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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=FiveOne</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=FiveOne"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/FiveOne"/>
	<updated>2026-05-11T06:11:39Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:FiveOne&amp;diff=568119</id>
		<title>User:FiveOne</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:FiveOne&amp;diff=568119"/>
		<updated>2012-05-26T18:05:34Z</updated>

		<summary type="html">&lt;p&gt;FiveOne: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chicago college student majoring in political science. NRA Basic Pistol instructor, certified Glock armorer, and avid amateur firearms historian. Specialties lie in the history and identification of the many variations of the AR-15/M16, much of the latter gleaned from years of passive studying of many M16 entries on this very website.&lt;/div&gt;</summary>
		<author><name>FiveOne</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:FiveOne&amp;diff=562771</id>
		<title>User:FiveOne</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:FiveOne&amp;diff=562771"/>
		<updated>2012-05-14T19:18:43Z</updated>

		<summary type="html">&lt;p&gt;FiveOne: Created page with &amp;quot;Chicago college student majoring in political science. NRA Basic Pistol instructor and avid amateur firearms historian. Specialties lie in the history and identification of the m...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chicago college student majoring in political science. NRA Basic Pistol instructor and avid amateur firearms historian. Specialties lie in the history and identification of the many variations of the AR-15/M16, much of the latter gleaned from years of passive studying of many M16 entries on this very website.&lt;/div&gt;</summary>
		<author><name>FiveOne</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Captain_America:_The_First_Avenger&amp;diff=558445</id>
		<title>Talk:Captain America: The First Avenger</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Captain_America:_The_First_Avenger&amp;diff=558445"/>
		<updated>2012-05-06T04:20:51Z</updated>

		<summary type="html">&lt;p&gt;FiveOne: /* M1941 Johnson Comp Inquiry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I changed the trench gun entry as it is used by a character called Dum Dum Dugan. He is played by Neil McDonough of band of brothers, on another note im so glad Cap is acking a 1911 as his sidearm--[[User:Captain Snikt|Captain Snikt]] 08:30, 7 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Captain America wouldn't be American if he didn't pack a .45 --[[User:Swordfish941|Swordfish941]] 14:18, 7 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I also think the rag tag group of allied troups with the 'custom' weapons are the howling commando's but thats probably for a geekier site--[[User:Captain Snikt|Captain Snikt]] 08:32, 7 February 2011 (UTC)&lt;br /&gt;
:If that is Dum Dum Dugan then it is the &amp;quot;Howling Commandos&amp;quot;.  Whether or not Nick Fury makes an appearance is the other question. --[[User:Charon68|Charon68]] 11:20, 7 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Fury is listed on the cast as Jackson has signed for a 9 picture deal with marvel but i dont think we'll be getting sgt fury tho --[[User:Captain Snikt|Captain Snikt]] 12:25, 7 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
It has been confirmed by the producer that the Howling commandos do feature, and confirmed that Gabe Jones (I believe played by Derek Luke if the rumours are correct) will make an appearance in the film. I would guess that the guy next to Cap with the Thompson is Dino Manelli, and strongly suspect that the guy in the beret with the Sten is Percival &amp;quot;Pinky&amp;quot; Pinkerton. EDIT: Don't think it is Pinky actually, as Union Jack is in the film played by JJ Field, so I reckon they have amalgamated The Invaders and The Howling Commandos.   --[[User:Commando552|commando552]] 12:42, 7 February 2011 (UTC)&lt;br /&gt;
:And the Asian guy with the knit cap carrying the custom gun is Jim Morita.  --[[User:Commando552|commando552]] 12:59, 7 February 2011 (UTC)&lt;br /&gt;
::the CHARACTER's name is Jim Morita, which would probably imply that he is a Nisei (Japanese American GI fighting in Europe).  [[User:MoviePropMaster2008|MoviePropMaster2008]] 20:34, 7 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
If i remeber correctly he was the leader of a Nisei squadron till he joined Fury's howling commando's --[[User:Captain Snikt|Captain Snikt]] 01:12, 8 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
The one next to Cap holding the Thompson is Bucky. [[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
Boy oh boy I can't wait to see Hugo Weaving as the Red Skull. Here's hoping we see him with a Luger or a C96. -- K[[Special:Contributions/98.118.59.151|98.118.59.151]] 14:20, 12 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Has anyone seen the newly released trailer? I think I saw a Colt 1908 Pocket Pistol and an M1928 Thompson in the trailer. - [[User:Kenny99|Kenny99]] 23:22, 23 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Weapon Overview==&lt;br /&gt;
I don't have enough time to edit the page, but while the guns are fresh in my mind I'll list what I saw that's not on the page already:&lt;br /&gt;
*Hugo Weaving used a Luger P08, and after revealing he's redskull, uses a Luger that has been modified to look like an energy weapon.&lt;br /&gt;
*The assassin Kruger used a Walther P38, which in typically movie fashion, clicks empty instead of locking back.&lt;br /&gt;
*A Johnson M1941 is used by Sebastin Stan, who plays Cap's friend Buck, to snipe an enemy. He racks the bolt back after he shoots, despite it being a semi-automatic weapon.&lt;br /&gt;
*MP40s are used by several of the Nazis before all those fictional Hydra soldier weapons take over.&lt;br /&gt;
*M1 Carbines are seen slung on the backs of US soldiers, and an M1A1 Carbine is seen being used by one during the raid of the Hydra base at the end.&lt;br /&gt;
&lt;br /&gt;
If I can remember any more I'll come back and add them. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
Just got back from seeing it myself, I'm pretty sure I saw Jim Morita (Kenneth Choi) carrying an M3 Grease Gun at one point. The commandos themselves look like they were outfitted with a who's-who of U.S. WWII weapons. I'm also pretty sure I saw some modified FN 303s in there as well. - [[User:IGemini|IGemini]]&lt;br /&gt;
&lt;br /&gt;
== HOLY S***!!!! ==&lt;br /&gt;
&lt;br /&gt;
This movie was absolutely AMAZING folks! Never in my life have I been so blown away by one of the best movie-going experiences... this film is truly a film of our time that will be remembered for years to come. And when it was finished, never have I heard the most explosive, pumped, ecstatic, massive, roaring applause at the end of a film. This movie was AMAZING. No doubt about it.&lt;br /&gt;
&lt;br /&gt;
Go see this movie folks, you will NOT be disappointed! --[[User:ThatoneguyJosh|ThatoneguyJosh]] 02:06, 23 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Like it, do you? --[[User:Taurus96|Taurus96]] 12:59, 24 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Infantry with Paratrooper equipment ==&lt;br /&gt;
&lt;br /&gt;
Remember the epic final battle scene, where one of the howling commandos with greaser commanded the assault team (Colonial Philips Infantry) to force entry into the compound. Then after that infantry full-scale attacked the HYDRA. In these scenes a lot of infantry/riflemen are having the Airborne Paratrooper bags on their backs. Does this happen in real WWII or is just that the director overseas it? - [[User:S9771773G|S9771773G]]&lt;br /&gt;
::No, and this film was one of the most ridiculously inaccurate (regarding things like dress, hair, hats, equipment, uniforms).   The director didn't care one whit about historical accuracy. Even with a 'fantasy film' like this, he could have done 'some' things right, like removing your hat/cover when indoors, but No.....  Also it was too politically correct.  Picking guys from all different races for a commando group is one thing.  Having African American MPs guarding high ranking members of the War Department is ridiculous.  America was a segregated country at the time and you can make a statement about racial equality without showing the fiction of fully integrated units before they existed..... [[User:MoviePropMaster2008|MoviePropMaster2008]] 08:01, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== M1941 Johnson Comp Inquiry ==&lt;br /&gt;
&lt;br /&gt;
Glancing over the images on the page, I stumbled across the customized M1941 Johnson automatic rifle. Not surprised at its usage, it's a much less commonly known weapon with a distinctive profile, a perfect fit for the film. What DID take me aback, however, was its furniture. The scope looked a tad modern (I know, how ''shocking''), but the...the modified PWS Diablo Compensator? And having to do ANY kind of drilling on that piece of history? Really? '''REALLY?!'''&lt;br /&gt;
&lt;br /&gt;
Am I the only one who thinks this is possibly the most severe anachronism in movie history? And not having seen the full film, are there any more modifications strapped to that poor, poor rifle?&lt;br /&gt;
&lt;br /&gt;
--[[User:FiveOne|FiveOne]] 23:20, 5 May 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>FiveOne</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Captain_America:_The_First_Avenger&amp;diff=558439</id>
		<title>Talk:Captain America: The First Avenger</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Captain_America:_The_First_Avenger&amp;diff=558439"/>
		<updated>2012-05-06T04:19:36Z</updated>

		<summary type="html">&lt;p&gt;FiveOne: /* M1941 Johnson Comp Inquiry */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I changed the trench gun entry as it is used by a character called Dum Dum Dugan. He is played by Neil McDonough of band of brothers, on another note im so glad Cap is acking a 1911 as his sidearm--[[User:Captain Snikt|Captain Snikt]] 08:30, 7 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Captain America wouldn't be American if he didn't pack a .45 --[[User:Swordfish941|Swordfish941]] 14:18, 7 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I also think the rag tag group of allied troups with the 'custom' weapons are the howling commando's but thats probably for a geekier site--[[User:Captain Snikt|Captain Snikt]] 08:32, 7 February 2011 (UTC)&lt;br /&gt;
:If that is Dum Dum Dugan then it is the &amp;quot;Howling Commandos&amp;quot;.  Whether or not Nick Fury makes an appearance is the other question. --[[User:Charon68|Charon68]] 11:20, 7 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Fury is listed on the cast as Jackson has signed for a 9 picture deal with marvel but i dont think we'll be getting sgt fury tho --[[User:Captain Snikt|Captain Snikt]] 12:25, 7 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
It has been confirmed by the producer that the Howling commandos do feature, and confirmed that Gabe Jones (I believe played by Derek Luke if the rumours are correct) will make an appearance in the film. I would guess that the guy next to Cap with the Thompson is Dino Manelli, and strongly suspect that the guy in the beret with the Sten is Percival &amp;quot;Pinky&amp;quot; Pinkerton. EDIT: Don't think it is Pinky actually, as Union Jack is in the film played by JJ Field, so I reckon they have amalgamated The Invaders and The Howling Commandos.   --[[User:Commando552|commando552]] 12:42, 7 February 2011 (UTC)&lt;br /&gt;
:And the Asian guy with the knit cap carrying the custom gun is Jim Morita.  --[[User:Commando552|commando552]] 12:59, 7 February 2011 (UTC)&lt;br /&gt;
::the CHARACTER's name is Jim Morita, which would probably imply that he is a Nisei (Japanese American GI fighting in Europe).  [[User:MoviePropMaster2008|MoviePropMaster2008]] 20:34, 7 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
If i remeber correctly he was the leader of a Nisei squadron till he joined Fury's howling commando's --[[User:Captain Snikt|Captain Snikt]] 01:12, 8 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
The one next to Cap holding the Thompson is Bucky. [[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
Boy oh boy I can't wait to see Hugo Weaving as the Red Skull. Here's hoping we see him with a Luger or a C96. -- K[[Special:Contributions/98.118.59.151|98.118.59.151]] 14:20, 12 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Has anyone seen the newly released trailer? I think I saw a Colt 1908 Pocket Pistol and an M1928 Thompson in the trailer. - [[User:Kenny99|Kenny99]] 23:22, 23 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Weapon Overview==&lt;br /&gt;
I don't have enough time to edit the page, but while the guns are fresh in my mind I'll list what I saw that's not on the page already:&lt;br /&gt;
*Hugo Weaving used a Luger P08, and after revealing he's redskull, uses a Luger that has been modified to look like an energy weapon.&lt;br /&gt;
*The assassin Kruger used a Walther P38, which in typically movie fashion, clicks empty instead of locking back.&lt;br /&gt;
*A Johnson M1941 is used by Sebastin Stan, who plays Cap's friend Buck, to snipe an enemy. He racks the bolt back after he shoots, despite it being a semi-automatic weapon.&lt;br /&gt;
*MP40s are used by several of the Nazis before all those fictional Hydra soldier weapons take over.&lt;br /&gt;
*M1 Carbines are seen slung on the backs of US soldiers, and an M1A1 Carbine is seen being used by one during the raid of the Hydra base at the end.&lt;br /&gt;
&lt;br /&gt;
If I can remember any more I'll come back and add them. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
Just got back from seeing it myself, I'm pretty sure I saw Jim Morita (Kenneth Choi) carrying an M3 Grease Gun at one point. The commandos themselves look like they were outfitted with a who's-who of U.S. WWII weapons. I'm also pretty sure I saw some modified FN 303s in there as well. - [[User:IGemini|IGemini]]&lt;br /&gt;
&lt;br /&gt;
== HOLY S***!!!! ==&lt;br /&gt;
&lt;br /&gt;
This movie was absolutely AMAZING folks! Never in my life have I been so blown away by one of the best movie-going experiences... this film is truly a film of our time that will be remembered for years to come. And when it was finished, never have I heard the most explosive, pumped, ecstatic, massive, roaring applause at the end of a film. This movie was AMAZING. No doubt about it.&lt;br /&gt;
&lt;br /&gt;
Go see this movie folks, you will NOT be disappointed! --[[User:ThatoneguyJosh|ThatoneguyJosh]] 02:06, 23 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Like it, do you? --[[User:Taurus96|Taurus96]] 12:59, 24 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Infantry with Paratrooper equipment ==&lt;br /&gt;
&lt;br /&gt;
Remember the epic final battle scene, where one of the howling commandos with greaser commanded the assault team (Colonial Philips Infantry) to force entry into the compound. Then after that infantry full-scale attacked the HYDRA. In these scenes a lot of infantry/riflemen are having the Airborne Paratrooper bags on their backs. Does this happen in real WWII or is just that the director overseas it? - [[User:S9771773G|S9771773G]]&lt;br /&gt;
::No, and this film was one of the most ridiculously inaccurate (regarding things like dress, hair, hats, equipment, uniforms).   The director didn't care one whit about historical accuracy. Even with a 'fantasy film' like this, he could have done 'some' things right, like removing your hat/cover when indoors, but No.....  Also it was too politically correct.  Picking guys from all different races for a commando group is one thing.  Having African American MPs guarding high ranking members of the War Department is ridiculous.  America was a segregated country at the time and you can make a statement about racial equality without showing the fiction of fully integrated units before they existed..... [[User:MoviePropMaster2008|MoviePropMaster2008]] 08:01, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== M1941 Johnson Comp Inquiry ==&lt;br /&gt;
&lt;br /&gt;
Glancing over the images on the page, I stumbled across the customized M1841 Johnson automatic rifle. Not surprised at its usage, it's a much less commonly known weapon with a distinctive profile, a perfect fit for the film. What DID take me aback, however, was its furniture. The scope looked a tad modern (I know, how ''shocking''), but the...the modified PWS Diablo Compensator? And having to do ANY kind of drilling on that piece of history? Really? '''REALLY?!'''&lt;br /&gt;
&lt;br /&gt;
Am I the only one who thinks this is possibly the most severe anachronism in movie history? And not having seen the full film, are there any more modifications strapped to that poor, poor rifle?&lt;/div&gt;</summary>
		<author><name>FiveOne</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ghost_Recon:_Future_Soldier&amp;diff=556602</id>
		<title>Ghost Recon: Future Soldier</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ghost_Recon:_Future_Soldier&amp;diff=556602"/>
		<updated>2012-05-03T01:04:07Z</updated>

		<summary type="html">&lt;p&gt;FiveOne: /* MK 43 Mod 0 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:GRFW.jpg|thumb|right|300px|''Ghost Recon: Future Soldier'' (2012)]]&lt;br /&gt;
'''The following guns appear in the forthcoming game ''Ghost Recon: Future Soldier'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Chiappa Rhino 60DS==&lt;br /&gt;
A [[Chiappa Rhino 60DS]] appears as the &amp;quot;Wild Boar&amp;quot; in the game.&lt;br /&gt;
[[File:Chiappa Rhino 6&amp;quot;.jpg|thumb|none|350px|Chiappa Rhino 60DS - .357 Magnum]]&lt;br /&gt;
[[File:Boar.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45 Tactical==&lt;br /&gt;
The [[FNP#FNP-45 Tactical|FN FNP-45 Tactical]] appears as &amp;quot;45T&amp;quot; in the game. It is one of the sidearms of the Ghost Team in MP.&lt;br /&gt;
[[File:FNP45Tac.jpg|thumb|none|350px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP]]&lt;br /&gt;
[[Image:GRFS-HK45T.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is known as &amp;quot;Five-SeveN&amp;quot; in the game.&lt;br /&gt;
[[File:Five-seveN FDE.jpg|thumb|none|350px|Five-seveN FDE - 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==GSh-18==&lt;br /&gt;
The [[GSh-18]] is one of the Team Bodark's handguns. Upgrades include a red dot sight, suppressor, incendiary ammo, and laser sight.&lt;br /&gt;
[[File:Gsh18-l.jpg|thumb|none|351px|GSh-18 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-GSh18.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Kard==&lt;br /&gt;
The [[TDI Kard]] is the full-auto handgun of the Ghost Team in MP.&lt;br /&gt;
[[File:KRISS KARD.jpg|thumb|none|350px|TDI Kard - .45 ACP]]&lt;br /&gt;
[[Image:GRFS-Kard.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
The [[MP-412 REX]] is one of the Bodark team's handguns.&lt;br /&gt;
[[File:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==OTs-33 Pernach==&lt;br /&gt;
The [[OTs-33 Pernach]] is known as &amp;quot;OTS-33&amp;quot; in the game.&lt;br /&gt;
[[File:OTs-33 automatic pistol.jpg|thumb|none|350px|OTs-33 Pernach - 9x18mm]]&lt;br /&gt;
[[Image:GRFS-OTs33.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Judge==&lt;br /&gt;
The [[Taurus Judge]] is known as &amp;quot;Defender&amp;quot; in the game.&lt;br /&gt;
[[File:TaurusJudge.jpg|thumb|none|350px|Taurus Judge - .45LC]]&lt;br /&gt;
&lt;br /&gt;
==X26 Taser==&lt;br /&gt;
The [[Taser#X26|X26 Taser]] appears as an under-barrel attachment for assault rifles (but not for the so called &amp;quot;Personal Defense Rifles&amp;quot;). Both Ghosts and Bodark are using this attachment.&lt;br /&gt;
[[Image:X26-tazer.jpg|thumb|none|401px|An X26 Tazer with safety cap on.]]&lt;br /&gt;
[[Image:GRFS-X26.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==X3 Taser==&lt;br /&gt;
An [[Taser#Taser_X3.2FX2|X3 Taser]] can be seen being used during a MP match. Appears as a secondary weapon. Referred to as &amp;quot;Stun Gun&amp;quot;.&lt;br /&gt;
[[File:Taser x3.jpg|thumb|none|400px|X3 Taser]]&lt;br /&gt;
[[Image:GRFS-L22A1.jpg|thumb|none|601px|X3 Taser during equipment selection.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP-9|B&amp;amp;T MP9]] appears as &amp;quot;MP9&amp;quot; in the game.&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|300px|B&amp;amp;T MP9 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==CZ SCORPION EVO 3 A1==&lt;br /&gt;
The [[Skorpion#CZ SCORPION EVO 3 A1|CZ SCORPION EVO 3 A1]] appears as &amp;quot;Skorpion&amp;quot; in the game. Used by Team Bodark.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|none|400px|CZ SCORPION EVO 3 A1 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-EVO3.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[P90#P90 TR|FN P90 TR]] is one of the Ghosts' submachine guns. Appears simply as &amp;quot;P90&amp;quot;.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[Image:GRFS-P90TR.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[MP7|H&amp;amp;K MP7A1]] is used by a Ghost Operative codenamed &amp;quot;30K&amp;quot;. It can also be seen in the E3 2011 trailer on the back of a Ghost sniper.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 - 4.7x30mm]]&lt;br /&gt;
[[Image:GRFS-MP7.jpg|thumb|none|600px|30K with his MP7A1.]]&lt;br /&gt;
[[Image:GRFS-MP7A1.jpg|thumb|none|601px|The MP7A1 during weapon selection. The folding foregrip was replaced with a rail system, as in ''[[Warface]]''.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19 Bizon-2==&lt;br /&gt;
The 9x18mm [[Izhmash PP-19 Bizon|Izhmash PP-19 Bizon-2]] appears with a side-folding stock. The gun is fitted with back-up iron sights by default, even though the iron sights are also present unaltered. Referred to as &amp;quot;PP19&amp;quot;.&lt;br /&gt;
[[Image:Bizon9x18.jpg|thumb|none|400px|PP-19 Bizon-2 with side-folding stock in folded position - 9x18mm Makarov]]&lt;br /&gt;
[[Image:GRFS-Bizon.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS USA Vector==&lt;br /&gt;
The [[TDI Vector|KRISS USA Vector]] submachine gun is one of the usable submachine guns in the game. It is seen used by Ghosts, most notably 30K, in various screenshots and gameplay videos.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|KRISS USA Vector - .45 ACP]]&lt;br /&gt;
[[Image:GRFS-Vector-ConceptArt.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-ACR&amp;amp;Vector-1.jpg|thumb|none|600px|30K (background, left) holds a Vector.]]&lt;br /&gt;
[[Image:GRFS-ACR&amp;amp;Vector-2.jpg|thumb|none|601px|Suppressed KRISS USA Vector on the player's character's back as seen in a CO-OP gameplay video.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is used by Team Bodark in the MP part of the game.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|400px|KBP Instrument Design Bureau PP-2000 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-PP2000.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==QCQ-05==&lt;br /&gt;
The [[QCQ-05]] appears as &amp;quot;Type05&amp;quot; in the game.&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|400px|QCQ-05 - 5.8x21mm]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles and Battle Rifles=&lt;br /&gt;
==5,56A-91==&lt;br /&gt;
The [[5,56A-91]] appears as &amp;quot;[[A-91]]&amp;quot; in the game. This designation is incorrect, as it refers to the 7.62x39mm version.&lt;br /&gt;
[[Image:A91.jpg|400px|thumb|none|5,56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-556A-91.jpg|thumb|none|600px|Weapon Selection view. Note the 5.56x45mm magazine.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
[[AK-47]]s were used by Russian Ultranationalists in the trailer. In-game, it is one of the pre-order bonus weapons (other being the Mk 14 Mod 0 EBR).&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|400px|none|Type III AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFW-AK47.jpg|thumb|none|600px|A soldier holds the AK-47 in the very first live-action trailer.]]&lt;br /&gt;
&lt;br /&gt;
==AK-200==&lt;br /&gt;
The AK-200 (prototype version of the [[AK-12]] rifle) appears as &amp;quot;AK-200&amp;quot; in the game, fitted with a Tapco folding stock. It is depicted with the newly designed 60 round magazine, however the model simply uses a 30 round Tapco magazine which has been bulged out to resemble the profile of the 60 round magazine.&lt;br /&gt;
[[File:AK200 photo shop.jpg|401px|thumb|none|AK-200 - 7.62x39mm (Photoshopped image of an [[AK-103]])]]&lt;br /&gt;
[[Image:GRFS-AK200.jpg|thumb|none|600px|Weapon Selection view of the AK-200 fitted with a Tapco folding stock.]]&lt;br /&gt;
[[Image:GRFS-AK2.jpg|thumb|none|600px|The Ghost operative aims his AK-200 fitted with a Kobra RDS and magnifier. Note &amp;quot;60&amp;quot; on the HUD.]]&lt;br /&gt;
[[Image:GRFS-AK1.jpg|thumb|none|600px|The same AK-200 from a different angle showing the X26 Taser attachment. The X26 was later replaced with the X3 Taser.]]&lt;br /&gt;
&lt;br /&gt;
==AKMSU==&lt;br /&gt;
A guard is seen with an [[AKMSU]] in the Nigeria mission walkthrough. Mistakenly called &amp;quot;[[AKS-74U]]&amp;quot; in the game. Remains to be seen what caliber it uses despite the model having the 7.62mm magazine.&lt;br /&gt;
[[File:AKPDW01.jpg|thumb|400px|none|AKMSU with RIS handguard- 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS-AKMSU.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[File:GRFS AKMS promo.jpg|thumb|600px|none|A Ghost surprises a guard from behind.]]&lt;br /&gt;
&lt;br /&gt;
==AN-94 &amp;quot;Abakan&amp;quot;==&lt;br /&gt;
The [[AN-94]] can be seen in the E3 2010 gameplay demo. It is used by Russian Ultranationalists. In MP, it is used by Team Bodark.&lt;br /&gt;
[[Image:An94-1.jpg|400px|thumb|none|Izhmash AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:GRFS-Abakan.jpg|thumb|none|600px|Weapon Selection view of the AN-94 fitted with Kobra red dot sight and unknown magnifier. Also note the under-barrel rail system.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN==&lt;br /&gt;
[[Image:CZ S805.jpg|400px|thumb|none|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==DS Arms SA58 OSW==&lt;br /&gt;
The [[FN FAL#DSA SA58 OSW|DS Arms SA58 OSW]] is seen in the Guerilla Mode trailer. In MP, it is used by Team Bodark.&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|thumb|none|400px|DS Arms SA58 OSW - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-SA58OSW.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L22A1==&lt;br /&gt;
The [[Enfield L85 rifle series#L22#L22A1|Enfield L22A1]] can be seen during weapon selection. It is mislabelled as the &amp;quot;L22A2&amp;quot;, possibly in reference to the fact that it is an improved version of the weapon featuring a MIL-STD-1913 sight rail, slightly lengthened barrel and handguard, and a [[Noveske Rifleworks rifle series|Noveske]] style flash hider.&lt;br /&gt;
[[Image:Sa80A2-l22a2.jpg|400px|thumb|none|L22A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS-L22A2.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000 Tactical]] is known as &amp;quot;F2000&amp;quot; in the game.&lt;br /&gt;
[[Image:FN F2000 tactical.jpg|400px|thumb|none|FN F2000 Tactical - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[MK 17|FN SCAR-H]] features a sliding stock and is classified as a &amp;quot;PDR&amp;quot; in the game.&lt;br /&gt;
[[Image:2fff2537c0.jpg|400px|thumb|none|FN SCAR-H - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417==&lt;br /&gt;
The [[HK417|H&amp;amp;K HK417]] appears as &amp;quot;417&amp;quot; in the game. It is one of the assault rifles used by the Ghosts in multiplayer.&lt;br /&gt;
[[Image:HK417 20.jpg|400px|thumb|none|Heckler &amp;amp; Koch HK417 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-HK417.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS-HK417b.jpg|thumb|none|600px|Exposed view showing the customizable parts of the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
The [[TAR-21]] is one of the Ghosts' assault rifles in MP. Just like the L22A1 and M1014, it features a full-length rail on top.&lt;br /&gt;
[[Image:Tavor-tar.jpg|400px|thumb|none|IMI Tavor TAR-21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-TAR21.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul PDR|Magpul PDR-C]] is one of the usable assault rifles in MP. Classified as a &amp;quot;Personal Defense Rifle&amp;quot; - what PDR actually stands for in the gun's name.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|400px|thumb|none|Magpul PDR-C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-PDRC.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 0 Enhanced Battle Rifle ==&lt;br /&gt;
The [[M14|Mk 14 Mod 0 EBR]] is one of the two pre-order bonus weapons for the PS3 and X360 platforms.&lt;br /&gt;
[[Image:Mk 14 Mod 0.jpg|thumb|none|450px|Mk 14 Mod 0 EBR - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;OCP-11&amp;quot;==&lt;br /&gt;
Unidentified PDW used by Team Bodark.&lt;br /&gt;
[[Image:Ocp11.jpg|400px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance PDW==&lt;br /&gt;
Called the &amp;quot;Goblin&amp;quot; ingame, the Patriot Ordnance PDW appears under the &amp;quot;PDR&amp;quot; class for the Ghosts.&lt;br /&gt;
[[Image:416pdw.jpg|402px|thumb|none|Patriot Ordnance PDW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Goblin.jpg|600px|thumb|none|Weapon Selection view. Save the Aimpoint Micro T1 and side rail covers, note the exacting likeness of the ingame render to its real-world inspiration.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The [[Remington ACR]] can be seen in the E3 2011 presentation. It is also used by Kozak during the Africa mission.&lt;br /&gt;
[[Image:ACR 10.5.jpg|thumb|none|500px|Remington ACR with 10.5&amp;quot; barrel, tan finish, Magpul PMag and tri-rail handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-ACR-1.jpg|thumb|none|600px|Remington ACR with tan finish, 5-sided handguard, Magpul AFG (Angled Fore Grip), LAM, custom flash hider, folding stock and taped magazines.]]&lt;br /&gt;
[[Image:GRFS-ACR-2.jpg|thumb|none|600px|ACR exposed showing the insane customization options available such as stock, magazine, barrel, gas system, side rails, top rails, trigger group and many more. Note ACOG/RMR sight.]]&lt;br /&gt;
[[Image:GRFS-ACR.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS-ACR-4.jpg|thumb|none|600px|The player's character tests the ACR in the &amp;quot;firing range&amp;quot;.]]&lt;br /&gt;
[[Image:GRFS-ACR&amp;amp;Vector-1.jpg|thumb|none|600px|Kozak holds his ACR.]]&lt;br /&gt;
&lt;br /&gt;
==SR-3M Vikhr==&lt;br /&gt;
The [[SR-3|SR-3M Vikhr]] appears as &amp;quot;SR-3M&amp;quot; and is classified as a &amp;quot;Personal Defense Rifle&amp;quot;.&lt;br /&gt;
[[Image:SR3M-Vixr.jpg|400px|thumb|none|SR-3M Vikhr - 9x39mm]]&lt;br /&gt;
[[Image:GRFS-SR3M.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Knight's Armament Company Revolver Rifle==&lt;br /&gt;
The [[Knight's Armament Revolver Rifle|KAC Revolver Rifle]] is known as &amp;quot;SRR&amp;quot; in the game, and features a suppressor by default.&lt;br /&gt;
[[Image:RevolverRifle-1.jpg|thumb|none|400px|Knight's Armament Company Revolver Rifle - .30 Caliber]]&lt;br /&gt;
[[Image:GRFS-Knight.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company XM110 SASS==&lt;br /&gt;
The [[SR-25|XM110]] appears in the game as the &amp;quot;M110&amp;quot;. This variant is distinguishable from the officially adopted M110 by the lack of a length-adjustable buttstock, a feature added during the rifle's transition from ''XM110'' to ''M110''. &lt;br /&gt;
[[Image:M110 ECP Right Bipod.jpg|thumb|none|500px|M110 SASS with Harris bipod, Leupold Mark 4 scope, and tan paint scheme -  7.62x51mm NATO. The XM110 lacked the length-adjustable buttstock.]]&lt;br /&gt;
[[Image:GRFS-M110.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS-SR25.jpg|thumb|none|600px|A Ghost holds the XM110.]]&lt;br /&gt;
&lt;br /&gt;
==KSVK 12.7==&lt;br /&gt;
The [[KSVK|KSVK 12.7]] heavy sniper rifle is used by Team Bodark in MP.&lt;br /&gt;
[[Image:Ksvk2.jpg|thumb|none|500px|Degtyarev KSVK 12.7 - 12.7x108mm]]&lt;br /&gt;
[[Image:GRFS-KSVK.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M91/30==&lt;br /&gt;
The [[Mosin Nagant|Mosin Nagant M91/30]] appears as &amp;quot;MN91/30&amp;quot;.&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|500px|Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==PSL-54C==&lt;br /&gt;
The [[FPK / PSL Sniper Rifle|PSL-54C]]'s model features a RIS handguard, longer barrel with flash hider, different front sight, and the default stock is similar to the folding stock of the [[SVD|SVDS]]. (Fixed stock found on the newer SVD rifles is also selectable.) Strangely, the magazine lacks the &amp;quot;X&amp;quot; shaped stamping.&lt;br /&gt;
[[Image:Romanian-FPK-PSL.jpg|thumb|none|500px|PSL-54C - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-PSL.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Remington M40A5==&lt;br /&gt;
The [[M40A5]] is another usable weapon in the game.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
The [[Remington MSR]] (Modular Sniper Rifle) can be seen for a few seconds during weapon selection. One of the Ghost Operatives can be seen using it in the latest trailer.&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|500px|Remington MSR with Leupold Mark 4 scope and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:GRFS-MSR.jpg|thumb|none|601px|Remington MSR with 20&amp;quot; barrel and olive finish during weapon selection.]]&lt;br /&gt;
[[Image:GRFS-MSR-2.jpg|thumb|none|600px|A Remington MSR on the player's character's back.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] appears as &amp;quot;VSS&amp;quot; in the game.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|500px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[Image:GRFS-VSS.jpg|thumb|none|600px|Weapon Selection view. Note the [[AS Val]] buttstock. Also note 10-round capacity despite being modeled with the SR-3's 20-rounder.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears as &amp;quot;M1014&amp;quot; in the game.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-M1014.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90 (Weapon Attachment)==&lt;br /&gt;
Fictional, shortened version of the [[Benelli M4 Super 90]] can be mounted on the assault rifles as an under-barrel attachment.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-MASTERKY.jpg|thumb|none|600px|Underbarrel shotgun attachment during weapon selection.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga-12K== &lt;br /&gt;
The [[Saiga 12|Saiga-12K]] is another usable shotgun of Team Bodark. Capable of fully-automatic fire.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-Saiga.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M12&amp;quot;==&lt;br /&gt;
The Ghosts' &amp;quot;M12&amp;quot; fully-automatic shotgun appears to be based on the [[Jackhammer]], noted by its distinguishing pistol grip and trigger guard. The gun is modified with a railed top and handguard, simplified muzzle break, and redesigned butt-stock. Feeds from 8-round box magazines, to balance it out with Team Bodark's [[Saiga 12|Saiga-12K]].&lt;br /&gt;
[[Image:Jackhammer.jpg‎|400px|thumb|none|Pancor Jackhammer - 12 Gauge]]&lt;br /&gt;
[[Image:M12.jpg|600px|thumb|none|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590A1==&lt;br /&gt;
The [[Mossberg 590|Mossberg 590A1]] with top-folding wire stock and heat-shield can be seen during weapon selection.&lt;br /&gt;
[[Image:M590A1M4stock.jpg|thumb|none|450px|Mossberg 590A1 with [[Colt M4A1|M4]]-style stock - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-M590A1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==MTs255 Tactical==&lt;br /&gt;
The [[MTs255|MTs255 Tactical]] appears as &amp;quot;MTs-255&amp;quot; in the game.&lt;br /&gt;
[[Image:MTs255 Tactical.jpg|thumb|none|400px|MTs255 Tactical - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-MTs255.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==RMB-93==&lt;br /&gt;
The [[RMB-93]] is another usable shotgun.&lt;br /&gt;
[[Image:RMB93.jpg|thumb|none|400px|RMB-93 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-RMB93.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN MK 48 Mod 0==&lt;br /&gt;
An [[FN Minimi#Mk 48 Mod 0|FN MK 48 Mod 0]] as a usable weapon can be seen in the multiplayer trailer. As in every GR game, it is fitted with the stock of an [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 Paratrooper]].&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|451px|FN MK 48 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-MK48.jpg|thumb|none|600px|Weapon Selection view of an MK 48 Mod 0 fitted with Magpul AFG, long barrel, Holographic sigh + magnifier, and incendiary ammo pack.]]&lt;br /&gt;
[[Image:GRFS-MK48-1.jpg|thumb|none|600px|A Ghost fires his MK 48 Mod 0 machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==LSAT Light Machine Gun==&lt;br /&gt;
The developmental [[LSAT|LSAT (Lightweight Small Arms Technologies) Light Machine Gun]] is usable by the Ghosts in the MP.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|455px|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:GRFS-LSAT.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==MK 43 Mod 0==&lt;br /&gt;
The [[M60#MK43 Mod 0/1|Mk 43 Mod 0]] machine gun can be unlocked through uPlay. Referred to simply as &amp;quot;M60&amp;quot; ingame.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|450px|MK 43 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-M60.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] is one of Team Bodark's machine guns. Known as &amp;quot;Type 95&amp;quot;.&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|450px|QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[Image:GRFS-QBB95.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company LMG==&lt;br /&gt;
The [[Knight's Armament LMG|KAC LMG]] appears in the game as the &amp;quot;[[Stoner 63#Knight's Armament Stoner 96|Stoner 96]]&amp;quot;. It is one of the Ghosts' machine guns.&lt;br /&gt;
[[Image:KAC LMG.jpg|thumb|none|450px|Knight's Armament Company LMG - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-LMG.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PKM|PKP Pecheneg]] appears as &amp;quot;PKP&amp;quot; and is one of the Team Bodark's machine guns.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-PKP.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK]] is unlockable through uPlay.&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|450px|RPK - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS-RPK.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mk 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|ST Kinetics Ultimax 100 Mk 5]] appears as &amp;quot;Ultimax Mk.5&amp;quot; and is one of the Team Bodark's machine guns.&lt;br /&gt;
[[Image:Ultimax MK5.jpg|thumb|none|500px|Ultimax 100 Mk5 Squad Automatic Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS-U100.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
==Brügger &amp;amp; Thomet GL-06==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet GL-06]] appears as &amp;quot;Gl06&amp;quot; and can fire smoke, EMP, and frag grenades.&lt;br /&gt;
[[Image:B&amp;amp;T-GL-06.jpg|thumb|none|400px|B&amp;amp;T GL-06 - 40x46mm]]&lt;br /&gt;
[[Image:Grfsgr.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== CZ 805 G1 ==&lt;br /&gt;
The [[CZ 805 G1]] is the under-barrel launcher used by Bodark in the MP.&lt;br /&gt;
[[Image:CZ 805 G1 Stand-Alone.jpg|thumb|none|400px|CZ 805 G1 Stand-Alone - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-UBGL.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== FN 40GL==&lt;br /&gt;
The [[FN EGLM|FN 40GL (Mk 13)]] appears as &amp;quot;Mk40GL&amp;quot; and can fire smoke, EMP, and frag grenades. It is a secondary weapon, used by the Scout class. Also available as an under-barrel attachment for assault rifles.&lt;br /&gt;
[[Image:FN40.jpg|thumb|none|401px|FN MK 13 (EGLM) in Standalone configuration - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-40GL.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-GL1.jpg|thumb|none|600px|40GL under-barrel attachment]]&lt;br /&gt;
&lt;br /&gt;
=Emplaced Weapons=&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
The [[M134 Minigun]] can be seen as an emplaced weapon and also mounted on Ghost Drones.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:GRFS-M134.jpg|thumb|none|600px|Mounted Minigun used by an Ultranationalist soldier.]] &lt;br /&gt;
[[Image:GRFS-Drone.jpg|thumb|none|600px|An M134 mounted on a Drone. Note the Ghost holding the [[talk:Ghost Recon: Future Soldier#Fictional Weaponry|MR-B Assault Rifle.]]]] &lt;br /&gt;
&lt;br /&gt;
=Grenades and Deployables=&lt;br /&gt;
==AN/M14 Incendiary Grenade==&lt;br /&gt;
The [[AN/M14 incendiary grenade]] appears as &amp;quot;Incendiary&amp;quot;.&lt;br /&gt;
[[Image:AN-M14_Incendiary_Grenade.jpg|thumb|none|150px|AN/M14 incendiary grenade]]&lt;br /&gt;
[[Image:GRFS-Inc.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== Flashbang ==&lt;br /&gt;
Flashbang grenade of unknown make.&lt;br /&gt;
[[Image:GRFS-Flash.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
The [[M18 smoke grenade]] appears as &amp;quot;Smoke&amp;quot;.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[Image:GRFS-Smoke.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The [[M18A1 Claymore]] is unlockable for the Scout class.&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|200px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:GRFS-Claymore.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 hand grenade]] appears as &amp;quot;Frag&amp;quot;. &lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|200px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:GRFS-Frag.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== Taser Shockwave ==&lt;br /&gt;
The Shockwave is a less-lethal perimeter defense system by Taser International. Following the video game tradition, it is triggered by enemy movement - the real Shockwave is remotely operated.&lt;br /&gt;
[[Image:GRFS-Shockwave.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
This section lists the guns seen in the first live-action trailer.&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
Fired by a Ghost Recon operative codenamed Pepper to kill Ivan Illitch Kerenski in the trailer. It might be some futuristic version of the [[Barrett M107]] because the magazine looks too small.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[Image:GRFS-M107-3.jpg|thumb|none|600px|Pepper with the Barrett.]]&lt;br /&gt;
[[Image:GRFW-M82.jpg|thumb|none|600px|Pepper prepares to fire the M107.]]&lt;br /&gt;
[[Image:GRFS-M107-2.jpg|thumb|none|600px|Close-up of the trigger.]]&lt;br /&gt;
[[Image:GRFS-M107-1.jpg|thumb|none|600px|View through the hi-tech scope of the M107.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The operatives at the Russian Special Forces headquarters have [[MP5A2]]s.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:GRFW-MP5.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
A [[Mossberg 500 Cruiser]] can be seen holstered on the back of a Ghost Recon Operative codenamed Kozak in the first live-action trailer.&lt;br /&gt;
[[Image:Mossberg500Cruiser.jpg‎|thumb|none|400px|Mossberg 500 Cruiser - 12 Gauge]]&lt;br /&gt;
[[Image:GRFW-Shotgun.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>FiveOne</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ghost_Recon:_Future_Soldier&amp;diff=556570</id>
		<title>Ghost Recon: Future Soldier</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ghost_Recon:_Future_Soldier&amp;diff=556570"/>
		<updated>2012-05-03T00:39:44Z</updated>

		<summary type="html">&lt;p&gt;FiveOne: /* Patriot Ordnance PDW */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:GRFW.jpg|thumb|right|300px|''Ghost Recon: Future Soldier'' (2012)]]&lt;br /&gt;
'''The following guns appear in the forthcoming game ''Ghost Recon: Future Soldier'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Chiappa Rhino 60DS==&lt;br /&gt;
A [[Chiappa Rhino 60DS]] appears as the &amp;quot;Wild Boar&amp;quot; in the game.&lt;br /&gt;
[[File:Chiappa Rhino 6&amp;quot;.jpg|thumb|none|350px|Chiappa Rhino 60DS - .357 Magnum]]&lt;br /&gt;
[[File:Boar.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45 Tactical==&lt;br /&gt;
The [[FNP#FNP-45 Tactical|FN FNP-45 Tactical]] appears as &amp;quot;45T&amp;quot; in the game. It is one of the sidearms of the Ghost Team in MP.&lt;br /&gt;
[[File:FNP45Tac.jpg|thumb|none|350px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP]]&lt;br /&gt;
[[Image:GRFS-HK45T.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is known as &amp;quot;Five-SeveN&amp;quot; in the game.&lt;br /&gt;
[[File:Five-seveN FDE.jpg|thumb|none|350px|Five-seveN FDE - 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==GSh-18==&lt;br /&gt;
The [[GSh-18]] is one of the Team Bodark's handguns. Upgrades include a red dot sight, suppressor, incendiary ammo, and laser sight.&lt;br /&gt;
[[File:Gsh18-l.jpg|thumb|none|351px|GSh-18 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-GSh18.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Kard==&lt;br /&gt;
The [[TDI Kard]] is the full-auto handgun of the Ghost Team in MP.&lt;br /&gt;
[[File:KRISS KARD.jpg|thumb|none|350px|TDI Kard - .45 ACP]]&lt;br /&gt;
[[Image:GRFS-Kard.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
The [[MP-412 REX]] is one of the Bodark team's handguns.&lt;br /&gt;
[[File:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==OTs-33 Pernach==&lt;br /&gt;
The [[OTs-33 Pernach]] is known as &amp;quot;OTS-33&amp;quot; in the game.&lt;br /&gt;
[[File:OTs-33 automatic pistol.jpg|thumb|none|350px|OTs-33 Pernach - 9x18mm]]&lt;br /&gt;
[[Image:GRFS-OTs33.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Judge==&lt;br /&gt;
The [[Taurus Judge]] is known as &amp;quot;Defender&amp;quot; in the game.&lt;br /&gt;
[[File:TaurusJudge.jpg|thumb|none|350px|Taurus Judge - .45LC]]&lt;br /&gt;
&lt;br /&gt;
==X26 Taser==&lt;br /&gt;
The [[Taser#X26|X26 Taser]] appears as an under-barrel attachment for assault rifles (but not for the so called &amp;quot;Personal Defense Rifles&amp;quot;). Both Ghosts and Bodark are using this attachment.&lt;br /&gt;
[[Image:X26-tazer.jpg|thumb|none|401px|An X26 Tazer with safety cap on.]]&lt;br /&gt;
[[Image:GRFS-X26.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==X3 Taser==&lt;br /&gt;
An [[Taser#Taser_X3.2FX2|X3 Taser]] can be seen being used during a MP match. Appears as a secondary weapon. Referred to as &amp;quot;Stun Gun&amp;quot;.&lt;br /&gt;
[[File:Taser x3.jpg|thumb|none|400px|X3 Taser]]&lt;br /&gt;
[[Image:GRFS-L22A1.jpg|thumb|none|601px|X3 Taser during equipment selection.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP-9|B&amp;amp;T MP9]] appears as &amp;quot;MP9&amp;quot; in the game.&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|300px|B&amp;amp;T MP9 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==CZ SCORPION EVO 3 A1==&lt;br /&gt;
The [[Skorpion#CZ SCORPION EVO 3 A1|CZ SCORPION EVO 3 A1]] appears as &amp;quot;Skorpion&amp;quot; in the game. Used by Team Bodark.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|none|400px|CZ SCORPION EVO 3 A1 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-EVO3.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[P90#P90 TR|FN P90 TR]] is one of the Ghosts' submachine guns. Appears simply as &amp;quot;P90&amp;quot;.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[Image:GRFS-P90TR.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[MP7|H&amp;amp;K MP7A1]] is used by a Ghost Operative codenamed &amp;quot;30K&amp;quot;. It can also be seen in the E3 2011 trailer on the back of a Ghost sniper.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 - 4.7x30mm]]&lt;br /&gt;
[[Image:GRFS-MP7.jpg|thumb|none|600px|30K with his MP7A1.]]&lt;br /&gt;
[[Image:GRFS-MP7A1.jpg|thumb|none|601px|The MP7A1 during weapon selection. The folding foregrip was replaced with a rail system, as in ''[[Warface]]''.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19 Bizon-2==&lt;br /&gt;
The 9x18mm [[Izhmash PP-19 Bizon|Izhmash PP-19 Bizon-2]] appears with a side-folding stock. The gun is fitted with back-up iron sights by default, even though the iron sights are also present unaltered. Referred to as &amp;quot;PP19&amp;quot;.&lt;br /&gt;
[[Image:Bizon9x18.jpg|thumb|none|400px|PP-19 Bizon-2 with side-folding stock in folded position - 9x18mm Makarov]]&lt;br /&gt;
[[Image:GRFS-Bizon.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS USA Vector==&lt;br /&gt;
The [[TDI Vector|KRISS USA Vector]] submachine gun is one of the usable submachine guns in the game. It is seen used by Ghosts, most notably 30K, in various screenshots and gameplay videos.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|KRISS USA Vector - .45 ACP]]&lt;br /&gt;
[[Image:GRFS-Vector-ConceptArt.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-ACR&amp;amp;Vector-1.jpg|thumb|none|600px|30K (background, left) holds a Vector.]]&lt;br /&gt;
[[Image:GRFS-ACR&amp;amp;Vector-2.jpg|thumb|none|601px|Suppressed KRISS USA Vector on the player's character's back as seen in a CO-OP gameplay video.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is used by Team Bodark in the MP part of the game.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|400px|KBP Instrument Design Bureau PP-2000 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-PP2000.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==QCQ-05==&lt;br /&gt;
The [[QCQ-05]] appears as &amp;quot;Type05&amp;quot; in the game.&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|400px|QCQ-05 - 5.8x21mm]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles and Battle Rifles=&lt;br /&gt;
==5,56A-91==&lt;br /&gt;
The [[5,56A-91]] appears as &amp;quot;[[A-91]]&amp;quot; in the game. This designation is incorrect, as it refers to the 7.62x39mm version.&lt;br /&gt;
[[Image:A91.jpg|400px|thumb|none|5,56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-556A-91.jpg|thumb|none|600px|Weapon Selection view. Note the 5.56x45mm magazine.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
[[AK-47]]s were used by Russian Ultranationalists in the trailer. In-game, it is one of the pre-order bonus weapons (other being the Mk 14 Mod 0 EBR).&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|400px|none|Type III AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFW-AK47.jpg|thumb|none|600px|A soldier holds the AK-47 in the very first live-action trailer.]]&lt;br /&gt;
&lt;br /&gt;
==AK-200==&lt;br /&gt;
The AK-200 (prototype version of the [[AK-12]] rifle) appears as &amp;quot;AK-200&amp;quot; in the game, fitted with a Tapco folding stock. It is depicted with the newly designed 60 round magazine, however the model simply uses a 30 round Tapco magazine which has been bulged out to resemble the profile of the 60 round magazine.&lt;br /&gt;
[[File:AK200 photo shop.jpg|401px|thumb|none|AK-200 - 7.62x39mm (Photoshopped image of an [[AK-103]])]]&lt;br /&gt;
[[Image:GRFS-AK200.jpg|thumb|none|600px|Weapon Selection view of the AK-200 fitted with a Tapco folding stock.]]&lt;br /&gt;
[[Image:GRFS-AK2.jpg|thumb|none|600px|The Ghost operative aims his AK-200 fitted with a Kobra RDS and magnifier. Note &amp;quot;60&amp;quot; on the HUD.]]&lt;br /&gt;
[[Image:GRFS-AK1.jpg|thumb|none|600px|The same AK-200 from a different angle showing the X26 Taser attachment. The X26 was later replaced with the X3 Taser.]]&lt;br /&gt;
&lt;br /&gt;
==AKMSU==&lt;br /&gt;
A guard is seen with an [[AKMSU]] in the Nigeria mission walkthrough. Mistakenly called &amp;quot;[[AKS-74U]]&amp;quot; in the game. Remains to be seen what caliber it uses despite the model having the 7.62mm magazine.&lt;br /&gt;
[[File:AKPDW01.jpg|thumb|400px|none|AKMSU with RIS handguard- 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS-AKMSU.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[File:GRFS AKMS promo.jpg|thumb|600px|none|A Ghost surprises a guard from behind.]]&lt;br /&gt;
&lt;br /&gt;
==AN-94 &amp;quot;Abakan&amp;quot;==&lt;br /&gt;
The [[AN-94]] can be seen in the E3 2010 gameplay demo. It is used by Russian Ultranationalists. In MP, it is used by Team Bodark.&lt;br /&gt;
[[Image:An94-1.jpg|400px|thumb|none|Izhmash AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:GRFS-Abakan.jpg|thumb|none|600px|Weapon Selection view of the AN-94 fitted with Kobra red dot sight and unknown magnifier. Also note the under-barrel rail system.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN==&lt;br /&gt;
[[Image:CZ S805.jpg|400px|thumb|none|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==DS Arms SA58 OSW==&lt;br /&gt;
The [[FN FAL#DSA SA58 OSW|DS Arms SA58 OSW]] is seen in the Guerilla Mode trailer. In MP, it is used by Team Bodark.&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|thumb|none|400px|DS Arms SA58 OSW - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-SA58OSW.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L22A1==&lt;br /&gt;
The [[Enfield L85 rifle series#L22#L22A1|Enfield L22A1]] can be seen during weapon selection. It is mislabelled as the &amp;quot;L22A2&amp;quot;, possibly in reference to the fact that it is an improved version of the weapon featuring a MIL-STD-1913 sight rail, slightly lengthened barrel and handguard, and a [[Noveske Rifleworks rifle series|Noveske]] style flash hider.&lt;br /&gt;
[[Image:Sa80A2-l22a2.jpg|400px|thumb|none|L22A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS-L22A2.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000 Tactical]] is known as &amp;quot;F2000&amp;quot; in the game.&lt;br /&gt;
[[Image:FN F2000 tactical.jpg|400px|thumb|none|FN F2000 Tactical - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[MK 17|FN SCAR-H]] features a sliding stock and is classified as a &amp;quot;PDR&amp;quot; in the game.&lt;br /&gt;
[[Image:2fff2537c0.jpg|400px|thumb|none|FN SCAR-H - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417==&lt;br /&gt;
The [[HK417|H&amp;amp;K HK417]] appears as &amp;quot;417&amp;quot; in the game. It is one of the assault rifles used by the Ghosts in multiplayer.&lt;br /&gt;
[[Image:HK417 20.jpg|400px|thumb|none|Heckler &amp;amp; Koch HK417 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-HK417.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS-HK417b.jpg|thumb|none|600px|Exposed view showing the customizable parts of the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
The [[TAR-21]] is one of the Ghosts' assault rifles in MP. Just like the L22A1 and M1014, it features a full-length rail on top.&lt;br /&gt;
[[Image:Tavor-tar.jpg|400px|thumb|none|IMI Tavor TAR-21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-TAR21.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul PDR|Magpul PDR-C]] is one of the usable assault rifles in MP. Classified as a &amp;quot;Personal Defense Rifle&amp;quot; - what PDR actually stands for in the gun's name.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|400px|thumb|none|Magpul PDR-C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-PDRC.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 0 Enhanced Battle Rifle ==&lt;br /&gt;
The [[M14|Mk 14 Mod 0 EBR]] is one of the two pre-order bonus weapons for the PS3 and X360 platforms.&lt;br /&gt;
[[Image:Mk 14 Mod 0.jpg|thumb|none|450px|Mk 14 Mod 0 EBR - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;OCP-11&amp;quot;==&lt;br /&gt;
Unidentified PDW used by Team Bodark.&lt;br /&gt;
[[Image:Ocp11.jpg|400px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance PDW==&lt;br /&gt;
Called the &amp;quot;Goblin&amp;quot; ingame, the Patriot Ordnance PDW appears under the &amp;quot;PDR&amp;quot; class for the Ghosts.&lt;br /&gt;
[[Image:416pdw.jpg|402px|thumb|none|Patriot Ordnance PDW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Goblin.jpg|600px|thumb|none|Weapon Selection view. Save the Aimpoint Micro T1 and side rail covers, note the exacting likeness of the ingame render to its real-world inspiration.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The [[Remington ACR]] can be seen in the E3 2011 presentation. It is also used by Kozak during the Africa mission.&lt;br /&gt;
[[Image:ACR 10.5.jpg|thumb|none|500px|Remington ACR with 10.5&amp;quot; barrel, tan finish, Magpul PMag and tri-rail handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-ACR-1.jpg|thumb|none|600px|Remington ACR with tan finish, 5-sided handguard, Magpul AFG (Angled Fore Grip), LAM, custom flash hider, folding stock and taped magazines.]]&lt;br /&gt;
[[Image:GRFS-ACR-2.jpg|thumb|none|600px|ACR exposed showing the insane customization options available such as stock, magazine, barrel, gas system, side rails, top rails, trigger group and many more. Note ACOG/RMR sight.]]&lt;br /&gt;
[[Image:GRFS-ACR.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS-ACR-4.jpg|thumb|none|600px|The player's character tests the ACR in the &amp;quot;firing range&amp;quot;.]]&lt;br /&gt;
[[Image:GRFS-ACR&amp;amp;Vector-1.jpg|thumb|none|600px|Kozak holds his ACR.]]&lt;br /&gt;
&lt;br /&gt;
==SR-3M Vikhr==&lt;br /&gt;
The [[SR-3|SR-3M Vikhr]] appears as &amp;quot;SR-3M&amp;quot; and is classified as a &amp;quot;Personal Defense Rifle&amp;quot;.&lt;br /&gt;
[[Image:SR3M-Vixr.jpg|400px|thumb|none|SR-3M Vikhr - 9x39mm]]&lt;br /&gt;
[[Image:GRFS-SR3M.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Knight's Armament Company Revolver Rifle==&lt;br /&gt;
The [[Knight's Armament Revolver Rifle|KAC Revolver Rifle]] is known as &amp;quot;SRR&amp;quot; in the game, and features a suppressor by default.&lt;br /&gt;
[[Image:RevolverRifle-1.jpg|thumb|none|400px|Knight's Armament Company Revolver Rifle - .30 Caliber]]&lt;br /&gt;
[[Image:GRFS-Knight.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company XM110 SASS==&lt;br /&gt;
The [[SR-25|XM110]] appears in the game as the &amp;quot;M110&amp;quot;. This variant is distinguishable from the officially adopted M110 by the lack of a length-adjustable buttstock, a feature added during the rifle's transition from ''XM110'' to ''M110''. &lt;br /&gt;
[[Image:M110 ECP Right Bipod.jpg|thumb|none|500px|M110 SASS with Harris bipod, Leupold Mark 4 scope, and tan paint scheme -  7.62x51mm NATO. The XM110 lacked the length-adjustable buttstock.]]&lt;br /&gt;
[[Image:GRFS-M110.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS-SR25.jpg|thumb|none|600px|A Ghost holds the XM110.]]&lt;br /&gt;
&lt;br /&gt;
==KSVK 12.7==&lt;br /&gt;
The [[KSVK|KSVK 12.7]] heavy sniper rifle is used by Team Bodark in MP.&lt;br /&gt;
[[Image:Ksvk2.jpg|thumb|none|500px|Degtyarev KSVK 12.7 - 12.7x108mm]]&lt;br /&gt;
[[Image:GRFS-KSVK.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M91/30==&lt;br /&gt;
The [[Mosin Nagant|Mosin Nagant M91/30]] appears as &amp;quot;MN91/30&amp;quot;.&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|500px|Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==PSL-54C==&lt;br /&gt;
The [[FPK / PSL Sniper Rifle|PSL-54C]]'s model features a RIS handguard, longer barrel with flash hider, different front sight, and the default stock is similar to the folding stock of the [[SVD|SVDS]]. (Fixed stock found on the newer SVD rifles is also selectable.) Strangely, the magazine lacks the &amp;quot;X&amp;quot; shaped stamping.&lt;br /&gt;
[[Image:Romanian-FPK-PSL.jpg|thumb|none|500px|PSL-54C - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-PSL.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Remington M40A5==&lt;br /&gt;
The [[M40A5]] is another usable weapon in the game.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
The [[Remington MSR]] (Modular Sniper Rifle) can be seen for a few seconds during weapon selection. One of the Ghost Operatives can be seen using it in the latest trailer.&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|500px|Remington MSR with Leupold Mark 4 scope and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:GRFS-MSR.jpg|thumb|none|601px|Remington MSR with 20&amp;quot; barrel and olive finish during weapon selection.]]&lt;br /&gt;
[[Image:GRFS-MSR-2.jpg|thumb|none|600px|A Remington MSR on the player's character's back.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] appears as &amp;quot;VSS&amp;quot; in the game.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|500px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[Image:GRFS-VSS.jpg|thumb|none|600px|Weapon Selection view. Note the [[AS Val]] buttstock. Also note 10-round capacity despite being modeled with the SR-3's 20-rounder.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears as &amp;quot;M1014&amp;quot; in the game.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-M1014.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90 (Weapon Attachment)==&lt;br /&gt;
Fictional, shortened version of the [[Benelli M4 Super 90]] can be mounted on the assault rifles as an under-barrel attachment.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-MASTERKY.jpg|thumb|none|600px|Underbarrel shotgun attachment during weapon selection.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga-12K== &lt;br /&gt;
The [[Saiga 12|Saiga-12K]] is another usable shotgun of Team Bodark. Capable of fully-automatic fire.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-Saiga.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M12&amp;quot;==&lt;br /&gt;
The Ghosts' &amp;quot;M12&amp;quot; fully-automatic shotgun appears to be based on the [[Jackhammer]], noted by its distinguishing pistol grip and trigger guard. The gun is modified with a railed top and handguard, simplified muzzle break, and redesigned butt-stock. Feeds from 8-round box magazines, to balance it out with Team Bodark's [[Saiga 12|Saiga-12K]].&lt;br /&gt;
[[Image:Jackhammer.jpg‎|400px|thumb|none|Pancor Jackhammer - 12 Gauge]]&lt;br /&gt;
[[Image:M12.jpg|600px|thumb|none|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590A1==&lt;br /&gt;
The [[Mossberg 590|Mossberg 590A1]] with top-folding wire stock and heat-shield can be seen during weapon selection.&lt;br /&gt;
[[Image:M590A1M4stock.jpg|thumb|none|450px|Mossberg 590A1 with [[Colt M4A1|M4]]-style stock - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-M590A1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==MTs255 Tactical==&lt;br /&gt;
The [[MTs255|MTs255 Tactical]] appears as &amp;quot;MTs-255&amp;quot; in the game.&lt;br /&gt;
[[Image:MTs255 Tactical.jpg|thumb|none|400px|MTs255 Tactical - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-MTs255.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==RMB-93==&lt;br /&gt;
The [[RMB-93]] is another usable shotgun.&lt;br /&gt;
[[Image:RMB93.jpg|thumb|none|400px|RMB-93 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-RMB93.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN MK 48 Mod 0==&lt;br /&gt;
An [[FN Minimi#Mk 48 Mod 0|FN MK 48 Mod 0]] as a usable weapon can be seen in the multiplayer trailer. As in every GR game, it is fitted with the stock of an [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 Paratrooper]].&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|451px|FN MK 48 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-MK48.jpg|thumb|none|600px|Weapon Selection view of an MK 48 Mod 0 fitted with Magpul AFG, long barrel, Holographic sigh + magnifier, and incendiary ammo pack.]]&lt;br /&gt;
[[Image:GRFS-MK48-1.jpg|thumb|none|600px|A Ghost fires his MK 48 Mod 0 machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==LSAT Light Machine Gun==&lt;br /&gt;
The developmental [[LSAT|LSAT (Lightweight Small Arms Technologies) Light Machine Gun]] is usable by the Ghosts in the MP.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|455px|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:GRFS-LSAT.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==MK 43 Mod 0==&lt;br /&gt;
The [[M60#MK43 Mod 0/1|Mk 43 Mod 0]] machine gun can be unlocked through uPlay.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|450px|MK 43 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-M60.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] is one of Team Bodark's machine guns. Known as &amp;quot;Type 95&amp;quot;.&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|450px|QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[Image:GRFS-QBB95.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company LMG==&lt;br /&gt;
The [[Knight's Armament LMG|KAC LMG]] appears in the game as the &amp;quot;[[Stoner 63#Knight's Armament Stoner 96|Stoner 96]]&amp;quot;. It is one of the Ghosts' machine guns.&lt;br /&gt;
[[Image:KAC LMG.jpg|thumb|none|450px|Knight's Armament Company LMG - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-LMG.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PKM|PKP Pecheneg]] appears as &amp;quot;PKP&amp;quot; and is one of the Team Bodark's machine guns.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-PKP.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK]] is unlockable through uPlay.&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|450px|RPK - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS-RPK.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mk 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|ST Kinetics Ultimax 100 Mk 5]] appears as &amp;quot;Ultimax Mk.5&amp;quot; and is one of the Team Bodark's machine guns.&lt;br /&gt;
[[Image:Ultimax MK5.jpg|thumb|none|500px|Ultimax 100 Mk5 Squad Automatic Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS-U100.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
==Brügger &amp;amp; Thomet GL-06==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet GL-06]] appears as &amp;quot;Gl06&amp;quot; and can fire smoke, EMP, and frag grenades.&lt;br /&gt;
[[Image:B&amp;amp;T-GL-06.jpg|thumb|none|400px|B&amp;amp;T GL-06 - 40x46mm]]&lt;br /&gt;
[[Image:Grfsgr.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== CZ 805 G1 ==&lt;br /&gt;
The [[CZ 805 G1]] is the under-barrel launcher used by Bodark in the MP.&lt;br /&gt;
[[Image:CZ 805 G1 Stand-Alone.jpg|thumb|none|400px|CZ 805 G1 Stand-Alone - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-UBGL.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== FN 40GL==&lt;br /&gt;
The [[FN EGLM|FN 40GL (Mk 13)]] appears as &amp;quot;Mk40GL&amp;quot; and can fire smoke, EMP, and frag grenades. It is a secondary weapon, used by the Scout class. Also available as an under-barrel attachment for assault rifles.&lt;br /&gt;
[[Image:FN40.jpg|thumb|none|401px|FN MK 13 (EGLM) in Standalone configuration - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-40GL.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-GL1.jpg|thumb|none|600px|40GL under-barrel attachment]]&lt;br /&gt;
&lt;br /&gt;
=Emplaced Weapons=&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
The [[M134 Minigun]] can be seen as an emplaced weapon and also mounted on Ghost Drones.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:GRFS-M134.jpg|thumb|none|600px|Mounted Minigun used by an Ultranationalist soldier.]] &lt;br /&gt;
[[Image:GRFS-Drone.jpg|thumb|none|600px|An M134 mounted on a Drone. Note the Ghost holding the [[talk:Ghost Recon: Future Soldier#Fictional Weaponry|MR-B Assault Rifle.]]]] &lt;br /&gt;
&lt;br /&gt;
=Grenades and Deployables=&lt;br /&gt;
==AN/M14 Incendiary Grenade==&lt;br /&gt;
The [[AN/M14 incendiary grenade]] appears as &amp;quot;Incendiary&amp;quot;.&lt;br /&gt;
[[Image:AN-M14_Incendiary_Grenade.jpg|thumb|none|150px|AN/M14 incendiary grenade]]&lt;br /&gt;
[[Image:GRFS-Inc.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== Flashbang ==&lt;br /&gt;
Flashbang grenade of unknown make.&lt;br /&gt;
[[Image:GRFS-Flash.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
The [[M18 smoke grenade]] appears as &amp;quot;Smoke&amp;quot;.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[Image:GRFS-Smoke.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The [[M18A1 Claymore]] is unlockable for the Scout class.&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|200px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:GRFS-Claymore.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 hand grenade]] appears as &amp;quot;Frag&amp;quot;. &lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|200px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:GRFS-Frag.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== Taser Shockwave ==&lt;br /&gt;
The Shockwave is a less-lethal perimeter defense system by Taser International. Following the video game tradition, it is triggered by enemy movement - the real Shockwave is remotely operated.&lt;br /&gt;
[[Image:GRFS-Shockwave.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
This section lists the guns seen in the first live-action trailer.&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
Fired by a Ghost Recon operative codenamed Pepper to kill Ivan Illitch Kerenski in the trailer. It might be some futuristic version of the [[Barrett M107]] because the magazine looks too small.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[Image:GRFS-M107-3.jpg|thumb|none|600px|Pepper with the Barrett.]]&lt;br /&gt;
[[Image:GRFW-M82.jpg|thumb|none|600px|Pepper prepares to fire the M107.]]&lt;br /&gt;
[[Image:GRFS-M107-2.jpg|thumb|none|600px|Close-up of the trigger.]]&lt;br /&gt;
[[Image:GRFS-M107-1.jpg|thumb|none|600px|View through the hi-tech scope of the M107.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The operatives at the Russian Special Forces headquarters have [[MP5A2]]s.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:GRFW-MP5.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
A [[Mossberg 500 Cruiser]] can be seen holstered on the back of a Ghost Recon Operative codenamed Kozak in the first live-action trailer.&lt;br /&gt;
[[Image:Mossberg500Cruiser.jpg‎|thumb|none|400px|Mossberg 500 Cruiser - 12 Gauge]]&lt;br /&gt;
[[Image:GRFW-Shotgun.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>FiveOne</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ghost_Recon:_Future_Soldier&amp;diff=556563</id>
		<title>Ghost Recon: Future Soldier</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ghost_Recon:_Future_Soldier&amp;diff=556563"/>
		<updated>2012-05-03T00:35:45Z</updated>

		<summary type="html">&lt;p&gt;FiveOne: /* Patriot Ordanance PDW */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:GRFW.jpg|thumb|right|300px|''Ghost Recon: Future Soldier'' (2012)]]&lt;br /&gt;
'''The following guns appear in the forthcoming game ''Ghost Recon: Future Soldier'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Chiappa Rhino 60DS==&lt;br /&gt;
A [[Chiappa Rhino 60DS]] appears as the &amp;quot;Wild Boar&amp;quot; in the game.&lt;br /&gt;
[[File:Chiappa Rhino 6&amp;quot;.jpg|thumb|none|350px|Chiappa Rhino 60DS - .357 Magnum]]&lt;br /&gt;
[[File:Boar.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45 Tactical==&lt;br /&gt;
The [[FNP#FNP-45 Tactical|FN FNP-45 Tactical]] appears as &amp;quot;45T&amp;quot; in the game. It is one of the sidearms of the Ghost Team in MP.&lt;br /&gt;
[[File:FNP45Tac.jpg|thumb|none|350px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP]]&lt;br /&gt;
[[Image:GRFS-HK45T.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is known as &amp;quot;Five-SeveN&amp;quot; in the game.&lt;br /&gt;
[[File:Five-seveN FDE.jpg|thumb|none|350px|Five-seveN FDE - 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==GSh-18==&lt;br /&gt;
The [[GSh-18]] is one of the Team Bodark's handguns. Upgrades include a red dot sight, suppressor, incendiary ammo, and laser sight.&lt;br /&gt;
[[File:Gsh18-l.jpg|thumb|none|351px|GSh-18 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-GSh18.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Kard==&lt;br /&gt;
The [[TDI Kard]] is the full-auto handgun of the Ghost Team in MP.&lt;br /&gt;
[[File:KRISS KARD.jpg|thumb|none|350px|TDI Kard - .45 ACP]]&lt;br /&gt;
[[Image:GRFS-Kard.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
The [[MP-412 REX]] is one of the Bodark team's handguns.&lt;br /&gt;
[[File:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==OTs-33 Pernach==&lt;br /&gt;
The [[OTs-33 Pernach]] is known as &amp;quot;OTS-33&amp;quot; in the game.&lt;br /&gt;
[[File:OTs-33 automatic pistol.jpg|thumb|none|350px|OTs-33 Pernach - 9x18mm]]&lt;br /&gt;
[[Image:GRFS-OTs33.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Judge==&lt;br /&gt;
The [[Taurus Judge]] is known as &amp;quot;Defender&amp;quot; in the game.&lt;br /&gt;
[[File:TaurusJudge.jpg|thumb|none|350px|Taurus Judge - .45LC]]&lt;br /&gt;
&lt;br /&gt;
==X26 Taser==&lt;br /&gt;
The [[Taser#X26|X26 Taser]] appears as an under-barrel attachment for assault rifles (but not for the so called &amp;quot;Personal Defense Rifles&amp;quot;). Both Ghosts and Bodark are using this attachment.&lt;br /&gt;
[[Image:X26-tazer.jpg|thumb|none|401px|An X26 Tazer with safety cap on.]]&lt;br /&gt;
[[Image:GRFS-X26.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==X3 Taser==&lt;br /&gt;
An [[Taser#Taser_X3.2FX2|X3 Taser]] can be seen being used during a MP match. Appears as a secondary weapon. Referred to as &amp;quot;Stun Gun&amp;quot;.&lt;br /&gt;
[[File:Taser x3.jpg|thumb|none|400px|X3 Taser]]&lt;br /&gt;
[[Image:GRFS-L22A1.jpg|thumb|none|601px|X3 Taser during equipment selection.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP-9|B&amp;amp;T MP9]] appears as &amp;quot;MP9&amp;quot; in the game.&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|300px|B&amp;amp;T MP9 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==CZ SCORPION EVO 3 A1==&lt;br /&gt;
The [[Skorpion#CZ SCORPION EVO 3 A1|CZ SCORPION EVO 3 A1]] appears as &amp;quot;Skorpion&amp;quot; in the game. Used by Team Bodark.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|none|400px|CZ SCORPION EVO 3 A1 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-EVO3.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[P90#P90 TR|FN P90 TR]] is one of the Ghosts' submachine guns. Appears simply as &amp;quot;P90&amp;quot;.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[Image:GRFS-P90TR.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[MP7|H&amp;amp;K MP7A1]] is used by a Ghost Operative codenamed &amp;quot;30K&amp;quot;. It can also be seen in the E3 2011 trailer on the back of a Ghost sniper.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 - 4.7x30mm]]&lt;br /&gt;
[[Image:GRFS-MP7.jpg|thumb|none|600px|30K with his MP7A1.]]&lt;br /&gt;
[[Image:GRFS-MP7A1.jpg|thumb|none|601px|The MP7A1 during weapon selection. The folding foregrip was replaced with a rail system, as in ''[[Warface]]''.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19 Bizon-2==&lt;br /&gt;
The 9x18mm [[Izhmash PP-19 Bizon|Izhmash PP-19 Bizon-2]] appears with a side-folding stock. The gun is fitted with back-up iron sights by default, even though the iron sights are also present unaltered. Referred to as &amp;quot;PP19&amp;quot;.&lt;br /&gt;
[[Image:Bizon9x18.jpg|thumb|none|400px|PP-19 Bizon-2 with side-folding stock in folded position - 9x18mm Makarov]]&lt;br /&gt;
[[Image:GRFS-Bizon.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS USA Vector==&lt;br /&gt;
The [[TDI Vector|KRISS USA Vector]] submachine gun is one of the usable submachine guns in the game. It is seen used by Ghosts, most notably 30K, in various screenshots and gameplay videos.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|KRISS USA Vector - .45 ACP]]&lt;br /&gt;
[[Image:GRFS-Vector-ConceptArt.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-ACR&amp;amp;Vector-1.jpg|thumb|none|600px|30K (background, left) holds a Vector.]]&lt;br /&gt;
[[Image:GRFS-ACR&amp;amp;Vector-2.jpg|thumb|none|601px|Suppressed KRISS USA Vector on the player's character's back as seen in a CO-OP gameplay video.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is used by Team Bodark in the MP part of the game.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|400px|KBP Instrument Design Bureau PP-2000 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-PP2000.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==QCQ-05==&lt;br /&gt;
The [[QCQ-05]] appears as &amp;quot;Type05&amp;quot; in the game.&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|400px|QCQ-05 - 5.8x21mm]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles and Battle Rifles=&lt;br /&gt;
==5,56A-91==&lt;br /&gt;
The [[5,56A-91]] appears as &amp;quot;[[A-91]]&amp;quot; in the game. This designation is incorrect, as it refers to the 7.62x39mm version.&lt;br /&gt;
[[Image:A91.jpg|400px|thumb|none|5,56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-556A-91.jpg|thumb|none|600px|Weapon Selection view. Note the 5.56x45mm magazine.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
[[AK-47]]s were used by Russian Ultranationalists in the trailer. In-game, it is one of the pre-order bonus weapons (other being the Mk 14 Mod 0 EBR).&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|400px|none|Type III AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFW-AK47.jpg|thumb|none|600px|A soldier holds the AK-47 in the very first live-action trailer.]]&lt;br /&gt;
&lt;br /&gt;
==AK-200==&lt;br /&gt;
The AK-200 (prototype version of the [[AK-12]] rifle) appears as &amp;quot;AK-200&amp;quot; in the game, fitted with a Tapco folding stock. It is depicted with the newly designed 60 round magazine, however the model simply uses a 30 round Tapco magazine which has been bulged out to resemble the profile of the 60 round magazine.&lt;br /&gt;
[[File:AK200 photo shop.jpg|401px|thumb|none|AK-200 - 7.62x39mm (Photoshopped image of an [[AK-103]])]]&lt;br /&gt;
[[Image:GRFS-AK200.jpg|thumb|none|600px|Weapon Selection view of the AK-200 fitted with a Tapco folding stock.]]&lt;br /&gt;
[[Image:GRFS-AK2.jpg|thumb|none|600px|The Ghost operative aims his AK-200 fitted with a Kobra RDS and magnifier. Note &amp;quot;60&amp;quot; on the HUD.]]&lt;br /&gt;
[[Image:GRFS-AK1.jpg|thumb|none|600px|The same AK-200 from a different angle showing the X26 Taser attachment. The X26 was later replaced with the X3 Taser.]]&lt;br /&gt;
&lt;br /&gt;
==AKMSU==&lt;br /&gt;
A guard is seen with an [[AKMSU]] in the Nigeria mission walkthrough. Mistakenly called &amp;quot;[[AKS-74U]]&amp;quot; in the game. Remains to be seen what caliber it uses despite the model having the 7.62mm magazine.&lt;br /&gt;
[[File:AKPDW01.jpg|thumb|400px|none|AKMSU with RIS handguard- 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS-AKMSU.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[File:GRFS AKMS promo.jpg|thumb|600px|none|A Ghost surprises a guard from behind.]]&lt;br /&gt;
&lt;br /&gt;
==AN-94 &amp;quot;Abakan&amp;quot;==&lt;br /&gt;
The [[AN-94]] can be seen in the E3 2010 gameplay demo. It is used by Russian Ultranationalists. In MP, it is used by Team Bodark.&lt;br /&gt;
[[Image:An94-1.jpg|400px|thumb|none|Izhmash AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:GRFS-Abakan.jpg|thumb|none|600px|Weapon Selection view of the AN-94 fitted with Kobra red dot sight and unknown magnifier. Also note the under-barrel rail system.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN==&lt;br /&gt;
[[Image:CZ S805.jpg|400px|thumb|none|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==DS Arms SA58 OSW==&lt;br /&gt;
The [[FN FAL#DSA SA58 OSW|DS Arms SA58 OSW]] is seen in the Guerilla Mode trailer. In MP, it is used by Team Bodark.&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|thumb|none|400px|DS Arms SA58 OSW - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-SA58OSW.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L22A1==&lt;br /&gt;
The [[Enfield L85 rifle series#L22#L22A1|Enfield L22A1]] can be seen during weapon selection. It is mislabelled as the &amp;quot;L22A2&amp;quot;, possibly in reference to the fact that it is an improved version of the weapon featuring a MIL-STD-1913 sight rail, slightly lengthened barrel and handguard, and a [[Noveske Rifleworks rifle series|Noveske]] style flash hider.&lt;br /&gt;
[[Image:Sa80A2-l22a2.jpg|400px|thumb|none|L22A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS-L22A2.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000 Tactical]] is known as &amp;quot;F2000&amp;quot; in the game.&lt;br /&gt;
[[Image:FN F2000 tactical.jpg|400px|thumb|none|FN F2000 Tactical - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[MK 17|FN SCAR-H]] features a sliding stock and is classified as a &amp;quot;PDR&amp;quot; in the game.&lt;br /&gt;
[[Image:2fff2537c0.jpg|400px|thumb|none|FN SCAR-H - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417==&lt;br /&gt;
The [[HK417|H&amp;amp;K HK417]] appears as &amp;quot;417&amp;quot; in the game. It is one of the assault rifles used by the Ghosts in multiplayer.&lt;br /&gt;
[[Image:HK417 20.jpg|400px|thumb|none|Heckler &amp;amp; Koch HK417 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-HK417.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS-HK417b.jpg|thumb|none|600px|Exposed view showing the customizable parts of the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
The [[TAR-21]] is one of the Ghosts' assault rifles in MP. Just like the L22A1 and M1014, it features a full-length rail on top.&lt;br /&gt;
[[Image:Tavor-tar.jpg|400px|thumb|none|IMI Tavor TAR-21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-TAR21.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul PDR|Magpul PDR-C]] is one of the usable assault rifles in MP. Classified as a &amp;quot;Personal Defense Rifle&amp;quot; - what PDR actually stands for in the gun's name.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|400px|thumb|none|Magpul PDR-C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-PDRC.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 0 Enhanced Battle Rifle ==&lt;br /&gt;
The [[M14|Mk 14 Mod 0 EBR]] is one of the two pre-order bonus weapons for the PS3 and X360 platforms.&lt;br /&gt;
[[Image:Mk 14 Mod 0.jpg|thumb|none|450px|Mk 14 Mod 0 EBR - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;OCP-11&amp;quot;==&lt;br /&gt;
Unidentified PDW used by Team Bodark.&lt;br /&gt;
[[Image:Ocp11.jpg|400px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance PDW==&lt;br /&gt;
Called the &amp;quot;Goblin&amp;quot; ingame, the Patriot Ordnance PDW appears under the &amp;quot;PDR&amp;quot; class for the Ghosts.&lt;br /&gt;
[[Image:416pdw.jpg|402px|thumb|none|Patriot Ordnance PDW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Goblin.jpg|600px|thumb|none|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The [[Remington ACR]] can be seen in the E3 2011 presentation. It is also used by Kozak during the Africa mission.&lt;br /&gt;
[[Image:ACR 10.5.jpg|thumb|none|500px|Remington ACR with 10.5&amp;quot; barrel, tan finish, Magpul PMag and tri-rail handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-ACR-1.jpg|thumb|none|600px|Remington ACR with tan finish, 5-sided handguard, Magpul AFG (Angled Fore Grip), LAM, custom flash hider, folding stock and taped magazines.]]&lt;br /&gt;
[[Image:GRFS-ACR-2.jpg|thumb|none|600px|ACR exposed showing the insane customization options available such as stock, magazine, barrel, gas system, side rails, top rails, trigger group and many more. Note ACOG/RMR sight.]]&lt;br /&gt;
[[Image:GRFS-ACR.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS-ACR-4.jpg|thumb|none|600px|The player's character tests the ACR in the &amp;quot;firing range&amp;quot;.]]&lt;br /&gt;
[[Image:GRFS-ACR&amp;amp;Vector-1.jpg|thumb|none|600px|Kozak holds his ACR.]]&lt;br /&gt;
&lt;br /&gt;
==SR-3M Vikhr==&lt;br /&gt;
The [[SR-3|SR-3M Vikhr]] appears as &amp;quot;SR-3M&amp;quot; and is classified as a &amp;quot;Personal Defense Rifle&amp;quot;.&lt;br /&gt;
[[Image:SR3M-Vixr.jpg|400px|thumb|none|SR-3M Vikhr - 9x39mm]]&lt;br /&gt;
[[Image:GRFS-SR3M.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Knight's Armament Company Revolver Rifle==&lt;br /&gt;
The [[Knight's Armament Revolver Rifle|KAC Revolver Rifle]] is known as &amp;quot;SRR&amp;quot; in the game, and features a suppressor by default.&lt;br /&gt;
[[Image:RevolverRifle-1.jpg|thumb|none|400px|Knight's Armament Company Revolver Rifle - .30 Caliber]]&lt;br /&gt;
[[Image:GRFS-Knight.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company XM110 SASS==&lt;br /&gt;
The [[SR-25|XM110]] appears in the game as the &amp;quot;M110&amp;quot;. This variant is distinguishable from the officially adopted M110 by the lack of a length-adjustable buttstock, a feature added during the rifle's transition from ''XM110'' to ''M110''. &lt;br /&gt;
[[Image:M110 ECP Right Bipod.jpg|thumb|none|500px|M110 SASS with Harris bipod, Leupold Mark 4 scope, and tan paint scheme -  7.62x51mm NATO. The XM110 lacked the length-adjustable buttstock.]]&lt;br /&gt;
[[Image:GRFS-M110.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS-SR25.jpg|thumb|none|600px|A Ghost holds the XM110.]]&lt;br /&gt;
&lt;br /&gt;
==KSVK 12.7==&lt;br /&gt;
The [[KSVK|KSVK 12.7]] heavy sniper rifle is used by Team Bodark in MP.&lt;br /&gt;
[[Image:Ksvk2.jpg|thumb|none|500px|Degtyarev KSVK 12.7 - 12.7x108mm]]&lt;br /&gt;
[[Image:GRFS-KSVK.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M91/30==&lt;br /&gt;
The [[Mosin Nagant|Mosin Nagant M91/30]] appears as &amp;quot;MN91/30&amp;quot;.&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|500px|Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==PSL-54C==&lt;br /&gt;
The [[FPK / PSL Sniper Rifle|PSL-54C]]'s model features a RIS handguard, longer barrel with flash hider, different front sight, and the default stock is similar to the folding stock of the [[SVD|SVDS]]. (Fixed stock found on the newer SVD rifles is also selectable.) Strangely, the magazine lacks the &amp;quot;X&amp;quot; shaped stamping.&lt;br /&gt;
[[Image:Romanian-FPK-PSL.jpg|thumb|none|500px|PSL-54C - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-PSL.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Remington M40A5==&lt;br /&gt;
The [[M40A5]] is another usable weapon in the game.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
The [[Remington MSR]] (Modular Sniper Rifle) can be seen for a few seconds during weapon selection. One of the Ghost Operatives can be seen using it in the latest trailer.&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|500px|Remington MSR with Leupold Mark 4 scope and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:GRFS-MSR.jpg|thumb|none|601px|Remington MSR with 20&amp;quot; barrel and olive finish during weapon selection.]]&lt;br /&gt;
[[Image:GRFS-MSR-2.jpg|thumb|none|600px|A Remington MSR on the player's character's back.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] appears as &amp;quot;VSS&amp;quot; in the game.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|500px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[Image:GRFS-VSS.jpg|thumb|none|600px|Weapon Selection view. Note the [[AS Val]] buttstock. Also note 10-round capacity despite being modeled with the SR-3's 20-rounder.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears as &amp;quot;M1014&amp;quot; in the game.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-M1014.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90 (Weapon Attachment)==&lt;br /&gt;
Fictional, shortened version of the [[Benelli M4 Super 90]] can be mounted on the assault rifles as an under-barrel attachment.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-MASTERKY.jpg|thumb|none|600px|Underbarrel shotgun attachment during weapon selection.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga-12K== &lt;br /&gt;
The [[Saiga 12|Saiga-12K]] is another usable shotgun of Team Bodark. Capable of fully-automatic fire.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-Saiga.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M12&amp;quot;==&lt;br /&gt;
The Ghosts' &amp;quot;M12&amp;quot; fully-automatic shotgun appears to be based on the [[Jackhammer]], noted by its distinguishing pistol grip and trigger guard. The gun is modified with a railed top and handguard, simplified muzzle break, and redesigned butt-stock. Feeds from 8-round box magazines, to balance it out with Team Bodark's [[Saiga 12|Saiga-12K]].&lt;br /&gt;
[[Image:Jackhammer.jpg‎|400px|thumb|none|Pancor Jackhammer - 12 Gauge]]&lt;br /&gt;
[[Image:M12.jpg|600px|thumb|none|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590A1==&lt;br /&gt;
The [[Mossberg 590|Mossberg 590A1]] with top-folding wire stock and heat-shield can be seen during weapon selection.&lt;br /&gt;
[[Image:M590A1M4stock.jpg|thumb|none|450px|Mossberg 590A1 with [[Colt M4A1|M4]]-style stock - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-M590A1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==MTs255 Tactical==&lt;br /&gt;
The [[MTs255|MTs255 Tactical]] appears as &amp;quot;MTs-255&amp;quot; in the game.&lt;br /&gt;
[[Image:MTs255 Tactical.jpg|thumb|none|400px|MTs255 Tactical - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-MTs255.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==RMB-93==&lt;br /&gt;
The [[RMB-93]] is another usable shotgun.&lt;br /&gt;
[[Image:RMB93.jpg|thumb|none|400px|RMB-93 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-RMB93.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN MK 48 Mod 0==&lt;br /&gt;
An [[FN Minimi#Mk 48 Mod 0|FN MK 48 Mod 0]] as a usable weapon can be seen in the multiplayer trailer. As in every GR game, it is fitted with the stock of an [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 Paratrooper]].&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|451px|FN MK 48 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-MK48.jpg|thumb|none|600px|Weapon Selection view of an MK 48 Mod 0 fitted with Magpul AFG, long barrel, Holographic sigh + magnifier, and incendiary ammo pack.]]&lt;br /&gt;
[[Image:GRFS-MK48-1.jpg|thumb|none|600px|A Ghost fires his MK 48 Mod 0 machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==LSAT Light Machine Gun==&lt;br /&gt;
The developmental [[LSAT|LSAT (Lightweight Small Arms Technologies) Light Machine Gun]] is usable by the Ghosts in the MP.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|455px|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:GRFS-LSAT.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==MK 43 Mod 0==&lt;br /&gt;
The [[M60#MK43 Mod 0/1|Mk 43 Mod 0]] machine gun can be unlocked through uPlay.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|450px|MK 43 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-M60.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] is one of Team Bodark's machine guns. Known as &amp;quot;Type 95&amp;quot;.&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|450px|QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[Image:GRFS-QBB95.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company LMG==&lt;br /&gt;
The [[Knight's Armament LMG|KAC LMG]] appears in the game as the &amp;quot;[[Stoner 63#Knight's Armament Stoner 96|Stoner 96]]&amp;quot;. It is one of the Ghosts' machine guns.&lt;br /&gt;
[[Image:KAC LMG.jpg|thumb|none|450px|Knight's Armament Company LMG - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-LMG.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PKM|PKP Pecheneg]] appears as &amp;quot;PKP&amp;quot; and is one of the Team Bodark's machine guns.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-PKP.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK]] is unlockable through uPlay.&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|450px|RPK - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS-RPK.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mk 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|ST Kinetics Ultimax 100 Mk 5]] appears as &amp;quot;Ultimax Mk.5&amp;quot; and is one of the Team Bodark's machine guns.&lt;br /&gt;
[[Image:Ultimax MK5.jpg|thumb|none|500px|Ultimax 100 Mk5 Squad Automatic Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS-U100.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
==Brügger &amp;amp; Thomet GL-06==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet GL-06]] appears as &amp;quot;Gl06&amp;quot; and can fire smoke, EMP, and frag grenades.&lt;br /&gt;
[[Image:B&amp;amp;T-GL-06.jpg|thumb|none|400px|B&amp;amp;T GL-06 - 40x46mm]]&lt;br /&gt;
[[Image:Grfsgr.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== CZ 805 G1 ==&lt;br /&gt;
The [[CZ 805 G1]] is the under-barrel launcher used by Bodark in the MP.&lt;br /&gt;
[[Image:CZ 805 G1 Stand-Alone.jpg|thumb|none|400px|CZ 805 G1 Stand-Alone - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-UBGL.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== FN 40GL==&lt;br /&gt;
The [[FN EGLM|FN 40GL (Mk 13)]] appears as &amp;quot;Mk40GL&amp;quot; and can fire smoke, EMP, and frag grenades. It is a secondary weapon, used by the Scout class. Also available as an under-barrel attachment for assault rifles.&lt;br /&gt;
[[Image:FN40.jpg|thumb|none|401px|FN MK 13 (EGLM) in Standalone configuration - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-40GL.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-GL1.jpg|thumb|none|600px|40GL under-barrel attachment]]&lt;br /&gt;
&lt;br /&gt;
=Emplaced Weapons=&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
The [[M134 Minigun]] can be seen as an emplaced weapon and also mounted on Ghost Drones.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:GRFS-M134.jpg|thumb|none|600px|Mounted Minigun used by an Ultranationalist soldier.]] &lt;br /&gt;
[[Image:GRFS-Drone.jpg|thumb|none|600px|An M134 mounted on a Drone. Note the Ghost holding the [[talk:Ghost Recon: Future Soldier#Fictional Weaponry|MR-B Assault Rifle.]]]] &lt;br /&gt;
&lt;br /&gt;
=Grenades and Deployables=&lt;br /&gt;
==AN/M14 Incendiary Grenade==&lt;br /&gt;
The [[AN/M14 incendiary grenade]] appears as &amp;quot;Incendiary&amp;quot;.&lt;br /&gt;
[[Image:AN-M14_Incendiary_Grenade.jpg|thumb|none|150px|AN/M14 incendiary grenade]]&lt;br /&gt;
[[Image:GRFS-Inc.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== Flashbang ==&lt;br /&gt;
Flashbang grenade of unknown make.&lt;br /&gt;
[[Image:GRFS-Flash.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
The [[M18 smoke grenade]] appears as &amp;quot;Smoke&amp;quot;.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[Image:GRFS-Smoke.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The [[M18A1 Claymore]] is unlockable for the Scout class.&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|200px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:GRFS-Claymore.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 hand grenade]] appears as &amp;quot;Frag&amp;quot;. &lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|200px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:GRFS-Frag.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== Taser Shockwave ==&lt;br /&gt;
The Shockwave is a less-lethal perimeter defense system by Taser International. Following the video game tradition, it is triggered by enemy movement - the real Shockwave is remotely operated.&lt;br /&gt;
[[Image:GRFS-Shockwave.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
This section lists the guns seen in the first live-action trailer.&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
Fired by a Ghost Recon operative codenamed Pepper to kill Ivan Illitch Kerenski in the trailer. It might be some futuristic version of the [[Barrett M107]] because the magazine looks too small.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[Image:GRFS-M107-3.jpg|thumb|none|600px|Pepper with the Barrett.]]&lt;br /&gt;
[[Image:GRFW-M82.jpg|thumb|none|600px|Pepper prepares to fire the M107.]]&lt;br /&gt;
[[Image:GRFS-M107-2.jpg|thumb|none|600px|Close-up of the trigger.]]&lt;br /&gt;
[[Image:GRFS-M107-1.jpg|thumb|none|600px|View through the hi-tech scope of the M107.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The operatives at the Russian Special Forces headquarters have [[MP5A2]]s.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:GRFW-MP5.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
A [[Mossberg 500 Cruiser]] can be seen holstered on the back of a Ghost Recon Operative codenamed Kozak in the first live-action trailer.&lt;br /&gt;
[[Image:Mossberg500Cruiser.jpg‎|thumb|none|400px|Mossberg 500 Cruiser - 12 Gauge]]&lt;br /&gt;
[[Image:GRFW-Shotgun.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>FiveOne</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon:_Future_Soldier&amp;diff=552862</id>
		<title>Talk:Ghost Recon: Future Soldier</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon:_Future_Soldier&amp;diff=552862"/>
		<updated>2012-04-25T02:47:51Z</updated>

		<summary type="html">&lt;p&gt;FiveOne: /* &amp;quot;Goblin&amp;quot; Possible ID */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Sorry guys==&lt;br /&gt;
My computer is running slowly so there is a marked delay in what I type and what page shows up.  I did a boo boo because I was on the main VG page and then clicked on the discussion page and my PC took so long to click over I thought the Discussion page WAS the main page.  That's what I get for trying to edit quickly when I'm multi-tasking.  Apologies.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 21:55, 24 May 2010 (UTC)&lt;br /&gt;
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&lt;br /&gt;
==Fictional Weaponry==&lt;br /&gt;
&lt;br /&gt;
===MR-B Assault Rifle===&lt;br /&gt;
The bullpup assault rifle has a built-in shotgun under the barrel, and the overall design has a faint resemblance with [[IMI Tavor TAR-21]]. It is used by Ghost Recon operatives.&lt;br /&gt;
[[Image:GRFS-AR-3.jpg|400px|thumb|none|Fiction Bullpup Assault Rifle, 5.56 Uranium]]&lt;br /&gt;
For a magnified version of the upper image:&lt;br /&gt;
[http://xbox360media.ign.com/xbox360/image/article/108/1083040/ghost-recon-future-soldier-first-look-20100412054623239.jpg]&lt;br /&gt;
[[Image:GRFW-AR.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AR-2.jpg|thumb|none|500px]]&lt;br /&gt;
 &lt;br /&gt;
These look a little like Magpul PDR's to me.--[[User:Jackie.45Cal|Jackie.45Cal]] 16:01, 3 October 2011 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:10, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A Fictional/Futuristic Bullpup Multi-Purpose Assault Rifle which, on my opinion, shares only few parts from other Weapons: &lt;br /&gt;
the most evident is the Pistol Grip, identical to that of the P90 SMG; the rear part of the Upper Receiver, which would be used as a Cheek Rest, features on the left side of the Weapon (see the first image and magnification) three &amp;quot;Air Intakes&amp;quot; which resemble those appearing on some Handguards (H&amp;amp;K G36, Enfield L85,...). &lt;br /&gt;
I believe it is well assembled, but too bulky and heavy, so less maneuverable, and this is a paradox for a Bullpup Weapon! It shouldn't include the &amp;quot;Disputor Shotgun&amp;quot;, but as an Underbarrel Attachment! And what is that &amp;quot;Titanium Hook&amp;quot; for? Grappling? If so, it would be very useful, and even more if it were an Accessory, not an integrated part of the Weapon, which is actually a Weapon System.&lt;br /&gt;
I hope they will make some changes to the final release of both the Game (that has been postponed to 22 May for the North America and 24 May for the EU) and the Weapon...&amp;quot;&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 25 February 2012, 13:10, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oops, I almost forgot another interesting detail: the &amp;quot;Hologram Sight&amp;quot;, which perhaps in 2030 will replace the Red Dot Sight as a Standard Equipment... or just walk next to it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Fictional Assault Rifle #2===&lt;br /&gt;
Seems to be based on the [[OTs-14 Groza]] with a AR-15 carry handle. Used by the Ultranationalists and their leader Ivan Illitch Kerenski.&lt;br /&gt;
&lt;br /&gt;
==But Groza has AR-15 style carry handle? So why it's fictional? ripp&lt;br /&gt;
&lt;br /&gt;
==Agreed, aside from a few attachments those are perfectly normal Grozas; which makes sense being in the hands of riot police, as it was designed as a close combat weapon, and the ultranationalists that now own the police. I support this being moved to the main page unless its confirmed it will not appear in the game but only the trailer. - Anon&lt;br /&gt;
[[Image:GRFW-AR2.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AK47.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AR2-2.jpg|thumb|none|500px]] &lt;br /&gt;
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These just ook like AN-91's to me. Not sure they're fictional. --[[User:Jackie.45Cal|Jackie.45Cal]] 16:03, 3 October 2011 (CDT)&lt;br /&gt;
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===Fictional Grenade Launcher===&lt;br /&gt;
It used by Russian Ultranationalist Forces to fire tear gas shells at the mob. Seems to have been inspired by the [[Brügger &amp;amp; Thomet GL-06]].&lt;br /&gt;
[[Image:GRFW-GL.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
===Backpack Rocket Launcher===&lt;br /&gt;
[[Image:GRFW-RL.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:30, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Nice... I want some of them; it looks like it was for an Iron Man Armor!!!! &lt;br /&gt;
What about &amp;quot;Dual-Wielding&amp;quot; it, on both sides of the Backpack?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Plot and set-up of this game?==&lt;br /&gt;
&lt;br /&gt;
Is Scott Mitchell, the player character from Ghost Recon Advanced Warfighter, making a comeback in this game? Will there be a different version for the PC players this time too, as was the case for GRAW2? I like those kinds of &amp;quot;enhanced PC ports&amp;quot; that take full advantage of mouse and keyboard and possibly better hardware as well.--[[User:Mazryonh|Mazryonh]] 17:59, 13 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Not looking good so far...==&lt;br /&gt;
It's not the Sci-Fi..ness that gets to me, I mean it bothers me but I could get past it. They could be Jedis and I might still like this(might, but probably not), but what I can't get past is that these designs are just UGLY! DX [[User:Leadback|Leadback]]&lt;br /&gt;
&lt;br /&gt;
I've been a big fan of Ghost Recon ever since I played the original back in the day (and even liked both Advanced Warfighters, despite the largely mixed reviews they got), but this one is beginning to look ''too much'' like ''Halo'' for my comfort. Fictional weapons, optic camouflage, ''backpack-mounted rocket pods''? What's next, Master Chief armored suits? [[User:Spartan198|Spartan198]] 06:23, 11 May 2010 (UTC)&lt;br /&gt;
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Well it's in the discussion section, so it's not too much of a problem [[User:Excalibur01|Excalibur01]] 06:45, 11 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Good point. Why does the &amp;quot;future&amp;quot; always involve wildly complex electronics, invisibility, and stupid-looking weapons? Maybe the developers started thinking the whole &amp;quot;Future warrior&amp;quot; project and thought it might actually work. In GRAW2, I usually go for the SCAR-L or HK416, with MP5SD secondary and the Mk46 for my support. I don't want or need super-weapons like the melting Xm8 and the doesn't-actualy-exist MR-C. I just hope there's a mission with the enemy sets of an EMP, leaving you with whatever doesn't use electricity. Seriously, optic camo is just dumb. --[[User:Mandolin|Mandolin]] 13:50, 11 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think optic camo is the way of the future when it comes to camo. You are invisible to the enemy. Literally invisible. Don't you think that is much more advantageous than just blending in with camo colors? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
Another thing - the game is set in &amp;quot;near future&amp;quot; in late 2020's or early 2030's but in my opinion presented technologies are just too modern. Optical camouflage? Miniature &amp;quot;box-of--chocolate-chip-cookies-sized&amp;quot; rocket launchers capable of taking down a MBT in one shot? Oh, come on. Those things are not even in prototype stage yet. And I strongly doubt they would be in 10-15 years. As someone said, this looks much more like HALO than hard-core military FPS. Probably the best was the first &amp;quot;trilogy&amp;quot; - original Ghost Recon + Desert Siege and Island Thunder expansion packs. Plot line was not so shitty (well yeah, we still got the ultranationalists in Russia but ethnic cleansing in Sudan or collapse of Cuban regime were in my opinion quite realistic), you did not have any super cool hi-tech stuff (like AI driven battle robots, predator-like camouflage or laser guided beer can openers) and one 7,62x39mm round from an AK was capable of killing or incapacitating you. It was Advanced Warfighter, which started this &amp;quot;modern technologies&amp;quot; trend. The game was also set in &amp;quot;near future&amp;quot; (in 2014 to be precise) but it was much more &amp;quot;believable&amp;quot;. You know, RC controlled drones/recon UAVs - why not? Military uses UAVs extensively even on todays battlefields and there are plans for further development. And speaking about weapons, &amp;quot;Ghost&amp;quot; were still using HK-416s, SCARs, MP-5s, MK-46s and other good &amp;quot;old fashioned&amp;quot; weapons (ok, there were few oversights like MR-C) rather than bullpup carbines firing &amp;quot;uranium&amp;quot; 5,56 rounds. W-T-F is that? What's next - Ghost Recon going Star Wars style aka Attack of mutant Jedi Clones firing lightsabers from their rocket launchers? My point is - Modern technologies? Fine, but at least make it believable. Is there anyone else who would like to see e.g. 6,5x39 or 6,8x43 based weapons and other non-sci-fi stuff rather than railguns, lasers and plasma carbines? [Ragnar]&lt;br /&gt;
&lt;br /&gt;
:Unfortunately, highly realistic FPS games like [[SWAT 4]] are at best a niche market now, and less realistic &amp;quot;futuristic&amp;quot; stuff is wildly popular thanks to the success of shooter series like Halo and Gears of War. Nobody likes getting killed in one shot in a game. &lt;br /&gt;
&lt;br /&gt;
:That said, I did like GRAW2 (though not as much as SWAT 4), and I did like using the XM8 and HK416, as well as the MR-C (HK was working on getting the G11 to work until the Berlin Wall fell, and the other two would be in more general use if it weren't for bureaucratic inertia). Besides, I was thinking that modern military body armour was supposed to stop several 7.62x39mm rounds now.--[[User:Mazryonh|Mazryonh]] 16:07, 12 May 2010 (UTC)&lt;br /&gt;
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:Modern combat vests with ceramic SAPI (Small Arms Protective Insert) plates and soft kevlar inserts are supposed to stop 7,62x39 or even 7,62x54R but they are more like to lower the possibility of life threatening wound/protecting you from getting killed than making you invincible Terminator-like war machine from which bullets just bounce off. Usually, when you are hit you don't rush back into combat (even if the SAPI have stopped the bullet) ... of course when the situation requires you are still able to participate in combat or fight back but it is not like in CoD games (or any other similar FPS with &amp;quot;self healing system&amp;quot;) - whoa I was hit into my vest ... lets wait five seconds in cover and we're good to go. [Ragnar - 20:06, 12 May 2010]&lt;br /&gt;
&lt;br /&gt;
:No, I'm not saying I prefer a quick-healing system. I'm just tired of the tendency in certain more realistic games to kill you instantly without telling you where you got shot (which would be believable in places such as through the tactical goggles, or through the face, neck, groin, etc.) when your character are wearing body armour. Many's the time I've been shot dead with one bullet in SWAT 4 by a thug with a 9x19mm pistol, without having been previously injured. Maybe a better system might be to have armour just reduce damage or inflict &amp;quot;consciousness damage&amp;quot; (take too much of that and you are knocked out rather than killed) rather than be treated as health against rounds that are stopped and don't pierce it outright, while each piece of armour is tracked for its &amp;quot;integrity&amp;quot; (or likelihood of stopping/reducing health damage from rounds). That could be more be more realistic and more fun to play with. --[[User:Mazryonh|Mazryonh]] 00:20, 15 May 2010 (UTC)&lt;br /&gt;
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:Depleted uranium bullets are a real thing, actually they are THROUGH the prototype phase. Its use lies not in the radioactivity, but in its density. DU is used to make both vehicle armour and armour-piercing bullets by the US military already. Optical camo, while not 100% working right now, has been making HUGE steps forward in Japan. You wear it like a raincoat and you look like a strange shadow. Still noticeable, but nearly there. If it was through prototyping RIGHT NOW, they'd probably already be using it. It's not Halo, it's just the future. It's gonna happen, look out.  Anyways, the gun makes sense to me, what doesn't is the idea that the US would have changed its main assault rifle again. The M8 outperformed the SCAR and the M4 by a stunning amount in terms of reliability and ease of use, and it still wasn't adopted. If anything, they should have just standardized the MCR from the last game, made it the mainstay weapon and done some variants of it. Or, realistically, they would probably just keep flogging the mp5-m16/m4 horse. Because everyone wants to just play every war game ever made and to ever BE made with the same weapons again and again. Even in the future, when an assault rifle with possibly equal range, more stopping power and a built in breaching shotgun is invented, all taking up half the space of the M4 it is attempting to replace. Progress on the battlefield? Heaven forbid. That said, aesthetically I'm not really a fan of the grips on the gun. Too ergonomic-looking to go with the rest of the rifle's look. [Erk - 05:46, 24 May 2010]&lt;br /&gt;
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::DU would be pointless in a smallarm because the main advantage of DU is being pyrophoric; it's self-sharpening when it impacts at extremely high velocity, and will usually spontaneously ignite once inside a vehicle. It's just added here because like nuclear bullets are awesome, man (or because they're like really evil and stuff, depending on how the plot goes). In an infantry weapon you'd be better off using tungsten carbide, or just switching back to battle rifles as standard infantry arms for the additional penetration of a fullsize rifle round. The XM8 barely outperformed the SCAR (127 stoppages versus 226, and apparently most of that was due to the STANAG magazine of the SCAR being less reliable than the XM8's proprietary one, not the rifles themselves) and from what I've heard the ridiculous numbers of stoppages from the M4 were in no small part due to deliberate use of unapproved maintenance techniques during testing (in other words, it was about as fair a test as the M14 trials). Regardless, this thing is another OICW: a fat gun trying to cram everything the company thinks a soldier needs into it (in this case seemingly even a can opener), resulting in something nobody in their right mind would carry onto the field. [[User:Vangelis|Vangelis]] 11:14, 6 March 2011 (MSK)&lt;br /&gt;
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I'm not liking the look of the new assault rifle. It looks like a frankin gun. Too much thrown into one thing to be practical. The bipod is so far from the center that to use it would simply be exposing one self and a built in hook? Seriously it just looks ridiculous. Even if it were built of all polymer which it isn't it would weigh like 20 something pounds. No one would be able to handle this weapon effectively. It looks like they're only a few steps off of throwing the chainsaw bayonet on there for good measure. It all just looks too dumb for me.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
&lt;br /&gt;
: Yep, that's the problem of most of the fictional/futuristic &amp;quot;cool-looking&amp;quot; weapons. They are not designed for functionality but for looks (also majority of game designers does not have any experience with fire arms ... [sarcasm] if you are lucky they only know that weapons do &amp;quot;boom&amp;quot;[end of sarcasm]). And again, I'm not criticizing all game designers or all fictional firearms - there are few nice (it-looks-it-might-actually-work) examples. If I were designing a fictional firearm for such &amp;quot;near-future&amp;quot; FPS I would base it at least on some current weaponry (like in CRYSIS where they took XM-8 or MP-7 and refitted them a bit) - e.g. something like FN 2000 with prolonged barrel, RIS handguard, EGLM (in my opinion better construction than bulky AG36/M320), AN/PEQ 16 style IR designator, EOTech style holographic sight with magnifier and chambered to 6,5x39 or 6,8x43 ... It would look cool but also believable/functional - far more than that uranium rounds firing peice of crap with &amp;quot;hook&amp;quot; in front of the barrel. [Ragnar - 09:46, 14 May 2010]&lt;br /&gt;
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: My only problem is that those helmets are fucking ugly and an invitation to catching frag to the brainpan. Why couldn't they use the designs from EndWar? [[Special:Contributions/75.51.147.40|75.51.147.40]] 05:10, 10 June 2010 (UTC)&lt;br /&gt;
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Seriously. Those helmets are just ridiculously designed. It's not a huge aesthetic thing to have ear covers on helmets. It's almost like they're going out of their way to make things look dumb and practically retarded at the same time. This is I guess the fate that awaits all future settings games. Shame really.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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LoL those are not ear covers those are sky masks or however they're called worn under the helmet they're just white so it looks stupid but they are not ear covers.&lt;br /&gt;
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The main weapon defiantly looks retarded IMO: Biggest fault for me is the P90-style pistol grip on a weapon that big. That grip works with a lightweight weapon like the P90, not with a fuck-off big gun like that. And a titanium hook? What the hell would you use that for? Also, am I the only one who noticed how far back the mag is? There is no room for a conventional bolt in there, as far as I can tell. It sure as hell doesn't look like it's caseless, considering the cocking handle halfway up the weapon. And oh god the holosight looks stupid, at least give it something it projects onto or into, not just magically hovering in the air. If they removed the stupid hook and grip at the front and went with a F2000-style stock, with a conventional magazine and a something that looked like a compact digital sight (think Eotech mixed with the F2000's grenade sight), I might buy its a futuristic OICW... it wouldn't look good but at least kind of plausible. As is it looks like something out of Gears of War. *edit* I just noticed the shotgun's magazine is directly under the side rails, making the rails more or less useless as you can't fit anything to them without getting in the way of the shotgun's mag.&lt;br /&gt;
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The game has exoskeletons as a dues ex machina answer to the weight of the gear and comm'on DU bullets quick fact A gallon of milk weighs about 8 lbs. A chunk of uranium metal the size of a gallon milk jug weighs over 150 lbs! plz switch to 6.5 ammo a helpful guy&lt;br /&gt;
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Well, I have to admit, the E3 demos of being able to fully customize the gun down to the gas tubes were rather impressive, lets hope that the weapons now act if they would correctly. However that's the only aspect of the game I'm impressed by so far tho, what the heck was up with that kinect? Sure as hell didn't look like shooting a rifle :P -Kangabox&lt;br /&gt;
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== M249 Para ==&lt;br /&gt;
So am I the first one to catch it hiding in the background of the weapon selection screen or did nobody just bother to add it? ;) [[User:Spartan198|Spartan198]] 02:44, 10 July 2011 (CDT)&lt;br /&gt;
:In the latest kinect trailer they are calling it &amp;quot;LMG MK48&amp;quot;, so I think it's an MK48 with a Para stock if that is possible. Or since there will be an option to customize the butt-stocks, maybe fixed ones will be available also. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 03:27, 20 July 2011 (CDT)&lt;br /&gt;
::It's possible. Ghost Recon seems to have abandoned the 5.56mm SAWs in favor of the Mark 48 ever since the latter's introduction in GR2: Summit Strike. [[User:Spartan198|Spartan198]] 01:32, 12 August 2011 (CDT)&lt;br /&gt;
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== Plot? ==&lt;br /&gt;
Has anyone heard anything about the plot? I'm wondering if perhaps these Russian ultra-nationalists have any connection to those behind the 2008 Balkan War portrayed in the original Ghost Recon. [[User:Spartan198|Spartan198]] 06:37, 10 July 2011 (CDT)&lt;br /&gt;
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:I'll try to guess the plot.&lt;br /&gt;
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::''&amp;quot;Oil. But then...'''Not oil!!!1''' And so there was a war and someone probably stole a nuke / quantum computer / EMP device also. Luckily a team of elite made-up special forces led by a tough former something-or-other (cop, Marine, SEAL, hairdresser, etc) with nothing to lose just manage to maneuver the situation to the point nothing is really resolved and a sequel can be blatantly set up for next year.&amp;quot;''&lt;br /&gt;
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:This is a calculated guess from playing other videogames. [[User:Evil Tim|Evil Tim]] 03:33, 20 July 2011 (CDT)&lt;br /&gt;
* :D - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:04, 20 July 2011 (CDT)&lt;br /&gt;
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::Yup, sounds about right from my experience, too. XD [[User:Spartan198|Spartan198]] 01:34, 12 August 2011 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:10, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;It is set in 2030, where Russia went to war; The Ghosts (a 4-man Ghost Team consisting of a Commando (Kozak), a Sniper Weapons expert (Pepper), a Reconnaissance expert (30k), and Ghost Lead) will be fighting an ultra-nationalist force that took control of Russia and are invading neighboring countries; they will visit places such as Norway, the Middle East and Asia.&amp;quot;&lt;br /&gt;
[http://en.wikipedia.org/wiki/Tom_Clancy%27s_Ghost_Recon:_Future_Soldier#cite_note-joystiq.com-2]&lt;br /&gt;
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== F this game ==&lt;br /&gt;
According to E3 2011 gameplay there will be '''NO''' +1 round in the chamber nor fire-mode selection, also remaining bullets will not be lost when reloading mid-mag. :( I hope they will change it before release otherwise it won't be a real ''tactical'' shooter. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:04, 20 July 2011 (CDT)&lt;br /&gt;
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:Agreed, most shooters nowadays are plagued by COD Virus :( --[[User:Masterius|Masterius]] 12:16, 20 July 2011 (CDT)&lt;br /&gt;
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::I'm sorry, but I'm happy as long as a SCAR-L doesn't shoot in tri-burst. :P - [[User:Mr. Wolf|Mr. Wolf]] 17:07, 20 July 2011 (CDT)&lt;br /&gt;
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:::I don't mind not losing bullets from mid-mag reloads (after all, it's not like reloading with retention is impossible), as long as the magical elves living in my webbing aren't consolidating my used magazines into full ones. Maybe have a display of the mags you're carrying with red / amber / green to indicate roughly how full they are (since your character, unlike you, knows how much they weigh), and perhaps the ability to cycle preference (most full or most empty). Then again, we're talking about a game with an absurd DU-shooting trouser-cannon, so realism was never really going to be on the menu. [[User:Evil Tim|Evil Tim]] 17:37, 20 July 2011 (CDT)&lt;br /&gt;
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::::Indicators for magazines is good. But it won't be because of knowing weight (this isn't realism-like Red Orchestra where you don't know the actual amount of bullets in magazine, there is standard ammo-in-mag counter ;) ) it will be for the sake of convenience :) --[[User:Masterius|Masterius]] 02:19, 21 July 2011 (CDT)&lt;br /&gt;
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:::::Well, what I mean is rather than cluttering up the screen with ammo-in-weapon plus 7-15 other numbers, you'd have your number of bullets in the current magazine and then the colour / fill indicators for the others. To be honest, I don't think it's that realistic to have no idea at all how many bullets you have, since your ''character'' is a soldier who should know that kind of thing, and the HUD is just a way of transferring that information to the player. [[User:Evil Tim|Evil Tim]] 02:25, 21 July 2011 (CDT)&lt;br /&gt;
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::::::And since our characters are Ghost Recon operatives with tactical gear (including helmets), for them it ''should'' be natural 8) --[[User:Masterius|Masterius]] 02:38, 21 July 2011 (CDT)&lt;br /&gt;
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::::My Sci-fi story/game has aliens, wrap drive space ships, and mechs, but the weapons, equipment, and handling of said stuff is so realistic it would make most peoples heads hurt. And their not blaster type weapons. :D - [[User:Mr. Wolf|Mr. Wolf]] 19:27, 20 July 2011 (CDT)&lt;br /&gt;
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:::::Yeah, being convincing is in the details of how a weapon is handled rather than necessarily in the setting. Then again, my own FPS / story project isn't as scifi as yours, so there. :P [[User:Evil Tim|Evil Tim]] 20:49, 20 July 2011 (CDT)&lt;br /&gt;
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==KAC Masterkey==&lt;br /&gt;
I think it's not a KAC Masterkey because it seems to be a semi auto shotgun.--[[User:Flavio|Flavio]] 18:51, 19 August 2011 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 14:40, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Agree with Flavio: the one in the picture looks a Semi-Auto Underbarrel Shotgun...&lt;br /&gt;
Anyways, since the M26 MASS has been recently issued by the US Army ([http://www.thefirearmblog.com/blog/2012/02/16/army-issues-m26-mass-modular-accessory-shotgun-system/]) as the new Underbarrel Shotgun Attachment and as a new Stand-Alone Shotgun, why would the Ghosts still use the Masterkey, in 2030? They should use a new Underbarrel Shotgun, as for the MR-B Underbarrel Shotgun named &amp;quot;Disputor&amp;quot;...&amp;quot;&lt;br /&gt;
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:I think the gun that this is actually based on is a fictional shortened version of the [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4]]. The cap on the end of the magazine tube is quite distinctive, shape of the receiver is the same, and the grip design is similar albeit slightly shortened.  --[[User:Commando552|commando552]] 07:35, 21 February 2012 (CST)&lt;br /&gt;
::I agree with the previous comments. I'm not sure if it's an M4, but it does look like a semi-automatic and it certainly isn't a Masterkey. [[User:Krakydak|Krakydak]] 10:32, 25 February 2012 (CST)&lt;br /&gt;
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== AK-12 ==&lt;br /&gt;
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This is definitely not an AK-12, as that has a totally different shaped upper receiver and a different safety. It looks kind of like what was being reported as the early AK-200 prototype, but that was just a railed AK-74M. This looks more like an AKM with a AK-74 muzzle brake and Tapco folding stock and new furniture. Also, seeing as this final version of the AK-12 was only unveiled a couple of days ago, it seems very unlikely that is what this gun is based on. Also, that isn't one of the new 60 round magazines, it is a Tapco magazine that has been bulged out to look like a 60. --[[User:Commando552|commando552]] 04:51, 29 January 2012 (CST)&lt;br /&gt;
:I don't wish to disrespectfully argue with a more experienced member of the site, but I think the in-game render of the gun 99percently resembles the [http://www.gunblog.com/wp-content/gallery/ak-200-rifle/tmp_dropzone_6f_6748799800_.jpg AK-200]. I noted in the text that it is not the AK-12 but the 200, its prototype version. Maybe it would be wise to add an AK-200 section to the AK-12 page, and put this there. And then note how the final AK-12 looks like for future references. What do you say? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:28, 29 January 2012 (CST)&lt;br /&gt;
::Granted it does look more like what was touted as the prototype AK-200 than the AK-12, but looking at the gas block and the front sight block, these are both [[AKM]] type rather than [[AK-74]] type, which is what the AK-200 uses. [http://cdn1.thefirearmsblog.com/blog/wp-content/uploads/2010/05/tmp_dropzone_6f_6748799800_tfb-tfb.jpg This] is a picture of what is supposedly the AK-200 prototype, which I believe is just either a AK-74M, AK-101 or AK-103 depending on caliber, fitted with a railed handguard and a railed top cover that is hinged and secured with a side mounted lever rather than the button on the rear. This gun might actually have this last point but can't be sure from this screenshot, but as it has the wrong stock,magazine, gas block and front sight, at best this is an AKM/AK-200 hybrid. I imagine the reason for this is that there are not many photos of the AK-200 and they wouldn't have been able to get their hands on one, so they had to base the majority of the modelling on something else. Either way, ID'ing it as an AK-12 and using an AK-12 photo is inaccurate as, if anything, it is an AK-200.  --[[User:Commando552|commando552]] 11:54, 29 January 2012 (CST)&lt;br /&gt;
:::True. We could use a good pic of the 200 though. Anyways I will add an AK-200 section to the AK-12 page and move it there, ok? (And let's not forget that this is a video game, every small detail on a gun cannot be correct, right? Just scroll through the [[Soldier of Fortune: Payback]] page, and you will see what I am talking about. XD) - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:05, 29 January 2012 (CST)&lt;br /&gt;
::::Normally I'd think that if there are details wrong that mean it is actually based on another gun then it should be listed as the gun it actually is. However, I'd imagine that in this case they were genuinely trying to make an AK-200, and got tripped up on a couple of minor details due to the fact that there isn't much good reference material for it, so suppose it is fine leaving it as AK-200 for now. If it turns out with better screenshots that the the top cover of this gun is the same as on a traditional gun and it doesn't have the thumb safety on the left side, then it should be changed, as in that case there will be nothing that matches the AK-200. As for the picture, you could put in the AK-103, as that is close to being the same gun as the 7.62x39mm AK-200 (which I'm assuming this is from the magazine curve), just without the rails and new top cover. I wonder if the devs are pissed off that they put in a gun that was being touted by Russia as their future AK, and then when the gun is already made not only do they change the name of it, but it looks totally different to the earlier rifles.  --[[User:Commando552|commando552]] 16:49, 29 January 2012 (CST)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:30, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;As TheFirearmBlog.com reported only few days ago [http://www.thefirearmblog.com/blog/2012/02/16/izhmash-5th-gen-ak-12-photos-and-video/], the AK-200 has been improved and renamed as the AK-12 [http://www.thefirearmblog.com/blog/2012/01/26/kalashnikov-ak-12-unveiled/], being released during this year as the 5th Generation of the original Avtomat Kalashnikova, and in Multiple Calibers. But it doesn't mean that the Ubisoft Team is forced to change thier &amp;quot;AK-200&amp;quot; to the actual &amp;quot;AK-12&amp;quot;, as it looks they customized it well, with those Tapco Folding Stock and Fictional &amp;quot;Tapco 60-Round Quad Magazine&amp;quot; (Tapco Industries could think about it...).&amp;quot;&lt;br /&gt;
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==Optic Choices==&lt;br /&gt;
Screencaps show an Aimpoint Micro, an EOTech XPS with magnifier, and an ACOG variant with a red dot on top. The ACOG and EOTech combo have me most intrigued and wondering if we'll be able to switch between magnification for distance shooting and the red dot for CQB as needed. [[User:Spartan198|Spartan198]] 13:24, 25 February 2012 (CST)&lt;br /&gt;
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:Maybe will be possible for Single Player and absent from Multiplayer for balancing reasons. --[[User:Masterius|Masterius]] 08:30, 26 February 2012 (CST)&lt;br /&gt;
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::&amp;quot;Balancing&amp;quot; as in, &amp;quot;Let's remove cool features in an effort to prevent people from bitching even though we all know such effort will be utterly pointless&amp;quot;? Yeah, that's the norm these days. [[User:Spartan198|Spartan198]] 15:19, 17 March 2012 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 25 February 2012, 21:00, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Let's see: an Aimpoint Micro T1; an EOTech XPS with 3/4/5/7X Magnifier; a Trijicon ACOG 6X TA648RMR (which includes a Trijicon RMR on the top rail); a Russian Scope, similar to the NPZ Optics PSO-1. &lt;br /&gt;
I believe that Hybrid Sights will work as for those seen in Call Of Duty: Modern Warfare 3... .&amp;quot;&lt;br /&gt;
:Well, what one person ''believes'' will happen and what actually ''does'' happen are two different stories. [[User:Spartan198|Spartan198]] 15:02, 26 February 2012 (CST)&lt;br /&gt;
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== Goblin = M6A2 PSD? ==&lt;br /&gt;
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Anyone think it might be this weapon?&lt;br /&gt;
http://www.imfdb.org/wiki/File:LWRC_psd_RifleA.jpg&lt;br /&gt;
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Popularised by Future Weapons et al which is where games have sourced their weapon selections before.&lt;br /&gt;
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:No, it has different vent holes and looks like it is modeled with an ambidextrous selector. (Plus LWRCi guns have unique selector pictographs, I doubt the in-game rifle has those.) It is probably better to call it a custom AR-15 variant. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:54, 2 March 2012 (CST)&lt;br /&gt;
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== Pistols? ==&lt;br /&gt;
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WHERE ARE THE PISTOLS?I EXPECT PISTOLS?no spec-ops commando action game is good without pistols.&lt;br /&gt;
i was looking at some of the gameplay videos and when the Ghosts have two primary weapons then their leg holsters are empty but in the multiplayer sneak peek[UK],when the guy is presenting the multiplayer factions,in the secondary slot a pistol named HG 45T is shown.But this is a Work-In-Progress vid&lt;br /&gt;
:There were no clear images or videos of pistols so far. I saw  the &amp;quot;45T&amp;quot; too, which is likely referring to the HK45 with a threaded barrel. There was also an MK23-style pistol in one of the gameplay videos but it was not clear enough to make a positive ID. The main thing is there WILL be pistols in the game that is 100 percent. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:56, 16 March 2012 (CDT)&lt;br /&gt;
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:I saw a single player story trailer and it shows Kozak with a pistol while he's covering a hostage.It might be a MK23,or a USP.I think it looks sort of like a M1911 variant&lt;br /&gt;
http://www.youtube.com/watch?v=BEelVBr7_bE&amp;amp;feature=g-vrec&amp;amp;context=G27d85efRVAAAAAAAACA--[[User:Bravo6|Bravo6]] 01:26, 19 March 2012 (CDT)&lt;br /&gt;
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:I edited the pistols page.The HK45T definitely appears as the 45T.I saw it in the new Guerilla Mode trailer/Preview--[[User:Bravo6|Bravo6]] 13:36, 29 March 2012 (CDT)&lt;br /&gt;
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::Is the assumption of the HK45 just based on the icon and name, because the icon definitnely looks like an FNP-45 to me and they could have just taken the 45 out of FNP-45 and slapped on a T to signify the threaded barrel. --[[User:SmithandWesson36|SmithandWesson36]] 19:54, 10 April 2012 (CDT)&lt;br /&gt;
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== Pre-Order Bonus Guns ==&lt;br /&gt;
GameStop is advertising a Mark 14 Mod 0 EBR and an &amp;quot;AK-47&amp;quot; that looks pretty much exactly like the AK-200 already listed on the page (likely the same weapon) as pre-order bonuses [http://www.gamestop.com/collection/ghost-recon-future-soldier]. Additionally, an IGN advertisement for a bonus MP map showed a Ghost with what looks like an HK416 (not a 417, it had a 5.56-shaped mag) in his hands. [[User:Spartan198|Spartan198]] 17:36, 10 April 2012 (CDT)&lt;br /&gt;
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:Oh, the weapon is correctly called as 'MK 14' (unlike [[Ghost Recon Online#Mk 14 Mod 0 Enhanced Battle Rifle|GRO]]). That's a rarity nowadays. --[[User:Masterius|Masterius]] 09:10, 12 April 2012 (CDT)&lt;br /&gt;
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::I'm thinking that the designation confusion comes from developers mixing up the M14EBR-RI (a standard semi-auto M14 with an EBR stock) issued to US Army infantry squads with the Mark 14 used by SOF. [[User:Spartan198|Spartan198]] 10:29, 12 April 2012 (CDT)&lt;br /&gt;
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:::Is there a visual way to differentiate between M14 EBR and M39 EMR? Because I suspect 'M14 EBR' in [[Battlefield Play4Free#M39 Enhanced Marksman Rifle|BFP4F]] might actually be one... --[[User:Masterius|Masterius]] 12:09, 12 April 2012 (CDT)&lt;br /&gt;
::::I think the BFP4F rifle is an M39, the pistol grip matches as opposed to on the TACOM M14 EBR-RI which has a more contoured finger grooved grip. Another difference is the scope mount, which doesn't apply as the only image on the BFP4F page has it removed. The M39 uses a mount which clamps onto the left side of the M14 receiver, whilst the M14 EBR-RI uses a cantilever mount which is attached to the rear portion of the rail system. Below is a pic of the EBR-RI.  --[[User:Commando552|commando552]] 12:46, 12 April 2012 (CDT)&lt;br /&gt;
::::[[File:M14 EBR-RI.jpg|thumb|450px|none|TACOM M14 EBR-RI - 7.52x51mm]]&lt;br /&gt;
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:::::Ah, that confirms it. The proper M14 EBR hasn't appeared in any commercial media as of yet. --[[User:Masterius|Masterius]] 03:21, 13 April 2012 (CDT)&lt;br /&gt;
:::Spartan198, the Mk. 14 EBR is actually select fire, not semi-auto.  Just saying.  [[User:Jeddostotle7|Jeddostotle7]] 07:02, 18 April 2012 (PST)&lt;br /&gt;
:Spartan198, can you add the link of that video with the possible HK416? I cannot find it anywhere. Thanks in advance. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:05, 13 April 2012 (CDT)&lt;br /&gt;
::It's not a video, it was a screenshot in an advertisement for the game in this month's issue of IGN magazine. [[User:Spartan198|Spartan198]] 05:57, 13 April 2012 (CDT)&lt;br /&gt;
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== HK 45T really is the FN FNP-45T actually ==&lt;br /&gt;
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[[Image:FNP-45.jpg|500px]]&lt;br /&gt;
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Notice the trigger guard.&lt;br /&gt;
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Yeah, I'm inclined to agree. [[User:Spartan198|Spartan198]] 18:24, 12 April 2012 (CDT)&lt;br /&gt;
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and the grip is more slanted than the HK 45--[[User:BravoKilo|BravoKilo]] 01:35, 13 April 2012 (CDT)&lt;br /&gt;
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- Good work.&lt;br /&gt;
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== SR-25 ==&lt;br /&gt;
It's not a hybrid, the rifle featured in-game is a little-known variant known as the '''Mark 11 Mod 1'', basically a Mod 0 lower coupled with an M110-style upper. It was a stop-gag variant used by the US Marines while they were evaluating the Mark 11 system and prior to their signing on with the Army for the M110. [http://www.tactical-life.com/online/tactical-weapons/usmcs-new-sniping-sureshot-mk-11-mod-1-srs/] [[User:Spartan198|Spartan198]] 05:31, 16 April 2012 (CDT)&lt;br /&gt;
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Never mind, scratch that. A brief bit more of searching (and... ahem... ''clearly reading the description'' this time) tells me that the length adjustable buttstock was added ''after'' the X was taken out of the designation, so this rifle technically would be an ''XM110'' rather than an M110 or other SR-25 variant. [[User:Spartan198|Spartan198]] 05:39, 16 April 2012 (CDT)&lt;br /&gt;
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== Ak of some sort? ==&lt;br /&gt;
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What gun is this that the guard is holding, it looks like some sort of AK carbine. [http://www.oxmonline.com/files/u11/mill-005.jpg]--[[User:Commandoninja137|Commandoninja137]] 16:42, 18 April 2012 (CDT)&lt;br /&gt;
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:Looks like some kind of [[AKMSU]] style gun with a RIS handguard and a railed top cover.  --[[User:Commando552|commando552]] 17:07, 18 April 2012 (CDT)&lt;br /&gt;
[[File:AKPDW01.jpg|thumb|400px|none|AKMSU - 7.62x39mm]]&lt;br /&gt;
[[File:GRFS AKMS promo.jpg|thumb|600px|none|]]&lt;br /&gt;
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== Less weapons then GRAW 2 ==&lt;br /&gt;
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Seems to be alot less weapons. I know some will be pre-order bonusses but I hope more will come from clearing campaign, guerilla mode or DLC.&lt;br /&gt;
Also where's my ICQB ! On a lighter note the weapon customization is great. - Joey1666&lt;br /&gt;
:Remember that the 3 Russian PDRs and shotguns are still unknown. Not to mention the handguns and launchers. (I saw a standalone GL in a video, but I cannot find it anymore.) Devs said there will be 50+ weapons in MP, plus some others in SP or CO-OP (like the SA58 OSW). --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:03, 19 April 2012 (CDT)&lt;br /&gt;
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::I checked the ghost recon network. Theres plenty more weapons, and the SA58 is a russian engineer weapon in the beta. The GRN has all 57 weapons on it :D - Joey1666&lt;br /&gt;
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hey joey i'm trying to access the ghost recon network but every time i go to the official site the network page is just an ad for the game. where did you go to find the network-gabchang&lt;br /&gt;
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http://ghostreconnetwork.ubi.com/ Try this then click log in. - Joey1666&lt;br /&gt;
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thanks alot joey - Gabchang&lt;br /&gt;
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== &amp;quot;Wild Boar&amp;quot; revolover ==&lt;br /&gt;
Seems to be a Chiappa Rhino revolver.--[[User:Flavio|Flavio]] 18:51, 20 April 2012 (CDT)&lt;br /&gt;
:Thanks.[[User:Temp89|Temp89]] 19:41, 20 April 2012 (CDT)&lt;br /&gt;
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== Saiga 12/20 ==&lt;br /&gt;
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As the icon shows the magazine to be almost twice the length of the pistol grip wouldn't that make it a 20 gauge instead of the 12 gauge model?[[User:Temp89|Temp89]] 08:54, 21 April 2012 (CDT)&lt;br /&gt;
:Could be a fictional hi-capacity magazine or just a modeling mistake. We will know the exact variant when a higher quality image will be released, as the Saiga-20 and Saiga-12 have different magazine release paddles. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 10:06, 21 April 2012 (CDT)&lt;br /&gt;
Can you give me a link for a picture, as it isn't the magazine length that will determine whether it is 12 or 20 gauge, but the gap between the trigger guard and the magazine which should be visible even with a low quality silhouette image.  --[[User:Commando552|commando552]] 15:33, 21 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Good luck with the image ;)&lt;br /&gt;
[[Image:GRFS-SAIGA-whatever.jpg|thumb|none|500px]]&lt;br /&gt;
[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 16:26, 21 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Wow, that is small. However, I would agree that that is a 20 gauge, as it doesn't have the gap between the trigger guard and the magazine. It also seems to be missing a chunk of the barrel between the handgaurd and the muzzle, but c'est la vie.  --[[User:Commando552|commando552]] 16:57, 21 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I found videos of all the weapons. Seems that it is a 12K, although even the ingame model doesn't seem to have that gap.&lt;br /&gt;
http://www.youtube.com/watch?v=VUe3VIgccDo&amp;amp;t=5m13s&lt;br /&gt;
http://www.youtube.com/watch?v=44MCxMrUrcE&lt;br /&gt;
You can get good pics of most of the guns from there. There's also a second stand-alone grenade launcher.[[User:Temp89|Temp89]] 18:17, 21 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Added just when you were typing :) The mag release paddle clearly shows that it is the 12 Gauge variant.&lt;br /&gt;
::I would call it a 12, but the magazine is set too far back. However, the 12 uses a Type 1 AK-47 type receiver with three rivets along the bottom edge (as seen here) as opposed to the 20 which has an RPK type receiver.  --[[User:Commando552|commando552]] 19:16, 21 April 2012 (CDT)&lt;br /&gt;
:Unrelated to this: I cannot figure out which M60 is this:&lt;br /&gt;
[[Image:GRFS-M60.jpg|thumb|none|601px|.]]&lt;br /&gt;
M60E3? --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 18:20, 21 April 2012 (CDT)&lt;br /&gt;
::Barrel means it's E3 or later. Rails everywhere means it's the MK43.[[User:Temp89|Temp89]] 18:36, 21 April 2012 (CDT)&lt;br /&gt;
They clearly haven't understood how the KARD works, what with attaching an accessory rail onto the underside of the moving recoil compensator. Or maybe they have, and whatever accessory you have under there will flick down to point at the ground with every shot and not return to the proper zero... --[[User:Commando552|commando552]] 04:35, 22 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;X26 Taser&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
It's quite clearly not an X26 Taser from the screen shot posted but rather the X3 'Triple Shot' Taser. YEPPOON&lt;br /&gt;
&lt;br /&gt;
http://www.imfdb.org/wiki/File:Taser_x3.jpg&lt;br /&gt;
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http://media.southwestwakenews.com/smedia/2011/11/28/17/49/1lrL5L.St.157.jpg&lt;br /&gt;
&lt;br /&gt;
== Unknown UBGL ==&lt;br /&gt;
&lt;br /&gt;
Used by Team Bodark&lt;br /&gt;
[[Image:GRFS-UBGL.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
Thoughts? M203 with different muzzle? [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:22, 22 April 2012 (CDT)&lt;br /&gt;
:NEVERMIND, found it !! [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:58, 22 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Goblin&amp;quot; Possible ID ==&lt;br /&gt;
&lt;br /&gt;
I've done a little digging, and I think I've got a pretty solid ID on the identity of the mystery short-barreled AR variant, dubbed the &amp;quot;Goblin&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Noting the atypical levers and overall styling of the weapon, I'm willing to bet dollars to donuts it's a Patriot Ordnance Factory (POF) PDW.&lt;br /&gt;
&lt;br /&gt;
Whoever else has the beta and can get another close look at the right side of the receiver would help confirm this. Compare it specifically with the second-to-top photo from this link: http://www.pof-usa.com/pdw/pdw.htm&lt;br /&gt;
&lt;br /&gt;
Looks like the only major deviations from the real-world inspiration is the game's addition of a VLTOR ModStock, side Picatinny rail covers, and a new muzzle break, and the removal of the HK-style pictogram firemode indicators.&lt;br /&gt;
&lt;br /&gt;
Thoughts, anyone?&lt;br /&gt;
&lt;br /&gt;
--[[User:FiveOne|FiveOne]] 21:47, 24 April 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>FiveOne</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon:_Future_Soldier&amp;diff=552860</id>
		<title>Talk:Ghost Recon: Future Soldier</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon:_Future_Soldier&amp;diff=552860"/>
		<updated>2012-04-25T02:46:16Z</updated>

		<summary type="html">&lt;p&gt;FiveOne: /* &amp;quot;Goblin&amp;quot; Possible ID */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Sorry guys==&lt;br /&gt;
My computer is running slowly so there is a marked delay in what I type and what page shows up.  I did a boo boo because I was on the main VG page and then clicked on the discussion page and my PC took so long to click over I thought the Discussion page WAS the main page.  That's what I get for trying to edit quickly when I'm multi-tasking.  Apologies.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 21:55, 24 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fictional Weaponry==&lt;br /&gt;
&lt;br /&gt;
===MR-B Assault Rifle===&lt;br /&gt;
The bullpup assault rifle has a built-in shotgun under the barrel, and the overall design has a faint resemblance with [[IMI Tavor TAR-21]]. It is used by Ghost Recon operatives.&lt;br /&gt;
[[Image:GRFS-AR-3.jpg|400px|thumb|none|Fiction Bullpup Assault Rifle, 5.56 Uranium]]&lt;br /&gt;
For a magnified version of the upper image:&lt;br /&gt;
[http://xbox360media.ign.com/xbox360/image/article/108/1083040/ghost-recon-future-soldier-first-look-20100412054623239.jpg]&lt;br /&gt;
[[Image:GRFW-AR.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AR-2.jpg|thumb|none|500px]]&lt;br /&gt;
 &lt;br /&gt;
These look a little like Magpul PDR's to me.--[[User:Jackie.45Cal|Jackie.45Cal]] 16:01, 3 October 2011 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:10, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A Fictional/Futuristic Bullpup Multi-Purpose Assault Rifle which, on my opinion, shares only few parts from other Weapons: &lt;br /&gt;
the most evident is the Pistol Grip, identical to that of the P90 SMG; the rear part of the Upper Receiver, which would be used as a Cheek Rest, features on the left side of the Weapon (see the first image and magnification) three &amp;quot;Air Intakes&amp;quot; which resemble those appearing on some Handguards (H&amp;amp;K G36, Enfield L85,...). &lt;br /&gt;
I believe it is well assembled, but too bulky and heavy, so less maneuverable, and this is a paradox for a Bullpup Weapon! It shouldn't include the &amp;quot;Disputor Shotgun&amp;quot;, but as an Underbarrel Attachment! And what is that &amp;quot;Titanium Hook&amp;quot; for? Grappling? If so, it would be very useful, and even more if it were an Accessory, not an integrated part of the Weapon, which is actually a Weapon System.&lt;br /&gt;
I hope they will make some changes to the final release of both the Game (that has been postponed to 22 May for the North America and 24 May for the EU) and the Weapon...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 25 February 2012, 13:10, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oops, I almost forgot another interesting detail: the &amp;quot;Hologram Sight&amp;quot;, which perhaps in 2030 will replace the Red Dot Sight as a Standard Equipment... or just walk next to it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Fictional Assault Rifle #2===&lt;br /&gt;
Seems to be based on the [[OTs-14 Groza]] with a AR-15 carry handle. Used by the Ultranationalists and their leader Ivan Illitch Kerenski.&lt;br /&gt;
&lt;br /&gt;
==But Groza has AR-15 style carry handle? So why it's fictional? ripp&lt;br /&gt;
&lt;br /&gt;
==Agreed, aside from a few attachments those are perfectly normal Grozas; which makes sense being in the hands of riot police, as it was designed as a close combat weapon, and the ultranationalists that now own the police. I support this being moved to the main page unless its confirmed it will not appear in the game but only the trailer. - Anon&lt;br /&gt;
[[Image:GRFW-AR2.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AK47.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:GRFW-AR2-2.jpg|thumb|none|500px]] &lt;br /&gt;
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These just ook like AN-91's to me. Not sure they're fictional. --[[User:Jackie.45Cal|Jackie.45Cal]] 16:03, 3 October 2011 (CDT)&lt;br /&gt;
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===Fictional Grenade Launcher===&lt;br /&gt;
It used by Russian Ultranationalist Forces to fire tear gas shells at the mob. Seems to have been inspired by the [[Brügger &amp;amp; Thomet GL-06]].&lt;br /&gt;
[[Image:GRFW-GL.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
===Backpack Rocket Launcher===&lt;br /&gt;
[[Image:GRFW-RL.jpg|thumb|none|500px]]&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:30, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Nice... I want some of them; it looks like it was for an Iron Man Armor!!!! &lt;br /&gt;
What about &amp;quot;Dual-Wielding&amp;quot; it, on both sides of the Backpack?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Plot and set-up of this game?==&lt;br /&gt;
&lt;br /&gt;
Is Scott Mitchell, the player character from Ghost Recon Advanced Warfighter, making a comeback in this game? Will there be a different version for the PC players this time too, as was the case for GRAW2? I like those kinds of &amp;quot;enhanced PC ports&amp;quot; that take full advantage of mouse and keyboard and possibly better hardware as well.--[[User:Mazryonh|Mazryonh]] 17:59, 13 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Not looking good so far...==&lt;br /&gt;
It's not the Sci-Fi..ness that gets to me, I mean it bothers me but I could get past it. They could be Jedis and I might still like this(might, but probably not), but what I can't get past is that these designs are just UGLY! DX [[User:Leadback|Leadback]]&lt;br /&gt;
&lt;br /&gt;
I've been a big fan of Ghost Recon ever since I played the original back in the day (and even liked both Advanced Warfighters, despite the largely mixed reviews they got), but this one is beginning to look ''too much'' like ''Halo'' for my comfort. Fictional weapons, optic camouflage, ''backpack-mounted rocket pods''? What's next, Master Chief armored suits? [[User:Spartan198|Spartan198]] 06:23, 11 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well it's in the discussion section, so it's not too much of a problem [[User:Excalibur01|Excalibur01]] 06:45, 11 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Good point. Why does the &amp;quot;future&amp;quot; always involve wildly complex electronics, invisibility, and stupid-looking weapons? Maybe the developers started thinking the whole &amp;quot;Future warrior&amp;quot; project and thought it might actually work. In GRAW2, I usually go for the SCAR-L or HK416, with MP5SD secondary and the Mk46 for my support. I don't want or need super-weapons like the melting Xm8 and the doesn't-actualy-exist MR-C. I just hope there's a mission with the enemy sets of an EMP, leaving you with whatever doesn't use electricity. Seriously, optic camo is just dumb. --[[User:Mandolin|Mandolin]] 13:50, 11 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think optic camo is the way of the future when it comes to camo. You are invisible to the enemy. Literally invisible. Don't you think that is much more advantageous than just blending in with camo colors? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
Another thing - the game is set in &amp;quot;near future&amp;quot; in late 2020's or early 2030's but in my opinion presented technologies are just too modern. Optical camouflage? Miniature &amp;quot;box-of--chocolate-chip-cookies-sized&amp;quot; rocket launchers capable of taking down a MBT in one shot? Oh, come on. Those things are not even in prototype stage yet. And I strongly doubt they would be in 10-15 years. As someone said, this looks much more like HALO than hard-core military FPS. Probably the best was the first &amp;quot;trilogy&amp;quot; - original Ghost Recon + Desert Siege and Island Thunder expansion packs. Plot line was not so shitty (well yeah, we still got the ultranationalists in Russia but ethnic cleansing in Sudan or collapse of Cuban regime were in my opinion quite realistic), you did not have any super cool hi-tech stuff (like AI driven battle robots, predator-like camouflage or laser guided beer can openers) and one 7,62x39mm round from an AK was capable of killing or incapacitating you. It was Advanced Warfighter, which started this &amp;quot;modern technologies&amp;quot; trend. The game was also set in &amp;quot;near future&amp;quot; (in 2014 to be precise) but it was much more &amp;quot;believable&amp;quot;. You know, RC controlled drones/recon UAVs - why not? Military uses UAVs extensively even on todays battlefields and there are plans for further development. And speaking about weapons, &amp;quot;Ghost&amp;quot; were still using HK-416s, SCARs, MP-5s, MK-46s and other good &amp;quot;old fashioned&amp;quot; weapons (ok, there were few oversights like MR-C) rather than bullpup carbines firing &amp;quot;uranium&amp;quot; 5,56 rounds. W-T-F is that? What's next - Ghost Recon going Star Wars style aka Attack of mutant Jedi Clones firing lightsabers from their rocket launchers? My point is - Modern technologies? Fine, but at least make it believable. Is there anyone else who would like to see e.g. 6,5x39 or 6,8x43 based weapons and other non-sci-fi stuff rather than railguns, lasers and plasma carbines? [Ragnar]&lt;br /&gt;
&lt;br /&gt;
:Unfortunately, highly realistic FPS games like [[SWAT 4]] are at best a niche market now, and less realistic &amp;quot;futuristic&amp;quot; stuff is wildly popular thanks to the success of shooter series like Halo and Gears of War. Nobody likes getting killed in one shot in a game. &lt;br /&gt;
&lt;br /&gt;
:That said, I did like GRAW2 (though not as much as SWAT 4), and I did like using the XM8 and HK416, as well as the MR-C (HK was working on getting the G11 to work until the Berlin Wall fell, and the other two would be in more general use if it weren't for bureaucratic inertia). Besides, I was thinking that modern military body armour was supposed to stop several 7.62x39mm rounds now.--[[User:Mazryonh|Mazryonh]] 16:07, 12 May 2010 (UTC)&lt;br /&gt;
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:Modern combat vests with ceramic SAPI (Small Arms Protective Insert) plates and soft kevlar inserts are supposed to stop 7,62x39 or even 7,62x54R but they are more like to lower the possibility of life threatening wound/protecting you from getting killed than making you invincible Terminator-like war machine from which bullets just bounce off. Usually, when you are hit you don't rush back into combat (even if the SAPI have stopped the bullet) ... of course when the situation requires you are still able to participate in combat or fight back but it is not like in CoD games (or any other similar FPS with &amp;quot;self healing system&amp;quot;) - whoa I was hit into my vest ... lets wait five seconds in cover and we're good to go. [Ragnar - 20:06, 12 May 2010]&lt;br /&gt;
&lt;br /&gt;
:No, I'm not saying I prefer a quick-healing system. I'm just tired of the tendency in certain more realistic games to kill you instantly without telling you where you got shot (which would be believable in places such as through the tactical goggles, or through the face, neck, groin, etc.) when your character are wearing body armour. Many's the time I've been shot dead with one bullet in SWAT 4 by a thug with a 9x19mm pistol, without having been previously injured. Maybe a better system might be to have armour just reduce damage or inflict &amp;quot;consciousness damage&amp;quot; (take too much of that and you are knocked out rather than killed) rather than be treated as health against rounds that are stopped and don't pierce it outright, while each piece of armour is tracked for its &amp;quot;integrity&amp;quot; (or likelihood of stopping/reducing health damage from rounds). That could be more be more realistic and more fun to play with. --[[User:Mazryonh|Mazryonh]] 00:20, 15 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Depleted uranium bullets are a real thing, actually they are THROUGH the prototype phase. Its use lies not in the radioactivity, but in its density. DU is used to make both vehicle armour and armour-piercing bullets by the US military already. Optical camo, while not 100% working right now, has been making HUGE steps forward in Japan. You wear it like a raincoat and you look like a strange shadow. Still noticeable, but nearly there. If it was through prototyping RIGHT NOW, they'd probably already be using it. It's not Halo, it's just the future. It's gonna happen, look out.  Anyways, the gun makes sense to me, what doesn't is the idea that the US would have changed its main assault rifle again. The M8 outperformed the SCAR and the M4 by a stunning amount in terms of reliability and ease of use, and it still wasn't adopted. If anything, they should have just standardized the MCR from the last game, made it the mainstay weapon and done some variants of it. Or, realistically, they would probably just keep flogging the mp5-m16/m4 horse. Because everyone wants to just play every war game ever made and to ever BE made with the same weapons again and again. Even in the future, when an assault rifle with possibly equal range, more stopping power and a built in breaching shotgun is invented, all taking up half the space of the M4 it is attempting to replace. Progress on the battlefield? Heaven forbid. That said, aesthetically I'm not really a fan of the grips on the gun. Too ergonomic-looking to go with the rest of the rifle's look. [Erk - 05:46, 24 May 2010]&lt;br /&gt;
&lt;br /&gt;
::DU would be pointless in a smallarm because the main advantage of DU is being pyrophoric; it's self-sharpening when it impacts at extremely high velocity, and will usually spontaneously ignite once inside a vehicle. It's just added here because like nuclear bullets are awesome, man (or because they're like really evil and stuff, depending on how the plot goes). In an infantry weapon you'd be better off using tungsten carbide, or just switching back to battle rifles as standard infantry arms for the additional penetration of a fullsize rifle round. The XM8 barely outperformed the SCAR (127 stoppages versus 226, and apparently most of that was due to the STANAG magazine of the SCAR being less reliable than the XM8's proprietary one, not the rifles themselves) and from what I've heard the ridiculous numbers of stoppages from the M4 were in no small part due to deliberate use of unapproved maintenance techniques during testing (in other words, it was about as fair a test as the M14 trials). Regardless, this thing is another OICW: a fat gun trying to cram everything the company thinks a soldier needs into it (in this case seemingly even a can opener), resulting in something nobody in their right mind would carry onto the field. [[User:Vangelis|Vangelis]] 11:14, 6 March 2011 (MSK)&lt;br /&gt;
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I'm not liking the look of the new assault rifle. It looks like a frankin gun. Too much thrown into one thing to be practical. The bipod is so far from the center that to use it would simply be exposing one self and a built in hook? Seriously it just looks ridiculous. Even if it were built of all polymer which it isn't it would weigh like 20 something pounds. No one would be able to handle this weapon effectively. It looks like they're only a few steps off of throwing the chainsaw bayonet on there for good measure. It all just looks too dumb for me.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
&lt;br /&gt;
: Yep, that's the problem of most of the fictional/futuristic &amp;quot;cool-looking&amp;quot; weapons. They are not designed for functionality but for looks (also majority of game designers does not have any experience with fire arms ... [sarcasm] if you are lucky they only know that weapons do &amp;quot;boom&amp;quot;[end of sarcasm]). And again, I'm not criticizing all game designers or all fictional firearms - there are few nice (it-looks-it-might-actually-work) examples. If I were designing a fictional firearm for such &amp;quot;near-future&amp;quot; FPS I would base it at least on some current weaponry (like in CRYSIS where they took XM-8 or MP-7 and refitted them a bit) - e.g. something like FN 2000 with prolonged barrel, RIS handguard, EGLM (in my opinion better construction than bulky AG36/M320), AN/PEQ 16 style IR designator, EOTech style holographic sight with magnifier and chambered to 6,5x39 or 6,8x43 ... It would look cool but also believable/functional - far more than that uranium rounds firing peice of crap with &amp;quot;hook&amp;quot; in front of the barrel. [Ragnar - 09:46, 14 May 2010]&lt;br /&gt;
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: My only problem is that those helmets are fucking ugly and an invitation to catching frag to the brainpan. Why couldn't they use the designs from EndWar? [[Special:Contributions/75.51.147.40|75.51.147.40]] 05:10, 10 June 2010 (UTC)&lt;br /&gt;
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Seriously. Those helmets are just ridiculously designed. It's not a huge aesthetic thing to have ear covers on helmets. It's almost like they're going out of their way to make things look dumb and practically retarded at the same time. This is I guess the fate that awaits all future settings games. Shame really.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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LoL those are not ear covers those are sky masks or however they're called worn under the helmet they're just white so it looks stupid but they are not ear covers.&lt;br /&gt;
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The main weapon defiantly looks retarded IMO: Biggest fault for me is the P90-style pistol grip on a weapon that big. That grip works with a lightweight weapon like the P90, not with a fuck-off big gun like that. And a titanium hook? What the hell would you use that for? Also, am I the only one who noticed how far back the mag is? There is no room for a conventional bolt in there, as far as I can tell. It sure as hell doesn't look like it's caseless, considering the cocking handle halfway up the weapon. And oh god the holosight looks stupid, at least give it something it projects onto or into, not just magically hovering in the air. If they removed the stupid hook and grip at the front and went with a F2000-style stock, with a conventional magazine and a something that looked like a compact digital sight (think Eotech mixed with the F2000's grenade sight), I might buy its a futuristic OICW... it wouldn't look good but at least kind of plausible. As is it looks like something out of Gears of War. *edit* I just noticed the shotgun's magazine is directly under the side rails, making the rails more or less useless as you can't fit anything to them without getting in the way of the shotgun's mag.&lt;br /&gt;
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The game has exoskeletons as a dues ex machina answer to the weight of the gear and comm'on DU bullets quick fact A gallon of milk weighs about 8 lbs. A chunk of uranium metal the size of a gallon milk jug weighs over 150 lbs! plz switch to 6.5 ammo a helpful guy&lt;br /&gt;
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Well, I have to admit, the E3 demos of being able to fully customize the gun down to the gas tubes were rather impressive, lets hope that the weapons now act if they would correctly. However that's the only aspect of the game I'm impressed by so far tho, what the heck was up with that kinect? Sure as hell didn't look like shooting a rifle :P -Kangabox&lt;br /&gt;
&lt;br /&gt;
== M249 Para ==&lt;br /&gt;
So am I the first one to catch it hiding in the background of the weapon selection screen or did nobody just bother to add it? ;) [[User:Spartan198|Spartan198]] 02:44, 10 July 2011 (CDT)&lt;br /&gt;
:In the latest kinect trailer they are calling it &amp;quot;LMG MK48&amp;quot;, so I think it's an MK48 with a Para stock if that is possible. Or since there will be an option to customize the butt-stocks, maybe fixed ones will be available also. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 03:27, 20 July 2011 (CDT)&lt;br /&gt;
::It's possible. Ghost Recon seems to have abandoned the 5.56mm SAWs in favor of the Mark 48 ever since the latter's introduction in GR2: Summit Strike. [[User:Spartan198|Spartan198]] 01:32, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Plot? ==&lt;br /&gt;
Has anyone heard anything about the plot? I'm wondering if perhaps these Russian ultra-nationalists have any connection to those behind the 2008 Balkan War portrayed in the original Ghost Recon. [[User:Spartan198|Spartan198]] 06:37, 10 July 2011 (CDT)&lt;br /&gt;
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:I'll try to guess the plot.&lt;br /&gt;
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::''&amp;quot;Oil. But then...'''Not oil!!!1''' And so there was a war and someone probably stole a nuke / quantum computer / EMP device also. Luckily a team of elite made-up special forces led by a tough former something-or-other (cop, Marine, SEAL, hairdresser, etc) with nothing to lose just manage to maneuver the situation to the point nothing is really resolved and a sequel can be blatantly set up for next year.&amp;quot;''&lt;br /&gt;
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:This is a calculated guess from playing other videogames. [[User:Evil Tim|Evil Tim]] 03:33, 20 July 2011 (CDT)&lt;br /&gt;
* :D - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:04, 20 July 2011 (CDT)&lt;br /&gt;
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::Yup, sounds about right from my experience, too. XD [[User:Spartan198|Spartan198]] 01:34, 12 August 2011 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:10, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;It is set in 2030, where Russia went to war; The Ghosts (a 4-man Ghost Team consisting of a Commando (Kozak), a Sniper Weapons expert (Pepper), a Reconnaissance expert (30k), and Ghost Lead) will be fighting an ultra-nationalist force that took control of Russia and are invading neighboring countries; they will visit places such as Norway, the Middle East and Asia.&amp;quot;&lt;br /&gt;
[http://en.wikipedia.org/wiki/Tom_Clancy%27s_Ghost_Recon:_Future_Soldier#cite_note-joystiq.com-2]&lt;br /&gt;
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== F this game ==&lt;br /&gt;
According to E3 2011 gameplay there will be '''NO''' +1 round in the chamber nor fire-mode selection, also remaining bullets will not be lost when reloading mid-mag. :( I hope they will change it before release otherwise it won't be a real ''tactical'' shooter. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:04, 20 July 2011 (CDT)&lt;br /&gt;
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:Agreed, most shooters nowadays are plagued by COD Virus :( --[[User:Masterius|Masterius]] 12:16, 20 July 2011 (CDT)&lt;br /&gt;
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::I'm sorry, but I'm happy as long as a SCAR-L doesn't shoot in tri-burst. :P - [[User:Mr. Wolf|Mr. Wolf]] 17:07, 20 July 2011 (CDT)&lt;br /&gt;
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:::I don't mind not losing bullets from mid-mag reloads (after all, it's not like reloading with retention is impossible), as long as the magical elves living in my webbing aren't consolidating my used magazines into full ones. Maybe have a display of the mags you're carrying with red / amber / green to indicate roughly how full they are (since your character, unlike you, knows how much they weigh), and perhaps the ability to cycle preference (most full or most empty). Then again, we're talking about a game with an absurd DU-shooting trouser-cannon, so realism was never really going to be on the menu. [[User:Evil Tim|Evil Tim]] 17:37, 20 July 2011 (CDT)&lt;br /&gt;
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::::Indicators for magazines is good. But it won't be because of knowing weight (this isn't realism-like Red Orchestra where you don't know the actual amount of bullets in magazine, there is standard ammo-in-mag counter ;) ) it will be for the sake of convenience :) --[[User:Masterius|Masterius]] 02:19, 21 July 2011 (CDT)&lt;br /&gt;
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:::::Well, what I mean is rather than cluttering up the screen with ammo-in-weapon plus 7-15 other numbers, you'd have your number of bullets in the current magazine and then the colour / fill indicators for the others. To be honest, I don't think it's that realistic to have no idea at all how many bullets you have, since your ''character'' is a soldier who should know that kind of thing, and the HUD is just a way of transferring that information to the player. [[User:Evil Tim|Evil Tim]] 02:25, 21 July 2011 (CDT)&lt;br /&gt;
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::::::And since our characters are Ghost Recon operatives with tactical gear (including helmets), for them it ''should'' be natural 8) --[[User:Masterius|Masterius]] 02:38, 21 July 2011 (CDT)&lt;br /&gt;
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::::My Sci-fi story/game has aliens, wrap drive space ships, and mechs, but the weapons, equipment, and handling of said stuff is so realistic it would make most peoples heads hurt. And their not blaster type weapons. :D - [[User:Mr. Wolf|Mr. Wolf]] 19:27, 20 July 2011 (CDT)&lt;br /&gt;
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:::::Yeah, being convincing is in the details of how a weapon is handled rather than necessarily in the setting. Then again, my own FPS / story project isn't as scifi as yours, so there. :P [[User:Evil Tim|Evil Tim]] 20:49, 20 July 2011 (CDT)&lt;br /&gt;
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==KAC Masterkey==&lt;br /&gt;
I think it's not a KAC Masterkey because it seems to be a semi auto shotgun.--[[User:Flavio|Flavio]] 18:51, 19 August 2011 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 14:40, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Agree with Flavio: the one in the picture looks a Semi-Auto Underbarrel Shotgun...&lt;br /&gt;
Anyways, since the M26 MASS has been recently issued by the US Army ([http://www.thefirearmblog.com/blog/2012/02/16/army-issues-m26-mass-modular-accessory-shotgun-system/]) as the new Underbarrel Shotgun Attachment and as a new Stand-Alone Shotgun, why would the Ghosts still use the Masterkey, in 2030? They should use a new Underbarrel Shotgun, as for the MR-B Underbarrel Shotgun named &amp;quot;Disputor&amp;quot;...&amp;quot;&lt;br /&gt;
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:I think the gun that this is actually based on is a fictional shortened version of the [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4]]. The cap on the end of the magazine tube is quite distinctive, shape of the receiver is the same, and the grip design is similar albeit slightly shortened.  --[[User:Commando552|commando552]] 07:35, 21 February 2012 (CST)&lt;br /&gt;
::I agree with the previous comments. I'm not sure if it's an M4, but it does look like a semi-automatic and it certainly isn't a Masterkey. [[User:Krakydak|Krakydak]] 10:32, 25 February 2012 (CST)&lt;br /&gt;
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== AK-12 ==&lt;br /&gt;
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This is definitely not an AK-12, as that has a totally different shaped upper receiver and a different safety. It looks kind of like what was being reported as the early AK-200 prototype, but that was just a railed AK-74M. This looks more like an AKM with a AK-74 muzzle brake and Tapco folding stock and new furniture. Also, seeing as this final version of the AK-12 was only unveiled a couple of days ago, it seems very unlikely that is what this gun is based on. Also, that isn't one of the new 60 round magazines, it is a Tapco magazine that has been bulged out to look like a 60. --[[User:Commando552|commando552]] 04:51, 29 January 2012 (CST)&lt;br /&gt;
:I don't wish to disrespectfully argue with a more experienced member of the site, but I think the in-game render of the gun 99percently resembles the [http://www.gunblog.com/wp-content/gallery/ak-200-rifle/tmp_dropzone_6f_6748799800_.jpg AK-200]. I noted in the text that it is not the AK-12 but the 200, its prototype version. Maybe it would be wise to add an AK-200 section to the AK-12 page, and put this there. And then note how the final AK-12 looks like for future references. What do you say? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:28, 29 January 2012 (CST)&lt;br /&gt;
::Granted it does look more like what was touted as the prototype AK-200 than the AK-12, but looking at the gas block and the front sight block, these are both [[AKM]] type rather than [[AK-74]] type, which is what the AK-200 uses. [http://cdn1.thefirearmsblog.com/blog/wp-content/uploads/2010/05/tmp_dropzone_6f_6748799800_tfb-tfb.jpg This] is a picture of what is supposedly the AK-200 prototype, which I believe is just either a AK-74M, AK-101 or AK-103 depending on caliber, fitted with a railed handguard and a railed top cover that is hinged and secured with a side mounted lever rather than the button on the rear. This gun might actually have this last point but can't be sure from this screenshot, but as it has the wrong stock,magazine, gas block and front sight, at best this is an AKM/AK-200 hybrid. I imagine the reason for this is that there are not many photos of the AK-200 and they wouldn't have been able to get their hands on one, so they had to base the majority of the modelling on something else. Either way, ID'ing it as an AK-12 and using an AK-12 photo is inaccurate as, if anything, it is an AK-200.  --[[User:Commando552|commando552]] 11:54, 29 January 2012 (CST)&lt;br /&gt;
:::True. We could use a good pic of the 200 though. Anyways I will add an AK-200 section to the AK-12 page and move it there, ok? (And let's not forget that this is a video game, every small detail on a gun cannot be correct, right? Just scroll through the [[Soldier of Fortune: Payback]] page, and you will see what I am talking about. XD) - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:05, 29 January 2012 (CST)&lt;br /&gt;
::::Normally I'd think that if there are details wrong that mean it is actually based on another gun then it should be listed as the gun it actually is. However, I'd imagine that in this case they were genuinely trying to make an AK-200, and got tripped up on a couple of minor details due to the fact that there isn't much good reference material for it, so suppose it is fine leaving it as AK-200 for now. If it turns out with better screenshots that the the top cover of this gun is the same as on a traditional gun and it doesn't have the thumb safety on the left side, then it should be changed, as in that case there will be nothing that matches the AK-200. As for the picture, you could put in the AK-103, as that is close to being the same gun as the 7.62x39mm AK-200 (which I'm assuming this is from the magazine curve), just without the rails and new top cover. I wonder if the devs are pissed off that they put in a gun that was being touted by Russia as their future AK, and then when the gun is already made not only do they change the name of it, but it looks totally different to the earlier rifles.  --[[User:Commando552|commando552]] 16:49, 29 January 2012 (CST)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 21 February 2012, 15:30, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;As TheFirearmBlog.com reported only few days ago [http://www.thefirearmblog.com/blog/2012/02/16/izhmash-5th-gen-ak-12-photos-and-video/], the AK-200 has been improved and renamed as the AK-12 [http://www.thefirearmblog.com/blog/2012/01/26/kalashnikov-ak-12-unveiled/], being released during this year as the 5th Generation of the original Avtomat Kalashnikova, and in Multiple Calibers. But it doesn't mean that the Ubisoft Team is forced to change thier &amp;quot;AK-200&amp;quot; to the actual &amp;quot;AK-12&amp;quot;, as it looks they customized it well, with those Tapco Folding Stock and Fictional &amp;quot;Tapco 60-Round Quad Magazine&amp;quot; (Tapco Industries could think about it...).&amp;quot;&lt;br /&gt;
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==Optic Choices==&lt;br /&gt;
Screencaps show an Aimpoint Micro, an EOTech XPS with magnifier, and an ACOG variant with a red dot on top. The ACOG and EOTech combo have me most intrigued and wondering if we'll be able to switch between magnification for distance shooting and the red dot for CQB as needed. [[User:Spartan198|Spartan198]] 13:24, 25 February 2012 (CST)&lt;br /&gt;
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:Maybe will be possible for Single Player and absent from Multiplayer for balancing reasons. --[[User:Masterius|Masterius]] 08:30, 26 February 2012 (CST)&lt;br /&gt;
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::&amp;quot;Balancing&amp;quot; as in, &amp;quot;Let's remove cool features in an effort to prevent people from bitching even though we all know such effort will be utterly pointless&amp;quot;? Yeah, that's the norm these days. [[User:Spartan198|Spartan198]] 15:19, 17 March 2012 (CDT)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 25 February 2012, 21:00, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Let's see: an Aimpoint Micro T1; an EOTech XPS with 3/4/5/7X Magnifier; a Trijicon ACOG 6X TA648RMR (which includes a Trijicon RMR on the top rail); a Russian Scope, similar to the NPZ Optics PSO-1. &lt;br /&gt;
I believe that Hybrid Sights will work as for those seen in Call Of Duty: Modern Warfare 3... .&amp;quot;&lt;br /&gt;
:Well, what one person ''believes'' will happen and what actually ''does'' happen are two different stories. [[User:Spartan198|Spartan198]] 15:02, 26 February 2012 (CST)&lt;br /&gt;
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== Goblin = M6A2 PSD? ==&lt;br /&gt;
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Anyone think it might be this weapon?&lt;br /&gt;
http://www.imfdb.org/wiki/File:LWRC_psd_RifleA.jpg&lt;br /&gt;
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Popularised by Future Weapons et al which is where games have sourced their weapon selections before.&lt;br /&gt;
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:No, it has different vent holes and looks like it is modeled with an ambidextrous selector. (Plus LWRCi guns have unique selector pictographs, I doubt the in-game rifle has those.) It is probably better to call it a custom AR-15 variant. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:54, 2 March 2012 (CST)&lt;br /&gt;
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== Pistols? ==&lt;br /&gt;
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WHERE ARE THE PISTOLS?I EXPECT PISTOLS?no spec-ops commando action game is good without pistols.&lt;br /&gt;
i was looking at some of the gameplay videos and when the Ghosts have two primary weapons then their leg holsters are empty but in the multiplayer sneak peek[UK],when the guy is presenting the multiplayer factions,in the secondary slot a pistol named HG 45T is shown.But this is a Work-In-Progress vid&lt;br /&gt;
:There were no clear images or videos of pistols so far. I saw  the &amp;quot;45T&amp;quot; too, which is likely referring to the HK45 with a threaded barrel. There was also an MK23-style pistol in one of the gameplay videos but it was not clear enough to make a positive ID. The main thing is there WILL be pistols in the game that is 100 percent. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:56, 16 March 2012 (CDT)&lt;br /&gt;
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:I saw a single player story trailer and it shows Kozak with a pistol while he's covering a hostage.It might be a MK23,or a USP.I think it looks sort of like a M1911 variant&lt;br /&gt;
http://www.youtube.com/watch?v=BEelVBr7_bE&amp;amp;feature=g-vrec&amp;amp;context=G27d85efRVAAAAAAAACA--[[User:Bravo6|Bravo6]] 01:26, 19 March 2012 (CDT)&lt;br /&gt;
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:I edited the pistols page.The HK45T definitely appears as the 45T.I saw it in the new Guerilla Mode trailer/Preview--[[User:Bravo6|Bravo6]] 13:36, 29 March 2012 (CDT)&lt;br /&gt;
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::Is the assumption of the HK45 just based on the icon and name, because the icon definitnely looks like an FNP-45 to me and they could have just taken the 45 out of FNP-45 and slapped on a T to signify the threaded barrel. --[[User:SmithandWesson36|SmithandWesson36]] 19:54, 10 April 2012 (CDT)&lt;br /&gt;
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== Pre-Order Bonus Guns ==&lt;br /&gt;
GameStop is advertising a Mark 14 Mod 0 EBR and an &amp;quot;AK-47&amp;quot; that looks pretty much exactly like the AK-200 already listed on the page (likely the same weapon) as pre-order bonuses [http://www.gamestop.com/collection/ghost-recon-future-soldier]. Additionally, an IGN advertisement for a bonus MP map showed a Ghost with what looks like an HK416 (not a 417, it had a 5.56-shaped mag) in his hands. [[User:Spartan198|Spartan198]] 17:36, 10 April 2012 (CDT)&lt;br /&gt;
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:Oh, the weapon is correctly called as 'MK 14' (unlike [[Ghost Recon Online#Mk 14 Mod 0 Enhanced Battle Rifle|GRO]]). That's a rarity nowadays. --[[User:Masterius|Masterius]] 09:10, 12 April 2012 (CDT)&lt;br /&gt;
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::I'm thinking that the designation confusion comes from developers mixing up the M14EBR-RI (a standard semi-auto M14 with an EBR stock) issued to US Army infantry squads with the Mark 14 used by SOF. [[User:Spartan198|Spartan198]] 10:29, 12 April 2012 (CDT)&lt;br /&gt;
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:::Is there a visual way to differentiate between M14 EBR and M39 EMR? Because I suspect 'M14 EBR' in [[Battlefield Play4Free#M39 Enhanced Marksman Rifle|BFP4F]] might actually be one... --[[User:Masterius|Masterius]] 12:09, 12 April 2012 (CDT)&lt;br /&gt;
::::I think the BFP4F rifle is an M39, the pistol grip matches as opposed to on the TACOM M14 EBR-RI which has a more contoured finger grooved grip. Another difference is the scope mount, which doesn't apply as the only image on the BFP4F page has it removed. The M39 uses a mount which clamps onto the left side of the M14 receiver, whilst the M14 EBR-RI uses a cantilever mount which is attached to the rear portion of the rail system. Below is a pic of the EBR-RI.  --[[User:Commando552|commando552]] 12:46, 12 April 2012 (CDT)&lt;br /&gt;
::::[[File:M14 EBR-RI.jpg|thumb|450px|none|TACOM M14 EBR-RI - 7.52x51mm]]&lt;br /&gt;
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:::::Ah, that confirms it. The proper M14 EBR hasn't appeared in any commercial media as of yet. --[[User:Masterius|Masterius]] 03:21, 13 April 2012 (CDT)&lt;br /&gt;
:::Spartan198, the Mk. 14 EBR is actually select fire, not semi-auto.  Just saying.  [[User:Jeddostotle7|Jeddostotle7]] 07:02, 18 April 2012 (PST)&lt;br /&gt;
:Spartan198, can you add the link of that video with the possible HK416? I cannot find it anywhere. Thanks in advance. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:05, 13 April 2012 (CDT)&lt;br /&gt;
::It's not a video, it was a screenshot in an advertisement for the game in this month's issue of IGN magazine. [[User:Spartan198|Spartan198]] 05:57, 13 April 2012 (CDT)&lt;br /&gt;
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== HK 45T really is the FN FNP-45T actually ==&lt;br /&gt;
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[[Image:FNP-45.jpg|500px]]&lt;br /&gt;
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Notice the trigger guard.&lt;br /&gt;
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Yeah, I'm inclined to agree. [[User:Spartan198|Spartan198]] 18:24, 12 April 2012 (CDT)&lt;br /&gt;
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and the grip is more slanted than the HK 45--[[User:BravoKilo|BravoKilo]] 01:35, 13 April 2012 (CDT)&lt;br /&gt;
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- Good work.&lt;br /&gt;
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== SR-25 ==&lt;br /&gt;
It's not a hybrid, the rifle featured in-game is a little-known variant known as the '''Mark 11 Mod 1'', basically a Mod 0 lower coupled with an M110-style upper. It was a stop-gag variant used by the US Marines while they were evaluating the Mark 11 system and prior to their signing on with the Army for the M110. [http://www.tactical-life.com/online/tactical-weapons/usmcs-new-sniping-sureshot-mk-11-mod-1-srs/] [[User:Spartan198|Spartan198]] 05:31, 16 April 2012 (CDT)&lt;br /&gt;
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Never mind, scratch that. A brief bit more of searching (and... ahem... ''clearly reading the description'' this time) tells me that the length adjustable buttstock was added ''after'' the X was taken out of the designation, so this rifle technically would be an ''XM110'' rather than an M110 or other SR-25 variant. [[User:Spartan198|Spartan198]] 05:39, 16 April 2012 (CDT)&lt;br /&gt;
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== Ak of some sort? ==&lt;br /&gt;
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What gun is this that the guard is holding, it looks like some sort of AK carbine. [http://www.oxmonline.com/files/u11/mill-005.jpg]--[[User:Commandoninja137|Commandoninja137]] 16:42, 18 April 2012 (CDT)&lt;br /&gt;
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:Looks like some kind of [[AKMSU]] style gun with a RIS handguard and a railed top cover.  --[[User:Commando552|commando552]] 17:07, 18 April 2012 (CDT)&lt;br /&gt;
[[File:AKPDW01.jpg|thumb|400px|none|AKMSU - 7.62x39mm]]&lt;br /&gt;
[[File:GRFS AKMS promo.jpg|thumb|600px|none|]]&lt;br /&gt;
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== Less weapons then GRAW 2 ==&lt;br /&gt;
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Seems to be alot less weapons. I know some will be pre-order bonusses but I hope more will come from clearing campaign, guerilla mode or DLC.&lt;br /&gt;
Also where's my ICQB ! On a lighter note the weapon customization is great. - Joey1666&lt;br /&gt;
:Remember that the 3 Russian PDRs and shotguns are still unknown. Not to mention the handguns and launchers. (I saw a standalone GL in a video, but I cannot find it anymore.) Devs said there will be 50+ weapons in MP, plus some others in SP or CO-OP (like the SA58 OSW). --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:03, 19 April 2012 (CDT)&lt;br /&gt;
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::I checked the ghost recon network. Theres plenty more weapons, and the SA58 is a russian engineer weapon in the beta. The GRN has all 57 weapons on it :D - Joey1666&lt;br /&gt;
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hey joey i'm trying to access the ghost recon network but every time i go to the official site the network page is just an ad for the game. where did you go to find the network-gabchang&lt;br /&gt;
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http://ghostreconnetwork.ubi.com/ Try this then click log in. - Joey1666&lt;br /&gt;
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thanks alot joey - Gabchang&lt;br /&gt;
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== &amp;quot;Wild Boar&amp;quot; revolover ==&lt;br /&gt;
Seems to be a Chiappa Rhino revolver.--[[User:Flavio|Flavio]] 18:51, 20 April 2012 (CDT)&lt;br /&gt;
:Thanks.[[User:Temp89|Temp89]] 19:41, 20 April 2012 (CDT)&lt;br /&gt;
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== Saiga 12/20 ==&lt;br /&gt;
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As the icon shows the magazine to be almost twice the length of the pistol grip wouldn't that make it a 20 gauge instead of the 12 gauge model?[[User:Temp89|Temp89]] 08:54, 21 April 2012 (CDT)&lt;br /&gt;
:Could be a fictional hi-capacity magazine or just a modeling mistake. We will know the exact variant when a higher quality image will be released, as the Saiga-20 and Saiga-12 have different magazine release paddles. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 10:06, 21 April 2012 (CDT)&lt;br /&gt;
Can you give me a link for a picture, as it isn't the magazine length that will determine whether it is 12 or 20 gauge, but the gap between the trigger guard and the magazine which should be visible even with a low quality silhouette image.  --[[User:Commando552|commando552]] 15:33, 21 April 2012 (CDT)&lt;br /&gt;
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Good luck with the image ;)&lt;br /&gt;
[[Image:GRFS-SAIGA-whatever.jpg|thumb|none|500px]]&lt;br /&gt;
[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 16:26, 21 April 2012 (CDT)&lt;br /&gt;
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Wow, that is small. However, I would agree that that is a 20 gauge, as it doesn't have the gap between the trigger guard and the magazine. It also seems to be missing a chunk of the barrel between the handgaurd and the muzzle, but c'est la vie.  --[[User:Commando552|commando552]] 16:57, 21 April 2012 (CDT)&lt;br /&gt;
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I found videos of all the weapons. Seems that it is a 12K, although even the ingame model doesn't seem to have that gap.&lt;br /&gt;
http://www.youtube.com/watch?v=VUe3VIgccDo&amp;amp;t=5m13s&lt;br /&gt;
http://www.youtube.com/watch?v=44MCxMrUrcE&lt;br /&gt;
You can get good pics of most of the guns from there. There's also a second stand-alone grenade launcher.[[User:Temp89|Temp89]] 18:17, 21 April 2012 (CDT)&lt;br /&gt;
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:Added just when you were typing :) The mag release paddle clearly shows that it is the 12 Gauge variant.&lt;br /&gt;
::I would call it a 12, but the magazine is set too far back. However, the 12 uses a Type 1 AK-47 type receiver with three rivets along the bottom edge (as seen here) as opposed to the 20 which has an RPK type receiver.  --[[User:Commando552|commando552]] 19:16, 21 April 2012 (CDT)&lt;br /&gt;
:Unrelated to this: I cannot figure out which M60 is this:&lt;br /&gt;
[[Image:GRFS-M60.jpg|thumb|none|601px|.]]&lt;br /&gt;
M60E3? --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 18:20, 21 April 2012 (CDT)&lt;br /&gt;
::Barrel means it's E3 or later. Rails everywhere means it's the MK43.[[User:Temp89|Temp89]] 18:36, 21 April 2012 (CDT)&lt;br /&gt;
They clearly haven't understood how the KARD works, what with attaching an accessory rail onto the underside of the moving recoil compensator. Or maybe they have, and whatever accessory you have under there will flick down to point at the ground with every shot and not return to the proper zero... --[[User:Commando552|commando552]] 04:35, 22 April 2012 (CDT)&lt;br /&gt;
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== &amp;quot;X26 Taser&amp;quot; ==&lt;br /&gt;
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It's quite clearly not an X26 Taser from the screen shot posted but rather the X3 'Triple Shot' Taser. YEPPOON&lt;br /&gt;
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http://www.imfdb.org/wiki/File:Taser_x3.jpg&lt;br /&gt;
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http://media.southwestwakenews.com/smedia/2011/11/28/17/49/1lrL5L.St.157.jpg&lt;br /&gt;
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== Unknown UBGL ==&lt;br /&gt;
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Used by Team Bodark&lt;br /&gt;
[[Image:GRFS-UBGL.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
Thoughts? M203 with different muzzle? [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:22, 22 April 2012 (CDT)&lt;br /&gt;
:NEVERMIND, found it !! [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:58, 22 April 2012 (CDT)&lt;br /&gt;
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== &amp;quot;Goblin&amp;quot; Possible ID ==&lt;br /&gt;
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I've done a little digging, and I think I've got a pretty solid ID on the identity of the mystery short-barreled AR variant, dubbed the &amp;quot;Goblin&amp;quot;.&lt;br /&gt;
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Noting the atypical levers and overall styling of the weapon, I'm willing to bet dollars to donuts it's a Patriot Ordnance Factory (POF) PDW.&lt;br /&gt;
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Whoever else has the beta and can get another close look at the right side of the receiver would help confirm this. Compare it specifically with the second-to-top photo from this link: http://www.pof-usa.com/pdw/pdw.htm&lt;br /&gt;
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Looks like the only major deviations from the real-world inspiration is the game's addition of a VLTOR ModStock, side Picatinny rail covers, and a new muzzle break, and the removal of the HK-style pictogram firemode indicators.&lt;br /&gt;
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Thoughts, anyone?&lt;/div&gt;</summary>
		<author><name>FiveOne</name></author>
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