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	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-04-10T01:41:33Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://www.buildlogs.org/index.php?title=The_Division_2&amp;diff=1264494</id>
		<title>The Division 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Division_2&amp;diff=1264494"/>
		<updated>2019-03-31T23:46:08Z</updated>

		<summary type="html">&lt;p&gt;Fidget: /* PP-19 Bizon-2 */ added 3rd person image for standard variant&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Division2 early Coverart.jpg|thumb|right|300px|''Tom Clancy's The Division 2 (2019)'']]&lt;br /&gt;
&lt;br /&gt;
'''''Tom Clancy's The Division 2''''' is a MMOTPS for the PC, PS4 and Xbox One, developed by Ubisoft Massive that takes place in Washington, D.C. in the aftermath of further pandemic-fueled chaos. It is powered by the same &amp;quot;Snowdrop&amp;quot; engine from [[Division, The|first game]]. Among the improvements made from the first game is that weapons can now track +1 in the chamber, along with a new selection of weapons and streamlined customization and combat system, among other things. &lt;br /&gt;
&lt;br /&gt;
The game's setting is 7 months after the initial Green Poison outbreak and its continued effects upon the American populace. The player controls an agent of the Strategic Homeland Division (or simply known as &amp;quot;The Division&amp;quot;), a top secret government sleeper cell that is &amp;quot;activated&amp;quot; personally by the President to ensure the continuity of government in the face of a catastrophic national crisis, and a answers a distress call asking for agents to be rally to Washington D.C due to the collapse of the SHD network. After arriving at the United States' capital, the player must secure the White House (which has become the JTF's last stronghold in the region), assist the civilian settlements in the city, re-establish the SHD network to restore the Division to full functionality across America, and retake D.C from the various factions vying for control, power, or simply taking advantage of the chaos.&lt;br /&gt;
&lt;br /&gt;
Said factions are: The True Sons, a highly-disciplined group made up of disgruntled JTF, US Armed Forces, and other paramilitary irregulars, out to &amp;quot;save&amp;quot; D.C as they deem the JTF incapable of doing so. The Hyenas, a collection of gangs and anarchists out to steal any valuable resources they can and destroy the rest for their amusement. The Outcasts, a destructive cult of bloodthirsty marauders taking out their frustrations on the unlucky denizens of D.C through acts of wanton violence. The Black Tusks, a mysterious and cutting-edge Private Military Organization, who later invades Washington for reasons yet to be revealed . The Hunters, a secretive group of highly-advanced military operatives specifically hunting Division agents with extreme prejudice, introduced in the first game. The last are fellow Division agents, who may go rogue on each other in the &amp;quot;Dark Zones&amp;quot; for their own gain, due to the lack of surveillance in the area.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|The Division 2}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Beretta M9==&lt;br /&gt;
The [[Beretta M9]] is the starting sidearm in the game. It appears under the name &amp;quot;Military M9&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The weapon is commonly used by civilian milita.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|300px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:DIVISION2 M9 1.jpg|thumb|none|600px|The main protagonist fires her Beretta during the prologue.]]&lt;br /&gt;
[[Image:Division2 M9.JPG|thumb|none|600px|Detailed view of the M9.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M9A1==&lt;br /&gt;
The [[Beretta M9|Beretta M9A1]] returns as the &amp;quot;Officer's M9A1&amp;quot;. Unlike it's previous incarnation, the weapon is able to accept a slide-mounted reflex sight, a laser sight, along with an extended magazine. It also has wooden grips installed, rather than the black polymer grip that originally comes with a military-issue M9A1.&lt;br /&gt;
[[File:BerettaM9A1.jpg|thumb|300px|none|Beretta M9A1 - 9x19mm]]&lt;br /&gt;
[[File:TD2M9A1.jpg|thumb|600px|none|Preview of the &amp;quot;Officer's M9A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
The [[Beretta 93R]] returns as the only usable machine pistol of the game. The weapon fires in 3-round bursts, but can be fired in pseudo-automatic by timing the bursts with firing.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Black Tusk snipers as their sidearm.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|300px|Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:DIVISION2 93R 1.jpg|thumb|none|600px|Unmodified Beretta 93R pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm==&lt;br /&gt;
The [[Beretta Px4 Storm]] appears in game as the &amp;quot;Px4 Storm Type F&amp;quot; and the &amp;quot;Px4 Storm Type T&amp;quot;. The Type F variant is a Px4 chambered for 9mm rounds, while the Type T varant is chambered for .45 caliber rounds.&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[Image:DIVISION2 Px4 1.jpg|thumb|none|600px|Stock Px4]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 20DS==&lt;br /&gt;
The [[Chiappa Rhino 20DS]] appears in ''The Division 2'' as the &amp;quot;Snubnosed Diceros&amp;quot;. It is possible to have erroneously an extra round in the chamber for it, boosting the capacity to 6+1 bullets.&lt;br /&gt;
[[File:Chiappa Rhino 2&amp;quot;.jpg|thumb|300px|none|Chiappa Rhino 20DS - .357 Magnum]]&lt;br /&gt;
[[Image:Division2 Chiappa Rhino 20.JPG|thumb|none|600px|&amp;quot;Snubnosed Diceros&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The classic [[M1911A1]] returns as a usable pistol.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by standard Outcast and Hyena grenadiers as their sidearms.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Division2 M1911A1.JPG|thumb|none|600px|Stock M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1 CQBP==&lt;br /&gt;
The [[Colt M45A1 CQBP]] returns as the &amp;quot;M45A1&amp;quot;, and is fitted with a threaded barrel. A variant with a silver finish and black grips, known as the &amp;quot;Tactical M1911&amp;quot;, is also available; thanks to their rails and barrel threading, both are capable of accepting a variety of attachments.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by True Sons anti-tank troops.&lt;br /&gt;
[[Image:M45A1.jpg|thumb|none|300px|Colt M45A1 CQBP (Close Quarter Battle Pistol) - .45 ACP]]&lt;br /&gt;
[[Image:Division2 M45A1.jpeg|thumb|none|600px|Preview of the M45A1.]]&lt;br /&gt;
[[Image:Division2 M45A1 2.jpeg|thumb|none|600px|An agent reloads his M45A1 CQBP.]]&lt;br /&gt;
[[Image:TD2M45.jpg|thumb|none|600px|Inspecting the &amp;quot;Tactical M1911&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
A new usable pistol in the game is the [[Desert Eagle Mark XIX]]. Has an 8-round capacity. Like in many other Ubisoft games, it goes by the &amp;quot;D50&amp;quot; name.&lt;br /&gt;
[[File:Deser Eagle XIX 50AE Picatinny.jpg|thumb|none|400px|Magnum Research Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:DIVISION2 D50 1.jpg|thumb|600px|none|The &amp;quot;D50&amp;quot;. The 8-round capacity suggests that this is the .44 Magnum version, but the model lacks the fluted barrel.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45==&lt;br /&gt;
The [[FNP-45]] appears as the &amp;quot;X-45&amp;quot;.&lt;br /&gt;
[[Image:FNP45.jpg|thumb|none|300px|FN FNP-45 - .45 ACP]]&lt;br /&gt;
[[Image:Division2 FNP-45.JPG|thumb|none|600px|FN FNP-45 as the &amp;quot;X-45&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P45==&lt;br /&gt;
The [[Smith &amp;amp; Wesson M&amp;amp;P45]] returns as the &amp;quot;First Wave PF45&amp;quot;.&lt;br /&gt;
[[Image:S&amp;amp;W M&amp;amp;P 45acp.jpg‎|thumb|none|300px|Smith &amp;amp; Wesson M&amp;amp;P45 with 4.5&amp;quot; barrel - .45 ACP]]&lt;br /&gt;
[[Image:DIVISION2 PF45 1.jpg|thumb|none|600px|&amp;quot;PF45&amp;quot;]]&lt;br /&gt;
[[Image:Division2 M&amp;amp;P45.jpeg|thumb|none|600px|A Division agent reloading his M&amp;amp;P45.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 586==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 586]] with a 4 inch barrel returns as the Magnum 586. Unlike in the previous game, it can now be customized with a short-rail sight and it's cylinder can be modded.&lt;br /&gt;
[[Image:S&amp;amp;W Mod586.jpg|300px|thumb|none|Smith &amp;amp; Wesson Model 586 4&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[Image:Division2 S&amp;amp;W Model 586.JPG|600px|thumb|none|Stock S&amp;amp;W Model 586.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 686==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 686]] with a 6 inch barrel returns as the Magnum 686.  Unlike in the previous game, it can now be customized with a short-rail sight and it's cylinder can be modded.&lt;br /&gt;
[[File:800px-SW686.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 686 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:Division2 S&amp;amp;W model 686.jpeg|thumb|none|600px|Preview of the Smith &amp;amp; Wesson Model 686.]]&lt;br /&gt;
[[File:Division2 S&amp;amp;W model 686 2.jpeg|thumb|none|600px|An SHD agent reloads his Model 686.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns/Carbines=&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] is one of the new weapons in the game. &lt;br /&gt;
&lt;br /&gt;
A high-end variant called &amp;quot;Emeline Guard's P90&amp;quot; can be acquired by taking over the Outcasts' stronghold, where it is given at the end of the mission with a custom paintjob available. An exotic version called &amp;quot;The Chatterbox&amp;quot;, is an exotic-tier Hyena weapon. It comes equipped with a holographic sight, sound suppressor, and has an incorrect 60-round magazine. It cannot be modified.&lt;br /&gt;
&lt;br /&gt;
The game also erroneously classifies it as a 5.56mm weapon, although this was likely for streamlining concerns to avoid complicating the modification pool. Additionally, the weapon treats the built-in reflex as a removable attachment, as if its a hybrid of the standard P90 and the newer P90 TR. This results in the default optical sight group clipping through larger sights when they are attached.&lt;br /&gt;
&lt;br /&gt;
[[File:FNP90.jpg|thumb|400px|none|Fabrique Nationale P90 LV/IR - FN 5.7x28mm.]]&lt;br /&gt;
[[File:TD2P90.jpg|thumb|600px|none|A Division agent stacks up on the door with his P90.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A4]] appears as the MP5A2. Unlike in the previous game, it now fires at full-auto, rather than burst.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by regular True Sons grenadiers and civilian militia.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 MP5A4 2.JPG|thumb|none|600px|MP5A4]]&lt;br /&gt;
[[Image:Division2 MP5A4.jpeg|thumb|none|600px|A Division agent holding an MP5A4]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A5]] appears incorrectly as the &amp;quot;MP5-N&amp;quot; (which refers to a variant with a Navy three-position trigger group, the in-game weapon having the four-position trigger group) and has a 32-round magazine. Another returning variant is the &amp;quot;MP5 ST&amp;quot;, which is an MP5-N customized by the [http://www.tscmachine.com/MP5NavyST.html Tactical Supply Company].&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;MP5-N&amp;quot; is used by True Sons medics. The &amp;quot;MP5 ST&amp;quot; variant is used by Black Tusk medics.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A5 - 9x19mm]]&lt;br /&gt;
[[File:TSC Machine MP5 Navy ST.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A5 customized by TSC Machine- 9x19mm]]&lt;br /&gt;
[[Image:Division2 H&amp;amp;KMP5A5.JPG|thumb|none|600px|Preview of the MP5A5.]]&lt;br /&gt;
[[Image:Division2 MP5A5.jpeg|thumb|none|600px|A Division agent with an MP5A5.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A2]] appears as the &amp;quot;MP7&amp;quot;'. Unlike the previous game, the weapon is now modeled with a 40-round magazine and programmed with the correct magazine capacity. Much like the P90, it is erroneously classified as a 5.56mm weapon, although this was done likely for standardizing it for the mod system.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Outcast officers.&lt;br /&gt;
[[Image:MP7A2.jpg‎‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[Image:Division2 MP7A2.JPG|thumb|none|600px|Stock MP7A2.]]&lt;br /&gt;
[[Image:Division2 MP7A2 2.JPG|thumb|none|600px|A Division agent holding an MP7A2.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] returns as the “Police UMP-45”. A UMP with a Magpul telescoping stock and light green finish appears as the &amp;quot;Tactical UMP-45&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The police variant is used by regular Hyena soldiers.&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Division2 UMP45.jpeg|thumb|none|600px|Preview of the Police UMP45.]]&lt;br /&gt;
[[File:TD2UMP45T.jpg|thumb|none|600px|Preview of the Tactical UMP45.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USC==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch USC]] appears as the &amp;quot;USC .45 ACP&amp;quot; and is incorrectly classified as a rifle as it fires in single shots. Also returns with an incorrect capacity of 20+1 rounds, but it is now correctly limited to semi auto fire. &lt;br /&gt;
[[Image:H&amp;amp;K-USC Rifle.jpg|thumb|none|400px|Heckler &amp;amp; Koch USC - .45 ACP]]&lt;br /&gt;
[[Image:Division2 USC.JPG|thumb|none|600px|The USC carbine in-game. The fire selector erroneously shows an automatic setting, which should not be possible for this variant.]]&lt;br /&gt;
[[Image:DIVISION2 USC 2.jpg|thumb|none|600px|A Division agent holds an H&amp;amp;K USC. It is actually modeled with a 0-1-A trigger group with the selector on auto.]]&lt;br /&gt;
[[Image:DIVISION2 USC 1.jpg|thumb|none|600px|Engaging a Hyena with a USC carbine.]]&lt;br /&gt;
[[Image:Division2 H&amp;amp;K USC 2.jpeg|thumb|none|600px|A Division agent with a USC.]]&lt;br /&gt;
[[File:Division2 USC (1).jpg|thumb|none|600px|Reloading the USC.]]&lt;br /&gt;
[[File:Division2 USC (2).jpg|thumb|none|600px|Working the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
Both the [[Intratec TEC-9|Intratec TEC-9 and TEC-9 mini]] returns in the game and are still &amp;quot;illegally&amp;quot; converted to fire on full auto (illegally is in quotes because its not clear if US firearm modification laws apply to active SHD agents). Unlike the previous game, the full-sized TEC-9 now has a plethora of rails on it's barrel shroud and receiver: giving it a wide array of customization. The standard version is called the &amp;quot;Converted SMG-9 A2&amp;quot; while the mini variant is called the &amp;quot;Converted SMG-9&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The TEC-9 mini is used by elite Outcast grenadiers.&lt;br /&gt;
&lt;br /&gt;
[[File:TEC-9.jpg|thumb|none|300px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[image:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
[[Image:Division2 TEC-9mini.JPG|thumb|none|600px|TEC-9 Mini]]&lt;br /&gt;
[[Image:Division2 TEC-9mini 2.JPG|thumb|none|600px|A Division agent fetches a new magazine for his TEC-9 Mini]]&lt;br /&gt;
&lt;br /&gt;
==M1928 Thompson==&lt;br /&gt;
The [[Thompson Submachine Gun|M1928 Thompson]] returns from the previous game, but now appears as a non-exotic weapon and is simply called the &amp;quot;M1928&amp;quot;. The M1928 with a mounted 50-round drum magazine is simply called the &amp;quot;Tommy Gun&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|400px|M1928A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:M1928A1Drum.jpg‎ |thumb|none|400px|M1928A1 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[Image:Division2 M1928.JPG|thumb|none|600px|Preview of the M1928.]]&lt;br /&gt;
[[File:TD2TG.jpg|thumb|none|600px|Preview of the &amp;quot;Tommy Gun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
Both versions of the [[Izhmash PP-19 Bizon#PP-19 Bizon-2|PP-19 Bizon-2]] return from the first game unchanged. It loads from 53-round magazines, with one in the chamber for a maximum of 54 rounds.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Hyena medics.&lt;br /&gt;
[[Image:Izhmashpp19bizon.jpg|thumb|none|400px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Division2 PP-19.JPG|thumb|none|600px|Stock PP-19.]]&lt;br /&gt;
[[Image:Division2 PP-19 2.jpeg|thumb|none|600px|An SHD agent with her PP-19 Bizon-2.]]&lt;br /&gt;
[[Image:Division2 Enhanced PP-19.JPG|thumb|none|600px|The &amp;quot;Enhanced PP-19&amp;quot; with a Magpul Zhukov stock and MOE pistol grip.]]&lt;br /&gt;
[[Image:Division2 Enhance PP-19 2.JPG|thumb|none|600px|A Division agent with the &amp;quot;Enhanced PP-19&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
Like most exotic weapons of the original game, the [[SIG-Sauer MPX]] - known as &amp;quot;The House&amp;quot; previously - returns now as a standard weapon.&lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|401px|SIG-Sauer MPX, Gen 1 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 MPX.JPG|thumb|none|600px|MPX]]&lt;br /&gt;
&lt;br /&gt;
==SOCIMI Type 821==&lt;br /&gt;
The [[SOCIMI Type 821]] returns as the Black Market T821.&lt;br /&gt;
[[Image:Socimi821.jpg|thumb|none|400px|Socimi Type 821 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 Type 821.JPG|thumb|none|600px|Detailed view of the T821.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG SMG ==&lt;br /&gt;
The [[Steyr AUG Para|Steyr AUG SMG]] and it's 3 variants from the previous games return here aswell. The three variants are the &amp;quot;AUG A3 Para XS&amp;quot;, &amp;quot;Enhanced AUG A3P&amp;quot; and the &amp;quot; &amp;quot;Tactical AUG A3P&amp;quot;&amp;quot;. The A3 Para XS is a hybrid of the A2 and A3 models, using the A2's flat-top reciever with the A3's underside rail rather than built-in grip and has a black finish. The Enhanced A3P uses the AUG A3 CQC's handguard and has a dark earth finish. The Tactical A3P is based on the actual AUG A3 XS, with an olive green finish.&lt;br /&gt;
&lt;br /&gt;
The A3 Para XS is used by higher-level Hyena grenadiers, the Tactical A3P is used by higher-level True Sons grenadiers, while the Enhanced A3P is used by higher-level Black Tusk scouts.&lt;br /&gt;
&lt;br /&gt;
[[File:AUG-PARA-RAILS.jpg|thumb|none|450px|Steyr AUG Para with M68 Aimpoint red dot scope - 9x19mm]]&lt;br /&gt;
[[File:AUG A3 9mm XS.jpg|thumb|none|450px|Steyr AUG A3 9mm XS - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Division2 AUG A3 9mm XS 2.JPG|thumb|none|600px|The AUG A3 9mm XS in the game's weapon customization menu.]]&lt;br /&gt;
[[Image:Division2 AUG A3 9mm XS 1.JPG|thumb|none|600px|A bored-looking SHD agent holding an AUG A3 9mm XS, clearly waiting for people to finish saying its name and get along with things.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] appears in game with 3 different variations. The &amp;quot;9mm Tactical Vector&amp;quot; appears as the SDP stockless version, the &amp;quot;9mm SBR Vector&amp;quot; with the standard folding stock (which is an odd designation since the SBR refers to a civilian model restricted to semi-auto), and finally a variant equipped with an M4-style collapsible stock, custom extended barrel, and aftermarket rail extension, called  the &amp;quot;Vector SBR .45 ACP&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Tactical variant is used by regular Hyena RC operators, who took a book out of the rioters from the previous game and fire the gun &amp;quot;gangster style&amp;quot;. The SBR variant is used by standard Black Tusk scouts.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector with vertical foregrip - .45 ACP]]&lt;br /&gt;
[[File:TD2TDIVSDP.jpg|thumb|none|600px|Preview of the &amp;quot;9mm Tactical Vector&amp;quot;. Despite being chambered for 9x19mm rounds, the writing on the receiver still says its for .45ACP. (This is likely due to Ubisoft recycling the models from the previous game)]]&lt;br /&gt;
[[Image:Division2 TDI Vector.jpeg|thumb|none|600px|Preview of the &amp;quot;&amp;quot;9mm SBR Vector&amp;quot;. Like the Tactical Vector, the receiver says its for .45ACP rounds when its also a 9x19mm weapon.]]&lt;br /&gt;
[[Image:Division2 Vector SBR 45 ACP.jpeg|thumb|none|600px|Preview of the oddly named “Vector SBR .45 ACP”. This is so far the only Vector where it indicates it's correct cartridge.]]&lt;br /&gt;
[[Image:Division2 TDI Vector 2.jpeg|thumb|none|600px|A Division agent holds a TDI Vector.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles/Battle Rifles=&lt;br /&gt;
Unlike the previous game, The Division 2 separates rifles into 3 separate categories. The first is &amp;quot;Assault Rifle&amp;quot;, which are fully automatic. The second is simply named &amp;quot;Rifle&amp;quot;, which are relegated to either single shots or burst. The last is &amp;quot;Sniper Rifles&amp;quot;, which are covered in the sniper rifles section.&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] returns from the prequel, this time with a correct name, yet still modeled with the front sight and gas block of an [[AK-47]]. &lt;br /&gt;
&lt;br /&gt;
The weapon is used by the JTF, civilian militia, and Outcast riflemen.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|500px|none|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Division2 AKM.JPG|thumb|600px|none|Stock AKM with multiple mounting points for attachments.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4A1]] also makes an appearance in the sequel. The stock version is known as the &amp;quot;Police M4&amp;quot;, with a variety of rails to allow for extra attachments. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Lightweight M4&amp;quot; is a semi-auto only variant that features a Troy VTAC Alpha handguard, Magpul MBUS flip up sights, and a LMT SOPMOD stock. It was originally named the &amp;quot; Competition LAR-15&amp;quot; in earlier betas, but its not related to the Rock River Arms LAR-15, apart from the name and the fact its restricted to semi-auto (where it appears Ubisoft was trying to imply this was a civilian AR-15 to explain the semi-auto only restriction).&lt;br /&gt;
&lt;br /&gt;
The police variant is used by regular True Sons riflemen and their riot troops (where they have a custom underbarrel attachment that sprays riot foam over an area), the JTF, and civilian militia, &lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 M4A1.JPG|thumb|600px|none|A Police M4. Note that in real life, neither Colt or FN makes M4s with white selector markings.]]&lt;br /&gt;
[[Image:Division2 M4A1 2.JPG|thumb|600px|none|An SHD agent with the &amp;quot;Police M4&amp;quot;.]]&lt;br /&gt;
[[Image:DIVISION2 M4 1.jpg|thumb|600px|none|A preview of the Lightweight M4. Despite being restricted to semi-auto mode, the gun has a 3-position fire selector and its currently set to full-auto.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A2==&lt;br /&gt;
The [[M16A2]] is classified as a rifle and is depicted with a correct 3-round burst fire mode.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|none|Colt M16A2 - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 M16A2.JPG|thumb|600px|none|Detail image of the M16A2.]]&lt;br /&gt;
[[Image:Division2 M16A2 2.JPG|thumb|600px|none|A Division agent holds a stock M16A2.]]&lt;br /&gt;
&lt;br /&gt;
==CTAR-21==&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Compact Tavor CTAR-21|CTAR-21]] appears as one of the newest assault rifles added in ''The Division 2''.&lt;br /&gt;
[[Image:IMI CTAR-21 Tavor.jpg|thumb|none|500px|IMI Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 CTAR-21.JPG|thumb|none|600px|Preview of the CTAR-21.]]&lt;br /&gt;
[[Image:Division2 CTAR-21 2.JPG|thumb|none|600px|An SHD agent holding a CTAR-21.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The [[Desert Tech Micro Dynamic Rifle]] appears in ''The Division 2'' as the &amp;quot;Urban MDR&amp;quot;. It is a non-exotic, semi automatic rifle with a 20+1-round capacity.&lt;br /&gt;
[[file:Desert Tech MDR.jpg|thumb|400px|none|Desert Tech Micro Dynamic Rifle - 7.62x51mm NATO. This is a pre-production select-fire model with 3D printed furnishings first shown in 2014: the current version has charging handles on both sides rather than a single reversible one, a flat-faced trigger, and a redesigned ejection port which is less raised and has a dust cover.]]&lt;br /&gt;
[[Image:Division2 MDR.JPG|thumb|600px|none|Stock MDR. Protip: Don't examine your new loot in the Dark Zone, it's not gonna end well with the reduced time to kill and DZ normalization. Note that it erroneously is loaded with an M14/M1A magazine.]]&lt;br /&gt;
[[Image:Division2 MDR 2.JPG|thumb|600px|none|An SHD agent holding an MDR.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 Para Tactical Carbine==&lt;br /&gt;
The [[DSA_SA58_OSW#DSA_SA58_Para_Tactical_Carbine|DSA SA58 Para Tactical Carbine]] appears in the game as the &amp;quot;FAL SA-58&amp;quot;. Much like the FAL, in this game it now fires on full-auto, rather than burst, and is incorrectly classed as an assault rifle. &lt;br /&gt;
&lt;br /&gt;
The weapon is used by elite Outcast riflemen and civilian militia.&lt;br /&gt;
&lt;br /&gt;
[[Image:SA58TACP.jpg|thumb|none|500px|DSArms SA58 Para Tactical Carbine with an EOTech 552 sight - 7.62x51mm NATO]]&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA_SA58_OSW#DSA_SA58_OSW|DSA SA58 OSW]] appears in the game as the &amp;quot;Tactical SA-58&amp;quot;. Much like the FAL, in this game it now fires on full-auto, rather than burst, and is incorrectly classed as an assault rifle. &lt;br /&gt;
&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|thumb|none|500px|DSArms SA58 OSW - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Tom Clancy's The Division® 2 20190331143709.jpg|thumb|600px|none|Preview of the Tactical SA-58]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Valorisé==&lt;br /&gt;
The [[FAMAS Valorisé]] returns as the &amp;quot;FAMAS 2010&amp;quot;. It is now an uncommonly-dropped weapon, rather than exotic.&lt;br /&gt;
[[File:Famas Valorisé.jpg|thumb|none|400px|FAMAS Valorisé with EOTech sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 FAMAS.JPG|thumb|600px|none|The &amp;quot;FAMAS 2010&amp;quot;, known as &amp;quot;Bullfrog&amp;quot; in the original game. It holds 30 rounds, so the proprietary French 25-rounder mag is not correct.]]&lt;br /&gt;
[[File:Division2 FAMAS 2.JPG|thumb|none|600px|An Division agent with a FAMAS Valorisé.]]&lt;br /&gt;
[[File:Division2 FAMAS (1).jpg|thumb|none|600px|An agent reloads his kitted-out FAMAS.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000 Tactical]] is one of the new assault rifles in the sequel. Much like in GR: Wildlands, the weapon does not have a tri-rail on the handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|500px|FN F2000 Tactical TR with CAA FVG5 folding foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[File:TD2F2KInv.jpg|thumb|none|600px|The F2000 in the inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL G==&lt;br /&gt;
The [[FN FAL|FN FAL G]] returns as the &amp;quot;FAL&amp;quot;. This time it fires in fully-automatic mode, which would be correct for the standard FN FAL, but not for the G Series, which are semi-auto only in reality.&lt;br /&gt;
&lt;br /&gt;
The weapon is commonly used by the JTF and civilian militia forces.&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|500px|FN FAL G Series - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 FAL 1.jpg|thumb|600px|none|A resistance member guards one of the friendly settlements with an FAL.]]&lt;br /&gt;
[[Image:Division2 FAL.JPG|thumb|600px|none|FN FAL.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears in game as the &amp;quot;Police Mk17&amp;quot;, &amp;quot;Military Mk17&amp;quot;, and &amp;quot;MK20 SSR&amp;quot;. The police variant has a two-tone black and tan finish and aftermarket stock and rail extension while the military variant uses standard factory parts. The SSR variant is based on the SCAR SSR, which is specifically meant to function as a DMR than battle rifle. All 3 are classed as rifles and fires in semi-auto only. &lt;br /&gt;
&lt;br /&gt;
The MK.20 SSR is used by Black Tusk snipers.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|500px|FN SCAR-H - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SSR Mk.20 Mod.0.jpg|thumb|none|500px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 SCAR-H.jpeg|thumb|none|600px|Preview of the “Military Mk17”.]]&lt;br /&gt;
[[Image:Division2 SCAR-H 2.jpeg|thumb|none|600px|An SHD agent has customized her stock SCAR-H with an ACOG and small forward grip.]]&lt;br /&gt;
[[Image:Division2 SCAR-H 3.JPG|thumb|none|600px|Preview of the &amp;quot;Police Mk17&amp;quot;.]]&lt;br /&gt;
[[File:TD2MK20SSR.jpg|thumb|none|600px|Preview of the &amp;quot;MK20 SSR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR-L]] variants return from the last game. The weapon comes in 3 variants, the one simply called &amp;quot;MK16&amp;quot;, the &amp;quot;SOCOM&amp;quot; variant, and the &amp;quot;Tactical&amp;quot; variant. The MK16 is the factory default setup. The SOCOM variant has a two-tone coyote brown and black finish with an aftermarket SRX rail. The Tactical variant is based on a heavily customized CQC variant with a two-tone coyote brown and dark earth finish with aftermarket fore-end rail with collapsible M4-style Magpul stock.&lt;br /&gt;
&lt;br /&gt;
The Tactical variant is used by veteran Black Tusk riflemen.&lt;br /&gt;
&lt;br /&gt;
[[file:FN SCAR-L (Standard).jpg|thumb|none|500px|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:SCAR-L_CQC.jpg|thumb|none|500px|Third Generation FN SCAR-L CQC - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 SCAR-L.JPG|thumb|600px|none|FN SCAR-L with a PMag.]]&lt;br /&gt;
[[Image:Division2 SOCOM Mk16 1.jpeg|thumb|600px|none|Preview of the &amp;quot;SOCOM Mk16&amp;quot;.]]&lt;br /&gt;
[[File:TD2MK16T.jpg|thumb|600px|none|Preview of the &amp;quot;Tactical Mk16&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is one of three G36 variants. The weapon is used by higher-level Hyena footsoldiers.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36V==&lt;br /&gt;
The full-size [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36V]] with a top rail appears in ''The Division 2'' as the &amp;quot;Military G36&amp;quot;.&lt;br /&gt;
[[Image:G36.jpg|thumb|500px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 G36.JPG|thumb|none|600px|G36V]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance Factory P416==&lt;br /&gt;
The [[Patriot Ordnance Factory P416]] is the starting weapon of the player. The weapon has two variants. One is the &amp;quot;Military&amp;quot; and the other is the &amp;quot;P416 G3&amp;quot;. The Military variant uses the standard factory setup, while the G3 is based on the custom &amp;quot;NP3&amp;quot; variant released by POF.&lt;br /&gt;
&lt;br /&gt;
The military variant is used by Black Tusk grenadiers, while the G3 variant is used by higher-level True Sons riflemen.&lt;br /&gt;
&lt;br /&gt;
[[Image:POF P416.jpg|thumb|none|500px|Patriot Ordinance Factory P416 with 10.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:P416.jpg|thumb|none|500px|Patriot Ordinance Factory P416 with 10.5 inch barrel and nickel-Teflon &amp;quot;NP3&amp;quot; treated upper and lower receiver - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 POF416 1.jpg|thumb|600px|none|Firing the POF P416 during one of the early missions.]]&lt;br /&gt;
[[Image:Division2 POF416.JPG|thumb|600px|none|POF P416.]]&lt;br /&gt;
[[Image:DIVISION2 POF416 2.jpeg|thumb|600px|none|An SHD agent holding a P416 while listening to the mourning doves.]]&lt;br /&gt;
[[Image:Division2 P416 G3 2.jpeg|thumb|600px|none|A Division agent holding a customized “P416 G3”.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The [[Remington ACR|ACR]] returns from the first game. Division Agent Kelso carries a heavily customized ACR with her.&lt;br /&gt;
&lt;br /&gt;
The assault rifle variant is simply called the &amp;quot;ACR&amp;quot;, and is based on the military Remington ACR model that uses 5.56x45mm rounds. The second one is the &amp;quot;ACR-E&amp;quot;, the carbine variant.&lt;br /&gt;
&lt;br /&gt;
The rifle variant is known as the &amp;quot;ACR SS&amp;quot; and can only fire in single shots and is setup for the 7.62mm caliber, which means it either uses 7.62x39mm or .300 AAC Blackout rounds. While aftermarket parts for civilian ACRs do exist to allow them to use the two cartridges previously mentioned, the gun is clearly based on a military-issue ACR, which are not designed to use such cartridges, although a plausible in-universe explanation is that these are military surplus re-tooled with civilian parts. Alternatively Ubisoft may have simply neglected to use a new model since the ACR SS is lifted directly from the first game's standard ACR. Despite this however, NPCs armed with this weapon appear to be using the military variant as they're capable of firing this on full-auto.&lt;br /&gt;
&lt;br /&gt;
The Bushmaster ACR is sometimes used by civilian militia and standard Black Tusk riflemen, all of whom treat it like a standard assault rifle instead of a DMR. The Remington ACR is used by elite Black Tusk riflemen.&lt;br /&gt;
&lt;br /&gt;
[[File:Rem ACR.jpg|thumb|none|500px|Remington ACR 2012 version with 14.5&amp;quot; barrel, tan finish, and 5-sided handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ACR-E.jpg|thumb|none|500px|Remington ACR 2012 version with 10.5&amp;quot; barrel, tan finish, and 5-sided handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bushmaster-acr-carbine.jpg|thumb|none|500px|Bushmaster ACR with fixed stock, MOE handguard, Magpul MBUS sights and PMAG magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 ACR.JPG|thumb|600px|none|The variant known as the &amp;quot;ACR SS&amp;quot; - it is clearly not the civilian version of the rifle, with the selector set to fully automatic. Also, this one uses 7.62 Magazine mods, but this is clearly the 5.56mm version.]]&lt;br /&gt;
[[Image:Division2 Bushmaster ACR 2.jpeg|thumb|600px|none|An &amp;quot;ACR SS&amp;quot; with ACOG and forward grip added.]]&lt;br /&gt;
&lt;br /&gt;
==SIG Sauer SIG716==&lt;br /&gt;
The [[SIG-Sauer 716 Series|SIG Sauer SIG716]] returns from the first game. It is no longer an exotic weapon, like the &amp;quot;Devil&amp;quot; and &amp;quot;Heel&amp;quot; were in the original game. It is classified as a rifle.&lt;br /&gt;
&lt;br /&gt;
The weapon has two variants, first is the standard &amp;quot;SIG 716&amp;quot;, which appears to be based on the &amp;quot;Precision Sniper&amp;quot; variant with a 20 inch barrel. The second is the &amp;quot;SIG 716 CQB&amp;quot;, where it uses an aftermarket Fortis Night Rail handguard and the shorter 16 inch barrel. The difference between the two is that the CQB variant has a higher rate of fire than the standard one, however it cannot use long handguard attachments and it cannot use barrel modifications, being stuck with a custom muzzle brake.&lt;br /&gt;
[[Image:SIG716G2 Patrol.jpg|thumb|none|500px|SIG Sauer SIG716G2 Patrol - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division SIG716.JPG|thumb|none|600px|Preview of the SIG 716.]]&lt;br /&gt;
[[File:TD2SIG716CQB.jpg|thumb|none|600px|Preview of the SIG 716 CQB.]]&lt;br /&gt;
[[Image:Division2 SIG 716 2.jpeg|thumb|none|600px|An agent holding a SIG 716 with ACOG and forward grip.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A==&lt;br /&gt;
The [[Springfield Armory M1A]] returns in the game as the &amp;quot;Classic M1A&amp;quot;. It holds 10 shots in 20-round magazines by default.&lt;br /&gt;
[[Image:SFA M1A.jpg|thumb|none|500px|Springfield Armory M1A - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Division2 M1A (1).jpg|thumb|none|600px|Reloading the M1A.]]&lt;br /&gt;
[[File:Division2 M1A (2).jpg|thumb|none|600px|Giving the charging handle an underhand tug.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[SOCOM 16]] appears in the game as the &amp;quot;SOCOM M1A&amp;quot;. A custom version equipped with a J. Allan Enterprises G3-100 chassis appears as the &amp;quot;First Wave M1A&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:M1A-Socom.jpg|thumb|none|500px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M1A JAE-100.jpg|thumb|none|500px|Springfield Armory M1A SOCOM 16 in a JAE G3-100 Chassis - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 M1A SOCOM 16.JPG|thumb|none|600px|Preview of the M1A SOCOM 16.]]&lt;br /&gt;
[[File:TD2JAE100G3M1A.jpg|thumb|none|600px|Preview of the &amp;quot;First Wave M1A&amp;quot;.]]&lt;br /&gt;
[[Image:Division2 M1A SOCOM 2.JPG|thumb|none|600px|An SHD agent with an M1A SOCOM 16.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 CQC==&lt;br /&gt;
In addition to the AUG A3 9mm XS, the [[Steyr AUG|Steyr AUG A3 CQC]] is one of the available primary weapons in the game and is one of the new additions.&lt;br /&gt;
[[Image:1.Steyr_AUG_A3.jpg|thumb|none|500px|Steyr AUG A3-CQC 18-inch barrel with Leupold CQ/T scope and Surefire M900 weaponlight foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 AUG A3 CQC.JPG|thumb|none|600px|Preview of the AUG A3-CQC.]]&lt;br /&gt;
[[Image:Division2 AUG A3 2.JPG|thumb|none|600px|An SHD agent holding an AUG A3-CQC.]]&lt;br /&gt;
&lt;br /&gt;
==War Sport LVOA-S==&lt;br /&gt;
The [[War Sport LVOA-S]] returns as the &amp;quot;LVOA-C&amp;quot;. It is now classified as a rifle (meaning that it is limited to semi-auto fire) and holds 40 bullets by default.&lt;br /&gt;
[[File:Lvoa-s 2.jpg|thumb|none|500px|War Sport LVOA-S - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 LVOA-S.jpeg|thumb|600px|none|Preview of the “LVOA-C”.]]&lt;br /&gt;
[[Image:Division2 LVOA-S 2.jpeg|thumb|600px|none|An SHD agent holds an “LVOA-C” with ACOG and forward grip.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1886==&lt;br /&gt;
The [[Winchester Model 1886]] appears as the &amp;quot;1886&amp;quot;.&lt;br /&gt;
[[Image:Montewalshwinchester.jpg|thumb|500px|none|Winchester Model 1886 with a 22 inch barrel - .50-110 Win]]&lt;br /&gt;
[[File:TD2M1886.jpg|thumb|500px|none|A preview of the 1886.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==AA-12==&lt;br /&gt;
The [[AA-12]] returns from the first game as a common weapon drop as the &amp;quot;ACS-12,&amp;quot; the same name used by the AA-12 in Ubisoft's most recent titles. By default it comes with a 20-round drum magazine and is fully automatic.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Black Tusk drone operators.&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|500px|none|MPS Auto Assault-12 - 12 gauge ]]&lt;br /&gt;
[[Image:Division2 AA-12.JPG|thumb|none|600px|Preview of the ACS-12.]]&lt;br /&gt;
[[Image:Division2 AA-12 2.jpeg|thumb|none|600px|The “ACS-12” with vertical grip.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] makes appearance as the &amp;quot;M133&amp;quot;.&lt;br /&gt;
[[File:Mp133-1.jpg|thumb|none|400px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4==&lt;br /&gt;
The [[Benelli M4]] appears ingame as the &amp;quot;Super 90&amp;quot;. A version with the normal pistol grip/solid stock, Surefire railed forend, and mariner finish appears as the &amp;quot;Marine Super 90&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The standard Super 90 is used by True Sons scouts. While the Marine Super 90 is a secondary weapon used by SHD Agent Kelso and by Hyena Engineers, who are taking hood life to the next level by ''gangster-firing a full-sized shotgun''.&lt;br /&gt;
[[Image:Benelli M4 TS.jpg|thumb|none|500px|Benelli M4 Super 90 with black synthetic fixed stock - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Benelli M4.JPG|thumb|none|600px|Preview of the Benelli M4 Super 90.]]&lt;br /&gt;
[[Image:Division2 Benelli M4 2.JPG|thumb|none|600px|An SHD agent with the Benelli M4 Super 90.]]&lt;br /&gt;
[[Image:M4H20NP3.jpg|thumb|none|500px|Benelli M4 Super 90 in H20 NP3 mariner finish - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Benelli M4 mariner.JPG|thumb|none|600px|Preview of the &amp;quot;Marine Super 90&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[SPAS-12]] is a new shotgun, usable only in pump-action mode. It appears in both default and exotic variations. The standard SPAS-12 uses the folding stock and 22-inch barrel, but no other modifications available except for the magazine tube due to the lack of rails anywhere on the gun. There's a particularly interesting detail with the stock, in that it is folded when towed on the agent's back, but is deployed when in use. &lt;br /&gt;
&lt;br /&gt;
The other exotic variants are the &amp;quot;Lullaby&amp;quot; and &amp;quot;Sweet Dreams&amp;quot;. The Sweet Dreams variant has a, folding stock with a shell rack, vertical grip, and laser sight. The &amp;quot;Lullaby&amp;quot; is so far a unique pre-order bonus that is instantly available to the player (along with blueprints to make a high-level version for the end game), where it sports a unique 18 inch short barrel, fixed stock with shell rack, custom grip on the pump, and reflex sight, along with a distinct Hyena aesthetic (as the previous owner was reportedly from said faction).&lt;br /&gt;
&lt;br /&gt;
[[File:Franchi-SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge]]&lt;br /&gt;
[[File:Franchi12.jpg|thumb|500px|none|Franchi SPAS-12 Short Barreled Version - 12 gauge]]&lt;br /&gt;
[[File:Spas12 fixed.jpg|thumb|500px|none|Franchi SPAS-12 with fixed stock - 12 gauge]]&lt;br /&gt;
[[Image:DIVISION2 Lullaby 1.jpg|thumb|none|600px|Exotic shotgun &amp;quot;Lullaby&amp;quot;. This version has a less commonly seen fixed stock and shorter barrel.]]&lt;br /&gt;
[[Image:Division2 SPAS-12.JPG|thumb|none|600px|An SHD agent holding &amp;quot;Lullaby&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga 12 ==&lt;br /&gt;
The [[Saiga 12]] returns, and retains the Ubisoft &amp;quot;SASG-12&amp;quot; moniker, which is becoming better known now as the &amp;quot;Sausage-12&amp;quot; shotgun among the community of Ubisoft shooters. It has another variant called the &amp;quot;Tactical SASG-12&amp;quot; variant which is a traditional Saiga-12K setup with an AK-style polymer fixed stock, pistol grip, and railed forend.  The last is the &amp;quot;Black Market SASG-12&amp;quot;, which uses an aftermarket quad rail handguard, shortened barrel, and Galil-style stock.&lt;br /&gt;
&lt;br /&gt;
The Tactical variant is used by higher-level True Sons scouts.&lt;br /&gt;
[[File:Saiga12new.jpg|thumb|none|500px|Saiga 12 - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Saiga-12.JPG|thumb|none|600px|Preview of the Saiga.]]&lt;br /&gt;
[[Image:Division2 Saiga-12 3.JPG|thumb|none|600px|Preview of the Saiga variant &amp;quot;Tactical SASG-12&amp;quot;.]]&lt;br /&gt;
[[Image:Division2 tactical saiga 2.JPG|thumb|none|600px|A Division agent holding a &amp;quot;Tactical SASG-12&amp;quot;.]]&lt;br /&gt;
[[Image:Division2 black market saiga.JPG|thumb|none|600px|Preview of the Saiga variant &amp;quot;Black Market SASG-12&amp;quot;.]]&lt;br /&gt;
[[Image:Division2 black market saiga 2.JPG|thumb|none|600px|A Division agent holding a &amp;quot;Black Market SASG-12&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Side by Side Double Barreled Shotgun==&lt;br /&gt;
A side by side double barreled shotgun based on a [[12 Gauge Double Barreled Shotgun|L.C. Smith Double Barreled Shotgun]] is available in the game as the &amp;quot;Double Barrel Shotgun&amp;quot;. A sawed-off variant appears as the &amp;quot;Double Barrel Sawed Off&amp;quot;, but is classified as a sidearm.&lt;br /&gt;
&lt;br /&gt;
Both the full-sized and sawn-off variant are commonly used by civilian militia.&lt;br /&gt;
[[File:L.C. Smith 12-Gauge Shotgun.jpg|thumb|none|500px|L.C. Smith shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Division2 double barrel shotgun 2.JPG|thumb|none|600px|Detail of the Double Barrel Shotgun.]]&lt;br /&gt;
[[Image:Division2 double barrel shotgun.JPG|thumb|none|600px|A shy Division agent hides her face but not her Double Barrel Shotgun.]]&lt;br /&gt;
[[Image:Division2 Double Barrel Sawed Off.JPG|thumb|none|600px|Detail of the Double Barrel Sawed Off.]]&lt;br /&gt;
[[Image:Division2 sawed off double barrel 2.JPG|thumb|none|600px|An SHD shows off his sawed off double barrel shotgun to an unimpressed deer.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington 870]] appears in 3 variants: the &amp;quot;Military M870&amp;quot;, &amp;quot;Custom M870&amp;quot;, and the &amp;quot;M870 Express&amp;quot;, which are a Remington 870 Express Tactical, a tactical with an M4-style stock, pistol grip and heatshield, and a Remington 870 Express Field Gun respectively.&lt;br /&gt;
&lt;br /&gt;
The Express variant is commonly used by the JTF, civilian militia, and True Sons engineers. The Military version is used by True Sons heavy veterans, who will switch to it in a fit of rage if his Mark 14's ammo box on his person is destroyed.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870Fieldgun.jpg|thumb|none|500px|Remington 870 Express Field Gun with raised barrel ribbing and 28&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[Image:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Remington 870 2.JPG|thumb|none|600px|A Division agent mistakes his standard 870 for a slug gun, throwing on a powerful scope.]]&lt;br /&gt;
[[File:Division2 870 (1).jpg|thumb|none|600px|Another agent reloads his vanilla 870.]]&lt;br /&gt;
[[Image:Division2 Remington Express Tactical.JPG|thumb|none|600px|A preview of the Remington 970 Express Tactical.]]&lt;br /&gt;
[[Image:Division2 Remington 870 Express Tactical 2.jpeg|thumb|none|600px|A “Military 870” with the slide back as an agent reloads it.]]&lt;br /&gt;
[[File:TD2M870C.jpg|thumb|none|600px|A preview of the M870 Custom.]]&lt;br /&gt;
[[Image:Division2 custom 870 2.JPG|thumb|none|600px|An SHD agent with the &amp;quot;Custom M870&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Enfield L86A2==&lt;br /&gt;
The [[L86A2]] appears in game as the &amp;quot;Military L86 LSW&amp;quot;. Another variant, called the &amp;quot;Custom L86 A2&amp;quot;, sports the Daniel Defense railed forend and loads from Magpul EMags.&lt;br /&gt;
[[File:L86A2.jpg|thumb|none|500px|L86A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 L86A2.JPG|thumb|none|600px|Preview of the L86A2.]]&lt;br /&gt;
[[Image:Division2 custom L86.JPG|thumb|none|600px|Preview of the &amp;quot;Custom L86 A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249-E2 SAW ==&lt;br /&gt;
The [[M249|M249-E2]] appears in game as the &amp;quot;M249 B&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The weapon is occasionally used by civilian militia.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 M249-E2.JPG|thumb|none|600px|FN M249-E2 SAW as it appears in game.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 Para ==&lt;br /&gt;
The [[M249|M249-Paratrooper]] appears as the &amp;quot;M249 Para&amp;quot;. The weapon comes with the US Army's RFI improvements installed, although it still uses the old collapsible stock of the original para, instead of the telescoping stock based on the M4's.&lt;br /&gt;
&lt;br /&gt;
[[File:M249 Para ACOG.jpg|thumb|none|500px|M249 Paratrooper with an ACOG scope, Picatinny rail, RIS handguard, and 100-round drum - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
== FN Mk 46 Mod 0 ==&lt;br /&gt;
The [[M249|Mk 46 Mod 0]] returns as the &amp;quot;MK 46&amp;quot;. It uses an M4-style telescoping stock instead of the plastic fixed stock of the M249.&lt;br /&gt;
&lt;br /&gt;
[[File:Mk 46 Mod 0.jpg|thumb|none|500px|Mk 46 Mod 0 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG5]] appears as the &amp;quot;Infantry MG5&amp;quot;. The weapon is popular in the game for possessing a high rate of fire among the LMG family, but hampered by its lower 50-round magazine.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Hyena heavy armored soldiers.&lt;br /&gt;
[[File:Hk121.jpg|thumb|none|500px|Heckler &amp;amp; Koch MG5 general-purpose machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 MG5.JPG|thumb|none|600px|Preview of the MG5]]&lt;br /&gt;
&lt;br /&gt;
== M60 Machine Gun ==&lt;br /&gt;
An original [[M60 Machine Gun]] appears in the game as the &amp;quot;Classic M60&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by True Sons gunners and civilian militia.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|500px|M60 machine gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 M60.JPG|thumb|none|600px|The M60 in game.]]&lt;br /&gt;
[[Image:Division2 M60 2.JPG|thumb|none|600px|A Division agent holds the M60.]]&lt;br /&gt;
&lt;br /&gt;
== RPK-74 ==&lt;br /&gt;
The [[RPK-74]] is available in game as the &amp;quot;Classic RPK-74&amp;quot;. Unlike in the previous game, it now has a short underside rail that allows for a handguard attachment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|500px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:Division2 RPK-74.JPG|thumb|none|600px|RPK-74]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash RPK-74M ==&lt;br /&gt;
The military-spec variant of the [[RPK-74|RPK-74M]] returns as the &amp;quot;Military RPK-74 M&amp;quot;. Unlike in the previous game, it now has a short underside rail that allows for a handguard attachment.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Outcast gunners.&lt;br /&gt;
[[Image:Rpk74m.jpg|thumb|none|500px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
== Desert Tactical Arms Stealth Recon Scout ==&lt;br /&gt;
Both the covert and the standard A1 variant of the [[Desert Tactical Arms Stealth Recon Scout|DTA Stealth Recon Scout]] return.&lt;br /&gt;
[[File:COVERT-RIGHT-PROFILE-BLK-FDE.jpg|thumb|450px|none|Desert Tactical Arms Stealth Recon Scout A1 Covert - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:SRS_A1.jpg|thumb|none|450px|DTA Stealth Recon Scout with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[image:Division2 DTA Stealth Recon Scout 2.JPG|thumb|600px|none|An SHD agent holding the DTA Stealth Recon Scout.]]&lt;br /&gt;
&lt;br /&gt;
==DSR-1==&lt;br /&gt;
The [[DSR-1]] is a new addition to the SHD's arsenal. Referred to as the &amp;quot;SR-1&amp;quot;.&lt;br /&gt;
[[Image:Dsr1.jpg|thumb|500px|none|DSR-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 DSR1 1.jpg|thumb|600px|none|A suppressed DRS-1 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== McMillan TAC-50 ==&lt;br /&gt;
One of the new &amp;quot;Signature Weapons&amp;quot; introduced in the sequel, the [[McMillan TAC-50]] is the signature weapon of the Sharpshooter class and can be equipped once the specialization is acquired. It is housed in a Cadex stock, similar to the one added to ''[[Ghost Recon: Wildlands]]''.&lt;br /&gt;
&lt;br /&gt;
The weapon has very limited ammunition, but is incredibly powerful: easily capable of destroying heavily-armored enemies in a few shots at long range.&lt;br /&gt;
&lt;br /&gt;
[[File:TAC-50 Cadex.jpg|thumb|none|500px|McMillan TAC-50 in a Cadex Dual Strike chassis - .50 BMG]]&lt;br /&gt;
[[File:TD2TAC50Inv.jpg|thumb|600px|none|Preview of the TAC-50. While it can be viewed in the mod screen, it cannot be customized so far.]]&lt;br /&gt;
[[File:TD2TAC50.jpg|thumb|600px|none|Gearing up for darker times ahead, a Division agent inspects his new anti-tank rifle. We'd call it anti-material, but the majority of the enemies this thing would be used against are pretty much tanks in their own right.]]&lt;br /&gt;
[[Image:DIVISION2 TAC50 1.jpg|thumb|600px|none|An end game-ready character about to attempt an Invaded mission. She's gonna need the stopping power of the TAC-50.]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant M44 Carbine ==&lt;br /&gt;
The [[Mosin Nagant|Mosin Nagant M44 Carbine]] returns as the &amp;quot;Classic M44 Carbine&amp;quot;. A sportized  version with a grey carbon stock appears as the &amp;quot;Hunting M44 Carbine&amp;quot;.  A further modified version fitted in an Archangel stock makes an appearance as the &amp;quot;Custom M44 Carbine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M44Carbine.jpg||thumb|none|500px|Mosin Nagant M44 Carbine with sidefolding bayonet - 7.62x54mmR]]&lt;br /&gt;
[[Image:Mosin Nagant Archangel.jpg||thumb|none|500px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
[[Image:Division2 Mosin Nagant.JPG|thumb|none|600px|Preview of the classic M44 Mosin.]]&lt;br /&gt;
[[Image:Division2 custom m44.JPG|thumb|none|600px|Preview of the custom M44.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700 ==&lt;br /&gt;
The [[Remington 700]] returns in the sequel with 3 versions. The &amp;quot;M700 has a wooden wallnut stock, the &amp;quot;M700 Tactical&amp;quot; variant has a McMillan A5 stock, and the &amp;quot;M700 Carbon&amp;quot; variant  is fitted with a XLR Tactical Buttstock and Carbon Chassis. &lt;br /&gt;
&lt;br /&gt;
The weapon is used by standard True Sons snipers.&lt;br /&gt;
[[Image:Remington_700_BDL.jpg|thumb|none|500px|Remington 700 - .308 Winchester]]&lt;br /&gt;
[[Image:Division2 Remington 700.JPG|thumb|none|600px|Preview of the Remington 700.]]&lt;br /&gt;
[[Image:Division2 Remington 700 2.JPG|thumb|none|600px|A Division agent with a Remington 700.]]&lt;br /&gt;
[[Image:Division2 Reminton 700 McMillan A5 2.JPG|thumb|none|600px|A Division agent with an &amp;quot;M700 Tactical&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SVD==&lt;br /&gt;
The [[SVD]] appears in The Division 2 and has two versions. The first one is the &amp;quot;Surplus&amp;quot; variant, which is fitted with the all-wooden furniture of military SVDs. The second one is the &amp;quot;paratrooper&amp;quot; variant, which is actually the &amp;quot;Tiger&amp;quot; version made by Izhmash for the civilian export market.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Hyena snipers.&lt;br /&gt;
[[Image:SVD_Rifle.jpg‎|thumb|none|500px|SVD - 7.62x54mmR]]&lt;br /&gt;
[[File:SVD-TigerCarbine.jpg|thumb|none|500px|The &amp;quot;Tiger Carbine&amp;quot; SVD - 7.62x54mmR]]&lt;br /&gt;
[[Image:Division2 SVD 2.jpeg|thumb|none|690px|An SHD agent contemplates using his SVD on those pesky bugs.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
== Carl Gustav M3 ==&lt;br /&gt;
The [[Carl Gustav M3]] rocket launcher is used by True Sons, being the main weapon of their anti-tank troops.&lt;br /&gt;
&lt;br /&gt;
The weapon is also used by General Antwon Ridgeway, JTF mutineer and True Sons commanding officer, during his final stand against the Division.&lt;br /&gt;
[[File:CarlGustavM3.jpg|thumb|none|450px|Carl Gustav M3 - 84x246mmR]]&lt;br /&gt;
[[File:DIVISION2 CarlG 1.jpg|thumb|none|600px|A Carl Gustav M3 on the back of a dead True Sons &amp;quot;grenadier&amp;quot;. Note how his bag is full of red-painted [[RPG-7]] rockets, which is probably why he's lying face-down on the floor without a pulse.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Chem Launcher&amp;quot; (H&amp;amp;K GLM)==&lt;br /&gt;
The &amp;quot;Chem Launcher&amp;quot; is a compact, break-action single-shot grenade launcher heavily based on the [[Heckler &amp;amp; Koch AG grenade launcher series#GLM|Heckler &amp;amp; Koch GLM]]. It can fire flammable chemicals, sticky foam, corrosive chemicals that eat away enemy armor, or repairing nanobots.&lt;br /&gt;
[[File:H&amp;amp;K GLM standalone.jpg|thumb|450px|none|Heckler &amp;amp; Koch GLM - 40x46mm]]&lt;br /&gt;
[[File:DIVISION2 Chem 1.jpg|thumb|600px|none|The Firestarter variant of the &amp;quot;Chem Launcher&amp;quot;, configured to fire flammable chemicals. It's likely the only weapon in the game that has the safety on. Also, it would be rather dangerous to use this without a handstop.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P2A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P2A1 Flare Pistol]] returns as the flaregun of choice for Division agents, which is received a few missions into the game. Along with being able to call for extraction choppers while inside the &amp;quot;Dark Zones&amp;quot;, which inhibit radio communications while inside; it can also be used while attacking faction control points during free roam, which will summon friendly reinforcements, but will also alert nearby enemies.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K P2A1.JPG|350px|thumb|none|Heckler &amp;amp; Koch P2A1 Flare Pistol - 26.5mm]]&lt;br /&gt;
[[File:DIVISION2 Flare 1.jpg|thumb|none|600px|A Division agent uses her P2A1 flare gun to call in a chopper in DZ East.]]&lt;br /&gt;
&lt;br /&gt;
== Milkor Mark 14 ==&lt;br /&gt;
The [[Milkor MGL#Mark 14 / M32A1|Milkor Mark 14 MGL]] returns from the previous game, though it is now available as the signature weapon of the Demo class. The game specifically refers to it as the M32A1 MSGL, which is the partly correct designation used by the US Marines. It fires M406 HE grenades.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by a variety of enemies, namely Hyena grenadiers, True Sons heavy armored veterans, and Black Tusk grenadiers.&lt;br /&gt;
&lt;br /&gt;
[[File:Milkor Mark 14.jpg|thumb|none|450px|Milkor Mark 14 in desert tan finish fitted with Vltor MOD stock and Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:DIVISION2 Mk14 1.jpg|thumb|600px|none|A dropped Mark 14 grenade launcher previously used by a Hyena grenadier.]]&lt;br /&gt;
[[File:TD2M32A1.jpg|thumb|600px|none|Checking out the new arsenal available to him, a Division agent inspects a Mark 14 grenade launcher while swinging out the empty cylinder.]]&lt;br /&gt;
[[File:TD2M32A1Inv.jpg|thumb|600px|none|The Mark 14 in the inventory view. Unlike the ones used by NPCs: this is colored black and appears to have some slot machine decals written on the cylinder.]]&lt;br /&gt;
&lt;br /&gt;
== M224 Mortar ==&lt;br /&gt;
The True Sons make use of [[M224 Mortar]]s in certain missions, although they once used it to bombard a civilian settlement with toxic gas in retaliation to their continued attacks against the Sons. The weapon is incredibly powerful, but it's splash area can be briefly seen before impact as red circles on the ground and can be stopped by killing the crewman operating the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M224-60mm-mortar.jpg|thumb|none|400px|M224 Mortar with M7 baseplate - 60mm]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M26 Frag==&lt;br /&gt;
The [[M26 frag grenade]] appears as the &amp;quot;Concussion Grenade&amp;quot;. It is the default grenade available from the start.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|150px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==M7290 Flashbang==&lt;br /&gt;
The [[Model 7290 flashbang grenade]] is seen on the belts of certain True Sons soldiers.&lt;br /&gt;
[[Image:Model 7290.jpg|thumb|none|150px|Model 7290 flashbang grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==Dillon Aero M134 Minigun==&lt;br /&gt;
Mounted at various checkpoints and control points and can be used by the player, along with enemy and friendly NPCs. Unlike in [[Ghost Recon Wildlands]], the gun is now correctly depicted with it feeding from an ammo belt and powered by a portable power source (which appears to be jury-rigged car batteries). The weapon does decent damage and has a blistering rate of fire, along with having minimal recoil, but as a balancing measure: the gun overheats if fired continuously for too long and has to cool down before being able to fire again.&lt;br /&gt;
&lt;br /&gt;
A portable version, similar to &amp;quot;[[Predator (1987)|Ol Painless]]&amp;quot;, is used by Black Tusk heavy armored soldiers, who are not only able to carry around a portable power source, thousands of rounds in ammunition, and heavy bulletproof armor that would put EOD armor to shame, but are also capable of using it as a blunt implement in close combat with lethal results.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|500px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 M134 1.jpg|thumb|600px|none|A minigun turret at a True Sons base. This is a very useful tool for mowing down elites or named enemies.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The True Sons have a salvaged [[General Electric GAU-8/A Avenger|GAU-8/A Avenger]] autocannon mounted on the top of the steps of the US Capitol Building, their main base of operations. It overlooks the Capitol grounds and is remotely controlled to be used against anyone brave enough to stare down what's essentially an anti-tank gun on angry steroids.&lt;br /&gt;
&lt;br /&gt;
After being de-activated, it is briefly used by Division agents to breach the reinforced entrance of the Capitol.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU-8 Avenger contrast.jpg|thumb|none|500px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[File:TD2GAU8.jpg|thumb|600px|none|A Division agent marvels at the True Sons' penchant for overkill by using a 30mm autocannon as an oversized sentry gun.]]&lt;br /&gt;
&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>Fidget</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Division2_PP-19_2.jpeg&amp;diff=1264493</id>
		<title>File:Division2 PP-19 2.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Division2_PP-19_2.jpeg&amp;diff=1264493"/>
		<updated>2019-03-31T23:44:03Z</updated>

		<summary type="html">&lt;p&gt;Fidget: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fidget</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Division_2&amp;diff=1264492</id>
		<title>The Division 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Division_2&amp;diff=1264492"/>
		<updated>2019-03-31T23:31:54Z</updated>

		<summary type="html">&lt;p&gt;Fidget: /* Patriot Ordnance Factory P416 */ added 3rd person image for “P416 G3” variant&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Division2 early Coverart.jpg|thumb|right|300px|''Tom Clancy's The Division 2 (2019)'']]&lt;br /&gt;
&lt;br /&gt;
'''''Tom Clancy's The Division 2''''' is a MMOTPS for the PC, PS4 and Xbox One, developed by Ubisoft Massive that takes place in Washington, D.C. in the aftermath of further pandemic-fueled chaos. It is powered by the same &amp;quot;Snowdrop&amp;quot; engine from [[Division, The|first game]]. Among the improvements made from the first game is that weapons can now track +1 in the chamber, along with a new selection of weapons and streamlined customization and combat system, among other things. &lt;br /&gt;
&lt;br /&gt;
The game's setting is 7 months after the initial Green Poison outbreak and its continued effects upon the American populace. The player controls an agent of the Strategic Homeland Division (or simply known as &amp;quot;The Division&amp;quot;), a top secret government sleeper cell that is &amp;quot;activated&amp;quot; personally by the President to ensure the continuity of government in the face of a catastrophic national crisis, and a answers a distress call asking for agents to be rally to Washington D.C due to the collapse of the SHD network. After arriving at the United States' capital, the player must secure the White House (which has become the JTF's last stronghold in the region), assist the civilian settlements in the city, re-establish the SHD network to restore the Division to full functionality across America, and retake D.C from the various factions vying for control, power, or simply taking advantage of the chaos.&lt;br /&gt;
&lt;br /&gt;
Said factions are: The True Sons, a highly-disciplined group made up of disgruntled JTF, US Armed Forces, and other paramilitary irregulars, out to &amp;quot;save&amp;quot; D.C as they deem the JTF incapable of doing so. The Hyenas, a collection of gangs and anarchists out to steal any valuable resources they can and destroy the rest for their amusement. The Outcasts, a destructive cult of bloodthirsty marauders taking out their frustrations on the unlucky denizens of D.C through acts of wanton violence. The Black Tusks, a mysterious and cutting-edge Private Military Organization, who later invades Washington for reasons yet to be revealed . The Hunters, a secretive group of highly-advanced military operatives specifically hunting Division agents with extreme prejudice, introduced in the first game. The last are fellow Division agents, who may go rogue on each other in the &amp;quot;Dark Zones&amp;quot; for their own gain, due to the lack of surveillance in the area.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|The Division 2}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Beretta M9==&lt;br /&gt;
The [[Beretta M9]] is the starting sidearm in the game. It appears under the name &amp;quot;Military M9&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The weapon is commonly used by civilian milita.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|300px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:DIVISION2 M9 1.jpg|thumb|none|600px|The main protagonist fires her Beretta during the prologue.]]&lt;br /&gt;
[[Image:Division2 M9.JPG|thumb|none|600px|Detailed view of the M9.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M9A1==&lt;br /&gt;
The [[Beretta M9|Beretta M9A1]] returns as the &amp;quot;Officer's M9A1&amp;quot;. Unlike it's previous incarnation, the weapon is able to accept a slide-mounted reflex sight, a laser sight, along with an extended magazine. It also has wooden grips installed, rather than the black polymer grip that originally comes with a military-issue M9A1.&lt;br /&gt;
[[File:BerettaM9A1.jpg|thumb|300px|none|Beretta M9A1 - 9x19mm]]&lt;br /&gt;
[[File:TD2M9A1.jpg|thumb|600px|none|Preview of the &amp;quot;Officer's M9A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
The [[Beretta 93R]] returns as the only usable machine pistol of the game. The weapon fires in 3-round bursts, but can be fired in pseudo-automatic by timing the bursts with firing.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Black Tusk snipers as their sidearm.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|300px|Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:DIVISION2 93R 1.jpg|thumb|none|600px|Unmodified Beretta 93R pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm==&lt;br /&gt;
The [[Beretta Px4 Storm]] appears in game as the &amp;quot;Px4 Storm Type F&amp;quot; and the &amp;quot;Px4 Storm Type T&amp;quot;. The Type F variant is a Px4 chambered for 9mm rounds, while the Type T varant is chambered for .45 caliber rounds.&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[Image:DIVISION2 Px4 1.jpg|thumb|none|600px|Stock Px4]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 20DS==&lt;br /&gt;
The [[Chiappa Rhino 20DS]] appears in ''The Division 2'' as the &amp;quot;Snubnosed Diceros&amp;quot;. It is possible to have erroneously an extra round in the chamber for it, boosting the capacity to 6+1 bullets.&lt;br /&gt;
[[File:Chiappa Rhino 2&amp;quot;.jpg|thumb|300px|none|Chiappa Rhino 20DS - .357 Magnum]]&lt;br /&gt;
[[Image:Division2 Chiappa Rhino 20.JPG|thumb|none|600px|&amp;quot;Snubnosed Diceros&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The classic [[M1911A1]] returns as a usable pistol.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by standard Outcast and Hyena grenadiers as their sidearms.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Division2 M1911A1.JPG|thumb|none|600px|Stock M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1 CQBP==&lt;br /&gt;
The [[Colt M45A1 CQBP]] returns as the &amp;quot;M45A1&amp;quot;, and is fitted with a threaded barrel. A variant with a silver finish and black grips, known as the &amp;quot;Tactical M1911&amp;quot;, is also available; thanks to their rails and barrel threading, both are capable of accepting a variety of attachments.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by True Sons anti-tank troops.&lt;br /&gt;
[[Image:M45A1.jpg|thumb|none|300px|Colt M45A1 CQBP (Close Quarter Battle Pistol) - .45 ACP]]&lt;br /&gt;
[[Image:Division2 M45A1.jpeg|thumb|none|600px|Preview of the M45A1.]]&lt;br /&gt;
[[Image:Division2 M45A1 2.jpeg|thumb|none|600px|An agent reloads his M45A1 CQBP.]]&lt;br /&gt;
[[Image:TD2M45.jpg|thumb|none|600px|Inspecting the &amp;quot;Tactical M1911&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
A new usable pistol in the game is the [[Desert Eagle Mark XIX]]. Has an 8-round capacity. Like in many other Ubisoft games, it goes by the &amp;quot;D50&amp;quot; name.&lt;br /&gt;
[[File:Deser Eagle XIX 50AE Picatinny.jpg|thumb|none|400px|Magnum Research Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:DIVISION2 D50 1.jpg|thumb|600px|none|The &amp;quot;D50&amp;quot;. The 8-round capacity suggests that this is the .44 Magnum version, but the model lacks the fluted barrel.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45==&lt;br /&gt;
The [[FNP-45]] appears as the &amp;quot;X-45&amp;quot;.&lt;br /&gt;
[[Image:FNP45.jpg|thumb|none|300px|FN FNP-45 - .45 ACP]]&lt;br /&gt;
[[Image:Division2 FNP-45.JPG|thumb|none|600px|FN FNP-45 as the &amp;quot;X-45&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P45==&lt;br /&gt;
The [[Smith &amp;amp; Wesson M&amp;amp;P45]] returns as the &amp;quot;First Wave PF45&amp;quot;.&lt;br /&gt;
[[Image:S&amp;amp;W M&amp;amp;P 45acp.jpg‎|thumb|none|300px|Smith &amp;amp; Wesson M&amp;amp;P45 with 4.5&amp;quot; barrel - .45 ACP]]&lt;br /&gt;
[[Image:DIVISION2 PF45 1.jpg|thumb|none|600px|&amp;quot;PF45&amp;quot;]]&lt;br /&gt;
[[Image:Division2 M&amp;amp;P45.jpeg|thumb|none|600px|A Division agent reloading his M&amp;amp;P45.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 586==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 586]] with a 4 inch barrel returns as the Magnum 586. Unlike in the previous game, it can now be customized with a short-rail sight and it's cylinder can be modded.&lt;br /&gt;
[[Image:S&amp;amp;W Mod586.jpg|300px|thumb|none|Smith &amp;amp; Wesson Model 586 4&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[Image:Division2 S&amp;amp;W Model 586.JPG|600px|thumb|none|Stock S&amp;amp;W Model 586.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 686==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 686]] with a 6 inch barrel returns as the Magnum 686.  Unlike in the previous game, it can now be customized with a short-rail sight and it's cylinder can be modded.&lt;br /&gt;
[[File:800px-SW686.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 686 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:Division2 S&amp;amp;W model 686.jpeg|thumb|none|600px|Preview of the Smith &amp;amp; Wesson Model 686.]]&lt;br /&gt;
[[File:Division2 S&amp;amp;W model 686 2.jpeg|thumb|none|600px|An SHD agent reloads his Model 686.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns/Carbines=&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] is one of the new weapons in the game. &lt;br /&gt;
&lt;br /&gt;
A high-end variant called &amp;quot;Emeline Guard's P90&amp;quot; can be acquired by taking over the Outcasts' stronghold, where it is given at the end of the mission with a custom paintjob available. An exotic version called &amp;quot;The Chatterbox&amp;quot;, is an exotic-tier Hyena weapon. It comes equipped with a holographic sight, sound suppressor, and has an incorrect 60-round magazine. It cannot be modified.&lt;br /&gt;
&lt;br /&gt;
The game also erroneously classifies it as a 5.56mm weapon, although this was likely for streamlining concerns to avoid complicating the modification pool. Additionally, the weapon treats the built-in reflex as a removable attachment, as if its a hybrid of the standard P90 and the newer P90 TR. This results in the default optical sight group clipping through larger sights when they are attached.&lt;br /&gt;
&lt;br /&gt;
[[File:FNP90.jpg|thumb|400px|none|Fabrique Nationale P90 LV/IR - FN 5.7x28mm.]]&lt;br /&gt;
[[File:TD2P90.jpg|thumb|600px|none|A Division agent stacks up on the door with his P90.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A4]] appears as the MP5A2. Unlike in the previous game, it now fires at full-auto, rather than burst.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by regular True Sons grenadiers and civilian militia.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 MP5A4 2.JPG|thumb|none|600px|MP5A4]]&lt;br /&gt;
[[Image:Division2 MP5A4.jpeg|thumb|none|600px|A Division agent holding an MP5A4]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A5]] appears incorrectly as the &amp;quot;MP5-N&amp;quot; (which refers to a variant with a Navy three-position trigger group, the in-game weapon having the four-position trigger group) and has a 32-round magazine. Another returning variant is the &amp;quot;MP5 ST&amp;quot;, which is an MP5-N customized by the [http://www.tscmachine.com/MP5NavyST.html Tactical Supply Company].&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;MP5-N&amp;quot; is used by True Sons medics. The &amp;quot;MP5 ST&amp;quot; variant is used by Black Tusk medics.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A5 - 9x19mm]]&lt;br /&gt;
[[File:TSC Machine MP5 Navy ST.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A5 customized by TSC Machine- 9x19mm]]&lt;br /&gt;
[[Image:Division2 H&amp;amp;KMP5A5.JPG|thumb|none|600px|Preview of the MP5A5.]]&lt;br /&gt;
[[Image:Division2 MP5A5.jpeg|thumb|none|600px|A Division agent with an MP5A5.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A2]] appears as the &amp;quot;MP7&amp;quot;'. Unlike the previous game, the weapon is now modeled with a 40-round magazine and programmed with the correct magazine capacity. Much like the P90, it is erroneously classified as a 5.56mm weapon, although this was done likely for standardizing it for the mod system.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Outcast officers.&lt;br /&gt;
[[Image:MP7A2.jpg‎‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[Image:Division2 MP7A2.JPG|thumb|none|600px|Stock MP7A2.]]&lt;br /&gt;
[[Image:Division2 MP7A2 2.JPG|thumb|none|600px|A Division agent holding an MP7A2.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] returns as the “Police UMP-45”. A UMP with a Magpul telescoping stock and light green finish appears as the &amp;quot;Tactical UMP-45&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The police variant is used by regular Hyena soldiers.&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Division2 UMP45.jpeg|thumb|none|600px|Preview of the Police UMP45.]]&lt;br /&gt;
[[File:TD2UMP45T.jpg|thumb|none|600px|Preview of the Tactical UMP45.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USC==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch USC]] appears as the &amp;quot;USC .45 ACP&amp;quot; and is incorrectly classified as a rifle as it fires in single shots. Also returns with an incorrect capacity of 20+1 rounds, but it is now correctly limited to semi auto fire. &lt;br /&gt;
[[Image:H&amp;amp;K-USC Rifle.jpg|thumb|none|400px|Heckler &amp;amp; Koch USC - .45 ACP]]&lt;br /&gt;
[[Image:Division2 USC.JPG|thumb|none|600px|The USC carbine in-game. The fire selector erroneously shows an automatic setting, which should not be possible for this variant.]]&lt;br /&gt;
[[Image:DIVISION2 USC 2.jpg|thumb|none|600px|A Division agent holds an H&amp;amp;K USC. It is actually modeled with a 0-1-A trigger group with the selector on auto.]]&lt;br /&gt;
[[Image:DIVISION2 USC 1.jpg|thumb|none|600px|Engaging a Hyena with a USC carbine.]]&lt;br /&gt;
[[Image:Division2 H&amp;amp;K USC 2.jpeg|thumb|none|600px|A Division agent with a USC.]]&lt;br /&gt;
[[File:Division2 USC (1).jpg|thumb|none|600px|Reloading the USC.]]&lt;br /&gt;
[[File:Division2 USC (2).jpg|thumb|none|600px|Working the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
Both the [[Intratec TEC-9|Intratec TEC-9 and TEC-9 mini]] returns in the game and are still &amp;quot;illegally&amp;quot; converted to fire on full auto (illegally is in quotes because its not clear if US firearm modification laws apply to active SHD agents). Unlike the previous game, the full-sized TEC-9 now has a plethora of rails on it's barrel shroud and receiver: giving it a wide array of customization. The standard version is called the &amp;quot;Converted SMG-9 A2&amp;quot; while the mini variant is called the &amp;quot;Converted SMG-9&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The TEC-9 mini is used by elite Outcast grenadiers.&lt;br /&gt;
&lt;br /&gt;
[[File:TEC-9.jpg|thumb|none|300px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[image:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
[[Image:Division2 TEC-9mini.JPG|thumb|none|600px|TEC-9 Mini]]&lt;br /&gt;
[[Image:Division2 TEC-9mini 2.JPG|thumb|none|600px|A Division agent fetches a new magazine for his TEC-9 Mini]]&lt;br /&gt;
&lt;br /&gt;
==M1928 Thompson==&lt;br /&gt;
The [[Thompson Submachine Gun|M1928 Thompson]] returns from the previous game, but now appears as a non-exotic weapon and is simply called the &amp;quot;M1928&amp;quot;. The M1928 with a mounted 50-round drum magazine is simply called the &amp;quot;Tommy Gun&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|400px|M1928A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:M1928A1Drum.jpg‎ |thumb|none|400px|M1928A1 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[Image:Division2 M1928.JPG|thumb|none|600px|Preview of the M1928.]]&lt;br /&gt;
[[File:TD2TG.jpg|thumb|none|600px|Preview of the &amp;quot;Tommy Gun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
Both versions of the [[Izhmash PP-19 Bizon#PP-19 Bizon-2|PP-19 Bizon-2]] return from the first game unchanged. It loads from 53-round magazines, with one in the chamber for a maximum of 54 rounds.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Hyena medics.&lt;br /&gt;
[[Image:Izhmashpp19bizon.jpg|thumb|none|400px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Division2 PP-19.JPG|thumb|none|600px|Stock PP-19.]]&lt;br /&gt;
[[Image:Division2 Enhanced PP-19.JPG|thumb|none|600px|The &amp;quot;Enhanced PP-19&amp;quot; with a Magpul Zhukov stock and MOE pistol grip.]]&lt;br /&gt;
[[Image:Division2 Enhance PP-19 2.JPG|thumb|none|600px|A Division agent with the &amp;quot;Enhanced PP-19&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
Like most exotic weapons of the original game, the [[SIG-Sauer MPX]] - known as &amp;quot;The House&amp;quot; previously - returns now as a standard weapon.&lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|401px|SIG-Sauer MPX, Gen 1 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 MPX.JPG|thumb|none|600px|MPX]]&lt;br /&gt;
&lt;br /&gt;
==SOCIMI Type 821==&lt;br /&gt;
The [[SOCIMI Type 821]] returns as the Black Market T821.&lt;br /&gt;
[[Image:Socimi821.jpg|thumb|none|400px|Socimi Type 821 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 Type 821.JPG|thumb|none|600px|Detailed view of the T821.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG SMG ==&lt;br /&gt;
The [[Steyr AUG Para|Steyr AUG SMG]] and it's 3 variants from the previous games return here aswell. The three variants are the &amp;quot;AUG A3 Para XS&amp;quot;, &amp;quot;Enhanced AUG A3P&amp;quot; and the &amp;quot; &amp;quot;Tactical AUG A3P&amp;quot;&amp;quot;. The A3 Para XS is a hybrid of the A2 and A3 models, using the A2's flat-top reciever with the A3's underside rail rather than built-in grip and has a black finish. The Enhanced A3P uses the AUG A3 CQC's handguard and has a dark earth finish. The Tactical A3P is based on the actual AUG A3 XS, with an olive green finish.&lt;br /&gt;
&lt;br /&gt;
The A3 Para XS is used by higher-level Hyena grenadiers, the Tactical A3P is used by higher-level True Sons grenadiers, while the Enhanced A3P is used by higher-level Black Tusk scouts.&lt;br /&gt;
&lt;br /&gt;
[[File:AUG-PARA-RAILS.jpg|thumb|none|450px|Steyr AUG Para with M68 Aimpoint red dot scope - 9x19mm]]&lt;br /&gt;
[[File:AUG A3 9mm XS.jpg|thumb|none|450px|Steyr AUG A3 9mm XS - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Division2 AUG A3 9mm XS 2.JPG|thumb|none|600px|The AUG A3 9mm XS in the game's weapon customization menu.]]&lt;br /&gt;
[[Image:Division2 AUG A3 9mm XS 1.JPG|thumb|none|600px|A bored-looking SHD agent holding an AUG A3 9mm XS, clearly waiting for people to finish saying its name and get along with things.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] appears in game with 3 different variations. The &amp;quot;9mm Tactical Vector&amp;quot; appears as the SDP stockless version, the &amp;quot;9mm SBR Vector&amp;quot; with the standard folding stock (which is an odd designation since the SBR refers to a civilian model restricted to semi-auto), and finally a variant equipped with an M4-style collapsible stock, custom extended barrel, and aftermarket rail extension, called  the &amp;quot;Vector SBR .45 ACP&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Tactical variant is used by regular Hyena RC operators, who took a book out of the rioters from the previous game and fire the gun &amp;quot;gangster style&amp;quot;. The SBR variant is used by standard Black Tusk scouts.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector with vertical foregrip - .45 ACP]]&lt;br /&gt;
[[File:TD2TDIVSDP.jpg|thumb|none|600px|Preview of the &amp;quot;9mm Tactical Vector&amp;quot;. Despite being chambered for 9x19mm rounds, the writing on the receiver still says its for .45ACP. (This is likely due to Ubisoft recycling the models from the previous game)]]&lt;br /&gt;
[[Image:Division2 TDI Vector.jpeg|thumb|none|600px|Preview of the &amp;quot;&amp;quot;9mm SBR Vector&amp;quot;. Like the Tactical Vector, the receiver says its for .45ACP rounds when its also a 9x19mm weapon.]]&lt;br /&gt;
[[Image:Division2 Vector SBR 45 ACP.jpeg|thumb|none|600px|Preview of the oddly named “Vector SBR .45 ACP”. This is so far the only Vector where it indicates it's correct cartridge.]]&lt;br /&gt;
[[Image:Division2 TDI Vector 2.jpeg|thumb|none|600px|A Division agent holds a TDI Vector.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles/Battle Rifles=&lt;br /&gt;
Unlike the previous game, The Division 2 separates rifles into 3 separate categories. The first is &amp;quot;Assault Rifle&amp;quot;, which are fully automatic. The second is simply named &amp;quot;Rifle&amp;quot;, which are relegated to either single shots or burst. The last is &amp;quot;Sniper Rifles&amp;quot;, which are covered in the sniper rifles section.&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] returns from the prequel, this time with a correct name, yet still modeled with the front sight and gas block of an [[AK-47]]. &lt;br /&gt;
&lt;br /&gt;
The weapon is used by the JTF, civilian militia, and Outcast riflemen.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|500px|none|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Division2 AKM.JPG|thumb|600px|none|Stock AKM with multiple mounting points for attachments.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4A1]] also makes an appearance in the sequel. The stock version is known as the &amp;quot;Police M4&amp;quot;, with a variety of rails to allow for extra attachments. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Lightweight M4&amp;quot; is a semi-auto only variant that features a Troy VTAC Alpha handguard, Magpul MBUS flip up sights, and a LMT SOPMOD stock. It was originally named the &amp;quot; Competition LAR-15&amp;quot; in earlier betas, but its not related to the Rock River Arms LAR-15, apart from the name and the fact its restricted to semi-auto (where it appears Ubisoft was trying to imply this was a civilian AR-15 to explain the semi-auto only restriction).&lt;br /&gt;
&lt;br /&gt;
The police variant is used by regular True Sons riflemen and their riot troops (where they have a custom underbarrel attachment that sprays riot foam over an area), the JTF, and civilian militia, &lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 M4A1.JPG|thumb|600px|none|A Police M4. Note that in real life, neither Colt or FN makes M4s with white selector markings.]]&lt;br /&gt;
[[Image:Division2 M4A1 2.JPG|thumb|600px|none|An SHD agent with the &amp;quot;Police M4&amp;quot;.]]&lt;br /&gt;
[[Image:DIVISION2 M4 1.jpg|thumb|600px|none|A preview of the Lightweight M4. Despite being restricted to semi-auto mode, the gun has a 3-position fire selector and its currently set to full-auto.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A2==&lt;br /&gt;
The [[M16A2]] is classified as a rifle and is depicted with a correct 3-round burst fire mode.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|none|Colt M16A2 - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 M16A2.JPG|thumb|600px|none|Detail image of the M16A2.]]&lt;br /&gt;
[[Image:Division2 M16A2 2.JPG|thumb|600px|none|A Division agent holds a stock M16A2.]]&lt;br /&gt;
&lt;br /&gt;
==CTAR-21==&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Compact Tavor CTAR-21|CTAR-21]] appears as one of the newest assault rifles added in ''The Division 2''.&lt;br /&gt;
[[Image:IMI CTAR-21 Tavor.jpg|thumb|none|500px|IMI Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 CTAR-21.JPG|thumb|none|600px|Preview of the CTAR-21.]]&lt;br /&gt;
[[Image:Division2 CTAR-21 2.JPG|thumb|none|600px|An SHD agent holding a CTAR-21.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The [[Desert Tech Micro Dynamic Rifle]] appears in ''The Division 2'' as the &amp;quot;Urban MDR&amp;quot;. It is a non-exotic, semi automatic rifle with a 20+1-round capacity.&lt;br /&gt;
[[file:Desert Tech MDR.jpg|thumb|400px|none|Desert Tech Micro Dynamic Rifle - 7.62x51mm NATO. This is a pre-production select-fire model with 3D printed furnishings first shown in 2014: the current version has charging handles on both sides rather than a single reversible one, a flat-faced trigger, and a redesigned ejection port which is less raised and has a dust cover.]]&lt;br /&gt;
[[Image:Division2 MDR.JPG|thumb|600px|none|Stock MDR. Protip: Don't examine your new loot in the Dark Zone, it's not gonna end well with the reduced time to kill and DZ normalization. Note that it erroneously is loaded with an M14/M1A magazine.]]&lt;br /&gt;
[[Image:Division2 MDR 2.JPG|thumb|600px|none|An SHD agent holding an MDR.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 Para Tactical Carbine==&lt;br /&gt;
The [[DSA_SA58_OSW#DSA_SA58_Para_Tactical_Carbine|DSA SA58 Para Tactical Carbine]] appears in the game as the &amp;quot;FAL SA-58&amp;quot;. Much like the FAL, in this game it now fires on full-auto, rather than burst, and is incorrectly classed as an assault rifle. &lt;br /&gt;
&lt;br /&gt;
The weapon is used by elite Outcast riflemen and civilian militia.&lt;br /&gt;
&lt;br /&gt;
[[Image:SA58TACP.jpg|thumb|none|500px|DSArms SA58 Para Tactical Carbine with an EOTech 552 sight - 7.62x51mm NATO]]&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA_SA58_OSW#DSA_SA58_OSW|DSA SA58 OSW]] appears in the game as the &amp;quot;Tactical SA-58&amp;quot;. Much like the FAL, in this game it now fires on full-auto, rather than burst, and is incorrectly classed as an assault rifle. &lt;br /&gt;
&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|thumb|none|500px|DSArms SA58 OSW - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Tom Clancy's The Division® 2 20190331143709.jpg|thumb|600px|none|Preview of the Tactical SA-58]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Valorisé==&lt;br /&gt;
The [[FAMAS Valorisé]] returns as the &amp;quot;FAMAS 2010&amp;quot;. It is now an uncommonly-dropped weapon, rather than exotic.&lt;br /&gt;
[[File:Famas Valorisé.jpg|thumb|none|400px|FAMAS Valorisé with EOTech sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 FAMAS.JPG|thumb|600px|none|The &amp;quot;FAMAS 2010&amp;quot;, known as &amp;quot;Bullfrog&amp;quot; in the original game. It holds 30 rounds, so the proprietary French 25-rounder mag is not correct.]]&lt;br /&gt;
[[File:Division2 FAMAS 2.JPG|thumb|none|600px|An Division agent with a FAMAS Valorisé.]]&lt;br /&gt;
[[File:Division2 FAMAS (1).jpg|thumb|none|600px|An agent reloads his kitted-out FAMAS.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000 Tactical]] is one of the new assault rifles in the sequel. Much like in GR: Wildlands, the weapon does not have a tri-rail on the handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|500px|FN F2000 Tactical TR with CAA FVG5 folding foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[File:TD2F2KInv.jpg|thumb|none|600px|The F2000 in the inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL G==&lt;br /&gt;
The [[FN FAL|FN FAL G]] returns as the &amp;quot;FAL&amp;quot;. This time it fires in fully-automatic mode, which would be correct for the standard FN FAL, but not for the G Series, which are semi-auto only in reality.&lt;br /&gt;
&lt;br /&gt;
The weapon is commonly used by the JTF and civilian militia forces.&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|500px|FN FAL G Series - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 FAL 1.jpg|thumb|600px|none|A resistance member guards one of the friendly settlements with an FAL.]]&lt;br /&gt;
[[Image:Division2 FAL.JPG|thumb|600px|none|FN FAL.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears in game as the &amp;quot;Police Mk17&amp;quot;, &amp;quot;Military Mk17&amp;quot;, and &amp;quot;MK20 SSR&amp;quot;. The police variant has a two-tone black and tan finish and aftermarket stock and rail extension while the military variant uses standard factory parts. The SSR variant is based on the SCAR SSR, which is specifically meant to function as a DMR than battle rifle. All 3 are classed as rifles and fires in semi-auto only. &lt;br /&gt;
&lt;br /&gt;
The MK.20 SSR is used by Black Tusk snipers.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|500px|FN SCAR-H - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SSR Mk.20 Mod.0.jpg|thumb|none|500px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 SCAR-H.jpeg|thumb|none|600px|Preview of the “Military Mk17”.]]&lt;br /&gt;
[[Image:Division2 SCAR-H 2.jpeg|thumb|none|600px|An SHD agent has customized her stock SCAR-H with an ACOG and small forward grip.]]&lt;br /&gt;
[[Image:Division2 SCAR-H 3.JPG|thumb|none|600px|Preview of the &amp;quot;Police Mk17&amp;quot;.]]&lt;br /&gt;
[[File:TD2MK20SSR.jpg|thumb|none|600px|Preview of the &amp;quot;MK20 SSR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR-L]] variants return from the last game. The weapon comes in 3 variants, the one simply called &amp;quot;MK16&amp;quot;, the &amp;quot;SOCOM&amp;quot; variant, and the &amp;quot;Tactical&amp;quot; variant. The MK16 is the factory default setup. The SOCOM variant has a two-tone coyote brown and black finish with an aftermarket SRX rail. The Tactical variant is based on a heavily customized CQC variant with a two-tone coyote brown and dark earth finish with aftermarket fore-end rail with collapsible M4-style Magpul stock.&lt;br /&gt;
&lt;br /&gt;
The Tactical variant is used by veteran Black Tusk riflemen.&lt;br /&gt;
&lt;br /&gt;
[[file:FN SCAR-L (Standard).jpg|thumb|none|500px|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:SCAR-L_CQC.jpg|thumb|none|500px|Third Generation FN SCAR-L CQC - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 SCAR-L.JPG|thumb|600px|none|FN SCAR-L with a PMag.]]&lt;br /&gt;
[[Image:Division2 SOCOM Mk16 1.jpeg|thumb|600px|none|Preview of the &amp;quot;SOCOM Mk16&amp;quot;.]]&lt;br /&gt;
[[File:TD2MK16T.jpg|thumb|600px|none|Preview of the &amp;quot;Tactical Mk16&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is one of three G36 variants. The weapon is used by higher-level Hyena footsoldiers.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36V==&lt;br /&gt;
The full-size [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36V]] with a top rail appears in ''The Division 2'' as the &amp;quot;Military G36&amp;quot;.&lt;br /&gt;
[[Image:G36.jpg|thumb|500px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 G36.JPG|thumb|none|600px|G36V]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance Factory P416==&lt;br /&gt;
The [[Patriot Ordnance Factory P416]] is the starting weapon of the player. The weapon has two variants. One is the &amp;quot;Military&amp;quot; and the other is the &amp;quot;P416 G3&amp;quot;. The Military variant uses the standard factory setup, while the G3 is based on the custom &amp;quot;NP3&amp;quot; variant released by POF.&lt;br /&gt;
&lt;br /&gt;
The military variant is used by Black Tusk grenadiers, while the G3 variant is used by higher-level True Sons riflemen.&lt;br /&gt;
&lt;br /&gt;
[[Image:POF P416.jpg|thumb|none|500px|Patriot Ordinance Factory P416 with 10.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:P416.jpg|thumb|none|500px|Patriot Ordinance Factory P416 with 10.5 inch barrel and nickel-Teflon &amp;quot;NP3&amp;quot; treated upper and lower receiver - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 POF416 1.jpg|thumb|600px|none|Firing the POF P416 during one of the early missions.]]&lt;br /&gt;
[[Image:Division2 POF416.JPG|thumb|600px|none|POF P416.]]&lt;br /&gt;
[[Image:DIVISION2 POF416 2.jpeg|thumb|600px|none|An SHD agent holding a P416 while listening to the mourning doves.]]&lt;br /&gt;
[[Image:Division2 P416 G3 2.jpeg|thumb|600px|none|A Division agent holding a customized “P416 G3”.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The [[Remington ACR|ACR]] returns from the first game. Division Agent Kelso carries a heavily customized ACR with her.&lt;br /&gt;
&lt;br /&gt;
The assault rifle variant is simply called the &amp;quot;ACR&amp;quot;, and is based on the military Remington ACR model that uses 5.56x45mm rounds. The second one is the &amp;quot;ACR-E&amp;quot;, the carbine variant.&lt;br /&gt;
&lt;br /&gt;
The rifle variant is known as the &amp;quot;ACR SS&amp;quot; and can only fire in single shots and is setup for the 7.62mm caliber, which means it either uses 7.62x39mm or .300 AAC Blackout rounds. While aftermarket parts for civilian ACRs do exist to allow them to use the two cartridges previously mentioned, the gun is clearly based on a military-issue ACR, which are not designed to use such cartridges, although a plausible in-universe explanation is that these are military surplus re-tooled with civilian parts. Alternatively Ubisoft may have simply neglected to use a new model since the ACR SS is lifted directly from the first game's standard ACR. Despite this however, NPCs armed with this weapon appear to be using the military variant as they're capable of firing this on full-auto.&lt;br /&gt;
&lt;br /&gt;
The Bushmaster ACR is sometimes used by civilian militia and standard Black Tusk riflemen, all of whom treat it like a standard assault rifle instead of a DMR. The Remington ACR is used by elite Black Tusk riflemen.&lt;br /&gt;
&lt;br /&gt;
[[File:Rem ACR.jpg|thumb|none|500px|Remington ACR 2012 version with 14.5&amp;quot; barrel, tan finish, and 5-sided handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ACR-E.jpg|thumb|none|500px|Remington ACR 2012 version with 10.5&amp;quot; barrel, tan finish, and 5-sided handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bushmaster-acr-carbine.jpg|thumb|none|500px|Bushmaster ACR with fixed stock, MOE handguard, Magpul MBUS sights and PMAG magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 ACR.JPG|thumb|600px|none|The variant known as the &amp;quot;ACR SS&amp;quot; - it is clearly not the civilian version of the rifle, with the selector set to fully automatic. Also, this one uses 7.62 Magazine mods, but this is clearly the 5.56mm version.]]&lt;br /&gt;
[[Image:Division2 Bushmaster ACR 2.jpeg|thumb|600px|none|An &amp;quot;ACR SS&amp;quot; with ACOG and forward grip added.]]&lt;br /&gt;
&lt;br /&gt;
==SIG Sauer SIG716==&lt;br /&gt;
The [[SIG-Sauer 716 Series|SIG Sauer SIG716]] returns from the first game. It is no longer an exotic weapon, like the &amp;quot;Devil&amp;quot; and &amp;quot;Heel&amp;quot; were in the original game. It is classified as a rifle.&lt;br /&gt;
&lt;br /&gt;
The weapon has two variants, first is the standard &amp;quot;SIG 716&amp;quot;, which appears to be based on the &amp;quot;Precision Sniper&amp;quot; variant with a 20 inch barrel. The second is the &amp;quot;SIG 716 CQB&amp;quot;, where it uses an aftermarket Fortis Night Rail handguard and the shorter 16 inch barrel. The difference between the two is that the CQB variant has a higher rate of fire than the standard one, however it cannot use long handguard attachments and it cannot use barrel modifications, being stuck with a custom muzzle brake.&lt;br /&gt;
[[Image:SIG716G2 Patrol.jpg|thumb|none|500px|SIG Sauer SIG716G2 Patrol - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division SIG716.JPG|thumb|none|600px|Preview of the SIG 716.]]&lt;br /&gt;
[[File:TD2SIG716CQB.jpg|thumb|none|600px|Preview of the SIG 716 CQB.]]&lt;br /&gt;
[[Image:Division2 SIG 716 2.jpeg|thumb|none|600px|An agent holding a SIG 716 with ACOG and forward grip.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A==&lt;br /&gt;
The [[Springfield Armory M1A]] returns in the game as the &amp;quot;Classic M1A&amp;quot;. It holds 10 shots in 20-round magazines by default.&lt;br /&gt;
[[Image:SFA M1A.jpg|thumb|none|500px|Springfield Armory M1A - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Division2 M1A (1).jpg|thumb|none|600px|Reloading the M1A.]]&lt;br /&gt;
[[File:Division2 M1A (2).jpg|thumb|none|600px|Giving the charging handle an underhand tug.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[SOCOM 16]] appears in the game as the &amp;quot;SOCOM M1A&amp;quot;. A custom version equipped with a J. Allan Enterprises G3-100 chassis appears as the &amp;quot;First Wave M1A&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:M1A-Socom.jpg|thumb|none|500px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M1A JAE-100.jpg|thumb|none|500px|Springfield Armory M1A SOCOM 16 in a JAE G3-100 Chassis - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 M1A SOCOM 16.JPG|thumb|none|600px|Preview of the M1A SOCOM 16.]]&lt;br /&gt;
[[File:TD2JAE100G3M1A.jpg|thumb|none|600px|Preview of the &amp;quot;First Wave M1A&amp;quot;.]]&lt;br /&gt;
[[Image:Division2 M1A SOCOM 2.JPG|thumb|none|600px|An SHD agent with an M1A SOCOM 16.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 CQC==&lt;br /&gt;
In addition to the AUG A3 9mm XS, the [[Steyr AUG|Steyr AUG A3 CQC]] is one of the available primary weapons in the game and is one of the new additions.&lt;br /&gt;
[[Image:1.Steyr_AUG_A3.jpg|thumb|none|500px|Steyr AUG A3-CQC 18-inch barrel with Leupold CQ/T scope and Surefire M900 weaponlight foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 AUG A3 CQC.JPG|thumb|none|600px|Preview of the AUG A3-CQC.]]&lt;br /&gt;
[[Image:Division2 AUG A3 2.JPG|thumb|none|600px|An SHD agent holding an AUG A3-CQC.]]&lt;br /&gt;
&lt;br /&gt;
==War Sport LVOA-S==&lt;br /&gt;
The [[War Sport LVOA-S]] returns as the &amp;quot;LVOA-C&amp;quot;. It is now classified as a rifle (meaning that it is limited to semi-auto fire) and holds 40 bullets by default.&lt;br /&gt;
[[File:Lvoa-s 2.jpg|thumb|none|500px|War Sport LVOA-S - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 LVOA-S.jpeg|thumb|600px|none|Preview of the “LVOA-C”.]]&lt;br /&gt;
[[Image:Division2 LVOA-S 2.jpeg|thumb|600px|none|An SHD agent holds an “LVOA-C” with ACOG and forward grip.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1886==&lt;br /&gt;
The [[Winchester Model 1886]] appears as the &amp;quot;1886&amp;quot;.&lt;br /&gt;
[[Image:Montewalshwinchester.jpg|thumb|500px|none|Winchester Model 1886 with a 22 inch barrel - .50-110 Win]]&lt;br /&gt;
[[File:TD2M1886.jpg|thumb|500px|none|A preview of the 1886.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==AA-12==&lt;br /&gt;
The [[AA-12]] returns from the first game as a common weapon drop as the &amp;quot;ACS-12,&amp;quot; the same name used by the AA-12 in Ubisoft's most recent titles. By default it comes with a 20-round drum magazine and is fully automatic.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Black Tusk drone operators.&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|500px|none|MPS Auto Assault-12 - 12 gauge ]]&lt;br /&gt;
[[Image:Division2 AA-12.JPG|thumb|none|600px|Preview of the ACS-12.]]&lt;br /&gt;
[[Image:Division2 AA-12 2.jpeg|thumb|none|600px|The “ACS-12” with vertical grip.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] makes appearance as the &amp;quot;M133&amp;quot;.&lt;br /&gt;
[[File:Mp133-1.jpg|thumb|none|400px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4==&lt;br /&gt;
The [[Benelli M4]] appears ingame as the &amp;quot;Super 90&amp;quot;. A version with the normal pistol grip/solid stock, Surefire railed forend, and mariner finish appears as the &amp;quot;Marine Super 90&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The standard Super 90 is used by True Sons scouts. While the Marine Super 90 is a secondary weapon used by SHD Agent Kelso and by Hyena Engineers, who are taking hood life to the next level by ''gangster-firing a full-sized shotgun''.&lt;br /&gt;
[[Image:Benelli M4 TS.jpg|thumb|none|500px|Benelli M4 Super 90 with black synthetic fixed stock - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Benelli M4.JPG|thumb|none|600px|Preview of the Benelli M4 Super 90.]]&lt;br /&gt;
[[Image:Division2 Benelli M4 2.JPG|thumb|none|600px|An SHD agent with the Benelli M4 Super 90.]]&lt;br /&gt;
[[Image:M4H20NP3.jpg|thumb|none|500px|Benelli M4 Super 90 in H20 NP3 mariner finish - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Benelli M4 mariner.JPG|thumb|none|600px|Preview of the &amp;quot;Marine Super 90&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[SPAS-12]] is a new shotgun, usable only in pump-action mode. It appears in both default and exotic variations. The standard SPAS-12 uses the folding stock and 22-inch barrel, but no other modifications available except for the magazine tube due to the lack of rails anywhere on the gun. There's a particularly interesting detail with the stock, in that it is folded when towed on the agent's back, but is deployed when in use. &lt;br /&gt;
&lt;br /&gt;
The other exotic variants are the &amp;quot;Lullaby&amp;quot; and &amp;quot;Sweet Dreams&amp;quot;. The Sweet Dreams variant has a, folding stock with a shell rack, vertical grip, and laser sight. The &amp;quot;Lullaby&amp;quot; is so far a unique pre-order bonus that is instantly available to the player (along with blueprints to make a high-level version for the end game), where it sports a unique 18 inch short barrel, fixed stock with shell rack, custom grip on the pump, and reflex sight, along with a distinct Hyena aesthetic (as the previous owner was reportedly from said faction).&lt;br /&gt;
&lt;br /&gt;
[[File:Franchi-SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge]]&lt;br /&gt;
[[File:Franchi12.jpg|thumb|500px|none|Franchi SPAS-12 Short Barreled Version - 12 gauge]]&lt;br /&gt;
[[File:Spas12 fixed.jpg|thumb|500px|none|Franchi SPAS-12 with fixed stock - 12 gauge]]&lt;br /&gt;
[[Image:DIVISION2 Lullaby 1.jpg|thumb|none|600px|Exotic shotgun &amp;quot;Lullaby&amp;quot;. This version has a less commonly seen fixed stock and shorter barrel.]]&lt;br /&gt;
[[Image:Division2 SPAS-12.JPG|thumb|none|600px|An SHD agent holding &amp;quot;Lullaby&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga 12 ==&lt;br /&gt;
The [[Saiga 12]] returns, and retains the Ubisoft &amp;quot;SASG-12&amp;quot; moniker, which is becoming better known now as the &amp;quot;Sausage-12&amp;quot; shotgun among the community of Ubisoft shooters. It has another variant called the &amp;quot;Tactical SASG-12&amp;quot; variant which is a traditional Saiga-12K setup with an AK-style polymer fixed stock, pistol grip, and railed forend.  The last is the &amp;quot;Black Market SASG-12&amp;quot;, which uses an aftermarket quad rail handguard, shortened barrel, and Galil-style stock.&lt;br /&gt;
&lt;br /&gt;
The Tactical variant is used by higher-level True Sons scouts.&lt;br /&gt;
[[File:Saiga12new.jpg|thumb|none|500px|Saiga 12 - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Saiga-12.JPG|thumb|none|600px|Preview of the Saiga.]]&lt;br /&gt;
[[Image:Division2 Saiga-12 3.JPG|thumb|none|600px|Preview of the Saiga variant &amp;quot;Tactical SASG-12&amp;quot;.]]&lt;br /&gt;
[[Image:Division2 tactical saiga 2.JPG|thumb|none|600px|A Division agent holding a &amp;quot;Tactical SASG-12&amp;quot;.]]&lt;br /&gt;
[[Image:Division2 black market saiga.JPG|thumb|none|600px|Preview of the Saiga variant &amp;quot;Black Market SASG-12&amp;quot;.]]&lt;br /&gt;
[[Image:Division2 black market saiga 2.JPG|thumb|none|600px|A Division agent holding a &amp;quot;Black Market SASG-12&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Side by Side Double Barreled Shotgun==&lt;br /&gt;
A side by side double barreled shotgun based on a [[12 Gauge Double Barreled Shotgun|L.C. Smith Double Barreled Shotgun]] is available in the game as the &amp;quot;Double Barrel Shotgun&amp;quot;. A sawed-off variant appears as the &amp;quot;Double Barrel Sawed Off&amp;quot;, but is classified as a sidearm.&lt;br /&gt;
&lt;br /&gt;
Both the full-sized and sawn-off variant are commonly used by civilian militia.&lt;br /&gt;
[[File:L.C. Smith 12-Gauge Shotgun.jpg|thumb|none|500px|L.C. Smith shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Division2 double barrel shotgun 2.JPG|thumb|none|600px|Detail of the Double Barrel Shotgun.]]&lt;br /&gt;
[[Image:Division2 double barrel shotgun.JPG|thumb|none|600px|A shy Division agent hides her face but not her Double Barrel Shotgun.]]&lt;br /&gt;
[[Image:Division2 Double Barrel Sawed Off.JPG|thumb|none|600px|Detail of the Double Barrel Sawed Off.]]&lt;br /&gt;
[[Image:Division2 sawed off double barrel 2.JPG|thumb|none|600px|An SHD shows off his sawed off double barrel shotgun to an unimpressed deer.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington 870]] appears in 3 variants: the &amp;quot;Military M870&amp;quot;, &amp;quot;Custom M870&amp;quot;, and the &amp;quot;M870 Express&amp;quot;, which are a Remington 870 Express Tactical, a tactical with an M4-style stock, pistol grip and heatshield, and a Remington 870 Express Field Gun respectively.&lt;br /&gt;
&lt;br /&gt;
The Express variant is commonly used by the JTF, civilian militia, and True Sons engineers. The Military version is used by True Sons heavy veterans, who will switch to it in a fit of rage if his Mark 14's ammo box on his person is destroyed.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870Fieldgun.jpg|thumb|none|500px|Remington 870 Express Field Gun with raised barrel ribbing and 28&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[Image:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Remington 870 2.JPG|thumb|none|600px|A Division agent mistakes his standard 870 for a slug gun, throwing on a powerful scope.]]&lt;br /&gt;
[[File:Division2 870 (1).jpg|thumb|none|600px|Another agent reloads his vanilla 870.]]&lt;br /&gt;
[[Image:Division2 Remington Express Tactical.JPG|thumb|none|600px|A preview of the Remington 970 Express Tactical.]]&lt;br /&gt;
[[Image:Division2 Remington 870 Express Tactical 2.jpeg|thumb|none|600px|A “Military 870” with the slide back as an agent reloads it.]]&lt;br /&gt;
[[File:TD2M870C.jpg|thumb|none|600px|A preview of the M870 Custom.]]&lt;br /&gt;
[[Image:Division2 custom 870 2.JPG|thumb|none|600px|An SHD agent with the &amp;quot;Custom M870&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Enfield L86A2==&lt;br /&gt;
The [[L86A2]] appears in game as the &amp;quot;Military L86 LSW&amp;quot;. Another variant, called the &amp;quot;Custom L86 A2&amp;quot;, sports the Daniel Defense railed forend and loads from Magpul EMags.&lt;br /&gt;
[[File:L86A2.jpg|thumb|none|500px|L86A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 L86A2.JPG|thumb|none|600px|Preview of the L86A2.]]&lt;br /&gt;
[[Image:Division2 custom L86.JPG|thumb|none|600px|Preview of the &amp;quot;Custom L86 A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249-E2 SAW ==&lt;br /&gt;
The [[M249|M249-E2]] appears in game as the &amp;quot;M249 B&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The weapon is occasionally used by civilian militia.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 M249-E2.JPG|thumb|none|600px|FN M249-E2 SAW as it appears in game.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 Para ==&lt;br /&gt;
The [[M249|M249-Paratrooper]] appears as the &amp;quot;M249 Para&amp;quot;. The weapon comes with the US Army's RFI improvements installed, although it still uses the old collapsible stock of the original para, instead of the telescoping stock based on the M4's.&lt;br /&gt;
&lt;br /&gt;
[[File:M249 Para ACOG.jpg|thumb|none|500px|M249 Paratrooper with an ACOG scope, Picatinny rail, RIS handguard, and 100-round drum - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
== FN Mk 46 Mod 0 ==&lt;br /&gt;
The [[M249|Mk 46 Mod 0]] returns as the &amp;quot;MK 46&amp;quot;. It uses an M4-style telescoping stock instead of the plastic fixed stock of the M249.&lt;br /&gt;
&lt;br /&gt;
[[File:Mk 46 Mod 0.jpg|thumb|none|500px|Mk 46 Mod 0 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG5]] appears as the &amp;quot;Infantry MG5&amp;quot;. The weapon is popular in the game for possessing a high rate of fire among the LMG family, but hampered by its lower 50-round magazine.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Hyena heavy armored soldiers.&lt;br /&gt;
[[File:Hk121.jpg|thumb|none|500px|Heckler &amp;amp; Koch MG5 general-purpose machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 MG5.JPG|thumb|none|600px|Preview of the MG5]]&lt;br /&gt;
&lt;br /&gt;
== M60 Machine Gun ==&lt;br /&gt;
An original [[M60 Machine Gun]] appears in the game as the &amp;quot;Classic M60&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by True Sons gunners and civilian militia.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|500px|M60 machine gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 M60.JPG|thumb|none|600px|The M60 in game.]]&lt;br /&gt;
[[Image:Division2 M60 2.JPG|thumb|none|600px|A Division agent holds the M60.]]&lt;br /&gt;
&lt;br /&gt;
== RPK-74 ==&lt;br /&gt;
The [[RPK-74]] is available in game as the &amp;quot;Classic RPK-74&amp;quot;. Unlike in the previous game, it now has a short underside rail that allows for a handguard attachment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|500px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:Division2 RPK-74.JPG|thumb|none|600px|RPK-74]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash RPK-74M ==&lt;br /&gt;
The military-spec variant of the [[RPK-74|RPK-74M]] returns as the &amp;quot;Military RPK-74 M&amp;quot;. Unlike in the previous game, it now has a short underside rail that allows for a handguard attachment.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Outcast gunners.&lt;br /&gt;
[[Image:Rpk74m.jpg|thumb|none|500px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
== Desert Tactical Arms Stealth Recon Scout ==&lt;br /&gt;
Both the covert and the standard A1 variant of the [[Desert Tactical Arms Stealth Recon Scout|DTA Stealth Recon Scout]] return.&lt;br /&gt;
[[File:COVERT-RIGHT-PROFILE-BLK-FDE.jpg|thumb|450px|none|Desert Tactical Arms Stealth Recon Scout A1 Covert - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:SRS_A1.jpg|thumb|none|450px|DTA Stealth Recon Scout with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[image:Division2 DTA Stealth Recon Scout 2.JPG|thumb|600px|none|An SHD agent holding the DTA Stealth Recon Scout.]]&lt;br /&gt;
&lt;br /&gt;
==DSR-1==&lt;br /&gt;
The [[DSR-1]] is a new addition to the SHD's arsenal. Referred to as the &amp;quot;SR-1&amp;quot;.&lt;br /&gt;
[[Image:Dsr1.jpg|thumb|500px|none|DSR-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 DSR1 1.jpg|thumb|600px|none|A suppressed DRS-1 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== McMillan TAC-50 ==&lt;br /&gt;
One of the new &amp;quot;Signature Weapons&amp;quot; introduced in the sequel, the [[McMillan TAC-50]] is the signature weapon of the Sharpshooter class and can be equipped once the specialization is acquired. It is housed in a Cadex stock, similar to the one added to ''[[Ghost Recon: Wildlands]]''.&lt;br /&gt;
&lt;br /&gt;
The weapon has very limited ammunition, but is incredibly powerful: easily capable of destroying heavily-armored enemies in a few shots at long range.&lt;br /&gt;
&lt;br /&gt;
[[File:TAC-50 Cadex.jpg|thumb|none|500px|McMillan TAC-50 in a Cadex Dual Strike chassis - .50 BMG]]&lt;br /&gt;
[[File:TD2TAC50Inv.jpg|thumb|600px|none|Preview of the TAC-50. While it can be viewed in the mod screen, it cannot be customized so far.]]&lt;br /&gt;
[[File:TD2TAC50.jpg|thumb|600px|none|Gearing up for darker times ahead, a Division agent inspects his new anti-tank rifle. We'd call it anti-material, but the majority of the enemies this thing would be used against are pretty much tanks in their own right.]]&lt;br /&gt;
[[Image:DIVISION2 TAC50 1.jpg|thumb|600px|none|An end game-ready character about to attempt an Invaded mission. She's gonna need the stopping power of the TAC-50.]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant M44 Carbine ==&lt;br /&gt;
The [[Mosin Nagant|Mosin Nagant M44 Carbine]] returns as the &amp;quot;Classic M44 Carbine&amp;quot;. A sportized  version with a grey carbon stock appears as the &amp;quot;Hunting M44 Carbine&amp;quot;.  A further modified version fitted in an Archangel stock makes an appearance as the &amp;quot;Custom M44 Carbine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M44Carbine.jpg||thumb|none|500px|Mosin Nagant M44 Carbine with sidefolding bayonet - 7.62x54mmR]]&lt;br /&gt;
[[Image:Mosin Nagant Archangel.jpg||thumb|none|500px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
[[Image:Division2 Mosin Nagant.JPG|thumb|none|600px|Preview of the classic M44 Mosin.]]&lt;br /&gt;
[[Image:Division2 custom m44.JPG|thumb|none|600px|Preview of the custom M44.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700 ==&lt;br /&gt;
The [[Remington 700]] returns in the sequel with 3 versions. The &amp;quot;M700 has a wooden wallnut stock, the &amp;quot;M700 Tactical&amp;quot; variant has a McMillan A5 stock, and the &amp;quot;M700 Carbon&amp;quot; variant  is fitted with a XLR Tactical Buttstock and Carbon Chassis. &lt;br /&gt;
&lt;br /&gt;
The weapon is used by standard True Sons snipers.&lt;br /&gt;
[[Image:Remington_700_BDL.jpg|thumb|none|500px|Remington 700 - .308 Winchester]]&lt;br /&gt;
[[Image:Division2 Remington 700.JPG|thumb|none|600px|Preview of the Remington 700.]]&lt;br /&gt;
[[Image:Division2 Remington 700 2.JPG|thumb|none|600px|A Division agent with a Remington 700.]]&lt;br /&gt;
[[Image:Division2 Reminton 700 McMillan A5 2.JPG|thumb|none|600px|A Division agent with an &amp;quot;M700 Tactical&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SVD==&lt;br /&gt;
The [[SVD]] appears in The Division 2 and has two versions. The first one is the &amp;quot;Surplus&amp;quot; variant, which is fitted with the all-wooden furniture of military SVDs. The second one is the &amp;quot;paratrooper&amp;quot; variant, which is actually the &amp;quot;Tiger&amp;quot; version made by Izhmash for the civilian export market.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Hyena snipers.&lt;br /&gt;
[[Image:SVD_Rifle.jpg‎|thumb|none|500px|SVD - 7.62x54mmR]]&lt;br /&gt;
[[File:SVD-TigerCarbine.jpg|thumb|none|500px|The &amp;quot;Tiger Carbine&amp;quot; SVD - 7.62x54mmR]]&lt;br /&gt;
[[Image:Division2 SVD 2.jpeg|thumb|none|690px|An SHD agent contemplates using his SVD on those pesky bugs.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
== Carl Gustav M3 ==&lt;br /&gt;
The [[Carl Gustav M3]] rocket launcher is used by True Sons, being the main weapon of their anti-tank troops.&lt;br /&gt;
&lt;br /&gt;
The weapon is also used by General Antwon Ridgeway, JTF mutineer and True Sons commanding officer, during his final stand against the Division.&lt;br /&gt;
[[File:CarlGustavM3.jpg|thumb|none|450px|Carl Gustav M3 - 84x246mmR]]&lt;br /&gt;
[[File:DIVISION2 CarlG 1.jpg|thumb|none|600px|A Carl Gustav M3 on the back of a dead True Sons &amp;quot;grenadier&amp;quot;. Note how his bag is full of red-painted [[RPG-7]] rockets, which is probably why he's lying face-down on the floor without a pulse.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Chem Launcher&amp;quot; (H&amp;amp;K GLM)==&lt;br /&gt;
The &amp;quot;Chem Launcher&amp;quot; is a compact, break-action single-shot grenade launcher heavily based on the [[Heckler &amp;amp; Koch AG grenade launcher series#GLM|Heckler &amp;amp; Koch GLM]]. It can fire flammable chemicals, sticky foam, corrosive chemicals that eat away enemy armor, or repairing nanobots.&lt;br /&gt;
[[File:H&amp;amp;K GLM standalone.jpg|thumb|450px|none|Heckler &amp;amp; Koch GLM - 40x46mm]]&lt;br /&gt;
[[File:DIVISION2 Chem 1.jpg|thumb|600px|none|The Firestarter variant of the &amp;quot;Chem Launcher&amp;quot;, configured to fire flammable chemicals. It's likely the only weapon in the game that has the safety on. Also, it would be rather dangerous to use this without a handstop.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P2A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P2A1 Flare Pistol]] returns as the flaregun of choice for Division agents, which is received a few missions into the game. Along with being able to call for extraction choppers while inside the &amp;quot;Dark Zones&amp;quot;, which inhibit radio communications while inside; it can also be used while attacking faction control points during free roam, which will summon friendly reinforcements, but will also alert nearby enemies.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K P2A1.JPG|350px|thumb|none|Heckler &amp;amp; Koch P2A1 Flare Pistol - 26.5mm]]&lt;br /&gt;
[[File:DIVISION2 Flare 1.jpg|thumb|none|600px|A Division agent uses her P2A1 flare gun to call in a chopper in DZ East.]]&lt;br /&gt;
&lt;br /&gt;
== Milkor Mark 14 ==&lt;br /&gt;
The [[Milkor MGL#Mark 14 / M32A1|Milkor Mark 14 MGL]] returns from the previous game, though it is now available as the signature weapon of the Demo class. The game specifically refers to it as the M32A1 MSGL, which is the partly correct designation used by the US Marines. It fires M406 HE grenades.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by a variety of enemies, namely Hyena grenadiers, True Sons heavy armored veterans, and Black Tusk grenadiers.&lt;br /&gt;
&lt;br /&gt;
[[File:Milkor Mark 14.jpg|thumb|none|450px|Milkor Mark 14 in desert tan finish fitted with Vltor MOD stock and Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:DIVISION2 Mk14 1.jpg|thumb|600px|none|A dropped Mark 14 grenade launcher previously used by a Hyena grenadier.]]&lt;br /&gt;
[[File:TD2M32A1.jpg|thumb|600px|none|Checking out the new arsenal available to him, a Division agent inspects a Mark 14 grenade launcher while swinging out the empty cylinder.]]&lt;br /&gt;
[[File:TD2M32A1Inv.jpg|thumb|600px|none|The Mark 14 in the inventory view. Unlike the ones used by NPCs: this is colored black and appears to have some slot machine decals written on the cylinder.]]&lt;br /&gt;
&lt;br /&gt;
== M224 Mortar ==&lt;br /&gt;
The True Sons make use of [[M224 Mortar]]s in certain missions, although they once used it to bombard a civilian settlement with toxic gas in retaliation to their continued attacks against the Sons. The weapon is incredibly powerful, but it's splash area can be briefly seen before impact as red circles on the ground and can be stopped by killing the crewman operating the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M224-60mm-mortar.jpg|thumb|none|400px|M224 Mortar with M7 baseplate - 60mm]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M26 Frag==&lt;br /&gt;
The [[M26 frag grenade]] appears as the &amp;quot;Concussion Grenade&amp;quot;. It is the default grenade available from the start.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|150px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==M7290 Flashbang==&lt;br /&gt;
The [[Model 7290 flashbang grenade]] is seen on the belts of certain True Sons soldiers.&lt;br /&gt;
[[Image:Model 7290.jpg|thumb|none|150px|Model 7290 flashbang grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==Dillon Aero M134 Minigun==&lt;br /&gt;
Mounted at various checkpoints and control points and can be used by the player, along with enemy and friendly NPCs. Unlike in [[Ghost Recon Wildlands]], the gun is now correctly depicted with it feeding from an ammo belt and powered by a portable power source (which appears to be jury-rigged car batteries). The weapon does decent damage and has a blistering rate of fire, along with having minimal recoil, but as a balancing measure: the gun overheats if fired continuously for too long and has to cool down before being able to fire again.&lt;br /&gt;
&lt;br /&gt;
A portable version, similar to &amp;quot;[[Predator (1987)|Ol Painless]]&amp;quot;, is used by Black Tusk heavy armored soldiers, who are not only able to carry around a portable power source, thousands of rounds in ammunition, and heavy bulletproof armor that would put EOD armor to shame, but are also capable of using it as a blunt implement in close combat with lethal results.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|500px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 M134 1.jpg|thumb|600px|none|A minigun turret at a True Sons base. This is a very useful tool for mowing down elites or named enemies.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The True Sons have a salvaged [[General Electric GAU-8/A Avenger|GAU-8/A Avenger]] autocannon mounted on the top of the steps of the US Capitol Building, their main base of operations. It overlooks the Capitol grounds and is remotely controlled to be used against anyone brave enough to stare down what's essentially an anti-tank gun on angry steroids.&lt;br /&gt;
&lt;br /&gt;
After being de-activated, it is briefly used by Division agents to breach the reinforced entrance of the Capitol.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU-8 Avenger contrast.jpg|thumb|none|500px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[File:TD2GAU8.jpg|thumb|600px|none|A Division agent marvels at the True Sons' penchant for overkill by using a 30mm autocannon as an oversized sentry gun.]]&lt;br /&gt;
&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>Fidget</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Division2_P416_G3_2.jpeg&amp;diff=1264491</id>
		<title>File:Division2 P416 G3 2.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Division2_P416_G3_2.jpeg&amp;diff=1264491"/>
		<updated>2019-03-31T23:28:48Z</updated>

		<summary type="html">&lt;p&gt;Fidget: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fidget</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Division_2,_The&amp;diff=1263373</id>
		<title>Talk:Division 2, The</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Division_2,_The&amp;diff=1263373"/>
		<updated>2019-03-28T02:09:38Z</updated>

		<summary type="html">&lt;p&gt;Fidget: /* Mk 46 or Mk 48? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Easter Egg ==&lt;br /&gt;
&lt;br /&gt;
Anyone else catch the NOA (stand-in for NASA) Admin Building easter egg?&lt;br /&gt;
[[Image:Division2 Nasa vs flat earther.JPG|thumb|none|600px|Interesting that a government space organization is so interesting in silencing a flat earther...]]&lt;br /&gt;
--[[User:Fidget|Fidget]] ([[User talk:Fidget|talk]]) 16:04, 22 March 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Mystery frankengun auto turret ==&lt;br /&gt;
&lt;br /&gt;
So one of the factions (I think it was the true sons, but honestly the factions aren’t as easily distinguishable as they were in the first game) has a unit that deploys big sentry guns. The rear of the gun might be a PKM (oddly bronze colored, and with clearly oversized cartridges on its belt), and I have know idea what the barrel and shroud are supposed to be from. Can anyone help identify this? I’ll try to get some better reference pics later, but it’s a bit challenging for obvious reasons.&lt;br /&gt;
[[Image:Division mystery turret.jpeg|thumb|600px|none|]]&lt;br /&gt;
--[[User:Fidget|Fidget]] ([[User talk:Fidget|talk]]) 02:18, 23 March 2019 (EDT)&lt;br /&gt;
:Looks like you're right about the PKM bit, and as for the front, if I had to hazard a guess, I'd say it was just a stretched-out AR-15 barrel/gas tube/handguard group. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 09:38, 23 March 2019 (EDT)&lt;br /&gt;
::Here is another I found when one of those Black Tusk Boston Dynamics type things glitched out in the beta. It kinda looks like an M107 barrel with a GM6 Lynx-ish forend. [[File:Division2 Black Tusk turret.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Mk 46 or Mk 48? ==&lt;br /&gt;
&lt;br /&gt;
So the &amp;quot;Mk 46&amp;quot; in game has the buttstock of a Mk48. But the stampings on the gun say &amp;quot;5.56&amp;quot;. So should I enter this in under Mk 46 and note that it incorrectly uses the Mk 48 buttstock, or should I enter it in under Mk 48 and say it incorrectly is chambered in 5.56x45mm?&lt;br /&gt;
[[Image:Mk48 or Mk46.JPG|thumb|none|300px|It looks more like a Mk48 to me.]]--[[User:Fidget|Fidget]] ([[User talk:Fidget|talk]]) 22:09, 27 March 2019 (EDT)&lt;/div&gt;</summary>
		<author><name>Fidget</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Mk48_or_Mk46.JPG&amp;diff=1263372</id>
		<title>File:Mk48 or Mk46.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Mk48_or_Mk46.JPG&amp;diff=1263372"/>
		<updated>2019-03-28T02:07:13Z</updated>

		<summary type="html">&lt;p&gt;Fidget: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fidget</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Division_2&amp;diff=1263370</id>
		<title>The Division 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Division_2&amp;diff=1263370"/>
		<updated>2019-03-28T01:58:44Z</updated>

		<summary type="html">&lt;p&gt;Fidget: /* Remington 700 */ added 3rd person image for tactical variant&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Division2 early Coverart.jpg|thumb|right|300px|''Tom Clancy's The Division 2 (2019)'']]&lt;br /&gt;
&lt;br /&gt;
'''''Tom Clancy's The Division 2''''' is a MMOTPS for the PC, PS4 and Xbox One, developed by Ubisoft Massive that takes place in Washington, D.C. in the aftermath of further pandemic-fueled chaos. It is powered by the same &amp;quot;Snowdrop&amp;quot; engine from [[Division, The|first game]]. Among the improvements made from the first game is that weapons can now track +1 in the chamber, along with a new selection of weapons and streamlined customization and combat system, among other things. &lt;br /&gt;
&lt;br /&gt;
The game's setting is 7 months after the initial Green Poison outbreak and its continued effects upon the American populace. The player controls an agent of the Strategic Homeland Division (or simply known as &amp;quot;The Division&amp;quot;), a top secret government sleeper cell that is &amp;quot;activated&amp;quot; personally by the President to ensure the continuity of government in the face of a catastrophic national crisis, and a answers a distress call asking for agents to be rally to Washington D.C due to the collapse of the SHD network. After arriving at the United States' capital, the player must secure the White House (which has become the JTF's last stronghold in the region), assist the civilian settlements in the city, re-establish the SHD network to restore the Division to full functionality across America, and retake D.C from the various factions vying for control, power, or simply taking advantage of the chaos.&lt;br /&gt;
&lt;br /&gt;
Said factions are: The True Sons, a highly-disciplined group made up of disgruntled JTF, US Armed Forces, and other paramilitary irregulars, out to &amp;quot;save&amp;quot; D.C as they deem the JTF incapable of doing so. The Hyenas, a collection of gangs and anarchists out to steal any valuable resources they can and destroy the rest for their amusement. The Outcasts, a destructive cult of bloodthirsty marauders taking out their frustrations on the unlucky denizens of D.C through acts of wanton violence. The Black Tusks, a mysterious and cutting-edge Private Military Organization, who later invades Washington for reasons yet to be revealed . The Hunters, a secretive group of highly-advanced military operatives specifically hunting Division agents with extreme prejudice, introduced in the first game. The last are fellow Division agents, who may go rogue on each other in the &amp;quot;Dark Zones&amp;quot; for their own gain, due to the lack of surveillance in the area.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|The Division 2}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Beretta M9==&lt;br /&gt;
The [[Beretta M9]] is the starting sidearm in the game. It appears under the name &amp;quot;Military M9&amp;quot;.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|300px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:DIVISION2 M9 1.jpg|thumb|none|600px|The main protagonist fires her Beretta during the prologue.]]&lt;br /&gt;
[[Image:Division2 M9.JPG|thumb|none|600px|Detailed view of the M9.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M9A1==&lt;br /&gt;
The [[Beretta M9|Beretta M9A1]] returns as the &amp;quot;Officer's M9A1&amp;quot;. Unlike it's previous incarnation, the weapon is able to accept a slide-mounted reflex sight, a laser sight, along with an extended magazine. It also has wooden grips installed, rather than the black polymer grip that originally comes with a military-issue M9A1.&lt;br /&gt;
&lt;br /&gt;
[[File:BerettaM9A1.jpg|thumb|300px|none|Beretta M9A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
The [[Beretta 93R]] returns as the only usable machine pistol of the game. The weapon fires in 3-round bursts, but can be fired in pseudo-automatic by timing the bursts with firing.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Black Tusk snipers as their sidearm.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|300px|Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:DIVISION2 93R 1.jpg|thumb|none|600px|Unmodified Beretta 93R pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm==&lt;br /&gt;
The [[Beretta Px4 Storm]] appears in game as the &amp;quot;Px4 Storm Type F&amp;quot; and the &amp;quot;Px4 Storm Type T&amp;quot;, with the T-variant having more in the way of customization due to the threaded barrel and frame-mounted rail.&lt;br /&gt;
&lt;br /&gt;
The weapon is chambered for .45 ACP rounds.&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[Image:DIVISION2 Px4 1.jpg|thumb|none|600px|Stock Px4]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 20DS==&lt;br /&gt;
The [[Chiappa Rhino 20DS]] appears in ''The Division 2'' as the &amp;quot;Snubnosed Diceros&amp;quot;. It is possible to have erroneously an extra round in the chamber for it, boosting the capacity to 6+1 bullets.&lt;br /&gt;
[[File:Chiappa Rhino 2&amp;quot;.jpg|thumb|300px|none|Chiappa Rhino 20DS - .357 Magnum]]&lt;br /&gt;
[[Image:Division2 Chiappa Rhino 20.JPG|thumb|none|600px|&amp;quot;Snubnosed Diceros&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The classic [[M1911A1]] returns as a usable pistol.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by standard Outcast and Hyena grenadiers as their sidearms.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Division2 M1911A1.JPG|thumb|none|600px|Stock M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1 CQBP==&lt;br /&gt;
The [[Colt M45A1 CQBP]] with a threaded barrel returns as the &amp;quot;M45A1&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by True Sons anti-tank troops.&lt;br /&gt;
[[Image:M45A1.jpg|thumb|none|300px|Colt M45A1 CQBP (Close Quarter Battle Pistol) - .45 ACP]]&lt;br /&gt;
[[Image:Division2 M45A1.jpeg|thumb|none|600px|Preview of the M45A1.]]&lt;br /&gt;
[[Image:Division2 M45A1 2.jpeg|thumb|none|600px|An agent reloads his M45A1 CQBP.]]&lt;br /&gt;
&lt;br /&gt;
==M45 MEUSOC==&lt;br /&gt;
The [[M45 / MEU(SOC)]] returns as the &amp;quot;Tactical M1911&amp;quot;. The weapon has a silver finish with black grips, along with a threaded barrel and rails on rear of the slide and under the frame; allowing it to use a plethora of attachments.&lt;br /&gt;
&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|350px|M45 (previously MEU(SOC)) Pistol, early version - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
A new usable pistol in the game is the [[Desert Eagle Mark XIX]]. Has an 8-round capacity. Like in many other Ubisoft games, it goes by the &amp;quot;D50&amp;quot; name.&lt;br /&gt;
[[File:Deser Eagle XIX 50AE Picatinny.jpg|thumb|none|400px|Magnum Research Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:DIVISION2 D50 1.jpg|thumb|600px|none|The &amp;quot;D50&amp;quot;. The 8-round capacity suggests that this is the .44 Magnum version, but the model lacks the fluted barrel.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45==&lt;br /&gt;
The [[FNP-45]] appears as the &amp;quot;X-45&amp;quot;.&lt;br /&gt;
[[Image:FNP45.jpg|thumb|none|300px|FN FNP-45 - .45 ACP]]&lt;br /&gt;
[[Image:Division2 FNP-45.JPG|thumb|none|600px|FN FNP-45 as the &amp;quot;X-45&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P45==&lt;br /&gt;
The [[Smith &amp;amp; Wesson M&amp;amp;P45]] returns as the &amp;quot;First Wave PF45&amp;quot;.&lt;br /&gt;
[[Image:S&amp;amp;W M&amp;amp;P 45acp.jpg‎|thumb|none|300px|Smith &amp;amp; Wesson M&amp;amp;P45 with 4.5&amp;quot; barrel - .45 ACP]]&lt;br /&gt;
[[Image:DIVISION2 PF45 1.jpg|thumb|none|600px|&amp;quot;PF45&amp;quot;]]&lt;br /&gt;
[[Image:Division2 M&amp;amp;P45.jpeg|thumb|none|600px|A Division agent reloading his M&amp;amp;P45.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 586==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 586]] with a 4 inch barrel returns as the Magnum 586. Unlike in the previous game, it can now be customized with a short-rail sight and it's cylinder can be modded.&lt;br /&gt;
[[Image:S&amp;amp;W Mod586.jpg|300px|thumb|none|Smith &amp;amp; Wesson Model 586 4&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[Image:Division2 S&amp;amp;W Model 586.JPG|600px|thumb|none|Stock S&amp;amp;W Model 586.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 686==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 686]] with a 6 inch barrel returns as the Magnum 686.  Unlike in the previous game, it can now be customized with a short-rail sight and it's cylinder can be modded.&lt;br /&gt;
[[File:800px-SW686.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 686 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:Division2 S&amp;amp;W model 686.jpeg|thumb|none|600px|Preview of the Smith &amp;amp; Wesson Model 686.]]&lt;br /&gt;
[[File:Division2 S&amp;amp;W model 686 2.jpeg|thumb|none|600px|An SHD agent reloads his Model 686.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns/Carbines=&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] is one of the new weapons in the game. &lt;br /&gt;
&lt;br /&gt;
A high-end variant called &amp;quot;Emeline Guard's P90&amp;quot; can be acquired by taking over the Outcasts' stronghold, where it is given at the end of the mission with a custom paintjob available. An exotic version called &amp;quot;The Chatterbox&amp;quot;, is a unique Hyena weapon. It comes equipped with a holographic sight, sound suppressor, and has an incorrect 60-round magazine. It cannot be modified.&lt;br /&gt;
&lt;br /&gt;
The game also erroneously classifies it as a 5.56mm weapon, although this was likely for streamlining concerns to avoid complicating the modification pool. Additionally, the weapon treats the built-in reflex as a removable attachment, as if its a hybrid of the standard P90 and the newer P90 TR. This results in the default optical sight group clipping through larger sights when they are attached.&lt;br /&gt;
&lt;br /&gt;
[[File:FNP90.jpg|thumb|400px|none|Fabrique Nationale P90 LV/IR - FN 5.7x28mm.]]&lt;br /&gt;
[[File:TD2P90.jpg|thumb|600px|none|A Division agent stacks up on the door with his P90 as he prepares to [[National Treasure|steal the Declaration of Independence]] by channeling his inner Nicholas Cage.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A4]] appears as the MP5A2. Unlike in the previous game, it now fires at full-auto, rather than burst.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by regular True Sons grenadiers and civilian militia.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 MP5A4 2.JPG|thumb|none|600px|MP5A4]]&lt;br /&gt;
[[Image:Division2 MP5A4.jpeg|thumb|none|600px|A Division agent holding an MP5A4]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A5]] appears incorrectly as the &amp;quot;MP5-N&amp;quot; (which refers to a variant with a Navy three-position trigger group, the in-game weapon having the four-position trigger group) and has a 32-round magazine.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A5 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 H&amp;amp;KMP5A5.JPG|thumb|none|600px|Preview of the MP5A5.]]&lt;br /&gt;
[[Image:Division2 MP5A5.jpeg|thumb|none|600px|A Division agent with an MP5A5.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A2]] appears as the &amp;quot;MP7&amp;quot;'. Unlike the previous game, the weapon is now modeled with a 40-round magazine and programmed with the correct magazine capacity. Much like the P90, it is erroneously classified as a 5.56mm weapon, although this was done likely for standardizing it for the mod system.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Outcast officers.&lt;br /&gt;
[[Image:MP7A2.jpg‎‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[Image:Division2 MP7A2.JPG|thumb|none|600px|Stock MP7A2.]]&lt;br /&gt;
[[Image:Division2 MP7A2 2.JPG|thumb|none|600px|A Division agent holding an MP7A2.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] returns as the “Police UMP-45”. It is a common weapon used by Hyena soldiers.&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Division2 UMP45.jpeg|thumb|none|600px|Preview of the UMP45.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USC==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch USC]] appears as the &amp;quot;USC .45 ACP&amp;quot; and is incorrectly classified as a rifle as it fires in single shots. Also returns with an incorrect capacity of 20+1 rounds, but it is now correctly limited to semi auto fire. &lt;br /&gt;
[[Image:H&amp;amp;K-USC Rifle.jpg|thumb|none|400px|Heckler &amp;amp; Koch USC - .45 ACP]]&lt;br /&gt;
[[Image:Division2 USC.JPG|thumb|none|600px|The USC carbine in-game. The fire selector erroneously shows an automatic setting, which should not be possible for this variant.]]&lt;br /&gt;
[[Image:DIVISION2 USC 2.jpg|thumb|none|600px|A Division agent holds an H&amp;amp;K USC. It is actually modeled with a 0-1-A trigger group with the selector on auto.]]&lt;br /&gt;
[[Image:DIVISION2 USC 1.jpg|thumb|none|600px|Engaging a Hyena with a USC carbine.]]&lt;br /&gt;
[[Image:Division2 H&amp;amp;K USC 2.jpeg|thumb|none|600px|A Division agent with a USC.]]&lt;br /&gt;
[[File:Division2 USC (1).jpg|thumb|none|600px|Reloading the USC.]]&lt;br /&gt;
[[File:Division2 USC (2).jpg|thumb|none|600px|Working the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9 Mini==&lt;br /&gt;
[[image:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
[[Image:Division2 TEC-9mini.JPG|thumb|none|600px|TEC-9 Mini]]&lt;br /&gt;
[[Image:Division2 TEC-9mini 2.JPG|thumb|none|600px|A Division agent fetches a new magazine for his TEC-9 Mini]]&lt;br /&gt;
&lt;br /&gt;
==M1928 Thompson==&lt;br /&gt;
The [[Thompson Submachine Gun|M1928 Thompson]] returns from the previous game, but now appears as a non-exotic weapon. &lt;br /&gt;
&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|400px|M1928A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:Division2 M1928.JPG|thumb|none|600px|Preview of the M1928.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
Both versions of the [[Izhmash PP-19 Bizon#PP-19 Bizon-2|PP-19 Bizon-2]] return from the first game unchanged. It loads from 53-round magazines, with one in the chamber for a maximum of 54 rounds.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Hyena medics.&lt;br /&gt;
[[Image:Izhmashpp19bizon.jpg|thumb|none|400px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Division2 PP-19.JPG|thumb|none|600px|Stock PP-19.]]&lt;br /&gt;
[[Image:Division2 Enhanced PP-19.JPG|thumb|none|600px|The &amp;quot;Enhanced PP-19&amp;quot; with a Magpul Zhukov stock and MOE pistol grip.]]&lt;br /&gt;
[[Image:Division2 Enhance PP-19 2.JPG|thumb|none|600px|A Division agent with the &amp;quot;Enhanced PP-19&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
Like most exotic weapons of the original game, the [[SIG-Sauer MPX]] - known as &amp;quot;The House&amp;quot; previously - returns now as a standard weapon.&lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|401px|SIG-Sauer MPX, Gen 1 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 MPX.JPG|thumb|none|600px|MPX]]&lt;br /&gt;
&lt;br /&gt;
==SOCIMI Type 821==&lt;br /&gt;
The [[SOCIMI Type 821]] returns as the Black Market T821.&lt;br /&gt;
[[Image:Socimi821.jpg|thumb|none|400px|Socimi Type 821 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 Type 821.JPG|thumb|none|600px|Detailed view of the T821.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG SMG ==&lt;br /&gt;
The [[Steyr AUG Para|Steyr AUG SMG]] and it's 3 variants from the previous games return here aswell. The three variants are the &amp;quot;AUG A3 Para XS&amp;quot;, &amp;quot;Enhanced AUG A3P&amp;quot; and the &amp;quot; &amp;quot;Tactical AUG A3P&amp;quot;&amp;quot;. The A3 Para XS isn't actually based on the A3 and uses the A2-style flat top receiver with the underside grip replaced with a rail and has a black finish, akin to the AUG Para. The Enhanced A3P uses the AUG A3 CQC's handguard and has a dark earth finish. The Tactical A3P is based on the actual AUG A3 XS, with an olive green finish.&lt;br /&gt;
&lt;br /&gt;
The A3 Para XS is used by higher-level Hyena grenadiers, while the Enhanced A3P is used by higher-level Black Tusk scouts.&lt;br /&gt;
&lt;br /&gt;
[[File:AUG-PARA-RAILS.jpg|thumb|none|450px|Steyr AUG Para with M68 Aimpoint red dot scope - 9x19mm]]&lt;br /&gt;
[[File:AUG A3 9mm XS.jpg|thumb|none|450px|Steyr AUG A3 9mm XS - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Division2 AUG A3 9mm XS 2.JPG|thumb|none|600px|The AUG A3 9mm XS in the game's weapon customization menu.]]&lt;br /&gt;
[[Image:Division2 AUG A3 9mm XS 1.JPG|thumb|none|600px|A bored-looking SHD agent holding an AUG A3 9mm XS, clearly waiting for people to finish saying its name and get along with things.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] appears in game with 3 different variations. The &amp;quot;Tactical Vector&amp;quot; appears as the SDP stockless version, the &amp;quot;SBR Vector&amp;quot; with the standard folding stock (which is an odd designation since the SBR refers to a civilian model restricted to semi-auto), and finally a variant equipped with an M4-style collapsible stock and extended fore-end called  the &amp;quot;First Wave Vector&amp;quot;. All versions of the weapon are listed as being chambered for 9x19mm rounds.&lt;br /&gt;
&lt;br /&gt;
The Tactical variant is used by regular Hyena RC operators, who took a book out of the rioters from the previous game and fire the gun &amp;quot;gangster style&amp;quot;. The SBR variant is used by Black Tusk assault troops.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector with vertical foregrip - .45 ACP]]&lt;br /&gt;
[[Image:Division2 TDI Vector.jpeg|thumb|none|600px|Preview of the TDI Vector.]]&lt;br /&gt;
[[Image:Division2 Vector SBR 45 ACP.jpeg|thumb|none|600px|Preview of the oddly named “Vector SBR .45 ACP”.]]&lt;br /&gt;
[[Image:Division2 TDI Vector 2.jpeg|thumb|none|600px|A Division agent holds a TDI Vector.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles/Battle Rifles=&lt;br /&gt;
Unlike the previous game, The Division 2 separates rifles into 3 separate categories. The first is &amp;quot;Assault Rifle&amp;quot;, which are fully automatic. The second is simply named &amp;quot;Rifle&amp;quot;, which are relegated to either single shots or burst. The last is &amp;quot;Sniper Rifles&amp;quot;, which are covered in the sniper rifles section.&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] returns from the prequel, this time with a correct name, yet still modeled with the front sight and gas block of an [[AK-47]]. &lt;br /&gt;
&lt;br /&gt;
The weapon is used by the JTF, civilian militia, and Outcast riflemen.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|500px|none|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Division2 AKM.JPG|thumb|600px|none|Stock AKM with multiple mounting points for attachments.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4A1]] also makes an appearance in the sequel. The stock version is known as the &amp;quot;Police M4&amp;quot;. The &amp;quot;Competition LAR-15&amp;quot; is a semi-auto only variant and it uses the model of the &amp;quot;Lightweight M4&amp;quot; from the previous game.&lt;br /&gt;
&lt;br /&gt;
The police variant is used by regular True Sons riflemen, the JTF, and civilian militia.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 M4A1.JPG|thumb|600px|none|A Police M4. Note that in real life, neither Colt or FN makes M4s with white selector markings.]]&lt;br /&gt;
[[Image:Division2 M4A1 2.JPG|thumb|600px|none|An SHD agent with the &amp;quot;Police M4&amp;quot;.]]&lt;br /&gt;
[[Image:DIVISION2 M4 1.jpg|thumb|600px|none|The &amp;quot;Competition LAR-15&amp;quot; with Troy VTAC Alpha handguard, Magpul MBUS flip up sights, and a LMT SOPMOD stock. It's not related to the Rock River Arms LAR-15 in any way besides the name.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A2==&lt;br /&gt;
The [[M16A2]] is classified as a rifle and is depicted with a correct 3-round burst fire mode.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|none|Colt M16A2 - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 M16A2.JPG|thumb|600px|none|Detail image of the M16A2.]]&lt;br /&gt;
[[Image:Division2 M16A2 2.JPG|thumb|600px|none|A Division agent holds a stock M16A2.]]&lt;br /&gt;
&lt;br /&gt;
==CTAR-21==&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Compact Tavor CTAR-21|CTAR-21]] appears as one of the newest assault rifles added in ''The Division 2''.&lt;br /&gt;
[[Image:IMI CTAR-21 Tavor.jpg|thumb|none|500px|IMI Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 CTAR-21.JPG|thumb|none|600px|Preview of the CTAR-21.]]&lt;br /&gt;
[[Image:Division2 CTAR-21 2.JPG|thumb|none|600px|An SHD agent holding a CTAR-21.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The [[Desert Tech Micro Dynamic Rifle]] appears in ''The Division 2'' as the &amp;quot;Urban MDR&amp;quot;. It is a non-exotic, semi automatic rifle with a 20+1-round capacity.&lt;br /&gt;
[[file:Desert Tech MDR.jpg|thumb|400px|none|Desert Tech Micro Dynamic Rifle - 7.62x51mm NATO. This is a pre-production select-fire model with 3D printed furnishings first shown in 2014: the current version has charging handles on both sides rather than a single reversible one, a flat-faced trigger, and a redesigned ejection port which is less raised and has a dust cover.]]&lt;br /&gt;
[[Image:Division2 MDR.JPG|thumb|600px|none|Stock MDR. Protip: Don't examine your new loot in the Dark Zone, it's not gonna end well with the reduced time to kill and DZ normalization. Note that it erroneously is loaded with an M14/M1A magazine.]]&lt;br /&gt;
[[Image:Division2 MDR 2.JPG|thumb|600px|none|An SHD agent holding an MDR.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 Para Tactical Carbine==&lt;br /&gt;
The [[DSA_SA58_OSW#DSA_SA58_Para_Tactical_Carbine|DSA SA58 Para Tactical Carbine]] appears in the game as the &amp;quot;FAL SA-58&amp;quot;. Much like the FAL, in this game it now fires on full-auto, rather than burst, and is incorrectly classed as an assault rifle. &lt;br /&gt;
&lt;br /&gt;
The weapon is used by elite Outcast riflemen and civilian militia.&lt;br /&gt;
&lt;br /&gt;
[[Image:SA58TACP.jpg|thumb|none|500px|DSArms SA58 Para Tactical Carbine with an EOTech 552 sight - 7.62x51mm NATO]]&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA_SA58_OSW#DSA_SA58_OSW|DSA SA58 OSW]] appears in the game as the &amp;quot;Tactical SA-58&amp;quot;. Much like the FAL, in this game it now fires on full-auto, rather than burst, and is incorrectly classed as an assault rifle. &lt;br /&gt;
&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|thumb|none|500px|DSArms SA58 OSW - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Valorisé==&lt;br /&gt;
The [[FAMAS Valorisé]] returns as the &amp;quot;FAMAS 2010&amp;quot;. It is now an uncommonly-dropped weapon, rather than exotic.&lt;br /&gt;
[[File:Famas Valorisé.jpg|thumb|none|400px|FAMAS Valorisé with EOTech sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 FAMAS.JPG|thumb|600px|none|The &amp;quot;FAMAS 2010&amp;quot;, known as &amp;quot;Bullfrog&amp;quot; in the original game. It holds 30 rounds, so the proprietary French 25-rounder mag is not correct.]]&lt;br /&gt;
[[File:Division2 FAMAS 2.JPG|thumb|none|600px|An Division agent with a FAMAS Valorisé.]]&lt;br /&gt;
[[File:Division2 FAMAS (1).jpg|thumb|none|600px|An agent reloads his kitted-out FAMAS.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000 Tactical]] is one of the new assault rifles in the sequel. Much like in GR: Wildlands, the weapon does not have a tri-rail on the handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|500px|FN F2000 Tactical TR with CAA FVG5 folding foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[File:TD2F2KInv.jpg|thumb|none|600px|The F2000 in the inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL G==&lt;br /&gt;
The [[FN FAL|FN FAL G]] returns as the &amp;quot;FAL&amp;quot;. This time it fires in fully-automatic mode, which would be correct for the standard FN FAL, but not for the G Series, which are semi-auto only in reality.&lt;br /&gt;
&lt;br /&gt;
The weapon is commonly used by the JTF and civilian militia forces.&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|500px|FN FAL G Series - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 FAL 1.jpg|thumb|600px|none|A resistance member guards one of the friendly settlements with an FAL.]]&lt;br /&gt;
[[Image:Division2 FAL.JPG|thumb|600px|none|FN FAL.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears in game as the &amp;quot;Police Mk17&amp;quot;, &amp;quot;Military Mk17&amp;quot;, and &amp;quot;MK20 SSR&amp;quot;. The police variant has a two-tone black and tan finish and aftermarket stock and rail extension while the military variant uses standard factory parts. The SSR variant is based on the SCAR SSR, which is specifically meant to function as a DMR than battle rifle. All 3 are classed as rifles and fires in semi-auto only. &lt;br /&gt;
&lt;br /&gt;
The MK.20 SSR is used by Black Tusk snipers.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|500px|FN SCAR-H - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SSR Mk.20 Mod.0.jpg|thumb|none|500px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 SCAR-H.jpeg|thumb|none|600px|Preview of the “Military Mk17”.]]&lt;br /&gt;
[[Image:Division2 SCAR-H 2.jpeg|thumb|none|600px|An SHD agent has customized her stock SCAR-H with an ACOG and small forward grip.]]&lt;br /&gt;
[[Image:Division2 SCAR-H 3.JPG|thumb|none|600px|Preview of the &amp;quot;Police Mk17&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR-L]] variants return from the last game. The weapon comes in 3 variants, the one simply called &amp;quot;MK16&amp;quot;, the &amp;quot;SOCOM&amp;quot; variant, and the &amp;quot;Tactical&amp;quot; variant. The MK16 is the factory default setup. The SOCOM variant has a two-tone tan and coyote brown finish with an aftermarket SRX rail. The Tactical variant is based on a heavily customized CQC variant with a two-tone coyote brown and black finish and aftermarket fore-end rail and collapsible M4-style Magpul stock.&lt;br /&gt;
&lt;br /&gt;
The Tactical variant is used by veteran Black Tusk riflemen.&lt;br /&gt;
&lt;br /&gt;
[[file:FN SCAR-L (Standard).jpg|thumb|none|500px|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:SCAR-L_CQC.jpg|thumb|none|500px|Third Generation FN SCAR-L CQC - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 SCAR-L.JPG|thumb|600px|none|FN SCAR-L with a PMag.]]&lt;br /&gt;
[[Image:Division2 SOCOM Mk16 1.jpeg|thumb|600px|none|Preview of the &amp;quot;SOCOM Mk16&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is one of three G36 variants. The weapon is used by higher-level Hyena footsoldiers.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36V==&lt;br /&gt;
The full-size [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36V]] with a top rail appears in ''The Division 2'' as the &amp;quot;Military G36&amp;quot;.&lt;br /&gt;
[[Image:G36.jpg|thumb|500px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 G36.JPG|thumb|none|600px|G36V]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance Factory P416==&lt;br /&gt;
The [[Patriot Ordnance Factory P416]] is the starting weapon of the player. The weapon has two variants. One is the &amp;quot;Military&amp;quot; and the other is the &amp;quot;P416 G3&amp;quot;. The Military variant uses the standard factory setup, while the G3 is based on the custom &amp;quot;NP3&amp;quot; variant released by POF.&lt;br /&gt;
&lt;br /&gt;
The military variant is used by Black Tusk grenadiers, while the G3 variant is used by higher-level True Sons riflemen.&lt;br /&gt;
&lt;br /&gt;
[[Image:POF P416.jpg|thumb|none|500px|Patriot Ordinance Factory P416 with 10.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:P416.jpg|thumb|none|500px|Patriot Ordinance Factory P416 with 10.5 inch barrel and nickel-Teflon &amp;quot;NP3&amp;quot; treated upper and lower receiver - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 POF416 1.jpg|thumb|600px|none|Firing the POF P416 during one of the early missions.]]&lt;br /&gt;
[[Image:Division2 POF416.JPG|thumb|600px|none|POF P416.]]&lt;br /&gt;
[[Image:DIVISION2 POF416 2.jpeg|thumb|600px|none|An SHD agent holding a P416 while listening to the Mourning Doves.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The [[Remington ACR|ACR]] returns from the first game. Division Agent Kelso carries a heavily customized ACR with her.&lt;br /&gt;
&lt;br /&gt;
The assault rifle variant is simply called the &amp;quot;ACR&amp;quot;, and is based on the military Remington ACR model that uses 5.56x45mm rounds. The second one is the &amp;quot;ACR-E&amp;quot;, the carbine variant.&lt;br /&gt;
&lt;br /&gt;
The rifle variant is known as the &amp;quot;ACR SS&amp;quot; and can only fire in single shots and is setup for the 7.62mm caliber, which means it either uses 7.62x39mm or .300 AAC Blackout rounds. While aftermarket parts for civilian ACRs do exist to allow them to use the two cartridges previously mentioned, the gun is clearly based on a military-issue ACR, which are not designed to use such cartridges, although a plausible in-universe explanation is that these are military surplus re-tooled with civilian parts. Alternatively Ubisoft may have simply neglected to use a new model since the ACR SS is lifted directly from the first game's standard ACR. Despite this however, NPCs armed with this weapon appear to be using the military variant as they're capable of firing this on full-auto.&lt;br /&gt;
&lt;br /&gt;
The Bushmaster ACR is sometimes used by civilian militia and standard Black Tusk riflemen, all of whom treat it like a standard assault rifle instead of a DMR. The Remington ACR is used by elite Black Tusk riflemen.&lt;br /&gt;
&lt;br /&gt;
[[File:Rem ACR.jpg|thumb|none|500px|Remington ACR 2012 version with 14.5&amp;quot; barrel, tan finish, and 5-sided handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ACR-E.jpg|thumb|none|500px|Remington ACR 2012 version with 10.5&amp;quot; barrel, tan finish, and 5-sided handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bushmaster-acr-carbine.jpg|thumb|none|500px|Bushmaster ACR with fixed stock, MOE handguard, Magpul MBUS sights and PMAG magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 ACR.JPG|thumb|600px|none|The variant known as the &amp;quot;ACR SS&amp;quot; - it is clearly not the civilian version of the rifle, with the selector set to fully automatic. Also, this one uses 7.62 Magazine mods, but this is clearly the 5.56mm version.]]&lt;br /&gt;
[[Image:Division2 Bushmaster ACR 2.jpeg|thumb|600px|none|An &amp;quot;ACR SS&amp;quot; with ACOG and forward grip added.]]&lt;br /&gt;
&lt;br /&gt;
==SIG Sauer SIG716==&lt;br /&gt;
The [[SIG-Sauer 716 Series|SIG Sauer SIG716]] returns from the first game. It is no longer an exotic weapon, like the &amp;quot;Devil&amp;quot; and &amp;quot;Heel&amp;quot; were in the original game. It is classified as a rifle.&lt;br /&gt;
&lt;br /&gt;
The weapon has two variants, first is the standard &amp;quot;SIG 716&amp;quot;, which appears to be based on the &amp;quot;Precision Sniper&amp;quot; variant with a 20 inch barrel. The second is the &amp;quot;SIG 716 CQB&amp;quot;, where it uses an aftermarket Fortis Night Rail handguard and the shorter 16 inch barrel.&lt;br /&gt;
[[Image:SIG716G2 Patrol.jpg|thumb|none|500px|SIG Sauer SIG716G2 Patrol - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division SIG716.JPG|thumb|none|600px|Preview of the SIG 716.]]&lt;br /&gt;
[[Image:Division2 SIG 716 2.jpeg|thumb|none|600px|An agent holding a SIG 716 with ACOG and forward grip.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A==&lt;br /&gt;
The [[Springfield Armory M1A]] returns in the game as the &amp;quot;Classic M1A&amp;quot;. It holds 10 shots in 20-round magazines by default.&lt;br /&gt;
[[Image:SFA M1A.jpg|thumb|none|500px|Springfield Armory M1A - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Division2 M1A (1).jpg|thumb|none|600px|Reloading the M1A.]]&lt;br /&gt;
[[File:Division2 M1A (2).jpg|thumb|none|600px|Giving the charging handle an underhand tug.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[SOCOM 16]] appears in the game as the &amp;quot;SOCOM M1A&amp;quot;.&lt;br /&gt;
[[Image:M1A-Socom.jpg|thumb|none|500px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 M1A SOCOM 16.JPG|thumb|none|600px|Preview of the M1A SOCOM 16.]]&lt;br /&gt;
[[Image:Division2 M1A SOCOM 2.JPG|thumb|none|600px|An SHD agent with an M1A SOCOM 16.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 CQC==&lt;br /&gt;
In addition to the AUG A3 9mm XS, the [[Steyr AUG|Steyr AUG A3 CQC]] is one of the available primary weapons in the game and is one of the new additions.&lt;br /&gt;
[[Image:1.Steyr_AUG_A3.jpg|thumb|none|500px|Steyr AUG A3-CQC 18-inch barrel with Leupold CQ/T scope and Surefire M900 weaponlight foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 AUG A3 CQC.JPG|thumb|none|600px|Preview of the AUG A3-CQC.]]&lt;br /&gt;
[[Image:Division2 AUG A3 2.JPG|thumb|none|600px|An SHD agent holding an AUG A3-CQC.]]&lt;br /&gt;
&lt;br /&gt;
==War Sport LVOA-S==&lt;br /&gt;
The [[War Sport LVOA-S]] returns as the &amp;quot;LVOA-C&amp;quot;. It is now classified as a rifle (meaning that it is limited to semi-auto fire) and holds 40 bullets by default.&lt;br /&gt;
[[File:Lvoa-s 2.jpg|thumb|none|500px|War Sport LVOA-S - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 LVOA-S.jpeg|thumb|600px|none|Preview of the “LVOA-C”.]]&lt;br /&gt;
[[Image:Division2 LVOA-S 2.jpeg|thumb|600px|none|An SHD agent holds an “LVOA-C” with ACOG and forward grip.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1886==&lt;br /&gt;
The [[Winchester Model 1886]] appears as the &amp;quot;1886&amp;quot;.&lt;br /&gt;
[[Image:Montewalshwinchester.jpg|thumb|500px|none|Winchester Model 1886 with a 22 inch barrel - .50-110 Win]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==AA-12==&lt;br /&gt;
The [[AA-12]] returns from the first game as a common weapon drop as the &amp;quot;ACS-12,&amp;quot; the same name used by the AA-12 in Ubisoft's most recent titles. By default it comes with a 20-round drum magazine and is fully automatic.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Black Tusk drone operators.&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|500px|none|MPS Auto Assault-12 - 12 gauge ]]&lt;br /&gt;
[[Image:Division2 AA-12.JPG|thumb|none|600px|Preview of the ACS-12.]]&lt;br /&gt;
[[Image:Division2 AA-12 2.jpeg|thumb|none|600px|The “ACS-12” with vertical grip.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] makes appearance as the &amp;quot;M133&amp;quot;.&lt;br /&gt;
[[File:Mp133-1.jpg|thumb|none|400px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4==&lt;br /&gt;
The [[Benelli M4]] appears ingame as the &amp;quot;Super 90&amp;quot;. A version with the normal pistol grip/solid stock, Surefire railed forend, and mariner finish appears as the &amp;quot;Marine Super 90&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The standard Super 90 is used by True Sons scouts. While the Marine Super 90 is a secondary weapon used by SHD Agent Kelso and by Hyena Engineers, who are taking hood life to the next level by ''gangster-firing a full-sized shotgun''.&lt;br /&gt;
[[Image:Benelli M4 TS.jpg|thumb|none|500px|Benelli M4 Super 90 with black synthetic fixed stock - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Benelli M4.JPG|thumb|none|600px|Preview of the Benelli M4 Super 90.]]&lt;br /&gt;
[[Image:Division2 Benelli M4 2.JPG|thumb|none|600px|An SHD agent with the Benelli M4 Super 90.]]&lt;br /&gt;
[[Image:M4H20NP3.jpg|thumb|none|500px|Benelli M4 Super 90 in H20 NP3 mariner finish - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Benelli M4 mariner.JPG|thumb|none|600px|Preview of the &amp;quot;Marine Super 90&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[SPAS-12]] is a new shotgun, usable in pump-action mode. It appears in both default and exotic variations, the former is a generic SPAS-12 with the folding stock (in a neat detail, the stock is shown folded when stowed on the agent's back but is deployed when in use) and the latter is a short-barreled SPAS-12 with the fixed stock.&lt;br /&gt;
[[File:Franchi-SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge]]&lt;br /&gt;
[[File:Franchi12.jpg|thumb|500px|none|Franchi SPAS-12 Short Barreled Version - 12 gauge]]&lt;br /&gt;
[[File:Spas12 fixed.jpg|thumb|500px|none|Franchi SPAS-12 with fixed stock - 12 gauge]]&lt;br /&gt;
[[Image:DIVISION2 Lullaby 1.jpg|thumb|none|600px|Exotic shotgun &amp;quot;Lullaby&amp;quot;. This version has a less commonly seen fixed stock and shorter barrel.]]&lt;br /&gt;
[[Image:Division2 SPAS-12.JPG|thumb|none|600px|An SHD agent holding &amp;quot;Lullaby&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga 12 ==&lt;br /&gt;
The [[Saiga 12]] returns, and retains the Ubisoft &amp;quot;SASG-12&amp;quot; moniker, which is becoming better known now as the &amp;quot;Sausage-12&amp;quot; shotgun among the community of Ubisoft shooters. It has another variant called the &amp;quot;Tactical SASG-12&amp;quot; variant which is a traditional Saiga-12K setup with an AK-style polymer fixed stock, pistol grip, and railed forend.  The last is the &amp;quot;Black Market SASG-12&amp;quot;, which uses an aftermarket quad rail handguard, shortened barrel, and Galil-style stock.&lt;br /&gt;
&lt;br /&gt;
The Tactical variant is used by higher-level True Sons scouts.&lt;br /&gt;
[[File:Saiga12new.jpg|thumb|none|500px|Saiga 12 - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Saiga-12.JPG|thumb|none|600px|Preview of the Saiga.]]&lt;br /&gt;
[[Image:Division2 Saiga-12 3.JPG|thumb|none|600px|Preview of the Saiga variant &amp;quot;Tactical SASG-12&amp;quot;.]]&lt;br /&gt;
[[Image:Division2 tactical saiga 2.JPG|thumb|none|600px|A Division agent holding a &amp;quot;Tactical SASG-12&amp;quot;.]]&lt;br /&gt;
[[Image:Division2 black market saiga.JPG|thumb|none|600px|Preview of the Saiga variant &amp;quot;Black Market SASG-12&amp;quot;.]]&lt;br /&gt;
[[Image:Division2 black market saiga 2.JPG|thumb|none|600px|A Division agent holding a &amp;quot;Black Market SASG-12&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Side by Side Double Barreled Shotgun==&lt;br /&gt;
A side by side double barreled shotgun based on a [[12 Gauge Double Barreled Shotgun|L.C. Smith Double Barreled Shotgun]] is available in the game as the &amp;quot;Double Barrel Shotgun&amp;quot;. A sawed-off variant appears as the &amp;quot;Double Barrel Sawed Off&amp;quot;, but is classified as a sidearm.&lt;br /&gt;
&lt;br /&gt;
Both the full-sized and sawn-off variant are commonly used by civilian militia.&lt;br /&gt;
[[File:L.C. Smith 12-Gauge Shotgun.jpg|thumb|none|500px|L.C. Smith shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Division2 double barrel shotgun 2.JPG|thumb|none|600px|Detail of the Double Barrel Shotgun.]]&lt;br /&gt;
[[Image:Division2 double barrel shotgun.JPG|thumb|none|600px|A shy Division agent hides her face but not her Double Barrel Shotgun.]]&lt;br /&gt;
[[Image:Division2 Double Barrel Sawed Off.JPG|thumb|none|600px|Detail of the Double Barrel Sawed Off.]]&lt;br /&gt;
[[Image:Division2 sawed off double barrel 2.JPG|thumb|none|600px|An SHD shows off his sawed off double barrel shotgun to an unimpressed deer.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington 870]] appears in 3 variants: the &amp;quot;Military M870&amp;quot;, &amp;quot;Custom M870&amp;quot;, and the &amp;quot;M870 Express&amp;quot;, which are a Remington 870 Express Tactical, a tactical with an M4-style stock, pistol grip and heatshield, and a Remington 870 Express Field Gun respectively.&lt;br /&gt;
&lt;br /&gt;
The weapon is commonly used by the JTF and civilian militia.&lt;br /&gt;
[[Image:Remington870Fieldgun.jpg|thumb|none|500px|Remington 870 Express Field Gun with raised barrel ribbing and 28&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[Image:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Remington 870 2.JPG|thumb|none|600px|A Division agent mistakes his standard 870 for a slug gun, throwing on a powerful scope.]]&lt;br /&gt;
[[File:Division2 870 (1).jpg|thumb|none|600px|Another agent reloads his vanilla 870.]]&lt;br /&gt;
[[Image:Division2 Remington Express Tactical.JPG|thumb|none|600px|A preview of the Remington 970 Express Tactical.]]&lt;br /&gt;
[[Image:Division2 Remington 870 Express Tactical 2.jpeg|thumb|none|600px|A “Military 870” with the slide back as an agent reloads it.]]&lt;br /&gt;
[[Image:Division2 custom 870 2.JPG|thumb|none|600px|An SHD agent with the &amp;quot;Custom M870&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Enfield L86A2==&lt;br /&gt;
The [[L86A2]] appears in game as the &amp;quot;Military L86 LSW&amp;quot;. Another variant, called the &amp;quot;Custom L86 A2&amp;quot;, sports the Daniel Defense railed forend and loads from Magpul EMags.&lt;br /&gt;
[[File:L86A2.jpg|thumb|none|500px|L86A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 L86A2.JPG|thumb|none|600px|Preview of the L86A2.]]&lt;br /&gt;
[[Image:Division2 custom L86.JPG|thumb|none|600px|Preview of the &amp;quot;Custom L86 A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249-E2 SAW ==&lt;br /&gt;
The [[M249|M249-E2]] appears in game as the &amp;quot;M249 B&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The weapon is occasionally used by civilian militia.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 M249-E2.JPG|thumb|none|600px|FN M249-E2 SAW as it appears in game.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 Para ==&lt;br /&gt;
The [[M249|M249-Paratrooper]] appears as the &amp;quot;M249 Para&amp;quot;. The weapon comes with the US Army's RFI improvements installed, although it still uses the old collapsible stock of the original para, instead of the telescoping stock based on the M4's.&lt;br /&gt;
&lt;br /&gt;
[[File:M249 Para ACOG.jpg|thumb|none|500px|M249 Paratrooper with an ACOG scope, Picatinny rail, RIS handguard, and 100-round drum - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG5]] appears as the &amp;quot;Infantry MG5&amp;quot;. The weapon is popular in the game for possessing a high rate of fire among the LMG family, but hampered by its lower 50-round magazine.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Hyena heavy armored soldiers.&lt;br /&gt;
[[File:Hk121.jpg|thumb|none|500px|Heckler &amp;amp; Koch MG5 general-purpose machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 MG5.JPG|thumb|none|600px|Preview of the MG5]]&lt;br /&gt;
&lt;br /&gt;
== M60 Machine Gun ==&lt;br /&gt;
An original [[M60 Machine Gun]] appears in the game as the &amp;quot;Classic M60&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by True Sons gunners and civilian militia.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|500px|M60 machine gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 M60.JPG|thumb|none|600px|The M60 in game.]]&lt;br /&gt;
[[Image:Division2 M60 2.JPG|thumb|none|600px|A Division agent holds the M60.]]&lt;br /&gt;
&lt;br /&gt;
== RPK-74 ==&lt;br /&gt;
The [[RPK-74]] is available in game as the &amp;quot;Classic RPK-74&amp;quot;. Unlike in the previous game, it now has a short underside rail that allows for a handguard attachment.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Outcast gunners.&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|500px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:Division2 RPK-74.JPG|thumb|none|600px|RPK-74]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash RPK-74M ==&lt;br /&gt;
The military-spec variant of the [[RPK-74|RPK-74M]] returns as the &amp;quot;Military RPK-74 M&amp;quot;. Unlike in the previous game, it now has a short underside rail that allows for a handguard attachment.&lt;br /&gt;
[[Image:Rpk74m.jpg|thumb|none|500px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
== Desert Tactical Arms Stealth Recon Scout ==&lt;br /&gt;
Both the covert and the standard A1 variant of the [[Desert Tactical Arms Stealth Recon Scout|DTA Stealth Recon Scout]] return.&lt;br /&gt;
[[File:COVERT-RIGHT-PROFILE-BLK-FDE.jpg|thumb|450px|none|Desert Tactical Arms Stealth Recon Scout A1 Covert - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:SRS_A1.jpg|thumb|none|450px|DTA Stealth Recon Scout with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[image:Division2 DTA Stealth Recon Scout 2.JPG|thumb|600px|none|An SHD agent holding the DTA Stealth Recon Scout.]]&lt;br /&gt;
&lt;br /&gt;
==DSR-1==&lt;br /&gt;
The [[DSR-1]] is a new addition to the SHD's arsenal. Referred to as the &amp;quot;SR-1&amp;quot;.&lt;br /&gt;
[[Image:Dsr1.jpg|thumb|500px|none|DSR-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 DSR1 1.jpg|thumb|600px|none|A suppressed DRS-1 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== McMillan TAC-50 ==&lt;br /&gt;
One of the new &amp;quot;Signature Weapons&amp;quot; introduced in the sequel, the [[McMillan TAC-50]] is the signature weapon of the Sharpshooter class and can be equipped once the specialization is acquired. It is housed in a Cadex stock, similar to the one added to ''[[Ghost Recon: Wildlands]]''.&lt;br /&gt;
&lt;br /&gt;
The weapon has very limited ammunition, but is incredibly powerful: easily capable of destroying heavily-armored enemies in a few shots.&lt;br /&gt;
&lt;br /&gt;
[[File:TAC-50 Cadex.jpg|thumb|none|500px|McMillan TAC-50 in a Cadex Dual Strike chassis - .50 BMG]]&lt;br /&gt;
[[File:TD2TAC50.jpg|thumb|600px|none|Gearing up for darker times ahead, a Division agent inspects his new anti-tank rifle. We'd call it anti-material, but the majority of the enemies this thing would be used against are pretty much tanks in their own right.]]&lt;br /&gt;
[[Image:DIVISION2 TAC50 1.jpg|thumb|600px|none|An end game-ready character about to attempt an Invaded mission. She's gonna need the stopping power of the TAC-50.]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant M44 Carbine ==&lt;br /&gt;
The [[Mosin Nagant|Mosin Nagant M44 Carbine]] returns as the &amp;quot;Classic M44 Carbine&amp;quot;. A sportized  version with a grey carbon stock appears as the &amp;quot;Hunting M44 Carbine&amp;quot;.  A further modified version fitted in an Archangel stock makes an appearance as the &amp;quot;Custom M44 Carbine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M44Carbine.jpg||thumb|none|500px|Mosin Nagant M44 Carbine with sidefolding bayonet - 7.62x54mmR]]&lt;br /&gt;
[[Image:Mosin Nagant Archangel.jpg||thumb|none|500px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
[[Image:Division2 Mosin Nagant.JPG|thumb|none|600px|Preview of the classic M44 Mosin.]]&lt;br /&gt;
[[Image:Division2 custom m44.JPG|thumb|none|600px|Preview of the custom M44.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700 ==&lt;br /&gt;
The [[Remington 700]] returns in the sequel with 3 versions. The &amp;quot;M700 has a wooden wallnut stock, the &amp;quot;M700 Tactical&amp;quot; variant has a McMillan A5 stock, and the &amp;quot;M700 Carbon&amp;quot; variant  is fitted with a XLR Tactical Buttstock and Carbon Chassis. &lt;br /&gt;
&lt;br /&gt;
The weapon is used by standard True Sons snipers.&lt;br /&gt;
[[Image:Remington_700_BDL.jpg|thumb|none|500px|Remington 700 - .308 Winchester]]&lt;br /&gt;
[[Image:Division2 Remington 700.JPG|thumb|none|600px|Preview of the Remington 700.]]&lt;br /&gt;
[[Image:Division2 Remington 700 2.JPG|thumb|none|600px|A Division agent with a Remington 700.]]&lt;br /&gt;
[[Image:Division2 Reminton 700 McMillan A5 2.JPG|thumb|none|600px|A Division agent with an &amp;quot;M700 Tactical&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SVD==&lt;br /&gt;
The [[SVD]] appears in The Division 2 and has two versions. The first one is the &amp;quot;Surplus&amp;quot; variant, which is fitted with the all-wooden furniture of military SVDs. The second one is the &amp;quot;paratrooper&amp;quot; variant, which is actually the &amp;quot;Tiger&amp;quot; version made by Izhmash for the civilian export market.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Hyena snipers.&lt;br /&gt;
[[Image:SVD_Rifle.jpg‎|thumb|none|500px|SVD - 7.62x54mmR]]&lt;br /&gt;
[[File:SVD-TigerCarbine.jpg|thumb|none|500px|The &amp;quot;Tiger Carbine&amp;quot; SVD - 7.62x54mmR]]&lt;br /&gt;
[[Image:Division2 SVD 2.jpeg|thumb|none|690px|An SHD agent contemplates using his SVD on those pesky bugs.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
== Carl Gustav M3 ==&lt;br /&gt;
The [[Carl Gustav M3]] rocket launcher is used by True Sons, being the main weapon of their anti-tank troops.&lt;br /&gt;
&lt;br /&gt;
The weapon is also used by General Antwon Ridgeway, JTF mutineer and True Sons commanding officer, during his final stand against the Division.&lt;br /&gt;
[[File:CarlGustavM3.jpg|thumb|none|450px|Carl Gustav M3 - 84x246mmR]]&lt;br /&gt;
[[File:DIVISION2 CarlG 1.jpg|thumb|none|600px|A Carl Gustav M3 on the back of a dead True Sons &amp;quot;grenadier&amp;quot;. Note how his bag is full of red-painted [[RPG-7]] rockets, which is probably why he's lying face-down on the floor without a pulse.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Chem Launcher&amp;quot; (H&amp;amp;K GLM)==&lt;br /&gt;
The &amp;quot;Chem Launcher&amp;quot; is a compact, break-action single-shot grenade launcher heavily based on the [[Heckler &amp;amp; Koch AG grenade launcher series#GLM|Heckler &amp;amp; Koch GLM]]. It can fire flammable chemicals, sticky foam, corrosive chemicals that eat away enemy armor, or repairing nanobots.&lt;br /&gt;
[[File:H&amp;amp;K GLM standalone.jpg|thumb|450px|none|Heckler &amp;amp; Koch GLM - 40x46mm]]&lt;br /&gt;
[[File:DIVISION2 Chem 1.jpg|thumb|600px|none|The Firestarter variant of the &amp;quot;Chem Launcher&amp;quot;, configured to fire flammable chemicals. It's likely the only weapon in the game that has the safety on. Also, it would be rather dangerous to use this without a handstop.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P2A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P2A1 Flare Pistol]] returns as the flaregun of choice for Division agents, which is received a few missions into the game. Along with being able to call for extraction choppers while inside the &amp;quot;Dark Zones&amp;quot;, which inhibit radio communications while inside; it can also be used while attacking faction control points during free roam, which will summon friendly reinforcements, but will also alert nearby enemies.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K P2A1.JPG|350px|thumb|none|Heckler &amp;amp; Koch P2A1 Flare Pistol - 26.5mm]]&lt;br /&gt;
[[File:DIVISION2 Flare 1.jpg|thumb|none|600px|A Division agent uses her P2A1 flare gun to call in a chopper in DZ East.]]&lt;br /&gt;
&lt;br /&gt;
== Milkor Mark 14 ==&lt;br /&gt;
The [[Milkor MGL#Mark 14 / M32A1|Milkor Mark 14 MGL]] returns from the previous game, though it is now available as the signature weapon of the Demo class. The game specifically refers to it as the M32A1 MSGL, which is the partly correct designation used by the US Marines. It fires M406 HE grenades.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by a variety of enemies, namely Hyena grenadiers, True Sons heavy armored veterans, and Black Tusk grenadiers.&lt;br /&gt;
&lt;br /&gt;
[[File:Milkor Mark 14.jpg|thumb|none|450px|Milkor Mark 14 in desert tan finish fitted with Vltor MOD stock and Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:DIVISION2 Mk14 1.jpg|thumb|600px|none|A dropped Mark 14 grenade launcher previously used by a Hyena grenadier.]]&lt;br /&gt;
[[File:TD2M32A1.jpg|thumb|600px|none|Checking out the new arsenal available to him, a Division agent inspects a Mark 14 grenade launcher while swinging out the empty cylinder.]]&lt;br /&gt;
[[File:TD2M32A1Inv.jpg|thumb|600px|none|The Mark 14 in the inventory view. Unlike the ones used by NPCs: this is colored black and appears to have some slot machine decals written on the cylinder.]]&lt;br /&gt;
&lt;br /&gt;
== M224 Mortar ==&lt;br /&gt;
The True Sons make use of [[M224 Mortar]]s in certain missions, although they once used it to bombard a civilian settlement with toxic gas in retaliation to their continued attacks against the Sons. The weapon is incredibly powerful, but it's splash area can be briefly seen before impact as red circles on the ground and can be stopped by killing the crewman operating the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M224-60mm-mortar.jpg|thumb|none|400px|M224 Mortar with M7 baseplate - 60mm]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M26 Frag==&lt;br /&gt;
The [[M26 frag grenade]] appears as the &amp;quot;Concussion Grenade&amp;quot;. It is the default grenade available from the start.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|150px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==M7290 Flashbang==&lt;br /&gt;
The [[Model 7290 flashbang grenade]] is seen on the belts of certain True Sons soldiers.&lt;br /&gt;
[[Image:Model 7290.jpg|thumb|none|150px|Model 7290 flashbang grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==Dillon Aero M134 Minigun==&lt;br /&gt;
Mounted at various checkpoints and control points and can be used by the player, along with enemy and friendly NPCs. Unlike in [[Ghost Recon Wildlands]], the gun is now correctly depicted with it feeding from an ammo belt and powered by a portable power source (which appears to be jury-rigged car batteries). The weapon does decent damage and has a blistering rate of fire, along with having minimal recoil, but as a balancing measure: the gun overheats if fired continuously for too long and has to cool down before being able to fire again.&lt;br /&gt;
&lt;br /&gt;
A portable version, similar to &amp;quot;[[Predator (1987)|Ol Painless]]&amp;quot;, is used by Black Tusk heavy armored soldiers, who are not only able to carry around a portable power source, thousands of rounds in ammunition, and heavy bulletproof armor that would put EOD armor to shame, but are also capable of using it as a blunt implement in close combat with lethal results.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|500px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 M134 1.jpg|thumb|600px|none|A minigun turret at a True Sons base. This is a very useful tool for mowing down elites or named enemies.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The True Sons have a salvaged [[General Electric GAU-8/A Avenger|GAU-8/A Avenger]] autocannon mounted on the top of the steps of the US Capitol Building, their main base of operations. It overlooks the Capitol grounds and is remotely controlled to be used against anyone brave enough to stare down what's essentially an anti-tank gun on angry steroids.&lt;br /&gt;
&lt;br /&gt;
After being de-activated, it is briefly used by Division agents to breach the reinforced entrance of the Capitol.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU-8 Avenger contrast.jpg|thumb|none|500px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[File:TD2GAU8.jpg|thumb|600px|none|A Division agent marvels at the True Sons' penchant for overkill by using a 30mm autocannon as an oversized sentry gun.]]&lt;br /&gt;
&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>Fidget</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Division2_Reminton_700_McMillan_A5_2.JPG&amp;diff=1263369</id>
		<title>File:Division2 Reminton 700 McMillan A5 2.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Division2_Reminton_700_McMillan_A5_2.JPG&amp;diff=1263369"/>
		<updated>2019-03-28T01:53:27Z</updated>

		<summary type="html">&lt;p&gt;Fidget: &lt;/p&gt;
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		<author><name>Fidget</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Division2_Mk_48_2.jpeg&amp;diff=1263367</id>
		<title>File:Division2 Mk 48 2.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Division2_Mk_48_2.jpeg&amp;diff=1263367"/>
		<updated>2019-03-28T00:55:49Z</updated>

		<summary type="html">&lt;p&gt;Fidget: &lt;/p&gt;
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		<author><name>Fidget</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Division2_Mk_48.jpeg&amp;diff=1263366</id>
		<title>File:Division2 Mk 48.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Division2_Mk_48.jpeg&amp;diff=1263366"/>
		<updated>2019-03-28T00:51:17Z</updated>

		<summary type="html">&lt;p&gt;Fidget: &lt;/p&gt;
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	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Division_2&amp;diff=1263365</id>
		<title>The Division 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Division_2&amp;diff=1263365"/>
		<updated>2019-03-28T00:29:01Z</updated>

		<summary type="html">&lt;p&gt;Fidget: /* Remington 870 */ added 3rd person image for military variant&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Division2 early Coverart.jpg|thumb|right|300px|''Tom Clancy's The Division 2 (2019)'']]&lt;br /&gt;
&lt;br /&gt;
'''''Tom Clancy's The Division 2''''' is a MMOTPS for the PC, PS4 and Xbox One, developed by Ubisoft Massive that takes place in Washington, D.C. in the aftermath of further pandemic-fueled chaos. It is powered by the same &amp;quot;Snowdrop&amp;quot; engine from [[Division, The|first game]]. Among the improvements made from the first game is that weapons can now track +1 in the chamber, along with a new selection of weapons and streamlined customization and combat system, among other things. &lt;br /&gt;
&lt;br /&gt;
The game's setting is 7 months after the initial Green Poison outbreak and its continued effects upon the American populace. The player controls an agent of the Strategic Homeland Division (or simply known as &amp;quot;The Division&amp;quot;), a top secret government sleeper cell that is &amp;quot;activated&amp;quot; personally by the President to ensure the continuity of government in the face of a catastrophic national crisis, and a answers a distress call asking for agents to be rally to Washington D.C due to the collapse of the SHD network. After arriving at the United States' capital, the player must secure the White House (which has become the JTF's last stronghold in the region), assist the civilian settlements in the city, re-establish the SHD network to restore the Division to full functionality across America, and retake D.C from the various factions vying for control, power, or simply taking advantage of the chaos.&lt;br /&gt;
&lt;br /&gt;
Said factions are: The True Sons, a highly-disciplined group made up of disgruntled JTF, US Armed Forces, and other paramilitary irregulars, out to &amp;quot;save&amp;quot; D.C as they deem the JTF incapable of doing so. The Hyenas, a collection of gangs and anarchists out to steal any valuable resources they can and destroy the rest for their amusement. The Outcasts, a destructive cult of bloodthirsty marauders taking out their frustrations on the unlucky denizens of D.C through acts of wanton violence. The Black Tusks, a mysterious and cutting-edge Private Military Organization, who later invades Washington for reasons yet to be revealed . The Hunters, a secretive group of highly-advanced military operatives specifically hunting Division agents with extreme prejudice, introduced in the first game. The last are fellow Division agents, who may go rogue on each other in the &amp;quot;Dark Zones&amp;quot; for their own gain, due to the lack of surveillance in the area.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|The Division 2}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Beretta M9==&lt;br /&gt;
The [[Beretta M9]] is the starting sidearm in the game. It appears under the name &amp;quot;Military M9&amp;quot;.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|300px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:DIVISION2 M9 1.jpg|thumb|none|600px|The main protagonist fires her Beretta during the prologue.]]&lt;br /&gt;
[[Image:Division2 M9.JPG|thumb|none|600px|Detailed view of the M9.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M9A1==&lt;br /&gt;
The [[Beretta M9|Beretta M9A1]] returns as the &amp;quot;Officer's M9A1&amp;quot;. Unlike it's previous incarnation, the weapon is able to accept a slide-mounted reflex sight, a laser sight, along with an extended magazine. It also has wooden grips installed, rather than the black polymer grip that originally comes with a military-issue M9A1.&lt;br /&gt;
&lt;br /&gt;
[[File:BerettaM9A1.jpg|thumb|300px|none|Beretta M9A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
The [[Beretta 93R]] returns as the only usable machine pistol of the game. The weapon fires in 3-round bursts, but can be fired in pseudo-automatic by timing the bursts with firing.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Black Tusk snipers as their sidearm.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|300px|Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:DIVISION2 93R 1.jpg|thumb|none|600px|Unmodified Beretta 93R pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm==&lt;br /&gt;
The [[Beretta Px4 Storm]] appears in game as the &amp;quot;Px4 Storm Type F&amp;quot; and the &amp;quot;Px4 Storm Type T&amp;quot;, with the T-variant having more in the way of customization due to the threaded barrel and frame-mounted rail.&lt;br /&gt;
&lt;br /&gt;
The weapon is chambered for .45 ACP rounds.&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[Image:DIVISION2 Px4 1.jpg|thumb|none|600px|Stock Px4]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 20DS==&lt;br /&gt;
The [[Chiappa Rhino 20DS]] appears in ''The Division 2'' as the &amp;quot;Snubnosed Diceros&amp;quot;. It is possible to have erroneously an extra round in the chamber for it, boosting the capacity to 6+1 bullets.&lt;br /&gt;
[[File:Chiappa Rhino 2&amp;quot;.jpg|thumb|300px|none|Chiappa Rhino 20DS - .357 Magnum]]&lt;br /&gt;
[[Image:Division2 Chiappa Rhino 20.JPG|thumb|none|600px|&amp;quot;Snubnosed Diceros&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The classic [[M1911A1]] returns as a usable pistol.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by standard Outcast and Hyena grenadiers as their sidearms.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Division2 M1911A1.JPG|thumb|none|600px|Stock M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1 CQBP==&lt;br /&gt;
The [[Colt M45A1 CQBP]] with a threaded barrel returns as the &amp;quot;M45A1&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by True Sons anti-tank troops.&lt;br /&gt;
[[Image:M45A1.jpg|thumb|none|300px|Colt M45A1 CQBP (Close Quarter Battle Pistol) - .45 ACP]]&lt;br /&gt;
[[Image:Division2 M45A1.jpeg|thumb|none|600px|Preview of the M45A1.]]&lt;br /&gt;
[[Image:Division2 M45A1 2.jpeg|thumb|none|600px|An agent reloads his M45A1 CQBP.]]&lt;br /&gt;
&lt;br /&gt;
==M45 MEUSOC==&lt;br /&gt;
The [[M45 / MEU(SOC)]] returns as the &amp;quot;Tactical M1911&amp;quot;. The weapon has a silver finish with black grips, along with a threaded barrel and rails on rear of the slide and under the frame; allowing it to use a plethora of attachments.&lt;br /&gt;
&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|350px|M45 (previously MEU(SOC)) Pistol, early version - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
A new usable pistol in the game is the [[Desert Eagle Mark XIX]]. Has an 8-round capacity. Like in many other Ubisoft games, it goes by the &amp;quot;D50&amp;quot; name.&lt;br /&gt;
[[File:Deser Eagle XIX 50AE Picatinny.jpg|thumb|none|400px|Magnum Research Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:DIVISION2 D50 1.jpg|thumb|600px|none|The &amp;quot;D50&amp;quot;. The 8-round capacity suggests that this is the .44 Magnum version, but the model lacks the fluted barrel.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45==&lt;br /&gt;
The [[FNP-45]] appears as the &amp;quot;X-45&amp;quot;.&lt;br /&gt;
[[Image:FNP45.jpg|thumb|none|300px|FN FNP-45 - .45 ACP]]&lt;br /&gt;
[[Image:Division2 FNP-45.JPG|thumb|none|600px|FN FNP-45 as the &amp;quot;X-45&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P45==&lt;br /&gt;
The [[Smith &amp;amp; Wesson M&amp;amp;P45]] returns as the &amp;quot;First Wave PF45&amp;quot;.&lt;br /&gt;
[[Image:S&amp;amp;W M&amp;amp;P 45acp.jpg‎|thumb|none|300px|Smith &amp;amp; Wesson M&amp;amp;P45 with 4.5&amp;quot; barrel - .45 ACP]]&lt;br /&gt;
[[Image:DIVISION2 PF45 1.jpg|thumb|none|600px|&amp;quot;PF45&amp;quot;]]&lt;br /&gt;
[[Image:Division2 M&amp;amp;P45.jpeg|thumb|none|600px|A Division agent reloading his M&amp;amp;P45.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 586==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 586]] with a 4 inch barrel returns as the Magnum 586. Unlike in the previous game, it can now be customized with a short-rail sight and it's cylinder can be modded.&lt;br /&gt;
[[Image:S&amp;amp;W Mod586.jpg|300px|thumb|none|Smith &amp;amp; Wesson Model 586 4&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[Image:Division2 S&amp;amp;W Model 586.JPG|600px|thumb|none|Stock S&amp;amp;W Model 586.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 686==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 686]] with a 6 inch barrel returns as the Magnum 686.  Unlike in the previous game, it can now be customized with a short-rail sight and it's cylinder can be modded.&lt;br /&gt;
[[File:800px-SW686.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 686 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:Division2 S&amp;amp;W model 686.jpeg|thumb|none|600px|Preview of the Smith &amp;amp; Wesson Model 686.]]&lt;br /&gt;
[[File:Division2 S&amp;amp;W model 686 2.jpeg|thumb|none|600px|An SHD agent reloads his Model 686.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns/Carbines=&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] is one of the new weapons in the game. &lt;br /&gt;
&lt;br /&gt;
A high-end variant called &amp;quot;Emeline Guard's P90&amp;quot; can be acquired by taking over the Outcasts' stronghold, where it is given at the end of the mission with a custom paintjob available. An exotic version called &amp;quot;The Chatterbox&amp;quot;, is a unique Hyena weapon. It comes equipped with a holographic sight, sound suppressor, and has an incorrect 60-round magazine. It cannot be modified.&lt;br /&gt;
&lt;br /&gt;
The game also erroneously classifies it as a 5.56mm weapon, although this was likely for streamlining concerns to avoid complicating the modification pool. Additionally, the weapon treats the built-in reflex as a removable attachment, as if its a hybrid of the standard P90 and the newer P90 TR. This results in the default optical sight group clipping through larger sights when they are attached.&lt;br /&gt;
&lt;br /&gt;
[[File:FNP90.jpg|thumb|400px|none|Fabrique Nationale P90 LV/IR - FN 5.7x28mm.]]&lt;br /&gt;
[[File:TD2P90.jpg|thumb|600px|none|A Division agent stacks up on the door with his P90 as he prepares to [[National Treasure|steal the Declaration of Independence]] by channeling his inner Nicholas Cage.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A4]] appears as the MP5A2. Unlike in the previous game, it now fires at full-auto, rather than burst.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by regular True Sons grenadiers and civilian militia.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 MP5A4 2.JPG|thumb|none|600px|MP5A4]]&lt;br /&gt;
[[Image:Division2 MP5A4.jpeg|thumb|none|600px|A Division agent holding an MP5A4]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A5]] appears incorrectly as the &amp;quot;MP5-N&amp;quot; (which refers to a variant with a Navy three-position trigger group, the in-game weapon having the four-position trigger group) and has a 32-round magazine.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A5 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 H&amp;amp;KMP5A5.JPG|thumb|none|600px|Preview of the MP5A5.]]&lt;br /&gt;
[[Image:Division2 MP5A5.jpeg|thumb|none|600px|A Division agent with an MP5A5.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A2]] appears as the &amp;quot;MP7&amp;quot;'. Unlike the previous game, the weapon is now modeled with a 40-round magazine and programmed with the correct magazine capacity. Much like the P90, it is erroneously classified as a 5.56mm weapon, although this was done likely for standardizing it for the mod system.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Outcast officers.&lt;br /&gt;
[[Image:MP7A2.jpg‎‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[Image:Division2 MP7A2.JPG|thumb|none|600px|Stock MP7A2.]]&lt;br /&gt;
[[Image:Division2 MP7A2 2.JPG|thumb|none|600px|A Division agent holding an MP7A2.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] returns as the “Police UMP-45”. It is a common weapon used by Hyena soldiers.&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Division2 UMP45.jpeg|thumb|none|600px|Preview of the UMP45.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USC==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch USC]] appears as the &amp;quot;USC .45 ACP&amp;quot; and is incorrectly classified as a rifle as it fires in single shots. Also returns with an incorrect capacity of 20+1 rounds, but it is now correctly limited to semi auto fire. &lt;br /&gt;
[[Image:H&amp;amp;K-USC Rifle.jpg|thumb|none|400px|Heckler &amp;amp; Koch USC - .45 ACP]]&lt;br /&gt;
[[Image:Division2 USC.JPG|thumb|none|600px|The USC carbine in-game. The fire selector erroneously shows an automatic setting, which should not be possible for this variant.]]&lt;br /&gt;
[[Image:DIVISION2 USC 2.jpg|thumb|none|600px|A Division agent holds an H&amp;amp;K USC. It is actually modeled with a 0-1-A trigger group with the selector on auto.]]&lt;br /&gt;
[[Image:DIVISION2 USC 1.jpg|thumb|none|600px|Engaging a Hyena with a USC carbine.]]&lt;br /&gt;
[[Image:Division2 H&amp;amp;K USC 2.jpeg|thumb|none|600px|A Division agent with a USC.]]&lt;br /&gt;
[[File:Division2 USC (1).jpg|thumb|none|600px|Reloading the USC.]]&lt;br /&gt;
[[File:Division2 USC (2).jpg|thumb|none|600px|Working the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9 Mini==&lt;br /&gt;
[[image:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
[[Image:Division2 TEC-9mini.JPG|thumb|none|600px|TEC-9 Mini]]&lt;br /&gt;
[[Image:Division2 TEC-9mini 2.JPG|thumb|none|600px|A Division agent fetches a new magazine for his TEC-9 Mini]]&lt;br /&gt;
&lt;br /&gt;
==M1928 Thompson==&lt;br /&gt;
The [[Thompson Submachine Gun|M1928 Thompson]] returns from the previous game, but now appears as a non-exotic weapon. &lt;br /&gt;
&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|400px|M1928A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:Division2 M1928.JPG|thumb|none|600px|Preview of the M1928.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
Both versions of the [[Izhmash PP-19 Bizon#PP-19 Bizon-2|PP-19 Bizon-2]] return from the first game unchanged. It loads from 53-round magazines, with one in the chamber for a maximum of 54 rounds.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Hyena medics.&lt;br /&gt;
[[Image:Izhmashpp19bizon.jpg|thumb|none|400px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Division2 PP-19.JPG|thumb|none|600px|Stock PP-19.]]&lt;br /&gt;
[[Image:Division2 Enhanced PP-19.JPG|thumb|none|600px|The &amp;quot;Enhanced PP-19&amp;quot; with a Magpul Zhukov stock and MOE pistol grip.]]&lt;br /&gt;
[[Image:Division2 Enhance PP-19 2.JPG|thumb|none|600px|A Division agent with the &amp;quot;Enhanced PP-19&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
Like most exotic weapons of the original game, the [[SIG-Sauer MPX]] - known as &amp;quot;The House&amp;quot; previously - returns now as a standard weapon.&lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|401px|SIG-Sauer MPX, Gen 1 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 MPX.JPG|thumb|none|600px|MPX]]&lt;br /&gt;
&lt;br /&gt;
==SOCIMI Type 821==&lt;br /&gt;
The [[SOCIMI Type 821]] returns as the Black Market T821.&lt;br /&gt;
[[Image:Socimi821.jpg|thumb|none|400px|Socimi Type 821 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 Type 821.JPG|thumb|none|600px|Detailed view of the T821.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG SMG ==&lt;br /&gt;
The [[Steyr AUG Para|Steyr AUG SMG]] and it's 3 variants from the previous games return here aswell. The three variants are the &amp;quot;AUG A3 Para XS&amp;quot;, &amp;quot;Enhanced AUG A3P&amp;quot; and the &amp;quot; &amp;quot;Tactical AUG A3P&amp;quot;&amp;quot;. The A3 Para XS isn't actually based on the A3 and uses the A2-style flat top receiver with the underside grip replaced with a rail and has a black finish, akin to the AUG Para. The Enhanced A3P uses the AUG A3 CQC's handguard and has a dark earth finish. The Tactical A3P is based on the actual AUG A3 XS, with an olive green finish.&lt;br /&gt;
&lt;br /&gt;
The A3 Para XS is used by higher-level Hyena grenadiers, while the Enhanced A3P is used by higher-level Black Tusk scouts.&lt;br /&gt;
&lt;br /&gt;
[[File:AUG-PARA-RAILS.jpg|thumb|none|450px|Steyr AUG Para with M68 Aimpoint red dot scope - 9x19mm]]&lt;br /&gt;
[[File:AUG A3 9mm XS.jpg|thumb|none|450px|Steyr AUG A3 9mm XS - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Division2 AUG A3 9mm XS 2.JPG|thumb|none|600px|The AUG A3 9mm XS in the game's weapon customization menu.]]&lt;br /&gt;
[[Image:Division2 AUG A3 9mm XS 1.JPG|thumb|none|600px|A bored-looking SHD agent holding an AUG A3 9mm XS, clearly waiting for people to finish saying its name and get along with things.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] appears in game with 3 different variations. The &amp;quot;Tactical Vector&amp;quot; appears as the SDP stockless version, the &amp;quot;SBR Vector&amp;quot; with the standard folding stock (which is an odd designation since the SBR refers to a civilian model restricted to semi-auto), and finally a variant equipped with an M4-style collapsible stock and extended fore-end called  the &amp;quot;First Wave Vector&amp;quot;. All versions of the weapon are listed as being chambered for 9x19mm rounds.&lt;br /&gt;
&lt;br /&gt;
The Tactical variant is used by regular Hyena RC operators, who took a book out of the rioters from the previous game and fire the gun &amp;quot;gangster style&amp;quot;. The SBR variant is used by Black Tusk assault troops.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector with vertical foregrip - .45 ACP]]&lt;br /&gt;
[[Image:Division2 TDI Vector.jpeg|thumb|none|600px|Preview of the TDI Vector.]]&lt;br /&gt;
[[Image:Division2 Vector SBR 45 ACP.jpeg|thumb|none|600px|Preview of the oddly named “Vector SBR .45 ACP”.]]&lt;br /&gt;
[[Image:Division2 TDI Vector 2.jpeg|thumb|none|600px|A Division agent holds a TDI Vector.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles/Battle Rifles=&lt;br /&gt;
Unlike the previous game, The Division 2 separates rifles into 3 separate categories. The first is &amp;quot;Assault Rifle&amp;quot;, which are fully automatic. The second is simply named &amp;quot;Rifle&amp;quot;, which are relegated to either single shots or burst. The last is &amp;quot;Sniper Rifles&amp;quot;, which are covered in the sniper rifles section.&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] returns from the prequel, this time with a correct name, yet still modeled with the front sight and gas block of an [[AK-47]]. &lt;br /&gt;
&lt;br /&gt;
The weapon is used by the JTF, civilian militia, and Outcast riflemen.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|500px|none|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Division2 AKM.JPG|thumb|600px|none|Stock AKM with multiple mounting points for attachments.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4A1]] also makes an appearance in the sequel. The stock version is known as the &amp;quot;Police M4&amp;quot;. The &amp;quot;Competition LAR-15&amp;quot; is a semi-auto only variant and it uses the model of the &amp;quot;Lightweight M4&amp;quot; from the previous game.&lt;br /&gt;
&lt;br /&gt;
The police variant is used by regular True Sons riflemen, the JTF, and civilian militia.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 M4A1.JPG|thumb|600px|none|A Police M4. Note that in real life, neither Colt or FN makes M4s with white selector markings.]]&lt;br /&gt;
[[Image:Division2 M4A1 2.JPG|thumb|600px|none|An SHD agent with the &amp;quot;Police M4&amp;quot;.]]&lt;br /&gt;
[[Image:DIVISION2 M4 1.jpg|thumb|600px|none|The &amp;quot;Competition LAR-15&amp;quot; with Troy VTAC Alpha handguard, Magpul MBUS flip up sights, and a LMT SOPMOD stock. It's not related to the Rock River Arms LAR-15 in any way besides the name.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A2==&lt;br /&gt;
The [[M16A2]] is classified as a rifle and is depicted with a correct 3-round burst fire mode.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|none|Colt M16A2 - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 M16A2.JPG|thumb|600px|none|Detail image of the M16A2.]]&lt;br /&gt;
[[Image:Division2 M16A2 2.JPG|thumb|600px|none|A Division agent holds a stock M16A2.]]&lt;br /&gt;
&lt;br /&gt;
==CTAR-21==&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Compact Tavor CTAR-21|CTAR-21]] appears as one of the newest assault rifles added in ''The Division 2''.&lt;br /&gt;
[[Image:IMI CTAR-21 Tavor.jpg|thumb|none|500px|IMI Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 CTAR-21.JPG|thumb|none|600px|Preview of the CTAR-21.]]&lt;br /&gt;
[[Image:Division2 CTAR-21 2.JPG|thumb|none|600px|An SHD agent holding a CTAR-21.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The [[Desert Tech Micro Dynamic Rifle]] appears in ''The Division 2'' as the &amp;quot;Urban MDR&amp;quot;. It is a non-exotic, semi automatic rifle with a 20+1-round capacity.&lt;br /&gt;
[[file:Desert Tech MDR.jpg|thumb|400px|none|Desert Tech Micro Dynamic Rifle - 7.62x51mm NATO. This is a pre-production select-fire model with 3D printed furnishings first shown in 2014: the current version has charging handles on both sides rather than a single reversible one, a flat-faced trigger, and a redesigned ejection port which is less raised and has a dust cover.]]&lt;br /&gt;
[[Image:Division2 MDR.JPG|thumb|600px|none|Stock MDR. Protip: Don't examine your new loot in the Dark Zone, it's not gonna end well with the reduced time to kill and DZ normalization. Note that it erroneously is loaded with an M14/M1A magazine.]]&lt;br /&gt;
[[Image:Division2 MDR 2.JPG|thumb|600px|none|An SHD agent holding an MDR.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 Para Tactical Carbine==&lt;br /&gt;
The [[DSA_SA58_OSW#DSA_SA58_Para_Tactical_Carbine|DSA SA58 Para Tactical Carbine]] appears in the game as the &amp;quot;FAL SA-58&amp;quot;. Much like the FAL, in this game it now fires on full-auto, rather than burst, and is incorrectly classed as an assault rifle. &lt;br /&gt;
&lt;br /&gt;
The weapon is used by elite Outcast riflemen and civilian militia.&lt;br /&gt;
&lt;br /&gt;
[[Image:SA58TACP.jpg|thumb|none|500px|DSArms SA58 Para Tactical Carbine with an EOTech 552 sight - 7.62x51mm NATO]]&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA_SA58_OSW#DSA_SA58_OSW|DSA SA58 OSW]] appears in the game as the &amp;quot;Tactical SA-58&amp;quot;. Much like the FAL, in this game it now fires on full-auto, rather than burst, and is incorrectly classed as an assault rifle. &lt;br /&gt;
&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|thumb|none|500px|DSArms SA58 OSW - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Valorisé==&lt;br /&gt;
The [[FAMAS Valorisé]] returns as the &amp;quot;FAMAS 2010&amp;quot;. It is now an uncommonly-dropped weapon, rather than exotic.&lt;br /&gt;
[[File:Famas Valorisé.jpg|thumb|none|400px|FAMAS Valorisé with EOTech sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 FAMAS.JPG|thumb|600px|none|The &amp;quot;FAMAS 2010&amp;quot;, known as &amp;quot;Bullfrog&amp;quot; in the original game. It holds 30 rounds, so the proprietary French 25-rounder mag is not correct.]]&lt;br /&gt;
[[File:Division2 FAMAS 2.JPG|thumb|none|600px|An Division agent with a FAMAS Valorisé.]]&lt;br /&gt;
[[File:Division2 FAMAS (1).jpg|thumb|none|600px|An agent reloads his kitted-out FAMAS.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000 Tactical]] is one of the new assault rifles in the sequel. Much like in GR: Wildlands, the weapon does not have a tri-rail on the handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|500px|FN F2000 Tactical TR with CAA FVG5 folding foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[File:TD2F2KInv.jpg|thumb|none|600px|The F2000 in the inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL G==&lt;br /&gt;
The [[FN FAL|FN FAL G]] returns as the &amp;quot;FAL&amp;quot;. This time it fires in fully-automatic mode, which would be correct for the standard FN FAL, but not for the G Series, which are semi-auto only in reality.&lt;br /&gt;
&lt;br /&gt;
The weapon is commonly used by the JTF and civilian militia forces.&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|500px|FN FAL G Series - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 FAL 1.jpg|thumb|600px|none|A resistance member guards one of the friendly settlements with an FAL.]]&lt;br /&gt;
[[Image:Division2 FAL.JPG|thumb|600px|none|FN FAL.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears in game as the &amp;quot;Police Mk17&amp;quot;, &amp;quot;Military Mk17&amp;quot;, and &amp;quot;MK20 SSR&amp;quot;. The police variant has a two-tone black and tan finish and aftermarket stock and rail extension while the military variant uses standard factory parts. The SSR variant is based on the SCAR SSR, which is specifically meant to function as a DMR than battle rifle. All 3 are classed as rifles and fires in semi-auto only. &lt;br /&gt;
&lt;br /&gt;
The MK.20 SSR is used by Black Tusk snipers.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|500px|FN SCAR-H - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SSR Mk.20 Mod.0.jpg|thumb|none|500px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 SCAR-H.jpeg|thumb|none|600px|Preview of the “Military Mk17”.]]&lt;br /&gt;
[[Image:Division2 SCAR-H 2.jpeg|thumb|none|600px|An SHD agent has customized her stock SCAR-H with an ACOG and small forward grip.]]&lt;br /&gt;
[[Image:Division2 SCAR-H 3.JPG|thumb|none|600px|Preview of the &amp;quot;Police Mk17&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR-L]] variants return from the last game. The weapon comes in 3 variants, the one simply called &amp;quot;MK16&amp;quot;, the &amp;quot;SOCOM&amp;quot; variant, and the &amp;quot;Tactical&amp;quot; variant. The MK16 is the factory default setup. The SOCOM variant has a two-tone tan and coyote brown finish with an aftermarket SRX rail. The Tactical variant is based on a heavily customized CQC variant with a two-tone coyote brown and black finish and aftermarket fore-end rail and collapsible M4-style Magpul stock.&lt;br /&gt;
&lt;br /&gt;
The Tactical variant is used by veteran Black Tusk riflemen.&lt;br /&gt;
&lt;br /&gt;
[[file:FN SCAR-L (Standard).jpg|thumb|none|500px|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:SCAR-L_CQC.jpg|thumb|none|500px|Third Generation FN SCAR-L CQC - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 SCAR-L.JPG|thumb|600px|none|FN SCAR-L with a PMag.]]&lt;br /&gt;
[[Image:Division2 SOCOM Mk16 1.jpeg|thumb|600px|none|Preview of the &amp;quot;SOCOM Mk16&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is one of three G36 variants. The weapon is used by higher-level Hyena footsoldiers.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36V==&lt;br /&gt;
The full-size [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36V]] with a top rail appears in ''The Division 2'' as the &amp;quot;Military G36&amp;quot;.&lt;br /&gt;
[[Image:G36.jpg|thumb|500px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 G36.JPG|thumb|none|600px|G36V]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance Factory P416==&lt;br /&gt;
The [[Patriot Ordnance Factory P416]] is the starting weapon of the player. The weapon has two variants. One is the &amp;quot;Military&amp;quot; and the other is the &amp;quot;P416 G3&amp;quot;. The Military variant uses the standard factory setup, while the G3 is based on the custom &amp;quot;NP3&amp;quot; variant released by POF.&lt;br /&gt;
&lt;br /&gt;
The military variant is used by Black Tusk grenadiers, while the G3 variant is used by higher-level True Sons riflemen.&lt;br /&gt;
&lt;br /&gt;
[[Image:POF P416.jpg|thumb|none|500px|Patriot Ordinance Factory P416 with 10.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:P416.jpg|thumb|none|500px|Patriot Ordinance Factory P416 with 10.5 inch barrel and nickel-Teflon &amp;quot;NP3&amp;quot; treated upper and lower receiver - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 POF416 1.jpg|thumb|600px|none|Firing the POF P416 during one of the early missions.]]&lt;br /&gt;
[[Image:Division2 POF416.JPG|thumb|600px|none|POF P416.]]&lt;br /&gt;
[[Image:DIVISION2 POF416 2.jpeg|thumb|600px|none|An SHD agent holding a P416 while listening to the Mourning Doves.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The [[Remington ACR|ACR]] returns from the first game. Division Agent Kelso carries a heavily customized ACR with her.&lt;br /&gt;
&lt;br /&gt;
The assault rifle variant is simply called the &amp;quot;ACR&amp;quot;, and is based on the military Remington ACR model that uses 5.56x45mm rounds. The second one is the &amp;quot;ACR-E&amp;quot;, the carbine variant.&lt;br /&gt;
&lt;br /&gt;
The rifle variant is known as the &amp;quot;ACR SS&amp;quot; and can only fire in single shots and is setup for the 7.62mm caliber, which means it either uses 7.62x39mm or .300 AAC Blackout rounds. While aftermarket parts for civilian ACRs do exist to allow them to use the two cartridges previously mentioned, the gun is clearly based on a military-issue ACR, which are not designed to use such cartridges, although a plausible in-universe explanation is that these are military surplus re-tooled with civilian parts. Alternatively Ubisoft may have simply neglected to use a new model since the ACR SS is lifted directly from the first game's standard ACR. Despite this however, NPCs armed with this weapon appear to be using the military variant as they're capable of firing this on full-auto.&lt;br /&gt;
&lt;br /&gt;
The Bushmaster ACR is sometimes used by civilian militia and standard Black Tusk riflemen, all of whom treat it like a standard assault rifle instead of a DMR. The Remington ACR is used by elite Black Tusk riflemen.&lt;br /&gt;
&lt;br /&gt;
[[File:Rem ACR.jpg|thumb|none|500px|Remington ACR 2012 version with 14.5&amp;quot; barrel, tan finish, and 5-sided handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ACR-E.jpg|thumb|none|500px|Remington ACR 2012 version with 10.5&amp;quot; barrel, tan finish, and 5-sided handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bushmaster-acr-carbine.jpg|thumb|none|500px|Bushmaster ACR with fixed stock, MOE handguard, Magpul MBUS sights and PMAG magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 ACR.JPG|thumb|600px|none|The variant known as the &amp;quot;ACR SS&amp;quot; - it is clearly not the civilian version of the rifle, with the selector set to fully automatic. Also, this one uses 7.62 Magazine mods, but this is clearly the 5.56mm version.]]&lt;br /&gt;
[[Image:Division2 Bushmaster ACR 2.jpeg|thumb|600px|none|An &amp;quot;ACR SS&amp;quot; with ACOG and forward grip added.]]&lt;br /&gt;
&lt;br /&gt;
==SIG Sauer SIG716==&lt;br /&gt;
The [[SIG-Sauer 716 Series|SIG Sauer SIG716]] returns from the first game. It is no longer an exotic weapon, like the &amp;quot;Devil&amp;quot; and &amp;quot;Heel&amp;quot; were in the original game. It is classified as a rifle.&lt;br /&gt;
&lt;br /&gt;
The weapon has two variants, first is the standard &amp;quot;SIG 716&amp;quot;, which appears to be based on the &amp;quot;Precision Sniper&amp;quot; variant with a 20 inch barrel. The second is the &amp;quot;SIG 716 CQB&amp;quot;, where it uses an aftermarket Fortis Night Rail handguard and the shorter 16 inch barrel.&lt;br /&gt;
[[Image:SIG716G2 Patrol.jpg|thumb|none|500px|SIG Sauer SIG716G2 Patrol - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division SIG716.JPG|thumb|none|600px|Preview of the SIG 716.]]&lt;br /&gt;
[[Image:Division2 SIG 716 2.jpeg|thumb|none|600px|An agent holding a SIG 716 with ACOG and forward grip.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A==&lt;br /&gt;
The [[Springfield Armory M1A]] returns in the game as the &amp;quot;Classic M1A&amp;quot;. It holds 10 shots in 20-round magazines by default.&lt;br /&gt;
[[Image:SFA M1A.jpg|thumb|none|500px|Springfield Armory M1A - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Division2 M1A (1).jpg|thumb|none|600px|Reloading the M1A.]]&lt;br /&gt;
[[File:Division2 M1A (2).jpg|thumb|none|600px|Giving the charging handle an underhand tug.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[SOCOM 16]] appears in the game as the &amp;quot;SOCOM M1A&amp;quot;.&lt;br /&gt;
[[Image:M1A-Socom.jpg|thumb|none|500px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 M1A SOCOM 16.JPG|thumb|none|600px|Preview of the M1A SOCOM 16.]]&lt;br /&gt;
[[Image:Division2 M1A SOCOM 2.JPG|thumb|none|600px|An SHD agent with an M1A SOCOM 16.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 CQC==&lt;br /&gt;
In addition to the AUG A3 9mm XS, the [[Steyr AUG|Steyr AUG A3 CQC]] is one of the available primary weapons in the game and is one of the new additions.&lt;br /&gt;
[[Image:1.Steyr_AUG_A3.jpg|thumb|none|500px|Steyr AUG A3-CQC 18-inch barrel with Leupold CQ/T scope and Surefire M900 weaponlight foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 AUG A3 CQC.JPG|thumb|none|600px|Preview of the AUG A3-CQC.]]&lt;br /&gt;
[[Image:Division2 AUG A3 2.JPG|thumb|none|600px|An SHD agent holding an AUG A3-CQC.]]&lt;br /&gt;
&lt;br /&gt;
==War Sport LVOA-S==&lt;br /&gt;
The [[War Sport LVOA-S]] returns as the &amp;quot;LVOA-C&amp;quot;. It is now classified as a rifle (meaning that it is limited to semi-auto fire) and holds 40 bullets by default.&lt;br /&gt;
[[File:Lvoa-s 2.jpg|thumb|none|500px|War Sport LVOA-S - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 LVOA-S.jpeg|thumb|600px|none|Preview of the “LVOA-C”.]]&lt;br /&gt;
[[Image:Division2 LVOA-S 2.jpeg|thumb|600px|none|An SHD agent holds an “LVOA-C” with ACOG and forward grip.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1886==&lt;br /&gt;
The [[Winchester Model 1886]] appears as the &amp;quot;1886&amp;quot;.&lt;br /&gt;
[[Image:Montewalshwinchester.jpg|thumb|500px|none|Winchester Model 1886 with a 22 inch barrel - .50-110 Win]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==AA-12==&lt;br /&gt;
The [[AA-12]] returns from the first game as a common weapon drop as the &amp;quot;ACS-12,&amp;quot; the same name used by the AA-12 in Ubisoft's most recent titles. By default it comes with a 20-round drum magazine and is fully automatic.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Black Tusk drone operators.&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|500px|none|MPS Auto Assault-12 - 12 gauge ]]&lt;br /&gt;
[[Image:Division2 AA-12.JPG|thumb|none|600px|Preview of the ACS-12.]]&lt;br /&gt;
[[Image:Division2 AA-12 2.jpeg|thumb|none|600px|The “ACS-12” with vertical grip.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] makes appearance as the &amp;quot;M133&amp;quot;.&lt;br /&gt;
[[File:Mp133-1.jpg|thumb|none|400px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4==&lt;br /&gt;
The [[Benelli M4]] appears ingame as the &amp;quot;Super 90&amp;quot;. A version with the normal pistol grip/solid stock, Surefire railed forend, and mariner finish appears as the &amp;quot;Marine Super 90&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The standard Super 90 is used by True Sons scouts. While the Marine Super 90 is a secondary weapon used by SHD Agent Kelso and by Hyena Engineers, who are taking hood life to the next level by ''gangster-firing a full-sized shotgun''.&lt;br /&gt;
[[Image:Benelli M4 TS.jpg|thumb|none|500px|Benelli M4 Super 90 with black synthetic fixed stock - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Benelli M4.JPG|thumb|none|600px|Preview of the Benelli M4 Super 90.]]&lt;br /&gt;
[[Image:Division2 Benelli M4 2.JPG|thumb|none|600px|An SHD agent with the Benelli M4 Super 90.]]&lt;br /&gt;
[[Image:M4H20NP3.jpg|thumb|none|500px|Benelli M4 Super 90 in H20 NP3 mariner finish - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Benelli M4 mariner.JPG|thumb|none|600px|Preview of the &amp;quot;Marine Super 90&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[SPAS-12]] is a new shotgun, usable in pump-action mode. It appears in both default and exotic variations, the former is a generic SPAS-12 with the folding stock (in a neat detail, the stock is shown folded when stowed on the agent's back but is deployed when in use) and the latter is a short-barreled SPAS-12 with the fixed stock.&lt;br /&gt;
[[File:Franchi-SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge]]&lt;br /&gt;
[[File:Franchi12.jpg|thumb|500px|none|Franchi SPAS-12 Short Barreled Version - 12 gauge]]&lt;br /&gt;
[[File:Spas12 fixed.jpg|thumb|500px|none|Franchi SPAS-12 with fixed stock - 12 gauge]]&lt;br /&gt;
[[Image:DIVISION2 Lullaby 1.jpg|thumb|none|600px|Exotic shotgun &amp;quot;Lullaby&amp;quot;. This version has a less commonly seen fixed stock and shorter barrel.]]&lt;br /&gt;
[[Image:Division2 SPAS-12.JPG|thumb|none|600px|An SHD agent holding &amp;quot;Lullaby&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga 12 ==&lt;br /&gt;
The [[Saiga 12]] returns, and retains the Ubisoft &amp;quot;SASG-12&amp;quot; moniker, which is becoming better known now as the &amp;quot;Sausage-12&amp;quot; shotgun among the community of Ubisoft shooters. It has another variant called the &amp;quot;Tactical SASG-12&amp;quot; variant which is a traditional Saiga-12K setup with an AK-style polymer fixed stock, pistol grip, and railed forend.  The last is the &amp;quot;Black Market SASG-12&amp;quot;, which uses an aftermarket quad rail handguard, shortened barrel, and Galil-style stock.&lt;br /&gt;
&lt;br /&gt;
The Tactical variant is used by higher-level True Sons scouts.&lt;br /&gt;
[[File:Saiga12new.jpg|thumb|none|500px|Saiga 12 - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Saiga-12.JPG|thumb|none|600px|Preview of the Saiga.]]&lt;br /&gt;
[[Image:Division2 Saiga-12 3.JPG|thumb|none|600px|Preview of the Saiga variant &amp;quot;Tactical SASG-12&amp;quot;.]]&lt;br /&gt;
[[Image:Division2 tactical saiga 2.JPG|thumb|none|600px|A Division agent holding a &amp;quot;Tactical SASG-12&amp;quot;.]]&lt;br /&gt;
[[Image:Division2 black market saiga.JPG|thumb|none|600px|Preview of the Saiga variant &amp;quot;Black Market SASG-12&amp;quot;.]]&lt;br /&gt;
[[Image:Division2 black market saiga 2.JPG|thumb|none|600px|A Division agent holding a &amp;quot;Black Market SASG-12&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Side by Side Double Barreled Shotgun==&lt;br /&gt;
A side by side double barreled shotgun based on a [[12 Gauge Double Barreled Shotgun|L.C. Smith Double Barreled Shotgun]] is available in the game as the &amp;quot;Double Barrel Shotgun&amp;quot;. A sawed-off variant appears as the &amp;quot;Double Barrel Sawed Off&amp;quot;, but is classified as a sidearm.&lt;br /&gt;
&lt;br /&gt;
Both the full-sized and sawn-off variant are commonly used by civilian militia.&lt;br /&gt;
[[File:L.C. Smith 12-Gauge Shotgun.jpg|thumb|none|500px|L.C. Smith shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Division2 double barrel shotgun 2.JPG|thumb|none|600px|Detail of the Double Barrel Shotgun.]]&lt;br /&gt;
[[Image:Division2 double barrel shotgun.JPG|thumb|none|600px|A shy Division agent hides her face but not her Double Barrel Shotgun.]]&lt;br /&gt;
[[Image:Division2 Double Barrel Sawed Off.JPG|thumb|none|600px|Detail of the Double Barrel Sawed Off.]]&lt;br /&gt;
[[Image:Division2 sawed off double barrel 2.JPG|thumb|none|600px|An SHD shows off his sawed off double barrel shotgun to an unimpressed deer.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington 870]] appears in 3 variants: the &amp;quot;Military M870&amp;quot;, &amp;quot;Custom M870&amp;quot;, and the &amp;quot;M870 Express&amp;quot;, which are a Remington 870 Express Tactical, a tactical with an M4-style stock, pistol grip and heatshield, and a Remington 870 Express Field Gun respectively.&lt;br /&gt;
&lt;br /&gt;
The weapon is commonly used by the JTF and civilian militia.&lt;br /&gt;
[[Image:Remington870Fieldgun.jpg|thumb|none|500px|Remington 870 Express Field Gun with raised barrel ribbing and 28&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[Image:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Remington 870 2.JPG|thumb|none|600px|A Division agent mistakes his standard 870 for a slug gun, throwing on a powerful scope.]]&lt;br /&gt;
[[File:Division2 870 (1).jpg|thumb|none|600px|Another agent reloads his vanilla 870.]]&lt;br /&gt;
[[Image:Division2 Remington Express Tactical.JPG|thumb|none|600px|A preview of the Remington 970 Express Tactical.]]&lt;br /&gt;
[[Image:Division2 Remington 870 Express Tactical 2.jpeg|thumb|none|600px|A “Military 870” with the slide back as an agent reloads it.]]&lt;br /&gt;
[[Image:Division2 custom 870 2.JPG|thumb|none|600px|An SHD agent with the &amp;quot;Custom M870&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Enfield L86A2==&lt;br /&gt;
The [[L86A2]] appears in game as the &amp;quot;Military L86 LSW&amp;quot;. Another variant, called the &amp;quot;Custom L86 A2&amp;quot;, sports the Daniel Defense railed forend and loads from Magpul EMags.&lt;br /&gt;
[[File:L86A2.jpg|thumb|none|500px|L86A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 L86A2.JPG|thumb|none|600px|Preview of the L86A2.]]&lt;br /&gt;
[[Image:Division2 custom L86.JPG|thumb|none|600px|Preview of the &amp;quot;Custom L86 A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249-E2 SAW ==&lt;br /&gt;
The [[M249|M249-E2]] appears in game as the &amp;quot;M249 B&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The weapon is occasionally used by civilian militia.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 M249-E2.JPG|thumb|none|600px|FN M249-E2 SAW as it appears in game.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 Para ==&lt;br /&gt;
The [[M249|M249-Paratrooper]] appears as the &amp;quot;M249 Para&amp;quot;. The weapon comes with the US Army's RFI improvements installed, although it still uses the old collapsible stock of the original para, instead of the telescoping stock based on the M4's.&lt;br /&gt;
&lt;br /&gt;
[[File:M249 Para ACOG.jpg|thumb|none|500px|M249 Paratrooper with an ACOG scope, Picatinny rail, RIS handguard, and 100-round drum - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG5]] appears as the &amp;quot;Infantry MG5&amp;quot;. The weapon is popular in the game for possessing a high rate of fire among the LMG family, but hampered by its lower 50-round magazine.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Hyena heavy armored soldiers.&lt;br /&gt;
[[File:Hk121.jpg|thumb|none|500px|Heckler &amp;amp; Koch MG5 general-purpose machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 MG5.JPG|thumb|none|600px|Preview of the MG5]]&lt;br /&gt;
&lt;br /&gt;
== M60 Machine Gun ==&lt;br /&gt;
An original [[M60 Machine Gun]] appears in the game as the &amp;quot;Classic M60&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by True Sons gunners and civilian militia.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|500px|M60 machine gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 M60.JPG|thumb|none|600px|The M60 in game.]]&lt;br /&gt;
[[Image:Division2 M60 2.JPG|thumb|none|600px|A Division agent holds the M60.]]&lt;br /&gt;
&lt;br /&gt;
== RPK-74 ==&lt;br /&gt;
The [[RPK-74]] is available in game as the &amp;quot;Classic RPK-74&amp;quot;. Unlike in the previous game, it now has a short underside rail that allows for a handguard attachment.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Outcast gunners.&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|500px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:Division2 RPK-74.JPG|thumb|none|600px|RPK-74]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash RPK-74M ==&lt;br /&gt;
The military-spec variant of the [[RPK-74|RPK-74M]] returns as the &amp;quot;Military RPK-74 M&amp;quot;. Unlike in the previous game, it now has a short underside rail that allows for a handguard attachment.&lt;br /&gt;
[[Image:Rpk74m.jpg|thumb|none|500px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
== Desert Tactical Arms Stealth Recon Scout ==&lt;br /&gt;
Both the covert and the standard A1 variant of the [[Desert Tactical Arms Stealth Recon Scout|DTA Stealth Recon Scout]] return.&lt;br /&gt;
[[File:COVERT-RIGHT-PROFILE-BLK-FDE.jpg|thumb|450px|none|Desert Tactical Arms Stealth Recon Scout A1 Covert - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:SRS_A1.jpg|thumb|none|450px|DTA Stealth Recon Scout with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[image:Division2 DTA Stealth Recon Scout 2.JPG|thumb|600px|none|An SHD agent holding the DTA Stealth Recon Scout.]]&lt;br /&gt;
&lt;br /&gt;
==DSR-1==&lt;br /&gt;
The [[DSR-1]] is a new addition to the SHD's arsenal. Referred to as the &amp;quot;SR-1&amp;quot;.&lt;br /&gt;
[[Image:Dsr1.jpg|thumb|500px|none|DSR-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 DSR1 1.jpg|thumb|600px|none|A suppressed DRS-1 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== McMillan TAC-50 ==&lt;br /&gt;
One of the new &amp;quot;Signature Weapons&amp;quot; introduced in the sequel, the [[McMillan TAC-50]] is the signature weapon of the Sharpshooter class and can be equipped once the specialization is acquired. It is housed in a Cadex stock, similar to the one added to ''[[Ghost Recon: Wildlands]]''.&lt;br /&gt;
&lt;br /&gt;
The weapon has very limited ammunition, but is incredibly powerful: easily capable of destroying heavily-armored enemies in a few shots.&lt;br /&gt;
&lt;br /&gt;
[[File:TAC-50 Cadex.jpg|thumb|none|500px|McMillan TAC-50 in a Cadex Dual Strike chassis - .50 BMG]]&lt;br /&gt;
[[File:TD2TAC50.jpg|thumb|600px|none|Gearing up for darker times ahead, a Division agent inspects his new anti-tank rifle. We'd call it anti-material, but the majority of the enemies this thing would be used against are pretty much tanks in their own right.]]&lt;br /&gt;
[[Image:DIVISION2 TAC50 1.jpg|thumb|600px|none|An end game-ready character about to attempt an Invaded mission. She's gonna need the stopping power of the TAC-50.]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant M44 Carbine ==&lt;br /&gt;
The [[Mosin Nagant|Mosin Nagant M44 Carbine]] returns as the &amp;quot;Classic M44 Carbine&amp;quot;. A sportized  version with a grey carbon stock appears as the &amp;quot;Hunting M44 Carbine&amp;quot;.  A further modified version fitted in an Archangel stock makes an appearance as the &amp;quot;Custom M44 Carbine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M44Carbine.jpg||thumb|none|500px|Mosin Nagant M44 Carbine with sidefolding bayonet - 7.62x54mmR]]&lt;br /&gt;
[[Image:Mosin Nagant Archangel.jpg||thumb|none|500px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
[[Image:Division2 Mosin Nagant.JPG|thumb|none|600px|Preview of the classic M44 Mosin.]]&lt;br /&gt;
[[Image:Division2 custom m44.JPG|thumb|none|600px|Preview of the custom M44.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700 ==&lt;br /&gt;
The [[Remington 700]] returns in the sequel with 3 versions. The standard one with a wooden wallnut stock. The &amp;quot;Tactical&amp;quot; variant with a McMillan A5 stock. The last is the &amp;quot;Carbon&amp;quot; variant that is fitted with a XLR Tactical Buttstock and Carbon Chassis. &lt;br /&gt;
&lt;br /&gt;
The weapon is used by standard True Sons snipers.&lt;br /&gt;
[[Image:Remington_700_BDL.jpg|thumb|none|500px|Remington 700 - .308 Winchester]]&lt;br /&gt;
[[Image:Division2 Remington 700.JPG|thumb|none|600px|Preview of the Remington 700.]]&lt;br /&gt;
[[Image:Division2 Remington 700 2.JPG|thumb|none|600px|A Division agent with a Remington 700.]]&lt;br /&gt;
&lt;br /&gt;
==SVD==&lt;br /&gt;
The [[SVD]] appears in The Division 2 and has two versions. The first one is the &amp;quot;Surplus&amp;quot; variant, which is fitted with the all-wooden furniture of military SVDs. The second one is the &amp;quot;paratrooper&amp;quot; variant, which is actually the &amp;quot;Tiger&amp;quot; version made by Izhmash for the civilian export market.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Hyena snipers.&lt;br /&gt;
[[Image:SVD_Rifle.jpg‎|thumb|none|500px|SVD - 7.62x54mmR]]&lt;br /&gt;
[[File:SVD-TigerCarbine.jpg|thumb|none|500px|The &amp;quot;Tiger Carbine&amp;quot; SVD - 7.62x54mmR]]&lt;br /&gt;
[[Image:Division2 SVD 2.jpeg|thumb|none|690px|An SHD agent contemplates using his SVD on those pesky bugs.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
== Carl Gustav M3 ==&lt;br /&gt;
The [[Carl Gustav M3]] rocket launcher is used by True Sons, being the main weapon of their anti-tank troops.&lt;br /&gt;
&lt;br /&gt;
The weapon is also used by General Antwon Ridgeway, JTF mutineer and True Sons commanding officer, during his final stand against the Division.&lt;br /&gt;
[[File:CarlGustavM3.jpg|thumb|none|450px|Carl Gustav M3 - 84x246mmR]]&lt;br /&gt;
[[File:DIVISION2 CarlG 1.jpg|thumb|none|600px|A Carl Gustav M3 on the back of a dead True Sons &amp;quot;grenadier&amp;quot;. Note how his bag is full of red-painted [[RPG-7]] rockets, which is probably why he's lying face-down on the floor without a pulse.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Chem Launcher&amp;quot; (H&amp;amp;K GLM)==&lt;br /&gt;
The &amp;quot;Chem Launcher&amp;quot; is a compact, break-action single-shot grenade launcher heavily based on the [[Heckler &amp;amp; Koch AG grenade launcher series#GLM|Heckler &amp;amp; Koch GLM]]. It can fire flammable chemicals, sticky foam, corrosive chemicals that eat away enemy armor, or repairing nanobots.&lt;br /&gt;
[[File:H&amp;amp;K GLM standalone.jpg|thumb|450px|none|Heckler &amp;amp; Koch GLM - 40x46mm]]&lt;br /&gt;
[[File:DIVISION2 Chem 1.jpg|thumb|600px|none|The Firestarter variant of the &amp;quot;Chem Launcher&amp;quot;, configured to fire flammable chemicals. It's likely the only weapon in the game that has the safety on. Also, it would be rather dangerous to use this without a handstop.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P2A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P2A1 Flare Pistol]] returns as the flaregun of choice for Division agents, which is received a few missions into the game. Along with being able to call for extraction choppers while inside the &amp;quot;Dark Zones&amp;quot;, which inhibit radio communications while inside; it can also be used while attacking faction control points during free roam, which will summon friendly reinforcements, but will also alert nearby enemies.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K P2A1.JPG|350px|thumb|none|Heckler &amp;amp; Koch P2A1 Flare Pistol - 26.5mm]]&lt;br /&gt;
[[File:DIVISION2 Flare 1.jpg|thumb|none|600px|A Division agent uses her P2A1 flare gun to call in a chopper in DZ East.]]&lt;br /&gt;
&lt;br /&gt;
== Milkor Mark 14 ==&lt;br /&gt;
The [[Milkor MGL#Mark 14 / M32A1|Milkor Mark 14 MGL]] returns from the previous game, though it is now available as the signature weapon of the Demo class. The game specifically refers to it as the M32A1 MSGL, which is the partly correct designation used by the US Marines. It fires M406 HE grenades.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by a variety of enemies, namely Hyena grenadiers, True Sons heavy armored veterans, and Black Tusk grenadiers.&lt;br /&gt;
&lt;br /&gt;
[[File:Milkor Mark 14.jpg|thumb|none|450px|Milkor Mark 14 in desert tan finish fitted with Vltor MOD stock and Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:DIVISION2 Mk14 1.jpg|thumb|600px|none|A dropped Mark 14 grenade launcher previously used by a Hyena grenadier.]]&lt;br /&gt;
[[File:TD2M32A1.jpg|thumb|600px|none|Checking out the new arsenal available to him, a Division agent inspects a Mark 14 grenade launcher while swinging out the empty cylinder.]]&lt;br /&gt;
[[File:TD2M32A1Inv.jpg|thumb|600px|none|The Mark 14 in the inventory view. Unlike the ones used by NPCs: this is colored black and appears to have some slot machine decals written on the cylinder.]]&lt;br /&gt;
&lt;br /&gt;
== M224 Mortar ==&lt;br /&gt;
The True Sons make use of [[M224 Mortar]]s in certain missions, although they once used it to bombard a civilian settlement with toxic gas in retaliation to their continued attacks against the Sons. The weapon is incredibly powerful, but it's splash area can be briefly seen before impact as red circles on the ground and can be stopped by killing the crewman operating the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M224-60mm-mortar.jpg|thumb|none|400px|M224 Mortar with M7 baseplate - 60mm]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M26 Frag==&lt;br /&gt;
The [[M26 frag grenade]] appears as the &amp;quot;Concussion Grenade&amp;quot;. It is the default grenade available from the start.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|150px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==M7290 Flashbang==&lt;br /&gt;
The [[Model 7290 flashbang grenade]] is seen on the belts of certain True Sons soldiers.&lt;br /&gt;
[[Image:Model 7290.jpg|thumb|none|150px|Model 7290 flashbang grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==Dillon Aero M134 Minigun==&lt;br /&gt;
Mounted at various checkpoints and control points and can be used by the player, along with enemy and friendly NPCs. Unlike in [[Ghost Recon Wildlands]], the gun is now correctly depicted with it feeding from an ammo belt and powered by a portable power source (which appears to be jury-rigged car batteries). The weapon does decent damage and has a blistering rate of fire, along with having minimal recoil, but as a balancing measure: the gun overheats if fired continuously for too long and has to cool down before being able to fire again.&lt;br /&gt;
&lt;br /&gt;
A portable version, similar to &amp;quot;[[Predator (1987)|Ol Painless]]&amp;quot;, is used by Black Tusk heavy armored soldiers, who are not only able to carry around a portable power source, thousands of rounds in ammunition, and heavy bulletproof armor that would put EOD armor to shame, but are also capable of using it as a blunt implement in close combat with lethal results.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|500px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 M134 1.jpg|thumb|600px|none|A minigun turret at a True Sons base. This is a very useful tool for mowing down elites or named enemies.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The True Sons have a salvaged [[General Electric GAU-8/A Avenger|GAU-8/A Avenger]] autocannon mounted on the top of the steps of the US Capitol Building, their main base of operations. It overlooks the Capitol grounds and is remotely controlled to be used against anyone brave enough to stare down what's essentially an anti-tank gun on angry steroids.&lt;br /&gt;
&lt;br /&gt;
After being de-activated, it is briefly used by Division agents to breach the reinforced entrance of the Capitol.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU-8 Avenger contrast.jpg|thumb|none|500px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[File:TD2GAU8.jpg|thumb|600px|none|A Division agent marvels at the True Sons' penchant for overkill by using a 30mm autocannon as an oversized sentry gun.]]&lt;br /&gt;
&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>Fidget</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Division2_Remington_870_Express_Tactical_2.jpeg&amp;diff=1263363</id>
		<title>File:Division2 Remington 870 Express Tactical 2.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Division2_Remington_870_Express_Tactical_2.jpeg&amp;diff=1263363"/>
		<updated>2019-03-28T00:22:54Z</updated>

		<summary type="html">&lt;p&gt;Fidget: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fidget</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Division_2&amp;diff=1263360</id>
		<title>The Division 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Division_2&amp;diff=1263360"/>
		<updated>2019-03-27T23:58:36Z</updated>

		<summary type="html">&lt;p&gt;Fidget: /* AA-12 */ added 3rd person image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Division2 early Coverart.jpg|thumb|right|300px|''Tom Clancy's The Division 2 (2019)'']]&lt;br /&gt;
&lt;br /&gt;
'''''Tom Clancy's The Division 2''''' is a MMOTPS for the PC, PS4 and Xbox One, developed by Ubisoft Massive that takes place in Washington, D.C. in the aftermath of further pandemic-fueled chaos. It is powered by the same &amp;quot;Snowdrop&amp;quot; engine from [[Division, The|first game]]. Among the improvements made from the first game is that weapons can now track +1 in the chamber, along with a new selection of weapons and streamlined customization and combat system, among other things. &lt;br /&gt;
&lt;br /&gt;
The game's setting is 7 months after the initial Green Poison outbreak and its continued effects upon the American populace. The player controls an agent of the Strategic Homeland Division (or simply known as &amp;quot;The Division&amp;quot;), a top secret government sleeper cell that is &amp;quot;activated&amp;quot; personally by the President to ensure the continuity of government in the face of a catastrophic national crisis, and a answers a distress call asking for agents to be rally to Washington D.C due to the collapse of the SHD network. After arriving at the United States' capital, the player must secure the White House (which has become the JTF's last stronghold in the region), assist the civilian settlements in the city, re-establish the SHD network to restore the Division to full functionality across America, and retake D.C from the various factions vying for control, power, or simply taking advantage of the chaos.&lt;br /&gt;
&lt;br /&gt;
Said factions are: The True Sons, a highly-disciplined group made up of disgruntled JTF, US Armed Forces, and other paramilitary irregulars, out to &amp;quot;save&amp;quot; D.C as they deem the JTF incapable of doing so. The Hyenas, a collection of gangs and anarchists out to steal any valuable resources they can and destroy the rest for their amusement. The Outcasts, a destructive cult of bloodthirsty marauders taking out their frustrations on the unlucky denizens of D.C through acts of wanton violence. The Black Tusks, a mysterious and cutting-edge Private Military Organization, who later invades Washington for reasons yet to be revealed . The Hunters, a secretive group of highly-advanced military operatives specifically hunting Division agents with extreme prejudice, introduced in the first game. The last are fellow Division agents, who may go rogue on each other in the &amp;quot;Dark Zones&amp;quot; for their own gain, due to the lack of surveillance in the area.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|The Division 2}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Beretta M9==&lt;br /&gt;
The [[Beretta M9]] is the starting sidearm in the game. It appears under the name &amp;quot;Military M9&amp;quot;.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|300px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:DIVISION2 M9 1.jpg|thumb|none|600px|The main protagonist fires her Beretta during the prologue.]]&lt;br /&gt;
[[Image:Division2 M9.JPG|thumb|none|600px|Detailed view of the M9.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M9A1==&lt;br /&gt;
The [[Beretta M9|Beretta M9A1]] returns as the &amp;quot;Officer's M9A1&amp;quot;. Unlike it's previous incarnation, the weapon is able to accept a slide-mounted reflex sight, a laser sight, along with an extended magazine. It also has wooden grips installed, rather than the black polymer grip that originally comes with a military-issue M9A1.&lt;br /&gt;
&lt;br /&gt;
[[File:BerettaM9A1.jpg|thumb|300px|none|Beretta M9A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
The [[Beretta 93R]] returns as the only usable machine pistol of the game. The weapon fires in 3-round bursts, but can be fired in pseudo-automatic by timing the bursts with firing.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Black Tusk snipers as their sidearm.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|300px|Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:DIVISION2 93R 1.jpg|thumb|none|600px|Unmodified Beretta 93R pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm==&lt;br /&gt;
The [[Beretta Px4 Storm]] appears in game as the &amp;quot;Px4 Storm Type F&amp;quot; and the &amp;quot;Px4 Storm Type T&amp;quot;, with the T-variant having more in the way of customization due to the threaded barrel and frame-mounted rail.&lt;br /&gt;
&lt;br /&gt;
The weapon is chambered for .45 ACP rounds.&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[Image:DIVISION2 Px4 1.jpg|thumb|none|600px|Stock Px4]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 20DS==&lt;br /&gt;
The [[Chiappa Rhino 20DS]] appears in ''The Division 2'' as the &amp;quot;Snubnosed Diceros&amp;quot;. It is possible to have erroneously an extra round in the chamber for it, boosting the capacity to 6+1 bullets.&lt;br /&gt;
[[File:Chiappa Rhino 2&amp;quot;.jpg|thumb|300px|none|Chiappa Rhino 20DS - .357 Magnum]]&lt;br /&gt;
[[Image:Division2 Chiappa Rhino 20.JPG|thumb|none|600px|&amp;quot;Snubnosed Diceros&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The classic [[M1911A1]] returns as a usable pistol.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by standard Outcast and Hyena grenadiers as their sidearms.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Division2 M1911A1.JPG|thumb|none|600px|Stock M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1 CQBP==&lt;br /&gt;
The [[Colt M45A1 CQBP]] with a threaded barrel returns as the &amp;quot;M45A1&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by True Sons anti-tank troops.&lt;br /&gt;
[[Image:M45A1.jpg|thumb|none|300px|Colt M45A1 CQBP (Close Quarter Battle Pistol) - .45 ACP]]&lt;br /&gt;
[[Image:Division2 M45A1.jpeg|thumb|none|600px|Preview of the M45A1.]]&lt;br /&gt;
[[Image:Division2 M45A1 2.jpeg|thumb|none|600px|An agent reloads his M45A1 CQBP.]]&lt;br /&gt;
&lt;br /&gt;
==M45 MEUSOC==&lt;br /&gt;
The [[M45 / MEU(SOC)]] returns as the &amp;quot;Tactical M1911&amp;quot;. The weapon has a silver finish with black grips, along with a threaded barrel and rails on rear of the slide and under the frame; allowing it to use a plethora of attachments.&lt;br /&gt;
&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|350px|M45 (previously MEU(SOC)) Pistol, early version - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
A new usable pistol in the game is the [[Desert Eagle Mark XIX]]. Has an 8-round capacity. Like in many other Ubisoft games, it goes by the &amp;quot;D50&amp;quot; name.&lt;br /&gt;
[[File:Deser Eagle XIX 50AE Picatinny.jpg|thumb|none|400px|Magnum Research Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:DIVISION2 D50 1.jpg|thumb|600px|none|The &amp;quot;D50&amp;quot;. The 8-round capacity suggests that this is the .44 Magnum version, but the model lacks the fluted barrel.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45==&lt;br /&gt;
The [[FNP-45]] appears as the &amp;quot;X-45&amp;quot;.&lt;br /&gt;
[[Image:FNP45.jpg|thumb|none|300px|FN FNP-45 - .45 ACP]]&lt;br /&gt;
[[Image:Division2 FNP-45.JPG|thumb|none|600px|FN FNP-45 as the &amp;quot;X-45&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P45==&lt;br /&gt;
The [[Smith &amp;amp; Wesson M&amp;amp;P45]] returns as the &amp;quot;First Wave PF45&amp;quot;.&lt;br /&gt;
[[Image:S&amp;amp;W M&amp;amp;P 45acp.jpg‎|thumb|none|300px|Smith &amp;amp; Wesson M&amp;amp;P45 with 4.5&amp;quot; barrel - .45 ACP]]&lt;br /&gt;
[[Image:DIVISION2 PF45 1.jpg|thumb|none|600px|&amp;quot;PF45&amp;quot;]]&lt;br /&gt;
[[Image:Division2 M&amp;amp;P45.jpeg|thumb|none|600px|A Division agent reloading his M&amp;amp;P45.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 586==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 586]] with a 4 inch barrel returns as the Magnum 586. Unlike in the previous game, it can now be customized with a short-rail sight and it's cylinder can be modded.&lt;br /&gt;
[[Image:S&amp;amp;W Mod586.jpg|300px|thumb|none|Smith &amp;amp; Wesson Model 586 4&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[Image:Division2 S&amp;amp;W Model 586.JPG|600px|thumb|none|Stock S&amp;amp;W Model 586.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 686==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 686]] with a 6 inch barrel returns as the Magnum 686.  Unlike in the previous game, it can now be customized with a short-rail sight and it's cylinder can be modded.&lt;br /&gt;
[[File:800px-SW686.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 686 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:Division2 S&amp;amp;W model 686.jpeg|thumb|none|600px|Preview of the Smith &amp;amp; Wesson Model 686.]]&lt;br /&gt;
[[File:Division2 S&amp;amp;W model 686 2.jpeg|thumb|none|600px|An SHD agent reloads his Model 686.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns/Carbines=&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] is one of the new weapons in the game. &lt;br /&gt;
&lt;br /&gt;
A high-end variant called &amp;quot;Emeline Guard's P90&amp;quot; can be acquired by taking over the Outcasts' stronghold, where it is given at the end of the mission with a custom paintjob available. An exotic version called &amp;quot;The Chatterbox&amp;quot;, is a unique Hyena weapon. It comes equipped with a holographic sight, sound suppressor, and has an incorrect 60-round magazine. It cannot be modified.&lt;br /&gt;
&lt;br /&gt;
The game also erroneously classifies it as a 5.56mm weapon, although this was likely for streamlining concerns to avoid complicating the modification pool. Additionally, the weapon treats the built-in reflex as a removable attachment, as if its a hybrid of the standard P90 and the newer P90 TR. This results in the default optical sight group clipping through larger sights when they are attached.&lt;br /&gt;
&lt;br /&gt;
[[File:FNP90.jpg|thumb|400px|none|Fabrique Nationale P90 LV/IR - FN 5.7x28mm.]]&lt;br /&gt;
[[File:TD2P90.jpg|thumb|600px|none|A Division agent stacks up on the door with his P90 as he prepares to [[National Treasure|steal the Deceleration of Independence]] by channeling his inner Nicholas Cage.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A4]] appears as the MP5A2. Unlike in the previous game, it now fires at full-auto, rather than burst.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by regular True Sons grenadiers and civilian militia.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 MP5A4 2.JPG|thumb|none|600px|MP5A4]]&lt;br /&gt;
[[Image:Division2 MP5A4.jpeg|thumb|none|600px|A Division agent holding an MP5A4]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A5]] appears incorrectly as the &amp;quot;MP5-N&amp;quot; (which refers to a variant with a Navy three-position trigger group, the in-game weapon having the four-position trigger group) and has a 32-round magazine.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A5 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 H&amp;amp;KMP5A5.JPG|thumb|none|600px|Preview of the MP5A5.]]&lt;br /&gt;
[[Image:Division2 MP5A5.jpeg|thumb|none|600px|A Division agent with an MP5A5.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A2]] appears as the &amp;quot;MP7&amp;quot;'. Unlike the previous game, the weapon is now modeled with a 40-round magazine and programmed with the correct magazine capacity. Much like the P90, it is erroneously classified as a 5.56mm weapon, although this was done likely for standardizing it for the mod system.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Outcast officers.&lt;br /&gt;
[[Image:MP7A2.jpg‎‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[Image:Division2 MP7A2.JPG|thumb|none|600px|Stock MP7A2.]]&lt;br /&gt;
[[Image:Division2 MP7A2 2.JPG|thumb|none|600px|A Division agent holding an MP7A2.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] returns as the “Police UMP-45”. It is a common weapon used by Hyena soldiers.&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Division2 UMP45.jpeg|thumb|none|600px|Preview of the UMP45.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USC==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch USC]] appears as the &amp;quot;USC .45 ACP&amp;quot; and is incorrectly classified as a rifle as it fires in single shots. Also returns with an incorrect capacity of 20+1 rounds, but it is now correctly limited to semi auto fire. &lt;br /&gt;
[[Image:H&amp;amp;K-USC Rifle.jpg|thumb|none|400px|Heckler &amp;amp; Koch USC - .45 ACP]]&lt;br /&gt;
[[Image:Division2 USC.JPG|thumb|none|600px|The USC carbine in-game. The fire selector erroneously shows an automatic setting, which should not be possible for this variant.]]&lt;br /&gt;
[[Image:DIVISION2 USC 2.jpg|thumb|none|600px|A Division agent holds an H&amp;amp;K USC. It is actually modeled with a 0-1-A trigger group with the selector on auto.]]&lt;br /&gt;
[[Image:DIVISION2 USC 1.jpg|thumb|none|600px|Engaging a Hyena with a USC carbine.]]&lt;br /&gt;
[[Image:Division2 H&amp;amp;K USC 2.jpeg|thumb|none|600px|A Division agent with a USC.]]&lt;br /&gt;
[[File:Division2 USC (1).jpg|thumb|none|600px|Reloading the USC.]]&lt;br /&gt;
[[File:Division2 USC (2).jpg|thumb|none|600px|Working the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9 Mini==&lt;br /&gt;
[[image:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
[[Image:Division2 TEC-9mini.JPG|thumb|none|600px|TEC-9 Mini]]&lt;br /&gt;
[[Image:Division2 TEC-9mini 2.JPG|thumb|none|600px|A Division agent fetches a new magazine for his TEC-9 Mini]]&lt;br /&gt;
&lt;br /&gt;
==M1928 Thompson==&lt;br /&gt;
The [[Thompson Submachine Gun|M1928 Thompson]] returns from the previous game, but now appears as a non-exotic weapon. &lt;br /&gt;
&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|400px|M1928A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:Division2 M1928.JPG|thumb|none|600px|Preview of the M1928.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
Both versions of the [[Izhmash PP-19 Bizon#PP-19 Bizon-2|PP-19 Bizon-2]] return from the first game unchanged. It loads from 53-round magazines, with one in the chamber for a maximum of 54 rounds.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Hyena medics.&lt;br /&gt;
[[Image:Izhmashpp19bizon.jpg|thumb|none|400px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Division2 PP-19.JPG|thumb|none|600px|Stock PP-19.]]&lt;br /&gt;
[[Image:Division2 Enhanced PP-19.JPG|thumb|none|600px|The &amp;quot;Enhanced PP-19&amp;quot; with a Magpul Zhukov stock and MOE pistol grip.]]&lt;br /&gt;
[[Image:Division2 Enhance PP-19 2.JPG|thumb|none|600px|A Division agent with the &amp;quot;Enhanced PP-19&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
Like most exotic weapons of the original game, the [[SIG-Sauer MPX]] - known as &amp;quot;The House&amp;quot; previously - returns now as a standard weapon.&lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|401px|SIG-Sauer MPX, Gen 1 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 MPX.JPG|thumb|none|600px|MPX]]&lt;br /&gt;
&lt;br /&gt;
==SOCIMI Type 821==&lt;br /&gt;
The [[SOCIMI Type 821]] returns as the Black Market T821.&lt;br /&gt;
[[Image:Socimi821.jpg|thumb|none|400px|Socimi Type 821 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 Type 821.JPG|thumb|none|600px|Detailed view of the T821.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG SMG ==&lt;br /&gt;
The [[Steyr AUG Para|Steyr AUG SMG]] and it's 3 variants from the previous games return here aswell. The three variants are the &amp;quot;AUG A3 Para XS&amp;quot;, &amp;quot;Enhanced AUG A3P&amp;quot; and the &amp;quot; &amp;quot;Tactical AUG A3P&amp;quot;&amp;quot;. The A3 Para XS isn't actually based on the A3 and uses the A2-style flat top receiver with the underside grip replaced with a rail and has a black finish, akin to the AUG Para. The Enhanced A3P uses the AUG A3 CQC's handguard and has a dark earth finish. The Tactical A3P is based on the actual AUG A3 XS, with an olive green finish.&lt;br /&gt;
&lt;br /&gt;
The A3 Para XS is used by higher-level Hyena grenadiers, while the Enhanced A3P is used by higher-level Black Tusk scouts.&lt;br /&gt;
&lt;br /&gt;
[[File:AUG-PARA-RAILS.jpg|thumb|none|450px|Steyr AUG Para with M68 Aimpoint red dot scope - 9x19mm]]&lt;br /&gt;
[[File:AUG A3 9mm XS.jpg|thumb|none|450px|Steyr AUG A3 9mm XS - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Division2 AUG A3 9mm XS 2.JPG|thumb|none|600px|The AUG A3 9mm XS in the game's weapon customization menu.]]&lt;br /&gt;
[[Image:Division2 AUG A3 9mm XS 1.JPG|thumb|none|600px|A bored-looking SHD agent holding an AUG A3 9mm XS, clearly waiting for people to finish saying its name and get along with things.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] appears in game with 3 different variations. The &amp;quot;Tactical Vector&amp;quot; appears as the SDP stockless version, the &amp;quot;SBR Vector&amp;quot; with the standard folding stock (which is an odd designation since the SBR refers to a civilian model restricted to semi-auto), and finally a variant equipped with an M4-style collapsible stock and extended fore-end called  the &amp;quot;First Wave Vector&amp;quot;. All versions of the weapon are listed as being chambered for 9x19mm rounds.&lt;br /&gt;
&lt;br /&gt;
The Tactical variant is used by regular Hyena RC operators, who took a book out of the rioters from the previous game and fire the gun &amp;quot;gangster style&amp;quot;. The SBR variant is used by Black Tusk assault troops.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector with vertical foregrip - .45 ACP]]&lt;br /&gt;
[[Image:Division2 TDI Vector.jpeg|thumb|none|600px|Preview of the TDI Vector.]]&lt;br /&gt;
[[Image:Division2 Vector SBR 45 ACP.jpeg|thumb|none|600px|Preview of the oddly named “Vector SBR .45 ACP”.]]&lt;br /&gt;
[[Image:Division2 TDI Vector 2.jpeg|thumb|none|600px|A Division agent holds a TDI Vector.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles/Battle Rifles=&lt;br /&gt;
Unlike the previous game, The Division 2 separates rifles into 3 separate categories. The first is &amp;quot;Assault Rifle&amp;quot;, which are fully automatic. The second is simply named &amp;quot;Rifle&amp;quot;, which are relegated to either single shots or burst. The last is &amp;quot;Sniper Rifles&amp;quot;, which are covered in the sniper rifles section.&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] returns from the prequel, this time with a correct name, yet still modeled with the front sight and gas block of an [[AK-47]]. &lt;br /&gt;
&lt;br /&gt;
The weapon is used by the JTF, civilian militia, and Outcast riflemen.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|500px|none|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Division2 AKM.JPG|thumb|600px|none|Stock AKM with multiple mounting points for attachments.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4A1]] also makes an appearance in the sequel. The stock version is known as the &amp;quot;Police M4&amp;quot;. The &amp;quot;Competition LAR-15&amp;quot; is a semi-auto only variant and it uses the model of the &amp;quot;Lightweight M4&amp;quot; from the previous game.&lt;br /&gt;
&lt;br /&gt;
The police variant is used by regular True Sons riflemen, the JTF, and civilian militia.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 M4A1.JPG|thumb|600px|none|A Police M4. Note that in real life, neither Colt or FN makes M4s with white selector markings.]]&lt;br /&gt;
[[Image:Division2 M4A1 2.JPG|thumb|600px|none|An SHD agent with the &amp;quot;Police M4&amp;quot;.]]&lt;br /&gt;
[[Image:DIVISION2 M4 1.jpg|thumb|600px|none|The &amp;quot;Competition LAR-15&amp;quot; with Troy VTAC Alpha handguard, Magpul MBUS flip up sights, and a LMT SOPMOD stock. It's not related to the Rock River Arms LAR-15 in any way besides the name.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A2==&lt;br /&gt;
The [[M16A2]] is classified as a rifle and is depicted with a correct 3-round burst fire mode.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|none|Colt M16A2 - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 M16A2.JPG|thumb|600px|none|Detail image of the M16A2.]]&lt;br /&gt;
[[Image:Division2 M16A2 2.JPG|thumb|600px|none|A Division agent holds a stock M16A2.]]&lt;br /&gt;
&lt;br /&gt;
==CTAR-21==&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Compact Tavor CTAR-21|CTAR-21]] appears as one of the newest assault rifles added in ''The Division 2''.&lt;br /&gt;
[[Image:IMI CTAR-21 Tavor.jpg|thumb|none|500px|IMI Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 CTAR-21.JPG|thumb|none|600px|Preview of the CTAR-21.]]&lt;br /&gt;
[[Image:Division2 CTAR-21 2.JPG|thumb|none|600px|An SHD agent holding a CTAR-21.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The [[Desert Tech Micro Dynamic Rifle]] appears in ''The Division 2'' as the &amp;quot;Urban MDR&amp;quot;. It is a non-exotic, semi automatic rifle with a 20+1-round capacity.&lt;br /&gt;
[[file:Desert Tech MDR.jpg|thumb|400px|none|Desert Tech Micro Dynamic Rifle - 7.62x51mm NATO. This is a pre-production select-fire model with 3D printed furnishings first shown in 2014: the current version has charging handles on both sides rather than a single reversible one, a flat-faced trigger, and a redesigned ejection port which is less raised and has a dust cover.]]&lt;br /&gt;
[[Image:Division2 MDR.JPG|thumb|600px|none|Stock MDR. Protip: Don't examine your new loot in the Dark Zone, it's not gonna end well with the reduced time to kill and DZ normalization. Note that it erroneously is loaded with an M14/M1A magazine.]]&lt;br /&gt;
[[Image:Division2 MDR 2.JPG|thumb|600px|none|An SHD agent holding an MDR.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 Para Tactical Carbine==&lt;br /&gt;
The [[DSA_SA58_OSW#DSA_SA58_Para_Tactical_Carbine|DSA SA58 Para Tactical Carbine]] appears in the game as the &amp;quot;FAL SA-58&amp;quot;. Much like the FAL, in this game it now fires on full-auto, rather than burst, and is incorrectly classed as an assault rifle. &lt;br /&gt;
&lt;br /&gt;
The weapon is used by elite Outcast riflemen and civilian militia.&lt;br /&gt;
&lt;br /&gt;
[[Image:SA58TACP.jpg|thumb|none|500px|DSArms SA58 Para Tactical Carbine with an EOTech 552 sight - 7.62x51mm NATO]]&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA_SA58_OSW#DSA_SA58_OSW|DSA SA58 OSW]] appears in the game as the &amp;quot;Tactical SA-58&amp;quot;. Much like the FAL, in this game it now fires on full-auto, rather than burst, and is incorrectly classed as an assault rifle. &lt;br /&gt;
&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|thumb|none|500px|DSArms SA58 OSW - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Valorisé==&lt;br /&gt;
The [[FAMAS Valorisé]] returns as the &amp;quot;FAMAS 2010&amp;quot;. It is now an uncommonly-dropped weapon, rather than exotic.&lt;br /&gt;
[[File:Famas Valorisé.jpg|thumb|none|400px|FAMAS Valorisé with EOTech sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 FAMAS.JPG|thumb|600px|none|The &amp;quot;FAMAS 2010&amp;quot;, known as &amp;quot;Bullfrog&amp;quot; in the original game. It holds 30 rounds, so the proprietary French 25-rounder mag is not correct.]]&lt;br /&gt;
[[File:Division2 FAMAS 2.JPG|thumb|none|600px|An Division agent with a FAMAS Valorisé.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000 Tactical]] is one of the new assault rifles in the sequel. Much like in GR: Wildlands, the weapon does not have a tri-rail on the handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|500px|FN F2000 Tactical TR with CAA FVG5 folding foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[File:TD2F2KInv.jpg|thumb|none|600px|The F2000 in the inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL G==&lt;br /&gt;
The [[FN FAL|FN FAL G]] returns as the &amp;quot;FAL&amp;quot;. This time it fires in fully-automatic mode, which would be correct for the standard FN FAL, but not for the G Series, which are semi-auto only in reality.&lt;br /&gt;
&lt;br /&gt;
The weapon is commonly used by the JTF and civilian militia forces.&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|500px|FN FAL G Series - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 FAL 1.jpg|thumb|600px|none|A resistance member guards one of the friendly settlements with an FAL.]]&lt;br /&gt;
[[Image:Division2 FAL.JPG|thumb|600px|none|FN FAL.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears in game as the &amp;quot;Police Mk17&amp;quot;, &amp;quot;Military Mk17&amp;quot;, and &amp;quot;MK20 SSR&amp;quot;. The police variant has a two-tone black and tan finish and aftermarket stock and rail extension while the military variant uses standard factory parts. The SSR variant is based on the SCAR SSR, which is specifically meant to function as a DMR than battle rifle. All 3 are classed as rifles and fires in semi-auto only. &lt;br /&gt;
&lt;br /&gt;
The MK.20 SSR is used by Black Tusk snipers.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|500px|FN SCAR-H - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SSR Mk.20 Mod.0.jpg|thumb|none|500px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 SCAR-H.jpeg|thumb|none|600px|Preview of the “Military Mk17”.]]&lt;br /&gt;
[[Image:Division2 SCAR-H 2.jpeg|thumb|none|600px|An SHD agent has customized her stock SCAR-H with an ACOG and small forward grip.]]&lt;br /&gt;
[[Image:Division2 SCAR-H 3.JPG|thumb|none|600px|Preview of the &amp;quot;Police Mk17&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR-L]] variants return from the last game. The weapon comes in 3 variants, the one simply called &amp;quot;MK16&amp;quot;, the &amp;quot;SOCOM&amp;quot; variant, and the &amp;quot;Tactical&amp;quot; variant. The MK16 is the factory default setup. The SOCOM variant has a two-tone tan and coyote brown finish with an aftermarket SRX rail. The Tactical variant is based on a heavily customized CQC variant with a two-tone coyote brown and black finish and aftermarket fore-end rail and collapsible M4-style Magpul stock.&lt;br /&gt;
&lt;br /&gt;
The Tactical variant is used by veteran Black Tusk riflemen.&lt;br /&gt;
&lt;br /&gt;
[[file:FN SCAR-L (Standard).jpg|thumb|none|500px|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:SCAR-L_CQC.jpg|thumb|none|500px|Third Generation FN SCAR-L CQC - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 SCAR-L.JPG|thumb|600px|none|FN SCAR-L with a PMag.]]&lt;br /&gt;
[[Image:Division2 SOCOM Mk16 1.jpeg|thumb|600px|none|Preview of the &amp;quot;SOCOM Mk16&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is one of three G36 variants. The weapon is used by higher-level Hyena footsoldiers.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36V==&lt;br /&gt;
The full-size [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36V]] with a top rail appears in ''The Division 2'' as the &amp;quot;Military G36&amp;quot;.&lt;br /&gt;
[[Image:G36.jpg|thumb|500px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 G36.JPG|thumb|none|600px|G36V]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance Factory P416==&lt;br /&gt;
The [[Patriot Ordnance Factory P416]] is the starting weapon of the player. The weapon has two variants. One is the &amp;quot;Military&amp;quot; and the other is the &amp;quot;P416 G3&amp;quot;. The Military variant uses the standard factory setup, while the G3 is based on the custom &amp;quot;NP3&amp;quot; variant released by POF.&lt;br /&gt;
&lt;br /&gt;
The military variant is used by Black Tusk grenadiers, while the G3 variant is used by higher-level True Sons riflemen.&lt;br /&gt;
&lt;br /&gt;
[[Image:POF P416.jpg|thumb|none|500px|Patriot Ordinance Factory P416 with 10.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:P416.jpg|thumb|none|500px|Patriot Ordinance Factory P416 with 10.5 inch barrel and nickel-Teflon &amp;quot;NP3&amp;quot; treated upper and lower receiver - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 POF416 1.jpg|thumb|600px|none|Firing the POF P416 during one of the early missions.]]&lt;br /&gt;
[[Image:Division2 POF416.JPG|thumb|600px|none|POF P416.]]&lt;br /&gt;
[[Image:DIVISION2 POF416 2.jpeg|thumb|600px|none|An SHD agent holding a P416 while listening to the Mourning Doves.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The [[Remington ACR|ACR]] returns from the first game. Division Agent Kelso carries a heavily customized ACR with her.&lt;br /&gt;
&lt;br /&gt;
The assault rifle variant is simply called the &amp;quot;ACR&amp;quot;, and is based on the military Remington ACR model that uses 5.56x45mm rounds. The second one is the &amp;quot;ACR-E&amp;quot;, the carbine variant.&lt;br /&gt;
&lt;br /&gt;
The rifle variant is known as the &amp;quot;ACR SS&amp;quot; and can only fire in single shots and is setup for the 7.62mm caliber, which means it either uses 7.62x39mm or .300 AAC Blackout rounds. While aftermarket parts for civilian ACRs do exist to allow them to use the two cartridges previously mentioned, the gun is clearly based on a military-issue ACR, which are not designed to use such cartridges, although a plausible in-universe explanation is that these are military surplus re-tooled with civilian parts. Alternatively Ubisoft may have simply neglected to use a new model since the ACR SS is lifted directly from the first game's standard ACR. Despite this however, NPCs armed with this weapon appear to be using the military variant as they're capable of firing this on full-auto.&lt;br /&gt;
&lt;br /&gt;
The Bushmaster ACR is sometimes used by civilian militia and standard Black Tusk riflemen, all of whom treat it like a standard assault rifle instead of a DMR. The Remington ACR is used by elite Black Tusk riflemen.&lt;br /&gt;
&lt;br /&gt;
[[File:Rem ACR.jpg|thumb|none|500px|Remington ACR 2012 version with 14.5&amp;quot; barrel, tan finish, and 5-sided handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ACR-E.jpg|thumb|none|500px|Remington ACR 2012 version with 10.5&amp;quot; barrel, tan finish, and 5-sided handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bushmaster-acr-carbine.jpg|thumb|none|500px|Bushmaster ACR with fixed stock, MOE handguard, Magpul MBUS sights and PMAG magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 ACR.JPG|thumb|600px|none|The variant known as the &amp;quot;ACR SS&amp;quot; - it is clearly not the civilian version of the rifle, with the selector set to fully automatic. Also, this one uses 7.62 Magazine mods, but this is clearly the 5.56mm version.]]&lt;br /&gt;
[[Image:Division2 Bushmaster ACR 2.jpeg|thumb|600px|none|An &amp;quot;ACR SS&amp;quot; with ACOG and forward grip added.]]&lt;br /&gt;
&lt;br /&gt;
==SIG Sauer SIG716==&lt;br /&gt;
The [[SIG-Sauer 716 Series|SIG Sauer SIG716]] returns from the first game. It is no longer an exotic weapon, like the &amp;quot;Devil&amp;quot; and &amp;quot;Heel&amp;quot; were in the original game. It is classified as a rifle.&lt;br /&gt;
&lt;br /&gt;
The weapon has two variants, first is the standard &amp;quot;SIG 716&amp;quot;, which appears to be based on the &amp;quot;Precision Sniper&amp;quot; variant with a 20 inch barrel. The second is the &amp;quot;SIG 716 CQB&amp;quot;, where it uses an aftermarket Fortis Night Rail handguard and the shorter 16 inch barrel.&lt;br /&gt;
[[Image:SIG716G2 Patrol.jpg|thumb|none|500px|SIG Sauer SIG716G2 Patrol - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division SIG716.JPG|thumb|none|600px|Preview of the SIG 716.]]&lt;br /&gt;
[[Image:Division2 SIG 716 2.jpeg|thumb|none|600px|An agent holding a SIG 716 with ACOG and forward grip.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A==&lt;br /&gt;
The [[Springfield Armory M1A]] returns in the game as the &amp;quot;Classic M1A&amp;quot;. It holds 10 shots in 20-round magazines by default.&lt;br /&gt;
[[Image:SFA M1A.jpg|thumb|none|500px|Springfield Armory M1A - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Division2 M1A (1).jpg|thumb|none|600px|Reloading the M1A.]]&lt;br /&gt;
[[File:Division2 M1A (2).jpg|thumb|none|600px|Giving the charging handle an underhand tug.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[SOCOM 16]] appears in the game as the &amp;quot;SOCOM M1A&amp;quot;.&lt;br /&gt;
[[Image:M1A-Socom.jpg|thumb|none|500px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 M1A SOCOM 16.JPG|thumb|none|600px|Preview of the M1A SOCOM 16.]]&lt;br /&gt;
[[Image:Division2 M1A SOCOM 2.JPG|thumb|none|600px|An SHD agent with an M1A SOCOM 16.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 CQC==&lt;br /&gt;
In addition to the AUG A3 9mm XS, the [[Steyr AUG|Steyr AUG A3 CQC]] is one of the available primary weapons in the game and is one of the new additions.&lt;br /&gt;
[[Image:1.Steyr_AUG_A3.jpg|thumb|none|500px|Steyr AUG A3-CQC 18-inch barrel with Leupold CQ/T scope and Surefire M900 weaponlight foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 AUG A3 CQC.JPG|thumb|none|600px|Preview of the AUG A3-CQC.]]&lt;br /&gt;
[[Image:Division2 AUG A3 2.JPG|thumb|none|600px|An SHD agent holding an AUG A3-CQC.]]&lt;br /&gt;
&lt;br /&gt;
==War Sport LVOA-S==&lt;br /&gt;
The [[War Sport LVOA-S]] returns as the &amp;quot;LVOA-C&amp;quot;. It is now classified as a rifle (meaning that it is limited to semi-auto fire) and holds 40 bullets by default.&lt;br /&gt;
[[File:Lvoa-s 2.jpg|thumb|none|500px|War Sport LVOA-S - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 LVOA-S.jpeg|thumb|600px|none|Preview of the “LVOA-C”.]]&lt;br /&gt;
[[Image:Division2 LVOA-S 2.jpeg|thumb|600px|none|An SHD agent holds an “LVOA-C” with ACOG and forward grip.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1886==&lt;br /&gt;
The [[Winchester Model 1886]] appears as the &amp;quot;1886&amp;quot;.&lt;br /&gt;
[[Image:Montewalshwinchester.jpg|thumb|500px|none|Winchester Model 1886 with a 22 inch barrel - .50-110 Win]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==AA-12==&lt;br /&gt;
The [[AA-12]] returns from the first game as a common weapon drop as the &amp;quot;ACS-12,&amp;quot; the same name used by the AA-12 in Ubisoft's most recent titles. By default it comes with a 20-round drum magazine and is fully automatic.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Black Tusk drone operators.&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|500px|none|MPS Auto Assault-12 - 12 gauge ]]&lt;br /&gt;
[[Image:Division2 AA-12.JPG|thumb|none|600px|Preview of the ACS-12.]]&lt;br /&gt;
[[Image:Division2 AA-12 2.jpeg|thumb|none|600px|The “ACS-12” with vertical grip.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] makes appearance as the &amp;quot;M133&amp;quot;.&lt;br /&gt;
[[File:Mp133-1.jpg|thumb|none|400px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4==&lt;br /&gt;
The [[Benelli M4]] appears ingame as the &amp;quot;Super 90&amp;quot;. A version with the normal pistol grip/solid stock, Surefire railed forend, and mariner finish appears as the &amp;quot;Marine Super 90&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The standard Super 90 is used by True Sons scouts. While the Marine Super 90 is a secondary weapon used by SHD Agent Kelso and by Hyena Engineers, who are taking hood life to the next level by ''gangster-firing a full-sized shotgun''.&lt;br /&gt;
[[Image:Benelli M4 TS.jpg|thumb|none|500px|Benelli M4 Super 90 with black synthetic fixed stock - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Benelli M4.JPG|thumb|none|600px|Preview of the Benelli M4 Super 90.]]&lt;br /&gt;
[[Image:Division2 Benelli M4 2.JPG|thumb|none|600px|An SHD agent with the Benelli M4 Super 90.]]&lt;br /&gt;
[[Image:M4H20NP3.jpg|thumb|none|500px|Benelli M4 Super 90 in H20 NP3 mariner finish - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Benelli M4 mariner.JPG|thumb|none|600px|Preview of the &amp;quot;Marine Super 90&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[SPAS-12]] is a new shotgun, usable in pump-action mode. It appears in both default and exotic variations, the former is a generic SPAS-12 with the folding stock (in a neat detail, the stock is shown folded when stowed on the agent's back but is deployed when in use) and the latter is a short-barreled SPAS-12 with the fixed stock.&lt;br /&gt;
[[File:Franchi-SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge]]&lt;br /&gt;
[[File:Franchi12.jpg|thumb|500px|none|Franchi SPAS-12 Short Barreled Version - 12 gauge]]&lt;br /&gt;
[[File:Spas12 fixed.jpg|thumb|500px|none|Franchi SPAS-12 with fixed stock - 12 gauge]]&lt;br /&gt;
[[Image:DIVISION2 Lullaby 1.jpg|thumb|none|600px|Exotic shotgun &amp;quot;Lullaby&amp;quot;. This version has a less commonly seen fixed stock and shorter barrel.]]&lt;br /&gt;
[[Image:Division2 SPAS-12.JPG|thumb|none|600px|An SHD agent holding &amp;quot;Lullaby&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga 12 ==&lt;br /&gt;
The [[Saiga 12]] returns, and retains the Ubisoft &amp;quot;SASG-12&amp;quot; moniker, which is becoming better known now as the &amp;quot;Sausage-12&amp;quot; shotgun among the community of Ubisoft shooters. It has another variant called the &amp;quot;Tactical SASG-12&amp;quot; variant which is a traditional Saiga-12K setup with an AK-style polymer fixed stock, pistol grip, and railed forend.  The last is the &amp;quot;Black Market SASG-12&amp;quot;, which uses an aftermarket quad rail handguard, shortened barrel, and Galil-style stock.&lt;br /&gt;
&lt;br /&gt;
The Tactical variant is used by higher-level True Sons scouts.&lt;br /&gt;
[[File:Saiga12new.jpg|thumb|none|500px|Saiga 12 - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Saiga-12.JPG|thumb|none|600px|Preview of the Saiga.]]&lt;br /&gt;
[[Image:Division2 Saiga-12 3.JPG|thumb|none|600px|Preview of the Saiga variant &amp;quot;Tactical SASG-12&amp;quot;.]]&lt;br /&gt;
[[Image:Division2 tactical saiga 2.JPG|thumb|none|600px|A Division agent holding a &amp;quot;Tactical SASG-12&amp;quot;.]]&lt;br /&gt;
[[Image:Division2 black market saiga.JPG|thumb|none|600px|Preview of the Saiga variant &amp;quot;Black Market SASG-12&amp;quot;.]]&lt;br /&gt;
[[Image:Division2 black market saiga 2.JPG|thumb|none|600px|A Division agent holding a &amp;quot;Black Market SASG-12&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Side by Side Double Barreled Shotgun==&lt;br /&gt;
A side by side double barreled shotgun based on a [[12 Gauge Double Barreled Shotgun|L.C. Smith Double Barreled Shotgun]] is available in the game as the &amp;quot;Double Barrel Shotgun&amp;quot;. A sawed-off variant appears as the &amp;quot;Double Barrel Sawed Off&amp;quot;, but is classified as a sidearm.&lt;br /&gt;
&lt;br /&gt;
Both the full-sized and sawn-off variant are commonly used by civilian militia.&lt;br /&gt;
[[File:L.C. Smith 12-Gauge Shotgun.jpg|thumb|none|500px|L.C. Smith shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Division2 double barrel shotgun 2.JPG|thumb|none|600px|Detail of the Double Barrel Shotgun.]]&lt;br /&gt;
[[Image:Division2 double barrel shotgun.JPG|thumb|none|600px|A shy Division agent hides her face but not her Double Barrel Shotgun.]]&lt;br /&gt;
[[Image:Division2 Double Barrel Sawed Off.JPG|thumb|none|600px|Detail of the Double Barrel Sawed Off.]]&lt;br /&gt;
[[Image:Division2 sawed off double barrel 2.JPG|thumb|none|600px|An SHD shows off his sawed off double barrel shotgun to an unimpressed deer.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington 870]] appears in 3 variants: the &amp;quot;Military M870&amp;quot;, &amp;quot;Custom M870&amp;quot;, and the &amp;quot;M870 Express&amp;quot;, which are a Remington 870 Express Tactical, a tactical with an M4-style stock, pistol grip and heatshield, and a Remington 870 Express Field Gun respectively.&lt;br /&gt;
&lt;br /&gt;
The weapon is commonly used by the JTF and civilian militia.&lt;br /&gt;
[[Image:Remington870Fieldgun.jpg|thumb|none|500px|Remington 870 Express Field Gun with raised barrel ribbing and 28&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[Image:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Remington 870 2.JPG|thumb|none|600px|A Division agent mistakes his standard 870 for a slug gun, throwing on a powerful scope.]]&lt;br /&gt;
[[File:Division2 870 (1).jpg|thumb|none|600px|Another agent reloads his vanilla 870.]]&lt;br /&gt;
[[Image:Division2 Remington Express Tactical.JPG|thumb|none|600px|A preview of the Remington 970 Express Tactical.]]&lt;br /&gt;
[[Image:Division2 custom 870 2.JPG|thumb|none|600px|An SHD agent with the &amp;quot;Custom M870&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Enfield L86A2==&lt;br /&gt;
The [[L86A2]] appears in game as the &amp;quot;Military L86 LSW&amp;quot;. Another variant, called the &amp;quot;Custom L86 A2&amp;quot;, sports an aftermarket railed forend.&lt;br /&gt;
[[File:L86A2.jpg|thumb|none|500px|L86A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 L86A2.JPG|thumb|none|600px|Preview of the L86A2.]]&lt;br /&gt;
[[Image:Division2 custom L86.JPG|thumb|none|600px|Preview of the &amp;quot;Custom L86 A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249-E2 SAW ==&lt;br /&gt;
The [[M249|M249-E2]] appears in game as the &amp;quot;M249 B&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The weapon is occasionally used by civilian militia.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 M249-E2.JPG|thumb|none|600px|FN M249-E2 SAW as it appears in game.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 Para ==&lt;br /&gt;
The [[M249|M249-Paratrooper]] appears as the &amp;quot;M249 Para&amp;quot;. The weapon comes with the US Army's RFI improvements installed, although it still uses the old collapsible stock of the original para, instead of the telescoping stock based on the M4's.&lt;br /&gt;
&lt;br /&gt;
[[File:M249 Para ACOG.jpg|thumb|none|500px|M249 Paratrooper with an ACOG scope, Picatinny rail, RIS handguard, and 100-round drum - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG5]] appears as the &amp;quot;Infantry MG5&amp;quot;. The weapon is popular in the game for possessing a high rate of fire among the LMG family, but hampered by its lower 50-round magazine.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Hyena heavy armored soldiers.&lt;br /&gt;
[[File:Hk121.jpg|thumb|none|500px|Heckler &amp;amp; Koch MG5 general-purpose machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 MG5.JPG|thumb|none|600px|Preview of the MG5]]&lt;br /&gt;
&lt;br /&gt;
== M60 Machine Gun ==&lt;br /&gt;
An original [[M60 Machine Gun]] appears in the game as the &amp;quot;Classic M60&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by True Sons gunners and civilian militia.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|500px|M60 machine gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 M60.JPG|thumb|none|600px|The M60 in game.]]&lt;br /&gt;
[[Image:Division2 M60 2.JPG|thumb|none|600px|A Division agent holds the M60.]]&lt;br /&gt;
&lt;br /&gt;
== RPK-74 ==&lt;br /&gt;
The [[RPK-74]] is available in game as the &amp;quot;Classic RPK-74&amp;quot;. Unlike in the previous game, it now has a short underside rail that allows for a handguard attachment.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Outcast gunners.&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|500px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:Division2 RPK-74.JPG|thumb|none|600px|RPK-74]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash RPK-74M ==&lt;br /&gt;
The military-spec variant of the [[RPK-74|RPK-74M]] returns as the &amp;quot;Military RPK-74 M&amp;quot;. Unlike in the previous game, it now has a short underside rail that allows for a handguard attachment.&lt;br /&gt;
[[Image:Rpk74m.jpg|thumb|none|500px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
== Desert Tactical Arms Stealth Recon Scout ==&lt;br /&gt;
Both the covert and the standard A1 variant of the [[Desert Tactical Arms Stealth Recon Scout|DTA Stealth Recon Scout]] return.&lt;br /&gt;
[[File:COVERT-RIGHT-PROFILE-BLK-FDE.jpg|thumb|450px|none|Desert Tactical Arms Stealth Recon Scout A1 Covert - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:SRS_A1.jpg|thumb|none|450px|DTA Stealth Recon Scout with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[image:Division2 DTA Stealth Recon Scout 2.JPG|thumb|600px|none|An SHD agent holding the DTA Stealth Recon Scout.]]&lt;br /&gt;
&lt;br /&gt;
==DSR-1==&lt;br /&gt;
The [[DSR-1]] is a new addition to the SHD's arsenal. Referred to as the &amp;quot;SR-1&amp;quot;.&lt;br /&gt;
[[Image:Dsr1.jpg|thumb|500px|none|DSR-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 DSR1 1.jpg|thumb|600px|none|A suppressed DRS-1 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== McMillan TAC-50 ==&lt;br /&gt;
One of the new &amp;quot;Signature Weapons&amp;quot; introduced in the sequel, the [[McMillan TAC-50]] is the signature weapon of the Sharpshooter class and can be equipped once the specialization is acquired. It is housed in a Cadex stock, similar to the one added to ''[[Ghost Recon: Wildlands]]''.&lt;br /&gt;
&lt;br /&gt;
The weapon has very limited ammunition, but is incredibly powerful: easily capable of destroying heavily-armored enemies in a few shots.&lt;br /&gt;
&lt;br /&gt;
[[File:TAC-50 Cadex.jpg|thumb|none|500px|McMillan TAC-50 in a Cadex Dual Strike chassis - .50 BMG]]&lt;br /&gt;
[[File:TD2TAC50.jpg|thumb|600px|none|Gearing up for darker times ahead, a Division agent inspects his new anti-tank rifle. We'd call it anti-material, but the majority of the enemies this thing would be used against are pretty much tanks in their own right.]]&lt;br /&gt;
[[Image:DIVISION2 TAC50 1.jpg|thumb|600px|none|An end game-ready character about to attempt an Invaded mission. She's gonna need the stopping power of the TAC-50.]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant M44 Carbine ==&lt;br /&gt;
The [[Mosin Nagant|Mosin Nagant M44 Carbine]] returns as the &amp;quot;Classic M44 Carbine&amp;quot;. A sportized  version with a grey carbon stock appears as the &amp;quot;Hunting M44 Carbine&amp;quot;.  A further modified version fitted in an Archangel stock makes an appearance as the &amp;quot;Custom M44 Carbine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M44Carbine.jpg||thumb|none|500px|Mosin Nagant M44 Carbine with sidefolding bayonet - 7.62x54mmR]]&lt;br /&gt;
[[Image:Mosin Nagant Archangel.jpg||thumb|none|500px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
[[Image:Division2 Mosin Nagant.JPG|thumb|none|600px|Preview of the classic M44 Mosin.]]&lt;br /&gt;
[[Image:Division2 custom m44.JPG|thumb|none|600px|Preview of the custom M44.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700 ==&lt;br /&gt;
The [[Remington 700]] returns in the sequel with 3 versions. The standard one with a wooden wallnut stock. The &amp;quot;Tactical&amp;quot; variant with a McMillan A5 stock. The last is the &amp;quot;Carbon&amp;quot; variant that is fitted with a XLR Tactical Buttstock and Carbon Chassis. &lt;br /&gt;
&lt;br /&gt;
The weapon is used by standard True Sons snipers.&lt;br /&gt;
[[Image:Remington_700_BDL.jpg|thumb|none|500px|Remington 700 - .308 Winchester]]&lt;br /&gt;
[[Image:Division2 Remington 700.JPG|thumb|none|600px|Preview of the Remington 700.]]&lt;br /&gt;
[[Image:Division2 Remington 700 2.JPG|thumb|none|600px|A Division agent with a Remington 700.]]&lt;br /&gt;
&lt;br /&gt;
==SVD==&lt;br /&gt;
The [[SVD]] appears in The Division 2 and has two versions. The first one is the &amp;quot;Surplus&amp;quot; variant, which is fitted with the all-wooden furniture of military SVDs. The second one is the &amp;quot;paratrooper&amp;quot; variant, which is actually the &amp;quot;Tiger&amp;quot; version made by Izhmash for the civilian export market.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Hyena snipers.&lt;br /&gt;
[[Image:SVD_Rifle.jpg‎|thumb|none|500px|SVD - 7.62x54mmR]]&lt;br /&gt;
[[File:SVD-TigerCarbine.jpg|thumb|none|500px|The &amp;quot;Tiger Carbine&amp;quot; SVD - 7.62x54mmR]]&lt;br /&gt;
[[Image:Division2 SVD 2.jpeg|thumb|none|690px|An SHD agent contemplates using his SVD on those pesky bugs.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
== Carl Gustav M3 ==&lt;br /&gt;
The [[Carl Gustav M3]] rocket launcher is used by True Sons, being the main weapon of their anti-tank troops.&lt;br /&gt;
&lt;br /&gt;
The weapon is also used by General Antwon Ridgeway, JTF mutineer and True Sons commanding officer, during his final stand against the Division.&lt;br /&gt;
[[File:CarlGustavM3.jpg|thumb|none|450px|Carl Gustav M3 - 84x246mmR]]&lt;br /&gt;
[[File:DIVISION2 CarlG 1.jpg|thumb|none|600px|A Carl Gustav M3 on the back of a dead True Sons &amp;quot;grenadier&amp;quot;. Note how his bag is full of red-painted [[RPG-7]] rockets, which is probably why he's lying face-down on the floor without a pulse.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Chem Launcher&amp;quot; (H&amp;amp;K GLM)==&lt;br /&gt;
The &amp;quot;Chem Launcher&amp;quot; is a compact, break-action single-shot grenade launcher heavily based on the [[Heckler &amp;amp; Koch AG grenade launcher series#GLM|Heckler &amp;amp; Koch GLM]]. It can fire flammable chemicals, sticky foam, corrosive chemicals that eat away enemy armor, or repairing nanobots.&lt;br /&gt;
[[File:H&amp;amp;K GLM standalone.jpg|thumb|450px|none|Heckler &amp;amp; Koch GLM - 40x46mm]]&lt;br /&gt;
[[File:DIVISION2 Chem 1.jpg|thumb|600px|none|The Firestarter variant of the &amp;quot;Chem Launcher&amp;quot;, configured to fire flammable chemicals. It's likely the only weapon in the game that has the safety on. Also, it would be rather dangerous to use this without a handstop.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P2A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P2A1 Flare Pistol]] returns as the flaregun of choice for Division agents, which is received a few missions into the game. Along with being able to call for extraction choppers while inside the &amp;quot;Dark Zones&amp;quot;, which inhibit radio communications while inside; it can also be used while attacking faction control points during free roam, which will summon friendly reinforcements, but will also alert nearby enemies.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K P2A1.JPG|350px|thumb|none|Heckler &amp;amp; Koch P2A1 Flare Pistol - 26.5mm]]&lt;br /&gt;
[[File:DIVISION2 Flare 1.jpg|thumb|none|600px|A Division agent uses her P2A1 flare gun to call in a chopper in DZ East.]]&lt;br /&gt;
&lt;br /&gt;
== Milkor Mark 14 ==&lt;br /&gt;
The [[Milkor MGL#Mark 14 / M32A1|Milkor Mark 14 MGL]] returns from the previous game, though it is now available as the signature weapon of the Demo class. The game specifically refers to it as the M32A1 MSGL, which is the partly correct designation used by the US Marines. It fires M406 HE grenades.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by a variety of enemies, namely Hyena grenadiers, True Sons heavy armored veterans, and Black Tusk grenadiers.&lt;br /&gt;
&lt;br /&gt;
[[File:Milkor Mark 14.jpg|thumb|none|450px|Milkor Mark 14 in desert tan finish fitted with Vltor MOD stock and Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:DIVISION2 Mk14 1.jpg|thumb|600px|none|A dropped Mark 14 grenade launcher previously used by a Hyena grenadier.]]&lt;br /&gt;
[[File:TD2M32A1.jpg|thumb|600px|none|Checking out the new arsenal available to him, a Division agent inspects a Mark 14 grenade launcher while swinging out the empty cylinder.]]&lt;br /&gt;
[[File:TD2M32A1Inv.jpg|thumb|600px|none|The Mark 14 in the inventory view. Unlike the ones used by NPCs: this is colored black and appears to have some slot machine decals written on the cylinder.]]&lt;br /&gt;
&lt;br /&gt;
== M224 Mortar ==&lt;br /&gt;
The True Sons make use of [[M224 Mortar]]s in certain missions, although they once used it to bombard a civilian settlement with toxic gas in retaliation to their continued attacks against the Sons. The weapon is incredibly powerful, but it's splash area can be briefly seen before impact as red circles on the ground and can be stopped by killing the crewman operating the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M224-60mm-mortar.jpg|thumb|none|400px|M224 Mortar with M7 baseplate - 60mm]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M26 Frag==&lt;br /&gt;
The [[M26 frag grenade]] appears as the &amp;quot;Concussion Grenade&amp;quot;. It is the default grenade available from the start.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|150px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==M7290 Flashbang==&lt;br /&gt;
The [[Model 7290 flashbang grenade]] is seen on the belts of certain True Sons soldiers.&lt;br /&gt;
[[Image:Model 7290.jpg|thumb|none|150px|Model 7290 flashbang grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==Dillon Aero M134 Minigun==&lt;br /&gt;
Mounted at various checkpoints and control points and can be used by the player, along with enemy and friendly NPCs. Unlike in [[Ghost Recon Wildlands]], the gun is now correctly depicted with it feeding from an ammo belt and powered by a portable power source (which appears to be jury-rigged car batteries). The weapon does decent damage and has a blistering rate of fire, along with having minimal recoil, but as a balancing measure: the gun overheats if fired continuously for too long and has to cool down before being able to fire again.&lt;br /&gt;
&lt;br /&gt;
A portable version, similar to &amp;quot;[[Predator (1987)|Ol Painless]]&amp;quot;, is used by Black Tusk heavy armored soldiers, who are not only able to carry around a portable power source, thousands of rounds in ammunition, and heavy bulletproof armor that would put EOD armor to shame, but are also capable of using it as a blunt implement in close combat with lethal results.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|500px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 M134 1.jpg|thumb|600px|none|A minigun turret at a True Sons base. This is a very useful tool for mowing down elites or named enemies.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The True Sons have a salvaged [[General Electric GAU-8/A Avenger|GAU-8/A Avenger]] autocannon mounted on the top of the steps of the US Capitol Building, their main base of operations. It overlooks the Capitol grounds and is remotely controlled to be used against anyone brave enough to stare down what's essentially an anti-tank gun on angry steroids.&lt;br /&gt;
&lt;br /&gt;
After being de-activated, it is briefly used by Division agents to breach the reinforced entrance of the Capitol.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU-8 Avenger contrast.jpg|thumb|none|500px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[File:TD2GAU8.jpg|thumb|600px|none|A Division agent marvels at the True Sons' penchant for overkill by using a 30mm autocannon as an oversized sentry gun.]]&lt;br /&gt;
&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>Fidget</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Division2_AA-12_2.jpeg&amp;diff=1263359</id>
		<title>File:Division2 AA-12 2.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Division2_AA-12_2.jpeg&amp;diff=1263359"/>
		<updated>2019-03-27T23:55:39Z</updated>

		<summary type="html">&lt;p&gt;Fidget: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fidget</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Division_2&amp;diff=1263358</id>
		<title>The Division 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Division_2&amp;diff=1263358"/>
		<updated>2019-03-27T23:53:05Z</updated>

		<summary type="html">&lt;p&gt;Fidget: /* War Sport LVOA-S */ added detailed and 3rd person images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Division2 early Coverart.jpg|thumb|right|300px|''Tom Clancy's The Division 2 (2019)'']]&lt;br /&gt;
&lt;br /&gt;
'''''Tom Clancy's The Division 2''''' is a MMOTPS for the PC, PS4 and Xbox One, developed by Ubisoft Massive that takes place in Washington, D.C. in the aftermath of further pandemic-fueled chaos. It is powered by the same &amp;quot;Snowdrop&amp;quot; engine from [[Division, The|first game]]. Among the improvements made from the first game is that weapons can now track +1 in the chamber, along with a new selection of weapons and streamlined customization and combat system, among other things. &lt;br /&gt;
&lt;br /&gt;
The game's setting is 7 months after the initial Green Poison outbreak and its continued effects upon the American populace. The player controls an agent of the Strategic Homeland Division (or simply known as &amp;quot;The Division&amp;quot;), a top secret government sleeper cell that is &amp;quot;activated&amp;quot; personally by the President to ensure the continuity of government in the face of a catastrophic national crisis, and a answers a distress call asking for agents to be rally to Washington D.C due to the collapse of the SHD network. After arriving at the United States' capital, the player must secure the White House (which has become the JTF's last stronghold in the region), assist the civilian settlements in the city, re-establish the SHD network to restore the Division to full functionality across America, and retake D.C from the various factions vying for control, power, or simply taking advantage of the chaos.&lt;br /&gt;
&lt;br /&gt;
Said factions are: The True Sons, a highly-disciplined group made up of disgruntled JTF, US Armed Forces, and other paramilitary irregulars, out to &amp;quot;save&amp;quot; D.C as they deem the JTF incapable of doing so. The Hyenas, a collection of gangs and anarchists out to steal any valuable resources they can and destroy the rest for their amusement. The Outcasts, a destructive cult of bloodthirsty marauders taking out their frustrations on the unlucky denizens of D.C through acts of wanton violence. The Black Tusks, a mysterious and cutting-edge Private Military Organization, who later invades Washington for reasons yet to be revealed . The Hunters, a secretive group of highly-advanced military operatives specifically hunting Division agents with extreme prejudice, introduced in the first game. The last are fellow Division agents, who may go rogue on each other in the &amp;quot;Dark Zones&amp;quot; for their own gain, due to the lack of surveillance in the area.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|The Division 2}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Beretta M9==&lt;br /&gt;
The [[Beretta M9]] is the starting sidearm in the game. It appears under the name &amp;quot;Military M9&amp;quot;.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|300px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:DIVISION2 M9 1.jpg|thumb|none|600px|The main protagonist fires her Beretta during the prologue.]]&lt;br /&gt;
[[Image:Division2 M9.JPG|thumb|none|600px|Detailed view of the M9.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M9A1==&lt;br /&gt;
The [[Beretta M9|Beretta M9A1]] returns as the &amp;quot;Officer's M9A1&amp;quot;. Unlike it's previous incarnation, the weapon is able to accept a slide-mounted reflex sight, a laser sight, along with an extended magazine. It also has wooden grips installed, rather than the black polymer grip that originally comes with a military-issue M9A1.&lt;br /&gt;
&lt;br /&gt;
[[File:BerettaM9A1.jpg|thumb|300px|none|Beretta M9A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
The [[Beretta 93R]] returns as the only usable machine pistol of the game. The weapon fires in 3-round bursts, but can be fired in pseudo-automatic by timing the bursts with firing.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Black Tusk snipers as their sidearm.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|300px|Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:DIVISION2 93R 1.jpg|thumb|none|600px|Unmodified Beretta 93R pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm==&lt;br /&gt;
The [[Beretta Px4 Storm]] appears in game as the &amp;quot;Px4 Storm Type F&amp;quot; and the &amp;quot;Px4 Storm Type T&amp;quot;, with the T-variant having more in the way of customization due to the threaded barrel and frame-mounted rail.&lt;br /&gt;
&lt;br /&gt;
The weapon is chambered for .45 ACP rounds.&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[Image:DIVISION2 Px4 1.jpg|thumb|none|600px|Stock Px4]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 20DS==&lt;br /&gt;
The [[Chiappa Rhino 20DS]] appears in ''The Division 2'' as the &amp;quot;Snubnosed Diceros&amp;quot;. It is possible to have erroneously an extra round in the chamber for it, boosting the capacity to 6+1 bullets.&lt;br /&gt;
[[File:Chiappa Rhino 2&amp;quot;.jpg|thumb|300px|none|Chiappa Rhino 20DS - .357 Magnum]]&lt;br /&gt;
[[Image:Division2 Chiappa Rhino 20.JPG|thumb|none|600px|&amp;quot;Snubnosed Diceros&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The classic [[M1911A1]] returns as a usable pistol.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by standard Outcast and Hyena grenadiers as their sidearms.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Division2 M1911A1.JPG|thumb|none|600px|Stock M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1 CQBP==&lt;br /&gt;
The [[Colt M45A1 CQBP]] with a threaded barrel returns as the &amp;quot;M45A1&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by True Sons anti-tank troops.&lt;br /&gt;
[[Image:M45A1.jpg|thumb|none|300px|Colt M45A1 CQBP (Close Quarter Battle Pistol) - .45 ACP]]&lt;br /&gt;
[[Image:Division2 M45A1.jpeg|thumb|none|600px|Preview of the M45A1.]]&lt;br /&gt;
[[Image:Division2 M45A1 2.jpeg|thumb|none|600px|An agent reloads his M45A1 CQBP.]]&lt;br /&gt;
&lt;br /&gt;
==M45 MEUSOC==&lt;br /&gt;
The [[M45 / MEU(SOC)]] returns as the &amp;quot;Tactical M1911&amp;quot;. The weapon has a silver finish with black grips, along with a threaded barrel and rails on rear of the slide and under the frame; allowing it to use a plethora of attachments.&lt;br /&gt;
&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|350px|M45 (previously MEU(SOC)) Pistol, early version - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
A new usable pistol in the game is the [[Desert Eagle Mark XIX]]. Has an 8-round capacity. Like in many other Ubisoft games, it goes by the &amp;quot;D50&amp;quot; name.&lt;br /&gt;
[[File:Deser Eagle XIX 50AE Picatinny.jpg|thumb|none|400px|Magnum Research Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:DIVISION2 D50 1.jpg|thumb|600px|none|The &amp;quot;D50&amp;quot;. The 8-round capacity suggests that this is the .44 Magnum version, but the model lacks the fluted barrel.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45==&lt;br /&gt;
The [[FNP-45]] appears as the &amp;quot;X-45&amp;quot;.&lt;br /&gt;
[[Image:FNP45.jpg|thumb|none|300px|FN FNP-45 - .45 ACP]]&lt;br /&gt;
[[Image:Division2 FNP-45.JPG|thumb|none|600px|FN FNP-45 as the &amp;quot;X-45&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P45==&lt;br /&gt;
The [[Smith &amp;amp; Wesson M&amp;amp;P45]] returns as the &amp;quot;First Wave PF45&amp;quot;.&lt;br /&gt;
[[Image:S&amp;amp;W M&amp;amp;P 45acp.jpg‎|thumb|none|300px|Smith &amp;amp; Wesson M&amp;amp;P45 with 4.5&amp;quot; barrel - .45 ACP]]&lt;br /&gt;
[[Image:DIVISION2 PF45 1.jpg|thumb|none|600px|&amp;quot;PF45&amp;quot;]]&lt;br /&gt;
[[Image:Division2 M&amp;amp;P45.jpeg|thumb|none|600px|A Division agent reloading his M&amp;amp;P45.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 586==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 586]] with a 4 inch barrel returns as the Magnum 586. Unlike in the previous game, it can now be customized with a short-rail sight and it's cylinder can be modded.&lt;br /&gt;
[[Image:S&amp;amp;W Mod586.jpg|300px|thumb|none|Smith &amp;amp; Wesson Model 586 4&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[Image:Division2 S&amp;amp;W Model 586.JPG|600px|thumb|none|Stock S&amp;amp;W Model 586.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 686==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 686]] with a 6 inch barrel returns as the Magnum 686.  Unlike in the previous game, it can now be customized with a short-rail sight and it's cylinder can be modded.&lt;br /&gt;
[[File:800px-SW686.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 686 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:Division2 S&amp;amp;W model 686.jpeg|thumb|none|600px|Preview of the Smith &amp;amp; Wesson Model 686.]]&lt;br /&gt;
[[File:Division2 S&amp;amp;W model 686 2.jpeg|thumb|none|600px|An SHD agent reloads his Model 686.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns/Carbines=&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] is one of the new weapons in the game. &lt;br /&gt;
&lt;br /&gt;
A high-end variant called &amp;quot;Emeline Guard's P90&amp;quot; can be acquired by taking over the Outcasts' stronghold, where it is given at the end of the mission with a custom paintjob available. An exotic version called &amp;quot;The Chatterbox&amp;quot;, is a unique Hyena weapon. It comes equipped with a holographic sight, sound suppressor, and has an incorrect 60-round magazine. It cannot be modified.&lt;br /&gt;
&lt;br /&gt;
The game also erroneously classifies it as a 5.56mm weapon, although this was likely for streamlining concerns to avoid complicating the modification pool. Additionally, the weapon treats the built-in reflex as a removable attachment, as if its a hybrid of the standard P90 and the newer P90 TR. This results in the default optical sight group clipping through larger sights when they are attached.&lt;br /&gt;
&lt;br /&gt;
[[File:FNP90.jpg|thumb|400px|none|Fabrique Nationale P90 LV/IR - FN 5.7x28mm.]]&lt;br /&gt;
[[File:TD2P90.jpg|thumb|600px|none|A Division agent stacks up on the door with his P90 as he prepares to [[National Treasure|steal the Deceleration of Independence]] by channeling his inner Nicholas Cage.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A4]] appears as the MP5A2. Unlike in the previous game, it now fires at full-auto, rather than burst.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by regular True Sons grenadiers and civilian militia.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 MP5A4 2.JPG|thumb|none|600px|MP5A4]]&lt;br /&gt;
[[Image:Division2 MP5A4.jpeg|thumb|none|600px|A Division agent holding an MP5A4]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A5]] appears incorrectly as the &amp;quot;MP5-N&amp;quot; (which refers to a variant with a Navy three-position trigger group, the in-game weapon having the four-position trigger group) and has a 32-round magazine.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A5 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 H&amp;amp;KMP5A5.JPG|thumb|none|600px|Preview of the MP5A5.]]&lt;br /&gt;
[[Image:Division2 MP5A5.jpeg|thumb|none|600px|A Division agent with an MP5A5.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A2]] appears as the &amp;quot;MP7&amp;quot;'. Unlike the previous game, the weapon is now modeled with a 40-round magazine and programmed with the correct magazine capacity. Much like the P90, it is erroneously classified as a 5.56mm weapon, although this was done likely for standardizing it for the mod system.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Outcast officers.&lt;br /&gt;
[[Image:MP7A2.jpg‎‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[Image:Division2 MP7A2.JPG|thumb|none|600px|Stock MP7A2.]]&lt;br /&gt;
[[Image:Division2 MP7A2 2.JPG|thumb|none|600px|A Division agent holding an MP7A2.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] returns as the “Police UMP-45”. It is a common weapon used by Hyena soldiers.&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Division2 UMP45.jpeg|thumb|none|600px|Preview of the UMP45.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USC==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch USC]] appears as the &amp;quot;USC .45 ACP&amp;quot; and is incorrectly classified as a rifle as it fires in single shots. Also returns with an incorrect capacity of 20+1 rounds, but it is now correctly limited to semi auto fire. &lt;br /&gt;
[[Image:H&amp;amp;K-USC Rifle.jpg|thumb|none|400px|Heckler &amp;amp; Koch USC - .45 ACP]]&lt;br /&gt;
[[Image:Division2 USC.JPG|thumb|none|600px|The USC carbine in-game. The fire selector erroneously shows an automatic setting, which should not be possible for this variant.]]&lt;br /&gt;
[[Image:DIVISION2 USC 2.jpg|thumb|none|600px|A Division agent holds an H&amp;amp;K USC. It is actually modeled with a 0-1-A trigger group with the selector on auto.]]&lt;br /&gt;
[[Image:DIVISION2 USC 1.jpg|thumb|none|600px|Engaging a Hyena with a USC carbine.]]&lt;br /&gt;
[[Image:Division2 H&amp;amp;K USC 2.jpeg|thumb|none|600px|A Division agent with a USC.]]&lt;br /&gt;
[[File:Division2 USC (1).jpg|thumb|none|600px|Reloading the USC.]]&lt;br /&gt;
[[File:Division2 USC (2).jpg|thumb|none|600px|Working the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9 Mini==&lt;br /&gt;
[[image:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
[[Image:Division2 TEC-9mini.JPG|thumb|none|600px|TEC-9 Mini]]&lt;br /&gt;
[[Image:Division2 TEC-9mini 2.JPG|thumb|none|600px|A Division agent fetches a new magazine for his TEC-9 Mini]]&lt;br /&gt;
&lt;br /&gt;
==M1928 Thompson==&lt;br /&gt;
The [[Thompson Submachine Gun|M1928 Thompson]] returns from the previous game, but now appears as a non-exotic weapon. &lt;br /&gt;
&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|400px|M1928A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:Division2 M1928.JPG|thumb|none|600px|Preview of the M1928.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
Both versions of the [[Izhmash PP-19 Bizon#PP-19 Bizon-2|PP-19 Bizon-2]] return from the first game unchanged. It loads from 53-round magazines, with one in the chamber for a maximum of 54 rounds.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Hyena medics.&lt;br /&gt;
[[Image:Izhmashpp19bizon.jpg|thumb|none|400px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Division2 PP-19.JPG|thumb|none|600px|Stock PP-19.]]&lt;br /&gt;
[[Image:Division2 Enhanced PP-19.JPG|thumb|none|600px|The &amp;quot;Enhanced PP-19&amp;quot; with a Magpul Zhukov stock and MOE pistol grip.]]&lt;br /&gt;
[[Image:Division2 Enhance PP-19 2.JPG|thumb|none|600px|A Division agent with the &amp;quot;Enhanced PP-19&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
Like most exotic weapons of the original game, the [[SIG-Sauer MPX]] - known as &amp;quot;The House&amp;quot; previously - returns now as a standard weapon.&lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|401px|SIG-Sauer MPX, Gen 1 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 MPX.JPG|thumb|none|600px|MPX]]&lt;br /&gt;
&lt;br /&gt;
==SOCIMI Type 821==&lt;br /&gt;
The [[SOCIMI Type 821]] returns as the Black Market T821.&lt;br /&gt;
[[Image:Socimi821.jpg|thumb|none|400px|Socimi Type 821 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 Type 821.JPG|thumb|none|600px|Detailed view of the T821.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG SMG ==&lt;br /&gt;
The [[Steyr AUG Para|Steyr AUG SMG]] and it's 3 variants from the previous games return here aswell. The three variants are the &amp;quot;AUG A3 Para XS&amp;quot;, &amp;quot;Enhanced AUG A3P&amp;quot; and the &amp;quot; &amp;quot;Tactical AUG A3P&amp;quot;&amp;quot;. The A3 Para XS isn't actually based on the A3 and uses the A2-style flat top receiver with the underside grip replaced with a rail and has a black finish, akin to the AUG Para. The Enhanced A3P uses the AUG A3 CQC's handguard and has a dark earth finish. The Tactical A3P is based on the actual AUG A3 XS, with an olive green finish.&lt;br /&gt;
&lt;br /&gt;
The A3 Para XS is used by higher-level Hyena grenadiers, while the Enhanced A3P is used by higher-level Black Tusk scouts.&lt;br /&gt;
&lt;br /&gt;
[[File:AUG-PARA-RAILS.jpg|thumb|none|450px|Steyr AUG Para with M68 Aimpoint red dot scope - 9x19mm]]&lt;br /&gt;
[[File:AUG A3 9mm XS.jpg|thumb|none|450px|Steyr AUG A3 9mm XS - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Division2 AUG A3 9mm XS 2.JPG|thumb|none|600px|The AUG A3 9mm XS in the game's weapon customization menu.]]&lt;br /&gt;
[[Image:Division2 AUG A3 9mm XS 1.JPG|thumb|none|600px|A bored-looking SHD agent holding an AUG A3 9mm XS, clearly waiting for people to finish saying its name and get along with things.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] appears in game with 3 different variations. The &amp;quot;Tactical Vector&amp;quot; appears as the SDP stockless version, the &amp;quot;SBR Vector&amp;quot; with the standard folding stock (which is an odd designation since the SBR refers to a civilian model restricted to semi-auto), and finally a variant equipped with an M4-style collapsible stock and extended fore-end called  the &amp;quot;First Wave Vector&amp;quot;. All versions of the weapon are listed as being chambered for 9x19mm rounds.&lt;br /&gt;
&lt;br /&gt;
The Tactical variant is used by regular Hyena RC operators, who took a book out of the rioters from the previous game and fire the gun &amp;quot;gangster style&amp;quot;. The SBR variant is used by Black Tusk assault troops.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector with vertical foregrip - .45 ACP]]&lt;br /&gt;
[[Image:Division2 TDI Vector.jpeg|thumb|none|600px|Preview of the TDI Vector.]]&lt;br /&gt;
[[Image:Division2 Vector SBR 45 ACP.jpeg|thumb|none|600px|Preview of the oddly named “Vector SBR .45 ACP”.]]&lt;br /&gt;
[[Image:Division2 TDI Vector 2.jpeg|thumb|none|600px|A Division agent holds a TDI Vector.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles/Battle Rifles=&lt;br /&gt;
Unlike the previous game, The Division 2 separates rifles into 3 separate categories. The first is &amp;quot;Assault Rifle&amp;quot;, which are fully automatic. The second is simply named &amp;quot;Rifle&amp;quot;, which are relegated to either single shots or burst. The last is &amp;quot;Sniper Rifles&amp;quot;, which are covered in the sniper rifles section.&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] returns from the prequel, this time with a correct name, yet still modeled with the front sight and gas block of an [[AK-47]]. &lt;br /&gt;
&lt;br /&gt;
The weapon is used by the JTF, civilian militia, and Outcast riflemen.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|500px|none|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Division2 AKM.JPG|thumb|600px|none|Stock AKM with multiple mounting points for attachments.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4A1]] also makes an appearance in the sequel. The stock version is known as the &amp;quot;Police M4&amp;quot;. The &amp;quot;Competition LAR-15&amp;quot; is a semi-auto only variant and it uses the model of the &amp;quot;Lightweight M4&amp;quot; from the previous game.&lt;br /&gt;
&lt;br /&gt;
The police variant is used by regular True Sons riflemen, the JTF, and civilian militia.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 M4A1.JPG|thumb|600px|none|A Police M4. Note that in real life, neither Colt or FN makes M4s with white selector markings.]]&lt;br /&gt;
[[Image:Division2 M4A1 2.JPG|thumb|600px|none|An SHD agent with the &amp;quot;Police M4&amp;quot;.]]&lt;br /&gt;
[[Image:DIVISION2 M4 1.jpg|thumb|600px|none|The &amp;quot;Competition LAR-15&amp;quot; with Troy VTAC Alpha handguard, Magpul MBUS flip up sights, and a LMT SOPMOD stock. It's not related to the Rock River Arms LAR-15 in any way besides the name.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A2==&lt;br /&gt;
The [[M16A2]] is classified as a rifle and is depicted with a correct 3-round burst fire mode.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|none|Colt M16A2 - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 M16A2.JPG|thumb|600px|none|Detail image of the M16A2.]]&lt;br /&gt;
[[Image:Division2 M16A2 2.JPG|thumb|600px|none|A Division agent holds a stock M16A2.]]&lt;br /&gt;
&lt;br /&gt;
==CTAR-21==&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Compact Tavor CTAR-21|CTAR-21]] appears as one of the newest assault rifles added in ''The Division 2''.&lt;br /&gt;
[[Image:IMI CTAR-21 Tavor.jpg|thumb|none|500px|IMI Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 CTAR-21.JPG|thumb|none|600px|Preview of the CTAR-21.]]&lt;br /&gt;
[[Image:Division2 CTAR-21 2.JPG|thumb|none|600px|An SHD agent holding a CTAR-21.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The [[Desert Tech Micro Dynamic Rifle]] appears in ''The Division 2'' as the &amp;quot;Urban MDR&amp;quot;. It is a non-exotic, semi automatic rifle with a 20+1-round capacity.&lt;br /&gt;
[[file:Desert Tech MDR.jpg|thumb|400px|none|Desert Tech Micro Dynamic Rifle - 7.62x51mm NATO. This is a pre-production select-fire model with 3D printed furnishings first shown in 2014: the current version has charging handles on both sides rather than a single reversible one, a flat-faced trigger, and a redesigned ejection port which is less raised and has a dust cover.]]&lt;br /&gt;
[[Image:Division2 MDR.JPG|thumb|600px|none|Stock MDR. Protip: Don't examine your new loot in the Dark Zone, it's not gonna end well with the reduced time to kill and DZ normalization. Note that it erroneously is loaded with an M14/M1A magazine.]]&lt;br /&gt;
[[Image:Division2 MDR 2.JPG|thumb|600px|none|An SHD agent holding an MDR.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 Para Tactical Carbine==&lt;br /&gt;
The [[DSA_SA58_OSW#DSA_SA58_Para_Tactical_Carbine|DSA SA58 Para Tactical Carbine]] appears in the game as the &amp;quot;FAL SA-58&amp;quot;. Much like the FAL, in this game it now fires on full-auto, rather than burst, and is incorrectly classed as an assault rifle. &lt;br /&gt;
&lt;br /&gt;
The weapon is used by elite Outcast riflemen and civilian militia.&lt;br /&gt;
&lt;br /&gt;
[[Image:SA58TACP.jpg|thumb|none|500px|DSArms SA58 Para Tactical Carbine with an EOTech 552 sight - 7.62x51mm NATO]]&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA_SA58_OSW#DSA_SA58_OSW|DSA SA58 OSW]] appears in the game as the &amp;quot;Tactical SA-58&amp;quot;. Much like the FAL, in this game it now fires on full-auto, rather than burst, and is incorrectly classed as an assault rifle. &lt;br /&gt;
&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|thumb|none|500px|DSArms SA58 OSW - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Valorisé==&lt;br /&gt;
The [[FAMAS Valorisé]] returns as the &amp;quot;FAMAS 2010&amp;quot;. It is now an uncommonly-dropped weapon, rather than exotic.&lt;br /&gt;
[[File:Famas Valorisé.jpg|thumb|none|400px|FAMAS Valorisé with EOTech sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 FAMAS.JPG|thumb|600px|none|The &amp;quot;FAMAS 2010&amp;quot;, known as &amp;quot;Bullfrog&amp;quot; in the original game. It holds 30 rounds, so the proprietary French 25-rounder mag is not correct.]]&lt;br /&gt;
[[File:Division2 FAMAS 2.JPG|thumb|none|600px|An Division agent with a FAMAS Valorisé.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000 Tactical]] is one of the new assault rifles in the sequel. Much like in GR: Wildlands, the weapon does not have a tri-rail on the handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|500px|FN F2000 Tactical TR with CAA FVG5 folding foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[File:TD2F2KInv.jpg|thumb|none|600px|The F2000 in the inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL G==&lt;br /&gt;
The [[FN FAL|FN FAL G]] returns as the &amp;quot;FAL&amp;quot;. This time it fires in fully-automatic mode, which would be correct for the standard FN FAL, but not for the G Series, which are semi-auto only in reality.&lt;br /&gt;
&lt;br /&gt;
The weapon is commonly used by the JTF and civilian militia forces.&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|500px|FN FAL G Series - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 FAL 1.jpg|thumb|600px|none|A resistance member guards one of the friendly settlements with an FAL.]]&lt;br /&gt;
[[Image:Division2 FAL.JPG|thumb|600px|none|FN FAL.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears in game as the &amp;quot;Police Mk17&amp;quot;, &amp;quot;Military Mk17&amp;quot;, and &amp;quot;MK20 SSR&amp;quot;. The police variant has a two-tone black and tan finish and aftermarket stock and rail extension while the military variant uses standard factory parts. The SSR variant is based on the SCAR SSR, which is specifically meant to function as a DMR than battle rifle. All 3 are classed as rifles and fires in semi-auto only. &lt;br /&gt;
&lt;br /&gt;
The MK.20 SSR is used by Black Tusk snipers.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|500px|FN SCAR-H - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SSR Mk.20 Mod.0.jpg|thumb|none|500px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 SCAR-H.jpeg|thumb|none|600px|Preview of the “Military Mk17”.]]&lt;br /&gt;
[[Image:Division2 SCAR-H 2.jpeg|thumb|none|600px|An SHD agent has customized her stock SCAR-H with an ACOG and small forward grip.]]&lt;br /&gt;
[[Image:Division2 SCAR-H 3.JPG|thumb|none|600px|Preview of the &amp;quot;Police Mk17&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR-L]] variants return from the last game. The weapon comes in 3 variants, the one simply called &amp;quot;MK16&amp;quot;, the &amp;quot;SOCOM&amp;quot; variant, and the &amp;quot;Tactical&amp;quot; variant. The MK16 is the factory default setup. The SOCOM variant has a two-tone tan and coyote brown finish with an aftermarket SRX rail. The Tactical variant is based on a heavily customized CQC variant with a two-tone coyote brown and black finish and aftermarket fore-end rail and collapsible M4-style Magpul stock.&lt;br /&gt;
&lt;br /&gt;
The Tactical variant is used by veteran Black Tusk riflemen.&lt;br /&gt;
&lt;br /&gt;
[[file:FN SCAR-L (Standard).jpg|thumb|none|500px|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:SCAR-L_CQC.jpg|thumb|none|500px|Third Generation FN SCAR-L CQC - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 SCAR-L.JPG|thumb|600px|none|FN SCAR-L with a PMag.]]&lt;br /&gt;
[[Image:Division2 SOCOM Mk16 1.jpeg|thumb|600px|none|Preview of the &amp;quot;SOCOM Mk16&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is one of three G36 variants. The weapon is used by higher-level Hyena footsoldiers.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36V==&lt;br /&gt;
The full-size [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36V]] with a top rail appears in ''The Division 2'' as the &amp;quot;Military G36&amp;quot;.&lt;br /&gt;
[[Image:G36.jpg|thumb|500px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 G36.JPG|thumb|none|600px|G36V]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance Factory P416==&lt;br /&gt;
The [[Patriot Ordnance Factory P416]] is the starting weapon of the player. The weapon has two variants. One is the &amp;quot;Military&amp;quot; and the other is the &amp;quot;P416 G3&amp;quot;. The Military variant uses the standard factory setup, while the G3 is based on the custom &amp;quot;NP3&amp;quot; variant released by POF.&lt;br /&gt;
&lt;br /&gt;
The military variant is used by Black Tusk grenadiers, while the G3 variant is used by higher-level True Sons riflemen.&lt;br /&gt;
&lt;br /&gt;
[[Image:POF P416.jpg|thumb|none|500px|Patriot Ordinance Factory P416 with 10.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:P416.jpg|thumb|none|500px|Patriot Ordinance Factory P416 with 10.5 inch barrel and nickel-Teflon &amp;quot;NP3&amp;quot; treated upper and lower receiver - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 POF416 1.jpg|thumb|600px|none|Firing the POF P416 during one of the early missions.]]&lt;br /&gt;
[[Image:Division2 POF416.JPG|thumb|600px|none|POF P416.]]&lt;br /&gt;
[[Image:DIVISION2 POF416 2.jpeg|thumb|600px|none|An SHD agent holding a P416 while listening to the Mourning Doves.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The [[Remington ACR|ACR]] returns from the first game. Division Agent Kelso carries a heavily customized ACR with her.&lt;br /&gt;
&lt;br /&gt;
The assault rifle variant is simply called the &amp;quot;ACR&amp;quot;, and is based on the military Remington ACR model that uses 5.56x45mm rounds. The second one is the &amp;quot;ACR-E&amp;quot;, the carbine variant.&lt;br /&gt;
&lt;br /&gt;
The rifle variant is known as the &amp;quot;ACR SS&amp;quot; and can only fire in single shots and is setup for the 7.62mm caliber, which means it either uses 7.62x39mm or .300 AAC Blackout rounds. While aftermarket parts for civilian ACRs do exist to allow them to use the two cartridges previously mentioned, the gun is clearly based on a military-issue ACR, which are not designed to use such cartridges, although a plausible in-universe explanation is that these are military surplus re-tooled with civilian parts. Alternatively Ubisoft may have simply neglected to use a new model since the ACR SS is lifted directly from the first game's standard ACR. Despite this however, NPCs armed with this weapon appear to be using the military variant as they're capable of firing this on full-auto.&lt;br /&gt;
&lt;br /&gt;
The Bushmaster ACR is sometimes used by civilian militia and standard Black Tusk riflemen, all of whom treat it like a standard assault rifle instead of a DMR. The Remington ACR is used by elite Black Tusk riflemen.&lt;br /&gt;
&lt;br /&gt;
[[File:Rem ACR.jpg|thumb|none|500px|Remington ACR 2012 version with 14.5&amp;quot; barrel, tan finish, and 5-sided handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ACR-E.jpg|thumb|none|500px|Remington ACR 2012 version with 10.5&amp;quot; barrel, tan finish, and 5-sided handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bushmaster-acr-carbine.jpg|thumb|none|500px|Bushmaster ACR with fixed stock, MOE handguard, Magpul MBUS sights and PMAG magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 ACR.JPG|thumb|600px|none|The variant known as the &amp;quot;ACR SS&amp;quot; - it is clearly not the civilian version of the rifle, with the selector set to fully automatic. Also, this one uses 7.62 Magazine mods, but this is clearly the 5.56mm version.]]&lt;br /&gt;
[[Image:Division2 Bushmaster ACR 2.jpeg|thumb|600px|none|An &amp;quot;ACR SS&amp;quot; with ACOG and forward grip added.]]&lt;br /&gt;
&lt;br /&gt;
==SIG Sauer SIG716==&lt;br /&gt;
The [[SIG-Sauer 716 Series|SIG Sauer SIG716]] returns from the first game. It is no longer an exotic weapon, like the &amp;quot;Devil&amp;quot; and &amp;quot;Heel&amp;quot; were in the original game. It is classified as a rifle.&lt;br /&gt;
&lt;br /&gt;
The weapon has two variants, first is the standard &amp;quot;SIG 716&amp;quot;, which appears to be based on the &amp;quot;Precision Sniper&amp;quot; variant with a 20 inch barrel. The second is the &amp;quot;SIG 716 CQB&amp;quot;, where it uses an aftermarket Fortis Night Rail handguard and the shorter 16 inch barrel.&lt;br /&gt;
[[Image:SIG716G2 Patrol.jpg|thumb|none|500px|SIG Sauer SIG716G2 Patrol - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division SIG716.JPG|thumb|none|600px|Preview of the SIG 716.]]&lt;br /&gt;
[[Image:Division2 SIG 716 2.jpeg|thumb|none|600px|An agent holding a SIG 716 with ACOG and forward grip.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A==&lt;br /&gt;
The [[Springfield Armory M1A]] returns in the game as the &amp;quot;Classic M1A&amp;quot;. It holds 10 shots in 20-round magazines by default.&lt;br /&gt;
[[Image:SFA M1A.jpg|thumb|none|500px|Springfield Armory M1A - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Division2 M1A (1).jpg|thumb|none|600px|Reloading the M1A.]]&lt;br /&gt;
[[File:Division2 M1A (2).jpg|thumb|none|600px|Giving the charging handle an underhand tug.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[SOCOM 16]] appears in the game as the &amp;quot;SOCOM M1A&amp;quot;.&lt;br /&gt;
[[Image:M1A-Socom.jpg|thumb|none|500px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 M1A SOCOM 16.JPG|thumb|none|600px|Preview of the M1A SOCOM 16.]]&lt;br /&gt;
[[Image:Division2 M1A SOCOM 2.JPG|thumb|none|600px|An SHD agent with an M1A SOCOM 16.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 CQC==&lt;br /&gt;
In addition to the AUG A3 9mm XS, the [[Steyr AUG|Steyr AUG A3 CQC]] is one of the available primary weapons in the game and is one of the new additions.&lt;br /&gt;
[[Image:1.Steyr_AUG_A3.jpg|thumb|none|500px|Steyr AUG A3-CQC 18-inch barrel with Leupold CQ/T scope and Surefire M900 weaponlight foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 AUG A3 CQC.JPG|thumb|none|600px|Preview of the AUG A3-CQC.]]&lt;br /&gt;
[[Image:Division2 AUG A3 2.JPG|thumb|none|600px|An SHD agent holding an AUG A3-CQC.]]&lt;br /&gt;
&lt;br /&gt;
==War Sport LVOA-S==&lt;br /&gt;
The [[War Sport LVOA-S]] returns as the &amp;quot;LVOA-C&amp;quot;. It is now classified as a rifle (meaning that it is limited to semi-auto fire) and holds 40 bullets by default.&lt;br /&gt;
[[File:Lvoa-s 2.jpg|thumb|none|500px|War Sport LVOA-S - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 LVOA-S.jpeg|thumb|600px|none|Preview of the “LVOA-C”.]]&lt;br /&gt;
[[Image:Division2 LVOA-S 2.jpeg|thumb|600px|none|An SHD agent holds an “LVOA-C” with ACOG and forward grip.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1886==&lt;br /&gt;
The [[Winchester Model 1886]] appears as the &amp;quot;1886&amp;quot;.&lt;br /&gt;
[[Image:Montewalshwinchester.jpg|thumb|500px|none|Winchester Model 1886 with a 22 inch barrel - .50-110 Win]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==AA-12==&lt;br /&gt;
The [[AA-12]] returns from the first game as a common weapon drop as the &amp;quot;ACS-12,&amp;quot; the same name used by the AA-12 in Ubisoft's most recent titles. By default it comes with a 20-round drum magazine and is fully automatic.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Black Tusk drone operators.&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|500px|none|MPS Auto Assault-12 - 12 gauge ]]&lt;br /&gt;
[[File:Division2 AA-12.JPG|thumb|none|600px|Preview of the ACS-12.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] makes appearance as the &amp;quot;M133&amp;quot;.&lt;br /&gt;
[[File:Mp133-1.jpg|thumb|none|400px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4==&lt;br /&gt;
The [[Benelli M4]] appears ingame as the &amp;quot;Super 90&amp;quot;. A version with the normal pistol grip/solid stock, Surefire railed forend, and mariner finish appears as the &amp;quot;Marine Super 90&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The standard Super 90 is used by True Sons scouts. While the Marine Super 90 is a secondary weapon used by SHD Agent Kelso and by Hyena Engineers, who are taking hood life to the next level by ''gangster-firing a full-sized shotgun''.&lt;br /&gt;
[[Image:Benelli M4 TS.jpg|thumb|none|500px|Benelli M4 Super 90 with black synthetic fixed stock - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Benelli M4.JPG|thumb|none|600px|Preview of the Benelli M4 Super 90.]]&lt;br /&gt;
[[Image:Division2 Benelli M4 2.JPG|thumb|none|600px|An SHD agent with the Benelli M4 Super 90.]]&lt;br /&gt;
[[Image:M4H20NP3.jpg|thumb|none|500px|Benelli M4 Super 90 in H20 NP3 mariner finish - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Benelli M4 mariner.JPG|thumb|none|600px|Preview of the &amp;quot;Marine Super 90&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[SPAS-12]] is a new shotgun, usable in pump-action mode. It appears in both default and exotic variations, the former is a generic SPAS-12 with the folding stock (in a neat detail, the stock is shown folded when stowed on the agent's back but is deployed when in use) and the latter is a short-barreled SPAS-12 with the fixed stock.&lt;br /&gt;
[[File:Franchi-SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge]]&lt;br /&gt;
[[File:Franchi12.jpg|thumb|500px|none|Franchi SPAS-12 Short Barreled Version - 12 gauge]]&lt;br /&gt;
[[File:Spas12 fixed.jpg|thumb|500px|none|Franchi SPAS-12 with fixed stock - 12 gauge]]&lt;br /&gt;
[[Image:DIVISION2 Lullaby 1.jpg|thumb|none|600px|Exotic shotgun &amp;quot;Lullaby&amp;quot;. This version has a less commonly seen fixed stock and shorter barrel.]]&lt;br /&gt;
[[Image:Division2 SPAS-12.JPG|thumb|none|600px|An SHD agent holding &amp;quot;Lullaby&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga 12 ==&lt;br /&gt;
The [[Saiga 12]] returns, and retains the Ubisoft &amp;quot;SASG-12&amp;quot; moniker, which is becoming better known now as the &amp;quot;Sausage-12&amp;quot; shotgun among the community of Ubisoft shooters. It has another variant called the &amp;quot;Tactical SASG-12&amp;quot; variant which is a traditional Saiga-12K setup with an AK-style polymer fixed stock, pistol grip, and railed forend.  The last is the &amp;quot;Black Market SASG-12&amp;quot;, which uses an aftermarket quad rail handguard, shortened barrel, and Galil-style stock.&lt;br /&gt;
&lt;br /&gt;
The Tactical variant is used by higher-level True Sons scouts.&lt;br /&gt;
[[File:Saiga12new.jpg|thumb|none|500px|Saiga 12 - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Saiga-12.JPG|thumb|none|600px|Preview of the Saiga.]]&lt;br /&gt;
[[Image:Division2 Saiga-12 3.JPG|thumb|none|600px|Preview of the Saiga variant &amp;quot;Tactical SASG-12&amp;quot;.]]&lt;br /&gt;
[[Image:Division2 tactical saiga 2.JPG|thumb|none|600px|A Division agent holding a &amp;quot;Tactical SASG-12&amp;quot;.]]&lt;br /&gt;
[[Image:Division2 black market saiga.JPG|thumb|none|600px|Preview of the Saiga variant &amp;quot;Black Market SASG-12&amp;quot;.]]&lt;br /&gt;
[[Image:Division2 black market saiga 2.JPG|thumb|none|600px|A Division agent holding a &amp;quot;Black Market SASG-12&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Side by Side Double Barreled Shotgun==&lt;br /&gt;
A side by side double barreled shotgun based on a [[12 Gauge Double Barreled Shotgun|L.C. Smith Double Barreled Shotgun]] is available in the game as the &amp;quot;Double Barrel Shotgun&amp;quot;. A sawed-off variant appears as the &amp;quot;Double Barrel Sawed Off&amp;quot;, but is classified as a sidearm.&lt;br /&gt;
&lt;br /&gt;
Both the full-sized and sawn-off variant are commonly used by civilian militia.&lt;br /&gt;
[[File:L.C. Smith 12-Gauge Shotgun.jpg|thumb|none|500px|L.C. Smith shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Division2 double barrel shotgun 2.JPG|thumb|none|600px|Detail of the Double Barrel Shotgun.]]&lt;br /&gt;
[[Image:Division2 double barrel shotgun.JPG|thumb|none|600px|A shy Division agent hides her face but not her Double Barrel Shotgun.]]&lt;br /&gt;
[[Image:Division2 Double Barrel Sawed Off.JPG|thumb|none|600px|Detail of the Double Barrel Sawed Off.]]&lt;br /&gt;
[[Image:Division2 sawed off double barrel 2.JPG|thumb|none|600px|An SHD shows off his sawed off double barrel shotgun to an unimpressed deer.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington 870]] appears in 3 variants: the &amp;quot;Military M870&amp;quot;, &amp;quot;Custom M870&amp;quot;, and the &amp;quot;M870 Express&amp;quot;, which are a Remington 870 Express Tactical, a tactical with an M4-style stock, pistol grip and heatshield, and a Remington 870 Express Field Gun respectively.&lt;br /&gt;
&lt;br /&gt;
The weapon is commonly used by the JTF and civilian militia.&lt;br /&gt;
[[Image:Remington870Fieldgun.jpg|thumb|none|500px|Remington 870 Express Field Gun with raised barrel ribbing and 28&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[Image:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Remington 870 2.JPG|thumb|none|600px|A Division agent mistakes his standard 870 for a slug gun, throwing on a powerful scope.]]&lt;br /&gt;
[[File:Division2 870 (1).jpg|thumb|none|600px|Another agent reloads his vanilla 870.]]&lt;br /&gt;
[[Image:Division2 Remington Express Tactical.JPG|thumb|none|600px|A preview of the Remington 970 Express Tactical.]]&lt;br /&gt;
[[Image:Division2 custom 870 2.JPG|thumb|none|600px|An SHD agent with the &amp;quot;Custom M870&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Enfield L86A2==&lt;br /&gt;
The [[L86A2]] appears in game as the &amp;quot;Military L86 LSW&amp;quot;. Another variant, called the &amp;quot;Custom L86 A2&amp;quot;, sports an aftermarket railed forend.&lt;br /&gt;
[[File:L86A2.jpg|thumb|none|500px|L86A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 L86A2.JPG|thumb|none|600px|Preview of the L86A2.]]&lt;br /&gt;
[[Image:Division2 custom L86.JPG|thumb|none|600px|Preview of the &amp;quot;Custom L86 A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249-E2 SAW ==&lt;br /&gt;
The [[M249|M249-E2]] appears in game as the &amp;quot;M249 B&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The weapon is occasionally used by civilian militia.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 M249-E2.JPG|thumb|none|600px|FN M249-E2 SAW as it appears in game.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 Para ==&lt;br /&gt;
The [[M249|M249-Paratrooper]] appears as the &amp;quot;M249 Para&amp;quot;. The weapon comes with the US Army's RFI improvements installed, although it still uses the old collapsible stock of the original para, instead of the telescoping stock based on the M4's.&lt;br /&gt;
&lt;br /&gt;
[[File:M249 Para ACOG.jpg|thumb|none|500px|M249 Paratrooper with an ACOG scope, Picatinny rail, RIS handguard, and 100-round drum - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG5]] appears as the &amp;quot;Infantry MG5&amp;quot;. The weapon is popular in the game for possessing a high rate of fire among the LMG family, but hampered by its lower 50-round magazine.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Hyena heavy armored soldiers.&lt;br /&gt;
[[File:Hk121.jpg|thumb|none|500px|Heckler &amp;amp; Koch MG5 general-purpose machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 MG5.JPG|thumb|none|600px|Preview of the MG5]]&lt;br /&gt;
&lt;br /&gt;
== M60 Machine Gun ==&lt;br /&gt;
An original [[M60 Machine Gun]] appears in the game as the &amp;quot;Classic M60&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by True Sons gunners and civilian militia.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|500px|M60 machine gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 M60.JPG|thumb|none|600px|The M60 in game.]]&lt;br /&gt;
[[Image:Division2 M60 2.JPG|thumb|none|600px|A Division agent holds the M60.]]&lt;br /&gt;
&lt;br /&gt;
== RPK-74 ==&lt;br /&gt;
The [[RPK-74]] is available in game as the &amp;quot;Classic RPK-74&amp;quot;. Unlike in the previous game, it now has a short underside rail that allows for a handguard attachment.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Outcast gunners.&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|500px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:Division2 RPK-74.JPG|thumb|none|600px|RPK-74]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash RPK-74M ==&lt;br /&gt;
The military-spec variant of the [[RPK-74|RPK-74M]] returns as the &amp;quot;Military RPK-74 M&amp;quot;. Unlike in the previous game, it now has a short underside rail that allows for a handguard attachment.&lt;br /&gt;
[[Image:Rpk74m.jpg|thumb|none|500px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
== Desert Tactical Arms Stealth Recon Scout ==&lt;br /&gt;
Both the covert and the standard A1 variant of the [[Desert Tactical Arms Stealth Recon Scout|DTA Stealth Recon Scout]] return.&lt;br /&gt;
[[File:COVERT-RIGHT-PROFILE-BLK-FDE.jpg|thumb|450px|none|Desert Tactical Arms Stealth Recon Scout A1 Covert - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:SRS_A1.jpg|thumb|none|450px|DTA Stealth Recon Scout with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[image:Division2 DTA Stealth Recon Scout 2.JPG|thumb|600px|none|An SHD agent holding the DTA Stealth Recon Scout.]]&lt;br /&gt;
&lt;br /&gt;
==DSR-1==&lt;br /&gt;
The [[DSR-1]] is a new addition to the SHD's arsenal. Referred to as the &amp;quot;SR-1&amp;quot;.&lt;br /&gt;
[[Image:Dsr1.jpg|thumb|500px|none|DSR-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 DSR1 1.jpg|thumb|600px|none|A suppressed DRS-1 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== McMillan TAC-50 ==&lt;br /&gt;
One of the new &amp;quot;Signature Weapons&amp;quot; introduced in the sequel, the [[McMillan TAC-50]] is the signature weapon of the Sharpshooter class and can be equipped once the specialization is acquired. It is housed in a Cadex stock, similar to the one added to ''[[Ghost Recon: Wildlands]]''.&lt;br /&gt;
&lt;br /&gt;
The weapon has very limited ammunition, but is incredibly powerful: easily capable of destroying heavily-armored enemies in a few shots.&lt;br /&gt;
&lt;br /&gt;
[[File:TAC-50 Cadex.jpg|thumb|none|500px|McMillan TAC-50 in a Cadex Dual Strike chassis - .50 BMG]]&lt;br /&gt;
[[File:TD2TAC50.jpg|thumb|600px|none|Gearing up for darker times ahead, a Division agent inspects his new anti-tank rifle. We'd call it anti-material, but the majority of the enemies this thing would be used against are pretty much tanks in their own right.]]&lt;br /&gt;
[[Image:DIVISION2 TAC50 1.jpg|thumb|600px|none|An end game-ready character about to attempt an Invaded mission. She's gonna need the stopping power of the TAC-50.]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant M44 Carbine ==&lt;br /&gt;
The [[Mosin Nagant|Mosin Nagant M44 Carbine]] returns as the &amp;quot;Classic M44 Carbine&amp;quot;. A sportized  version with a grey carbon stock appears as the &amp;quot;Hunting M44 Carbine&amp;quot;.  A further modified version fitted in an Archangel stock makes an appearance as the &amp;quot;Custom M44 Carbine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M44Carbine.jpg||thumb|none|500px|Mosin Nagant M44 Carbine with sidefolding bayonet - 7.62x54mmR]]&lt;br /&gt;
[[Image:Mosin Nagant Archangel.jpg||thumb|none|500px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
[[Image:Division2 Mosin Nagant.JPG|thumb|none|600px|Preview of the classic M44 Mosin.]]&lt;br /&gt;
[[Image:Division2 custom m44.JPG|thumb|none|600px|Preview of the custom M44.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700 ==&lt;br /&gt;
The [[Remington 700]] returns in the sequel with 3 versions. The standard one with a wooden wallnut stock. The &amp;quot;Tactical&amp;quot; variant with a McMillan A5 stock. The last is the &amp;quot;Carbon&amp;quot; variant that is fitted with a XLR Tactical Buttstock and Carbon Chassis. &lt;br /&gt;
&lt;br /&gt;
The weapon is used by standard True Sons snipers.&lt;br /&gt;
[[Image:Remington_700_BDL.jpg|thumb|none|500px|Remington 700 - .308 Winchester]]&lt;br /&gt;
[[Image:Division2 Remington 700.JPG|thumb|none|600px|Preview of the Remington 700.]]&lt;br /&gt;
[[Image:Division2 Remington 700 2.JPG|thumb|none|600px|A Division agent with a Remington 700.]]&lt;br /&gt;
&lt;br /&gt;
==SVD==&lt;br /&gt;
The [[SVD]] appears in The Division 2 and has two versions. The first one is the &amp;quot;Surplus&amp;quot; variant, which is fitted with the all-wooden furniture of military SVDs. The second one is the &amp;quot;paratrooper&amp;quot; variant, which is actually the &amp;quot;Tiger&amp;quot; version made by Izhmash for the civilian export market.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Hyena snipers.&lt;br /&gt;
[[Image:SVD_Rifle.jpg‎|thumb|none|500px|SVD - 7.62x54mmR]]&lt;br /&gt;
[[File:SVD-TigerCarbine.jpg|thumb|none|500px|The &amp;quot;Tiger Carbine&amp;quot; SVD - 7.62x54mmR]]&lt;br /&gt;
[[Image:Division2 SVD 2.jpeg|thumb|none|690px|An SHD agent contemplates using his SVD on those pesky bugs.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
== Carl Gustav M3 ==&lt;br /&gt;
The [[Carl Gustav M3]] rocket launcher is used by True Sons, being the main weapon of their anti-tank troops.&lt;br /&gt;
&lt;br /&gt;
The weapon is also used by General Antwon Ridgeway, JTF mutineer and True Sons commanding officer, during his final stand against the Division.&lt;br /&gt;
[[File:CarlGustavM3.jpg|thumb|none|450px|Carl Gustav M3 - 84x246mmR]]&lt;br /&gt;
[[File:DIVISION2 CarlG 1.jpg|thumb|none|600px|A Carl Gustav M3 on the back of a dead True Sons &amp;quot;grenadier&amp;quot;. Note how his bag is full of red-painted [[RPG-7]] rockets, which is probably why he's lying face-down on the floor without a pulse.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Chem Launcher&amp;quot; (H&amp;amp;K GLM)==&lt;br /&gt;
The &amp;quot;Chem Launcher&amp;quot; is a compact, break-action single-shot grenade launcher heavily based on the [[Heckler &amp;amp; Koch AG grenade launcher series#GLM|Heckler &amp;amp; Koch GLM]]. It can fire flammable chemicals, sticky foam, corrosive chemicals that eat away enemy armor, or repairing nanobots.&lt;br /&gt;
[[File:H&amp;amp;K GLM standalone.jpg|thumb|450px|none|Heckler &amp;amp; Koch GLM - 40x46mm]]&lt;br /&gt;
[[File:DIVISION2 Chem 1.jpg|thumb|600px|none|The Firestarter variant of the &amp;quot;Chem Launcher&amp;quot;, configured to fire flammable chemicals. It's likely the only weapon in the game that has the safety on. Also, it would be rather dangerous to use this without a handstop.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P2A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P2A1 Flare Pistol]] returns as the flaregun of choice for Division agents, which is received a few missions into the game. Along with being able to call for extraction choppers while inside the &amp;quot;Dark Zones&amp;quot;, which inhibit radio communications while inside; it can also be used while attacking faction control points during free roam, which will summon friendly reinforcements, but will also alert nearby enemies.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K P2A1.JPG|350px|thumb|none|Heckler &amp;amp; Koch P2A1 Flare Pistol - 26.5mm]]&lt;br /&gt;
[[File:DIVISION2 Flare 1.jpg|thumb|none|600px|A Division agent uses her P2A1 flare gun to call in a chopper in DZ East.]]&lt;br /&gt;
&lt;br /&gt;
== Milkor Mark 14 ==&lt;br /&gt;
The [[Milkor MGL#Mark 14 / M32A1|Milkor Mark 14 MGL]] returns from the previous game, though it is now available as the signature weapon of the Demo class. The game specifically refers to it as the M32A1 MSGL, which is the partly correct designation used by the US Marines. It fires M406 HE grenades.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by a variety of enemies, namely Hyena grenadiers, True Sons heavy armored veterans, and Black Tusk grenadiers.&lt;br /&gt;
&lt;br /&gt;
[[File:Milkor Mark 14.jpg|thumb|none|450px|Milkor Mark 14 in desert tan finish fitted with Vltor MOD stock and Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:DIVISION2 Mk14 1.jpg|thumb|600px|none|A dropped Mark 14 grenade launcher previously used by a Hyena grenadier.]]&lt;br /&gt;
[[File:TD2M32A1.jpg|thumb|600px|none|Checking out the new arsenal available to him, a Division agent inspects a Mark 14 grenade launcher while swinging out the empty cylinder.]]&lt;br /&gt;
[[File:TD2M32A1Inv.jpg|thumb|600px|none|The Mark 14 in the inventory view. Unlike the ones used by NPCs: this is colored black and appears to have some slot machine decals written on the cylinder.]]&lt;br /&gt;
&lt;br /&gt;
== M224 Mortar ==&lt;br /&gt;
The True Sons make use of [[M224 Mortar]]s in certain missions, although they once used it to bombard a civilian settlement with toxic gas in retaliation to their continued attacks against the Sons. The weapon is incredibly powerful, but it's splash area can be briefly seen before impact as red circles on the ground and can be stopped by killing the crewman operating the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M224-60mm-mortar.jpg|thumb|none|400px|M224 Mortar with M7 baseplate - 60mm]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M26 Frag==&lt;br /&gt;
The [[M26 frag grenade]] appears as the &amp;quot;Concussion Grenade&amp;quot;. It is the default grenade available from the start.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|150px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==M7290 Flashbang==&lt;br /&gt;
The [[Model 7290 flashbang grenade]] is seen on the belts of certain True Sons soldiers.&lt;br /&gt;
[[Image:Model 7290.jpg|thumb|none|150px|Model 7290 flashbang grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==Dillon Aero M134 Minigun==&lt;br /&gt;
Mounted at various checkpoints and control points and can be used by the player, along with enemy and friendly NPCs. Unlike in [[Ghost Recon Wildlands]], the gun is now correctly depicted with it feeding from an ammo belt and powered by a portable power source (which appears to be jury-rigged car batteries). The weapon does decent damage and has a blistering rate of fire, along with having minimal recoil, but as a balancing measure: the gun overheats if fired continuously for too long and has to cool down before being able to fire again.&lt;br /&gt;
&lt;br /&gt;
A portable version, similar to &amp;quot;[[Predator (1987)|Ol Painless]]&amp;quot;, is used by Black Tusk heavy armored soldiers, who are not only able to carry around a portable power source, thousands of rounds in ammunition, and heavy bulletproof armor that would put EOD armor to shame, but are also capable of using it as a blunt implement in close combat with lethal results.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|500px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 M134 1.jpg|thumb|600px|none|A minigun turret at a True Sons base. This is a very useful tool for mowing down elites or named enemies.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The True Sons have a salvaged [[General Electric GAU-8/A Avenger|GAU-8/A Avenger]] autocannon mounted on the top of the steps of the US Capitol Building, their main base of operations. It overlooks the Capitol grounds and is remotely controlled to be used against anyone brave enough to stare down what's essentially an anti-tank gun on angry steroids.&lt;br /&gt;
&lt;br /&gt;
After being de-activated, it is briefly used by Division agents to breach the reinforced entrance of the Capitol.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU-8 Avenger contrast.jpg|thumb|none|500px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[File:TD2GAU8.jpg|thumb|600px|none|A Division agent marvels at the True Sons' penchant for overkill by using a 30mm autocannon as an oversized sentry gun.]]&lt;br /&gt;
&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>Fidget</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Division2_LVOA-S_2.jpeg&amp;diff=1263357</id>
		<title>File:Division2 LVOA-S 2.jpeg</title>
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		<updated>2019-03-27T23:49:38Z</updated>

		<summary type="html">&lt;p&gt;Fidget: &lt;/p&gt;
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		<title>File:Division2 LVOA-S.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Division2_LVOA-S.jpeg&amp;diff=1263356"/>
		<updated>2019-03-27T23:48:07Z</updated>

		<summary type="html">&lt;p&gt;Fidget: &lt;/p&gt;
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Division_2&amp;diff=1263355</id>
		<title>The Division 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Division_2&amp;diff=1263355"/>
		<updated>2019-03-27T23:46:08Z</updated>

		<summary type="html">&lt;p&gt;Fidget: /* SIG Sauer SIG716 */ added 3rd person image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Division2 early Coverart.jpg|thumb|right|300px|''Tom Clancy's The Division 2 (2019)'']]&lt;br /&gt;
&lt;br /&gt;
'''''Tom Clancy's The Division 2''''' is a MMOTPS for the PC, PS4 and Xbox One, developed by Ubisoft Massive that takes place in Washington, D.C. in the aftermath of further pandemic-fueled chaos. It is powered by the same &amp;quot;Snowdrop&amp;quot; engine from [[Division, The|first game]]. Among the improvements made from the first game is that weapons can now track +1 in the chamber, along with a new selection of weapons and streamlined customization and combat system, among other things. &lt;br /&gt;
&lt;br /&gt;
The game's setting is 7 months after the initial Green Poison outbreak and its continued effects upon the American populace. The player controls an agent of the Strategic Homeland Division (or simply known as &amp;quot;The Division&amp;quot;), a top secret government sleeper cell that is &amp;quot;activated&amp;quot; personally by the President to ensure the continuity of government in the face of a catastrophic national crisis, and a answers a distress call asking for agents to be rally to Washington D.C due to the collapse of the SHD network. After arriving at the United States' capital, the player must secure the White House (which has become the JTF's last stronghold in the region), assist the civilian settlements in the city, re-establish the SHD network to restore the Division to full functionality across America, and retake D.C from the various factions vying for control, power, or simply taking advantage of the chaos.&lt;br /&gt;
&lt;br /&gt;
Said factions are: The True Sons, a highly-disciplined group made up of disgruntled JTF, US Armed Forces, and other paramilitary irregulars, out to &amp;quot;save&amp;quot; D.C as they deem the JTF incapable of doing so. The Hyenas, a collection of gangs and anarchists out to steal any valuable resources they can and destroy the rest for their amusement. The Outcasts, a destructive cult of bloodthirsty marauders taking out their frustrations on the unlucky denizens of D.C through acts of wanton violence. The Black Tusks, a mysterious and cutting-edge Private Military Organization, who later invades Washington for reasons yet to be revealed . The Hunters, a secretive group of highly-advanced military operatives specifically hunting Division agents with extreme prejudice, introduced in the first game. The last are fellow Division agents, who may go rogue on each other in the &amp;quot;Dark Zones&amp;quot; for their own gain, due to the lack of surveillance in the area.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|The Division 2}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Beretta M9==&lt;br /&gt;
The [[Beretta M9]] is the starting sidearm in the game. It appears under the name &amp;quot;Military M9&amp;quot;.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|300px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:DIVISION2 M9 1.jpg|thumb|none|600px|The main protagonist fires her Beretta during the prologue.]]&lt;br /&gt;
[[Image:Division2 M9.JPG|thumb|none|600px|Detailed view of the M9.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M9A1==&lt;br /&gt;
The [[Beretta M9|Beretta M9A1]] returns as the &amp;quot;Officer's M9A1&amp;quot;. Unlike it's previous incarnation, the weapon is able to accept a slide-mounted reflex sight, a laser sight, along with an extended magazine. It also has wooden grips installed, rather than the black polymer grip that originally comes with a military-issue M9A1.&lt;br /&gt;
&lt;br /&gt;
[[File:BerettaM9A1.jpg|thumb|300px|none|Beretta M9A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
The [[Beretta 93R]] returns as the only usable machine pistol of the game. The weapon fires in 3-round bursts, but can be fired in pseudo-automatic by timing the bursts with firing.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Black Tusk snipers as their sidearm.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|300px|Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:DIVISION2 93R 1.jpg|thumb|none|600px|Unmodified Beretta 93R pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm==&lt;br /&gt;
The [[Beretta Px4 Storm]] appears in game as the &amp;quot;Px4 Storm Type F&amp;quot; and the &amp;quot;Px4 Storm Type T&amp;quot;, with the T-variant having more in the way of customization due to the threaded barrel and frame-mounted rail.&lt;br /&gt;
&lt;br /&gt;
The weapon is chambered for .45 ACP rounds.&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[Image:DIVISION2 Px4 1.jpg|thumb|none|600px|Stock Px4]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 20DS==&lt;br /&gt;
The [[Chiappa Rhino 20DS]] appears in ''The Division 2'' as the &amp;quot;Snubnosed Diceros&amp;quot;. It is possible to have erroneously an extra round in the chamber for it, boosting the capacity to 6+1 bullets.&lt;br /&gt;
[[File:Chiappa Rhino 2&amp;quot;.jpg|thumb|300px|none|Chiappa Rhino 20DS - .357 Magnum]]&lt;br /&gt;
[[Image:Division2 Chiappa Rhino 20.JPG|thumb|none|600px|&amp;quot;Snubnosed Diceros&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The classic [[M1911A1]] returns as a usable pistol.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by standard Outcast and Hyena grenadiers as their sidearms.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Division2 M1911A1.JPG|thumb|none|600px|Stock M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1 CQBP==&lt;br /&gt;
The [[Colt M45A1 CQBP]] with a threaded barrel returns as the &amp;quot;M45A1&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by True Sons anti-tank troops.&lt;br /&gt;
[[Image:M45A1.jpg|thumb|none|300px|Colt M45A1 CQBP (Close Quarter Battle Pistol) - .45 ACP]]&lt;br /&gt;
[[Image:Division2 M45A1.jpeg|thumb|none|600px|Preview of the M45A1.]]&lt;br /&gt;
[[Image:Division2 M45A1 2.jpeg|thumb|none|600px|An agent reloads his M45A1 CQBP.]]&lt;br /&gt;
&lt;br /&gt;
==M45 MEUSOC==&lt;br /&gt;
The [[M45 / MEU(SOC)]] returns as the &amp;quot;Tactical M1911&amp;quot;. The weapon has a silver finish with black grips, along with a threaded barrel and rails on rear of the slide and under the frame; allowing it to use a plethora of attachments.&lt;br /&gt;
&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|350px|M45 (previously MEU(SOC)) Pistol, early version - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
A new usable pistol in the game is the [[Desert Eagle Mark XIX]]. Has an 8-round capacity. Like in many other Ubisoft games, it goes by the &amp;quot;D50&amp;quot; name.&lt;br /&gt;
[[File:Deser Eagle XIX 50AE Picatinny.jpg|thumb|none|400px|Magnum Research Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:DIVISION2 D50 1.jpg|thumb|600px|none|The &amp;quot;D50&amp;quot;. The 8-round capacity suggests that this is the .44 Magnum version, but the model lacks the fluted barrel.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45==&lt;br /&gt;
The [[FNP-45]] appears as the &amp;quot;X-45&amp;quot;.&lt;br /&gt;
[[Image:FNP45.jpg|thumb|none|300px|FN FNP-45 - .45 ACP]]&lt;br /&gt;
[[Image:Division2 FNP-45.JPG|thumb|none|600px|FN FNP-45 as the &amp;quot;X-45&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P45==&lt;br /&gt;
The [[Smith &amp;amp; Wesson M&amp;amp;P45]] returns as the &amp;quot;First Wave PF45&amp;quot;.&lt;br /&gt;
[[Image:S&amp;amp;W M&amp;amp;P 45acp.jpg‎|thumb|none|300px|Smith &amp;amp; Wesson M&amp;amp;P45 with 4.5&amp;quot; barrel - .45 ACP]]&lt;br /&gt;
[[Image:DIVISION2 PF45 1.jpg|thumb|none|600px|&amp;quot;PF45&amp;quot;]]&lt;br /&gt;
[[Image:Division2 M&amp;amp;P45.jpeg|thumb|none|600px|A Division agent reloading his M&amp;amp;P45.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 586==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 586]] with a 4 inch barrel returns as the Magnum 586. Unlike in the previous game, it can now be customized with a short-rail sight and it's cylinder can be modded.&lt;br /&gt;
[[Image:S&amp;amp;W Mod586.jpg|300px|thumb|none|Smith &amp;amp; Wesson Model 586 4&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[Image:Division2 S&amp;amp;W Model 586.JPG|600px|thumb|none|Stock S&amp;amp;W Model 586.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 686==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 686]] with a 6 inch barrel returns as the Magnum 686.  Unlike in the previous game, it can now be customized with a short-rail sight and it's cylinder can be modded.&lt;br /&gt;
[[File:800px-SW686.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 686 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:Division2 S&amp;amp;W model 686.jpeg|thumb|none|600px|Preview of the Smith &amp;amp; Wesson Model 686.]]&lt;br /&gt;
[[File:Division2 S&amp;amp;W model 686 2.jpeg|thumb|none|600px|An SHD agent reloads his Model 686.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns/Carbines=&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] is one of the new weapons in the game. &lt;br /&gt;
&lt;br /&gt;
A high-end variant called &amp;quot;Emeline Guard's P90&amp;quot; can be acquired by taking over the Outcasts' stronghold, where it is given at the end of the mission with a custom paintjob available. An exotic version called &amp;quot;The Chatterbox&amp;quot;, is a unique Hyena weapon. It comes equipped with a holographic sight, sound suppressor, and has an incorrect 60-round magazine. It cannot be modified.&lt;br /&gt;
&lt;br /&gt;
The game also erroneously classifies it as a 5.56mm weapon, although this was likely for streamlining concerns to avoid complicating the modification pool. Additionally, the weapon treats the built-in reflex as a removable attachment, as if its a hybrid of the standard P90 and the newer P90 TR. This results in the default optical sight group clipping through larger sights when they are attached.&lt;br /&gt;
&lt;br /&gt;
[[File:FNP90.jpg|thumb|400px|none|Fabrique Nationale P90 LV/IR - FN 5.7x28mm.]]&lt;br /&gt;
[[File:TD2P90.jpg|thumb|600px|none|A Division agent stacks up on the door with his P90 as he prepares to [[National Treasure|steal the Deceleration of Independence]] by channeling his inner Nicholas Cage.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A4]] appears as the MP5A2. Unlike in the previous game, it now fires at full-auto, rather than burst.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by regular True Sons grenadiers and civilian militia.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 MP5A4 2.JPG|thumb|none|600px|MP5A4]]&lt;br /&gt;
[[Image:Division2 MP5A4.jpeg|thumb|none|600px|A Division agent holding an MP5A4]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A5]] appears incorrectly as the &amp;quot;MP5-N&amp;quot; (which refers to a variant with a Navy three-position trigger group, the in-game weapon having the four-position trigger group) and has a 32-round magazine.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A5 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 H&amp;amp;KMP5A5.JPG|thumb|none|600px|Preview of the MP5A5.]]&lt;br /&gt;
[[Image:Division2 MP5A5.jpeg|thumb|none|600px|A Division agent with an MP5A5.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A2]] appears as the &amp;quot;MP7&amp;quot;'. Unlike the previous game, the weapon is now modeled with a 40-round magazine and programmed with the correct magazine capacity. Much like the P90, it is erroneously classified as a 5.56mm weapon, although this was done likely for standardizing it for the mod system.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Outcast officers.&lt;br /&gt;
[[Image:MP7A2.jpg‎‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[Image:Division2 MP7A2.JPG|thumb|none|600px|Stock MP7A2.]]&lt;br /&gt;
[[Image:Division2 MP7A2 2.JPG|thumb|none|600px|A Division agent holding an MP7A2.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] returns as the “Police UMP-45”. It is a common weapon used by Hyena soldiers.&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Division2 UMP45.jpeg|thumb|none|600px|Preview of the UMP45.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USC==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch USC]] appears as the &amp;quot;USC .45 ACP&amp;quot; and is incorrectly classified as a rifle as it fires in single shots. Also returns with an incorrect capacity of 20+1 rounds, but it is now correctly limited to semi auto fire. &lt;br /&gt;
[[Image:H&amp;amp;K-USC Rifle.jpg|thumb|none|400px|Heckler &amp;amp; Koch USC - .45 ACP]]&lt;br /&gt;
[[Image:Division2 USC.JPG|thumb|none|600px|The USC carbine in-game. The fire selector erroneously shows an automatic setting, which should not be possible for this variant.]]&lt;br /&gt;
[[Image:DIVISION2 USC 2.jpg|thumb|none|600px|A Division agent holds an H&amp;amp;K USC. It is actually modeled with a 0-1-A trigger group with the selector on auto.]]&lt;br /&gt;
[[Image:DIVISION2 USC 1.jpg|thumb|none|600px|Engaging a Hyena with a USC carbine.]]&lt;br /&gt;
[[Image:Division2 H&amp;amp;K USC 2.jpeg|thumb|none|600px|A Division agent with a USC.]]&lt;br /&gt;
[[File:Division2 USC (1).jpg|thumb|none|600px|Reloading the USC.]]&lt;br /&gt;
[[File:Division2 USC (2).jpg|thumb|none|600px|Working the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9 Mini==&lt;br /&gt;
[[image:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
[[Image:Division2 TEC-9mini.JPG|thumb|none|600px|TEC-9 Mini]]&lt;br /&gt;
[[Image:Division2 TEC-9mini 2.JPG|thumb|none|600px|A Division agent fetches a new magazine for his TEC-9 Mini]]&lt;br /&gt;
&lt;br /&gt;
==M1928 Thompson==&lt;br /&gt;
The [[Thompson Submachine Gun|M1928 Thompson]] returns from the previous game, but now appears as a non-exotic weapon. &lt;br /&gt;
&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|400px|M1928A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:Division2 M1928.JPG|thumb|none|600px|Preview of the M1928.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
Both versions of the [[Izhmash PP-19 Bizon#PP-19 Bizon-2|PP-19 Bizon-2]] return from the first game unchanged. It loads from 53-round magazines, with one in the chamber for a maximum of 54 rounds.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Hyena medics.&lt;br /&gt;
[[Image:Izhmashpp19bizon.jpg|thumb|none|400px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Division2 PP-19.JPG|thumb|none|600px|Stock PP-19.]]&lt;br /&gt;
[[Image:Division2 Enhanced PP-19.JPG|thumb|none|600px|The &amp;quot;Enhanced PP-19&amp;quot; with a Magpul Zhukov stock and MOE pistol grip.]]&lt;br /&gt;
[[Image:Division2 Enhance PP-19 2.JPG|thumb|none|600px|A Division agent with the &amp;quot;Enhanced PP-19&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
Like most exotic weapons of the original game, the [[SIG-Sauer MPX]] - known as &amp;quot;The House&amp;quot; previously - returns now as a standard weapon.&lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|401px|SIG-Sauer MPX, Gen 1 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 MPX.JPG|thumb|none|600px|MPX]]&lt;br /&gt;
&lt;br /&gt;
==SOCIMI Type 821==&lt;br /&gt;
The [[SOCIMI Type 821]] returns as the Black Market T821.&lt;br /&gt;
[[Image:Socimi821.jpg|thumb|none|400px|Socimi Type 821 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 Type 821.JPG|thumb|none|600px|Detailed view of the T821.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG SMG ==&lt;br /&gt;
The [[Steyr AUG Para|Steyr AUG SMG]] and it's 3 variants from the previous games return here aswell. The three variants are the &amp;quot;AUG A3 Para XS&amp;quot;, &amp;quot;Enhanced AUG A3P&amp;quot; and the &amp;quot; &amp;quot;Tactical AUG A3P&amp;quot;&amp;quot;. The A3 Para XS isn't actually based on the A3 and uses the A2-style flat top receiver with the underside grip replaced with a rail and has a black finish, akin to the AUG Para. The Enhanced A3P uses the AUG A3 CQC's handguard and has a dark earth finish. The Tactical A3P is based on the actual AUG A3 XS, with an olive green finish.&lt;br /&gt;
&lt;br /&gt;
The A3 Para XS is used by higher-level Hyena grenadiers, while the Enhanced A3P is used by higher-level Black Tusk scouts.&lt;br /&gt;
&lt;br /&gt;
[[File:AUG-PARA-RAILS.jpg|thumb|none|450px|Steyr AUG Para with M68 Aimpoint red dot scope - 9x19mm]]&lt;br /&gt;
[[File:AUG A3 9mm XS.jpg|thumb|none|450px|Steyr AUG A3 9mm XS - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Division2 AUG A3 9mm XS 2.JPG|thumb|none|600px|The AUG A3 9mm XS in the game's weapon customization menu.]]&lt;br /&gt;
[[Image:Division2 AUG A3 9mm XS 1.JPG|thumb|none|600px|A bored-looking SHD agent holding an AUG A3 9mm XS, clearly waiting for people to finish saying its name and get along with things.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] appears in game with 3 different variations. The &amp;quot;Tactical Vector&amp;quot; appears as the SDP stockless version, the &amp;quot;SBR Vector&amp;quot; with the standard folding stock (which is an odd designation since the SBR refers to a civilian model restricted to semi-auto), and finally a variant equipped with an M4-style collapsible stock and extended fore-end called  the &amp;quot;First Wave Vector&amp;quot;. All versions of the weapon are listed as being chambered for 9x19mm rounds.&lt;br /&gt;
&lt;br /&gt;
The Tactical variant is used by regular Hyena RC operators, who took a book out of the rioters from the previous game and fire the gun &amp;quot;gangster style&amp;quot;. The SBR variant is used by Black Tusk assault troops.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector with vertical foregrip - .45 ACP]]&lt;br /&gt;
[[Image:Division2 TDI Vector.jpeg|thumb|none|600px|Preview of the TDI Vector.]]&lt;br /&gt;
[[Image:Division2 Vector SBR 45 ACP.jpeg|thumb|none|600px|Preview of the oddly named “Vector SBR .45 ACP”.]]&lt;br /&gt;
[[Image:Division2 TDI Vector 2.jpeg|thumb|none|600px|A Division agent holds a TDI Vector.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles/Battle Rifles=&lt;br /&gt;
Unlike the previous game, The Division 2 separates rifles into 3 separate categories. The first is &amp;quot;Assault Rifle&amp;quot;, which are fully automatic. The second is simply named &amp;quot;Rifle&amp;quot;, which are relegated to either single shots or burst. The last is &amp;quot;Sniper Rifles&amp;quot;, which are covered in the sniper rifles section.&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] returns from the prequel, this time with a correct name, yet still modeled with the front sight and gas block of an [[AK-47]]. &lt;br /&gt;
&lt;br /&gt;
The weapon is used by the JTF, civilian militia, and Outcast riflemen.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|500px|none|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Division2 AKM.JPG|thumb|600px|none|Stock AKM with multiple mounting points for attachments.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4A1]] also makes an appearance in the sequel. The stock version is known as the &amp;quot;Police M4&amp;quot;. The &amp;quot;Competition LAR-15&amp;quot; is a semi-auto only variant and it uses the model of the &amp;quot;Lightweight M4&amp;quot; from the previous game.&lt;br /&gt;
&lt;br /&gt;
The police variant is used by regular True Sons riflemen, the JTF, and civilian militia.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 M4A1.JPG|thumb|600px|none|A Police M4. Note that in real life, neither Colt or FN makes M4s with white selector markings.]]&lt;br /&gt;
[[Image:Division2 M4A1 2.JPG|thumb|600px|none|An SHD agent with the &amp;quot;Police M4&amp;quot;.]]&lt;br /&gt;
[[Image:DIVISION2 M4 1.jpg|thumb|600px|none|The &amp;quot;Competition LAR-15&amp;quot; with Troy VTAC Alpha handguard, Magpul MBUS flip up sights, and a LMT SOPMOD stock. It's not related to the Rock River Arms LAR-15 in any way besides the name.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A2==&lt;br /&gt;
The [[M16A2]] is classified as a rifle and is depicted with a correct 3-round burst fire mode.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|none|Colt M16A2 - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 M16A2.JPG|thumb|600px|none|Detail image of the M16A2.]]&lt;br /&gt;
[[Image:Division2 M16A2 2.JPG|thumb|600px|none|A Division agent holds a stock M16A2.]]&lt;br /&gt;
&lt;br /&gt;
==CTAR-21==&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Compact Tavor CTAR-21|CTAR-21]] appears as one of the newest assault rifles added in ''The Division 2''.&lt;br /&gt;
[[Image:IMI CTAR-21 Tavor.jpg|thumb|none|500px|IMI Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 CTAR-21.JPG|thumb|none|600px|Preview of the CTAR-21.]]&lt;br /&gt;
[[Image:Division2 CTAR-21 2.JPG|thumb|none|600px|An SHD agent holding a CTAR-21.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The [[Desert Tech Micro Dynamic Rifle]] appears in ''The Division 2'' as the &amp;quot;Urban MDR&amp;quot;. It is a non-exotic, semi automatic rifle with a 20+1-round capacity.&lt;br /&gt;
[[file:Desert Tech MDR.jpg|thumb|400px|none|Desert Tech Micro Dynamic Rifle - 7.62x51mm NATO. This is a pre-production select-fire model with 3D printed furnishings first shown in 2014: the current version has charging handles on both sides rather than a single reversible one, a flat-faced trigger, and a redesigned ejection port which is less raised and has a dust cover.]]&lt;br /&gt;
[[Image:Division2 MDR.JPG|thumb|600px|none|Stock MDR. Protip: Don't examine your new loot in the Dark Zone, it's not gonna end well with the reduced time to kill and DZ normalization. Note that it erroneously is loaded with an M14/M1A magazine.]]&lt;br /&gt;
[[Image:Division2 MDR 2.JPG|thumb|600px|none|An SHD agent holding an MDR.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 Para Tactical Carbine==&lt;br /&gt;
The [[DSA_SA58_OSW#DSA_SA58_Para_Tactical_Carbine|DSA SA58 Para Tactical Carbine]] appears in the game as the &amp;quot;FAL SA-58&amp;quot;. Much like the FAL, in this game it now fires on full-auto, rather than burst, and is incorrectly classed as an assault rifle. &lt;br /&gt;
&lt;br /&gt;
The weapon is used by elite Outcast riflemen and civilian militia.&lt;br /&gt;
&lt;br /&gt;
[[Image:SA58TACP.jpg|thumb|none|500px|DSArms SA58 Para Tactical Carbine with an EOTech 552 sight - 7.62x51mm NATO]]&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA_SA58_OSW#DSA_SA58_OSW|DSA SA58 OSW]] appears in the game as the &amp;quot;Tactical SA-58&amp;quot;. Much like the FAL, in this game it now fires on full-auto, rather than burst, and is incorrectly classed as an assault rifle. &lt;br /&gt;
&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|thumb|none|500px|DSArms SA58 OSW - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Valorisé==&lt;br /&gt;
The [[FAMAS Valorisé]] returns as the &amp;quot;FAMAS 2010&amp;quot;. It is now an uncommonly-dropped weapon, rather than exotic.&lt;br /&gt;
[[File:Famas Valorisé.jpg|thumb|none|400px|FAMAS Valorisé with EOTech sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 FAMAS.JPG|thumb|600px|none|The &amp;quot;FAMAS 2010&amp;quot;, known as &amp;quot;Bullfrog&amp;quot; in the original game. It holds 30 rounds, so the proprietary French 25-rounder mag is not correct.]]&lt;br /&gt;
[[File:Division2 FAMAS 2.JPG|thumb|none|600px|An Division agent with a FAMAS Valorisé.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000 Tactical]] is one of the new assault rifles in the sequel. Much like in GR: Wildlands, the weapon does not have a tri-rail on the handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|500px|FN F2000 Tactical TR with CAA FVG5 folding foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[File:TD2F2KInv.jpg|thumb|none|600px|The F2000 in the inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL G==&lt;br /&gt;
The [[FN FAL|FN FAL G]] returns as the &amp;quot;FAL&amp;quot;. This time it fires in fully-automatic mode, which would be correct for the standard FN FAL, but not for the G Series, which are semi-auto only in reality.&lt;br /&gt;
&lt;br /&gt;
The weapon is commonly used by the JTF and civilian militia forces.&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|500px|FN FAL G Series - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 FAL 1.jpg|thumb|600px|none|A resistance member guards one of the friendly settlements with an FAL.]]&lt;br /&gt;
[[Image:Division2 FAL.JPG|thumb|600px|none|FN FAL.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears in game as the &amp;quot;Police Mk17&amp;quot;, &amp;quot;Military Mk17&amp;quot;, and &amp;quot;MK20 SSR&amp;quot;. The police variant has a two-tone black and tan finish and aftermarket stock and rail extension while the military variant uses standard factory parts. The SSR variant is based on the SCAR SSR, which is specifically meant to function as a DMR than battle rifle. All 3 are classed as rifles and fires in semi-auto only. &lt;br /&gt;
&lt;br /&gt;
The MK.20 SSR is used by Black Tusk snipers.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|500px|FN SCAR-H - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SSR Mk.20 Mod.0.jpg|thumb|none|500px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 SCAR-H.jpeg|thumb|none|600px|Preview of the “Military Mk17”.]]&lt;br /&gt;
[[Image:Division2 SCAR-H 2.jpeg|thumb|none|600px|An SHD agent has customized her stock SCAR-H with an ACOG and small forward grip.]]&lt;br /&gt;
[[Image:Division2 SCAR-H 3.JPG|thumb|none|600px|Preview of the &amp;quot;Police Mk17&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR-L]] variants return from the last game. The weapon comes in 3 variants, the one simply called &amp;quot;MK16&amp;quot;, the &amp;quot;SOCOM&amp;quot; variant, and the &amp;quot;Tactical&amp;quot; variant. The MK16 is the factory default setup. The SOCOM variant has a two-tone tan and coyote brown finish with an aftermarket SRX rail. The Tactical variant is based on a heavily customized CQC variant with a two-tone coyote brown and black finish and aftermarket fore-end rail and collapsible M4-style Magpul stock.&lt;br /&gt;
&lt;br /&gt;
The Tactical variant is used by veteran Black Tusk riflemen.&lt;br /&gt;
&lt;br /&gt;
[[file:FN SCAR-L (Standard).jpg|thumb|none|500px|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:SCAR-L_CQC.jpg|thumb|none|500px|Third Generation FN SCAR-L CQC - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 SCAR-L.JPG|thumb|600px|none|FN SCAR-L with a PMag.]]&lt;br /&gt;
[[Image:Division2 SOCOM Mk16 1.jpeg|thumb|600px|none|Preview of the &amp;quot;SOCOM Mk16&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is one of three G36 variants. The weapon is used by higher-level Hyena footsoldiers.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36V==&lt;br /&gt;
The full-size [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36V]] with a top rail appears in ''The Division 2'' as the &amp;quot;Military G36&amp;quot;.&lt;br /&gt;
[[Image:G36.jpg|thumb|500px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 G36.JPG|thumb|none|600px|G36V]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance Factory P416==&lt;br /&gt;
The [[Patriot Ordnance Factory P416]] is the starting weapon of the player. The weapon has two variants. One is the &amp;quot;Military&amp;quot; and the other is the &amp;quot;P416 G3&amp;quot;. The Military variant uses the standard factory setup, while the G3 is based on the custom &amp;quot;NP3&amp;quot; variant released by POF.&lt;br /&gt;
&lt;br /&gt;
The military variant is used by Black Tusk grenadiers, while the G3 variant is used by higher-level True Sons riflemen.&lt;br /&gt;
&lt;br /&gt;
[[Image:POF P416.jpg|thumb|none|500px|Patriot Ordinance Factory P416 with 10.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:P416.jpg|thumb|none|500px|Patriot Ordinance Factory P416 with 10.5 inch barrel and nickel-Teflon &amp;quot;NP3&amp;quot; treated upper and lower receiver - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 POF416 1.jpg|thumb|600px|none|Firing the POF P416 during one of the early missions.]]&lt;br /&gt;
[[Image:Division2 POF416.JPG|thumb|600px|none|POF P416.]]&lt;br /&gt;
[[Image:DIVISION2 POF416 2.jpeg|thumb|600px|none|An SHD agent holding a P416 while listening to the Mourning Doves.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The [[Remington ACR|ACR]] returns from the first game. Division Agent Kelso carries a heavily customized ACR with her.&lt;br /&gt;
&lt;br /&gt;
The assault rifle variant is simply called the &amp;quot;ACR&amp;quot;, and is based on the military Remington ACR model that uses 5.56x45mm rounds. The second one is the &amp;quot;ACR-E&amp;quot;, the carbine variant.&lt;br /&gt;
&lt;br /&gt;
The rifle variant is known as the &amp;quot;ACR SS&amp;quot; and can only fire in single shots and is setup for the 7.62mm caliber, which means it either uses 7.62x39mm or .300 AAC Blackout rounds. While aftermarket parts for civilian ACRs do exist to allow them to use the two cartridges previously mentioned, the gun is clearly based on a military-issue ACR, which are not designed to use such cartridges, although a plausible in-universe explanation is that these are military surplus re-tooled with civilian parts. Alternatively Ubisoft may have simply neglected to use a new model since the ACR SS is lifted directly from the first game's standard ACR. Despite this however, NPCs armed with this weapon appear to be using the military variant as they're capable of firing this on full-auto.&lt;br /&gt;
&lt;br /&gt;
The Bushmaster ACR is sometimes used by civilian militia and standard Black Tusk riflemen, all of whom treat it like a standard assault rifle instead of a DMR. The Remington ACR is used by elite Black Tusk riflemen.&lt;br /&gt;
&lt;br /&gt;
[[File:Rem ACR.jpg|thumb|none|500px|Remington ACR 2012 version with 14.5&amp;quot; barrel, tan finish, and 5-sided handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ACR-E.jpg|thumb|none|500px|Remington ACR 2012 version with 10.5&amp;quot; barrel, tan finish, and 5-sided handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bushmaster-acr-carbine.jpg|thumb|none|500px|Bushmaster ACR with fixed stock, MOE handguard, Magpul MBUS sights and PMAG magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 ACR.JPG|thumb|600px|none|The variant known as the &amp;quot;ACR SS&amp;quot; - it is clearly not the civilian version of the rifle, with the selector set to fully automatic. Also, this one uses 7.62 Magazine mods, but this is clearly the 5.56mm version.]]&lt;br /&gt;
[[Image:Division2 Bushmaster ACR 2.jpeg|thumb|600px|none|An &amp;quot;ACR SS&amp;quot; with ACOG and forward grip added.]]&lt;br /&gt;
&lt;br /&gt;
==SIG Sauer SIG716==&lt;br /&gt;
The [[SIG-Sauer 716 Series|SIG Sauer SIG716]] returns from the first game. It is no longer an exotic weapon, like the &amp;quot;Devil&amp;quot; and &amp;quot;Heel&amp;quot; were in the original game. It is classified as a rifle.&lt;br /&gt;
&lt;br /&gt;
The weapon has two variants, first is the standard &amp;quot;SIG 716&amp;quot;, which appears to be based on the &amp;quot;Precision Sniper&amp;quot; variant with a 20 inch barrel. The second is the &amp;quot;SIG 716 CQB&amp;quot;, where it uses an aftermarket Fortis Night Rail handguard and the shorter 16 inch barrel.&lt;br /&gt;
[[Image:SIG716G2 Patrol.jpg|thumb|none|500px|SIG Sauer SIG716G2 Patrol - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division SIG716.JPG|thumb|none|600px|Preview of the SIG 716.]]&lt;br /&gt;
[[Image:Division2 SIG 716 2.jpeg|thumb|none|600px|An agent holding a SIG 716 with ACOG and forward grip.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A==&lt;br /&gt;
The [[Springfield Armory M1A]] returns in the game as the &amp;quot;Classic M1A&amp;quot;. It holds 10 shots in 20-round magazines by default.&lt;br /&gt;
[[Image:SFA M1A.jpg|thumb|none|500px|Springfield Armory M1A - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Division2 M1A (1).jpg|thumb|none|600px|Reloading the M1A.]]&lt;br /&gt;
[[File:Division2 M1A (2).jpg|thumb|none|600px|Giving the charging handle an underhand tug.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[SOCOM 16]] appears in the game as the &amp;quot;SOCOM M1A&amp;quot;.&lt;br /&gt;
[[Image:M1A-Socom.jpg|thumb|none|500px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 M1A SOCOM 16.JPG|thumb|none|600px|Preview of the M1A SOCOM 16.]]&lt;br /&gt;
[[Image:Division2 M1A SOCOM 2.JPG|thumb|none|600px|An SHD agent with an M1A SOCOM 16.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 CQC==&lt;br /&gt;
In addition to the AUG A3 9mm XS, the [[Steyr AUG|Steyr AUG A3 CQC]] is one of the available primary weapons in the game and is one of the new additions.&lt;br /&gt;
[[Image:1.Steyr_AUG_A3.jpg|thumb|none|500px|Steyr AUG A3-CQC 18-inch barrel with Leupold CQ/T scope and Surefire M900 weaponlight foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 AUG A3 CQC.JPG|thumb|none|600px|Preview of the AUG A3-CQC.]]&lt;br /&gt;
[[Image:Division2 AUG A3 2.JPG|thumb|none|600px|An SHD agent holding an AUG A3-CQC.]]&lt;br /&gt;
&lt;br /&gt;
==War Sport LVOA-S==&lt;br /&gt;
The [[War Sport LVOA-S]] returns as the &amp;quot;LVOA-C&amp;quot;. It is now classified as a rifle (meaning that it is limited to semi-auto fire) and holds 40 bullets by default.&lt;br /&gt;
[[File:Lvoa-s 2.jpg|thumb|none|500px|War Sport LVOA-S - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 LVOA 1.jpg|thumb|600px|none|LVOA rifle with Omega suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1886==&lt;br /&gt;
The [[Winchester Model 1886]] appears as the &amp;quot;1886&amp;quot;.&lt;br /&gt;
[[Image:Montewalshwinchester.jpg|thumb|500px|none|Winchester Model 1886 with a 22 inch barrel - .50-110 Win]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==AA-12==&lt;br /&gt;
The [[AA-12]] returns from the first game as a common weapon drop as the &amp;quot;ACS-12,&amp;quot; the same name used by the AA-12 in Ubisoft's most recent titles. By default it comes with a 20-round drum magazine and is fully automatic.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Black Tusk drone operators.&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|500px|none|MPS Auto Assault-12 - 12 gauge ]]&lt;br /&gt;
[[File:Division2 AA-12.JPG|thumb|none|600px|Preview of the ACS-12.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] makes appearance as the &amp;quot;M133&amp;quot;.&lt;br /&gt;
[[File:Mp133-1.jpg|thumb|none|400px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4==&lt;br /&gt;
The [[Benelli M4]] appears ingame as the &amp;quot;Super 90&amp;quot;. A version with the normal pistol grip/solid stock, Surefire railed forend, and mariner finish appears as the &amp;quot;Marine Super 90&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The standard Super 90 is used by True Sons scouts. While the Marine Super 90 is a secondary weapon used by SHD Agent Kelso and by Hyena Engineers, who are taking hood life to the next level by ''gangster-firing a full-sized shotgun''.&lt;br /&gt;
[[Image:Benelli M4 TS.jpg|thumb|none|500px|Benelli M4 Super 90 with black synthetic fixed stock - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Benelli M4.JPG|thumb|none|600px|Preview of the Benelli M4 Super 90.]]&lt;br /&gt;
[[Image:Division2 Benelli M4 2.JPG|thumb|none|600px|An SHD agent with the Benelli M4 Super 90.]]&lt;br /&gt;
[[Image:M4H20NP3.jpg|thumb|none|500px|Benelli M4 Super 90 in H20 NP3 mariner finish - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Benelli M4 mariner.JPG|thumb|none|600px|Preview of the &amp;quot;Marine Super 90&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[SPAS-12]] is a new shotgun, usable in pump-action mode. It appears in both default and exotic variations, the former is a generic SPAS-12 with the folding stock (in a neat detail, the stock is shown folded when stowed on the agent's back but is deployed when in use) and the latter is a short-barreled SPAS-12 with the fixed stock.&lt;br /&gt;
[[File:Franchi-SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge]]&lt;br /&gt;
[[File:Franchi12.jpg|thumb|500px|none|Franchi SPAS-12 Short Barreled Version - 12 gauge]]&lt;br /&gt;
[[File:Spas12 fixed.jpg|thumb|500px|none|Franchi SPAS-12 with fixed stock - 12 gauge]]&lt;br /&gt;
[[Image:DIVISION2 Lullaby 1.jpg|thumb|none|600px|Exotic shotgun &amp;quot;Lullaby&amp;quot;. This version has a less commonly seen fixed stock and shorter barrel.]]&lt;br /&gt;
[[Image:Division2 SPAS-12.JPG|thumb|none|600px|An SHD agent holding &amp;quot;Lullaby&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga 12 ==&lt;br /&gt;
The [[Saiga 12]] returns, and retains the Ubisoft &amp;quot;SASG-12&amp;quot; moniker, which is becoming better known now as the &amp;quot;Sausage-12&amp;quot; shotgun among the community of Ubisoft shooters. It has another variant called the &amp;quot;Tactical SASG-12&amp;quot; variant which is a traditional Saiga-12K setup with an AK-style polymer fixed stock, pistol grip, and railed forend.  The last is the &amp;quot;Black Market SASG-12&amp;quot;, which uses an aftermarket quad rail handguard, shortened barrel, and Galil-style stock.&lt;br /&gt;
&lt;br /&gt;
The Tactical variant is used by higher-level True Sons scouts.&lt;br /&gt;
[[File:Saiga12new.jpg|thumb|none|500px|Saiga 12 - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Saiga-12.JPG|thumb|none|600px|Preview of the Saiga.]]&lt;br /&gt;
[[Image:Division2 Saiga-12 3.JPG|thumb|none|600px|Preview of the Saiga variant &amp;quot;Tactical SASG-12&amp;quot;.]]&lt;br /&gt;
[[Image:Division2 tactical saiga 2.JPG|thumb|none|600px|A Division agent holding a &amp;quot;Tactical SASG-12&amp;quot;.]]&lt;br /&gt;
[[Image:Division2 black market saiga.JPG|thumb|none|600px|Preview of the Saiga variant &amp;quot;Black Market SASG-12&amp;quot;.]]&lt;br /&gt;
[[Image:Division2 black market saiga 2.JPG|thumb|none|600px|A Division agent holding a &amp;quot;Black Market SASG-12&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Side by Side Double Barreled Shotgun==&lt;br /&gt;
A side by side double barreled shotgun based on a [[12 Gauge Double Barreled Shotgun|L.C. Smith Double Barreled Shotgun]] is available in the game as the &amp;quot;Double Barrel Shotgun&amp;quot;. A sawed-off variant appears as the &amp;quot;Double Barrel Sawed Off&amp;quot;, but is classified as a sidearm.&lt;br /&gt;
&lt;br /&gt;
Both the full-sized and sawn-off variant are commonly used by civilian militia.&lt;br /&gt;
[[File:L.C. Smith 12-Gauge Shotgun.jpg|thumb|none|500px|L.C. Smith shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Division2 double barrel shotgun 2.JPG|thumb|none|600px|Detail of the Double Barrel Shotgun.]]&lt;br /&gt;
[[Image:Division2 double barrel shotgun.JPG|thumb|none|600px|A shy Division agent hides her face but not her Double Barrel Shotgun.]]&lt;br /&gt;
[[Image:Division2 Double Barrel Sawed Off.JPG|thumb|none|600px|Detail of the Double Barrel Sawed Off.]]&lt;br /&gt;
[[Image:Division2 sawed off double barrel 2.JPG|thumb|none|600px|An SHD shows off his sawed off double barrel shotgun to an unimpressed deer.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington 870]] appears in 3 variants: the &amp;quot;Military M870&amp;quot;, &amp;quot;Custom M870&amp;quot;, and the &amp;quot;M870 Express&amp;quot;, which are a Remington 870 Express Tactical, a tactical with an M4-style stock, pistol grip and heatshield, and a Remington 870 Express Field Gun respectively.&lt;br /&gt;
&lt;br /&gt;
The weapon is commonly used by the JTF and civilian militia.&lt;br /&gt;
[[Image:Remington870Fieldgun.jpg|thumb|none|500px|Remington 870 Express Field Gun with raised barrel ribbing and 28&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[Image:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Remington 870 2.JPG|thumb|none|600px|A Division agent mistakes his standard 870 for a slug gun, throwing on a powerful scope.]]&lt;br /&gt;
[[File:Division2 870 (1).jpg|thumb|none|600px|Another agent reloads his vanilla 870.]]&lt;br /&gt;
[[Image:Division2 Remington Express Tactical.JPG|thumb|none|600px|A preview of the Remington 970 Express Tactical.]]&lt;br /&gt;
[[Image:Division2 custom 870 2.JPG|thumb|none|600px|An SHD agent with the &amp;quot;Custom M870&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Enfield L86A2==&lt;br /&gt;
The [[L86A2]] appears in game as the &amp;quot;Military L86 LSW&amp;quot;. Another variant, called the &amp;quot;Custom L86 A2&amp;quot;, sports an aftermarket railed forend.&lt;br /&gt;
[[File:L86A2.jpg|thumb|none|500px|L86A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 L86A2.JPG|thumb|none|600px|Preview of the L86A2.]]&lt;br /&gt;
[[Image:Division2 custom L86.JPG|thumb|none|600px|Preview of the &amp;quot;Custom L86 A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249-E2 SAW ==&lt;br /&gt;
The [[M249|M249-E2]] appears in game as the &amp;quot;M249 B&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The weapon is occasionally used by civilian militia.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 M249-E2.JPG|thumb|none|600px|FN M249-E2 SAW as it appears in game.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 Para ==&lt;br /&gt;
The [[M249|M249-Paratrooper]] appears as the &amp;quot;M249 Para&amp;quot;. The weapon comes with the US Army's RFI improvements installed, although it still uses the old collapsible stock of the original para, instead of the telescoping stock based on the M4's.&lt;br /&gt;
&lt;br /&gt;
[[File:M249 Para ACOG.jpg|thumb|none|500px|M249 Paratrooper with an ACOG scope, Picatinny rail, RIS handguard, and 100-round drum - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG5]] appears as the &amp;quot;Infantry MG5&amp;quot;. The weapon is popular in the game for possessing a high rate of fire among the LMG family, but hampered by its lower 50-round magazine.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Hyena heavy armored soldiers.&lt;br /&gt;
[[File:Hk121.jpg|thumb|none|500px|Heckler &amp;amp; Koch MG5 general-purpose machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 MG5.JPG|thumb|none|600px|Preview of the MG5]]&lt;br /&gt;
&lt;br /&gt;
== M60 Machine Gun ==&lt;br /&gt;
An original [[M60 Machine Gun]] appears in the game as the &amp;quot;Classic M60&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by True Sons gunners and civilian militia.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|500px|M60 machine gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 M60.JPG|thumb|none|600px|The M60 in game.]]&lt;br /&gt;
[[Image:Division2 M60 2.JPG|thumb|none|600px|A Division agent holds the M60.]]&lt;br /&gt;
&lt;br /&gt;
== RPK-74 ==&lt;br /&gt;
The [[RPK-74]] is available in game as the &amp;quot;Classic RPK-74&amp;quot;. Unlike in the previous game, it now has a short underside rail that allows for a handguard attachment.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Outcast gunners.&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|500px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:Division2 RPK-74.JPG|thumb|none|600px|RPK-74]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash RPK-74M ==&lt;br /&gt;
The military-spec variant of the [[RPK-74|RPK-74M]] returns as the &amp;quot;Military RPK-74 M&amp;quot;. Unlike in the previous game, it now has a short underside rail that allows for a handguard attachment.&lt;br /&gt;
[[Image:Rpk74m.jpg|thumb|none|500px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
== Desert Tactical Arms Stealth Recon Scout ==&lt;br /&gt;
Both the covert and the standard A1 variant of the [[Desert Tactical Arms Stealth Recon Scout|DTA Stealth Recon Scout]] return.&lt;br /&gt;
[[File:COVERT-RIGHT-PROFILE-BLK-FDE.jpg|thumb|450px|none|Desert Tactical Arms Stealth Recon Scout A1 Covert - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:SRS_A1.jpg|thumb|none|450px|DTA Stealth Recon Scout with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[image:Division2 DTA Stealth Recon Scout 2.JPG|thumb|600px|none|An SHD agent holding the DTA Stealth Recon Scout.]]&lt;br /&gt;
&lt;br /&gt;
==DSR-1==&lt;br /&gt;
The [[DSR-1]] is a new addition to the SHD's arsenal. Referred to as the &amp;quot;SR-1&amp;quot;.&lt;br /&gt;
[[Image:Dsr1.jpg|thumb|500px|none|DSR-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 DSR1 1.jpg|thumb|600px|none|A suppressed DRS-1 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== McMillan TAC-50 ==&lt;br /&gt;
One of the new &amp;quot;Signature Weapons&amp;quot; introduced in the sequel, the [[McMillan TAC-50]] is the signature weapon of the Sharpshooter class and can be equipped once the specialization is acquired. It is housed in a Cadex stock, similar to the one added to ''[[Ghost Recon: Wildlands]]''.&lt;br /&gt;
&lt;br /&gt;
The weapon has very limited ammunition, but is incredibly powerful: easily capable of destroying heavily-armored enemies in a few shots.&lt;br /&gt;
&lt;br /&gt;
[[File:TAC-50 Cadex.jpg|thumb|none|500px|McMillan TAC-50 in a Cadex Dual Strike chassis - .50 BMG]]&lt;br /&gt;
[[File:TD2TAC50.jpg|thumb|600px|none|Gearing up for darker times ahead, a Division agent inspects his new anti-tank rifle. We'd call it anti-material, but the majority of the enemies this thing would be used against are pretty much tanks in their own right.]]&lt;br /&gt;
[[Image:DIVISION2 TAC50 1.jpg|thumb|600px|none|An end game-ready character about to attempt an Invaded mission. She's gonna need the stopping power of the TAC-50.]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant M44 Carbine ==&lt;br /&gt;
The [[Mosin Nagant|Mosin Nagant M44 Carbine]] returns as the &amp;quot;Classic M44 Carbine&amp;quot;. A sportized  version with a grey carbon stock appears as the &amp;quot;Hunting M44 Carbine&amp;quot;.  A further modified version fitted in an Archangel stock makes an appearance as the &amp;quot;Custom M44 Carbine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M44Carbine.jpg||thumb|none|500px|Mosin Nagant M44 Carbine with sidefolding bayonet - 7.62x54mmR]]&lt;br /&gt;
[[Image:Mosin Nagant Archangel.jpg||thumb|none|500px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
[[Image:Division2 Mosin Nagant.JPG|thumb|none|600px|Preview of the classic M44 Mosin.]]&lt;br /&gt;
[[Image:Division2 custom m44.JPG|thumb|none|600px|Preview of the custom M44.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700 ==&lt;br /&gt;
The [[Remington 700]] returns in the sequel with 3 versions. The standard one with a wooden wallnut stock. The &amp;quot;Tactical&amp;quot; variant with a McMillan A5 stock. The last is the &amp;quot;Carbon&amp;quot; variant that is fitted with a XLR Tactical Buttstock and Carbon Chassis. &lt;br /&gt;
&lt;br /&gt;
The weapon is used by standard True Sons snipers.&lt;br /&gt;
[[Image:Remington_700_BDL.jpg|thumb|none|500px|Remington 700 - .308 Winchester]]&lt;br /&gt;
[[Image:Division2 Remington 700.JPG|thumb|none|600px|Preview of the Remington 700.]]&lt;br /&gt;
[[Image:Division2 Remington 700 2.JPG|thumb|none|600px|A Division agent with a Remington 700.]]&lt;br /&gt;
&lt;br /&gt;
==SVD==&lt;br /&gt;
The [[SVD]] appears in The Division 2 and has two versions. The first one is the &amp;quot;Surplus&amp;quot; variant, which is fitted with the all-wooden furniture of military SVDs. The second one is the &amp;quot;paratrooper&amp;quot; variant, which is actually the &amp;quot;Tiger&amp;quot; version made by Izhmash for the civilian export market.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Hyena snipers.&lt;br /&gt;
[[Image:SVD_Rifle.jpg‎|thumb|none|500px|SVD - 7.62x54mmR]]&lt;br /&gt;
[[File:SVD-TigerCarbine.jpg|thumb|none|500px|The &amp;quot;Tiger Carbine&amp;quot; SVD - 7.62x54mmR]]&lt;br /&gt;
[[Image:Division2 SVD 2.jpeg|thumb|none|690px|An SHD agent contemplates using his SVD on those pesky bugs.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
== Carl Gustav M3 ==&lt;br /&gt;
The [[Carl Gustav M3]] rocket launcher is used by True Sons, being the main weapon of their anti-tank troops.&lt;br /&gt;
&lt;br /&gt;
The weapon is also used by General Antwon Ridgeway, JTF mutineer and True Sons commanding officer, during his final stand against the Division.&lt;br /&gt;
[[File:CarlGustavM3.jpg|thumb|none|450px|Carl Gustav M3 - 84x246mmR]]&lt;br /&gt;
[[File:DIVISION2 CarlG 1.jpg|thumb|none|600px|A Carl Gustav M3 on the back of a dead True Sons &amp;quot;grenadier&amp;quot;. Note how his bag is full of red-painted [[RPG-7]] rockets, which is probably why he's lying face-down on the floor without a pulse.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Chem Launcher&amp;quot; (H&amp;amp;K GLM)==&lt;br /&gt;
The &amp;quot;Chem Launcher&amp;quot; is a compact, break-action single-shot grenade launcher heavily based on the [[Heckler &amp;amp; Koch AG grenade launcher series#GLM|Heckler &amp;amp; Koch GLM]]. It can fire flammable chemicals, sticky foam, corrosive chemicals that eat away enemy armor, or repairing nanobots.&lt;br /&gt;
[[File:H&amp;amp;K GLM standalone.jpg|thumb|450px|none|Heckler &amp;amp; Koch GLM - 40x46mm]]&lt;br /&gt;
[[File:DIVISION2 Chem 1.jpg|thumb|600px|none|The Firestarter variant of the &amp;quot;Chem Launcher&amp;quot;, configured to fire flammable chemicals. It's likely the only weapon in the game that has the safety on. Also, it would be rather dangerous to use this without a handstop.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P2A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P2A1 Flare Pistol]] returns as the flaregun of choice for Division agents, which is received a few missions into the game. Along with being able to call for extraction choppers while inside the &amp;quot;Dark Zones&amp;quot;, which inhibit radio communications while inside; it can also be used while attacking faction control points during free roam, which will summon friendly reinforcements, but will also alert nearby enemies.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K P2A1.JPG|350px|thumb|none|Heckler &amp;amp; Koch P2A1 Flare Pistol - 26.5mm]]&lt;br /&gt;
[[File:DIVISION2 Flare 1.jpg|thumb|none|600px|A Division agent uses her P2A1 flare gun to call in a chopper in DZ East.]]&lt;br /&gt;
&lt;br /&gt;
== Milkor Mark 14 ==&lt;br /&gt;
The [[Milkor MGL#Mark 14 / M32A1|Milkor Mark 14 MGL]] returns from the previous game, though it is now available as the signature weapon of the Demo class. The game specifically refers to it as the M32A1 MSGL, which is the partly correct designation used by the US Marines. It fires M406 HE grenades.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by a variety of enemies, namely Hyena grenadiers, True Sons heavy armored veterans, and Black Tusk grenadiers.&lt;br /&gt;
&lt;br /&gt;
[[File:Milkor Mark 14.jpg|thumb|none|450px|Milkor Mark 14 in desert tan finish fitted with Vltor MOD stock and Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:DIVISION2 Mk14 1.jpg|thumb|600px|none|A dropped Mark 14 grenade launcher previously used by a Hyena grenadier.]]&lt;br /&gt;
[[File:TD2M32A1.jpg|thumb|600px|none|Checking out the new arsenal available to him, a Division agent inspects a Mark 14 grenade launcher while swinging out the empty cylinder.]]&lt;br /&gt;
[[File:TD2M32A1Inv.jpg|thumb|600px|none|The Mark 14 in the inventory view. Unlike the ones used by NPCs: this is colored black and appears to have some slot machine decals written on the cylinder.]]&lt;br /&gt;
&lt;br /&gt;
== M224 Mortar ==&lt;br /&gt;
The True Sons make use of [[M224 Mortar]]s in certain missions, although they once used it to bombard a civilian settlement with toxic gas in retaliation to their continued attacks against the Sons. The weapon is incredibly powerful, but it's splash area can be briefly seen before impact as red circles on the ground and can be stopped by killing the crewman operating the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M224-60mm-mortar.jpg|thumb|none|400px|M224 Mortar with M7 baseplate - 60mm]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M26 Frag==&lt;br /&gt;
The [[M26 frag grenade]] appears as the &amp;quot;Concussion Grenade&amp;quot;. It is the default grenade available from the start.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|150px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==M7290 Flashbang==&lt;br /&gt;
The [[Model 7290 flashbang grenade]] is seen on the belts of certain True Sons soldiers.&lt;br /&gt;
[[Image:Model 7290.jpg|thumb|none|150px|Model 7290 flashbang grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==Dillon Aero M134 Minigun==&lt;br /&gt;
Mounted at various checkpoints and control points and can be used by the player, along with enemy and friendly NPCs. Unlike in [[Ghost Recon Wildlands]], the gun is now correctly depicted with it feeding from an ammo belt and powered by a portable power source (which appears to be jury-rigged car batteries). The weapon does decent damage and has a blistering rate of fire, along with having minimal recoil, but as a balancing measure: the gun overheats if fired continuously for too long and has to cool down before being able to fire again.&lt;br /&gt;
&lt;br /&gt;
A portable version, similar to &amp;quot;[[Predator (1987)|Ol Painless]]&amp;quot;, is used by Black Tusk heavy armored soldiers, who are not only able to carry around a portable power source, thousands of rounds in ammunition, and heavy bulletproof armor that would put EOD armor to shame, but are also capable of using it as a blunt implement in close combat with lethal results.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|500px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 M134 1.jpg|thumb|600px|none|A minigun turret at a True Sons base. This is a very useful tool for mowing down elites or named enemies.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The True Sons have a salvaged [[General Electric GAU-8/A Avenger|GAU-8/A Avenger]] autocannon mounted on the top of the steps of the US Capitol Building, their main base of operations. It overlooks the Capitol grounds and is remotely controlled to be used against anyone brave enough to stare down what's essentially an anti-tank gun on angry steroids.&lt;br /&gt;
&lt;br /&gt;
After being de-activated, it is briefly used by Division agents to breach the reinforced entrance of the Capitol.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU-8 Avenger contrast.jpg|thumb|none|500px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[File:TD2GAU8.jpg|thumb|600px|none|A Division agent marvels at the True Sons' penchant for overkill by using a 30mm autocannon as an oversized sentry gun.]]&lt;br /&gt;
&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>Fidget</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Division2_SIG_716_2.jpeg&amp;diff=1263354</id>
		<title>File:Division2 SIG 716 2.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Division2_SIG_716_2.jpeg&amp;diff=1263354"/>
		<updated>2019-03-27T23:44:50Z</updated>

		<summary type="html">&lt;p&gt;Fidget: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fidget</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Division_2&amp;diff=1263352</id>
		<title>The Division 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Division_2&amp;diff=1263352"/>
		<updated>2019-03-27T23:42:58Z</updated>

		<summary type="html">&lt;p&gt;Fidget: /* Remington ACR */ added 3rd person image for “SS” variant&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Division2 early Coverart.jpg|thumb|right|300px|''Tom Clancy's The Division 2 (2019)'']]&lt;br /&gt;
&lt;br /&gt;
'''''Tom Clancy's The Division 2''''' is a MMOTPS for the PC, PS4 and Xbox One, developed by Ubisoft Massive that takes place in Washington, D.C. in the aftermath of further pandemic-fueled chaos. It is powered by the same &amp;quot;Snowdrop&amp;quot; engine from [[Division, The|first game]]. Among the improvements made from the first game is that weapons can now track +1 in the chamber, along with a new selection of weapons and streamlined customization and combat system, among other things. &lt;br /&gt;
&lt;br /&gt;
The game's setting is 7 months after the initial Green Poison outbreak and its continued effects upon the American populace. The player controls an agent of the Strategic Homeland Division (or simply known as &amp;quot;The Division&amp;quot;), a top secret government sleeper cell that is &amp;quot;activated&amp;quot; personally by the President to ensure the continuity of government in the face of a catastrophic national crisis, and a answers a distress call asking for agents to be rally to Washington D.C due to the collapse of the SHD network. After arriving at the United States' capital, the player must secure the White House (which has become the JTF's last stronghold in the region), assist the civilian settlements in the city, re-establish the SHD network to restore the Division to full functionality across America, and retake D.C from the various factions vying for control, power, or simply taking advantage of the chaos.&lt;br /&gt;
&lt;br /&gt;
Said factions are: The True Sons, a highly-disciplined group made up of disgruntled JTF, US Armed Forces, and other paramilitary irregulars, out to &amp;quot;save&amp;quot; D.C as they deem the JTF incapable of doing so. The Hyenas, a collection of gangs and anarchists out to steal any valuable resources they can and destroy the rest for their amusement. The Outcasts, a destructive cult of bloodthirsty marauders taking out their frustrations on the unlucky denizens of D.C through acts of wanton violence. The Black Tusks, a mysterious and cutting-edge Private Military Organization, who later invades Washington for reasons yet to be revealed . The Hunters, a secretive group of highly-advanced military operatives specifically hunting Division agents with extreme prejudice, introduced in the first game. The last are fellow Division agents, who may go rogue on each other in the &amp;quot;Dark Zones&amp;quot; for their own gain, due to the lack of surveillance in the area.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|The Division 2}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Beretta M9==&lt;br /&gt;
The [[Beretta M9]] is the starting sidearm in the game. It appears under the name &amp;quot;Military M9&amp;quot;.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|300px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:DIVISION2 M9 1.jpg|thumb|none|600px|The main protagonist fires her Beretta during the prologue.]]&lt;br /&gt;
[[Image:Division2 M9.JPG|thumb|none|600px|Detailed view of the M9.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M9A1==&lt;br /&gt;
The [[Beretta M9|Beretta M9A1]] returns as the &amp;quot;Officer's M9A1&amp;quot;. Unlike it's previous incarnation, the weapon is able to accept a slide-mounted reflex sight, a laser sight, along with an extended magazine. It also has wooden grips installed, rather than the black polymer grip that originally comes with a military-issue M9A1.&lt;br /&gt;
&lt;br /&gt;
[[File:BerettaM9A1.jpg|thumb|300px|none|Beretta M9A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
The [[Beretta 93R]] returns as the only usable machine pistol of the game. The weapon fires in 3-round bursts, but can be fired in pseudo-automatic by timing the bursts with firing.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Black Tusk snipers as their sidearm.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|300px|Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:DIVISION2 93R 1.jpg|thumb|none|600px|Unmodified Beretta 93R pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm==&lt;br /&gt;
The [[Beretta Px4 Storm]] appears in game as the &amp;quot;Px4 Storm Type F&amp;quot; and the &amp;quot;Px4 Storm Type T&amp;quot;, with the T-variant having more in the way of customization due to the threaded barrel and frame-mounted rail.&lt;br /&gt;
&lt;br /&gt;
The weapon is chambered for .45 ACP rounds.&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[Image:DIVISION2 Px4 1.jpg|thumb|none|600px|Stock Px4]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 20DS==&lt;br /&gt;
The [[Chiappa Rhino 20DS]] appears in ''The Division 2'' as the &amp;quot;Snubnosed Diceros&amp;quot;. It is possible to have erroneously an extra round in the chamber for it, boosting the capacity to 6+1 bullets.&lt;br /&gt;
[[File:Chiappa Rhino 2&amp;quot;.jpg|thumb|300px|none|Chiappa Rhino 20DS - .357 Magnum]]&lt;br /&gt;
[[Image:Division2 Chiappa Rhino 20.JPG|thumb|none|600px|&amp;quot;Snubnosed Diceros&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The classic [[M1911A1]] returns as a usable pistol.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by standard Outcast and Hyena grenadiers as their sidearms.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Division2 M1911A1.JPG|thumb|none|600px|Stock M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1 CQBP==&lt;br /&gt;
The [[Colt M45A1 CQBP]] with a threaded barrel returns as the &amp;quot;M45A1&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by True Sons anti-tank troops.&lt;br /&gt;
[[Image:M45A1.jpg|thumb|none|300px|Colt M45A1 CQBP (Close Quarter Battle Pistol) - .45 ACP]]&lt;br /&gt;
[[Image:Division2 M45A1.jpeg|thumb|none|600px|Preview of the M45A1.]]&lt;br /&gt;
[[Image:Division2 M45A1 2.jpeg|thumb|none|600px|An agent reloads his M45A1 CQBP.]]&lt;br /&gt;
&lt;br /&gt;
==M45 MEUSOC==&lt;br /&gt;
The [[M45 / MEU(SOC)]] returns as the &amp;quot;Tactical M1911&amp;quot;. The weapon has a silver finish with black grips, along with a threaded barrel and rails on rear of the slide and under the frame; allowing it to use a plethora of attachments.&lt;br /&gt;
&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|350px|M45 (previously MEU(SOC)) Pistol, early version - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
A new usable pistol in the game is the [[Desert Eagle Mark XIX]]. Has an 8-round capacity. Like in many other Ubisoft games, it goes by the &amp;quot;D50&amp;quot; name.&lt;br /&gt;
[[File:Deser Eagle XIX 50AE Picatinny.jpg|thumb|none|400px|Magnum Research Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:DIVISION2 D50 1.jpg|thumb|600px|none|The &amp;quot;D50&amp;quot;. The 8-round capacity suggests that this is the .44 Magnum version, but the model lacks the fluted barrel.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45==&lt;br /&gt;
The [[FNP-45]] appears as the &amp;quot;X-45&amp;quot;.&lt;br /&gt;
[[Image:FNP45.jpg|thumb|none|300px|FN FNP-45 - .45 ACP]]&lt;br /&gt;
[[Image:Division2 FNP-45.JPG|thumb|none|600px|FN FNP-45 as the &amp;quot;X-45&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P45==&lt;br /&gt;
The [[Smith &amp;amp; Wesson M&amp;amp;P45]] returns as the &amp;quot;First Wave PF45&amp;quot;.&lt;br /&gt;
[[Image:S&amp;amp;W M&amp;amp;P 45acp.jpg‎|thumb|none|300px|Smith &amp;amp; Wesson M&amp;amp;P45 with 4.5&amp;quot; barrel - .45 ACP]]&lt;br /&gt;
[[Image:DIVISION2 PF45 1.jpg|thumb|none|600px|&amp;quot;PF45&amp;quot;]]&lt;br /&gt;
[[Image:Division2 M&amp;amp;P45.jpeg|thumb|none|600px|A Division agent reloading his M&amp;amp;P45.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 586==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 586]] with a 4 inch barrel returns as the Magnum 586. Unlike in the previous game, it can now be customized with a short-rail sight and it's cylinder can be modded.&lt;br /&gt;
[[Image:S&amp;amp;W Mod586.jpg|300px|thumb|none|Smith &amp;amp; Wesson Model 586 4&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[Image:Division2 S&amp;amp;W Model 586.JPG|600px|thumb|none|Stock S&amp;amp;W Model 586.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 686==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 686]] with a 6 inch barrel returns as the Magnum 686.  Unlike in the previous game, it can now be customized with a short-rail sight and it's cylinder can be modded.&lt;br /&gt;
[[File:800px-SW686.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 686 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:Division2 S&amp;amp;W model 686.jpeg|thumb|none|600px|Preview of the Smith &amp;amp; Wesson Model 686.]]&lt;br /&gt;
[[File:Division2 S&amp;amp;W model 686 2.jpeg|thumb|none|600px|An SHD agent reloads his Model 686.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns/Carbines=&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] is one of the new weapons in the game. &lt;br /&gt;
&lt;br /&gt;
A high-end variant called &amp;quot;Emeline Guard's P90&amp;quot; can be acquired by taking over the Outcasts' stronghold, where it is given at the end of the mission with a custom paintjob available. An exotic version called &amp;quot;The Chatterbox&amp;quot;, is a unique Hyena weapon. It comes equipped with a holographic sight, sound suppressor, and has an incorrect 60-round magazine. It cannot be modified.&lt;br /&gt;
&lt;br /&gt;
The game also erroneously classifies it as a 5.56mm weapon, although this was likely for streamlining concerns to avoid complicating the modification pool. Additionally, the weapon treats the built-in reflex as a removable attachment, as if its a hybrid of the standard P90 and the newer P90 TR. This results in the default optical sight group clipping through larger sights when they are attached.&lt;br /&gt;
&lt;br /&gt;
[[File:FNP90.jpg|thumb|400px|none|Fabrique Nationale P90 LV/IR - FN 5.7x28mm.]]&lt;br /&gt;
[[File:TD2P90.jpg|thumb|600px|none|A Division agent stacks up on the door with his P90 as he prepares to [[National Treasure|steal the Deceleration of Independence]] by channeling his inner Nicholas Cage.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A4]] appears as the MP5A2. Unlike in the previous game, it now fires at full-auto, rather than burst.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by regular True Sons grenadiers and civilian militia.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 MP5A4 2.JPG|thumb|none|600px|MP5A4]]&lt;br /&gt;
[[Image:Division2 MP5A4.jpeg|thumb|none|600px|A Division agent holding an MP5A4]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A5]] appears incorrectly as the &amp;quot;MP5-N&amp;quot; (which refers to a variant with a Navy three-position trigger group, the in-game weapon having the four-position trigger group) and has a 32-round magazine.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A5 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 H&amp;amp;KMP5A5.JPG|thumb|none|600px|Preview of the MP5A5.]]&lt;br /&gt;
[[Image:Division2 MP5A5.jpeg|thumb|none|600px|A Division agent with an MP5A5.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A2]] appears as the &amp;quot;MP7&amp;quot;'. Unlike the previous game, the weapon is now modeled with a 40-round magazine and programmed with the correct magazine capacity. Much like the P90, it is erroneously classified as a 5.56mm weapon, although this was done likely for standardizing it for the mod system.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Outcast officers.&lt;br /&gt;
[[Image:MP7A2.jpg‎‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[Image:Division2 MP7A2.JPG|thumb|none|600px|Stock MP7A2.]]&lt;br /&gt;
[[Image:Division2 MP7A2 2.JPG|thumb|none|600px|A Division agent holding an MP7A2.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] returns as the “Police UMP-45”. It is a common weapon used by Hyena soldiers.&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Division2 UMP45.jpeg|thumb|none|600px|Preview of the UMP45.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USC==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch USC]] appears as the &amp;quot;USC .45 ACP&amp;quot; and is incorrectly classified as a rifle as it fires in single shots. Also returns with an incorrect capacity of 20+1 rounds, but it is now correctly limited to semi auto fire. &lt;br /&gt;
[[Image:H&amp;amp;K-USC Rifle.jpg|thumb|none|400px|Heckler &amp;amp; Koch USC - .45 ACP]]&lt;br /&gt;
[[Image:Division2 USC.JPG|thumb|none|600px|The USC carbine in-game. The fire selector erroneously shows an automatic setting, which should not be possible for this variant.]]&lt;br /&gt;
[[Image:DIVISION2 USC 2.jpg|thumb|none|600px|A Division agent holds an H&amp;amp;K USC. It is actually modeled with a 0-1-A trigger group with the selector on auto.]]&lt;br /&gt;
[[Image:DIVISION2 USC 1.jpg|thumb|none|600px|Engaging a Hyena with a USC carbine.]]&lt;br /&gt;
[[Image:Division2 H&amp;amp;K USC 2.jpeg|thumb|none|600px|A Division agent with a USC.]]&lt;br /&gt;
[[File:Division2 USC (1).jpg|thumb|none|600px|Reloading the USC.]]&lt;br /&gt;
[[File:Division2 USC (2).jpg|thumb|none|600px|Working the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9 Mini==&lt;br /&gt;
[[image:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
[[Image:Division2 TEC-9mini.JPG|thumb|none|600px|TEC-9 Mini]]&lt;br /&gt;
[[Image:Division2 TEC-9mini 2.JPG|thumb|none|600px|A Division agent fetches a new magazine for his TEC-9 Mini]]&lt;br /&gt;
&lt;br /&gt;
==M1928 Thompson==&lt;br /&gt;
The [[Thompson Submachine Gun|M1928 Thompson]] returns from the previous game, but now appears as a non-exotic weapon. &lt;br /&gt;
&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|400px|M1928A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:Division2 M1928.JPG|thumb|none|600px|Preview of the M1928.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
Both versions of the [[Izhmash PP-19 Bizon#PP-19 Bizon-2|PP-19 Bizon-2]] return from the first game unchanged. It loads from 53-round magazines, with one in the chamber for a maximum of 54 rounds.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Hyena medics.&lt;br /&gt;
[[Image:Izhmashpp19bizon.jpg|thumb|none|400px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Division2 PP-19.JPG|thumb|none|600px|Stock PP-19.]]&lt;br /&gt;
[[Image:Division2 Enhanced PP-19.JPG|thumb|none|600px|The &amp;quot;Enhanced PP-19&amp;quot; with a Magpul Zhukov stock and MOE pistol grip.]]&lt;br /&gt;
[[Image:Division2 Enhance PP-19 2.JPG|thumb|none|600px|A Division agent with the &amp;quot;Enhanced PP-19&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
Like most exotic weapons of the original game, the [[SIG-Sauer MPX]] - known as &amp;quot;The House&amp;quot; previously - returns now as a standard weapon.&lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|401px|SIG-Sauer MPX, Gen 1 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 MPX.JPG|thumb|none|600px|MPX]]&lt;br /&gt;
&lt;br /&gt;
==SOCIMI Type 821==&lt;br /&gt;
The [[SOCIMI Type 821]] returns as the Black Market T821.&lt;br /&gt;
[[Image:Socimi821.jpg|thumb|none|400px|Socimi Type 821 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 Type 821.JPG|thumb|none|600px|Detailed view of the T821.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG SMG ==&lt;br /&gt;
The [[Steyr AUG Para|Steyr AUG SMG]] and it's 3 variants from the previous games return here aswell. The three variants are the &amp;quot;AUG A3 Para XS&amp;quot;, &amp;quot;Enhanced AUG A3P&amp;quot; and the &amp;quot; &amp;quot;Tactical AUG A3P&amp;quot;&amp;quot;. The A3 Para XS isn't actually based on the A3 and uses the A2-style flat top receiver with the underside grip replaced with a rail and has a black finish, akin to the AUG Para. The Enhanced A3P uses the AUG A3 CQC's handguard and has a dark earth finish. The Tactical A3P is based on the actual AUG A3 XS, with an olive green finish.&lt;br /&gt;
&lt;br /&gt;
The A3 Para XS is used by higher-level Hyena grenadiers, while the Enhanced A3P is used by higher-level Black Tusk scouts.&lt;br /&gt;
&lt;br /&gt;
[[File:AUG-PARA-RAILS.jpg|thumb|none|450px|Steyr AUG Para with M68 Aimpoint red dot scope - 9x19mm]]&lt;br /&gt;
[[File:AUG A3 9mm XS.jpg|thumb|none|450px|Steyr AUG A3 9mm XS - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Division2 AUG A3 9mm XS 2.JPG|thumb|none|600px|The AUG A3 9mm XS in the game's weapon customization menu.]]&lt;br /&gt;
[[Image:Division2 AUG A3 9mm XS 1.JPG|thumb|none|600px|A bored-looking SHD agent holding an AUG A3 9mm XS, clearly waiting for people to finish saying its name and get along with things.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] appears in game with 3 different variations. The &amp;quot;Tactical Vector&amp;quot; appears as the SDP stockless version, the &amp;quot;SBR Vector&amp;quot; with the standard folding stock (which is an odd designation since the SBR refers to a civilian model restricted to semi-auto), and finally a variant equipped with an M4-style collapsible stock and extended fore-end called  the &amp;quot;First Wave Vector&amp;quot;. All versions of the weapon are listed as being chambered for 9x19mm rounds.&lt;br /&gt;
&lt;br /&gt;
The Tactical variant is used by regular Hyena RC operators, who took a book out of the rioters from the previous game and fire the gun &amp;quot;gangster style&amp;quot;. The SBR variant is used by Black Tusk assault troops.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector with vertical foregrip - .45 ACP]]&lt;br /&gt;
[[Image:Division2 TDI Vector.jpeg|thumb|none|600px|Preview of the TDI Vector.]]&lt;br /&gt;
[[Image:Division2 Vector SBR 45 ACP.jpeg|thumb|none|600px|Preview of the oddly named “Vector SBR .45 ACP”.]]&lt;br /&gt;
[[Image:Division2 TDI Vector 2.jpeg|thumb|none|600px|A Division agent holds a TDI Vector.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles/Battle Rifles=&lt;br /&gt;
Unlike the previous game, The Division 2 separates rifles into 3 separate categories. The first is &amp;quot;Assault Rifle&amp;quot;, which are fully automatic. The second is simply named &amp;quot;Rifle&amp;quot;, which are relegated to either single shots or burst. The last is &amp;quot;Sniper Rifles&amp;quot;, which are covered in the sniper rifles section.&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] returns from the prequel, this time with a correct name, yet still modeled with the front sight and gas block of an [[AK-47]]. &lt;br /&gt;
&lt;br /&gt;
The weapon is used by the JTF, civilian militia, and Outcast riflemen.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|500px|none|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Division2 AKM.JPG|thumb|600px|none|Stock AKM with multiple mounting points for attachments.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4A1]] also makes an appearance in the sequel. The stock version is known as the &amp;quot;Police M4&amp;quot;. The &amp;quot;Competition LAR-15&amp;quot; is a semi-auto only variant and it uses the model of the &amp;quot;Lightweight M4&amp;quot; from the previous game.&lt;br /&gt;
&lt;br /&gt;
The police variant is used by regular True Sons riflemen, the JTF, and civilian militia.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 M4A1.JPG|thumb|600px|none|A Police M4. Note that in real life, neither Colt or FN makes M4s with white selector markings.]]&lt;br /&gt;
[[Image:Division2 M4A1 2.JPG|thumb|600px|none|An SHD agent with the &amp;quot;Police M4&amp;quot;.]]&lt;br /&gt;
[[Image:DIVISION2 M4 1.jpg|thumb|600px|none|The &amp;quot;Competition LAR-15&amp;quot; with Troy VTAC Alpha handguard, Magpul MBUS flip up sights, and a LMT SOPMOD stock. It's not related to the Rock River Arms LAR-15 in any way besides the name.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A2==&lt;br /&gt;
The [[M16A2]] is classified as a rifle and is depicted with a correct 3-round burst fire mode.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|none|Colt M16A2 - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 M16A2.JPG|thumb|600px|none|Detail image of the M16A2.]]&lt;br /&gt;
[[Image:Division2 M16A2 2.JPG|thumb|600px|none|A Division agent holds a stock M16A2.]]&lt;br /&gt;
&lt;br /&gt;
==CTAR-21==&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Compact Tavor CTAR-21|CTAR-21]] appears as one of the newest assault rifles added in ''The Division 2''.&lt;br /&gt;
[[Image:IMI CTAR-21 Tavor.jpg|thumb|none|500px|IMI Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 CTAR-21.JPG|thumb|none|600px|Preview of the CTAR-21.]]&lt;br /&gt;
[[Image:Division2 CTAR-21 2.JPG|thumb|none|600px|An SHD agent holding a CTAR-21.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The [[Desert Tech Micro Dynamic Rifle]] appears in ''The Division 2'' as the &amp;quot;Urban MDR&amp;quot;. It is a non-exotic, semi automatic rifle with a 20+1-round capacity.&lt;br /&gt;
[[file:Desert Tech MDR.jpg|thumb|400px|none|Desert Tech Micro Dynamic Rifle - 7.62x51mm NATO. This is a pre-production select-fire model with 3D printed furnishings first shown in 2014: the current version has charging handles on both sides rather than a single reversible one, a flat-faced trigger, and a redesigned ejection port which is less raised and has a dust cover.]]&lt;br /&gt;
[[Image:Division2 MDR.JPG|thumb|600px|none|Stock MDR. Protip: Don't examine your new loot in the Dark Zone, it's not gonna end well with the reduced time to kill and DZ normalization. Note that it erroneously is loaded with an M14/M1A magazine.]]&lt;br /&gt;
[[Image:Division2 MDR 2.JPG|thumb|600px|none|An SHD agent holding an MDR.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 Para Tactical Carbine==&lt;br /&gt;
The [[DSA_SA58_OSW#DSA_SA58_Para_Tactical_Carbine|DSA SA58 Para Tactical Carbine]] appears in the game as the &amp;quot;FAL SA-58&amp;quot;. Much like the FAL, in this game it now fires on full-auto, rather than burst, and is incorrectly classed as an assault rifle. &lt;br /&gt;
&lt;br /&gt;
The weapon is used by elite Outcast riflemen and civilian militia.&lt;br /&gt;
&lt;br /&gt;
[[Image:SA58TACP.jpg|thumb|none|500px|DSArms SA58 Para Tactical Carbine with an EOTech 552 sight - 7.62x51mm NATO]]&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA_SA58_OSW#DSA_SA58_OSW|DSA SA58 OSW]] appears in the game as the &amp;quot;Tactical SA-58&amp;quot;. Much like the FAL, in this game it now fires on full-auto, rather than burst, and is incorrectly classed as an assault rifle. &lt;br /&gt;
&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|thumb|none|500px|DSArms SA58 OSW - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Valorisé==&lt;br /&gt;
The [[FAMAS Valorisé]] returns as the &amp;quot;FAMAS 2010&amp;quot;. It is now an uncommonly-dropped weapon, rather than exotic.&lt;br /&gt;
[[File:Famas Valorisé.jpg|thumb|none|400px|FAMAS Valorisé with EOTech sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 FAMAS.JPG|thumb|600px|none|The &amp;quot;FAMAS 2010&amp;quot;, known as &amp;quot;Bullfrog&amp;quot; in the original game. It holds 30 rounds, so the proprietary French 25-rounder mag is not correct.]]&lt;br /&gt;
[[File:Division2 FAMAS 2.JPG|thumb|none|600px|An Division agent with a FAMAS Valorisé.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000 Tactical]] is one of the new assault rifles in the sequel. Much like in GR: Wildlands, the weapon does not have a tri-rail on the handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|500px|FN F2000 Tactical TR with CAA FVG5 folding foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[File:TD2F2KInv.jpg|thumb|none|600px|The F2000 in the inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL G==&lt;br /&gt;
The [[FN FAL|FN FAL G]] returns as the &amp;quot;FAL&amp;quot;. This time it fires in fully-automatic mode, which would be correct for the standard FN FAL, but not for the G Series, which are semi-auto only in reality.&lt;br /&gt;
&lt;br /&gt;
The weapon is commonly used by the JTF and civilian militia forces.&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|500px|FN FAL G Series - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 FAL 1.jpg|thumb|600px|none|A resistance member guards one of the friendly settlements with an FAL.]]&lt;br /&gt;
[[Image:Division2 FAL.JPG|thumb|600px|none|FN FAL.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears in game as the &amp;quot;Police Mk17&amp;quot;, &amp;quot;Military Mk17&amp;quot;, and &amp;quot;MK20 SSR&amp;quot;. The police variant has a two-tone black and tan finish and aftermarket stock and rail extension while the military variant uses standard factory parts. The SSR variant is based on the SCAR SSR, which is specifically meant to function as a DMR than battle rifle. All 3 are classed as rifles and fires in semi-auto only. &lt;br /&gt;
&lt;br /&gt;
The MK.20 SSR is used by Black Tusk snipers.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|500px|FN SCAR-H - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SSR Mk.20 Mod.0.jpg|thumb|none|500px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 SCAR-H.jpeg|thumb|none|600px|Preview of the “Military Mk17”.]]&lt;br /&gt;
[[Image:Division2 SCAR-H 2.jpeg|thumb|none|600px|An SHD agent has customized her stock SCAR-H with an ACOG and small forward grip.]]&lt;br /&gt;
[[Image:Division2 SCAR-H 3.JPG|thumb|none|600px|Preview of the &amp;quot;Police Mk17&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR-L]] variants return from the last game. The weapon comes in 3 variants, the one simply called &amp;quot;MK16&amp;quot;, the &amp;quot;SOCOM&amp;quot; variant, and the &amp;quot;Tactical&amp;quot; variant. The MK16 is the factory default setup. The SOCOM variant has a two-tone tan and coyote brown finish with an aftermarket SRX rail. The Tactical variant is based on a heavily customized CQC variant with a two-tone coyote brown and black finish and aftermarket fore-end rail and collapsible M4-style Magpul stock.&lt;br /&gt;
&lt;br /&gt;
The Tactical variant is used by veteran Black Tusk riflemen.&lt;br /&gt;
&lt;br /&gt;
[[file:FN SCAR-L (Standard).jpg|thumb|none|500px|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:SCAR-L_CQC.jpg|thumb|none|500px|Third Generation FN SCAR-L CQC - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 SCAR-L.JPG|thumb|600px|none|FN SCAR-L with a PMag.]]&lt;br /&gt;
[[Image:Division2 SOCOM Mk16 1.jpeg|thumb|600px|none|Preview of the &amp;quot;SOCOM Mk16&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is one of three G36 variants. The weapon is used by higher-level Hyena footsoldiers.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36V==&lt;br /&gt;
The full-size [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36V]] with a top rail appears in ''The Division 2'' as the &amp;quot;Military G36&amp;quot;.&lt;br /&gt;
[[Image:G36.jpg|thumb|500px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 G36.JPG|thumb|none|600px|G36V]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance Factory P416==&lt;br /&gt;
The [[Patriot Ordnance Factory P416]] is the starting weapon of the player. The weapon has two variants. One is the &amp;quot;Military&amp;quot; and the other is the &amp;quot;P416 G3&amp;quot;. The Military variant uses the standard factory setup, while the G3 is based on the custom &amp;quot;NP3&amp;quot; variant released by POF.&lt;br /&gt;
&lt;br /&gt;
The military variant is used by Black Tusk grenadiers, while the G3 variant is used by higher-level True Sons riflemen.&lt;br /&gt;
&lt;br /&gt;
[[Image:POF P416.jpg|thumb|none|500px|Patriot Ordinance Factory P416 with 10.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:P416.jpg|thumb|none|500px|Patriot Ordinance Factory P416 with 10.5 inch barrel and nickel-Teflon &amp;quot;NP3&amp;quot; treated upper and lower receiver - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 POF416 1.jpg|thumb|600px|none|Firing the POF P416 during one of the early missions.]]&lt;br /&gt;
[[Image:Division2 POF416.JPG|thumb|600px|none|POF P416.]]&lt;br /&gt;
[[Image:DIVISION2 POF416 2.jpeg|thumb|600px|none|An SHD agent holding a P416 while listening to the Mourning Doves.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The [[Remington ACR|ACR]] returns from the first game. Division Agent Kelso carries a heavily customized ACR with her.&lt;br /&gt;
&lt;br /&gt;
The assault rifle variant is simply called the &amp;quot;ACR&amp;quot;, and is based on the military Remington ACR model that uses 5.56x45mm rounds. The second one is the &amp;quot;ACR-E&amp;quot;, the carbine variant.&lt;br /&gt;
&lt;br /&gt;
The rifle variant is known as the &amp;quot;ACR SS&amp;quot; and can only fire in single shots and is setup for the 7.62mm caliber, which means it either uses 7.62x39mm or .300 AAC Blackout rounds. While aftermarket parts for civilian ACRs do exist to allow them to use the two cartridges previously mentioned, the gun is clearly based on a military-issue ACR, which are not designed to use such cartridges, although a plausible in-universe explanation is that these are military surplus re-tooled with civilian parts. Alternatively Ubisoft may have simply neglected to use a new model since the ACR SS is lifted directly from the first game's standard ACR. Despite this however, NPCs armed with this weapon appear to be using the military variant as they're capable of firing this on full-auto.&lt;br /&gt;
&lt;br /&gt;
The Bushmaster ACR is sometimes used by civilian militia and standard Black Tusk riflemen, all of whom treat it like a standard assault rifle instead of a DMR. The Remington ACR is used by elite Black Tusk riflemen.&lt;br /&gt;
&lt;br /&gt;
[[File:Rem ACR.jpg|thumb|none|500px|Remington ACR 2012 version with 14.5&amp;quot; barrel, tan finish, and 5-sided handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ACR-E.jpg|thumb|none|500px|Remington ACR 2012 version with 10.5&amp;quot; barrel, tan finish, and 5-sided handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bushmaster-acr-carbine.jpg|thumb|none|500px|Bushmaster ACR with fixed stock, MOE handguard, Magpul MBUS sights and PMAG magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 ACR.JPG|thumb|600px|none|The variant known as the &amp;quot;ACR SS&amp;quot; - it is clearly not the civilian version of the rifle, with the selector set to fully automatic. Also, this one uses 7.62 Magazine mods, but this is clearly the 5.56mm version.]]&lt;br /&gt;
[[Image:Division2 Bushmaster ACR 2.jpeg|thumb|600px|none|An &amp;quot;ACR SS&amp;quot; with ACOG and forward grip added.]]&lt;br /&gt;
&lt;br /&gt;
==SIG Sauer SIG716==&lt;br /&gt;
The [[SIG-Sauer 716 Series|SIG Sauer SIG716]] returns from the first game. It is no longer an exotic weapon, like the &amp;quot;Devil&amp;quot; and &amp;quot;Heel&amp;quot; were in the original game. It is classified as a rifle.&lt;br /&gt;
&lt;br /&gt;
The weapon has two variants, first is the standard &amp;quot;SIG 716&amp;quot;, which appears to be based on the &amp;quot;Precision Sniper&amp;quot; variant with a 20 inch barrel. The second is the &amp;quot;SIG 716 CQB&amp;quot;, where it uses an aftermarket Fortis Night Rail handguard and the shorter 16 inch barrel.&lt;br /&gt;
[[Image:SIG716G2 Patrol.jpg|thumb|none|500px|SIG Sauer SIG716G2 Patrol - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division SIG716.JPG|thumb|none|600px|Preview of the SIG 716.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A==&lt;br /&gt;
The [[Springfield Armory M1A]] returns in the game as the &amp;quot;Classic M1A&amp;quot;. It holds 10 shots in 20-round magazines by default.&lt;br /&gt;
[[Image:SFA M1A.jpg|thumb|none|500px|Springfield Armory M1A - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Division2 M1A (1).jpg|thumb|none|600px|Reloading the M1A.]]&lt;br /&gt;
[[File:Division2 M1A (2).jpg|thumb|none|600px|Giving the charging handle an underhand tug.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[SOCOM 16]] appears in the game as the &amp;quot;SOCOM M1A&amp;quot;.&lt;br /&gt;
[[Image:M1A-Socom.jpg|thumb|none|500px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 M1A SOCOM 16.JPG|thumb|none|600px|Preview of the M1A SOCOM 16.]]&lt;br /&gt;
[[Image:Division2 M1A SOCOM 2.JPG|thumb|none|600px|An SHD agent with an M1A SOCOM 16.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 CQC==&lt;br /&gt;
In addition to the AUG A3 9mm XS, the [[Steyr AUG|Steyr AUG A3 CQC]] is one of the available primary weapons in the game and is one of the new additions.&lt;br /&gt;
[[Image:1.Steyr_AUG_A3.jpg|thumb|none|500px|Steyr AUG A3-CQC 18-inch barrel with Leupold CQ/T scope and Surefire M900 weaponlight foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 AUG A3 CQC.JPG|thumb|none|600px|Preview of the AUG A3-CQC.]]&lt;br /&gt;
[[Image:Division2 AUG A3 2.JPG|thumb|none|600px|An SHD agent holding an AUG A3-CQC.]]&lt;br /&gt;
&lt;br /&gt;
==War Sport LVOA-S==&lt;br /&gt;
The [[War Sport LVOA-S]] returns as the &amp;quot;LVOA-C&amp;quot;. It is now classified as a rifle (meaning that it is limited to semi-auto fire) and holds 40 bullets by default.&lt;br /&gt;
[[File:Lvoa-s 2.jpg|thumb|none|500px|War Sport LVOA-S - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 LVOA 1.jpg|thumb|600px|none|LVOA rifle with Omega suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1886==&lt;br /&gt;
The [[Winchester Model 1886]] appears as the &amp;quot;1886&amp;quot;.&lt;br /&gt;
[[Image:Montewalshwinchester.jpg|thumb|500px|none|Winchester Model 1886 with a 22 inch barrel - .50-110 Win]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==AA-12==&lt;br /&gt;
The [[AA-12]] returns from the first game as a common weapon drop as the &amp;quot;ACS-12,&amp;quot; the same name used by the AA-12 in Ubisoft's most recent titles. By default it comes with a 20-round drum magazine and is fully automatic.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Black Tusk drone operators.&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|500px|none|MPS Auto Assault-12 - 12 gauge ]]&lt;br /&gt;
[[File:Division2 AA-12.JPG|thumb|none|600px|Preview of the ACS-12.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] makes appearance as the &amp;quot;M133&amp;quot;.&lt;br /&gt;
[[File:Mp133-1.jpg|thumb|none|400px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4==&lt;br /&gt;
The [[Benelli M4]] appears ingame as the &amp;quot;Super 90&amp;quot;. A version with the normal pistol grip/solid stock, Surefire railed forend, and mariner finish appears as the &amp;quot;Marine Super 90&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The standard Super 90 is used by True Sons scouts. While the Marine Super 90 is a secondary weapon used by SHD Agent Kelso and by Hyena Engineers, who are taking hood life to the next level by ''gangster-firing a full-sized shotgun''.&lt;br /&gt;
[[Image:Benelli M4 TS.jpg|thumb|none|500px|Benelli M4 Super 90 with black synthetic fixed stock - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Benelli M4.JPG|thumb|none|600px|Preview of the Benelli M4 Super 90.]]&lt;br /&gt;
[[Image:Division2 Benelli M4 2.JPG|thumb|none|600px|An SHD agent with the Benelli M4 Super 90.]]&lt;br /&gt;
[[Image:M4H20NP3.jpg|thumb|none|500px|Benelli M4 Super 90 in H20 NP3 mariner finish - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Benelli M4 mariner.JPG|thumb|none|600px|Preview of the &amp;quot;Marine Super 90&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[SPAS-12]] is a new shotgun, usable in pump-action mode. It appears in both default and exotic variations, the former is a generic SPAS-12 with the folding stock (in a neat detail, the stock is shown folded when stowed on the agent's back but is deployed when in use) and the latter is a short-barreled SPAS-12 with the fixed stock.&lt;br /&gt;
[[File:Franchi-SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge]]&lt;br /&gt;
[[File:Franchi12.jpg|thumb|500px|none|Franchi SPAS-12 Short Barreled Version - 12 gauge]]&lt;br /&gt;
[[File:Spas12 fixed.jpg|thumb|500px|none|Franchi SPAS-12 with fixed stock - 12 gauge]]&lt;br /&gt;
[[Image:DIVISION2 Lullaby 1.jpg|thumb|none|600px|Exotic shotgun &amp;quot;Lullaby&amp;quot;. This version has a less commonly seen fixed stock and shorter barrel.]]&lt;br /&gt;
[[Image:Division2 SPAS-12.JPG|thumb|none|600px|An SHD agent holding &amp;quot;Lullaby&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga 12 ==&lt;br /&gt;
The [[Saiga 12]] returns, and retains the Ubisoft &amp;quot;SASG-12&amp;quot; moniker, which is becoming better known now as the &amp;quot;Sausage-12&amp;quot; shotgun among the community of Ubisoft shooters. It has another variant called the &amp;quot;Tactical SASG-12&amp;quot; variant which is a traditional Saiga-12K setup with an AK-style polymer fixed stock, pistol grip, and railed forend.  The last is the &amp;quot;Black Market SASG-12&amp;quot;, which uses an aftermarket quad rail handguard, shortened barrel, and Galil-style stock.&lt;br /&gt;
&lt;br /&gt;
The Tactical variant is used by higher-level True Sons scouts.&lt;br /&gt;
[[File:Saiga12new.jpg|thumb|none|500px|Saiga 12 - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Saiga-12.JPG|thumb|none|600px|Preview of the Saiga.]]&lt;br /&gt;
[[Image:Division2 Saiga-12 3.JPG|thumb|none|600px|Preview of the Saiga variant &amp;quot;Tactical SASG-12&amp;quot;.]]&lt;br /&gt;
[[Image:Division2 tactical saiga 2.JPG|thumb|none|600px|A Division agent holding a &amp;quot;Tactical SASG-12&amp;quot;.]]&lt;br /&gt;
[[Image:Division2 black market saiga.JPG|thumb|none|600px|Preview of the Saiga variant &amp;quot;Black Market SASG-12&amp;quot;.]]&lt;br /&gt;
[[Image:Division2 black market saiga 2.JPG|thumb|none|600px|A Division agent holding a &amp;quot;Black Market SASG-12&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Side by Side Double Barreled Shotgun==&lt;br /&gt;
A side by side double barreled shotgun based on a [[12 Gauge Double Barreled Shotgun|L.C. Smith Double Barreled Shotgun]] is available in the game as the &amp;quot;Double Barrel Shotgun&amp;quot;. A sawed-off variant appears as the &amp;quot;Double Barrel Sawed Off&amp;quot;, but is classified as a sidearm.&lt;br /&gt;
&lt;br /&gt;
Both the full-sized and sawn-off variant are commonly used by civilian militia.&lt;br /&gt;
[[File:L.C. Smith 12-Gauge Shotgun.jpg|thumb|none|500px|L.C. Smith shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Division2 double barrel shotgun 2.JPG|thumb|none|600px|Detail of the Double Barrel Shotgun.]]&lt;br /&gt;
[[Image:Division2 double barrel shotgun.JPG|thumb|none|600px|A shy Division agent hides her face but not her Double Barrel Shotgun.]]&lt;br /&gt;
[[Image:Division2 Double Barrel Sawed Off.JPG|thumb|none|600px|Detail of the Double Barrel Sawed Off.]]&lt;br /&gt;
[[Image:Division2 sawed off double barrel 2.JPG|thumb|none|600px|An SHD shows off his sawed off double barrel shotgun to an unimpressed deer.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington 870]] appears in 3 variants: the &amp;quot;Military M870&amp;quot;, &amp;quot;Custom M870&amp;quot;, and the &amp;quot;M870 Express&amp;quot;, which are a Remington 870 Express Tactical, a tactical with an M4-style stock, pistol grip and heatshield, and a Remington 870 Express Field Gun respectively.&lt;br /&gt;
&lt;br /&gt;
The weapon is commonly used by the JTF and civilian militia.&lt;br /&gt;
[[Image:Remington870Fieldgun.jpg|thumb|none|500px|Remington 870 Express Field Gun with raised barrel ribbing and 28&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[Image:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Remington 870 2.JPG|thumb|none|600px|A Division agent mistakes his standard 870 for a slug gun, throwing on a powerful scope.]]&lt;br /&gt;
[[File:Division2 870 (1).jpg|thumb|none|600px|Another agent reloads his vanilla 870.]]&lt;br /&gt;
[[Image:Division2 Remington Express Tactical.JPG|thumb|none|600px|A preview of the Remington 970 Express Tactical.]]&lt;br /&gt;
[[Image:Division2 custom 870 2.JPG|thumb|none|600px|An SHD agent with the &amp;quot;Custom M870&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Enfield L86A2==&lt;br /&gt;
The [[L86A2]] appears in game as the &amp;quot;Military L86 LSW&amp;quot;. Another variant, called the &amp;quot;Custom L86 A2&amp;quot;, sports an aftermarket railed forend.&lt;br /&gt;
[[File:L86A2.jpg|thumb|none|500px|L86A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 L86A2.JPG|thumb|none|600px|Preview of the L86A2.]]&lt;br /&gt;
[[Image:Division2 custom L86.JPG|thumb|none|600px|Preview of the &amp;quot;Custom L86 A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249-E2 SAW ==&lt;br /&gt;
The [[M249|M249-E2]] appears in game as the &amp;quot;M249 B&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The weapon is occasionally used by civilian militia.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 M249-E2.JPG|thumb|none|600px|FN M249-E2 SAW as it appears in game.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 Para ==&lt;br /&gt;
The [[M249|M249-Paratrooper]] appears as the &amp;quot;M249 Para&amp;quot;. The weapon comes with the US Army's RFI improvements installed, although it still uses the old collapsible stock of the original para, instead of the telescoping stock based on the M4's.&lt;br /&gt;
&lt;br /&gt;
[[File:M249 Para ACOG.jpg|thumb|none|500px|M249 Paratrooper with an ACOG scope, Picatinny rail, RIS handguard, and 100-round drum - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG5]] appears as the &amp;quot;Infantry MG5&amp;quot;. The weapon is popular in the game for possessing a high rate of fire among the LMG family, but hampered by its lower 50-round magazine.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Hyena heavy armored soldiers.&lt;br /&gt;
[[File:Hk121.jpg|thumb|none|500px|Heckler &amp;amp; Koch MG5 general-purpose machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 MG5.JPG|thumb|none|600px|Preview of the MG5]]&lt;br /&gt;
&lt;br /&gt;
== M60 Machine Gun ==&lt;br /&gt;
An original [[M60 Machine Gun]] appears in the game as the &amp;quot;Classic M60&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by True Sons gunners and civilian militia.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|500px|M60 machine gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 M60.JPG|thumb|none|600px|The M60 in game.]]&lt;br /&gt;
[[Image:Division2 M60 2.JPG|thumb|none|600px|A Division agent holds the M60.]]&lt;br /&gt;
&lt;br /&gt;
== RPK-74 ==&lt;br /&gt;
The [[RPK-74]] is available in game as the &amp;quot;Classic RPK-74&amp;quot;. Unlike in the previous game, it now has a short underside rail that allows for a handguard attachment.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Outcast gunners.&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|500px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:Division2 RPK-74.JPG|thumb|none|600px|RPK-74]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash RPK-74M ==&lt;br /&gt;
The military-spec variant of the [[RPK-74|RPK-74M]] returns as the &amp;quot;Military RPK-74 M&amp;quot;. Unlike in the previous game, it now has a short underside rail that allows for a handguard attachment.&lt;br /&gt;
[[Image:Rpk74m.jpg|thumb|none|500px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
== Desert Tactical Arms Stealth Recon Scout ==&lt;br /&gt;
Both the covert and the standard A1 variant of the [[Desert Tactical Arms Stealth Recon Scout|DTA Stealth Recon Scout]] return.&lt;br /&gt;
[[File:COVERT-RIGHT-PROFILE-BLK-FDE.jpg|thumb|450px|none|Desert Tactical Arms Stealth Recon Scout A1 Covert - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:SRS_A1.jpg|thumb|none|450px|DTA Stealth Recon Scout with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[image:Division2 DTA Stealth Recon Scout 2.JPG|thumb|600px|none|An SHD agent holding the DTA Stealth Recon Scout.]]&lt;br /&gt;
&lt;br /&gt;
==DSR-1==&lt;br /&gt;
The [[DSR-1]] is a new addition to the SHD's arsenal. Referred to as the &amp;quot;SR-1&amp;quot;.&lt;br /&gt;
[[Image:Dsr1.jpg|thumb|500px|none|DSR-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 DSR1 1.jpg|thumb|600px|none|A suppressed DRS-1 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== McMillan TAC-50 ==&lt;br /&gt;
One of the new &amp;quot;Signature Weapons&amp;quot; introduced in the sequel, the [[McMillan TAC-50]] is the signature weapon of the Sharpshooter class and can be equipped once the specialization is acquired. It is housed in a Cadex stock, similar to the one added to ''[[Ghost Recon: Wildlands]]''.&lt;br /&gt;
&lt;br /&gt;
The weapon has very limited ammunition, but is incredibly powerful: easily capable of destroying heavily-armored enemies in a few shots.&lt;br /&gt;
&lt;br /&gt;
[[File:TAC-50 Cadex.jpg|thumb|none|500px|McMillan TAC-50 in a Cadex Dual Strike chassis - .50 BMG]]&lt;br /&gt;
[[File:TD2TAC50.jpg|thumb|600px|none|Gearing up for darker times ahead, a Division agent inspects his new anti-tank rifle. We'd call it anti-material, but the majority of the enemies this thing would be used against are pretty much tanks in their own right.]]&lt;br /&gt;
[[Image:DIVISION2 TAC50 1.jpg|thumb|600px|none|An end game-ready character about to attempt an Invaded mission. She's gonna need the stopping power of the TAC-50.]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant M44 Carbine ==&lt;br /&gt;
The [[Mosin Nagant|Mosin Nagant M44 Carbine]] returns as the &amp;quot;Classic M44 Carbine&amp;quot;. A sportized  version with a grey carbon stock appears as the &amp;quot;Hunting M44 Carbine&amp;quot;.  A further modified version fitted in an Archangel stock makes an appearance as the &amp;quot;Custom M44 Carbine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M44Carbine.jpg||thumb|none|500px|Mosin Nagant M44 Carbine with sidefolding bayonet - 7.62x54mmR]]&lt;br /&gt;
[[Image:Mosin Nagant Archangel.jpg||thumb|none|500px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
[[Image:Division2 Mosin Nagant.JPG|thumb|none|600px|Preview of the classic M44 Mosin.]]&lt;br /&gt;
[[Image:Division2 custom m44.JPG|thumb|none|600px|Preview of the custom M44.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700 ==&lt;br /&gt;
The [[Remington 700]] returns in the sequel with 3 versions. The standard one with a wooden wallnut stock. The &amp;quot;Tactical&amp;quot; variant with a McMillan A5 stock. The last is the &amp;quot;Carbon&amp;quot; variant that is fitted with a XLR Tactical Buttstock and Carbon Chassis. &lt;br /&gt;
&lt;br /&gt;
The weapon is used by standard True Sons snipers.&lt;br /&gt;
[[Image:Remington_700_BDL.jpg|thumb|none|500px|Remington 700 - .308 Winchester]]&lt;br /&gt;
[[Image:Division2 Remington 700.JPG|thumb|none|600px|Preview of the Remington 700.]]&lt;br /&gt;
[[Image:Division2 Remington 700 2.JPG|thumb|none|600px|A Division agent with a Remington 700.]]&lt;br /&gt;
&lt;br /&gt;
==SVD==&lt;br /&gt;
The [[SVD]] appears in The Division 2 and has two versions. The first one is the &amp;quot;Surplus&amp;quot; variant, which is fitted with the all-wooden furniture of military SVDs. The second one is the &amp;quot;paratrooper&amp;quot; variant, which is actually the &amp;quot;Tiger&amp;quot; version made by Izhmash for the civilian export market.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Hyena snipers.&lt;br /&gt;
[[Image:SVD_Rifle.jpg‎|thumb|none|500px|SVD - 7.62x54mmR]]&lt;br /&gt;
[[File:SVD-TigerCarbine.jpg|thumb|none|500px|The &amp;quot;Tiger Carbine&amp;quot; SVD - 7.62x54mmR]]&lt;br /&gt;
[[Image:Division2 SVD 2.jpeg|thumb|none|690px|An SHD agent contemplates using his SVD on those pesky bugs.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
== Carl Gustav M3 ==&lt;br /&gt;
The [[Carl Gustav M3]] rocket launcher is used by True Sons, being the main weapon of their anti-tank troops.&lt;br /&gt;
&lt;br /&gt;
The weapon is also used by General Antwon Ridgeway, JTF mutineer and True Sons commanding officer, during his final stand against the Division.&lt;br /&gt;
[[File:CarlGustavM3.jpg|thumb|none|450px|Carl Gustav M3 - 84x246mmR]]&lt;br /&gt;
[[File:DIVISION2 CarlG 1.jpg|thumb|none|600px|A Carl Gustav M3 on the back of a dead True Sons &amp;quot;grenadier&amp;quot;. Note how his bag is full of red-painted [[RPG-7]] rockets, which is probably why he's lying face-down on the floor without a pulse.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Chem Launcher&amp;quot; (H&amp;amp;K GLM)==&lt;br /&gt;
The &amp;quot;Chem Launcher&amp;quot; is a compact, break-action single-shot grenade launcher heavily based on the [[Heckler &amp;amp; Koch AG grenade launcher series#GLM|Heckler &amp;amp; Koch GLM]]. It can fire flammable chemicals, sticky foam, corrosive chemicals that eat away enemy armor, or repairing nanobots.&lt;br /&gt;
[[File:H&amp;amp;K GLM standalone.jpg|thumb|450px|none|Heckler &amp;amp; Koch GLM - 40x46mm]]&lt;br /&gt;
[[File:DIVISION2 Chem 1.jpg|thumb|600px|none|The Firestarter variant of the &amp;quot;Chem Launcher&amp;quot;, configured to fire flammable chemicals. It's likely the only weapon in the game that has the safety on. Also, it would be rather dangerous to use this without a handstop.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P2A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P2A1 Flare Pistol]] returns as the flaregun of choice for Division agents, which is received a few missions into the game. Along with being able to call for extraction choppers while inside the &amp;quot;Dark Zones&amp;quot;, which inhibit radio communications while inside; it can also be used while attacking faction control points during free roam, which will summon friendly reinforcements, but will also alert nearby enemies.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K P2A1.JPG|350px|thumb|none|Heckler &amp;amp; Koch P2A1 Flare Pistol - 26.5mm]]&lt;br /&gt;
[[File:DIVISION2 Flare 1.jpg|thumb|none|600px|A Division agent uses her P2A1 flare gun to call in a chopper in DZ East.]]&lt;br /&gt;
&lt;br /&gt;
== Milkor Mark 14 ==&lt;br /&gt;
The [[Milkor MGL#Mark 14 / M32A1|Milkor Mark 14 MGL]] returns from the previous game, though it is now available as the signature weapon of the Demo class. The game specifically refers to it as the M32A1 MSGL, which is the partly correct designation used by the US Marines. It fires M406 HE grenades.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by a variety of enemies, namely Hyena grenadiers, True Sons heavy armored veterans, and Black Tusk grenadiers.&lt;br /&gt;
&lt;br /&gt;
[[File:Milkor Mark 14.jpg|thumb|none|450px|Milkor Mark 14 in desert tan finish fitted with Vltor MOD stock and Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:DIVISION2 Mk14 1.jpg|thumb|600px|none|A dropped Mark 14 grenade launcher previously used by a Hyena grenadier.]]&lt;br /&gt;
[[File:TD2M32A1.jpg|thumb|600px|none|Checking out the new arsenal available to him, a Division agent inspects a Mark 14 grenade launcher while swinging out the empty cylinder.]]&lt;br /&gt;
[[File:TD2M32A1Inv.jpg|thumb|600px|none|The Mark 14 in the inventory view. Unlike the ones used by NPCs: this is colored black and appears to have some slot machine decals written on the cylinder.]]&lt;br /&gt;
&lt;br /&gt;
== M224 Mortar ==&lt;br /&gt;
The True Sons make use of [[M224 Mortar]]s in certain missions, although they once used it to bombard a civilian settlement with toxic gas in retaliation to their continued attacks against the Sons. The weapon is incredibly powerful, but it's splash area can be briefly seen before impact as red circles on the ground and can be stopped by killing the crewman operating the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M224-60mm-mortar.jpg|thumb|none|400px|M224 Mortar with M7 baseplate - 60mm]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M26 Frag==&lt;br /&gt;
The [[M26 frag grenade]] appears as the &amp;quot;Concussion Grenade&amp;quot;. It is the default grenade available from the start.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|150px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==M7290 Flashbang==&lt;br /&gt;
The [[Model 7290 flashbang grenade]] is seen on the belts of certain True Sons soldiers.&lt;br /&gt;
[[Image:Model 7290.jpg|thumb|none|150px|Model 7290 flashbang grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==Dillon Aero M134 Minigun==&lt;br /&gt;
Mounted at various checkpoints and control points and can be used by the player, along with enemy and friendly NPCs. Unlike in [[Ghost Recon Wildlands]], the gun is now correctly depicted with it feeding from an ammo belt and powered by a portable power source (which appears to be jury-rigged car batteries). The weapon does decent damage and has a blistering rate of fire, along with having minimal recoil, but as a balancing measure: the gun overheats if fired continuously for too long and has to cool down before being able to fire again.&lt;br /&gt;
&lt;br /&gt;
A portable version, similar to &amp;quot;[[Predator (1987)|Ol Painless]]&amp;quot;, is used by Black Tusk heavy armored soldiers, who are not only able to carry around a portable power source, thousands of rounds in ammunition, and heavy bulletproof armor that would put EOD armor to shame, but are also capable of using it as a blunt implement in close combat with lethal results.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|500px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 M134 1.jpg|thumb|600px|none|A minigun turret at a True Sons base. This is a very useful tool for mowing down elites or named enemies.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The True Sons have a salvaged [[General Electric GAU-8/A Avenger|GAU-8/A Avenger]] autocannon mounted on the top of the steps of the US Capitol Building, their main base of operations. It overlooks the Capitol grounds and is remotely controlled to be used against anyone brave enough to stare down what's essentially an anti-tank gun on angry steroids.&lt;br /&gt;
&lt;br /&gt;
After being de-activated, it is briefly used by Division agents to breach the reinforced entrance of the Capitol.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU-8 Avenger contrast.jpg|thumb|none|500px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[File:TD2GAU8.jpg|thumb|600px|none|A Division agent marvels at the True Sons' penchant for overkill by using a 30mm autocannon as an oversized sentry gun.]]&lt;br /&gt;
&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>Fidget</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Division2_Bushmaster_ACR_2.jpeg&amp;diff=1263351</id>
		<title>File:Division2 Bushmaster ACR 2.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Division2_Bushmaster_ACR_2.jpeg&amp;diff=1263351"/>
		<updated>2019-03-27T23:39:34Z</updated>

		<summary type="html">&lt;p&gt;Fidget: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fidget</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Division_2&amp;diff=1263350</id>
		<title>The Division 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Division_2&amp;diff=1263350"/>
		<updated>2019-03-27T23:35:40Z</updated>

		<summary type="html">&lt;p&gt;Fidget: /* FN SCAR-L */ replaced my previous image with updated one to have consistent lighting with other pictures&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Division2 early Coverart.jpg|thumb|right|300px|''Tom Clancy's The Division 2 (2019)'']]&lt;br /&gt;
&lt;br /&gt;
'''''Tom Clancy's The Division 2''''' is a MMOTPS for the PC, PS4 and Xbox One, developed by Ubisoft Massive that takes place in Washington, D.C. in the aftermath of further pandemic-fueled chaos. It is powered by the same &amp;quot;Snowdrop&amp;quot; engine from [[Division, The|first game]]. Among the improvements made from the first game is that weapons can now track +1 in the chamber, along with a new selection of weapons and streamlined customization and combat system, among other things. &lt;br /&gt;
&lt;br /&gt;
The game's setting is 7 months after the initial Green Poison outbreak and its continued effects upon the American populace. The player controls an agent of the Strategic Homeland Division (or simply known as &amp;quot;The Division&amp;quot;), a top secret government sleeper cell that is &amp;quot;activated&amp;quot; personally by the President to ensure the continuity of government in the face of a catastrophic national crisis, and a answers a distress call asking for agents to be rally to Washington D.C due to the collapse of the SHD network. After arriving at the United States' capital, the player must secure the White House (which has become the JTF's last stronghold in the region), assist the civilian settlements in the city, re-establish the SHD network to restore the Division to full functionality across America, and retake D.C from the various factions vying for control, power, or simply taking advantage of the chaos.&lt;br /&gt;
&lt;br /&gt;
Said factions are: The True Sons, a highly-disciplined group made up of disgruntled JTF, US Armed Forces, and other paramilitary irregulars, out to &amp;quot;save&amp;quot; D.C as they deem the JTF incapable of doing so. The Hyenas, a collection of gangs and anarchists out to steal any valuable resources they can and destroy the rest for their amusement. The Outcasts, a destructive cult of bloodthirsty marauders taking out their frustrations on the unlucky denizens of D.C through acts of wanton violence. The Black Tusks, a mysterious and cutting-edge Private Military Organization, who later invades Washington for reasons yet to be revealed . The Hunters, a secretive group of highly-advanced military operatives specifically hunting Division agents with extreme prejudice, introduced in the first game. The last are fellow Division agents, who may go rogue on each other in the &amp;quot;Dark Zones&amp;quot; for their own gain, due to the lack of surveillance in the area.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|The Division 2}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Beretta M9==&lt;br /&gt;
The [[Beretta M9]] is the starting sidearm in the game. It appears under the name &amp;quot;Military M9&amp;quot;.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|300px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:DIVISION2 M9 1.jpg|thumb|none|600px|The main protagonist fires her Beretta during the prologue.]]&lt;br /&gt;
[[Image:Division2 M9.JPG|thumb|none|600px|Detailed view of the M9.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M9A1==&lt;br /&gt;
The [[Beretta M9|Beretta M9A1]] returns as the &amp;quot;Officer's M9A1&amp;quot;. Unlike it's previous incarnation, the weapon is able to accept a slide-mounted reflex sight, a laser sight, along with an extended magazine. It also has wooden grips installed, rather than the black polymer grip that originally comes with a military-issue M9A1.&lt;br /&gt;
&lt;br /&gt;
[[File:BerettaM9A1.jpg|thumb|300px|none|Beretta M9A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
The [[Beretta 93R]] returns as the only usable machine pistol of the game. The weapon fires in 3-round bursts, but can be fired in pseudo-automatic by timing the bursts with firing.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Black Tusk snipers as their sidearm.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|300px|Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:DIVISION2 93R 1.jpg|thumb|none|600px|Unmodified Beretta 93R pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm==&lt;br /&gt;
The [[Beretta Px4 Storm]] appears in game as the &amp;quot;Px4 Storm Type F&amp;quot; and the &amp;quot;Px4 Storm Type T&amp;quot;, with the T-variant having more in the way of customization due to the threaded barrel and frame-mounted rail.&lt;br /&gt;
&lt;br /&gt;
The weapon is chambered for .45 ACP rounds.&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[Image:DIVISION2 Px4 1.jpg|thumb|none|600px|Stock Px4]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 20DS==&lt;br /&gt;
The [[Chiappa Rhino 20DS]] appears in ''The Division 2'' as the &amp;quot;Snubnosed Diceros&amp;quot;. It is possible to have erroneously an extra round in the chamber for it, boosting the capacity to 6+1 bullets.&lt;br /&gt;
[[File:Chiappa Rhino 2&amp;quot;.jpg|thumb|300px|none|Chiappa Rhino 20DS - .357 Magnum]]&lt;br /&gt;
[[Image:Division2 Chiappa Rhino 20.JPG|thumb|none|600px|&amp;quot;Snubnosed Diceros&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The classic [[M1911A1]] returns as a usable pistol.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by standard Outcast and Hyena grenadiers as their sidearms.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Division2 M1911A1.JPG|thumb|none|600px|Stock M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1 CQBP==&lt;br /&gt;
The [[Colt M45A1 CQBP]] with a threaded barrel returns as the &amp;quot;M45A1&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by True Sons anti-tank troops.&lt;br /&gt;
[[Image:M45A1.jpg|thumb|none|300px|Colt M45A1 CQBP (Close Quarter Battle Pistol) - .45 ACP]]&lt;br /&gt;
[[Image:Division2 M45A1.jpeg|thumb|none|600px|Preview of the M45A1.]]&lt;br /&gt;
[[Image:Division2 M45A1 2.jpeg|thumb|none|600px|An agent reloads his M45A1 CQBP.]]&lt;br /&gt;
&lt;br /&gt;
==M45 MEUSOC==&lt;br /&gt;
The [[M45 / MEU(SOC)]] returns as the &amp;quot;Tactical M1911&amp;quot;. The weapon has a silver finish with black grips, along with a threaded barrel and rails on rear of the slide and under the frame; allowing it to use a plethora of attachments.&lt;br /&gt;
&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|350px|M45 (previously MEU(SOC)) Pistol, early version - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
A new usable pistol in the game is the [[Desert Eagle Mark XIX]]. Has an 8-round capacity. Like in many other Ubisoft games, it goes by the &amp;quot;D50&amp;quot; name.&lt;br /&gt;
[[File:Deser Eagle XIX 50AE Picatinny.jpg|thumb|none|400px|Magnum Research Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:DIVISION2 D50 1.jpg|thumb|600px|none|The &amp;quot;D50&amp;quot;. The 8-round capacity suggests that this is the .44 Magnum version, but the model lacks the fluted barrel.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45==&lt;br /&gt;
The [[FNP-45]] appears as the &amp;quot;X-45&amp;quot;.&lt;br /&gt;
[[Image:FNP45.jpg|thumb|none|300px|FN FNP-45 - .45 ACP]]&lt;br /&gt;
[[Image:Division2 FNP-45.JPG|thumb|none|600px|FN FNP-45 as the &amp;quot;X-45&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P45==&lt;br /&gt;
The [[Smith &amp;amp; Wesson M&amp;amp;P45]] returns as the &amp;quot;First Wave PF45&amp;quot;.&lt;br /&gt;
[[Image:S&amp;amp;W M&amp;amp;P 45acp.jpg‎|thumb|none|300px|Smith &amp;amp; Wesson M&amp;amp;P45 with 4.5&amp;quot; barrel - .45 ACP]]&lt;br /&gt;
[[Image:DIVISION2 PF45 1.jpg|thumb|none|600px|&amp;quot;PF45&amp;quot;]]&lt;br /&gt;
[[Image:Division2 M&amp;amp;P45.jpeg|thumb|none|600px|A Division agent reloading his M&amp;amp;P45.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 586==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 586]] with a 4 inch barrel returns as the Magnum 586. Unlike in the previous game, it can now be customized with a short-rail sight and it's cylinder can be modded.&lt;br /&gt;
[[Image:S&amp;amp;W Mod586.jpg|300px|thumb|none|Smith &amp;amp; Wesson Model 586 4&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[Image:Division2 S&amp;amp;W Model 586.JPG|600px|thumb|none|Stock S&amp;amp;W Model 586.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 686==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 686]] with a 6 inch barrel returns as the Magnum 686.  Unlike in the previous game, it can now be customized with a short-rail sight and it's cylinder can be modded.&lt;br /&gt;
[[File:800px-SW686.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 686 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:Division2 S&amp;amp;W model 686.jpeg|thumb|none|600px|Preview of the Smith &amp;amp; Wesson Model 686.]]&lt;br /&gt;
[[File:Division2 S&amp;amp;W model 686 2.jpeg|thumb|none|600px|An SHD agent reloads his Model 686.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns/Carbines=&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] is one of the new weapons in the game. &lt;br /&gt;
&lt;br /&gt;
A high-end variant called &amp;quot;Emeline Guard's P90&amp;quot; can be acquired by taking over the Outcasts' stronghold, where it is given at the end of the mission with a custom paintjob available. An exotic version called &amp;quot;The Chatterbox&amp;quot;, is a unique Hyena weapon. It comes equipped with a holographic sight, sound suppressor, and has an incorrect 60-round magazine. It cannot be modified.&lt;br /&gt;
&lt;br /&gt;
The game also erroneously classifies it as a 5.56mm weapon, although this was likely for streamlining concerns to avoid complicating the modification pool. Additionally, the weapon treats the built-in reflex as a removable attachment, as if its a hybrid of the standard P90 and the newer P90 TR. This results in the default optical sight group clipping through larger sights when they are attached.&lt;br /&gt;
&lt;br /&gt;
[[File:FNP90.jpg|thumb|400px|none|Fabrique Nationale P90 LV/IR - FN 5.7x28mm.]]&lt;br /&gt;
[[File:TD2P90.jpg|thumb|600px|none|A Division agent stacks up on the door with his P90 as he prepares to [[National Treasure|steal the Deceleration of Independence]] by channeling his inner Nicholas Cage.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A4]] appears as the MP5A2. Unlike in the previous game, it now fires at full-auto, rather than burst.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by regular True Sons grenadiers and civilian militia.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 MP5A4 2.JPG|thumb|none|600px|MP5A4]]&lt;br /&gt;
[[Image:Division2 MP5A4.jpeg|thumb|none|600px|A Division agent holding an MP5A4]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A5]] appears incorrectly as the &amp;quot;MP5-N&amp;quot; (which refers to a variant with a Navy three-position trigger group, the in-game weapon having the four-position trigger group) and has a 32-round magazine.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A5 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 H&amp;amp;KMP5A5.JPG|thumb|none|600px|Preview of the MP5A5.]]&lt;br /&gt;
[[Image:Division2 MP5A5.jpeg|thumb|none|600px|A Division agent with an MP5A5.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A2]] appears as the &amp;quot;MP7&amp;quot;'. Unlike the previous game, the weapon is now modeled with a 40-round magazine and programmed with the correct magazine capacity. Much like the P90, it is erroneously classified as a 5.56mm weapon, although this was done likely for standardizing it for the mod system.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Outcast officers.&lt;br /&gt;
[[Image:MP7A2.jpg‎‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[Image:Division2 MP7A2.JPG|thumb|none|600px|Stock MP7A2.]]&lt;br /&gt;
[[Image:Division2 MP7A2 2.JPG|thumb|none|600px|A Division agent holding an MP7A2.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] returns as the “Police UMP-45”. It is a common weapon used by Hyena soldiers.&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Division2 UMP45.jpeg|thumb|none|600px|Preview of the UMP45.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USC==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch USC]] appears as the &amp;quot;USC .45 ACP&amp;quot; and is incorrectly classified as a rifle as it fires in single shots. Also returns with an incorrect capacity of 20+1 rounds, but it is now correctly limited to semi auto fire. &lt;br /&gt;
[[Image:H&amp;amp;K-USC Rifle.jpg|thumb|none|400px|Heckler &amp;amp; Koch USC - .45 ACP]]&lt;br /&gt;
[[Image:Division2 USC.JPG|thumb|none|600px|The USC carbine in-game. The fire selector erroneously shows an automatic setting, which should not be possible for this variant.]]&lt;br /&gt;
[[Image:DIVISION2 USC 2.jpg|thumb|none|600px|A Division agent holds an H&amp;amp;K USC. It is actually modeled with a 0-1-A trigger group with the selector on auto.]]&lt;br /&gt;
[[Image:DIVISION2 USC 1.jpg|thumb|none|600px|Engaging a Hyena with a USC carbine.]]&lt;br /&gt;
[[Image:Division2 H&amp;amp;K USC 2.jpeg|thumb|none|600px|A Division agent with a USC.]]&lt;br /&gt;
[[File:Division2 USC (1).jpg|thumb|none|600px|Reloading the USC.]]&lt;br /&gt;
[[File:Division2 USC (2).jpg|thumb|none|600px|Working the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9 Mini==&lt;br /&gt;
[[image:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
[[Image:Division2 TEC-9mini.JPG|thumb|none|600px|TEC-9 Mini]]&lt;br /&gt;
[[Image:Division2 TEC-9mini 2.JPG|thumb|none|600px|A Division agent fetches a new magazine for his TEC-9 Mini]]&lt;br /&gt;
&lt;br /&gt;
==M1928 Thompson==&lt;br /&gt;
The [[Thompson Submachine Gun|M1928 Thompson]] returns from the previous game, but now appears as a non-exotic weapon. &lt;br /&gt;
&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|400px|M1928A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:Division2 M1928.JPG|thumb|none|600px|Preview of the M1928.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
Both versions of the [[Izhmash PP-19 Bizon#PP-19 Bizon-2|PP-19 Bizon-2]] return from the first game unchanged. It loads from 53-round magazines, with one in the chamber for a maximum of 54 rounds.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Hyena medics.&lt;br /&gt;
[[Image:Izhmashpp19bizon.jpg|thumb|none|400px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Division2 PP-19.JPG|thumb|none|600px|Stock PP-19.]]&lt;br /&gt;
[[Image:Division2 Enhanced PP-19.JPG|thumb|none|600px|The &amp;quot;Enhanced PP-19&amp;quot; with a Magpul Zhukov stock and MOE pistol grip.]]&lt;br /&gt;
[[Image:Division2 Enhance PP-19 2.JPG|thumb|none|600px|A Division agent with the &amp;quot;Enhanced PP-19&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
Like most exotic weapons of the original game, the [[SIG-Sauer MPX]] - known as &amp;quot;The House&amp;quot; previously - returns now as a standard weapon.&lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|401px|SIG-Sauer MPX, Gen 1 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 MPX.JPG|thumb|none|600px|MPX]]&lt;br /&gt;
&lt;br /&gt;
==SOCIMI Type 821==&lt;br /&gt;
The [[SOCIMI Type 821]] returns as the Black Market T821.&lt;br /&gt;
[[Image:Socimi821.jpg|thumb|none|400px|Socimi Type 821 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 Type 821.JPG|thumb|none|600px|Detailed view of the T821.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG SMG ==&lt;br /&gt;
The [[Steyr AUG Para|Steyr AUG SMG]] and it's 3 variants from the previous games return here aswell. The three variants are the &amp;quot;AUG A3 Para XS&amp;quot;, &amp;quot;Enhanced AUG A3P&amp;quot; and the &amp;quot; &amp;quot;Tactical AUG A3P&amp;quot;&amp;quot;. The A3 Para XS isn't actually based on the A3 and uses the A2-style flat top receiver with the underside grip replaced with a rail and has a black finish, akin to the AUG Para. The Enhanced A3P uses the AUG A3 CQC's handguard and has a dark earth finish. The Tactical A3P is based on the actual AUG A3 XS, with an olive green finish.&lt;br /&gt;
&lt;br /&gt;
The A3 Para XS is used by higher-level Hyena grenadiers, while the Enhanced A3P is used by higher-level Black Tusk scouts.&lt;br /&gt;
&lt;br /&gt;
[[File:AUG-PARA-RAILS.jpg|thumb|none|450px|Steyr AUG Para with M68 Aimpoint red dot scope - 9x19mm]]&lt;br /&gt;
[[File:AUG A3 9mm XS.jpg|thumb|none|450px|Steyr AUG A3 9mm XS - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Division2 AUG A3 9mm XS 2.JPG|thumb|none|600px|The AUG A3 9mm XS in the game's weapon customization menu.]]&lt;br /&gt;
[[Image:Division2 AUG A3 9mm XS 1.JPG|thumb|none|600px|A bored-looking SHD agent holding an AUG A3 9mm XS, clearly waiting for people to finish saying its name and get along with things.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] appears in game with 3 different variations. The &amp;quot;Tactical Vector&amp;quot; appears as the SDP stockless version, the &amp;quot;SBR Vector&amp;quot; with the standard folding stock (which is an odd designation since the SBR refers to a civilian model restricted to semi-auto), and finally a variant equipped with an M4-style collapsible stock and extended fore-end called  the &amp;quot;First Wave Vector&amp;quot;. All versions of the weapon are listed as being chambered for 9x19mm rounds.&lt;br /&gt;
&lt;br /&gt;
The Tactical variant is used by regular Hyena RC operators, who took a book out of the rioters from the previous game and fire the gun &amp;quot;gangster style&amp;quot;. The SBR variant is used by Black Tusk assault troops.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector with vertical foregrip - .45 ACP]]&lt;br /&gt;
[[Image:Division2 TDI Vector.jpeg|thumb|none|600px|Preview of the TDI Vector.]]&lt;br /&gt;
[[Image:Division2 Vector SBR 45 ACP.jpeg|thumb|none|600px|Preview of the oddly named “Vector SBR .45 ACP”.]]&lt;br /&gt;
[[Image:Division2 TDI Vector 2.jpeg|thumb|none|600px|A Division agent holds a TDI Vector.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles/Battle Rifles=&lt;br /&gt;
Unlike the previous game, The Division 2 separates rifles into 3 separate categories. The first is &amp;quot;Assault Rifle&amp;quot;, which are fully automatic. The second is simply named &amp;quot;Rifle&amp;quot;, which are relegated to either single shots or burst. The last is &amp;quot;Sniper Rifles&amp;quot;, which are covered in the sniper rifles section.&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] returns from the prequel, this time with a correct name, yet still modeled with the front sight and gas block of an [[AK-47]]. &lt;br /&gt;
&lt;br /&gt;
The weapon is used by the JTF, civilian militia, and Outcast riflemen.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|500px|none|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Division2 AKM.JPG|thumb|600px|none|Stock AKM with multiple mounting points for attachments.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4A1]] also makes an appearance in the sequel. The stock version is known as the &amp;quot;Police M4&amp;quot;. The &amp;quot;Competition LAR-15&amp;quot; is a semi-auto only variant and it uses the model of the &amp;quot;Lightweight M4&amp;quot; from the previous game.&lt;br /&gt;
&lt;br /&gt;
The police variant is used by regular True Sons riflemen, the JTF, and civilian militia.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 M4A1.JPG|thumb|600px|none|A Police M4. Note that in real life, neither Colt or FN makes M4s with white selector markings.]]&lt;br /&gt;
[[Image:Division2 M4A1 2.JPG|thumb|600px|none|An SHD agent with the &amp;quot;Police M4&amp;quot;.]]&lt;br /&gt;
[[Image:DIVISION2 M4 1.jpg|thumb|600px|none|The &amp;quot;Competition LAR-15&amp;quot; with Troy VTAC Alpha handguard, Magpul MBUS flip up sights, and a LMT SOPMOD stock. It's not related to the Rock River Arms LAR-15 in any way besides the name.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A2==&lt;br /&gt;
The [[M16A2]] is classified as a rifle and is depicted with a correct 3-round burst fire mode.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|none|Colt M16A2 - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 M16A2.JPG|thumb|600px|none|Detail image of the M16A2.]]&lt;br /&gt;
[[Image:Division2 M16A2 2.JPG|thumb|600px|none|A Division agent holds a stock M16A2.]]&lt;br /&gt;
&lt;br /&gt;
==CTAR-21==&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Compact Tavor CTAR-21|CTAR-21]] appears as one of the newest assault rifles added in ''The Division 2''.&lt;br /&gt;
[[Image:IMI CTAR-21 Tavor.jpg|thumb|none|500px|IMI Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 CTAR-21.JPG|thumb|none|600px|Preview of the CTAR-21.]]&lt;br /&gt;
[[Image:Division2 CTAR-21 2.JPG|thumb|none|600px|An SHD agent holding a CTAR-21.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The [[Desert Tech Micro Dynamic Rifle]] appears in ''The Division 2'' as the &amp;quot;Urban MDR&amp;quot;. It is a non-exotic, semi automatic rifle with a 20+1-round capacity.&lt;br /&gt;
[[file:Desert Tech MDR.jpg|thumb|400px|none|Desert Tech Micro Dynamic Rifle - 7.62x51mm NATO. This is a pre-production select-fire model with 3D printed furnishings first shown in 2014: the current version has charging handles on both sides rather than a single reversible one, a flat-faced trigger, and a redesigned ejection port which is less raised and has a dust cover.]]&lt;br /&gt;
[[Image:Division2 MDR.JPG|thumb|600px|none|Stock MDR. Protip: Don't examine your new loot in the Dark Zone, it's not gonna end well with the reduced time to kill and DZ normalization. Note that it erroneously is loaded with an M14/M1A magazine.]]&lt;br /&gt;
[[Image:Division2 MDR 2.JPG|thumb|600px|none|An SHD agent holding an MDR.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 Para Tactical Carbine==&lt;br /&gt;
The [[DSA_SA58_OSW#DSA_SA58_Para_Tactical_Carbine|DSA SA58 Para Tactical Carbine]] appears in the game as the &amp;quot;FAL SA-58&amp;quot;. Much like the FAL, in this game it now fires on full-auto, rather than burst, and is incorrectly classed as an assault rifle. &lt;br /&gt;
&lt;br /&gt;
The weapon is used by elite Outcast riflemen and civilian militia.&lt;br /&gt;
&lt;br /&gt;
[[Image:SA58TACP.jpg|thumb|none|500px|DSArms SA58 Para Tactical Carbine with an EOTech 552 sight - 7.62x51mm NATO]]&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA_SA58_OSW#DSA_SA58_OSW|DSA SA58 OSW]] appears in the game as the &amp;quot;Tactical SA-58&amp;quot;. Much like the FAL, in this game it now fires on full-auto, rather than burst, and is incorrectly classed as an assault rifle. &lt;br /&gt;
&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|thumb|none|500px|DSArms SA58 OSW - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Valorisé==&lt;br /&gt;
The [[FAMAS Valorisé]] returns as the &amp;quot;FAMAS 2010&amp;quot;. It is now an uncommonly-dropped weapon, rather than exotic.&lt;br /&gt;
[[File:Famas Valorisé.jpg|thumb|none|400px|FAMAS Valorisé with EOTech sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 FAMAS.JPG|thumb|600px|none|The &amp;quot;FAMAS 2010&amp;quot;, known as &amp;quot;Bullfrog&amp;quot; in the original game. It holds 30 rounds, so the proprietary French 25-rounder mag is not correct.]]&lt;br /&gt;
[[File:Division2 FAMAS 2.JPG|thumb|none|600px|An Division agent with a FAMAS Valorisé.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000 Tactical]] is one of the new assault rifles in the sequel. Much like in GR: Wildlands, the weapon does not have a tri-rail on the handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|500px|FN F2000 Tactical TR with CAA FVG5 folding foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[File:TD2F2KInv.jpg|thumb|none|600px|The F2000 in the inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL G==&lt;br /&gt;
The [[FN FAL|FN FAL G]] returns as the &amp;quot;FAL&amp;quot;. This time it fires in fully-automatic mode, which would be correct for the standard FN FAL, but not for the G Series, which are semi-auto only in reality.&lt;br /&gt;
&lt;br /&gt;
The weapon is commonly used by the JTF and civilian militia forces.&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|500px|FN FAL G Series - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 FAL 1.jpg|thumb|600px|none|A resistance member guards one of the friendly settlements with an FAL.]]&lt;br /&gt;
[[Image:Division2 FAL.JPG|thumb|600px|none|FN FAL.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears in game as the &amp;quot;Police Mk17&amp;quot;, &amp;quot;Military Mk17&amp;quot;, and &amp;quot;MK20 SSR&amp;quot;. The police variant has a two-tone black and tan finish and aftermarket stock and rail extension while the military variant uses standard factory parts. The SSR variant is based on the SCAR SSR, which is specifically meant to function as a DMR than battle rifle. All 3 are classed as rifles and fires in semi-auto only. &lt;br /&gt;
&lt;br /&gt;
The MK.20 SSR is used by Black Tusk snipers.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|500px|FN SCAR-H - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SSR Mk.20 Mod.0.jpg|thumb|none|500px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 SCAR-H.jpeg|thumb|none|600px|Preview of the “Military Mk17”.]]&lt;br /&gt;
[[Image:Division2 SCAR-H 2.jpeg|thumb|none|600px|An SHD agent has customized her stock SCAR-H with an ACOG and small forward grip.]]&lt;br /&gt;
[[Image:Division2 SCAR-H 3.JPG|thumb|none|600px|Preview of the &amp;quot;Police Mk17&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR-L]] variants return from the last game. The weapon comes in 3 variants, the one simply called &amp;quot;MK16&amp;quot;, the &amp;quot;SOCOM&amp;quot; variant, and the &amp;quot;Tactical&amp;quot; variant. The MK16 is the factory default setup. The SOCOM variant has a two-tone tan and coyote brown finish with an aftermarket SRX rail. The Tactical variant is based on a heavily customized CQC variant with a two-tone coyote brown and black finish and aftermarket fore-end rail and collapsible M4-style Magpul stock.&lt;br /&gt;
&lt;br /&gt;
The Tactical variant is used by veteran Black Tusk riflemen.&lt;br /&gt;
&lt;br /&gt;
[[file:FN SCAR-L (Standard).jpg|thumb|none|500px|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:SCAR-L_CQC.jpg|thumb|none|500px|Third Generation FN SCAR-L CQC - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 SCAR-L.JPG|thumb|600px|none|FN SCAR-L with a PMag.]]&lt;br /&gt;
[[Image:Division2 SOCOM Mk16 1.jpeg|thumb|600px|none|Preview of the &amp;quot;SOCOM Mk16&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is one of three G36 variants. The weapon is used by higher-level Hyena footsoldiers.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36V==&lt;br /&gt;
The full-size [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36V]] with a top rail appears in ''The Division 2'' as the &amp;quot;Military G36&amp;quot;.&lt;br /&gt;
[[Image:G36.jpg|thumb|500px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 G36.JPG|thumb|none|600px|G36V]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance Factory P416==&lt;br /&gt;
The [[Patriot Ordnance Factory P416]] is the starting weapon of the player. The weapon has two variants. One is the &amp;quot;Military&amp;quot; and the other is the &amp;quot;P416 G3&amp;quot;. The Military variant uses the standard factory setup, while the G3 is based on the custom &amp;quot;NP3&amp;quot; variant released by POF.&lt;br /&gt;
&lt;br /&gt;
The military variant is used by Black Tusk grenadiers, while the G3 variant is used by higher-level True Sons riflemen.&lt;br /&gt;
&lt;br /&gt;
[[Image:POF P416.jpg|thumb|none|500px|Patriot Ordinance Factory P416 with 10.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:P416.jpg|thumb|none|500px|Patriot Ordinance Factory P416 with 10.5 inch barrel and nickel-Teflon &amp;quot;NP3&amp;quot; treated upper and lower receiver - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 POF416 1.jpg|thumb|600px|none|Firing the POF P416 during one of the early missions.]]&lt;br /&gt;
[[Image:Division2 POF416.JPG|thumb|600px|none|POF P416.]]&lt;br /&gt;
[[Image:DIVISION2 POF416 2.jpeg|thumb|600px|none|An SHD agent holding a P416 while listening to the Mourning Doves.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The [[Remington ACR|ACR]] returns from the first game. Division Agent Kelso carries a heavily customized ACR with her.&lt;br /&gt;
&lt;br /&gt;
The assault rifle variant is simply called the &amp;quot;ACR&amp;quot;, and is based on the military Remington ACR model that uses 5.56x45mm rounds. The second one is the &amp;quot;ACR-E&amp;quot;, the carbine variant.&lt;br /&gt;
&lt;br /&gt;
The rifle variant is known as the &amp;quot;ACR SS&amp;quot; and can only fire in single shots and is setup for the 7.62mm caliber, which means it either uses 7.62x39mm or .300 AAC Blackout rounds. While aftermarket parts for civilian ACRs do exist to allow them to use the two cartridges previously mentioned, the gun is clearly based on a military-issue ACR, which are not designed to use such cartridges, although a plausible in-universe explanation is that these are military surplus re-tooled with civilian parts. Alternatively Ubisoft may have simply neglected to use a new model since the ACR SS is lifted directly from the first game's standard ACR. Despite this however, NPCs armed with this weapon appear to be using the military variant as they're capable of firing this on full-auto.&lt;br /&gt;
&lt;br /&gt;
The Bushmaster ACR is sometimes used by civilian militia and standard Black Tusk riflemen, all of whom treat it like a standard assault rifle instead of a DMR. The Remington ACR is used by elite Black Tusk riflemen.&lt;br /&gt;
&lt;br /&gt;
[[File:Rem ACR.jpg|thumb|none|500px|Remington ACR 2012 version with 14.5&amp;quot; barrel, tan finish, and 5-sided handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ACR-E.jpg|thumb|none|500px|Remington ACR 2012 version with 10.5&amp;quot; barrel, tan finish, and 5-sided handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bushmaster-acr-carbine.jpg|thumb|none|500px|Bushmaster ACR with fixed stock, MOE handguard, Magpul MBUS sights and PMAG magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 ACR.JPG|thumb|600px|none|The variant known as the &amp;quot;ACR SS&amp;quot; - it is clearly not the civilian version of the rifle, with the selector set to fully automatic. Also, this one uses 7.62 Magazine mods, but this is clearly the 5.56mm version.]]&lt;br /&gt;
&lt;br /&gt;
==SIG Sauer SIG716==&lt;br /&gt;
The [[SIG-Sauer 716 Series|SIG Sauer SIG716]] returns from the first game. It is no longer an exotic weapon, like the &amp;quot;Devil&amp;quot; and &amp;quot;Heel&amp;quot; were in the original game. It is classified as a rifle.&lt;br /&gt;
&lt;br /&gt;
The weapon has two variants, first is the standard &amp;quot;SIG 716&amp;quot;, which appears to be based on the &amp;quot;Precision Sniper&amp;quot; variant with a 20 inch barrel. The second is the &amp;quot;SIG 716 CQB&amp;quot;, where it uses an aftermarket Fortis Night Rail handguard and the shorter 16 inch barrel.&lt;br /&gt;
[[Image:SIG716G2 Patrol.jpg|thumb|none|500px|SIG Sauer SIG716G2 Patrol - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division SIG716.JPG|thumb|none|600px|Preview of the SIG 716.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A==&lt;br /&gt;
The [[Springfield Armory M1A]] returns in the game as the &amp;quot;Classic M1A&amp;quot;. It holds 10 shots in 20-round magazines by default.&lt;br /&gt;
[[Image:SFA M1A.jpg|thumb|none|500px|Springfield Armory M1A - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Division2 M1A (1).jpg|thumb|none|600px|Reloading the M1A.]]&lt;br /&gt;
[[File:Division2 M1A (2).jpg|thumb|none|600px|Giving the charging handle an underhand tug.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[SOCOM 16]] appears in the game as the &amp;quot;SOCOM M1A&amp;quot;.&lt;br /&gt;
[[Image:M1A-Socom.jpg|thumb|none|500px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 M1A SOCOM 16.JPG|thumb|none|600px|Preview of the M1A SOCOM 16.]]&lt;br /&gt;
[[Image:Division2 M1A SOCOM 2.JPG|thumb|none|600px|An SHD agent with an M1A SOCOM 16.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 CQC==&lt;br /&gt;
In addition to the AUG A3 9mm XS, the [[Steyr AUG|Steyr AUG A3 CQC]] is one of the available primary weapons in the game and is one of the new additions.&lt;br /&gt;
[[Image:1.Steyr_AUG_A3.jpg|thumb|none|500px|Steyr AUG A3-CQC 18-inch barrel with Leupold CQ/T scope and Surefire M900 weaponlight foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 AUG A3 CQC.JPG|thumb|none|600px|Preview of the AUG A3-CQC.]]&lt;br /&gt;
[[Image:Division2 AUG A3 2.JPG|thumb|none|600px|An SHD agent holding an AUG A3-CQC.]]&lt;br /&gt;
&lt;br /&gt;
==War Sport LVOA-S==&lt;br /&gt;
The [[War Sport LVOA-S]] returns as the &amp;quot;LVOA-C&amp;quot;. It is now classified as a rifle (meaning that it is limited to semi-auto fire) and holds 40 bullets by default.&lt;br /&gt;
[[File:Lvoa-s 2.jpg|thumb|none|500px|War Sport LVOA-S - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 LVOA 1.jpg|thumb|600px|none|LVOA rifle with Omega suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1886==&lt;br /&gt;
The [[Winchester Model 1886]] appears as the &amp;quot;1886&amp;quot;.&lt;br /&gt;
[[Image:Montewalshwinchester.jpg|thumb|500px|none|Winchester Model 1886 with a 22 inch barrel - .50-110 Win]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==AA-12==&lt;br /&gt;
The [[AA-12]] returns from the first game as a common weapon drop as the &amp;quot;ACS-12,&amp;quot; the same name used by the AA-12 in Ubisoft's most recent titles. By default it comes with a 20-round drum magazine and is fully automatic.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Black Tusk drone operators.&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|500px|none|MPS Auto Assault-12 - 12 gauge ]]&lt;br /&gt;
[[File:Division2 AA-12.JPG|thumb|none|600px|Preview of the ACS-12.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] makes appearance as the &amp;quot;M133&amp;quot;.&lt;br /&gt;
[[File:Mp133-1.jpg|thumb|none|400px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4==&lt;br /&gt;
The [[Benelli M4]] appears ingame as the &amp;quot;Super 90&amp;quot;. A version with the normal pistol grip/solid stock, Surefire railed forend, and mariner finish appears as the &amp;quot;Marine Super 90&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The standard Super 90 is used by True Sons scouts. While the Marine Super 90 is a secondary weapon used by SHD Agent Kelso and by Hyena Engineers, who are taking hood life to the next level by ''gangster-firing a full-sized shotgun''.&lt;br /&gt;
[[Image:Benelli M4 TS.jpg|thumb|none|500px|Benelli M4 Super 90 with black synthetic fixed stock - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Benelli M4.JPG|thumb|none|600px|Preview of the Benelli M4 Super 90.]]&lt;br /&gt;
[[Image:Division2 Benelli M4 2.JPG|thumb|none|600px|An SHD agent with the Benelli M4 Super 90.]]&lt;br /&gt;
[[Image:M4H20NP3.jpg|thumb|none|500px|Benelli M4 Super 90 in H20 NP3 mariner finish - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Benelli M4 mariner.JPG|thumb|none|600px|Preview of the &amp;quot;Marine Super 90&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[SPAS-12]] is a new shotgun, usable in pump-action mode. It appears in both default and exotic variations, the former is a generic SPAS-12 with the folding stock (in a neat detail, the stock is shown folded when stowed on the agent's back but is deployed when in use) and the latter is a short-barreled SPAS-12 with the fixed stock.&lt;br /&gt;
[[File:Franchi-SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge]]&lt;br /&gt;
[[File:Franchi12.jpg|thumb|500px|none|Franchi SPAS-12 Short Barreled Version - 12 gauge]]&lt;br /&gt;
[[File:Spas12 fixed.jpg|thumb|500px|none|Franchi SPAS-12 with fixed stock - 12 gauge]]&lt;br /&gt;
[[Image:DIVISION2 Lullaby 1.jpg|thumb|none|600px|Exotic shotgun &amp;quot;Lullaby&amp;quot;. This version has a less commonly seen fixed stock and shorter barrel.]]&lt;br /&gt;
[[Image:Division2 SPAS-12.JPG|thumb|none|600px|An SHD agent holding &amp;quot;Lullaby&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga 12 ==&lt;br /&gt;
The [[Saiga 12]] returns, and retains the Ubisoft &amp;quot;SASG-12&amp;quot; moniker, which is becoming better known now as the &amp;quot;Sausage-12&amp;quot; shotgun among the community of Ubisoft shooters. It has another variant called the &amp;quot;Tactical SASG-12&amp;quot; variant which is a traditional Saiga-12K setup with an AK-style polymer fixed stock, pistol grip, and railed forend.  The last is the &amp;quot;Black Market SASG-12&amp;quot;, which uses an aftermarket quad rail handguard, shortened barrel, and Galil-style stock.&lt;br /&gt;
&lt;br /&gt;
The Tactical variant is used by higher-level True Sons scouts.&lt;br /&gt;
[[File:Saiga12new.jpg|thumb|none|500px|Saiga 12 - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Saiga-12.JPG|thumb|none|600px|Preview of the Saiga.]]&lt;br /&gt;
[[Image:Division2 Saiga-12 3.JPG|thumb|none|600px|Preview of the Saiga variant &amp;quot;Tactical SASG-12&amp;quot;.]]&lt;br /&gt;
[[Image:Division2 tactical saiga 2.JPG|thumb|none|600px|A Division agent holding a &amp;quot;Tactical SASG-12&amp;quot;.]]&lt;br /&gt;
[[Image:Division2 black market saiga.JPG|thumb|none|600px|Preview of the Saiga variant &amp;quot;Black Market SASG-12&amp;quot;.]]&lt;br /&gt;
[[Image:Division2 black market saiga 2.JPG|thumb|none|600px|A Division agent holding a &amp;quot;Black Market SASG-12&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Side by Side Double Barreled Shotgun==&lt;br /&gt;
A side by side double barreled shotgun based on a [[12 Gauge Double Barreled Shotgun|L.C. Smith Double Barreled Shotgun]] is available in the game as the &amp;quot;Double Barrel Shotgun&amp;quot;. A sawed-off variant appears as the &amp;quot;Double Barrel Sawed Off&amp;quot;, but is classified as a sidearm.&lt;br /&gt;
&lt;br /&gt;
Both the full-sized and sawn-off variant are commonly used by civilian militia.&lt;br /&gt;
[[File:L.C. Smith 12-Gauge Shotgun.jpg|thumb|none|500px|L.C. Smith shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Division2 double barrel shotgun 2.JPG|thumb|none|600px|Detail of the Double Barrel Shotgun.]]&lt;br /&gt;
[[Image:Division2 double barrel shotgun.JPG|thumb|none|600px|A shy Division agent hides her face but not her Double Barrel Shotgun.]]&lt;br /&gt;
[[Image:Division2 Double Barrel Sawed Off.JPG|thumb|none|600px|Detail of the Double Barrel Sawed Off.]]&lt;br /&gt;
[[Image:Division2 sawed off double barrel 2.JPG|thumb|none|600px|An SHD shows off his sawed off double barrel shotgun to an unimpressed deer.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington 870]] appears in 3 variants: the &amp;quot;Military M870&amp;quot;, &amp;quot;Custom M870&amp;quot;, and the &amp;quot;M870 Express&amp;quot;, which are a Remington 870 Express Tactical, a tactical with an M4-style stock, pistol grip and heatshield, and a Remington 870 Express Field Gun respectively.&lt;br /&gt;
&lt;br /&gt;
The weapon is commonly used by the JTF and civilian militia.&lt;br /&gt;
[[Image:Remington870Fieldgun.jpg|thumb|none|500px|Remington 870 Express Field Gun with raised barrel ribbing and 28&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[Image:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Remington 870 2.JPG|thumb|none|600px|A Division agent mistakes his standard 870 for a slug gun, throwing on a powerful scope.]]&lt;br /&gt;
[[File:Division2 870 (1).jpg|thumb|none|600px|Another agent reloads his vanilla 870.]]&lt;br /&gt;
[[Image:Division2 Remington Express Tactical.JPG|thumb|none|600px|A preview of the Remington 970 Express Tactical.]]&lt;br /&gt;
[[Image:Division2 custom 870 2.JPG|thumb|none|600px|An SHD agent with the &amp;quot;Custom M870&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Enfield L86A2==&lt;br /&gt;
The [[L86A2]] appears in game as the &amp;quot;Military L86 LSW&amp;quot;. Another variant, called the &amp;quot;Custom L86 A2&amp;quot;, sports an aftermarket railed forend.&lt;br /&gt;
[[File:L86A2.jpg|thumb|none|500px|L86A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 L86A2.JPG|thumb|none|600px|Preview of the L86A2.]]&lt;br /&gt;
[[Image:Division2 custom L86.JPG|thumb|none|600px|Preview of the &amp;quot;Custom L86 A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249-E2 SAW ==&lt;br /&gt;
The [[M249|M249-E2]] appears in game as the &amp;quot;M249 B&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The weapon is occasionally used by civilian militia.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 M249-E2.JPG|thumb|none|600px|FN M249-E2 SAW as it appears in game.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 Para ==&lt;br /&gt;
The [[M249|M249-Paratrooper]] appears as the &amp;quot;M249 Para&amp;quot;. The weapon comes with the US Army's RFI improvements installed, although it still uses the old collapsible stock of the original para, instead of the telescoping stock based on the M4's.&lt;br /&gt;
&lt;br /&gt;
[[File:M249 Para ACOG.jpg|thumb|none|500px|M249 Paratrooper with an ACOG scope, Picatinny rail, RIS handguard, and 100-round drum - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG5]] appears as the &amp;quot;Infantry MG5&amp;quot;. The weapon is popular in the game for possessing a high rate of fire among the LMG family, but hampered by its lower 50-round magazine.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Hyena heavy armored soldiers.&lt;br /&gt;
[[File:Hk121.jpg|thumb|none|500px|Heckler &amp;amp; Koch MG5 general-purpose machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 MG5.JPG|thumb|none|600px|Preview of the MG5]]&lt;br /&gt;
&lt;br /&gt;
== M60 Machine Gun ==&lt;br /&gt;
An original [[M60 Machine Gun]] appears in the game as the &amp;quot;Classic M60&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by True Sons gunners and civilian militia.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|500px|M60 machine gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 M60.JPG|thumb|none|600px|The M60 in game.]]&lt;br /&gt;
[[Image:Division2 M60 2.JPG|thumb|none|600px|A Division agent holds the M60.]]&lt;br /&gt;
&lt;br /&gt;
== RPK-74 ==&lt;br /&gt;
The [[RPK-74]] is available in game as the &amp;quot;Classic RPK-74&amp;quot;. Unlike in the previous game, it now has a short underside rail that allows for a handguard attachment.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Outcast gunners.&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|500px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:Division2 RPK-74.JPG|thumb|none|600px|RPK-74]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash RPK-74M ==&lt;br /&gt;
The military-spec variant of the [[RPK-74|RPK-74M]] returns as the &amp;quot;Military RPK-74 M&amp;quot;. Unlike in the previous game, it now has a short underside rail that allows for a handguard attachment.&lt;br /&gt;
[[Image:Rpk74m.jpg|thumb|none|500px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
== Desert Tactical Arms Stealth Recon Scout ==&lt;br /&gt;
Both the covert and the standard A1 variant of the [[Desert Tactical Arms Stealth Recon Scout|DTA Stealth Recon Scout]] return.&lt;br /&gt;
[[File:COVERT-RIGHT-PROFILE-BLK-FDE.jpg|thumb|450px|none|Desert Tactical Arms Stealth Recon Scout A1 Covert - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:SRS_A1.jpg|thumb|none|450px|DTA Stealth Recon Scout with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[image:Division2 DTA Stealth Recon Scout 2.JPG|thumb|600px|none|An SHD agent holding the DTA Stealth Recon Scout.]]&lt;br /&gt;
&lt;br /&gt;
==DSR-1==&lt;br /&gt;
The [[DSR-1]] is a new addition to the SHD's arsenal. Referred to as the &amp;quot;SR-1&amp;quot;.&lt;br /&gt;
[[Image:Dsr1.jpg|thumb|500px|none|DSR-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 DSR1 1.jpg|thumb|600px|none|A suppressed DRS-1 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== McMillan TAC-50 ==&lt;br /&gt;
One of the new &amp;quot;Signature Weapons&amp;quot; introduced in the sequel, the [[McMillan TAC-50]] is the signature weapon of the Sharpshooter class and can be equipped once the specialization is acquired. It is housed in a Cadex stock, similar to the one added to ''[[Ghost Recon: Wildlands]]''.&lt;br /&gt;
&lt;br /&gt;
The weapon has very limited ammunition, but is incredibly powerful: easily capable of destroying heavily-armored enemies in a few shots.&lt;br /&gt;
&lt;br /&gt;
[[File:TAC-50 Cadex.jpg|thumb|none|500px|McMillan TAC-50 in a Cadex Dual Strike chassis - .50 BMG]]&lt;br /&gt;
[[File:TD2TAC50.jpg|thumb|600px|none|Gearing up for darker times ahead, a Division agent inspects his new anti-tank rifle. We'd call it anti-material, but the majority of the enemies this thing would be used against are pretty much tanks in their own right.]]&lt;br /&gt;
[[Image:DIVISION2 TAC50 1.jpg|thumb|600px|none|An end game-ready character about to attempt an Invaded mission. She's gonna need the stopping power of the TAC-50.]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant M44 Carbine ==&lt;br /&gt;
The [[Mosin Nagant|Mosin Nagant M44 Carbine]] returns as the &amp;quot;Classic M44 Carbine&amp;quot;. A sportized  version with a grey carbon stock appears as the &amp;quot;Hunting M44 Carbine&amp;quot;.  A further modified version fitted in an Archangel stock makes an appearance as the &amp;quot;Custom M44 Carbine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M44Carbine.jpg||thumb|none|500px|Mosin Nagant M44 Carbine with sidefolding bayonet - 7.62x54mmR]]&lt;br /&gt;
[[Image:Mosin Nagant Archangel.jpg||thumb|none|500px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
[[Image:Division2 Mosin Nagant.JPG|thumb|none|600px|Preview of the classic M44 Mosin.]]&lt;br /&gt;
[[Image:Division2 custom m44.JPG|thumb|none|600px|Preview of the custom M44.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700 ==&lt;br /&gt;
The [[Remington 700]] returns in the sequel with 3 versions. The standard one with a wooden wallnut stock. The &amp;quot;Tactical&amp;quot; variant with a McMillan A5 stock. The last is the &amp;quot;Carbon&amp;quot; variant that is fitted with a XLR Tactical Buttstock and Carbon Chassis. &lt;br /&gt;
&lt;br /&gt;
The weapon is used by standard True Sons snipers.&lt;br /&gt;
[[Image:Remington_700_BDL.jpg|thumb|none|500px|Remington 700 - .308 Winchester]]&lt;br /&gt;
[[Image:Division2 Remington 700.JPG|thumb|none|600px|Preview of the Remington 700.]]&lt;br /&gt;
[[Image:Division2 Remington 700 2.JPG|thumb|none|600px|A Division agent with a Remington 700.]]&lt;br /&gt;
&lt;br /&gt;
==SVD==&lt;br /&gt;
The [[SVD]] appears in The Division 2 and has two versions. The first one is the &amp;quot;Surplus&amp;quot; variant, which is fitted with the all-wooden furniture of military SVDs. The second one is the &amp;quot;paratrooper&amp;quot; variant, which is actually the &amp;quot;Tiger&amp;quot; version made by Izhmash for the civilian export market.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Hyena snipers.&lt;br /&gt;
[[Image:SVD_Rifle.jpg‎|thumb|none|500px|SVD - 7.62x54mmR]]&lt;br /&gt;
[[File:SVD-TigerCarbine.jpg|thumb|none|500px|The &amp;quot;Tiger Carbine&amp;quot; SVD - 7.62x54mmR]]&lt;br /&gt;
[[Image:Division2 SVD 2.jpeg|thumb|none|690px|An SHD agent contemplates using his SVD on those pesky bugs.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
== Carl Gustav M3 ==&lt;br /&gt;
The [[Carl Gustav M3]] rocket launcher is used by True Sons, being the main weapon of their anti-tank troops.&lt;br /&gt;
&lt;br /&gt;
The weapon is also used by General Antwon Ridgeway, JTF mutineer and True Sons commanding officer, during his final stand against the Division.&lt;br /&gt;
[[File:CarlGustavM3.jpg|thumb|none|450px|Carl Gustav M3 - 84x246mmR]]&lt;br /&gt;
[[File:DIVISION2 CarlG 1.jpg|thumb|none|600px|A Carl Gustav M3 on the back of a dead True Sons &amp;quot;grenadier&amp;quot;. Note how his bag is full of red-painted [[RPG-7]] rockets, which is probably why he's lying face-down on the floor without a pulse.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Chem Launcher&amp;quot; (H&amp;amp;K GLM)==&lt;br /&gt;
The &amp;quot;Chem Launcher&amp;quot; is a compact, break-action single-shot grenade launcher heavily based on the [[Heckler &amp;amp; Koch AG grenade launcher series#GLM|Heckler &amp;amp; Koch GLM]]. It can fire flammable chemicals, sticky foam, corrosive chemicals that eat away enemy armor, or repairing nanobots.&lt;br /&gt;
[[File:H&amp;amp;K GLM standalone.jpg|thumb|450px|none|Heckler &amp;amp; Koch GLM - 40x46mm]]&lt;br /&gt;
[[File:DIVISION2 Chem 1.jpg|thumb|600px|none|The Firestarter variant of the &amp;quot;Chem Launcher&amp;quot;, configured to fire flammable chemicals. It's likely the only weapon in the game that has the safety on. Also, it would be rather dangerous to use this without a handstop.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P2A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P2A1 Flare Pistol]] returns as the flaregun of choice for Division agents, which is received a few missions into the game. Along with being able to call for extraction choppers while inside the &amp;quot;Dark Zones&amp;quot;, which inhibit radio communications while inside; it can also be used while attacking faction control points during free roam, which will summon friendly reinforcements, but will also alert nearby enemies.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K P2A1.JPG|350px|thumb|none|Heckler &amp;amp; Koch P2A1 Flare Pistol - 26.5mm]]&lt;br /&gt;
[[File:DIVISION2 Flare 1.jpg|thumb|none|600px|A Division agent uses her P2A1 flare gun to call in a chopper in DZ East.]]&lt;br /&gt;
&lt;br /&gt;
== Milkor Mark 14 ==&lt;br /&gt;
The [[Milkor MGL#Mark 14 / M32A1|Milkor Mark 14 MGL]] returns from the previous game, though it is now available as the signature weapon of the Demo class. The game specifically refers to it as the M32A1 MSGL, which is the partly correct designation used by the US Marines. It fires M406 HE grenades.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by a variety of enemies, namely Hyena grenadiers, True Sons heavy armored veterans, and Black Tusk grenadiers.&lt;br /&gt;
&lt;br /&gt;
[[File:Milkor Mark 14.jpg|thumb|none|450px|Milkor Mark 14 in desert tan finish fitted with Vltor MOD stock and Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:DIVISION2 Mk14 1.jpg|thumb|600px|none|A dropped Mark 14 grenade launcher previously used by a Hyena grenadier.]]&lt;br /&gt;
[[File:TD2M32A1.jpg|thumb|600px|none|Checking out the new arsenal available to him, a Division agent inspects a Mark 14 grenade launcher while swinging out the empty cylinder.]]&lt;br /&gt;
[[File:TD2M32A1Inv.jpg|thumb|600px|none|The Mark 14 in the inventory view. Unlike the ones used by NPCs: this is colored black and appears to have some slot machine decals written on the cylinder.]]&lt;br /&gt;
&lt;br /&gt;
== M224 Mortar ==&lt;br /&gt;
The True Sons make use of [[M224 Mortar]]s in certain missions, although they once used it to bombard a civilian settlement with toxic gas in retaliation to their continued attacks against the Sons. The weapon is incredibly powerful, but it's splash area can be briefly seen before impact as red circles on the ground and can be stopped by killing the crewman operating the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M224-60mm-mortar.jpg|thumb|none|400px|M224 Mortar with M7 baseplate - 60mm]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M26 Frag==&lt;br /&gt;
The [[M26 frag grenade]] appears as the &amp;quot;Concussion Grenade&amp;quot;. It is the default grenade available from the start.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|150px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==M7290 Flashbang==&lt;br /&gt;
The [[Model 7290 flashbang grenade]] is seen on the belts of certain True Sons soldiers.&lt;br /&gt;
[[Image:Model 7290.jpg|thumb|none|150px|Model 7290 flashbang grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==Dillon Aero M134 Minigun==&lt;br /&gt;
Mounted at various checkpoints and control points and can be used by the player, along with enemy and friendly NPCs. Unlike in [[Ghost Recon Wildlands]], the gun is now correctly depicted with it feeding from an ammo belt and powered by a portable power source (which appears to be jury-rigged car batteries). The weapon does decent damage and has a blistering rate of fire, along with having minimal recoil, but as a balancing measure: the gun overheats if fired continuously for too long and has to cool down before being able to fire again.&lt;br /&gt;
&lt;br /&gt;
A portable version, similar to &amp;quot;[[Predator (1987)|Ol Painless]]&amp;quot;, is used by Black Tusk heavy armored soldiers, who are not only able to carry around a portable power source, thousands of rounds in ammunition, and heavy bulletproof armor that would put EOD armor to shame, but are also capable of using it as a blunt implement in close combat with lethal results.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|500px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 M134 1.jpg|thumb|600px|none|A minigun turret at a True Sons base. This is a very useful tool for mowing down elites or named enemies.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The True Sons have a salvaged [[General Electric GAU-8/A Avenger|GAU-8/A Avenger]] autocannon mounted on the top of the steps of the US Capitol Building, their main base of operations. It overlooks the Capitol grounds and is remotely controlled to be used against anyone brave enough to stare down what's essentially an anti-tank gun on angry steroids.&lt;br /&gt;
&lt;br /&gt;
After being de-activated, it is briefly used by Division agents to breach the reinforced entrance of the Capitol.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU-8 Avenger contrast.jpg|thumb|none|500px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[File:TD2GAU8.jpg|thumb|600px|none|A Division agent marvels at the True Sons' penchant for overkill by using a 30mm autocannon as an oversized sentry gun.]]&lt;br /&gt;
&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>Fidget</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Division2_SOCOM_Mk16_1.jpeg&amp;diff=1263349</id>
		<title>File:Division2 SOCOM Mk16 1.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Division2_SOCOM_Mk16_1.jpeg&amp;diff=1263349"/>
		<updated>2019-03-27T23:34:07Z</updated>

		<summary type="html">&lt;p&gt;Fidget: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fidget</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Division_2&amp;diff=1263348</id>
		<title>The Division 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Division_2&amp;diff=1263348"/>
		<updated>2019-03-27T23:32:05Z</updated>

		<summary type="html">&lt;p&gt;Fidget: /* FN SCAR-H */ added detailed image of military variant&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Division2 early Coverart.jpg|thumb|right|300px|''Tom Clancy's The Division 2 (2019)'']]&lt;br /&gt;
&lt;br /&gt;
'''''Tom Clancy's The Division 2''''' is a MMOTPS for the PC, PS4 and Xbox One, developed by Ubisoft Massive that takes place in Washington, D.C. in the aftermath of further pandemic-fueled chaos. It is powered by the same &amp;quot;Snowdrop&amp;quot; engine from [[Division, The|first game]]. Among the improvements made from the first game is that weapons can now track +1 in the chamber, along with a new selection of weapons and streamlined customization and combat system, among other things. &lt;br /&gt;
&lt;br /&gt;
The game's setting is 7 months after the initial Green Poison outbreak and its continued effects upon the American populace. The player controls an agent of the Strategic Homeland Division (or simply known as &amp;quot;The Division&amp;quot;), a top secret government sleeper cell that is &amp;quot;activated&amp;quot; personally by the President to ensure the continuity of government in the face of a catastrophic national crisis, and a answers a distress call asking for agents to be rally to Washington D.C due to the collapse of the SHD network. After arriving at the United States' capital, the player must secure the White House (which has become the JTF's last stronghold in the region), assist the civilian settlements in the city, re-establish the SHD network to restore the Division to full functionality across America, and retake D.C from the various factions vying for control, power, or simply taking advantage of the chaos.&lt;br /&gt;
&lt;br /&gt;
Said factions are: The True Sons, a highly-disciplined group made up of disgruntled JTF, US Armed Forces, and other paramilitary irregulars, out to &amp;quot;save&amp;quot; D.C as they deem the JTF incapable of doing so. The Hyenas, a collection of gangs and anarchists out to steal any valuable resources they can and destroy the rest for their amusement. The Outcasts, a destructive cult of bloodthirsty marauders taking out their frustrations on the unlucky denizens of D.C through acts of wanton violence. The Black Tusks, a mysterious and cutting-edge Private Military Organization, who later invades Washington for reasons yet to be revealed . The Hunters, a secretive group of highly-advanced military operatives specifically hunting Division agents with extreme prejudice, introduced in the first game. The last are fellow Division agents, who may go rogue on each other in the &amp;quot;Dark Zones&amp;quot; for their own gain, due to the lack of surveillance in the area.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|The Division 2}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Beretta M9==&lt;br /&gt;
The [[Beretta M9]] is the starting sidearm in the game. It appears under the name &amp;quot;Military M9&amp;quot;.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|300px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:DIVISION2 M9 1.jpg|thumb|none|600px|The main protagonist fires her Beretta during the prologue.]]&lt;br /&gt;
[[Image:Division2 M9.JPG|thumb|none|600px|Detailed view of the M9.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M9A1==&lt;br /&gt;
The [[Beretta M9|Beretta M9A1]] returns as the &amp;quot;Officer's M9A1&amp;quot;. Unlike it's previous incarnation, the weapon is able to accept a slide-mounted reflex sight, a laser sight, along with an extended magazine. It also has wooden grips installed, rather than the black polymer grip that originally comes with a military-issue M9A1.&lt;br /&gt;
&lt;br /&gt;
[[File:BerettaM9A1.jpg|thumb|300px|none|Beretta M9A1 - 9x19mm]]&lt;br /&gt;
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==Beretta 93R==&lt;br /&gt;
The [[Beretta 93R]] returns as the only usable machine pistol of the game. The weapon fires in 3-round bursts, but can be fired in pseudo-automatic by timing the bursts with firing.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Black Tusk snipers as their sidearm.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|300px|Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:DIVISION2 93R 1.jpg|thumb|none|600px|Unmodified Beretta 93R pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm==&lt;br /&gt;
The [[Beretta Px4 Storm]] appears in game as the &amp;quot;Px4 Storm Type F&amp;quot; and the &amp;quot;Px4 Storm Type T&amp;quot;, with the T-variant having more in the way of customization due to the threaded barrel and frame-mounted rail.&lt;br /&gt;
&lt;br /&gt;
The weapon is chambered for .45 ACP rounds.&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[Image:DIVISION2 Px4 1.jpg|thumb|none|600px|Stock Px4]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 20DS==&lt;br /&gt;
The [[Chiappa Rhino 20DS]] appears in ''The Division 2'' as the &amp;quot;Snubnosed Diceros&amp;quot;. It is possible to have erroneously an extra round in the chamber for it, boosting the capacity to 6+1 bullets.&lt;br /&gt;
[[File:Chiappa Rhino 2&amp;quot;.jpg|thumb|300px|none|Chiappa Rhino 20DS - .357 Magnum]]&lt;br /&gt;
[[Image:Division2 Chiappa Rhino 20.JPG|thumb|none|600px|&amp;quot;Snubnosed Diceros&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The classic [[M1911A1]] returns as a usable pistol.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by standard Outcast and Hyena grenadiers as their sidearms.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Division2 M1911A1.JPG|thumb|none|600px|Stock M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1 CQBP==&lt;br /&gt;
The [[Colt M45A1 CQBP]] with a threaded barrel returns as the &amp;quot;M45A1&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by True Sons anti-tank troops.&lt;br /&gt;
[[Image:M45A1.jpg|thumb|none|300px|Colt M45A1 CQBP (Close Quarter Battle Pistol) - .45 ACP]]&lt;br /&gt;
[[Image:Division2 M45A1.jpeg|thumb|none|600px|Preview of the M45A1.]]&lt;br /&gt;
[[Image:Division2 M45A1 2.jpeg|thumb|none|600px|An agent reloads his M45A1 CQBP.]]&lt;br /&gt;
&lt;br /&gt;
==M45 MEUSOC==&lt;br /&gt;
The [[M45 / MEU(SOC)]] returns as the &amp;quot;Tactical M1911&amp;quot;. The weapon has a silver finish with black grips, along with a threaded barrel and rails on rear of the slide and under the frame; allowing it to use a plethora of attachments.&lt;br /&gt;
&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|350px|M45 (previously MEU(SOC)) Pistol, early version - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
A new usable pistol in the game is the [[Desert Eagle Mark XIX]]. Has an 8-round capacity. Like in many other Ubisoft games, it goes by the &amp;quot;D50&amp;quot; name.&lt;br /&gt;
[[File:Deser Eagle XIX 50AE Picatinny.jpg|thumb|none|400px|Magnum Research Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:DIVISION2 D50 1.jpg|thumb|600px|none|The &amp;quot;D50&amp;quot;. The 8-round capacity suggests that this is the .44 Magnum version, but the model lacks the fluted barrel.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45==&lt;br /&gt;
The [[FNP-45]] appears as the &amp;quot;X-45&amp;quot;.&lt;br /&gt;
[[Image:FNP45.jpg|thumb|none|300px|FN FNP-45 - .45 ACP]]&lt;br /&gt;
[[Image:Division2 FNP-45.JPG|thumb|none|600px|FN FNP-45 as the &amp;quot;X-45&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P45==&lt;br /&gt;
The [[Smith &amp;amp; Wesson M&amp;amp;P45]] returns as the &amp;quot;First Wave PF45&amp;quot;.&lt;br /&gt;
[[Image:S&amp;amp;W M&amp;amp;P 45acp.jpg‎|thumb|none|300px|Smith &amp;amp; Wesson M&amp;amp;P45 with 4.5&amp;quot; barrel - .45 ACP]]&lt;br /&gt;
[[Image:DIVISION2 PF45 1.jpg|thumb|none|600px|&amp;quot;PF45&amp;quot;]]&lt;br /&gt;
[[Image:Division2 M&amp;amp;P45.jpeg|thumb|none|600px|A Division agent reloading his M&amp;amp;P45.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 586==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 586]] with a 4 inch barrel returns as the Magnum 586. Unlike in the previous game, it can now be customized with a short-rail sight and it's cylinder can be modded.&lt;br /&gt;
[[Image:S&amp;amp;W Mod586.jpg|300px|thumb|none|Smith &amp;amp; Wesson Model 586 4&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[Image:Division2 S&amp;amp;W Model 586.JPG|600px|thumb|none|Stock S&amp;amp;W Model 586.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 686==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 686]] with a 6 inch barrel returns as the Magnum 686.  Unlike in the previous game, it can now be customized with a short-rail sight and it's cylinder can be modded.&lt;br /&gt;
[[File:800px-SW686.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 686 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:Division2 S&amp;amp;W model 686.jpeg|thumb|none|600px|Preview of the Smith &amp;amp; Wesson Model 686.]]&lt;br /&gt;
[[File:Division2 S&amp;amp;W model 686 2.jpeg|thumb|none|600px|An SHD agent reloads his Model 686.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns/Carbines=&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] is one of the new weapons in the game. &lt;br /&gt;
&lt;br /&gt;
A high-end variant called &amp;quot;Emeline Guard's P90&amp;quot; can be acquired by taking over the Outcasts' stronghold, where it is given at the end of the mission with a custom paintjob available. An exotic version called &amp;quot;The Chatterbox&amp;quot;, is a unique Hyena weapon. It comes equipped with a holographic sight, sound suppressor, and has an incorrect 60-round magazine. It cannot be modified.&lt;br /&gt;
&lt;br /&gt;
The game also erroneously classifies it as a 5.56mm weapon, although this was likely for streamlining concerns to avoid complicating the modification pool. Additionally, the weapon treats the built-in reflex as a removable attachment, as if its a hybrid of the standard P90 and the newer P90 TR. This results in the default optical sight group clipping through larger sights when they are attached.&lt;br /&gt;
&lt;br /&gt;
[[File:FNP90.jpg|thumb|400px|none|Fabrique Nationale P90 LV/IR - FN 5.7x28mm.]]&lt;br /&gt;
[[File:TD2P90.jpg|thumb|600px|none|A Division agent stacks up on the door with his P90 as he prepares to [[National Treasure|steal the Deceleration of Independence]] by channeling his inner Nicholas Cage.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A4]] appears as the MP5A2. Unlike in the previous game, it now fires at full-auto, rather than burst.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by regular True Sons grenadiers and civilian militia.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 MP5A4 2.JPG|thumb|none|600px|MP5A4]]&lt;br /&gt;
[[Image:Division2 MP5A4.jpeg|thumb|none|600px|A Division agent holding an MP5A4]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A5]] appears incorrectly as the &amp;quot;MP5-N&amp;quot; (which refers to a variant with a Navy three-position trigger group, the in-game weapon having the four-position trigger group) and has a 32-round magazine.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A5 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 H&amp;amp;KMP5A5.JPG|thumb|none|600px|Preview of the MP5A5.]]&lt;br /&gt;
[[Image:Division2 MP5A5.jpeg|thumb|none|600px|A Division agent with an MP5A5.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A2]] appears as the &amp;quot;MP7&amp;quot;'. Unlike the previous game, the weapon is now modeled with a 40-round magazine and programmed with the correct magazine capacity. Much like the P90, it is erroneously classified as a 5.56mm weapon, although this was done likely for standardizing it for the mod system.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Outcast officers.&lt;br /&gt;
[[Image:MP7A2.jpg‎‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[Image:Division2 MP7A2.JPG|thumb|none|600px|Stock MP7A2.]]&lt;br /&gt;
[[Image:Division2 MP7A2 2.JPG|thumb|none|600px|A Division agent holding an MP7A2.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] returns as the “Police UMP-45”. It is a common weapon used by Hyena soldiers.&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Division2 UMP45.jpeg|thumb|none|600px|Preview of the UMP45.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USC==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch USC]] appears as the &amp;quot;USC .45 ACP&amp;quot; and is incorrectly classified as a rifle as it fires in single shots. Also returns with an incorrect capacity of 20+1 rounds, but it is now correctly limited to semi auto fire. &lt;br /&gt;
[[Image:H&amp;amp;K-USC Rifle.jpg|thumb|none|400px|Heckler &amp;amp; Koch USC - .45 ACP]]&lt;br /&gt;
[[Image:Division2 USC.JPG|thumb|none|600px|The USC carbine in-game. The fire selector erroneously shows an automatic setting, which should not be possible for this variant.]]&lt;br /&gt;
[[Image:DIVISION2 USC 2.jpg|thumb|none|600px|A Division agent holds an H&amp;amp;K USC. It is actually modeled with a 0-1-A trigger group with the selector on auto.]]&lt;br /&gt;
[[Image:DIVISION2 USC 1.jpg|thumb|none|600px|Engaging a Hyena with a USC carbine.]]&lt;br /&gt;
[[Image:Division2 H&amp;amp;K USC 2.jpeg|thumb|none|600px|A Division agent with a USC.]]&lt;br /&gt;
[[File:Division2 USC (1).jpg|thumb|none|600px|Reloading the USC.]]&lt;br /&gt;
[[File:Division2 USC (2).jpg|thumb|none|600px|Working the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9 Mini==&lt;br /&gt;
[[image:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
[[Image:Division2 TEC-9mini.JPG|thumb|none|600px|TEC-9 Mini]]&lt;br /&gt;
[[Image:Division2 TEC-9mini 2.JPG|thumb|none|600px|A Division agent fetches a new magazine for his TEC-9 Mini]]&lt;br /&gt;
&lt;br /&gt;
==M1928 Thompson==&lt;br /&gt;
The [[Thompson Submachine Gun|M1928 Thompson]] returns from the previous game, but now appears as a non-exotic weapon. &lt;br /&gt;
&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|400px|M1928A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:Division2 M1928.JPG|thumb|none|600px|Preview of the M1928.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
Both versions of the [[Izhmash PP-19 Bizon#PP-19 Bizon-2|PP-19 Bizon-2]] return from the first game unchanged. It loads from 53-round magazines, with one in the chamber for a maximum of 54 rounds.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Hyena medics.&lt;br /&gt;
[[Image:Izhmashpp19bizon.jpg|thumb|none|400px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Division2 PP-19.JPG|thumb|none|600px|Stock PP-19.]]&lt;br /&gt;
[[Image:Division2 Enhanced PP-19.JPG|thumb|none|600px|The &amp;quot;Enhanced PP-19&amp;quot; with a Magpul Zhukov stock and MOE pistol grip.]]&lt;br /&gt;
[[Image:Division2 Enhance PP-19 2.JPG|thumb|none|600px|A Division agent with the &amp;quot;Enhanced PP-19&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
Like most exotic weapons of the original game, the [[SIG-Sauer MPX]] - known as &amp;quot;The House&amp;quot; previously - returns now as a standard weapon.&lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|401px|SIG-Sauer MPX, Gen 1 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 MPX.JPG|thumb|none|600px|MPX]]&lt;br /&gt;
&lt;br /&gt;
==SOCIMI Type 821==&lt;br /&gt;
The [[SOCIMI Type 821]] returns as the Black Market T821.&lt;br /&gt;
[[Image:Socimi821.jpg|thumb|none|400px|Socimi Type 821 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 Type 821.JPG|thumb|none|600px|Detailed view of the T821.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG SMG ==&lt;br /&gt;
The [[Steyr AUG Para|Steyr AUG SMG]] and it's 3 variants from the previous games return here aswell. The three variants are the &amp;quot;AUG A3 Para XS&amp;quot;, &amp;quot;Enhanced AUG A3P&amp;quot; and the &amp;quot; &amp;quot;Tactical AUG A3P&amp;quot;&amp;quot;. The A3 Para XS isn't actually based on the A3 and uses the A2-style flat top receiver with the underside grip replaced with a rail and has a black finish, akin to the AUG Para. The Enhanced A3P uses the AUG A3 CQC's handguard and has a dark earth finish. The Tactical A3P is based on the actual AUG A3 XS, with an olive green finish.&lt;br /&gt;
&lt;br /&gt;
The A3 Para XS is used by higher-level Hyena grenadiers, while the Enhanced A3P is used by higher-level Black Tusk scouts.&lt;br /&gt;
&lt;br /&gt;
[[File:AUG-PARA-RAILS.jpg|thumb|none|450px|Steyr AUG Para with M68 Aimpoint red dot scope - 9x19mm]]&lt;br /&gt;
[[File:AUG A3 9mm XS.jpg|thumb|none|450px|Steyr AUG A3 9mm XS - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Division2 AUG A3 9mm XS 2.JPG|thumb|none|600px|The AUG A3 9mm XS in the game's weapon customization menu.]]&lt;br /&gt;
[[Image:Division2 AUG A3 9mm XS 1.JPG|thumb|none|600px|A bored-looking SHD agent holding an AUG A3 9mm XS, clearly waiting for people to finish saying its name and get along with things.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] appears in game with 3 different variations. The &amp;quot;Tactical Vector&amp;quot; appears as the SDP stockless version, the &amp;quot;SBR Vector&amp;quot; with the standard folding stock (which is an odd designation since the SBR refers to a civilian model restricted to semi-auto), and finally a variant equipped with an M4-style collapsible stock and extended fore-end called  the &amp;quot;First Wave Vector&amp;quot;. All versions of the weapon are listed as being chambered for 9x19mm rounds.&lt;br /&gt;
&lt;br /&gt;
The Tactical variant is used by regular Hyena RC operators, who took a book out of the rioters from the previous game and fire the gun &amp;quot;gangster style&amp;quot;. The SBR variant is used by Black Tusk assault troops.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector with vertical foregrip - .45 ACP]]&lt;br /&gt;
[[Image:Division2 TDI Vector.jpeg|thumb|none|600px|Preview of the TDI Vector.]]&lt;br /&gt;
[[Image:Division2 Vector SBR 45 ACP.jpeg|thumb|none|600px|Preview of the oddly named “Vector SBR .45 ACP”.]]&lt;br /&gt;
[[Image:Division2 TDI Vector 2.jpeg|thumb|none|600px|A Division agent holds a TDI Vector.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles/Battle Rifles=&lt;br /&gt;
Unlike the previous game, The Division 2 separates rifles into 3 separate categories. The first is &amp;quot;Assault Rifle&amp;quot;, which are fully automatic. The second is simply named &amp;quot;Rifle&amp;quot;, which are relegated to either single shots or burst. The last is &amp;quot;Sniper Rifles&amp;quot;, which are covered in the sniper rifles section.&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] returns from the prequel, this time with a correct name, yet still modeled with the front sight and gas block of an [[AK-47]]. &lt;br /&gt;
&lt;br /&gt;
The weapon is used by the JTF, civilian militia, and Outcast riflemen.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|500px|none|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Division2 AKM.JPG|thumb|600px|none|Stock AKM with multiple mounting points for attachments.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4A1]] also makes an appearance in the sequel. The stock version is known as the &amp;quot;Police M4&amp;quot;. The &amp;quot;Competition LAR-15&amp;quot; is a semi-auto only variant and it uses the model of the &amp;quot;Lightweight M4&amp;quot; from the previous game.&lt;br /&gt;
&lt;br /&gt;
The police variant is used by regular True Sons riflemen, the JTF, and civilian militia.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 M4A1.JPG|thumb|600px|none|A Police M4. Note that in real life, neither Colt or FN makes M4s with white selector markings.]]&lt;br /&gt;
[[Image:Division2 M4A1 2.JPG|thumb|600px|none|An SHD agent with the &amp;quot;Police M4&amp;quot;.]]&lt;br /&gt;
[[Image:DIVISION2 M4 1.jpg|thumb|600px|none|The &amp;quot;Competition LAR-15&amp;quot; with Troy VTAC Alpha handguard, Magpul MBUS flip up sights, and a LMT SOPMOD stock. It's not related to the Rock River Arms LAR-15 in any way besides the name.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A2==&lt;br /&gt;
The [[M16A2]] is classified as a rifle and is depicted with a correct 3-round burst fire mode.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|none|Colt M16A2 - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 M16A2.JPG|thumb|600px|none|Detail image of the M16A2.]]&lt;br /&gt;
[[Image:Division2 M16A2 2.JPG|thumb|600px|none|A Division agent holds a stock M16A2.]]&lt;br /&gt;
&lt;br /&gt;
==CTAR-21==&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Compact Tavor CTAR-21|CTAR-21]] appears as one of the newest assault rifles added in ''The Division 2''.&lt;br /&gt;
[[Image:IMI CTAR-21 Tavor.jpg|thumb|none|500px|IMI Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 CTAR-21.JPG|thumb|none|600px|Preview of the CTAR-21.]]&lt;br /&gt;
[[Image:Division2 CTAR-21 2.JPG|thumb|none|600px|An SHD agent holding a CTAR-21.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The [[Desert Tech Micro Dynamic Rifle]] appears in ''The Division 2'' as the &amp;quot;Urban MDR&amp;quot;. It is a non-exotic, semi automatic rifle with a 20+1-round capacity.&lt;br /&gt;
[[file:Desert Tech MDR.jpg|thumb|400px|none|Desert Tech Micro Dynamic Rifle - 7.62x51mm NATO. This is a pre-production select-fire model with 3D printed furnishings first shown in 2014: the current version has charging handles on both sides rather than a single reversible one, a flat-faced trigger, and a redesigned ejection port which is less raised and has a dust cover.]]&lt;br /&gt;
[[Image:Division2 MDR.JPG|thumb|600px|none|Stock MDR. Protip: Don't examine your new loot in the Dark Zone, it's not gonna end well with the reduced time to kill and DZ normalization. Note that it erroneously is loaded with an M14/M1A magazine.]]&lt;br /&gt;
[[Image:Division2 MDR 2.JPG|thumb|600px|none|An SHD agent holding an MDR.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 Para Tactical Carbine==&lt;br /&gt;
The [[DSA_SA58_OSW#DSA_SA58_Para_Tactical_Carbine|DSA SA58 Para Tactical Carbine]] appears in the game as the &amp;quot;FAL SA-58&amp;quot;. Much like the FAL, in this game it now fires on full-auto, rather than burst, and is incorrectly classed as an assault rifle. &lt;br /&gt;
&lt;br /&gt;
The weapon is used by elite Outcast riflemen and civilian militia.&lt;br /&gt;
&lt;br /&gt;
[[Image:SA58TACP.jpg|thumb|none|500px|DSArms SA58 Para Tactical Carbine with an EOTech 552 sight - 7.62x51mm NATO]]&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA_SA58_OSW#DSA_SA58_OSW|DSA SA58 OSW]] appears in the game as the &amp;quot;Tactical SA-58&amp;quot;. Much like the FAL, in this game it now fires on full-auto, rather than burst, and is incorrectly classed as an assault rifle. &lt;br /&gt;
&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|thumb|none|500px|DSArms SA58 OSW - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Valorisé==&lt;br /&gt;
The [[FAMAS Valorisé]] returns as the &amp;quot;FAMAS 2010&amp;quot;. It is now an uncommonly-dropped weapon, rather than exotic.&lt;br /&gt;
[[File:Famas Valorisé.jpg|thumb|none|400px|FAMAS Valorisé with EOTech sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 FAMAS.JPG|thumb|600px|none|The &amp;quot;FAMAS 2010&amp;quot;, known as &amp;quot;Bullfrog&amp;quot; in the original game. It holds 30 rounds, so the proprietary French 25-rounder mag is not correct.]]&lt;br /&gt;
[[File:Division2 FAMAS 2.JPG|thumb|none|600px|An Division agent with a FAMAS Valorisé.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000 Tactical]] is one of the new assault rifles in the sequel. Much like in GR: Wildlands, the weapon does not have a tri-rail on the handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|500px|FN F2000 Tactical TR with CAA FVG5 folding foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[File:TD2F2KInv.jpg|thumb|none|600px|The F2000 in the inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL G==&lt;br /&gt;
The [[FN FAL|FN FAL G]] returns as the &amp;quot;FAL&amp;quot;. This time it fires in fully-automatic mode, which would be correct for the standard FN FAL, but not for the G Series, which are semi-auto only in reality.&lt;br /&gt;
&lt;br /&gt;
The weapon is commonly used by the JTF and civilian militia forces.&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|500px|FN FAL G Series - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 FAL 1.jpg|thumb|600px|none|A resistance member guards one of the friendly settlements with an FAL.]]&lt;br /&gt;
[[Image:Division2 FAL.JPG|thumb|600px|none|FN FAL.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears in game as the &amp;quot;Police Mk17&amp;quot;, &amp;quot;Military Mk17&amp;quot;, and &amp;quot;MK20 SSR&amp;quot;. The police variant has a two-tone black and tan finish and aftermarket stock and rail extension while the military variant uses standard factory parts. The SSR variant is based on the SCAR SSR, which is specifically meant to function as a DMR than battle rifle. All 3 are classed as rifles and fires in semi-auto only. &lt;br /&gt;
&lt;br /&gt;
The MK.20 SSR is used by Black Tusk snipers.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|500px|FN SCAR-H - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SSR Mk.20 Mod.0.jpg|thumb|none|500px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 SCAR-H.jpeg|thumb|none|600px|Preview of the “Military Mk17”.]]&lt;br /&gt;
[[Image:Division2 SCAR-H 2.jpeg|thumb|none|600px|An SHD agent has customized her stock SCAR-H with an ACOG and small forward grip.]]&lt;br /&gt;
[[Image:Division2 SCAR-H 3.JPG|thumb|none|600px|Preview of the &amp;quot;Police Mk17&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR-L]] variants return from the last game. The weapon comes in 3 variants, the one simply called &amp;quot;MK16&amp;quot;, the &amp;quot;SOCOM&amp;quot; variant, and the &amp;quot;Tactical&amp;quot; variant. The MK16 is the factory default setup. The SOCOM variant has a two-tone tan and coyote brown finish with an aftermarket SRX rail. The Tactical variant is based on a heavily customized CQC variant with a two-tone coyote brown and black finish and aftermarket fore-end rail and collapsible M4-style Magpul stock.&lt;br /&gt;
&lt;br /&gt;
The Tactical variant is used by veteran Black Tusk riflemen.&lt;br /&gt;
&lt;br /&gt;
[[file:FN SCAR-L (Standard).jpg|thumb|none|500px|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:SCAR-L_CQC.jpg|thumb|none|500px|Third Generation FN SCAR-L CQC - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 SCAR-L.JPG|thumb|600px|none|FN SCAR-L with a PMag.]]&lt;br /&gt;
[[Image:Division2 SOCOM Mk16.JPG|thumb|600px|none|Preview of the &amp;quot;SOCOM Mk16&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is one of three G36 variants. The weapon is used by higher-level Hyena footsoldiers.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36V==&lt;br /&gt;
The full-size [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36V]] with a top rail appears in ''The Division 2'' as the &amp;quot;Military G36&amp;quot;.&lt;br /&gt;
[[Image:G36.jpg|thumb|500px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 G36.JPG|thumb|none|600px|G36V]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance Factory P416==&lt;br /&gt;
The [[Patriot Ordnance Factory P416]] is the starting weapon of the player. The weapon has two variants. One is the &amp;quot;Military&amp;quot; and the other is the &amp;quot;P416 G3&amp;quot;. The Military variant uses the standard factory setup, while the G3 is based on the custom &amp;quot;NP3&amp;quot; variant released by POF.&lt;br /&gt;
&lt;br /&gt;
The military variant is used by Black Tusk grenadiers, while the G3 variant is used by higher-level True Sons riflemen.&lt;br /&gt;
&lt;br /&gt;
[[Image:POF P416.jpg|thumb|none|500px|Patriot Ordinance Factory P416 with 10.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:P416.jpg|thumb|none|500px|Patriot Ordinance Factory P416 with 10.5 inch barrel and nickel-Teflon &amp;quot;NP3&amp;quot; treated upper and lower receiver - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 POF416 1.jpg|thumb|600px|none|Firing the POF P416 during one of the early missions.]]&lt;br /&gt;
[[Image:Division2 POF416.JPG|thumb|600px|none|POF P416.]]&lt;br /&gt;
[[Image:DIVISION2 POF416 2.jpeg|thumb|600px|none|An SHD agent holding a P416 while listening to the Mourning Doves.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The [[Remington ACR|ACR]] returns from the first game. Division Agent Kelso carries a heavily customized ACR with her.&lt;br /&gt;
&lt;br /&gt;
The assault rifle variant is simply called the &amp;quot;ACR&amp;quot;, and is based on the military Remington ACR model that uses 5.56x45mm rounds. The second one is the &amp;quot;ACR-E&amp;quot;, the carbine variant.&lt;br /&gt;
&lt;br /&gt;
The rifle variant is known as the &amp;quot;ACR SS&amp;quot; and can only fire in single shots and is setup for the 7.62mm caliber, which means it either uses 7.62x39mm or .300 AAC Blackout rounds. While aftermarket parts for civilian ACRs do exist to allow them to use the two cartridges previously mentioned, the gun is clearly based on a military-issue ACR, which are not designed to use such cartridges, although a plausible in-universe explanation is that these are military surplus re-tooled with civilian parts. Alternatively Ubisoft may have simply neglected to use a new model since the ACR SS is lifted directly from the first game's standard ACR. Despite this however, NPCs armed with this weapon appear to be using the military variant as they're capable of firing this on full-auto.&lt;br /&gt;
&lt;br /&gt;
The Bushmaster ACR is sometimes used by civilian militia and standard Black Tusk riflemen, all of whom treat it like a standard assault rifle instead of a DMR. The Remington ACR is used by elite Black Tusk riflemen.&lt;br /&gt;
&lt;br /&gt;
[[File:Rem ACR.jpg|thumb|none|500px|Remington ACR 2012 version with 14.5&amp;quot; barrel, tan finish, and 5-sided handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ACR-E.jpg|thumb|none|500px|Remington ACR 2012 version with 10.5&amp;quot; barrel, tan finish, and 5-sided handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bushmaster-acr-carbine.jpg|thumb|none|500px|Bushmaster ACR with fixed stock, MOE handguard, Magpul MBUS sights and PMAG magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 ACR.JPG|thumb|600px|none|The variant known as the &amp;quot;ACR SS&amp;quot; - it is clearly not the civilian version of the rifle, with the selector set to fully automatic. Also, this one uses 7.62 Magazine mods, but this is clearly the 5.56mm version.]]&lt;br /&gt;
&lt;br /&gt;
==SIG Sauer SIG716==&lt;br /&gt;
The [[SIG-Sauer 716 Series|SIG Sauer SIG716]] returns from the first game. It is no longer an exotic weapon, like the &amp;quot;Devil&amp;quot; and &amp;quot;Heel&amp;quot; were in the original game. It is classified as a rifle.&lt;br /&gt;
&lt;br /&gt;
The weapon has two variants, first is the standard &amp;quot;SIG 716&amp;quot;, which appears to be based on the &amp;quot;Precision Sniper&amp;quot; variant with a 20 inch barrel. The second is the &amp;quot;SIG 716 CQB&amp;quot;, where it uses an aftermarket Fortis Night Rail handguard and the shorter 16 inch barrel.&lt;br /&gt;
[[Image:SIG716G2 Patrol.jpg|thumb|none|500px|SIG Sauer SIG716G2 Patrol - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division SIG716.JPG|thumb|none|600px|Preview of the SIG 716.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A==&lt;br /&gt;
The [[Springfield Armory M1A]] returns in the game as the &amp;quot;Classic M1A&amp;quot;. It holds 10 shots in 20-round magazines by default.&lt;br /&gt;
[[Image:SFA M1A.jpg|thumb|none|500px|Springfield Armory M1A - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Division2 M1A (1).jpg|thumb|none|600px|Reloading the M1A.]]&lt;br /&gt;
[[File:Division2 M1A (2).jpg|thumb|none|600px|Giving the charging handle an underhand tug.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[SOCOM 16]] appears in the game as the &amp;quot;SOCOM M1A&amp;quot;.&lt;br /&gt;
[[Image:M1A-Socom.jpg|thumb|none|500px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 M1A SOCOM 16.JPG|thumb|none|600px|Preview of the M1A SOCOM 16.]]&lt;br /&gt;
[[Image:Division2 M1A SOCOM 2.JPG|thumb|none|600px|An SHD agent with an M1A SOCOM 16.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 CQC==&lt;br /&gt;
In addition to the AUG A3 9mm XS, the [[Steyr AUG|Steyr AUG A3 CQC]] is one of the available primary weapons in the game and is one of the new additions.&lt;br /&gt;
[[Image:1.Steyr_AUG_A3.jpg|thumb|none|500px|Steyr AUG A3-CQC 18-inch barrel with Leupold CQ/T scope and Surefire M900 weaponlight foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 AUG A3 CQC.JPG|thumb|none|600px|Preview of the AUG A3-CQC.]]&lt;br /&gt;
[[Image:Division2 AUG A3 2.JPG|thumb|none|600px|An SHD agent holding an AUG A3-CQC.]]&lt;br /&gt;
&lt;br /&gt;
==War Sport LVOA-S==&lt;br /&gt;
The [[War Sport LVOA-S]] returns as the &amp;quot;LVOA-C&amp;quot;. It is now classified as a rifle (meaning that it is limited to semi-auto fire) and holds 40 bullets by default.&lt;br /&gt;
[[File:Lvoa-s 2.jpg|thumb|none|500px|War Sport LVOA-S - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 LVOA 1.jpg|thumb|600px|none|LVOA rifle with Omega suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1886==&lt;br /&gt;
The [[Winchester Model 1886]] appears as the &amp;quot;1886&amp;quot;.&lt;br /&gt;
[[Image:Montewalshwinchester.jpg|thumb|500px|none|Winchester Model 1886 with a 22 inch barrel - .50-110 Win]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==AA-12==&lt;br /&gt;
The [[AA-12]] returns from the first game as a common weapon drop as the &amp;quot;ACS-12,&amp;quot; the same name used by the AA-12 in Ubisoft's most recent titles. By default it comes with a 20-round drum magazine and is fully automatic.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Black Tusk drone operators.&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|500px|none|MPS Auto Assault-12 - 12 gauge ]]&lt;br /&gt;
[[File:Division2 AA-12.JPG|thumb|none|600px|Preview of the ACS-12.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] makes appearance as the &amp;quot;M133&amp;quot;.&lt;br /&gt;
[[File:Mp133-1.jpg|thumb|none|400px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4==&lt;br /&gt;
The [[Benelli M4]] appears ingame as the &amp;quot;Super 90&amp;quot;. A version with the normal pistol grip/solid stock, Surefire railed forend, and mariner finish appears as the &amp;quot;Marine Super 90&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The standard Super 90 is used by True Sons scouts. While the Marine Super 90 is a secondary weapon used by SHD Agent Kelso and by Hyena Engineers, who are taking hood life to the next level by ''gangster-firing a full-sized shotgun''.&lt;br /&gt;
[[Image:Benelli M4 TS.jpg|thumb|none|500px|Benelli M4 Super 90 with black synthetic fixed stock - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Benelli M4.JPG|thumb|none|600px|Preview of the Benelli M4 Super 90.]]&lt;br /&gt;
[[Image:Division2 Benelli M4 2.JPG|thumb|none|600px|An SHD agent with the Benelli M4 Super 90.]]&lt;br /&gt;
[[Image:M4H20NP3.jpg|thumb|none|500px|Benelli M4 Super 90 in H20 NP3 mariner finish - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Benelli M4 mariner.JPG|thumb|none|600px|Preview of the &amp;quot;Marine Super 90&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[SPAS-12]] is a new shotgun, usable in pump-action mode. It appears in both default and exotic variations, the former is a generic SPAS-12 with the folding stock (in a neat detail, the stock is shown folded when stowed on the agent's back but is deployed when in use) and the latter is a short-barreled SPAS-12 with the fixed stock.&lt;br /&gt;
[[File:Franchi-SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge]]&lt;br /&gt;
[[File:Franchi12.jpg|thumb|500px|none|Franchi SPAS-12 Short Barreled Version - 12 gauge]]&lt;br /&gt;
[[File:Spas12 fixed.jpg|thumb|500px|none|Franchi SPAS-12 with fixed stock - 12 gauge]]&lt;br /&gt;
[[Image:DIVISION2 Lullaby 1.jpg|thumb|none|600px|Exotic shotgun &amp;quot;Lullaby&amp;quot;. This version has a less commonly seen fixed stock and shorter barrel.]]&lt;br /&gt;
[[Image:Division2 SPAS-12.JPG|thumb|none|600px|An SHD agent holding &amp;quot;Lullaby&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga 12 ==&lt;br /&gt;
The [[Saiga 12]] returns, and retains the Ubisoft &amp;quot;SASG-12&amp;quot; moniker, which is becoming better known now as the &amp;quot;Sausage-12&amp;quot; shotgun among the community of Ubisoft shooters. It has another variant called the &amp;quot;Tactical SASG-12&amp;quot; variant which is a traditional Saiga-12K setup with an AK-style polymer fixed stock, pistol grip, and railed forend.  The last is the &amp;quot;Black Market SASG-12&amp;quot;, which uses an aftermarket quad rail handguard, shortened barrel, and Galil-style stock.&lt;br /&gt;
&lt;br /&gt;
The Tactical variant is used by higher-level True Sons scouts.&lt;br /&gt;
[[File:Saiga12new.jpg|thumb|none|500px|Saiga 12 - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Saiga-12.JPG|thumb|none|600px|Preview of the Saiga.]]&lt;br /&gt;
[[Image:Division2 Saiga-12 3.JPG|thumb|none|600px|Preview of the Saiga variant &amp;quot;Tactical SASG-12&amp;quot;.]]&lt;br /&gt;
[[Image:Division2 tactical saiga 2.JPG|thumb|none|600px|A Division agent holding a &amp;quot;Tactical SASG-12&amp;quot;.]]&lt;br /&gt;
[[Image:Division2 black market saiga.JPG|thumb|none|600px|Preview of the Saiga variant &amp;quot;Black Market SASG-12&amp;quot;.]]&lt;br /&gt;
[[Image:Division2 black market saiga 2.JPG|thumb|none|600px|A Division agent holding a &amp;quot;Black Market SASG-12&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Side by Side Double Barreled Shotgun==&lt;br /&gt;
A side by side double barreled shotgun based on a [[12 Gauge Double Barreled Shotgun|L.C. Smith Double Barreled Shotgun]] is available in the game as the &amp;quot;Double Barrel Shotgun&amp;quot;. A sawed-off variant appears as the &amp;quot;Double Barrel Sawed Off&amp;quot;, but is classified as a sidearm.&lt;br /&gt;
&lt;br /&gt;
Both the full-sized and sawn-off variant are commonly used by civilian militia.&lt;br /&gt;
[[File:L.C. Smith 12-Gauge Shotgun.jpg|thumb|none|500px|L.C. Smith shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Division2 double barrel shotgun 2.JPG|thumb|none|600px|Detail of the Double Barrel Shotgun.]]&lt;br /&gt;
[[Image:Division2 double barrel shotgun.JPG|thumb|none|600px|A shy Division agent hides her face but not her Double Barrel Shotgun.]]&lt;br /&gt;
[[Image:Division2 Double Barrel Sawed Off.JPG|thumb|none|600px|Detail of the Double Barrel Sawed Off.]]&lt;br /&gt;
[[Image:Division2 sawed off double barrel 2.JPG|thumb|none|600px|An SHD shows off his sawed off double barrel shotgun to an unimpressed deer.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington 870]] appears in 3 variants: the &amp;quot;Military M870&amp;quot;, &amp;quot;Custom M870&amp;quot;, and the &amp;quot;M870 Express&amp;quot;, which are a Remington 870 Express Tactical, a tactical with an M4-style stock, pistol grip and heatshield, and a Remington 870 Express Field Gun respectively.&lt;br /&gt;
&lt;br /&gt;
The weapon is commonly used by the JTF and civilian militia.&lt;br /&gt;
[[Image:Remington870Fieldgun.jpg|thumb|none|500px|Remington 870 Express Field Gun with raised barrel ribbing and 28&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[Image:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Remington 870 2.JPG|thumb|none|600px|A Division agent mistakes his standard 870 for a slug gun, throwing on a powerful scope.]]&lt;br /&gt;
[[File:Division2 870 (1).jpg|thumb|none|600px|Another agent reloads his vanilla 870.]]&lt;br /&gt;
[[Image:Division2 Remington Express Tactical.JPG|thumb|none|600px|A preview of the Remington 970 Express Tactical.]]&lt;br /&gt;
[[Image:Division2 custom 870 2.JPG|thumb|none|600px|An SHD agent with the &amp;quot;Custom M870&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Enfield L86A2==&lt;br /&gt;
The [[L86A2]] appears in game as the &amp;quot;Military L86 LSW&amp;quot;. Another variant, called the &amp;quot;Custom L86 A2&amp;quot;, sports an aftermarket railed forend.&lt;br /&gt;
[[File:L86A2.jpg|thumb|none|500px|L86A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 L86A2.JPG|thumb|none|600px|Preview of the L86A2.]]&lt;br /&gt;
[[Image:Division2 custom L86.JPG|thumb|none|600px|Preview of the &amp;quot;Custom L86 A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249-E2 SAW ==&lt;br /&gt;
The [[M249|M249-E2]] appears in game as the &amp;quot;M249 B&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The weapon is occasionally used by civilian militia.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 M249-E2.JPG|thumb|none|600px|FN M249-E2 SAW as it appears in game.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 Para ==&lt;br /&gt;
The [[M249|M249-Paratrooper]] appears as the &amp;quot;M249 Para&amp;quot;. The weapon comes with the US Army's RFI improvements installed, although it still uses the old collapsible stock of the original para, instead of the telescoping stock based on the M4's.&lt;br /&gt;
&lt;br /&gt;
[[File:M249 Para ACOG.jpg|thumb|none|500px|M249 Paratrooper with an ACOG scope, Picatinny rail, RIS handguard, and 100-round drum - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG5]] appears as the &amp;quot;Infantry MG5&amp;quot;. The weapon is popular in the game for possessing a high rate of fire among the LMG family, but hampered by its lower 50-round magazine.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Hyena heavy armored soldiers.&lt;br /&gt;
[[File:Hk121.jpg|thumb|none|500px|Heckler &amp;amp; Koch MG5 general-purpose machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 MG5.JPG|thumb|none|600px|Preview of the MG5]]&lt;br /&gt;
&lt;br /&gt;
== M60 Machine Gun ==&lt;br /&gt;
An original [[M60 Machine Gun]] appears in the game as the &amp;quot;Classic M60&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by True Sons gunners and civilian militia.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|500px|M60 machine gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 M60.JPG|thumb|none|600px|The M60 in game.]]&lt;br /&gt;
[[Image:Division2 M60 2.JPG|thumb|none|600px|A Division agent holds the M60.]]&lt;br /&gt;
&lt;br /&gt;
== RPK-74 ==&lt;br /&gt;
The [[RPK-74]] is available in game as the &amp;quot;Classic RPK-74&amp;quot;. Unlike in the previous game, it now has a short underside rail that allows for a handguard attachment.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Outcast gunners.&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|500px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:Division2 RPK-74.JPG|thumb|none|600px|RPK-74]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash RPK-74M ==&lt;br /&gt;
The military-spec variant of the [[RPK-74|RPK-74M]] returns as the &amp;quot;Military RPK-74 M&amp;quot;. Unlike in the previous game, it now has a short underside rail that allows for a handguard attachment.&lt;br /&gt;
[[Image:Rpk74m.jpg|thumb|none|500px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
== Desert Tactical Arms Stealth Recon Scout ==&lt;br /&gt;
Both the covert and the standard A1 variant of the [[Desert Tactical Arms Stealth Recon Scout|DTA Stealth Recon Scout]] return.&lt;br /&gt;
[[File:COVERT-RIGHT-PROFILE-BLK-FDE.jpg|thumb|450px|none|Desert Tactical Arms Stealth Recon Scout A1 Covert - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:SRS_A1.jpg|thumb|none|450px|DTA Stealth Recon Scout with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[image:Division2 DTA Stealth Recon Scout 2.JPG|thumb|600px|none|An SHD agent holding the DTA Stealth Recon Scout.]]&lt;br /&gt;
&lt;br /&gt;
==DSR-1==&lt;br /&gt;
The [[DSR-1]] is a new addition to the SHD's arsenal. Referred to as the &amp;quot;SR-1&amp;quot;.&lt;br /&gt;
[[Image:Dsr1.jpg|thumb|500px|none|DSR-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 DSR1 1.jpg|thumb|600px|none|A suppressed DRS-1 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== McMillan TAC-50 ==&lt;br /&gt;
One of the new &amp;quot;Signature Weapons&amp;quot; introduced in the sequel, the [[McMillan TAC-50]] is the signature weapon of the Sharpshooter class and can be equipped once the specialization is acquired. It is housed in a Cadex stock, similar to the one added to ''[[Ghost Recon: Wildlands]]''.&lt;br /&gt;
&lt;br /&gt;
The weapon has very limited ammunition, but is incredibly powerful: easily capable of destroying heavily-armored enemies in a few shots.&lt;br /&gt;
&lt;br /&gt;
[[File:TAC-50 Cadex.jpg|thumb|none|500px|McMillan TAC-50 in a Cadex Dual Strike chassis - .50 BMG]]&lt;br /&gt;
[[File:TD2TAC50.jpg|thumb|600px|none|Gearing up for darker times ahead, a Division agent inspects his new anti-tank rifle. We'd call it anti-material, but the majority of the enemies this thing would be used against are pretty much tanks in their own right.]]&lt;br /&gt;
[[Image:DIVISION2 TAC50 1.jpg|thumb|600px|none|An end game-ready character about to attempt an Invaded mission. She's gonna need the stopping power of the TAC-50.]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant M44 Carbine ==&lt;br /&gt;
The [[Mosin Nagant|Mosin Nagant M44 Carbine]] returns as the &amp;quot;Classic M44 Carbine&amp;quot;. A sportized  version with a grey carbon stock appears as the &amp;quot;Hunting M44 Carbine&amp;quot;.  A further modified version fitted in an Archangel stock makes an appearance as the &amp;quot;Custom M44 Carbine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M44Carbine.jpg||thumb|none|500px|Mosin Nagant M44 Carbine with sidefolding bayonet - 7.62x54mmR]]&lt;br /&gt;
[[Image:Mosin Nagant Archangel.jpg||thumb|none|500px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
[[Image:Division2 Mosin Nagant.JPG|thumb|none|600px|Preview of the classic M44 Mosin.]]&lt;br /&gt;
[[Image:Division2 custom m44.JPG|thumb|none|600px|Preview of the custom M44.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700 ==&lt;br /&gt;
The [[Remington 700]] returns in the sequel with 3 versions. The standard one with a wooden wallnut stock. The &amp;quot;Tactical&amp;quot; variant with a McMillan A5 stock. The last is the &amp;quot;Carbon&amp;quot; variant that is fitted with a XLR Tactical Buttstock and Carbon Chassis. &lt;br /&gt;
&lt;br /&gt;
The weapon is used by standard True Sons snipers.&lt;br /&gt;
[[Image:Remington_700_BDL.jpg|thumb|none|500px|Remington 700 - .308 Winchester]]&lt;br /&gt;
[[Image:Division2 Remington 700.JPG|thumb|none|600px|Preview of the Remington 700.]]&lt;br /&gt;
[[Image:Division2 Remington 700 2.JPG|thumb|none|600px|A Division agent with a Remington 700.]]&lt;br /&gt;
&lt;br /&gt;
==SVD==&lt;br /&gt;
The [[SVD]] appears in The Division 2 and has two versions. The first one is the &amp;quot;Surplus&amp;quot; variant, which is fitted with the all-wooden furniture of military SVDs. The second one is the &amp;quot;paratrooper&amp;quot; variant, which is actually the &amp;quot;Tiger&amp;quot; version made by Izhmash for the civilian export market.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Hyena snipers.&lt;br /&gt;
[[Image:SVD_Rifle.jpg‎|thumb|none|500px|SVD - 7.62x54mmR]]&lt;br /&gt;
[[File:SVD-TigerCarbine.jpg|thumb|none|500px|The &amp;quot;Tiger Carbine&amp;quot; SVD - 7.62x54mmR]]&lt;br /&gt;
[[Image:Division2 SVD 2.jpeg|thumb|none|690px|An SHD agent contemplates using his SVD on those pesky bugs.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
== Carl Gustav M3 ==&lt;br /&gt;
The [[Carl Gustav M3]] rocket launcher is used by True Sons, being the main weapon of their anti-tank troops.&lt;br /&gt;
&lt;br /&gt;
The weapon is also used by General Antwon Ridgeway, JTF mutineer and True Sons commanding officer, during his final stand against the Division.&lt;br /&gt;
[[File:CarlGustavM3.jpg|thumb|none|450px|Carl Gustav M3 - 84x246mmR]]&lt;br /&gt;
[[File:DIVISION2 CarlG 1.jpg|thumb|none|600px|A Carl Gustav M3 on the back of a dead True Sons &amp;quot;grenadier&amp;quot;. Note how his bag is full of red-painted [[RPG-7]] rockets, which is probably why he's lying face-down on the floor without a pulse.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Chem Launcher&amp;quot; (H&amp;amp;K GLM)==&lt;br /&gt;
The &amp;quot;Chem Launcher&amp;quot; is a compact, break-action single-shot grenade launcher heavily based on the [[Heckler &amp;amp; Koch AG grenade launcher series#GLM|Heckler &amp;amp; Koch GLM]]. It can fire flammable chemicals, sticky foam, corrosive chemicals that eat away enemy armor, or repairing nanobots.&lt;br /&gt;
[[File:H&amp;amp;K GLM standalone.jpg|thumb|450px|none|Heckler &amp;amp; Koch GLM - 40x46mm]]&lt;br /&gt;
[[File:DIVISION2 Chem 1.jpg|thumb|600px|none|The Firestarter variant of the &amp;quot;Chem Launcher&amp;quot;, configured to fire flammable chemicals. It's likely the only weapon in the game that has the safety on. Also, it would be rather dangerous to use this without a handstop.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P2A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P2A1 Flare Pistol]] returns as the flaregun of choice for Division agents, which is received a few missions into the game. Along with being able to call for extraction choppers while inside the &amp;quot;Dark Zones&amp;quot;, which inhibit radio communications while inside; it can also be used while attacking faction control points during free roam, which will summon friendly reinforcements, but will also alert nearby enemies.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K P2A1.JPG|350px|thumb|none|Heckler &amp;amp; Koch P2A1 Flare Pistol - 26.5mm]]&lt;br /&gt;
[[File:DIVISION2 Flare 1.jpg|thumb|none|600px|A Division agent uses her P2A1 flare gun to call in a chopper in DZ East.]]&lt;br /&gt;
&lt;br /&gt;
== Milkor Mark 14 ==&lt;br /&gt;
The [[Milkor MGL#Mark 14 / M32A1|Milkor Mark 14 MGL]] returns from the previous game, though it is now available as the signature weapon of the Demo class. The game specifically refers to it as the M32A1 MSGL, which is the partly correct designation used by the US Marines. It fires M406 HE grenades.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by a variety of enemies, namely Hyena grenadiers, True Sons heavy armored veterans, and Black Tusk grenadiers.&lt;br /&gt;
&lt;br /&gt;
[[File:Milkor Mark 14.jpg|thumb|none|450px|Milkor Mark 14 in desert tan finish fitted with Vltor MOD stock and Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:DIVISION2 Mk14 1.jpg|thumb|600px|none|A dropped Mark 14 grenade launcher previously used by a Hyena grenadier.]]&lt;br /&gt;
[[File:TD2M32A1.jpg|thumb|600px|none|Checking out the new arsenal available to him, a Division agent inspects a Mark 14 grenade launcher while swinging out the empty cylinder.]]&lt;br /&gt;
[[File:TD2M32A1Inv.jpg|thumb|600px|none|The Mark 14 in the inventory view. Unlike the ones used by NPCs: this is colored black and appears to have some slot machine decals written on the cylinder.]]&lt;br /&gt;
&lt;br /&gt;
== M224 Mortar ==&lt;br /&gt;
The True Sons make use of [[M224 Mortar]]s in certain missions, although they once used it to bombard a civilian settlement with toxic gas in retaliation to their continued attacks against the Sons. The weapon is incredibly powerful, but it's splash area can be briefly seen before impact as red circles on the ground and can be stopped by killing the crewman operating the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M224-60mm-mortar.jpg|thumb|none|400px|M224 Mortar with M7 baseplate - 60mm]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M26 Frag==&lt;br /&gt;
The [[M26 frag grenade]] appears as the &amp;quot;Concussion Grenade&amp;quot;. It is the default grenade available from the start.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|150px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==M7290 Flashbang==&lt;br /&gt;
The [[Model 7290 flashbang grenade]] is seen on the belts of certain True Sons soldiers.&lt;br /&gt;
[[Image:Model 7290.jpg|thumb|none|150px|Model 7290 flashbang grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==Dillon Aero M134 Minigun==&lt;br /&gt;
Mounted at various checkpoints and control points and can be used by the player, along with enemy and friendly NPCs. Unlike in [[Ghost Recon Wildlands]], the gun is now correctly depicted with it feeding from an ammo belt and powered by a portable power source (which appears to be jury-rigged car batteries). The weapon does decent damage and has a blistering rate of fire, along with having minimal recoil, but as a balancing measure: the gun overheats if fired continuously for too long and has to cool down before being able to fire again.&lt;br /&gt;
&lt;br /&gt;
A portable version, similar to &amp;quot;[[Predator (1987)|Ol Painless]]&amp;quot;, is used by Black Tusk heavy armored soldiers, who are not only able to carry around a portable power source, thousands of rounds in ammunition, and heavy bulletproof armor that would put EOD armor to shame, but are also capable of using it as a blunt implement in close combat with lethal results.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|500px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 M134 1.jpg|thumb|600px|none|A minigun turret at a True Sons base. This is a very useful tool for mowing down elites or named enemies.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The True Sons have a salvaged [[General Electric GAU-8/A Avenger|GAU-8/A Avenger]] autocannon mounted on the top of the steps of the US Capitol Building, their main base of operations. It overlooks the Capitol grounds and is remotely controlled to be used against anyone brave enough to stare down what's essentially an anti-tank gun on angry steroids.&lt;br /&gt;
&lt;br /&gt;
After being de-activated, it is briefly used by Division agents to breach the reinforced entrance of the Capitol.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU-8 Avenger contrast.jpg|thumb|none|500px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[File:TD2GAU8.jpg|thumb|600px|none|A Division agent marvels at the True Sons' penchant for overkill by using a 30mm autocannon as an oversized sentry gun.]]&lt;br /&gt;
&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>Fidget</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Division2_SCAR-H.jpeg&amp;diff=1263347</id>
		<title>File:Division2 SCAR-H.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Division2_SCAR-H.jpeg&amp;diff=1263347"/>
		<updated>2019-03-27T23:30:30Z</updated>

		<summary type="html">&lt;p&gt;Fidget: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fidget</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Division_2&amp;diff=1263346</id>
		<title>The Division 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Division_2&amp;diff=1263346"/>
		<updated>2019-03-27T23:28:16Z</updated>

		<summary type="html">&lt;p&gt;Fidget: /* TDI Vector */ added images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Division2 early Coverart.jpg|thumb|right|300px|''Tom Clancy's The Division 2 (2019)'']]&lt;br /&gt;
&lt;br /&gt;
'''''Tom Clancy's The Division 2''''' is a MMOTPS for the PC, PS4 and Xbox One, developed by Ubisoft Massive that takes place in Washington, D.C. in the aftermath of further pandemic-fueled chaos. It is powered by the same &amp;quot;Snowdrop&amp;quot; engine from [[Division, The|first game]]. Among the improvements made from the first game is that weapons can now track +1 in the chamber, along with a new selection of weapons and streamlined customization and combat system, among other things. &lt;br /&gt;
&lt;br /&gt;
The game's setting is 7 months after the initial Green Poison outbreak and its continued effects upon the American populace. The player controls an agent of the Strategic Homeland Division (or simply known as &amp;quot;The Division&amp;quot;), a top secret government sleeper cell that is &amp;quot;activated&amp;quot; personally by the President to ensure the continuity of government in the face of a catastrophic national crisis, and a answers a distress call asking for agents to be rally to Washington D.C due to the collapse of the SHD network. After arriving at the United States' capital, the player must secure the White House (which has become the JTF's last stronghold in the region), assist the civilian settlements in the city, re-establish the SHD network to restore the Division to full functionality across America, and retake D.C from the various factions vying for control, power, or simply taking advantage of the chaos.&lt;br /&gt;
&lt;br /&gt;
Said factions are: The True Sons, a highly-disciplined group made up of disgruntled JTF, US Armed Forces, and other paramilitary irregulars, out to &amp;quot;save&amp;quot; D.C as they deem the JTF incapable of doing so. The Hyenas, a collection of gangs and anarchists out to steal any valuable resources they can and destroy the rest for their amusement. The Outcasts, a destructive cult of bloodthirsty marauders taking out their frustrations on the unlucky denizens of D.C through acts of wanton violence. The Black Tusks, a mysterious and cutting-edge Private Military Organization, who later invades Washington for reasons yet to be revealed . The Hunters, a secretive group of highly-advanced military operatives specifically hunting Division agents with extreme prejudice, introduced in the first game. The last are fellow Division agents, who may go rogue on each other in the &amp;quot;Dark Zones&amp;quot; for their own gain, due to the lack of surveillance in the area.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|The Division 2}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Beretta M9==&lt;br /&gt;
The [[Beretta M9]] is the starting sidearm in the game. It appears under the name &amp;quot;Military M9&amp;quot;.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|300px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:DIVISION2 M9 1.jpg|thumb|none|600px|The main protagonist fires her Beretta during the prologue.]]&lt;br /&gt;
[[Image:Division2 M9.JPG|thumb|none|600px|Detailed view of the M9.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M9A1==&lt;br /&gt;
The [[Beretta M9|Beretta M9A1]] returns as the &amp;quot;Officer's M9A1&amp;quot;. Unlike it's previous incarnation, the weapon is able to accept a slide-mounted reflex sight, a laser sight, along with an extended magazine. It also has wooden grips installed, rather than the black polymer grip that originally comes with a military-issue M9A1.&lt;br /&gt;
&lt;br /&gt;
[[File:BerettaM9A1.jpg|thumb|300px|none|Beretta M9A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
The [[Beretta 93R]] returns as the only usable machine pistol of the game. The weapon fires in 3-round bursts, but can be fired in pseudo-automatic by timing the bursts with firing.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Black Tusk snipers as their sidearm.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|300px|Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:DIVISION2 93R 1.jpg|thumb|none|600px|Unmodified Beretta 93R pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm==&lt;br /&gt;
The [[Beretta Px4 Storm]] appears in game as the &amp;quot;Px4 Storm Type F&amp;quot; and the &amp;quot;Px4 Storm Type T&amp;quot;, with the T-variant having more in the way of customization due to the threaded barrel and frame-mounted rail.&lt;br /&gt;
&lt;br /&gt;
The weapon is chambered for .45 ACP rounds.&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[Image:DIVISION2 Px4 1.jpg|thumb|none|600px|Stock Px4]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 20DS==&lt;br /&gt;
The [[Chiappa Rhino 20DS]] appears in ''The Division 2'' as the &amp;quot;Snubnosed Diceros&amp;quot;. It is possible to have erroneously an extra round in the chamber for it, boosting the capacity to 6+1 bullets.&lt;br /&gt;
[[File:Chiappa Rhino 2&amp;quot;.jpg|thumb|300px|none|Chiappa Rhino 20DS - .357 Magnum]]&lt;br /&gt;
[[Image:Division2 Chiappa Rhino 20.JPG|thumb|none|600px|&amp;quot;Snubnosed Diceros&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The classic [[M1911A1]] returns as a usable pistol.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by standard Outcast and Hyena grenadiers as their sidearms.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Division2 M1911A1.JPG|thumb|none|600px|Stock M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1 CQBP==&lt;br /&gt;
The [[Colt M45A1 CQBP]] with a threaded barrel returns as the &amp;quot;M45A1&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by True Sons anti-tank troops.&lt;br /&gt;
[[Image:M45A1.jpg|thumb|none|300px|Colt M45A1 CQBP (Close Quarter Battle Pistol) - .45 ACP]]&lt;br /&gt;
[[Image:Division2 M45A1.jpeg|thumb|none|600px|Preview of the M45A1.]]&lt;br /&gt;
[[Image:Division2 M45A1 2.jpeg|thumb|none|600px|An agent reloads his M45A1 CQBP.]]&lt;br /&gt;
&lt;br /&gt;
==M45 MEUSOC==&lt;br /&gt;
The [[M45 / MEU(SOC)]] returns as the &amp;quot;Tactical M1911&amp;quot;. The weapon has a silver finish with black grips, along with a threaded barrel and rails on rear of the slide and under the frame; allowing it to use a plethora of attachments.&lt;br /&gt;
&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|350px|M45 (previously MEU(SOC)) Pistol, early version - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
A new usable pistol in the game is the [[Desert Eagle Mark XIX]]. Has an 8-round capacity. Like in many other Ubisoft games, it goes by the &amp;quot;D50&amp;quot; name.&lt;br /&gt;
[[File:Deser Eagle XIX 50AE Picatinny.jpg|thumb|none|400px|Magnum Research Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:DIVISION2 D50 1.jpg|thumb|600px|none|The &amp;quot;D50&amp;quot;. The 8-round capacity suggests that this is the .44 Magnum version, but the model lacks the fluted barrel.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45==&lt;br /&gt;
The [[FNP-45]] appears as the &amp;quot;X-45&amp;quot;.&lt;br /&gt;
[[Image:FNP45.jpg|thumb|none|300px|FN FNP-45 - .45 ACP]]&lt;br /&gt;
[[Image:Division2 FNP-45.JPG|thumb|none|600px|FN FNP-45 as the &amp;quot;X-45&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P45==&lt;br /&gt;
The [[Smith &amp;amp; Wesson M&amp;amp;P45]] returns as the &amp;quot;First Wave PF45&amp;quot;.&lt;br /&gt;
[[Image:S&amp;amp;W M&amp;amp;P 45acp.jpg‎|thumb|none|300px|Smith &amp;amp; Wesson M&amp;amp;P45 with 4.5&amp;quot; barrel - .45 ACP]]&lt;br /&gt;
[[Image:DIVISION2 PF45 1.jpg|thumb|none|600px|&amp;quot;PF45&amp;quot;]]&lt;br /&gt;
[[Image:Division2 M&amp;amp;P45.jpeg|thumb|none|600px|A Division agent reloading his M&amp;amp;P45.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 586==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 586]] with a 4 inch barrel returns as the Magnum 586. Unlike in the previous game, it can now be customized with a short-rail sight and it's cylinder can be modded.&lt;br /&gt;
[[Image:S&amp;amp;W Mod586.jpg|300px|thumb|none|Smith &amp;amp; Wesson Model 586 4&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[Image:Division2 S&amp;amp;W Model 586.JPG|600px|thumb|none|Stock S&amp;amp;W Model 586.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 686==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 686]] with a 6 inch barrel returns as the Magnum 686.  Unlike in the previous game, it can now be customized with a short-rail sight and it's cylinder can be modded.&lt;br /&gt;
[[File:800px-SW686.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 686 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:Division2 S&amp;amp;W model 686.jpeg|thumb|none|600px|Preview of the Smith &amp;amp; Wesson Model 686.]]&lt;br /&gt;
[[File:Division2 S&amp;amp;W model 686 2.jpeg|thumb|none|600px|An SHD agent reloads his Model 686.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns/Carbines=&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] is one of the new weapons in the game. &lt;br /&gt;
&lt;br /&gt;
A high-end variant called &amp;quot;Emeline Guard's P90&amp;quot; can be acquired by taking over the Outcasts' stronghold, where it is given at the end of the mission with a custom paintjob available. An exotic version called &amp;quot;The Chatterbox&amp;quot;, is a unique Hyena weapon. It comes equipped with a holographic sight, sound suppressor, and has an incorrect 60-round magazine. It cannot be modified.&lt;br /&gt;
&lt;br /&gt;
The game also erroneously classifies it as a 5.56mm weapon, although this was likely for streamlining concerns to avoid complicating the modification pool. Additionally, the weapon treats the built-in reflex as a removable attachment, as if its a hybrid of the standard P90 and the newer P90 TR. This results in the default optical sight group clipping through larger sights when they are attached.&lt;br /&gt;
&lt;br /&gt;
[[File:FNP90.jpg|thumb|400px|none|Fabrique Nationale P90 LV/IR - FN 5.7x28mm.]]&lt;br /&gt;
[[File:TD2P90.jpg|thumb|600px|none|A Division agent stacks up on the door with his P90 as he prepares to [[National Treasure|steal the Deceleration of Independence]] by channeling his inner Nicholas Cage.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A4]] appears as the MP5A2. Unlike in the previous game, it now fires at full-auto, rather than burst.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by regular True Sons grenadiers and civilian militia.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 MP5A4 2.JPG|thumb|none|600px|MP5A4]]&lt;br /&gt;
[[Image:Division2 MP5A4.jpeg|thumb|none|600px|A Division agent holding an MP5A4]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A5]] appears incorrectly as the &amp;quot;MP5-N&amp;quot; (which refers to a variant with a Navy three-position trigger group, the in-game weapon having the four-position trigger group) and has a 32-round magazine.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A5 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 H&amp;amp;KMP5A5.JPG|thumb|none|600px|Preview of the MP5A5.]]&lt;br /&gt;
[[Image:Division2 MP5A5.jpeg|thumb|none|600px|A Division agent with an MP5A5.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A2]] appears as the &amp;quot;MP7&amp;quot;'. Unlike the previous game, the weapon is now modeled with a 40-round magazine and programmed with the correct magazine capacity. Much like the P90, it is erroneously classified as a 5.56mm weapon, although this was done likely for standardizing it for the mod system.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Outcast officers.&lt;br /&gt;
[[Image:MP7A2.jpg‎‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[Image:Division2 MP7A2.JPG|thumb|none|600px|Stock MP7A2.]]&lt;br /&gt;
[[Image:Division2 MP7A2 2.JPG|thumb|none|600px|A Division agent holding an MP7A2.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] returns as the “Police UMP-45”. It is a common weapon used by Hyena soldiers.&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Division2 UMP45.jpeg|thumb|none|600px|Preview of the UMP45.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USC==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch USC]] appears as the &amp;quot;USC .45 ACP&amp;quot; and is incorrectly classified as a rifle as it fires in single shots. Also returns with an incorrect capacity of 20+1 rounds, but it is now correctly limited to semi auto fire. &lt;br /&gt;
[[Image:H&amp;amp;K-USC Rifle.jpg|thumb|none|400px|Heckler &amp;amp; Koch USC - .45 ACP]]&lt;br /&gt;
[[Image:Division2 USC.JPG|thumb|none|600px|The USC carbine in-game. The fire selector erroneously shows an automatic setting, which should not be possible for this variant.]]&lt;br /&gt;
[[Image:DIVISION2 USC 2.jpg|thumb|none|600px|A Division agent holds an H&amp;amp;K USC. It is actually modeled with a 0-1-A trigger group with the selector on auto.]]&lt;br /&gt;
[[Image:DIVISION2 USC 1.jpg|thumb|none|600px|Engaging a Hyena with a USC carbine.]]&lt;br /&gt;
[[Image:Division2 H&amp;amp;K USC 2.jpeg|thumb|none|600px|A Division agent with a USC.]]&lt;br /&gt;
[[File:Division2 USC (1).jpg|thumb|none|600px|Reloading the USC.]]&lt;br /&gt;
[[File:Division2 USC (2).jpg|thumb|none|600px|Working the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9 Mini==&lt;br /&gt;
[[image:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
[[Image:Division2 TEC-9mini.JPG|thumb|none|600px|TEC-9 Mini]]&lt;br /&gt;
[[Image:Division2 TEC-9mini 2.JPG|thumb|none|600px|A Division agent fetches a new magazine for his TEC-9 Mini]]&lt;br /&gt;
&lt;br /&gt;
==M1928 Thompson==&lt;br /&gt;
The [[Thompson Submachine Gun|M1928 Thompson]] returns from the previous game, but now appears as a non-exotic weapon. &lt;br /&gt;
&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|400px|M1928A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:Division2 M1928.JPG|thumb|none|600px|Preview of the M1928.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
Both versions of the [[Izhmash PP-19 Bizon#PP-19 Bizon-2|PP-19 Bizon-2]] return from the first game unchanged. It loads from 53-round magazines, with one in the chamber for a maximum of 54 rounds.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Hyena medics.&lt;br /&gt;
[[Image:Izhmashpp19bizon.jpg|thumb|none|400px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Division2 PP-19.JPG|thumb|none|600px|Stock PP-19.]]&lt;br /&gt;
[[Image:Division2 Enhanced PP-19.JPG|thumb|none|600px|The &amp;quot;Enhanced PP-19&amp;quot; with a Magpul Zhukov stock and MOE pistol grip.]]&lt;br /&gt;
[[Image:Division2 Enhance PP-19 2.JPG|thumb|none|600px|A Division agent with the &amp;quot;Enhanced PP-19&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
Like most exotic weapons of the original game, the [[SIG-Sauer MPX]] - known as &amp;quot;The House&amp;quot; previously - returns now as a standard weapon.&lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|401px|SIG-Sauer MPX, Gen 1 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 MPX.JPG|thumb|none|600px|MPX]]&lt;br /&gt;
&lt;br /&gt;
==SOCIMI Type 821==&lt;br /&gt;
The [[SOCIMI Type 821]] returns as the Black Market T821.&lt;br /&gt;
[[Image:Socimi821.jpg|thumb|none|400px|Socimi Type 821 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 Type 821.JPG|thumb|none|600px|Detailed view of the T821.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG SMG ==&lt;br /&gt;
The [[Steyr AUG Para|Steyr AUG SMG]] and it's 3 variants from the previous games return here aswell. The three variants are the &amp;quot;AUG A3 Para XS&amp;quot;, &amp;quot;Enhanced AUG A3P&amp;quot; and the &amp;quot; &amp;quot;Tactical AUG A3P&amp;quot;&amp;quot;. The A3 Para XS isn't actually based on the A3 and uses the A2-style flat top receiver with the underside grip replaced with a rail and has a black finish, akin to the AUG Para. The Enhanced A3P uses the AUG A3 CQC's handguard and has a dark earth finish. The Tactical A3P is based on the actual AUG A3 XS, with an olive green finish.&lt;br /&gt;
&lt;br /&gt;
The A3 Para XS is used by higher-level Hyena grenadiers, while the Enhanced A3P is used by higher-level Black Tusk scouts.&lt;br /&gt;
&lt;br /&gt;
[[File:AUG-PARA-RAILS.jpg|thumb|none|450px|Steyr AUG Para with M68 Aimpoint red dot scope - 9x19mm]]&lt;br /&gt;
[[File:AUG A3 9mm XS.jpg|thumb|none|450px|Steyr AUG A3 9mm XS - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Division2 AUG A3 9mm XS 2.JPG|thumb|none|600px|The AUG A3 9mm XS in the game's weapon customization menu.]]&lt;br /&gt;
[[Image:Division2 AUG A3 9mm XS 1.JPG|thumb|none|600px|A bored-looking SHD agent holding an AUG A3 9mm XS, clearly waiting for people to finish saying its name and get along with things.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] appears in game with 3 different variations. The &amp;quot;Tactical Vector&amp;quot; appears as the SDP stockless version, the &amp;quot;SBR Vector&amp;quot; with the standard folding stock (which is an odd designation since the SBR refers to a civilian model restricted to semi-auto), and finally a variant equipped with an M4-style collapsible stock and extended fore-end called  the &amp;quot;First Wave Vector&amp;quot;. All versions of the weapon are listed as being chambered for 9x19mm rounds.&lt;br /&gt;
&lt;br /&gt;
The Tactical variant is used by regular Hyena RC operators, who took a book out of the rioters from the previous game and fire the gun &amp;quot;gangster style&amp;quot;. The SBR variant is used by Black Tusk assault troops.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector with vertical foregrip - .45 ACP]]&lt;br /&gt;
[[Image:Division2 TDI Vector.jpeg|thumb|none|600px|Preview of the TDI Vector.]]&lt;br /&gt;
[[Image:Division2 Vector SBR 45 ACP.jpeg|thumb|none|600px|Preview of the oddly named “Vector SBR .45 ACP”.]]&lt;br /&gt;
[[Image:Division2 TDI Vector 2.jpeg|thumb|none|600px|A Division agent holds a TDI Vector.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles/Battle Rifles=&lt;br /&gt;
Unlike the previous game, The Division 2 separates rifles into 3 separate categories. The first is &amp;quot;Assault Rifle&amp;quot;, which are fully automatic. The second is simply named &amp;quot;Rifle&amp;quot;, which are relegated to either single shots or burst. The last is &amp;quot;Sniper Rifles&amp;quot;, which are covered in the sniper rifles section.&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] returns from the prequel, this time with a correct name, yet still modeled with the front sight and gas block of an [[AK-47]]. &lt;br /&gt;
&lt;br /&gt;
The weapon is used by the JTF, civilian militia, and Outcast riflemen.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|500px|none|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Division2 AKM.JPG|thumb|600px|none|Stock AKM with multiple mounting points for attachments.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4A1]] also makes an appearance in the sequel. The stock version is known as the &amp;quot;Police M4&amp;quot;. The &amp;quot;Competition LAR-15&amp;quot; is a semi-auto only variant and it uses the model of the &amp;quot;Lightweight M4&amp;quot; from the previous game.&lt;br /&gt;
&lt;br /&gt;
The police variant is used by regular True Sons riflemen, the JTF, and civilian militia.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 M4A1.JPG|thumb|600px|none|A Police M4. Note that in real life, neither Colt or FN makes M4s with white selector markings.]]&lt;br /&gt;
[[Image:Division2 M4A1 2.JPG|thumb|600px|none|An SHD agent with the &amp;quot;Police M4&amp;quot;.]]&lt;br /&gt;
[[Image:DIVISION2 M4 1.jpg|thumb|600px|none|The &amp;quot;Competition LAR-15&amp;quot; with Troy VTAC Alpha handguard, Magpul MBUS flip up sights, and a LMT SOPMOD stock. It's not related to the Rock River Arms LAR-15 in any way besides the name.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A2==&lt;br /&gt;
The [[M16A2]] is classified as a rifle and is depicted with a correct 3-round burst fire mode.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|none|Colt M16A2 - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 M16A2.JPG|thumb|600px|none|Detail image of the M16A2.]]&lt;br /&gt;
[[Image:Division2 M16A2 2.JPG|thumb|600px|none|A Division agent holds a stock M16A2.]]&lt;br /&gt;
&lt;br /&gt;
==CTAR-21==&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Compact Tavor CTAR-21|CTAR-21]] appears as one of the newest assault rifles added in ''The Division 2''.&lt;br /&gt;
[[Image:IMI CTAR-21 Tavor.jpg|thumb|none|500px|IMI Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 CTAR-21.JPG|thumb|none|600px|Preview of the CTAR-21.]]&lt;br /&gt;
[[Image:Division2 CTAR-21 2.JPG|thumb|none|600px|An SHD agent holding a CTAR-21.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The [[Desert Tech Micro Dynamic Rifle]] appears in ''The Division 2'' as the &amp;quot;Urban MDR&amp;quot;. It is a non-exotic, semi automatic rifle with a 20+1-round capacity.&lt;br /&gt;
[[file:Desert Tech MDR.jpg|thumb|400px|none|Desert Tech Micro Dynamic Rifle - 7.62x51mm NATO. This is a pre-production select-fire model with 3D printed furnishings first shown in 2014: the current version has charging handles on both sides rather than a single reversible one, a flat-faced trigger, and a redesigned ejection port which is less raised and has a dust cover.]]&lt;br /&gt;
[[Image:Division2 MDR.JPG|thumb|600px|none|Stock MDR. Protip: Don't examine your new loot in the Dark Zone, it's not gonna end well with the reduced time to kill and DZ normalization. Note that it erroneously is loaded with an M14/M1A magazine.]]&lt;br /&gt;
[[Image:Division2 MDR 2.JPG|thumb|600px|none|An SHD agent holding an MDR.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 Para Tactical Carbine==&lt;br /&gt;
The [[DSA_SA58_OSW#DSA_SA58_Para_Tactical_Carbine|DSA SA58 Para Tactical Carbine]] appears in the game as the &amp;quot;FAL SA-58&amp;quot;. Much like the FAL, in this game it now fires on full-auto, rather than burst, and is incorrectly classed as an assault rifle. &lt;br /&gt;
&lt;br /&gt;
The weapon is used by elite Outcast riflemen and civilian militia.&lt;br /&gt;
&lt;br /&gt;
[[Image:SA58TACP.jpg|thumb|none|500px|DSArms SA58 Para Tactical Carbine with an EOTech 552 sight - 7.62x51mm NATO]]&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA_SA58_OSW#DSA_SA58_OSW|DSA SA58 OSW]] appears in the game as the &amp;quot;Tactical SA-58&amp;quot;. Much like the FAL, in this game it now fires on full-auto, rather than burst, and is incorrectly classed as an assault rifle. &lt;br /&gt;
&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|thumb|none|500px|DSArms SA58 OSW - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Valorisé==&lt;br /&gt;
The [[FAMAS Valorisé]] returns as the &amp;quot;FAMAS 2010&amp;quot;. It is now an uncommonly-dropped weapon, rather than exotic.&lt;br /&gt;
[[File:Famas Valorisé.jpg|thumb|none|400px|FAMAS Valorisé with EOTech sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 FAMAS.JPG|thumb|600px|none|The &amp;quot;FAMAS 2010&amp;quot;, known as &amp;quot;Bullfrog&amp;quot; in the original game. It holds 30 rounds, so the proprietary French 25-rounder mag is not correct.]]&lt;br /&gt;
[[File:Division2 FAMAS 2.JPG|thumb|none|600px|An Division agent with a FAMAS Valorisé.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000 Tactical]] is one of the new assault rifles in the sequel. Much like in GR: Wildlands, the weapon does not have a tri-rail on the handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|500px|FN F2000 Tactical TR with CAA FVG5 folding foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[File:TD2F2KInv.jpg|thumb|none|600px|The F2000 in the inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL G==&lt;br /&gt;
The [[FN FAL|FN FAL G]] returns as the &amp;quot;FAL&amp;quot;. This time it fires in fully-automatic mode, which would be correct for the standard FN FAL, but not for the G Series, which are semi-auto only in reality.&lt;br /&gt;
&lt;br /&gt;
The weapon is commonly used by the JTF and civilian militia forces.&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|500px|FN FAL G Series - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 FAL 1.jpg|thumb|600px|none|A resistance member guards one of the friendly settlements with an FAL.]]&lt;br /&gt;
[[Image:Division2 FAL.JPG|thumb|600px|none|FN FAL.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears in game as the &amp;quot;Police Mk17&amp;quot;, &amp;quot;Military Mk17&amp;quot;, and &amp;quot;MK20 SSR&amp;quot;. The police variant has a two-tone black and tan finish and aftermarket stock and rail extension while the military variant uses standard factory parts. The SSR variant is based on the SCAR SSR, which is specifically meant to function as a DMR than battle rifle. All 3 are classed as rifles and fires in semi-auto only. &lt;br /&gt;
&lt;br /&gt;
The MK.20 SSR is used by Black Tusk snipers.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|500px|FN SCAR-H - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SSR Mk.20 Mod.0.jpg|thumb|none|500px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 SCAR-H 2.jpeg|thumb|none|600px|An SHD agent has customized her stock SCAR-H with an ACOG and small forward grip.]]&lt;br /&gt;
[[Image:Division2 SCAR-H 3.JPG|thumb|none|600px|Preview of the &amp;quot;Police Mk17&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR-L]] variants return from the last game. The weapon comes in 3 variants, the one simply called &amp;quot;MK16&amp;quot;, the &amp;quot;SOCOM&amp;quot; variant, and the &amp;quot;Tactical&amp;quot; variant. The MK16 is the factory default setup. The SOCOM variant has a two-tone tan and coyote brown finish with an aftermarket SRX rail. The Tactical variant is based on a heavily customized CQC variant with a two-tone coyote brown and black finish and aftermarket fore-end rail and collapsible M4-style Magpul stock.&lt;br /&gt;
&lt;br /&gt;
The Tactical variant is used by veteran Black Tusk riflemen.&lt;br /&gt;
&lt;br /&gt;
[[file:FN SCAR-L (Standard).jpg|thumb|none|500px|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:SCAR-L_CQC.jpg|thumb|none|500px|Third Generation FN SCAR-L CQC - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 SCAR-L.JPG|thumb|600px|none|FN SCAR-L with a PMag.]]&lt;br /&gt;
[[Image:Division2 SOCOM Mk16.JPG|thumb|600px|none|Preview of the &amp;quot;SOCOM Mk16&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is one of three G36 variants. The weapon is used by higher-level Hyena footsoldiers.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36V==&lt;br /&gt;
The full-size [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36V]] with a top rail appears in ''The Division 2'' as the &amp;quot;Military G36&amp;quot;.&lt;br /&gt;
[[Image:G36.jpg|thumb|500px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 G36.JPG|thumb|none|600px|G36V]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance Factory P416==&lt;br /&gt;
The [[Patriot Ordnance Factory P416]] is the starting weapon of the player. The weapon has two variants. One is the &amp;quot;Military&amp;quot; and the other is the &amp;quot;P416 G3&amp;quot;. The Military variant uses the standard factory setup, while the G3 is based on the custom &amp;quot;NP3&amp;quot; variant released by POF.&lt;br /&gt;
&lt;br /&gt;
The military variant is used by Black Tusk grenadiers, while the G3 variant is used by higher-level True Sons riflemen.&lt;br /&gt;
&lt;br /&gt;
[[Image:POF P416.jpg|thumb|none|500px|Patriot Ordinance Factory P416 with 10.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:P416.jpg|thumb|none|500px|Patriot Ordinance Factory P416 with 10.5 inch barrel and nickel-Teflon &amp;quot;NP3&amp;quot; treated upper and lower receiver - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 POF416 1.jpg|thumb|600px|none|Firing the POF P416 during one of the early missions.]]&lt;br /&gt;
[[Image:Division2 POF416.JPG|thumb|600px|none|POF P416.]]&lt;br /&gt;
[[Image:DIVISION2 POF416 2.jpeg|thumb|600px|none|An SHD agent holding a P416 while listening to the Mourning Doves.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The [[Remington ACR|ACR]] returns from the first game. Division Agent Kelso carries a heavily customized ACR with her.&lt;br /&gt;
&lt;br /&gt;
The assault rifle variant is simply called the &amp;quot;ACR&amp;quot;, and is based on the military Remington ACR model that uses 5.56x45mm rounds. The second one is the &amp;quot;ACR-E&amp;quot;, the carbine variant.&lt;br /&gt;
&lt;br /&gt;
The rifle variant is known as the &amp;quot;ACR SS&amp;quot; and can only fire in single shots and is setup for the 7.62mm caliber, which means it either uses 7.62x39mm or .300 AAC Blackout rounds. While aftermarket parts for civilian ACRs do exist to allow them to use the two cartridges previously mentioned, the gun is clearly based on a military-issue ACR, which are not designed to use such cartridges, although a plausible in-universe explanation is that these are military surplus re-tooled with civilian parts. Alternatively Ubisoft may have simply neglected to use a new model since the ACR SS is lifted directly from the first game's standard ACR. Despite this however, NPCs armed with this weapon appear to be using the military variant as they're capable of firing this on full-auto.&lt;br /&gt;
&lt;br /&gt;
The Bushmaster ACR is sometimes used by civilian militia and standard Black Tusk riflemen, all of whom treat it like a standard assault rifle instead of a DMR. The Remington ACR is used by elite Black Tusk riflemen.&lt;br /&gt;
&lt;br /&gt;
[[File:Rem ACR.jpg|thumb|none|500px|Remington ACR 2012 version with 14.5&amp;quot; barrel, tan finish, and 5-sided handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ACR-E.jpg|thumb|none|500px|Remington ACR 2012 version with 10.5&amp;quot; barrel, tan finish, and 5-sided handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bushmaster-acr-carbine.jpg|thumb|none|500px|Bushmaster ACR with fixed stock, MOE handguard, Magpul MBUS sights and PMAG magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 ACR.JPG|thumb|600px|none|The variant known as the &amp;quot;ACR SS&amp;quot; - it is clearly not the civilian version of the rifle, with the selector set to fully automatic. Also, this one uses 7.62 Magazine mods, but this is clearly the 5.56mm version.]]&lt;br /&gt;
&lt;br /&gt;
==SIG Sauer SIG716==&lt;br /&gt;
The [[SIG-Sauer 716 Series|SIG Sauer SIG716]] returns from the first game. It is no longer an exotic weapon, like the &amp;quot;Devil&amp;quot; and &amp;quot;Heel&amp;quot; were in the original game. It is classified as a rifle.&lt;br /&gt;
&lt;br /&gt;
The weapon has two variants, first is the standard &amp;quot;SIG 716&amp;quot;, which appears to be based on the &amp;quot;Precision Sniper&amp;quot; variant with a 20 inch barrel. The second is the &amp;quot;SIG 716 CQB&amp;quot;, where it uses an aftermarket Fortis Night Rail handguard and the shorter 16 inch barrel.&lt;br /&gt;
[[Image:SIG716G2 Patrol.jpg|thumb|none|500px|SIG Sauer SIG716G2 Patrol - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division SIG716.JPG|thumb|none|600px|Preview of the SIG 716.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A==&lt;br /&gt;
The [[Springfield Armory M1A]] returns in the game as the &amp;quot;Classic M1A&amp;quot;. It holds 10 shots in 20-round magazines by default.&lt;br /&gt;
[[Image:SFA M1A.jpg|thumb|none|500px|Springfield Armory M1A - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Division2 M1A (1).jpg|thumb|none|600px|Reloading the M1A.]]&lt;br /&gt;
[[File:Division2 M1A (2).jpg|thumb|none|600px|Giving the charging handle an underhand tug.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[SOCOM 16]] appears in the game as the &amp;quot;SOCOM M1A&amp;quot;.&lt;br /&gt;
[[Image:M1A-Socom.jpg|thumb|none|500px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 M1A SOCOM 16.JPG|thumb|none|600px|Preview of the M1A SOCOM 16.]]&lt;br /&gt;
[[Image:Division2 M1A SOCOM 2.JPG|thumb|none|600px|An SHD agent with an M1A SOCOM 16.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 CQC==&lt;br /&gt;
In addition to the AUG A3 9mm XS, the [[Steyr AUG|Steyr AUG A3 CQC]] is one of the available primary weapons in the game and is one of the new additions.&lt;br /&gt;
[[Image:1.Steyr_AUG_A3.jpg|thumb|none|500px|Steyr AUG A3-CQC 18-inch barrel with Leupold CQ/T scope and Surefire M900 weaponlight foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 AUG A3 CQC.JPG|thumb|none|600px|Preview of the AUG A3-CQC.]]&lt;br /&gt;
[[Image:Division2 AUG A3 2.JPG|thumb|none|600px|An SHD agent holding an AUG A3-CQC.]]&lt;br /&gt;
&lt;br /&gt;
==War Sport LVOA-S==&lt;br /&gt;
The [[War Sport LVOA-S]] returns as the &amp;quot;LVOA-C&amp;quot;. It is now classified as a rifle (meaning that it is limited to semi-auto fire) and holds 40 bullets by default.&lt;br /&gt;
[[File:Lvoa-s 2.jpg|thumb|none|500px|War Sport LVOA-S - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 LVOA 1.jpg|thumb|600px|none|LVOA rifle with Omega suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1886==&lt;br /&gt;
The [[Winchester Model 1886]] appears as the &amp;quot;1886&amp;quot;.&lt;br /&gt;
[[Image:Montewalshwinchester.jpg|thumb|500px|none|Winchester Model 1886 with a 22 inch barrel - .50-110 Win]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==AA-12==&lt;br /&gt;
The [[AA-12]] returns from the first game as a common weapon drop as the &amp;quot;ACS-12,&amp;quot; the same name used by the AA-12 in Ubisoft's most recent titles. By default it comes with a 20-round drum magazine and is fully automatic.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Black Tusk drone operators.&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|500px|none|MPS Auto Assault-12 - 12 gauge ]]&lt;br /&gt;
[[File:Division2 AA-12.JPG|thumb|none|600px|Preview of the ACS-12.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] makes appearance as the &amp;quot;M133&amp;quot;.&lt;br /&gt;
[[File:Mp133-1.jpg|thumb|none|400px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4==&lt;br /&gt;
The [[Benelli M4]] appears ingame as the &amp;quot;Super 90&amp;quot;. A version with the normal pistol grip/solid stock, Surefire railed forend, and mariner finish appears as the &amp;quot;Marine Super 90&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The standard Super 90 is used by True Sons scouts. While the Marine Super 90 is a secondary weapon used by SHD Agent Kelso and by Hyena Engineers, who are taking hood life to the next level by ''gangster-firing a full-sized shotgun''.&lt;br /&gt;
[[Image:Benelli M4 TS.jpg|thumb|none|500px|Benelli M4 Super 90 with black synthetic fixed stock - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Benelli M4.JPG|thumb|none|600px|Preview of the Benelli M4 Super 90.]]&lt;br /&gt;
[[Image:Division2 Benelli M4 2.JPG|thumb|none|600px|An SHD agent with the Benelli M4 Super 90.]]&lt;br /&gt;
[[Image:M4H20NP3.jpg|thumb|none|500px|Benelli M4 Super 90 in H20 NP3 mariner finish - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Benelli M4 mariner.JPG|thumb|none|600px|Preview of the &amp;quot;Marine Super 90&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[SPAS-12]] is a new shotgun, usable in pump-action mode. It appears in both default and exotic variations, the former is a generic SPAS-12 with the folding stock (in a neat detail, the stock is shown folded when stowed on the agent's back but is deployed when in use) and the latter is a short-barreled SPAS-12 with the fixed stock.&lt;br /&gt;
[[File:Franchi-SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge]]&lt;br /&gt;
[[File:Franchi12.jpg|thumb|500px|none|Franchi SPAS-12 Short Barreled Version - 12 gauge]]&lt;br /&gt;
[[File:Spas12 fixed.jpg|thumb|500px|none|Franchi SPAS-12 with fixed stock - 12 gauge]]&lt;br /&gt;
[[Image:DIVISION2 Lullaby 1.jpg|thumb|none|600px|Exotic shotgun &amp;quot;Lullaby&amp;quot;. This version has a less commonly seen fixed stock and shorter barrel.]]&lt;br /&gt;
[[Image:Division2 SPAS-12.JPG|thumb|none|600px|An SHD agent holding &amp;quot;Lullaby&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga 12 ==&lt;br /&gt;
The [[Saiga 12]] returns, and retains the Ubisoft &amp;quot;SASG-12&amp;quot; moniker, which is becoming better known now as the &amp;quot;Sausage-12&amp;quot; shotgun among the community of Ubisoft shooters. It has another variant called the &amp;quot;Tactical SASG-12&amp;quot; variant which is a traditional Saiga-12K setup with an AK-style polymer fixed stock, pistol grip, and railed forend.  The last is the &amp;quot;Black Market SASG-12&amp;quot;, which uses an aftermarket quad rail handguard, shortened barrel, and Galil-style stock.&lt;br /&gt;
&lt;br /&gt;
The Tactical variant is used by higher-level True Sons scouts.&lt;br /&gt;
[[File:Saiga12new.jpg|thumb|none|500px|Saiga 12 - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Saiga-12.JPG|thumb|none|600px|Preview of the Saiga.]]&lt;br /&gt;
[[Image:Division2 Saiga-12 3.JPG|thumb|none|600px|Preview of the Saiga variant &amp;quot;Tactical SASG-12&amp;quot;.]]&lt;br /&gt;
[[Image:Division2 tactical saiga 2.JPG|thumb|none|600px|A Division agent holding a &amp;quot;Tactical SASG-12&amp;quot;.]]&lt;br /&gt;
[[Image:Division2 black market saiga.JPG|thumb|none|600px|Preview of the Saiga variant &amp;quot;Black Market SASG-12&amp;quot;.]]&lt;br /&gt;
[[Image:Division2 black market saiga 2.JPG|thumb|none|600px|A Division agent holding a &amp;quot;Black Market SASG-12&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Side by Side Double Barreled Shotgun==&lt;br /&gt;
A side by side double barreled shotgun based on a [[12 Gauge Double Barreled Shotgun|L.C. Smith Double Barreled Shotgun]] is available in the game as the &amp;quot;Double Barrel Shotgun&amp;quot;. A sawed-off variant appears as the &amp;quot;Double Barrel Sawed Off&amp;quot;, but is classified as a sidearm.&lt;br /&gt;
&lt;br /&gt;
Both the full-sized and sawn-off variant are commonly used by civilian militia.&lt;br /&gt;
[[File:L.C. Smith 12-Gauge Shotgun.jpg|thumb|none|500px|L.C. Smith shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Division2 double barrel shotgun 2.JPG|thumb|none|600px|Detail of the Double Barrel Shotgun.]]&lt;br /&gt;
[[Image:Division2 double barrel shotgun.JPG|thumb|none|600px|A shy Division agent hides her face but not her Double Barrel Shotgun.]]&lt;br /&gt;
[[Image:Division2 Double Barrel Sawed Off.JPG|thumb|none|600px|Detail of the Double Barrel Sawed Off.]]&lt;br /&gt;
[[Image:Division2 sawed off double barrel 2.JPG|thumb|none|600px|An SHD shows off his sawed off double barrel shotgun to an unimpressed deer.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington 870]] appears in 3 variants: the &amp;quot;Military M870&amp;quot;, &amp;quot;Custom M870&amp;quot;, and the &amp;quot;M870 Express&amp;quot;, which are a Remington 870 Express Tactical, a tactical with an M4-style stock, pistol grip and heatshield, and a Remington 870 Express Field Gun respectively.&lt;br /&gt;
&lt;br /&gt;
The weapon is commonly used by the JTF and civilian militia.&lt;br /&gt;
[[Image:Remington870Fieldgun.jpg|thumb|none|500px|Remington 870 Express Field Gun with raised barrel ribbing and 28&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[Image:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Remington 870 2.JPG|thumb|none|600px|A Division agent mistakes his standard 870 for a slug gun, throwing on a powerful scope.]]&lt;br /&gt;
[[File:Division2 870 (1).jpg|thumb|none|600px|Another agent reloads his vanilla 870.]]&lt;br /&gt;
[[Image:Division2 Remington Express Tactical.JPG|thumb|none|600px|A preview of the Remington 970 Express Tactical.]]&lt;br /&gt;
[[Image:Division2 custom 870 2.JPG|thumb|none|600px|An SHD agent with the &amp;quot;Custom M870&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Enfield L86A2==&lt;br /&gt;
The [[L86A2]] appears in game as the &amp;quot;Military L86 LSW&amp;quot;. Another variant, called the &amp;quot;Custom L86 A2&amp;quot;, sports an aftermarket railed forend.&lt;br /&gt;
[[File:L86A2.jpg|thumb|none|500px|L86A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 L86A2.JPG|thumb|none|600px|Preview of the L86A2.]]&lt;br /&gt;
[[Image:Division2 custom L86.JPG|thumb|none|600px|Preview of the &amp;quot;Custom L86 A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249-E2 SAW ==&lt;br /&gt;
The [[M249|M249-E2]] appears in game as the &amp;quot;M249 B&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The weapon is occasionally used by civilian militia.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 M249-E2.JPG|thumb|none|600px|FN M249-E2 SAW as it appears in game.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 Para ==&lt;br /&gt;
The [[M249|M249-Paratrooper]] appears as the &amp;quot;M249 Para&amp;quot;. The weapon comes with the US Army's RFI improvements installed, although it still uses the old collapsible stock of the original para, instead of the telescoping stock based on the M4's.&lt;br /&gt;
&lt;br /&gt;
[[File:M249 Para ACOG.jpg|thumb|none|500px|M249 Paratrooper with an ACOG scope, Picatinny rail, RIS handguard, and 100-round drum - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG5]] appears as the &amp;quot;Infantry MG5&amp;quot;. The weapon is popular in the game for possessing a high rate of fire among the LMG family, but hampered by its lower 50-round magazine.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Hyena heavy armored soldiers.&lt;br /&gt;
[[File:Hk121.jpg|thumb|none|500px|Heckler &amp;amp; Koch MG5 general-purpose machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 MG5.JPG|thumb|none|600px|Preview of the MG5]]&lt;br /&gt;
&lt;br /&gt;
== M60 Machine Gun ==&lt;br /&gt;
An original [[M60 Machine Gun]] appears in the game as the &amp;quot;Classic M60&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by True Sons gunners and civilian militia.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|500px|M60 machine gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 M60.JPG|thumb|none|600px|The M60 in game.]]&lt;br /&gt;
[[Image:Division2 M60 2.JPG|thumb|none|600px|A Division agent holds the M60.]]&lt;br /&gt;
&lt;br /&gt;
== RPK-74 ==&lt;br /&gt;
The [[RPK-74]] is available in game as the &amp;quot;Classic RPK-74&amp;quot;. Unlike in the previous game, it now has a short underside rail that allows for a handguard attachment.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Outcast gunners.&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|500px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:Division2 RPK-74.JPG|thumb|none|600px|RPK-74]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash RPK-74M ==&lt;br /&gt;
The military-spec variant of the [[RPK-74|RPK-74M]] returns as the &amp;quot;Military RPK-74 M&amp;quot;. Unlike in the previous game, it now has a short underside rail that allows for a handguard attachment.&lt;br /&gt;
[[Image:Rpk74m.jpg|thumb|none|500px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
== Desert Tactical Arms Stealth Recon Scout ==&lt;br /&gt;
Both the covert and the standard A1 variant of the [[Desert Tactical Arms Stealth Recon Scout|DTA Stealth Recon Scout]] return.&lt;br /&gt;
[[File:COVERT-RIGHT-PROFILE-BLK-FDE.jpg|thumb|450px|none|Desert Tactical Arms Stealth Recon Scout A1 Covert - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:SRS_A1.jpg|thumb|none|450px|DTA Stealth Recon Scout with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[image:Division2 DTA Stealth Recon Scout 2.JPG|thumb|600px|none|An SHD agent holding the DTA Stealth Recon Scout.]]&lt;br /&gt;
&lt;br /&gt;
==DSR-1==&lt;br /&gt;
The [[DSR-1]] is a new addition to the SHD's arsenal. Referred to as the &amp;quot;SR-1&amp;quot;.&lt;br /&gt;
[[Image:Dsr1.jpg|thumb|500px|none|DSR-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 DSR1 1.jpg|thumb|600px|none|A suppressed DRS-1 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== McMillan TAC-50 ==&lt;br /&gt;
One of the new &amp;quot;Signature Weapons&amp;quot; introduced in the sequel, the [[McMillan TAC-50]] is the signature weapon of the Sharpshooter class and can be equipped once the specialization is acquired. It is housed in a Cadex stock, similar to the one added to ''[[Ghost Recon: Wildlands]]''.&lt;br /&gt;
&lt;br /&gt;
The weapon has very limited ammunition, but is incredibly powerful: easily capable of destroying heavily-armored enemies in a few shots.&lt;br /&gt;
&lt;br /&gt;
[[File:TAC-50 Cadex.jpg|thumb|none|500px|McMillan TAC-50 in a Cadex Dual Strike chassis - .50 BMG]]&lt;br /&gt;
[[File:TD2TAC50.jpg|thumb|600px|none|Gearing up for darker times ahead, a Division agent inspects his new anti-tank rifle. We'd call it anti-material, but the majority of the enemies this thing would be used against are pretty much tanks in their own right.]]&lt;br /&gt;
[[Image:DIVISION2 TAC50 1.jpg|thumb|600px|none|An end game-ready character about to attempt an Invaded mission. She's gonna need the stopping power of the TAC-50.]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant M44 Carbine ==&lt;br /&gt;
The [[Mosin Nagant|Mosin Nagant M44 Carbine]] returns as the &amp;quot;Classic M44 Carbine&amp;quot;. A sportized  version with a grey carbon stock appears as the &amp;quot;Hunting M44 Carbine&amp;quot;.  A further modified version fitted in an Archangel stock makes an appearance as the &amp;quot;Custom M44 Carbine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M44Carbine.jpg||thumb|none|500px|Mosin Nagant M44 Carbine with sidefolding bayonet - 7.62x54mmR]]&lt;br /&gt;
[[Image:Mosin Nagant Archangel.jpg||thumb|none|500px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
[[Image:Division2 Mosin Nagant.JPG|thumb|none|600px|Preview of the classic M44 Mosin.]]&lt;br /&gt;
[[Image:Division2 custom m44.JPG|thumb|none|600px|Preview of the custom M44.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700 ==&lt;br /&gt;
The [[Remington 700]] returns in the sequel with 3 versions. The standard one with a wooden wallnut stock. The &amp;quot;Tactical&amp;quot; variant with a McMillan A5 stock. The last is the &amp;quot;Carbon&amp;quot; variant that is fitted with a XLR Tactical Buttstock and Carbon Chassis. &lt;br /&gt;
&lt;br /&gt;
The weapon is used by standard True Sons snipers.&lt;br /&gt;
[[Image:Remington_700_BDL.jpg|thumb|none|500px|Remington 700 - .308 Winchester]]&lt;br /&gt;
[[Image:Division2 Remington 700.JPG|thumb|none|600px|Preview of the Remington 700.]]&lt;br /&gt;
[[Image:Division2 Remington 700 2.JPG|thumb|none|600px|A Division agent with a Remington 700.]]&lt;br /&gt;
&lt;br /&gt;
==SVD==&lt;br /&gt;
The [[SVD]] appears in The Division 2 and has two versions. The first one is the &amp;quot;Surplus&amp;quot; variant, which is fitted with the all-wooden furniture of military SVDs. The second one is the &amp;quot;paratrooper&amp;quot; variant, which is actually the &amp;quot;Tiger&amp;quot; version made by Izhmash for the civilian export market.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Hyena snipers.&lt;br /&gt;
[[Image:SVD_Rifle.jpg‎|thumb|none|500px|SVD - 7.62x54mmR]]&lt;br /&gt;
[[File:SVD-TigerCarbine.jpg|thumb|none|500px|The &amp;quot;Tiger Carbine&amp;quot; SVD - 7.62x54mmR]]&lt;br /&gt;
[[Image:Division2 SVD 2.jpeg|thumb|none|690px|An SHD agent contemplates using his SVD on those pesky bugs.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
== Carl Gustav M3 ==&lt;br /&gt;
The [[Carl Gustav M3]] rocket launcher is used by True Sons, being the main weapon of their anti-tank troops.&lt;br /&gt;
&lt;br /&gt;
The weapon is also used by General Antwon Ridgeway, JTF mutineer and True Sons commanding officer, during his final stand against the Division.&lt;br /&gt;
[[File:CarlGustavM3.jpg|thumb|none|450px|Carl Gustav M3 - 84x246mmR]]&lt;br /&gt;
[[File:DIVISION2 CarlG 1.jpg|thumb|none|600px|A Carl Gustav M3 on the back of a dead True Sons &amp;quot;grenadier&amp;quot;. Note how his bag is full of red-painted [[RPG-7]] rockets, which is probably why he's lying face-down on the floor without a pulse.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Chem Launcher&amp;quot; (H&amp;amp;K GLM)==&lt;br /&gt;
The &amp;quot;Chem Launcher&amp;quot; is a compact, break-action single-shot grenade launcher heavily based on the [[Heckler &amp;amp; Koch AG grenade launcher series#GLM|Heckler &amp;amp; Koch GLM]]. It can fire flammable chemicals, sticky foam, corrosive chemicals that eat away enemy armor, or repairing nanobots.&lt;br /&gt;
[[File:H&amp;amp;K GLM standalone.jpg|thumb|450px|none|Heckler &amp;amp; Koch GLM - 40x46mm]]&lt;br /&gt;
[[File:DIVISION2 Chem 1.jpg|thumb|600px|none|The Firestarter variant of the &amp;quot;Chem Launcher&amp;quot;, configured to fire flammable chemicals. It's likely the only weapon in the game that has the safety on. Also, it would be rather dangerous to use this without a handstop.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P2A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P2A1 Flare Pistol]] returns as the flaregun of choice for Division agents, which is received a few missions into the game. Along with being able to call for extraction choppers while inside the &amp;quot;Dark Zones&amp;quot;, which inhibit radio communications while inside; it can also be used while attacking faction control points during free roam, which will summon friendly reinforcements, but will also alert nearby enemies.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K P2A1.JPG|350px|thumb|none|Heckler &amp;amp; Koch P2A1 Flare Pistol - 26.5mm]]&lt;br /&gt;
[[File:DIVISION2 Flare 1.jpg|thumb|none|600px|A Division agent uses her P2A1 flare gun to call in a chopper in DZ East.]]&lt;br /&gt;
&lt;br /&gt;
== Milkor Mark 14 ==&lt;br /&gt;
The [[Milkor MGL#Mark 14 / M32A1|Milkor Mark 14 MGL]] returns from the previous game, though it is now available as the signature weapon of the Demo class. The game specifically refers to it as the M32A1 MSGL, which is the partly correct designation used by the US Marines. It fires M406 HE grenades.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by a variety of enemies, namely Hyena grenadiers, True Sons heavy armored veterans, and Black Tusk grenadiers.&lt;br /&gt;
&lt;br /&gt;
[[File:Milkor Mark 14.jpg|thumb|none|450px|Milkor Mark 14 in desert tan finish fitted with Vltor MOD stock and Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:DIVISION2 Mk14 1.jpg|thumb|600px|none|A dropped Mark 14 grenade launcher previously used by a Hyena grenadier.]]&lt;br /&gt;
[[File:TD2M32A1.jpg|thumb|600px|none|Checking out the new arsenal available to him, a Division agent inspects a Mark 14 grenade launcher while swinging out the empty cylinder.]]&lt;br /&gt;
[[File:TD2M32A1Inv.jpg|thumb|600px|none|The Mark 14 in the inventory view. Unlike the ones used by NPCs: this is colored black and appears to have some slot machine decals written on the cylinder.]]&lt;br /&gt;
&lt;br /&gt;
== M224 Mortar ==&lt;br /&gt;
The True Sons make use of [[M224 Mortar]]s in certain missions, although they once used it to bombard a civilian settlement with toxic gas in retaliation to their continued attacks against the Sons. The weapon is incredibly powerful, but it's splash area can be briefly seen before impact as red circles on the ground and can be stopped by killing the crewman operating the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M224-60mm-mortar.jpg|thumb|none|400px|M224 Mortar with M7 baseplate - 60mm]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M26 Frag==&lt;br /&gt;
The [[M26 frag grenade]] appears as the &amp;quot;Concussion Grenade&amp;quot;. It is the default grenade available from the start.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|150px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==M7290 Flashbang==&lt;br /&gt;
The [[Model 7290 flashbang grenade]] is seen on the belts of certain True Sons soldiers.&lt;br /&gt;
[[Image:Model 7290.jpg|thumb|none|150px|Model 7290 flashbang grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==Dillon Aero M134 Minigun==&lt;br /&gt;
Mounted at various checkpoints and control points and can be used by the player, along with enemy and friendly NPCs. Unlike in [[Ghost Recon Wildlands]], the gun is now correctly depicted with it feeding from an ammo belt and powered by a portable power source (which appears to be jury-rigged car batteries). The weapon does decent damage and has a blistering rate of fire, along with having minimal recoil, but as a balancing measure: the gun overheats if fired continuously for too long and has to cool down before being able to fire again.&lt;br /&gt;
&lt;br /&gt;
A portable version, similar to &amp;quot;[[Predator (1987)|Ol Painless]]&amp;quot;, is used by Black Tusk heavy armored soldiers, who are not only able to carry around a portable power source, thousands of rounds in ammunition, and heavy bulletproof armor that would put EOD armor to shame, but are also capable of using it as a blunt implement in close combat with lethal results.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|500px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 M134 1.jpg|thumb|600px|none|A minigun turret at a True Sons base. This is a very useful tool for mowing down elites or named enemies.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The True Sons have a salvaged [[General Electric GAU-8/A Avenger|GAU-8/A Avenger]] autocannon mounted on the top of the steps of the US Capitol Building, their main base of operations. It overlooks the Capitol grounds and is remotely controlled to be used against anyone brave enough to stare down what's essentially an anti-tank gun on angry steroids.&lt;br /&gt;
&lt;br /&gt;
After being de-activated, it is briefly used by Division agents to breach the reinforced entrance of the Capitol.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU-8 Avenger contrast.jpg|thumb|none|500px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[File:TD2GAU8.jpg|thumb|600px|none|A Division agent marvels at the True Sons' penchant for overkill by using a 30mm autocannon as an oversized sentry gun.]]&lt;br /&gt;
&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>Fidget</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Division2_TDI_Vector_2.jpeg&amp;diff=1263345</id>
		<title>File:Division2 TDI Vector 2.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Division2_TDI_Vector_2.jpeg&amp;diff=1263345"/>
		<updated>2019-03-27T23:24:03Z</updated>

		<summary type="html">&lt;p&gt;Fidget: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fidget</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Division2_Vector_SBR_45_ACP.jpeg&amp;diff=1263344</id>
		<title>File:Division2 Vector SBR 45 ACP.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Division2_Vector_SBR_45_ACP.jpeg&amp;diff=1263344"/>
		<updated>2019-03-27T23:22:21Z</updated>

		<summary type="html">&lt;p&gt;Fidget: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fidget</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Division2_TDI_Vector.jpeg&amp;diff=1263343</id>
		<title>File:Division2 TDI Vector.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Division2_TDI_Vector.jpeg&amp;diff=1263343"/>
		<updated>2019-03-27T23:19:38Z</updated>

		<summary type="html">&lt;p&gt;Fidget: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fidget</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Division_2&amp;diff=1263342</id>
		<title>The Division 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Division_2&amp;diff=1263342"/>
		<updated>2019-03-27T23:16:56Z</updated>

		<summary type="html">&lt;p&gt;Fidget: /* Heckler &amp;amp; Koch UMP45 */ added detailed image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Division2 early Coverart.jpg|thumb|right|300px|''Tom Clancy's The Division 2 (2019)'']]&lt;br /&gt;
&lt;br /&gt;
'''''Tom Clancy's The Division 2''''' is a MMOTPS for the PC, PS4 and Xbox One, developed by Ubisoft Massive that takes place in Washington, D.C. in the aftermath of further pandemic-fueled chaos. It is powered by the same &amp;quot;Snowdrop&amp;quot; engine from [[Division, The|first game]]. Among the improvements made from the first game is that weapons can now track +1 in the chamber, along with a new selection of weapons and streamlined customization and combat system, among other things. &lt;br /&gt;
&lt;br /&gt;
The game's setting is 7 months after the initial Green Poison outbreak and its continued effects upon the American populace. The player controls an agent of the Strategic Homeland Division (or simply known as &amp;quot;The Division&amp;quot;), a top secret government sleeper cell that is &amp;quot;activated&amp;quot; personally by the President to ensure the continuity of government in the face of a catastrophic national crisis, and a answers a distress call asking for agents to be rally to Washington D.C due to the collapse of the SHD network. After arriving at the United States' capital, the player must secure the White House (which has become the JTF's last stronghold in the region), assist the civilian settlements in the city, re-establish the SHD network to restore the Division to full functionality across America, and retake D.C from the various factions vying for control, power, or simply taking advantage of the chaos.&lt;br /&gt;
&lt;br /&gt;
Said factions are: The True Sons, a highly-disciplined group made up of disgruntled JTF, US Armed Forces, and other paramilitary irregulars, out to &amp;quot;save&amp;quot; D.C as they deem the JTF incapable of doing so. The Hyenas, a collection of gangs and anarchists out to steal any valuable resources they can and destroy the rest for their amusement. The Outcasts, a destructive cult of bloodthirsty marauders taking out their frustrations on the unlucky denizens of D.C through acts of wanton violence. The Black Tusks, a mysterious and cutting-edge Private Military Organization, who later invades Washington for reasons yet to be revealed . The Hunters, a secretive group of highly-advanced military operatives specifically hunting Division agents with extreme prejudice, introduced in the first game. The last are fellow Division agents, who may go rogue on each other in the &amp;quot;Dark Zones&amp;quot; for their own gain, due to the lack of surveillance in the area.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|The Division 2}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Beretta M9==&lt;br /&gt;
The [[Beretta M9]] is the starting sidearm in the game. It appears under the name &amp;quot;Military M9&amp;quot;.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|300px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:DIVISION2 M9 1.jpg|thumb|none|600px|The main protagonist fires her Beretta during the prologue.]]&lt;br /&gt;
[[Image:Division2 M9.JPG|thumb|none|600px|Detailed view of the M9.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M9A1==&lt;br /&gt;
The [[Beretta M9|Beretta M9A1]] returns as the &amp;quot;Officer's M9A1&amp;quot;. Unlike it's previous incarnation, the weapon is able to accept a slide-mounted reflex sight, a laser sight, along with an extended magazine. It also has wooden grips installed, rather than the black polymer grip that originally comes with a military-issue M9A1.&lt;br /&gt;
&lt;br /&gt;
[[File:BerettaM9A1.jpg|thumb|300px|none|Beretta M9A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
The [[Beretta 93R]] returns as the only usable machine pistol of the game. The weapon fires in 3-round bursts, but can be fired in pseudo-automatic by timing the bursts with firing.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Black Tusk snipers as their sidearm.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|300px|Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:DIVISION2 93R 1.jpg|thumb|none|600px|Unmodified Beretta 93R pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm==&lt;br /&gt;
The [[Beretta Px4 Storm]] appears in game as the &amp;quot;Px4 Storm Type F&amp;quot; and the &amp;quot;Px4 Storm Type T&amp;quot;, with the T-variant having more in the way of customization due to the threaded barrel and frame-mounted rail.&lt;br /&gt;
&lt;br /&gt;
The weapon is chambered for .45 ACP rounds.&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[Image:DIVISION2 Px4 1.jpg|thumb|none|600px|Stock Px4]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 20DS==&lt;br /&gt;
The [[Chiappa Rhino 20DS]] appears in ''The Division 2'' as the &amp;quot;Snubnosed Diceros&amp;quot;. It is possible to have erroneously an extra round in the chamber for it, boosting the capacity to 6+1 bullets.&lt;br /&gt;
[[File:Chiappa Rhino 2&amp;quot;.jpg|thumb|300px|none|Chiappa Rhino 20DS - .357 Magnum]]&lt;br /&gt;
[[Image:Division2 Chiappa Rhino 20.JPG|thumb|none|600px|&amp;quot;Snubnosed Diceros&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The classic [[M1911A1]] returns as a usable pistol.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by standard Outcast and Hyena grenadiers as their sidearms.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Division2 M1911A1.JPG|thumb|none|600px|Stock M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1 CQBP==&lt;br /&gt;
The [[Colt M45A1 CQBP]] with a threaded barrel returns as the &amp;quot;M45A1&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by True Sons anti-tank troops.&lt;br /&gt;
[[Image:M45A1.jpg|thumb|none|300px|Colt M45A1 CQBP (Close Quarter Battle Pistol) - .45 ACP]]&lt;br /&gt;
[[Image:Division2 M45A1.jpeg|thumb|none|600px|Preview of the M45A1.]]&lt;br /&gt;
[[Image:Division2 M45A1 2.jpeg|thumb|none|600px|An agent reloads his M45A1 CQBP.]]&lt;br /&gt;
&lt;br /&gt;
==M45 MEUSOC==&lt;br /&gt;
The [[M45 / MEU(SOC)]] returns as the &amp;quot;Tactical M1911&amp;quot;. The weapon has a silver finish with black grips, along with a threaded barrel and rails on rear of the slide and under the frame; allowing it to use a plethora of attachments.&lt;br /&gt;
&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|350px|M45 (previously MEU(SOC)) Pistol, early version - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
A new usable pistol in the game is the [[Desert Eagle Mark XIX]]. Has an 8-round capacity. Like in many other Ubisoft games, it goes by the &amp;quot;D50&amp;quot; name.&lt;br /&gt;
[[File:Deser Eagle XIX 50AE Picatinny.jpg|thumb|none|400px|Magnum Research Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:DIVISION2 D50 1.jpg|thumb|600px|none|The &amp;quot;D50&amp;quot;. The 8-round capacity suggests that this is the .44 Magnum version, but the model lacks the fluted barrel.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45==&lt;br /&gt;
The [[FNP-45]] appears as the &amp;quot;X-45&amp;quot;.&lt;br /&gt;
[[Image:FNP45.jpg|thumb|none|300px|FN FNP-45 - .45 ACP]]&lt;br /&gt;
[[Image:Division2 FNP-45.JPG|thumb|none|600px|FN FNP-45 as the &amp;quot;X-45&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P45==&lt;br /&gt;
The [[Smith &amp;amp; Wesson M&amp;amp;P45]] returns as the &amp;quot;First Wave PF45&amp;quot;.&lt;br /&gt;
[[Image:S&amp;amp;W M&amp;amp;P 45acp.jpg‎|thumb|none|300px|Smith &amp;amp; Wesson M&amp;amp;P45 with 4.5&amp;quot; barrel - .45 ACP]]&lt;br /&gt;
[[Image:DIVISION2 PF45 1.jpg|thumb|none|600px|&amp;quot;PF45&amp;quot;]]&lt;br /&gt;
[[Image:Division2 M&amp;amp;P45.jpeg|thumb|none|600px|A Division agent reloading his M&amp;amp;P45.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 586==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 586]] with a 4 inch barrel returns as the Magnum 586. Unlike in the previous game, it can now be customized with a short-rail sight and it's cylinder can be modded.&lt;br /&gt;
[[Image:S&amp;amp;W Mod586.jpg|300px|thumb|none|Smith &amp;amp; Wesson Model 586 4&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[Image:Division2 S&amp;amp;W Model 586.JPG|600px|thumb|none|Stock S&amp;amp;W Model 586.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 686==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 686]] with a 6 inch barrel returns as the Magnum 686.  Unlike in the previous game, it can now be customized with a short-rail sight and it's cylinder can be modded.&lt;br /&gt;
[[File:800px-SW686.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 686 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:Division2 S&amp;amp;W model 686.jpeg|thumb|none|600px|Preview of the Smith &amp;amp; Wesson Model 686.]]&lt;br /&gt;
[[File:Division2 S&amp;amp;W model 686 2.jpeg|thumb|none|600px|An SHD agent reloads his Model 686.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns/Carbines=&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] is one of the new weapons in the game. &lt;br /&gt;
&lt;br /&gt;
A high-end variant called &amp;quot;Emeline Guard's P90&amp;quot; can be acquired by taking over the Outcasts' stronghold, where it is given at the end of the mission with a custom paintjob available. An exotic version called &amp;quot;The Chatterbox&amp;quot;, is a unique Hyena weapon. It comes equipped with a holographic sight, sound suppressor, and has an incorrect 60-round magazine. It cannot be modified.&lt;br /&gt;
&lt;br /&gt;
The game also erroneously classifies it as a 5.56mm weapon, although this was likely for streamlining concerns to avoid complicating the modification pool. Additionally, the weapon treats the built-in reflex as a removable attachment, as if its a hybrid of the standard P90 and the newer P90 TR. This results in the default optical sight group clipping through larger sights when they are attached.&lt;br /&gt;
&lt;br /&gt;
[[File:FNP90.jpg|thumb|400px|none|Fabrique Nationale P90 LV/IR - FN 5.7x28mm.]]&lt;br /&gt;
[[File:TD2P90.jpg|thumb|600px|none|A Division agent stacks up on the door with his P90 as he prepares to [[National Treasure|steal the Deceleration of Independence]] by channeling his inner Nicholas Cage.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A4]] appears as the MP5A2. Unlike in the previous game, it now fires at full-auto, rather than burst.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by regular True Sons grenadiers and civilian militia.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 MP5A4 2.JPG|thumb|none|600px|MP5A4]]&lt;br /&gt;
[[Image:Division2 MP5A4.jpeg|thumb|none|600px|A Division agent holding an MP5A4]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A5]] appears incorrectly as the &amp;quot;MP5-N&amp;quot; (which refers to a variant with a Navy three-position trigger group, the in-game weapon having the four-position trigger group) and has a 32-round magazine.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A5 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 H&amp;amp;KMP5A5.JPG|thumb|none|600px|Preview of the MP5A5.]]&lt;br /&gt;
[[Image:Division2 MP5A5.jpeg|thumb|none|600px|A Division agent with an MP5A5.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A2]] appears as the &amp;quot;MP7&amp;quot;'. Unlike the previous game, the weapon is now modeled with a 40-round magazine and programmed with the correct magazine capacity. Much like the P90, it is erroneously classified as a 5.56mm weapon, although this was done likely for standardizing it for the mod system.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Outcast officers.&lt;br /&gt;
[[Image:MP7A2.jpg‎‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[Image:Division2 MP7A2.JPG|thumb|none|600px|Stock MP7A2.]]&lt;br /&gt;
[[Image:Division2 MP7A2 2.JPG|thumb|none|600px|A Division agent holding an MP7A2.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] returns as the “Police UMP-45”. It is a common weapon used by Hyena soldiers.&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Division2 UMP45.jpeg|thumb|none|600px|Preview of the UMP45.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USC==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch USC]] appears as the &amp;quot;USC .45 ACP&amp;quot; and is incorrectly classified as a rifle as it fires in single shots. Also returns with an incorrect capacity of 20+1 rounds, but it is now correctly limited to semi auto fire. &lt;br /&gt;
[[Image:H&amp;amp;K-USC Rifle.jpg|thumb|none|400px|Heckler &amp;amp; Koch USC - .45 ACP]]&lt;br /&gt;
[[Image:Division2 USC.JPG|thumb|none|600px|The USC carbine in-game. The fire selector erroneously shows an automatic setting, which should not be possible for this variant.]]&lt;br /&gt;
[[Image:DIVISION2 USC 2.jpg|thumb|none|600px|A Division agent holds an H&amp;amp;K USC. It is actually modeled with a 0-1-A trigger group with the selector on auto.]]&lt;br /&gt;
[[Image:DIVISION2 USC 1.jpg|thumb|none|600px|Engaging a Hyena with a USC carbine.]]&lt;br /&gt;
[[Image:Division2 H&amp;amp;K USC 2.jpeg|thumb|none|600px|A Division agent with a USC.]]&lt;br /&gt;
[[File:Division2 USC (1).jpg|thumb|none|600px|Reloading the USC.]]&lt;br /&gt;
[[File:Division2 USC (2).jpg|thumb|none|600px|Working the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9 Mini==&lt;br /&gt;
[[image:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
[[Image:Division2 TEC-9mini.JPG|thumb|none|600px|TEC-9 Mini]]&lt;br /&gt;
[[Image:Division2 TEC-9mini 2.JPG|thumb|none|600px|A Division agent fetches a new magazine for his TEC-9 Mini]]&lt;br /&gt;
&lt;br /&gt;
==M1928 Thompson==&lt;br /&gt;
The [[Thompson Submachine Gun|M1928 Thompson]] returns from the previous game, but now appears as a non-exotic weapon. &lt;br /&gt;
&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|400px|M1928A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:Division2 M1928.JPG|thumb|none|600px|Preview of the M1928.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
Both versions of the [[Izhmash PP-19 Bizon#PP-19 Bizon-2|PP-19 Bizon-2]] return from the first game unchanged. It loads from 53-round magazines, with one in the chamber for a maximum of 54 rounds.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Hyena medics.&lt;br /&gt;
[[Image:Izhmashpp19bizon.jpg|thumb|none|400px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Division2 PP-19.JPG|thumb|none|600px|Stock PP-19.]]&lt;br /&gt;
[[Image:Division2 Enhanced PP-19.JPG|thumb|none|600px|The &amp;quot;Enhanced PP-19&amp;quot; with a Magpul Zhukov stock and MOE pistol grip.]]&lt;br /&gt;
[[Image:Division2 Enhance PP-19 2.JPG|thumb|none|600px|A Division agent with the &amp;quot;Enhanced PP-19&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
Like most exotic weapons of the original game, the [[SIG-Sauer MPX]] - known as &amp;quot;The House&amp;quot; previously - returns now as a standard weapon.&lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|401px|SIG-Sauer MPX, Gen 1 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 MPX.JPG|thumb|none|600px|MPX]]&lt;br /&gt;
&lt;br /&gt;
==SOCIMI Type 821==&lt;br /&gt;
The [[SOCIMI Type 821]] returns as the Black Market T821.&lt;br /&gt;
[[Image:Socimi821.jpg|thumb|none|400px|Socimi Type 821 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 Type 821.JPG|thumb|none|600px|Detailed view of the T821.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG SMG ==&lt;br /&gt;
The [[Steyr AUG Para|Steyr AUG SMG]] and it's 3 variants from the previous games return here aswell. The three variants are the &amp;quot;AUG A3 Para XS&amp;quot;, &amp;quot;Enhanced AUG A3P&amp;quot; and the &amp;quot; &amp;quot;Tactical AUG A3P&amp;quot;&amp;quot;. The A3 Para XS isn't actually based on the A3 and uses the A2-style flat top receiver with the underside grip replaced with a rail and has a black finish, akin to the AUG Para. The Enhanced A3P uses the AUG A3 CQC's handguard and has a dark earth finish. The Tactical A3P is based on the actual AUG A3 XS, with an olive green finish.&lt;br /&gt;
&lt;br /&gt;
The A3 Para XS is used by higher-level Hyena grenadiers, while the Enhanced A3P is used by higher-level Black Tusk scouts.&lt;br /&gt;
&lt;br /&gt;
[[File:AUG-PARA-RAILS.jpg|thumb|none|450px|Steyr AUG Para with M68 Aimpoint red dot scope - 9x19mm]]&lt;br /&gt;
[[File:AUG A3 9mm XS.jpg|thumb|none|450px|Steyr AUG A3 9mm XS - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Division2 AUG A3 9mm XS 2.JPG|thumb|none|600px|The AUG A3 9mm XS in the game's weapon customization menu.]]&lt;br /&gt;
[[Image:Division2 AUG A3 9mm XS 1.JPG|thumb|none|600px|A bored-looking SHD agent holding an AUG A3 9mm XS, clearly waiting for people to finish saying its name and get along with things.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] appears in game with 3 different variations. The &amp;quot;Tactical Vector&amp;quot; appears as the SDP stockless version, the &amp;quot;SBR Vector&amp;quot; with the standard folding stock (which is an odd designation since the SBR refers to a civilian model restricted to semi-auto), and finally a variant equipped with an M4-style collapsible stock and extended fore-end called  the &amp;quot;First Wave Vector&amp;quot;. All versions of the weapon are listed as being chambered for 9x19mm rounds.&lt;br /&gt;
&lt;br /&gt;
The Tactical variant is used by regular Hyena RC operators, who took a book out of the rioters from the previous game and fire the gun &amp;quot;gangster style&amp;quot;. The SBR variant is used by Black Tusk assault troops.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector with vertical foregrip - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles/Battle Rifles=&lt;br /&gt;
Unlike the previous game, The Division 2 separates rifles into 3 separate categories. The first is &amp;quot;Assault Rifle&amp;quot;, which are fully automatic. The second is simply named &amp;quot;Rifle&amp;quot;, which are relegated to either single shots or burst. The last is &amp;quot;Sniper Rifles&amp;quot;, which are covered in the sniper rifles section.&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] returns from the prequel, this time with a correct name, yet still modeled with the front sight and gas block of an [[AK-47]]. &lt;br /&gt;
&lt;br /&gt;
The weapon is used by the JTF, civilian militia, and Outcast riflemen.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|500px|none|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Division2 AKM.JPG|thumb|600px|none|Stock AKM with multiple mounting points for attachments.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4A1]] also makes an appearance in the sequel. The stock version is known as the &amp;quot;Police M4&amp;quot;. The &amp;quot;Competition LAR-15&amp;quot; is a semi-auto only variant and it uses the model of the &amp;quot;Lightweight M4&amp;quot; from the previous game.&lt;br /&gt;
&lt;br /&gt;
The police variant is used by regular True Sons riflemen, the JTF, and civilian militia.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 M4A1.JPG|thumb|600px|none|A Police M4. Note that in real life, neither Colt or FN makes M4s with white selector markings.]]&lt;br /&gt;
[[Image:Division2 M4A1 2.JPG|thumb|600px|none|An SHD agent with the &amp;quot;Police M4&amp;quot;.]]&lt;br /&gt;
[[Image:DIVISION2 M4 1.jpg|thumb|600px|none|The &amp;quot;Competition LAR-15&amp;quot; with Troy VTAC Alpha handguard, Magpul MBUS flip up sights, and a LMT SOPMOD stock. It's not related to the Rock River Arms LAR-15 in any way besides the name.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A2==&lt;br /&gt;
The [[M16A2]] is classified as a rifle and is depicted with a correct 3-round burst fire mode.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|none|Colt M16A2 - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 M16A2.JPG|thumb|600px|none|Detail image of the M16A2.]]&lt;br /&gt;
[[Image:Division2 M16A2 2.JPG|thumb|600px|none|A Division agent holds a stock M16A2.]]&lt;br /&gt;
&lt;br /&gt;
==CTAR-21==&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Compact Tavor CTAR-21|CTAR-21]] appears as one of the newest assault rifles added in ''The Division 2''.&lt;br /&gt;
[[Image:IMI CTAR-21 Tavor.jpg|thumb|none|500px|IMI Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 CTAR-21.JPG|thumb|none|600px|Preview of the CTAR-21.]]&lt;br /&gt;
[[Image:Division2 CTAR-21 2.JPG|thumb|none|600px|An SHD agent holding a CTAR-21.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The [[Desert Tech Micro Dynamic Rifle]] appears in ''The Division 2'' as the &amp;quot;Urban MDR&amp;quot;. It is a non-exotic, semi automatic rifle with a 20+1-round capacity.&lt;br /&gt;
[[file:Desert Tech MDR.jpg|thumb|400px|none|Desert Tech Micro Dynamic Rifle - 7.62x51mm NATO. This is a pre-production select-fire model with 3D printed furnishings first shown in 2014: the current version has charging handles on both sides rather than a single reversible one, a flat-faced trigger, and a redesigned ejection port which is less raised and has a dust cover.]]&lt;br /&gt;
[[Image:Division2 MDR.JPG|thumb|600px|none|Stock MDR. Protip: Don't examine your new loot in the Dark Zone, it's not gonna end well with the reduced time to kill and DZ normalization. Note that it erroneously is loaded with an M14/M1A magazine.]]&lt;br /&gt;
[[Image:Division2 MDR 2.JPG|thumb|600px|none|An SHD agent holding an MDR.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 Para Tactical Carbine==&lt;br /&gt;
The [[DSA_SA58_OSW#DSA_SA58_Para_Tactical_Carbine|DSA SA58 Para Tactical Carbine]] appears in the game as the &amp;quot;FAL SA-58&amp;quot;. Much like the FAL, in this game it now fires on full-auto, rather than burst, and is incorrectly classed as an assault rifle. &lt;br /&gt;
&lt;br /&gt;
The weapon is used by elite Outcast riflemen and civilian militia.&lt;br /&gt;
&lt;br /&gt;
[[Image:SA58TACP.jpg|thumb|none|500px|DSArms SA58 Para Tactical Carbine with an EOTech 552 sight - 7.62x51mm NATO]]&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA_SA58_OSW#DSA_SA58_OSW|DSA SA58 OSW]] appears in the game as the &amp;quot;Tactical SA-58&amp;quot;. Much like the FAL, in this game it now fires on full-auto, rather than burst, and is incorrectly classed as an assault rifle. &lt;br /&gt;
&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|thumb|none|500px|DSArms SA58 OSW - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Valorisé==&lt;br /&gt;
The [[FAMAS Valorisé]] returns as the &amp;quot;FAMAS 2010&amp;quot;. It is now an uncommonly-dropped weapon, rather than exotic.&lt;br /&gt;
[[File:Famas Valorisé.jpg|thumb|none|400px|FAMAS Valorisé with EOTech sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 FAMAS.JPG|thumb|600px|none|The &amp;quot;FAMAS 2010&amp;quot;, known as &amp;quot;Bullfrog&amp;quot; in the original game. It holds 30 rounds, so the proprietary French 25-rounder mag is not correct.]]&lt;br /&gt;
[[File:Division2 FAMAS 2.JPG|thumb|none|600px|An Division agent with a FAMAS Valorisé.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000 Tactical]] is one of the new assault rifles in the sequel. Much like in GR: Wildlands, the weapon does not have a tri-rail on the handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|500px|FN F2000 Tactical TR with CAA FVG5 folding foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[File:TD2F2KInv.jpg|thumb|none|600px|The F2000 in the inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL G==&lt;br /&gt;
The [[FN FAL|FN FAL G]] returns as the &amp;quot;FAL&amp;quot;. This time it fires in fully-automatic mode, which would be correct for the standard FN FAL, but not for the G Series, which are semi-auto only in reality.&lt;br /&gt;
&lt;br /&gt;
The weapon is commonly used by the JTF and civilian militia forces.&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|500px|FN FAL G Series - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 FAL 1.jpg|thumb|600px|none|A resistance member guards one of the friendly settlements with an FAL.]]&lt;br /&gt;
[[Image:Division2 FAL.JPG|thumb|600px|none|FN FAL.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears in game as the &amp;quot;Police Mk17&amp;quot;, &amp;quot;Military Mk17&amp;quot;, and &amp;quot;MK20 SSR&amp;quot;. The police variant has a two-tone black and tan finish and aftermarket stock and rail extension while the military variant uses standard factory parts. The SSR variant is based on the SCAR SSR, which is specifically meant to function as a DMR than battle rifle. All 3 are classed as rifles and fires in semi-auto only. &lt;br /&gt;
&lt;br /&gt;
The MK.20 SSR is used by Black Tusk snipers.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|500px|FN SCAR-H - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SSR Mk.20 Mod.0.jpg|thumb|none|500px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 SCAR-H 2.jpeg|thumb|none|600px|An SHD agent has customized her stock SCAR-H with an ACOG and small forward grip.]]&lt;br /&gt;
[[Image:Division2 SCAR-H 3.JPG|thumb|none|600px|Preview of the &amp;quot;Police Mk17&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR-L]] variants return from the last game. The weapon comes in 3 variants, the one simply called &amp;quot;MK16&amp;quot;, the &amp;quot;SOCOM&amp;quot; variant, and the &amp;quot;Tactical&amp;quot; variant. The MK16 is the factory default setup. The SOCOM variant has a two-tone tan and coyote brown finish with an aftermarket SRX rail. The Tactical variant is based on a heavily customized CQC variant with a two-tone coyote brown and black finish and aftermarket fore-end rail and collapsible M4-style Magpul stock.&lt;br /&gt;
&lt;br /&gt;
The Tactical variant is used by veteran Black Tusk riflemen.&lt;br /&gt;
&lt;br /&gt;
[[file:FN SCAR-L (Standard).jpg|thumb|none|500px|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:SCAR-L_CQC.jpg|thumb|none|500px|Third Generation FN SCAR-L CQC - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 SCAR-L.JPG|thumb|600px|none|FN SCAR-L with a PMag.]]&lt;br /&gt;
[[Image:Division2 SOCOM Mk16.JPG|thumb|600px|none|Preview of the &amp;quot;SOCOM Mk16&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is one of three G36 variants. The weapon is used by higher-level Hyena footsoldiers.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36V==&lt;br /&gt;
The full-size [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36V]] with a top rail appears in ''The Division 2'' as the &amp;quot;Military G36&amp;quot;.&lt;br /&gt;
[[Image:G36.jpg|thumb|500px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 G36.JPG|thumb|none|600px|G36V]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance Factory P416==&lt;br /&gt;
The [[Patriot Ordnance Factory P416]] is the starting weapon of the player. The weapon has two variants. One is the &amp;quot;Military&amp;quot; and the other is the &amp;quot;P416 G3&amp;quot;. The Military variant uses the standard factory setup, while the G3 is based on the custom &amp;quot;NP3&amp;quot; variant released by POF.&lt;br /&gt;
&lt;br /&gt;
The military variant is used by Black Tusk grenadiers, while the G3 variant is used by higher-level True Sons riflemen.&lt;br /&gt;
&lt;br /&gt;
[[Image:POF P416.jpg|thumb|none|500px|Patriot Ordinance Factory P416 with 10.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:P416.jpg|thumb|none|500px|Patriot Ordinance Factory P416 with 10.5 inch barrel and nickel-Teflon &amp;quot;NP3&amp;quot; treated upper and lower receiver - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 POF416 1.jpg|thumb|600px|none|Firing the POF P416 during one of the early missions.]]&lt;br /&gt;
[[Image:Division2 POF416.JPG|thumb|600px|none|POF P416.]]&lt;br /&gt;
[[Image:DIVISION2 POF416 2.jpeg|thumb|600px|none|An SHD agent holding a P416 while listening to the Mourning Doves.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The [[Remington ACR|ACR]] returns from the first game. Division Agent Kelso carries a heavily customized ACR with her.&lt;br /&gt;
&lt;br /&gt;
The assault rifle variant is simply called the &amp;quot;ACR&amp;quot;, and is based on the military Remington ACR model that uses 5.56x45mm rounds. The second one is the &amp;quot;ACR-E&amp;quot;, the carbine variant.&lt;br /&gt;
&lt;br /&gt;
The rifle variant is known as the &amp;quot;ACR SS&amp;quot; and can only fire in single shots and is setup for the 7.62mm caliber, which means it either uses 7.62x39mm or .300 AAC Blackout rounds. While aftermarket parts for civilian ACRs do exist to allow them to use the two cartridges previously mentioned, the gun is clearly based on a military-issue ACR, which are not designed to use such cartridges, although a plausible in-universe explanation is that these are military surplus re-tooled with civilian parts. Alternatively Ubisoft may have simply neglected to use a new model since the ACR SS is lifted directly from the first game's standard ACR. Despite this however, NPCs armed with this weapon appear to be using the military variant as they're capable of firing this on full-auto.&lt;br /&gt;
&lt;br /&gt;
The Bushmaster ACR is sometimes used by civilian militia and standard Black Tusk riflemen, all of whom treat it like a standard assault rifle instead of a DMR. The Remington ACR is used by elite Black Tusk riflemen.&lt;br /&gt;
&lt;br /&gt;
[[File:Rem ACR.jpg|thumb|none|500px|Remington ACR 2012 version with 14.5&amp;quot; barrel, tan finish, and 5-sided handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ACR-E.jpg|thumb|none|500px|Remington ACR 2012 version with 10.5&amp;quot; barrel, tan finish, and 5-sided handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bushmaster-acr-carbine.jpg|thumb|none|500px|Bushmaster ACR with fixed stock, MOE handguard, Magpul MBUS sights and PMAG magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 ACR.JPG|thumb|600px|none|The variant known as the &amp;quot;ACR SS&amp;quot; - it is clearly not the civilian version of the rifle, with the selector set to fully automatic. Also, this one uses 7.62 Magazine mods, but this is clearly the 5.56mm version.]]&lt;br /&gt;
&lt;br /&gt;
==SIG Sauer SIG716==&lt;br /&gt;
The [[SIG-Sauer 716 Series|SIG Sauer SIG716]] returns from the first game. It is no longer an exotic weapon, like the &amp;quot;Devil&amp;quot; and &amp;quot;Heel&amp;quot; were in the original game. It is classified as a rifle.&lt;br /&gt;
&lt;br /&gt;
The weapon has two variants, first is the standard &amp;quot;SIG 716&amp;quot;, which appears to be based on the &amp;quot;Precision Sniper&amp;quot; variant with a 20 inch barrel. The second is the &amp;quot;SIG 716 CQB&amp;quot;, where it uses an aftermarket Fortis Night Rail handguard and the shorter 16 inch barrel.&lt;br /&gt;
[[Image:SIG716G2 Patrol.jpg|thumb|none|500px|SIG Sauer SIG716G2 Patrol - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division SIG716.JPG|thumb|none|600px|Preview of the SIG 716.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A==&lt;br /&gt;
The [[Springfield Armory M1A]] returns in the game as the &amp;quot;Classic M1A&amp;quot;. It holds 10 shots in 20-round magazines by default.&lt;br /&gt;
[[Image:SFA M1A.jpg|thumb|none|500px|Springfield Armory M1A - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Division2 M1A (1).jpg|thumb|none|600px|Reloading the M1A.]]&lt;br /&gt;
[[File:Division2 M1A (2).jpg|thumb|none|600px|Giving the charging handle an underhand tug.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[SOCOM 16]] appears in the game as the &amp;quot;SOCOM M1A&amp;quot;.&lt;br /&gt;
[[Image:M1A-Socom.jpg|thumb|none|500px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 M1A SOCOM 16.JPG|thumb|none|600px|Preview of the M1A SOCOM 16.]]&lt;br /&gt;
[[Image:Division2 M1A SOCOM 2.JPG|thumb|none|600px|An SHD agent with an M1A SOCOM 16.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 CQC==&lt;br /&gt;
In addition to the AUG A3 9mm XS, the [[Steyr AUG|Steyr AUG A3 CQC]] is one of the available primary weapons in the game and is one of the new additions.&lt;br /&gt;
[[Image:1.Steyr_AUG_A3.jpg|thumb|none|500px|Steyr AUG A3-CQC 18-inch barrel with Leupold CQ/T scope and Surefire M900 weaponlight foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 AUG A3 CQC.JPG|thumb|none|600px|Preview of the AUG A3-CQC.]]&lt;br /&gt;
[[Image:Division2 AUG A3 2.JPG|thumb|none|600px|An SHD agent holding an AUG A3-CQC.]]&lt;br /&gt;
&lt;br /&gt;
==War Sport LVOA-S==&lt;br /&gt;
The [[War Sport LVOA-S]] returns as the &amp;quot;LVOA-C&amp;quot;. It is now classified as a rifle (meaning that it is limited to semi-auto fire) and holds 40 bullets by default.&lt;br /&gt;
[[File:Lvoa-s 2.jpg|thumb|none|500px|War Sport LVOA-S - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 LVOA 1.jpg|thumb|600px|none|LVOA rifle with Omega suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1886==&lt;br /&gt;
The [[Winchester Model 1886]] appears as the &amp;quot;1886&amp;quot;.&lt;br /&gt;
[[Image:Montewalshwinchester.jpg|thumb|500px|none|Winchester Model 1886 with a 22 inch barrel - .50-110 Win]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==AA-12==&lt;br /&gt;
The [[AA-12]] returns from the first game as a common weapon drop as the &amp;quot;ACS-12,&amp;quot; the same name used by the AA-12 in Ubisoft's most recent titles. By default it comes with a 20-round drum magazine and is fully automatic.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Black Tusk drone operators.&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|500px|none|MPS Auto Assault-12 - 12 gauge ]]&lt;br /&gt;
[[File:Division2 AA-12.JPG|thumb|none|600px|Preview of the ACS-12.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] makes appearance as the &amp;quot;M133&amp;quot;.&lt;br /&gt;
[[File:Mp133-1.jpg|thumb|none|400px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4==&lt;br /&gt;
The [[Benelli M4]] appears ingame as the &amp;quot;Super 90&amp;quot;. A version with the normal pistol grip/solid stock, Surefire railed forend, and mariner finish appears as the &amp;quot;Marine Super 90&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The standard Super 90 is used by True Sons scouts. While the Marine Super 90 is a secondary weapon used by SHD Agent Kelso and by Hyena Engineers, who are taking hood life to the next level by ''gangster-firing a full-sized shotgun''.&lt;br /&gt;
[[Image:Benelli M4 TS.jpg|thumb|none|500px|Benelli M4 Super 90 with black synthetic fixed stock - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Benelli M4.JPG|thumb|none|600px|Preview of the Benelli M4 Super 90.]]&lt;br /&gt;
[[Image:Division2 Benelli M4 2.JPG|thumb|none|600px|An SHD agent with the Benelli M4 Super 90.]]&lt;br /&gt;
[[Image:M4H20NP3.jpg|thumb|none|500px|Benelli M4 Super 90 in H20 NP3 mariner finish - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Benelli M4 mariner.JPG|thumb|none|600px|Preview of the &amp;quot;Marine Super 90&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[SPAS-12]] is a new shotgun, usable in pump-action mode. It appears in both default and exotic variations, the former is a generic SPAS-12 with the folding stock (in a neat detail, the stock is shown folded when stowed on the agent's back but is deployed when in use) and the latter is a short-barreled SPAS-12 with the fixed stock.&lt;br /&gt;
[[File:Franchi-SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge]]&lt;br /&gt;
[[File:Franchi12.jpg|thumb|500px|none|Franchi SPAS-12 Short Barreled Version - 12 gauge]]&lt;br /&gt;
[[File:Spas12 fixed.jpg|thumb|500px|none|Franchi SPAS-12 with fixed stock - 12 gauge]]&lt;br /&gt;
[[Image:DIVISION2 Lullaby 1.jpg|thumb|none|600px|Exotic shotgun &amp;quot;Lullaby&amp;quot;. This version has a less commonly seen fixed stock and shorter barrel.]]&lt;br /&gt;
[[Image:Division2 SPAS-12.JPG|thumb|none|600px|An SHD agent holding &amp;quot;Lullaby&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga 12 ==&lt;br /&gt;
The [[Saiga 12]] returns, and retains the Ubisoft &amp;quot;SASG-12&amp;quot; moniker, which is becoming better known now as the &amp;quot;Sausage-12&amp;quot; shotgun among the community of Ubisoft shooters. It has another variant called the &amp;quot;Tactical SASG-12&amp;quot; variant which is a traditional Saiga-12K setup with an AK-style polymer fixed stock, pistol grip, and railed forend.  The last is the &amp;quot;Black Market SASG-12&amp;quot;, which uses an aftermarket quad rail handguard, shortened barrel, and Galil-style stock.&lt;br /&gt;
&lt;br /&gt;
The Tactical variant is used by higher-level True Sons scouts.&lt;br /&gt;
[[File:Saiga12new.jpg|thumb|none|500px|Saiga 12 - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Saiga-12.JPG|thumb|none|600px|Preview of the Saiga.]]&lt;br /&gt;
[[Image:Division2 Saiga-12 3.JPG|thumb|none|600px|Preview of the Saiga variant &amp;quot;Tactical SASG-12&amp;quot;.]]&lt;br /&gt;
[[Image:Division2 tactical saiga 2.JPG|thumb|none|600px|A Division agent holding a &amp;quot;Tactical SASG-12&amp;quot;.]]&lt;br /&gt;
[[Image:Division2 black market saiga.JPG|thumb|none|600px|Preview of the Saiga variant &amp;quot;Black Market SASG-12&amp;quot;.]]&lt;br /&gt;
[[Image:Division2 black market saiga 2.JPG|thumb|none|600px|A Division agent holding a &amp;quot;Black Market SASG-12&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Side by Side Double Barreled Shotgun==&lt;br /&gt;
A side by side double barreled shotgun based on a [[12 Gauge Double Barreled Shotgun|L.C. Smith Double Barreled Shotgun]] is available in the game as the &amp;quot;Double Barrel Shotgun&amp;quot;. A sawed-off variant appears as the &amp;quot;Double Barrel Sawed Off&amp;quot;, but is classified as a sidearm.&lt;br /&gt;
&lt;br /&gt;
Both the full-sized and sawn-off variant are commonly used by civilian militia.&lt;br /&gt;
[[File:L.C. Smith 12-Gauge Shotgun.jpg|thumb|none|500px|L.C. Smith shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Division2 double barrel shotgun 2.JPG|thumb|none|600px|Detail of the Double Barrel Shotgun.]]&lt;br /&gt;
[[Image:Division2 double barrel shotgun.JPG|thumb|none|600px|A shy Division agent hides her face but not her Double Barrel Shotgun.]]&lt;br /&gt;
[[Image:Division2 Double Barrel Sawed Off.JPG|thumb|none|600px|Detail of the Double Barrel Sawed Off.]]&lt;br /&gt;
[[Image:Division2 sawed off double barrel 2.JPG|thumb|none|600px|An SHD shows off his sawed off double barrel shotgun to an unimpressed deer.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington 870]] appears in 3 variants: the &amp;quot;Military M870&amp;quot;, &amp;quot;Custom M870&amp;quot;, and the &amp;quot;M870 Express&amp;quot;, which are a Remington 870 Express Tactical, a tactical with an M4-style stock, pistol grip and heatshield, and a Remington 870 Express Field Gun respectively.&lt;br /&gt;
&lt;br /&gt;
The weapon is commonly used by the JTF and civilian militia.&lt;br /&gt;
[[Image:Remington870Fieldgun.jpg|thumb|none|500px|Remington 870 Express Field Gun with raised barrel ribbing and 28&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[Image:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Remington 870 2.JPG|thumb|none|600px|A Division agent mistakes his standard 870 for a slug gun, throwing on a powerful scope.]]&lt;br /&gt;
[[File:Division2 870 (1).jpg|thumb|none|600px|Another agent reloads his vanilla 870.]]&lt;br /&gt;
[[Image:Division2 Remington Express Tactical.JPG|thumb|none|600px|A preview of the Remington 970 Express Tactical.]]&lt;br /&gt;
[[Image:Division2 custom 870 2.JPG|thumb|none|600px|An SHD agent with the &amp;quot;Custom M870&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Enfield L86A2==&lt;br /&gt;
The [[L86A2]] appears in game as the &amp;quot;Military L86 LSW&amp;quot;. Another variant, called the &amp;quot;Custom L86 A2&amp;quot;, sports an aftermarket railed forend.&lt;br /&gt;
[[File:L86A2.jpg|thumb|none|500px|L86A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 L86A2.JPG|thumb|none|600px|Preview of the L86A2.]]&lt;br /&gt;
[[Image:Division2 custom L86.JPG|thumb|none|600px|Preview of the &amp;quot;Custom L86 A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249-E2 SAW ==&lt;br /&gt;
The [[M249|M249-E2]] appears in game as the &amp;quot;M249 B&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The weapon is occasionally used by civilian militia.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 M249-E2.JPG|thumb|none|600px|FN M249-E2 SAW as it appears in game.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 Para ==&lt;br /&gt;
The [[M249|M249-Paratrooper]] appears as the &amp;quot;M249 Para&amp;quot;. The weapon comes with the US Army's RFI improvements installed, although it still uses the old collapsible stock of the original para, instead of the telescoping stock based on the M4's.&lt;br /&gt;
&lt;br /&gt;
[[File:M249 Para ACOG.jpg|thumb|none|500px|M249 Paratrooper with an ACOG scope, Picatinny rail, RIS handguard, and 100-round drum - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG5]] appears as the &amp;quot;Infantry MG5&amp;quot;. The weapon is popular in the game for possessing a high rate of fire among the LMG family, but hampered by its lower 50-round magazine.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Hyena heavy armored soldiers.&lt;br /&gt;
[[File:Hk121.jpg|thumb|none|500px|Heckler &amp;amp; Koch MG5 general-purpose machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 MG5.JPG|thumb|none|600px|Preview of the MG5]]&lt;br /&gt;
&lt;br /&gt;
== M60 Machine Gun ==&lt;br /&gt;
An original [[M60 Machine Gun]] appears in the game as the &amp;quot;Classic M60&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by True Sons gunners and civilian militia.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|500px|M60 machine gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 M60.JPG|thumb|none|600px|The M60 in game.]]&lt;br /&gt;
[[Image:Division2 M60 2.JPG|thumb|none|600px|A Division agent holds the M60.]]&lt;br /&gt;
&lt;br /&gt;
== RPK-74 ==&lt;br /&gt;
The [[RPK-74]] is available in game as the &amp;quot;Classic RPK-74&amp;quot;. Unlike in the previous game, it now has a short underside rail that allows for a handguard attachment.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Outcast gunners.&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|500px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:Division2 RPK-74.JPG|thumb|none|600px|RPK-74]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash RPK-74M ==&lt;br /&gt;
The military-spec variant of the [[RPK-74|RPK-74M]] returns as the &amp;quot;Military RPK-74 M&amp;quot;. Unlike in the previous game, it now has a short underside rail that allows for a handguard attachment.&lt;br /&gt;
[[Image:Rpk74m.jpg|thumb|none|500px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
== Desert Tactical Arms Stealth Recon Scout ==&lt;br /&gt;
Both the covert and the standard A1 variant of the [[Desert Tactical Arms Stealth Recon Scout|DTA Stealth Recon Scout]] return.&lt;br /&gt;
[[File:COVERT-RIGHT-PROFILE-BLK-FDE.jpg|thumb|450px|none|Desert Tactical Arms Stealth Recon Scout A1 Covert - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:SRS_A1.jpg|thumb|none|450px|DTA Stealth Recon Scout with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[image:Division2 DTA Stealth Recon Scout 2.JPG|thumb|600px|none|An SHD agent holding the DTA Stealth Recon Scout.]]&lt;br /&gt;
&lt;br /&gt;
==DSR-1==&lt;br /&gt;
The [[DSR-1]] is a new addition to the SHD's arsenal. Referred to as the &amp;quot;SR-1&amp;quot;.&lt;br /&gt;
[[Image:Dsr1.jpg|thumb|500px|none|DSR-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 DSR1 1.jpg|thumb|600px|none|A suppressed DRS-1 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== McMillan TAC-50 ==&lt;br /&gt;
One of the new &amp;quot;Signature Weapons&amp;quot; introduced in the sequel, the [[McMillan TAC-50]] is the signature weapon of the Sharpshooter class and can be equipped once the specialization is acquired. It is housed in a Cadex stock, similar to the one added to ''[[Ghost Recon: Wildlands]]''.&lt;br /&gt;
&lt;br /&gt;
The weapon has very limited ammunition, but is incredibly powerful: easily capable of destroying heavily-armored enemies in a few shots.&lt;br /&gt;
&lt;br /&gt;
[[File:TAC-50 Cadex.jpg|thumb|none|500px|McMillan TAC-50 in a Cadex Dual Strike chassis - .50 BMG]]&lt;br /&gt;
[[File:TD2TAC50.jpg|thumb|600px|none|Gearing up for darker times ahead, a Division agent inspects his new anti-tank rifle. We'd call it anti-material, but the majority of the enemies this thing would be used against are pretty much tanks in their own right.]]&lt;br /&gt;
[[Image:DIVISION2 TAC50 1.jpg|thumb|600px|none|An end game-ready character about to attempt an Invaded mission. She's gonna need the stopping power of the TAC-50.]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant M44 Carbine ==&lt;br /&gt;
The [[Mosin Nagant|Mosin Nagant M44 Carbine]] returns as the &amp;quot;Classic M44 Carbine&amp;quot;. A sportized  version with a grey carbon stock appears as the &amp;quot;Hunting M44 Carbine&amp;quot;.  A further modified version fitted in an Archangel stock makes an appearance as the &amp;quot;Custom M44 Carbine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M44Carbine.jpg||thumb|none|500px|Mosin Nagant M44 Carbine with sidefolding bayonet - 7.62x54mmR]]&lt;br /&gt;
[[Image:Mosin Nagant Archangel.jpg||thumb|none|500px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
[[Image:Division2 Mosin Nagant.JPG|thumb|none|600px|Preview of the classic M44 Mosin.]]&lt;br /&gt;
[[Image:Division2 custom m44.JPG|thumb|none|600px|Preview of the custom M44.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700 ==&lt;br /&gt;
The [[Remington 700]] returns in the sequel with 3 versions. The standard one with a wooden wallnut stock. The &amp;quot;Tactical&amp;quot; variant with a McMillan A5 stock. The last is the &amp;quot;Carbon&amp;quot; variant that is fitted with a XLR Tactical Buttstock and Carbon Chassis. &lt;br /&gt;
&lt;br /&gt;
The weapon is used by standard True Sons snipers.&lt;br /&gt;
[[Image:Remington_700_BDL.jpg|thumb|none|500px|Remington 700 - .308 Winchester]]&lt;br /&gt;
[[Image:Division2 Remington 700.JPG|thumb|none|600px|Preview of the Remington 700.]]&lt;br /&gt;
[[Image:Division2 Remington 700 2.JPG|thumb|none|600px|A Division agent with a Remington 700.]]&lt;br /&gt;
&lt;br /&gt;
==SVD==&lt;br /&gt;
The [[SVD]] appears in The Division 2 and has two versions. The first one is the &amp;quot;Surplus&amp;quot; variant, which is fitted with the all-wooden furniture of military SVDs. The second one is the &amp;quot;paratrooper&amp;quot; variant, which is actually the &amp;quot;Tiger&amp;quot; version made by Izhmash for the civilian export market.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Hyena snipers.&lt;br /&gt;
[[Image:SVD_Rifle.jpg‎|thumb|none|500px|SVD - 7.62x54mmR]]&lt;br /&gt;
[[File:SVD-TigerCarbine.jpg|thumb|none|500px|The &amp;quot;Tiger Carbine&amp;quot; SVD - 7.62x54mmR]]&lt;br /&gt;
[[Image:Division2 SVD 2.jpeg|thumb|none|690px|An SHD agent contemplates using his SVD on those pesky bugs.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
== Carl Gustav M3 ==&lt;br /&gt;
The [[Carl Gustav M3]] rocket launcher is used by True Sons, being the main weapon of their anti-tank troops.&lt;br /&gt;
&lt;br /&gt;
The weapon is also used by General Antwon Ridgeway, JTF mutineer and True Sons commanding officer, during his final stand against the Division.&lt;br /&gt;
[[File:CarlGustavM3.jpg|thumb|none|450px|Carl Gustav M3 - 84x246mmR]]&lt;br /&gt;
[[File:DIVISION2 CarlG 1.jpg|thumb|none|600px|A Carl Gustav M3 on the back of a dead True Sons &amp;quot;grenadier&amp;quot;. Note how his bag is full of red-painted [[RPG-7]] rockets, which is probably why he's lying face-down on the floor without a pulse.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Chem Launcher&amp;quot; (H&amp;amp;K GLM)==&lt;br /&gt;
The &amp;quot;Chem Launcher&amp;quot; is a compact, break-action single-shot grenade launcher heavily based on the [[Heckler &amp;amp; Koch AG grenade launcher series#GLM|Heckler &amp;amp; Koch GLM]]. It can fire flammable chemicals, sticky foam, corrosive chemicals that eat away enemy armor, or repairing nanobots.&lt;br /&gt;
[[File:H&amp;amp;K GLM standalone.jpg|thumb|450px|none|Heckler &amp;amp; Koch GLM - 40x46mm]]&lt;br /&gt;
[[File:DIVISION2 Chem 1.jpg|thumb|600px|none|The Firestarter variant of the &amp;quot;Chem Launcher&amp;quot;, configured to fire flammable chemicals. It's likely the only weapon in the game that has the safety on. Also, it would be rather dangerous to use this without a handstop.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P2A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P2A1 Flare Pistol]] returns as the flaregun of choice for Division agents, which is received a few missions into the game. Along with being able to call for extraction choppers while inside the &amp;quot;Dark Zones&amp;quot;, which inhibit radio communications while inside; it can also be used while attacking faction control points during free roam, which will summon friendly reinforcements, but will also alert nearby enemies.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K P2A1.JPG|350px|thumb|none|Heckler &amp;amp; Koch P2A1 Flare Pistol - 26.5mm]]&lt;br /&gt;
[[File:DIVISION2 Flare 1.jpg|thumb|none|600px|A Division agent uses her P2A1 flare gun to call in a chopper in DZ East.]]&lt;br /&gt;
&lt;br /&gt;
== Milkor Mark 14 ==&lt;br /&gt;
The [[Milkor MGL#Mark 14 / M32A1|Milkor Mark 14 MGL]] returns from the previous game, though it is now available as the signature weapon of the Demo class. The game specifically refers to it as the M32A1 MSGL, which is the partly correct designation used by the US Marines. It fires M406 HE grenades.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by a variety of enemies, namely Hyena grenadiers, True Sons heavy armored veterans, and Black Tusk grenadiers.&lt;br /&gt;
&lt;br /&gt;
[[File:Milkor Mark 14.jpg|thumb|none|450px|Milkor Mark 14 in desert tan finish fitted with Vltor MOD stock and Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:DIVISION2 Mk14 1.jpg|thumb|600px|none|A dropped Mark 14 grenade launcher previously used by a Hyena grenadier.]]&lt;br /&gt;
[[File:TD2M32A1.jpg|thumb|600px|none|Checking out the new arsenal available to him, a Division agent inspects a Mark 14 grenade launcher while swinging out the empty cylinder.]]&lt;br /&gt;
[[File:TD2M32A1Inv.jpg|thumb|600px|none|The Mark 14 in the inventory view. Unlike the ones used by NPCs: this is colored black and appears to have some slot machine decals written on the cylinder.]]&lt;br /&gt;
&lt;br /&gt;
== M224 Mortar ==&lt;br /&gt;
The True Sons make use of [[M224 Mortar]]s in certain missions, although they once used it to bombard a civilian settlement with toxic gas in retaliation to their continued attacks against the Sons. The weapon is incredibly powerful, but it's splash area can be briefly seen before impact as red circles on the ground and can be stopped by killing the crewman operating the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M224-60mm-mortar.jpg|thumb|none|400px|M224 Mortar with M7 baseplate - 60mm]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M26 Frag==&lt;br /&gt;
The [[M26 frag grenade]] appears as the &amp;quot;Concussion Grenade&amp;quot;. It is the default grenade available from the start.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|150px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==M7290 Flashbang==&lt;br /&gt;
The [[Model 7290 flashbang grenade]] is seen on the belts of certain True Sons soldiers.&lt;br /&gt;
[[Image:Model 7290.jpg|thumb|none|150px|Model 7290 flashbang grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==Dillon Aero M134 Minigun==&lt;br /&gt;
Mounted at various checkpoints and control points and can be used by the player, along with enemy and friendly NPCs. Unlike in [[Ghost Recon Wildlands]], the gun is now correctly depicted with it feeding from an ammo belt and powered by a portable power source (which appears to be jury-rigged car batteries). The weapon does decent damage and has a blistering rate of fire, along with having minimal recoil, but as a balancing measure: the gun overheats if fired continuously for too long and has to cool down before being able to fire again.&lt;br /&gt;
&lt;br /&gt;
A portable version, similar to &amp;quot;[[Predator (1987)|Ol Painless]]&amp;quot;, is used by Black Tusk heavy armored soldiers, who are not only able to carry around a portable power source, thousands of rounds in ammunition, and heavy bulletproof armor that would put EOD armor to shame, but are also capable of using it as a blunt implement in close combat with lethal results.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|500px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 M134 1.jpg|thumb|600px|none|A minigun turret at a True Sons base. This is a very useful tool for mowing down elites or named enemies.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The True Sons have a salvaged [[General Electric GAU-8/A Avenger|GAU-8/A Avenger]] autocannon mounted on the top of the steps of the US Capitol Building, their main base of operations. It overlooks the Capitol grounds and is remotely controlled to be used against anyone brave enough to stare down what's essentially an anti-tank gun on angry steroids.&lt;br /&gt;
&lt;br /&gt;
After being de-activated, it is briefly used by Division agents to breach the reinforced entrance of the Capitol.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU-8 Avenger contrast.jpg|thumb|none|500px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[File:TD2GAU8.jpg|thumb|600px|none|A Division agent marvels at the True Sons' penchant for overkill by using a 30mm autocannon as an oversized sentry gun.]]&lt;br /&gt;
&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>Fidget</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Division2_UMP45.jpeg&amp;diff=1263341</id>
		<title>File:Division2 UMP45.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Division2_UMP45.jpeg&amp;diff=1263341"/>
		<updated>2019-03-27T23:13:51Z</updated>

		<summary type="html">&lt;p&gt;Fidget: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fidget</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Division_2&amp;diff=1263340</id>
		<title>The Division 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Division_2&amp;diff=1263340"/>
		<updated>2019-03-27T23:12:46Z</updated>

		<summary type="html">&lt;p&gt;Fidget: /* Heckler &amp;amp; Koch MP5A5 */ added 3rd person image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Division2 early Coverart.jpg|thumb|right|300px|''Tom Clancy's The Division 2 (2019)'']]&lt;br /&gt;
&lt;br /&gt;
'''''Tom Clancy's The Division 2''''' is a MMOTPS for the PC, PS4 and Xbox One, developed by Ubisoft Massive that takes place in Washington, D.C. in the aftermath of further pandemic-fueled chaos. It is powered by the same &amp;quot;Snowdrop&amp;quot; engine from [[Division, The|first game]]. Among the improvements made from the first game is that weapons can now track +1 in the chamber, along with a new selection of weapons and streamlined customization and combat system, among other things. &lt;br /&gt;
&lt;br /&gt;
The game's setting is 7 months after the initial Green Poison outbreak and its continued effects upon the American populace. The player controls an agent of the Strategic Homeland Division (or simply known as &amp;quot;The Division&amp;quot;), a top secret government sleeper cell that is &amp;quot;activated&amp;quot; personally by the President to ensure the continuity of government in the face of a catastrophic national crisis, and a answers a distress call asking for agents to be rally to Washington D.C due to the collapse of the SHD network. After arriving at the United States' capital, the player must secure the White House (which has become the JTF's last stronghold in the region), assist the civilian settlements in the city, re-establish the SHD network to restore the Division to full functionality across America, and retake D.C from the various factions vying for control, power, or simply taking advantage of the chaos.&lt;br /&gt;
&lt;br /&gt;
Said factions are: The True Sons, a highly-disciplined group made up of disgruntled JTF, US Armed Forces, and other paramilitary irregulars, out to &amp;quot;save&amp;quot; D.C as they deem the JTF incapable of doing so. The Hyenas, a collection of gangs and anarchists out to steal any valuable resources they can and destroy the rest for their amusement. The Outcasts, a destructive cult of bloodthirsty marauders taking out their frustrations on the unlucky denizens of D.C through acts of wanton violence. The Black Tusks, a mysterious and cutting-edge Private Military Organization, who later invades Washington for reasons yet to be revealed . The Hunters, a secretive group of highly-advanced military operatives specifically hunting Division agents with extreme prejudice, introduced in the first game. The last are fellow Division agents, who may go rogue on each other in the &amp;quot;Dark Zones&amp;quot; for their own gain, due to the lack of surveillance in the area.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|The Division 2}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Beretta M9==&lt;br /&gt;
The [[Beretta M9]] is the starting sidearm in the game. It appears under the name &amp;quot;Military M9&amp;quot;.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|300px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:DIVISION2 M9 1.jpg|thumb|none|600px|The main protagonist fires her Beretta during the prologue.]]&lt;br /&gt;
[[Image:Division2 M9.JPG|thumb|none|600px|Detailed view of the M9.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M9A1==&lt;br /&gt;
The [[Beretta M9|Beretta M9A1]] returns as the &amp;quot;Officer's M9A1&amp;quot;. Unlike it's previous incarnation, the weapon is able to accept a slide-mounted reflex sight, a laser sight, along with an extended magazine. It also has wooden grips installed, rather than the black polymer grip that originally comes with a military-issue M9A1.&lt;br /&gt;
&lt;br /&gt;
[[File:BerettaM9A1.jpg|thumb|300px|none|Beretta M9A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
The [[Beretta 93R]] returns as the only usable machine pistol of the game. The weapon fires in 3-round bursts, but can be fired in pseudo-automatic by timing the bursts with firing.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Black Tusk snipers as their sidearm.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|300px|Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:DIVISION2 93R 1.jpg|thumb|none|600px|Unmodified Beretta 93R pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm==&lt;br /&gt;
The [[Beretta Px4 Storm]] appears in game as the &amp;quot;Px4 Storm Type F&amp;quot; and the &amp;quot;Px4 Storm Type T&amp;quot;, with the T-variant having more in the way of customization due to the threaded barrel and frame-mounted rail.&lt;br /&gt;
&lt;br /&gt;
The weapon is chambered for .45 ACP rounds.&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[Image:DIVISION2 Px4 1.jpg|thumb|none|600px|Stock Px4]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 20DS==&lt;br /&gt;
The [[Chiappa Rhino 20DS]] appears in ''The Division 2'' as the &amp;quot;Snubnosed Diceros&amp;quot;. It is possible to have erroneously an extra round in the chamber for it, boosting the capacity to 6+1 bullets.&lt;br /&gt;
[[File:Chiappa Rhino 2&amp;quot;.jpg|thumb|300px|none|Chiappa Rhino 20DS - .357 Magnum]]&lt;br /&gt;
[[Image:Division2 Chiappa Rhino 20.JPG|thumb|none|600px|&amp;quot;Snubnosed Diceros&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The classic [[M1911A1]] returns as a usable pistol.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by standard Outcast and Hyena grenadiers as their sidearms.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Division2 M1911A1.JPG|thumb|none|600px|Stock M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1 CQBP==&lt;br /&gt;
The [[Colt M45A1 CQBP]] with a threaded barrel returns as the &amp;quot;M45A1&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by True Sons anti-tank troops.&lt;br /&gt;
[[Image:M45A1.jpg|thumb|none|300px|Colt M45A1 CQBP (Close Quarter Battle Pistol) - .45 ACP]]&lt;br /&gt;
[[Image:Division2 M45A1.jpeg|thumb|none|600px|Preview of the M45A1.]]&lt;br /&gt;
[[Image:Division2 M45A1 2.jpeg|thumb|none|600px|An agent reloads his M45A1 CQBP.]]&lt;br /&gt;
&lt;br /&gt;
==M45 MEUSOC==&lt;br /&gt;
The [[M45 / MEU(SOC)]] returns as the &amp;quot;Tactical M1911&amp;quot;. The weapon has a silver finish with black grips, along with a threaded barrel and rails on rear of the slide and under the frame; allowing it to use a plethora of attachments.&lt;br /&gt;
&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|350px|M45 (previously MEU(SOC)) Pistol, early version - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
A new usable pistol in the game is the [[Desert Eagle Mark XIX]]. Has an 8-round capacity. Like in many other Ubisoft games, it goes by the &amp;quot;D50&amp;quot; name.&lt;br /&gt;
[[File:Deser Eagle XIX 50AE Picatinny.jpg|thumb|none|400px|Magnum Research Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:DIVISION2 D50 1.jpg|thumb|600px|none|The &amp;quot;D50&amp;quot;. The 8-round capacity suggests that this is the .44 Magnum version, but the model lacks the fluted barrel.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45==&lt;br /&gt;
The [[FNP-45]] appears as the &amp;quot;X-45&amp;quot;.&lt;br /&gt;
[[Image:FNP45.jpg|thumb|none|300px|FN FNP-45 - .45 ACP]]&lt;br /&gt;
[[Image:Division2 FNP-45.JPG|thumb|none|600px|FN FNP-45 as the &amp;quot;X-45&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P45==&lt;br /&gt;
The [[Smith &amp;amp; Wesson M&amp;amp;P45]] returns as the &amp;quot;First Wave PF45&amp;quot;.&lt;br /&gt;
[[Image:S&amp;amp;W M&amp;amp;P 45acp.jpg‎|thumb|none|300px|Smith &amp;amp; Wesson M&amp;amp;P45 with 4.5&amp;quot; barrel - .45 ACP]]&lt;br /&gt;
[[Image:DIVISION2 PF45 1.jpg|thumb|none|600px|&amp;quot;PF45&amp;quot;]]&lt;br /&gt;
[[Image:Division2 M&amp;amp;P45.jpeg|thumb|none|600px|A Division agent reloading his M&amp;amp;P45.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 586==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 586]] with a 4 inch barrel returns as the Magnum 586. Unlike in the previous game, it can now be customized with a short-rail sight and it's cylinder can be modded.&lt;br /&gt;
[[Image:S&amp;amp;W Mod586.jpg|300px|thumb|none|Smith &amp;amp; Wesson Model 586 4&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[Image:Division2 S&amp;amp;W Model 586.JPG|600px|thumb|none|Stock S&amp;amp;W Model 586.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 686==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 686]] with a 6 inch barrel returns as the Magnum 686.  Unlike in the previous game, it can now be customized with a short-rail sight and it's cylinder can be modded.&lt;br /&gt;
[[File:800px-SW686.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 686 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:Division2 S&amp;amp;W model 686.jpeg|thumb|none|600px|Preview of the Smith &amp;amp; Wesson Model 686.]]&lt;br /&gt;
[[File:Division2 S&amp;amp;W model 686 2.jpeg|thumb|none|600px|An SHD agent reloads his Model 686.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns/Carbines=&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] is one of the new weapons in the game. &lt;br /&gt;
&lt;br /&gt;
A high-end variant called &amp;quot;Emeline Guard's P90&amp;quot; can be acquired by taking over the Outcasts' stronghold, where it is given at the end of the mission with a custom paintjob available. An exotic version called &amp;quot;The Chatterbox&amp;quot;, is a unique Hyena weapon. It comes equipped with a holographic sight, sound suppressor, and has an incorrect 60-round magazine. It cannot be modified.&lt;br /&gt;
&lt;br /&gt;
The game also erroneously classifies it as a 5.56mm weapon, although this was likely for streamlining concerns to avoid complicating the modification pool. Additionally, the weapon treats the built-in reflex as a removable attachment, as if its a hybrid of the standard P90 and the newer P90 TR. This results in the default optical sight group clipping through larger sights when they are attached.&lt;br /&gt;
&lt;br /&gt;
[[File:FNP90.jpg|thumb|400px|none|Fabrique Nationale P90 LV/IR - FN 5.7x28mm.]]&lt;br /&gt;
[[File:TD2P90.jpg|thumb|600px|none|A Division agent stacks up on the door with his P90 as he prepares to [[National Treasure|steal the Deceleration of Independence]] by channeling his inner Nicholas Cage.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A4]] appears as the MP5A2. Unlike in the previous game, it now fires at full-auto, rather than burst.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by regular True Sons grenadiers and civilian militia.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 MP5A4 2.JPG|thumb|none|600px|MP5A4]]&lt;br /&gt;
[[Image:Division2 MP5A4.jpeg|thumb|none|600px|A Division agent holding an MP5A4]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A5]] appears incorrectly as the &amp;quot;MP5-N&amp;quot; (which refers to a variant with a Navy three-position trigger group, the in-game weapon having the four-position trigger group) and has a 32-round magazine.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A5 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 H&amp;amp;KMP5A5.JPG|thumb|none|600px|Preview of the MP5A5.]]&lt;br /&gt;
[[Image:Division2 MP5A5.jpeg|thumb|none|600px|A Division agent with an MP5A5.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A2]] appears as the &amp;quot;MP7&amp;quot;'. Unlike the previous game, the weapon is now modeled with a 40-round magazine and programmed with the correct magazine capacity. Much like the P90, it is erroneously classified as a 5.56mm weapon, although this was done likely for standardizing it for the mod system.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Outcast officers.&lt;br /&gt;
[[Image:MP7A2.jpg‎‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[Image:Division2 MP7A2.JPG|thumb|none|600px|Stock MP7A2.]]&lt;br /&gt;
[[Image:Division2 MP7A2 2.JPG|thumb|none|600px|A Division agent holding an MP7A2.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] returns. Its a common weapon used by Hyena soldiers.&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USC==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch USC]] appears as the &amp;quot;USC .45 ACP&amp;quot; and is incorrectly classified as a rifle as it fires in single shots. Also returns with an incorrect capacity of 20+1 rounds, but it is now correctly limited to semi auto fire. &lt;br /&gt;
[[Image:H&amp;amp;K-USC Rifle.jpg|thumb|none|400px|Heckler &amp;amp; Koch USC - .45 ACP]]&lt;br /&gt;
[[Image:Division2 USC.JPG|thumb|none|600px|The USC carbine in-game. The fire selector erroneously shows an automatic setting, which should not be possible for this variant.]]&lt;br /&gt;
[[Image:DIVISION2 USC 2.jpg|thumb|none|600px|A Division agent holds an H&amp;amp;K USC. It is actually modeled with a 0-1-A trigger group with the selector on auto.]]&lt;br /&gt;
[[Image:DIVISION2 USC 1.jpg|thumb|none|600px|Engaging a Hyena with a USC carbine.]]&lt;br /&gt;
[[Image:Division2 H&amp;amp;K USC 2.jpeg|thumb|none|600px|A Division agent with a USC.]]&lt;br /&gt;
[[File:Division2 USC (1).jpg|thumb|none|600px|Reloading the USC.]]&lt;br /&gt;
[[File:Division2 USC (2).jpg|thumb|none|600px|Working the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9 Mini==&lt;br /&gt;
[[image:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
[[Image:Division2 TEC-9mini.JPG|thumb|none|600px|TEC-9 Mini]]&lt;br /&gt;
[[Image:Division2 TEC-9mini 2.JPG|thumb|none|600px|A Division agent fetches a new magazine for his TEC-9 Mini]]&lt;br /&gt;
&lt;br /&gt;
==M1928 Thompson==&lt;br /&gt;
The [[Thompson Submachine Gun|M1928 Thompson]] returns from the previous game, but now appears as a non-exotic weapon. &lt;br /&gt;
&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|400px|M1928A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:Division2 M1928.JPG|thumb|none|600px|Preview of the M1928.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
Both versions of the [[Izhmash PP-19 Bizon#PP-19 Bizon-2|PP-19 Bizon-2]] return from the first game unchanged. It loads from 53-round magazines, with one in the chamber for a maximum of 54 rounds.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Hyena medics.&lt;br /&gt;
[[Image:Izhmashpp19bizon.jpg|thumb|none|400px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Division2 PP-19.JPG|thumb|none|600px|Stock PP-19.]]&lt;br /&gt;
[[Image:Division2 Enhanced PP-19.JPG|thumb|none|600px|The &amp;quot;Enhanced PP-19&amp;quot; with a Magpul Zhukov stock and MOE pistol grip.]]&lt;br /&gt;
[[Image:Division2 Enhance PP-19 2.JPG|thumb|none|600px|A Division agent with the &amp;quot;Enhanced PP-19&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
Like most exotic weapons of the original game, the [[SIG-Sauer MPX]] - known as &amp;quot;The House&amp;quot; previously - returns now as a standard weapon.&lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|401px|SIG-Sauer MPX, Gen 1 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 MPX.JPG|thumb|none|600px|MPX]]&lt;br /&gt;
&lt;br /&gt;
==SOCIMI Type 821==&lt;br /&gt;
The [[SOCIMI Type 821]] returns as the Black Market T821.&lt;br /&gt;
[[Image:Socimi821.jpg|thumb|none|400px|Socimi Type 821 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 Type 821.JPG|thumb|none|600px|Detailed view of the T821.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG SMG ==&lt;br /&gt;
The [[Steyr AUG Para|Steyr AUG SMG]] and it's 3 variants from the previous games return here aswell. The three variants are the &amp;quot;AUG A3 Para XS&amp;quot;, &amp;quot;Enhanced AUG A3P&amp;quot; and the &amp;quot; &amp;quot;Tactical AUG A3P&amp;quot;&amp;quot;. The A3 Para XS isn't actually based on the A3 and uses the A2-style flat top receiver with the underside grip replaced with a rail and has a black finish, akin to the AUG Para. The Enhanced A3P uses the AUG A3 CQC's handguard and has a dark earth finish. The Tactical A3P is based on the actual AUG A3 XS, with an olive green finish.&lt;br /&gt;
&lt;br /&gt;
The A3 Para XS is used by higher-level Hyena grenadiers, while the Enhanced A3P is used by higher-level Black Tusk scouts.&lt;br /&gt;
&lt;br /&gt;
[[File:AUG-PARA-RAILS.jpg|thumb|none|450px|Steyr AUG Para with M68 Aimpoint red dot scope - 9x19mm]]&lt;br /&gt;
[[File:AUG A3 9mm XS.jpg|thumb|none|450px|Steyr AUG A3 9mm XS - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Division2 AUG A3 9mm XS 2.JPG|thumb|none|600px|The AUG A3 9mm XS in the game's weapon customization menu.]]&lt;br /&gt;
[[Image:Division2 AUG A3 9mm XS 1.JPG|thumb|none|600px|A bored-looking SHD agent holding an AUG A3 9mm XS, clearly waiting for people to finish saying its name and get along with things.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] appears in game with 3 different variations. The &amp;quot;Tactical Vector&amp;quot; appears as the SDP stockless version, the &amp;quot;SBR Vector&amp;quot; with the standard folding stock (which is an odd designation since the SBR refers to a civilian model restricted to semi-auto), and finally a variant equipped with an M4-style collapsible stock and extended fore-end called  the &amp;quot;First Wave Vector&amp;quot;. All versions of the weapon are listed as being chambered for 9x19mm rounds.&lt;br /&gt;
&lt;br /&gt;
The Tactical variant is used by regular Hyena RC operators, who took a book out of the rioters from the previous game and fire the gun &amp;quot;gangster style&amp;quot;. The SBR variant is used by Black Tusk assault troops.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector with vertical foregrip - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles/Battle Rifles=&lt;br /&gt;
Unlike the previous game, The Division 2 separates rifles into 3 separate categories. The first is &amp;quot;Assault Rifle&amp;quot;, which are fully automatic. The second is simply named &amp;quot;Rifle&amp;quot;, which are relegated to either single shots or burst. The last is &amp;quot;Sniper Rifles&amp;quot;, which are covered in the sniper rifles section.&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] returns from the prequel, this time with a correct name, yet still modeled with the front sight and gas block of an [[AK-47]]. &lt;br /&gt;
&lt;br /&gt;
The weapon is used by the JTF, civilian militia, and Outcast riflemen.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|500px|none|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Division2 AKM.JPG|thumb|600px|none|Stock AKM with multiple mounting points for attachments.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4A1]] also makes an appearance in the sequel. The stock version is known as the &amp;quot;Police M4&amp;quot;. The &amp;quot;Competition LAR-15&amp;quot; is a semi-auto only variant and it uses the model of the &amp;quot;Lightweight M4&amp;quot; from the previous game.&lt;br /&gt;
&lt;br /&gt;
The police variant is used by regular True Sons riflemen, the JTF, and civilian militia.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 M4A1.JPG|thumb|600px|none|A Police M4. Note that in real life, neither Colt or FN makes M4s with white selector markings.]]&lt;br /&gt;
[[Image:Division2 M4A1 2.JPG|thumb|600px|none|An SHD agent with the &amp;quot;Police M4&amp;quot;.]]&lt;br /&gt;
[[Image:DIVISION2 M4 1.jpg|thumb|600px|none|The &amp;quot;Competition LAR-15&amp;quot; with Troy VTAC Alpha handguard, Magpul MBUS flip up sights, and a LMT SOPMOD stock. It's not related to the Rock River Arms LAR-15 in any way besides the name.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A2==&lt;br /&gt;
The [[M16A2]] is classified as a rifle and is depicted with a correct 3-round burst fire mode.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|none|Colt M16A2 - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 M16A2.JPG|thumb|600px|none|Detail image of the M16A2.]]&lt;br /&gt;
[[Image:Division2 M16A2 2.JPG|thumb|600px|none|A Division agent holds a stock M16A2.]]&lt;br /&gt;
&lt;br /&gt;
==CTAR-21==&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Compact Tavor CTAR-21|CTAR-21]] appears as one of the newest assault rifles added in ''The Division 2''.&lt;br /&gt;
[[Image:IMI CTAR-21 Tavor.jpg|thumb|none|500px|IMI Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 CTAR-21.JPG|thumb|none|600px|Preview of the CTAR-21.]]&lt;br /&gt;
[[Image:Division2 CTAR-21 2.JPG|thumb|none|600px|An SHD agent holding a CTAR-21.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The [[Desert Tech Micro Dynamic Rifle]] appears in ''The Division 2'' as the &amp;quot;Urban MDR&amp;quot;. It is a non-exotic, semi automatic rifle with a 20+1-round capacity.&lt;br /&gt;
[[file:Desert Tech MDR.jpg|thumb|400px|none|Desert Tech Micro Dynamic Rifle - 7.62x51mm NATO. This is a pre-production select-fire model with 3D printed furnishings first shown in 2014: the current version has charging handles on both sides rather than a single reversible one, a flat-faced trigger, and a redesigned ejection port which is less raised and has a dust cover.]]&lt;br /&gt;
[[Image:Division2 MDR.JPG|thumb|600px|none|Stock MDR. Protip: Don't examine your new loot in the Dark Zone, it's not gonna end well with the reduced time to kill and DZ normalization. Note that it erroneously is loaded with an M14/M1A magazine.]]&lt;br /&gt;
[[Image:Division2 MDR 2.JPG|thumb|600px|none|An SHD agent holding an MDR.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 Para Tactical Carbine==&lt;br /&gt;
The [[DSA_SA58_OSW#DSA_SA58_Para_Tactical_Carbine|DSA SA58 Para Tactical Carbine]] appears in the game as the &amp;quot;FAL SA-58&amp;quot;. Much like the FAL, in this game it now fires on full-auto, rather than burst, and is incorrectly classed as an assault rifle. &lt;br /&gt;
&lt;br /&gt;
The weapon is used by elite Outcast riflemen and civilian militia.&lt;br /&gt;
&lt;br /&gt;
[[Image:SA58TACP.jpg|thumb|none|500px|DSArms SA58 Para Tactical Carbine with an EOTech 552 sight - 7.62x51mm NATO]]&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA_SA58_OSW#DSA_SA58_OSW|DSA SA58 OSW]] appears in the game as the &amp;quot;Tactical SA-58&amp;quot;. Much like the FAL, in this game it now fires on full-auto, rather than burst, and is incorrectly classed as an assault rifle. &lt;br /&gt;
&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|thumb|none|500px|DSArms SA58 OSW - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Valorisé==&lt;br /&gt;
The [[FAMAS Valorisé]] returns as the &amp;quot;FAMAS 2010&amp;quot;. It is now an uncommonly-dropped weapon, rather than exotic.&lt;br /&gt;
[[File:Famas Valorisé.jpg|thumb|none|400px|FAMAS Valorisé with EOTech sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 FAMAS.JPG|thumb|600px|none|The &amp;quot;FAMAS 2010&amp;quot;, known as &amp;quot;Bullfrog&amp;quot; in the original game. It holds 30 rounds, so the proprietary French 25-rounder mag is not correct.]]&lt;br /&gt;
[[File:Division2 FAMAS 2.JPG|thumb|none|600px|An Division agent with a FAMAS Valorisé.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000 Tactical]] is one of the new assault rifles in the sequel. Much like in GR: Wildlands, the weapon does not have a tri-rail on the handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|500px|FN F2000 Tactical TR with CAA FVG5 folding foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[File:TD2F2KInv.jpg|thumb|none|600px|The F2000 in the inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL G==&lt;br /&gt;
The [[FN FAL|FN FAL G]] returns as the &amp;quot;FAL&amp;quot;. This time it fires in fully-automatic mode, which would be correct for the standard FN FAL, but not for the G Series, which are semi-auto only in reality.&lt;br /&gt;
&lt;br /&gt;
The weapon is commonly used by the JTF and civilian militia forces.&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|500px|FN FAL G Series - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 FAL 1.jpg|thumb|600px|none|A resistance member guards one of the friendly settlements with an FAL.]]&lt;br /&gt;
[[Image:Division2 FAL.JPG|thumb|600px|none|FN FAL.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears in game as the &amp;quot;Police Mk17&amp;quot;, &amp;quot;Military Mk17&amp;quot;, and &amp;quot;MK20 SSR&amp;quot;. The police variant has a two-tone black and tan finish and aftermarket stock and rail extension while the military variant uses standard factory parts. The SSR variant is based on the SCAR SSR, which is specifically meant to function as a DMR than battle rifle. All 3 are classed as rifles and fires in semi-auto only. &lt;br /&gt;
&lt;br /&gt;
The MK.20 SSR is used by Black Tusk snipers.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|500px|FN SCAR-H - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SSR Mk.20 Mod.0.jpg|thumb|none|500px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 SCAR-H 2.jpeg|thumb|none|600px|An SHD agent has customized her stock SCAR-H with an ACOG and small forward grip.]]&lt;br /&gt;
[[Image:Division2 SCAR-H 3.JPG|thumb|none|600px|Preview of the &amp;quot;Police Mk17&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR-L]] variants return from the last game. The weapon comes in 3 variants, the one simply called &amp;quot;MK16&amp;quot;, the &amp;quot;SOCOM&amp;quot; variant, and the &amp;quot;Tactical&amp;quot; variant. The MK16 is the factory default setup. The SOCOM variant has a two-tone tan and coyote brown finish with an aftermarket SRX rail. The Tactical variant is based on a heavily customized CQC variant with a two-tone coyote brown and black finish and aftermarket fore-end rail and collapsible M4-style Magpul stock.&lt;br /&gt;
&lt;br /&gt;
The Tactical variant is used by veteran Black Tusk riflemen.&lt;br /&gt;
&lt;br /&gt;
[[file:FN SCAR-L (Standard).jpg|thumb|none|500px|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:SCAR-L_CQC.jpg|thumb|none|500px|Third Generation FN SCAR-L CQC - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 SCAR-L.JPG|thumb|600px|none|FN SCAR-L with a PMag.]]&lt;br /&gt;
[[Image:Division2 SOCOM Mk16.JPG|thumb|600px|none|Preview of the &amp;quot;SOCOM Mk16&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is one of three G36 variants. The weapon is used by higher-level Hyena footsoldiers.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36V==&lt;br /&gt;
The full-size [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36V]] with a top rail appears in ''The Division 2'' as the &amp;quot;Military G36&amp;quot;.&lt;br /&gt;
[[Image:G36.jpg|thumb|500px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 G36.JPG|thumb|none|600px|G36V]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance Factory P416==&lt;br /&gt;
The [[Patriot Ordnance Factory P416]] is the starting weapon of the player. The weapon has two variants. One is the &amp;quot;Military&amp;quot; and the other is the &amp;quot;P416 G3&amp;quot;. The Military variant uses the standard factory setup, while the G3 is based on the custom &amp;quot;NP3&amp;quot; variant released by POF.&lt;br /&gt;
&lt;br /&gt;
The military variant is used by Black Tusk grenadiers, while the G3 variant is used by higher-level True Sons riflemen.&lt;br /&gt;
&lt;br /&gt;
[[Image:POF P416.jpg|thumb|none|500px|Patriot Ordinance Factory P416 with 10.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:P416.jpg|thumb|none|500px|Patriot Ordinance Factory P416 with 10.5 inch barrel and nickel-Teflon &amp;quot;NP3&amp;quot; treated upper and lower receiver - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 POF416 1.jpg|thumb|600px|none|Firing the POF P416 during one of the early missions.]]&lt;br /&gt;
[[Image:Division2 POF416.JPG|thumb|600px|none|POF P416.]]&lt;br /&gt;
[[Image:DIVISION2 POF416 2.jpeg|thumb|600px|none|An SHD agent holding a P416 while listening to the Mourning Doves.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The [[Remington ACR|ACR]] returns from the first game. Division Agent Kelso carries a heavily customized ACR with her.&lt;br /&gt;
&lt;br /&gt;
The assault rifle variant is simply called the &amp;quot;ACR&amp;quot;, and is based on the military Remington ACR model that uses 5.56x45mm rounds. The second one is the &amp;quot;ACR-E&amp;quot;, the carbine variant.&lt;br /&gt;
&lt;br /&gt;
The rifle variant is known as the &amp;quot;ACR SS&amp;quot; and can only fire in single shots and is setup for the 7.62mm caliber, which means it either uses 7.62x39mm or .300 AAC Blackout rounds. While aftermarket parts for civilian ACRs do exist to allow them to use the two cartridges previously mentioned, the gun is clearly based on a military-issue ACR, which are not designed to use such cartridges, although a plausible in-universe explanation is that these are military surplus re-tooled with civilian parts. Alternatively Ubisoft may have simply neglected to use a new model since the ACR SS is lifted directly from the first game's standard ACR. Despite this however, NPCs armed with this weapon appear to be using the military variant as they're capable of firing this on full-auto.&lt;br /&gt;
&lt;br /&gt;
The Bushmaster ACR is sometimes used by civilian militia and standard Black Tusk riflemen, all of whom treat it like a standard assault rifle instead of a DMR. The Remington ACR is used by elite Black Tusk riflemen.&lt;br /&gt;
&lt;br /&gt;
[[File:Rem ACR.jpg|thumb|none|500px|Remington ACR 2012 version with 14.5&amp;quot; barrel, tan finish, and 5-sided handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ACR-E.jpg|thumb|none|500px|Remington ACR 2012 version with 10.5&amp;quot; barrel, tan finish, and 5-sided handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bushmaster-acr-carbine.jpg|thumb|none|500px|Bushmaster ACR with fixed stock, MOE handguard, Magpul MBUS sights and PMAG magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 ACR.JPG|thumb|600px|none|The variant known as the &amp;quot;ACR SS&amp;quot; - it is clearly not the civilian version of the rifle, with the selector set to fully automatic. Also, this one uses 7.62 Magazine mods, but this is clearly the 5.56mm version.]]&lt;br /&gt;
&lt;br /&gt;
==SIG Sauer SIG716==&lt;br /&gt;
The [[SIG-Sauer 716 Series|SIG Sauer SIG716]] returns from the first game. It is no longer an exotic weapon, like the &amp;quot;Devil&amp;quot; and &amp;quot;Heel&amp;quot; were in the original game. It is classified as a rifle.&lt;br /&gt;
&lt;br /&gt;
The weapon has two variants, first is the standard &amp;quot;SIG 716&amp;quot;, which appears to be based on the &amp;quot;Precision Sniper&amp;quot; variant with a 20 inch barrel. The second is the &amp;quot;SIG 716 CQB&amp;quot;, where it uses an aftermarket Fortis Night Rail handguard and the shorter 16 inch barrel.&lt;br /&gt;
[[Image:SIG716G2 Patrol.jpg|thumb|none|500px|SIG Sauer SIG716G2 Patrol - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division SIG716.JPG|thumb|none|600px|Preview of the SIG 716.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A==&lt;br /&gt;
The [[Springfield Armory M1A]] returns in the game as the &amp;quot;Classic M1A&amp;quot;. It holds 10 shots in 20-round magazines by default.&lt;br /&gt;
[[Image:SFA M1A.jpg|thumb|none|500px|Springfield Armory M1A - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Division2 M1A (1).jpg|thumb|none|600px|Reloading the M1A.]]&lt;br /&gt;
[[File:Division2 M1A (2).jpg|thumb|none|600px|Giving the charging handle an underhand tug.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[SOCOM 16]] appears in the game as the &amp;quot;SOCOM M1A&amp;quot;.&lt;br /&gt;
[[Image:M1A-Socom.jpg|thumb|none|500px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 M1A SOCOM 16.JPG|thumb|none|600px|Preview of the M1A SOCOM 16.]]&lt;br /&gt;
[[Image:Division2 M1A SOCOM 2.JPG|thumb|none|600px|An SHD agent with an M1A SOCOM 16.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 CQC==&lt;br /&gt;
In addition to the AUG A3 9mm XS, the [[Steyr AUG|Steyr AUG A3 CQC]] is one of the available primary weapons in the game and is one of the new additions.&lt;br /&gt;
[[Image:1.Steyr_AUG_A3.jpg|thumb|none|500px|Steyr AUG A3-CQC 18-inch barrel with Leupold CQ/T scope and Surefire M900 weaponlight foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 AUG A3 CQC.JPG|thumb|none|600px|Preview of the AUG A3-CQC.]]&lt;br /&gt;
[[Image:Division2 AUG A3 2.JPG|thumb|none|600px|An SHD agent holding an AUG A3-CQC.]]&lt;br /&gt;
&lt;br /&gt;
==War Sport LVOA-S==&lt;br /&gt;
The [[War Sport LVOA-S]] returns as the &amp;quot;LVOA-C&amp;quot;. It is now classified as a rifle (meaning that it is limited to semi-auto fire) and holds 40 bullets by default.&lt;br /&gt;
[[File:Lvoa-s 2.jpg|thumb|none|500px|War Sport LVOA-S - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 LVOA 1.jpg|thumb|600px|none|LVOA rifle with Omega suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1886==&lt;br /&gt;
The [[Winchester Model 1886]] appears as the &amp;quot;1886&amp;quot;.&lt;br /&gt;
[[Image:Montewalshwinchester.jpg|thumb|500px|none|Winchester Model 1886 with a 22 inch barrel - .50-110 Win]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==AA-12==&lt;br /&gt;
The [[AA-12]] returns from the first game as a common weapon drop as the &amp;quot;ACS-12,&amp;quot; the same name used by the AA-12 in Ubisoft's most recent titles. By default it comes with a 20-round drum magazine and is fully automatic.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Black Tusk drone operators.&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|500px|none|MPS Auto Assault-12 - 12 gauge ]]&lt;br /&gt;
[[File:Division2 AA-12.JPG|thumb|none|600px|Preview of the ACS-12.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] makes appearance as the &amp;quot;M133&amp;quot;.&lt;br /&gt;
[[File:Mp133-1.jpg|thumb|none|400px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4==&lt;br /&gt;
The [[Benelli M4]] appears ingame as the &amp;quot;Super 90&amp;quot;. A version with the normal pistol grip/solid stock, Surefire railed forend, and mariner finish appears as the &amp;quot;Marine Super 90&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The standard Super 90 is used by True Sons scouts. While the Marine Super 90 is a secondary weapon used by SHD Agent Kelso and by Hyena Engineers, who are taking hood life to the next level by ''gangster-firing a full-sized shotgun''.&lt;br /&gt;
[[Image:Benelli M4 TS.jpg|thumb|none|500px|Benelli M4 Super 90 with black synthetic fixed stock - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Benelli M4.JPG|thumb|none|600px|Preview of the Benelli M4 Super 90.]]&lt;br /&gt;
[[Image:Division2 Benelli M4 2.JPG|thumb|none|600px|An SHD agent with the Benelli M4 Super 90.]]&lt;br /&gt;
[[Image:M4H20NP3.jpg|thumb|none|500px|Benelli M4 Super 90 in H20 NP3 mariner finish - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Benelli M4 mariner.JPG|thumb|none|600px|Preview of the &amp;quot;Marine Super 90&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[SPAS-12]] is a new shotgun, usable in pump-action mode. It appears in both default and exotic variations, the former is a generic SPAS-12 with the folding stock (in a neat detail, the stock is shown folded when stowed on the agent's back but is deployed when in use) and the latter is a short-barreled SPAS-12 with the fixed stock.&lt;br /&gt;
[[File:Franchi-SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge]]&lt;br /&gt;
[[File:Franchi12.jpg|thumb|500px|none|Franchi SPAS-12 Short Barreled Version - 12 gauge]]&lt;br /&gt;
[[File:Spas12 fixed.jpg|thumb|500px|none|Franchi SPAS-12 with fixed stock - 12 gauge]]&lt;br /&gt;
[[Image:DIVISION2 Lullaby 1.jpg|thumb|none|600px|Exotic shotgun &amp;quot;Lullaby&amp;quot;. This version has a less commonly seen fixed stock and shorter barrel.]]&lt;br /&gt;
[[Image:Division2 SPAS-12.JPG|thumb|none|600px|An SHD agent holding &amp;quot;Lullaby&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga 12 ==&lt;br /&gt;
The [[Saiga 12]] returns, and retains the Ubisoft &amp;quot;SASG-12&amp;quot; moniker, which is becoming better known now as the &amp;quot;Sausage-12&amp;quot; shotgun among the community of Ubisoft shooters. It has another variant called the &amp;quot;Tactical SASG-12&amp;quot; variant which is a traditional Saiga-12K setup with an AK-style polymer fixed stock, pistol grip, and railed forend.  The last is the &amp;quot;Black Market SASG-12&amp;quot;, which uses an aftermarket quad rail handguard, shortened barrel, and Galil-style stock.&lt;br /&gt;
&lt;br /&gt;
The Tactical variant is used by higher-level True Sons scouts.&lt;br /&gt;
[[File:Saiga12new.jpg|thumb|none|500px|Saiga 12 - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Saiga-12.JPG|thumb|none|600px|Preview of the Saiga.]]&lt;br /&gt;
[[Image:Division2 Saiga-12 3.JPG|thumb|none|600px|Preview of the Saiga variant &amp;quot;Tactical SASG-12&amp;quot;.]]&lt;br /&gt;
[[Image:Division2 tactical saiga 2.JPG|thumb|none|600px|A Division agent holding a &amp;quot;Tactical SASG-12&amp;quot;.]]&lt;br /&gt;
[[Image:Division2 black market saiga.JPG|thumb|none|600px|Preview of the Saiga variant &amp;quot;Black Market SASG-12&amp;quot;.]]&lt;br /&gt;
[[Image:Division2 black market saiga 2.JPG|thumb|none|600px|A Division agent holding a &amp;quot;Black Market SASG-12&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Side by Side Double Barreled Shotgun==&lt;br /&gt;
A side by side double barreled shotgun based on a [[12 Gauge Double Barreled Shotgun|L.C. Smith Double Barreled Shotgun]] is available in the game as the &amp;quot;Double Barrel Shotgun&amp;quot;. A sawed-off variant appears as the &amp;quot;Double Barrel Sawed Off&amp;quot;, but is classified as a sidearm.&lt;br /&gt;
&lt;br /&gt;
Both the full-sized and sawn-off variant are commonly used by civilian militia.&lt;br /&gt;
[[File:L.C. Smith 12-Gauge Shotgun.jpg|thumb|none|500px|L.C. Smith shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Division2 double barrel shotgun 2.JPG|thumb|none|600px|Detail of the Double Barrel Shotgun.]]&lt;br /&gt;
[[Image:Division2 double barrel shotgun.JPG|thumb|none|600px|A shy Division agent hides her face but not her Double Barrel Shotgun.]]&lt;br /&gt;
[[Image:Division2 Double Barrel Sawed Off.JPG|thumb|none|600px|Detail of the Double Barrel Sawed Off.]]&lt;br /&gt;
[[Image:Division2 sawed off double barrel 2.JPG|thumb|none|600px|An SHD shows off his sawed off double barrel shotgun to an unimpressed deer.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington 870]] appears in 3 variants: the &amp;quot;Military M870&amp;quot;, &amp;quot;Custom M870&amp;quot;, and the &amp;quot;M870 Express&amp;quot;, which are a Remington 870 Express Tactical, a tactical with an M4-style stock, pistol grip and heatshield, and a Remington 870 Express Field Gun respectively.&lt;br /&gt;
&lt;br /&gt;
The weapon is commonly used by the JTF and civilian militia.&lt;br /&gt;
[[Image:Remington870Fieldgun.jpg|thumb|none|500px|Remington 870 Express Field Gun with raised barrel ribbing and 28&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[Image:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Remington 870 2.JPG|thumb|none|600px|A Division agent mistakes his standard 870 for a slug gun, throwing on a powerful scope.]]&lt;br /&gt;
[[File:Division2 870 (1).jpg|thumb|none|600px|Another agent reloads his vanilla 870.]]&lt;br /&gt;
[[Image:Division2 Remington Express Tactical.JPG|thumb|none|600px|A preview of the Remington 970 Express Tactical.]]&lt;br /&gt;
[[Image:Division2 custom 870 2.JPG|thumb|none|600px|An SHD agent with the &amp;quot;Custom M870&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Enfield L86A2==&lt;br /&gt;
The [[L86A2]] appears in game as the &amp;quot;Military L86 LSW&amp;quot;. Another variant, called the &amp;quot;Custom L86 A2&amp;quot;, sports an aftermarket railed forend.&lt;br /&gt;
[[File:L86A2.jpg|thumb|none|500px|L86A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 L86A2.JPG|thumb|none|600px|Preview of the L86A2.]]&lt;br /&gt;
[[Image:Division2 custom L86.JPG|thumb|none|600px|Preview of the &amp;quot;Custom L86 A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249-E2 SAW ==&lt;br /&gt;
The [[M249|M249-E2]] appears in game as the &amp;quot;M249 B&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The weapon is occasionally used by civilian militia.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 M249-E2.JPG|thumb|none|600px|FN M249-E2 SAW as it appears in game.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 Para ==&lt;br /&gt;
The [[M249|M249-Paratrooper]] appears as the &amp;quot;M249 Para&amp;quot;. The weapon comes with the US Army's RFI improvements installed, although it still uses the old collapsible stock of the original para, instead of the telescoping stock based on the M4's.&lt;br /&gt;
&lt;br /&gt;
[[File:M249 Para ACOG.jpg|thumb|none|500px|M249 Paratrooper with an ACOG scope, Picatinny rail, RIS handguard, and 100-round drum - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG5]] appears as the &amp;quot;Infantry MG5&amp;quot;. The weapon is popular in the game for possessing a high rate of fire among the LMG family, but hampered by its lower 50-round magazine.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Hyena heavy armored soldiers.&lt;br /&gt;
[[File:Hk121.jpg|thumb|none|500px|Heckler &amp;amp; Koch MG5 general-purpose machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 MG5.JPG|thumb|none|600px|Preview of the MG5]]&lt;br /&gt;
&lt;br /&gt;
== M60 Machine Gun ==&lt;br /&gt;
An original [[M60 Machine Gun]] appears in the game as the &amp;quot;Classic M60&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by True Sons gunners and civilian militia.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|500px|M60 machine gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 M60.JPG|thumb|none|600px|The M60 in game.]]&lt;br /&gt;
[[Image:Division2 M60 2.JPG|thumb|none|600px|A Division agent holds the M60.]]&lt;br /&gt;
&lt;br /&gt;
== RPK-74 ==&lt;br /&gt;
The [[RPK-74]] is available in game as the &amp;quot;Classic RPK-74&amp;quot;. Unlike in the previous game, it now has a short underside rail that allows for a handguard attachment.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Outcast gunners.&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|500px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:Division2 RPK-74.JPG|thumb|none|600px|RPK-74]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash RPK-74M ==&lt;br /&gt;
The military-spec variant of the [[RPK-74|RPK-74M]] returns as the &amp;quot;Military RPK-74 M&amp;quot;. Unlike in the previous game, it now has a short underside rail that allows for a handguard attachment.&lt;br /&gt;
[[Image:Rpk74m.jpg|thumb|none|500px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
== Desert Tactical Arms Stealth Recon Scout ==&lt;br /&gt;
Both the covert and the standard A1 variant of the [[Desert Tactical Arms Stealth Recon Scout|DTA Stealth Recon Scout]] return.&lt;br /&gt;
[[File:COVERT-RIGHT-PROFILE-BLK-FDE.jpg|thumb|450px|none|Desert Tactical Arms Stealth Recon Scout A1 Covert - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:SRS_A1.jpg|thumb|none|450px|DTA Stealth Recon Scout with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[image:Division2 DTA Stealth Recon Scout 2.JPG|thumb|600px|none|An SHD agent holding the DTA Stealth Recon Scout.]]&lt;br /&gt;
&lt;br /&gt;
==DSR-1==&lt;br /&gt;
The [[DSR-1]] is a new addition to the SHD's arsenal. Referred to as the &amp;quot;SR-1&amp;quot;.&lt;br /&gt;
[[Image:Dsr1.jpg|thumb|500px|none|DSR-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 DSR1 1.jpg|thumb|600px|none|A suppressed DRS-1 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== McMillan TAC-50 ==&lt;br /&gt;
One of the new &amp;quot;Signature Weapons&amp;quot; introduced in the sequel, the [[McMillan TAC-50]] is the signature weapon of the Sharpshooter class and can be equipped once the specialization is acquired. It is housed in a Cadex stock, similar to the one added to ''[[Ghost Recon: Wildlands]]''.&lt;br /&gt;
&lt;br /&gt;
The weapon has very limited ammunition, but is incredibly powerful: easily capable of destroying heavily-armored enemies in a few shots.&lt;br /&gt;
&lt;br /&gt;
[[File:TAC-50 Cadex.jpg|thumb|none|500px|McMillan TAC-50 in a Cadex Dual Strike chassis - .50 BMG]]&lt;br /&gt;
[[File:TD2TAC50.jpg|thumb|600px|none|Gearing up for darker times ahead, a Division agent inspects his new anti-tank rifle. We'd call it anti-material, but the majority of the enemies this thing would be used against are pretty much tanks in their own right.]]&lt;br /&gt;
[[Image:DIVISION2 TAC50 1.jpg|thumb|600px|none|An end game-ready character about to attempt an Invaded mission. She's gonna need the stopping power of the TAC-50.]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant M44 Carbine ==&lt;br /&gt;
The [[Mosin Nagant|Mosin Nagant M44 Carbine]] returns as the &amp;quot;Classic M44 Carbine&amp;quot;. A sportized  version with a grey carbon stock appears as the &amp;quot;Hunting M44 Carbine&amp;quot;.  A further modified version fitted in an Archangel stock makes an appearance as the &amp;quot;Custom M44 Carbine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M44Carbine.jpg||thumb|none|500px|Mosin Nagant M44 Carbine with sidefolding bayonet - 7.62x54mmR]]&lt;br /&gt;
[[Image:Mosin Nagant Archangel.jpg||thumb|none|500px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
[[Image:Division2 Mosin Nagant.JPG|thumb|none|600px|Preview of the classic M44 Mosin.]]&lt;br /&gt;
[[Image:Division2 custom m44.JPG|thumb|none|600px|Preview of the custom M44.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700 ==&lt;br /&gt;
The [[Remington 700]] returns in the sequel with 3 versions. The standard one with a wooden wallnut stock. The &amp;quot;Tactical&amp;quot; variant with a McMillan A5 stock. The last is the &amp;quot;Carbon&amp;quot; variant that is fitted with a XLR Tactical Buttstock and Carbon Chassis. &lt;br /&gt;
&lt;br /&gt;
The weapon is used by standard True Sons snipers.&lt;br /&gt;
[[Image:Remington_700_BDL.jpg|thumb|none|500px|Remington 700 - .308 Winchester]]&lt;br /&gt;
[[Image:Division2 Remington 700.JPG|thumb|none|600px|Preview of the Remington 700.]]&lt;br /&gt;
[[Image:Division2 Remington 700 2.JPG|thumb|none|600px|A Division agent with a Remington 700.]]&lt;br /&gt;
&lt;br /&gt;
==SVD==&lt;br /&gt;
The [[SVD]] appears in The Division 2 and has two versions. The first one is the &amp;quot;Surplus&amp;quot; variant, which is fitted with the all-wooden furniture of military SVDs. The second one is the &amp;quot;paratrooper&amp;quot; variant, which is actually the &amp;quot;Tiger&amp;quot; version made by Izhmash for the civilian export market.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Hyena snipers.&lt;br /&gt;
[[Image:SVD_Rifle.jpg‎|thumb|none|500px|SVD - 7.62x54mmR]]&lt;br /&gt;
[[File:SVD-TigerCarbine.jpg|thumb|none|500px|The &amp;quot;Tiger Carbine&amp;quot; SVD - 7.62x54mmR]]&lt;br /&gt;
[[Image:Division2 SVD 2.jpeg|thumb|none|690px|An SHD agent contemplates using his SVD on those pesky bugs.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
== Carl Gustav M3 ==&lt;br /&gt;
The [[Carl Gustav M3]] rocket launcher is used by True Sons, being the main weapon of their anti-tank troops.&lt;br /&gt;
&lt;br /&gt;
The weapon is also used by General Antwon Ridgeway, JTF mutineer and True Sons commanding officer, during his final stand against the Division.&lt;br /&gt;
[[File:CarlGustavM3.jpg|thumb|none|450px|Carl Gustav M3 - 84x246mmR]]&lt;br /&gt;
[[File:DIVISION2 CarlG 1.jpg|thumb|none|600px|A Carl Gustav M3 on the back of a dead True Sons &amp;quot;grenadier&amp;quot;. Note how his bag is full of red-painted [[RPG-7]] rockets, which is probably why he's lying face-down on the floor without a pulse.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Chem Launcher&amp;quot; (H&amp;amp;K GLM)==&lt;br /&gt;
The &amp;quot;Chem Launcher&amp;quot; is a compact, break-action single-shot grenade launcher heavily based on the [[Heckler &amp;amp; Koch AG grenade launcher series#GLM|Heckler &amp;amp; Koch GLM]]. It can fire flammable chemicals, sticky foam, corrosive chemicals that eat away enemy armor, or repairing nanobots.&lt;br /&gt;
[[File:H&amp;amp;K GLM standalone.jpg|thumb|450px|none|Heckler &amp;amp; Koch GLM - 40x46mm]]&lt;br /&gt;
[[File:DIVISION2 Chem 1.jpg|thumb|600px|none|The Firestarter variant of the &amp;quot;Chem Launcher&amp;quot;, configured to fire flammable chemicals. It's likely the only weapon in the game that has the safety on. Also, it would be rather dangerous to use this without a handstop.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P2A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P2A1 Flare Pistol]] returns as the flaregun of choice for Division agents, which is received a few missions into the game. Along with being able to call for extraction choppers while inside the &amp;quot;Dark Zones&amp;quot;, which inhibit radio communications while inside; it can also be used while attacking faction control points during free roam, which will summon friendly reinforcements, but will also alert nearby enemies.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K P2A1.JPG|350px|thumb|none|Heckler &amp;amp; Koch P2A1 Flare Pistol - 26.5mm]]&lt;br /&gt;
[[File:DIVISION2 Flare 1.jpg|thumb|none|600px|A Division agent uses her P2A1 flare gun to call in a chopper in DZ East.]]&lt;br /&gt;
&lt;br /&gt;
== Milkor Mark 14 ==&lt;br /&gt;
The [[Milkor MGL#Mark 14 / M32A1|Milkor Mark 14 MGL]] returns from the previous game, though it is now available as the signature weapon of the Demo class. The game specifically refers to it as the M32A1 MSGL, which is the partly correct designation used by the US Marines. It fires M406 HE grenades.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by a variety of enemies, namely Hyena grenadiers, True Sons heavy armored veterans, and Black Tusk grenadiers.&lt;br /&gt;
&lt;br /&gt;
[[File:Milkor Mark 14.jpg|thumb|none|450px|Milkor Mark 14 in desert tan finish fitted with Vltor MOD stock and Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:DIVISION2 Mk14 1.jpg|thumb|600px|none|A dropped Mark 14 grenade launcher previously used by a Hyena grenadier.]]&lt;br /&gt;
[[File:TD2M32A1.jpg|thumb|600px|none|Checking out the new arsenal available to him, a Division agent inspects a Mark 14 grenade launcher while swinging out the empty cylinder.]]&lt;br /&gt;
[[File:TD2M32A1Inv.jpg|thumb|600px|none|The Mark 14 in the inventory view. Unlike the ones used by NPCs: this is colored black and appears to have some slot machine decals written on the cylinder.]]&lt;br /&gt;
&lt;br /&gt;
== M224 Mortar ==&lt;br /&gt;
The True Sons make use of [[M224 Mortar]]s in certain missions, although they once used it to bombard a civilian settlement with toxic gas in retaliation to their continued attacks against the Sons. The weapon is incredibly powerful, but it's splash area can be briefly seen before impact as red circles on the ground and can be stopped by killing the crewman operating the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M224-60mm-mortar.jpg|thumb|none|400px|M224 Mortar with M7 baseplate - 60mm]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M26 Frag==&lt;br /&gt;
The [[M26 frag grenade]] appears as the &amp;quot;Concussion Grenade&amp;quot;. It is the default grenade available from the start.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|150px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==M7290 Flashbang==&lt;br /&gt;
The [[Model 7290 flashbang grenade]] is seen on the belts of certain True Sons soldiers.&lt;br /&gt;
[[Image:Model 7290.jpg|thumb|none|150px|Model 7290 flashbang grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==Dillon Aero M134 Minigun==&lt;br /&gt;
Mounted at various checkpoints and control points and can be used by the player, along with enemy and friendly NPCs. Unlike in [[Ghost Recon Wildlands]], the gun is now correctly depicted with it feeding from an ammo belt and powered by a portable power source (which appears to be jury-rigged car batteries). The weapon does decent damage and has a blistering rate of fire, along with having minimal recoil, but as a balancing measure: the gun overheats if fired continuously for too long and has to cool down before being able to fire again.&lt;br /&gt;
&lt;br /&gt;
A portable version, similar to &amp;quot;[[Predator (1987)|Ol Painless]]&amp;quot;, is used by Black Tusk heavy armored soldiers, who are not only able to carry around a portable power source, thousands of rounds in ammunition, and heavy bulletproof armor that would put EOD armor to shame, but are also capable of using it as a blunt implement in close combat with lethal results.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|500px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 M134 1.jpg|thumb|600px|none|A minigun turret at a True Sons base. This is a very useful tool for mowing down elites or named enemies.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The True Sons have a salvaged [[General Electric GAU-8/A Avenger|GAU-8/A Avenger]] autocannon mounted on the top of the steps of the US Capitol Building, their main base of operations. It overlooks the Capitol grounds and is remotely controlled to be used against anyone brave enough to stare down what's essentially an anti-tank gun on angry steroids.&lt;br /&gt;
&lt;br /&gt;
After being de-activated, it is briefly used by Division agents to breach the reinforced entrance of the Capitol.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU-8 Avenger contrast.jpg|thumb|none|500px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[File:TD2GAU8.jpg|thumb|600px|none|A Division agent marvels at the True Sons' penchant for overkill by using a 30mm autocannon as an oversized sentry gun.]]&lt;br /&gt;
&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>Fidget</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Division2_MP5A5.jpeg&amp;diff=1263338</id>
		<title>File:Division2 MP5A5.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Division2_MP5A5.jpeg&amp;diff=1263338"/>
		<updated>2019-03-27T23:09:25Z</updated>

		<summary type="html">&lt;p&gt;Fidget: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fidget</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Division_2&amp;diff=1263337</id>
		<title>The Division 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Division_2&amp;diff=1263337"/>
		<updated>2019-03-27T23:07:26Z</updated>

		<summary type="html">&lt;p&gt;Fidget: /* Smith &amp;amp; Wesson Model 686 */ added detailed and 3rd person images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Division2 early Coverart.jpg|thumb|right|300px|''Tom Clancy's The Division 2 (2019)'']]&lt;br /&gt;
&lt;br /&gt;
'''''Tom Clancy's The Division 2''''' is a MMOTPS for the PC, PS4 and Xbox One, developed by Ubisoft Massive that takes place in Washington, D.C. in the aftermath of further pandemic-fueled chaos. It is powered by the same &amp;quot;Snowdrop&amp;quot; engine from [[Division, The|first game]]. Among the improvements made from the first game is that weapons can now track +1 in the chamber, along with a new selection of weapons and streamlined customization and combat system, among other things. &lt;br /&gt;
&lt;br /&gt;
The game's setting is 7 months after the initial Green Poison outbreak and its continued effects upon the American populace. The player controls an agent of the Strategic Homeland Division (or simply known as &amp;quot;The Division&amp;quot;), a top secret government sleeper cell that is &amp;quot;activated&amp;quot; personally by the President to ensure the continuity of government in the face of a catastrophic national crisis, and a answers a distress call asking for agents to be rally to Washington D.C due to the collapse of the SHD network. After arriving at the United States' capital, the player must secure the White House (which has become the JTF's last stronghold in the region), assist the civilian settlements in the city, re-establish the SHD network to restore the Division to full functionality across America, and retake D.C from the various factions vying for control, power, or simply taking advantage of the chaos.&lt;br /&gt;
&lt;br /&gt;
Said factions are: The True Sons, a highly-disciplined group made up of disgruntled JTF, US Armed Forces, and other paramilitary irregulars, out to &amp;quot;save&amp;quot; D.C as they deem the JTF incapable of doing so. The Hyenas, a collection of gangs and anarchists out to steal any valuable resources they can and destroy the rest for their amusement. The Outcasts, a destructive cult of bloodthirsty marauders taking out their frustrations on the unlucky denizens of D.C through acts of wanton violence. The Black Tusks, a mysterious and cutting-edge Private Military Organization, who later invades Washington for reasons yet to be revealed . The Hunters, a secretive group of highly-advanced military operatives specifically hunting Division agents with extreme prejudice, introduced in the first game. The last are fellow Division agents, who may go rogue on each other in the &amp;quot;Dark Zones&amp;quot; for their own gain, due to the lack of surveillance in the area.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|The Division 2}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Beretta M9==&lt;br /&gt;
The [[Beretta M9]] is the starting sidearm in the game. It appears under the name &amp;quot;Military M9&amp;quot;.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|300px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:DIVISION2 M9 1.jpg|thumb|none|600px|The main protagonist fires her Beretta during the prologue.]]&lt;br /&gt;
[[Image:Division2 M9.JPG|thumb|none|600px|Detailed view of the M9.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M9A1==&lt;br /&gt;
The [[Beretta M9|Beretta M9A1]] returns as the &amp;quot;Officer's M9A1&amp;quot;. Unlike it's previous incarnation, the weapon is able to accept a slide-mounted reflex sight, a laser sight, along with an extended magazine. It also has wooden grips installed, rather than the black polymer grip that originally comes with a military-issue M9A1.&lt;br /&gt;
&lt;br /&gt;
[[File:BerettaM9A1.jpg|thumb|300px|none|Beretta M9A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
The [[Beretta 93R]] returns as the only usable machine pistol of the game. The weapon fires in 3-round bursts, but can be fired in pseudo-automatic by timing the bursts with firing.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Black Tusk snipers as their sidearm.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|300px|Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:DIVISION2 93R 1.jpg|thumb|none|600px|Unmodified Beretta 93R pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm==&lt;br /&gt;
The [[Beretta Px4 Storm]] appears in game as the &amp;quot;Px4 Storm Type F&amp;quot; and the &amp;quot;Px4 Storm Type T&amp;quot;, with the T-variant having more in the way of customization due to the threaded barrel and frame-mounted rail.&lt;br /&gt;
&lt;br /&gt;
The weapon is chambered for .45 ACP rounds.&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[Image:DIVISION2 Px4 1.jpg|thumb|none|600px|Stock Px4]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 20DS==&lt;br /&gt;
The [[Chiappa Rhino 20DS]] appears in ''The Division 2'' as the &amp;quot;Snubnosed Diceros&amp;quot;. It is possible to have erroneously an extra round in the chamber for it, boosting the capacity to 6+1 bullets.&lt;br /&gt;
[[File:Chiappa Rhino 2&amp;quot;.jpg|thumb|300px|none|Chiappa Rhino 20DS - .357 Magnum]]&lt;br /&gt;
[[Image:Division2 Chiappa Rhino 20.JPG|thumb|none|600px|&amp;quot;Snubnosed Diceros&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The classic [[M1911A1]] returns as a usable pistol.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by standard Outcast and Hyena grenadiers as their sidearms.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Division2 M1911A1.JPG|thumb|none|600px|Stock M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1 CQBP==&lt;br /&gt;
The [[Colt M45A1 CQBP]] with a threaded barrel returns as the &amp;quot;M45A1&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by True Sons anti-tank troops.&lt;br /&gt;
[[Image:M45A1.jpg|thumb|none|300px|Colt M45A1 CQBP (Close Quarter Battle Pistol) - .45 ACP]]&lt;br /&gt;
[[Image:Division2 M45A1.jpeg|thumb|none|600px|Preview of the M45A1.]]&lt;br /&gt;
[[Image:Division2 M45A1 2.jpeg|thumb|none|600px|An agent reloads his M45A1 CQBP.]]&lt;br /&gt;
&lt;br /&gt;
==M45 MEUSOC==&lt;br /&gt;
The [[M45 / MEU(SOC)]] returns as the &amp;quot;Tactical M1911&amp;quot;. The weapon has a silver finish with black grips, along with a threaded barrel and rails on rear of the slide and under the frame; allowing it to use a plethora of attachments.&lt;br /&gt;
&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|350px|M45 (previously MEU(SOC)) Pistol, early version - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
A new usable pistol in the game is the [[Desert Eagle Mark XIX]]. Has an 8-round capacity. Like in many other Ubisoft games, it goes by the &amp;quot;D50&amp;quot; name.&lt;br /&gt;
[[File:Deser Eagle XIX 50AE Picatinny.jpg|thumb|none|400px|Magnum Research Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:DIVISION2 D50 1.jpg|thumb|600px|none|The &amp;quot;D50&amp;quot;. The 8-round capacity suggests that this is the .44 Magnum version, but the model lacks the fluted barrel.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45==&lt;br /&gt;
The [[FNP-45]] appears as the &amp;quot;X-45&amp;quot;.&lt;br /&gt;
[[Image:FNP45.jpg|thumb|none|300px|FN FNP-45 - .45 ACP]]&lt;br /&gt;
[[Image:Division2 FNP-45.JPG|thumb|none|600px|FN FNP-45 as the &amp;quot;X-45&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P45==&lt;br /&gt;
The [[Smith &amp;amp; Wesson M&amp;amp;P45]] returns as the &amp;quot;First Wave PF45&amp;quot;.&lt;br /&gt;
[[Image:S&amp;amp;W M&amp;amp;P 45acp.jpg‎|thumb|none|300px|Smith &amp;amp; Wesson M&amp;amp;P45 with 4.5&amp;quot; barrel - .45 ACP]]&lt;br /&gt;
[[Image:DIVISION2 PF45 1.jpg|thumb|none|600px|&amp;quot;PF45&amp;quot;]]&lt;br /&gt;
[[Image:Division2 M&amp;amp;P45.jpeg|thumb|none|600px|A Division agent reloading his M&amp;amp;P45.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 586==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 586]] with a 4 inch barrel returns as the Magnum 586. Unlike in the previous game, it can now be customized with a short-rail sight and it's cylinder can be modded.&lt;br /&gt;
[[Image:S&amp;amp;W Mod586.jpg|300px|thumb|none|Smith &amp;amp; Wesson Model 586 4&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[Image:Division2 S&amp;amp;W Model 586.JPG|600px|thumb|none|Stock S&amp;amp;W Model 586.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 686==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 686]] with a 6 inch barrel returns as the Magnum 686.  Unlike in the previous game, it can now be customized with a short-rail sight and it's cylinder can be modded.&lt;br /&gt;
[[File:800px-SW686.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 686 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:Division2 S&amp;amp;W model 686.jpeg|thumb|none|600px|Preview of the Smith &amp;amp; Wesson Model 686.]]&lt;br /&gt;
[[File:Division2 S&amp;amp;W model 686 2.jpeg|thumb|none|600px|An SHD agent reloads his Model 686.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns/Carbines=&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] is one of the new weapons in the game. &lt;br /&gt;
&lt;br /&gt;
A high-end variant called &amp;quot;Emeline Guard's P90&amp;quot; can be acquired by taking over the Outcasts' stronghold, where it is given at the end of the mission with a custom paintjob available. An exotic version called &amp;quot;The Chatterbox&amp;quot;, is a unique Hyena weapon. It comes equipped with a holographic sight, sound suppressor, and has an incorrect 60-round magazine. It cannot be modified.&lt;br /&gt;
&lt;br /&gt;
The game also erroneously classifies it as a 5.56mm weapon, although this was likely for streamlining concerns to avoid complicating the modification pool. Additionally, the weapon treats the built-in reflex as a removable attachment, as if its a hybrid of the standard P90 and the newer P90 TR. This results in the default optical sight group clipping through larger sights when they are attached.&lt;br /&gt;
&lt;br /&gt;
[[File:FNP90.jpg|thumb|400px|none|Fabrique Nationale P90 LV/IR - FN 5.7x28mm.]]&lt;br /&gt;
[[File:TD2P90.jpg|thumb|600px|none|A Division agent stacks up on the door with his P90 as he prepares to [[National Treasure|steal the Deceleration of Independence]] by channeling his inner Nicholas Cage.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A4]] appears as the MP5A2. Unlike in the previous game, it now fires at full-auto, rather than burst.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by regular True Sons grenadiers and civilian militia.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 MP5A4 2.JPG|thumb|none|600px|MP5A4]]&lt;br /&gt;
[[Image:Division2 MP5A4.jpeg|thumb|none|600px|A Division agent holding an MP5A4]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A5]] appears incorrectly as the &amp;quot;MP5-N&amp;quot; (which refers to a variant with a Navy three-position trigger group, the in-game weapon having the four-position trigger group) and has a 32-round magazine.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A5 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 H&amp;amp;KMP5A5.JPG|thumb|none|600px|Heckler &amp;amp; Koch MP5A5 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A2]] appears as the &amp;quot;MP7&amp;quot;'. Unlike the previous game, the weapon is now modeled with a 40-round magazine and programmed with the correct magazine capacity. Much like the P90, it is erroneously classified as a 5.56mm weapon, although this was done likely for standardizing it for the mod system.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Outcast officers.&lt;br /&gt;
[[Image:MP7A2.jpg‎‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[Image:Division2 MP7A2.JPG|thumb|none|600px|Stock MP7A2.]]&lt;br /&gt;
[[Image:Division2 MP7A2 2.JPG|thumb|none|600px|A Division agent holding an MP7A2.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] returns. Its a common weapon used by Hyena soldiers.&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USC==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch USC]] appears as the &amp;quot;USC .45 ACP&amp;quot; and is incorrectly classified as a rifle as it fires in single shots. Also returns with an incorrect capacity of 20+1 rounds, but it is now correctly limited to semi auto fire. &lt;br /&gt;
[[Image:H&amp;amp;K-USC Rifle.jpg|thumb|none|400px|Heckler &amp;amp; Koch USC - .45 ACP]]&lt;br /&gt;
[[Image:Division2 USC.JPG|thumb|none|600px|The USC carbine in-game. The fire selector erroneously shows an automatic setting, which should not be possible for this variant.]]&lt;br /&gt;
[[Image:DIVISION2 USC 2.jpg|thumb|none|600px|A Division agent holds an H&amp;amp;K USC. It is actually modeled with a 0-1-A trigger group with the selector on auto.]]&lt;br /&gt;
[[Image:DIVISION2 USC 1.jpg|thumb|none|600px|Engaging a Hyena with a USC carbine.]]&lt;br /&gt;
[[Image:Division2 H&amp;amp;K USC 2.jpeg|thumb|none|600px|A Division agent with a USC.]]&lt;br /&gt;
[[File:Division2 USC (1).jpg|thumb|none|600px|Reloading the USC.]]&lt;br /&gt;
[[File:Division2 USC (2).jpg|thumb|none|600px|Working the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9 Mini==&lt;br /&gt;
[[image:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
[[Image:Division2 TEC-9mini.JPG|thumb|none|600px|TEC-9 Mini]]&lt;br /&gt;
[[Image:Division2 TEC-9mini 2.JPG|thumb|none|600px|A Division agent fetches a new magazine for his TEC-9 Mini]]&lt;br /&gt;
&lt;br /&gt;
==M1928 Thompson==&lt;br /&gt;
The [[Thompson Submachine Gun|M1928 Thompson]] returns from the previous game, but now appears as a non-exotic weapon. &lt;br /&gt;
&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|400px|M1928A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:Division2 M1928.JPG|thumb|none|600px|Preview of the M1928.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
Both versions of the [[Izhmash PP-19 Bizon#PP-19 Bizon-2|PP-19 Bizon-2]] return from the first game unchanged. It loads from 53-round magazines, with one in the chamber for a maximum of 54 rounds.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Hyena medics.&lt;br /&gt;
[[Image:Izhmashpp19bizon.jpg|thumb|none|400px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Division2 PP-19.JPG|thumb|none|600px|Stock PP-19.]]&lt;br /&gt;
[[Image:Division2 Enhanced PP-19.JPG|thumb|none|600px|The &amp;quot;Enhanced PP-19&amp;quot; with a Magpul Zhukov stock and MOE pistol grip.]]&lt;br /&gt;
[[Image:Division2 Enhance PP-19 2.JPG|thumb|none|600px|A Division agent with the &amp;quot;Enhanced PP-19&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
Like most exotic weapons of the original game, the [[SIG-Sauer MPX]] - known as &amp;quot;The House&amp;quot; previously - returns now as a standard weapon.&lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|401px|SIG-Sauer MPX, Gen 1 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 MPX.JPG|thumb|none|600px|MPX]]&lt;br /&gt;
&lt;br /&gt;
==SOCIMI Type 821==&lt;br /&gt;
The [[SOCIMI Type 821]] returns as the Black Market T821.&lt;br /&gt;
[[Image:Socimi821.jpg|thumb|none|400px|Socimi Type 821 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 Type 821.JPG|thumb|none|600px|Detailed view of the T821.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG SMG ==&lt;br /&gt;
The [[Steyr AUG Para|Steyr AUG SMG]] and it's 3 variants from the previous games return here aswell. The three variants are the &amp;quot;AUG A3 Para XS&amp;quot;, &amp;quot;Enhanced AUG A3P&amp;quot; and the &amp;quot; &amp;quot;Tactical AUG A3P&amp;quot;&amp;quot;. The A3 Para XS isn't actually based on the A3 and uses the A2-style flat top receiver with the underside grip replaced with a rail and has a black finish, akin to the AUG Para. The Enhanced A3P uses the AUG A3 CQC's handguard and has a dark earth finish. The Tactical A3P is based on the actual AUG A3 XS, with an olive green finish.&lt;br /&gt;
&lt;br /&gt;
The A3 Para XS is used by higher-level Hyena grenadiers, while the Enhanced A3P is used by higher-level Black Tusk scouts.&lt;br /&gt;
&lt;br /&gt;
[[File:AUG-PARA-RAILS.jpg|thumb|none|450px|Steyr AUG Para with M68 Aimpoint red dot scope - 9x19mm]]&lt;br /&gt;
[[File:AUG A3 9mm XS.jpg|thumb|none|450px|Steyr AUG A3 9mm XS - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Division2 AUG A3 9mm XS 2.JPG|thumb|none|600px|The AUG A3 9mm XS in the game's weapon customization menu.]]&lt;br /&gt;
[[Image:Division2 AUG A3 9mm XS 1.JPG|thumb|none|600px|A bored-looking SHD agent holding an AUG A3 9mm XS, clearly waiting for people to finish saying its name and get along with things.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] appears in game with 3 different variations. The &amp;quot;Tactical Vector&amp;quot; appears as the SDP stockless version, the &amp;quot;SBR Vector&amp;quot; with the standard folding stock (which is an odd designation since the SBR refers to a civilian model restricted to semi-auto), and finally a variant equipped with an M4-style collapsible stock and extended fore-end called  the &amp;quot;First Wave Vector&amp;quot;. All versions of the weapon are listed as being chambered for 9x19mm rounds.&lt;br /&gt;
&lt;br /&gt;
The Tactical variant is used by regular Hyena RC operators, who took a book out of the rioters from the previous game and fire the gun &amp;quot;gangster style&amp;quot;. The SBR variant is used by Black Tusk assault troops.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector with vertical foregrip - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles/Battle Rifles=&lt;br /&gt;
Unlike the previous game, The Division 2 separates rifles into 3 separate categories. The first is &amp;quot;Assault Rifle&amp;quot;, which are fully automatic. The second is simply named &amp;quot;Rifle&amp;quot;, which are relegated to either single shots or burst. The last is &amp;quot;Sniper Rifles&amp;quot;, which are covered in the sniper rifles section.&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] returns from the prequel, this time with a correct name, yet still modeled with the front sight and gas block of an [[AK-47]]. &lt;br /&gt;
&lt;br /&gt;
The weapon is used by the JTF, civilian militia, and Outcast riflemen.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|500px|none|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Division2 AKM.JPG|thumb|600px|none|Stock AKM with multiple mounting points for attachments.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4A1]] also makes an appearance in the sequel. The stock version is known as the &amp;quot;Police M4&amp;quot;. The &amp;quot;Competition LAR-15&amp;quot; is a semi-auto only variant and it uses the model of the &amp;quot;Lightweight M4&amp;quot; from the previous game.&lt;br /&gt;
&lt;br /&gt;
The police variant is used by regular True Sons riflemen, the JTF, and civilian militia.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 M4A1.JPG|thumb|600px|none|A Police M4. Note that in real life, neither Colt or FN makes M4s with white selector markings.]]&lt;br /&gt;
[[Image:Division2 M4A1 2.JPG|thumb|600px|none|An SHD agent with the &amp;quot;Police M4&amp;quot;.]]&lt;br /&gt;
[[Image:DIVISION2 M4 1.jpg|thumb|600px|none|The &amp;quot;Competition LAR-15&amp;quot; with Troy VTAC Alpha handguard, Magpul MBUS flip up sights, and a LMT SOPMOD stock. It's not related to the Rock River Arms LAR-15 in any way besides the name.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A2==&lt;br /&gt;
The [[M16A2]] is classified as a rifle and is depicted with a correct 3-round burst fire mode.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|none|Colt M16A2 - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 M16A2.JPG|thumb|600px|none|Detail image of the M16A2.]]&lt;br /&gt;
[[Image:Division2 M16A2 2.JPG|thumb|600px|none|A Division agent holds a stock M16A2.]]&lt;br /&gt;
&lt;br /&gt;
==CTAR-21==&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Compact Tavor CTAR-21|CTAR-21]] appears as one of the newest assault rifles added in ''The Division 2''.&lt;br /&gt;
[[Image:IMI CTAR-21 Tavor.jpg|thumb|none|500px|IMI Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 CTAR-21.JPG|thumb|none|600px|Preview of the CTAR-21.]]&lt;br /&gt;
[[Image:Division2 CTAR-21 2.JPG|thumb|none|600px|An SHD agent holding a CTAR-21.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The [[Desert Tech Micro Dynamic Rifle]] appears in ''The Division 2'' as the &amp;quot;Urban MDR&amp;quot;. It is a non-exotic, semi automatic rifle with a 20+1-round capacity.&lt;br /&gt;
[[file:Desert Tech MDR.jpg|thumb|400px|none|Desert Tech Micro Dynamic Rifle - 7.62x51mm NATO. This is a pre-production select-fire model with 3D printed furnishings first shown in 2014: the current version has charging handles on both sides rather than a single reversible one, a flat-faced trigger, and a redesigned ejection port which is less raised and has a dust cover.]]&lt;br /&gt;
[[Image:Division2 MDR.JPG|thumb|600px|none|Stock MDR. Protip: Don't examine your new loot in the Dark Zone, it's not gonna end well with the reduced time to kill and DZ normalization. Note that it erroneously is loaded with an M14/M1A magazine.]]&lt;br /&gt;
[[Image:Division2 MDR 2.JPG|thumb|600px|none|An SHD agent holding an MDR.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 Para Tactical Carbine==&lt;br /&gt;
The [[DSA_SA58_OSW#DSA_SA58_Para_Tactical_Carbine|DSA SA58 Para Tactical Carbine]] appears in the game as the &amp;quot;FAL SA-58&amp;quot;. Much like the FAL, in this game it now fires on full-auto, rather than burst, and is incorrectly classed as an assault rifle. &lt;br /&gt;
&lt;br /&gt;
The weapon is used by elite Outcast riflemen and civilian militia.&lt;br /&gt;
&lt;br /&gt;
[[Image:SA58TACP.jpg|thumb|none|500px|DSArms SA58 Para Tactical Carbine with an EOTech 552 sight - 7.62x51mm NATO]]&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA_SA58_OSW#DSA_SA58_OSW|DSA SA58 OSW]] appears in the game as the &amp;quot;Tactical SA-58&amp;quot;. Much like the FAL, in this game it now fires on full-auto, rather than burst, and is incorrectly classed as an assault rifle. &lt;br /&gt;
&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|thumb|none|500px|DSArms SA58 OSW - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Valorisé==&lt;br /&gt;
The [[FAMAS Valorisé]] returns as the &amp;quot;FAMAS 2010&amp;quot;. It is now an uncommonly-dropped weapon, rather than exotic.&lt;br /&gt;
[[File:Famas Valorisé.jpg|thumb|none|400px|FAMAS Valorisé with EOTech sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 FAMAS.JPG|thumb|600px|none|The &amp;quot;FAMAS 2010&amp;quot;, known as &amp;quot;Bullfrog&amp;quot; in the original game. It holds 30 rounds, so the proprietary French 25-rounder mag is not correct.]]&lt;br /&gt;
[[File:Division2 FAMAS 2.JPG|thumb|none|600px|An Division agent with a FAMAS Valorisé.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000 Tactical]] is one of the new assault rifles in the sequel. Much like in GR: Wildlands, the weapon does not have a tri-rail on the handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|500px|FN F2000 Tactical TR with CAA FVG5 folding foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[File:TD2F2KInv.jpg|thumb|none|600px|The F2000 in the inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL G==&lt;br /&gt;
The [[FN FAL|FN FAL G]] returns as the &amp;quot;FAL&amp;quot;. This time it fires in fully-automatic mode, which would be correct for the standard FN FAL, but not for the G Series, which are semi-auto only in reality.&lt;br /&gt;
&lt;br /&gt;
The weapon is commonly used by the JTF and civilian militia forces.&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|500px|FN FAL G Series - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 FAL 1.jpg|thumb|600px|none|A resistance member guards one of the friendly settlements with an FAL.]]&lt;br /&gt;
[[Image:Division2 FAL.JPG|thumb|600px|none|FN FAL.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears in game as the &amp;quot;Police Mk17&amp;quot;, &amp;quot;Military Mk17&amp;quot;, and &amp;quot;MK20 SSR&amp;quot;. The police variant has a two-tone black and tan finish and aftermarket stock and rail extension while the military variant uses standard factory parts. The SSR variant is based on the SCAR SSR, which is specifically meant to function as a DMR than battle rifle. All 3 are classed as rifles and fires in semi-auto only. &lt;br /&gt;
&lt;br /&gt;
The MK.20 SSR is used by Black Tusk snipers.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|500px|FN SCAR-H - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SSR Mk.20 Mod.0.jpg|thumb|none|500px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 SCAR-H 2.jpeg|thumb|none|600px|An SHD agent has customized her stock SCAR-H with an ACOG and small forward grip.]]&lt;br /&gt;
[[Image:Division2 SCAR-H 3.JPG|thumb|none|600px|Preview of the &amp;quot;Police Mk17&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR-L]] variants return from the last game. The weapon comes in 3 variants, the one simply called &amp;quot;MK16&amp;quot;, the &amp;quot;SOCOM&amp;quot; variant, and the &amp;quot;Tactical&amp;quot; variant. The MK16 is the factory default setup. The SOCOM variant has a two-tone tan and coyote brown finish with an aftermarket SRX rail. The Tactical variant is based on a heavily customized CQC variant with a two-tone coyote brown and black finish and aftermarket fore-end rail and collapsible M4-style Magpul stock.&lt;br /&gt;
&lt;br /&gt;
The Tactical variant is used by veteran Black Tusk riflemen.&lt;br /&gt;
&lt;br /&gt;
[[file:FN SCAR-L (Standard).jpg|thumb|none|500px|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:SCAR-L_CQC.jpg|thumb|none|500px|Third Generation FN SCAR-L CQC - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 SCAR-L.JPG|thumb|600px|none|FN SCAR-L with a PMag.]]&lt;br /&gt;
[[Image:Division2 SOCOM Mk16.JPG|thumb|600px|none|Preview of the &amp;quot;SOCOM Mk16&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is one of three G36 variants. The weapon is used by higher-level Hyena footsoldiers.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36V==&lt;br /&gt;
The full-size [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36V]] with a top rail appears in ''The Division 2'' as the &amp;quot;Military G36&amp;quot;.&lt;br /&gt;
[[Image:G36.jpg|thumb|500px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 G36.JPG|thumb|none|600px|G36V]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance Factory P416==&lt;br /&gt;
The [[Patriot Ordnance Factory P416]] is the starting weapon of the player. The weapon has two variants. One is the &amp;quot;Military&amp;quot; and the other is the &amp;quot;P416 G3&amp;quot;. The Military variant uses the standard factory setup, while the G3 is based on the custom &amp;quot;NP3&amp;quot; variant released by POF.&lt;br /&gt;
&lt;br /&gt;
The military variant is used by Black Tusk grenadiers, while the G3 variant is used by higher-level True Sons riflemen.&lt;br /&gt;
&lt;br /&gt;
[[Image:POF P416.jpg|thumb|none|500px|Patriot Ordinance Factory P416 with 10.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:P416.jpg|thumb|none|500px|Patriot Ordinance Factory P416 with 10.5 inch barrel and nickel-Teflon &amp;quot;NP3&amp;quot; treated upper and lower receiver - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 POF416 1.jpg|thumb|600px|none|Firing the POF P416 during one of the early missions.]]&lt;br /&gt;
[[Image:Division2 POF416.JPG|thumb|600px|none|POF P416.]]&lt;br /&gt;
[[Image:DIVISION2 POF416 2.jpeg|thumb|600px|none|An SHD agent holding a P416 while listening to the Mourning Doves.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The [[Remington ACR|ACR]] returns from the first game. Division Agent Kelso carries a heavily customized ACR with her.&lt;br /&gt;
&lt;br /&gt;
The assault rifle variant is simply called the &amp;quot;ACR&amp;quot;, and is based on the military Remington ACR model that uses 5.56x45mm rounds. The second one is the &amp;quot;ACR-E&amp;quot;, the carbine variant.&lt;br /&gt;
&lt;br /&gt;
The rifle variant is known as the &amp;quot;ACR SS&amp;quot; and can only fire in single shots and is setup for the 7.62mm caliber, which means it either uses 7.62x39mm or .300 AAC Blackout rounds. While aftermarket parts for civilian ACRs do exist to allow them to use the two cartridges previously mentioned, the gun is clearly based on a military-issue ACR, which are not designed to use such cartridges, although a plausible in-universe explanation is that these are military surplus re-tooled with civilian parts. Alternatively Ubisoft may have simply neglected to use a new model since the ACR SS is lifted directly from the first game's standard ACR. Despite this however, NPCs armed with this weapon appear to be using the military variant as they're capable of firing this on full-auto.&lt;br /&gt;
&lt;br /&gt;
The Bushmaster ACR is sometimes used by civilian militia and standard Black Tusk riflemen, all of whom treat it like a standard assault rifle instead of a DMR. The Remington ACR is used by elite Black Tusk riflemen.&lt;br /&gt;
&lt;br /&gt;
[[File:Rem ACR.jpg|thumb|none|500px|Remington ACR 2012 version with 14.5&amp;quot; barrel, tan finish, and 5-sided handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ACR-E.jpg|thumb|none|500px|Remington ACR 2012 version with 10.5&amp;quot; barrel, tan finish, and 5-sided handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bushmaster-acr-carbine.jpg|thumb|none|500px|Bushmaster ACR with fixed stock, MOE handguard, Magpul MBUS sights and PMAG magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 ACR.JPG|thumb|600px|none|The variant known as the &amp;quot;ACR SS&amp;quot; - it is clearly not the civilian version of the rifle, with the selector set to fully automatic. Also, this one uses 7.62 Magazine mods, but this is clearly the 5.56mm version.]]&lt;br /&gt;
&lt;br /&gt;
==SIG Sauer SIG716==&lt;br /&gt;
The [[SIG-Sauer 716 Series|SIG Sauer SIG716]] returns from the first game. It is no longer an exotic weapon, like the &amp;quot;Devil&amp;quot; and &amp;quot;Heel&amp;quot; were in the original game. It is classified as a rifle.&lt;br /&gt;
&lt;br /&gt;
The weapon has two variants, first is the standard &amp;quot;SIG 716&amp;quot;, which appears to be based on the &amp;quot;Precision Sniper&amp;quot; variant with a 20 inch barrel. The second is the &amp;quot;SIG 716 CQB&amp;quot;, where it uses an aftermarket Fortis Night Rail handguard and the shorter 16 inch barrel.&lt;br /&gt;
[[Image:SIG716G2 Patrol.jpg|thumb|none|500px|SIG Sauer SIG716G2 Patrol - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division SIG716.JPG|thumb|none|600px|Preview of the SIG 716.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A==&lt;br /&gt;
The [[Springfield Armory M1A]] returns in the game as the &amp;quot;Classic M1A&amp;quot;. It holds 10 shots in 20-round magazines by default.&lt;br /&gt;
[[Image:SFA M1A.jpg|thumb|none|500px|Springfield Armory M1A - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Division2 M1A (1).jpg|thumb|none|600px|Reloading the M1A.]]&lt;br /&gt;
[[File:Division2 M1A (2).jpg|thumb|none|600px|Giving the charging handle an underhand tug.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[SOCOM 16]] appears in the game as the &amp;quot;SOCOM M1A&amp;quot;.&lt;br /&gt;
[[Image:M1A-Socom.jpg|thumb|none|500px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 M1A SOCOM 16.JPG|thumb|none|600px|Preview of the M1A SOCOM 16.]]&lt;br /&gt;
[[Image:Division2 M1A SOCOM 2.JPG|thumb|none|600px|An SHD agent with an M1A SOCOM 16.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 CQC==&lt;br /&gt;
In addition to the AUG A3 9mm XS, the [[Steyr AUG|Steyr AUG A3 CQC]] is one of the available primary weapons in the game and is one of the new additions.&lt;br /&gt;
[[Image:1.Steyr_AUG_A3.jpg|thumb|none|500px|Steyr AUG A3-CQC 18-inch barrel with Leupold CQ/T scope and Surefire M900 weaponlight foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 AUG A3 CQC.JPG|thumb|none|600px|Preview of the AUG A3-CQC.]]&lt;br /&gt;
[[Image:Division2 AUG A3 2.JPG|thumb|none|600px|An SHD agent holding an AUG A3-CQC.]]&lt;br /&gt;
&lt;br /&gt;
==War Sport LVOA-S==&lt;br /&gt;
The [[War Sport LVOA-S]] returns as the &amp;quot;LVOA-C&amp;quot;. It is now classified as a rifle (meaning that it is limited to semi-auto fire) and holds 40 bullets by default.&lt;br /&gt;
[[File:Lvoa-s 2.jpg|thumb|none|500px|War Sport LVOA-S - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 LVOA 1.jpg|thumb|600px|none|LVOA rifle with Omega suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1886==&lt;br /&gt;
The [[Winchester Model 1886]] appears as the &amp;quot;1886&amp;quot;.&lt;br /&gt;
[[Image:Montewalshwinchester.jpg|thumb|500px|none|Winchester Model 1886 with a 22 inch barrel - .50-110 Win]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==AA-12==&lt;br /&gt;
The [[AA-12]] returns from the first game as a common weapon drop as the &amp;quot;ACS-12,&amp;quot; the same name used by the AA-12 in Ubisoft's most recent titles. By default it comes with a 20-round drum magazine and is fully automatic.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Black Tusk drone operators.&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|500px|none|MPS Auto Assault-12 - 12 gauge ]]&lt;br /&gt;
[[File:Division2 AA-12.JPG|thumb|none|600px|Preview of the ACS-12.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] makes appearance as the &amp;quot;M133&amp;quot;.&lt;br /&gt;
[[File:Mp133-1.jpg|thumb|none|400px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4==&lt;br /&gt;
The [[Benelli M4]] appears ingame as the &amp;quot;Super 90&amp;quot;. A version with the normal pistol grip/solid stock, Surefire railed forend, and mariner finish appears as the &amp;quot;Marine Super 90&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The standard Super 90 is used by True Sons scouts. While the Marine Super 90 is a secondary weapon used by SHD Agent Kelso and by Hyena Engineers, who are taking hood life to the next level by ''gangster-firing a full-sized shotgun''.&lt;br /&gt;
[[Image:Benelli M4 TS.jpg|thumb|none|500px|Benelli M4 Super 90 with black synthetic fixed stock - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Benelli M4.JPG|thumb|none|600px|Preview of the Benelli M4 Super 90.]]&lt;br /&gt;
[[Image:Division2 Benelli M4 2.JPG|thumb|none|600px|An SHD agent with the Benelli M4 Super 90.]]&lt;br /&gt;
[[Image:M4H20NP3.jpg|thumb|none|500px|Benelli M4 Super 90 in H20 NP3 mariner finish - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Benelli M4 mariner.JPG|thumb|none|600px|Preview of the &amp;quot;Marine Super 90&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[SPAS-12]] is a new shotgun, usable in pump-action mode. It appears in both default and exotic variations, the former is a generic SPAS-12 with the folding stock (in a neat detail, the stock is shown folded when stowed on the agent's back but is deployed when in use) and the latter is a short-barreled SPAS-12 with the fixed stock.&lt;br /&gt;
[[File:Franchi-SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge]]&lt;br /&gt;
[[File:Franchi12.jpg|thumb|500px|none|Franchi SPAS-12 Short Barreled Version - 12 gauge]]&lt;br /&gt;
[[File:Spas12 fixed.jpg|thumb|500px|none|Franchi SPAS-12 with fixed stock - 12 gauge]]&lt;br /&gt;
[[Image:DIVISION2 Lullaby 1.jpg|thumb|none|600px|Exotic shotgun &amp;quot;Lullaby&amp;quot;. This version has a less commonly seen fixed stock and shorter barrel.]]&lt;br /&gt;
[[Image:Division2 SPAS-12.JPG|thumb|none|600px|An SHD agent holding &amp;quot;Lullaby&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga 12 ==&lt;br /&gt;
The [[Saiga 12]] returns, and retains the Ubisoft &amp;quot;SASG-12&amp;quot; moniker, which is becoming better known now as the &amp;quot;Sausage-12&amp;quot; shotgun among the community of Ubisoft shooters. It has another variant called the &amp;quot;Tactical SASG-12&amp;quot; variant which is a traditional Saiga-12K setup with an AK-style polymer fixed stock, pistol grip, and railed forend.  The last is the &amp;quot;Black Market SASG-12&amp;quot;, which uses an aftermarket quad rail handguard, shortened barrel, and Galil-style stock.&lt;br /&gt;
&lt;br /&gt;
The Tactical variant is used by higher-level True Sons scouts.&lt;br /&gt;
[[File:Saiga12new.jpg|thumb|none|500px|Saiga 12 - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Saiga-12.JPG|thumb|none|600px|Preview of the Saiga.]]&lt;br /&gt;
[[Image:Division2 Saiga-12 3.JPG|thumb|none|600px|Preview of the Saiga variant &amp;quot;Tactical SASG-12&amp;quot;.]]&lt;br /&gt;
[[Image:Division2 tactical saiga 2.JPG|thumb|none|600px|A Division agent holding a &amp;quot;Tactical SASG-12&amp;quot;.]]&lt;br /&gt;
[[Image:Division2 black market saiga.JPG|thumb|none|600px|Preview of the Saiga variant &amp;quot;Black Market SASG-12&amp;quot;.]]&lt;br /&gt;
[[Image:Division2 black market saiga 2.JPG|thumb|none|600px|A Division agent holding a &amp;quot;Black Market SASG-12&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Side by Side Double Barreled Shotgun==&lt;br /&gt;
A side by side double barreled shotgun based on a [[12 Gauge Double Barreled Shotgun|L.C. Smith Double Barreled Shotgun]] is available in the game as the &amp;quot;Double Barrel Shotgun&amp;quot;. A sawed-off variant appears as the &amp;quot;Double Barrel Sawed Off&amp;quot;, but is classified as a sidearm.&lt;br /&gt;
&lt;br /&gt;
Both the full-sized and sawn-off variant are commonly used by civilian militia.&lt;br /&gt;
[[File:L.C. Smith 12-Gauge Shotgun.jpg|thumb|none|500px|L.C. Smith shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Division2 double barrel shotgun 2.JPG|thumb|none|600px|Detail of the Double Barrel Shotgun.]]&lt;br /&gt;
[[Image:Division2 double barrel shotgun.JPG|thumb|none|600px|A shy Division agent hides her face but not her Double Barrel Shotgun.]]&lt;br /&gt;
[[Image:Division2 Double Barrel Sawed Off.JPG|thumb|none|600px|Detail of the Double Barrel Sawed Off.]]&lt;br /&gt;
[[Image:Division2 sawed off double barrel 2.JPG|thumb|none|600px|An SHD shows off his sawed off double barrel shotgun to an unimpressed deer.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington 870]] appears in 3 variants: the &amp;quot;Military M870&amp;quot;, &amp;quot;Custom M870&amp;quot;, and the &amp;quot;M870 Express&amp;quot;, which are a Remington 870 Express Tactical, a tactical with an M4-style stock, pistol grip and heatshield, and a Remington 870 Express Field Gun respectively.&lt;br /&gt;
&lt;br /&gt;
The weapon is commonly used by the JTF and civilian militia.&lt;br /&gt;
[[Image:Remington870Fieldgun.jpg|thumb|none|500px|Remington 870 Express Field Gun with raised barrel ribbing and 28&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[Image:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Remington 870 2.JPG|thumb|none|600px|A Division agent mistakes his standard 870 for a slug gun, throwing on a powerful scope.]]&lt;br /&gt;
[[File:Division2 870 (1).jpg|thumb|none|600px|Another agent reloads his vanilla 870.]]&lt;br /&gt;
[[Image:Division2 Remington Express Tactical.JPG|thumb|none|600px|A preview of the Remington 970 Express Tactical.]]&lt;br /&gt;
[[Image:Division2 custom 870 2.JPG|thumb|none|600px|An SHD agent with the &amp;quot;Custom M870&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Enfield L86A2==&lt;br /&gt;
The [[L86A2]] appears in game as the &amp;quot;Military L86 LSW&amp;quot;. Another variant, called the &amp;quot;Custom L86 A2&amp;quot;, sports an aftermarket railed forend.&lt;br /&gt;
[[File:L86A2.jpg|thumb|none|500px|L86A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 L86A2.JPG|thumb|none|600px|Preview of the L86A2.]]&lt;br /&gt;
[[Image:Division2 custom L86.JPG|thumb|none|600px|Preview of the &amp;quot;Custom L86 A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249-E2 SAW ==&lt;br /&gt;
The [[M249|M249-E2]] appears in game as the &amp;quot;M249 B&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The weapon is occasionally used by civilian militia.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 M249-E2.JPG|thumb|none|600px|FN M249-E2 SAW as it appears in game.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 Para ==&lt;br /&gt;
The [[M249|M249-Paratrooper]] appears as the &amp;quot;M249 Para&amp;quot;. The weapon comes with the US Army's RFI improvements installed, although it still uses the old collapsible stock of the original para, instead of the telescoping stock based on the M4's.&lt;br /&gt;
&lt;br /&gt;
[[File:M249 Para ACOG.jpg|thumb|none|500px|M249 Paratrooper with an ACOG scope, Picatinny rail, RIS handguard, and 100-round drum - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG5]] appears as the &amp;quot;Infantry MG5&amp;quot;. The weapon is popular in the game for possessing a high rate of fire among the LMG family, but hampered by its lower 50-round magazine.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Hyena heavy armored soldiers.&lt;br /&gt;
[[File:Hk121.jpg|thumb|none|500px|Heckler &amp;amp; Koch MG5 general-purpose machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 MG5.JPG|thumb|none|600px|Preview of the MG5]]&lt;br /&gt;
&lt;br /&gt;
== M60 Machine Gun ==&lt;br /&gt;
An original [[M60 Machine Gun]] appears in the game as the &amp;quot;Classic M60&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by True Sons gunners and civilian militia.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|500px|M60 machine gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 M60.JPG|thumb|none|600px|The M60 in game.]]&lt;br /&gt;
[[Image:Division2 M60 2.JPG|thumb|none|600px|A Division agent holds the M60.]]&lt;br /&gt;
&lt;br /&gt;
== RPK-74 ==&lt;br /&gt;
The [[RPK-74]] is available in game as the &amp;quot;Classic RPK-74&amp;quot;. Unlike in the previous game, it now has a short underside rail that allows for a handguard attachment.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Outcast gunners.&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|500px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:Division2 RPK-74.JPG|thumb|none|600px|RPK-74]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash RPK-74M ==&lt;br /&gt;
The military-spec variant of the [[RPK-74|RPK-74M]] returns as the &amp;quot;Military RPK-74 M&amp;quot;. Unlike in the previous game, it now has a short underside rail that allows for a handguard attachment.&lt;br /&gt;
[[Image:Rpk74m.jpg|thumb|none|500px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
== Desert Tactical Arms Stealth Recon Scout ==&lt;br /&gt;
Both the covert and the standard A1 variant of the [[Desert Tactical Arms Stealth Recon Scout|DTA Stealth Recon Scout]] return.&lt;br /&gt;
[[File:COVERT-RIGHT-PROFILE-BLK-FDE.jpg|thumb|450px|none|Desert Tactical Arms Stealth Recon Scout A1 Covert - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:SRS_A1.jpg|thumb|none|450px|DTA Stealth Recon Scout with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[image:Division2 DTA Stealth Recon Scout 2.JPG|thumb|600px|none|An SHD agent holding the DTA Stealth Recon Scout.]]&lt;br /&gt;
&lt;br /&gt;
==DSR-1==&lt;br /&gt;
The [[DSR-1]] is a new addition to the SHD's arsenal. Referred to as the &amp;quot;SR-1&amp;quot;.&lt;br /&gt;
[[Image:Dsr1.jpg|thumb|500px|none|DSR-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 DSR1 1.jpg|thumb|600px|none|A suppressed DRS-1 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== McMillan TAC-50 ==&lt;br /&gt;
One of the new &amp;quot;Signature Weapons&amp;quot; introduced in the sequel, the [[McMillan TAC-50]] is the signature weapon of the Sharpshooter class and can be equipped once the specialization is acquired. It is housed in a Cadex stock, similar to the one added to ''[[Ghost Recon: Wildlands]]''.&lt;br /&gt;
&lt;br /&gt;
The weapon has very limited ammunition, but is incredibly powerful: easily capable of destroying heavily-armored enemies in a few shots.&lt;br /&gt;
&lt;br /&gt;
[[File:TAC-50 Cadex.jpg|thumb|none|500px|McMillan TAC-50 in a Cadex Dual Strike chassis - .50 BMG]]&lt;br /&gt;
[[File:TD2TAC50.jpg|thumb|600px|none|Gearing up for darker times ahead, a Division agent inspects his new anti-tank rifle. We'd call it anti-material, but the majority of the enemies this thing would be used against are pretty much tanks in their own right.]]&lt;br /&gt;
[[Image:DIVISION2 TAC50 1.jpg|thumb|600px|none|An end game-ready character about to attempt an Invaded mission. She's gonna need the stopping power of the TAC-50.]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant M44 Carbine ==&lt;br /&gt;
The [[Mosin Nagant|Mosin Nagant M44 Carbine]] returns as the &amp;quot;Classic M44 Carbine&amp;quot;. A sportized  version with a grey carbon stock appears as the &amp;quot;Hunting M44 Carbine&amp;quot;.  A further modified version fitted in an Archangel stock makes an appearance as the &amp;quot;Custom M44 Carbine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M44Carbine.jpg||thumb|none|500px|Mosin Nagant M44 Carbine with sidefolding bayonet - 7.62x54mmR]]&lt;br /&gt;
[[Image:Mosin Nagant Archangel.jpg||thumb|none|500px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
[[Image:Division2 Mosin Nagant.JPG|thumb|none|600px|Preview of the classic M44 Mosin.]]&lt;br /&gt;
[[Image:Division2 custom m44.JPG|thumb|none|600px|Preview of the custom M44.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700 ==&lt;br /&gt;
The [[Remington 700]] returns in the sequel with 3 versions. The standard one with a wooden wallnut stock. The &amp;quot;Tactical&amp;quot; variant with a McMillan A5 stock. The last is the &amp;quot;Carbon&amp;quot; variant that is fitted with a XLR Tactical Buttstock and Carbon Chassis. &lt;br /&gt;
&lt;br /&gt;
The weapon is used by standard True Sons snipers.&lt;br /&gt;
[[Image:Remington_700_BDL.jpg|thumb|none|500px|Remington 700 - .308 Winchester]]&lt;br /&gt;
[[Image:Division2 Remington 700.JPG|thumb|none|600px|Preview of the Remington 700.]]&lt;br /&gt;
[[Image:Division2 Remington 700 2.JPG|thumb|none|600px|A Division agent with a Remington 700.]]&lt;br /&gt;
&lt;br /&gt;
==SVD==&lt;br /&gt;
The [[SVD]] appears in The Division 2 and has two versions. The first one is the &amp;quot;Surplus&amp;quot; variant, which is fitted with the all-wooden furniture of military SVDs. The second one is the &amp;quot;paratrooper&amp;quot; variant, which is actually the &amp;quot;Tiger&amp;quot; version made by Izhmash for the civilian export market.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Hyena snipers.&lt;br /&gt;
[[Image:SVD_Rifle.jpg‎|thumb|none|500px|SVD - 7.62x54mmR]]&lt;br /&gt;
[[File:SVD-TigerCarbine.jpg|thumb|none|500px|The &amp;quot;Tiger Carbine&amp;quot; SVD - 7.62x54mmR]]&lt;br /&gt;
[[Image:Division2 SVD 2.jpeg|thumb|none|690px|An SHD agent contemplates using his SVD on those pesky bugs.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
== Carl Gustav M3 ==&lt;br /&gt;
The [[Carl Gustav M3]] rocket launcher is used by True Sons, being the main weapon of their anti-tank troops.&lt;br /&gt;
&lt;br /&gt;
The weapon is also used by General Antwon Ridgeway, JTF mutineer and True Sons commanding officer, during his final stand against the Division.&lt;br /&gt;
[[File:CarlGustavM3.jpg|thumb|none|450px|Carl Gustav M3 - 84x246mmR]]&lt;br /&gt;
[[File:DIVISION2 CarlG 1.jpg|thumb|none|600px|A Carl Gustav M3 on the back of a dead True Sons &amp;quot;grenadier&amp;quot;. Note how his bag is full of red-painted [[RPG-7]] rockets, which is probably why he's lying face-down on the floor without a pulse.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Chem Launcher&amp;quot; (H&amp;amp;K GLM)==&lt;br /&gt;
The &amp;quot;Chem Launcher&amp;quot; is a compact, break-action single-shot grenade launcher heavily based on the [[Heckler &amp;amp; Koch AG grenade launcher series#GLM|Heckler &amp;amp; Koch GLM]]. It can fire flammable chemicals, sticky foam, corrosive chemicals that eat away enemy armor, or repairing nanobots.&lt;br /&gt;
[[File:H&amp;amp;K GLM standalone.jpg|thumb|450px|none|Heckler &amp;amp; Koch GLM - 40x46mm]]&lt;br /&gt;
[[File:DIVISION2 Chem 1.jpg|thumb|600px|none|The Firestarter variant of the &amp;quot;Chem Launcher&amp;quot;, configured to fire flammable chemicals. It's likely the only weapon in the game that has the safety on. Also, it would be rather dangerous to use this without a handstop.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P2A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P2A1 Flare Pistol]] returns as the flaregun of choice for Division agents, which is received a few missions into the game. Along with being able to call for extraction choppers while inside the &amp;quot;Dark Zones&amp;quot;, which inhibit radio communications while inside; it can also be used while attacking faction control points during free roam, which will summon friendly reinforcements, but will also alert nearby enemies.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K P2A1.JPG|350px|thumb|none|Heckler &amp;amp; Koch P2A1 Flare Pistol - 26.5mm]]&lt;br /&gt;
[[File:DIVISION2 Flare 1.jpg|thumb|none|600px|A Division agent uses her P2A1 flare gun to call in a chopper in DZ East.]]&lt;br /&gt;
&lt;br /&gt;
== Milkor Mark 14 ==&lt;br /&gt;
The [[Milkor MGL#Mark 14 / M32A1|Milkor Mark 14 MGL]] returns from the previous game, though it is now available as the signature weapon of the Demo class. The game specifically refers to it as the M32A1 MSGL, which is the partly correct designation used by the US Marines. It fires M406 HE grenades.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by a variety of enemies, namely Hyena grenadiers, True Sons heavy armored veterans, and Black Tusk grenadiers.&lt;br /&gt;
&lt;br /&gt;
[[File:Milkor Mark 14.jpg|thumb|none|450px|Milkor Mark 14 in desert tan finish fitted with Vltor MOD stock and Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:DIVISION2 Mk14 1.jpg|thumb|600px|none|A dropped Mark 14 grenade launcher previously used by a Hyena grenadier.]]&lt;br /&gt;
[[File:TD2M32A1.jpg|thumb|600px|none|Checking out the new arsenal available to him, a Division agent inspects a Mark 14 grenade launcher while swinging out the empty cylinder.]]&lt;br /&gt;
[[File:TD2M32A1Inv.jpg|thumb|600px|none|The Mark 14 in the inventory view. Unlike the ones used by NPCs: this is colored black and appears to have some slot machine decals written on the cylinder.]]&lt;br /&gt;
&lt;br /&gt;
== M224 Mortar ==&lt;br /&gt;
The True Sons make use of [[M224 Mortar]]s in certain missions, although they once used it to bombard a civilian settlement with toxic gas in retaliation to their continued attacks against the Sons. The weapon is incredibly powerful, but it's splash area can be briefly seen before impact as red circles on the ground and can be stopped by killing the crewman operating the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M224-60mm-mortar.jpg|thumb|none|400px|M224 Mortar with M7 baseplate - 60mm]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M26 Frag==&lt;br /&gt;
The [[M26 frag grenade]] appears as the &amp;quot;Concussion Grenade&amp;quot;. It is the default grenade available from the start.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|150px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==M7290 Flashbang==&lt;br /&gt;
The [[Model 7290 flashbang grenade]] is seen on the belts of certain True Sons soldiers.&lt;br /&gt;
[[Image:Model 7290.jpg|thumb|none|150px|Model 7290 flashbang grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==Dillon Aero M134 Minigun==&lt;br /&gt;
Mounted at various checkpoints and control points and can be used by the player, along with enemy and friendly NPCs. Unlike in [[Ghost Recon Wildlands]], the gun is now correctly depicted with it feeding from an ammo belt and powered by a portable power source (which appears to be jury-rigged car batteries). The weapon does decent damage and has a blistering rate of fire, along with having minimal recoil, but as a balancing measure: the gun overheats if fired continuously for too long and has to cool down before being able to fire again.&lt;br /&gt;
&lt;br /&gt;
A portable version, similar to &amp;quot;[[Predator (1987)|Ol Painless]]&amp;quot;, is used by Black Tusk heavy armored soldiers, who are not only able to carry around a portable power source, thousands of rounds in ammunition, and heavy bulletproof armor that would put EOD armor to shame, but are also capable of using it as a blunt implement in close combat with lethal results.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|500px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 M134 1.jpg|thumb|600px|none|A minigun turret at a True Sons base. This is a very useful tool for mowing down elites or named enemies.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The True Sons have a salvaged [[General Electric GAU-8/A Avenger|GAU-8/A Avenger]] autocannon mounted on the top of the steps of the US Capitol Building, their main base of operations. It overlooks the Capitol grounds and is remotely controlled to be used against anyone brave enough to stare down what's essentially an anti-tank gun on angry steroids.&lt;br /&gt;
&lt;br /&gt;
After being de-activated, it is briefly used by Division agents to breach the reinforced entrance of the Capitol.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU-8 Avenger contrast.jpg|thumb|none|500px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[File:TD2GAU8.jpg|thumb|600px|none|A Division agent marvels at the True Sons' penchant for overkill by using a 30mm autocannon as an oversized sentry gun.]]&lt;br /&gt;
&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>Fidget</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Division2_S%26W_model_686_2.jpeg&amp;diff=1263336</id>
		<title>File:Division2 S&amp;W model 686 2.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Division2_S%26W_model_686_2.jpeg&amp;diff=1263336"/>
		<updated>2019-03-27T23:03:40Z</updated>

		<summary type="html">&lt;p&gt;Fidget: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fidget</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Division2_S%26W_model_686.jpeg&amp;diff=1263335</id>
		<title>File:Division2 S&amp;W model 686.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Division2_S%26W_model_686.jpeg&amp;diff=1263335"/>
		<updated>2019-03-27T23:02:04Z</updated>

		<summary type="html">&lt;p&gt;Fidget: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fidget</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Division_2&amp;diff=1263334</id>
		<title>The Division 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Division_2&amp;diff=1263334"/>
		<updated>2019-03-27T23:00:55Z</updated>

		<summary type="html">&lt;p&gt;Fidget: /* Smith &amp;amp; Wesson M&amp;amp;P45 */ added 3rd person image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Division2 early Coverart.jpg|thumb|right|300px|''Tom Clancy's The Division 2 (2019)'']]&lt;br /&gt;
&lt;br /&gt;
'''''Tom Clancy's The Division 2''''' is a MMOTPS for the PC, PS4 and Xbox One, developed by Ubisoft Massive that takes place in Washington, D.C. in the aftermath of further pandemic-fueled chaos. It is powered by the same &amp;quot;Snowdrop&amp;quot; engine from [[Division, The|first game]]. Among the improvements made from the first game is that weapons can now track +1 in the chamber, along with a new selection of weapons and streamlined customization and combat system, among other things. &lt;br /&gt;
&lt;br /&gt;
The game's setting is 7 months after the initial Green Poison outbreak and its continued effects upon the American populace. The player controls an agent of the Strategic Homeland Division (or simply known as &amp;quot;The Division&amp;quot;), a top secret government sleeper cell that is &amp;quot;activated&amp;quot; personally by the President to ensure the continuity of government in the face of a catastrophic national crisis, and a answers a distress call asking for agents to be rally to Washington D.C due to the collapse of the SHD network. After arriving at the United States' capital, the player must secure the White House (which has become the JTF's last stronghold in the region), assist the civilian settlements in the city, re-establish the SHD network to restore the Division to full functionality across America, and retake D.C from the various factions vying for control, power, or simply taking advantage of the chaos.&lt;br /&gt;
&lt;br /&gt;
Said factions are: The True Sons, a highly-disciplined group made up of disgruntled JTF, US Armed Forces, and other paramilitary irregulars, out to &amp;quot;save&amp;quot; D.C as they deem the JTF incapable of doing so. The Hyenas, a collection of gangs and anarchists out to steal any valuable resources they can and destroy the rest for their amusement. The Outcasts, a destructive cult of bloodthirsty marauders taking out their frustrations on the unlucky denizens of D.C through acts of wanton violence. The Black Tusks, a mysterious and cutting-edge Private Military Organization, who later invades Washington for reasons yet to be revealed . The Hunters, a secretive group of highly-advanced military operatives specifically hunting Division agents with extreme prejudice, introduced in the first game. The last are fellow Division agents, who may go rogue on each other in the &amp;quot;Dark Zones&amp;quot; for their own gain, due to the lack of surveillance in the area.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|The Division 2}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Beretta M9==&lt;br /&gt;
The [[Beretta M9]] is the starting sidearm in the game. It appears under the name &amp;quot;Military M9&amp;quot;.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|300px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:DIVISION2 M9 1.jpg|thumb|none|600px|The main protagonist fires her Beretta during the prologue.]]&lt;br /&gt;
[[Image:Division2 M9.JPG|thumb|none|600px|Detailed view of the M9.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M9A1==&lt;br /&gt;
The [[Beretta M9|Beretta M9A1]] returns as the &amp;quot;Officer's M9A1&amp;quot;. Unlike it's previous incarnation, the weapon is able to accept a slide-mounted reflex sight, a laser sight, along with an extended magazine. It also has wooden grips installed, rather than the black polymer grip that originally comes with a military-issue M9A1.&lt;br /&gt;
&lt;br /&gt;
[[File:BerettaM9A1.jpg|thumb|300px|none|Beretta M9A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
The [[Beretta 93R]] returns as the only usable machine pistol of the game. The weapon fires in 3-round bursts, but can be fired in pseudo-automatic by timing the bursts with firing.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Black Tusk snipers as their sidearm.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|300px|Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:DIVISION2 93R 1.jpg|thumb|none|600px|Unmodified Beretta 93R pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm==&lt;br /&gt;
The [[Beretta Px4 Storm]] appears in game as the &amp;quot;Px4 Storm Type F&amp;quot; and the &amp;quot;Px4 Storm Type T&amp;quot;, with the T-variant having more in the way of customization due to the threaded barrel and frame-mounted rail.&lt;br /&gt;
&lt;br /&gt;
The weapon is chambered for .45 ACP rounds.&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[Image:DIVISION2 Px4 1.jpg|thumb|none|600px|Stock Px4]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 20DS==&lt;br /&gt;
The [[Chiappa Rhino 20DS]] appears in ''The Division 2'' as the &amp;quot;Snubnosed Diceros&amp;quot;. It is possible to have erroneously an extra round in the chamber for it, boosting the capacity to 6+1 bullets.&lt;br /&gt;
[[File:Chiappa Rhino 2&amp;quot;.jpg|thumb|300px|none|Chiappa Rhino 20DS - .357 Magnum]]&lt;br /&gt;
[[Image:Division2 Chiappa Rhino 20.JPG|thumb|none|600px|&amp;quot;Snubnosed Diceros&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The classic [[M1911A1]] returns as a usable pistol.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by standard Outcast and Hyena grenadiers as their sidearms.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Division2 M1911A1.JPG|thumb|none|600px|Stock M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1 CQBP==&lt;br /&gt;
The [[Colt M45A1 CQBP]] with a threaded barrel returns as the &amp;quot;M45A1&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by True Sons anti-tank troops.&lt;br /&gt;
[[Image:M45A1.jpg|thumb|none|300px|Colt M45A1 CQBP (Close Quarter Battle Pistol) - .45 ACP]]&lt;br /&gt;
[[Image:Division2 M45A1.jpeg|thumb|none|600px|Preview of the M45A1.]]&lt;br /&gt;
[[Image:Division2 M45A1 2.jpeg|thumb|none|600px|An agent reloads his M45A1 CQBP.]]&lt;br /&gt;
&lt;br /&gt;
==M45 MEUSOC==&lt;br /&gt;
The [[M45 / MEU(SOC)]] returns as the &amp;quot;Tactical M1911&amp;quot;. The weapon has a silver finish with black grips, along with a threaded barrel and rails on rear of the slide and under the frame; allowing it to use a plethora of attachments.&lt;br /&gt;
&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|350px|M45 (previously MEU(SOC)) Pistol, early version - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
A new usable pistol in the game is the [[Desert Eagle Mark XIX]]. Has an 8-round capacity. Like in many other Ubisoft games, it goes by the &amp;quot;D50&amp;quot; name.&lt;br /&gt;
[[File:Deser Eagle XIX 50AE Picatinny.jpg|thumb|none|400px|Magnum Research Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:DIVISION2 D50 1.jpg|thumb|600px|none|The &amp;quot;D50&amp;quot;. The 8-round capacity suggests that this is the .44 Magnum version, but the model lacks the fluted barrel.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45==&lt;br /&gt;
The [[FNP-45]] appears as the &amp;quot;X-45&amp;quot;.&lt;br /&gt;
[[Image:FNP45.jpg|thumb|none|300px|FN FNP-45 - .45 ACP]]&lt;br /&gt;
[[Image:Division2 FNP-45.JPG|thumb|none|600px|FN FNP-45 as the &amp;quot;X-45&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P45==&lt;br /&gt;
The [[Smith &amp;amp; Wesson M&amp;amp;P45]] returns as the &amp;quot;First Wave PF45&amp;quot;.&lt;br /&gt;
[[Image:S&amp;amp;W M&amp;amp;P 45acp.jpg‎|thumb|none|300px|Smith &amp;amp; Wesson M&amp;amp;P45 with 4.5&amp;quot; barrel - .45 ACP]]&lt;br /&gt;
[[Image:DIVISION2 PF45 1.jpg|thumb|none|600px|&amp;quot;PF45&amp;quot;]]&lt;br /&gt;
[[Image:Division2 M&amp;amp;P45.jpeg|thumb|none|600px|A Division agent reloading his M&amp;amp;P45.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 586==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 586]] with a 4 inch barrel returns as the Magnum 586. Unlike in the previous game, it can now be customized with a short-rail sight and it's cylinder can be modded.&lt;br /&gt;
[[Image:S&amp;amp;W Mod586.jpg|300px|thumb|none|Smith &amp;amp; Wesson Model 586 4&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[Image:Division2 S&amp;amp;W Model 586.JPG|600px|thumb|none|Stock S&amp;amp;W Model 586.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 686==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 686]] with a 6 inch barrel returns as the Magnum 686.  Unlike in the previous game, it can now be customized with a short-rail sight and it's cylinder can be modded.&lt;br /&gt;
[[File:800px-SW686.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 686 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns/Carbines=&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] is one of the new weapons in the game. &lt;br /&gt;
&lt;br /&gt;
A high-end variant called &amp;quot;Emeline Guard's P90&amp;quot; can be acquired by taking over the Outcasts' stronghold, where it is given at the end of the mission with a custom paintjob available. An exotic version called &amp;quot;The Chatterbox&amp;quot;, is a unique Hyena weapon. It comes equipped with a holographic sight, sound suppressor, and has an incorrect 60-round magazine. It cannot be modified.&lt;br /&gt;
&lt;br /&gt;
The game also erroneously classifies it as a 5.56mm weapon, although this was likely for streamlining concerns to avoid complicating the modification pool. Additionally, the weapon treats the built-in reflex as a removable attachment, as if its a hybrid of the standard P90 and the newer P90 TR. This results in the default optical sight group clipping through larger sights when they are attached.&lt;br /&gt;
&lt;br /&gt;
[[File:FNP90.jpg|thumb|400px|none|Fabrique Nationale P90 LV/IR - FN 5.7x28mm.]]&lt;br /&gt;
[[File:TD2P90.jpg|thumb|600px|none|A Division agent stacks up on the door with his P90 as he prepares to [[National Treasure|steal the Deceleration of Independence]] by channeling his inner Nicholas Cage.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A4]] appears as the MP5A2. Unlike in the previous game, it now fires at full-auto, rather than burst.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by regular True Sons grenadiers and civilian militia.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 MP5A4 2.JPG|thumb|none|600px|MP5A4]]&lt;br /&gt;
[[Image:Division2 MP5A4.jpeg|thumb|none|600px|A Division agent holding an MP5A4]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A5]] appears incorrectly as the &amp;quot;MP5-N&amp;quot; (which refers to a variant with a Navy three-position trigger group, the in-game weapon having the four-position trigger group) and has a 32-round magazine.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A5 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 H&amp;amp;KMP5A5.JPG|thumb|none|600px|Heckler &amp;amp; Koch MP5A5 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A2]] appears as the &amp;quot;MP7&amp;quot;'. Unlike the previous game, the weapon is now modeled with a 40-round magazine and programmed with the correct magazine capacity. Much like the P90, it is erroneously classified as a 5.56mm weapon, although this was done likely for standardizing it for the mod system.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Outcast officers.&lt;br /&gt;
[[Image:MP7A2.jpg‎‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[Image:Division2 MP7A2.JPG|thumb|none|600px|Stock MP7A2.]]&lt;br /&gt;
[[Image:Division2 MP7A2 2.JPG|thumb|none|600px|A Division agent holding an MP7A2.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] returns. Its a common weapon used by Hyena soldiers.&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USC==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch USC]] appears as the &amp;quot;USC .45 ACP&amp;quot; and is incorrectly classified as a rifle as it fires in single shots. Also returns with an incorrect capacity of 20+1 rounds, but it is now correctly limited to semi auto fire. &lt;br /&gt;
[[Image:H&amp;amp;K-USC Rifle.jpg|thumb|none|400px|Heckler &amp;amp; Koch USC - .45 ACP]]&lt;br /&gt;
[[Image:Division2 USC.JPG|thumb|none|600px|The USC carbine in-game. The fire selector erroneously shows an automatic setting, which should not be possible for this variant.]]&lt;br /&gt;
[[Image:DIVISION2 USC 2.jpg|thumb|none|600px|A Division agent holds an H&amp;amp;K USC. It is actually modeled with a 0-1-A trigger group with the selector on auto.]]&lt;br /&gt;
[[Image:DIVISION2 USC 1.jpg|thumb|none|600px|Engaging a Hyena with a USC carbine.]]&lt;br /&gt;
[[Image:Division2 H&amp;amp;K USC 2.jpeg|thumb|none|600px|A Division agent with a USC.]]&lt;br /&gt;
[[File:Division2 USC (1).jpg|thumb|none|600px|Reloading the USC.]]&lt;br /&gt;
[[File:Division2 USC (2).jpg|thumb|none|600px|Working the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9 Mini==&lt;br /&gt;
[[image:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
[[Image:Division2 TEC-9mini.JPG|thumb|none|600px|TEC-9 Mini]]&lt;br /&gt;
[[Image:Division2 TEC-9mini 2.JPG|thumb|none|600px|A Division agent fetches a new magazine for his TEC-9 Mini]]&lt;br /&gt;
&lt;br /&gt;
==M1928 Thompson==&lt;br /&gt;
The [[Thompson Submachine Gun|M1928 Thompson]] returns from the previous game, but now appears as a non-exotic weapon. &lt;br /&gt;
&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|400px|M1928A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:Division2 M1928.JPG|thumb|none|600px|Preview of the M1928.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
Both versions of the [[Izhmash PP-19 Bizon#PP-19 Bizon-2|PP-19 Bizon-2]] return from the first game unchanged. It loads from 53-round magazines, with one in the chamber for a maximum of 54 rounds.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Hyena medics.&lt;br /&gt;
[[Image:Izhmashpp19bizon.jpg|thumb|none|400px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Division2 PP-19.JPG|thumb|none|600px|Stock PP-19.]]&lt;br /&gt;
[[Image:Division2 Enhanced PP-19.JPG|thumb|none|600px|The &amp;quot;Enhanced PP-19&amp;quot; with a Magpul Zhukov stock and MOE pistol grip.]]&lt;br /&gt;
[[Image:Division2 Enhance PP-19 2.JPG|thumb|none|600px|A Division agent with the &amp;quot;Enhanced PP-19&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
Like most exotic weapons of the original game, the [[SIG-Sauer MPX]] - known as &amp;quot;The House&amp;quot; previously - returns now as a standard weapon.&lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|401px|SIG-Sauer MPX, Gen 1 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 MPX.JPG|thumb|none|600px|MPX]]&lt;br /&gt;
&lt;br /&gt;
==SOCIMI Type 821==&lt;br /&gt;
The [[SOCIMI Type 821]] returns as the Black Market T821.&lt;br /&gt;
[[Image:Socimi821.jpg|thumb|none|400px|Socimi Type 821 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 Type 821.JPG|thumb|none|600px|Detailed view of the T821.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG SMG ==&lt;br /&gt;
The [[Steyr AUG Para|Steyr AUG SMG]] and it's 3 variants from the previous games return here aswell. The three variants are the &amp;quot;AUG A3 Para XS&amp;quot;, &amp;quot;Enhanced AUG A3P&amp;quot; and the &amp;quot; &amp;quot;Tactical AUG A3P&amp;quot;&amp;quot;. The A3 Para XS isn't actually based on the A3 and uses the A2-style flat top receiver with the underside grip replaced with a rail and has a black finish, akin to the AUG Para. The Enhanced A3P uses the AUG A3 CQC's handguard and has a dark earth finish. The Tactical A3P is based on the actual AUG A3 XS, with an olive green finish.&lt;br /&gt;
&lt;br /&gt;
The A3 Para XS is used by higher-level Hyena grenadiers, while the Enhanced A3P is used by higher-level Black Tusk scouts.&lt;br /&gt;
&lt;br /&gt;
[[File:AUG-PARA-RAILS.jpg|thumb|none|450px|Steyr AUG Para with M68 Aimpoint red dot scope - 9x19mm]]&lt;br /&gt;
[[File:AUG A3 9mm XS.jpg|thumb|none|450px|Steyr AUG A3 9mm XS - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Division2 AUG A3 9mm XS 2.JPG|thumb|none|600px|The AUG A3 9mm XS in the game's weapon customization menu.]]&lt;br /&gt;
[[Image:Division2 AUG A3 9mm XS 1.JPG|thumb|none|600px|A bored-looking SHD agent holding an AUG A3 9mm XS, clearly waiting for people to finish saying its name and get along with things.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] appears in game with 3 different variations. The &amp;quot;Tactical Vector&amp;quot; appears as the SDP stockless version, the &amp;quot;SBR Vector&amp;quot; with the standard folding stock (which is an odd designation since the SBR refers to a civilian model restricted to semi-auto), and finally a variant equipped with an M4-style collapsible stock and extended fore-end called  the &amp;quot;First Wave Vector&amp;quot;. All versions of the weapon are listed as being chambered for 9x19mm rounds.&lt;br /&gt;
&lt;br /&gt;
The Tactical variant is used by regular Hyena RC operators, who took a book out of the rioters from the previous game and fire the gun &amp;quot;gangster style&amp;quot;. The SBR variant is used by Black Tusk assault troops.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector with vertical foregrip - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles/Battle Rifles=&lt;br /&gt;
Unlike the previous game, The Division 2 separates rifles into 3 separate categories. The first is &amp;quot;Assault Rifle&amp;quot;, which are fully automatic. The second is simply named &amp;quot;Rifle&amp;quot;, which are relegated to either single shots or burst. The last is &amp;quot;Sniper Rifles&amp;quot;, which are covered in the sniper rifles section.&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] returns from the prequel, this time with a correct name, yet still modeled with the front sight and gas block of an [[AK-47]]. &lt;br /&gt;
&lt;br /&gt;
The weapon is used by the JTF, civilian militia, and Outcast riflemen.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|500px|none|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Division2 AKM.JPG|thumb|600px|none|Stock AKM with multiple mounting points for attachments.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4A1]] also makes an appearance in the sequel. The stock version is known as the &amp;quot;Police M4&amp;quot;. The &amp;quot;Competition LAR-15&amp;quot; is a semi-auto only variant and it uses the model of the &amp;quot;Lightweight M4&amp;quot; from the previous game.&lt;br /&gt;
&lt;br /&gt;
The police variant is used by regular True Sons riflemen, the JTF, and civilian militia.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 M4A1.JPG|thumb|600px|none|A Police M4. Note that in real life, neither Colt or FN makes M4s with white selector markings.]]&lt;br /&gt;
[[Image:Division2 M4A1 2.JPG|thumb|600px|none|An SHD agent with the &amp;quot;Police M4&amp;quot;.]]&lt;br /&gt;
[[Image:DIVISION2 M4 1.jpg|thumb|600px|none|The &amp;quot;Competition LAR-15&amp;quot; with Troy VTAC Alpha handguard, Magpul MBUS flip up sights, and a LMT SOPMOD stock. It's not related to the Rock River Arms LAR-15 in any way besides the name.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A2==&lt;br /&gt;
The [[M16A2]] is classified as a rifle and is depicted with a correct 3-round burst fire mode.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|none|Colt M16A2 - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 M16A2.JPG|thumb|600px|none|Detail image of the M16A2.]]&lt;br /&gt;
[[Image:Division2 M16A2 2.JPG|thumb|600px|none|A Division agent holds a stock M16A2.]]&lt;br /&gt;
&lt;br /&gt;
==CTAR-21==&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Compact Tavor CTAR-21|CTAR-21]] appears as one of the newest assault rifles added in ''The Division 2''.&lt;br /&gt;
[[Image:IMI CTAR-21 Tavor.jpg|thumb|none|500px|IMI Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 CTAR-21.JPG|thumb|none|600px|Preview of the CTAR-21.]]&lt;br /&gt;
[[Image:Division2 CTAR-21 2.JPG|thumb|none|600px|An SHD agent holding a CTAR-21.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The [[Desert Tech Micro Dynamic Rifle]] appears in ''The Division 2'' as the &amp;quot;Urban MDR&amp;quot;. It is a non-exotic, semi automatic rifle with a 20+1-round capacity.&lt;br /&gt;
[[file:Desert Tech MDR.jpg|thumb|400px|none|Desert Tech Micro Dynamic Rifle - 7.62x51mm NATO. This is a pre-production select-fire model with 3D printed furnishings first shown in 2014: the current version has charging handles on both sides rather than a single reversible one, a flat-faced trigger, and a redesigned ejection port which is less raised and has a dust cover.]]&lt;br /&gt;
[[Image:Division2 MDR.JPG|thumb|600px|none|Stock MDR. Protip: Don't examine your new loot in the Dark Zone, it's not gonna end well with the reduced time to kill and DZ normalization. Note that it erroneously is loaded with an M14/M1A magazine.]]&lt;br /&gt;
[[Image:Division2 MDR 2.JPG|thumb|600px|none|An SHD agent holding an MDR.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 Para Tactical Carbine==&lt;br /&gt;
The [[DSA_SA58_OSW#DSA_SA58_Para_Tactical_Carbine|DSA SA58 Para Tactical Carbine]] appears in the game as the &amp;quot;FAL SA-58&amp;quot;. Much like the FAL, in this game it now fires on full-auto, rather than burst, and is incorrectly classed as an assault rifle. &lt;br /&gt;
&lt;br /&gt;
The weapon is used by elite Outcast riflemen and civilian militia.&lt;br /&gt;
&lt;br /&gt;
[[Image:SA58TACP.jpg|thumb|none|500px|DSArms SA58 Para Tactical Carbine with an EOTech 552 sight - 7.62x51mm NATO]]&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA_SA58_OSW#DSA_SA58_OSW|DSA SA58 OSW]] appears in the game as the &amp;quot;Tactical SA-58&amp;quot;. Much like the FAL, in this game it now fires on full-auto, rather than burst, and is incorrectly classed as an assault rifle. &lt;br /&gt;
&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|thumb|none|500px|DSArms SA58 OSW - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Valorisé==&lt;br /&gt;
The [[FAMAS Valorisé]] returns as the &amp;quot;FAMAS 2010&amp;quot;. It is now an uncommonly-dropped weapon, rather than exotic.&lt;br /&gt;
[[File:Famas Valorisé.jpg|thumb|none|400px|FAMAS Valorisé with EOTech sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 FAMAS.JPG|thumb|600px|none|The &amp;quot;FAMAS 2010&amp;quot;, known as &amp;quot;Bullfrog&amp;quot; in the original game. It holds 30 rounds, so the proprietary French 25-rounder mag is not correct.]]&lt;br /&gt;
[[File:Division2 FAMAS 2.JPG|thumb|none|600px|An Division agent with a FAMAS Valorisé.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000 Tactical]] is one of the new assault rifles in the sequel. Much like in GR: Wildlands, the weapon does not have a tri-rail on the handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|500px|FN F2000 Tactical TR with CAA FVG5 folding foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[File:TD2F2KInv.jpg|thumb|none|600px|The F2000 in the inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL G==&lt;br /&gt;
The [[FN FAL|FN FAL G]] returns as the &amp;quot;FAL&amp;quot;. This time it fires in fully-automatic mode, which would be correct for the standard FN FAL, but not for the G Series, which are semi-auto only in reality.&lt;br /&gt;
&lt;br /&gt;
The weapon is commonly used by the JTF and civilian militia forces.&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|500px|FN FAL G Series - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 FAL 1.jpg|thumb|600px|none|A resistance member guards one of the friendly settlements with an FAL.]]&lt;br /&gt;
[[Image:Division2 FAL.JPG|thumb|600px|none|FN FAL.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears in game as the &amp;quot;Police Mk17&amp;quot;, &amp;quot;Military Mk17&amp;quot;, and &amp;quot;MK20 SSR&amp;quot;. The police variant has a two-tone black and tan finish and aftermarket stock and rail extension while the military variant uses standard factory parts. The SSR variant is based on the SCAR SSR, which is specifically meant to function as a DMR than battle rifle. All 3 are classed as rifles and fires in semi-auto only. &lt;br /&gt;
&lt;br /&gt;
The MK.20 SSR is used by Black Tusk snipers.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|500px|FN SCAR-H - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SSR Mk.20 Mod.0.jpg|thumb|none|500px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 SCAR-H 2.jpeg|thumb|none|600px|An SHD agent has customized her stock SCAR-H with an ACOG and small forward grip.]]&lt;br /&gt;
[[Image:Division2 SCAR-H 3.JPG|thumb|none|600px|Preview of the &amp;quot;Police Mk17&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR-L]] variants return from the last game. The weapon comes in 3 variants, the one simply called &amp;quot;MK16&amp;quot;, the &amp;quot;SOCOM&amp;quot; variant, and the &amp;quot;Tactical&amp;quot; variant. The MK16 is the factory default setup. The SOCOM variant has a two-tone tan and coyote brown finish with an aftermarket SRX rail. The Tactical variant is based on a heavily customized CQC variant with a two-tone coyote brown and black finish and aftermarket fore-end rail and collapsible M4-style Magpul stock.&lt;br /&gt;
&lt;br /&gt;
The Tactical variant is used by veteran Black Tusk riflemen.&lt;br /&gt;
&lt;br /&gt;
[[file:FN SCAR-L (Standard).jpg|thumb|none|500px|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:SCAR-L_CQC.jpg|thumb|none|500px|Third Generation FN SCAR-L CQC - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 SCAR-L.JPG|thumb|600px|none|FN SCAR-L with a PMag.]]&lt;br /&gt;
[[Image:Division2 SOCOM Mk16.JPG|thumb|600px|none|Preview of the &amp;quot;SOCOM Mk16&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is one of three G36 variants. The weapon is used by higher-level Hyena footsoldiers.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36V==&lt;br /&gt;
The full-size [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36V]] with a top rail appears in ''The Division 2'' as the &amp;quot;Military G36&amp;quot;.&lt;br /&gt;
[[Image:G36.jpg|thumb|500px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 G36.JPG|thumb|none|600px|G36V]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance Factory P416==&lt;br /&gt;
The [[Patriot Ordnance Factory P416]] is the starting weapon of the player. The weapon has two variants. One is the &amp;quot;Military&amp;quot; and the other is the &amp;quot;P416 G3&amp;quot;. The Military variant uses the standard factory setup, while the G3 is based on the custom &amp;quot;NP3&amp;quot; variant released by POF.&lt;br /&gt;
&lt;br /&gt;
The military variant is used by Black Tusk grenadiers, while the G3 variant is used by higher-level True Sons riflemen.&lt;br /&gt;
&lt;br /&gt;
[[Image:POF P416.jpg|thumb|none|500px|Patriot Ordinance Factory P416 with 10.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:P416.jpg|thumb|none|500px|Patriot Ordinance Factory P416 with 10.5 inch barrel and nickel-Teflon &amp;quot;NP3&amp;quot; treated upper and lower receiver - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 POF416 1.jpg|thumb|600px|none|Firing the POF P416 during one of the early missions.]]&lt;br /&gt;
[[Image:Division2 POF416.JPG|thumb|600px|none|POF P416.]]&lt;br /&gt;
[[Image:DIVISION2 POF416 2.jpeg|thumb|600px|none|An SHD agent holding a P416 while listening to the Mourning Doves.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The [[Remington ACR|ACR]] returns from the first game. Division Agent Kelso carries a heavily customized ACR with her.&lt;br /&gt;
&lt;br /&gt;
The assault rifle variant is simply called the &amp;quot;ACR&amp;quot;, and is based on the military Remington ACR model that uses 5.56x45mm rounds. The second one is the &amp;quot;ACR-E&amp;quot;, the carbine variant.&lt;br /&gt;
&lt;br /&gt;
The rifle variant is known as the &amp;quot;ACR SS&amp;quot; and can only fire in single shots and is setup for the 7.62mm caliber, which means it either uses 7.62x39mm or .300 AAC Blackout rounds. While aftermarket parts for civilian ACRs do exist to allow them to use the two cartridges previously mentioned, the gun is clearly based on a military-issue ACR, which are not designed to use such cartridges, although a plausible in-universe explanation is that these are military surplus re-tooled with civilian parts. Alternatively Ubisoft may have simply neglected to use a new model since the ACR SS is lifted directly from the first game's standard ACR. Despite this however, NPCs armed with this weapon appear to be using the military variant as they're capable of firing this on full-auto.&lt;br /&gt;
&lt;br /&gt;
The Bushmaster ACR is sometimes used by civilian militia and standard Black Tusk riflemen, all of whom treat it like a standard assault rifle instead of a DMR. The Remington ACR is used by elite Black Tusk riflemen.&lt;br /&gt;
&lt;br /&gt;
[[File:Rem ACR.jpg|thumb|none|500px|Remington ACR 2012 version with 14.5&amp;quot; barrel, tan finish, and 5-sided handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ACR-E.jpg|thumb|none|500px|Remington ACR 2012 version with 10.5&amp;quot; barrel, tan finish, and 5-sided handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bushmaster-acr-carbine.jpg|thumb|none|500px|Bushmaster ACR with fixed stock, MOE handguard, Magpul MBUS sights and PMAG magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 ACR.JPG|thumb|600px|none|The variant known as the &amp;quot;ACR SS&amp;quot; - it is clearly not the civilian version of the rifle, with the selector set to fully automatic. Also, this one uses 7.62 Magazine mods, but this is clearly the 5.56mm version.]]&lt;br /&gt;
&lt;br /&gt;
==SIG Sauer SIG716==&lt;br /&gt;
The [[SIG-Sauer 716 Series|SIG Sauer SIG716]] returns from the first game. It is no longer an exotic weapon, like the &amp;quot;Devil&amp;quot; and &amp;quot;Heel&amp;quot; were in the original game. It is classified as a rifle.&lt;br /&gt;
&lt;br /&gt;
The weapon has two variants, first is the standard &amp;quot;SIG 716&amp;quot;, which appears to be based on the &amp;quot;Precision Sniper&amp;quot; variant with a 20 inch barrel. The second is the &amp;quot;SIG 716 CQB&amp;quot;, where it uses an aftermarket Fortis Night Rail handguard and the shorter 16 inch barrel.&lt;br /&gt;
[[Image:SIG716G2 Patrol.jpg|thumb|none|500px|SIG Sauer SIG716G2 Patrol - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division SIG716.JPG|thumb|none|600px|Preview of the SIG 716.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A==&lt;br /&gt;
The [[Springfield Armory M1A]] returns in the game as the &amp;quot;Classic M1A&amp;quot;. It holds 10 shots in 20-round magazines by default.&lt;br /&gt;
[[Image:SFA M1A.jpg|thumb|none|500px|Springfield Armory M1A - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Division2 M1A (1).jpg|thumb|none|600px|Reloading the M1A.]]&lt;br /&gt;
[[File:Division2 M1A (2).jpg|thumb|none|600px|Giving the charging handle an underhand tug.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[SOCOM 16]] appears in the game as the &amp;quot;SOCOM M1A&amp;quot;.&lt;br /&gt;
[[Image:M1A-Socom.jpg|thumb|none|500px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 M1A SOCOM 16.JPG|thumb|none|600px|Preview of the M1A SOCOM 16.]]&lt;br /&gt;
[[Image:Division2 M1A SOCOM 2.JPG|thumb|none|600px|An SHD agent with an M1A SOCOM 16.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 CQC==&lt;br /&gt;
In addition to the AUG A3 9mm XS, the [[Steyr AUG|Steyr AUG A3 CQC]] is one of the available primary weapons in the game and is one of the new additions.&lt;br /&gt;
[[Image:1.Steyr_AUG_A3.jpg|thumb|none|500px|Steyr AUG A3-CQC 18-inch barrel with Leupold CQ/T scope and Surefire M900 weaponlight foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 AUG A3 CQC.JPG|thumb|none|600px|Preview of the AUG A3-CQC.]]&lt;br /&gt;
[[Image:Division2 AUG A3 2.JPG|thumb|none|600px|An SHD agent holding an AUG A3-CQC.]]&lt;br /&gt;
&lt;br /&gt;
==War Sport LVOA-S==&lt;br /&gt;
The [[War Sport LVOA-S]] returns as the &amp;quot;LVOA-C&amp;quot;. It is now classified as a rifle (meaning that it is limited to semi-auto fire) and holds 40 bullets by default.&lt;br /&gt;
[[File:Lvoa-s 2.jpg|thumb|none|500px|War Sport LVOA-S - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 LVOA 1.jpg|thumb|600px|none|LVOA rifle with Omega suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1886==&lt;br /&gt;
The [[Winchester Model 1886]] appears as the &amp;quot;1886&amp;quot;.&lt;br /&gt;
[[Image:Montewalshwinchester.jpg|thumb|500px|none|Winchester Model 1886 with a 22 inch barrel - .50-110 Win]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==AA-12==&lt;br /&gt;
The [[AA-12]] returns from the first game as a common weapon drop as the &amp;quot;ACS-12,&amp;quot; the same name used by the AA-12 in Ubisoft's most recent titles. By default it comes with a 20-round drum magazine and is fully automatic.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Black Tusk drone operators.&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|500px|none|MPS Auto Assault-12 - 12 gauge ]]&lt;br /&gt;
[[File:Division2 AA-12.JPG|thumb|none|600px|Preview of the ACS-12.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] makes appearance as the &amp;quot;M133&amp;quot;.&lt;br /&gt;
[[File:Mp133-1.jpg|thumb|none|400px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4==&lt;br /&gt;
The [[Benelli M4]] appears ingame as the &amp;quot;Super 90&amp;quot;. A version with the normal pistol grip/solid stock, Surefire railed forend, and mariner finish appears as the &amp;quot;Marine Super 90&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The standard Super 90 is used by True Sons scouts. While the Marine Super 90 is a secondary weapon used by SHD Agent Kelso and by Hyena Engineers, who are taking hood life to the next level by ''gangster-firing a full-sized shotgun''.&lt;br /&gt;
[[Image:Benelli M4 TS.jpg|thumb|none|500px|Benelli M4 Super 90 with black synthetic fixed stock - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Benelli M4.JPG|thumb|none|600px|Preview of the Benelli M4 Super 90.]]&lt;br /&gt;
[[Image:Division2 Benelli M4 2.JPG|thumb|none|600px|An SHD agent with the Benelli M4 Super 90.]]&lt;br /&gt;
[[Image:M4H20NP3.jpg|thumb|none|500px|Benelli M4 Super 90 in H20 NP3 mariner finish - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Benelli M4 mariner.JPG|thumb|none|600px|Preview of the &amp;quot;Marine Super 90&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[SPAS-12]] is a new shotgun, usable in pump-action mode. It appears in both default and exotic variations, the former is a generic SPAS-12 with the folding stock (in a neat detail, the stock is shown folded when stowed on the agent's back but is deployed when in use) and the latter is a short-barreled SPAS-12 with the fixed stock.&lt;br /&gt;
[[File:Franchi-SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge]]&lt;br /&gt;
[[File:Franchi12.jpg|thumb|500px|none|Franchi SPAS-12 Short Barreled Version - 12 gauge]]&lt;br /&gt;
[[File:Spas12 fixed.jpg|thumb|500px|none|Franchi SPAS-12 with fixed stock - 12 gauge]]&lt;br /&gt;
[[Image:DIVISION2 Lullaby 1.jpg|thumb|none|600px|Exotic shotgun &amp;quot;Lullaby&amp;quot;. This version has a less commonly seen fixed stock and shorter barrel.]]&lt;br /&gt;
[[Image:Division2 SPAS-12.JPG|thumb|none|600px|An SHD agent holding &amp;quot;Lullaby&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga 12 ==&lt;br /&gt;
The [[Saiga 12]] returns, and retains the Ubisoft &amp;quot;SASG-12&amp;quot; moniker, which is becoming better known now as the &amp;quot;Sausage-12&amp;quot; shotgun among the community of Ubisoft shooters. It has another variant called the &amp;quot;Tactical SASG-12&amp;quot; variant which is a traditional Saiga-12K setup with an AK-style polymer fixed stock, pistol grip, and railed forend.  The last is the &amp;quot;Black Market SASG-12&amp;quot;, which uses an aftermarket quad rail handguard, shortened barrel, and Galil-style stock.&lt;br /&gt;
&lt;br /&gt;
The Tactical variant is used by higher-level True Sons scouts.&lt;br /&gt;
[[File:Saiga12new.jpg|thumb|none|500px|Saiga 12 - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Saiga-12.JPG|thumb|none|600px|Preview of the Saiga.]]&lt;br /&gt;
[[Image:Division2 Saiga-12 3.JPG|thumb|none|600px|Preview of the Saiga variant &amp;quot;Tactical SASG-12&amp;quot;.]]&lt;br /&gt;
[[Image:Division2 tactical saiga 2.JPG|thumb|none|600px|A Division agent holding a &amp;quot;Tactical SASG-12&amp;quot;.]]&lt;br /&gt;
[[Image:Division2 black market saiga.JPG|thumb|none|600px|Preview of the Saiga variant &amp;quot;Black Market SASG-12&amp;quot;.]]&lt;br /&gt;
[[Image:Division2 black market saiga 2.JPG|thumb|none|600px|A Division agent holding a &amp;quot;Black Market SASG-12&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Side by Side Double Barreled Shotgun==&lt;br /&gt;
A side by side double barreled shotgun based on a [[12 Gauge Double Barreled Shotgun|L.C. Smith Double Barreled Shotgun]] is available in the game as the &amp;quot;Double Barrel Shotgun&amp;quot;. A sawed-off variant appears as the &amp;quot;Double Barrel Sawed Off&amp;quot;, but is classified as a sidearm.&lt;br /&gt;
&lt;br /&gt;
Both the full-sized and sawn-off variant are commonly used by civilian militia.&lt;br /&gt;
[[File:L.C. Smith 12-Gauge Shotgun.jpg|thumb|none|500px|L.C. Smith shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Division2 double barrel shotgun 2.JPG|thumb|none|600px|Detail of the Double Barrel Shotgun.]]&lt;br /&gt;
[[Image:Division2 double barrel shotgun.JPG|thumb|none|600px|A shy Division agent hides her face but not her Double Barrel Shotgun.]]&lt;br /&gt;
[[Image:Division2 Double Barrel Sawed Off.JPG|thumb|none|600px|Detail of the Double Barrel Sawed Off.]]&lt;br /&gt;
[[Image:Division2 sawed off double barrel 2.JPG|thumb|none|600px|An SHD shows off his sawed off double barrel shotgun to an unimpressed deer.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington 870]] appears in 3 variants: the &amp;quot;Military M870&amp;quot;, &amp;quot;Custom M870&amp;quot;, and the &amp;quot;M870 Express&amp;quot;, which are a Remington 870 Express Tactical, a tactical with an M4-style stock, pistol grip and heatshield, and a Remington 870 Express Field Gun respectively.&lt;br /&gt;
&lt;br /&gt;
The weapon is commonly used by the JTF and civilian militia.&lt;br /&gt;
[[Image:Remington870Fieldgun.jpg|thumb|none|500px|Remington 870 Express Field Gun with raised barrel ribbing and 28&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[Image:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Remington 870 2.JPG|thumb|none|600px|A Division agent mistakes his standard 870 for a slug gun, throwing on a powerful scope.]]&lt;br /&gt;
[[File:Division2 870 (1).jpg|thumb|none|600px|Another agent reloads his vanilla 870.]]&lt;br /&gt;
[[Image:Division2 Remington Express Tactical.JPG|thumb|none|600px|A preview of the Remington 970 Express Tactical.]]&lt;br /&gt;
[[Image:Division2 custom 870 2.JPG|thumb|none|600px|An SHD agent with the &amp;quot;Custom M870&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Enfield L86A2==&lt;br /&gt;
The [[L86A2]] appears in game as the &amp;quot;Military L86 LSW&amp;quot;. Another variant, called the &amp;quot;Custom L86 A2&amp;quot;, sports an aftermarket railed forend.&lt;br /&gt;
[[File:L86A2.jpg|thumb|none|500px|L86A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 L86A2.JPG|thumb|none|600px|Preview of the L86A2.]]&lt;br /&gt;
[[Image:Division2 custom L86.JPG|thumb|none|600px|Preview of the &amp;quot;Custom L86 A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249-E2 SAW ==&lt;br /&gt;
The [[M249|M249-E2]] appears in game as the &amp;quot;M249 B&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The weapon is occasionally used by civilian militia.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 M249-E2.JPG|thumb|none|600px|FN M249-E2 SAW as it appears in game.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 Para ==&lt;br /&gt;
The [[M249|M249-Paratrooper]] appears as the &amp;quot;M249 Para&amp;quot;. The weapon comes with the US Army's RFI improvements installed, although it still uses the old collapsible stock of the original para, instead of the telescoping stock based on the M4's.&lt;br /&gt;
&lt;br /&gt;
[[File:M249 Para ACOG.jpg|thumb|none|500px|M249 Paratrooper with an ACOG scope, Picatinny rail, RIS handguard, and 100-round drum - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG5]] appears as the &amp;quot;Infantry MG5&amp;quot;. The weapon is popular in the game for possessing a high rate of fire among the LMG family, but hampered by its lower 50-round magazine.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Hyena heavy armored soldiers.&lt;br /&gt;
[[File:Hk121.jpg|thumb|none|500px|Heckler &amp;amp; Koch MG5 general-purpose machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 MG5.JPG|thumb|none|600px|Preview of the MG5]]&lt;br /&gt;
&lt;br /&gt;
== M60 Machine Gun ==&lt;br /&gt;
An original [[M60 Machine Gun]] appears in the game as the &amp;quot;Classic M60&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by True Sons gunners and civilian militia.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|500px|M60 machine gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 M60.JPG|thumb|none|600px|The M60 in game.]]&lt;br /&gt;
[[Image:Division2 M60 2.JPG|thumb|none|600px|A Division agent holds the M60.]]&lt;br /&gt;
&lt;br /&gt;
== RPK-74 ==&lt;br /&gt;
The [[RPK-74]] is available in game as the &amp;quot;Classic RPK-74&amp;quot;. Unlike in the previous game, it now has a short underside rail that allows for a handguard attachment.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Outcast gunners.&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|500px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:Division2 RPK-74.JPG|thumb|none|600px|RPK-74]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash RPK-74M ==&lt;br /&gt;
The military-spec variant of the [[RPK-74|RPK-74M]] returns as the &amp;quot;Military RPK-74 M&amp;quot;. Unlike in the previous game, it now has a short underside rail that allows for a handguard attachment.&lt;br /&gt;
[[Image:Rpk74m.jpg|thumb|none|500px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
== Desert Tactical Arms Stealth Recon Scout ==&lt;br /&gt;
Both the covert and the standard A1 variant of the [[Desert Tactical Arms Stealth Recon Scout|DTA Stealth Recon Scout]] return.&lt;br /&gt;
[[File:COVERT-RIGHT-PROFILE-BLK-FDE.jpg|thumb|450px|none|Desert Tactical Arms Stealth Recon Scout A1 Covert - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:SRS_A1.jpg|thumb|none|450px|DTA Stealth Recon Scout with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[image:Division2 DTA Stealth Recon Scout 2.JPG|thumb|600px|none|An SHD agent holding the DTA Stealth Recon Scout.]]&lt;br /&gt;
&lt;br /&gt;
==DSR-1==&lt;br /&gt;
The [[DSR-1]] is a new addition to the SHD's arsenal. Referred to as the &amp;quot;SR-1&amp;quot;.&lt;br /&gt;
[[Image:Dsr1.jpg|thumb|500px|none|DSR-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 DSR1 1.jpg|thumb|600px|none|A suppressed DRS-1 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== McMillan TAC-50 ==&lt;br /&gt;
One of the new &amp;quot;Signature Weapons&amp;quot; introduced in the sequel, the [[McMillan TAC-50]] is the signature weapon of the Sharpshooter class and can be equipped once the specialization is acquired. It is housed in a Cadex stock, similar to the one added to ''[[Ghost Recon: Wildlands]]''.&lt;br /&gt;
&lt;br /&gt;
The weapon has very limited ammunition, but is incredibly powerful: easily capable of destroying heavily-armored enemies in a few shots.&lt;br /&gt;
&lt;br /&gt;
[[File:TAC-50 Cadex.jpg|thumb|none|500px|McMillan TAC-50 in a Cadex Dual Strike chassis - .50 BMG]]&lt;br /&gt;
[[File:TD2TAC50.jpg|thumb|600px|none|Gearing up for darker times ahead, a Division agent inspects his new anti-tank rifle. We'd call it anti-material, but the majority of the enemies this thing would be used against are pretty much tanks in their own right.]]&lt;br /&gt;
[[Image:DIVISION2 TAC50 1.jpg|thumb|600px|none|An end game-ready character about to attempt an Invaded mission. She's gonna need the stopping power of the TAC-50.]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant M44 Carbine ==&lt;br /&gt;
The [[Mosin Nagant|Mosin Nagant M44 Carbine]] returns as the &amp;quot;Classic M44 Carbine&amp;quot;. A sportized  version with a grey carbon stock appears as the &amp;quot;Hunting M44 Carbine&amp;quot;.  A further modified version fitted in an Archangel stock makes an appearance as the &amp;quot;Custom M44 Carbine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M44Carbine.jpg||thumb|none|500px|Mosin Nagant M44 Carbine with sidefolding bayonet - 7.62x54mmR]]&lt;br /&gt;
[[Image:Mosin Nagant Archangel.jpg||thumb|none|500px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
[[Image:Division2 Mosin Nagant.JPG|thumb|none|600px|Preview of the classic M44 Mosin.]]&lt;br /&gt;
[[Image:Division2 custom m44.JPG|thumb|none|600px|Preview of the custom M44.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700 ==&lt;br /&gt;
The [[Remington 700]] returns in the sequel with 3 versions. The standard one with a wooden wallnut stock. The &amp;quot;Tactical&amp;quot; variant with a McMillan A5 stock. The last is the &amp;quot;Carbon&amp;quot; variant that is fitted with a XLR Tactical Buttstock and Carbon Chassis. &lt;br /&gt;
&lt;br /&gt;
The weapon is used by standard True Sons snipers.&lt;br /&gt;
[[Image:Remington_700_BDL.jpg|thumb|none|500px|Remington 700 - .308 Winchester]]&lt;br /&gt;
[[Image:Division2 Remington 700.JPG|thumb|none|600px|Preview of the Remington 700.]]&lt;br /&gt;
[[Image:Division2 Remington 700 2.JPG|thumb|none|600px|A Division agent with a Remington 700.]]&lt;br /&gt;
&lt;br /&gt;
==SVD==&lt;br /&gt;
The [[SVD]] appears in The Division 2 and has two versions. The first one is the &amp;quot;Surplus&amp;quot; variant, which is fitted with the all-wooden furniture of military SVDs. The second one is the &amp;quot;paratrooper&amp;quot; variant, which is actually the &amp;quot;Tiger&amp;quot; version made by Izhmash for the civilian export market.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Hyena snipers.&lt;br /&gt;
[[Image:SVD_Rifle.jpg‎|thumb|none|500px|SVD - 7.62x54mmR]]&lt;br /&gt;
[[File:SVD-TigerCarbine.jpg|thumb|none|500px|The &amp;quot;Tiger Carbine&amp;quot; SVD - 7.62x54mmR]]&lt;br /&gt;
[[Image:Division2 SVD 2.jpeg|thumb|none|690px|An SHD agent contemplates using his SVD on those pesky bugs.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
== Carl Gustav M3 ==&lt;br /&gt;
The [[Carl Gustav M3]] rocket launcher is used by True Sons, being the main weapon of their anti-tank troops.&lt;br /&gt;
&lt;br /&gt;
The weapon is also used by General Antwon Ridgeway, JTF mutineer and True Sons commanding officer, during his final stand against the Division.&lt;br /&gt;
[[File:CarlGustavM3.jpg|thumb|none|450px|Carl Gustav M3 - 84x246mmR]]&lt;br /&gt;
[[File:DIVISION2 CarlG 1.jpg|thumb|none|600px|A Carl Gustav M3 on the back of a dead True Sons &amp;quot;grenadier&amp;quot;. Note how his bag is full of red-painted [[RPG-7]] rockets, which is probably why he's lying face-down on the floor without a pulse.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Chem Launcher&amp;quot; (H&amp;amp;K GLM)==&lt;br /&gt;
The &amp;quot;Chem Launcher&amp;quot; is a compact, break-action single-shot grenade launcher heavily based on the [[Heckler &amp;amp; Koch AG grenade launcher series#GLM|Heckler &amp;amp; Koch GLM]]. It can fire flammable chemicals, sticky foam, corrosive chemicals that eat away enemy armor, or repairing nanobots.&lt;br /&gt;
[[File:H&amp;amp;K GLM standalone.jpg|thumb|450px|none|Heckler &amp;amp; Koch GLM - 40x46mm]]&lt;br /&gt;
[[File:DIVISION2 Chem 1.jpg|thumb|600px|none|The Firestarter variant of the &amp;quot;Chem Launcher&amp;quot;, configured to fire flammable chemicals. It's likely the only weapon in the game that has the safety on. Also, it would be rather dangerous to use this without a handstop.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P2A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P2A1 Flare Pistol]] returns as the flaregun of choice for Division agents, which is received a few missions into the game. Along with being able to call for extraction choppers while inside the &amp;quot;Dark Zones&amp;quot;, which inhibit radio communications while inside; it can also be used while attacking faction control points during free roam, which will summon friendly reinforcements, but will also alert nearby enemies.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K P2A1.JPG|350px|thumb|none|Heckler &amp;amp; Koch P2A1 Flare Pistol - 26.5mm]]&lt;br /&gt;
[[File:DIVISION2 Flare 1.jpg|thumb|none|600px|A Division agent uses her P2A1 flare gun to call in a chopper in DZ East.]]&lt;br /&gt;
&lt;br /&gt;
== Milkor Mark 14 ==&lt;br /&gt;
The [[Milkor MGL#Mark 14 / M32A1|Milkor Mark 14 MGL]] returns from the previous game, though it is now available as the signature weapon of the Demo class. The game specifically refers to it as the M32A1 MSGL, which is the partly correct designation used by the US Marines. It fires M406 HE grenades.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by a variety of enemies, namely Hyena grenadiers, True Sons heavy armored veterans, and Black Tusk grenadiers.&lt;br /&gt;
&lt;br /&gt;
[[File:Milkor Mark 14.jpg|thumb|none|450px|Milkor Mark 14 in desert tan finish fitted with Vltor MOD stock and Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:DIVISION2 Mk14 1.jpg|thumb|600px|none|A dropped Mark 14 grenade launcher previously used by a Hyena grenadier.]]&lt;br /&gt;
[[File:TD2M32A1.jpg|thumb|600px|none|Checking out the new arsenal available to him, a Division agent inspects a Mark 14 grenade launcher while swinging out the empty cylinder.]]&lt;br /&gt;
[[File:TD2M32A1Inv.jpg|thumb|600px|none|The Mark 14 in the inventory view. Unlike the ones used by NPCs: this is colored black and appears to have some slot machine decals written on the cylinder.]]&lt;br /&gt;
&lt;br /&gt;
== M224 Mortar ==&lt;br /&gt;
The True Sons make use of [[M224 Mortar]]s in certain missions, although they once used it to bombard a civilian settlement with toxic gas in retaliation to their continued attacks against the Sons. The weapon is incredibly powerful, but it's splash area can be briefly seen before impact as red circles on the ground and can be stopped by killing the crewman operating the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M224-60mm-mortar.jpg|thumb|none|400px|M224 Mortar with M7 baseplate - 60mm]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M26 Frag==&lt;br /&gt;
The [[M26 frag grenade]] appears as the &amp;quot;Concussion Grenade&amp;quot;. It is the default grenade available from the start.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|150px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==M7290 Flashbang==&lt;br /&gt;
The [[Model 7290 flashbang grenade]] is seen on the belts of certain True Sons soldiers.&lt;br /&gt;
[[Image:Model 7290.jpg|thumb|none|150px|Model 7290 flashbang grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==Dillon Aero M134 Minigun==&lt;br /&gt;
Mounted at various checkpoints and control points and can be used by the player, along with enemy and friendly NPCs. Unlike in [[Ghost Recon Wildlands]], the gun is now correctly depicted with it feeding from an ammo belt and powered by a portable power source (which appears to be jury-rigged car batteries). The weapon does decent damage and has a blistering rate of fire, along with having minimal recoil, but as a balancing measure: the gun overheats if fired continuously for too long and has to cool down before being able to fire again.&lt;br /&gt;
&lt;br /&gt;
A portable version, similar to &amp;quot;[[Predator (1987)|Ol Painless]]&amp;quot;, is used by Black Tusk heavy armored soldiers, who are not only able to carry around a portable power source, thousands of rounds in ammunition, and heavy bulletproof armor that would put EOD armor to shame, but are also capable of using it as a blunt implement in close combat with lethal results.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|500px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 M134 1.jpg|thumb|600px|none|A minigun turret at a True Sons base. This is a very useful tool for mowing down elites or named enemies.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The True Sons have a salvaged [[General Electric GAU-8/A Avenger|GAU-8/A Avenger]] autocannon mounted on the top of the steps of the US Capitol Building, their main base of operations. It overlooks the Capitol grounds and is remotely controlled to be used against anyone brave enough to stare down what's essentially an anti-tank gun on angry steroids.&lt;br /&gt;
&lt;br /&gt;
After being de-activated, it is briefly used by Division agents to breach the reinforced entrance of the Capitol.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU-8 Avenger contrast.jpg|thumb|none|500px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[File:TD2GAU8.jpg|thumb|600px|none|A Division agent marvels at the True Sons' penchant for overkill by using a 30mm autocannon as an oversized sentry gun.]]&lt;br /&gt;
&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>Fidget</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Division2_M%26P45.jpeg&amp;diff=1263333</id>
		<title>File:Division2 M&amp;P45.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Division2_M%26P45.jpeg&amp;diff=1263333"/>
		<updated>2019-03-27T22:58:45Z</updated>

		<summary type="html">&lt;p&gt;Fidget: &lt;/p&gt;
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		<author><name>Fidget</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Division_2&amp;diff=1263332</id>
		<title>The Division 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Division_2&amp;diff=1263332"/>
		<updated>2019-03-27T22:56:23Z</updated>

		<summary type="html">&lt;p&gt;Fidget: /* Colt M45A1 CQBP */ added 3rd person and detail image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Division2 early Coverart.jpg|thumb|right|300px|''Tom Clancy's The Division 2 (2019)'']]&lt;br /&gt;
&lt;br /&gt;
'''''Tom Clancy's The Division 2''''' is a MMOTPS for the PC, PS4 and Xbox One, developed by Ubisoft Massive that takes place in Washington, D.C. in the aftermath of further pandemic-fueled chaos. It is powered by the same &amp;quot;Snowdrop&amp;quot; engine from [[Division, The|first game]]. Among the improvements made from the first game is that weapons can now track +1 in the chamber, along with a new selection of weapons and streamlined customization and combat system, among other things. &lt;br /&gt;
&lt;br /&gt;
The game's setting is 7 months after the initial Green Poison outbreak and its continued effects upon the American populace. The player controls an agent of the Strategic Homeland Division (or simply known as &amp;quot;The Division&amp;quot;), a top secret government sleeper cell that is &amp;quot;activated&amp;quot; personally by the President to ensure the continuity of government in the face of a catastrophic national crisis, and a answers a distress call asking for agents to be rally to Washington D.C due to the collapse of the SHD network. After arriving at the United States' capital, the player must secure the White House (which has become the JTF's last stronghold in the region), assist the civilian settlements in the city, re-establish the SHD network to restore the Division to full functionality across America, and retake D.C from the various factions vying for control, power, or simply taking advantage of the chaos.&lt;br /&gt;
&lt;br /&gt;
Said factions are: The True Sons, a highly-disciplined group made up of disgruntled JTF, US Armed Forces, and other paramilitary irregulars, out to &amp;quot;save&amp;quot; D.C as they deem the JTF incapable of doing so. The Hyenas, a collection of gangs and anarchists out to steal any valuable resources they can and destroy the rest for their amusement. The Outcasts, a destructive cult of bloodthirsty marauders taking out their frustrations on the unlucky denizens of D.C through acts of wanton violence. The Black Tusks, a mysterious and cutting-edge Private Military Organization, who later invades Washington for reasons yet to be revealed . The Hunters, a secretive group of highly-advanced military operatives specifically hunting Division agents with extreme prejudice, introduced in the first game. The last are fellow Division agents, who may go rogue on each other in the &amp;quot;Dark Zones&amp;quot; for their own gain, due to the lack of surveillance in the area.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|The Division 2}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Beretta M9==&lt;br /&gt;
The [[Beretta M9]] is the starting sidearm in the game. It appears under the name &amp;quot;Military M9&amp;quot;.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|300px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:DIVISION2 M9 1.jpg|thumb|none|600px|The main protagonist fires her Beretta during the prologue.]]&lt;br /&gt;
[[Image:Division2 M9.JPG|thumb|none|600px|Detailed view of the M9.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M9A1==&lt;br /&gt;
The [[Beretta M9|Beretta M9A1]] returns as the &amp;quot;Officer's M9A1&amp;quot;. Unlike it's previous incarnation, the weapon is able to accept a slide-mounted reflex sight, a laser sight, along with an extended magazine. It also has wooden grips installed, rather than the black polymer grip that originally comes with a military-issue M9A1.&lt;br /&gt;
&lt;br /&gt;
[[File:BerettaM9A1.jpg|thumb|300px|none|Beretta M9A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
The [[Beretta 93R]] returns as the only usable machine pistol of the game. The weapon fires in 3-round bursts, but can be fired in pseudo-automatic by timing the bursts with firing.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Black Tusk snipers as their sidearm.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|300px|Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:DIVISION2 93R 1.jpg|thumb|none|600px|Unmodified Beretta 93R pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm==&lt;br /&gt;
The [[Beretta Px4 Storm]] appears in game as the &amp;quot;Px4 Storm Type F&amp;quot; and the &amp;quot;Px4 Storm Type T&amp;quot;, with the T-variant having more in the way of customization due to the threaded barrel and frame-mounted rail.&lt;br /&gt;
&lt;br /&gt;
The weapon is chambered for .45 ACP rounds.&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[Image:DIVISION2 Px4 1.jpg|thumb|none|600px|Stock Px4]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 20DS==&lt;br /&gt;
The [[Chiappa Rhino 20DS]] appears in ''The Division 2'' as the &amp;quot;Snubnosed Diceros&amp;quot;. It is possible to have erroneously an extra round in the chamber for it, boosting the capacity to 6+1 bullets.&lt;br /&gt;
[[File:Chiappa Rhino 2&amp;quot;.jpg|thumb|300px|none|Chiappa Rhino 20DS - .357 Magnum]]&lt;br /&gt;
[[Image:Division2 Chiappa Rhino 20.JPG|thumb|none|600px|&amp;quot;Snubnosed Diceros&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The classic [[M1911A1]] returns as a usable pistol.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by standard Outcast and Hyena grenadiers as their sidearms.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Division2 M1911A1.JPG|thumb|none|600px|Stock M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1 CQBP==&lt;br /&gt;
The [[Colt M45A1 CQBP]] with a threaded barrel returns as the &amp;quot;M45A1&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by True Sons anti-tank troops.&lt;br /&gt;
[[Image:M45A1.jpg|thumb|none|300px|Colt M45A1 CQBP (Close Quarter Battle Pistol) - .45 ACP]]&lt;br /&gt;
[[Image:Division2 M45A1.jpeg|thumb|none|600px|Preview of the M45A1.]]&lt;br /&gt;
[[Image:Division2 M45A1 2.jpeg|thumb|none|600px|An agent reloads his M45A1 CQBP.]]&lt;br /&gt;
&lt;br /&gt;
==M45 MEUSOC==&lt;br /&gt;
The [[M45 / MEU(SOC)]] returns as the &amp;quot;Tactical M1911&amp;quot;. The weapon has a silver finish with black grips, along with a threaded barrel and rails on rear of the slide and under the frame; allowing it to use a plethora of attachments.&lt;br /&gt;
&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|350px|M45 (previously MEU(SOC)) Pistol, early version - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
A new usable pistol in the game is the [[Desert Eagle Mark XIX]]. Has an 8-round capacity. Like in many other Ubisoft games, it goes by the &amp;quot;D50&amp;quot; name.&lt;br /&gt;
[[File:Deser Eagle XIX 50AE Picatinny.jpg|thumb|none|400px|Magnum Research Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:DIVISION2 D50 1.jpg|thumb|600px|none|The &amp;quot;D50&amp;quot;. The 8-round capacity suggests that this is the .44 Magnum version, but the model lacks the fluted barrel.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45==&lt;br /&gt;
The [[FNP-45]] appears as the &amp;quot;X-45&amp;quot;.&lt;br /&gt;
[[Image:FNP45.jpg|thumb|none|300px|FN FNP-45 - .45 ACP]]&lt;br /&gt;
[[Image:Division2 FNP-45.JPG|thumb|none|600px|FN FNP-45 as the &amp;quot;X-45&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P45==&lt;br /&gt;
The [[Smith &amp;amp; Wesson M&amp;amp;P45]] returns as the &amp;quot;First Wave PF45&amp;quot;.&lt;br /&gt;
[[Image:S&amp;amp;W M&amp;amp;P 45acp.jpg‎|thumb|none|300px|Smith &amp;amp; Wesson M&amp;amp;P45 with 4.5&amp;quot; barrel - .45 ACP]]&lt;br /&gt;
[[Image:DIVISION2 PF45 1.jpg|thumb|none|600px|&amp;quot;PF45&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 586==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 586]] with a 4 inch barrel returns as the Magnum 586. Unlike in the previous game, it can now be customized with a short-rail sight and it's cylinder can be modded.&lt;br /&gt;
[[Image:S&amp;amp;W Mod586.jpg|300px|thumb|none|Smith &amp;amp; Wesson Model 586 4&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[Image:Division2 S&amp;amp;W Model 586.JPG|600px|thumb|none|Stock S&amp;amp;W Model 586.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 686==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 686]] with a 6 inch barrel returns as the Magnum 686.  Unlike in the previous game, it can now be customized with a short-rail sight and it's cylinder can be modded.&lt;br /&gt;
[[File:800px-SW686.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 686 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns/Carbines=&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] is one of the new weapons in the game. &lt;br /&gt;
&lt;br /&gt;
A high-end variant called &amp;quot;Emeline Guard's P90&amp;quot; can be acquired by taking over the Outcasts' stronghold, where it is given at the end of the mission with a custom paintjob available. An exotic version called &amp;quot;The Chatterbox&amp;quot;, is a unique Hyena weapon. It comes equipped with a holographic sight, sound suppressor, and has an incorrect 60-round magazine. It cannot be modified.&lt;br /&gt;
&lt;br /&gt;
The game also erroneously classifies it as a 5.56mm weapon, although this was likely for streamlining concerns to avoid complicating the modification pool. Additionally, the weapon treats the built-in reflex as a removable attachment, as if its a hybrid of the standard P90 and the newer P90 TR. This results in the default optical sight group clipping through larger sights when they are attached.&lt;br /&gt;
&lt;br /&gt;
[[File:FNP90.jpg|thumb|400px|none|Fabrique Nationale P90 LV/IR - FN 5.7x28mm.]]&lt;br /&gt;
[[File:TD2P90.jpg|thumb|600px|none|A Division agent stacks up on the door with his P90 as he prepares to [[National Treasure|steal the Deceleration of Independence]] by channeling his inner Nicholas Cage.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A4]] appears as the MP5A2. Unlike in the previous game, it now fires at full-auto, rather than burst.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by regular True Sons grenadiers and civilian militia.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 MP5A4 2.JPG|thumb|none|600px|MP5A4]]&lt;br /&gt;
[[Image:Division2 MP5A4.jpeg|thumb|none|600px|A Division agent holding an MP5A4]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A5]] appears incorrectly as the &amp;quot;MP5-N&amp;quot; (which refers to a variant with a Navy three-position trigger group, the in-game weapon having the four-position trigger group) and has a 32-round magazine.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A5 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 H&amp;amp;KMP5A5.JPG|thumb|none|600px|Heckler &amp;amp; Koch MP5A5 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A2]] appears as the &amp;quot;MP7&amp;quot;'. Unlike the previous game, the weapon is now modeled with a 40-round magazine and programmed with the correct magazine capacity. Much like the P90, it is erroneously classified as a 5.56mm weapon, although this was done likely for standardizing it for the mod system.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Outcast officers.&lt;br /&gt;
[[Image:MP7A2.jpg‎‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[Image:Division2 MP7A2.JPG|thumb|none|600px|Stock MP7A2.]]&lt;br /&gt;
[[Image:Division2 MP7A2 2.JPG|thumb|none|600px|A Division agent holding an MP7A2.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] returns. Its a common weapon used by Hyena soldiers.&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USC==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch USC]] appears as the &amp;quot;USC .45 ACP&amp;quot; and is incorrectly classified as a rifle as it fires in single shots. Also returns with an incorrect capacity of 20+1 rounds, but it is now correctly limited to semi auto fire. &lt;br /&gt;
[[Image:H&amp;amp;K-USC Rifle.jpg|thumb|none|400px|Heckler &amp;amp; Koch USC - .45 ACP]]&lt;br /&gt;
[[Image:Division2 USC.JPG|thumb|none|600px|The USC carbine in-game. The fire selector erroneously shows an automatic setting, which should not be possible for this variant.]]&lt;br /&gt;
[[Image:DIVISION2 USC 2.jpg|thumb|none|600px|A Division agent holds an H&amp;amp;K USC. It is actually modeled with a 0-1-A trigger group with the selector on auto.]]&lt;br /&gt;
[[Image:DIVISION2 USC 1.jpg|thumb|none|600px|Engaging a Hyena with a USC carbine.]]&lt;br /&gt;
[[Image:Division2 H&amp;amp;K USC 2.jpeg|thumb|none|600px|A Division agent with a USC.]]&lt;br /&gt;
[[File:Division2 USC (1).jpg|thumb|none|600px|Reloading the USC.]]&lt;br /&gt;
[[File:Division2 USC (2).jpg|thumb|none|600px|Working the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9 Mini==&lt;br /&gt;
[[image:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
[[Image:Division2 TEC-9mini.JPG|thumb|none|600px|TEC-9 Mini]]&lt;br /&gt;
[[Image:Division2 TEC-9mini 2.JPG|thumb|none|600px|A Division agent fetches a new magazine for his TEC-9 Mini]]&lt;br /&gt;
&lt;br /&gt;
==M1928 Thompson==&lt;br /&gt;
The [[Thompson Submachine Gun|M1928 Thompson]] returns from the previous game, but now appears as a non-exotic weapon. &lt;br /&gt;
&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|400px|M1928A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:Division2 M1928.JPG|thumb|none|600px|Preview of the M1928.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
Both versions of the [[Izhmash PP-19 Bizon#PP-19 Bizon-2|PP-19 Bizon-2]] return from the first game unchanged. It loads from 53-round magazines, with one in the chamber for a maximum of 54 rounds.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Hyena medics.&lt;br /&gt;
[[Image:Izhmashpp19bizon.jpg|thumb|none|400px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Division2 PP-19.JPG|thumb|none|600px|Stock PP-19.]]&lt;br /&gt;
[[Image:Division2 Enhanced PP-19.JPG|thumb|none|600px|The &amp;quot;Enhanced PP-19&amp;quot; with a Magpul Zhukov stock and MOE pistol grip.]]&lt;br /&gt;
[[Image:Division2 Enhance PP-19 2.JPG|thumb|none|600px|A Division agent with the &amp;quot;Enhanced PP-19&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
Like most exotic weapons of the original game, the [[SIG-Sauer MPX]] - known as &amp;quot;The House&amp;quot; previously - returns now as a standard weapon.&lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|401px|SIG-Sauer MPX, Gen 1 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 MPX.JPG|thumb|none|600px|MPX]]&lt;br /&gt;
&lt;br /&gt;
==SOCIMI Type 821==&lt;br /&gt;
The [[SOCIMI Type 821]] returns as the Black Market T821.&lt;br /&gt;
[[Image:Socimi821.jpg|thumb|none|400px|Socimi Type 821 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 Type 821.JPG|thumb|none|600px|Detailed view of the T821.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG SMG ==&lt;br /&gt;
The [[Steyr AUG Para|Steyr AUG SMG]] and it's 3 variants from the previous games return here aswell. The three variants are the &amp;quot;AUG A3 Para XS&amp;quot;, &amp;quot;Enhanced AUG A3P&amp;quot; and the &amp;quot; &amp;quot;Tactical AUG A3P&amp;quot;&amp;quot;. The A3 Para XS isn't actually based on the A3 and uses the A2-style flat top receiver with the underside grip replaced with a rail and has a black finish, akin to the AUG Para. The Enhanced A3P uses the AUG A3 CQC's handguard and has a dark earth finish. The Tactical A3P is based on the actual AUG A3 XS, with an olive green finish.&lt;br /&gt;
&lt;br /&gt;
The A3 Para XS is used by higher-level Hyena grenadiers, while the Enhanced A3P is used by higher-level Black Tusk scouts.&lt;br /&gt;
&lt;br /&gt;
[[File:AUG-PARA-RAILS.jpg|thumb|none|450px|Steyr AUG Para with M68 Aimpoint red dot scope - 9x19mm]]&lt;br /&gt;
[[File:AUG A3 9mm XS.jpg|thumb|none|450px|Steyr AUG A3 9mm XS - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Division2 AUG A3 9mm XS 2.JPG|thumb|none|600px|The AUG A3 9mm XS in the game's weapon customization menu.]]&lt;br /&gt;
[[Image:Division2 AUG A3 9mm XS 1.JPG|thumb|none|600px|A bored-looking SHD agent holding an AUG A3 9mm XS, clearly waiting for people to finish saying its name and get along with things.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] appears in game with 3 different variations. The &amp;quot;Tactical Vector&amp;quot; appears as the SDP stockless version, the &amp;quot;SBR Vector&amp;quot; with the standard folding stock (which is an odd designation since the SBR refers to a civilian model restricted to semi-auto), and finally a variant equipped with an M4-style collapsible stock and extended fore-end called  the &amp;quot;First Wave Vector&amp;quot;. All versions of the weapon are listed as being chambered for 9x19mm rounds.&lt;br /&gt;
&lt;br /&gt;
The Tactical variant is used by regular Hyena RC operators, who took a book out of the rioters from the previous game and fire the gun &amp;quot;gangster style&amp;quot;. The SBR variant is used by Black Tusk assault troops.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector with vertical foregrip - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles/Battle Rifles=&lt;br /&gt;
Unlike the previous game, The Division 2 separates rifles into 3 separate categories. The first is &amp;quot;Assault Rifle&amp;quot;, which are fully automatic. The second is simply named &amp;quot;Rifle&amp;quot;, which are relegated to either single shots or burst. The last is &amp;quot;Sniper Rifles&amp;quot;, which are covered in the sniper rifles section.&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] returns from the prequel, this time with a correct name, yet still modeled with the front sight and gas block of an [[AK-47]]. &lt;br /&gt;
&lt;br /&gt;
The weapon is used by the JTF, civilian militia, and Outcast riflemen.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|500px|none|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Division2 AKM.JPG|thumb|600px|none|Stock AKM with multiple mounting points for attachments.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4A1]] also makes an appearance in the sequel. The stock version is known as the &amp;quot;Police M4&amp;quot;. The &amp;quot;Competition LAR-15&amp;quot; is a semi-auto only variant and it uses the model of the &amp;quot;Lightweight M4&amp;quot; from the previous game.&lt;br /&gt;
&lt;br /&gt;
The police variant is used by regular True Sons riflemen, the JTF, and civilian militia.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 M4A1.JPG|thumb|600px|none|A Police M4. Note that in real life, neither Colt or FN makes M4s with white selector markings.]]&lt;br /&gt;
[[Image:Division2 M4A1 2.JPG|thumb|600px|none|An SHD agent with the &amp;quot;Police M4&amp;quot;.]]&lt;br /&gt;
[[Image:DIVISION2 M4 1.jpg|thumb|600px|none|The &amp;quot;Competition LAR-15&amp;quot; with Troy VTAC Alpha handguard, Magpul MBUS flip up sights, and a LMT SOPMOD stock. It's not related to the Rock River Arms LAR-15 in any way besides the name.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A2==&lt;br /&gt;
The [[M16A2]] is classified as a rifle and is depicted with a correct 3-round burst fire mode.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|none|Colt M16A2 - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 M16A2.JPG|thumb|600px|none|Detail image of the M16A2.]]&lt;br /&gt;
[[Image:Division2 M16A2 2.JPG|thumb|600px|none|A Division agent holds a stock M16A2.]]&lt;br /&gt;
&lt;br /&gt;
==CTAR-21==&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Compact Tavor CTAR-21|CTAR-21]] appears as one of the newest assault rifles added in ''The Division 2''.&lt;br /&gt;
[[Image:IMI CTAR-21 Tavor.jpg|thumb|none|500px|IMI Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 CTAR-21.JPG|thumb|none|600px|Preview of the CTAR-21.]]&lt;br /&gt;
[[Image:Division2 CTAR-21 2.JPG|thumb|none|600px|An SHD agent holding a CTAR-21.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The [[Desert Tech Micro Dynamic Rifle]] appears in ''The Division 2'' as the &amp;quot;Urban MDR&amp;quot;. It is a non-exotic, semi automatic rifle with a 20+1-round capacity.&lt;br /&gt;
[[file:Desert Tech MDR.jpg|thumb|400px|none|Desert Tech Micro Dynamic Rifle - 7.62x51mm NATO. This is a pre-production select-fire model with 3D printed furnishings first shown in 2014: the current version has charging handles on both sides rather than a single reversible one, a flat-faced trigger, and a redesigned ejection port which is less raised and has a dust cover.]]&lt;br /&gt;
[[Image:Division2 MDR.JPG|thumb|600px|none|Stock MDR. Protip: Don't examine your new loot in the Dark Zone, it's not gonna end well with the reduced time to kill and DZ normalization. Note that it erroneously is loaded with an M14/M1A magazine.]]&lt;br /&gt;
[[Image:Division2 MDR 2.JPG|thumb|600px|none|An SHD agent holding an MDR.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 Para Tactical Carbine==&lt;br /&gt;
The [[DSA_SA58_OSW#DSA_SA58_Para_Tactical_Carbine|DSA SA58 Para Tactical Carbine]] appears in the game as the &amp;quot;FAL SA-58&amp;quot;. Much like the FAL, in this game it now fires on full-auto, rather than burst, and is incorrectly classed as an assault rifle. &lt;br /&gt;
&lt;br /&gt;
The weapon is used by elite Outcast riflemen and civilian militia.&lt;br /&gt;
&lt;br /&gt;
[[Image:SA58TACP.jpg|thumb|none|500px|DSArms SA58 Para Tactical Carbine with an EOTech 552 sight - 7.62x51mm NATO]]&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA_SA58_OSW#DSA_SA58_OSW|DSA SA58 OSW]] appears in the game as the &amp;quot;Tactical SA-58&amp;quot;. Much like the FAL, in this game it now fires on full-auto, rather than burst, and is incorrectly classed as an assault rifle. &lt;br /&gt;
&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|thumb|none|500px|DSArms SA58 OSW - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Valorisé==&lt;br /&gt;
The [[FAMAS Valorisé]] returns as the &amp;quot;FAMAS 2010&amp;quot;. It is now an uncommonly-dropped weapon, rather than exotic.&lt;br /&gt;
[[File:Famas Valorisé.jpg|thumb|none|400px|FAMAS Valorisé with EOTech sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 FAMAS.JPG|thumb|600px|none|The &amp;quot;FAMAS 2010&amp;quot;, known as &amp;quot;Bullfrog&amp;quot; in the original game. It holds 30 rounds, so the proprietary French 25-rounder mag is not correct.]]&lt;br /&gt;
[[File:Division2 FAMAS 2.JPG|thumb|none|600px|An Division agent with a FAMAS Valorisé.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000 Tactical]] is one of the new assault rifles in the sequel. Much like in GR: Wildlands, the weapon does not have a tri-rail on the handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|500px|FN F2000 Tactical TR with CAA FVG5 folding foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[File:TD2F2KInv.jpg|thumb|none|600px|The F2000 in the inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL G==&lt;br /&gt;
The [[FN FAL|FN FAL G]] returns as the &amp;quot;FAL&amp;quot;. This time it fires in fully-automatic mode, which would be correct for the standard FN FAL, but not for the G Series, which are semi-auto only in reality.&lt;br /&gt;
&lt;br /&gt;
The weapon is commonly used by the JTF and civilian militia forces.&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|500px|FN FAL G Series - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 FAL 1.jpg|thumb|600px|none|A resistance member guards one of the friendly settlements with an FAL.]]&lt;br /&gt;
[[Image:Division2 FAL.JPG|thumb|600px|none|FN FAL.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears in game as the &amp;quot;Police Mk17&amp;quot;, &amp;quot;Military Mk17&amp;quot;, and &amp;quot;MK20 SSR&amp;quot;. The police variant has a two-tone black and tan finish and aftermarket stock and rail extension while the military variant uses standard factory parts. The SSR variant is based on the SCAR SSR, which is specifically meant to function as a DMR than battle rifle. All 3 are classed as rifles and fires in semi-auto only. &lt;br /&gt;
&lt;br /&gt;
The MK.20 SSR is used by Black Tusk snipers.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|500px|FN SCAR-H - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SSR Mk.20 Mod.0.jpg|thumb|none|500px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 SCAR-H 2.jpeg|thumb|none|600px|An SHD agent has customized her stock SCAR-H with an ACOG and small forward grip.]]&lt;br /&gt;
[[Image:Division2 SCAR-H 3.JPG|thumb|none|600px|Preview of the &amp;quot;Police Mk17&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR-L]] variants return from the last game. The weapon comes in 3 variants, the one simply called &amp;quot;MK16&amp;quot;, the &amp;quot;SOCOM&amp;quot; variant, and the &amp;quot;Tactical&amp;quot; variant. The MK16 is the factory default setup. The SOCOM variant has a two-tone tan and coyote brown finish with an aftermarket SRX rail. The Tactical variant is based on a heavily customized CQC variant with a two-tone coyote brown and black finish and aftermarket fore-end rail and collapsible M4-style Magpul stock.&lt;br /&gt;
&lt;br /&gt;
The Tactical variant is used by veteran Black Tusk riflemen.&lt;br /&gt;
&lt;br /&gt;
[[file:FN SCAR-L (Standard).jpg|thumb|none|500px|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:SCAR-L_CQC.jpg|thumb|none|500px|Third Generation FN SCAR-L CQC - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 SCAR-L.JPG|thumb|600px|none|FN SCAR-L with a PMag.]]&lt;br /&gt;
[[Image:Division2 SOCOM Mk16.JPG|thumb|600px|none|Preview of the &amp;quot;SOCOM Mk16&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is one of three G36 variants. The weapon is used by higher-level Hyena footsoldiers.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36V==&lt;br /&gt;
The full-size [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36V]] with a top rail appears in ''The Division 2'' as the &amp;quot;Military G36&amp;quot;.&lt;br /&gt;
[[Image:G36.jpg|thumb|500px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 G36.JPG|thumb|none|600px|G36V]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance Factory P416==&lt;br /&gt;
The [[Patriot Ordnance Factory P416]] is the starting weapon of the player. The weapon has two variants. One is the &amp;quot;Military&amp;quot; and the other is the &amp;quot;P416 G3&amp;quot;. The Military variant uses the standard factory setup, while the G3 is based on the custom &amp;quot;NP3&amp;quot; variant released by POF.&lt;br /&gt;
&lt;br /&gt;
The military variant is used by Black Tusk grenadiers, while the G3 variant is used by higher-level True Sons riflemen.&lt;br /&gt;
&lt;br /&gt;
[[Image:POF P416.jpg|thumb|none|500px|Patriot Ordinance Factory P416 with 10.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:P416.jpg|thumb|none|500px|Patriot Ordinance Factory P416 with 10.5 inch barrel and nickel-Teflon &amp;quot;NP3&amp;quot; treated upper and lower receiver - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 POF416 1.jpg|thumb|600px|none|Firing the POF P416 during one of the early missions.]]&lt;br /&gt;
[[Image:Division2 POF416.JPG|thumb|600px|none|POF P416.]]&lt;br /&gt;
[[Image:DIVISION2 POF416 2.jpeg|thumb|600px|none|An SHD agent holding a P416 while listening to the Mourning Doves.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The [[Remington ACR|ACR]] returns from the first game. Division Agent Kelso carries a heavily customized ACR with her.&lt;br /&gt;
&lt;br /&gt;
The assault rifle variant is simply called the &amp;quot;ACR&amp;quot;, and is based on the military Remington ACR model that uses 5.56x45mm rounds. The second one is the &amp;quot;ACR-E&amp;quot;, the carbine variant.&lt;br /&gt;
&lt;br /&gt;
The rifle variant is known as the &amp;quot;ACR SS&amp;quot; and can only fire in single shots and is setup for the 7.62mm caliber, which means it either uses 7.62x39mm or .300 AAC Blackout rounds. While aftermarket parts for civilian ACRs do exist to allow them to use the two cartridges previously mentioned, the gun is clearly based on a military-issue ACR, which are not designed to use such cartridges, although a plausible in-universe explanation is that these are military surplus re-tooled with civilian parts. Alternatively Ubisoft may have simply neglected to use a new model since the ACR SS is lifted directly from the first game's standard ACR. Despite this however, NPCs armed with this weapon appear to be using the military variant as they're capable of firing this on full-auto.&lt;br /&gt;
&lt;br /&gt;
The Bushmaster ACR is sometimes used by civilian militia and standard Black Tusk riflemen, all of whom treat it like a standard assault rifle instead of a DMR. The Remington ACR is used by elite Black Tusk riflemen.&lt;br /&gt;
&lt;br /&gt;
[[File:Rem ACR.jpg|thumb|none|500px|Remington ACR 2012 version with 14.5&amp;quot; barrel, tan finish, and 5-sided handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ACR-E.jpg|thumb|none|500px|Remington ACR 2012 version with 10.5&amp;quot; barrel, tan finish, and 5-sided handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bushmaster-acr-carbine.jpg|thumb|none|500px|Bushmaster ACR with fixed stock, MOE handguard, Magpul MBUS sights and PMAG magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 ACR.JPG|thumb|600px|none|The variant known as the &amp;quot;ACR SS&amp;quot; - it is clearly not the civilian version of the rifle, with the selector set to fully automatic. Also, this one uses 7.62 Magazine mods, but this is clearly the 5.56mm version.]]&lt;br /&gt;
&lt;br /&gt;
==SIG Sauer SIG716==&lt;br /&gt;
The [[SIG-Sauer 716 Series|SIG Sauer SIG716]] returns from the first game. It is no longer an exotic weapon, like the &amp;quot;Devil&amp;quot; and &amp;quot;Heel&amp;quot; were in the original game. It is classified as a rifle.&lt;br /&gt;
&lt;br /&gt;
The weapon has two variants, first is the standard &amp;quot;SIG 716&amp;quot;, which appears to be based on the &amp;quot;Precision Sniper&amp;quot; variant with a 20 inch barrel. The second is the &amp;quot;SIG 716 CQB&amp;quot;, where it uses an aftermarket Fortis Night Rail handguard and the shorter 16 inch barrel.&lt;br /&gt;
[[Image:SIG716G2 Patrol.jpg|thumb|none|500px|SIG Sauer SIG716G2 Patrol - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division SIG716.JPG|thumb|none|600px|Preview of the SIG 716.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A==&lt;br /&gt;
The [[Springfield Armory M1A]] returns in the game as the &amp;quot;Classic M1A&amp;quot;. It holds 10 shots in 20-round magazines by default.&lt;br /&gt;
[[Image:SFA M1A.jpg|thumb|none|500px|Springfield Armory M1A - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Division2 M1A (1).jpg|thumb|none|600px|Reloading the M1A.]]&lt;br /&gt;
[[File:Division2 M1A (2).jpg|thumb|none|600px|Giving the charging handle an underhand tug.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[SOCOM 16]] appears in the game as the &amp;quot;SOCOM M1A&amp;quot;.&lt;br /&gt;
[[Image:M1A-Socom.jpg|thumb|none|500px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 M1A SOCOM 16.JPG|thumb|none|600px|Preview of the M1A SOCOM 16.]]&lt;br /&gt;
[[Image:Division2 M1A SOCOM 2.JPG|thumb|none|600px|An SHD agent with an M1A SOCOM 16.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 CQC==&lt;br /&gt;
In addition to the AUG A3 9mm XS, the [[Steyr AUG|Steyr AUG A3 CQC]] is one of the available primary weapons in the game and is one of the new additions.&lt;br /&gt;
[[Image:1.Steyr_AUG_A3.jpg|thumb|none|500px|Steyr AUG A3-CQC 18-inch barrel with Leupold CQ/T scope and Surefire M900 weaponlight foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 AUG A3 CQC.JPG|thumb|none|600px|Preview of the AUG A3-CQC.]]&lt;br /&gt;
[[Image:Division2 AUG A3 2.JPG|thumb|none|600px|An SHD agent holding an AUG A3-CQC.]]&lt;br /&gt;
&lt;br /&gt;
==War Sport LVOA-S==&lt;br /&gt;
The [[War Sport LVOA-S]] returns as the &amp;quot;LVOA-C&amp;quot;. It is now classified as a rifle (meaning that it is limited to semi-auto fire) and holds 40 bullets by default.&lt;br /&gt;
[[File:Lvoa-s 2.jpg|thumb|none|500px|War Sport LVOA-S - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 LVOA 1.jpg|thumb|600px|none|LVOA rifle with Omega suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1886==&lt;br /&gt;
The [[Winchester Model 1886]] appears as the &amp;quot;1886&amp;quot;.&lt;br /&gt;
[[Image:Montewalshwinchester.jpg|thumb|500px|none|Winchester Model 1886 with a 22 inch barrel - .50-110 Win]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==AA-12==&lt;br /&gt;
The [[AA-12]] returns from the first game as a common weapon drop as the &amp;quot;ACS-12,&amp;quot; the same name used by the AA-12 in Ubisoft's most recent titles. By default it comes with a 20-round drum magazine and is fully automatic.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Black Tusk drone operators.&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|500px|none|MPS Auto Assault-12 - 12 gauge ]]&lt;br /&gt;
[[File:Division2 AA-12.JPG|thumb|none|600px|Preview of the ACS-12.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] makes appearance as the &amp;quot;M133&amp;quot;.&lt;br /&gt;
[[File:Mp133-1.jpg|thumb|none|400px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4==&lt;br /&gt;
The [[Benelli M4]] appears ingame as the &amp;quot;Super 90&amp;quot;. A version with the normal pistol grip/solid stock, Surefire railed forend, and mariner finish appears as the &amp;quot;Marine Super 90&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The standard Super 90 is used by True Sons scouts. While the Marine Super 90 is a secondary weapon used by SHD Agent Kelso and by Hyena Engineers, who are taking hood life to the next level by ''gangster-firing a full-sized shotgun''.&lt;br /&gt;
[[Image:Benelli M4 TS.jpg|thumb|none|500px|Benelli M4 Super 90 with black synthetic fixed stock - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Benelli M4.JPG|thumb|none|600px|Preview of the Benelli M4 Super 90.]]&lt;br /&gt;
[[Image:Division2 Benelli M4 2.JPG|thumb|none|600px|An SHD agent with the Benelli M4 Super 90.]]&lt;br /&gt;
[[Image:M4H20NP3.jpg|thumb|none|500px|Benelli M4 Super 90 in H20 NP3 mariner finish - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Benelli M4 mariner.JPG|thumb|none|600px|Preview of the &amp;quot;Marine Super 90&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[SPAS-12]] is a new shotgun, usable in pump-action mode. It appears in both default and exotic variations, the former is a generic SPAS-12 with the folding stock (in a neat detail, the stock is shown folded when stowed on the agent's back but is deployed when in use) and the latter is a short-barreled SPAS-12 with the fixed stock.&lt;br /&gt;
[[File:Franchi-SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge]]&lt;br /&gt;
[[File:Franchi12.jpg|thumb|500px|none|Franchi SPAS-12 Short Barreled Version - 12 gauge]]&lt;br /&gt;
[[File:Spas12 fixed.jpg|thumb|500px|none|Franchi SPAS-12 with fixed stock - 12 gauge]]&lt;br /&gt;
[[Image:DIVISION2 Lullaby 1.jpg|thumb|none|600px|Exotic shotgun &amp;quot;Lullaby&amp;quot;. This version has a less commonly seen fixed stock and shorter barrel.]]&lt;br /&gt;
[[Image:Division2 SPAS-12.JPG|thumb|none|600px|An SHD agent holding &amp;quot;Lullaby&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga 12 ==&lt;br /&gt;
The [[Saiga 12]] returns, and retains the Ubisoft &amp;quot;SASG-12&amp;quot; moniker, which is becoming better known now as the &amp;quot;Sausage-12&amp;quot; shotgun among the community of Ubisoft shooters. It has another variant called the &amp;quot;Tactical SASG-12&amp;quot; variant which is a traditional Saiga-12K setup with an AK-style polymer fixed stock, pistol grip, and railed forend.  The last is the &amp;quot;Black Market SASG-12&amp;quot;, which uses an aftermarket quad rail handguard, shortened barrel, and Galil-style stock.&lt;br /&gt;
&lt;br /&gt;
The Tactical variant is used by higher-level True Sons scouts.&lt;br /&gt;
[[File:Saiga12new.jpg|thumb|none|500px|Saiga 12 - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Saiga-12.JPG|thumb|none|600px|Preview of the Saiga.]]&lt;br /&gt;
[[Image:Division2 Saiga-12 3.JPG|thumb|none|600px|Preview of the Saiga variant &amp;quot;Tactical SASG-12&amp;quot;.]]&lt;br /&gt;
[[Image:Division2 tactical saiga 2.JPG|thumb|none|600px|A Division agent holding a &amp;quot;Tactical SASG-12&amp;quot;.]]&lt;br /&gt;
[[Image:Division2 black market saiga.JPG|thumb|none|600px|Preview of the Saiga variant &amp;quot;Black Market SASG-12&amp;quot;.]]&lt;br /&gt;
[[Image:Division2 black market saiga 2.JPG|thumb|none|600px|A Division agent holding a &amp;quot;Black Market SASG-12&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Side by Side Double Barreled Shotgun==&lt;br /&gt;
A side by side double barreled shotgun based on a [[12 Gauge Double Barreled Shotgun|L.C. Smith Double Barreled Shotgun]] is available in the game as the &amp;quot;Double Barrel Shotgun&amp;quot;. A sawed-off variant appears as the &amp;quot;Double Barrel Sawed Off&amp;quot;, but is classified as a sidearm.&lt;br /&gt;
&lt;br /&gt;
Both the full-sized and sawn-off variant are commonly used by civilian militia.&lt;br /&gt;
[[File:L.C. Smith 12-Gauge Shotgun.jpg|thumb|none|500px|L.C. Smith shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Division2 double barrel shotgun 2.JPG|thumb|none|600px|Detail of the Double Barrel Shotgun.]]&lt;br /&gt;
[[Image:Division2 double barrel shotgun.JPG|thumb|none|600px|A shy Division agent hides her face but not her Double Barrel Shotgun.]]&lt;br /&gt;
[[Image:Division2 Double Barrel Sawed Off.JPG|thumb|none|600px|Detail of the Double Barrel Sawed Off.]]&lt;br /&gt;
[[Image:Division2 sawed off double barrel 2.JPG|thumb|none|600px|An SHD shows off his sawed off double barrel shotgun to an unimpressed deer.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington 870]] appears in 3 variants: the &amp;quot;Military M870&amp;quot;, &amp;quot;Custom M870&amp;quot;, and the &amp;quot;M870 Express&amp;quot;, which are a Remington 870 Express Tactical, a tactical with an M4-style stock, pistol grip and heatshield, and a Remington 870 Express Field Gun respectively.&lt;br /&gt;
&lt;br /&gt;
The weapon is commonly used by the JTF and civilian militia.&lt;br /&gt;
[[Image:Remington870Fieldgun.jpg|thumb|none|500px|Remington 870 Express Field Gun with raised barrel ribbing and 28&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[Image:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Remington 870 2.JPG|thumb|none|600px|A Division agent mistakes his standard 870 for a slug gun, throwing on a powerful scope.]]&lt;br /&gt;
[[File:Division2 870 (1).jpg|thumb|none|600px|Another agent reloads his vanilla 870.]]&lt;br /&gt;
[[Image:Division2 Remington Express Tactical.JPG|thumb|none|600px|A preview of the Remington 970 Express Tactical.]]&lt;br /&gt;
[[Image:Division2 custom 870 2.JPG|thumb|none|600px|An SHD agent with the &amp;quot;Custom M870&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Enfield L86A2==&lt;br /&gt;
The [[L86A2]] appears in game as the &amp;quot;Military L86 LSW&amp;quot;. Another variant, called the &amp;quot;Custom L86 A2&amp;quot;, sports an aftermarket railed forend.&lt;br /&gt;
[[File:L86A2.jpg|thumb|none|500px|L86A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 L86A2.JPG|thumb|none|600px|Preview of the L86A2.]]&lt;br /&gt;
[[Image:Division2 custom L86.JPG|thumb|none|600px|Preview of the &amp;quot;Custom L86 A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249-E2 SAW ==&lt;br /&gt;
The [[M249|M249-E2]] appears in game as the &amp;quot;M249 B&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The weapon is occasionally used by civilian militia.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 M249-E2.JPG|thumb|none|600px|FN M249-E2 SAW as it appears in game.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 Para ==&lt;br /&gt;
The [[M249|M249-Paratrooper]] appears as the &amp;quot;M249 Para&amp;quot;. The weapon comes with the US Army's RFI improvements installed, although it still uses the old collapsible stock of the original para, instead of the telescoping stock based on the M4's.&lt;br /&gt;
&lt;br /&gt;
[[File:M249 Para ACOG.jpg|thumb|none|500px|M249 Paratrooper with an ACOG scope, Picatinny rail, RIS handguard, and 100-round drum - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG5]] appears as the &amp;quot;Infantry MG5&amp;quot;. The weapon is popular in the game for possessing a high rate of fire among the LMG family, but hampered by its lower 50-round magazine.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Hyena heavy armored soldiers.&lt;br /&gt;
[[File:Hk121.jpg|thumb|none|500px|Heckler &amp;amp; Koch MG5 general-purpose machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 MG5.JPG|thumb|none|600px|Preview of the MG5]]&lt;br /&gt;
&lt;br /&gt;
== M60 Machine Gun ==&lt;br /&gt;
An original [[M60 Machine Gun]] appears in the game as the &amp;quot;Classic M60&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by True Sons gunners and civilian militia.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|500px|M60 machine gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 M60.JPG|thumb|none|600px|The M60 in game.]]&lt;br /&gt;
[[Image:Division2 M60 2.JPG|thumb|none|600px|A Division agent holds the M60.]]&lt;br /&gt;
&lt;br /&gt;
== RPK-74 ==&lt;br /&gt;
The [[RPK-74]] is available in game as the &amp;quot;Classic RPK-74&amp;quot;. Unlike in the previous game, it now has a short underside rail that allows for a handguard attachment.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Outcast gunners.&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|500px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:Division2 RPK-74.JPG|thumb|none|600px|RPK-74]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash RPK-74M ==&lt;br /&gt;
The military-spec variant of the [[RPK-74|RPK-74M]] returns as the &amp;quot;Military RPK-74 M&amp;quot;. Unlike in the previous game, it now has a short underside rail that allows for a handguard attachment.&lt;br /&gt;
[[Image:Rpk74m.jpg|thumb|none|500px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
== Desert Tactical Arms Stealth Recon Scout ==&lt;br /&gt;
Both the covert and the standard A1 variant of the [[Desert Tactical Arms Stealth Recon Scout|DTA Stealth Recon Scout]] return.&lt;br /&gt;
[[File:COVERT-RIGHT-PROFILE-BLK-FDE.jpg|thumb|450px|none|Desert Tactical Arms Stealth Recon Scout A1 Covert - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:SRS_A1.jpg|thumb|none|450px|DTA Stealth Recon Scout with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[image:Division2 DTA Stealth Recon Scout 2.JPG|thumb|600px|none|An SHD agent holding the DTA Stealth Recon Scout.]]&lt;br /&gt;
&lt;br /&gt;
==DSR-1==&lt;br /&gt;
The [[DSR-1]] is a new addition to the SHD's arsenal. Referred to as the &amp;quot;SR-1&amp;quot;.&lt;br /&gt;
[[Image:Dsr1.jpg|thumb|500px|none|DSR-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 DSR1 1.jpg|thumb|600px|none|A suppressed DRS-1 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== McMillan TAC-50 ==&lt;br /&gt;
One of the new &amp;quot;Signature Weapons&amp;quot; introduced in the sequel, the [[McMillan TAC-50]] is the signature weapon of the Sharpshooter class and can be equipped once the specialization is acquired. It is housed in a Cadex stock, similar to the one added to ''[[Ghost Recon: Wildlands]]''.&lt;br /&gt;
&lt;br /&gt;
The weapon has very limited ammunition, but is incredibly powerful: easily capable of destroying heavily-armored enemies in a few shots.&lt;br /&gt;
&lt;br /&gt;
[[File:TAC-50 Cadex.jpg|thumb|none|500px|McMillan TAC-50 in a Cadex Dual Strike chassis - .50 BMG]]&lt;br /&gt;
[[File:TD2TAC50.jpg|thumb|600px|none|Gearing up for darker times ahead, a Division agent inspects his new anti-tank rifle. We'd call it anti-material, but the majority of the enemies this thing would be used against are pretty much tanks in their own right.]]&lt;br /&gt;
[[Image:DIVISION2 TAC50 1.jpg|thumb|600px|none|An end game-ready character about to attempt an Invaded mission. She's gonna need the stopping power of the TAC-50.]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant M44 Carbine ==&lt;br /&gt;
The [[Mosin Nagant|Mosin Nagant M44 Carbine]] returns as the &amp;quot;Classic M44 Carbine&amp;quot;. A sportized  version with a grey carbon stock appears as the &amp;quot;Hunting M44 Carbine&amp;quot;.  A further modified version fitted in an Archangel stock makes an appearance as the &amp;quot;Custom M44 Carbine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M44Carbine.jpg||thumb|none|500px|Mosin Nagant M44 Carbine with sidefolding bayonet - 7.62x54mmR]]&lt;br /&gt;
[[Image:Mosin Nagant Archangel.jpg||thumb|none|500px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
[[Image:Division2 Mosin Nagant.JPG|thumb|none|600px|Preview of the classic M44 Mosin.]]&lt;br /&gt;
[[Image:Division2 custom m44.JPG|thumb|none|600px|Preview of the custom M44.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700 ==&lt;br /&gt;
The [[Remington 700]] returns in the sequel with 3 versions. The standard one with a wooden wallnut stock. The &amp;quot;Tactical&amp;quot; variant with a McMillan A5 stock. The last is the &amp;quot;Carbon&amp;quot; variant that is fitted with a XLR Tactical Buttstock and Carbon Chassis. &lt;br /&gt;
&lt;br /&gt;
The weapon is used by standard True Sons snipers.&lt;br /&gt;
[[Image:Remington_700_BDL.jpg|thumb|none|500px|Remington 700 - .308 Winchester]]&lt;br /&gt;
[[Image:Division2 Remington 700.JPG|thumb|none|600px|Preview of the Remington 700.]]&lt;br /&gt;
[[Image:Division2 Remington 700 2.JPG|thumb|none|600px|A Division agent with a Remington 700.]]&lt;br /&gt;
&lt;br /&gt;
==SVD==&lt;br /&gt;
The [[SVD]] appears in The Division 2 and has two versions. The first one is the &amp;quot;Surplus&amp;quot; variant, which is fitted with the all-wooden furniture of military SVDs. The second one is the &amp;quot;paratrooper&amp;quot; variant, which is actually the &amp;quot;Tiger&amp;quot; version made by Izhmash for the civilian export market.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Hyena snipers.&lt;br /&gt;
[[Image:SVD_Rifle.jpg‎|thumb|none|500px|SVD - 7.62x54mmR]]&lt;br /&gt;
[[File:SVD-TigerCarbine.jpg|thumb|none|500px|The &amp;quot;Tiger Carbine&amp;quot; SVD - 7.62x54mmR]]&lt;br /&gt;
[[Image:Division2 SVD 2.jpeg|thumb|none|690px|An SHD agent contemplates using his SVD on those pesky bugs.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
== Carl Gustav M3 ==&lt;br /&gt;
The [[Carl Gustav M3]] rocket launcher is used by True Sons, being the main weapon of their anti-tank troops.&lt;br /&gt;
&lt;br /&gt;
The weapon is also used by General Antwon Ridgeway, JTF mutineer and True Sons commanding officer, during his final stand against the Division.&lt;br /&gt;
[[File:CarlGustavM3.jpg|thumb|none|450px|Carl Gustav M3 - 84x246mmR]]&lt;br /&gt;
[[File:DIVISION2 CarlG 1.jpg|thumb|none|600px|A Carl Gustav M3 on the back of a dead True Sons &amp;quot;grenadier&amp;quot;. Note how his bag is full of red-painted [[RPG-7]] rockets, which is probably why he's lying face-down on the floor without a pulse.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Chem Launcher&amp;quot; (H&amp;amp;K GLM)==&lt;br /&gt;
The &amp;quot;Chem Launcher&amp;quot; is a compact, break-action single-shot grenade launcher heavily based on the [[Heckler &amp;amp; Koch AG grenade launcher series#GLM|Heckler &amp;amp; Koch GLM]]. It can fire flammable chemicals, sticky foam, corrosive chemicals that eat away enemy armor, or repairing nanobots.&lt;br /&gt;
[[File:H&amp;amp;K GLM standalone.jpg|thumb|450px|none|Heckler &amp;amp; Koch GLM - 40x46mm]]&lt;br /&gt;
[[File:DIVISION2 Chem 1.jpg|thumb|600px|none|The Firestarter variant of the &amp;quot;Chem Launcher&amp;quot;, configured to fire flammable chemicals. It's likely the only weapon in the game that has the safety on. Also, it would be rather dangerous to use this without a handstop.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P2A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P2A1 Flare Pistol]] returns as the flaregun of choice for Division agents, which is received a few missions into the game. Along with being able to call for extraction choppers while inside the &amp;quot;Dark Zones&amp;quot;, which inhibit radio communications while inside; it can also be used while attacking faction control points during free roam, which will summon friendly reinforcements, but will also alert nearby enemies.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K P2A1.JPG|350px|thumb|none|Heckler &amp;amp; Koch P2A1 Flare Pistol - 26.5mm]]&lt;br /&gt;
[[File:DIVISION2 Flare 1.jpg|thumb|none|600px|A Division agent uses her P2A1 flare gun to call in a chopper in DZ East.]]&lt;br /&gt;
&lt;br /&gt;
== Milkor Mark 14 ==&lt;br /&gt;
The [[Milkor MGL#Mark 14 / M32A1|Milkor Mark 14 MGL]] returns from the previous game, though it is now available as the signature weapon of the Demo class. The game specifically refers to it as the M32A1 MSGL, which is the partly correct designation used by the US Marines. It fires M406 HE grenades.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by a variety of enemies, namely Hyena grenadiers, True Sons heavy armored veterans, and Black Tusk grenadiers.&lt;br /&gt;
&lt;br /&gt;
[[File:Milkor Mark 14.jpg|thumb|none|450px|Milkor Mark 14 in desert tan finish fitted with Vltor MOD stock and Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:DIVISION2 Mk14 1.jpg|thumb|600px|none|A dropped Mark 14 grenade launcher previously used by a Hyena grenadier.]]&lt;br /&gt;
[[File:TD2M32A1.jpg|thumb|600px|none|Checking out the new arsenal available to him, a Division agent inspects a Mark 14 grenade launcher while swinging out the empty cylinder.]]&lt;br /&gt;
[[File:TD2M32A1Inv.jpg|thumb|600px|none|The Mark 14 in the inventory view. Unlike the ones used by NPCs: this is colored black and appears to have some slot machine decals written on the cylinder.]]&lt;br /&gt;
&lt;br /&gt;
== M224 Mortar ==&lt;br /&gt;
The True Sons make use of [[M224 Mortar]]s in certain missions, although they once used it to bombard a civilian settlement with toxic gas in retaliation to their continued attacks against the Sons. The weapon is incredibly powerful, but it's splash area can be briefly seen before impact as red circles on the ground and can be stopped by killing the crewman operating the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M224-60mm-mortar.jpg|thumb|none|400px|M224 Mortar with M7 baseplate - 60mm]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M26 Frag==&lt;br /&gt;
The [[M26 frag grenade]] appears as the &amp;quot;Concussion Grenade&amp;quot;. It is the default grenade available from the start.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|150px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==M7290 Flashbang==&lt;br /&gt;
The [[Model 7290 flashbang grenade]] is seen on the belts of certain True Sons soldiers.&lt;br /&gt;
[[Image:Model 7290.jpg|thumb|none|150px|Model 7290 flashbang grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==Dillon Aero M134 Minigun==&lt;br /&gt;
Mounted at various checkpoints and control points and can be used by the player, along with enemy and friendly NPCs. Unlike in [[Ghost Recon Wildlands]], the gun is now correctly depicted with it feeding from an ammo belt and powered by a portable power source (which appears to be jury-rigged car batteries). The weapon does decent damage and has a blistering rate of fire, along with having minimal recoil, but as a balancing measure: the gun overheats if fired continuously for too long and has to cool down before being able to fire again.&lt;br /&gt;
&lt;br /&gt;
A portable version, similar to &amp;quot;[[Predator (1987)|Ol Painless]]&amp;quot;, is used by Black Tusk heavy armored soldiers, who are not only able to carry around a portable power source, thousands of rounds in ammunition, and heavy bulletproof armor that would put EOD armor to shame, but are also capable of using it as a blunt implement in close combat with lethal results.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|500px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 M134 1.jpg|thumb|600px|none|A minigun turret at a True Sons base. This is a very useful tool for mowing down elites or named enemies.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The True Sons have a salvaged [[General Electric GAU-8/A Avenger|GAU-8/A Avenger]] autocannon mounted on the top of the steps of the US Capitol Building, their main base of operations. It overlooks the Capitol grounds and is remotely controlled to be used against anyone brave enough to stare down what's essentially an anti-tank gun on angry steroids.&lt;br /&gt;
&lt;br /&gt;
After being de-activated, it is briefly used by Division agents to breach the reinforced entrance of the Capitol.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU-8 Avenger contrast.jpg|thumb|none|500px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[File:TD2GAU8.jpg|thumb|600px|none|A Division agent marvels at the True Sons' penchant for overkill by using a 30mm autocannon as an oversized sentry gun.]]&lt;br /&gt;
&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>Fidget</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Division2_M45A1_2.jpeg&amp;diff=1263331</id>
		<title>File:Division2 M45A1 2.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Division2_M45A1_2.jpeg&amp;diff=1263331"/>
		<updated>2019-03-27T22:52:40Z</updated>

		<summary type="html">&lt;p&gt;Fidget: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>Fidget</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Division2_M45A1.jpeg&amp;diff=1263330</id>
		<title>File:Division2 M45A1.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Division2_M45A1.jpeg&amp;diff=1263330"/>
		<updated>2019-03-27T22:50:47Z</updated>

		<summary type="html">&lt;p&gt;Fidget: &lt;/p&gt;
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		<author><name>Fidget</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Division_2&amp;diff=1263073</id>
		<title>The Division 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Division_2&amp;diff=1263073"/>
		<updated>2019-03-26T23:44:45Z</updated>

		<summary type="html">&lt;p&gt;Fidget: /* Mosin Nagant M44 Carbine */ added detail image of custom variant&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Division2 early Coverart.jpg|thumb|right|300px|''Tom Clancy's The Division 2 (2019)'']]&lt;br /&gt;
&lt;br /&gt;
'''''Tom Clancy's The Division 2''''' is a MMOTPS for the PC, PS4 and Xbox One, developed by Ubisoft Massive that takes place in Washington, D.C. in the aftermath of further pandemic-fueled chaos. It is powered by the same &amp;quot;Snowdrop&amp;quot; engine from [[Division, The|first game]]. Among the improvements made from the first game is that weapons can now track +1 in the chamber, along with a new selection of weapons and streamlined customization and combat system, among other things. &lt;br /&gt;
&lt;br /&gt;
The game's setting is 7 months after the initial Green Poison outbreak and its continued effects upon the American populace. The player controls an agent of the Strategic Homeland Division (or simply known as &amp;quot;The Division&amp;quot;), a top secret government sleeper cell that is &amp;quot;activated&amp;quot; personally by the President to ensure the continuity of government in the face of a catastrophic national crisis, and a answers a distress call asking for agents to be rally to Washington D.C due to the collapse of the SHD network. After arriving at the United States' capital, the player must secure the White House (which has become the JTF's last stronghold in the region), assist the civilian settlements in the city, re-establish the SHD network to restore the Division to full functionality across America, and retake D.C from the various factions vying for control, power, or simply taking advantage of the chaos.&lt;br /&gt;
&lt;br /&gt;
Said factions are: The True Sons, a highly-disciplined group made up of disgruntled JTF, US Armed Forces, and other paramilitary irregulars, out to &amp;quot;save&amp;quot; D.C as they deem the JTF incapable of doing so. The Hyenas, a collection of gangs and anarchists out to steal any valuable resources they can and destroy the rest for their amusement. The Outcasts, a destructive cult of bloodthirsty marauders taking out their frustrations on the unlucky denizens of D.C through acts of wanton violence. The Black Tusks, a mysterious and cutting-edge Private Military Organization, who later invades Washington for reasons yet to be revealed . The Hunters, a secretive group of highly-advanced military operatives specifically hunting Division agents with extreme prejudice, introduced in the first game. The last are fellow Division agents, who may go rogue on each other in the &amp;quot;Dark Zones&amp;quot; for their own gain, due to the lack of surveillance in the area.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|The Division 2}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Beretta M9==&lt;br /&gt;
The [[Beretta M9]] is the starting sidearm in the game. It appears under the name &amp;quot;Military M9&amp;quot;.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|300px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:DIVISION2 M9 1.jpg|thumb|none|600px|The main protagonist fires her Beretta during the prologue.]]&lt;br /&gt;
[[Image:Division2 M9.JPG|thumb|none|600px|Detailed view of the M9.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
The [[Beretta 93R]] returns as the only usable machine pistol of the game.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|300px|Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:DIVISION2 93R 1.jpg|thumb|none|600px|Unmodified Beretta 93R pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm==&lt;br /&gt;
The [[Beretta Px4 Storm]] appears in game as the &amp;quot;Px4 Storm Type F&amp;quot; and the &amp;quot;Px4 Storm Type T&amp;quot;, with the T-variant having more in the way of customization due to the threaded barrel and frame-mounted rail.&lt;br /&gt;
&lt;br /&gt;
The weapon is chambered for .45 ACP rounds.&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[Image:DIVISION2 Px4 1.jpg|thumb|none|600px|Stock Px4]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 20DS==&lt;br /&gt;
The [[Chiappa Rhino 20DS]] appears in ''The Division 2'' as the &amp;quot;Snubnosed Diceros&amp;quot;. It is possible to have erroneously an extra round in the chamber for it, boosting the capacity to 6+1 bullets.&lt;br /&gt;
[[File:Chiappa Rhino 2&amp;quot;.jpg|thumb|300px|none|Chiappa Rhino 20DS - .357 Magnum]]&lt;br /&gt;
[[Image:Division2 Chiappa Rhino 20.JPG|thumb|none|600px|&amp;quot;Snubnosed Diceros&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The classic [[M1911A1]] returns as a usable pistol.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by standard Outcast grenadiers.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Division2 M1911A1.JPG|thumb|none|600px|Stock M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1 CQBP==&lt;br /&gt;
The [[Colt M45A1 CQBP]] with a threaded barrel returns as the &amp;quot;M45A1&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by True Sons anti-tank troops.&lt;br /&gt;
[[Image:M45A1.jpg|thumb|none|300px|Colt M45A1 CQBP (Close Quarter Battle Pistol) - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==M45 MEUSOC==&lt;br /&gt;
The [[M45 / MEU(SOC)]] returns as the &amp;quot;Tactical M1911&amp;quot;. The weapon has a silver finish with black grips, along with a threaded barrel and rails on rear of the slide and under the frame; allowing it to use a plethora of attachments.&lt;br /&gt;
&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|350px|M45 (previously MEU(SOC)) Pistol, early version - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
A new usable pistol in the game is the [[Desert Eagle Mark XIX]]. Has an 8-round capacity. Like in many other Ubisoft games, it goes by the &amp;quot;D50&amp;quot; name.&lt;br /&gt;
[[File:Deser Eagle XIX 50AE Picatinny.jpg|thumb|none|400px|Magnum Research Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:DIVISION2 D50 1.jpg|thumb|600px|none|The &amp;quot;D50&amp;quot;. The 8-round capacity suggests that this is the .44 Magnum version, but the model lacks the fluted barrel.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45==&lt;br /&gt;
The [[FNP-45]] appears as the &amp;quot;X-45&amp;quot;.&lt;br /&gt;
[[Image:FNP45.jpg|thumb|none|300px|FN FNP-45 - .45 ACP]]&lt;br /&gt;
[[Image:Division2 FNP-45.JPG|thumb|none|600px|FN FNP-45 as the &amp;quot;X-45&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P45==&lt;br /&gt;
The [[Smith &amp;amp; Wesson M&amp;amp;P45]] returns as the &amp;quot;First Wave PF45&amp;quot;.&lt;br /&gt;
[[Image:S&amp;amp;W M&amp;amp;P 45acp.jpg‎|thumb|none|300px|Smith &amp;amp; Wesson M&amp;amp;P45 with 4.5&amp;quot; barrel - .45 ACP]]&lt;br /&gt;
[[Image:DIVISION2 PF45 1.jpg|thumb|none|600px|&amp;quot;PF45&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 586==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 586]] with a 4 inch barrel returns as the Magnum 586. Unlike in the previous game, it can now be customized with a short-rail sight and it's cylinder can be modded.&lt;br /&gt;
[[Image:S&amp;amp;W Mod586.jpg|300px|thumb|none|Smith &amp;amp; Wesson Model 586 4&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[Image:Division2 S&amp;amp;W Model 586.JPG|600px|thumb|none|Stock S&amp;amp;W Model 586.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 686==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 686]] with a 6 inch barrel returns as the Magnum 686.  Unlike in the previous game, it can now be customized with a short-rail sight and it's cylinder can be modded.&lt;br /&gt;
[[File:800px-SW686.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 686 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns/Carbines=&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] is one of the new weapons in the game. &lt;br /&gt;
&lt;br /&gt;
A high-end variant called &amp;quot;Emeline Guard's P90&amp;quot; can be acquired by taking over the Outcasts' stronghold, where it is given at the end of the mission with a custom paintjob available. An exotic version called &amp;quot;The Chatterbox&amp;quot;, is a unique Hyena weapon. It comes equipped with a holographic sight, sound suppressor, and has an incorrect 60-round magazine. It cannot be modified.&lt;br /&gt;
&lt;br /&gt;
The game also erroneously classifies it as a 5.56mm weapon, although this was likely for streamlining concerns to avoid complicating the modification pool. Additionally, the weapon treats the built-in reflex as a removable attachment, as if its a hybrid of the standard P90 and the newer P90 TR. This results in the default optical sight group clipping through larger sights when they are attached.&lt;br /&gt;
&lt;br /&gt;
[[File:FNP90.jpg|thumb|400px|none|Fabrique Nationale P90 LV/IR - FN 5.7x28mm.]]&lt;br /&gt;
[[File:TD2P90.jpg|thumb|600px|none|A Division agent stacks up on the door with his P90 as he prepares to [[National Treasure|steal the Deceleration of Independence]] by channeling his inner Nicholas Cage.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A4]] appears as the MP5A2. Unlike in the previous game, it now fires at full-auto, rather than burst.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by regular True Sons grenadiers.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 MP5A4 2.JPG|thumb|none|600px|MP5A4]]&lt;br /&gt;
[[Image:Division2 MP5A4.jpeg|thumb|none|600px|A Division agent holding an MP5A4]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A5]] appears incorrectly as the &amp;quot;MP5-N&amp;quot; (which refers to a variant with a Navy three-position trigger group, the in-game weapon having the four-position trigger group) and has a 32-round magazine.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A5 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 H&amp;amp;KMP5A5.JPG|thumb|none|600px|Heckler &amp;amp; Koch MP5A5 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A2]] appears as the &amp;quot;MP7&amp;quot;'. Unlike the previous game, the weapon is now modeled with a 40-round magazine and programmed with the correct magazine capacity. Much like the P90, it is erroneously classified as a 5.56mm weapon, although this was done likely for standardizing it for the mod system.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Outcast officers.&lt;br /&gt;
[[Image:MP7A2.jpg‎‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[Image:Division2 MP7A2.JPG|thumb|none|600px|Stock MP7A2.]]&lt;br /&gt;
[[Image:Division2 MP7A2 2.JPG|thumb|none|600px|A Division agent holding an MP7A2.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] returns. Its a common weapon used by Hyena soldiers.&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USC==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch USC]] appears as the &amp;quot;USC .45 ACP&amp;quot; and is incorrectly classified as a rifle as it fires in single shots. Also returns with an incorrect capacity of 20+1 rounds, but it is now correctly limited to semi auto fire. &lt;br /&gt;
[[Image:H&amp;amp;K-USC Rifle.jpg|thumb|none|400px|Heckler &amp;amp; Koch USC - .45 ACP]]&lt;br /&gt;
[[Image:Division2 USC.JPG|thumb|none|600px|The USC carbine in-game. The fire selector erroneously shows an automatic setting, which should not be possible for this variant.]]&lt;br /&gt;
[[Image:DIVISION2 USC 2.jpg|thumb|none|600px|A Division agent holds an H&amp;amp;K USC. It is actually modeled with a 0-1-A trigger group with the selector on auto.]]&lt;br /&gt;
[[Image:DIVISION2 USC 1.jpg|thumb|none|600px|Engaging a Hyena with a USC carbine.]]&lt;br /&gt;
[[Image:Division2 H&amp;amp;K USC 2.jpeg|thumb|none|600px|A Division agent with a USC.]]&lt;br /&gt;
[[File:Division2 USC (1).jpg|thumb|none|600px|Reloading the USC.]]&lt;br /&gt;
[[File:Division2 USC (2).jpg|thumb|none|600px|Working the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9 Mini==&lt;br /&gt;
[[image:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
[[Image:Division2 TEC-9mini.JPG|thumb|none|600px|TEC-9 Mini]]&lt;br /&gt;
[[Image:Division2 TEC-9mini 2.JPG|thumb|none|600px|A Division agent fetches a new magazine for his TEC-9 Mini]]&lt;br /&gt;
&lt;br /&gt;
==M1928 Thompson==&lt;br /&gt;
The [[Thompson Submachine Gun|M1928 Thompson]] returns from the previous game, but now appears as a non-exotic weapon. &lt;br /&gt;
&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|400px|M1928A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:Division2 M1928.JPG|thumb|none|600px|Preview of the M1928.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
Both versions of the [[Izhmash PP-19 Bizon#PP-19 Bizon-2|PP-19 Bizon-2]] return from the first game unchanged. It loads from 53-round magazines, with one in the chamber for a maximum of 54 rounds.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Hyena medics.&lt;br /&gt;
[[Image:Izhmashpp19bizon.jpg|thumb|none|400px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Division2 PP-19.JPG|thumb|none|600px|Stock PP-19.]]&lt;br /&gt;
[[Image:Division2 Enhanced PP-19.JPG|thumb|none|600px|The &amp;quot;Enhanced PP-19&amp;quot; with a Magpul Zhukov stock and MOE pistol grip.]]&lt;br /&gt;
[[Image:Division2 Enhance PP-19 2.JPG|thumb|none|600px|A Division agent with the &amp;quot;Enhanced PP-19&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
Like most exotic weapons of the original game, the [[SIG-Sauer MPX]] - known as &amp;quot;The House&amp;quot; previously - returns now as a standard weapon.&lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|401px|SIG-Sauer MPX, Gen 1 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 MPX.JPG|thumb|none|600px|MPX]]&lt;br /&gt;
&lt;br /&gt;
==SOCIMI Type 821==&lt;br /&gt;
The [[SOCIMI Type 821]] returns as the Black Market T821.&lt;br /&gt;
[[Image:Socimi821.jpg|thumb|none|400px|Socimi Type 821 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 Type 821.JPG|thumb|none|600px|Detailed view of the T821.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 9mm XS==&lt;br /&gt;
Also returning from the previous game, the [[Steyr AUG A3 9mm XS]] is a usable SMG.&lt;br /&gt;
[[File:AUG A3 9mm XS.jpg|thumb|none|450px|Steyr AUG A3 9mm XS - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Division2 AUG A3 9mm XS 2.JPG|thumb|none|600px|The AUG A3 9mm XS in the game's weapon customization menu.]]&lt;br /&gt;
[[Image:Division2 AUG A3 9mm XS 1.JPG|thumb|none|600px|A bored-looking SHD agent holding an AUG A3 9mm XS, clearly waiting for people to finish saying its name and get along with things.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] appears in game with 3 different variations. The &amp;quot;Tactical Vector&amp;quot; appears as the SDP stockless version, the &amp;quot;SBR Vector&amp;quot; with the standard folding stock (which is an odd designation since the SBR refers to a civilian model restricted to semi-auto), and finally a variant equipped with an M4-style collapsible stock and extended fore-end called  the &amp;quot;First Wave Vector&amp;quot;. All versions of the weapon are listed as being chambered for 9x19mm rounds.&lt;br /&gt;
&lt;br /&gt;
The Tactical variant is used by regular Hyena RC operators, who took a book out of the rioters from the previous game and fire the gun &amp;quot;gangster style&amp;quot;. The SBR variant is used by Black Tusk assault troops.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector with vertical foregrip - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles/Battle Rifles=&lt;br /&gt;
Unlike the previous game, The Division 2 separates rifles into 3 separate categories. The first is &amp;quot;Assault Rifle&amp;quot;, which are fully automatic. The second is simply named &amp;quot;Rifle&amp;quot;, which are relegated to either single shots or burst. The last is &amp;quot;Sniper Rifles&amp;quot;, which are covered in the sniper rifles section.&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] returns from the prequel, this time with a correct name, yet still modeled with the front sight and gas block of an [[AK-47]]. &lt;br /&gt;
&lt;br /&gt;
The weapon is used by the JTF, civilian militia, and Outcast riflemen.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|500px|none|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Division2 AKM.JPG|thumb|600px|none|Stock AKM with multiple mounting points for attachments.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4A1]] also makes an appearance in the sequel. The stock version is known as the &amp;quot;Police M4&amp;quot;. The &amp;quot;Competition LAR-15&amp;quot; is a semi-auto only variant and it uses the model of the &amp;quot;Lightweight M4&amp;quot; from the previous game.&lt;br /&gt;
&lt;br /&gt;
The police variant is used by regular True Sons riflemen, the JTF, and civilian militia.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 M4A1.JPG|thumb|600px|none|A Police M4. Note that in real life, neither Colt or FN makes M4s with white selector markings.]]&lt;br /&gt;
[[Image:Division2 M4A1 2.JPG|thumb|600px|none|An SHD agent with the &amp;quot;Police M4&amp;quot;.]]&lt;br /&gt;
[[Image:DIVISION2 M4 1.jpg|thumb|600px|none|The &amp;quot;Competition LAR-15&amp;quot; with Troy VTAC Alpha handguard, Magpul MBUS flip up sights, and a LMT SOPMOD stock. It's not related to the Rock River Arms LAR-15 in any way besides the name.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A2==&lt;br /&gt;
The [[M16A2]] is classified as a rifle and is depicted with a correct 3-round burst fire mode.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|none|Colt M16A2 - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 M16A2.JPG|thumb|600px|none|Detail image of the M16A2.]]&lt;br /&gt;
[[Image:Division2 M16A2 2.JPG|thumb|600px|none|A Division agent holds a stock M16A2.]]&lt;br /&gt;
&lt;br /&gt;
==CTAR-21==&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Compact Tavor CTAR-21|CTAR-21]] appears as one of the newest assault rifles added in ''The Division 2''.&lt;br /&gt;
[[Image:IMI CTAR-21 Tavor.jpg|thumb|none|500px|IMI Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 CTAR-21.JPG|thumb|none|600px|Preview of the CTAR-21.]]&lt;br /&gt;
[[Image:Division2 CTAR-21 2.JPG|thumb|none|600px|An SHD agent holding a CTAR-21.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The [[Desert Tech Micro Dynamic Rifle]] appears in ''The Division 2'' as the &amp;quot;Urban MDR&amp;quot;. It is a non-exotic, semi automatic rifle with a 20+1-round capacity.&lt;br /&gt;
[[file:Desert Tech MDR.jpg|thumb|400px|none|Desert Tech Micro Dynamic Rifle - 7.62x51mm NATO. This is a pre-production select-fire model with 3D printed furnishings first shown in 2014: the current version has charging handles on both sides rather than a single reversible one, a flat-faced trigger, and a redesigned ejection port which is less raised and has a dust cover.]]&lt;br /&gt;
[[Image:Division2 MDR.JPG|thumb|600px|none|Stock MDR. Protip: Don't examine your new loot in the Dark Zone, it's not gonna end well with the reduced time to kill and DZ normalization. Note that it erroneously is loaded with an M14/M1A magazine.]]&lt;br /&gt;
[[Image:Division2 MDR 2.JPG|thumb|600px|none|An SHD agent holding an MDR.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 Para Tactical Carbine==&lt;br /&gt;
The [[DSA_SA58_OSW#DSA_SA58_Para_Tactical_Carbine|DSA SA58 Para Tactical Carbine]] appears in the game as the &amp;quot;FAL SA-58&amp;quot;. Much like the FAL, in this game it now fires on full-auto, rather than burst, and is incorrectly classed as an assault rifle. &lt;br /&gt;
&lt;br /&gt;
The weapon is used by elite Outcast riflemen and civilian militia.&lt;br /&gt;
&lt;br /&gt;
[[Image:SA58TACP.jpg|thumb|none|500px|DSArms SA58 Para Tactical Carbine with an EOTech 552 sight - 7.62x51mm NATO]]&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA_SA58_OSW#DSA_SA58_OSW|DSA SA58 OSW]] appears in the game as the &amp;quot;Tactical SA-58&amp;quot;. Much like the FAL, in this game it now fires on full-auto, rather than burst, and is incorrectly classed as an assault rifle. &lt;br /&gt;
&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|thumb|none|500px|DSArms SA58 OSW - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Valorisé==&lt;br /&gt;
The [[FAMAS Valorisé]] returns as the &amp;quot;FAMAS 2010&amp;quot;. It is now an uncommonly-dropped weapon, rather than exotic.&lt;br /&gt;
[[File:Famas Valorisé.jpg|thumb|none|400px|FAMAS Valorisé with EOTech sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 FAMAS.JPG|thumb|600px|none|The &amp;quot;FAMAS 2010&amp;quot;, known as &amp;quot;Bullfrog&amp;quot; in the original game. It holds 30 rounds, so the proprietary French 25-rounder mag is not correct.]]&lt;br /&gt;
[[File:Division2 FAMAS 2.JPG|thumb|none|600px|An Division agent with a FAMAS Valorisé.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000 Tactical]] is one of the new assault rifles in the sequel. Much like in GR: Wildlands, the weapon does not have a tri-rail on the handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|500px|FN F2000 Tactical TR with CAA FVG5 folding foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[File:TD2F2KInv.jpg|thumb|none|600px|The F2000 in the inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL G==&lt;br /&gt;
The [[FN FAL|FN FAL G]] returns as the &amp;quot;FAL&amp;quot;. This time it fires in fully-automatic mode, which would be correct for the standard FN FAL, but not for the G Series, which are semi-auto only in reality.&lt;br /&gt;
&lt;br /&gt;
The weapon is commonly used by the JTF and civilian militia forces.&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|500px|FN FAL G Series - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 FAL 1.jpg|thumb|600px|none|A resistance member guards one of the friendly settlements with an FAL.]]&lt;br /&gt;
[[Image:Division2 FAL.JPG|thumb|600px|none|FN FAL.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears in game as the &amp;quot;Police Mk17&amp;quot;, &amp;quot;Military Mk17&amp;quot;, and &amp;quot;MK20 SSR&amp;quot;. The police variant has a two-tone black and tan finish and aftermarket stock and rail extension while the military variant uses standard factory parts. The SSR variant is based on the SCAR SSR, which is specifically meant to function as a DMR than battle rifle. All 3 are classed as rifles and fires in semi-auto only. &lt;br /&gt;
&lt;br /&gt;
The MK.20 SSR is used by Black Tusk snipers.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|500px|FN SCAR-H - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SSR Mk.20 Mod.0.jpg|thumb|none|500px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 SCAR-H 2.jpeg|thumb|none|600px|An SHD agent has customized her stock SCAR-H with an ACOG and small forward grip.]]&lt;br /&gt;
[[Image:Division2 SCAR-H 3.JPG|thumb|none|600px|Preview of the &amp;quot;Police Mk17&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR-L]] variants return from the last game. The weapon comes in 3 variants, the one simply called &amp;quot;MK16&amp;quot;, the &amp;quot;SOCOM&amp;quot; variant, and the &amp;quot;Tactical&amp;quot; variant. The MK16 is the factory default setup. The SOCOM variant has a two-tone tan and coyote brown finish with an aftermarket SRX rail. The Tactical variant is based on a heavily customized CQC variant with a two-tone coyote brown and black finish and aftermarket fore-end rail and collapsible M4-style Magpul stock.&lt;br /&gt;
&lt;br /&gt;
The Tactical variant is used by veteran Black Tusk riflemen.&lt;br /&gt;
&lt;br /&gt;
[[file:FN SCAR-L (Standard).jpg|thumb|none|500px|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:SCAR-L_CQC.jpg|thumb|none|500px|Third Generation FN SCAR-L CQC - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 SCAR-L.JPG|thumb|600px|none|FN SCAR-L with a PMag.]]&lt;br /&gt;
[[Image:Division2 SOCOM Mk16.JPG|thumb|600px|none|Preview of the &amp;quot;SOCOM Mk16&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is one of three G36 variants. The weapon is used by higher-level Hyena footsoldiers.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36V==&lt;br /&gt;
The full-size [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36V]] with a top rail appears in ''The Division 2'' as the &amp;quot;Military G36&amp;quot;.&lt;br /&gt;
[[Image:G36.jpg|thumb|500px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 G36.JPG|thumb|none|600px|G36V]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance Factory P416==&lt;br /&gt;
The [[Patriot Ordnance Factory P416]] is the starting weapon of the player. The weapon has two variants. One is the &amp;quot;Military&amp;quot; and the other is the &amp;quot;P416 G3&amp;quot;. The Military variant uses the standard factory setup, while the G3 is based on the custom &amp;quot;NP3&amp;quot; variant released by POF.&lt;br /&gt;
&lt;br /&gt;
The military variant is used by Black Tusk grenadiers, while the G3 variant is used by higher-level True Sons riflemen.&lt;br /&gt;
&lt;br /&gt;
[[Image:POF P416.jpg|thumb|none|500px|Patriot Ordinance Factory P416 with 10.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:P416.jpg|thumb|none|500px|Patriot Ordinance Factory P416 with 10.5 inch barrel and nickel-Teflon &amp;quot;NP3&amp;quot; treated upper and lower receiver - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 POF416 1.jpg|thumb|600px|none|Firing the POF P416 during one of the early missions.]]&lt;br /&gt;
[[Image:Division2 POF416.JPG|thumb|600px|none|POF P416.]]&lt;br /&gt;
[[Image:DIVISION2 POF416 2.jpeg|thumb|600px|none|An SHD agent holding a P416 while listening to the Mourning Doves.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The [[Remington ACR|ACR]] returns from the first game. Division Agent Kelso carries a heavily customized ACR with her.&lt;br /&gt;
&lt;br /&gt;
The assault rifle variant is simply called the &amp;quot;ACR&amp;quot;, and is based on the military Remington ACR model that uses 5.56x45mm rounds. The second one is the &amp;quot;ACR-E&amp;quot;, the carbine variant.&lt;br /&gt;
&lt;br /&gt;
The rifle variant is known as the &amp;quot;ACR SS&amp;quot; and can only fire in single shots and is setup for the 7.62mm caliber, which means it either uses 7.62x39mm or .300 AAC Blackout rounds. While aftermarket parts for civilian ACRs do exist to allow them to use the two cartridges previously mentioned, the gun is clearly based on a military-issue ACR, which are not designed to use such cartridges, although a plausible in-universe explanation is that these are military surplus re-tooled with civilian parts. Alternatively Ubisoft may have simply neglected to use a new model since the ACR SS is lifted directly from the first game's standard ACR. Despite this however, NPCs armed with this weapon appear to be using the military variant as they're capable of firing this on full-auto.&lt;br /&gt;
&lt;br /&gt;
The Bushmaster ACR is sometimes used by civilian militia and standard Black Tusk riflemen, all of whom treat it like a standard assault rifle instead of a DMR. The Remington ACR is used by elite Black Tusk riflemen.&lt;br /&gt;
&lt;br /&gt;
[[File:Rem ACR.jpg|thumb|none|500px|Remington ACR 2012 version with 14.5&amp;quot; barrel, tan finish, and 5-sided handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ACR-E.jpg|thumb|none|500px|Remington ACR 2012 version with 10.5&amp;quot; barrel, tan finish, and 5-sided handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bushmaster-acr-carbine.jpg|thumb|none|500px|Bushmaster ACR with fixed stock, MOE handguard, Magpul MBUS sights and PMAG magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 ACR.JPG|thumb|600px|none|The variant known as the &amp;quot;ACR SS&amp;quot; - it is clearly not the civilian version of the rifle, with the selector set to fully automatic. Also, this one uses 7.62 Magazine mods, but this is clearly the 5.56mm version.]]&lt;br /&gt;
&lt;br /&gt;
==SIG Sauer SIG716==&lt;br /&gt;
The [[SIG-Sauer 716 Series|SIG Sauer SIG716]] returns from the first game. It is no longer an exotic weapon, like the &amp;quot;Devil&amp;quot; and &amp;quot;Heel&amp;quot; were in the original game. It is classified as a rifle.&lt;br /&gt;
&lt;br /&gt;
The weapon has two variants, first is the standard &amp;quot;SIG 716&amp;quot;, which appears to be based on the &amp;quot;Precision Sniper&amp;quot; variant with a 20 inch barrel. The second is the &amp;quot;SIG 716 CQB&amp;quot;, where it uses an aftermarket Fortis Night Rail handguard and the shorter 16 inch barrel.&lt;br /&gt;
[[Image:SIG716G2 Patrol.jpg|thumb|none|500px|SIG Sauer SIG716G2 Patrol - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division SIG716.JPG|thumb|none|600px|Preview of the SIG 716.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A==&lt;br /&gt;
The [[Springfield Armory M1A]] returns in the game as the &amp;quot;Classic M1A&amp;quot;. It holds 10 shots in 20-round magazines by default.&lt;br /&gt;
[[Image:SFA M1A.jpg|thumb|none|500px|Springfield Armory M1A - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Division2 M1A (1).jpg|thumb|none|600px|Reloading the M1A.]]&lt;br /&gt;
[[File:Division2 M1A (2).jpg|thumb|none|600px|Giving the charging handle an underhand tug.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[SOCOM 16]] appears in the game as the &amp;quot;SOCOM M1A&amp;quot;.&lt;br /&gt;
[[Image:M1A-Socom.jpg|thumb|none|500px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 M1A SOCOM 16.JPG|thumb|none|600px|Preview of the M1A SOCOM 16.]]&lt;br /&gt;
[[Image:Division2 M1A SOCOM 2.JPG|thumb|none|600px|An SHD agent with an M1A SOCOM 16.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 CQC==&lt;br /&gt;
In addition to the AUG A3 9mm XS, the [[Steyr AUG|Steyr AUG A3 CQC]] is one of the available primary weapons in the game and is one of the new additions.&lt;br /&gt;
[[Image:1.Steyr_AUG_A3.jpg|thumb|none|500px|Steyr AUG A3-CQC 18-inch barrel with Leupold CQ/T scope and Surefire M900 weaponlight foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 AUG A3 CQC.JPG|thumb|none|600px|Preview of the AUG A3-CQC.]]&lt;br /&gt;
[[Image:Division2 AUG A3 2.JPG|thumb|none|600px|An SHD agent holding an AUG A3-CQC.]]&lt;br /&gt;
&lt;br /&gt;
==War Sport LVOA-S==&lt;br /&gt;
The [[War Sport LVOA-S]] returns as the &amp;quot;LVOA-C&amp;quot;. It is now classified as a rifle (meaning that it is limited to semi-auto fire) and holds 40 bullets by default.&lt;br /&gt;
[[File:Lvoa-s 2.jpg|thumb|none|500px|War Sport LVOA-S - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 LVOA 1.jpg|thumb|600px|none|LVOA rifle with Omega suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1886==&lt;br /&gt;
The [[Winchester Model 1886]] appears as the &amp;quot;1886&amp;quot;.&lt;br /&gt;
[[Image:Montewalshwinchester.jpg|thumb|500px|none|Winchester Model 1886 with a 22 inch barrel - .50-110 Win]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==AA-12==&lt;br /&gt;
The [[AA-12]] returns from the first game as a common weapon drop as the &amp;quot;ACS-12,&amp;quot; the same name used by the AA-12 in Ubisoft's most recent titles. By default it comes with a 20-round drum magazine and is fully automatic.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Black Tusk drone operators.&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|500px|none|MPS Auto Assault-12 - 12 gauge ]]&lt;br /&gt;
[[File:Division2 AA-12.JPG|thumb|none|600px|Preview of the ACS-12.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] makes appearance as the &amp;quot;M133&amp;quot;.&lt;br /&gt;
[[File:Mp133-1.jpg|thumb|none|400px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4==&lt;br /&gt;
The [[Benelli M4]] appears ingame as the &amp;quot;Super 90&amp;quot;. A version with the normal pistol grip/solid stock, Surefire railed forend, and mariner finish appears as the &amp;quot;Marine Super 90&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The standard Super 90 is used by True Sons scouts. While the Marine Super 90 is a secondary weapon used by SHD Agent Kelso and by Hyena Engineers, who are taking hood life to the next level by ''gangster-firing a full-sized shotgun''.&lt;br /&gt;
[[Image:Benelli M4 TS.jpg|thumb|none|500px|Benelli M4 Super 90 with black synthetic fixed stock - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Benelli M4.JPG|thumb|none|600px|Preview of the Benelli M4 Super 90.]]&lt;br /&gt;
[[Image:Division2 Benelli M4 2.JPG|thumb|none|600px|An SHD agent with the Benelli M4 Super 90.]]&lt;br /&gt;
[[Image:M4H20NP3.jpg|thumb|none|500px|Benelli M4 Super 90 in H20 NP3 mariner finish - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Benelli M4 mariner.JPG|thumb|none|600px|Preview of the &amp;quot;Marine Super 90&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[SPAS-12]] is a new shotgun, usable in pump-action mode. It appears in both default and exotic variations, the former is a generic SPAS-12 with the folding stock (in a neat detail, the stock is shown folded when stowed on the agent's back but is deployed when in use) and the latter is a short-barreled SPAS-12 with the fixed stock.&lt;br /&gt;
[[File:Franchi-SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge]]&lt;br /&gt;
[[File:Franchi12.jpg|thumb|500px|none|Franchi SPAS-12 Short Barreled Version - 12 gauge]]&lt;br /&gt;
[[File:Spas12 fixed.jpg|thumb|500px|none|Franchi SPAS-12 with fixed stock - 12 gauge]]&lt;br /&gt;
[[Image:DIVISION2 Lullaby 1.jpg|thumb|none|600px|Exotic shotgun &amp;quot;Lullaby&amp;quot;. This version has a less commonly seen fixed stock and shorter barrel.]]&lt;br /&gt;
[[Image:Division2 SPAS-12.JPG|thumb|none|600px|An SHD agent holding &amp;quot;Lullaby&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga 12 ==&lt;br /&gt;
The [[Saiga 12]] returns, and retains the Ubisoft &amp;quot;SASG-12&amp;quot; moniker, which is becoming better known now as the &amp;quot;Sausage-12&amp;quot; shotgun among the community of Ubisoft shooters. It has another variant called the &amp;quot;Tactical SASG-12&amp;quot; variant which is a traditional Saiga-12K setup with an AK-style polymer fixed stock, pistol grip, and railed forend.  The last is the &amp;quot;Black Market SASG-12&amp;quot;, which uses an aftermarket quad rail handguard, shortened barrel, and Galil-style stock.&lt;br /&gt;
&lt;br /&gt;
The Tactical variant is used by higher-level True Sons scouts.&lt;br /&gt;
[[File:Saiga12new.jpg|thumb|none|500px|Saiga 12 - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Saiga-12.JPG|thumb|none|600px|Preview of the Saiga.]]&lt;br /&gt;
[[Image:Division2 Saiga-12 3.JPG|thumb|none|600px|Preview of the Saiga variant &amp;quot;Tactical SASG-12&amp;quot;.]]&lt;br /&gt;
[[Image:Division2 tactical saiga 2.JPG|thumb|none|600px|A Division agent holding a &amp;quot;Tactical SASG-12&amp;quot;.]]&lt;br /&gt;
[[Image:Division2 black market saiga.JPG|thumb|none|600px|Preview of the Saiga variant &amp;quot;Black Market SASG-12&amp;quot;.]]&lt;br /&gt;
[[Image:Division2 black market saiga 2.JPG|thumb|none|600px|A Division agent holding a &amp;quot;Black Market SASG-12&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Side by Side Double Barreled Shotgun==&lt;br /&gt;
A side by side double barreled shotgun based on a [[12 Gauge Double Barreled Shotgun|L.C. Smith Double Barreled Shotgun]] is available in the game as the &amp;quot;Double Barrel Shotgun&amp;quot;. A sawed-off variant appears as the &amp;quot;Double Barrel Sawed Off&amp;quot;, but is classified as a sidearm.&lt;br /&gt;
&lt;br /&gt;
Both the full-sized and sawn-off variant are commonly used by civilian militia.&lt;br /&gt;
[[File:L.C. Smith 12-Gauge Shotgun.jpg|thumb|none|500px|L.C. Smith shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Division2 double barrel shotgun 2.JPG|thumb|none|600px|Detail of the Double Barrel Shotgun.]]&lt;br /&gt;
[[Image:Division2 double barrel shotgun.JPG|thumb|none|600px|A shy Division agent hides her face but not her Double Barrel Shotgun.]]&lt;br /&gt;
[[Image:Division2 Double Barrel Sawed Off.JPG|thumb|none|600px|Detail of the Double Barrel Sawed Off.]]&lt;br /&gt;
[[Image:Division2 sawed off double barrel 2.JPG|thumb|none|600px|An SHD shows off his sawed off double barrel shotgun to an unimpressed deer.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington 870]] appears in 3 variants: the &amp;quot;Military M870&amp;quot;, &amp;quot;Custom M870&amp;quot;, and the &amp;quot;M870 Express&amp;quot;, which are a Remington 870 Express Tactical, a tactical with an M4-style stock, pistol grip and heatshield, and a Remington 870 Express Field Gun respectively.&lt;br /&gt;
&lt;br /&gt;
The weapon is commonly used by the JTF and civilian militia.&lt;br /&gt;
[[Image:Remington870Fieldgun.jpg|thumb|none|500px|Remington 870 Express Field Gun with raised barrel ribbing and 28&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[Image:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Remington 870 2.JPG|thumb|none|600px|A Division agent mistakes his standard 870 for a slug gun, throwing on a powerful scope.]]&lt;br /&gt;
[[File:Division2 870 (1).jpg|thumb|none|600px|Another agent reloads his vanilla 870.]]&lt;br /&gt;
[[Image:Division2 Remington Express Tactical.JPG|thumb|none|600px|A preview of the Remington 970 Express Tactical.]]&lt;br /&gt;
[[Image:Division2 custom 870 2.JPG|thumb|none|600px|An SHD agent with the &amp;quot;Custom M870&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Enfield L86A2==&lt;br /&gt;
The [[L86A2]] appears in game as the &amp;quot;Military L86 LSW&amp;quot;. Another variant, called the &amp;quot;Custom L86 A2&amp;quot;, sports an aftermarket railed forend.&lt;br /&gt;
[[File:L86A2.jpg|thumb|none|500px|L86A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 L86A2.JPG|thumb|none|600px|Preview of the L86A2.]]&lt;br /&gt;
[[Image:Division2 custom L86.JPG|thumb|none|600px|Preview of the &amp;quot;Custom L86 A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249-E2 SAW ==&lt;br /&gt;
The [[M249|M249-E2]] appears in game as the &amp;quot;M249 B&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The weapon is occasionally used by civilian militia.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 M249-E2.JPG|thumb|none|600px|FN M249-E2 SAW as it appears in game.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 Para ==&lt;br /&gt;
The [[M249|M249-Paratrooper]] appears as the &amp;quot;M249 Para&amp;quot;. The weapon comes with the US Army's RFI improvements installed, although it still uses the old collapsible stock of the original para, instead of the telescoping stock based on the M4's.&lt;br /&gt;
&lt;br /&gt;
[[File:M249 Para ACOG.jpg|thumb|none|500px|M249 Paratrooper with an ACOG scope, Picatinny rail, RIS handguard, and 100-round drum - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG5]] appears as the &amp;quot;Infantry MG5&amp;quot;. The weapon is popular in the game for possessing a high rate of fire among the LMG family, but hampered by its lower 50-round magazine.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Hyena heavy armored soldiers.&lt;br /&gt;
[[File:Hk121.jpg|thumb|none|500px|Heckler &amp;amp; Koch MG5 general-purpose machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 MG5.JPG|thumb|none|600px|Preview of the MG5]]&lt;br /&gt;
&lt;br /&gt;
== M60 Machine Gun ==&lt;br /&gt;
An original [[M60 Machine Gun]] appears in the game as the &amp;quot;Classic M60&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by True Sons gunners and civilian militia.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|500px|M60 machine gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 M60.JPG|thumb|none|600px|The M60 in game.]]&lt;br /&gt;
[[Image:Division2 M60 2.JPG|thumb|none|600px|A Division agent holds the M60.]]&lt;br /&gt;
&lt;br /&gt;
== RPK-74 ==&lt;br /&gt;
The [[RPK-74]] is available in game as the &amp;quot;Classic RPK-74&amp;quot;. Unlike in the previous game, it now has a short underside rail that allows for a handguard attachment.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Outcast gunners.&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|500px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:Division2 RPK-74.JPG|thumb|none|600px|RPK-74]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash RPK-74M ==&lt;br /&gt;
The military-spec variant of the [[RPK-74|RPK-74M]] returns as the &amp;quot;Military RPK-74 M&amp;quot;. Unlike in the previous game, it now has a short underside rail that allows for a handguard attachment.&lt;br /&gt;
[[Image:Rpk74m.jpg|thumb|none|500px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
== Desert Tactical Arms Stealth Recon Scout ==&lt;br /&gt;
Both the covert and the standard A1 variant of the [[Desert Tactical Arms Stealth Recon Scout|DTA Stealth Recon Scout]] return.&lt;br /&gt;
[[File:COVERT-RIGHT-PROFILE-BLK-FDE.jpg|thumb|450px|none|Desert Tactical Arms Stealth Recon Scout A1 Covert - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:SRS_A1.jpg|thumb|none|450px|DTA Stealth Recon Scout with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[image:Division2 DTA Stealth Recon Scout 2.JPG|thumb|600px|none|An SHD agent holding the DTA Stealth Recon Scout.]]&lt;br /&gt;
&lt;br /&gt;
==DSR-1==&lt;br /&gt;
The [[DSR-1]] is a new addition to the SHD's arsenal. Referred to as the &amp;quot;SR-1&amp;quot;.&lt;br /&gt;
[[Image:Dsr1.jpg|thumb|500px|none|DSR-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 DSR1 1.jpg|thumb|600px|none|A suppressed DRS-1 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== McMillan TAC-50 ==&lt;br /&gt;
One of the new &amp;quot;Signature Weapons&amp;quot; introduced in the sequel, the [[McMillan TAC-50]] is the signature weapon of the Sharpshooter class and can be equipped once the specialization is acquired. It is housed in a Cadex stock, similar to the one added to ''[[Ghost Recon: Wildlands]]''.&lt;br /&gt;
&lt;br /&gt;
The weapon has very limited ammunition, but is incredibly powerful: easily capable of destroying heavily-armored enemies in a few shots.&lt;br /&gt;
&lt;br /&gt;
[[File:TAC-50 Cadex.jpg|thumb|none|500px|McMillan TAC-50 in a Cadex Dual Strike chassis - .50 BMG]]&lt;br /&gt;
[[File:TD2TAC50.jpg|thumb|600px|none|Gearing up for darker times ahead, a Division agent inspects his new anti-tank rifle. We'd call it anti-material, but the majority of the enemies this thing would be used against are pretty much tanks in their own right.]]&lt;br /&gt;
[[Image:DIVISION2 TAC50 1.jpg|thumb|600px|none|An end game-ready character about to attempt an Invaded mission. She's gonna need the stopping power of the TAC-50.]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant M44 Carbine ==&lt;br /&gt;
The [[Mosin Nagant|Mosin Nagant M44 Carbine]] returns as the &amp;quot;Classic M44 Carbine&amp;quot;. A sportized  version with a grey carbon stock appears as the &amp;quot;Hunting M44 Carbine&amp;quot;.  A further modified version fitted in an Archangel stock makes an appearance as the &amp;quot;Custom M44 Carbine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M44Carbine.jpg||thumb|none|500px|Mosin Nagant M44 Carbine with sidefolding bayonet - 7.62x54mmR]]&lt;br /&gt;
[[Image:Mosin Nagant Archangel.jpg||thumb|none|500px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
[[Image:Division2 Mosin Nagant.JPG|thumb|none|600px|Preview of the classic M44 Mosin.]]&lt;br /&gt;
[[Image:Division2 custom m44.JPG|thumb|none|600px|Preview of the custom M44.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700 ==&lt;br /&gt;
The [[Remington 700]] returns in the sequel with 3 versions. The standard one with a wooden wallnut stock. The &amp;quot;Tactical&amp;quot; variant with a McMillan A5 stock. The last is the &amp;quot;Carbon&amp;quot; variant that is fitted with a XLR Tactical Buttstock and Carbon Chassis. &lt;br /&gt;
&lt;br /&gt;
The weapon is used by standard True Sons snipers.&lt;br /&gt;
[[Image:Remington_700_BDL.jpg|thumb|none|500px|Remington 700 - .308 Winchester]]&lt;br /&gt;
[[Image:Division2 Remington 700.JPG|thumb|none|600px|Preview of the Remington 700.]]&lt;br /&gt;
[[Image:Division2 Remington 700 2.JPG|thumb|none|600px|A Division agent with a Remington 700.]]&lt;br /&gt;
&lt;br /&gt;
==SVD==&lt;br /&gt;
The [[SVD]] appears in The Division 2 and has two versions. The first one is the &amp;quot;Surplus&amp;quot; variant, which is fitted with the all-wooden furniture of military SVDs. The second one is the &amp;quot;paratrooper&amp;quot; variant, which is actually the &amp;quot;Tiger&amp;quot; version made by Izhmash for the civilian export market.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Hyena snipers.&lt;br /&gt;
[[Image:SVD_Rifle.jpg‎|thumb|none|500px|SVD - 7.62x54mmR]]&lt;br /&gt;
[[File:SVD-TigerCarbine.jpg|thumb|none|500px|The &amp;quot;Tiger Carbine&amp;quot; SVD - 7.62x54mmR]]&lt;br /&gt;
[[Image:Division2 SVD 2.jpeg|thumb|none|690px|An SHD agent contemplates using his SVD on those pesky bugs.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
== Carl Gustav M3 ==&lt;br /&gt;
The [[Carl Gustav M3]] rocket launcher is used by True Sons, being the main weapon of their anti-tank troops.&lt;br /&gt;
&lt;br /&gt;
The weapon is also used by General Antwon Ridgeway, JTF mutineer and True Sons commanding officer, during his final stand against the Division.&lt;br /&gt;
[[File:CarlGustavM3.jpg|thumb|none|450px|Carl Gustav M3 - 84x246mmR]]&lt;br /&gt;
[[File:DIVISION2 CarlG 1.jpg|thumb|none|600px|A Carl Gustav M3 on the back of a dead True Sons &amp;quot;grenadier&amp;quot;. Note how his bag is full of red-painted [[RPG-7]] rockets, which is probably why he's lying face-down on the floor without a pulse.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Chem Launcher&amp;quot; (H&amp;amp;K GLM)==&lt;br /&gt;
The &amp;quot;Chem Launcher&amp;quot; is a compact, break-action single-shot grenade launcher heavily based on the [[Heckler &amp;amp; Koch AG grenade launcher series#GLM|Heckler &amp;amp; Koch GLM]]. It can fire flammable chemicals, sticky foam, corrosive chemicals that eat away enemy armor, or repairing nanobots.&lt;br /&gt;
[[File:H&amp;amp;K GLM standalone.jpg|thumb|450px|none|Heckler &amp;amp; Koch GLM - 40x46mm]]&lt;br /&gt;
[[File:DIVISION2 Chem 1.jpg|thumb|600px|none|The Firestarter variant of the &amp;quot;Chem Launcher&amp;quot;, configured to fire flammable chemicals. It's likely the only weapon in the game that has the safety on. Also, it would be rather dangerous to use this without a handstop.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P2A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P2A1 Flare Pistol]] returns as the flaregun of choice for Division agents, which is received a few missions into the game. Along with being able to call for extraction choppers while inside the &amp;quot;Dark Zones&amp;quot;, which inhibit radio communications while inside; it can also be used while attacking faction control points during free roam, which will summon friendly reinforcements, but will also alert nearby enemies.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K P2A1.JPG|350px|thumb|none|Heckler &amp;amp; Koch P2A1 Flare Pistol - 26.5mm]]&lt;br /&gt;
[[File:DIVISION2 Flare 1.jpg|thumb|none|600px|A Division agent uses her P2A1 flare gun to call in a chopper in DZ East.]]&lt;br /&gt;
&lt;br /&gt;
== Milkor Mark 14 ==&lt;br /&gt;
The [[Milkor MGL#Mark 14 / M32A1|Milkor Mark 14 MGL]] returns from the previous game, though it is now available as the signature weapon of the Demo class. The game specifically refers to it as the M32A1 MSGL, which is the partly correct designation used by the US Marines. It fires M406 HE grenades.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by a variety of enemies, namely Hyena grenadiers, True Sons heavy armored veterans, and Black Tusk grenadiers.&lt;br /&gt;
&lt;br /&gt;
[[File:Milkor Mark 14.jpg|thumb|none|450px|Milkor Mark 14 in desert tan finish fitted with Vltor MOD stock and Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:DIVISION2 Mk14 1.jpg|thumb|600px|none|A dropped Mark 14 grenade launcher previously used by a Hyena grenadier.]]&lt;br /&gt;
[[File:TD2M32A1.jpg|thumb|600px|none|Checking out the new arsenal available to him, a Division agent inspects a Mark 14 grenade launcher while swinging out the empty cylinder.]]&lt;br /&gt;
[[File:TD2M32A1Inv.jpg|thumb|600px|none|The Mark 14 in the inventory view. Unlike the ones used by NPCs: this is colored black and appears to have some slot machine decals written on the cylinder.]]&lt;br /&gt;
&lt;br /&gt;
== M224 Mortar ==&lt;br /&gt;
The True Sons make use of [[M224 Mortar]]s in certain missions, although they once used it to bombard a civilian settlement with toxic gas in retaliation to their continued attacks against the Sons. The weapon is incredibly powerful, but it's splash area can be briefly seen before impact as red circles on the ground and can be stopped by killing the crewman operating the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M224-60mm-mortar.jpg|thumb|none|400px|M224 Mortar with M7 baseplate - 60mm]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M26 Frag==&lt;br /&gt;
The [[M26 frag grenade]] appears as the &amp;quot;Concussion Grenade&amp;quot;. It is the default grenade available from the start.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|150px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==M7290 Flashbang==&lt;br /&gt;
The [[Model 7290 flashbang grenade]] is seen on the belts of certain True Sons soldiers.&lt;br /&gt;
[[Image:Model 7290.jpg|thumb|none|150px|Model 7290 flashbang grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==Dillon Aero M134 Minigun==&lt;br /&gt;
Mounted at various checkpoints and control points and can be used by the player, along with enemy and friendly NPCs. Unlike in [[Ghost Recon Wildlands]], the gun is now correctly depicted with it feeding from an ammo belt and powered by a portable power source (which appears to be jury-rigged car batteries). The weapon does decent damage and has a blistering rate of fire, along with having minimal recoil, but as a balancing measure: the gun overheats if fired continuously for too long and has to cool down before being able to fire again.&lt;br /&gt;
&lt;br /&gt;
A portable version, similar to &amp;quot;[[Predator (1987)|Ol Painless]]&amp;quot;, is used by Black Tusk heavy armored soldiers, who are not only able to carry around a portable power source, thousands of rounds in ammunition, and heavy bulletproof armor that would put EOD armor to shame, but are also capable of using it as a blunt implement in close combat with lethal results.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|500px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 M134 1.jpg|thumb|600px|none|A minigun turret at a True Sons base. This is a very useful tool for mowing down elites or named enemies.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The True Sons have a salvaged [[General Electric GAU-8/A Avenger|GAU-8/A Avenger]] autocannon mounted on the top of the steps of the US Capitol Building, their main base of operations. It overlooks the Capitol grounds and is remotely controlled to be used against anyone brave enough to stare down what's essentially an anti-tank gun on angry steroids.&lt;br /&gt;
&lt;br /&gt;
After being de-activated, it is briefly used by Division agents to breach the reinforced entrance of the Capitol.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU-8 Avenger contrast.jpg|thumb|none|500px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[File:TD2GAU8.jpg|thumb|600px|none|A Division agent marvels at the True Sons' penchant for overkill by using a 30mm autocannon as an oversized sentry gun.]]&lt;br /&gt;
&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>Fidget</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Division2_custom_m44.JPG&amp;diff=1263072</id>
		<title>File:Division2 custom m44.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Division2_custom_m44.JPG&amp;diff=1263072"/>
		<updated>2019-03-26T23:43:04Z</updated>

		<summary type="html">&lt;p&gt;Fidget: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fidget</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Division_2&amp;diff=1263071</id>
		<title>The Division 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Division_2&amp;diff=1263071"/>
		<updated>2019-03-26T23:41:05Z</updated>

		<summary type="html">&lt;p&gt;Fidget: /* Heckler &amp;amp; Koch MG5 */ replaced detail image from beta with image from final game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Division2 early Coverart.jpg|thumb|right|300px|''Tom Clancy's The Division 2 (2019)'']]&lt;br /&gt;
&lt;br /&gt;
'''''Tom Clancy's The Division 2''''' is a MMOTPS for the PC, PS4 and Xbox One, developed by Ubisoft Massive that takes place in Washington, D.C. in the aftermath of further pandemic-fueled chaos. It is powered by the same &amp;quot;Snowdrop&amp;quot; engine from [[Division, The|first game]]. Among the improvements made from the first game is that weapons can now track +1 in the chamber, along with a new selection of weapons and streamlined customization and combat system, among other things. &lt;br /&gt;
&lt;br /&gt;
The game's setting is 7 months after the initial Green Poison outbreak and its continued effects upon the American populace. The player controls an agent of the Strategic Homeland Division (or simply known as &amp;quot;The Division&amp;quot;), a top secret government sleeper cell that is &amp;quot;activated&amp;quot; personally by the President to ensure the continuity of government in the face of a catastrophic national crisis, and a answers a distress call asking for agents to be rally to Washington D.C due to the collapse of the SHD network. After arriving at the United States' capital, the player must secure the White House (which has become the JTF's last stronghold in the region), assist the civilian settlements in the city, re-establish the SHD network to restore the Division to full functionality across America, and retake D.C from the various factions vying for control, power, or simply taking advantage of the chaos.&lt;br /&gt;
&lt;br /&gt;
Said factions are: The True Sons, a highly-disciplined group made up of disgruntled JTF, US Armed Forces, and other paramilitary irregulars, out to &amp;quot;save&amp;quot; D.C as they deem the JTF incapable of doing so. The Hyenas, a collection of gangs and anarchists out to steal any valuable resources they can and destroy the rest for their amusement. The Outcasts, a destructive cult of bloodthirsty marauders taking out their frustrations on the unlucky denizens of D.C through acts of wanton violence. The Black Tusks, a mysterious and cutting-edge Private Military Organization, who later invades Washington for reasons yet to be revealed . The Hunters, a secretive group of highly-advanced military operatives specifically hunting Division agents with extreme prejudice, introduced in the first game. The last are fellow Division agents, who may go rogue on each other in the &amp;quot;Dark Zones&amp;quot; for their own gain, due to the lack of surveillance in the area.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|The Division 2}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Beretta M9==&lt;br /&gt;
The [[Beretta M9]] is the starting sidearm in the game. It appears under the name &amp;quot;Military M9&amp;quot;.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|300px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:DIVISION2 M9 1.jpg|thumb|none|600px|The main protagonist fires her Beretta during the prologue.]]&lt;br /&gt;
[[Image:Division2 M9.JPG|thumb|none|600px|Detailed view of the M9.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
The [[Beretta 93R]] returns as the only usable machine pistol of the game.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|300px|Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:DIVISION2 93R 1.jpg|thumb|none|600px|Unmodified Beretta 93R pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm==&lt;br /&gt;
The [[Beretta Px4 Storm]] appears in game as the &amp;quot;Px4 Storm Type F&amp;quot; and the &amp;quot;Px4 Storm Type T&amp;quot;, with the T-variant having more in the way of customization due to the threaded barrel and frame-mounted rail.&lt;br /&gt;
&lt;br /&gt;
The weapon is chambered for .45 ACP rounds.&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[Image:DIVISION2 Px4 1.jpg|thumb|none|600px|Stock Px4]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 20DS==&lt;br /&gt;
The [[Chiappa Rhino 20DS]] appears in ''The Division 2'' as the &amp;quot;Snubnosed Diceros&amp;quot;. It is possible to have erroneously an extra round in the chamber for it, boosting the capacity to 6+1 bullets.&lt;br /&gt;
[[File:Chiappa Rhino 2&amp;quot;.jpg|thumb|300px|none|Chiappa Rhino 20DS - .357 Magnum]]&lt;br /&gt;
[[Image:Division2 Chiappa Rhino 20.JPG|thumb|none|600px|&amp;quot;Snubnosed Diceros&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The classic [[M1911A1]] returns as a usable pistol.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by standard Outcast grenadiers.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Division2 M1911A1.JPG|thumb|none|600px|Stock M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1 CQBP==&lt;br /&gt;
The [[Colt M45A1 CQBP]] with a threaded barrel returns as the &amp;quot;M45A1&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by True Sons anti-tank troops.&lt;br /&gt;
[[Image:M45A1.jpg|thumb|none|300px|Colt M45A1 CQBP (Close Quarter Battle Pistol) - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==M45 MEUSOC==&lt;br /&gt;
The [[M45 / MEU(SOC)]] returns as the &amp;quot;Tactical M1911&amp;quot;. The weapon has a silver finish with black grips, along with a threaded barrel and rails on rear of the slide and under the frame; allowing it to use a plethora of attachments.&lt;br /&gt;
&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|350px|M45 (previously MEU(SOC)) Pistol, early version - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
A new usable pistol in the game is the [[Desert Eagle Mark XIX]]. Has an 8-round capacity. Like in many other Ubisoft games, it goes by the &amp;quot;D50&amp;quot; name.&lt;br /&gt;
[[File:Deser Eagle XIX 50AE Picatinny.jpg|thumb|none|400px|Magnum Research Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:DIVISION2 D50 1.jpg|thumb|600px|none|The &amp;quot;D50&amp;quot;. The 8-round capacity suggests that this is the .44 Magnum version, but the model lacks the fluted barrel.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45==&lt;br /&gt;
The [[FNP-45]] appears as the &amp;quot;X-45&amp;quot;.&lt;br /&gt;
[[Image:FNP45.jpg|thumb|none|300px|FN FNP-45 - .45 ACP]]&lt;br /&gt;
[[Image:Division2 FNP-45.JPG|thumb|none|600px|FN FNP-45 as the &amp;quot;X-45&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P45==&lt;br /&gt;
The [[Smith &amp;amp; Wesson M&amp;amp;P45]] returns as the &amp;quot;First Wave PF45&amp;quot;.&lt;br /&gt;
[[Image:S&amp;amp;W M&amp;amp;P 45acp.jpg‎|thumb|none|300px|Smith &amp;amp; Wesson M&amp;amp;P45 with 4.5&amp;quot; barrel - .45 ACP]]&lt;br /&gt;
[[Image:DIVISION2 PF45 1.jpg|thumb|none|600px|&amp;quot;PF45&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 586==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 586]] with a 4 inch barrel returns as the Magnum 586. Unlike in the previous game, it can now be customized with a short-rail sight and it's cylinder can be modded.&lt;br /&gt;
[[Image:S&amp;amp;W Mod586.jpg|300px|thumb|none|Smith &amp;amp; Wesson Model 586 4&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[Image:Division2 S&amp;amp;W Model 586.JPG|600px|thumb|none|Stock S&amp;amp;W Model 586.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 686==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 686]] with a 6 inch barrel returns as the Magnum 686.  Unlike in the previous game, it can now be customized with a short-rail sight and it's cylinder can be modded.&lt;br /&gt;
[[File:800px-SW686.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 686 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns/Carbines=&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] is one of the new weapons in the game. &lt;br /&gt;
&lt;br /&gt;
A high-end variant called &amp;quot;Emeline Guard's P90&amp;quot; can be acquired by taking over the Outcasts' stronghold, where it is given at the end of the mission with a custom paintjob available. An exotic version called &amp;quot;The Chatterbox&amp;quot;, is a unique Hyena weapon. It comes equipped with a holographic sight, sound suppressor, and has an incorrect 60-round magazine. It cannot be modified.&lt;br /&gt;
&lt;br /&gt;
The game also erroneously classifies it as a 5.56mm weapon, although this was likely for streamlining concerns to avoid complicating the modification pool. Additionally, the weapon treats the built-in reflex as a removable attachment, as if its a hybrid of the standard P90 and the newer P90 TR. This results in the default optical sight group clipping through larger sights when they are attached.&lt;br /&gt;
&lt;br /&gt;
[[File:FNP90.jpg|thumb|400px|none|Fabrique Nationale P90 LV/IR - FN 5.7x28mm.]]&lt;br /&gt;
[[File:TD2P90.jpg|thumb|600px|none|A Division agent stacks up on the door with his P90 as he prepares to [[National Treasure|steal the Deceleration of Independence]] by channeling his inner Nicholas Cage.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A4]] appears as the MP5A2. Unlike in the previous game, it now fires at full-auto, rather than burst.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by regular True Sons grenadiers.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 MP5A4 2.JPG|thumb|none|600px|MP5A4]]&lt;br /&gt;
[[Image:Division2 MP5A4.jpeg|thumb|none|600px|A Division agent holding an MP5A4]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A5]] appears incorrectly as the &amp;quot;MP5-N&amp;quot; (which refers to a variant with a Navy three-position trigger group, the in-game weapon having the four-position trigger group) and has a 32-round magazine.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A5 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 H&amp;amp;KMP5A5.JPG|thumb|none|600px|Heckler &amp;amp; Koch MP5A5 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A2]] appears as the &amp;quot;MP7&amp;quot;'. Unlike the previous game, the weapon is now modeled with a 40-round magazine and programmed with the correct magazine capacity. Much like the P90, it is erroneously classified as a 5.56mm weapon, although this was done likely for standardizing it for the mod system.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Outcast officers.&lt;br /&gt;
[[Image:MP7A2.jpg‎‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[Image:Division2 MP7A2.JPG|thumb|none|600px|Stock MP7A2.]]&lt;br /&gt;
[[Image:Division2 MP7A2 2.JPG|thumb|none|600px|A Division agent holding an MP7A2.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] returns. Its a common weapon used by Hyena soldiers.&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USC==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch USC]] appears as the &amp;quot;USC .45 ACP&amp;quot; and is incorrectly classified as a rifle as it fires in single shots. Also returns with an incorrect capacity of 20+1 rounds, but it is now correctly limited to semi auto fire. &lt;br /&gt;
[[Image:H&amp;amp;K-USC Rifle.jpg|thumb|none|400px|Heckler &amp;amp; Koch USC - .45 ACP]]&lt;br /&gt;
[[Image:Division2 USC.JPG|thumb|none|600px|The USC carbine in-game. The fire selector erroneously shows an automatic setting, which should not be possible for this variant.]]&lt;br /&gt;
[[Image:DIVISION2 USC 2.jpg|thumb|none|600px|A Division agent holds an H&amp;amp;K USC. It is actually modeled with a 0-1-A trigger group with the selector on auto.]]&lt;br /&gt;
[[Image:DIVISION2 USC 1.jpg|thumb|none|600px|Engaging a Hyena with a USC carbine.]]&lt;br /&gt;
[[Image:Division2 H&amp;amp;K USC 2.jpeg|thumb|none|600px|A Division agent with a USC.]]&lt;br /&gt;
[[File:Division2 USC (1).jpg|thumb|none|600px|Reloading the USC.]]&lt;br /&gt;
[[File:Division2 USC (2).jpg|thumb|none|600px|Working the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9 Mini==&lt;br /&gt;
[[image:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
[[Image:Division2 TEC-9mini.JPG|thumb|none|600px|TEC-9 Mini]]&lt;br /&gt;
[[Image:Division2 TEC-9mini 2.JPG|thumb|none|600px|A Division agent fetches a new magazine for his TEC-9 Mini]]&lt;br /&gt;
&lt;br /&gt;
==M1928 Thompson==&lt;br /&gt;
The [[Thompson Submachine Gun|M1928 Thompson]] returns from the previous game, but now appears as a non-exotic weapon. &lt;br /&gt;
&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|400px|M1928A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:Division2 M1928.JPG|thumb|none|600px|Preview of the M1928.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
Both versions of the [[Izhmash PP-19 Bizon#PP-19 Bizon-2|PP-19 Bizon-2]] return from the first game unchanged. It loads from 53-round magazines, with one in the chamber for a maximum of 54 rounds.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Hyena medics.&lt;br /&gt;
[[Image:Izhmashpp19bizon.jpg|thumb|none|400px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Division2 PP-19.JPG|thumb|none|600px|Stock PP-19.]]&lt;br /&gt;
[[Image:Division2 Enhanced PP-19.JPG|thumb|none|600px|The &amp;quot;Enhanced PP-19&amp;quot; with a Magpul Zhukov stock and MOE pistol grip.]]&lt;br /&gt;
[[Image:Division2 Enhance PP-19 2.JPG|thumb|none|600px|A Division agent with the &amp;quot;Enhanced PP-19&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
Like most exotic weapons of the original game, the [[SIG-Sauer MPX]] - known as &amp;quot;The House&amp;quot; previously - returns now as a standard weapon.&lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|401px|SIG-Sauer MPX, Gen 1 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 MPX.JPG|thumb|none|600px|MPX]]&lt;br /&gt;
&lt;br /&gt;
==SOCIMI Type 821==&lt;br /&gt;
The [[SOCIMI Type 821]] returns as the Black Market T821.&lt;br /&gt;
[[Image:Socimi821.jpg|thumb|none|400px|Socimi Type 821 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 Type 821.JPG|thumb|none|600px|Detailed view of the T821.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 9mm XS==&lt;br /&gt;
Also returning from the previous game, the [[Steyr AUG A3 9mm XS]] is a usable SMG.&lt;br /&gt;
[[File:AUG A3 9mm XS.jpg|thumb|none|450px|Steyr AUG A3 9mm XS - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Division2 AUG A3 9mm XS 2.JPG|thumb|none|600px|The AUG A3 9mm XS in the game's weapon customization menu.]]&lt;br /&gt;
[[Image:Division2 AUG A3 9mm XS 1.JPG|thumb|none|600px|A bored-looking SHD agent holding an AUG A3 9mm XS, clearly waiting for people to finish saying its name and get along with things.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] appears in game with 3 different variations. The &amp;quot;Tactical Vector&amp;quot; appears as the SDP stockless version, the &amp;quot;SBR Vector&amp;quot; with the standard folding stock (which is an odd designation since the SBR refers to a civilian model restricted to semi-auto), and finally a variant equipped with an M4-style collapsible stock and extended fore-end called  the &amp;quot;First Wave Vector&amp;quot;. All versions of the weapon are listed as being chambered for 9x19mm rounds.&lt;br /&gt;
&lt;br /&gt;
The Tactical variant is used by regular Hyena RC operators, who took a book out of the rioters from the previous game and fire the gun &amp;quot;gangster style&amp;quot;. The SBR variant is used by Black Tusk assault troops.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector with vertical foregrip - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles/Battle Rifles=&lt;br /&gt;
Unlike the previous game, The Division 2 separates rifles into 3 separate categories. The first is &amp;quot;Assault Rifle&amp;quot;, which are fully automatic. The second is simply named &amp;quot;Rifle&amp;quot;, which are relegated to either single shots or burst. The last is &amp;quot;Sniper Rifles&amp;quot;, which are covered in the sniper rifles section.&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] returns from the prequel, this time with a correct name, yet still modeled with the front sight and gas block of an [[AK-47]]. &lt;br /&gt;
&lt;br /&gt;
The weapon is used by the JTF, civilian militia, and Outcast riflemen.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|500px|none|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Division2 AKM.JPG|thumb|600px|none|Stock AKM with multiple mounting points for attachments.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4A1]] also makes an appearance in the sequel. The stock version is known as the &amp;quot;Police M4&amp;quot;. The &amp;quot;Competition LAR-15&amp;quot; is a semi-auto only variant and it uses the model of the &amp;quot;Lightweight M4&amp;quot; from the previous game.&lt;br /&gt;
&lt;br /&gt;
The police variant is used by regular True Sons riflemen, the JTF, and civilian militia.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 M4A1.JPG|thumb|600px|none|A Police M4. Note that in real life, neither Colt or FN makes M4s with white selector markings.]]&lt;br /&gt;
[[Image:Division2 M4A1 2.JPG|thumb|600px|none|An SHD agent with the &amp;quot;Police M4&amp;quot;.]]&lt;br /&gt;
[[Image:DIVISION2 M4 1.jpg|thumb|600px|none|The &amp;quot;Competition LAR-15&amp;quot; with Troy VTAC Alpha handguard, Magpul MBUS flip up sights, and a LMT SOPMOD stock. It's not related to the Rock River Arms LAR-15 in any way besides the name.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A2==&lt;br /&gt;
The [[M16A2]] is classified as a rifle and is depicted with a correct 3-round burst fire mode.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|none|Colt M16A2 - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 M16A2.JPG|thumb|600px|none|Detail image of the M16A2.]]&lt;br /&gt;
[[Image:Division2 M16A2 2.JPG|thumb|600px|none|A Division agent holds a stock M16A2.]]&lt;br /&gt;
&lt;br /&gt;
==CTAR-21==&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Compact Tavor CTAR-21|CTAR-21]] appears as one of the newest assault rifles added in ''The Division 2''.&lt;br /&gt;
[[Image:IMI CTAR-21 Tavor.jpg|thumb|none|500px|IMI Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 CTAR-21.JPG|thumb|none|600px|Preview of the CTAR-21.]]&lt;br /&gt;
[[Image:Division2 CTAR-21 2.JPG|thumb|none|600px|An SHD agent holding a CTAR-21.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The [[Desert Tech Micro Dynamic Rifle]] appears in ''The Division 2'' as the &amp;quot;Urban MDR&amp;quot;. It is a non-exotic, semi automatic rifle with a 20+1-round capacity.&lt;br /&gt;
[[file:Desert Tech MDR.jpg|thumb|400px|none|Desert Tech Micro Dynamic Rifle - 7.62x51mm NATO. This is a pre-production select-fire model with 3D printed furnishings first shown in 2014: the current version has charging handles on both sides rather than a single reversible one, a flat-faced trigger, and a redesigned ejection port which is less raised and has a dust cover.]]&lt;br /&gt;
[[Image:Division2 MDR.JPG|thumb|600px|none|Stock MDR. Protip: Don't examine your new loot in the Dark Zone, it's not gonna end well with the reduced time to kill and DZ normalization. Note that it erroneously is loaded with an M14/M1A magazine.]]&lt;br /&gt;
[[Image:Division2 MDR 2.JPG|thumb|600px|none|An SHD agent holding an MDR.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 Para Tactical Carbine==&lt;br /&gt;
The [[DSA_SA58_OSW#DSA_SA58_Para_Tactical_Carbine|DSA SA58 Para Tactical Carbine]] appears in the game as the &amp;quot;FAL SA-58&amp;quot;. Much like the FAL, in this game it now fires on full-auto, rather than burst, and is incorrectly classed as an assault rifle. &lt;br /&gt;
&lt;br /&gt;
The weapon is used by elite Outcast riflemen and civilian militia.&lt;br /&gt;
&lt;br /&gt;
[[Image:SA58TACP.jpg|thumb|none|500px|DSArms SA58 Para Tactical Carbine with an EOTech 552 sight - 7.62x51mm NATO]]&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA_SA58_OSW#DSA_SA58_OSW|DSA SA58 OSW]] appears in the game as the &amp;quot;Tactical SA-58&amp;quot;. Much like the FAL, in this game it now fires on full-auto, rather than burst, and is incorrectly classed as an assault rifle. &lt;br /&gt;
&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|thumb|none|500px|DSArms SA58 OSW - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Valorisé==&lt;br /&gt;
The [[FAMAS Valorisé]] returns as the &amp;quot;FAMAS 2010&amp;quot;. It is now an uncommonly-dropped weapon, rather than exotic.&lt;br /&gt;
[[File:Famas Valorisé.jpg|thumb|none|400px|FAMAS Valorisé with EOTech sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 FAMAS.JPG|thumb|600px|none|The &amp;quot;FAMAS 2010&amp;quot;, known as &amp;quot;Bullfrog&amp;quot; in the original game. It holds 30 rounds, so the proprietary French 25-rounder mag is not correct.]]&lt;br /&gt;
[[File:Division2 FAMAS 2.JPG|thumb|none|600px|An Division agent with a FAMAS Valorisé.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000 Tactical]] is one of the new assault rifles in the sequel. Much like in GR: Wildlands, the weapon does not have a tri-rail on the handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|500px|FN F2000 Tactical TR with CAA FVG5 folding foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[File:TD2F2KInv.jpg|thumb|none|600px|The F2000 in the inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL G==&lt;br /&gt;
The [[FN FAL|FN FAL G]] returns as the &amp;quot;FAL&amp;quot;. This time it fires in fully-automatic mode, which would be correct for the standard FN FAL, but not for the G Series, which are semi-auto only in reality.&lt;br /&gt;
&lt;br /&gt;
The weapon is commonly used by the JTF and civilian militia forces.&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|500px|FN FAL G Series - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 FAL 1.jpg|thumb|600px|none|A resistance member guards one of the friendly settlements with an FAL.]]&lt;br /&gt;
[[Image:Division2 FAL.JPG|thumb|600px|none|FN FAL.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears in game as the &amp;quot;Police Mk17&amp;quot;, &amp;quot;Military Mk17&amp;quot;, and &amp;quot;MK20 SSR&amp;quot;. The police variant has a two-tone black and tan finish and aftermarket stock and rail extension while the military variant uses standard factory parts. The SSR variant is based on the SCAR SSR, which is specifically meant to function as a DMR than battle rifle. All 3 are classed as rifles and fires in semi-auto only. &lt;br /&gt;
&lt;br /&gt;
The MK.20 SSR is used by Black Tusk snipers.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|500px|FN SCAR-H - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SSR Mk.20 Mod.0.jpg|thumb|none|500px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 SCAR-H 2.jpeg|thumb|none|600px|An SHD agent has customized her stock SCAR-H with an ACOG and small forward grip.]]&lt;br /&gt;
[[Image:Division2 SCAR-H 3.JPG|thumb|none|600px|Preview of the &amp;quot;Police Mk17&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR-L]] variants return from the last game. The weapon comes in 3 variants, the one simply called &amp;quot;MK16&amp;quot;, the &amp;quot;SOCOM&amp;quot; variant, and the &amp;quot;Tactical&amp;quot; variant. The MK16 is the factory default setup. The SOCOM variant has a two-tone tan and coyote brown finish with an aftermarket SRX rail. The Tactical variant is based on a heavily customized CQC variant with a two-tone coyote brown and black finish and aftermarket fore-end rail and collapsible M4-style Magpul stock.&lt;br /&gt;
&lt;br /&gt;
The Tactical variant is used by veteran Black Tusk riflemen.&lt;br /&gt;
&lt;br /&gt;
[[file:FN SCAR-L (Standard).jpg|thumb|none|500px|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:SCAR-L_CQC.jpg|thumb|none|500px|Third Generation FN SCAR-L CQC - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 SCAR-L.JPG|thumb|600px|none|FN SCAR-L with a PMag.]]&lt;br /&gt;
[[Image:Division2 SOCOM Mk16.JPG|thumb|600px|none|Preview of the &amp;quot;SOCOM Mk16&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is one of three G36 variants. The weapon is used by higher-level Hyena footsoldiers.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36V==&lt;br /&gt;
The full-size [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36V]] with a top rail appears in ''The Division 2'' as the &amp;quot;Military G36&amp;quot;.&lt;br /&gt;
[[Image:G36.jpg|thumb|500px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 G36.JPG|thumb|none|600px|G36V]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance Factory P416==&lt;br /&gt;
The [[Patriot Ordnance Factory P416]] is the starting weapon of the player. The weapon has two variants. One is the &amp;quot;Military&amp;quot; and the other is the &amp;quot;P416 G3&amp;quot;. The Military variant uses the standard factory setup, while the G3 is based on the custom &amp;quot;NP3&amp;quot; variant released by POF.&lt;br /&gt;
&lt;br /&gt;
The military variant is used by Black Tusk grenadiers, while the G3 variant is used by higher-level True Sons riflemen.&lt;br /&gt;
&lt;br /&gt;
[[Image:POF P416.jpg|thumb|none|500px|Patriot Ordinance Factory P416 with 10.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:P416.jpg|thumb|none|500px|Patriot Ordinance Factory P416 with 10.5 inch barrel and nickel-Teflon &amp;quot;NP3&amp;quot; treated upper and lower receiver - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 POF416 1.jpg|thumb|600px|none|Firing the POF P416 during one of the early missions.]]&lt;br /&gt;
[[Image:Division2 POF416.JPG|thumb|600px|none|POF P416.]]&lt;br /&gt;
[[Image:DIVISION2 POF416 2.jpeg|thumb|600px|none|An SHD agent holding a P416 while listening to the Mourning Doves.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The [[Remington ACR|ACR]] returns from the first game. Division Agent Kelso carries a heavily customized ACR with her.&lt;br /&gt;
&lt;br /&gt;
The assault rifle variant is simply called the &amp;quot;ACR&amp;quot;, and is based on the military Remington ACR model that uses 5.56x45mm rounds. The second one is the &amp;quot;ACR-E&amp;quot;, the carbine variant.&lt;br /&gt;
&lt;br /&gt;
The rifle variant is known as the &amp;quot;ACR SS&amp;quot; and can only fire in single shots and is setup for the 7.62mm caliber, which means it either uses 7.62x39mm or .300 AAC Blackout rounds. While aftermarket parts for civilian ACRs do exist to allow them to use the two cartridges previously mentioned, the gun is clearly based on a military-issue ACR, which are not designed to use such cartridges, although a plausible in-universe explanation is that these are military surplus re-tooled with civilian parts. Alternatively Ubisoft may have simply neglected to use a new model since the ACR SS is lifted directly from the first game's standard ACR. Despite this however, NPCs armed with this weapon appear to be using the military variant as they're capable of firing this on full-auto.&lt;br /&gt;
&lt;br /&gt;
The Bushmaster ACR is sometimes used by civilian militia and standard Black Tusk riflemen, all of whom treat it like a standard assault rifle instead of a DMR. The Remington ACR is used by elite Black Tusk riflemen.&lt;br /&gt;
&lt;br /&gt;
[[File:Rem ACR.jpg|thumb|none|500px|Remington ACR 2012 version with 14.5&amp;quot; barrel, tan finish, and 5-sided handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ACR-E.jpg|thumb|none|500px|Remington ACR 2012 version with 10.5&amp;quot; barrel, tan finish, and 5-sided handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bushmaster-acr-carbine.jpg|thumb|none|500px|Bushmaster ACR with fixed stock, MOE handguard, Magpul MBUS sights and PMAG magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 ACR.JPG|thumb|600px|none|The variant known as the &amp;quot;ACR SS&amp;quot; - it is clearly not the civilian version of the rifle, with the selector set to fully automatic. Also, this one uses 7.62 Magazine mods, but this is clearly the 5.56mm version.]]&lt;br /&gt;
&lt;br /&gt;
==SIG Sauer SIG716==&lt;br /&gt;
The [[SIG-Sauer 716 Series|SIG Sauer SIG716]] returns from the first game. It is no longer an exotic weapon, like the &amp;quot;Devil&amp;quot; and &amp;quot;Heel&amp;quot; were in the original game. It is classified as a rifle.&lt;br /&gt;
&lt;br /&gt;
The weapon has two variants, first is the standard &amp;quot;SIG 716&amp;quot;, which appears to be based on the &amp;quot;Precision Sniper&amp;quot; variant with a 20 inch barrel. The second is the &amp;quot;SIG 716 CQB&amp;quot;, where it uses an aftermarket Fortis Night Rail handguard and the shorter 16 inch barrel.&lt;br /&gt;
[[Image:SIG716G2 Patrol.jpg|thumb|none|500px|SIG Sauer SIG716G2 Patrol - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division SIG716.JPG|thumb|none|600px|Preview of the SIG 716.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A==&lt;br /&gt;
The [[Springfield Armory M1A]] returns in the game as the &amp;quot;Classic M1A&amp;quot;. It holds 10 shots in 20-round magazines by default.&lt;br /&gt;
[[Image:SFA M1A.jpg|thumb|none|500px|Springfield Armory M1A - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Division2 M1A (1).jpg|thumb|none|600px|Reloading the M1A.]]&lt;br /&gt;
[[File:Division2 M1A (2).jpg|thumb|none|600px|Giving the charging handle an underhand tug.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[SOCOM 16]] appears in the game as the &amp;quot;SOCOM M1A&amp;quot;.&lt;br /&gt;
[[Image:M1A-Socom.jpg|thumb|none|500px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 M1A SOCOM 16.JPG|thumb|none|600px|Preview of the M1A SOCOM 16.]]&lt;br /&gt;
[[Image:Division2 M1A SOCOM 2.JPG|thumb|none|600px|An SHD agent with an M1A SOCOM 16.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 CQC==&lt;br /&gt;
In addition to the AUG A3 9mm XS, the [[Steyr AUG|Steyr AUG A3 CQC]] is one of the available primary weapons in the game and is one of the new additions.&lt;br /&gt;
[[Image:1.Steyr_AUG_A3.jpg|thumb|none|500px|Steyr AUG A3-CQC 18-inch barrel with Leupold CQ/T scope and Surefire M900 weaponlight foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 AUG A3 CQC.JPG|thumb|none|600px|Preview of the AUG A3-CQC.]]&lt;br /&gt;
[[Image:Division2 AUG A3 2.JPG|thumb|none|600px|An SHD agent holding an AUG A3-CQC.]]&lt;br /&gt;
&lt;br /&gt;
==War Sport LVOA-S==&lt;br /&gt;
The [[War Sport LVOA-S]] returns as the &amp;quot;LVOA-C&amp;quot;. It is now classified as a rifle (meaning that it is limited to semi-auto fire) and holds 40 bullets by default.&lt;br /&gt;
[[File:Lvoa-s 2.jpg|thumb|none|500px|War Sport LVOA-S - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 LVOA 1.jpg|thumb|600px|none|LVOA rifle with Omega suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1886==&lt;br /&gt;
The [[Winchester Model 1886]] appears as the &amp;quot;1886&amp;quot;.&lt;br /&gt;
[[Image:Montewalshwinchester.jpg|thumb|500px|none|Winchester Model 1886 with a 22 inch barrel - .50-110 Win]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==AA-12==&lt;br /&gt;
The [[AA-12]] returns from the first game as a common weapon drop as the &amp;quot;ACS-12,&amp;quot; the same name used by the AA-12 in Ubisoft's most recent titles. By default it comes with a 20-round drum magazine and is fully automatic.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Black Tusk drone operators.&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|500px|none|MPS Auto Assault-12 - 12 gauge ]]&lt;br /&gt;
[[File:Division2 AA-12.JPG|thumb|none|600px|Preview of the ACS-12.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] makes appearance as the &amp;quot;M133&amp;quot;.&lt;br /&gt;
[[File:Mp133-1.jpg|thumb|none|400px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4==&lt;br /&gt;
The [[Benelli M4]] appears ingame as the &amp;quot;Super 90&amp;quot;. A version with the normal pistol grip/solid stock, Surefire railed forend, and mariner finish appears as the &amp;quot;Marine Super 90&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The standard Super 90 is used by True Sons scouts. While the Marine Super 90 is a secondary weapon used by SHD Agent Kelso and by Hyena Engineers, who are taking hood life to the next level by ''gangster-firing a full-sized shotgun''.&lt;br /&gt;
[[Image:Benelli M4 TS.jpg|thumb|none|500px|Benelli M4 Super 90 with black synthetic fixed stock - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Benelli M4.JPG|thumb|none|600px|Preview of the Benelli M4 Super 90.]]&lt;br /&gt;
[[Image:Division2 Benelli M4 2.JPG|thumb|none|600px|An SHD agent with the Benelli M4 Super 90.]]&lt;br /&gt;
[[Image:M4H20NP3.jpg|thumb|none|500px|Benelli M4 Super 90 in H20 NP3 mariner finish - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Benelli M4 mariner.JPG|thumb|none|600px|Preview of the &amp;quot;Marine Super 90&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[SPAS-12]] is a new shotgun, usable in pump-action mode. It appears in both default and exotic variations, the former is a generic SPAS-12 with the folding stock (in a neat detail, the stock is shown folded when stowed on the agent's back but is deployed when in use) and the latter is a short-barreled SPAS-12 with the fixed stock.&lt;br /&gt;
[[File:Franchi-SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge]]&lt;br /&gt;
[[File:Franchi12.jpg|thumb|500px|none|Franchi SPAS-12 Short Barreled Version - 12 gauge]]&lt;br /&gt;
[[File:Spas12 fixed.jpg|thumb|500px|none|Franchi SPAS-12 with fixed stock - 12 gauge]]&lt;br /&gt;
[[Image:DIVISION2 Lullaby 1.jpg|thumb|none|600px|Exotic shotgun &amp;quot;Lullaby&amp;quot;. This version has a less commonly seen fixed stock and shorter barrel.]]&lt;br /&gt;
[[Image:Division2 SPAS-12.JPG|thumb|none|600px|An SHD agent holding &amp;quot;Lullaby&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga 12 ==&lt;br /&gt;
The [[Saiga 12]] returns, and retains the Ubisoft &amp;quot;SASG-12&amp;quot; moniker, which is becoming better known now as the &amp;quot;Sausage-12&amp;quot; shotgun among the community of Ubisoft shooters. It has another variant called the &amp;quot;Tactical SASG-12&amp;quot; variant which is a traditional Saiga-12K setup with an AK-style polymer fixed stock, pistol grip, and railed forend.  The last is the &amp;quot;Black Market SASG-12&amp;quot;, which uses an aftermarket quad rail handguard, shortened barrel, and Galil-style stock.&lt;br /&gt;
&lt;br /&gt;
The Tactical variant is used by higher-level True Sons scouts.&lt;br /&gt;
[[File:Saiga12new.jpg|thumb|none|500px|Saiga 12 - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Saiga-12.JPG|thumb|none|600px|Preview of the Saiga.]]&lt;br /&gt;
[[Image:Division2 Saiga-12 3.JPG|thumb|none|600px|Preview of the Saiga variant &amp;quot;Tactical SASG-12&amp;quot;.]]&lt;br /&gt;
[[Image:Division2 tactical saiga 2.JPG|thumb|none|600px|A Division agent holding a &amp;quot;Tactical SASG-12&amp;quot;.]]&lt;br /&gt;
[[Image:Division2 black market saiga.JPG|thumb|none|600px|Preview of the Saiga variant &amp;quot;Black Market SASG-12&amp;quot;.]]&lt;br /&gt;
[[Image:Division2 black market saiga 2.JPG|thumb|none|600px|A Division agent holding a &amp;quot;Black Market SASG-12&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Side by Side Double Barreled Shotgun==&lt;br /&gt;
A side by side double barreled shotgun based on a [[12 Gauge Double Barreled Shotgun|L.C. Smith Double Barreled Shotgun]] is available in the game as the &amp;quot;Double Barrel Shotgun&amp;quot;. A sawed-off variant appears as the &amp;quot;Double Barrel Sawed Off&amp;quot;, but is classified as a sidearm.&lt;br /&gt;
&lt;br /&gt;
Both the full-sized and sawn-off variant are commonly used by civilian militia.&lt;br /&gt;
[[File:L.C. Smith 12-Gauge Shotgun.jpg|thumb|none|500px|L.C. Smith shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Division2 double barrel shotgun 2.JPG|thumb|none|600px|Detail of the Double Barrel Shotgun.]]&lt;br /&gt;
[[Image:Division2 double barrel shotgun.JPG|thumb|none|600px|A shy Division agent hides her face but not her Double Barrel Shotgun.]]&lt;br /&gt;
[[Image:Division2 Double Barrel Sawed Off.JPG|thumb|none|600px|Detail of the Double Barrel Sawed Off.]]&lt;br /&gt;
[[Image:Division2 sawed off double barrel 2.JPG|thumb|none|600px|An SHD shows off his sawed off double barrel shotgun to an unimpressed deer.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington 870]] appears in 3 variants: the &amp;quot;Military M870&amp;quot;, &amp;quot;Custom M870&amp;quot;, and the &amp;quot;M870 Express&amp;quot;, which are a Remington 870 Express Tactical, a tactical with an M4-style stock, pistol grip and heatshield, and a Remington 870 Express Field Gun respectively.&lt;br /&gt;
&lt;br /&gt;
The weapon is commonly used by the JTF and civilian militia.&lt;br /&gt;
[[Image:Remington870Fieldgun.jpg|thumb|none|500px|Remington 870 Express Field Gun with raised barrel ribbing and 28&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[Image:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Remington 870 2.JPG|thumb|none|600px|A Division agent mistakes his standard 870 for a slug gun, throwing on a powerful scope.]]&lt;br /&gt;
[[File:Division2 870 (1).jpg|thumb|none|600px|Another agent reloads his vanilla 870.]]&lt;br /&gt;
[[Image:Division2 Remington Express Tactical.JPG|thumb|none|600px|A preview of the Remington 970 Express Tactical.]]&lt;br /&gt;
[[Image:Division2 custom 870 2.JPG|thumb|none|600px|An SHD agent with the &amp;quot;Custom M870&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Enfield L86A2==&lt;br /&gt;
The [[L86A2]] appears in game as the &amp;quot;Military L86 LSW&amp;quot;. Another variant, called the &amp;quot;Custom L86 A2&amp;quot;, sports an aftermarket railed forend.&lt;br /&gt;
[[File:L86A2.jpg|thumb|none|500px|L86A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 L86A2.JPG|thumb|none|600px|Preview of the L86A2.]]&lt;br /&gt;
[[Image:Division2 custom L86.JPG|thumb|none|600px|Preview of the &amp;quot;Custom L86 A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249-E2 SAW ==&lt;br /&gt;
The [[M249|M249-E2]] appears in game as the &amp;quot;M249 B&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The weapon is occasionally used by civilian militia.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 M249-E2.JPG|thumb|none|600px|FN M249-E2 SAW as it appears in game.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 Para ==&lt;br /&gt;
The [[M249|M249-Paratrooper]] appears as the &amp;quot;M249 Para&amp;quot;. The weapon comes with the US Army's RFI improvements installed, although it still uses the old collapsible stock of the original para, instead of the telescoping stock based on the M4's.&lt;br /&gt;
&lt;br /&gt;
[[File:M249 Para ACOG.jpg|thumb|none|500px|M249 Paratrooper with an ACOG scope, Picatinny rail, RIS handguard, and 100-round drum - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG5]] appears as the &amp;quot;Infantry MG5&amp;quot;. The weapon is popular in the game for possessing a high rate of fire among the LMG family, but hampered by its lower 50-round magazine.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Hyena heavy armored soldiers.&lt;br /&gt;
[[File:Hk121.jpg|thumb|none|500px|Heckler &amp;amp; Koch MG5 general-purpose machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 MG5.JPG|thumb|none|600px|Preview of the MG5]]&lt;br /&gt;
&lt;br /&gt;
== M60 Machine Gun ==&lt;br /&gt;
An original [[M60 Machine Gun]] appears in the game as the &amp;quot;Classic M60&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by True Sons gunners and civilian militia.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|500px|M60 machine gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 M60.JPG|thumb|none|600px|The M60 in game.]]&lt;br /&gt;
[[Image:Division2 M60 2.JPG|thumb|none|600px|A Division agent holds the M60.]]&lt;br /&gt;
&lt;br /&gt;
== RPK-74 ==&lt;br /&gt;
The [[RPK-74]] is available in game as the &amp;quot;Classic RPK-74&amp;quot;. Unlike in the previous game, it now has a short underside rail that allows for a handguard attachment.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Outcast gunners.&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|500px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:Division2 RPK-74.JPG|thumb|none|600px|RPK-74]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash RPK-74M ==&lt;br /&gt;
The military-spec variant of the [[RPK-74|RPK-74M]] returns as the &amp;quot;Military RPK-74 M&amp;quot;. Unlike in the previous game, it now has a short underside rail that allows for a handguard attachment.&lt;br /&gt;
[[Image:Rpk74m.jpg|thumb|none|500px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
== Desert Tactical Arms Stealth Recon Scout ==&lt;br /&gt;
Both the covert and the standard A1 variant of the [[Desert Tactical Arms Stealth Recon Scout|DTA Stealth Recon Scout]] return.&lt;br /&gt;
[[File:COVERT-RIGHT-PROFILE-BLK-FDE.jpg|thumb|450px|none|Desert Tactical Arms Stealth Recon Scout A1 Covert - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:SRS_A1.jpg|thumb|none|450px|DTA Stealth Recon Scout with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[image:Division2 DTA Stealth Recon Scout 2.JPG|thumb|600px|none|An SHD agent holding the DTA Stealth Recon Scout.]]&lt;br /&gt;
&lt;br /&gt;
==DSR-1==&lt;br /&gt;
The [[DSR-1]] is a new addition to the SHD's arsenal. Referred to as the &amp;quot;SR-1&amp;quot;.&lt;br /&gt;
[[Image:Dsr1.jpg|thumb|500px|none|DSR-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 DSR1 1.jpg|thumb|600px|none|A suppressed DRS-1 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== McMillan TAC-50 ==&lt;br /&gt;
One of the new &amp;quot;Signature Weapons&amp;quot; introduced in the sequel, the [[McMillan TAC-50]] is the signature weapon of the Sharpshooter class and can be equipped once the specialization is acquired. It is housed in a Cadex stock, similar to the one added to ''[[Ghost Recon: Wildlands]]''.&lt;br /&gt;
&lt;br /&gt;
The weapon has very limited ammunition, but is incredibly powerful: easily capable of destroying heavily-armored enemies in a few shots.&lt;br /&gt;
&lt;br /&gt;
[[File:TAC-50 Cadex.jpg|thumb|none|500px|McMillan TAC-50 in a Cadex Dual Strike chassis - .50 BMG]]&lt;br /&gt;
[[File:TD2TAC50.jpg|thumb|600px|none|Gearing up for darker times ahead, a Division agent inspects his new anti-tank rifle. We'd call it anti-material, but the majority of the enemies this thing would be used against are pretty much tanks in their own right.]]&lt;br /&gt;
[[Image:DIVISION2 TAC50 1.jpg|thumb|600px|none|An end game-ready character about to attempt an Invaded mission. She's gonna need the stopping power of the TAC-50.]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant M44 Carbine ==&lt;br /&gt;
The [[Mosin Nagant|Mosin Nagant M44 Carbine]] returns as the &amp;quot;Classic M44 Carbine&amp;quot;. A sportized  version with a grey carbon stock appears as the &amp;quot;Hunting M44 Carbine&amp;quot;.  A further modified version fitted in an Archangel stock makes an appearance as the &amp;quot;Custom M44 Carbine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M44Carbine.jpg||thumb|none|500px|Mosin Nagant M44 Carbine with sidefolding bayonet - 7.62x54mmR]]&lt;br /&gt;
[[Image:Mosin Nagant Archangel.jpg||thumb|none|500px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
[[Image:Division2 Mosin Nagant.JPG|thumb|none|600px|M44]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700 ==&lt;br /&gt;
The [[Remington 700]] returns in the sequel with 3 versions. The standard one with a wooden wallnut stock. The &amp;quot;Tactical&amp;quot; variant with a McMillan A5 stock. The last is the &amp;quot;Carbon&amp;quot; variant that is fitted with a XLR Tactical Buttstock and Carbon Chassis. &lt;br /&gt;
&lt;br /&gt;
The weapon is used by standard True Sons snipers.&lt;br /&gt;
[[Image:Remington_700_BDL.jpg|thumb|none|500px|Remington 700 - .308 Winchester]]&lt;br /&gt;
[[Image:Division2 Remington 700.JPG|thumb|none|600px|Preview of the Remington 700.]]&lt;br /&gt;
[[Image:Division2 Remington 700 2.JPG|thumb|none|600px|A Division agent with a Remington 700.]]&lt;br /&gt;
&lt;br /&gt;
==SVD==&lt;br /&gt;
The [[SVD]] appears in The Division 2 and has two versions. The first one is the &amp;quot;Surplus&amp;quot; variant, which is fitted with the all-wooden furniture of military SVDs. The second one is the &amp;quot;paratrooper&amp;quot; variant, which is actually the &amp;quot;Tiger&amp;quot; version made by Izhmash for the civilian export market.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Hyena snipers.&lt;br /&gt;
[[Image:SVD_Rifle.jpg‎|thumb|none|500px|SVD - 7.62x54mmR]]&lt;br /&gt;
[[File:SVD-TigerCarbine.jpg|thumb|none|500px|The &amp;quot;Tiger Carbine&amp;quot; SVD - 7.62x54mmR]]&lt;br /&gt;
[[Image:Division2 SVD 2.jpeg|thumb|none|690px|An SHD agent contemplates using his SVD on those pesky bugs.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
== Carl Gustav M3 ==&lt;br /&gt;
The [[Carl Gustav M3]] rocket launcher is used by True Sons, being the main weapon of their anti-tank troops.&lt;br /&gt;
&lt;br /&gt;
The weapon is also used by General Antwon Ridgeway, JTF mutineer and True Sons commanding officer, during his final stand against the Division.&lt;br /&gt;
[[File:CarlGustavM3.jpg|thumb|none|450px|Carl Gustav M3 - 84x246mmR]]&lt;br /&gt;
[[File:DIVISION2 CarlG 1.jpg|thumb|none|600px|A Carl Gustav M3 on the back of a dead True Sons &amp;quot;grenadier&amp;quot;. Note how his bag is full of red-painted [[RPG-7]] rockets, which is probably why he's lying face-down on the floor without a pulse.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Chem Launcher&amp;quot; (H&amp;amp;K GLM)==&lt;br /&gt;
The &amp;quot;Chem Launcher&amp;quot; is a compact, break-action single-shot grenade launcher heavily based on the [[Heckler &amp;amp; Koch AG grenade launcher series#GLM|Heckler &amp;amp; Koch GLM]]. It can fire flammable chemicals, sticky foam, corrosive chemicals that eat away enemy armor, or repairing nanobots.&lt;br /&gt;
[[File:H&amp;amp;K GLM standalone.jpg|thumb|450px|none|Heckler &amp;amp; Koch GLM - 40x46mm]]&lt;br /&gt;
[[File:DIVISION2 Chem 1.jpg|thumb|600px|none|The Firestarter variant of the &amp;quot;Chem Launcher&amp;quot;, configured to fire flammable chemicals. It's likely the only weapon in the game that has the safety on. Also, it would be rather dangerous to use this without a handstop.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P2A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P2A1 Flare Pistol]] returns as the flaregun of choice for Division agents, which is received a few missions into the game. Along with being able to call for extraction choppers while inside the &amp;quot;Dark Zones&amp;quot;, which inhibit radio communications while inside; it can also be used while attacking faction control points during free roam, which will summon friendly reinforcements, but will also alert nearby enemies.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K P2A1.JPG|350px|thumb|none|Heckler &amp;amp; Koch P2A1 Flare Pistol - 26.5mm]]&lt;br /&gt;
[[File:DIVISION2 Flare 1.jpg|thumb|none|600px|A Division agent uses her P2A1 flare gun to call in a chopper in DZ East.]]&lt;br /&gt;
&lt;br /&gt;
== Milkor Mark 14 ==&lt;br /&gt;
The [[Milkor MGL#Mark 14 / M32A1|Milkor Mark 14 MGL]] returns from the previous game, though it is now available as the signature weapon of the Demo class. The game specifically refers to it as the M32A1 MSGL, which is the partly correct designation used by the US Marines. It fires M406 HE grenades.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by a variety of enemies, namely Hyena grenadiers, True Sons heavy armored veterans, and Black Tusk grenadiers.&lt;br /&gt;
&lt;br /&gt;
[[File:Milkor Mark 14.jpg|thumb|none|450px|Milkor Mark 14 in desert tan finish fitted with Vltor MOD stock and Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:DIVISION2 Mk14 1.jpg|thumb|600px|none|A dropped Mark 14 grenade launcher previously used by a Hyena grenadier.]]&lt;br /&gt;
[[File:TD2M32A1.jpg|thumb|600px|none|Checking out the new arsenal available to him, a Division agent inspects a Mark 14 grenade launcher while swinging out the empty cylinder.]]&lt;br /&gt;
[[File:TD2M32A1Inv.jpg|thumb|600px|none|The Mark 14 in the inventory view. Unlike the ones used by NPCs: this is colored black and appears to have some slot machine decals written on the cylinder.]]&lt;br /&gt;
&lt;br /&gt;
== M224 Mortar ==&lt;br /&gt;
The True Sons make use of [[M224 Mortar]]s in certain missions, although they once used it to bombard a civilian settlement with toxic gas in retaliation to their continued attacks against the Sons. The weapon is incredibly powerful, but it's splash area can be briefly seen before impact as red circles on the ground and can be stopped by killing the crewman operating the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M224-60mm-mortar.jpg|thumb|none|400px|M224 Mortar with M7 baseplate - 60mm]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M26 Frag==&lt;br /&gt;
The [[M26 frag grenade]] appears as the &amp;quot;Concussion Grenade&amp;quot;. It is the default grenade available from the start.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|150px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==M7290 Flashbang==&lt;br /&gt;
The [[Model 7290 flashbang grenade]] is seen on the belts of certain True Sons soldiers.&lt;br /&gt;
[[Image:Model 7290.jpg|thumb|none|150px|Model 7290 flashbang grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==Dillon Aero M134 Minigun==&lt;br /&gt;
Mounted at various checkpoints and control points and can be used by the player, along with enemy and friendly NPCs. Unlike in [[Ghost Recon Wildlands]], the gun is now correctly depicted with it feeding from an ammo belt and powered by a portable power source (which appears to be jury-rigged car batteries). The weapon does decent damage and has a blistering rate of fire, along with having minimal recoil, but as a balancing measure: the gun overheats if fired continuously for too long and has to cool down before being able to fire again.&lt;br /&gt;
&lt;br /&gt;
A portable version, similar to &amp;quot;[[Predator (1987)|Ol Painless]]&amp;quot;, is used by Black Tusk heavy armored soldiers, who are not only able to carry around a portable power source, thousands of rounds in ammunition, and heavy bulletproof armor that would put EOD armor to shame, but are also capable of using it as a blunt implement in close combat with lethal results.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|500px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 M134 1.jpg|thumb|600px|none|A minigun turret at a True Sons base. This is a very useful tool for mowing down elites or named enemies.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The True Sons have a salvaged [[General Electric GAU-8/A Avenger|GAU-8/A Avenger]] autocannon mounted on the top of the steps of the US Capitol Building, their main base of operations. It overlooks the Capitol grounds and is remotely controlled to be used against anyone brave enough to stare down what's essentially an anti-tank gun on angry steroids.&lt;br /&gt;
&lt;br /&gt;
After being de-activated, it is briefly used by Division agents to breach the reinforced entrance of the Capitol.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU-8 Avenger contrast.jpg|thumb|none|500px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[File:TD2GAU8.jpg|thumb|600px|none|A Division agent marvels at the True Sons' penchant for overkill by using a 30mm autocannon as an oversized sentry gun.]]&lt;br /&gt;
&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>Fidget</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Division2_MG5.JPG&amp;diff=1263070</id>
		<title>File:Division2 MG5.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Division2_MG5.JPG&amp;diff=1263070"/>
		<updated>2019-03-26T23:40:04Z</updated>

		<summary type="html">&lt;p&gt;Fidget: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fidget</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Division_2&amp;diff=1263069</id>
		<title>The Division 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Division_2&amp;diff=1263069"/>
		<updated>2019-03-26T23:38:08Z</updated>

		<summary type="html">&lt;p&gt;Fidget: /* Enfield L86A2 */ added detail image of custom variant&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Division2 early Coverart.jpg|thumb|right|300px|''Tom Clancy's The Division 2 (2019)'']]&lt;br /&gt;
&lt;br /&gt;
'''''Tom Clancy's The Division 2''''' is a MMOTPS for the PC, PS4 and Xbox One, developed by Ubisoft Massive that takes place in Washington, D.C. in the aftermath of further pandemic-fueled chaos. It is powered by the same &amp;quot;Snowdrop&amp;quot; engine from [[Division, The|first game]]. Among the improvements made from the first game is that weapons can now track +1 in the chamber, along with a new selection of weapons and streamlined customization and combat system, among other things. &lt;br /&gt;
&lt;br /&gt;
The game's setting is 7 months after the initial Green Poison outbreak and its continued effects upon the American populace. The player controls an agent of the Strategic Homeland Division (or simply known as &amp;quot;The Division&amp;quot;), a top secret government sleeper cell that is &amp;quot;activated&amp;quot; personally by the President to ensure the continuity of government in the face of a catastrophic national crisis, and a answers a distress call asking for agents to be rally to Washington D.C due to the collapse of the SHD network. After arriving at the United States' capital, the player must secure the White House (which has become the JTF's last stronghold in the region), assist the civilian settlements in the city, re-establish the SHD network to restore the Division to full functionality across America, and retake D.C from the various factions vying for control, power, or simply taking advantage of the chaos.&lt;br /&gt;
&lt;br /&gt;
Said factions are: The True Sons, a highly-disciplined group made up of disgruntled JTF, US Armed Forces, and other paramilitary irregulars, out to &amp;quot;save&amp;quot; D.C as they deem the JTF incapable of doing so. The Hyenas, a collection of gangs and anarchists out to steal any valuable resources they can and destroy the rest for their amusement. The Outcasts, a destructive cult of bloodthirsty marauders taking out their frustrations on the unlucky denizens of D.C through acts of wanton violence. The Black Tusks, a mysterious and cutting-edge Private Military Organization, who later invades Washington for reasons yet to be revealed . The Hunters, a secretive group of highly-advanced military operatives specifically hunting Division agents with extreme prejudice, introduced in the first game. The last are fellow Division agents, who may go rogue on each other in the &amp;quot;Dark Zones&amp;quot; for their own gain, due to the lack of surveillance in the area.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|The Division 2}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Beretta M9==&lt;br /&gt;
The [[Beretta M9]] is the starting sidearm in the game. It appears under the name &amp;quot;Military M9&amp;quot;.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|300px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:DIVISION2 M9 1.jpg|thumb|none|600px|The main protagonist fires her Beretta during the prologue.]]&lt;br /&gt;
[[Image:Division2 M9.JPG|thumb|none|600px|Detailed view of the M9.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
The [[Beretta 93R]] returns as the only usable machine pistol of the game.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|300px|Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:DIVISION2 93R 1.jpg|thumb|none|600px|Unmodified Beretta 93R pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm==&lt;br /&gt;
The [[Beretta Px4 Storm]] appears in game as the &amp;quot;Px4 Storm Type F&amp;quot; and the &amp;quot;Px4 Storm Type T&amp;quot;, with the T-variant having more in the way of customization due to the threaded barrel and frame-mounted rail.&lt;br /&gt;
&lt;br /&gt;
The weapon is chambered for .45 ACP rounds.&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[Image:DIVISION2 Px4 1.jpg|thumb|none|600px|Stock Px4]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 20DS==&lt;br /&gt;
The [[Chiappa Rhino 20DS]] appears in ''The Division 2'' as the &amp;quot;Snubnosed Diceros&amp;quot;. It is possible to have erroneously an extra round in the chamber for it, boosting the capacity to 6+1 bullets.&lt;br /&gt;
[[File:Chiappa Rhino 2&amp;quot;.jpg|thumb|300px|none|Chiappa Rhino 20DS - .357 Magnum]]&lt;br /&gt;
[[Image:Division2 Chiappa Rhino 20.JPG|thumb|none|600px|&amp;quot;Snubnosed Diceros&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The classic [[M1911A1]] returns as a usable pistol.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by standard Outcast grenadiers.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Division2 M1911A1.JPG|thumb|none|600px|Stock M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1 CQBP==&lt;br /&gt;
The [[Colt M45A1 CQBP]] with a threaded barrel returns as the &amp;quot;M45A1&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by True Sons anti-tank troops.&lt;br /&gt;
[[Image:M45A1.jpg|thumb|none|300px|Colt M45A1 CQBP (Close Quarter Battle Pistol) - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==M45 MEUSOC==&lt;br /&gt;
The [[M45 / MEU(SOC)]] returns as the &amp;quot;Tactical M1911&amp;quot;. The weapon has a silver finish with black grips, along with a threaded barrel and rails on rear of the slide and under the frame; allowing it to use a plethora of attachments.&lt;br /&gt;
&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|350px|M45 (previously MEU(SOC)) Pistol, early version - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
A new usable pistol in the game is the [[Desert Eagle Mark XIX]]. Has an 8-round capacity. Like in many other Ubisoft games, it goes by the &amp;quot;D50&amp;quot; name.&lt;br /&gt;
[[File:Deser Eagle XIX 50AE Picatinny.jpg|thumb|none|400px|Magnum Research Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:DIVISION2 D50 1.jpg|thumb|600px|none|The &amp;quot;D50&amp;quot;. The 8-round capacity suggests that this is the .44 Magnum version, but the model lacks the fluted barrel.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45==&lt;br /&gt;
The [[FNP-45]] appears as the &amp;quot;X-45&amp;quot;.&lt;br /&gt;
[[Image:FNP45.jpg|thumb|none|300px|FN FNP-45 - .45 ACP]]&lt;br /&gt;
[[Image:Division2 FNP-45.JPG|thumb|none|600px|FN FNP-45 as the &amp;quot;X-45&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P45==&lt;br /&gt;
The [[Smith &amp;amp; Wesson M&amp;amp;P45]] returns as the &amp;quot;First Wave PF45&amp;quot;.&lt;br /&gt;
[[Image:S&amp;amp;W M&amp;amp;P 45acp.jpg‎|thumb|none|300px|Smith &amp;amp; Wesson M&amp;amp;P45 with 4.5&amp;quot; barrel - .45 ACP]]&lt;br /&gt;
[[Image:DIVISION2 PF45 1.jpg|thumb|none|600px|&amp;quot;PF45&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 586==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 586]] with a 4 inch barrel returns as the Magnum 586. Unlike in the previous game, it can now be customized with a short-rail sight and it's cylinder can be modded.&lt;br /&gt;
[[Image:S&amp;amp;W Mod586.jpg|300px|thumb|none|Smith &amp;amp; Wesson Model 586 4&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[Image:Division2 S&amp;amp;W Model 586.JPG|600px|thumb|none|Stock S&amp;amp;W Model 586.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 686==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 686]] with a 6 inch barrel returns as the Magnum 686.  Unlike in the previous game, it can now be customized with a short-rail sight and it's cylinder can be modded.&lt;br /&gt;
[[File:800px-SW686.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 686 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns/Carbines=&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] is one of the new weapons in the game. &lt;br /&gt;
&lt;br /&gt;
A high-end variant called &amp;quot;Emeline Guard's P90&amp;quot; can be acquired by taking over the Outcasts' stronghold, where it is given at the end of the mission with a custom paintjob available. An exotic version called &amp;quot;The Chatterbox&amp;quot;, is a unique Hyena weapon. It comes equipped with a holographic sight, sound suppressor, and has an incorrect 60-round magazine. It cannot be modified.&lt;br /&gt;
&lt;br /&gt;
The game also erroneously classifies it as a 5.56mm weapon, although this was likely for streamlining concerns to avoid complicating the modification pool. Additionally, the weapon treats the built-in reflex as a removable attachment, as if its a hybrid of the standard P90 and the newer P90 TR. This results in the default optical sight group clipping through larger sights when they are attached.&lt;br /&gt;
&lt;br /&gt;
[[File:FNP90.jpg|thumb|400px|none|Fabrique Nationale P90 LV/IR - FN 5.7x28mm.]]&lt;br /&gt;
[[File:TD2P90.jpg|thumb|600px|none|A Division agent stacks up on the door with his P90 as he prepares to [[National Treasure|steal the Deceleration of Independence]] by channeling his inner Nicholas Cage.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A4]] appears as the MP5A2. Unlike in the previous game, it now fires at full-auto, rather than burst.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by regular True Sons grenadiers.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 MP5A4 2.JPG|thumb|none|600px|MP5A4]]&lt;br /&gt;
[[Image:Division2 MP5A4.jpeg|thumb|none|600px|A Division agent holding an MP5A4]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A5]] appears incorrectly as the &amp;quot;MP5-N&amp;quot; (which refers to a variant with a Navy three-position trigger group, the in-game weapon having the four-position trigger group) and has a 32-round magazine.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A5 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 H&amp;amp;KMP5A5.JPG|thumb|none|600px|Heckler &amp;amp; Koch MP5A5 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A2]] appears as the &amp;quot;MP7&amp;quot;'. Unlike the previous game, the weapon is now modeled with a 40-round magazine and programmed with the correct magazine capacity. Much like the P90, it is erroneously classified as a 5.56mm weapon, although this was done likely for standardizing it for the mod system.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Outcast officers.&lt;br /&gt;
[[Image:MP7A2.jpg‎‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[Image:Division2 MP7A2.JPG|thumb|none|600px|Stock MP7A2.]]&lt;br /&gt;
[[Image:Division2 MP7A2 2.JPG|thumb|none|600px|A Division agent holding an MP7A2.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] returns. Its a common weapon used by Hyena soldiers.&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USC==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch USC]] appears as the &amp;quot;USC .45 ACP&amp;quot; and is incorrectly classified as a rifle as it fires in single shots. Also returns with an incorrect capacity of 20+1 rounds, but it is now correctly limited to semi auto fire. &lt;br /&gt;
[[Image:H&amp;amp;K-USC Rifle.jpg|thumb|none|400px|Heckler &amp;amp; Koch USC - .45 ACP]]&lt;br /&gt;
[[Image:Division2 USC.JPG|thumb|none|600px|The USC carbine in-game. The fire selector erroneously shows an automatic setting, which should not be possible for this variant.]]&lt;br /&gt;
[[Image:DIVISION2 USC 2.jpg|thumb|none|600px|A Division agent holds an H&amp;amp;K USC. It is actually modeled with a 0-1-A trigger group with the selector on auto.]]&lt;br /&gt;
[[Image:DIVISION2 USC 1.jpg|thumb|none|600px|Engaging a Hyena with a USC carbine.]]&lt;br /&gt;
[[Image:Division2 H&amp;amp;K USC 2.jpeg|thumb|none|600px|A Division agent with a USC.]]&lt;br /&gt;
[[File:Division2 USC (1).jpg|thumb|none|600px|Reloading the USC.]]&lt;br /&gt;
[[File:Division2 USC (2).jpg|thumb|none|600px|Working the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9 Mini==&lt;br /&gt;
[[image:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
[[Image:Division2 TEC-9mini.JPG|thumb|none|600px|TEC-9 Mini]]&lt;br /&gt;
[[Image:Division2 TEC-9mini 2.JPG|thumb|none|600px|A Division agent fetches a new magazine for his TEC-9 Mini]]&lt;br /&gt;
&lt;br /&gt;
==M1928 Thompson==&lt;br /&gt;
The [[Thompson Submachine Gun|M1928 Thompson]] returns from the previous game, but now appears as a non-exotic weapon. &lt;br /&gt;
&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|400px|M1928A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:Division2 M1928.JPG|thumb|none|600px|Preview of the M1928.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
Both versions of the [[Izhmash PP-19 Bizon#PP-19 Bizon-2|PP-19 Bizon-2]] return from the first game unchanged. It loads from 53-round magazines, with one in the chamber for a maximum of 54 rounds.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Hyena medics.&lt;br /&gt;
[[Image:Izhmashpp19bizon.jpg|thumb|none|400px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Division2 PP-19.JPG|thumb|none|600px|Stock PP-19.]]&lt;br /&gt;
[[Image:Division2 Enhanced PP-19.JPG|thumb|none|600px|The &amp;quot;Enhanced PP-19&amp;quot; with a Magpul Zhukov stock and MOE pistol grip.]]&lt;br /&gt;
[[Image:Division2 Enhance PP-19 2.JPG|thumb|none|600px|A Division agent with the &amp;quot;Enhanced PP-19&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
Like most exotic weapons of the original game, the [[SIG-Sauer MPX]] - known as &amp;quot;The House&amp;quot; previously - returns now as a standard weapon.&lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|401px|SIG-Sauer MPX, Gen 1 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 MPX.JPG|thumb|none|600px|MPX]]&lt;br /&gt;
&lt;br /&gt;
==SOCIMI Type 821==&lt;br /&gt;
The [[SOCIMI Type 821]] returns as the Black Market T821.&lt;br /&gt;
[[Image:Socimi821.jpg|thumb|none|400px|Socimi Type 821 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 Type 821.JPG|thumb|none|600px|Detailed view of the T821.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 9mm XS==&lt;br /&gt;
Also returning from the previous game, the [[Steyr AUG A3 9mm XS]] is a usable SMG.&lt;br /&gt;
[[File:AUG A3 9mm XS.jpg|thumb|none|450px|Steyr AUG A3 9mm XS - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Division2 AUG A3 9mm XS 2.JPG|thumb|none|600px|The AUG A3 9mm XS in the game's weapon customization menu.]]&lt;br /&gt;
[[Image:Division2 AUG A3 9mm XS 1.JPG|thumb|none|600px|A bored-looking SHD agent holding an AUG A3 9mm XS, clearly waiting for people to finish saying its name and get along with things.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] appears in game with 3 different variations. The &amp;quot;Tactical Vector&amp;quot; appears as the SDP stockless version, the &amp;quot;SBR Vector&amp;quot; with the standard folding stock (which is an odd designation since the SBR refers to a civilian model restricted to semi-auto), and finally a variant equipped with an M4-style collapsible stock and extended fore-end called  the &amp;quot;First Wave Vector&amp;quot;. All versions of the weapon are listed as being chambered for 9x19mm rounds.&lt;br /&gt;
&lt;br /&gt;
The Tactical variant is used by regular Hyena RC operators, who took a book out of the rioters from the previous game and fire the gun &amp;quot;gangster style&amp;quot;. The SBR variant is used by Black Tusk assault troops.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector with vertical foregrip - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles/Battle Rifles=&lt;br /&gt;
Unlike the previous game, The Division 2 separates rifles into 3 separate categories. The first is &amp;quot;Assault Rifle&amp;quot;, which are fully automatic. The second is simply named &amp;quot;Rifle&amp;quot;, which are relegated to either single shots or burst. The last is &amp;quot;Sniper Rifles&amp;quot;, which are covered in the sniper rifles section.&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] returns from the prequel, this time with a correct name, yet still modeled with the front sight and gas block of an [[AK-47]]. &lt;br /&gt;
&lt;br /&gt;
The weapon is used by the JTF, civilian militia, and Outcast riflemen.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|500px|none|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Division2 AKM.JPG|thumb|600px|none|Stock AKM with multiple mounting points for attachments.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4A1]] also makes an appearance in the sequel. The stock version is known as the &amp;quot;Police M4&amp;quot;. The &amp;quot;Competition LAR-15&amp;quot; is a semi-auto only variant and it uses the model of the &amp;quot;Lightweight M4&amp;quot; from the previous game.&lt;br /&gt;
&lt;br /&gt;
The police variant is used by regular True Sons riflemen, the JTF, and civilian militia.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 M4A1.JPG|thumb|600px|none|A Police M4. Note that in real life, neither Colt or FN makes M4s with white selector markings.]]&lt;br /&gt;
[[Image:Division2 M4A1 2.JPG|thumb|600px|none|An SHD agent with the &amp;quot;Police M4&amp;quot;.]]&lt;br /&gt;
[[Image:DIVISION2 M4 1.jpg|thumb|600px|none|The &amp;quot;Competition LAR-15&amp;quot; with Troy VTAC Alpha handguard, Magpul MBUS flip up sights, and a LMT SOPMOD stock. It's not related to the Rock River Arms LAR-15 in any way besides the name.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A2==&lt;br /&gt;
The [[M16A2]] is classified as a rifle and is depicted with a correct 3-round burst fire mode.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|none|Colt M16A2 - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 M16A2.JPG|thumb|600px|none|Detail image of the M16A2.]]&lt;br /&gt;
[[Image:Division2 M16A2 2.JPG|thumb|600px|none|A Division agent holds a stock M16A2.]]&lt;br /&gt;
&lt;br /&gt;
==CTAR-21==&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Compact Tavor CTAR-21|CTAR-21]] appears as one of the newest assault rifles added in ''The Division 2''.&lt;br /&gt;
[[Image:IMI CTAR-21 Tavor.jpg|thumb|none|500px|IMI Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 CTAR-21.JPG|thumb|none|600px|Preview of the CTAR-21.]]&lt;br /&gt;
[[Image:Division2 CTAR-21 2.JPG|thumb|none|600px|An SHD agent holding a CTAR-21.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The [[Desert Tech Micro Dynamic Rifle]] appears in ''The Division 2'' as the &amp;quot;Urban MDR&amp;quot;. It is a non-exotic, semi automatic rifle with a 20+1-round capacity.&lt;br /&gt;
[[file:Desert Tech MDR.jpg|thumb|400px|none|Desert Tech Micro Dynamic Rifle - 7.62x51mm NATO. This is a pre-production select-fire model with 3D printed furnishings first shown in 2014: the current version has charging handles on both sides rather than a single reversible one, a flat-faced trigger, and a redesigned ejection port which is less raised and has a dust cover.]]&lt;br /&gt;
[[Image:Division2 MDR.JPG|thumb|600px|none|Stock MDR. Protip: Don't examine your new loot in the Dark Zone, it's not gonna end well with the reduced time to kill and DZ normalization. Note that it erroneously is loaded with an M14/M1A magazine.]]&lt;br /&gt;
[[Image:Division2 MDR 2.JPG|thumb|600px|none|An SHD agent holding an MDR.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 Para Tactical Carbine==&lt;br /&gt;
The [[DSA_SA58_OSW#DSA_SA58_Para_Tactical_Carbine|DSA SA58 Para Tactical Carbine]] appears in the game as the &amp;quot;FAL SA-58&amp;quot;. Much like the FAL, in this game it now fires on full-auto, rather than burst, and is incorrectly classed as an assault rifle. &lt;br /&gt;
&lt;br /&gt;
The weapon is used by elite Outcast riflemen and civilian militia.&lt;br /&gt;
&lt;br /&gt;
[[Image:SA58TACP.jpg|thumb|none|500px|DSArms SA58 Para Tactical Carbine with an EOTech 552 sight - 7.62x51mm NATO]]&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA_SA58_OSW#DSA_SA58_OSW|DSA SA58 OSW]] appears in the game as the &amp;quot;Tactical SA-58&amp;quot;. Much like the FAL, in this game it now fires on full-auto, rather than burst, and is incorrectly classed as an assault rifle. &lt;br /&gt;
&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|thumb|none|500px|DSArms SA58 OSW - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Valorisé==&lt;br /&gt;
The [[FAMAS Valorisé]] returns as the &amp;quot;FAMAS 2010&amp;quot;. It is now an uncommonly-dropped weapon, rather than exotic.&lt;br /&gt;
[[File:Famas Valorisé.jpg|thumb|none|400px|FAMAS Valorisé with EOTech sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 FAMAS.JPG|thumb|600px|none|The &amp;quot;FAMAS 2010&amp;quot;, known as &amp;quot;Bullfrog&amp;quot; in the original game. It holds 30 rounds, so the proprietary French 25-rounder mag is not correct.]]&lt;br /&gt;
[[File:Division2 FAMAS 2.JPG|thumb|none|600px|An Division agent with a FAMAS Valorisé.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000 Tactical]] is one of the new assault rifles in the sequel. Much like in GR: Wildlands, the weapon does not have a tri-rail on the handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|500px|FN F2000 Tactical TR with CAA FVG5 folding foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[File:TD2F2KInv.jpg|thumb|none|600px|The F2000 in the inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL G==&lt;br /&gt;
The [[FN FAL|FN FAL G]] returns as the &amp;quot;FAL&amp;quot;. This time it fires in fully-automatic mode, which would be correct for the standard FN FAL, but not for the G Series, which are semi-auto only in reality.&lt;br /&gt;
&lt;br /&gt;
The weapon is commonly used by the JTF and civilian militia forces.&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|500px|FN FAL G Series - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 FAL 1.jpg|thumb|600px|none|A resistance member guards one of the friendly settlements with an FAL.]]&lt;br /&gt;
[[Image:Division2 FAL.JPG|thumb|600px|none|FN FAL.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears in game as the &amp;quot;Police Mk17&amp;quot;, &amp;quot;Military Mk17&amp;quot;, and &amp;quot;MK20 SSR&amp;quot;. The police variant has a two-tone black and tan finish and aftermarket stock and rail extension while the military variant uses standard factory parts. The SSR variant is based on the SCAR SSR, which is specifically meant to function as a DMR than battle rifle. All 3 are classed as rifles and fires in semi-auto only. &lt;br /&gt;
&lt;br /&gt;
The MK.20 SSR is used by Black Tusk snipers.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|500px|FN SCAR-H - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SSR Mk.20 Mod.0.jpg|thumb|none|500px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 SCAR-H 2.jpeg|thumb|none|600px|An SHD agent has customized her stock SCAR-H with an ACOG and small forward grip.]]&lt;br /&gt;
[[Image:Division2 SCAR-H 3.JPG|thumb|none|600px|Preview of the &amp;quot;Police Mk17&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR-L]] variants return from the last game. The weapon comes in 3 variants, the one simply called &amp;quot;MK16&amp;quot;, the &amp;quot;SOCOM&amp;quot; variant, and the &amp;quot;Tactical&amp;quot; variant. The MK16 is the factory default setup. The SOCOM variant has a two-tone tan and coyote brown finish with an aftermarket SRX rail. The Tactical variant is based on a heavily customized CQC variant with a two-tone coyote brown and black finish and aftermarket fore-end rail and collapsible M4-style Magpul stock.&lt;br /&gt;
&lt;br /&gt;
The Tactical variant is used by veteran Black Tusk riflemen.&lt;br /&gt;
&lt;br /&gt;
[[file:FN SCAR-L (Standard).jpg|thumb|none|500px|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:SCAR-L_CQC.jpg|thumb|none|500px|Third Generation FN SCAR-L CQC - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 SCAR-L.JPG|thumb|600px|none|FN SCAR-L with a PMag.]]&lt;br /&gt;
[[Image:Division2 SOCOM Mk16.JPG|thumb|600px|none|Preview of the &amp;quot;SOCOM Mk16&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is one of three G36 variants. The weapon is used by higher-level Hyena footsoldiers.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36V==&lt;br /&gt;
The full-size [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36V]] with a top rail appears in ''The Division 2'' as the &amp;quot;Military G36&amp;quot;.&lt;br /&gt;
[[Image:G36.jpg|thumb|500px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 G36.JPG|thumb|none|600px|G36V]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance Factory P416==&lt;br /&gt;
The [[Patriot Ordnance Factory P416]] is the starting weapon of the player. The weapon has two variants. One is the &amp;quot;Military&amp;quot; and the other is the &amp;quot;P416 G3&amp;quot;. The Military variant uses the standard factory setup, while the G3 is based on the custom &amp;quot;NP3&amp;quot; variant released by POF.&lt;br /&gt;
&lt;br /&gt;
The military variant is used by Black Tusk grenadiers, while the G3 variant is used by higher-level True Sons riflemen.&lt;br /&gt;
&lt;br /&gt;
[[Image:POF P416.jpg|thumb|none|500px|Patriot Ordinance Factory P416 with 10.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:P416.jpg|thumb|none|500px|Patriot Ordinance Factory P416 with 10.5 inch barrel and nickel-Teflon &amp;quot;NP3&amp;quot; treated upper and lower receiver - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 POF416 1.jpg|thumb|600px|none|Firing the POF P416 during one of the early missions.]]&lt;br /&gt;
[[Image:Division2 POF416.JPG|thumb|600px|none|POF P416.]]&lt;br /&gt;
[[Image:DIVISION2 POF416 2.jpeg|thumb|600px|none|An SHD agent holding a P416 while listening to the Mourning Doves.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The [[Remington ACR|ACR]] returns from the first game. Division Agent Kelso carries a heavily customized ACR with her.&lt;br /&gt;
&lt;br /&gt;
The assault rifle variant is simply called the &amp;quot;ACR&amp;quot;, and is based on the military Remington ACR model that uses 5.56x45mm rounds. The second one is the &amp;quot;ACR-E&amp;quot;, the carbine variant.&lt;br /&gt;
&lt;br /&gt;
The rifle variant is known as the &amp;quot;ACR SS&amp;quot; and can only fire in single shots and is setup for the 7.62mm caliber, which means it either uses 7.62x39mm or .300 AAC Blackout rounds. While aftermarket parts for civilian ACRs do exist to allow them to use the two cartridges previously mentioned, the gun is clearly based on a military-issue ACR, which are not designed to use such cartridges, although a plausible in-universe explanation is that these are military surplus re-tooled with civilian parts. Alternatively Ubisoft may have simply neglected to use a new model since the ACR SS is lifted directly from the first game's standard ACR. Despite this however, NPCs armed with this weapon appear to be using the military variant as they're capable of firing this on full-auto.&lt;br /&gt;
&lt;br /&gt;
The Bushmaster ACR is sometimes used by civilian militia and standard Black Tusk riflemen, all of whom treat it like a standard assault rifle instead of a DMR. The Remington ACR is used by elite Black Tusk riflemen.&lt;br /&gt;
&lt;br /&gt;
[[File:Rem ACR.jpg|thumb|none|500px|Remington ACR 2012 version with 14.5&amp;quot; barrel, tan finish, and 5-sided handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ACR-E.jpg|thumb|none|500px|Remington ACR 2012 version with 10.5&amp;quot; barrel, tan finish, and 5-sided handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bushmaster-acr-carbine.jpg|thumb|none|500px|Bushmaster ACR with fixed stock, MOE handguard, Magpul MBUS sights and PMAG magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 ACR.JPG|thumb|600px|none|The variant known as the &amp;quot;ACR SS&amp;quot; - it is clearly not the civilian version of the rifle, with the selector set to fully automatic. Also, this one uses 7.62 Magazine mods, but this is clearly the 5.56mm version.]]&lt;br /&gt;
&lt;br /&gt;
==SIG Sauer SIG716==&lt;br /&gt;
The [[SIG-Sauer 716 Series|SIG Sauer SIG716]] returns from the first game. It is no longer an exotic weapon, like the &amp;quot;Devil&amp;quot; and &amp;quot;Heel&amp;quot; were in the original game. It is classified as a rifle.&lt;br /&gt;
&lt;br /&gt;
The weapon has two variants, first is the standard &amp;quot;SIG 716&amp;quot;, which appears to be based on the &amp;quot;Precision Sniper&amp;quot; variant with a 20 inch barrel. The second is the &amp;quot;SIG 716 CQB&amp;quot;, where it uses an aftermarket Fortis Night Rail handguard and the shorter 16 inch barrel.&lt;br /&gt;
[[Image:SIG716G2 Patrol.jpg|thumb|none|500px|SIG Sauer SIG716G2 Patrol - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division SIG716.JPG|thumb|none|600px|Preview of the SIG 716.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A==&lt;br /&gt;
The [[Springfield Armory M1A]] returns in the game as the &amp;quot;Classic M1A&amp;quot;. It holds 10 shots in 20-round magazines by default.&lt;br /&gt;
[[Image:SFA M1A.jpg|thumb|none|500px|Springfield Armory M1A - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Division2 M1A (1).jpg|thumb|none|600px|Reloading the M1A.]]&lt;br /&gt;
[[File:Division2 M1A (2).jpg|thumb|none|600px|Giving the charging handle an underhand tug.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[SOCOM 16]] appears in the game as the &amp;quot;SOCOM M1A&amp;quot;.&lt;br /&gt;
[[Image:M1A-Socom.jpg|thumb|none|500px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 M1A SOCOM 16.JPG|thumb|none|600px|Preview of the M1A SOCOM 16.]]&lt;br /&gt;
[[Image:Division2 M1A SOCOM 2.JPG|thumb|none|600px|An SHD agent with an M1A SOCOM 16.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 CQC==&lt;br /&gt;
In addition to the AUG A3 9mm XS, the [[Steyr AUG|Steyr AUG A3 CQC]] is one of the available primary weapons in the game and is one of the new additions.&lt;br /&gt;
[[Image:1.Steyr_AUG_A3.jpg|thumb|none|500px|Steyr AUG A3-CQC 18-inch barrel with Leupold CQ/T scope and Surefire M900 weaponlight foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 AUG A3 CQC.JPG|thumb|none|600px|Preview of the AUG A3-CQC.]]&lt;br /&gt;
[[Image:Division2 AUG A3 2.JPG|thumb|none|600px|An SHD agent holding an AUG A3-CQC.]]&lt;br /&gt;
&lt;br /&gt;
==War Sport LVOA-S==&lt;br /&gt;
The [[War Sport LVOA-S]] returns as the &amp;quot;LVOA-C&amp;quot;. It is now classified as a rifle (meaning that it is limited to semi-auto fire) and holds 40 bullets by default.&lt;br /&gt;
[[File:Lvoa-s 2.jpg|thumb|none|500px|War Sport LVOA-S - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 LVOA 1.jpg|thumb|600px|none|LVOA rifle with Omega suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1886==&lt;br /&gt;
The [[Winchester Model 1886]] appears as the &amp;quot;1886&amp;quot;.&lt;br /&gt;
[[Image:Montewalshwinchester.jpg|thumb|500px|none|Winchester Model 1886 with a 22 inch barrel - .50-110 Win]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==AA-12==&lt;br /&gt;
The [[AA-12]] returns from the first game as a common weapon drop as the &amp;quot;ACS-12,&amp;quot; the same name used by the AA-12 in Ubisoft's most recent titles. By default it comes with a 20-round drum magazine and is fully automatic.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Black Tusk drone operators.&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|500px|none|MPS Auto Assault-12 - 12 gauge ]]&lt;br /&gt;
[[File:Division2 AA-12.JPG|thumb|none|600px|Preview of the ACS-12.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] makes appearance as the &amp;quot;M133&amp;quot;.&lt;br /&gt;
[[File:Mp133-1.jpg|thumb|none|400px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4==&lt;br /&gt;
The [[Benelli M4]] appears ingame as the &amp;quot;Super 90&amp;quot;. A version with the normal pistol grip/solid stock, Surefire railed forend, and mariner finish appears as the &amp;quot;Marine Super 90&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The standard Super 90 is used by True Sons scouts. While the Marine Super 90 is a secondary weapon used by SHD Agent Kelso and by Hyena Engineers, who are taking hood life to the next level by ''gangster-firing a full-sized shotgun''.&lt;br /&gt;
[[Image:Benelli M4 TS.jpg|thumb|none|500px|Benelli M4 Super 90 with black synthetic fixed stock - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Benelli M4.JPG|thumb|none|600px|Preview of the Benelli M4 Super 90.]]&lt;br /&gt;
[[Image:Division2 Benelli M4 2.JPG|thumb|none|600px|An SHD agent with the Benelli M4 Super 90.]]&lt;br /&gt;
[[Image:M4H20NP3.jpg|thumb|none|500px|Benelli M4 Super 90 in H20 NP3 mariner finish - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Benelli M4 mariner.JPG|thumb|none|600px|Preview of the &amp;quot;Marine Super 90&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[SPAS-12]] is a new shotgun, usable in pump-action mode. It appears in both default and exotic variations, the former is a generic SPAS-12 with the folding stock (in a neat detail, the stock is shown folded when stowed on the agent's back but is deployed when in use) and the latter is a short-barreled SPAS-12 with the fixed stock.&lt;br /&gt;
[[File:Franchi-SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge]]&lt;br /&gt;
[[File:Franchi12.jpg|thumb|500px|none|Franchi SPAS-12 Short Barreled Version - 12 gauge]]&lt;br /&gt;
[[File:Spas12 fixed.jpg|thumb|500px|none|Franchi SPAS-12 with fixed stock - 12 gauge]]&lt;br /&gt;
[[Image:DIVISION2 Lullaby 1.jpg|thumb|none|600px|Exotic shotgun &amp;quot;Lullaby&amp;quot;. This version has a less commonly seen fixed stock and shorter barrel.]]&lt;br /&gt;
[[Image:Division2 SPAS-12.JPG|thumb|none|600px|An SHD agent holding &amp;quot;Lullaby&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga 12 ==&lt;br /&gt;
The [[Saiga 12]] returns, and retains the Ubisoft &amp;quot;SASG-12&amp;quot; moniker, which is becoming better known now as the &amp;quot;Sausage-12&amp;quot; shotgun among the community of Ubisoft shooters. It has another variant called the &amp;quot;Tactical SASG-12&amp;quot; variant which is a traditional Saiga-12K setup with an AK-style polymer fixed stock, pistol grip, and railed forend.  The last is the &amp;quot;Black Market SASG-12&amp;quot;, which uses an aftermarket quad rail handguard, shortened barrel, and Galil-style stock.&lt;br /&gt;
&lt;br /&gt;
The Tactical variant is used by higher-level True Sons scouts.&lt;br /&gt;
[[File:Saiga12new.jpg|thumb|none|500px|Saiga 12 - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Saiga-12.JPG|thumb|none|600px|Preview of the Saiga.]]&lt;br /&gt;
[[Image:Division2 Saiga-12 3.JPG|thumb|none|600px|Preview of the Saiga variant &amp;quot;Tactical SASG-12&amp;quot;.]]&lt;br /&gt;
[[Image:Division2 tactical saiga 2.JPG|thumb|none|600px|A Division agent holding a &amp;quot;Tactical SASG-12&amp;quot;.]]&lt;br /&gt;
[[Image:Division2 black market saiga.JPG|thumb|none|600px|Preview of the Saiga variant &amp;quot;Black Market SASG-12&amp;quot;.]]&lt;br /&gt;
[[Image:Division2 black market saiga 2.JPG|thumb|none|600px|A Division agent holding a &amp;quot;Black Market SASG-12&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Side by Side Double Barreled Shotgun==&lt;br /&gt;
A side by side double barreled shotgun based on a [[12 Gauge Double Barreled Shotgun|L.C. Smith Double Barreled Shotgun]] is available in the game as the &amp;quot;Double Barrel Shotgun&amp;quot;. A sawed-off variant appears as the &amp;quot;Double Barrel Sawed Off&amp;quot;, but is classified as a sidearm.&lt;br /&gt;
&lt;br /&gt;
Both the full-sized and sawn-off variant are commonly used by civilian militia.&lt;br /&gt;
[[File:L.C. Smith 12-Gauge Shotgun.jpg|thumb|none|500px|L.C. Smith shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Division2 double barrel shotgun 2.JPG|thumb|none|600px|Detail of the Double Barrel Shotgun.]]&lt;br /&gt;
[[Image:Division2 double barrel shotgun.JPG|thumb|none|600px|A shy Division agent hides her face but not her Double Barrel Shotgun.]]&lt;br /&gt;
[[Image:Division2 Double Barrel Sawed Off.JPG|thumb|none|600px|Detail of the Double Barrel Sawed Off.]]&lt;br /&gt;
[[Image:Division2 sawed off double barrel 2.JPG|thumb|none|600px|An SHD shows off his sawed off double barrel shotgun to an unimpressed deer.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington 870]] appears in 3 variants: the &amp;quot;Military M870&amp;quot;, &amp;quot;Custom M870&amp;quot;, and the &amp;quot;M870 Express&amp;quot;, which are a Remington 870 Express Tactical, a tactical with an M4-style stock, pistol grip and heatshield, and a Remington 870 Express Field Gun respectively.&lt;br /&gt;
&lt;br /&gt;
The weapon is commonly used by the JTF and civilian militia.&lt;br /&gt;
[[Image:Remington870Fieldgun.jpg|thumb|none|500px|Remington 870 Express Field Gun with raised barrel ribbing and 28&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[Image:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Remington 870 2.JPG|thumb|none|600px|A Division agent mistakes his standard 870 for a slug gun, throwing on a powerful scope.]]&lt;br /&gt;
[[File:Division2 870 (1).jpg|thumb|none|600px|Another agent reloads his vanilla 870.]]&lt;br /&gt;
[[Image:Division2 Remington Express Tactical.JPG|thumb|none|600px|A preview of the Remington 970 Express Tactical.]]&lt;br /&gt;
[[Image:Division2 custom 870 2.JPG|thumb|none|600px|An SHD agent with the &amp;quot;Custom M870&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Enfield L86A2==&lt;br /&gt;
The [[L86A2]] appears in game as the &amp;quot;Military L86 LSW&amp;quot;. Another variant, called the &amp;quot;Custom L86 A2&amp;quot;, sports an aftermarket railed forend.&lt;br /&gt;
[[File:L86A2.jpg|thumb|none|500px|L86A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 L86A2.JPG|thumb|none|600px|Preview of the L86A2.]]&lt;br /&gt;
[[Image:Division2 custom L86.JPG|thumb|none|600px|Preview of the &amp;quot;Custom L86 A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249-E2 SAW ==&lt;br /&gt;
The [[M249|M249-E2]] appears in game as the &amp;quot;M249 B&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The weapon is occasionally used by civilian militia.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 M249-E2.JPG|thumb|none|600px|FN M249-E2 SAW as it appears in game.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 Para ==&lt;br /&gt;
The [[M249|M249-Paratrooper]] appears as the &amp;quot;M249 Para&amp;quot;. The weapon comes with the US Army's RFI improvements installed, although it still uses the old collapsible stock of the original para, instead of the telescoping stock based on the M4's.&lt;br /&gt;
&lt;br /&gt;
[[File:M249 Para ACOG.jpg|thumb|none|500px|M249 Paratrooper with an ACOG scope, Picatinny rail, RIS handguard, and 100-round drum - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG5]] appears as the &amp;quot;Infantry MG5&amp;quot;. The weapon is popular in the game for possessing a high rate of fire among the LMG family, but hampered by its lower 50-round magazine.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Hyena heavy armored soldiers.&lt;br /&gt;
[[File:Hk121.jpg|thumb|none|500px|Heckler &amp;amp; Koch MG5 general-purpose machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 MG5 1.jpg|thumb|none|600px|MG5]]&lt;br /&gt;
&lt;br /&gt;
== M60 Machine Gun ==&lt;br /&gt;
An original [[M60 Machine Gun]] appears in the game as the &amp;quot;Classic M60&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by True Sons gunners and civilian militia.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|500px|M60 machine gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 M60.JPG|thumb|none|600px|The M60 in game.]]&lt;br /&gt;
[[Image:Division2 M60 2.JPG|thumb|none|600px|A Division agent holds the M60.]]&lt;br /&gt;
&lt;br /&gt;
== RPK-74 ==&lt;br /&gt;
The [[RPK-74]] is available in game as the &amp;quot;Classic RPK-74&amp;quot;. Unlike in the previous game, it now has a short underside rail that allows for a handguard attachment.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Outcast gunners.&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|500px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:Division2 RPK-74.JPG|thumb|none|600px|RPK-74]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash RPK-74M ==&lt;br /&gt;
The military-spec variant of the [[RPK-74|RPK-74M]] returns as the &amp;quot;Military RPK-74 M&amp;quot;. Unlike in the previous game, it now has a short underside rail that allows for a handguard attachment.&lt;br /&gt;
[[Image:Rpk74m.jpg|thumb|none|500px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
== Desert Tactical Arms Stealth Recon Scout ==&lt;br /&gt;
Both the covert and the standard A1 variant of the [[Desert Tactical Arms Stealth Recon Scout|DTA Stealth Recon Scout]] return.&lt;br /&gt;
[[File:COVERT-RIGHT-PROFILE-BLK-FDE.jpg|thumb|450px|none|Desert Tactical Arms Stealth Recon Scout A1 Covert - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:SRS_A1.jpg|thumb|none|450px|DTA Stealth Recon Scout with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[image:Division2 DTA Stealth Recon Scout 2.JPG|thumb|600px|none|An SHD agent holding the DTA Stealth Recon Scout.]]&lt;br /&gt;
&lt;br /&gt;
==DSR-1==&lt;br /&gt;
The [[DSR-1]] is a new addition to the SHD's arsenal. Referred to as the &amp;quot;SR-1&amp;quot;.&lt;br /&gt;
[[Image:Dsr1.jpg|thumb|500px|none|DSR-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 DSR1 1.jpg|thumb|600px|none|A suppressed DRS-1 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== McMillan TAC-50 ==&lt;br /&gt;
One of the new &amp;quot;Signature Weapons&amp;quot; introduced in the sequel, the [[McMillan TAC-50]] is the signature weapon of the Sharpshooter class and can be equipped once the specialization is acquired. It is housed in a Cadex stock, similar to the one added to ''[[Ghost Recon: Wildlands]]''.&lt;br /&gt;
&lt;br /&gt;
The weapon has very limited ammunition, but is incredibly powerful: easily capable of destroying heavily-armored enemies in a few shots.&lt;br /&gt;
&lt;br /&gt;
[[File:TAC-50 Cadex.jpg|thumb|none|500px|McMillan TAC-50 in a Cadex Dual Strike chassis - .50 BMG]]&lt;br /&gt;
[[File:TD2TAC50.jpg|thumb|600px|none|Gearing up for darker times ahead, a Division agent inspects his new anti-tank rifle. We'd call it anti-material, but the majority of the enemies this thing would be used against are pretty much tanks in their own right.]]&lt;br /&gt;
[[Image:DIVISION2 TAC50 1.jpg|thumb|600px|none|An end game-ready character about to attempt an Invaded mission. She's gonna need the stopping power of the TAC-50.]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant M44 Carbine ==&lt;br /&gt;
The [[Mosin Nagant|Mosin Nagant M44 Carbine]] returns as the &amp;quot;Classic M44 Carbine&amp;quot;. A sportized  version with a grey carbon stock appears as the &amp;quot;Hunting M44 Carbine&amp;quot;.  A further modified version fitted in an Archangel stock makes an appearance as the &amp;quot;Custom M44 Carbine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M44Carbine.jpg||thumb|none|500px|Mosin Nagant M44 Carbine with sidefolding bayonet - 7.62x54mmR]]&lt;br /&gt;
[[Image:Mosin Nagant Archangel.jpg||thumb|none|500px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
[[Image:Division2 Mosin Nagant.JPG|thumb|none|600px|M44]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700 ==&lt;br /&gt;
The [[Remington 700]] returns in the sequel with 3 versions. The standard one with a wooden wallnut stock. The &amp;quot;Tactical&amp;quot; variant with a McMillan A5 stock. The last is the &amp;quot;Carbon&amp;quot; variant that is fitted with a XLR Tactical Buttstock and Carbon Chassis. &lt;br /&gt;
&lt;br /&gt;
The weapon is used by standard True Sons snipers.&lt;br /&gt;
[[Image:Remington_700_BDL.jpg|thumb|none|500px|Remington 700 - .308 Winchester]]&lt;br /&gt;
[[Image:Division2 Remington 700.JPG|thumb|none|600px|Preview of the Remington 700.]]&lt;br /&gt;
[[Image:Division2 Remington 700 2.JPG|thumb|none|600px|A Division agent with a Remington 700.]]&lt;br /&gt;
&lt;br /&gt;
==SVD==&lt;br /&gt;
The [[SVD]] appears in The Division 2 and has two versions. The first one is the &amp;quot;Surplus&amp;quot; variant, which is fitted with the all-wooden furniture of military SVDs. The second one is the &amp;quot;paratrooper&amp;quot; variant, which is actually the &amp;quot;Tiger&amp;quot; version made by Izhmash for the civilian export market.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Hyena snipers.&lt;br /&gt;
[[Image:SVD_Rifle.jpg‎|thumb|none|500px|SVD - 7.62x54mmR]]&lt;br /&gt;
[[File:SVD-TigerCarbine.jpg|thumb|none|500px|The &amp;quot;Tiger Carbine&amp;quot; SVD - 7.62x54mmR]]&lt;br /&gt;
[[Image:Division2 SVD 2.jpeg|thumb|none|690px|An SHD agent contemplates using his SVD on those pesky bugs.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
== Carl Gustav M3 ==&lt;br /&gt;
The [[Carl Gustav M3]] rocket launcher is used by True Sons, being the main weapon of their anti-tank troops.&lt;br /&gt;
&lt;br /&gt;
The weapon is also used by General Antwon Ridgeway, JTF mutineer and True Sons commanding officer, during his final stand against the Division.&lt;br /&gt;
[[File:CarlGustavM3.jpg|thumb|none|450px|Carl Gustav M3 - 84x246mmR]]&lt;br /&gt;
[[File:DIVISION2 CarlG 1.jpg|thumb|none|600px|A Carl Gustav M3 on the back of a dead True Sons &amp;quot;grenadier&amp;quot;. Note how his bag is full of red-painted [[RPG-7]] rockets, which is probably why he's lying face-down on the floor without a pulse.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Chem Launcher&amp;quot; (H&amp;amp;K GLM)==&lt;br /&gt;
The &amp;quot;Chem Launcher&amp;quot; is a compact, break-action single-shot grenade launcher heavily based on the [[Heckler &amp;amp; Koch AG grenade launcher series#GLM|Heckler &amp;amp; Koch GLM]]. It can fire flammable chemicals, sticky foam, corrosive chemicals that eat away enemy armor, or repairing nanobots.&lt;br /&gt;
[[File:H&amp;amp;K GLM standalone.jpg|thumb|450px|none|Heckler &amp;amp; Koch GLM - 40x46mm]]&lt;br /&gt;
[[File:DIVISION2 Chem 1.jpg|thumb|600px|none|The Firestarter variant of the &amp;quot;Chem Launcher&amp;quot;, configured to fire flammable chemicals. It's likely the only weapon in the game that has the safety on. Also, it would be rather dangerous to use this without a handstop.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P2A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P2A1 Flare Pistol]] returns as the flaregun of choice for Division agents, which is received a few missions into the game. Along with being able to call for extraction choppers while inside the &amp;quot;Dark Zones&amp;quot;, which inhibit radio communications while inside; it can also be used while attacking faction control points during free roam, which will summon friendly reinforcements, but will also alert nearby enemies.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K P2A1.JPG|350px|thumb|none|Heckler &amp;amp; Koch P2A1 Flare Pistol - 26.5mm]]&lt;br /&gt;
[[File:DIVISION2 Flare 1.jpg|thumb|none|600px|A Division agent uses her P2A1 flare gun to call in a chopper in DZ East.]]&lt;br /&gt;
&lt;br /&gt;
== Milkor Mark 14 ==&lt;br /&gt;
The [[Milkor MGL#Mark 14 / M32A1|Milkor Mark 14 MGL]] returns from the previous game, though it is now available as the signature weapon of the Demo class. The game specifically refers to it as the M32A1 MSGL, which is the partly correct designation used by the US Marines. It fires M406 HE grenades.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by a variety of enemies, namely Hyena grenadiers, True Sons heavy armored veterans, and Black Tusk grenadiers.&lt;br /&gt;
&lt;br /&gt;
[[File:Milkor Mark 14.jpg|thumb|none|450px|Milkor Mark 14 in desert tan finish fitted with Vltor MOD stock and Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:DIVISION2 Mk14 1.jpg|thumb|600px|none|A dropped Mark 14 grenade launcher previously used by a Hyena grenadier.]]&lt;br /&gt;
[[File:TD2M32A1.jpg|thumb|600px|none|Checking out the new arsenal available to him, a Division agent inspects a Mark 14 grenade launcher while swinging out the empty cylinder.]]&lt;br /&gt;
[[File:TD2M32A1Inv.jpg|thumb|600px|none|The Mark 14 in the inventory view. Unlike the ones used by NPCs: this is colored black and appears to have some slot machine decals written on the cylinder.]]&lt;br /&gt;
&lt;br /&gt;
== M224 Mortar ==&lt;br /&gt;
The True Sons make use of [[M224 Mortar]]s in certain missions, although they once used it to bombard a civilian settlement with toxic gas in retaliation to their continued attacks against the Sons. The weapon is incredibly powerful, but it's splash area can be briefly seen before impact as red circles on the ground and can be stopped by killing the crewman operating the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M224-60mm-mortar.jpg|thumb|none|400px|M224 Mortar with M7 baseplate - 60mm]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M26 Frag==&lt;br /&gt;
The [[M26 frag grenade]] appears as the &amp;quot;Concussion Grenade&amp;quot;. It is the default grenade available from the start.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|150px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==M7290 Flashbang==&lt;br /&gt;
The [[Model 7290 flashbang grenade]] is seen on the belts of certain True Sons soldiers.&lt;br /&gt;
[[Image:Model 7290.jpg|thumb|none|150px|Model 7290 flashbang grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==Dillon Aero M134 Minigun==&lt;br /&gt;
Mounted at various checkpoints and control points and can be used by the player, along with enemy and friendly NPCs. Unlike in [[Ghost Recon Wildlands]], the gun is now correctly depicted with it feeding from an ammo belt and powered by a portable power source (which appears to be jury-rigged car batteries). The weapon does decent damage and has a blistering rate of fire, along with having minimal recoil, but as a balancing measure: the gun overheats if fired continuously for too long and has to cool down before being able to fire again.&lt;br /&gt;
&lt;br /&gt;
A portable version, similar to &amp;quot;[[Predator (1987)|Ol Painless]]&amp;quot;, is used by Black Tusk heavy armored soldiers, who are not only able to carry around a portable power source, thousands of rounds in ammunition, and heavy bulletproof armor that would put EOD armor to shame, but are also capable of using it as a blunt implement in close combat with lethal results.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|500px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 M134 1.jpg|thumb|600px|none|A minigun turret at a True Sons base. This is a very useful tool for mowing down elites or named enemies.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The True Sons have a salvaged [[General Electric GAU-8/A Avenger|GAU-8/A Avenger]] autocannon mounted on the top of the steps of the US Capitol Building, their main base of operations. It overlooks the Capitol grounds and is remotely controlled to be used against anyone brave enough to stare down what's essentially an anti-tank gun on angry steroids.&lt;br /&gt;
&lt;br /&gt;
After being de-activated, it is briefly used by Division agents to breach the reinforced entrance of the Capitol.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU-8 Avenger contrast.jpg|thumb|none|500px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[File:TD2GAU8.jpg|thumb|600px|none|A Division agent marvels at the True Sons' penchant for overkill by using a 30mm autocannon as an oversized sentry gun.]]&lt;br /&gt;
&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>Fidget</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Division2_custom_L86.JPG&amp;diff=1263068</id>
		<title>File:Division2 custom L86.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Division2_custom_L86.JPG&amp;diff=1263068"/>
		<updated>2019-03-26T23:36:20Z</updated>

		<summary type="html">&lt;p&gt;Fidget: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fidget</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Division_2&amp;diff=1263067</id>
		<title>The Division 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Division_2&amp;diff=1263067"/>
		<updated>2019-03-26T23:33:55Z</updated>

		<summary type="html">&lt;p&gt;Fidget: /* Remington 870 */ added images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Division2 early Coverart.jpg|thumb|right|300px|''Tom Clancy's The Division 2 (2019)'']]&lt;br /&gt;
&lt;br /&gt;
'''''Tom Clancy's The Division 2''''' is a MMOTPS for the PC, PS4 and Xbox One, developed by Ubisoft Massive that takes place in Washington, D.C. in the aftermath of further pandemic-fueled chaos. It is powered by the same &amp;quot;Snowdrop&amp;quot; engine from [[Division, The|first game]]. Among the improvements made from the first game is that weapons can now track +1 in the chamber, along with a new selection of weapons and streamlined customization and combat system, among other things. &lt;br /&gt;
&lt;br /&gt;
The game's setting is 7 months after the initial Green Poison outbreak and its continued effects upon the American populace. The player controls an agent of the Strategic Homeland Division (or simply known as &amp;quot;The Division&amp;quot;), a top secret government sleeper cell that is &amp;quot;activated&amp;quot; personally by the President to ensure the continuity of government in the face of a catastrophic national crisis, and a answers a distress call asking for agents to be rally to Washington D.C due to the collapse of the SHD network. After arriving at the United States' capital, the player must secure the White House (which has become the JTF's last stronghold in the region), assist the civilian settlements in the city, re-establish the SHD network to restore the Division to full functionality across America, and retake D.C from the various factions vying for control, power, or simply taking advantage of the chaos.&lt;br /&gt;
&lt;br /&gt;
Said factions are: The True Sons, a highly-disciplined group made up of disgruntled JTF, US Armed Forces, and other paramilitary irregulars, out to &amp;quot;save&amp;quot; D.C as they deem the JTF incapable of doing so. The Hyenas, a collection of gangs and anarchists out to steal any valuable resources they can and destroy the rest for their amusement. The Outcasts, a destructive cult of bloodthirsty marauders taking out their frustrations on the unlucky denizens of D.C through acts of wanton violence. The Black Tusks, a mysterious and cutting-edge Private Military Organization, who later invades Washington for reasons yet to be revealed . The Hunters, a secretive group of highly-advanced military operatives specifically hunting Division agents with extreme prejudice, introduced in the first game. The last are fellow Division agents, who may go rogue on each other in the &amp;quot;Dark Zones&amp;quot; for their own gain, due to the lack of surveillance in the area.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|The Division 2}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Beretta M9==&lt;br /&gt;
The [[Beretta M9]] is the starting sidearm in the game. It appears under the name &amp;quot;Military M9&amp;quot;.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|300px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:DIVISION2 M9 1.jpg|thumb|none|600px|The main protagonist fires her Beretta during the prologue.]]&lt;br /&gt;
[[Image:Division2 M9.JPG|thumb|none|600px|Detailed view of the M9.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
The [[Beretta 93R]] returns as the only usable machine pistol of the game.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|300px|Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:DIVISION2 93R 1.jpg|thumb|none|600px|Unmodified Beretta 93R pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm==&lt;br /&gt;
The [[Beretta Px4 Storm]] appears in game as the &amp;quot;Px4 Storm Type F&amp;quot; and the &amp;quot;Px4 Storm Type T&amp;quot;, with the T-variant having more in the way of customization due to the threaded barrel and frame-mounted rail.&lt;br /&gt;
&lt;br /&gt;
The weapon is chambered for .45 ACP rounds.&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[Image:DIVISION2 Px4 1.jpg|thumb|none|600px|Stock Px4]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 20DS==&lt;br /&gt;
The [[Chiappa Rhino 20DS]] appears in ''The Division 2'' as the &amp;quot;Snubnosed Diceros&amp;quot;. It is possible to have erroneously an extra round in the chamber for it, boosting the capacity to 6+1 bullets.&lt;br /&gt;
[[File:Chiappa Rhino 2&amp;quot;.jpg|thumb|300px|none|Chiappa Rhino 20DS - .357 Magnum]]&lt;br /&gt;
[[Image:Division2 Chiappa Rhino 20.JPG|thumb|none|600px|&amp;quot;Snubnosed Diceros&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The classic [[M1911A1]] returns as a usable pistol.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by standard Outcast grenadiers.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Division2 M1911A1.JPG|thumb|none|600px|Stock M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1 CQBP==&lt;br /&gt;
The [[Colt M45A1 CQBP]] with a threaded barrel returns as the &amp;quot;M45A1&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by True Sons anti-tank troops.&lt;br /&gt;
[[Image:M45A1.jpg|thumb|none|300px|Colt M45A1 CQBP (Close Quarter Battle Pistol) - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==M45 MEUSOC==&lt;br /&gt;
The [[M45 / MEU(SOC)]] returns as the &amp;quot;Tactical M1911&amp;quot;. The weapon has a silver finish with black grips, along with a threaded barrel and rails on rear of the slide and under the frame; allowing it to use a plethora of attachments.&lt;br /&gt;
&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|350px|M45 (previously MEU(SOC)) Pistol, early version - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
A new usable pistol in the game is the [[Desert Eagle Mark XIX]]. Has an 8-round capacity. Like in many other Ubisoft games, it goes by the &amp;quot;D50&amp;quot; name.&lt;br /&gt;
[[File:Deser Eagle XIX 50AE Picatinny.jpg|thumb|none|400px|Magnum Research Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:DIVISION2 D50 1.jpg|thumb|600px|none|The &amp;quot;D50&amp;quot;. The 8-round capacity suggests that this is the .44 Magnum version, but the model lacks the fluted barrel.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45==&lt;br /&gt;
The [[FNP-45]] appears as the &amp;quot;X-45&amp;quot;.&lt;br /&gt;
[[Image:FNP45.jpg|thumb|none|300px|FN FNP-45 - .45 ACP]]&lt;br /&gt;
[[Image:Division2 FNP-45.JPG|thumb|none|600px|FN FNP-45 as the &amp;quot;X-45&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P45==&lt;br /&gt;
The [[Smith &amp;amp; Wesson M&amp;amp;P45]] returns as the &amp;quot;First Wave PF45&amp;quot;.&lt;br /&gt;
[[Image:S&amp;amp;W M&amp;amp;P 45acp.jpg‎|thumb|none|300px|Smith &amp;amp; Wesson M&amp;amp;P45 with 4.5&amp;quot; barrel - .45 ACP]]&lt;br /&gt;
[[Image:DIVISION2 PF45 1.jpg|thumb|none|600px|&amp;quot;PF45&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 586==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 586]] with a 4 inch barrel returns as the Magnum 586. Unlike in the previous game, it can now be customized with a short-rail sight and it's cylinder can be modded.&lt;br /&gt;
[[Image:S&amp;amp;W Mod586.jpg|300px|thumb|none|Smith &amp;amp; Wesson Model 586 4&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[Image:Division2 S&amp;amp;W Model 586.JPG|600px|thumb|none|Stock S&amp;amp;W Model 586.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 686==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 686]] with a 6 inch barrel returns as the Magnum 686.  Unlike in the previous game, it can now be customized with a short-rail sight and it's cylinder can be modded.&lt;br /&gt;
[[File:800px-SW686.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 686 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns/Carbines=&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] is one of the new weapons in the game. &lt;br /&gt;
&lt;br /&gt;
A high-end variant called &amp;quot;Emeline Guard's P90&amp;quot; can be acquired by taking over the Outcasts' stronghold, where it is given at the end of the mission with a custom paintjob available. An exotic version called &amp;quot;The Chatterbox&amp;quot;, is a unique Hyena weapon. It comes equipped with a holographic sight, sound suppressor, and has an incorrect 60-round magazine. It cannot be modified.&lt;br /&gt;
&lt;br /&gt;
The game also erroneously classifies it as a 5.56mm weapon, although this was likely for streamlining concerns to avoid complicating the modification pool. Additionally, the weapon treats the built-in reflex as a removable attachment, as if its a hybrid of the standard P90 and the newer P90 TR. This results in the default optical sight group clipping through larger sights when they are attached.&lt;br /&gt;
&lt;br /&gt;
[[File:FNP90.jpg|thumb|400px|none|Fabrique Nationale P90 LV/IR - FN 5.7x28mm.]]&lt;br /&gt;
[[File:TD2P90.jpg|thumb|600px|none|A Division agent stacks up on the door with his P90 as he prepares to [[National Treasure|steal the Deceleration of Independence]] by channeling his inner Nicholas Cage.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A4]] appears as the MP5A2. Unlike in the previous game, it now fires at full-auto, rather than burst.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by regular True Sons grenadiers.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 MP5A4 2.JPG|thumb|none|600px|MP5A4]]&lt;br /&gt;
[[Image:Division2 MP5A4.jpeg|thumb|none|600px|A Division agent holding an MP5A4]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A5]] appears incorrectly as the &amp;quot;MP5-N&amp;quot; (which refers to a variant with a Navy three-position trigger group, the in-game weapon having the four-position trigger group) and has a 32-round magazine.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A5 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 H&amp;amp;KMP5A5.JPG|thumb|none|600px|Heckler &amp;amp; Koch MP5A5 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A2]] appears as the &amp;quot;MP7&amp;quot;'. Unlike the previous game, the weapon is now modeled with a 40-round magazine and programmed with the correct magazine capacity. Much like the P90, it is erroneously classified as a 5.56mm weapon, although this was done likely for standardizing it for the mod system.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Outcast officers.&lt;br /&gt;
[[Image:MP7A2.jpg‎‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[Image:Division2 MP7A2.JPG|thumb|none|600px|Stock MP7A2.]]&lt;br /&gt;
[[Image:Division2 MP7A2 2.JPG|thumb|none|600px|A Division agent holding an MP7A2.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] returns. Its a common weapon used by Hyena soldiers.&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USC==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch USC]] appears as the &amp;quot;USC .45 ACP&amp;quot; and is incorrectly classified as a rifle as it fires in single shots. Also returns with an incorrect capacity of 20+1 rounds, but it is now correctly limited to semi auto fire. &lt;br /&gt;
[[Image:H&amp;amp;K-USC Rifle.jpg|thumb|none|400px|Heckler &amp;amp; Koch USC - .45 ACP]]&lt;br /&gt;
[[Image:Division2 USC.JPG|thumb|none|600px|The USC carbine in-game. The fire selector erroneously shows an automatic setting, which should not be possible for this variant.]]&lt;br /&gt;
[[Image:DIVISION2 USC 2.jpg|thumb|none|600px|A Division agent holds an H&amp;amp;K USC. It is actually modeled with a 0-1-A trigger group with the selector on auto.]]&lt;br /&gt;
[[Image:DIVISION2 USC 1.jpg|thumb|none|600px|Engaging a Hyena with a USC carbine.]]&lt;br /&gt;
[[Image:Division2 H&amp;amp;K USC 2.jpeg|thumb|none|600px|A Division agent with a USC.]]&lt;br /&gt;
[[File:Division2 USC (1).jpg|thumb|none|600px|Reloading the USC.]]&lt;br /&gt;
[[File:Division2 USC (2).jpg|thumb|none|600px|Working the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9 Mini==&lt;br /&gt;
[[image:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
[[Image:Division2 TEC-9mini.JPG|thumb|none|600px|TEC-9 Mini]]&lt;br /&gt;
[[Image:Division2 TEC-9mini 2.JPG|thumb|none|600px|A Division agent fetches a new magazine for his TEC-9 Mini]]&lt;br /&gt;
&lt;br /&gt;
==M1928 Thompson==&lt;br /&gt;
The [[Thompson Submachine Gun|M1928 Thompson]] returns from the previous game, but now appears as a non-exotic weapon. &lt;br /&gt;
&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|400px|M1928A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:Division2 M1928.JPG|thumb|none|600px|Preview of the M1928.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
Both versions of the [[Izhmash PP-19 Bizon#PP-19 Bizon-2|PP-19 Bizon-2]] return from the first game unchanged. It loads from 53-round magazines, with one in the chamber for a maximum of 54 rounds.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Hyena medics.&lt;br /&gt;
[[Image:Izhmashpp19bizon.jpg|thumb|none|400px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Division2 PP-19.JPG|thumb|none|600px|Stock PP-19.]]&lt;br /&gt;
[[Image:Division2 Enhanced PP-19.JPG|thumb|none|600px|The &amp;quot;Enhanced PP-19&amp;quot; with a Magpul Zhukov stock and MOE pistol grip.]]&lt;br /&gt;
[[Image:Division2 Enhance PP-19 2.JPG|thumb|none|600px|A Division agent with the &amp;quot;Enhanced PP-19&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
Like most exotic weapons of the original game, the [[SIG-Sauer MPX]] - known as &amp;quot;The House&amp;quot; previously - returns now as a standard weapon.&lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|401px|SIG-Sauer MPX, Gen 1 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 MPX.JPG|thumb|none|600px|MPX]]&lt;br /&gt;
&lt;br /&gt;
==SOCIMI Type 821==&lt;br /&gt;
The [[SOCIMI Type 821]] returns as the Black Market T821.&lt;br /&gt;
[[Image:Socimi821.jpg|thumb|none|400px|Socimi Type 821 - 9x19mm]]&lt;br /&gt;
[[Image:Division2 Type 821.JPG|thumb|none|600px|Detailed view of the T821.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 9mm XS==&lt;br /&gt;
Also returning from the previous game, the [[Steyr AUG A3 9mm XS]] is a usable SMG.&lt;br /&gt;
[[File:AUG A3 9mm XS.jpg|thumb|none|450px|Steyr AUG A3 9mm XS - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Division2 AUG A3 9mm XS 2.JPG|thumb|none|600px|The AUG A3 9mm XS in the game's weapon customization menu.]]&lt;br /&gt;
[[Image:Division2 AUG A3 9mm XS 1.JPG|thumb|none|600px|A bored-looking SHD agent holding an AUG A3 9mm XS, clearly waiting for people to finish saying its name and get along with things.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] appears in game with 3 different variations. The &amp;quot;Tactical Vector&amp;quot; appears as the SDP stockless version, the &amp;quot;SBR Vector&amp;quot; with the standard folding stock (which is an odd designation since the SBR refers to a civilian model restricted to semi-auto), and finally a variant equipped with an M4-style collapsible stock and extended fore-end called  the &amp;quot;First Wave Vector&amp;quot;. All versions of the weapon are listed as being chambered for 9x19mm rounds.&lt;br /&gt;
&lt;br /&gt;
The Tactical variant is used by regular Hyena RC operators, who took a book out of the rioters from the previous game and fire the gun &amp;quot;gangster style&amp;quot;. The SBR variant is used by Black Tusk assault troops.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector with vertical foregrip - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles/Battle Rifles=&lt;br /&gt;
Unlike the previous game, The Division 2 separates rifles into 3 separate categories. The first is &amp;quot;Assault Rifle&amp;quot;, which are fully automatic. The second is simply named &amp;quot;Rifle&amp;quot;, which are relegated to either single shots or burst. The last is &amp;quot;Sniper Rifles&amp;quot;, which are covered in the sniper rifles section.&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] returns from the prequel, this time with a correct name, yet still modeled with the front sight and gas block of an [[AK-47]]. &lt;br /&gt;
&lt;br /&gt;
The weapon is used by the JTF, civilian militia, and Outcast riflemen.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|500px|none|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Division2 AKM.JPG|thumb|600px|none|Stock AKM with multiple mounting points for attachments.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4A1]] also makes an appearance in the sequel. The stock version is known as the &amp;quot;Police M4&amp;quot;. The &amp;quot;Competition LAR-15&amp;quot; is a semi-auto only variant and it uses the model of the &amp;quot;Lightweight M4&amp;quot; from the previous game.&lt;br /&gt;
&lt;br /&gt;
The police variant is used by regular True Sons riflemen, the JTF, and civilian militia.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 M4A1.JPG|thumb|600px|none|A Police M4. Note that in real life, neither Colt or FN makes M4s with white selector markings.]]&lt;br /&gt;
[[Image:Division2 M4A1 2.JPG|thumb|600px|none|An SHD agent with the &amp;quot;Police M4&amp;quot;.]]&lt;br /&gt;
[[Image:DIVISION2 M4 1.jpg|thumb|600px|none|The &amp;quot;Competition LAR-15&amp;quot; with Troy VTAC Alpha handguard, Magpul MBUS flip up sights, and a LMT SOPMOD stock. It's not related to the Rock River Arms LAR-15 in any way besides the name.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A2==&lt;br /&gt;
The [[M16A2]] is classified as a rifle and is depicted with a correct 3-round burst fire mode.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|none|Colt M16A2 - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 M16A2.JPG|thumb|600px|none|Detail image of the M16A2.]]&lt;br /&gt;
[[Image:Division2 M16A2 2.JPG|thumb|600px|none|A Division agent holds a stock M16A2.]]&lt;br /&gt;
&lt;br /&gt;
==CTAR-21==&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Compact Tavor CTAR-21|CTAR-21]] appears as one of the newest assault rifles added in ''The Division 2''.&lt;br /&gt;
[[Image:IMI CTAR-21 Tavor.jpg|thumb|none|500px|IMI Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 CTAR-21.JPG|thumb|none|600px|Preview of the CTAR-21.]]&lt;br /&gt;
[[Image:Division2 CTAR-21 2.JPG|thumb|none|600px|An SHD agent holding a CTAR-21.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The [[Desert Tech Micro Dynamic Rifle]] appears in ''The Division 2'' as the &amp;quot;Urban MDR&amp;quot;. It is a non-exotic, semi automatic rifle with a 20+1-round capacity.&lt;br /&gt;
[[file:Desert Tech MDR.jpg|thumb|400px|none|Desert Tech Micro Dynamic Rifle - 7.62x51mm NATO. This is a pre-production select-fire model with 3D printed furnishings first shown in 2014: the current version has charging handles on both sides rather than a single reversible one, a flat-faced trigger, and a redesigned ejection port which is less raised and has a dust cover.]]&lt;br /&gt;
[[Image:Division2 MDR.JPG|thumb|600px|none|Stock MDR. Protip: Don't examine your new loot in the Dark Zone, it's not gonna end well with the reduced time to kill and DZ normalization. Note that it erroneously is loaded with an M14/M1A magazine.]]&lt;br /&gt;
[[Image:Division2 MDR 2.JPG|thumb|600px|none|An SHD agent holding an MDR.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 Para Tactical Carbine==&lt;br /&gt;
The [[DSA_SA58_OSW#DSA_SA58_Para_Tactical_Carbine|DSA SA58 Para Tactical Carbine]] appears in the game as the &amp;quot;FAL SA-58&amp;quot;. Much like the FAL, in this game it now fires on full-auto, rather than burst, and is incorrectly classed as an assault rifle. &lt;br /&gt;
&lt;br /&gt;
The weapon is used by elite Outcast riflemen and civilian militia.&lt;br /&gt;
&lt;br /&gt;
[[Image:SA58TACP.jpg|thumb|none|500px|DSArms SA58 Para Tactical Carbine with an EOTech 552 sight - 7.62x51mm NATO]]&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA_SA58_OSW#DSA_SA58_OSW|DSA SA58 OSW]] appears in the game as the &amp;quot;Tactical SA-58&amp;quot;. Much like the FAL, in this game it now fires on full-auto, rather than burst, and is incorrectly classed as an assault rifle. &lt;br /&gt;
&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|thumb|none|500px|DSArms SA58 OSW - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Valorisé==&lt;br /&gt;
The [[FAMAS Valorisé]] returns as the &amp;quot;FAMAS 2010&amp;quot;. It is now an uncommonly-dropped weapon, rather than exotic.&lt;br /&gt;
[[File:Famas Valorisé.jpg|thumb|none|400px|FAMAS Valorisé with EOTech sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 FAMAS.JPG|thumb|600px|none|The &amp;quot;FAMAS 2010&amp;quot;, known as &amp;quot;Bullfrog&amp;quot; in the original game. It holds 30 rounds, so the proprietary French 25-rounder mag is not correct.]]&lt;br /&gt;
[[File:Division2 FAMAS 2.JPG|thumb|none|600px|An Division agent with a FAMAS Valorisé.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000 Tactical]] is one of the new assault rifles in the sequel. Much like in GR: Wildlands, the weapon does not have a tri-rail on the handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|500px|FN F2000 Tactical TR with CAA FVG5 folding foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[File:TD2F2KInv.jpg|thumb|none|600px|The F2000 in the inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL G==&lt;br /&gt;
The [[FN FAL|FN FAL G]] returns as the &amp;quot;FAL&amp;quot;. This time it fires in fully-automatic mode, which would be correct for the standard FN FAL, but not for the G Series, which are semi-auto only in reality.&lt;br /&gt;
&lt;br /&gt;
The weapon is commonly used by the JTF and civilian militia forces.&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|500px|FN FAL G Series - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 FAL 1.jpg|thumb|600px|none|A resistance member guards one of the friendly settlements with an FAL.]]&lt;br /&gt;
[[Image:Division2 FAL.JPG|thumb|600px|none|FN FAL.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears in game as the &amp;quot;Police Mk17&amp;quot;, &amp;quot;Military Mk17&amp;quot;, and &amp;quot;MK20 SSR&amp;quot;. The police variant has a two-tone black and tan finish and aftermarket stock and rail extension while the military variant uses standard factory parts. The SSR variant is based on the SCAR SSR, which is specifically meant to function as a DMR than battle rifle. All 3 are classed as rifles and fires in semi-auto only. &lt;br /&gt;
&lt;br /&gt;
The MK.20 SSR is used by Black Tusk snipers.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|500px|FN SCAR-H - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SSR Mk.20 Mod.0.jpg|thumb|none|500px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 SCAR-H 2.jpeg|thumb|none|600px|An SHD agent has customized her stock SCAR-H with an ACOG and small forward grip.]]&lt;br /&gt;
[[Image:Division2 SCAR-H 3.JPG|thumb|none|600px|Preview of the &amp;quot;Police Mk17&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR-L]] variants return from the last game. The weapon comes in 3 variants, the one simply called &amp;quot;MK16&amp;quot;, the &amp;quot;SOCOM&amp;quot; variant, and the &amp;quot;Tactical&amp;quot; variant. The MK16 is the factory default setup. The SOCOM variant has a two-tone tan and coyote brown finish with an aftermarket SRX rail. The Tactical variant is based on a heavily customized CQC variant with a two-tone coyote brown and black finish and aftermarket fore-end rail and collapsible M4-style Magpul stock.&lt;br /&gt;
&lt;br /&gt;
The Tactical variant is used by veteran Black Tusk riflemen.&lt;br /&gt;
&lt;br /&gt;
[[file:FN SCAR-L (Standard).jpg|thumb|none|500px|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:SCAR-L_CQC.jpg|thumb|none|500px|Third Generation FN SCAR-L CQC - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 SCAR-L.JPG|thumb|600px|none|FN SCAR-L with a PMag.]]&lt;br /&gt;
[[Image:Division2 SOCOM Mk16.JPG|thumb|600px|none|Preview of the &amp;quot;SOCOM Mk16&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is one of three G36 variants. The weapon is used by higher-level Hyena footsoldiers.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36V==&lt;br /&gt;
The full-size [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36V]] with a top rail appears in ''The Division 2'' as the &amp;quot;Military G36&amp;quot;.&lt;br /&gt;
[[Image:G36.jpg|thumb|500px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 G36.JPG|thumb|none|600px|G36V]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance Factory P416==&lt;br /&gt;
The [[Patriot Ordnance Factory P416]] is the starting weapon of the player. The weapon has two variants. One is the &amp;quot;Military&amp;quot; and the other is the &amp;quot;P416 G3&amp;quot;. The Military variant uses the standard factory setup, while the G3 is based on the custom &amp;quot;NP3&amp;quot; variant released by POF.&lt;br /&gt;
&lt;br /&gt;
The military variant is used by Black Tusk grenadiers, while the G3 variant is used by higher-level True Sons riflemen.&lt;br /&gt;
&lt;br /&gt;
[[Image:POF P416.jpg|thumb|none|500px|Patriot Ordinance Factory P416 with 10.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:P416.jpg|thumb|none|500px|Patriot Ordinance Factory P416 with 10.5 inch barrel and nickel-Teflon &amp;quot;NP3&amp;quot; treated upper and lower receiver - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 POF416 1.jpg|thumb|600px|none|Firing the POF P416 during one of the early missions.]]&lt;br /&gt;
[[Image:Division2 POF416.JPG|thumb|600px|none|POF P416.]]&lt;br /&gt;
[[Image:DIVISION2 POF416 2.jpeg|thumb|600px|none|An SHD agent holding a P416 while listening to the Mourning Doves.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The [[Remington ACR|ACR]] returns from the first game. Division Agent Kelso carries a heavily customized ACR with her.&lt;br /&gt;
&lt;br /&gt;
The assault rifle variant is simply called the &amp;quot;ACR&amp;quot;, and is based on the military Remington ACR model that uses 5.56x45mm rounds. The second one is the &amp;quot;ACR-E&amp;quot;, the carbine variant.&lt;br /&gt;
&lt;br /&gt;
The rifle variant is known as the &amp;quot;ACR SS&amp;quot; and can only fire in single shots and is setup for the 7.62mm caliber, which means it either uses 7.62x39mm or .300 AAC Blackout rounds. While aftermarket parts for civilian ACRs do exist to allow them to use the two cartridges previously mentioned, the gun is clearly based on a military-issue ACR, which are not designed to use such cartridges, although a plausible in-universe explanation is that these are military surplus re-tooled with civilian parts. Alternatively Ubisoft may have simply neglected to use a new model since the ACR SS is lifted directly from the first game's standard ACR. Despite this however, NPCs armed with this weapon appear to be using the military variant as they're capable of firing this on full-auto.&lt;br /&gt;
&lt;br /&gt;
The Bushmaster ACR is sometimes used by civilian militia and standard Black Tusk riflemen, all of whom treat it like a standard assault rifle instead of a DMR. The Remington ACR is used by elite Black Tusk riflemen.&lt;br /&gt;
&lt;br /&gt;
[[File:Rem ACR.jpg|thumb|none|500px|Remington ACR 2012 version with 14.5&amp;quot; barrel, tan finish, and 5-sided handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ACR-E.jpg|thumb|none|500px|Remington ACR 2012 version with 10.5&amp;quot; barrel, tan finish, and 5-sided handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bushmaster-acr-carbine.jpg|thumb|none|500px|Bushmaster ACR with fixed stock, MOE handguard, Magpul MBUS sights and PMAG magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 ACR.JPG|thumb|600px|none|The variant known as the &amp;quot;ACR SS&amp;quot; - it is clearly not the civilian version of the rifle, with the selector set to fully automatic. Also, this one uses 7.62 Magazine mods, but this is clearly the 5.56mm version.]]&lt;br /&gt;
&lt;br /&gt;
==SIG Sauer SIG716==&lt;br /&gt;
The [[SIG-Sauer 716 Series|SIG Sauer SIG716]] returns from the first game. It is no longer an exotic weapon, like the &amp;quot;Devil&amp;quot; and &amp;quot;Heel&amp;quot; were in the original game. It is classified as a rifle.&lt;br /&gt;
&lt;br /&gt;
The weapon has two variants, first is the standard &amp;quot;SIG 716&amp;quot;, which appears to be based on the &amp;quot;Precision Sniper&amp;quot; variant with a 20 inch barrel. The second is the &amp;quot;SIG 716 CQB&amp;quot;, where it uses an aftermarket Fortis Night Rail handguard and the shorter 16 inch barrel.&lt;br /&gt;
[[Image:SIG716G2 Patrol.jpg|thumb|none|500px|SIG Sauer SIG716G2 Patrol - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division SIG716.JPG|thumb|none|600px|Preview of the SIG 716.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A==&lt;br /&gt;
The [[Springfield Armory M1A]] returns in the game as the &amp;quot;Classic M1A&amp;quot;. It holds 10 shots in 20-round magazines by default.&lt;br /&gt;
[[Image:SFA M1A.jpg|thumb|none|500px|Springfield Armory M1A - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Division2 M1A (1).jpg|thumb|none|600px|Reloading the M1A.]]&lt;br /&gt;
[[File:Division2 M1A (2).jpg|thumb|none|600px|Giving the charging handle an underhand tug.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[SOCOM 16]] appears in the game as the &amp;quot;SOCOM M1A&amp;quot;.&lt;br /&gt;
[[Image:M1A-Socom.jpg|thumb|none|500px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 M1A SOCOM 16.JPG|thumb|none|600px|Preview of the M1A SOCOM 16.]]&lt;br /&gt;
[[Image:Division2 M1A SOCOM 2.JPG|thumb|none|600px|An SHD agent with an M1A SOCOM 16.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 CQC==&lt;br /&gt;
In addition to the AUG A3 9mm XS, the [[Steyr AUG|Steyr AUG A3 CQC]] is one of the available primary weapons in the game and is one of the new additions.&lt;br /&gt;
[[Image:1.Steyr_AUG_A3.jpg|thumb|none|500px|Steyr AUG A3-CQC 18-inch barrel with Leupold CQ/T scope and Surefire M900 weaponlight foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 AUG A3 CQC.JPG|thumb|none|600px|Preview of the AUG A3-CQC.]]&lt;br /&gt;
[[Image:Division2 AUG A3 2.JPG|thumb|none|600px|An SHD agent holding an AUG A3-CQC.]]&lt;br /&gt;
&lt;br /&gt;
==War Sport LVOA-S==&lt;br /&gt;
The [[War Sport LVOA-S]] returns as the &amp;quot;LVOA-C&amp;quot;. It is now classified as a rifle (meaning that it is limited to semi-auto fire) and holds 40 bullets by default.&lt;br /&gt;
[[File:Lvoa-s 2.jpg|thumb|none|500px|War Sport LVOA-S - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 LVOA 1.jpg|thumb|600px|none|LVOA rifle with Omega suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1886==&lt;br /&gt;
The [[Winchester Model 1886]] appears as the &amp;quot;1886&amp;quot;.&lt;br /&gt;
[[Image:Montewalshwinchester.jpg|thumb|500px|none|Winchester Model 1886 with a 22 inch barrel - .50-110 Win]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==AA-12==&lt;br /&gt;
The [[AA-12]] returns from the first game as a common weapon drop as the &amp;quot;ACS-12,&amp;quot; the same name used by the AA-12 in Ubisoft's most recent titles. By default it comes with a 20-round drum magazine and is fully automatic.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Black Tusk drone operators.&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|500px|none|MPS Auto Assault-12 - 12 gauge ]]&lt;br /&gt;
[[File:Division2 AA-12.JPG|thumb|none|600px|Preview of the ACS-12.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] makes appearance as the &amp;quot;M133&amp;quot;.&lt;br /&gt;
[[File:Mp133-1.jpg|thumb|none|400px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4==&lt;br /&gt;
The [[Benelli M4]] appears ingame as the &amp;quot;Super 90&amp;quot;. A version with the normal pistol grip/solid stock, Surefire railed forend, and mariner finish appears as the &amp;quot;Marine Super 90&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The standard Super 90 is used by True Sons scouts. While the Marine Super 90 is a secondary weapon used by SHD Agent Kelso and by Hyena Engineers, who are taking hood life to the next level by ''gangster-firing a full-sized shotgun''.&lt;br /&gt;
[[Image:Benelli M4 TS.jpg|thumb|none|500px|Benelli M4 Super 90 with black synthetic fixed stock - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Benelli M4.JPG|thumb|none|600px|Preview of the Benelli M4 Super 90.]]&lt;br /&gt;
[[Image:Division2 Benelli M4 2.JPG|thumb|none|600px|An SHD agent with the Benelli M4 Super 90.]]&lt;br /&gt;
[[Image:M4H20NP3.jpg|thumb|none|500px|Benelli M4 Super 90 in H20 NP3 mariner finish - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Benelli M4 mariner.JPG|thumb|none|600px|Preview of the &amp;quot;Marine Super 90&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[SPAS-12]] is a new shotgun, usable in pump-action mode. It appears in both default and exotic variations, the former is a generic SPAS-12 with the folding stock (in a neat detail, the stock is shown folded when stowed on the agent's back but is deployed when in use) and the latter is a short-barreled SPAS-12 with the fixed stock.&lt;br /&gt;
[[File:Franchi-SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge]]&lt;br /&gt;
[[File:Franchi12.jpg|thumb|500px|none|Franchi SPAS-12 Short Barreled Version - 12 gauge]]&lt;br /&gt;
[[File:Spas12 fixed.jpg|thumb|500px|none|Franchi SPAS-12 with fixed stock - 12 gauge]]&lt;br /&gt;
[[Image:DIVISION2 Lullaby 1.jpg|thumb|none|600px|Exotic shotgun &amp;quot;Lullaby&amp;quot;. This version has a less commonly seen fixed stock and shorter barrel.]]&lt;br /&gt;
[[Image:Division2 SPAS-12.JPG|thumb|none|600px|An SHD agent holding &amp;quot;Lullaby&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga 12 ==&lt;br /&gt;
The [[Saiga 12]] returns, and retains the Ubisoft &amp;quot;SASG-12&amp;quot; moniker, which is becoming better known now as the &amp;quot;Sausage-12&amp;quot; shotgun among the community of Ubisoft shooters. It has another variant called the &amp;quot;Tactical SASG-12&amp;quot; variant which is a traditional Saiga-12K setup with an AK-style polymer fixed stock, pistol grip, and railed forend.  The last is the &amp;quot;Black Market SASG-12&amp;quot;, which uses an aftermarket quad rail handguard, shortened barrel, and Galil-style stock.&lt;br /&gt;
&lt;br /&gt;
The Tactical variant is used by higher-level True Sons scouts.&lt;br /&gt;
[[File:Saiga12new.jpg|thumb|none|500px|Saiga 12 - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Saiga-12.JPG|thumb|none|600px|Preview of the Saiga.]]&lt;br /&gt;
[[Image:Division2 Saiga-12 3.JPG|thumb|none|600px|Preview of the Saiga variant &amp;quot;Tactical SASG-12&amp;quot;.]]&lt;br /&gt;
[[Image:Division2 tactical saiga 2.JPG|thumb|none|600px|A Division agent holding a &amp;quot;Tactical SASG-12&amp;quot;.]]&lt;br /&gt;
[[Image:Division2 black market saiga.JPG|thumb|none|600px|Preview of the Saiga variant &amp;quot;Black Market SASG-12&amp;quot;.]]&lt;br /&gt;
[[Image:Division2 black market saiga 2.JPG|thumb|none|600px|A Division agent holding a &amp;quot;Black Market SASG-12&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Side by Side Double Barreled Shotgun==&lt;br /&gt;
A side by side double barreled shotgun based on a [[12 Gauge Double Barreled Shotgun|L.C. Smith Double Barreled Shotgun]] is available in the game as the &amp;quot;Double Barrel Shotgun&amp;quot;. A sawed-off variant appears as the &amp;quot;Double Barrel Sawed Off&amp;quot;, but is classified as a sidearm.&lt;br /&gt;
&lt;br /&gt;
Both the full-sized and sawn-off variant are commonly used by civilian militia.&lt;br /&gt;
[[File:L.C. Smith 12-Gauge Shotgun.jpg|thumb|none|500px|L.C. Smith shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Division2 double barrel shotgun 2.JPG|thumb|none|600px|Detail of the Double Barrel Shotgun.]]&lt;br /&gt;
[[Image:Division2 double barrel shotgun.JPG|thumb|none|600px|A shy Division agent hides her face but not her Double Barrel Shotgun.]]&lt;br /&gt;
[[Image:Division2 Double Barrel Sawed Off.JPG|thumb|none|600px|Detail of the Double Barrel Sawed Off.]]&lt;br /&gt;
[[Image:Division2 sawed off double barrel 2.JPG|thumb|none|600px|An SHD shows off his sawed off double barrel shotgun to an unimpressed deer.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington 870]] appears in 3 variants: the &amp;quot;Military M870&amp;quot;, &amp;quot;Custom M870&amp;quot;, and the &amp;quot;M870 Express&amp;quot;, which are a Remington 870 Express Tactical, a tactical with an M4-style stock, pistol grip and heatshield, and a Remington 870 Express Field Gun respectively.&lt;br /&gt;
&lt;br /&gt;
The weapon is commonly used by the JTF and civilian militia.&lt;br /&gt;
[[Image:Remington870Fieldgun.jpg|thumb|none|500px|Remington 870 Express Field Gun with raised barrel ribbing and 28&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[Image:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Remington 870 2.JPG|thumb|none|600px|A Division agent mistakes his standard 870 for a slug gun, throwing on a powerful scope.]]&lt;br /&gt;
[[File:Division2 870 (1).jpg|thumb|none|600px|Another agent reloads his vanilla 870.]]&lt;br /&gt;
[[Image:Division2 Remington Express Tactical.JPG|thumb|none|600px|A preview of the Remington 970 Express Tactical.]]&lt;br /&gt;
[[Image:Division2 custom 870 2.JPG|thumb|none|600px|An SHD agent with the &amp;quot;Custom M870&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Enfield L86A2==&lt;br /&gt;
The [[L86A2]] appears in game as the &amp;quot;Military L86 LSW&amp;quot;.&lt;br /&gt;
[[File:L86A2.jpg|thumb|none|500px|L86A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 L86A2.JPG|thumb|none|600px|Preview of the L86A2.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249-E2 SAW ==&lt;br /&gt;
The [[M249|M249-E2]] appears in game as the &amp;quot;M249 B&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The weapon is occasionally used by civilian militia.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 M249-E2.JPG|thumb|none|600px|FN M249-E2 SAW as it appears in game.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 Para ==&lt;br /&gt;
The [[M249|M249-Paratrooper]] appears as the &amp;quot;M249 Para&amp;quot;. The weapon comes with the US Army's RFI improvements installed, although it still uses the old collapsible stock of the original para, instead of the telescoping stock based on the M4's.&lt;br /&gt;
&lt;br /&gt;
[[File:M249 Para ACOG.jpg|thumb|none|500px|M249 Paratrooper with an ACOG scope, Picatinny rail, RIS handguard, and 100-round drum - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG5]] appears as the &amp;quot;Infantry MG5&amp;quot;. The weapon is popular in the game for possessing a high rate of fire among the LMG family, but hampered by its lower 50-round magazine.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Hyena heavy armored soldiers.&lt;br /&gt;
[[File:Hk121.jpg|thumb|none|500px|Heckler &amp;amp; Koch MG5 general-purpose machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 MG5 1.jpg|thumb|none|600px|MG5]]&lt;br /&gt;
&lt;br /&gt;
== M60 Machine Gun ==&lt;br /&gt;
An original [[M60 Machine Gun]] appears in the game as the &amp;quot;Classic M60&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by True Sons gunners and civilian militia.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|500px|M60 machine gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 M60.JPG|thumb|none|600px|The M60 in game.]]&lt;br /&gt;
[[Image:Division2 M60 2.JPG|thumb|none|600px|A Division agent holds the M60.]]&lt;br /&gt;
&lt;br /&gt;
== RPK-74 ==&lt;br /&gt;
The [[RPK-74]] is available in game as the &amp;quot;Classic RPK-74&amp;quot;. Unlike in the previous game, it now has a short underside rail that allows for a handguard attachment.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Outcast gunners.&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|500px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:Division2 RPK-74.JPG|thumb|none|600px|RPK-74]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash RPK-74M ==&lt;br /&gt;
The military-spec variant of the [[RPK-74|RPK-74M]] returns as the &amp;quot;Military RPK-74 M&amp;quot;. Unlike in the previous game, it now has a short underside rail that allows for a handguard attachment.&lt;br /&gt;
[[Image:Rpk74m.jpg|thumb|none|500px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
== Desert Tactical Arms Stealth Recon Scout ==&lt;br /&gt;
Both the covert and the standard A1 variant of the [[Desert Tactical Arms Stealth Recon Scout|DTA Stealth Recon Scout]] return.&lt;br /&gt;
[[File:COVERT-RIGHT-PROFILE-BLK-FDE.jpg|thumb|450px|none|Desert Tactical Arms Stealth Recon Scout A1 Covert - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:SRS_A1.jpg|thumb|none|450px|DTA Stealth Recon Scout with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[image:Division2 DTA Stealth Recon Scout 2.JPG|thumb|600px|none|An SHD agent holding the DTA Stealth Recon Scout.]]&lt;br /&gt;
&lt;br /&gt;
==DSR-1==&lt;br /&gt;
The [[DSR-1]] is a new addition to the SHD's arsenal. Referred to as the &amp;quot;SR-1&amp;quot;.&lt;br /&gt;
[[Image:Dsr1.jpg|thumb|500px|none|DSR-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 DSR1 1.jpg|thumb|600px|none|A suppressed DRS-1 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== McMillan TAC-50 ==&lt;br /&gt;
One of the new &amp;quot;Signature Weapons&amp;quot; introduced in the sequel, the [[McMillan TAC-50]] is the signature weapon of the Sharpshooter class and can be equipped once the specialization is acquired. It is housed in a Cadex stock, similar to the one added to ''[[Ghost Recon: Wildlands]]''.&lt;br /&gt;
&lt;br /&gt;
The weapon has very limited ammunition, but is incredibly powerful: easily capable of destroying heavily-armored enemies in a few shots.&lt;br /&gt;
&lt;br /&gt;
[[File:TAC-50 Cadex.jpg|thumb|none|500px|McMillan TAC-50 in a Cadex Dual Strike chassis - .50 BMG]]&lt;br /&gt;
[[File:TD2TAC50.jpg|thumb|600px|none|Gearing up for darker times ahead, a Division agent inspects his new anti-tank rifle. We'd call it anti-material, but the majority of the enemies this thing would be used against are pretty much tanks in their own right.]]&lt;br /&gt;
[[Image:DIVISION2 TAC50 1.jpg|thumb|600px|none|An end game-ready character about to attempt an Invaded mission. She's gonna need the stopping power of the TAC-50.]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant M44 Carbine ==&lt;br /&gt;
The [[Mosin Nagant|Mosin Nagant M44 Carbine]] returns as the &amp;quot;Classic M44 Carbine&amp;quot;. A sportized  version with a grey carbon stock appears as the &amp;quot;Hunting M44 Carbine&amp;quot;.  A further modified version fitted in an Archangel stock makes an appearance as the &amp;quot;Custom M44 Carbine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M44Carbine.jpg||thumb|none|500px|Mosin Nagant M44 Carbine with sidefolding bayonet - 7.62x54mmR]]&lt;br /&gt;
[[Image:Mosin Nagant Archangel.jpg||thumb|none|500px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
[[Image:Division2 Mosin Nagant.JPG|thumb|none|600px|M44]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700 ==&lt;br /&gt;
The [[Remington 700]] returns in the sequel with 3 versions. The standard one with a wooden wallnut stock. The &amp;quot;Tactical&amp;quot; variant with a McMillan A5 stock. The last is the &amp;quot;Carbon&amp;quot; variant that is fitted with a XLR Tactical Buttstock and Carbon Chassis. &lt;br /&gt;
&lt;br /&gt;
The weapon is used by standard True Sons snipers.&lt;br /&gt;
[[Image:Remington_700_BDL.jpg|thumb|none|500px|Remington 700 - .308 Winchester]]&lt;br /&gt;
[[Image:Division2 Remington 700.JPG|thumb|none|600px|Preview of the Remington 700.]]&lt;br /&gt;
[[Image:Division2 Remington 700 2.JPG|thumb|none|600px|A Division agent with a Remington 700.]]&lt;br /&gt;
&lt;br /&gt;
==SVD==&lt;br /&gt;
The [[SVD]] appears in The Division 2 and has two versions. The first one is the &amp;quot;Surplus&amp;quot; variant, which is fitted with the all-wooden furniture of military SVDs. The second one is the &amp;quot;paratrooper&amp;quot; variant, which is actually the &amp;quot;Tiger&amp;quot; version made by Izhmash for the civilian export market.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Hyena snipers.&lt;br /&gt;
[[Image:SVD_Rifle.jpg‎|thumb|none|500px|SVD - 7.62x54mmR]]&lt;br /&gt;
[[File:SVD-TigerCarbine.jpg|thumb|none|500px|The &amp;quot;Tiger Carbine&amp;quot; SVD - 7.62x54mmR]]&lt;br /&gt;
[[Image:Division2 SVD 2.jpeg|thumb|none|690px|An SHD agent contemplates using his SVD on those pesky bugs.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
== Carl Gustav M3 ==&lt;br /&gt;
The [[Carl Gustav M3]] rocket launcher is used by True Sons, being the main weapon of their anti-tank troops.&lt;br /&gt;
&lt;br /&gt;
The weapon is also used by General Antwon Ridgeway, JTF mutineer and True Sons commanding officer, during his final stand against the Division.&lt;br /&gt;
[[File:CarlGustavM3.jpg|thumb|none|450px|Carl Gustav M3 - 84x246mmR]]&lt;br /&gt;
[[File:DIVISION2 CarlG 1.jpg|thumb|none|600px|A Carl Gustav M3 on the back of a dead True Sons &amp;quot;grenadier&amp;quot;. Note how his bag is full of red-painted [[RPG-7]] rockets, which is probably why he's lying face-down on the floor without a pulse.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Chem Launcher&amp;quot; (H&amp;amp;K GLM)==&lt;br /&gt;
The &amp;quot;Chem Launcher&amp;quot; is a compact, break-action single-shot grenade launcher heavily based on the [[Heckler &amp;amp; Koch AG grenade launcher series#GLM|Heckler &amp;amp; Koch GLM]]. It can fire flammable chemicals, sticky foam, corrosive chemicals that eat away enemy armor, or repairing nanobots.&lt;br /&gt;
[[File:H&amp;amp;K GLM standalone.jpg|thumb|450px|none|Heckler &amp;amp; Koch GLM - 40x46mm]]&lt;br /&gt;
[[File:DIVISION2 Chem 1.jpg|thumb|600px|none|The Firestarter variant of the &amp;quot;Chem Launcher&amp;quot;, configured to fire flammable chemicals. It's likely the only weapon in the game that has the safety on. Also, it would be rather dangerous to use this without a handstop.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P2A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P2A1 Flare Pistol]] returns as the flaregun of choice for Division agents, which is received a few missions into the game. Along with being able to call for extraction choppers while inside the &amp;quot;Dark Zones&amp;quot;, which inhibit radio communications while inside; it can also be used while attacking faction control points during free roam, which will summon friendly reinforcements, but will also alert nearby enemies.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K P2A1.JPG|350px|thumb|none|Heckler &amp;amp; Koch P2A1 Flare Pistol - 26.5mm]]&lt;br /&gt;
[[File:DIVISION2 Flare 1.jpg|thumb|none|600px|A Division agent uses her P2A1 flare gun to call in a chopper in DZ East.]]&lt;br /&gt;
&lt;br /&gt;
== Milkor Mark 14 ==&lt;br /&gt;
The [[Milkor MGL#Mark 14 / M32A1|Milkor Mark 14 MGL]] returns from the previous game, though it is now available as the signature weapon of the Demo class. The game specifically refers to it as the M32A1 MSGL, which is the partly correct designation used by the US Marines. It fires M406 HE grenades.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by a variety of enemies, namely Hyena grenadiers, True Sons heavy armored veterans, and Black Tusk grenadiers.&lt;br /&gt;
&lt;br /&gt;
[[File:Milkor Mark 14.jpg|thumb|none|450px|Milkor Mark 14 in desert tan finish fitted with Vltor MOD stock and Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:DIVISION2 Mk14 1.jpg|thumb|600px|none|A dropped Mark 14 grenade launcher previously used by a Hyena grenadier.]]&lt;br /&gt;
[[File:TD2M32A1.jpg|thumb|600px|none|Checking out the new arsenal available to him, a Division agent inspects a Mark 14 grenade launcher while swinging out the empty cylinder.]]&lt;br /&gt;
[[File:TD2M32A1Inv.jpg|thumb|600px|none|The Mark 14 in the inventory view. Unlike the ones used by NPCs: this is colored black and appears to have some slot machine decals written on the cylinder.]]&lt;br /&gt;
&lt;br /&gt;
== M224 Mortar ==&lt;br /&gt;
The True Sons make use of [[M224 Mortar]]s in certain missions, although they once used it to bombard a civilian settlement with toxic gas in retaliation to their continued attacks against the Sons. The weapon is incredibly powerful, but it's splash area can be briefly seen before impact as red circles on the ground and can be stopped by killing the crewman operating the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M224-60mm-mortar.jpg|thumb|none|400px|M224 Mortar with M7 baseplate - 60mm]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M26 Frag==&lt;br /&gt;
The [[M26 frag grenade]] appears as the &amp;quot;Concussion Grenade&amp;quot;. It is the default grenade available from the start.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|150px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==M7290 Flashbang==&lt;br /&gt;
The [[Model 7290 flashbang grenade]] is seen on the belts of certain True Sons soldiers.&lt;br /&gt;
[[Image:Model 7290.jpg|thumb|none|150px|Model 7290 flashbang grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==Dillon Aero M134 Minigun==&lt;br /&gt;
Mounted at various checkpoints and control points and can be used by the player, along with enemy and friendly NPCs. Unlike in [[Ghost Recon Wildlands]], the gun is now correctly depicted with it feeding from an ammo belt and powered by a portable power source (which appears to be jury-rigged car batteries). The weapon does decent damage and has a blistering rate of fire, along with having minimal recoil, but as a balancing measure: the gun overheats if fired continuously for too long and has to cool down before being able to fire again.&lt;br /&gt;
&lt;br /&gt;
A portable version, similar to &amp;quot;[[Predator (1987)|Ol Painless]]&amp;quot;, is used by Black Tusk heavy armored soldiers, who are not only able to carry around a portable power source, thousands of rounds in ammunition, and heavy bulletproof armor that would put EOD armor to shame, but are also capable of using it as a blunt implement in close combat with lethal results.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|500px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 M134 1.jpg|thumb|600px|none|A minigun turret at a True Sons base. This is a very useful tool for mowing down elites or named enemies.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The True Sons have a salvaged [[General Electric GAU-8/A Avenger|GAU-8/A Avenger]] autocannon mounted on the top of the steps of the US Capitol Building, their main base of operations. It overlooks the Capitol grounds and is remotely controlled to be used against anyone brave enough to stare down what's essentially an anti-tank gun on angry steroids.&lt;br /&gt;
&lt;br /&gt;
After being de-activated, it is briefly used by Division agents to breach the reinforced entrance of the Capitol.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU-8 Avenger contrast.jpg|thumb|none|500px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[File:TD2GAU8.jpg|thumb|600px|none|A Division agent marvels at the True Sons' penchant for overkill by using a 30mm autocannon as an oversized sentry gun.]]&lt;br /&gt;
&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>Fidget</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Division2_Remington_Express_Tactical.JPG&amp;diff=1263066</id>
		<title>File:Division2 Remington Express Tactical.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Division2_Remington_Express_Tactical.JPG&amp;diff=1263066"/>
		<updated>2019-03-26T23:31:38Z</updated>

		<summary type="html">&lt;p&gt;Fidget: &lt;/p&gt;
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		<author><name>Fidget</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Division2_custom_870_2.JPG&amp;diff=1263064</id>
		<title>File:Division2 custom 870 2.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Division2_custom_870_2.JPG&amp;diff=1263064"/>
		<updated>2019-03-26T23:28:15Z</updated>

		<summary type="html">&lt;p&gt;Fidget: &lt;/p&gt;
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		<author><name>Fidget</name></author>
	</entry>
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