<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=EpicMercenary91</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=EpicMercenary91"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/EpicMercenary91"/>
	<updated>2026-06-02T03:58:48Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=423717</id>
		<title>Call of Duty: Black Ops</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=423717"/>
		<updated>2011-05-29T22:03:41Z</updated>

		<summary type="html">&lt;p&gt;EpicMercenary91: /* RPK-74 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''See the [[Talk:Call of Duty: Black Ops|discussion page]] for miscellaneous weapon information.'''&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Call of Duty: Black Ops'':'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Cover_BLACKOPS_final.jpg|thumb|300px|right|''Call of Duty: Black Ops'' (2010)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =  &lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
Two [[M1911A1]]s can be seen in the hands of Black Ops' signature soldier. The [[M1911A1]]s have tally marks engraved on them, and one of them has the name 'Sally' engraved on it. It can be dual wielded, and available attachments are a suppressor, extended magazines, and upgraded iron sights. It is also the starting weapon of the player/s in zombie mode. There are two types of the [[M1911A1]] in the game: In single player, it has a standard parkerized finish, in multiplayer and zombie mode it has a bright nickel finish.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|Standard Colt M1911A1 - .45 ACP, as seen in singleplayer .]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NickelPlatedM1911A1.jpg|thumb|400px|none|Nickel Plated Colt M1911A1 - .45 ACP, as seen in multiplayer and zombie mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0158.jpg|thumb|none|600px|Original [[M1911A1]] as used in singleplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0201.jpg|thumb|none|600px|Same Original [[M1911A1]] only with a silencer as used in singleplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0000019.jpg|thumb|none|600px|Nickel finish [[M1911A1]] as used in multiplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot004501.jpg|thumb|none|600px|Nickel finish [[M1911A1]] as used in zombie mode.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
The [[Colt Python]] appears in-game under name &amp;quot;Python&amp;quot;. Player can use it to clean Vietcong´s tunnels in the campaign mission &amp;quot;Victor Charlie&amp;quot;. It has a snub-nose variant for use in multiplayer, which can be purchased, and decreases the amount of visual kick in exchange for less damage.  Other available attachments are speed-loaders for your reserve ammo and a Colt Sporter Scope. When reloading, you hold muzzle up and just dump rounds, when in reality ejector rod needs to be used.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPython6In.jpg|thumb|400px|none|[[Colt Python]] - .357 Magnum.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Coltpython25.jpg|thumb|none|400px|[[Colt Python]] Snub Nose - .357 Magnum w/ 2.5&amp;quot; barrel.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ColtPython.jpg|thumb|none|600px|Snub-nose variant in reloading.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0232.jpg|600px|thumb|none|The VC Bookie hands a snub-nosed [[Colt Python]] to Alex Mason for a game of Russian Roulette at the beginning of the mission &amp;quot;Payback&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-12-46-95.jpg|thumb|none|600px|[[Colt Python]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-12-49-34.jpg|thumb|none|600px|[[Colt Python]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Python-INV.jpg|thumb|none|600px|[[Colt Python]] in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM]] appears in in the game.  Although it has a heel-mounted magazine release, it still uses the same reload animation as the M1911 and the CZ-75, which have their magazine releases behind the trigger.  In multiplayer it is one of the more powerful pistols, odd considering the round used in the Makarov. Another inaccuracy is that it's modeled with an adjustable rear sight, which in real life, has never been available on the Military version of the Makarov and is only available on the Civilian version.    &lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|[[Makarov PM]] - 9x18mm Makarov.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0030.jpg|thumb|none|600px|Mason taking cover behind a coal car with [[Makarov PM]] in hand as Reznov and Sergei push forward.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-41-58-15.jpg|thumb|none|600px|[[Makarov PM]] in ADS. (which are incorrect for the Military version]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0066.jpg|thumb|none|600px|[[Makarov PM]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== CZ 75 ==&lt;br /&gt;
The [[CZ 75|&amp;quot;Pre-B&amp;quot; CZ 75]] pistol is featured in the game, along with its machine pistol variant, the CZ 75 Automatic.  Standard magazine capacity is an incorrect 12 rounds (the real capacity is 16; this was most likely done for balancing purposes), while extended magazines give (a still incorrect) 18 rounds a magazine (20 in singleplayer).  Other attachments include the aforementioned Automatic conversion kit, high-contrast iron-sights, a suppressor, and dual-wield capability.  Anachronistic as production first started in 1975.  All dual-wielded CZ 75's in single player have the extended mags attachment by default, albeit unlisted.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|400px|&amp;quot;Pre-B&amp;quot; CZ 75 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75fa.jpg|thumb|none|400px|CZ 75 Automatic with spare magazine, 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-41-22-44.jpg|thumb|none|600px|Dual CZ-75s.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-44-51-73.jpg|thumb|none|600px|CZ-75 Automatic.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPS-CZ75AUTOMATIC.jpg|thumb|none|600px|A CZ-75 Automatic in the player's hand.]]&lt;br /&gt;
&lt;br /&gt;
== ASP ==&lt;br /&gt;
&lt;br /&gt;
In-game Mason uses an [[ASP 9|ASP]] in the Cuban levels, as do Cuban police officers, which is strange since the pistol was intended for special forces usage. Its appearance in Black Ops is anachronistic, as it was not developed until the 1970s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Asploaded.jpg|thumb|none|400px|ASP pistol - 9x19mm Parabellum.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot05028.jpg|thumb|none|600px|ASP in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0029.jpg|thumb|none|600px|ASP in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0031.jpg|thumb|none|600px|ASP in reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
&lt;br /&gt;
A [[Tokarev TT-33]] is used in conjunction with a flashlight by Capt. Viktor Reznov while clearing the ship in the World War II mission &amp;quot;Project Nova&amp;quot;. The British SAS commandos pull this out while in last stand (which is technically inaccurate). The TT-33 is also used by Kravchenko as he's executing German POWs.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|[[Tokarev TT-33]] - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0126.jpg|thumb|none|600px|[[Tokarev TT-33]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0127.jpg|thumb|none|600px|[[Tokarev TT-33]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0129.jpg|thumb|none|600px|[[Tokarev TT-33]] in reloading. Note: flashlight in left hand.]]&lt;br /&gt;
[[Image:Kravchenko-BO.jpg|thumb|none|600px|Kravchenko fires the TT-33's last shot on the second German prisoner before discarding the pistol and killing the last one with a knife.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
At the end of the first part of the World War II flashback mission &amp;quot;Project Nova&amp;quot;, Steiner waits for the Soviet troops with a [[Walther P38]] drawn, but does not attempt to use it. This is the only time where the [[Walther P38]] is seen, but also unusable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:P38Black.jpg|thumb|none|400px|[[Walther P38]] WWII dated with black grips - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0120.jpg|thumb|none|600px|The [[Walther P38]] is in the right hand of Steiner.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== MAC-11 ==&lt;br /&gt;
A [[MAC-11]] with suppressor can be seen in one of the artworks, in the hands of a special forces operative crashing through a glass window. It can be found in the campaign level &amp;quot;Redemption&amp;quot; and is the player's secondary weapon in that level as well. Its appearance is also anachronistic as it was not developed until 1972.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|350px|MAC-11 - .380 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MAC10NICE.JPG|thumb|none|550px|MAC-11 with silencer on cool breaching artwork.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_23-27-05-25.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_23-27-05-94.jpg|thumb|none|600px|Iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K Prototype ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5K|MP5K Prototype]] is featured in the game. It's appearance is massively anachronistic, the first MP5K Prototype with wooden fore-grip was developed in 1976, the MP5 itself was developed in 1966, but the MP5K first appears in the game in a level set in 1963. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5Kprototype.JPG|thumb|none|400px|Heckler &amp;amp; Koch MP5K - 9x19mm. Note wooden foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-MP5K-FPV.jpg|thumb|none|600px|MP5K Multiple Attachment in &amp;quot;Executive Order&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SMG.jpg|thumb|none|600px|Same MP5K prototype as shown above, but with part of the fore-grip missing, for some reason or another.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-MP5K.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Česká Zbrojovka Sa. Vz.61 &amp;quot;Škorpion&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The [[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] is available in the game. It is depicted without its folding stock, but the unlockable Grip attachment adds and folds out the stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|400px|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Savz61.jpg|thumb|none|600px|Akimbo [[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] in a 'Wager Match' video.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot40017.jpg|thumb|none|600px|[[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot004518.jpg|thumb|none|600px|[[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00220.jpg|thumb|none|600px|[[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== SITES Spectre M4 ==&lt;br /&gt;
&lt;br /&gt;
A [[Spectre M4]] is one of the available SMG's. Appearance is anachronistic, the gun was not developed until the 1980's.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sites_Spectre.jpg|thumb|none|400px|Spectre M4 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.37_-2010.09.02_23.17.36-.jpg|thumb|none|600px|Spectre M4 in MP footage]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.42_-2010.09.02_23.17.48-.jpg|thumb|none|600px|Reflex sight view.  Note the custom light-blue reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.49_-2010.09.02_23.18.02-.jpg|thumb|none|600px|Reloading the Spectre M4. Note the customized logo.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-46-42-71.jpg|thumb|none|600px|Spectre M4 idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_18-07-08-01.jpg|thumb|none|600px|Iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== PM-63 RAK ==&lt;br /&gt;
&lt;br /&gt;
A [[PM-63 RAK]] is another available SMG. It anachronistically appears in a level set in 1963, though the weapon wasn't introduced until 1965.&lt;br /&gt;
&lt;br /&gt;
[[Image:PM63.JPG|none|thumb|400px|PM-63 RAK - 9x18mm]]&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-51-37-42.jpg|none|thumb|600px|PM-63 RAK]]&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-51-38-96.jpg|none|thumb|600px|Iron-sights]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-47-37-02.jpg|none|thumb|600px|Dual PM-63s]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
The [[IMI Uzi]] is one of the available SMG's in-game. In real life, the Uzi was actually used by S.O.G. recon teams during the Vietnam War.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|[[IMI Uzi]] - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0266.jpg|thumb|none|600px|[[IMI Uzi]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0267.jpg‎|thumb|none|600px|[[IMI Uzi]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0269.jpg‎|thumb|none|600px|[[IMI Uzi]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Walther MPL ==&lt;br /&gt;
&lt;br /&gt;
The Walther MPL is one of the available SMG's. It is also a very common weapon in zombie mode, in zombie mode for some reason it carries 24 rounds, not 30.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther_mpl_1.jpg|thumb|none|450px|Walther MPL with stock extended - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CoDBlackOps-MPL.jpg|thumb|none|600px|Walther MPL being reloaded]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BO Walther MPL Sights.JPG|thumb|none|600px|Iron Sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPS-MPL-1.jpg|thumb|none|600px|An MPL with red dot sight and red camo.]]&lt;br /&gt;
&lt;br /&gt;
== KBP Instrument Design Bureau OTs-02 &amp;quot;Kiparis&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The KBP Instrument Design Bureau [[OTs-02 Kiparis]] with the wire stocks removed is one of the available submachine guns. It is extremely accurate, but holds only 20-rounds by default. Using the Extended Mags it could be increased to 30. The [[OTs-02 Kiparis|Kiparis]] is anachronistic (since it was designed in 1976), but appears in the hands of Spetznaz operatives in the campaign and can be dual-wielded by the player. &lt;br /&gt;
&lt;br /&gt;
[[Image:Kiparis1.jpg|thumb|none|550px|KBP Instrument Design Bureau [[OTs-02 Kiparis]] with suppressor and LAM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-57-02-01.jpg|thumb|none|600px|Dual [[OTs-02 Kiparis|Kiparii]] in the hands of the player.]]&lt;br /&gt;
[[Image:Kapris.png|thumb|none|600px|Confirmed in the Create-a-Class section.]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-44-03-61.jpg|thumb|none|600px|[[OTs-02 Kiparis|Kiparis]] with reflex sight during the mission &amp;quot;Numbers&amp;quot;.]]&lt;br /&gt;
[[Image:BLACKOPS-OTS02.jpg|thumb|none|600px|The player inserts a 30-round magazine into his golden [[OTs-02 Kiparis]].]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is used by the Russian soldiers in the World War II flashback mission &amp;quot;Project Nova&amp;quot; and also is used by Capt. Viktor Reznov and Pvt. Dimitri Petrenko.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ppsh41-2.jpg|thumb|none|500px|[[PPSh-41]] - 7.62x25mm Tokarev.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0074.jpg|thumb|none|600px|[[PPSh-41]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0075.jpg|thumb|none|600px|[[PPSh-41]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot040076.jpg|thumb|none|600px|[[PPSh-41]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot004539.jpg|thumb|none|600px|[[PPSh-41]] on Pvt. Gerasimov's back and also in the player's hands.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
&lt;br /&gt;
The [[MP40]] is available for purchase in the zombie map &amp;quot;Kino der Untoten&amp;quot;. It is also used by the Germans in the World War II flashback mission &amp;quot;Project Nova&amp;quot;. The MP40 in zombie mode has a Blued finish&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|500px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0108.jpg|thumb|none|600px|MP40 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0109.jpg|thumb|none|600px|MP40 in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0110.jpg|thumb|none|600px|MP40 in reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Sten==&lt;br /&gt;
&lt;br /&gt;
The [[Sten]] Mk II is carried by British SAS commandos in the World War II flashback mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sten.jpg|thumb|none|400px|[[Sten]] Mk II Submachine gun - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sten-BO.jpg|thumb|none|600px|SAS commandos with Sten Mk. II's.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0143.jpg|thumb|none|600px|[[Sten]] Mk II in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0148.jpg|thumb|none|600px|[[Sten]] Mk II through iron sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0157.jpg|thumb|none|600px|[[Sten]] Mk II while reloading.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== FAMAS F1 FELIN==&lt;br /&gt;
An early version of the [[FAMAS#FELIN|FAMAS F1 FELIN]] appears in several levels. The FELIN is an anachronistic weapon for the time period the game is set in (the 1960s) in many ways.  Not only was the base weapon not developed until 1978, this specific variant didn't come into existence until the late 1990s. If upgrading the FAMAS with the Pack-A-Punch machine in zombies mode, it will turn into more powerful version called &amp;quot;G16-GL35&amp;quot;; firing laser-like rounds, has 45 round magazine instead of 30 and attached with custom red dot sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|500px|[[FAMAS#FELIN|FAMAS F1 FELIN]] - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-FAMAS-FPV.jpg|thumb|none|600px|FAMAS F1 w/ multiple attachments in level &amp;quot;Redemption&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0081.jpg|thumb|none|600px|FAMAS F1 fitted with red dot sight and &amp;quot;Flora&amp;quot; camouflage..]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00710.jpg|thumb|none|600px|Upgraded FAMAS in zombies mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
== Composite AK-47 ==&lt;br /&gt;
An [[AK-47]] appears in the game, under the name AK-47 however it is a composite of several different AK-47 variants i.e. straighter magazine similar to those on AKs chambered for 5.45x39mm or 5.56x45mm. Overall appearance seems close to WASR-2 rifle. In multiplayer, the AK-47 is given the RPK's magazine when the Extended Mag attachment is purchased for the weapon. The RPK in-game is the RPK-74, chambered in 5.45x39mm, hinting at the fact that the AK in-game is also chambered in 5.45x39mm. Also, the Suppressor attachment for the AK in-game looks nearly identical to an AK-74's muzzle brake. In the singleplayer campaign, this rifle is used by the Soviets and the North Vietnamese Army with a variety of accessories. &lt;br /&gt;
&lt;br /&gt;
[[Image:Ak74p.jpg|thumb|none|425px|Prototype AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:WASR2.jpg|thumb|none|425px|A US imported Romanian WASR-2, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|425px|Type I AK-47 - 7.62x39mm]]		&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0039.jpg|thumb|none|600px|Reload - note the weapon lacking the vent holes on the handguard and an empty magazine being inserted.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0050.jpg|thumb|none|600px|AK being &amp;quot;held&amp;quot; by Reznov]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-24-02-22.jpg|thumb|none|600px|On-screen blip for picking up a dropped &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-09-41-46.jpg|thumb|none|600px|AK with RPK-74 magazine.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U==&lt;br /&gt;
The [[AKS-74U]] returns from ''[[Call of Duty 4: Modern Warfare]]'' with the same erroneous name (AK74u) and the same erroneous designation of sub-machine gun. Anachronistic to Black Ops, as it was not developed until 1979 (the full size variant, the AK-74, didn't enter service until 1974). Also, it has a black fore-grip, steel magazines, and no stock. &lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|500px|[[AKS-74U]] - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot002780.jpg|thumb|none|600px|[[AKS-74U]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0021.jpg|thumb|none|600px|[[AKS-74U]] through sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00243.jpg|thumb|none|600px|[[AKS-74U]] while reloading. Note the empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM ==&lt;br /&gt;
&lt;br /&gt;
The [[IMI Galil ARM]] is available in the game. Appearance is anachronistic, as the Galil was not developed until 1972. It has a 35 round magazine with a medium rate of fire. The standard rear sight for the Galil is the flip-up tritium night sights instead of the flip peep-sights, although they are raised dramatically to accommodate for the camera's point of view. If upgrading the Galil with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called &amp;quot;Lamentation&amp;quot;; firing laser-like rounds, fitted with red dot sight which have a blue lens and an unusual blue reticle, and also has a sci-fi camo pattern all over it. One thing to note is that the carry handle is on the wrong side, and the handguard is actually for the Galil AR, which does not have the underside cutout for the bipod, although it appears to still contain it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|500px|none|[[IMI Galil ARM]] - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-52-20-58.jpg|thumb|600px|none|Galil in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-52-21-78.jpg|thumb|600px|none|Galil looking through iron sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-56-07-41.jpg|thumb|600px|none|Jungle camouflage variant.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:COD BO Galil Sights.JPG|thumb|none|600px|Another view of the Galil looking through iron sights, but note that the sights are in fact the flip-up night sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0022222.jpg|thumb|600px|none|Upgraded Galil in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot002783.jpg|thumb|600px|none|Upgraded Galil looking through red dot sight. Note the unusual reticle.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG ==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr AUG]] is available in the game, being used only in the levels which take place in the Ural Mountains. It has a Swarovski scope, arctic camo paint and a suppressor in some of the scenes and strangely it lacks the folding fore-grip. (Correction: Only the non-playable character's AUG lacks the fore-grip. The Player's is simply folded forward). It's appearance in the game is anachronistic, as the level takes place in 1968 but the prototype for the AUG was not patented until 1974 and was not introduced into Austrian military service until 1977, entering wide service in 1978. If upgrading the [[Steyr AUG]] with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called &amp;quot;AUG-50M3&amp;quot;; firing laser-like rounds, attached with [[Knight's Armament Masterkey]] but both [[Steyr AUG]] and Masterkey keeps their normal ammunition count. Note: while the Masterkey has 6 shells, reloading a shell will counts it like you loaded 2 shells, meaning, if you fired the entire Masterkey and start reloading, first shell is 2, second shell is 4, and third shell is 6.&lt;br /&gt;
&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|500px|[[Steyr AUG]] - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-AUG.jpg|thumb|none|600px|FPS view of the AUG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Skydivingcodbo.jpg|thumb|none|600px|Our skydiving protagonist takes &amp;quot;two is one and one is none&amp;quot; to a new level when he carries an AUG to complement his primary weapon, another AUG. You know, in case one explodes or something.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:59.jpg|thumb|none|600px|Steyr Aug without foregrip in hands of Agent Weaver.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AUGICONBO.JPG|thumb|none|600px|Steyr Aug´s pick-up icon in MP footage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.07_-2010.09.02_23.16.22-.jpg|thumb|none|600px|AUG with reflex sight. Note the customize logo on the side.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.22_-2010.09.02_23.16.45-.jpg|thumb|none|600px|Reflex sight view. Note custom reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0078611.jpg|thumb|none|600px|Upgraded [[Steyr AUG]] in zombie mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0004.jpg|thumb|none|600px|Like above, only with the Masterkey in use. Note the sci-fi camo pattern and the heat shield.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Commando ==&lt;br /&gt;
&lt;br /&gt;
Throughout the game, it appears to have a short barrel like the Colt Model 733 and a flat top. The flat top hints at a Colt Model 933. While the weapon is not completely anachronistic since the Rock Island Arsenal did experiment with a weaver-rail mounted [[AR-10]] known as the Model 656, the presence of back up iron sights and holo-sights on the weapon (as seen in multiplayer) can be considered anachronistic. It would be more accurate if this commando was modeled after the xm177 carbine, which was developed during the vietnam war. Early screenshots and footage showed a modeling mistake on the rifle, with the magazine looking as if it were stretched or partly falling out, but the final game has it at its proper length. It still possesses an erroneous 30-round capacity, though.  Ironically, the proper, curved 30-round mag ''does'' appear in game, but only with the Extended Mags attachment, in which case it actually holds ''more'' than 30 rounds. This goes for the M16 too as it acts more or less just like it. Unlike some rifles in the game, the sling is wrapped around the weapon, instead of being clipped onto the sling mounts and allowed to hang loosely. If you look closely, note that the sling blocks the bolt release button, as in real life the shooter will have to use the charging handle every time he'll load a fresh magazine. Even so the reload animation of a fresh magazine still uses the bolt release button. If upgrading the Commando with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called &amp;quot;Predator&amp;quot;; firing laser-like rounds, and has 40 round magazine instead of 30.&lt;br /&gt;
&lt;br /&gt;
Also note that when the Commando (and the M16 for that matter) is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action. Once again this design goof is seen in the Campaign and Multiplayer. This same goof was also seen in Call of Duty 4: Modern Warefare and Call of Duty: Modern Warfare 2. Interestingly, in the Campaign all NPCs who use either the M16 or Commando with Optical attachments still retain their Front Sight Posts/Gas Blocks.   &lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_733.jpg|thumb|none|450px|Colt Commando - 5.56x45mm. This is supposed to be the Colt Commando in-game only with flat top.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|none|450px|Colt Model 933. This rifle has a removable carrying handle, with an RIS underneath. This is possibly what the Commando was based upon.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0177.jpg|thumb|none|600px|[[Colt Commando]] with [[M203 grenade launcher]] in idle. Note the sling blocks the bolt release button.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133031.jpg|thumb|none|600px|Suppressed [[Colt Commando]] with reflex sight. Note clan tag engraved on the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133054.jpg|thumb|none|600px|[[Colt Commando]] in Reflex sight view. Note smiley face reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133126.jpg|thumb|none|600px|[[Colt Commando]] with Jungle Camo in First Person.  Note RC-XD Car killstreak.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809135256.jpg|thumb|none|600px|Iron-sight view for Snow Camo variant.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15a.jpg|thumb|none|600px|Frank Woods with his [[Colt Commando]] and early Colt Scope. Note the modeling mistake of the magazine.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR15.JPG|thumb|none|600px|Nice detail on camouflaged variation. Note Colt scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot007817.jpg|thumb|none|600px|Upgraded Commando in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16 ==&lt;br /&gt;
The original [[M16]] is available in the game. Like with the aforementioned Colt Commando, the 30-round mag only appears with the Extended Mags attachment, and actually holds 45 rounds, more than its intended capacity in that case. It is correctly depicted as firing in fully-automatic mode in single player, as the real [[M16]] had a fully automatic firing mode. It uses the 3 round burst firing mode in multiplayer, which is presumably set after the events of the singleplayer campaign (later A2 and A4 models had burst fire). Treyarch developer Josh Olin said that it was &amp;quot;an early prototype&amp;quot;. If upgrading the [[M16]] with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called &amp;quot;Skullcrusher&amp;quot;; firing laser-like rounds, and attached [[M203 grenade launcher]] but both the [[M16]] and the [[M203]] keeps their normal ammunition count.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|500px|The original M16, the first version, firing in a 20-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam. This has the original '''3-prong flash hider'''. 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0131.jpg‎|thumb|none|600px|[[M16]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0132.jpg‎|thumb|none|600px|[[M16]] through iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0133.jpg‎|thumb|none|600px|[[M16]] while reloading. Note: [[Knight's Armament Masterkey]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0119.jpg|thumb|none|600px|Frank Woods with his [[M16]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M16-INV.jpg|thumb|none|600px|[[M16]] in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0013.jpg‎|thumb|none|600px|Upgraded [[M16]] in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
The [[M14]] is one of the assault rifles (correctly, battle rifle) used in-game and also distinguished by its fire power. For some reason, It uses an 8-round magazine in zombie mode despite using 20-round like in single-player and multiplayer modes. If comparing the [[M14]] to the [[M1 Garand]] used in ''[[Call of Duty: World at War]]'', it's actually the same weapon only with different body and reloading animations. Various attachments can be fitted included: [[M203 grenade launcher]], flamethrower, Colt scope, red dot sight, reflex sight, [[Knight's Armament Masterkey|KAC Masterkey]] shotgun, suppressor, foregrip, IR scope and extended magazine. &lt;br /&gt;
&lt;br /&gt;
Note: The in-game model has a pistol grip and bipod like the M14E2 LMG, but doesn't act like it. Attaching a foregrip in multiplayer increases its resemblance to the M14E2, however it is still semi-auto only.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|[[M14]] rifle - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M14E2SAW.jpg|thumb|none|500px|M14E2 Light Machine Gun - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO4.jpg‎|thumb|none|600px|[[M14]] fitted with Colt scope as seen in single-player.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0083.jpg|thumb|none|600px|[[M14]] with Colt scope and Ice camo in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14-2.jpg|thumb|none|600px|[[M14]] looking through iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14-INV.jpg|thumb|none|600px|[[M14]] in Create-A-Class inventory. Note the M14E2-like pistol grip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOM14.jpg|thumb|none|600px|[[M14]] in Yukon camo (snow camo), custom logo on the side, and Colt scope. Note: F-4 jet fighter dropping napalm bombs.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G11 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G11]] is one of the prototype weapons in the game, and is used by Dr. Daniel Clarke in the level &amp;quot;Numbers&amp;quot;. As in real life, it fires in bursts, at very effective speeds with incredible accuracy. Its appearance is very anachronistic, as it was not developed until the 1980's and the game is set in the 1960's. If upgrading the [[G11]] with the Pack-A-Punch machine in zombies mode, it will turn into more powerful version called &amp;quot;G115 Generator&amp;quot;; firing laser-like rounds, and but keeps the normal ammunition count. In multiplayer it can be fitted with a Low-Power scope or a Variable Zoom scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK_G11_caseless_Rifle.jpg|thumb|none|500px|[[Heckler &amp;amp; Koch G11]] - 4.73x33mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-G11-FPV.jpg|thumb|none|600px|G11 as seen in &amp;quot;Numbers&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-G11-SCP.jpg|thumb|none|600px|Iron sights of the G11 in the level &amp;quot;Numbers&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.34_-2010.09.02_23.18.39-.jpg|thumb|none|600px|G11 in multiplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0088814.jpg|thumb|none|600px|Upgraded [[G11]] in zombies mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPS-G11-2.jpg|thumb|none|600px|The player rotates the cocking handle of his [[G11]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPS-G11-1.jpg|thumb|none|600px|Using the Low-Power Scope of the [[G11]].]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] is seen mostly in the hands of Cuban soldiers and some NVA soldiers in-game. The rifle is aesthetically accurate in the game, however, the wooden furniture and semi-automatic fire mode makes it resemble an early version of the [[L1A1 SLR]], with only the shape of the charging handle and the number of vent cuts in the hand-guard marking it as a regular FAL. Despite this, the rifle is still under the FAL prefix. &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_FAL_50_00.jpg|thumb|none|500px|[[FN FAL]] 50.00 - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:C1A1.jpg|thumb|none|600px|Canadian version [[L1A1]] SLR - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0022.jpg|thumb|none|600px|[[FN FAL]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0023.jpg|thumb|none|600px|[[FN FAL]] through sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0026.jpg|thumb|none|600px|[[FN FAL]] while reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Enfield XL64==&lt;br /&gt;
The [[Enfield L85 rifle series#XL64ES|Enfield XL64]] is one the assault rifles available in the game. In Singleplayer, Hudson carries an Enfield fitted with a IR scope and a Masterkey under-barrel shotgun as part of the Hazmat team when they attack Rebirth Island to capture Doctor Steiner. The Enfield fits the game's time period, as prototypes are known to have existed since the early 1960's. The XL64 was tested during the early 1980's by members of the British Army, including the Scots Guards, to replace the L1A1 SLR. The XL64 eventually gave birth to the SA80 series of rifles in service with the British Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:EnfieldXL64.jpg|thumb|none|500px|XL64E5 - 4.85x49mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Boenfield1.jpg|thumb|none|200px|XL64 in Create-A-Class.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:EnfieldXL64ingame.jpg|thumb|none|600px|XL64 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot009120.jpg|thumb|none|600px|XL64 attached with IR scope on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== Sturmgewehr 44 ==&lt;br /&gt;
The [[Sturmgewehr 44]] is used by the Germans in the World War II mission &amp;quot;Project Nova&amp;quot; and can be used by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr_44.jpg|thumb|none|500px|[[Sturmgewehr 44]] - 7.92x33mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot1111.jpg|thumb|none|600px|[[Sturmgewehr 44]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot4582.jpg|thumb|none|600px|[[Sturmgewehr 44]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0086.jpg|thumb|none|600px|[[Sturmgewehr 44]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is present in the game. It should be noted that the SPAS-12 is unrealistically depicted as being used by Vietnamese and American soldiers in 1968, even though it did not actually enter production until 1979. In contrast to MW2's SPAS, the one featured in Black Ops is semi-auto and has its stock folded. Despite this, when it is picked up and when reloading the player pumps the weapon, even though the charging handle on the right side of it must be pulled back to chamber a new shell in semi-auto mode, as the pump is locked forward. It should also be noted that the Dragon's Breath rounds used in one campaign mission are underpowered and not rated for use in semis due to insufficient energy to cycle the action. If upgrading the SPAS-12 with the Pack-A-Punch machine in Zombies mode, it will turn into a more powerful version called &amp;quot;SPAZ-24&amp;quot;; firing laser-like rounds, but has 24 shells instead of 8 and also it reloads the entire magazine only after one shell, which only takes a second. Another note of interest is that the middle of the butt-pad on the folding stock is incorrectly depicted as being hollowed out, leaving only two rectangular sheets on the ends the stock, you can see a similar thing in the game F.E.A.R. &lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|500px|[[Franchi SPAS-12]] - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SPAS12-FPV.jpg|thumb|none|600px|SPAS-12 in the level &amp;quot;Numbers&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0084.jpg|thumb|none|600px|SPAS-12 attached with silencer in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot002307.jpg|thumb|none|600px|Upgraded SPAS-12 in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 &amp;quot;Stakeout&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
An [[Ithaca 37|Ithaca 37 &amp;quot;Stakeout&amp;quot;]] with a little bit different design, is available in the game. Originally thought to be the full-stocked Trench Gun variant due to insufficient detail, until shots of the world model revealed that it really is the Stakeout.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stakeout-1-.jpg|thumb|none|450px|[[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0123.jpg|thumb|none|600px|[[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0124.jpg|thumb|none|600px|[[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0125.jpg|thumb|none|600px|[[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] in reloading. Note the vertical fore-grip.]]&lt;br /&gt;
&lt;br /&gt;
== KS-23 ==&lt;br /&gt;
&lt;br /&gt;
A [[KS-23]] shotgun/carbine is seen only in the game's single-player mode.  It holds more rounds (seven) than it actually does in reality (three in the tube mag, one in the chamber). Appearance is anachronistic, as the weapon wasn't designed until the 1970s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ks23-1.jpg|thumb|none|500px|KS-23 with a fixed wooden stock , 23mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-50-29-48.jpg|thumb|none|600px|KS-23 idle]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-50-54-12.jpg|thumb|none|600px|KS-23 iron-sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-04-29-16.jpg|thumb|none|600px|Icon for picking up KS-23]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Harpoon&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
A KS-23 with a harpoon and cable is used by Mason to shoot down a Soviet helicopter during &amp;quot;Vorkuta&amp;quot;.&lt;br /&gt;
[[Image:Shot0041.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Beretta Model 682 Shotgun ==&lt;br /&gt;
&lt;br /&gt;
An [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Over and Under shotgun]] under the name &amp;quot;Olympia&amp;quot; is first seen during some cutscene footage and featured also in Singleplayer and Zombie mode. The shotgun bears a resemblance to the [[Beretta 682]] but is most likely named after the Rottweil Olympia Over/Under 72 shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning_0-U.jpg|thumb|none|550px|Browning O/U - 12 Gauge. Note: This is '''NOT''' the same shotgun used in game, only based on.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-49-35-97.jpg|thumb|none|600px|&amp;quot;Olympia&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-49-37-55.jpg|600px|thumb|none|&amp;quot;Olympia&amp;quot; in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0252.jpg|600px|thumb|none|&amp;quot;Olympia&amp;quot; in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== High Standard Model 10 ==&lt;br /&gt;
The [[High Standard Model 10]] is the last shotgun unlocked, holds 4 shells and can be dual wielded. In single-player and zombie mode it holds 6 shells. Despite that in real life the HS-10 features a warning label that reads, &amp;quot;Caution: Do not fire from left shoulder&amp;quot; due to the ejection port's location, when it is dual-wielded, could easily result in hot brass flying in your face.&lt;br /&gt;
&lt;br /&gt;
[[Image:High standard 10 SHG.jpg|thumb|500px|none|[[High Standard Model 10]]B - 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HS10-2.jpg|thumb|none|600px|Model 10 in reloading.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0089.jpg|thumb|none|600px|Akimbo Model 10 with red camouflage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0002.jpg|thumb|none|600px|An upgraded Model 10 in zombie mode, called ''Typhoid &amp;amp; Mary''. Note the sci-fi camouflage.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
&lt;br /&gt;
A [[Winchester Model 1887]] is seen being wielded one handed while riding a motorcycle near the end of the level &amp;quot;Vorkuta&amp;quot;. It is erroneously depicted as being able to fire two shots before needing to be spin-cocked. Why this was done is unknown. The model appears to the same one from [[Modern Warfare 2#Winchester Model 1887|Modern Warfare 2]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:Win1887shotgunT2.jpg|thumb|none|500px|Sawed-off Winchester 1887 with large-lever loop - 10 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0065.jpg|600px|thumb|none|Picture provided to show how alike this lever action weapon looks to the Winchester Model 1887 texture from Modern Warfare 2. It is almost an exact copy. Mason, meanwhile, is apparently attempting to get the most spectacular lever bite in history.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0060.jpg|600px|thumb|none|This scene looks a lot like [[Terminator 2]]....]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-Off 12 Gauge Double Barreled Shotgun==&lt;br /&gt;
&lt;br /&gt;
In the opening cutscene for the newly-released zombie mode level &amp;quot;Call of the Dead&amp;quot;, [[Michael Rooker]] is seen using a pair of sawn-off [[12 Gauge Double Barreled Shotgun|12 Gauge Double Barreled Shotguns]] akimbo while acting for a zombie film. These are not usable in the game, however, and they appear to be reused models from [[Call of Duty: World at War]]. In one instance, he fires five shots without reloading.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|500px|Sawn-off double barreled shotgun - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== RPK-74 ==&lt;br /&gt;
The [[RPK-74]] appears early in the single player campaign, in the hands of Cuban soldiers in &amp;quot;Operation 40&amp;quot; (set in 1961). The RPK-74's handguards are ribbed like the later RPK-74M, even though the weapon is ostensibly the earlier model with wooden handguards. The weapon also features a relocated rear iron sight which is replaced with the standard AK top cover when an optic is attached. Compared to the two other AK-type rifles, the RPK-74 has an artificially long reload animation. Appearance is hugely anachronistic, as the RPK-74 wasn't introduced until 1974 (alongside the AK-74). The variant in-game is most likely meant to be the Kalashnikov RPK.&lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|500px|RPK-74, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPKblackopsy.JPG|thumb|none|600px|RPK in the Black Ops teaser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPK.jpg|thumb|none|600px|RPK with &amp;quot;ACOG Sight&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPK2.jpg|thumb|none|600px|Idle. Note relocated rear sights, with &amp;quot;Dual Mags&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-56-36-23.jpg|thumb|none|600px|Iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK-21E ==&lt;br /&gt;
The [[Heckler_%26_Koch_HK_series_machine_guns#Heckler_.26_Koch_HK21|HK-21E]] is in the game, but uses G3 Magazines holding 30 rounds. The extended drum magazine holds 60 rounds in multiplayer, and 80 in single player. Other attachments include various optics. If upgrading the HK-21E with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called &amp;quot;H115 Oscillator&amp;quot;; firing laser-like rounds, and has 150 round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK21E.jpg|thumb|none|500px|[[Heckler &amp;amp; Koch HK21E]] - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HK21.jpg|thumb|none|600px|HK-21E in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_18-11-39-63.jpg|thumb|none|600px|Hudson examining a drum-magged HK-21E in Clarke's weapon's cache.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_18-11-48-41.jpg|thumb|none|600px|HK-21E idle. Not seen in this shot of the weapons cache is the M202 FLASH quad-barrel rocket launcher.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot000789874.jpg|thumb|none|600px|Upgraded HK-21E in zombies mode. Note the sci-fi &amp;quot;tattoo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Stoner 63 ==&lt;br /&gt;
&lt;br /&gt;
A [[Stoner 63]] in it's assault rifle configuration is unlocked as the last light machine gun in Multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoner63ARifle Config1.jpg|thumb|none|500px|Cadillac Gage Stoner 63A - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Stoner63-FPV.jpg|thumb|none|600px|Stoner 63 in the final level of the game &amp;quot;Redemption&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps-STONER63.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A handheld [[GE M134 Minigun|M134 Minigun]] is available in multiplayer as a Kill Streak reward and can also be found during the campaign level &amp;quot;Vorkuta&amp;quot;, under the name &amp;quot;Death Machine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
This weapon is a modified version of the now-standard Terminator 2-style Minigun with some slight alterations. First the chainsaw grip is offset to the left and the Y-frame and rear grip are tilted to the right so that when the player holds the weapon, it is tilted to the left. Because of this the Y-frame is not actually attached to the recoil adapter assemblies which makes them completely extraneous. Additionally the barrel cluster incorrectly spins clock-wise from the player's perspective and features a custom three-disc barrel clamp rather than the traditional four-disc clamp.&lt;br /&gt;
&lt;br /&gt;
Brass and links eject from the 12 o'clock position sending a stream of shells up and to the left. In reality the links would be ejected from the feeder/delinker where the chute is attached on the right side of the weapon and the brass would eject from the bottom. Likely this was altered for a more cinematic effect while using the gun. Finally the firing mechanism is a thumb switch on top of the rear grip rather than a traditional trigger.&lt;br /&gt;
&lt;br /&gt;
The gun itself is fed from a 999-round (499 rounds in multiplayer) belt loaded into a chute from the first person perspective. In the third person the weapon has no visible ammo or power source. Despite the rotational speed of the barrel cluster (it spins so fast that it appears to be slowly rotating the opposite direction) the weapon only fires about 1000 rounds per minute. There is a slight spin up and spin down of the barrels before and after firing. Though it is only a fraction of a second and doesn't impede gameplay, it is technically incorrect as the M134's action is cycled by barrel rotation and would start firing as soon as the cluster rotated and would continue to fire until the cluster stopped. The XM214 had a feature that would declutch the feeder/delinker during spin down to conserve ammo, but the &amp;quot;Death Machine&amp;quot; is based on the M134, not the XM214, which was developed much later.&lt;br /&gt;
&lt;br /&gt;
It is also worth noting that the Sentry gun and the Huey door gun Miniguns both use the handheld &amp;quot;Death Machine&amp;quot; model including custom hand grips and barrel clamps. The door gun version features an ammo can to the left of the gun with a chute that appears to feed into the left recoil adapter mounting assembly, which is incorrect since the feeder/delinker is installed on the right side of the weapon. (Note that the sentry gun in Modern Warfare 2 suffers from the same problem with the left-side mounted ammo can.)&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|400px|Handheld GE M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0054.jpg|thumb|none|600px|M134 Minigun that somehow appeared in Soviet prison in Siberia. Note the offset chainsaw grip and Y-frame tilted in relation to the recoil adapter assemblies and the top of the weapon. The drive motor was positioned in relation to the Y-frame but since the gun is sitting askew, it should on the underside.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0058.jpg|thumb|none|600px|Mason &amp;quot;raising hell&amp;quot; with the hand-held M134.]]&lt;br /&gt;
&lt;br /&gt;
== M60E3 ==&lt;br /&gt;
The [[M60#M60E3_Machine_Gun | M60E3 ]] general purpose machine gun, known as &amp;quot;The Pig&amp;quot; during the Vietnam war, is available in the game. It does not appear to have the forward pistol grip. In-game, the M60E3 uses a modern flip-up rear iron sights instead its own original sights, like some other weapons available in ''Black Ops''. And like many other weapons in &amp;quot;Black Ops&amp;quot;, its appearance during the Vietnam War is anachronistic, as only the original M60 was available at the time. &lt;br /&gt;
&lt;br /&gt;
[[Image:M60E3.jpg|thumb|none|500px|M60E3 - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOM601.jpg|thumb|none|600px|The M60E3 in idle. Note the backwards rear iron sights.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare  ==&lt;br /&gt;
The [[Accuracy International Arctic Warfare]] is available in the game. The Accuracy International PM entered British Military service in 1982, but this weapon is only available in multiplayer, which is presumably set after the events of the singleplayer campaign, therefore not making it anachronistic (although this is ''highly'' debatable). Most definitely not the police variant due to the dark-olive finish on the furniture. In game it is called the L96A1.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO2.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPS-AW-3.jpg|thumb|none|600px|The player holds his Arctic Warfare with Siberia camo while performing a forward jump.]]&lt;br /&gt;
&lt;br /&gt;
== Carcano M91/38 ==&lt;br /&gt;
Gun used on November 22, 1963, by Lee Harvey Oswald to assassinate U.S. President John F. Kennedy, can be seen for a second in a trailer. This is the first of many allusions to Kennedy's assassination throughout the game's campaign.&lt;br /&gt;
[[Image:CarcanoM91-38ShortRifle.jpg|thumb|none|400px|Carcano M91/38 Short Rifle - 6.5mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CARCANO.JPG|thumb|none|500px|This photograph is the ''actual'' Carcano used to kill President Kennedy.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is one of the snipers available in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov, 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-FPV.jpg|thumb|none|600px|SVD in the level &amp;quot;Executive Order&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-SCP.jpg|thumb|none|600px|SVD's PSO-1 scope as seen in the level &amp;quot;Executive Order&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
&lt;br /&gt;
A [[Walther WA 2000]] appears as part of Mason's loadout in the mission &amp;quot;Victor Charlie&amp;quot;, which makes it anachronistic, because &amp;quot;Victor Charlie&amp;quot; takes place in 1968 and the WA 2000 was not manufactured until 1982. Even a prototype would be anachronistic, because the gun was designed in the late 70s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|500px|[[Walther WA 2000]] - .300 Win Mag.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0170.jpg|thumb|none|600px|WA 2000 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0172.jpg|thumb|none|600px|WA 2000 while reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch PSG-1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] is a selectable weapon when playing as Agent Jason Hudson in the slums of Kowloon. In multiplayer, it is unlocked after every other sniper rifle is purchased. Its appearance in the game is anachronistic as the [[PSG-1]] was not developed until the 1970s. In addition it seems to be, for some reason, modeled with the standard G3 tropical hand-guard, attached bipod, and a shorter barrel.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|500px|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0033.jpg|thumb|none|600px|[[H&amp;amp;K PSG-1]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0035.jpg|thumb|none|600px|[[H&amp;amp;K PSG-1]] in reloading. Note the empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0034.jpg|thumb|none|600px|Looking through the [[H&amp;amp;K PSG-1]] scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0032.jpg|thumb|none|600px|The [[H&amp;amp;K PSG-1]] on wall, note G3 fore-grip, bipod, and short barrel. Also note: SITES [[Spectre M4]], [[CZ-75]] and dual OTs-02 Kiparis.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldpsg1.png|thumb|none|600px|In-game golden [[H&amp;amp;K PSG-1]].]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant Rifle ==&lt;br /&gt;
The [[Mosin Nagant Rifle]] is found during the World War II Flashback mission &amp;quot;Project Nova&amp;quot;, available open sighted as well. Note: Some Russian soldiers, seen holding the [[Mosin Nagant]] and it seems to have a pistol grip. In fact, the rifle does not have a pistol grip, the game engine's character models hold rifles as if they have pistol grips because almost every other weapon in the game does. It is noticed also in ''[[Call of Duty 3]]''. In addiiton all of the models have the downturned Bolt handle that was only seen on later Sniper varieties. &lt;br /&gt;
&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|550px|Full-length, [[Mosin Nagant]] M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54R.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|550px|Full-length, Soviet [[Mosin Nagant]] M91/30 - 7.62x54R.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00978582.jpg|thumb|none|600px|Scoped [[Mosin Nagant]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0042221.jpg|thumb|none|600px|The middle soldier is holding a scoped [[Mosin Nagant]] while the other two holding [[PPSh-41]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot045042.jpg|thumb|none|600px|Regular [[Mosin Nagant]] in idle with incorrect bolt handle .]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0043.jpg|thumb|none|600px|Regular [[Mosin Nagant]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== SA-14 Gremlin ==&lt;br /&gt;
This updated version of the [[SA-7 Grail]], referred to in-game by its Russian designation of &amp;quot;Strela-3&amp;quot;, appears in both single- and multiplayer mode, only capable of firing when locked onto a vehicle.  Its appearance in the campaign is brief; Hudson uses a scavenged Strela-3 to shoot down two Mi-8 &amp;quot;Hip&amp;quot; gunships during the attack on Rebirth Island.  The Gremlin is, like most weapons in the game, anachronistic, as ''Black Ops'' takes place in 1968, 6 years before its introduction in 1974. &lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-14_missile_and_launch_tube.jpg|thumb|500px|none|[[SA-14 Gremlin]] launcher and missile 70mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:STRELABO.jpg|thumb|300px|none|[[SA-14 Gremlin]] in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00775.jpg|thumb|600px|none|[[SA-14 Gremlin]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0087976.jpg|thumb|600px|none|[[SA-14 Gremlin]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Valkyrie&amp;quot; ===&lt;br /&gt;
A unique version of the [[SA-14 Gremlin]], called the &amp;quot;Valkyrie&amp;quot; which has a MCLOS (Manual Command to Line of Sight) system same as the [[BGM-71 TOW]]. It is usable in the single-player missions &amp;quot;Executive Order&amp;quot;, wherein Alex Mason uses it to destroy the ''Soyuz II'' rocket in flight, and &amp;quot;Redemption&amp;quot;, where it's used to down a pair of Mi-8 helicopters. It also acts as a killstreak in multi-player, awarded after seven kills and costing 4,000 CoD Points.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot017817.jpg|thumb|600px|none|&amp;quot;Valkyrie&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0118.jpg|thumb|600px|none|&amp;quot;Valkyrie's&amp;quot; lock-on system.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0115.jpg|thumb|600px|none|&amp;quot;Valkyrie&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
[[RPG-7]] is used by Cuban, North Vietnamese, and Russian troops in campaign mode, and is available in multiplayer as well.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 70mm Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPG2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0001.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPG.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== M202 FLASH ==&lt;br /&gt;
The M202 FLASH referred as the &amp;quot;Grim Reaper&amp;quot;, can be used in the missions &amp;quot;Victor Charlie&amp;quot; and &amp;quot;Numbers&amp;quot; and also can be seen used by NPC's in the mission &amp;quot;Crash Site&amp;quot;. In multiplayer mode, the ''Grim Reaper'' can be obtained from a care package killstreak (awarded after five kills) just like the ''Death Machine''. It has the unrealistic ability to lock on helicopters and planes and has 12 rockets in total (obviously not firing all of them at the same time). Note: If the player gets killed after shooting the whole first magazine, in the next spawn the Grim Reaper will be removed, so it is advisable to find a good spot to fire it from. If read on the side it says M202A1.&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|500px|M202A2 FLASH - 66mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0173.jpg|thumb|none|600px|&amp;quot;Grim Reaper&amp;quot; while idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0174.jpg|thumb|none|600px|The Grim Reaper through its scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0176.jpg|thumb|none|600px|Grim Reaper reloading.]]&lt;br /&gt;
&lt;br /&gt;
== M72 LAW ==&lt;br /&gt;
&lt;br /&gt;
The [[M72 LAW]] appears in the game as a single shot rocket launcher. It is used by Mason to destroy NVA T-55 tanks  in Vietnam. In multiplayer the M72 is the first launcher unlocked by the player and has the unrealistic capacity to lock-on to vehicles as opposed to the real life counter-part, which is direct-fire only.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|500px|M72A2 LAW, 66mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW-FPV.jpg|thumb|none|600px|M72 LAW as seen in the level &amp;quot;S.O.G.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW-SCP.jpg|thumb|none|600px|Scope view of the M72 LAW as seen in the level &amp;quot;S.O.G.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== China Lake grenade launcher ==&lt;br /&gt;
The [[China Lake Launcher]] is available in Black Ops, and is the last launcher unlocked.  The pump animation has been deliberately made slow for game balance.  Furthermore, in Multiplayer mode, the tube magazine holds only half its actual capacity (two grenades instead of four).&lt;br /&gt;
[[Image:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|500px|China Lake Grenade Launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake-FPV.jpg|thumb|none|600px|The China Lake as seen in the level &amp;quot;Redemption&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake-SCP.jpg|thumb|none|600px|The iron sights of the China Lake Launcher in the level &amp;quot;Numbers&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Panzerschreck ==&lt;br /&gt;
The [[Panzerschreck]] is used by the German soldiers is the World War II flashback mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tank_h5.jpg|thumb|none|500px|[[Panzerschreck]] - 88mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0102.jpg|thumb|none|600px|[[Panzerschreck]] on the ground.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0090.jpg|thumb|none|600px|[[Panzerschreck]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0091.jpg|thumb|none|600px|[[Panzerschreck]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0105.jpg|thumb|none|600px|[[Panzerschreck]] in Reloading.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun]] is seen mounted as a door gun on a Huey gunship, and as a mounted weapon throughout the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|500px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M60-EMP.jpg|thumb|none|600px|Emplaced M60 being fired in the level &amp;quot;S.O.G.&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A Huey gunship is seen armed with a M21 armament system that consists of side mounted 70mm rocket pods and twin [[M134 Minigun]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Armament.jpg|thumb|none|500px|M134 Minigun mounted on M21 Armament Subsystem, same as in the films (this also includes huge [[M158 Rocket Launcher]])]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-29-46-73.jpg|thumb|none|600px|Huey gunship lights up the side of a building with its miniguns]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
A [[Browning M2HB]] can be seen mounted on every M113 APC in the singleplayer and also on every PBR boat.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|[[Browning M2HB]] on vehicle mount - .50 BMG.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M2HB.jpg|thumb|none|600px|A [[M2HB]] is mounted on the APC.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0190.jpg|thumb|none|600px|A pair of [[M2HB]] is mounted on a PBR boat.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown MANPADS ==&lt;br /&gt;
&lt;br /&gt;
Seen as a part of the SAM Turrets.&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPS-SAM.jpg|thumb|none|600px|The SAM Turret killstreak.]]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW missile ==&lt;br /&gt;
The [[BGM-71 TOW]] is seen mounted on a jeep only in the mission &amp;quot;S.O.G.&amp;quot; where the player need to destroy the NVA tanks. Unlike real TOW missile, this missile is guided by MCLOS (Manual Command to Line of Sight) instead of SACLOS (Semi Automatic Command to Line of Sight) which would be much simpler. Its appearance in &amp;quot;S.O.G.&amp;quot; (set in 1968) is anachronistic: the BGM-71 wasn't introduced into US military service until 1970, and though it saw service in Vietnam, the weapon didn't appear there until 1972.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow_07.jpg|thumb|none|500px|[[BGM-71 TOW]] mounted on M220 tripod 152mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0146.jpg|thumb|none|600px|BGM-71 mounted on a jeep.]]&lt;br /&gt;
&lt;br /&gt;
Note: This is the the Jeep 2011 Wrangler model, which is very anachronistic. During the 60's the U.S. army used the M151 MUTT. Jeep asked Treyarch to advertise their new vehicle through the game. The company even offers a &amp;quot;Black Ops&amp;quot; edition of it. &lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0147.jpg|thumb|none|550px|The BGM-71. (Notice the &amp;quot;TOW 2B&amp;quot; stencil on the tube. TOW 2B started production in 1991.)]]&lt;br /&gt;
&lt;br /&gt;
== Type 92 Heavy Machine Gun ==&lt;br /&gt;
The sentry guns in the zombie map &amp;quot;Kino der Toten&amp;quot; appears to be based on [[Type 92 Heavy Machine Gun]]. A double machine gun turret in the level &amp;quot;Victor Charlie&amp;quot; appears to be made of two modified Type 92s. The use icon for that turret reuses the icon for the Type 92 from ''[[Call of Duty: World at War]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Japanese_Type_92_Heavy_Machine_Gun.jpg|thumb|none|500px|[[Type 92 Heavy Machine Gun]] - 7.7x58mm SR.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0006.jpg|thumb|none|600px|Type 92 mounted on an electrical engine.]]&lt;br /&gt;
&lt;br /&gt;
== MG42 ==&lt;br /&gt;
The [[MG42]] is appeared only as an emplaced weapon throughout the World War II flashback mission &amp;quot;Project Nova&amp;quot;. The first [[MG42]] is seen fired by a Russian soldier and the rest by the Germans, but all are usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|500px|MG42 Machine Gun - 7.92x57mm Mauser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00050.jpg|thumb|none|600px|[[MG42]] used by a Russian soldier.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0073.jpg|thumb|none|600px|Same as above...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0117.jpg|thumb|none|600px|The [[MG42]] is used by the player.]]&lt;br /&gt;
&lt;br /&gt;
== AGS-30 automatic grenade launcher / machine gun ==&lt;br /&gt;
A heavy machine gun and a grenade launcher versions of AGS-30 with extended barrels are both attached to the BTR-60 APC that Hudson operates during the mission &amp;quot;Rebirth&amp;quot;. Development of AGS-30 started in early 1990s, so it is highly anachronistic.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00588.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0059.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun ==&lt;br /&gt;
The [[DShK heavy machine gun]] is mostly seen mounted on trucks. The player uses one in &amp;quot;Vorkuta&amp;quot; and &amp;quot;WMD&amp;quot;, and NPCs operate them in several other missions. It is fitted with an antiaircraft sight.&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|500px|Russian DShKM on tripod - 12.7x108mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0227.jpg|thumb|none|600px|[[DShK]] mounted on a truck.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot4444.jpg|thumb|none|600px|[[DShK]] used by the player.]]&lt;br /&gt;
&lt;br /&gt;
== 82-PM-37 ==&lt;br /&gt;
The [[82-PM-37]] mortar is used by the Russian soldiers in the World War II mission &amp;quot;Project Nova&amp;quot;.  The player can't use these first-hand, but can instead call in mortar strikes that are launched via these weapons by allies. Calling the mortars is done by throwing smoke grenades near the target. They appear on the ground as stun grenades, though this is simply a result of model reuse.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00446.jpg|thumb|none|600px|Russian soldiers using the [[82-PM-37]] mortar.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M34 White Phosphorous grenade ==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] AKA &amp;quot;Willy Pete&amp;quot; is used in its intended role as a smoke grenade, rather than as an incendiary weapon.  It still causes mild damage to enemies who are too close when it explodes, though. &lt;br /&gt;
&lt;br /&gt;
[[Image:M34_2-1-.jpg|thumb|none|300px|[[M34 White Phosphorous grenade]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The green grenade on the belt is the M34.]]&lt;br /&gt;
&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
The [[M67 hand grenade]] once again returns as the primary grenade of every faction in-game (not including the World War II mission &amp;quot;Project Nova&amp;quot;). Because ''Black Ops'' takes place from 1961 to 1968, it would be slightly more accurate to see the [[M26 hand grenade]] instead of the [[M67]], as it did not come into common use in the U.S. Military until 1969.  Strictly speaking, though, it's not ''exactly'' anachronistic, as it was designed in the 50's. &lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|500px|[[M67]] fragmentation grenade.]]&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] is used by the German soldiers in the World War II mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:24-43_grenade.jpg|thumb|none|500px|[[Model 24 Stielhandgranate]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot110081.jpg|thumb|none|600px|Model 24 is about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0078.jpg|thumb|none|600px|Model 24 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== RGD-33 stick grenade ==&lt;br /&gt;
The [[RGD-33 stick grenade]] is used by the Russian soldiers in the World War II mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rgd-33russianfrag_mp.jpg|thumb|none|600px|[[RGD-33 stick grenade]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0079.jpg|thumb|none|600px|RGD-33 is about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0130.jpg|thumb|none|600px|RGD-33 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The [[M18A1 Claymore]] anti-personnel mine is returned once again with no changes been made to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|500px|[[M18A1 Claymore]] anti-personnel mine.]]&lt;br /&gt;
&lt;br /&gt;
=== Non-used explosives ===&lt;br /&gt;
Some particular grenades can't be used in-game, but can be seen on some characters.&lt;br /&gt;
&lt;br /&gt;
== F-1 hand grenade ==&lt;br /&gt;
The [[F-1 hand grenade]] is one of the grenade that aren't usable in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Deactivated_f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The grenades under the right shoulder are the F-1's.]]  &lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0259.jpg|thumb|none|600px|F-1 hand grenade on dead Russian soldier. Note: [[RGD-5 hand grenade]].]]&lt;br /&gt;
&lt;br /&gt;
== RGD-5 hand grenade ==&lt;br /&gt;
The [[RGD-5 hand grenade]] is one of the grenade that aren't usable in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|600px|RGD-5 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0259.jpg|thumb|none|600px|[[RGD-5 hand grenade]] on a dead Russian soldier. Note: [[F-1 hand grenade]].]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 hand grenade ==&lt;br /&gt;
The [[Mk 2 hand grenade]] is one of the grenades that aren't usable in-game. The Mk 2 can can be seen on Tank Dempsey in the zombie map &amp;quot;Kino Der Toten&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2_grenade_DoD.jpg|thumb|none|180px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0032301.jpg|thumb|none|600px|[[Mk 2 hand grenade]] on Tank Dempsey's coat.]]&lt;br /&gt;
&lt;br /&gt;
== M7 Gas Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M7A3.jpg|thumb|none|175px|M7 CS gas grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The black grenades on the waist are the M7.]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
The [[M203 grenade launcher]] returns once again, but this time, it actually has the trigger and trigger guard, unlike in ''[[Call of Duty 4: Modern Warfare]]'' and ''[[Modern Warfare 2]]''. In the first stages of the game, the [[M203]] lacked the front and rear mountings as can be seen below, but added in the final version. Since ''Black Ops'' takes place from 1961 to 1968, it is anachronistic to see the [[M203]] in use as it was entered service only in 1969. A more historically-accurate choice would have been the [[XM148 grenade launcher]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|[[M203]] - 40mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M203.jpg|thumb|none|600px|Notice the lack of front and rear mountings for the [[M203]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0183.jpg|thumb|none|600px|[[M203]] attached to [[Colt Commando]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== GP-25 ==&lt;br /&gt;
A [[GP-30|GP-25]] can be seen mounted on the [[AK-47|AK based gun]] and the [[Galil]]. Its appearance is anachronistic; the GP-25 didn't enter service until 1978.&lt;br /&gt;
[[Image:Gp-25 1.jpg|thumb|none|400px|GP-25 grenade launcher 40mm]]&lt;br /&gt;
[[image:Shot0047.jpg|thumb|none|600px|GP-25 on AK based weapon.]]&lt;br /&gt;
[[image:Shot0046.jpg|thumb|none|600px|GP-25 on AK based weapon.]]&lt;br /&gt;
[[image:-Galil_with_GP-25.jpg|thumb|none|600px|GP-25 on [[Galil]].]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey underbarrel shotgun ==&lt;br /&gt;
The [[Knight's Armament Masterkey]] is a purchasable attachment for some Assault Rifles in multiplayer, and is seen in-game mounted on the [[M14]] and [[M16]] respectively. The Masterkey is anachronistic as the Masterkey project did not initiate until the 1980s.&lt;br /&gt;
&lt;br /&gt;
[[Image:KACMasterKey.jpg|thumb|none|300px|Masterkey - 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO3.jpg|thumb|none|600px|Masterkey mounted on [[M16]].]]&lt;br /&gt;
&lt;br /&gt;
==GSN-19 &amp;quot;Kanarejka&amp;quot; ==&lt;br /&gt;
The [[GSN-19 grenade launcher]] is a unique attachment for the [[AKS-74U]] compact carbine. First encountered in the single-player mission &amp;quot;Rebirth&amp;quot;. Anachronistic, as the launcher was not developed until the 1970s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bs-1 1.jpg|thumb|none|400px|GSN-19 grenade launcher 30mm mounted on [[AK-74#AKS-74UB|AKS-74UB]] carbine 5.45x39mm]]&lt;br /&gt;
[[Image:Shot0044.jpg|thumb|none|600px|GSN-19 in idle.]]&lt;br /&gt;
[[Image:Shot004897.jpg|thumb|none|600px|GSN-19 in reloading.]]&lt;br /&gt;
[[Image:Shot005004.jpg|thumb|none|600px|GSN-19 on a table.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Modern Warfare 3]]''&lt;br /&gt;
&lt;br /&gt;
=Video Links=&lt;br /&gt;
* [http://www.youtube.com/watch?v=wKpLBPBGVIM&amp;amp;feature=channel| Debut Tease Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=OtRnpC7ddv8| World Premiere Uncut Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=ijTlKvlX-Io| E3 Vietnam Gameplay trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=rX9qkMsyNdw| E3 short WMD gameplay] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=6IvvmtQ_FVg&amp;amp;feature=youtu.be| Call of Duty: Black Ops Insight]&lt;br /&gt;
* [http://www.youtube.com/watch?v=s4xg2rhLsT0| Call of Duty: Black Ops Multiplayer Teaser]&lt;br /&gt;
* [http://www.youtube.com/watch?v=0MjcEeTmEys| Call of Duty: Black Ops Prestige Edition Unveiling]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>EpicMercenary91</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=423716</id>
		<title>Call of Duty: Black Ops</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=423716"/>
		<updated>2011-05-29T22:02:43Z</updated>

		<summary type="html">&lt;p&gt;EpicMercenary91: /* RPK-74 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''See the [[Talk:Call of Duty: Black Ops|discussion page]] for miscellaneous weapon information.'''&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Call of Duty: Black Ops'':'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Cover_BLACKOPS_final.jpg|thumb|300px|right|''Call of Duty: Black Ops'' (2010)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =  &lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
Two [[M1911A1]]s can be seen in the hands of Black Ops' signature soldier. The [[M1911A1]]s have tally marks engraved on them, and one of them has the name 'Sally' engraved on it. It can be dual wielded, and available attachments are a suppressor, extended magazines, and upgraded iron sights. It is also the starting weapon of the player/s in zombie mode. There are two types of the [[M1911A1]] in the game: In single player, it has a standard parkerized finish, in multiplayer and zombie mode it has a bright nickel finish.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|Standard Colt M1911A1 - .45 ACP, as seen in singleplayer .]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NickelPlatedM1911A1.jpg|thumb|400px|none|Nickel Plated Colt M1911A1 - .45 ACP, as seen in multiplayer and zombie mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0158.jpg|thumb|none|600px|Original [[M1911A1]] as used in singleplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0201.jpg|thumb|none|600px|Same Original [[M1911A1]] only with a silencer as used in singleplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0000019.jpg|thumb|none|600px|Nickel finish [[M1911A1]] as used in multiplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot004501.jpg|thumb|none|600px|Nickel finish [[M1911A1]] as used in zombie mode.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
The [[Colt Python]] appears in-game under name &amp;quot;Python&amp;quot;. Player can use it to clean Vietcong´s tunnels in the campaign mission &amp;quot;Victor Charlie&amp;quot;. It has a snub-nose variant for use in multiplayer, which can be purchased, and decreases the amount of visual kick in exchange for less damage.  Other available attachments are speed-loaders for your reserve ammo and a Colt Sporter Scope. When reloading, you hold muzzle up and just dump rounds, when in reality ejector rod needs to be used.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPython6In.jpg|thumb|400px|none|[[Colt Python]] - .357 Magnum.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Coltpython25.jpg|thumb|none|400px|[[Colt Python]] Snub Nose - .357 Magnum w/ 2.5&amp;quot; barrel.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ColtPython.jpg|thumb|none|600px|Snub-nose variant in reloading.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0232.jpg|600px|thumb|none|The VC Bookie hands a snub-nosed [[Colt Python]] to Alex Mason for a game of Russian Roulette at the beginning of the mission &amp;quot;Payback&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-12-46-95.jpg|thumb|none|600px|[[Colt Python]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-12-49-34.jpg|thumb|none|600px|[[Colt Python]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Python-INV.jpg|thumb|none|600px|[[Colt Python]] in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM]] appears in in the game.  Although it has a heel-mounted magazine release, it still uses the same reload animation as the M1911 and the CZ-75, which have their magazine releases behind the trigger.  In multiplayer it is one of the more powerful pistols, odd considering the round used in the Makarov. Another inaccuracy is that it's modeled with an adjustable rear sight, which in real life, has never been available on the Military version of the Makarov and is only available on the Civilian version.    &lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|[[Makarov PM]] - 9x18mm Makarov.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0030.jpg|thumb|none|600px|Mason taking cover behind a coal car with [[Makarov PM]] in hand as Reznov and Sergei push forward.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-41-58-15.jpg|thumb|none|600px|[[Makarov PM]] in ADS. (which are incorrect for the Military version]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0066.jpg|thumb|none|600px|[[Makarov PM]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== CZ 75 ==&lt;br /&gt;
The [[CZ 75|&amp;quot;Pre-B&amp;quot; CZ 75]] pistol is featured in the game, along with its machine pistol variant, the CZ 75 Automatic.  Standard magazine capacity is an incorrect 12 rounds (the real capacity is 16; this was most likely done for balancing purposes), while extended magazines give (a still incorrect) 18 rounds a magazine (20 in singleplayer).  Other attachments include the aforementioned Automatic conversion kit, high-contrast iron-sights, a suppressor, and dual-wield capability.  Anachronistic as production first started in 1975.  All dual-wielded CZ 75's in single player have the extended mags attachment by default, albeit unlisted.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|400px|&amp;quot;Pre-B&amp;quot; CZ 75 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75fa.jpg|thumb|none|400px|CZ 75 Automatic with spare magazine, 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-41-22-44.jpg|thumb|none|600px|Dual CZ-75s.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-44-51-73.jpg|thumb|none|600px|CZ-75 Automatic.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPS-CZ75AUTOMATIC.jpg|thumb|none|600px|A CZ-75 Automatic in the player's hand.]]&lt;br /&gt;
&lt;br /&gt;
== ASP ==&lt;br /&gt;
&lt;br /&gt;
In-game Mason uses an [[ASP 9|ASP]] in the Cuban levels, as do Cuban police officers, which is strange since the pistol was intended for special forces usage. Its appearance in Black Ops is anachronistic, as it was not developed until the 1970s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Asploaded.jpg|thumb|none|400px|ASP pistol - 9x19mm Parabellum.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot05028.jpg|thumb|none|600px|ASP in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0029.jpg|thumb|none|600px|ASP in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0031.jpg|thumb|none|600px|ASP in reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
&lt;br /&gt;
A [[Tokarev TT-33]] is used in conjunction with a flashlight by Capt. Viktor Reznov while clearing the ship in the World War II mission &amp;quot;Project Nova&amp;quot;. The British SAS commandos pull this out while in last stand (which is technically inaccurate). The TT-33 is also used by Kravchenko as he's executing German POWs.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|[[Tokarev TT-33]] - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0126.jpg|thumb|none|600px|[[Tokarev TT-33]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0127.jpg|thumb|none|600px|[[Tokarev TT-33]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0129.jpg|thumb|none|600px|[[Tokarev TT-33]] in reloading. Note: flashlight in left hand.]]&lt;br /&gt;
[[Image:Kravchenko-BO.jpg|thumb|none|600px|Kravchenko fires the TT-33's last shot on the second German prisoner before discarding the pistol and killing the last one with a knife.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
At the end of the first part of the World War II flashback mission &amp;quot;Project Nova&amp;quot;, Steiner waits for the Soviet troops with a [[Walther P38]] drawn, but does not attempt to use it. This is the only time where the [[Walther P38]] is seen, but also unusable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:P38Black.jpg|thumb|none|400px|[[Walther P38]] WWII dated with black grips - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0120.jpg|thumb|none|600px|The [[Walther P38]] is in the right hand of Steiner.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== MAC-11 ==&lt;br /&gt;
A [[MAC-11]] with suppressor can be seen in one of the artworks, in the hands of a special forces operative crashing through a glass window. It can be found in the campaign level &amp;quot;Redemption&amp;quot; and is the player's secondary weapon in that level as well. Its appearance is also anachronistic as it was not developed until 1972.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|350px|MAC-11 - .380 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MAC10NICE.JPG|thumb|none|550px|MAC-11 with silencer on cool breaching artwork.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_23-27-05-25.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_23-27-05-94.jpg|thumb|none|600px|Iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K Prototype ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5K|MP5K Prototype]] is featured in the game. It's appearance is massively anachronistic, the first MP5K Prototype with wooden fore-grip was developed in 1976, the MP5 itself was developed in 1966, but the MP5K first appears in the game in a level set in 1963. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5Kprototype.JPG|thumb|none|400px|Heckler &amp;amp; Koch MP5K - 9x19mm. Note wooden foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-MP5K-FPV.jpg|thumb|none|600px|MP5K Multiple Attachment in &amp;quot;Executive Order&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SMG.jpg|thumb|none|600px|Same MP5K prototype as shown above, but with part of the fore-grip missing, for some reason or another.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-MP5K.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Česká Zbrojovka Sa. Vz.61 &amp;quot;Škorpion&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The [[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] is available in the game. It is depicted without its folding stock, but the unlockable Grip attachment adds and folds out the stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|400px|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Savz61.jpg|thumb|none|600px|Akimbo [[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] in a 'Wager Match' video.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot40017.jpg|thumb|none|600px|[[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot004518.jpg|thumb|none|600px|[[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00220.jpg|thumb|none|600px|[[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== SITES Spectre M4 ==&lt;br /&gt;
&lt;br /&gt;
A [[Spectre M4]] is one of the available SMG's. Appearance is anachronistic, the gun was not developed until the 1980's.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sites_Spectre.jpg|thumb|none|400px|Spectre M4 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.37_-2010.09.02_23.17.36-.jpg|thumb|none|600px|Spectre M4 in MP footage]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.42_-2010.09.02_23.17.48-.jpg|thumb|none|600px|Reflex sight view.  Note the custom light-blue reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.49_-2010.09.02_23.18.02-.jpg|thumb|none|600px|Reloading the Spectre M4. Note the customized logo.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-46-42-71.jpg|thumb|none|600px|Spectre M4 idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_18-07-08-01.jpg|thumb|none|600px|Iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== PM-63 RAK ==&lt;br /&gt;
&lt;br /&gt;
A [[PM-63 RAK]] is another available SMG. It anachronistically appears in a level set in 1963, though the weapon wasn't introduced until 1965.&lt;br /&gt;
&lt;br /&gt;
[[Image:PM63.JPG|none|thumb|400px|PM-63 RAK - 9x18mm]]&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-51-37-42.jpg|none|thumb|600px|PM-63 RAK]]&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-51-38-96.jpg|none|thumb|600px|Iron-sights]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-47-37-02.jpg|none|thumb|600px|Dual PM-63s]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
The [[IMI Uzi]] is one of the available SMG's in-game. In real life, the Uzi was actually used by S.O.G. recon teams during the Vietnam War.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|[[IMI Uzi]] - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0266.jpg|thumb|none|600px|[[IMI Uzi]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0267.jpg‎|thumb|none|600px|[[IMI Uzi]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0269.jpg‎|thumb|none|600px|[[IMI Uzi]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Walther MPL ==&lt;br /&gt;
&lt;br /&gt;
The Walther MPL is one of the available SMG's. It is also a very common weapon in zombie mode, in zombie mode for some reason it carries 24 rounds, not 30.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther_mpl_1.jpg|thumb|none|450px|Walther MPL with stock extended - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CoDBlackOps-MPL.jpg|thumb|none|600px|Walther MPL being reloaded]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BO Walther MPL Sights.JPG|thumb|none|600px|Iron Sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPS-MPL-1.jpg|thumb|none|600px|An MPL with red dot sight and red camo.]]&lt;br /&gt;
&lt;br /&gt;
== KBP Instrument Design Bureau OTs-02 &amp;quot;Kiparis&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The KBP Instrument Design Bureau [[OTs-02 Kiparis]] with the wire stocks removed is one of the available submachine guns. It is extremely accurate, but holds only 20-rounds by default. Using the Extended Mags it could be increased to 30. The [[OTs-02 Kiparis|Kiparis]] is anachronistic (since it was designed in 1976), but appears in the hands of Spetznaz operatives in the campaign and can be dual-wielded by the player. &lt;br /&gt;
&lt;br /&gt;
[[Image:Kiparis1.jpg|thumb|none|550px|KBP Instrument Design Bureau [[OTs-02 Kiparis]] with suppressor and LAM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-57-02-01.jpg|thumb|none|600px|Dual [[OTs-02 Kiparis|Kiparii]] in the hands of the player.]]&lt;br /&gt;
[[Image:Kapris.png|thumb|none|600px|Confirmed in the Create-a-Class section.]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-44-03-61.jpg|thumb|none|600px|[[OTs-02 Kiparis|Kiparis]] with reflex sight during the mission &amp;quot;Numbers&amp;quot;.]]&lt;br /&gt;
[[Image:BLACKOPS-OTS02.jpg|thumb|none|600px|The player inserts a 30-round magazine into his golden [[OTs-02 Kiparis]].]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is used by the Russian soldiers in the World War II flashback mission &amp;quot;Project Nova&amp;quot; and also is used by Capt. Viktor Reznov and Pvt. Dimitri Petrenko.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ppsh41-2.jpg|thumb|none|500px|[[PPSh-41]] - 7.62x25mm Tokarev.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0074.jpg|thumb|none|600px|[[PPSh-41]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0075.jpg|thumb|none|600px|[[PPSh-41]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot040076.jpg|thumb|none|600px|[[PPSh-41]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot004539.jpg|thumb|none|600px|[[PPSh-41]] on Pvt. Gerasimov's back and also in the player's hands.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
&lt;br /&gt;
The [[MP40]] is available for purchase in the zombie map &amp;quot;Kino der Untoten&amp;quot;. It is also used by the Germans in the World War II flashback mission &amp;quot;Project Nova&amp;quot;. The MP40 in zombie mode has a Blued finish&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|500px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0108.jpg|thumb|none|600px|MP40 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0109.jpg|thumb|none|600px|MP40 in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0110.jpg|thumb|none|600px|MP40 in reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Sten==&lt;br /&gt;
&lt;br /&gt;
The [[Sten]] Mk II is carried by British SAS commandos in the World War II flashback mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sten.jpg|thumb|none|400px|[[Sten]] Mk II Submachine gun - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sten-BO.jpg|thumb|none|600px|SAS commandos with Sten Mk. II's.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0143.jpg|thumb|none|600px|[[Sten]] Mk II in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0148.jpg|thumb|none|600px|[[Sten]] Mk II through iron sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0157.jpg|thumb|none|600px|[[Sten]] Mk II while reloading.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== FAMAS F1 FELIN==&lt;br /&gt;
An early version of the [[FAMAS#FELIN|FAMAS F1 FELIN]] appears in several levels. The FELIN is an anachronistic weapon for the time period the game is set in (the 1960s) in many ways.  Not only was the base weapon not developed until 1978, this specific variant didn't come into existence until the late 1990s. If upgrading the FAMAS with the Pack-A-Punch machine in zombies mode, it will turn into more powerful version called &amp;quot;G16-GL35&amp;quot;; firing laser-like rounds, has 45 round magazine instead of 30 and attached with custom red dot sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|500px|[[FAMAS#FELIN|FAMAS F1 FELIN]] - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-FAMAS-FPV.jpg|thumb|none|600px|FAMAS F1 w/ multiple attachments in level &amp;quot;Redemption&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0081.jpg|thumb|none|600px|FAMAS F1 fitted with red dot sight and &amp;quot;Flora&amp;quot; camouflage..]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00710.jpg|thumb|none|600px|Upgraded FAMAS in zombies mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
== Composite AK-47 ==&lt;br /&gt;
An [[AK-47]] appears in the game, under the name AK-47 however it is a composite of several different AK-47 variants i.e. straighter magazine similar to those on AKs chambered for 5.45x39mm or 5.56x45mm. Overall appearance seems close to WASR-2 rifle. In multiplayer, the AK-47 is given the RPK's magazine when the Extended Mag attachment is purchased for the weapon. The RPK in-game is the RPK-74, chambered in 5.45x39mm, hinting at the fact that the AK in-game is also chambered in 5.45x39mm. Also, the Suppressor attachment for the AK in-game looks nearly identical to an AK-74's muzzle brake. In the singleplayer campaign, this rifle is used by the Soviets and the North Vietnamese Army with a variety of accessories. &lt;br /&gt;
&lt;br /&gt;
[[Image:Ak74p.jpg|thumb|none|425px|Prototype AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:WASR2.jpg|thumb|none|425px|A US imported Romanian WASR-2, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|425px|Type I AK-47 - 7.62x39mm]]		&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0039.jpg|thumb|none|600px|Reload - note the weapon lacking the vent holes on the handguard and an empty magazine being inserted.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0050.jpg|thumb|none|600px|AK being &amp;quot;held&amp;quot; by Reznov]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-24-02-22.jpg|thumb|none|600px|On-screen blip for picking up a dropped &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-09-41-46.jpg|thumb|none|600px|AK with RPK-74 magazine.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U==&lt;br /&gt;
The [[AKS-74U]] returns from ''[[Call of Duty 4: Modern Warfare]]'' with the same erroneous name (AK74u) and the same erroneous designation of sub-machine gun. Anachronistic to Black Ops, as it was not developed until 1979 (the full size variant, the AK-74, didn't enter service until 1974). Also, it has a black fore-grip, steel magazines, and no stock. &lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|500px|[[AKS-74U]] - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot002780.jpg|thumb|none|600px|[[AKS-74U]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0021.jpg|thumb|none|600px|[[AKS-74U]] through sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00243.jpg|thumb|none|600px|[[AKS-74U]] while reloading. Note the empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM ==&lt;br /&gt;
&lt;br /&gt;
The [[IMI Galil ARM]] is available in the game. Appearance is anachronistic, as the Galil was not developed until 1972. It has a 35 round magazine with a medium rate of fire. The standard rear sight for the Galil is the flip-up tritium night sights instead of the flip peep-sights, although they are raised dramatically to accommodate for the camera's point of view. If upgrading the Galil with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called &amp;quot;Lamentation&amp;quot;; firing laser-like rounds, fitted with red dot sight which have a blue lens and an unusual blue reticle, and also has a sci-fi camo pattern all over it. One thing to note is that the carry handle is on the wrong side, and the handguard is actually for the Galil AR, which does not have the underside cutout for the bipod, although it appears to still contain it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|500px|none|[[IMI Galil ARM]] - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-52-20-58.jpg|thumb|600px|none|Galil in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-52-21-78.jpg|thumb|600px|none|Galil looking through iron sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-56-07-41.jpg|thumb|600px|none|Jungle camouflage variant.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:COD BO Galil Sights.JPG|thumb|none|600px|Another view of the Galil looking through iron sights, but note that the sights are in fact the flip-up night sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0022222.jpg|thumb|600px|none|Upgraded Galil in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot002783.jpg|thumb|600px|none|Upgraded Galil looking through red dot sight. Note the unusual reticle.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG ==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr AUG]] is available in the game, being used only in the levels which take place in the Ural Mountains. It has a Swarovski scope, arctic camo paint and a suppressor in some of the scenes and strangely it lacks the folding fore-grip. (Correction: Only the non-playable character's AUG lacks the fore-grip. The Player's is simply folded forward). It's appearance in the game is anachronistic, as the level takes place in 1968 but the prototype for the AUG was not patented until 1974 and was not introduced into Austrian military service until 1977, entering wide service in 1978. If upgrading the [[Steyr AUG]] with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called &amp;quot;AUG-50M3&amp;quot;; firing laser-like rounds, attached with [[Knight's Armament Masterkey]] but both [[Steyr AUG]] and Masterkey keeps their normal ammunition count. Note: while the Masterkey has 6 shells, reloading a shell will counts it like you loaded 2 shells, meaning, if you fired the entire Masterkey and start reloading, first shell is 2, second shell is 4, and third shell is 6.&lt;br /&gt;
&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|500px|[[Steyr AUG]] - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-AUG.jpg|thumb|none|600px|FPS view of the AUG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Skydivingcodbo.jpg|thumb|none|600px|Our skydiving protagonist takes &amp;quot;two is one and one is none&amp;quot; to a new level when he carries an AUG to complement his primary weapon, another AUG. You know, in case one explodes or something.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:59.jpg|thumb|none|600px|Steyr Aug without foregrip in hands of Agent Weaver.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AUGICONBO.JPG|thumb|none|600px|Steyr Aug´s pick-up icon in MP footage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.07_-2010.09.02_23.16.22-.jpg|thumb|none|600px|AUG with reflex sight. Note the customize logo on the side.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.22_-2010.09.02_23.16.45-.jpg|thumb|none|600px|Reflex sight view. Note custom reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0078611.jpg|thumb|none|600px|Upgraded [[Steyr AUG]] in zombie mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0004.jpg|thumb|none|600px|Like above, only with the Masterkey in use. Note the sci-fi camo pattern and the heat shield.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Commando ==&lt;br /&gt;
&lt;br /&gt;
Throughout the game, it appears to have a short barrel like the Colt Model 733 and a flat top. The flat top hints at a Colt Model 933. While the weapon is not completely anachronistic since the Rock Island Arsenal did experiment with a weaver-rail mounted [[AR-10]] known as the Model 656, the presence of back up iron sights and holo-sights on the weapon (as seen in multiplayer) can be considered anachronistic. It would be more accurate if this commando was modeled after the xm177 carbine, which was developed during the vietnam war. Early screenshots and footage showed a modeling mistake on the rifle, with the magazine looking as if it were stretched or partly falling out, but the final game has it at its proper length. It still possesses an erroneous 30-round capacity, though.  Ironically, the proper, curved 30-round mag ''does'' appear in game, but only with the Extended Mags attachment, in which case it actually holds ''more'' than 30 rounds. This goes for the M16 too as it acts more or less just like it. Unlike some rifles in the game, the sling is wrapped around the weapon, instead of being clipped onto the sling mounts and allowed to hang loosely. If you look closely, note that the sling blocks the bolt release button, as in real life the shooter will have to use the charging handle every time he'll load a fresh magazine. Even so the reload animation of a fresh magazine still uses the bolt release button. If upgrading the Commando with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called &amp;quot;Predator&amp;quot;; firing laser-like rounds, and has 40 round magazine instead of 30.&lt;br /&gt;
&lt;br /&gt;
Also note that when the Commando (and the M16 for that matter) is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action. Once again this design goof is seen in the Campaign and Multiplayer. This same goof was also seen in Call of Duty 4: Modern Warefare and Call of Duty: Modern Warfare 2. Interestingly, in the Campaign all NPCs who use either the M16 or Commando with Optical attachments still retain their Front Sight Posts/Gas Blocks.   &lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_733.jpg|thumb|none|450px|Colt Commando - 5.56x45mm. This is supposed to be the Colt Commando in-game only with flat top.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|none|450px|Colt Model 933. This rifle has a removable carrying handle, with an RIS underneath. This is possibly what the Commando was based upon.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0177.jpg|thumb|none|600px|[[Colt Commando]] with [[M203 grenade launcher]] in idle. Note the sling blocks the bolt release button.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133031.jpg|thumb|none|600px|Suppressed [[Colt Commando]] with reflex sight. Note clan tag engraved on the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133054.jpg|thumb|none|600px|[[Colt Commando]] in Reflex sight view. Note smiley face reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133126.jpg|thumb|none|600px|[[Colt Commando]] with Jungle Camo in First Person.  Note RC-XD Car killstreak.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809135256.jpg|thumb|none|600px|Iron-sight view for Snow Camo variant.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15a.jpg|thumb|none|600px|Frank Woods with his [[Colt Commando]] and early Colt Scope. Note the modeling mistake of the magazine.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR15.JPG|thumb|none|600px|Nice detail on camouflaged variation. Note Colt scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot007817.jpg|thumb|none|600px|Upgraded Commando in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16 ==&lt;br /&gt;
The original [[M16]] is available in the game. Like with the aforementioned Colt Commando, the 30-round mag only appears with the Extended Mags attachment, and actually holds 45 rounds, more than its intended capacity in that case. It is correctly depicted as firing in fully-automatic mode in single player, as the real [[M16]] had a fully automatic firing mode. It uses the 3 round burst firing mode in multiplayer, which is presumably set after the events of the singleplayer campaign (later A2 and A4 models had burst fire). Treyarch developer Josh Olin said that it was &amp;quot;an early prototype&amp;quot;. If upgrading the [[M16]] with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called &amp;quot;Skullcrusher&amp;quot;; firing laser-like rounds, and attached [[M203 grenade launcher]] but both the [[M16]] and the [[M203]] keeps their normal ammunition count.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|500px|The original M16, the first version, firing in a 20-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam. This has the original '''3-prong flash hider'''. 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0131.jpg‎|thumb|none|600px|[[M16]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0132.jpg‎|thumb|none|600px|[[M16]] through iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0133.jpg‎|thumb|none|600px|[[M16]] while reloading. Note: [[Knight's Armament Masterkey]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0119.jpg|thumb|none|600px|Frank Woods with his [[M16]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M16-INV.jpg|thumb|none|600px|[[M16]] in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0013.jpg‎|thumb|none|600px|Upgraded [[M16]] in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
The [[M14]] is one of the assault rifles (correctly, battle rifle) used in-game and also distinguished by its fire power. For some reason, It uses an 8-round magazine in zombie mode despite using 20-round like in single-player and multiplayer modes. If comparing the [[M14]] to the [[M1 Garand]] used in ''[[Call of Duty: World at War]]'', it's actually the same weapon only with different body and reloading animations. Various attachments can be fitted included: [[M203 grenade launcher]], flamethrower, Colt scope, red dot sight, reflex sight, [[Knight's Armament Masterkey|KAC Masterkey]] shotgun, suppressor, foregrip, IR scope and extended magazine. &lt;br /&gt;
&lt;br /&gt;
Note: The in-game model has a pistol grip and bipod like the M14E2 LMG, but doesn't act like it. Attaching a foregrip in multiplayer increases its resemblance to the M14E2, however it is still semi-auto only.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|[[M14]] rifle - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M14E2SAW.jpg|thumb|none|500px|M14E2 Light Machine Gun - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO4.jpg‎|thumb|none|600px|[[M14]] fitted with Colt scope as seen in single-player.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0083.jpg|thumb|none|600px|[[M14]] with Colt scope and Ice camo in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14-2.jpg|thumb|none|600px|[[M14]] looking through iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14-INV.jpg|thumb|none|600px|[[M14]] in Create-A-Class inventory. Note the M14E2-like pistol grip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOM14.jpg|thumb|none|600px|[[M14]] in Yukon camo (snow camo), custom logo on the side, and Colt scope. Note: F-4 jet fighter dropping napalm bombs.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G11 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G11]] is one of the prototype weapons in the game, and is used by Dr. Daniel Clarke in the level &amp;quot;Numbers&amp;quot;. As in real life, it fires in bursts, at very effective speeds with incredible accuracy. Its appearance is very anachronistic, as it was not developed until the 1980's and the game is set in the 1960's. If upgrading the [[G11]] with the Pack-A-Punch machine in zombies mode, it will turn into more powerful version called &amp;quot;G115 Generator&amp;quot;; firing laser-like rounds, and but keeps the normal ammunition count. In multiplayer it can be fitted with a Low-Power scope or a Variable Zoom scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK_G11_caseless_Rifle.jpg|thumb|none|500px|[[Heckler &amp;amp; Koch G11]] - 4.73x33mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-G11-FPV.jpg|thumb|none|600px|G11 as seen in &amp;quot;Numbers&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-G11-SCP.jpg|thumb|none|600px|Iron sights of the G11 in the level &amp;quot;Numbers&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.34_-2010.09.02_23.18.39-.jpg|thumb|none|600px|G11 in multiplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0088814.jpg|thumb|none|600px|Upgraded [[G11]] in zombies mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPS-G11-2.jpg|thumb|none|600px|The player rotates the cocking handle of his [[G11]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPS-G11-1.jpg|thumb|none|600px|Using the Low-Power Scope of the [[G11]].]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] is seen mostly in the hands of Cuban soldiers and some NVA soldiers in-game. The rifle is aesthetically accurate in the game, however, the wooden furniture and semi-automatic fire mode makes it resemble an early version of the [[L1A1 SLR]], with only the shape of the charging handle and the number of vent cuts in the hand-guard marking it as a regular FAL. Despite this, the rifle is still under the FAL prefix. &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_FAL_50_00.jpg|thumb|none|500px|[[FN FAL]] 50.00 - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:C1A1.jpg|thumb|none|600px|Canadian version [[L1A1]] SLR - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0022.jpg|thumb|none|600px|[[FN FAL]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0023.jpg|thumb|none|600px|[[FN FAL]] through sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0026.jpg|thumb|none|600px|[[FN FAL]] while reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Enfield XL64==&lt;br /&gt;
The [[Enfield L85 rifle series#XL64ES|Enfield XL64]] is one the assault rifles available in the game. In Singleplayer, Hudson carries an Enfield fitted with a IR scope and a Masterkey under-barrel shotgun as part of the Hazmat team when they attack Rebirth Island to capture Doctor Steiner. The Enfield fits the game's time period, as prototypes are known to have existed since the early 1960's. The XL64 was tested during the early 1980's by members of the British Army, including the Scots Guards, to replace the L1A1 SLR. The XL64 eventually gave birth to the SA80 series of rifles in service with the British Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:EnfieldXL64.jpg|thumb|none|500px|XL64E5 - 4.85x49mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Boenfield1.jpg|thumb|none|200px|XL64 in Create-A-Class.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:EnfieldXL64ingame.jpg|thumb|none|600px|XL64 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot009120.jpg|thumb|none|600px|XL64 attached with IR scope on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== Sturmgewehr 44 ==&lt;br /&gt;
The [[Sturmgewehr 44]] is used by the Germans in the World War II mission &amp;quot;Project Nova&amp;quot; and can be used by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr_44.jpg|thumb|none|500px|[[Sturmgewehr 44]] - 7.92x33mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot1111.jpg|thumb|none|600px|[[Sturmgewehr 44]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot4582.jpg|thumb|none|600px|[[Sturmgewehr 44]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0086.jpg|thumb|none|600px|[[Sturmgewehr 44]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is present in the game. It should be noted that the SPAS-12 is unrealistically depicted as being used by Vietnamese and American soldiers in 1968, even though it did not actually enter production until 1979. In contrast to MW2's SPAS, the one featured in Black Ops is semi-auto and has its stock folded. Despite this, when it is picked up and when reloading the player pumps the weapon, even though the charging handle on the right side of it must be pulled back to chamber a new shell in semi-auto mode, as the pump is locked forward. It should also be noted that the Dragon's Breath rounds used in one campaign mission are underpowered and not rated for use in semis due to insufficient energy to cycle the action. If upgrading the SPAS-12 with the Pack-A-Punch machine in Zombies mode, it will turn into a more powerful version called &amp;quot;SPAZ-24&amp;quot;; firing laser-like rounds, but has 24 shells instead of 8 and also it reloads the entire magazine only after one shell, which only takes a second. Another note of interest is that the middle of the butt-pad on the folding stock is incorrectly depicted as being hollowed out, leaving only two rectangular sheets on the ends the stock, you can see a similar thing in the game F.E.A.R. &lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|500px|[[Franchi SPAS-12]] - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SPAS12-FPV.jpg|thumb|none|600px|SPAS-12 in the level &amp;quot;Numbers&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0084.jpg|thumb|none|600px|SPAS-12 attached with silencer in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot002307.jpg|thumb|none|600px|Upgraded SPAS-12 in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 &amp;quot;Stakeout&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
An [[Ithaca 37|Ithaca 37 &amp;quot;Stakeout&amp;quot;]] with a little bit different design, is available in the game. Originally thought to be the full-stocked Trench Gun variant due to insufficient detail, until shots of the world model revealed that it really is the Stakeout.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stakeout-1-.jpg|thumb|none|450px|[[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0123.jpg|thumb|none|600px|[[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0124.jpg|thumb|none|600px|[[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0125.jpg|thumb|none|600px|[[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] in reloading. Note the vertical fore-grip.]]&lt;br /&gt;
&lt;br /&gt;
== KS-23 ==&lt;br /&gt;
&lt;br /&gt;
A [[KS-23]] shotgun/carbine is seen only in the game's single-player mode.  It holds more rounds (seven) than it actually does in reality (three in the tube mag, one in the chamber). Appearance is anachronistic, as the weapon wasn't designed until the 1970s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ks23-1.jpg|thumb|none|500px|KS-23 with a fixed wooden stock , 23mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-50-29-48.jpg|thumb|none|600px|KS-23 idle]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-50-54-12.jpg|thumb|none|600px|KS-23 iron-sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-04-29-16.jpg|thumb|none|600px|Icon for picking up KS-23]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Harpoon&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
A KS-23 with a harpoon and cable is used by Mason to shoot down a Soviet helicopter during &amp;quot;Vorkuta&amp;quot;.&lt;br /&gt;
[[Image:Shot0041.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Beretta Model 682 Shotgun ==&lt;br /&gt;
&lt;br /&gt;
An [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Over and Under shotgun]] under the name &amp;quot;Olympia&amp;quot; is first seen during some cutscene footage and featured also in Singleplayer and Zombie mode. The shotgun bears a resemblance to the [[Beretta 682]] but is most likely named after the Rottweil Olympia Over/Under 72 shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning_0-U.jpg|thumb|none|550px|Browning O/U - 12 Gauge. Note: This is '''NOT''' the same shotgun used in game, only based on.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-49-35-97.jpg|thumb|none|600px|&amp;quot;Olympia&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-49-37-55.jpg|600px|thumb|none|&amp;quot;Olympia&amp;quot; in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0252.jpg|600px|thumb|none|&amp;quot;Olympia&amp;quot; in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== High Standard Model 10 ==&lt;br /&gt;
The [[High Standard Model 10]] is the last shotgun unlocked, holds 4 shells and can be dual wielded. In single-player and zombie mode it holds 6 shells. Despite that in real life the HS-10 features a warning label that reads, &amp;quot;Caution: Do not fire from left shoulder&amp;quot; due to the ejection port's location, when it is dual-wielded, could easily result in hot brass flying in your face.&lt;br /&gt;
&lt;br /&gt;
[[Image:High standard 10 SHG.jpg|thumb|500px|none|[[High Standard Model 10]]B - 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HS10-2.jpg|thumb|none|600px|Model 10 in reloading.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0089.jpg|thumb|none|600px|Akimbo Model 10 with red camouflage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0002.jpg|thumb|none|600px|An upgraded Model 10 in zombie mode, called ''Typhoid &amp;amp; Mary''. Note the sci-fi camouflage.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
&lt;br /&gt;
A [[Winchester Model 1887]] is seen being wielded one handed while riding a motorcycle near the end of the level &amp;quot;Vorkuta&amp;quot;. It is erroneously depicted as being able to fire two shots before needing to be spin-cocked. Why this was done is unknown. The model appears to the same one from [[Modern Warfare 2#Winchester Model 1887|Modern Warfare 2]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:Win1887shotgunT2.jpg|thumb|none|500px|Sawed-off Winchester 1887 with large-lever loop - 10 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0065.jpg|600px|thumb|none|Picture provided to show how alike this lever action weapon looks to the Winchester Model 1887 texture from Modern Warfare 2. It is almost an exact copy. Mason, meanwhile, is apparently attempting to get the most spectacular lever bite in history.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0060.jpg|600px|thumb|none|This scene looks a lot like [[Terminator 2]]....]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-Off 12 Gauge Double Barreled Shotgun==&lt;br /&gt;
&lt;br /&gt;
In the opening cutscene for the newly-released zombie mode level &amp;quot;Call of the Dead&amp;quot;, [[Michael Rooker]] is seen using a pair of sawn-off [[12 Gauge Double Barreled Shotgun|12 Gauge Double Barreled Shotguns]] akimbo while acting for a zombie film. These are not usable in the game, however, and they appear to be reused models from [[Call of Duty: World at War]]. In one instance, he fires five shots without reloading.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|500px|Sawn-off double barreled shotgun - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== RPK-74 ==&lt;br /&gt;
The [[RPK-74]] appears early in the single player campaign, in the hands of Cuban soldiers in &amp;quot;Operation 40&amp;quot; (set in 1961). The RPK-74's handguards are ribbed like the later RPK-74M, even though the weapon is ostensibly the earlier model with wooden handguards. The weapon also features a relocated rear iron sight which is replaced with the standard AK top cover when an optic is attached. Compared to the two other AK-type rifles, the RPK-74 has an artificially long reload animation. Appearance is hugely anachronistic, as the RPK-74 wasn't introduced until 1974 (alongside the AK-74). The variant in-game is most likely meant to be the Kalashnikov RPK.&lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|500px|RPK-74, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPKblackopsy.JPG|thumb|none|600px|RPK in the Black Ops teaser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPK.jpg|thumb|none|600px|RPK with &amp;quot;ACOG Sight&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPK2.jpg|thumb|none|600px|Idle. Note relocated rear sights and with &amp;quot;Dual Mags&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-56-36-23.jpg|thumb|none|600px|Iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK-21E ==&lt;br /&gt;
The [[Heckler_%26_Koch_HK_series_machine_guns#Heckler_.26_Koch_HK21|HK-21E]] is in the game, but uses G3 Magazines holding 30 rounds. The extended drum magazine holds 60 rounds in multiplayer, and 80 in single player. Other attachments include various optics. If upgrading the HK-21E with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called &amp;quot;H115 Oscillator&amp;quot;; firing laser-like rounds, and has 150 round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK21E.jpg|thumb|none|500px|[[Heckler &amp;amp; Koch HK21E]] - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HK21.jpg|thumb|none|600px|HK-21E in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_18-11-39-63.jpg|thumb|none|600px|Hudson examining a drum-magged HK-21E in Clarke's weapon's cache.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_18-11-48-41.jpg|thumb|none|600px|HK-21E idle. Not seen in this shot of the weapons cache is the M202 FLASH quad-barrel rocket launcher.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot000789874.jpg|thumb|none|600px|Upgraded HK-21E in zombies mode. Note the sci-fi &amp;quot;tattoo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Stoner 63 ==&lt;br /&gt;
&lt;br /&gt;
A [[Stoner 63]] in it's assault rifle configuration is unlocked as the last light machine gun in Multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoner63ARifle Config1.jpg|thumb|none|500px|Cadillac Gage Stoner 63A - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Stoner63-FPV.jpg|thumb|none|600px|Stoner 63 in the final level of the game &amp;quot;Redemption&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps-STONER63.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A handheld [[GE M134 Minigun|M134 Minigun]] is available in multiplayer as a Kill Streak reward and can also be found during the campaign level &amp;quot;Vorkuta&amp;quot;, under the name &amp;quot;Death Machine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
This weapon is a modified version of the now-standard Terminator 2-style Minigun with some slight alterations. First the chainsaw grip is offset to the left and the Y-frame and rear grip are tilted to the right so that when the player holds the weapon, it is tilted to the left. Because of this the Y-frame is not actually attached to the recoil adapter assemblies which makes them completely extraneous. Additionally the barrel cluster incorrectly spins clock-wise from the player's perspective and features a custom three-disc barrel clamp rather than the traditional four-disc clamp.&lt;br /&gt;
&lt;br /&gt;
Brass and links eject from the 12 o'clock position sending a stream of shells up and to the left. In reality the links would be ejected from the feeder/delinker where the chute is attached on the right side of the weapon and the brass would eject from the bottom. Likely this was altered for a more cinematic effect while using the gun. Finally the firing mechanism is a thumb switch on top of the rear grip rather than a traditional trigger.&lt;br /&gt;
&lt;br /&gt;
The gun itself is fed from a 999-round (499 rounds in multiplayer) belt loaded into a chute from the first person perspective. In the third person the weapon has no visible ammo or power source. Despite the rotational speed of the barrel cluster (it spins so fast that it appears to be slowly rotating the opposite direction) the weapon only fires about 1000 rounds per minute. There is a slight spin up and spin down of the barrels before and after firing. Though it is only a fraction of a second and doesn't impede gameplay, it is technically incorrect as the M134's action is cycled by barrel rotation and would start firing as soon as the cluster rotated and would continue to fire until the cluster stopped. The XM214 had a feature that would declutch the feeder/delinker during spin down to conserve ammo, but the &amp;quot;Death Machine&amp;quot; is based on the M134, not the XM214, which was developed much later.&lt;br /&gt;
&lt;br /&gt;
It is also worth noting that the Sentry gun and the Huey door gun Miniguns both use the handheld &amp;quot;Death Machine&amp;quot; model including custom hand grips and barrel clamps. The door gun version features an ammo can to the left of the gun with a chute that appears to feed into the left recoil adapter mounting assembly, which is incorrect since the feeder/delinker is installed on the right side of the weapon. (Note that the sentry gun in Modern Warfare 2 suffers from the same problem with the left-side mounted ammo can.)&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|400px|Handheld GE M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0054.jpg|thumb|none|600px|M134 Minigun that somehow appeared in Soviet prison in Siberia. Note the offset chainsaw grip and Y-frame tilted in relation to the recoil adapter assemblies and the top of the weapon. The drive motor was positioned in relation to the Y-frame but since the gun is sitting askew, it should on the underside.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0058.jpg|thumb|none|600px|Mason &amp;quot;raising hell&amp;quot; with the hand-held M134.]]&lt;br /&gt;
&lt;br /&gt;
== M60E3 ==&lt;br /&gt;
The [[M60#M60E3_Machine_Gun | M60E3 ]] general purpose machine gun, known as &amp;quot;The Pig&amp;quot; during the Vietnam war, is available in the game. It does not appear to have the forward pistol grip. In-game, the M60E3 uses a modern flip-up rear iron sights instead its own original sights, like some other weapons available in ''Black Ops''. And like many other weapons in &amp;quot;Black Ops&amp;quot;, its appearance during the Vietnam War is anachronistic, as only the original M60 was available at the time. &lt;br /&gt;
&lt;br /&gt;
[[Image:M60E3.jpg|thumb|none|500px|M60E3 - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOM601.jpg|thumb|none|600px|The M60E3 in idle. Note the backwards rear iron sights.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare  ==&lt;br /&gt;
The [[Accuracy International Arctic Warfare]] is available in the game. The Accuracy International PM entered British Military service in 1982, but this weapon is only available in multiplayer, which is presumably set after the events of the singleplayer campaign, therefore not making it anachronistic (although this is ''highly'' debatable). Most definitely not the police variant due to the dark-olive finish on the furniture. In game it is called the L96A1.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO2.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPS-AW-3.jpg|thumb|none|600px|The player holds his Arctic Warfare with Siberia camo while performing a forward jump.]]&lt;br /&gt;
&lt;br /&gt;
== Carcano M91/38 ==&lt;br /&gt;
Gun used on November 22, 1963, by Lee Harvey Oswald to assassinate U.S. President John F. Kennedy, can be seen for a second in a trailer. This is the first of many allusions to Kennedy's assassination throughout the game's campaign.&lt;br /&gt;
[[Image:CarcanoM91-38ShortRifle.jpg|thumb|none|400px|Carcano M91/38 Short Rifle - 6.5mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CARCANO.JPG|thumb|none|500px|This photograph is the ''actual'' Carcano used to kill President Kennedy.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is one of the snipers available in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov, 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-FPV.jpg|thumb|none|600px|SVD in the level &amp;quot;Executive Order&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-SCP.jpg|thumb|none|600px|SVD's PSO-1 scope as seen in the level &amp;quot;Executive Order&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
&lt;br /&gt;
A [[Walther WA 2000]] appears as part of Mason's loadout in the mission &amp;quot;Victor Charlie&amp;quot;, which makes it anachronistic, because &amp;quot;Victor Charlie&amp;quot; takes place in 1968 and the WA 2000 was not manufactured until 1982. Even a prototype would be anachronistic, because the gun was designed in the late 70s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|500px|[[Walther WA 2000]] - .300 Win Mag.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0170.jpg|thumb|none|600px|WA 2000 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0172.jpg|thumb|none|600px|WA 2000 while reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch PSG-1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] is a selectable weapon when playing as Agent Jason Hudson in the slums of Kowloon. In multiplayer, it is unlocked after every other sniper rifle is purchased. Its appearance in the game is anachronistic as the [[PSG-1]] was not developed until the 1970s. In addition it seems to be, for some reason, modeled with the standard G3 tropical hand-guard, attached bipod, and a shorter barrel.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|500px|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0033.jpg|thumb|none|600px|[[H&amp;amp;K PSG-1]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0035.jpg|thumb|none|600px|[[H&amp;amp;K PSG-1]] in reloading. Note the empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0034.jpg|thumb|none|600px|Looking through the [[H&amp;amp;K PSG-1]] scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0032.jpg|thumb|none|600px|The [[H&amp;amp;K PSG-1]] on wall, note G3 fore-grip, bipod, and short barrel. Also note: SITES [[Spectre M4]], [[CZ-75]] and dual OTs-02 Kiparis.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldpsg1.png|thumb|none|600px|In-game golden [[H&amp;amp;K PSG-1]].]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant Rifle ==&lt;br /&gt;
The [[Mosin Nagant Rifle]] is found during the World War II Flashback mission &amp;quot;Project Nova&amp;quot;, available open sighted as well. Note: Some Russian soldiers, seen holding the [[Mosin Nagant]] and it seems to have a pistol grip. In fact, the rifle does not have a pistol grip, the game engine's character models hold rifles as if they have pistol grips because almost every other weapon in the game does. It is noticed also in ''[[Call of Duty 3]]''. In addiiton all of the models have the downturned Bolt handle that was only seen on later Sniper varieties. &lt;br /&gt;
&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|550px|Full-length, [[Mosin Nagant]] M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54R.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|550px|Full-length, Soviet [[Mosin Nagant]] M91/30 - 7.62x54R.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00978582.jpg|thumb|none|600px|Scoped [[Mosin Nagant]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0042221.jpg|thumb|none|600px|The middle soldier is holding a scoped [[Mosin Nagant]] while the other two holding [[PPSh-41]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot045042.jpg|thumb|none|600px|Regular [[Mosin Nagant]] in idle with incorrect bolt handle .]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0043.jpg|thumb|none|600px|Regular [[Mosin Nagant]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== SA-14 Gremlin ==&lt;br /&gt;
This updated version of the [[SA-7 Grail]], referred to in-game by its Russian designation of &amp;quot;Strela-3&amp;quot;, appears in both single- and multiplayer mode, only capable of firing when locked onto a vehicle.  Its appearance in the campaign is brief; Hudson uses a scavenged Strela-3 to shoot down two Mi-8 &amp;quot;Hip&amp;quot; gunships during the attack on Rebirth Island.  The Gremlin is, like most weapons in the game, anachronistic, as ''Black Ops'' takes place in 1968, 6 years before its introduction in 1974. &lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-14_missile_and_launch_tube.jpg|thumb|500px|none|[[SA-14 Gremlin]] launcher and missile 70mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:STRELABO.jpg|thumb|300px|none|[[SA-14 Gremlin]] in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00775.jpg|thumb|600px|none|[[SA-14 Gremlin]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0087976.jpg|thumb|600px|none|[[SA-14 Gremlin]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Valkyrie&amp;quot; ===&lt;br /&gt;
A unique version of the [[SA-14 Gremlin]], called the &amp;quot;Valkyrie&amp;quot; which has a MCLOS (Manual Command to Line of Sight) system same as the [[BGM-71 TOW]]. It is usable in the single-player missions &amp;quot;Executive Order&amp;quot;, wherein Alex Mason uses it to destroy the ''Soyuz II'' rocket in flight, and &amp;quot;Redemption&amp;quot;, where it's used to down a pair of Mi-8 helicopters. It also acts as a killstreak in multi-player, awarded after seven kills and costing 4,000 CoD Points.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot017817.jpg|thumb|600px|none|&amp;quot;Valkyrie&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0118.jpg|thumb|600px|none|&amp;quot;Valkyrie's&amp;quot; lock-on system.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0115.jpg|thumb|600px|none|&amp;quot;Valkyrie&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
[[RPG-7]] is used by Cuban, North Vietnamese, and Russian troops in campaign mode, and is available in multiplayer as well.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 70mm Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPG2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0001.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPG.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== M202 FLASH ==&lt;br /&gt;
The M202 FLASH referred as the &amp;quot;Grim Reaper&amp;quot;, can be used in the missions &amp;quot;Victor Charlie&amp;quot; and &amp;quot;Numbers&amp;quot; and also can be seen used by NPC's in the mission &amp;quot;Crash Site&amp;quot;. In multiplayer mode, the ''Grim Reaper'' can be obtained from a care package killstreak (awarded after five kills) just like the ''Death Machine''. It has the unrealistic ability to lock on helicopters and planes and has 12 rockets in total (obviously not firing all of them at the same time). Note: If the player gets killed after shooting the whole first magazine, in the next spawn the Grim Reaper will be removed, so it is advisable to find a good spot to fire it from. If read on the side it says M202A1.&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|500px|M202A2 FLASH - 66mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0173.jpg|thumb|none|600px|&amp;quot;Grim Reaper&amp;quot; while idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0174.jpg|thumb|none|600px|The Grim Reaper through its scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0176.jpg|thumb|none|600px|Grim Reaper reloading.]]&lt;br /&gt;
&lt;br /&gt;
== M72 LAW ==&lt;br /&gt;
&lt;br /&gt;
The [[M72 LAW]] appears in the game as a single shot rocket launcher. It is used by Mason to destroy NVA T-55 tanks  in Vietnam. In multiplayer the M72 is the first launcher unlocked by the player and has the unrealistic capacity to lock-on to vehicles as opposed to the real life counter-part, which is direct-fire only.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|500px|M72A2 LAW, 66mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW-FPV.jpg|thumb|none|600px|M72 LAW as seen in the level &amp;quot;S.O.G.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW-SCP.jpg|thumb|none|600px|Scope view of the M72 LAW as seen in the level &amp;quot;S.O.G.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== China Lake grenade launcher ==&lt;br /&gt;
The [[China Lake Launcher]] is available in Black Ops, and is the last launcher unlocked.  The pump animation has been deliberately made slow for game balance.  Furthermore, in Multiplayer mode, the tube magazine holds only half its actual capacity (two grenades instead of four).&lt;br /&gt;
[[Image:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|500px|China Lake Grenade Launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake-FPV.jpg|thumb|none|600px|The China Lake as seen in the level &amp;quot;Redemption&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake-SCP.jpg|thumb|none|600px|The iron sights of the China Lake Launcher in the level &amp;quot;Numbers&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Panzerschreck ==&lt;br /&gt;
The [[Panzerschreck]] is used by the German soldiers is the World War II flashback mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tank_h5.jpg|thumb|none|500px|[[Panzerschreck]] - 88mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0102.jpg|thumb|none|600px|[[Panzerschreck]] on the ground.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0090.jpg|thumb|none|600px|[[Panzerschreck]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0091.jpg|thumb|none|600px|[[Panzerschreck]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0105.jpg|thumb|none|600px|[[Panzerschreck]] in Reloading.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun]] is seen mounted as a door gun on a Huey gunship, and as a mounted weapon throughout the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|500px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M60-EMP.jpg|thumb|none|600px|Emplaced M60 being fired in the level &amp;quot;S.O.G.&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A Huey gunship is seen armed with a M21 armament system that consists of side mounted 70mm rocket pods and twin [[M134 Minigun]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Armament.jpg|thumb|none|500px|M134 Minigun mounted on M21 Armament Subsystem, same as in the films (this also includes huge [[M158 Rocket Launcher]])]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-29-46-73.jpg|thumb|none|600px|Huey gunship lights up the side of a building with its miniguns]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
A [[Browning M2HB]] can be seen mounted on every M113 APC in the singleplayer and also on every PBR boat.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|[[Browning M2HB]] on vehicle mount - .50 BMG.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M2HB.jpg|thumb|none|600px|A [[M2HB]] is mounted on the APC.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0190.jpg|thumb|none|600px|A pair of [[M2HB]] is mounted on a PBR boat.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown MANPADS ==&lt;br /&gt;
&lt;br /&gt;
Seen as a part of the SAM Turrets.&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPS-SAM.jpg|thumb|none|600px|The SAM Turret killstreak.]]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW missile ==&lt;br /&gt;
The [[BGM-71 TOW]] is seen mounted on a jeep only in the mission &amp;quot;S.O.G.&amp;quot; where the player need to destroy the NVA tanks. Unlike real TOW missile, this missile is guided by MCLOS (Manual Command to Line of Sight) instead of SACLOS (Semi Automatic Command to Line of Sight) which would be much simpler. Its appearance in &amp;quot;S.O.G.&amp;quot; (set in 1968) is anachronistic: the BGM-71 wasn't introduced into US military service until 1970, and though it saw service in Vietnam, the weapon didn't appear there until 1972.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow_07.jpg|thumb|none|500px|[[BGM-71 TOW]] mounted on M220 tripod 152mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0146.jpg|thumb|none|600px|BGM-71 mounted on a jeep.]]&lt;br /&gt;
&lt;br /&gt;
Note: This is the the Jeep 2011 Wrangler model, which is very anachronistic. During the 60's the U.S. army used the M151 MUTT. Jeep asked Treyarch to advertise their new vehicle through the game. The company even offers a &amp;quot;Black Ops&amp;quot; edition of it. &lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0147.jpg|thumb|none|550px|The BGM-71. (Notice the &amp;quot;TOW 2B&amp;quot; stencil on the tube. TOW 2B started production in 1991.)]]&lt;br /&gt;
&lt;br /&gt;
== Type 92 Heavy Machine Gun ==&lt;br /&gt;
The sentry guns in the zombie map &amp;quot;Kino der Toten&amp;quot; appears to be based on [[Type 92 Heavy Machine Gun]]. A double machine gun turret in the level &amp;quot;Victor Charlie&amp;quot; appears to be made of two modified Type 92s. The use icon for that turret reuses the icon for the Type 92 from ''[[Call of Duty: World at War]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Japanese_Type_92_Heavy_Machine_Gun.jpg|thumb|none|500px|[[Type 92 Heavy Machine Gun]] - 7.7x58mm SR.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0006.jpg|thumb|none|600px|Type 92 mounted on an electrical engine.]]&lt;br /&gt;
&lt;br /&gt;
== MG42 ==&lt;br /&gt;
The [[MG42]] is appeared only as an emplaced weapon throughout the World War II flashback mission &amp;quot;Project Nova&amp;quot;. The first [[MG42]] is seen fired by a Russian soldier and the rest by the Germans, but all are usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|500px|MG42 Machine Gun - 7.92x57mm Mauser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00050.jpg|thumb|none|600px|[[MG42]] used by a Russian soldier.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0073.jpg|thumb|none|600px|Same as above...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0117.jpg|thumb|none|600px|The [[MG42]] is used by the player.]]&lt;br /&gt;
&lt;br /&gt;
== AGS-30 automatic grenade launcher / machine gun ==&lt;br /&gt;
A heavy machine gun and a grenade launcher versions of AGS-30 with extended barrels are both attached to the BTR-60 APC that Hudson operates during the mission &amp;quot;Rebirth&amp;quot;. Development of AGS-30 started in early 1990s, so it is highly anachronistic.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00588.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0059.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun ==&lt;br /&gt;
The [[DShK heavy machine gun]] is mostly seen mounted on trucks. The player uses one in &amp;quot;Vorkuta&amp;quot; and &amp;quot;WMD&amp;quot;, and NPCs operate them in several other missions. It is fitted with an antiaircraft sight.&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|500px|Russian DShKM on tripod - 12.7x108mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0227.jpg|thumb|none|600px|[[DShK]] mounted on a truck.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot4444.jpg|thumb|none|600px|[[DShK]] used by the player.]]&lt;br /&gt;
&lt;br /&gt;
== 82-PM-37 ==&lt;br /&gt;
The [[82-PM-37]] mortar is used by the Russian soldiers in the World War II mission &amp;quot;Project Nova&amp;quot;.  The player can't use these first-hand, but can instead call in mortar strikes that are launched via these weapons by allies. Calling the mortars is done by throwing smoke grenades near the target. They appear on the ground as stun grenades, though this is simply a result of model reuse.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00446.jpg|thumb|none|600px|Russian soldiers using the [[82-PM-37]] mortar.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M34 White Phosphorous grenade ==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] AKA &amp;quot;Willy Pete&amp;quot; is used in its intended role as a smoke grenade, rather than as an incendiary weapon.  It still causes mild damage to enemies who are too close when it explodes, though. &lt;br /&gt;
&lt;br /&gt;
[[Image:M34_2-1-.jpg|thumb|none|300px|[[M34 White Phosphorous grenade]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The green grenade on the belt is the M34.]]&lt;br /&gt;
&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
The [[M67 hand grenade]] once again returns as the primary grenade of every faction in-game (not including the World War II mission &amp;quot;Project Nova&amp;quot;). Because ''Black Ops'' takes place from 1961 to 1968, it would be slightly more accurate to see the [[M26 hand grenade]] instead of the [[M67]], as it did not come into common use in the U.S. Military until 1969.  Strictly speaking, though, it's not ''exactly'' anachronistic, as it was designed in the 50's. &lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|500px|[[M67]] fragmentation grenade.]]&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] is used by the German soldiers in the World War II mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:24-43_grenade.jpg|thumb|none|500px|[[Model 24 Stielhandgranate]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot110081.jpg|thumb|none|600px|Model 24 is about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0078.jpg|thumb|none|600px|Model 24 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== RGD-33 stick grenade ==&lt;br /&gt;
The [[RGD-33 stick grenade]] is used by the Russian soldiers in the World War II mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rgd-33russianfrag_mp.jpg|thumb|none|600px|[[RGD-33 stick grenade]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0079.jpg|thumb|none|600px|RGD-33 is about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0130.jpg|thumb|none|600px|RGD-33 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The [[M18A1 Claymore]] anti-personnel mine is returned once again with no changes been made to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|500px|[[M18A1 Claymore]] anti-personnel mine.]]&lt;br /&gt;
&lt;br /&gt;
=== Non-used explosives ===&lt;br /&gt;
Some particular grenades can't be used in-game, but can be seen on some characters.&lt;br /&gt;
&lt;br /&gt;
== F-1 hand grenade ==&lt;br /&gt;
The [[F-1 hand grenade]] is one of the grenade that aren't usable in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Deactivated_f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The grenades under the right shoulder are the F-1's.]]  &lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0259.jpg|thumb|none|600px|F-1 hand grenade on dead Russian soldier. Note: [[RGD-5 hand grenade]].]]&lt;br /&gt;
&lt;br /&gt;
== RGD-5 hand grenade ==&lt;br /&gt;
The [[RGD-5 hand grenade]] is one of the grenade that aren't usable in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|600px|RGD-5 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0259.jpg|thumb|none|600px|[[RGD-5 hand grenade]] on a dead Russian soldier. Note: [[F-1 hand grenade]].]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 hand grenade ==&lt;br /&gt;
The [[Mk 2 hand grenade]] is one of the grenades that aren't usable in-game. The Mk 2 can can be seen on Tank Dempsey in the zombie map &amp;quot;Kino Der Toten&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2_grenade_DoD.jpg|thumb|none|180px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0032301.jpg|thumb|none|600px|[[Mk 2 hand grenade]] on Tank Dempsey's coat.]]&lt;br /&gt;
&lt;br /&gt;
== M7 Gas Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M7A3.jpg|thumb|none|175px|M7 CS gas grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The black grenades on the waist are the M7.]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
The [[M203 grenade launcher]] returns once again, but this time, it actually has the trigger and trigger guard, unlike in ''[[Call of Duty 4: Modern Warfare]]'' and ''[[Modern Warfare 2]]''. In the first stages of the game, the [[M203]] lacked the front and rear mountings as can be seen below, but added in the final version. Since ''Black Ops'' takes place from 1961 to 1968, it is anachronistic to see the [[M203]] in use as it was entered service only in 1969. A more historically-accurate choice would have been the [[XM148 grenade launcher]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|[[M203]] - 40mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M203.jpg|thumb|none|600px|Notice the lack of front and rear mountings for the [[M203]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0183.jpg|thumb|none|600px|[[M203]] attached to [[Colt Commando]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== GP-25 ==&lt;br /&gt;
A [[GP-30|GP-25]] can be seen mounted on the [[AK-47|AK based gun]] and the [[Galil]]. Its appearance is anachronistic; the GP-25 didn't enter service until 1978.&lt;br /&gt;
[[Image:Gp-25 1.jpg|thumb|none|400px|GP-25 grenade launcher 40mm]]&lt;br /&gt;
[[image:Shot0047.jpg|thumb|none|600px|GP-25 on AK based weapon.]]&lt;br /&gt;
[[image:Shot0046.jpg|thumb|none|600px|GP-25 on AK based weapon.]]&lt;br /&gt;
[[image:-Galil_with_GP-25.jpg|thumb|none|600px|GP-25 on [[Galil]].]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey underbarrel shotgun ==&lt;br /&gt;
The [[Knight's Armament Masterkey]] is a purchasable attachment for some Assault Rifles in multiplayer, and is seen in-game mounted on the [[M14]] and [[M16]] respectively. The Masterkey is anachronistic as the Masterkey project did not initiate until the 1980s.&lt;br /&gt;
&lt;br /&gt;
[[Image:KACMasterKey.jpg|thumb|none|300px|Masterkey - 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO3.jpg|thumb|none|600px|Masterkey mounted on [[M16]].]]&lt;br /&gt;
&lt;br /&gt;
==GSN-19 &amp;quot;Kanarejka&amp;quot; ==&lt;br /&gt;
The [[GSN-19 grenade launcher]] is a unique attachment for the [[AKS-74U]] compact carbine. First encountered in the single-player mission &amp;quot;Rebirth&amp;quot;. Anachronistic, as the launcher was not developed until the 1970s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bs-1 1.jpg|thumb|none|400px|GSN-19 grenade launcher 30mm mounted on [[AK-74#AKS-74UB|AKS-74UB]] carbine 5.45x39mm]]&lt;br /&gt;
[[Image:Shot0044.jpg|thumb|none|600px|GSN-19 in idle.]]&lt;br /&gt;
[[Image:Shot004897.jpg|thumb|none|600px|GSN-19 in reloading.]]&lt;br /&gt;
[[Image:Shot005004.jpg|thumb|none|600px|GSN-19 on a table.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Modern Warfare 3]]''&lt;br /&gt;
&lt;br /&gt;
=Video Links=&lt;br /&gt;
* [http://www.youtube.com/watch?v=wKpLBPBGVIM&amp;amp;feature=channel| Debut Tease Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=OtRnpC7ddv8| World Premiere Uncut Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=ijTlKvlX-Io| E3 Vietnam Gameplay trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=rX9qkMsyNdw| E3 short WMD gameplay] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=6IvvmtQ_FVg&amp;amp;feature=youtu.be| Call of Duty: Black Ops Insight]&lt;br /&gt;
* [http://www.youtube.com/watch?v=s4xg2rhLsT0| Call of Duty: Black Ops Multiplayer Teaser]&lt;br /&gt;
* [http://www.youtube.com/watch?v=0MjcEeTmEys| Call of Duty: Black Ops Prestige Edition Unveiling]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>EpicMercenary91</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Brink&amp;diff=423513</id>
		<title>Brink</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Brink&amp;diff=423513"/>
		<updated>2011-05-29T01:10:43Z</updated>

		<summary type="html">&lt;p&gt;EpicMercenary91: /* SIG SG 553 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:960407 126098 front.jpg|thumb|right|300px|''Brink'' (2011). Note the character in the background firing a SCAR-H which is not actually loaded.]]&lt;br /&gt;
&lt;br /&gt;
'''The following guns appear in the forthcoming video game ''Brink'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Smith &amp;amp; Wesson Sigma pistol===&lt;br /&gt;
A visually modified [[Smith &amp;amp; Wesson Sigma]] is seen a promotional screenshot.&lt;br /&gt;
[[Image:S&amp;amp;WSigma9F.jpg|thumb|none|400px|Smith &amp;amp; Wesson Sigma SW9F - 9mm]]&lt;br /&gt;
[[Image:Brink_surprise_attack.jpg|thumb|none|500px|]]&lt;br /&gt;
===Bul Cherokee===&lt;br /&gt;
The Bul Cherokee Appears as the Tokmak. On a another note, it's name is a combo of the TT-33 and the Makarov.(TOkarev/MAKarov)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===MP-412 REX===&lt;br /&gt;
Promotional previews show a [[MP-412 REX]] revolver.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX - .357]]&lt;br /&gt;
[[Image:Rexbrink.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===SRM 1216 Rotary Shotgun===&lt;br /&gt;
The SRM 1216 rotary shotgun appears as the &amp;quot;Hjammerdeim Shotgun&amp;quot;.&lt;br /&gt;
[[File:SRM-ARMS-Model-1216.jpg|thumb|none|400px|SRM ARMS Model 1216 Semi-Auto Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Brinkshotty.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:Brink_surprise_attack.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Mossington&amp;quot; Shotgun===&lt;br /&gt;
A Resistance fighter can be seen using a fictional shotgun called the &amp;quot;Mossington&amp;quot; Shotgun (which is clearly an amalgamation of &amp;quot;Mossberg&amp;quot; and &amp;quot;Remington&amp;quot;). The shotgun is too far removed from any real-world design, but bears an aesthetic similarity to the &lt;br /&gt;
[[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] and [[FN Tactical Police]].&lt;br /&gt;
[[Image:shotgunbrink.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Heckler &amp;amp; Koch UMP===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] is called the &amp;quot;Galactic SMG&amp;quot; ingame. This is a play on its name, as UMP translated into English is Universal Submachine Gun, or shortened to Universal SMG.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP .45 ACP]]&lt;br /&gt;
[[Image:Umpbrink.JPG|thumb|none|500px]]&lt;br /&gt;
[[File:Umpbrink2.JPG|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP7A1===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] with the stock retracted and the grip folded makes it into the game, but is only available to those who preorder at Walmart or on Steam and receive the &amp;quot;Spec Ops&amp;quot; Pack. Referred to as the &amp;quot;Hockler Machine Pistol&amp;quot;&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|none|400px|The Heckler &amp;amp; Koch MP7A1.]]&lt;br /&gt;
[[File:MP7 brink.JPG|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
===TDI Vector===&lt;br /&gt;
The [[TDI Vector]] is referred to as the &amp;quot;Kross SMG&amp;quot; ingame.&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|400px|TDI Kriss Super V Vector SMG, .45 ACP]]&lt;br /&gt;
[[Image:BR-TDIKS5.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:Brink kriss.JPG|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
===Brügger &amp;amp; Thomet TP-9 ===&lt;br /&gt;
A [[Steyr TMP#Brügger &amp;amp; Thomet TP-9|Brügger &amp;amp; Thomet TP-9]] (equipped with the folding stock from a [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP-9]] appears as the &amp;quot;Tampa SMG&amp;quot;.&lt;br /&gt;
[[Image:B&amp;amp;T TP9.jpg|thumb|none|400px|Brügger &amp;amp; Thomet TP-9-US 9x19mm with 30-round magazine]]&lt;br /&gt;
[[Image:Brink tp9.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===CARB-9 SMG (Kel-Tec SU-16/Colt 9mm SMG)===&lt;br /&gt;
The BestBuy exclusive &amp;quot;Fallout&amp;quot; Pack comes with skins for the &amp;quot;CARB-9 SMG&amp;quot;, which appears to be a combination of several [[Kel-Tec SU-16]] variants, mainly the SU-16D, with an added pistol grip.  The SMG designation and the its 9mm chambering means this is aping the [[M16_rifle_series#Colt_9mm_Submachine_Gun|Colt 9mm SMG]]&lt;br /&gt;
[[Image:Kel-Tec_SU-16.jpg|thumb|none|400px|Kel-Tec &amp;quot;Sport Utility Rifle&amp;quot; - 5.56mm.]]&lt;br /&gt;
[[image:Colt-9mm--SMG.jpg|thumb|none|400px|Colt 9mm SMG - 9mm.]]&lt;br /&gt;
[[Image:Carbbrink.JPG|thumb|none|500px|The CARB-9 SMG in the customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===Magpul PDR-C===&lt;br /&gt;
The [[Magpul PDR|Magpul PDR-C]] is called the &amp;quot;Bulpdaun SMG&amp;quot; ingame.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Brink magpul.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===M14 MCS===&lt;br /&gt;
The [[M14 Rifle|M14 MCS]] rifle appears as the &amp;quot;Gerund Assault Rifle&amp;quot;.&lt;br /&gt;
[[Image:M14MCS.jpg|thumb|none|400px|M14 MCS (Modular Chassis System) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:63555 Brink-Screenshot-06.jpg|thumb|none|500px|Two soldiers armed with M14 MCS rifles with drum magazines and Eotech-style holo-sights.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H===&lt;br /&gt;
A [[FN SCAR#FN SCAR-H|FN SCAR-H]] with a shortened handguard appears as the &amp;quot;Rokstedi Assault Rifle&amp;quot;.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|400px|none|SCAR-H CQC - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:scarbrink.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===SIG SG 550===&lt;br /&gt;
&lt;br /&gt;
The [[SIG SG 550]] assault rifle is known as the &amp;quot;Rhett Assault Rifle&amp;quot; in-game with a much shorter barrel.&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Mauser SR-93===&lt;br /&gt;
A [[Mauser SR-93]] sniper rifle can be seen in the game's promotional material.&lt;br /&gt;
[[Image:German_Mauser_SR-93_sniper_rifle_(Präzisionsgewehr)_in_.308,_.300_Win_mag_or_.338_Lapua_magnum.jpg‎|400px|thumb|none|Mauser SR-93 - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:Brink sniper.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===DSR-1===&lt;br /&gt;
A visually modified [[DSR-precision GmbH DSR-1|DSR-1]] appears as the &amp;quot;Drognav Rifle&amp;quot;.&lt;br /&gt;
[[Image:Dsr1.jpg|thumb|400px|none|DSR-Precision GmbH DSR-1]]&lt;br /&gt;
[[Image:Brinkdrognav.JPG|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M249===&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|FN M249]] machine gun appears as the &amp;quot;Maximus Machinegun&amp;quot;. Both the weapon's handguard and heat shield have been altered.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.]]&lt;br /&gt;
[[Image:Sawbrink.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Gottlung Mini-gun&amp;quot;===&lt;br /&gt;
A four-barreled handheld minigun called the &amp;quot;Gottlung Mini-gun&amp;quot; is available ingame. The weapon resembles a cross between a [[GShG-7.62 minigun]] and a [[GE M134 Minigun#Hand Held M134 Minigun|GE M134 minigun]].&lt;br /&gt;
[[Image:Minigunbrink.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:Brink heavyisgood.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
=== Molotov Cocktail ===&lt;br /&gt;
A molotov cocktail can be used as a grenade in game by either team. This is the only grenade that can be utilized by both sides in the game.&lt;br /&gt;
[[Image:Molotovthrown.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===Brügger &amp;amp; Thomet GL-06===&lt;br /&gt;
The [[Brügger &amp;amp; Thomet GL-06]] can be seen in the cinematic trailer being fired by a Rastafarian resistance fighter.&lt;br /&gt;
[[Image:B&amp;amp;T-GL-06.jpg|thumb|none|400px|Brügger &amp;amp; Thomet GL-06 - 40mm with EOTech red dot sight]]&lt;br /&gt;
[[Image:grenadelauncherbrink.png|thumb|none|500px|]]&lt;br /&gt;
[[File:Brink GL-06.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>EpicMercenary91</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Brink&amp;diff=423512</id>
		<title>Brink</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Brink&amp;diff=423512"/>
		<updated>2011-05-29T01:08:48Z</updated>

		<summary type="html">&lt;p&gt;EpicMercenary91: /* Rifles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:960407 126098 front.jpg|thumb|right|300px|''Brink'' (2011). Note the character in the background firing a SCAR-H which is not actually loaded.]]&lt;br /&gt;
&lt;br /&gt;
'''The following guns appear in the forthcoming video game ''Brink'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Smith &amp;amp; Wesson Sigma pistol===&lt;br /&gt;
A visually modified [[Smith &amp;amp; Wesson Sigma]] is seen a promotional screenshot.&lt;br /&gt;
[[Image:S&amp;amp;WSigma9F.jpg|thumb|none|400px|Smith &amp;amp; Wesson Sigma SW9F - 9mm]]&lt;br /&gt;
[[Image:Brink_surprise_attack.jpg|thumb|none|500px|]]&lt;br /&gt;
===Bul Cherokee===&lt;br /&gt;
The Bul Cherokee Appears as the Tokmak. On a another note, it's name is a combo of the TT-33 and the Makarov.(TOkarev/MAKarov)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===MP-412 REX===&lt;br /&gt;
Promotional previews show a [[MP-412 REX]] revolver.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX - .357]]&lt;br /&gt;
[[Image:Rexbrink.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===SRM 1216 Rotary Shotgun===&lt;br /&gt;
The SRM 1216 rotary shotgun appears as the &amp;quot;Hjammerdeim Shotgun&amp;quot;.&lt;br /&gt;
[[File:SRM-ARMS-Model-1216.jpg|thumb|none|400px|SRM ARMS Model 1216 Semi-Auto Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Brinkshotty.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:Brink_surprise_attack.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Mossington&amp;quot; Shotgun===&lt;br /&gt;
A Resistance fighter can be seen using a fictional shotgun called the &amp;quot;Mossington&amp;quot; Shotgun (which is clearly an amalgamation of &amp;quot;Mossberg&amp;quot; and &amp;quot;Remington&amp;quot;). The shotgun is too far removed from any real-world design, but bears an aesthetic similarity to the &lt;br /&gt;
[[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] and [[FN Tactical Police]].&lt;br /&gt;
[[Image:shotgunbrink.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Heckler &amp;amp; Koch UMP===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] is called the &amp;quot;Galactic SMG&amp;quot; ingame. This is a play on its name, as UMP translated into English is Universal Submachine Gun, or shortened to Universal SMG.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP .45 ACP]]&lt;br /&gt;
[[Image:Umpbrink.JPG|thumb|none|500px]]&lt;br /&gt;
[[File:Umpbrink2.JPG|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP7A1===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] with the stock retracted and the grip folded makes it into the game, but is only available to those who preorder at Walmart or on Steam and receive the &amp;quot;Spec Ops&amp;quot; Pack. Referred to as the &amp;quot;Hockler Machine Pistol&amp;quot;&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|none|400px|The Heckler &amp;amp; Koch MP7A1.]]&lt;br /&gt;
[[File:MP7 brink.JPG|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
===TDI Vector===&lt;br /&gt;
The [[TDI Vector]] is referred to as the &amp;quot;Kross SMG&amp;quot; ingame.&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|400px|TDI Kriss Super V Vector SMG, .45 ACP]]&lt;br /&gt;
[[Image:BR-TDIKS5.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:Brink kriss.JPG|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
===Brügger &amp;amp; Thomet TP-9 ===&lt;br /&gt;
A [[Steyr TMP#Brügger &amp;amp; Thomet TP-9|Brügger &amp;amp; Thomet TP-9]] (equipped with the folding stock from a [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP-9]] appears as the &amp;quot;Tampa SMG&amp;quot;.&lt;br /&gt;
[[Image:B&amp;amp;T TP9.jpg|thumb|none|400px|Brügger &amp;amp; Thomet TP-9-US 9x19mm with 30-round magazine]]&lt;br /&gt;
[[Image:Brink tp9.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===CARB-9 SMG (Kel-Tec SU-16/Colt 9mm SMG)===&lt;br /&gt;
The BestBuy exclusive &amp;quot;Fallout&amp;quot; Pack comes with skins for the &amp;quot;CARB-9 SMG&amp;quot;, which appears to be a combination of several [[Kel-Tec SU-16]] variants, mainly the SU-16D, with an added pistol grip.  The SMG designation and the its 9mm chambering means this is aping the [[M16_rifle_series#Colt_9mm_Submachine_Gun|Colt 9mm SMG]]&lt;br /&gt;
[[Image:Kel-Tec_SU-16.jpg|thumb|none|400px|Kel-Tec &amp;quot;Sport Utility Rifle&amp;quot; - 5.56mm.]]&lt;br /&gt;
[[image:Colt-9mm--SMG.jpg|thumb|none|400px|Colt 9mm SMG - 9mm.]]&lt;br /&gt;
[[Image:Carbbrink.JPG|thumb|none|500px|The CARB-9 SMG in the customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===Magpul PDR-C===&lt;br /&gt;
The [[Magpul PDR|Magpul PDR-C]] is called the &amp;quot;Bulpdaun SMG&amp;quot; ingame.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Brink magpul.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===M14 MCS===&lt;br /&gt;
The [[M14 Rifle|M14 MCS]] rifle appears as the &amp;quot;Gerund Assault Rifle&amp;quot;.&lt;br /&gt;
[[Image:M14MCS.jpg|thumb|none|400px|M14 MCS (Modular Chassis System) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:63555 Brink-Screenshot-06.jpg|thumb|none|500px|Two soldiers armed with M14 MCS rifles with drum magazines and Eotech-style holo-sights.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H===&lt;br /&gt;
A [[FN SCAR#FN SCAR-H|FN SCAR-H]] with a shortened handguard appears as the &amp;quot;Rokstedi Assault Rifle&amp;quot;.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|400px|none|SCAR-H CQC - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:scarbrink.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===SIG SG 553===&lt;br /&gt;
&lt;br /&gt;
The [[SIG SG 553]] assault rifle is known as the &amp;quot;Rhett Assault Rifle&amp;quot; in-game.&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Mauser SR-93===&lt;br /&gt;
A [[Mauser SR-93]] sniper rifle can be seen in the game's promotional material.&lt;br /&gt;
[[Image:German_Mauser_SR-93_sniper_rifle_(Präzisionsgewehr)_in_.308,_.300_Win_mag_or_.338_Lapua_magnum.jpg‎|400px|thumb|none|Mauser SR-93 - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:Brink sniper.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===DSR-1===&lt;br /&gt;
A visually modified [[DSR-precision GmbH DSR-1|DSR-1]] appears as the &amp;quot;Drognav Rifle&amp;quot;.&lt;br /&gt;
[[Image:Dsr1.jpg|thumb|400px|none|DSR-Precision GmbH DSR-1]]&lt;br /&gt;
[[Image:Brinkdrognav.JPG|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M249===&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|FN M249]] machine gun appears as the &amp;quot;Maximus Machinegun&amp;quot;. Both the weapon's handguard and heat shield have been altered.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.]]&lt;br /&gt;
[[Image:Sawbrink.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Gottlung Mini-gun&amp;quot;===&lt;br /&gt;
A four-barreled handheld minigun called the &amp;quot;Gottlung Mini-gun&amp;quot; is available ingame. The weapon resembles a cross between a [[GShG-7.62 minigun]] and a [[GE M134 Minigun#Hand Held M134 Minigun|GE M134 minigun]].&lt;br /&gt;
[[Image:Minigunbrink.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:Brink heavyisgood.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
=== Molotov Cocktail ===&lt;br /&gt;
A molotov cocktail can be used as a grenade in game by either team. This is the only grenade that can be utilized by both sides in the game.&lt;br /&gt;
[[Image:Molotovthrown.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===Brügger &amp;amp; Thomet GL-06===&lt;br /&gt;
The [[Brügger &amp;amp; Thomet GL-06]] can be seen in the cinematic trailer being fired by a Rastafarian resistance fighter.&lt;br /&gt;
[[Image:B&amp;amp;T-GL-06.jpg|thumb|none|400px|Brügger &amp;amp; Thomet GL-06 - 40mm with EOTech red dot sight]]&lt;br /&gt;
[[Image:grenadelauncherbrink.png|thumb|none|500px|]]&lt;br /&gt;
[[File:Brink GL-06.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>EpicMercenary91</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Mercenaries_2:_World_in_Flames&amp;diff=423504</id>
		<title>Mercenaries 2: World in Flames</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Mercenaries_2:_World_in_Flames&amp;diff=423504"/>
		<updated>2011-05-29T00:47:39Z</updated>

		<summary type="html">&lt;p&gt;EpicMercenary91: /* Smith &amp;amp; Wesson Model 500 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''The following weapons appear in the video game ''Mercenaries 2: World in Flames'':'''&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
==[[SIG-Sauer P226]]==&lt;br /&gt;
Pistol used by all factions. A suppressed variant is also available.&lt;br /&gt;
Barrel looks like a .45, but the 15 rd. mag is like a P226.&lt;br /&gt;
The suppressed version appears to be either a P-228 or P-229 as it has a twelve round magazine capacity.  &lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|400px|SIG-Sauer P226 - 9mm.]]&lt;br /&gt;
[[Image:Mercenaries-2-world-in-flames-sig.jpg|thumb|none|600px|Jennifer Mui holding the SIG-Sauer]]&lt;br /&gt;
[[Image:Mercenaries-2-world-in-flames-sig 2.jpg|thumb|none|600px|One of Solano's guards holding the SIG-Sauer]]&lt;br /&gt;
&lt;br /&gt;
==[[Desert Eagle]]==&lt;br /&gt;
Seen in the hands of some Jamaican Pirates. Incorrectly holds 15 rounds and, strangely, its performance is identical to the P226's.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|none|400px|Desert Eagle Mark XIX - .50 AE.]]&lt;br /&gt;
&lt;br /&gt;
==[[Luger P08|Luger P08 Artillery]]==&lt;br /&gt;
Used by General Carmona in several cutscenes. Not usable by the player.&lt;br /&gt;
[[Image:LugerP08Artillery.jpg|thumb|none|400px|Artillery Model Luger P08 (with long barrel) - 9mm]]&lt;br /&gt;
&lt;br /&gt;
==[[Smith &amp;amp; Wesson Model 500]]==&lt;br /&gt;
Carried by Blanco. Can be obtained by the player by killing Blanco. Also can be obtained by players in &amp;quot;Blanco's Favorites&amp;quot; supply drop with cheats. Very powerful, often a one hit kill.&lt;br /&gt;
[[Image:Magnum 50cal 500.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 500]]&lt;br /&gt;
&lt;br /&gt;
= Submachine guns =&lt;br /&gt;
&lt;br /&gt;
==[[MAC-10|Ingram MAC-10]]==&lt;br /&gt;
One of the sub machine guns used by the Pirate faction in the game. 45 round magazine and high rate of fire.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|400px|Ingram MAC 10 open bolt Submachine gun - .45ACP]]&lt;br /&gt;
[[Image:Mercenaries-2-mac10.jpg|thumb|none|500px|A pirate holding the MAC 10]]&lt;br /&gt;
&lt;br /&gt;
==[[IMI Micro Uzi]]==&lt;br /&gt;
&lt;br /&gt;
One of the sub machine guns used by the Pirate faction in the game, also used by some VZ HVTs. Identical to the MAC-10 save for it's appearance.&lt;br /&gt;
[[Image:MicroUziPistol.jpg‎|thumb|none|300px|Micro Uzi with 15 round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==[[PP-2000]]==&lt;br /&gt;
&lt;br /&gt;
A Russian PDW, with good stopping power, can be obtained by the player by completing Level 2 of one of Fiona's challenges at the PMC. Can be found under &amp;quot;Fiona's Favorites&amp;quot; in the supply drop list.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|400px|PP-2000 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==[[Chang Feng CF-05]]==&lt;br /&gt;
&lt;br /&gt;
An early version of the Chang Feng SMG is carried by Chinese sailors and officers, as well as tank drivers and rocket carrying troops.&lt;br /&gt;
[[Image:Changfeng58.jpg|thumb|none|400px|Chang Feng, 9x19mm (Early Model)]]&lt;br /&gt;
&lt;br /&gt;
==[[Heckler &amp;amp; Koch MP5SD|Heckler &amp;amp; Koch MP5SD3]]==&lt;br /&gt;
Is one of the many purchasable Supply Drops in the game (Known as &amp;quot;Covert Kit&amp;quot;)&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD3 9x19mm with S-E-F trigger group and Stock Extended.]]&lt;br /&gt;
[[Image:Mercenaries-2-mp5sd.jpg|thumb|none|450px|Jennifer holding the MP5SD3]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
==[[M4A1 Carbine]]==&lt;br /&gt;
&lt;br /&gt;
Standard Issue weapon of Universal Petroleum and can be seen being carried by Allied Medics (near the helipad at the Allied HQ). Lacks a rear sight, called &amp;quot;Carbine&amp;quot; in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1-2.jpg|thumb|none|350px|Colt M4A1 with LE stock and factory grips. The carry handle with iron sights are removed - 5.56mm]]&lt;br /&gt;
[[Image:Mercenaries2jan.jpg|thumb|none|350px|Chris Jacobs with an M4]]&lt;br /&gt;
&lt;br /&gt;
==[[Heckler &amp;amp; Koch XM8]]==&lt;br /&gt;
&lt;br /&gt;
Standard Issue Weapon of the Allied Nations faction in the game. Known as &amp;quot;Combat Rifle&amp;quot;. The rifle has a 40 round magazine in game, despite only having 30 round capacity in reality.&lt;br /&gt;
[[Image:XM8.JPG|thumb|none|400px|Heckler &amp;amp; Koch XM8, 5.56x45mm w/ Insight ISM-V sight.]]&lt;br /&gt;
&lt;br /&gt;
==[[Norinco QB rifle series#Norinco QBZ-95|Norinco QBZ-95]]==&lt;br /&gt;
&lt;br /&gt;
Standard Issue Weapon of the Chinese faction. Fires the 5.8x42mm round, has a capacity of 30 rounds. Called simply &amp;quot;Bullpup Rifle&amp;quot; in game.&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|400px|The Norinco QBZ-95 Assault Rifle.]]&lt;br /&gt;
[[Image:Mercenaries-2-norinco.jpg|thumb|none|400px|A Chinese soldier with the QBZ-95]]&lt;br /&gt;
&lt;br /&gt;
==[[AKM]]==&lt;br /&gt;
&lt;br /&gt;
Standard Issue weapon of the People's Liberation Army of Venezuela faction, and also it can be seen being used by the Pirate faction.&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|450px|AKM, Stamped Steel Receiver w/ slant muzzle brake 7.62x39mm]]&lt;br /&gt;
[[Image:Mercenaries-2-world-in-flames-ak.jpg|thumb|none|450px|Mattias with an AKM]]&lt;br /&gt;
&lt;br /&gt;
==[[AK-103]]==&lt;br /&gt;
&lt;br /&gt;
Used by the Venezuelan military (VZ) faction. In real life, the Venezuelan Army uses the AK-103. Slightly more accurate than the AKM but that the player holds less extra ammo for it.&lt;br /&gt;
[[Image:AK103.jpg|thumb|none|450px|AK-103 Modern Russian AK rifle 7.62x39mm]]&lt;br /&gt;
[[Image:Mercenaries-2-ak102.jpg|thumb|none|450px|Mattias firing the AK-103]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
==[[FN Minimi]]==&lt;br /&gt;
&lt;br /&gt;
Used by Universal Petroleum Mercenaries and Allied soldiers. Only holds 100 rounds despite being fitted with the 200 round belt box.&lt;br /&gt;
[[Image:M249 FN MINIMI DA-SC-85-11586 c1.jpg|thumb|none|400px|FN Minimi 5.56x45mm with 200-round ammo drum (note 90-degree carry handle and flash hider design).]]&lt;br /&gt;
&lt;br /&gt;
==[[RPK]]==&lt;br /&gt;
&lt;br /&gt;
Used by PLAV and VZ factions. Fitted with 75 round drum.&lt;br /&gt;
[[Image:Rpk 01 drum.jpg|thumb|none|400px|RPK light machine gun 7.62x39mm with 75-round drum magazine]]&lt;br /&gt;
&lt;br /&gt;
==[[QJY-88]]==&lt;br /&gt;
&lt;br /&gt;
Used by the PLA. Has exactly the same stats as the RPK, but a glitch allows it to shoot a virtually straight stream of bullets, giving it amazing accuracy.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|450px|none|Norinco QJY-88, 5.8x42mm ]]&lt;br /&gt;
&lt;br /&gt;
==[[M60D]]==&lt;br /&gt;
&lt;br /&gt;
M60 with &amp;quot;Spade&amp;quot; grips. Seen mounted on PLAV and Pirate vehicles and ships. Strangely, performs and sounds like the M2 Heavy Machinegun.&lt;br /&gt;
[[Image:M60d.jpg|thumb|none|500px|M60D Machine Gun 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==[[Browning M2]]==&lt;br /&gt;
&lt;br /&gt;
Seen mounted on Allied, UP, Pirate and PLAV vehicles.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Mercenaries-2-World-in-Flames-Demo 2.jpg|thumb|none|500px|A guerrilla firing the Browning]]&lt;br /&gt;
&lt;br /&gt;
==[[DShK]]==&lt;br /&gt;
&lt;br /&gt;
Seen mounted on VZ and Chinese vehicles and boats, as well as carried by VZ troops in the opening cutscene.&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|A Russian DShKM in 12.7x108mm on Tripod]]&lt;br /&gt;
&lt;br /&gt;
==[[GE M134 Minigun]]==&lt;br /&gt;
&lt;br /&gt;
Mounted on the &amp;quot;Rogue Assassin&amp;quot; helicopter, as the gunner's weapon on the &amp;quot;Diplomat Heavy Tank&amp;quot; and on other vehicles.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==[[General Dynamics M197 Vulcan]]==&lt;br /&gt;
&lt;br /&gt;
Mounted on The &amp;quot;Vulcan 4x4&amp;quot;, &amp;quot;Ambassador Gunship&amp;quot; the &amp;quot;Warsong Attack Helicopter&amp;quot; and on other vehicles.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|400px|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
==[[SVD Dragunov]]==&lt;br /&gt;
&lt;br /&gt;
Used by the PLAV, VZ forces and the Universal Petroleum mercenaries. A glitch in the game occasionally makes the player hold it like a pistol, or vice-versa.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==[[Barrett M95]]==&lt;br /&gt;
&lt;br /&gt;
Available through the .50 Cal Anti-Material Rifle Kit from the AN.&lt;br /&gt;
[[Image:Barrett m90.jpg|thumb|none|450px|Barrett M95 .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==[[KSVK sniper rifle|KSVK]]==&lt;br /&gt;
&lt;br /&gt;
Available through the 12.7mm Anti-Material Rifle Kit from the PLA. Statistically identical to the Barrett M95.&lt;br /&gt;
[[Image:Ksvk.jpg|thumb|none|300px|KSVK sniper rifle 12.7x108 mm]]&lt;br /&gt;
&lt;br /&gt;
==[[Norinco QB rifle series#QBU-88|QBU-88]]==&lt;br /&gt;
&lt;br /&gt;
Used by the PLA in game. Statistically identical to the SVD.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|Norinco QBU-88 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
==[[Benelli M4 Super 90]]==&lt;br /&gt;
&lt;br /&gt;
Used by Pirates and the PLAV, and also can be seen being used by VZ officers. Can be purchased via &amp;quot;CQB Kit&amp;quot;. A pumping sound is heard between shots, even though no pumping animation occurs.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 8-shot - 12 Gauge]]&lt;br /&gt;
[[Image:Mercenaries-2-world-in-flames-shotgun 2.jpg|thumb|none|600px|Chris Jacobs with a Benelli]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
==[[Milkor MGL#MGL 140|Milkor M32 MGL]]==&lt;br /&gt;
&lt;br /&gt;
A grenade launcher seen in the hands of UP Mercenaries and attained via the &amp;quot;Grenade Launcher Drop&amp;quot;.&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|M32 MGL 40mm in desert tan finish fitted with Armson OEG reflex sight]]&lt;br /&gt;
&lt;br /&gt;
==[[RPG-7]]==&lt;br /&gt;
Used by the PLAV, VZ, UP and the Pirate faction, this is a simple rocket launcher that can be purchased in the &amp;quot;RPG Drop&amp;quot;&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm.]]&lt;br /&gt;
[[Image:Mercenaries-2-rpg.jpg|thumb|none|450px|Mattias with the RPG]]&lt;br /&gt;
&lt;br /&gt;
==[[Mk 153  Mod 0 SMAW]]==&lt;br /&gt;
&lt;br /&gt;
Known as the &amp;quot;Anti-Tank Launcher&amp;quot;. Used by Allied troops.&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW 83mm]]&lt;br /&gt;
&lt;br /&gt;
==PF-97==&lt;br /&gt;
&lt;br /&gt;
Chinese copy of the RPO-A thermobaric rocket launcher. Known as the &amp;quot;Fuel-Air RPG&amp;quot; and used by PLA troops. Possibly the most overpowered rocket-launcher in the game. Capable of destroying most buildings and all tanks with one hit.&lt;br /&gt;
[[Image:Rpo-a 2.jpg|thumb|none|400px|RPO-A thermobaric rocket launcher]]&lt;br /&gt;
&lt;br /&gt;
==[[FIM-92A Stinger]]==&lt;br /&gt;
Another weapon that is used by all factions. Known as the &amp;quot;Anti-Air Launcher&amp;quot;.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger, 70mm]]&lt;br /&gt;
&lt;br /&gt;
==[[Mk 19 grenade launcher]]==&lt;br /&gt;
&lt;br /&gt;
Seen mounted on the UP &amp;quot;Warhorse Patrol Boat&amp;quot; and &amp;quot;Raven GL&amp;quot;.&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher 40mm in vehicle mounting]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
&lt;br /&gt;
==Recoilless Rifle==&lt;br /&gt;
&lt;br /&gt;
A mounted semi-automatic cannon. Seen around numerous faction sandbags and bunkers.&lt;br /&gt;
[[Image:82mm.jpg|thumb|none|400px|82mm recoilless rifle]]&lt;br /&gt;
&lt;br /&gt;
==[[M26 hand grenade|M61 Frag Grenade]]==&lt;br /&gt;
&lt;br /&gt;
Used by all factions, the player can hold 9 grenades in total.&lt;br /&gt;
[[Image:6696s.jpg|thumb|none|600px|M61 hand grenade, improved version of the M26]]&lt;br /&gt;
&lt;br /&gt;
==C-4 Plastic Explosive==&lt;br /&gt;
&lt;br /&gt;
Used by the player only, the player can hold 5 in total, can be thrown to stick to any surface and then detonated.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>EpicMercenary91</name></author>
	</entry>
</feed>