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		<id>https://www.buildlogs.org/index.php?title=Max_Payne_3&amp;diff=570675</id>
		<title>Max Payne 3</title>
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		<updated>2012-06-03T12:10:44Z</updated>

		<summary type="html">&lt;p&gt;Firepower192: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Mp3cover1.jpg|thumb|right|301px|''Max Payne 3'' (2012)]]&lt;br /&gt;
'''''Max Payne 3''''' is the third game in the ''[[Max Payne]]'' third-person shooter franchise, developed by Rockstar Games and published by Take-Two interactive. Abandoning the film noir detective plotlines of previous games, it instead takes the story eight years after the events of ''[[Max Payne 2]]'', with Max having quit the NYPD to become a private security guard for the rich and influential Branco family. Following a series of raids by mysterious armed thugs, Max finds himself on a rescue mission, but as ever things are more complicated than they seem.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Max Payne 3'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
''Max Payne 3'' dispenses with the mostly-limitless inventory of the prior games, instead allowing Max to carry two one-handed weapons and one two-handed weapon, which he will hold in his left hand if using a one-handed weapon. If he is not carrying a two-handed weapon he is able to dual-wield any combination of one-handed weapons he is carrying. When dual-wielding weapons, max must fire both weapons simultaneously (and not independently like other videogames) Weapon reload animations are altered depending on Max's current loadout and whether or not he is in cover; awkward positioning results in longer reload times. Ammunition is for the most part divided by weapon class; for example, ammunition for the 5.56mm G36V also works in the 7.62mm FAL. After intense firefights, various types of magazines and shell casings from each weapon used can be found throughout the battleground. &lt;br /&gt;
&lt;br /&gt;
As with previous installments the game's gunplay is heavily influenced by Hong Kong movies, with the same slow motion &amp;quot;bullet time&amp;quot; and &amp;quot;shootdodge&amp;quot; abilities, though Max will now collide heavily with objects and surfaces if he shootdodges into them rather than just brushing against them until the animation completes. While the game discards the &amp;quot;in the zone&amp;quot; mechanic of ''Max Payne 2'' which allowed for showy slow-motion reloads, it retains the &amp;quot;bullet cam&amp;quot; showing the last enemy in a room's death, now rendered in far more grisly detail due to a new damage modelling system which shows both entry and exit wounds. The player is also has the ability to slow down the &amp;quot;killcam&amp;quot;, allowing for the spinning effect of the bullet as well as its caliber noticed mid flight. As with previous games in the series, each bullet is treated as a physical projectile with defined speed rather than using hitscans.&lt;br /&gt;
&lt;br /&gt;
Throughout the game, secret &amp;quot;gold&amp;quot; weapon parts can be found, each gold weapon requiring three parts. Typically the gold weapons have larger magazines, and sometimes are altered cosmetically to reflect this. Weapons can sometimes be found with modifications such as red dot scopes or flashlights, though in singleplayer the player has no influence over what upgrades they will have or when they will appear. However the player is able to disable the modifications by use of the &amp;quot;Select&amp;quot; button on either the PS3 or the XBOX 360 controller&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==IMI/Magnum Research Desert Eagle==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] makes a return in Max Payne 3 as the DE .50. The Desert Eagle shown in the game is a hybrid, with a Mark VII barrel (distinguished by the lack of scope rail mounts) but a Mark XIX slide (distinguished by the taller cocking serrations). Despite being in almost every promotional screenshot and concept art, the pistol only appears a handful of times with extremely limited ammunition; unusually for the game, it has its own unique ammunition supply rather than using the general reserve for pistols.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagleMarkVIInickel.jpg|thumb|none|400px|Desert Eagle MK VII with nickel finish - .44 Magnum]]&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:Mp3pistol.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Mp3pistol2.jpg|thumb|none|601px]]&lt;br /&gt;
[[Image:Mp3guns1.jpg|thumb|none|601px]]&lt;br /&gt;
[[Image:MP3-MarkXIX.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MP3-MarkXIX-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MP3Deagle.jpg|thumb|none|600px|Max holds the Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92 AF==&lt;br /&gt;
&lt;br /&gt;
Standing in for Max's signature [[Beretta 92FS]] sidearm is its Brazilian cousin, the [[Taurus PT92|Taurus PT92 AF]], where it appears under the correct moniker of &amp;quot;PT92.&amp;quot; The PT92 shown in the game is a modern production version with large cocking serrations; though it can mount a flashlight, it does not have an accessory rail, the light simply being shown mounted to the bottom of the frame. The light similar to [[Battlefield 3]] will blind enemies when aimed at them. Pressing the &amp;quot;Select&amp;quot; button on either the Xbox 360 or PS3 controller will disable the flashlight. When infiltrating the derelict hotel, Max fits his PT92 with an improvised suppressor made from duct tape and a water bottle; this lasts around 15 shots before becoming useless. The PT92 is the &amp;quot;average&amp;quot; pistol in the game, providing (next to the [[Glock 18]] ) the most amount of bullets per magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:PT92AFRail.jpg|thumb|none|400px|Taurus PT92AF blued (current production model with accessory rails) - 9x19mm. The version in the game does not have a rail.]]&lt;br /&gt;
[[Image:MP3-PT92AFS.jpg|thumb|none|600px|&amp;quot;PT92 AF&amp;quot; can be seen written on the slide of the suppressed pistol, which also includes a flashlight.]]&lt;br /&gt;
[[Image:MP3-TaurusPT92.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MP3-TaurusPT92-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MP3-PT92.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MP3PT92.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
&lt;br /&gt;
[[Glock 18|Glock 18C]]s are available in several levels as the Auto 9mm, and is the starting handgun in Chapter 11. Unlike many games, ''Max Payne 3'' correctly shows the compensator ports on the top of the slide. The Glock 18 has the same damage of that as the [[PT92]] but offers instead faster RPM and magazine size (which when fully upgraded can have up to 33 rounds per magazine). Depending on the players progress, the model of the gun will have an extended magazine if all golden gun parts are found.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:Maxpayne3-25-1280.jpg|thumb|none|600px|How Max enters most rooms.]]&lt;br /&gt;
[[Image:MP3-Glock17.jpg|thumb|none|600px|Max holds two Glocks 18Cs, the selector can be seen set to full-auto.]]&lt;br /&gt;
[[Image:MP3-GLOCKwithCOMPENSATOR.jpg|thumb|none|600px|Max with two Glocks 18Cs. The compensators can be clearly seen. In addition, he apparently stole Jack Carver's outfit from ''[[Far Cry]]''. Sadly, the shirt was changed to a far more hideous one in the final product. ]]&lt;br /&gt;
[[Image:MP3-G18-MiniUzi.jpg|thumb|none|600px|A Glock 18 w/ laser sight in the hand of the Brazilian gangster.]]&lt;br /&gt;
&lt;br /&gt;
==M1911==&lt;br /&gt;
&lt;br /&gt;
The M1911 (simply referred to as a 1911) is a fairly common handgun throughout the game. The gun is fired as if it is double-action, which is incorrect. The M1911 offers higher damage then the previous pistols, but only holds 8 rounds inside the magazine. First time the handgun is used is during the New York flashback levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|none|400px|Colt M1911 - .45ACP]]&lt;br /&gt;
[[Image:MP31911.jpg|thumb|none|600px|Max holds a M1911 with a surprisingly good grip and stance. ]]&lt;br /&gt;
[[Image:MP3M1911-3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MP_3_1911.jpg|thumb|none|600px|Max executes a thug in New Jersey.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 608==&lt;br /&gt;
&lt;br /&gt;
The Taurus Model 608 is a relatively uncommon revolver, but found more commonly than the other magnum class handgun the [[Desert Eagle]] referred to as the 608 Bull.  The &amp;quot;Bull&amp;quot; designation would suggest this is supposed to be the Taurus Raging Bull, but it's actually based on the model 608 as the in-game weapon is chambered for .357 and has an eight-shot capacity. Unlike the .38 Revolver which uses a speed loader, Max loads each individual shell at once, most likely for balancing reasons. When the &amp;quot;killcam&amp;quot; focus's on the .608, the cylinder can be seen rotating.&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus_608.jpg|thumb|none|400px|Taurus Model 608 with 6.5&amp;quot; barrel and a matte finish- .357 Magnum]]&lt;br /&gt;
[[File:Maxpayne3-weapon-the608bull-01-1280.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MaxTaurus.jpg|thumb|none|600px|Max fires dual 608s in Panama]]&lt;br /&gt;
&lt;br /&gt;
==Smith and Wesson Model 10==&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 10]] Heavy Barrel is a common low-level handgun throughout the game, first seen in Chapter 2 in the hands of thugs on the dance floor. The .38 offers higher stopping power than the [[PT92]] but only holds 6 shells at a time. Two interesting facts of the model in the game is that Max first uses a speed loader to load the gun, secondly when during &amp;quot;killcam&amp;quot; moments, the cylinder does not rotate.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WModel10HB.jpg‎|thumb|none|400px|Smith &amp;amp; Wesson Model 10 HB - .38 Special]] &lt;br /&gt;
[[Image:MP3-PT92AFS.jpg|thumb|none|600px| Max with a PT92 and a Smith &amp;amp; Wesson Model 10. It can be told apart from an older Taurus 82 upon close inspection of the frame stamping just above the grip.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
&lt;br /&gt;
Ingram [[MAC-10]]s are commonly used by mob hitmen in the New York/New Jersey flashbacks, as the M10.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|400px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:Mp3guns1.jpg|thumb|none|600px|Max with a MAC-10 and a Desert Eagle.]]&lt;br /&gt;
[[Image:Mp3mac10.jpg|thumb|none|600px|Max dual wields two MACs.]]&lt;br /&gt;
[[File:MP3-MAC11.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
&lt;br /&gt;
An [[IMI Mini Uzi]] is available throughout the game starting from the second chapter as the Micro 9mm.&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|IMI Mini Uzi - 9x19mm]]&lt;br /&gt;
[[Image:MP3-Uzi.jpg|thumb|none|600px|Max fires a Mini Uzi and a Taurus PT92AFS.]]&lt;br /&gt;
[[File:MP3-MicroUzi-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:920061 20110921 screen005.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:MP3-G18-MiniUzi.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MP3-MicroUzi.jpg|thumb|none|600px|Max with a Mini Uzi and a Desert Eagle.]]&lt;br /&gt;
[[Image:MP3MiniUzi.jpg|thumb|none|600px| A thug takes a bullet to the jaw and drops his Mini-Uzi.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta PM12S==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta M12|Beretta PM12S]] is featured under its Brazilian designation of &amp;quot;M972&amp;quot;.  For some reason the folding stock and foregrip have been removed from the in-game weapon, which allows for Max to store it in his shoulder holsters. Found rather uncommonly in the game, first instance being during the Favela levels&lt;br /&gt;
&lt;br /&gt;
[[File:BerettaPM12S.jpg|thumb|none|400px|Beretta PM12S - 9x19mm]]&lt;br /&gt;
[[File:MP3MP9.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==MP5==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;MPK&amp;quot; in-game, the weapon has the shape of a [[MP5]] but the paddle magazine release is on the ''front'' of the magazine well. It also has straight magazines, similar to the MP5/40 or MP5/10; these normally contain 20 rounds, though the gold weapon ups this to 30.&lt;br /&gt;
&lt;br /&gt;
[[File:MP540.jpg|thumb|none|400px|MP5/40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:MP3-SMG.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Maxpayne3-2027-2560.jpg|thumb|none|600px|Note the magazine release in front of the magwell.]]&lt;br /&gt;
[[File:Maxpayne3-2032-2560.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Taurus MT-40==&lt;br /&gt;
&lt;br /&gt;
The Taurus MT-40, a .40 caliber version of the Chilean [[SIG_SG_540#FAMAE_SAF|FAMAE SAF]] built under license in Brazil, appears in Max Payne 3 as the &amp;quot;SAF .40&amp;quot; used by UFE police in their station toward the end of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:SAF.jpg|thumb|none|400px|FAMAE SAF with stock folded - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590 Cruiser==&lt;br /&gt;
&lt;br /&gt;
The [[Mossberg 590 Cruiser]] appears in the game as the &amp;quot;M500&amp;quot;. It is seen with a pistol grip, wooden furniture, an aftermarket wire folding stock, and an extended magazine tube.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mossbergcruiser1.jpg|thumb|none|400px|Mossberg 590 Cruiser - 12 gauge]]&lt;br /&gt;
[[Image:Mp3mossberg.jpg|thumb|none|600px|Max is holding one in his left hand.]]&lt;br /&gt;
[[Image:Mp3dbshotgun.jpg|thumb|none|600px|Max fires the 590]]&lt;br /&gt;
[[Image:MP3M500.jpg|thumb|none|600px|A criminal goes down with his Mossberg.]]&lt;br /&gt;
[[File:Maxpayne3-2033-1280.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
&lt;br /&gt;
A [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 Super 90]] is available throughout the game as the &amp;quot;M4 Super 90&amp;quot;. It is shown with a 4-shot tube magazine, even for the &amp;quot;gold&amp;quot; version which has a capacity of 7 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Benelli_m4_2.jpg‎|thumb|none|400px|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:Mp3guns2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:MP3-Remington870.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Maxpayne3-2026-2560.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Remington 11-87==&lt;br /&gt;
&lt;br /&gt;
A [[Remington 11-87]] with a pistol grip stock appears in game relatively uncommonly as the &amp;quot;Super Sport&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:11-87sportsman.jpg|thumb|600px|none|Remington 11-87 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double-Barrel Shotgun==&lt;br /&gt;
&lt;br /&gt;
A [[12_Gauge_Double_Barreled_Shotgun#Short_barreled_Side_by_Side_Shotgun_.28Sawed_Off.29|Sawed-Off Side-by-Side Double Barrel Shotgun]] appears a few times, referred to as simply the Sawn-Off and counted as a one-handed gun for inventory purposes. Max can, appropriately, find one in the hands of the bartender of a seedy strip club he shoots up.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington_SBS.jpg|thumb|500px|none|Sawn-off Double Barreled Shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-15==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi_SPAS-15|Franchi SPAS-15]] appears in the game as a high-level shotgun, first used by a mob hitman in the New York cemetery.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi spas15.jpg|thumb|500px|none|Franchi SPAS-15 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
&lt;br /&gt;
The AK-47 is available all throughout Brazil, commonly used by street thugs. Although it is replaced by higher-end weapons towards the end of the game. The AK-47 is also a starting weapon in the multiplayer mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|none|400px|Izhmash AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:Mp3ak2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MP3-AK47.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:MP3-AK47-2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==IMBEL MD-97 LC==&lt;br /&gt;
&lt;br /&gt;
The [[IMBEL MD-97|IMBEL MD-97 LC]] is a fairly uncommon assault rifle, mostly used by paramilitaries. It's incorrectly designated as the &amp;quot;MD-97L&amp;quot;.  That designation is for the full-length rifle, which the MD-97 featured in-game is not.&lt;br /&gt;
&lt;br /&gt;
[[File:Imbel MD97LC.jpg|thumb|none|450px|Imbel MD 97 LC - 5.56x45mm]]&lt;br /&gt;
[[File:958969 20120112 screen001.jpg|thumb|600px|none]]&lt;br /&gt;
[[Image:MP3-IMBELMD3.jpg|thumb|none|600px|Max holds an MD-97 on one of the official screenshots.]]&lt;br /&gt;
[[File:MP3-MD97.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] is commonly used by Brazilian gangsters, paramilitary units and police; given the location it is probably supposed to be the IMBEL-manufactured M964 version, though this is just a standard FAL. Though it shares ammo with the 5.56mm weapons, it has a standard FAL magazine. This does not change on the gold version, despite the capacity increasing to 30 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|none|500px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MP3Imbel.jpg|thumb|none|600px|A criminal fires his FN FAL.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-30==&lt;br /&gt;
&lt;br /&gt;
The [[Ruger_Mini-14#Ruger_Mini-30|Ruger Mini-30]] is called by the proper &amp;quot;Mini-30&amp;quot; in-game, sans the &amp;quot;Ruger&amp;quot; brand. It's mostly seen in the beginning of the game, including the first chapter, with a 10 round magazine, though partway though the helicopter sequence, in a continuity error, Max is briefly shown with a 30-round curved magazine in his Mini-30. Several snipers use them with laser sights in Brazil.&lt;br /&gt;
&lt;br /&gt;
[[File:RugerMini30NewSS.jpg|thumb|none|400px|Stainless Ruger Mini-30 new production model semiautomatic rifle with flush factory five round magazine - 7.62x39mm]]&lt;br /&gt;
[[File:MP3-M700.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Maxpayne3-Mini14.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36V==&lt;br /&gt;
&lt;br /&gt;
The police special units use the [[Heckler &amp;amp; Koch G36]]V. The dual rows of gas vents (which should actually be a single row of serpentine vents) and low scope mount seem to indicate it is supposed to be an FX-05 Xiuhcoatl, but the ejection port placement indicates that in real life it would be a dressed-up G36. It is also fitted with a custom stock that appears to be a combination of the standard G36 skeletal stock and a standard solid stock. Called &amp;quot;G6 Commando&amp;quot; in-game. The golden upgrade has a Beta C-MAG that only holds 40 rounds; Brazilian paramilitary police can also be seen with this configuration, and sometimes their guns spawn with both the C-Mag and the normal magazine in place. Three regular G36s can be seen in the armoury of the derelict hotel.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:FX-05shortcarbine.jpg|thumb|none|400px|FX-05 short carbine - 5.56x45mm]]&lt;br /&gt;
[[File:Maxpayne3-2015-1280.jpg|thumb|none|600px|Max fires his G36V. Note the attempt at an FX-05-style handguard, though the result more closely resembles the special handguard for the [[Heckler &amp;amp; Koch AG36]].]]&lt;br /&gt;
[[Image:MP3Hybrid.jpg|thumb|none|600px|The soldier holds his rifle.]]&lt;br /&gt;
[[Image:MP3Xiusomething.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
&lt;br /&gt;
Max uses a [[Barrett M107]] anti-materiel rifle in the soccer stadium to cover Passos in the third chapter and it is seen used by snipers several times, including Passos himself.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|450px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[Image:MP3-BarettM82.jpg|thumb|none|600px|Max with an M107 heavy sniper rifle.]]&lt;br /&gt;
[[File:Maxpayne3-2030-2560.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==G3A3==&lt;br /&gt;
&lt;br /&gt;
A scoped [[Heckler &amp;amp; Koch G3|G3A3]] appears as the FMP G3S. The lack of cheek rest on the stock indicates that it's a scoped G3 instead of a G3SG/1 or MSG90.&lt;br /&gt;
[[Image:H&amp;amp;KSG1.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3SG/1 - 7.62x51mm NATO. The in-game rifle resembles this, but has no cheek rest.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
With both machine guns, the reload animations show Max mounting a new drum / belt box and pulling the charging handle, but do ''not'' have a stage showing him mounting the new belt, which is simply shown in the mounted position on the drum / belt box model itself as it is inserted.&lt;br /&gt;
&lt;br /&gt;
==HK21E==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler_%26_Koch_HK_series_machine_guns|HK21E]] with the bipod is seen several times as the LMG .30. In a speedboat chase it is used with the correct belt box and has unlimited ammo, while later levels have it with an RPD-style 100-round drum and limited ammunition, usually only having at time about 33 rounds left in the magazine even if the enemy holding the weapon is killed before using it once.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK21E.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Maxpayne3-cracha-3-640.jpg|thumb|none|500px|Cracha Preto mercenary with the HK21E]]&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
&lt;br /&gt;
The [[RPD|RPD]] with the bipod removed appears in the game starting in Chapter 12. The 100-round drum only holds 75 rounds on the normal version of the weapon, though the &amp;quot;gold&amp;quot; version has the correct capacity.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] appears as the RPG.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==M72 LAW==&lt;br /&gt;
&lt;br /&gt;
The [[M72 LAW]] appears as the LAW and is used in Chapter 13 to destroy an armored UFE truck. It is correctly depicted as a single shot weapon, but an NPC gangster using one is accidentally holding an invisible RPG foregrip (Max and all others use it correctly).&lt;br /&gt;
&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|500px|M72A2 LAW - 66mm]]&lt;br /&gt;
&lt;br /&gt;
==DefTech 37mm Launcher==&lt;br /&gt;
&lt;br /&gt;
The [[DefTech 37mm Launcher]] appears as the Grenade Launcher with a 6-round cylinder, available in a few levels. It is most prominently given to Max in the final chase sequence with 100 rounds of ammunition. As with the grenades shown in the game, rounds from this weapon have a flashing light added to make them easier to see, and can be shot down with gunfire.&lt;br /&gt;
&lt;br /&gt;
[[Image:Federallabs37.jpg|thumb|none|500px|DefTech grenade launcher with folding stock - 37mm]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
==Mk 2==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 2 hand grenade]] is used by enemies like the Cracha Preto mercenaries, with a blinking red light to make them more visible when thrown.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|250px|Mk 2 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
'''Video Games:'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Max Payne (video game)|Max Payne]]'' - The first game in the series.&lt;br /&gt;
&lt;br /&gt;
* ''[[Max Payne 2: The Fall of Max Payne]]'' - The first sequel.&lt;br /&gt;
&lt;br /&gt;
'''Film:'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Max Payne (2008)|Max Payne]]'' - The film, based loosely on the videogame series.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Firepower192</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Awake&amp;diff=570140</id>
		<title>Talk:Awake</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Awake&amp;diff=570140"/>
		<updated>2012-06-01T11:57:47Z</updated>

		<summary type="html">&lt;p&gt;Firepower192: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm not sure about that short barreled M1911, maybe it's http://www.stiguns.com/the-sti-off-duty/ ?&lt;br /&gt;
&lt;br /&gt;
== Custom &amp;quot;Colt Officers ACP&amp;quot; (?) ==&lt;br /&gt;
&lt;br /&gt;
We can defiantly tell that the barrel is probably 3.5 Inches and it is a 1911 style pistol. It has an extended beavertail and custom grip. I Think it is a Enhanced Colt Officers ACP. &lt;br /&gt;
&lt;br /&gt;
http://www.imfdb.org/w/images/thumb/5/50/ColtEnhancedOfficers.jpg/300px-ColtEnhancedOfficers.jpg&lt;br /&gt;
&lt;br /&gt;
Thoughts?-GladeTaylor&lt;br /&gt;
&lt;br /&gt;
:I think it's a Kimber, judging by the rear sight and grips. --[[User:Predator20|Predator20]] 17:40, 9 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I agree that it is a Kimber, the second pic offers what appears to be a blurry Kimber logo on the slide. --[[User:SmithandWesson36|SmithandWesson36]] 19:00, 9 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::: Blued Kimber Pro Carry II maybe? We are aware that the LAPD has a fondness for Kimber's, the producers could be going for a little realism. --[[User:GladeTaylor|GladeTaylor]]&lt;br /&gt;
&lt;br /&gt;
It's definitely a Kimber, the slide says so, also I don't know why some one put that pic of the Colt Defender?- Bravejoker&lt;br /&gt;
&lt;br /&gt;
It's a Kimber Tactical Pro II. I can tell by looking at the grips and trigger. If you look closely you can see the diamond grips with the Kimber logo in the center of it. The stainless trigger is distinctive of the Kimber Tactical II series. It lacks the front cocking serrations, so it is the Pro variant length barrel (4 inches). -Firepower192&lt;br /&gt;
== Episode 10 ==&lt;br /&gt;
&lt;br /&gt;
What kind of handgun may it be?&lt;br /&gt;
[[Image:Awake_s01e10_3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
Here i think there is a MAC-10, AK, a Glock and one of the CZ's.&lt;br /&gt;
[[Image:Awake_s01e10_2.jpg|thumb|none|600px|]]&lt;/div&gt;</summary>
		<author><name>Firepower192</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Awake&amp;diff=570139</id>
		<title>Talk:Awake</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Awake&amp;diff=570139"/>
		<updated>2012-06-01T11:53:36Z</updated>

		<summary type="html">&lt;p&gt;Firepower192: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm not sure about that short barreled M1911, maybe it's http://www.stiguns.com/the-sti-off-duty/ ?&lt;br /&gt;
&lt;br /&gt;
== Custom &amp;quot;Colt Officers ACP&amp;quot; (?) ==&lt;br /&gt;
&lt;br /&gt;
We can defiantly tell that the barrel is probably 3.5 Inches and it is a 1911 style pistol. It has an extended beavertail and custom grip. I Think it is a Enhanced Colt Officers ACP. &lt;br /&gt;
&lt;br /&gt;
http://www.imfdb.org/w/images/thumb/5/50/ColtEnhancedOfficers.jpg/300px-ColtEnhancedOfficers.jpg&lt;br /&gt;
&lt;br /&gt;
Thoughts?-GladeTaylor&lt;br /&gt;
&lt;br /&gt;
:I think it's a Kimber, judging by the rear sight and grips. --[[User:Predator20|Predator20]] 17:40, 9 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I agree that it is a Kimber, the second pic offers what appears to be a blurry Kimber logo on the slide. --[[User:SmithandWesson36|SmithandWesson36]] 19:00, 9 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::: Blued Kimber Pro Carry II maybe? We are aware that the LAPD has a fondness for Kimber's, the producers could be going for a little realism. --[[User:GladeTaylor|GladeTaylor]]&lt;br /&gt;
&lt;br /&gt;
It's definitely a Kimber, the slide says so, also I don't know why some one put that pic of the Colt Defender?- Bravejoker&lt;br /&gt;
&lt;br /&gt;
It's a Kimber Tactical Pro II. I can tell by looking at the grips. If you look closely you can see the diamond grips with the Kimber logo in the center of it. It lacks the front cocking serrations, so it is the Pro variant length barrel (4 inches). -Firepower192&lt;br /&gt;
== Episode 10 ==&lt;br /&gt;
&lt;br /&gt;
What kind of handgun may it be?&lt;br /&gt;
[[Image:Awake_s01e10_3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
Here i think there is a MAC-10, AK, a Glock and one of the CZ's.&lt;br /&gt;
[[Image:Awake_s01e10_2.jpg|thumb|none|600px|]]&lt;/div&gt;</summary>
		<author><name>Firepower192</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Awake&amp;diff=570137</id>
		<title>Awake</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Awake&amp;diff=570137"/>
		<updated>2012-06-01T11:49:59Z</updated>

		<summary type="html">&lt;p&gt;Firepower192: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the TV series ''Awake'':'''&lt;br /&gt;
[[Image:Awake_tvseries.jpg|thumb|right|300px|''Awake'' (2012)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M1911 ==&lt;br /&gt;
A [[M1911]] - A Kimber Tactical Pro II is carried by LAPD Det. Michael Britten as his On-Duty Sidearm. &lt;br /&gt;
[[File:Kimber Tactical Pro II.jpg|thumb|none|400px|Kimber Tactical Pro II]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Awake_1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Awake_2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Awake_4.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Awake_s01e10_1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Awake_s01e11_1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;/div&gt;</summary>
		<author><name>Firepower192</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Kimber_Tactical_Pro_II.jpg&amp;diff=570135</id>
		<title>File:Kimber Tactical Pro II.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Kimber_Tactical_Pro_II.jpg&amp;diff=570135"/>
		<updated>2012-06-01T11:46:40Z</updated>

		<summary type="html">&lt;p&gt;Firepower192: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Firepower192</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Awake&amp;diff=570134</id>
		<title>Awake</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Awake&amp;diff=570134"/>
		<updated>2012-06-01T11:44:46Z</updated>

		<summary type="html">&lt;p&gt;Firepower192: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the TV series ''Awake'':'''&lt;br /&gt;
[[Image:Awake_tvseries.jpg|thumb|right|300px|''Awake'' (2012)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M1911 ==&lt;br /&gt;
A [[M1911]] - A Kimber Tactical Pro II is carried by LAPD Det. Michael Britten as his On-Duty Sidearm. &lt;br /&gt;
[[File:Kimber Tactical Pro II.JPG|thumb|none|400px|Kimber Tactical Pro II]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Awake_1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Awake_2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Awake_4.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Awake_s01e10_1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Awake_s01e11_1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;/div&gt;</summary>
		<author><name>Firepower192</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Awake&amp;diff=570132</id>
		<title>Awake</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Awake&amp;diff=570132"/>
		<updated>2012-06-01T11:43:18Z</updated>

		<summary type="html">&lt;p&gt;Firepower192: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the TV series ''Awake'':'''&lt;br /&gt;
[[Image:Awake_tvseries.jpg|thumb|right|300px|''Awake'' (2012)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M1911 ==&lt;br /&gt;
A [[M1911]] - A Kimber Tactical Pro II is carried by LAPD Det. Michael Britten as his On-Duty Sidearm. &lt;br /&gt;
[[File:Kimber Tactical Pro II.JPG|thumb|none|400px|Colt M1911]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Awake_1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Awake_2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Awake_4.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Awake_s01e10_1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Awake_s01e11_1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;/div&gt;</summary>
		<author><name>Firepower192</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Awake&amp;diff=570131</id>
		<title>Awake</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Awake&amp;diff=570131"/>
		<updated>2012-06-01T11:42:39Z</updated>

		<summary type="html">&lt;p&gt;Firepower192: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the TV series ''Awake'':'''&lt;br /&gt;
[[Image:Awake_tvseries.jpg|thumb|right|300px|''Awake'' (2012)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M1911 ==&lt;br /&gt;
A [[M1911]] - most likely a Kimber Tactical Pro II is carried by LAPD Det. Michael Britten as his On-Duty Sidearm. &lt;br /&gt;
[[File:Kimber Tactical Pro II.JPG|thumb|none|400px|Colt M1911]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Awake_1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Awake_2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Awake_4.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Awake_s01e10_1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Awake_s01e11_1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;/div&gt;</summary>
		<author><name>Firepower192</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Awake&amp;diff=570128</id>
		<title>Talk:Awake</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Awake&amp;diff=570128"/>
		<updated>2012-06-01T11:28:51Z</updated>

		<summary type="html">&lt;p&gt;Firepower192: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm not sure about that short barreled M1911, maybe it's http://www.stiguns.com/the-sti-off-duty/ ?&lt;br /&gt;
&lt;br /&gt;
== Custom &amp;quot;Colt Officers ACP&amp;quot; (?) ==&lt;br /&gt;
&lt;br /&gt;
We can defiantly tell that the barrel is probably 3.5 Inches and it is a 1911 style pistol. It has an extended beavertail and custom grip. I Think it is a Enhanced Colt Officers ACP. &lt;br /&gt;
&lt;br /&gt;
http://www.imfdb.org/w/images/thumb/5/50/ColtEnhancedOfficers.jpg/300px-ColtEnhancedOfficers.jpg&lt;br /&gt;
&lt;br /&gt;
Thoughts?-GladeTaylor&lt;br /&gt;
&lt;br /&gt;
:I think it's a Kimber, judging by the rear sight and grips. --[[User:Predator20|Predator20]] 17:40, 9 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I agree that it is a Kimber, the second pic offers what appears to be a blurry Kimber logo on the slide. --[[User:SmithandWesson36|SmithandWesson36]] 19:00, 9 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::: Blued Kimber Pro Carry II maybe? We are aware that the LAPD has a fondness for Kimber's, the producers could be going for a little realism. --[[User:GladeTaylor|GladeTaylor]]&lt;br /&gt;
&lt;br /&gt;
It's definitely a Kimber, the slide says so, also I don't know why some one put that pic of the Colt Defender?- Bravejoker&lt;br /&gt;
&lt;br /&gt;
It's a Kimber Tactical Pro II, without a magwell. I can tell by looking at the grips. If you look closely you can see the diamond grips with the Kimber logo in the center of it. It lacks the front cocking serrations, so it is the Pro variant length barrel (4 inches). -Firepower192&lt;br /&gt;
== Episode 10 ==&lt;br /&gt;
&lt;br /&gt;
What kind of handgun may it be?&lt;br /&gt;
[[Image:Awake_s01e10_3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
Here i think there is a MAC-10, AK, a Glock and one of the CZ's.&lt;br /&gt;
[[Image:Awake_s01e10_2.jpg|thumb|none|600px|]]&lt;/div&gt;</summary>
		<author><name>Firepower192</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Awake&amp;diff=570125</id>
		<title>Awake</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Awake&amp;diff=570125"/>
		<updated>2012-06-01T11:28:14Z</updated>

		<summary type="html">&lt;p&gt;Firepower192: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the TV series ''Awake'':'''&lt;br /&gt;
[[Image:Awake_tvseries.jpg|thumb|right|300px|''Awake'' (2012)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M1911 ==&lt;br /&gt;
A [[M1911]] - most likely a Kimber Tactical Pro II is carried by LAPD Det. Michael Britten as his On-Duty Sidearm. &lt;br /&gt;
[[Image:KimberProCarryII_1911.jpg|thumb|none|400px|Colt M1911]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Awake_1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Awake_2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Awake_4.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Awake_s01e10_1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Awake_s01e11_1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;/div&gt;</summary>
		<author><name>Firepower192</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Awake&amp;diff=570124</id>
		<title>Awake</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Awake&amp;diff=570124"/>
		<updated>2012-06-01T11:27:48Z</updated>

		<summary type="html">&lt;p&gt;Firepower192: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the TV series ''Awake'':'''&lt;br /&gt;
[[Image:Awake_tvseries.jpg|thumb|right|300px|''Awake'' (2012)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M1911 ==&lt;br /&gt;
A [[M1911]] - most likely Kimber Tactical Pro II is carried by LAPD Det. Michael Britten as his On-Duty Sidearm. &lt;br /&gt;
[[Image:KimberProCarryII_1911.jpg|thumb|none|400px|Colt M1911]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Awake_1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Awake_2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Awake_4.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Awake_s01e10_1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Awake_s01e11_1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;/div&gt;</summary>
		<author><name>Firepower192</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Awake&amp;diff=570122</id>
		<title>Talk:Awake</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Awake&amp;diff=570122"/>
		<updated>2012-06-01T11:26:54Z</updated>

		<summary type="html">&lt;p&gt;Firepower192: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm not sure about that short barreled M1911, maybe it's http://www.stiguns.com/the-sti-off-duty/ ?&lt;br /&gt;
&lt;br /&gt;
== Custom &amp;quot;Colt Officers ACP&amp;quot; (?) ==&lt;br /&gt;
&lt;br /&gt;
We can defiantly tell that the barrel is probably 3.5 Inches and it is a 1911 style pistol. It has an extended beavertail and custom grip. I Think it is a Enhanced Colt Officers ACP. &lt;br /&gt;
&lt;br /&gt;
http://www.imfdb.org/w/images/thumb/5/50/ColtEnhancedOfficers.jpg/300px-ColtEnhancedOfficers.jpg&lt;br /&gt;
&lt;br /&gt;
Thoughts?-GladeTaylor&lt;br /&gt;
&lt;br /&gt;
:I think it's a Kimber, judging by the rear sight and grips. --[[User:Predator20|Predator20]] 17:40, 9 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I agree that it is a Kimber, the second pic offers what appears to be a blurry Kimber logo on the slide. --[[User:SmithandWesson36|SmithandWesson36]] 19:00, 9 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::: Blued Kimber Pro Carry II maybe? We are aware that the LAPD has a fondness for Kimber's, the producers could be going for a little realism. --[[User:GladeTaylor|GladeTaylor]]&lt;br /&gt;
&lt;br /&gt;
It's definitely a Kimber, the slide says so, also I don't know why some one put that pic of the Colt Defender?- Bravejoker&lt;br /&gt;
&lt;br /&gt;
It's a Kimber Tactical Pro II, without a magwell. I can tell by looking at the grips. If you look closely you can see the diamond grips with the Kimber logo in the center of it. It lacks the front cocking serrations, so it is the Pro variant length barrel (4 inches). -firepower192&lt;br /&gt;
== Episode 10 ==&lt;br /&gt;
&lt;br /&gt;
What kind of handgun may it be?&lt;br /&gt;
[[Image:Awake_s01e10_3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
Here i think there is a MAC-10, AK, a Glock and one of the CZ's.&lt;br /&gt;
[[Image:Awake_s01e10_2.jpg|thumb|none|600px|]]&lt;/div&gt;</summary>
		<author><name>Firepower192</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Awake&amp;diff=570121</id>
		<title>Talk:Awake</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Awake&amp;diff=570121"/>
		<updated>2012-06-01T11:26:20Z</updated>

		<summary type="html">&lt;p&gt;Firepower192: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm not sure about that short barreled M1911, maybe it's http://www.stiguns.com/the-sti-off-duty/ ?&lt;br /&gt;
&lt;br /&gt;
== Custom &amp;quot;Colt Officers ACP&amp;quot; (?) ==&lt;br /&gt;
&lt;br /&gt;
We can defiantly tell that the barrel is probably 3.5 Inches and it is a 1911 style pistol. It has an extended beavertail and custom grip. I Think it is a Enhanced Colt Officers ACP. &lt;br /&gt;
&lt;br /&gt;
http://www.imfdb.org/w/images/thumb/5/50/ColtEnhancedOfficers.jpg/300px-ColtEnhancedOfficers.jpg&lt;br /&gt;
&lt;br /&gt;
Thoughts?-GladeTaylor&lt;br /&gt;
&lt;br /&gt;
:I think it's a Kimber, judging by the rear sight and grips. --[[User:Predator20|Predator20]] 17:40, 9 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I agree that it is a Kimber, the second pic offers what appears to be a blurry Kimber logo on the slide. --[[User:SmithandWesson36|SmithandWesson36]] 19:00, 9 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::: Blued Kimber Pro Carry II maybe? We are aware that the LAPD has a fondness for Kimber's, the producers could be going for a little realism. --[[User:GladeTaylor|GladeTaylor]]&lt;br /&gt;
&lt;br /&gt;
It's definitely a Kimber, the slide says so, also I don't know why some one put that pic of the Colt Defender?- Bravejoker&lt;br /&gt;
&lt;br /&gt;
It's a Kimber Tactical Pro II, without a magwell. I can tell by looking at the grips. If you look closely you can see the diamond grips with the Kimber logo in the center of it. It lacks the front cocking serrations, so it is the Pro variant length barrel (4 inches).&lt;br /&gt;
== Episode 10 ==&lt;br /&gt;
&lt;br /&gt;
What kind of handgun may it be?&lt;br /&gt;
[[Image:Awake_s01e10_3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
Here i think there is a MAC-10, AK, a Glock and one of the CZ's.&lt;br /&gt;
[[Image:Awake_s01e10_2.jpg|thumb|none|600px|]]&lt;/div&gt;</summary>
		<author><name>Firepower192</name></author>
	</entry>
</feed>