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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Flavio</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Flavio"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/Flavio"/>
	<updated>2026-05-06T13:34:01Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Maadi_Griffin&amp;diff=1174980</id>
		<title>Talk:Maadi Griffin</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Maadi_Griffin&amp;diff=1174980"/>
		<updated>2018-04-10T03:43:45Z</updated>

		<summary type="html">&lt;p&gt;Flavio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Who the hell thought a .50 BMG pistol was a good idea?&lt;br /&gt;
&lt;br /&gt;
::If this has not appeared in any movie/television episode/Anime/Video game and is also VERIFIABLE then this weapon's page will be deleted.  Sorry, IMFDB Rules.  Just giving a heads up.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 05:22, 15 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Of course, the classic Maadi Griffin is the &amp;quot;pistol.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Maadipistol.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
I'm kinda surprised given the tendency for excess and obscurity that one of those has never turned up in a videogame. I guess it was a little late to get in on the action movie arms race of the 80s / 90s that was finally won by the .50AE Deagle more or less forever.&lt;br /&gt;
&lt;br /&gt;
http://video.google.com/videoplay?docid=-8927728783445897510&lt;br /&gt;
&lt;br /&gt;
Joke video with a real one. Apparently Birdman's Maadi Griffin &amp;quot;pistol&amp;quot; ended up registered as an SBR. [[User:Evil Tim|Evil Tim]] 07:33, 4 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:As for the page; the MG-6, from what I can gather, is a magazine-fed semiauto, so I don't think it's the right model for that Mythbusters episode. [[User:Evil Tim|Evil Tim]] 07:39, 4 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:: You are correct, based on the barrel length I decided it was the Model 99. --[[User:Zackmann08|Zackmann08]] 12:57, 4 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::: I had another look at the barrel length, noting that the part of the barrel outside the receiver is roughly the length of the receiver. Judging by that, I'd say it's the 89, with a 36″ barrel, not the 44″-barrelled 99.&lt;br /&gt;
http://web.archive.org/web/19991013044906/http://maadigriffin.com:80/&lt;br /&gt;
--[[User:Tibfulv|Tibfulv]] ([[User talk:Tibfulv|talk]]) 10:48, 21 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Where do you load the magazine on the MG-6? ==&lt;br /&gt;
&lt;br /&gt;
I can't really see how do you fit a .50 BMG magazine on the MG-6, since I can't identify any visible magazine wells and it doesn't seem to be a bullpup. Is it like an integral tube magazine? Or is it side mounted?--[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 23:11, 9 April 2018 (EDT)&lt;br /&gt;
: Side mounted: http://weaponland.ru/images/snaiper_1/usa/Maadi_Griffin_MG-6-1.jpg --[[User:Flavio|Flavio]] ([[User talk:Flavio|talk]]) 23:43, 9 April 2018 (EDT)&lt;/div&gt;</summary>
		<author><name>Flavio</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:John_Wick:_Chapter_2&amp;diff=1081271</id>
		<title>Talk:John Wick: Chapter 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:John_Wick:_Chapter_2&amp;diff=1081271"/>
		<updated>2017-02-03T18:56:38Z</updated>

		<summary type="html">&lt;p&gt;Flavio: /* Armory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SO MUCH YES --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 21:24, 6 October 2016 (EDT)&lt;br /&gt;
:I KNOW!!! [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 10:43, 7 October 2016 (EDT)&lt;br /&gt;
::The hype is real!--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 20:44, 8 October 2016 (EDT)&lt;br /&gt;
:::And then there's me: I think the film looks generic.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 21:17, 8 October 2016 (EDT)&lt;br /&gt;
::::It really is, but it's not how original a story can be. The best thing you can do to a generic type of character is to have pretty good acting and for us here, awesome gun play and John Wick is awesome at the gun play. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:59, 12 October 2016 (EDT)&lt;br /&gt;
So, any special reason he's using some fancy Glock and AR-15 from a company no one has heard of? Why not give him his old P30 and HK416 back? Why do armorers keep buying overpriced Glocks with fancy aftermarket parts?--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 23:35, 8 October 2016 (EDT)&lt;br /&gt;
:::Taran Tactical isn't an unknown company. It might not be as famous or infamous as Salient, but it's known enough in some circles. They also trained Will Smith for Suicide Squad. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:11, 9 October 2016 (EDT)&lt;br /&gt;
:I'm pretty sure Keanu Reeves trained with them for the movie.--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 00:35, 9 October 2016 (EDT)&lt;br /&gt;
::I've heard somewhere that Keanu Reeves has some sort of share in Taran Tactical. --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:12, 13 October 2016 (EDT)&lt;br /&gt;
:[https://www.facebook.com/TaranTactical/videos/1129178030434266/ Yep]. They even had a [https://www.facebook.com/TaranTactical/posts/1291057160913018 contest perfect for us].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 00:39, 9 October 2016 (EDT)&lt;br /&gt;
::Here's the same [https://www.youtube.com/watch?v=tpr8oqyjKIc video]on youtube for those who loathe facebook. Anyway, i think those tacticooled glocks sorta fit in a silly movie like John Wick. Then again, the only other movies where i've ever seen these types of pimped guns are the Transformers movies and 13 hours.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:23, 9 October 2016 (EDT)&lt;br /&gt;
:::It makes a sort of sense in a way of people of expensive groups will buy expensive things, including guns if need be. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 09:59, 10 October 2016 (EDT)&lt;br /&gt;
::: One of the unseen henchmen on the poster (on the right) appears to be holding a P30L with the same compensator from the first film. --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 11:00, 9 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
Here's another vid of him training with Aaron Cohen, https://www.youtube.com/watch?v=1RKISkjMtPU [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:00, 12 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Please help ID ==&lt;br /&gt;
&lt;br /&gt;
Please help ID this launcher. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 14:30, 19 December 2016 (EST)&lt;br /&gt;
[[File:JW2 304.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:JW2 305.jpg|thumb|none|600px|]]&lt;br /&gt;
::Looks like an [[ARWEN 37]] to me.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 15:09, 19 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Glock ==&lt;br /&gt;
Looks like the Glock that was used in this film is currently on display at SHOT Show:&lt;br /&gt;
https://scontent.fdet1-1.fna.fbcdn.net/v/t1.0-9/15977767_10154301140996134_2975412249705260393_n.jpg?oh=e720456e623db93a6644ca3c46a432c9&amp;amp;oe=591FE97A&lt;br /&gt;
&lt;br /&gt;
[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 12:05, 19 January 2017 (EST)&lt;br /&gt;
:Cool--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:38, 19 January 2017 (EST)&lt;br /&gt;
::Apparently he's also carrying a Taran Glock 26 too, if Glock themselves are to be [http://www.thefirearmblog.com/blog/2017/01/26/glock-movies-shot-2017/ believed.]--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:07, 27 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
:There's a short clip ad of the scene where John Wick talks to the gun guy about what gun recommendations. He suggested a Glock 34, a Glock 26 as well as an &amp;quot;AR-15&amp;quot; and Benelli M4 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 10:57, 27 January 2017 (EST)&lt;br /&gt;
::Got a link to that clip?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 11:36, 27 January 2017 (EST)&lt;br /&gt;
::I've been trying to look for it, but it only appears as an ad every time I watch a Youtube vid. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:28, 27 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Nevermind. Found it https://www.youtube.com/watch?v=lgxWQADcWXI [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:29, 27 January 2017 (EST)&lt;br /&gt;
:That's neat. I guess all those guns have some Taran tactical thing going on with them...--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:18, 27 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Armory ==&lt;br /&gt;
&lt;br /&gt;
[[File:JW2Armory1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:JW2Armory2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
Grabbed a couple more shots of the armory from the trailer. Does anyone know what the rifles that are hanging horizontally are? I can't place them, and it's bugging me.&lt;br /&gt;
--[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 11:45, 3 February 2017 (EST)&lt;br /&gt;
:Beretta AR70/90?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:16, 3 February 2017 (EST)&lt;br /&gt;
:: Yep, seems like a AR70/90--[[User:Flavio|Flavio]] ([[User talk:Flavio|talk]]) 13:56, 3 February 2017 (EST)&lt;/div&gt;</summary>
		<author><name>Flavio</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Syphon_Filter:_The_Omega_Strain&amp;diff=1075552</id>
		<title>Talk:Syphon Filter: The Omega Strain</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Syphon_Filter:_The_Omega_Strain&amp;diff=1075552"/>
		<updated>2017-01-10T16:38:49Z</updated>

		<summary type="html">&lt;p&gt;Flavio: /* Combat shotgun */  beretta 1201?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Okay, yes, I know, this is an old article, which was deleted in June 2012 due to lack of effort at the time. I remember looking at it eons ago ; it didn't feature screenshots, or if it did, they were of poor quality. But I have the capability of making decent screenshots, as well as access all of the game's weapons. I think this PS2 game has too many guns NOT to be included on IMFDB, and it deserves justice. This is the first article I intend to completely build from the ground up, so if I'm doing anything wrong please let me know here or on my own talk page. Due to the sheer amount of weapons in the game, this will be a multiple-day effort. This is quite evidently a work in progress, the page is FAR from complete, but I will be coming back to this article as regularly as possible. Please bear with me! [[User:SU Tempest|SU Tempest]] ([[User talk:SU Tempest|talk]]) 19:39, 9 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
:How are you getting screenshots? PS2 titles don't exactly have &amp;quot;HD resolution&amp;quot; visuals if they haven't been officially remastered. Anyway, is there any chance you could go back through the earlier Syphon Filter titles and screencap the Air Taser, the series' most infamous weapon? --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 21:50, 9 January 2017 (EST)&lt;br /&gt;
::I am using an emulator to get these screenshots. Turns out this title runs perfectly well on PCSX2! The resolution is arguably not the native one, rather it matches that of my monitor; I hope that is not an issue, native resolution is something around 640x450. As for your air taser screenshot request, [http://puu.sh/thahe/a36b8e7fd4.jpg here you go], from Syphon Filter 3.  [[User:SU Tempest|SU Tempest]] ([[User talk:SU Tempest|talk]]) 22:33, 9 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Unidentified weapons ==&lt;br /&gt;
=== Combat shotgun ===&lt;br /&gt;
Tentative guess is Remington 11-87 with extended tube, but I'm really not certain. The front sight blade throws me off. Here are extra screenshots, if anyone can tell me what that is? [[User:SU Tempest|SU Tempest]] ([[User talk:SU Tempest|talk]]) 23:37, 9 January 2017 (EST)&lt;br /&gt;
[[File:SFOS-action-combatshotgun.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:SFOS-action-combatshotgun2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
: My guess is that it is a Beretta 1201FP semi auto shotgun: http://picturearchive.gunauction.com/861095710/9734406/dscf0066.jpg_thumbnail1.jpg --[[User:Flavio|Flavio]] ([[User talk:Flavio|talk]]) 11:38, 10 January 2017 (EST)&lt;/div&gt;</summary>
		<author><name>Flavio</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Browning_Hi-Power&amp;diff=1070580</id>
		<title>Talk:Browning Hi-Power</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Browning_Hi-Power&amp;diff=1070580"/>
		<updated>2016-12-16T21:32:58Z</updated>

		<summary type="html">&lt;p&gt;Flavio: /* Divot on older Hi-Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Other Browning Hi Power Variants=&lt;br /&gt;
==Screen-Used==&lt;br /&gt;
[[Image:BrowningHP-BevHillsCop.jpg|thumb|none|400px|Browning Hi-Power - 9x19mm. This is the screen used Hero Gun held and fired by [[Eddie Murphy]] in the film ''[[Beverly Hills Cop]]''.]]&lt;br /&gt;
[[Image:AG Lucas Firearm 1.jpg|thumb|400px|none|FEG Browning HP clone. The gun pictured here is the screen-used gun carried by [[Denzel Washington]] in ''[[American Gangster]]''.]]&lt;br /&gt;
[[Image:McQBrowningHi-Power.jpg|thumb|none|400px|Browning Hi-Power used by [[John Wayne]] in the film ''[[McQ]]''.]]&lt;br /&gt;
[[Image:IMFDB P00260 Sopranos Paulie FEG R9 9mm.jpg|thumb|none|400px|'''World IMFDB Exclusive:''' Screen used FEG R9 - 9x19mm. This blank firing weapon is verified as screen used by actor [[Tony Sirico]] in '''[[The Sopranos]]'''. This specific gun was the one fired onscreen when he and Christopher kill Mikey Palmice in I Dream of Jeannie Cusamano (1.13). (IMFDB thanks [http://www.thegoldencloset.com/ The Golden Closet] for providing this image.)]]&lt;br /&gt;
[[File:Jamesgeorgopoulostheusualsuspectsimfdb.jpg|thumb|none|400px|Commercial Browning Hi-Power Mark III - 9x19mm. This is the screen-used firearm carried by [[Stephen Baldwin]] in the film ''[[The Usual Suspects]]'']]&lt;br /&gt;
&lt;br /&gt;
==Additional Images==&lt;br /&gt;
[[Image:BHP Broomhandle.jpg|thumb|none|400px|Browning Hi-Power fitted with a &amp;quot;broomhandle&amp;quot; stock - 9x19mm]]&lt;br /&gt;
[[File:Browning High Power &amp;amp; suppressor.JPG|thumb|none|400px|Browning Hi-Power fitted with suppressor - 9x19mm]]&lt;br /&gt;
[[Image:Browning HP West German Police.jpg|thumb|none|400px|West German Police Version of the Browning Hi-Power - 9x19mm]]&lt;br /&gt;
[[Image:StainlessHiPower.jpg|thumb|none|400px|FN Hi-Power with satin nickel finish - 9x19mm]]&lt;br /&gt;
[[Image:L9A1.jpg|thumb|none|400px|British L9A1 and licensed FN Hi-Power - 9x19mm]]&lt;br /&gt;
[[File:Browning L9A1.jpg|thumb|none|400px|British L9A1 DS - 9x19mm]]&lt;br /&gt;
[[Image:Hi-Power Left.png|thumb|none|400px|A Type 73 Belgian made Browning Hi-Power - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
The [[Inglis Hi-Power]] is a canadian produced variant of this pistol from ww2 and is recognised for its distinctive 'Hump' rear sight.&lt;br /&gt;
&lt;br /&gt;
Sure it makes sense to add the FEG Hi-Power to the Hi-Power page. Less clutter. &lt;br /&gt;
&lt;br /&gt;
[[User:Cutaway]]&lt;br /&gt;
&lt;br /&gt;
==FEG: R9 same as P9R?==&lt;br /&gt;
&lt;br /&gt;
Can anybody tell if there's a difference between above two guns? I am curious because apart from the trigger guard, the [[Browning Hi-Power#FEG PJK-9HP|FEG R9]] used in [[Sopranos, The|The Sopranos]] looks very much like a ‘regular’ [[Browning Hi-Power#FEG PJK-9HP|FEG P9R]]. Thanks for a short feedback, --[[User:PeeWee055|PeeWee055]] 10:20, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== .357 SIG conversion ==&lt;br /&gt;
&lt;br /&gt;
I read somewhere that most pistols chambered for the .40 S&amp;amp;W can be converted to .357 SIG by replacing the barrel and the recoil spring. Is the Hi-Power Practical capable of such conversion, or is it an exception to the rule? - [[User: 2wingo]]&lt;br /&gt;
:As long as it's originally chambered in .40 S&amp;amp;W, you'll be okay. The .40 HP's have a slightly beefier slide and additional locking lug on the barrel. Three instead of two. You'll most likely have to have the .357 SIG barrel fitted. Go to the 1911 forum, there's a BHP section. Or a BHP forum even. I don't know why there's even a separate section for the Practical, the only difference is the finish. --[[User:Predator20|Predator20]] ([[User talk:Predator20|talk]]) 10:39, 3 December 2012 (EST)&lt;br /&gt;
::There are several conversion barrels available, and as long as you pistol has the heavier .40 S&amp;amp;W slide (the one with the groove for the slide release) it will be fine. You can physically put a .40 and by extension .357 SIG barrel on a 9mm gun, but this will damage the pistol in the long term. When Browning first made the .40 Browning it originally used the standard 9mm light slide during testing, but it was too light meaning it recoiled fast enough to warp the frame hence the change.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:13, 3 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Browning HP better caliber ==&lt;br /&gt;
&lt;br /&gt;
Hey,fellas!I have a question especially for those who are familiary with both Browning HP and newer FN Five seveN: How do you think that the  5.7x28mm ammo would work on a HP? I mean that,the 9x19mm dosen't seems bad but the 5.7x28mm FN cartridge seems so powerfull and accurate compared to the 9mm Luger.--[[User:VLAD M|VLAD M]] ([[User talk:VLAD M|talk]]) 07:48, 24 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:SilverchromeHP.JPG|thumb|none|450px|FN Browning Hi-Power silver chrome with adjustable sights - 9x19mm]]&lt;br /&gt;
[[Image:Five-seveN_FDE.jpg|thumb|none|450px|FN Five SeveN Flat Dark Earth-5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
:It wouldn't really work at all. The 5.7x28mm cartridge is more than a centimetre longer than the 9x19mm one so you wouldn't physically be able to fit it inside the grip. There are other options for the Browning though, it was factory made in 9x19mm, .40 S&amp;amp;W and 7.65x21mm. There are also a few caliber conversions available, like .22 LR, .357 SIG and .41 AE. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:12, 24 October 2015 (EDT)&lt;br /&gt;
I was actually talking about conversion....Shortly:Which one is better:9x19mm Luger or  5.7x28mm FN?&lt;br /&gt;
--[[User:VLAD M|VLAD M]] ([[User talk:VLAD M|talk]]) 12:19, 24 October 2015 (EDT)&lt;br /&gt;
:As was just explained, it's physically impossible to convert a Hi-Power to chamber the 5.7mm round. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 15:29, 24 October 2015 (EDT)&lt;br /&gt;
Excuse my poor eprimasion.What I exactly wanna know is WHICH CALIBER IS BETTER:9mm Luger or 5.7x28mm?😐--[[User:VLAD M|VLAD M]] ([[User talk:VLAD M|talk]]) 16:12, 24 October 2015 (EDT)&lt;br /&gt;
::Better for what? As a civilian, 9mm is better due to price, availability, and choice in firearms. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:21, 24 October 2015 (EDT)&lt;br /&gt;
::Ok.So,for the price:9mm wins.but what'bout accuracy and power--[[User:VLAD M|VLAD M]] ([[User talk:VLAD M|talk]]) 03:22, 25 October 2015 (EDT)&lt;br /&gt;
:Yeah you're better off with 9mm, they're cheap and widely proliferated than 5.7. You could get revolvers in .17hmr which is a slightly similar caliber. But go with 9mm, plenty of great options for that.-[[User:The Gunslinger 3|The Gunslinger 3]] ([[User talk:The Gunslinger 3|talk]]) 13:36, 20 March 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Capacity ==&lt;br /&gt;
&lt;br /&gt;
Guys,I know and I see that the first variants of the pistol had a capacity of 13 rounds(9x19mm).But,can't a HP also be fitted with 16 round mags?--[[User:VLAD M|VLAD M]] ([[User talk:VLAD M|talk]]) 12:41, 3 January 2016 (EST)&lt;br /&gt;
:No, it cannot, as the grip length allows to place only 13-round magazine (or 10 .40 rounds). An experimental version with double-column 16-round magazine was designed in 1920s, and it was not the Hi-Power that we all know and love, it was its very distant predecessor. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 13:03, 3 January 2016 (EST)&lt;br /&gt;
:You mean the M1911?--[[User:VLAD M|VLAD M]] ([[User talk:VLAD M|talk]]) 18:12, 3 January 2016 (EST)&lt;br /&gt;
::No, there were a few early prototypes of the Hi power which had a longer grip with a 16 round magazine, like [http://3.bp.blogspot.com/-bYg6JZpr-WE/UK5dJM4ECWI/AAAAAAAAB-4/Kj5Aow9hMks/s1600/prototype+Browning+Hi-Power.jpg this one]. You can actually get magazine for the Hi Power now that hold up to 15 rounds in a flush fitting magazine. This is mainly because of improved materials these days where you can have better springs, and the follower is actually totally hollow (yet still strong enough) and telescopes down over the compressed spring. You still can't fit 16 rounds in a standard length flush fitting magazine, I do not think it would phsically fit. There were also the factory extended 20 round magazines (these can be seen used by the British SAS during operation Nimrod), and you can also find after-market extended mags that go up to 32 rounds.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:56, 3 January 2016 (EST)&lt;br /&gt;
:Thanks a lot!--[[User:VLAD M|VLAD M]] ([[User talk:VLAD M|talk]]) 12:28, 4 January 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== No pre-Type 73 images? ==&lt;br /&gt;
&lt;br /&gt;
I notice we don't have any images of T-Series/pre-73 Hi-Powers (external extractor with ring hammer). --[[User:Maxman|Maxman]] ([[User talk:Maxman|talk]]) 18:29, 15 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Divot on older Hi-Powers ==&lt;br /&gt;
Can anyone tell me anything about the divot on the slides of older models, in front of the ejection port? --[[User:Maxman|Maxman]] ([[User talk:Maxman|talk]]) 19:07, 15 July 2016 (EDT)&lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|none|300px|Classic Commercial Browning Hi-Power (Belgian Mfg) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
:It's there to facilitate disassembly. When you lock the slide back, the divot lines up with the slide release pin so that you can push  it more easily.--[[User:Flavio|Flavio]] ([[User talk:Flavio|talk]]) 16:32, 16 December 2016 (EST)&lt;/div&gt;</summary>
		<author><name>Flavio</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Escape_from_Tarkov&amp;diff=1045968</id>
		<title>Talk:Escape from Tarkov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Escape_from_Tarkov&amp;diff=1045968"/>
		<updated>2016-08-25T22:53:46Z</updated>

		<summary type="html">&lt;p&gt;Flavio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The official website of the game.=&lt;br /&gt;
http://escapefromtarkov.com/&lt;br /&gt;
&lt;br /&gt;
=Information.= &lt;br /&gt;
As far as possible I will add new screenshots from movies and renders the game. --[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 06:56, 28 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Some more aspects regarding how they're handling the weapons ==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=TJfcaCmMy7c&lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 03:15, 7 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
Looks awesomely realistic.--[[User:Flavio|Flavio]] ([[User talk:Flavio|talk]]) 18:53, 25 August 2016 (EDT)&lt;/div&gt;</summary>
		<author><name>Flavio</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Escape_from_Tarkov&amp;diff=1045966</id>
		<title>Talk:Escape from Tarkov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Escape_from_Tarkov&amp;diff=1045966"/>
		<updated>2016-08-25T22:53:20Z</updated>

		<summary type="html">&lt;p&gt;Flavio: /* Some more aspects regarding how they're handling the weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The official website of the game.=&lt;br /&gt;
http://escapefromtarkov.com/&lt;br /&gt;
&lt;br /&gt;
=Information.= &lt;br /&gt;
As far as possible I will add new screenshots from movies and renders the game. --[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 06:56, 28 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Some more aspects regarding how they're handling the weapons ==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=TJfcaCmMy7c&lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 03:15, 7 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
      Looks awesomely realistic.--[[User:Flavio|Flavio]] ([[User talk:Flavio|talk]]) 18:53, 25 August 2016 (EDT)&lt;/div&gt;</summary>
		<author><name>Flavio</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Rover&amp;diff=1028729</id>
		<title>Talk:The Rover</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Rover&amp;diff=1028729"/>
		<updated>2016-06-01T17:43:00Z</updated>

		<summary type="html">&lt;p&gt;Flavio: /* The Beretta */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Need Help IDing the Revolver==&lt;br /&gt;
&lt;br /&gt;
I had trouble identifying the revolver featured in the Promo images. I looked over several images of revolvers on the site, and went with my best bet.&lt;br /&gt;
&lt;br /&gt;
It looks like some of sort of Foreign made revolver (like a SPanish one), but I can;t tell. --[[User:Swordfish941|Swordfish941]] ([[User talk:Swordfish941|talk]]) 14:43, 20 June 2014 (EDT)&lt;br /&gt;
: The sceen revolver resembles [[Arminius HW Revolver Series|Arminius HW-9]] but has a shorter barrel. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 14:51, 20 June 2014 (EDT) Even a better guess: [http://www.cezar.ua/local/goodimg/Arminius-HW4-2-pl.jpg Arminius HW-4 with 2.5&amp;quot; barrel]. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 15:56, 20 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Thank you for your help. And I'm possibly only the only person who thinks that Pattinson will actually give a good performance in this (since he looks like he's playing an ACTUAL CHARACTER with depth and emotions). --[[User:Swordfish941|Swordfish941]] ([[User talk:Swordfish941|talk]]) 16:10, 20 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::It is definitely not an HW-4 (or any Arminius I think). Firstly, the screen used gun is a 6 shooter and the HW4 has a 7 round cylinder. Secondly the frame on an Arminius is pretty distinctive looking, being longer in front of the cylinder than more conventional revolvers (like the one in the film apears to be). Thirdly the sights are wrong, with the HW4 having that distinctive square fixed rear sight and a lower profile front sight, as opposed to the screen gun which has an adjustable rear sight and a higher profile front one (ramped with a blade on top as opposed to blade fitted directly to the barrel rib). Fourthly, the vent on the barrel rib is too long for an HW4. Lastly, the ejector rod lacks that thicker portion on the back half that the HW4 has. Unfortunately I can't come up with a match, as nothing I can think of has a vented rib, adjustable sights and an unshrouded ejector rob. I have a gut instinct that it could be a Llama of some sort tough, I think they have made revolvers with a vented rib and unshrouded ejector, but don't know if they made a snub like this. Are there any shots of the left side to show what kind of cylinder release it has?  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:53, 20 June 2014 (EDT)&lt;br /&gt;
::::I agree, my guess was wrong. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 02:11, 21 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I'm now convinced that the revolver is a Rohm RG-38. It matches the revolver the most. --[[User:Swordfish941|Swordfish941]] ([[User talk:Swordfish941|talk]]) 03:09, 22 June 2014 (EDT)&lt;br /&gt;
:::As far as I know, RG-38s don't have target sights. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 03:33, 22 June 2014 (EDT)&lt;br /&gt;
THATS LLAMA REVOLVER!!!(User:dominik76)&lt;br /&gt;
&lt;br /&gt;
==Midget's Gun Case==&lt;br /&gt;
&lt;br /&gt;
Could someone help my identify the guns in the midget's gun case? -- [[User:ZaneTheDudeMan|ZaneTheDudeMan]] ([[User talk:ZaneTheDudeMan|talk]]) 18:17, 24 September 2014 (MST)&lt;br /&gt;
[[File:Midget%27s_Gun_Store.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
I think I either see a SIG P226 or a Jericho 941 --[[User:Swordfish941|Swordfish941]] ([[User talk:Swordfish941|talk]]) 22:44, 24 September 2014 (EDT)&lt;br /&gt;
:Top one is deffinitely a CZ-75 or clone of some sort, just not sure that it is a Jericho. To me the mag release just looks like a round button, and on the Jericho it is extended backwards. I cant really see any other details to narrow it down, but I think it has a slide mounted safety which rules out a CZ-75, so I would guess that it might be a Tanfoglio TZ-75 but not sure. From the slide release I would guess that the middle pistol is a [[Browning Hi-Power]], and the position of the grip screw backs this up (cut out at the bottom corner of the grip is for a lanyard loop which is present on some military variants like the Inglis and L9A1). not sure about the bottom pistol though, flared mag well is wrong for a Browning, would guess it is a CZ-75 or clone again. From the look of the grips i would guess it could be a [[Sphinx AT-2000]] (can find them with smooth or chequered grips, these are obviously the chequered ones) or the original [[Sphinx_AT_2000#Solothurn_ITM_T-84_series|Solothurn ITM T-84]] but don't know for sure, there is nothing else really to go on.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 04:45, 25 September 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
==The Beretta==&lt;br /&gt;
I think it's actually a Taurus PT99, as there's no safety on the slide.--[[User:Flavio|Flavio]] ([[User talk:Flavio|talk]]) 18:46, 31 May 2016 (EDT)&lt;br /&gt;
:I'd agree on the 2nd cap, but to me the 1st cap looks like something completely different from either a Beretta or Taurus. My guess would be something like a Phoenix Arms HP22A with the 5&amp;quot; barrel, but would need a more side on shot to show if the rib is vented to know for sure.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:40, 1 June 2016 (EDT)&lt;br /&gt;
::Like this:[[File:Phoenix Arms HP22A 5 inch 3 spare.jpg|thumb|401px|none|Phoenix Arms HP22A with 5&amp;quot; barrel fitted and spare 3&amp;quot; barrel above - .22 LR]]--[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 10:46, 1 June 2016 (EDT)&lt;br /&gt;
::: Yeah, now that you pointed out it does look like a Phoenix.--[[User:Flavio|Flavio]] ([[User talk:Flavio|talk]]) 13:43, 1 June 2016 (EDT)&lt;/div&gt;</summary>
		<author><name>Flavio</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Rover&amp;diff=1028383</id>
		<title>Talk:The Rover</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Rover&amp;diff=1028383"/>
		<updated>2016-05-31T22:46:19Z</updated>

		<summary type="html">&lt;p&gt;Flavio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Need Help IDing the Revolver==&lt;br /&gt;
&lt;br /&gt;
I had trouble identifying the revolver featured in the Promo images. I looked over several images of revolvers on the site, and went with my best bet.&lt;br /&gt;
&lt;br /&gt;
It looks like some of sort of Foreign made revolver (like a SPanish one), but I can;t tell. --[[User:Swordfish941|Swordfish941]] ([[User talk:Swordfish941|talk]]) 14:43, 20 June 2014 (EDT)&lt;br /&gt;
: The sceen revolver resembles [[Arminius HW Revolver Series|Arminius HW-9]] but has a shorter barrel. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 14:51, 20 June 2014 (EDT) Even a better guess: [http://www.cezar.ua/local/goodimg/Arminius-HW4-2-pl.jpg Arminius HW-4 with 2.5&amp;quot; barrel]. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 15:56, 20 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Thank you for your help. And I'm possibly only the only person who thinks that Pattinson will actually give a good performance in this (since he looks like he's playing an ACTUAL CHARACTER with depth and emotions). --[[User:Swordfish941|Swordfish941]] ([[User talk:Swordfish941|talk]]) 16:10, 20 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::It is definitely not an HW-4 (or any Arminius I think). Firstly, the screen used gun is a 6 shooter and the HW4 has a 7 round cylinder. Secondly the frame on an Arminius is pretty distinctive looking, being longer in front of the cylinder than more conventional revolvers (like the one in the film apears to be). Thirdly the sights are wrong, with the HW4 having that distinctive square fixed rear sight and a lower profile front sight, as opposed to the screen gun which has an adjustable rear sight and a higher profile front one (ramped with a blade on top as opposed to blade fitted directly to the barrel rib). Fourthly, the vent on the barrel rib is too long for an HW4. Lastly, the ejector rod lacks that thicker portion on the back half that the HW4 has. Unfortunately I can't come up with a match, as nothing I can think of has a vented rib, adjustable sights and an unshrouded ejector rob. I have a gut instinct that it could be a Llama of some sort tough, I think they have made revolvers with a vented rib and unshrouded ejector, but don't know if they made a snub like this. Are there any shots of the left side to show what kind of cylinder release it has?  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:53, 20 June 2014 (EDT)&lt;br /&gt;
::::I agree, my guess was wrong. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 02:11, 21 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I'm now convinced that the revolver is a Rohm RG-38. It matches the revolver the most. --[[User:Swordfish941|Swordfish941]] ([[User talk:Swordfish941|talk]]) 03:09, 22 June 2014 (EDT)&lt;br /&gt;
:::As far as I know, RG-38s don't have target sights. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 03:33, 22 June 2014 (EDT)&lt;br /&gt;
THATS LLAMA REVOLVER!!!(User:dominik76)&lt;br /&gt;
&lt;br /&gt;
==Midget's Gun Case==&lt;br /&gt;
&lt;br /&gt;
Could someone help my identify the guns in the midget's gun case? -- [[User:ZaneTheDudeMan|ZaneTheDudeMan]] ([[User talk:ZaneTheDudeMan|talk]]) 18:17, 24 September 2014 (MST)&lt;br /&gt;
[[File:Midget%27s_Gun_Store.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
I think I either see a SIG P226 or a Jericho 941 --[[User:Swordfish941|Swordfish941]] ([[User talk:Swordfish941|talk]]) 22:44, 24 September 2014 (EDT)&lt;br /&gt;
:Top one is deffinitely a CZ-75 or clone of some sort, just not sure that it is a Jericho. To me the mag release just looks like a round button, and on the Jericho it is extended backwards. I cant really see any other details to narrow it down, but I think it has a slide mounted safety which rules out a CZ-75, so I would guess that it might be a Tanfoglio TZ-75 but not sure. From the slide release I would guess that the middle pistol is a [[Browning Hi-Power]], and the position of the grip screw backs this up (cut out at the bottom corner of the grip is for a lanyard loop which is present on some military variants like the Inglis and L9A1). not sure about the bottom pistol though, flared mag well is wrong for a Browning, would guess it is a CZ-75 or clone again. From the look of the grips i would guess it could be a [[Sphinx AT-2000]] (can find them with smooth or chequered grips, these are obviously the chequered ones) or the original [[Sphinx_AT_2000#Solothurn_ITM_T-84_series|Solothurn ITM T-84]] but don't know for sure, there is nothing else really to go on.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 04:45, 25 September 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
==The Beretta==&lt;br /&gt;
I think it's actually a Taurus PT99, as there's no safety on the slide.--[[User:Flavio|Flavio]] ([[User talk:Flavio|talk]]) 18:46, 31 May 2016 (EDT)&lt;/div&gt;</summary>
		<author><name>Flavio</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Beast_of_War&amp;diff=968926</id>
		<title>Talk:The Beast of War</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Beast_of_War&amp;diff=968926"/>
		<updated>2015-10-12T04:34:54Z</updated>

		<summary type="html">&lt;p&gt;Flavio: /* Russian T55 Tank */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==I'm doing more screencaps of this film==&lt;br /&gt;
MoviePropmaster2008&lt;br /&gt;
&lt;br /&gt;
:Very nice work MPM, the page came out great. The screencaps on here before were pretty low res but I love when you cover Israeli made film because you know so much about the guns (and vehicles). Great job! - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;The use of a Browning M2 is curious, since Israeli Armorers have easy access to real DShK guns they have captured from the Arab armies over the years.&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Obvious counterpoint to this: they may have the guns, but I imagine unless they captured an Arab army film studio they probably don't have huge amounts of movie-safe 12.7x109mm ammo for the DshKs; similarly, there's the issue of familiarity with the M2, spare parts availability, etc. If it was going to be used a lot, I can't see them being able to justify the cost of using a real DshK over a mockup to the producers, especially when they were already faking the helo and had the wrong gun on the T-55. [[User:Tim|Tim]] 04:16, 29 June 2009 (UTC)&lt;br /&gt;
::Not really.  Stallone was using a REAL DSHk with real blanks in Rambo III when they were filming in Israel.  The attack on the Muj Camp and Stallone firing at the helicopters from the hilltop was ALL the real deal.  Making blanks is no big deal for any country with an established motion picture industry.  it's just a matter of convenience, which is why we see so many Combloc weapons in movies filmed in Eastern European countries, even when (in the movie) they're supposed to be in the &amp;quot;U.S.&amp;quot;.  The Israelis have access to tons of Arab arms already, ever since the first serious Arab Israeli war of 1948, and the one in 1956 and the one in 1967 and 1973.  ;)   There was NO really good reason, unless they didn't have DSHks blank adapted (which would be weird) or they had a lot of leftover .50 cal blanks (which the U.S. gave them as military aid).  The Military training blanks work pretty well and I noticed that these guns in the film didn't have the super giant fireball that MOVIE blanks usually do (See StarShip troopers for super fireball 50 cal blanks). MPM&lt;br /&gt;
:: If its not too late to put an input, I thought maybe the T-55 converted to Ti-67 would maybe replace the Dshk to the M2 Browning to make use of US supplies. Then when the movie came along, they didn't really care or it was harder to change the M2 than it was to mock it up to the Dshk. [[User:Inceptor57|Inceptor57]] ([[User talk:Inceptor57|talk]]) 00:39, 9 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== RGD-1 ==&lt;br /&gt;
&lt;br /&gt;
There is no such thing as Soviet `RGD-1` hand grenade. Actually it is an `F-1` hand grenade, in service from World War 2 era. It was still in Soviet Army service during Afghan war, as well in Russian Army service during wars in Chechnya.&lt;br /&gt;
::Sorry, back in the 1980s when a lot of our information was sketchy about Russo weapons (and there was no internet) we always called them RGD-1s.  As information becomes more accurate, and people today forget we didn't have internet communications with people in Russia (plus there was previous few books on Soviet weaponry).  [[User:MoviePropMaster2008|MoviePropMaster2008]] 01:33, 3 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== T-55 or T-62 ==&lt;br /&gt;
&lt;br /&gt;
You guys would know better than I do, I only raise the question because I came across a link saying it's a T-62. But it's from Wikipedia, so I guess consider the source. I only raise the question so it can be answered here. This is the link:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Beast is a movie released in 1988 about the crew of a Soviet T-62 tank and their attempts to escape a hostile region, set during the invasion of Afghanistan in 1981.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It's in the Media and Popular Culture section of this link: http://en.wikipedia.org/wiki/Soviet_war_in_Afghanistan_in_popular_culture  [[User:Harleyguy|Harleyguy]] 7 May 2010 01:48&lt;br /&gt;
&lt;br /&gt;
::And all that proves is that they are idiots who can't tell the difference between a T-62 and a T-55 (the T-55 being the base for the Israeli upgraded tanks seen in the film).  All one has to do is to GOOGLE the T-62 and the T-55 (or the Israeli Ti-67 Tank) and take a hard look at the photos.  These are NOT T-62 tanks.  Body is wrong, Bogey wheels are wrong, gun is wrong, turret shape is wrong.  That's like mixing up a U.S. M48 tank with an M60 tank.  Thanks for the heads up, but seriously.  Whoever wrote that probably wrote a typo.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 08:58, 7 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Maybe the Tirdan is starring/playing (as) a T-62...? :-) Was the (then almost obsolete) T-55 involved in Afghanistan? (It should have been good enogh - thanks to the lack of enemy armor)&lt;br /&gt;
&lt;br /&gt;
== The tanks have American antenaes. ==&lt;br /&gt;
&lt;br /&gt;
Just thought some of you might like to know this. Aside from the gun, the Israelis also awapped the antennaes.&lt;br /&gt;
&lt;br /&gt;
::Makes sense.  Israelis used these as 2nd line armor and probably swapped out the electronics with stuff that would work with all the American Armor they had.  Also I think they use off the shelf radio gear for their own indigenous tanks (Merkhavas, etc.)&lt;br /&gt;
&lt;br /&gt;
If your wondering how I know this, my dad was a tanker in the National Guard. He said they were the same of type of antennaes that where on the M-1 that he was the gunner on.&lt;br /&gt;
&lt;br /&gt;
== Russian T55 Tank ==&lt;br /&gt;
&lt;br /&gt;
A nice example of a real authentic Soviet armored vehicle in a Western movie. Actually an Israeli Ti-67 Tank, standing in for a T55 (the same tank except for a larger main gun) we see countless beautiful shots of the tank in action and get a real understanding of the mechanisms and functions of the vehicle. An armored vehicle lover's dream. &lt;br /&gt;
&lt;br /&gt;
: The main gun even recoils after a shot! Extremely rare to be seen in a Movie! - I don´t remember another Movie with this feature atm!&lt;br /&gt;
I think thats noteworthy&lt;br /&gt;
&lt;br /&gt;
: From imdb: &amp;quot;For increased realism, 90mm blank shells were modified to fire a weight of water out of the tanks' 105mm cannons, thus causing the cannon to recoil as if it had fired a live shell.&amp;quot; Yep, that's pretty cool. --[[User:Flavio|Flavio]] ([[User talk:Flavio|talk]]) 00:34, 12 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Continuation error. ==&lt;br /&gt;
&lt;br /&gt;
Concerning the helmet of the dead Russian at the water pond. It seems correct to me. I just watched the movie, and you can see one of the Russian tankers sitting with the helmet at the pond. Obviously to fill it up with water for the Tanks radiator. You can see him sit by the water bed with the helmet, before he runs back to the Tank, without the helmet. The scenes where the dead soldier have his helmet on his head, is prior to this. All shots after the tanker has run back to the tank, the helmet is on the water bed where he left it.&lt;/div&gt;</summary>
		<author><name>Flavio</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Mad_Max:_Fury_Road&amp;diff=945498</id>
		<title>Talk:Mad Max: Fury Road</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Mad_Max:_Fury_Road&amp;diff=945498"/>
		<updated>2015-07-31T21:40:18Z</updated>

		<summary type="html">&lt;p&gt;Flavio: /* Th War Rig's Shotgun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 2014 Trailer ==&lt;br /&gt;
Here's the new Mad Max trailer.&lt;br /&gt;
https://www.youtube.com/watch?v=YWNWi-ZWL3c&lt;br /&gt;
&lt;br /&gt;
And with it are some new guns. Unfortunately, I don't know how to screencap so I'll mark the time where the new guns are. I watched this trailer at .25 speed to try and identify any of the guns.&lt;br /&gt;
&lt;br /&gt;
At :32 seconds in, in the upper area of the screen on the right hand side in the background is a bandit with what looks like an AK-47.&lt;br /&gt;
&lt;br /&gt;
At 1:25, a large bandit holding what looks like some kind of dressed up mounted machined gun. Not sure about caliber, you can see the brass of the shells in the drum. If you look closely at the guy's chest, right where the necklace is, a empty casing bounces off his chest meaning he's firing it into the air. &lt;br /&gt;
&lt;br /&gt;
At 1:31, I almost missed this one. The guy in the middle has two revolvers strapped to his biceps from some reason. The bandit on the left of the screen has a bandolier of what looks like .50 caliber bullets.&lt;br /&gt;
&lt;br /&gt;
At 1:33, Charlize Theron holding some kind of rifle, difficult to tell what kind since the shot is close up on her face.&lt;br /&gt;
&lt;br /&gt;
At 1:37, Charlize holding what appears to be a SKS rifle.&lt;br /&gt;
--[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 22:02, 12 December 2014 (EST)&lt;br /&gt;
:Please consult the [[IMFDB Screencapping Guide]] for screencapping instructions. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 06:13, 13 December 2014 (EST)&lt;br /&gt;
--- I'm not sure it's worth adding this until the release (after all, this is not a race), but in production photos the SKS does get a custom &amp;quot;post-apocalyptic&amp;quot; scope attached to these rails. Again, I would add this after the home video release to be sure and to provide meaningful additions that are definitely in the movie.&lt;br /&gt;
&lt;br /&gt;
:: If clear shots/images can be put up from any official photos, trailers or other legitimate sources that help with weapon info and/or ID, I see no reason not to add it. The template notes that content is subject to change, and it'll be change when/if it needs to be. But if the page can have good content now, again why not add it? The point isn't about who can post content first, the point is about having as well-documented a page as possible. I don't think that changes simply because the page is a placeholder. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 20:53, 7 January 2015 (EST)&lt;br /&gt;
::: Here you go: http://www.imfdb.org/wiki/File:Furiosa_SKS.JPG --[[User:Seriously Mike|Seriously Mike]] ([[User talk:Seriously Mike|talk]]) 09:02, 3 May 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 2015 Trailer ==&lt;br /&gt;
https://www.youtube.com/watch?v=woHTUsl66BY&lt;br /&gt;
&lt;br /&gt;
At 0:31-0:32, we can clearly see a Taurus PT92AF held by [[Tom Hardy]]. This has been added in the movie's page.&lt;br /&gt;
&lt;br /&gt;
At 1:20, I can't tell the brand/model of the sawn-off double barrel shotgun held by Max. Is it the same as the [[12_Gauge_Double_Barreled_Shotgun#Short_barreled_Side_by_Side_Shotgun_.28Sawed_Off.29|sawed-off double-barrel shotgun]] used in the original?&lt;br /&gt;
[[File:Shotgun_-_Mad_Max_Fury_Road.jpg‎ ‎|thumb|none|600px|Max ([[Tom Hardy]]) shows his shotgun.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Double_barrel_shotgun_mad_max_fury_road.jpg‎|thumb|none|600px|Max's shotgun, taken by Furiosa.]]&lt;br /&gt;
[[File:Mad_max_aims_shotgun.jpg‎|thumb|none|600px|Max's shotgun.]]&lt;br /&gt;
Who can tell the model/maker?&lt;br /&gt;
&lt;br /&gt;
At 1:53, a guy fires an unidentified grenade launcher (or flare gun??). Could be a chopped off [[M79 grenade launcher]] fitted with a forward vertical grip. We can also see Imperator Furiosa ([[Charlize Theron]]) using a crossbow.&lt;br /&gt;
[[File:CrossBow_and_Grenade_Launcher_-_Mad_Max_Fury_Road.jpg‎ ‎|thumb|none|600px| Unidentified grenade launcher/flare gun on the right.]]&lt;br /&gt;
:How can you be sure it's a PT92? Original Beretta 92s have frame-mounted safeties as well. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:34, 29 April 2015 (EDT)&lt;br /&gt;
:: Got a slightly better cap, looks like it has the squared/recurved trigger guard, so it's not an early Beretta. I'd have to go with it being listed as a Taurus. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 13:11, 29 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Webley No.1 MkIII* flare gun and Luger P08 ==&lt;br /&gt;
&lt;br /&gt;
[[File:Furiosa webley flare.jpg|thumb|none|400px|Furiosa ([[Charlize Theron]]) with a [[Webley &amp;amp; Scott Signal Pistols|Webley No.1 MkIII* flare gun]] and Max ([[Tom Hardy]]) with a [[Luger P08]] pistol.]]&lt;br /&gt;
&lt;br /&gt;
I dug up a production photo with a [[Webley &amp;amp; Scott Signal Pistols|Webley No.1 MkIII* flare gun]] and a barely visible [[Luger P08]]. Do we add both or just the former? --[[User:Seriously Mike|Seriously Mike]] ([[User talk:Seriously Mike|talk]]) 09:08, 3 May 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== AK Variant and Sub-Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
Just saw this movie today (AWESOME movie, by the way!) and I did catch two more weapons. The Bullet Farmer wields two of some variant of a AK (Might be the AK-74, couldn't tell cause of the lighting) or an RPK with some attachments on them, one of which being a drum magazine, and not the MP5K-PDW (though he does wield them for one scene only, being the shot from the trailer). Also, I managed to catch a glimpse of a Sterling Mark 7 being used by a biker during the first canyon chase. --SeanWolf 22:21, 15 May 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Machine guns ==&lt;br /&gt;
&lt;br /&gt;
I recall seeing an M2 Browning machine gun mounted on one of the War Boy vehicles (early in the film?), and a brief shot of an MG with a water jacket, possibly another .50 BMG.  (Just an FYI.)—[[User:DocWatson|DocWatson]] ([[User talk:DocWatson|talk]]) 01:01, 23 May 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Vehicle Showcase==&lt;br /&gt;
The [http://vehicleshowcase.madmaxmovie.com/ Vehicle Showcase] section on the official site's got some pictures of the vehicle-mounted guns.--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 00:15, 24 May 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Prince Rictus Erectus' Gun ==&lt;br /&gt;
&lt;br /&gt;
Any idea's on the multi-barreled machine-gun used by Rictus Erectus(Nathan Jones)? --[[User:The Mercenary|The Mercenary]] ([[User talk:The Mercenary|talk]]) 14:00, 31 May 2015 (EDT)&lt;br /&gt;
: Seemed to be a fictional gun, at least to me. Something like Mouse's shotguns from the original ''[[The Matrix|Matrix]]''. --[[User:Seriously Mike|Seriously Mike]] ([[User talk:Seriously Mike|talk]]) 18:07, 1 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Toast's Mystery Derringer ==&lt;br /&gt;
&lt;br /&gt;
After her weapons inventory, Toast holds up a small silver pistol with a wood grip. No idea what it is. She says, &amp;quot;But we can squirt off this little pinky a raunchy 29 times.&amp;quot; [[User:Max Deployment|Max Deployment]] ([[User talk:Max Deployment|talk]]) 16:03, 4 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
It is a single shot .22 home made pistol. It was found in a (fully licensed) collection of an ex-military officer and most likely confiscated during the Angolan war.[[User:Lance Peters|Lance Peters]] ([[User talk:Lance Peters|talk]]) 05:45, 15 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Th War Rig's Shotgun ==&lt;br /&gt;
&lt;br /&gt;
In the movie both Furiosa and The Keeper of the Seeds both used a shotgun with pistol foregrip can anyone ID this gun.--[[User:Balin21|Balin21]] ([[User talk:Balin21|talk]]) 19:28, 5 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
Based on the magazine tube it appears to be a Winchester 1912, but I could be wrong. --[[User:Flavio|Flavio]] ([[User talk:Flavio|talk]]) 17:40, 31 July 2015 (EDT)&lt;/div&gt;</summary>
		<author><name>Flavio</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Grand_Theft_Auto_V&amp;diff=646464</id>
		<title>Talk:Grand Theft Auto V</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Grand_Theft_Auto_V&amp;diff=646464"/>
		<updated>2013-01-04T20:18:09Z</updated>

		<summary type="html">&lt;p&gt;Flavio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== new page and type 56-2 ==&lt;br /&gt;
&lt;br /&gt;
Hi!&lt;br /&gt;
I made this kinda quick. Didn't have a lot of time to check errors.&lt;br /&gt;
I'm relatively new to the editing in this site. So if any veteran&lt;br /&gt;
around with more knowledge could help improve the article would be indeed&lt;br /&gt;
great.&lt;br /&gt;
When it comes to the weapon, I believe it's a Norinco Type 56-2 since the stock&lt;br /&gt;
looks like the one in a Type 56-2. Otherwise correct if I'm wrong.&lt;br /&gt;
Also one of the guys seems to have a laser sight. Don't know which sort though&lt;br /&gt;
[[User:Santos|Santos]] 17:08, 2 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
The rifles seem to have some sort of rail system on them... which I think is a shame--[[User:Gran28|Gran28]] 10:55, 3 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Most likely is the handguard with picatinny rails. The guy knocking on the van leading those other two men, seems to have a laser sight attached to it. This is a handguard is from FAB-Defense. http://www.fab-defense.com/images/big-details/ak-47-1.jpg&lt;br /&gt;
&lt;br /&gt;
One of the screenshots mentions &amp;quot;excellent&amp;quot; trigger discipline, to me it looks like his finger is actually on the trigger as there is a small curve in the shape of the finger, I wouldn't refer to that as excellent trigger discipline. --[[User:Cool-breeze|cool-breeze]] 14:42, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:To me it looks like the guy is holding his finger just slightly above the trigger area, not excellent but still better than most games have, to be honest the only game i can remember that had great trigger discipline was MGS4 where Snake kept his finger completely off the triggers of all weapons unless he was aiming them, but i think that since they're both video games, bad trigger discipline can be excused since i doubt developers want to spend who knows how many hours giving every character separate finger animations for trigger discipline, and also there is the fact that the character can have their fingers wrapped around the triggers, but the players have theirs completely off the fire button, so essentially, it's our own 'trigger' discipline that video game characters have (least that's how i see it)  we should save the bad trigger discipline arguments for movies.[[User:Kornflakes89|Kornflakes89]] 16:26, 8 March 2012 (CST)&lt;br /&gt;
::Add ''[[ArmA 2]]'' to the list of games with excellent trigger discipline. [[User:Laqueesha|Laqueesha]] ([[User talk:Laqueesha|talk]]) 03:55, 22 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M4? ==&lt;br /&gt;
&lt;br /&gt;
Help to identify; looks like a M4 rifle with longer (?) and suppressed barrel. [[User:Pawelm|Pawelm]] ([[User talk:Pawelm|talk]]) 13:55, 10 November 2012 (EST)&lt;br /&gt;
[[Image:GTA5_AR.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
I would say that it has a shorter barrel than an M4A1. I would say it's a suppressed [[Mk. 18 Mod 0]]. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 14:21, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Suppressor resembles an AAC model which covers more of the barrel than the KAC suppressors we commonly see, so it's possible it could still be an M4. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:10, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:If it was an M4 length barrel, there would be no suppressor left to actually trap the gas to suppress the weapon. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 22:24, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
looks like it has the older CAR-15 style stock [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:38, 11 November 2012 (EST)&lt;br /&gt;
:What people refer to as CAR-15s (XM177, XM177E1, XM177E2 etc) were fitted with a stock that was made of aluminium with a black polymer coating as seen [[Colt_AR-15_Identification_Guide#2nd_Generation_Collapsible|here]]. Later Colt carbines up to and including the M4 had a synthetic fiberlite stock as seen [[Colt_AR-15_Identification_Guide#3rd_Generation_Collapsible|here]]. The easiest way to tell them apart are the vertical reinforcing ribs that are present on the side of the fiberlite stock, which are present in the game gun. As this stock can be found on Mk. 18s, Model 933s and M4s (all of which this gun could be depending on how the suppressor fits) that doesn't really help. However as the gun has the slim handguard rather than the thicker double heat shield M4 handguard, my best guess would be a Mk. 18. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:03, 11 November 2012 (EST)&lt;br /&gt;
::What I think he meant was this is the 3rd Gen stock, the four-position plastic, not the newer six-position.--[[User:Sangheili1155|Sangheili1155]] ([[User talk:Sangheili1155|talk]]) 02:43, 12 November 2012 (EST)&lt;br /&gt;
I've seen scans that show one of the other characters holding that weapon without a suppressor on it. I'd definitely go with Mk.18 --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 01:12, 11 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm sure that this is why this image is in this section, but I cant believe these animated pictures as validation for the weapons in the game. GTA IV had MANY weapons in the loading screens that for what ever reason never made it to the final product.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 20:05, 11 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:Check the [[Grand Theft Auto IV]] page and you'll notice we include loading screen weapons on it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:16, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
::If a weapon is in the game and can be identified, then it should be identified. This includes artwork, loading screens, stock footage, in-game posters, whatever; if it's a clear and identifiable shot it's included. Weapons only seen in previews can also be included as long as the image is from a legitimate source and not leaked. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:52, 20 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Cover for the latest Game Informer magazine. You can see the suppressor is missing but the muzzle and the barrel is missing [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:03, 28 November 2012 (EST)&lt;br /&gt;
[[Image:GTA5_AR2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Weapon Selection hope==&lt;br /&gt;
&lt;br /&gt;
So I don't know about most of you, but one of the worst aspects to these games is the frank lack of weapons for which you to use. I am not saying that the game doesn't need 100 different firearms, but there is no need to use the low level weapons once the higher tier weapons are unlocked (compare the Glock and Desert Eagle in GTA IV, how often do you use the Glock after unlocking). If nothing else I hope that this game has at least 3-4 variations in firearm. There are tons of vehicles to choose from, but you dont spend most of your time offing people with cars. Having to use the same repetitive weapon again and again bores me. What are your thoughts?--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 20:09, 11 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Four or five options of each type sound good to me. I'm hoping we get a silenced pistol again this time. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:21, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:@Spartan198, exactly! The way I have seen it (for example), in the pistol category there should be a standard (Glock), Hi standard (1911), Burst (Beretta 93R), Special (Silenced [if no ability to customize]), and Magnum (Desert Eagle/Equivilant). Now this is a very basic look, but I think you can catch my drift. Same thing for shotguns where there should be a Double Barrell (For range and/or sawed off), Pump (Mossberg), Semi Auto (Benelli M4), and Automatic (USAS-12/AA-12). You can make any adjustments for which weapons are in which category does not matter. But the differences. --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 12:45, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Seeing the silenced 56-2s in the reveal; its likely.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 01:25, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm really hoping to see an [[Ithaca 37]] in this like in San Andreas, being that this is taking place in the same fictional Los Angeles. --[[User:QueenSasha24|QueenSasha24]] ([[User talk:QueenSasha24|talk]]) 04:01, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
==Trailer 2==&lt;br /&gt;
http://www.youtube.com/watch?v=Vzue74y7A84&lt;br /&gt;
&lt;br /&gt;
The only new weapon I see looks to be an M4 type at 1:15. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:05, 14 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Aaaargh! Why won't videos stream for me? It's been like this for the past 3 days! [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:34, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Trailer #2 Screenshots ==&lt;br /&gt;
&lt;br /&gt;
[[File:Gta5-1.JPG|200px|thumb|none|AR15 platform rifle]] &lt;br /&gt;
[[File:Gta5-2.JPG|200px|thumb|none|The handguard is longer than M4-style one]] &lt;br /&gt;
[[File:Gta5-3.JPG|200px|thumb|none|AR15 style rifle, looks a bit like a HK416 to me, also the guy on the right has the same, or very similar gun]]&lt;br /&gt;
&lt;br /&gt;
The rifle on the 3rd screencap looks like a HK416 variant (handguard with these thin vents). Also the rifle in 1st and 2nd screenshot seems to be different than the one in the 3rd. It has a black magazine, in games a gun rarely can have a mag swapped out. :D --[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 10:06, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
PS sorry for the black bars guys :\ --[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 10:08, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:I'm guessing it is the same rifle in all 3 caps. Also, in the first screencap you can see the distinctive forward assist/brass deflector that is used on VLTOR VIS and MUR upper receivers ([[Media:NovesDiplomat.jpg|here]] is a picture of a Noveske Diplomat with a VIS upper showing the forward assist). Although these uppers are used on Noveske rifles, I don't think this is one as the handguard is wrong. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 12:22, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Very usefull thing i found ==&lt;br /&gt;
&lt;br /&gt;
Hey guys i think this thread has everything about Weapons for GTA V, GTA Fans are really great at spotting things http://www.gtaforums.com/index.php?showtopic=532181&amp;amp;st=0&lt;br /&gt;
--[[User:Faizanali|Faizanali]] ([[User talk:Faizanali|talk]]) 03:38, 20 November 2012 (EST)&lt;br /&gt;
: As a member of GTA Forums, I can reliably say that anything you see there should be taken with the biggest dose of salt in history. Like, something from Big Bone Lick State Park. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 04:06, 20 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== 1911 and Glock ==&lt;br /&gt;
A new artwork was revealed, and it has a 1911 and a glock variant. We should put on the main page?--[[User:Flavio|Flavio]] ([[User talk:Flavio|talk]]) 15:16, 4 January 2013 (EST)&lt;br /&gt;
[[Image:GTA5_PISTOLS.jpg|thumb|none|600px|]]&lt;/div&gt;</summary>
		<author><name>Flavio</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Grand_Theft_Auto_V&amp;diff=646463</id>
		<title>Talk:Grand Theft Auto V</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Grand_Theft_Auto_V&amp;diff=646463"/>
		<updated>2013-01-04T20:16:56Z</updated>

		<summary type="html">&lt;p&gt;Flavio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== new page and type 56-2 ==&lt;br /&gt;
&lt;br /&gt;
Hi!&lt;br /&gt;
I made this kinda quick. Didn't have a lot of time to check errors.&lt;br /&gt;
I'm relatively new to the editing in this site. So if any veteran&lt;br /&gt;
around with more knowledge could help improve the article would be indeed&lt;br /&gt;
great.&lt;br /&gt;
When it comes to the weapon, I believe it's a Norinco Type 56-2 since the stock&lt;br /&gt;
looks like the one in a Type 56-2. Otherwise correct if I'm wrong.&lt;br /&gt;
Also one of the guys seems to have a laser sight. Don't know which sort though&lt;br /&gt;
[[User:Santos|Santos]] 17:08, 2 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
The rifles seem to have some sort of rail system on them... which I think is a shame--[[User:Gran28|Gran28]] 10:55, 3 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Most likely is the handguard with picatinny rails. The guy knocking on the van leading those other two men, seems to have a laser sight attached to it. This is a handguard is from FAB-Defense. http://www.fab-defense.com/images/big-details/ak-47-1.jpg&lt;br /&gt;
&lt;br /&gt;
One of the screenshots mentions &amp;quot;excellent&amp;quot; trigger discipline, to me it looks like his finger is actually on the trigger as there is a small curve in the shape of the finger, I wouldn't refer to that as excellent trigger discipline. --[[User:Cool-breeze|cool-breeze]] 14:42, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:To me it looks like the guy is holding his finger just slightly above the trigger area, not excellent but still better than most games have, to be honest the only game i can remember that had great trigger discipline was MGS4 where Snake kept his finger completely off the triggers of all weapons unless he was aiming them, but i think that since they're both video games, bad trigger discipline can be excused since i doubt developers want to spend who knows how many hours giving every character separate finger animations for trigger discipline, and also there is the fact that the character can have their fingers wrapped around the triggers, but the players have theirs completely off the fire button, so essentially, it's our own 'trigger' discipline that video game characters have (least that's how i see it)  we should save the bad trigger discipline arguments for movies.[[User:Kornflakes89|Kornflakes89]] 16:26, 8 March 2012 (CST)&lt;br /&gt;
::Add ''[[ArmA 2]]'' to the list of games with excellent trigger discipline. [[User:Laqueesha|Laqueesha]] ([[User talk:Laqueesha|talk]]) 03:55, 22 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M4? ==&lt;br /&gt;
&lt;br /&gt;
Help to identify; looks like a M4 rifle with longer (?) and suppressed barrel. [[User:Pawelm|Pawelm]] ([[User talk:Pawelm|talk]]) 13:55, 10 November 2012 (EST)&lt;br /&gt;
[[Image:GTA5_AR.jpg|thumb|none|600px|]]&lt;br /&gt;
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I would say that it has a shorter barrel than an M4A1. I would say it's a suppressed [[Mk. 18 Mod 0]]. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 14:21, 10 November 2012 (EST)&lt;br /&gt;
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Suppressor resembles an AAC model which covers more of the barrel than the KAC suppressors we commonly see, so it's possible it could still be an M4. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:10, 10 November 2012 (EST)&lt;br /&gt;
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:If it was an M4 length barrel, there would be no suppressor left to actually trap the gas to suppress the weapon. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 22:24, 10 November 2012 (EST)&lt;br /&gt;
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looks like it has the older CAR-15 style stock [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:38, 11 November 2012 (EST)&lt;br /&gt;
:What people refer to as CAR-15s (XM177, XM177E1, XM177E2 etc) were fitted with a stock that was made of aluminium with a black polymer coating as seen [[Colt_AR-15_Identification_Guide#2nd_Generation_Collapsible|here]]. Later Colt carbines up to and including the M4 had a synthetic fiberlite stock as seen [[Colt_AR-15_Identification_Guide#3rd_Generation_Collapsible|here]]. The easiest way to tell them apart are the vertical reinforcing ribs that are present on the side of the fiberlite stock, which are present in the game gun. As this stock can be found on Mk. 18s, Model 933s and M4s (all of which this gun could be depending on how the suppressor fits) that doesn't really help. However as the gun has the slim handguard rather than the thicker double heat shield M4 handguard, my best guess would be a Mk. 18. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:03, 11 November 2012 (EST)&lt;br /&gt;
::What I think he meant was this is the 3rd Gen stock, the four-position plastic, not the newer six-position.--[[User:Sangheili1155|Sangheili1155]] ([[User talk:Sangheili1155|talk]]) 02:43, 12 November 2012 (EST)&lt;br /&gt;
I've seen scans that show one of the other characters holding that weapon without a suppressor on it. I'd definitely go with Mk.18 --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 01:12, 11 November 2012 (EST)&lt;br /&gt;
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I'm sure that this is why this image is in this section, but I cant believe these animated pictures as validation for the weapons in the game. GTA IV had MANY weapons in the loading screens that for what ever reason never made it to the final product.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 20:05, 11 November 2012 (EST)&lt;br /&gt;
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:Check the [[Grand Theft Auto IV]] page and you'll notice we include loading screen weapons on it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:16, 12 November 2012 (EST)&lt;br /&gt;
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::If a weapon is in the game and can be identified, then it should be identified. This includes artwork, loading screens, stock footage, in-game posters, whatever; if it's a clear and identifiable shot it's included. Weapons only seen in previews can also be included as long as the image is from a legitimate source and not leaked. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:52, 20 November 2012 (EST)&lt;br /&gt;
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Cover for the latest Game Informer magazine. You can see the suppressor is missing but the muzzle and the barrel is missing [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:03, 28 November 2012 (EST)&lt;br /&gt;
[[Image:GTA5_AR2.jpg|thumb|none|600px|]]&lt;br /&gt;
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==Weapon Selection hope==&lt;br /&gt;
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So I don't know about most of you, but one of the worst aspects to these games is the frank lack of weapons for which you to use. I am not saying that the game doesn't need 100 different firearms, but there is no need to use the low level weapons once the higher tier weapons are unlocked (compare the Glock and Desert Eagle in GTA IV, how often do you use the Glock after unlocking). If nothing else I hope that this game has at least 3-4 variations in firearm. There are tons of vehicles to choose from, but you dont spend most of your time offing people with cars. Having to use the same repetitive weapon again and again bores me. What are your thoughts?--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 20:09, 11 November 2012 (EST)&lt;br /&gt;
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Four or five options of each type sound good to me. I'm hoping we get a silenced pistol again this time. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:21, 12 November 2012 (EST)&lt;br /&gt;
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:@Spartan198, exactly! The way I have seen it (for example), in the pistol category there should be a standard (Glock), Hi standard (1911), Burst (Beretta 93R), Special (Silenced [if no ability to customize]), and Magnum (Desert Eagle/Equivilant). Now this is a very basic look, but I think you can catch my drift. Same thing for shotguns where there should be a Double Barrell (For range and/or sawed off), Pump (Mossberg), Semi Auto (Benelli M4), and Automatic (USAS-12/AA-12). You can make any adjustments for which weapons are in which category does not matter. But the differences. --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 12:45, 12 November 2012 (EST)&lt;br /&gt;
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Seeing the silenced 56-2s in the reveal; its likely.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 01:25, 12 November 2012 (EST)&lt;br /&gt;
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I'm really hoping to see an [[Ithaca 37]] in this like in San Andreas, being that this is taking place in the same fictional Los Angeles. --[[User:QueenSasha24|QueenSasha24]] ([[User talk:QueenSasha24|talk]]) 04:01, 12 November 2012 (EST)&lt;br /&gt;
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==Trailer 2==&lt;br /&gt;
http://www.youtube.com/watch?v=Vzue74y7A84&lt;br /&gt;
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The only new weapon I see looks to be an M4 type at 1:15. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:05, 14 November 2012 (EST)&lt;br /&gt;
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Aaaargh! Why won't videos stream for me? It's been like this for the past 3 days! [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:34, 15 November 2012 (EST)&lt;br /&gt;
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== Trailer #2 Screenshots ==&lt;br /&gt;
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[[File:Gta5-1.JPG|200px|thumb|none|AR15 platform rifle]] &lt;br /&gt;
[[File:Gta5-2.JPG|200px|thumb|none|The handguard is longer than M4-style one]] &lt;br /&gt;
[[File:Gta5-3.JPG|200px|thumb|none|AR15 style rifle, looks a bit like a HK416 to me, also the guy on the right has the same, or very similar gun]]&lt;br /&gt;
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The rifle on the 3rd screencap looks like a HK416 variant (handguard with these thin vents). Also the rifle in 1st and 2nd screenshot seems to be different than the one in the 3rd. It has a black magazine, in games a gun rarely can have a mag swapped out. :D --[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 10:06, 15 November 2012 (EST)&lt;br /&gt;
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PS sorry for the black bars guys :\ --[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 10:08, 15 November 2012 (EST)&lt;br /&gt;
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:I'm guessing it is the same rifle in all 3 caps. Also, in the first screencap you can see the distinctive forward assist/brass deflector that is used on VLTOR VIS and MUR upper receivers ([[Media:NovesDiplomat.jpg|here]] is a picture of a Noveske Diplomat with a VIS upper showing the forward assist). Although these uppers are used on Noveske rifles, I don't think this is one as the handguard is wrong. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 12:22, 15 November 2012 (EST)&lt;br /&gt;
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== Very usefull thing i found ==&lt;br /&gt;
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Hey guys i think this thread has everything about Weapons for GTA V, GTA Fans are really great at spotting things http://www.gtaforums.com/index.php?showtopic=532181&amp;amp;st=0&lt;br /&gt;
--[[User:Faizanali|Faizanali]] ([[User talk:Faizanali|talk]]) 03:38, 20 November 2012 (EST)&lt;br /&gt;
: As a member of GTA Forums, I can reliably say that anything you see there should be taken with the biggest dose of salt in history. Like, something from Big Bone Lick State Park. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 04:06, 20 November 2012 (EST)&lt;br /&gt;
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== 1911 and Glock ==&lt;br /&gt;
A new artwork was revealed, and it has a 1911 and a glock variant. We should put on the main page?--[[User:Flavio|Flavio]] ([[User talk:Flavio|talk]]) 15:16, 4 January 2013 (EST)&lt;br /&gt;
[[GTA5_PISTOLS.jpg|thumb|none|600px|]]&lt;/div&gt;</summary>
		<author><name>Flavio</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:GTA5_PISTOLS.jpg&amp;diff=646462</id>
		<title>File:GTA5 PISTOLS.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:GTA5_PISTOLS.jpg&amp;diff=646462"/>
		<updated>2013-01-04T20:14:40Z</updated>

		<summary type="html">&lt;p&gt;Flavio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Flavio</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon:_Future_Soldier&amp;diff=550993</id>
		<title>Talk:Ghost Recon: Future Soldier</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon:_Future_Soldier&amp;diff=550993"/>
		<updated>2012-04-20T23:51:47Z</updated>

		<summary type="html">&lt;p&gt;Flavio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Sorry guys==&lt;br /&gt;
My computer is running slowly so there is a marked delay in what I type and what page shows up.  I did a boo boo because I was on the main VG page and then clicked on the discussion page and my PC took so long to click over I thought the Discussion page WAS the main page.  That's what I get for trying to edit quickly when I'm multi-tasking.  Apologies.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 21:55, 24 May 2010 (UTC)&lt;br /&gt;
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==Fictional Weaponry==&lt;br /&gt;
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===MR-B Assault Rifle===&lt;br /&gt;
The bullpup assault rifle has a built-in shotgun under the barrel, and the overall design has a faint resemblance with [[IMI Tavor TAR-21]]. It is used by Ghost Recon operatives.&lt;br /&gt;
[[Image:GRFS-AR-3.jpg|400px|thumb|none|Fiction Bullpup Assault Rifle, 5.56 Uranium]]&lt;br /&gt;
For a magnified version of the upper image:&lt;br /&gt;
[http://xbox360media.ign.com/xbox360/image/article/108/1083040/ghost-recon-future-soldier-first-look-20100412054623239.jpg]&lt;br /&gt;
[[Image:GRFW-AR.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AR-2.jpg|thumb|none|500px]]&lt;br /&gt;
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These look a little like Magpul PDR's to me.--[[User:Jackie.45Cal|Jackie.45Cal]] 16:01, 3 October 2011 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:10, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;A Fictional/Futuristic Bullpup Multi-Purpose Assault Rifle which, on my opinion, shares only few parts from other Weapons: &lt;br /&gt;
the most evident is the Pistol Grip, identical to that of the P90 SMG; the rear part of the Upper Receiver, which would be used as a Cheek Rest, features on the left side of the Weapon (see the first image and magnification) three &amp;quot;Air Intakes&amp;quot; which resemble those appearing on some Handguards (H&amp;amp;K G36, Enfield L85,...). &lt;br /&gt;
I believe it is well assembled, but too bulky and heavy, so less maneuverable, and this is a paradox for a Bullpup Weapon! It shouldn't include the &amp;quot;Disputor Shotgun&amp;quot;, but as an Underbarrel Attachment! And what is that &amp;quot;Titanium Hook&amp;quot; for? Grappling? If so, it would be very useful, and even more if it were an Accessory, not an integrated part of the Weapon, which is actually a Weapon System.&lt;br /&gt;
I hope they will make some changes to the final release of both the Game (that has been postponed to 22 May for the North America and 24 May for the EU) and the Weapon...&amp;quot;&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 25 February 2012, 13:10, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Oops, I almost forgot another interesting detail: the &amp;quot;Hologram Sight&amp;quot;, which perhaps in 2030 will replace the Red Dot Sight as a Standard Equipment... or just walk next to it.&amp;quot;&lt;br /&gt;
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===Fictional Assault Rifle #2===&lt;br /&gt;
Seems to be based on the [[OTs-14 Groza]] with a AR-15 carry handle. Used by the Ultranationalists and their leader Ivan Illitch Kerenski.&lt;br /&gt;
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==But Groza has AR-15 style carry handle? So why it's fictional? ripp&lt;br /&gt;
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==Agreed, aside from a few attachments those are perfectly normal Grozas; which makes sense being in the hands of riot police, as it was designed as a close combat weapon, and the ultranationalists that now own the police. I support this being moved to the main page unless its confirmed it will not appear in the game but only the trailer. - Anon&lt;br /&gt;
[[Image:GRFW-AR2.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AK47.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AR2-2.jpg|thumb|none|500px]] &lt;br /&gt;
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These just ook like AN-91's to me. Not sure they're fictional. --[[User:Jackie.45Cal|Jackie.45Cal]] 16:03, 3 October 2011 (CDT)&lt;br /&gt;
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===Fictional Grenade Launcher===&lt;br /&gt;
It used by Russian Ultranationalist Forces to fire tear gas shells at the mob. Seems to have been inspired by the [[Brügger &amp;amp; Thomet GL-06]].&lt;br /&gt;
[[Image:GRFW-GL.jpg|thumb|none|500px]]&lt;br /&gt;
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===Backpack Rocket Launcher===&lt;br /&gt;
[[Image:GRFW-RL.jpg|thumb|none|500px]]&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:30, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Nice... I want some of them; it looks like it was for an Iron Man Armor!!!! &lt;br /&gt;
What about &amp;quot;Dual-Wielding&amp;quot; it, on both sides of the Backpack?&amp;quot;&lt;br /&gt;
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==Plot and set-up of this game?==&lt;br /&gt;
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Is Scott Mitchell, the player character from Ghost Recon Advanced Warfighter, making a comeback in this game? Will there be a different version for the PC players this time too, as was the case for GRAW2? I like those kinds of &amp;quot;enhanced PC ports&amp;quot; that take full advantage of mouse and keyboard and possibly better hardware as well.--[[User:Mazryonh|Mazryonh]] 17:59, 13 April 2010 (UTC)&lt;br /&gt;
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==Not looking good so far...==&lt;br /&gt;
It's not the Sci-Fi..ness that gets to me, I mean it bothers me but I could get past it. They could be Jedis and I might still like this(might, but probably not), but what I can't get past is that these designs are just UGLY! DX [[User:Leadback|Leadback]]&lt;br /&gt;
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I've been a big fan of Ghost Recon ever since I played the original back in the day (and even liked both Advanced Warfighters, despite the largely mixed reviews they got), but this one is beginning to look ''too much'' like ''Halo'' for my comfort. Fictional weapons, optic camouflage, ''backpack-mounted rocket pods''? What's next, Master Chief armored suits? [[User:Spartan198|Spartan198]] 06:23, 11 May 2010 (UTC)&lt;br /&gt;
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Well it's in the discussion section, so it's not too much of a problem [[User:Excalibur01|Excalibur01]] 06:45, 11 May 2010 (UTC)&lt;br /&gt;
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Good point. Why does the &amp;quot;future&amp;quot; always involve wildly complex electronics, invisibility, and stupid-looking weapons? Maybe the developers started thinking the whole &amp;quot;Future warrior&amp;quot; project and thought it might actually work. In GRAW2, I usually go for the SCAR-L or HK416, with MP5SD secondary and the Mk46 for my support. I don't want or need super-weapons like the melting Xm8 and the doesn't-actualy-exist MR-C. I just hope there's a mission with the enemy sets of an EMP, leaving you with whatever doesn't use electricity. Seriously, optic camo is just dumb. --[[User:Mandolin|Mandolin]] 13:50, 11 May 2010 (UTC)&lt;br /&gt;
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:I think optic camo is the way of the future when it comes to camo. You are invisible to the enemy. Literally invisible. Don't you think that is much more advantageous than just blending in with camo colors? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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Another thing - the game is set in &amp;quot;near future&amp;quot; in late 2020's or early 2030's but in my opinion presented technologies are just too modern. Optical camouflage? Miniature &amp;quot;box-of--chocolate-chip-cookies-sized&amp;quot; rocket launchers capable of taking down a MBT in one shot? Oh, come on. Those things are not even in prototype stage yet. And I strongly doubt they would be in 10-15 years. As someone said, this looks much more like HALO than hard-core military FPS. Probably the best was the first &amp;quot;trilogy&amp;quot; - original Ghost Recon + Desert Siege and Island Thunder expansion packs. Plot line was not so shitty (well yeah, we still got the ultranationalists in Russia but ethnic cleansing in Sudan or collapse of Cuban regime were in my opinion quite realistic), you did not have any super cool hi-tech stuff (like AI driven battle robots, predator-like camouflage or laser guided beer can openers) and one 7,62x39mm round from an AK was capable of killing or incapacitating you. It was Advanced Warfighter, which started this &amp;quot;modern technologies&amp;quot; trend. The game was also set in &amp;quot;near future&amp;quot; (in 2014 to be precise) but it was much more &amp;quot;believable&amp;quot;. You know, RC controlled drones/recon UAVs - why not? Military uses UAVs extensively even on todays battlefields and there are plans for further development. And speaking about weapons, &amp;quot;Ghost&amp;quot; were still using HK-416s, SCARs, MP-5s, MK-46s and other good &amp;quot;old fashioned&amp;quot; weapons (ok, there were few oversights like MR-C) rather than bullpup carbines firing &amp;quot;uranium&amp;quot; 5,56 rounds. W-T-F is that? What's next - Ghost Recon going Star Wars style aka Attack of mutant Jedi Clones firing lightsabers from their rocket launchers? My point is - Modern technologies? Fine, but at least make it believable. Is there anyone else who would like to see e.g. 6,5x39 or 6,8x43 based weapons and other non-sci-fi stuff rather than railguns, lasers and plasma carbines? [Ragnar]&lt;br /&gt;
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:Unfortunately, highly realistic FPS games like [[SWAT 4]] are at best a niche market now, and less realistic &amp;quot;futuristic&amp;quot; stuff is wildly popular thanks to the success of shooter series like Halo and Gears of War. Nobody likes getting killed in one shot in a game. &lt;br /&gt;
&lt;br /&gt;
:That said, I did like GRAW2 (though not as much as SWAT 4), and I did like using the XM8 and HK416, as well as the MR-C (HK was working on getting the G11 to work until the Berlin Wall fell, and the other two would be in more general use if it weren't for bureaucratic inertia). Besides, I was thinking that modern military body armour was supposed to stop several 7.62x39mm rounds now.--[[User:Mazryonh|Mazryonh]] 16:07, 12 May 2010 (UTC)&lt;br /&gt;
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:Modern combat vests with ceramic SAPI (Small Arms Protective Insert) plates and soft kevlar inserts are supposed to stop 7,62x39 or even 7,62x54R but they are more like to lower the possibility of life threatening wound/protecting you from getting killed than making you invincible Terminator-like war machine from which bullets just bounce off. Usually, when you are hit you don't rush back into combat (even if the SAPI have stopped the bullet) ... of course when the situation requires you are still able to participate in combat or fight back but it is not like in CoD games (or any other similar FPS with &amp;quot;self healing system&amp;quot;) - whoa I was hit into my vest ... lets wait five seconds in cover and we're good to go. [Ragnar - 20:06, 12 May 2010]&lt;br /&gt;
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:No, I'm not saying I prefer a quick-healing system. I'm just tired of the tendency in certain more realistic games to kill you instantly without telling you where you got shot (which would be believable in places such as through the tactical goggles, or through the face, neck, groin, etc.) when your character are wearing body armour. Many's the time I've been shot dead with one bullet in SWAT 4 by a thug with a 9x19mm pistol, without having been previously injured. Maybe a better system might be to have armour just reduce damage or inflict &amp;quot;consciousness damage&amp;quot; (take too much of that and you are knocked out rather than killed) rather than be treated as health against rounds that are stopped and don't pierce it outright, while each piece of armour is tracked for its &amp;quot;integrity&amp;quot; (or likelihood of stopping/reducing health damage from rounds). That could be more be more realistic and more fun to play with. --[[User:Mazryonh|Mazryonh]] 00:20, 15 May 2010 (UTC)&lt;br /&gt;
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:Depleted uranium bullets are a real thing, actually they are THROUGH the prototype phase. Its use lies not in the radioactivity, but in its density. DU is used to make both vehicle armour and armour-piercing bullets by the US military already. Optical camo, while not 100% working right now, has been making HUGE steps forward in Japan. You wear it like a raincoat and you look like a strange shadow. Still noticeable, but nearly there. If it was through prototyping RIGHT NOW, they'd probably already be using it. It's not Halo, it's just the future. It's gonna happen, look out.  Anyways, the gun makes sense to me, what doesn't is the idea that the US would have changed its main assault rifle again. The M8 outperformed the SCAR and the M4 by a stunning amount in terms of reliability and ease of use, and it still wasn't adopted. If anything, they should have just standardized the MCR from the last game, made it the mainstay weapon and done some variants of it. Or, realistically, they would probably just keep flogging the mp5-m16/m4 horse. Because everyone wants to just play every war game ever made and to ever BE made with the same weapons again and again. Even in the future, when an assault rifle with possibly equal range, more stopping power and a built in breaching shotgun is invented, all taking up half the space of the M4 it is attempting to replace. Progress on the battlefield? Heaven forbid. That said, aesthetically I'm not really a fan of the grips on the gun. Too ergonomic-looking to go with the rest of the rifle's look. [Erk - 05:46, 24 May 2010]&lt;br /&gt;
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::DU would be pointless in a smallarm because the main advantage of DU is being pyrophoric; it's self-sharpening when it impacts at extremely high velocity, and will usually spontaneously ignite once inside a vehicle. It's just added here because like nuclear bullets are awesome, man (or because they're like really evil and stuff, depending on how the plot goes). In an infantry weapon you'd be better off using tungsten carbide, or just switching back to battle rifles as standard infantry arms for the additional penetration of a fullsize rifle round. The XM8 barely outperformed the SCAR (127 stoppages versus 226, and apparently most of that was due to the STANAG magazine of the SCAR being less reliable than the XM8's proprietary one, not the rifles themselves) and from what I've heard the ridiculous numbers of stoppages from the M4 were in no small part due to deliberate use of unapproved maintenance techniques during testing (in other words, it was about as fair a test as the M14 trials). Regardless, this thing is another OICW: a fat gun trying to cram everything the company thinks a soldier needs into it (in this case seemingly even a can opener), resulting in something nobody in their right mind would carry onto the field. [[User:Vangelis|Vangelis]] 11:14, 6 March 2011 (MSK)&lt;br /&gt;
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I'm not liking the look of the new assault rifle. It looks like a frankin gun. Too much thrown into one thing to be practical. The bipod is so far from the center that to use it would simply be exposing one self and a built in hook? Seriously it just looks ridiculous. Even if it were built of all polymer which it isn't it would weigh like 20 something pounds. No one would be able to handle this weapon effectively. It looks like they're only a few steps off of throwing the chainsaw bayonet on there for good measure. It all just looks too dumb for me.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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: Yep, that's the problem of most of the fictional/futuristic &amp;quot;cool-looking&amp;quot; weapons. They are not designed for functionality but for looks (also majority of game designers does not have any experience with fire arms ... [sarcasm] if you are lucky they only know that weapons do &amp;quot;boom&amp;quot;[end of sarcasm]). And again, I'm not criticizing all game designers or all fictional firearms - there are few nice (it-looks-it-might-actually-work) examples. If I were designing a fictional firearm for such &amp;quot;near-future&amp;quot; FPS I would base it at least on some current weaponry (like in CRYSIS where they took XM-8 or MP-7 and refitted them a bit) - e.g. something like FN 2000 with prolonged barrel, RIS handguard, EGLM (in my opinion better construction than bulky AG36/M320), AN/PEQ 16 style IR designator, EOTech style holographic sight with magnifier and chambered to 6,5x39 or 6,8x43 ... It would look cool but also believable/functional - far more than that uranium rounds firing peice of crap with &amp;quot;hook&amp;quot; in front of the barrel. [Ragnar - 09:46, 14 May 2010]&lt;br /&gt;
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: My only problem is that those helmets are fucking ugly and an invitation to catching frag to the brainpan. Why couldn't they use the designs from EndWar? [[Special:Contributions/75.51.147.40|75.51.147.40]] 05:10, 10 June 2010 (UTC)&lt;br /&gt;
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Seriously. Those helmets are just ridiculously designed. It's not a huge aesthetic thing to have ear covers on helmets. It's almost like they're going out of their way to make things look dumb and practically retarded at the same time. This is I guess the fate that awaits all future settings games. Shame really.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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LoL those are not ear covers those are sky masks or however they're called worn under the helmet they're just white so it looks stupid but they are not ear covers.&lt;br /&gt;
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The main weapon defiantly looks retarded IMO: Biggest fault for me is the P90-style pistol grip on a weapon that big. That grip works with a lightweight weapon like the P90, not with a fuck-off big gun like that. And a titanium hook? What the hell would you use that for? Also, am I the only one who noticed how far back the mag is? There is no room for a conventional bolt in there, as far as I can tell. It sure as hell doesn't look like it's caseless, considering the cocking handle halfway up the weapon. And oh god the holosight looks stupid, at least give it something it projects onto or into, not just magically hovering in the air. If they removed the stupid hook and grip at the front and went with a F2000-style stock, with a conventional magazine and a something that looked like a compact digital sight (think Eotech mixed with the F2000's grenade sight), I might buy its a futuristic OICW... it wouldn't look good but at least kind of plausible. As is it looks like something out of Gears of War. *edit* I just noticed the shotgun's magazine is directly under the side rails, making the rails more or less useless as you can't fit anything to them without getting in the way of the shotgun's mag.&lt;br /&gt;
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The game has exoskeletons as a dues ex machina answer to the weight of the gear and comm'on DU bullets quick fact A gallon of milk weighs about 8 lbs. A chunk of uranium metal the size of a gallon milk jug weighs over 150 lbs! plz switch to 6.5 ammo a helpful guy&lt;br /&gt;
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Well, I have to admit, the E3 demos of being able to fully customize the gun down to the gas tubes were rather impressive, lets hope that the weapons now act if they would correctly. However that's the only aspect of the game I'm impressed by so far tho, what the heck was up with that kinect? Sure as hell didn't look like shooting a rifle :P -Kangabox&lt;br /&gt;
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== M249 Para ==&lt;br /&gt;
So am I the first one to catch it hiding in the background of the weapon selection screen or did nobody just bother to add it? ;) [[User:Spartan198|Spartan198]] 02:44, 10 July 2011 (CDT)&lt;br /&gt;
:In the latest kinect trailer they are calling it &amp;quot;LMG MK48&amp;quot;, so I think it's an MK48 with a Para stock if that is possible. Or since there will be an option to customize the butt-stocks, maybe fixed ones will be available also. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 03:27, 20 July 2011 (CDT)&lt;br /&gt;
::It's possible. Ghost Recon seems to have abandoned the 5.56mm SAWs in favor of the Mark 48 ever since the latter's introduction in GR2: Summit Strike. [[User:Spartan198|Spartan198]] 01:32, 12 August 2011 (CDT)&lt;br /&gt;
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== Plot? ==&lt;br /&gt;
Has anyone heard anything about the plot? I'm wondering if perhaps these Russian ultra-nationalists have any connection to those behind the 2008 Balkan War portrayed in the original Ghost Recon. [[User:Spartan198|Spartan198]] 06:37, 10 July 2011 (CDT)&lt;br /&gt;
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:I'll try to guess the plot.&lt;br /&gt;
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::''&amp;quot;Oil. But then...'''Not oil!!!1''' And so there was a war and someone probably stole a nuke / quantum computer / EMP device also. Luckily a team of elite made-up special forces led by a tough former something-or-other (cop, Marine, SEAL, hairdresser, etc) with nothing to lose just manage to maneuver the situation to the point nothing is really resolved and a sequel can be blatantly set up for next year.&amp;quot;''&lt;br /&gt;
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:This is a calculated guess from playing other videogames. [[User:Evil Tim|Evil Tim]] 03:33, 20 July 2011 (CDT)&lt;br /&gt;
* :D - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:04, 20 July 2011 (CDT)&lt;br /&gt;
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::Yup, sounds about right from my experience, too. XD [[User:Spartan198|Spartan198]] 01:34, 12 August 2011 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:10, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;It is set in 2030, where Russia went to war; The Ghosts (a 4-man Ghost Team consisting of a Commando (Kozak), a Sniper Weapons expert (Pepper), a Reconnaissance expert (30k), and Ghost Lead) will be fighting an ultra-nationalist force that took control of Russia and are invading neighboring countries; they will visit places such as Norway, the Middle East and Asia.&amp;quot;&lt;br /&gt;
[http://en.wikipedia.org/wiki/Tom_Clancy%27s_Ghost_Recon:_Future_Soldier#cite_note-joystiq.com-2]&lt;br /&gt;
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== F this game ==&lt;br /&gt;
According to E3 2011 gameplay there will be '''NO''' +1 round in the chamber nor fire-mode selection, also remaining bullets will not be lost when reloading mid-mag. :( I hope they will change it before release otherwise it won't be a real ''tactical'' shooter. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:04, 20 July 2011 (CDT)&lt;br /&gt;
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:Agreed, most shooters nowadays are plagued by COD Virus :( --[[User:Masterius|Masterius]] 12:16, 20 July 2011 (CDT)&lt;br /&gt;
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::I'm sorry, but I'm happy as long as a SCAR-L doesn't shoot in tri-burst. :P - [[User:Mr. Wolf|Mr. Wolf]] 17:07, 20 July 2011 (CDT)&lt;br /&gt;
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:::I don't mind not losing bullets from mid-mag reloads (after all, it's not like reloading with retention is impossible), as long as the magical elves living in my webbing aren't consolidating my used magazines into full ones. Maybe have a display of the mags you're carrying with red / amber / green to indicate roughly how full they are (since your character, unlike you, knows how much they weigh), and perhaps the ability to cycle preference (most full or most empty). Then again, we're talking about a game with an absurd DU-shooting trouser-cannon, so realism was never really going to be on the menu. [[User:Evil Tim|Evil Tim]] 17:37, 20 July 2011 (CDT)&lt;br /&gt;
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::::Indicators for magazines is good. But it won't be because of knowing weight (this isn't realism-like Red Orchestra where you don't know the actual amount of bullets in magazine, there is standard ammo-in-mag counter ;) ) it will be for the sake of convenience :) --[[User:Masterius|Masterius]] 02:19, 21 July 2011 (CDT)&lt;br /&gt;
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:::::Well, what I mean is rather than cluttering up the screen with ammo-in-weapon plus 7-15 other numbers, you'd have your number of bullets in the current magazine and then the colour / fill indicators for the others. To be honest, I don't think it's that realistic to have no idea at all how many bullets you have, since your ''character'' is a soldier who should know that kind of thing, and the HUD is just a way of transferring that information to the player. [[User:Evil Tim|Evil Tim]] 02:25, 21 July 2011 (CDT)&lt;br /&gt;
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::::::And since our characters are Ghost Recon operatives with tactical gear (including helmets), for them it ''should'' be natural 8) --[[User:Masterius|Masterius]] 02:38, 21 July 2011 (CDT)&lt;br /&gt;
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::::My Sci-fi story/game has aliens, wrap drive space ships, and mechs, but the weapons, equipment, and handling of said stuff is so realistic it would make most peoples heads hurt. And their not blaster type weapons. :D - [[User:Mr. Wolf|Mr. Wolf]] 19:27, 20 July 2011 (CDT)&lt;br /&gt;
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:::::Yeah, being convincing is in the details of how a weapon is handled rather than necessarily in the setting. Then again, my own FPS / story project isn't as scifi as yours, so there. :P [[User:Evil Tim|Evil Tim]] 20:49, 20 July 2011 (CDT)&lt;br /&gt;
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==KAC Masterkey==&lt;br /&gt;
I think it's not a KAC Masterkey because it seems to be a semi auto shotgun.--[[User:Flavio|Flavio]] 18:51, 19 August 2011 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 14:40, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Agree with Flavio: the one in the picture looks a Semi-Auto Underbarrel Shotgun...&lt;br /&gt;
Anyways, since the M26 MASS has been recently issued by the US Army ([http://www.thefirearmblog.com/blog/2012/02/16/army-issues-m26-mass-modular-accessory-shotgun-system/]) as the new Underbarrel Shotgun Attachment and as a new Stand-Alone Shotgun, why would the Ghosts still use the Masterkey, in 2030? They should use a new Underbarrel Shotgun, as for the MR-B Underbarrel Shotgun named &amp;quot;Disputor&amp;quot;...&amp;quot;&lt;br /&gt;
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:I think the gun that this is actually based on is a fictional shortened version of the [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4]]. The cap on the end of the magazine tube is quite distinctive, shape of the receiver is the same, and the grip design is similar albeit slightly shortened.  --[[User:Commando552|commando552]] 07:35, 21 February 2012 (CST)&lt;br /&gt;
::I agree with the previous comments. I'm not sure if it's an M4, but it does look like a semi-automatic and it certainly isn't a Masterkey. [[User:Krakydak|Krakydak]] 10:32, 25 February 2012 (CST)&lt;br /&gt;
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== AK-12 ==&lt;br /&gt;
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This is definitely not an AK-12, as that has a totally different shaped upper receiver and a different safety. It looks kind of like what was being reported as the early AK-200 prototype, but that was just a railed AK-74M. This looks more like an AKM with a AK-74 muzzle brake and Tapco folding stock and new furniture. Also, seeing as this final version of the AK-12 was only unveiled a couple of days ago, it seems very unlikely that is what this gun is based on. Also, that isn't one of the new 60 round magazines, it is a Tapco magazine that has been bulged out to look like a 60. --[[User:Commando552|commando552]] 04:51, 29 January 2012 (CST)&lt;br /&gt;
:I don't wish to disrespectfully argue with a more experienced member of the site, but I think the in-game render of the gun 99percently resembles the [http://www.gunblog.com/wp-content/gallery/ak-200-rifle/tmp_dropzone_6f_6748799800_.jpg AK-200]. I noted in the text that it is not the AK-12 but the 200, its prototype version. Maybe it would be wise to add an AK-200 section to the AK-12 page, and put this there. And then note how the final AK-12 looks like for future references. What do you say? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:28, 29 January 2012 (CST)&lt;br /&gt;
::Granted it does look more like what was touted as the prototype AK-200 than the AK-12, but looking at the gas block and the front sight block, these are both [[AKM]] type rather than [[AK-74]] type, which is what the AK-200 uses. [http://cdn1.thefirearmsblog.com/blog/wp-content/uploads/2010/05/tmp_dropzone_6f_6748799800_tfb-tfb.jpg This] is a picture of what is supposedly the AK-200 prototype, which I believe is just either a AK-74M, AK-101 or AK-103 depending on caliber, fitted with a railed handguard and a railed top cover that is hinged and secured with a side mounted lever rather than the button on the rear. This gun might actually have this last point but can't be sure from this screenshot, but as it has the wrong stock,magazine, gas block and front sight, at best this is an AKM/AK-200 hybrid. I imagine the reason for this is that there are not many photos of the AK-200 and they wouldn't have been able to get their hands on one, so they had to base the majority of the modelling on something else. Either way, ID'ing it as an AK-12 and using an AK-12 photo is inaccurate as, if anything, it is an AK-200.  --[[User:Commando552|commando552]] 11:54, 29 January 2012 (CST)&lt;br /&gt;
:::True. We could use a good pic of the 200 though. Anyways I will add an AK-200 section to the AK-12 page and move it there, ok? (And let's not forget that this is a video game, every small detail on a gun cannot be correct, right? Just scroll through the [[Soldier of Fortune: Payback]] page, and you will see what I am talking about. XD) - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:05, 29 January 2012 (CST)&lt;br /&gt;
::::Normally I'd think that if there are details wrong that mean it is actually based on another gun then it should be listed as the gun it actually is. However, I'd imagine that in this case they were genuinely trying to make an AK-200, and got tripped up on a couple of minor details due to the fact that there isn't much good reference material for it, so suppose it is fine leaving it as AK-200 for now. If it turns out with better screenshots that the the top cover of this gun is the same as on a traditional gun and it doesn't have the thumb safety on the left side, then it should be changed, as in that case there will be nothing that matches the AK-200. As for the picture, you could put in the AK-103, as that is close to being the same gun as the 7.62x39mm AK-200 (which I'm assuming this is from the magazine curve), just without the rails and new top cover. I wonder if the devs are pissed off that they put in a gun that was being touted by Russia as their future AK, and then when the gun is already made not only do they change the name of it, but it looks totally different to the earlier rifles.  --[[User:Commando552|commando552]] 16:49, 29 January 2012 (CST)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:30, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;As TheFirearmBlog.com reported only few days ago [http://www.thefirearmblog.com/blog/2012/02/16/izhmash-5th-gen-ak-12-photos-and-video/], the AK-200 has been improved and renamed as the AK-12 [http://www.thefirearmblog.com/blog/2012/01/26/kalashnikov-ak-12-unveiled/], being released during this year as the 5th Generation of the original Avtomat Kalashnikova, and in Multiple Calibers. But it doesn't mean that the Ubisoft Team is forced to change thier &amp;quot;AK-200&amp;quot; to the actual &amp;quot;AK-12&amp;quot;, as it looks they customized it well, with those Tapco Folding Stock and Fictional &amp;quot;Tapco 60-Round Quad Magazine&amp;quot; (Tapco Industries could think about it...).&amp;quot;&lt;br /&gt;
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==Optic Choices==&lt;br /&gt;
Screencaps show an Aimpoint Micro, an EOTech XPS with magnifier, and an ACOG variant with a red dot on top. The ACOG and EOTech combo have me most intrigued and wondering if we'll be able to switch between magnification for distance shooting and the red dot for CQB as needed. [[User:Spartan198|Spartan198]] 13:24, 25 February 2012 (CST)&lt;br /&gt;
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:Maybe will be possible for Single Player and absent from Multiplayer for balancing reasons. --[[User:Masterius|Masterius]] 08:30, 26 February 2012 (CST)&lt;br /&gt;
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::&amp;quot;Balancing&amp;quot; as in, &amp;quot;Let's remove cool features in an effort to prevent people from bitching even though we all know such effort will be utterly pointless&amp;quot;? Yeah, that's the norm these days. [[User:Spartan198|Spartan198]] 15:19, 17 March 2012 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 25 February 2012, 21:00, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Let's see: an Aimpoint Micro T1; an EOTech XPS with 3/4/5/7X Magnifier; a Trijicon ACOG 6X TA648RMR (which includes a Trijicon RMR on the top rail); a Russian Scope, similar to the NPZ Optics PSO-1. &lt;br /&gt;
I believe that Hybrid Sights will work as for those seen in Call Of Duty: Modern Warfare 3... .&amp;quot;&lt;br /&gt;
:Well, what one person ''believes'' will happen and what actually ''does'' happen are two different stories. [[User:Spartan198|Spartan198]] 15:02, 26 February 2012 (CST)&lt;br /&gt;
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== Goblin = M6A2 PSD? ==&lt;br /&gt;
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Anyone think it might be this weapon?&lt;br /&gt;
http://www.imfdb.org/wiki/File:LWRC_psd_RifleA.jpg&lt;br /&gt;
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Popularised by Future Weapons et al which is where games have sourced their weapon selections before.&lt;br /&gt;
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:No, it has different vent holes and looks like it is modeled with an ambidextrous selector. (Plus LWRCi guns have unique selector pictographs, I doubt the in-game rifle has those.) It is probably better to call it a custom AR-15 variant. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:54, 2 March 2012 (CST)&lt;br /&gt;
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== Pistols? ==&lt;br /&gt;
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WHERE ARE THE PISTOLS?I EXPECT PISTOLS?no spec-ops commando action game is good without pistols.&lt;br /&gt;
i was looking at some of the gameplay videos and when the Ghosts have two primary weapons then their leg holsters are empty but in the multiplayer sneak peek[UK],when the guy is presenting the multiplayer factions,in the secondary slot a pistol named HG 45T is shown.But this is a Work-In-Progress vid&lt;br /&gt;
:There were no clear images or videos of pistols so far. I saw  the &amp;quot;45T&amp;quot; too, which is likely referring to the HK45 with a threaded barrel. There was also an MK23-style pistol in one of the gameplay videos but it was not clear enough to make a positive ID. The main thing is there WILL be pistols in the game that is 100 percent. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:56, 16 March 2012 (CDT)&lt;br /&gt;
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:I saw a single player story trailer and it shows Kozak with a pistol while he's covering a hostage.It might be a MK23,or a USP.I think it looks sort of like a M1911 variant&lt;br /&gt;
http://www.youtube.com/watch?v=BEelVBr7_bE&amp;amp;feature=g-vrec&amp;amp;context=G27d85efRVAAAAAAAACA--[[User:Bravo6|Bravo6]] 01:26, 19 March 2012 (CDT)&lt;br /&gt;
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:I edited the pistols page.The HK45T definitely appears as the 45T.I saw it in the new Guerilla Mode trailer/Preview--[[User:Bravo6|Bravo6]] 13:36, 29 March 2012 (CDT)&lt;br /&gt;
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::Is the assumption of the HK45 just based on the icon and name, because the icon definitnely looks like an FNP-45 to me and they could have just taken the 45 out of FNP-45 and slapped on a T to signify the threaded barrel. --[[User:SmithandWesson36|SmithandWesson36]] 19:54, 10 April 2012 (CDT)&lt;br /&gt;
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== Pre-Order Bonus Guns ==&lt;br /&gt;
GameStop is advertising a Mark 14 Mod 0 EBR and an &amp;quot;AK-47&amp;quot; that looks pretty much exactly like the AK-200 already listed on the page (likely the same weapon) as pre-order bonuses [http://www.gamestop.com/collection/ghost-recon-future-soldier]. Additionally, an IGN advertisement for a bonus MP map showed a Ghost with what looks like an HK416 (not a 417, it had a 5.56-shaped mag) in his hands. [[User:Spartan198|Spartan198]] 17:36, 10 April 2012 (CDT)&lt;br /&gt;
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:Oh, the weapon is correctly called as 'MK 14' (unlike [[Ghost Recon Online#Mk 14 Mod 0 Enhanced Battle Rifle|GRO]]). That's a rarity nowadays. --[[User:Masterius|Masterius]] 09:10, 12 April 2012 (CDT)&lt;br /&gt;
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::I'm thinking that the designation confusion comes from developers mixing up the M14EBR-RI (a standard semi-auto M14 with an EBR stock) issued to US Army infantry squads with the Mark 14 used by SOF. [[User:Spartan198|Spartan198]] 10:29, 12 April 2012 (CDT)&lt;br /&gt;
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:::Is there a visual way to differentiate between M14 EBR and M39 EMR? Because I suspect 'M14 EBR' in [[Battlefield Play4Free#M39 Enhanced Marksman Rifle|BFP4F]] might actually be one... --[[User:Masterius|Masterius]] 12:09, 12 April 2012 (CDT)&lt;br /&gt;
::::I think the BFP4F rifle is an M39, the pistol grip matches as opposed to on the TACOM M14 EBR-RI which has a more contoured finger grooved grip. Another difference is the scope mount, which doesn't apply as the only image on the BFP4F page has it removed. The M39 uses a mount which clamps onto the left side of the M14 receiver, whilst the M14 EBR-RI uses a cantilever mount which is attached to the rear portion of the rail system. Below is a pic of the EBR-RI.  --[[User:Commando552|commando552]] 12:46, 12 April 2012 (CDT)&lt;br /&gt;
::::[[File:M14 EBR-RI.jpg|thumb|450px|none|TACOM M14 EBR-RI - 7.52x51mm]]&lt;br /&gt;
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:::::Ah, that confirms it. The proper M14 EBR hasn't appeared in any commercial media as of yet. --[[User:Masterius|Masterius]] 03:21, 13 April 2012 (CDT)&lt;br /&gt;
:::Spartan198, the Mk. 14 EBR is actually select fire, not semi-auto.  Just saying.  [[User:Jeddostotle7|Jeddostotle7]] 07:02, 18 April 2012 (PST)&lt;br /&gt;
:Spartan198, can you add the link of that video with the possible HK416? I cannot find it anywhere. Thanks in advance. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:05, 13 April 2012 (CDT)&lt;br /&gt;
::It's not a video, it was a screenshot in an advertisement for the game in this month's issue of IGN magazine. [[User:Spartan198|Spartan198]] 05:57, 13 April 2012 (CDT)&lt;br /&gt;
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== HK 45T really is the FN FNP-45T actually ==&lt;br /&gt;
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[[Image:FNP-45.jpg|500px]]&lt;br /&gt;
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Notice the trigger guard.&lt;br /&gt;
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Yeah, I'm inclined to agree. [[User:Spartan198|Spartan198]] 18:24, 12 April 2012 (CDT)&lt;br /&gt;
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and the grip is more slanted than the HK 45--[[User:BravoKilo|BravoKilo]] 01:35, 13 April 2012 (CDT)&lt;br /&gt;
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- Good work.&lt;br /&gt;
&lt;br /&gt;
== SR-25 ==&lt;br /&gt;
It's not a hybrid, the rifle featured in-game is a little-known variant known as the '''Mark 11 Mod 1'', basically a Mod 0 lower coupled with an M110-style upper. It was a stop-gag variant used by the US Marines while they were evaluating the Mark 11 system and prior to their signing on with the Army for the M110. [http://www.tactical-life.com/online/tactical-weapons/usmcs-new-sniping-sureshot-mk-11-mod-1-srs/] [[User:Spartan198|Spartan198]] 05:31, 16 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Never mind, scratch that. A brief bit more of searching (and... ahem... ''clearly reading the description'' this time) tells me that the length adjustable buttstock was added ''after'' the X was taken out of the designation, so this rifle technically would be an ''XM110'' rather than an M110 or other SR-25 variant. [[User:Spartan198|Spartan198]] 05:39, 16 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Ak of some sort? ==&lt;br /&gt;
&lt;br /&gt;
What gun is this that the guard is holding, it looks like some sort of AK carbine. [http://www.oxmonline.com/files/u11/mill-005.jpg]--[[User:Commandoninja137|Commandoninja137]] 16:42, 18 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Looks like some kind of [[AKMSU]] style gun with a RIS handguard and a railed top cover.  --[[User:Commando552|commando552]] 17:07, 18 April 2012 (CDT)&lt;br /&gt;
[[File:AKPDW01.jpg|thumb|400px|none|AKMSU - 7.62x39mm]]&lt;br /&gt;
[[File:GRFS AKMS promo.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Less weapons then GRAW 2 ==&lt;br /&gt;
&lt;br /&gt;
Seems to be alot less weapons. I know some will be pre-order bonusses but I hope more will come from clearing campaign, guerilla mode or DLC.&lt;br /&gt;
Also where's my ICQB ! On a lighter note the weapon customization is great. - Joey1666&lt;br /&gt;
:Remember that the 3 Russian PDRs and shotguns are still unknown. Not to mention the handguns and launchers. (I saw a standalone GL in a video, but I cannot find it anymore.) Devs said there will be 50+ weapons in MP, plus some others in SP or CO-OP (like the SA58 OSW). --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:03, 19 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I checked the ghost recon network. Theres plenty more weapons, and the SA58 is a russian engineer weapon in the beta. The GRN has all 57 weapons on it :D - Joey1666&lt;br /&gt;
&lt;br /&gt;
hey joey i'm trying to access the ghost recon network but every time i go to the official site the network page is just an ad for the game. where did you go to find the network-gabchang&lt;br /&gt;
&lt;br /&gt;
http://ghostreconnetwork.ubi.com/ Try this then click log in. - Joey1666&lt;br /&gt;
&lt;br /&gt;
thanks alot joey - Gabchang&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Wild Boar&amp;quot; revolover ==&lt;br /&gt;
Seems to be a Chiappa Rhino revolver.--[[User:Flavio|Flavio]] 18:51, 20 April 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>Flavio</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hitman:_Absolution&amp;diff=507760</id>
		<title>Hitman: Absolution</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hitman:_Absolution&amp;diff=507760"/>
		<updated>2012-01-11T20:08:33Z</updated>

		<summary type="html">&lt;p&gt;Flavio: /* Mossberg 500 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
[[File:HAS-Text.jpg|thumb|right|425px|''Hitman: Absolution'' (2012)]]&lt;br /&gt;
&lt;br /&gt;
'''The following guns can be seen in the upcoming video game ''Hitman: Absolution'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== AMT Hardballer ==&lt;br /&gt;
Agent 47's custom [[AMT Hardballer]]s (often referred to as the &amp;quot;Silverballers&amp;quot;) makes a re-appearance in the game.&lt;br /&gt;
[[Image:AMT_Hardballer_Hitman_Replica.jpg|400px|thumb|none|A near-perfect firing replica of the &amp;quot;Silverballers&amp;quot; from the Hitman series - .45 ACP.]]&lt;br /&gt;
[[File:HAS-AMT.jpg|thumb|none|630px|A rattlesnake coiled around the Silverballer.]]&lt;br /&gt;
[[File:HAS-AMT-2.jpg|thumb|none|630px|Agent 47 attaching a suppressor onto his Silverballer.]]&lt;br /&gt;
[[File:HitmanV_Hardballer.jpg|thumb|none|630px| Agent 47 approaches a man with his suppressed Hardballer drawn]]&lt;br /&gt;
[[file:Hitman_V_Hardballer2.jpg|thumb|none|630px| 47 cautiously creeps on a showering woman]]&lt;br /&gt;
[[File:HAS-AMT-3.jpg|thumb|none|630px]]&lt;br /&gt;
[[File:HAS-AMT-4.jpg|thumb|none|630px]]&lt;br /&gt;
&lt;br /&gt;
== Taurus PT 24/7 ==&lt;br /&gt;
[[Taurus PT 24/7]]'s with stainless steel slides can be seen used by Chicago Police Officers.&lt;br /&gt;
[[Image:Taurus 247.jpg|thumb|none|350px|Taurus 24/7-40BP - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:HAS-USP-SIG540.jpg|thumb|none|630px|Agent 47 disguised as a Police Officer holding a Taurus PT 24/7]]&lt;br /&gt;
[[File:Vlcsnap-2011-10-13-21h34m03s184.jpg|thumb|none|630px|47 with a Taurus 24/7 peeking around a corner.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS Inox ==&lt;br /&gt;
A [[Beretta 92FS Inox]] is used by one of Diana's bodyguards to apprehend Agent 47, but is cut short by 47.&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|350px|Beretta 92FS Inox - 9x19mm]]&lt;br /&gt;
[[File:HAS-92FS.jpg|thumb|none|630px]]&lt;br /&gt;
[[File:HAS-92FS-2.jpg|thumb|none|630px]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|Glock 17. 9x19mm]]]]&lt;br /&gt;
[[File:HAS-Glock.jpg|thumb|none|630px]]&lt;br /&gt;
&lt;br /&gt;
== Unknown SIG-Sauer P220 variant ==&lt;br /&gt;
What appears to be a [[SIG-Sauer P220|SIG-Sauer]] type pistol, is seen in the shoulder holster of a bodyguard.&lt;br /&gt;
[[File:HAS-SIG.jpg|thumb|none|630px|A SIG-Sauer pistol can be seen holstered on the side of the guard.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown Revolver ==&lt;br /&gt;
An unknown revolver is seen  in a released screenshot.&lt;br /&gt;
[[File:Hitmanabsolutionrevolver.jpg|thumb|none|630px]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
A [[UMP45]] is used by one of Diana's bodyguard's to apprehend 47 and also used by Chicago PD officers in the E3 Demo.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP - .45 ACP]]&lt;br /&gt;
[[File:HAS-UMP.jpg|thumb|none|630px]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== FN FAL Paratrooper ==&lt;br /&gt;
Two [[FN FAL#FN FAL|FAL Paras]] are seen leaned next to a desk in the Chicago Police Station.&lt;br /&gt;
[[Image:FN-FAL-50.61.jpg|thumb|none|550px|FN FAL 50.61 Paratrooper with 21&amp;quot; barrel - 7.62x51mm NATO]] &lt;br /&gt;
[[File:HAS-USP-SIG540.jpg|thumb|none|630px]]&lt;br /&gt;
[[File:HAS-FNFAL.jpg|thumb|none|630px]]&lt;br /&gt;
[[File:HAS-FNFAL-2.jpg|thumb|none|630px]]&lt;br /&gt;
[[File:HAS-M4-FNFAL.jpg|thumb|none|630px]]&lt;br /&gt;
[[File:HAS-M4-FNFAL-2.jpg|thumb|none|630px]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4 ==&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|550px|Colt M4A1, 5.56X45mm]]&lt;br /&gt;
[[File:HAS-M4-FNFAL.jpg|thumb|none|630px]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Hawk Semi-Auto Shotgun ==&lt;br /&gt;
[[Hawk shotgun series#Hawk Semi-Auto|Hawk Semi-Auto Shotgun]]s are seen in the hands of a Guard at Diana's Safehouse.&lt;br /&gt;
[[Image:Hawk-Semiauto.jpg|thumb|none|500px|Hawk Semi-Auto Tactical - 12 Gauge]]&lt;br /&gt;
[[File:HAS-Hawk.jpg|thumb|none|630px]]&lt;br /&gt;
[[File:HAS-Hawk-2.jpg|thumb|none|630px]]&lt;br /&gt;
== Mossberg 500 ==&lt;br /&gt;
A [[Mossberg 500 series shotgun|Mossberg 500]] with ghost ring sights and wood furniture is seen in a screenshot.&lt;br /&gt;
[[Image:Mossberg500.jpg|thumb|none|450px|Mossberg 500 &amp;quot;Persuader&amp;quot; with standard five-shot magazine tube - 12 Gauge.]]&lt;br /&gt;
[[File:Hitmanabsolutionshotgun.jpg|thumb|none|630px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Stealth]]&lt;/div&gt;</summary>
		<author><name>Flavio</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hitman:_Absolution&amp;diff=507757</id>
		<title>Hitman: Absolution</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hitman:_Absolution&amp;diff=507757"/>
		<updated>2012-01-11T20:07:37Z</updated>

		<summary type="html">&lt;p&gt;Flavio: /* Mossberg 500 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
[[File:HAS-Text.jpg|thumb|right|425px|''Hitman: Absolution'' (2012)]]&lt;br /&gt;
&lt;br /&gt;
'''The following guns can be seen in the upcoming video game ''Hitman: Absolution'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== AMT Hardballer ==&lt;br /&gt;
Agent 47's custom [[AMT Hardballer]]s (often referred to as the &amp;quot;Silverballers&amp;quot;) makes a re-appearance in the game.&lt;br /&gt;
[[Image:AMT_Hardballer_Hitman_Replica.jpg|400px|thumb|none|A near-perfect firing replica of the &amp;quot;Silverballers&amp;quot; from the Hitman series - .45 ACP.]]&lt;br /&gt;
[[File:HAS-AMT.jpg|thumb|none|630px|A rattlesnake coiled around the Silverballer.]]&lt;br /&gt;
[[File:HAS-AMT-2.jpg|thumb|none|630px|Agent 47 attaching a suppressor onto his Silverballer.]]&lt;br /&gt;
[[File:HitmanV_Hardballer.jpg|thumb|none|630px| Agent 47 approaches a man with his suppressed Hardballer drawn]]&lt;br /&gt;
[[file:Hitman_V_Hardballer2.jpg|thumb|none|630px| 47 cautiously creeps on a showering woman]]&lt;br /&gt;
[[File:HAS-AMT-3.jpg|thumb|none|630px]]&lt;br /&gt;
[[File:HAS-AMT-4.jpg|thumb|none|630px]]&lt;br /&gt;
&lt;br /&gt;
== Taurus PT 24/7 ==&lt;br /&gt;
[[Taurus PT 24/7]]'s with stainless steel slides can be seen used by Chicago Police Officers.&lt;br /&gt;
[[Image:Taurus 247.jpg|thumb|none|350px|Taurus 24/7-40BP - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:HAS-USP-SIG540.jpg|thumb|none|630px|Agent 47 disguised as a Police Officer holding a Taurus PT 24/7]]&lt;br /&gt;
[[File:Vlcsnap-2011-10-13-21h34m03s184.jpg|thumb|none|630px|47 with a Taurus 24/7 peeking around a corner.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS Inox ==&lt;br /&gt;
A [[Beretta 92FS Inox]] is used by one of Diana's bodyguards to apprehend Agent 47, but is cut short by 47.&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|350px|Beretta 92FS Inox - 9x19mm]]&lt;br /&gt;
[[File:HAS-92FS.jpg|thumb|none|630px]]&lt;br /&gt;
[[File:HAS-92FS-2.jpg|thumb|none|630px]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|Glock 17. 9x19mm]]]]&lt;br /&gt;
[[File:HAS-Glock.jpg|thumb|none|630px]]&lt;br /&gt;
&lt;br /&gt;
== Unknown SIG-Sauer P220 variant ==&lt;br /&gt;
What appears to be a [[SIG-Sauer P220|SIG-Sauer]] type pistol, is seen in the shoulder holster of a bodyguard.&lt;br /&gt;
[[File:HAS-SIG.jpg|thumb|none|630px|A SIG-Sauer pistol can be seen holstered on the side of the guard.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown Revolver ==&lt;br /&gt;
An unknown revolver is seen  in a released screenshot.&lt;br /&gt;
[[File:Hitmanabsolutionrevolver.jpg|thumb|none|630px]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
A [[UMP45]] is used by one of Diana's bodyguard's to apprehend 47 and also used by Chicago PD officers in the E3 Demo.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP - .45 ACP]]&lt;br /&gt;
[[File:HAS-UMP.jpg|thumb|none|630px]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== FN FAL Paratrooper ==&lt;br /&gt;
Two [[FN FAL#FN FAL|FAL Paras]] are seen leaned next to a desk in the Chicago Police Station.&lt;br /&gt;
[[Image:FN-FAL-50.61.jpg|thumb|none|550px|FN FAL 50.61 Paratrooper with 21&amp;quot; barrel - 7.62x51mm NATO]] &lt;br /&gt;
[[File:HAS-USP-SIG540.jpg|thumb|none|630px]]&lt;br /&gt;
[[File:HAS-FNFAL.jpg|thumb|none|630px]]&lt;br /&gt;
[[File:HAS-FNFAL-2.jpg|thumb|none|630px]]&lt;br /&gt;
[[File:HAS-M4-FNFAL.jpg|thumb|none|630px]]&lt;br /&gt;
[[File:HAS-M4-FNFAL-2.jpg|thumb|none|630px]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4 ==&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|550px|Colt M4A1, 5.56X45mm]]&lt;br /&gt;
[[File:HAS-M4-FNFAL.jpg|thumb|none|630px]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Hawk Semi-Auto Shotgun ==&lt;br /&gt;
[[Hawk shotgun series#Hawk Semi-Auto|Hawk Semi-Auto Shotgun]]s are seen in the hands of a Guard at Diana's Safehouse.&lt;br /&gt;
[[Image:Hawk-Semiauto.jpg|thumb|none|500px|Hawk Semi-Auto Tactical - 12 Gauge]]&lt;br /&gt;
[[File:HAS-Hawk.jpg|thumb|none|630px]]&lt;br /&gt;
[[File:HAS-Hawk-2.jpg|thumb|none|630px]]&lt;br /&gt;
== Mossberg 500 ==&lt;br /&gt;
A [[Mossberg 500 series shotgun|Mossberg 500]]with ghost ring sights and wood furniture is seen in a screenshot.&lt;br /&gt;
[[Image:Mossberg500.jpg|thumb|none|450px|Mossberg 500 &amp;quot;Persuader&amp;quot; with standard five-shot magazine tube - 12 Gauge.]]&lt;br /&gt;
[[File:Hitmanabsolutionshotgun.jpg|thumb|none|630px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Stealth]]&lt;/div&gt;</summary>
		<author><name>Flavio</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hitman:_Absolution&amp;diff=507756</id>
		<title>Hitman: Absolution</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hitman:_Absolution&amp;diff=507756"/>
		<updated>2012-01-11T20:07:15Z</updated>

		<summary type="html">&lt;p&gt;Flavio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
[[File:HAS-Text.jpg|thumb|right|425px|''Hitman: Absolution'' (2012)]]&lt;br /&gt;
&lt;br /&gt;
'''The following guns can be seen in the upcoming video game ''Hitman: Absolution'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== AMT Hardballer ==&lt;br /&gt;
Agent 47's custom [[AMT Hardballer]]s (often referred to as the &amp;quot;Silverballers&amp;quot;) makes a re-appearance in the game.&lt;br /&gt;
[[Image:AMT_Hardballer_Hitman_Replica.jpg|400px|thumb|none|A near-perfect firing replica of the &amp;quot;Silverballers&amp;quot; from the Hitman series - .45 ACP.]]&lt;br /&gt;
[[File:HAS-AMT.jpg|thumb|none|630px|A rattlesnake coiled around the Silverballer.]]&lt;br /&gt;
[[File:HAS-AMT-2.jpg|thumb|none|630px|Agent 47 attaching a suppressor onto his Silverballer.]]&lt;br /&gt;
[[File:HitmanV_Hardballer.jpg|thumb|none|630px| Agent 47 approaches a man with his suppressed Hardballer drawn]]&lt;br /&gt;
[[file:Hitman_V_Hardballer2.jpg|thumb|none|630px| 47 cautiously creeps on a showering woman]]&lt;br /&gt;
[[File:HAS-AMT-3.jpg|thumb|none|630px]]&lt;br /&gt;
[[File:HAS-AMT-4.jpg|thumb|none|630px]]&lt;br /&gt;
&lt;br /&gt;
== Taurus PT 24/7 ==&lt;br /&gt;
[[Taurus PT 24/7]]'s with stainless steel slides can be seen used by Chicago Police Officers.&lt;br /&gt;
[[Image:Taurus 247.jpg|thumb|none|350px|Taurus 24/7-40BP - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:HAS-USP-SIG540.jpg|thumb|none|630px|Agent 47 disguised as a Police Officer holding a Taurus PT 24/7]]&lt;br /&gt;
[[File:Vlcsnap-2011-10-13-21h34m03s184.jpg|thumb|none|630px|47 with a Taurus 24/7 peeking around a corner.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS Inox ==&lt;br /&gt;
A [[Beretta 92FS Inox]] is used by one of Diana's bodyguards to apprehend Agent 47, but is cut short by 47.&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|350px|Beretta 92FS Inox - 9x19mm]]&lt;br /&gt;
[[File:HAS-92FS.jpg|thumb|none|630px]]&lt;br /&gt;
[[File:HAS-92FS-2.jpg|thumb|none|630px]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|Glock 17. 9x19mm]]]]&lt;br /&gt;
[[File:HAS-Glock.jpg|thumb|none|630px]]&lt;br /&gt;
&lt;br /&gt;
== Unknown SIG-Sauer P220 variant ==&lt;br /&gt;
What appears to be a [[SIG-Sauer P220|SIG-Sauer]] type pistol, is seen in the shoulder holster of a bodyguard.&lt;br /&gt;
[[File:HAS-SIG.jpg|thumb|none|630px|A SIG-Sauer pistol can be seen holstered on the side of the guard.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown Revolver ==&lt;br /&gt;
An unknown revolver is seen  in a released screenshot.&lt;br /&gt;
[[File:Hitmanabsolutionrevolver.jpg|thumb|none|630px]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
A [[UMP45]] is used by one of Diana's bodyguard's to apprehend 47 and also used by Chicago PD officers in the E3 Demo.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP - .45 ACP]]&lt;br /&gt;
[[File:HAS-UMP.jpg|thumb|none|630px]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== FN FAL Paratrooper ==&lt;br /&gt;
Two [[FN FAL#FN FAL|FAL Paras]] are seen leaned next to a desk in the Chicago Police Station.&lt;br /&gt;
[[Image:FN-FAL-50.61.jpg|thumb|none|550px|FN FAL 50.61 Paratrooper with 21&amp;quot; barrel - 7.62x51mm NATO]] &lt;br /&gt;
[[File:HAS-USP-SIG540.jpg|thumb|none|630px]]&lt;br /&gt;
[[File:HAS-FNFAL.jpg|thumb|none|630px]]&lt;br /&gt;
[[File:HAS-FNFAL-2.jpg|thumb|none|630px]]&lt;br /&gt;
[[File:HAS-M4-FNFAL.jpg|thumb|none|630px]]&lt;br /&gt;
[[File:HAS-M4-FNFAL-2.jpg|thumb|none|630px]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4 ==&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|550px|Colt M4A1, 5.56X45mm]]&lt;br /&gt;
[[File:HAS-M4-FNFAL.jpg|thumb|none|630px]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Hawk Semi-Auto Shotgun ==&lt;br /&gt;
[[Hawk shotgun series#Hawk Semi-Auto|Hawk Semi-Auto Shotgun]]s are seen in the hands of a Guard at Diana's Safehouse.&lt;br /&gt;
[[Image:Hawk-Semiauto.jpg|thumb|none|500px|Hawk Semi-Auto Tactical - 12 Gauge]]&lt;br /&gt;
[[File:HAS-Hawk.jpg|thumb|none|630px]]&lt;br /&gt;
[[File:HAS-Hawk-2.jpg|thumb|none|630px]]&lt;br /&gt;
== Mossberg 500 ==&lt;br /&gt;
A [[Mossberg 500 series shotgun|Mossberg 500]]with ghost ring sights and wood furniture is seen in a screenshot.&lt;br /&gt;
[[Image:Mossberg500.jpg|thumb|right|450px|Mossberg 500 &amp;quot;Persuader&amp;quot; with standard five-shot magazine tube - 12 Gauge.]]&lt;br /&gt;
[[File:Hitmanabsolutionshotgun.jpg|thumb|none|630px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Stealth]]&lt;/div&gt;</summary>
		<author><name>Flavio</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Max_Payne_3&amp;diff=505066</id>
		<title>Talk:Max Payne 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Max_Payne_3&amp;diff=505066"/>
		<updated>2012-01-04T20:00:23Z</updated>

		<summary type="html">&lt;p&gt;Flavio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Beretta 92FS semi-automatic pistol==&lt;br /&gt;
I wonder if it will make an appearance in ''Max Payne 3'' as a usable gun. [[Special:Contributions/203.59.124.247|203.59.124.247]] 12:53, 12 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Unidentified guns==&lt;br /&gt;
[[Image:Mp3gun.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Mp3guns2.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Mp3pistol.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Mp3pistol2.jpg|thumb|none|400px|Is either an Inox or Desert Eagle]]&lt;br /&gt;
:The Pistol Payne is holding in the first picture is an Desert Eagle. I don't know what that shotgun is though.-[[User:Oliveira|Oliveira]] 11:14, 29 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== AK47 ==&lt;br /&gt;
&lt;br /&gt;
I've just re-examined the six released pictures with the visual equivalent of a fine tooth pick, and can't see an AK47 anywhere. All the gangsters clearly have single-handed weapons - though I would put my last buck on there being an AK varient in-game, there is currently no visual proof at all, so I've deleted the section. If someone would point it out to me, I will be more than glad to re-do the AK47 section I've just deleted.&lt;br /&gt;
Take care and remember to eat all your veggies. [[User:Tec-9|Tec-9]] 02:29, 19 July 2009 (UTC)&lt;br /&gt;
::Appologies everyone, I just been doing some research, and there is a picture of an AK-47 in the Game Informer Magazine's section on Max Payne 3, not the actual released photos. Here is the Link: http://www.gossipgamers.com/max-payne-3-details-high-res-scans/ [[User:Tec-9|Tec-9]] 15:13, 21 July 2009 (UTC)&lt;br /&gt;
Pictures uploaded by user ''SB2296''. Thanks very much for that my friend. :) [[User:Tec-9|Tec-9]] 21:06, 21 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Taurus PT92 ==&lt;br /&gt;
I think the Beretta 92FS's may be Taurus PT92's.Needs confirmation.-[[User:SB2296|SB2296]]&lt;br /&gt;
[[Image:Mp3deagle92.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:Mp3guns1.jpg|thumb|none|400px]]&lt;br /&gt;
*So when did Max turn into Charlie Bronson with a big stupid beard? [[User:Vangelis|Vangelis]] 13:00, 22 July 2009 (UTC)&lt;br /&gt;
:When he went to Sao Paulo to kick some Brazilian Ass and take names that's when.-[[User:Oliveira|Oliveira]] 13:58, 22 July 2009 (UTC)&lt;br /&gt;
::12 long years of alcoholism and painkiller addiction and abuse (hah, never though I'd see this day coming. I was thinking that the first time I started playing the Max Payne demo and seeing how many painkillers he consumes), that's when. :D [[User:Tec-9|Tec-9]] 00:18, 23 July 2009 (UTC)&lt;br /&gt;
: HEY! Don't bad mouth Bronson. If he were alive to hear you, he would tear your lungs out-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 00:28, 23 July 2009 (UTC)&lt;br /&gt;
:: Wrong Bronson. I was talking about [http://en.wikipedia.org/wiki/Charles_Bronson_%28prisoner%29 this one]. Stick &amp;quot;Charlie Bronson&amp;quot; (not Charles) into Google and you'll see what I mean in the image results; he is a bald man who is huge and typically has an enormous silly beard. He looks sort of like a real-life Doctor Robotnik. [[User:Vangelis2|Vangelis2]] 16:03, 6 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:: By the way, I think that's a MAC-11, not 10. Either that or Max's hands are HUGE. -protoAuthor&lt;br /&gt;
:::I think it' a Mac-11 too, because of those horizintal lines on the sides of the gun. I'm no gun expert, but I'm sure they're only on a Mac-11 - I was checking what it was just the other day on wikipedia. TC. [[User:Tec-9|Tec-9]] 00:39, 23 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unknown Revolver ==&lt;br /&gt;
[[Image:MP3-Revolver.jpg|thumb|none|550px]]&lt;br /&gt;
Does anyone know which chrome revolver is that in Max's left hand?Looks like a Taurus but the image is too small to guess the correct one.--[[User:SB2296|SB2296]] 05:19, 17 April 2011 (CDT)&lt;br /&gt;
:Could be a Smith &amp;amp; Wesson of sort, or a Colt Police Positive maybe, I would need a bigger pic. :(  Wow, is that Max's new model? I guess enough people fussed about the original bald-bearded angry Mexican design. :D - [[User:Mr. Wolf|Mr. Wolf]] 07:07, 17 April 2011 (CDT)&lt;br /&gt;
::This game's been in development so long that beardy Max died before he could be in it and this is his brother Ernie. [[User:Evil Tim|Evil Tim]] 07:37, 17 April 2011 (CDT)&lt;br /&gt;
:::Apparently, both Max's are in the game, baldy, and hairy, supposedly hairy Max is in flash backs, but hopefully, baldy Max is only played during an under cover level then you switch back to hairy max, if that's not the case, might as well rename him Bruce Willis. [[User:Kornflakes89|Kornflakes89]] 03:54, 21 April 2011 (CDT)&lt;br /&gt;
::::Actually, now that I've looked at the pics more, I don't see much wrong with his new model (both hairy Max and baldy Max) because I can still see his original face from when he was younger. - [[User:Mr. Wolf|Mr. Wolf]] 16:00, 23 April 2011 (CDT)&lt;br /&gt;
:::::His face has changed 3 times, i.e in every game max looks different, so I dont recognize him. There are a few new screens on the official max payne 3 page, including the one above but in better resolution... might help to identify the revolver. - Scott, 23. April, happy holidays!!!&lt;br /&gt;
&lt;br /&gt;
My guess is that it is a Smith and Wesson, 44 special;  either a Triple lock, or a Hand Ejector III, Model of 1926.  Another possiblity is that it is a more modern reproduction 44 Special, a Model 21.  It could be a 38/44 Heavy Duty (38 Special), or finally a Model 22 (.45 ACP with moon clips).  Those are all the Smiths that have a half moon front sight and a barrel partial underlug (shrouded ejector).  Model 10's lack the ejector shroud, and there are no .357's or .44 magnums with a half moon front sight.  In fact, no &amp;quot;magnum&amp;quot; capable revolvers at all have a half moon front sight.  The gun is also pretty big, representing an N frame.  Axel Kane, 11 May 2011.&lt;br /&gt;
:My guess is a Smith &amp;amp; Wesson Model 20. - [[User:Mr. Wolf|Mr. Wolf]] 21:05, 11 May 2011 (CDT)&lt;br /&gt;
Well the Model 20 is essentially the same as the 38/44 Heavy Duty, but after 1957 it was assigned a Model number rather than the title &amp;quot;Heavy Duty&amp;quot;. It fires a .38 caliber bullet but was built on the Hand Ejector .44 Special (N) frame, in order to accomodate the &amp;quot;High Velocity&amp;quot; .38 Special cartridge, which was the precursor to the .357 magnum (hence the term, 38/44).  One reason that I don't believe the picture is a Model 21 is that the grip appears to be a square butt, whereas the grip of a Model 21 is round.  Axel Kane, 11 May 2011&lt;br /&gt;
&lt;br /&gt;
I studied the picture more closely with it zoomed in.  You can make out the size of the bore, and it is undoubtedly a big caliber.  This would tend to rule out the 38/44 or Model 20.  I would have to go with either a .44 Special or a .45.  There are heavy duties out there converted to .45 long colt, however.  Axel Kane, 12 May 2011&lt;br /&gt;
&lt;br /&gt;
It could be a .44 Special of 1950, which is a &amp;quot;Pre Model 21&amp;quot;, different from the Model 21 in that it has a square butt grip.  In any case, it appears to be one of the &amp;quot;Hand Ejector series&amp;quot;, characterized by an N frame, &amp;quot;pencil&amp;quot; barrel, half moon front sight, &amp;quot;duty&amp;quot;, or fixed, rear sight, shrouded ejector, and a magna style grip with a square butt.  Axel Kane, 14 May 2011.&lt;br /&gt;
&lt;br /&gt;
== Glock ==&lt;br /&gt;
I changed the G17 to G18 because on the first picture that is clearly a G18. I highly doubt that there will be a G18 '''and''' a G17, especially a G17+G18 akimbo combination. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 10:11, 24 May 2011 (CDT)&lt;br /&gt;
:Wow, your right, nice catch. - [[User:Mr. Wolf|Mr. Wolf]] 10:41, 24 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown SMG ==&lt;br /&gt;
&lt;br /&gt;
Could that maybe be a [[SIG SG 540#FAMAE SAF|FAMAE SAF]]?  Or perhaps the Brazilian version, the Taurus MT-9, considering the setting? [[User:Jimmoy|Jimmoy]] 13:03, 14 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== 1911 ==&lt;br /&gt;
&lt;br /&gt;
just saw the new gameplay video they released, at about 2:20 to 2:30 you see Max using a 1911 model pistol, i don't know much about guns so i can't identify the specific model, and i don't know how to do a page, so i'll just post the screencap i took, and a link to the video and leave that up to people who are more in the know.[[User:Kornflakes89|Kornflakes89]] 12:15, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
screencap&lt;br /&gt;
[IMG]http://i279.photobucket.com/albums/kk125/kornflakes89/6461a05d.jpg[/IMG]&lt;br /&gt;
&lt;br /&gt;
link to video&lt;br /&gt;
http://www.gametrailers.com/video/design-and-max-payne-3/723955&lt;br /&gt;
&lt;br /&gt;
:Looks like a run-of-the-mill Colt M1911. - [[User:Mr. Wolf|Mr. Wolf]] 19:36, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== unknown handgun ==&lt;br /&gt;
I just saw a trailer for the game and in one scene he seems to have a revolver of some sort in his holster. From what I can see of the barrel it appears to be a Colt Anaconda. I don't know how to add photos to this site so here is a link to the video. Go to 3:10 to see the gun.&lt;br /&gt;
http://www.gametrailers.com/video/design-and-max-payne-3/723955&lt;br /&gt;
&lt;br /&gt;
== Gotta love the details ==&lt;br /&gt;
&lt;br /&gt;
Just the length Rockstar goes to get the details right, moving slides, realistic shell casings, the bullets themselves, etc.&lt;br /&gt;
&lt;br /&gt;
== Another unknown smg ==&lt;br /&gt;
[[File:MaxPayne3SMG.jpg|thumb|none|550px]]&lt;br /&gt;
Any ideas?--[[User:Flavio|Flavio]] 14:00, 4 January 2012 (CST)&lt;/div&gt;</summary>
		<author><name>Flavio</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:MaxPayne3SMG.jpg&amp;diff=505062</id>
		<title>File:MaxPayne3SMG.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:MaxPayne3SMG.jpg&amp;diff=505062"/>
		<updated>2012-01-04T19:58:50Z</updated>

		<summary type="html">&lt;p&gt;Flavio: Max Payne 3
Category: Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Max Payne 3]]&lt;br /&gt;
[[Category: Screenshot]]&lt;/div&gt;</summary>
		<author><name>Flavio</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Legendary&amp;diff=503373</id>
		<title>Talk:Legendary</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Legendary&amp;diff=503373"/>
		<updated>2011-12-31T12:19:06Z</updated>

		<summary type="html">&lt;p&gt;Flavio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So there's this game, [http://store.steampowered.com/app/16730/ Legendary, on Steam]. It seems to have some realistic looking weapons. I have the game and can take a few pictures, but I'm no good at identifying weapons.&lt;br /&gt;
&lt;br /&gt;
[http://imgur.com/a/Q5Kab Here] is a small album of them, so someone more acquainted with this wiki can upload and categorize them :)&lt;br /&gt;
&lt;br /&gt;
:Not sure on the pistol, but the subgun is a [[Heckler &amp;amp; Koch UMP]]. There's also a Desert Eagle and a SAW variant in the game, and you should figure out a way to get your money back because Legendary is horrible. [[User:Evil Tim|Evil Tim]] 04:28, 31 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
There is also a assault rifle based on a [[Heckler &amp;amp; Koch G36]].--[[User:Flavio|Flavio]] 06:19, 31 December 2011 (CST)&lt;/div&gt;</summary>
		<author><name>Flavio</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Doctor_Who_(Classic_Series)&amp;diff=496465</id>
		<title>Talk:Doctor Who (Classic Series)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Doctor_Who_(Classic_Series)&amp;diff=496465"/>
		<updated>2011-12-14T12:19:20Z</updated>

		<summary type="html">&lt;p&gt;Flavio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I only have ''The Seeds of Doom'' and ''City of Death'' on DVD, but I figured that for now I should contribute what I could. - [[User:Kooshmeister|Kooshmeister]]&lt;br /&gt;
&lt;br /&gt;
==M1911==&lt;br /&gt;
I think that this is not a M1911, it is a SIG P210.--[[User:Flavio|Flavio]] 06:19, 14 December 2011 (CST)&lt;/div&gt;</summary>
		<author><name>Flavio</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Rainbow_6:_Patriots&amp;diff=494587</id>
		<title>Talk:Rainbow 6: Patriots</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Rainbow_6:_Patriots&amp;diff=494587"/>
		<updated>2011-12-10T17:28:03Z</updated>

		<summary type="html">&lt;p&gt;Flavio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gun wishlist ==&lt;br /&gt;
&lt;br /&gt;
I was thinking about the guns I would love to see in this game so I thought I'd start a little list and see what others would like to see in it as well.&lt;br /&gt;
&lt;br /&gt;
Pistols: A modern 1911 variant like a Kimber TLE II, Springfield TRP or a S&amp;amp;W 1911 etc. HK45, SIG Sauer P226, Beretta Px4 Storm.&lt;br /&gt;
&lt;br /&gt;
Sub-Machine guns: H&amp;amp;K MP5 (both an A3/A5 and SD variant), FN P90, IMI Uzi, TDI Vector.&lt;br /&gt;
&lt;br /&gt;
Assault Rifles: HK416, Colt M4A1, AKMS, AKMSU, SIG 552, Robinson Armament XCR, FNC, LWRC M6.&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles: M40A5, Knight's Armament SR-25, M39 EMR.&lt;br /&gt;
&lt;br /&gt;
Shotguns: Mossberg 590, AA12, USAS 12, Remington 870. --[[User:Cool-breeze|cool-breeze]] 06:30, 10 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:So you want a MP5 with the uncomfortable retracting stock, an AKM with the uncomfortable under-folder stock, and two pump-action shotguns and two full-auto shotguns only; no sensible semi-auto shotguns? :P - [[User:Mr. Wolf|Mr. Wolf]] 10:32, 10 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I would like to see:&lt;br /&gt;
&lt;br /&gt;
Handguns: A modern 1911 pistol, Beretta 92g Elite, USP Tactical, Full Size SIG P250, Smith &amp;amp; Wesson M &amp;amp; P in  .357 sig, FN Five-seveN, MP-412 REX.&lt;br /&gt;
&lt;br /&gt;
SMGs: MP5K, MP7, P90, Brügger &amp;amp; Thomet MP-9, Bushmaster Carbon 15, Spectre M4, TDI KRISS.&lt;br /&gt;
&lt;br /&gt;
Assault rifles: AK-74, AKM, HK417, M4A1, Tavor TAR-21, IMBEL IA2, G3KA4, G36KV and a Bushmaster ACR.&lt;br /&gt;
&lt;br /&gt;
Shotguns: Remington 870 MCS, Benelli Nova, Benelli M3 (in semi-auto), Benelli M4, Remington 887, AA-12.                                                                          &lt;br /&gt;
&lt;br /&gt;
Sniper Rifles: Remington XM2010, SL8 variant, PSG-1, SIG-Sauer SSG 3000 and DSR-precision GmbH DSR-1.--[[User:Flavio|Flavio]] 11:27, 10 December 2011 (CST)&lt;/div&gt;</summary>
		<author><name>Flavio</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Rainbow_6:_Patriots&amp;diff=494586</id>
		<title>Talk:Rainbow 6: Patriots</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Rainbow_6:_Patriots&amp;diff=494586"/>
		<updated>2011-12-10T17:27:44Z</updated>

		<summary type="html">&lt;p&gt;Flavio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gun wishlist ==&lt;br /&gt;
&lt;br /&gt;
I was thinking about the guns I would love to see in this game so I thought I'd start a little list and see what others would like to see in it as well.&lt;br /&gt;
&lt;br /&gt;
Pistols: A modern 1911 variant like a Kimber TLE II, Springfield TRP or a S&amp;amp;W 1911 etc. HK45, SIG Sauer P226, Beretta Px4 Storm.&lt;br /&gt;
&lt;br /&gt;
Sub-Machine guns: H&amp;amp;K MP5 (both an A3/A5 and SD variant), FN P90, IMI Uzi, TDI Vector.&lt;br /&gt;
&lt;br /&gt;
Assault Rifles: HK416, Colt M4A1, AKMS, AKMSU, SIG 552, Robinson Armament XCR, FNC, LWRC M6.&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles: M40A5, Knight's Armament SR-25, M39 EMR.&lt;br /&gt;
&lt;br /&gt;
Shotguns: Mossberg 590, AA12, USAS 12, Remington 870. --[[User:Cool-breeze|cool-breeze]] 06:30, 10 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:So you want a MP5 with the uncomfortable retracting stock, an AKM with the uncomfortable under-folder stock, and two pump-action shotguns and two full-auto shotguns only; no sensible semi-auto shotguns? :P - [[User:Mr. Wolf|Mr. Wolf]] 10:32, 10 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I would like to see:&lt;br /&gt;
Handguns: A modern 1911 pistol, Beretta 92g Elite, USP Tactical, Full Size SIG P250, Smith &amp;amp; Wesson M &amp;amp; P in  .357 sig, FN Five-seveN, MP-412 REX.&lt;br /&gt;
&lt;br /&gt;
SMGs: MP5K, MP7, P90, Brügger &amp;amp; Thomet MP-9, Bushmaster Carbon 15, Spectre M4, TDI KRISS.&lt;br /&gt;
&lt;br /&gt;
Assault rifles: AK-74, AKM, HK417, M4A1, Tavor TAR-21, IMBEL IA2, G3KA4, G36KV and a Bushmaster ACR.&lt;br /&gt;
&lt;br /&gt;
Shotguns: Remington 870 MCS, Benelli Nova, Benelli M3 (in semi-auto), Benelli M4, Remington 887, AA-12.                                                                          &lt;br /&gt;
&lt;br /&gt;
Sniper Rifles: Remington XM2010, SL8 variant, PSG-1, SIG-Sauer SSG 3000 and DSR-precision GmbH DSR-1.--[[User:Flavio|Flavio]] 11:27, 10 December 2011 (CST)&lt;/div&gt;</summary>
		<author><name>Flavio</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Rainbow_6:_Patriots&amp;diff=494585</id>
		<title>Talk:Rainbow 6: Patriots</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Rainbow_6:_Patriots&amp;diff=494585"/>
		<updated>2011-12-10T17:27:12Z</updated>

		<summary type="html">&lt;p&gt;Flavio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gun wishlist ==&lt;br /&gt;
&lt;br /&gt;
I was thinking about the guns I would love to see in this game so I thought I'd start a little list and see what others would like to see in it as well.&lt;br /&gt;
&lt;br /&gt;
Pistols: A modern 1911 variant like a Kimber TLE II, Springfield TRP or a S&amp;amp;W 1911 etc. HK45, SIG Sauer P226, Beretta Px4 Storm.&lt;br /&gt;
&lt;br /&gt;
Sub-Machine guns: H&amp;amp;K MP5 (both an A3/A5 and SD variant), FN P90, IMI Uzi, TDI Vector.&lt;br /&gt;
&lt;br /&gt;
Assault Rifles: HK416, Colt M4A1, AKMS, AKMSU, SIG 552, Robinson Armament XCR, FNC, LWRC M6.&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles: M40A5, Knight's Armament SR-25, M39 EMR.&lt;br /&gt;
&lt;br /&gt;
Shotguns: Mossberg 590, AA12, USAS 12, Remington 870. --[[User:Cool-breeze|cool-breeze]] 06:30, 10 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:So you want a MP5 with the uncomfortable retracting stock, an AKM with the uncomfortable under-folder stock, and two pump-action shotguns and two full-auto shotguns only; no sensible semi-auto shotguns? :P - [[User:Mr. Wolf|Mr. Wolf]] 10:32, 10 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I would like to see:&lt;br /&gt;
Handguns: A modern 1911 pistol, Beretta 92g Elite, USP Tactical, Full Size SIG P250, Smith &amp;amp; Wesson M &amp;amp; P in  .357 sig, FN Five-seveN, MP-412 REX.&lt;br /&gt;
SMGs: MP5K, MP7, P90, Brügger &amp;amp; Thomet MP-9, Bushmaster Carbon 15, Spectre M4, TDI KRISS.&lt;br /&gt;
Assault rifles: AK-74, AKM, HK417, M4A1, Tavor TAR-21, IMBEL IA2, G3KA4, G36KV and a Bushmaster ACR.&lt;br /&gt;
Shotguns: Remington 870 MCS, Benelli Nova, Benelli M3 (in semi-auto), Benelli M4, Remington 887, AA-12.                                                                          &lt;br /&gt;
Sniper Rifles: Remington XM2010, SL8 variant, PSG-1, SIG-Sauer SSG 3000 and DSR-precision GmbH DSR-1.--[[User:Flavio|Flavio]] 11:27, 10 December 2011 (CST)&lt;/div&gt;</summary>
		<author><name>Flavio</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Darkness_II&amp;diff=472053</id>
		<title>The Darkness II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Darkness_II&amp;diff=472053"/>
		<updated>2011-10-16T20:03:08Z</updated>

		<summary type="html">&lt;p&gt;Flavio: /* Desert Eagle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
'''The Darkness II''' is the yet-to-be-released sequel to the wildly popular 2007 videogame, [[Darkness, The|The Darkness]]. It again features anti-hero Jackie Estacado as he becomes the Don of the Franchetti Family and battles keeping 'The Darkness' bottled inside him. The game will feature the original's impressive normal mapping technology along with a noir-inspired cell shade. It is scheduled to be released on October 4th in North America and the 7th in Europe. More information will be available as the release draws closer.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear so far in The Darkness II:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Darkness_II_Boxart.jpg|350px|thumb|right|The Darkness II (2011)]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Colt MK IV Series 70==&lt;br /&gt;
It appears that Jackie's main weapons are yet again a pair of engraved [[Colt MK IV Series 70|Colt Series 70s]] with what appear to wood grips instead of the first game's black ones. However, the Series 70 medallions can still be seen.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtMkIVSeries70.jpg‎ |thumb|none|350px|Colt 1911 Series 70 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[File:Darkness2_Series_70.jpg|500px|thumb|none|Jackie holding his engraved pistols as he holds a hitman with the 'Demon Arm' power.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Darkness2_Series_70 2.jpg|500px|thumb|none|Jackie holds one Colt as he battles hitmen in the Canal Street subway station. ]]&lt;br /&gt;
&lt;br /&gt;
[[File:Darkness_II_Colt70.jpg|500px|thumb|none|A pompadoured mook fires shoots wildly before the Carrie Nation that is Jackie Estacado destroys him and his bar.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Anaconda==&lt;br /&gt;
In the latest trailer, Jackie can be seen firing a [[Colt Anaconda]] along with a [[Heckler &amp;amp; Koch UMP]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Anaconda HQ.jpg|thumb|350px|none|Colt Anaconda - .44 Magnum.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Darkness_II_UMP_%26_Revolver.jpg|500px|thumb|none|A bloodied Jackie holds the .44 Magnum revolver in his left hand.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
Jackie can be seen with a [[Desert Eagle]] in the Black Hole Trailer.&lt;br /&gt;
[[Image:DesertEagleMarkIstainless.jpg|thumb|none|390px|A matte stainless Desert Eagle MK I - .357 Magnum.]]&lt;br /&gt;
[[File:Darkness II Deserteagle.jpg|500px|thumb|none| Jackie with a Desert Eagle in his left hand. Also note the [[Uzi]] in his right hand.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Micro Uzi== &lt;br /&gt;
[[Micro Uzi|Micro Uzis]] can be seen in the hands of hitmen in the subway.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol02.jpg|thumb|none|300px|Micro Uzi with 32 round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:Darkness2_Series_70 2.jpg|500px|thumb|none|The hitmen to the left and right are armed with the Micro Uzis]]&lt;br /&gt;
&lt;br /&gt;
[[File:Darkness II Uzi.JPG|500px|thumb|none|Jackie holds a Micro Uzi with a suprising two-handed grip.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP==&lt;br /&gt;
[[Heckler &amp;amp; Koch UMP|UMPs]] are used by Jackie and gangsters in a recent trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[File:Darkness_II_UMP_%26_Revolver.jpg|500px|thumb|none|Jackie demonstrates that two guns are better than one with a UMP in his right hand.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Darkness_II_UMP_2.jpg|500px|thumb|none|A half-man experiences flight along with his subgun after Jackie's flings a fan blade at him.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7==&lt;br /&gt;
Jackie uses two [[Heckler &amp;amp; Koch MP7|MP7s]] with red-dot sights in the latest trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎ |thumb|none|350px|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Darkness_II_MP7s.jpg|500px|thumb|none|Jackie hoists a thug up...]]&lt;br /&gt;
&lt;br /&gt;
[[File:Darkness_II_MP7_2.jpg|500px|thumb|none|...before he turns said thug into paint. Notice how the bullets lack the bottle neck of real 4.6mm cartrides.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Jackie can be seen using a [[Remington 870]] with a shell rack and a picatinny rail in a screenshot releases following the announcement of the release date. A recent trailer has Jackie use one without the rail and that has the ejection port on the left side.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg |thumb|none|500px|Remington 870 - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Darkness_II_Shotgun.jpg|500px|thumb|none|Jackie with a customized shotgun.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Darkness II Shotgun 2.JPG|500px|thumb|none|Jackie firing the Remington 870.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Darkness_II_870.jpg|500px|thumb|none|Jackie racks the pump on a plain 870 before a car hits him.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: First-Person Shooter]]&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==Unknown Assault Rifle==&lt;br /&gt;
A presumably bullpup assault rifle can be seen for a split second in the latest trailer. The weapon resembles an [[L85|L85A2]] or a [[FAMAS]].&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|none|350px|L85A2 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|350px|FAMAS - 5.56x45mm. ]]&lt;br /&gt;
&lt;br /&gt;
[[image:Darkness_II_BullpupAR.jpg|thumb|none|500px|The muzzle and handguard of the rifle resemble an L85]]&lt;br /&gt;
&lt;br /&gt;
[[image:Darkness_II_BullpupAR_2.jpg|thumb|none|500px|It appears the magazine is in front of the grip. ''Right in front of it''.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AK-74|AKS-74U]] appears as &amp;quot;Kalashnikov&amp;quot;.&lt;br /&gt;
[[File:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:Darkness II AK.JPG|thumb|none|400px|Jackie with a AKS-74U.]]&lt;/div&gt;</summary>
		<author><name>Flavio</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Darkness_II&amp;diff=472052</id>
		<title>The Darkness II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Darkness_II&amp;diff=472052"/>
		<updated>2011-10-16T20:02:37Z</updated>

		<summary type="html">&lt;p&gt;Flavio: /* Pistols */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
'''The Darkness II''' is the yet-to-be-released sequel to the wildly popular 2007 videogame, [[Darkness, The|The Darkness]]. It again features anti-hero Jackie Estacado as he becomes the Don of the Franchetti Family and battles keeping 'The Darkness' bottled inside him. The game will feature the original's impressive normal mapping technology along with a noir-inspired cell shade. It is scheduled to be released on October 4th in North America and the 7th in Europe. More information will be available as the release draws closer.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear so far in The Darkness II:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Darkness_II_Boxart.jpg|350px|thumb|right|The Darkness II (2011)]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Colt MK IV Series 70==&lt;br /&gt;
It appears that Jackie's main weapons are yet again a pair of engraved [[Colt MK IV Series 70|Colt Series 70s]] with what appear to wood grips instead of the first game's black ones. However, the Series 70 medallions can still be seen.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtMkIVSeries70.jpg‎ |thumb|none|350px|Colt 1911 Series 70 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[File:Darkness2_Series_70.jpg|500px|thumb|none|Jackie holding his engraved pistols as he holds a hitman with the 'Demon Arm' power.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Darkness2_Series_70 2.jpg|500px|thumb|none|Jackie holds one Colt as he battles hitmen in the Canal Street subway station. ]]&lt;br /&gt;
&lt;br /&gt;
[[File:Darkness_II_Colt70.jpg|500px|thumb|none|A pompadoured mook fires shoots wildly before the Carrie Nation that is Jackie Estacado destroys him and his bar.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Anaconda==&lt;br /&gt;
In the latest trailer, Jackie can be seen firing a [[Colt Anaconda]] along with a [[Heckler &amp;amp; Koch UMP]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Anaconda HQ.jpg|thumb|350px|none|Colt Anaconda - .44 Magnum.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Darkness_II_UMP_%26_Revolver.jpg|500px|thumb|none|A bloodied Jackie holds the .44 Magnum revolver in his left hand.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
Jackie can be seen with a [[Deserte Eagle]] in the Black Hole Trailer.&lt;br /&gt;
[[Image:DesertEagleMarkIstainless.jpg|thumb|none|390px|A matte stainless Desert Eagle MK I - .357 Magnum.]]&lt;br /&gt;
[[File:Darkness II Deserteagle.jpg|500px|thumb|none| Jackie with a Desert Eagle in his left hand. Also note the [[Uzi]] in his right hand.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Micro Uzi== &lt;br /&gt;
[[Micro Uzi|Micro Uzis]] can be seen in the hands of hitmen in the subway.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol02.jpg|thumb|none|300px|Micro Uzi with 32 round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:Darkness2_Series_70 2.jpg|500px|thumb|none|The hitmen to the left and right are armed with the Micro Uzis]]&lt;br /&gt;
&lt;br /&gt;
[[File:Darkness II Uzi.JPG|500px|thumb|none|Jackie holds a Micro Uzi with a suprising two-handed grip.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP==&lt;br /&gt;
[[Heckler &amp;amp; Koch UMP|UMPs]] are used by Jackie and gangsters in a recent trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[File:Darkness_II_UMP_%26_Revolver.jpg|500px|thumb|none|Jackie demonstrates that two guns are better than one with a UMP in his right hand.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Darkness_II_UMP_2.jpg|500px|thumb|none|A half-man experiences flight along with his subgun after Jackie's flings a fan blade at him.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7==&lt;br /&gt;
Jackie uses two [[Heckler &amp;amp; Koch MP7|MP7s]] with red-dot sights in the latest trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎ |thumb|none|350px|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Darkness_II_MP7s.jpg|500px|thumb|none|Jackie hoists a thug up...]]&lt;br /&gt;
&lt;br /&gt;
[[File:Darkness_II_MP7_2.jpg|500px|thumb|none|...before he turns said thug into paint. Notice how the bullets lack the bottle neck of real 4.6mm cartrides.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Jackie can be seen using a [[Remington 870]] with a shell rack and a picatinny rail in a screenshot releases following the announcement of the release date. A recent trailer has Jackie use one without the rail and that has the ejection port on the left side.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg |thumb|none|500px|Remington 870 - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Darkness_II_Shotgun.jpg|500px|thumb|none|Jackie with a customized shotgun.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Darkness II Shotgun 2.JPG|500px|thumb|none|Jackie firing the Remington 870.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Darkness_II_870.jpg|500px|thumb|none|Jackie racks the pump on a plain 870 before a car hits him.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: First-Person Shooter]]&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==Unknown Assault Rifle==&lt;br /&gt;
A presumably bullpup assault rifle can be seen for a split second in the latest trailer. The weapon resembles an [[L85|L85A2]] or a [[FAMAS]].&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|none|350px|L85A2 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|350px|FAMAS - 5.56x45mm. ]]&lt;br /&gt;
&lt;br /&gt;
[[image:Darkness_II_BullpupAR.jpg|thumb|none|500px|The muzzle and handguard of the rifle resemble an L85]]&lt;br /&gt;
&lt;br /&gt;
[[image:Darkness_II_BullpupAR_2.jpg|thumb|none|500px|It appears the magazine is in front of the grip. ''Right in front of it''.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AK-74|AKS-74U]] appears as &amp;quot;Kalashnikov&amp;quot;.&lt;br /&gt;
[[File:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:Darkness II AK.JPG|thumb|none|400px|Jackie with a AKS-74U.]]&lt;/div&gt;</summary>
		<author><name>Flavio</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Darkness_II_Deserteagle.jpg&amp;diff=472050</id>
		<title>File:Darkness II Deserteagle.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Darkness_II_Deserteagle.jpg&amp;diff=472050"/>
		<updated>2011-10-16T19:54:51Z</updated>

		<summary type="html">&lt;p&gt;Flavio: Category: Screenshot
Darkness II, The&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Screenshot]]&lt;br /&gt;
[[Darkness II, The]]&lt;/div&gt;</summary>
		<author><name>Flavio</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Flavio&amp;diff=470431</id>
		<title>User talk:Flavio</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Flavio&amp;diff=470431"/>
		<updated>2011-10-13T18:54:07Z</updated>

		<summary type="html">&lt;p&gt;Flavio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Creating pages ==&lt;br /&gt;
&lt;br /&gt;
Before you create a page, please make sure you watch the spelling before you save it.   Also, please follow the proper formatting as spelled out in the [[Rules, Standards and Principles]] page.   Thanks. --[[User:Ben41|Ben41]] 00:15, 1 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Spec Ops page problem ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Regarding the Spec Ops page, again, you need to watch how you capitalize the title of the page before you create.  --[[User:Ben41|Ben41]] 00:48, 14 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Don't forget to put a category on each uploaded image. ==&lt;br /&gt;
&lt;br /&gt;
Screenshots should at least have &amp;lt;nowiki&amp;gt;[[Category: Screenshot]]&amp;lt;/nowiki&amp;gt; in the description box, and preferrably also a link to the page the image will be featured on. So for the new Goldeneye you'd drop this into the box:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[[GoldenEye 007 (2010)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[[Category: Screenshot]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Minus the nowiki tags, obviously). [[User:Evil Tim|Evil Tim]] 13:44, 13 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Ok, sorry. The next time I'll do it.--[[User:Flavio|Flavio]] 13:54, 13 October 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Flavio</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=470421</id>
		<title>GoldenEye 007 (2010)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=470421"/>
		<updated>2011-10-13T18:46:35Z</updated>

		<summary type="html">&lt;p&gt;Flavio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Incomplete}}&lt;br /&gt;
[[Image:Goldenwii .jpg|thumb|right|300px|''GoldenEye 007'' (2010)]]&lt;br /&gt;
&lt;br /&gt;
This video game is the reimagining of the legendary ''[[GoldenEye 007]]'' and it stars [[Daniel Craig]] as [[James Bond]] instead of [[Pierce Brosnan]] who originally starred in the ''[[GoldenEye]]'' film. All of the weapons were shown with their proper names in the first trailers, but the final game uses fictional names, like most other ''James Bond'' games.&lt;br /&gt;
&lt;br /&gt;
A 360/PS3 version, titled ''Goldeneye: Reloaded'', is currently in the works.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
=== Walther P99 ===&lt;br /&gt;
The [[Walther P99]] serves as James Bond's weapon of choice, instead of the classic [[Walther PPK]] (as the &amp;quot;PP7&amp;quot;) he used in the original ''[[GoldenEye 007]]''. It can be fitted with a removable suppressor. When Bond reloads (no matter how many rounds there are still in the magazine) the slide locks back. It looks like he is racking the slide, but he is really releasing the slide like many people do with Glocks. It also has Glock-style sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg‎|thumb|none|350px|Walther P99 - 9x19mm]]&lt;br /&gt;
[[Image:GE2010_P99.jpg‎|thumb|none|450px|Walther P99 in the game. Notice the white-outlined rear sight, popular with Glock pistols, but available on the European P99 only.]]&lt;br /&gt;
[[Image:P99-suppressing.jpg‎|thumb|none|450px|Bond suppresses his Walther P99 while sneaking behind an opponent.]]&lt;br /&gt;
[[Image:GoldenEye-007-P99-knock.jpg|thumb|none|450px|Bond pistol whips an opponent with his Walther P99.]]&lt;br /&gt;
[[Image:GE2010 - Bond and P99.jpg|thumb|none|450px|James Bond with his Walther P99.]]&lt;br /&gt;
[[Image:Enemies-in-cradle.jpg|thumb|none|450px|The Walther P99 as it appears in ''Goldeneye Reloaded''.]]&lt;br /&gt;
[[Image:P7Silenced 105-700x470.jpg|thumb|none|450px|Bond suppresses his Walther P99 while sneaking behind an opponent in ''Goldeneye Reloaded''.]]&lt;br /&gt;
[[Image:Goldeneye007reloadedeneP99sight.jpg|thumb|none|450px|The P99's sight picture, from ''Goldeneye Reloaded''.]]&lt;br /&gt;
&lt;br /&gt;
=== Tokarev TT-33 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33 Pistol]] appears frequently in the hands of Russian troops and Zukovsky's bodyguards in the earlier missions, renamed the &amp;quot;Torka T3.&amp;quot;  General Arkady Ourumov uses one to perform the faked execution of Alec Trevelyan. Oddly, although the execution is faked, blood spurts out of Trevelyan's head when he is &amp;quot;shot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips.]]&lt;br /&gt;
[[Image:Goldeneye007reloadedenetokarev.jpg|thumb|none|450px|Bond holds a Tokarev TT33 in ''Goldeneye Reloaded''.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch USP45 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP]] .45 appears in the hands of enemies in several missions, called the &amp;quot;Hawksman M5A&amp;quot; in-game.  Sometimes, it can be found with a laser sight.  Strangely, it's always modeled with the aiming module, but it's only functional on some guns . Also, every time the gun is reloaded, empty or not, the slide locks back upon the removal of the magazine, a fresh one is loaded in, then Bond thumbs the slide catch, snapping it forward, this is likely for the &amp;quot;dramatic&amp;quot; effect of the game, possibly adding to the &amp;quot;panic&amp;quot; of a quick reload. &amp;quot;USP&amp;quot; and &amp;quot;.45 Auto&amp;quot; can be barely seen written on the slide.&lt;br /&gt;
 &lt;br /&gt;
[[Image:HK-USP.jpg|350px|thumb|none|Heckler &amp;amp; Koch USP]]&lt;br /&gt;
[[Image:USP_GE2010.jpg|thumb|none|450px|Heckler &amp;amp; Koch equipped with laser in the game, look carefully and you can see &amp;quot;USP .45 Auto&amp;quot; on the slide.]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta 93R ===&lt;br /&gt;
The [[Beretta 93R]] machine-pistol, called the &amp;quot;Kunara V&amp;quot; in-game, was first glimpsed in multiplayer mode in the debut trailer. It shows up in the hands of enemies in the Bunker and Depot levels. It replicates a mistake made with the original game's Walther PPK, showing the hammer attached to the back of the slide.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R 9x19mm]]&lt;br /&gt;
[[Image:M93R GE2010.jpg|thumb|450px|none|Beretta 93R in the game. Note the hammer is oddly built into the slide (a mistake made with the original game's Walther PPK), as well as the red dot replacing the white dot on the slide; a rather serious error in mechanical terms, since it would mean the &amp;quot;fire&amp;quot; position would have the safety engaged.]]&lt;br /&gt;
[[File:Goldeneyereloaded93r.jpg|thumb|450px|none|Beretta 93R in ''Goldeneye Reloaded'']]&lt;br /&gt;
&lt;br /&gt;
=== Golden Gun ===&lt;br /&gt;
Scaramanga's famous [[Golden Gun]] has appeared in every video game in the same franchise except ''[[Tomorrow Never Dies (VG)|Tomorrow Never Dies]]'' and ''[[007: Quantum of Solace (VG)|Quantum of Solace]]''. Appears only in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldengun.jpg|thumb|none|350px|Francisco Scaramanga's Golden Gun]]&lt;br /&gt;
[[Image:GoldenGun2010.jpg‎|thumb|none|450px|Golden Gun appears in the multiplayer while Jaws is holding his AK-47.]]&lt;br /&gt;
[[File:Goldeneyereloadedgoldengun.jpg|thumb|none|450px| Reloading the Golden Gun in ''Goldeneye Reloaded'']]&lt;br /&gt;
=== Smith &amp;amp; Wesson Model 29 (Nickel finish) ===&lt;br /&gt;
(Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] is believed to be in the game as the elusive &amp;quot;Wolfe .44.&amp;quot; Some evidence suggests its a Model 29, It has a large barrel, It's a .44 Magnum, and the Model 29 comes in a nickel finish as well as blued. It is the second most powerful gun in the game, behind the Golden Gun. The pistol features a nickel finish and kills enemies in one shot if it is placed at the abdomen or above. One can be found sitting on Valentin Zukovsky's table behind the desk in his office in the nightclub level, presumably this is his personal sidearm. &lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W29.jpg‎|thumb|none|350px|Smith &amp;amp; Wesson Model 29 with nickel finish .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A3 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is called the &amp;quot;Sigmus 9&amp;quot; and can be found in many levels, sometimes with a suppressor, an M68 Aimpoint sight, or an ACOG scope. Bond pulls the charging handle after every reload rather than performing the more usual &amp;quot;HK slap&amp;quot; reload. While this isn't incorrect per se, MP5 manuals note that it can be difficult to insert a fully-loaded magazine with the bolt closed, which is why the magazine is usually inserted with the charging handle pulled back and locked.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3_StockCollapsed.jpg|350px|thumb|none|Heckler &amp;amp; Koch MP5A3 9x19mm]]&lt;br /&gt;
[[Image:Ge2010_mp5_1.jpg|450px|thumb|none|Heckler &amp;amp; Koch MP5A3 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5K ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] also appears alongside its larger relative, simply labeled the &amp;quot;Sigmus&amp;quot; and equipped with a 20-round magazine.  The differences between the two weapons is difficult to pick up due to their similar models and the fact that they make the same sound effect; the smaller capacity and the lack of a butt on the &amp;quot;Sigmus 9&amp;quot; model when reloading are the main giveaways.  A snow-covered MP5K can be found in the first Severnaya mission, misleading some to think it has arctic camouflage. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - version with SEF Plastic Trigger Pack - 9x19mm]]&lt;br /&gt;
[[Image:MP5 GE2010.jpg|thumb|none|450px|A shorter MP5 in the game.]]&lt;br /&gt;
[[File:Goldeneyereloadedmp5k.jpg|thumb|none|450px| MP5K as it appears in ''Goldeneye Reloaded''.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP7 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]], referred to as the &amp;quot;Stauger UA-1,&amp;quot; appears in the Runway, Archives, and Cradle missions.  It can be found with an unknown red dot sight, a suppressor, or an ACOG scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
=== FN P90 ===&lt;br /&gt;
The [[FN P90]] appears in single- and multiplayer, called the &amp;quot;Vargen FH-7.&amp;quot;  Its magazine capacity has been reduced from the original game's 80 to the correct 50, but it still sports an incredible rate of fire.  It can sometimes be found with a red dot sight or a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg‎|thumb|none|350px|FN P90 5.7x28mm]]&lt;br /&gt;
[[Image:GoldenEye-007-FN-P90-shot.jpg‎|thumb|none|450px|FN P90 in the game]]&lt;br /&gt;
&lt;br /&gt;
=== TDI Vector === &lt;br /&gt;
The [[TDI Vector]] submachine gun is used by Janus thugs in the Bunker and Statue missions, referred to in-game as the &amp;quot;Strata SV-400.&amp;quot;  It can sometimes be found with an EOTech sight attached. &lt;br /&gt;
&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|350px|Prototype TDI Kriss Super V Vector SMG, .45 ACP]]&lt;br /&gt;
[[Image:Vector_GE2010.jpg|thumb|none|450px|The TDI Vector in the game.]]&lt;br /&gt;
[[File:Goldeneyereloadedtdi.jpg|thumb|none|450px| The TDI Vector in ''Goldeneye Reloaded''.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
=== AK-47 ===&lt;br /&gt;
Guards at the Arkhangelsk Dam carry [[AK-47]]s, which 007 can pick up from slain foes and use for himself. Russian infantry in many other levels also carry the weapon, sometimes with a Kobra red dot sight attached. It should also be noted that the in-game AK-47 has the ribbed receiver cover of the [[AK-47#AKM|AKM]] instead of the original AK-47's smooth receiver cover.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg‎|thumb|none|350px|AK-47 7.62x39mm]]&lt;br /&gt;
[[Image:GE2010_AK47.jpg‎|thumb|none|450px|AK-47 in the game]]&lt;br /&gt;
[[Image:AK47Reloaded.jpg‎|thumb|none|450px|Reloading the AK-47 in ''Goldeneye Reloaded''.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 933 ===&lt;br /&gt;
The [[M16 rifle series#Colt Model 933|Colt Model 933]], called the &amp;quot;Terralite 3&amp;quot; in-game, is found in the Jungle mission, much like the AR-33 in the original.  It sometimes comes with an ACOG scope, suppressor, or EOTech sight attached. Strangely, the weapon has no rear sights inside the carrying handle.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4commando.jpg|thumb|none|350px|Colt Model 933 5.56x45mm]]&lt;br /&gt;
[[Image:Colt_Model_933_GE2010.jpg|thumb|none|450px|Colt Model 933 in the game]]&lt;br /&gt;
&lt;br /&gt;
=== FN SCAR-H ===&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] is seen at various points throughout the game, most often by Janus thugs; in-game, it's called the &amp;quot;Kallos TT9.&amp;quot; It can sometimes be found with an EOTech sight, an ACOG scope, or an [[FN EGLM]] grenade launcher. Its magazine erroneously carries 30 rounds instead of the actual 20.  &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg‎|thumb|none|350px|FN SCAR-H 7.62x51mm NATO with M68 Aimpoint red dot scope and Grippod foregrip]]&lt;br /&gt;
[[Image:Ge2010_SCAR.jpg‎|thumb|none|450px|FN SCAR-H in the game]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36C ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckelr &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]], referred to as the &amp;quot;Anova DP3&amp;quot; in-game, is frequently carried by the masked elite guards that show up when enemies are alerted to Bond's presence. It can be found with an EOTech sight, an ACOG scope, a laser aiming module, or a [[Heckler &amp;amp; Koch AG36 Grenade Launcher|Heckler &amp;amp; Koch AG-36]] grenade launcher. &lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C 5.56x45mm with RIS foregrip]]&lt;br /&gt;
[[Image:GE2010_G36C.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C in the game]]&lt;br /&gt;
[[File:Goldeneyereloadedg36.jpg|thumb|none|450px| G36C in ''Goldeneye Reloaded''.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Tavor TAR-21 === &lt;br /&gt;
The [[Tavor TAR-21 rifle series|TAR-21]] appears in the hands of Janus thugs in Statue Park and the Nigerian Solar plant, referred to in-game as the &amp;quot;Ivana Spec-R.&amp;quot;  It can be found with a suppressor, a laser sight, or an EOTech sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|350px|IMI Tavor TAR-21 with Kimber Mepro red dot sight 5.56x45mm]]&lt;br /&gt;
[[Image:Tavor GE2010.jpg|thumb|none|450px|TAR-21 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== SVD Dragunov ===&lt;br /&gt;
The [[SVD Dragunov]] only appears in the Dam mission in single player, equipped with a silencer and thermal sights. It first appeared in the debut trailer with its original name, but the final game calls it the &amp;quot;Pavlov ASR.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD_Rifle.jpg‎|thumb|none|350px|SVD Dragunov 7.62x54mm R]]&lt;br /&gt;
[[Image:Dragunov_GE2010.jpg‎|thumb|none|450px|SVD Dragunov in the game]]&lt;br /&gt;
&lt;br /&gt;
=== Walther WA 2000 ===&lt;br /&gt;
This [[Walther WA 2000]] sniper rifle can be found in the Surface, Bunker and Carrier missions (in a display case), usually with a suppressor.  Ammo is very scarce, as no enemies carry it. &lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|350px|Walther WA 2000, .300 Winchester Magnum]]&lt;br /&gt;
[[Image:WA2000Game.jpg|thumb|none|450px|WA2000 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Accuracy International Arctic Warfare === &lt;br /&gt;
An unknown version of the [[Accuracy International Arctic Warfare series|Arctic Warfare]] sniper rifle appears as the &amp;quot;Gambit CP-208.&amp;quot;  It can be found with or without a silencer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|350px|Accuracy International AW 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch SL8 === &lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch SL8|SL8]] variant of the G36 appears as the &amp;quot;Talon HL-450&amp;quot;, with a 10 round magazine and treated exclusively as a sniper rifle.  It can be found with or without a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSL8Tactical.jpg|thumb|none|350px|Heckler &amp;amp; Koch SL8 Tactical Match Rifle - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=== SIG SG 550 SR ===&lt;br /&gt;
The [[SIG SG 550#SIG SG 550 SR|550 SR]] sniper rifle variant of the SIG SG 550 appears as the &amp;quot;Toros AV-400.&amp;quot;  It can be found in an out-of-the-way weapons cache in the final mission, Cradle. &lt;br /&gt;
&lt;br /&gt;
[[Image:550sniper.jpg|thumb|none|350px|SIG SG 550 SR, 5.56x45m NATO]]&lt;br /&gt;
&lt;br /&gt;
==Shotgun==&lt;br /&gt;
=== Franchi SPAS-12 ===&lt;br /&gt;
The [[Franchi SPAS-12]] has returned once more previously featured in ''[[007: Nightfire|NightFire]]'' and ''[[007: Everything or Nothing|Everything or Nothing]]'' video games. It appears to be in its pump action mode with the foldable stock up. It is called the &amp;quot;Drumhead Type-12&amp;quot; in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi12.jpg|350px|thumb|none|Franchi SPAS-12 Short Barreled Version - 12 Gauge]]&lt;br /&gt;
[[Image:SPAS_in_GE2010.jpg|thumb|none|450px|Franchi SPAS 12 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== FN Tactical Police === &lt;br /&gt;
The [[FN Tactical Police]] shotgun appears in the game as the &amp;quot;PT-9 Interdictus&amp;quot;, used by Russian troops and OMON teams in the St. Petersburg Military Archives, as well as Trevelyan's troops at the Nigerian Cradle installation.  It was one of several weapons originally shown with its actual name in early trailers, before receiving a fictional one in the final game.  Its presence in the Archives mission may well be a reference to the fact that the beta version of the original Goldeneye's Archives had the Shotgun as an obtainable weapon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn tactical police-1-.jpg|thumb|none|400px|FN Tactical Police - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
=== Ithaca 37 ===&lt;br /&gt;
&lt;br /&gt;
A sawed-off [[Ithaca 37]] appears in-game as the &amp;quot;Sly 2020.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[Image:Ithaca_m37sawedoff.jpg|thumb|350px|none|Ithaca 37 12 gauge with sawed-off stock and barrel - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== USAS-12 Shotgun ===&lt;br /&gt;
The Daewoo [[USAS-12 Shotgun]] appears in-game as the &amp;quot;Masterson M557&amp;quot;, equipped with an erroneous 12-round drum magazine.  Various Janus troops wield it against Bond, especially in later missions. &lt;br /&gt;
&lt;br /&gt;
[[Image:Usas-12.jpg|thumb|none|400px|USAS-12 w/ 20-round drum - 12-gauge]]&lt;br /&gt;
[[Image:Masterson GE2010.jpg|thumb|none|450px|USAS-12 Shotgun in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Winchester 1300 ===&lt;br /&gt;
The Wincheester 1300, appears in this game under the name of the &amp;quot;Segs 550&amp;quot;, and has an improved sight quite like the version that appears in the game [[Call of Duty 4: Modern Warfare]]. &lt;br /&gt;
[[Image:Win1300Defender.jpg|thumb|none|400px| Winchester 1300 defender - 12 Gauge]]&lt;br /&gt;
[[File:Goldeneyereloadedsegs.jpg|thumb|none|450px| Winchester 1300 defender as it appears in ''Goldeneye Reloaded''.]]&lt;br /&gt;
&lt;br /&gt;
==Rocket Launcher==&lt;br /&gt;
=== RPG-7===&lt;br /&gt;
The sole rocket launcher in the game is the [[RPG-7]], referred to as the &amp;quot;MJR-409&amp;quot; in-game.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|none|thumb|400px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPG GE2010.jpg|thumb|none|450px|RPG-7 in the game]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Flavio</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=470403</id>
		<title>GoldenEye 007 (2010)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_007_(2010)&amp;diff=470403"/>
		<updated>2011-10-13T18:30:11Z</updated>

		<summary type="html">&lt;p&gt;Flavio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Incomplete}}&lt;br /&gt;
[[Image:Goldenwii .jpg|thumb|right|300px|''GoldenEye 007'' (2010)]]&lt;br /&gt;
&lt;br /&gt;
This video game is the reimagining of the legendary ''[[GoldenEye 007]]'' and it stars [[Daniel Craig]] as [[James Bond]] instead of [[Pierce Brosnan]] who originally starred in the ''[[GoldenEye]]'' film. All of the weapons were shown with their proper names in the first trailers, but the final game uses fictional names, like most other ''James Bond'' games.&lt;br /&gt;
&lt;br /&gt;
A 360/PS3 version, titled ''Goldeneye: Reloaded'', is currently in the works.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''GoldenEye 007'':'''&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
=== Walther P99 ===&lt;br /&gt;
The [[Walther P99]] serves as James Bond's weapon of choice, instead of the classic [[Walther PPK]] (as the &amp;quot;PP7&amp;quot;) he used in the original ''[[GoldenEye 007]]''. It can be fitted with a removable suppressor. When Bond reloads (no matter how many rounds there are still in the magazine) the slide locks back. It looks like he is racking the slide, but he is really releasing the slide like many people do with Glocks. It also has Glock-style sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg‎|thumb|none|350px|Walther P99 - 9x19mm]]&lt;br /&gt;
[[Image:GE2010_P99.jpg‎|thumb|none|450px|Walther P99 in the game. Notice the white-outlined rear sight, popular with Glock pistols, but available on the European P99 only.]]&lt;br /&gt;
[[Image:P99-suppressing.jpg‎|thumb|none|450px|Bond suppresses his Walther P99 while sneaking behind an opponent.]]&lt;br /&gt;
[[Image:GoldenEye-007-P99-knock.jpg|thumb|none|450px|Bond pistol whips an opponent with his Walther P99.]]&lt;br /&gt;
[[Image:GE2010 - Bond and P99.jpg|thumb|none|450px|James Bond with his Walther P99.]]&lt;br /&gt;
[[Image:Enemies-in-cradle.jpg|thumb|none|450px|The Walther P99 as it appears in ''Goldeneye Reloaded''.]]&lt;br /&gt;
[[Image:P7Silenced 105-700x470.jpg|thumb|none|450px|Bond suppresses his Walther P99 while sneaking behind an opponent in ''Goldeneye Reloaded''.]]&lt;br /&gt;
[[Image:Goldeneye007reloadedeneP99sight.jpg|thumb|none|450px|The P99's sight picture, from ''Goldeneye Reloaded''.]]&lt;br /&gt;
&lt;br /&gt;
=== Tokarev TT-33 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33 Pistol]] appears frequently in the hands of Russian troops and Zukovsky's bodyguards in the earlier missions, renamed the &amp;quot;Torka T3.&amp;quot;  General Arkady Ourumov uses one to perform the faked execution of Alec Trevelyan. Oddly, although the execution is faked, blood spurts out of Trevelyan's head when he is &amp;quot;shot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips.]]&lt;br /&gt;
[[Image:Goldeneye007reloadedenetokarev.jpg|thumb|none|450px|Bond holds a Tokarev TT33 in ''Goldeneye Reloaded''.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch USP45 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP]] .45 appears in the hands of enemies in several missions, called the &amp;quot;Hawksman M5A&amp;quot; in-game.  Sometimes, it can be found with a laser sight.  Strangely, it's always modeled with the aiming module, but it's only functional on some guns . Also, every time the gun is reloaded, empty or not, the slide locks back upon the removal of the magazine, a fresh one is loaded in, then Bond thumbs the slide catch, snapping it forward, this is likely for the &amp;quot;dramatic&amp;quot; effect of the game, possibly adding to the &amp;quot;panic&amp;quot; of a quick reload. &amp;quot;USP&amp;quot; and &amp;quot;.45 Auto&amp;quot; can be barely seen written on the slide.&lt;br /&gt;
 &lt;br /&gt;
[[Image:HK-USP.jpg|350px|thumb|none|Heckler &amp;amp; Koch USP]]&lt;br /&gt;
[[Image:USP_GE2010.jpg|thumb|none|450px|Heckler &amp;amp; Koch equipped with laser in the game, look carefully and you can see &amp;quot;USP .45 Auto&amp;quot; on the slide.]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta 93R ===&lt;br /&gt;
The [[Beretta 93R]] machine-pistol, called the &amp;quot;Kunara V&amp;quot; in-game, was first glimpsed in multiplayer mode in the debut trailer. It shows up in the hands of enemies in the Bunker and Depot levels. It replicates a mistake made with the original game's Walther PPK, showing the hammer attached to the back of the slide.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R 9x19mm]]&lt;br /&gt;
[[Image:M93R GE2010.jpg|thumb|450px|none|Beretta 93R in the game. Note the hammer is oddly built into the slide (a mistake made with the original game's Walther PPK), as well as the red dot replacing the white dot on the slide; a rather serious error in mechanical terms, since it would mean the &amp;quot;fire&amp;quot; position would have the safety engaged.]]&lt;br /&gt;
&lt;br /&gt;
=== Golden Gun ===&lt;br /&gt;
Scaramanga's famous [[Golden Gun]] has appeared in every video game in the same franchise except ''[[Tomorrow Never Dies (VG)|Tomorrow Never Dies]]'' and ''[[007: Quantum of Solace (VG)|Quantum of Solace]]''. Appears only in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldengun.jpg|thumb|none|350px|Francisco Scaramanga's Golden Gun]]&lt;br /&gt;
[[Image:GoldenGun2010.jpg‎|thumb|none|450px|Golden Gun appears in the multiplayer while Jaws is holding his AK-47.]]&lt;br /&gt;
&lt;br /&gt;
=== Smith &amp;amp; Wesson Model 29 (Nickel finish) ===&lt;br /&gt;
(Unconfirmed)&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] is believed to be in the game as the elusive &amp;quot;Wolfe .44.&amp;quot; Some evidence suggests its a Model 29, It has a large barrel, It's a .44 Magnum, and the Model 29 comes in a nickel finish as well as blued. It is the second most powerful gun in the game, behind the Golden Gun. The pistol features a nickel finish and kills enemies in one shot if it is placed at the abdomen or above. One can be found sitting on Valentin Zukovsky's table behind the desk in his office in the nightclub level, presumably this is his personal sidearm. &lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W29.jpg‎|thumb|none|350px|Smith &amp;amp; Wesson Model 29 with nickel finish .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A3 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is called the &amp;quot;Sigmus 9&amp;quot; and can be found in many levels, sometimes with a suppressor, an M68 Aimpoint sight, or an ACOG scope. Bond pulls the charging handle after every reload rather than performing the more usual &amp;quot;HK slap&amp;quot; reload. While this isn't incorrect per se, MP5 manuals note that it can be difficult to insert a fully-loaded magazine with the bolt closed, which is why the magazine is usually inserted with the charging handle pulled back and locked.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3_StockCollapsed.jpg|350px|thumb|none|Heckler &amp;amp; Koch MP5A3 9x19mm]]&lt;br /&gt;
[[Image:Ge2010_mp5_1.jpg|450px|thumb|none|Heckler &amp;amp; Koch MP5A3 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5K ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] also appears alongside its larger relative, simply labeled the &amp;quot;Sigmus&amp;quot; and equipped with a 20-round magazine.  The differences between the two weapons is difficult to pick up due to their similar models and the fact that they make the same sound effect; the smaller capacity and the lack of a butt on the &amp;quot;Sigmus 9&amp;quot; model when reloading are the main giveaways.  A snow-covered MP5K can be found in the first Severnaya mission, misleading some to think it has arctic camouflage. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - version with SEF Plastic Trigger Pack - 9x19mm]]&lt;br /&gt;
[[Image:MP5 GE2010.jpg|thumb|none|450px|A shorter MP5 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP7 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]], referred to as the &amp;quot;Stauger UA-1,&amp;quot; appears in the Runway, Archives, and Cradle missions.  It can be found with an unknown red dot sight, a suppressor, or an ACOG scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
=== FN P90 ===&lt;br /&gt;
The [[FN P90]] appears in single- and multiplayer, called the &amp;quot;Vargen FH-7.&amp;quot;  Its magazine capacity has been reduced from the original game's 80 to the correct 50, but it still sports an incredible rate of fire.  It can sometimes be found with a red dot sight or a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg‎|thumb|none|350px|FN P90 5.7x28mm]]&lt;br /&gt;
[[Image:GoldenEye-007-FN-P90-shot.jpg‎|thumb|none|450px|FN P90 in the game]]&lt;br /&gt;
&lt;br /&gt;
=== TDI Vector === &lt;br /&gt;
The [[TDI Vector]] submachine gun is used by Janus thugs in the Bunker and Statue missions, referred to in-game as the &amp;quot;Strata SV-400.&amp;quot;  It can sometimes be found with an EOTech sight attached. &lt;br /&gt;
&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|350px|Prototype TDI Kriss Super V Vector SMG, .45 ACP]]&lt;br /&gt;
[[Image:Vector_GE2010.jpg|thumb|none|450px|The TDI Vector in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
=== AK-47 ===&lt;br /&gt;
Guards at the Arkhangelsk Dam carry [[AK-47]]s, which 007 can pick up from slain foes and use for himself. Russian infantry in many other levels also carry the weapon, sometimes with a Kobra red dot sight attached. It should also be noted that the in-game AK-47 has the ribbed receiver cover of the [[AK-47#AKM|AKM]] instead of the original AK-47's smooth receiver cover.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg‎|thumb|none|350px|AK-47 7.62x39mm]]&lt;br /&gt;
[[Image:GE2010_AK47.jpg‎|thumb|none|450px|AK-47 in the game]]&lt;br /&gt;
[[Image:AK47Reloaded.jpg‎|thumb|none|450px|Reloading the AK-47 in ''Goldeneye Reloaded''.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 933 ===&lt;br /&gt;
The [[M16 rifle series#Colt Model 933|Colt Model 933]], called the &amp;quot;Terralite 3&amp;quot; in-game, is found in the Jungle mission, much like the AR-33 in the original.  It sometimes comes with an ACOG scope, suppressor, or EOTech sight attached. Strangely, the weapon has no rear sights inside the carrying handle.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4commando.jpg|thumb|none|350px|Colt Model 933 5.56x45mm]]&lt;br /&gt;
[[Image:Colt_Model_933_GE2010.jpg|thumb|none|450px|Colt Model 933 in the game]]&lt;br /&gt;
&lt;br /&gt;
=== FN SCAR-H ===&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] is seen at various points throughout the game, most often by Janus thugs; in-game, it's called the &amp;quot;Kallos TT9.&amp;quot; It can sometimes be found with an EOTech sight, an ACOG scope, or an [[FN EGLM]] grenade launcher. Its magazine erroneously carries 30 rounds instead of the actual 20.  &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg‎|thumb|none|350px|FN SCAR-H 7.62x51mm NATO with M68 Aimpoint red dot scope and Grippod foregrip]]&lt;br /&gt;
[[Image:Ge2010_SCAR.jpg‎|thumb|none|450px|FN SCAR-H in the game]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36C ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckelr &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]], referred to as the &amp;quot;Anova DP3&amp;quot; in-game, is frequently carried by the masked elite guards that show up when enemies are alerted to Bond's presence. It can be found with an EOTech sight, an ACOG scope, a laser aiming module, or a [[Heckler &amp;amp; Koch AG36 Grenade Launcher|Heckler &amp;amp; Koch AG-36]] grenade launcher. &lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C 5.56x45mm with RIS foregrip]]&lt;br /&gt;
[[Image:GE2010_G36C.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C in the game]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Tavor TAR-21 === &lt;br /&gt;
The [[Tavor TAR-21 rifle series|TAR-21]] appears in the hands of Janus thugs in Statue Park and the Nigerian Solar plant, referred to in-game as the &amp;quot;Ivana Spec-R.&amp;quot;  It can be found with a suppressor, a laser sight, or an EOTech sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|350px|IMI Tavor TAR-21 with Kimber Mepro red dot sight 5.56x45mm]]&lt;br /&gt;
[[Image:Tavor GE2010.jpg|thumb|none|450px|TAR-21 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== SVD Dragunov ===&lt;br /&gt;
The [[SVD Dragunov]] only appears in the Dam mission in single player, equipped with a silencer and thermal sights. It first appeared in the debut trailer with its original name, but the final game calls it the &amp;quot;Pavlov ASR.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD_Rifle.jpg‎|thumb|none|350px|SVD Dragunov 7.62x54mm R]]&lt;br /&gt;
[[Image:Dragunov_GE2010.jpg‎|thumb|none|450px|SVD Dragunov in the game]]&lt;br /&gt;
&lt;br /&gt;
=== Walther WA 2000 ===&lt;br /&gt;
This [[Walther WA 2000]] sniper rifle can be found in the Surface, Bunker and Carrier missions (in a display case), usually with a suppressor.  Ammo is very scarce, as no enemies carry it. &lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|350px|Walther WA 2000, .300 Winchester Magnum]]&lt;br /&gt;
[[Image:WA2000Game.jpg|thumb|none|450px|WA2000 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Accuracy International Arctic Warfare === &lt;br /&gt;
An unknown version of the [[Accuracy International Arctic Warfare series|Arctic Warfare]] sniper rifle appears as the &amp;quot;Gambit CP-208.&amp;quot;  It can be found with or without a silencer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|350px|Accuracy International AW 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch SL8 === &lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch SL8|SL8]] variant of the G36 appears as the &amp;quot;Talon HL-450&amp;quot;, with a 10 round magazine and treated exclusively as a sniper rifle.  It can be found with or without a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSL8Tactical.jpg|thumb|none|350px|Heckler &amp;amp; Koch SL8 Tactical Match Rifle - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=== SIG SG 550 SR ===&lt;br /&gt;
The [[SIG SG 550#SIG SG 550 SR|550 SR]] sniper rifle variant of the SIG SG 550 appears as the &amp;quot;Toros AV-400.&amp;quot;  It can be found in an out-of-the-way weapons cache in the final mission, Cradle. &lt;br /&gt;
&lt;br /&gt;
[[Image:550sniper.jpg|thumb|none|350px|SIG SG 550 SR, 5.56x45m NATO]]&lt;br /&gt;
&lt;br /&gt;
==Shotgun==&lt;br /&gt;
=== Franchi SPAS-12 ===&lt;br /&gt;
The [[Franchi SPAS-12]] has returned once more previously featured in ''[[007: Nightfire|NightFire]]'' and ''[[007: Everything or Nothing|Everything or Nothing]]'' video games. It appears to be in its pump action mode with the foldable stock up. It is called the &amp;quot;Drumhead Type-12&amp;quot; in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi12.jpg|350px|thumb|none|Franchi SPAS-12 Short Barreled Version - 12 Gauge]]&lt;br /&gt;
[[Image:SPAS_in_GE2010.jpg|thumb|none|450px|Franchi SPAS 12 in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== FN Tactical Police === &lt;br /&gt;
The [[FN Tactical Police]] shotgun appears in the game as the &amp;quot;PT-9 Interdictus&amp;quot;, used by Russian troops and OMON teams in the St. Petersburg Military Archives, as well as Trevelyan's troops at the Nigerian Cradle installation.  It was one of several weapons originally shown with its actual name in early trailers, before receiving a fictional one in the final game.  Its presence in the Archives mission may well be a reference to the fact that the beta version of the original Goldeneye's Archives had the Shotgun as an obtainable weapon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn tactical police-1-.jpg|thumb|none|400px|FN Tactical Police - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
=== Ithaca 37 ===&lt;br /&gt;
&lt;br /&gt;
A sawed-off [[Ithaca 37]] appears in-game as the &amp;quot;Sly 2020.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[Image:Ithaca_m37sawedoff.jpg|thumb|350px|none|Ithaca 37 12 gauge with sawed-off stock and barrel - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== USAS-12 Shotgun ===&lt;br /&gt;
The Daewoo [[USAS-12 Shotgun]] appears in-game as the &amp;quot;Masterson M557&amp;quot;, equipped with an erroneous 12-round drum magazine.  Various Janus troops wield it against Bond, especially in later missions. &lt;br /&gt;
&lt;br /&gt;
[[Image:Usas-12.jpg|thumb|none|400px|USAS-12 w/ 20-round drum - 12-gauge]]&lt;br /&gt;
[[Image:Masterson GE2010.jpg|thumb|none|450px|USAS-12 Shotgun in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== Winchester 1300 ===&lt;br /&gt;
The Wincheester 1300, appears in this game under the name of the &amp;quot;Segs 550&amp;quot;, and has an improved sight quite like the version that appears in the game [[Call of Duty 4: Modern Warfare]]. &lt;br /&gt;
[[Image:Win1300Defender.jpg|thumb|none|400px| Winchester 1300 defender - 12 Gauge]]&lt;br /&gt;
[[File:Goldeneyereloadedsegs.jpg|thumb|none|450px| Winchester 1300 defender as it appears in ''Goldeneye Reloaded'']]&lt;br /&gt;
&lt;br /&gt;
==Rocket Launcher==&lt;br /&gt;
=== RPG-7===&lt;br /&gt;
The sole rocket launcher in the game is the [[RPG-7]], referred to as the &amp;quot;MJR-409&amp;quot; in-game.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|none|thumb|400px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPG GE2010.jpg|thumb|none|450px|RPG-7 in the game]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Flavio</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Heckler_%26_Koch_P9S&amp;diff=467485</id>
		<title>Heckler &amp; Koch P9S</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Heckler_%26_Koch_P9S&amp;diff=467485"/>
		<updated>2011-10-08T14:21:35Z</updated>

		<summary type="html">&lt;p&gt;Flavio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Heckler &amp;amp; Koch P9S appears in the Following Movies and is used by the Following Actors:'''&lt;br /&gt;
[[Image:Hk-p9s-1.jpg|thumb|right|400px|Heckler &amp;amp; Koch P9S - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=== Movies ===&lt;br /&gt;
* ''[[Star Chamber, The|The Star Chamber]]'' (1983)&lt;br /&gt;
&lt;br /&gt;
* A thug in ''[[Black Rain]]'' (1989)&lt;br /&gt;
&lt;br /&gt;
* [[Alex Colon]] as Jose Patina, [[Denzel Washington]] as Chief Xavier Quinn, and [[M. Emmet Walsh]] as Miller in ''[[Mighty Quinn, The|The Mighty Quinn]]'' (with and without suppressor).&lt;br /&gt;
&lt;br /&gt;
* [[Sean Bean]] as Sean Miller and [[Harrison Ford]] as Jack Ryan in ''[[Patriot Games]]''&lt;br /&gt;
&lt;br /&gt;
* [[Arnold Schwarzenegger]] as Harry Tasker in ''[[True Lies]]''&lt;br /&gt;
&lt;br /&gt;
* A thug in ''[[Snatch]]''&lt;br /&gt;
&lt;br /&gt;
* [[Ed O'Ross]] in ''[[Red Heat]]''&lt;br /&gt;
&lt;br /&gt;
* [[Steven Seagal]] in ''[[Above the Law]]''&lt;br /&gt;
&lt;br /&gt;
* [[Willem Dafoe]] in ''[[To Live and Die in L.A.]]'' (fitted with suppressor)&lt;br /&gt;
&lt;br /&gt;
* [[Peter Weller]] as Officer Alex Murphy and Detroit Police Officers in ''[[RoboCop]]''&lt;br /&gt;
&lt;br /&gt;
* [[John Glover]] in ''[[52 Pickup]]''&lt;br /&gt;
&lt;br /&gt;
* [[Denis Forest]] as Sweet Eddie in ''[[The Mask]]''&lt;br /&gt;
&lt;br /&gt;
* [[Jeff Bridges]] as Matt Scudder in ''[[8 Million Ways to Die]]''&lt;br /&gt;
&lt;br /&gt;
* [[Julia Roberts]] in ''[[Sleeping with the Enemy]]''&lt;br /&gt;
&lt;br /&gt;
* [[Robert Urich]] as Ruben Castle in ''[[Endangered Species]]'' (1982)&lt;br /&gt;
&lt;br /&gt;
* Thugs in ''[[The Expendables]]''&lt;br /&gt;
&lt;br /&gt;
* Thugs in ''[[The Mechanic (2011)]]''&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
* [[Fred Dryer]] as Det. Rick Hunter in ''[[Hunter]]''&lt;br /&gt;
&lt;br /&gt;
* [[David Hasselhoff]] as Michael Knight in ''[[Knight Rider]]'' (episode: &amp;quot;Knights In Disgrace&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* Various characters in ''[[A-Team, The| The A-Team]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Professionals (TV Series), The|The Professionals]]''&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
* ''[[Darkness, The| The Darkness]] ''&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Pistol]]&lt;/div&gt;</summary>
		<author><name>Flavio</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Counter-Strike:_Global_Offensive&amp;diff=452828</id>
		<title>Counter-Strike: Global Offensive</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Counter-Strike:_Global_Offensive&amp;diff=452828"/>
		<updated>2011-08-29T15:39:04Z</updated>

		<summary type="html">&lt;p&gt;Flavio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:Counter-Strike_Global_Offensive.jpg|thumb|right|450px|Counter-Strike: Global Offensive (2012)]]&lt;br /&gt;
&lt;br /&gt;
''Counter-Strike: Global Offensive'' (also known as ''CS:GO'') is the latest installment of the Counter-Strike series, which is scheduled to be released in 2012. The game in developed by Valve Software and Hidden Path Entertainment to the PC, Xbox 360, PS3 and Mac OS X. The most notable changes being the new weapons and that all the weapons have their ejection ports on the correct side.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the upcoming video game, Counter-Strike: Global Offensive:'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Heckler &amp;amp; Koch P2000 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP Tactical|H&amp;amp;K USP Tactical]] has been replaced with the [[Heckler &amp;amp; Koch P2000|H&amp;amp;K P2000]]'s 9mm variant.&lt;br /&gt;
[[Image:P2000_9.jpg|thumb|none|325px|Heckler &amp;amp; Koch P2000 - 9x19mm]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-25-51-37.jpg|thumb|none|600px|The P2000 in-game.]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-26-29-67.jpg|thumb|none|600px|The pistols buy-menu for the Counter-Terrorists.  The P2000 is in the first slot.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18 ==&lt;br /&gt;
A [[Glock 18]] (possibly a full-auto converted Glock 17) was seen at the buying menu in the official trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|Glock 17 (3rd Gen) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P250 Compact ==&lt;br /&gt;
The [[SIG-Sauer P228]] has been replaced with the [[SIG-Sauer P250#SIG P250 Compact|P250 Compact]], chambered for either .40 S&amp;amp;W or .357 SIG.&lt;br /&gt;
[[Image:SIG P250c right.JPG|thumb|350px|none|SIG-Sauer P250 Compact - 9x19mm.]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-25-27-51.jpg|thumb|600px|none|The P250 as it appears in-game.]]&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
&lt;br /&gt;
A current model [[FN Five-seveN]] was seen at the buying menu in the official trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN USG - 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
== IMI Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
A [[Desert Eagle#Desert Eagle Mark XIX|Desert Eagle]] was seen at the buying menu in the official trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
&lt;br /&gt;
Duel [[Beretta 92FS]]s, called &amp;quot;Duel Berettas&amp;quot;, were seen at the buying menu in the official trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
== Advanced Taser M26 ==&lt;br /&gt;
An [[Taser|Advanced Taser M26]] was seen at the buying menu in the official trailer as the ''Zeus 27'', and is used in-game for non-lethal takedowns.&lt;br /&gt;
&lt;br /&gt;
[[Image:AdvancedM26.jpg|thumb|none|300px|Advanced Taser M26.]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-33-34-35.jpg|thumb|none|600px|The ''Zeus 27'' in-game.]]&lt;br /&gt;
&lt;br /&gt;
= Sub Machine Guns =&lt;br /&gt;
== Brügger &amp;amp; Thomet MP-9  ==&lt;br /&gt;
A [[Brügger &amp;amp; Thomet MP-9]] was seen used by the player in the official trailer, distinguished by its rails.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|300px|Brügger &amp;amp; Thomet MP-9 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
== Hekcler &amp;amp; Koch MP5 ==&lt;br /&gt;
An [[Heckler &amp;amp; Koch MP5]] (possible MP5A3 Navy-style) was seen at the buying menu in the official trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash PP-19 Bizon ==&lt;br /&gt;
A [[Izhmash PP-19 Bizon]] is seen on a player's back.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|450px|Early PP-19 Bizon - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-25-27-51.jpg|thumb|600px|none|PP-19 Bizon on a player's back.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] was seen at the buying menu in the official trailer. &lt;br /&gt;
&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
== Colt Model 933 ==&lt;br /&gt;
A [[Colt Model 933]] was used by the player in the official trailer, fitted with a flip-up rear iron sight and a railed handguard; but currently the world-model and the buying menu icon are incorrectly the [[M4A1]]s with carrying-handles from [[Counter-Strike: Source]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|none|450px|Colt Model 933 with stock extended - 5.56x45mm]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-24-57-46.jpg|thumb|none|600px|The M933 as it appears in CS:GO]]&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
An [[AK-47]] was seen used by the player in the official trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|450px|Type I AK-47, hybrid stamped/milled receiver with prototype slab sided magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A3 ==&lt;br /&gt;
Replacing the [[Steyr AUG| Steyr AUG A1]] is the more recent A3 variant, with an unknown low-zoom optic.&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|450px| Steyr AUG A3 - 5.56x45mm]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-27-32-21.jpg|thumb|none|600px|AUG A3 with unknown optical sight.]]&lt;br /&gt;
&lt;br /&gt;
== GIAT FAMAS F1 ==&lt;br /&gt;
A [[FAMAS| FAMAS F1]] was seen at the buying menu in the official trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|450px|FAMAS-F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
== FN SSR Mk 20 Mod 0 ==&lt;br /&gt;
The [[FN SCAR|SSR Mk 20 Mod 0]] was see at the buying menu in the official trailer, designated as the &amp;quot;SCAR-20&amp;quot;.&lt;br /&gt;
[[Image:SSR Mk.20 Mod.0.jpg|thumb|none|500px|FN SSR Mk 20 Mod 0  - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== IWI Galil ACE 21==&lt;br /&gt;
The [[Galil ARM]] has been put out to pasture and replaced by the new Galil ACE, specifically the model 21, identified by its short barrel.  It's seen fitted with an Kimber Mepro red dot sight, which will most likely be unusable.&lt;br /&gt;
[[Image:20pwjec.jpg|thumb|none|400px|IWI Gaill ACE 21 - 5.56x45mm.]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-25-13-48.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== Accuracy International Arctic Warfare Magnum ==&lt;br /&gt;
An [[Accuracy International Arctic Warfare Magnum]] was seen used by the player in the official trailer, also at the buying menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy_International_Arctic_WarfareM_-_Psg_90.jpg|thumb|none|500px|Accuracy International AWSM - .338 Lapua Magnum.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr SSG 08 ==&lt;br /&gt;
A Steyr SSG 08 was seen at he buying menu in the official trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Steyr SSG 08.jpg|thumb|none|500px|Steyr SSG 08 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
==Benelli Nova==&lt;br /&gt;
The [[ Benelli Nova]] shotgun was seen at the buying menu in the official trailer. Called simply “Nova”.&lt;br /&gt;
[[File:STE-WPR.jpg |thumb|none|500px| Benelli Nova 12 Gauge.]]&lt;br /&gt;
[[File:CS GO shotguns and lmgs.JPG |thumb|none|500px| Shotguns and Light machineguns menu. The Benelli Nova is in the first slot.]]&lt;br /&gt;
==Benelli M4==&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns| Benelli M4]] shotgun returns as 'XM1014'.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 with 7-shot tube - 12 Gauge]]&lt;br /&gt;
== Remington 870==&lt;br /&gt;
A sawed off [[Remington Model 870 Shotgun| Remington 870]] shotgun can be seen in the official trailer.&lt;br /&gt;
[[Image:SawnoffShotgun2.jpg|thumb|none|400px|Remington 870 with sawed off barrel and stock - 12 Gauge]]&lt;br /&gt;
[[File:CS GO remington.JPG|thumb|none|400px|Sawed off Remington 870 in game.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== FN M249-E2 SAW ==&lt;br /&gt;
An [[M249]] was seen at the buying menu in the official trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|M249-E2 SAW with a 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==IMI Negev==&lt;br /&gt;
The [[IMI Negev]] can be seen in the buying menu in the official trailer.&lt;br /&gt;
[[Image:NegevLMG.jpg|thumb|none|400px|IMI Negev with 200-round cloth ammo bag, 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Flavio</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Counter-Strike:_Global_Offensive&amp;diff=452827</id>
		<title>Counter-Strike: Global Offensive</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Counter-Strike:_Global_Offensive&amp;diff=452827"/>
		<updated>2011-08-29T15:36:20Z</updated>

		<summary type="html">&lt;p&gt;Flavio: /* Remington 870 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:Counter-Strike_Global_Offensive.jpg|thumb|right|450px|Counter-Strike: Global Offensive (2012)]]&lt;br /&gt;
&lt;br /&gt;
''Counter-Strike: Global Offensive'' (also known as ''CS:GO'') is the latest installment of the Counter-Strike series, which is scheduled to be released in 2012. The game in developed by Valve Software and Hidden Path Entertainment to the PC, Xbox 360, PS3 and Mac OS X. The most notable changes being the new weapons and that all the weapons have their ejection ports on the correct side.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the upcoming video game, Counter-Strike: Global Offensive:'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Heckler &amp;amp; Koch P2000 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP Tactical|H&amp;amp;K USP Tactical]] has been replaced with the [[Heckler &amp;amp; Koch P2000|H&amp;amp;K P2000]]'s 9mm variant.&lt;br /&gt;
[[Image:P2000_9.jpg|thumb|none|325px|Heckler &amp;amp; Koch P2000 - 9x19mm]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-25-51-37.jpg|thumb|none|600px|The P2000 in-game.]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-26-29-67.jpg|thumb|none|600px|The pistols buy-menu for the Counter-Terrorists.  The P2000 is in the first slot.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18 ==&lt;br /&gt;
A [[Glock 18]] (possibly a full-auto converted Glock 17) was seen at the buying menu in the official trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|Glock 17 (3rd Gen) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P250 Compact ==&lt;br /&gt;
The [[SIG-Sauer P228]] has been replaced with the [[SIG-Sauer P250#SIG P250 Compact|P250 Compact]], chambered for either .40 S&amp;amp;W or .357 SIG.&lt;br /&gt;
[[Image:SIG P250c right.JPG|thumb|350px|none|SIG-Sauer P250 Compact - 9x19mm.]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-25-27-51.jpg|thumb|600px|none|The P250 as it appears in-game.]]&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
&lt;br /&gt;
A current model [[FN Five-seveN]] was seen at the buying menu in the official trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN USG - 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
== IMI Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
A [[Desert Eagle#Desert Eagle Mark XIX|Desert Eagle]] was seen at the buying menu in the official trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
&lt;br /&gt;
Duel [[Beretta 92FS]]s, called &amp;quot;Duel Berettas&amp;quot;, were seen at the buying menu in the official trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
== Advanced Taser M26 ==&lt;br /&gt;
An [[Taser|Advanced Taser M26]] was seen at the buying menu in the official trailer as the ''Zeus 27'', and is used in-game for non-lethal takedowns.&lt;br /&gt;
&lt;br /&gt;
[[Image:AdvancedM26.jpg|thumb|none|300px|Advanced Taser M26.]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-33-34-35.jpg|thumb|none|600px|The ''Zeus 27'' in-game.]]&lt;br /&gt;
&lt;br /&gt;
= Sub Machine Guns =&lt;br /&gt;
== Brügger &amp;amp; Thomet MP-9  ==&lt;br /&gt;
A [[Brügger &amp;amp; Thomet MP-9]] was seen used by the player in the official trailer, distinguished by its rails.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|300px|Brügger &amp;amp; Thomet MP-9 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
== Hekcler &amp;amp; Koch MP5 ==&lt;br /&gt;
An [[Heckler &amp;amp; Koch MP5]] (possible MP5A3 Navy-style) was seen at the buying menu in the official trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash PP-19 Bizon ==&lt;br /&gt;
A [[Izhmash PP-19 Bizon]] is seen on a player's back.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|450px|Early PP-19 Bizon - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-25-27-51.jpg|thumb|600px|none|PP-19 Bizon on a player's back.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] was seen at the buying menu in the official trailer. &lt;br /&gt;
&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
== Colt Model 933 ==&lt;br /&gt;
A [[Colt Model 933]] was used by the player in the official trailer, fitted with a flip-up rear iron sight and a railed handguard; but currently the world-model and the buying menu icon are incorrectly the [[M4A1]]s with carrying-handles from [[Counter-Strike: Source]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|none|450px|Colt Model 933 with stock extended - 5.56x45mm]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-24-57-46.jpg|thumb|none|600px|The M933 as it appears in CS:GO]]&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
An [[AK-47]] was seen used by the player in the official trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|450px|Type I AK-47, hybrid stamped/milled receiver with prototype slab sided magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A3 ==&lt;br /&gt;
Replacing the [[Steyr AUG| Steyr AUG A1]] is the more recent A3 variant, with an unknown low-zoom optic.&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|450px| Steyr AUG A3 - 5.56x45mm]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-27-32-21.jpg|thumb|none|600px|AUG A3 with unknown optical sight.]]&lt;br /&gt;
&lt;br /&gt;
== GIAT FAMAS F1 ==&lt;br /&gt;
A [[FAMAS| FAMAS F1]] was seen at the buying menu in the official trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|450px|FAMAS-F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
== FN SSR Mk 20 Mod 0 ==&lt;br /&gt;
The [[FN SCAR|SSR Mk 20 Mod 0]] was see at the buying menu in the official trailer, designated as the &amp;quot;SCAR-20&amp;quot;.&lt;br /&gt;
[[Image:SSR Mk.20 Mod.0.jpg|thumb|none|500px|FN SSR Mk 20 Mod 0  - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== IWI Galil ACE 21==&lt;br /&gt;
The [[Galil ARM]] has been put out to pasture and replaced by the new Galil ACE, specifically the model 21, identified by its short barrel.  It's seen fitted with an Kimber Mepro red dot sight, which will most likely be unusable.&lt;br /&gt;
[[Image:20pwjec.jpg|thumb|none|400px|IWI Gaill ACE 21 - 5.56x45mm.]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-25-13-48.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== Accuracy International Arctic Warfare Magnum ==&lt;br /&gt;
An [[Accuracy International Arctic Warfare Magnum]] was seen used by the player in the official trailer, also at the buying menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy_International_Arctic_WarfareM_-_Psg_90.jpg|thumb|none|500px|Accuracy International AWSM - .338 Lapua Magnum.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr SSG 08 ==&lt;br /&gt;
A Steyr SSG 08 was seen at he buying menu in the official trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Steyr SSG 08.jpg|thumb|none|500px|Steyr SSG 08 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
==Benelli Nova==&lt;br /&gt;
The [[ Benelli Nova]] shotgun was seen at the buying menu in the official trailer. Called simply “Nova”.&lt;br /&gt;
[[File:STE-WPR.jpg |thumb|none|500px| Benelli Nova 12 Gauge.]]&lt;br /&gt;
[[File:CS GO shotguns and lmgs.JPG |thumb|none|500px| Shotguns and Light machineguns menu. The Benelli Nova is in the first slot.]]&lt;br /&gt;
==Benelli M4==&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns| Benelli M4]] shotgun returns as 'XM1014'.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 with 7-shot tube - 12 Gauge]]&lt;br /&gt;
== Remington 870==&lt;br /&gt;
A sawed off [[Remington Model 870 Shotgun| Remington 870]] shotgun can be seen in the official trailer.&lt;br /&gt;
[[Image:SawnoffShotgun2.jpg|thumb|none|400px|Remington 870 with sawed off barrel and stock - 12 Gauge]]&lt;br /&gt;
[[File:CS GO remington.JPG|thumb|none|400px|Sawed off Remington 870 in game.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== FN M249-E2 SAW ==&lt;br /&gt;
An [[M249]] was seen at the buying menu in the official trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|M249-E2 SAW with a 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Flavio</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Counter-Strike:_Global_Offensive&amp;diff=452826</id>
		<title>Counter-Strike: Global Offensive</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Counter-Strike:_Global_Offensive&amp;diff=452826"/>
		<updated>2011-08-29T15:35:58Z</updated>

		<summary type="html">&lt;p&gt;Flavio: /* Remington 870 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:Counter-Strike_Global_Offensive.jpg|thumb|right|450px|Counter-Strike: Global Offensive (2012)]]&lt;br /&gt;
&lt;br /&gt;
''Counter-Strike: Global Offensive'' (also known as ''CS:GO'') is the latest installment of the Counter-Strike series, which is scheduled to be released in 2012. The game in developed by Valve Software and Hidden Path Entertainment to the PC, Xbox 360, PS3 and Mac OS X. The most notable changes being the new weapons and that all the weapons have their ejection ports on the correct side.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the upcoming video game, Counter-Strike: Global Offensive:'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Heckler &amp;amp; Koch P2000 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP Tactical|H&amp;amp;K USP Tactical]] has been replaced with the [[Heckler &amp;amp; Koch P2000|H&amp;amp;K P2000]]'s 9mm variant.&lt;br /&gt;
[[Image:P2000_9.jpg|thumb|none|325px|Heckler &amp;amp; Koch P2000 - 9x19mm]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-25-51-37.jpg|thumb|none|600px|The P2000 in-game.]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-26-29-67.jpg|thumb|none|600px|The pistols buy-menu for the Counter-Terrorists.  The P2000 is in the first slot.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18 ==&lt;br /&gt;
A [[Glock 18]] (possibly a full-auto converted Glock 17) was seen at the buying menu in the official trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|Glock 17 (3rd Gen) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P250 Compact ==&lt;br /&gt;
The [[SIG-Sauer P228]] has been replaced with the [[SIG-Sauer P250#SIG P250 Compact|P250 Compact]], chambered for either .40 S&amp;amp;W or .357 SIG.&lt;br /&gt;
[[Image:SIG P250c right.JPG|thumb|350px|none|SIG-Sauer P250 Compact - 9x19mm.]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-25-27-51.jpg|thumb|600px|none|The P250 as it appears in-game.]]&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
&lt;br /&gt;
A current model [[FN Five-seveN]] was seen at the buying menu in the official trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN USG - 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
== IMI Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
A [[Desert Eagle#Desert Eagle Mark XIX|Desert Eagle]] was seen at the buying menu in the official trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
&lt;br /&gt;
Duel [[Beretta 92FS]]s, called &amp;quot;Duel Berettas&amp;quot;, were seen at the buying menu in the official trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
== Advanced Taser M26 ==&lt;br /&gt;
An [[Taser|Advanced Taser M26]] was seen at the buying menu in the official trailer as the ''Zeus 27'', and is used in-game for non-lethal takedowns.&lt;br /&gt;
&lt;br /&gt;
[[Image:AdvancedM26.jpg|thumb|none|300px|Advanced Taser M26.]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-33-34-35.jpg|thumb|none|600px|The ''Zeus 27'' in-game.]]&lt;br /&gt;
&lt;br /&gt;
= Sub Machine Guns =&lt;br /&gt;
== Brügger &amp;amp; Thomet MP-9  ==&lt;br /&gt;
A [[Brügger &amp;amp; Thomet MP-9]] was seen used by the player in the official trailer, distinguished by its rails.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|300px|Brügger &amp;amp; Thomet MP-9 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
== Hekcler &amp;amp; Koch MP5 ==&lt;br /&gt;
An [[Heckler &amp;amp; Koch MP5]] (possible MP5A3 Navy-style) was seen at the buying menu in the official trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash PP-19 Bizon ==&lt;br /&gt;
A [[Izhmash PP-19 Bizon]] is seen on a player's back.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|450px|Early PP-19 Bizon - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-25-27-51.jpg|thumb|600px|none|PP-19 Bizon on a player's back.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] was seen at the buying menu in the official trailer. &lt;br /&gt;
&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
== Colt Model 933 ==&lt;br /&gt;
A [[Colt Model 933]] was used by the player in the official trailer, fitted with a flip-up rear iron sight and a railed handguard; but currently the world-model and the buying menu icon are incorrectly the [[M4A1]]s with carrying-handles from [[Counter-Strike: Source]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|none|450px|Colt Model 933 with stock extended - 5.56x45mm]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-24-57-46.jpg|thumb|none|600px|The M933 as it appears in CS:GO]]&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
An [[AK-47]] was seen used by the player in the official trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|450px|Type I AK-47, hybrid stamped/milled receiver with prototype slab sided magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A3 ==&lt;br /&gt;
Replacing the [[Steyr AUG| Steyr AUG A1]] is the more recent A3 variant, with an unknown low-zoom optic.&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|450px| Steyr AUG A3 - 5.56x45mm]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-27-32-21.jpg|thumb|none|600px|AUG A3 with unknown optical sight.]]&lt;br /&gt;
&lt;br /&gt;
== GIAT FAMAS F1 ==&lt;br /&gt;
A [[FAMAS| FAMAS F1]] was seen at the buying menu in the official trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|450px|FAMAS-F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
== FN SSR Mk 20 Mod 0 ==&lt;br /&gt;
The [[FN SCAR|SSR Mk 20 Mod 0]] was see at the buying menu in the official trailer, designated as the &amp;quot;SCAR-20&amp;quot;.&lt;br /&gt;
[[Image:SSR Mk.20 Mod.0.jpg|thumb|none|500px|FN SSR Mk 20 Mod 0  - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== IWI Galil ACE 21==&lt;br /&gt;
The [[Galil ARM]] has been put out to pasture and replaced by the new Galil ACE, specifically the model 21, identified by its short barrel.  It's seen fitted with an Kimber Mepro red dot sight, which will most likely be unusable.&lt;br /&gt;
[[Image:20pwjec.jpg|thumb|none|400px|IWI Gaill ACE 21 - 5.56x45mm.]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-25-13-48.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== Accuracy International Arctic Warfare Magnum ==&lt;br /&gt;
An [[Accuracy International Arctic Warfare Magnum]] was seen used by the player in the official trailer, also at the buying menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy_International_Arctic_WarfareM_-_Psg_90.jpg|thumb|none|500px|Accuracy International AWSM - .338 Lapua Magnum.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr SSG 08 ==&lt;br /&gt;
A Steyr SSG 08 was seen at he buying menu in the official trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Steyr SSG 08.jpg|thumb|none|500px|Steyr SSG 08 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
==Benelli Nova==&lt;br /&gt;
The [[ Benelli Nova]] shotgun was seen at the buying menu in the official trailer. Called simply “Nova”.&lt;br /&gt;
[[File:STE-WPR.jpg |thumb|none|500px| Benelli Nova 12 Gauge.]]&lt;br /&gt;
[[File:CS GO shotguns and lmgs.JPG |thumb|none|500px| Shotguns and Light machineguns menu. The Benelli Nova is in the first slot.]]&lt;br /&gt;
==Benelli M4==&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns| Benelli M4]] shotgun returns as 'XM1014'.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 with 7-shot tube - 12 Gauge]]&lt;br /&gt;
== Remington 870==&lt;br /&gt;
A sawed off [[Remington Model 870 Shotgun| Remington 870]] shotgun can be seen in the official trailer.&lt;br /&gt;
[[Image:SawnoffShotgun2.jpg|thumb|none|400px|Remington 870 with sawed off barrel and stock - 12 Gauge]]&lt;br /&gt;
[[File:CS GO remington.JPG|none|400px|Sawed off Remington 870 in game.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== FN M249-E2 SAW ==&lt;br /&gt;
An [[M249]] was seen at the buying menu in the official trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|M249-E2 SAW with a 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Flavio</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Counter-Strike:_Global_Offensive&amp;diff=452825</id>
		<title>Counter-Strike: Global Offensive</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Counter-Strike:_Global_Offensive&amp;diff=452825"/>
		<updated>2011-08-29T15:35:18Z</updated>

		<summary type="html">&lt;p&gt;Flavio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:Counter-Strike_Global_Offensive.jpg|thumb|right|450px|Counter-Strike: Global Offensive (2012)]]&lt;br /&gt;
&lt;br /&gt;
''Counter-Strike: Global Offensive'' (also known as ''CS:GO'') is the latest installment of the Counter-Strike series, which is scheduled to be released in 2012. The game in developed by Valve Software and Hidden Path Entertainment to the PC, Xbox 360, PS3 and Mac OS X. The most notable changes being the new weapons and that all the weapons have their ejection ports on the correct side.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the upcoming video game, Counter-Strike: Global Offensive:'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Heckler &amp;amp; Koch P2000 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP Tactical|H&amp;amp;K USP Tactical]] has been replaced with the [[Heckler &amp;amp; Koch P2000|H&amp;amp;K P2000]]'s 9mm variant.&lt;br /&gt;
[[Image:P2000_9.jpg|thumb|none|325px|Heckler &amp;amp; Koch P2000 - 9x19mm]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-25-51-37.jpg|thumb|none|600px|The P2000 in-game.]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-26-29-67.jpg|thumb|none|600px|The pistols buy-menu for the Counter-Terrorists.  The P2000 is in the first slot.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18 ==&lt;br /&gt;
A [[Glock 18]] (possibly a full-auto converted Glock 17) was seen at the buying menu in the official trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|Glock 17 (3rd Gen) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P250 Compact ==&lt;br /&gt;
The [[SIG-Sauer P228]] has been replaced with the [[SIG-Sauer P250#SIG P250 Compact|P250 Compact]], chambered for either .40 S&amp;amp;W or .357 SIG.&lt;br /&gt;
[[Image:SIG P250c right.JPG|thumb|350px|none|SIG-Sauer P250 Compact - 9x19mm.]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-25-27-51.jpg|thumb|600px|none|The P250 as it appears in-game.]]&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
&lt;br /&gt;
A current model [[FN Five-seveN]] was seen at the buying menu in the official trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN USG - 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
== IMI Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
A [[Desert Eagle#Desert Eagle Mark XIX|Desert Eagle]] was seen at the buying menu in the official trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
&lt;br /&gt;
Duel [[Beretta 92FS]]s, called &amp;quot;Duel Berettas&amp;quot;, were seen at the buying menu in the official trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
== Advanced Taser M26 ==&lt;br /&gt;
An [[Taser|Advanced Taser M26]] was seen at the buying menu in the official trailer as the ''Zeus 27'', and is used in-game for non-lethal takedowns.&lt;br /&gt;
&lt;br /&gt;
[[Image:AdvancedM26.jpg|thumb|none|300px|Advanced Taser M26.]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-33-34-35.jpg|thumb|none|600px|The ''Zeus 27'' in-game.]]&lt;br /&gt;
&lt;br /&gt;
= Sub Machine Guns =&lt;br /&gt;
== Brügger &amp;amp; Thomet MP-9  ==&lt;br /&gt;
A [[Brügger &amp;amp; Thomet MP-9]] was seen used by the player in the official trailer, distinguished by its rails.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|300px|Brügger &amp;amp; Thomet MP-9 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
== Hekcler &amp;amp; Koch MP5 ==&lt;br /&gt;
An [[Heckler &amp;amp; Koch MP5]] (possible MP5A3 Navy-style) was seen at the buying menu in the official trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash PP-19 Bizon ==&lt;br /&gt;
A [[Izhmash PP-19 Bizon]] is seen on a player's back.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|450px|Early PP-19 Bizon - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-25-27-51.jpg|thumb|600px|none|PP-19 Bizon on a player's back.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] was seen at the buying menu in the official trailer. &lt;br /&gt;
&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
== Colt Model 933 ==&lt;br /&gt;
A [[Colt Model 933]] was used by the player in the official trailer, fitted with a flip-up rear iron sight and a railed handguard; but currently the world-model and the buying menu icon are incorrectly the [[M4A1]]s with carrying-handles from [[Counter-Strike: Source]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|none|450px|Colt Model 933 with stock extended - 5.56x45mm]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-24-57-46.jpg|thumb|none|600px|The M933 as it appears in CS:GO]]&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
An [[AK-47]] was seen used by the player in the official trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|450px|Type I AK-47, hybrid stamped/milled receiver with prototype slab sided magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A3 ==&lt;br /&gt;
Replacing the [[Steyr AUG| Steyr AUG A1]] is the more recent A3 variant, with an unknown low-zoom optic.&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|450px| Steyr AUG A3 - 5.56x45mm]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-27-32-21.jpg|thumb|none|600px|AUG A3 with unknown optical sight.]]&lt;br /&gt;
&lt;br /&gt;
== GIAT FAMAS F1 ==&lt;br /&gt;
A [[FAMAS| FAMAS F1]] was seen at the buying menu in the official trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|450px|FAMAS-F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
== FN SSR Mk 20 Mod 0 ==&lt;br /&gt;
The [[FN SCAR|SSR Mk 20 Mod 0]] was see at the buying menu in the official trailer, designated as the &amp;quot;SCAR-20&amp;quot;.&lt;br /&gt;
[[Image:SSR Mk.20 Mod.0.jpg|thumb|none|500px|FN SSR Mk 20 Mod 0  - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== IWI Galil ACE 21==&lt;br /&gt;
The [[Galil ARM]] has been put out to pasture and replaced by the new Galil ACE, specifically the model 21, identified by its short barrel.  It's seen fitted with an Kimber Mepro red dot sight, which will most likely be unusable.&lt;br /&gt;
[[Image:20pwjec.jpg|thumb|none|400px|IWI Gaill ACE 21 - 5.56x45mm.]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-25-13-48.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== Accuracy International Arctic Warfare Magnum ==&lt;br /&gt;
An [[Accuracy International Arctic Warfare Magnum]] was seen used by the player in the official trailer, also at the buying menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy_International_Arctic_WarfareM_-_Psg_90.jpg|thumb|none|500px|Accuracy International AWSM - .338 Lapua Magnum.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr SSG 08 ==&lt;br /&gt;
A Steyr SSG 08 was seen at he buying menu in the official trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Steyr SSG 08.jpg|thumb|none|500px|Steyr SSG 08 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
==Benelli Nova==&lt;br /&gt;
The [[ Benelli Nova]] shotgun was seen at the buying menu in the official trailer. Called simply “Nova”.&lt;br /&gt;
[[File:STE-WPR.jpg |thumb|none|500px| Benelli Nova 12 Gauge.]]&lt;br /&gt;
[[File:CS GO shotguns and lmgs.JPG |thumb|none|500px| Shotguns and Light machineguns menu. The Benelli Nova is in the first slot.]]&lt;br /&gt;
==Benelli M4==&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns| Benelli M4]] shotgun returns as 'XM1014'.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 with 7-shot tube - 12 Gauge]]&lt;br /&gt;
== Remington 870==&lt;br /&gt;
A sawed off [[Remington Model 870 Shotgun| Remington 870]] shotgun can be seen in the official trailer.&lt;br /&gt;
[[Image:SawnoffShotgun2.jpg|thumb|none|400px|Remington 870 with sawed off barrel and stock - 12 Gauge]]&lt;br /&gt;
[[File:CS GO remington.JPG|none|400px| Sawed off Remington 870 in game.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== FN M249-E2 SAW ==&lt;br /&gt;
An [[M249]] was seen at the buying menu in the official trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|M249-E2 SAW with a 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Flavio</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ghost_Recon:_Future_Soldier&amp;diff=452542</id>
		<title>Ghost Recon: Future Soldier</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ghost_Recon:_Future_Soldier&amp;diff=452542"/>
		<updated>2011-08-28T21:35:05Z</updated>

		<summary type="html">&lt;p&gt;Flavio: /* Heckler &amp;amp; Koch MP7A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:GRFW.jpg|thumb|right|500px|''Ghost Recon: Future Soldier'' (2012)]]&lt;br /&gt;
'''NOTE: This page is ONLY FOR REAL-LIFE FIREARMS, for fictional weaponry in the game see [[Talk:Ghost Recon: Future Soldier|the discussion page]].'''&lt;br /&gt;
&lt;br /&gt;
'''The following guns appear in the forthcoming game:'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
The operatives at the Russian Special Forces headquarters have [[MP5]]s.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:GRFW-MP5.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[MP7|H&amp;amp;K MP7A1]] is used by a Ghost Operative codenamed &amp;quot;30K&amp;quot;. It can also be seen in the E3 2011 trailer on the back of a Ghost sniper.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 - 4.7x30mm]]&lt;br /&gt;
[[Image:GRFS-MP7.jpg|thumb|none|600px|30K with his MP7A1.]]&lt;br /&gt;
[[Image:GRFS-MP7A1.jpg|thumb|none|600px|Suppressed MP7A1 during weapon selection.]]&lt;br /&gt;
[[File:GRFS-MP7customization.JPG|thumb|none|600px|MP7A1 in customization.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] will be one of the usable submachine guns in the game. It is seen used by Ghosts in various screenshots and gameplay videos.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|Transformational Defense Industries Vector - .45 ACP]]&lt;br /&gt;
[[Image:GRFS-Vector-ConceptArt.jpg|thumb|none|600px|A Ghost fires his Vector in a promotional shot. Despite being suppressed the gun produces large muzzle flash. Also note how he is not holding onto the fore-grip.]]&lt;br /&gt;
[[Image:GRFS-ACR&amp;amp;Vector-1.jpg|thumb|none|600px|The Ghost wearing the baseball cap (background, left) holds a Vector.]]&lt;br /&gt;
[[Image:GRFS-ACR&amp;amp;Vector-2.jpg|thumb|none|600px|Suppressed TDI Vector used by one of the Ghost operatives (background, center).]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Bushmaster/Remington ACR==&lt;br /&gt;
The [[Bushmaster ACR|ACR]] can be seen in the E3 2011 presentation. It is also used by the Ghost team during the Africa mission.&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster/Remington ACR Carbine - 5.56x45mm/7.62x39mm]]&lt;br /&gt;
[[Image:GRFS-ACR-1.jpg|thumb|none|600px|ACR with various attachments.]]&lt;br /&gt;
[[Image:GRFS-ACR-2.jpg|thumb|none|600px|ACR exposed showing the insane customization options available such as stock, magazine, barrel, gas system, side rails, top rails and many more.]]&lt;br /&gt;
[[Image:GRFS-ACR-3.jpg|thumb|none|600px|ACR optimized for CQB, with fore-grip, LAM, scope and stock folded.]]&lt;br /&gt;
[[Image:GRFS-ACR&amp;amp;Vector-1.jpg|thumb|none|600px|The Ghost holds his ACR.]]&lt;br /&gt;
[[Image:GRFS-ACR&amp;amp;Vector-2.jpg|thumb|none|600px|Nice detail on the ACR.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AN-94 &amp;quot;Abakan&amp;quot;==&lt;br /&gt;
The [[AN-94]] can be seen in the E3 2010 gameplay demo. It is used by Russian Ultranationalists.&lt;br /&gt;
[[Image:An94-1.jpg|400px|thumb|none|Izhmash AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:GRFS-AN94.jpg|thumb|none|600px|AN-94 in the hands of a Russian guard.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L22A1==&lt;br /&gt;
The [[Enfield L85 rifle series#L22#L22A1|Enfield L22A1]] can be seen during weapon selection. Is mislabeled as &amp;quot;L22A2&amp;quot;.&lt;br /&gt;
[[Image:Sa80A2-l22a2.jpg|400px|thumb|none|L22A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS-L22A1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
The [[Remington MSR]] (Modular Sniper Rifle) can be seen for a few seconds during weapon selection. One of the Ghost Operatives can be seen using it in the latest trailer.&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with AAC Titan suppressor - .338 Lapua Magnum, .338 Normal Magnum, .300 Winchester Magnum, 7.62x51 NATO]]&lt;br /&gt;
[[Image:GRFS-MSR.jpg|thumb|none|600px|MSR during weapon selection.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
Fired by Ghost Recon operative codename Pepper to kill Ivan Illitch Kerenski. It might be some futuristic version of the [[Barrett M82|M107]] because the magazine looks too small.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[Image:GRFW-M82.jpg|thumb|none|600px|Pepper fires the M107.]]&lt;br /&gt;
&lt;br /&gt;
==Dragunov SVD-M==&lt;br /&gt;
The [[SVD Dragunov|Dragunov SVD-M]] (with synthetic stock) can be seen in the hands of a Russian sniper just before he gets killed by the cloaked player.&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|400px|Dragunov SVD - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-SVD.jpg|thumb|none|600px|A Russian sniper with a Dragunov.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
A [[Mossberg 500 Cruiser]] can be seen holstered on the back of a Ghost Recon Operative codenamed Kozak in the first live-action trailer.&lt;br /&gt;
[[Image:Mossberg500Cruiser.jpg‎|thumb|none|400px|Mossberg 500 Cruiser - 12 Gauge]]&lt;br /&gt;
[[Image:GRFW-Shotgun.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590A1==&lt;br /&gt;
Can be seen during weapon selection. It lacks the butt-stock and has a shorter barrel, possibly due to customization.&lt;br /&gt;
[[Image:GRFS-590A1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==KAC Masterkey==&lt;br /&gt;
The [[Masterkey]] can be seen mounted on the [[Bushmaster ACR|Bushmaster/Remington ACR]] during weapon customization.&lt;br /&gt;
[[Image:Masterkey02.jpg|thumb|none|400px|KAC Masterkey - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-MASTERKEY.jpg|thumb|none|600px|Masterkey on ACR. Note taped magazines.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN MK48==&lt;br /&gt;
The [[FN Minimi#Mk 48 Mod 0|FN MK48]] with the stock of an [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 Paratrooper]] can be seen in the multiplayer trailer.&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|400px|Mk 48 Mod 0 light machine gun with RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg|thumb|none|400px|M249 SAW Para - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS-MK48-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:GRFS-MK48-2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
The [[M134 Minigun]] can be seen as an emplaced weapon and also mounted on Ghost Drones.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:GRFS-M134.jpg|thumb|none|600px|Mounted Minigun used by an Ultranationalist soldier.]] &lt;br /&gt;
[[Image:GRFS-Drone.jpg|thumb|none|600px|An M134 mounted on a Drone. Note the Ghost holding the [[talk:Ghost Recon: Future Soldier#Fictional Weaponry|MR-B Assault Rifle.]]]] &lt;br /&gt;
&lt;br /&gt;
==X26 Taser==&lt;br /&gt;
The [[Taser#X26|X26 Taser]] can be seen being used during a MP match. Referred to as &amp;quot;Stun Gun&amp;quot;.&lt;br /&gt;
[[Image:X26-tazer.jpg|thumb|none|400px|X26 Taser]]&lt;br /&gt;
[[Image:GRFS-L22A1.jpg|thumb|none|600px|X26 Taser]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>Flavio</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Army_of_Two:_The_40th_Day&amp;diff=451094</id>
		<title>Army of Two: The 40th Day</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Army_of_Two:_The_40th_Day&amp;diff=451094"/>
		<updated>2011-08-24T16:15:29Z</updated>

		<summary type="html">&lt;p&gt;Flavio: /* TDI Vector */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Army of Two: The 40th Day'':'''&lt;br /&gt;
[[image:ao240th.jpg|thumb|right|300px|Army of Two: The 40th Day]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== Type 77 ==&lt;br /&gt;
The [[Type 77]] is the starting handgun in game. It is chrome plated. Used by JD and as a sidearm by the Fortieth Day Initiative mercenary army.&lt;br /&gt;
[[Image:Type77.jpg|thumb|none|400px|Type 77 - 7.62x17mm]]&lt;br /&gt;
[[Image:AoTFD_Type77_1.jpg|thumb|none|600px|Stock Type 77]]&lt;br /&gt;
[[Image:AoTFD_Type77_2.jpg|thumb|none|600px|Rios with Type 77]]&lt;br /&gt;
&lt;br /&gt;
==Converted Glock 17==&lt;br /&gt;
The [[Glock 18|G18C]] is in fact a [[Glock#Glock_17_.28Converted_to_Full_Auto.29 |converted Glock 17]], as it lacks the slide-mounted selector switch. It can be customized with a 33 round magazine.  &lt;br /&gt;
[[Image:Glock 17machinepistol.jpg|thumb|none|400px|Full-auto converted Glock 17 - 9x19mm]]&lt;br /&gt;
[[Image:AoTFD_Glock_1.jpg|thumb|none|600px|Note the lack of selector on slide.]]&lt;br /&gt;
[[Image:AoTFD_Glock_2_extended.jpg|thumb|none|600px|With 33-round magazine.]]&lt;br /&gt;
[[Image:AoTFD_Glock_3.jpg|thumb|none|600px|Rios with converted Glock 17 with extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark VII==&lt;br /&gt;
The [[Desert_Eagle#Desert_Eagle_Mark_VII|Desert Eagle MK VII]] is labeled as a .44 in the game. It starts with a eight round magazine, but can be upgraded to 12 rounds.  Capable of blowing an enemy's head off in one shot. It is the sidearm of Breznev.&lt;br /&gt;
[[Image:DesertEagle44Magnum.jpg|thumb|400px|none|Desert Eagle MK VII - .44 Magnum]]&lt;br /&gt;
[[Image:AoTFD_DE_1.jpg|thumb|600px|none|Stock Desert Eagle MK VII.]]&lt;br /&gt;
[[Image:AoTFD_DE_2.jpg|thumb|600px|none|Rios with Desert Eagle MK VII.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[MP5#Heckler &amp;amp; Koch MP5A3|MP5A3]] is listed as simply the MP5.  &lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:AoTFD_MP5_1.jpg|thumb|none|600px|Stock MP5]]&lt;br /&gt;
[[Image:AoTFD_MP5_2.jpg|thumb|none|600px|Rios with MP5.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] in the game is referred as the &amp;quot;TD-V 0.45 SMG&amp;quot; and it costs $35,000.&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|400px|TDI Kriss Super V Vector SMG - .45 ACP]]&lt;br /&gt;
[[Image:AoTFD_TDV_1.jpg|thumb|none|600px|Stock TDI Vector]]&lt;br /&gt;
[[Image:AoTFD_TDV_2.jpg|thumb|none|600px|Rios with TDI Vector.]]&lt;br /&gt;
&lt;br /&gt;
==QCW-05==&lt;br /&gt;
The [[QCW-05|QCQ-05]] appears in the game as the &amp;quot;Type 05 SMG&amp;quot;.&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|400px|QCQ-05 - 5.8x21mm DCV05]]&lt;br /&gt;
[[Image:AoTFD_Type05_1.jpg|thumb|none|600px|Stock QCW-05]]&lt;br /&gt;
[[Image:AoTFD_Type05_2.jpg|thumb|none|600px|Rios with QCW-05]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
After saving civilians in Chapter 3, the [[FN P90]] is unlocked.&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:AoTFD_P90_1.jpg|thumb|none|600px|Stock FN P90.]]&lt;br /&gt;
[[Image:AoTFD_P90_2.jpg|thumb|none|600px|Rios with P90.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
&lt;br /&gt;
Rios and Salem start with [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36C|Heckler &amp;amp; Koch G36Cs]]. It is also used by FDI mercenaries early in the game and can be picked up from them. JD also carries one. Can be modded into an MG36.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:AoTFD_G36C_1.jpg|thumb|none|600px|Stock G36C.]]&lt;br /&gt;
[[Image:AoTFD_G36C_2.jpg|thumb|none|600px|Rios with G36C.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS#FAMAS_F1|FAMAS F1]] is referred to as the &amp;quot;FELIN-2C&amp;quot;. Although shown carrying an AK in cutscenes, Brezhnev uses this as his standard weapon.&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|400px|FAMAS-F1 - 5.56x45mm]]&lt;br /&gt;
[[Image:AoTFD_FAMAS_1.jpg|thumb|none|600px|Stock FAMAS F1.]]&lt;br /&gt;
[[Image:AoTFD_FAMAS_2.jpg|thumb|none|600px|Rios with FAMAS F1.]]&lt;br /&gt;
[[Image:Ao2TFD_FAMAS_3.jpg|thumb|none|600px|Brezhnev in battle with FAMAS F1.]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-03==&lt;br /&gt;
The [[Norinco_QB_rifle_series#Norinco_QBZ-03|QBZ-03]] can be bought.&lt;br /&gt;
[[Image:QBZ-03.jpg|thumb|none|400px|QBZ-03 - 5.8x42mm]]&lt;br /&gt;
[[Image:AoTFD_QBZ_1.jpg|thumb|none|600px|Stock QBZ-03.]]&lt;br /&gt;
[[Image:AoTFD_QBZ_2.jpg|thumb|none|600px|Rios with QBZ-03.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1]] is simply labelled &amp;quot;M4&amp;quot; in game. Used by FDI mercenaries towards the middle of the game.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|Colt M4A1 - 5.56x45mm]][[Image:AoTFD_M4_1.jpg|thumb|none|600px|Stock M4A1.]]&lt;br /&gt;
[[Image:AoTFD_M4_2.jpg|thumb|none|600px|Rios with M4A1.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] can be unlocked later in the game. Referred to as &amp;quot;M416.&amp;quot;&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm]]&lt;br /&gt;
[[Image:AoTFD_416_1.jpg|thumb|none|600px|Stock HK416.]]&lt;br /&gt;
[[Image:AoTFD_416_2.jpg|thumb|none|600px|Rios with HK416.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR|FN SCAR-L]] comes in the game with the desert tan paint and costs $21,000. Used in the later stages of the game by FDI mercenaries.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|FN SCAR-L - 5.56x45mm]]&lt;br /&gt;
[[Image:AoTFD_SCARL_1.jpg|thumb|none|600px|Stock SCAR-L.]]&lt;br /&gt;
[[Image:AoTFD_SCARL_2.jpg|thumb|none|600px|Rios with SCAR-L.]]&lt;br /&gt;
[[Image:Ao2TFD_SCARL_3.jpg|thumb|none|600px|Dropped SCAR-L.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47]] is one of the weapons available from the start. Breznev is shown using this weapon in cutscenes. &lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|400px|none|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:AoTFD_AK47_1.jpg|thumb|none|600px|Stock AK-47.]]&lt;br /&gt;
[[Image:AoTFD_AK47_2.jpg|thumb|none|600px|Rios with AK-47.]]&lt;br /&gt;
[[Image:Ao2TFD_AK47_3.jpg|thumb|none|600px|Brezhnev back with AK-47 in cut scene.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==SVD==&lt;br /&gt;
The starting default sniper rifle is the [[SVD_Dragunov|SVD]].&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[Image:AoTFD_SVD_1.jpg|thumb|none|600px|Stock SVD.]]&lt;br /&gt;
[[Image:AoTFD_SVD_2.jpg|thumb|none|600px|Rios with SVD.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] is available for purchase as &amp;quot;VSS.&amp;quot;&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|400px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[Image:AoTFD_VSS_1.jpg|thumb|none|600px|Stock VSS Vintorez.]]&lt;br /&gt;
[[Image:AoTFD_VSS_2.jpg|thumb|none|600px|Rios with VSS Vintorez.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107 CQ==&lt;br /&gt;
The [[Barrett_M82#Barrett_M82.2FM107_CQ|Barrett M107 CQ]] is listed simply as M107. It is availability depends on the choices you make during the game.&lt;br /&gt;
[[Image:M82CQ.jpg|thumb|none|400px|Barrett M107CQ - .50 BMG]]&lt;br /&gt;
[[Image:AoTFD_M107_1.jpg|thumb|none|600px|Stock Barrett M107 CQ.]]&lt;br /&gt;
[[Image:AoTFD_M107_2.jpg|thumb|none|600px|Rios with Barrett M107 CQ.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament M110==&lt;br /&gt;
The [[Knight's Armament SR-25|Knight's Armament M110]] is available for purchase as the M110 KAC.&lt;br /&gt;
[[Image:M110 ECP Right Bipod.jpg|thumb|none|400px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:AoTFD_M110_1.jpg|thumb|none|600px|Stock M110.]]&lt;br /&gt;
[[Image:AoTFD_M110_2.jpg|thumb|none|600px|Rios with M110.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Bekas 12-M Shotgun==&lt;br /&gt;
A Bekas 12-M pump-action shotgun dubbed the &amp;quot;FSB Shotgun&amp;quot; appears in the game.&lt;br /&gt;
[[Image:AoTFD_FSB_1.jpg|thumb|none|600px|Stock Bekas 12-M Shotgun.]]&lt;br /&gt;
[[Image:AoTFD_FSB_2.jpg|thumb|none|600px|Rios with Bekas 12-M Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington 870]] is available for purchase. Used by FDI heavy troopers. Equipped with a folding stock and synthetic furniture.&lt;br /&gt;
[[Image:Remington870LONGFolder.jpg‎|thumb|none|400px|Remington 870 Folder - 12 Gauge]]&lt;br /&gt;
[[Image:AoTFD_870_1.jpg|thumb|none|600px|Stock Remington 870. Notice that the icon is fully stocked while the shotgun itself has a folding stock.]]&lt;br /&gt;
[[Image:AoTFD_870_2.jpg|thumb|none|600px|Rios with Remington 870.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The MCS version of the [[Remington 870]] in Masterkey configuration is available as a front mount attachment. In game it is known as the &amp;quot;870 MCS Master Key.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[Image:Remington 870 MCS MK.jpg|thumb|none|400px|Remington 870 MCS Masterkey - 12 Gauge]]&lt;br /&gt;
[[Image:Ao2TFD_Masterkey_2.jpg|thumb|none|600px|Masterkey front mount attachment.]]&lt;br /&gt;
[[Image:Ao2TFD_Masterkey_1.jpg|thumb|none|600px|Rios with M4 w/Masterkey]]&lt;br /&gt;
[[Image:Ao2TFD_Masterkey_3.jpg|thumb|none|600px|M32 MGL with Masterkey.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk Semi-auto Shotgun==&lt;br /&gt;
The [[Hawk_shotgun_series#Hawk_Semi-Auto|Hawk Semi-Auto shotgun]] is available as &amp;quot;HM Shotgun&amp;quot; depending on the choices the player makes. &lt;br /&gt;
[[Image:Hawk-Semiauto.jpg|thumb|none|400px|Hawk Semi-Auto shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:AoTFD_HM_1.jpg|thumb|none|600px|Stock Hawk Semi-auto Shotgun.]]&lt;br /&gt;
[[Image:AoTFD_HM_2.jpg|thumb|none|600px|Rios with Hawk Semi-auto Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==AA-12==&lt;br /&gt;
The [[AA-12]] is available for purchase. The 20-round drum is available for purchase later.&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|MPS Auto Assault-12 - 12 Gauge ]]&lt;br /&gt;
[[Image:AoTFD_AA12_1.jpg|thumb|none|600px|Stock AA-12.]]&lt;br /&gt;
[[Image:AoTFD_AA12_2.jpg|thumb|none|600px|Rios with AA-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns= &lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
A hybrid [[FN_Minimi#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249 SAW]] is available for purchase. The stock gun comes with the fixed stock of a full-sized M249, but with the short barrel of a M249 Para, as well as the ammo bag of a M249 Para. The M249 E1 barrel, 120-round ammo box, and Para telescoping stock are available upgrades.&lt;br /&gt;
[[Image:M249ParaModel.jpg|thumb|none|400px|M249 SAW Paratrooper - 5.56x45mm]]&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock, equipped with a 200 round ammo drum.- 5.56x45mm]]&lt;br /&gt;
[[Image:AoTFD_SAW_1.jpg|thumb|none|600px|Stock M249 SAW.]]&lt;br /&gt;
[[Image:AoTFD_SAW_3.jpg|thumb|none|600px|Upgraded M249 SAW with longer barrel and 120-round ammo box.]]&lt;br /&gt;
[[Image:AoTFD_SAW_2.jpg|thumb|none|600px|Rios with M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==XM312==&lt;br /&gt;
The [[XM307 &amp;amp; XM312|XM312]] turret weapon is encountered throughout the campaign.&lt;br /&gt;
[[Image:XM312hmg.jpg|thumb|none|400px|XM312 - .50 BMG]]&lt;br /&gt;
[[Image:Ao2TFD_XM312_1.jpg|thumb|none|600px|Salem manning XM312.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
The [[General Dynamics GAU-19/A]]  is used by the FDI machine gun heavy. Once the heavy is defeated, the player can pick it up.&lt;br /&gt;
[[Image:GAU19.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:AoTFD_HeavyMG_1.jpg|thumb|none|600px|Character portrait of machine gun heavy.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Grenades/Grenade Launchers=&lt;br /&gt;
&lt;br /&gt;
==M32 MGL==&lt;br /&gt;
The [[Milkor_MGL#MGL_140|M32 MGL]] is available to the players as the &amp;quot;MK Grenade Launcher.&amp;quot; Used by grenadier FDI heavies.&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|M32 MGL - 40x46mm]]&lt;br /&gt;
[[Image:AoTFD_M32_1.jpg|thumb|none|600px|Stock M32 MGL.]]&lt;br /&gt;
[[Image:AoTFD_M32_2.jpg|thumb|none|600px|Rios with M32 MGL.]]&lt;br /&gt;
[[Image:Ao2TFD_M32_3.jpg|thumb|none|600px|Dropped M32 MGL next to dead grenadier heavy.]]&lt;br /&gt;
[[Image:AoTFD_HeavyGrenade_1.jpg|thumb|none|600px|Character portrait of grenadier heavy.]]&lt;br /&gt;
&lt;br /&gt;
==M203 grenade launcher==&lt;br /&gt;
The [[M203 grenade launcher]] is available as a front mount attachment as &amp;quot;M203 40mm GL.&amp;quot; &lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:Ao2TFD M203 2.jpg|thumb|none|600px|M203 front mount attachment.]]&lt;br /&gt;
[[Image:Ao2TFD M203 1.jpg|thumb|none|600px|Rios with M4 w/M203]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is available for purchase. Like in the first game, there's no way to customize it other than paint scheme. Used extensively by FDI mercenaries.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|400px|none|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:AoTFD_RPG_1.jpg|thumb|none|600px|Stock RPG-7.]]&lt;br /&gt;
[[Image:AoTFD_RPG_2.jpg|thumb|none|600px|Rios with RPG-7.]]&lt;br /&gt;
[[Image:Ao2TFD_RPG7_3.jpg|thumb|none|600px|Dropped RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M67 Grenade==&lt;br /&gt;
The grenades available in-game&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 fragmentation grenade]]&lt;br /&gt;
&lt;br /&gt;
=Fan Designs=&lt;br /&gt;
&lt;br /&gt;
==AS-KR1==&lt;br /&gt;
The American winners of the Army of Two design contest created the AS-KR1.  They were members of a website called The Angry Joe Show and call themselves the Angry Joe Army.  Design was drawn up by internet artist Marobot.&lt;br /&gt;
&lt;br /&gt;
Chambered in 7.62 X 39mm with enhanced accuracy due to the built in ranged scope.  The weapon comes with an underslung shotgun that can chamber regular shotgun shells, airburst shells, and less lethal tazer shells (supposedly to imitate the webshow hosts chain lightning ability).  &lt;br /&gt;
&lt;br /&gt;
The submission video is below.&lt;br /&gt;
&lt;br /&gt;
http://blip.tv/play/g85dgZDQDgI&lt;br /&gt;
&lt;br /&gt;
[[Image:AoTFD_ASKR1_1.jpg|thumb|none|600px|Stock AS-KR1. It cannot be customized.]]&lt;br /&gt;
[[Image:AoTFD_ASKR1_2.jpg|thumb|none|600px|Rios with AS-KR1.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sniper Launcher aka S8-Z &amp;quot;Grand Pinger&amp;quot;==&lt;br /&gt;
The developers of Army of Two: The 40th Day held a gun design contest in which the winners will have their guns put into the game. One of the winners was the Grand Pinger, designed by members on an online image board called OPERATORchan. The rifle's name is derived from the M1 Garand and the distinctive sound that is made when a clip is ejected. The gun is a modified Mosin-Nagant with a shotgun stock, backwards mounted SVD magazine, Eotech along with a backwards mounted ACOG. It also features a backwards vertical grip, a paintball gun hopper, a backwards laser sight, a backwards flashlight, and a small suppressor. The final product, while retaining many features of the original, has been modified. It was entered as a joke, with a description describing it as &amp;quot;designed by Mack of FutureWeapons&amp;quot;.  &lt;br /&gt;
[[Image:Wdc_winner_sniperlauncher.jpg|thumb|none|500px|]]&lt;br /&gt;
[[image:AO2GRANDPINGER.jpg|thumb|none|600px]]&lt;br /&gt;
[[image:AO2GRANDPINGER2.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:AoTFD_Pinger_2.jpg|thumb|none|600px|Rios with AS-KR1.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Flavio</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon:_Future_Soldier&amp;diff=449107</id>
		<title>Talk:Ghost Recon: Future Soldier</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon:_Future_Soldier&amp;diff=449107"/>
		<updated>2011-08-19T23:51:02Z</updated>

		<summary type="html">&lt;p&gt;Flavio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Sorry guys==&lt;br /&gt;
My computer is running slowly so there is a marked delay in what I type and what page shows up.  I did a boo boo because I was on the main VG page and then clicked on the discussion page and my PC took so long to click over I thought the Discussion page WAS the main page.  That's what I get for trying to edit quickly when I'm multi-tasking.  Apologies.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 21:55, 24 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fictional Weaponry==&lt;br /&gt;
&lt;br /&gt;
===MR-B Assault Rifle===&lt;br /&gt;
The bullpup assault rifle has a built-in shotgun under the barrel, and the overall design has a faint resemblace with [[IMI Tavor TAR-21]]. It is used by Ghost Recon operatives.&lt;br /&gt;
[[Image:GRFS-AR-3.jpg|400px|thumb|none|Fiction Bullpup Assault Rifle, 5.56 Uranium]]&lt;br /&gt;
[[Image:GRFW-AR.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AR-2.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
===Fictional Assault Rifle #2===&lt;br /&gt;
Seems to be based on the [[OTs-14 Groza]] with a AR-15 carry handle. Used by the Ultranationalists and their leader Ivan Illitch Kerenski.&lt;br /&gt;
&lt;br /&gt;
==But Groza has AR-15 style carry handle? So why it's fictional? ripp&lt;br /&gt;
&lt;br /&gt;
==Agreed, aside from a few attachments those are perfectly normal Grozas; which makes sense being in the hands of riot police, as it was designed as a close combat weapon, and the ultranationalists that now own the police. I support this being moved to the main page unless its confirmed it will not appear in the game but only the trailer. - Anon&lt;br /&gt;
[[Image:GRFW-AR2.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AK47.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AR2-2.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
===Fictional Grenade Launcher===&lt;br /&gt;
It used by Russian Ultranationalist Forces to fire tear gas shells at the mob. Seems to have been inspired by the [[Brügger &amp;amp; Thomet GL-06]].&lt;br /&gt;
[[Image:GRFW-GL.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
===Backpack Rocket Launcher===&lt;br /&gt;
[[Image:GRFW-RL.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Plot and set-up of this game?==&lt;br /&gt;
&lt;br /&gt;
Is Scott Mitchell, the player character from Ghost Recon Advanced Warfighter, making a comeback in this game? Will there be a different version for the PC players this time too, as was the case for GRAW2? I like those kinds of &amp;quot;enhanced PC ports&amp;quot; that take full advantage of mouse and keyboard and possibly better hardware as well.--[[User:Mazryonh|Mazryonh]] 17:59, 13 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Not looking good so far...==&lt;br /&gt;
It's not the Sci-Fi..ness that gets to me, I mean it bothers me but I could get past it. They could be Jedis and I might still like this(might, but probably not), but what I can't get past is that these designs are just UGLY! DX [[User:Leadback|Leadback]]&lt;br /&gt;
&lt;br /&gt;
I've been a big fan of Ghost Recon ever since I played the original back in the day (and even liked both Advanced Warfighters, despite the largely mixed reviews they got), but this one is beginning to look ''too much'' like ''Halo'' for my comfort. Fictional weapons, optic camouflage, ''backpack-mounted rocket pods''? What's next, Master Chief armored suits? [[User:Spartan198|Spartan198]] 06:23, 11 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well it's in the discussion section, so it's not too much of a problem [[User:Excalibur01|Excalibur01]] 06:45, 11 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Good point. Why does the &amp;quot;future&amp;quot; always involve wildldy complex electronics, invisibiility, and stupid-looking weapons? Maybee the developers started thinking the whole &amp;quot;Furture warrior&amp;quot; project and thought it might actualy work. In GRAW2, I usualy go for the SCAR-L or HK416, with MP5SD secondary and the Mk46 for my support. I don't want or need super-weapons like the melting Xm8 and the dosn't-actualy-exist MR-C. I just hope there's a mission with the enemy sets of an EMP, leaving you with watever dosn't use electricity. Seriously, optic camo is just dumb. --[[User:Mandolin|Mandolin]] 13:50, 11 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think optic camo is the way of the future when it comes to camo. You are invisible to the enemy. Literally invisible. Don't you think that is much more advantageous than just blending in with camo colors? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
Another thing - the game is set in &amp;quot;near future&amp;quot; in late 2020's or early 2030's but in my opinion presented technologies are just too modern. Optical camouflage? Miniature &amp;quot;box-of--chocolate-chip-cookies-sized&amp;quot; rocket launchers capable of taking down a MBT in one shot? Oh, come on. Those things are not even in prototype stage yet. And I strongly doubt they would be in 10-15 years. As someone said, this looks much more like HALO than hard-core military FPS. Probably the best was the first &amp;quot;trilogy&amp;quot; - original Ghost Recon + Desert Siege and Island Thunder expansion packs. Plot line was not so shitty (well yeah, we still got the ultranationalists in Russia but ethnical cleansing in Sudan or colapse of Cuban regime were in my opinion quite realistic), you did not have any super cool hi-tech stuff (like AI driven battle robots, predator-like camouflage or laser guided beer can openers) and one 7,62x39mm round from an AK was capable of killing or incapacitating you. It was Advanced Warfighter, which started this &amp;quot;modern technologies&amp;quot; trend. The game was also set in &amp;quot;near future&amp;quot; (in 2014 to be precise) but it was much more &amp;quot;believable&amp;quot;. You know, RC controlled drones/recon UAVs - why not? Military uses UAVs extensively even on todays battlefields and there are plans for further development. And speaking about weapons, &amp;quot;Ghost&amp;quot; were still using HK-416s, SCARs, MP-5s, MK-46s and other good &amp;quot;old fashioned&amp;quot; weapons (ok, there were few oversights like MR-C) rather than bullpup carabines firing &amp;quot;uranium&amp;quot; 5,56 rounds. W-T-F is that? What's next - Ghost Recon going Star Wars style aka Attack of mutant Jedi Clones firing lightsabers from their rocket lauchers? My point is - Modern technologies? Fine, but at least make it believable. Is there anyone else who would like to see e.g. 6,5x39 or 6,8x43 based weapons and other non-sci-fi stuff rather than railguns, lasers and plasma carbines? [Ragnar]&lt;br /&gt;
&lt;br /&gt;
:Unfortunately, highly realistic FPS games like [[SWAT 4]] are at best a niche market now, and less realistic &amp;quot;futuristic&amp;quot; stuff is wildly popular thanks to the success of shooter series like Halo and Gears of War. Nobody likes getting killed in one shot in a game. &lt;br /&gt;
&lt;br /&gt;
:That said, I did like GRAW2 (though not as much as SWAT 4), and I did like using the XM8 and HK416, as well as the MR-C (HK was working on getting the G11 to work until the Berlin Wall fell, and the other two would be in more general use if it weren't for bureaucratic inertia). Besides, I was thinking that modern military body armour was supposed to stop several 7.62x39mm rounds now.--[[User:Mazryonh|Mazryonh]] 16:07, 12 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Modern combat vests with ceramic SAPI (Small Arms Protective Insert) plates and soft kevlar inserts are supposed to stop 7,62x39 or even 7,62x54R but they are more like to lower the possibility of life threatening wound/protecting you from getting killed than making you invincible Terminator-like war machine from which bullets just bounce off. Usually, when you are hit you don't rush back into combat (even if the SAPI have stopped the bullet) ... of course when the situation requires you are still able to participate in combat or fight back but it is not like in CoD games (or any other similar FPS with &amp;quot;self healing system&amp;quot;) - whoa I was hit into my vest ... lets wait five seconds in cover and we're good to go. [Ragnar - 20:06, 12 May 2010]&lt;br /&gt;
&lt;br /&gt;
:No, I'm not saying I prefer a quick-healing system. I'm just tired of the tendency in certain more realistic games to kill you instantly without telling you where you got shot (which would be belieavable in places such as through the tactical goggles, or through the face, neck, groin, etc.) when your character are wearing body armour. Many's the time I've been shot dead with one bullet in SWAT 4 by a thug with a 9x19mm pistol, without having been previously injured. Maybe a better system might be to have armour just reduce damage or inflict &amp;quot;consciousness damage&amp;quot; (take too much of that and you are knocked out rather than killed) rather than be treated as health against rounds that are stopped and don't pierce it outright, while each piece of armour is tracked for its &amp;quot;integrity&amp;quot; (or likelihood of stopping/reducing health damage from rounds). That could be more be more realistic and more fun to play with. --[[User:Mazryonh|Mazryonh]] 00:20, 15 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Depleted uranium bullets are a real thing, actually they are THROUGH the prototype phase. Its use lies not in the radioactivity, but in its density. DU is used to make both vehicle armour and armour-piercing bullets by the US military already. Optical camo, while not 100% working right now, has been making HUGE steps forward in Japan. You wear it like a raincoat and you look like a strange shadow. Still noticable, but nearly there. If it was through prototyping RIGHT NOW, they'd probably already be using it. It's not Halo, it's just the future. It's gonna happen, look out.  Anyways, the gun makes sense to me, what doesn't is the idea that the US would have changed its main assault rifle again. The M8 outperformed the SCAR and the M4 by a stunning amount in terms of reliability and ease of use, and it still wasn't adopted. If anything, they should have just standardized the MCR from the last game, made it the mainstay weapon and done some variants of it. Or, realistically, they would probably just keep flogging the mp5-m16/m4 horse. Because everyone wants to just play every war game ever made and to ever BE made with the same weapons again and again. Even in the future, when an assault rifle with possibly equal range, more stopping power and a built in breaching shotgun is invented, all taking up half the space of the M4 it is attempting to replace. Progress on the battlefield? Heaven forbid. That said, asthetically I'm not really a fan of the grips on the gun. Too ergonomic-looking to go with the rest of the rifle's look. [Erk - 05:46, 24 May 2010]&lt;br /&gt;
&lt;br /&gt;
::DU would be pointless in a smallarm because the main advantage of DU is being pyrophoric; it's self-sharpening when it impacts at extremely high velocity, and will usually spontaneously ignite once inside a vehicle. It's just added here because like nuclear bullets are awesome, man (or because they're like really evil and stuff, depending on how the plot goes). In an infantry weapon you'd be better off using tungsten carbide, or just switching back to battle rifles as standard infantry arms for the additional penetration of a fullsize rifle round. The XM8 barely outperformed the SCAR (127 stoppages versus 226, and apparently most of that was due to the STANAG magazine of the SCAR being less reliable than the XM8's proprietary one, not the rifles themselves) and from what I've heard the ridiculous numbers of stoppages from the M4 were in no small part due to deliberate use of unapproved maintainance techniques during testing (in other words, it was about as fair a test as the M14 trials). Regardless, this thing is another OICW: a fat gun trying to cram everything the company thinks a soldier needs into it (in this case seemingly even a can opener), resulting in something nobody in their right mind would carry onto the field. [[User:Vangelis|Vangelis]] 11:14, 6 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
I'm not liking the look of the new assault rifle. It looks like a frankin gun. Too much thrown into one thing to be practical. The bipod is so far from the center that to use it would simply be exposing one self and a built in hook? Seriously it just looks ridiculous. Even if it were built of all polymer which it isn't it would weigh like 20 something pounds. No one would be able to handle this weapon effectively. It looks like they're only a few steps off of throwing the chainsaw bayonet on there for good measure. It all just looks too dumb for me.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
&lt;br /&gt;
: Yep, that's the problem of most of the fictional/futuristic &amp;quot;cool-looking&amp;quot; weapons. They are not desighned for functionality but for looks (also majority of game desighners does not have any experience with fire arms ... [sarcasm] if you are lucky they only know that weapons do &amp;quot;boom&amp;quot;[end of sarcasm]). And again, I'm not criticising all game desighners or all fictional firearms - there are few nice (it-looks-it-might-actually-work) examples. If I were desighning a fictional firearm for such &amp;quot;near-future&amp;quot; FPS I would base it at least on some current weaponery (like in CRYSIS where they took XM-8 or MP-7 and refited them a bit) - e.g. something like FN 2000 with prolonged barrel, RIS handguard, EGLM (in my oppinon better construction than bulky AG36/M320), AN/PEQ 16 style IR designator, EOTech style holographic sight with magnifier and chambered to 6,5x39 or 6,8x43 ... It would look cool but also believable/functional - far more than that uranium rounds firing peice of crap with &amp;quot;hook&amp;quot; in front of the barrel. [Ragnar - 09:46, 14 May 2010]&lt;br /&gt;
&lt;br /&gt;
: My only problem is that those helmets are fucking ugly and an invitation to catching frag to the brainpan. Why couldn't they use the designs from EndWar? [[Special:Contributions/75.51.147.40|75.51.147.40]] 05:10, 10 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Seriously. Those helmets are just ridiculously designed. It's not a huge aesthetic thing to have ear covers on helmets. It's almost like they're going out of their way to make things look dumb and practically retarded at the same time. This is I guess the fate that awaits all future settings games. Shame really.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
&lt;br /&gt;
LoL those are not ear covers those are sky masks or however they're called worn under the helmet they're just white so it looks stupid but they are not ear covers.&lt;br /&gt;
&lt;br /&gt;
The main weapon defiantly looks retarded IMO: Biggest fault for me is the P90-style pistol grip on a weapon that big. That grip works with a lightweight weapon like the P90, not with a fuck-off big gun like that. And a titanium hook? What the hell would you use that for? Also, am I the only one who noticed how far back the mag is? There is no room for a conventional bolt in there, as far as I can tell. It sure as hell doesn't look like it's caseless, considering the cocking handle halfway up the weapon. And oh god the holosight looks stupid, at least give it something it projects onto or into, not just magically hovering in the air. If they removed the stupid hook and grip at the front and went with a F2000-style stock, with a conventional magazine and a something that looked like a compact digital sight (think Eotech mixed with the F2000's grenade sight), I might buy its a futuristic OICW... it wouldn't look good but at least kind of plausible. As is it looks like something out of Gears of War. *edit* I just noticed the shotgun's magazine is directly under the side rails, making the rails more or less useless as you can't fit anything to them without getting in the way of the shotgun's mag.&lt;br /&gt;
&lt;br /&gt;
The game has exoskeletons as a dues ex machina answer to the weight of the gear and comm'on DU bullets quick fact A gallon of milk weighs about 8 lbs. A chunk of uranium metal the size of a gallon milk jug weighs over 150 lbs! plz switch to 6.5 ammo ahelpful guy&lt;br /&gt;
&lt;br /&gt;
Well, I have to admit, the E3 demos of being able to fully customize the gun down to the gas tubes were rather impressive, lets hope that the weapons now act if they would correctly. However thats the only aspect of the game I'm impressed by so far tho, what the heck was up with that kinect? Sure as hell didnt look like shooting a rifle :P -Kangabox&lt;br /&gt;
&lt;br /&gt;
== M249 Para ==&lt;br /&gt;
So am I the first one to catch it hiding in the background of the weapon selection screen or did nobody just bother to add it? ;) [[User:Spartan198|Spartan198]] 02:44, 10 July 2011 (CDT)&lt;br /&gt;
:In the latest kinect trailer they are calling it &amp;quot;LMG MK48&amp;quot;, so I think it's an MK48 with a Para stock if that is possible. Or since there will be an option to customize the butt-stocks, maybe fixed ones will be available also. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 03:27, 20 July 2011 (CDT)&lt;br /&gt;
::It's possible. Ghost Recon seems to have abandoned the 5.56mm SAWs in favor of the Mark 48 ever since the latter's introduction in GR2: Summit Strike. [[User:Spartan198|Spartan198]] 01:32, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Plot? ==&lt;br /&gt;
Has anyone heard anything about the plot? I'm wondering if perhaps these Russian ultra-nationalists have any connection to those behind the 2008 Balkan War portrayed in the original Ghost Recon. [[User:Spartan198|Spartan198]] 06:37, 10 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I'll try to guess the plot.&lt;br /&gt;
&lt;br /&gt;
::''&amp;quot;Oil. But then...'''Not oil!!!1''' And so there was a war and someone probably stole a nuke / quantum computer / EMP device also. Luckily a team of elite made-up special forces led by a tough former something-or-other (cop, Marine, SEAL, hairdresser, etc) with nothing to lose just manage to maneuver the situation to the point nothing is really resolved and a sequel can be blatantly set up for next year.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:This is a calculated guess from playing other videogames. [[User:Evil Tim|Evil Tim]] 03:33, 20 July 2011 (CDT)&lt;br /&gt;
* :D - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:04, 20 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Yup, sounds about right from my experience, too. XD [[User:Spartan198|Spartan198]] 01:34, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== F this game ==&lt;br /&gt;
According to E3 2011 gameplay there will be '''NO''' +1 round in the chamber nor fire-mode selection, also remaining bullets will not be lost when reloading mid-mag. :( I hope they will change it before release otherwise it won't be a real ''tactical'' shooter. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:04, 20 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Agreed, most shooters nowadays are plagued by COD Virus :( --[[User:Masterius|Masterius]] 12:16, 20 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I'm sorry, but I happy as long as a SCAR-L doesn't shoot in tri-burst. :P - [[User:Mr. Wolf|Mr. Wolf]] 17:07, 20 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I don't mind not losing bullets from mid-mag reloads (after all, it's not like reloading with retention is impossible), as long as the magical elves living in my webbing aren't consolidating my used magazines into full ones. Maybe have a display of the mags you're carrying with red / amber / green to indicate roughly how full they are (since your character, unlike you, knows how much they weigh), and perhaps the ability to cycle preference (most full or most empty). Then again, we're talking about a game with an absurd DU-shooting trouser-cannon, so realism was never really going to be on the menu. [[User:Evil Tim|Evil Tim]] 17:37, 20 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Indicators for magazines is good. But it won't be because of knowing weight (this isn't realism-like Red Orchestra where you don't know the actual ammount of bullets in magazine, there is standard ammo-in-mag counter ;) ) it will be for the sake of convenience :) --[[User:Masterius|Masterius]] 02:19, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Well, what I mean is rather than cluttering up the screen with ammo-in-weapon plus 7-15 other numbers, you'd have your number of bullets in the current magazine and then the colour / fill indicators for the others. To be honest, I don't think it's that realistic to have no idea at all how many bullets you have, since your ''character'' is a soldier who should know that kind of thing, and the HUD is just a way of transferring that information to the player. [[User:Evil Tim|Evil Tim]] 02:25, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::And since our characters are Ghost Recon operatives with tactical gear (including helmets), for them it ''should'' be natural 8) --[[User:Masterius|Masterius]] 02:38, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::My Sci-fi story/game has aliens, wrap drive space ships, and mechs, but the weapons, equipment, and handling of said stuff is so realistic it would make most peoples heads hurt. And their not blaster type weapons. :D - [[User:Mr. Wolf|Mr. Wolf]] 19:27, 20 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Yeah, being convincing is in the details of how a weapon is handled rather than necessarily in the setting. Then again, my own FPS / story project isn't as scifi as yours, so there. :P [[User:Evil Tim|Evil Tim]] 20:49, 20 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==KAC Masterkey==&lt;br /&gt;
I think it's not a KAC Masterkey because it seems to be a semi auto shotgun.--[[User:Flavio|Flavio]] 18:51, 19 August 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Flavio</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ruger_GP100&amp;diff=444806</id>
		<title>Ruger GP100</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ruger_GP100&amp;diff=444806"/>
		<updated>2011-08-04T18:10:18Z</updated>

		<summary type="html">&lt;p&gt;Flavio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:RugerGP-100Hogue.jpg|thumb|right|400px|A Ruger GP100 in Blued Finish with 6&amp;quot;  Barrel, adjustable rear sights &amp;amp; Hogue Grips - .357 Magnum. The Ruger Catalog # is GP-161, the Model No. is 1704.  Ruger GP100 Revolvers now come with black Hogue grips from the factory.]]&lt;br /&gt;
[[Image:RugerGP100Stainless6in.jpg|thumb|right|400px|A Ruger GP100 in Stainless Finish with 6&amp;quot;  Barrel, adjustable rear sights &amp;amp; Hogue Grips - .357 Magnum.  The Ruger Catalog # is KGP-161, the Model No. is 1707]]&lt;br /&gt;
[[Image:GP100.jpg|thumb|right|400px|A Ruger GP100 in Blued Finish - .357 Magnum.]]&lt;br /&gt;
[[Image:GP101.jpg|thumb|right|400px|A Ruger GP100, the Stainless Version - .357 Magnum.]]&lt;br /&gt;
[[Image:GP100-4-md.jpg‎|thumb|right|400px|Ruger GP-100 - .357 Magnum]]‎&lt;br /&gt;
&lt;br /&gt;
An improvement on the [[Ruger Security Six]] line, featuring a thicker frame, modular handgrips, and a third locking lug at the front of the crane. &lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Revolver&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' .357 Magnum (all .357 Magnum revolvers will also chamber and fire .38 Special rounds), .38 Special, .327 Federal (.327 variants will also fire .32 H&amp;amp;R Magnum and .32 S&amp;amp;W Long rounds)&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 6 round cylinder (7-round cylinder for .327 Federal variants)&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Single shot (Double Action Revolver)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Ruger GP100 Series Revolver can be seen in the following Films and television series used by the following Actors:'''&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
* [[Noah Fleiss]] as Tugger in ''[[Brick]]'' GP-100 Stainless&lt;br /&gt;
&lt;br /&gt;
* [[Chow Yun-Fat]] as Tequila in ''[[Hard Boiled]]''&lt;br /&gt;
&lt;br /&gt;
* [[Martin Lawrence]] as Miles Logan in ''[[Blue Streak]]''&lt;br /&gt;
&lt;br /&gt;
* [[Clive Owen]] as Dalton Russell in ''[[Inside Man]]''&lt;br /&gt;
&lt;br /&gt;
* [[Kurt Russell]] as Det. Gabriel Cash in ''[[Tango &amp;amp; Cash]]''&lt;br /&gt;
&lt;br /&gt;
* [[Brendan Gleeson]] as Sherriff Keough in ''[[Lake Placid]]''&lt;br /&gt;
&lt;br /&gt;
* One of Jigsaw's booby traps in ''[[Saw II]]''&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
* ''[[CSI: Miami]]'' - Season 3 - Episode 24: 10-7. [[Emily Procter]] as Calleigh Duquesne (ballistics specialist). Identifies the revolver by its 'distinct click'. She also states that the Ruger GP100 is a &amp;quot;rare&amp;quot; revolver.&lt;br /&gt;
&lt;br /&gt;
* [[Holt McCallany]] as Det. John Hagan in ''[[CSI: Miami]]''&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
* In ''[[Gunsmith Cats]]'' it is seen in the refrigerator in Rally and May's home.&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
* ''[[Fallout 3]]'' (unusable)&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Juarez: The Cartel]]'' &lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Revolver]]&lt;/div&gt;</summary>
		<author><name>Flavio</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=442546</id>
		<title>Fallout: New Vegas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=442546"/>
		<updated>2011-07-27T20:35:30Z</updated>

		<summary type="html">&lt;p&gt;Flavio: /* M1 Garand */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:NEWVEGAS-COVER.jpg|thumb|right|300px|''Fallut: New Vegas'' (2010)]]&lt;br /&gt;
''Fallout: New Vegas'' is the fifth the installment in the long-running ''Fallout'' series. The game takes place in the post-apocalyptic Nevada. It was developed by Obsidian Entertainment (''[[Alpha Protocol]]'') and published by Bethesda in 2010. The game is available for the PC, Xbox 360 and PlayStation 3. [[Ron Perlman]], [[Danny Trejo]], [[Kris Kristofferson]] and Matthew Perry can be found among the voice actors of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Fallout: New Vegas'' has a very in-depth ammunition system. The player can reload ammo, and there are many variants of each ammunition type. For a list, see the [[Talk:Fallout: New Vegas|discussion page]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(*) is a DLC only indicator. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Fallout: New Vegas'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
===Browning Hi-Power===&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] appears as &amp;quot;9mm Pistol&amp;quot;. It can be modified with an extended magazine and a scope. A unique version called &amp;quot;Maria&amp;quot;, decorated with a Virgin Mary grip and nickel-plated, is carried by Benny (Voice of Matthew Perry) and can be taken by the player if they kill him before he reaches Caesar's camp.&lt;br /&gt;
[[Image:Browning HP West German Police.jpg|thumb|none|400px|Browning Hi-Power - 9x19mm]]&lt;br /&gt;
[[Image:HP_with_scope_and_extended_mag.jpg|600px|thumb|none|The Hi-Power with a scope and an extended magazine]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_12-15-24-46.jpg|600px|thumb|none|Browning HP idle.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_12-15-28-79.jpg|600px|thumb|none|Browning HP iron-sights.]]&lt;br /&gt;
[[Image:Ivorypistol.jpg|thumb|none|600px|The Player aiming the &amp;quot;Maria&amp;quot; in-game.]]&lt;br /&gt;
[[Image:FONV Saint Mary's Pistol.jpg|thumb|none|400px|The unique &amp;quot;Maria&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Single Action Army===&lt;br /&gt;
&lt;br /&gt;
The [[Colt Single Action Army]] Appears as &amp;quot;.357 Revolver&amp;quot;. It is chambered in .357 Magnum (so it could be the almost externally identical Ruger Blackhawk). Can be modified with a &amp;quot;Cavalry&amp;quot; barrel that increases the damage by +3 and an engraved cylinder which increases its condition by +50%.&lt;br /&gt;
&lt;br /&gt;
A unique version called &amp;quot;Lucky&amp;quot; can be found in the Bison Steve casino in a safe in Primm.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army w/ 5.5&amp;quot; barrel - .45 Long Colt]]&lt;br /&gt;
[[Image:ColtSAALongBarrel.jpg|thumb|none|400px|Colt Single Action Army w/ 7.5&amp;quot; barrel known as the &amp;quot;Cavalry&amp;quot; model, .45 Long Colt]]&lt;br /&gt;
[[Image:830px-357MagnumRevolver.png|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 29===&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] returns from [[Fallout 3]], now simply referred to as the &amp;quot;.44 Magnum Revolver&amp;quot;.  It can be modified with a heavy frame that increases its durability and a scope.  A unique nickel-plated and engraved version can be found, called the 'Mysterious Magnum'. &lt;br /&gt;
&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 - .44 magnum.]]&lt;br /&gt;
[[Image:SmithandwessonM29.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 with nickel finish - .44 magnum.]]&lt;br /&gt;
[[Image:830px-MysteriousMagnum.png|thumb|none|500px|The Courier using the Mysterious Magnum variant.]]&lt;br /&gt;
[[Image:44_revolver_heavy_frame_scope.png|thumb|none|600px|A fully modified 44. Magnum with scope and heavy frame. Note the speed loader for some reason still attached to the rear of the cylinder, clipping through the frame. This is a modeling mistake with the 3rd person model, it can be also witnessed in [[Fallout 3]].]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer 12.7mm Pistol===&lt;br /&gt;
Based on the SIG-Sauer 14mm Pistol from [[Fallout]] and [[Fallout 2]] except in 12.7mm (presumably the Fallout version of .50 AE or .50 GI), one of the rarest ammo types in the game, it can be modified with a silencer.&lt;br /&gt;
[[Image:664px-FNV_12,7mm_Pistol.png|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===N99 10mm Pistol===&lt;br /&gt;
The 10mm Pistol returns from [[Fallout 3]]. A laser sight, silencer, and extended magazine can be added to the gun. &lt;br /&gt;
[[Image:MKIRight.jpg|thumb|none|450px|Magnum Research Desert Eagle MK I - .357 Magnum. What the N99 is based on.]]&lt;br /&gt;
[[Image:830px-Weathered10mmPistol.png|thumb|none|500px|The Weathered 10mm Pistol Variant.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_11-52-19-44.jpg|thumb|none|600px|FPS view of Weathered 10mm Pistol.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_11-54-16-90.jpg|thumb|none|600px|Clearly a model that was simply ported without being redesigned for New Vegas' iron-sight feature.  The tall peak is the front sight.]]&lt;br /&gt;
[[Image:830px-10mmpistolFull.png|thumb|none|600px|A N99 10mm Pistol with all mods.]]&lt;br /&gt;
&lt;br /&gt;
===LAPD 2019 'Blaster'===&lt;br /&gt;
The pistol from [[Blade Runner]] makes a return to the Fallout series. Called &amp;quot;That Gun&amp;quot; in-game, in reference to &amp;quot;That Gun from the Fallout 1 and 2&amp;quot;, the .223 pistol.  Like its predecessor, it chambers 5.56x45mm NATO.&lt;br /&gt;
&lt;br /&gt;
[[Image:HERO1.jpg|350px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-FNVThatGun.png|thumb|none|500px|Note that the gun only has one trigger instead of two.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:223pistol.jpg|thumb|none|600px|&amp;quot;That Gun&amp;quot; in first person view.]]&lt;br /&gt;
&lt;br /&gt;
===Ruger 22/45===&lt;br /&gt;
The Ruger 22/45 appears as the &amp;quot;Silenced .22 Pistol&amp;quot;, The Silenced .22 is suppressed, and will not alert enemies (who have not been shot) of your presence. It will not dismember on hit, and does less damage to limbs. Also, it is one of the two guns player can bring into casinos, the other being a Hi-Power if the player's sneak skill is not high enough to bring in larger weapons. &lt;br /&gt;
&lt;br /&gt;
[[Image:22-45-SS big.jpg|thumb|none|400px|Ruger 22/45 pistol - .22 LR.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-Silenced22Pistol.png|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
===Colt New Service'''*'''===&lt;br /&gt;
The [[Colt New Service]] appears in the first New Vegas DLC ''Dead Money'' as the &amp;quot;Police Pistol&amp;quot;. It uses .357 rounds. It is fired exclusively in single action, despite the New Service being a double action revolver.&lt;br /&gt;
[[File:Colt New Service.jpg|thumb|none|400px|Colt New Service]]&lt;br /&gt;
[[File:New vegas police pistol.jpg|thumb|none|500px|&amp;quot;Police Pistol&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Magnum Research BFR===&lt;br /&gt;
The Hunting Revolver is the [[Magnum Research BFR]] (Big Frame Revolver) Chambered in .45-70 Govt'.&lt;br /&gt;
&lt;br /&gt;
[[File:BFR 45-70 1.jpg|400px|thumb|none|Magnum Research BFR - .45-70 Govt']]&lt;br /&gt;
[[File:20101124025745!HuntingRevolver.jpg|500px|thumb|none|Hunting Revolver with Scope]]&lt;br /&gt;
[[File:RangerSequoia.jpg|500px|thumb|none|'Ranger Sequoia' the unique version of the BFR]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911A1*===&lt;br /&gt;
The [[M1911A1]] in the Honest Hearts DLC is called the &amp;quot;.45 Auto Pistol&amp;quot; and has two mods for it which are the .45 AP HD slide which improves the weapons durability and a silencer which obviously decreases the noise of the gun but depletes the damage. It has a ammo capacity of 7 Rounds.  The 1911 pistols that appear are described by Graham as &amp;quot;Based off of a 400-year-old design by a New Canaanite&amp;quot;, a reference to John Moses Browning's faith as a Mormon.  This weapon is used extensively by the &amp;quot;Dead Horse&amp;quot; First Nations tribe that Graham leads.&lt;br /&gt;
&lt;br /&gt;
[[File:M1911Colt.jpg|400px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
[[File:Honest-Heartsburing1.jpg|400px|thumb|none|Joshua Graham (The Burned Man) inspect his Colt M1911A1. There are quite a few more M1911 pistols on the table.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Commander*===&lt;br /&gt;
Joshua Graham from the &amp;quot;Honest Hearts&amp;quot; DLC carries a unique M1911 variant of his own.  In this case, it's a modified [[Colt Commander|Commander]] with a custom grip cover, a guttersnipe sight, and some greek script etched along the side. The script (καὶ τὸ φῶς ἐν τῇ σκοτίᾳ φαίνει on the right side and και η σκοτια αυτο ου κατελαβεν on the left side) is a quote from the Bible (John 1:5) ''&amp;quot;And the light shineth in darkness and the darkness comprehended it not.&amp;quot;'' If this is indeed a Commander, it would be the pistol's first appearance in a video game.&lt;br /&gt;
&lt;br /&gt;
The ingame version has a skeletonized 'combat' hammer and trigger, guttersnipe-type sights and inexplicably holds six rounds in it's magazine, despite having the same grip length as a regular M1911 pistol.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtCombatCommander.jpg‎ |thumb|none|350px|Colt Commander - .45 ACP]]&lt;br /&gt;
[[Image:FNV_ColtCommander.jpg|thumb|none|400px| The Courier ejects a magazine from &amp;quot;A Light Shining in Darkness&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==  &lt;br /&gt;
&lt;br /&gt;
===Colt Model 733===&lt;br /&gt;
&lt;br /&gt;
The [[M16#Colt Carbine/Model 653/Model 727/Model 733|Colt Model 733]] appears as &amp;quot;Assault Carbine&amp;quot; with a 20-round magazine. It can be upgraded to hold 30 rounds. A suppressor can be found in the game files, but it is not used in the game. &lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MilitalyassaultrifleFallout.PNG|thumb|none|500px|The Assault Carbine in game.]]&lt;br /&gt;
[[Image:830px-FNVAssaultCarbine.png|thumb|none|600px|An Assault Carbine with no mods.]]&lt;br /&gt;
[[Image:830px-FNVAssaultCarbine_extended_mag.png|thumb|none|600px|An Assault Carbine with all mods.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 933 ===&lt;br /&gt;
&lt;br /&gt;
There are 2 variants of this rifle in the game, but basically they both look like the [[M16 rifle series#Colt Model 933|Colt Model 933]] with SIRS rails and a PRS stock. They both have a low-power ACOG-style scope. The unique variant is painted with woodland camouflage. The standard variant is called the Marksman Carbine and the unique is called the ''All American''. Like the Service Rifle, both these rifles lack the charging handle on the rear, which is located on the moving bolt on the right side where the brass ejects instead. The All American is found only in the armory at the bottom of the irradiated-ghoul infested Vault 34 located east of New Vegas. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:colt m933 03.jpg|thumb|500px|none|Colt Model 933 carbine with M68 Aimpoint scope and Surefire M900 weaponlight foregrip. This one is also fitted with a M468 SIR style handguard 5.56x45mm]]&lt;br /&gt;
[[Image:MarksmanrifleFONV.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MarksmanrifleAAFONV.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MarksmanrifleAAFPSFONV.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===AR-15===&lt;br /&gt;
&lt;br /&gt;
An [[AR-15]] is seen being wielded by NCR soldiers, called &amp;quot;Service Rifle&amp;quot; in-game. It has a wooden stock similar to the AR-10 however it is patterned after the M-16A1 Vietnam era triangular hand guard. It is chambered for 5.56x45mm NATO and is semi-auto. The upper receiver has a forward assist and a case deflector. Like all of the other M16 derivatives in this game, the Service Rifle's charging handle is located on the side of the receiver, between the forward assist and the ejector port. Can be modified with a forged receiver that increases it's durability and upgraded springs that increase its fire rate. An aperture sight and bayonet are included in the files, but not implemented. &lt;br /&gt;
&lt;br /&gt;
In the Honest Hearts DLC, a unique Service Rifle called the Survivalists Rifle is featured used previously by an Ex-US Army Serviceman before it can be found and used by the player. In-game lore dictates the weapon as a ''&amp;quot;U.S. Checkpoint Guard Carbine built around the 12.7mm caliber, to offer guards firepower necessary to intercept anyone attempting to breach a checkpoint, regardless of equipment&amp;quot;.'' It is likely based off the AR-15 .50 Beowulf Upper receiver that was previously tested for use to stop enemy vehicles by US Serviceman at Vehicle Checkpoints. It features a blocky heat shield somewhat reminiscent of the M16 LSW/LMG, but has numerous makeshift repairs along the body work. The words ''Arret'', French for ''Stop'' is scrawled onto the stock of the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ar10-1.jpg|thumb|none|500px|Eugene Stoner [[AR-10]] prototype 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|500px|[[M16A1]] with Vietnam Era hand guards.]]&lt;br /&gt;
[[Image:FNV_Service_Rifle_All_Receiver.png|thumb|none|600px|A service rifle model with all the mods, excluding cut content.]]&lt;br /&gt;
[[Image:FNV_Service_Rifle_All.png|thumb|none|600px| A service rifle model with all the mods, including cut content.]]&lt;br /&gt;
[[Image:830px-85767315.png|600px|thumb|none|A player using the Service Rifle.]]&lt;br /&gt;
[[Image:Arretriflefiring.jpg|600px|thumb|none|A Player using the unique Service Rifle, the Survivalists' Rifle, featured in the Honest Hearts DLC.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine guns==  &lt;br /&gt;
&lt;br /&gt;
===10mm SMG===&lt;br /&gt;
&lt;br /&gt;
The 10mm SMG from [[Fallout 3]] is found on many mid level humanoid mobs such as Jackal gang member and members of the Kings. It can also be found as level adjusted loot in gun lockers once you're at a high enough level.&lt;br /&gt;
Although the in game description for the 10mm SMG lists a high DPS it shares the common weakness of most shotguns and automatic weapons in Fallout New Vegas in that much of its theoretical power is negated by the new Damage Threshold system. In addition to losing much of its damage, the high spread of this weapon requires you to be at close ranges for all of the rounds fired to impact on the target.&lt;br /&gt;
&lt;br /&gt;
Keeping these limitations in mind, it can be highly effective in certain situations. It can be an ideal sneak attack weapon if you have a high enough Sneak skill to get in to point blank range. Coupled with the Run 'n Gun perk you can &amp;quot;kite&amp;quot; melee enemies by backing away just out of their reach. Against ranged attackers you can fire a shot, duck around a corner or behind cover then ambush them at point blank range as they run up to you.&lt;br /&gt;
&lt;br /&gt;
[[Image:719px-10MMSMG.png|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
===M3 &amp;quot;Grease Gun&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
An [[M3 Grease Gun]] appears in the game, scaled down so it can be held one-handed, and re-chambered for 9x19mm. Called the &amp;quot;9mm SMG&amp;quot; in-game. It can be modified with a SMG Drum that increases the capacity by 30 rounds and a Light Bolt that increases the rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:M3_Grease.jpg|thumb|none|500px|M3 &amp;quot;Grease Gun&amp;quot; .45 ACP.  The later model M3A1 would eliminate the crank lever for cocking the bolt, and instead used a simple hole in the bolt for the shooter to use their finger.]]&lt;br /&gt;
[[Image:830px-9mmsmg.png.png|thumb|none|550px|&amp;quot;9mm SMG&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===American-180===&lt;br /&gt;
&lt;br /&gt;
A .22-caliber SMG with a pan magazine and integral suppressor, but the stock is removed. The [[American-180]] can be upgraded with a larger drum magazine that increases capacity by 60 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:78132610.x5R82Yxu.jpg|thumb|500px|none|American-180.]]&lt;br /&gt;
[[Image:830px-Silenced22SMG%20(1).png.png|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
===Thompson Sub-Machine Guns===&lt;br /&gt;
&lt;br /&gt;
Two variants of the Thompson SMG series appear in game, one as an energy weapon, the other as a conventional slug-thrower.&lt;br /&gt;
&lt;br /&gt;
====M1928 Thompson====&lt;br /&gt;
&lt;br /&gt;
An [[M1928 Thompson]] modified to be an energy weapon appears as the ''Laser RCW''. It also resembles the Tommy Gun-esque laser guns from the TV show ''Futurama'', as evidenced by the three glowing green rings at the end of the barrel.&lt;br /&gt;
It holds 60 Electron Charge Packs in a drum and can be modified with a Recycler attachment, which replenishes 1 shot per 4 fired.&lt;br /&gt;
[[Image:M1928.jpg|thumb|none|500px|M1928 &amp;quot;Tommy Gun&amp;quot; - .45 ACP with 50-round drum magazine, made famous through countless classic gangster movies.]]&lt;br /&gt;
[[Image:FalloutNVLaserRCW.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
====Thompson M1A1 Submachine gun*====&lt;br /&gt;
&lt;br /&gt;
The M1A1 Thompson appears as the ''.45 Auto SMG'', introduced in the &amp;quot;Honest Hearts&amp;quot; DLC.  It can be modified with a new magazine well to accept the M1921/M1928 50-round drum magazines, as well as a Cutts compensator to reduce spread under sustained fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===Remington 870 Express===&lt;br /&gt;
The [[Remington 870]] (with the magazine tube cap of a Winchester) appears as the ''Hunting Shotgun''. It starts off with a capacity of 5 shots, but it is possible to upgrade the capacity to 8 with an upgrade. The shotgun can also be upgraded with a shotgun choke that decreases the spread of each shot.&lt;br /&gt;
[[Image:REM870exp_combo.jpeg|500px|thumb|none]]&lt;br /&gt;
[[Image:830px-HuntingShotgun%20(1).png.png|thumb|600px|none|The Hunting Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
===Over-and-Under Shotgun===&lt;br /&gt;
A 20-Gauge double-barrel shotgun called the &amp;quot;Caravan Shotgun&amp;quot; appears in game; if you pre-ordered the 'Caravan Pack' version of New Vegas, you could get a 'Sturdy' Caravan Shotgun which is more resistant to wear-and-tear. The gun itself appears to be an 'over-and-under' style; visually, it bears resemblance to a Winchester Model 101, though the Model 101 is chambered for 12-Gauge shells, not 20.&lt;br /&gt;
&lt;br /&gt;
[[Image:U_Shottie_New_Vegas.jpg|600px|thumb|none|The over and under being used by a caravan guard]]&lt;br /&gt;
&lt;br /&gt;
===Riot Shotgun (Fictional Semi-Auto Shotgun)===&lt;br /&gt;
&lt;br /&gt;
A fictional drum-magazine fed shotgun appears as the ''Riot Shotgun''.&lt;br /&gt;
[[Image:830px-RiotShotgun%20(1).png.png|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Winchester 1887===&lt;br /&gt;
It differs from the real life model and it's fed with 20-gauge shells. The animation for ejecting shells are poorly done that it appears to be coming from the gun itself and not really the bottom.&lt;br /&gt;
&lt;br /&gt;
[[Image:450px-M1887_Airsoft.jpg|thumb|none|450px|[[Winchester Model 1887]] airsoft replica.]]&lt;br /&gt;
[[Image:830px-ScreenShot37png.png.png|thumb|none|600px|Winchester 1887 in the game, Note that it is modeled after the one from [[Terminator 2]].]]&lt;br /&gt;
&lt;br /&gt;
===New England Pardner===&lt;br /&gt;
The [[New England Firearms Pardner]] is used by the Powder Gang and lower level enemies. Called &amp;quot;Single Shotgun&amp;quot; in game.&lt;br /&gt;
[[Image:NewEnglandpardner.jpg|thumb|none|400px|New England Pardner shotgun in 20ga]]&lt;br /&gt;
[[Image:830px-ScreenShot34png.png|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
&lt;br /&gt;
===PGM Ultima Ratio 'Hecate II'===&lt;br /&gt;
The [[PGM Ultima Ratio 'Hecate II']] appears in Fallout: New Vegas as the .50 caliber &amp;quot;Anti-Materiel Rifle&amp;quot;.  It's the only rifle in the game to use the .50 BMG round.&lt;br /&gt;
[[Image:PGMHecateII.jpg|600px|thumb|none|PGM Ultima Ratio 'Hecate II' - .50 BMG]]&lt;br /&gt;
[[File:FNVultimaratio.JPG|thumb|none|500px|A Veteran Ranger fires the PGM Ultima Ratio in the intro.]]&lt;br /&gt;
[[Image:Anti-material_rifle.png|thumb|none|600px|The Anti-Material Rifle.]]&lt;br /&gt;
&lt;br /&gt;
===Varmint Rifle===&lt;br /&gt;
&lt;br /&gt;
Bolt action rifle chambered in 5.56; holds 5 rounds. It can be upgraded with extended magazines that increase capacity by 3, a night vision scope and a suppressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:VarmintRiflePose.png|600px|thumb|none|]]&lt;br /&gt;
[[Image:830px-Varmintrifle.png|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
&lt;br /&gt;
The [[M1 Garand]] was supposed to appear in Fallout: New Vegas Called the Semi-Automatic Rifle, but it was taken out in the final product. However there is a special rifle variant called ''This Machine'' (as in Woody Gunthrie's 'This Machine Kills Fascists') that is still in the game. &lt;br /&gt;
&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|500px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:Newvegasgarand.PNG|thumb|none|600px|M1 Garand in-game.]]&lt;br /&gt;
[[Image:garand_New_Vegas.jpg|600px|thumb|none|]]&lt;br /&gt;
[[Image:830px-ThisMachineFNV.png|600px|thumb|none|This Machine variant.]]&lt;br /&gt;
&lt;br /&gt;
===Winchester 1886===&lt;br /&gt;
&lt;br /&gt;
The [[Winchester 1886]] appears as the Cowboy Repeater, it takes 357. Magnum ammunition and it can take down light armoured enemies from a distance. There is a special variant, called the La Longue Carabine fitted with a scope, engraved stock and Octagon Barrel, but it reloads like the [[Henry 1860]] in [[Fallout 3]] (which is done by opening the muzzle-end of the mag tube and then inserting rounds in) as the La Longue's model lacks the 1886's loading port on the receiver.&lt;br /&gt;
&lt;br /&gt;
[[Image:Winchester1886.gif|thumb|550px|none|Winchester 1886- 45-70 Govt]]&lt;br /&gt;
[[Image:800px-CowboyRepeaterStandard.jpg|thumb|none|600px|The standard rifle in-game.]]&lt;br /&gt;
[[Image:CowboyRepeaterMapleBrassLong.jpg|thumb|none|600px|When the rifle is fully modified, it has a brass plating, a maplewood finish, and the extended feeder tube.]]&lt;br /&gt;
[[Image:CowboyRepeatersAll.jpg|thumb|600px|none|All variations of the Winchester 1886]]&lt;br /&gt;
[[Image:830px-La_Longue_Carabine.png|thumb|600px|none|The La Longue Carabine.]]&lt;br /&gt;
&lt;br /&gt;
===Marlin Model 336===&lt;br /&gt;
The [[Marlin Model 336]] appears in game as the &amp;quot;Trail Rifle&amp;quot;, firing .44 Magnum. It can only be modified with a scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:MarlinModel336A.jpg‎|thumb|none|500px|Marlin 336A Carbine - .30-30 Carbine]]&lt;br /&gt;
[[Image:830px-TrailCarbine.png|thumb|none|600px|The in-game model of the Trail Carbine.]]&lt;br /&gt;
&lt;br /&gt;
===Hunting Rifle===&lt;br /&gt;
&lt;br /&gt;
The Hunting Rifle makes a comeback in Fallout: New Vegas, but the rifle now has proper iron sights and chambers .308 sniper rifle rounds. Most likely based off the Winchester Model 70. It can be modified with a Custom Action that increases the rate of fire, an extended Magazine which increases capacity by 5 rounds and a long range scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pre64WinModel70.jpg|thumb|none|500px|Pre-1964 Winchester Model 70 - .30-06]]&lt;br /&gt;
[[Image:830px-HuntingRifleAllMods.jpg|thumb|none|600px|This is the Hunting Rifle when fully modified.]]&lt;br /&gt;
&lt;br /&gt;
===Brush Gun===  &lt;br /&gt;
The rifle of the New California Republic (NCR) veteran ranger, the Brush Gun is a lever action rifle firing .45-70 Gov't ammunition.  According to the 3D modeler at Bethesda, &amp;quot;The Brush Gun is not based on one gun specifically, but guns like the Winchester 1886 and Marlin Guide Gun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Marlin Model 1895.jpg|thumb|none|500px|Marlin Model 1895 - .45-70]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===FN Minimi===&lt;br /&gt;
What appears to be an [[FN Minimi]] with wooden M60 style hand guards and wooden pistol grip. It seems it has some kind of magazine instead of an side-inserted belt. It can be modified with a Light MG expanded drum that increases capacity from 90 rounds to 200 rounds. Fires the standard 5.56 in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:M249Minimi1stPattern.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:830px-LMGG.png|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
===FN Model D'''*'''===&lt;br /&gt;
&lt;br /&gt;
The FN Model D* Appears in the first DLC for New Vegas, ''Dead Money'' as the &amp;quot;Automatic Rifle&amp;quot;, firing .308 rounds.&lt;br /&gt;
[[Image:FNBARtypeD8mm.jpg|500px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
&lt;br /&gt;
===M79 Grenade Launcher===&lt;br /&gt;
The [[M79 Grenade Launcher]] is called the &amp;quot;Grenade Rifle&amp;quot;, with a unique version called &amp;quot;Mercenary 40mm Grenade Rifle&amp;quot; available as a pre-order bonus. Regular version can be upgraded with a longer barrel for longer range, There is also another special variant called &amp;quot;Thump-Thump&amp;quot; found in Nellis Array next to a skeleton on the bottom floor.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|500px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:M79_New_Vegas.jpg|500px|thumb|none|Mercenary equipped with an M79]]&lt;br /&gt;
[[Image:M79_New_Vegas2.jpg|600px|thumb|none|]]&lt;br /&gt;
[[Image:M79_New_Vegas3.jpg|600px|thumb|none|]]&lt;br /&gt;
[[Image:830px-GrenadeRifleUniqueFNV.png|thumb|none|600px|&amp;quot;Thump-Thump&amp;quot;, note the beaver holding a [[M1 Garand]].]]  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===China Lake Launcher===&lt;br /&gt;
The [[China Lake Launcher]] is called the &amp;quot;Grenade Launcher&amp;quot; ingame. It uses standard 40mm shells, and can be bought at Gun Runners and found on most Boomers at higher levels.&lt;br /&gt;
&lt;br /&gt;
A modified one called &amp;quot;Holo-Rifle&amp;quot; Appears with in the Dead Money DLC with a futuristic scope&lt;br /&gt;
[[Image:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|400px|China Lake Grenade Launcher - 40x46mm]]&lt;br /&gt;
[[Image:830px-Grenade_rifle.png|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;/div&gt;</summary>
		<author><name>Flavio</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Vandread&amp;diff=441007</id>
		<title>Vandread</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Vandread&amp;diff=441007"/>
		<updated>2011-07-21T14:54:29Z</updated>

		<summary type="html">&lt;p&gt;Flavio: /* Calico M950A */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Anime]] &lt;br /&gt;
&lt;br /&gt;
[[Image:Vandreadposter.jpg|thumb|right|300px|''Vandread'' (2000 - 2001)]]&lt;br /&gt;
&lt;br /&gt;
'''The following firearms were seen in the anime ''Vandread'':'''&lt;br /&gt;
&lt;br /&gt;
''NOTE: Most of the guns in this page appeared in only one episode of season 2 titled &amp;quot;Everything&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Colt XM177E1 ==&lt;br /&gt;
&lt;br /&gt;
The first primary weapon Barnette used was this CAR-15 variant, most likely the [[M16 rifle series#Colt XM177/CAR-15/Commando Series|Colt XM177 Commando]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt 609-XM1771E1.jpg|thumb|400px|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:VDXM177.jpg|thumb|500px|none|]]&lt;br /&gt;
[[Image:VDXM177a.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
== CZ-75 ==&lt;br /&gt;
&lt;br /&gt;
Barnette's sidearm for the mission was an original &amp;quot;short-rail&amp;quot; [[CZ-75]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75fm.jpg|thumb|none|400px|&amp;quot;First Model&amp;quot; CZ 75 9x19mm made from 1975-1979]]&lt;br /&gt;
&lt;br /&gt;
[[Image:VDCZ75.jpg|thumb|500px|none|Note the hammer]]&lt;br /&gt;
[[Image:VDCZ75a.jpg|thumb|500px|none|]]&lt;br /&gt;
[[Image:VDCZ75b.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG ==&lt;br /&gt;
&lt;br /&gt;
Barnette gave Jura a [[Steyr AUG|Steyr AUG A1]] to use when her energy weapons had no effect against the harvesters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|300px|]]&lt;br /&gt;
[[Image:VDAUG.jpg|thumb|500px|none|]]&lt;br /&gt;
[[Image:VDAUG2.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 551 ==&lt;br /&gt;
&lt;br /&gt;
Barnette was seen opening a case with a [[SIG SG 550#SIG SG 551|SIG SG 551]] but never used it in the episode. Apparently, the stock was removed.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig-551.jpg|thumb|none|350px|SIG SG 551 - 5.56mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:VD551.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
A second primary weapon Barnette pulled from a case during the battle was an [[M60 machine gun]] &lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|300px|M60 machine gun 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:VDM60.jpg|thumb|500px|none|]]&lt;br /&gt;
[[Image:VDM60a.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
BC picked up one of Barnette's [[SPAS 12]]. This one had the stock removed.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|400px|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:VDspas12.jpg|thumb|500px|none|]]&lt;br /&gt;
[[Image:VDspas12a.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
== MAC-10 ==&lt;br /&gt;
&lt;br /&gt;
Barnette pulled out a [[MAC-10]] when she ran out for her M60.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|300px|none|Ingram MAC 10 open bolt submachine gun - .45 ACP]]‎ &lt;br /&gt;
&lt;br /&gt;
[[Image:VDMAC10.jpg|thumb|500px|none|Jura seemed to have switched to what looks like an MP5A2]]&lt;br /&gt;
&lt;br /&gt;
== Calico M950A==&lt;br /&gt;
&lt;br /&gt;
Barnette was also see wielding a [[Calico Series of Rifles and Pistols#Calico M950A|Calico M950A]] akimbo with her Mac-10.&lt;br /&gt;
&lt;br /&gt;
[[Image:CalicoM950.jpg‎|thumb|none|350px|Calico M950 pistol - 9mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:VDCalicoM950.jpg‎|thumb|none|500px|Calico pistol alongside her Mac-10]]&lt;br /&gt;
[[Image:VDCalicoM9502.jpg‎|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>Flavio</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Juarez:_The_Cartel&amp;diff=440030</id>
		<title>Call of Juarez: The Cartel</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Juarez:_The_Cartel&amp;diff=440030"/>
		<updated>2011-07-19T20:33:11Z</updated>

		<summary type="html">&lt;p&gt;Flavio: /* Mossberg 500 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:The_Cartel_Boxart.jpg|300px|thumb|right|]]&lt;br /&gt;
&lt;br /&gt;
'''Call of Juarez: The Cartel''' is an upcoming game from Techland. It will be the third game in the Call of Juarez series. Unexpectedly, the game will ditch the American West setting for a present day setting. The game begins when a police department in Los Angeles is bombed by a drug cartel, killing hundreds. The federal government is now in fear that a simple drug cartel could breach a federal building. The government then makes a last ditch effort to stop the Mendoza Cartel once and for all. Three law enforcement agents (Ben McCall, Eddie Guerra, and Kim Evans) track the cartel from Los Angeles, California, to Juarez, Mexico (A previous setting for the series). They start in Los Angeles where they bust a meth lab in the Sequoia National Forest, and go on a bloody road trip through Arizona, New Mexico, and finally Juarez, Mexico. &lt;br /&gt;
&lt;br /&gt;
The following weapons appear in '''Call of Juarez: The Cartel''':&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Desert Eagle Mark I==&lt;br /&gt;
In a trailer entitled &amp;quot;Map Introduction&amp;quot;, artwork of Eddie wielding two [[Desert Eagle Mark I| Desert Eagles]] is shown. In a interview for Call of Juarez: The Cartel, gameplay footage shows a nightclub owner named Jesús brandishing a Desert Eagle before being disarmed and apprehended.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagleMarkIstainless.jpg|thumb|none|400px|Desert Eagle Mark I - .357 Magnum]]&lt;br /&gt;
[[Image:Cartel_Deagle.jpg|thumb|none|400px|Eddie wielding two Desert Eagles.]]&lt;br /&gt;
[[File:Cojdeagle.JPG|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
Kim Evans (An FBI agent) is seen wielding a [[Beretta 92FS]]. It is called the &amp;quot;92FS&amp;quot; ingame.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|400px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:Beretta92FS 2ToneType01.jpg|thumb|400px|none|Two Tone Beretta 92FS - 9x19mm. This has a Stainless Slide on a standard Frame &amp;amp; Barrel.]]&lt;br /&gt;
[[Image:The_Cartel_Screen2.jpg|thumb|none|400px|Kim with a Beretta 92FS.]]&lt;br /&gt;
[[Image:Call-Of-Juarez-The-Cartel-59932.jpg|thumb|none|400px|McCall firing a two-tone Beretta 92FS.]]&lt;br /&gt;
&lt;br /&gt;
==Jericho 941==&lt;br /&gt;
The [[Jericho 941]] can be seen in the multiplayer modes trailer.&lt;br /&gt;
[[File:Jericho941FullSize.jpg|thumb|400px|none|Jericho 941 (early model) - 9x19mm.]]&lt;br /&gt;
[[File:Coj941.JPG|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
Concept art shows Ben with a [[Taurus Raging Bull]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus Raging Bull.JPG|thumb|none|400px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
[[Image:COJ_SW629.jpg|thumb|none|400px|Ben holding a Raging Bull, notice how the distinctive red grip is missing.]]&lt;br /&gt;
[[Image:COJ_RagingBull.jpg|thumb|none|400px|Taurus Raging Bull in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
A [[Smith &amp;amp; Wesson Model 29]]) revolver, is seen being wielded by Ben McCall. It is called the &amp;quot;Model 29&amp;quot; ingame.&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 - .44 Magnum]]&lt;br /&gt;
[[Image:COJ_Revolver.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 being wielded by Ben.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 38==&lt;br /&gt;
Eddie Guerra carries a [[Smith &amp;amp; Wesson Model 38]] with pearl grips as his main sidearm. It appears that the gun is just a prop.&lt;br /&gt;
[[Image:S&amp;amp;W38Nickel.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 649, the stainless version of the Model 38 - .38 Special]]&lt;br /&gt;
&lt;br /&gt;
[[Image:COJ_Pearl.jpg|thumb|none|500px|Eddie Guerra's Smith &amp;amp; Wesson Model 38.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 Rex==&lt;br /&gt;
Ben McCall is seen wielding an [[MP-412 REX]] revolver.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX - .357 Magnum.]]&lt;br /&gt;
[[Image:COJ_Rex.jpg|thumb|none|400px|Ben firing an MP-412 REX revolver.]]&lt;br /&gt;
[[Image:COJ_Rex1.jpg|thumb|none|400px|Ben wielding his REX revolver.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P99==&lt;br /&gt;
Called the &amp;quot;Zooming Automatic Pistol&amp;quot; this pre-order bonus is a [[Walther P99]] converted to full-auto with a reflex sight added on top.&lt;br /&gt;
[[Image:Walther P99 - Military version.jpg|thumb|none|400px|Walther P99 - Military version - 9x19mm]]&lt;br /&gt;
[[Image:P99auto.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:P99auto2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
A [[Makarov PM]] can be seen briefly in a trailer announcing the game's multiplayer modes.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CoJTC_Makarov.jpg|500px|thumb|none|A cartel member aims his Mararov. The man in the background has a [[IMI Mini Uzi]].]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 5906==&lt;br /&gt;
A [[Smith &amp;amp; Wesson 5906]] is seen in a weapons selection screen on a demo gameplay video. It is called the &amp;quot;S 5906&amp;quot; ingame.&lt;br /&gt;
[[Image:S&amp;amp;W5906LateModel.jpg|thumb|none|400px|Smith &amp;amp; Wesson 5906- 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger GP-100==&lt;br /&gt;
A pickup notification for the [[Ruger GP100]] revolver referred to as the &amp;quot;GP100&amp;quot; appears on a demo gameplay video.&lt;br /&gt;
[[Image:RugerGP100Stainless6in.jpg|thumb|none|400px|Ruger GP-100- .357 magnum.]]&lt;br /&gt;
&lt;br /&gt;
==Dan Wesson PPC Revolver==&lt;br /&gt;
If one purchases the game at Wal*Mart, they recieve a code to unlock a Dan Wesson PPC Revolver with optical scope, dubbed &amp;quot;PPC Scoped&amp;quot; ingame.&lt;br /&gt;
&lt;br /&gt;
=Machine Pistols &amp;amp; SMGs=&lt;br /&gt;
==Brügger &amp;amp; Thomet MP-9==&lt;br /&gt;
On the official game's website, Ben McCall is seen with a [[Brügger &amp;amp; Thomet MP-9]] with a suppressor and the stock removed. It is called the &amp;quot;Tactical Machine Pistol&amp;quot; in game. This will be a pre-order exclusive (Although many fans claim that it will still be in standard versions (The same thing happened in Bound in Blood, but the &amp;quot;exclusive&amp;quot; was still available in non pre-order games).&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP-9 - 9x19mm]]&lt;br /&gt;
[[Image:COJ_TMP.jpg|thumb|none|400px|&amp;quot;Tactical Machine Pistol&amp;quot;. Note the camo on the gun. Also note the full-length top rail making it a B&amp;amp;T MP-9.]]&lt;br /&gt;
[[File:Cojb&amp;amp;tmp9.JPG|thumb|none|400px|Brügger &amp;amp; Thomet MP-9 in-game. Note the camo.]]&lt;br /&gt;
&lt;br /&gt;
==Mini Uzi==&lt;br /&gt;
A drug dealer is seen firing a [[Mini Uzi]] in multiplayer footage.&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|Mini Uzi SMG- 9x19mm.]]&lt;br /&gt;
[[Image:CoJTC_Makarov.jpg|thumb|none|400px|The drug dealer on the right is firing a Mini Uzi.]]&lt;br /&gt;
&lt;br /&gt;
==Uzi==&lt;br /&gt;
Eddie is seen firing an [[Uzi]] at a drug dealer in the new Co-opetition trailer.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi with buttstock collapsed - 9x19mm.]]&lt;br /&gt;
[[Image:COJ_Uzi.jpg|thumb|none|400px|Eddie firing an Uzi.]]&lt;br /&gt;
&lt;br /&gt;
==Sa. Vz.61 Skorpion==&lt;br /&gt;
A [[Sa. Vz.61 Skorpion]] machine pistol is seen being dual-wielded with an Uzi.&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none||400px|SA Vz. 61 Skorpion - .32 ACP]]&lt;br /&gt;
[[Image:COJ_Skorpion.jpg|thumb|none|400px|A Skorpion being dual-wielded with an Uzi.]]&lt;br /&gt;
[[File:Cojskorpion.JPG|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
In the debut trailer, an [[MP5K]] can be seen in a case along with drug money.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5KA4 with 15-round magazine - 9x19mm]]&lt;br /&gt;
[[Image:COJ_MP5k.jpg|thumb|none|400px|MP5K in debut trailer]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
A [[MP5]] can be seen in the new Co-opetition trailer.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 - 9x19mm]]&lt;br /&gt;
[[Image:COJ_MP5.jpg|thumb|none|400px|Eddie Guerra wielding an MP5.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
Ben McCall is seen handling a [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] in the new Co-opetition trailer.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP .45 ACP]]&lt;br /&gt;
[[Image:COJ_MP10.jpg|thumb|none|400px|Ben McCall reloads a UMP45. Note straight magazine.]]&lt;br /&gt;
[[Image:COJ_SCAR.jpg|thumb|none|400px|Ben firing a UMP45.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Sawn-Off Colt 1878 Shotgun==&lt;br /&gt;
An engraved sawn off shotgun with exposed hammers is seen being wielded by Ben McCall. It is possible that like the previous games it is based off the Colt 1878.&lt;br /&gt;
&lt;br /&gt;
[[Image:Double_Barreled_Shotgun.jpg|thumb|none|400px|Colt 1878 Sawn Off Shotgun (from first game)]]&lt;br /&gt;
[[Image:TheCartel_SawnOff.jpg|thumb|none|400px|Sawn-Off Colt 1878 being wielded by Ben McCall.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
In screenshots, Ben McCall (A LAPD Homicide Detective, and veteran of the Vietnam War) is shown with a [[SPAS 12]] shotgun without the foldable stock. Eddie can also be seen using another SPAS with the stock unfolded in an interview. This (along with the two version of the 92FS (one is a standard model, and one is a two-tone)), highly suggests that the weapons in this game will have multiple weapon models (Similar to the recent Medal of Honor game).&lt;br /&gt;
&lt;br /&gt;
[[Image:FSpas12orign.jpg|thumb|none|400px|SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:The_Cartel_Screen1.jpg|thumb|none|400px|SPAS-12 ingame.]]&lt;br /&gt;
[[File:Cojspas.JPG|thumb|none|400px|Eddie with a SPAS-12 with the stock unfolded.]]&lt;br /&gt;
[[Image:COJ_SPAS.jpg|thumb|none|400px|SPAS-12 in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Ben uses a [[Remington 870]] in the debut trailer. The PAL boxart shows Kim Evans with a sawn-off Remington 870.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870NewModel.jpg‎ |thumb|none|400px|Remington 870 Police Magnum with Black Synthetic Furniture - 12 Gauge]]&lt;br /&gt;
[[Image:Cojremington.JPG|thumb|none|400px| McCall using the remington.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
The [[Ithaca 37]] is seen in a recent screenshot and in the Multiplayer modes Trailer.&lt;br /&gt;
[[Image:Feather and ultralight.jpg|thumb|none|400px|Ithaca 37 Deerslayer - 12 gauge.]]&lt;br /&gt;
[[File:Cojshotgun.JPG|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Tactical==&lt;br /&gt;
The [[Benelli M4 Super 90]] is seen in the multiplayer modes trailer, but is incorrectly portrayed as a pump-action shotgun.&lt;br /&gt;
[[Image:M4_Tactical.jpg‎ |thumb|none|450px|Benelli M4 Tactical - 12 gauge]]&lt;br /&gt;
[[File:Cojm4.JPG|thumb|none|400px|]]&lt;br /&gt;
[[File:Cojm4II.JPG|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
A Mossberg 500 shotgun appears in the game as the &amp;quot;M 500&amp;quot;.&lt;br /&gt;
[[Image:Mossber500fieldShotgun.jpg|thumb|none|400px|Mossberg 500 Field Shotgun- 12 gauge.]]&lt;br /&gt;
[[Image:COJ_Shotgun1.jpg|thumb|none|400px|Ithaca 37 in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
A Mexican gangbanger uses an [[AK-47]] in a drive-by sequence in the Story Trailer. DEA agent Eddie Guerrea can also be seen with an AK-47 in the Mexican desert. &lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:Cartel_AK47.jpg|thumb|none|400px|Gangbanger with an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Law Enforcement Carbine==&lt;br /&gt;
The PAL version of The Cartel's box art depicts Ben McCall with a [[M16#Colt Law Enforcement Carbine|Colt Law Enforcement Carbine]]. Recently released screenshots show Eddie Guerra wielding a Colt Law Enforcement Carbine&lt;br /&gt;
[[Image:ColtLawEnforcementCarbine.jpg|thumb|none|400px|Colt Law Enforcement Carbine -5.56x45mm.]]&lt;br /&gt;
[[Image:COJ_ColtLaw.jpg|thumb|none|400px|Eddie Guerra wielding a Colt Law Enforcement Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The player is seen firing and reloading a [[Heckler &amp;amp; Koch HK416]] assault rifle. The game refers to it as &amp;quot;M416&amp;quot;.&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 10 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:COJ_SCAR1.jpg|thumb|none|400px|The player firing the HK416. Noted as such because of the sights, foregrip, and AR-15-type charging-handle.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
An [[SVD]] is seen being used by Eddie in a screenshot.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[Image:Cartel_Unkwn_SniperRifle.jpg|thumb|none|500px|Eddie holds a Dragunov in a Mexican desert.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown sniper rifle==&lt;br /&gt;
An unknown sniper rifle is used by a SWAT sniper in the multiplayer modes trailer.&lt;br /&gt;
[[File:Cojrifle.JPG|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==M60 Machine Gun==&lt;br /&gt;
The Story Trailer shows a split-second clip of Eddie Guerra firing an [[M60]] Machine gun at a helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|400px|M60 Machine Gun. - 7.62x51mm.]]&lt;br /&gt;
[[Image:Cartel_M60.JPG|thumb|none|400px|Eddie firing the M60.]]&lt;br /&gt;
[[Image:COJ_M60.jpg|thumb|none|400px|M60 machine gun in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
==PKM Machine Gun==&lt;br /&gt;
The player is seen wielding a [[PK#Kalashnikov_PK.2FPKM_Machine_Gun| PKM machine gun]] in a new single player gameplay video. This PKM feeds from the left, rather than the right.&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|none|400px|PKM with classic (most seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
[[Image:COJ_SAW.jpg|thumb|none|400px|The player wielding an PKM machine gun. A real PKM feeds from the right, however.]]&lt;br /&gt;
&lt;br /&gt;
=Rocket Launcher=&lt;br /&gt;
==RPG-7==&lt;br /&gt;
In the &amp;quot;Kim&amp;quot; Trailer, Kim Evans is seen firing an RPG-7.&lt;br /&gt;
&lt;br /&gt;
==M72 LAW==&lt;br /&gt;
In gameplay footage, the player is seen firing an M72 LAW rocket launcher at a helicopter. It is called &amp;quot;M72 LAW&amp;quot; ingame.&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
'''Call of Juarez franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Juarez]]''&lt;br /&gt;
* ''[[Call of Juarez: Bound in Blood]]''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: Western Video Game]]&lt;br /&gt;
[[Category: First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Flavio</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Juarez:_The_Cartel&amp;diff=440029</id>
		<title>Call of Juarez: The Cartel</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Juarez:_The_Cartel&amp;diff=440029"/>
		<updated>2011-07-19T20:32:19Z</updated>

		<summary type="html">&lt;p&gt;Flavio: /* Mossberg 500 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:The_Cartel_Boxart.jpg|300px|thumb|right|]]&lt;br /&gt;
&lt;br /&gt;
'''Call of Juarez: The Cartel''' is an upcoming game from Techland. It will be the third game in the Call of Juarez series. Unexpectedly, the game will ditch the American West setting for a present day setting. The game begins when a police department in Los Angeles is bombed by a drug cartel, killing hundreds. The federal government is now in fear that a simple drug cartel could breach a federal building. The government then makes a last ditch effort to stop the Mendoza Cartel once and for all. Three law enforcement agents (Ben McCall, Eddie Guerra, and Kim Evans) track the cartel from Los Angeles, California, to Juarez, Mexico (A previous setting for the series). They start in Los Angeles where they bust a meth lab in the Sequoia National Forest, and go on a bloody road trip through Arizona, New Mexico, and finally Juarez, Mexico. &lt;br /&gt;
&lt;br /&gt;
The following weapons appear in '''Call of Juarez: The Cartel''':&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Desert Eagle Mark I==&lt;br /&gt;
In a trailer entitled &amp;quot;Map Introduction&amp;quot;, artwork of Eddie wielding two [[Desert Eagle Mark I| Desert Eagles]] is shown. In a interview for Call of Juarez: The Cartel, gameplay footage shows a nightclub owner named Jesús brandishing a Desert Eagle before being disarmed and apprehended.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagleMarkIstainless.jpg|thumb|none|400px|Desert Eagle Mark I - .357 Magnum]]&lt;br /&gt;
[[Image:Cartel_Deagle.jpg|thumb|none|400px|Eddie wielding two Desert Eagles.]]&lt;br /&gt;
[[File:Cojdeagle.JPG|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
Kim Evans (An FBI agent) is seen wielding a [[Beretta 92FS]]. It is called the &amp;quot;92FS&amp;quot; ingame.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|400px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:Beretta92FS 2ToneType01.jpg|thumb|400px|none|Two Tone Beretta 92FS - 9x19mm. This has a Stainless Slide on a standard Frame &amp;amp; Barrel.]]&lt;br /&gt;
[[Image:The_Cartel_Screen2.jpg|thumb|none|400px|Kim with a Beretta 92FS.]]&lt;br /&gt;
[[Image:Call-Of-Juarez-The-Cartel-59932.jpg|thumb|none|400px|McCall firing a two-tone Beretta 92FS.]]&lt;br /&gt;
&lt;br /&gt;
==Jericho 941==&lt;br /&gt;
The [[Jericho 941]] can be seen in the multiplayer modes trailer.&lt;br /&gt;
[[File:Jericho941FullSize.jpg|thumb|400px|none|Jericho 941 (early model) - 9x19mm.]]&lt;br /&gt;
[[File:Coj941.JPG|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
Concept art shows Ben with a [[Taurus Raging Bull]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus Raging Bull.JPG|thumb|none|400px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
[[Image:COJ_SW629.jpg|thumb|none|400px|Ben holding a Raging Bull, notice how the distinctive red grip is missing.]]&lt;br /&gt;
[[Image:COJ_RagingBull.jpg|thumb|none|400px|Taurus Raging Bull in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
A [[Smith &amp;amp; Wesson Model 29]]) revolver, is seen being wielded by Ben McCall. It is called the &amp;quot;Model 29&amp;quot; ingame.&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 - .44 Magnum]]&lt;br /&gt;
[[Image:COJ_Revolver.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 being wielded by Ben.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 38==&lt;br /&gt;
Eddie Guerra carries a [[Smith &amp;amp; Wesson Model 38]] with pearl grips as his main sidearm. It appears that the gun is just a prop.&lt;br /&gt;
[[Image:S&amp;amp;W38Nickel.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 649, the stainless version of the Model 38 - .38 Special]]&lt;br /&gt;
&lt;br /&gt;
[[Image:COJ_Pearl.jpg|thumb|none|500px|Eddie Guerra's Smith &amp;amp; Wesson Model 38.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 Rex==&lt;br /&gt;
Ben McCall is seen wielding an [[MP-412 REX]] revolver.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX - .357 Magnum.]]&lt;br /&gt;
[[Image:COJ_Rex.jpg|thumb|none|400px|Ben firing an MP-412 REX revolver.]]&lt;br /&gt;
[[Image:COJ_Rex1.jpg|thumb|none|400px|Ben wielding his REX revolver.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P99==&lt;br /&gt;
Called the &amp;quot;Zooming Automatic Pistol&amp;quot; this pre-order bonus is a [[Walther P99]] converted to full-auto with a reflex sight added on top.&lt;br /&gt;
[[Image:Walther P99 - Military version.jpg|thumb|none|400px|Walther P99 - Military version - 9x19mm]]&lt;br /&gt;
[[Image:P99auto.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:P99auto2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
A [[Makarov PM]] can be seen briefly in a trailer announcing the game's multiplayer modes.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CoJTC_Makarov.jpg|500px|thumb|none|A cartel member aims his Mararov. The man in the background has a [[IMI Mini Uzi]].]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 5906==&lt;br /&gt;
A [[Smith &amp;amp; Wesson 5906]] is seen in a weapons selection screen on a demo gameplay video. It is called the &amp;quot;S 5906&amp;quot; ingame.&lt;br /&gt;
[[Image:S&amp;amp;W5906LateModel.jpg|thumb|none|400px|Smith &amp;amp; Wesson 5906- 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger GP-100==&lt;br /&gt;
A pickup notification for the [[Ruger GP100]] revolver referred to as the &amp;quot;GP100&amp;quot; appears on a demo gameplay video.&lt;br /&gt;
[[Image:RugerGP100Stainless6in.jpg|thumb|none|400px|Ruger GP-100- .357 magnum.]]&lt;br /&gt;
&lt;br /&gt;
==Dan Wesson PPC Revolver==&lt;br /&gt;
If one purchases the game at Wal*Mart, they recieve a code to unlock a Dan Wesson PPC Revolver with optical scope, dubbed &amp;quot;PPC Scoped&amp;quot; ingame.&lt;br /&gt;
&lt;br /&gt;
=Machine Pistols &amp;amp; SMGs=&lt;br /&gt;
==Brügger &amp;amp; Thomet MP-9==&lt;br /&gt;
On the official game's website, Ben McCall is seen with a [[Brügger &amp;amp; Thomet MP-9]] with a suppressor and the stock removed. It is called the &amp;quot;Tactical Machine Pistol&amp;quot; in game. This will be a pre-order exclusive (Although many fans claim that it will still be in standard versions (The same thing happened in Bound in Blood, but the &amp;quot;exclusive&amp;quot; was still available in non pre-order games).&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP-9 - 9x19mm]]&lt;br /&gt;
[[Image:COJ_TMP.jpg|thumb|none|400px|&amp;quot;Tactical Machine Pistol&amp;quot;. Note the camo on the gun. Also note the full-length top rail making it a B&amp;amp;T MP-9.]]&lt;br /&gt;
[[File:Cojb&amp;amp;tmp9.JPG|thumb|none|400px|Brügger &amp;amp; Thomet MP-9 in-game. Note the camo.]]&lt;br /&gt;
&lt;br /&gt;
==Mini Uzi==&lt;br /&gt;
A drug dealer is seen firing a [[Mini Uzi]] in multiplayer footage.&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|Mini Uzi SMG- 9x19mm.]]&lt;br /&gt;
[[Image:CoJTC_Makarov.jpg|thumb|none|400px|The drug dealer on the right is firing a Mini Uzi.]]&lt;br /&gt;
&lt;br /&gt;
==Uzi==&lt;br /&gt;
Eddie is seen firing an [[Uzi]] at a drug dealer in the new Co-opetition trailer.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi with buttstock collapsed - 9x19mm.]]&lt;br /&gt;
[[Image:COJ_Uzi.jpg|thumb|none|400px|Eddie firing an Uzi.]]&lt;br /&gt;
&lt;br /&gt;
==Sa. Vz.61 Skorpion==&lt;br /&gt;
A [[Sa. Vz.61 Skorpion]] machine pistol is seen being dual-wielded with an Uzi.&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none||400px|SA Vz. 61 Skorpion - .32 ACP]]&lt;br /&gt;
[[Image:COJ_Skorpion.jpg|thumb|none|400px|A Skorpion being dual-wielded with an Uzi.]]&lt;br /&gt;
[[File:Cojskorpion.JPG|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
In the debut trailer, an [[MP5K]] can be seen in a case along with drug money.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5KA4 with 15-round magazine - 9x19mm]]&lt;br /&gt;
[[Image:COJ_MP5k.jpg|thumb|none|400px|MP5K in debut trailer]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
A [[MP5]] can be seen in the new Co-opetition trailer.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 - 9x19mm]]&lt;br /&gt;
[[Image:COJ_MP5.jpg|thumb|none|400px|Eddie Guerra wielding an MP5.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
Ben McCall is seen handling a [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] in the new Co-opetition trailer.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP .45 ACP]]&lt;br /&gt;
[[Image:COJ_MP10.jpg|thumb|none|400px|Ben McCall reloads a UMP45. Note straight magazine.]]&lt;br /&gt;
[[Image:COJ_SCAR.jpg|thumb|none|400px|Ben firing a UMP45.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Sawn-Off Colt 1878 Shotgun==&lt;br /&gt;
An engraved sawn off shotgun with exposed hammers is seen being wielded by Ben McCall. It is possible that like the previous games it is based off the Colt 1878.&lt;br /&gt;
&lt;br /&gt;
[[Image:Double_Barreled_Shotgun.jpg|thumb|none|400px|Colt 1878 Sawn Off Shotgun (from first game)]]&lt;br /&gt;
[[Image:TheCartel_SawnOff.jpg|thumb|none|400px|Sawn-Off Colt 1878 being wielded by Ben McCall.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
In screenshots, Ben McCall (A LAPD Homicide Detective, and veteran of the Vietnam War) is shown with a [[SPAS 12]] shotgun without the foldable stock. Eddie can also be seen using another SPAS with the stock unfolded in an interview. This (along with the two version of the 92FS (one is a standard model, and one is a two-tone)), highly suggests that the weapons in this game will have multiple weapon models (Similar to the recent Medal of Honor game).&lt;br /&gt;
&lt;br /&gt;
[[Image:FSpas12orign.jpg|thumb|none|400px|SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:The_Cartel_Screen1.jpg|thumb|none|400px|SPAS-12 ingame.]]&lt;br /&gt;
[[File:Cojspas.JPG|thumb|none|400px|Eddie with a SPAS-12 with the stock unfolded.]]&lt;br /&gt;
[[Image:COJ_SPAS.jpg|thumb|none|400px|SPAS-12 in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Ben uses a [[Remington 870]] in the debut trailer. The PAL boxart shows Kim Evans with a sawn-off Remington 870.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870NewModel.jpg‎ |thumb|none|400px|Remington 870 Police Magnum with Black Synthetic Furniture - 12 Gauge]]&lt;br /&gt;
[[Image:Cojremington.JPG|thumb|none|400px| McCall using the remington.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
The [[Ithaca 37]] is seen in a recent screenshot and in the Multiplayer modes Trailer.&lt;br /&gt;
[[Image:Feather and ultralight.jpg|thumb|none|400px|Ithaca 37 Deerslayer - 12 gauge.]]&lt;br /&gt;
[[File:Cojshotgun.JPG|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Tactical==&lt;br /&gt;
The [[Benelli M4 Super 90]] is seen in the multiplayer modes trailer, but is incorrectly portrayed as a pump-action shotgun.&lt;br /&gt;
[[Image:M4_Tactical.jpg‎ |thumb|none|450px|Benelli M4 Tactical - 12 gauge]]&lt;br /&gt;
[[File:Cojm4.JPG|thumb|none|400px|]]&lt;br /&gt;
[[File:Cojm4II.JPG|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
A Mossberg 500 shotgun appears in the game as the &amp;quot;M 500&amp;quot;.&lt;br /&gt;
[[File:Mossber500fieldShotgun.jpg|thumb|none|400px|Mossberg 500 Field Shotgun- 12 gauge.]]&lt;br /&gt;
[[Image:COJ_Shotgun1.jpg|thumb|none|400px|Ithaca 37 in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
A Mexican gangbanger uses an [[AK-47]] in a drive-by sequence in the Story Trailer. DEA agent Eddie Guerrea can also be seen with an AK-47 in the Mexican desert. &lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:Cartel_AK47.jpg|thumb|none|400px|Gangbanger with an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Law Enforcement Carbine==&lt;br /&gt;
The PAL version of The Cartel's box art depicts Ben McCall with a [[M16#Colt Law Enforcement Carbine|Colt Law Enforcement Carbine]]. Recently released screenshots show Eddie Guerra wielding a Colt Law Enforcement Carbine&lt;br /&gt;
[[Image:ColtLawEnforcementCarbine.jpg|thumb|none|400px|Colt Law Enforcement Carbine -5.56x45mm.]]&lt;br /&gt;
[[Image:COJ_ColtLaw.jpg|thumb|none|400px|Eddie Guerra wielding a Colt Law Enforcement Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The player is seen firing and reloading a [[Heckler &amp;amp; Koch HK416]] assault rifle. The game refers to it as &amp;quot;M416&amp;quot;.&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 10 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:COJ_SCAR1.jpg|thumb|none|400px|The player firing the HK416. Noted as such because of the sights, foregrip, and AR-15-type charging-handle.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
An [[SVD]] is seen being used by Eddie in a screenshot.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[Image:Cartel_Unkwn_SniperRifle.jpg|thumb|none|500px|Eddie holds a Dragunov in a Mexican desert.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown sniper rifle==&lt;br /&gt;
An unknown sniper rifle is used by a SWAT sniper in the multiplayer modes trailer.&lt;br /&gt;
[[File:Cojrifle.JPG|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==M60 Machine Gun==&lt;br /&gt;
The Story Trailer shows a split-second clip of Eddie Guerra firing an [[M60]] Machine gun at a helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|400px|M60 Machine Gun. - 7.62x51mm.]]&lt;br /&gt;
[[Image:Cartel_M60.JPG|thumb|none|400px|Eddie firing the M60.]]&lt;br /&gt;
[[Image:COJ_M60.jpg|thumb|none|400px|M60 machine gun in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
==PKM Machine Gun==&lt;br /&gt;
The player is seen wielding a [[PK#Kalashnikov_PK.2FPKM_Machine_Gun| PKM machine gun]] in a new single player gameplay video. This PKM feeds from the left, rather than the right.&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|none|400px|PKM with classic (most seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
[[Image:COJ_SAW.jpg|thumb|none|400px|The player wielding an PKM machine gun. A real PKM feeds from the right, however.]]&lt;br /&gt;
&lt;br /&gt;
=Rocket Launcher=&lt;br /&gt;
==RPG-7==&lt;br /&gt;
In the &amp;quot;Kim&amp;quot; Trailer, Kim Evans is seen firing an RPG-7.&lt;br /&gt;
&lt;br /&gt;
==M72 LAW==&lt;br /&gt;
In gameplay footage, the player is seen firing an M72 LAW rocket launcher at a helicopter. It is called &amp;quot;M72 LAW&amp;quot; ingame.&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
'''Call of Juarez franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Juarez]]''&lt;br /&gt;
* ''[[Call of Juarez: Bound in Blood]]''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: Western Video Game]]&lt;br /&gt;
[[Category: First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Flavio</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil:_Operation_Raccoon_City&amp;diff=438540</id>
		<title>Resident Evil: Operation Raccoon City</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil:_Operation_Raccoon_City&amp;diff=438540"/>
		<updated>2011-07-15T14:58:28Z</updated>

		<summary type="html">&lt;p&gt;Flavio: /* Handguns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following firearms are seen in pre-release material for the upcoming video game &amp;quot;Resident Evil: Operation Raccoon City&amp;quot;, slated for release this winter. A weapon selection screen shown at the beginning of the E3 demo shows 5 classes of guns with 4 choices in each. There was no option to choose your pistol but every character comes equipped with one.&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
Leon's [[Heckler &amp;amp; Koch VP70|VP70]] from [[Resident Evil 2]] seems to have been replaced with a third-generation [[Glock 17]]. While purists may cry out at the change, the Glock 17 isn't the worst decision the design team could have gone with, as it's in the same vein as the VP70, a polymer-framed pistol with a high-capacity magazine.&lt;br /&gt;
&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|450px|Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:REORC Final PEGI.mov snapshot 01.42 -2011.04.21 18.40.48-.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226 ==&lt;br /&gt;
Vektor is seen armed with a [[SIG-Sauer P226]], while using a zombie as an (in)human shield.&lt;br /&gt;
[[File:SigP226.jpg|thumb|none|450px|SIG-Sauer P226 - 9x19mm]]&lt;br /&gt;
[[File:REORC Final PEGI.mov snapshot 00.54 -2011.04.21 18.15.23-.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Colt 1911 ==&lt;br /&gt;
A screenshot shows Vector with a [[M1911 pistol series|Colt 1911]].&lt;br /&gt;
[[Image:COLTM1911_1913.jpg|thumb|none|400px|M1911 - .45 ACP]]&lt;br /&gt;
[[File:REORCOLT.JPG|thumb|none|500px|Vector with a Colt 1911 and a knife.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine guns =&lt;br /&gt;
&lt;br /&gt;
== MAC-11 ==&lt;br /&gt;
Known as the &amp;quot;Mini SMG&amp;quot; ingame. Bertha is seen using a similar [[MAC-11]] to the one used in Resident Evil 2, complete with barrel extension.&lt;br /&gt;
[[File:US Ingram M10 9x19mm submachine gun by Military Armament Corp with barrel extension.jpg|thumb|none|450px|MAC-11 with barrel extension - .380 ACP]]&lt;br /&gt;
[[File:REORC Final PEGI.mov snapshot 01.00 -2011.04.21 18.50.08-.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
Known as the &amp;quot;Submachine Gun&amp;quot; ingame. An unnamed USS member is seen armed with an [[MP5A3]], consistent with Resident Evil 2's choice of arming the USS. His example is fitted with a Surefire forend.&lt;br /&gt;
[[File:HKmp5A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 - 9x19mm]]&lt;br /&gt;
[[File:REORC Final PEGI.mov snapshot 00.49 -2011.04.21 18.26.25-.jpg|thumb|none|600px|In the hands of the man on the far left.]]&lt;br /&gt;
[[File:REORC Final PEGI.mov snapshot 01.38 -2011.04.21 18.57.16-.jpg|thumb|none|600px|In Spectre's hands on the left.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
Known as the &amp;quot;Suppressed SMG&amp;quot; ingame. A suppressed [[MP7|H&amp;amp;K MP7A1]] fitted with a 20-round magazine and reflex scope can be seen on one of the officially released screens. It is anachronistic, as the MP7 was not produced until 2001, the game takes place in 1998. &lt;br /&gt;
[[File:Hk mp7 b-1-.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[File:40d7ef1ba905ef42438ddf49af875be4.jpg|thumb|none|600px|Note how she is holding onto the unfolded fore-grip.]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36K ==&lt;br /&gt;
Vektor, Spectre, and Beltway are all seen wielding [[G36K]]s, sometimes suppressed. The forend features possibly-anachronistic rails, as the game takes place in September 1998.&lt;br /&gt;
[[File:H&amp;amp;K-G36K.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36K - 5.56x45mm]]&lt;br /&gt;
[[File:REORC Final PEGI.mov snapshot 02.03 -2011.04.21 18.42.28-.jpg|thumb|none|600px|Vektor stands over his target with a G36K]]&lt;br /&gt;
[[File:REORC Final PEGI.mov snapshot 00.57 -2011.04.21 18.26.43-.jpg|thumb|none|600px|Beltway fires his G36K]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
Known as the &amp;quot;Assault Rifle&amp;quot; ingame. U.S. Spec Ops teams are seen armed with [[M4A1]]s, fitted with Aimpoint Red Dot Sights.&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|450px|Colt M4A1 with Aimpoint red dot sight and vertical foregrip - 5.56x45mm. The variant in the game does not have a vertical foregrip]]&lt;br /&gt;
[[File:REORC Final PEGI.mov snapshot 01.06 -2011.04.21 18.27.27-.jpg|thumb|none|600px|This shot is mirrored, hence why the ejection port appears on the wrong side in this shot. In another trailer, the shot is correct.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A2==&lt;br /&gt;
Known as the &amp;quot;Burst Rifle&amp;quot; ingame. Players can choose an M16A2 fitted with an ACOG scope.&lt;br /&gt;
[[File:M16orc.jpg|thumb|none|450px|]]&lt;br /&gt;
&lt;br /&gt;
==AK74==&lt;br /&gt;
Known as the &amp;quot;Militia Rifle&amp;quot; ingame.&lt;br /&gt;
[[File:Ak74orc.jpg|thumb|none|450px|]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Mossberg 590 ==&lt;br /&gt;
Beltway is seen with a fullstock [[Mossberg 590]] with a heatshield in a promotional render.&lt;br /&gt;
[[File:Mossberg 590.jpg|thumb|none|450px|Mossberg 590 with heatshield - 12 Gauge]]&lt;br /&gt;
[[File:Vg71355 adb2db78a455f1bcac99dd80db23ac33.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==SPAS 12==&lt;br /&gt;
Known as the &amp;quot;Assault Shotgun&amp;quot; ingame. Players can choose a SPAS 12 with folding stock.&lt;br /&gt;
[[File:Spasorc.jpg|thumb|none|450px|]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== M249 Para ==&lt;br /&gt;
A U.S. Spec Ops troop appears to be carrying an M249 Para in the trailer.&lt;br /&gt;
[[File:M249ParaWAmmo.jpg|thumb|none|450px|M249 Para - 5.56x45mm]]&lt;br /&gt;
[[File:REORC Final PEGI.mov snapshot 01.09 -2011.04.21 18.52.12-.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Sako Model 75==&lt;br /&gt;
Same model as the rifle that appeared in Resident Evil 5, it is known as the &amp;quot;Bolt-action Rifle&amp;quot; ingame.&lt;br /&gt;
[[File:Sakoorc.jpg|thumb|none|450px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3]] can be seen in the E3 trailer. In the weapons selection screen it is under the Sniper Rifles class and called the &amp;quot;Semi-Auto Rifle&amp;quot;. It is fitted with an ACOG scope.&lt;br /&gt;
[[Image:G3a3.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3A3 with wide handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[File:REORG3.JPG|thumb|none|450px|]]&lt;br /&gt;
[[File:G3orc.jpg|thumb|none|450px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Upcoming]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Horror]]&lt;/div&gt;</summary>
		<author><name>Flavio</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:REORCOLT.JPG&amp;diff=438539</id>
		<title>File:REORCOLT.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:REORCOLT.JPG&amp;diff=438539"/>
		<updated>2011-07-15T14:53:28Z</updated>

		<summary type="html">&lt;p&gt;Flavio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Flavio</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Serious_Sam_3:_BFE&amp;diff=438214</id>
		<title>Serious Sam 3: BFE</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Serious_Sam_3:_BFE&amp;diff=438214"/>
		<updated>2011-07-14T20:46:57Z</updated>

		<summary type="html">&lt;p&gt;Flavio: /* Desert Eagle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
Serious Sam 3: BFE is a first person shooter game in development by Croateam. With a history before the events of The First Encounter, the game promises to take the player to old knew places, as well new locations and new monsters.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game  ''Serious Sam 3: BFE'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Magnum Research Desert Eagle MK I==&lt;br /&gt;
The [[Desert Eagle]] is used by Serious Sam.&lt;br /&gt;
[[File:MKIRight.jpg |thumb|none|390px| Magnum Research Desert Eagle MK I - .357 Magnum.]]&lt;br /&gt;
[[File:Serioussamdeagle.JPG |thumb|none|400px| Sam firing the desert eagle at the &amp;quot;Headless Kamikazes&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Valtro PM5 Shotgun ==&lt;br /&gt;
The [[Valtro PM5 Shotgun]] is seen used by Serious Sam in the trailer.&lt;br /&gt;
[[Image:Valtro-PM5.jpg|thumb|none|500px|Valtro PM5, a magazine fed, pump action shotgun - 12 Gauge]]&lt;br /&gt;
[[File:Serioussampm5.JPG | thumb|none|400px| Valtro PM5 in game.]]&lt;br /&gt;
[[File:Serioussampm5II.JPG| thumb|none|400px| Pumping the Valtro PM5 Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine==&lt;br /&gt;
The [[M16 rifle series|Colt M4A1]] appears in game with a EOTech sight,  carbine RIS and a foregrip.&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[File:Serioussamm4.JPG | thumb|none|400px| Soldiers with M4s.]]&lt;br /&gt;
[[File:Serioussamm4II.JPG| thumb|none|400px| M4A1 in-game. Note the  EOTech sight.]]&lt;br /&gt;
&lt;br /&gt;
==Hand Held M134 Minigun==&lt;br /&gt;
A [[GE M134 Minigun|Hand Held M134 Minigun]] is available in game.&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|Handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force.]]&lt;br /&gt;
[[File:Serioussamminigun.JPG| thumb|none|400px| Firing the minigun at some monsters.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category: First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Flavio</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Serious_Sam_3:_BFE&amp;diff=438213</id>
		<title>Serious Sam 3: BFE</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Serious_Sam_3:_BFE&amp;diff=438213"/>
		<updated>2011-07-14T20:44:10Z</updated>

		<summary type="html">&lt;p&gt;Flavio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
Serious Sam 3: BFE is a first person shooter game in development by Croateam. With a history before the events of The First Encounter, the game promises to take the player to old knew places, as well new locations and new monsters.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game  ''Serious Sam 3: BFE'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is used by Serious Sam.&lt;br /&gt;
[[File:MKIRight.jpg |thumb|none|390px| Magnum Research Desert Eagle MK I - .357 Magnum.]]&lt;br /&gt;
[[File:Serioussamdeagle.JPG |thumb|none|400px| Sam firing the desert eagle at the &amp;quot;Headless Kamikazes&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Valtro PM5 Shotgun ==&lt;br /&gt;
The [[Valtro PM5 Shotgun]] is seen used by Serious Sam in the trailer.&lt;br /&gt;
[[Image:Valtro-PM5.jpg|thumb|none|500px|Valtro PM5, a magazine fed, pump action shotgun - 12 Gauge]]&lt;br /&gt;
[[File:Serioussampm5.JPG | thumb|none|400px| Valtro PM5 in game.]]&lt;br /&gt;
[[File:Serioussampm5II.JPG| thumb|none|400px| Pumping the Valtro PM5 Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine==&lt;br /&gt;
The [[M16 rifle series|Colt M4A1]] appears in game with a EOTech sight,  carbine RIS and a foregrip.&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[File:Serioussamm4.JPG | thumb|none|400px| Soldiers with M4s.]]&lt;br /&gt;
[[File:Serioussamm4II.JPG| thumb|none|400px| M4A1 in-game. Note the  EOTech sight.]]&lt;br /&gt;
&lt;br /&gt;
==Hand Held M134 Minigun==&lt;br /&gt;
A [[GE M134 Minigun|Hand Held M134 Minigun]] is available in game.&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|Handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force.]]&lt;br /&gt;
[[File:Serioussamminigun.JPG| thumb|none|400px| Firing the minigun at some monsters.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category: First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Flavio</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Serious_Sam_3:_BFE&amp;diff=438211</id>
		<title>Serious Sam 3: BFE</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Serious_Sam_3:_BFE&amp;diff=438211"/>
		<updated>2011-07-14T20:42:43Z</updated>

		<summary type="html">&lt;p&gt;Flavio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
Serious Sam 3: BFE is a first person shooter game in development by Croateam. With a history before the events of The First Encounter, the game promises to take the player to old knew places, as well new locations and new monsters.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game  ''Serious Sam 3: BFE'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is used by Serious Sam.&lt;br /&gt;
[[File:MKIRight.jpg |thumb|none|390px| Magnum Research Desert Eagle MK I - .357 Magnum.]]&lt;br /&gt;
[[File:Serioussamdeagle.JPG |thumb|none|400px| Sam firing the desert eagle at the ''Headless Kamikazes''.]]&lt;br /&gt;
&lt;br /&gt;
== Valtro PM5 Shotgun ==&lt;br /&gt;
The [[Valtro PM5 Shotgun]] is seen used by Serious Sam in the trailer.&lt;br /&gt;
[[Image:Valtro-PM5.jpg|thumb|none|500px|Valtro PM5, a magazine fed, pump action shotgun - 12 Gauge]]&lt;br /&gt;
[[File:Serioussampm5.JPG | thumb|none|400px| Valtro PM5 in game.]]&lt;br /&gt;
[[File:Serioussampm5II.JPG| thumb|none|400px| Pumping the Valtro PM5 Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine==&lt;br /&gt;
The [[M16 rifle series|Colt M4A1]] appears in game with a EOTech sight,  carbine RIS and a foregrip.&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[File:Serioussamm4.JPG | thumb|none|400px| Soldiers with M4s.]]&lt;br /&gt;
[[File:Serioussamm4II.JPG| thumb|none|400px| M4A1 in-game. Note the  EOTech sight.]]&lt;br /&gt;
&lt;br /&gt;
==Hand Held M134 Minigun==&lt;br /&gt;
A [[GE M134 Minigun|Hand Held M134 Minigun]] is available in game.&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|Handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force.]]&lt;br /&gt;
[[File:Serioussamminigun.JPG| thumb|none|400px| Firing the minigun at some monsters.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category: First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Flavio</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Serious_Sam_3:_BFE&amp;diff=438210</id>
		<title>Serious Sam 3: BFE</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Serious_Sam_3:_BFE&amp;diff=438210"/>
		<updated>2011-07-14T20:42:13Z</updated>

		<summary type="html">&lt;p&gt;Flavio: Created page with &amp;quot;{{upcoming}} Serious Sam 3: BFE is a first person shooter game in development by Croateam. With a history before the events of The First Encounter, the game promises to take the ...&amp;quot;&lt;/p&gt;
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&lt;div&gt;{{upcoming}}&lt;br /&gt;
Serious Sam 3: BFE is a first person shooter game in development by Croateam. With a history before the events of The First Encounter, the game promises to take the player to old knew places, as well new locations and new monsters.&lt;br /&gt;
'''The following weapons appear in the video game  ''Serious Sam 3: BFE'':'''&lt;br /&gt;
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__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
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==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is used by Serious Sam.&lt;br /&gt;
[[File:MKIRight.jpg |thumb|none|390px| Magnum Research Desert Eagle MK I - .357 Magnum.]]&lt;br /&gt;
[[File:Serioussamdeagle.JPG |thumb|none|400px| Sam firing the desert eagle at the ''Headless Kamikazes''.]]&lt;br /&gt;
&lt;br /&gt;
== Valtro PM5 Shotgun ==&lt;br /&gt;
The [[Valtro PM5 Shotgun]] is seen used by Serious Sam in the trailer.&lt;br /&gt;
[[Image:Valtro-PM5.jpg|thumb|none|500px|Valtro PM5, a magazine fed, pump action shotgun - 12 Gauge]]&lt;br /&gt;
[[File:Serioussampm5.JPG | thumb|none|400px| Valtro PM5 in game.]]&lt;br /&gt;
[[File:Serioussampm5II.JPG| thumb|none|400px| Pumping the Valtro PM5 Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine==&lt;br /&gt;
The [[M16 rifle series|Colt M4A1]] appears in game with a EOTech sight,  carbine RIS and a foregrip.&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[File:Serioussamm4.JPG | thumb|none|400px| Soldiers with M4s.]]&lt;br /&gt;
[[File:Serioussamm4II.JPG| thumb|none|400px| M4A1 in-game. Note the  EOTech sight.]]&lt;br /&gt;
&lt;br /&gt;
==Hand Held M134 Minigun==&lt;br /&gt;
A [[GE M134 Minigun|Hand Held M134 Minigun]] is available in game.&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|Handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force.]]&lt;br /&gt;
[[File:Serioussamminigun.JPG| thumb|none|400px| Firing the minigun at some monsters.]]&lt;br /&gt;
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[[Category:Video Game]]&lt;br /&gt;
[[Category: First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Flavio</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Serioussamminigun.JPG&amp;diff=438209</id>
		<title>File:Serioussamminigun.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Serioussamminigun.JPG&amp;diff=438209"/>
		<updated>2011-07-14T20:39:46Z</updated>

		<summary type="html">&lt;p&gt;Flavio: &lt;/p&gt;
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&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Flavio</name></author>
	</entry>
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