<?xml version="1.0"?>
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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Excalibur01</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Excalibur01"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/Excalibur01"/>
	<updated>2026-04-16T06:48:00Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Cowboy_Bebop_(2021)&amp;diff=1464771</id>
		<title>Talk:Cowboy Bebop (2021)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Cowboy_Bebop_(2021)&amp;diff=1464771"/>
		<updated>2021-12-04T06:22:46Z</updated>

		<summary type="html">&lt;p&gt;Excalibur01: /* Other Guns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Other Guns==&lt;br /&gt;
&lt;br /&gt;
Near the end of Episode 1 Jet uses what looks like a Mk.18-type carbine to fight back against Syndicate thugs sent to kill them and Asimov and then Faye appears with an M4A1 taken from the Bebop's armory.&lt;br /&gt;
&lt;br /&gt;
In Episode 2, Vicious is handed a chrome Desert Eagle during a conversation with the Elders. In the same episode the Syndicate assassin Gunther attempts to kill Spike with a suppressed Walther PPQ. Although Spike tosses the gun away after dealing with the assassin, I think Faye ends up with another PPQ after Episode 4 when Spike and Jet take away her Glock.&lt;br /&gt;
&lt;br /&gt;
In Episode 3 Spike uses a suppressed Ruger sniper rifle to shoot at Vicious near the end of the episode.&lt;br /&gt;
&lt;br /&gt;
I can't do screen caps but those are the ones I remember immediately off the top of my head.&lt;br /&gt;
&lt;br /&gt;
--[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 19:24, 29 November 2021 (EST)&lt;br /&gt;
:I have these screenshots, I'll be adding them soon. For instance [https://i.imgur.com/5QiD9oz.png here's the Mk.18 style rifle]. --[[User:Aswiftverdict|aswiftverdict]] ([[User talk:Aswiftverdict|talk]]) 20:19, 29 November 2021 (EST)&lt;br /&gt;
&lt;br /&gt;
Faye picked up an M4 when she escaped from her cuffs in the first episode [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 01:22, 4 December 2021 (EST)&lt;/div&gt;</summary>
		<author><name>Excalibur01</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Excalibur%27sretroARflipside.jpg&amp;diff=1458630</id>
		<title>File:Excalibur'sretroARflipside.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Excalibur%27sretroARflipside.jpg&amp;diff=1458630"/>
		<updated>2021-11-20T06:40:33Z</updated>

		<summary type="html">&lt;p&gt;Excalibur01: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Excalibur01</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Excalibur01&amp;diff=1458629</id>
		<title>User:Excalibur01</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Excalibur01&amp;diff=1458629"/>
		<updated>2021-11-20T06:40:04Z</updated>

		<summary type="html">&lt;p&gt;Excalibur01: /* My Guns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Jacenavatar.jpg|thumb|600px|right|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MODERATOR for this site&lt;br /&gt;
&lt;br /&gt;
== Notable quotes &amp;amp; favorite quotes  ==&lt;br /&gt;
&lt;br /&gt;
“Laws that forbid the carrying of arms… disarm only those who are neither inclined nor determined to commit crimes… Such laws make things worse for the assaulted and better for the assailants; they serve rather to encourage than to prevent homicides, for an unarmed man may be attacked with greater confidence than an armed man.” ~Thomas Jefferson&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;A lesson without pain is meaningless. That's because no one can gain without sacrificing something, but by enduring that pain and overcoming it, you shall obtain a powerful, unmatched heart.&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
''&amp;quot;There's a fine line between not listening and not caring...I like to think I cross that line everyday of my life&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Getting hit with hot brass is like getting hit with a drop of hot oil. It's there for only a second...but in that second, you pain's bitch.&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Stop letting your past be the lame excuse for why you suck. Get off that damn cross, use the wood to build a bridge and get OVER it!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;There are over 550 million firearms in worldwide circulation. That's one firearm for every twelve people on the planet. The only question is: How do we arm the other 11?&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Of all the weapons in the vast soviet arsenal, nothing was more profitable than Avtomat Kalashnikova model of 1947. More commonly known as the AK-47, or Kalashnikov. It's the world's most popular assault rifle. A weapon all fighters love. An elegantly simple 9 pound amalgamation of forged steel and plywood. It doesn't break, jam, or overheat. It'll shoot whether it's covered in mud or filled with sand. It's so easy, even a child can use it; and they do. The Soviets put the gun on a coin. Mozambique put it on their flag. Since the end of the Cold War, the Kalashnikov has become the Russian people's greatest export. After that comes vodka, caviar, and suicidal novelists. One thing is for sure, no one was lining up to buy their cars. &amp;quot;''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;(Referring to guns) Easy to pick up, hard to put down.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have a love interest in every one of my films - a gun.&amp;quot;&lt;br /&gt;
- Arnold Schwarzenegger&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have a very strict gun control policy: if there's a gun around, I want to be in control of it.&amp;quot;&lt;br /&gt;
- Clint Eastwood&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;When a strong man, fully armed, guards his house, his possessions are safe.&amp;quot;&lt;br /&gt;
- Luke 11:21&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Jesus said, 'But now whoever has a purse or a bag, must take it and whoever does not have a sword must sell his cloak and buy one.'&amp;quot;&lt;br /&gt;
- Luke 22:36&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Though defensive violence will always be 'a sad necessity' in the eyes of men of principle, it would be still more unfortunate if wrongdoers should dominate just men.&amp;quot;&lt;br /&gt;
- St. Augustine&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But if someone has a gun and is trying to kill you ... it would be reasonable to shoot back with your own gun.&amp;quot;&lt;br /&gt;
- Dalai Lama&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The right of a citizen to bear arms, in lawful defense of himself or the State, is absolute. He does not derive it from the State government. It is one of the &amp;quot;high powers&amp;quot; delegated directly to the citizen, and `is excepted out of the general powers of government.' A law cannot be passed to infringe upon or impair it, because it is above the law, and independent of the lawmaking power.&amp;quot;&lt;br /&gt;
[Cockrum v Tex. (1859)]&lt;br /&gt;
&lt;br /&gt;
== My Contributions to the site ==&lt;br /&gt;
&lt;br /&gt;
*''[[Black Lagoon]]''&lt;br /&gt;
*''[[Gunslinger Girl]]''&lt;br /&gt;
*''[[Cowboy Bebop]]''&lt;br /&gt;
*''[[Resident Evil 4]]''&lt;br /&gt;
*''[[Stargate: SG1]]''&lt;br /&gt;
*''[[Stargate: Atlantis]]''&lt;br /&gt;
*''[[Stargate]]'' &lt;br /&gt;
*''[[The Unit]]''&lt;br /&gt;
*''[[The Kingdom]]'' &lt;br /&gt;
*''[[The One]]''&lt;br /&gt;
*''[[Full Metal Panic]]''&lt;br /&gt;
*''[[Generation Kill]]''&lt;br /&gt;
*''[[Flashpoint]]'' &lt;br /&gt;
*''[[The Forbidden Kingdom]]''&lt;br /&gt;
*''[[Gone in 60 Seconds]]''&lt;br /&gt;
*''[[Romeo Must Die]]''&lt;br /&gt;
*''[[The Incredible Hulk (2008)]]''&lt;br /&gt;
*''[[Indiana Jones and the Kingdom of the Crystal Skull]]''&lt;br /&gt;
*''[[Hancock]]''&lt;br /&gt;
*''[[Shanghai Noon]]''&lt;br /&gt;
*''[[Wild Wild West]]''&lt;br /&gt;
*''[[Wanted]]''&lt;br /&gt;
*''[[Shanghai Knights]]''&lt;br /&gt;
*''[[Resident Evil Degeneration]]''&lt;br /&gt;
*''[[Resident Evil: Extinction]]''&lt;br /&gt;
*''[[Serenity]]''&lt;br /&gt;
*''[[Traitor]]''&lt;br /&gt;
*''[[The Mummy: Tomb of the Dragon Emperor]]''&lt;br /&gt;
*''[[The Island]]''&lt;br /&gt;
*''[[New Police Story]]''&lt;br /&gt;
*''[[G.I. Jane]]''&lt;br /&gt;
*''[[Behind Enemy Lines Columbia]]''&lt;br /&gt;
*''[[Bangkok Dangerous]]''&lt;br /&gt;
*''[[Pineapple Express]]''&lt;br /&gt;
*''[[Fallout 3]]''&lt;br /&gt;
*''[[Police Story 3: Supercop]]''&lt;br /&gt;
*''[[Soldier]]''&lt;br /&gt;
*''[[Max Payne (2008)]]''&lt;br /&gt;
*''[[Ultimate Force]]''&lt;br /&gt;
*''[[Major Payne]]''&lt;br /&gt;
*''[[Dead Rising]]''&lt;br /&gt;
*''[[F.E.A.R. 2: Project Origin]]''&lt;br /&gt;
*''[[Noir]]''&lt;br /&gt;
*''[[Black Book]]''&lt;br /&gt;
*''[[Star Trek IV: The Voyage Home]]''&lt;br /&gt;
*''[[Heroes]]''&lt;br /&gt;
*''[[Body of Lies]]''&lt;br /&gt;
*''[[Battlestar Galactica]]''&lt;br /&gt;
*''[[The League of Extraordinary Gentlemen]]''&lt;br /&gt;
*''[[Tomb Raider]]''&lt;br /&gt;
*''[[Tomb Raider: The Cradle of Life]]''&lt;br /&gt;
*''[[Vandread]]''&lt;br /&gt;
*''[[Hellsing]]''&lt;br /&gt;
*''[[Firefly]]''&lt;br /&gt;
*''[[Quantum of Solace]]''&lt;br /&gt;
*''[[Gungrave]]''&lt;br /&gt;
*''[[Tremors]]''&lt;br /&gt;
*''[[Tremors 3: Back to Perfection]]''&lt;br /&gt;
*''[[Smokin' Aces]]''&lt;br /&gt;
*''[[Gunsmith Cats]]'' Made some additions and changes&lt;br /&gt;
*''[[Deadliest Warrior]]''&lt;br /&gt;
*''[[Southland Tales]]''&lt;br /&gt;
*''[[Angels &amp;amp; Demons]]''&lt;br /&gt;
*''[[Terminator: The Sarah Connor Chronicles]]''&lt;br /&gt;
*''[[The Kill Point]]''&lt;br /&gt;
*''[[Cradle 2 the Grave]]''&lt;br /&gt;
*''[[Kiss of the Dragon]]''&lt;br /&gt;
*''[[War]]''&lt;br /&gt;
*''[[Defiance]]''&lt;br /&gt;
*''[[Lakeview Terrace]]''&lt;br /&gt;
*''[[Broken Arrow]]''&lt;br /&gt;
*''[[Inglourious Basterds (2009)]]''&lt;br /&gt;
*''[[X-Men Origins: Wolverine]]''&lt;br /&gt;
*''[[Lock 'n Load With R. Lee Ermey]]''&lt;br /&gt;
*''[[Dark Angel]]''&lt;br /&gt;
*''[[G.I. Joe: The Rise of Cobra]]''&lt;br /&gt;
*''[[Fast and Furious]]''&lt;br /&gt;
*''[[Terminator Salvation]]''&lt;br /&gt;
*''[[Stargate Universe]]''&lt;br /&gt;
*''[[From Paris with Love]]''&lt;br /&gt;
*''[[Transformers 3]]'' &lt;br /&gt;
*''[[Fulltime Killer]]''&lt;br /&gt;
*''[[Saboteur, The|The Saboteur]]''&lt;br /&gt;
*''[[Chicago Code, The|The Chicago Code]]''&lt;br /&gt;
*''[[S.W.A.T.: Firefight]]''&lt;br /&gt;
*''[[Devil's Double, The|The Devil's Double]]''&lt;br /&gt;
*''[[Guilty Crown]]''&lt;br /&gt;
*''[[Killer Elite (2011)]]''&lt;br /&gt;
*''[[Fate/Zero]]''&lt;br /&gt;
*''[[Safe House]]''&lt;br /&gt;
*''[[Ghost Rider: Spirit of Vengeance]]''&lt;br /&gt;
*''[[Eureka Seven: AO]]''&lt;br /&gt;
*''[[Madlax]]''&lt;br /&gt;
*''[[Resident Evil: Damnation]]''&lt;br /&gt;
*''[[Last Resort]]''&lt;br /&gt;
*''[[Zipang]]''&lt;br /&gt;
*''[[Assault on Wall Street]]''&lt;br /&gt;
*''[[Appleseed XIII]]''&lt;br /&gt;
*''[[Appleseed Alpha]]''&lt;br /&gt;
*''[[Archer - Season 7]]''&lt;br /&gt;
*''[[Waco]]''&lt;br /&gt;
*''[[Full Metal Panic! Invisible Victory]]''&lt;br /&gt;
&lt;br /&gt;
== My Guns ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Excalibur'sretroAR.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:Excalibur'sretroARflipside.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:Excalibur'sGlock2.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:ExcalBM4.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Excal870c.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:ExcalAR2.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ExcalAR3.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ExcalScorp.jpg|thumb|600px|none|]]&lt;/div&gt;</summary>
		<author><name>Excalibur01</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Excalibur%27sretroAR.jpg&amp;diff=1458226</id>
		<title>File:Excalibur'sretroAR.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Excalibur%27sretroAR.jpg&amp;diff=1458226"/>
		<updated>2021-11-18T23:50:05Z</updated>

		<summary type="html">&lt;p&gt;Excalibur01: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Excalibur01</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Excalibur01&amp;diff=1458225</id>
		<title>User:Excalibur01</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Excalibur01&amp;diff=1458225"/>
		<updated>2021-11-18T23:49:55Z</updated>

		<summary type="html">&lt;p&gt;Excalibur01: /* My Guns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Jacenavatar.jpg|thumb|600px|right|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MODERATOR for this site&lt;br /&gt;
&lt;br /&gt;
== Notable quotes &amp;amp; favorite quotes  ==&lt;br /&gt;
&lt;br /&gt;
“Laws that forbid the carrying of arms… disarm only those who are neither inclined nor determined to commit crimes… Such laws make things worse for the assaulted and better for the assailants; they serve rather to encourage than to prevent homicides, for an unarmed man may be attacked with greater confidence than an armed man.” ~Thomas Jefferson&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;A lesson without pain is meaningless. That's because no one can gain without sacrificing something, but by enduring that pain and overcoming it, you shall obtain a powerful, unmatched heart.&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
''&amp;quot;There's a fine line between not listening and not caring...I like to think I cross that line everyday of my life&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Getting hit with hot brass is like getting hit with a drop of hot oil. It's there for only a second...but in that second, you pain's bitch.&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Stop letting your past be the lame excuse for why you suck. Get off that damn cross, use the wood to build a bridge and get OVER it!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;There are over 550 million firearms in worldwide circulation. That's one firearm for every twelve people on the planet. The only question is: How do we arm the other 11?&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Of all the weapons in the vast soviet arsenal, nothing was more profitable than Avtomat Kalashnikova model of 1947. More commonly known as the AK-47, or Kalashnikov. It's the world's most popular assault rifle. A weapon all fighters love. An elegantly simple 9 pound amalgamation of forged steel and plywood. It doesn't break, jam, or overheat. It'll shoot whether it's covered in mud or filled with sand. It's so easy, even a child can use it; and they do. The Soviets put the gun on a coin. Mozambique put it on their flag. Since the end of the Cold War, the Kalashnikov has become the Russian people's greatest export. After that comes vodka, caviar, and suicidal novelists. One thing is for sure, no one was lining up to buy their cars. &amp;quot;''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;(Referring to guns) Easy to pick up, hard to put down.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have a love interest in every one of my films - a gun.&amp;quot;&lt;br /&gt;
- Arnold Schwarzenegger&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have a very strict gun control policy: if there's a gun around, I want to be in control of it.&amp;quot;&lt;br /&gt;
- Clint Eastwood&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;When a strong man, fully armed, guards his house, his possessions are safe.&amp;quot;&lt;br /&gt;
- Luke 11:21&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Jesus said, 'But now whoever has a purse or a bag, must take it and whoever does not have a sword must sell his cloak and buy one.'&amp;quot;&lt;br /&gt;
- Luke 22:36&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Though defensive violence will always be 'a sad necessity' in the eyes of men of principle, it would be still more unfortunate if wrongdoers should dominate just men.&amp;quot;&lt;br /&gt;
- St. Augustine&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But if someone has a gun and is trying to kill you ... it would be reasonable to shoot back with your own gun.&amp;quot;&lt;br /&gt;
- Dalai Lama&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The right of a citizen to bear arms, in lawful defense of himself or the State, is absolute. He does not derive it from the State government. It is one of the &amp;quot;high powers&amp;quot; delegated directly to the citizen, and `is excepted out of the general powers of government.' A law cannot be passed to infringe upon or impair it, because it is above the law, and independent of the lawmaking power.&amp;quot;&lt;br /&gt;
[Cockrum v Tex. (1859)]&lt;br /&gt;
&lt;br /&gt;
== My Contributions to the site ==&lt;br /&gt;
&lt;br /&gt;
*''[[Black Lagoon]]''&lt;br /&gt;
*''[[Gunslinger Girl]]''&lt;br /&gt;
*''[[Cowboy Bebop]]''&lt;br /&gt;
*''[[Resident Evil 4]]''&lt;br /&gt;
*''[[Stargate: SG1]]''&lt;br /&gt;
*''[[Stargate: Atlantis]]''&lt;br /&gt;
*''[[Stargate]]'' &lt;br /&gt;
*''[[The Unit]]''&lt;br /&gt;
*''[[The Kingdom]]'' &lt;br /&gt;
*''[[The One]]''&lt;br /&gt;
*''[[Full Metal Panic]]''&lt;br /&gt;
*''[[Generation Kill]]''&lt;br /&gt;
*''[[Flashpoint]]'' &lt;br /&gt;
*''[[The Forbidden Kingdom]]''&lt;br /&gt;
*''[[Gone in 60 Seconds]]''&lt;br /&gt;
*''[[Romeo Must Die]]''&lt;br /&gt;
*''[[The Incredible Hulk (2008)]]''&lt;br /&gt;
*''[[Indiana Jones and the Kingdom of the Crystal Skull]]''&lt;br /&gt;
*''[[Hancock]]''&lt;br /&gt;
*''[[Shanghai Noon]]''&lt;br /&gt;
*''[[Wild Wild West]]''&lt;br /&gt;
*''[[Wanted]]''&lt;br /&gt;
*''[[Shanghai Knights]]''&lt;br /&gt;
*''[[Resident Evil Degeneration]]''&lt;br /&gt;
*''[[Resident Evil: Extinction]]''&lt;br /&gt;
*''[[Serenity]]''&lt;br /&gt;
*''[[Traitor]]''&lt;br /&gt;
*''[[The Mummy: Tomb of the Dragon Emperor]]''&lt;br /&gt;
*''[[The Island]]''&lt;br /&gt;
*''[[New Police Story]]''&lt;br /&gt;
*''[[G.I. Jane]]''&lt;br /&gt;
*''[[Behind Enemy Lines Columbia]]''&lt;br /&gt;
*''[[Bangkok Dangerous]]''&lt;br /&gt;
*''[[Pineapple Express]]''&lt;br /&gt;
*''[[Fallout 3]]''&lt;br /&gt;
*''[[Police Story 3: Supercop]]''&lt;br /&gt;
*''[[Soldier]]''&lt;br /&gt;
*''[[Max Payne (2008)]]''&lt;br /&gt;
*''[[Ultimate Force]]''&lt;br /&gt;
*''[[Major Payne]]''&lt;br /&gt;
*''[[Dead Rising]]''&lt;br /&gt;
*''[[F.E.A.R. 2: Project Origin]]''&lt;br /&gt;
*''[[Noir]]''&lt;br /&gt;
*''[[Black Book]]''&lt;br /&gt;
*''[[Star Trek IV: The Voyage Home]]''&lt;br /&gt;
*''[[Heroes]]''&lt;br /&gt;
*''[[Body of Lies]]''&lt;br /&gt;
*''[[Battlestar Galactica]]''&lt;br /&gt;
*''[[The League of Extraordinary Gentlemen]]''&lt;br /&gt;
*''[[Tomb Raider]]''&lt;br /&gt;
*''[[Tomb Raider: The Cradle of Life]]''&lt;br /&gt;
*''[[Vandread]]''&lt;br /&gt;
*''[[Hellsing]]''&lt;br /&gt;
*''[[Firefly]]''&lt;br /&gt;
*''[[Quantum of Solace]]''&lt;br /&gt;
*''[[Gungrave]]''&lt;br /&gt;
*''[[Tremors]]''&lt;br /&gt;
*''[[Tremors 3: Back to Perfection]]''&lt;br /&gt;
*''[[Smokin' Aces]]''&lt;br /&gt;
*''[[Gunsmith Cats]]'' Made some additions and changes&lt;br /&gt;
*''[[Deadliest Warrior]]''&lt;br /&gt;
*''[[Southland Tales]]''&lt;br /&gt;
*''[[Angels &amp;amp; Demons]]''&lt;br /&gt;
*''[[Terminator: The Sarah Connor Chronicles]]''&lt;br /&gt;
*''[[The Kill Point]]''&lt;br /&gt;
*''[[Cradle 2 the Grave]]''&lt;br /&gt;
*''[[Kiss of the Dragon]]''&lt;br /&gt;
*''[[War]]''&lt;br /&gt;
*''[[Defiance]]''&lt;br /&gt;
*''[[Lakeview Terrace]]''&lt;br /&gt;
*''[[Broken Arrow]]''&lt;br /&gt;
*''[[Inglourious Basterds (2009)]]''&lt;br /&gt;
*''[[X-Men Origins: Wolverine]]''&lt;br /&gt;
*''[[Lock 'n Load With R. Lee Ermey]]''&lt;br /&gt;
*''[[Dark Angel]]''&lt;br /&gt;
*''[[G.I. Joe: The Rise of Cobra]]''&lt;br /&gt;
*''[[Fast and Furious]]''&lt;br /&gt;
*''[[Terminator Salvation]]''&lt;br /&gt;
*''[[Stargate Universe]]''&lt;br /&gt;
*''[[From Paris with Love]]''&lt;br /&gt;
*''[[Transformers 3]]'' &lt;br /&gt;
*''[[Fulltime Killer]]''&lt;br /&gt;
*''[[Saboteur, The|The Saboteur]]''&lt;br /&gt;
*''[[Chicago Code, The|The Chicago Code]]''&lt;br /&gt;
*''[[S.W.A.T.: Firefight]]''&lt;br /&gt;
*''[[Devil's Double, The|The Devil's Double]]''&lt;br /&gt;
*''[[Guilty Crown]]''&lt;br /&gt;
*''[[Killer Elite (2011)]]''&lt;br /&gt;
*''[[Fate/Zero]]''&lt;br /&gt;
*''[[Safe House]]''&lt;br /&gt;
*''[[Ghost Rider: Spirit of Vengeance]]''&lt;br /&gt;
*''[[Eureka Seven: AO]]''&lt;br /&gt;
*''[[Madlax]]''&lt;br /&gt;
*''[[Resident Evil: Damnation]]''&lt;br /&gt;
*''[[Last Resort]]''&lt;br /&gt;
*''[[Zipang]]''&lt;br /&gt;
*''[[Assault on Wall Street]]''&lt;br /&gt;
*''[[Appleseed XIII]]''&lt;br /&gt;
*''[[Appleseed Alpha]]''&lt;br /&gt;
*''[[Archer - Season 7]]''&lt;br /&gt;
*''[[Waco]]''&lt;br /&gt;
*''[[Full Metal Panic! Invisible Victory]]''&lt;br /&gt;
&lt;br /&gt;
== My Guns ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Excalibur'sretroAR.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:Excalibur'sGlock2.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:ExcalBM4.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Excal870c.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:ExcalAR2.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ExcalAR3.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ExcalScorp.jpg|thumb|600px|none|]]&lt;/div&gt;</summary>
		<author><name>Excalibur01</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Excalibur%27sGlock2.jpg&amp;diff=1448386</id>
		<title>File:Excalibur'sGlock2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Excalibur%27sGlock2.jpg&amp;diff=1448386"/>
		<updated>2021-10-14T16:30:58Z</updated>

		<summary type="html">&lt;p&gt;Excalibur01: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Excalibur01</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:ExcalAR2.jpg&amp;diff=1448385</id>
		<title>File:ExcalAR2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:ExcalAR2.jpg&amp;diff=1448385"/>
		<updated>2021-10-14T16:30:35Z</updated>

		<summary type="html">&lt;p&gt;Excalibur01: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Excalibur01</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Excalibur01&amp;diff=1448384</id>
		<title>User:Excalibur01</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Excalibur01&amp;diff=1448384"/>
		<updated>2021-10-14T16:30:25Z</updated>

		<summary type="html">&lt;p&gt;Excalibur01: /* My Guns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Jacenavatar.jpg|thumb|600px|right|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MODERATOR for this site&lt;br /&gt;
&lt;br /&gt;
== Notable quotes &amp;amp; favorite quotes  ==&lt;br /&gt;
&lt;br /&gt;
“Laws that forbid the carrying of arms… disarm only those who are neither inclined nor determined to commit crimes… Such laws make things worse for the assaulted and better for the assailants; they serve rather to encourage than to prevent homicides, for an unarmed man may be attacked with greater confidence than an armed man.” ~Thomas Jefferson&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;A lesson without pain is meaningless. That's because no one can gain without sacrificing something, but by enduring that pain and overcoming it, you shall obtain a powerful, unmatched heart.&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
''&amp;quot;There's a fine line between not listening and not caring...I like to think I cross that line everyday of my life&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Getting hit with hot brass is like getting hit with a drop of hot oil. It's there for only a second...but in that second, you pain's bitch.&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Stop letting your past be the lame excuse for why you suck. Get off that damn cross, use the wood to build a bridge and get OVER it!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;There are over 550 million firearms in worldwide circulation. That's one firearm for every twelve people on the planet. The only question is: How do we arm the other 11?&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Of all the weapons in the vast soviet arsenal, nothing was more profitable than Avtomat Kalashnikova model of 1947. More commonly known as the AK-47, or Kalashnikov. It's the world's most popular assault rifle. A weapon all fighters love. An elegantly simple 9 pound amalgamation of forged steel and plywood. It doesn't break, jam, or overheat. It'll shoot whether it's covered in mud or filled with sand. It's so easy, even a child can use it; and they do. The Soviets put the gun on a coin. Mozambique put it on their flag. Since the end of the Cold War, the Kalashnikov has become the Russian people's greatest export. After that comes vodka, caviar, and suicidal novelists. One thing is for sure, no one was lining up to buy their cars. &amp;quot;''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;(Referring to guns) Easy to pick up, hard to put down.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have a love interest in every one of my films - a gun.&amp;quot;&lt;br /&gt;
- Arnold Schwarzenegger&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have a very strict gun control policy: if there's a gun around, I want to be in control of it.&amp;quot;&lt;br /&gt;
- Clint Eastwood&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;When a strong man, fully armed, guards his house, his possessions are safe.&amp;quot;&lt;br /&gt;
- Luke 11:21&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Jesus said, 'But now whoever has a purse or a bag, must take it and whoever does not have a sword must sell his cloak and buy one.'&amp;quot;&lt;br /&gt;
- Luke 22:36&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Though defensive violence will always be 'a sad necessity' in the eyes of men of principle, it would be still more unfortunate if wrongdoers should dominate just men.&amp;quot;&lt;br /&gt;
- St. Augustine&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But if someone has a gun and is trying to kill you ... it would be reasonable to shoot back with your own gun.&amp;quot;&lt;br /&gt;
- Dalai Lama&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The right of a citizen to bear arms, in lawful defense of himself or the State, is absolute. He does not derive it from the State government. It is one of the &amp;quot;high powers&amp;quot; delegated directly to the citizen, and `is excepted out of the general powers of government.' A law cannot be passed to infringe upon or impair it, because it is above the law, and independent of the lawmaking power.&amp;quot;&lt;br /&gt;
[Cockrum v Tex. (1859)]&lt;br /&gt;
&lt;br /&gt;
== My Contributions to the site ==&lt;br /&gt;
&lt;br /&gt;
*''[[Black Lagoon]]''&lt;br /&gt;
*''[[Gunslinger Girl]]''&lt;br /&gt;
*''[[Cowboy Bebop]]''&lt;br /&gt;
*''[[Resident Evil 4]]''&lt;br /&gt;
*''[[Stargate: SG1]]''&lt;br /&gt;
*''[[Stargate: Atlantis]]''&lt;br /&gt;
*''[[Stargate]]'' &lt;br /&gt;
*''[[The Unit]]''&lt;br /&gt;
*''[[The Kingdom]]'' &lt;br /&gt;
*''[[The One]]''&lt;br /&gt;
*''[[Full Metal Panic]]''&lt;br /&gt;
*''[[Generation Kill]]''&lt;br /&gt;
*''[[Flashpoint]]'' &lt;br /&gt;
*''[[The Forbidden Kingdom]]''&lt;br /&gt;
*''[[Gone in 60 Seconds]]''&lt;br /&gt;
*''[[Romeo Must Die]]''&lt;br /&gt;
*''[[The Incredible Hulk (2008)]]''&lt;br /&gt;
*''[[Indiana Jones and the Kingdom of the Crystal Skull]]''&lt;br /&gt;
*''[[Hancock]]''&lt;br /&gt;
*''[[Shanghai Noon]]''&lt;br /&gt;
*''[[Wild Wild West]]''&lt;br /&gt;
*''[[Wanted]]''&lt;br /&gt;
*''[[Shanghai Knights]]''&lt;br /&gt;
*''[[Resident Evil Degeneration]]''&lt;br /&gt;
*''[[Resident Evil: Extinction]]''&lt;br /&gt;
*''[[Serenity]]''&lt;br /&gt;
*''[[Traitor]]''&lt;br /&gt;
*''[[The Mummy: Tomb of the Dragon Emperor]]''&lt;br /&gt;
*''[[The Island]]''&lt;br /&gt;
*''[[New Police Story]]''&lt;br /&gt;
*''[[G.I. Jane]]''&lt;br /&gt;
*''[[Behind Enemy Lines Columbia]]''&lt;br /&gt;
*''[[Bangkok Dangerous]]''&lt;br /&gt;
*''[[Pineapple Express]]''&lt;br /&gt;
*''[[Fallout 3]]''&lt;br /&gt;
*''[[Police Story 3: Supercop]]''&lt;br /&gt;
*''[[Soldier]]''&lt;br /&gt;
*''[[Max Payne (2008)]]''&lt;br /&gt;
*''[[Ultimate Force]]''&lt;br /&gt;
*''[[Major Payne]]''&lt;br /&gt;
*''[[Dead Rising]]''&lt;br /&gt;
*''[[F.E.A.R. 2: Project Origin]]''&lt;br /&gt;
*''[[Noir]]''&lt;br /&gt;
*''[[Black Book]]''&lt;br /&gt;
*''[[Star Trek IV: The Voyage Home]]''&lt;br /&gt;
*''[[Heroes]]''&lt;br /&gt;
*''[[Body of Lies]]''&lt;br /&gt;
*''[[Battlestar Galactica]]''&lt;br /&gt;
*''[[The League of Extraordinary Gentlemen]]''&lt;br /&gt;
*''[[Tomb Raider]]''&lt;br /&gt;
*''[[Tomb Raider: The Cradle of Life]]''&lt;br /&gt;
*''[[Vandread]]''&lt;br /&gt;
*''[[Hellsing]]''&lt;br /&gt;
*''[[Firefly]]''&lt;br /&gt;
*''[[Quantum of Solace]]''&lt;br /&gt;
*''[[Gungrave]]''&lt;br /&gt;
*''[[Tremors]]''&lt;br /&gt;
*''[[Tremors 3: Back to Perfection]]''&lt;br /&gt;
*''[[Smokin' Aces]]''&lt;br /&gt;
*''[[Gunsmith Cats]]'' Made some additions and changes&lt;br /&gt;
*''[[Deadliest Warrior]]''&lt;br /&gt;
*''[[Southland Tales]]''&lt;br /&gt;
*''[[Angels &amp;amp; Demons]]''&lt;br /&gt;
*''[[Terminator: The Sarah Connor Chronicles]]''&lt;br /&gt;
*''[[The Kill Point]]''&lt;br /&gt;
*''[[Cradle 2 the Grave]]''&lt;br /&gt;
*''[[Kiss of the Dragon]]''&lt;br /&gt;
*''[[War]]''&lt;br /&gt;
*''[[Defiance]]''&lt;br /&gt;
*''[[Lakeview Terrace]]''&lt;br /&gt;
*''[[Broken Arrow]]''&lt;br /&gt;
*''[[Inglourious Basterds (2009)]]''&lt;br /&gt;
*''[[X-Men Origins: Wolverine]]''&lt;br /&gt;
*''[[Lock 'n Load With R. Lee Ermey]]''&lt;br /&gt;
*''[[Dark Angel]]''&lt;br /&gt;
*''[[G.I. Joe: The Rise of Cobra]]''&lt;br /&gt;
*''[[Fast and Furious]]''&lt;br /&gt;
*''[[Terminator Salvation]]''&lt;br /&gt;
*''[[Stargate Universe]]''&lt;br /&gt;
*''[[From Paris with Love]]''&lt;br /&gt;
*''[[Transformers 3]]'' &lt;br /&gt;
*''[[Fulltime Killer]]''&lt;br /&gt;
*''[[Saboteur, The|The Saboteur]]''&lt;br /&gt;
*''[[Chicago Code, The|The Chicago Code]]''&lt;br /&gt;
*''[[S.W.A.T.: Firefight]]''&lt;br /&gt;
*''[[Devil's Double, The|The Devil's Double]]''&lt;br /&gt;
*''[[Guilty Crown]]''&lt;br /&gt;
*''[[Killer Elite (2011)]]''&lt;br /&gt;
*''[[Fate/Zero]]''&lt;br /&gt;
*''[[Safe House]]''&lt;br /&gt;
*''[[Ghost Rider: Spirit of Vengeance]]''&lt;br /&gt;
*''[[Eureka Seven: AO]]''&lt;br /&gt;
*''[[Madlax]]''&lt;br /&gt;
*''[[Resident Evil: Damnation]]''&lt;br /&gt;
*''[[Last Resort]]''&lt;br /&gt;
*''[[Zipang]]''&lt;br /&gt;
*''[[Assault on Wall Street]]''&lt;br /&gt;
*''[[Appleseed XIII]]''&lt;br /&gt;
*''[[Appleseed Alpha]]''&lt;br /&gt;
*''[[Archer - Season 7]]''&lt;br /&gt;
*''[[Waco]]''&lt;br /&gt;
*''[[Full Metal Panic! Invisible Victory]]''&lt;br /&gt;
&lt;br /&gt;
== My Guns ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Excalibur'sGlock2.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:ExcalBM4.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Excal870c.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:ExcalAR2.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ExcalAR3.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ExcalScorp.jpg|thumb|600px|none|]]&lt;/div&gt;</summary>
		<author><name>Excalibur01</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Excalibur%27sGlock.jpg&amp;diff=1448378</id>
		<title>File:Excalibur'sGlock.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Excalibur%27sGlock.jpg&amp;diff=1448378"/>
		<updated>2021-10-14T15:54:19Z</updated>

		<summary type="html">&lt;p&gt;Excalibur01: Excalibur01 uploaded a new version of &amp;amp;quot;File:Excalibur'sGlock.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Excalibur01</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RE8M110.jpg&amp;diff=1416492</id>
		<title>File:RE8M110.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RE8M110.jpg&amp;diff=1416492"/>
		<updated>2021-05-11T19:00:31Z</updated>

		<summary type="html">&lt;p&gt;Excalibur01: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Excalibur01</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil:_Village&amp;diff=1416491</id>
		<title>Resident Evil: Village</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil:_Village&amp;diff=1416491"/>
		<updated>2021-05-11T19:00:23Z</updated>

		<summary type="html">&lt;p&gt;Excalibur01: /* M110 K1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Resident Evil: Village''&lt;br /&gt;
|picture=Resident Evil Village NA Cover.jpg&lt;br /&gt;
|caption=&lt;br /&gt;
|series=''[[Resident Evil]]''&lt;br /&gt;
|date= May 7, 2021&lt;br /&gt;
|developer=Capcom&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;PlayStation 5 &amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X&lt;br /&gt;
|publisher=Capcom&lt;br /&gt;
|genre=First-Person Survival Horror&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Resident Evil: Village''''' is a first-person survival horror video game, the tenth main installment of the ''Resident Evil'' series. It is a direct sequel to ''[[Resident Evil 7: Biohazard]]''. &lt;br /&gt;
&lt;br /&gt;
Set some years after the events in Louisiana, players once again control Ethan Winters, who is trying to live a quiet life with his wife Mia following the nightmare in Dulvey. Soon after welcoming their daughter Rosemary into the world, the Winters' peaceful existence is shattered when their former ally Chris Redfield kidnaps Rosemary for reasons unknown. Ethan heads to a mysterious Eastern European village to find his daughter and seek answers, but soon finds himself venturing into another terrifying journey. &lt;br /&gt;
&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
''Resident Evil Village'' inherits much of ''Resident Evil 7'''s game mechanics. Returning to the game is a Merchant system similar to that found in ''[[Resident Evil 4]]'': a merchant character known as &amp;quot;The Duke&amp;quot; appears at certain fixed locations on the game map, and Ethan can buy items, sell treasures, and upgrade his weapons at the Duke. Weapons can be both upgraded, granting them generic stat improvements, and customized with custom parts, which are either found on the map or bought from the Duke.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==CZ 2075 Rami==&lt;br /&gt;
The &amp;quot;LEMI&amp;quot; is a slightly altered CZ 2075 RAMI, with a different hammer, no beavertail, and redesigned safety and slide release. It is the first firearm received, given to Ethan by the first villager he encounters, Grigori. It starts with a magazine capacity of 10 rounds and can be customized with a compensator and extended magazines.&lt;br /&gt;
&lt;br /&gt;
[[File:Cz2075rami.jpg|thumb|400px|none|CZ 2075 Rami - 9x19mm.]]&lt;br /&gt;
[[File:VillageLEMI.jpeg|thumb|none|600px|The LEMI selected in the inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
[[File:VillageLEMIIdle.jpg|thumb|none|600px|Ethan sneaks around a village alley after meeting the locals.]]&lt;br /&gt;
[[File:VillageLEMIAim.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the LEMI. Despite Ethan saying he received combat training following the events of the previous game, he still doesn't seem to grasp the concept of iron sights. Most weapons in the game are simply bought closer to the screen when aimed, which nonetheless tightens the spread of shots.]]&lt;br /&gt;
[[File:VillageLEMIReload.jpg|thumb|none|600px|Reloading the LEMI. Reloads in ''Village'' are a bit more intricately animated compared to the previous game. Here, Ethan makes sure to retain the partially-full magazine of his pistol when performing a tactical reload, while he drops the magazine in an empty reload. Alas, it seems both magazines lack cartridges.]]&lt;br /&gt;
[[File:REV GMPLY 07.jpg|thumb|none|600px|The pistol seen in the Duke's Emporium main screen.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS &amp;quot;Samurai Edge&amp;quot;==&lt;br /&gt;
The heavily modified [[Beretta 92FS]] &amp;quot;Samurai Edge&amp;quot; that appeared in the [[Resident Evil 7: Biohazard|previous game]] returns for players who purchase the game's Deluxe Edition. It is now known as the &amp;quot;Albert01 Chris&amp;quot;. It functions similarly to the weapon as it appeared used by Chris Redfield in the &amp;quot;Not a Hero&amp;quot; DLC with a 9-round capacity.&lt;br /&gt;
&lt;br /&gt;
[[Image:Re7awp.jpg|thumb|none|500px|Official Tokyo Marui airsoft replica of the &amp;quot;Albert-01&amp;quot; from ''Resident Evil 7''.]]&lt;br /&gt;
[[File:REV GMPLY 05.jpg|thumb|none|600px|The Albert01 Chris pistol revealed as part of the Deluxe Edition by Game Producer Peter Fabiano in the ''Resident Evil'' January 2021 showcase online event.]]&lt;br /&gt;
[[File:Village92FS.jpg|thumb|none|600px|The pistol examined in Ethan's inventory.]]&lt;br /&gt;
[[File:Village92FSIdle.jpg|thumb|none|600px|Ethan stands idle with a souvenir from Louisiana.]]&lt;br /&gt;
[[File:Village92FSAim.jpg|thumb|none|600px|Taking aim at a wall.]]&lt;br /&gt;
[[File:Village92FSReload.jpg|thumb|none|600px|Reloading the &amp;quot;Albert01 Chris&amp;quot;, [[Call of Duty: Modern Warfare (2019)|''Modern Warfare'']] style.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet USW-A1==&lt;br /&gt;
A [[Brügger &amp;amp; Thomet USW-A1]] fitted with a mini red-dot sight, suppressor, and flashlight appears as the &amp;quot;USM-AI&amp;quot;. It is Chris Redfield's signature sidearm in the game, and is usable during the village raid where Chris is the player character.&lt;br /&gt;
&lt;br /&gt;
[[File:B&amp;amp;TUSW.jpg|thumb|none|400px|Brügger &amp;amp; Thomet USW-A1 - 9x19mm]]&lt;br /&gt;
[[File:REV USWA1 00.jpg|thumb|none|600px|Chris takes out the USW-A1 during the village raid.]]&lt;br /&gt;
[[File:REV USWA1 01.jpg|thumb|none|600px|Doing a reload when the empty mag is removed.]]&lt;br /&gt;
[[File:REV USWA1 02.jpg|thumb|none|600px|Chris reloading a fresh mag.]]&lt;br /&gt;
&lt;br /&gt;
==M45 / MEU(SOC)==&lt;br /&gt;
An early-version [[M45 / MEU(SOC)]] pistol with later Kimber ICQB/Colt M45A1 CQBP sights, M45A1 grip safety, and old-fashioned brown grip panels is featured as the &amp;quot;M1911&amp;quot;. Some Hound Wolf operatives use the [[Colt M45A1 CQBP]] as their sidearm, though this can only be clearly seen in the model viewer.&lt;br /&gt;
&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|350px|M45 (previously MEU(SOC)) Pistol, early version - .45 ACP]]&lt;br /&gt;
[[File:M45A1.jpg|thumb|none|350px|Colt M45A1 Close Quarter Battle Pistol (CQBP) - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17 (TTI Combat Master Package)==&lt;br /&gt;
Most HW operatives use the [[Glock 17]] customized with the Taran Tactical Innovations Combat Master Package and a flashlight as their sidearm. It is barely visible in the main game (it can be most clearly seen at the reservoir where an HW operative subdues Ethan), but can be more clearly seen in the model viewer.&lt;br /&gt;
&lt;br /&gt;
[[File:TTI Glock Combat Master Performance Package.jpg|thumb|none|350px|Taran Tactical Innovations Combat Master Package Glock 17 - 9x19 Parabellum]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:RE8Glock.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Wildey==&lt;br /&gt;
The [[Wildey]] magnum pistol appears as the &amp;quot;S.T.A.K.E&amp;quot;.&lt;br /&gt;
[[File:Wildey 8 inch.jpg|thumb|400px|none|Wildey Hunter, 8&amp;quot; barrel - .475 Wildey Magnum]]&lt;br /&gt;
&lt;br /&gt;
==MBA Gyrojet==&lt;br /&gt;
The [[MBA Gyrojet]] appears, simply titled the &amp;quot;Rocket Pistol&amp;quot;.&lt;br /&gt;
[[File:Gyrojetpistol.jpg|thumb|none|400px|Gyrojet Pistol Mark 1 Model B - 13mm]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
&lt;br /&gt;
==Magnum Research BFR==&lt;br /&gt;
The [[Magnum Research BFR]] appears as the &amp;quot;Handcannon PZ&amp;quot;. It uses sniper rifle ammo as shared by the F2, granting it immense stopping power.&lt;br /&gt;
&lt;br /&gt;
[[File:BFR 45-70 1.jpg|400px|thumb|none|Magnum Research BFR - .45-70 Government]] &lt;br /&gt;
[[File:REV GMPLY 12.jpg|thumb|none|600px|The BFR as a weapon icon at the Duke's Emporium supply screen.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy (Cartridge Conversion)==&lt;br /&gt;
What appears to be a [[Colt 1851 (Cartridge Conversion)]] with deep black trim, and pearl/ivory grips is featured in the game as the &amp;quot;M1851 Wolfsbane&amp;quot;. It is also heavy mixed with the design elements from other Colt revolvers: with grooved [[Single Action Army]]-style cylinder, shortened loading lever (as on the [[Colt Dragoon|Dragoon]]) wich also in the [[Colt_1860_Army#Colt_1860_Percussion|Colt 1860 Army]]-shape style, and with the [[Colt Walker|Walker]]/1st Dragoon model style trigger guard. The game's collector's edition includes a miniature version of the gun. &lt;br /&gt;
&lt;br /&gt;
[[Image:Richards-navy-1851.jpg|thumb|none|400px|Colt 1851 Navy with a cartridge conversion. This is a reproduction of the gun used by [[Eli Wallach]] in ''[[The Good, The Bad, and The Ugly]]'' and imported by Cimmaron Arms.]]&lt;br /&gt;
[[Image:1860Army.jpg|thumb|none|350px|Colt 1860 Army - .44 caliber.]]&lt;br /&gt;
[[Image:WalesOriginalWalker.jpg|thumb|none|400px|One of the original Colt Walker 1847s - .44 caliber.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Sa vz. 61 Skorpion==&lt;br /&gt;
The [[Sa vz. 61 Skorpion]] is featured as the &amp;quot;V61 Custom&amp;quot;. By default it comes with a 10-shot magazine (which somehow holds 12 rounds), which is straight in shape, which matches export models, but not the original model 61 chambered in .32 caliber. It can be customized with long carbine barrel, drum magazine, and custom wooden buttstock in the style of an [[SVD Dragunov]]. A miniature of the fully customized Skorpion appears in a version of the game's collector's edition. Its appearance may have been inspired by [https://www.reddit.com/r/guns/comments/3v6aw0/i_made_a_9x18mm_%C5%A1korpion_drum_magazine_today/%5D this custom Skorpion].&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|400px|none|Sa vz. 61 Skorpion with 10 round magazine - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870 Tactical==&lt;br /&gt;
A [[Remington Model 870]] with no stock and railed sight rib and pump handle appears in the game as the &amp;quot;W870 TAC&amp;quot; shotgun. It can be customized with a foregrip and tactical stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:REMINGTON 870 EXPRESS TACTICAL PISTOL GRIP.jpg|thumb|none|450px|Remington 870 Express with TacStar pistol grip - 12 gauge]]&lt;br /&gt;
[[Image:Rem870rail.jpg|thumb|400px|none|Shorted Remington 870 with a Pachmayr Vindicator pistol grip, receiver attached tri-rail, and tri-railed foregrip - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12 Tactical==&lt;br /&gt;
A [[Saiga-12]] shotgun with railed forearm and Magpul Zhukov-S stock appears in the game as the &amp;quot;SYG-12&amp;quot;. It can be customized with a long barrel, a drum magazine, and a red dot sight.&lt;br /&gt;
[[file:Komrad 12.jpg|thumb|none|400px|Komrad 12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Thor's Hammer==&lt;br /&gt;
The fictional &amp;quot;Thor's Hammer&amp;quot; automatic shotgun returns from ''[[Resident Evil 7: Biohazard]]'', this time only used by HW commandos.&lt;br /&gt;
[[File:Tokyo Marui SGR-12.jpg|thumb|none|400px|Tokyo Marui SGR-12 airsoft shotgun.]]&lt;br /&gt;
[[File:Re7thor.jpg|thumb|none|400px|Tokyo Marui Thor's Hammer airsoft shotgun, based on the shotgun of the same name found in ''Resident Evil 7: Biohazard'' &amp;quot;Not a Hero&amp;quot; DLC.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester M1897 Trench Gun==&lt;br /&gt;
The [[Winchester Model 1897]] is used by Ethan as his primary shotgun. It can be bought at the Duke's Emporium. It is the first shotgun found and starts with a capacity of 5 shells. &lt;br /&gt;
&lt;br /&gt;
[[Image:1897.jpg|thumb|none|400px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; with Parkerized finish - 12 gauge]]&lt;br /&gt;
[[File:VillageM1897.jpg|thumb|none|600px|The M1897 as examined in the inventory, allowing us to properly appreciate its fancy engravings. Note the description stating it is &amp;quot;commonly used for hunting&amp;quot;, while this is correct of other M1897 variants, the Trench Gun was explicitly designed for combat.]]&lt;br /&gt;
[[File:VillageM1897Idle.jpg|thumb|none|600px|Holding the shotgun idle means much of it is hidden, but gives us a good view of the pump and heat shield.]]&lt;br /&gt;
[[File:VillageM1897Aim.jpg|thumb|none|600px|Ethan brandishes his little friend, showing off more of the shotgun.]]&lt;br /&gt;
[[File:VillageM1897Reload.jpg|thumb|none|600px|Reloading unsurprisingly involves feeding shells into the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Over-Under Shotgun==&lt;br /&gt;
An [[12 Gauge Over/Under Shotgun|over-under shotgun]] of unknown make and model returns from the previous game. It used by several Human survivors in the village.&lt;br /&gt;
[[Image:Baikal-7.jpg|thumb|none|400px|Baikal MP-27M-1C O/U - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==12 Gauge Double Barreled Shotgun==&lt;br /&gt;
When Ethan enters the village, Grigori uses a [[12 Gauge Double Barreled Shotgun]] to defend himself from lycans.&lt;br /&gt;
&lt;br /&gt;
[[Image:Zaballa 213.jpg|thumb|none|400px|Zabala 213 side by side Shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==Mini Draco==&lt;br /&gt;
A [[Draco Pistol|Mini Draco]] fitted with a Magpul stock, suppressor, foregrip, red dot scope, and laser sight is available at the Duke's Emporium as the &amp;quot;Dragoon&amp;quot;. It is identified as a Mini Draco due to the hooded front sight and the traditional trunnion-mounted rear sight, though it shown with the two-rivet pattern of an [[AKM]] at the rear of the receiver, as well as a full-auto fire capability. Chris and most of the HW commandos use it as their primary weapon during the raid on the village.&lt;br /&gt;
&lt;br /&gt;
[[File:Mini Draco.jpg|thumb|none|400px|Romanian Mini Draco AK Pistol - 7.62x39mm]]&lt;br /&gt;
[[File:Maadi ARM.jpg|thumb|none|450px|Maadi ARM - 7.62x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:REV GMPLY 12.jpg|thumb|none|600px|The modded AK as a weapon icon at the Duke's Emporium supply screen.]]&lt;br /&gt;
[[File:REV Infiltration cutscene 03.jpg|thumb|none|600px|Chris and Canine with their carbines.]]&lt;br /&gt;
[[File:REV AK carbine 00.jpg|thumb|none|600px|Chris uses a fresh mag to quickly eject the empty mag.]]&lt;br /&gt;
[[File:REV AK carbine 01.jpg|thumb|none|600px|The AK carbine reloaded when lycans show up.]]&lt;br /&gt;
[[File:REV AK carbine 02.jpg|thumb|none|600px|The carbine fired at the lycans.]]&lt;br /&gt;
[[File:REV AK carbine 03.jpg|thumb|none|600px|You can see a good shot of the carbine.]]&lt;br /&gt;
[[File:REV Chris cutscene 00.jpg|thumb|none|600px|Chris with the carbine after he leaves an unlocked prison cell.]]&lt;br /&gt;
[[File:REV Chris cutscene 02.jpg|thumb|none|600px|You can see the Magpul stock, laser sight and red dot scope. Note waffle mag.]]&lt;br /&gt;
&lt;br /&gt;
[[File:RE8AK.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX VIRTUS SBR==&lt;br /&gt;
The [[SIG-Sauer MCX VIRTUS]] carbine appears in the game as the &amp;quot;WCX&amp;quot;. It can be customized with a foregrip and red dot sight. It is used by HW commandos in the opening.&lt;br /&gt;
&lt;br /&gt;
[[File:MCX VIRTUS SBR 11.jpg|thumb|none|450px|SIG-Sauer MCX VIRTUS SBR with 11.5&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:REV Phone cutscene 02.jpg|thumb|none|600px|Masked HW commandos drag an unconscious Ethan from the Winters residence somewhere in Eastern Europe.]]&lt;br /&gt;
[[File:REV GMPLY 12.jpg|thumb|none|600px|The MCX carbine as a weapon icon at the Duke's Emporium supply screen.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
A customized [[PKM]] is used by a HW commando when they raid the village.&lt;br /&gt;
&lt;br /&gt;
[[Image:BHI-SOPMOD-PKM.jpg|thumb|none|450px|PKM modified with Blackheart International accessory kit - 7.62x54mm R]]&lt;br /&gt;
[[File:REV Infiltration cutscene 01.jpg|thumb|none|600px|The HW commando with the modded PKM.]]&lt;br /&gt;
[[File:REV Infiltration cutscene 02.jpg|thumb|none|600px|The HW in their formation shot.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:RE8PKM.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==FR F2==&lt;br /&gt;
The [[MAS FR F1#FR F2|FR F2]] is used by Ethan as his primary bolt-action rifle, appearing as the &amp;quot;F2 Rifle&amp;quot;. The rifle doesn't have the black cheek rest by default, but can be customized with one. It begins with an underloaded magazine capacity of 4 rounds.&lt;br /&gt;
[[File:FR F2 rifle.jpg|thumb|none|500px|FR F2 with scope, loaded magazine, and no cheek rest - 7.62x51mm NATO]]&lt;br /&gt;
[[File:REV GMPLY 00.jpg|thumb|none|600px|Coming across the FR F2.]]&lt;br /&gt;
[[File:REV GMPLY 01.jpg|thumb|none|600px|The FR F2 after Ethan takes it.]]&lt;br /&gt;
[[File:REV GMPLY 02.jpg|thumb|none|600px|Ethan works the FR F2's bolt after picking it up for the first time.]]&lt;br /&gt;
[[File:VillageF2Idle.jpg|thumb|none|600px|Soon after, Ethan stands ready with his rifle on the castle's rooftops.]]&lt;br /&gt;
[[File:VillageF2Aim.jpg|thumb|none|600px|Readying the FR F2. It can be fired in this state, but obviously isn't as precise as it is while using the scope.]]&lt;br /&gt;
[[File:VillageF2Scope.jpg|thumb|none|600px|Looking down the scope of the FR F2.]]&lt;br /&gt;
[[File:VillageF2Reload.jpg|thumb|none|600px|After dealing with some pesky winged creatures, Ethan swaps magazines.]]&lt;br /&gt;
&lt;br /&gt;
==M110 K1==&lt;br /&gt;
The [[Knight's Armament SR-25|M110 K1]] is the main sniper rifle used by the HW commandos.&lt;br /&gt;
&lt;br /&gt;
[[File:M110 K1.jpg|thumb|none|450px|M110 K1 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:REV Infiltration cutscene 00.jpg|thumb|none|600px|An HW sniper holds the M110.]]&lt;br /&gt;
[[File:REV Infiltration cutscene 04.jpg|thumb|none|600px|The sniper takes his position over the burning village.]]&lt;br /&gt;
[[File:REV Infiltration cutscene 05.jpg|thumb|none|600px|He holds his rifle by the Magpul ACS stock.]]&lt;br /&gt;
[[File:REV Infiltration cutscene 06.jpg|thumb|none|600px|Then he brings it to bear.]]&lt;br /&gt;
&lt;br /&gt;
[[File:RE8M110.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is seen on Chris' plate carrier.&lt;br /&gt;
&lt;br /&gt;
[[File:M18violet.jpg|thumb|none|200px|M18 smoke grenade - Violet.]]&lt;br /&gt;
[[File:REV Chris cutscene 00.jpg|thumb|none|600px|Chris with the carbine after he leaves an unlocked prison cell. The M18 is on his plate carrier, although it's a bit hard to see.]]&lt;br /&gt;
[[File:REV Chris cutscene 01.jpg|thumb|none|600px|Better shot of the M18 on Chris' plate carrier.]]&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
Chris uses the [[M67 hand grenade]] as an offensive weapon when he leads the Hound Wolf commandos into the raid.&lt;br /&gt;
&lt;br /&gt;
[[File:M67 grenade surplus.jpg|thumb|none|200px|M67 hand grenade surplus]]&lt;br /&gt;
[[File:REV GRENADE 00.jpg|thumb|none|600px|Chris readies the M67 when lycans show up to say hi.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
An ornately decorated [[M79 grenade launcher]] appears as the &amp;quot;GM 79&amp;quot;.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==TM-46 anti-tank mine==&lt;br /&gt;
A [[TM-46 anti-tank mine]] appears as the &amp;quot;Mine&amp;quot;. It acts as a remote detonation-type mine against enemies that go near it.&lt;br /&gt;
&lt;br /&gt;
[[File:Tm-46.jpg|thumb|none|450px|TM-46 anti-tank mine]]&lt;br /&gt;
[[File:REV MINE 00.jpg|thumb|none|600px|The TM-46 selected in Ethan's inventory.]]&lt;br /&gt;
[[File:REV MINE 01.jpg|thumb|none|600px|Ethan with his grubby hands on the mine.]]&lt;br /&gt;
[[File:REV MINE 02.jpg|thumb|none|600px|Cassandra acting very sure of herself that she's about to pass the mine.]]&lt;br /&gt;
&lt;br /&gt;
{{Resident Evil Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:First-Person Shooter]] &lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;br /&gt;
[[Category:Mystery]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Thriller]]&lt;/div&gt;</summary>
		<author><name>Excalibur01</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RE8PKM.jpg&amp;diff=1416490</id>
		<title>File:RE8PKM.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RE8PKM.jpg&amp;diff=1416490"/>
		<updated>2021-05-11T19:00:07Z</updated>

		<summary type="html">&lt;p&gt;Excalibur01: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Excalibur01</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil:_Village&amp;diff=1416489</id>
		<title>Resident Evil: Village</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil:_Village&amp;diff=1416489"/>
		<updated>2021-05-11T18:59:58Z</updated>

		<summary type="html">&lt;p&gt;Excalibur01: /* PKM */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Resident Evil: Village''&lt;br /&gt;
|picture=Resident Evil Village NA Cover.jpg&lt;br /&gt;
|caption=&lt;br /&gt;
|series=''[[Resident Evil]]''&lt;br /&gt;
|date= May 7, 2021&lt;br /&gt;
|developer=Capcom&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;PlayStation 5 &amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X&lt;br /&gt;
|publisher=Capcom&lt;br /&gt;
|genre=First-Person Survival Horror&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Resident Evil: Village''''' is a first-person survival horror video game, the tenth main installment of the ''Resident Evil'' series. It is a direct sequel to ''[[Resident Evil 7: Biohazard]]''. &lt;br /&gt;
&lt;br /&gt;
Set some years after the events in Louisiana, players once again control Ethan Winters, who is trying to live a quiet life with his wife Mia following the nightmare in Dulvey. Soon after welcoming their daughter Rosemary into the world, the Winters' peaceful existence is shattered when their former ally Chris Redfield kidnaps Rosemary for reasons unknown. Ethan heads to a mysterious Eastern European village to find his daughter and seek answers, but soon finds himself venturing into another terrifying journey. &lt;br /&gt;
&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
''Resident Evil Village'' inherits much of ''Resident Evil 7'''s game mechanics. Returning to the game is a Merchant system similar to that found in ''[[Resident Evil 4]]'': a merchant character known as &amp;quot;The Duke&amp;quot; appears at certain fixed locations on the game map, and Ethan can buy items, sell treasures, and upgrade his weapons at the Duke. Weapons can be both upgraded, granting them generic stat improvements, and customized with custom parts, which are either found on the map or bought from the Duke.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==CZ 2075 Rami==&lt;br /&gt;
The &amp;quot;LEMI&amp;quot; is a slightly altered CZ 2075 RAMI, with a different hammer, no beavertail, and redesigned safety and slide release. It is the first firearm received, given to Ethan by the first villager he encounters, Grigori. It starts with a magazine capacity of 10 rounds and can be customized with a compensator and extended magazines.&lt;br /&gt;
&lt;br /&gt;
[[File:Cz2075rami.jpg|thumb|400px|none|CZ 2075 Rami - 9x19mm.]]&lt;br /&gt;
[[File:VillageLEMI.jpeg|thumb|none|600px|The LEMI selected in the inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
[[File:VillageLEMIIdle.jpg|thumb|none|600px|Ethan sneaks around a village alley after meeting the locals.]]&lt;br /&gt;
[[File:VillageLEMIAim.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the LEMI. Despite Ethan saying he received combat training following the events of the previous game, he still doesn't seem to grasp the concept of iron sights. Most weapons in the game are simply bought closer to the screen when aimed, which nonetheless tightens the spread of shots.]]&lt;br /&gt;
[[File:VillageLEMIReload.jpg|thumb|none|600px|Reloading the LEMI. Reloads in ''Village'' are a bit more intricately animated compared to the previous game. Here, Ethan makes sure to retain the partially-full magazine of his pistol when performing a tactical reload, while he drops the magazine in an empty reload. Alas, it seems both magazines lack cartridges.]]&lt;br /&gt;
[[File:REV GMPLY 07.jpg|thumb|none|600px|The pistol seen in the Duke's Emporium main screen.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS &amp;quot;Samurai Edge&amp;quot;==&lt;br /&gt;
The heavily modified [[Beretta 92FS]] &amp;quot;Samurai Edge&amp;quot; that appeared in the [[Resident Evil 7: Biohazard|previous game]] returns for players who purchase the game's Deluxe Edition. It is now known as the &amp;quot;Albert01 Chris&amp;quot;. It functions similarly to the weapon as it appeared used by Chris Redfield in the &amp;quot;Not a Hero&amp;quot; DLC with a 9-round capacity.&lt;br /&gt;
&lt;br /&gt;
[[Image:Re7awp.jpg|thumb|none|500px|Official Tokyo Marui airsoft replica of the &amp;quot;Albert-01&amp;quot; from ''Resident Evil 7''.]]&lt;br /&gt;
[[File:REV GMPLY 05.jpg|thumb|none|600px|The Albert01 Chris pistol revealed as part of the Deluxe Edition by Game Producer Peter Fabiano in the ''Resident Evil'' January 2021 showcase online event.]]&lt;br /&gt;
[[File:Village92FS.jpg|thumb|none|600px|The pistol examined in Ethan's inventory.]]&lt;br /&gt;
[[File:Village92FSIdle.jpg|thumb|none|600px|Ethan stands idle with a souvenir from Louisiana.]]&lt;br /&gt;
[[File:Village92FSAim.jpg|thumb|none|600px|Taking aim at a wall.]]&lt;br /&gt;
[[File:Village92FSReload.jpg|thumb|none|600px|Reloading the &amp;quot;Albert01 Chris&amp;quot;, [[Call of Duty: Modern Warfare (2019)|''Modern Warfare'']] style.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet USW-A1==&lt;br /&gt;
A [[Brügger &amp;amp; Thomet USW-A1]] fitted with a mini red-dot sight, suppressor, and flashlight appears as the &amp;quot;USM-AI&amp;quot;. It is Chris Redfield's signature sidearm in the game, and is usable during the village raid where Chris is the player character.&lt;br /&gt;
&lt;br /&gt;
[[File:B&amp;amp;TUSW.jpg|thumb|none|400px|Brügger &amp;amp; Thomet USW-A1 - 9x19mm]]&lt;br /&gt;
[[File:REV USWA1 00.jpg|thumb|none|600px|Chris takes out the USW-A1 during the village raid.]]&lt;br /&gt;
[[File:REV USWA1 01.jpg|thumb|none|600px|Doing a reload when the empty mag is removed.]]&lt;br /&gt;
[[File:REV USWA1 02.jpg|thumb|none|600px|Chris reloading a fresh mag.]]&lt;br /&gt;
&lt;br /&gt;
==M45 / MEU(SOC)==&lt;br /&gt;
An early-version [[M45 / MEU(SOC)]] pistol with later Kimber ICQB/Colt M45A1 CQBP sights, M45A1 grip safety, and old-fashioned brown grip panels is featured as the &amp;quot;M1911&amp;quot;. Some Hound Wolf operatives use the [[Colt M45A1 CQBP]] as their sidearm, though this can only be clearly seen in the model viewer.&lt;br /&gt;
&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|350px|M45 (previously MEU(SOC)) Pistol, early version - .45 ACP]]&lt;br /&gt;
[[File:M45A1.jpg|thumb|none|350px|Colt M45A1 Close Quarter Battle Pistol (CQBP) - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17 (TTI Combat Master Package)==&lt;br /&gt;
Most HW operatives use the [[Glock 17]] customized with the Taran Tactical Innovations Combat Master Package and a flashlight as their sidearm. It is barely visible in the main game (it can be most clearly seen at the reservoir where an HW operative subdues Ethan), but can be more clearly seen in the model viewer.&lt;br /&gt;
&lt;br /&gt;
[[File:TTI Glock Combat Master Performance Package.jpg|thumb|none|350px|Taran Tactical Innovations Combat Master Package Glock 17 - 9x19 Parabellum]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:RE8Glock.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Wildey==&lt;br /&gt;
The [[Wildey]] magnum pistol appears as the &amp;quot;S.T.A.K.E&amp;quot;.&lt;br /&gt;
[[File:Wildey 8 inch.jpg|thumb|400px|none|Wildey Hunter, 8&amp;quot; barrel - .475 Wildey Magnum]]&lt;br /&gt;
&lt;br /&gt;
==MBA Gyrojet==&lt;br /&gt;
The [[MBA Gyrojet]] appears, simply titled the &amp;quot;Rocket Pistol&amp;quot;.&lt;br /&gt;
[[File:Gyrojetpistol.jpg|thumb|none|400px|Gyrojet Pistol Mark 1 Model B - 13mm]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
&lt;br /&gt;
==Magnum Research BFR==&lt;br /&gt;
The [[Magnum Research BFR]] appears as the &amp;quot;Handcannon PZ&amp;quot;. It uses sniper rifle ammo as shared by the F2, granting it immense stopping power.&lt;br /&gt;
&lt;br /&gt;
[[File:BFR 45-70 1.jpg|400px|thumb|none|Magnum Research BFR - .45-70 Government]] &lt;br /&gt;
[[File:REV GMPLY 12.jpg|thumb|none|600px|The BFR as a weapon icon at the Duke's Emporium supply screen.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy (Cartridge Conversion)==&lt;br /&gt;
What appears to be a [[Colt 1851 (Cartridge Conversion)]] with deep black trim, and pearl/ivory grips is featured in the game as the &amp;quot;M1851 Wolfsbane&amp;quot;. It is also heavy mixed with the design elements from other Colt revolvers: with grooved [[Single Action Army]]-style cylinder, shortened loading lever (as on the [[Colt Dragoon|Dragoon]]) wich also in the [[Colt_1860_Army#Colt_1860_Percussion|Colt 1860 Army]]-shape style, and with the [[Colt Walker|Walker]]/1st Dragoon model style trigger guard. The game's collector's edition includes a miniature version of the gun. &lt;br /&gt;
&lt;br /&gt;
[[Image:Richards-navy-1851.jpg|thumb|none|400px|Colt 1851 Navy with a cartridge conversion. This is a reproduction of the gun used by [[Eli Wallach]] in ''[[The Good, The Bad, and The Ugly]]'' and imported by Cimmaron Arms.]]&lt;br /&gt;
[[Image:1860Army.jpg|thumb|none|350px|Colt 1860 Army - .44 caliber.]]&lt;br /&gt;
[[Image:WalesOriginalWalker.jpg|thumb|none|400px|One of the original Colt Walker 1847s - .44 caliber.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Sa vz. 61 Skorpion==&lt;br /&gt;
The [[Sa vz. 61 Skorpion]] is featured as the &amp;quot;V61 Custom&amp;quot;. By default it comes with a 10-shot magazine (which somehow holds 12 rounds), which is straight in shape, which matches export models, but not the original model 61 chambered in .32 caliber. It can be customized with long carbine barrel, drum magazine, and custom wooden buttstock in the style of an [[SVD Dragunov]]. A miniature of the fully customized Skorpion appears in a version of the game's collector's edition. Its appearance may have been inspired by [https://www.reddit.com/r/guns/comments/3v6aw0/i_made_a_9x18mm_%C5%A1korpion_drum_magazine_today/%5D this custom Skorpion].&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|400px|none|Sa vz. 61 Skorpion with 10 round magazine - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870 Tactical==&lt;br /&gt;
A [[Remington Model 870]] with no stock and railed sight rib and pump handle appears in the game as the &amp;quot;W870 TAC&amp;quot; shotgun. It can be customized with a foregrip and tactical stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:REMINGTON 870 EXPRESS TACTICAL PISTOL GRIP.jpg|thumb|none|450px|Remington 870 Express with TacStar pistol grip - 12 gauge]]&lt;br /&gt;
[[Image:Rem870rail.jpg|thumb|400px|none|Shorted Remington 870 with a Pachmayr Vindicator pistol grip, receiver attached tri-rail, and tri-railed foregrip - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12 Tactical==&lt;br /&gt;
A [[Saiga-12]] shotgun with railed forearm and Magpul Zhukov-S stock appears in the game as the &amp;quot;SYG-12&amp;quot;. It can be customized with a long barrel, a drum magazine, and a red dot sight.&lt;br /&gt;
[[file:Komrad 12.jpg|thumb|none|400px|Komrad 12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Thor's Hammer==&lt;br /&gt;
The fictional &amp;quot;Thor's Hammer&amp;quot; automatic shotgun returns from ''[[Resident Evil 7: Biohazard]]'', this time only used by HW commandos.&lt;br /&gt;
[[File:Tokyo Marui SGR-12.jpg|thumb|none|400px|Tokyo Marui SGR-12 airsoft shotgun.]]&lt;br /&gt;
[[File:Re7thor.jpg|thumb|none|400px|Tokyo Marui Thor's Hammer airsoft shotgun, based on the shotgun of the same name found in ''Resident Evil 7: Biohazard'' &amp;quot;Not a Hero&amp;quot; DLC.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester M1897 Trench Gun==&lt;br /&gt;
The [[Winchester Model 1897]] is used by Ethan as his primary shotgun. It can be bought at the Duke's Emporium. It is the first shotgun found and starts with a capacity of 5 shells. &lt;br /&gt;
&lt;br /&gt;
[[Image:1897.jpg|thumb|none|400px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; with Parkerized finish - 12 gauge]]&lt;br /&gt;
[[File:VillageM1897.jpg|thumb|none|600px|The M1897 as examined in the inventory, allowing us to properly appreciate its fancy engravings. Note the description stating it is &amp;quot;commonly used for hunting&amp;quot;, while this is correct of other M1897 variants, the Trench Gun was explicitly designed for combat.]]&lt;br /&gt;
[[File:VillageM1897Idle.jpg|thumb|none|600px|Holding the shotgun idle means much of it is hidden, but gives us a good view of the pump and heat shield.]]&lt;br /&gt;
[[File:VillageM1897Aim.jpg|thumb|none|600px|Ethan brandishes his little friend, showing off more of the shotgun.]]&lt;br /&gt;
[[File:VillageM1897Reload.jpg|thumb|none|600px|Reloading unsurprisingly involves feeding shells into the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Over-Under Shotgun==&lt;br /&gt;
An [[12 Gauge Over/Under Shotgun|over-under shotgun]] of unknown make and model returns from the previous game. It used by several Human survivors in the village.&lt;br /&gt;
[[Image:Baikal-7.jpg|thumb|none|400px|Baikal MP-27M-1C O/U - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==12 Gauge Double Barreled Shotgun==&lt;br /&gt;
When Ethan enters the village, Grigori uses a [[12 Gauge Double Barreled Shotgun]] to defend himself from lycans.&lt;br /&gt;
&lt;br /&gt;
[[Image:Zaballa 213.jpg|thumb|none|400px|Zabala 213 side by side Shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==Mini Draco==&lt;br /&gt;
A [[Draco Pistol|Mini Draco]] fitted with a Magpul stock, suppressor, foregrip, red dot scope, and laser sight is available at the Duke's Emporium as the &amp;quot;Dragoon&amp;quot;. It is identified as a Mini Draco due to the hooded front sight and the traditional trunnion-mounted rear sight, though it shown with the two-rivet pattern of an [[AKM]] at the rear of the receiver, as well as a full-auto fire capability. Chris and most of the HW commandos use it as their primary weapon during the raid on the village.&lt;br /&gt;
&lt;br /&gt;
[[File:Mini Draco.jpg|thumb|none|400px|Romanian Mini Draco AK Pistol - 7.62x39mm]]&lt;br /&gt;
[[File:Maadi ARM.jpg|thumb|none|450px|Maadi ARM - 7.62x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:REV GMPLY 12.jpg|thumb|none|600px|The modded AK as a weapon icon at the Duke's Emporium supply screen.]]&lt;br /&gt;
[[File:REV Infiltration cutscene 03.jpg|thumb|none|600px|Chris and Canine with their carbines.]]&lt;br /&gt;
[[File:REV AK carbine 00.jpg|thumb|none|600px|Chris uses a fresh mag to quickly eject the empty mag.]]&lt;br /&gt;
[[File:REV AK carbine 01.jpg|thumb|none|600px|The AK carbine reloaded when lycans show up.]]&lt;br /&gt;
[[File:REV AK carbine 02.jpg|thumb|none|600px|The carbine fired at the lycans.]]&lt;br /&gt;
[[File:REV AK carbine 03.jpg|thumb|none|600px|You can see a good shot of the carbine.]]&lt;br /&gt;
[[File:REV Chris cutscene 00.jpg|thumb|none|600px|Chris with the carbine after he leaves an unlocked prison cell.]]&lt;br /&gt;
[[File:REV Chris cutscene 02.jpg|thumb|none|600px|You can see the Magpul stock, laser sight and red dot scope. Note waffle mag.]]&lt;br /&gt;
&lt;br /&gt;
[[File:RE8AK.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX VIRTUS SBR==&lt;br /&gt;
The [[SIG-Sauer MCX VIRTUS]] carbine appears in the game as the &amp;quot;WCX&amp;quot;. It can be customized with a foregrip and red dot sight. It is used by HW commandos in the opening.&lt;br /&gt;
&lt;br /&gt;
[[File:MCX VIRTUS SBR 11.jpg|thumb|none|450px|SIG-Sauer MCX VIRTUS SBR with 11.5&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:REV Phone cutscene 02.jpg|thumb|none|600px|Masked HW commandos drag an unconscious Ethan from the Winters residence somewhere in Eastern Europe.]]&lt;br /&gt;
[[File:REV GMPLY 12.jpg|thumb|none|600px|The MCX carbine as a weapon icon at the Duke's Emporium supply screen.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
A customized [[PKM]] is used by a HW commando when they raid the village.&lt;br /&gt;
&lt;br /&gt;
[[Image:BHI-SOPMOD-PKM.jpg|thumb|none|450px|PKM modified with Blackheart International accessory kit - 7.62x54mm R]]&lt;br /&gt;
[[File:REV Infiltration cutscene 01.jpg|thumb|none|600px|The HW commando with the modded PKM.]]&lt;br /&gt;
[[File:REV Infiltration cutscene 02.jpg|thumb|none|600px|The HW in their formation shot.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:RE8PKM.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==FR F2==&lt;br /&gt;
The [[MAS FR F1#FR F2|FR F2]] is used by Ethan as his primary bolt-action rifle, appearing as the &amp;quot;F2 Rifle&amp;quot;. The rifle doesn't have the black cheek rest by default, but can be customized with one. It begins with an underloaded magazine capacity of 4 rounds.&lt;br /&gt;
[[File:FR F2 rifle.jpg|thumb|none|500px|FR F2 with scope, loaded magazine, and no cheek rest - 7.62x51mm NATO]]&lt;br /&gt;
[[File:REV GMPLY 00.jpg|thumb|none|600px|Coming across the FR F2.]]&lt;br /&gt;
[[File:REV GMPLY 01.jpg|thumb|none|600px|The FR F2 after Ethan takes it.]]&lt;br /&gt;
[[File:REV GMPLY 02.jpg|thumb|none|600px|Ethan works the FR F2's bolt after picking it up for the first time.]]&lt;br /&gt;
[[File:VillageF2Idle.jpg|thumb|none|600px|Soon after, Ethan stands ready with his rifle on the castle's rooftops.]]&lt;br /&gt;
[[File:VillageF2Aim.jpg|thumb|none|600px|Readying the FR F2. It can be fired in this state, but obviously isn't as precise as it is while using the scope.]]&lt;br /&gt;
[[File:VillageF2Scope.jpg|thumb|none|600px|Looking down the scope of the FR F2.]]&lt;br /&gt;
[[File:VillageF2Reload.jpg|thumb|none|600px|After dealing with some pesky winged creatures, Ethan swaps magazines.]]&lt;br /&gt;
&lt;br /&gt;
==M110 K1==&lt;br /&gt;
The [[Knight's Armament SR-25|M110 K1]] is the main sniper rifle used by the HW commandos.&lt;br /&gt;
&lt;br /&gt;
[[File:M110 K1.jpg|thumb|none|450px|M110 K1 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:REV Infiltration cutscene 00.jpg|thumb|none|600px|An HW sniper holds the M110.]]&lt;br /&gt;
[[File:REV Infiltration cutscene 04.jpg|thumb|none|600px|The sniper takes his position over the burning village.]]&lt;br /&gt;
[[File:REV Infiltration cutscene 05.jpg|thumb|none|600px|He holds his rifle by the Magpul ACS stock.]]&lt;br /&gt;
[[File:REV Infiltration cutscene 06.jpg|thumb|none|600px|Then he brings it to bear.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is seen on Chris' plate carrier.&lt;br /&gt;
&lt;br /&gt;
[[File:M18violet.jpg|thumb|none|200px|M18 smoke grenade - Violet.]]&lt;br /&gt;
[[File:REV Chris cutscene 00.jpg|thumb|none|600px|Chris with the carbine after he leaves an unlocked prison cell. The M18 is on his plate carrier, although it's a bit hard to see.]]&lt;br /&gt;
[[File:REV Chris cutscene 01.jpg|thumb|none|600px|Better shot of the M18 on Chris' plate carrier.]]&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
Chris uses the [[M67 hand grenade]] as an offensive weapon when he leads the Hound Wolf commandos into the raid.&lt;br /&gt;
&lt;br /&gt;
[[File:M67 grenade surplus.jpg|thumb|none|200px|M67 hand grenade surplus]]&lt;br /&gt;
[[File:REV GRENADE 00.jpg|thumb|none|600px|Chris readies the M67 when lycans show up to say hi.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
An ornately decorated [[M79 grenade launcher]] appears as the &amp;quot;GM 79&amp;quot;.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==TM-46 anti-tank mine==&lt;br /&gt;
A [[TM-46 anti-tank mine]] appears as the &amp;quot;Mine&amp;quot;. It acts as a remote detonation-type mine against enemies that go near it.&lt;br /&gt;
&lt;br /&gt;
[[File:Tm-46.jpg|thumb|none|450px|TM-46 anti-tank mine]]&lt;br /&gt;
[[File:REV MINE 00.jpg|thumb|none|600px|The TM-46 selected in Ethan's inventory.]]&lt;br /&gt;
[[File:REV MINE 01.jpg|thumb|none|600px|Ethan with his grubby hands on the mine.]]&lt;br /&gt;
[[File:REV MINE 02.jpg|thumb|none|600px|Cassandra acting very sure of herself that she's about to pass the mine.]]&lt;br /&gt;
&lt;br /&gt;
{{Resident Evil Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:First-Person Shooter]] &lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;br /&gt;
[[Category:Mystery]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Thriller]]&lt;/div&gt;</summary>
		<author><name>Excalibur01</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RE8AK.jpg&amp;diff=1416488</id>
		<title>File:RE8AK.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RE8AK.jpg&amp;diff=1416488"/>
		<updated>2021-05-11T18:59:37Z</updated>

		<summary type="html">&lt;p&gt;Excalibur01: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Excalibur01</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil:_Village&amp;diff=1416487</id>
		<title>Resident Evil: Village</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil:_Village&amp;diff=1416487"/>
		<updated>2021-05-11T18:59:28Z</updated>

		<summary type="html">&lt;p&gt;Excalibur01: /* Mini Draco */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Resident Evil: Village''&lt;br /&gt;
|picture=Resident Evil Village NA Cover.jpg&lt;br /&gt;
|caption=&lt;br /&gt;
|series=''[[Resident Evil]]''&lt;br /&gt;
|date= May 7, 2021&lt;br /&gt;
|developer=Capcom&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;PlayStation 5 &amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X&lt;br /&gt;
|publisher=Capcom&lt;br /&gt;
|genre=First-Person Survival Horror&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Resident Evil: Village''''' is a first-person survival horror video game, the tenth main installment of the ''Resident Evil'' series. It is a direct sequel to ''[[Resident Evil 7: Biohazard]]''. &lt;br /&gt;
&lt;br /&gt;
Set some years after the events in Louisiana, players once again control Ethan Winters, who is trying to live a quiet life with his wife Mia following the nightmare in Dulvey. Soon after welcoming their daughter Rosemary into the world, the Winters' peaceful existence is shattered when their former ally Chris Redfield kidnaps Rosemary for reasons unknown. Ethan heads to a mysterious Eastern European village to find his daughter and seek answers, but soon finds himself venturing into another terrifying journey. &lt;br /&gt;
&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
''Resident Evil Village'' inherits much of ''Resident Evil 7'''s game mechanics. Returning to the game is a Merchant system similar to that found in ''[[Resident Evil 4]]'': a merchant character known as &amp;quot;The Duke&amp;quot; appears at certain fixed locations on the game map, and Ethan can buy items, sell treasures, and upgrade his weapons at the Duke. Weapons can be both upgraded, granting them generic stat improvements, and customized with custom parts, which are either found on the map or bought from the Duke.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==CZ 2075 Rami==&lt;br /&gt;
The &amp;quot;LEMI&amp;quot; is a slightly altered CZ 2075 RAMI, with a different hammer, no beavertail, and redesigned safety and slide release. It is the first firearm received, given to Ethan by the first villager he encounters, Grigori. It starts with a magazine capacity of 10 rounds and can be customized with a compensator and extended magazines.&lt;br /&gt;
&lt;br /&gt;
[[File:Cz2075rami.jpg|thumb|400px|none|CZ 2075 Rami - 9x19mm.]]&lt;br /&gt;
[[File:VillageLEMI.jpeg|thumb|none|600px|The LEMI selected in the inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
[[File:VillageLEMIIdle.jpg|thumb|none|600px|Ethan sneaks around a village alley after meeting the locals.]]&lt;br /&gt;
[[File:VillageLEMIAim.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the LEMI. Despite Ethan saying he received combat training following the events of the previous game, he still doesn't seem to grasp the concept of iron sights. Most weapons in the game are simply bought closer to the screen when aimed, which nonetheless tightens the spread of shots.]]&lt;br /&gt;
[[File:VillageLEMIReload.jpg|thumb|none|600px|Reloading the LEMI. Reloads in ''Village'' are a bit more intricately animated compared to the previous game. Here, Ethan makes sure to retain the partially-full magazine of his pistol when performing a tactical reload, while he drops the magazine in an empty reload. Alas, it seems both magazines lack cartridges.]]&lt;br /&gt;
[[File:REV GMPLY 07.jpg|thumb|none|600px|The pistol seen in the Duke's Emporium main screen.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS &amp;quot;Samurai Edge&amp;quot;==&lt;br /&gt;
The heavily modified [[Beretta 92FS]] &amp;quot;Samurai Edge&amp;quot; that appeared in the [[Resident Evil 7: Biohazard|previous game]] returns for players who purchase the game's Deluxe Edition. It is now known as the &amp;quot;Albert01 Chris&amp;quot;. It functions similarly to the weapon as it appeared used by Chris Redfield in the &amp;quot;Not a Hero&amp;quot; DLC with a 9-round capacity.&lt;br /&gt;
&lt;br /&gt;
[[Image:Re7awp.jpg|thumb|none|500px|Official Tokyo Marui airsoft replica of the &amp;quot;Albert-01&amp;quot; from ''Resident Evil 7''.]]&lt;br /&gt;
[[File:REV GMPLY 05.jpg|thumb|none|600px|The Albert01 Chris pistol revealed as part of the Deluxe Edition by Game Producer Peter Fabiano in the ''Resident Evil'' January 2021 showcase online event.]]&lt;br /&gt;
[[File:Village92FS.jpg|thumb|none|600px|The pistol examined in Ethan's inventory.]]&lt;br /&gt;
[[File:Village92FSIdle.jpg|thumb|none|600px|Ethan stands idle with a souvenir from Louisiana.]]&lt;br /&gt;
[[File:Village92FSAim.jpg|thumb|none|600px|Taking aim at a wall.]]&lt;br /&gt;
[[File:Village92FSReload.jpg|thumb|none|600px|Reloading the &amp;quot;Albert01 Chris&amp;quot;, [[Call of Duty: Modern Warfare (2019)|''Modern Warfare'']] style.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet USW-A1==&lt;br /&gt;
A [[Brügger &amp;amp; Thomet USW-A1]] fitted with a mini red-dot sight, suppressor, and flashlight appears as the &amp;quot;USM-AI&amp;quot;. It is Chris Redfield's signature sidearm in the game, and is usable during the village raid where Chris is the player character.&lt;br /&gt;
&lt;br /&gt;
[[File:B&amp;amp;TUSW.jpg|thumb|none|400px|Brügger &amp;amp; Thomet USW-A1 - 9x19mm]]&lt;br /&gt;
[[File:REV USWA1 00.jpg|thumb|none|600px|Chris takes out the USW-A1 during the village raid.]]&lt;br /&gt;
[[File:REV USWA1 01.jpg|thumb|none|600px|Doing a reload when the empty mag is removed.]]&lt;br /&gt;
[[File:REV USWA1 02.jpg|thumb|none|600px|Chris reloading a fresh mag.]]&lt;br /&gt;
&lt;br /&gt;
==M45 / MEU(SOC)==&lt;br /&gt;
An early-version [[M45 / MEU(SOC)]] pistol with later Kimber ICQB/Colt M45A1 CQBP sights, M45A1 grip safety, and old-fashioned brown grip panels is featured as the &amp;quot;M1911&amp;quot;. Some Hound Wolf operatives use the [[Colt M45A1 CQBP]] as their sidearm, though this can only be clearly seen in the model viewer.&lt;br /&gt;
&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|350px|M45 (previously MEU(SOC)) Pistol, early version - .45 ACP]]&lt;br /&gt;
[[File:M45A1.jpg|thumb|none|350px|Colt M45A1 Close Quarter Battle Pistol (CQBP) - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17 (TTI Combat Master Package)==&lt;br /&gt;
Most HW operatives use the [[Glock 17]] customized with the Taran Tactical Innovations Combat Master Package and a flashlight as their sidearm. It is barely visible in the main game (it can be most clearly seen at the reservoir where an HW operative subdues Ethan), but can be more clearly seen in the model viewer.&lt;br /&gt;
&lt;br /&gt;
[[File:TTI Glock Combat Master Performance Package.jpg|thumb|none|350px|Taran Tactical Innovations Combat Master Package Glock 17 - 9x19 Parabellum]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:RE8Glock.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Wildey==&lt;br /&gt;
The [[Wildey]] magnum pistol appears as the &amp;quot;S.T.A.K.E&amp;quot;.&lt;br /&gt;
[[File:Wildey 8 inch.jpg|thumb|400px|none|Wildey Hunter, 8&amp;quot; barrel - .475 Wildey Magnum]]&lt;br /&gt;
&lt;br /&gt;
==MBA Gyrojet==&lt;br /&gt;
The [[MBA Gyrojet]] appears, simply titled the &amp;quot;Rocket Pistol&amp;quot;.&lt;br /&gt;
[[File:Gyrojetpistol.jpg|thumb|none|400px|Gyrojet Pistol Mark 1 Model B - 13mm]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
&lt;br /&gt;
==Magnum Research BFR==&lt;br /&gt;
The [[Magnum Research BFR]] appears as the &amp;quot;Handcannon PZ&amp;quot;. It uses sniper rifle ammo as shared by the F2, granting it immense stopping power.&lt;br /&gt;
&lt;br /&gt;
[[File:BFR 45-70 1.jpg|400px|thumb|none|Magnum Research BFR - .45-70 Government]] &lt;br /&gt;
[[File:REV GMPLY 12.jpg|thumb|none|600px|The BFR as a weapon icon at the Duke's Emporium supply screen.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy (Cartridge Conversion)==&lt;br /&gt;
What appears to be a [[Colt 1851 (Cartridge Conversion)]] with deep black trim, and pearl/ivory grips is featured in the game as the &amp;quot;M1851 Wolfsbane&amp;quot;. It is also heavy mixed with the design elements from other Colt revolvers: with grooved [[Single Action Army]]-style cylinder, shortened loading lever (as on the [[Colt Dragoon|Dragoon]]) wich also in the [[Colt_1860_Army#Colt_1860_Percussion|Colt 1860 Army]]-shape style, and with the [[Colt Walker|Walker]]/1st Dragoon model style trigger guard. The game's collector's edition includes a miniature version of the gun. &lt;br /&gt;
&lt;br /&gt;
[[Image:Richards-navy-1851.jpg|thumb|none|400px|Colt 1851 Navy with a cartridge conversion. This is a reproduction of the gun used by [[Eli Wallach]] in ''[[The Good, The Bad, and The Ugly]]'' and imported by Cimmaron Arms.]]&lt;br /&gt;
[[Image:1860Army.jpg|thumb|none|350px|Colt 1860 Army - .44 caliber.]]&lt;br /&gt;
[[Image:WalesOriginalWalker.jpg|thumb|none|400px|One of the original Colt Walker 1847s - .44 caliber.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Sa vz. 61 Skorpion==&lt;br /&gt;
The [[Sa vz. 61 Skorpion]] is featured as the &amp;quot;V61 Custom&amp;quot;. By default it comes with a 10-shot magazine (which somehow holds 12 rounds), which is straight in shape, which matches export models, but not the original model 61 chambered in .32 caliber. It can be customized with long carbine barrel, drum magazine, and custom wooden buttstock in the style of an [[SVD Dragunov]]. A miniature of the fully customized Skorpion appears in a version of the game's collector's edition. Its appearance may have been inspired by [https://www.reddit.com/r/guns/comments/3v6aw0/i_made_a_9x18mm_%C5%A1korpion_drum_magazine_today/%5D this custom Skorpion].&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|400px|none|Sa vz. 61 Skorpion with 10 round magazine - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870 Tactical==&lt;br /&gt;
A [[Remington Model 870]] with no stock and railed sight rib and pump handle appears in the game as the &amp;quot;W870 TAC&amp;quot; shotgun. It can be customized with a foregrip and tactical stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:REMINGTON 870 EXPRESS TACTICAL PISTOL GRIP.jpg|thumb|none|450px|Remington 870 Express with TacStar pistol grip - 12 gauge]]&lt;br /&gt;
[[Image:Rem870rail.jpg|thumb|400px|none|Shorted Remington 870 with a Pachmayr Vindicator pistol grip, receiver attached tri-rail, and tri-railed foregrip - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12 Tactical==&lt;br /&gt;
A [[Saiga-12]] shotgun with railed forearm and Magpul Zhukov-S stock appears in the game as the &amp;quot;SYG-12&amp;quot;. It can be customized with a long barrel, a drum magazine, and a red dot sight.&lt;br /&gt;
[[file:Komrad 12.jpg|thumb|none|400px|Komrad 12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Thor's Hammer==&lt;br /&gt;
The fictional &amp;quot;Thor's Hammer&amp;quot; automatic shotgun returns from ''[[Resident Evil 7: Biohazard]]'', this time only used by HW commandos.&lt;br /&gt;
[[File:Tokyo Marui SGR-12.jpg|thumb|none|400px|Tokyo Marui SGR-12 airsoft shotgun.]]&lt;br /&gt;
[[File:Re7thor.jpg|thumb|none|400px|Tokyo Marui Thor's Hammer airsoft shotgun, based on the shotgun of the same name found in ''Resident Evil 7: Biohazard'' &amp;quot;Not a Hero&amp;quot; DLC.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester M1897 Trench Gun==&lt;br /&gt;
The [[Winchester Model 1897]] is used by Ethan as his primary shotgun. It can be bought at the Duke's Emporium. It is the first shotgun found and starts with a capacity of 5 shells. &lt;br /&gt;
&lt;br /&gt;
[[Image:1897.jpg|thumb|none|400px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; with Parkerized finish - 12 gauge]]&lt;br /&gt;
[[File:VillageM1897.jpg|thumb|none|600px|The M1897 as examined in the inventory, allowing us to properly appreciate its fancy engravings. Note the description stating it is &amp;quot;commonly used for hunting&amp;quot;, while this is correct of other M1897 variants, the Trench Gun was explicitly designed for combat.]]&lt;br /&gt;
[[File:VillageM1897Idle.jpg|thumb|none|600px|Holding the shotgun idle means much of it is hidden, but gives us a good view of the pump and heat shield.]]&lt;br /&gt;
[[File:VillageM1897Aim.jpg|thumb|none|600px|Ethan brandishes his little friend, showing off more of the shotgun.]]&lt;br /&gt;
[[File:VillageM1897Reload.jpg|thumb|none|600px|Reloading unsurprisingly involves feeding shells into the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Over-Under Shotgun==&lt;br /&gt;
An [[12 Gauge Over/Under Shotgun|over-under shotgun]] of unknown make and model returns from the previous game. It used by several Human survivors in the village.&lt;br /&gt;
[[Image:Baikal-7.jpg|thumb|none|400px|Baikal MP-27M-1C O/U - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==12 Gauge Double Barreled Shotgun==&lt;br /&gt;
When Ethan enters the village, Grigori uses a [[12 Gauge Double Barreled Shotgun]] to defend himself from lycans.&lt;br /&gt;
&lt;br /&gt;
[[Image:Zaballa 213.jpg|thumb|none|400px|Zabala 213 side by side Shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==Mini Draco==&lt;br /&gt;
A [[Draco Pistol|Mini Draco]] fitted with a Magpul stock, suppressor, foregrip, red dot scope, and laser sight is available at the Duke's Emporium as the &amp;quot;Dragoon&amp;quot;. It is identified as a Mini Draco due to the hooded front sight and the traditional trunnion-mounted rear sight, though it shown with the two-rivet pattern of an [[AKM]] at the rear of the receiver, as well as a full-auto fire capability. Chris and most of the HW commandos use it as their primary weapon during the raid on the village.&lt;br /&gt;
&lt;br /&gt;
[[File:Mini Draco.jpg|thumb|none|400px|Romanian Mini Draco AK Pistol - 7.62x39mm]]&lt;br /&gt;
[[File:Maadi ARM.jpg|thumb|none|450px|Maadi ARM - 7.62x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:REV GMPLY 12.jpg|thumb|none|600px|The modded AK as a weapon icon at the Duke's Emporium supply screen.]]&lt;br /&gt;
[[File:REV Infiltration cutscene 03.jpg|thumb|none|600px|Chris and Canine with their carbines.]]&lt;br /&gt;
[[File:REV AK carbine 00.jpg|thumb|none|600px|Chris uses a fresh mag to quickly eject the empty mag.]]&lt;br /&gt;
[[File:REV AK carbine 01.jpg|thumb|none|600px|The AK carbine reloaded when lycans show up.]]&lt;br /&gt;
[[File:REV AK carbine 02.jpg|thumb|none|600px|The carbine fired at the lycans.]]&lt;br /&gt;
[[File:REV AK carbine 03.jpg|thumb|none|600px|You can see a good shot of the carbine.]]&lt;br /&gt;
[[File:REV Chris cutscene 00.jpg|thumb|none|600px|Chris with the carbine after he leaves an unlocked prison cell.]]&lt;br /&gt;
[[File:REV Chris cutscene 02.jpg|thumb|none|600px|You can see the Magpul stock, laser sight and red dot scope. Note waffle mag.]]&lt;br /&gt;
&lt;br /&gt;
[[File:RE8AK.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX VIRTUS SBR==&lt;br /&gt;
The [[SIG-Sauer MCX VIRTUS]] carbine appears in the game as the &amp;quot;WCX&amp;quot;. It can be customized with a foregrip and red dot sight. It is used by HW commandos in the opening.&lt;br /&gt;
&lt;br /&gt;
[[File:MCX VIRTUS SBR 11.jpg|thumb|none|450px|SIG-Sauer MCX VIRTUS SBR with 11.5&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:REV Phone cutscene 02.jpg|thumb|none|600px|Masked HW commandos drag an unconscious Ethan from the Winters residence somewhere in Eastern Europe.]]&lt;br /&gt;
[[File:REV GMPLY 12.jpg|thumb|none|600px|The MCX carbine as a weapon icon at the Duke's Emporium supply screen.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
A customized [[PKM]] is used by a HW commando when they raid the village.&lt;br /&gt;
&lt;br /&gt;
[[Image:BHI-SOPMOD-PKM.jpg|thumb|none|450px|PKM modified with Blackheart International accessory kit - 7.62x54mm R]]&lt;br /&gt;
[[File:REV Infiltration cutscene 01.jpg|thumb|none|600px|The HW commando with the modded PKM.]]&lt;br /&gt;
[[File:REV Infiltration cutscene 02.jpg|thumb|none|600px|The HW in their formation shot.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==FR F2==&lt;br /&gt;
The [[MAS FR F1#FR F2|FR F2]] is used by Ethan as his primary bolt-action rifle, appearing as the &amp;quot;F2 Rifle&amp;quot;. The rifle doesn't have the black cheek rest by default, but can be customized with one. It begins with an underloaded magazine capacity of 4 rounds.&lt;br /&gt;
[[File:FR F2 rifle.jpg|thumb|none|500px|FR F2 with scope, loaded magazine, and no cheek rest - 7.62x51mm NATO]]&lt;br /&gt;
[[File:REV GMPLY 00.jpg|thumb|none|600px|Coming across the FR F2.]]&lt;br /&gt;
[[File:REV GMPLY 01.jpg|thumb|none|600px|The FR F2 after Ethan takes it.]]&lt;br /&gt;
[[File:REV GMPLY 02.jpg|thumb|none|600px|Ethan works the FR F2's bolt after picking it up for the first time.]]&lt;br /&gt;
[[File:VillageF2Idle.jpg|thumb|none|600px|Soon after, Ethan stands ready with his rifle on the castle's rooftops.]]&lt;br /&gt;
[[File:VillageF2Aim.jpg|thumb|none|600px|Readying the FR F2. It can be fired in this state, but obviously isn't as precise as it is while using the scope.]]&lt;br /&gt;
[[File:VillageF2Scope.jpg|thumb|none|600px|Looking down the scope of the FR F2.]]&lt;br /&gt;
[[File:VillageF2Reload.jpg|thumb|none|600px|After dealing with some pesky winged creatures, Ethan swaps magazines.]]&lt;br /&gt;
&lt;br /&gt;
==M110 K1==&lt;br /&gt;
The [[Knight's Armament SR-25|M110 K1]] is the main sniper rifle used by the HW commandos.&lt;br /&gt;
&lt;br /&gt;
[[File:M110 K1.jpg|thumb|none|450px|M110 K1 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:REV Infiltration cutscene 00.jpg|thumb|none|600px|An HW sniper holds the M110.]]&lt;br /&gt;
[[File:REV Infiltration cutscene 04.jpg|thumb|none|600px|The sniper takes his position over the burning village.]]&lt;br /&gt;
[[File:REV Infiltration cutscene 05.jpg|thumb|none|600px|He holds his rifle by the Magpul ACS stock.]]&lt;br /&gt;
[[File:REV Infiltration cutscene 06.jpg|thumb|none|600px|Then he brings it to bear.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is seen on Chris' plate carrier.&lt;br /&gt;
&lt;br /&gt;
[[File:M18violet.jpg|thumb|none|200px|M18 smoke grenade - Violet.]]&lt;br /&gt;
[[File:REV Chris cutscene 00.jpg|thumb|none|600px|Chris with the carbine after he leaves an unlocked prison cell. The M18 is on his plate carrier, although it's a bit hard to see.]]&lt;br /&gt;
[[File:REV Chris cutscene 01.jpg|thumb|none|600px|Better shot of the M18 on Chris' plate carrier.]]&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
Chris uses the [[M67 hand grenade]] as an offensive weapon when he leads the Hound Wolf commandos into the raid.&lt;br /&gt;
&lt;br /&gt;
[[File:M67 grenade surplus.jpg|thumb|none|200px|M67 hand grenade surplus]]&lt;br /&gt;
[[File:REV GRENADE 00.jpg|thumb|none|600px|Chris readies the M67 when lycans show up to say hi.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
An ornately decorated [[M79 grenade launcher]] appears as the &amp;quot;GM 79&amp;quot;.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==TM-46 anti-tank mine==&lt;br /&gt;
A [[TM-46 anti-tank mine]] appears as the &amp;quot;Mine&amp;quot;. It acts as a remote detonation-type mine against enemies that go near it.&lt;br /&gt;
&lt;br /&gt;
[[File:Tm-46.jpg|thumb|none|450px|TM-46 anti-tank mine]]&lt;br /&gt;
[[File:REV MINE 00.jpg|thumb|none|600px|The TM-46 selected in Ethan's inventory.]]&lt;br /&gt;
[[File:REV MINE 01.jpg|thumb|none|600px|Ethan with his grubby hands on the mine.]]&lt;br /&gt;
[[File:REV MINE 02.jpg|thumb|none|600px|Cassandra acting very sure of herself that she's about to pass the mine.]]&lt;br /&gt;
&lt;br /&gt;
{{Resident Evil Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:First-Person Shooter]] &lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;br /&gt;
[[Category:Mystery]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Thriller]]&lt;/div&gt;</summary>
		<author><name>Excalibur01</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RE8Glock.jpg&amp;diff=1416486</id>
		<title>File:RE8Glock.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RE8Glock.jpg&amp;diff=1416486"/>
		<updated>2021-05-11T18:58:35Z</updated>

		<summary type="html">&lt;p&gt;Excalibur01: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Excalibur01</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil:_Village&amp;diff=1416485</id>
		<title>Resident Evil: Village</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil:_Village&amp;diff=1416485"/>
		<updated>2021-05-11T18:56:48Z</updated>

		<summary type="html">&lt;p&gt;Excalibur01: /* Glock 17 (TTI Combat Master Package) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Resident Evil: Village''&lt;br /&gt;
|picture=Resident Evil Village NA Cover.jpg&lt;br /&gt;
|caption=&lt;br /&gt;
|series=''[[Resident Evil]]''&lt;br /&gt;
|date= May 7, 2021&lt;br /&gt;
|developer=Capcom&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;PlayStation 5 &amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X&lt;br /&gt;
|publisher=Capcom&lt;br /&gt;
|genre=First-Person Survival Horror&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Resident Evil: Village''''' is a first-person survival horror video game, the tenth main installment of the ''Resident Evil'' series. It is a direct sequel to ''[[Resident Evil 7: Biohazard]]''. &lt;br /&gt;
&lt;br /&gt;
Set some years after the events in Louisiana, players once again control Ethan Winters, who is trying to live a quiet life with his wife Mia following the nightmare in Dulvey. Soon after welcoming their daughter Rosemary into the world, the Winters' peaceful existence is shattered when their former ally Chris Redfield kidnaps Rosemary for reasons unknown. Ethan heads to a mysterious Eastern European village to find his daughter and seek answers, but soon finds himself venturing into another terrifying journey. &lt;br /&gt;
&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
''Resident Evil Village'' inherits much of ''Resident Evil 7'''s game mechanics. Returning to the game is a Merchant system similar to that found in ''[[Resident Evil 4]]'': a merchant character known as &amp;quot;The Duke&amp;quot; appears at certain fixed locations on the game map, and Ethan can buy items, sell treasures, and upgrade his weapons at the Duke. Weapons can be both upgraded, granting them generic stat improvements, and customized with custom parts, which are either found on the map or bought from the Duke.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==CZ 2075 Rami==&lt;br /&gt;
The &amp;quot;LEMI&amp;quot; is a slightly altered CZ 2075 RAMI, with a different hammer, no beavertail, and redesigned safety and slide release. It is the first firearm received, given to Ethan by the first villager he encounters, Grigori. It starts with a magazine capacity of 10 rounds and can be customized with a compensator and extended magazines.&lt;br /&gt;
&lt;br /&gt;
[[File:Cz2075rami.jpg|thumb|400px|none|CZ 2075 Rami - 9x19mm.]]&lt;br /&gt;
[[File:VillageLEMI.jpeg|thumb|none|600px|The LEMI selected in the inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
[[File:VillageLEMIIdle.jpg|thumb|none|600px|Ethan sneaks around a village alley after meeting the locals.]]&lt;br /&gt;
[[File:VillageLEMIAim.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the LEMI. Despite Ethan saying he received combat training following the events of the previous game, he still doesn't seem to grasp the concept of iron sights. Most weapons in the game are simply bought closer to the screen when aimed, which nonetheless tightens the spread of shots.]]&lt;br /&gt;
[[File:VillageLEMIReload.jpg|thumb|none|600px|Reloading the LEMI. Reloads in ''Village'' are a bit more intricately animated compared to the previous game. Here, Ethan makes sure to retain the partially-full magazine of his pistol when performing a tactical reload, while he drops the magazine in an empty reload. Alas, it seems both magazines lack cartridges.]]&lt;br /&gt;
[[File:REV GMPLY 07.jpg|thumb|none|600px|The pistol seen in the Duke's Emporium main screen.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS &amp;quot;Samurai Edge&amp;quot;==&lt;br /&gt;
The heavily modified [[Beretta 92FS]] &amp;quot;Samurai Edge&amp;quot; that appeared in the [[Resident Evil 7: Biohazard|previous game]] returns for players who purchase the game's Deluxe Edition. It is now known as the &amp;quot;Albert01 Chris&amp;quot;. It functions similarly to the weapon as it appeared used by Chris Redfield in the &amp;quot;Not a Hero&amp;quot; DLC with a 9-round capacity.&lt;br /&gt;
&lt;br /&gt;
[[Image:Re7awp.jpg|thumb|none|500px|Official Tokyo Marui airsoft replica of the &amp;quot;Albert-01&amp;quot; from ''Resident Evil 7''.]]&lt;br /&gt;
[[File:REV GMPLY 05.jpg|thumb|none|600px|The Albert01 Chris pistol revealed as part of the Deluxe Edition by Game Producer Peter Fabiano in the ''Resident Evil'' January 2021 showcase online event.]]&lt;br /&gt;
[[File:Village92FS.jpg|thumb|none|600px|The pistol examined in Ethan's inventory.]]&lt;br /&gt;
[[File:Village92FSIdle.jpg|thumb|none|600px|Ethan stands idle with a souvenir from Louisiana.]]&lt;br /&gt;
[[File:Village92FSAim.jpg|thumb|none|600px|Taking aim at a wall.]]&lt;br /&gt;
[[File:Village92FSReload.jpg|thumb|none|600px|Reloading the &amp;quot;Albert01 Chris&amp;quot;, [[Call of Duty: Modern Warfare (2019)|''Modern Warfare'']] style.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet USW-A1==&lt;br /&gt;
A [[Brügger &amp;amp; Thomet USW-A1]] fitted with a mini red-dot sight, suppressor, and flashlight appears as the &amp;quot;USM-AI&amp;quot;. It is Chris Redfield's signature sidearm in the game, and is usable during the village raid where Chris is the player character.&lt;br /&gt;
&lt;br /&gt;
[[File:B&amp;amp;TUSW.jpg|thumb|none|400px|Brügger &amp;amp; Thomet USW-A1 - 9x19mm]]&lt;br /&gt;
[[File:REV USWA1 00.jpg|thumb|none|600px|Chris takes out the USW-A1 during the village raid.]]&lt;br /&gt;
[[File:REV USWA1 01.jpg|thumb|none|600px|Doing a reload when the empty mag is removed.]]&lt;br /&gt;
[[File:REV USWA1 02.jpg|thumb|none|600px|Chris reloading a fresh mag.]]&lt;br /&gt;
&lt;br /&gt;
==M45 / MEU(SOC)==&lt;br /&gt;
An early-version [[M45 / MEU(SOC)]] pistol with later Kimber ICQB/Colt M45A1 CQBP sights, M45A1 grip safety, and old-fashioned brown grip panels is featured as the &amp;quot;M1911&amp;quot;. Some Hound Wolf operatives use the [[Colt M45A1 CQBP]] as their sidearm, though this can only be clearly seen in the model viewer.&lt;br /&gt;
&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|350px|M45 (previously MEU(SOC)) Pistol, early version - .45 ACP]]&lt;br /&gt;
[[File:M45A1.jpg|thumb|none|350px|Colt M45A1 Close Quarter Battle Pistol (CQBP) - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17 (TTI Combat Master Package)==&lt;br /&gt;
Most HW operatives use the [[Glock 17]] customized with the Taran Tactical Innovations Combat Master Package and a flashlight as their sidearm. It is barely visible in the main game (it can be most clearly seen at the reservoir where an HW operative subdues Ethan), but can be more clearly seen in the model viewer.&lt;br /&gt;
&lt;br /&gt;
[[File:TTI Glock Combat Master Performance Package.jpg|thumb|none|350px|Taran Tactical Innovations Combat Master Package Glock 17 - 9x19 Parabellum]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:RE8Glock.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Wildey==&lt;br /&gt;
The [[Wildey]] magnum pistol appears as the &amp;quot;S.T.A.K.E&amp;quot;.&lt;br /&gt;
[[File:Wildey 8 inch.jpg|thumb|400px|none|Wildey Hunter, 8&amp;quot; barrel - .475 Wildey Magnum]]&lt;br /&gt;
&lt;br /&gt;
==MBA Gyrojet==&lt;br /&gt;
The [[MBA Gyrojet]] appears, simply titled the &amp;quot;Rocket Pistol&amp;quot;.&lt;br /&gt;
[[File:Gyrojetpistol.jpg|thumb|none|400px|Gyrojet Pistol Mark 1 Model B - 13mm]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
&lt;br /&gt;
==Magnum Research BFR==&lt;br /&gt;
The [[Magnum Research BFR]] appears as the &amp;quot;Handcannon PZ&amp;quot;. It uses sniper rifle ammo as shared by the F2, granting it immense stopping power.&lt;br /&gt;
&lt;br /&gt;
[[File:BFR 45-70 1.jpg|400px|thumb|none|Magnum Research BFR - .45-70 Government]] &lt;br /&gt;
[[File:REV GMPLY 12.jpg|thumb|none|600px|The BFR as a weapon icon at the Duke's Emporium supply screen.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy (Cartridge Conversion)==&lt;br /&gt;
What appears to be a [[Colt 1851 (Cartridge Conversion)]] with deep black trim, and pearl/ivory grips is featured in the game as the &amp;quot;M1851 Wolfsbane&amp;quot;. It is also heavy mixed with the design elements from other Colt revolvers: with grooved [[Single Action Army]]-style cylinder, shortened loading lever (as on the [[Colt Dragoon|Dragoon]]) wich also in the [[Colt_1860_Army#Colt_1860_Percussion|Colt 1860 Army]]-shape style, and with the [[Colt Walker|Walker]]/1st Dragoon model style trigger guard. The game's collector's edition includes a miniature version of the gun. &lt;br /&gt;
&lt;br /&gt;
[[Image:Richards-navy-1851.jpg|thumb|none|400px|Colt 1851 Navy with a cartridge conversion. This is a reproduction of the gun used by [[Eli Wallach]] in ''[[The Good, The Bad, and The Ugly]]'' and imported by Cimmaron Arms.]]&lt;br /&gt;
[[Image:1860Army.jpg|thumb|none|350px|Colt 1860 Army - .44 caliber.]]&lt;br /&gt;
[[Image:WalesOriginalWalker.jpg|thumb|none|400px|One of the original Colt Walker 1847s - .44 caliber.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Sa vz. 61 Skorpion==&lt;br /&gt;
The [[Sa vz. 61 Skorpion]] is featured as the &amp;quot;V61 Custom&amp;quot;. By default it comes with a 10-shot magazine (which somehow holds 12 rounds), which is straight in shape, which matches export models, but not the original model 61 chambered in .32 caliber. It can be customized with long carbine barrel, drum magazine, and custom wooden buttstock in the style of an [[SVD Dragunov]]. A miniature of the fully customized Skorpion appears in a version of the game's collector's edition. Its appearance may have been inspired by [https://www.reddit.com/r/guns/comments/3v6aw0/i_made_a_9x18mm_%C5%A1korpion_drum_magazine_today/%5D this custom Skorpion].&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|400px|none|Sa vz. 61 Skorpion with 10 round magazine - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870 Tactical==&lt;br /&gt;
A [[Remington Model 870]] with no stock and railed sight rib and pump handle appears in the game as the &amp;quot;W870 TAC&amp;quot; shotgun. It can be customized with a foregrip and tactical stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:REMINGTON 870 EXPRESS TACTICAL PISTOL GRIP.jpg|thumb|none|450px|Remington 870 Express with TacStar pistol grip - 12 gauge]]&lt;br /&gt;
[[Image:Rem870rail.jpg|thumb|400px|none|Shorted Remington 870 with a Pachmayr Vindicator pistol grip, receiver attached tri-rail, and tri-railed foregrip - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12 Tactical==&lt;br /&gt;
A [[Saiga-12]] shotgun with railed forearm and Magpul Zhukov-S stock appears in the game as the &amp;quot;SYG-12&amp;quot;. It can be customized with a long barrel, a drum magazine, and a red dot sight.&lt;br /&gt;
[[file:Komrad 12.jpg|thumb|none|400px|Komrad 12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Thor's Hammer==&lt;br /&gt;
The fictional &amp;quot;Thor's Hammer&amp;quot; automatic shotgun returns from ''[[Resident Evil 7: Biohazard]]'', this time only used by HW commandos.&lt;br /&gt;
[[File:Tokyo Marui SGR-12.jpg|thumb|none|400px|Tokyo Marui SGR-12 airsoft shotgun.]]&lt;br /&gt;
[[File:Re7thor.jpg|thumb|none|400px|Tokyo Marui Thor's Hammer airsoft shotgun, based on the shotgun of the same name found in ''Resident Evil 7: Biohazard'' &amp;quot;Not a Hero&amp;quot; DLC.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester M1897 Trench Gun==&lt;br /&gt;
The [[Winchester Model 1897]] is used by Ethan as his primary shotgun. It can be bought at the Duke's Emporium. It is the first shotgun found and starts with a capacity of 5 shells. &lt;br /&gt;
&lt;br /&gt;
[[Image:1897.jpg|thumb|none|400px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; with Parkerized finish - 12 gauge]]&lt;br /&gt;
[[File:VillageM1897.jpg|thumb|none|600px|The M1897 as examined in the inventory, allowing us to properly appreciate its fancy engravings. Note the description stating it is &amp;quot;commonly used for hunting&amp;quot;, while this is correct of other M1897 variants, the Trench Gun was explicitly designed for combat.]]&lt;br /&gt;
[[File:VillageM1897Idle.jpg|thumb|none|600px|Holding the shotgun idle means much of it is hidden, but gives us a good view of the pump and heat shield.]]&lt;br /&gt;
[[File:VillageM1897Aim.jpg|thumb|none|600px|Ethan brandishes his little friend, showing off more of the shotgun.]]&lt;br /&gt;
[[File:VillageM1897Reload.jpg|thumb|none|600px|Reloading unsurprisingly involves feeding shells into the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Over-Under Shotgun==&lt;br /&gt;
An [[12 Gauge Over/Under Shotgun|over-under shotgun]] of unknown make and model returns from the previous game. It used by several Human survivors in the village.&lt;br /&gt;
[[Image:Baikal-7.jpg|thumb|none|400px|Baikal MP-27M-1C O/U - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==12 Gauge Double Barreled Shotgun==&lt;br /&gt;
When Ethan enters the village, Grigori uses a [[12 Gauge Double Barreled Shotgun]] to defend himself from lycans.&lt;br /&gt;
&lt;br /&gt;
[[Image:Zaballa 213.jpg|thumb|none|400px|Zabala 213 side by side Shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==Mini Draco==&lt;br /&gt;
A [[Draco Pistol|Mini Draco]] fitted with a Magpul stock, suppressor, foregrip, red dot scope, and laser sight is available at the Duke's Emporium as the &amp;quot;Dragoon&amp;quot;. It is identified as a Mini Draco due to the hooded front sight and the traditional trunnion-mounted rear sight, though it shown with the two-rivet pattern of an [[AKM]] at the rear of the receiver, as well as a full-auto fire capability. Chris and most of the HW commandos use it as their primary weapon during the raid on the village.&lt;br /&gt;
&lt;br /&gt;
[[File:Mini Draco.jpg|thumb|none|400px|Romanian Mini Draco AK Pistol - 7.62x39mm]]&lt;br /&gt;
[[File:Maadi ARM.jpg|thumb|none|450px|Maadi ARM - 7.62x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:REV GMPLY 12.jpg|thumb|none|600px|The modded AK as a weapon icon at the Duke's Emporium supply screen.]]&lt;br /&gt;
[[File:REV Infiltration cutscene 03.jpg|thumb|none|600px|Chris and Canine with their carbines.]]&lt;br /&gt;
[[File:REV AK carbine 00.jpg|thumb|none|600px|Chris uses a fresh mag to quickly eject the empty mag.]]&lt;br /&gt;
[[File:REV AK carbine 01.jpg|thumb|none|600px|The AK carbine reloaded when lycans show up.]]&lt;br /&gt;
[[File:REV AK carbine 02.jpg|thumb|none|600px|The carbine fired at the lycans.]]&lt;br /&gt;
[[File:REV AK carbine 03.jpg|thumb|none|600px|You can see a good shot of the carbine.]]&lt;br /&gt;
[[File:REV Chris cutscene 00.jpg|thumb|none|600px|Chris with the carbine after he leaves an unlocked prison cell.]]&lt;br /&gt;
[[File:REV Chris cutscene 02.jpg|thumb|none|600px|You can see the Magpul stock, laser sight and red dot scope. Note waffle mag.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX VIRTUS SBR==&lt;br /&gt;
The [[SIG-Sauer MCX VIRTUS]] carbine appears in the game as the &amp;quot;WCX&amp;quot;. It can be customized with a foregrip and red dot sight. It is used by HW commandos in the opening.&lt;br /&gt;
&lt;br /&gt;
[[File:MCX VIRTUS SBR 11.jpg|thumb|none|450px|SIG-Sauer MCX VIRTUS SBR with 11.5&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:REV Phone cutscene 02.jpg|thumb|none|600px|Masked HW commandos drag an unconscious Ethan from the Winters residence somewhere in Eastern Europe.]]&lt;br /&gt;
[[File:REV GMPLY 12.jpg|thumb|none|600px|The MCX carbine as a weapon icon at the Duke's Emporium supply screen.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
A customized [[PKM]] is used by a HW commando when they raid the village.&lt;br /&gt;
&lt;br /&gt;
[[Image:BHI-SOPMOD-PKM.jpg|thumb|none|450px|PKM modified with Blackheart International accessory kit - 7.62x54mm R]]&lt;br /&gt;
[[File:REV Infiltration cutscene 01.jpg|thumb|none|600px|The HW commando with the modded PKM.]]&lt;br /&gt;
[[File:REV Infiltration cutscene 02.jpg|thumb|none|600px|The HW in their formation shot.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==FR F2==&lt;br /&gt;
The [[MAS FR F1#FR F2|FR F2]] is used by Ethan as his primary bolt-action rifle, appearing as the &amp;quot;F2 Rifle&amp;quot;. The rifle doesn't have the black cheek rest by default, but can be customized with one. It begins with an underloaded magazine capacity of 4 rounds.&lt;br /&gt;
[[File:FR F2 rifle.jpg|thumb|none|500px|FR F2 with scope, loaded magazine, and no cheek rest - 7.62x51mm NATO]]&lt;br /&gt;
[[File:REV GMPLY 00.jpg|thumb|none|600px|Coming across the FR F2.]]&lt;br /&gt;
[[File:REV GMPLY 01.jpg|thumb|none|600px|The FR F2 after Ethan takes it.]]&lt;br /&gt;
[[File:REV GMPLY 02.jpg|thumb|none|600px|Ethan works the FR F2's bolt after picking it up for the first time.]]&lt;br /&gt;
[[File:VillageF2Idle.jpg|thumb|none|600px|Soon after, Ethan stands ready with his rifle on the castle's rooftops.]]&lt;br /&gt;
[[File:VillageF2Aim.jpg|thumb|none|600px|Readying the FR F2. It can be fired in this state, but obviously isn't as precise as it is while using the scope.]]&lt;br /&gt;
[[File:VillageF2Scope.jpg|thumb|none|600px|Looking down the scope of the FR F2.]]&lt;br /&gt;
[[File:VillageF2Reload.jpg|thumb|none|600px|After dealing with some pesky winged creatures, Ethan swaps magazines.]]&lt;br /&gt;
&lt;br /&gt;
==M110 K1==&lt;br /&gt;
The [[Knight's Armament SR-25|M110 K1]] is the main sniper rifle used by the HW commandos.&lt;br /&gt;
&lt;br /&gt;
[[File:M110 K1.jpg|thumb|none|450px|M110 K1 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:REV Infiltration cutscene 00.jpg|thumb|none|600px|An HW sniper holds the M110.]]&lt;br /&gt;
[[File:REV Infiltration cutscene 04.jpg|thumb|none|600px|The sniper takes his position over the burning village.]]&lt;br /&gt;
[[File:REV Infiltration cutscene 05.jpg|thumb|none|600px|He holds his rifle by the Magpul ACS stock.]]&lt;br /&gt;
[[File:REV Infiltration cutscene 06.jpg|thumb|none|600px|Then he brings it to bear.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is seen on Chris' plate carrier.&lt;br /&gt;
&lt;br /&gt;
[[File:M18violet.jpg|thumb|none|200px|M18 smoke grenade - Violet.]]&lt;br /&gt;
[[File:REV Chris cutscene 00.jpg|thumb|none|600px|Chris with the carbine after he leaves an unlocked prison cell. The M18 is on his plate carrier, although it's a bit hard to see.]]&lt;br /&gt;
[[File:REV Chris cutscene 01.jpg|thumb|none|600px|Better shot of the M18 on Chris' plate carrier.]]&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
Chris uses the [[M67 hand grenade]] as an offensive weapon when he leads the Hound Wolf commandos into the raid.&lt;br /&gt;
&lt;br /&gt;
[[File:M67 grenade surplus.jpg|thumb|none|200px|M67 hand grenade surplus]]&lt;br /&gt;
[[File:REV GRENADE 00.jpg|thumb|none|600px|Chris readies the M67 when lycans show up to say hi.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
An ornately decorated [[M79 grenade launcher]] appears as the &amp;quot;GM 79&amp;quot;.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==TM-46 anti-tank mine==&lt;br /&gt;
A [[TM-46 anti-tank mine]] appears as the &amp;quot;Mine&amp;quot;. It acts as a remote detonation-type mine against enemies that go near it.&lt;br /&gt;
&lt;br /&gt;
[[File:Tm-46.jpg|thumb|none|450px|TM-46 anti-tank mine]]&lt;br /&gt;
[[File:REV MINE 00.jpg|thumb|none|600px|The TM-46 selected in Ethan's inventory.]]&lt;br /&gt;
[[File:REV MINE 01.jpg|thumb|none|600px|Ethan with his grubby hands on the mine.]]&lt;br /&gt;
[[File:REV MINE 02.jpg|thumb|none|600px|Cassandra acting very sure of herself that she's about to pass the mine.]]&lt;br /&gt;
&lt;br /&gt;
{{Resident Evil Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:First-Person Shooter]] &lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;br /&gt;
[[Category:Mystery]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Thriller]]&lt;/div&gt;</summary>
		<author><name>Excalibur01</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_Cold_War&amp;diff=1381829</id>
		<title>Talk:Call of Duty: Black Ops Cold War</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_Cold_War&amp;diff=1381829"/>
		<updated>2020-11-15T17:18:56Z</updated>

		<summary type="html">&lt;p&gt;Excalibur01: /* Anachronistic weapons broke my immersion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Miscellaneous =&lt;br /&gt;
== US Air Force Pilot Survival Knife ==&lt;br /&gt;
A US Air Force Pilot Survival Knife issued to US Air Force jet pilots flying over Vietnam is carried by Sims and Adler during their time in Vietnam and Sims' knife is even featured as evidence for the campaign mission &amp;quot;Fracture Jaw&amp;quot;. Woods and Adler also carry such knives, presumably their own knives from Vietnam, in the 1981 segments of the campaign.&lt;br /&gt;
&lt;br /&gt;
== Vietnam War Period US Military Tomahawk ==&lt;br /&gt;
A tomahawk based on those used by US forces during the Vietnam War is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
== Hybrid AK Bayonet ==&lt;br /&gt;
What appears to be a hybrid between the basic AK-47 bayonet and the AKM Type II Bayonet is tossed by a Spetsnaz operative in the multiplayer reveal trailer.&lt;br /&gt;
[[Image:AKM type 2 bayonet.jpg|thumb|none|400px|An AKM type 2 bayonet with scabbard.]]&lt;br /&gt;
&lt;br /&gt;
== Shtrafbat Knife ==&lt;br /&gt;
What appears to be a Russian Shtrafbat knife is used by Spetsnaz operatives to dispatch the walkman using US soldier in the multiplayer reveal trailer and is carried by multiplayer operator Stone inaccurately in a [http://monkeyedgeblog.com/cool-guy-kit-the-raf-aircrew-knife-as-used-by-the-sas/ RAF aircrew knife sleeve sewn sheath]. It is most likely anachronistic.&lt;br /&gt;
&lt;br /&gt;
== Vietnam War Period MACV-SOG Knife ==&lt;br /&gt;
A Vietnam War period MACV-SOG knife is carried by multiplayer operatives Sims and Stone.&lt;br /&gt;
&lt;br /&gt;
== KA-BAR Knife ==&lt;br /&gt;
Th player character takes a serrated KA-BAR Knife from a dead enemy operative at the beginning of &amp;quot;Nowhere Left to Run&amp;quot;. It can be used throughout the mission.&lt;br /&gt;
&lt;br /&gt;
== Unidentified Knife ==&lt;br /&gt;
The basic knife of the game is an unknown model.&lt;br /&gt;
&lt;br /&gt;
== Tessina Camera ==&lt;br /&gt;
A 35mm Tessina L camera is used in the campaign to take photos of various objects of interest. The Tessina was introduced in 1957 and was [https://petapixel.com/2011/03/11/actual-spy-cameras-used-by-the-cia/ actually used by the CIA].&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
== Optics ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Microflex LED&amp;quot; ===&lt;br /&gt;
The &amp;quot;Microflex LED&amp;quot; is loosely based on the Docter or Noblex quicksight red dot for shotguns with the lens having a more conventional shape similar to the traditional Sightmark Sureshot Reflex Sight/Adco SOLO Sight. All of these red dot models are heavily anachronistic.&lt;br /&gt;
&lt;br /&gt;
=== C79 Optical Sight ===&lt;br /&gt;
The C79 Optical Sight appears as the &amp;quot;Visiontech 2x&amp;quot;. It is slightly anachronistic as it was introduced towards the end of the Cold War, in 1989.&lt;br /&gt;
&lt;br /&gt;
=== Colt Scope ===&lt;br /&gt;
The Colt scope appears as &amp;quot;Axial Arms 3x&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Elbit Falcon ===&lt;br /&gt;
The Israeli Elbit Falcon sight appears as the &amp;quot;Millstop Reflex&amp;quot;, and its description describes that it is produced in the USA instead of Israel. Unlike in the first Black Ops, however, this time its appearance might not be anachronistic since this game has 1980s segments.&lt;br /&gt;
&lt;br /&gt;
=== Kobra Red Dot Sight ===&lt;br /&gt;
The anachronistic Russian Kobra red dot sight appears as the &amp;quot;Kobra Red Dot&amp;quot; and its description mentions inaccurately that it is of Soviet origin; the real Kobra was developed in the 1990s or 2000s, after the collapse of the Soviet Union. This time it is depicted with its proper circular tube unlike the earlier ''Black Ops'' iteration which had a fictional squareish shape.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Sillix Holoscout&amp;quot; ===&lt;br /&gt;
The &amp;quot;Sillix Holoscout&amp;quot; is a red dot sight of unknown model and make. However, its design is too modern for the Cold War era and resembles in some aspects the Steiner Optics CQT which was unveiled at Shot Show 2019.&lt;br /&gt;
&lt;br /&gt;
=== SUIT Sight ===&lt;br /&gt;
The SUIT sight appears as the &amp;quot;Royal &amp;amp; Kross 4x&amp;quot;. The real scope's right side is depicted being on the left in game.&lt;br /&gt;
&lt;br /&gt;
=== Tasco Red Dot Scope ===&lt;br /&gt;
On handguns, the &amp;quot;Millstop Reflex&amp;quot; sight takes the form of a Tasco Red Dot Scope. It's anachronistic considering the fact that it was first released in 1994.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Quickdot LED&amp;quot; ===&lt;br /&gt;
The &amp;quot;Quickdot LED&amp;quot; appears to be inspired by the C-More red dot sight. This is anachronistic as the C-More was introduced in 1993.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Hawksmoor&amp;quot; ===&lt;br /&gt;
The &amp;quot;Hawksmoor&amp;quot; appears to be a fictional and generic machinegun red dot sight combining elements from DCL110AD-3X and Trijicon MGRS Machine Gun Reflex Sight and a battery compartment resembling Meprolight Mepro M5 red dot sight. Even though it is based mainly on MG red dot sights, which are typically larger, the in game sight is depicted as being significantly smaller as to pass for a regular red dot sight. All of the referenced models and the concept of an MG red dot sight itself are heavily anachronistic.&lt;br /&gt;
&lt;br /&gt;
=== Rusak Red Dot Sight ===&lt;br /&gt;
The &amp;quot;Diamondback Reflex&amp;quot; is loosely based on the Russian Rusak red dot sight which appears to be anachronistic as these were produced in the early 90s. It is also depicted with an English on/off switch, suggesting that it is a Western bloc equipment rather than an Eastern bloc equipment in-fiction. It is available only to SMGs.&lt;br /&gt;
&lt;br /&gt;
=== OKP-7 ===&lt;br /&gt;
A stylized Russian OKP-7 red dot appears in the campaign. It's appearance in 1981 is most likely anachronistic.&lt;br /&gt;
&lt;br /&gt;
=== SUSAT Scope ===&lt;br /&gt;
The SUSAT scope appears as the &amp;quot;SUSAT Multizoom&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== AN/PVS-4 ===&lt;br /&gt;
The AN/PVS-4 appears as the &amp;quot;AN/PVS-4 Thermal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== 1PN58 ===&lt;br /&gt;
The 1PN58 scope appears as the &amp;quot;Noch Sova Thermal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Muzzle devices ==&lt;br /&gt;
=== SilencerCo Salvo 12 ===&lt;br /&gt;
The SilencerCo Salvo 12 suppressor appears as the &amp;quot;Agency Whisper Choke&amp;quot;. Its depiction in the 1980s is anachronistic as it was introduced in 2014.&lt;br /&gt;
&lt;br /&gt;
=== Sionics Two-Stage Sound Suppressor ===&lt;br /&gt;
The Sionics Two-Stage Sound Suppressor appears as the &amp;quot;Agency Suppressor&amp;quot;. It is depicted as being attachable to rifles which is dubious to work in reality.&lt;br /&gt;
&lt;br /&gt;
=== PBS-4 ===&lt;br /&gt;
The PBS-4 appears as the &amp;quot;Agency Silencer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== PBS-1 ===&lt;br /&gt;
The PBS-1 appears as the &amp;quot;Silencer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== .45 ACP Knight's Armament Suppressor ===&lt;br /&gt;
The .45 ACP Knight's Armament Suppressor appears as the &amp;quot;Agency Suppressor&amp;quot; for handguns.&lt;br /&gt;
&lt;br /&gt;
=== Wilson Combat Multi-Comp Bushing Compensator ===&lt;br /&gt;
The Wilson Combat Multi-Comp Bushing Compensator appears as the &amp;quot;Muzzle Brake .45 APC&amp;quot; for the M1911. It is anachronistic as it was introduced at some point in the late 2000s.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Flashguard 5.56&amp;quot; ===&lt;br /&gt;
The &amp;quot;Flashguard 5.56&amp;quot; used on western assault rifles is based on the old M16 3 prong flash hider but it's incorrectly depicted with 4 prongs.&lt;br /&gt;
&lt;br /&gt;
== Foregrips ==&lt;br /&gt;
=== A1 Pistol Grip ===&lt;br /&gt;
A slightly modified A1 pistol grip is featured as the &amp;quot;SFOD Speedgrip&amp;quot; (&amp;quot;MI6 Ergonomic Grip&amp;quot; in the alpha). Using A1 grips as foregrips was actually something done by the MACV-SOG during the Vietnam War so this can be considered the only foregrip that is period appropriate in the whole game.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Infiltrator Grip/Red Cell Foregrip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Infiltrator Grip&amp;quot; (known as &amp;quot;Marshal Foregrip&amp;quot; in the alpha) used on western rifles and &amp;quot;Red Cell Foregrip&amp;quot; used on western SMGs appear to be inspired by the BCM Gunfighter vertical grip. This kind of foregrip is anachronistic for the 1980s.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Marshal Foregrip&amp;quot; used on eastern bloc weapons is a chopped BS-1 grenade launcher grip.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Front Grip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Front Grip&amp;quot; is essentially a chopped AIM grip.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Patrol Grip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Patrol Grip&amp;quot; used on western weapons is a modified FN Minimi style grip.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Patrol Grip&amp;quot; used on eastern bloc weapons is an AKM-63 foregrip.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Foregrip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Foregrip&amp;quot; appears to be inspired by the aluminum Kley Zion or LMT grip.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Field Agent Grip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Field Agent Grip&amp;quot; used on western weapons is an FN FAL grip.&lt;br /&gt;
&lt;br /&gt;
=== Knight's Armament Vertical Grip ===&lt;br /&gt;
A stylized Knight's Armament vertical grip appears as the &amp;quot;Field Agent Grip&amp;quot; and &amp;quot;Foregrip&amp;quot; for the QBZ.&lt;br /&gt;
&lt;br /&gt;
== Magazines ==&lt;br /&gt;
=== &amp;quot;40 Rd&amp;quot; ===&lt;br /&gt;
The &amp;quot;40 Rd&amp;quot; magazine used on western weapons is a fictional quad stack steel STANAG magazine inspired by the SureFire MAG5-60. The SureFire MAG5-60 is anachronistic for the 1980s and the concept of a quad stack STANAG magazine didn't exist back then.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;40 Rd&amp;quot; magazine used on eastern bloc weapons is a standard steel 7.62x39mm 40 round magazine.&lt;br /&gt;
&lt;br /&gt;
=== 7.62x39mm Drum (converted) ===&lt;br /&gt;
A [http://forum.militaryparitet.com/viewtopic.php?id=27940 7.62x39mm drum magazine converted to accept 5.45x39mm] ammunition is used as the &amp;quot;40 Rd Drum&amp;quot; and &amp;quot;STANAG 50 Rd Drum&amp;quot; magazine attachments for the AKS-74U. In reality these drums typically hold 75 rounds while the game's attachments incorrectly have only 40 and 50 rounds respectively, presumably for gameplay balance. The conversion of 7.62x39mm drums to 5.45x39mm can be considered to be anachronistic as this appears to be a modern practice done by civilian vendors and gunsmiths.&lt;br /&gt;
&lt;br /&gt;
=== Gurttrommel 34 ===&lt;br /&gt;
A stylized, backwards facing ''Gurttrommel 34'' is used as the &amp;quot;40 Rd Drum&amp;quot; magazine attachment for the QBZ rifle, including a magazine column and a feed system as the actual drum is just a belt container. It still has the latch for locking into German MG belt feed trays.&lt;br /&gt;
&lt;br /&gt;
[[File:BOCW QBZ drum.jpg|thumb|none|600px|The attachment's description further implies it is a ''helical'' magazine...]]&lt;br /&gt;
&lt;br /&gt;
=== RPD Drum (modified) ===&lt;br /&gt;
The QBZ's &amp;quot;STANAG 50 Rd Drum&amp;quot; appears to be a fictionalized and shrunken RPD drum magazine.&lt;br /&gt;
&lt;br /&gt;
== Barrels ==&lt;br /&gt;
=== TEC-9 barrel &amp;amp; shroud ===&lt;br /&gt;
A TEC-9 style barrel and shroud are used as the &amp;quot;Cavalry Lancer&amp;quot; and &amp;quot;Paratrooper&amp;quot; barrel attachments for western SMGs.&lt;br /&gt;
&lt;br /&gt;
=== Fluted AR barrel ===&lt;br /&gt;
Custom AR pattern fluted barrels appear as the &amp;quot;Cavalry Lancer&amp;quot; and &amp;quot;Strike Team&amp;quot; barrel attachments for western rifles. This is most likely anachronistic as fluted AR barrels appear to be a modern thing.&lt;br /&gt;
&lt;br /&gt;
=== AK &amp;quot;Swiss Grater&amp;quot; Upper Handguard ===&lt;br /&gt;
What is known as &amp;quot;Swiss Grater&amp;quot; Upper Handguard for AK weapons appears as &amp;quot;Cavalry Lancer&amp;quot; and &amp;quot;Paratrooper&amp;quot; barrel attachments for the AK-74u.&lt;br /&gt;
&lt;br /&gt;
=== MAC-10 barrel extension ===&lt;br /&gt;
A MAC-10 barrel extension is used as the &amp;quot;Takedown&amp;quot; barrel attachment for western SMGs.&lt;br /&gt;
&lt;br /&gt;
== Laser Sights &amp;amp; Flashlights==&lt;br /&gt;
=== Generic Laser Sight ===&lt;br /&gt;
The &amp;quot;Steady Aim Laser&amp;quot; and &amp;quot;SWAT 5mw Laser Sight&amp;quot; used on eastern bloc weapons appear to be a fictional and generic design loosely based on modern laser pointers with adjustment knobs. Such a compact and practical laser design is anachronistic for the setting, as the earliest laser sights of this kind were 90s laser sights such as the SureFire L70 or L75, which were introduced in 1990 and 1991 respectively.&lt;br /&gt;
&lt;br /&gt;
=== AN/PAQ 4C Laser Sight ===&lt;br /&gt;
The &amp;quot;Steady Aim Laser&amp;quot; used on western weapons is loosely based on the Insight Technology AN/PAQ 4C laser sight. It is anachronistic as it was produced in 1993-1999.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;SWAT 5mw Laser Sight&amp;quot; ===&lt;br /&gt;
The &amp;quot;SWAT 5mw Laser Sight&amp;quot; used on western weapons is loosely based on the Steiner DBAL and the Steiner Offset Tactical Aiming Laser, which is heavily anachronistic.&lt;br /&gt;
&lt;br /&gt;
=== Maglite Flashlight ===&lt;br /&gt;
A small Maglite C-cell flashlight appears as the &amp;quot;Mounted Flashlight&amp;quot;. The C-cell Maglite itself is period appropriate as it was introduced in 1981, however, it is mounted via a SureFire barrel clamp. A SureFire flashlight being mounted to the barrel was a configuration which was actually utilized in the 90s for example by Delta operators during the Battle of Mogadishu in 1993.&lt;br /&gt;
&lt;br /&gt;
= Live Action Trailers =&lt;br /&gt;
== &amp;quot;Teaser&amp;quot; Trailer ==&lt;br /&gt;
===Thompson SMG===&lt;br /&gt;
Carried by a US soldier deploying from a chopper in Vietnam.&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
===M1 Carbine???===&lt;br /&gt;
===M14===&lt;br /&gt;
===Unidentified US Rifle===&lt;br /&gt;
An unknown rifle carried by US troops during anti Vietnam War protests. Possibly Springfield M1903?&lt;br /&gt;
===Unidentified Russian Rifle===&lt;br /&gt;
Unknown rifles are being paraded by Soviet troops. Possibly Mosin Nagants or some of the Soviet semi auto rifles?&lt;br /&gt;
===M1 flamethrower===&lt;br /&gt;
Used by a US soldier probably in Vietnam.&lt;br /&gt;
&lt;br /&gt;
= Discussion =&lt;br /&gt;
&lt;br /&gt;
== Weapons I Saw ==&lt;br /&gt;
&lt;br /&gt;
I saw the AK47, or I not so sure if it's an AKM or Type 56. Then I saw an RPD LMG, a FN FNC battle rifle, XM177E2 with a flattop, although to be fair, flattop was around in the 80's. Then I saw a Colt 1911A1, a Remington 700 sniper rifle, and a AKS-74U Carbine. I'm not sure if the M16 appears to be a M16A1 or XM16E1. This &amp;quot;Commando&amp;quot; however does have a forward assist, but it has a A1 pistol grip, making this gun not the Colt 733.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 15:13, 26 August 2020 (EDT)&lt;br /&gt;
:The AK looks like an AKM, I think. The XM177 appears to be based on the Commando from the first Black Ops, but we'll see. Also, nice work getting on this page so quick! I was ready to start it later tonight, you beat me to it. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 15:29, 26 August 2020 (EDT)&lt;br /&gt;
::For clarification, I'm the one who started the page, not the guy above :P Anyway, the AK is actually an AK-47 (but with an AKM's slant compensator); note the gas block and the front sight, and the milled receiver is also seen in the trailer, though the specific shot is flipped. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:41, 26 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:As for the &amp;quot;SOCIMI Type 821&amp;quot;, that looks like MW's Uzi without the stock. I think a lot of the guns are supposed to be shared between these two games, judging by the Warzone integration and other cross-era guns like the AK-47, M1911, SKS ect.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:11, 26 August 2020 (EDT)&lt;br /&gt;
::Naw, the rear sight's position and the folding stock mechanism below it indicate that it's a SOCIMI. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:33, 26 August 2020 (EDT)&lt;br /&gt;
:::I see now, though it still looks a bit Uzi-like. Maybe it is new attachments/furniture; I guess time will tell. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:32, 26 August 2020 (EDT)&lt;br /&gt;
::::I'm replacing the screencaps by 4K ones; the relevant image now shows more details about the SOCIMI. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:43, 27 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
A couple leaked images I found from the game's Reddit page (may not reflect content in final version or even open beta/pre-alpha/etc.):&lt;br /&gt;
&lt;br /&gt;
Multiplayer screen showing a customized LMG: https://preview.redd.it/yap84l0silj51.jpg?width=2208&amp;amp;format=pjpg&amp;amp;auto=webp&amp;amp;s=08e974eb33d15ceec5988ed578cd913930ee053f&lt;br /&gt;
&lt;br /&gt;
Campaign screen showing an M16 (called M16A1): https://preview.redd.it/a8gvpo0silj51.jpg?width=2208&amp;amp;format=pjpg&amp;amp;auto=webp&amp;amp;s=09a14d017bef3e5e54ba18c69e13a90ec22e076e&lt;br /&gt;
&lt;br /&gt;
In addition, from what I've heard from a few content creators on YouTube who managed to see some campaign gameplay footage, other appearing weapons include an MP5, G3 (known as Krieg-6), Type 63 assault rifle, SPAS-12, the China Lake grenade launcher, and a recurve bow or crossbow. As said earlier, these may not necessarily be in the final game, so take them with a grain of salt.&lt;br /&gt;
--[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:08, 28 August 2020 (EDT)&lt;br /&gt;
: A type Type 63 would be an interesting addition. Was it mentioned specifically as a Type 63 or could it be someone confusing it with an SKS with a 30 round detachable magazine? --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 09:22, 28 August 2020 (EDT)&lt;br /&gt;
: I can't exactly tell; it said &amp;quot;Type 63&amp;quot; in a list of leaked stuff somewhere, but there's nothing visual to confirm this yet. It's all speculation. --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:34, 28 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Finally ==&lt;br /&gt;
&lt;br /&gt;
Well, took them long enough. After all the super secret projector puzzles and Warzone scavenger hunts. Look pretty cool, though. I love the 1980s Cold War, it was a pretty aesthetic time for weapons and military hardware. &lt;br /&gt;
&lt;br /&gt;
So, what's on everyone's wishlists? Because I'm weird, I went and [https://docs.google.com/document/d/10Pq9qxz1gL8aJj5ckvSpUClZ3lbruD4e53HjJziTQ8M/edit?usp=sharing made my dream weapons list] shortly after speculation about this game's existence started. I'm just hoping for period-appropriate weapons that actually make sense for the setting; I thought ''Modern Warfare'' was pretty good with that. Like, can we finally have a standard AK-74? Please? --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 16:04, 26 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Wouldn't mind seeing the Czech Vz. 58, that rifle is really underrepresented in games and would fit in well in this setting. I did notice the shorty AK that is shown being suppressed in the trailer has a correct AKS-74U rear sight, which hopefully is retroactively made a usable variant in ''MW''.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:47, 26 August 2020 (EDT)&lt;br /&gt;
::Looks like a properly sized AKS-74u barrel instead of the weirdo short barrel from MW2019 too, which is nice. I'm disappointed they went and made a faux Huey though, and the Tomcat also has some issues like vertical stabilizers having too much cant and intake scoops not being slanted forward enough. Also, the infamous backwards Troy BUIS from BLOPS1 makes a return, albeit actually facing the correct direction.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:24, 27 August 2020 (EDT)&lt;br /&gt;
:::I would expect such guns as vz. 61 and vz. 23, and perhaps Stechkin APB. And may be could see the MTs 21-12 autoloader as an Easter egg. But wait, we have the &amp;quot;first results in google pictures&amp;quot; guys, so what am I talking about. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 19:45, 29 August 2020 (EDT)&lt;br /&gt;
That's too realistic and accurate selection. If it is a true Black Ops game, then it should contain exotic, anachronistic and unheard of weapons. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 18:56, 26 August 2020 (EDT)&lt;br /&gt;
[[File:M4 Carbine First Model (1984).jpg|thumb|none|450px|January 1984 - XM4 Carbine]]&lt;br /&gt;
My wish list to have the XM4 Carbine (Colt 720), but it should be more like a gunsmith attachment for the XM177E1. The gun was first made in 1983 by the US Army as a customize XM177E2 with a A1 flash hider and fires M16A2 rounds. Later in January 1984, the 14.5 inch barrel and a A2 pistol grip was add it to the gun referring to as the XM4 Carbine.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 18:21, 27 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Inb4 they bring back hyper-anachronistic guns like the L96A1 and the infamous FELIN version of the FAMAS again just to troll us. Anyways, I hope they brought back the &amp;quot;Death Machine&amp;quot; handheld minigun, &amp;quot;Grim Reaper&amp;quot; M202 rocket launcher and the underbarrel &amp;quot;Masterkey&amp;quot; shotgun and flamethrower attachments from the original Blops. --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:08, 28 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Hope, they learned the lesson and did the research this time. Maybe this was the original Black Ops plot before was scapped? (Which explained guns anhachronism). Hope that will be possible to fight both NVAs, the Vietnam one and the German one. The perfect weapons for them would be FB PM63 and SKS. For the Ossies, hope for a MPi-K74 configuration (which already used by Farah in MW2019). The hype and expectation after huge after MW...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:26, 8 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Steiner CQT ==&lt;br /&gt;
I don't think the reflex sight on the Stoner is a Steiner CQT, the housing for the lens goes all the forward, there's an elevation knob on the left side and a windage knob at the rear.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:04, 27 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:This is the closest match I found. Also I believe they are going the same &amp;quot;modern warfare stylization&amp;quot; route and therefore changing some of the details. Another thing that makes me pretty convinced that they used the Steiner CQT as reference is the fact that I simply googled &amp;quot;Cold War holographic sight&amp;quot; and it popped up. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 10:35, 27 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==XM177 promotional image==&lt;br /&gt;
Just linking this high quality image, for reference's sake: [http://www.gamereactor.eu/media/51/callduty_3245163b.png]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:24, 27 August 2020 (EDT)&lt;br /&gt;
:Rick Zeng told me the real reason why they add a flat top and a combination of an XM177 hider and an A1 flash hider is because of legal reasons. You also have to keep in mind that flattop was actually done in the 80s by Olympic Arms, even though back in E3 for Black Ops I, the Commando appears to have a MIL-STD-1913 Picatinny rail, that was introduced in 1993 when Colt developed the M4A1.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:05, 27 August 2020 (EDT)&lt;br /&gt;
::I think they should definitely drop this whole &amp;quot;change it so they don't sue us&amp;quot; attitude considering they won the humvee lawsuit. As for the chopping of the carry handle, unlike in BO1, this time it is not so anachronistic, however, considering that the campaign is set in 1981 and the practice of using chopped ARs by the actual military, as far as I have read, became a thing in the early 2000s most likely during the invasion of Iraq, then it might be considered anachronistic. As for the rail, it appears that both in the OG BO1 and this new one, it is based on something like the [[Predator_2#Magnum_Research_Inc._Mark_VII_Desert_Eagle|rail seen on the Predator 2 Deagle]], which I cannot find any info about after many hours of research, I'd wager it is some kind of 80s proto picatinny/weaver rail? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 14:20, 27 August 2020 (EDT)&lt;br /&gt;
:Isn't this rifle closer to a 933 [http://www.imfdb.org/wiki/File:Colt_m4_commando_03.jpg] than an XM177? [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::No, it isn't. The in-game gun has a shorter 10&amp;quot; barrel, an earlier A1 forward assist, and no case deflector. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:22, 28 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Is it so hard for them to make period accurate weapons? They are so fixated in giving the players the capability to add optics that it doesn't even make sense. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 01:18, 29 August 2020 (EDT)&lt;br /&gt;
:Even then, it's not like you can't mount optics to a carry-handled AR or anything; hell, I'd wager that it even looks cooler that way. I'm just holding out hope that the XM16E1 can mount optics without hacksawing the carry handle, but that hope isn't high. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:16, 29 August 2020 (EDT)&lt;br /&gt;
::The carrying handles were designed to mount optics. Special Forces were the first to do it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:22, 29 August 2020 (EDT)&lt;br /&gt;
:To be fair, optics attached directly onto the carry handle kinda take a lot of space on the screen and thus it is not quite practical from gameplay perspective. Also, it is clear that after MW2 they adopted kind of a &amp;quot;let's insert modernism and tacticoolism into everything&amp;quot; attitude which is clearly evident in all the anachronistic and tacticool stuff added to BO1 and now this one. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 09:58, 31 August 2020 (EDT)&lt;br /&gt;
::Eh, I don't think they take up enough space to really cause problems (not to mention that that'd be a neat balancing feature). But more to the point, it's not like they haven't had optics on carrying handles before (e.g. the FAMAS, the QBZ and USAS in ''MW3'', etc.). I just hope that they've learned from their mistakes. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 15:35, 31 August 2020 (EDT)&lt;br /&gt;
:::The basic FAMAS in ''MW''2019 is held lower when scopes are equipped. This thing's upper would also be neat to see as well, rather than a modern-looking flat top.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:04, 31 August 2020 (EDT)[[File:model 656.jpg|thumb|none|500px|Colt Model 656 M16A1 Special Low Profile fitted with scope and 20-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Military ARs or civilian? ==&lt;br /&gt;
&lt;br /&gt;
Does the semi-auto only selector markings on the &amp;quot;XM177E1&amp;quot; mean that it was actually modeled after some civilian version? Also I think the faux XM16E1 might be based on the same M16A1 &amp;quot;Retro Reissue&amp;quot; from BO3/4. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 09:52, 31 August 2020 (EDT)&lt;br /&gt;
:We'll see about that. Maybe they will make some changes in final game, you never know. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:13, 1 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== More Weapons! ==&lt;br /&gt;
[[File:BOCW Weapons Wall.jpg|thumb|none|600px]]&lt;br /&gt;
--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 13:51, 1 September 2020 (EDT)&lt;br /&gt;
I see the M16A2, finally!!! The AK47, a shotgun which I believe is either the Stevens Model 77E or the Winchester Model 1200 (I hope).--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:05, 1 September 2020 (EDT)&lt;br /&gt;
:I'm blind, I look closely and it looks like a bolt-action rifle. Possibly the Remington 700.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:26, 1 September 2020 (EDT)&lt;br /&gt;
::There's also a Beretta 93R on the gun wall. Also nice to see that the M16A2 gets a nice carry handle optic mount instead of lazily slapping a flat top upper on it like the Commando--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 14:41, 1 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== CAR-15 Variants ==&lt;br /&gt;
&lt;br /&gt;
Now the only reason why I'm doing this is because I have have a feeling that they are going to add some stuffs for the Commando, and possibly the M16A2 soon as gunsmith attachments, so I want to make sure you guys got the whole CAR-15 variants right.&lt;br /&gt;
&lt;br /&gt;
M16A1 Carbine - They are 4 types of M16A1. The first two models are the Colt 651 and 652. These guns have an M16 fix stock rather then a XM177 stock, and it has a 16.5 inch barrel. It was mad in 1971, and later around the early 70s, Colt made the 653 and 654, which have a XM177 stock. Now remember, these guns could have a 14.5 inch barrel, and they have an A1 pistol grip.&lt;br /&gt;
[[File:ColtM653Carbine.jpg|thumb|none|450px|Colt 653]]&lt;br /&gt;
&lt;br /&gt;
XM4 Carbine - Now, if you know me, you know that I love the M4 sense I first know about guns, but I'm not going to be like back then and name every single AR-15 carbine the M4. The XM4 was first made in 1983 from the US Army as a XM177E2 with an A1 flash hider and it fires M16A2 rounds. In January 1984, the gun have a 14.5 inch barrel and a A2 pistol grip. Later in 1985, the USMC tested the XM4, and in 1986, they add the M16A2 receiver to keep it as a modern designed, consider that they are a huge fan of the M16A2 rifle. In May 1986, Colt made a new M4 barrel and a new M4 handguard, and test results were not really good at the time. Colt ignore the XM4 until 1990, when Bushmaster joined the XM4 Program. In 1991, the gun was renamed the M4 Carbine, and in 1993, the gun have a flattop and it fires full-auto making it the M4A1. So basically the M4 is a modern version of the XM177E2. There are a lot of mythical stories about the XM4.&lt;br /&gt;
[[File:M4 Carbine First Model (1984).jpg|thumb|none|450px|January 1984 - XM4 Carbine]]&lt;br /&gt;
&lt;br /&gt;
M16A2 Carbine - Also known as the Colt 723, this weapon was made around 1985, but it didn't appear in service until 1987. Here's some myths that people are saying. The Colt 723 came from the XM177E2, which is not true. It actually came from the M16A1 Carbine. This weapon was very popular of the Delta forces, and it was used in the Invasion of Panama. A short version called the Colt 733 also consider to be a M16A2 carbine.&lt;br /&gt;
[[File:Colt-M-16-A-2-m723.jpg|thumb|none|450px|Colt 723]]&lt;br /&gt;
&lt;br /&gt;
M16A2 Government Carbine - Also known as the Colt 727. Okay, first of, the Colt 727 is not the father of the M4 or M4A1. The XM4 is even older than the Colt 727, because this gun was made in 1988, 4 years after the XM4 was made. I don't get why people are saying the Colt 727 is the father of the XM4! It's not! it's a improve variant of the Colt 723. Now then, mini rant out of the way, it does looks similar to the XM4, but here's the different. It fires full-automatic. The XM4 fires three-round burst. This could be not historically accurate, consider that the game take place in the early 80s.&lt;br /&gt;
[[File:Coltm727ima.jpg|thumb|none|450px|Colt 727]]&lt;br /&gt;
&lt;br /&gt;
So there you go, the CAR-15 variants. Now you know about these weapons, and now you know how can we describe these guns. Like I said, I'm only doing this because of gunsmith attachments refence, so I hope you guys get all of these and understand what we going to see for this year's Call of Duty.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 13:58, 2 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:For more AR variants we also have the [[Colt AR-15 Identification Guide]]. As for why people talk about the 727 leading to the M4, I think this is sort of true as I believe that the first AR variant that introduced the &amp;quot;M4&amp;quot; profile barrel was actually the 727. Before that the XM4 prototypes had either a straight barrel, or a stepped barrel that was thicker at the front but still narrow in front of the front sight. Also, part of this lore about the 727 probably comes from the fact that at its inception the XM4 was intended as a rear echelon weapon not intended for front line combat troops, but a lot of special forces used the 723 and 727 and got a lot of utility from it so when the M4 was finalised it was as a front line combat weapon.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:55, 10 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Leaked Multiplayer Alpha Footage==&lt;br /&gt;
From the official Reddit: https://www.reddit.com/r/blackopscoldwar/comments/imaxuo/full_6_minute_gameplay_of_cold_war/&lt;br /&gt;
&lt;br /&gt;
From the given footage shown there’s the AKS-74U (as “AK-74U”), the M16A2 (as “M16”), the MP5A2 (as “MP5”), the CAR-15 (as the “XM4” with flat-top receiver wrapped in slings like the Commando from BO1), the Stoner 63 and the SPAS-12 (as “Gallo 12”). In-game names aren’t necessarily final and may change in the final game like in COD:WWII and MW (2019). --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 01:28, 5 September 2020 (EDT)&lt;br /&gt;
:I'm actually pretty excited, proper AKS-74u barrel/handguard/sight, jungle mags, the gun audio seems nice and punchy, and the animations don't seem too bad either. Foregrip on that CAR-15 looks like a BCM Gunfighter vertical grip though, which is about 30 years too early, lol.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 04:22, 5 September 2020 (EDT)&lt;br /&gt;
::It looks alright for an early leak, though I have little doubt that it'll be getting more polish before it gets released. Also, for those who actually have social media, would you mind spamming IW to please put an &amp;quot;S&amp;quot; in &amp;quot;AKS-74U&amp;quot;? I know it's a minor thing and all, but still... gives me conniptions. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 11:41, 5 September 2020 (EDT)&lt;br /&gt;
:::In this case it's Treyarch, although IW were the first ones guilty of that with their weird airsoft shorty AK. But no matter how many times people tell them such things, I doubt the devs will care. It would also be appreciated if they learn to properly capitalize the &amp;quot;U&amp;quot;. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:19, 9 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== One thing that I’m considering about ==&lt;br /&gt;
&lt;br /&gt;
There’s a attachment for the M16A2, and it showcases a 14.5 inch barrel with an Colt 607 handguard. It is that an AR-15 type variant or maybe an weird bizarre XM4 (1986 model) with an Colt 607 handguard, or it a some type of Colt Government AR-15 weapon, but considering that it has a 14.5 inch barrel, it’s not right.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 09:51, 10 September 2020 (EDT)&lt;br /&gt;
:If it has a 607 handguard but is not a 607 or 607A it is made up, pretty sure that handguard is unique to those models. Do you have a link to a picture of it? --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:51, 10 September 2020 (EDT)&lt;br /&gt;
::[[File:BOCW M16.jpeg|thumb|none|600px]]&lt;br /&gt;
That’s all I have, but I do have a screenshot on my phone, but it’s not jpg.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:47, 10 September 2020 (EDT)&lt;br /&gt;
:That isn't a &amp;quot;real&amp;quot; 607 handguard, to me it looks like they just cut the front half off of an M16A1 model to make something carbine-ish. Firstly, this has 5 vent holes whereas a 607 has 6. Secondly, a real 607 handguard has a new collar piece at the rear as they were made from cut down A1 handguards so they needed to give them a new back end, but the pictured handguard just looks like the rear of a factory A1 handguard.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:43, 11 September 2020 (EDT)&lt;br /&gt;
:: I had to say for now that this is a XM4 with a A1 handguard, but then we need to see the full game or at least the beta to see if the gun is going to equip with an attachment that is a CAR-15 telescopic but stock, or else this gun will be a bizarre XM4 Carbine. The gun have a 14.5 inch barrel and it’s a three round burst.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 17:06, 11 September 2020 (EDT)&lt;br /&gt;
:::[https://youtu.be/imhvfSylDQ8?t=189 Here] you can get a better look at the pseudo carbine handguard. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 22:02, 11 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
It's like the developers for these games don't understand the time period. I want to use something that looks like Larry Vicker's Delta Carbine, not this bullshit [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:32, 12 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;would've been a better choice&amp;quot;==&lt;br /&gt;
I'm just gonna say this out loud right here: I don't think these &amp;quot;better alternatives&amp;quot; information are necessary. The page should document why a gun is inapprorpiate within the game' setting, but it has no need to try to offer &amp;quot;possible solutions&amp;quot; to &amp;quot;rectify&amp;quot; these errors. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 08:57, 18 September 2020 (EDT)&lt;br /&gt;
:I concur with this sentiment. As much as it is &amp;quot;neat&amp;quot; to see what could've been used instead of what they did, it's clear they don't know nor care. More than likely this game is going to go Modern Warfare's route of using Franken-guns to make sure they DO NOT get sued. Even though they won that court case, I doubt Activision is in the mood to repeat history on something like that again. Just bite the bullet and deal with the anachronisms and Franken-guns and move on. [[User:PaperCake|PaperCake]] 10:38, 18 September 2020 (EST)&lt;br /&gt;
::Eh, I always thought that it was neat as information/trivia, but if the court of public opinion says no, then I won't start a fight over it. Better to keep the peace in situations like this. (Even if I still firmly believe that the M2 Carbine is an assault rifle...) [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 15:03, 18 September 2020 (EDT)&lt;br /&gt;
:::Well, if the M2 Carbine thing hasn't been settled yet, I suggest that you directly message an admin (such as commando552) and ask their opinion about it :P --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:13, 18 September 2020 (EDT)&lt;br /&gt;
::::I have moved the discussion about the M2 being an assault rifle to the [[Talk:M1_Carbine#Is_the_M2_Carbine_an_assault_rifle.3F|M1 carbine discussion page]] as it is no longer relevant to this page and can be continued over there.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:04, 20 September 2020 (EDT)&lt;br /&gt;
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&lt;br /&gt;
== Black ops get advanced weapons excuse ==&lt;br /&gt;
&lt;br /&gt;
I've seen too many commons overestimating or believing in the myth that military technology is always 10 years ahead of what they adopt or because these guys are some for of ultra secret black ops, they'd get advanced weapons not available at the time. It annoys me [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:10, 26 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:We all know that this is just an excuse to add fancy weaponry and stuff to the games. It is obvious that even the most tacticoolest spec ops units cannot get ''weapons that haven't been created yet''. It's just that the &amp;quot;vintage&amp;quot; Black Ops games always come after some COD game that introduced something groundbreaking in terms of weapon customization, so naturally the BO game has to follow suit. Think about it, BO1 came after MW2 which introduced a great variety of attachments, this essentially made it impossible for them to shy away from the red dots and fancy weapons and in turn effectively turning the rather bland 60s setting into a modern and tacticoolized reimagining of the 60s. Now after MW19, BO Cold War is going through the same process of tacticoolizing the 80s in order to be able to compete with the gunsmith of the previous game. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:31, 26 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
::They really haven't clarified how Warzone is going to work between the two games in a non-confusing way, but given apparently it's supposed to be staying on the MW19 engine with its mechanics/etc (Yay!), I'm ''hoping'' this means we'll be getting MW19 versions of CW guns, as in with IW's drastically superior modelling/animation/sounds/etc. I ''reaaaaally'' want the FNC / Ak 5 and Arctic Warfare in MW19. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:40, 26 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==KSP-45 = Carl Gustav M/45?==&lt;br /&gt;
The name are similar, they are both Swedish, and the appearance is similar... maybe the M/45 is inspiration but is modified as per CoD habit. Or maybe is hybrid between a UMP and a CG M/45...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 08:41, 11 October 2020 (EDT)&lt;br /&gt;
:I mean, the names are similar, sure, but they look absolutely nothing alike. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:58, 11 October 2020 (EDT)&lt;br /&gt;
::That's basically what I noted on the page, although &amp;quot;Kpist&amp;quot; is the more accurate designation for a submachinegun. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 11:35, 11 October 2020 (EDT)&lt;br /&gt;
:::Personally, I think it fits more along the lines of a modified Chiléan FAMAE SAF. When you look at the fixed stock version that’s being exported to Canada, the fact that does have a three round burst fire setting, and it lacking the H&amp;amp;K-style of charging handle like that on the UMP makes me think that it fits more along those lines then that of the UMP. It also fits more in line with the timeframe as well. Upon closer inspection, I think they just switched out the handguard and added different features to it like on the SOCIMI 821 (they modelled the gun with a side mounted charging handle akin to the Uzi Pros).--[[User:Bosoxboy521|Bosoxboy521]] ([[User talk:Bosoxboy521|talk]]) 11:16, 16 October 2020 (EDT)&lt;br /&gt;
:The pistol grip reminds of Jatimatic SMG and the stock looks very familiar though I can't recall it right now. Also the handguard and bolt release look like Taurus SMG. BTW here is [https://youtu.be/Ra3-KfmTy58?t=492 some gameplay of the thing]. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 17:58, 17 October 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Isn't it is modified MP5/40? --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 10:22, 30 October 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Yeah, saw the pic... definite UMP!--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 10:41, 9 November 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== SWAT 5mw = Steiner DBAL ??? ==&lt;br /&gt;
&lt;br /&gt;
Here is my dissection on why the SWAT 5mw is inspired/based on the Steiner DBAL. As we already know, since MW19 and the whole Humvee thing Activision is trying its best to base its items on real things but modify them so it can make their depiction in the games lawsuit proof. I presume that's why we don't have exact 1:1 depictions in the games. Anyway, here are the clues. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:44, 12 October 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[File:BO CW DBAL.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
It appears to me to be based mostly on the Offset Tactical Aiming Laser.[https://sep.yimg.com/ay/alternateforce/steiner-otal-a-green-50mw-15.gif] [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:21, 1 November 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
:It appears to be a hybrid between the two, it is added now. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 22:00, 4 November 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== Marking on the side of QBZ-83 ==&lt;br /&gt;
&lt;br /&gt;
I've read from a comment that the side of the QBZ-83 is marked with &amp;quot;T97NSR-PWC-5.56cal&amp;quot;. Is this true? I can't check this myself because I don't have the game, and most of the videos and screenshots I can find are too low quality. The Type 97 NSR is the canadian semi-auto export version of the QBZ-95; if this is true then this most likely means that Treyarch based the whole thing on a Canadian Type 97 NSR. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 07:26, 17 October 2020 (EDT)&lt;br /&gt;
: Yes. Note: the handle selection screen is the only one with most zoomed in picture. --[[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 16:20, 17 October 2020 (EDT) [[File:BOCW QBZ-83 Beta.jpg|thumb|none|600px]]&lt;br /&gt;
:: Hmm. The slot behind the selector switch is also marked with some Chinese characters; from what I can discern, they seem to say &amp;quot;名字叫宫 梦想&amp;quot;, which is complete gibberish meaning something like &amp;quot;name is called Gong / dream&amp;quot;. Not sure what's happening here. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 02:05, 18 October 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Attachment descriptions==&lt;br /&gt;
These are probably worth a laugh, or cry: https://imgur.com/gallery/lVJPVUt&lt;br /&gt;
--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:46, 22 October 2020 (EDT)&lt;br /&gt;
:I... I have no words. This is so many levels of embarrassing. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:07, 22 October 2020 (EDT)&lt;br /&gt;
::Did they try to use an AI to make these damn things? I mean, seriously, it seems like they just played Mad Libs with a bunch of random gun-related terms. I think my personal favorite has to be the &amp;quot;27.2&amp;quot; Recon&amp;quot; barrel for the M700 - aside from clearly not being that long, it somehow both is and is not rifled. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 22:06, 22 October 2020 (EDT) P.S.: Oh, and let's not forget the revolver cylinder that somehow holds 12 rounds despite still having 6 chambers.&lt;br /&gt;
:::Yeah, it really, really reads they like had a neural network compose descriptions off of Wikipedia's firearms articles. My favorite is the 1911 Cavalry Lancer, &amp;quot;Anti-''infantry'' barrel increases damage against enemy ''vehicles''.&amp;quot;--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:04, 23 October 2020 (EDT)&lt;br /&gt;
::::I do love the sniper rifle barrel that's smoothbore ''and'' rifled? Must be one of those .366 TKM rifles popular in Russia. The &amp;quot;STANAG 55 Rd Drum&amp;quot; for the Type 821 is pretty interesting, too. It describes having its ammo arranged side-by-side and being a single-stack. Wouldn't the ammo being side-by-side make it double-stack? Oh, but my favorite has to be the &amp;quot;13.7&amp;quot; Ranger&amp;quot; barrel for the XM4. The description states that it somehow cools off bullets and this also somehow makes them go faster.--[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 15:23, 23 October 2020 (EDT)&lt;br /&gt;
:::::Heck, even CoD Mobile bothered to model an actual 8-round cylinder for the relevant attachment on the &amp;quot;J358&amp;quot; revolver (not properly lined up with the barrel, but still). Also, &amp;quot;''Anti-infantry barrel increases damage against enemy vehicles''&amp;quot;... WHAT? Did I read that correctly? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:39, 26 October 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== RC-XD is fast enough to catch a plane? ==&lt;br /&gt;
&lt;br /&gt;
Not really a firearm-related question at all, but having rewatched the gameplay footage from the campaign trailer, I can't help ask out of curiosity: is it possible for a tiny remote-controlled car to catch up with a plane during a high-speed chase? I reckon the plane has much greater acceleration even when it's still on the ground, so do the cars. Otherwise, that must be a really powerful tiny engine powering the thing.--[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:25, 30 October 2020 (EDT)&lt;br /&gt;
:That whole sequence calls to mind the Fast &amp;amp; Furious movie where they had a cargo plane attempting to takeoff down an endless runway while being chased (I think Uncharted 3 has the same phenomenon). Honestly the campaign is not looking good, it seems to be a return to the over-the-top action movie hijinks and explosions when the best-received parts of MW2019 were the slow-paced nightvision room clearing segments.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:57, 30 October 2020 (EDT)&lt;br /&gt;
::Most likely it's not fast enough. I also think that one won't be able to go on unscathed after being rolled over by a vehicle in the manner shown in that same scene but hey that's COD after all. Also if you don't make over the top and cringy scenes in a game set in the 80s then I don't know when you will :D --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:03, 30 October 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Zombies trailer WWII weapons ==&lt;br /&gt;
&lt;br /&gt;
Are these available to use in the Zombies mode? If not then I think they should be added to a &amp;quot;Misc&amp;quot; section or to this page.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:58, 13 November 2020 (EST)&lt;br /&gt;
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==Anachronistic weapons broke my immersion ==&lt;br /&gt;
&lt;br /&gt;
Just started the Vietnam mission and 2 things literally distracted me. The first was the M16 has a 20 round mag but the ammo count is 30 and I picked up an AKS74U...This game is stupid [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 01:51, 15 November 2020 (EST)&lt;br /&gt;
:Outside of the (disappointing yet expected) anachronistic weapons and attachments, I thoroughly enjoyed the campaign, thought it was far more ambitious with its gameplay and narrative than MW2019. Only real complaint is the lack of missions, short campaign in general, like MW2019.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:16, 15 November 2020 (EST)&lt;br /&gt;
:::East German Stasi using MP5s and the AK5s is annoying. They should be using whatever East German SMGs and MPi-KMS. How hard is that? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:18, 15 November 2020 (EST)&lt;/div&gt;</summary>
		<author><name>Excalibur01</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_Cold_War&amp;diff=1381732</id>
		<title>Talk:Call of Duty: Black Ops Cold War</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_Cold_War&amp;diff=1381732"/>
		<updated>2020-11-15T06:51:48Z</updated>

		<summary type="html">&lt;p&gt;Excalibur01: /* Zombies trailer WWII weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Miscellaneous =&lt;br /&gt;
== US Air Force Pilot Survival Knife ==&lt;br /&gt;
A US Air Force Pilot Survival Knife issued to US Air Force jet pilots flying over Vietnam is carried by Sims and Adler during their time in Vietnam and Sims' knife is even featured as evidence for the campaign mission &amp;quot;Fracture Jaw&amp;quot;. Woods and Adler also carry such knives, presumably their own knives from Vietnam, in the 1981 segments of the campaign.&lt;br /&gt;
&lt;br /&gt;
== Vietnam War Period US Military Tomahawk ==&lt;br /&gt;
A tomahawk based on those used by US forces during the Vietnam War is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
== Hybrid AK Bayonet ==&lt;br /&gt;
What appears to be a hybrid between the basic AK-47 bayonet and the AKM Type II Bayonet is tossed by a Spetsnaz operative in the multiplayer reveal trailer.&lt;br /&gt;
[[Image:AKM type 2 bayonet.jpg|thumb|none|400px|An AKM type 2 bayonet with scabbard.]]&lt;br /&gt;
&lt;br /&gt;
== Shtrafbat Knife ==&lt;br /&gt;
What appears to be a Russian Shtrafbat knife is used by Spetsnaz operatives to dispatch the walkman using US soldier in the multiplayer reveal trailer and is carried by multiplayer operator Stone inaccurately in a [http://monkeyedgeblog.com/cool-guy-kit-the-raf-aircrew-knife-as-used-by-the-sas/ RAF aircrew knife sleeve sewn sheath]. It is most likely anachronistic.&lt;br /&gt;
&lt;br /&gt;
== Vietnam War Period MACV-SOG Knife ==&lt;br /&gt;
A Vietnam War period MACV-SOG knife is carried by multiplayer operatives Sims and Stone.&lt;br /&gt;
&lt;br /&gt;
== KA-BAR Knife ==&lt;br /&gt;
Th player character takes a serrated KA-BAR Knife from a dead enemy operative at the beginning of &amp;quot;Nowhere Left to Run&amp;quot;. It can be used throughout the mission.&lt;br /&gt;
&lt;br /&gt;
== Unidentified Knife ==&lt;br /&gt;
The basic knife of the game is an unknown model.&lt;br /&gt;
&lt;br /&gt;
== Tessina Camera ==&lt;br /&gt;
A 35mm Tessina L camera is used in the campaign to take photos of various objects of interest. The Tessina was introduced in 1957 and was [https://petapixel.com/2011/03/11/actual-spy-cameras-used-by-the-cia/ actually used by the CIA].&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
== Optics ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Microflex LED&amp;quot; ===&lt;br /&gt;
The &amp;quot;Microflex LED&amp;quot; is loosely based on the Docter or Noblex quicksight red dot for shotguns with the lens having a more conventional shape similar to the traditional Sightmark Sureshot Reflex Sight/Adco SOLO Sight. All of these red dot models are heavily anachronistic.&lt;br /&gt;
&lt;br /&gt;
=== C79 Optical Sight ===&lt;br /&gt;
The C79 Optical Sight appears as the &amp;quot;Visiontech 2x&amp;quot;. It is slightly anachronistic as it was introduced towards the end of the Cold War, in 1989.&lt;br /&gt;
&lt;br /&gt;
=== Colt Scope ===&lt;br /&gt;
The Colt scope appears as &amp;quot;Axial Arms 3x&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Elbit Falcon ===&lt;br /&gt;
The Israeli Elbit Falcon sight appears as the &amp;quot;Millstop Reflex&amp;quot;, and its description describes that it is produced in the USA instead of Israel. Unlike in the first Black Ops, however, this time its appearance might not be anachronistic since this game has 1980s segments.&lt;br /&gt;
&lt;br /&gt;
=== Kobra Red Dot Sight ===&lt;br /&gt;
The anachronistic Russian Kobra red dot sight appears as the &amp;quot;Kobra Red Dot&amp;quot; and its description mentions inaccurately that it is of Soviet origin; the real Kobra was developed in the 1990s or 2000s, after the collapse of the Soviet Union. This time it is depicted with its proper circular tube unlike the earlier ''Black Ops'' iteration which had a fictional squareish shape.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Sillix Holoscout&amp;quot; ===&lt;br /&gt;
The &amp;quot;Sillix Holoscout&amp;quot; is a red dot sight of unknown model and make. However, its design is too modern for the Cold War era and resembles in some aspects the Steiner Optics CQT which was unveiled at Shot Show 2019.&lt;br /&gt;
&lt;br /&gt;
=== SUIT Sight ===&lt;br /&gt;
The SUIT sight appears as the &amp;quot;Royal &amp;amp; Kross 4x&amp;quot;. The real scope's right side is depicted being on the left in game.&lt;br /&gt;
&lt;br /&gt;
=== Tasco Red Dot Scope ===&lt;br /&gt;
On handguns, the &amp;quot;Millstop Reflex&amp;quot; sight takes the form of a Tasco Red Dot Scope. It's anachronistic considering the fact that it was first released in 1994.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Quickdot LED&amp;quot; ===&lt;br /&gt;
The &amp;quot;Quickdot LED&amp;quot; appears to be inspired by the C-More red dot sight. This is anachronistic as the C-More was introduced in 1993.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Hawksmoor&amp;quot; ===&lt;br /&gt;
The &amp;quot;Hawksmoor&amp;quot; appears to be a fictional and generic machinegun red dot sight combining elements from DCL110AD-3X and Trijicon MGRS Machine Gun Reflex Sight and a battery compartment resembling Meprolight Mepro M5 red dot sight. Even though it is based mainly on MG red dot sights, which are typically larger, the in game sight is depicted as being significantly smaller as to pass for a regular red dot sight. All of the referenced models and the concept of an MG red dot sight itself are heavily anachronistic.&lt;br /&gt;
&lt;br /&gt;
=== Rusak Red Dot Sight ===&lt;br /&gt;
The &amp;quot;Diamondback Reflex&amp;quot; is loosely based on the Russian Rusak red dot sight which appears to be anachronistic as these were produced in the early 90s. It is also depicted with an English on/off switch, suggesting that it is a Western bloc equipment rather than an Eastern bloc equipment in-fiction. It is available only to SMGs.&lt;br /&gt;
&lt;br /&gt;
=== OKP-7 ===&lt;br /&gt;
A stylized Russian OKP-7 red dot appears in the campaign. It's appearance in 1981 is most likely anachronistic.&lt;br /&gt;
&lt;br /&gt;
=== SUSAT Scope ===&lt;br /&gt;
The SUSAT scope appears as the &amp;quot;SUSAT Multizoom&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== AN/PVS-4 ===&lt;br /&gt;
The AN/PVS-4 appears as the &amp;quot;AN/PVS-4 Thermal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Muzzle devices ==&lt;br /&gt;
=== SilencerCo Salvo 12 ===&lt;br /&gt;
The SilencerCo Salvo 12 suppressor appears as the &amp;quot;Agency Whisper Choke&amp;quot;. Its depiction in the 1980s is anachronistic as it was introduced in 2014.&lt;br /&gt;
&lt;br /&gt;
=== Sionics Two-Stage Sound Suppressor ===&lt;br /&gt;
The Sionics Two-Stage Sound Suppressor appears as the &amp;quot;Agency Suppressor&amp;quot;. It is depicted as being attachable to rifles which is dubious to work in reality.&lt;br /&gt;
&lt;br /&gt;
=== PBS-4 ===&lt;br /&gt;
The PBS-4 appears as the &amp;quot;Agency Silencer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== PBS-1 ===&lt;br /&gt;
The PBS-1 appears as the &amp;quot;Silencer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== .45 ACP Knight's Armament Suppressor ===&lt;br /&gt;
The .45 ACP Knight's Armament Suppressor appears as the &amp;quot;Agency Suppressor&amp;quot; for handguns.&lt;br /&gt;
&lt;br /&gt;
=== Wilson Combat Multi-Comp Bushing Compensator ===&lt;br /&gt;
The Wilson Combat Multi-Comp Bushing Compensator appears as the &amp;quot;Muzzle Brake .45 APC&amp;quot; for the M1911. It is anachronistic as it was introduced at some point in the late 2000s.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Flashguard 5.56&amp;quot; ===&lt;br /&gt;
The &amp;quot;Flashguard 5.56&amp;quot; used on western assault rifles is based on the old M16 3 prong flash hider but it's incorrectly depicted with 4 prongs.&lt;br /&gt;
&lt;br /&gt;
== Foregrips ==&lt;br /&gt;
=== A1 Pistol Grip ===&lt;br /&gt;
A slightly modified A1 pistol grip is featured as the &amp;quot;SFOD Speedgrip&amp;quot; (&amp;quot;MI6 Ergonomic Grip&amp;quot; in the alpha). Using A1 grips as foregrips was actually something done by the MACV-SOG during the Vietnam War so this can be considered the only foregrip that is period appropriate in the whole game.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Infiltrator Grip/Red Cell Foregrip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Infiltrator Grip&amp;quot; (known as &amp;quot;Marshal Foregrip&amp;quot; in the alpha) used on western rifles and &amp;quot;Red Cell Foregrip&amp;quot; used on western SMGs appear to be inspired by the BCM Gunfighter vertical grip. This kind of foregrip is anachronistic for the 1980s.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Marshal Foregrip&amp;quot; used on eastern bloc weapons is a chopped BS-1 grenade launcher grip.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Front Grip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Front Grip&amp;quot; is essentially a chopped AIM grip.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Patrol Grip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Patrol Grip&amp;quot; used on western weapons is a modified FN Minimi style grip.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Patrol Grip&amp;quot; used on eastern bloc weapons is an AKM-63 foregrip.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Foregrip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Foregrip&amp;quot; appears to be inspired by the aluminum Kley Zion or LMT grip.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Field Agent Grip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Field Agent Grip&amp;quot; used on western weapons is an FN FAL grip.&lt;br /&gt;
&lt;br /&gt;
=== Knight's Armament Vertical Grip ===&lt;br /&gt;
A stylized Knight's Armament vertical grip appears as the &amp;quot;Field Agent Grip&amp;quot; and &amp;quot;Foregrip&amp;quot; for the QBZ.&lt;br /&gt;
&lt;br /&gt;
== Magazines ==&lt;br /&gt;
=== &amp;quot;40 Rd&amp;quot; ===&lt;br /&gt;
The &amp;quot;40 Rd&amp;quot; magazine used on western weapons is a fictional quad stack steel STANAG magazine inspired by the SureFire MAG5-60. The SureFire MAG5-60 is anachronistic for the 1980s and the concept of a quad stack STANAG magazine didn't exist back then.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;40 Rd&amp;quot; magazine used on eastern bloc weapons is a standard steel 7.62x39mm 40 round magazine.&lt;br /&gt;
&lt;br /&gt;
=== 7.62x39mm Drum (converted) ===&lt;br /&gt;
A [http://forum.militaryparitet.com/viewtopic.php?id=27940 7.62x39mm drum magazine converted to accept 5.45x39mm] ammunition is used as the &amp;quot;40 Rd Drum&amp;quot; and &amp;quot;STANAG 50 Rd Drum&amp;quot; magazine attachments for the AKS-74U. In reality these drums typically hold 75 rounds while the game's attachments incorrectly have only 40 and 50 rounds respectively, presumably for gameplay balance. The conversion of 7.62x39mm drums to 5.45x39mm can be considered to be anachronistic as this appears to be a modern practice done by civilian vendors and gunsmiths.&lt;br /&gt;
&lt;br /&gt;
=== Gurttrommel 34 ===&lt;br /&gt;
A stylized, backwards facing ''Gurttrommel 34'' is used as the &amp;quot;40 Rd Drum&amp;quot; magazine attachment for the QBZ rifle, including a magazine column and a feed system as the actual drum is just a belt container. It still has the latch for locking into German MG belt feed trays.&lt;br /&gt;
&lt;br /&gt;
[[File:BOCW QBZ drum.jpg|thumb|none|600px|The attachment's description further implies it is a ''helical'' magazine...]]&lt;br /&gt;
&lt;br /&gt;
=== RPD Drum (modified) ===&lt;br /&gt;
The QBZ's &amp;quot;STANAG 50 Rd Drum&amp;quot; appears to be a fictionalized and shrunken RPD drum magazine.&lt;br /&gt;
&lt;br /&gt;
== Barrels ==&lt;br /&gt;
=== TEC-9 barrel &amp;amp; shroud ===&lt;br /&gt;
A TEC-9 style barrel and shroud are used as the &amp;quot;Cavalry Lancer&amp;quot; and &amp;quot;Paratrooper&amp;quot; barrel attachments for western SMGs.&lt;br /&gt;
&lt;br /&gt;
=== Fluted AR barrel ===&lt;br /&gt;
Custom AR pattern fluted barrels appear as the &amp;quot;Cavalry Lancer&amp;quot; and &amp;quot;Strike Team&amp;quot; barrel attachments for western rifles. This is most likely anachronistic as fluted AR barrels appear to be a modern thing.&lt;br /&gt;
&lt;br /&gt;
=== AK &amp;quot;Swiss Grater&amp;quot; Upper Handguard ===&lt;br /&gt;
What is known as &amp;quot;Swiss Grater&amp;quot; Upper Handguard for AK weapons appears as &amp;quot;Cavalry Lancer&amp;quot; and &amp;quot;Paratrooper&amp;quot; barrel attachments for the AK-74u.&lt;br /&gt;
&lt;br /&gt;
=== MAC-10 barrel extension ===&lt;br /&gt;
A MAC-10 barrel extension is used as the &amp;quot;Takedown&amp;quot; barrel attachment for western SMGs.&lt;br /&gt;
&lt;br /&gt;
== Laser Sights &amp;amp; Flashlights==&lt;br /&gt;
=== Generic Laser Sight ===&lt;br /&gt;
The &amp;quot;Steady Aim Laser&amp;quot; and &amp;quot;SWAT 5mw Laser Sight&amp;quot; used on eastern bloc weapons appear to be a fictional and generic design loosely based on modern laser pointers with adjustment knobs. Such a compact and practical laser design is anachronistic for the setting, as the earliest laser sights of this kind were 90s laser sights such as the SureFire L70 or L75, which were introduced in 1990 and 1991 respectively.&lt;br /&gt;
&lt;br /&gt;
=== AN/PAQ 4C Laser Sight ===&lt;br /&gt;
The &amp;quot;Steady Aim Laser&amp;quot; used on western weapons is loosely based on the Insight Technology AN/PAQ 4C laser sight. It is anachronistic as it was produced in 1993-1999.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;SWAT 5mw Laser Sight&amp;quot; ===&lt;br /&gt;
The &amp;quot;SWAT 5mw Laser Sight&amp;quot; used on western weapons is loosely based on the Steiner DBAL and the Steiner Offset Tactical Aiming Laser, which is heavily anachronistic.&lt;br /&gt;
&lt;br /&gt;
=== Maglite Flashlight ===&lt;br /&gt;
A small Maglite C-cell flashlight appears as the &amp;quot;Mounted Flashlight&amp;quot;. The C-cell Maglite itself is period appropriate as it was introduced in 1981, however, it is mounted via a SureFire barrel clamp. A SureFire flashlight being mounted to the barrel was a configuration which was actually utilized in the 90s for example by Delta operators during the Battle of Mogadishu in 1993.&lt;br /&gt;
&lt;br /&gt;
= Live Action Trailers =&lt;br /&gt;
== &amp;quot;Teaser&amp;quot; Trailer ==&lt;br /&gt;
===Thompson SMG===&lt;br /&gt;
Carried by a US soldier deploying from a chopper in Vietnam.&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
===M1 Carbine???===&lt;br /&gt;
===M14===&lt;br /&gt;
===Unidentified US Rifle===&lt;br /&gt;
An unknown rifle carried by US troops during anti Vietnam War protests. Possibly Springfield M1903?&lt;br /&gt;
===Unidentified Russian Rifle===&lt;br /&gt;
Unknown rifles are being paraded by Soviet troops. Possibly Mosin Nagants or some of the Soviet semi auto rifles?&lt;br /&gt;
===M1 flamethrower===&lt;br /&gt;
Used by a US soldier probably in Vietnam.&lt;br /&gt;
&lt;br /&gt;
= Discussion =&lt;br /&gt;
&lt;br /&gt;
== Weapons I Saw ==&lt;br /&gt;
&lt;br /&gt;
I saw the AK47, or I not so sure if it's an AKM or Type 56. Then I saw an RPD LMG, a FN FNC battle rifle, XM177E2 with a flattop, although to be fair, flattop was around in the 80's. Then I saw a Colt 1911A1, a Remington 700 sniper rifle, and a AKS-74U Carbine. I'm not sure if the M16 appears to be a M16A1 or XM16E1. This &amp;quot;Commando&amp;quot; however does have a forward assist, but it has a A1 pistol grip, making this gun not the Colt 733.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 15:13, 26 August 2020 (EDT)&lt;br /&gt;
:The AK looks like an AKM, I think. The XM177 appears to be based on the Commando from the first Black Ops, but we'll see. Also, nice work getting on this page so quick! I was ready to start it later tonight, you beat me to it. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 15:29, 26 August 2020 (EDT)&lt;br /&gt;
::For clarification, I'm the one who started the page, not the guy above :P Anyway, the AK is actually an AK-47 (but with an AKM's slant compensator); note the gas block and the front sight, and the milled receiver is also seen in the trailer, though the specific shot is flipped. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:41, 26 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:As for the &amp;quot;SOCIMI Type 821&amp;quot;, that looks like MW's Uzi without the stock. I think a lot of the guns are supposed to be shared between these two games, judging by the Warzone integration and other cross-era guns like the AK-47, M1911, SKS ect.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:11, 26 August 2020 (EDT)&lt;br /&gt;
::Naw, the rear sight's position and the folding stock mechanism below it indicate that it's a SOCIMI. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:33, 26 August 2020 (EDT)&lt;br /&gt;
:::I see now, though it still looks a bit Uzi-like. Maybe it is new attachments/furniture; I guess time will tell. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:32, 26 August 2020 (EDT)&lt;br /&gt;
::::I'm replacing the screencaps by 4K ones; the relevant image now shows more details about the SOCIMI. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:43, 27 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
A couple leaked images I found from the game's Reddit page (may not reflect content in final version or even open beta/pre-alpha/etc.):&lt;br /&gt;
&lt;br /&gt;
Multiplayer screen showing a customized LMG: https://preview.redd.it/yap84l0silj51.jpg?width=2208&amp;amp;format=pjpg&amp;amp;auto=webp&amp;amp;s=08e974eb33d15ceec5988ed578cd913930ee053f&lt;br /&gt;
&lt;br /&gt;
Campaign screen showing an M16 (called M16A1): https://preview.redd.it/a8gvpo0silj51.jpg?width=2208&amp;amp;format=pjpg&amp;amp;auto=webp&amp;amp;s=09a14d017bef3e5e54ba18c69e13a90ec22e076e&lt;br /&gt;
&lt;br /&gt;
In addition, from what I've heard from a few content creators on YouTube who managed to see some campaign gameplay footage, other appearing weapons include an MP5, G3 (known as Krieg-6), Type 63 assault rifle, SPAS-12, the China Lake grenade launcher, and a recurve bow or crossbow. As said earlier, these may not necessarily be in the final game, so take them with a grain of salt.&lt;br /&gt;
--[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:08, 28 August 2020 (EDT)&lt;br /&gt;
: A type Type 63 would be an interesting addition. Was it mentioned specifically as a Type 63 or could it be someone confusing it with an SKS with a 30 round detachable magazine? --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 09:22, 28 August 2020 (EDT)&lt;br /&gt;
: I can't exactly tell; it said &amp;quot;Type 63&amp;quot; in a list of leaked stuff somewhere, but there's nothing visual to confirm this yet. It's all speculation. --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:34, 28 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Finally ==&lt;br /&gt;
&lt;br /&gt;
Well, took them long enough. After all the super secret projector puzzles and Warzone scavenger hunts. Look pretty cool, though. I love the 1980s Cold War, it was a pretty aesthetic time for weapons and military hardware. &lt;br /&gt;
&lt;br /&gt;
So, what's on everyone's wishlists? Because I'm weird, I went and [https://docs.google.com/document/d/10Pq9qxz1gL8aJj5ckvSpUClZ3lbruD4e53HjJziTQ8M/edit?usp=sharing made my dream weapons list] shortly after speculation about this game's existence started. I'm just hoping for period-appropriate weapons that actually make sense for the setting; I thought ''Modern Warfare'' was pretty good with that. Like, can we finally have a standard AK-74? Please? --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 16:04, 26 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Wouldn't mind seeing the Czech Vz. 58, that rifle is really underrepresented in games and would fit in well in this setting. I did notice the shorty AK that is shown being suppressed in the trailer has a correct AKS-74U rear sight, which hopefully is retroactively made a usable variant in ''MW''.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:47, 26 August 2020 (EDT)&lt;br /&gt;
::Looks like a properly sized AKS-74u barrel instead of the weirdo short barrel from MW2019 too, which is nice. I'm disappointed they went and made a faux Huey though, and the Tomcat also has some issues like vertical stabilizers having too much cant and intake scoops not being slanted forward enough. Also, the infamous backwards Troy BUIS from BLOPS1 makes a return, albeit actually facing the correct direction.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:24, 27 August 2020 (EDT)&lt;br /&gt;
:::I would expect such guns as vz. 61 and vz. 23, and perhaps Stechkin APB. And may be could see the MTs 21-12 autoloader as an Easter egg. But wait, we have the &amp;quot;first results in google pictures&amp;quot; guys, so what am I talking about. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 19:45, 29 August 2020 (EDT)&lt;br /&gt;
That's too realistic and accurate selection. If it is a true Black Ops game, then it should contain exotic, anachronistic and unheard of weapons. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 18:56, 26 August 2020 (EDT)&lt;br /&gt;
[[File:M4 Carbine First Model (1984).jpg|thumb|none|450px|January 1984 - XM4 Carbine]]&lt;br /&gt;
My wish list to have the XM4 Carbine (Colt 720), but it should be more like a gunsmith attachment for the XM177E1. The gun was first made in 1983 by the US Army as a customize XM177E2 with a A1 flash hider and fires M16A2 rounds. Later in January 1984, the 14.5 inch barrel and a A2 pistol grip was add it to the gun referring to as the XM4 Carbine.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 18:21, 27 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Inb4 they bring back hyper-anachronistic guns like the L96A1 and the infamous FELIN version of the FAMAS again just to troll us. Anyways, I hope they brought back the &amp;quot;Death Machine&amp;quot; handheld minigun, &amp;quot;Grim Reaper&amp;quot; M202 rocket launcher and the underbarrel &amp;quot;Masterkey&amp;quot; shotgun and flamethrower attachments from the original Blops. --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:08, 28 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Hope, they learned the lesson and did the research this time. Maybe this was the original Black Ops plot before was scapped? (Which explained guns anhachronism). Hope that will be possible to fight both NVAs, the Vietnam one and the German one. The perfect weapons for them would be FB PM63 and SKS. For the Ossies, hope for a MPi-K74 configuration (which already used by Farah in MW2019). The hype and expectation after huge after MW...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:26, 8 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Steiner CQT ==&lt;br /&gt;
I don't think the reflex sight on the Stoner is a Steiner CQT, the housing for the lens goes all the forward, there's an elevation knob on the left side and a windage knob at the rear.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:04, 27 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:This is the closest match I found. Also I believe they are going the same &amp;quot;modern warfare stylization&amp;quot; route and therefore changing some of the details. Another thing that makes me pretty convinced that they used the Steiner CQT as reference is the fact that I simply googled &amp;quot;Cold War holographic sight&amp;quot; and it popped up. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 10:35, 27 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==XM177 promotional image==&lt;br /&gt;
Just linking this high quality image, for reference's sake: [http://www.gamereactor.eu/media/51/callduty_3245163b.png]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:24, 27 August 2020 (EDT)&lt;br /&gt;
:Rick Zeng told me the real reason why they add a flat top and a combination of an XM177 hider and an A1 flash hider is because of legal reasons. You also have to keep in mind that flattop was actually done in the 80s by Olympic Arms, even though back in E3 for Black Ops I, the Commando appears to have a MIL-STD-1913 Picatinny rail, that was introduced in 1993 when Colt developed the M4A1.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:05, 27 August 2020 (EDT)&lt;br /&gt;
::I think they should definitely drop this whole &amp;quot;change it so they don't sue us&amp;quot; attitude considering they won the humvee lawsuit. As for the chopping of the carry handle, unlike in BO1, this time it is not so anachronistic, however, considering that the campaign is set in 1981 and the practice of using chopped ARs by the actual military, as far as I have read, became a thing in the early 2000s most likely during the invasion of Iraq, then it might be considered anachronistic. As for the rail, it appears that both in the OG BO1 and this new one, it is based on something like the [[Predator_2#Magnum_Research_Inc._Mark_VII_Desert_Eagle|rail seen on the Predator 2 Deagle]], which I cannot find any info about after many hours of research, I'd wager it is some kind of 80s proto picatinny/weaver rail? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 14:20, 27 August 2020 (EDT)&lt;br /&gt;
:Isn't this rifle closer to a 933 [http://www.imfdb.org/wiki/File:Colt_m4_commando_03.jpg] than an XM177? [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::No, it isn't. The in-game gun has a shorter 10&amp;quot; barrel, an earlier A1 forward assist, and no case deflector. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:22, 28 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Is it so hard for them to make period accurate weapons? They are so fixated in giving the players the capability to add optics that it doesn't even make sense. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 01:18, 29 August 2020 (EDT)&lt;br /&gt;
:Even then, it's not like you can't mount optics to a carry-handled AR or anything; hell, I'd wager that it even looks cooler that way. I'm just holding out hope that the XM16E1 can mount optics without hacksawing the carry handle, but that hope isn't high. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:16, 29 August 2020 (EDT)&lt;br /&gt;
::The carrying handles were designed to mount optics. Special Forces were the first to do it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:22, 29 August 2020 (EDT)&lt;br /&gt;
:To be fair, optics attached directly onto the carry handle kinda take a lot of space on the screen and thus it is not quite practical from gameplay perspective. Also, it is clear that after MW2 they adopted kind of a &amp;quot;let's insert modernism and tacticoolism into everything&amp;quot; attitude which is clearly evident in all the anachronistic and tacticool stuff added to BO1 and now this one. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 09:58, 31 August 2020 (EDT)&lt;br /&gt;
::Eh, I don't think they take up enough space to really cause problems (not to mention that that'd be a neat balancing feature). But more to the point, it's not like they haven't had optics on carrying handles before (e.g. the FAMAS, the QBZ and USAS in ''MW3'', etc.). I just hope that they've learned from their mistakes. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 15:35, 31 August 2020 (EDT)&lt;br /&gt;
:::The basic FAMAS in ''MW''2019 is held lower when scopes are equipped. This thing's upper would also be neat to see as well, rather than a modern-looking flat top.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:04, 31 August 2020 (EDT)[[File:model 656.jpg|thumb|none|500px|Colt Model 656 M16A1 Special Low Profile fitted with scope and 20-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Military ARs or civilian? ==&lt;br /&gt;
&lt;br /&gt;
Does the semi-auto only selector markings on the &amp;quot;XM177E1&amp;quot; mean that it was actually modeled after some civilian version? Also I think the faux XM16E1 might be based on the same M16A1 &amp;quot;Retro Reissue&amp;quot; from BO3/4. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 09:52, 31 August 2020 (EDT)&lt;br /&gt;
:We'll see about that. Maybe they will make some changes in final game, you never know. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:13, 1 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== More Weapons! ==&lt;br /&gt;
[[File:BOCW Weapons Wall.jpg|thumb|none|600px]]&lt;br /&gt;
--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 13:51, 1 September 2020 (EDT)&lt;br /&gt;
I see the M16A2, finally!!! The AK47, a shotgun which I believe is either the Stevens Model 77E or the Winchester Model 1200 (I hope).--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:05, 1 September 2020 (EDT)&lt;br /&gt;
:I'm blind, I look closely and it looks like a bolt-action rifle. Possibly the Remington 700.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:26, 1 September 2020 (EDT)&lt;br /&gt;
::There's also a Beretta 93R on the gun wall. Also nice to see that the M16A2 gets a nice carry handle optic mount instead of lazily slapping a flat top upper on it like the Commando--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 14:41, 1 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== CAR-15 Variants ==&lt;br /&gt;
&lt;br /&gt;
Now the only reason why I'm doing this is because I have have a feeling that they are going to add some stuffs for the Commando, and possibly the M16A2 soon as gunsmith attachments, so I want to make sure you guys got the whole CAR-15 variants right.&lt;br /&gt;
&lt;br /&gt;
M16A1 Carbine - They are 4 types of M16A1. The first two models are the Colt 651 and 652. These guns have an M16 fix stock rather then a XM177 stock, and it has a 16.5 inch barrel. It was mad in 1971, and later around the early 70s, Colt made the 653 and 654, which have a XM177 stock. Now remember, these guns could have a 14.5 inch barrel, and they have an A1 pistol grip.&lt;br /&gt;
[[File:ColtM653Carbine.jpg|thumb|none|450px|Colt 653]]&lt;br /&gt;
&lt;br /&gt;
XM4 Carbine - Now, if you know me, you know that I love the M4 sense I first know about guns, but I'm not going to be like back then and name every single AR-15 carbine the M4. The XM4 was first made in 1983 from the US Army as a XM177E2 with an A1 flash hider and it fires M16A2 rounds. In January 1984, the gun have a 14.5 inch barrel and a A2 pistol grip. Later in 1985, the USMC tested the XM4, and in 1986, they add the M16A2 receiver to keep it as a modern designed, consider that they are a huge fan of the M16A2 rifle. In May 1986, Colt made a new M4 barrel and a new M4 handguard, and test results were not really good at the time. Colt ignore the XM4 until 1990, when Bushmaster joined the XM4 Program. In 1991, the gun was renamed the M4 Carbine, and in 1993, the gun have a flattop and it fires full-auto making it the M4A1. So basically the M4 is a modern version of the XM177E2. There are a lot of mythical stories about the XM4.&lt;br /&gt;
[[File:M4 Carbine First Model (1984).jpg|thumb|none|450px|January 1984 - XM4 Carbine]]&lt;br /&gt;
&lt;br /&gt;
M16A2 Carbine - Also known as the Colt 723, this weapon was made around 1985, but it didn't appear in service until 1987. Here's some myths that people are saying. The Colt 723 came from the XM177E2, which is not true. It actually came from the M16A1 Carbine. This weapon was very popular of the Delta forces, and it was used in the Invasion of Panama. A short version called the Colt 733 also consider to be a M16A2 carbine.&lt;br /&gt;
[[File:Colt-M-16-A-2-m723.jpg|thumb|none|450px|Colt 723]]&lt;br /&gt;
&lt;br /&gt;
M16A2 Government Carbine - Also known as the Colt 727. Okay, first of, the Colt 727 is not the father of the M4 or M4A1. The XM4 is even older than the Colt 727, because this gun was made in 1988, 4 years after the XM4 was made. I don't get why people are saying the Colt 727 is the father of the XM4! It's not! it's a improve variant of the Colt 723. Now then, mini rant out of the way, it does looks similar to the XM4, but here's the different. It fires full-automatic. The XM4 fires three-round burst. This could be not historically accurate, consider that the game take place in the early 80s.&lt;br /&gt;
[[File:Coltm727ima.jpg|thumb|none|450px|Colt 727]]&lt;br /&gt;
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So there you go, the CAR-15 variants. Now you know about these weapons, and now you know how can we describe these guns. Like I said, I'm only doing this because of gunsmith attachments refence, so I hope you guys get all of these and understand what we going to see for this year's Call of Duty.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 13:58, 2 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:For more AR variants we also have the [[Colt AR-15 Identification Guide]]. As for why people talk about the 727 leading to the M4, I think this is sort of true as I believe that the first AR variant that introduced the &amp;quot;M4&amp;quot; profile barrel was actually the 727. Before that the XM4 prototypes had either a straight barrel, or a stepped barrel that was thicker at the front but still narrow in front of the front sight. Also, part of this lore about the 727 probably comes from the fact that at its inception the XM4 was intended as a rear echelon weapon not intended for front line combat troops, but a lot of special forces used the 723 and 727 and got a lot of utility from it so when the M4 was finalised it was as a front line combat weapon.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:55, 10 September 2020 (EDT)&lt;br /&gt;
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==Leaked Multiplayer Alpha Footage==&lt;br /&gt;
From the official Reddit: https://www.reddit.com/r/blackopscoldwar/comments/imaxuo/full_6_minute_gameplay_of_cold_war/&lt;br /&gt;
&lt;br /&gt;
From the given footage shown there’s the AKS-74U (as “AK-74U”), the M16A2 (as “M16”), the MP5A2 (as “MP5”), the CAR-15 (as the “XM4” with flat-top receiver wrapped in slings like the Commando from BO1), the Stoner 63 and the SPAS-12 (as “Gallo 12”). In-game names aren’t necessarily final and may change in the final game like in COD:WWII and MW (2019). --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 01:28, 5 September 2020 (EDT)&lt;br /&gt;
:I'm actually pretty excited, proper AKS-74u barrel/handguard/sight, jungle mags, the gun audio seems nice and punchy, and the animations don't seem too bad either. Foregrip on that CAR-15 looks like a BCM Gunfighter vertical grip though, which is about 30 years too early, lol.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 04:22, 5 September 2020 (EDT)&lt;br /&gt;
::It looks alright for an early leak, though I have little doubt that it'll be getting more polish before it gets released. Also, for those who actually have social media, would you mind spamming IW to please put an &amp;quot;S&amp;quot; in &amp;quot;AKS-74U&amp;quot;? I know it's a minor thing and all, but still... gives me conniptions. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 11:41, 5 September 2020 (EDT)&lt;br /&gt;
:::In this case it's Treyarch, although IW were the first ones guilty of that with their weird airsoft shorty AK. But no matter how many times people tell them such things, I doubt the devs will care. It would also be appreciated if they learn to properly capitalize the &amp;quot;U&amp;quot;. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:19, 9 September 2020 (EDT)&lt;br /&gt;
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== One thing that I’m considering about ==&lt;br /&gt;
&lt;br /&gt;
There’s a attachment for the M16A2, and it showcases a 14.5 inch barrel with an Colt 607 handguard. It is that an AR-15 type variant or maybe an weird bizarre XM4 (1986 model) with an Colt 607 handguard, or it a some type of Colt Government AR-15 weapon, but considering that it has a 14.5 inch barrel, it’s not right.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 09:51, 10 September 2020 (EDT)&lt;br /&gt;
:If it has a 607 handguard but is not a 607 or 607A it is made up, pretty sure that handguard is unique to those models. Do you have a link to a picture of it? --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:51, 10 September 2020 (EDT)&lt;br /&gt;
::[[File:BOCW M16.jpeg|thumb|none|600px]]&lt;br /&gt;
That’s all I have, but I do have a screenshot on my phone, but it’s not jpg.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:47, 10 September 2020 (EDT)&lt;br /&gt;
:That isn't a &amp;quot;real&amp;quot; 607 handguard, to me it looks like they just cut the front half off of an M16A1 model to make something carbine-ish. Firstly, this has 5 vent holes whereas a 607 has 6. Secondly, a real 607 handguard has a new collar piece at the rear as they were made from cut down A1 handguards so they needed to give them a new back end, but the pictured handguard just looks like the rear of a factory A1 handguard.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:43, 11 September 2020 (EDT)&lt;br /&gt;
:: I had to say for now that this is a XM4 with a A1 handguard, but then we need to see the full game or at least the beta to see if the gun is going to equip with an attachment that is a CAR-15 telescopic but stock, or else this gun will be a bizarre XM4 Carbine. The gun have a 14.5 inch barrel and it’s a three round burst.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 17:06, 11 September 2020 (EDT)&lt;br /&gt;
:::[https://youtu.be/imhvfSylDQ8?t=189 Here] you can get a better look at the pseudo carbine handguard. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 22:02, 11 September 2020 (EDT)&lt;br /&gt;
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It's like the developers for these games don't understand the time period. I want to use something that looks like Larry Vicker's Delta Carbine, not this bullshit [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:32, 12 September 2020 (EDT)&lt;br /&gt;
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==&amp;quot;would've been a better choice&amp;quot;==&lt;br /&gt;
I'm just gonna say this out loud right here: I don't think these &amp;quot;better alternatives&amp;quot; information are necessary. The page should document why a gun is inapprorpiate within the game' setting, but it has no need to try to offer &amp;quot;possible solutions&amp;quot; to &amp;quot;rectify&amp;quot; these errors. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 08:57, 18 September 2020 (EDT)&lt;br /&gt;
:I concur with this sentiment. As much as it is &amp;quot;neat&amp;quot; to see what could've been used instead of what they did, it's clear they don't know nor care. More than likely this game is going to go Modern Warfare's route of using Franken-guns to make sure they DO NOT get sued. Even though they won that court case, I doubt Activision is in the mood to repeat history on something like that again. Just bite the bullet and deal with the anachronisms and Franken-guns and move on. [[User:PaperCake|PaperCake]] 10:38, 18 September 2020 (EST)&lt;br /&gt;
::Eh, I always thought that it was neat as information/trivia, but if the court of public opinion says no, then I won't start a fight over it. Better to keep the peace in situations like this. (Even if I still firmly believe that the M2 Carbine is an assault rifle...) [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 15:03, 18 September 2020 (EDT)&lt;br /&gt;
:::Well, if the M2 Carbine thing hasn't been settled yet, I suggest that you directly message an admin (such as commando552) and ask their opinion about it :P --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:13, 18 September 2020 (EDT)&lt;br /&gt;
::::I have moved the discussion about the M2 being an assault rifle to the [[Talk:M1_Carbine#Is_the_M2_Carbine_an_assault_rifle.3F|M1 carbine discussion page]] as it is no longer relevant to this page and can be continued over there.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:04, 20 September 2020 (EDT)&lt;br /&gt;
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&lt;br /&gt;
== Black ops get advanced weapons excuse ==&lt;br /&gt;
&lt;br /&gt;
I've seen too many commons overestimating or believing in the myth that military technology is always 10 years ahead of what they adopt or because these guys are some for of ultra secret black ops, they'd get advanced weapons not available at the time. It annoys me [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:10, 26 September 2020 (EDT)&lt;br /&gt;
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:We all know that this is just an excuse to add fancy weaponry and stuff to the games. It is obvious that even the most tacticoolest spec ops units cannot get ''weapons that haven't been created yet''. It's just that the &amp;quot;vintage&amp;quot; Black Ops games always come after some COD game that introduced something groundbreaking in terms of weapon customization, so naturally the BO game has to follow suit. Think about it, BO1 came after MW2 which introduced a great variety of attachments, this essentially made it impossible for them to shy away from the red dots and fancy weapons and in turn effectively turning the rather bland 60s setting into a modern and tacticoolized reimagining of the 60s. Now after MW19, BO Cold War is going through the same process of tacticoolizing the 80s in order to be able to compete with the gunsmith of the previous game. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:31, 26 September 2020 (EDT)&lt;br /&gt;
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::They really haven't clarified how Warzone is going to work between the two games in a non-confusing way, but given apparently it's supposed to be staying on the MW19 engine with its mechanics/etc (Yay!), I'm ''hoping'' this means we'll be getting MW19 versions of CW guns, as in with IW's drastically superior modelling/animation/sounds/etc. I ''reaaaaally'' want the FNC / Ak 5 and Arctic Warfare in MW19. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:40, 26 September 2020 (EDT)&lt;br /&gt;
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==KSP-45 = Carl Gustav M/45?==&lt;br /&gt;
The name are similar, they are both Swedish, and the appearance is similar... maybe the M/45 is inspiration but is modified as per CoD habit. Or maybe is hybrid between a UMP and a CG M/45...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 08:41, 11 October 2020 (EDT)&lt;br /&gt;
:I mean, the names are similar, sure, but they look absolutely nothing alike. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:58, 11 October 2020 (EDT)&lt;br /&gt;
::That's basically what I noted on the page, although &amp;quot;Kpist&amp;quot; is the more accurate designation for a submachinegun. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 11:35, 11 October 2020 (EDT)&lt;br /&gt;
:::Personally, I think it fits more along the lines of a modified Chiléan FAMAE SAF. When you look at the fixed stock version that’s being exported to Canada, the fact that does have a three round burst fire setting, and it lacking the H&amp;amp;K-style of charging handle like that on the UMP makes me think that it fits more along those lines then that of the UMP. It also fits more in line with the timeframe as well. Upon closer inspection, I think they just switched out the handguard and added different features to it like on the SOCIMI 821 (they modelled the gun with a side mounted charging handle akin to the Uzi Pros).--[[User:Bosoxboy521|Bosoxboy521]] ([[User talk:Bosoxboy521|talk]]) 11:16, 16 October 2020 (EDT)&lt;br /&gt;
:The pistol grip reminds of Jatimatic SMG and the stock looks very familiar though I can't recall it right now. Also the handguard and bolt release look like Taurus SMG. BTW here is [https://youtu.be/Ra3-KfmTy58?t=492 some gameplay of the thing]. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 17:58, 17 October 2020 (EDT)&lt;br /&gt;
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Isn't it is modified MP5/40? --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 10:22, 30 October 2020 (EDT)&lt;br /&gt;
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Yeah, saw the pic... definite UMP!--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 10:41, 9 November 2020 (EST)&lt;br /&gt;
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== SWAT 5mw = Steiner DBAL ??? ==&lt;br /&gt;
&lt;br /&gt;
Here is my dissection on why the SWAT 5mw is inspired/based on the Steiner DBAL. As we already know, since MW19 and the whole Humvee thing Activision is trying its best to base its items on real things but modify them so it can make their depiction in the games lawsuit proof. I presume that's why we don't have exact 1:1 depictions in the games. Anyway, here are the clues. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:44, 12 October 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[File:BO CW DBAL.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
It appears to me to be based mostly on the Offset Tactical Aiming Laser.[https://sep.yimg.com/ay/alternateforce/steiner-otal-a-green-50mw-15.gif] [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:21, 1 November 2020 (EST)&lt;br /&gt;
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:It appears to be a hybrid between the two, it is added now. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 22:00, 4 November 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== Marking on the side of QBZ-83 ==&lt;br /&gt;
&lt;br /&gt;
I've read from a comment that the side of the QBZ-83 is marked with &amp;quot;T97NSR-PWC-5.56cal&amp;quot;. Is this true? I can't check this myself because I don't have the game, and most of the videos and screenshots I can find are too low quality. The Type 97 NSR is the canadian semi-auto export version of the QBZ-95; if this is true then this most likely means that Treyarch based the whole thing on a Canadian Type 97 NSR. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 07:26, 17 October 2020 (EDT)&lt;br /&gt;
: Yes. Note: the handle selection screen is the only one with most zoomed in picture. --[[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 16:20, 17 October 2020 (EDT) [[File:BOCW QBZ-83 Beta.jpg|thumb|none|600px]]&lt;br /&gt;
:: Hmm. The slot behind the selector switch is also marked with some Chinese characters; from what I can discern, they seem to say &amp;quot;名字叫宫 梦想&amp;quot;, which is complete gibberish meaning something like &amp;quot;name is called Gong / dream&amp;quot;. Not sure what's happening here. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 02:05, 18 October 2020 (EDT)&lt;br /&gt;
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==Attachment descriptions==&lt;br /&gt;
These are probably worth a laugh, or cry: https://imgur.com/gallery/lVJPVUt&lt;br /&gt;
--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:46, 22 October 2020 (EDT)&lt;br /&gt;
:I... I have no words. This is so many levels of embarrassing. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:07, 22 October 2020 (EDT)&lt;br /&gt;
::Did they try to use an AI to make these damn things? I mean, seriously, it seems like they just played Mad Libs with a bunch of random gun-related terms. I think my personal favorite has to be the &amp;quot;27.2&amp;quot; Recon&amp;quot; barrel for the M700 - aside from clearly not being that long, it somehow both is and is not rifled. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 22:06, 22 October 2020 (EDT) P.S.: Oh, and let's not forget the revolver cylinder that somehow holds 12 rounds despite still having 6 chambers.&lt;br /&gt;
:::Yeah, it really, really reads they like had a neural network compose descriptions off of Wikipedia's firearms articles. My favorite is the 1911 Cavalry Lancer, &amp;quot;Anti-''infantry'' barrel increases damage against enemy ''vehicles''.&amp;quot;--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:04, 23 October 2020 (EDT)&lt;br /&gt;
::::I do love the sniper rifle barrel that's smoothbore ''and'' rifled? Must be one of those .366 TKM rifles popular in Russia. The &amp;quot;STANAG 55 Rd Drum&amp;quot; for the Type 821 is pretty interesting, too. It describes having its ammo arranged side-by-side and being a single-stack. Wouldn't the ammo being side-by-side make it double-stack? Oh, but my favorite has to be the &amp;quot;13.7&amp;quot; Ranger&amp;quot; barrel for the XM4. The description states that it somehow cools off bullets and this also somehow makes them go faster.--[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 15:23, 23 October 2020 (EDT)&lt;br /&gt;
:::::Heck, even CoD Mobile bothered to model an actual 8-round cylinder for the relevant attachment on the &amp;quot;J358&amp;quot; revolver (not properly lined up with the barrel, but still). Also, &amp;quot;''Anti-infantry barrel increases damage against enemy vehicles''&amp;quot;... WHAT? Did I read that correctly? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:39, 26 October 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== RC-XD is fast enough to catch a plane? ==&lt;br /&gt;
&lt;br /&gt;
Not really a firearm-related question at all, but having rewatched the gameplay footage from the campaign trailer, I can't help ask out of curiosity: is it possible for a tiny remote-controlled car to catch up with a plane during a high-speed chase? I reckon the plane has much greater acceleration even when it's still on the ground, so do the cars. Otherwise, that must be a really powerful tiny engine powering the thing.--[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:25, 30 October 2020 (EDT)&lt;br /&gt;
:That whole sequence calls to mind the Fast &amp;amp; Furious movie where they had a cargo plane attempting to takeoff down an endless runway while being chased (I think Uncharted 3 has the same phenomenon). Honestly the campaign is not looking good, it seems to be a return to the over-the-top action movie hijinks and explosions when the best-received parts of MW2019 were the slow-paced nightvision room clearing segments.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:57, 30 October 2020 (EDT)&lt;br /&gt;
::Most likely it's not fast enough. I also think that one won't be able to go on unscathed after being rolled over by a vehicle in the manner shown in that same scene but hey that's COD after all. Also if you don't make over the top and cringy scenes in a game set in the 80s then I don't know when you will :D --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:03, 30 October 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Zombies trailer WWII weapons ==&lt;br /&gt;
&lt;br /&gt;
Are these available to use in the Zombies mode? If not then I think they should be added to a &amp;quot;Misc&amp;quot; section or to this page.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:58, 13 November 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
==Anachronistic weapons broke my immersion ==&lt;br /&gt;
&lt;br /&gt;
Just started the Vietnam mission and 2 things literally distracted me. The first was the M16 has a 20 round mag but the ammo count is 30 and I picked up an AKS74U...This game is stupid [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 01:51, 15 November 2020 (EST)&lt;/div&gt;</summary>
		<author><name>Excalibur01</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_Cold_War&amp;diff=1371762</id>
		<title>Talk:Call of Duty: Black Ops Cold War</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_Cold_War&amp;diff=1371762"/>
		<updated>2020-09-27T00:10:40Z</updated>

		<summary type="html">&lt;p&gt;Excalibur01: /* &amp;quot;would've been a better choice&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Miscellaneous =&lt;br /&gt;
== US Air Force Pilot Survival Knife ==&lt;br /&gt;
A US Air Force Pilot Survival Knife issued to US Air Force jet pilots flying over Vietnam is carried by Woods in promotional media. The same knife but with a different style of scabbard is also carried by a yet unknown character in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
== Vietnam War Period US Military Tomahawk ==&lt;br /&gt;
A tomahawk based on those used by US forces during the Vietnam War is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
== Hybrid AK Bayonet ==&lt;br /&gt;
What appears to be a hybrid between the basic AK-47 bayonet and the AKM Type II Bayonet is tossed by a Spetsnaz operative in the multiplayer reveal trailer.&lt;br /&gt;
[[Image:AKM type 2 bayonet.jpg|thumb|none|400px|An AKM type 2 bayonet with scabbard.]]&lt;br /&gt;
&lt;br /&gt;
== Shtrafbat Knife ==&lt;br /&gt;
What appears to be a Russian Shtrafbat knife is used by Spetsnaz operatives to dispatch the walkman using US soldier in the multiplayer reveal trailer and is carried by multiplayer operator Stone in some kind of a sleeve attached sheath. It is most likely anachronistic.&lt;br /&gt;
&lt;br /&gt;
== Vietnam War Period MACV-SOG Knife ==&lt;br /&gt;
A Vietnam War period MACV-SOG knife is carried by multiplayer operatives Sims and Stone.&lt;br /&gt;
&lt;br /&gt;
== KA-BAR Knife ==&lt;br /&gt;
Th player character takes a serrated KA-BAR Knife from a dead enemy operative at the beginning of &amp;quot;Nowhere Left to Run&amp;quot;. It can be used throughout the mission.&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
== Optics ==&lt;br /&gt;
=== C79 Optical Sight ===&lt;br /&gt;
The C79 Optical Sight appears as the &amp;quot;Visiontech 2x&amp;quot;. It is slightly anachronistic as it was introduced towards the end of the Cold War, in 1989.&lt;br /&gt;
&lt;br /&gt;
=== Colt Scope ===&lt;br /&gt;
The Colt scope appears as &amp;quot;Axial Arms 3x&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Elbit Falcon ===&lt;br /&gt;
The Israeli Elbit Falcon sight appears as the &amp;quot;Millstop Reflex&amp;quot; and its description mentions inaccurately that it is produced in the USA. Unlike in the first Black Ops, however, this time its appearance might not be anachronistic since this game has 1980s segments.&lt;br /&gt;
&lt;br /&gt;
=== Kobra Red Dot Sight ===&lt;br /&gt;
The Russian Kobra red dot sight appears as the &amp;quot;Kobra Red Dot&amp;quot; and its description mentions inaccurately that it is of Soviet origin. This time it is depicted with its proper circular tube unlike the earlier ''Black Ops'' iteration which had a fictional squareish shape. Its depiction in the 1980s is anachronistic as it was developed in the 1990s or 2000s in reality.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Sillix Holoscout&amp;quot; ===&lt;br /&gt;
The &amp;quot;Sillix Holoscout&amp;quot; is a red dot sight of unknown model and make. However, its design is too modern for the Cold War era and resembles in some aspects the Steiner Optics CQT which was unveiled at Shot Show 2019.&lt;br /&gt;
&lt;br /&gt;
=== SUIT Sight ===&lt;br /&gt;
The SUIT sight appears as the &amp;quot;Royal &amp;amp; Kross 4x&amp;quot;. The real scope's right side is depicted being on the left in game.&lt;br /&gt;
&lt;br /&gt;
=== Tasco Red Dot Scope ===&lt;br /&gt;
On handguns, the &amp;quot;Millstop Reflex&amp;quot; sight takes the form of a Tasco Red Dot Scope. It’s anachronistic considering the fact that it was first released in 1994.&lt;br /&gt;
&lt;br /&gt;
== Muzzle devices ==&lt;br /&gt;
=== SilencerCo Salvo 12 ===&lt;br /&gt;
The SilencerCo Salvo 12 suppressor appears as the &amp;quot;Agency Whisper Choke&amp;quot;. Its depiction in the 1980s is anachronistic as it was introduced in 2014.&lt;br /&gt;
&lt;br /&gt;
=== Sionics Two-Stage Sound Suppressor ===&lt;br /&gt;
The Sionics Two-Stage Sound Suppressor appears as the &amp;quot;Agency Suppressor&amp;quot;. It is depicted as being attachable to rifles which is dubious to work in reality.&lt;br /&gt;
&lt;br /&gt;
=== PBS-4 ===&lt;br /&gt;
The PBS-4 appears as the &amp;quot;Agency Silencer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== PBS-1 ===&lt;br /&gt;
The PBS-1 appears as the &amp;quot;Silencer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Foregrips ==&lt;br /&gt;
=== A1 Pistol Grip ===&lt;br /&gt;
A slightly modified A1 pistol grip appears as the &amp;quot;MI6 Ergonomic Grip&amp;quot;. Using A1 grips as foregrips was actually something done by the MACV-SOG during the Vietnam War so this can be considered the only foregrip that is period appropriate in the whole game.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Marshal Foregrip/Red Cell Foregrip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Marshal Foregrip&amp;quot; used on western rifles and &amp;quot;Red Cell Foregrip&amp;quot; used on western SMGs appear to be inspired by the BCM Gunfighter vertical grip. This kind of foregrip is anachronistic for the 1980s.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Marshal Foregrip&amp;quot; used on eastern bloc weapons is a chopped BS-1 grenade launcher grip.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Front Grip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Front Grip&amp;quot; is essentially a chopped AIM grip.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Patrol Grip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Patrol Grip&amp;quot; used on western weapons is a modified FN Minimi style grip.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Patrol Grip&amp;quot; used on eastern bloc weapons is an AKM-63 foregrip.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Foregrip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Foregrip&amp;quot; appears to be inspired by the Streamlight Vertical Grip.&lt;br /&gt;
&lt;br /&gt;
== Magazines ==&lt;br /&gt;
=== &amp;quot;40 Rd&amp;quot; ===&lt;br /&gt;
The &amp;quot;40 Rd&amp;quot; magazine used on western weapons is a fictional quad stack steel STANAG magazine inspired by the SureFire MAG5-60. The SureFire MAG5-60 is anachronistic for the 1980s and the concept of a quad stack STANAG magazine didn't exist back then.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;40 Rd&amp;quot; magazine used on eastern bloc weapons is a standard steel 7.62x39mm 40 round magazine.&lt;br /&gt;
&lt;br /&gt;
== Barrels ==&lt;br /&gt;
=== TEC-9 barrel &amp;amp; shroud ===&lt;br /&gt;
A TEC-9 style barrel and shroud are used as the &amp;quot;Cavalry Lancer&amp;quot; and &amp;quot;Paratrooper&amp;quot; barrel attachments for western SMGs.&lt;br /&gt;
&lt;br /&gt;
=== Fluted AR barrel ===&lt;br /&gt;
Custom AR pattern fluted barrels appear as the &amp;quot;Cavalry Lancer&amp;quot; and &amp;quot;Strike Team&amp;quot; barrel attachments for western rifles. This is most likely anachronistic as fluted AR barrels appear to be a modern thing.&lt;br /&gt;
&lt;br /&gt;
=== AK &amp;quot;Swiss Grater&amp;quot; Upper Handguard ===&lt;br /&gt;
What is known as &amp;quot;Swiss Grater&amp;quot; Upper Handguard for AK weapons appears as &amp;quot;Cavalry Lancer&amp;quot; and &amp;quot;Paratrooper&amp;quot; barrel attachments for the AK-74u.&lt;br /&gt;
&lt;br /&gt;
== Laser Sights ==&lt;br /&gt;
=== &amp;quot;Steady Aim Laser&amp;quot;/&amp;quot;SWAT 5mw Laser Sight&amp;quot; ===&lt;br /&gt;
The &amp;quot;Steady Aim Laser&amp;quot; and &amp;quot;SWAT 5mw Laser Sight&amp;quot; used on eastern bloc weapons appear to be loosely inspired by 90s laser sights such as the SureFire L70 or L75. This is anachronistic as the L70 was introduced in 1990 and L75 in 1991. The rear of the lasers also appears to resemble a PSO-1 scope battery cover.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Steady Aim Laser&amp;quot; used on western weapons is based on Insight Technology AN/PAQ 4C laser sight.&lt;br /&gt;
&lt;br /&gt;
= Live Action Trailers =&lt;br /&gt;
== &amp;quot;Teaser&amp;quot; Trailer ==&lt;br /&gt;
===Thompson SMG===&lt;br /&gt;
Carried by a US soldier deploying from a chopper in Vietnam.&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
===M1 Carbine???===&lt;br /&gt;
===M14===&lt;br /&gt;
===Unidentified US Rifle===&lt;br /&gt;
An unknown rifle carried by US troops during anti Vietnam War protests. Possibly Springfield M1903?&lt;br /&gt;
===Unidentified Russian Rifle===&lt;br /&gt;
Unknown rifles are being paraded by Soviet troops. Possibly Mosin Nagants or some of the Soviet semi auto rifles?&lt;br /&gt;
===M1 flamethrower===&lt;br /&gt;
Used by a US soldier probably in Vietnam.&lt;br /&gt;
&lt;br /&gt;
= Discussion =&lt;br /&gt;
&lt;br /&gt;
== Weapons I Saw ==&lt;br /&gt;
&lt;br /&gt;
I saw the AK47, or I not so sure if it's an AKM or Type 56. Then I saw an RPD LMG, a FN FNC battle rifle, XM177E2 with a flattop, although to be fair, flattop was around in the 80's. Then I saw a Colt 1911A1, a Remington 700 sniper rifle, and a AKS-74U Carbine. I'm not sure if the M16 appears to be a M16A1 or XM16E1. This &amp;quot;Commando&amp;quot; however does have a forward assist, but it has a A1 pistol grip, making this gun not the Colt 733.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 15:13, 26 August 2020 (EDT)&lt;br /&gt;
:The AK looks like an AKM, I think. The XM177 appears to be based on the Commando from the first Black Ops, but we'll see. Also, nice work getting on this page so quick! I was ready to start it later tonight, you beat me to it. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 15:29, 26 August 2020 (EDT)&lt;br /&gt;
::For clarification, I'm the one who started the page, not the guy above :P Anyway, the AK is actually an AK-47 (but with an AKM's slant compensator); note the gas block and the front sight, and the milled receiver is also seen in the trailer, though the specific shot is flipped. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:41, 26 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:As for the &amp;quot;SOCIMI Type 821&amp;quot;, that looks like MW's Uzi without the stock. I think a lot of the guns are supposed to be shared between these two games, judging by the Warzone integration and other cross-era guns like the AK-47, M1911, SKS ect.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:11, 26 August 2020 (EDT)&lt;br /&gt;
::Naw, the rear sight's position and the folding stock mechanism below it indicate that it's a SOCIMI. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:33, 26 August 2020 (EDT)&lt;br /&gt;
:::I see now, though it still looks a bit Uzi-like. Maybe it is new attachments/furniture; I guess time will tell. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:32, 26 August 2020 (EDT)&lt;br /&gt;
::::I'm replacing the screencaps by 4K ones; the relevant image now shows more details about the SOCIMI. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:43, 27 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
A couple leaked images I found from the game's Reddit page (may not reflect content in final version or even open beta/pre-alpha/etc.):&lt;br /&gt;
&lt;br /&gt;
Multiplayer screen showing a customized LMG: https://preview.redd.it/yap84l0silj51.jpg?width=2208&amp;amp;format=pjpg&amp;amp;auto=webp&amp;amp;s=08e974eb33d15ceec5988ed578cd913930ee053f&lt;br /&gt;
&lt;br /&gt;
Campaign screen showing an M16 (called M16A1): https://preview.redd.it/a8gvpo0silj51.jpg?width=2208&amp;amp;format=pjpg&amp;amp;auto=webp&amp;amp;s=09a14d017bef3e5e54ba18c69e13a90ec22e076e&lt;br /&gt;
&lt;br /&gt;
In addition, from what I've heard from a few content creators on YouTube who managed to see some campaign gameplay footage, other appearing weapons include an MP5, G3 (known as Krieg-6), Type 63 assault rifle, SPAS-12, the China Lake grenade launcher, and a recurve bow or crossbow. As said earlier, these may not necessarily be in the final game, so take them with a grain of salt.&lt;br /&gt;
--[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:08, 28 August 2020 (EDT)&lt;br /&gt;
: A type Type 63 would be an interesting addition. Was it mentioned specifically as a Type 63 or could it be someone confusing it with an SKS with a 30 round detachable magazine? --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 09:22, 28 August 2020 (EDT)&lt;br /&gt;
: I can't exactly tell; it said &amp;quot;Type 63&amp;quot; in a list of leaked stuff somewhere, but there's nothing visual to confirm this yet. It's all speculation. --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:34, 28 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Finally ==&lt;br /&gt;
&lt;br /&gt;
Well, took them long enough. After all the super secret projector puzzles and Warzone scavenger hunts. Look pretty cool, though. I love the 1980s Cold War, it was a pretty aesthetic time for weapons and military hardware. &lt;br /&gt;
&lt;br /&gt;
So, what's on everyone's wishlists? Because I'm weird, I went and [https://docs.google.com/document/d/10Pq9qxz1gL8aJj5ckvSpUClZ3lbruD4e53HjJziTQ8M/edit?usp=sharing made my dream weapons list] shortly after speculation about this game's existence started. I'm just hoping for period-appropriate weapons that actually make sense for the setting; I thought ''Modern Warfare'' was pretty good with that. Like, can we finally have a standard AK-74? Please? --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 16:04, 26 August 2020 (EDT)&lt;br /&gt;
:Wouldn't mind seeing the Czech Vz. 58, that rifle is really underrepresented in games and would fit in well in this setting. I did notice the shorty AK that is shown being suppressed in the trailer has a correct AKS-74U rear sight, which hopefully is retroactively made a usable variant in ''MW''.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:47, 26 August 2020 (EDT)&lt;br /&gt;
::Looks like a properly sized AKS-74u barrel instead of the weirdo short barrel from MW2019 too, which is nice. I'm disappointed they went and made a faux Huey though, and the Tomcat also has some issues like vertical stabilizers having too much cant and intake scoops not being slanted forward enough. Also, the infamous backwards Troy BUIS from BLOPS1 makes a return, albeit actually facing the correct direction.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:24, 27 August 2020 (EDT)&lt;br /&gt;
:::I would expect such guns as vz. 61 and vz. 23, and perhaps Stechkin APB. And may be could see the MTs 21-12 autoloader as an Easter egg. But wait, we have the &amp;quot;first results in google pictures&amp;quot; guys, so what am I talking about. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 19:45, 29 August 2020 (EDT)&lt;br /&gt;
That's too realistic and accurate selection. If it is a true Black Ops game, then it should contain exotic, anachronistic and unheard of weapons. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 18:56, 26 August 2020 (EDT)&lt;br /&gt;
[[File:M4 Carbine First Model (1984).jpg|thumb|none|450px|January 1984 - XM4 Carbine]]&lt;br /&gt;
My wish list to have the XM4 Carbine (Colt 720), but it should be more like a gunsmith attachment for the XM177E1. The gun was first made in 1983 by the US Army as a customize XM177E2 with a A1 flash hider and fires M16A2 rounds. Later in January 1984, the 14.5 inch barrel and a A2 pistol grip was add it to the gun referring to as the XM4 Carbine.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 18:21, 27 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Inb4 they bring back hyper-anachronistic guns like the L96A1 and the infamous FELIN version of the FAMAS again just to troll us. Anyways, I hope they brought back the &amp;quot;Death Machine&amp;quot; handheld minigun, &amp;quot;Grim Reaper&amp;quot; M202 rocket launcher and the underbarrel &amp;quot;Masterkey&amp;quot; shotgun and flamethrower attachments from the original Blops. --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:08, 28 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Hope, they learned the lesson and did the research this time. Maybe this was the original Black Ops plot before was scapped? (Which explained guns anhachronism). Hope that will be possible to fight both NVAs, the Vietnam one and the German one. The perfect weapons for them would be FB PM63 and SKS. For the Ossies, hope for a MPi-K74 configuration (which already used by Farah in MW2019). The hype and expectation after huge after MW...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:26, 8 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Steiner CQT ==&lt;br /&gt;
I don't think the reflex sight on the Stoner is a Steiner CQT, the housing for the lens goes all the forward, there's an elevation knob on the left side and a windage knob at the rear.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:04, 27 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:This is the closest match I found. Also I believe they are going the same &amp;quot;modern warfare stylization&amp;quot; route and therefore changing some of the details. Another thing that makes me pretty convinced that they used the Steiner CQT as reference is the fact that I simply googled &amp;quot;Cold War holographic sight&amp;quot; and it popped up. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 10:35, 27 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==XM177 promotional image==&lt;br /&gt;
Just linking this high quality image, for reference's sake: [http://www.gamereactor.eu/media/51/callduty_3245163b.png]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:24, 27 August 2020 (EDT)&lt;br /&gt;
:Rick Zeng told me the real reason why they add a flat top and a combination of an XM177 hider and an A1 flash hider is because of legal reasons. You also have to keep in mind that flattop was actually done in the 80s by Olympic Arms, even though back in E3 for Black Ops I, the Commando appears to have a MIL-STD-1913 Picatinny rail, that was introduced in 1993 when Colt developed the M4A1.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:05, 27 August 2020 (EDT)&lt;br /&gt;
::I think they should definitely drop this whole &amp;quot;change it so they don't sue us&amp;quot; attitude considering they won the humvee lawsuit. As for the chopping of the carry handle, unlike in BO1, this time it is not so anachronistic, however, considering that the campaign is set in 1981 and the practice of using chopped ARs by the actual military, as far as I have read, became a thing in the early 2000s most likely during the invasion of Iraq, then it might be considered anachronistic. As for the rail, it appears that both in the OG BO1 and this new one, it is based on something like the [[Predator_2#Magnum_Research_Inc._Mark_VII_Desert_Eagle|rail seen on the Predator 2 Deagle]], which I cannot find any info about after many hours of research, I'd wager it is some kind of 80s proto picatinny/weaver rail? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 14:20, 27 August 2020 (EDT)&lt;br /&gt;
:Isn't this rifle closer to a 933 [http://www.imfdb.org/wiki/File:Colt_m4_commando_03.jpg] than an XM177? [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::No, it isn't. The in-game gun has a shorter 10&amp;quot; barrel, an earlier A1 forward assist, and no case deflector. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:22, 28 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Is it so hard for them to make period accurate weapons? They are so fixated in giving the players the capability to add optics that it doesn't even make sense. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 01:18, 29 August 2020 (EDT)&lt;br /&gt;
:Even then, it's not like you can't mount optics to a carry-handled AR or anything; hell, I'd wager that it even looks cooler that way. I'm just holding out hope that the XM16E1 can mount optics without hacksawing the carry handle, but that hope isn't high. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:16, 29 August 2020 (EDT)&lt;br /&gt;
::The carrying handles were designed to mount optics. Special Forces were the first to do it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:22, 29 August 2020 (EDT)&lt;br /&gt;
:To be fair, optics attached directly onto the carry handle kinda take a lot of space on the screen and thus it is not quite practical from gameplay perspective. Also, it is clear that after MW2 they adopted kind of a &amp;quot;let's insert modernism and tacticoolism into everything&amp;quot; attitude which is clearly evident in all the anachronistic and tacticool stuff added to BO1 and now this one. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 09:58, 31 August 2020 (EDT)&lt;br /&gt;
::Eh, I don't think they take up enough space to really cause problems (not to mention that that'd be a neat balancing feature). But more to the point, it's not like they haven't had optics on carrying handles before (e.g. the FAMAS, the QBZ and USAS in ''MW3'', etc.). I just hope that they've learned from their mistakes. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 15:35, 31 August 2020 (EDT)&lt;br /&gt;
:::The basic FAMAS in ''MW''2019 is held lower when scopes are equipped. This thing's upper would also be neat to see as well, rather than a modern-looking flat top.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:04, 31 August 2020 (EDT)[[File:model 656.jpg|thumb|none|500px|Colt Model 656 M16A1 Special Low Profile fitted with scope and 20-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Military ARs or civilian? ==&lt;br /&gt;
&lt;br /&gt;
Does the semi-auto only selector markings on the &amp;quot;XM177E1&amp;quot; mean that it was actually modeled after some civilian version? Also I think the faux XM16E1 might be based on the same M16A1 &amp;quot;Retro Reissue&amp;quot; from BO3/4. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 09:52, 31 August 2020 (EDT)&lt;br /&gt;
:We'll see about that. Maybe they will make some changes in final game, you never know. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:13, 1 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== More Weapons! ==&lt;br /&gt;
[[File:BOCW Weapons Wall.jpg|thumb|none|600px]]&lt;br /&gt;
--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 13:51, 1 September 2020 (EDT)&lt;br /&gt;
I see the M16A2, finally!!! The AK47, a shotgun which I believe is either the Stevens Model 77E or the Winchester Model 1200 (I hope).--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:05, 1 September 2020 (EDT)&lt;br /&gt;
:I'm blind, I look closely and it looks like a bolt-action rifle. Possibly the Remington 700.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:26, 1 September 2020 (EDT)&lt;br /&gt;
::There's also a Beretta 93R on the gun wall. Also nice to see that the M16A2 gets a nice carry handle optic mount instead of lazily slapping a flat top upper on it like the Commando--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 14:41, 1 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== CAR-15 Variants ==&lt;br /&gt;
&lt;br /&gt;
Now the only reason why I'm doing this is because I have have a feeling that they are going to add some stuffs for the Commando, and possibly the M16A2 soon as gunsmith attachments, so I want to make sure you guys got the whole CAR-15 variants right.&lt;br /&gt;
&lt;br /&gt;
M16A1 Carbine - They are 4 types of M16A1. The first two models are the Colt 651 and 652. These guns have an M16 fix stock rather then a XM177 stock, and it has a 16.5 inch barrel. It was mad in 1971, and later around the early 70s, Colt made the 653 and 654, which have a XM177 stock. Now remember, these guns could have a 14.5 inch barrel, and they have an A1 pistol grip.&lt;br /&gt;
[[File:ColtM653Carbine.jpg|thumb|none|450px|Colt 653]]&lt;br /&gt;
&lt;br /&gt;
XM4 Carbine - Now, if you know me, you know that I love the M4 sense I first know about guns, but I'm not going to be like back then and name every single AR-15 carbine the M4. The XM4 was first made in 1983 from the US Army as a XM177E2 with an A1 flash hider and it fires M16A2 rounds. In January 1984, the gun have a 14.5 inch barrel and a A2 pistol grip. Later in 1985, the USMC tested the XM4, and in 1986, they add the M16A2 receiver to keep it as a modern designed, consider that they are a huge fan of the M16A2 rifle. In May 1986, Colt made a new M4 barrel and a new M4 handguard, and test results were not really good at the time. Colt ignore the XM4 until 1990, when Bushmaster joined the XM4 Program. In 1991, the gun was renamed the M4 Carbine, and in 1993, the gun have a flattop and it fires full-auto making it the M4A1. So basically the M4 is a modern version of the XM177E2. There are a lot of mythical stories about the XM4.&lt;br /&gt;
[[File:M4 Carbine First Model (1984).jpg|thumb|none|450px|January 1984 - XM4 Carbine]]&lt;br /&gt;
&lt;br /&gt;
M16A2 Carbine - Also known as the Colt 723, this weapon was made around 1985, but it didn't appear in service until 1987. Here's some myths that people are saying. The Colt 723 came from the XM177E2, which is not true. It actually came from the M16A1 Carbine. This weapon was very popular of the Delta forces, and it was used in the Invasion of Panama. A short version called the Colt 733 also consider to be a M16A2 carbine.&lt;br /&gt;
[[File:Colt-M-16-A-2-m723.jpg|thumb|none|450px|Colt 723]]&lt;br /&gt;
&lt;br /&gt;
M16A2 Government Carbine - Also known as the Colt 727. Okay, first of, the Colt 727 is not the father of the M4 or M4A1. The XM4 is even older than the Colt 727, because this gun was made in 1988, 4 years after the XM4 was made. I don't get why people are saying the Colt 727 is the father of the XM4! It's not! it's a improve variant of the Colt 723. Now then, mini rant out of the way, it does looks similar to the XM4, but here's the different. It fires full-automatic. The XM4 fires three-round burst. This could be not historically accurate, consider that the game take place in the early 80s.&lt;br /&gt;
[[File:Coltm727ima.jpg|thumb|none|450px|Colt 727]]&lt;br /&gt;
&lt;br /&gt;
So there you go, the CAR-15 variants. Now you know about these weapons, and now you know how can we describe these guns. Like I said, I'm only doing this because of gunsmith attachments refence, so I hope you guys get all of these and understand what we going to see for this year's Call of Duty.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 13:58, 2 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:For more AR variants we also have the [[Colt AR-15 Identification Guide]]. As for why people talk about the 727 leading to the M4, I think this is sort of true as I believe that the first AR variant that introduced the &amp;quot;M4&amp;quot; profile barrel was actually the 727. Before that the XM4 prototypes had either a straight barrel, or a stepped barrel that was thicker at the front but still narrow in front of the front sight. Also, part of this lore about the 727 probably comes from the fact that at its inception the XM4 was intended as a rear echelon weapon not intended for front line combat troops, but a lot of special forces used the 723 and 727 and got a lot of utility from it so when the M4 was finalised it was as a front line combat weapon.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:55, 10 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Leaked Multiplayer Alpha Footage==&lt;br /&gt;
From the official Reddit: https://www.reddit.com/r/blackopscoldwar/comments/imaxuo/full_6_minute_gameplay_of_cold_war/&lt;br /&gt;
&lt;br /&gt;
From the given footage shown there’s the AKS-74U (as “AK-74U”), the M16A2 (as “M16”), the MP5A2 (as “MP5”), the CAR-15 (as the “XM4” with flat-top receiver wrapped in slings like the Commando from BO1), the Stoner 63 and the SPAS-12 (as “Gallo 12”). In-game names aren’t necessarily final and may change in the final game like in COD:WWII and MW (2019). --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 01:28, 5 September 2020 (EDT)&lt;br /&gt;
:I'm actually pretty excited, proper AKS-74u barrel/handguard/sight, jungle mags, the gun audio seems nice and punchy, and the animations don't seem too bad either. Foregrip on that CAR-15 looks like a BCM Gunfighter vertical grip though, which is about 30 years too early, lol.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 04:22, 5 September 2020 (EDT)&lt;br /&gt;
::It looks alright for an early leak, though I have little doubt that it'll be getting more polish before it gets released. Also, for those who actually have social media, would you mind spamming IW to please put an &amp;quot;S&amp;quot; in &amp;quot;AKS-74U&amp;quot;? I know it's a minor thing and all, but still... gives me conniptions. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 11:41, 5 September 2020 (EDT)&lt;br /&gt;
:::In this case it's Treyarch, although IW were the first ones guilty of that with their weird airsoft shorty AK. But no matter how many times people tell them such things, I doubt the devs will care. It would also be appreciated if they learn to properly capitalize the &amp;quot;U&amp;quot;. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:19, 9 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== One thing that I’m considering about ==&lt;br /&gt;
&lt;br /&gt;
There’s a attachment for the M16A2, and it showcases a 14.5 inch barrel with an Colt 607 handguard. It is that an AR-15 type variant or maybe an weird bizarre XM4 (1986 model) with an Colt 607 handguard, or it a some type of Colt Government AR-15 weapon, but considering that it has a 14.5 inch barrel, it’s not right.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 09:51, 10 September 2020 (EDT)&lt;br /&gt;
:If it has a 607 handguard but is not a 607 or 607A it is made up, pretty sure that handguard is unique to those models. Do you have a link to a picture of it? --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:51, 10 September 2020 (EDT)&lt;br /&gt;
::[[File:BOCW M16.jpeg|thumb|none|600px]]&lt;br /&gt;
That’s all I have, but I do have a screenshot on my phone, but it’s not jpg.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:47, 10 September 2020 (EDT)&lt;br /&gt;
:That isn't a &amp;quot;real&amp;quot; 607 handguard, to me it looks like they just cut the front half off of an M16A1 model to make something carbine-ish. Firstly, this has 5 vent holes whereas a 607 has 6. Secondly, a real 607 handguard has a new collar piece at the rear as they were made from cut down A1 handguards so they needed to give them a new back end, but the pictured handguard just looks like the rear of a factory A1 handguard.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:43, 11 September 2020 (EDT)&lt;br /&gt;
:: I had to say for now that this is a XM4 with a A1 handguard, but then we need to see the full game or at least the beta to see if the gun is going to equip with an attachment that is a CAR-15 telescopic but stock, or else this gun will be a bizarre XM4 Carbine. The gun have a 14.5 inch barrel and it’s a three round burst.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 17:06, 11 September 2020 (EDT)&lt;br /&gt;
:::[https://youtu.be/imhvfSylDQ8?t=189 Here] you can get a better look at the pseudo carbine handguard. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 22:02, 11 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
It's like the developers for these games don't understand the time period. I want to use something that looks like Larry Vicker's Delta Carbine, not this bullshit [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:32, 12 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;would've been a better choice&amp;quot;==&lt;br /&gt;
I'm just gonna say this out loud right here: I don't think these &amp;quot;better alternatives&amp;quot; information are necessary. The page should document why a gun is inapprorpiate within the game' setting, but it has no need to try to offer &amp;quot;possible solutions&amp;quot; to &amp;quot;rectify&amp;quot; these errors. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 08:57, 18 September 2020 (EDT)&lt;br /&gt;
:I concur with this sentiment. As much as it is &amp;quot;neat&amp;quot; to see what could've been used instead of what they did, it's clear they don't know nor care. More than likely this game is going to go Modern Warfare's route of using Franken-guns to make sure they DO NOT get sued. Even though they won that court case, I doubt Activision is in the mood to repeat history on something like that again. Just bite the bullet and deal with the anachronisms and Franken-guns and move on. [[User:PaperCake|PaperCake]] 10:38, 18 September 2020 (EST)&lt;br /&gt;
::Eh, I always thought that it was neat as information/trivia, but if the court of public opinion says no, then I won't start a fight over it. Better to keep the peace in situations like this. (Even if I still firmly believe that the M2 Carbine is an assault rifle...) [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 15:03, 18 September 2020 (EDT)&lt;br /&gt;
:::Well, if the M2 Carbine thing hasn't been settled yet, I suggest that you directly message an admin (such as commando552) and ask their opinion about it :P --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:13, 18 September 2020 (EDT)&lt;br /&gt;
::::I have moved the discussion about the M2 being an assault rifle to the [[Talk:M1_Carbine#Is_the_M2_Carbine_an_assault_rifle.3F|M1 carbine discussion page]] as it is no longer relevant to this page and can be continued over there.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:04, 20 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Black ops get advanced weapons excuse ==&lt;br /&gt;
&lt;br /&gt;
I've seen too many commons overestimating or believing in the myth that military technology is always 10 years ahead of what they adopt or because these guys are some for of ultra secret black ops, they'd get advanced weapons not available at the time. It annoys me [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:10, 26 September 2020 (EDT)&lt;/div&gt;</summary>
		<author><name>Excalibur01</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_Cold_War&amp;diff=1371049</id>
		<title>Call of Duty: Black Ops Cold War</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_Cold_War&amp;diff=1371049"/>
		<updated>2020-09-23T01:44:13Z</updated>

		<summary type="html">&lt;p&gt;Excalibur01: /* Remington 700PSS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Call of Duty: Black Ops Cold War&lt;br /&gt;
|picture=CODBOCWCover1.jpeg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|date=November 13, 2020&lt;br /&gt;
|developer=Treyarch, Raven Software&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Black Ops Cold War''''' is a first-person shooter developed by Treyarch and Raven Software and published by Activision. It is the sixth game in the ''Black Ops'' series and the seventeenth in the ''Call of Duty'' series. It is also a direct sequel to ''[[Call of Duty: Black Ops]]'' and possible prequel to ''[[Call of Duty: Black Ops II]]''. The setting takes place primarily in 1981 with several flashbacks dating to 1968 during the Vietnam War. The player character is a new, customizable operative codenamed &amp;quot;Bell&amp;quot;, who is part of a CIA task force, including Alex Mason, Frank Woods, and Jason Hudson, out to stop a Soviet agent codenamed &amp;quot;Perseus&amp;quot; (based on the real-life conspiracy) from carrying out a decades-long plan that could radically alter the balance of power of the Cold War.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
The [[Beretta 93R]] appears under the name &amp;quot;Diamatti&amp;quot;. It holds only 15 rounds, despite having a visibly extended magazine.&lt;br /&gt;
[[File:Beretta M93.jpg|thumb|none|350px|Beretta 93R with wood grips - 9x19mm]]&lt;br /&gt;
[[File:BOCW-M93-1.jpeg|thumb|none|600px|The Beretta 93R in the multiplayer loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] is featured in the game. The &amp;quot;Wingman&amp;quot; skin from the &amp;quot;Air Sea Land Pack&amp;quot; for the Ultimate Edition is also an M1911A1, featuring a paint-job similar to that of the P-51 Mustang fighters during WWII.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:BOCW-1911-1.jpg|thumb|none|600px|The M1911A1 tucked in a character's pants.]]&lt;br /&gt;
[[File:BOCW M1911 trailer silencer.jpg|thumb|none|600px|A suppressed M1911A1 is racked in the multiplayer reveal trailer.]]&lt;br /&gt;
[[File:BOCW-M1911-2.jpeg|thumb|none|600px|The M1911A1 in the multiplayer loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5K]] with a collapsible stock and a threaded barrel is available as the &amp;quot;MP5&amp;quot;. It has an [[Heckler &amp;amp; Koch SP89|SP89]]-like perforated handguad instead of a vertical foregip by default. It uses an HK claw mount with an anachronistic rail when equipping optics.&lt;br /&gt;
[[File:Heckler &amp;amp; Koch MP5K fitted with a A3 stock.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5K &amp;quot;Reverse Stretch&amp;quot; with A3 stock - 9x19mm]]&lt;br /&gt;
[[File:BOCW-MP5-1.jpeg|thumb|none|600px|The MP5K in the multiplayer loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A3===&lt;br /&gt;
The “9.9&amp;quot; Extended” barrel attachment turns it into a full-sized [[MP5A3]] with an original slimline handguard.&lt;br /&gt;
[[File:H&amp;amp;KMP5A3slimforearm.jpg‎|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with original &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A2===&lt;br /&gt;
The combination of the aforementioned barrel with the &amp;quot;Tactical Stock&amp;quot; turns the gun into an [[MP5A2]]. It can also be equipped with a &amp;quot;40 Rd Speed Mag&amp;quot;, which is a slightly longer version of the early straight &amp;quot;waffle&amp;quot;-style magazine.&lt;br /&gt;
[[File:HK MP-5 A3.jpg‎|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 with original &amp;quot;slimline&amp;quot; handguard and straight &amp;quot;waffle&amp;quot;-style magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==SOCIMI Type 821==&lt;br /&gt;
The [[SOCIMI Type 821]] appears in-game. The bolt appears on the left side instead of on top like the [[Uzi]] it was based on. It is anachronistic for some maps and levels in the game, as it was designed in 1983 and produced from 1984, while the 80s segments of ''Black Ops Cold War'' take place in 1981-1984; the original [[IMI Uzi]] upon which the Type 821 was based would've been a better choice.&lt;br /&gt;
[[File:Socimi821.jpg|thumb|none|450px|Socimi Type 821 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BOCW-SOCIMI-1.jpg|thumb|none|600px|A SOCIMI Type 821 strapped to a character's back.]]&lt;br /&gt;
[[File:BOCW-SOCIMI-2.jpeg|thumb|none|600px|The Type 821 in the multiplayer loadout menu. It lacks a stock by default.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] appears as the &amp;quot;Gallo SA12&amp;quot; (''Gallo'' means Rooster or Cock in Italian). It is used in semi-automatic mode, and the stock is folded by default, but it can be modified with an unfolded stock, as well as a fixed one. Attaching certain optics will automatically unfold the stock as well. In a very rare bit of realism, when reloading, the shotgun is held upside down in order to hold down the carrier latch button, thus allowing the user to load shells (as previously seen in ''[[Call of Duty: Modern Warfare 2|Modern Warfare 2 Campaign Remastered]]''). However, the gun is never rechambered after an empty reload.&lt;br /&gt;
[[File:Franchi-SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 with stock folded - 12 gauge]]&lt;br /&gt;
[[File:Spas12 fixed.jpg|thumb|none|450px|Franchi SPAS-12 with fixed stock - 12 gauge]]&lt;br /&gt;
[[File:BOCW-SPAS-1.jpeg|thumb|none|600px|The SPAS-12 in the multiplayer loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
The [[Ithaca 37]] appears in-game as the &amp;quot;Hauer 77&amp;quot;, likely a reference to [[Rutger Hauer]], the late star of the film ''[[Hobo with a Shotgun]]''. A shortened version called the &amp;quot;Sucker Punch&amp;quot; is available as a skin via the &amp;quot;Air Sea Land&amp;quot; pack for the Ultimate Edition. In reverse of the above, this shotgun is ''always'' pumped after every single reload.&lt;br /&gt;
[[File:IthacaBayo.jpg|thumb|none|450px|Ithaca 37 Trench Gun - 12 gauge]]&lt;br /&gt;
[[File:Ithaca m37sawedoff.jpg|thumb|none|400px|'''Airsoft''' Ithaca 37 with sawed-off stock and barrel - (fake) 12 gauge]]&lt;br /&gt;
[[File:BOCW-Ithaca 37-1.jpeg|thumb|none|600px|The Ithaca 37 in the multiplayer loadout menu. It is fitted with a heat shield by default.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Ak 5==&lt;br /&gt;
A stylized [[Ak 5]] is featured in the game as the &amp;quot;Krig 6&amp;quot; (''Krig'' means War in Swedish). In the trailers, Woods can be seen wielding an Ak 5 with an upper rail. It is technically anachronistic for the game as even though it was designed in 1982, it was first produced in 1986, while the 80s segments of ''Black Ops Cold War'' take place in 1981-1984; the [[FN FNC]], the rifle that the Ak 5 was derived from, would've been a more appropriate choice. It also uses an anachronistic upper rail when equipping optics.&lt;br /&gt;
[[File:AK 5.jpg|thumb|none|450px|Bofors Ak 5 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BOCW-Ak5-1.jpg|thumb|none|600px|Woods with the Ak 5. Note the picatinny rail which is of the anachronistic modern style.]]&lt;br /&gt;
[[File:BOCW-Ak5-2.jpg|thumb|none|600px|The Ak 5 going down in a Michael Bay style sequence. Note the stylistically fictionalized handguard, the early FN FNC-style trigger guard and the lack of reinforcement on the wire stock. For some reason, the flash hider is missing in this sequence.]]&lt;br /&gt;
[[File:BOCW AK5 Trailer.jpeg|thumb|none|600px|A multiplayer operator with an Ak 5 in the multiplayer reveal trailer. Note how the weapon also has an FNC-style charging handle.]]&lt;br /&gt;
[[File:BOCW-Ak5-3.jpeg|thumb|none|600px|The &amp;quot;Krig 6&amp;quot; in the multiplayer loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
An [[AK-47]] is one of the assault rifles in the game, and is wielded by Vietcong and East German forces in the reveal trailer. It is fitted with an AKM-style slant compensator and pistol grip. It uses a fictionalized Dragunov optics mount modified into a rail mount when equipping optics.&lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|450px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:BOCW-AK-1.jpg|thumb|none|600px|A Vietcong guerrilla with an AK-47.]]&lt;br /&gt;
[[File:BOCW-AK-2.jpeg|thumb|none|600px|The AK-47 in the multiplayer loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the weapons in ''Black Ops Cold War''. In true ''Call of Duty'' tradition, it is incorrectly classified as a submachine gun and referred to as the &amp;quot;AK-74u&amp;quot;.&lt;br /&gt;
[[File:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:BOCW-AKS74U-1.jpg|thumb|none|600px|The player character hopping around the roofs near the Montelbaanstoren tower in Amsterdam with an AKS-74U fitted with an Elbit Falcon reflex sight, laser pointer, and PBS-1 silencer.]]&lt;br /&gt;
[[File:BOCW-AKS74U-2.jpeg|thumb|none|600px|The AKS-74U in the multiplayer loadout menu, incorrectly described as and grouped with the submachine guns.]]&lt;br /&gt;
&lt;br /&gt;
==M16A2==&lt;br /&gt;
The [[M16A2]] appears under the &amp;quot;tactical rifles&amp;quot; class. It is simply referred to as the &amp;quot;M16&amp;quot; in the HUD, but actually has &amp;quot;M16.A2&amp;quot; markings on the magwell. It incorrectly holds 30 rounds in a 20-round magazine, and the pin for the auto sear on the lower receiver is absent, which in reality would prevent the rifle from firing in bursts. It uses an anachronistic carry handle rail when equipping optics.&lt;br /&gt;
[[File:M16A2.jpg|thumb|none|450px|Colt M16A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BOCW-M16A2-1.jpeg|thumb|none|600px|The M16A2 in the multiplayer loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==XM16E1==&lt;br /&gt;
An [[XM16E1]] is seen in the reveal trailer. It appears to be a 'faux' XM16E1, as seen in various movies where the guns are built from M16A1s.&lt;br /&gt;
[[File:XM16E1.jpg|thumb|none|450px|Mockup of an XM16E1 rifle with 20-round magazine - 5.56x45mm NATO. This can be identified as a mockup by its full magazine fence and strengthened front pivot point, neither of which appeared on the XM16E1.]]&lt;br /&gt;
[[File:BOCW-M16-1.jpg|thumb|none|600px|The M16 next to the GAU-17/A; note the forward assist and the 3-prong flash hider.]]&lt;br /&gt;
[[File:BOCW-M16-2.jpg|thumb|none|600px|Yet here a full fence lower is seen, indicating that this is not a true XM16E1.]]&lt;br /&gt;
&lt;br /&gt;
==XM177E1==&lt;br /&gt;
The [[XM177E1]], specifically the later model with a full fence lower, appears under the name &amp;quot;XM4&amp;quot;. It is depicted with a flat-topped receiver, with an anachronistic rear sight which is a hybrid between the Troy Battle Sight and Midway Industries Flip Up Sight, and the flash hider has been altered to resemble an A1. It also appears to have been based on a civilian model, as it has semi-auto only selector markings (Fire/Safe). The weapon is wrapped in slings like the &amp;quot;Commando&amp;quot; from the first ''[[Call of Duty: Black Ops|Black Ops]]'', and has &amp;quot;This is my rifle&amp;quot; written on the ejection port's cover, a reference to the USMC's Rifleman's Creed.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Black Tide&amp;quot; blueprint is essentially the same carbine with the regular handguard replaced with a carbine length M203 grenade launcher heat shield. It appears to have a PT boat style camouflage.&lt;br /&gt;
&lt;br /&gt;
[[File:Colt 609-XM1771E1.jpg|thumb|none|450px|Colt Model 609 / XM177E1 - 5.56x45mm NATO. This is an earlier model with a partial fence lower.]]&lt;br /&gt;
[[File:Muzzle A1.jpg|thumb|none|350px|A1 &amp;quot;Birdcage&amp;quot; flash hider]]&lt;br /&gt;
[[File:BOCW-AR15-1.jpg|thumb|none|600px|Woods dismounting from a Huey with his XM177E1.]]&lt;br /&gt;
[[File:BOCW-AR15-2.jpg|thumb|none|600px|Woods aiming the carbine.]]&lt;br /&gt;
[[File:BOCW-AR15-3.jpeg|thumb|none|600px|The carbine in the multiplayer loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 63==&lt;br /&gt;
The [[Norinco Type 63]] is available in the game, classified as a &amp;quot;tactical rifle&amp;quot;. Despite being select-fire in reality, it is restricted to semi-automatic mode in-game, and the spike bayonet is unusable. It uses what appears to be an anachronistic M14 rifle style rail mount when equipping optics.&lt;br /&gt;
[[File:Type63.jpg|thumb|none|450px|Norinco Type 63 - 7.62x39mm]]&lt;br /&gt;
[[File:BOCW-Type 63-1.jpeg|thumb|none|600px|The Type 63 in the multiplayer loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1==&lt;br /&gt;
An anachronistic [[Norinco QBZ-95-1]] rifle is briefly seen in the Gunsmith trailer, labeled the &amp;quot;Type 15&amp;quot;, featuring several retro-styled cosmetic alterations. The Type 95's development began in 1989, but the first prototypes were only created in 1990. The in-game weapon bears some cosmetic resemblances to some of the Type 95's early prototypes, but is still clearly based on the QBZ-95-1, which began its development in 2004 and was adopted in 2010.&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|450px|Norinco QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International PM/AW Hybrid==&lt;br /&gt;
The &amp;quot;LW3 - Tundra&amp;quot; is a hybrid of the [[Accuracy International Arctic Warfare series#Accuracy International Precision Marksman|AI Precision Marksman]] and the [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|Arctic Warfare]], along with some visual alterations. It has a Precision Marksman-style stock, and lacks a finger cutout in the magwell like this model, but has the safety of an Arctic Warfare (incorrectly set to the rear position, which would lock the bolt and the trigger), as well as an adjustable cheek pad and a flash hider like the latter. Curiously enough, it also uses Picatinny rails like the AW, but with a PM-like scope mount and backup rear sight used on it.&lt;br /&gt;
[[File:L96A1G.jpg|thumb|none|450px|Accuracy International PM - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|450px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BOCW-AWHybrid-1.jpeg|thumb|none|600px|The hybrid Accuracy International rifle in the multiplayer loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700PSS==&lt;br /&gt;
The [[Remington 700PSS]] appears as the &amp;quot;Pelington 703&amp;quot;. Like the M40 and R700 rifles in ''[[Call of Duty 4: Modern Warfare]]'', it is reloaded with individual rounds. The scope also mounts on an anachronistic rail. &lt;br /&gt;
[[File:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
[[File:CODBOCWWoodsSniper1.jpeg|thumb|none|600px|Woods holding the sniper rifle in a promotional image.]]&lt;br /&gt;
[[File:BOCW-M700-1.jpeg|thumb|none|600px|The Remington 700 in the multiplayer loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==M60==&lt;br /&gt;
The [[M60 machine gun|M60]] is seen in the multiplayer reveal trailer. It is the original model as opposed to the M60E3 featured in the past games.&lt;br /&gt;
[[File:M60GPMG.jpg|thumb|none|450px|M60 gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BOCW M60 Trailer.jpeg|thumb|none|600px|An M60 as seen in the multiplayer reveal trailer.]]&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
The [[RPD]] is featured in ''Black Ops Cold War''. It has an incorrect disintegrating ammunition belt.&lt;br /&gt;
[[File:RPD-Light-Machine-Gun.jpg|thumb|none|450px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:BOCW-RPD-1.jpg|thumb|none|600px|A couple of operatives brandish RPDs during a breaching sequence.]]&lt;br /&gt;
[[File:BOCW-RPD-2.jpeg|thumb|none|600px|The RPD is the multiplayer loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Stoner 63A==&lt;br /&gt;
The [[Stoner 63A]] is available in the game. Its in-game configuration primarily matches the Commando configuration, feeding from the right and featuring a bottom cocking handle, though it has a long barrel generally associated with the LMG configuration.&lt;br /&gt;
[[File:Stoner 63A Commando Right Feed.jpg|thumb|none|450px|Stoner 63A, Commando configuration (Mark 23 Mod 0) - 5.56x45mm]]&lt;br /&gt;
[[File:Stoner 63 LMG.jpg|thumb|none|450px|Stoner 63, light machine gun configuration (XM207) - 5.56x45mm]]&lt;br /&gt;
[[File:BOCW-Stoner63-1.jpg|thumb|none|600px|The player character wielding a Stoner 63 fitted with a &amp;quot;Sillix Holoscout&amp;quot; in Angola.]]&lt;br /&gt;
[[File:BOCW-Stoner63-2.jpeg|thumb|none|600px|The Stoner 63A in the multiplayer loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FIM-43 Redeye==&lt;br /&gt;
The [[FIM-43 Redeye]] appears under the name &amp;quot;Cigma 2&amp;quot;.&lt;br /&gt;
[[File:FIM-43 Redeye display.jpg|thumb|none|450px|Dummy FIM-43 Redeye Block I/II with sling - 70mm]]&lt;br /&gt;
&lt;br /&gt;
==Hawk MM1==&lt;br /&gt;
The [[Hawk MM1 grenade launcher]] appears as the &amp;quot;War Machine&amp;quot; scorestreak.&lt;br /&gt;
[[File:MM1.jpg|thumb|none|400px|Hawk MM1 grenade launcher - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] appears in the multiplayer reveal trailer.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==MK3A2 offensive hand grenade==&lt;br /&gt;
The [[MK3 offensive hand grenade|MK3A2]] concussion grenade appears as the &amp;quot;Stun Grenade&amp;quot;.&lt;br /&gt;
[[File:MK3A2.jpg|thumb|none|150px|MK3A2 offensive hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==M26 hand grenade==&lt;br /&gt;
What appears to be an [[M26 hand grenade]] is carried by Woods in promotional media.&lt;br /&gt;
[[File:200px-M-67handgrenade.jpg|thumb|none|150px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
[[File:M18yellow actual.jpg|thumb|none|150px|M18 smoke grenade, yellow]]&lt;br /&gt;
[[File:BOCW-M18-Smoke-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] appears as the &amp;quot;Smoke Grenade&amp;quot;.&lt;br /&gt;
[[File:M34 2-1-.jpg|thumb|none|150px|M34 White Phosphorous grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
The [[M67 hand grenade]] appears as the &amp;quot;Frag&amp;quot;. It is also depicted on the &amp;quot;Quartermaster&amp;quot; perk.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|500px|M67 fragmentation grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M83/AN/M8 HC smoke grenade==&lt;br /&gt;
Either an anachronistic M83 or period-appropriate AN/M8 HC smoke grenade is carried by an unknown US soldier in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
An [[M84 stun grenade]] is carried by Woods in promotional media and is seen in the multiplayer reveal trailer.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
[[File:BOCW M1911 trailer silencer.jpg|thumb|none|600px|M84 stun grenades seen in the arsenal of a Spetsnaz team in the multiplayer reveal trailer.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5==&lt;br /&gt;
Unusable [[RGD-5]] grenades are visible on the harness of multiplayer operators Portnova and Garcia.&lt;br /&gt;
[[File:Rdg5.jpg|thumb|none|450px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RG-42==&lt;br /&gt;
Also seen hanging on Garcia's belt is an [[RG-42 hand grenade]].&lt;br /&gt;
[[File:RG-42 HG.jpg|thumb|none|450px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==TM-46 anti-tank mine==&lt;br /&gt;
The [[TM-46 anti-tank mine]] appears as the &amp;quot;proximity mine&amp;quot;.&lt;br /&gt;
[[File:Tm-46.jpg|thumb|none|450px|TM-46 anti-tank mine]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
A [[Browning M2HB]] is seen mounted on a vehicle near the end of the multiplayer reveal trailer.&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|450px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==DSHK==&lt;br /&gt;
A [[DShK Heavy Machine Gun]] appears to be mounted gunboats, tanks and bunkers in multiplayer.&lt;br /&gt;
[[File:DShK HMG.jpg|thumb|none|450px|DShKM - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
The [[M134 Minigun|General Dynamics GAU-17/A]] appears mounted on helicopters in the campaign reveal trailer, and as the &amp;quot;Chopper Gunner&amp;quot; scorestreak in the multiplayer reveal trailer.&lt;br /&gt;
[[File:GAU-17A HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BOCW-Minigun-1.jpg|thumb|none|600px|The GAU-17/A at the far right, in both door and subsystem mounts. Note that ''Black Ops Cold War'' continues the ''Modern Warfare'' trend of fictionalizing its vehicles evident in the addition of backwards Pave Low style air intakes and overall stylized appearance of the faux Huey.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric M61 Vulcan==&lt;br /&gt;
F-14A Tomcats, armed with [[M61 Vulcan]] cannons, are seen taking off from a Nimitz-class carrier in the reveal trailer. The carrier also sports Vulcan cannons in CIWS installations.&lt;br /&gt;
[[File:M61vulcan.jpg|thumb|none|450px|GE M61 Vulcan Cannon - 20x102mm]]&lt;br /&gt;
[[File:Phalanx.jpg|thumb|none|400px|Phalanx Block 1 CIWS - 20x102mm]]&lt;br /&gt;
[[File:BOCW Nimitz Carrier.jpg|thumb|none|600px|A Tomcat launching into the danger zone from the supercarrier, with CIWS visible on both sides of the bow.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==M114 155 mm howitzer==&lt;br /&gt;
The &amp;quot;Artillery&amp;quot; scorestreak consists of a barrage from M114 155 mm howitzers.&lt;br /&gt;
&lt;br /&gt;
==Weapons Cache==&lt;br /&gt;
A cache of various weapons is seen in the GeForce RTX gameplay reveal.&lt;br /&gt;
[[File:BOCW-WeaponsCache-1.jpg|thumb|none|600px|Various guns are visible, including a [[Beretta 93R]], [[Norinco Type 63]], [[Accuracy International Arctic Warfare]], and [[Franchi SPAS-12]].]]&lt;br /&gt;
[[File:BOCW-WeaponsCache-2.jpg|thumb|none|600px|An [[M60 machine gun|M60]] is visible at the bottom left. An [[AUG]] with its foregrip folded is just behind it.]]&lt;br /&gt;
[[File:BOCW Weapons Wall.jpg|thumb|none|600px|Here, the [[Remington 700]] can be seen, along with an unidentified revolver (possibly a [[Smith &amp;amp; Wesson Model 686]]); the revolver lacks its cylinder for whatever reason, and both AKs and the M16A2 seem to have rail mounts with nothing on them (though this does at least seem to confirm that the M16 will no longer lose its carry handle when mounting optics).]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Excalibur01</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_Cold_War&amp;diff=1368934</id>
		<title>Talk:Call of Duty: Black Ops Cold War</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_Cold_War&amp;diff=1368934"/>
		<updated>2020-09-12T16:32:43Z</updated>

		<summary type="html">&lt;p&gt;Excalibur01: /* One thing that I’m considering about */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Miscellaneous =&lt;br /&gt;
== US Air Force Pilot Survival Knife ==&lt;br /&gt;
A US Air Force Pilot Survival Knife issued to US Air Force jet pilots flying over Vietnam is carried by Woods in promotional media. The same knife but with a different style of scabbard is also carried by a yet unknown character in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
== Vietnam War Period US Military Tomahawk ==&lt;br /&gt;
A tomahawk based on those used by US forces during the Vietnam War is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
== Hybrid AK Bayonet ==&lt;br /&gt;
What appears to be a hybrid between the basic AK-47 bayonet and the AKM Type II Bayonet is tossed by a Spetsnaz operative in the multiplayer reveal trailer.&lt;br /&gt;
&lt;br /&gt;
== Shtrafbat Knife ==&lt;br /&gt;
What appears to be a Russian Shtrafbat knife is used by Spetsnaz operatives to dispatch the walkman using US soldier in the multiplayer reveal trailer and is carried by multiplayer operator Stone in some kind of a sleeve attached sheath. It is most likely anachronistic.&lt;br /&gt;
&lt;br /&gt;
== Vietnam War Period MACV-SOG Knife ==&lt;br /&gt;
A Vietnam War period MACV-SOG knife is carried by multiplayer operatives Sims and Stone.&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
== Optics ==&lt;br /&gt;
=== C79 Optical Sight ===&lt;br /&gt;
The C79 Optical Sight appears as the &amp;quot;Visiontech 2x&amp;quot;. It is slightly anachronistic as it was introduced towards the end of the Cold War, in 1989.&lt;br /&gt;
&lt;br /&gt;
== Colt Scope ==&lt;br /&gt;
The Colt scope appears as &amp;quot;Axial Arms 3x&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Elbit Falcon ===&lt;br /&gt;
The Israeli Elbit Falcon sight appears as the &amp;quot;Millstop Reflex&amp;quot; and its description mentions inaccurately that it is produced in the USA. Unlike in the first Black Ops, however, this time its appearance might not be anachronistic since this game has 1980s segments.&lt;br /&gt;
&lt;br /&gt;
=== Kobra Red Dot Sight ===&lt;br /&gt;
The Russian Kobra red dot sight appears as the &amp;quot;Kobra Red Dot&amp;quot; and its description mentions inaccurately that it is of Soviet origin. Its depiction in the 1980s is anachronistic as it was developed in the 1990s or 2000s in reality.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Sillix Holoscout&amp;quot; ===&lt;br /&gt;
The &amp;quot;Sillix Holoscout&amp;quot; is a red dot sight of unknown model and make. However, its design is too modern for the Cold War era and resembles in some aspects the Steiner Optics CQT which was unveiled at Shot Show 2019.&lt;br /&gt;
&lt;br /&gt;
=== SUIT Sight ===&lt;br /&gt;
The SUIT sight appears as the &amp;quot;Royal &amp;amp; Kross 4x&amp;quot;. The real scope's right side is depicted being on the left in game.&lt;br /&gt;
&lt;br /&gt;
=== Tasco Red Dot Scope ===&lt;br /&gt;
The Tasco Red Dot Scope appears in the game as handgun attachments. It’s anachronistic considering the fact that it was first released in 1994.&lt;br /&gt;
&lt;br /&gt;
== Muzzle devices ==&lt;br /&gt;
=== SilencerCo Salvo 12 ===&lt;br /&gt;
The SilencerCo Salvo 12 suppressor appears as the &amp;quot;Agency Whisper Choke&amp;quot;. Its depiction in the 1980s is anachronistic as it was introduced in 2014.&lt;br /&gt;
&lt;br /&gt;
=== Sionics Two-Stage Sound Suppressor ===&lt;br /&gt;
The Sionics Two-Stage Sound Suppressor appears as the &amp;quot;Agency Suppressor&amp;quot;. It is depicted as being attachable to rifles which is dubious to work in reality.&lt;br /&gt;
&lt;br /&gt;
=== PBS-4 ===&lt;br /&gt;
The PBS-4 appears as the &amp;quot;Agency Silencer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== PBS-1 ===&lt;br /&gt;
The PBS-1 appears as the &amp;quot;Silencer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Foregrips ==&lt;br /&gt;
=== A1 Pistol Grip ===&lt;br /&gt;
A slightly modified A1 pistol grip appears as the &amp;quot;MI6 Ergonomic Grip&amp;quot;. Using A1 grips as foregrips was actually something done by the MACV-SOG during the Vietnam War so this can be considered the only foregrip that is period appropriate in the whole game.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Marshal Foregrip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Marshal Foregrip&amp;quot; used on western weapons appears to be inspired by the BCM Gunfighter vertical grip. This kind of foregrip is anachronistic for the 1980s.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Marshal Foregrip&amp;quot; used on eastern bloc weapons is a chopped BS-1 grenade launcher grip.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Front Grip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Front Grip&amp;quot; is essentially a chopped AIM grip.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Patrol Grip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Patrol Grip&amp;quot; is an AKM-63 foregrip.&lt;br /&gt;
&lt;br /&gt;
= Live Action Trailers =&lt;br /&gt;
== &amp;quot;Teaser&amp;quot; Trailer ==&lt;br /&gt;
===Thompson SMG===&lt;br /&gt;
Carried by a US soldier deploying from a chopper in Vietnam.&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
===M1 Carbine???===&lt;br /&gt;
===M14===&lt;br /&gt;
===Unidentified US Rifle===&lt;br /&gt;
An unknown rifle carried by US troops during anti Vietnam War protests. Possibly Springfield M1903?&lt;br /&gt;
===Unidentified Russian Rifle===&lt;br /&gt;
Unknown rifles are being paraded by Soviet troops. Possibly Mosin Nagants or some of the Soviet semi auto rifles?&lt;br /&gt;
===M1 flamethrower===&lt;br /&gt;
Used by a US soldier probably in Vietnam.&lt;br /&gt;
&lt;br /&gt;
= Discussion =&lt;br /&gt;
&lt;br /&gt;
== Weapons I Saw ==&lt;br /&gt;
&lt;br /&gt;
I saw the AK47, or I not so sure if it's an AKM or Type 56. Then I saw an RPD LMG, a FN FNC battle rifle, XM177E2 with a flattop, although to be fair, flattop was around in the 80's. Then I saw a Colt 1911A1, a Remington 700 sniper rifle, and a AKS-74U Carbine. I'm not sure if the M16 appears to be a M16A1 or XM16E1. This &amp;quot;Commando&amp;quot; however does have a forward assist, but it has a A1 pistol grip, making this gun not the Colt 733.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 15:13, 26 August 2020 (EDT)&lt;br /&gt;
:The AK looks like an AKM, I think. The XM177 appears to be based on the Commando from the first Black Ops, but we'll see. Also, nice work getting on this page so quick! I was ready to start it later tonight, you beat me to it. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 15:29, 26 August 2020 (EDT)&lt;br /&gt;
::For clarification, I'm the one who started the page, not the guy above :P Anyway, the AK is actually an AK-47 (but with an AKM's slant compensator); note the gas block and the front sight, and the milled receiver is also seen in the trailer, though the specific shot is flipped. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:41, 26 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:As for the &amp;quot;SOCIMI Type 821&amp;quot;, that looks like MW's Uzi without the stock. I think a lot of the guns are supposed to be shared between these two games, judging by the Warzone integration and other cross-era guns like the AK-47, M1911, SKS ect.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:11, 26 August 2020 (EDT)&lt;br /&gt;
::Naw, the rear sight's position and the folding stock mechanism below it indicate that it's a SOCIMI. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:33, 26 August 2020 (EDT)&lt;br /&gt;
:::I see now, though it still looks a bit Uzi-like. Maybe it is new attachments/furniture; I guess time will tell. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:32, 26 August 2020 (EDT)&lt;br /&gt;
::::I'm replacing the screencaps by 4K ones; the relevant image now shows more details about the SOCIMI. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:43, 27 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
A couple leaked images I found from the game's Reddit page (may not reflect content in final version or even open beta/pre-alpha/etc.):&lt;br /&gt;
&lt;br /&gt;
Multiplayer screen showing a customized LMG: https://preview.redd.it/yap84l0silj51.jpg?width=2208&amp;amp;format=pjpg&amp;amp;auto=webp&amp;amp;s=08e974eb33d15ceec5988ed578cd913930ee053f&lt;br /&gt;
&lt;br /&gt;
Campaign screen showing an M16 (called M16A1): https://preview.redd.it/a8gvpo0silj51.jpg?width=2208&amp;amp;format=pjpg&amp;amp;auto=webp&amp;amp;s=09a14d017bef3e5e54ba18c69e13a90ec22e076e&lt;br /&gt;
&lt;br /&gt;
In addition, from what I've heard from a few content creators on YouTube who managed to see some campaign gameplay footage, other appearing weapons include an MP5, G3 (known as Krieg-6), Type 63 assault rifle, SPAS-12, the China Lake grenade launcher, and a recurve bow or crossbow. As said earlier, these may not necessarily be in the final game, so take them with a grain of salt.&lt;br /&gt;
--[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:08, 28 August 2020 (EDT)&lt;br /&gt;
: A type Type 63 would be an interesting addition. Was it mentioned specifically as a Type 63 or could it be someone confusing it with an SKS with a 30 round detachable magazine? --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 09:22, 28 August 2020 (EDT)&lt;br /&gt;
: I can't exactly tell; it said &amp;quot;Type 63&amp;quot; in a list of leaked stuff somewhere, but there's nothing visual to confirm this yet. It's all speculation. --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:34, 28 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Finally ==&lt;br /&gt;
&lt;br /&gt;
Well, took them long enough. After all the super secret projector puzzles and Warzone scavenger hunts. Look pretty cool, though. I love the 1980s Cold War, it was a pretty aesthetic time for weapons and military hardware. &lt;br /&gt;
&lt;br /&gt;
So, what's on everyone's wishlists? Because I'm weird, I went and [https://docs.google.com/document/d/10Pq9qxz1gL8aJj5ckvSpUClZ3lbruD4e53HjJziTQ8M/edit?usp=sharing made my dream weapons list] shortly after speculation about this game's existence started. I'm just hoping for period-appropriate weapons that actually make sense for the setting; I thought ''Modern Warfare'' was pretty good with that. Like, can we finally have a standard AK-74? Please? --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 16:04, 26 August 2020 (EDT)&lt;br /&gt;
:Wouldn't mind seeing the Czech Vz. 58, that rifle is really underrepresented in games and would fit in well in this setting. I did notice the shorty AK that is shown being suppressed in the trailer has a correct AKS-74U rear sight, which hopefully is retroactively made a usable variant in ''MW''.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:47, 26 August 2020 (EDT)&lt;br /&gt;
::Looks like a properly sized AKS-74u barrel instead of the weirdo short barrel from MW2019 too, which is nice. I'm disappointed they went and made a faux Huey though, and the Tomcat also has some issues like vertical stabilizers having too much cant and intake scoops not being slanted forward enough. Also, the infamous backwards Troy BUIS from BLOPS1 makes a return, albeit actually facing the correct direction.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:24, 27 August 2020 (EDT)&lt;br /&gt;
:::I would expect such guns as vz. 61 and vz. 23, and perhaps Stechkin APB. And may be could see the MTs 21-12 autoloader as an Easter egg. But wait, we have the &amp;quot;first results in google pictures&amp;quot; guys, so what am I talking about. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 19:45, 29 August 2020 (EDT)&lt;br /&gt;
That's too realistic and accurate selection. If it is a true Black Ops game, then it should contain exotic, anachronistic and unheard of weapons. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 18:56, 26 August 2020 (EDT)&lt;br /&gt;
[[File:M4 Carbine First Model (1984).jpg|thumb|none|450px|January 1984 - XM4 Carbine]]&lt;br /&gt;
My wish list to have the XM4 Carbine (Colt 720), but it should be more like a gunsmith attachment for the XM177E1. The gun was first made in 1983 by the US Army as a customize XM177E2 with a A1 flash hider and fires M16A2 rounds. Later in January 1984, the 14.5 inch barrel and a A2 pistol grip was add it to the gun referring to as the XM4 Carbine.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 18:21, 27 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Inb4 they bring back hyper-anachronistic guns like the L96A1 and the infamous FELIN version of the FAMAS again just to troll us. Anyways, I hope they brought back the &amp;quot;Death Machine&amp;quot; handheld minigun, &amp;quot;Grim Reaper&amp;quot; M202 rocket launcher and the underbarrel &amp;quot;Masterkey&amp;quot; shotgun and flamethrower attachments from the original Blops. --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:08, 28 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Hope, they learned the lesson and did the research this time. Maybe this was the original Black Ops plot before was scapped? (Which explained guns anhachronism). Hope that will be possible to fight both NVAs, the Vietnam one and the German one. The perfect weapons for them would be FB PM63 and SKS. For the Ossies, hope for a MPi-K74 configuration (which already used by Farah in MW2019). The hype and expectation after huge after MW...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:26, 8 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Steiner CQT ==&lt;br /&gt;
I don't think the reflex sight on the Stoner is a Steiner CQT, the housing for the lens goes all the forward, there's an elevation knob on the left side and a windage knob at the rear.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:04, 27 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:This is the closest match I found. Also I believe they are going the same &amp;quot;modern warfare stylization&amp;quot; route and therefore changing some of the details. Another thing that makes me pretty convinced that they used the Steiner CQT as reference is the fact that I simply googled &amp;quot;Cold War holographic sight&amp;quot; and it popped up. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 10:35, 27 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==XM177 promotional image==&lt;br /&gt;
Just linking this high quality image, for reference's sake: [http://www.gamereactor.eu/media/51/callduty_3245163b.png]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:24, 27 August 2020 (EDT)&lt;br /&gt;
:Rick Zeng told me the real reason why they add a flat top and a combination of an XM177 hider and an A1 flash hider is because of legal reasons. You also have to keep in mind that flattop was actually done in the 80s by Olympic Arms, even though back in E3 for Black Ops I, the Commando appears to have a MIL-STD-1913 Picatinny rail, that was introduced in 1993 when Colt developed the M4A1.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:05, 27 August 2020 (EDT)&lt;br /&gt;
::I think they should definitely drop this whole &amp;quot;change it so they don't sue us&amp;quot; attitude considering they won the humvee lawsuit. As for the chopping of the carry handle, unlike in BO1, this time it is not so anachronistic, however, considering that the campaign is set in 1981 and the practice of using chopped ARs by the actual military, as far as I have read, became a thing in the early 2000s most likely during the invasion of Iraq, then it might be considered anachronistic. As for the rail, it appears that both in the OG BO1 and this new one, it is based on something like the [[Predator_2#Magnum_Research_Inc._Mark_VII_Desert_Eagle|rail seen on the Predator 2 Deagle]], which I cannot find any info about after many hours of research, I'd wager it is some kind of 80s proto picatinny/weaver rail? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 14:20, 27 August 2020 (EDT)&lt;br /&gt;
:Isn't this rifle closer to a 933 [http://www.imfdb.org/wiki/File:Colt_m4_commando_03.jpg] than an XM177? [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::No, it isn't. The in-game gun has a shorter 10&amp;quot; barrel, an earlier A1 forward assist, and no case deflector. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:22, 28 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Is it so hard for them to make period accurate weapons? They are so fixated in giving the players the capability to add optics that it doesn't even make sense. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 01:18, 29 August 2020 (EDT)&lt;br /&gt;
:Even then, it's not like you can't mount optics to a carry-handled AR or anything; hell, I'd wager that it even looks cooler that way. I'm just holding out hope that the XM16E1 can mount optics without hacksawing the carry handle, but that hope isn't high. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:16, 29 August 2020 (EDT)&lt;br /&gt;
::The carrying handles were designed to mount optics. Special Forces were the first to do it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:22, 29 August 2020 (EDT)&lt;br /&gt;
:To be fair, optics attached directly onto the carry handle kinda take a lot of space on the screen and thus it is not quite practical from gameplay perspective. Also, it is clear that after MW2 they adopted kind of a &amp;quot;let's insert modernism and tacticoolism into everything&amp;quot; attitude which is clearly evident in all the anachronistic and tacticool stuff added to BO1 and now this one. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 09:58, 31 August 2020 (EDT)&lt;br /&gt;
::Eh, I don't think they take up enough space to really cause problems (not to mention that that'd be a neat balancing feature). But more to the point, it's not like they haven't had optics on carrying handles before (e.g. the FAMAS, the QBZ and USAS in ''MW3'', etc.). I just hope that they've learned from their mistakes. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 15:35, 31 August 2020 (EDT)&lt;br /&gt;
:::The basic FAMAS in ''MW''2019 is held lower when scopes are equipped. This thing's upper would also be neat to see as well, rather than a modern-looking flat top.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:04, 31 August 2020 (EDT)[[File:model 656.jpg|thumb|none|500px|Colt Model 656 M16A1 Special Low Profile fitted with scope and 20-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Military ARs or civilian? ==&lt;br /&gt;
&lt;br /&gt;
Does the semi-auto only selector markings on the &amp;quot;XM177E1&amp;quot; mean that it was actually modeled after some civilian version? Also I think the faux XM16E1 might be based on the same M16A1 &amp;quot;Retro Reissue&amp;quot; from BO3/4. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 09:52, 31 August 2020 (EDT)&lt;br /&gt;
:We'll see about that. Maybe they will make some changes in final game, you never know. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:13, 1 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== More Weapons! ==&lt;br /&gt;
[[File:BOCW Weapons Wall.jpg|thumb|none|600px]]&lt;br /&gt;
--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 13:51, 1 September 2020 (EDT)&lt;br /&gt;
I see the M16A2, finally!!! The AK47, a shotgun which I believe is either the Stevens Model 77E or the Winchester Model 1200 (I hope).--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:05, 1 September 2020 (EDT)&lt;br /&gt;
:I'm blind, I look closely and it looks like a bolt-action rifle. Possibly the Remington 700.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:26, 1 September 2020 (EDT)&lt;br /&gt;
::There's also a Beretta 93R on the gun wall. Also nice to see that the M16A2 gets a nice carry handle optic mount instead of lazily slapping a flat top upper on it like the Commando--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 14:41, 1 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== CAR-15 Variants ==&lt;br /&gt;
&lt;br /&gt;
Now the only reason why I'm doing this is because I have have a feeling that they are going to add some stuffs for the Commando, and possibly the M16A2 soon as gunsmith attachments, so I want to make sure you guys got the whole CAR-15 variants right.&lt;br /&gt;
&lt;br /&gt;
M16A1 Carbine - They are 4 types of M16A1. The first two models are the Colt 651 and 652. These guns have an M16 fix stock rather then a XM177 stock, and it has a 16.5 inch barrel. It was mad in 1971, and later around the early 70s, Colt made the 653 and 654, which have a XM177 stock. Now remember, these guns could have a 14.5 inch barrel, and they have an A1 pistol grip.&lt;br /&gt;
[[File:ColtM653Carbine.jpg|thumb|none|450px|Colt 653]]&lt;br /&gt;
&lt;br /&gt;
XM4 Carbine - Now, if you know me, you know that I love the M4 sense I first know about guns, but I'm not going to be like back then and name every single AR-15 carbine the M4. The XM4 was first made in 1983 from the US Army as a XM177E2 with an A1 flash hider and it fires M16A2 rounds. In January 1984, the gun have a 14.5 inch barrel and a A2 pistol grip. Later in 1985, the USMC tested the XM4, and in 1986, they add the M16A2 receiver to keep it as a modern designed, consider that they are a huge fan of the M16A2 rifle. In May 1986, Colt made a new M4 barrel and a new M4 handguard, and test results were not really good at the time. Colt ignore the XM4 until 1990, when Bushmaster joined the XM4 Program. In 1991, the gun was renamed the M4 Carbine, and in 1993, the gun have a flattop and it fires full-auto making it the M4A1. So basically the M4 is a modern version of the XM177E2. There are a lot of mythical stories about the XM4.&lt;br /&gt;
[[File:M4 Carbine First Model (1984).jpg|thumb|none|450px|January 1984 - XM4 Carbine]]&lt;br /&gt;
&lt;br /&gt;
M16A2 Carbine - Also known as the Colt 723, this weapon was made around 1985, but it didn't appear in service until 1987. Here's some myths that people are saying. The Colt 723 came from the XM177E2, which is not true. It actually came from the M16A1 Carbine. This weapon was very popular of the Delta forces, and it was used in the Invasion of Panama. A short version called the Colt 733 also consider to be a M16A2 carbine.&lt;br /&gt;
[[File:Colt-M-16-A-2-m723.jpg|thumb|none|450px|Colt 723]]&lt;br /&gt;
&lt;br /&gt;
M16A2 Government Carbine - Also known as the Colt 727. Okay, first of, the Colt 727 is not the father of the M4 or M4A1. The XM4 is even older than the Colt 727, because this gun was made in 1988, 4 years after the XM4 was made. I don't get why people are saying the Colt 727 is the father of the XM4! It's not! it's a improve variant of the Colt 723. Now then, mini rant out of the way, it does looks similar to the XM4, but here's the different. It fires full-automatic. The XM4 fires three-round burst. This could be not historically accurate, consider that the game take place in the early 80s.&lt;br /&gt;
[[File:Coltm727ima.jpg|thumb|none|450px|Colt 727]]&lt;br /&gt;
&lt;br /&gt;
So there you go, the CAR-15 variants. Now you know about these weapons, and now you know how can we describe these guns. Like I said, I'm only doing this because of gunsmith attachments refence, so I hope you guys get all of these and understand what we going to see for this year's Call of Duty.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 13:58, 2 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:For more AR variants we also have the [[Colt AR-15 Identification Guide]]. As for why people talk about the 727 leading to the M4, I think this is sort of true as I believe that the first AR variant that introduced the &amp;quot;M4&amp;quot; profile barrel was actually the 727. Before that the XM4 prototypes had either a straight barrel, or a stepped barrel that was thicker at the front but still narrow in front of the front sight. Also, part of this lore about the 727 probably comes from the fact that at its inception the XM4 was intended as a rear echelon weapon not intended for front line combat troops, but a lot of special forces used the 723 and 727 and got a lot of utility from it so when the M4 was finalised it was as a front line combat weapon.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:55, 10 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Leaked Multiplayer Alpha Footage==&lt;br /&gt;
From the official Reddit: https://www.reddit.com/r/blackopscoldwar/comments/imaxuo/full_6_minute_gameplay_of_cold_war/&lt;br /&gt;
&lt;br /&gt;
From the given footage shown there’s the AKS-74U (as “AK-74U”), the M16A2 (as “M16”), the MP5A2 (as “MP5”), the CAR-15 (as the “XM4” with flat-top receiver wrapped in slings like the Commando from BO1), the Stoner 63 and the SPAS-12 (as “Gallo 12”). In-game names aren’t necessarily final and may change in the final game like in COD:WWII and MW (2019). --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 01:28, 5 September 2020 (EDT)&lt;br /&gt;
:I'm actually pretty excited, proper AKS-74u barrel/handguard/sight, jungle mags, the gun audio seems nice and punchy, and the animations don't seem too bad either. Foregrip on that CAR-15 looks like a BCM Gunfighter vertical grip though, which is about 30 years too early, lol.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 04:22, 5 September 2020 (EDT)&lt;br /&gt;
::It looks alright for an early leak, though I have little doubt that it'll be getting more polish before it gets released. Also, for those who actually have social media, would you mind spamming IW to please put an &amp;quot;S&amp;quot; in &amp;quot;AKS-74U&amp;quot;? I know it's a minor thing and all, but still... gives me conniptions. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 11:41, 5 September 2020 (EDT)&lt;br /&gt;
:::In this case it's Treyarch, although IW were the first ones guilty of that with their weird airsoft shorty AK. But no matter how many times people tell them such things, I doubt the devs will care. It would also be appreciated if they learn to properly capitalize the &amp;quot;U&amp;quot;. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:19, 9 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== One thing that I’m considering about ==&lt;br /&gt;
&lt;br /&gt;
There’s a attachment for the M16A2, and it showcases a 14.5 inch barrel with an Colt 607 handguard. It is that an AR-15 type variant or maybe an weird bizarre XM4 (1986 model) with an Colt 607 handguard, or it a some type of Colt Government AR-15 weapon, but considering that it has a 14.5 inch barrel, it’s not right.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 09:51, 10 September 2020 (EDT)&lt;br /&gt;
:If it has a 607 handguard but is not a 607 or 607A it is made up, pretty sure that handguard is unique to those models. Do you have a link to a picture of it? --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:51, 10 September 2020 (EDT)&lt;br /&gt;
::[[File:BOCW M16.jpeg|thumb|none|600px]]&lt;br /&gt;
That’s all I have, but I do have a screenshot on my phone, but it’s not jpg.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:47, 10 September 2020 (EDT)&lt;br /&gt;
:That isn't a &amp;quot;real&amp;quot; 607 handguard, to me it looks like they just cut the front half off of an M16A1 model to make something carbine-ish. Firstly, this has 5 vent holes whereas a 607 has 6. Secondly, a real 607 handguard has a new collar piece at the rear as they were made from cut down A1 handguards so they needed to give them a new back end, but the pictured handguard just looks like the rear of a factory A1 handguard.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:43, 11 September 2020 (EDT)&lt;br /&gt;
:: I had to say for now that this is a XM4 with a A1 handguard, but then we need to see the full game or at least the beta to see if the gun is going to equip with an attachment that is a CAR-15 telescopic but stock, or else this gun will be a bizarre XM4 Carbine. The gun have a 14.5 inch barrel and it’s a three round burst.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 17:06, 11 September 2020 (EDT)&lt;br /&gt;
:::[https://youtu.be/imhvfSylDQ8?t=189 Here] you can get a better look at the pseudo carbine handguard. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 22:02, 11 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
It's like the developers for these games don't understand the time period. I want to use something that looks like Larry Vicker's Delta Carbine, not this bullshit [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:32, 12 September 2020 (EDT)&lt;/div&gt;</summary>
		<author><name>Excalibur01</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_Cold_War&amp;diff=1366548</id>
		<title>Talk:Call of Duty: Black Ops Cold War</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_Cold_War&amp;diff=1366548"/>
		<updated>2020-08-30T01:22:33Z</updated>

		<summary type="html">&lt;p&gt;Excalibur01: /* XM177 promotional image */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Miscellaneous =&lt;br /&gt;
== US Air Force Pilot Survival Knife ==&lt;br /&gt;
A US Air Force Pilot Survival Knife issued to US Air Force jet pilots flying over Vietnam is carried by Woods in promotional media. The same knife but with a different style of scabbard is also carried by a yet unknown character in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
== Unidentified Knife ==&lt;br /&gt;
An unknown knife in a leather scabbard is carried by a character in the multiplayer teaser.&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
== C79 Optical Sight ==&lt;br /&gt;
The C79 Optical Sight is featured as an attachment. It is slightly anachronistic as it was introduced towards the end of the Cold War, in 1989.&lt;br /&gt;
&lt;br /&gt;
== Elbit Falcon ==&lt;br /&gt;
The The Israeli Elbit Falcon sight is featured as an attachment. Unlike in the first Black Ops, however, this time its appearance might not be anachronistic since this game has 1980s segments.&lt;br /&gt;
&lt;br /&gt;
== Steiner Optics CQT ==&lt;br /&gt;
The Steiner Optics CQT is featured as an attachment in multiplayer. It's appearance in a presumably Cold War setting is anachronistic as it was unveiled at Shot Show 2019.&lt;br /&gt;
&lt;br /&gt;
= Live Action Trailers =&lt;br /&gt;
== &amp;quot;Teaser&amp;quot; Trailer ==&lt;br /&gt;
===Thompson SMG===&lt;br /&gt;
Carried by a US soldier deploying from a chopper in Vietnam.&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
===M1 Carbine???===&lt;br /&gt;
===M14===&lt;br /&gt;
===Unidentified US Rifle===&lt;br /&gt;
An unknown rifle carried by US troops during anti Vietnam War protests. Possibly Springfield M1903?&lt;br /&gt;
===Unidentified Russian Rifle===&lt;br /&gt;
Unknown rifles are being paraded by Soviet troops. Possibly Mosin Nagants or some of the Soviet semi auto rifles?&lt;br /&gt;
===M1 flamethrower===&lt;br /&gt;
Used by a US soldier probably in Vietnam.&lt;br /&gt;
&lt;br /&gt;
= Discussion =&lt;br /&gt;
&lt;br /&gt;
== Weapons I Saw ==&lt;br /&gt;
&lt;br /&gt;
I saw the AK47, or I not so sure if it's an AKM or Type 56. Then I saw an RPD LMG, a FN FNC battle rifle, XM177E2 with a flattop, although to be fair, flattop was around in the 80's. Then I saw a Colt 1911A1, a Remington 700 sniper rifle, and a AKS-74U Carbine. I'm not sure if the M16 appears to be a M16A1 or XM16E1. This &amp;quot;Commando&amp;quot; however does have a forward assist, but it has a A1 pistol grip, making this gun not the Colt 733.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 15:13, 26 August 2020 (EDT)&lt;br /&gt;
:The AK looks like an AKM, I think. The XM177 appears to be based on the Commando from the first Black Ops, but we'll see. Also, nice work getting on this page so quick! I was ready to start it later tonight, you beat me to it. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 15:29, 26 August 2020 (EDT)&lt;br /&gt;
::For clarification, I'm the one who started the page, not the guy above :P Anyway, the AK is actually an AK-47 (but with an AKM's slant compensator); note the gas block and the front sight, and the milled receiver is also seen in the trailer, though the specific shot is flipped. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:41, 26 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:As for the &amp;quot;SOCIMI Type 821&amp;quot;, that looks like MW's Uzi without the stock. I think a lot of the guns are supposed to be shared between these two games, judging by the Warzone integration and other cross-era guns like the AK-47, M1911, SKS ect.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:11, 26 August 2020 (EDT)&lt;br /&gt;
::Naw, the rear sight's position and the folding stock mechanism below it indicate that it's a SOCIMI. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:33, 26 August 2020 (EDT)&lt;br /&gt;
:::I see now, though it still looks a bit Uzi-like. Maybe it is new attachments/furniture; I guess time will tell. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:32, 26 August 2020 (EDT)&lt;br /&gt;
::::I'm replacing the screencaps by 4K ones; the relevant image now shows more details about the SOCIMI. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:43, 27 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
A couple leaked images I found from the game's Reddit page (may not reflect content in final version or even open beta/pre-alpha/etc.):&lt;br /&gt;
&lt;br /&gt;
Multiplayer screen showing a customized LMG: https://preview.redd.it/yap84l0silj51.jpg?width=2208&amp;amp;format=pjpg&amp;amp;auto=webp&amp;amp;s=08e974eb33d15ceec5988ed578cd913930ee053f&lt;br /&gt;
&lt;br /&gt;
Campaign screen showing an M16 (called M16A1): https://preview.redd.it/a8gvpo0silj51.jpg?width=2208&amp;amp;format=pjpg&amp;amp;auto=webp&amp;amp;s=09a14d017bef3e5e54ba18c69e13a90ec22e076e&lt;br /&gt;
&lt;br /&gt;
In addition, from what I've heard from a few content creators on YouTube who managed to see some campaign gameplay footage, other appearing weapons include an MP5, G3 (known as Krieg-6), Type 63 assault rifle, SPAS-12, the China Lake grenade launcher, and a recurve bow or crossbow. As said earlier, these may not necessarily be in the final game, so take them with a grain of salt.&lt;br /&gt;
--[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:08, 28 August 2020 (EDT)&lt;br /&gt;
: A type Type 63 would be an interesting addition. Was it mentioned specifically as a Type 63 or could it be someone confusing it with an SKS with a 30 round detachable magazine? --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 09:22, 28 August 2020 (EDT)&lt;br /&gt;
: I can't exactly tell; it said &amp;quot;Type 63&amp;quot; in a list of leaked stuff somewhere, but there's nothing visual to confirm this yet. It's all speculation. --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:34, 28 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Finally ==&lt;br /&gt;
&lt;br /&gt;
Well, took them long enough. After all the super secret projector puzzles and Warzone scavenger hunts. Look pretty cool, though. I love the 1980s Cold War, it was a pretty aesthetic time for weapons and military hardware. &lt;br /&gt;
&lt;br /&gt;
So, what's on everyone's wishlists? Because I'm weird, I went and [https://docs.google.com/document/d/10Pq9qxz1gL8aJj5ckvSpUClZ3lbruD4e53HjJziTQ8M/edit?usp=sharing made my dream weapons list] shortly after speculation about this game's existence started. I'm just hoping for period-appropriate weapons that actually make sense for the setting; I thought ''Modern Warfare'' was pretty good with that. Like, can we finally have a standard AK-74? Please? --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 16:04, 26 August 2020 (EDT)&lt;br /&gt;
:Wouldn't mind seeing the Czech Vz. 58, that rifle is really underrepresented in games and would fit in well in this setting. I did notice the shorty AK that is shown being suppressed in the trailer has a correct AKS-74U rear sight, which hopefully is retroactively made a usable variant in ''MW''.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:47, 26 August 2020 (EDT)&lt;br /&gt;
::Looks like a properly sized AKS-74u barrel instead of the weirdo short barrel from MW2019 too, which is nice. I'm disappointed they went and made a faux Huey though, and the Tomcat also has some issues like vertical stabilizers having too much cant and intake scoops not being slanted forward enough. Also, the infamous backwards Troy BUIS from BLOPS1 makes a return, albeit actually facing the correct direction.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:24, 27 August 2020 (EDT)&lt;br /&gt;
:::I would expect such guns as vz. 61 and vz. 23, and perhaps Stechkin APB. And may be could see the MTs 21-12 autoloader as an Easter egg. But wait, we have the &amp;quot;first results in google pictures&amp;quot; guys, so what am I talking about. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 19:45, 29 August 2020 (EDT)&lt;br /&gt;
That's too realistic and accurate selection. If it is a true Black Ops game, then it should contain exotic, anachronistic and unheard of weapons. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 18:56, 26 August 2020 (EDT)&lt;br /&gt;
[[File:M4 Carbine First Model (1984).jpg|thumb|none|450px|January 1984 - XM4 Carbine]]&lt;br /&gt;
My wish list to have the XM4 Carbine (Colt 720), but it should be more like a gunsmith attachment for the XM177E1. The gun was first made in 1983 by the US Army as a customize XM177E2 with a A1 flash hider and fires M16A2 rounds. Later in January 1984, the 14.5 inch barrel and a A2 pistol grip was add it to the gun referring to as the XM4 Carbine.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 18:21, 27 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Inb4 they bring back hyper-anachronistic guns like the L96A1 and the infamous FELIN version of the FAMAS again just to troll us. Anyways, I hope they brought back the &amp;quot;Death Machine&amp;quot; handheld minigun, &amp;quot;Grim Reaper&amp;quot; M202 rocket launcher and the underbarrel &amp;quot;Masterkey&amp;quot; shotgun and flamethrower attachments from the original Blops. --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:08, 28 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Steiner CQT ==&lt;br /&gt;
I don't think the reflex sight on the Stoner is a Steiner CQT, the housing for the lens goes all the forward, there's an elevation knob on the left side and a windage knob at the rear.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:04, 27 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:This is the closest match I found. Also I believe they are going the same &amp;quot;modern warfare stylization&amp;quot; route and therefore changing some of the details. Another thing that makes me pretty convinced that they used the Steiner CQT as reference is the fact that I simply googled &amp;quot;Cold War holographic sight&amp;quot; and it popped up. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 10:35, 27 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==XM177 promotional image==&lt;br /&gt;
Just linking this high quality image, for reference's sake: [http://www.gamereactor.eu/media/51/callduty_3245163b.png]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:24, 27 August 2020 (EDT)&lt;br /&gt;
:Rick Zeng told me the real reason why they add a flat top and a combination of an XM177 hider and an A1 flash hider is because of legal reasons. You also have to keep in mind that flattop was actually done in the 80s by Olympic Arms, even though back in E3 for Black Ops I, the Commando appears to have a MIL-STD-1913 Picatinny rail, that was introduced in 1993 when Colt developed the M4A1.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:05, 27 August 2020 (EDT)&lt;br /&gt;
::I think they should definitely drop this whole &amp;quot;change it so they don't sue us&amp;quot; attitude considering they won the humvee lawsuit. As for the chopping of the carry handle, unlike in BO1, this time it is not so anachronistic, however, considering that the campaign is set in 1981 and the practice of using chopped ARs by the actual military, as far as I have read, became a thing in the early 2000s most likely during the invasion of Iraq, then it might be considered anachronistic. As for the rail, it appears that both in the OG BO1 and this new one, it is based on something like the [[Predator_2#Magnum_Research_Inc._Mark_VII_Desert_Eagle|rail seen on the Predator 2 Deagle]], which I cannot find any info about after many hours of research, I'd wager it is some kind of 80s proto picatinny/weaver rail? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 14:20, 27 August 2020 (EDT)&lt;br /&gt;
:Isn't this rifle closer to a 933 [http://www.imfdb.org/wiki/File:Colt_m4_commando_03.jpg] than an XM177? [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::No, it isn't. The in-game gun has a shorter 10&amp;quot; barrel, an earlier A1 forward assist, and no case deflector. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:22, 28 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Is it so hard for them to make period accurate weapons? They are so fixated in giving the players the capability to add optics that it doesn't even make sense. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 01:18, 29 August 2020 (EDT)&lt;br /&gt;
:Even then, it's not like you can't mount optics to a carry-handled AR or anything; hell, I'd wager that it even looks cooler that way. I'm just holding out hope that the XM16E1 can mount optics without hacksawing the carry handle, but that hope isn't high. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:16, 29 August 2020 (EDT)&lt;br /&gt;
::The carrying handles were designed to mount optics. Special Forces were the first to do it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:22, 29 August 2020 (EDT)&lt;/div&gt;</summary>
		<author><name>Excalibur01</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_Cold_War&amp;diff=1366527</id>
		<title>Talk:Call of Duty: Black Ops Cold War</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_Cold_War&amp;diff=1366527"/>
		<updated>2020-08-29T05:18:50Z</updated>

		<summary type="html">&lt;p&gt;Excalibur01: /* XM177 promotional image */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Miscellaneous =&lt;br /&gt;
== US Air Force Pilot Survival Knife ==&lt;br /&gt;
A US Air Force Pilot Survival Knife issued to US Air Force jet pilots flying over Vietnam is carried by Woods in promotional media. The same knife but with a different style of scabbard is also carried by a yet unknown character in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
== Unidentified Knife ==&lt;br /&gt;
An unknown knife in a leather scabbard is carried by a character in the multiplayer teaser.&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
== C79 Optical Sight ==&lt;br /&gt;
The C79 Optical Sight is featured as an attachment. It is slightly anachronistic as it was introduced towards the end of the Cold War, in 1989.&lt;br /&gt;
&lt;br /&gt;
== Elbit Falcon ==&lt;br /&gt;
The The Israeli Elbit Falcon sight is featured as an attachment. Unlike in the first Black Ops, however, this time its appearance might not be anachronistic since this game has 1980s segments.&lt;br /&gt;
&lt;br /&gt;
== Steiner Optics CQT ==&lt;br /&gt;
The Steiner Optics CQT is featured as an attachment in multiplayer. It's appearance in a presumably Cold War setting is anachronistic as it was unveiled at Shot Show 2019.&lt;br /&gt;
&lt;br /&gt;
= Live Action Trailers =&lt;br /&gt;
== &amp;quot;Teaser&amp;quot; Trailer ==&lt;br /&gt;
===Thompson SMG===&lt;br /&gt;
Carried by a US soldier deploying from a chopper in Vietnam.&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
===M1 Carbine???===&lt;br /&gt;
===M14===&lt;br /&gt;
===Unidentified US Rifle===&lt;br /&gt;
An unknown rifle carried by US troops during anti Vietnam War protests. Possibly Springfield M1903?&lt;br /&gt;
===Unidentified Russian Rifle===&lt;br /&gt;
Unknown rifles are being paraded by Soviet troops. Possibly Mosin Nagants or some of the Soviet semi auto rifles?&lt;br /&gt;
===M1 flamethrower===&lt;br /&gt;
Used by a US soldier probably in Vietnam.&lt;br /&gt;
&lt;br /&gt;
= Discussion =&lt;br /&gt;
&lt;br /&gt;
== Weapons I Saw ==&lt;br /&gt;
&lt;br /&gt;
I saw the AK47, or I not so sure if it's an AKM or Type 56. Then I saw an RPD LMG, a FN FNC battle rifle, XM177E2 with a flattop, although to be fair, flattop was around in the 80's. Then I saw a Colt 1911A1, a Remington 700 sniper rifle, and a AKS-74U Carbine. I'm not sure if the M16 appears to be a M16A1 or XM16E1. This &amp;quot;Commando&amp;quot; however does have a forward assist, but it has a A1 pistol grip, making this gun not the Colt 733.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 15:13, 26 August 2020 (EDT)&lt;br /&gt;
:The AK looks like an AKM, I think. The XM177 appears to be based on the Commando from the first Black Ops, but we'll see. Also, nice work getting on this page so quick! I was ready to start it later tonight, you beat me to it. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 15:29, 26 August 2020 (EDT)&lt;br /&gt;
::For clarification, I'm the one who started the page, not the guy above :P Anyway, the AK is actually an AK-47 (but with an AKM's slant compensator); note the gas block and the front sight, and the milled receiver is also seen in the trailer, though the specific shot is flipped. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:41, 26 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:As for the &amp;quot;SOCIMI Type 821&amp;quot;, that looks like MW's Uzi without the stock. I think a lot of the guns are supposed to be shared between these two games, judging by the Warzone integration and other cross-era guns like the AK-47, M1911, SKS ect.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:11, 26 August 2020 (EDT)&lt;br /&gt;
::Naw, the rear sight's position and the folding stock mechanism below it indicate that it's a SOCIMI. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:33, 26 August 2020 (EDT)&lt;br /&gt;
:::I see now, though it still looks a bit Uzi-like. Maybe it is new attachments/furniture; I guess time will tell. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:32, 26 August 2020 (EDT)&lt;br /&gt;
::::I'm replacing the screencaps by 4K ones; the relevant image now shows more details about the SOCIMI. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:43, 27 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
A couple leaked images I found from the game's Reddit page (may not reflect content in final version or even open beta/pre-alpha/etc.):&lt;br /&gt;
&lt;br /&gt;
Multiplayer screen showing a customized LMG: https://preview.redd.it/yap84l0silj51.jpg?width=2208&amp;amp;format=pjpg&amp;amp;auto=webp&amp;amp;s=08e974eb33d15ceec5988ed578cd913930ee053f&lt;br /&gt;
&lt;br /&gt;
Campaign screen showing an M16 (called M16A1): https://preview.redd.it/a8gvpo0silj51.jpg?width=2208&amp;amp;format=pjpg&amp;amp;auto=webp&amp;amp;s=09a14d017bef3e5e54ba18c69e13a90ec22e076e&lt;br /&gt;
&lt;br /&gt;
In addition, from what I've heard from a few content creators on YouTube who managed to see some campaign gameplay footage, other appearing weapons include an MP5, G3 (known as Krieg-6), Type 63 assault rifle, SPAS-12, the China Lake grenade launcher, and a recurve bow or crossbow. As said earlier, these may not necessarily be in the final game, so take them with a grain of salt.&lt;br /&gt;
--[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:08, 28 August 2020 (EDT)&lt;br /&gt;
: A type Type 63 would be an interesting addition. Was it mentioned specifically as a Type 63 or could it be someone confusing it with an SKS with a 30 round detachable magazine? --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 09:22, 28 August 2020 (EDT)&lt;br /&gt;
: I can't exactly tell; it said &amp;quot;Type 63&amp;quot; in a list of leaked stuff somewhere, but there's nothing visual to confirm this yet. It's all speculation. --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:34, 28 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Finally ==&lt;br /&gt;
&lt;br /&gt;
Well, took them long enough. After all the super secret projector puzzles and Warzone scavenger hunts. Look pretty cool, though. I love the 1980s Cold War, it was a pretty aesthetic time for weapons and military hardware. &lt;br /&gt;
&lt;br /&gt;
So, what's on everyone's wishlists? Because I'm weird, I went and [https://docs.google.com/document/d/10Pq9qxz1gL8aJj5ckvSpUClZ3lbruD4e53HjJziTQ8M/edit?usp=sharing made my dream weapons list] shortly after speculation about this game's existence started. I'm just hoping for period-appropriate weapons that actually make sense for the setting; I thought ''Modern Warfare'' was pretty good with that. Like, can we finally have a standard AK-74? Please? --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 16:04, 26 August 2020 (EDT)&lt;br /&gt;
:Wouldn't mind seeing the Czech Vz. 58, that rifle is really underrepresented in games and would fit in well in this setting. I did notice the shorty AK that is shown being suppressed in the trailer has a correct AKS-74U rear sight, which hopefully is retroactively made a usable variant in ''MW''.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:47, 26 August 2020 (EDT)&lt;br /&gt;
::Looks like a properly sized AKS-74u barrel instead of the weirdo short barrel from MW2019 too, which is nice. I'm disappointed they went and made a faux Huey though, and the Tomcat also has some issues like vertical stabilizers having too much cant and intake scoops not being slanted forward enough. Also, the infamous backwards Troy BUIS from BLOPS1 makes a return, albeit actually facing the correct direction.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:24, 27 August 2020 (EDT)&lt;br /&gt;
That's too realistic and accurate selection. If it is a true Black Ops game, then it should contain exotic, anachronistic and unheard of weapons. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 18:56, 26 August 2020 (EDT)&lt;br /&gt;
[[File:M4 Carbine First Model (1984).jpg|thumb|none|450px|January 1984 - XM4 Carbine]]&lt;br /&gt;
My wish list to have the XM4 Carbine (Colt 720), but it should be more like a gunsmith attachment for the XM177E1. The gun was first made in 1983 by the US Army as a customize XM177E2 with a A1 flash hider and fires M16A2 rounds. Later in January 1984, the 14.5 inch barrel and a A2 pistol grip was add it to the gun referring to as the XM4 Carbine.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 18:21, 27 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Inb4 they bring back hyper-anachronistic guns like the L96A1 and the infamous FELIN version of the FAMAS again just to troll us. Anyways, I hope they brought back the &amp;quot;Death Machine&amp;quot; handheld minigun, &amp;quot;Grim Reaper&amp;quot; M202 rocket launcher and the underbarrel &amp;quot;Masterkey&amp;quot; shotgun and flamethrower attachments from the original Blops. --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:08, 28 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Steiner CQT ==&lt;br /&gt;
I don't think the reflex sight on the Stoner is a Steiner CQT, the housing for the lens goes all the forward, there's an elevation knob on the left side and a windage knob at the rear.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:04, 27 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:This is the closest match I found. Also I believe they are going the same &amp;quot;modern warfare stylization&amp;quot; route and therefore changing some of the details. Another thing that makes me pretty convinced that they used the Steiner CQT as reference is the fact that I simply googled &amp;quot;Cold War holographic sight&amp;quot; and it popped up. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 10:35, 27 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==XM177 promotional image==&lt;br /&gt;
Just linking this high quality image, for reference's sake: [http://www.gamereactor.eu/media/51/callduty_3245163b.png]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:24, 27 August 2020 (EDT)&lt;br /&gt;
:Rick Zeng told me the real reason why they add a flat top and a combination of an XM177 hider and an A1 flash hider is because of legal reasons. You also have to keep in mind that flattop was actually done in the 80s by Olympic Arms, even though back in E3 for Black Ops I, the Commando appears to have a MIL-STD-1913 Picatinny rail, that was introduced in 1993 when Colt developed the M4A1.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:05, 27 August 2020 (EDT)&lt;br /&gt;
::I think they should definitely drop this whole &amp;quot;change it so they don't sue us&amp;quot; attitude considering they won the humvee lawsuit. As for the chopping of the carry handle, unlike in BO1, this time it is not so anachronistic, however, considering that the campaign is set in 1981 and the practice of using chopped ARs by the actual military, as far as I have read, became a thing in the early 2000s most likely during the invasion of Iraq, then it might be considered anachronistic. As for the rail, it appears that both in the OG BO1 and this new one, it is based on something like the [[Predator_2#Magnum_Research_Inc._Mark_VII_Desert_Eagle|rail seen on the Predator 2 Deagle]], which I cannot find any info about after many hours of research, I'd wager it is some kind of 80s proto picatinny/weaver rail? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 14:20, 27 August 2020 (EDT)&lt;br /&gt;
:Isn't this rifle closer to a 933 [http://www.imfdb.org/wiki/File:Colt_m4_commando_03.jpg] than an XM177? [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::No, it isn't. The in-game gun has a shorter 10&amp;quot; barrel, an earlier A1 forward assist, and no case deflector. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:22, 28 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Is it so hard for them to make period accurate weapons? They are so fixated in giving the players the capability to add optics that it doesn't even make sense. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 01:18, 29 August 2020 (EDT)&lt;/div&gt;</summary>
		<author><name>Excalibur01</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Snowpiercer_-_Season_1&amp;diff=1364833</id>
		<title>Talk:Snowpiercer - Season 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Snowpiercer_-_Season_1&amp;diff=1364833"/>
		<updated>2020-08-18T00:11:17Z</updated>

		<summary type="html">&lt;p&gt;Excalibur01: Created page with &amp;quot;==VHS-2 ==  In the intro that's CGI, guards are seen with what looks like HS Produkt VHS-K2 ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==VHS-2 ==&lt;br /&gt;
&lt;br /&gt;
In the intro that's CGI, guards are seen with what looks like [[HS Produkt VHS|HS Produkt VHS-K2]] [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:11, 17 August 2020 (EDT)&lt;/div&gt;</summary>
		<author><name>Excalibur01</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Latest&amp;diff=1364585</id>
		<title>Latest</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Latest&amp;diff=1364585"/>
		<updated>2020-08-16T12:16:29Z</updated>

		<summary type="html">&lt;p&gt;Excalibur01: Reverted edits by Bunni (talk) to last revision by Funkychinaman&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;DynamicArticleList showtimestamp=0&amp;gt;&lt;br /&gt;
title=Latest Discussions&lt;br /&gt;
type=discussion&lt;br /&gt;
count=8&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;	&lt;br /&gt;
&amp;lt;DynamicArticleList showeditor=0&amp;gt;&lt;br /&gt;
title=New Articles&lt;br /&gt;
type=new&lt;br /&gt;
count=8&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
&amp;lt;DynamicArticleList showeditor=0&amp;gt;&lt;br /&gt;
title=Recently Updated Articles&lt;br /&gt;
type=update&lt;br /&gt;
count=8&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;/div&gt;</summary>
		<author><name>Excalibur01</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Black_Hawk_Down&amp;diff=1346846</id>
		<title>Black Hawk Down</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Black_Hawk_Down&amp;diff=1346846"/>
		<updated>2020-05-16T14:48:53Z</updated>

		<summary type="html">&lt;p&gt;Excalibur01: /* Colt Model 733 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name = Black Hawk Down&lt;br /&gt;
|picture = Black hawk down ver1.jpg&lt;br /&gt;
|caption = ''Theatrical Release Poster''&lt;br /&gt;
|country = [[Image:USA.jpg|border|23px]] United States&lt;br /&gt;
|director = [[Ridley Scott]]&lt;br /&gt;
|date= 2001&lt;br /&gt;
|language = English&lt;br /&gt;
|studio=Revolution Studios&lt;br /&gt;
|distributor=Columbia Pictures&lt;br /&gt;
|character1=Matt Eversmann&lt;br /&gt;
|actor1=[[Josh Hartnett]]&lt;br /&gt;
|character2=Norm &amp;quot;Hoot&amp;quot; Gibson&lt;br /&gt;
|actor2=[[Eric Bana]]&lt;br /&gt;
|character3=John Grimes&lt;br /&gt;
|actor3=[[Ewan McGregor]]&lt;br /&gt;
|character4=Danny McKnight&lt;br /&gt;
|actor4=[[Tom Sizemore]]&lt;br /&gt;
|character5=Jeff Sanderson&lt;br /&gt;
|actor5=[[William Fichtner]]&lt;br /&gt;
|character6=William F. Garrison&lt;br /&gt;
|actor6=[[Sam Shepard]]&lt;br /&gt;
|character7=SFC Randy Shughart &lt;br /&gt;
|actor7=[[Johnny Strong]]&lt;br /&gt;
|character8=MSG Gary Gordon &lt;br /&gt;
|actor8=[[Nikolaj Coster-Waldau]]&lt;br /&gt;
|character9=MSG Wex&lt;br /&gt;
|actor9=[[Kim Coates]]&lt;br /&gt;
|character10=Captain Mike Steele &lt;br /&gt;
|actor10=[[Jason Isaacs]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Black Hawk Down''''' is the 2001 feature film adaptation of the non-fiction Mark Bowden book that recounted the events surrounding the ill-fated US mission to capture a Somali warlord in 1993. Directed by [[Ridley Scott]], the film was notable for its depiction of modern US warfare.  The film received support from the US Department of Defense, who provided extensive training for the actors with members of the US Army Rangers and other Special Forces soldiers to ensure authenticity in addition to allowing access to actual Black Hawk and &amp;quot;Little Bird&amp;quot; helicopters for filming. During the film's production, many of the soldiers and pilots seen were active duty, some of whom were veterans of the actual battle. The film's cast included [[Josh Hartnett]], [[Eric Bana]], [[William Fichtner]], [[Ewan McGregor]] and [[Sam Shepard]] as well as [[Tom Hardy]] and [[Ioan Gruffudd]] in early roles.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
=Rifles / Carbines=&lt;br /&gt;
==Colt Model 727==&lt;br /&gt;
Many of the Delta Force operators are equipped with the [[Colt Model 727]] fitted with various accessories such as Aimpoint scopes and Surefire flashlights, with some of the carbines also having camouflage paint schemes. Delta Staff Sergeant Daniel Busch ([[Richard Tyson]]), Sergeant First Class &amp;quot;Hoot&amp;quot; Gibson ([[Eric Bana]]), Master Sergeant Chris Wex ([[Kim Coates]]), and SFC Sanderson ([[William Fichtner]]) all carry the Model 727.&lt;br /&gt;
&lt;br /&gt;
In real life, the older [[Colt Model 653]] and [[Colt Model 723]] would have been the carbines used by Delta during Operation Gothic Serpent. The [[Colt Model 727]] would have been more common amongst the Rangers and not Delta. In the film, most of the Model 727 carbines are also anachronistically equipped with Aimpoint M68 CCO reflex sights (which was not available commercially until 17 March 1995, and later standardized into the SOPMOD kit in 2000). During Operation Gothic Serpent, some Delta operators and Rangers utilized the Aimpoint 3000 and 5000 reflex sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:Coltm727ima.jpg|thumb|none|500px|Colt Model 727 ('M16A2 Carbine') - 5.56x45mm]]&lt;br /&gt;
[[Image:BHD-M733.jpg|thumb|none|601px|SSG Daniel Busch ([[Richard Tyson]]) with a [[Colt Model 727]] carbine equipped with a M68 reflex sight. A Surefire flashlight pressure switch is taped to the carbine's handguard.]]&lt;br /&gt;
[[Image:BHDM4-2.jpg|thumb|none|601px|''&amp;quot;Hey, who's hungry?!&amp;quot;'' &amp;lt;BR&amp;gt; SFC &amp;quot;Hoot&amp;quot; Gibson ([[Eric Bana]]) with a camouflage painted Model 727 carbine equipped with a SureFire flashlight (with pressure switch taped to the carbine's handguard) during the &amp;quot;aerial target shooting&amp;quot; scene. ]]&lt;br /&gt;
[[Image:BHD003.jpg|thumb|none|601px|Wex ([[Kim Coates]]) with a Model 727 from a deleted scene later included in the '''''Black Hawk Down Extended Cut'''''.]]&lt;br /&gt;
[[Image:BHD-M733-2.jpg|thumb|none|601px|SFC Sanderson  ([[William Fichtner]]) with a Model 727.]]&lt;br /&gt;
[[Image:BHDCommando-3.jpg|thumb|none|601px|SFC &amp;quot;Hoot&amp;quot; Gibson with the same camouflaged Model 727 carbine as above.]]&lt;br /&gt;
[[Image:BHDCommando-6.jpg|thumb|none|601px|SSG Busch with a Model 727 carbine during the defense of the Wolcott crash site.]]&lt;br /&gt;
[[Image:BHDCommando-7.jpg|thumb|none|602px|SFC Sanderson with a M727 during the &amp;quot;Mogadishu Mile&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 733==&lt;br /&gt;
Various Delta Force operators and Army Rangers are equipped with the short-barreled [[Colt Model 733]]. Some are standard 733's, while others are customized with camo paint schemes and Aimpoint scopes (similar to the aforementioned Model 727s). Some of the weapons have a [[XM177]]-style flash moderator instead of the standard barrel with A2 flash-hider. One particular Model 733 used by Delta MSG Gary Gordon ([[Nikolaj Coster-Waldau]]) and later Chief Warrant Officer 3 Mike Durant ([[Ron Eldard]]) is heavily modified with a camouflage paint scheme, M68 Aimpoint red dot scope, weaponlight, and a sound suppressor. &lt;br /&gt;
&lt;br /&gt;
In history, Gordon's carbine was actually a Colt Model 723 like all other Deltas were using at the time with an OPSINC suppressor sleeved over the barrel. &lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|450px|Colt Model 733 ('M16A2 Commando') - 5.56x45mm. This particular Model 733 features an A1E1 upper receiver, noted by the brass deflector with the A1 sights; The variants in the film feature A2 uppers. M733s were available with A1, A1E1 and A2 upper receiver units.]]&lt;br /&gt;
[[Image:BHDCommando-4.jpg|thumb|none|601px|Ranger Captain Mike Steele ([[Jason Isaacs]]) with a [[Colt Model 733]].]]&lt;br /&gt;
[[Image:BHDCommando-5.jpg|thumb|none|601px|CPT Steele fires his Model 733.]]&lt;br /&gt;
[[Image:BHDCommando-2.jpg|thumb|none|601px|SFC Kurt &amp;quot;Doc&amp;quot; Schmid ([[Hugh Dancy]]) holds his M733 as he rushes to an injured Ranger. Note the 100mph tape (Military duct tape) on the magazine, this is done to make the smooth mags easier to grasp and pull out of a pouch, this film being one of the first to depict this practice.]]&lt;br /&gt;
[[Image:BHDCommandoSuppressed-1.jpg|thumb|none|601px|MSG Gary Gordon ([[Nikolaj Coster-Waldau]]) with a camouflaged and suppressed [[Colt Model 733]].]]&lt;br /&gt;
[[Image:BHDCommandoSuppressed-4.jpg|thumb|none|600px|MSG Gordon with his Model 733.]]&lt;br /&gt;
[[Image:BHDCommandoSuppressed-2.jpg|thumb|none|601px|Gordon fires his M733 while defending Durant's crash site.]]&lt;br /&gt;
[[Image:BHDCommandoSuppressed-3.jpg|thumb|none|601px|CWO3 Mike Durant ([[Ron Eldard]]) uses MSG Gordon's Model 733 at the crash site.]]&lt;br /&gt;
[[Image:BHDXM177E2-1.jpg|thumb|none|601px|A Delta operator fires his [[Colt Model 733]]. This weapon is one that clearly has a XM177 style flash hider.]]&lt;br /&gt;
[[Image:BHD 2006.jpg|thumb|none|601px|An operator carries his M733 as he moves down a street. Behind him is another operator with a Model 733 (this one also with the XM177-style moderator).]]&lt;br /&gt;
[[Image:BHDXM177E2-3.jpg|thumb|none|601px|Another Delta operator engages a Somalian technical with his M733. This has a camo paint scheme, M68 Aimpoint, and XM177-style flash moderator. This greatly resembles another Colt carbine used in ''[[Blood Diamond]]'', and could be the same weapon, since the weapons were supplied by the same company in both films.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4==&lt;br /&gt;
For several of the sequences that involved stuntwork, a number of non-firing rubber prop [[M4 Carbine]]s are seen in the hands of the operators. They are recognizable by the knobs on the carry handles which indicate that the carry handles are detachable, which is the distinguishing visual feature of the M4. The use of these weapons - even in rubber prop form - is anachronistic, as the M4 carbine was not adopted by the U.S. military (not even U.S. SOCOM) until 1994, the year after the events of the movie took place.&lt;br /&gt;
&lt;br /&gt;
(''NOTE: While prototype versions of the M4 existed at the time of Operation Gothic Serpent, and conceivably might have been available to Delta, all prototype versions of the M4 used fixed carry handle upper receiver assemblies. Further, when the M4 entered service in 1994, the initial standard was the Colt Model 777, which had a fixed carry handle. The flattop receiver Colt Model 920 and Model 921 - the two Colt carbines which eventually became standardized as the M4 and M4A1, respectively - neither existed nor entered service until 1995, after the initial purchase of Model 777s. Photographs of the events leading up to Operation Gothic Serpent, as well as research by enthusiasts, have confirmed that in fact Delta used Colt Model 653s and 723s during the operation - see the [[Black Hawk Down#Colt Model 727|Colt Model 727]] section above.'')&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4 Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BHDM4-1.jpg|thumb|none|601px|Captain Mike Steele ([[Jason Isaacs]]) points out the fact that the selector switch on the carbine carried by SFC &amp;quot;Hoot&amp;quot; Gibson ([[Eric Bana]]) isn't set to &amp;quot;SAFE&amp;quot; when on base, who then replies, ''&amp;quot;This is my safety&amp;quot;'', and bends his trigger finger. The selector switch appears to be molded into the receiver, making it likely this is actually a rubber stunt prop. (The book states Hoot had just cleared the chamber and pulled the trigger before inserting the magazine, making it unable to engage the safety due to the hammer being down.)]]&lt;br /&gt;
[[Image:BHDM4-3.jpg|thumb|none|601px|A Delta operator with a rubber stunt M4 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
[[Image:DX002A.jpg|thumb|none|601px|A trio of actors portraying Delta operators the set of ''Black Hawk Down''. The operator on the right has one of the rubber stunt M4 Carbines. The one in the middle holds a camouflage Model 733 with XM177-style moderator. While not obvious, the operator on the left has a Model 733 (the 11.5-inch barrel is visible in other images taken during the same series of photographs).]]&lt;br /&gt;
&lt;br /&gt;
==M16A2==&lt;br /&gt;
Most of the Rangers, including SSG Matt Eversmann ([[Josh Hartnett]]) are armed with [[M16A2 Rifle]]s. While defending the second Black Hawk crash site, SFC Randy Shughart ([[Johnny Strong]]) can be seen briefly using an M16A2, alongside his [[M14]]. Also, when CPT Steele tells SSG Eversmann that they have to secure the perimeter for the SAR chopper the Ranger lying prone in the background appears to be working the forward assist on his M16A2.&lt;br /&gt;
&lt;br /&gt;
It should be noted that Rangers weren't just issued the M16A2 during Operation Gothic Serpent - they also used the [[Colt Model 727]], which was then sold commercially by Colt as the &amp;quot;M16A2 Carbine&amp;quot;. Despite the movie's portrayal of Delta Force using the M727, it is inaccurate as in reality they used [[Colt Model 653]] and [[Colt Model 723]] carbines; the Rangers would have used the M727 in selected roles such as NCOs, COs, or in the case of the film, radiomen and possibly medics.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|none|M16A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BHD-M16-3.jpg‎|thumb|none|601px|SSG Eversmann ([[Josh Hartnett]]) leads his Ranger team, many armed with [[M16A2]]s.]]&lt;br /&gt;
[[Image:BHD-M16-4.jpg‎|thumb|none|601px|SSG Eversmann firing his M16A2 at Somali militia as the Rangers make their way to the first Black Hawk crash site.]]&lt;br /&gt;
[[Image:BHDM16A2-1.jpg|thumb|none|601px|SGT Mike Goodale ([[Carmine Giovinazzo]]) fires his M16A2 while making his way to the first Black Hawk crash site.]]&lt;br /&gt;
[[Image:BHDM16A2-2.jpg|thumb|none|601px|SSG Eversmann fires his M16A2 during the rescue of SSG Busch. The pilot on the left is CWO Keith Jones, who was the pilot who rescued the real Busch during the actual event.]]&lt;br /&gt;
[[Image:BHDM16A2-3.jpg|thumb|none|601px|SGT Goodale ([[Carmine Giovinazzo]]) with his M16A2 as the Rangers and Delta hold off the Somali militia.]]&lt;br /&gt;
[[Image:BHDM16A2shugart.jpg|thumb|none|601px|Delta Force SFC Randy Shughart ([[Johnny Strong]]) switches between his M14 and an M16A2 as the Delta snipers defend their position at the second crash site. He must have found it in the chopper because in Mike Durant's book &amp;quot;''In the Company of Heroes''&amp;quot; it says Shughart asked Durant if there were any weapons in the chopper. ]]&lt;br /&gt;
[[Image:BHDM16A2-4.jpg|thumb|none|601px|Probably the only Ranger in the film to fire bursts from his M16A2. Rangers are usually trained not to fire in bursts unless &amp;quot;they have a damn good reason&amp;quot;, as quoted by several Drill Sergeants. However this instance may certainly qualify as a 'damn good reason'.]]&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
[[Image:BHD1Arm.jpg|thumb|none|600px|The same Delta actor as above shows [[M16A2]]'s in the movie armory, the one he's holding fitted with an [[M203 grenade launcher]].]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14|M14 Rifle]] is seen being used by Delta Force Sergeant First Class Randy Shughart ([[Johnny Strong]]), most notably when he and MSG Gary Gordon ([[Nikolaj Coster-Waldau]]) are covering the second crash site. His M14 sports a camouflage paint scheme and an Aimpoint CompM2/M68 reflex sight. &lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BHD-M21.jpg‎|thumb|none|601px|SFC Shughart fires his M14. This shot appears to have been reversed. Note how the bolt and the battery slot on the Aimpoint is on the left side, not the right. Also see how Shughart and Gordon (off-shot) are right-handed in the other shots except for this one.]]&lt;br /&gt;
[[Image:BHD-M21-2.jpg‎|thumb|none|601px|SFC Shughart covers the second crash site.]]&lt;br /&gt;
[[Image:BHDM14-1.jpg|thumb|none|601px|SFC Shughart fires his M14 in defense of the second crash site.]]&lt;br /&gt;
&lt;br /&gt;
==M16A1==&lt;br /&gt;
Several [[M16A1]] rifles are seen in the Somali arms dealer's shop and one militia member is seen loading up one. At one point, Rangers can be seen watching a portion of the film ''[[The Jerk]]'' where a madman is trying to shoot the protagonist using a scoped M16A1.&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|500px|M16A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:BHDM16A1-1.jpg|thumb|none|601px|Several [[M16A1]] rifles hanging in the dealer's shop on the top left of this screenshot along with M16A2s, likely captured from American forces.]]&lt;br /&gt;
[[Image:BHDM16A1-2.jpg|thumb|none|601px|Moments before his epileptic seizure, Lieutenant Beales ([[Ioan Gruffudd]]) is watching a scene from ''[[The Jerk]]'' where the Madman ([[M. Emmet Walsh]]) is seen firing a scoped M16A1.]]&lt;br /&gt;
[[Image:BHDM16A1-3.jpg|thumb|none|601px|A militiaman picks up an M16A1 with the flash hider and magazine removed.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
The local militia arm themselves with, among many other weapons, [[Heckler &amp;amp; Koch G3]] rifles. Both older variants and newer G3A3 variants are seen in the film. The older variants were previously ID'd as [[CETME Rifle]]s, which is incorrect - The furniture, magazines, trigger housings and receivers are incorrect for CETMEs. The fixed rear sights, while generally associated with CETMEs, were also used on older-spec G3 rifles; The distinctive (and more commonly seen) H&amp;amp;K adjustable spindle/drum rear sight was only first introduced with the G3A3.&lt;br /&gt;
[[Image:CETME G3.JPG|thumb|none|500px|Early Heckler &amp;amp; Koch G3 rifle with wooden handguard and buttstock - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BHDCETME-1.jpg|thumb|none|601px|Militia members pick up older-spec G3 rifles in the dealer's shop.]]&lt;br /&gt;
[[Image:BHDCETME-2.jpg|thumb|none|601px|Older Heckler &amp;amp; Koch G3 rifles hanging next to the dealer. Note the primers on the belt of ammunition. These are obviously fired dummy rounds.]]&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|500px|Heckler &amp;amp; Koch G3A3 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BHD-G3A3-3.jpg|thumb|none|601px|A Somali militia member firing a G3A3 at the first MH-60K crash site.]]&lt;br /&gt;
[[Image:BHDG3-1.jpg|thumb|none|601px|A Somali militia member takes cover from a Ranger's .50 caliber barrage armed with a [[Heckler &amp;amp; Koch G3A3]].]]&lt;br /&gt;
[[Image:BHDG3-2.jpg|thumb|none|601px|A militia member fires his G3A3.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56==&lt;br /&gt;
A full stock [[Norinco Type 56]] is used by a Somali to whack Mike Durant in the head. It has a slanted [[AKM]]-style muzzle brake added on.&lt;br /&gt;
[[Image:ChineseType56.jpg|thumb|none|450px|Norinco Type 56 with 'pig sticker' type bayonet - 7.62x39mm]]&lt;br /&gt;
[[Image:BHDType56.jpg|thumb|none|601px|A Somali smacks Mike Durant across the face with a Norinco Type 56.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56-1==&lt;br /&gt;
The vast majority of the Somali gunmen are armed with the [[Norinco Type 56-1]] assault rifle, which is a Chinese derivative of the [[AKS-47]]/[[AKMS]]. They are identified by the hooded front sights, which only Chinese Kalashnikov rifles have. At one point in the film, one of the soldiers can be seen removing the magazine from a discarded Type 56-1 and stuffing it in an empty pouch. Whether this was done to take back a souvenir or for some other reason is not known.&lt;br /&gt;
[[Image:Type56S.jpg‎ |thumb|none|450px|Norinco Type 56-1 - 7.62x39mm]] &lt;br /&gt;
[[Image:BHD-AK47.jpg|thumb|none|601px|A &amp;quot;Skinny&amp;quot; dies firing his Type 56-1.]]&lt;br /&gt;
[[Image:BHD-AK47-2.jpg|thumb|none|601px|Somali militiamen running with Type 56-1 rifles.]]&lt;br /&gt;
[[Image:BHDType56-1-1.jpg|thumb|none|601px|A round from this Norinco Type 56-1 causes the first KIA of the operation, SGT Dominic Pilla.]]&lt;br /&gt;
[[Image:BHDType56-1-2.jpg|thumb|none|601px|A Somali fires his 56-1.]]&lt;br /&gt;
[[Image:BHDType56-1-3.jpg|thumb|none|601px|A Somali kills SGT Joyce (Chris Beetem) with a shot to his back with a Type 56-1. Note the $150 Ray-Ban shades on a Somali gunman.]]&lt;br /&gt;
[[Image:BHDType56-1-4.jpg|thumb|none|601px|Note the hooded front sight on this Somali's 56-1.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
Mo'alim ([[Razaaq Adoti]]), the Somali militia leader, carries an [[AKS-74U]] as his weapon of choice, first seen picking it up and inspecting it before heading into battle, then firing a burst into the air to break up the mob attacking CWO3 Mike Durant before announcing that he was to be taken alive as a prisoner. &lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:BHD-AK74.jpg|thumb|none|601px|Mo'alim picks up and inspects an AKS-74U before heading into battle.]]&lt;br /&gt;
[[Image:BHDAKS-74U-1.jpg|thumb|none|601px|A clearer shot of the AKS-74U.]]&lt;br /&gt;
[[Image:BHDAKS-74U-2.jpg|thumb|none|601px|Mo'alim with his AKS-74U.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
When Hoot ([[Eric Bana]]) is in the Somali town, he passes the arms dealer, who has an [[SVD Dragunov]] on display. &lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[Image:Bhd svd-edited.jpg|thumb|none|601px|An SVD Dragunov is seen in the background over Hoot's shoulder. (Interesting anachronism here: the shades, Oakley Juliets, worn by actor Eric Bana did not exist during the events of this film.)]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==M60==&lt;br /&gt;
Ranger Specialist Shawn Nelson ([[Ewen Bremner]]) can be seen carrying an [[M60 machine gun]] as his standard weapon. A mounted M60 is also seen and fired from at least one of the Humvees in the extraction convoy. Some of the Somalis can be seen using them as well.&lt;br /&gt;
[[Image:M60.jpg|thumb|none|500px|M60 GPMG - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Black_hawk_down_m60_in_uh60.jpg|600px|thumb|none|SPC Nelson with the [[M60 machine gun]] just before the insertion.]]&lt;br /&gt;
[[Image:BHD-M60.jpg|thumb|none|601px|Nelson with his M60.]]&lt;br /&gt;
[[Image:BHDM60E1-Blanks.jpg|thumb|none|601px|Nelson with his [[M60 machine gun]], here clearly loaded with blanks.]]&lt;br /&gt;
[[Image:BHD-M60-2.jpg|thumb|none|601px|Nelson fires his M60.]]&lt;br /&gt;
[[Image:BHDM60E1-1.jpg|thumb|none|601px|Nelson ([[Ewen Bremner]]) firing his M60.]]&lt;br /&gt;
[[Image:BHDM60E1-2.jpg|thumb|none|601px|A Somali fires an M60 at the Deltas.]]&lt;br /&gt;
[[Image:BHDM60E1-3.jpg|thumb|none|601px|A Somali fires an [[M60 machine gun]] at the humvees. Note the stray dog running next to the Humvee. During production, the set was frequently disturbed by stray dogs running into the shots. Director [[Ridley Scott]] decided to keep them in the shots to improve the realism. Eight stray dogs were adopted by various members of production and taken back to the United States.]]&lt;br /&gt;
[[Image:BHDM60E1-1-1-1-1.jpg|thumb|none|601px|Nelson fires his M60 at the Somalis to provide suppressing fire for Eversmann.]]&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
[[Image:DHD3Arm.jpg|thumb|none|500px|Delta actor shows vehicle-mounted [[M60 machine gun]]s.]]&lt;br /&gt;
&lt;br /&gt;
==FN Minimi==&lt;br /&gt;
Several Rangers can be seen carrying [[FN_Minimi#FN_Minimi|FN Minimis]] throughout the film, standing in for the [[FN_Minimi#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249-E1 SAW]]. It is also the weapon used by Specialist Lance Twombly ([[Tom Hardy]]) to accidentally deafen Nelson when he fires it too close to his head. The Minimis are also fitted with circular 200-round cloth ammo bags instead of hard plastic drums. At one point a Somali shoots at Twombly and hits one of his ammo drums causing the ammo to cook off and burn him, though he's able to get rid of it before he's seriously harmed.&lt;br /&gt;
[[Image:M249 FN MINIMI DA-SC-85-11586 c1.jpg|thumb|none|500px|FN Minimi with 200-round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[Image:BHD-M249-3.jpg|thumb|none|600px|PFC John Waddell ([[Ian Virgo]]) with an [[FN_Minimi#FN_Minimi|FN Minimi]].]]&lt;br /&gt;
[[Image:BHD-M249.jpg|thumb|none|601px|PFC John Waddell ([[Ian Virgo]]) firing his Minimi.]]&lt;br /&gt;
[[Image:BHDMinimi-2.jpg|thumb|none|601px|Twombley with his FN Minimi.]]&lt;br /&gt;
[[Image:BHDMinimi-3.jpg|thumb|none|601px|Close up of the charging handle rocking in slow motion on the Minimi.]]&lt;br /&gt;
[[Image:BHDMinimi-4.jpg|thumb|none|600px|Specialist Lance Twombly ([[Tom Hardy]]) with his FN Minimi, yelling to Yurek about how they almost killed him. Note the clear showing of the uniform and helmet in this shot, particularly the mismatched camouflage patterns - This is not a goof but rather yet another accurately depicted detail in the film - [[Talk:Black_Hawk_Down#Interesting_Uniform_Note|More info here]].]]&lt;br /&gt;
[[Image:BHDMinimi-5.jpg|thumb|none|601px|A Ranger fires his [[FN_Minimi#FN_Minimi|FN Minimi]] during the &amp;quot;Mogadishu Mile&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2HB]] heavy machine gun is fielded by the US Army on their HMMWVs, the U.N. forces on their APCs, and the Somali militia on their technicals in the film. The opening shots of the film feature Somali militiamen slaughtering a gathered crowd at a food distribution center with the powerful .50 cal. &lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB in vehicle mounting - .50 BMG (12.7x99mm NATO)]] &lt;br /&gt;
[[Image:BHD 022.jpg|thumb|none|601px|Aidid's gunmen open fire on the crowd at the food distribution center with the [[Browning M2HB]].]]&lt;br /&gt;
[[Image:BHD 025.jpg‎|thumb|none|601px|An Army Humvee with a Browning M2HB mounted on the roof, actually a rubber prop as shown when the barrel bounces when the Humvee goes over some bumps.]]&lt;br /&gt;
[[Image:BHD 001.jpg|thumb|none|601px|SGT Dominic Pilla ([[Danny Hoch]]) fires the M2HB from his Humvee as they evac an injured Ranger back to base.]]&lt;br /&gt;
[[Image:BHDM2-2.jpg|thumb|none|601px|Hoot ([[Eric Bana]]) clearing the roof top of &amp;quot;skinnies&amp;quot; with an M2HB.]]&lt;br /&gt;
[[Image:BHDM2-1.jpg|thumb|none|601px|Closeup of Hoot firing the M2HB (Note that this is a continuity error, since Hoot was actually wearing Nomex gloves, as seen in the screencap above.)]]&lt;br /&gt;
[[Image:BHDM2-3.jpg|thumb|none|601px|A mean-faced Somali awaits to fire on the Rangers with the [[Browning M2HB]].]]&lt;br /&gt;
&lt;br /&gt;
==M85 Heavy Machine Gun==&lt;br /&gt;
The [[M85 heavy machine gun]] can be seen mounted in the Commander's cupola of M60A1 Patton tanks providing security at the soccer stadium being used as a base by the UN forces.&lt;br /&gt;
[[Image:M85hmg.jpg|thumb|none|500px|M85 Heavy Machine Gun .50 BMG]]&lt;br /&gt;
[[File:BHD 92.jpg|thumb|none|600px|The [[M85 heavy machine gun]] can be seen mounted in the Commander's cupola of M60A1 Patton tanks providing security at the Pakastani soccer stadium.]]&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun== &lt;br /&gt;
The MH-60 Black Hawks in the film are armed with [[M134 Minigun|GE M134D Minigun]]s mounted as doorguns. Pylon-mounted miniguns, mounted alongside 2.75&amp;quot; rockets, are seen as the armament of the AH-6 Little Birds. The Black Hawk and Little Bird helicopters were provided for the film by the US Army's 160th Special Operations Aviation Regiment, and the weapons mounted are the actual armaments. One of the pilots seen in the film (Keith Jones) was a veteran of the actual battle. &lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|300px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun. The US Army uses a similarly-configured minigun for its helicopters, but do not utilize the GAU designation.]]&lt;br /&gt;
[[Image:BHD-M134-2.jpg|thumb|none|601px|A [[M134 Minigun]] on the MH-60 Black Hawk as it transports Rangers and Deltas.]]&lt;br /&gt;
[[Image:BHD-M134-4.jpg|thumb|none|601px|An AH-6 &amp;quot;Little Bird&amp;quot; supplies close air support with its twin miniguns.]]&lt;br /&gt;
[[Image:BHD 006.jpg|thumb|none|601px|An MH-60 door gunner provides cover fire with a minigun.  Note that the helicopter's name seen on the fuselage is ''[[Armageddon]]''.]]&lt;br /&gt;
[[Image:BHDM134.jpg|thumb|none|601px|Closeup of the minigun as it fires on RPG gunners.]]&lt;br /&gt;
&lt;br /&gt;
==DShK==&lt;br /&gt;
Several vehicle-mounted Russian [[DShK heavy machine gun]]s appear in several scenes of the film. &lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|Russian DShK - 12.7x109mm]]&lt;br /&gt;
[[Image:BHD-DSHK-2.jpg|thumb|none|600px|The Somali militia leader Mo'alim ([[Razaaq Adoti]]) rides a &amp;quot;technical&amp;quot; mounted with a DShK.]]&lt;br /&gt;
[[Image:BHD-DSHK.jpg|thumb|none|600px|A vehicle mounted DShK.]]&lt;br /&gt;
&lt;br /&gt;
==Zastava M72==&lt;br /&gt;
One of the Somalis fires on Mike Durant's Black Hawk armed with an [[Zastava M72]], a copy of the [[RPK light machine gun]], identifiable by the stock and handguard design. Another Somali is seen providing suppressing fire on the Rangers and Delta operatives with one when the Delta operators and Rangers try to reach the first Black Hawk crash site.&lt;br /&gt;
[[Image:ZastavaM72.jpg|thumb|none|500px|Zastava M72 - 7.62x39mm]]&lt;br /&gt;
[[Image:BHDRPK.jpg|thumb|none|601px|A Somali fires his Zastava M72 at the downed Black Hawk.]]&lt;br /&gt;
[[Image:BHD-M72B1.jpg|thumb|none|600px|A Somali uses his Zastava M72 to pin down the Rangers and Delta operatives.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
A [[PKM Machine Gun]] is seen resting on a table in the Somali arms dealer's shop.&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|none|500px|PKM machine gun with early flash-hider - 7.62x54mmR]]&lt;br /&gt;
[[Image:BHDMAG58-1.jpg|thumb|none|601px|A PKM sits on the arms dealer's table]]&lt;br /&gt;
[[Image:BHDMAG58-2.jpg|thumb|none|601px|A shot of the PKM muzzle brake]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
Chief Warrant Officer 3 Michael Durant ([[Ron Eldard]]), the MH-60 Black Hawk pilot of Super Six-Four, is armed with a [[Heckler &amp;amp; Koch MP5A3]] with a slim handgrip and uses it to defend himself after he's shot down. Another MP5A3 is also picked up and used by SFC Randy Shughart before being killed by the overwhelming militia. The MP5 was briefly issued to helicopter crews as a personal defense weapon (PDW), but was discontinued in this role when it was determined its 9x19mm ammo lacked sufficient stopping power against armor-wearing or drug-crazed enemies, as was the case in Somalia.  In the book and real life, the weapons were actually [[Heckler &amp;amp; Koch MP5K|MP5K]]s. They were referred to as &amp;quot;Skinny Popper&amp;quot;, a reference to the men's nickname for the Somalis.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A3slimforearm.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with 'slimline' handguard - 9x19mm]]&lt;br /&gt;
[[Image:BHDMP5A3-2.jpg|thumb|none|601px|While trapped in his pilot seat, CWO3 Michael Durant ([[Ron Eldard]]) prepares to defend himself with his [[Heckler &amp;amp; Koch MP5A3]].]]&lt;br /&gt;
[[Image:BHDMP5A3-1.jpg|thumb|none|601px|Durant fires his MP5A3 at the approaching Somalis.]]&lt;br /&gt;
[[Image:BHD 018.jpg|thumb|none|601px|Durant continues firing his H&amp;amp;K MP5A3 as the Delta snipers extract him from his downed Black Hawk.]]&lt;br /&gt;
[[Image:BHDMP5A3-3.jpg|thumb|none|601px|SFC Shughart ([[Johnny Strong]]) is firing the MP5A3 as he is shot.]]&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
[[Image:BHD2Arm.jpg|thumb|none|600px|An actor holds Durant's [[Heckler &amp;amp; Koch MP5A3]] in movie armory. Note the other weapons behind him.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870==&lt;br /&gt;
While never used on screen,  SFC Sanderson ([[William Fichtner]]) can be seen with a customized [[Remington 870|Remington 870 Express Magnum]] (standing in for an 870 Police Magnum) slung over his right shoulder. A pistol grip (minus the folding stock) is used in place of the full stock. This same setup is used on a short 870 by [[Charlie Sheen]] in the movie ''[[Navy SEALs]]''. In a deleted scene, SFC Sanderson uses the shotgun to blow the hinges on a door inside the target building. The tail end of this shot is still in the finished movie, although if you haven't seen the deleted scene before it would be hard to spot. In the book, at least one of the Delta operators has an [[Knight's Armament Masterkey|870 Masterkey]] attached to his CAR-15.&lt;br /&gt;
[[Image:Black870folder.jpg‎|thumb|none|500px|Remington 870 Police Magnum with folding stock - 12 Gauge (The one seen in the film lacked the folding stock)]]&lt;br /&gt;
[[Image:BHDRem870-1.jpg|thumb|none|601px|Sanderson with his Remington 870 Express Magnum slung over his back. Note the full length barrel.]]&lt;br /&gt;
[[Image:BHDRem870-2.jpg|thumb|none|601px|A close up of Sanderson's 870. Also a good shot of an M733 barrel.]]&lt;br /&gt;
[[Image:BHDRem870-3.jpg|thumb|none|601px|Receiver reads &amp;quot;Express Magnum&amp;quot; on Sanderson's 870. In real life it would have been a sturdier Police Magnum, not the cheaper, &amp;quot;economy priced&amp;quot; Express Magnum, though both are visually identical. The Police Magnum is the same shotgun, but built from stronger materials and has slightly different finish.]]&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==M1911A1==&lt;br /&gt;
The [[M1911A1]] pistol is seen used by the Delta operators as their sidearm of choice. The weapon is most notably seen in the hands of Gordon and Shughart as the two Delta snipers attempt to secure the second crash site and are forced to draw their M1911A1 pistols as the overwhelming Somali forces close in on them. Delta Force MSG Wex ([[Kim Coates]]) can be seen at the firing range with an M1911A1 near the beginning of the film.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:BHDM1911A1-1.jpg|thumb|none|601px|Delta Force MSG Wex ([[Kim Coates]]) shows the Rangers what a .45 can do.]]&lt;br /&gt;
[[Image:BHDM1911A1-2.jpg|thumb|none|601px|MSG Gordon ([[Nikolaj Coster-Waldau]]) fires his M1911A1 at the Somalis. At one point, his M1911A1 jams and the muzzle flashes are all CGI.]]&lt;br /&gt;
[[Image:BHDM1911A1shugart.jpg|thumb|none|601px|SFC Shughart ([[Johnny Strong]]) fires his M1911A1 while defending the second crash site.]]&lt;br /&gt;
[[Image:BHD-1911-4.jpg‎|thumb|none|601px|Despite being wounded, SFC Shughart continues to fire his M1911A1.]]&lt;br /&gt;
[[Image:BHD 015.jpg|thumb|none|601px|Delta Force SFC Sanderson ([[William Fichtner]]) fires his M1911A1 during the &amp;quot;Mogadishu Mile&amp;quot;. Note the ambidextrous thumb safety.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
A Somali militiaman uses a [[Tokarev TT-33]] to kill SFC Shughart ([[Johnny Strong]]) at the second crash site. It should be noted that the militiaman fires 11 shots, which is 3 more than the TT-33's 8-round magazine.&lt;br /&gt;
[[Image:TT-33-Wartime.jpg|thumb|none|300px|Tokarev TT-33 - 7.62x25mm Tokarev. Pre-1947 version.]]&lt;br /&gt;
[[Image:BHDTT33-1.jpg|thumb|none|601px|A Somali unloads his TT-33 into SFC Shughart]]&lt;br /&gt;
[[Image:BHDTT33-2.jpg|thumb|none|601px|Close up of the TT-33]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] pistol (standing in for the Beretta M9) is seen a few times in the film in the hands of Rangers, and members of Lieutenant Colonel McKnight's convoy. Mainly it is seen in the hands of Maddox in the Humvee. McKnight himself carries his 92FS sidearm around as a proper means to defend himself. Twonbly also carries a 92FS as a sidearm to his FN Minimi. He never uses it and is mostly seen in a holster.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:BHD-M9-3.jpg‎|thumb|none|601px|A Humvee driver, Maddox ([[Michael Roof]]) fires his Beretta 92FS.]]&lt;br /&gt;
[[Image:BHDM9.jpg|thumb|none|601px|McKnight is seen armed with his 92FS when walking away from a Ranger, blown in half by an RPG.]]&lt;br /&gt;
[[Image:B92FS-BHD.jpg|thumb|none|600px|The Ranger in the middle sprints with his Beretta 92FS during the famous &amp;quot;Mogadishu Mile&amp;quot; scene.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The Russian-manufactured [[RPG-7]] launcher features prominently in the film as the weapon which brings down a pair of MH-60 Black Hawk helicopters. In one scene inspired by an actual event, a projectile from an RPG-7 strikes PVT Kowalewski ([[Brendan Sexton III]]), the driver of one of the M35 'deuce and a half' trucks in the convoy commanded by Lieutenant Colonel Danny McKnight ([[Tom Sizemore]]). The warhead fails to detonate, impaling the luckless soldier instead. At least [https://www.youtube.com/watch?v=8MrwJM1_kw8 one of the RPG-7s] used in the film was a rare live and registered example owned by Movie Gun Services.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BHDRPG7-1.jpg|thumb|none|601px|Several [[RPG-7]]s being handed out by the militia.]]&lt;br /&gt;
[[Image:BHD-RPG7.jpg|thumb|none|601px|A rocket-propelled grenade being fired at a Black Hawk. It is obviously CGI, since there is no backblast.]]&lt;br /&gt;
[[Image:BHDRPG7-2.jpg|thumb|none|601px|A militia member fires the RPG that takes down Super Six One, causing the first Black Hawk crash of the operation.]]&lt;br /&gt;
[[Image:BHDRPGhead.jpg|thumb|none|601px|An undetonated RPG warhead impales the deuce and a half driver, PFC Kowalewski ([[Brendan Sexton III]]).]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 69 RPG==&lt;br /&gt;
Along with the RPG-7s mentioned above, Chinese [[Type 69 RPG|Norinco Type 69 RPG]] launchers are also used by the militia. The Type 69's also seem to be loaded with PG-7VL rockets instead of the more commonly-seen PG-7VM rockets, distinguished by the larger warhead.&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|500px|Norinco Type 69 RPG - 40mm.]]&lt;br /&gt;
[[Image:BHDNorincoType69.jpg|thumb|none|601px|A militia member with a Type 69 RPG. Note how there is only one pistol grip and how he is holding the carry handle.]]&lt;br /&gt;
[[Image:BHDNorincoType69-2.jpg|thumb|none|601px|A militia member behind Mo'alim with a Type 69 RPG. Clearly visible here is the larger warhead of the PG-7VL rocket.]]&lt;br /&gt;
&lt;br /&gt;
==M72 LAW==&lt;br /&gt;
An Army Ranger, Lieutenant Tom DiTomasso, can be seen taking out a &amp;quot;technical&amp;quot; with an [[M72 LAW|M72A3 LAW]]. The M72A3 was a post-Vietnam improved model of the M72 Rocket, and the last variation used by the US Army. Upgrade versions (up to M72A7) of the LAW are being fielded by the US Navy and USMC as recently as 2007, as well a variant is used by the Canadian Forces and other NATO nations in Afghanistan.&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|400px|M72A2 LAW - 66mm]]&lt;br /&gt;
[[Image:BHD-M72.jpg‎|thumb|none|600px|Lieutenant Tom DiTomasso takes aims at a technical.]]&lt;br /&gt;
[[Image:BHD-M72-2.jpg|thumb|none|600px|A 66mm rocket fired from an [[M72 LAW|M72A3 LAW]] mid-flight.]]&lt;br /&gt;
&lt;br /&gt;
==SPG-9 Recoilless Rifle==&lt;br /&gt;
At one point in the film, Aidid's militia begin to bombard the building the majority of the Rangers and Deltas have taken cover in with mortars and an [[SPG-9 recoilless rifle]]. A group of Deltas led by Hoot soon kill the gunners and then turn the weapon against the militia, killing several with one shot. It's later destroyed by Hoot's team before they join Eversmann's team. Interestingly, according to the audio commentary on the DVD, this incident never happened and was made up for dramatic effect by the writers. &lt;br /&gt;
[[File:SPG-9 jeep mount.jpg|thumb|none|500px|SPG-9 recoilless rifle, vehicle-mounted - 73mm]]&lt;br /&gt;
[[Image:BHD 010.jpg|thumb|none|601px|Aidid's militia prepare to fire the SPG-9 on the Rangers and Deltas who are holed up at the first crash site.]]&lt;br /&gt;
[[Image:BHD 012.jpg|thumb|none|601px|After eliminating the Somali operators, Hoot and another Delta operator prepare to fire the SPG-9 at the militia.]]&lt;br /&gt;
[[Image:BHD 009.jpg|thumb|none|601px|Hoot ([[Eric Bana]]) fires the recoilless rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray CM203 Flare Launcher==&lt;br /&gt;
Many of the Rangers' [[M16A2]]s are fitted with [[Cobray 37mm Launcher|Cobray CM203 37mm Flare Launchers]], standing in for the [[M203 grenade launcher]]. Most notably seen in the hands of SGT Ruiz ([[Enrique Murciano]]) of CPT Steele's ([[Jason Isaacs]]) unit. See the Cobray launcher page for a guide on telling them apart. &lt;br /&gt;
[[Image:Coltflare.jpg|thumb|none|400px|Cobray CM203 Flare Launcher - 37mm]]&lt;br /&gt;
[[Image:BHDColtFlare-1.jpg|thumb|none|601px|A Ranger behind CPT Steele is seen armed with an M16A2/CM203. Note the squared trigger guard and cocking bolt on the right side.]]&lt;br /&gt;
[[Image:BHDColtFlare-2.jpg|thumb|none|601px|Steele gives the dying SGT Ruiz ([[Enrique Murciano]]) his M16A2/CM203, ordering him to give anyone two in the chest and one in the head if they enter the door.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
While the [[Cobray 37mm Launcher|Cobray CM203 37mm Flare Launchers]] are fitted on most of the Ranger's [[M16A2 Rifle]]s, a couple of actual [[M203 grenade launcher]]s attached to M16A2s are seen, the most notable of which is Specialist John Grimes ([[Ewan McGregor]]) who assists Delta in taking out a &amp;quot;technical&amp;quot; that has them pinned down, missing the first shot before destroying the vehicle with a second High-Explosive Dual-Purpose (HEDP) grenade from his M203.&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 Grenade Launcher - 40x46mm]]&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|500px|M16A2 rifle (5.56x45mm) with mounted M203 Grenade Launcher (40x46mm)]]&lt;br /&gt;
[[Image:BHDM203-1.jpg|thumb|none|602px|SPC Grimes ([[Ewan McGregor]]) with his [[M16_rifle_series#M16_with_M203_Grenade_Launcher|M16A2/M203]].]]&lt;br /&gt;
[[Image:BHDM16A2-M203-1.jpg|thumb|none|600px|Grimes fires his M16A2/M203.]]&lt;br /&gt;
[[Image:BHDM203-2.jpg|thumb|none|601px|Corporal James &amp;quot;Jamie&amp;quot; Smith (Charlie Hofheimer) in Eversmann's unit armed with an M16A2/M203.]]&lt;br /&gt;
[[Image:BHD-M203-5.jpg‎|thumb|none|601px|Grimes ([[Ewan McGregor]]) fires his M203.]]&lt;br /&gt;
[[Image:BlackHawk 6006.jpg‎|thumb|none|601px|Grimes's ([[Ewan McGregor]]) depiction of recoil is exaggerated.]]&lt;br /&gt;
[[Image:BHD-M203-2.jpg‎|thumb|none|601px|Grimes ejects a spent 40mm grenade.]]&lt;br /&gt;
[[Image:BHDM16A2-M203-2.jpg|thumb|none|601px|Here, the trigger guard appears to have been removed.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
While loading up for the assault, Hoot ([[Eric Bana]]) is seen taping up the pins and spoons on some [[M67 hand grenade|M67 fragmentation hand grenades]]. SFC Sanderson is later seen throwing one into a window to take out a Somali who has him and the Deltas and Rangers pinned down.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|150px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:BHD-M67.jpg|thumb|none|600px|Hoot tapes up the pins on the M67 Hand Grenades before the mission.]]&lt;br /&gt;
[[Image:Deltaforce_blackhawkdown_m67.jpg‎|thumb|none|601px|SFC Sanderson throwing an M67 at a Somali in a window.]]&lt;br /&gt;
&lt;br /&gt;
==AN/M14 Incendiary Grenade==&lt;br /&gt;
There are several appearances in the film of [[AN/M14 incendiary grenade]]s; used by Deltas to destroy sensitive equipment at both Black Hawk crash sites, as well as to destroy the SPG-9 recoilless rifle mentioned above once Hoot and his team are done with it. Another one can be seen sitting on a table when Hoot is loading up.&lt;br /&gt;
[[Image:AN-M14 Incendiary Grenade.jpg|thumb|none|150px|AN/M14 incendiary grenade]]&lt;br /&gt;
[[Image:BHD-M67.jpg|thumb|none|600px|An AN/M14 incendiary grenade (far left) on a table]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Ridley Scott]]&lt;/div&gt;</summary>
		<author><name>Excalibur01</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1337397</id>
		<title>Talk:Resident Evil 3 (2020 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1337397"/>
		<updated>2020-04-10T01:23:55Z</updated>

		<summary type="html">&lt;p&gt;Excalibur01: /* Jill's shoulder holster */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Miscellaneous ==&lt;br /&gt;
===Ballistic Knife===&lt;br /&gt;
Nicholai uses a Soviet ballistic knife and will fire its blade at Jill's head if she hesitates to shoot for too long, resulting in a Game Over.&lt;br /&gt;
[[File:RE3R-Nicholai-Knife.jpg|thumb|none|600px|Nicholai holds his ballistic knife while Carlos demonstrates what he learned from watching WWF Raw every week.]]&lt;br /&gt;
&lt;br /&gt;
===D80 Bayonet===&lt;br /&gt;
Carlos' knife is a D80 bayonet, a Chinese copy of the US M9 bayonet, reused from ''Resident Evil 2''.&lt;br /&gt;
[[File:RE3R-Knife-Carlos.jpg|thumb|none|600px|Carlos tries to examine his bayonet while the voices in his head tell him to find Dr. Bard.]]&lt;br /&gt;
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===Randall Model 1===&lt;br /&gt;
Rather than the strangely elaborate dagger she used in the original game, Jill's knife now appears to be based on the Randall Model 1 fighting knife. She acquires it along with the rest of her gear from the same dead RPD officer as her Glock.&lt;br /&gt;
[[File:RE3R-Knife-Jill.jpg|thumb|none|600px|Jill examines her Randall while her own inner voices urge her to go to the rooftop parking lot.]]&lt;br /&gt;
&lt;br /&gt;
== Title note ==&lt;br /&gt;
So far, Capcom's marketing has only referred to this remake as &amp;quot;Resident Evil 3&amp;quot; without the &amp;quot;Nemesis&amp;quot; subtitle. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:54, 11 December 2019 (EST)&lt;br /&gt;
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==Glock==&lt;br /&gt;
&lt;br /&gt;
Jill's Glock looks more like the full size than the 19.&lt;br /&gt;
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She's holding it in the statue that comes with the collector's edition of the game[https://www.windowscentral.com/resident-evil-3-collectors-edition-goes-preorder-gamestop]. I'm pretty sure it's a 19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:44, 12 December 2019 (EST)&lt;br /&gt;
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Here's a higher-res image of Jill's character model[https://vignette.wikia.nocookie.net/residentevil/images/4/42/Jill_Full_R3make.png/revision/latest?cb=20191210163135]. Definitely a 19, though I was wrong on which generation. But I see that's been corrected already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:54, 12 December 2019 (EST)&lt;br /&gt;
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I am so glad they are again using real weapons like the original unlike RE6. Though why replace Jill's iconic Samurai Edge is beyond me. They kept Leon's gun the same in the remake and the Hi Power. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Could be because Jill is on suspension and had to turn in her samurai edge and the glock is her personal weapon.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:43, 14 January 2020 (EST)&lt;br /&gt;
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:The Samurai Edge has become something of an &amp;quot;Excalibur&amp;quot; (lol) to RE fans. It wouldn't surprise me if one or more versions of it are DLC weapons like they were in RE2. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::I've always wanted an 92 ever since Die Hard [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 13 December 2019 (EST)&lt;br /&gt;
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Also, how much you wanna bet they kept the factory sights on it even though no real shooter would ever keep them on [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Keep in mind that stringent gun control keeps most Japanese from ever becoming &amp;quot;real shooters.&amp;quot; [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::You'd be surprised how knowledgeable some gun geeks are in Japan. The Airsoft community there is pretty hardcore [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:45, 13 December 2019 (EST)&lt;br /&gt;
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I was watching someone's reaction to the new gameplay trailer and I noticed something weird at 2:31 in the video. I think Jill's Glock had a suppressor on it as she ran from Nemesis. You can see it at the above timestamp as she rounds a corner. At first, I thought it was the shotgun barrel but I paused and played that section over and over (I'm on my mobile at work.) and I swear it's a suppressor. Can anyone confirm? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:48, 27 February 2020 (EST)&lt;br /&gt;
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:I saw it as well, but it goes by so fast and the background is so dark that I can't get a decent shot of it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:57, 27 February 2020 (EST)&lt;br /&gt;
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I just saw parts of the demo and it looks like the base Glock is the correct 15 rounds. Unlike Leon's VP70 that started out with a stupid 12 rounds. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:07, 18 March 2020 (EDT)&lt;br /&gt;
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I am laughing at the C-More red dot sight you can add to your Glock and period correct. It's not being attached through some invisible rail. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:25, 19 March 2020 (EDT)&lt;br /&gt;
:How exactly is the pistol supposed to cycle correctly with the red dot mounted directly above the ejection port? That looks like a mod that I'm going to leave off regardless of the benefits. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:59, 21 March 2020 (EDT)&lt;br /&gt;
::It should eject fine. When the slide goes back, the brass will be ejected behind the mount [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:13, 21 March 2020 (EDT)&lt;br /&gt;
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:Yeah, I honestly don't like the look of it with the red dot on either. I'll probably leave it off, too. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:00, 21 March 2020 (EDT)&lt;br /&gt;
:;Aesthetically, it does look weird, but it has a game function of giving you a red dot that doesn't get larger when you shoot, so you're aim is always true. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:09, 21 March 2020 (EDT)&lt;br /&gt;
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==M933 possible in 1998==&lt;br /&gt;
&lt;br /&gt;
I mean, one could assemble one considering you just add a shorter barrel to an M4's flat top. The poster actually shows the rifle with what looks like an Aimpoint [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:59, 11 December 2019 (EST)&lt;br /&gt;
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Since this is still a remake and taking place in the late 90s, quad rails were not a thing yet, so it's hard to imagine them having it on an M4 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:07, 12 December 2019 (EST)&lt;br /&gt;
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According to an M4 carbine progression timeline chart I found on PEO Soldier or something years back, KAC first introduced the original RIS (later replaced mostly by the improved RAS) handguard in 97. I don't recall exactly when the M933 was introduced as a factory setup, but 11.5&amp;quot; barrels had been around since the 60s and flat top uppers were nothing new when the original game was made in 98. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:39, 12 December 2019 (EST)&lt;br /&gt;
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This is practically the same when i was wondering that about the 3rd Gen Glock 17 when editing the RE Outbreak page, as far as i know, they were still yet to be produced, the SIGPROSP2009 was definetily anachronistic for the time period the game is set in (1998) versus the year it was made in (1999) i think. Still, i really like how Carlos' Colt is set up, notice how he has a rear sight in conjunction with his Comp M2, most games when mounting an optic either the rear sight is down or is completely removed so props to that, when the optic is damaged and goes off, you still have a reference point of aim.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 10:41, 12 December 2019 (EST)&lt;br /&gt;
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:Special Forces guys were the first ones to do that. They basically took the carrying handle that's removable from their M4s, hack saw the handle part and leave the rear sight so they can cowitness a rear sight with their red dots [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:16, 5 January 2020 (EST)&lt;br /&gt;
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Jill having a 2nd Gen Glock or a 3rd gen would both make sense since 3rd gens were introduced in 1998. Since the game firmly takes place in 1998 like the original. We can surmise since Umbrella is the mega corporation that the 90s warned us about, it would be safe to assume they'd armed their private army with the most advanced gear they can get. Though oddly in the poster and in the original, the rifles used by the Umbrella troops had red dots on them. The one screen shot we have of the rifle placed down doesn't look like it has one on it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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:Considering Jill is loading a flush fit mag in her Glock in one shot and has an extended mag in it in another, it's safe to assume RE2's weapon mod system carries over and the red dot sight is a mod that can be found somewhere in the game world. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:16, 13 December 2019 (EST)&lt;br /&gt;
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:In fact, I'd bet my last dollar she'll find parts to mod it into a full auto like the G18. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:28, 13 December 2019 (EST)&lt;br /&gt;
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I'm really hoping for an easy mode like in the original where you start off with all the best weapons to just have fun with the game. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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Was it too much to ask for Capcom to just remake the M4 they used in the OG game? It didn't have quad rails, so all the accessories had bolted on rails, which made more sense for the time period. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 25 March 2020 (EDT)&lt;br /&gt;
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I really wish the unlocked Infinite rifle is the fully upgraded one you get as Carlos with the double mags, the red dot, etc. For that matter, it doesn't make sense for the easy mode Jill to have a plain rifle. Like in the original, she should have the exact final rifle that Carlos gets because it's easy mode. You can't get the mods for them. Or I wish Capcom could of spend the extra money to design more guns. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:16, 9 April 2020 (EDT)&lt;br /&gt;
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== Benelli M3 with M4 stock ==&lt;br /&gt;
&lt;br /&gt;
There's a screenshot of the game rolling around with an M3 that I can only assume was modeled after the M3 made by airsoft company CYMA. &lt;br /&gt;
[https://cdn3.dualshockers.com/wp-content/uploads/2019/12/RE3_Jill_vs_Zombies.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
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:Appreciate that, thank you. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:59, 13 December 2019 (EST)&lt;br /&gt;
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Wanna bet they will only use the pump action feature and not the semi auto feature? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:29, 15 January 2020 (EST)&lt;br /&gt;
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== Possible 870 ==&lt;br /&gt;
&lt;br /&gt;
So, I was watching the new trailer yesterday and I noticed Jill using what appeared to be a Remington 870 or it could be possibly be the Benelli with wood furniture. You can see it in the trailer at :48 seconds in. I tried to take a screenshot but I'm having trouble uploading it but I managed to find this instead. [https://cdn3.dualshockers.com/wp-content/uploads/2020/01/RE3_Jill_ShotGun.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
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:I already have the 870 listed on the page, but thanks for bringing that shot of Jill with it to my attention. I'll try to upload it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:19, 16 January 2020 (EST)&lt;br /&gt;
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::I'm assuming, since it has the same rear sight the M3 does, and the 870 doesn't have any rear sight in particular, that it's an M3 with a wooden stock. [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 13:10, 16 January 2020 (EST)&lt;br /&gt;
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:::It's unusual, but not completely unheard of.&lt;br /&gt;
[[Image:Model870P 14inlg.jpg|thumb|none|400px|Remington 870 Police &amp;quot;Entry Gun&amp;quot; with a Surefire dedicated forend weaponlight - 12 gauge]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:05, 16 January 2020 (EST)&lt;br /&gt;
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::::It is worth noting that, to my surprise, I did not find any wooden furniture for M3. Moreover, the current one looks just like a plastic one, painted as a wood - pay attention to the belt mount on the buttstock. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:01, 20 March 2020 (EDT)&lt;br /&gt;
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:::::You mean sling mount? It may be incorrect, but the default stock is clearly textured as if it were made of wood as you can see wood grain on it. But I've pointed out the goof nonetheless. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:05, 21 March 2020 (EDT)&lt;br /&gt;
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Totally called it that they are only using the pump feature of the M3 but MAYBE when you upgrade it, it will be semi auto. Here's hoping [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:08, 21 March 2020 (EDT)&lt;br /&gt;
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== Nemmy's rocket launcher ==&lt;br /&gt;
A Nintendo Super Scope? That's hilarious. I guess the ''Duck Hunt'' jokes were more suitable than I thought. Any opposition to uploading a reference image for it? IIRC, we've done it before for Nerf guns used as the basis for a prop weapon. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:36, 16 January 2020 (EST)&lt;br /&gt;
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Saw the new trailer that came out a few days ago and I noticed that Nemmy's rocket launcher had the same cooldown bars as his flamethrower did. They were sticking out just behind the scope then they retracted back into the scope and the scope's laser sight turned on. You can see it at 1:29 in the trailer. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 16:44, 29 March 2020 (EDT)&lt;br /&gt;
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== Federal ammunition? ==&lt;br /&gt;
&lt;br /&gt;
Played through the demo and noticed a familiar sight on the assault rifle ammo. Possibly a temporary texture? I wonder...&lt;br /&gt;
[https://i.imgur.com/xkdmpZ5.jpg 1] [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 19:28, 19 March 2020 (EST)&lt;br /&gt;
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Kinda weird they let you pick up assault rifle ammo but not use the assault rifle in the demo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:56, 19 March 2020 (EDT)&lt;br /&gt;
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You can, you just have to die and you get an option to switch to assist mode. You start with 4 extra item slots and an assault rifle with spare ammo. However, you ''can'' create magnum ammo, which is labeled as &amp;quot;.44 AE.&amp;quot; [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 22:18, 19 March 2020 (EST)&lt;br /&gt;
:I didn't know that...because I didn't suck...but playing it on console, aiming for the head is a challenge. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:06, 21 March 2020 (EDT)&lt;br /&gt;
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I'll have to boot up the demo and get some pics of the 933, then. How many times do you need to die? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:21, 20 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Just one. There's a button on the bottom right that should give you the ability to change the difficulty.&lt;br /&gt;
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==Easy mode returns ==&lt;br /&gt;
&lt;br /&gt;
Some people wanna call me a pussy about it, but I had fun playing the original in the assist mode which starts you off with the best weapons because RE3 is more of an action game vs RE2 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:55, 19 March 2020 (EDT)&lt;br /&gt;
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There's no shame in playing easy modes instead of the super meta play in my book. That being said, it annoys me the AR has a lower rate of fire compared to the real thing. But still fun to play with nonetheless.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 07:55, 20 March 2020 (EDT)&lt;br /&gt;
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It's confirmed that Easy Mode returns? I won't bust anyone's balls for playing Easy Mode. It's a good way of &amp;quot;training&amp;quot; oneself for the normal difficulty. I just wonder if the remake will have similar perks for playing on the normal difficulty, like the original did with the extra weapons and enhanced ammo. And I also hope I can still get the game when it releases, since a mandatory state-wide &amp;quot;stay at home&amp;quot; order went into effect at midnight with all non-essential businesses closing down. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:20, 20 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
*Someone data-mined the demo, a lot of the stuff that wasn't in the demo was scrubbed but there was some stuff left in, according to it, there's four difficulties, assisted, standard, hard and an unlockable super hard mode.  Playing on assisted starts you with the Colt 933.  As far as extra weapons, I haven't read anything about that but I'm pretty sure that one article I read said that Nemesis will drop special ammo when you down him.  But yeah, hope you can get the game when it releases.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 02:02, 21 March 2020 (EDT)&lt;br /&gt;
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:GameStop is currently remaining open and considers themselves to be an &amp;quot;essential&amp;quot; retailer (no desire to debate over that, just repeating what their HQ stated). Only thing I have to worry about now is whether Capcom decides to delay its release due to the virus like Naughty Dog did with TLoU Part II. Of course, I ''have'' been told that developers ship their games out to retailers two weeks in advance of release (which would be today for RE3), but whether that's true or not, IDK. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:51, 21 March 2020 (EDT)&lt;br /&gt;
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== Street date broken ==&lt;br /&gt;
&lt;br /&gt;
An outlet in France broke street date due to everyone being trapped at home.&lt;br /&gt;
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https://i.postimg.cc/rw6g7qRT/sss.png&lt;br /&gt;
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My crude google translate:&lt;br /&gt;
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&amp;quot;For the weapons we have the knife, the flash and normal grenades, the shotgun which we improve, the glock 19, a glock 18 which fires bursts of 2-3 bullets, the grenade launcher (which is used for the passage of launches mines too), and the magnum.&amp;quot;[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:Some screens of the unlockable weapons https://imgur.com/a/M8MnLJZ [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::And &amp;quot;G18&amp;quot; will be an update to G19, of course. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 14:13, 22 March 2020 (EDT)&lt;br /&gt;
:::I don't think so. According to the image Temp89 posted above, they're separate weapons. That actually surprises me, considering I previously suspected there would be a full auto mod for Jill's G19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:43, 22 March 2020 (EDT)&lt;br /&gt;
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They cut out the S&amp;amp;W 629? Kiss my @$$, Capcom, why? It's not like Desert Eagles haven't been used in 5,000,000 other games already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:50, 21 March 2020 (EDT)&lt;br /&gt;
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The developers must like 90's Hollywood style movies, i guess.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 04:21, 22 March 2020 (EDT)&lt;br /&gt;
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What catches my attention is the USP has infinite ammo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:36, 25 March 2020 (EDT)&lt;br /&gt;
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==Jill's shoulder holster==&lt;br /&gt;
&lt;br /&gt;
In the demo and some trailers I noticed she has a shoulder holster but some trailers she doesn't wear it. I'm wondering what it's for because she has a thigh holster for her Glock or more of a universal holster like Leon and Claire in the last game where it fits all other handguns. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:09, 22 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
It could be she gets the shoulder rig at some point throughout the game? She did get some web gear that expanded her inventory space in the original. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:37, 22 March 2020 (EDT)&lt;br /&gt;
::It could be that but the RE2 Remake didn't physically illustrate that upgrade, this goes back to my head scratching. She has a holster on her thigh for whatever handgun she is equipped like in RE2 Remake, but she clearly now has a shoulder holster and I don't understand for what reason. If her thigh holster functions like the previous remake, it means any handgun we equip her with will universally fit in her thigh rig. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:35, 25 March 2020 (EDT)&lt;br /&gt;
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I remember in RE4 when Leon loses his jacket, we find out he's wearing a shoulder holster under it while wearing a thigh holster. It could just be an aesthetic thing? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:18, 25 March 2020 (EDT)&lt;br /&gt;
::Doesn't Leon holster his pistol in the shoulder? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:19, 25 March 2020 (EDT)&lt;br /&gt;
:::Nope, in the cutscene where Salazar sets off the floortrap, Leon pulls his handgun out from his thigh holster.  Pretty sure he does the same in the scene with the first villager ganado.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 18:13, 28 March 2020 (EDT)&lt;br /&gt;
::So just like RE4, they made a shoulder holster for no reason [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 13:27, 29 March 2020 (EDT)&lt;br /&gt;
:::I need to go back and check but I think in RE2 Remake, if Leon wears the Noir costume, the shoulder holster functions the same way his thigh holster does. Still, it would be interesting to see both holsters work ingame. Like having the Glock 19 in the thigh holster and the Glock 18 or the Samurai Edge in the shoulder holster. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 16:37, 29 March 2020 (EDT)&lt;br /&gt;
::Leon's Noir costume is an alternate non canon (obviously) outfit. We're looking at this current look for Jill as her default. There's so far, no in universe explaination for a random shoulder holster like Leon's random shoulder holster in RE4 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:36, 29 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Also pretty sure like in the RE2 Remake, if you are equipped with no pistols, your thigh holster would be empty. I think a lot of the mechanics are carry overs from the RE2 Remake [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:37, 29 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
So, we have our answer: the shoulder holster just randomly appears on her after picking up her Glock. Disappointed they didn't make a cutscene of her taking the dead officer's duty belt and gear. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:07, 4 April 2020 (EDT)&lt;br /&gt;
:That's just lazy as hell. In RE2 Remake, Leon started off in civilian clothes and when he got to the RPD, he put his uniform, which includes a thigh holster for his guns. Claire open carries her guns, which is awesome. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:23, 9 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
What would make more sense if Jill had the shoulder holster the whole time and it was meant for her Samurai Edge that she lost in the beginning and she never got rid of the holster and picks up a thigh holster for the Glock [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:23, 9 April 2020 (EDT)&lt;br /&gt;
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==Jill's Samurai Edge==&lt;br /&gt;
&lt;br /&gt;
Just found a screenshot of the rewards screen in the spoiler thread on RE's subreddit, Jill's Samurai Edge is an unlockable (The picture on the rewards screen is pretty small but it appears to not have the accessory rails it did in REmake 2), I can drop a link in here if you guys want but I'll leave the main page editing to the people that actually know how to do it, with my luck I'll end up nuking the whole thing lol.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:35, 22 March 2020 (EDT)&lt;br /&gt;
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Yeah, I'd like to see it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:35, 22 March 2020 (EDT)&lt;br /&gt;
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Here ya go https://i.imgur.com/amRiXUU.jpg [[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]])&lt;br /&gt;
&lt;br /&gt;
The reason it doesn't have the rail is because it's the base model Samurai Edge rather than the Samurai Edge A1 that RE2 attributed to Jill. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:15, 23 March 2020 (EDT)&lt;br /&gt;
:That and I don't think rails showed up on the 92/M9 until 2006 at the earliest --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:53, 25 March 2020 (EDT)&lt;br /&gt;
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So does this page mean we get to unlock additional content with playthroughs? I don't know the language here [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:32, 25 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:From the spoiler thread on the RE subreddit.  You get points by completing challenges (Like the in-game &amp;quot;Kill X amount of enemies with this weapon&amp;quot; achievements in REmake 2) and unlock stuff with them, each challenge can only be completed once, so you can't grind the same challenge for more points.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:09, 26 March 2020 (EDT)&lt;br /&gt;
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Probably. I heard that if you collect all 20 bobble heads in the demo, you get 100 Ambassador points. I'm assuming these are the points. I did a Google Translate on some of the items. The 'Presse Rechargement' translates to Press Reloading which says to me, are we getting the reloading press from the original game? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:13, 25 March 2020 (EDT)&lt;br /&gt;
:Ambassador points are for RE.net.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:09, 26 March 2020 (EDT)&lt;br /&gt;
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:What do you mean &amp;quot;Press Reloading&amp;quot;? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:25, 26 March 2020 (EDT)&lt;br /&gt;
::In the original game, you had access to a reloading press gadget that let you make your own ammo (which, IIRC, only required powder to use). [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 01:54, 26 March 2020 (EDT)&lt;br /&gt;
:::Seems redundant when we can already make ammo from combining gun powders. Must be referring to something else. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:01, 26 March 2020 (EDT)&lt;br /&gt;
::::That's what I was referring to - the ability to use gunpowder you find to make your own ammo - unless that doesn't require a tool now, that is. In which case the reloading press could be something else entirely. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]])&lt;br /&gt;
:::::Maybe it makes more ammo with one gunpowder than combining two of them?  Or maybe having it in your inventory when combining gunpowders doubles the amount of ammo that gets made?[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 18:24, 26 March 2020 (EDT)&lt;br /&gt;
:::::Making ammo out of gunpowder didn't require a tool in the RE2 remake or the RE3 Raccoon City demo, so it's unlikely to be different in the full game. Its purpose being to create ammo out of one jar of gunpowder also seems way too minor a purpose, IMO. It must serve a different purpose. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:31, 27 March 2020 (EDT)&lt;br /&gt;
:::::Well the description says &amp;quot;Allows crafting of more ammo&amp;quot; so increasing the amount of ammo that's crafted when you combine gunpowders while it's in your inventory is my best guess on what it does.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 07:11, 27 March 2020 (EDT)&lt;br /&gt;
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Guy on gamefaqs that got an early copy showed off the rewards screen, it's all in English, the description says that it increases the amount of ammo made when crafting.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 03:12, 2 April 2020 (EDT)&lt;br /&gt;
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== More info from the subreddit. ==&lt;br /&gt;
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https://i.imgur.com/vgteQJA.jpg&lt;br /&gt;
This is the Rai-Den, a lightning gun, infiite ammo unlockable for 12000 points.  They're not shown in this screenshot but the MUP is an unlockable with infinite ammo for 8000 points.  The CQBR is an unlockable with infinite ammo for 28400 points.  The rocket launcher (Reddit guy says it's the same one as REmake 2's) is an infinite ammo unlockable for 62400 points.  The Hot Dogger is a machete that ignites enemies on contact (Yeah it's not a firearm but I figured since I was mentioning the weapons I might as well do them all) it costs 7200 points.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:19, 26 March 2020 (EDT)&lt;br /&gt;
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https://i.imgur.com/ui0BPko.jpg&lt;br /&gt;
Found another thing, this comes from Gamefaqs.  End game spoiler warning (This is the most non-spoilery image there was, if posting it isn't allowed then feel free to delete it)  Not seen is the big cable in the back.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 20:10, 26 March 2020 (EDT)&lt;br /&gt;
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I want to avoid any spoilers before I can actually play the game, but who knows when that will be due to GameStop being closed UFN. What type of weapon is it? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 23:55, 26 March 2020 (EDT)&lt;br /&gt;
:No real way for me to say what kind of weapon it is without saying exactly what it is so, it's a railgun, almost twice as long as Jill is tall.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 02:19, 27 March 2020 (EDT)&lt;br /&gt;
::ah, the Demon Sword of Paracelsus makes a return. That I kind of expected. I just don't want the specifics of the new version of the battle spoiled, is all. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:26, 27 March 2020 (EDT)&lt;br /&gt;
:::Yeah that's why I posted the one that's just got Jill and the gun and nothing else, it was the least spoilery one there was.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 07:09, 27 March 2020 (EDT)&lt;br /&gt;
::::Oh, okay. Having looked at it, though ... WHAT. THE. F&amp;amp;*K? Yeah, I get the Demon Sword in the original was ludicrously impractical in the way it was deployed, but this is ... better? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:17, 27 March 2020 (EDT)&lt;br /&gt;
:::::As long as it's actually plugged into something, and not treated as a completely man-portable system with a self-contained power unit (i.e. being found with some sort of mounting, slowing you down when you carry it, etc.), then it's not ''too'' absurd. A cannon-strength railgun of that size (with external power) is, while still science fiction, roughly on par with the sci-fi of the rest of the game. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:18, 27 March 2020 (EDT) P.S.: I do fear for Jill's arms when that thing goes off, though - after all, railguns don't exactly stay cold when you fire them.&lt;br /&gt;
::::::I still think it could have been made a bit more size-practical, like Fortune's rail gun from MGS. I'm half expecting Sephiroth from Final Fantasy or Rory from Gate to show up during the battle now. &amp;gt;_&amp;lt; [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:22, 27 March 2020 (EDT)&lt;br /&gt;
:::::::Yeah, the size is pretty impressive; gotta wonder what it's actually supposed to be made of, if she can pick it up at an angle like that. Balsa wood, maybe? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 22:19, 27 March 2020 (EDT)&lt;br /&gt;
::::::::&amp;quot;You want STARS? I'll give you ST-OH GOD! MY BACK!&amp;quot; Is all I'm hearing in my head when I look at that picture. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 23:09, 27 March 2020 (EDT)&lt;br /&gt;
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Got some more info.  &lt;br /&gt;
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The Glock 19 has three mods, the sight, a 33 round magazine and a suppressor, the suppressors description says &amp;quot;Tightens spread, making critical shots easier.&amp;quot; and from the video, it doesn't make the &amp;quot;Fwip&amp;quot; sound, it's loud, but not as loud as without it.  &lt;br /&gt;
&lt;br /&gt;
The Glock 18 Jill gets has a 33 round magazine, fires in three round bursts and has a protruding compensated barrel, the one Carlos has has an 18 round magazine and is single fire only, neither has any attachments. &lt;br /&gt;
 &lt;br /&gt;
The Benelli M3's barrel upgrade increases its capacity from 4 to 6 and makes it semi-automatic, there's apparently a third attachment the video didn't show (I asked the guy in the comments that pointed out the missed parts what they were, will update when/if he replies).  &lt;br /&gt;
&lt;br /&gt;
The CQBR has a dot sight that adds a reticle when aiming and a tactical pistol grip that reduces recoil when firing.  The Desert Eagle has an 8 round magazine, the video didn't show the attachments for it but I'd assume it's the same as in RE2's remake (Same as the M3, will update when/if the guy in the comments replies).  &lt;br /&gt;
&lt;br /&gt;
Grenade launcher has three ammo types, explosive, incendiary and mines. (Someone in the comments said there were acid rounds but I rewatched it and didn't see them.)&lt;br /&gt;
&lt;br /&gt;
And the Rai-Den only does damage when aimed at weak points.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 00:47, 2 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I watched a video last night of all of the encounters with Nemesis. The Desert Eagle gets the same barrel attachment like in RE2 Remake but it's nickel plated by the looks of it, didn't get a good look. Not sure if there's more attachments, the guy playing looked he was doing kind of a speed run. &lt;br /&gt;
&lt;br /&gt;
::Nicholai uses a compact pistol that looks like Ada's from RE2 Remake. I also noticed in an trailer that Nicholai was also using a Beretta 92FS when he meets Jill and Carlos (It's hard to see since he keeps it down by his side but I recognized the shape). &lt;br /&gt;
&lt;br /&gt;
::Jill also had her Samurai Edge at the beginning of the game when she first encounters Nemesis during a cutscene but it looks like she loses it while escaping from Nemesis. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 09:40, 2 April 2020 (EDT)&lt;br /&gt;
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So, it kind of just dawned on me that some of the images I've uploaded for the page, like the Samurai Edge and the Rai-Den, would technically be considered bootleg since the game's official release date is tomorrow and IMFDb has rules against bootleg screenshots, so I'm going to avoid uploading anymore that come from the early French release. But, I'm pretty sure I can still get the game tomorrow (I got an email about the game with info about GameStop's &amp;quot;Delivery@Door&amp;quot; policy), so I'll be basically redoing the page from scratch. However, that only goes for RE3. Someone else will have to cover Resistance since I neither have PS Plus to play it nor any real enjoyment of multiplayer in general to stick with it long enough to unlock everything. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 11:04, 2 April 2020 (EDT)&lt;br /&gt;
:Well that's good that you should be getting it tomorrow, I woke up to an email from UPS saying mine should be arriving tomorrow too.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 14:07, 2 April 2020 (EDT)&lt;br /&gt;
:: Just found this. Looks like all the weapons in the game including the Infinite ammo weapons and the endgame weapon. https://m.youtube.com/watch?v=EUcTj9TbGGo  --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 13:52, 2 April 2020 (EDT)&lt;br /&gt;
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:I actually got it yesterday afternoon. I was headed into town to run some errands and got a call from GameStop telling me I could come and pick it up. I have a few screenshots to add, but it might be a couple days before I can get to doing so since the beginning of the month is always busy for me. Plus, I'm still on my first playthrough and wasn't prepared for things like the Claymore that flashed by too quick for me to get screencaps of. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 04:10, 3 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Supply Cases ==&lt;br /&gt;
When you downed Nemesis in the original game, he would drop boxes that contained weapon parts that could be combined together to make more weapons. In the Remake, he now drops weapon mods like the extended magazine for the G19 and the suppressor which is called the moderator. This video explains it: https://www.youtube.com/watch?v=9ShB-SJ8T0U --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 11:44, 30 March 2020 (EDT)&lt;br /&gt;
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Nemesis is surprisingly easy to take down outside his actual boss battles. Granted, I'm only playing on Assisted Mode the first time around, but one frag grenade is enough to knock him down and make him drop weapon cases. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 04:13, 3 April 2020 (EDT)&lt;br /&gt;
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== Glock 19X? ==&lt;br /&gt;
&lt;br /&gt;
Are we seriously rolling with the idea that it's a Glock 19X by having lower profile sights? I mean this is a Glock, the most customized handgun on Earth next to the 1911, I think adding new sights is more a given than an example of it using a 19X slide. The bigger issue would be if it had the same front slide serrations like a 19X which it doesn't. It just looks like a Gen 2 with aftermarket sights. --[[User:PaperCake|PaperCake]] 23:32, 4 April 2020 (EST)&lt;br /&gt;
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I'm a little iffy on the 19/19X hybrid idea, too. Sights on a Glock are easily swapped out. But just to point out, the G19X doesn't have front slide serrations either. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 04:01, 3 April 2020 (EDT)&lt;br /&gt;
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Yeah, it doesn't make sense to mention the 19X. Iron sights can be swapped on a lot of modern pistols. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 04:30, 3 April 2020 (EDT)&lt;br /&gt;
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&lt;br /&gt;
== Resistance ==&lt;br /&gt;
''Resistance'' is shipped as its own game separate from RE3R, therefore I believe we should split off its content from the main RE3R page, like how ''Umbrella Corps'' was handled, or at least segregate them from base game weapons into their own section for better navigation. [[User:Shiro Okami|Shiro Okami]] ([[User talk:Shiro Okami|talk]]) 00:11, 4 April 2020 (EDT)&lt;br /&gt;
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It wasn't shipped separately (at least in North America), because I get a prompt on my PS4's XMB menu to download it when putting the RE3 disc in. Resistance is basically the same situation as GTA Online or Red Dead Online which don't have their own pages, so I don't see why this one should be different. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:40, 4 April 2020 (EDT)&lt;br /&gt;
: On Steam at least, which is my home platform, we get it as a separate title. As far as I've seen however, none of the new guns in RE3R seem to be making an appearance. According to the in-game customization screen, all of the guns we get are returnees from RE2R and fully-modded. [[User:Shiro Okami|Shiro Okami]] ([[User talk:Shiro Okami|talk]]) 11:05, 4 April 2020 (EDT)&lt;br /&gt;
::Huh, that's interesting. I wonder why RE3's guns don't appear? In regards to the Beretta in Resistance, is it cut or simply replaced by the Samurai Edge? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:36, 6 April 2020 (EDT)&lt;br /&gt;
::: Being twenty-and-change hours in, I haven't seen a single new weapon. At first I thought the Samurai Edge is a special weapon dropped from supply zombies, since it doesn't show up in the customization menu, so I tried hunting for it, but no dice. If it's in the game, I don't think any player has seen it, since reports are the same across the board. [[User:Shiro Okami|Shiro Okami]] ([[User talk:Shiro Okami|talk]]) 12:57, 6 April 2020 (EDT)&lt;br /&gt;
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==Nicholai's Pistol==&lt;br /&gt;
I want to say Makarov, but the hooked trigger guard is screaming otherwise at me.&lt;br /&gt;
[[File:RE3R-Nicholai-Gun-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:RE3R-Nicholai-Gun-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 11:53, 6 April 2020 (EDT)&lt;br /&gt;
:Yep, it's a Makarov; to be exact, it's the weirdly-modeled one from ''[[Resident Evil 7: Biohazard|RE7]]'', with a squared-off trigger guard and spur hammer. No idea why they did that, since they had a proper model from ''[[Resident Evil: Revelations 2|RER2]]'', but c'est la vie. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 12:41, 6 April 2020 (EDT) P.S.: He looks like an older version of a particular actor (especially in that first shot), but I can't remember who. Any ideas?&lt;br /&gt;
::According to the RE Wiki, he was modeled after Mark James Hill. He also looks kind of like a younger [[Jonathan Pryce]], too. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:42, 6 April 2020 (EDT)&lt;br /&gt;
::That's a [https://forums.gunboards.com/showthread.php?45107-Why-the-square-trigger-guard modification found on commercial Makarovs]. There is also the [https://sites.google.com/site/makarovinfo2/makarovexportitems Baikal 442]. Just google &amp;quot;makarov pistol square trigger guard&amp;quot; and you'll find what you need. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 13:10, 6 April 2020 (EDT)&lt;br /&gt;
::So, should we would we just go with a modified a Makarov or a Baikal 442? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:42, 6 April 2020 (EDT)&lt;br /&gt;
:::I don't know if there is some other external difference between the Baikal 442 and the standard Makarov. Maybe it could be described as a standard Makarov modified with commercial style trigger guard. Another thing that I found about the RE7 Makarov is that for some reason it has a custom grip for Walther PPK likely inspired by [https://www.hogueinc.com/handgun-grips/walther-grips/ppk-s these Hogue grips] and [https://www.eaglegrips.com/walther-ppks-by-interarms/515-walther-ppks-by-interarms-checkered-rosewood-pistol-grips.html this one here from Eagle Grips]. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 18:39, 6 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Here's something neat. ==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=Q-qP_AhC4qE Apparently, someone made a mod that converts the game into an FPS.] The animations work better than I'd expect (since they're just the original third-person animations seen from a first-person perspective), though they're a bit exaggerated. This also gives us a good view of both some details (e.g. the M933's bolt catch) and some errors (I still don't understand why both this game and ''[[Sniper: Ghost Warrior 3]]'' managed to animate a Glock with a slide cover plate attached to the frame). Give it a good look. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:58, 8 April 2020 (EDT)&lt;br /&gt;
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Interesting. Maybe an optional (or unlockable) FPV mode was planned but scrapped? Seems to me the animations work a little ''too'' well for that to be unlikely. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:51, 9 April 2020 (EDT)&lt;/div&gt;</summary>
		<author><name>Excalibur01</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1337396</id>
		<title>Talk:Resident Evil 3 (2020 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1337396"/>
		<updated>2020-04-10T01:23:10Z</updated>

		<summary type="html">&lt;p&gt;Excalibur01: /* Jill's shoulder holster */&lt;/p&gt;
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&lt;div&gt;== Miscellaneous ==&lt;br /&gt;
===Ballistic Knife===&lt;br /&gt;
Nicholai uses a Soviet ballistic knife and will fire its blade at Jill's head if she hesitates to shoot for too long, resulting in a Game Over.&lt;br /&gt;
[[File:RE3R-Nicholai-Knife.jpg|thumb|none|600px|Nicholai holds his ballistic knife while Carlos demonstrates what he learned from watching WWF Raw every week.]]&lt;br /&gt;
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===D80 Bayonet===&lt;br /&gt;
Carlos' knife is a D80 bayonet, a Chinese copy of the US M9 bayonet, reused from ''Resident Evil 2''.&lt;br /&gt;
[[File:RE3R-Knife-Carlos.jpg|thumb|none|600px|Carlos tries to examine his bayonet while the voices in his head tell him to find Dr. Bard.]]&lt;br /&gt;
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===Randall Model 1===&lt;br /&gt;
Rather than the strangely elaborate dagger she used in the original game, Jill's knife now appears to be based on the Randall Model 1 fighting knife. She acquires it along with the rest of her gear from the same dead RPD officer as her Glock.&lt;br /&gt;
[[File:RE3R-Knife-Jill.jpg|thumb|none|600px|Jill examines her Randall while her own inner voices urge her to go to the rooftop parking lot.]]&lt;br /&gt;
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== Title note ==&lt;br /&gt;
So far, Capcom's marketing has only referred to this remake as &amp;quot;Resident Evil 3&amp;quot; without the &amp;quot;Nemesis&amp;quot; subtitle. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:54, 11 December 2019 (EST)&lt;br /&gt;
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==Glock==&lt;br /&gt;
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Jill's Glock looks more like the full size than the 19.&lt;br /&gt;
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She's holding it in the statue that comes with the collector's edition of the game[https://www.windowscentral.com/resident-evil-3-collectors-edition-goes-preorder-gamestop]. I'm pretty sure it's a 19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:44, 12 December 2019 (EST)&lt;br /&gt;
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Here's a higher-res image of Jill's character model[https://vignette.wikia.nocookie.net/residentevil/images/4/42/Jill_Full_R3make.png/revision/latest?cb=20191210163135]. Definitely a 19, though I was wrong on which generation. But I see that's been corrected already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:54, 12 December 2019 (EST)&lt;br /&gt;
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I am so glad they are again using real weapons like the original unlike RE6. Though why replace Jill's iconic Samurai Edge is beyond me. They kept Leon's gun the same in the remake and the Hi Power. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Could be because Jill is on suspension and had to turn in her samurai edge and the glock is her personal weapon.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:43, 14 January 2020 (EST)&lt;br /&gt;
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:The Samurai Edge has become something of an &amp;quot;Excalibur&amp;quot; (lol) to RE fans. It wouldn't surprise me if one or more versions of it are DLC weapons like they were in RE2. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::I've always wanted an 92 ever since Die Hard [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 13 December 2019 (EST)&lt;br /&gt;
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Also, how much you wanna bet they kept the factory sights on it even though no real shooter would ever keep them on [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Keep in mind that stringent gun control keeps most Japanese from ever becoming &amp;quot;real shooters.&amp;quot; [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::You'd be surprised how knowledgeable some gun geeks are in Japan. The Airsoft community there is pretty hardcore [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:45, 13 December 2019 (EST)&lt;br /&gt;
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I was watching someone's reaction to the new gameplay trailer and I noticed something weird at 2:31 in the video. I think Jill's Glock had a suppressor on it as she ran from Nemesis. You can see it at the above timestamp as she rounds a corner. At first, I thought it was the shotgun barrel but I paused and played that section over and over (I'm on my mobile at work.) and I swear it's a suppressor. Can anyone confirm? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:48, 27 February 2020 (EST)&lt;br /&gt;
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:I saw it as well, but it goes by so fast and the background is so dark that I can't get a decent shot of it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:57, 27 February 2020 (EST)&lt;br /&gt;
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I just saw parts of the demo and it looks like the base Glock is the correct 15 rounds. Unlike Leon's VP70 that started out with a stupid 12 rounds. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:07, 18 March 2020 (EDT)&lt;br /&gt;
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I am laughing at the C-More red dot sight you can add to your Glock and period correct. It's not being attached through some invisible rail. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:25, 19 March 2020 (EDT)&lt;br /&gt;
:How exactly is the pistol supposed to cycle correctly with the red dot mounted directly above the ejection port? That looks like a mod that I'm going to leave off regardless of the benefits. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:59, 21 March 2020 (EDT)&lt;br /&gt;
::It should eject fine. When the slide goes back, the brass will be ejected behind the mount [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:13, 21 March 2020 (EDT)&lt;br /&gt;
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:Yeah, I honestly don't like the look of it with the red dot on either. I'll probably leave it off, too. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:00, 21 March 2020 (EDT)&lt;br /&gt;
:;Aesthetically, it does look weird, but it has a game function of giving you a red dot that doesn't get larger when you shoot, so you're aim is always true. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:09, 21 March 2020 (EDT)&lt;br /&gt;
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==M933 possible in 1998==&lt;br /&gt;
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I mean, one could assemble one considering you just add a shorter barrel to an M4's flat top. The poster actually shows the rifle with what looks like an Aimpoint [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:59, 11 December 2019 (EST)&lt;br /&gt;
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Since this is still a remake and taking place in the late 90s, quad rails were not a thing yet, so it's hard to imagine them having it on an M4 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:07, 12 December 2019 (EST)&lt;br /&gt;
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According to an M4 carbine progression timeline chart I found on PEO Soldier or something years back, KAC first introduced the original RIS (later replaced mostly by the improved RAS) handguard in 97. I don't recall exactly when the M933 was introduced as a factory setup, but 11.5&amp;quot; barrels had been around since the 60s and flat top uppers were nothing new when the original game was made in 98. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:39, 12 December 2019 (EST)&lt;br /&gt;
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This is practically the same when i was wondering that about the 3rd Gen Glock 17 when editing the RE Outbreak page, as far as i know, they were still yet to be produced, the SIGPROSP2009 was definetily anachronistic for the time period the game is set in (1998) versus the year it was made in (1999) i think. Still, i really like how Carlos' Colt is set up, notice how he has a rear sight in conjunction with his Comp M2, most games when mounting an optic either the rear sight is down or is completely removed so props to that, when the optic is damaged and goes off, you still have a reference point of aim.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 10:41, 12 December 2019 (EST)&lt;br /&gt;
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:Special Forces guys were the first ones to do that. They basically took the carrying handle that's removable from their M4s, hack saw the handle part and leave the rear sight so they can cowitness a rear sight with their red dots [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:16, 5 January 2020 (EST)&lt;br /&gt;
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Jill having a 2nd Gen Glock or a 3rd gen would both make sense since 3rd gens were introduced in 1998. Since the game firmly takes place in 1998 like the original. We can surmise since Umbrella is the mega corporation that the 90s warned us about, it would be safe to assume they'd armed their private army with the most advanced gear they can get. Though oddly in the poster and in the original, the rifles used by the Umbrella troops had red dots on them. The one screen shot we have of the rifle placed down doesn't look like it has one on it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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:Considering Jill is loading a flush fit mag in her Glock in one shot and has an extended mag in it in another, it's safe to assume RE2's weapon mod system carries over and the red dot sight is a mod that can be found somewhere in the game world. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:16, 13 December 2019 (EST)&lt;br /&gt;
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:In fact, I'd bet my last dollar she'll find parts to mod it into a full auto like the G18. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:28, 13 December 2019 (EST)&lt;br /&gt;
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I'm really hoping for an easy mode like in the original where you start off with all the best weapons to just have fun with the game. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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Was it too much to ask for Capcom to just remake the M4 they used in the OG game? It didn't have quad rails, so all the accessories had bolted on rails, which made more sense for the time period. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 25 March 2020 (EDT)&lt;br /&gt;
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I really wish the unlocked Infinite rifle is the fully upgraded one you get as Carlos with the double mags, the red dot, etc. For that matter, it doesn't make sense for the easy mode Jill to have a plain rifle. Like in the original, she should have the exact final rifle that Carlos gets because it's easy mode. You can't get the mods for them. Or I wish Capcom could of spend the extra money to design more guns. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:16, 9 April 2020 (EDT)&lt;br /&gt;
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== Benelli M3 with M4 stock ==&lt;br /&gt;
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There's a screenshot of the game rolling around with an M3 that I can only assume was modeled after the M3 made by airsoft company CYMA. &lt;br /&gt;
[https://cdn3.dualshockers.com/wp-content/uploads/2019/12/RE3_Jill_vs_Zombies.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
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:Appreciate that, thank you. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:59, 13 December 2019 (EST)&lt;br /&gt;
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Wanna bet they will only use the pump action feature and not the semi auto feature? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:29, 15 January 2020 (EST)&lt;br /&gt;
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== Possible 870 ==&lt;br /&gt;
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So, I was watching the new trailer yesterday and I noticed Jill using what appeared to be a Remington 870 or it could be possibly be the Benelli with wood furniture. You can see it in the trailer at :48 seconds in. I tried to take a screenshot but I'm having trouble uploading it but I managed to find this instead. [https://cdn3.dualshockers.com/wp-content/uploads/2020/01/RE3_Jill_ShotGun.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
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:I already have the 870 listed on the page, but thanks for bringing that shot of Jill with it to my attention. I'll try to upload it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:19, 16 January 2020 (EST)&lt;br /&gt;
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::I'm assuming, since it has the same rear sight the M3 does, and the 870 doesn't have any rear sight in particular, that it's an M3 with a wooden stock. [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 13:10, 16 January 2020 (EST)&lt;br /&gt;
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:::It's unusual, but not completely unheard of.&lt;br /&gt;
[[Image:Model870P 14inlg.jpg|thumb|none|400px|Remington 870 Police &amp;quot;Entry Gun&amp;quot; with a Surefire dedicated forend weaponlight - 12 gauge]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:05, 16 January 2020 (EST)&lt;br /&gt;
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::::It is worth noting that, to my surprise, I did not find any wooden furniture for M3. Moreover, the current one looks just like a plastic one, painted as a wood - pay attention to the belt mount on the buttstock. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:01, 20 March 2020 (EDT)&lt;br /&gt;
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:::::You mean sling mount? It may be incorrect, but the default stock is clearly textured as if it were made of wood as you can see wood grain on it. But I've pointed out the goof nonetheless. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:05, 21 March 2020 (EDT)&lt;br /&gt;
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Totally called it that they are only using the pump feature of the M3 but MAYBE when you upgrade it, it will be semi auto. Here's hoping [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:08, 21 March 2020 (EDT)&lt;br /&gt;
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== Nemmy's rocket launcher ==&lt;br /&gt;
A Nintendo Super Scope? That's hilarious. I guess the ''Duck Hunt'' jokes were more suitable than I thought. Any opposition to uploading a reference image for it? IIRC, we've done it before for Nerf guns used as the basis for a prop weapon. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:36, 16 January 2020 (EST)&lt;br /&gt;
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Saw the new trailer that came out a few days ago and I noticed that Nemmy's rocket launcher had the same cooldown bars as his flamethrower did. They were sticking out just behind the scope then they retracted back into the scope and the scope's laser sight turned on. You can see it at 1:29 in the trailer. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 16:44, 29 March 2020 (EDT)&lt;br /&gt;
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== Federal ammunition? ==&lt;br /&gt;
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Played through the demo and noticed a familiar sight on the assault rifle ammo. Possibly a temporary texture? I wonder...&lt;br /&gt;
[https://i.imgur.com/xkdmpZ5.jpg 1] [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 19:28, 19 March 2020 (EST)&lt;br /&gt;
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Kinda weird they let you pick up assault rifle ammo but not use the assault rifle in the demo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:56, 19 March 2020 (EDT)&lt;br /&gt;
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You can, you just have to die and you get an option to switch to assist mode. You start with 4 extra item slots and an assault rifle with spare ammo. However, you ''can'' create magnum ammo, which is labeled as &amp;quot;.44 AE.&amp;quot; [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 22:18, 19 March 2020 (EST)&lt;br /&gt;
:I didn't know that...because I didn't suck...but playing it on console, aiming for the head is a challenge. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:06, 21 March 2020 (EDT)&lt;br /&gt;
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I'll have to boot up the demo and get some pics of the 933, then. How many times do you need to die? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:21, 20 March 2020 (EDT)&lt;br /&gt;
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Just one. There's a button on the bottom right that should give you the ability to change the difficulty.&lt;br /&gt;
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==Easy mode returns ==&lt;br /&gt;
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Some people wanna call me a pussy about it, but I had fun playing the original in the assist mode which starts you off with the best weapons because RE3 is more of an action game vs RE2 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:55, 19 March 2020 (EDT)&lt;br /&gt;
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There's no shame in playing easy modes instead of the super meta play in my book. That being said, it annoys me the AR has a lower rate of fire compared to the real thing. But still fun to play with nonetheless.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 07:55, 20 March 2020 (EDT)&lt;br /&gt;
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It's confirmed that Easy Mode returns? I won't bust anyone's balls for playing Easy Mode. It's a good way of &amp;quot;training&amp;quot; oneself for the normal difficulty. I just wonder if the remake will have similar perks for playing on the normal difficulty, like the original did with the extra weapons and enhanced ammo. And I also hope I can still get the game when it releases, since a mandatory state-wide &amp;quot;stay at home&amp;quot; order went into effect at midnight with all non-essential businesses closing down. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:20, 20 March 2020 (EDT)&lt;br /&gt;
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*Someone data-mined the demo, a lot of the stuff that wasn't in the demo was scrubbed but there was some stuff left in, according to it, there's four difficulties, assisted, standard, hard and an unlockable super hard mode.  Playing on assisted starts you with the Colt 933.  As far as extra weapons, I haven't read anything about that but I'm pretty sure that one article I read said that Nemesis will drop special ammo when you down him.  But yeah, hope you can get the game when it releases.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 02:02, 21 March 2020 (EDT)&lt;br /&gt;
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:GameStop is currently remaining open and considers themselves to be an &amp;quot;essential&amp;quot; retailer (no desire to debate over that, just repeating what their HQ stated). Only thing I have to worry about now is whether Capcom decides to delay its release due to the virus like Naughty Dog did with TLoU Part II. Of course, I ''have'' been told that developers ship their games out to retailers two weeks in advance of release (which would be today for RE3), but whether that's true or not, IDK. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:51, 21 March 2020 (EDT)&lt;br /&gt;
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== Street date broken ==&lt;br /&gt;
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An outlet in France broke street date due to everyone being trapped at home.&lt;br /&gt;
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https://i.postimg.cc/rw6g7qRT/sss.png&lt;br /&gt;
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My crude google translate:&lt;br /&gt;
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&amp;quot;For the weapons we have the knife, the flash and normal grenades, the shotgun which we improve, the glock 19, a glock 18 which fires bursts of 2-3 bullets, the grenade launcher (which is used for the passage of launches mines too), and the magnum.&amp;quot;[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:Some screens of the unlockable weapons https://imgur.com/a/M8MnLJZ [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::And &amp;quot;G18&amp;quot; will be an update to G19, of course. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 14:13, 22 March 2020 (EDT)&lt;br /&gt;
:::I don't think so. According to the image Temp89 posted above, they're separate weapons. That actually surprises me, considering I previously suspected there would be a full auto mod for Jill's G19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:43, 22 March 2020 (EDT)&lt;br /&gt;
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They cut out the S&amp;amp;W 629? Kiss my @$$, Capcom, why? It's not like Desert Eagles haven't been used in 5,000,000 other games already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:50, 21 March 2020 (EDT)&lt;br /&gt;
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The developers must like 90's Hollywood style movies, i guess.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 04:21, 22 March 2020 (EDT)&lt;br /&gt;
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What catches my attention is the USP has infinite ammo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:36, 25 March 2020 (EDT)&lt;br /&gt;
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==Jill's shoulder holster==&lt;br /&gt;
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In the demo and some trailers I noticed she has a shoulder holster but some trailers she doesn't wear it. I'm wondering what it's for because she has a thigh holster for her Glock or more of a universal holster like Leon and Claire in the last game where it fits all other handguns. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:09, 22 March 2020 (EDT)&lt;br /&gt;
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It could be she gets the shoulder rig at some point throughout the game? She did get some web gear that expanded her inventory space in the original. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:37, 22 March 2020 (EDT)&lt;br /&gt;
::It could be that but the RE2 Remake didn't physically illustrate that upgrade, this goes back to my head scratching. She has a holster on her thigh for whatever handgun she is equipped like in RE2 Remake, but she clearly now has a shoulder holster and I don't understand for what reason. If her thigh holster functions like the previous remake, it means any handgun we equip her with will universally fit in her thigh rig. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:35, 25 March 2020 (EDT)&lt;br /&gt;
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I remember in RE4 when Leon loses his jacket, we find out he's wearing a shoulder holster under it while wearing a thigh holster. It could just be an aesthetic thing? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:18, 25 March 2020 (EDT)&lt;br /&gt;
::Doesn't Leon holster his pistol in the shoulder? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:19, 25 March 2020 (EDT)&lt;br /&gt;
:::Nope, in the cutscene where Salazar sets off the floortrap, Leon pulls his handgun out from his thigh holster.  Pretty sure he does the same in the scene with the first villager ganado.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 18:13, 28 March 2020 (EDT)&lt;br /&gt;
::So just like RE4, they made a shoulder holster for no reason [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 13:27, 29 March 2020 (EDT)&lt;br /&gt;
:::I need to go back and check but I think in RE2 Remake, if Leon wears the Noir costume, the shoulder holster functions the same way his thigh holster does. Still, it would be interesting to see both holsters work ingame. Like having the Glock 19 in the thigh holster and the Glock 18 or the Samurai Edge in the shoulder holster. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 16:37, 29 March 2020 (EDT)&lt;br /&gt;
::Leon's Noir costume is an alternate non canon (obviously) outfit. We're looking at this current look for Jill as her default. There's so far, no in universe explaination for a random shoulder holster like Leon's random shoulder holster in RE4 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:36, 29 March 2020 (EDT)&lt;br /&gt;
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Also pretty sure like in the RE2 Remake, if you are equipped with no pistols, your thigh holster would be empty. I think a lot of the mechanics are carry overs from the RE2 Remake [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:37, 29 March 2020 (EDT)&lt;br /&gt;
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So, we have our answer: the shoulder holster just randomly appears on her after picking up her Glock. Disappointed they didn't make a cutscene of her taking the dead officer's duty belt and gear. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:07, 4 April 2020 (EDT)&lt;br /&gt;
:That's just lazy as hell. In RE2 Remake, Leon started off in civilian clothes and when he got to the RPD, he put his uniform, which includes a thigh holster for his guns. Claire open carries her guns, which is awesome. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:23, 9 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Jill's Samurai Edge==&lt;br /&gt;
&lt;br /&gt;
Just found a screenshot of the rewards screen in the spoiler thread on RE's subreddit, Jill's Samurai Edge is an unlockable (The picture on the rewards screen is pretty small but it appears to not have the accessory rails it did in REmake 2), I can drop a link in here if you guys want but I'll leave the main page editing to the people that actually know how to do it, with my luck I'll end up nuking the whole thing lol.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:35, 22 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Yeah, I'd like to see it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:35, 22 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Here ya go https://i.imgur.com/amRiXUU.jpg [[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]])&lt;br /&gt;
&lt;br /&gt;
The reason it doesn't have the rail is because it's the base model Samurai Edge rather than the Samurai Edge A1 that RE2 attributed to Jill. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:15, 23 March 2020 (EDT)&lt;br /&gt;
:That and I don't think rails showed up on the 92/M9 until 2006 at the earliest --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:53, 25 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
So does this page mean we get to unlock additional content with playthroughs? I don't know the language here [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:32, 25 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:From the spoiler thread on the RE subreddit.  You get points by completing challenges (Like the in-game &amp;quot;Kill X amount of enemies with this weapon&amp;quot; achievements in REmake 2) and unlock stuff with them, each challenge can only be completed once, so you can't grind the same challenge for more points.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:09, 26 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Probably. I heard that if you collect all 20 bobble heads in the demo, you get 100 Ambassador points. I'm assuming these are the points. I did a Google Translate on some of the items. The 'Presse Rechargement' translates to Press Reloading which says to me, are we getting the reloading press from the original game? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:13, 25 March 2020 (EDT)&lt;br /&gt;
:Ambassador points are for RE.net.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:09, 26 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:What do you mean &amp;quot;Press Reloading&amp;quot;? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:25, 26 March 2020 (EDT)&lt;br /&gt;
::In the original game, you had access to a reloading press gadget that let you make your own ammo (which, IIRC, only required powder to use). [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 01:54, 26 March 2020 (EDT)&lt;br /&gt;
:::Seems redundant when we can already make ammo from combining gun powders. Must be referring to something else. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:01, 26 March 2020 (EDT)&lt;br /&gt;
::::That's what I was referring to - the ability to use gunpowder you find to make your own ammo - unless that doesn't require a tool now, that is. In which case the reloading press could be something else entirely. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]])&lt;br /&gt;
:::::Maybe it makes more ammo with one gunpowder than combining two of them?  Or maybe having it in your inventory when combining gunpowders doubles the amount of ammo that gets made?[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 18:24, 26 March 2020 (EDT)&lt;br /&gt;
:::::Making ammo out of gunpowder didn't require a tool in the RE2 remake or the RE3 Raccoon City demo, so it's unlikely to be different in the full game. Its purpose being to create ammo out of one jar of gunpowder also seems way too minor a purpose, IMO. It must serve a different purpose. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:31, 27 March 2020 (EDT)&lt;br /&gt;
:::::Well the description says &amp;quot;Allows crafting of more ammo&amp;quot; so increasing the amount of ammo that's crafted when you combine gunpowders while it's in your inventory is my best guess on what it does.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 07:11, 27 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Guy on gamefaqs that got an early copy showed off the rewards screen, it's all in English, the description says that it increases the amount of ammo made when crafting.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 03:12, 2 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== More info from the subreddit. ==&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/vgteQJA.jpg&lt;br /&gt;
This is the Rai-Den, a lightning gun, infiite ammo unlockable for 12000 points.  They're not shown in this screenshot but the MUP is an unlockable with infinite ammo for 8000 points.  The CQBR is an unlockable with infinite ammo for 28400 points.  The rocket launcher (Reddit guy says it's the same one as REmake 2's) is an infinite ammo unlockable for 62400 points.  The Hot Dogger is a machete that ignites enemies on contact (Yeah it's not a firearm but I figured since I was mentioning the weapons I might as well do them all) it costs 7200 points.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:19, 26 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/ui0BPko.jpg&lt;br /&gt;
Found another thing, this comes from Gamefaqs.  End game spoiler warning (This is the most non-spoilery image there was, if posting it isn't allowed then feel free to delete it)  Not seen is the big cable in the back.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 20:10, 26 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
I want to avoid any spoilers before I can actually play the game, but who knows when that will be due to GameStop being closed UFN. What type of weapon is it? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 23:55, 26 March 2020 (EDT)&lt;br /&gt;
:No real way for me to say what kind of weapon it is without saying exactly what it is so, it's a railgun, almost twice as long as Jill is tall.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 02:19, 27 March 2020 (EDT)&lt;br /&gt;
::ah, the Demon Sword of Paracelsus makes a return. That I kind of expected. I just don't want the specifics of the new version of the battle spoiled, is all. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:26, 27 March 2020 (EDT)&lt;br /&gt;
:::Yeah that's why I posted the one that's just got Jill and the gun and nothing else, it was the least spoilery one there was.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 07:09, 27 March 2020 (EDT)&lt;br /&gt;
::::Oh, okay. Having looked at it, though ... WHAT. THE. F&amp;amp;*K? Yeah, I get the Demon Sword in the original was ludicrously impractical in the way it was deployed, but this is ... better? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:17, 27 March 2020 (EDT)&lt;br /&gt;
:::::As long as it's actually plugged into something, and not treated as a completely man-portable system with a self-contained power unit (i.e. being found with some sort of mounting, slowing you down when you carry it, etc.), then it's not ''too'' absurd. A cannon-strength railgun of that size (with external power) is, while still science fiction, roughly on par with the sci-fi of the rest of the game. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:18, 27 March 2020 (EDT) P.S.: I do fear for Jill's arms when that thing goes off, though - after all, railguns don't exactly stay cold when you fire them.&lt;br /&gt;
::::::I still think it could have been made a bit more size-practical, like Fortune's rail gun from MGS. I'm half expecting Sephiroth from Final Fantasy or Rory from Gate to show up during the battle now. &amp;gt;_&amp;lt; [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:22, 27 March 2020 (EDT)&lt;br /&gt;
:::::::Yeah, the size is pretty impressive; gotta wonder what it's actually supposed to be made of, if she can pick it up at an angle like that. Balsa wood, maybe? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 22:19, 27 March 2020 (EDT)&lt;br /&gt;
::::::::&amp;quot;You want STARS? I'll give you ST-OH GOD! MY BACK!&amp;quot; Is all I'm hearing in my head when I look at that picture. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 23:09, 27 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Got some more info.  &lt;br /&gt;
&lt;br /&gt;
The Glock 19 has three mods, the sight, a 33 round magazine and a suppressor, the suppressors description says &amp;quot;Tightens spread, making critical shots easier.&amp;quot; and from the video, it doesn't make the &amp;quot;Fwip&amp;quot; sound, it's loud, but not as loud as without it.  &lt;br /&gt;
&lt;br /&gt;
The Glock 18 Jill gets has a 33 round magazine, fires in three round bursts and has a protruding compensated barrel, the one Carlos has has an 18 round magazine and is single fire only, neither has any attachments. &lt;br /&gt;
 &lt;br /&gt;
The Benelli M3's barrel upgrade increases its capacity from 4 to 6 and makes it semi-automatic, there's apparently a third attachment the video didn't show (I asked the guy in the comments that pointed out the missed parts what they were, will update when/if he replies).  &lt;br /&gt;
&lt;br /&gt;
The CQBR has a dot sight that adds a reticle when aiming and a tactical pistol grip that reduces recoil when firing.  The Desert Eagle has an 8 round magazine, the video didn't show the attachments for it but I'd assume it's the same as in RE2's remake (Same as the M3, will update when/if the guy in the comments replies).  &lt;br /&gt;
&lt;br /&gt;
Grenade launcher has three ammo types, explosive, incendiary and mines. (Someone in the comments said there were acid rounds but I rewatched it and didn't see them.)&lt;br /&gt;
&lt;br /&gt;
And the Rai-Den only does damage when aimed at weak points.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 00:47, 2 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I watched a video last night of all of the encounters with Nemesis. The Desert Eagle gets the same barrel attachment like in RE2 Remake but it's nickel plated by the looks of it, didn't get a good look. Not sure if there's more attachments, the guy playing looked he was doing kind of a speed run. &lt;br /&gt;
&lt;br /&gt;
::Nicholai uses a compact pistol that looks like Ada's from RE2 Remake. I also noticed in an trailer that Nicholai was also using a Beretta 92FS when he meets Jill and Carlos (It's hard to see since he keeps it down by his side but I recognized the shape). &lt;br /&gt;
&lt;br /&gt;
::Jill also had her Samurai Edge at the beginning of the game when she first encounters Nemesis during a cutscene but it looks like she loses it while escaping from Nemesis. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 09:40, 2 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
So, it kind of just dawned on me that some of the images I've uploaded for the page, like the Samurai Edge and the Rai-Den, would technically be considered bootleg since the game's official release date is tomorrow and IMFDb has rules against bootleg screenshots, so I'm going to avoid uploading anymore that come from the early French release. But, I'm pretty sure I can still get the game tomorrow (I got an email about the game with info about GameStop's &amp;quot;Delivery@Door&amp;quot; policy), so I'll be basically redoing the page from scratch. However, that only goes for RE3. Someone else will have to cover Resistance since I neither have PS Plus to play it nor any real enjoyment of multiplayer in general to stick with it long enough to unlock everything. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 11:04, 2 April 2020 (EDT)&lt;br /&gt;
:Well that's good that you should be getting it tomorrow, I woke up to an email from UPS saying mine should be arriving tomorrow too.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 14:07, 2 April 2020 (EDT)&lt;br /&gt;
:: Just found this. Looks like all the weapons in the game including the Infinite ammo weapons and the endgame weapon. https://m.youtube.com/watch?v=EUcTj9TbGGo  --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 13:52, 2 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I actually got it yesterday afternoon. I was headed into town to run some errands and got a call from GameStop telling me I could come and pick it up. I have a few screenshots to add, but it might be a couple days before I can get to doing so since the beginning of the month is always busy for me. Plus, I'm still on my first playthrough and wasn't prepared for things like the Claymore that flashed by too quick for me to get screencaps of. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 04:10, 3 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Supply Cases ==&lt;br /&gt;
When you downed Nemesis in the original game, he would drop boxes that contained weapon parts that could be combined together to make more weapons. In the Remake, he now drops weapon mods like the extended magazine for the G19 and the suppressor which is called the moderator. This video explains it: https://www.youtube.com/watch?v=9ShB-SJ8T0U --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 11:44, 30 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Nemesis is surprisingly easy to take down outside his actual boss battles. Granted, I'm only playing on Assisted Mode the first time around, but one frag grenade is enough to knock him down and make him drop weapon cases. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 04:13, 3 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Glock 19X? ==&lt;br /&gt;
&lt;br /&gt;
Are we seriously rolling with the idea that it's a Glock 19X by having lower profile sights? I mean this is a Glock, the most customized handgun on Earth next to the 1911, I think adding new sights is more a given than an example of it using a 19X slide. The bigger issue would be if it had the same front slide serrations like a 19X which it doesn't. It just looks like a Gen 2 with aftermarket sights. --[[User:PaperCake|PaperCake]] 23:32, 4 April 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm a little iffy on the 19/19X hybrid idea, too. Sights on a Glock are easily swapped out. But just to point out, the G19X doesn't have front slide serrations either. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 04:01, 3 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Yeah, it doesn't make sense to mention the 19X. Iron sights can be swapped on a lot of modern pistols. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 04:30, 3 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resistance ==&lt;br /&gt;
''Resistance'' is shipped as its own game separate from RE3R, therefore I believe we should split off its content from the main RE3R page, like how ''Umbrella Corps'' was handled, or at least segregate them from base game weapons into their own section for better navigation. [[User:Shiro Okami|Shiro Okami]] ([[User talk:Shiro Okami|talk]]) 00:11, 4 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
It wasn't shipped separately (at least in North America), because I get a prompt on my PS4's XMB menu to download it when putting the RE3 disc in. Resistance is basically the same situation as GTA Online or Red Dead Online which don't have their own pages, so I don't see why this one should be different. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:40, 4 April 2020 (EDT)&lt;br /&gt;
: On Steam at least, which is my home platform, we get it as a separate title. As far as I've seen however, none of the new guns in RE3R seem to be making an appearance. According to the in-game customization screen, all of the guns we get are returnees from RE2R and fully-modded. [[User:Shiro Okami|Shiro Okami]] ([[User talk:Shiro Okami|talk]]) 11:05, 4 April 2020 (EDT)&lt;br /&gt;
::Huh, that's interesting. I wonder why RE3's guns don't appear? In regards to the Beretta in Resistance, is it cut or simply replaced by the Samurai Edge? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:36, 6 April 2020 (EDT)&lt;br /&gt;
::: Being twenty-and-change hours in, I haven't seen a single new weapon. At first I thought the Samurai Edge is a special weapon dropped from supply zombies, since it doesn't show up in the customization menu, so I tried hunting for it, but no dice. If it's in the game, I don't think any player has seen it, since reports are the same across the board. [[User:Shiro Okami|Shiro Okami]] ([[User talk:Shiro Okami|talk]]) 12:57, 6 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Nicholai's Pistol==&lt;br /&gt;
I want to say Makarov, but the hooked trigger guard is screaming otherwise at me.&lt;br /&gt;
[[File:RE3R-Nicholai-Gun-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:RE3R-Nicholai-Gun-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 11:53, 6 April 2020 (EDT)&lt;br /&gt;
:Yep, it's a Makarov; to be exact, it's the weirdly-modeled one from ''[[Resident Evil 7: Biohazard|RE7]]'', with a squared-off trigger guard and spur hammer. No idea why they did that, since they had a proper model from ''[[Resident Evil: Revelations 2|RER2]]'', but c'est la vie. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 12:41, 6 April 2020 (EDT) P.S.: He looks like an older version of a particular actor (especially in that first shot), but I can't remember who. Any ideas?&lt;br /&gt;
::According to the RE Wiki, he was modeled after Mark James Hill. He also looks kind of like a younger [[Jonathan Pryce]], too. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:42, 6 April 2020 (EDT)&lt;br /&gt;
::That's a [https://forums.gunboards.com/showthread.php?45107-Why-the-square-trigger-guard modification found on commercial Makarovs]. There is also the [https://sites.google.com/site/makarovinfo2/makarovexportitems Baikal 442]. Just google &amp;quot;makarov pistol square trigger guard&amp;quot; and you'll find what you need. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 13:10, 6 April 2020 (EDT)&lt;br /&gt;
::So, should we would we just go with a modified a Makarov or a Baikal 442? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:42, 6 April 2020 (EDT)&lt;br /&gt;
:::I don't know if there is some other external difference between the Baikal 442 and the standard Makarov. Maybe it could be described as a standard Makarov modified with commercial style trigger guard. Another thing that I found about the RE7 Makarov is that for some reason it has a custom grip for Walther PPK likely inspired by [https://www.hogueinc.com/handgun-grips/walther-grips/ppk-s these Hogue grips] and [https://www.eaglegrips.com/walther-ppks-by-interarms/515-walther-ppks-by-interarms-checkered-rosewood-pistol-grips.html this one here from Eagle Grips]. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 18:39, 6 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Here's something neat. ==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=Q-qP_AhC4qE Apparently, someone made a mod that converts the game into an FPS.] The animations work better than I'd expect (since they're just the original third-person animations seen from a first-person perspective), though they're a bit exaggerated. This also gives us a good view of both some details (e.g. the M933's bolt catch) and some errors (I still don't understand why both this game and ''[[Sniper: Ghost Warrior 3]]'' managed to animate a Glock with a slide cover plate attached to the frame). Give it a good look. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:58, 8 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Interesting. Maybe an optional (or unlockable) FPV mode was planned but scrapped? Seems to me the animations work a little ''too'' well for that to be unlikely. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:51, 9 April 2020 (EDT)&lt;/div&gt;</summary>
		<author><name>Excalibur01</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1337395</id>
		<title>Talk:Resident Evil 3 (2020 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1337395"/>
		<updated>2020-04-10T01:16:49Z</updated>

		<summary type="html">&lt;p&gt;Excalibur01: /* M933 possible in 1998 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Miscellaneous ==&lt;br /&gt;
===Ballistic Knife===&lt;br /&gt;
Nicholai uses a Soviet ballistic knife and will fire its blade at Jill's head if she hesitates to shoot for too long, resulting in a Game Over.&lt;br /&gt;
[[File:RE3R-Nicholai-Knife.jpg|thumb|none|600px|Nicholai holds his ballistic knife while Carlos demonstrates what he learned from watching WWF Raw every week.]]&lt;br /&gt;
&lt;br /&gt;
===D80 Bayonet===&lt;br /&gt;
Carlos' knife is a D80 bayonet, a Chinese copy of the US M9 bayonet, reused from ''Resident Evil 2''.&lt;br /&gt;
[[File:RE3R-Knife-Carlos.jpg|thumb|none|600px|Carlos tries to examine his bayonet while the voices in his head tell him to find Dr. Bard.]]&lt;br /&gt;
&lt;br /&gt;
===Randall Model 1===&lt;br /&gt;
Rather than the strangely elaborate dagger she used in the original game, Jill's knife now appears to be based on the Randall Model 1 fighting knife. She acquires it along with the rest of her gear from the same dead RPD officer as her Glock.&lt;br /&gt;
[[File:RE3R-Knife-Jill.jpg|thumb|none|600px|Jill examines her Randall while her own inner voices urge her to go to the rooftop parking lot.]]&lt;br /&gt;
&lt;br /&gt;
== Title note ==&lt;br /&gt;
So far, Capcom's marketing has only referred to this remake as &amp;quot;Resident Evil 3&amp;quot; without the &amp;quot;Nemesis&amp;quot; subtitle. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:54, 11 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Glock==&lt;br /&gt;
&lt;br /&gt;
Jill's Glock looks more like the full size than the 19.&lt;br /&gt;
&lt;br /&gt;
She's holding it in the statue that comes with the collector's edition of the game[https://www.windowscentral.com/resident-evil-3-collectors-edition-goes-preorder-gamestop]. I'm pretty sure it's a 19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:44, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Here's a higher-res image of Jill's character model[https://vignette.wikia.nocookie.net/residentevil/images/4/42/Jill_Full_R3make.png/revision/latest?cb=20191210163135]. Definitely a 19, though I was wrong on which generation. But I see that's been corrected already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:54, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
I am so glad they are again using real weapons like the original unlike RE6. Though why replace Jill's iconic Samurai Edge is beyond me. They kept Leon's gun the same in the remake and the Hi Power. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Could be because Jill is on suspension and had to turn in her samurai edge and the glock is her personal weapon.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:43, 14 January 2020 (EST)&lt;br /&gt;
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:The Samurai Edge has become something of an &amp;quot;Excalibur&amp;quot; (lol) to RE fans. It wouldn't surprise me if one or more versions of it are DLC weapons like they were in RE2. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::I've always wanted an 92 ever since Die Hard [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 13 December 2019 (EST)&lt;br /&gt;
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Also, how much you wanna bet they kept the factory sights on it even though no real shooter would ever keep them on [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Keep in mind that stringent gun control keeps most Japanese from ever becoming &amp;quot;real shooters.&amp;quot; [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::You'd be surprised how knowledgeable some gun geeks are in Japan. The Airsoft community there is pretty hardcore [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:45, 13 December 2019 (EST)&lt;br /&gt;
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I was watching someone's reaction to the new gameplay trailer and I noticed something weird at 2:31 in the video. I think Jill's Glock had a suppressor on it as she ran from Nemesis. You can see it at the above timestamp as she rounds a corner. At first, I thought it was the shotgun barrel but I paused and played that section over and over (I'm on my mobile at work.) and I swear it's a suppressor. Can anyone confirm? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:48, 27 February 2020 (EST)&lt;br /&gt;
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:I saw it as well, but it goes by so fast and the background is so dark that I can't get a decent shot of it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:57, 27 February 2020 (EST)&lt;br /&gt;
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I just saw parts of the demo and it looks like the base Glock is the correct 15 rounds. Unlike Leon's VP70 that started out with a stupid 12 rounds. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:07, 18 March 2020 (EDT)&lt;br /&gt;
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I am laughing at the C-More red dot sight you can add to your Glock and period correct. It's not being attached through some invisible rail. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:25, 19 March 2020 (EDT)&lt;br /&gt;
:How exactly is the pistol supposed to cycle correctly with the red dot mounted directly above the ejection port? That looks like a mod that I'm going to leave off regardless of the benefits. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:59, 21 March 2020 (EDT)&lt;br /&gt;
::It should eject fine. When the slide goes back, the brass will be ejected behind the mount [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:13, 21 March 2020 (EDT)&lt;br /&gt;
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:Yeah, I honestly don't like the look of it with the red dot on either. I'll probably leave it off, too. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:00, 21 March 2020 (EDT)&lt;br /&gt;
:;Aesthetically, it does look weird, but it has a game function of giving you a red dot that doesn't get larger when you shoot, so you're aim is always true. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:09, 21 March 2020 (EDT)&lt;br /&gt;
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==M933 possible in 1998==&lt;br /&gt;
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I mean, one could assemble one considering you just add a shorter barrel to an M4's flat top. The poster actually shows the rifle with what looks like an Aimpoint [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:59, 11 December 2019 (EST)&lt;br /&gt;
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Since this is still a remake and taking place in the late 90s, quad rails were not a thing yet, so it's hard to imagine them having it on an M4 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:07, 12 December 2019 (EST)&lt;br /&gt;
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According to an M4 carbine progression timeline chart I found on PEO Soldier or something years back, KAC first introduced the original RIS (later replaced mostly by the improved RAS) handguard in 97. I don't recall exactly when the M933 was introduced as a factory setup, but 11.5&amp;quot; barrels had been around since the 60s and flat top uppers were nothing new when the original game was made in 98. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:39, 12 December 2019 (EST)&lt;br /&gt;
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This is practically the same when i was wondering that about the 3rd Gen Glock 17 when editing the RE Outbreak page, as far as i know, they were still yet to be produced, the SIGPROSP2009 was definetily anachronistic for the time period the game is set in (1998) versus the year it was made in (1999) i think. Still, i really like how Carlos' Colt is set up, notice how he has a rear sight in conjunction with his Comp M2, most games when mounting an optic either the rear sight is down or is completely removed so props to that, when the optic is damaged and goes off, you still have a reference point of aim.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 10:41, 12 December 2019 (EST)&lt;br /&gt;
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:Special Forces guys were the first ones to do that. They basically took the carrying handle that's removable from their M4s, hack saw the handle part and leave the rear sight so they can cowitness a rear sight with their red dots [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:16, 5 January 2020 (EST)&lt;br /&gt;
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Jill having a 2nd Gen Glock or a 3rd gen would both make sense since 3rd gens were introduced in 1998. Since the game firmly takes place in 1998 like the original. We can surmise since Umbrella is the mega corporation that the 90s warned us about, it would be safe to assume they'd armed their private army with the most advanced gear they can get. Though oddly in the poster and in the original, the rifles used by the Umbrella troops had red dots on them. The one screen shot we have of the rifle placed down doesn't look like it has one on it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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:Considering Jill is loading a flush fit mag in her Glock in one shot and has an extended mag in it in another, it's safe to assume RE2's weapon mod system carries over and the red dot sight is a mod that can be found somewhere in the game world. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:16, 13 December 2019 (EST)&lt;br /&gt;
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:In fact, I'd bet my last dollar she'll find parts to mod it into a full auto like the G18. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:28, 13 December 2019 (EST)&lt;br /&gt;
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I'm really hoping for an easy mode like in the original where you start off with all the best weapons to just have fun with the game. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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Was it too much to ask for Capcom to just remake the M4 they used in the OG game? It didn't have quad rails, so all the accessories had bolted on rails, which made more sense for the time period. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 25 March 2020 (EDT)&lt;br /&gt;
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I really wish the unlocked Infinite rifle is the fully upgraded one you get as Carlos with the double mags, the red dot, etc. For that matter, it doesn't make sense for the easy mode Jill to have a plain rifle. Like in the original, she should have the exact final rifle that Carlos gets because it's easy mode. You can't get the mods for them. Or I wish Capcom could of spend the extra money to design more guns. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:16, 9 April 2020 (EDT)&lt;br /&gt;
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== Benelli M3 with M4 stock ==&lt;br /&gt;
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There's a screenshot of the game rolling around with an M3 that I can only assume was modeled after the M3 made by airsoft company CYMA. &lt;br /&gt;
[https://cdn3.dualshockers.com/wp-content/uploads/2019/12/RE3_Jill_vs_Zombies.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
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:Appreciate that, thank you. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:59, 13 December 2019 (EST)&lt;br /&gt;
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Wanna bet they will only use the pump action feature and not the semi auto feature? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:29, 15 January 2020 (EST)&lt;br /&gt;
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== Possible 870 ==&lt;br /&gt;
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So, I was watching the new trailer yesterday and I noticed Jill using what appeared to be a Remington 870 or it could be possibly be the Benelli with wood furniture. You can see it in the trailer at :48 seconds in. I tried to take a screenshot but I'm having trouble uploading it but I managed to find this instead. [https://cdn3.dualshockers.com/wp-content/uploads/2020/01/RE3_Jill_ShotGun.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
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:I already have the 870 listed on the page, but thanks for bringing that shot of Jill with it to my attention. I'll try to upload it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:19, 16 January 2020 (EST)&lt;br /&gt;
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::I'm assuming, since it has the same rear sight the M3 does, and the 870 doesn't have any rear sight in particular, that it's an M3 with a wooden stock. [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 13:10, 16 January 2020 (EST)&lt;br /&gt;
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:::It's unusual, but not completely unheard of.&lt;br /&gt;
[[Image:Model870P 14inlg.jpg|thumb|none|400px|Remington 870 Police &amp;quot;Entry Gun&amp;quot; with a Surefire dedicated forend weaponlight - 12 gauge]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:05, 16 January 2020 (EST)&lt;br /&gt;
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::::It is worth noting that, to my surprise, I did not find any wooden furniture for M3. Moreover, the current one looks just like a plastic one, painted as a wood - pay attention to the belt mount on the buttstock. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:01, 20 March 2020 (EDT)&lt;br /&gt;
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:::::You mean sling mount? It may be incorrect, but the default stock is clearly textured as if it were made of wood as you can see wood grain on it. But I've pointed out the goof nonetheless. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:05, 21 March 2020 (EDT)&lt;br /&gt;
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Totally called it that they are only using the pump feature of the M3 but MAYBE when you upgrade it, it will be semi auto. Here's hoping [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:08, 21 March 2020 (EDT)&lt;br /&gt;
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== Nemmy's rocket launcher ==&lt;br /&gt;
A Nintendo Super Scope? That's hilarious. I guess the ''Duck Hunt'' jokes were more suitable than I thought. Any opposition to uploading a reference image for it? IIRC, we've done it before for Nerf guns used as the basis for a prop weapon. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:36, 16 January 2020 (EST)&lt;br /&gt;
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Saw the new trailer that came out a few days ago and I noticed that Nemmy's rocket launcher had the same cooldown bars as his flamethrower did. They were sticking out just behind the scope then they retracted back into the scope and the scope's laser sight turned on. You can see it at 1:29 in the trailer. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 16:44, 29 March 2020 (EDT)&lt;br /&gt;
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== Federal ammunition? ==&lt;br /&gt;
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Played through the demo and noticed a familiar sight on the assault rifle ammo. Possibly a temporary texture? I wonder...&lt;br /&gt;
[https://i.imgur.com/xkdmpZ5.jpg 1] [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 19:28, 19 March 2020 (EST)&lt;br /&gt;
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Kinda weird they let you pick up assault rifle ammo but not use the assault rifle in the demo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:56, 19 March 2020 (EDT)&lt;br /&gt;
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You can, you just have to die and you get an option to switch to assist mode. You start with 4 extra item slots and an assault rifle with spare ammo. However, you ''can'' create magnum ammo, which is labeled as &amp;quot;.44 AE.&amp;quot; [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 22:18, 19 March 2020 (EST)&lt;br /&gt;
:I didn't know that...because I didn't suck...but playing it on console, aiming for the head is a challenge. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:06, 21 March 2020 (EDT)&lt;br /&gt;
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I'll have to boot up the demo and get some pics of the 933, then. How many times do you need to die? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:21, 20 March 2020 (EDT)&lt;br /&gt;
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Just one. There's a button on the bottom right that should give you the ability to change the difficulty.&lt;br /&gt;
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==Easy mode returns ==&lt;br /&gt;
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Some people wanna call me a pussy about it, but I had fun playing the original in the assist mode which starts you off with the best weapons because RE3 is more of an action game vs RE2 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:55, 19 March 2020 (EDT)&lt;br /&gt;
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There's no shame in playing easy modes instead of the super meta play in my book. That being said, it annoys me the AR has a lower rate of fire compared to the real thing. But still fun to play with nonetheless.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 07:55, 20 March 2020 (EDT)&lt;br /&gt;
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It's confirmed that Easy Mode returns? I won't bust anyone's balls for playing Easy Mode. It's a good way of &amp;quot;training&amp;quot; oneself for the normal difficulty. I just wonder if the remake will have similar perks for playing on the normal difficulty, like the original did with the extra weapons and enhanced ammo. And I also hope I can still get the game when it releases, since a mandatory state-wide &amp;quot;stay at home&amp;quot; order went into effect at midnight with all non-essential businesses closing down. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:20, 20 March 2020 (EDT)&lt;br /&gt;
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*Someone data-mined the demo, a lot of the stuff that wasn't in the demo was scrubbed but there was some stuff left in, according to it, there's four difficulties, assisted, standard, hard and an unlockable super hard mode.  Playing on assisted starts you with the Colt 933.  As far as extra weapons, I haven't read anything about that but I'm pretty sure that one article I read said that Nemesis will drop special ammo when you down him.  But yeah, hope you can get the game when it releases.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 02:02, 21 March 2020 (EDT)&lt;br /&gt;
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:GameStop is currently remaining open and considers themselves to be an &amp;quot;essential&amp;quot; retailer (no desire to debate over that, just repeating what their HQ stated). Only thing I have to worry about now is whether Capcom decides to delay its release due to the virus like Naughty Dog did with TLoU Part II. Of course, I ''have'' been told that developers ship their games out to retailers two weeks in advance of release (which would be today for RE3), but whether that's true or not, IDK. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:51, 21 March 2020 (EDT)&lt;br /&gt;
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== Street date broken ==&lt;br /&gt;
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An outlet in France broke street date due to everyone being trapped at home.&lt;br /&gt;
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https://i.postimg.cc/rw6g7qRT/sss.png&lt;br /&gt;
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My crude google translate:&lt;br /&gt;
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&amp;quot;For the weapons we have the knife, the flash and normal grenades, the shotgun which we improve, the glock 19, a glock 18 which fires bursts of 2-3 bullets, the grenade launcher (which is used for the passage of launches mines too), and the magnum.&amp;quot;[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:Some screens of the unlockable weapons https://imgur.com/a/M8MnLJZ [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::And &amp;quot;G18&amp;quot; will be an update to G19, of course. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 14:13, 22 March 2020 (EDT)&lt;br /&gt;
:::I don't think so. According to the image Temp89 posted above, they're separate weapons. That actually surprises me, considering I previously suspected there would be a full auto mod for Jill's G19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:43, 22 March 2020 (EDT)&lt;br /&gt;
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They cut out the S&amp;amp;W 629? Kiss my @$$, Capcom, why? It's not like Desert Eagles haven't been used in 5,000,000 other games already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:50, 21 March 2020 (EDT)&lt;br /&gt;
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The developers must like 90's Hollywood style movies, i guess.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 04:21, 22 March 2020 (EDT)&lt;br /&gt;
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What catches my attention is the USP has infinite ammo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:36, 25 March 2020 (EDT)&lt;br /&gt;
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==Jill's shoulder holster==&lt;br /&gt;
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In the demo and some trailers I noticed she has a shoulder holster but some trailers she doesn't wear it. I'm wondering what it's for because she has a thigh holster for her Glock or more of a universal holster like Leon and Claire in the last game where it fits all other handguns. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:09, 22 March 2020 (EDT)&lt;br /&gt;
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It could be she gets the shoulder rig at some point throughout the game? She did get some web gear that expanded her inventory space in the original. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:37, 22 March 2020 (EDT)&lt;br /&gt;
::It could be that but the RE2 Remake didn't physically illustrate that upgrade, this goes back to my head scratching. She has a holster on her thigh for whatever handgun she is equipped like in RE2 Remake, but she clearly now has a shoulder holster and I don't understand for what reason. If her thigh holster functions like the previous remake, it means any handgun we equip her with will universally fit in her thigh rig. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:35, 25 March 2020 (EDT)&lt;br /&gt;
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I remember in RE4 when Leon loses his jacket, we find out he's wearing a shoulder holster under it while wearing a thigh holster. It could just be an aesthetic thing? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:18, 25 March 2020 (EDT)&lt;br /&gt;
::Doesn't Leon holster his pistol in the shoulder? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:19, 25 March 2020 (EDT)&lt;br /&gt;
:::Nope, in the cutscene where Salazar sets off the floortrap, Leon pulls his handgun out from his thigh holster.  Pretty sure he does the same in the scene with the first villager ganado.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 18:13, 28 March 2020 (EDT)&lt;br /&gt;
::So just like RE4, they made a shoulder holster for no reason [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 13:27, 29 March 2020 (EDT)&lt;br /&gt;
:::I need to go back and check but I think in RE2 Remake, if Leon wears the Noir costume, the shoulder holster functions the same way his thigh holster does. Still, it would be interesting to see both holsters work ingame. Like having the Glock 19 in the thigh holster and the Glock 18 or the Samurai Edge in the shoulder holster. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 16:37, 29 March 2020 (EDT)&lt;br /&gt;
::Leon's Noir costume is an alternate non canon (obviously) outfit. We're looking at this current look for Jill as her default. There's so far, no in universe explaination for a random shoulder holster like Leon's random shoulder holster in RE4 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:36, 29 March 2020 (EDT)&lt;br /&gt;
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Also pretty sure like in the RE2 Remake, if you are equipped with no pistols, your thigh holster would be empty. I think a lot of the mechanics are carry overs from the RE2 Remake [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:37, 29 March 2020 (EDT)&lt;br /&gt;
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So, we have our answer: the shoulder holster just randomly appears on her after picking up her Glock. Disappointed they didn't make a cutscene of her taking the dead officer's duty belt and gear. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:07, 4 April 2020 (EDT)&lt;br /&gt;
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==Jill's Samurai Edge==&lt;br /&gt;
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Just found a screenshot of the rewards screen in the spoiler thread on RE's subreddit, Jill's Samurai Edge is an unlockable (The picture on the rewards screen is pretty small but it appears to not have the accessory rails it did in REmake 2), I can drop a link in here if you guys want but I'll leave the main page editing to the people that actually know how to do it, with my luck I'll end up nuking the whole thing lol.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:35, 22 March 2020 (EDT)&lt;br /&gt;
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Yeah, I'd like to see it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:35, 22 March 2020 (EDT)&lt;br /&gt;
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Here ya go https://i.imgur.com/amRiXUU.jpg [[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]])&lt;br /&gt;
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The reason it doesn't have the rail is because it's the base model Samurai Edge rather than the Samurai Edge A1 that RE2 attributed to Jill. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:15, 23 March 2020 (EDT)&lt;br /&gt;
:That and I don't think rails showed up on the 92/M9 until 2006 at the earliest --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:53, 25 March 2020 (EDT)&lt;br /&gt;
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So does this page mean we get to unlock additional content with playthroughs? I don't know the language here [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:32, 25 March 2020 (EDT)&lt;br /&gt;
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:From the spoiler thread on the RE subreddit.  You get points by completing challenges (Like the in-game &amp;quot;Kill X amount of enemies with this weapon&amp;quot; achievements in REmake 2) and unlock stuff with them, each challenge can only be completed once, so you can't grind the same challenge for more points.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:09, 26 March 2020 (EDT)&lt;br /&gt;
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Probably. I heard that if you collect all 20 bobble heads in the demo, you get 100 Ambassador points. I'm assuming these are the points. I did a Google Translate on some of the items. The 'Presse Rechargement' translates to Press Reloading which says to me, are we getting the reloading press from the original game? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:13, 25 March 2020 (EDT)&lt;br /&gt;
:Ambassador points are for RE.net.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:09, 26 March 2020 (EDT)&lt;br /&gt;
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:What do you mean &amp;quot;Press Reloading&amp;quot;? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:25, 26 March 2020 (EDT)&lt;br /&gt;
::In the original game, you had access to a reloading press gadget that let you make your own ammo (which, IIRC, only required powder to use). [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 01:54, 26 March 2020 (EDT)&lt;br /&gt;
:::Seems redundant when we can already make ammo from combining gun powders. Must be referring to something else. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:01, 26 March 2020 (EDT)&lt;br /&gt;
::::That's what I was referring to - the ability to use gunpowder you find to make your own ammo - unless that doesn't require a tool now, that is. In which case the reloading press could be something else entirely. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]])&lt;br /&gt;
:::::Maybe it makes more ammo with one gunpowder than combining two of them?  Or maybe having it in your inventory when combining gunpowders doubles the amount of ammo that gets made?[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 18:24, 26 March 2020 (EDT)&lt;br /&gt;
:::::Making ammo out of gunpowder didn't require a tool in the RE2 remake or the RE3 Raccoon City demo, so it's unlikely to be different in the full game. Its purpose being to create ammo out of one jar of gunpowder also seems way too minor a purpose, IMO. It must serve a different purpose. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:31, 27 March 2020 (EDT)&lt;br /&gt;
:::::Well the description says &amp;quot;Allows crafting of more ammo&amp;quot; so increasing the amount of ammo that's crafted when you combine gunpowders while it's in your inventory is my best guess on what it does.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 07:11, 27 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Guy on gamefaqs that got an early copy showed off the rewards screen, it's all in English, the description says that it increases the amount of ammo made when crafting.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 03:12, 2 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== More info from the subreddit. ==&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/vgteQJA.jpg&lt;br /&gt;
This is the Rai-Den, a lightning gun, infiite ammo unlockable for 12000 points.  They're not shown in this screenshot but the MUP is an unlockable with infinite ammo for 8000 points.  The CQBR is an unlockable with infinite ammo for 28400 points.  The rocket launcher (Reddit guy says it's the same one as REmake 2's) is an infinite ammo unlockable for 62400 points.  The Hot Dogger is a machete that ignites enemies on contact (Yeah it's not a firearm but I figured since I was mentioning the weapons I might as well do them all) it costs 7200 points.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:19, 26 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/ui0BPko.jpg&lt;br /&gt;
Found another thing, this comes from Gamefaqs.  End game spoiler warning (This is the most non-spoilery image there was, if posting it isn't allowed then feel free to delete it)  Not seen is the big cable in the back.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 20:10, 26 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
I want to avoid any spoilers before I can actually play the game, but who knows when that will be due to GameStop being closed UFN. What type of weapon is it? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 23:55, 26 March 2020 (EDT)&lt;br /&gt;
:No real way for me to say what kind of weapon it is without saying exactly what it is so, it's a railgun, almost twice as long as Jill is tall.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 02:19, 27 March 2020 (EDT)&lt;br /&gt;
::ah, the Demon Sword of Paracelsus makes a return. That I kind of expected. I just don't want the specifics of the new version of the battle spoiled, is all. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:26, 27 March 2020 (EDT)&lt;br /&gt;
:::Yeah that's why I posted the one that's just got Jill and the gun and nothing else, it was the least spoilery one there was.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 07:09, 27 March 2020 (EDT)&lt;br /&gt;
::::Oh, okay. Having looked at it, though ... WHAT. THE. F&amp;amp;*K? Yeah, I get the Demon Sword in the original was ludicrously impractical in the way it was deployed, but this is ... better? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:17, 27 March 2020 (EDT)&lt;br /&gt;
:::::As long as it's actually plugged into something, and not treated as a completely man-portable system with a self-contained power unit (i.e. being found with some sort of mounting, slowing you down when you carry it, etc.), then it's not ''too'' absurd. A cannon-strength railgun of that size (with external power) is, while still science fiction, roughly on par with the sci-fi of the rest of the game. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:18, 27 March 2020 (EDT) P.S.: I do fear for Jill's arms when that thing goes off, though - after all, railguns don't exactly stay cold when you fire them.&lt;br /&gt;
::::::I still think it could have been made a bit more size-practical, like Fortune's rail gun from MGS. I'm half expecting Sephiroth from Final Fantasy or Rory from Gate to show up during the battle now. &amp;gt;_&amp;lt; [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:22, 27 March 2020 (EDT)&lt;br /&gt;
:::::::Yeah, the size is pretty impressive; gotta wonder what it's actually supposed to be made of, if she can pick it up at an angle like that. Balsa wood, maybe? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 22:19, 27 March 2020 (EDT)&lt;br /&gt;
::::::::&amp;quot;You want STARS? I'll give you ST-OH GOD! MY BACK!&amp;quot; Is all I'm hearing in my head when I look at that picture. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 23:09, 27 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Got some more info.  &lt;br /&gt;
&lt;br /&gt;
The Glock 19 has three mods, the sight, a 33 round magazine and a suppressor, the suppressors description says &amp;quot;Tightens spread, making critical shots easier.&amp;quot; and from the video, it doesn't make the &amp;quot;Fwip&amp;quot; sound, it's loud, but not as loud as without it.  &lt;br /&gt;
&lt;br /&gt;
The Glock 18 Jill gets has a 33 round magazine, fires in three round bursts and has a protruding compensated barrel, the one Carlos has has an 18 round magazine and is single fire only, neither has any attachments. &lt;br /&gt;
 &lt;br /&gt;
The Benelli M3's barrel upgrade increases its capacity from 4 to 6 and makes it semi-automatic, there's apparently a third attachment the video didn't show (I asked the guy in the comments that pointed out the missed parts what they were, will update when/if he replies).  &lt;br /&gt;
&lt;br /&gt;
The CQBR has a dot sight that adds a reticle when aiming and a tactical pistol grip that reduces recoil when firing.  The Desert Eagle has an 8 round magazine, the video didn't show the attachments for it but I'd assume it's the same as in RE2's remake (Same as the M3, will update when/if the guy in the comments replies).  &lt;br /&gt;
&lt;br /&gt;
Grenade launcher has three ammo types, explosive, incendiary and mines. (Someone in the comments said there were acid rounds but I rewatched it and didn't see them.)&lt;br /&gt;
&lt;br /&gt;
And the Rai-Den only does damage when aimed at weak points.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 00:47, 2 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I watched a video last night of all of the encounters with Nemesis. The Desert Eagle gets the same barrel attachment like in RE2 Remake but it's nickel plated by the looks of it, didn't get a good look. Not sure if there's more attachments, the guy playing looked he was doing kind of a speed run. &lt;br /&gt;
&lt;br /&gt;
::Nicholai uses a compact pistol that looks like Ada's from RE2 Remake. I also noticed in an trailer that Nicholai was also using a Beretta 92FS when he meets Jill and Carlos (It's hard to see since he keeps it down by his side but I recognized the shape). &lt;br /&gt;
&lt;br /&gt;
::Jill also had her Samurai Edge at the beginning of the game when she first encounters Nemesis during a cutscene but it looks like she loses it while escaping from Nemesis. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 09:40, 2 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
So, it kind of just dawned on me that some of the images I've uploaded for the page, like the Samurai Edge and the Rai-Den, would technically be considered bootleg since the game's official release date is tomorrow and IMFDb has rules against bootleg screenshots, so I'm going to avoid uploading anymore that come from the early French release. But, I'm pretty sure I can still get the game tomorrow (I got an email about the game with info about GameStop's &amp;quot;Delivery@Door&amp;quot; policy), so I'll be basically redoing the page from scratch. However, that only goes for RE3. Someone else will have to cover Resistance since I neither have PS Plus to play it nor any real enjoyment of multiplayer in general to stick with it long enough to unlock everything. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 11:04, 2 April 2020 (EDT)&lt;br /&gt;
:Well that's good that you should be getting it tomorrow, I woke up to an email from UPS saying mine should be arriving tomorrow too.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 14:07, 2 April 2020 (EDT)&lt;br /&gt;
:: Just found this. Looks like all the weapons in the game including the Infinite ammo weapons and the endgame weapon. https://m.youtube.com/watch?v=EUcTj9TbGGo  --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 13:52, 2 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I actually got it yesterday afternoon. I was headed into town to run some errands and got a call from GameStop telling me I could come and pick it up. I have a few screenshots to add, but it might be a couple days before I can get to doing so since the beginning of the month is always busy for me. Plus, I'm still on my first playthrough and wasn't prepared for things like the Claymore that flashed by too quick for me to get screencaps of. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 04:10, 3 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Supply Cases ==&lt;br /&gt;
When you downed Nemesis in the original game, he would drop boxes that contained weapon parts that could be combined together to make more weapons. In the Remake, he now drops weapon mods like the extended magazine for the G19 and the suppressor which is called the moderator. This video explains it: https://www.youtube.com/watch?v=9ShB-SJ8T0U --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 11:44, 30 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Nemesis is surprisingly easy to take down outside his actual boss battles. Granted, I'm only playing on Assisted Mode the first time around, but one frag grenade is enough to knock him down and make him drop weapon cases. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 04:13, 3 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Glock 19X? ==&lt;br /&gt;
&lt;br /&gt;
Are we seriously rolling with the idea that it's a Glock 19X by having lower profile sights? I mean this is a Glock, the most customized handgun on Earth next to the 1911, I think adding new sights is more a given than an example of it using a 19X slide. The bigger issue would be if it had the same front slide serrations like a 19X which it doesn't. It just looks like a Gen 2 with aftermarket sights. --[[User:PaperCake|PaperCake]] 23:32, 4 April 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm a little iffy on the 19/19X hybrid idea, too. Sights on a Glock are easily swapped out. But just to point out, the G19X doesn't have front slide serrations either. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 04:01, 3 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Yeah, it doesn't make sense to mention the 19X. Iron sights can be swapped on a lot of modern pistols. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 04:30, 3 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resistance ==&lt;br /&gt;
''Resistance'' is shipped as its own game separate from RE3R, therefore I believe we should split off its content from the main RE3R page, like how ''Umbrella Corps'' was handled, or at least segregate them from base game weapons into their own section for better navigation. [[User:Shiro Okami|Shiro Okami]] ([[User talk:Shiro Okami|talk]]) 00:11, 4 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
It wasn't shipped separately (at least in North America), because I get a prompt on my PS4's XMB menu to download it when putting the RE3 disc in. Resistance is basically the same situation as GTA Online or Red Dead Online which don't have their own pages, so I don't see why this one should be different. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:40, 4 April 2020 (EDT)&lt;br /&gt;
: On Steam at least, which is my home platform, we get it as a separate title. As far as I've seen however, none of the new guns in RE3R seem to be making an appearance. According to the in-game customization screen, all of the guns we get are returnees from RE2R and fully-modded. [[User:Shiro Okami|Shiro Okami]] ([[User talk:Shiro Okami|talk]]) 11:05, 4 April 2020 (EDT)&lt;br /&gt;
::Huh, that's interesting. I wonder why RE3's guns don't appear? In regards to the Beretta in Resistance, is it cut or simply replaced by the Samurai Edge? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:36, 6 April 2020 (EDT)&lt;br /&gt;
::: Being twenty-and-change hours in, I haven't seen a single new weapon. At first I thought the Samurai Edge is a special weapon dropped from supply zombies, since it doesn't show up in the customization menu, so I tried hunting for it, but no dice. If it's in the game, I don't think any player has seen it, since reports are the same across the board. [[User:Shiro Okami|Shiro Okami]] ([[User talk:Shiro Okami|talk]]) 12:57, 6 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Nicholai's Pistol==&lt;br /&gt;
I want to say Makarov, but the hooked trigger guard is screaming otherwise at me.&lt;br /&gt;
[[File:RE3R-Nicholai-Gun-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:RE3R-Nicholai-Gun-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 11:53, 6 April 2020 (EDT)&lt;br /&gt;
:Yep, it's a Makarov; to be exact, it's the weirdly-modeled one from ''[[Resident Evil 7: Biohazard|RE7]]'', with a squared-off trigger guard and spur hammer. No idea why they did that, since they had a proper model from ''[[Resident Evil: Revelations 2|RER2]]'', but c'est la vie. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 12:41, 6 April 2020 (EDT) P.S.: He looks like an older version of a particular actor (especially in that first shot), but I can't remember who. Any ideas?&lt;br /&gt;
::According to the RE Wiki, he was modeled after Mark James Hill. He also looks kind of like a younger [[Jonathan Pryce]], too. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:42, 6 April 2020 (EDT)&lt;br /&gt;
::That's a [https://forums.gunboards.com/showthread.php?45107-Why-the-square-trigger-guard modification found on commercial Makarovs]. There is also the [https://sites.google.com/site/makarovinfo2/makarovexportitems Baikal 442]. Just google &amp;quot;makarov pistol square trigger guard&amp;quot; and you'll find what you need. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 13:10, 6 April 2020 (EDT)&lt;br /&gt;
::So, should we would we just go with a modified a Makarov or a Baikal 442? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:42, 6 April 2020 (EDT)&lt;br /&gt;
:::I don't know if there is some other external difference between the Baikal 442 and the standard Makarov. Maybe it could be described as a standard Makarov modified with commercial style trigger guard. Another thing that I found about the RE7 Makarov is that for some reason it has a custom grip for Walther PPK likely inspired by [https://www.hogueinc.com/handgun-grips/walther-grips/ppk-s these Hogue grips] and [https://www.eaglegrips.com/walther-ppks-by-interarms/515-walther-ppks-by-interarms-checkered-rosewood-pistol-grips.html this one here from Eagle Grips]. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 18:39, 6 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Here's something neat. ==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=Q-qP_AhC4qE Apparently, someone made a mod that converts the game into an FPS.] The animations work better than I'd expect (since they're just the original third-person animations seen from a first-person perspective), though they're a bit exaggerated. This also gives us a good view of both some details (e.g. the M933's bolt catch) and some errors (I still don't understand why both this game and ''[[Sniper: Ghost Warrior 3]]'' managed to animate a Glock with a slide cover plate attached to the frame). Give it a good look. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:58, 8 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Interesting. Maybe an optional (or unlockable) FPV mode was planned but scrapped? Seems to me the animations work a little ''too'' well for that to be unlikely. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:51, 9 April 2020 (EDT)&lt;/div&gt;</summary>
		<author><name>Excalibur01</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_3_(2020_VG)&amp;diff=1336482</id>
		<title>Resident Evil 3 (2020 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_3_(2020_VG)&amp;diff=1336482"/>
		<updated>2020-04-05T22:39:29Z</updated>

		<summary type="html">&lt;p&gt;Excalibur01: /* Colt Model 933 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Resident Evil 3&lt;br /&gt;
|picture=Resident-evil-3-remake-box.jpg&lt;br /&gt;
|caption= &lt;br /&gt;
|series=[[Resident Evil]]&lt;br /&gt;
|date= April 3, 2020&lt;br /&gt;
|developer=Capcom&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=Capcom&lt;br /&gt;
|genre=Survival Horror&lt;br /&gt;
}}&lt;br /&gt;
'''''Resident Evil 3''''' is the 2020 remake of the 1998 video game ''[[Resident Evil 3: Nemesis]]''. The game uses the same engine as the 2019 [[Resident Evil 2 (2019)|''Resident Evil 2'' remake]]. It includes an asymmetric 1v4 multiplayer component known as ''Resident Evil Resistance'', where a team of four survivors must work together to escape while a Mastermind constantly deploys zombies and other BOWs to hinder their progress.&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Overview=&lt;br /&gt;
Similar to the ''Resident Evil 2'' remake, the game features a host of weapons with varying levels of modularity, which are stored in the same grid-based inventory. As before, many of these weapons can be modified with attachments found in the world, which augments their performance at the cost of increasing their inventory footprint, though the specific mods that expands a firearm's profile can still be removed. Certain mod items can only be acquired by incapacitating the Nemesis when he appears, similar to the system implemented in the original ''[[Resident Evil 3: Nemesis]]''.&lt;br /&gt;
&lt;br /&gt;
Gunplay is largely the same across the board as the ''Resident Evil 2'' remake, but with much more freedom, as ammunition is now more abundant and enemies are far less resilient. The player's knife is also unbreakable, but it along with grenades can no longer be used to quickly shake out of an enemy's grasp, as sub-weapons are no longer a thing.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] appears in early promotional materials of ''Resistance'', but seems to have been cut from the final release.&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:RE3DemoBeretta92FS.jpg|thumb|none|600px|Jill stares at a movie poster for the upcoming ''Resident Evil 3'', irked at the director's bad choice of sidearm for the heroine but noting the costume designer's fantastic fashion sense. The poster next to it is a Megaman reference. Note that the RE3 poster doesn't show up in the full game.]]&lt;br /&gt;
[[File:RE-Resistance-1.jpg|thumb|none|600px|Survivor Valerie Harmon aims her Beretta at Mr. X. While it may seem like part of the slide is oddly discolored, this appears to simply be a product of oddly-angled lighting on the slide serrations.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS &amp;quot;Samurai Edge&amp;quot;==&lt;br /&gt;
Jill briefly uses her STARS customized Beretta 92FS &amp;quot;Samurai Edge&amp;quot; in the beginning of the game when she is attacked by Nemesis, losing it in the confrontation. It can be unlocked for use after beating the game, and boasts slightly superior stats to the starting Glock 19, at the cost of not having any mod.&lt;br /&gt;
&lt;br /&gt;
[[File:STARGun.jpg|thumb|none|300px|Official Tokyo Marui airsoft replica of the Beretta 92FS &amp;quot;Samurai Edge&amp;quot; from the ''Resident Evil'' video game series.]]&lt;br /&gt;
[[File:RE3Remaster-SamEdge.jpg|thumb|none|600px|Inventory preview of the &amp;quot;Samurai Edge&amp;quot;. Not entirely sure what &amp;quot;Jill's specifications&amp;quot; are, considering how this is just a baseline model, and not the one featured in the ''RE2'' remake. Not that Jill ever canonically used the Samurai Edge attributed to herself, anyhow.]]&lt;br /&gt;
[[File:RE3Remastered-SamEdgeHold.jpg|thumb|none|600px|As Jill is currently down with an infection, Carlos takes the liberty to borrow the Samurai Edge from the item box.]]&lt;br /&gt;
[[File:RE3Remastered-SamEdgeAim.jpg|thumb|none|600px|Testing out the Samurai Edge's sights.]]&lt;br /&gt;
[[File:RE3Remastered-SamEdgeReload.jpg|thumb|none|600px|Having popped off a few shots at the intimidating double doors, Carlos tops off the Edge.]]&lt;br /&gt;
[[File:RE3Remastered-SamEdgeEmpty.jpg|thumb|none|600px|The empty Samurai Edge in Carlos' hands.]]&lt;br /&gt;
[[File:RE3M92FSSE.jpg|thumb|none|600px|A brief scene of Jill firing her sidearm at the Nemesis, before it was knocked out of her hands and lost forever.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power Mark III==&lt;br /&gt;
RPD lieutenant Marving Branagh is seen with his [[Browning Hi-Power Mark III]] when Tyrell and Carlos see him engage a zombified Brad Vickers. It is not usable in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|300px|Browning Hi-Power Mark III - 9x19mm]]&lt;br /&gt;
[[File:RE3DemoBrowningHP.jpg|thumb|none|600px|Marvin with his Hi-Power.]]&lt;br /&gt;
[[File:RE3R-Marvin-BrowningHP.jpg|thumb|none|600px|Marvin holding his Hi-Power in the model viewer.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The black/stainless [[Desert Eagle Mark XIX]] from ''[[Resident Evil 2 (2019)|RE2]]'' returns, but with the slightly tweaked name &amp;quot;Lightning Hawk .44 AE&amp;quot;, suggesting the use of a fictional .44 AE cartridge. It's unclear what influenced this caliber change, seeing as it's simply reusing the same Lightning Hawk model from the 2019 remake of ''Resident Evil 2'', and the ammo description for both guns contradict each other on whether which is the most powerful caliber for commercial handguns on the market.&lt;br /&gt;
&lt;br /&gt;
It is normally only available to Jill, as the case it's located in can only be reached by crawling under a pile of debris in the hospital. It is ostensibly included as a stand-in for the [[Smith &amp;amp; Wesson Model 629 Classic|Smith &amp;amp; Wesson Model 629 Classic]] from the original game, which didn't return in the remake, in order to fill its magnum niche.&lt;br /&gt;
&lt;br /&gt;
The long barrel mod returns once again, but the reflex sight from the previous title doesn't. &lt;br /&gt;
[[File:Re2makedeagle.jpg|thumb|none|300px|Tokyo Marui airsoft replica of the Desert Eagle Mark XIX from ''Resident Evil 2'' (2019).]]&lt;br /&gt;
[[File:RE2make Deagle.jpeg|thumb|none|300px|Tokyo Marui airsoft replica of the upgraded Desert Eagle Mark XIX from ''Resident Evil 2'' (2019).]]&lt;br /&gt;
[[File:RE3Remaster-Deagle.jpg|thumb|none|600px|Inventory preview of the &amp;quot;.44 AE Lightning Hawk&amp;quot;. For whatever reason, the Lightning Hawk has been rechambered to using an entirely fictional caliber, as .44 Action Express doesn't exist. It's supposed to be a .44 '''Magnum''' model instead, judging by the caliber claim on the magnum ammo boxes, but if so then the barrel still lacks the proper fluting.]]&lt;br /&gt;
[[File:RE3ResistanceDesertEagle(1).jpg|thumb|none|600px|Survivor Becca Woolett aims her Desert Eagle. Note the fitted Tasco red dot.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock 18]] appears in the game as the standard issue sidearm of the Umbrella Biohazard Countermeasure Service, being used by Carlos Oliveira in lieu of the anachronistic [[SIG Pro SP2009]] that he used in the original game.&lt;br /&gt;
&lt;br /&gt;
By default, the G18 is only available to Carlos. After the hospital defense, Jill can find a different model with an extended mag that can fire in an incorrect three-round burst. Neither pistol has any mod.&lt;br /&gt;
[[File:G18 comp.jpg|thumb|none|300px|Glock 18 (2nd Generation) with protruding compensated barrel - 9x19mm Parabellum]]&lt;br /&gt;
[[File:RE3Remaster-G18.jpg|thumb|none|600px|Inventory preview of the &amp;quot;G18 Handgun&amp;quot;. According to the flavor text, the Glock 18 is capable of an unrealistic 3-round-burst operation. Also of note is the conversion done to reduce it back to a semi-automatic; it isn't clear why the UBCS couldn't just give their men [[Glock 17]]s instead, since that's essentially what a semi-auto-only Glock 18 is, minus the added cost of making the conversion.]]&lt;br /&gt;
[[File:RE3Remastered-G18Hold.jpg|thumb|none|600px|Carlos holding his sidearm.]]&lt;br /&gt;
[[File:RE3Remastered-G18Aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:RE3Remastered-G18Reload.jpg|thumb|none|600px|Topping off the G18 after some plinking.]]&lt;br /&gt;
[[File:RE3Remastered-G18Empty.jpg|thumb|none|600px|The empty G18 in Carlos' hands.]]&lt;br /&gt;
[[File:RE3Remaster-G18Burst.jpg|thumb|none|600px|Inventory preview of the burst variant.]]&lt;br /&gt;
[[File:RE3Remastered-G18BurstHold.jpg|thumb|none|600px|After the hospital siege, Jill wakes up to find even more dakka.]]&lt;br /&gt;
==Glock 19==&lt;br /&gt;
After the tragic loss of her sidearm, Jill salvages a [[Glock 19]] from the body of a dead RPD officer (which is strange, considering the RPD's standard duty pistol is the Browning Hi-Power) and uses it for the rest of the game as her main sidearm. It appears to be a 2nd Generation Glock 19 fitted with lower profile Glock sights.&lt;br /&gt;
&lt;br /&gt;
The default magazine capacity is a correct 15 rounds and it is referred to as &amp;quot;G19 Handgun&amp;quot;. It can be modified with a C-More Serendipity red dot sight, an extended magazine, and a (fake) suppressor, the latter two of which can only be obtained from Nemesis via the supply crates he drops when incapacitated.&lt;br /&gt;
[[File:Glock19 2ndGen.jpg|thumb|none|300px|Glock 19 (2nd Generation) - 9x19mm]]&lt;br /&gt;
[[File:RE3Remaster-G19.jpg|thumb|none|600px|Inventory preview of the &amp;quot;G19 Handgun&amp;quot;. This is likely the same model used in the [[Resident_Evil_2_(2019)|2019 remake of ''Resident Evil 2'']].]]&lt;br /&gt;
[[File:RE3Remaster-G19Full.jpg|thumb|none|600px|The &amp;quot;G19 Handgun&amp;quot; with every mod attached. The cylindrical thing in front of its muzzle is not an actual suppressor, and does nothing to dampen your gunshots, not that you'd need it considering the decided lack of stealth elements. It also increases the G19's inventory size to two blocks, while the extended magazine oddly doesn't. Speaking of which, the magazine mod seems to be having an identity crisis, as it can't settle on whether it wants to be a mag or a clip.]]&lt;br /&gt;
[[File:RE3Remastered-G19Hold.jpg|thumb|none|600px|Jill holding the G19 in her old S.T.A.R.S. uniform.]]&lt;br /&gt;
[[File:RE3Remastered-G19Aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:RE3Remastered-G19Aim1.jpg|thumb|none|600px|With the Serendipity sight attached, the reticle is replaced by this giant red dot that also eliminates the need for focus aiming.]]&lt;br /&gt;
[[File:RE3Remastered-G19Reload.jpg|thumb|none|600px|Jill reloads her G19. Like any other pistol, the slide stop ceases to function once the magazine is fully inserted if reloaded from empty.]]&lt;br /&gt;
[[File:RE3Remake-Jill-Glock-1.jpg|thumb|none|600px|Jill briefly checking the magazine on her recently procured Glock. In a show of realism, the gun is shown to have been used extensively by its previous owner before he expired, as there's only 5 rounds left in the magazine upon being obtained]]&lt;br /&gt;
[[File:RE3G19DS.jpg|thumb|none|600px|The Glock 19 during one of Jill's dream sequences. This is a bit strange since this was before she lost her Samurai Edge.]]&lt;br /&gt;
[[File:RE3R-Jill-Glock-Close.jpg|thumb|none|600px|A close-up of the business end of Jill's Glock. This cutscene only appears in the Raccoon City demo and is not present in the full game.]]&lt;br /&gt;
[[File:RE3RG19TR.jpg|thumb|none|600px|Encountering the Tyrant's infinitely angrier cousin, Jill aims her Glock 19.]]&lt;br /&gt;
[[File:RE3R-Glock-FPV.jpg|thumb|none|600px|Jill aiming her Glock 19 at an infected Carlos in another dream sequence.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP]] returns as the &amp;quot;MUP&amp;quot; from [[Resident Evil 2 (2019)|RE2 Remake]]'s ''4th Survivor''. It can be purchased from the post-game shop and has unlimited reserve ammunition. The MUP doesn't have any mod.&lt;br /&gt;
[[File:H&amp;amp;K USP 9MM 5.jpg|thumb|none|300px|Heckler &amp;amp; Koch USP9 with two-tone finish - 9x19mm]]&lt;br /&gt;
[[File:RE3Remaster-USP9.jpg|thumb|none|600px|Inventory preview of the &amp;quot;MUP&amp;quot;, still using the same model as in the [[Resident_Evil_2_(2019)|''Resident Evil 2'' remake]], but without the finite ammunition.]]&lt;br /&gt;
[[File:RE3RemasteredUSPHold.jpg|thumb|none|600px|Carlos holding the Infinite MUP during the hospital siege.]]&lt;br /&gt;
[[File:RE3RemasteredUSPAim.jpg|thumb|none|600px|Taking aim at a zombie who's busy invading his personal space.]]&lt;br /&gt;
[[File:RE3RemasteredUSPReload.jpg|thumb|none|600px|Having dispatched his enemy, Carlos reloads his pistol with more ammo conjured from the aether.]]&lt;br /&gt;
[[File:RE3RemasteredUSPEmpty.jpg|thumb|none|600px|The MUP runs empty in Carlos' hands. He still reloads it as he would his neutered Glock 18, and like that gun the slide will just automatically shoot forward as he inserts a new magazine.]]&lt;br /&gt;
[[File:RE-Resistance-3.jpg|thumb|none|600px|Valerie Harmon holds the USP in a promotional shot for ''Resistance''.]]&lt;br /&gt;
[[File:RE3ResistanceUSP1.jpg|thumb|none|600px|Becca Woolett clutches her USP in cover, which is not an actual part of the final gameplay, nor is it a good idea considering the timed nature of ''Resistance'' matches.]]&lt;br /&gt;
[[File:RE3ResistanceUSP2.jpg|thumb|none|600px|Not to be outdone, mechanic Martin Sandwich stands his ground against a Licker with an incredibly ill-suited weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch VP70M==&lt;br /&gt;
Leon's [[Heckler &amp;amp; Koch VP70|Heckler &amp;amp; Koch VP70M]] from ''[[Resident Evil 2 (2019)|RE2]]'' returns in ''Resistance''.&lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|400px|Heckler &amp;amp; Koch VP70M with attached stock - 9x19mm]]&lt;br /&gt;
[[File:RE3ResistanceVP70M(1).jpg|thumb|none|600px|Valerie Harmon with the VP70M in hand as she's startled by a trap.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M3 Super 90==&lt;br /&gt;
The [[Benelli M3 Super 90]] appears in the game as the &amp;quot;M3&amp;quot;. The weapon is found in the subway control station, where it is locked behind a gun locker that requires bolt cutters to get into. &lt;br /&gt;
&lt;br /&gt;
Found with a traditional stock textured as if it were made of wood, it can be modified with the pistol grip and collapsible stock of the [[Benelli M4 Super 90|M4]] (though this component was not included in the March 19th demo), the latter setup likely being modeled after an airsoft version of the M3 produced by CYMA. It holds 4 shells by default and can be increased to 6 by installing the &amp;quot;Semi-auto barrel&amp;quot; upgrade, which is actually a magazine tube extender and as the mod describes: removes the need to pump the weapon per shot.&lt;br /&gt;
[[Image:M3S90OldStyle.jpg|thumb|none|400px|Benelli M3 Super 90 - 12 gauge]]&lt;br /&gt;
[[File:RE3Remaster-M3.jpg|thumb|none|600px|Inventory preview of the &amp;quot;M3 Shotgun&amp;quot;.]]&lt;br /&gt;
[[File:RE3Remastered-M3Aim.jpg|thumb|none|600px|Jill aiming her M3 at a set of hospital double doors.]]&lt;br /&gt;
[[File:RE3Remastered-M3Reload.jpg|thumb|none|600px|Reloading the M3. Like the Remington 870 in the previous game, Jill will actually cram in the correct amount of shells when topping off.]]&lt;br /&gt;
[[File:RE3DemoM3Rack.jpg|thumb|none|600px|The M3 first found on a rack in the Subway Control Station.]]&lt;br /&gt;
[[File:Airsoft-Benelli-M3.JPG|thumb|none|400px|'''Airsoft''' Benelli M3 Super 90 produced by CYMA]]&lt;br /&gt;
[[File:RE3Remake-BenelliM3-1.jpg|thumb|none|600px|Jill on crowd control duty with the M3. Note the S.O.L.A.G. gloves which are anachronistic as they were introduced in 2001 in reality.]]&lt;br /&gt;
===Benelli M4 Super 90===&lt;br /&gt;
Fitting the &amp;quot;M3&amp;quot; with both the Tactical Stock and Semi-auto Barrel produces a close approximation of the [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4/M1014]], or '''X'''M1014 to be accurate, considering how it wasn't formally adopted until 1999. The upgrade also increases the M3's tube capacity to 6, which doesn't exist for any model of the M4 in reality, though this can be replicated by having one shell chambered on top of a full 5-round civilian mag, which ''could'' have been the case, had Jill not rack the charging handle after every reload.&lt;br /&gt;
[[Image:Benelli m4 2.jpg|thumb|none|400px|Benelli M4 Super 90 with 5-shot tube - 12 gauge]]&lt;br /&gt;
[[File:RE3Remaster-M3Full.jpg|thumb|none|601px|The &amp;quot;M3 Shotgun&amp;quot; fully upgraded. The Semi-Auto Barrel mod also increases the shotgun's inventory footprint to 2 blocks, despite the barrel lengths remaining more or less the same. Not listed is the mag tube expansion, as the Semi-auto Barrel increases the M3's capacity to 6 shells. The four added shells on the side-mounted rack sadly do not affect the player's ammo stock, their presence speeding up reloads instead.]]&lt;br /&gt;
[[File:RE3Remastered-M4Aim.jpg|thumb|none|600px|Having upgraded her shotgun, Jill once again takes aim at the doors. Note the M3's retained original sight and the missing top rail that should be there on a real M1014. Fun fact: the semi-auto conversion kit is found in the exact same location inside Kendo's gun shop as the Remington 870's Long Barrel mod in the remake of ''Resident Evil 2''.]]&lt;br /&gt;
[[File:RE3Remastered-M4Reload.jpg|thumb|none|600px|After some testing, Jill reloads her quasi-M1014. She actually racks the charging handle with the conversion kit attached. Great trigger discipline, by the way.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A [[Remington 870]] appears in the game in the hands of Robert Kendo and usable in ''Resistance''. It is not available to either Jill or Carlos in the main game, its role having been replaced by the M3 Super 90 instead.&lt;br /&gt;
[[Image:Rem870extwood.jpg|thumb|none|500px|Remington 870 Police Magnum customized with extended magazine tube - 12 gauge]]&lt;br /&gt;
[[File:RE3Demo870.jpg|thumb|none|600px|Kendo aims his 870.]]&lt;br /&gt;
[[File:RE-Resistance-1.jpg|thumb|none|600px|In the background, survivor January Van Sant aims a Remington 870 at Mr. X.]]&lt;br /&gt;
[[File:RE3R-Kendo-870.jpg|thumb|none|600px|A better look at Kendo's 870 in the model viewer.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] from the [[Resident Evil 2 (2019)|RE2 Remake]] returns in ''Resistance''.&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with SEF trigger group - 9x19mm]]&lt;br /&gt;
[[Image:H&amp;amp;KMP5A3slimforearm.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with original &amp;quot;slimline&amp;quot; forearm - 9x19mm]]&lt;br /&gt;
[[File:RE3Remake-Resistance-MP5-1.jpg|thumb|none|600px|Becca Woolett provides cover with the MP5 as Valerie gives aid to a wounded Tyrone Henry.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-11==&lt;br /&gt;
The [[Ingram MAC-11]] from the [[Resident Evil 2 (2019)|RE2 Remake]] returns in ''Resistance''.&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|300px|RPB Industries M11A1 - .380 ACP]]&lt;br /&gt;
[[File:RE-Resistance-2.jpg|thumb|none|600px|Tyrone Henry with the &amp;quot;MQ-11&amp;quot; in hand as January gives them both a whiff of first-aid spray.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
Replacing the [[M4A1]] from the [[Resident Evil 3: Nemesis|original game]], the [[Colt Model 933]] now appears as the standard weapon of the UBCS under the name &amp;quot;CQBR Assault Rifle&amp;quot;, being used by Carlos Oliveira and others. Its name suggests that the weapon is supposed to be a [[Mk 18 Mod 0|Mk 18 Mod 0 CQBR]], though the barrel is too long for it to actually be one. It is equipped with a Knight's Armament RAS with a Knight's Armament vertical grip, and standalone A2 rear iron sights. Some of these components are mildly anachronistic; while the KAC rail adapter system (and possibly foregrip) was available since 1997, standalone A2 rear sights weren't around in the 90s (although not 100% impossible, as you can improvise one by sawing one off from a detachable carry-handle).&lt;br /&gt;
&lt;br /&gt;
Carlos's rifle can be modded with an Aimpoint M68 style red dot sight like in the original, 2 mags clamped together, and an aftermarket grip, which can be obtained within the game. &lt;br /&gt;
&lt;br /&gt;
Unlike the M4 in the original game which had its ammunition tracked as a percentage, the 933's magazine holds an incorrect 32 rounds, which appears to be a holdover from the .380-chambered MP5s from RE2.&lt;br /&gt;
&lt;br /&gt;
Like the M4A1 in ''Nemesis'', if playing on Assisted difficulty, Jill will begin the game with one in her inventory but unlike Carlos's, it doesn't get any mods because in the standard and higher difficulties, Jill never gets one. &lt;br /&gt;
&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|none|500px|Colt Model 933 with 4-position stock and thicker A2-profile barrel - 5.56x45mm]]&lt;br /&gt;
[[File:RE3Remaster-C933.jpg|thumb|none|600px|Inventory preview of the &amp;quot;CQBR Assault Rifle&amp;quot;.]]&lt;br /&gt;
[[File:RE3Remaster-C933Inf.jpg|thumb|none|600px|Inventory preview of the &amp;quot;Infinite CQBR Assault Rifle&amp;quot;. For some reason, this variant has tan furniture instead of black, and is actually not compatible with the mods you can find for the ordinary CQBR.]]&lt;br /&gt;
[[File:RE3Remaster-C933Mod.jpg|thumb|none|601px|The &amp;quot;CQBR Assault Rifle&amp;quot; with all mods. Note the dual mags setup. The UBCS seems to have developed some manner of quantum tunneling technology in the remake, as the second magazine in the combo is somehow treated as an extension of the one loaded into the rifle, resulting in a doubled mag capacity. As such, the second mag is never used and the CQBR's reload time remains unchanged.]]&lt;br /&gt;
[[File:RE3Remastered-C933Hold.jpg|thumb|none|600px|Carlos with the CQBR in hand, infinitely pondering if he should go outside and silence the zombies banging on the door.]]&lt;br /&gt;
[[File:RE3Remastered-C933Aim.jpg|thumb|none|600px|Taking aim at the door. Unlike the G19, fitting the reflex sight onto the CQBR superimposes a giant reticle on the screen when aiming instead of just a dot.]]&lt;br /&gt;
[[File:RE3Remastered-C933Aim1.jpg|thumb|none|600px|Without the reflex, aiming the CQBR instead produces this simplistic crosshair. This is the Infinite variant, as indicated by the tan furniture.]]&lt;br /&gt;
[[File:RE3Remastered-C933Reload.jpg|thumb|none|600px|Carlos reloads his CQBR. Unlike with pistols, the CQBR has no separate animations for tactical and dry reloads. As such, Carlos (and Jill, if playing on Assisted) will always smack the bolt release upon loading in a new mag. Upon closer inspection, he seems to be hitting a bit too high up the receiver.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M202A1 FLASH==&lt;br /&gt;
Carlos uses an [[M202A1 FLASH]] when he rescues Jill from Nemesis. His first shot is deflected by Nemesis and destroys an innocent police car that was just minding its own business, while the second one hits and disables the monster. Afterward, Carlos discards the launcher and it's never seen again.&lt;br /&gt;
&lt;br /&gt;
[[File:M202A2 FLASH.JPG|thumb|none|300px|M202A1 FLASH - 66mm]]&lt;br /&gt;
[[File:RE3R-M202-Front.jpg|thumb|none|600px|Carlos aims the M202.]]&lt;br /&gt;
&lt;br /&gt;
==M32A1==&lt;br /&gt;
Replacing the fictional &amp;quot;Hk-P&amp;quot; break-top grenade launcher from the original game, Jill can find an [[Milkor_MGL#Mark_14_.2F_M32A1|M32A1]] grenade launcher in the game. The weapon is called the &amp;quot;MGL Grenade Launcher&amp;quot;, which is redundant as &amp;quot;MGL&amp;quot; already stands for &amp;quot;Multiple Grenade Launcher&amp;quot;, so the gun's full name becomes &amp;quot;Multiple Grenade Launcher Grenade Launcher&amp;quot;. The weapon is found in a secret lab in the city sewers, where it was procured by a rogue Umbrella scientist attempting to further his discontinued research on Hunter Gammas,&lt;br /&gt;
&lt;br /&gt;
The M32A1 is anachronistic to the setting, as it wouldn't be developed until 2014. It also isn't semi-automatic in-game, requiring the user to manually rotate the cylinder per shot. These inconsistencies are explained in a file, where Robert Kendo mentions that this is a refurbished model that does not work as the mil-spec variant, so we can make an educated guess that this is an original South African MGL that Kendo turned into a M32A1 look-alike, 15 years before the creation of the actual gun.&lt;br /&gt;
&lt;br /&gt;
The in-game model appears to be based on an airsoft replica called the [https://www.icsbb.com/productdetail_en.php?id=4618&amp;amp;model_id=4624 &amp;quot;ICS-190&amp;quot;], made by ICS Airsoft. &lt;br /&gt;
&lt;br /&gt;
[[File:Milkor Mark 14.jpg|thumb|none|400px|Milkor Mark 14 in desert tan finish fitted with Vltor MOD stock and Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:ICS-190 GLM.jpg|thumb|400px|none|ICS-190 GLM, an Airsoft replica of the Milkor MGL Mk 1L]]&lt;br /&gt;
[[File:RE3Remaster-MGL.jpg|thumb|none|600px|Inventory preview of the &amp;quot;MGL Grenade Launcher&amp;quot;. Apparently no one has clued Capcom in that the &amp;quot;GL&amp;quot; part already meant &amp;quot;grenade launcher&amp;quot;. Also note the claim of semi-automatic operation, which is accurate to the real Milkor, but demonstrably wrong in-game once Jill actually starts using it.]]&lt;br /&gt;
[[File:RE3Remastered-MGLAim.jpg|thumb|none|600px|Jill sticking up the hospital doors with her MGL. Unlike the real deal, the MGL has no minimum arming range, and self-damage from firing too closely to oneself is a real risk.]]&lt;br /&gt;
[[File:RE3Remastered-MGLAim1.jpg|thumb|none|600px|Fortunately, the exploding grenades have a much more neutered blast radius compared to similar weapons in the series. Here we see Jill working the cylinder, despite the Milkor's being spring-driven.]]&lt;br /&gt;
[[File:RE3Remastered-MGLReload.jpg|thumb|none|600px|Having spent a few grenades at absolutely nothing, Jill reloads the MGL. Instead of just replacing the rounds that were spent, Jill is adamant in replacing every grenade in the weapon every time it is reloaded. Despite this, the entire process is surprisingly short.]]&lt;br /&gt;
[[File:RE3RM32A1Tr.jpg|thumb|none|600px|Distracted with his new flamethrower, the Nemesis is visibly surprised with Jill whipping out an M32A1 to counter his heavy weapon. We don't know if he's surprised because she stowed a grenade launcher somewhere in that outfit, or that she's using a weapon that wouldn't be made for another 15 years.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics AT4==&lt;br /&gt;
The [[Saab Bofors Dynamics AT4]] returns from the 2019 remake of ''Resident Evil 2'', still bearing unlimited ammunition, but must now be purchased from the post-game shop instead of simply unlocked. It is referred to by the series' more traditional name of &amp;quot;Infinite Rocket Launcher&amp;quot;.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|400px|none|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[File:RE3RemasteredAT4.jpg|thumb|none|600px|Inventory preview of the &amp;quot;Infinite Rocket Launcher&amp;quot;. The description is slightly less wrong compared to its previous appearance: the AT-4 is '''not''' a rocket launcher despite popular belief. The projectile itself lacks a rocket motor, therefore the weapon is technically a recoilless rifle.]]&lt;br /&gt;
[[File:RE3RemasteredAT4Hold.jpg|thumb|none|600px|Carlos clutching the &amp;quot;Infinite Rocket Launcher&amp;quot; during the hospital siege.]]&lt;br /&gt;
[[File:RE3RemasteredAT4Aim.jpg|thumb|none|600px|Carlos aiming the &amp;quot;Infinite Rocket Launcher&amp;quot; at a dangerously-close zombie.]]&lt;br /&gt;
&lt;br /&gt;
=Fictional Weapons=&lt;br /&gt;
==Rai-Den==&lt;br /&gt;
The Rai-Den is an infinite ammo weapon that can be unlocked and shoots bolts of electricity much like RE2's &amp;quot;Sparkshot.&amp;quot;&lt;br /&gt;
[[File:RE3RemakeLightningGun.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==The Nemesis' Flamethrower==&lt;br /&gt;
One of the Nemesis' new weapons is a custom-made flamethrower, which he uses during the confrontation in the construction site. Due to his superhuman strength and dexterity, he is able to wield it one-handed with deadly efficiency, in addition to a large fuel tank mounted behind him. He is able to use it traditionally by spraying continuous streams of fire, along with using it like a sort of &amp;quot;fire sword&amp;quot;, using bursts of fire, along with the bulk of the weapon itself, to deal damage by swinging it around. It also has a bombardment function, where he aims the gun upward and shoots out explosive balls of napalm around his area.&lt;br /&gt;
&lt;br /&gt;
The weapon has a brief cooldown period after repeated use where the Nemesis must allow the weapon to vent out heat, making him temporarily unable to use it and vulnerable. The weapon can be destroyed by shooting the fuel tank mounted behind him. Upon its destruction, he will resort to wielding it as a club, where despite it being disconnected from it's fuel source, will violently explode every time he strikes the floor with it.&lt;br /&gt;
&lt;br /&gt;
[[File:RE3RemakeNemesisFT(1).jpg|thumb|none|600px|Close-up of the Nemesis' flamethrower.]]&lt;br /&gt;
[[File:RE3RNemesisFT.jpg|thumb|none|600px|A pre-release screenshot of the Nemesis brandishing his new toy. We're starting to think he got sick of most of his one-shot attacks being easily evaded with a dodge-roll in the previous game.]]&lt;br /&gt;
[[File:RE3RNemesisFT2.jpg|thumb|none|600px|A pre-release screenshot of the flame thrower's muzzle. Its like his movie-iconic minigun, only infinitely more terrifying to fight against.]]&lt;br /&gt;
[[File:RE3RNemesisFTcd.jpg|thumb|none|600px|The Nemesis raises his flamethrower as it cools down. This is evident by the glowing-hot rods to the side of the gun.]]&lt;br /&gt;
[[File:RE3RNemesisFTclb.jpg|thumb|none|600px|Slightly miffed but undeterred by the destruction of his weapon and his current, flaming predicament: the Nemesis saunters towards Jill with his IED club to give her a strongly-worded complaint about the destruction of his private property.]]&lt;br /&gt;
&lt;br /&gt;
==The Nemesis' Rocket Launcher==&lt;br /&gt;
The Nemesis' rocket launcher has been given a facelift. Rather than looking like a custom Stinger missile launcher, this time it now looks like a weaponized [https://en.wikipedia.org/wiki/Super_Scope Nintendo Super Scope]. The launcher's bore size is noticeably smaller than the original, perhaps to better reflect it's role as a portable missile launcher, is painted olive drab rather than grey with blood spatters all over it, and now comes with an orange laser aiming module that turns red when he is about t fire.&lt;br /&gt;
&lt;br /&gt;
He obtains the weapon near the end of the escape from the subway, and is still a self-loading launcher with no visible magazine to support his ability to fire multiple rockets in quick succession.&lt;br /&gt;
&lt;br /&gt;
[[File:Nintendo-SNES-Super-Scope.jpg|thumb|none|400px|Nintendo Super Scope]]&lt;br /&gt;
[[File:RE3R-NemesisRocketLuncher.jpg|thumb|none|600px|This time we're going to get that ''Duck Hunt'' dog!]]&lt;br /&gt;
[[File:RE3R-NemesisRocketLauncher2.jpg|thumb|none|600px|Okay, not the ''Duck Hunt'' dog, but it'll do.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades and Explosives=&lt;br /&gt;
==C4 Demolition Charges==&lt;br /&gt;
C4 demolition charges are used at varying points in the game.&lt;br /&gt;
[[File:RE3R-Bomb-Subway.jpg|thumb|none|600px|Demo charge inside the subway car. Mikhail uses a second one against Nemesis in this sequence.]]&lt;br /&gt;
[[File:RE3R-Bomb-RPD.jpg|thumb|none|600px|Demo charge inside the Raccoon City police station. Much like Leon and Claire in RE2, Carlos must find a battery to power the detonator before it can be used.]]&lt;br /&gt;
[[File:RE3R-Bomb-Hospital.jpg|thumb|none|600px|The demo charge used to seal off the hospital from a wave of zombies.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
Carlos Oliveira uses an [[M18A1 Claymore]] anti-personnel mine to ambush Nemesis, but as expected it does little more than temporarily slow the monster down. Aside from this brief appearance, the Claymore is not a usable weapon in the game.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|250px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[File:RE3R-Claymore.jpg|thumb|none|600px|Nemesis about to walk in front of the Claymore. Like in a number of the ''[[Metal Gear Solid]]'' games, the mine's blast radius is marked with lasers and it is depicted as having a motion-triggered detonation. Which conveniently ignores Carlos and Jill running past it.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Hand Grenade==&lt;br /&gt;
The [[M26 hand grenade]] returns from ''Resident Evil 2'', still known simply as &amp;quot;Hand Grenade&amp;quot;.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|150px|none|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:RE3DemoM26.jpg|thumb|none|600px|Inventory preview of the M26.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] returns from [[Resident Evil 2 (2019)|Resident Evil 2]], which is used by Carlos to stun enemies.&lt;br /&gt;
[[Image:M84-Flash-Bang-Grenade.jpg|thumb|150px|none|M84 stun grenade]]&lt;br /&gt;
[[File:RE3R-StunGrenade.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==CZ 75B==&lt;br /&gt;
A pistol resembling a [[CZ 75B]] is seen on a sign inside Kendo's Gun Shop. The same sign is seen in RE2 since the location features unchanged in both games.&lt;br /&gt;
[[Image:Cz75b9mm.jpg|thumb|none|400px|CZ 75B - 9x19mm]]&lt;br /&gt;
[[File:RE3R-Sign-Gun.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Lockheed P-38 Lightning Armament==&lt;br /&gt;
A movie poster for a film titled ''Air Combat 1942'' features a Lockheed P-38 Lightning. The P-38 carried one [[Hispano-Suiza HS.404]] 20mm cannon and four [[Browning M2#Browning M2 Aircraft|Browning M2 Aircraft]] machine guns.&lt;br /&gt;
[[Image:Hispano Suiza HS404.jpg|thumb|none|400px|Hispano-Suiza HS.404 with ammo drum - 20×110mm]]&lt;br /&gt;
[[file:M2aircraft.jpg|thumb|none|400px|Browning M2 Aircraft, Fixed - .50 BMG]]&lt;br /&gt;
[[File:RE3R-P38.jpg|thumb|none|600px|Jill stares at the poster, lamenting that her advance ticket to see it will go wasted. The name and use of a P-38 is a reference to the Capcom air combat game ''1942'', while the poster design is based on that of the film ''[[Top Gun]]''. Also note that the canopy design is from a T-6 Texan II rather than a P-38.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
A movie poster for a film titled ''Wolf of the Battlefield'' shows the hero holding a deformed [[AR-15]]-style assault rifle with an [[M203 grenade launcher]] mounted on it.&lt;br /&gt;
[[File:M203.jpg|thumb|none|375px|M203 grenade launcher - 40x46mm.]]&lt;br /&gt;
[[File:RE3DemoM203.jpg|thumb|none|601px|Jill stares at the poster, thinking about how useful an assault rifle with an M203 would be to her right about now. Much like the above ''Air Combat 1942'', this is a reference to another Capcom game, 1985's ''Commando'' (unrelated to the [[Commando|1985 film]] starring [[Arnold Schwarzenegger]]) which was originally released in Japan under the name ''Wolf of the Battlefield''.]]&lt;br /&gt;
&lt;br /&gt;
==STARS Photo==&lt;br /&gt;
A group photo of STARS' alpha and bravo teams is seen in the STARS office, displaying a number of weapons. In the intervening period between the events of RE2 and RE3, the photo was apparently moved from the STARS office (RE3) to the dark room (RE2) for some strange reason.&lt;br /&gt;
[[File:RE3R-STARS-Photo.jpg|thumb|none|600px|Among the guns seen are several [[MP5A2]]s, a [[Steyr AUG]], a suppressed [[Ingram MAC-10]], a [[Remington 870]] shotgun, and an unidentified sniper rifle. RE lore note: As the photo was taken before Rebecca Chambers joined the team, she is not present. Additionally, the African-American officer on the far right, while thought by some to be an early version of RPD pilot Kevin Dooley, has never officially been identified by name.]]&lt;br /&gt;
&lt;br /&gt;
==Toy Guns==&lt;br /&gt;
Toy guns are displayed in a window at a local toy store.&lt;br /&gt;
[[File:RE3DemoToyGuns1.jpg|thumb|none|600px|A pair of classic Super Soakers.]]&lt;br /&gt;
[[File:RE3DemoToyGuns2.jpg|thumb|none|600px|A pair of toy guns, one a [[Beretta 92FS]] and the other appearing to be a [[Remington_Model_870#Remington_870_Folding_Stock|folding-stock Remington 870]] with a scope.]]&lt;br /&gt;
&lt;br /&gt;
{{Resident Evil Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>Excalibur01</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Black_Widow_(2021)&amp;diff=1336479</id>
		<title>Black Widow (2021)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Black_Widow_(2021)&amp;diff=1336479"/>
		<updated>2020-04-05T22:25:19Z</updated>

		<summary type="html">&lt;p&gt;Excalibur01: /* Glock 17 (mounted in a CAA Micro RONI) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name = Black Widow&lt;br /&gt;
|picture = Black Widow.jpg&lt;br /&gt;
|caption = ''Teaser Poster''&lt;br /&gt;
|country = [[Image:USA.jpg|25px]] United States&lt;br /&gt;
|director = Cate Shortland&lt;br /&gt;
|date= 2020&lt;br /&gt;
|language = English&lt;br /&gt;
|studio=Marvel Studios&lt;br /&gt;
|distributor=Walt Disney Pictures &lt;br /&gt;
|character1=Natasha Romanoff / Black Widow&lt;br /&gt;
|actor1=[[Scarlett Johansson]]&lt;br /&gt;
|character2=Yelena Belova / Black Widow&lt;br /&gt;
|actor2=[[Florence Pugh]]&lt;br /&gt;
|character3=Melina / Black Widow&lt;br /&gt;
|actor3=[[Rachel Weisz]]&lt;br /&gt;
|character4=Alexei Shostakov / Red Guardian&lt;br /&gt;
|actor4=[[David Harbour]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Black Widow''''' is a 2020 spy film that marked the first solo feature starring [[Scarlett Johansson]] as Natasha Romanoff, the former SHIELD agent who was part of the Russian &amp;quot;Black Widow&amp;quot; female assassin program. Set after the events of ''[[Captain America: Civil War]]'', the [[MCU]] feature follows Romanoff as she reunites with other Black Widow assassins to take down a new threat. The cast includes [[Rachel Weisz]], [[David Harbour]], and [[Florence Pugh]] and the feature marks the beginning of &amp;quot;Phase 4&amp;quot; of the [[Marvel Cinematic Universe]].&lt;br /&gt;
&lt;br /&gt;
{{Film Title|Black Widow}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
One of the convoy's guards is armed with [[Glock 17]].&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|300px|GLock 17 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BW 363.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Glock 26 ==&lt;br /&gt;
The [[Glock 26]] is seen used by participants in the &amp;quot;Black Widow&amp;quot; program.  Both Natasha Romanoff/Black Widow ([[Scarlett Johansson]]) and Yelena Belova ([[Florence Pugh]]) use the pistol. &lt;br /&gt;
[[File:Glock 26.jpg|thumb|none|300px|GLock 26 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BW 312.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BW 311.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BW 314.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BW 358.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
Yelena Belova ([[Florence Pugh]]) also uses a [[Glock 19]].&lt;br /&gt;
[[File:Glock19 2ndGen.jpg|thumb|none|300px|Glock 19 (2nd Generation) - 9x19mm]]&lt;br /&gt;
[[File:BW 331.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P30==&lt;br /&gt;
Natasha Romanoff/Black Widow ([[Scarlett Johansson]]) is seen using the [[Heckler &amp;amp; Koch P30]]. During a confrontation, she briefly exchanges the pistol with fellow Black Widow Yelena Belova ([[Florence Pugh]]).&lt;br /&gt;
[[Image:HK-P30.jpg|thumb|none|300px|Heckler &amp;amp; Koch P30 ''(2006-present)'' - 9x19mm]]&lt;br /&gt;
[[File:BW 382.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BW 309.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BW 384.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17 (mounted in a CAA Micro RONI)==&lt;br /&gt;
One of the &amp;quot;Black Widow&amp;quot; program assassins breaks into Yelena's house and is armed with a [[CAA Tactical RONI| Micro RONI]].&lt;br /&gt;
[[Image:CAA Micro RONI.jpg|thumb|none|450px|A Glock pistol mounted in a CAA Micro RONI]]&lt;br /&gt;
[[File:BW 321.jpg|thumb|none|600px| Note the sights are down.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
Yelena Belova ([[Florence Pugh]]) wipes a [[Heckler &amp;amp; Koch USP]] with a rag.&lt;br /&gt;
[[Image:USP9mm.jpg|thumb|none|300px|Heckler &amp;amp; Koch USP - 9x19mm]]&lt;br /&gt;
[[File:BW 361.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==AA-12==&lt;br /&gt;
Russian mercenaries are armed with [[AA-12]] shotguns.&lt;br /&gt;
[[File:AA-12 CQB.jpg|thumb|none|450px|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
[[File:BW 332.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BW 342.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M3==&lt;br /&gt;
What appears to be a [[Benelli M3]] is seen used by a SWAT officer.&lt;br /&gt;
[[File:Benelli m3-1-.jpg|thumb|none|450px|Benelli M3 Super 90 with pistol grip stock combination - 12 gauge]]&lt;br /&gt;
[[File:BW 316.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BW 347.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 A1]] is seen used by operatives.&lt;br /&gt;
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
[[File:BW 392.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BW 320.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Steyr TMP==&lt;br /&gt;
A [[Steyr TMP]] is seen in Yelena Belova's ([[Florence Pugh]]) armory. One of the &amp;quot;Black Widow&amp;quot; program recruits uses a TMP while chasing Natasha and Elena.&lt;br /&gt;
[[File:SteyrTMP.jpg|thumb|none|350px|Steyr TMP - 9x19mm]]&lt;br /&gt;
[[File:BW 373.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
An operative is seen with a [[KRISS Vector]].&lt;br /&gt;
[[File:KRISSVectorBlank.jpg|thumb|none|400px|TDI/KRISS USA Gen I Vector Blank Fire with EOTech sight and extended magazine - .45 ACP]]&lt;br /&gt;
[[File:BW 347.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX Air Rifle==&lt;br /&gt;
Another operative is seen with an [[Air Rifle|air rifle]] variant of the [[SIG-Sauer MPX]].&lt;br /&gt;
[[File:SIG MPX Air Rifle.jpg|thumb|none|400px|SIG-Sauer MPX Air Rifle - .177 pellets]]&lt;br /&gt;
[[File:BW 347.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
A SWAT officer is armed with a [[Heckler &amp;amp; Koch MP5A2]].&lt;br /&gt;
[[File:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[File:BW 351.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BW 326.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
Another SWAT officer holds a [[Heckler &amp;amp; Koch G36C]].&lt;br /&gt;
[[File:HKG36CEOTechsight.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C with an attached EOTech sight - 5.56x45mm]]&lt;br /&gt;
[[File:BW 351.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BW 328.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BW 326.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==AK rifle==&lt;br /&gt;
One of the Russian mercenaries uses a what appears to be an [[AKM]].&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm for comparison ]]&lt;br /&gt;
[[File:BW 332.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
One of the convoy's guards is armed with what appears to be a [[Heckler &amp;amp; Koch HK416]].&lt;br /&gt;
[[File:Hk416-2.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel, earliest production model - 5.56x45mm]] &lt;br /&gt;
[[File:BW 363.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
Some &amp;quot;Black Widow&amp;quot; program assassins use [[M4A1]] carbines with ACOG scopes, grips with flashlights. SWAT officers are also seen using the M4A1.&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|450px|Colt M4A1  - 5.56x45mm]] &lt;br /&gt;
[[File:BW 371.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BW 386.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BW 316.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BW 347.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
A SWAT officer holds an [[M16A4]] rifle.&lt;br /&gt;
[[File:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|450px|M16A4 with railed handguard - 5.56x45mm]] &lt;br /&gt;
[[File:BW 316.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
A Russian soldier is armed with an [[AK-47]] (a strange choice given that the film takes place in 2016), in contrast to the rest of the soldiers, which appropriately use AK-74Ms.&lt;br /&gt;
[[File:AK47-PolyTechLegend.jpg|thumb|none|450px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:BW 356.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==AK-74M==&lt;br /&gt;
Unlike their fellow soldier, other Russian soldiers are correctly armed with the [[AK-74M]].&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]] &lt;br /&gt;
[[File:BW 356.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Sniper rifles=&lt;br /&gt;
==Remington 700PSS (w/Choate Super Sniper Stock)==&lt;br /&gt;
A police sniper takes aim with what appears to be a [[Remington Model 700|Remington 700 with Choate Super Sniper Stock]].&lt;br /&gt;
[[File:Savage 10FP-1-.jpg|thumb|none|450px|Remington 700PSS with Choate Super Sniper Stock - 7.62x51mm NATO]] &lt;br /&gt;
[[File:BW 319a.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700 AICS==&lt;br /&gt;
A &amp;quot;Black Widow&amp;quot; program sniper uses a [[Remington 700 AICS]] with silencer.&lt;br /&gt;
[[File:Rem 700 AICS 1.5.jpg|thumb|none|450px|Remington 700 in AICS 1.5 stock with 10 round magazine - 7.62x51mm NATO]] &lt;br /&gt;
[[File:BW 354.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BW 387.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns= &lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
A [[Browning M2HB]] is mounted on a Humvee seen in a convoy.&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|450px|Browning M2HB on vehicle mount - .50 BMG]] &lt;br /&gt;
[[File:BW 301.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BW 356.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==DShKM==&lt;br /&gt;
One of the Russian mercenaries uses a [[DShKM]].&lt;br /&gt;
[[File:DSHK.jpg|thumb|none|350px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
[[File:BW 325.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BW 381.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M67==&lt;br /&gt;
Yelena Belova ([[Florence Pugh]]) takes a [[M67 hand grenade]] from her arsenal.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|400px|M67 fragmentation grenade]]&lt;br /&gt;
[[File:BW 393.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
A [[Heckler &amp;amp; Koch XM25]] is used by Yelena Belova ([[Florence Pugh]]). It is most likely a mock-up, possibly the same one created for ''[[The Expendables 3]]'' which was built around an [[L85A1]].&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|none|400px|Pre-2015 XM25 pre-production model - 25x40mm]]&lt;br /&gt;
[[File:BW 318.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Taskmaster's composite bow==&lt;br /&gt;
Taskmaster uses his unique bow with explosive arrows.&lt;br /&gt;
[[File:BW 353.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Yelena's arsenal==&lt;br /&gt;
Yelena has a big arsenal with a many different guns. Seen within is a [[Steyr TMP]], 2 [[Sa vz. 61 Skorpion|vz. 61 Skorpions]], an [[AK-74M]], [[M84 stun grenade| M84 stun grenades]], a [[Mossberg 500 Cruiser]], an [[SVD Dragunov]], a [[Norinco Type 56]], what appears to be an [[AKS-74U]], and another AK-type rifle.&lt;br /&gt;
[[File:BW 348.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
{{Marvel Series}}&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Science-Fiction]] &lt;br /&gt;
[[Category:MCU]]&lt;/div&gt;</summary>
		<author><name>Excalibur01</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RE3RM32A1b.jpg&amp;diff=1334762</id>
		<title>File:RE3RM32A1b.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RE3RM32A1b.jpg&amp;diff=1334762"/>
		<updated>2020-03-30T23:49:00Z</updated>

		<summary type="html">&lt;p&gt;Excalibur01: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Excalibur01</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_3_(2020_VG)&amp;diff=1334761</id>
		<title>Resident Evil 3 (2020 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_3_(2020_VG)&amp;diff=1334761"/>
		<updated>2020-03-30T23:48:46Z</updated>

		<summary type="html">&lt;p&gt;Excalibur01: /* M32A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{WIP}}&lt;br /&gt;
&lt;br /&gt;
[[File:Resident-evil-3-remake-box.jpg|thumb|right|300px|''Resident Evil 3'' (2020)]]&lt;br /&gt;
&lt;br /&gt;
'''''Resident Evil 3''''' is the 2020 remake of the 1998 video game ''[[Resident Evil 3: Nemesis]]''. The game uses the same engine as the 2019 [[Resident Evil 2 (2019)|''Resident Evil 2'' remake]]. It includes a 1v4 multiplayer component known as ''Resident Evil Resistance''.&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] appears in ''Resistance''.&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:RE3DemoBeretta92FS.jpg|thumb|none|600px|Jill stares at a movie poster for the upcoming ''Resident Evil 3'', irked at the director's bad choice of sidearm for the heroine but noting the costume designer's fantastic fashion sense. The poster next to it is a Megaman reference.]]&lt;br /&gt;
[[File:RE-Resistance-1.jpg|thumb|none|600px|A survivor aims his Beretta at Mr. X. While it may seem like part of the slide is oddly discolored, this appears to simply be a product of oddly-angled lighting on the slide serrations.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 92FS &amp;quot;Samurai Edge&amp;quot;===&lt;br /&gt;
The STARS customized Beretta 92FS &amp;quot;Samurai Edge&amp;quot; returns as an unlockable weapon.&lt;br /&gt;
[[File:STARGun.jpg|thumb|none|300px|Official Tokyo Marui airsoft replica of the Beretta 92FS &amp;quot;Samurai Edge&amp;quot; from the ''Resident Evil'' video game series.]]&lt;br /&gt;
[[File:RE3RemakeSamuraiEdge.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power Mark III==&lt;br /&gt;
RPD lieutenant Marving Branagh is seen with his [[Browning Hi-Power Mark III]] in the trailer that plays following completion of the March 19th demo. It is currently unknown if the pistol is usable in the game.&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|300px|Browning Hi-Power Mark III - 9x19mm]]&lt;br /&gt;
[[File:RE3DemoBrowningHP.jpg|thumb|none|600px|Marvin with his Hi-Power.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The black/stainless [[Desert Eagle Mark XIX]] from ''[[Resident Evil 2 (2019)|RE2]]'' returns, but with the slightly tweaked name &amp;quot;Lightning Hawk .44 AE.&amp;quot; As its name suggests, it chambers a fictional .44 AE cartridge.&lt;br /&gt;
[[File:Re2makedeagle.jpg|thumb|none|300px|Tokyo Marui airsoft replica of the Desert Eagle Mark XIX from ''Resident Evil 2'' (2019).]]&lt;br /&gt;
[[File:RE2make Deagle.jpeg|thumb|none|300px|Tokyo Marui airsoft replica of the upgraded Desert Eagle Mark XIX from ''Resident Evil 2'' (2019).]]&lt;br /&gt;
[[File:RE3ResistanceDesertEagle(1).jpg|thumb|none|600px|A character aims the Desert Eagle fitted with a Tasco red dot.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock 18]] appears in the game.&lt;br /&gt;
[[Image:Glock18Ext.jpg|thumb|none|300px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
[[File:RE3Remake-Jill-Glock-2.jpg|thumb|none|600px|Jill in a sewer with a possible Glock 18.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
Jill Valentine uses a [[Glock 19]], seemingly replacing her STARS custom [[Beretta 92FS]] from the [[Resident Evil 3: Nemesis|original game]]. According to recent gameplay demos, the default magazine capacity is a correct 15 rounds and it is referred to as &amp;quot;G19 Handgun&amp;quot;. It can be modified with a C-More Serendipity red dot sight and possibly a suppressor.&lt;br /&gt;
[[File:Glock19 2ndGen.jpg|thumb|none|300px|Glock 19 (2nd Generation) - 9x19mm]]&lt;br /&gt;
[[File:RE3Remake-Jill-Glock-1.jpg|thumb|none|600px|Jill loading her Glock.]]&lt;br /&gt;
[[File:RE3R-Jill-Glock-Close.jpg|thumb|none|600px|A close-up of the business end of Jill's Glock.]]&lt;br /&gt;
[[File:RE3RG19TR.jpg|thumb|none|600px|Encountering the Tyrant's infinitely angrier cousin, Jill aims her Glock 19.]]&lt;br /&gt;
[[File:RE3DemoGlock19.jpg|thumb|none|600px|Inventory preview of Jill's Glock.]]&lt;br /&gt;
[[File:RE3DemoGlock19Modded.jpg|thumb|none|600px|Inventory preview of Jill's Glock fitted with a C-More Serendipity red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP]] returns as the &amp;quot;MUP&amp;quot; from [[Resident Evil 2 (2019)|RE2 Remake]]'s ''4th Survivor''. An infinite ammo version appears to be attainable.&lt;br /&gt;
[[File:H&amp;amp;K USP 9MM 5.jpg|thumb|none|300px|Heckler &amp;amp; Koch USP9 with two-tone finish - 9x19mm]]&lt;br /&gt;
[[File:RE-Resistance-3.jpg|thumb|none|600px|A survivor holds the USP.]]&lt;br /&gt;
[[File:RE3ResistanceUSP1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:RE3ResistanceUSP2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch VP70M==&lt;br /&gt;
Leon's [[Heckler &amp;amp; Koch VP70|Heckler &amp;amp; Koch VP70M]] from ''[[Resident Evil 2 (2019)|RE2]]'' returns in ''Resistance''.&lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|400px|Heckler &amp;amp; Koch VP70M with attached stock - 9x19mm]]&lt;br /&gt;
[[File:RE3ResistanceVP70M(1).jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M3 Super 90==&lt;br /&gt;
The [[Benelli M3 Super 90]] appears in the game as the &amp;quot;M3&amp;quot;. Found with a traditional stock textured as if it were made of wood, it can be modified with the pistol grip and collapsible stock of the [[Benelli M4 Super 90|M4]] (though this component was not included in the March 19th demo), the latter setup likely being modeled after an airsoft version of the M3 produced by CYMA. It holds 4 shells by default.&lt;br /&gt;
[[Image:M3S90OldStyle.jpg|thumb|none|400px|Benelli M3 Super 90 - 12 gauge]]&lt;br /&gt;
[[File:RE3R-Jill-870.jpg|thumb|none|600px|Jill wielding the M3.]]&lt;br /&gt;
[[File:RE3RemakeJill870.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:RE3DemoM3Rack.jpg|thumb|none|600px|The M3 first found on a rack in the Subway Control Station.]]&lt;br /&gt;
[[File:RE3DemoM3.jpg|thumb|none|600px|Inventory preview of the M3.]]&lt;br /&gt;
[[File:Airsoft-Benelli-M3.JPG|thumb|none|400px|'''Airsoft''' Benelli M3 Super 90 produced by CYMA]]&lt;br /&gt;
[[File:RE3Remake-BenelliM3-1.jpg|thumb|none|600px|Jill on crowd control duty with the M3. Note the S.O.L.A.G. gloves which are anachronistic as they were introduced in 2001 in reality.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A [[Remington 870]] appears in the game in the hands of Robert Kendo and possibly usable in ''Resistance''. Whether it's present in Jill's arsenal is unknown right now.&lt;br /&gt;
[[Image:Rem870extwood.jpg|thumb|none|500px|Remington 870 Police Magnum customized with extended magazine tube - 12 gauge]]&lt;br /&gt;
[[File:RE3Demo870.jpg|thumb|none|600px|Kendo aims his 870.]]&lt;br /&gt;
[[File:RE-Resistance-1.jpg|thumb|none|600px|A survivor in the background aims a Remington 870 at Mr. X in ''Resistance''.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] from the [[Resident Evil 2 (2019)|RE2 Remake]] returns in ''Resistance''.&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with SEF trigger group - 9x19mm]]&lt;br /&gt;
[[Image:H&amp;amp;KMP5A3slimforearm.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with original &amp;quot;slimline&amp;quot; forearm - 9x19mm]]&lt;br /&gt;
[[File:RE3Remake-Resistance-MP5-1.jpg|thumb|none|600px|A survivor fires her MP5 at an approaching zombie while her companions try to recall where the [[Dukes of Hazzard, The (TV series)|General Lee]] is parked.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-11==&lt;br /&gt;
The [[Ingram MAC-11]] from the [[Resident Evil 2 (2019)|RE2 Remake]] returns in ''Resistance''.&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|300px|RPB Industries M11A1 - .380 ACP]]&lt;br /&gt;
[[File:RE-Resistance-2.jpg|thumb|none|600px|A survivor finds out that hair spray is decidedly less effective than firearms in her current predicament.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
Replacing the [[M4A1]] from the [[Resident Evil 3: Nemesis|original game]], the [[Colt Model 933]] now appears as the standard weapon of the UBCS under the name &amp;quot;CQBR Assault Rifle&amp;quot;, being used by Carlos Oliveira and others. Its name suggests that the weapon is supposed to be a [[Mk 18 Mod 0|Mk 18 Mod 0 CQBR]], though the barrel is too long for it to actually be one. It is equipped with a Knight's Armament RAS with a Knight's Armament vertical grip, and standalone A2 rear iron sights. Some of these components are mildly anachronistic; while the KAC rail adapter system (and possibly foregrip) was available since 1997, standalone A2 rear sights weren't around in the 90s (although not 100% impossible, as you can improvise one by sawing one off from a detachable carry-handle).&lt;br /&gt;
&lt;br /&gt;
In some official posters, Carlos' rifle is equipped with an Aimpoint red dot sight and 2 mags clamped together, like in the original; since RE2make's weapon modification system returns, it's likely that the red dot sight will be a weapon component found at some point in the game. Unlike the M4 in the original game which had its ammunition tracked as a percentage, the 933's magazine holds an incorrect 32 rounds, which appears to be a holdover from the .380-chambered MP5s from RE2.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|none|500px|Colt Model 933 with 4-position stock and thicker A2-profile barrel - 5.56x45mm]]&lt;br /&gt;
[[File:RE3Remake-UBCS-933-1.jpg|thumb|none|600px|Carlos tends to Mikhail. His Model 933 is seen leaning against the tram seat beside him. Note unlike in the official poster, this rifle is missing the red dot.]]&lt;br /&gt;
[[File:RE3Remake-UBCS-933-2.jpg|thumb|none|600px|Carlos holding his Colt 933 while conversing with Jill. Despite the fact this is a remake still taking place in 1998, the man looks, sounds, and acts like he aged 20 years since the original game, then went back in to play his role.]]&lt;br /&gt;
[[File:RE3DemoColt933.jpg|thumb|none|600px|Jill confronts Carlos, annoyed that he ignored her dibs on the bigger gun.]]&lt;br /&gt;
[[File:RE3Remake-UBCS-933-3.jpg|thumb|none|600px|Carlos aiming his Colt 933 at a surprised Hunter. Though it looks like the light is coming from his weapon despite no electronic attachments visible on it, it's actually coming from flashlights that Jill and Carlos have attached to their clothing.]]&lt;br /&gt;
[[File:RE3Demo933.jpg|thumb|none|600px|Angered by her dibs being ignored, Jill challenges Carlos to a game of roshambo and successfully bests him and thus now has the bigger gun.]]&lt;br /&gt;
[[File:RE3Demo933Menu.jpg|thumb|none|600px|Inventory preview of the Colt 933.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M202A1 FLASH==&lt;br /&gt;
During the trailers, Carlos is briefly seen discarding an [[M202A1 FLASH]] rocket launcher, before making his way over to Jill.&lt;br /&gt;
&lt;br /&gt;
[[File:M202A2 FLASH.JPG|thumb|none|300px|M202A1 FLASH - 66mm]]&lt;br /&gt;
[[File:RE3RTM202.jpg|thumb|none|600px|Carlos discards an M202A1 as he hurries over to Jill, who was whipped over to a car by the Nemesis. Compared to it's previous incarnation, the launcher's profile is overall smaller.]]&lt;br /&gt;
&lt;br /&gt;
==M32A1==&lt;br /&gt;
During the trailers, Jill is seen using an [[Milkor_MGL#Mark_14_.2F_M32A1|M32A1]] grenade launcher against the Nemesis, replacing the fictional &amp;quot;Hk-P&amp;quot; break-top grenade launcher from the original game. This is anachronistic, as the M32A1 wouldn't be developed until 2014. The standard MGL would be a better fit (though more rare in the US) as that was first developed in 1983.&lt;br /&gt;
[[File:Milkor Mark 14.jpg|thumb|none|400px|Milkor Mark 14 in desert tan finish fitted with Vltor MOD stock and Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:RE3RM32A1b.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:RE3RM32A1Tr.jpg|thumb|none|600px|Distracted with his new flamethrower, the Nemesis is visibly surprised with Jill whipping out an M32A1 to counter his heavy weapon. We don't know if he's surprised because she stowed a grenade launcher somewhere in that outfit, or that she's using a weapon that wouldn't be made for another 15 years.]]&lt;br /&gt;
&lt;br /&gt;
=Fictional Weapons=&lt;br /&gt;
==Rai-Den==&lt;br /&gt;
The Rai-Den is an infinite ammo weapon that can be unlocked and shoots bolts of electricity much like RE2's &amp;quot;Sparkshot.&amp;quot;&lt;br /&gt;
[[File:RE3RemakeLightningGun.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==The Nemesis' Flamethrower==&lt;br /&gt;
One of the Nemesis' new weapons to be revealed is a custom-made flamethrower. Due to his superhuman strength and dexterity, he is able to wield it one-handed with deadly efficiency, in addition to a large fuel tank mounted behind him. He is able to use it traditionally by spraying continuous streams of fire, along with using it like a sort of &amp;quot;fire sword&amp;quot;, using bursts of fire, along with the bulk of the weapon itself, to deal damage by swinging it around.&lt;br /&gt;
&lt;br /&gt;
In the recent trailers, the weapon has a brief cooldown period after repeated use where the Nemesis must allow the weapon to vent out heat, making him temporarily unable to use it and vulnerable. He is also shown using it as a club upon it's destruction, where despite being disconnected from it's fuel source, it violently explodes every time he strikes the floor with it.&lt;br /&gt;
&lt;br /&gt;
[[File:RE3RemakeNemesisFT(1).jpg|thumb|none|600px|Close-up of the Nemesis' flamethrower.]]&lt;br /&gt;
[[File:RE3RNemesisFT.jpg|thumb|none|600px|A pre-release screenshot of the Nemesis brandishing his new toy. We're starting to think he got sick of most of his one-shot attacks being easily evaded with a dodge-roll in the previous game.]]&lt;br /&gt;
[[File:RE3RNemesisFT2.jpg|thumb|none|600px|A pre-release screenshot of the flame thrower's muzzle. Its like his movie-iconic minigun, only infinitely more terrifying to fight against.]]&lt;br /&gt;
[[File:RE3RNemesisFTcd.jpg|thumb|none|600px|The Nemesis raises his flamethrower as it cools down. This is evident by the glowing-hot rods to the side of the gun.]]&lt;br /&gt;
[[File:RE3RNemesisFTclb.jpg|thumb|none|600px|Slightly miffed but undeterred by the destruction of his weapon and his current, flaming predicament: the Nemesis saunters towards Jill with his IED club to give her a strongly-worded complaint about the destruction of his private property.]]&lt;br /&gt;
&lt;br /&gt;
==The Nemesis' Rocket Launcher==&lt;br /&gt;
The Nemesis' rocket launcher has been given a facelift. Rather than looking like a custom Stinger missile launcher, this time it now looks like a weaponized [https://en.wikipedia.org/wiki/Super_Scope Nintendo Super Scope]. So far, the launcher's bore size is noticeably smaller than the original, perhaps to better reflect it's role as a portable missile launcher, is painted olive drab rather than grey with blood spatters all over it, and now comes with a laser aiming module.&lt;br /&gt;
&lt;br /&gt;
[[File:Nintendo-SNES-Super-Scope.jpg|thumb|none|400px|Nintendo Super Scope]]&lt;br /&gt;
[[File:RE3R-NemesisRocketLuncher.jpg|thumb|none|600px|This time we're going to get that ''Duck Hunt'' dog!]]&lt;br /&gt;
[[File:RE3R-NemesisRocketLauncher2.jpg|thumb|none|600px|Okay, not the ''Duck Hunt'' dog, but it'll do.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M26 Hand Grenade==&lt;br /&gt;
The [[M26 hand grenade]] returns from ''Resident Evil 2'', still known simply as &amp;quot;Hand Grenade&amp;quot;.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|150px|none|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:RE3DemoM26.jpg|thumb|none|600px|Inventory preview of the M26.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] returns from [[Resident Evil 2 (2019)|Resident Evil 2]].&lt;br /&gt;
[[Image:M84-Flash-Bang-Grenade.jpg|thumb|150px|none|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Lockheed P-38 Lightning Armament==&lt;br /&gt;
A movie poster for a film titled ''Air Combat 1942'' features a Lockheed P-38 Lightning. The P-38 carried one [[Hispano-Suiza HS.404]] 20mm cannon and four [[Browning M2#Browning M2 Aircraft|Browning M2 Aircraft]] machine guns.&lt;br /&gt;
[[Image:Hispano Suiza HS404.jpg|thumb|none|400px|Hispano-Suiza HS.404 with ammo drum - 20×110mm]]&lt;br /&gt;
[[file:M2aircraft.jpg|thumb|none|400px|Browning M2 Aircraft, Fixed - .50 BMG]]&lt;br /&gt;
[[File:RE3DemoP38.jpg|thumb|none|600px|Jill stares at the poster, lamenting that her advance ticket to see it will go wasted. The name and use of a P-38 is a reference to the Capcom air combat game ''1942'', while the poster design is based on that of the film ''[[Top Gun]]''.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
A movie poster for a film titled ''Wolf of the Battlefield'' shows the hero holding an unknown assault rifle with an [[M203 grenade launcher]] mounted on it.&lt;br /&gt;
[[File:M203.jpg|thumb|none|375px|M203 grenade launcher - 40x46mm.]]&lt;br /&gt;
[[File:RE3DemoM203.jpg|thumb|none|600px|Jill stares at the poster, thinking about how useful an assault rifle with an M203 would be to her right about now. Much like the above ''Air Combat 1942'', this is a reference to another Capcom game, 1985's ''Commando'' (unrelated to the [[Commando|1985 film]] starring [[Arnold Schwarzenegger]]) which was originally released in Japan under the name ''Wolf of the Battlefield''.]]&lt;br /&gt;
&lt;br /&gt;
==Toy Guns==&lt;br /&gt;
Toy guns are displayed in a window at a local toy store.&lt;br /&gt;
[[File:RE3DemoToyGuns1.jpg|thumb|none|600px|A pair of classic Super Soakers.]]&lt;br /&gt;
[[File:RE3DemoToyGuns2.jpg|thumb|none|600px|A pair of toy guns, one a [[Beretta 92FS]] and the other appearing to be a [[Remington_Model_870#Remington_870_Folding_Stock|folding-stock Remington 870]] with a scope.]]&lt;br /&gt;
&lt;br /&gt;
{{Resident Evil Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>Excalibur01</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1334577</id>
		<title>Talk:Resident Evil 3 (2020 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1334577"/>
		<updated>2020-03-30T00:37:12Z</updated>

		<summary type="html">&lt;p&gt;Excalibur01: /* Jill's shoulder holster */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Title note ==&lt;br /&gt;
So far, Capcom's marketing has only referred to this remake as &amp;quot;Resident Evil 3&amp;quot; without the &amp;quot;Nemesis&amp;quot; subtitle. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:54, 11 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Glock==&lt;br /&gt;
&lt;br /&gt;
Jill's Glock looks more like the full size than the 19.&lt;br /&gt;
&lt;br /&gt;
She's holding it in the statue that comes with the collector's edition of the game[https://www.windowscentral.com/resident-evil-3-collectors-edition-goes-preorder-gamestop]. I'm pretty sure it's a 19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:44, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Here's a higher-res image of Jill's character model[https://vignette.wikia.nocookie.net/residentevil/images/4/42/Jill_Full_R3make.png/revision/latest?cb=20191210163135]. Definitely a 19, though I was wrong on which generation. But I see that's been corrected already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:54, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
I am so glad they are again using real weapons like the original unlike RE6. Though why replace Jill's iconic Samurai Edge is beyond me. They kept Leon's gun the same in the remake and the Hi Power. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:Could be because Jill is on suspension and had to turn in her samurai edge and the glock is her personal weapon.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:43, 14 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
:The Samurai Edge has become something of an &amp;quot;Excalibur&amp;quot; (lol) to RE fans. It wouldn't surprise me if one or more versions of it are DLC weapons like they were in RE2. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::I've always wanted an 92 ever since Die Hard [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 13 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also, how much you wanna bet they kept the factory sights on it even though no real shooter would ever keep them on [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:Keep in mind that stringent gun control keeps most Japanese from ever becoming &amp;quot;real shooters.&amp;quot; [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::You'd be surprised how knowledgeable some gun geeks are in Japan. The Airsoft community there is pretty hardcore [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:45, 13 December 2019 (EST)&lt;br /&gt;
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I was watching someone's reaction to the new gameplay trailer and I noticed something weird at 2:31 in the video. I think Jill's Glock had a suppressor on it as she ran from Nemesis. You can see it at the above timestamp as she rounds a corner. At first, I thought it was the shotgun barrel but I paused and played that section over and over (I'm on my mobile at work.) and I swear it's a suppressor. Can anyone confirm? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:48, 27 February 2020 (EST)&lt;br /&gt;
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:I saw it as well, but it goes by so fast and the background is so dark that I can't get a decent shot of it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:57, 27 February 2020 (EST)&lt;br /&gt;
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I just saw parts of the demo and it looks like the base Glock is the correct 15 rounds. Unlike Leon's VP70 that started out with a stupid 12 rounds. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:07, 18 March 2020 (EDT)&lt;br /&gt;
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I am laughing at the C-More red dot sight you can add to your Glock and period correct. It's not being attached through some invisible rail. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:25, 19 March 2020 (EDT)&lt;br /&gt;
:How exactly is the pistol supposed to cycle correctly with the red dot mounted directly above the ejection port? That looks like a mod that I'm going to leave off regardless of the benefits. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:59, 21 March 2020 (EDT)&lt;br /&gt;
::It should eject fine. When the slide goes back, the brass will be ejected behind the mount [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:13, 21 March 2020 (EDT)&lt;br /&gt;
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:Yeah, I honestly don't like the look of it with the red dot on either. I'll probably leave it off, too. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:00, 21 March 2020 (EDT)&lt;br /&gt;
:;Aesthetically, it does look weird, but it has a game function of giving you a red dot that doesn't get larger when you shoot, so you're aim is always true. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:09, 21 March 2020 (EDT)&lt;br /&gt;
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==M933 possible in 1998==&lt;br /&gt;
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I mean, one could assemble one considering you just add a shorter barrel to an M4's flat top. The poster actually shows the rifle with what looks like an Aimpoint [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:59, 11 December 2019 (EST)&lt;br /&gt;
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Since this is still a remake and taking place in the late 90s, quad rails were not a thing yet, so it's hard to imagine them having it on an M4 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:07, 12 December 2019 (EST)&lt;br /&gt;
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According to an M4 carbine progression timeline chart I found on PEO Soldier or something years back, KAC first introduced the original RIS (later replaced mostly by the improved RAS) handguard in 97. I don't recall exactly when the M933 was introduced as a factory setup, but 11.5&amp;quot; barrels had been around since the 60s and flat top uppers were nothing new when the original game was made in 98. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:39, 12 December 2019 (EST)&lt;br /&gt;
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This is practically the same when i was wondering that about the 3rd Gen Glock 17 when editing the RE Outbreak page, as far as i know, they were still yet to be produced, the SIGPROSP2009 was definetily anachronistic for the time period the game is set in (1998) versus the year it was made in (1999) i think. Still, i really like how Carlos' Colt is set up, notice how he has a rear sight in conjunction with his Comp M2, most games when mounting an optic either the rear sight is down or is completely removed so props to that, when the optic is damaged and goes off, you still have a reference point of aim.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 10:41, 12 December 2019 (EST)&lt;br /&gt;
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:Special Forces guys were the first ones to do that. They basically took the carrying handle that's removable from their M4s, hack saw the handle part and leave the rear sight so they can cowitness a rear sight with their red dots [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:16, 5 January 2020 (EST)&lt;br /&gt;
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Jill having a 2nd Gen Glock or a 3rd gen would both make sense since 3rd gens were introduced in 1998. Since the game firmly takes place in 1998 like the original. We can surmise since Umbrella is the mega corporation that the 90s warned us about, it would be safe to assume they'd armed their private army with the most advanced gear they can get. Though oddly in the poster and in the original, the rifles used by the Umbrella troops had red dots on them. The one screen shot we have of the rifle placed down doesn't look like it has one on it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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:Considering Jill is loading a flush fit mag in her Glock in one shot and has an extended mag in it in another, it's safe to assume RE2's weapon mod system carries over and the red dot sight is a mod that can be found somewhere in the game world. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:16, 13 December 2019 (EST)&lt;br /&gt;
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:In fact, I'd bet my last dollar she'll find parts to mod it into a full auto like the G18. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:28, 13 December 2019 (EST)&lt;br /&gt;
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I'm really hoping for an easy mode like in the original where you start off with all the best weapons to just have fun with the game. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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Was it too much to ask for Capcom to just remake the M4 they used in the OG game? It didn't have quad rails, so all the accessories had bolted on rails, which made more sense for the time period. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 25 March 2020 (EDT)&lt;br /&gt;
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== Benelli M3 with M4 stock ==&lt;br /&gt;
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There's a screenshot of the game rolling around with an M3 that I can only assume was modeled after the M3 made by airsoft company CYMA. &lt;br /&gt;
[https://cdn3.dualshockers.com/wp-content/uploads/2019/12/RE3_Jill_vs_Zombies.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
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:Appreciate that, thank you. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:59, 13 December 2019 (EST)&lt;br /&gt;
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Wanna bet they will only use the pump action feature and not the semi auto feature? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:29, 15 January 2020 (EST)&lt;br /&gt;
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== Possible 870 ==&lt;br /&gt;
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So, I was watching the new trailer yesterday and I noticed Jill using what appeared to be a Remington 870 or it could be possibly be the Benelli with wood furniture. You can see it in the trailer at :48 seconds in. I tried to take a screenshot but I'm having trouble uploading it but I managed to find this instead. [https://cdn3.dualshockers.com/wp-content/uploads/2020/01/RE3_Jill_ShotGun.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
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:I already have the 870 listed on the page, but thanks for bringing that shot of Jill with it to my attention. I'll try to upload it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:19, 16 January 2020 (EST)&lt;br /&gt;
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::I'm assuming, since it has the same rear sight the M3 does, and the 870 doesn't have any rear sight in particular, that it's an M3 with a wooden stock. [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 13:10, 16 January 2020 (EST)&lt;br /&gt;
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:::It's unusual, but not completely unheard of.&lt;br /&gt;
[[Image:Model870P 14inlg.jpg|thumb|none|400px|Remington 870 Police &amp;quot;Entry Gun&amp;quot; with a Surefire dedicated forend weaponlight - 12 gauge]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:05, 16 January 2020 (EST)&lt;br /&gt;
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::::It is worth noting that, to my surprise, I did not find any wooden furniture for M3. Moreover, the current one looks just like a plastic one, painted as a wood - pay attention to the belt mount on the buttstock. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:01, 20 March 2020 (EDT)&lt;br /&gt;
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:::::You mean sling mount? It may be incorrect, but the default stock is clearly textured as if it were made of wood as you can see wood grain on it. But I've pointed out the goof nonetheless. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:05, 21 March 2020 (EDT)&lt;br /&gt;
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Totally called it that they are only using the pump feature of the M3 but MAYBE when you upgrade it, it will be semi auto. Here's hoping [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:08, 21 March 2020 (EDT)&lt;br /&gt;
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== Nemmy's rocket launcher ==&lt;br /&gt;
A Nintendo Super Scope? That's hilarious. I guess the ''Duck Hunt'' jokes were more suitable than I thought. Any opposition to uploading a reference image for it? IIRC, we've done it before for Nerf guns used as the basis for a prop weapon. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:36, 16 January 2020 (EST)&lt;br /&gt;
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Saw the new trailer that came out a few days ago and I noticed that Nemmy's rocket launcher had the same cooldown bars as his flamethrower did. They were sticking out just behind the scope then they retracted back into the scope and the scope's laser sight turned on. You can see it at 1:29 in the trailer. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 16:44, 29 March 2020 (EDT)&lt;br /&gt;
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== Federal ammunition? ==&lt;br /&gt;
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Played through the demo and noticed a familiar sight on the assault rifle ammo. Possibly a temporary texture? I wonder...&lt;br /&gt;
[https://i.imgur.com/xkdmpZ5.jpg 1] [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 19:28, 19 March 2020 (EST)&lt;br /&gt;
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Kinda weird they let you pick up assault rifle ammo but not use the assault rifle in the demo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:56, 19 March 2020 (EDT)&lt;br /&gt;
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You can, you just have to die and you get an option to switch to assist mode. You start with 4 extra item slots and an assault rifle with spare ammo. However, you ''can'' create magnum ammo, which is labeled as &amp;quot;.44 AE.&amp;quot; [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 22:18, 19 March 2020 (EST)&lt;br /&gt;
:I didn't know that...because I didn't suck...but playing it on console, aiming for the head is a challenge. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:06, 21 March 2020 (EDT)&lt;br /&gt;
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I'll have to boot up the demo and get some pics of the 933, then. How many times do you need to die? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:21, 20 March 2020 (EDT)&lt;br /&gt;
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Just one. There's a button on the bottom right that should give you the ability to change the difficulty.&lt;br /&gt;
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==Easy mode returns ==&lt;br /&gt;
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Some people wanna call me a pussy about it, but I had fun playing the original in the assist mode which starts you off with the best weapons because RE3 is more of an action game vs RE2 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:55, 19 March 2020 (EDT)&lt;br /&gt;
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There's no shame in playing easy modes instead of the super meta play in my book. That being said, it annoys me the AR has a lower rate of fire compared to the real thing. But still fun to play with nonetheless.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 07:55, 20 March 2020 (EDT)&lt;br /&gt;
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It's confirmed that Easy Mode returns? I won't bust anyone's balls for playing Easy Mode. It's a good way of &amp;quot;training&amp;quot; oneself for the normal difficulty. I just wonder if the remake will have similar perks for playing on the normal difficulty, like the original did with the extra weapons and enhanced ammo. And I also hope I can still get the game when it releases, since a mandatory state-wide &amp;quot;stay at home&amp;quot; order went into effect at midnight with all non-essential businesses closing down. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:20, 20 March 2020 (EDT)&lt;br /&gt;
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*Someone data-mined the demo, a lot of the stuff that wasn't in the demo was scrubbed but there was some stuff left in, according to it, there's four difficulties, assisted, standard, hard and an unlockable super hard mode.  Playing on assisted starts you with the Colt 933.  As far as extra weapons, I haven't read anything about that but I'm pretty sure that one article I read said that Nemesis will drop special ammo when you down him.  But yeah, hope you can get the game when it releases.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 02:02, 21 March 2020 (EDT)&lt;br /&gt;
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:GameStop is currently remaining open and considers themselves to be an &amp;quot;essential&amp;quot; retailer (no desire to debate over that, just repeating what their HQ stated). Only thing I have to worry about now is whether Capcom decides to delay its release due to the virus like Naughty Dog did with TLoU Part II. Of course, I ''have'' been told that developers ship their games out to retailers two weeks in advance of release (which would be today for RE3), but whether that's true or not, IDK. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:51, 21 March 2020 (EDT)&lt;br /&gt;
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== Street date broken ==&lt;br /&gt;
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An outlet in France broke street date due to everyone being trapped at home.&lt;br /&gt;
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https://i.postimg.cc/rw6g7qRT/sss.png&lt;br /&gt;
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My crude google translate:&lt;br /&gt;
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&amp;quot;For the weapons we have the knife, the flash and normal grenades, the shotgun which we improve, the glock 19, a glock 18 which fires bursts of 2-3 bullets, the grenade launcher (which is used for the passage of launches mines too), and the magnum.&amp;quot;[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:Some screens of the unlockable weapons https://imgur.com/a/M8MnLJZ [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::And &amp;quot;G18&amp;quot; will be an update to G19, of course. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 14:13, 22 March 2020 (EDT)&lt;br /&gt;
:::I don't think so. According to the image Temp89 posted above, they're separate weapons. That actually surprises me, considering I previously suspected there would be a full auto mod for Jill's G19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:43, 22 March 2020 (EDT)&lt;br /&gt;
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They cut out the S&amp;amp;W 629? Kiss my @$$, Capcom, why? It's not like Desert Eagles haven't been used in 5,000,000 other games already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:50, 21 March 2020 (EDT)&lt;br /&gt;
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The developers must like 90's Hollywood style movies, i guess.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 04:21, 22 March 2020 (EDT)&lt;br /&gt;
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What catches my attention is the USP has infinite ammo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:36, 25 March 2020 (EDT)&lt;br /&gt;
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==Jill's shoulder holster==&lt;br /&gt;
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In the demo and some trailers I noticed she has a shoulder holster but some trailers she doesn't wear it. I'm wondering what it's for because she has a thigh holster for her Glock or more of a universal holster like Leon and Claire in the last game where it fits all other handguns. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:09, 22 March 2020 (EDT)&lt;br /&gt;
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It could be she gets the shoulder rig at some point throughout the game? She did get some web gear that expanded her inventory space in the original. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:37, 22 March 2020 (EDT)&lt;br /&gt;
::It could be that but the RE2 Remake didn't physically illustrate that upgrade, this goes back to my head scratching. She has a holster on her thigh for whatever handgun she is equipped like in RE2 Remake, but she clearly now has a shoulder holster and I don't understand for what reason. If her thigh holster functions like the previous remake, it means any handgun we equip her with will universally fit in her thigh rig. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:35, 25 March 2020 (EDT)&lt;br /&gt;
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I remember in RE4 when Leon loses his jacket, we find out he's wearing a shoulder holster under it while wearing a thigh holster. It could just be an aesthetic thing? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:18, 25 March 2020 (EDT)&lt;br /&gt;
::Doesn't Leon holster his pistol in the shoulder? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:19, 25 March 2020 (EDT)&lt;br /&gt;
:::Nope, in the cutscene where Salazar sets off the floortrap, Leon pulls his handgun out from his thigh holster.  Pretty sure he does the same in the scene with the first villager ganado.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 18:13, 28 March 2020 (EDT)&lt;br /&gt;
::So just like RE4, they made a shoulder holster for no reason [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 13:27, 29 March 2020 (EDT)&lt;br /&gt;
:::I need to go back and check but I think in RE2 Remake, if Leon wears the Noir costume, the shoulder holster functions the same way his thigh holster does. Still, it would be interesting to see both holsters work ingame. Like having the Glock 19 in the thigh holster and the Glock 18 or the Samurai Edge in the shoulder holster. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 16:37, 29 March 2020 (EDT)&lt;br /&gt;
::Leon's Noir costume is an alternate non canon (obviously) outfit. We're looking at this current look for Jill as her default. There's so far, no in universe explaination for a random shoulder holster like Leon's random shoulder holster in RE4 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:36, 29 March 2020 (EDT)&lt;br /&gt;
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Also pretty sure like in the RE2 Remake, if you are equipped with no pistols, your thigh holster would be empty. I think a lot of the mechanics are carry overs from the RE2 Remake [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:37, 29 March 2020 (EDT)&lt;br /&gt;
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==Jill's Samurai Edge==&lt;br /&gt;
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Just found a screenshot of the rewards screen in the spoiler thread on RE's subreddit, Jill's Samurai Edge is an unlockable (The picture on the rewards screen is pretty small but it appears to not have the accessory rails it did in REmake 2), I can drop a link in here if you guys want but I'll leave the main page editing to the people that actually know how to do it, with my luck I'll end up nuking the whole thing lol.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:35, 22 March 2020 (EDT)&lt;br /&gt;
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Yeah, I'd like to see it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:35, 22 March 2020 (EDT)&lt;br /&gt;
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Here ya go https://i.imgur.com/amRiXUU.jpg [[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]])&lt;br /&gt;
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The reason it doesn't have the rail is because it's the base model Samurai Edge rather than the Samurai Edge A1 that RE2 attributed to Jill. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:15, 23 March 2020 (EDT)&lt;br /&gt;
:That and I don't think rails showed up on the 92/M9 until 2006 at the earliest --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:53, 25 March 2020 (EDT)&lt;br /&gt;
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So does this page mean we get to unlock additional content with playthroughs? I don't know the language here [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:32, 25 March 2020 (EDT)&lt;br /&gt;
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:From the spoiler thread on the RE subreddit.  You get points by completing challenges (Like the in-game &amp;quot;Kill X amount of enemies with this weapon&amp;quot; achievements in REmake 2) and unlock stuff with them, each challenge can only be completed once, so you can't grind the same challenge for more points.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:09, 26 March 2020 (EDT)&lt;br /&gt;
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Probably. I heard that if you collect all 20 bobble heads in the demo, you get 100 Ambassador points. I'm assuming these are the points. I did a Google Translate on some of the items. The 'Presse Rechargement' translates to Press Reloading which says to me, are we getting the reloading press from the original game? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:13, 25 March 2020 (EDT)&lt;br /&gt;
:Ambassador points are for RE.net.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:09, 26 March 2020 (EDT)&lt;br /&gt;
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:What do you mean &amp;quot;Press Reloading&amp;quot;? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:25, 26 March 2020 (EDT)&lt;br /&gt;
::In the original game, you had access to a reloading press gadget that let you make your own ammo (which, IIRC, only required powder to use). [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 01:54, 26 March 2020 (EDT)&lt;br /&gt;
:::Seems redundant when we can already make ammo from combining gun powders. Must be referring to something else. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:01, 26 March 2020 (EDT)&lt;br /&gt;
::::That's what I was referring to - the ability to use gunpowder you find to make your own ammo - unless that doesn't require a tool now, that is. In which case the reloading press could be something else entirely. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]])&lt;br /&gt;
:::::Maybe it makes more ammo with one gunpowder than combining two of them?  Or maybe having it in your inventory when combining gunpowders doubles the amount of ammo that gets made?[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 18:24, 26 March 2020 (EDT)&lt;br /&gt;
:::::Making ammo out of gunpowder didn't require a tool in the RE2 remake or the RE3 Raccoon City demo, so it's unlikely to be different in the full game. Its purpose being to create ammo out of one jar of gunpowder also seems way too minor a purpose, IMO. It must serve a different purpose. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:31, 27 March 2020 (EDT)&lt;br /&gt;
:::::Well the description says &amp;quot;Allows crafting of more ammo&amp;quot; so increasing the amount of ammo that's crafted when you combine gunpowders while it's in your inventory is my best guess on what it does.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 07:11, 27 March 2020 (EDT)&lt;br /&gt;
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== More info from the subreddit. ==&lt;br /&gt;
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https://i.imgur.com/vgteQJA.jpg&lt;br /&gt;
This is the Rai-Den, a lightning gun, infiite ammo unlockable for 12000 points.  They're not shown in this screenshot but the MUP is an unlockable with infinite ammo for 8000 points.  The CQBR is an unlockable with infinite ammo for 28400 points.  The rocket launcher (Reddit guy says it's the same one as REmake 2's) is an infinite ammo unlockable for 62400 points.  The Hot Dogger is a machete that ignites enemies on contact (Yeah it's not a firearm but I figured since I was mentioning the weapons I might as well do them all) it costs 7200 points.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:19, 26 March 2020 (EDT)&lt;br /&gt;
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https://i.imgur.com/ui0BPko.jpg&lt;br /&gt;
Found another thing, this comes from Gamefaqs.  End game spoiler warning (This is the most non-spoilery image there was, if posting it isn't allowed then feel free to delete it)  Not seen is the big cable in the back.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 20:10, 26 March 2020 (EDT)&lt;br /&gt;
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I want to avoid any spoilers before I can actually play the game, but who knows when that will be due to GameStop being closed UFN. What type of weapon is it? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 23:55, 26 March 2020 (EDT)&lt;br /&gt;
:No real way for me to say what kind of weapon it is without saying exactly what it is so, it's a railgun, almost twice as long as Jill is tall.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 02:19, 27 March 2020 (EDT)&lt;br /&gt;
::ah, the Demon Sword of Paracelsus makes a return. That I kind of expected. I just don't want the specifics of the new version of the battle spoiled, is all. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:26, 27 March 2020 (EDT)&lt;br /&gt;
:::Yeah that's why I posted the one that's just got Jill and the gun and nothing else, it was the least spoilery one there was.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 07:09, 27 March 2020 (EDT)&lt;br /&gt;
::::Oh, okay. Having looked at it, though ... WHAT. THE. F&amp;amp;*K? Yeah, I get the Demon Sword in the original was ludicrously impractical in the way it was deployed, but this is ... better? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:17, 27 March 2020 (EDT)&lt;br /&gt;
:::::As long as it's actually plugged into something, and not treated as a completely man-portable system with a self-contained power unit (i.e. being found with some sort of mounting, slowing you down when you carry it, etc.), then it's not ''too'' absurd. A cannon-strength railgun of that size (with external power) is, while still science fiction, roughly on par with the sci-fi of the rest of the game. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:18, 27 March 2020 (EDT) P.S.: I do fear for Jill's arms when that thing goes off, though - after all, railguns don't exactly stay cold when you fire them.&lt;br /&gt;
::::::I still think it could have been made a bit more size-practical, like Fortune's rail gun from MGS. I'm half expecting Sephiroth from Final Fantasy or Rory from Gate to show up during the battle now. &amp;gt;_&amp;lt; [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:22, 27 March 2020 (EDT)&lt;br /&gt;
:::::::Yeah, the size is pretty impressive; gotta wonder what it's actually supposed to be made of, if she can pick it up at an angle like that. Balsa wood, maybe? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 22:19, 27 March 2020 (EDT)&lt;br /&gt;
::::::::&amp;quot;You want STARS? I'll give you ST-OH GOD! MY BACK!&amp;quot; Is all I'm hearing in my head when I look at that picture. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 23:09, 27 March 2020 (EDT)&lt;/div&gt;</summary>
		<author><name>Excalibur01</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1334576</id>
		<title>Talk:Resident Evil 3 (2020 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1334576"/>
		<updated>2020-03-30T00:36:06Z</updated>

		<summary type="html">&lt;p&gt;Excalibur01: /* Jill's shoulder holster */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Title note ==&lt;br /&gt;
So far, Capcom's marketing has only referred to this remake as &amp;quot;Resident Evil 3&amp;quot; without the &amp;quot;Nemesis&amp;quot; subtitle. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:54, 11 December 2019 (EST)&lt;br /&gt;
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==Glock==&lt;br /&gt;
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Jill's Glock looks more like the full size than the 19.&lt;br /&gt;
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She's holding it in the statue that comes with the collector's edition of the game[https://www.windowscentral.com/resident-evil-3-collectors-edition-goes-preorder-gamestop]. I'm pretty sure it's a 19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:44, 12 December 2019 (EST)&lt;br /&gt;
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Here's a higher-res image of Jill's character model[https://vignette.wikia.nocookie.net/residentevil/images/4/42/Jill_Full_R3make.png/revision/latest?cb=20191210163135]. Definitely a 19, though I was wrong on which generation. But I see that's been corrected already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:54, 12 December 2019 (EST)&lt;br /&gt;
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I am so glad they are again using real weapons like the original unlike RE6. Though why replace Jill's iconic Samurai Edge is beyond me. They kept Leon's gun the same in the remake and the Hi Power. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Could be because Jill is on suspension and had to turn in her samurai edge and the glock is her personal weapon.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:43, 14 January 2020 (EST)&lt;br /&gt;
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:The Samurai Edge has become something of an &amp;quot;Excalibur&amp;quot; (lol) to RE fans. It wouldn't surprise me if one or more versions of it are DLC weapons like they were in RE2. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::I've always wanted an 92 ever since Die Hard [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 13 December 2019 (EST)&lt;br /&gt;
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Also, how much you wanna bet they kept the factory sights on it even though no real shooter would ever keep them on [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Keep in mind that stringent gun control keeps most Japanese from ever becoming &amp;quot;real shooters.&amp;quot; [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::You'd be surprised how knowledgeable some gun geeks are in Japan. The Airsoft community there is pretty hardcore [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:45, 13 December 2019 (EST)&lt;br /&gt;
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I was watching someone's reaction to the new gameplay trailer and I noticed something weird at 2:31 in the video. I think Jill's Glock had a suppressor on it as she ran from Nemesis. You can see it at the above timestamp as she rounds a corner. At first, I thought it was the shotgun barrel but I paused and played that section over and over (I'm on my mobile at work.) and I swear it's a suppressor. Can anyone confirm? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:48, 27 February 2020 (EST)&lt;br /&gt;
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:I saw it as well, but it goes by so fast and the background is so dark that I can't get a decent shot of it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:57, 27 February 2020 (EST)&lt;br /&gt;
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I just saw parts of the demo and it looks like the base Glock is the correct 15 rounds. Unlike Leon's VP70 that started out with a stupid 12 rounds. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:07, 18 March 2020 (EDT)&lt;br /&gt;
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I am laughing at the C-More red dot sight you can add to your Glock and period correct. It's not being attached through some invisible rail. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:25, 19 March 2020 (EDT)&lt;br /&gt;
:How exactly is the pistol supposed to cycle correctly with the red dot mounted directly above the ejection port? That looks like a mod that I'm going to leave off regardless of the benefits. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:59, 21 March 2020 (EDT)&lt;br /&gt;
::It should eject fine. When the slide goes back, the brass will be ejected behind the mount [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:13, 21 March 2020 (EDT)&lt;br /&gt;
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:Yeah, I honestly don't like the look of it with the red dot on either. I'll probably leave it off, too. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:00, 21 March 2020 (EDT)&lt;br /&gt;
:;Aesthetically, it does look weird, but it has a game function of giving you a red dot that doesn't get larger when you shoot, so you're aim is always true. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:09, 21 March 2020 (EDT)&lt;br /&gt;
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==M933 possible in 1998==&lt;br /&gt;
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I mean, one could assemble one considering you just add a shorter barrel to an M4's flat top. The poster actually shows the rifle with what looks like an Aimpoint [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:59, 11 December 2019 (EST)&lt;br /&gt;
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Since this is still a remake and taking place in the late 90s, quad rails were not a thing yet, so it's hard to imagine them having it on an M4 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:07, 12 December 2019 (EST)&lt;br /&gt;
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According to an M4 carbine progression timeline chart I found on PEO Soldier or something years back, KAC first introduced the original RIS (later replaced mostly by the improved RAS) handguard in 97. I don't recall exactly when the M933 was introduced as a factory setup, but 11.5&amp;quot; barrels had been around since the 60s and flat top uppers were nothing new when the original game was made in 98. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:39, 12 December 2019 (EST)&lt;br /&gt;
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This is practically the same when i was wondering that about the 3rd Gen Glock 17 when editing the RE Outbreak page, as far as i know, they were still yet to be produced, the SIGPROSP2009 was definetily anachronistic for the time period the game is set in (1998) versus the year it was made in (1999) i think. Still, i really like how Carlos' Colt is set up, notice how he has a rear sight in conjunction with his Comp M2, most games when mounting an optic either the rear sight is down or is completely removed so props to that, when the optic is damaged and goes off, you still have a reference point of aim.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 10:41, 12 December 2019 (EST)&lt;br /&gt;
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:Special Forces guys were the first ones to do that. They basically took the carrying handle that's removable from their M4s, hack saw the handle part and leave the rear sight so they can cowitness a rear sight with their red dots [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:16, 5 January 2020 (EST)&lt;br /&gt;
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Jill having a 2nd Gen Glock or a 3rd gen would both make sense since 3rd gens were introduced in 1998. Since the game firmly takes place in 1998 like the original. We can surmise since Umbrella is the mega corporation that the 90s warned us about, it would be safe to assume they'd armed their private army with the most advanced gear they can get. Though oddly in the poster and in the original, the rifles used by the Umbrella troops had red dots on them. The one screen shot we have of the rifle placed down doesn't look like it has one on it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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:Considering Jill is loading a flush fit mag in her Glock in one shot and has an extended mag in it in another, it's safe to assume RE2's weapon mod system carries over and the red dot sight is a mod that can be found somewhere in the game world. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:16, 13 December 2019 (EST)&lt;br /&gt;
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:In fact, I'd bet my last dollar she'll find parts to mod it into a full auto like the G18. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:28, 13 December 2019 (EST)&lt;br /&gt;
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I'm really hoping for an easy mode like in the original where you start off with all the best weapons to just have fun with the game. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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Was it too much to ask for Capcom to just remake the M4 they used in the OG game? It didn't have quad rails, so all the accessories had bolted on rails, which made more sense for the time period. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 25 March 2020 (EDT)&lt;br /&gt;
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== Benelli M3 with M4 stock ==&lt;br /&gt;
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There's a screenshot of the game rolling around with an M3 that I can only assume was modeled after the M3 made by airsoft company CYMA. &lt;br /&gt;
[https://cdn3.dualshockers.com/wp-content/uploads/2019/12/RE3_Jill_vs_Zombies.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
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:Appreciate that, thank you. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:59, 13 December 2019 (EST)&lt;br /&gt;
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Wanna bet they will only use the pump action feature and not the semi auto feature? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:29, 15 January 2020 (EST)&lt;br /&gt;
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== Possible 870 ==&lt;br /&gt;
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So, I was watching the new trailer yesterday and I noticed Jill using what appeared to be a Remington 870 or it could be possibly be the Benelli with wood furniture. You can see it in the trailer at :48 seconds in. I tried to take a screenshot but I'm having trouble uploading it but I managed to find this instead. [https://cdn3.dualshockers.com/wp-content/uploads/2020/01/RE3_Jill_ShotGun.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
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:I already have the 870 listed on the page, but thanks for bringing that shot of Jill with it to my attention. I'll try to upload it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:19, 16 January 2020 (EST)&lt;br /&gt;
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::I'm assuming, since it has the same rear sight the M3 does, and the 870 doesn't have any rear sight in particular, that it's an M3 with a wooden stock. [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 13:10, 16 January 2020 (EST)&lt;br /&gt;
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:::It's unusual, but not completely unheard of.&lt;br /&gt;
[[Image:Model870P 14inlg.jpg|thumb|none|400px|Remington 870 Police &amp;quot;Entry Gun&amp;quot; with a Surefire dedicated forend weaponlight - 12 gauge]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:05, 16 January 2020 (EST)&lt;br /&gt;
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::::It is worth noting that, to my surprise, I did not find any wooden furniture for M3. Moreover, the current one looks just like a plastic one, painted as a wood - pay attention to the belt mount on the buttstock. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:01, 20 March 2020 (EDT)&lt;br /&gt;
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:::::You mean sling mount? It may be incorrect, but the default stock is clearly textured as if it were made of wood as you can see wood grain on it. But I've pointed out the goof nonetheless. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:05, 21 March 2020 (EDT)&lt;br /&gt;
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Totally called it that they are only using the pump feature of the M3 but MAYBE when you upgrade it, it will be semi auto. Here's hoping [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:08, 21 March 2020 (EDT)&lt;br /&gt;
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== Nemmy's rocket launcher ==&lt;br /&gt;
A Nintendo Super Scope? That's hilarious. I guess the ''Duck Hunt'' jokes were more suitable than I thought. Any opposition to uploading a reference image for it? IIRC, we've done it before for Nerf guns used as the basis for a prop weapon. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:36, 16 January 2020 (EST)&lt;br /&gt;
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Saw the new trailer that came out a few days ago and I noticed that Nemmy's rocket launcher had the same cooldown bars as his flamethrower did. They were sticking out just behind the scope then they retracted back into the scope and the scope's laser sight turned on. You can see it at 1:29 in the trailer. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 16:44, 29 March 2020 (EDT)&lt;br /&gt;
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== Federal ammunition? ==&lt;br /&gt;
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Played through the demo and noticed a familiar sight on the assault rifle ammo. Possibly a temporary texture? I wonder...&lt;br /&gt;
[https://i.imgur.com/xkdmpZ5.jpg 1] [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 19:28, 19 March 2020 (EST)&lt;br /&gt;
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Kinda weird they let you pick up assault rifle ammo but not use the assault rifle in the demo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:56, 19 March 2020 (EDT)&lt;br /&gt;
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You can, you just have to die and you get an option to switch to assist mode. You start with 4 extra item slots and an assault rifle with spare ammo. However, you ''can'' create magnum ammo, which is labeled as &amp;quot;.44 AE.&amp;quot; [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 22:18, 19 March 2020 (EST)&lt;br /&gt;
:I didn't know that...because I didn't suck...but playing it on console, aiming for the head is a challenge. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:06, 21 March 2020 (EDT)&lt;br /&gt;
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I'll have to boot up the demo and get some pics of the 933, then. How many times do you need to die? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:21, 20 March 2020 (EDT)&lt;br /&gt;
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Just one. There's a button on the bottom right that should give you the ability to change the difficulty.&lt;br /&gt;
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==Easy mode returns ==&lt;br /&gt;
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Some people wanna call me a pussy about it, but I had fun playing the original in the assist mode which starts you off with the best weapons because RE3 is more of an action game vs RE2 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:55, 19 March 2020 (EDT)&lt;br /&gt;
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There's no shame in playing easy modes instead of the super meta play in my book. That being said, it annoys me the AR has a lower rate of fire compared to the real thing. But still fun to play with nonetheless.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 07:55, 20 March 2020 (EDT)&lt;br /&gt;
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It's confirmed that Easy Mode returns? I won't bust anyone's balls for playing Easy Mode. It's a good way of &amp;quot;training&amp;quot; oneself for the normal difficulty. I just wonder if the remake will have similar perks for playing on the normal difficulty, like the original did with the extra weapons and enhanced ammo. And I also hope I can still get the game when it releases, since a mandatory state-wide &amp;quot;stay at home&amp;quot; order went into effect at midnight with all non-essential businesses closing down. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:20, 20 March 2020 (EDT)&lt;br /&gt;
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*Someone data-mined the demo, a lot of the stuff that wasn't in the demo was scrubbed but there was some stuff left in, according to it, there's four difficulties, assisted, standard, hard and an unlockable super hard mode.  Playing on assisted starts you with the Colt 933.  As far as extra weapons, I haven't read anything about that but I'm pretty sure that one article I read said that Nemesis will drop special ammo when you down him.  But yeah, hope you can get the game when it releases.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 02:02, 21 March 2020 (EDT)&lt;br /&gt;
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:GameStop is currently remaining open and considers themselves to be an &amp;quot;essential&amp;quot; retailer (no desire to debate over that, just repeating what their HQ stated). Only thing I have to worry about now is whether Capcom decides to delay its release due to the virus like Naughty Dog did with TLoU Part II. Of course, I ''have'' been told that developers ship their games out to retailers two weeks in advance of release (which would be today for RE3), but whether that's true or not, IDK. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:51, 21 March 2020 (EDT)&lt;br /&gt;
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== Street date broken ==&lt;br /&gt;
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An outlet in France broke street date due to everyone being trapped at home.&lt;br /&gt;
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https://i.postimg.cc/rw6g7qRT/sss.png&lt;br /&gt;
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My crude google translate:&lt;br /&gt;
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&amp;quot;For the weapons we have the knife, the flash and normal grenades, the shotgun which we improve, the glock 19, a glock 18 which fires bursts of 2-3 bullets, the grenade launcher (which is used for the passage of launches mines too), and the magnum.&amp;quot;[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:Some screens of the unlockable weapons https://imgur.com/a/M8MnLJZ [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::And &amp;quot;G18&amp;quot; will be an update to G19, of course. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 14:13, 22 March 2020 (EDT)&lt;br /&gt;
:::I don't think so. According to the image Temp89 posted above, they're separate weapons. That actually surprises me, considering I previously suspected there would be a full auto mod for Jill's G19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:43, 22 March 2020 (EDT)&lt;br /&gt;
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They cut out the S&amp;amp;W 629? Kiss my @$$, Capcom, why? It's not like Desert Eagles haven't been used in 5,000,000 other games already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:50, 21 March 2020 (EDT)&lt;br /&gt;
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The developers must like 90's Hollywood style movies, i guess.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 04:21, 22 March 2020 (EDT)&lt;br /&gt;
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What catches my attention is the USP has infinite ammo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:36, 25 March 2020 (EDT)&lt;br /&gt;
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==Jill's shoulder holster==&lt;br /&gt;
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In the demo and some trailers I noticed she has a shoulder holster but some trailers she doesn't wear it. I'm wondering what it's for because she has a thigh holster for her Glock or more of a universal holster like Leon and Claire in the last game where it fits all other handguns. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:09, 22 March 2020 (EDT)&lt;br /&gt;
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It could be she gets the shoulder rig at some point throughout the game? She did get some web gear that expanded her inventory space in the original. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:37, 22 March 2020 (EDT)&lt;br /&gt;
::It could be that but the RE2 Remake didn't physically illustrate that upgrade, this goes back to my head scratching. She has a holster on her thigh for whatever handgun she is equipped like in RE2 Remake, but she clearly now has a shoulder holster and I don't understand for what reason. If her thigh holster functions like the previous remake, it means any handgun we equip her with will universally fit in her thigh rig. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:35, 25 March 2020 (EDT)&lt;br /&gt;
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I remember in RE4 when Leon loses his jacket, we find out he's wearing a shoulder holster under it while wearing a thigh holster. It could just be an aesthetic thing? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:18, 25 March 2020 (EDT)&lt;br /&gt;
::Doesn't Leon holster his pistol in the shoulder? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:19, 25 March 2020 (EDT)&lt;br /&gt;
:::Nope, in the cutscene where Salazar sets off the floortrap, Leon pulls his handgun out from his thigh holster.  Pretty sure he does the same in the scene with the first villager ganado.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 18:13, 28 March 2020 (EDT)&lt;br /&gt;
::So just like RE4, they made a shoulder holster for no reason [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 13:27, 29 March 2020 (EDT)&lt;br /&gt;
:::I need to go back and check but I think in RE2 Remake, if Leon wears the Noir costume, the shoulder holster functions the same way his thigh holster does. Still, it would be interesting to see both holsters work ingame. Like having the Glock 19 in the thigh holster and the Glock 18 or the Samurai Edge in the shoulder holster. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 16:37, 29 March 2020 (EDT)&lt;br /&gt;
::Leon's Noir costume is an alternate non canon (obviously) outfit. We're looking at this current look for Jill as her default. There's so far, no in universe explaination for a random shoulder holster like Leon's random shoulder holster in RE4 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:36, 29 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Jill's Samurai Edge==&lt;br /&gt;
&lt;br /&gt;
Just found a screenshot of the rewards screen in the spoiler thread on RE's subreddit, Jill's Samurai Edge is an unlockable (The picture on the rewards screen is pretty small but it appears to not have the accessory rails it did in REmake 2), I can drop a link in here if you guys want but I'll leave the main page editing to the people that actually know how to do it, with my luck I'll end up nuking the whole thing lol.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:35, 22 March 2020 (EDT)&lt;br /&gt;
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Yeah, I'd like to see it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:35, 22 March 2020 (EDT)&lt;br /&gt;
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Here ya go https://i.imgur.com/amRiXUU.jpg [[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]])&lt;br /&gt;
&lt;br /&gt;
The reason it doesn't have the rail is because it's the base model Samurai Edge rather than the Samurai Edge A1 that RE2 attributed to Jill. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:15, 23 March 2020 (EDT)&lt;br /&gt;
:That and I don't think rails showed up on the 92/M9 until 2006 at the earliest --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:53, 25 March 2020 (EDT)&lt;br /&gt;
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So does this page mean we get to unlock additional content with playthroughs? I don't know the language here [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:32, 25 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:From the spoiler thread on the RE subreddit.  You get points by completing challenges (Like the in-game &amp;quot;Kill X amount of enemies with this weapon&amp;quot; achievements in REmake 2) and unlock stuff with them, each challenge can only be completed once, so you can't grind the same challenge for more points.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:09, 26 March 2020 (EDT)&lt;br /&gt;
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Probably. I heard that if you collect all 20 bobble heads in the demo, you get 100 Ambassador points. I'm assuming these are the points. I did a Google Translate on some of the items. The 'Presse Rechargement' translates to Press Reloading which says to me, are we getting the reloading press from the original game? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:13, 25 March 2020 (EDT)&lt;br /&gt;
:Ambassador points are for RE.net.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:09, 26 March 2020 (EDT)&lt;br /&gt;
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:What do you mean &amp;quot;Press Reloading&amp;quot;? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:25, 26 March 2020 (EDT)&lt;br /&gt;
::In the original game, you had access to a reloading press gadget that let you make your own ammo (which, IIRC, only required powder to use). [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 01:54, 26 March 2020 (EDT)&lt;br /&gt;
:::Seems redundant when we can already make ammo from combining gun powders. Must be referring to something else. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:01, 26 March 2020 (EDT)&lt;br /&gt;
::::That's what I was referring to - the ability to use gunpowder you find to make your own ammo - unless that doesn't require a tool now, that is. In which case the reloading press could be something else entirely. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]])&lt;br /&gt;
:::::Maybe it makes more ammo with one gunpowder than combining two of them?  Or maybe having it in your inventory when combining gunpowders doubles the amount of ammo that gets made?[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 18:24, 26 March 2020 (EDT)&lt;br /&gt;
:::::Making ammo out of gunpowder didn't require a tool in the RE2 remake or the RE3 Raccoon City demo, so it's unlikely to be different in the full game. Its purpose being to create ammo out of one jar of gunpowder also seems way too minor a purpose, IMO. It must serve a different purpose. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:31, 27 March 2020 (EDT)&lt;br /&gt;
:::::Well the description says &amp;quot;Allows crafting of more ammo&amp;quot; so increasing the amount of ammo that's crafted when you combine gunpowders while it's in your inventory is my best guess on what it does.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 07:11, 27 March 2020 (EDT)&lt;br /&gt;
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== More info from the subreddit. ==&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/vgteQJA.jpg&lt;br /&gt;
This is the Rai-Den, a lightning gun, infiite ammo unlockable for 12000 points.  They're not shown in this screenshot but the MUP is an unlockable with infinite ammo for 8000 points.  The CQBR is an unlockable with infinite ammo for 28400 points.  The rocket launcher (Reddit guy says it's the same one as REmake 2's) is an infinite ammo unlockable for 62400 points.  The Hot Dogger is a machete that ignites enemies on contact (Yeah it's not a firearm but I figured since I was mentioning the weapons I might as well do them all) it costs 7200 points.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:19, 26 March 2020 (EDT)&lt;br /&gt;
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https://i.imgur.com/ui0BPko.jpg&lt;br /&gt;
Found another thing, this comes from Gamefaqs.  End game spoiler warning (This is the most non-spoilery image there was, if posting it isn't allowed then feel free to delete it)  Not seen is the big cable in the back.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 20:10, 26 March 2020 (EDT)&lt;br /&gt;
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I want to avoid any spoilers before I can actually play the game, but who knows when that will be due to GameStop being closed UFN. What type of weapon is it? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 23:55, 26 March 2020 (EDT)&lt;br /&gt;
:No real way for me to say what kind of weapon it is without saying exactly what it is so, it's a railgun, almost twice as long as Jill is tall.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 02:19, 27 March 2020 (EDT)&lt;br /&gt;
::ah, the Demon Sword of Paracelsus makes a return. That I kind of expected. I just don't want the specifics of the new version of the battle spoiled, is all. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:26, 27 March 2020 (EDT)&lt;br /&gt;
:::Yeah that's why I posted the one that's just got Jill and the gun and nothing else, it was the least spoilery one there was.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 07:09, 27 March 2020 (EDT)&lt;br /&gt;
::::Oh, okay. Having looked at it, though ... WHAT. THE. F&amp;amp;*K? Yeah, I get the Demon Sword in the original was ludicrously impractical in the way it was deployed, but this is ... better? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:17, 27 March 2020 (EDT)&lt;br /&gt;
:::::As long as it's actually plugged into something, and not treated as a completely man-portable system with a self-contained power unit (i.e. being found with some sort of mounting, slowing you down when you carry it, etc.), then it's not ''too'' absurd. A cannon-strength railgun of that size (with external power) is, while still science fiction, roughly on par with the sci-fi of the rest of the game. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:18, 27 March 2020 (EDT) P.S.: I do fear for Jill's arms when that thing goes off, though - after all, railguns don't exactly stay cold when you fire them.&lt;br /&gt;
::::::I still think it could have been made a bit more size-practical, like Fortune's rail gun from MGS. I'm half expecting Sephiroth from Final Fantasy or Rory from Gate to show up during the battle now. &amp;gt;_&amp;lt; [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:22, 27 March 2020 (EDT)&lt;br /&gt;
:::::::Yeah, the size is pretty impressive; gotta wonder what it's actually supposed to be made of, if she can pick it up at an angle like that. Balsa wood, maybe? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 22:19, 27 March 2020 (EDT)&lt;br /&gt;
::::::::&amp;quot;You want STARS? I'll give you ST-OH GOD! MY BACK!&amp;quot; Is all I'm hearing in my head when I look at that picture. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 23:09, 27 March 2020 (EDT)&lt;/div&gt;</summary>
		<author><name>Excalibur01</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1334543</id>
		<title>Talk:Resident Evil 3 (2020 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1334543"/>
		<updated>2020-03-29T17:27:58Z</updated>

		<summary type="html">&lt;p&gt;Excalibur01: /* Jill's shoulder holster */&lt;/p&gt;
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&lt;div&gt;== Title note ==&lt;br /&gt;
So far, Capcom's marketing has only referred to this remake as &amp;quot;Resident Evil 3&amp;quot; without the &amp;quot;Nemesis&amp;quot; subtitle. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:54, 11 December 2019 (EST)&lt;br /&gt;
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==Glock==&lt;br /&gt;
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Jill's Glock looks more like the full size than the 19.&lt;br /&gt;
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She's holding it in the statue that comes with the collector's edition of the game[https://www.windowscentral.com/resident-evil-3-collectors-edition-goes-preorder-gamestop]. I'm pretty sure it's a 19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:44, 12 December 2019 (EST)&lt;br /&gt;
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Here's a higher-res image of Jill's character model[https://vignette.wikia.nocookie.net/residentevil/images/4/42/Jill_Full_R3make.png/revision/latest?cb=20191210163135]. Definitely a 19, though I was wrong on which generation. But I see that's been corrected already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:54, 12 December 2019 (EST)&lt;br /&gt;
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I am so glad they are again using real weapons like the original unlike RE6. Though why replace Jill's iconic Samurai Edge is beyond me. They kept Leon's gun the same in the remake and the Hi Power. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Could be because Jill is on suspension and had to turn in her samurai edge and the glock is her personal weapon.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:43, 14 January 2020 (EST)&lt;br /&gt;
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:The Samurai Edge has become something of an &amp;quot;Excalibur&amp;quot; (lol) to RE fans. It wouldn't surprise me if one or more versions of it are DLC weapons like they were in RE2. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::I've always wanted an 92 ever since Die Hard [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 13 December 2019 (EST)&lt;br /&gt;
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Also, how much you wanna bet they kept the factory sights on it even though no real shooter would ever keep them on [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Keep in mind that stringent gun control keeps most Japanese from ever becoming &amp;quot;real shooters.&amp;quot; [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::You'd be surprised how knowledgeable some gun geeks are in Japan. The Airsoft community there is pretty hardcore [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:45, 13 December 2019 (EST)&lt;br /&gt;
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I was watching someone's reaction to the new gameplay trailer and I noticed something weird at 2:31 in the video. I think Jill's Glock had a suppressor on it as she ran from Nemesis. You can see it at the above timestamp as she rounds a corner. At first, I thought it was the shotgun barrel but I paused and played that section over and over (I'm on my mobile at work.) and I swear it's a suppressor. Can anyone confirm? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:48, 27 February 2020 (EST)&lt;br /&gt;
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:I saw it as well, but it goes by so fast and the background is so dark that I can't get a decent shot of it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:57, 27 February 2020 (EST)&lt;br /&gt;
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I just saw parts of the demo and it looks like the base Glock is the correct 15 rounds. Unlike Leon's VP70 that started out with a stupid 12 rounds. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:07, 18 March 2020 (EDT)&lt;br /&gt;
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I am laughing at the C-More red dot sight you can add to your Glock and period correct. It's not being attached through some invisible rail. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:25, 19 March 2020 (EDT)&lt;br /&gt;
:How exactly is the pistol supposed to cycle correctly with the red dot mounted directly above the ejection port? That looks like a mod that I'm going to leave off regardless of the benefits. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:59, 21 March 2020 (EDT)&lt;br /&gt;
::It should eject fine. When the slide goes back, the brass will be ejected behind the mount [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:13, 21 March 2020 (EDT)&lt;br /&gt;
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:Yeah, I honestly don't like the look of it with the red dot on either. I'll probably leave it off, too. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:00, 21 March 2020 (EDT)&lt;br /&gt;
:;Aesthetically, it does look weird, but it has a game function of giving you a red dot that doesn't get larger when you shoot, so you're aim is always true. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:09, 21 March 2020 (EDT)&lt;br /&gt;
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==M933 possible in 1998==&lt;br /&gt;
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I mean, one could assemble one considering you just add a shorter barrel to an M4's flat top. The poster actually shows the rifle with what looks like an Aimpoint [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:59, 11 December 2019 (EST)&lt;br /&gt;
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Since this is still a remake and taking place in the late 90s, quad rails were not a thing yet, so it's hard to imagine them having it on an M4 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:07, 12 December 2019 (EST)&lt;br /&gt;
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According to an M4 carbine progression timeline chart I found on PEO Soldier or something years back, KAC first introduced the original RIS (later replaced mostly by the improved RAS) handguard in 97. I don't recall exactly when the M933 was introduced as a factory setup, but 11.5&amp;quot; barrels had been around since the 60s and flat top uppers were nothing new when the original game was made in 98. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:39, 12 December 2019 (EST)&lt;br /&gt;
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This is practically the same when i was wondering that about the 3rd Gen Glock 17 when editing the RE Outbreak page, as far as i know, they were still yet to be produced, the SIGPROSP2009 was definetily anachronistic for the time period the game is set in (1998) versus the year it was made in (1999) i think. Still, i really like how Carlos' Colt is set up, notice how he has a rear sight in conjunction with his Comp M2, most games when mounting an optic either the rear sight is down or is completely removed so props to that, when the optic is damaged and goes off, you still have a reference point of aim.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 10:41, 12 December 2019 (EST)&lt;br /&gt;
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:Special Forces guys were the first ones to do that. They basically took the carrying handle that's removable from their M4s, hack saw the handle part and leave the rear sight so they can cowitness a rear sight with their red dots [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:16, 5 January 2020 (EST)&lt;br /&gt;
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Jill having a 2nd Gen Glock or a 3rd gen would both make sense since 3rd gens were introduced in 1998. Since the game firmly takes place in 1998 like the original. We can surmise since Umbrella is the mega corporation that the 90s warned us about, it would be safe to assume they'd armed their private army with the most advanced gear they can get. Though oddly in the poster and in the original, the rifles used by the Umbrella troops had red dots on them. The one screen shot we have of the rifle placed down doesn't look like it has one on it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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:Considering Jill is loading a flush fit mag in her Glock in one shot and has an extended mag in it in another, it's safe to assume RE2's weapon mod system carries over and the red dot sight is a mod that can be found somewhere in the game world. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:16, 13 December 2019 (EST)&lt;br /&gt;
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:In fact, I'd bet my last dollar she'll find parts to mod it into a full auto like the G18. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:28, 13 December 2019 (EST)&lt;br /&gt;
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I'm really hoping for an easy mode like in the original where you start off with all the best weapons to just have fun with the game. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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Was it too much to ask for Capcom to just remake the M4 they used in the OG game? It didn't have quad rails, so all the accessories had bolted on rails, which made more sense for the time period. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 25 March 2020 (EDT)&lt;br /&gt;
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== Benelli M3 with M4 stock ==&lt;br /&gt;
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There's a screenshot of the game rolling around with an M3 that I can only assume was modeled after the M3 made by airsoft company CYMA. &lt;br /&gt;
[https://cdn3.dualshockers.com/wp-content/uploads/2019/12/RE3_Jill_vs_Zombies.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
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:Appreciate that, thank you. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:59, 13 December 2019 (EST)&lt;br /&gt;
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Wanna bet they will only use the pump action feature and not the semi auto feature? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:29, 15 January 2020 (EST)&lt;br /&gt;
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== Possible 870 ==&lt;br /&gt;
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So, I was watching the new trailer yesterday and I noticed Jill using what appeared to be a Remington 870 or it could be possibly be the Benelli with wood furniture. You can see it in the trailer at :48 seconds in. I tried to take a screenshot but I'm having trouble uploading it but I managed to find this instead. [https://cdn3.dualshockers.com/wp-content/uploads/2020/01/RE3_Jill_ShotGun.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
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:I already have the 870 listed on the page, but thanks for bringing that shot of Jill with it to my attention. I'll try to upload it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:19, 16 January 2020 (EST)&lt;br /&gt;
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::I'm assuming, since it has the same rear sight the M3 does, and the 870 doesn't have any rear sight in particular, that it's an M3 with a wooden stock. [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 13:10, 16 January 2020 (EST)&lt;br /&gt;
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:::It's unusual, but not completely unheard of.&lt;br /&gt;
[[Image:Model870P 14inlg.jpg|thumb|none|400px|Remington 870 Police &amp;quot;Entry Gun&amp;quot; with a Surefire dedicated forend weaponlight - 12 gauge]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:05, 16 January 2020 (EST)&lt;br /&gt;
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::::It is worth noting that, to my surprise, I did not find any wooden furniture for M3. Moreover, the current one looks just like a plastic one, painted as a wood - pay attention to the belt mount on the buttstock. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:01, 20 March 2020 (EDT)&lt;br /&gt;
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:::::You mean sling mount? It may be incorrect, but the default stock is clearly textured as if it were made of wood as you can see wood grain on it. But I've pointed out the goof nonetheless. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:05, 21 March 2020 (EDT)&lt;br /&gt;
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Totally called it that they are only using the pump feature of the M3 but MAYBE when you upgrade it, it will be semi auto. Here's hoping [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:08, 21 March 2020 (EDT)&lt;br /&gt;
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== Nemmy's rocket launcher ==&lt;br /&gt;
A Nintendo Super Scope? That's hilarious. I guess the ''Duck Hunt'' jokes were more suitable than I thought. Any opposition to uploading a reference image for it? IIRC, we've done it before for Nerf guns used as the basis for a prop weapon. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:36, 16 January 2020 (EST)&lt;br /&gt;
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== Federal ammunition? ==&lt;br /&gt;
&lt;br /&gt;
Played through the demo and noticed a familiar sight on the assault rifle ammo. Possibly a temporary texture? I wonder...&lt;br /&gt;
[https://i.imgur.com/xkdmpZ5.jpg 1] [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 19:28, 19 March 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
Kinda weird they let you pick up assault rifle ammo but not use the assault rifle in the demo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:56, 19 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
You can, you just have to die and you get an option to switch to assist mode. You start with 4 extra item slots and an assault rifle with spare ammo. However, you ''can'' create magnum ammo, which is labeled as &amp;quot;.44 AE.&amp;quot; [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 22:18, 19 March 2020 (EST)&lt;br /&gt;
:I didn't know that...because I didn't suck...but playing it on console, aiming for the head is a challenge. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:06, 21 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I'll have to boot up the demo and get some pics of the 933, then. How many times do you need to die? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:21, 20 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Just one. There's a button on the bottom right that should give you the ability to change the difficulty.&lt;br /&gt;
&lt;br /&gt;
==Easy mode returns ==&lt;br /&gt;
&lt;br /&gt;
Some people wanna call me a pussy about it, but I had fun playing the original in the assist mode which starts you off with the best weapons because RE3 is more of an action game vs RE2 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:55, 19 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
There's no shame in playing easy modes instead of the super meta play in my book. That being said, it annoys me the AR has a lower rate of fire compared to the real thing. But still fun to play with nonetheless.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 07:55, 20 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
It's confirmed that Easy Mode returns? I won't bust anyone's balls for playing Easy Mode. It's a good way of &amp;quot;training&amp;quot; oneself for the normal difficulty. I just wonder if the remake will have similar perks for playing on the normal difficulty, like the original did with the extra weapons and enhanced ammo. And I also hope I can still get the game when it releases, since a mandatory state-wide &amp;quot;stay at home&amp;quot; order went into effect at midnight with all non-essential businesses closing down. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:20, 20 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
*Someone data-mined the demo, a lot of the stuff that wasn't in the demo was scrubbed but there was some stuff left in, according to it, there's four difficulties, assisted, standard, hard and an unlockable super hard mode.  Playing on assisted starts you with the Colt 933.  As far as extra weapons, I haven't read anything about that but I'm pretty sure that one article I read said that Nemesis will drop special ammo when you down him.  But yeah, hope you can get the game when it releases.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 02:02, 21 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:GameStop is currently remaining open and considers themselves to be an &amp;quot;essential&amp;quot; retailer (no desire to debate over that, just repeating what their HQ stated). Only thing I have to worry about now is whether Capcom decides to delay its release due to the virus like Naughty Dog did with TLoU Part II. Of course, I ''have'' been told that developers ship their games out to retailers two weeks in advance of release (which would be today for RE3), but whether that's true or not, IDK. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:51, 21 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Street date broken ==&lt;br /&gt;
&lt;br /&gt;
An outlet in France broke street date due to everyone being trapped at home.&lt;br /&gt;
&lt;br /&gt;
https://i.postimg.cc/rw6g7qRT/sss.png&lt;br /&gt;
&lt;br /&gt;
My crude google translate:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;For the weapons we have the knife, the flash and normal grenades, the shotgun which we improve, the glock 19, a glock 18 which fires bursts of 2-3 bullets, the grenade launcher (which is used for the passage of launches mines too), and the magnum.&amp;quot;[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:Some screens of the unlockable weapons https://imgur.com/a/M8MnLJZ [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::And &amp;quot;G18&amp;quot; will be an update to G19, of course. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 14:13, 22 March 2020 (EDT)&lt;br /&gt;
:::I don't think so. According to the image Temp89 posted above, they're separate weapons. That actually surprises me, considering I previously suspected there would be a full auto mod for Jill's G19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:43, 22 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
They cut out the S&amp;amp;W 629? Kiss my @$$, Capcom, why? It's not like Desert Eagles haven't been used in 5,000,000 other games already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:50, 21 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
The developers must like 90's Hollywood style movies, i guess.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 04:21, 22 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
What catches my attention is the USP has infinite ammo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:36, 25 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Jill's shoulder holster==&lt;br /&gt;
&lt;br /&gt;
In the demo and some trailers I noticed she has a shoulder holster but some trailers she doesn't wear it. I'm wondering what it's for because she has a thigh holster for her Glock or more of a universal holster like Leon and Claire in the last game where it fits all other handguns. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:09, 22 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
It could be she gets the shoulder rig at some point throughout the game? She did get some web gear that expanded her inventory space in the original. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:37, 22 March 2020 (EDT)&lt;br /&gt;
::It could be that but the RE2 Remake didn't physically illustrate that upgrade, this goes back to my head scratching. She has a holster on her thigh for whatever handgun she is equipped like in RE2 Remake, but she clearly now has a shoulder holster and I don't understand for what reason. If her thigh holster functions like the previous remake, it means any handgun we equip her with will universally fit in her thigh rig. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:35, 25 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
I remember in RE4 when Leon loses his jacket, we find out he's wearing a shoulder holster under it while wearing a thigh holster. It could just be an aesthetic thing? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:18, 25 March 2020 (EDT)&lt;br /&gt;
::Doesn't Leon holster his pistol in the shoulder? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:19, 25 March 2020 (EDT)&lt;br /&gt;
:::Nope, in the cutscene where Salazar sets off the floortrap, Leon pulls his handgun out from his thigh holster.  Pretty sure he does the same in the scene with the first villager ganado.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 18:13, 28 March 2020 (EDT)&lt;br /&gt;
::So just like RE4, they made a shoulder holster for no reason [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 13:27, 29 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Jill's Samurai Edge==&lt;br /&gt;
&lt;br /&gt;
Just found a screenshot of the rewards screen in the spoiler thread on RE's subreddit, Jill's Samurai Edge is an unlockable (The picture on the rewards screen is pretty small but it appears to not have the accessory rails it did in REmake 2), I can drop a link in here if you guys want but I'll leave the main page editing to the people that actually know how to do it, with my luck I'll end up nuking the whole thing lol.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:35, 22 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Yeah, I'd like to see it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:35, 22 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Here ya go https://i.imgur.com/amRiXUU.jpg [[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]])&lt;br /&gt;
&lt;br /&gt;
The reason it doesn't have the rail is because it's the base model Samurai Edge rather than the Samurai Edge A1 that RE2 attributed to Jill. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:15, 23 March 2020 (EDT)&lt;br /&gt;
:That and I don't think rails showed up on the 92/M9 until 2006 at the earliest --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:53, 25 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
So does this page mean we get to unlock additional content with playthroughs? I don't know the language here [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:32, 25 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:From the spoiler thread on the RE subreddit.  You get points by completing challenges (Like the in-game &amp;quot;Kill X amount of enemies with this weapon&amp;quot; achievements in REmake 2) and unlock stuff with them, each challenge can only be completed once, so you can't grind the same challenge for more points.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:09, 26 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Probably. I heard that if you collect all 20 bobble heads in the demo, you get 100 Ambassador points. I'm assuming these are the points. I did a Google Translate on some of the items. The 'Presse Rechargement' translates to Press Reloading which says to me, are we getting the reloading press from the original game? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:13, 25 March 2020 (EDT)&lt;br /&gt;
:Ambassador points are for RE.net.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:09, 26 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:What do you mean &amp;quot;Press Reloading&amp;quot;? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:25, 26 March 2020 (EDT)&lt;br /&gt;
::In the original game, you had access to a reloading press gadget that let you make your own ammo (which, IIRC, only required powder to use). [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 01:54, 26 March 2020 (EDT)&lt;br /&gt;
:::Seems redundant when we can already make ammo from combining gun powders. Must be referring to something else. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:01, 26 March 2020 (EDT)&lt;br /&gt;
::::That's what I was referring to - the ability to use gunpowder you find to make your own ammo - unless that doesn't require a tool now, that is. In which case the reloading press could be something else entirely. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]])&lt;br /&gt;
:::::Maybe it makes more ammo with one gunpowder than combining two of them?  Or maybe having it in your inventory when combining gunpowders doubles the amount of ammo that gets made?[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 18:24, 26 March 2020 (EDT)&lt;br /&gt;
:::::Making ammo out of gunpowder didn't require a tool in the RE2 remake or the RE3 Raccoon City demo, so it's unlikely to be different in the full game. Its purpose being to create ammo out of one jar of gunpowder also seems way too minor a purpose, IMO. It must serve a different purpose. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:31, 27 March 2020 (EDT)&lt;br /&gt;
:::::Well the description says &amp;quot;Allows crafting of more ammo&amp;quot; so increasing the amount of ammo that's crafted when you combine gunpowders while it's in your inventory is my best guess on what it does.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 07:11, 27 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== More info from the subreddit. ==&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/vgteQJA.jpg&lt;br /&gt;
This is the Rai-Den, a lightning gun, infiite ammo unlockable for 12000 points.  They're not shown in this screenshot but the MUP is an unlockable with infinite ammo for 8000 points.  The CQBR is an unlockable with infinite ammo for 28400 points.  The rocket launcher (Reddit guy says it's the same one as REmake 2's) is an infinite ammo unlockable for 62400 points.  The Hot Dogger is a machete that ignites enemies on contact (Yeah it's not a firearm but I figured since I was mentioning the weapons I might as well do them all) it costs 7200 points.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:19, 26 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/ui0BPko.jpg&lt;br /&gt;
Found another thing, this comes from Gamefaqs.  End game spoiler warning (This is the most non-spoilery image there was, if posting it isn't allowed then feel free to delete it)  Not seen is the big cable in the back.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 20:10, 26 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
I want to avoid any spoilers before I can actually play the game, but who knows when that will be due to GameStop being closed UFN. What type of weapon is it? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 23:55, 26 March 2020 (EDT)&lt;br /&gt;
:No real way for me to say what kind of weapon it is without saying exactly what it is so, it's a railgun, almost twice as long as Jill is tall.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 02:19, 27 March 2020 (EDT)&lt;br /&gt;
::ah, the Demon Sword of Paracelsus makes a return. That I kind of expected. I just don't want the specifics of the new version of the battle spoiled, is all. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:26, 27 March 2020 (EDT)&lt;br /&gt;
:::Yeah that's why I posted the one that's just got Jill and the gun and nothing else, it was the least spoilery one there was.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 07:09, 27 March 2020 (EDT)&lt;br /&gt;
::::Oh, okay. Having looked at it, though ... WHAT. THE. F&amp;amp;*K? Yeah, I get the Demon Sword in the original was ludicrously impractical in the way it was deployed, but this is ... better? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:17, 27 March 2020 (EDT)&lt;br /&gt;
:::::As long as it's actually plugged into something, and not treated as a completely man-portable system with a self-contained power unit (i.e. being found with some sort of mounting, slowing you down when you carry it, etc.), then it's not ''too'' absurd. A cannon-strength railgun of that size (with external power) is, while still science fiction, roughly on par with the sci-fi of the rest of the game. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:18, 27 March 2020 (EDT) P.S.: I do fear for Jill's arms when that thing goes off, though - after all, railguns don't exactly stay cold when you fire them.&lt;br /&gt;
::::::I still think it could have been made a bit more size-practical, like Fortune's rail gun from MGS. I'm half expecting Sephiroth from Final Fantasy or Rory from Gate to show up during the battle now. &amp;gt;_&amp;lt; [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:22, 27 March 2020 (EDT)&lt;br /&gt;
:::::::Yeah, the size is pretty impressive; gotta wonder what it's actually supposed to be made of, if she can pick it up at an angle like that. Balsa wood, maybe? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 22:19, 27 March 2020 (EDT)&lt;br /&gt;
::::::::&amp;quot;You want STARS? I'll give you ST-OH GOD! MY BACK!&amp;quot; Is all I'm hearing in my head when I look at that picture. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 23:09, 27 March 2020 (EDT)&lt;/div&gt;</summary>
		<author><name>Excalibur01</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_3_(2020_VG)&amp;diff=1334163</id>
		<title>Resident Evil 3 (2020 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_3_(2020_VG)&amp;diff=1334163"/>
		<updated>2020-03-28T00:09:56Z</updated>

		<summary type="html">&lt;p&gt;Excalibur01: /* Colt Model 933 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{WIP}}&lt;br /&gt;
&lt;br /&gt;
[[File:Resident-evil-3-remake-box.jpg|thumb|right|300px|''Resident Evil 3'' (2020)]]&lt;br /&gt;
&lt;br /&gt;
'''''Resident Evil 3''''' is the 2020 remake of the 1998 video game ''[[Resident Evil 3: Nemesis]]''. The game uses the same engine as the 2019 [[Resident Evil 2 (2019)|''Resident Evil 2'' remake]]. It includes a 1v4 multiplayer component known as ''Resident Evil Resistance''.&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] appears in ''Resistance''.&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:RE3DemoBeretta92FS.jpg|thumb|none|600px|Jill stares at a movie poster for the upcoming ''Resident Evil 3'', irked at the director's bad choice of sidearm for the heroine but noting the costume designer's fantastic fashion sense. The poster next to it is a Megaman reference.]]&lt;br /&gt;
[[File:RE-Resistance-1.jpg|thumb|none|600px|A survivor aims his Beretta at Mr. X. While it may seem like part of the slide is oddly discolored, this appears to simply be a product of oddly-angled lighting on the slide serrations.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 92FS &amp;quot;Samurai Edge&amp;quot;===&lt;br /&gt;
The STARS customized Beretta 92FS &amp;quot;Samurai Edge&amp;quot; returns as an unlockable weapon.&lt;br /&gt;
[[File:STARGun.jpg|thumb|none|300px|Official Tokyo Marui airsoft replica of the Beretta 92FS &amp;quot;Samurai Edge&amp;quot; from the ''Resident Evil'' video game series.]]&lt;br /&gt;
[[File:RE3RemakeSamuraiEdge.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power Mark III==&lt;br /&gt;
RPD lieutenant Marving Branagh is seen with his [[Browning Hi-Power Mark III]] in the trailer that plays following completion of the March 19th demo. It is currently unknown if the pistol is usable in the game.&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|300px|Browning Hi-Power Mark III - 9x19mm]]&lt;br /&gt;
[[File:RE3DemoBrowningHP.jpg|thumb|none|600px|Marvin with his Hi-Power.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The black/stainless [[Desert Eagle Mark XIX]] from ''[[Resident Evil 2 (2019)|RE2]]'' returns, but with the slightly tweaked name &amp;quot;Lightning Hawk .44 AE.&amp;quot; As its name suggests, it chambers a fictional .44 AE cartridge.&lt;br /&gt;
[[File:Re2makedeagle.jpg|thumb|none|300px|Tokyo Marui airsoft replica of the Desert Eagle Mark XIX from ''Resident Evil 2'' (2019).]]&lt;br /&gt;
[[File:RE2make Deagle.jpeg|thumb|none|300px|Tokyo Marui airsoft replica of the upgraded Desert Eagle Mark XIX from ''Resident Evil 2'' (2019).]]&lt;br /&gt;
[[File:RE3ResistanceDesertEagle(1).jpg|thumb|none|600px|A character aims the Desert Eagle fitted with a Tasco red dot.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock 18]] appears in the game.&lt;br /&gt;
[[Image:Glock18Ext.jpg|thumb|none|300px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
[[File:RE3Remake-Jill-Glock-2.jpg|thumb|none|600px|Jill in a sewer with a possible Glock 18.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
Jill Valentine uses a [[Glock 19]], seemingly replacing her STARS custom [[Beretta 92FS]] from the [[Resident Evil 3: Nemesis|original game]]. According to recent gameplay demos, the default magazine capacity is a correct 15 rounds and it is referred to as &amp;quot;G19 Handgun&amp;quot;. It can be modified with a C-More Serendipity red dot sight and possibly a suppressor.&lt;br /&gt;
[[File:Glock19 2ndGen.jpg|thumb|none|300px|Glock 19 (2nd Generation) - 9x19mm]]&lt;br /&gt;
[[File:RE3Remake-Jill-Glock-1.jpg|thumb|none|600px|Jill loading her Glock.]]&lt;br /&gt;
[[File:RE3R-Jill-Glock-Close.jpg|thumb|none|600px|A close-up of the business end of Jill's Glock.]]&lt;br /&gt;
[[File:RE3RG19TR.jpg|thumb|none|600px|Encountering the Tyrant's infinitely angrier cousin, Jill aims her Glock 19.]]&lt;br /&gt;
[[File:RE3DemoGlock19.jpg|thumb|none|600px|Inventory preview of Jill's Glock.]]&lt;br /&gt;
[[File:RE3DemoGlock19Modded.jpg|thumb|none|600px|Inventory preview of Jill's Glock fitted with a C-More Serendipity red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP]] returns as the &amp;quot;MUP&amp;quot; from [[Resident Evil 2 (2019)|RE2 Remake]]'s ''4th Survivor''. An infinite ammo version appears to be attainable.&lt;br /&gt;
[[File:H&amp;amp;K USP 9MM 5.jpg|thumb|none|300px|Heckler &amp;amp; Koch USP9 with two-tone finish - 9x19mm]]&lt;br /&gt;
[[File:RE-Resistance-3.jpg|thumb|none|600px|A survivor holds the USP.]]&lt;br /&gt;
[[File:RE3ResistanceUSP1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:RE3ResistanceUSP2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch VP70M==&lt;br /&gt;
Leon's [[Heckler &amp;amp; Koch VP70|Heckler &amp;amp; Koch VP70M]] from ''[[Resident Evil 2 (2019)|RE2]]'' returns in ''Resistance''.&lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|400px|Heckler &amp;amp; Koch VP70M with attached stock - 9x19mm]]&lt;br /&gt;
[[File:RE3ResistanceVP70M(1).jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M3 Super 90==&lt;br /&gt;
The [[Benelli M3 Super 90]] appears in the game as the &amp;quot;M3&amp;quot;. Found with a traditional stock textured as if it were made of wood, it can be modified with the pistol grip and collapsible stock of the [[Benelli M4 Super 90|M4]] (though this component was not included in the March 19th demo), the latter setup likely being modeled after an airsoft version of the M3 produced by CYMA. It holds 4 shells by default.&lt;br /&gt;
[[Image:M3S90OldStyle.jpg|thumb|none|400px|Benelli M3 Super 90 - 12 gauge]]&lt;br /&gt;
[[File:RE3R-Jill-870.jpg|thumb|none|600px|Jill wielding the M3.]]&lt;br /&gt;
[[File:RE3RemakeJill870.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:RE3DemoM3Rack.jpg|thumb|none|600px|The M3 first found on a rack in the Subway Control Station.]]&lt;br /&gt;
[[File:RE3DemoM3.jpg|thumb|none|600px|Inventory preview of the M3.]]&lt;br /&gt;
[[File:Airsoft-Benelli-M3.JPG|thumb|none|400px|'''Airsoft''' Benelli M3 Super 90 produced by CYMA]]&lt;br /&gt;
[[File:RE3Remake-BenelliM3-1.jpg|thumb|none|600px|Jill on crowd control duty with the M3. Note the S.O.L.A.G. gloves which are anachronistic as they were introduced in 2001 in reality.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A [[Remington 870]] appears in the game in the hands of Robert Kendo and possibly usable in ''Resistance''. Whether it's present in Jill's arsenal is unknown right now.&lt;br /&gt;
[[Image:Rem870extwood.jpg|thumb|none|500px|Remington 870 Police Magnum customized with extended magazine tube - 12 gauge]]&lt;br /&gt;
[[File:RE3Demo870.jpg|thumb|none|600px|Kendo aims his 870.]]&lt;br /&gt;
[[File:RE-Resistance-1.jpg|thumb|none|600px|A survivor in the background aims a Remington 870 at Mr. X in ''Resistance''.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] from the [[Resident Evil 2 (2019)|RE2 Remake]] returns in ''Resistance''.&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with SEF trigger group - 9x19mm]]&lt;br /&gt;
[[Image:H&amp;amp;KMP5A3slimforearm.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with original &amp;quot;slimline&amp;quot; forearm - 9x19mm]]&lt;br /&gt;
[[File:RE3Remake-Resistance-MP5-1.jpg|thumb|none|600px|A survivor fires her MP5 at an approaching zombie while her companions try to recall where the [[Dukes of Hazzard, The (TV series)|General Lee]] is parked.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-11==&lt;br /&gt;
The [[Ingram MAC-11]] from the [[Resident Evil 2 (2019)|RE2 Remake]] returns in ''Resistance''.&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|300px|RPB Industries M11A1 - .380 ACP]]&lt;br /&gt;
[[File:RE-Resistance-2.jpg|thumb|none|600px|A survivor finds out that hair spray is decidedly less effective than firearms in her current predicament.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
Replacing the [[M4A1]] from the [[Resident Evil 3: Nemesis|original game]], the [[Colt Model 933]] now appears as the standard weapon of the UBCS under the name &amp;quot;CQBR Assault Rifle&amp;quot;, being used by Carlos Oliveira and others. Its name suggests that the weapon is supposed to be a [[Mk 18 Mod 0|Mk 18 Mod 0 CQBR]], though the barrel is too long for it to actually be one. It is equipped with a Knight's Armament RAS with a Knight's Armament vertical grip, and standalone A2 rear iron sights. Some of these components are mildly anachronistic; while the KAC rail adapter system (and possibly foregrip) was available since 1997, standalone A2 rear sights weren't around in the 90s (although not 100% impossible, as you can improvise one by sawing one off from a detachable carry-handle).&lt;br /&gt;
&lt;br /&gt;
In some official posters, Carlos' rifle is equipped with an Aimpoint red dot sight and 2 mags clamped together, like in the original; since RE2make's weapon modification system returns, it's likely that the red dot sight will be a weapon component found at some point in the game. Unlike the M4 in the original game which had its ammunition tracked as a percentage, the 933's magazine holds an incorrect 32 rounds, which appears to be a holdover from the .380-chambered MP5s from RE2.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|none|500px|Colt Model 933 with 4-position stock and thicker A2-profile barrel - 5.56x45mm]]&lt;br /&gt;
[[File:RE3Remake-UBCS-933-1.jpg|thumb|none|600px|Carlos tends to Mikhail. His Model 933 is seen leaning against the tram seat beside him. Note unlike in the official poster, this rifle is missing the red dot.]]&lt;br /&gt;
[[File:RE3Remake-UBCS-933-2.jpg|thumb|none|600px|Carlos holding his Colt 933 while conversing with Jill. Despite the fact this is a remake still taking place in 1998, the man looks, sounds, and acts like he aged 20 years since the original game, then went back in to play his role.]]&lt;br /&gt;
[[File:RE3DemoColt933.jpg|thumb|none|600px|Jill confronts Carlos, annoyed that he ignored her dibs on the bigger gun.]]&lt;br /&gt;
[[File:RE3Remake-UBCS-933-3.jpg|thumb|none|600px|Carlos aiming his Colt 933 at a surprised Hunter. Though it looks like the light is coming from his weapon despite no electronic attachments visible on it, it's actually coming from flashlights that Jill and Carlos have attached to their clothing.]]&lt;br /&gt;
[[File:RE3Demo933.jpg|thumb|none|600px|Angered by her dibs being ignored, Jill challenges Carlos to a game of roshambo and successfully bests him and thus now has the bigger gun.]]&lt;br /&gt;
[[File:RE3Demo933Menu.jpg|thumb|none|600px|Inventory preview of the Colt 933.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M202A1 FLASH==&lt;br /&gt;
During the trailers, Carlos is briefly seen discarding an [[M202A1 FLASH]] rocket launcher, before making his way over to Jill.&lt;br /&gt;
&lt;br /&gt;
[[File:M202A2 FLASH.JPG|thumb|none|300px|M202A1 FLASH - 66mm]]&lt;br /&gt;
[[File:RE3RTM202.jpg|thumb|none|600px|Carlos discards an M202A1 as he hurries over to Jill, who was whipped over to a car by the Nemesis. Compared to it's previous incarnation, the launcher's profile is overall smaller.]]&lt;br /&gt;
&lt;br /&gt;
==M32A1==&lt;br /&gt;
During the trailers, Jill is seen using an [[Milkor_MGL#Mark_14_.2F_M32A1|M32A1]] grenade launcher against the Nemesis, replacing the fictional &amp;quot;Hk-P&amp;quot; break-top grenade launcher from the original game. This is anachronistic, as the M32A1 wouldn't be developed until 2014. The standard MGL would be a better fit (though more rare in the US) as that was first developed in 1983.&lt;br /&gt;
[[File:Milkor Mark 14.jpg|thumb|none|400px|Milkor Mark 14 in desert tan finish fitted with Vltor MOD stock and Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:RE3RM32A1Tr.jpg|thumb|none|600px|Distracted with his new flamethrower, the Nemesis is visibly surprised with Jill whipping out an M32A1 to counter his heavy weapon. We don't know if he's surprised because she stowed a grenade launcher somewhere in that outfit, or that she's using a weapon that wouldn't be made for another 15 years.]]&lt;br /&gt;
&lt;br /&gt;
=Fictional Weapons=&lt;br /&gt;
==Rai-Den==&lt;br /&gt;
The Rai-Den is an infinite ammo weapon that can be unlocked and shoots bolts of electricity much like RE2's &amp;quot;Sparkshot.&amp;quot;&lt;br /&gt;
[[File:RE3RemakeLightningGun.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==The Nemesis' Flamethrower==&lt;br /&gt;
One of the Nemesis' new weapons to be revealed is a custom-made flamethrower. Due to his superhuman strength and dexterity, he is able to wield it one-handed with deadly efficiency, in addition to a large fuel tank mounted behind him. He is able to use it traditionally by spraying continuous streams of fire, along with using it like a sort of &amp;quot;fire sword&amp;quot;, using bursts of fire, along with the bulk of the weapon itself, to deal damage by swinging it around.&lt;br /&gt;
&lt;br /&gt;
In the recent trailers, the weapon has a brief cooldown period after repeated use where the Nemesis must allow the weapon to vent out heat, making him temporarily unable to use it and vulnerable. He is also shown using it as a club upon it's destruction, where despite being disconnected from it's fuel source, it violently explodes every time he strikes the floor with it.&lt;br /&gt;
&lt;br /&gt;
[[File:RE3RemakeNemesisFT(1).jpg|thumb|none|600px|Close-up of the Nemesis' flamethrower.]]&lt;br /&gt;
[[File:RE3RNemesisFT.jpg|thumb|none|600px|A pre-release screenshot of the Nemesis brandishing his new toy. We're starting to think he got sick of most of his one-shot attacks being easily evaded with a dodge-roll in the previous game.]]&lt;br /&gt;
[[File:RE3RNemesisFT2.jpg|thumb|none|600px|A pre-release screenshot of the flame thrower's muzzle. Its like his movie-iconic minigun, only infinitely more terrifying to fight against.]]&lt;br /&gt;
[[File:RE3RNemesisFTcd.jpg|thumb|none|600px|The Nemesis raises his flamethrower as it cools down. This is evident by the glowing-hot rods to the side of the gun.]]&lt;br /&gt;
[[File:RE3RNemesisFTclb.jpg|thumb|none|600px|Slightly miffed but undeterred by the destruction of his weapon and his current, flaming predicament: the Nemesis saunters towards Jill with his IED club to give her a strongly-worded complaint about the destruction of his private property.]]&lt;br /&gt;
&lt;br /&gt;
==The Nemesis' Rocket Launcher==&lt;br /&gt;
The Nemesis' rocket launcher has been given a facelift. Rather than looking like a custom Stinger missile launcher, this time it now looks like a weaponized [https://en.wikipedia.org/wiki/Super_Scope Nintendo Super Scope]. So far, the launcher's bore size is noticeably smaller than the original, perhaps to better reflect it's role as a portable missile launcher, is painted olive drab rather than grey with blood spatters all over it, and now comes with a laser aiming module.&lt;br /&gt;
&lt;br /&gt;
[[File:Nintendo-SNES-Super-Scope.jpg|thumb|none|400px|Nintendo Super Scope]]&lt;br /&gt;
[[File:RE3R-NemesisRocketLuncher.jpg|thumb|none|600px|This time we're going to get that ''Duck Hunt'' dog!]]&lt;br /&gt;
[[File:RE3R-NemesisRocketLauncher2.jpg|thumb|none|600px|Okay, not the ''Duck Hunt'' dog, but it'll do.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M26 Hand Grenade==&lt;br /&gt;
The [[M26 hand grenade]] returns from ''Resident Evil 2'', still known simply as &amp;quot;Hand Grenade&amp;quot;.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|150px|none|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:RE3DemoM26.jpg|thumb|none|600px|Inventory preview of the M26.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] returns from [[Resident Evil 2 (2019)|Resident Evil 2]].&lt;br /&gt;
[[Image:M84-Flash-Bang-Grenade.jpg|thumb|150px|none|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Lockheed P-38 Lightning Armament==&lt;br /&gt;
A movie poster for a film titled ''Air Combat 1942'' features a Lockheed P-38 Lightning. The P-38 carried one [[Hispano-Suiza HS.404]] 20mm cannon and four [[Browning M2#Browning M2 Aircraft|Browning M2 Aircraft]] machine guns.&lt;br /&gt;
[[Image:Hispano Suiza HS404.jpg|thumb|none|400px|Hispano-Suiza HS.404 with ammo drum - 20×110mm]]&lt;br /&gt;
[[file:M2aircraft.jpg|thumb|none|400px|Browning M2 Aircraft, Fixed - .50 BMG]]&lt;br /&gt;
[[File:RE3DemoP38.jpg|thumb|none|600px|Jill stares at the poster, lamenting that her advance ticket to see it will go wasted. The name and use of a P-38 is a reference to the Capcom air combat game ''1942'', while the poster design is based on that of the film ''[[Top Gun]]''.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
A movie poster for a film titled ''Wolf of the Battlefield'' shows the hero holding an unknown assault rifle with an [[M203 grenade launcher]] mounted on it.&lt;br /&gt;
[[File:M203.jpg|thumb|none|375px|M203 grenade launcher - 40x46mm.]]&lt;br /&gt;
[[File:RE3DemoM203.jpg|thumb|none|600px|Jill stares at the poster, thinking about how useful an assault rifle with an M203 would be to her right about now.]]&lt;br /&gt;
&lt;br /&gt;
==Toy Guns==&lt;br /&gt;
Toy guns are displayed in a window at a local toy store.&lt;br /&gt;
[[File:RE3DemoToyGuns1.jpg|thumb|none|600px|A pair of classic Super Soaker.]]&lt;br /&gt;
[[File:RE3DemoToyGuns2.jpg|thumb|none|600px|A pair of toy guns, one a [[Beretta 92FS]] and the other appearing to be a [[Remington_Model_870#Remington_870_Folding_Stock|folding-stock Remington 870]] with a scope.]]&lt;br /&gt;
&lt;br /&gt;
{{Resident Evil Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>Excalibur01</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1333797</id>
		<title>Talk:Resident Evil 3 (2020 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1333797"/>
		<updated>2020-03-26T02:46:32Z</updated>

		<summary type="html">&lt;p&gt;Excalibur01: /* M933 possible in 1998 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Title note ==&lt;br /&gt;
So far, Capcom's marketing has only referred to this remake as &amp;quot;Resident Evil 3&amp;quot; without the &amp;quot;Nemesis&amp;quot; subtitle. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:54, 11 December 2019 (EST)&lt;br /&gt;
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&lt;br /&gt;
==Glock==&lt;br /&gt;
&lt;br /&gt;
Jill's Glock looks more like the full size than the 19.&lt;br /&gt;
&lt;br /&gt;
She's holding it in the statue that comes with the collector's edition of the game[https://www.windowscentral.com/resident-evil-3-collectors-edition-goes-preorder-gamestop]. I'm pretty sure it's a 19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:44, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Here's a higher-res image of Jill's character model[https://vignette.wikia.nocookie.net/residentevil/images/4/42/Jill_Full_R3make.png/revision/latest?cb=20191210163135]. Definitely a 19, though I was wrong on which generation. But I see that's been corrected already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:54, 12 December 2019 (EST)&lt;br /&gt;
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I am so glad they are again using real weapons like the original unlike RE6. Though why replace Jill's iconic Samurai Edge is beyond me. They kept Leon's gun the same in the remake and the Hi Power. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Could be because Jill is on suspension and had to turn in her samurai edge and the glock is her personal weapon.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:43, 14 January 2020 (EST)&lt;br /&gt;
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:The Samurai Edge has become something of an &amp;quot;Excalibur&amp;quot; (lol) to RE fans. It wouldn't surprise me if one or more versions of it are DLC weapons like they were in RE2. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::I've always wanted an 92 ever since Die Hard [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 13 December 2019 (EST)&lt;br /&gt;
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&lt;br /&gt;
Also, how much you wanna bet they kept the factory sights on it even though no real shooter would ever keep them on [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:Keep in mind that stringent gun control keeps most Japanese from ever becoming &amp;quot;real shooters.&amp;quot; [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::You'd be surprised how knowledgeable some gun geeks are in Japan. The Airsoft community there is pretty hardcore [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:45, 13 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
I was watching someone's reaction to the new gameplay trailer and I noticed something weird at 2:31 in the video. I think Jill's Glock had a suppressor on it as she ran from Nemesis. You can see it at the above timestamp as she rounds a corner. At first, I thought it was the shotgun barrel but I paused and played that section over and over (I'm on my mobile at work.) and I swear it's a suppressor. Can anyone confirm? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:48, 27 February 2020 (EST)&lt;br /&gt;
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:I saw it as well, but it goes by so fast and the background is so dark that I can't get a decent shot of it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:57, 27 February 2020 (EST)&lt;br /&gt;
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I just saw parts of the demo and it looks like the base Glock is the correct 15 rounds. Unlike Leon's VP70 that started out with a stupid 12 rounds. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:07, 18 March 2020 (EDT)&lt;br /&gt;
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&lt;br /&gt;
I am laughing at the C-More red dot sight you can add to your Glock and period correct. It's not being attached through some invisible rail. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:25, 19 March 2020 (EDT)&lt;br /&gt;
:How exactly is the pistol supposed to cycle correctly with the red dot mounted directly above the ejection port? That looks like a mod that I'm going to leave off regardless of the benefits. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:59, 21 March 2020 (EDT)&lt;br /&gt;
::It should eject fine. When the slide goes back, the brass will be ejected behind the mount [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:13, 21 March 2020 (EDT)&lt;br /&gt;
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&lt;br /&gt;
:Yeah, I honestly don't like the look of it with the red dot on either. I'll probably leave it off, too. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:00, 21 March 2020 (EDT)&lt;br /&gt;
:;Aesthetically, it does look weird, but it has a game function of giving you a red dot that doesn't get larger when you shoot, so you're aim is always true. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:09, 21 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==M933 possible in 1998==&lt;br /&gt;
&lt;br /&gt;
I mean, one could assemble one considering you just add a shorter barrel to an M4's flat top. The poster actually shows the rifle with what looks like an Aimpoint [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:59, 11 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since this is still a remake and taking place in the late 90s, quad rails were not a thing yet, so it's hard to imagine them having it on an M4 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:07, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
According to an M4 carbine progression timeline chart I found on PEO Soldier or something years back, KAC first introduced the original RIS (later replaced mostly by the improved RAS) handguard in 97. I don't recall exactly when the M933 was introduced as a factory setup, but 11.5&amp;quot; barrels had been around since the 60s and flat top uppers were nothing new when the original game was made in 98. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:39, 12 December 2019 (EST)&lt;br /&gt;
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This is practically the same when i was wondering that about the 3rd Gen Glock 17 when editing the RE Outbreak page, as far as i know, they were still yet to be produced, the SIGPROSP2009 was definetily anachronistic for the time period the game is set in (1998) versus the year it was made in (1999) i think. Still, i really like how Carlos' Colt is set up, notice how he has a rear sight in conjunction with his Comp M2, most games when mounting an optic either the rear sight is down or is completely removed so props to that, when the optic is damaged and goes off, you still have a reference point of aim.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 10:41, 12 December 2019 (EST)&lt;br /&gt;
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:Special Forces guys were the first ones to do that. They basically took the carrying handle that's removable from their M4s, hack saw the handle part and leave the rear sight so they can cowitness a rear sight with their red dots [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:16, 5 January 2020 (EST)&lt;br /&gt;
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Jill having a 2nd Gen Glock or a 3rd gen would both make sense since 3rd gens were introduced in 1998. Since the game firmly takes place in 1998 like the original. We can surmise since Umbrella is the mega corporation that the 90s warned us about, it would be safe to assume they'd armed their private army with the most advanced gear they can get. Though oddly in the poster and in the original, the rifles used by the Umbrella troops had red dots on them. The one screen shot we have of the rifle placed down doesn't look like it has one on it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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:Considering Jill is loading a flush fit mag in her Glock in one shot and has an extended mag in it in another, it's safe to assume RE2's weapon mod system carries over and the red dot sight is a mod that can be found somewhere in the game world. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:16, 13 December 2019 (EST)&lt;br /&gt;
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:In fact, I'd bet my last dollar she'll find parts to mod it into a full auto like the G18. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:28, 13 December 2019 (EST)&lt;br /&gt;
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I'm really hoping for an easy mode like in the original where you start off with all the best weapons to just have fun with the game. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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Was it too much to ask for Capcom to just remake the M4 they used in the OG game? It didn't have quad rails, so all the accessories had bolted on rails, which made more sense for the time period. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 25 March 2020 (EDT)&lt;br /&gt;
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== Benelli M3 with M4 stock ==&lt;br /&gt;
&lt;br /&gt;
There's a screenshot of the game rolling around with an M3 that I can only assume was modeled after the M3 made by airsoft company CYMA. &lt;br /&gt;
[https://cdn3.dualshockers.com/wp-content/uploads/2019/12/RE3_Jill_vs_Zombies.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
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:Appreciate that, thank you. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:59, 13 December 2019 (EST)&lt;br /&gt;
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Wanna bet they will only use the pump action feature and not the semi auto feature? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:29, 15 January 2020 (EST)&lt;br /&gt;
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== Possible 870 ==&lt;br /&gt;
&lt;br /&gt;
So, I was watching the new trailer yesterday and I noticed Jill using what appeared to be a Remington 870 or it could be possibly be the Benelli with wood furniture. You can see it in the trailer at :48 seconds in. I tried to take a screenshot but I'm having trouble uploading it but I managed to find this instead. [https://cdn3.dualshockers.com/wp-content/uploads/2020/01/RE3_Jill_ShotGun.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
:I already have the 870 listed on the page, but thanks for bringing that shot of Jill with it to my attention. I'll try to upload it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:19, 16 January 2020 (EST)&lt;br /&gt;
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::I'm assuming, since it has the same rear sight the M3 does, and the 870 doesn't have any rear sight in particular, that it's an M3 with a wooden stock. [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 13:10, 16 January 2020 (EST)&lt;br /&gt;
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:::It's unusual, but not completely unheard of.&lt;br /&gt;
[[Image:Model870P 14inlg.jpg|thumb|none|400px|Remington 870 Police &amp;quot;Entry Gun&amp;quot; with a Surefire dedicated forend weaponlight - 12 gauge]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:05, 16 January 2020 (EST)&lt;br /&gt;
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::::It is worth noting that, to my surprise, I did not find any wooden furniture for M3. Moreover, the current one looks just like a plastic one, painted as a wood - pay attention to the belt mount on the buttstock. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:01, 20 March 2020 (EDT)&lt;br /&gt;
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:::::You mean sling mount? It may be incorrect, but the default stock is clearly textured as if it were made of wood as you can see wood grain on it. But I've pointed out the goof nonetheless. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:05, 21 March 2020 (EDT)&lt;br /&gt;
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Totally called it that they are only using the pump feature of the M3 but MAYBE when you upgrade it, it will be semi auto. Here's hoping [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:08, 21 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Nemmy's rocket launcher ==&lt;br /&gt;
A Nintendo Super Scope? That's hilarious. I guess the ''Duck Hunt'' jokes were more suitable than I thought. Any opposition to uploading a reference image for it? IIRC, we've done it before for Nerf guns used as the basis for a prop weapon. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:36, 16 January 2020 (EST)&lt;br /&gt;
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== Federal ammunition? ==&lt;br /&gt;
&lt;br /&gt;
Played through the demo and noticed a familiar sight on the assault rifle ammo. Possibly a temporary texture? I wonder...&lt;br /&gt;
[https://i.imgur.com/xkdmpZ5.jpg 1] [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 19:28, 19 March 2020 (EST)&lt;br /&gt;
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Kinda weird they let you pick up assault rifle ammo but not use the assault rifle in the demo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:56, 19 March 2020 (EDT)&lt;br /&gt;
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You can, you just have to die and you get an option to switch to assist mode. You start with 4 extra item slots and an assault rifle with spare ammo. However, you ''can'' create magnum ammo, which is labeled as &amp;quot;.44 AE.&amp;quot; [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 22:18, 19 March 2020 (EST)&lt;br /&gt;
:I didn't know that...because I didn't suck...but playing it on console, aiming for the head is a challenge. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:06, 21 March 2020 (EDT)&lt;br /&gt;
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I'll have to boot up the demo and get some pics of the 933, then. How many times do you need to die? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:21, 20 March 2020 (EDT)&lt;br /&gt;
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Just one. There's a button on the bottom right that should give you the ability to change the difficulty.&lt;br /&gt;
&lt;br /&gt;
==Easy mode returns ==&lt;br /&gt;
&lt;br /&gt;
Some people wanna call me a pussy about it, but I had fun playing the original in the assist mode which starts you off with the best weapons because RE3 is more of an action game vs RE2 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:55, 19 March 2020 (EDT)&lt;br /&gt;
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There's no shame in playing easy modes instead of the super meta play in my book. That being said, it annoys me the AR has a lower rate of fire compared to the real thing. But still fun to play with nonetheless.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 07:55, 20 March 2020 (EDT)&lt;br /&gt;
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It's confirmed that Easy Mode returns? I won't bust anyone's balls for playing Easy Mode. It's a good way of &amp;quot;training&amp;quot; oneself for the normal difficulty. I just wonder if the remake will have similar perks for playing on the normal difficulty, like the original did with the extra weapons and enhanced ammo. And I also hope I can still get the game when it releases, since a mandatory state-wide &amp;quot;stay at home&amp;quot; order went into effect at midnight with all non-essential businesses closing down. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:20, 20 March 2020 (EDT)&lt;br /&gt;
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*Someone data-mined the demo, a lot of the stuff that wasn't in the demo was scrubbed but there was some stuff left in, according to it, there's four difficulties, assisted, standard, hard and an unlockable super hard mode.  Playing on assisted starts you with the Colt 933.  As far as extra weapons, I haven't read anything about that but I'm pretty sure that one article I read said that Nemesis will drop special ammo when you down him.  But yeah, hope you can get the game when it releases.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 02:02, 21 March 2020 (EDT)&lt;br /&gt;
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:GameStop is currently remaining open and considers themselves to be an &amp;quot;essential&amp;quot; retailer (no desire to debate over that, just repeating what their HQ stated). Only thing I have to worry about now is whether Capcom decides to delay its release due to the virus like Naughty Dog did with TLoU Part II. Of course, I ''have'' been told that developers ship their games out to retailers two weeks in advance of release (which would be today for RE3), but whether that's true or not, IDK. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:51, 21 March 2020 (EDT)&lt;br /&gt;
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== Street date broken ==&lt;br /&gt;
&lt;br /&gt;
An outlet in France broke street date due to everyone being trapped at home.&lt;br /&gt;
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https://i.postimg.cc/rw6g7qRT/sss.png&lt;br /&gt;
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My crude google translate:&lt;br /&gt;
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&amp;quot;For the weapons we have the knife, the flash and normal grenades, the shotgun which we improve, the glock 19, a glock 18 which fires bursts of 2-3 bullets, the grenade launcher (which is used for the passage of launches mines too), and the magnum.&amp;quot;[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:Some screens of the unlockable weapons https://imgur.com/a/M8MnLJZ [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::And &amp;quot;G18&amp;quot; will be an update to G19, of course. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 14:13, 22 March 2020 (EDT)&lt;br /&gt;
:::I don't think so. According to the image Temp89 posted above, they're separate weapons. That actually surprises me, considering I previously suspected there would be a full auto mod for Jill's G19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:43, 22 March 2020 (EDT)&lt;br /&gt;
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They cut out the S&amp;amp;W 629? Kiss my @$$, Capcom, why? It's not like Desert Eagles haven't been used in 5,000,000 other games already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:50, 21 March 2020 (EDT)&lt;br /&gt;
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The developers must like 90's Hollywood style movies, i guess.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 04:21, 22 March 2020 (EDT)&lt;br /&gt;
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What catches my attention is the USP has infinite ammo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:36, 25 March 2020 (EDT)&lt;br /&gt;
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==Jill's shoulder holster==&lt;br /&gt;
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In the demo and some trailers I noticed she has a shoulder holster but some trailers she doesn't wear it. I'm wondering what it's for because she has a thigh holster for her Glock or more of a universal holster like Leon and Claire in the last game where it fits all other handguns. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:09, 22 March 2020 (EDT)&lt;br /&gt;
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It could be she gets the shoulder rig at some point throughout the game? She did get some web gear that expanded her inventory space in the original. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:37, 22 March 2020 (EDT)&lt;br /&gt;
::It could be that but the RE2 Remake didn't physically illustrate that upgrade, this goes back to my head scratching. She has a holster on her thigh for whatever handgun she is equipped like in RE2 Remake, but she clearly now has a shoulder holster and I don't understand for what reason. If her thigh holster functions like the previous remake, it means any handgun we equip her with will universally fit in her thigh rig. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:35, 25 March 2020 (EDT)&lt;br /&gt;
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I remember in RE4 when Leon loses his jacket, we find out he's wearing a shoulder holster under it while wearing a thigh holster. It could just be an aesthetic thing? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:18, 25 March 2020 (EDT)&lt;br /&gt;
::Doesn't Leon holster his pistol in the shoulder? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:19, 25 March 2020 (EDT)&lt;br /&gt;
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==Jill's Samurai Edge==&lt;br /&gt;
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Just found a screenshot of the rewards screen in the spoiler thread on RE's subreddit, Jill's Samurai Edge is an unlockable (The picture on the rewards screen is pretty small but it appears to not have the accessory rails it did in REmake 2), I can drop a link in here if you guys want but I'll leave the main page editing to the people that actually know how to do it, with my luck I'll end up nuking the whole thing lol.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:35, 22 March 2020 (EDT)&lt;br /&gt;
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Yeah, I'd like to see it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:35, 22 March 2020 (EDT)&lt;br /&gt;
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Here ya go https://i.imgur.com/amRiXUU.jpg [[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]])&lt;br /&gt;
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The reason it doesn't have the rail is because it's the base model Samurai Edge rather than the Samurai Edge A1 that RE2 attributed to Jill. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:15, 23 March 2020 (EDT)&lt;br /&gt;
:That and I don't think rails showed up on the 92/M9 until 2006 at the earliest --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:53, 25 March 2020 (EDT)&lt;br /&gt;
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So does this page mean we get to unlock additional content with playthroughs? I don't know the language here [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:32, 25 March 2020 (EDT)&lt;br /&gt;
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Probably. I heard that if you collect all 20 bobble heads in the demo, you get 100 Ambassador points. I'm assuming these are the points. I did a Google Translate on some of the items. The 'Presse Rechargement' translates to Press Reloading which says to me, are we getting the reloading press from the original game? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:13, 25 March 2020 (EDT)&lt;/div&gt;</summary>
		<author><name>Excalibur01</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1333796</id>
		<title>Talk:Resident Evil 3 (2020 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1333796"/>
		<updated>2020-03-26T02:19:01Z</updated>

		<summary type="html">&lt;p&gt;Excalibur01: /* Jill's shoulder holster */&lt;/p&gt;
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&lt;div&gt;== Title note ==&lt;br /&gt;
So far, Capcom's marketing has only referred to this remake as &amp;quot;Resident Evil 3&amp;quot; without the &amp;quot;Nemesis&amp;quot; subtitle. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:54, 11 December 2019 (EST)&lt;br /&gt;
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==Glock==&lt;br /&gt;
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Jill's Glock looks more like the full size than the 19.&lt;br /&gt;
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She's holding it in the statue that comes with the collector's edition of the game[https://www.windowscentral.com/resident-evil-3-collectors-edition-goes-preorder-gamestop]. I'm pretty sure it's a 19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:44, 12 December 2019 (EST)&lt;br /&gt;
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Here's a higher-res image of Jill's character model[https://vignette.wikia.nocookie.net/residentevil/images/4/42/Jill_Full_R3make.png/revision/latest?cb=20191210163135]. Definitely a 19, though I was wrong on which generation. But I see that's been corrected already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:54, 12 December 2019 (EST)&lt;br /&gt;
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I am so glad they are again using real weapons like the original unlike RE6. Though why replace Jill's iconic Samurai Edge is beyond me. They kept Leon's gun the same in the remake and the Hi Power. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Could be because Jill is on suspension and had to turn in her samurai edge and the glock is her personal weapon.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:43, 14 January 2020 (EST)&lt;br /&gt;
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:The Samurai Edge has become something of an &amp;quot;Excalibur&amp;quot; (lol) to RE fans. It wouldn't surprise me if one or more versions of it are DLC weapons like they were in RE2. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::I've always wanted an 92 ever since Die Hard [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 13 December 2019 (EST)&lt;br /&gt;
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Also, how much you wanna bet they kept the factory sights on it even though no real shooter would ever keep them on [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Keep in mind that stringent gun control keeps most Japanese from ever becoming &amp;quot;real shooters.&amp;quot; [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::You'd be surprised how knowledgeable some gun geeks are in Japan. The Airsoft community there is pretty hardcore [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:45, 13 December 2019 (EST)&lt;br /&gt;
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I was watching someone's reaction to the new gameplay trailer and I noticed something weird at 2:31 in the video. I think Jill's Glock had a suppressor on it as she ran from Nemesis. You can see it at the above timestamp as she rounds a corner. At first, I thought it was the shotgun barrel but I paused and played that section over and over (I'm on my mobile at work.) and I swear it's a suppressor. Can anyone confirm? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:48, 27 February 2020 (EST)&lt;br /&gt;
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:I saw it as well, but it goes by so fast and the background is so dark that I can't get a decent shot of it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:57, 27 February 2020 (EST)&lt;br /&gt;
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I just saw parts of the demo and it looks like the base Glock is the correct 15 rounds. Unlike Leon's VP70 that started out with a stupid 12 rounds. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:07, 18 March 2020 (EDT)&lt;br /&gt;
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I am laughing at the C-More red dot sight you can add to your Glock and period correct. It's not being attached through some invisible rail. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:25, 19 March 2020 (EDT)&lt;br /&gt;
:How exactly is the pistol supposed to cycle correctly with the red dot mounted directly above the ejection port? That looks like a mod that I'm going to leave off regardless of the benefits. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:59, 21 March 2020 (EDT)&lt;br /&gt;
::It should eject fine. When the slide goes back, the brass will be ejected behind the mount [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:13, 21 March 2020 (EDT)&lt;br /&gt;
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:Yeah, I honestly don't like the look of it with the red dot on either. I'll probably leave it off, too. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:00, 21 March 2020 (EDT)&lt;br /&gt;
:;Aesthetically, it does look weird, but it has a game function of giving you a red dot that doesn't get larger when you shoot, so you're aim is always true. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:09, 21 March 2020 (EDT)&lt;br /&gt;
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==M933 possible in 1998==&lt;br /&gt;
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I mean, one could assemble one considering you just add a shorter barrel to an M4's flat top. The poster actually shows the rifle with what looks like an Aimpoint [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:59, 11 December 2019 (EST)&lt;br /&gt;
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Since this is still a remake and taking place in the late 90s, quad rails were not a thing yet, so it's hard to imagine them having it on an M4 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:07, 12 December 2019 (EST)&lt;br /&gt;
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According to an M4 carbine progression timeline chart I found on PEO Soldier or something years back, KAC first introduced the original RIS (later replaced mostly by the improved RAS) handguard in 97. I don't recall exactly when the M933 was introduced as a factory setup, but 11.5&amp;quot; barrels had been around since the 60s and flat top uppers were nothing new when the original game was made in 98. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:39, 12 December 2019 (EST)&lt;br /&gt;
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This is practically the same when i was wondering that about the 3rd Gen Glock 17 when editing the RE Outbreak page, as far as i know, they were still yet to be produced, the SIGPROSP2009 was definetily anachronistic for the time period the game is set in (1998) versus the year it was made in (1999) i think. Still, i really like how Carlos' Colt is set up, notice how he has a rear sight in conjunction with his Comp M2, most games when mounting an optic either the rear sight is down or is completely removed so props to that, when the optic is damaged and goes off, you still have a reference point of aim.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 10:41, 12 December 2019 (EST)&lt;br /&gt;
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:Special Forces guys were the first ones to do that. They basically took the carrying handle that's removable from their M4s, hack saw the handle part and leave the rear sight so they can cowitness a rear sight with their red dots [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:16, 5 January 2020 (EST)&lt;br /&gt;
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Jill having a 2nd Gen Glock or a 3rd gen would both make sense since 3rd gens were introduced in 1998. Since the game firmly takes place in 1998 like the original. We can surmise since Umbrella is the mega corporation that the 90s warned us about, it would be safe to assume they'd armed their private army with the most advanced gear they can get. Though oddly in the poster and in the original, the rifles used by the Umbrella troops had red dots on them. The one screen shot we have of the rifle placed down doesn't look like it has one on it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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:Considering Jill is loading a flush fit mag in her Glock in one shot and has an extended mag in it in another, it's safe to assume RE2's weapon mod system carries over and the red dot sight is a mod that can be found somewhere in the game world. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:16, 13 December 2019 (EST)&lt;br /&gt;
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:In fact, I'd bet my last dollar she'll find parts to mod it into a full auto like the G18. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:28, 13 December 2019 (EST)&lt;br /&gt;
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I'm really hoping for an easy mode like in the original where you start off with all the best weapons to just have fun with the game. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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== Benelli M3 with M4 stock ==&lt;br /&gt;
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There's a screenshot of the game rolling around with an M3 that I can only assume was modeled after the M3 made by airsoft company CYMA. &lt;br /&gt;
[https://cdn3.dualshockers.com/wp-content/uploads/2019/12/RE3_Jill_vs_Zombies.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
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:Appreciate that, thank you. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:59, 13 December 2019 (EST)&lt;br /&gt;
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Wanna bet they will only use the pump action feature and not the semi auto feature? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:29, 15 January 2020 (EST)&lt;br /&gt;
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== Possible 870 ==&lt;br /&gt;
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So, I was watching the new trailer yesterday and I noticed Jill using what appeared to be a Remington 870 or it could be possibly be the Benelli with wood furniture. You can see it in the trailer at :48 seconds in. I tried to take a screenshot but I'm having trouble uploading it but I managed to find this instead. [https://cdn3.dualshockers.com/wp-content/uploads/2020/01/RE3_Jill_ShotGun.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
:I already have the 870 listed on the page, but thanks for bringing that shot of Jill with it to my attention. I'll try to upload it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:19, 16 January 2020 (EST)&lt;br /&gt;
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::I'm assuming, since it has the same rear sight the M3 does, and the 870 doesn't have any rear sight in particular, that it's an M3 with a wooden stock. [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 13:10, 16 January 2020 (EST)&lt;br /&gt;
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:::It's unusual, but not completely unheard of.&lt;br /&gt;
[[Image:Model870P 14inlg.jpg|thumb|none|400px|Remington 870 Police &amp;quot;Entry Gun&amp;quot; with a Surefire dedicated forend weaponlight - 12 gauge]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:05, 16 January 2020 (EST)&lt;br /&gt;
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::::It is worth noting that, to my surprise, I did not find any wooden furniture for M3. Moreover, the current one looks just like a plastic one, painted as a wood - pay attention to the belt mount on the buttstock. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:01, 20 March 2020 (EDT)&lt;br /&gt;
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:::::You mean sling mount? It may be incorrect, but the default stock is clearly textured as if it were made of wood as you can see wood grain on it. But I've pointed out the goof nonetheless. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:05, 21 March 2020 (EDT)&lt;br /&gt;
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Totally called it that they are only using the pump feature of the M3 but MAYBE when you upgrade it, it will be semi auto. Here's hoping [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:08, 21 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Nemmy's rocket launcher ==&lt;br /&gt;
A Nintendo Super Scope? That's hilarious. I guess the ''Duck Hunt'' jokes were more suitable than I thought. Any opposition to uploading a reference image for it? IIRC, we've done it before for Nerf guns used as the basis for a prop weapon. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:36, 16 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== Federal ammunition? ==&lt;br /&gt;
&lt;br /&gt;
Played through the demo and noticed a familiar sight on the assault rifle ammo. Possibly a temporary texture? I wonder...&lt;br /&gt;
[https://i.imgur.com/xkdmpZ5.jpg 1] [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 19:28, 19 March 2020 (EST)&lt;br /&gt;
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Kinda weird they let you pick up assault rifle ammo but not use the assault rifle in the demo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:56, 19 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
You can, you just have to die and you get an option to switch to assist mode. You start with 4 extra item slots and an assault rifle with spare ammo. However, you ''can'' create magnum ammo, which is labeled as &amp;quot;.44 AE.&amp;quot; [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 22:18, 19 March 2020 (EST)&lt;br /&gt;
:I didn't know that...because I didn't suck...but playing it on console, aiming for the head is a challenge. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:06, 21 March 2020 (EDT)&lt;br /&gt;
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I'll have to boot up the demo and get some pics of the 933, then. How many times do you need to die? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:21, 20 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Just one. There's a button on the bottom right that should give you the ability to change the difficulty.&lt;br /&gt;
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==Easy mode returns ==&lt;br /&gt;
&lt;br /&gt;
Some people wanna call me a pussy about it, but I had fun playing the original in the assist mode which starts you off with the best weapons because RE3 is more of an action game vs RE2 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:55, 19 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
There's no shame in playing easy modes instead of the super meta play in my book. That being said, it annoys me the AR has a lower rate of fire compared to the real thing. But still fun to play with nonetheless.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 07:55, 20 March 2020 (EDT)&lt;br /&gt;
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It's confirmed that Easy Mode returns? I won't bust anyone's balls for playing Easy Mode. It's a good way of &amp;quot;training&amp;quot; oneself for the normal difficulty. I just wonder if the remake will have similar perks for playing on the normal difficulty, like the original did with the extra weapons and enhanced ammo. And I also hope I can still get the game when it releases, since a mandatory state-wide &amp;quot;stay at home&amp;quot; order went into effect at midnight with all non-essential businesses closing down. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:20, 20 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
*Someone data-mined the demo, a lot of the stuff that wasn't in the demo was scrubbed but there was some stuff left in, according to it, there's four difficulties, assisted, standard, hard and an unlockable super hard mode.  Playing on assisted starts you with the Colt 933.  As far as extra weapons, I haven't read anything about that but I'm pretty sure that one article I read said that Nemesis will drop special ammo when you down him.  But yeah, hope you can get the game when it releases.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 02:02, 21 March 2020 (EDT)&lt;br /&gt;
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:GameStop is currently remaining open and considers themselves to be an &amp;quot;essential&amp;quot; retailer (no desire to debate over that, just repeating what their HQ stated). Only thing I have to worry about now is whether Capcom decides to delay its release due to the virus like Naughty Dog did with TLoU Part II. Of course, I ''have'' been told that developers ship their games out to retailers two weeks in advance of release (which would be today for RE3), but whether that's true or not, IDK. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:51, 21 March 2020 (EDT)&lt;br /&gt;
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== Street date broken ==&lt;br /&gt;
&lt;br /&gt;
An outlet in France broke street date due to everyone being trapped at home.&lt;br /&gt;
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https://i.postimg.cc/rw6g7qRT/sss.png&lt;br /&gt;
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My crude google translate:&lt;br /&gt;
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&amp;quot;For the weapons we have the knife, the flash and normal grenades, the shotgun which we improve, the glock 19, a glock 18 which fires bursts of 2-3 bullets, the grenade launcher (which is used for the passage of launches mines too), and the magnum.&amp;quot;[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:Some screens of the unlockable weapons https://imgur.com/a/M8MnLJZ [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::And &amp;quot;G18&amp;quot; will be an update to G19, of course. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 14:13, 22 March 2020 (EDT)&lt;br /&gt;
:::I don't think so. According to the image Temp89 posted above, they're separate weapons. That actually surprises me, considering I previously suspected there would be a full auto mod for Jill's G19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:43, 22 March 2020 (EDT)&lt;br /&gt;
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They cut out the S&amp;amp;W 629? Kiss my @$$, Capcom, why? It's not like Desert Eagles haven't been used in 5,000,000 other games already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:50, 21 March 2020 (EDT)&lt;br /&gt;
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The developers must like 90's Hollywood style movies, i guess.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 04:21, 22 March 2020 (EDT)&lt;br /&gt;
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What catches my attention is the USP has infinite ammo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:36, 25 March 2020 (EDT)&lt;br /&gt;
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==Jill's shoulder holster==&lt;br /&gt;
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In the demo and some trailers I noticed she has a shoulder holster but some trailers she doesn't wear it. I'm wondering what it's for because she has a thigh holster for her Glock or more of a universal holster like Leon and Claire in the last game where it fits all other handguns. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:09, 22 March 2020 (EDT)&lt;br /&gt;
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It could be she gets the shoulder rig at some point throughout the game? She did get some web gear that expanded her inventory space in the original. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:37, 22 March 2020 (EDT)&lt;br /&gt;
::It could be that but the RE2 Remake didn't physically illustrate that upgrade, this goes back to my head scratching. She has a holster on her thigh for whatever handgun she is equipped like in RE2 Remake, but she clearly now has a shoulder holster and I don't understand for what reason. If her thigh holster functions like the previous remake, it means any handgun we equip her with will universally fit in her thigh rig. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:35, 25 March 2020 (EDT)&lt;br /&gt;
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I remember in RE4 when Leon loses his jacket, we find out he's wearing a shoulder holster under it while wearing a thigh holster. It could just be an aesthetic thing? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:18, 25 March 2020 (EDT)&lt;br /&gt;
::Doesn't Leon holster his pistol in the shoulder? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:19, 25 March 2020 (EDT)&lt;br /&gt;
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==Jill's Samurai Edge==&lt;br /&gt;
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Just found a screenshot of the rewards screen in the spoiler thread on RE's subreddit, Jill's Samurai Edge is an unlockable (The picture on the rewards screen is pretty small but it appears to not have the accessory rails it did in REmake 2), I can drop a link in here if you guys want but I'll leave the main page editing to the people that actually know how to do it, with my luck I'll end up nuking the whole thing lol.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:35, 22 March 2020 (EDT)&lt;br /&gt;
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Yeah, I'd like to see it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:35, 22 March 2020 (EDT)&lt;br /&gt;
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Here ya go https://i.imgur.com/amRiXUU.jpg [[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]])&lt;br /&gt;
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The reason it doesn't have the rail is because it's the base model Samurai Edge rather than the Samurai Edge A1 that RE2 attributed to Jill. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:15, 23 March 2020 (EDT)&lt;br /&gt;
:That and I don't think rails showed up on the 92/M9 until 2006 at the earliest --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:53, 25 March 2020 (EDT)&lt;br /&gt;
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So does this page mean we get to unlock additional content with playthroughs? I don't know the language here [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:32, 25 March 2020 (EDT)&lt;br /&gt;
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Probably. I heard that if you collect all 20 bobble heads in the demo, you get 100 Ambassador points. I'm assuming these are the points. I did a Google Translate on some of the items. The 'Presse Rechargement' translates to Press Reloading which says to me, are we getting the reloading press from the original game? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:13, 25 March 2020 (EDT)&lt;/div&gt;</summary>
		<author><name>Excalibur01</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1333783</id>
		<title>Talk:Resident Evil 3 (2020 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1333783"/>
		<updated>2020-03-25T23:36:36Z</updated>

		<summary type="html">&lt;p&gt;Excalibur01: /* Street date broken */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Title note ==&lt;br /&gt;
So far, Capcom's marketing has only referred to this remake as &amp;quot;Resident Evil 3&amp;quot; without the &amp;quot;Nemesis&amp;quot; subtitle. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:54, 11 December 2019 (EST)&lt;br /&gt;
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==Glock==&lt;br /&gt;
&lt;br /&gt;
Jill's Glock looks more like the full size than the 19.&lt;br /&gt;
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She's holding it in the statue that comes with the collector's edition of the game[https://www.windowscentral.com/resident-evil-3-collectors-edition-goes-preorder-gamestop]. I'm pretty sure it's a 19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:44, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Here's a higher-res image of Jill's character model[https://vignette.wikia.nocookie.net/residentevil/images/4/42/Jill_Full_R3make.png/revision/latest?cb=20191210163135]. Definitely a 19, though I was wrong on which generation. But I see that's been corrected already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:54, 12 December 2019 (EST)&lt;br /&gt;
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I am so glad they are again using real weapons like the original unlike RE6. Though why replace Jill's iconic Samurai Edge is beyond me. They kept Leon's gun the same in the remake and the Hi Power. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Could be because Jill is on suspension and had to turn in her samurai edge and the glock is her personal weapon.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:43, 14 January 2020 (EST)&lt;br /&gt;
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:The Samurai Edge has become something of an &amp;quot;Excalibur&amp;quot; (lol) to RE fans. It wouldn't surprise me if one or more versions of it are DLC weapons like they were in RE2. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::I've always wanted an 92 ever since Die Hard [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 13 December 2019 (EST)&lt;br /&gt;
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Also, how much you wanna bet they kept the factory sights on it even though no real shooter would ever keep them on [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Keep in mind that stringent gun control keeps most Japanese from ever becoming &amp;quot;real shooters.&amp;quot; [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::You'd be surprised how knowledgeable some gun geeks are in Japan. The Airsoft community there is pretty hardcore [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:45, 13 December 2019 (EST)&lt;br /&gt;
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I was watching someone's reaction to the new gameplay trailer and I noticed something weird at 2:31 in the video. I think Jill's Glock had a suppressor on it as she ran from Nemesis. You can see it at the above timestamp as she rounds a corner. At first, I thought it was the shotgun barrel but I paused and played that section over and over (I'm on my mobile at work.) and I swear it's a suppressor. Can anyone confirm? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:48, 27 February 2020 (EST)&lt;br /&gt;
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:I saw it as well, but it goes by so fast and the background is so dark that I can't get a decent shot of it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:57, 27 February 2020 (EST)&lt;br /&gt;
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I just saw parts of the demo and it looks like the base Glock is the correct 15 rounds. Unlike Leon's VP70 that started out with a stupid 12 rounds. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:07, 18 March 2020 (EDT)&lt;br /&gt;
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I am laughing at the C-More red dot sight you can add to your Glock and period correct. It's not being attached through some invisible rail. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:25, 19 March 2020 (EDT)&lt;br /&gt;
:How exactly is the pistol supposed to cycle correctly with the red dot mounted directly above the ejection port? That looks like a mod that I'm going to leave off regardless of the benefits. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:59, 21 March 2020 (EDT)&lt;br /&gt;
::It should eject fine. When the slide goes back, the brass will be ejected behind the mount [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:13, 21 March 2020 (EDT)&lt;br /&gt;
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:Yeah, I honestly don't like the look of it with the red dot on either. I'll probably leave it off, too. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:00, 21 March 2020 (EDT)&lt;br /&gt;
:;Aesthetically, it does look weird, but it has a game function of giving you a red dot that doesn't get larger when you shoot, so you're aim is always true. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:09, 21 March 2020 (EDT)&lt;br /&gt;
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==M933 possible in 1998==&lt;br /&gt;
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I mean, one could assemble one considering you just add a shorter barrel to an M4's flat top. The poster actually shows the rifle with what looks like an Aimpoint [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:59, 11 December 2019 (EST)&lt;br /&gt;
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Since this is still a remake and taking place in the late 90s, quad rails were not a thing yet, so it's hard to imagine them having it on an M4 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:07, 12 December 2019 (EST)&lt;br /&gt;
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According to an M4 carbine progression timeline chart I found on PEO Soldier or something years back, KAC first introduced the original RIS (later replaced mostly by the improved RAS) handguard in 97. I don't recall exactly when the M933 was introduced as a factory setup, but 11.5&amp;quot; barrels had been around since the 60s and flat top uppers were nothing new when the original game was made in 98. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:39, 12 December 2019 (EST)&lt;br /&gt;
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This is practically the same when i was wondering that about the 3rd Gen Glock 17 when editing the RE Outbreak page, as far as i know, they were still yet to be produced, the SIGPROSP2009 was definetily anachronistic for the time period the game is set in (1998) versus the year it was made in (1999) i think. Still, i really like how Carlos' Colt is set up, notice how he has a rear sight in conjunction with his Comp M2, most games when mounting an optic either the rear sight is down or is completely removed so props to that, when the optic is damaged and goes off, you still have a reference point of aim.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 10:41, 12 December 2019 (EST)&lt;br /&gt;
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:Special Forces guys were the first ones to do that. They basically took the carrying handle that's removable from their M4s, hack saw the handle part and leave the rear sight so they can cowitness a rear sight with their red dots [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:16, 5 January 2020 (EST)&lt;br /&gt;
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Jill having a 2nd Gen Glock or a 3rd gen would both make sense since 3rd gens were introduced in 1998. Since the game firmly takes place in 1998 like the original. We can surmise since Umbrella is the mega corporation that the 90s warned us about, it would be safe to assume they'd armed their private army with the most advanced gear they can get. Though oddly in the poster and in the original, the rifles used by the Umbrella troops had red dots on them. The one screen shot we have of the rifle placed down doesn't look like it has one on it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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:Considering Jill is loading a flush fit mag in her Glock in one shot and has an extended mag in it in another, it's safe to assume RE2's weapon mod system carries over and the red dot sight is a mod that can be found somewhere in the game world. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:16, 13 December 2019 (EST)&lt;br /&gt;
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:In fact, I'd bet my last dollar she'll find parts to mod it into a full auto like the G18. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:28, 13 December 2019 (EST)&lt;br /&gt;
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I'm really hoping for an easy mode like in the original where you start off with all the best weapons to just have fun with the game. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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== Benelli M3 with M4 stock ==&lt;br /&gt;
&lt;br /&gt;
There's a screenshot of the game rolling around with an M3 that I can only assume was modeled after the M3 made by airsoft company CYMA. &lt;br /&gt;
[https://cdn3.dualshockers.com/wp-content/uploads/2019/12/RE3_Jill_vs_Zombies.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
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:Appreciate that, thank you. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:59, 13 December 2019 (EST)&lt;br /&gt;
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Wanna bet they will only use the pump action feature and not the semi auto feature? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:29, 15 January 2020 (EST)&lt;br /&gt;
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== Possible 870 ==&lt;br /&gt;
&lt;br /&gt;
So, I was watching the new trailer yesterday and I noticed Jill using what appeared to be a Remington 870 or it could be possibly be the Benelli with wood furniture. You can see it in the trailer at :48 seconds in. I tried to take a screenshot but I'm having trouble uploading it but I managed to find this instead. [https://cdn3.dualshockers.com/wp-content/uploads/2020/01/RE3_Jill_ShotGun.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
:I already have the 870 listed on the page, but thanks for bringing that shot of Jill with it to my attention. I'll try to upload it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:19, 16 January 2020 (EST)&lt;br /&gt;
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::I'm assuming, since it has the same rear sight the M3 does, and the 870 doesn't have any rear sight in particular, that it's an M3 with a wooden stock. [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 13:10, 16 January 2020 (EST)&lt;br /&gt;
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:::It's unusual, but not completely unheard of.&lt;br /&gt;
[[Image:Model870P 14inlg.jpg|thumb|none|400px|Remington 870 Police &amp;quot;Entry Gun&amp;quot; with a Surefire dedicated forend weaponlight - 12 gauge]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:05, 16 January 2020 (EST)&lt;br /&gt;
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::::It is worth noting that, to my surprise, I did not find any wooden furniture for M3. Moreover, the current one looks just like a plastic one, painted as a wood - pay attention to the belt mount on the buttstock. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:01, 20 March 2020 (EDT)&lt;br /&gt;
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:::::You mean sling mount? It may be incorrect, but the default stock is clearly textured as if it were made of wood as you can see wood grain on it. But I've pointed out the goof nonetheless. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:05, 21 March 2020 (EDT)&lt;br /&gt;
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Totally called it that they are only using the pump feature of the M3 but MAYBE when you upgrade it, it will be semi auto. Here's hoping [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:08, 21 March 2020 (EDT)&lt;br /&gt;
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== Nemmy's rocket launcher ==&lt;br /&gt;
A Nintendo Super Scope? That's hilarious. I guess the ''Duck Hunt'' jokes were more suitable than I thought. Any opposition to uploading a reference image for it? IIRC, we've done it before for Nerf guns used as the basis for a prop weapon. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:36, 16 January 2020 (EST)&lt;br /&gt;
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== Federal ammunition? ==&lt;br /&gt;
&lt;br /&gt;
Played through the demo and noticed a familiar sight on the assault rifle ammo. Possibly a temporary texture? I wonder...&lt;br /&gt;
[https://i.imgur.com/xkdmpZ5.jpg 1] [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 19:28, 19 March 2020 (EST)&lt;br /&gt;
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Kinda weird they let you pick up assault rifle ammo but not use the assault rifle in the demo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:56, 19 March 2020 (EDT)&lt;br /&gt;
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You can, you just have to die and you get an option to switch to assist mode. You start with 4 extra item slots and an assault rifle with spare ammo. However, you ''can'' create magnum ammo, which is labeled as &amp;quot;.44 AE.&amp;quot; [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 22:18, 19 March 2020 (EST)&lt;br /&gt;
:I didn't know that...because I didn't suck...but playing it on console, aiming for the head is a challenge. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:06, 21 March 2020 (EDT)&lt;br /&gt;
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I'll have to boot up the demo and get some pics of the 933, then. How many times do you need to die? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:21, 20 March 2020 (EDT)&lt;br /&gt;
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Just one. There's a button on the bottom right that should give you the ability to change the difficulty.&lt;br /&gt;
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==Easy mode returns ==&lt;br /&gt;
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Some people wanna call me a pussy about it, but I had fun playing the original in the assist mode which starts you off with the best weapons because RE3 is more of an action game vs RE2 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:55, 19 March 2020 (EDT)&lt;br /&gt;
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There's no shame in playing easy modes instead of the super meta play in my book. That being said, it annoys me the AR has a lower rate of fire compared to the real thing. But still fun to play with nonetheless.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 07:55, 20 March 2020 (EDT)&lt;br /&gt;
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It's confirmed that Easy Mode returns? I won't bust anyone's balls for playing Easy Mode. It's a good way of &amp;quot;training&amp;quot; oneself for the normal difficulty. I just wonder if the remake will have similar perks for playing on the normal difficulty, like the original did with the extra weapons and enhanced ammo. And I also hope I can still get the game when it releases, since a mandatory state-wide &amp;quot;stay at home&amp;quot; order went into effect at midnight with all non-essential businesses closing down. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:20, 20 March 2020 (EDT)&lt;br /&gt;
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*Someone data-mined the demo, a lot of the stuff that wasn't in the demo was scrubbed but there was some stuff left in, according to it, there's four difficulties, assisted, standard, hard and an unlockable super hard mode.  Playing on assisted starts you with the Colt 933.  As far as extra weapons, I haven't read anything about that but I'm pretty sure that one article I read said that Nemesis will drop special ammo when you down him.  But yeah, hope you can get the game when it releases.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 02:02, 21 March 2020 (EDT)&lt;br /&gt;
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:GameStop is currently remaining open and considers themselves to be an &amp;quot;essential&amp;quot; retailer (no desire to debate over that, just repeating what their HQ stated). Only thing I have to worry about now is whether Capcom decides to delay its release due to the virus like Naughty Dog did with TLoU Part II. Of course, I ''have'' been told that developers ship their games out to retailers two weeks in advance of release (which would be today for RE3), but whether that's true or not, IDK. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:51, 21 March 2020 (EDT)&lt;br /&gt;
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== Street date broken ==&lt;br /&gt;
&lt;br /&gt;
An outlet in France broke street date due to everyone being trapped at home.&lt;br /&gt;
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https://i.postimg.cc/rw6g7qRT/sss.png&lt;br /&gt;
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My crude google translate:&lt;br /&gt;
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&amp;quot;For the weapons we have the knife, the flash and normal grenades, the shotgun which we improve, the glock 19, a glock 18 which fires bursts of 2-3 bullets, the grenade launcher (which is used for the passage of launches mines too), and the magnum.&amp;quot;[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:Some screens of the unlockable weapons https://imgur.com/a/M8MnLJZ [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::And &amp;quot;G18&amp;quot; will be an update to G19, of course. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 14:13, 22 March 2020 (EDT)&lt;br /&gt;
:::I don't think so. According to the image Temp89 posted above, they're separate weapons. That actually surprises me, considering I previously suspected there would be a full auto mod for Jill's G19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:43, 22 March 2020 (EDT)&lt;br /&gt;
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They cut out the S&amp;amp;W 629? Kiss my @$$, Capcom, why? It's not like Desert Eagles haven't been used in 5,000,000 other games already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:50, 21 March 2020 (EDT)&lt;br /&gt;
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The developers must like 90's Hollywood style movies, i guess.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 04:21, 22 March 2020 (EDT)&lt;br /&gt;
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What catches my attention is the USP has infinite ammo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:36, 25 March 2020 (EDT)&lt;br /&gt;
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==Jill's shoulder holster==&lt;br /&gt;
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In the demo and some trailers I noticed she has a shoulder holster but some trailers she doesn't wear it. I'm wondering what it's for because she has a thigh holster for her Glock or more of a universal holster like Leon and Claire in the last game where it fits all other handguns. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:09, 22 March 2020 (EDT)&lt;br /&gt;
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It could be she gets the shoulder rig at some point throughout the game? She did get some web gear that expanded her inventory space in the original. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:37, 22 March 2020 (EDT)&lt;br /&gt;
::It could be that but the RE2 Remake didn't physically illustrate that upgrade, this goes back to my head scratching. She has a holster on her thigh for whatever handgun she is equipped like in RE2 Remake, but she clearly now has a shoulder holster and I don't understand for what reason. If her thigh holster functions like the previous remake, it means any handgun we equip her with will universally fit in her thigh rig. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:35, 25 March 2020 (EDT)&lt;br /&gt;
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==Jill's Samurai Edge==&lt;br /&gt;
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Just found a screenshot of the rewards screen in the spoiler thread on RE's subreddit, Jill's Samurai Edge is an unlockable (The picture on the rewards screen is pretty small but it appears to not have the accessory rails it did in REmake 2), I can drop a link in here if you guys want but I'll leave the main page editing to the people that actually know how to do it, with my luck I'll end up nuking the whole thing lol.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:35, 22 March 2020 (EDT)&lt;br /&gt;
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Yeah, I'd like to see it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:35, 22 March 2020 (EDT)&lt;br /&gt;
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Here ya go https://i.imgur.com/amRiXUU.jpg [[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]])&lt;br /&gt;
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The reason it doesn't have the rail is because it's the base model Samurai Edge rather than the Samurai Edge A1 that RE2 attributed to Jill. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:15, 23 March 2020 (EDT)&lt;br /&gt;
:That and I don't think rails showed up on the 92/M9 until 2006 at the earliest --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:53, 25 March 2020 (EDT)&lt;br /&gt;
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So does this page mean we get to unlock additional content with playthroughs? I don't know the language here [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:32, 25 March 2020 (EDT)&lt;/div&gt;</summary>
		<author><name>Excalibur01</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1333782</id>
		<title>Talk:Resident Evil 3 (2020 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1333782"/>
		<updated>2020-03-25T23:35:26Z</updated>

		<summary type="html">&lt;p&gt;Excalibur01: /* Jill's shoulder holster */&lt;/p&gt;
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&lt;div&gt;== Title note ==&lt;br /&gt;
So far, Capcom's marketing has only referred to this remake as &amp;quot;Resident Evil 3&amp;quot; without the &amp;quot;Nemesis&amp;quot; subtitle. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:54, 11 December 2019 (EST)&lt;br /&gt;
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==Glock==&lt;br /&gt;
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Jill's Glock looks more like the full size than the 19.&lt;br /&gt;
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She's holding it in the statue that comes with the collector's edition of the game[https://www.windowscentral.com/resident-evil-3-collectors-edition-goes-preorder-gamestop]. I'm pretty sure it's a 19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:44, 12 December 2019 (EST)&lt;br /&gt;
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Here's a higher-res image of Jill's character model[https://vignette.wikia.nocookie.net/residentevil/images/4/42/Jill_Full_R3make.png/revision/latest?cb=20191210163135]. Definitely a 19, though I was wrong on which generation. But I see that's been corrected already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:54, 12 December 2019 (EST)&lt;br /&gt;
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I am so glad they are again using real weapons like the original unlike RE6. Though why replace Jill's iconic Samurai Edge is beyond me. They kept Leon's gun the same in the remake and the Hi Power. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Could be because Jill is on suspension and had to turn in her samurai edge and the glock is her personal weapon.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:43, 14 January 2020 (EST)&lt;br /&gt;
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:The Samurai Edge has become something of an &amp;quot;Excalibur&amp;quot; (lol) to RE fans. It wouldn't surprise me if one or more versions of it are DLC weapons like they were in RE2. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::I've always wanted an 92 ever since Die Hard [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 13 December 2019 (EST)&lt;br /&gt;
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Also, how much you wanna bet they kept the factory sights on it even though no real shooter would ever keep them on [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Keep in mind that stringent gun control keeps most Japanese from ever becoming &amp;quot;real shooters.&amp;quot; [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::You'd be surprised how knowledgeable some gun geeks are in Japan. The Airsoft community there is pretty hardcore [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:45, 13 December 2019 (EST)&lt;br /&gt;
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I was watching someone's reaction to the new gameplay trailer and I noticed something weird at 2:31 in the video. I think Jill's Glock had a suppressor on it as she ran from Nemesis. You can see it at the above timestamp as she rounds a corner. At first, I thought it was the shotgun barrel but I paused and played that section over and over (I'm on my mobile at work.) and I swear it's a suppressor. Can anyone confirm? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:48, 27 February 2020 (EST)&lt;br /&gt;
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:I saw it as well, but it goes by so fast and the background is so dark that I can't get a decent shot of it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:57, 27 February 2020 (EST)&lt;br /&gt;
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I just saw parts of the demo and it looks like the base Glock is the correct 15 rounds. Unlike Leon's VP70 that started out with a stupid 12 rounds. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:07, 18 March 2020 (EDT)&lt;br /&gt;
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I am laughing at the C-More red dot sight you can add to your Glock and period correct. It's not being attached through some invisible rail. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:25, 19 March 2020 (EDT)&lt;br /&gt;
:How exactly is the pistol supposed to cycle correctly with the red dot mounted directly above the ejection port? That looks like a mod that I'm going to leave off regardless of the benefits. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:59, 21 March 2020 (EDT)&lt;br /&gt;
::It should eject fine. When the slide goes back, the brass will be ejected behind the mount [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:13, 21 March 2020 (EDT)&lt;br /&gt;
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:Yeah, I honestly don't like the look of it with the red dot on either. I'll probably leave it off, too. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:00, 21 March 2020 (EDT)&lt;br /&gt;
:;Aesthetically, it does look weird, but it has a game function of giving you a red dot that doesn't get larger when you shoot, so you're aim is always true. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:09, 21 March 2020 (EDT)&lt;br /&gt;
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==M933 possible in 1998==&lt;br /&gt;
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I mean, one could assemble one considering you just add a shorter barrel to an M4's flat top. The poster actually shows the rifle with what looks like an Aimpoint [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:59, 11 December 2019 (EST)&lt;br /&gt;
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Since this is still a remake and taking place in the late 90s, quad rails were not a thing yet, so it's hard to imagine them having it on an M4 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:07, 12 December 2019 (EST)&lt;br /&gt;
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According to an M4 carbine progression timeline chart I found on PEO Soldier or something years back, KAC first introduced the original RIS (later replaced mostly by the improved RAS) handguard in 97. I don't recall exactly when the M933 was introduced as a factory setup, but 11.5&amp;quot; barrels had been around since the 60s and flat top uppers were nothing new when the original game was made in 98. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:39, 12 December 2019 (EST)&lt;br /&gt;
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This is practically the same when i was wondering that about the 3rd Gen Glock 17 when editing the RE Outbreak page, as far as i know, they were still yet to be produced, the SIGPROSP2009 was definetily anachronistic for the time period the game is set in (1998) versus the year it was made in (1999) i think. Still, i really like how Carlos' Colt is set up, notice how he has a rear sight in conjunction with his Comp M2, most games when mounting an optic either the rear sight is down or is completely removed so props to that, when the optic is damaged and goes off, you still have a reference point of aim.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 10:41, 12 December 2019 (EST)&lt;br /&gt;
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:Special Forces guys were the first ones to do that. They basically took the carrying handle that's removable from their M4s, hack saw the handle part and leave the rear sight so they can cowitness a rear sight with their red dots [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:16, 5 January 2020 (EST)&lt;br /&gt;
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Jill having a 2nd Gen Glock or a 3rd gen would both make sense since 3rd gens were introduced in 1998. Since the game firmly takes place in 1998 like the original. We can surmise since Umbrella is the mega corporation that the 90s warned us about, it would be safe to assume they'd armed their private army with the most advanced gear they can get. Though oddly in the poster and in the original, the rifles used by the Umbrella troops had red dots on them. The one screen shot we have of the rifle placed down doesn't look like it has one on it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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:Considering Jill is loading a flush fit mag in her Glock in one shot and has an extended mag in it in another, it's safe to assume RE2's weapon mod system carries over and the red dot sight is a mod that can be found somewhere in the game world. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:16, 13 December 2019 (EST)&lt;br /&gt;
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:In fact, I'd bet my last dollar she'll find parts to mod it into a full auto like the G18. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:28, 13 December 2019 (EST)&lt;br /&gt;
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I'm really hoping for an easy mode like in the original where you start off with all the best weapons to just have fun with the game. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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== Benelli M3 with M4 stock ==&lt;br /&gt;
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There's a screenshot of the game rolling around with an M3 that I can only assume was modeled after the M3 made by airsoft company CYMA. &lt;br /&gt;
[https://cdn3.dualshockers.com/wp-content/uploads/2019/12/RE3_Jill_vs_Zombies.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
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:Appreciate that, thank you. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:59, 13 December 2019 (EST)&lt;br /&gt;
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Wanna bet they will only use the pump action feature and not the semi auto feature? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:29, 15 January 2020 (EST)&lt;br /&gt;
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== Possible 870 ==&lt;br /&gt;
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So, I was watching the new trailer yesterday and I noticed Jill using what appeared to be a Remington 870 or it could be possibly be the Benelli with wood furniture. You can see it in the trailer at :48 seconds in. I tried to take a screenshot but I'm having trouble uploading it but I managed to find this instead. [https://cdn3.dualshockers.com/wp-content/uploads/2020/01/RE3_Jill_ShotGun.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
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:I already have the 870 listed on the page, but thanks for bringing that shot of Jill with it to my attention. I'll try to upload it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:19, 16 January 2020 (EST)&lt;br /&gt;
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::I'm assuming, since it has the same rear sight the M3 does, and the 870 doesn't have any rear sight in particular, that it's an M3 with a wooden stock. [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 13:10, 16 January 2020 (EST)&lt;br /&gt;
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:::It's unusual, but not completely unheard of.&lt;br /&gt;
[[Image:Model870P 14inlg.jpg|thumb|none|400px|Remington 870 Police &amp;quot;Entry Gun&amp;quot; with a Surefire dedicated forend weaponlight - 12 gauge]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:05, 16 January 2020 (EST)&lt;br /&gt;
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::::It is worth noting that, to my surprise, I did not find any wooden furniture for M3. Moreover, the current one looks just like a plastic one, painted as a wood - pay attention to the belt mount on the buttstock. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:01, 20 March 2020 (EDT)&lt;br /&gt;
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:::::You mean sling mount? It may be incorrect, but the default stock is clearly textured as if it were made of wood as you can see wood grain on it. But I've pointed out the goof nonetheless. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:05, 21 March 2020 (EDT)&lt;br /&gt;
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Totally called it that they are only using the pump feature of the M3 but MAYBE when you upgrade it, it will be semi auto. Here's hoping [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:08, 21 March 2020 (EDT)&lt;br /&gt;
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== Nemmy's rocket launcher ==&lt;br /&gt;
A Nintendo Super Scope? That's hilarious. I guess the ''Duck Hunt'' jokes were more suitable than I thought. Any opposition to uploading a reference image for it? IIRC, we've done it before for Nerf guns used as the basis for a prop weapon. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:36, 16 January 2020 (EST)&lt;br /&gt;
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== Federal ammunition? ==&lt;br /&gt;
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Played through the demo and noticed a familiar sight on the assault rifle ammo. Possibly a temporary texture? I wonder...&lt;br /&gt;
[https://i.imgur.com/xkdmpZ5.jpg 1] [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 19:28, 19 March 2020 (EST)&lt;br /&gt;
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Kinda weird they let you pick up assault rifle ammo but not use the assault rifle in the demo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:56, 19 March 2020 (EDT)&lt;br /&gt;
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You can, you just have to die and you get an option to switch to assist mode. You start with 4 extra item slots and an assault rifle with spare ammo. However, you ''can'' create magnum ammo, which is labeled as &amp;quot;.44 AE.&amp;quot; [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 22:18, 19 March 2020 (EST)&lt;br /&gt;
:I didn't know that...because I didn't suck...but playing it on console, aiming for the head is a challenge. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:06, 21 March 2020 (EDT)&lt;br /&gt;
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I'll have to boot up the demo and get some pics of the 933, then. How many times do you need to die? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:21, 20 March 2020 (EDT)&lt;br /&gt;
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Just one. There's a button on the bottom right that should give you the ability to change the difficulty.&lt;br /&gt;
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==Easy mode returns ==&lt;br /&gt;
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Some people wanna call me a pussy about it, but I had fun playing the original in the assist mode which starts you off with the best weapons because RE3 is more of an action game vs RE2 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:55, 19 March 2020 (EDT)&lt;br /&gt;
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There's no shame in playing easy modes instead of the super meta play in my book. That being said, it annoys me the AR has a lower rate of fire compared to the real thing. But still fun to play with nonetheless.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 07:55, 20 March 2020 (EDT)&lt;br /&gt;
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It's confirmed that Easy Mode returns? I won't bust anyone's balls for playing Easy Mode. It's a good way of &amp;quot;training&amp;quot; oneself for the normal difficulty. I just wonder if the remake will have similar perks for playing on the normal difficulty, like the original did with the extra weapons and enhanced ammo. And I also hope I can still get the game when it releases, since a mandatory state-wide &amp;quot;stay at home&amp;quot; order went into effect at midnight with all non-essential businesses closing down. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:20, 20 March 2020 (EDT)&lt;br /&gt;
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*Someone data-mined the demo, a lot of the stuff that wasn't in the demo was scrubbed but there was some stuff left in, according to it, there's four difficulties, assisted, standard, hard and an unlockable super hard mode.  Playing on assisted starts you with the Colt 933.  As far as extra weapons, I haven't read anything about that but I'm pretty sure that one article I read said that Nemesis will drop special ammo when you down him.  But yeah, hope you can get the game when it releases.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 02:02, 21 March 2020 (EDT)&lt;br /&gt;
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:GameStop is currently remaining open and considers themselves to be an &amp;quot;essential&amp;quot; retailer (no desire to debate over that, just repeating what their HQ stated). Only thing I have to worry about now is whether Capcom decides to delay its release due to the virus like Naughty Dog did with TLoU Part II. Of course, I ''have'' been told that developers ship their games out to retailers two weeks in advance of release (which would be today for RE3), but whether that's true or not, IDK. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:51, 21 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Street date broken ==&lt;br /&gt;
&lt;br /&gt;
An outlet in France broke street date due to everyone being trapped at home.&lt;br /&gt;
&lt;br /&gt;
https://i.postimg.cc/rw6g7qRT/sss.png&lt;br /&gt;
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My crude google translate:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;For the weapons we have the knife, the flash and normal grenades, the shotgun which we improve, the glock 19, a glock 18 which fires bursts of 2-3 bullets, the grenade launcher (which is used for the passage of launches mines too), and the magnum.&amp;quot;[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:Some screens of the unlockable weapons https://imgur.com/a/M8MnLJZ [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::And &amp;quot;G18&amp;quot; will be an update to G19, of course. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 14:13, 22 March 2020 (EDT)&lt;br /&gt;
:::I don't think so. According to the image Temp89 posted above, they're separate weapons. That actually surprises me, considering I previously suspected there would be a full auto mod for Jill's G19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:43, 22 March 2020 (EDT)&lt;br /&gt;
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They cut out the S&amp;amp;W 629? Kiss my @$$, Capcom, why? It's not like Desert Eagles haven't been used in 5,000,000 other games already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:50, 21 March 2020 (EDT)&lt;br /&gt;
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The developers must like 90's Hollywood style movies, i guess.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 04:21, 22 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Jill's shoulder holster==&lt;br /&gt;
&lt;br /&gt;
In the demo and some trailers I noticed she has a shoulder holster but some trailers she doesn't wear it. I'm wondering what it's for because she has a thigh holster for her Glock or more of a universal holster like Leon and Claire in the last game where it fits all other handguns. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:09, 22 March 2020 (EDT)&lt;br /&gt;
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It could be she gets the shoulder rig at some point throughout the game? She did get some web gear that expanded her inventory space in the original. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:37, 22 March 2020 (EDT)&lt;br /&gt;
::It could be that but the RE2 Remake didn't physically illustrate that upgrade, this goes back to my head scratching. She has a holster on her thigh for whatever handgun she is equipped like in RE2 Remake, but she clearly now has a shoulder holster and I don't understand for what reason. If her thigh holster functions like the previous remake, it means any handgun we equip her with will universally fit in her thigh rig. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:35, 25 March 2020 (EDT)&lt;br /&gt;
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==Jill's Samurai Edge==&lt;br /&gt;
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Just found a screenshot of the rewards screen in the spoiler thread on RE's subreddit, Jill's Samurai Edge is an unlockable (The picture on the rewards screen is pretty small but it appears to not have the accessory rails it did in REmake 2), I can drop a link in here if you guys want but I'll leave the main page editing to the people that actually know how to do it, with my luck I'll end up nuking the whole thing lol.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:35, 22 March 2020 (EDT)&lt;br /&gt;
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Yeah, I'd like to see it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:35, 22 March 2020 (EDT)&lt;br /&gt;
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Here ya go https://i.imgur.com/amRiXUU.jpg [[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]])&lt;br /&gt;
&lt;br /&gt;
The reason it doesn't have the rail is because it's the base model Samurai Edge rather than the Samurai Edge A1 that RE2 attributed to Jill. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:15, 23 March 2020 (EDT)&lt;br /&gt;
:That and I don't think rails showed up on the 92/M9 until 2006 at the earliest --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:53, 25 March 2020 (EDT)&lt;br /&gt;
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So does this page mean we get to unlock additional content with playthroughs? I don't know the language here [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:32, 25 March 2020 (EDT)&lt;/div&gt;</summary>
		<author><name>Excalibur01</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1333781</id>
		<title>Talk:Resident Evil 3 (2020 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1333781"/>
		<updated>2020-03-25T23:32:35Z</updated>

		<summary type="html">&lt;p&gt;Excalibur01: /* Jill's Samurai Edge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Title note ==&lt;br /&gt;
So far, Capcom's marketing has only referred to this remake as &amp;quot;Resident Evil 3&amp;quot; without the &amp;quot;Nemesis&amp;quot; subtitle. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:54, 11 December 2019 (EST)&lt;br /&gt;
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==Glock==&lt;br /&gt;
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Jill's Glock looks more like the full size than the 19.&lt;br /&gt;
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She's holding it in the statue that comes with the collector's edition of the game[https://www.windowscentral.com/resident-evil-3-collectors-edition-goes-preorder-gamestop]. I'm pretty sure it's a 19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:44, 12 December 2019 (EST)&lt;br /&gt;
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Here's a higher-res image of Jill's character model[https://vignette.wikia.nocookie.net/residentevil/images/4/42/Jill_Full_R3make.png/revision/latest?cb=20191210163135]. Definitely a 19, though I was wrong on which generation. But I see that's been corrected already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:54, 12 December 2019 (EST)&lt;br /&gt;
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I am so glad they are again using real weapons like the original unlike RE6. Though why replace Jill's iconic Samurai Edge is beyond me. They kept Leon's gun the same in the remake and the Hi Power. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Could be because Jill is on suspension and had to turn in her samurai edge and the glock is her personal weapon.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:43, 14 January 2020 (EST)&lt;br /&gt;
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:The Samurai Edge has become something of an &amp;quot;Excalibur&amp;quot; (lol) to RE fans. It wouldn't surprise me if one or more versions of it are DLC weapons like they were in RE2. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::I've always wanted an 92 ever since Die Hard [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 13 December 2019 (EST)&lt;br /&gt;
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Also, how much you wanna bet they kept the factory sights on it even though no real shooter would ever keep them on [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Keep in mind that stringent gun control keeps most Japanese from ever becoming &amp;quot;real shooters.&amp;quot; [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::You'd be surprised how knowledgeable some gun geeks are in Japan. The Airsoft community there is pretty hardcore [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:45, 13 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
I was watching someone's reaction to the new gameplay trailer and I noticed something weird at 2:31 in the video. I think Jill's Glock had a suppressor on it as she ran from Nemesis. You can see it at the above timestamp as she rounds a corner. At first, I thought it was the shotgun barrel but I paused and played that section over and over (I'm on my mobile at work.) and I swear it's a suppressor. Can anyone confirm? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:48, 27 February 2020 (EST)&lt;br /&gt;
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:I saw it as well, but it goes by so fast and the background is so dark that I can't get a decent shot of it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:57, 27 February 2020 (EST)&lt;br /&gt;
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I just saw parts of the demo and it looks like the base Glock is the correct 15 rounds. Unlike Leon's VP70 that started out with a stupid 12 rounds. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:07, 18 March 2020 (EDT)&lt;br /&gt;
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I am laughing at the C-More red dot sight you can add to your Glock and period correct. It's not being attached through some invisible rail. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:25, 19 March 2020 (EDT)&lt;br /&gt;
:How exactly is the pistol supposed to cycle correctly with the red dot mounted directly above the ejection port? That looks like a mod that I'm going to leave off regardless of the benefits. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:59, 21 March 2020 (EDT)&lt;br /&gt;
::It should eject fine. When the slide goes back, the brass will be ejected behind the mount [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:13, 21 March 2020 (EDT)&lt;br /&gt;
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:Yeah, I honestly don't like the look of it with the red dot on either. I'll probably leave it off, too. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:00, 21 March 2020 (EDT)&lt;br /&gt;
:;Aesthetically, it does look weird, but it has a game function of giving you a red dot that doesn't get larger when you shoot, so you're aim is always true. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:09, 21 March 2020 (EDT)&lt;br /&gt;
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==M933 possible in 1998==&lt;br /&gt;
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I mean, one could assemble one considering you just add a shorter barrel to an M4's flat top. The poster actually shows the rifle with what looks like an Aimpoint [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:59, 11 December 2019 (EST)&lt;br /&gt;
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Since this is still a remake and taking place in the late 90s, quad rails were not a thing yet, so it's hard to imagine them having it on an M4 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:07, 12 December 2019 (EST)&lt;br /&gt;
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According to an M4 carbine progression timeline chart I found on PEO Soldier or something years back, KAC first introduced the original RIS (later replaced mostly by the improved RAS) handguard in 97. I don't recall exactly when the M933 was introduced as a factory setup, but 11.5&amp;quot; barrels had been around since the 60s and flat top uppers were nothing new when the original game was made in 98. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:39, 12 December 2019 (EST)&lt;br /&gt;
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This is practically the same when i was wondering that about the 3rd Gen Glock 17 when editing the RE Outbreak page, as far as i know, they were still yet to be produced, the SIGPROSP2009 was definetily anachronistic for the time period the game is set in (1998) versus the year it was made in (1999) i think. Still, i really like how Carlos' Colt is set up, notice how he has a rear sight in conjunction with his Comp M2, most games when mounting an optic either the rear sight is down or is completely removed so props to that, when the optic is damaged and goes off, you still have a reference point of aim.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 10:41, 12 December 2019 (EST)&lt;br /&gt;
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:Special Forces guys were the first ones to do that. They basically took the carrying handle that's removable from their M4s, hack saw the handle part and leave the rear sight so they can cowitness a rear sight with their red dots [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:16, 5 January 2020 (EST)&lt;br /&gt;
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Jill having a 2nd Gen Glock or a 3rd gen would both make sense since 3rd gens were introduced in 1998. Since the game firmly takes place in 1998 like the original. We can surmise since Umbrella is the mega corporation that the 90s warned us about, it would be safe to assume they'd armed their private army with the most advanced gear they can get. Though oddly in the poster and in the original, the rifles used by the Umbrella troops had red dots on them. The one screen shot we have of the rifle placed down doesn't look like it has one on it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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:Considering Jill is loading a flush fit mag in her Glock in one shot and has an extended mag in it in another, it's safe to assume RE2's weapon mod system carries over and the red dot sight is a mod that can be found somewhere in the game world. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:16, 13 December 2019 (EST)&lt;br /&gt;
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:In fact, I'd bet my last dollar she'll find parts to mod it into a full auto like the G18. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:28, 13 December 2019 (EST)&lt;br /&gt;
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I'm really hoping for an easy mode like in the original where you start off with all the best weapons to just have fun with the game. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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== Benelli M3 with M4 stock ==&lt;br /&gt;
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There's a screenshot of the game rolling around with an M3 that I can only assume was modeled after the M3 made by airsoft company CYMA. &lt;br /&gt;
[https://cdn3.dualshockers.com/wp-content/uploads/2019/12/RE3_Jill_vs_Zombies.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
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:Appreciate that, thank you. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:59, 13 December 2019 (EST)&lt;br /&gt;
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Wanna bet they will only use the pump action feature and not the semi auto feature? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:29, 15 January 2020 (EST)&lt;br /&gt;
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== Possible 870 ==&lt;br /&gt;
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So, I was watching the new trailer yesterday and I noticed Jill using what appeared to be a Remington 870 or it could be possibly be the Benelli with wood furniture. You can see it in the trailer at :48 seconds in. I tried to take a screenshot but I'm having trouble uploading it but I managed to find this instead. [https://cdn3.dualshockers.com/wp-content/uploads/2020/01/RE3_Jill_ShotGun.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
:I already have the 870 listed on the page, but thanks for bringing that shot of Jill with it to my attention. I'll try to upload it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:19, 16 January 2020 (EST)&lt;br /&gt;
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::I'm assuming, since it has the same rear sight the M3 does, and the 870 doesn't have any rear sight in particular, that it's an M3 with a wooden stock. [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 13:10, 16 January 2020 (EST)&lt;br /&gt;
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:::It's unusual, but not completely unheard of.&lt;br /&gt;
[[Image:Model870P 14inlg.jpg|thumb|none|400px|Remington 870 Police &amp;quot;Entry Gun&amp;quot; with a Surefire dedicated forend weaponlight - 12 gauge]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:05, 16 January 2020 (EST)&lt;br /&gt;
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::::It is worth noting that, to my surprise, I did not find any wooden furniture for M3. Moreover, the current one looks just like a plastic one, painted as a wood - pay attention to the belt mount on the buttstock. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:01, 20 March 2020 (EDT)&lt;br /&gt;
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:::::You mean sling mount? It may be incorrect, but the default stock is clearly textured as if it were made of wood as you can see wood grain on it. But I've pointed out the goof nonetheless. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:05, 21 March 2020 (EDT)&lt;br /&gt;
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Totally called it that they are only using the pump feature of the M3 but MAYBE when you upgrade it, it will be semi auto. Here's hoping [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:08, 21 March 2020 (EDT)&lt;br /&gt;
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== Nemmy's rocket launcher ==&lt;br /&gt;
A Nintendo Super Scope? That's hilarious. I guess the ''Duck Hunt'' jokes were more suitable than I thought. Any opposition to uploading a reference image for it? IIRC, we've done it before for Nerf guns used as the basis for a prop weapon. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:36, 16 January 2020 (EST)&lt;br /&gt;
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== Federal ammunition? ==&lt;br /&gt;
&lt;br /&gt;
Played through the demo and noticed a familiar sight on the assault rifle ammo. Possibly a temporary texture? I wonder...&lt;br /&gt;
[https://i.imgur.com/xkdmpZ5.jpg 1] [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 19:28, 19 March 2020 (EST)&lt;br /&gt;
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Kinda weird they let you pick up assault rifle ammo but not use the assault rifle in the demo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:56, 19 March 2020 (EDT)&lt;br /&gt;
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You can, you just have to die and you get an option to switch to assist mode. You start with 4 extra item slots and an assault rifle with spare ammo. However, you ''can'' create magnum ammo, which is labeled as &amp;quot;.44 AE.&amp;quot; [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 22:18, 19 March 2020 (EST)&lt;br /&gt;
:I didn't know that...because I didn't suck...but playing it on console, aiming for the head is a challenge. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:06, 21 March 2020 (EDT)&lt;br /&gt;
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I'll have to boot up the demo and get some pics of the 933, then. How many times do you need to die? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:21, 20 March 2020 (EDT)&lt;br /&gt;
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Just one. There's a button on the bottom right that should give you the ability to change the difficulty.&lt;br /&gt;
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==Easy mode returns ==&lt;br /&gt;
&lt;br /&gt;
Some people wanna call me a pussy about it, but I had fun playing the original in the assist mode which starts you off with the best weapons because RE3 is more of an action game vs RE2 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:55, 19 March 2020 (EDT)&lt;br /&gt;
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There's no shame in playing easy modes instead of the super meta play in my book. That being said, it annoys me the AR has a lower rate of fire compared to the real thing. But still fun to play with nonetheless.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 07:55, 20 March 2020 (EDT)&lt;br /&gt;
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It's confirmed that Easy Mode returns? I won't bust anyone's balls for playing Easy Mode. It's a good way of &amp;quot;training&amp;quot; oneself for the normal difficulty. I just wonder if the remake will have similar perks for playing on the normal difficulty, like the original did with the extra weapons and enhanced ammo. And I also hope I can still get the game when it releases, since a mandatory state-wide &amp;quot;stay at home&amp;quot; order went into effect at midnight with all non-essential businesses closing down. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:20, 20 March 2020 (EDT)&lt;br /&gt;
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*Someone data-mined the demo, a lot of the stuff that wasn't in the demo was scrubbed but there was some stuff left in, according to it, there's four difficulties, assisted, standard, hard and an unlockable super hard mode.  Playing on assisted starts you with the Colt 933.  As far as extra weapons, I haven't read anything about that but I'm pretty sure that one article I read said that Nemesis will drop special ammo when you down him.  But yeah, hope you can get the game when it releases.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 02:02, 21 March 2020 (EDT)&lt;br /&gt;
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:GameStop is currently remaining open and considers themselves to be an &amp;quot;essential&amp;quot; retailer (no desire to debate over that, just repeating what their HQ stated). Only thing I have to worry about now is whether Capcom decides to delay its release due to the virus like Naughty Dog did with TLoU Part II. Of course, I ''have'' been told that developers ship their games out to retailers two weeks in advance of release (which would be today for RE3), but whether that's true or not, IDK. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:51, 21 March 2020 (EDT)&lt;br /&gt;
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== Street date broken ==&lt;br /&gt;
&lt;br /&gt;
An outlet in France broke street date due to everyone being trapped at home.&lt;br /&gt;
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https://i.postimg.cc/rw6g7qRT/sss.png&lt;br /&gt;
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My crude google translate:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;For the weapons we have the knife, the flash and normal grenades, the shotgun which we improve, the glock 19, a glock 18 which fires bursts of 2-3 bullets, the grenade launcher (which is used for the passage of launches mines too), and the magnum.&amp;quot;[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:Some screens of the unlockable weapons https://imgur.com/a/M8MnLJZ [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::And &amp;quot;G18&amp;quot; will be an update to G19, of course. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 14:13, 22 March 2020 (EDT)&lt;br /&gt;
:::I don't think so. According to the image Temp89 posted above, they're separate weapons. That actually surprises me, considering I previously suspected there would be a full auto mod for Jill's G19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:43, 22 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
They cut out the S&amp;amp;W 629? Kiss my @$$, Capcom, why? It's not like Desert Eagles haven't been used in 5,000,000 other games already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:50, 21 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
The developers must like 90's Hollywood style movies, i guess.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 04:21, 22 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Jill's shoulder holster==&lt;br /&gt;
&lt;br /&gt;
In the demo and some trailers I noticed she has a shoulder holster but some trailers she doesn't wear it. I'm wondering what it's for because she has a thigh holster for her Glock or more of a universal holster like Leon and Claire in the last game where it fits all other handguns. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:09, 22 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
It could be she gets the shoulder rig at some point throughout the game? She did get some web gear that expanded her inventory space in the original. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:37, 22 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Jill's Samurai Edge==&lt;br /&gt;
&lt;br /&gt;
Just found a screenshot of the rewards screen in the spoiler thread on RE's subreddit, Jill's Samurai Edge is an unlockable (The picture on the rewards screen is pretty small but it appears to not have the accessory rails it did in REmake 2), I can drop a link in here if you guys want but I'll leave the main page editing to the people that actually know how to do it, with my luck I'll end up nuking the whole thing lol.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:35, 22 March 2020 (EDT)&lt;br /&gt;
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Yeah, I'd like to see it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:35, 22 March 2020 (EDT)&lt;br /&gt;
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Here ya go https://i.imgur.com/amRiXUU.jpg [[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]])&lt;br /&gt;
&lt;br /&gt;
The reason it doesn't have the rail is because it's the base model Samurai Edge rather than the Samurai Edge A1 that RE2 attributed to Jill. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:15, 23 March 2020 (EDT)&lt;br /&gt;
:That and I don't think rails showed up on the 92/M9 until 2006 at the earliest --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:53, 25 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
So does this page mean we get to unlock additional content with playthroughs? I don't know the language here [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:32, 25 March 2020 (EDT)&lt;/div&gt;</summary>
		<author><name>Excalibur01</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1333008</id>
		<title>Talk:Resident Evil 3 (2020 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1333008"/>
		<updated>2020-03-22T18:09:58Z</updated>

		<summary type="html">&lt;p&gt;Excalibur01: /* Street date broken */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Title note ==&lt;br /&gt;
So far, Capcom's marketing has only referred to this remake as &amp;quot;Resident Evil 3&amp;quot; without the &amp;quot;Nemesis&amp;quot; subtitle. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:54, 11 December 2019 (EST)&lt;br /&gt;
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&lt;br /&gt;
==Glock==&lt;br /&gt;
&lt;br /&gt;
Jill's Glock looks more like the full size than the 19.&lt;br /&gt;
&lt;br /&gt;
She's holding it in the statue that comes with the collector's edition of the game[https://www.windowscentral.com/resident-evil-3-collectors-edition-goes-preorder-gamestop]. I'm pretty sure it's a 19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:44, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Here's a higher-res image of Jill's character model[https://vignette.wikia.nocookie.net/residentevil/images/4/42/Jill_Full_R3make.png/revision/latest?cb=20191210163135]. Definitely a 19, though I was wrong on which generation. But I see that's been corrected already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:54, 12 December 2019 (EST)&lt;br /&gt;
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I am so glad they are again using real weapons like the original unlike RE6. Though why replace Jill's iconic Samurai Edge is beyond me. They kept Leon's gun the same in the remake and the Hi Power. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Could be because Jill is on suspension and had to turn in her samurai edge and the glock is her personal weapon.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:43, 14 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
:The Samurai Edge has become something of an &amp;quot;Excalibur&amp;quot; (lol) to RE fans. It wouldn't surprise me if one or more versions of it are DLC weapons like they were in RE2. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::I've always wanted an 92 ever since Die Hard [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 13 December 2019 (EST)&lt;br /&gt;
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Also, how much you wanna bet they kept the factory sights on it even though no real shooter would ever keep them on [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Keep in mind that stringent gun control keeps most Japanese from ever becoming &amp;quot;real shooters.&amp;quot; [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::You'd be surprised how knowledgeable some gun geeks are in Japan. The Airsoft community there is pretty hardcore [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:45, 13 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
I was watching someone's reaction to the new gameplay trailer and I noticed something weird at 2:31 in the video. I think Jill's Glock had a suppressor on it as she ran from Nemesis. You can see it at the above timestamp as she rounds a corner. At first, I thought it was the shotgun barrel but I paused and played that section over and over (I'm on my mobile at work.) and I swear it's a suppressor. Can anyone confirm? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:48, 27 February 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
:I saw it as well, but it goes by so fast and the background is so dark that I can't get a decent shot of it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:57, 27 February 2020 (EST)&lt;br /&gt;
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I just saw parts of the demo and it looks like the base Glock is the correct 15 rounds. Unlike Leon's VP70 that started out with a stupid 12 rounds. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:07, 18 March 2020 (EDT)&lt;br /&gt;
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&lt;br /&gt;
I am laughing at the C-More red dot sight you can add to your Glock and period correct. It's not being attached through some invisible rail. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:25, 19 March 2020 (EDT)&lt;br /&gt;
:How exactly is the pistol supposed to cycle correctly with the red dot mounted directly above the ejection port? That looks like a mod that I'm going to leave off regardless of the benefits. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:59, 21 March 2020 (EDT)&lt;br /&gt;
::It should eject fine. When the slide goes back, the brass will be ejected behind the mount [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:13, 21 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Yeah, I honestly don't like the look of it with the red dot on either. I'll probably leave it off, too. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:00, 21 March 2020 (EDT)&lt;br /&gt;
:;Aesthetically, it does look weird, but it has a game function of giving you a red dot that doesn't get larger when you shoot, so you're aim is always true. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:09, 21 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==M933 possible in 1998==&lt;br /&gt;
&lt;br /&gt;
I mean, one could assemble one considering you just add a shorter barrel to an M4's flat top. The poster actually shows the rifle with what looks like an Aimpoint [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:59, 11 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since this is still a remake and taking place in the late 90s, quad rails were not a thing yet, so it's hard to imagine them having it on an M4 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:07, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
According to an M4 carbine progression timeline chart I found on PEO Soldier or something years back, KAC first introduced the original RIS (later replaced mostly by the improved RAS) handguard in 97. I don't recall exactly when the M933 was introduced as a factory setup, but 11.5&amp;quot; barrels had been around since the 60s and flat top uppers were nothing new when the original game was made in 98. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:39, 12 December 2019 (EST)&lt;br /&gt;
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This is practically the same when i was wondering that about the 3rd Gen Glock 17 when editing the RE Outbreak page, as far as i know, they were still yet to be produced, the SIGPROSP2009 was definetily anachronistic for the time period the game is set in (1998) versus the year it was made in (1999) i think. Still, i really like how Carlos' Colt is set up, notice how he has a rear sight in conjunction with his Comp M2, most games when mounting an optic either the rear sight is down or is completely removed so props to that, when the optic is damaged and goes off, you still have a reference point of aim.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 10:41, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:Special Forces guys were the first ones to do that. They basically took the carrying handle that's removable from their M4s, hack saw the handle part and leave the rear sight so they can cowitness a rear sight with their red dots [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:16, 5 January 2020 (EST)&lt;br /&gt;
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&lt;br /&gt;
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Jill having a 2nd Gen Glock or a 3rd gen would both make sense since 3rd gens were introduced in 1998. Since the game firmly takes place in 1998 like the original. We can surmise since Umbrella is the mega corporation that the 90s warned us about, it would be safe to assume they'd armed their private army with the most advanced gear they can get. Though oddly in the poster and in the original, the rifles used by the Umbrella troops had red dots on them. The one screen shot we have of the rifle placed down doesn't look like it has one on it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:Considering Jill is loading a flush fit mag in her Glock in one shot and has an extended mag in it in another, it's safe to assume RE2's weapon mod system carries over and the red dot sight is a mod that can be found somewhere in the game world. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:16, 13 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:In fact, I'd bet my last dollar she'll find parts to mod it into a full auto like the G18. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:28, 13 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm really hoping for an easy mode like in the original where you start off with all the best weapons to just have fun with the game. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Benelli M3 with M4 stock ==&lt;br /&gt;
&lt;br /&gt;
There's a screenshot of the game rolling around with an M3 that I can only assume was modeled after the M3 made by airsoft company CYMA. &lt;br /&gt;
[https://cdn3.dualshockers.com/wp-content/uploads/2019/12/RE3_Jill_vs_Zombies.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
:Appreciate that, thank you. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:59, 13 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Wanna bet they will only use the pump action feature and not the semi auto feature? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:29, 15 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== Possible 870 ==&lt;br /&gt;
&lt;br /&gt;
So, I was watching the new trailer yesterday and I noticed Jill using what appeared to be a Remington 870 or it could be possibly be the Benelli with wood furniture. You can see it in the trailer at :48 seconds in. I tried to take a screenshot but I'm having trouble uploading it but I managed to find this instead. [https://cdn3.dualshockers.com/wp-content/uploads/2020/01/RE3_Jill_ShotGun.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
:I already have the 870 listed on the page, but thanks for bringing that shot of Jill with it to my attention. I'll try to upload it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:19, 16 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
::I'm assuming, since it has the same rear sight the M3 does, and the 870 doesn't have any rear sight in particular, that it's an M3 with a wooden stock. [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 13:10, 16 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
:::It's unusual, but not completely unheard of.&lt;br /&gt;
[[Image:Model870P 14inlg.jpg|thumb|none|400px|Remington 870 Police &amp;quot;Entry Gun&amp;quot; with a Surefire dedicated forend weaponlight - 12 gauge]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:05, 16 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
::::It is worth noting that, to my surprise, I did not find any wooden furniture for M3. Moreover, the current one looks just like a plastic one, painted as a wood - pay attention to the belt mount on the buttstock. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:01, 20 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::You mean sling mount? It may be incorrect, but the default stock is clearly textured as if it were made of wood as you can see wood grain on it. But I've pointed out the goof nonetheless. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:05, 21 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Totally called it that they are only using the pump feature of the M3 but MAYBE when you upgrade it, it will be semi auto. Here's hoping [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:08, 21 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Nemmy's rocket launcher ==&lt;br /&gt;
A Nintendo Super Scope? That's hilarious. I guess the ''Duck Hunt'' jokes were more suitable than I thought. Any opposition to uploading a reference image for it? IIRC, we've done it before for Nerf guns used as the basis for a prop weapon. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:36, 16 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== Federal ammunition? ==&lt;br /&gt;
&lt;br /&gt;
Played through the demo and noticed a familiar sight on the assault rifle ammo. Possibly a temporary texture? I wonder...&lt;br /&gt;
[https://i.imgur.com/xkdmpZ5.jpg 1] [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 19:28, 19 March 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
Kinda weird they let you pick up assault rifle ammo but not use the assault rifle in the demo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:56, 19 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
You can, you just have to die and you get an option to switch to assist mode. You start with 4 extra item slots and an assault rifle with spare ammo. However, you ''can'' create magnum ammo, which is labeled as &amp;quot;.44 AE.&amp;quot; [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 22:18, 19 March 2020 (EST)&lt;br /&gt;
:I didn't know that...because I didn't suck...but playing it on console, aiming for the head is a challenge. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:06, 21 March 2020 (EDT)&lt;br /&gt;
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&lt;br /&gt;
I'll have to boot up the demo and get some pics of the 933, then. How many times do you need to die? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:21, 20 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Just one. There's a button on the bottom right that should give you the ability to change the difficulty.&lt;br /&gt;
&lt;br /&gt;
==Easy mode returns ==&lt;br /&gt;
&lt;br /&gt;
Some people wanna call me a pussy about it, but I had fun playing the original in the assist mode which starts you off with the best weapons because RE3 is more of an action game vs RE2 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:55, 19 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
There's no shame in playing easy modes instead of the super meta play in my book. That being said, it annoys me the AR has a lower rate of fire compared to the real thing. But still fun to play with nonetheless.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 07:55, 20 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
It's confirmed that Easy Mode returns? I won't bust anyone's balls for playing Easy Mode. It's a good way of &amp;quot;training&amp;quot; oneself for the normal difficulty. I just wonder if the remake will have similar perks for playing on the normal difficulty, like the original did with the extra weapons and enhanced ammo. And I also hope I can still get the game when it releases, since a mandatory state-wide &amp;quot;stay at home&amp;quot; order went into effect at midnight with all non-essential businesses closing down. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:20, 20 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
*Someone data-mined the demo, a lot of the stuff that wasn't in the demo was scrubbed but there was some stuff left in, according to it, there's four difficulties, assisted, standard, hard and an unlockable super hard mode.  Playing on assisted starts you with the Colt 933.  As far as extra weapons, I haven't read anything about that but I'm pretty sure that one article I read said that Nemesis will drop special ammo when you down him.  But yeah, hope you can get the game when it releases.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 02:02, 21 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:GameStop is currently remaining open and considers themselves to be an &amp;quot;essential&amp;quot; retailer (no desire to debate over that, just repeating what their HQ stated). Only thing I have to worry about now is whether Capcom decides to delay its release due to the virus like Naughty Dog did with TLoU Part II. Of course, I ''have'' been told that developers ship their games out to retailers two weeks in advance of release (which would be today for RE3), but whether that's true or not, IDK. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:51, 21 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Street date broken ==&lt;br /&gt;
&lt;br /&gt;
An outlet in France broke street date due to everyone being trapped at home.&lt;br /&gt;
&lt;br /&gt;
https://i.postimg.cc/rw6g7qRT/sss.png&lt;br /&gt;
&lt;br /&gt;
My crude google translate:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;For the weapons we have the knife, the flash and normal grenades, the shotgun which we improve, the glock 19, a glock 18 which fires bursts of 2-3 bullets, the grenade launcher (which is used for the passage of launches mines too), and the magnum.&amp;quot;[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
They cut out the S&amp;amp;W 629? Kiss my @$$, Capcom, why? It's not like Desert Eagles haven't been used in 5,000,000 other games already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:50, 21 March 2020 (EDT)&lt;br /&gt;
The developers must like 90's Hollywood style movies, i guess.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 04:21, 22 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Jill's shoulder holster==&lt;br /&gt;
&lt;br /&gt;
In the demo and some trailers I noticed she has a shoulder holster but some trailers she doesn't wear it. I'm wondering what it's for because she has a thigh holster for her Glock or more of a universal holster like Leon and Claire in the last game where it fits all other handguns. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:09, 22 March 2020 (EDT)&lt;/div&gt;</summary>
		<author><name>Excalibur01</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_3_(2020_VG)&amp;diff=1333006</id>
		<title>Resident Evil 3 (2020 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_3_(2020_VG)&amp;diff=1333006"/>
		<updated>2020-03-22T17:56:42Z</updated>

		<summary type="html">&lt;p&gt;Excalibur01: /* Colt Model 933 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{WIP}}&lt;br /&gt;
&lt;br /&gt;
[[File:Resident-evil-3-remake-box.jpg|thumb|right|300px|''Resident Evil 3'' (2020)]]&lt;br /&gt;
&lt;br /&gt;
'''''Resident Evil 3''''' is the 2020 remake of the 1998 video game ''[[Resident Evil 3: Nemesis]]''. The game uses the same engine as the 2019 [[Resident Evil 2 (2019)|''Resident Evil 2'' remake]]. It includes a 1v4 multiplayer component known as ''Resident Evil Resistance''.&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] appears in ''Resistance''.&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:RE3DemoBeretta92FS.jpg|thumb|none|600px|Jill stares at a movie poster for the upcoming ''Resident Evil 3'', irked at the director's bad choice of sidearm for the heroine but noting the costume designer's fantastic fashion sense. The poster next to it is a Megaman reference.]]&lt;br /&gt;
[[File:RE-Resistance-1.jpg|thumb|none|600px|A survivor aims his Beretta at Mr. X. It seems to have some kind of emblem on the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power Mark III==&lt;br /&gt;
RPD lieutenant Marving Branagh is seen with his [[Browning Hi-Power Mark III]] in the trailer that plays following completion of the March 19th demo. It is currently unknown if the pistol is usable in the game.&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|300px|Browning Hi-Power Mark III - 9x19mm]]&lt;br /&gt;
[[File:RE3DemoBrowningHP.jpg|thumb|none|600px|Marvin with his Hi-Power.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The black/stainless [[Desert Eagle Mark XIX]] from ''[[Resident Evil 2 (2019)|RE2]]'' returns, but with the slightly tweaked name &amp;quot;Lightning Hawk .44 AE.&amp;quot;&lt;br /&gt;
[[File:Re2makedeagle.jpg|thumb|none|300px|Tokyo Marui airsoft replica of the Desert Eagle Mark XIX from ''Resident Evil 2'' (2019).]]&lt;br /&gt;
[[File:RE2make Deagle.jpeg|thumb|none|300px|Tokyo Marui airsoft replica of the upgraded Desert Eagle Mark XIX from ''Resident Evil 2'' (2019).]]&lt;br /&gt;
[[File:RE3ResistanceDesertEagle(1).jpg|thumb|none|600px|A character aims the Desert Eagle fitted with a Tasco red dot.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock 18]] appears in the game.&lt;br /&gt;
[[Image:Glock18Ext.jpg|thumb|none|300px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
[[File:RE3Remake-Jill-Glock-2.jpg|thumb|none|600px|Jill in a sewer with a possible Glock 18.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
Jill Valentine uses a [[Glock 19]], seemingly replacing her STARS custom [[Beretta 92FS]] from the [[Resident Evil 3: Nemesis|original game]]. According to recent gameplay demos, the default magazine capacity is a correct 15 rounds and it is referred to as &amp;quot;G19 Handgun&amp;quot;. It can be modified with a C-More Serendipity red dot sight and possibly a suppressor.&lt;br /&gt;
[[File:Glock19 2ndGen.jpg|thumb|none|300px|Glock 19 (2nd Generation) - 9x19mm]]&lt;br /&gt;
[[File:RE3Remake-Jill-Glock-1.jpg|thumb|none|600px|Jill loading her Glock.]]&lt;br /&gt;
[[File:RE3R-Jill-Glock-Close.jpg|thumb|none|600px|A close-up of the business end of Jill's Glock.]]&lt;br /&gt;
[[File:RE3RG19TR.jpg|thumb|none|600px|Encountering the Tyrant's infinitely angrier cousin, Jill aims her Glock 19.]]&lt;br /&gt;
[[File:RE3DemoGlock19.jpg|thumb|none|600px|Inventory preview of Jill's Glock.]]&lt;br /&gt;
[[File:RE3DemoGlock19Modded.jpg|thumb|none|600px|Inventory preview of Jill's Glock fitted with a C-More Serendipity red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP]] returns as the &amp;quot;MUP&amp;quot; from [[Resident Evil 2 (2019)|RE2 Remake]]'s ''4th Survivor''. An infinite ammo version appears to be attainable.&lt;br /&gt;
[[File:H&amp;amp;K USP 9MM 5.jpg|thumb|none|300px|Heckler &amp;amp; Koch USP9 with two-tone finish - 9x19mm]]&lt;br /&gt;
[[File:RE-Resistance-3.jpg|thumb|none|600px|A survivor holds the USP.]]&lt;br /&gt;
[[File:RE3ResistanceUSP1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:RE3ResistanceUSP2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch VP70M==&lt;br /&gt;
Leon's [[Heckler &amp;amp; Koch VP70|Heckler &amp;amp; Koch VP70M]] from ''[[Resident Evil 2 (2019)|RE2]]'' returns in ''Resistance''.&lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|400px|Heckler &amp;amp; Koch VP70M with attached stock - 9x19mm]]&lt;br /&gt;
[[File:RE3ResistanceVP70M(1).jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M3 Super 90==&lt;br /&gt;
The [[Benelli M3 Super 90]] appears in the game as the &amp;quot;M3&amp;quot;. Found with a traditional stock textured as if it were made of wood, it can be modified with the pistol grip and collapsible stock of the [[Benelli M4 Super 90|M4]] (though this component was not included in the March 19th demo), the latter setup likely being modeled after an airsoft version of the M3 produced by CYMA. It holds 4 shells by default.&lt;br /&gt;
[[Image:M3S90OldStyle.jpg|thumb|none|400px|Benelli M3 Super 90 - 12 gauge]]&lt;br /&gt;
[[File:RE3R-Jill-870.jpg|thumb|none|600px|Jill wielding the M3.]]&lt;br /&gt;
[[File:RE3RemakeJill870.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:RE3DemoM3Rack.jpg|thumb|none|600px|The M3 first found on a rack in the Subway Control Station.]]&lt;br /&gt;
[[File:RE3DemoM3.jpg|thumb|none|600px|Inventory preview of the M3.]]&lt;br /&gt;
[[File:Airsoft-Benelli-M3.JPG|thumb|none|400px|'''Airsoft''' Benelli M3 Super 90 produced by CYMA]]&lt;br /&gt;
[[File:RE3Remake-BenelliM3-1.jpg|thumb|none|600px|Jill on crowd control duty with the M3. Note the S.O.L.A.G. gloves which are anachronistic as they were introduced in 2001 in reality.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A [[Remington 870]] appears in the game in the hands of Robert Kendo and possibly usable in ''Resistance''. Whether it's present in Jill's arsenal is unknown right now.&lt;br /&gt;
[[Image:Rem870extwood.jpg|thumb|none|500px|Remington 870 Police Magnum customized with extended magazine tube - 12 gauge]]&lt;br /&gt;
[[File:RE3Demo870.jpg|thumb|none|600px|Kendo aims his 870.]]&lt;br /&gt;
[[File:RE-Resistance-1.jpg|thumb|none|600px|A survivor in the background aims a Remington 870 at Mr. X in ''Resistance''.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] from the [[Resident Evil 2 (2019)|RE2 Remake]] returns in ''Resistance''.&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with SEF trigger group - 9x19mm]]&lt;br /&gt;
[[Image:H&amp;amp;KMP5A3slimforearm.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with original &amp;quot;slimline&amp;quot; forearm - 9x19mm]]&lt;br /&gt;
[[File:RE3Remake-Resistance-MP5-1.jpg|thumb|none|600px|A survivor fires her MP5 at an approaching zombie while her companions try to recall where the [[Dukes of Hazzard, The (TV series)|General Lee]] is parked.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-11==&lt;br /&gt;
The [[Ingram MAC-11]] from the [[Resident Evil 2 (2019)|RE2 Remake]] returns in ''Resistance''.&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|300px|RPB Industries M11A1 - .380 ACP]]&lt;br /&gt;
[[File:RE-Resistance-2.jpg|thumb|none|600px|A survivor finds out that hair spray is decidedly less effective than firearms in her current predicament.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
Replacing the [[M4A1]] from the [[Resident Evil 3: Nemesis|original game]], the [[Colt Model 933]] now appears as the standard weapon of the UBCS under the name &amp;quot;CQBR Assault Rifle&amp;quot;, being used by Carlos Oliveira and others. It is equipped with a Knight's Armament RAS with a Knight's Armament vertical grip, and standalone A2 rear iron sights. Some of these components are mildly anachronistic; while the KAC rail adapter system (and possibly foregrip) was available since 1997, standalone A2 rear sights weren't around in the 90s.&lt;br /&gt;
&lt;br /&gt;
In some official posters, Carlos' rifle is equipped with an Aimpoint red dot sight, like in the original; since RE2make's weapon modification system returns, it's likely that the red dot sight will be a weapon component found at some point in the game. Unlike the M4 in the original game which had its ammunition tracked as a percentage, the 933's magazine holds an incorrect 32 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|none|500px|Colt Model 933 with 4-position stock and thicker A2-profile barrel - 5.56x45mm]]&lt;br /&gt;
[[File:RE3Remake-UBCS-933-1.jpg|thumb|none|600px|Carlos tends to Mikhail. His Model 933 is seen leaning against the tram seat beside him. Note unlike in the official poster, this rifle is missing the red dot.]]&lt;br /&gt;
[[File:RE3Remake-UBCS-933-2.jpg|thumb|none|600px|Carlos holding his Colt 933 while conversing with Jill. Despite the fact this is a remake still taking place in 1998, the man looks, sounds, and acts like he aged 20 years since the original game, then went back in to play his role.]]&lt;br /&gt;
[[File:RE3DemoColt933.jpg|thumb|none|600px|Jill confronts Carlos, annoyed that he ignored her dibs on the bigger gun.]]&lt;br /&gt;
[[File:RE3Remake-UBCS-933-3.jpg|thumb|none|600px|Carlos aiming his Colt 933 at a surprised Hunter. Though it looks like the light is coming from his weapon despite no electronic attachments visible on it, it's actually coming from flashlights that Jill and Carlos have attached to their clothing.]]&lt;br /&gt;
[[File:RE3Demo933.jpg|thumb|none|600px|Angered by her dibs being ignored, Jill challenges Carlos to a game of roshambo and successfully bests him and thus now has the bigger gun.]]&lt;br /&gt;
[[File:RE3Demo933Menu.jpg|thumb|none|600px|Inventory preview of the Colt 933.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M202A1 FLASH==&lt;br /&gt;
During the trailers, Carlos is briefly seen discarding an [[M202A1 FLASH]] rocket launcher, before making his way over to Jill.&lt;br /&gt;
&lt;br /&gt;
[[File:M202A2 FLASH.JPG|thumb|none|300px|M202A1 FLASH - 66mm]]&lt;br /&gt;
[[File:RE3RTM202.jpg|thumb|none|600px|Carlos discards an M202A1 as he hurries over to Jill, who was whipped over to a car by the Nemesis. Compared to it's previous incarnation, the launcher's profile is overall smaller.]]&lt;br /&gt;
&lt;br /&gt;
==M32A1==&lt;br /&gt;
During the trailers, Jill is seen using an [[Milkor_MGL#Mark_14_.2F_M32A1|M32A1]] grenade launcher against the Nemesis, replacing the fictional &amp;quot;Hk-P&amp;quot; break-top grenade launcher from the original game. This is anachronistic, as the M32A1 wouldn't be developed until 2014. The standard MGL would be a better fit (though more rare in the US) as that was first developed in 1983.&lt;br /&gt;
[[File:Milkor Mark 14.jpg|thumb|none|400px|Milkor Mark 14 in desert tan finish fitted with Vltor MOD stock and Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:RE3RM32A1Tr.jpg|thumb|none|600px|Distracted with his new flamethrower, the Nemesis is visibly surprised with Jill whipping out an M32A1 to counter his heavy weapon. We don't know if he's surprised because she stowed a grenade launcher somewhere in that outfit, or that she's using a weapon that wouldn't be made for another 15 years.]]&lt;br /&gt;
&lt;br /&gt;
=Fictional Weapons=&lt;br /&gt;
==The Nemesis' Flamethrower==&lt;br /&gt;
One of the Nemesis' new weapons to be revealed is a custom-made flamethrower. Due to his superhuman strength and dexterity, he is able to wield it one-handed with deadly efficiency, in addition to a large fuel tank mounted behind him. He is able to use it traditionally by spraying continuous streams of fire, along with using it like a sort of &amp;quot;fire sword&amp;quot;, using bursts of fire, along with the bulk of the weapon itself, to deal damage by swinging it around.&lt;br /&gt;
&lt;br /&gt;
In the recent trailers, the weapon has a brief cooldown period after repeated use where the Nemesis must allow the weapon to vent out heat, making him temporarily unable to use it and vulnerable. He is also shown using it as a club upon it's destruction, where despite being disconnected from it's fuel source, it violently explodes every time he strikes the floor with it.&lt;br /&gt;
&lt;br /&gt;
[[File:RE3RemakeNemesisFT(1).jpg|thumb|none|600px|Close-up of the Nemesis' flamethrower.]]&lt;br /&gt;
[[File:RE3RNemesisFT.jpg|thumb|none|600px|A pre-release screenshot of the Nemesis brandishing his new toy. We're starting to think he got sick of most of his one-shot attacks being easily evaded with a dodge-roll in the previous game.]]&lt;br /&gt;
[[File:RE3RNemesisFT2.jpg|thumb|none|600px|A pre-release screenshot of the flame thrower's muzzle. Its like his movie-iconic minigun, only infinitely more terrifying to fight against.]]&lt;br /&gt;
[[File:RE3RNemesisFTcd.jpg|thumb|none|600px|The Nemesis raises his flamethrower as it cools down. This is evident by the glowing-hot rods to the side of the gun.]]&lt;br /&gt;
[[File:RE3RNemesisFTclb.jpg|thumb|none|600px|Slightly miffed but undeterred by the destruction of his weapon and his current, flaming predicament: the Nemesis saunters towards Jill with his IED club to give her a strongly-worded complaint about the destruction of his private property.]]&lt;br /&gt;
&lt;br /&gt;
==The Nemesis' Rocket Launcher==&lt;br /&gt;
The Nemesis' rocket launcher has been given a facelift. Rather than looking like a custom Stinger missile launcher, this time it now looks like a weaponized [https://en.wikipedia.org/wiki/Super_Scope Nintendo Super Scope]. So far, the launcher's bore size is noticeably smaller than the original, perhaps to better reflect it's role as a portable missile launcher, is painted olive drab rather than grey with blood spatters all over it, and now comes with a laser aiming module.&lt;br /&gt;
&lt;br /&gt;
[[File:Nintendo-SNES-Super-Scope.jpg|thumb|none|400px|Nintendo Super Scope]]&lt;br /&gt;
[[File:RE3R-NemesisRocketLuncher.jpg|thumb|none|600px|This time we're going to get that ''Duck Hunt'' dog!]]&lt;br /&gt;
[[File:RE3R-NemesisRocketLauncher2.jpg|thumb|none|600px|Okay, not the ''Duck Hunt'' dog, but it'll do.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M26 Hand Grenade==&lt;br /&gt;
The [[M26 hand grenade]] returns from ''Resident Evil 2'', still known simply as &amp;quot;Hand Grenade&amp;quot;.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|150px|none|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:RE3DemoM26.jpg|thumb|none|600px|Inventory preview of the M26.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] returns from [[Resident Evil 2 (2019)|Resident Evil 2]].&lt;br /&gt;
[[Image:M84-Flash-Bang-Grenade.jpg|thumb|150px|none|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Lockheed P-38 Lightning Armament==&lt;br /&gt;
A movie poster for a film titled ''Air Combat 1942'' features a Lockheed P-38 Lightning. The P-38 carried one [[Hispano-Suiza HS.404]] 20mm cannon and four [[Browning M2#Browning M2 Aircraft|Browning M2 Aircraft]] machine guns.&lt;br /&gt;
[[Image:Hispano Suiza HS404.jpg|thumb|none|400px|Hispano-Suiza HS.404 with ammo drum - 20×110mm]]&lt;br /&gt;
[[file:M2aircraft.jpg|thumb|none|400px|Browning M2 Aircraft, Fixed - .50 BMG]]&lt;br /&gt;
[[File:RE3DemoP38.jpg|thumb|none|600px|Jill stares at the poster, lamenting that her advance ticket to see it will go wasted. The name and use of a P-38 is a reference to the Capcom air combat game ''1942'', while the poster design is based on that of the film ''[[Top Gun]]''.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
A movie poster for a film titled ''Wolf of the Battlefield'' shows the hero holding an unknown assault rifle with an [[M203 grenade launcher]] mounted on it.&lt;br /&gt;
[[File:M203.jpg|thumb|none|375px|M203 grenade launcher - 40x46mm.]]&lt;br /&gt;
[[File:RE3DemoM203.jpg|thumb|none|600px|Jill stares at the poster, thinking about how useful an assault rifle with an M203 would be to her right about now.]]&lt;br /&gt;
&lt;br /&gt;
==Toy Guns==&lt;br /&gt;
Toy guns are displayed in a window at a local toy store.&lt;br /&gt;
[[File:RE3DemoToyGuns1.jpg|thumb|none|600px|A pair of classic Super Soaker.]]&lt;br /&gt;
[[File:RE3DemoToyGuns2.jpg|thumb|none|600px|A pair of toy guns, one a [[Beretta 92FS]] and the other appearing to be a [[Remington_Model_870#Remington_870_Folding_Stock|folding-stock Remington 870]] with a scope.]]&lt;br /&gt;
&lt;br /&gt;
{{Resident Evil Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>Excalibur01</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_3_(2020_VG)&amp;diff=1333004</id>
		<title>Resident Evil 3 (2020 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_3_(2020_VG)&amp;diff=1333004"/>
		<updated>2020-03-22T17:52:47Z</updated>

		<summary type="html">&lt;p&gt;Excalibur01: /* Beretta 92FS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{WIP}}&lt;br /&gt;
&lt;br /&gt;
[[File:Resident-evil-3-remake-box.jpg|thumb|right|300px|''Resident Evil 3'' (2020)]]&lt;br /&gt;
&lt;br /&gt;
'''''Resident Evil 3''''' is the 2020 remake of the 1998 video game ''[[Resident Evil 3: Nemesis]]''. The game uses the same engine as the 2019 [[Resident Evil 2 (2019)|''Resident Evil 2'' remake]]. It includes a 1v4 multiplayer component known as ''Resident Evil Resistance''.&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] appears in ''Resistance''.&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:RE3DemoBeretta92FS.jpg|thumb|none|600px|Jill stares at a movie poster for the upcoming ''Resident Evil 3'', irked at the director's bad choice of sidearm for the heroine but noting the costume designer's fantastic fashion sense. The poster next to it is a Megaman reference.]]&lt;br /&gt;
[[File:RE-Resistance-1.jpg|thumb|none|600px|A survivor aims his Beretta at Mr. X. It seems to have some kind of emblem on the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power Mark III==&lt;br /&gt;
RPD lieutenant Marving Branagh is seen with his [[Browning Hi-Power Mark III]] in the trailer that plays following completion of the March 19th demo. It is currently unknown if the pistol is usable in the game.&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|300px|Browning Hi-Power Mark III - 9x19mm]]&lt;br /&gt;
[[File:RE3DemoBrowningHP.jpg|thumb|none|600px|Marvin with his Hi-Power.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The black/stainless [[Desert Eagle Mark XIX]] from ''[[Resident Evil 2 (2019)|RE2]]'' returns, but with the slightly tweaked name &amp;quot;Lightning Hawk .44 AE.&amp;quot;&lt;br /&gt;
[[File:Re2makedeagle.jpg|thumb|none|300px|Tokyo Marui airsoft replica of the Desert Eagle Mark XIX from ''Resident Evil 2'' (2019).]]&lt;br /&gt;
[[File:RE2make Deagle.jpeg|thumb|none|300px|Tokyo Marui airsoft replica of the upgraded Desert Eagle Mark XIX from ''Resident Evil 2'' (2019).]]&lt;br /&gt;
[[File:RE3ResistanceDesertEagle(1).jpg|thumb|none|600px|A character aims the Desert Eagle fitted with a Tasco red dot.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock 18]] appears in the game.&lt;br /&gt;
[[Image:Glock18Ext.jpg|thumb|none|300px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
[[File:RE3Remake-Jill-Glock-2.jpg|thumb|none|600px|Jill in a sewer with a possible Glock 18.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
Jill Valentine uses a [[Glock 19]], seemingly replacing her STARS custom [[Beretta 92FS]] from the [[Resident Evil 3: Nemesis|original game]]. According to recent gameplay demos, the default magazine capacity is a correct 15 rounds and it is referred to as &amp;quot;G19 Handgun&amp;quot;. It can be modified with a C-More Serendipity red dot sight and possibly a suppressor.&lt;br /&gt;
[[File:Glock19 2ndGen.jpg|thumb|none|300px|Glock 19 (2nd Generation) - 9x19mm]]&lt;br /&gt;
[[File:RE3Remake-Jill-Glock-1.jpg|thumb|none|600px|Jill loading her Glock.]]&lt;br /&gt;
[[File:RE3R-Jill-Glock-Close.jpg|thumb|none|600px|A close-up of the business end of Jill's Glock.]]&lt;br /&gt;
[[File:RE3RG19TR.jpg|thumb|none|600px|Encountering the Tyrant's infinitely angrier cousin, Jill aims her Glock 19.]]&lt;br /&gt;
[[File:RE3DemoGlock19.jpg|thumb|none|600px|Inventory preview of Jill's Glock.]]&lt;br /&gt;
[[File:RE3DemoGlock19Modded.jpg|thumb|none|600px|Inventory preview of Jill's Glock fitted with a C-More Serendipity red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP]] returns as the &amp;quot;MUP&amp;quot; from [[Resident Evil 2 (2019)|RE2 Remake]]'s ''4th Survivor''. An infinite ammo version appears to be attainable.&lt;br /&gt;
[[File:H&amp;amp;K USP 9MM 5.jpg|thumb|none|300px|Heckler &amp;amp; Koch USP9 with two-tone finish - 9x19mm]]&lt;br /&gt;
[[File:RE-Resistance-3.jpg|thumb|none|600px|A survivor holds the USP.]]&lt;br /&gt;
[[File:RE3ResistanceUSP1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:RE3ResistanceUSP2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch VP70M==&lt;br /&gt;
Leon's [[Heckler &amp;amp; Koch VP70|Heckler &amp;amp; Koch VP70M]] from ''[[Resident Evil 2 (2019)|RE2]]'' returns in ''Resistance''.&lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|400px|Heckler &amp;amp; Koch VP70M with attached stock - 9x19mm]]&lt;br /&gt;
[[File:RE3ResistanceVP70M(1).jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M3 Super 90==&lt;br /&gt;
The [[Benelli M3 Super 90]] appears in the game as the &amp;quot;M3&amp;quot;. Found with a traditional stock textured as if it were made of wood, it can be modified with the pistol grip and collapsible stock of the [[Benelli M4 Super 90|M4]] (though this component was not included in the March 19th demo), the latter setup likely being modeled after an airsoft version of the M3 produced by CYMA. It holds 4 shells by default.&lt;br /&gt;
[[Image:M3S90OldStyle.jpg|thumb|none|400px|Benelli M3 Super 90 - 12 gauge]]&lt;br /&gt;
[[File:RE3R-Jill-870.jpg|thumb|none|600px|Jill wielding the M3.]]&lt;br /&gt;
[[File:RE3RemakeJill870.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:RE3DemoM3Rack.jpg|thumb|none|600px|The M3 first found on a rack in the Subway Control Station.]]&lt;br /&gt;
[[File:RE3DemoM3.jpg|thumb|none|600px|Inventory preview of the M3.]]&lt;br /&gt;
[[File:Airsoft-Benelli-M3.JPG|thumb|none|400px|'''Airsoft''' Benelli M3 Super 90 produced by CYMA]]&lt;br /&gt;
[[File:RE3Remake-BenelliM3-1.jpg|thumb|none|600px|Jill on crowd control duty with the M3. Note the S.O.L.A.G. gloves which are anachronistic as they were introduced in 2001 in reality.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A [[Remington 870]] appears in the game in the hands of Robert Kendo and possibly usable in ''Resistance''. Whether it's present in Jill's arsenal is unknown right now.&lt;br /&gt;
[[Image:Rem870extwood.jpg|thumb|none|500px|Remington 870 Police Magnum customized with extended magazine tube - 12 gauge]]&lt;br /&gt;
[[File:RE3Demo870.jpg|thumb|none|600px|Kendo aims his 870.]]&lt;br /&gt;
[[File:RE-Resistance-1.jpg|thumb|none|600px|A survivor in the background aims a Remington 870 at Mr. X in ''Resistance''.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] from the [[Resident Evil 2 (2019)|RE2 Remake]] returns in ''Resistance''.&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with SEF trigger group - 9x19mm]]&lt;br /&gt;
[[Image:H&amp;amp;KMP5A3slimforearm.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with original &amp;quot;slimline&amp;quot; forearm - 9x19mm]]&lt;br /&gt;
[[File:RE3Remake-Resistance-MP5-1.jpg|thumb|none|600px|A survivor fires her MP5 at an approaching zombie while her companions try to recall where the [[Dukes of Hazzard, The (TV series)|General Lee]] is parked.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-11==&lt;br /&gt;
The [[Ingram MAC-11]] from the [[Resident Evil 2 (2019)|RE2 Remake]] returns in ''Resistance''.&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|300px|RPB Industries M11A1 - .380 ACP]]&lt;br /&gt;
[[File:RE-Resistance-2.jpg|thumb|none|600px|A survivor finds out that hair spray is decidedly less effective than firearms in her current predicament.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
Replacing the [[M4A1]] from the [[Resident Evil 3: Nemesis|original game]], the [[Colt Model 933]] now appears as the standard weapon of the UBCS under the name &amp;quot;CQBR Assault Rifle&amp;quot;, being used by Carlos Oliveira and others. It is equipped with a Knight's Armament RAS with a Knight's Armament vertical grip, and standalone A2 rear iron sights. Some of these components are mildly anachronistic; while the KAC rail adapter system (and possibly foregrip) was available since 1997, standalone A2 rear sights weren't around in the 90s.&lt;br /&gt;
&lt;br /&gt;
In some official posters, Carlos' rifle is equipped with an Aimpoint red dot sight, like in the original; since RE2make's weapon modification system returns, it's likely that the red dot sight will be a weapon component found at some point in the game. Unlike the M4 in the original game which had its ammunition tracked as a percentage, the 933's magazine holds an incorrect 34 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|none|500px|Colt Model 933 with 4-position stock and thicker A2-profile barrel - 5.56x45mm]]&lt;br /&gt;
[[File:RE3Remake-UBCS-933-1.jpg|thumb|none|600px|Carlos tends to Mikhail. His Model 933 is seen leaning against the tram seat beside him. Note unlike in the official poster, this rifle is missing the red dot.]]&lt;br /&gt;
[[File:RE3Remake-UBCS-933-2.jpg|thumb|none|600px|Carlos holding his Colt 933 while conversing with Jill. Despite the fact this is a remake still taking place in 1998, the man looks, sounds, and acts like he aged 20 years since the original game, then went back in to play his role.]]&lt;br /&gt;
[[File:RE3DemoColt933.jpg|thumb|none|600px|Jill confronts Carlos, annoyed that he ignored her dibs on the bigger gun.]]&lt;br /&gt;
[[File:RE3Remake-UBCS-933-3.jpg|thumb|none|600px|Carlos aiming his Colt 933 at a surprised Hunter. Though it looks like the light is coming from his weapon despite no electronic attachments visible on it, it's actually coming from flashlights that Jill and Carlos have attached to their clothing.]]&lt;br /&gt;
[[File:RE3Demo933.jpg|thumb|none|600px|Angered by her dibs being ignored, Jill challenges Carlos to a game of roshambo and successfully bests him and thus now has the bigger gun.]]&lt;br /&gt;
[[File:RE3Demo933Menu.jpg|thumb|none|600px|Inventory preview of the Colt 933.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M202A1 FLASH==&lt;br /&gt;
During the trailers, Carlos is briefly seen discarding an [[M202A1 FLASH]] rocket launcher, before making his way over to Jill.&lt;br /&gt;
&lt;br /&gt;
[[File:M202A2 FLASH.JPG|thumb|none|300px|M202A1 FLASH - 66mm]]&lt;br /&gt;
[[File:RE3RTM202.jpg|thumb|none|600px|Carlos discards an M202A1 as he hurries over to Jill, who was whipped over to a car by the Nemesis. Compared to it's previous incarnation, the launcher's profile is overall smaller.]]&lt;br /&gt;
&lt;br /&gt;
==M32A1==&lt;br /&gt;
During the trailers, Jill is seen using an [[Milkor_MGL#Mark_14_.2F_M32A1|M32A1]] grenade launcher against the Nemesis, replacing the fictional &amp;quot;Hk-P&amp;quot; break-top grenade launcher from the original game. This is anachronistic, as the M32A1 wouldn't be developed until 2014. The standard MGL would be a better fit (though more rare in the US) as that was first developed in 1983.&lt;br /&gt;
[[File:Milkor Mark 14.jpg|thumb|none|400px|Milkor Mark 14 in desert tan finish fitted with Vltor MOD stock and Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:RE3RM32A1Tr.jpg|thumb|none|600px|Distracted with his new flamethrower, the Nemesis is visibly surprised with Jill whipping out an M32A1 to counter his heavy weapon. We don't know if he's surprised because she stowed a grenade launcher somewhere in that outfit, or that she's using a weapon that wouldn't be made for another 15 years.]]&lt;br /&gt;
&lt;br /&gt;
=Fictional Weapons=&lt;br /&gt;
==The Nemesis' Flamethrower==&lt;br /&gt;
One of the Nemesis' new weapons to be revealed is a custom-made flamethrower. Due to his superhuman strength and dexterity, he is able to wield it one-handed with deadly efficiency, in addition to a large fuel tank mounted behind him. He is able to use it traditionally by spraying continuous streams of fire, along with using it like a sort of &amp;quot;fire sword&amp;quot;, using bursts of fire, along with the bulk of the weapon itself, to deal damage by swinging it around.&lt;br /&gt;
&lt;br /&gt;
In the recent trailers, the weapon has a brief cooldown period after repeated use where the Nemesis must allow the weapon to vent out heat, making him temporarily unable to use it and vulnerable. He is also shown using it as a club upon it's destruction, where despite being disconnected from it's fuel source, it violently explodes every time he strikes the floor with it.&lt;br /&gt;
&lt;br /&gt;
[[File:RE3RemakeNemesisFT(1).jpg|thumb|none|600px|Close-up of the Nemesis' flamethrower.]]&lt;br /&gt;
[[File:RE3RNemesisFT.jpg|thumb|none|600px|A pre-release screenshot of the Nemesis brandishing his new toy. We're starting to think he got sick of most of his one-shot attacks being easily evaded with a dodge-roll in the previous game.]]&lt;br /&gt;
[[File:RE3RNemesisFT2.jpg|thumb|none|600px|A pre-release screenshot of the flame thrower's muzzle. Its like his movie-iconic minigun, only infinitely more terrifying to fight against.]]&lt;br /&gt;
[[File:RE3RNemesisFTcd.jpg|thumb|none|600px|The Nemesis raises his flamethrower as it cools down. This is evident by the glowing-hot rods to the side of the gun.]]&lt;br /&gt;
[[File:RE3RNemesisFTclb.jpg|thumb|none|600px|Slightly miffed but undeterred by the destruction of his weapon and his current, flaming predicament: the Nemesis saunters towards Jill with his IED club to give her a strongly-worded complaint about the destruction of his private property.]]&lt;br /&gt;
&lt;br /&gt;
==The Nemesis' Rocket Launcher==&lt;br /&gt;
The Nemesis' rocket launcher has been given a facelift. Rather than looking like a custom Stinger missile launcher, this time it now looks like a weaponized [https://en.wikipedia.org/wiki/Super_Scope Nintendo Super Scope]. So far, the launcher's bore size is noticeably smaller than the original, perhaps to better reflect it's role as a portable missile launcher, is painted olive drab rather than grey with blood spatters all over it, and now comes with a laser aiming module.&lt;br /&gt;
&lt;br /&gt;
[[File:Nintendo-SNES-Super-Scope.jpg|thumb|none|400px|Nintendo Super Scope]]&lt;br /&gt;
[[File:RE3R-NemesisRocketLuncher.jpg|thumb|none|600px|This time we're going to get that ''Duck Hunt'' dog!]]&lt;br /&gt;
[[File:RE3R-NemesisRocketLauncher2.jpg|thumb|none|600px|Okay, not the ''Duck Hunt'' dog, but it'll do.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M26 Hand Grenade==&lt;br /&gt;
The [[M26 hand grenade]] returns from ''Resident Evil 2'', still known simply as &amp;quot;Hand Grenade&amp;quot;.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|150px|none|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:RE3DemoM26.jpg|thumb|none|600px|Inventory preview of the M26.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] returns from [[Resident Evil 2 (2019)|Resident Evil 2]].&lt;br /&gt;
[[Image:M84-Flash-Bang-Grenade.jpg|thumb|150px|none|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Lockheed P-38 Lightning Armament==&lt;br /&gt;
A movie poster for a film titled ''Air Combat 1942'' features a Lockheed P-38 Lightning. The P-38 carried one [[Hispano-Suiza HS.404]] 20mm cannon and four [[Browning M2#Browning M2 Aircraft|Browning M2 Aircraft]] machine guns.&lt;br /&gt;
[[Image:Hispano Suiza HS404.jpg|thumb|none|400px|Hispano-Suiza HS.404 with ammo drum - 20×110mm]]&lt;br /&gt;
[[file:M2aircraft.jpg|thumb|none|400px|Browning M2 Aircraft, Fixed - .50 BMG]]&lt;br /&gt;
[[File:RE3DemoP38.jpg|thumb|none|600px|Jill stares at the poster, lamenting that her advance ticket to see it will go wasted. The name and use of a P-38 is a reference to the Capcom air combat game ''1942'', while the poster design is based on that of the film ''[[Top Gun]]''.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
A movie poster for a film titled ''Wolf of the Battlefield'' shows the hero holding an unknown assault rifle with an [[M203 grenade launcher]] mounted on it.&lt;br /&gt;
[[File:M203.jpg|thumb|none|375px|M203 grenade launcher - 40x46mm.]]&lt;br /&gt;
[[File:RE3DemoM203.jpg|thumb|none|600px|Jill stares at the poster, thinking about how useful an assault rifle with an M203 would be to her right about now.]]&lt;br /&gt;
&lt;br /&gt;
==Toy Guns==&lt;br /&gt;
Toy guns are displayed in a window at a local toy store.&lt;br /&gt;
[[File:RE3DemoToyGuns1.jpg|thumb|none|600px|A pair of classic Super Soaker.]]&lt;br /&gt;
[[File:RE3DemoToyGuns2.jpg|thumb|none|600px|A pair of toy guns, one a [[Beretta 92FS]] and the other appearing to be a [[Remington_Model_870#Remington_870_Folding_Stock|folding-stock Remington 870]] with a scope.]]&lt;br /&gt;
&lt;br /&gt;
{{Resident Evil Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>Excalibur01</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1332860</id>
		<title>Talk:Resident Evil 3 (2020 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1332860"/>
		<updated>2020-03-21T23:13:11Z</updated>

		<summary type="html">&lt;p&gt;Excalibur01: /* Glock */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Title note ==&lt;br /&gt;
So far, Capcom's marketing has only referred to this remake as &amp;quot;Resident Evil 3&amp;quot; without the &amp;quot;Nemesis&amp;quot; subtitle. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:54, 11 December 2019 (EST)&lt;br /&gt;
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&lt;br /&gt;
==Glock==&lt;br /&gt;
&lt;br /&gt;
Jill's Glock looks more like the full size than the 19.&lt;br /&gt;
&lt;br /&gt;
She's holding it in the statue that comes with the collector's edition of the game[https://www.windowscentral.com/resident-evil-3-collectors-edition-goes-preorder-gamestop]. I'm pretty sure it's a 19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:44, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Here's a higher-res image of Jill's character model[https://vignette.wikia.nocookie.net/residentevil/images/4/42/Jill_Full_R3make.png/revision/latest?cb=20191210163135]. Definitely a 19, though I was wrong on which generation. But I see that's been corrected already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:54, 12 December 2019 (EST)&lt;br /&gt;
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I am so glad they are again using real weapons like the original unlike RE6. Though why replace Jill's iconic Samurai Edge is beyond me. They kept Leon's gun the same in the remake and the Hi Power. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Could be because Jill is on suspension and had to turn in her samurai edge and the glock is her personal weapon.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:43, 14 January 2020 (EST)&lt;br /&gt;
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:The Samurai Edge has become something of an &amp;quot;Excalibur&amp;quot; (lol) to RE fans. It wouldn't surprise me if one or more versions of it are DLC weapons like they were in RE2. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::I've always wanted an 92 ever since Die Hard [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 13 December 2019 (EST)&lt;br /&gt;
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&lt;br /&gt;
Also, how much you wanna bet they kept the factory sights on it even though no real shooter would ever keep them on [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:Keep in mind that stringent gun control keeps most Japanese from ever becoming &amp;quot;real shooters.&amp;quot; [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::You'd be surprised how knowledgeable some gun geeks are in Japan. The Airsoft community there is pretty hardcore [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:45, 13 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
I was watching someone's reaction to the new gameplay trailer and I noticed something weird at 2:31 in the video. I think Jill's Glock had a suppressor on it as she ran from Nemesis. You can see it at the above timestamp as she rounds a corner. At first, I thought it was the shotgun barrel but I paused and played that section over and over (I'm on my mobile at work.) and I swear it's a suppressor. Can anyone confirm? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:48, 27 February 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
:I saw it as well, but it goes by so fast and the background is so dark that I can't get a decent shot of it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:57, 27 February 2020 (EST)&lt;br /&gt;
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&lt;br /&gt;
I just saw parts of the demo and it looks like the base Glock is the correct 15 rounds. Unlike Leon's VP70 that started out with a stupid 12 rounds. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:07, 18 March 2020 (EDT)&lt;br /&gt;
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&lt;br /&gt;
I am laughing at the C-More red dot sight you can add to your Glock and period correct. It's not being attached through some invisible rail. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:25, 19 March 2020 (EDT)&lt;br /&gt;
:How exactly is the pistol supposed to cycle correctly with the red dot mounted directly above the ejection port? That looks like a mod that I'm going to leave off regardless of the benefits. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:59, 21 March 2020 (EDT)&lt;br /&gt;
::It should eject fine. When the slide goes back, the brass will be ejected behind the mount [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:13, 21 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Yeah, I honestly don't like the look of it with the red dot on either. I'll probably leave it off, too. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:00, 21 March 2020 (EDT)&lt;br /&gt;
:;Aesthetically, it does look weird, but it has a game function of giving you a red dot that doesn't get larger when you shoot, so you're aim is always true. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:09, 21 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==M933 possible in 1998==&lt;br /&gt;
&lt;br /&gt;
I mean, one could assemble one considering you just add a shorter barrel to an M4's flat top. The poster actually shows the rifle with what looks like an Aimpoint [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:59, 11 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since this is still a remake and taking place in the late 90s, quad rails were not a thing yet, so it's hard to imagine them having it on an M4 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:07, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
According to an M4 carbine progression timeline chart I found on PEO Soldier or something years back, KAC first introduced the original RIS (later replaced mostly by the improved RAS) handguard in 97. I don't recall exactly when the M933 was introduced as a factory setup, but 11.5&amp;quot; barrels had been around since the 60s and flat top uppers were nothing new when the original game was made in 98. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:39, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
This is practically the same when i was wondering that about the 3rd Gen Glock 17 when editing the RE Outbreak page, as far as i know, they were still yet to be produced, the SIGPROSP2009 was definetily anachronistic for the time period the game is set in (1998) versus the year it was made in (1999) i think. Still, i really like how Carlos' Colt is set up, notice how he has a rear sight in conjunction with his Comp M2, most games when mounting an optic either the rear sight is down or is completely removed so props to that, when the optic is damaged and goes off, you still have a reference point of aim.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 10:41, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:Special Forces guys were the first ones to do that. They basically took the carrying handle that's removable from their M4s, hack saw the handle part and leave the rear sight so they can cowitness a rear sight with their red dots [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:16, 5 January 2020 (EST)&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
Jill having a 2nd Gen Glock or a 3rd gen would both make sense since 3rd gens were introduced in 1998. Since the game firmly takes place in 1998 like the original. We can surmise since Umbrella is the mega corporation that the 90s warned us about, it would be safe to assume they'd armed their private army with the most advanced gear they can get. Though oddly in the poster and in the original, the rifles used by the Umbrella troops had red dots on them. The one screen shot we have of the rifle placed down doesn't look like it has one on it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:Considering Jill is loading a flush fit mag in her Glock in one shot and has an extended mag in it in another, it's safe to assume RE2's weapon mod system carries over and the red dot sight is a mod that can be found somewhere in the game world. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:16, 13 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:In fact, I'd bet my last dollar she'll find parts to mod it into a full auto like the G18. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:28, 13 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm really hoping for an easy mode like in the original where you start off with all the best weapons to just have fun with the game. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Benelli M3 with M4 stock ==&lt;br /&gt;
&lt;br /&gt;
There's a screenshot of the game rolling around with an M3 that I can only assume was modeled after the M3 made by airsoft company CYMA. &lt;br /&gt;
[https://cdn3.dualshockers.com/wp-content/uploads/2019/12/RE3_Jill_vs_Zombies.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
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:Appreciate that, thank you. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:59, 13 December 2019 (EST)&lt;br /&gt;
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Wanna bet they will only use the pump action feature and not the semi auto feature? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:29, 15 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== Possible 870 ==&lt;br /&gt;
&lt;br /&gt;
So, I was watching the new trailer yesterday and I noticed Jill using what appeared to be a Remington 870 or it could be possibly be the Benelli with wood furniture. You can see it in the trailer at :48 seconds in. I tried to take a screenshot but I'm having trouble uploading it but I managed to find this instead. [https://cdn3.dualshockers.com/wp-content/uploads/2020/01/RE3_Jill_ShotGun.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
:I already have the 870 listed on the page, but thanks for bringing that shot of Jill with it to my attention. I'll try to upload it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:19, 16 January 2020 (EST)&lt;br /&gt;
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::I'm assuming, since it has the same rear sight the M3 does, and the 870 doesn't have any rear sight in particular, that it's an M3 with a wooden stock. [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 13:10, 16 January 2020 (EST)&lt;br /&gt;
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:::It's unusual, but not completely unheard of.&lt;br /&gt;
[[Image:Model870P 14inlg.jpg|thumb|none|400px|Remington 870 Police &amp;quot;Entry Gun&amp;quot; with a Surefire dedicated forend weaponlight - 12 gauge]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:05, 16 January 2020 (EST)&lt;br /&gt;
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::::It is worth noting that, to my surprise, I did not find any wooden furniture for M3. Moreover, the current one looks just like a plastic one, painted as a wood - pay attention to the belt mount on the buttstock. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:01, 20 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::You mean sling mount? It may be incorrect, but the default stock is clearly textured as if it were made of wood as you can see wood grain on it. But I've pointed out the goof nonetheless. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:05, 21 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Totally called it that they are only using the pump feature of the M3 but MAYBE when you upgrade it, it will be semi auto. Here's hoping [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:08, 21 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Nemmy's rocket launcher ==&lt;br /&gt;
A Nintendo Super Scope? That's hilarious. I guess the ''Duck Hunt'' jokes were more suitable than I thought. Any opposition to uploading a reference image for it? IIRC, we've done it before for Nerf guns used as the basis for a prop weapon. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:36, 16 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== Federal ammunition? ==&lt;br /&gt;
&lt;br /&gt;
Played through the demo and noticed a familiar sight on the assault rifle ammo. Possibly a temporary texture? I wonder...&lt;br /&gt;
[https://i.imgur.com/xkdmpZ5.jpg 1] [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 19:28, 19 March 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
Kinda weird they let you pick up assault rifle ammo but not use the assault rifle in the demo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:56, 19 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
You can, you just have to die and you get an option to switch to assist mode. You start with 4 extra item slots and an assault rifle with spare ammo. However, you ''can'' create magnum ammo, which is labeled as &amp;quot;.44 AE.&amp;quot; [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 22:18, 19 March 2020 (EST)&lt;br /&gt;
:I didn't know that...because I didn't suck...but playing it on console, aiming for the head is a challenge. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:06, 21 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I'll have to boot up the demo and get some pics of the 933, then. How many times do you need to die? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:21, 20 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Just one. There's a button on the bottom right that should give you the ability to change the difficulty.&lt;br /&gt;
&lt;br /&gt;
==Easy mode returns ==&lt;br /&gt;
&lt;br /&gt;
Some people wanna call me a pussy about it, but I had fun playing the original in the assist mode which starts you off with the best weapons because RE3 is more of an action game vs RE2 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:55, 19 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
There's no shame in playing easy modes instead of the super meta play in my book. That being said, it annoys me the AR has a lower rate of fire compared to the real thing. But still fun to play with nonetheless.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 07:55, 20 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
It's confirmed that Easy Mode returns? I won't bust anyone's balls for playing Easy Mode. It's a good way of &amp;quot;training&amp;quot; oneself for the normal difficulty. I just wonder if the remake will have similar perks for playing on the normal difficulty, like the original did with the extra weapons and enhanced ammo. And I also hope I can still get the game when it releases, since a mandatory state-wide &amp;quot;stay at home&amp;quot; order went into effect at midnight with all non-essential businesses closing down. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:20, 20 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
*Someone data-mined the demo, a lot of the stuff that wasn't in the demo was scrubbed but there was some stuff left in, according to it, there's four difficulties, assisted, standard, hard and an unlockable super hard mode.  Playing on assisted starts you with the Colt 933.  As far as extra weapons, I haven't read anything about that but I'm pretty sure that one article I read said that Nemesis will drop special ammo when you down him.  But yeah, hope you can get the game when it releases.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 02:02, 21 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:GameStop is currently remaining open and considers themselves to be an &amp;quot;essential&amp;quot; retailer (no desire to debate over that, just repeating what their HQ stated). Only thing I have to worry about now is whether Capcom decides to delay its release due to the virus like Naughty Dog did with TLoU Part II. Of course, I ''have'' been told that developers ship their games out to retailers two weeks in advance of release (which would be today for RE3), but whether that's true or not, IDK. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:51, 21 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Street date broken ==&lt;br /&gt;
&lt;br /&gt;
An outlet in France broke street date due to everyone being trapped at home.&lt;br /&gt;
&lt;br /&gt;
https://i.postimg.cc/rw6g7qRT/sss.png&lt;br /&gt;
&lt;br /&gt;
My crude google translate:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;For the weapons we have the knife, the flash and normal grenades, the shotgun which we improve, the glock 19, a glock 18 which fires bursts of 2-3 bullets, the grenade launcher (which is used for the passage of launches mines too), and the magnum.&amp;quot;[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
They cut out the S&amp;amp;W 629? Kiss my @$$, Capcom, why? It's not like Desert Eagles haven't been used in 5,000,000 other games already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:50, 21 March 2020 (EDT)&lt;/div&gt;</summary>
		<author><name>Excalibur01</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1332859</id>
		<title>Talk:Resident Evil 3 (2020 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1332859"/>
		<updated>2020-03-21T23:09:53Z</updated>

		<summary type="html">&lt;p&gt;Excalibur01: /* Glock */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Title note ==&lt;br /&gt;
So far, Capcom's marketing has only referred to this remake as &amp;quot;Resident Evil 3&amp;quot; without the &amp;quot;Nemesis&amp;quot; subtitle. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:54, 11 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Glock==&lt;br /&gt;
&lt;br /&gt;
Jill's Glock looks more like the full size than the 19.&lt;br /&gt;
&lt;br /&gt;
She's holding it in the statue that comes with the collector's edition of the game[https://www.windowscentral.com/resident-evil-3-collectors-edition-goes-preorder-gamestop]. I'm pretty sure it's a 19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:44, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Here's a higher-res image of Jill's character model[https://vignette.wikia.nocookie.net/residentevil/images/4/42/Jill_Full_R3make.png/revision/latest?cb=20191210163135]. Definitely a 19, though I was wrong on which generation. But I see that's been corrected already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:54, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
I am so glad they are again using real weapons like the original unlike RE6. Though why replace Jill's iconic Samurai Edge is beyond me. They kept Leon's gun the same in the remake and the Hi Power. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:Could be because Jill is on suspension and had to turn in her samurai edge and the glock is her personal weapon.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:43, 14 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
:The Samurai Edge has become something of an &amp;quot;Excalibur&amp;quot; (lol) to RE fans. It wouldn't surprise me if one or more versions of it are DLC weapons like they were in RE2. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::I've always wanted an 92 ever since Die Hard [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 13 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also, how much you wanna bet they kept the factory sights on it even though no real shooter would ever keep them on [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:Keep in mind that stringent gun control keeps most Japanese from ever becoming &amp;quot;real shooters.&amp;quot; [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::You'd be surprised how knowledgeable some gun geeks are in Japan. The Airsoft community there is pretty hardcore [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:45, 13 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
I was watching someone's reaction to the new gameplay trailer and I noticed something weird at 2:31 in the video. I think Jill's Glock had a suppressor on it as she ran from Nemesis. You can see it at the above timestamp as she rounds a corner. At first, I thought it was the shotgun barrel but I paused and played that section over and over (I'm on my mobile at work.) and I swear it's a suppressor. Can anyone confirm? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:48, 27 February 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
:I saw it as well, but it goes by so fast and the background is so dark that I can't get a decent shot of it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:57, 27 February 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I just saw parts of the demo and it looks like the base Glock is the correct 15 rounds. Unlike Leon's VP70 that started out with a stupid 12 rounds. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:07, 18 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I am laughing at the C-More red dot sight you can add to your Glock and period correct. It's not being attached through some invisible rail. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:25, 19 March 2020 (EDT)&lt;br /&gt;
:How exactly is the pistol supposed to cycle correctly with the red dot mounted directly above the ejection port? That looks like a mod that I'm going to leave off regardless of the benefits. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:59, 21 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I honestly don't like the look of it with the red dot on either. I'll probably leave it off, too. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:00, 21 March 2020 (EDT)&lt;br /&gt;
:;Aesthetically, it does look weird, but it has a game function of giving you a red dot that doesn't get larger when you shoot, so you're aim is always true. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:09, 21 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==M933 possible in 1998==&lt;br /&gt;
&lt;br /&gt;
I mean, one could assemble one considering you just add a shorter barrel to an M4's flat top. The poster actually shows the rifle with what looks like an Aimpoint [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:59, 11 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since this is still a remake and taking place in the late 90s, quad rails were not a thing yet, so it's hard to imagine them having it on an M4 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:07, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
According to an M4 carbine progression timeline chart I found on PEO Soldier or something years back, KAC first introduced the original RIS (later replaced mostly by the improved RAS) handguard in 97. I don't recall exactly when the M933 was introduced as a factory setup, but 11.5&amp;quot; barrels had been around since the 60s and flat top uppers were nothing new when the original game was made in 98. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:39, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
This is practically the same when i was wondering that about the 3rd Gen Glock 17 when editing the RE Outbreak page, as far as i know, they were still yet to be produced, the SIGPROSP2009 was definetily anachronistic for the time period the game is set in (1998) versus the year it was made in (1999) i think. Still, i really like how Carlos' Colt is set up, notice how he has a rear sight in conjunction with his Comp M2, most games when mounting an optic either the rear sight is down or is completely removed so props to that, when the optic is damaged and goes off, you still have a reference point of aim.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 10:41, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:Special Forces guys were the first ones to do that. They basically took the carrying handle that's removable from their M4s, hack saw the handle part and leave the rear sight so they can cowitness a rear sight with their red dots [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:16, 5 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jill having a 2nd Gen Glock or a 3rd gen would both make sense since 3rd gens were introduced in 1998. Since the game firmly takes place in 1998 like the original. We can surmise since Umbrella is the mega corporation that the 90s warned us about, it would be safe to assume they'd armed their private army with the most advanced gear they can get. Though oddly in the poster and in the original, the rifles used by the Umbrella troops had red dots on them. The one screen shot we have of the rifle placed down doesn't look like it has one on it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:Considering Jill is loading a flush fit mag in her Glock in one shot and has an extended mag in it in another, it's safe to assume RE2's weapon mod system carries over and the red dot sight is a mod that can be found somewhere in the game world. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:16, 13 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:In fact, I'd bet my last dollar she'll find parts to mod it into a full auto like the G18. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:28, 13 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm really hoping for an easy mode like in the original where you start off with all the best weapons to just have fun with the game. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Benelli M3 with M4 stock ==&lt;br /&gt;
&lt;br /&gt;
There's a screenshot of the game rolling around with an M3 that I can only assume was modeled after the M3 made by airsoft company CYMA. &lt;br /&gt;
[https://cdn3.dualshockers.com/wp-content/uploads/2019/12/RE3_Jill_vs_Zombies.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
:Appreciate that, thank you. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:59, 13 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Wanna bet they will only use the pump action feature and not the semi auto feature? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:29, 15 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== Possible 870 ==&lt;br /&gt;
&lt;br /&gt;
So, I was watching the new trailer yesterday and I noticed Jill using what appeared to be a Remington 870 or it could be possibly be the Benelli with wood furniture. You can see it in the trailer at :48 seconds in. I tried to take a screenshot but I'm having trouble uploading it but I managed to find this instead. [https://cdn3.dualshockers.com/wp-content/uploads/2020/01/RE3_Jill_ShotGun.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
:I already have the 870 listed on the page, but thanks for bringing that shot of Jill with it to my attention. I'll try to upload it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:19, 16 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
::I'm assuming, since it has the same rear sight the M3 does, and the 870 doesn't have any rear sight in particular, that it's an M3 with a wooden stock. [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 13:10, 16 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
:::It's unusual, but not completely unheard of.&lt;br /&gt;
[[Image:Model870P 14inlg.jpg|thumb|none|400px|Remington 870 Police &amp;quot;Entry Gun&amp;quot; with a Surefire dedicated forend weaponlight - 12 gauge]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:05, 16 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
::::It is worth noting that, to my surprise, I did not find any wooden furniture for M3. Moreover, the current one looks just like a plastic one, painted as a wood - pay attention to the belt mount on the buttstock. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:01, 20 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::You mean sling mount? It may be incorrect, but the default stock is clearly textured as if it were made of wood as you can see wood grain on it. But I've pointed out the goof nonetheless. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:05, 21 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Totally called it that they are only using the pump feature of the M3 but MAYBE when you upgrade it, it will be semi auto. Here's hoping [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:08, 21 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Nemmy's rocket launcher ==&lt;br /&gt;
A Nintendo Super Scope? That's hilarious. I guess the ''Duck Hunt'' jokes were more suitable than I thought. Any opposition to uploading a reference image for it? IIRC, we've done it before for Nerf guns used as the basis for a prop weapon. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:36, 16 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== Federal ammunition? ==&lt;br /&gt;
&lt;br /&gt;
Played through the demo and noticed a familiar sight on the assault rifle ammo. Possibly a temporary texture? I wonder...&lt;br /&gt;
[https://i.imgur.com/xkdmpZ5.jpg 1] [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 19:28, 19 March 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
Kinda weird they let you pick up assault rifle ammo but not use the assault rifle in the demo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:56, 19 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
You can, you just have to die and you get an option to switch to assist mode. You start with 4 extra item slots and an assault rifle with spare ammo. However, you ''can'' create magnum ammo, which is labeled as &amp;quot;.44 AE.&amp;quot; [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 22:18, 19 March 2020 (EST)&lt;br /&gt;
:I didn't know that...because I didn't suck...but playing it on console, aiming for the head is a challenge. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:06, 21 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I'll have to boot up the demo and get some pics of the 933, then. How many times do you need to die? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:21, 20 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Just one. There's a button on the bottom right that should give you the ability to change the difficulty.&lt;br /&gt;
&lt;br /&gt;
==Easy mode returns ==&lt;br /&gt;
&lt;br /&gt;
Some people wanna call me a pussy about it, but I had fun playing the original in the assist mode which starts you off with the best weapons because RE3 is more of an action game vs RE2 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:55, 19 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
There's no shame in playing easy modes instead of the super meta play in my book. That being said, it annoys me the AR has a lower rate of fire compared to the real thing. But still fun to play with nonetheless.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 07:55, 20 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
It's confirmed that Easy Mode returns? I won't bust anyone's balls for playing Easy Mode. It's a good way of &amp;quot;training&amp;quot; oneself for the normal difficulty. I just wonder if the remake will have similar perks for playing on the normal difficulty, like the original did with the extra weapons and enhanced ammo. And I also hope I can still get the game when it releases, since a mandatory state-wide &amp;quot;stay at home&amp;quot; order went into effect at midnight with all non-essential businesses closing down. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:20, 20 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
*Someone data-mined the demo, a lot of the stuff that wasn't in the demo was scrubbed but there was some stuff left in, according to it, there's four difficulties, assisted, standard, hard and an unlockable super hard mode.  Playing on assisted starts you with the Colt 933.  As far as extra weapons, I haven't read anything about that but I'm pretty sure that one article I read said that Nemesis will drop special ammo when you down him.  But yeah, hope you can get the game when it releases.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 02:02, 21 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:GameStop is currently remaining open and considers themselves to be an &amp;quot;essential&amp;quot; retailer (no desire to debate over that, just repeating what their HQ stated). Only thing I have to worry about now is whether Capcom decides to delay its release due to the virus like Naughty Dog did with TLoU Part II. Of course, I ''have'' been told that developers ship their games out to retailers two weeks in advance of release (which would be today for RE3), but whether that's true or not, IDK. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:51, 21 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Street date broken ==&lt;br /&gt;
&lt;br /&gt;
An outlet in France broke street date due to everyone being trapped at home.&lt;br /&gt;
&lt;br /&gt;
https://i.postimg.cc/rw6g7qRT/sss.png&lt;br /&gt;
&lt;br /&gt;
My crude google translate:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;For the weapons we have the knife, the flash and normal grenades, the shotgun which we improve, the glock 19, a glock 18 which fires bursts of 2-3 bullets, the grenade launcher (which is used for the passage of launches mines too), and the magnum.&amp;quot;[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
They cut out the S&amp;amp;W 629? Kiss my @$$, Capcom, why? It's not like Desert Eagles haven't been used in 5,000,000 other games already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:50, 21 March 2020 (EDT)&lt;/div&gt;</summary>
		<author><name>Excalibur01</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1332858</id>
		<title>Talk:Resident Evil 3 (2020 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1332858"/>
		<updated>2020-03-21T23:08:34Z</updated>

		<summary type="html">&lt;p&gt;Excalibur01: /* Possible 870 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Title note ==&lt;br /&gt;
So far, Capcom's marketing has only referred to this remake as &amp;quot;Resident Evil 3&amp;quot; without the &amp;quot;Nemesis&amp;quot; subtitle. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:54, 11 December 2019 (EST)&lt;br /&gt;
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==Glock==&lt;br /&gt;
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Jill's Glock looks more like the full size than the 19.&lt;br /&gt;
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She's holding it in the statue that comes with the collector's edition of the game[https://www.windowscentral.com/resident-evil-3-collectors-edition-goes-preorder-gamestop]. I'm pretty sure it's a 19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:44, 12 December 2019 (EST)&lt;br /&gt;
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Here's a higher-res image of Jill's character model[https://vignette.wikia.nocookie.net/residentevil/images/4/42/Jill_Full_R3make.png/revision/latest?cb=20191210163135]. Definitely a 19, though I was wrong on which generation. But I see that's been corrected already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:54, 12 December 2019 (EST)&lt;br /&gt;
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I am so glad they are again using real weapons like the original unlike RE6. Though why replace Jill's iconic Samurai Edge is beyond me. They kept Leon's gun the same in the remake and the Hi Power. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Could be because Jill is on suspension and had to turn in her samurai edge and the glock is her personal weapon.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:43, 14 January 2020 (EST)&lt;br /&gt;
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:The Samurai Edge has become something of an &amp;quot;Excalibur&amp;quot; (lol) to RE fans. It wouldn't surprise me if one or more versions of it are DLC weapons like they were in RE2. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::I've always wanted an 92 ever since Die Hard [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 13 December 2019 (EST)&lt;br /&gt;
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Also, how much you wanna bet they kept the factory sights on it even though no real shooter would ever keep them on [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Keep in mind that stringent gun control keeps most Japanese from ever becoming &amp;quot;real shooters.&amp;quot; [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::You'd be surprised how knowledgeable some gun geeks are in Japan. The Airsoft community there is pretty hardcore [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:45, 13 December 2019 (EST)&lt;br /&gt;
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I was watching someone's reaction to the new gameplay trailer and I noticed something weird at 2:31 in the video. I think Jill's Glock had a suppressor on it as she ran from Nemesis. You can see it at the above timestamp as she rounds a corner. At first, I thought it was the shotgun barrel but I paused and played that section over and over (I'm on my mobile at work.) and I swear it's a suppressor. Can anyone confirm? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:48, 27 February 2020 (EST)&lt;br /&gt;
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:I saw it as well, but it goes by so fast and the background is so dark that I can't get a decent shot of it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:57, 27 February 2020 (EST)&lt;br /&gt;
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I just saw parts of the demo and it looks like the base Glock is the correct 15 rounds. Unlike Leon's VP70 that started out with a stupid 12 rounds. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:07, 18 March 2020 (EDT)&lt;br /&gt;
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I am laughing at the C-More red dot sight you can add to your Glock and period correct. It's not being attached through some invisible rail. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:25, 19 March 2020 (EDT)&lt;br /&gt;
:How exactly is the pistol supposed to cycle correctly with the red dot mounted directly above the ejection port? That looks like a mod that I'm going to leave off regardless of the benefits. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:59, 21 March 2020 (EDT)&lt;br /&gt;
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:Yeah, I honestly don't like the look of it with the red dot on either. I'll probably leave it off, too. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:00, 21 March 2020 (EDT)&lt;br /&gt;
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==M933 possible in 1998==&lt;br /&gt;
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I mean, one could assemble one considering you just add a shorter barrel to an M4's flat top. The poster actually shows the rifle with what looks like an Aimpoint [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:59, 11 December 2019 (EST)&lt;br /&gt;
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Since this is still a remake and taking place in the late 90s, quad rails were not a thing yet, so it's hard to imagine them having it on an M4 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:07, 12 December 2019 (EST)&lt;br /&gt;
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According to an M4 carbine progression timeline chart I found on PEO Soldier or something years back, KAC first introduced the original RIS (later replaced mostly by the improved RAS) handguard in 97. I don't recall exactly when the M933 was introduced as a factory setup, but 11.5&amp;quot; barrels had been around since the 60s and flat top uppers were nothing new when the original game was made in 98. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:39, 12 December 2019 (EST)&lt;br /&gt;
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This is practically the same when i was wondering that about the 3rd Gen Glock 17 when editing the RE Outbreak page, as far as i know, they were still yet to be produced, the SIGPROSP2009 was definetily anachronistic for the time period the game is set in (1998) versus the year it was made in (1999) i think. Still, i really like how Carlos' Colt is set up, notice how he has a rear sight in conjunction with his Comp M2, most games when mounting an optic either the rear sight is down or is completely removed so props to that, when the optic is damaged and goes off, you still have a reference point of aim.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 10:41, 12 December 2019 (EST)&lt;br /&gt;
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:Special Forces guys were the first ones to do that. They basically took the carrying handle that's removable from their M4s, hack saw the handle part and leave the rear sight so they can cowitness a rear sight with their red dots [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:16, 5 January 2020 (EST)&lt;br /&gt;
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Jill having a 2nd Gen Glock or a 3rd gen would both make sense since 3rd gens were introduced in 1998. Since the game firmly takes place in 1998 like the original. We can surmise since Umbrella is the mega corporation that the 90s warned us about, it would be safe to assume they'd armed their private army with the most advanced gear they can get. Though oddly in the poster and in the original, the rifles used by the Umbrella troops had red dots on them. The one screen shot we have of the rifle placed down doesn't look like it has one on it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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:Considering Jill is loading a flush fit mag in her Glock in one shot and has an extended mag in it in another, it's safe to assume RE2's weapon mod system carries over and the red dot sight is a mod that can be found somewhere in the game world. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:16, 13 December 2019 (EST)&lt;br /&gt;
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:In fact, I'd bet my last dollar she'll find parts to mod it into a full auto like the G18. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:28, 13 December 2019 (EST)&lt;br /&gt;
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I'm really hoping for an easy mode like in the original where you start off with all the best weapons to just have fun with the game. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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== Benelli M3 with M4 stock ==&lt;br /&gt;
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There's a screenshot of the game rolling around with an M3 that I can only assume was modeled after the M3 made by airsoft company CYMA. &lt;br /&gt;
[https://cdn3.dualshockers.com/wp-content/uploads/2019/12/RE3_Jill_vs_Zombies.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
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:Appreciate that, thank you. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:59, 13 December 2019 (EST)&lt;br /&gt;
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Wanna bet they will only use the pump action feature and not the semi auto feature? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:29, 15 January 2020 (EST)&lt;br /&gt;
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== Possible 870 ==&lt;br /&gt;
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So, I was watching the new trailer yesterday and I noticed Jill using what appeared to be a Remington 870 or it could be possibly be the Benelli with wood furniture. You can see it in the trailer at :48 seconds in. I tried to take a screenshot but I'm having trouble uploading it but I managed to find this instead. [https://cdn3.dualshockers.com/wp-content/uploads/2020/01/RE3_Jill_ShotGun.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
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:I already have the 870 listed on the page, but thanks for bringing that shot of Jill with it to my attention. I'll try to upload it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:19, 16 January 2020 (EST)&lt;br /&gt;
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::I'm assuming, since it has the same rear sight the M3 does, and the 870 doesn't have any rear sight in particular, that it's an M3 with a wooden stock. [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 13:10, 16 January 2020 (EST)&lt;br /&gt;
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:::It's unusual, but not completely unheard of.&lt;br /&gt;
[[Image:Model870P 14inlg.jpg|thumb|none|400px|Remington 870 Police &amp;quot;Entry Gun&amp;quot; with a Surefire dedicated forend weaponlight - 12 gauge]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:05, 16 January 2020 (EST)&lt;br /&gt;
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::::It is worth noting that, to my surprise, I did not find any wooden furniture for M3. Moreover, the current one looks just like a plastic one, painted as a wood - pay attention to the belt mount on the buttstock. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:01, 20 March 2020 (EDT)&lt;br /&gt;
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:::::You mean sling mount? It may be incorrect, but the default stock is clearly textured as if it were made of wood as you can see wood grain on it. But I've pointed out the goof nonetheless. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:05, 21 March 2020 (EDT)&lt;br /&gt;
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Totally called it that they are only using the pump feature of the M3 but MAYBE when you upgrade it, it will be semi auto. Here's hoping [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:08, 21 March 2020 (EDT)&lt;br /&gt;
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== Nemmy's rocket launcher ==&lt;br /&gt;
A Nintendo Super Scope? That's hilarious. I guess the ''Duck Hunt'' jokes were more suitable than I thought. Any opposition to uploading a reference image for it? IIRC, we've done it before for Nerf guns used as the basis for a prop weapon. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:36, 16 January 2020 (EST)&lt;br /&gt;
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== Federal ammunition? ==&lt;br /&gt;
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Played through the demo and noticed a familiar sight on the assault rifle ammo. Possibly a temporary texture? I wonder...&lt;br /&gt;
[https://i.imgur.com/xkdmpZ5.jpg 1] [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 19:28, 19 March 2020 (EST)&lt;br /&gt;
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Kinda weird they let you pick up assault rifle ammo but not use the assault rifle in the demo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:56, 19 March 2020 (EDT)&lt;br /&gt;
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You can, you just have to die and you get an option to switch to assist mode. You start with 4 extra item slots and an assault rifle with spare ammo. However, you ''can'' create magnum ammo, which is labeled as &amp;quot;.44 AE.&amp;quot; [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 22:18, 19 March 2020 (EST)&lt;br /&gt;
:I didn't know that...because I didn't suck...but playing it on console, aiming for the head is a challenge. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:06, 21 March 2020 (EDT)&lt;br /&gt;
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I'll have to boot up the demo and get some pics of the 933, then. How many times do you need to die? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:21, 20 March 2020 (EDT)&lt;br /&gt;
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Just one. There's a button on the bottom right that should give you the ability to change the difficulty.&lt;br /&gt;
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==Easy mode returns ==&lt;br /&gt;
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Some people wanna call me a pussy about it, but I had fun playing the original in the assist mode which starts you off with the best weapons because RE3 is more of an action game vs RE2 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:55, 19 March 2020 (EDT)&lt;br /&gt;
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There's no shame in playing easy modes instead of the super meta play in my book. That being said, it annoys me the AR has a lower rate of fire compared to the real thing. But still fun to play with nonetheless.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 07:55, 20 March 2020 (EDT)&lt;br /&gt;
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It's confirmed that Easy Mode returns? I won't bust anyone's balls for playing Easy Mode. It's a good way of &amp;quot;training&amp;quot; oneself for the normal difficulty. I just wonder if the remake will have similar perks for playing on the normal difficulty, like the original did with the extra weapons and enhanced ammo. And I also hope I can still get the game when it releases, since a mandatory state-wide &amp;quot;stay at home&amp;quot; order went into effect at midnight with all non-essential businesses closing down. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:20, 20 March 2020 (EDT)&lt;br /&gt;
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*Someone data-mined the demo, a lot of the stuff that wasn't in the demo was scrubbed but there was some stuff left in, according to it, there's four difficulties, assisted, standard, hard and an unlockable super hard mode.  Playing on assisted starts you with the Colt 933.  As far as extra weapons, I haven't read anything about that but I'm pretty sure that one article I read said that Nemesis will drop special ammo when you down him.  But yeah, hope you can get the game when it releases.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 02:02, 21 March 2020 (EDT)&lt;br /&gt;
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:GameStop is currently remaining open and considers themselves to be an &amp;quot;essential&amp;quot; retailer (no desire to debate over that, just repeating what their HQ stated). Only thing I have to worry about now is whether Capcom decides to delay its release due to the virus like Naughty Dog did with TLoU Part II. Of course, I ''have'' been told that developers ship their games out to retailers two weeks in advance of release (which would be today for RE3), but whether that's true or not, IDK. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:51, 21 March 2020 (EDT)&lt;br /&gt;
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== Street date broken ==&lt;br /&gt;
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An outlet in France broke street date due to everyone being trapped at home.&lt;br /&gt;
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https://i.postimg.cc/rw6g7qRT/sss.png&lt;br /&gt;
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My crude google translate:&lt;br /&gt;
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&amp;quot;For the weapons we have the knife, the flash and normal grenades, the shotgun which we improve, the glock 19, a glock 18 which fires bursts of 2-3 bullets, the grenade launcher (which is used for the passage of launches mines too), and the magnum.&amp;quot;[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
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They cut out the S&amp;amp;W 629? Kiss my @$$, Capcom, why? It's not like Desert Eagles haven't been used in 5,000,000 other games already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:50, 21 March 2020 (EDT)&lt;/div&gt;</summary>
		<author><name>Excalibur01</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1332857</id>
		<title>Talk:Resident Evil 3 (2020 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1332857"/>
		<updated>2020-03-21T23:06:11Z</updated>

		<summary type="html">&lt;p&gt;Excalibur01: /* Federal ammunition? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Title note ==&lt;br /&gt;
So far, Capcom's marketing has only referred to this remake as &amp;quot;Resident Evil 3&amp;quot; without the &amp;quot;Nemesis&amp;quot; subtitle. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:54, 11 December 2019 (EST)&lt;br /&gt;
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==Glock==&lt;br /&gt;
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Jill's Glock looks more like the full size than the 19.&lt;br /&gt;
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She's holding it in the statue that comes with the collector's edition of the game[https://www.windowscentral.com/resident-evil-3-collectors-edition-goes-preorder-gamestop]. I'm pretty sure it's a 19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:44, 12 December 2019 (EST)&lt;br /&gt;
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Here's a higher-res image of Jill's character model[https://vignette.wikia.nocookie.net/residentevil/images/4/42/Jill_Full_R3make.png/revision/latest?cb=20191210163135]. Definitely a 19, though I was wrong on which generation. But I see that's been corrected already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:54, 12 December 2019 (EST)&lt;br /&gt;
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I am so glad they are again using real weapons like the original unlike RE6. Though why replace Jill's iconic Samurai Edge is beyond me. They kept Leon's gun the same in the remake and the Hi Power. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Could be because Jill is on suspension and had to turn in her samurai edge and the glock is her personal weapon.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:43, 14 January 2020 (EST)&lt;br /&gt;
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:The Samurai Edge has become something of an &amp;quot;Excalibur&amp;quot; (lol) to RE fans. It wouldn't surprise me if one or more versions of it are DLC weapons like they were in RE2. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::I've always wanted an 92 ever since Die Hard [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 13 December 2019 (EST)&lt;br /&gt;
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Also, how much you wanna bet they kept the factory sights on it even though no real shooter would ever keep them on [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Keep in mind that stringent gun control keeps most Japanese from ever becoming &amp;quot;real shooters.&amp;quot; [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::You'd be surprised how knowledgeable some gun geeks are in Japan. The Airsoft community there is pretty hardcore [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:45, 13 December 2019 (EST)&lt;br /&gt;
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I was watching someone's reaction to the new gameplay trailer and I noticed something weird at 2:31 in the video. I think Jill's Glock had a suppressor on it as she ran from Nemesis. You can see it at the above timestamp as she rounds a corner. At first, I thought it was the shotgun barrel but I paused and played that section over and over (I'm on my mobile at work.) and I swear it's a suppressor. Can anyone confirm? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:48, 27 February 2020 (EST)&lt;br /&gt;
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:I saw it as well, but it goes by so fast and the background is so dark that I can't get a decent shot of it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:57, 27 February 2020 (EST)&lt;br /&gt;
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I just saw parts of the demo and it looks like the base Glock is the correct 15 rounds. Unlike Leon's VP70 that started out with a stupid 12 rounds. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:07, 18 March 2020 (EDT)&lt;br /&gt;
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I am laughing at the C-More red dot sight you can add to your Glock and period correct. It's not being attached through some invisible rail. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:25, 19 March 2020 (EDT)&lt;br /&gt;
:How exactly is the pistol supposed to cycle correctly with the red dot mounted directly above the ejection port? That looks like a mod that I'm going to leave off regardless of the benefits. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:59, 21 March 2020 (EDT)&lt;br /&gt;
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:Yeah, I honestly don't like the look of it with the red dot on either. I'll probably leave it off, too. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:00, 21 March 2020 (EDT)&lt;br /&gt;
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==M933 possible in 1998==&lt;br /&gt;
&lt;br /&gt;
I mean, one could assemble one considering you just add a shorter barrel to an M4's flat top. The poster actually shows the rifle with what looks like an Aimpoint [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:59, 11 December 2019 (EST)&lt;br /&gt;
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Since this is still a remake and taking place in the late 90s, quad rails were not a thing yet, so it's hard to imagine them having it on an M4 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:07, 12 December 2019 (EST)&lt;br /&gt;
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According to an M4 carbine progression timeline chart I found on PEO Soldier or something years back, KAC first introduced the original RIS (later replaced mostly by the improved RAS) handguard in 97. I don't recall exactly when the M933 was introduced as a factory setup, but 11.5&amp;quot; barrels had been around since the 60s and flat top uppers were nothing new when the original game was made in 98. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:39, 12 December 2019 (EST)&lt;br /&gt;
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This is practically the same when i was wondering that about the 3rd Gen Glock 17 when editing the RE Outbreak page, as far as i know, they were still yet to be produced, the SIGPROSP2009 was definetily anachronistic for the time period the game is set in (1998) versus the year it was made in (1999) i think. Still, i really like how Carlos' Colt is set up, notice how he has a rear sight in conjunction with his Comp M2, most games when mounting an optic either the rear sight is down or is completely removed so props to that, when the optic is damaged and goes off, you still have a reference point of aim.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 10:41, 12 December 2019 (EST)&lt;br /&gt;
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:Special Forces guys were the first ones to do that. They basically took the carrying handle that's removable from their M4s, hack saw the handle part and leave the rear sight so they can cowitness a rear sight with their red dots [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:16, 5 January 2020 (EST)&lt;br /&gt;
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Jill having a 2nd Gen Glock or a 3rd gen would both make sense since 3rd gens were introduced in 1998. Since the game firmly takes place in 1998 like the original. We can surmise since Umbrella is the mega corporation that the 90s warned us about, it would be safe to assume they'd armed their private army with the most advanced gear they can get. Though oddly in the poster and in the original, the rifles used by the Umbrella troops had red dots on them. The one screen shot we have of the rifle placed down doesn't look like it has one on it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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:Considering Jill is loading a flush fit mag in her Glock in one shot and has an extended mag in it in another, it's safe to assume RE2's weapon mod system carries over and the red dot sight is a mod that can be found somewhere in the game world. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:16, 13 December 2019 (EST)&lt;br /&gt;
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:In fact, I'd bet my last dollar she'll find parts to mod it into a full auto like the G18. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:28, 13 December 2019 (EST)&lt;br /&gt;
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I'm really hoping for an easy mode like in the original where you start off with all the best weapons to just have fun with the game. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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== Benelli M3 with M4 stock ==&lt;br /&gt;
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There's a screenshot of the game rolling around with an M3 that I can only assume was modeled after the M3 made by airsoft company CYMA. &lt;br /&gt;
[https://cdn3.dualshockers.com/wp-content/uploads/2019/12/RE3_Jill_vs_Zombies.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
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:Appreciate that, thank you. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:59, 13 December 2019 (EST)&lt;br /&gt;
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Wanna bet they will only use the pump action feature and not the semi auto feature? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:29, 15 January 2020 (EST)&lt;br /&gt;
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== Possible 870 ==&lt;br /&gt;
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So, I was watching the new trailer yesterday and I noticed Jill using what appeared to be a Remington 870 or it could be possibly be the Benelli with wood furniture. You can see it in the trailer at :48 seconds in. I tried to take a screenshot but I'm having trouble uploading it but I managed to find this instead. [https://cdn3.dualshockers.com/wp-content/uploads/2020/01/RE3_Jill_ShotGun.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
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:I already have the 870 listed on the page, but thanks for bringing that shot of Jill with it to my attention. I'll try to upload it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:19, 16 January 2020 (EST)&lt;br /&gt;
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::I'm assuming, since it has the same rear sight the M3 does, and the 870 doesn't have any rear sight in particular, that it's an M3 with a wooden stock. [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 13:10, 16 January 2020 (EST)&lt;br /&gt;
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:::It's unusual, but not completely unheard of.&lt;br /&gt;
[[Image:Model870P 14inlg.jpg|thumb|none|400px|Remington 870 Police &amp;quot;Entry Gun&amp;quot; with a Surefire dedicated forend weaponlight - 12 gauge]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:05, 16 January 2020 (EST)&lt;br /&gt;
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::::It is worth noting that, to my surprise, I did not find any wooden furniture for M3. Moreover, the current one looks just like a plastic one, painted as a wood - pay attention to the belt mount on the buttstock. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:01, 20 March 2020 (EDT)&lt;br /&gt;
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:::::You mean sling mount? It may be incorrect, but the default stock is clearly textured as if it were made of wood as you can see wood grain on it. But I've pointed out the goof nonetheless. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:05, 21 March 2020 (EDT)&lt;br /&gt;
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== Nemmy's rocket launcher ==&lt;br /&gt;
A Nintendo Super Scope? That's hilarious. I guess the ''Duck Hunt'' jokes were more suitable than I thought. Any opposition to uploading a reference image for it? IIRC, we've done it before for Nerf guns used as the basis for a prop weapon. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:36, 16 January 2020 (EST)&lt;br /&gt;
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== Federal ammunition? ==&lt;br /&gt;
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Played through the demo and noticed a familiar sight on the assault rifle ammo. Possibly a temporary texture? I wonder...&lt;br /&gt;
[https://i.imgur.com/xkdmpZ5.jpg 1] [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 19:28, 19 March 2020 (EST)&lt;br /&gt;
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Kinda weird they let you pick up assault rifle ammo but not use the assault rifle in the demo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:56, 19 March 2020 (EDT)&lt;br /&gt;
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You can, you just have to die and you get an option to switch to assist mode. You start with 4 extra item slots and an assault rifle with spare ammo. However, you ''can'' create magnum ammo, which is labeled as &amp;quot;.44 AE.&amp;quot; [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 22:18, 19 March 2020 (EST)&lt;br /&gt;
:I didn't know that...because I didn't suck...but playing it on console, aiming for the head is a challenge. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:06, 21 March 2020 (EDT)&lt;br /&gt;
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I'll have to boot up the demo and get some pics of the 933, then. How many times do you need to die? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:21, 20 March 2020 (EDT)&lt;br /&gt;
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Just one. There's a button on the bottom right that should give you the ability to change the difficulty.&lt;br /&gt;
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==Easy mode returns ==&lt;br /&gt;
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Some people wanna call me a pussy about it, but I had fun playing the original in the assist mode which starts you off with the best weapons because RE3 is more of an action game vs RE2 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:55, 19 March 2020 (EDT)&lt;br /&gt;
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There's no shame in playing easy modes instead of the super meta play in my book. That being said, it annoys me the AR has a lower rate of fire compared to the real thing. But still fun to play with nonetheless.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 07:55, 20 March 2020 (EDT)&lt;br /&gt;
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It's confirmed that Easy Mode returns? I won't bust anyone's balls for playing Easy Mode. It's a good way of &amp;quot;training&amp;quot; oneself for the normal difficulty. I just wonder if the remake will have similar perks for playing on the normal difficulty, like the original did with the extra weapons and enhanced ammo. And I also hope I can still get the game when it releases, since a mandatory state-wide &amp;quot;stay at home&amp;quot; order went into effect at midnight with all non-essential businesses closing down. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:20, 20 March 2020 (EDT)&lt;br /&gt;
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*Someone data-mined the demo, a lot of the stuff that wasn't in the demo was scrubbed but there was some stuff left in, according to it, there's four difficulties, assisted, standard, hard and an unlockable super hard mode.  Playing on assisted starts you with the Colt 933.  As far as extra weapons, I haven't read anything about that but I'm pretty sure that one article I read said that Nemesis will drop special ammo when you down him.  But yeah, hope you can get the game when it releases.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 02:02, 21 March 2020 (EDT)&lt;br /&gt;
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:GameStop is currently remaining open and considers themselves to be an &amp;quot;essential&amp;quot; retailer (no desire to debate over that, just repeating what their HQ stated). Only thing I have to worry about now is whether Capcom decides to delay its release due to the virus like Naughty Dog did with TLoU Part II. Of course, I ''have'' been told that developers ship their games out to retailers two weeks in advance of release (which would be today for RE3), but whether that's true or not, IDK. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:51, 21 March 2020 (EDT)&lt;br /&gt;
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== Street date broken ==&lt;br /&gt;
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An outlet in France broke street date due to everyone being trapped at home.&lt;br /&gt;
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https://i.postimg.cc/rw6g7qRT/sss.png&lt;br /&gt;
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My crude google translate:&lt;br /&gt;
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&amp;quot;For the weapons we have the knife, the flash and normal grenades, the shotgun which we improve, the glock 19, a glock 18 which fires bursts of 2-3 bullets, the grenade launcher (which is used for the passage of launches mines too), and the magnum.&amp;quot;[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
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They cut out the S&amp;amp;W 629? Kiss my @$$, Capcom, why? It's not like Desert Eagles haven't been used in 5,000,000 other games already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:50, 21 March 2020 (EDT)&lt;/div&gt;</summary>
		<author><name>Excalibur01</name></author>
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