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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Edbods</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-05-10T06:58:43Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://www.buildlogs.org/index.php?title=PUBG:_Battlegrounds&amp;diff=1335145</id>
		<title>PUBG: Battlegrounds</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=PUBG:_Battlegrounds&amp;diff=1335145"/>
		<updated>2020-04-01T12:06:02Z</updated>

		<summary type="html">&lt;p&gt;Edbods: /* M249 SAW */ updated to reflect changes in patch 39&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Playerunknown's Battlegrounds&lt;br /&gt;
|picture= PlayerUnknowns-Battlegrounds.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|date= March 23, 2017 (Early Access) December 20, 2017 (1.0 Release)&lt;br /&gt;
|developer=Bluehole, Inc.&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= Bluehole, Inc. &lt;br /&gt;
|genre=First/Third-Person Survival Shooter&lt;br /&gt;
}}&lt;br /&gt;
{{Game Title|Playerunknown's Battlegrounds}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
''Playerunknown's Battlegrounds'' is a survival shooter designed by Brendan &amp;quot;Playerunknown&amp;quot; Greene, the same person who created the Battle Royale mod for ''[[Arma 3]]'' and was consulted in the creation of ''H1Z1: King of the Kill''. In ''Battlegrounds'', up to 100 players are airdropped onto a fictional locale, collect weapons and equipment randomly spawned on the map, and fight until only one remains, with a blue wall of electricity chasing players into one final confrontation. Weapons are customizable with various parts that can be found in the field. Some attachments have a weapon specific variant of them. For example, the flash hider has a version for SMGs and assault rifles. These attachments include:&lt;br /&gt;
&lt;br /&gt;
* Various foregrips&lt;br /&gt;
* Laser Sights&lt;br /&gt;
* Flash hider (SMG/Sniper rifle/DMR/AR, S12K): reduces the weapon's muzzle flash&lt;br /&gt;
* Suppressor (Pistol/SMG/Sniper rifle/DMR/AR, S12K): Suppresses the weapon's muzzle report, but does not completely silence it, being somewhat realistic in its function.&lt;br /&gt;
* Compensator (SMG/Sniper rifle/DMR/AR, S12K): Reduces muzzle climb during automatic fire.&lt;br /&gt;
* Choke: tightens the pellet spread of the shotguns.&lt;br /&gt;
* Duckbill: horizontally flattens the pellet spread of the shotguns.&lt;br /&gt;
* Bullet loops: enhances reload speed by adding a shell/cartridge holder on the buttstock of the weapon.&lt;br /&gt;
* Extended magazine (Pistol/SMG/Sniper rifle/DMR/AR, S12K): increases magazine size.&lt;br /&gt;
* Quickdraw magazine (Pistol/SMG/Sniper rifle/DMR/AR, S12K): enhances reload speed.&lt;br /&gt;
* Ext. Quickdraw magazine (Pistol/SMG/Sniper rifle/DMR/AR, S12K): combination of the two above&lt;br /&gt;
* Cheek pad: reduces scope sway while aiming&lt;br /&gt;
* Tactical stocks: improves weapon handling and recoil control&lt;br /&gt;
* Folding Stock for the Uzi and Skorpion: ditto.&lt;br /&gt;
&lt;br /&gt;
Sights featured are the:&lt;br /&gt;
* Red dot sight&lt;br /&gt;
* Holographic sight&lt;br /&gt;
* 2x Aimpoint scope&lt;br /&gt;
* 3x Backlit scope&lt;br /&gt;
* 4x ACOG scope&lt;br /&gt;
* 6x scope&lt;br /&gt;
* 8x CQBSS scope&lt;br /&gt;
* 15x PM II scope&lt;br /&gt;
&lt;br /&gt;
Like weapons, ammunition are collected from the map, with a few different types used by different weapons. As similarly seen in the game ''[[State of Decay]]'', ammunition calibers in PUBG are simplified for the sake of gameplay. For instance, the SKS, AKM, M24, Kar98k, DP-28 and the Nagant revolver all fire the same &amp;quot;7.62MM&amp;quot; ammunition, and the 9x39mm VSS Vintorez uses the same &amp;quot;9MM&amp;quot; ammo as the 9x19mm handguns and submachine guns.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92F==&lt;br /&gt;
The [[Beretta 92F]] appears in the game as the &amp;quot;P92&amp;quot;, and can be found in random buildings. It can be fitted with a suppressor, a laser sight, a red dot sight and all three magazine variations. It uses general &amp;quot;9MM&amp;quot; ammunition. Extended magazines raise the magazine size to 20 cartridges from its original 15.&lt;br /&gt;
[[File:Beretta92F LeftSide.jpg|thumb|none|300px|Beretta 92F - 9x19mm]]&lt;br /&gt;
[[File:PlayerUnknowns-Battlegrounds.jpg|thumb|none|500px|A boxart character holding a Beretta 92F in his hand.]]&lt;br /&gt;
[[File:Beretta inventory.jpg|thumb|none|500px|Inventory icon of the &amp;quot;P92&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Beretta92F spawn.jpg|thumb|none|600px|A &amp;quot;P92&amp;quot; world spawn.]]&lt;br /&gt;
[[File:PUBG Beretta92F FPP1.jpg|thumb|none|600px|A &amp;quot;P92&amp;quot; in first person.]]&lt;br /&gt;
[[File:PUBG Beretta92F FPP2.jpg|thumb|none|600px|Aiming down the sights of a &amp;quot;P92&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Beretta92F FPP3.jpg|thumb|none|600px|Reloading the &amp;quot;P92&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Beretta92F world4.jpg |thumb|none|600px|A &amp;quot;P92&amp;quot; with a Micro Red Dot attached. Note the different markings on the silde compared to the real one, and the Beretta trademark is changed to that of a heart logo.]]&lt;br /&gt;
[[File:PUBG Beretta92F world1.jpg|thumb|none|600px|A player executes a hapless victim with his &amp;quot;P92&amp;quot;. Here you can see the slide locking back, exposing the next round in the magazine.]]&lt;br /&gt;
[[File:PUBG Beretta92F world2.jpg|thumb|none|600px|Another shot of a &amp;quot;P92&amp;quot; firing.]]&lt;br /&gt;
[[File:PUBG Beretta92F world3.jpg|thumb|none|600px|The player reloads his &amp;quot;P92&amp;quot; after dispatching a foe.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 60DS==&lt;br /&gt;
The [[Chiappa Rhino 60DS]] appears in the release version of the game as the &amp;quot;R45&amp;quot;, and will be found in random locations exclusive to the maps; Miramar and Sahnok. It can be fitted with a red dot sight, a laser sight, and is apparently chambered in &amp;quot;.45ACP&amp;quot; ammo with speedloaders.&lt;br /&gt;
[[File:Chiappa Rhino 6&amp;quot;.jpg|thumb|none|300px|Chiappa Rhino 60DS (6&amp;quot; barrel version) - .357 Magnum]]&lt;br /&gt;
[[File:PUBG ChiappaRhino Promo1.jpg |thumb|none|500px|An officially released render of the in-game  model, courtesy of the PUBG Twitter page. Note the markings labelling it as a &amp;quot;CANO 60DS&amp;quot; and a cow trademark replacing the real deal's rhino logo. A really close look at the markings also indicates its actual caliber, &amp;quot;.357 MAGNUM&amp;quot;.]]&lt;br /&gt;
[[File:PUBG ChiappaRhino menu1.jpg|thumb|none|500px|Inventory icon of the &amp;quot;R45&amp;quot;.]]&lt;br /&gt;
[[File:PUBG ChiappaRhino spawn.jpg |thumb|none|600px|A highlighted world spawn of a &amp;quot;R45&amp;quot; next to a box of .45 ACP and a bulletproof vest.]]&lt;br /&gt;
[[File:PUBG ChiappaRhino FPP1.jpg|thumb|none|600px|A &amp;quot;R45&amp;quot; in first person.]]&lt;br /&gt;
[[File:PUBG ChiappaRhino FPP2.jpg|thumb|none|600px|Aiming down the sights of a &amp;quot;R45&amp;quot;.]]&lt;br /&gt;
[[File:PUBG ChiappaRhino FPP3.jpg|thumb|none|600px|Reloading the &amp;quot;R45&amp;quot;.]]&lt;br /&gt;
[[File:PUBG ChiappaRhino world2.jpg|thumb|none|600px|A player reloads her &amp;quot;R45&amp;quot; with a speedloader, which appears to be chrome-plated.]]&lt;br /&gt;
[[File:PUBG ChiappaRhino world3.jpg|thumb|none|600px|The Twitch Streamer with her &amp;quot;R45&amp;quot; at the ready. Here you can see what appears to be hollow-pointed .357 magnum bullets through the front of the cylinder.]]&lt;br /&gt;
[[File:PUBG ChiappaRhino world1.jpg|thumb|none|600px|Nonplussed about violating holy sanctuary, another player continues the [[ArmA_3#Chiappa_Rhino_60DS|ArmA III]] tradition of bringing a Chiappa into church.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] appears in the game as the &amp;quot;P1911&amp;quot;, and can be found in random buildings. It can be fitted with a suppressor, a laser sight, a red dot sight and all three magazine variations. It uses general &amp;quot;.45ACP&amp;quot; ammunition. Extended magazines raise the magazine size to 12 cartridges from its original 7.&lt;br /&gt;
[[File:NickelM1911A1.jpg|thumb|none|300px|Satin Nickel M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:PUBG1911icon.jpg|thumb|none|500px|Inventory icon of the &amp;quot;P1911&amp;quot;. It originally had wooden grips, but it has since been updated with a noticeable nickel finish and black grips.]]&lt;br /&gt;
[[File:PUBG1911Model.jpg|thumb|none|500px|Old world model of the &amp;quot;P1911&amp;quot;.]]&lt;br /&gt;
[[File:PUBG M1911 spawn.jpg|thumb|none|600px|A &amp;quot;P1911&amp;quot; with spare boxes of .45 ACP sits at the bottom of a derelict jacuzzi, amongst the trash and badly rendered cockroaches.]]&lt;br /&gt;
[[File:PUBG M1911 FPP1.jpg|thumb|none|600px|A &amp;quot;P1911&amp;quot; in first person.]]&lt;br /&gt;
[[File:PUBG M1911 FPP2.jpg|thumb|none|600px|Aiming down the sights of a &amp;quot;P1911&amp;quot;.]]&lt;br /&gt;
[[File:PUBG M1911 FPP3.jpg|thumb|none|600px|Reloading the &amp;quot;P1911&amp;quot;.]]&lt;br /&gt;
[[File:PUBG M1911 world4.jpg |thumb|none|600px|A player reloads his newly acquired &amp;quot;P1911&amp;quot;.]]&lt;br /&gt;
[[File:PUBG M1911 world2.jpg|thumb|none|600px|A &amp;quot;P1911&amp;quot; equipped with a suppressor and magazine speed plate floating in the player's invisible holster. Note the factory markings on the suppressor indicates that it is manufactured by &amp;quot;GG TECH&amp;quot;, a possible spoof of the real-life Gemtech Suppressors company.]]&lt;br /&gt;
[[File:PUBG M1911 world3.jpg|thumb|none|600px|The S.T.A.L.K.E.R holds his &amp;quot;P1911&amp;quot; fitted with an extended magazine, suppressor and Micro Red Dot.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle]] was added in the June 2019 update and goes by its common moniker, &amp;quot;Deagle&amp;quot; but somehow fires &amp;quot;.45ACP&amp;quot; ammunition. It is a rare spawn in all maps and can also be equipped with all magazine variants, laser sights and red dot or holographic optics. Extended magazines raises the magazine size to 10 cartridges from its original 7 which is consistent with the .50 AE variant, although the cartridges that eject from it appear to be thinner .357 Magnum rounds.&lt;br /&gt;
&lt;br /&gt;
[[File:Desert Eagle Ported.jpg|thumb|none|300px|Magnum Research Desert Eagle Mark XIX w/ stainless finish, railed frame, and railed and ported barrel - .50 AE]]&lt;br /&gt;
[[File:PUBG_DesertEagle_Promo1.jpg|thumb|none|500px|An officially released render of the Deagle in-game model, courtesy of the PUBG Steam Game Update #30 page. Note the nine loose .357 Magnum rounds which hints at the weapon's true calibre and magazine size.]]&lt;br /&gt;
[[File:PUBG_DesertEagle_Icon1.jpg|thumb|none|500px|Inventory icon of the Deagle.]]&lt;br /&gt;
[[File:PUBG_DesertEagle_FPP1.jpg|thumb|none|600px|A Deagle in first person.]]&lt;br /&gt;
[[File:PUBG_DesertEagle_FPP2.jpg|thumb|none|600px|Aiming down the sights of the Deagle.]]&lt;br /&gt;
[[File:PUBG_DesertEagle_FPP3.jpg|thumb|none|600px|Reloading an empty Deagle in first person.]]&lt;br /&gt;
[[File:PUBG_DesertEagle_world1.jpg|thumb|none|600px|A player stylishly flicks a hefty Desert Eagle magazine out sideways while picking up a fresh mag from her pouch. The weapon is equipped with a laser sight and speed plates on its mags.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] was added in the June 2017 monthly update, as the &amp;quot;P18C&amp;quot;. It can be fitted with suppressor, a laser sight, a red dot sight and all three magazine variations, as well as being able to switch between semi and full-auto fire modes.  It uses general &amp;quot;9MM&amp;quot; ammunition. Extended magazines raise the magazine size to 25 cartridges from its original 17. Like most of the guns in the game, the fire selector is animated.&lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|300px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:PUBG G18CMenu1.jpg|thumb|none|500px|Inventory icon of the &amp;quot;P18C&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Glock18C spawn.jpg|thumb|none|600px|A world spawn of a &amp;quot;P18C&amp;quot; next to a box of 9x19mm rounds. Note the SCAR-L lying on the floor below it.]]&lt;br /&gt;
[[File:PUBG Glock18C FPP1.jpg|thumb|none|600px|A &amp;quot;P18C&amp;quot; in first person.]]&lt;br /&gt;
[[File:PUBG Glock18C FPP2.jpg|thumb|none|600px|Aiming down the sights of a &amp;quot;P18C&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Glock18C FPP3.jpg|thumb|none|600px|Reloading the &amp;quot;P18C&amp;quot;. Note that the fire selector is now on the full-auto setting.]]&lt;br /&gt;
[[File:PUBG Glock18C world3.jpg|thumb|none|600px|A player's &amp;quot;P18C&amp;quot; locks empty after rapidly expending all 17 rounds, due to its extreme fire rate of 1000 RPM.]]&lt;br /&gt;
[[File:PUBG Glock18C world4.jpg|thumb|none|600px|He then reloads his sidearm. Here you can see the compensated barrel through the openings on the top of the slide.]]&lt;br /&gt;
[[File:PUBG Glock18C world1.jpg|thumb|none|600px|A masked player retaliates with her &amp;quot;P18C&amp;quot; equipped with an extended magazine.]]&lt;br /&gt;
[[File:PUBG Glock18C world2.jpg|thumb|none|600px|Despite meeting a grisly fate, the corpse of the player still has an iron grip on the polymer pistol. A detailed look at the pistol's slide reveals the lack of the Glock trademark as well as the &amp;quot;AUSTRIA&amp;quot; markings being changed to that of &amp;quot;BLUEHOLE&amp;quot;, the original development team of the game.]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
The [[Nagant M1895]] appears as the &amp;quot;R1895&amp;quot;, and can be found in random areas exclusive to the maps; Erangel and Sahnok. It can be fitted with a suppressor, which is possible and viable with the real gun as well due to its ammunition and firing mechanism. It uses general &amp;quot;7.62MM&amp;quot; ammunition, which curiously can be used in rifles as well.&lt;br /&gt;
[[File:Nagant-1895.jpg|thumb|none|300px|Nagant M1895 - 7.62x38mmR Nagant]]&lt;br /&gt;
[[File:PUBG1895Icon.jpg|thumb|none|500px|Inventory icon of the &amp;quot;R1895&amp;quot;]]&lt;br /&gt;
[[File:PUBG NagantM1895 spawn.jpg|thumb|none|600px|A world spawn of a &amp;quot;R1895&amp;quot; next of a box of clearly rifle-sized &amp;quot;7.62mm&amp;quot; rounds that still manages to fit into the revolver anyway.]]&lt;br /&gt;
[[File:PUBG NagantM1895 FPP1.jpg|thumb|none|600px|A &amp;quot;R1895&amp;quot; in first person.]]&lt;br /&gt;
[[File:PUBG NagantM1895 FPP2.jpg|thumb|none|600px|Aiming down the sights of a &amp;quot;R1895&amp;quot;.]]&lt;br /&gt;
[[File:PUBG NagantM1895 FPP3.jpg|thumb|none|600px|Reloading the &amp;quot;R1895&amp;quot; by ejecting spent rounds with the extractor.]]&lt;br /&gt;
[[File:PUBG NagantM1895 world1.jpg|thumb|none|600px|A player fires a &amp;quot;R1895&amp;quot; creating an impressive muzzle blast. Note that the hammer is not ''quite'' hitting the firing pin despite having already fired the round.]]&lt;br /&gt;
[[File:PUBG NagantM1895 world2.jpg|thumb|none|600px|A player ejects the spent cartridges first before replacing them with new ones.]]&lt;br /&gt;
[[File:PUBG NagantM1895 world3.jpg|thumb|none|600px|After painstakingly reloading all 7 chambers, he pushes the loading gate back into the locked position.]]&lt;br /&gt;
[[File:Nagant M1895 Supressed.jpg|thumb|none|400px|Nagant M1895 with Bramit supressor (modern replica) - 7.62 x 38mm Nagant]]&lt;br /&gt;
[[File:PUBG1895SilencedIcon.jpg|thumb|none|500px|Inventory icon of the &amp;quot;R1895&amp;quot; with the suppressor attached.]]&lt;br /&gt;
[[File:PUBG NagantM1895 world4.jpg |thumb|none|600px|A player holds up his &amp;quot;R1895&amp;quot; fitted with a suppressor. It is unclear how this is possible on an unmodified revolver without barrel threading.]]&lt;br /&gt;
&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
The [[Orion Flare Gun]] was initially added to the game in March 2018 during an Event Mode, but as of 2019, it was integrated into the main game as a rare spawn pickup. It occupies the sidearm slot and uses propriety &amp;quot;Flare&amp;quot; ammunition but does no damage to players or vehicles. It can only be used by firing straight up into the air which then calls in an airdrop containing several crate weapons and equipment, or an armored UAZ-469 if the user is within or outside the Blue Zone.&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|300px|Orion flare gun - 12 gauge]]&lt;br /&gt;
[[File:PUBG_FlareGun_spawn.jpg|thumb|none|600px|A world spawn of the Flare Gun along with a box of supposedly five extra 25mm flares, which is blatant false advertising when in actuality only contains a single 12-gauge shell.]]&lt;br /&gt;
[[File:PUBG_FlareGun_world3.jpg|thumb|none|600px|The player reloads a newly acquired Flare Gun.]]&lt;br /&gt;
[[File:PUBG-FlareGun-1.jpg|thumb|none|600px|A player character about to shoot a flare. This one-handed firing animation only appears if the player aims upwards while not aiming down the sights.]]&lt;br /&gt;
[[File:PUBG_FlareGun_world2.jpg|thumb|none|600px|The projectile erupting from the barrel.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KA4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5KA4]] was added in the March 2019 Update #27, appearing exclusive to the Vikendi map, replacing all [[TDI Vector]] spawns there. It is chambered in &amp;quot;9mm&amp;quot; and can be fitted with foregrips or a laser sight, all muzzle devices and magazine variants, the tactical stock, as well as all sights up to the 4x scope. Extended magazines raise the magazine size to 40 cartridges from its original 30.&lt;br /&gt;
[[File:MP5KA4.jpg|thumb|none|325px|Heckler &amp;amp; Koch MP5KA4 with 15-round magazine - 9x19mm]]&lt;br /&gt;
[[File:MP5K-UMP.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5K-PDW fitted with a UMP-style stock - 9x19mm]]&lt;br /&gt;
[[File:PUBG MP5K promo.jpg|thumb|none|500px|An officially released render of the MP5K in-game model, courtesy of the PUBG Steam Game Update #27 page. Note the short RIS rails and the adapted UMP stock made by Brügger &amp;amp; Thomet.]]&lt;br /&gt;
[[File:PUBG_MP5K_Icon1.jpg|thumb|none|500px|Inventory icon of the MP5K.]]&lt;br /&gt;
[[File:PUBG_MP5K_FPP1.jpg|thumb|none|600px|A MP5K in first person.]]&lt;br /&gt;
[[File:PUBG_MP5K_FPP2.jpg|thumb|none|600px|Aiming down the sights of the MP5K.]]&lt;br /&gt;
[[File:PUBG_MP5K_FPP3.jpg|thumb|none|600px|Reloading a MP5K by pulling the charging handle first.....]]&lt;br /&gt;
[[File:PUBG_MP5K_FPP4.jpg|thumb|none|600px|.... then inserting a new magazine followed by the trademark 'HK slap'.]]&lt;br /&gt;
[[File:PUBG_MP5K_world1.jpg|thumb|none|600px|A player rounds a corner with his MP5K, fitted with a supressor, holographic sight and 40-round extended magazine with speed plates.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] replaces the original &amp;quot;UMP-9&amp;quot; brother since the March 2019 Update #27, and is chambered in &amp;quot;.45ACP&amp;quot; ammunition. It can be fitted with foregrips or a laser sight, all muzzle devices and magazine variants, as well as all sights up to the 4x scope. Extended magazines raise the magazine size to 35 cartridges from its original 25.&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 with RIS rail - .45 ACP]]&lt;br /&gt;
[[File:PUBG_UMP45_Icon1.jpg|thumb|none|500px|Inventory icon of the UMP45.]]&lt;br /&gt;
[[File:PUBG_UMP45_spawn.jpg|thumb|none|600px|A world spawn of the UMP45.]]&lt;br /&gt;
[[File:PUBG_UMP45_FPP1.jpg|thumb|none|600px|A UMP45 in first person.]]&lt;br /&gt;
[[File:PUBG_UMP45_FPP2.jpg|thumb|none|600px|Aiming down the sights of the UMP45.]]&lt;br /&gt;
[[File:PUBG_UMP45_FPP3.jpg|thumb|none|600px|Inserting a new magazine into the UMP45 in first person.]]&lt;br /&gt;
[[File:PUBG_UMP45_world1.jpg|thumb|none|600px|A player fires a vanilla UMP45.]]&lt;br /&gt;
[[File:PUBG_UMP45_world2.jpg|thumb|none|600px|Another player fires a UMP45 fitted with a red dot sight, vertical foregrip, compensator and speed plates on a 25-round magazine. Note the &amp;quot;BG&amp;quot; trademark on the bolt clearly spoofing the original HK one.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Uzi Pro==&lt;br /&gt;
The [[IWI Uzi Pro]] has replaced the [[Micro Uzi]] since Update 4.1 in June 2019. It fires &amp;quot;9mm&amp;quot; ammunition as before and can be found in all maps as the &amp;quot;Micro Uzi&amp;quot;. It can also be equipped with all magazine variants, muzzle devices, a Micro Uzi's stock, and (thanks to the presence of a top rail) a red dot or holographic sight. Despite being modeled with a 20-round magazine, the weapon holds 25 rounds by default; extended magazines raise this to 35 rounds in what seems to be a 32-round magazine.&lt;br /&gt;
[[File:UZI-PRO1.jpg|thumb|none|300px|IWI Uzi Pro Pistol - 9x19mm Parabellum]]&lt;br /&gt;
[[File:PUBG_UziPro_Icon1.jpg|thumb|none|500px|Inventory icon of the Uzi Pro. Despite the lower rail, the weapon is unable to mount a laser sight or foregrips of any kind.]]&lt;br /&gt;
[[File:PUBG_UziPro_spawn.jpg|thumb|none|600px|A world spawn of the Uzi Pro.]]&lt;br /&gt;
[[File:PUBG_UziPro_FPP1.jpg|thumb|none|600px|A Uzi Pro in first person.]]&lt;br /&gt;
[[File:PUBG_UziPro_FPP2.jpg|thumb|none|600px|Aiming down the sights of the Uzi Pro.]]&lt;br /&gt;
[[File:PUBG_UziPro_FPP3.jpg|thumb|none|600px|Reloading the Uzi Pro by pulling the side-mounted charging handle in first person.]]&lt;br /&gt;
[[File:PUBG_UziPro_world1.jpg|thumb|none|600px|A player fires a vanilla Uzi Pro.]]&lt;br /&gt;
[[File:PUBG_UziPro_world2.jpg|thumb|none|600px|Meanwhile in the jungle, a player runs for cover with a much better modified Uzi Pro, equipped with a holographic sight, extended magazine with speed plates, compensator and the extended stock.]]&lt;br /&gt;
&lt;br /&gt;
==M1928/A1 Thompson==&lt;br /&gt;
The [[M1928A1 Thompson]] appears in the game as  the ''Tommy Gun'', and is chambered in &amp;quot;.45ACP&amp;quot; ammunition. After the September 2017 update, the Tommy Gun was moved from a supply drop-exclusive weapon to an uncommon spawn all over the map. It can be fitted with a suppressor, a vertical foregrip and all magazine attachments. The vertical foregrip will essentially convert the appearance of the Tommy Gun to that of the earlier M1928 version, while the extended magazine attachments will increase its initial capacity of 30 rounds (in box magazines) to 50 rounds (in drum magazines).&lt;br /&gt;
[[File:M1928A1_Thompson.jpg|thumb|none|400px|Thompson M1928A1 - .45 ACP. This specimen has the sling swivel relocated to the top of the stock, a modification often made to Thompsons in British service.]]&lt;br /&gt;
[[File:PUBG Thompson1928A1 Icon1.jpg|thumb|none|500px|The inventory icon of the &amp;quot;Tommy Gun&amp;quot;. Note the rather short stock.]]&lt;br /&gt;
[[File:PUBG Thompson1928A1 spawn.jpg|thumb|none|600px|A world spawn of a &amp;quot;Tommy Gun&amp;quot; its accompanying .45 ACP ammo.]]&lt;br /&gt;
[[File:PUBG ThompsonM1928 FPP1.jpg|thumb|none|600px|A &amp;quot;Tommy Gun&amp;quot; in its 1928A1 configuration in first person. Note the bolt handle; the in-game Thompson incorrectly fires from a closed bolt.]]&lt;br /&gt;
[[File:PUBG ThompsonM1928 FPP2.jpg|thumb|none|600px|Aiming down the sights of a &amp;quot;Tommy Gun&amp;quot;.]]&lt;br /&gt;
[[File:PUBG ThompsonM1928 FPP3.jpg|thumb|none|600px|Reloading the 30-round stick magazine of a &amp;quot;Tommy Gun&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Thompson1928A1 world1.jpg|thumb|none|600px|A player holds a &amp;quot;Tommy Gun&amp;quot; in the M1928A1 configuration of the Thompson with speed plates attached to the 30-round stick magazine.]]&lt;br /&gt;
[[File:PUBG Thompson1928A1 world2.jpg|thumb|none|600px|While taking cover indoor from the randomised artillery strikes, he reloads his &amp;quot;Tommy Gun&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Thompson1928A1 world3.jpg|thumb|none|600px|Another player fires his &amp;quot;Tommy Gun&amp;quot; from behind a HESCO barrier.]]&lt;br /&gt;
[[File:M1928.jpg|thumb|none|400px|Thompson M1928 - .45 ACP]]&lt;br /&gt;
[[File:PUBGTommyIcon.jpg|thumb|none|500px|Old inventory icon of the &amp;quot;Tommy Gun&amp;quot;. This is a pre-September 2017 update version of the &amp;quot;Tommy Gun&amp;quot;, where it was still supply drop-exclusive and had a foregrip and 50-round drum magazine (with incorrect 100-round capacity) tacked-on by default. Note the raised ladder sight, only visible in the inventory icon, which has since been patched to be lowered.]]&lt;br /&gt;
[[File:PUBG ThompsonM1928 FPP4.jpg|thumb|none|600px|Reloading the 50-round drum magazine of a &amp;quot;Tommy Gun&amp;quot; in its original 1928 configuration.]]&lt;br /&gt;
[[File:PUBG Thompson1928 world1.jpg|thumb|none|600px|The &amp;quot;Tommy Gun&amp;quot; with a vertical foregrip attachment, which will give it the original foregrip of the M1928 version. Note that the markings on the receiver are surprisingly accurate, being manufactured by the Auto Ordinance Corporation in New York, USA as well as the list of patents, except that their positions are reversed.]]&lt;br /&gt;
[[File:PUBG Thompson world1.jpg|thumb|none|600px|A player holds a &amp;quot;Tommy Gun&amp;quot; in the original M1928 configuration, with a drum magazine attached. The strap on the magazine indicates its &amp;quot;quickdraw&amp;quot; functionality, somehow allowing it to be reloaded faster. Also note that his left arm clips into the drum magazine.]]&lt;br /&gt;
===Crossbow===&lt;br /&gt;
The Thompson's model is, curiously enough, also used as the basis for the game's fictional crossbow. The crossbow, which is only ever referred to as such, is fitted with a green-dot sight with drop compensation markings by default, though it can be customized with normal red-dot or holographic sights, as well as a container of arrows underneath the arms, which somehow speeds up reloading despite never being used for anything.&lt;br /&gt;
[[File:PUBGCrossbow.jpg|thumb|none|600px|A player character with a crossbow; note the rather evident re-use of the Thompson's trigger group, pistol grip, and stock.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
The [[PP-19 Bizon-2]] was added in the Feb 2019 patch and is only featured in the maps, Erangel and Vikendi. It is chambered in &amp;quot;9mm&amp;quot; ammunition in a 53-round helical magazine which confirms this as the 9x19mm variant. It can only be fitted with all muzzle devices and sights up to the 4x scope.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|400px|PP-19 Bizon-2 - 9x18mm Makarov]]&lt;br /&gt;
[[File:PUBG_PP19Bizon_Promo1.jpg|thumb|none|500px|An officially released render of the PP-19 Bizon in-game model, courtesy of the PUBG Steam Game Update 25# page.]]&lt;br /&gt;
[[File:PUBG_PP19Bizon_Icon1.jpg|thumb|none|500px|Inventory icon of the PP-19 Bizon.]]&lt;br /&gt;
[[File:PUBG_PP19Bizon_spawn.jpg|thumb|none|600px|A world spawn of the Bizon, along with a box of 9mm and a spare Beretta 92.]]&lt;br /&gt;
[[File:PUBG_PP19Bizon_FPP1.jpg|thumb|none|600px|A PP-19 Bizon in first person.]]&lt;br /&gt;
[[File:PUBG_PP19Bizon_FPP2.jpg|thumb|none|600px|Aiming down the sights of the PP-19 Bizon]]&lt;br /&gt;
[[File:PUBG_PP19Bizon_FPP3.jpg|thumb|none|600px|Reloading a PP-19 Bizon from empty by tossing aside the empty helical magazine, loading in a fresh mag, then performing a underhanded reload with the left hand.]]&lt;br /&gt;
[[File:PUBG_PP19Bizon_world1.jpg|thumb|none|600px|A player firing his PP-19 Bizon fitted with a 4X ACOG scope. Note the glitched-out fire selector, which is currently on the 'beyond semi-auto' setting.]]&lt;br /&gt;
[[File:PUBG_PP19Bizon_world2.jpg|thumb|none|600px|He later reloads it. Note the lack of flash hider when none is attached.]]&lt;br /&gt;
[[File:PUBG_PP19Bizon_world3.jpg|thumb|none|600px|Going for a more stealthy approach, the player engages another with his suppressed PP-19.]]&lt;br /&gt;
&lt;br /&gt;
==Sa. Vz.61 E Skorpion==&lt;br /&gt;
The [[Sa. Vz.61 Skorpion]] is a machine pistol that appears in the game simply as the &amp;quot;Skorpion&amp;quot; and apparently chambered in &amp;quot;9mm&amp;quot; ammunition with select-fire capability, even though the firearm and its curved magazines appear to be modeled after the .32 ACP variants. It is the first full-sized machine pistol in PUBG to occupy the sidearm slot and can be found in random spawn locations. It can be equipped with the half/lightweight/vertical foregrips or a laser sight, suppressor, red dot sight, extended stock and only the extended magazine variant for pistols. Extended magazines raise the magazine size from 20-round stick magazines that can be upgraded to 40-round drum magazines.&lt;br /&gt;
[[File:Yugoslav Model 61 Skorpion.jpg|thumb|none|300px|CZ Vz. 61 E / Yugoslavian made M84 distinguishable by its black pistol grip - .32 ACP]]&lt;br /&gt;
[[File:PUBG_Skorpion_Promo1.jpg|thumb|none|500px|An officially released render of the &amp;quot;Skorpion&amp;quot; in-game model, courtesy of the PUBG Steam Game Update #23 page. Note the aftermarket magazines, rail attachments typical of later modernized variants, as well as a threaded barrel.]]&lt;br /&gt;
[[File:PUBG_Skorpion_Icon1.jpg|thumb|none|500px|Inventory icon of the &amp;quot;Skorpion&amp;quot;.]]&lt;br /&gt;
[[File:PUBG_Skorpion_spawn.jpg|thumb|none|600px|A world spawn of the Skorpion next to a box of 9mm ammo.]]&lt;br /&gt;
[[File:PUBG_Skorpion_FPP1.jpg|thumb|none|600px|A Skorpion in first person.]]&lt;br /&gt;
[[File:PUBG_Skorpion_FPP2.jpg|thumb|none|600px|Aiming down the sights of a Skorpion.]]&lt;br /&gt;
[[File:PUBG_Skorpion_FPP3.jpg|thumb|none|600px|Pulling the charging handle while reloading the Skorpion.]]&lt;br /&gt;
[[File:PUBG_Skorpion_FPP4.jpg|thumb|none|600px|Reloading a Skorpion fitted with a drum magazine.]]&lt;br /&gt;
[[File:PUBG_Skorpion_world1.jpg|thumb|none|600px|A player taking shelter with his Skorpion fitted with the extended stock and red dot.]]&lt;br /&gt;
[[File:PUBG_Skorpion_world2.jpg|thumb|none|600px|He reloads it after realizing that he had almost fatally forgot to do so.]]&lt;br /&gt;
[[File:PUBG_Skorpion_world3.jpg|thumb|none|600px|Taking in the sights of the somewhat-out-of-place ''Aurora Borealis'', he marches on with his Skorpion now with an additional vertical foregrip, extended drum mags and a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] appears in the game simply as the &amp;quot;Vector&amp;quot;, and is now chambered in &amp;quot;9mm&amp;quot; ammunition, previously having used .45 ACP ammo before the March 2019 Update #27 . It can be fitted with half/lightweight/vertical foregrips or a laser sight, all muzzle devices, magazine variants, optics up to the 4x scope and a tactical stock. Extended magazines raise the magazine size to 33 cartridges from its original 19.&lt;br /&gt;
[[File:KrissSuperV.jpg|thumb|none|400px|TDI Vector - .45 ACP]]&lt;br /&gt;
[[File:PUBGVectorIcon.jpg|thumb|none|500px|Inventory icon of the Vector.]]&lt;br /&gt;
[[File:PUBGVectorIcon2.jpg|thumb|none|500px|An Inventory icon of a fairly modded Vector, with sound suppressor, vertical foregrip, extended magazines, red dot sight and a UBR stock.]]&lt;br /&gt;
[[File:PUBG Vector spawn.jpg |thumb|none|600px|An old world spawn of a Vector sitting atop of a military crate with a gratuitous amount of .45 ACP ammunition when it was still chambered in it.]]&lt;br /&gt;
[[File:PUBG Vector FPP1.jpg|thumb|none|600px|A Vector in first person. Note the placement of the player character's left hand; while this would normally be okay, the in-game Vector's incorrect reciprocating charging handle makes this position a bit perilous for the user's thumb.]]&lt;br /&gt;
[[File:PUBG Vector FPP2.jpg|thumb|none|600px|Aiming down the sights of a Vector.]]&lt;br /&gt;
[[File:PUBG Vector FPP3.jpg|thumb|none|600px|Reloading the Vector.]]&lt;br /&gt;
[[File:PUBG Vector world1.jpg|thumb|none|600px|A player carries a Vector equipped with a 25-round extended magazine. Note that the Kriss Vector's &amp;quot;V&amp;quot; logo is replaced with that of continuously tessellating triangles, and that the weapon's trademark on the front of the upper receiver reads &amp;quot;PLAYERUNKNOWNS BATTLEGROUNDS&amp;quot;. Also note the threaded barrel.]]&lt;br /&gt;
[[File:PUBG Vector world2.jpg|thumb|none|600px|An upgraded Vector fitted with a tan UBR stock, flash hider, an EOTech holographic sight and the extended magazine as before. The default iron sights are absent when optics are added.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Beretta 686==&lt;br /&gt;
The [[Beretta 686]] appears in the game as the &amp;quot;S686&amp;quot;, and can be found in random buildings. Note that unlike the picture below, it's completely blued and has golden bird engravings on the side of the receiver ingame. It can be fitted with a choke for a tighter pellet spread, as well as &amp;quot;bullet loops&amp;quot; for the stock for faster reloading. It has the longest effective range of all shotguns, especially with the choke. The reload animation shows that the gun has ejectors, and ejects two spent cases even if it's fired only once.&lt;br /&gt;
[[File:Beretta-686-E-Evo-12-Bore-Shotgun.jpg|thumb|none|400px|Beretta 686 - 12 gauge]]&lt;br /&gt;
[[File:PUBGBerettaDoubleIcon.jpg|thumb|none|500px|Inventory icon of the &amp;quot;S686&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Beretta686 spawn.jpg |thumb|none|600px|A world spawn of a &amp;quot;S686&amp;quot; next to a box of 12 gauge shells and a shotgun choke kit. Here you can make out the engravings, which includes an ''almost'' accurate Berreta trademark, but being spelt as &amp;quot;BERATTA&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Beretta686 FPP1.jpg|thumb|none|600px|A &amp;quot;S686&amp;quot; in first person.]]&lt;br /&gt;
[[File:PUBG Beretta686 FPP2.jpg|thumb|none|600px|Aiming down the sights of a &amp;quot;S686&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Beretta686 FPP3.jpg|thumb|none|600px|Inserting shells into the &amp;quot;S686&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Beretta686 world1.jpg|thumb|none|600px|A huntress lines up her shot with her &amp;quot;S686&amp;quot;. Here you can see the shell holders wrapped around the stock.]]&lt;br /&gt;
[[File:PUBG Beretta686 world2.jpg|thumb|none|600px|A player runs with his &amp;quot;S686&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Beretta686 world3.jpg|thumb|none|600px|A player ejects the shells of his &amp;quot;S686&amp;quot;. Note the smoke emitting from the freshly fired-from barrels, even if it's a newly acquired gun.]]&lt;br /&gt;
[[File:PUBG Beretta686 world4.jpg|thumb|none|600px|He replaces the shells one-by-one.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester M1897==&lt;br /&gt;
The [[Winchester Model 1897]] appears in the game as the &amp;quot;S1897&amp;quot;, and can be found in random buildings. It can be fitted with a choke or duckbill for a tighter pellet spread, as well as &amp;quot;bullet loops&amp;quot; for the stock for faster reloading.&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|400px|Winchester M1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:1897inventory.jpg|thumb|none|500px|Inventory icon for the &amp;quot;S1897&amp;quot;.]]&lt;br /&gt;
[[File:PUBG WinM1897 spawn.jpg|thumb|none|600px|A world-spawn of the Winchester, along with 2 boxes of 12 gauge shells and a bulletproof vest.]]&lt;br /&gt;
[[File:PUBG WinM1897 FPP1.jpg|thumb|none|600px|A &amp;quot;S1897&amp;quot; in first person.]]&lt;br /&gt;
[[File:PUBG WinM1897 FPP2.jpg|thumb|none|600px|Aiming down the sights of a &amp;quot;S1897&amp;quot;.]]&lt;br /&gt;
[[File:PUBG WinM1897 FPP3.jpg|thumb|none|600px|Pumping the rack of the &amp;quot;S1897&amp;quot;.]]&lt;br /&gt;
[[File:PUBG WinM1897 FPP4.jpg|thumb|none|600px|Inserting shells into the &amp;quot;S1897&amp;quot;.]]&lt;br /&gt;
[[File:PUBG WinM1897 world4.jpg |thumb|none|600px|A player sprints with his newly acquired &amp;quot;S1897&amp;quot;.]]&lt;br /&gt;
[[File:PUBG WinM1897 world3.jpg |thumb|none|600px|The same player inserts 12 gauge shells into his &amp;quot;S1897&amp;quot; before running a live-fire obstacle course.]]&lt;br /&gt;
[[File:PUBG WinM1897 world1.jpg|thumb|none|600px|Meanwhile in Miramar, another player fires his &amp;quot;S1897&amp;quot;.]]&lt;br /&gt;
[[File:PUBG WinM1897 world2.jpg|thumb|none|600px|A player racks the pump of his &amp;quot;S1897&amp;quot;. An animation error shows a shell ejecting from the ejection port even if it reloaded from empty.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] appears in the game as the &amp;quot;S12K&amp;quot;, and can be found in random buildings. It can use a duckbill choke, or otherwise is able to be fitted with all other assault rifle muzzle devices, scopes, a suppressor, as well as all magazine variants. The standard magazines holds 5 shells, while the extended magazines hold 8.&lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[File:PUBGSaigaIcon.jpg|thumb|none|500px|Inventory icon of the &amp;quot;S12K&amp;quot;.]]&lt;br /&gt;
[[File:PUBGSaiga.jpg|thumb|none|600px|World model of the Saiga with a box of 12 gauge lying above it.]]&lt;br /&gt;
[[File:PUBG Saiga12K FPP1.jpg|thumb|none|600px|A Saiga 12K in first person.]]&lt;br /&gt;
[[File:PUBG Saiga12K FPP2.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:PUBG Saiga12K FPP3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:PUBG Saiga12K world1.jpg|thumb|none|600px|The Spetznaz Businessman acquires a new Saiga 12K. Note the slightly longer extended magazine attached to it.]]&lt;br /&gt;
[[File:PUBG Saiga12K world2.jpg|thumb|none|600px|Convinced that it's just a flesh wound, the player calmly reloads his shotgun. Note the spare Saiga lying in the closet behind him.]]&lt;br /&gt;
[[File:PUBG Saiga12K world3.jpg |thumb|none|600px|Another player fires his &amp;quot;S12K&amp;quot; fitted with a magazine speed plate, just outside of the cartel mansion. Note the impressive muzzle blast.]]&lt;br /&gt;
&lt;br /&gt;
==Standard Manufacturing DP-12==&lt;br /&gt;
The [[Standard Manufacturing DP-12]] was added into the Oct 2019 patch simply as the &amp;quot;DPS&amp;quot; and fires &amp;quot;12 Gauge&amp;quot; ammunition in 14-round double-tube magazines,. It is the first shotgun lootable from Care Packages only, able to fire two shells in quick succession before each pump-rack for devastating close-quarters damage. It can only equip sights up to 6X.&lt;br /&gt;
[[Image:Standard_Manufacturing_DP-12.jpg|thumb|none|400px|Standard Manufacturing DP-12 (black) - 12 gauge]]&lt;br /&gt;
[[File:PUBG_DP12_Promo1.jpg|thumb|none|500px|An officially released render of the DPS in-game model, courtesy of the PUBG PC Update 4.3 page.]]&lt;br /&gt;
[[File:PUBG_DP12_Icon1.jpg|thumb|none|500px|Inventory icon of the DP-12.]]&lt;br /&gt;
[[File:PUBG_DP12_FPP1.jpg|thumb|none|600px|A DP-12 in first person.]]&lt;br /&gt;
[[File:PUBG_DP12_FPP2.jpg|thumb|none|600px|Aiming down the sights of the DP-12.]]&lt;br /&gt;
[[File:PUBG_DP12_FPP3.jpg|thumb|none|600px|Racking the pump of the DP-12 in first person.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-off Shotgun==&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun]] in a sawed-off configuration appears in the release version of the game as the &amp;quot;Sawed-off&amp;quot; and can be found randomly in the map, Miramar. It is classified as a sidearm, and is chambered in &amp;quot;12 Gauge&amp;quot; and only able to use a shotgun choke as of the May 2018 update.&lt;br /&gt;
[[File:SS311A sawed-off-2.jpg|thumb|none|300px|Sawed-off Savage/Stevens 311A - 12 gauge]]&lt;br /&gt;
[[File:PUBG SawedOff Promo1.jpg |thumb|none|500px|An officially released render of the in-game model, courtesy of the PUBG Twitter page.]]&lt;br /&gt;
[[File:PUBG SawedOff Icon1.jpg|thumb|none|500px|Inventory icon for the Sawed-off.]]&lt;br /&gt;
[[File:PUBG SawedOff world4.jpg|thumb|none|600px|A Sawed-off mysteriously hooked onto a recently-deceased player's leg.]]&lt;br /&gt;
[[File:PUBG SawedOff FPP1.jpg|thumb|none|600px|A Sawed-off in first person.]]&lt;br /&gt;
[[File:PUBG SawedOff FPP2.jpg|thumb|none|600px|Aiming down the Sawed-off.]]&lt;br /&gt;
[[File:PUBG SawedOff FPP3.jpg|thumb|none|600px|Inserting shells into the Sawed-off.]]&lt;br /&gt;
[[File:PUBG SawedOff world1.jpg|thumb|none|600px|A player wields a Sawed-off in the Mexican desert heat. The markings on the frame is stylised as &amp;quot;SUPER COACH GUN&amp;quot;.]]&lt;br /&gt;
[[File:PUBG SawedOff world2.jpg|thumb|none|600px|The player then ejects the two shells from his Sawed-off. Both are ejected even if only one barrel was fired.]]&lt;br /&gt;
[[File:PUBG SawedOff world3.jpg|thumb|none|600px|He then replaces both shells one-by-one.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
'''Note:''' As of the May 2018 update, the now officially classed Designated Marksman Rifles (i.e. Mini-14, Mk 14, QBU-88, SKS, SLR and VSS) can now utilize both Assault Rifle and/or Sniper Rifle attachments interchangably. Assault rifles no longer have the capability of using the 8X and 15X scopes for balance reasons.&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] appears in the game under its actual name, and fires the game's mysterious &amp;quot;7.62mm&amp;quot; ammunition. It can be found in random buildings, and can be equipped with all magazine variants, sights sights up to 6x scope (as it has a picatinny rail on the receiver cover plate), and all muzzle devices.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:PlayerUnknowns-Battlegrounds.jpg|thumb|none|500px|The boxart character has an AKM on his back, with the barrel just sticking over his shoulder.]]&lt;br /&gt;
[[File:PUBGAKMIcon.jpg|thumb|none|500px|The AKM's inventory icon.]]&lt;br /&gt;
[[File:PUBG AKM spawn.jpg|thumb|none|600px|A world spawn of an AKM with a box of copper-jacketed &amp;quot;7.62mm&amp;quot; rounds clipping into the stock and pistol grip.]]&lt;br /&gt;
[[File:PUBG AKM FPP1.jpg|thumb|none|600px|An AKM in first person.]]&lt;br /&gt;
[[File:PUBG AKM FPP2.jpg|thumb|none|600px|Aiming down the sights of an AKM.]]&lt;br /&gt;
[[File:PUBG AKM FPP3.jpg|thumb|none|600px|Reloading the AKM. All Kalashnikov-based weapons in PUBG share the same underhanded bolt pull animation when reloading on an empty chamber.]]&lt;br /&gt;
[[File:PUBG AKM world1.jpg|thumb|none|600px|A player wielding an AKM with a holographic sight, a suppressor, and a 40-round [[RPK]] magazine with a speed plate attached. Note the Vector on his back.]]&lt;br /&gt;
[[File:PUBG AKM world4.jpg|thumb|none|600px|A pair of players with AKMs at the ready. The foremost player has one equipped with an Aimpoint 2X scope, a 40-round RPK mag with a speed plate, and a compensator resembling that of the [[AK-74]]. The background player has another fitted with an ACOG 4X scope and a flash hider.]]&lt;br /&gt;
[[File:PUBG AKM world3.jpg|thumb|none|600px|A player fires her AKM. Note that it has a different flash hider, which only slightly reduces the muzzle flash.]]&lt;br /&gt;
[[File:PUBG AKM world2.jpg|thumb|none|600px|Another player racks a magazine into her AKM fitted with an Aimpoint 2X scope. This one, unlike the one above, has a standard slanted muzzle brake.]]&lt;br /&gt;
&lt;br /&gt;
==Beryl M762==&lt;br /&gt;
The M762 version of the Polish [[Kbs wz.96 Beryl]] is an assault rifle that appears in the game correctly as the &amp;quot;Beryl M762&amp;quot; and fires &amp;quot;7.62mm&amp;quot; ammunition. It can be found in random spawns locations and can also be equipped with all magazine variants, foregrips, muzzle devices a laser sight, and optics up to 6X. It features semi-auto, 3-round burst and full-auto firing modes.&lt;br /&gt;
&lt;br /&gt;
[[File:Beryl M762.jpg|thumb|none|400px|Beryl M762 - 7.62x39mm]]&lt;br /&gt;
[[File:PUBG_BerylM762_Promo1.jpg|thumb|none|500px|An officially released render of the Beryl M762 in-game model, courtesy of the PUBG Steam Game Update 20# page.]]&lt;br /&gt;
[[File:PUBG_BerylM762_Icon1.jpg|thumb|none|500px|Inventory icon of the Beryl M762.]]&lt;br /&gt;
[[File:PUBG_BerylM762_spawn.jpg|thumb|none|600px|A world spawn of the Beryl M762 next to its &amp;quot;7.62mm&amp;quot; boxes.]]&lt;br /&gt;
[[File:PUBG BerylM762 FPP1.jpg|thumb|none|600px|A Beryl M762 in first person.]]&lt;br /&gt;
[[File:PUBG BerylM762 FPP2.jpg|thumb|none|600px|Aiming down the sights of a Beryl M762.]]&lt;br /&gt;
[[File:PUBG BerylM762 FPP3.jpg|thumb|none|600px|Reloading the Beryl M762.]]&lt;br /&gt;
[[File:PUBG_BerylM762_world1.jpg|thumb|none|600px|A player runs with her Beryl M762 fitted with an Aimpoint 2X scope, thumb grip, suppressor and 40-round RPK magazine.]]&lt;br /&gt;
[[File:PUBG_BerylM762_world2.jpg|thumb|none|600px|The same player fires her suppressed Beryl M762.]]&lt;br /&gt;
[[File:PUBG_BerylM762_world3.jpg|thumb|none|600px|She then reloads her Beryl M762 as the blue zone approaches dangerously close to her.]]&lt;br /&gt;
[[File:PUBG_BerylM762_world4.jpg|thumb|none|600px|Another player fires her Beryl M762 in burst mode, almost showering the camera with spent casings. Hers is fitted with a red dot sight and vertical foregrip instead.]]&lt;br /&gt;
&lt;br /&gt;
==CMMG Mk47 Mutant==&lt;br /&gt;
The [[CMMG Mk47 Mutant]] is an assault rifle that appears in the game as the &amp;quot;Mk47 Mutant&amp;quot; and fires &amp;quot;7.62&amp;quot; ammunition. It can be found in all maps, at random spawn locations and can also be equipped with all magazine variants, foregrips or a laser sight, muzzle devices, a tactical stock and optics up to 6X. It only has semi-auto and 2-round burst firing modes (the latter being fictional, since the real weapon is either semi-auto only or semi-auto/full-auto) from a 20-round magazine that can be upgraded to 30 rounds with extended magazine attachments.&lt;br /&gt;
&lt;br /&gt;
[[File:CMMG Mutant Mk47.jpg|thumb|none|400px|CMMG Mk47 Mutant - 7.62x39mm]]&lt;br /&gt;
[[File:PUBG_Mk47Mutant_Promo1.jpg|thumb|none|500px|An officially released render of the Mk47 Mutant in-game model with 30-round Magpul magazines and M67 frag grenades lying nearby, courtesy of the PUBG Steam Game Update #21 page.]]&lt;br /&gt;
[[File:PUBG_Mk47Mutant_Icon1.jpg|thumb|none|500px|Inventory icon of the Mk47 Mutant.]]&lt;br /&gt;
[[File:PUBG_Mk47Mutant_spawn.jpg|thumb|none|600px|A world spawn of the Mk47 Mutant alongside a bike helmet and a M67 frag grenade.]]&lt;br /&gt;
[[File:PUBG Mk47Mutant FPP1.jpg|thumb|none|600px|A Mk47 Mutant in first person.]]&lt;br /&gt;
[[File:PUBG Mk47Mutant FPP2.jpg|thumb|none|600px|Aiming down the sights of a Mk47 Mutant.]]&lt;br /&gt;
[[File:PUBG Mk47Mutant FPP3.jpg|thumb|none|600px|Reloading the Mk47 Mutant by pulling the charging handle.]]&lt;br /&gt;
[[File:PUBG_Mk47Mutant_world1.jpg|thumb|none|600px|A player holds her vanilla Mk47 Mutant with a 20-round Magpul magazines and ironsights.]]&lt;br /&gt;
[[File:PUBG_Mk47Mutant_world2.jpg|thumb|none|600px|A player in the Training mode holds her Mk47 Mutant fitted with an 4X ACOG, 30-round extended mag, thumb grip and a suppressor. Note the default iron sights are absent when optics are added.]]&lt;br /&gt;
[[File:PUBG_Mk47Mutant_world3.jpg|thumb|none|600px|Another player in Miramar fires his M47 Mutant fitted with a 3X scope.]]&lt;br /&gt;
[[File:PUBG_Mk47Mutant_world4.jpg|thumb|none|600px|After losing his hat (and nearly his head), he reloads behind cover with the same Mk47 Mutant, now with the addition of a thumb grip and extended magazines.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR-L]] appears as the &amp;quot;SCAR-L&amp;quot; ingame, and fires the &amp;quot;5.56mm&amp;quot; ammunition. It can be found in random buildings, and can be equipped with all magazine variants, foregrips or a laser sight, muzzle devices, and optics up to 6X.&lt;br /&gt;
[[File:FN_SCAR-L_(Standard).jpg|thumb|none|400px|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Scar-inventory.jpg|thumb|none|800px|Inventory icon for the SCAR-L. Note the AR-15 style flash hider.]]&lt;br /&gt;
[[File:PUBG SCARL spawn.jpg |thumb|none|600px|A world spawn of a SCAR-L on top of a military crate next to a single box of 5.56mm rounds.]]&lt;br /&gt;
[[File:PUBG SCARL FPP1.jpg|thumb|none|600px|A SCAR-Lin first person.]]&lt;br /&gt;
[[File:PUBG SCARL FPP2.jpg|thumb|none|600px|Aiming down the sights of a SCAR-L.]]&lt;br /&gt;
[[File:PUBG SCARL FPP3.jpg|thumb|none|600px|Pressing the bolt release of a SCAR-L while reloading.]]&lt;br /&gt;
[[File:PUBG SCARL world2.jpg|thumb|none|600px|A player navigates the abandoned cartel mansion with a default SCAR-L.]]&lt;br /&gt;
[[File:PUBG SCARL world1.jpg|thumb|none|600px|Another player fires her SCAR-L fitted with a red dot, 40-round PMAG and a flash hider (which is modelled after the SCAR-H version). Note that the default ironsights are folded down whenever any optics are added to to top rail.]]&lt;br /&gt;
[[File:PUBG SCARL world3.jpg|thumb|none|600px|Meanwhile in Erangel, a player reloads her SCAR-L. Note that the model's magazine well is filled-in and completely solid.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] was added in the Dec 2018 update simply as the &amp;quot;G36C&amp;quot;, exclusive to the map Vikendi (replacing the SCAR-L spawns) and fires the &amp;quot;5.56mm&amp;quot; ammunition. It can be equipped with all magazine variants, foregrips or a laser sight, muzzle devices and optics up to 6X.&lt;br /&gt;
[[File:G36CwForegrip.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:PUBG G36C Promo1.jpg|thumb|none|500px|An officially released render of the in-game G36C model, courtesy of the PUBG Steam Game Update 24# page. Note the opaque magazines and the 40-round magazine with PMAG speed plates.]]&lt;br /&gt;
[[File:PUBG_G36C_Icon1.jpg|thumb|none|500px|Inventory icon of the G36C.]]&lt;br /&gt;
[[File:PUBG_G36C_spawn1.jpg|thumb|none|600px|A world spawn of the G36C.]]&lt;br /&gt;
[[File:PUBG G36C FPP1.jpg|thumb|none|600px|A G36C in first person.]]&lt;br /&gt;
[[File:PUBG G36C FPP2.jpg|thumb|none|600px|Aiming down the sights of a G36C.]]&lt;br /&gt;
[[File:PUBG G36C FPP3.jpg|thumb|none|600px|Pulling the bolt of a G36C while reloading from empty.]]&lt;br /&gt;
[[File:PUBG_G36C_world1.jpg|thumb|none|600px|A player hals a G36C fitted with a red dot sight.]]&lt;br /&gt;
[[File:PUBG_G36C_world2.jpg|thumb|none|600px|Another player prepares for a drive-by with her G36C fitted with a 3X scope, vertical foregrip, extended quickdraw magazines and a suppressor.]]&lt;br /&gt;
[[File:PUBG_G36C_world3.jpg|thumb|none|600px|While taking cover from a hailstorm of snow and bullets, a player reloads her G36C fitted with an extended magazine and a lightweight grip.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] appears as the &amp;quot;M416&amp;quot; ingame, and fires the &amp;quot;5.56mm&amp;quot; ammunition. It can be equipped with all magazine variants, foregrips or a laser sight, muzzle devices, optics up to 6X, and the tactical stock.&lt;br /&gt;
[[File:HK416_14.5_Current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:PUBGHK416Icon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;M416&amp;quot;.]]&lt;br /&gt;
[[File:PUBG HK416 spawn.jpg|thumb|none|600px|A world spawn of a &amp;quot;M416&amp;quot; sits on the bottom of a drained pool with a box of 5.56mm rounds.]]&lt;br /&gt;
[[File:PUBG HK416 FPP1.jpg|thumb|none|600px|A &amp;quot;M416&amp;quot; in first person.]]&lt;br /&gt;
[[File:PUBG HK416 FPP2.jpg|thumb|none|600px|Aiming down the sights of a &amp;quot;M416&amp;quot;.]]&lt;br /&gt;
[[File:PUBG HK416 FPP3.jpg|thumb|none|600px|Pressing the bolt release of a &amp;quot;M416&amp;quot; while reloading.]]&lt;br /&gt;
[[File:PUBG HK416 world1.jpg|thumb|none|600px|A player in a firefight with her &amp;quot;M416&amp;quot;. It is fitted a UBR &amp;quot;tactical stock&amp;quot;, a red dot for optics, vertical foregrip and a 40-round PMAG.]]&lt;br /&gt;
[[File:PUBG HK416 world3.jpg|thumb|none|600px|The view of the left side of the receiver. The receiver markings read &amp;quot;M416, MADE IN GERMANY, 5.56x45mm&amp;quot;. On another note, the fire selector markings humorously reads: &amp;quot;NO PEW&amp;quot;, &amp;quot;PEW&amp;quot; and &amp;quot;PEW PEW PEW&amp;quot;.]]&lt;br /&gt;
[[File:PUBG HK416 world2.jpg|thumb|none|600px|A desert Ghille operator reloads a suppressed &amp;quot;M416&amp;quot;. Note the 5.56 rounds in the magazine are actually modelled out in 3D.]]&lt;br /&gt;
&lt;br /&gt;
==L1A1 SLR==&lt;br /&gt;
The [[L1A1]] with picatinny rail on the upper receiver was added in the May 2018 update and appears in the game under the British Army designation of &amp;quot;SLR&amp;quot; and fires &amp;quot;7.62mm&amp;quot; ammunition. It can be found randomly in buildings and can be equipped with all the muzzle devices, sights, and scopes, a cheek pad, as well as an extended magazine increasing its capacity from 10 rounds to 20 rounds.&lt;br /&gt;
[[File:L1A1-SLR.jpg|thumb|none|400px|L1A1 SLR - 7.62x51mm NATO. This is the later, typical version of the L1A1 which used black fiberglass furniture.]]&lt;br /&gt;
[[File:PUBG L1A1SLR Promo1.jpg|thumb|none|500px|An officially released render of the in-game SLR model, courtesy of the PUBG Twitter page. Note the shorter 10-round magazine.]]&lt;br /&gt;
[[File:PUBG L1A1SLR Icon1.jpg|thumb|none|500px|Inventory icon of the SLR.]]&lt;br /&gt;
[[File:PUBG L1A1SLR spawn1.jpg|thumb|none|600px|A highlighted world spawn of a SLR with a box of &amp;quot;7.62mm&amp;quot; nearby.]]&lt;br /&gt;
[[File:PUBG L1A1 FPP1.jpg|thumb|none|600px|A SLR in first person.]]&lt;br /&gt;
[[File:PUBG L1A1 FPP2.jpg|thumb|none|600px|Aiming down the sights of a SLR.]]&lt;br /&gt;
[[File:PUBG L1A1 FPP3.jpg|thumb|none|600px|Pulling the charging handle of a SLR while reloading.]]&lt;br /&gt;
[[File:PUBG L1A1SLR world1.jpg|thumb|none|600px|The 'Commando' Desert Commando runs with his SLR equipped with a 20-round extended magazine. Note the carry handle.]]&lt;br /&gt;
[[File:PUBG L1A1SLR world2.jpg|thumb|none|600px|The player then fires his SLR. Note the spent brass and muzzle flash.]]&lt;br /&gt;
[[File:PUBG L1A1SLR world3.jpg|thumb|none|600px|Not to be outdone, another player approaches with his own fully kitted SLR, equipped with a 20-round extended magazine, 8X scope, a cheek pad and a (now-functioning) flash hider.]]&lt;br /&gt;
[[File:PUBG L1A1SLR world4.jpg|thumb|none|600px|The player fires his SLR. Note that the present flash hider does a better job at masking the muzzle flash than the one seen two images above.]]&lt;br /&gt;
[[File:PUBG L1A1SLR world5.jpg|thumb|none|600px|Satisfied, he reloads his SLR while in cover.]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16A4]] appears under its actual name in-game and fires the &amp;quot;5.56mm&amp;quot; ammunition. It is fitted with a standard, non-railed handguard (as seen in the image below), and therefore cannot accept any foregrips. It can be found in random buildings, and can be equipped with all magazine variants, muzzle devices, a tactical stock and sights up to the 6X.&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|400px|M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:PUBGM16A4Icon.jpg|thumb|none|800px|Inventory icon of the M16A4]]&lt;br /&gt;
[[File:PUBG M16A4 spawn.jpg|thumb|none|600px|World model of the M16A4 with its accompanying boxes of 5.56mm ammunition.]]&lt;br /&gt;
[[File:PUBG M16A4 FPP1.jpg|thumb|none|600px|A M16A4 in first person. Without any optics, the carry handle is attached as its default ironsights.]]&lt;br /&gt;
[[File:PUBG M16A4 FPP2.jpg|thumb|none|600px|Aiming down the sights of a M16A4.]]&lt;br /&gt;
[[File:PUBG M16A4 FPP3.jpg|thumb|none|600px|Pressing the bolt release of a M16A4 while reloading.]]&lt;br /&gt;
[[File:PUBG M16A4 world1.jpg|thumb|none|600px|A Ghille suited player fires his M16A4 fitted with a red dot sight and a 40-round PMAG. Note that the bolt in this shot is cycling and loading the next round into the chamber.]]&lt;br /&gt;
[[File:PUBG M16A4 world2.jpg|thumb|none|600px|A female biker reloads her M16A4 while her teammate in the background covers her with her SCAR-L.]]&lt;br /&gt;
[[File:PUBG M16A4 world3.jpg|thumb|none|600px|In a desert town of Miramar, a player puts an incapacitated enemy out of their misery by firing her M16A4 fitted with a holographic sight and custom compensator.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 0==&lt;br /&gt;
The [[Mk 14 Mod 0]] Enhanced Battle Rifle was added in the August 2017 update as the &amp;quot;Mk14&amp;quot; and is only found in crates that are parachuted in, known as &amp;quot;Care Packages&amp;quot;. It can be equipped with all the muzzle devices, sights, a cheek pad and scopes, as well as an extended magazine increasing its capacity from 10 rounds to 20 rounds. It is chambered in &amp;quot;7.62mm&amp;quot; ammunition and has fire-select capability between semi-auto and full-auto.&lt;br /&gt;
[[File:M14EBR.jpg|thumb|none|400px|Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[File:PUBG Mk14 Promo1.jpg|thumb|none|500px|An officially released render of the in-game Mk 14 model, courtesy of the PUBG Twitter page.]]&lt;br /&gt;
[[File:PUBG Mk14 menu1.jpg|thumb|none|800px|Inventory icon of the &amp;quot;Mk14&amp;quot;. Here you can see the bipod folded-in.]]&lt;br /&gt;
[[File:PUBG Mk14 FPP1.jpg|thumb|none|600px|A &amp;quot;Mk14&amp;quot; in first person.]]&lt;br /&gt;
[[File:PUBG Mk14 FPP2.jpg|thumb|none|600px|Aiming down the sights of a &amp;quot;Mk14&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Mk14 FPP3.jpg|thumb|none|600px|Pulling the charging handle of a &amp;quot;Mk14&amp;quot; while reloading.]]&lt;br /&gt;
[[File:PUBG Mk14 FPP4.jpg|thumb|none|600px|Deployed bipod when prone with the &amp;quot;Mk14&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Mk14 world3.jpg|thumb|none|600px|A &amp;quot;Mk14&amp;quot; with an ACOG attached to the top rail. The markings on the receiver indicates it as an &amp;quot;EBR CHASSIS STOCK&amp;quot; being manufactured by a fictional &amp;quot;MASON INTERNATIONAL LTD.&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Mk14 world2.jpg|thumb|none|600px|A player pulls the charging handle of his &amp;quot;Mk14&amp;quot; while reloading.]]&lt;br /&gt;
[[File:PUBG Mk14 world1.jpg|thumb|none|600px|A Ghille sniper in his shrubby element fires his &amp;quot;Mk14&amp;quot; at an unsuspecting victim. Here it is attached with an ACOG scope, note the ejected brass casing in front of the helmet visor.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1==&lt;br /&gt;
The [[Norinco QBZ-95-1]] was added in the Jun 2018 update as the &amp;quot;QBZ95&amp;quot; and is chambered in &amp;quot;5.56mm&amp;quot; ammunition, probably standing-in for its native 5.8x42mm ammunition (although its exported cousin, the [[QBZ-97]] is chambered in NATO 5.56x45mm). It is an exclusive world spawn to the Sanhok map (replacing the [[FN SCAR-L]] there), and can be equipped with all magazine variants, foregrips or a laser sight, muzzle devices, and optics up to 6X.&lt;br /&gt;
[[File:QBZ-95-1 Picatinny Rail.jpg|thumb|none|400px|Norinco QBZ-95 and QBZ-95-1 with custom Picatinny rail system - 5.8x42mm]]&lt;br /&gt;
[[File:PUBG QBZ95 promo.jpg|thumb|none|500px|An officially released render of the &amp;quot;QBZ95's&amp;quot; in-game model, courtesy of the PUBG Steam Game Update 15# page. It can be identified as the newer 95-1 version from its smoother rear-upper receiver buttstock, non-export magazine well, fire selector above the pistol grip and newer trigger guard. Note the custom railed carry-handle.]]&lt;br /&gt;
[[File:PUBG QBZ95 Icon1.jpg|thumb|none|500px|Inventory icon of the QBZ95.]]&lt;br /&gt;
[[File:PUBG QBZ95 spawn.jpg |thumb|none|600px|World spawn of the QBZ95. Note that it is one of the few weapons in the game to spawn without a magazine in the well.]]&lt;br /&gt;
[[File:PUBG QBZ95 FPP1.jpg|thumb|none|600px|A QBZ95 in first person.]]&lt;br /&gt;
[[File:PUBG QBZ95 FPP2.jpg|thumb|none|600px|Aiming down the sights of a QBZ95.]]&lt;br /&gt;
[[File:PUBG QBZ95 FPP3.jpg|thumb|none|600px|Reloading the QBZ95.]]&lt;br /&gt;
[[File:PUBG QBZ95 world1.jpg|thumb|none|600px|A female player runs with her QBZ95 on hand. It is fitted with a 3X scope and a vertical foregrip.]]&lt;br /&gt;
[[File:PUBG QBZ95 world2.jpg|thumb|none|600px|The same player fires her QBZ95 from cover. Note the Micro Uzi stock sticking out from her holstered weapon.]]&lt;br /&gt;
[[File:PUBG QBZ95 world3.jpg|thumb|none|600px|Another player reloads her QBZ95, this one with an ACOG 4X scope, vertical foregrip, 40-round extended magazine with speed plates and suppressor attached. Apparently trigger discipline in PUBG is slowly becoming a thing.]]&lt;br /&gt;
[[File:PUBG QBZ95 world4.jpg|thumb|none|600px|A player fires his QBZ fitted with a red dot sight, vertical foregrip, speed plates on his magazine and a compensator. Note the stock of the QBU-88 sticking from his back.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-1A Groza==&lt;br /&gt;
The [[OTs-14 Groza]] was added in the June 2017 monthly update, as the &amp;quot;Groza&amp;quot; and is only found in crates that are parachuted in, known as &amp;quot;Care Packages&amp;quot;. It is chambered in &amp;quot;7.62mm&amp;quot; ammunition (confirming it as a OTs-14-1A variant of the rifle), and can be equipped with all magazine variants, sights up to the 6X and a suppressor.&lt;br /&gt;
[[File:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
[[File:PUBG GrozaMenu1.jpg|thumb|none|500px|Inventory icon of the OTs-14-1A Groza.]]&lt;br /&gt;
[[File:PUBG Groza FPP1.jpg|thumb|none|600px|A Groza in first person.]]&lt;br /&gt;
[[File:PUBG Groza FPP2.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:PUBG Groza FPP3.jpg|thumb|none|600px|Rechambering the Ots-14 from empty.]]&lt;br /&gt;
[[File:PUBG Groza world5.jpg|thumb|none|600px|A default Groza still held by its dying owner.]]&lt;br /&gt;
[[File:PUBG Groza world3.jpg|thumb|none|600px|Back during happier times, a prone player fires his recently-acquired Groza fitted with an EOTech holographic sight and a 40-round RPK magazine.]]&lt;br /&gt;
[[File:PUBG Groza world4.jpg|thumb|none|600px|He reloads his Groza while still prone. Note his terrible trigger discipline.]]&lt;br /&gt;
[[File:PUBG Groza world1.jpg|thumb|none|600px|Another player in Miramar leans while firing her Groza fitted with a red dot sight and an RPK-style 40-round magazine. Note the AWM on her back.]]&lt;br /&gt;
[[File:PUBG Groza world2.jpg|thumb|none|600px|The same player reloads her Groza after putting it to good use.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger AC556==&lt;br /&gt;
The folding stock variant of the [[Ruger AC556]] appears in the September 2017 update as the &amp;quot;Mini 14&amp;quot;. It indeed functions like a Ruger Mini-14 as it can only be fired in semi-automatic mode, but is modeled with (an unused) selector switch at the back of the receiver, which identifies it as an AC556. It fires &amp;quot;5.56mm&amp;quot; ammunition and accepts muzzle and magazines attachments, as well as all sights and scopes. Extended magazines increases its capacity from 20 rounds to 30 rounds.&lt;br /&gt;
[[File:RugerAC556 ss Folder.jpg|thumb|none|400px|Stainless Steel Ruger AC556 Carbine with Factory Folder Stock - 5.56x45mm]]&lt;br /&gt;
[[File:PUBG Mini14 Render.jpg|thumb|500px|none|An officially released render of the in-game model, courtesy of the PUBG Twitter page.]]&lt;br /&gt;
[[File:PUBG Mini14 Icon1.jpg|thumb|none|800px|Inventory icon of the &amp;quot;Mini 14&amp;quot;.]]&lt;br /&gt;
[[File:PUBG RugerMini14 spawn.jpg|thumb|none|600px|A &amp;quot;Mini 14&amp;quot; sits at the bottom of a cartel mansion's empty pool. This is one of the few weapons in the game that spawns without a magazine in the well.]]&lt;br /&gt;
[[File:PUBG Mini14 FPP1.jpg|thumb|none|600px|The Ruger in first person.]]&lt;br /&gt;
[[File:PUBG Mini14 FPP2.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:PUBG Mini14 FPP3.jpg|thumb|none|600px|Pulling the charging handle after an empty reload.]]&lt;br /&gt;
[[File:PUBG RugerMini14 world2.jpg|thumb|none|600px|A jacketed player sweltering in the desert heat holds an AC556 fitted with an Aimpoint 2X scope and the default 20-round magazine. Note the selector switch behind the charging handle]]&lt;br /&gt;
[[File:PUBG RugerMini14 world3.jpg|thumb|none|600px|A player fires his rifle fitted with an ACOG 4X scope and an extended 30-round magazine with speed plates attached from the confines of a house. Note the bolt locking back with the next round visible.]]&lt;br /&gt;
[[File:PUBG RugerMini14 world1.jpg |thumb|none|600px|A player with atrocious trigger discipline racks a fresh 30-round magazine into his Ruger.]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS]] rifle can be found in random buildings. Ingame, it is fitted with a Tapco Intrafuse stock and an aftermarket detachable magazine conversion. It can be equipped with all the muzzle devices, foregrips or a laser sight, scopes, a cheek pad and magazines. Extended magazines increases its capacity from 10 rounds to 20 rounds. It fires the &amp;quot;7.62mm&amp;quot; ammunition.&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|400px|SKS fitted with a Tapco Intrafuse stock - 7.62x39mm]]&lt;br /&gt;
[[File:Sks_inventory.jpg|thumb|none|500px|Inventory icon for the SKS.]]&lt;br /&gt;
[[File:PUBG SKS spawn.jpg|thumb|none|600px|A world spawn of an SKS with a box of &amp;quot;7.62mm&amp;quot; ammunition. Note the bayonet lug is still present despite the lack of bayonet.]]&lt;br /&gt;
[[File:PUBG SKS FPP1.jpg|thumb|none|600px|A SKS in first person.]]&lt;br /&gt;
[[File:PUBG SKS FPP2.jpg|thumb|none|600px|Aiming down the default sights of a SKS. Note the lack of the rear sight, making this impossible to aim with in reality (although the player seemingly uses the length of the rail to compensate for this somehow).]]&lt;br /&gt;
[[File:PUBG SKS FPP3.jpg|thumb|none|600px|Reloading the SKS.]]&lt;br /&gt;
[[File:PUBG SKS world1.jpg|thumb|none|600px|A player fires her SKS fitted with an 8X scope. Note the bolt cycling and the next round in the magazine ready to be pushed into the chamber. ]]&lt;br /&gt;
[[File:PUBG SKS world2.jpg|thumb|none|600px|The same player reloads her SKS. Note her newly acquired vertical foregrip which clips into her magazine mid-reload. In addition, the extended mag attachment is represented with the SKS being loaded with beige-coloured magazines that correctly holds 20-rounds instead of the default black ones that only hold 10 for some reason.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG A3]] with a custom lower rail appears simply as the &amp;quot;AUG&amp;quot; in the 1.0 release version of the game and can only be found in crates that are parachuted in, known as &amp;quot;Care Packages&amp;quot;. It fires &amp;quot;5.56mm&amp;quot; ammunition, and can be equipped with all magazine variants, foregrips or a laser sight, optics up to the 6X and muzzle devices.&lt;br /&gt;
[[File:STEYR_AUG_A3_16.jpg|thumb|400px|none|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
[[File:PUBG AugA3 Promo1.jpg|thumb|500px|none|An officially released render of the in-game model, courtesy of the PUBG Twitter page.]]&lt;br /&gt;
[[File:PUBG AUGA3 Icon2.jpg|thumb|800px|none|Inventory icon of the AUG.]]&lt;br /&gt;
[[File:PUBG AUGA3 FPP1.jpg|thumb|none|600px|An AUG in first person.]]&lt;br /&gt;
[[File:PUBG AUGA3 FPP2.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:PUBG AUGA3 FPP3.jpg|thumb|none|600px|Reloading the AUG.]]&lt;br /&gt;
[[File:PUBG AUGA3 world1.jpg|thumb|none|600px|A vanilla AUG held by its off-screen dying owner. While the world model of weapons are correctly rendered with its attachments, they are automatically discarded into the inventory upon death.]]&lt;br /&gt;
[[File:PUBG AUGA3 world2.jpg |thumb|none|600px|A proud owner of an AUG standing by a Care Package, unaware of his eventual fate. It is equipped with a holographic sight, a vertical foregrip and a suppressor. Note that the default ironsights are not present when an optic is equipped.]]&lt;br /&gt;
[[File:PUBG AUGA3 world3.jpg|thumb|none|600px|Another player in Erangel pulls the charging handle of his newly acquired AUG. It is fitted with a suppressor, an 8X scope (no longer possible due to balance changes) and an extended 42-round magazine with speed plates, but it only holds 40 rounds.]]&lt;br /&gt;
[[File:PUBG AUGA3 world4.jpg|thumb|none|600px|Having never quite found a spare foregrip for his AUG, the player soldiers on in search of his chicken dinner.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1894==&lt;br /&gt;
The [[Winchester 1894]] appears in the release version of the game as the &amp;quot;Win94&amp;quot; exclusive to the map, Miramar. It is apparently chambered in &amp;quot;.45ACP&amp;quot; (presumably standing-in for .45 Long Colt) and can only equip a rifle bullet loop for quicker reloads. It has a capacity of 8 rounds.&lt;br /&gt;
[[File:PheonixentWinchester1894.jpg|thumb|none|400px|Winchester 1894 - .30-30]]&lt;br /&gt;
[[File:PUBG Winchester1894 Promo1.jpg|thumb|none|500px|An officially released render of the in-game  model, courtesy of the PUBG Twitter page.]]&lt;br /&gt;
[[File:PUBG Winchester1894 Icon1.jpg|thumb|none|500px|Inventory icon of the &amp;quot;Win94&amp;quot;]]&lt;br /&gt;
[[File:PUBG Win1894 spawn.jpg |thumb|none|600px|A world spawn of a &amp;quot;Win94&amp;quot; next to two boxes of .45 ACP ammunition.]]&lt;br /&gt;
[[File:PUBG Winchester1894 FPP1.jpg|thumb|none|600px|A &amp;quot;Win94&amp;quot; in first person.]]&lt;br /&gt;
[[File:PUBG Winchester1894 FPP2.jpg|thumb|none|600px|Aiming down the sights of a &amp;quot;Win94&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Winchester1894 FPP3.jpg|thumb|none|600px|Reloading the &amp;quot;Win94&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Win1894 world1.jpg |thumb|none|600px|The player reloads his &amp;quot;Win94&amp;quot; by thumbing rounds into the breech.]]&lt;br /&gt;
[[File:PUBG Win1894 world2.jpg|thumb|none|600px|After taking shelter, the player cocks the lever-action of his rifle in relative safety.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM==&lt;br /&gt;
The [[Accuracy International AWM]] appears in the game as the &amp;quot;AWM&amp;quot;, and is only found in crates that are parachuted in, known as &amp;quot;Care Packages.&amp;quot; It can be equipped with a sniper rifle suppressor or a flash hider and all the sights and scopes, as well as an extended magazine and a cheek pad. Extended magazines increases its capacity of 5 rounds to 7 rounds. It fires the &amp;quot;.300&amp;quot; ammunition (presumably .300 Winchester Magnum, one of the cartridges that the AWM supports).&lt;br /&gt;
[[File:AWSM fixed.jpg|thumb|none|400px|Accuracy International AWSM - .300 Winchester Magnum]]&lt;br /&gt;
[[File:PUBGAWMIcon.jpg|thumb|none|500px|Inventory icon of the AWM.]]&lt;br /&gt;
[[File:PUBGAWMModel.jpg|thumb|none|600px|The AWM on player characters back.]]&lt;br /&gt;
[[File:PUBG AWM FPP1.jpg|thumb|none|600px|An AWM in first person.]]&lt;br /&gt;
[[File:PUBG AWM FPP2.jpg|thumb|none|600px|Aiming down the sights of an AWM. Note that it has neither a rear nor front sight in its default state, rendering it impossible to aim with in reality.]]&lt;br /&gt;
[[File:PUBG AWM FPP3.jpg|thumb|none|600px|Cycling the bolt of the AWM.]]&lt;br /&gt;
[[File:PUBG AWM world3.jpg|thumb|none|600px|A player in Miramar holds her newly acquired AWM fitted with an 8X scope.]]&lt;br /&gt;
[[File:PUBG AWM world1.jpg|thumb|none|600px|Another player fires her AWM fitted with an ACOG, a flash hider and a extended magazine with a speed plate. Note that the muzzle flash is reduced, but not completely eliminated; the intended effect of equipping a flash hider.]]&lt;br /&gt;
[[File:PUBG AWM world2.jpg |thumb|none|600px|A Ghille sniper in Erangel pulls the bolt and ejects a cartridge from his AWM equipped with an ACOG.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] appears in the game as the &amp;quot;Kar98k&amp;quot;, and can be found as a random world spawn. It can mount all of the sights, as it has a picatinny rail in place of its original rear sight. It also accepts all muzzle devices, and can be fitted with a cheek pad for reduced scope sway or rifle bullet loops for quicker reloads. It fires the &amp;quot;7.62mm&amp;quot; ammunition; while Wehrmacht-manufactured rifles were historically chambered in 7.92x57mm Mauser, many post-war Karabiner 98ks were indeed rechambered in 7.62x51mm NATO by the militaries of countries such as Israel and Norway. The player will reload the rifle with individual cartridges when there are rounds left in the magazine, but use stripper clips if all rounds are expended from the weapon.&lt;br /&gt;
[[File:Karabiner-98K.jpg||thumb||none||400px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:PUBG_K98_Icon1.jpg|thumb|none|500px|Inventory icon of the &amp;quot;Kar98k&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Kar98K spawn.jpg|thumb|none|600px|A world spawn of a &amp;quot;Kar98k&amp;quot; magically levitating on the side of a military crate, next to a box of &amp;quot;7.62mm&amp;quot; and non-prescription painkillers.]]&lt;br /&gt;
[[File:PUBG Kar98K FPP1.jpg|thumb|none|600px|A &amp;quot;Kar98k&amp;quot; in first person.]]&lt;br /&gt;
[[File:PUBG Kar98K FPP2.jpg|thumb|none|600px|Aiming down the sights of a &amp;quot;Kar98k&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Kar98K FPP3.jpg|thumb|none|600px|Reloading the &amp;quot;Kar98k&amp;quot; with loose rounds.]]&lt;br /&gt;
[[File:PUBG Kar98K FPP4.jpg|thumb|none|600px|Reloading the empty &amp;quot;Kar98k&amp;quot; with a 5-round stripper clip.]]&lt;br /&gt;
[[File:PUBG Kar98K world1.jpg|thumb|none|600px|A pair of snipers on overwatch with their &amp;quot;Kar98k&amp;quot; rifles at the ready. The foremost player has a 8X scope attached to its top rail as well as a compensator somehow screwed onto the muzzle while the background player's rifle has an ACOG and a cheek pad on its stock.]]&lt;br /&gt;
[[File:PUBG Kar98KL world3.jpg|thumb|none|600px|A player pulls the bolt and ejects a round of her &amp;quot;Kar98K&amp;quot;]]&lt;br /&gt;
[[File:PUBG Kar98KL world2.jpg|thumb|none|600px|An opposing sniper loads her &amp;quot;Kar98K&amp;quot; round-by-round. Note a visual bug in the form of a stripper clip clipping into her left leg pants.]]&lt;br /&gt;
[[File:PUBG Kar98KL world4.jpg|thumb|none|600px|A player reloads his empty &amp;quot;Kar98k&amp;quot; with a 5-round stripper clip. Note that with an 8 or 15X scope, the rounds clip into the scope itself.]]&lt;br /&gt;
[[File:PUBG Kar98KL world5.jpg|thumb|none|600px|The player then ejects the empty clip by pushing it off with the bolt. The serial numbers on the bolt handle and safety tab indicates 'No. 879'.]]&lt;br /&gt;
&lt;br /&gt;
==M24A2 SWS==&lt;br /&gt;
The [[M24|M24A2]] appears in the game as the &amp;quot;M24&amp;quot;, and as of the May 2018 update, can now be found as a rare world loot spawn instead of &amp;quot;Care Packages&amp;quot;. It can be equipped with a muzzle attachments, all the sights and scopes, as well as magazines and a cheek pad. Extended magazines increases its capacity of 5 rounds to 7 rounds. It fires the &amp;quot;7.62mm&amp;quot; ammunition.&lt;br /&gt;
[[File:Remington_M24.jpg|thumb|none|400px|M24 SWS - 7.62x51mm NATO]]&lt;br /&gt;
[[File:PUBGM24Icon.jpg|thumb|none|500px|Inventory icon for the M24.]]&lt;br /&gt;
[[File:PUBGM24Model.jpg|thumb|none|600px|A highlighted world model of the M24 with a box of &amp;quot;7.62mm&amp;quot; rounds.]]&lt;br /&gt;
[[File:PUBG M24 FPP1.jpg|thumb|none|600px|A M24 in first person.]]&lt;br /&gt;
[[File:PUBG M24 FPP2.jpg|thumb|none|600px|Aiming down the sights of a M24. Note that it does not have any rear sight in its default state rendering it impossible to properly aim with in reality.]]&lt;br /&gt;
[[File:PUBG M24 FPP3.jpg|thumb|none|600px|Cycling the bolt of the M24 while reloading.]]&lt;br /&gt;
[[File:PUBG M24 world3.jpg|thumb|none|600px|The Streaker Sniper runs with her equally naked M24.]]&lt;br /&gt;
[[File:PUBG M24 world4.jpg|thumb|none|600px|A player peeks from behind a tree with her suppressed M24, equipped with a cheek pad, 8X scope, extended magazine and suppressor.]]&lt;br /&gt;
[[File:PUBG M24 world1.jpg|thumb|none|600px|A female player ejects a spent round from her M24 fitted with a 6X scope, compensator, extended magazine and a cheek pad. Note the adjustable stock pad clipping into the vest.]]&lt;br /&gt;
[[File:PUBG M24 world2.jpg|thumb|none|600px|Another player in Miramar reloads his M24 fitted with an 8X scope.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBU-88/KBU-97A==&lt;br /&gt;
The [[Norinco QBU-88]] is a designated marksman rifle added in the July 2018 update and appears in the game simply as the &amp;quot;QBU&amp;quot; and fires &amp;quot;5.56mm&amp;quot; ammunition, probably standing-in for its native 5.8x42mm ammunition (although its exported cousin, the KBU-97A is chambered in NATO 5.56x45mm). It is an exclusive world spawn to the Sanhok map (replacing the [[Ruger Mini-14]] there) and comes with an attached bipod by default which promotes higher stability when prone. It can also be equipped with all the muzzle devices, sights as well as an extended magazine increasing its capacity from 10 rounds to 20 rounds.&lt;br /&gt;
[[File:Qbu-88-0.jpg|thumb|none|400px|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[File:PUBG QBU88 Promo1.jpg|thumb|none|500px|An officially released render of the &amp;quot;QBU&amp;quot; in-game model, courtesy of the PUBG Steam Game Update 18# page.]]&lt;br /&gt;
[[File:PUBG QBU88 Icon1.jpg|thumb|none|500px|Inventory icon of the QBU. Here you can see the bipod folded-in.]]&lt;br /&gt;
[[File:PUBG QBU88 spawn.jpg|thumb|none|600px|World spawn of the QBU with its accompanying boxes of 5.56mm ammunition. Note the different earth finish on the receiver and a holographic sight clipping in-between the pistol grip and magazine.]]&lt;br /&gt;
[[File:PUBG QBU88 FPP1.jpg|thumb|none|600px|A QBU in first person.]]&lt;br /&gt;
[[File:PUBG QBU88 FPP2.jpg|thumb|none|600px|Aiming down the sights of a QBU.]]&lt;br /&gt;
[[File:PUBG QBU88 FPP3.jpg|thumb|none|600px|Pulling the charging handle of the QBU while reloading.]]&lt;br /&gt;
[[File:PUBG QBU88 FPP4.jpg|thumb|none|600px|Deployed bipod of the QBU.]]&lt;br /&gt;
[[File:PUBG QBU88 world1.jpg|thumb|none|600px|A player reloads his QBU with a compensator and ironsights flipped up.]]&lt;br /&gt;
[[File:PUBG QBU88 world2.jpg |thumb|none|600px|The same player runs with his QBU fitted with a 4x ACOG scope. Note that the built-in ironsights are now flipped down, which happens when sights are attached.]]&lt;br /&gt;
[[File:PUBG QBU88 world3.jpg|thumb|none|600px|Safe from the blue zone, he takes a prone position within a hut. The bipod is seen here deployed.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] appears in the game simply as &amp;quot;VSS&amp;quot; and as of the July 2017 update, can only be found as a rare loot spawn instead of &amp;quot;Care Packages&amp;quot;. It is classified as a designated marskman rifle, therefore it can only be equipped with a cheek pad and AR/DMR or SR magazine attachments, as it comes with its integrated suppressor and a fixed PSO-1-1 scope. It also has semi-auto and full-auto firing modes. Extended magazines increases its capacity of 10 rounds to 20 rounds. It fires the same &amp;quot;9MM&amp;quot; ammunition as the Beretta or the UMP-9, even though it uses 9x39mm ammunition in real life.&lt;br /&gt;
[[File:Vss1.jpg|thumb|none|400px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[File:PUBG VSS Icon1.jpg|thumb|none|500px|Inventory icon for the VSS.]]&lt;br /&gt;
[[File:PUBG VSS spawn.jpg|thumb|none|600px|A world spawn of a VSS next to what is clearly the game's common 9x19mm Parabellum ammunition boxes, despite the obvious caliber difference.]]&lt;br /&gt;
[[File:PUBG VSS FPP1.jpg|thumb|none|600px|A VSS in first person.]]&lt;br /&gt;
[[File:PUBG VSS FPP2.jpg|thumb|none|600px|Aiming down the PSO-1-1 scope of a VSS, which has the correct rangefinding markings zeroed-in for 9x39mm projectiles.]]&lt;br /&gt;
[[File:PUBG VSS FPP3.jpg|thumb|none|600px|Pulling the charging handle of the VSS while reloading.]]&lt;br /&gt;
[[File:PUBG VSS world1.jpg|thumb|none|600px|A player holds his VSS.]]&lt;br /&gt;
[[File:PUBG VSS world2.jpg|thumb|none|600px|The same player reloading the VSS by unceremoniously tossing aside the magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==DP-28==&lt;br /&gt;
The [[Degtyaryov DP-28]] machine gun appears in the 1.0 release version of the game and can be found as a uncommon loot spawn exclusive to the map, Erangel. It is chambered in &amp;quot;7.62mm&amp;quot; ammunition in a 47-round pan magazine, and can only accept scopes up to a 6X magnification.&lt;br /&gt;
[[File:DP-28.jpg|thumb|400px|none|Degtyaryov DP-28 machine gun - 7.62x54mm R]]&lt;br /&gt;
[[File:PUBG DP-28 Promo1.jpg|thumb|500px|none|An officially released render of the in-game  model, courtesy of the PUBG Twitter page.]]&lt;br /&gt;
[[File:PUBG DP28 Icon1.jpg|thumb|none|500px|Inventory icon for the DP-28. Note the rails in place of the adjustable rear sight.]]&lt;br /&gt;
[[File:PUBG DP28 spawn.jpg|thumb|none|600px|A DP-28 world spawn with a generous amount of &amp;quot;7.62mm&amp;quot; ammo boxes and the oh-so-totally-helpful SMG magazine upgrade.]]&lt;br /&gt;
[[File:PUBG DP28 FPP1.jpg|thumb|none|600px|A DP28 in first person. Similar to [[Red Orchestra 2: Heroes of Stalingrad]], the D-ring on the magazine revolves as the rounds are expended giving a visable indicator on the rounds left.]]&lt;br /&gt;
[[File:PUBG DP28 FPP2.jpg|thumb|none|600px|Aiming down the sights of a DP28.]]&lt;br /&gt;
[[File:PUBG DP28 FPP3.jpg|thumb|none|600px|Reloading the pan magazine of a DP28.]]&lt;br /&gt;
[[File:PUBG DP28 FPP4.jpg|thumb|none|600px|Deployed bipod of the DP28.]]&lt;br /&gt;
[[File:PUBG DP28 world1.jpg|thumb|none|600px|A well-dressed marauder fires her DP-28 with a holographic sight attached to the rails. Neat bits of detail is that its spent casings are correctly depicted ejecting from the bottom of the weapon but for some reason the bipod freely wobbles on every shot.]]&lt;br /&gt;
[[File:PUBG DP28 world3.jpg|thumb|none|600px|Another player replaces the pan magazine of his DP-28 fitted with an ACOG.]]&lt;br /&gt;
[[File:PUBG DP28 world4.jpg|thumb|none|600px|A player riding on her team's motorbike's sidecar with the DP-28 at the ready. It is fitted with an Aimpoint 2X scope.]]&lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
The [[M249-E2 SAW]] appears ingame as the &amp;quot;M249&amp;quot;, and fires the &amp;quot;5.56MM&amp;quot; ammunition from a 75-round belt pouch. Prior to Update 39, this weapon could only be found in crates and only accepted optics up to the 6x scope, but can now accept magazine and tactical stock attachments. Extended mags give it a 150-round plastic box, while the tactical stock turns it into the Para variant. While in reality the cloth pouches and plastic boxes can hold 100 and 200 rounds respectively, the capacity was most likely reduced for gameplay purposes.&lt;br /&gt;
[[File:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:PUBGSAWIcon.jpg|thumb|none|500px|Inventory icon of the &amp;quot;M249&amp;quot;.]]&lt;br /&gt;
[[File:PUBG M249 spawn.jpg|thumb|none|600px|Unique world spawn of a highlighted M249 only available in the pre-match phase of a game on the warm-up island. The pre-game weapons have since been removed in favour of better performance.]]&lt;br /&gt;
[[File:PUBG M249 FPP1.jpg|thumb|none|600px|A M249 in first person.]]&lt;br /&gt;
[[File:PUBG M249 FPP2.jpg|thumb|none|600px|Aiming down the sights of a M249.]]&lt;br /&gt;
[[File:PUBG M249 FPP3.jpg|thumb|none|600px|Reloading the M249.]]&lt;br /&gt;
[[File:PUBG M249 FPP4.jpg|thumb|none|600px|Deployed bipod of the M249.]]&lt;br /&gt;
[[File:PUBG M249 world1.jpg|thumb|none|600px|Hoping to turn the tide of the final battle, a player retrieves a M249 and attaches an ACOG to it.]]&lt;br /&gt;
[[File:PUBG M249 world2.jpg|thumb|none|600px|With the blue zone behind her, the player provides suppressing fire for her teammate. Here you can see the bipod deployed while she is in a prone position.]]&lt;br /&gt;
[[File:PUBG M249 world3.jpg|thumb|none|600px|Unsuccessful at her first attempt, she replaces the belt to try again.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
==M67 Frag Grenade==&lt;br /&gt;
The [[M67]] appears in game simply as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 hand grenade]]&lt;br /&gt;
[[File:PUBGFrag.jpg|thumb|none|800px|Inventory icon of the &amp;quot;Frag Grenade&amp;quot;.]]&lt;br /&gt;
[[File:PUBG M67Frag spawn.jpg|thumb|none|600px|A world spawn of a &amp;quot;Frag Grenade&amp;quot;, with its prospective owner standing by.]]&lt;br /&gt;
[[File:PUBG M67Frag world1.jpg|thumb|none|600px|A &amp;quot;Frag Grenade&amp;quot; floats on a player's belt. Note the relatively accurate markings on the fragmentation coat.]]&lt;br /&gt;
[[File:PUBG M67Frag world2.jpg|thumb|none|600px|A player attempts to throw his &amp;quot;Frag Grenade&amp;quot;. Note while the detached safety pin is present on his left hand, the world model still has yet ''another'' pin attached to it. The same issue occurs with the safety lever if the player decide to cook the grenade.]]&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|800px|Old Early Access menu screen showing an M67 frag grenade on top of an ammo box (top right).]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] appears ingame simply as the &amp;quot;Smoke Grenade&amp;quot;. Unlike the actual grenade, the M18 ingame is only available in white smoke.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|200px|M18 smoke grenade]]&lt;br /&gt;
[[File:PUBGM18Smoke.jpg|thumb|none|500px|The inventory icon of the M18 smoke grenade.]]&lt;br /&gt;
[[File:PUBG M18Smoke spawn.jpg|thumb|none|600px|A world spawn of a &amp;quot;Smoke Grenade&amp;quot;. Note the markings.]]&lt;br /&gt;
[[File:PUBG M18Smoke world1.jpg|thumb|none|600px|The Fashion Commissar readies her &amp;quot;Smoke Grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] appears ingame as the &amp;quot;Stun Grenade&amp;quot;.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[File:PUBG M84Stun icon.jpg|thumb|none|600px|The inventory icon of the M84 stun grenade.]]&lt;br /&gt;
[[File:PUBG M84Stun spawn.jpg |thumb|none|600px|A world spawn of a &amp;quot;Stun Grenade&amp;quot;. Note the markings almost accurate to the image above.]]&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|500px|The old Early Access menu screen showing M84 stun grenades on top of an ammo box (left).]]&lt;br /&gt;
&lt;br /&gt;
=Unusable/Cut Weapons=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] appeared in the game as &amp;quot;UMP-9&amp;quot;, and was chambered in &amp;quot;9mm&amp;quot; ammunition, with the magazine being appropriately curved. It could be fitted with foregrips or a laser sight, all muzzle devices and magazine variants, as well as all sights up to the 4x scope. Extended magazines raised the magazine size to 40 cartridges from its original 30. As of the March 2019 Update #27, the UMP-9 was wholly replaced with its .45 ACP brother, the UMP45.&lt;br /&gt;
[[File:UMP9 RIS.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 with RIS foregrip - 9x19mm]]&lt;br /&gt;
[[File:PUBGUMP-9 icon.jpg|thumb|none|500px|Inventory icon for the UMP-9.]]&lt;br /&gt;
[[File:PUBG UMP9 spawn.jpg|thumb|none|600px|A UMP-9 world spawn sitting next to several boxes of its 9x19mm rounds.]]&lt;br /&gt;
[[File:PUBG UMP9 FPP1.jpg|thumb|none|600px|A UMP9 in first person.]]&lt;br /&gt;
[[File:PUBG UMP9 FPP2.jpg|thumb|none|600px|Aiming down the sights of a UMP9.]]&lt;br /&gt;
[[File:PUBG UMP9 FPP3.jpg|thumb|none|600px|Pulling the charging handle while reloading the UMP9.]]&lt;br /&gt;
[[File:PUBG UMP9 world2.jpg|thumb|none|600px|A player reloads his default UMP-9. A close look at the receiver indicates its model as &amp;quot;GMP&amp;quot;, and that it was manufactured by &amp;quot;Böttcher &amp;amp; Gerst&amp;quot;, a spoof of Heckler &amp;amp; Koch.]]&lt;br /&gt;
[[File:PUBG UMP9 world3.jpg|thumb|none|600px|Reenacting the opening chase scene from [[Quantum of Solace#Heckler &amp;amp; Koch UMP-9|Quantum of Solace]], a female player performs a drive-by with her suppressed UMP-9 fitted with a red dot sight and speed plate on a 30-round magazine.]]&lt;br /&gt;
[[File:PUBG UMP9 world1.jpg|thumb|none|600px|Totally-not [[Idris Elba]] wields an &amp;quot;UMP-9&amp;quot; fitted with a Holographic sight and a vertical foregrip.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[Micro Uzi]] appeared in the game under its proper name, and was chambered in &amp;quot;9mm&amp;quot; ammunition. It could be fitted with all muzzle devices, magazine variants and a stock, which is a unique attachment for the Uzi. Extended magazines raised the magazine size to 35 cartridges from its original 25. In the Season 4.1 Update, it was wholly replaced with its modern incarnation, the [[IWI Uzi Pro]], allowing it to accept red dot and holographic sights. Despite the presence of an accessory rail below the barrel, the game did not allow lower rail attachments to be used with this weapon. &lt;br /&gt;
[[File:MicroUzi-2.jpg|thumb|none|350px|IMI Micro Uzi with bent trigger guard and folding stock - 9x19mm]]&lt;br /&gt;
[[File:PUBGUZIIcon.jpg|thumb|none|500px|The Micro Uzi's inventory icon.]]&lt;br /&gt;
[[File:PUBGUZI.jpg|thumb|none|600px|The Micro Uzi's world model.]]&lt;br /&gt;
[[File:PUBG MicroUzi FPP1.jpg|thumb|none|600px|A Micro Uzi in first person.]]&lt;br /&gt;
[[File:PUBG MicroUzi FPP2.jpg|thumb|none|600px|Aiming down the sights of a Micro Uzi.]]&lt;br /&gt;
[[File:PUBG MicroUzi FPP3.jpg|thumb|none|600px|Pulling the charging handle back while reloading the Micro Uzi.]]&lt;br /&gt;
[[File:PUBG MicroUzi FPP4.jpg|thumb|none|600px|Firing the Micro Uzi. Note the installed folding stock.]]&lt;br /&gt;
[[File:PUBG MicroUzi world2.jpg|thumb|none|600px|A player reloads a default Micro Uzi.]]&lt;br /&gt;
[[File:PUBG MicroUzi world4.jpg|thumb|none|600px|Another player fires her Micro Uzi.]]&lt;br /&gt;
[[File:PUBG MicroUzi world1.jpg|thumb|none|600px|The Twitch Biker brandishes her Micro Uzi equipped with a flash hider and magazine speed plate. Note the markings suggest that it was manufactured by a fictional &amp;quot;KA ARMS CO.&amp;quot;, but correctly adds &amp;quot;MADE IN ISRAEL&amp;quot;.]]&lt;br /&gt;
[[File:PUBG MicroUzi world5.jpg|thumb|none|600px|A Micro Uzi fitted with a suppressor, folding stock and a 35-round extended magazine being fired in the neck of the woods.]]&lt;br /&gt;
[[File:PUBG MicroUzi world3.jpg |thumb|none|600px|A suppressed Micro Uzi attached onto a player's back, begrudgingly accepting its fate to be replaced with a superior Care Package weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Frag Grenade==&lt;br /&gt;
[[Mk 2 hand grenade]]s appear in the Early Access menu screen, but are not usable ingame.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 hand grenade]]&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|500px|A menu screen showing Mk 2 frag grenades on top of two ammo boxes (2nd and 3rd from right).]]&lt;br /&gt;
&lt;br /&gt;
==M26 Frag Grenade==&lt;br /&gt;
Much like the Mk 2s, [[M26 hand grenade]]s appear in the Early Access menu screen, but aren't usable in game.&lt;br /&gt;
[[File:200px-M-67handgrenade.jpg|thumb|none|400px|M26 hand grenade]]&lt;br /&gt;
[[File:Pubg menu 1.jpg|thumb|none|500px|A menu screen showing an M26 fragmentation grenade on top of a box (right).]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Edbods</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Insurgency:_Sandstorm&amp;diff=1296449</id>
		<title>Insurgency: Sandstorm</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Insurgency:_Sandstorm&amp;diff=1296449"/>
		<updated>2019-09-25T09:53:47Z</updated>

		<summary type="html">&lt;p&gt;Edbods: /* GP-25 */ rewording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Insurgency: Sandstorm&lt;br /&gt;
|picture=Insurgency_sandstorm.jpg&lt;br /&gt;
|date= December 12, 2018&lt;br /&gt;
|developer=New World Interactive &lt;br /&gt;
|publisher=New World Interactive&lt;br /&gt;
|platforms=PC &amp;amp; Consoles&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Insurgency: Sandstorm''''' is the sequel to the standalone ''[[Insurgency]]'' game developed on the Source engine. The sequel is being developed on the UE4 Engine, delivering high quality graphic, smooth movements, larger maps, usable vehicles, new reload mechanics and much more features to come.&lt;br /&gt;
&lt;br /&gt;
As with its predecessor, the game retains various competitive multiplayer modes along with a Player vs AI co-op mode, playable on each side. Of note is that currently, the Security side has access to almost all the Insurgent-exclusive weapons and attachments in Co-op Mode, while the Insurgent side is only able to use certain Security-exclusive weapons and attachments.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Insurgency: Sandstorm''. '''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta M9== &lt;br /&gt;
A staple sidearm of the series, the [[Beretta M9]] is oddly available to the Insurgent faction rather than the Security (although it is not inaccurate for the Insurgent faction to have plenty of stolen or secondhand older US military hardware). It costs 2 supply points.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[File:Sandstorm_M9_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M9. Note the NWI logo on the grip in place of the Beretta logo.]]&lt;br /&gt;
[[File:SandstormM9.jpeg|thumb|none|600px|The M9, idle.]]&lt;br /&gt;
[[File:SandstormM9sights.jpeg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:SandstormM9reload1.jpeg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:SandstormM9empty.jpeg|thumb|none|600px|Preparing to hit the slide release.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
Making its way from ''[[Day of Infamy]]'', the [[Browning Hi-Power]] is another Insurgents' sidearm. It costs 1 supply point.&lt;br /&gt;
[[Image:BrowningHiPowerStd.jpg|thumb|none|350px|Browning Hi-Power - 9x19mm]]&lt;br /&gt;
[[File:Sandstorm_HP_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the Hi-Power. Note the ring hammer.]]&lt;br /&gt;
[[File:SandstormHP.jpeg|thumb|none|600px|The Hi-Power idles at the range.]]&lt;br /&gt;
[[File:SandstormHPsights.jpeg|thumb|none|600px|Sighting up.]]&lt;br /&gt;
[[File:SandstormHPreload1.jpeg|thumb|none|600px|Loading up with a fresh 13 round magazine.]]&lt;br /&gt;
[[File:SandstormHPempty.jpeg|thumb|none|600px|The operator feeds his Hi-Power a new magazine from empty.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The classic .45 [[M1911A1]] returns as the Insurgents' equivalent to the Security's more modern M1911-based pistols. It has long 1911 trigger with diamond grips and blued finish. It costs 2 supply points and is currently the hardest-hitting Insurgents' pistol.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:Sandstorm_M1911_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M1911A1. Note the military markings are correctly depicted on both the slide &amp;amp; frame.]]&lt;br /&gt;
[[File:Sandstorm1911 1.jpeg|thumb|none|600px|Holding another member of the John Moses Browning family at rest.]]&lt;br /&gt;
[[File:Sandstorm1911sights.jpeg|thumb|none|600px|The teeny tiny GI standard M1911 sights.]]&lt;br /&gt;
[[File:Sandstorm1911reload.jpeg|thumb|none|600px|Loading a new magazine. Note the 3D modeled .45 round at the top of the magazine.]]&lt;br /&gt;
[[File:Sandstorm1911empty.jpeg|thumb|none|600px|Preparing to hit the slide release on an empty M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1==&lt;br /&gt;
The [[Colt XSE|Colt M45A1]] replaces the [[M45]] from the 2014 title, though the M45 MEU(SOC) can be seen in early development footage of ''Sandstorm''. As with the M1911A1, it costs 2 supply points and acts as Security's .45 pistol.&lt;br /&gt;
[[Image:M45A1.jpg|thumb|none|350px|Colt M45A1 Close Quarter Battle Pistol (CQBP) - .45 ACP]]&lt;br /&gt;
[[File:Sandstorm_M45_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M45A1.]]&lt;br /&gt;
[[File:SandstormM45 1.jpeg|thumb|none|600px|Holding the M1911's younger brother at the range.]]&lt;br /&gt;
[[File:SandstormM45sights.jpeg|thumb|none|600px|In comparison to pop pop above, here's the M45's far larger sights.]]&lt;br /&gt;
[[File:SandstormM45reload1.jpeg|thumb|none|600px|Loading up a fresh 7-rounder.]]&lt;br /&gt;
[[File:SandstormM45empty.jpeg|thumb|none|600px|The M45A1 about to be locked and loaded.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A tan-framed [[Glock 17]] is one of the Security pistols in-game. In the Alpha, the Glock was designated &amp;quot;G17&amp;quot;. In the Beta, the weapon was re-indexed as the &amp;quot;M005&amp;quot; likely to avoid legal issues, the name itself likely derived from the USMC M007 designation of the [[Glock 19|Glock 19M]]. It appears that it was still not enough to appease the Glock legal team however, and the Glock was removed from the launch version, reworked, and later patched in as the &amp;quot;PF940&amp;quot;; named after a Glock part kit created by a company named Polymer80, the pistol in-game is built off of said parts kit (specifically the V2 model), its the addition of an aftermarket slide with diagonal cocking serrations. It is currently the most expensive Security's pistol costing 3 supply points.&lt;br /&gt;
[[File:Glock-17Gen4.jpg|350px|thumb|none|Glock 17 Gen 4 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:PF940V2 FDE.jpg|thumb|none|350px|A Polymer80 PF940V2 frame kit, for reference.]]&lt;br /&gt;
[[File:Sandstorm_MP5_Glock_17_Promo.jpg|thumb|none|600px|An officially released render of the Glock 17 in-game model, courtesy of the Sandstorm Steam First Major Content Update page.]]&lt;br /&gt;
[[File:Sandstorm_Glock_17_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the Glock 17.]]&lt;br /&gt;
[[File:SandstormG17.jpeg|thumb|none|600px|The operator takes his Glock 17 out to the range to celebrate their reunion after the First Major Content Update.]]&lt;br /&gt;
[[File:SandstormG17sights.jpeg|thumb|none|600px|Befitting a Glock made out of aftermarket parts to appease the lawyers, the sights are a simple 3 dot style.]]&lt;br /&gt;
[[File:SandstormG17reload1.jpeg|thumb|none|600px|''Loading!'']]&lt;br /&gt;
[[File:SandstormG17empty.jpeg|thumb|none|600px|The operator turns his Glock over to give its slide a quick pull back.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] is another pistol available to the Insurgents forces. It is the weakest Insurgents' pistol, but also costs 0 supply point.&lt;br /&gt;
[[Image:MakarovPM.jpg|350px|thumb|none|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[File:Sandstorm_Makarov.jpg|thumb|none|600px|The weapon loadout menu image of the Makarov. Note the threaded barrel.]]&lt;br /&gt;
[[File:MakarovSandstorm1.jpeg|thumb|none|600px|An idle Makarov waits patiently.]]&lt;br /&gt;
[[File:SandstormPMsights.jpeg|thumb|none|600px|The Makarov's sights, small but expected for a 1950's era design.]]&lt;br /&gt;
[[File:SandstormPMreload1.jpeg|thumb|none|600px|Inserting a 9x18mm magazine. The window on the side of the magazine will correctly depict the remaining cartridges when reloaded.]]&lt;br /&gt;
[[File:SandstormPMempty.jpeg|thumb|none|600px|An empty Makarov recieves a fresh magazine.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
Also usable by the Security forces is the [[SIG-Sauer P226R]]. It appears under its UK Army designation of L106A1. It costs 2 supply points.&lt;br /&gt;
[[Image:P226R.jpg|350px|thumb|none|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[File:Sandstorm_L106A1_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the P226R. Note the threaded barrel.]]&lt;br /&gt;
[[File:SandstormSIG1.jpeg|thumb|none|600px|The operator with his P226R.]]&lt;br /&gt;
[[File:SandstormSIGsights.jpeg|thumb|none|600px|The 226's iron sights, a 2 dot sight on the rear and a post in front.]]&lt;br /&gt;
[[File:SandstormSIGreload1.jpeg|thumb|none|600px|After some blasting, the operator presses in a new magazine.]]&lt;br /&gt;
[[File:SandstormSIGempty.jpeg|thumb|none|600px|The operator's thumb clips through the slide as he chambers a fresh round. If the player performs a fast empty reload, the player character will rack the slide with their palm. This also happens on the Glock.]]&lt;br /&gt;
&lt;br /&gt;
==Tariq==&lt;br /&gt;
The Tariq, an Iraqi clone of the [[Beretta M1951]], is another usable sidearm in the game, exclusive to the Security forces. It is the only Security's pistol to cost 1 supply point.&lt;br /&gt;
[[Image:Tariq.jpg|350px|thumb|none|Tariq (Iraqi copy of the Beretta M1951) - 9x19mm]]&lt;br /&gt;
[[File:Sandstorm_Tariq_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the Tariq. Note the &amp;quot;TARIQ 9 m/m IRAQ - Licensed by BERETTA&amp;quot; markings on the slide.]]&lt;br /&gt;
[[File:SandstormTariq1.jpeg|thumb|none|600px|On the range with the M9's single-stack Iraqi older cousin.]]&lt;br /&gt;
[[File:SandstormTariqsights.jpeg|thumb|none|600px|Not to be outdone by the Makarov, the Tariq's sights are pretty tiny as well.]]&lt;br /&gt;
[[File:SandstormTariqReload1.jpeg|thumb|none|600px|Feeding the Tariq an 8 round magazine.]]&lt;br /&gt;
[[File:SandstormTariqempty.jpeg|thumb|none|600px|Giving the slide release a good push.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The First Major Content Update added in two variants of the [[MP5]] submachine gun. The Insurgents received the older [[MP5A2]] variant for the Breacher class, which features the early &amp;quot;slimline&amp;quot; handguard and &amp;quot;waffle&amp;quot; magazine. It costs 3 supply points.&lt;br /&gt;
[[Image:HK MP-5 A3.jpg‎|400px|thumb|none|Heckler &amp;amp; Koch MP5A2 with original &amp;quot;slimline&amp;quot; handguard and straight &amp;quot;waffle&amp;quot;-style magazine - 9x19mm]]&lt;br /&gt;
[[File:Sandstorm_MP5_Glock_17_Promo.jpg|thumb|none|600px|An officially released render of the MP5 in-game models, courtesy of the Sandstorm Steam First Major Content Update page.]]&lt;br /&gt;
[[File:Sandstorm_MP5A2_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the MP5A2.]]&lt;br /&gt;
[[File:SandstormMP5A21.jpeg|thumb|none|600px|The operator holds his vintage MP5 at the ready.]]&lt;br /&gt;
[[File:SandstormMP5A2Sights.jpeg|thumb|none|600px|Aiming down the classic diopter sights.]]&lt;br /&gt;
[[File:SandstormMP5A2reload1.jpeg|thumb|none|600px|Swapping out a &amp;quot;waffle&amp;quot; style magazine. Also note the early &amp;quot;slimline&amp;quot; handguard.]]&lt;br /&gt;
[[File:SandstormMP5A2empty.jpeg|thumb|none|600px|After locking back the charging handle, the operator prepares to perform a good ol' fashioned HK Slap.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The First Major Content Update provided Security's Breacher class with the [[MP5A5]], costing 3 supply points.&lt;br /&gt;
[[File:H&amp;amp;KMP5A5.jpg|400px|thumb|none|Heckler &amp;amp; Koch MP5A5 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Sandstorm_MP5A5_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the MP5A5.]]&lt;br /&gt;
[[File:SandstormMP5A51.jpeg|thumb|none|600px|The operator holds his (comparatively) shiny and new MP5A5.]]&lt;br /&gt;
[[File:SandstormMP5A5Sights.jpeg|thumb|none|600px|Aiming down the sights, which are pretty much identical to the MP5A2's.]]&lt;br /&gt;
[[File:SandstormMP5A5reload1.jpeg|thumb|none|600px|Grabbing a new magazine also gives us a good look at the safe-semi-burst-auto fire selector.]]&lt;br /&gt;
[[File:SandstormMP5A5empty.jpeg|thumb|none|600px|The operator in the midst of performing an HK Slap. Some things never go out of style.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD6==&lt;br /&gt;
When fitted with a suppressor, the Security's [[MP5A5]] turns into an [[MP5SD6]].&lt;br /&gt;
[[File:H&amp;amp;KMP5SD6.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD6 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Sandstorm_MP5SD6_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the MP5SD6.]]&lt;br /&gt;
[[File:Sandstorm_MP5SD6_1.jpg|thumb|none|600px|The MP5SD6 held idle.]]&lt;br /&gt;
[[File:Sandstorm_MP5SD6_2.jpg|thumb|none|600px|Reloading the MP5SD6.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
A popular community weapon from the previous game, the [[Heckler &amp;amp; Koch MP7]] makes an official appearance in ''Sandstorm''. It is usable by the Security's Breacher class and uses its flush 20-round magazine, with the 40-round extended magazine being available for extra supply points. The base gun costs 4 supply points.&lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg|400px|thumb|none|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[File:Sandstorm_MP7_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the MP7A1.]]&lt;br /&gt;
[[File:SandstormMP7.jpeg|thumb|none|600px|A stock MP7 patiently waiting to operate.]]&lt;br /&gt;
[[File:SandstormMP7sights.jpeg|thumb|none|600px|The operator checks his sight alignment. These are the folded-down &amp;quot;pistol&amp;quot; sights; one of the weapon's customization options is to flip these up into the aperture/post &amp;quot;rifle&amp;quot; setup.]]&lt;br /&gt;
[[File:SandstormMP7reload1.jpeg|thumb|none|600px|Reloading gives us a good view of the gun. Note excellent trigger discipline and fire selector set to full auto. On any gun with different fire modes, the fire selector will visibly move when fire mode is changed. Also note that the empty reload and partial reload are identical, except for the character pushing the (not visible) bolt release during an empty reload. If the player performs a fast empty reload, the operator will flip the gun over and check the chamber while pressing the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] also makes its official appearance in the game (although in the last game, there is a Steam Workshop mod that replaced the [[MP40]] with the Uzi). A lower-profile, optics friendly charging handle very similar in appearance to the one used on the Uzi in ''[[Battlefield Hardline]]'' replaces the default Uzi cocking knob. The Uzi is one of the few open-bolt weapons in the game and costs 2 supply points, and is usable only by the Insurgents' Breacher class. By default, the Uzi uses a 25-round magazine, with a longer 32-round magazine and a 50-round drum available via extra supply points.&lt;br /&gt;
[[Image:Uzi.jpg|400px|thumb|none|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[File:Sandstorm_Uzi_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the Uzi. Note the underloaded capacity of the Uzi in 25 rounds on the in-game stats, despite using 32-round magazine.]]&lt;br /&gt;
[[File:SandstormUzi1.jpeg|thumb|none|600px|The operator on the range with a standard Uzi. Note custom charging handle.]]&lt;br /&gt;
[[File:SandstormUzisights.jpeg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:SandstormUzireload1.jpeg|thumb|none|600px|Reloading gives the operator an opportunity to show off the fully extended stock, the fire selectors, and the markings that reads: &amp;quot;UZI semi-auto MODEL B 9mm PARA-ISRAEL&amp;quot;, indicating the Uzi was converted to full-auto.]]&lt;br /&gt;
[[File:SandstormUziEmpty.jpeg|thumb|none|600px|Pulling the custom charging handle during an empty reload.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AK-74N==&lt;br /&gt;
The [[AK-74|AK-74N]] returns from the previous game as the AK-74, although the Warsaw Pact rail makes it an AK-74N. The rifle costs 4 supply points and is usable by the Insurgents' Rifleman, Demolitions, Commander, and Observer classes. The AK-74 can be wielded with the [[GP-25]]. Depending on their class, the user can choose smoke shells or HE shells.&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|500px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:Sandstorm_AK-74_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the AK-74]]&lt;br /&gt;
[[File:SandstormAK741.jpeg|thumb|none|600px|The AK-74N at the range.]]&lt;br /&gt;
[[File:SandstormAK74sights.jpeg|thumb|none|600px|Aiming down the venerable AK sights.]]&lt;br /&gt;
[[File:SandstormAK74reload1.jpeg|thumb|none|600px|Loading a Bakelite magazine and showing off the distinctive AK-74 muzzle brake.]]&lt;br /&gt;
[[File:SandstormAK74empty.jpeg|thumb|none|600px|Finishing an empty reload with a pull of the charging handle. All rifles in the AK family share a very similar reload animation.]]&lt;br /&gt;
&lt;br /&gt;
==AKMN==&lt;br /&gt;
The [[AKM|AKMN]] with a standard fixed stock replaces the folding stock [[AKMS]] from the previous game. Like the rest of the AK's, it's modeled with a Warsaw Pact rail, albeit a newer version lifted from the AK-74N model. The rifle is one of the cheapest Insurgents' weapons available, costing 3 supply points. It is usable by the Rifleman, Demolitions, Commander, and Observer classes. The AKM can be wielded with the [[GP-25]]. Depending on their class, the user can choose smoke shells or HE shells.&lt;br /&gt;
[[File:AKMRifle.jpg|500px|thumb|none|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:Sandstorm_AKM_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the AKM.]]&lt;br /&gt;
[[File:SandstormAKM1.jpeg|thumb|none|600px|On the range with a modern warfare essential. Note the rail on the side of the receiver.]]&lt;br /&gt;
[[File:SandstormAKMsights.jpeg|thumb|none|600px|Aiming down your standard AK sights.]]&lt;br /&gt;
[[File:SandstormAKMreload1.jpeg|thumb|none|600px|Loading a fresh magazine and showing off the simple slanted muzzle brake.]]&lt;br /&gt;
[[File:SandstormAKMreloadempty.jpeg|thumb|none|600px|Preparing to pull the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74UN==&lt;br /&gt;
The [[AKS-74U]] returns as the AKS-74U, and like the other AKs, it has the Warsaw Pact rail making it an AKS-74UN. The rifle is available for the Insurgents' Advisor and Breacher classes, and costs 4 supply points.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|500px|thumb|none|Izhmash AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:Sandstorm_AKS-74U_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the AKS-74U.]]&lt;br /&gt;
[[File:SandstormAK74u1.jpeg|thumb|none|600px|A standard AKS-74UN at the range.]]&lt;br /&gt;
[[File:SandstormAKS74Usights.jpeg|thumb|none|600px|Sights, small U-notch and an AK front post.]]&lt;br /&gt;
[[File:SandstormAKS74ureload1.jpeg|thumb|none|600px|Rocking in a new magazine and showing off the distinctive Krinkov profile.]]&lt;br /&gt;
[[File:SandstormAKS74uempty.jpeg|thumb|none|600px|The operator prepares to give the charging handle a pull.]]&lt;br /&gt;
&lt;br /&gt;
==Alpha AK==&lt;br /&gt;
The Alpha AK, a customized [[AK-47|AK]] used by the Russian Spetsnaz Alpha Group and featuring a Zenit RIS handguard, a railed dust cover, and a Tromix extended charging handle, is a new Insurgents' weapon in ''Sandstorm'' available to the Advisor class which costs 4 supply points.&lt;br /&gt;
[[File:Alpha AK 5.45mm.jpg|thumb|none|500px|Alpha AK - 5.45x39mm]]&lt;br /&gt;
[[File:Sandstorm_Alpha_AK_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the Alpha AK. Note the in-game stats stated the gun chambered in 7.62x39mm, despite clearly using a 5.45x39mm magazine.]]&lt;br /&gt;
[[File:SandstormAlphaAK1.jpeg|thumb|none|600px|A tacticool AK on the range.]]&lt;br /&gt;
[[File:SandstormAlphaAKsights.jpeg|thumb|none|600px|The traditional AK sights have been replaced by some more modern flip-up sights. You certainly won't be short of rail space.]]&lt;br /&gt;
[[File:SandstormAlphaAKreload1.jpeg|thumb|none|600px|Rocking in a new magazine. Fast reloads for all AK family weapons have the player character knocking out the old magazine with the new. Interestingly, the receiver has &amp;quot;PATENTED U.S.A. MADE&amp;quot; and &amp;quot;Model AK-104-A CAL 7.62x39&amp;quot; markings, indicating the gun is licensed American copy of the AK-104.]]&lt;br /&gt;
[[File:SandstormAlphaAkempty.jpeg|thumb|none|600px|Pulling back the custom charging handle. On fast empty reloads, the player character will rack the charging handle with their left hand from under. This happens on all AK family weapons.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[L85A2]] is available to the Advisor class of the Security faction. By default, it has its original green plastic handguard; the Daniel Defense railed forend is used when mounting a laser or light module or adding a vertical grip. Like the Uzi in the previous game, it was a favorite workshop mod among the community. The SUSAT scope can also be equipped on the L85 as a unique attachment. It costs 4 supply points.&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|none|450px|L85A2 - 5.56x45mm]]&lt;br /&gt;
[[Image:Sa80-l85a2.jpg|thumb|none|450px|L85A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|450px|L85A2 with magazine removed, Daniel Defense railed foregrip, ACOG scope, Grippod vertical foregrip, and SureFire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
[[File:Sandstorm_L85A2_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the L85A2.]]&lt;br /&gt;
[[File:Sandstorm_L85A2.jpg|thumb|none|600px|Playing around on the range with the Anglo bullpup in question.]]&lt;br /&gt;
[[File:Sandstorm_L85A2_Sights.jpg|thumb|none|600px|The iron sights, very adequate for a modern assault rifle.]]&lt;br /&gt;
[[File:Sandstorm_L85A2_Rails_Scope.jpg|thumb|none|600px|Wandering the poppy field with a L85A2 fitted with the Daniel Defense rail, Grippod and a SUSAT scope, with a tiny '86' mark on the top of it.]]&lt;br /&gt;
[[File:Sandstorm_L85A2_Scope_Reticle.jpg|thumb|none|600px|Aiming the SUSAT scope, a singular post for any range.]]&lt;br /&gt;
[[File:Sandstorm_L85A2_1.jpg|thumb|none|600px|The reload begins first by dropping the mag...]]&lt;br /&gt;
[[File:Sandstorm_L85A2_2.jpg|thumb|none|600px|Inserting a fresh one, hitting the bolt release...]]&lt;br /&gt;
[[File:Sandstorm_L85A2_3.jpg|thumb|none|600px|...before doing the karate chop to make sure the bolt's fully home.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36K==&lt;br /&gt;
Another popular weapon mod from the previous game, the [[Heckler &amp;amp; Koch G36K]] is one of the primary weapons available to the Security forces. The ZF optical sight can be equipped on the G36K as the &amp;quot;ISM scope&amp;quot;. It costs 4 supply points and is available to the Security's Rifleman, Demolitions, Commander, and Observer classes. Notably, the G36K is prominently used during the tutorial map. The G36K can be wielded with the [[AG36]]. Depending on their class, the user can choose smoke shells or HE shells.&lt;br /&gt;
[[Image:HKG36KR.jpg‎|thumb|none|500px|H&amp;amp;K G36KV - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Sandstorm_G36K_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the G36K.]]&lt;br /&gt;
[[File:Sandstorm_G36K.jpg|thumb|none|600px|The G36K in all its trunion melting glory.]]&lt;br /&gt;
[[File:Sandstorm_G36K_Sights.jpg|thumb|none|600px|The iron sights, fairly big and wide which is nice for CQC.]]&lt;br /&gt;
[[File:Sandstorm_G36K_Scope.jpg|thumb|none|600px|And if that isn't enough, it even comes with a special ZF export scope.]]&lt;br /&gt;
[[File:Sandstorm_G36K_Scope_Reticle.jpg|thumb|none|600px|Aiming the ZF optical sight, showing the fairly basic crosshair sight and accurate range finder.]]&lt;br /&gt;
[[File:Sandstorm_G36K_1.jpg|thumb|none|600px|The reload starts with a simple grab of the mag...]]&lt;br /&gt;
[[File:Sandstorm_G36K_2.jpg|thumb|none|600px|...followed by a fresh mag and a tug of the charging handle. The speed reload is similar.]]&lt;br /&gt;
&lt;br /&gt;
==HS Produkt VHS-D2==&lt;br /&gt;
The [[HS Produkt VHS|HS Produkt VHS-D2]] appears on the Update 1.3 as the '''VHS-2''' for the Security faction, available to the Commander, Observer, Rifleman and Demolitions classes. It costs 5 supply points. The VHS-2 can be wielded with the [[HS Produkt VHS-BG]]. Depending on their class, the user can choose smoke shells or HE shells.&lt;br /&gt;
[[File:VHS-2.jpg|thumb|none|500px|HS Produkt VHS-D2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Sandstorm_VHS-2_Promo.jpg|thumb|none|600px|An officially released render of the in-game model, courtesy of the Sandstorm Twitter page.]]&lt;br /&gt;
[[File:Sandstorm_VHS-2_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the VHS-2.]]&lt;br /&gt;
[[Image:Sandstorm_VHS-2.jpg|thumb|none|600px|The VHS-2, out of its humble Balkan element.]]&lt;br /&gt;
[[Image:Sandstorm_VHS-2_Sights.jpg|thumb|none|600px|Aiming the sights, uncannily similar to the G36, which makes sense as the VHS-2 was made to replace the G36 for the Croatian Military.]]&lt;br /&gt;
[[Image:Sandstorm_VHS-2_1.jpg|thumb|none|600px|Yanking the old mag out...]]&lt;br /&gt;
[[Image:Sandstorm_VHS-2_2.jpg|thumb|none|600px|...before seating the new one and hitting the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil SAR==&lt;br /&gt;
The update 1.4 added [[Galil SAR|IMI Galil SAR]] from the previous game with mounted bipod on default as the makeshift machine gun for the Security's Gunner class. It costs 3 supply points.&lt;br /&gt;
[[Image:Galil-SAR.jpg|thumb|none|450px|IMI Galil SAR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Sandstorm_Galil_Promo.jpg|thumb|none|600px|An officially released render of the Galils in-game models, courtesy of the Sandstorm Steam Update 1.4 page. Note the modified AK-style drum magazines on the mounted Galils and TacPoint on the mounted red dot sights on Galil SAR which is an obvious spoof of Aimpoint.]]&lt;br /&gt;
[[File:Sandstorm_Galil_SAR_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the Galil SAR. Note the mounted bipod and the polymer handguard.]]&lt;br /&gt;
[[File:Sandstorm_Galil_SAR.jpg|thumb|none|600px|The Galil SAR looking at some wooden targets.]]&lt;br /&gt;
[[File:Sandstorm_Galil_SAR_Sights.jpg|thumb|none|600px|Aiming the sights towards the questioned targets.]]&lt;br /&gt;
[[File:Sandstorm_Galil_SAR_1.jpg|thumb|none|600px|Inserting the new magazine while ignoring the oddly mounted bipod with a clear view of the markings and the serial numbers on the receiver and the rear sights. The fast reload is similar as AK family weapons have the player character knocking out the old magazine with the new.]]&lt;br /&gt;
[[File:Sandstorm_Galil_SAR_2.jpg|thumb|none|600px|Pulling the charging handle. On the fast empty reload, the player character will rack the charging handle with their left hand from under like on all AK family weapons.]]&lt;br /&gt;
&lt;br /&gt;
==M16A2==&lt;br /&gt;
The [[M16A2]] is a selectable assault rifle, serving as the Insurgents' counterpart to the [[M16A4]]; the rifles are nearly identical, save for the M16A2's inability to mount as many types of optics while being able to use its unique scope, dubbed &amp;quot;A2 Scope&amp;quot;. It costs 3 supply points, and is usable by the Insurgents' Rifleman, Demolitions, Commander, and Observer classes. The M16A2 can be wielded with the [[M203 Grenade Launcher]]. Depending on their class, the user can choose smoke shells or HE shells.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|none|500px|Colt M16A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Sandstorm_M16A2_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M16A2.]]&lt;br /&gt;
[[File:Sandstorm_M16A2.jpg|thumb|none|600px|The operator with his retro M16, Sandstorm does actually model the [[AR|Armalite]]-pattern rifles' selector switches, and they do move when you switch between semi-auto and either full-auto or burst, which is a nice touch.]]&lt;br /&gt;
[[File:Sandstorm_M16A2_Sights.jpg|thumb|none|600px|Aiming down the 80's vintage iron sights.]]&lt;br /&gt;
[[File:Sandstorm_M16A2_Scope.jpg|thumb|none|600px|If that wasn't vintage enough, one of the scope options for the M16A2 is the original Colt 3x20 scope.]]&lt;br /&gt;
[[File:Sandstorm_M16A2_Scope_Reticle.jpg|thumb|none|600px|Aiming the A2 scope reveals a fairly small duplex crosshair.]]&lt;br /&gt;
[[File:Sandstorm_M16A2_1.jpg|thumb|none|600px|The operator prepares to insert a new mag. Note the NWI logo on the lower receiver in place of the Colt logo, this also applies to all AR family rifles.]]&lt;br /&gt;
[[File:Sandstorm_M16A2_2.jpg|thumb|none|600px|Then proceeds to press the bolt release. The fast reload is pretty much the same, but with more high speed and less drag.]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16A4]] returns from the previous game and is the cheapest rifle available to the Security forces, costing 3 supply points. It is usable by the Security's Rifleman, Demolitions, Observer, and Commander classes. The M16A4 can be wielded with the [[M203 Grenade Launcher]]. Depending on their class, the user can choose smoke shells or HE shells.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg‎|thumb|none|500px|Colt M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Sandstorm_M16A4_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M16A4.]]&lt;br /&gt;
[[File:SandstormM16A4-1.jpeg|thumb|none|600px|The operator with a more contemporary M16.]]&lt;br /&gt;
[[File:SandstormM16A4sights.jpeg|thumb|none|600px|Aiming down a sight picture that has not changed much in the last 50-odd years.]]&lt;br /&gt;
[[File:SandstormM16A4reload.jpeg|thumb|none|600px|Feeding the M16A4 a fresh STANAG magazine, with the fire selector set to burst.]]&lt;br /&gt;
[[File:SandstormM16A4empty.jpeg|thumb|none|600px|And with any good AR-15-type weapon, an empty reload is finished by giving the bolt release a good push.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] makes its return in the sequel. It is one of the most expensive primary weapons available to the Security forces, costing 5 supply points. It is usable by the Security Rifleman, Demolitions, Commander, and Observer classes. The M4A1 can be wielded with the [[M203 Grenade Launcher]]. Depending on their class, the user can choose smoke shells or HE shells.&lt;br /&gt;
[[Image:ColtM4A1.jpg‎|thumb|none|500px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Sandstorm_M4A1_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M4A1.]]&lt;br /&gt;
[[File:SandstormM4.jpeg|thumb|none|600px|A standard M4A1 just begging to be mag dumped.]]&lt;br /&gt;
[[File:SandstormM-4sights.jpeg|thumb|none|600px|Aiming down the stock AR-15 style sights.]]&lt;br /&gt;
[[File:SandstormM-4reload.jpeg|thumb|none|600px|Inserting a STANAG magazine.]]&lt;br /&gt;
[[File:SandstormM-4empty.jpeg|thumb|none|600px|The operator presses the bolt release upon finishing an empty reload.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 18 Mod 1==&lt;br /&gt;
The [[Mk 18 Mod 1]] replaces the Mk 18 Mod 0 from the original game, appearing as the '''Mk. 18 CQBR'''. As with the M4A1, it is somewhat higher-cost than basic rifles for the Security forces, though costs 4 supply points. It can only be used by the Security's Breacher and Advisor classes.&lt;br /&gt;
[[Image:MK18MOD1.jpg|500px|thumb|none|Mk 18 Mod 1 - 5.56x45mm]]&lt;br /&gt;
[[File:Sandstorm_MK18_Mod_1_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the Mk 18 Mod 1.]]&lt;br /&gt;
[[File:SandstormMK18.jpeg|thumb|none|600px|The operator with the M4's shorter cousin.]]&lt;br /&gt;
[[File:SandstormMK18sights.jpeg|thumb|none|600px|Aiming down the aftermarket rear aperture sight.]]&lt;br /&gt;
[[File:SandstormMK18reload.jpeg|thumb|none|600px|Inserting a Magpul PMAG into the Mk 18.]]&lt;br /&gt;
[[File:SandstormMK18empty.jpeg|thumb|none|600px|The operator presses the bolt release on an empty reload while observing the bolt going into battery.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QBZ-03==&lt;br /&gt;
An interesting choice alongside Security's VHS-2, the Insurgents get access to the [[Norinco QBZ-03]], specifically the 5.56 export version. It costs 5 supply points, making it currently the most expensive assault rifle for Insurgents. On the Update 1.4, it has its own unique scope dubbed &amp;quot;Type 03 Scope&amp;quot;.&lt;br /&gt;
[[File:QBZ-03 556.jpg|thumb|none|500px|Norinco QBZ-03 with scope - 5.56x45mm]]&lt;br /&gt;
[[File:Sandstorm_QBZ-03_Promo.jpg|thumb|none|600px|An officially released render of the in-game model, courtesy of the Sandstorm Twitter page. Note the scratched serial numbers.]]&lt;br /&gt;
[[File:Sandstorm_QBZ-03_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the QBZ-03.]]&lt;br /&gt;
[[Image:Sandstorm_QBZ-03.jpg|thumb|none|600px|A rare sight in most games, the QBZ-03 export model basking at the top of the villa.]]&lt;br /&gt;
[[Image:Sandstorm_QBZ-03_Sights.jpg|thumb|none|600px|Aiming with the sights, a tad small but still useful.]]&lt;br /&gt;
[[Image:Sandstorm_QBZ-03_Scope.jpg|thumb|none|600px|Even rarer to see, the QBZ even comes with its own scope.]]&lt;br /&gt;
[[Image:Sandstorm_QBZ-03_Scope_Reticle.jpg|thumb|none|600px|Aiming down the scope reveals a fairly unique reticle.]]&lt;br /&gt;
[[Image:Sandstorm_QBZ-03_1.jpg|thumb|none|600px|Reloading starts with swapping the magazines, fairly AR-like.]]&lt;br /&gt;
[[Image:Sandstorm_QBZ-03_2.jpg|thumb|none|600px|However, shaking it up with an AK style underhand charging handle rack.]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]] makes its return in the sequel. It is usable by the Insurgents' Rifleman, Demolitions, Observer, and Commander. It costs 4 supply points and cannot be equipped with a grenade launcher, unlike the other rifles available to the Demolitions class.&lt;br /&gt;
[[Image:FN-LAR-with-Wood-Stock.jpg|thumb|none|500px|FN FAL with G1/StG 58 foreend and wooden buttstock - 7.62x51mm NATO. Note the folded bipod.]]&lt;br /&gt;
[[File:Sandstorm_FAL_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the FAL.]]&lt;br /&gt;
[[File:Sandstorm_FAL.jpg|thumb|none|600px|The FAL in all its Cold War glory. Like the Insurgency gun, it's a combo of black on wood, this time with an StG 58 handguard instead of a synthetic one.]]&lt;br /&gt;
[[File:Sandstorm_FAL_Sights.jpg|thumb|none|600px|The iron sights, simple and effective. Adding any other sight fits the FAL with a DSA railed top cover.]]&lt;br /&gt;
[[File:Sandstorm_FAL_1.jpg|thumb|none|600px|The reload begins with a swapping of the mags...]]&lt;br /&gt;
[[File:Sandstorm_FAL_2.jpg|thumb|none|600px|...before yanking the charging handle, releasing the bolt. The fast reload differs by using the FAL's bolt release instead.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H STD==&lt;br /&gt;
Available to the Security's Advisor class, the [[FN SCAR-H]] makes its official debut in ''Sandstorm'' as the '''Mk. 17 Mod 0'''. It costs 3 supply points.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg‎|thumb|none|500px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Sandstorm_SCAR-H_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the SCAR-H.]]&lt;br /&gt;
[[File:Sandstorm_SCAR-H.jpg|thumb|none|600px|The operator with SCAR gazes upon the technical it helped stop.]]&lt;br /&gt;
[[File:Sandstorm_SCAR-H_Sights.jpg|thumb|none|600px|The iron sights, thin but good.]]&lt;br /&gt;
[[File:Sandstorm_SCAR-H_1.jpg|thumb|none|600px|After firing the SCAR into the windshield, he first swaps the mags...]]&lt;br /&gt;
[[File:Sandstorm_SCAR-H_2.jpg|thumb|none|600px|...before leaning over Project Reality style to watch the bolt go home.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3A3]] officially appears in the game. It is usable by the Security's Rifleman, Demolitions, Observer, and Commander classes, and is the only rifle available to the Demolitions class that cannot equip a grenade launcher. It costs 4 supply points.&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|500px|Heckler &amp;amp; Koch G3A3 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:INS Sandstorm G3 prerelease.jpg|thumb|none|600px|Pre-release image of the G3A3 equipped with a vertical grip and Russian PO scope.]]&lt;br /&gt;
[[File:Sandstorm_G3A3_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the G3A3. Note the flipped fire selector markings.]]&lt;br /&gt;
[[File:Sandstorm_G3A3.jpg|thumb|none|600px|The operator approaches the mansion with his G3.]]&lt;br /&gt;
[[File:Sandstorm_G3A3_Sights.jpg|thumb|none|600px|The iron sights, set to the 100m open notch.]]&lt;br /&gt;
[[File:Sandstorm_G3A3_1.jpg|thumb|none|600px|In a smart move, the G3's reload starts by opening the bolt and removing the mag...]]&lt;br /&gt;
[[File:Sandstorm_G3A3_2.jpg|thumb|none|600px|...before inserting the new mag and palming the charging handle down. The fast reload opts for the famous HK slap as well as using the fresh mag to knock out the old one AK style.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco SKS-D==&lt;br /&gt;
The [[SKS|Norinco SKS-D]] returns from the previous game. It still has a &amp;quot;paratrooper&amp;quot; barrel, but now it also has its bayonet. Like in the previous game, it uses 20-round magazines although it can use 30 round AK mags with the &amp;quot;extended mags&amp;quot; modification, and the bolt still incorrectly locks open upon firing the last shot despite the lack of bolt hold open on Chinese AK mag SKS models. It is available to the Insurgents' Advisor class and costs 2 supply points.&lt;br /&gt;
[[Image:NorincoSKS-D.jpg‎|thumb|none|500px|Norinco SKS-D - 7.62x39mm]]&lt;br /&gt;
[[File:Sandstorm_SKS-D_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the SKS-D.]]&lt;br /&gt;
[[File:Sandstorm_SKS-D.jpg|thumb|none|600px|The tracksuits insurgent with his SKS-D, still in the classic wood stock.]]&lt;br /&gt;
[[File:Sandstorm_SKS-D_Sights.jpg|thumb|none|600px|Lining the 40's vintage sights on a steel target. Note the serial numbers.]]&lt;br /&gt;
[[File:Sandstorm_SKS-D_1.jpg|thumb|none|600px|Reloading starts with a simple swap of the mags...]]&lt;br /&gt;
[[File:Sandstorm_SKS-D_2.jpg|thumb|none|600px|...before pulling the charging handle that shouldn't technically be locked back due to the lack of bolt hold open.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
The [[Galil ARM|IMI Galil ARM]] returns from the previous game on the Update 1.4. It is available as the lighter alternative for Insurgents' Gunner class. It costs 3 supply points.&lt;br /&gt;
[[Image:GalilARM-2.jpg|thumb|450px|none|IMI Galil ARM with wood handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Sandstorm_Galil_ARM_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the Galil ARM.]]&lt;br /&gt;
[[File:Sandstorm_Galil_ARM.jpg|thumb|none|600px|The operator deploys the Galil ARM while enjoying his cold drink.]]&lt;br /&gt;
[[File:Sandstorm_Galil_ARM_Sights.jpg|thumb|none|600px|Aiming the iron sights.]]&lt;br /&gt;
[[File:Sandstorm_Galil_ARM_1.jpg|thumb|none|600px|After smoking some vases, the operator changes the magazine...]]&lt;br /&gt;
[[File:Sandstorm_Galil_ARM_2.jpg|thumb|none|600px|...then prepares to pull the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==M240B==&lt;br /&gt;
The [[M240B]] GPMG was added in the First Major Content Update as the second option for the Security's Gunner class, costing 4 supply points. It comes with a 50-round belt in a cloth pouch, but can be upgraded to a 100-round belt in a box magazine with other options of sights, barrel attachments and laser sight.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|500px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Sandstorm_M240B_MG3_Promo.jpg|thumb|none|600px|An officially released render of the M240B in-game model, courtesy of the Sandstorm Steam First Major Content Update page.]]&lt;br /&gt;
[[File:Sandstorm_M240B_menu.jpg|thumb|none|600px|The weapon loadout menu image of the M240B.]]&lt;br /&gt;
[[File:Sandstorm_M240B_1.jpg|thumb|none|600px|The M240B held idle. Note the loaded 50-round cloth pouch.]]&lt;br /&gt;
[[File:Sandstorm_M240B_2.jpg|thumb|none|600px|Aiming down the default iron sights of the M240B.]]&lt;br /&gt;
[[File:Sandstorm_M240B_3.jpg|thumb|none|600px|Reloading the M240B now fitted with the 100-round belt in a box mag, with the bipod deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M249-E2 SAW==&lt;br /&gt;
The [[M249_SAW#M249-E1 / M249-E2 / M249 Paratrooper SAW |M249]] is a primary weapon usable by the Security's Gunner class, costing 3 supply points. It comes only with a 200-round belt and can be modified with optics, all barrel attachments and laser sights.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Sandstorm_M249_menu.jpg|thumb|none|600px|The weapon loadout menu image of the M249.]]&lt;br /&gt;
[[File:Sandstorm_M249_1.jpg|thumb|none|600px|The M249 held idle.]]&lt;br /&gt;
[[File:Sandstorm_M249_2.jpg|thumb|none|600px|Aiming down the default iron sights of the M249.]]&lt;br /&gt;
[[File:Sandstorm_M249_3.jpg|thumb|none|600px|Reloading the M249 with the bipod deployed. While visibly depleting belts is a plus, the reload animation in this case has the remaining 8 rounds float off with the discarded box magazine.]]&lt;br /&gt;
&lt;br /&gt;
==MG3==&lt;br /&gt;
The [[MG3]] was added to the game during the First Major Content Update as the counterpart of M240B for the Insurgents' Gunner class costing 4 supply points. It has a high rate of fire at 1000 rpm, but virtually uncontrollable unless firing with bipod deployed. It comes with a 50-round belt in a drum pouch, but can be upgraded to use 100-round belts in a box magazine, along with optics, suppressor(!) and laser sight.&lt;br /&gt;
[[Image:MG3_Black_furniture.jpg|thumb|none|500px|MG3 - 7.62x51mm NATO. Note the black furniture.]]&lt;br /&gt;
[[File:Sandstorm_MG3_Promo.jpg|thumb|none|600px|An officially released render of the in-game model, courtesy of the Sandstorm Twitter page.]]&lt;br /&gt;
[[File:Sandstorm_MG3_menu.jpg|thumb|none|600px|The weapon loadout menu image of the MG3.]]&lt;br /&gt;
[[File:Sandstorm_MG3_1.jpg|thumb|none|600px|The MG3 held idle while using the 50-round drum.]]&lt;br /&gt;
[[File:Sandstorm_MG3_2.jpg|thumb|none|600px|Aiming down the default iron sights of the MG3.]]&lt;br /&gt;
[[File:Sandstorm_MG3_3.jpg|thumb|none|600px|Reloading the MG3 with the bipod deployed.]]&lt;br /&gt;
[[File:Sandstorm_MG3_4.jpg|thumb|none|600px|Firing the MG3 when equipped with the 100-round belt in a box.]]&lt;br /&gt;
[[File:Sandstorm_MG3_5.jpg|thumb|none|600px|This modified, Abu-Hajaar-worthy MG3 showcases the additional rails when optics and laser sights are added. Amusingly in this case, the 7X scope would clip through the rear sights when reloading.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
The [[PKM]] makes its long-awaited arrival to the series in ''Sandstorm.'' It is usable only by the Gunner class. It costs 3 supply points and comes only with a 100-round belt with options for optics, barrel attachments and laser sight.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|none|500px|PKM with latest version of flash hider - 7.62x54mm R.]]&lt;br /&gt;
[[File:Sandstorm_PKM_menu.jpg|thumb|none|600px|The weapon loadout menu image of the PKM.]]&lt;br /&gt;
[[File:Sandstorm_PKM_1.jpg|thumb|none|600px|The PKM held idle.]]&lt;br /&gt;
[[File:Sandstorm_PKM_2.jpg|thumb|none|600px|Aiming down the default iron sights of the PKM.]]&lt;br /&gt;
[[File:Sandstorm_PKM_3.jpg|thumb|none|600px|Reloading the empty PKM by removing the box...]]&lt;br /&gt;
[[File:Sandstorm_PKM_4.jpg|thumb|none|600px|... then loading a new box while replacing the belt from the right side of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington 870]] makes its way into the game, replacing the [[Mossberg 590]] from the previous title. It features black furniture with a railed forend and scope rail added to the receiver, with a ghost ring rear sight. Strangely, it utilizes the Rem-Loc stock system found on the 870 MCS variant. This system allows for quick changes of the stock, and comes with its own unique forend, which the game has omitted in place of the police forend. It is usable by the Security's Breacher class and costs 2 supply points.&lt;br /&gt;
[[Image:Rem870 Express Tactical.jpg|500px|thumb|none|Remington 870 Express Tactical - 12 Gauge.]]&lt;br /&gt;
[[Image:Remington_870MCS.jpg|500px|thumb|none|Remington 870 MCS - 12 Gauge.]]&lt;br /&gt;
[[File:Sandstorm_M870_menu.jpg|thumb|none|600px|The weapon loadout menu image of the M870.]]&lt;br /&gt;
[[File:Sandstorm_M870_1.jpg|thumb|none|600px|The M870 held idle.]]&lt;br /&gt;
[[File:Sandstorm_M870_2.jpg|thumb|none|600px|Aiming down the default iron sights of the M870.]]&lt;br /&gt;
[[File:Sandstorm_M870_3.jpg|thumb|none|600px|Inserting new shells into the magazine tube where we can make out the markings on the receiver that reads: &amp;quot;MODEL 870 EXPRESS BREACHER&amp;quot;.]]&lt;br /&gt;
[[File:Sandstorm_M870_4.jpg|thumb|none|600px|The operator chamber-loads the M870 when reloading from empty.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-194==&lt;br /&gt;
Also returning from the 2014 ''Insurgency'' is the Russian [[TOZ-194]] pump action shotgun. It is almost identical to the Remington 870 in nearly all respects, including its magazine size, rate of fire, damage, and so on. It costs 2 supply points and is available to the Insurgents' Breacher class.&lt;br /&gt;
[[Image:Toz194.jpg|thumb|none|500px|TOZ-194 - 12 Gauge]]&lt;br /&gt;
[[File:Sandstorm_TOZ194_menu.jpg|thumb|none|600px|The weapon loadout menu image of the TOZ-194. In real life, the TOZ-194 can be equipped with a folding or fixed wooden stock, but the game traditionally ignores that in favor of a pistol grip.]]&lt;br /&gt;
[[File:Sandstorm_TOZ194_1.jpg|thumb|none|600px|The TOZ-194 held idle.]]&lt;br /&gt;
[[File:Sandstorm_TOZ194_2.jpg|thumb|none|600px|Aiming down the default iron sights of the TOZ-194 to dispatch a pyramid of threatening cans. The serial numbers can be seen on the back of the receiver.]]&lt;br /&gt;
[[File:Sandstorm_TOZ194_3.jpg|thumb|none|600px|Inserting new shells into the magazine tube after taking care of the radicalised canned food.]]&lt;br /&gt;
[[File:Sandstorm_TOZ194_4.jpg|thumb|none|600px|The operator chamber-loads the TOZ-194 when reloading from empty.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles/Anti-Materiel Rifles=&lt;br /&gt;
==Barrett M107CQ ==&lt;br /&gt;
The [[Barrett_M82#Barrett M82/M107 CQ|Barrett M107CQ]] first appears on the Update 1.2 as an optional weapon for the Security's Marksman class as the most expensive rifle costing 6 supply points.&lt;br /&gt;
[[Image:M82CQ.jpg|thumb|none|450px|Barrett M107CQ - .50 BMG]]&lt;br /&gt;
[[File:Sandstorm_M107_CQ_Promo.jpg|thumb|none|600px|An officially released render of the in-game model, courtesy of the Sandstorm Twitter page.]]&lt;br /&gt;
[[File:Sandstorm_M107_CQ_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M107CQ.]]&lt;br /&gt;
[[File:Sandstorm_M107CQ.jpg|thumb|none|600px|An M107CQ in the wild, menacing a local white van.]]&lt;br /&gt;
[[File:Sandstorm_M107CQ_Sights.jpg|thumb|none|600px|The sights, a large rear aperture and a front post, partially obscured by the van.]]&lt;br /&gt;
[[File:Sandstorm_M107CQ_1.jpg|thumb|none|600px|Having found that vans explode after 3 rounds of .50 BMG and giving it 2 more for good measure, the reload begins by swapping the mags with the right hand...]]&lt;br /&gt;
[[File:Sandstorm_M107CQ_2.jpg|thumb|none|600px|...before yanking the charging handle and letting it go clunk.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SVD Dragunov==&lt;br /&gt;
The [[SVD_Dragunov#SVD_Dragunov|Izhmash SVD Dragunov]] is available to the Insurgents' Marksman and Advisor classes for 4 supply points. It can be used with a variety of optics including its unique PSO-1 scope, or even just iron sights.&lt;br /&gt;
[[file:SVD Rifle.jpg|thumb|none|500px|Izhmash SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[File:Sandstorm_SVD_menu.jpg|thumb|none|600px|The weapon loadout menu image of the SVD Dragunov.]]&lt;br /&gt;
[[File:Sandstorm_SVD.jpg|thumb|none|600px|The Slavic mercenary takes pride in the scenery and his SVD.]]&lt;br /&gt;
[[File:Sandstorm_SVD_Sights.jpg|thumb|none|600px|Aiming down the default iron sights of the SVD, fairly small but intended as a backup to...]]&lt;br /&gt;
[[File:Sandstorm_SVD_Scope.jpg|thumb|none|600px|...this! A proper PSO-1 scope, complete with a big chunky rubber eyepiece.]]&lt;br /&gt;
[[File:Sandstorm_SVD_Scope_Reticle.jpg|thumb|none|600px|Aiming it reveals the classic PSO-1 reticle, and in a fairly accurate recreation, even down to the eyepiece eating a little of the range finder.]]&lt;br /&gt;
[[File:Sandstorm_SVD_1A.jpg|thumb|none|600px|Performing a fast reload on a SVD, by kicking the old magazine out via mag release lever and inserting the new one.]]&lt;br /&gt;
[[File:Sandstorm_SVD_2B.jpg|thumb|none|600px|On an empty mag, the insurgent additionally pulls the charging handle with his right hand.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 1 Enhanced Battle Rifle==&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 1 EBR]] makes its way back from the previous title. It is available only to the Security's Marksman and Advisor classes. It costs 5 supply points.&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|500px|Mk 14 Mod 1 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Sandstorm_Mk_14_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the Mk 14 Mod 1 EBR. Note the kill tally mark on the handguard.]]&lt;br /&gt;
[[File:Sandstorm_Mk_14.jpg|thumb|none|600px|The M14 EBR, in the sunshine and cool breeze.]]&lt;br /&gt;
[[File:Sandstorm_Mk_14_Sights.jpg|thumb|none|600px|The M14's classic sights, and the selector flipped from &amp;quot;sensible&amp;quot; to &amp;quot;fun&amp;quot;. Note the NWI trademark over the normal roll mark with the serial numbers.]]&lt;br /&gt;
[[File:Sandstorm_Mk_14_1.jpg|thumb|none|600px|After spraying the countryside with 7.62 in full-auto, the marksman swaps the mags...]]&lt;br /&gt;
[[File:Sandstorm_Mk_14_2.jpg|thumb|none|600px|...before leaning over and giving the charging handle a rack.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant 1891/30==&lt;br /&gt;
The [[Mosin Nagant]] costs 2 supply points and is usable by the Insurgents' Marksman class. By default it is the M91/30 rifle with a straight bolt handle and hex receiver, the correct PU scope and turned down bolt handle are appropriately used when opting to use a scope in a fortunate aversion of the bubba-fied Mosin from the previous game. Scopes that do not obstruct the area directly above the ejection port enable the option of stripper clips for faster reloading while empty, at the cost of extra supply points.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|500px|Mosin Nagant 1891/30 - 7.62x54mmR]]&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|500px|Mosin Nagant M91/30 Sniper Rifle with PU 3.5x sniper scope - 7.62x54mm R]]&lt;br /&gt;
[[File:Sandstorm_Mosin_menu.jpg|thumb|none|600px|The weapon loadout menu image of the Mosin Nagant.]]&lt;br /&gt;
[[File:Sandstorm_Mosin.jpg|thumb|none|600px|The Mosin Nagant held idle, far from its home on the Eastern Front. Note the hex receiver, making it an early production 91/30.]]&lt;br /&gt;
[[File:Sandstorm_Mosin_Sights.jpg|thumb|none|600px|Aiming down the default iron sights of the Mosin Nagant.]]&lt;br /&gt;
[[File:Sandstorm_Mosin_Scope.jpg|thumb|none|600px|Having found his sights to be too small, it's fixed by adding a PU scope, note the now turned down bolt handle.]]&lt;br /&gt;
[[File:Sandstorm_Mosin_Scope_Reticle.jpg|thumb|none|600px|Aiming the PU scope reveals the classic post with wings reticle.]]&lt;br /&gt;
[[File:Sandstorm_Mosin_1A.jpg|thumb|none|600px|Cycling the straight bolt handle of the Mosin Nagant.]]&lt;br /&gt;
[[File:Sandstorm_Mosin_2B.jpg|thumb|none|600px|Reloading the Mosin Nagant with a stripper clip.]]&lt;br /&gt;
[[File:Sandstorm_Mosin_3C.jpg|thumb|none|600px|A modified Mosin with bipod deployed and a turned-down bolt handle. Unlike the previous incarnations, reloading a partially loaded magazine will have the user cover the ejection port to prevent a wasted round from flying off, then load in the balance remaining. Strangely enough, only certain optics will trigger the turned-down bolt handle state (like the MARS seen here), despite the fact that both the rails and sight would otherwise be non-intrusive over the ejection port.]]&lt;br /&gt;
&lt;br /&gt;
==Remington M24==&lt;br /&gt;
The [[Remington_700#M24_Sniper_Weapon_System| Remington M24]] makes its way into the game, replacing the old [[M40| M40A1]]. It costs 2 supply points and can be used with iron sights or a variety of optics, up to and including a 7x scope. It reloads one bullet at a time and is usable only by the Security's Marksman class.&lt;br /&gt;
[[Image:M24.jpg|thumb|none|450px|M24 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Sandstorm_M24_menu.jpg|thumb|none|600px|The weapon loadout menu image of the M24.]]&lt;br /&gt;
[[File:Sandstorm_M24_1.jpg|thumb|none|600px|The M24 held idle.]]&lt;br /&gt;
[[File:Sandstorm_M24_2.jpg|thumb|none|600px|Aiming down the default flip up iron sights of the M24, shared between it, the Alpha AK and the M99.]]&lt;br /&gt;
[[File:Sandstorm_M24_3.jpg|thumb|none|600px|Cycling the bolt of the M24.]]&lt;br /&gt;
[[File:Sandstorm_M24_4.jpg|thumb|none|600px|Inserting new cartridges into the M24's magazine after pulling the bolt back.]]&lt;br /&gt;
&lt;br /&gt;
==Zijiang M99==&lt;br /&gt;
The Chinese [[M99]] anti-materiel rifle appears as the counterpart to the Barrett M107CQ, given to the Insurgents' Marksman class. Like a few other weapons, the M99 comes with its own special scope, dubbed the &amp;quot;Type 99 scope&amp;quot; in the loadout menu.&lt;br /&gt;
[[file:M99.jpg|thumb|none|350px|M99 - 12.7x99mm.]]&lt;br /&gt;
[[File:Sandstorm_M99_Promo.jpg|thumb|none|600px|An officially released render of the in-game model, courtesy of the Sandstorm Twitter page.]]&lt;br /&gt;
[[File:Sandstorm_M99_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M99.]]&lt;br /&gt;
[[File:Sandstorm_M99.jpg|thumb|none|600px|An M99 gazes upon the vanquished technical.]]&lt;br /&gt;
[[File:Sandstorm_M99_Sights.jpg|thumb|none|600px|While banishing the machine's soul and giving us a decent look at its mighty muzzle flash and iron sights. These flip up sights are shared with the flat-top AR's as a selectable option. The muzzle blast is also rendered in-game with both the M99 and M107, firing them too many times in quick succession without using the bipod will cause ear ringing and screen shake.]]&lt;br /&gt;
[[File:Sandstorm_M99_Scope.jpg|thumb|none|600px|On an unrelated note, a different M99 shows off the gun's unique scope.]]&lt;br /&gt;
[[File:Sandstorm_M99_Scope_Reticle.jpg|thumb|none|600px|Aiming the Type 99 scope, although it shares the same reticle as the Security's 7x scope.]]&lt;br /&gt;
[[File:Sandstorm_M99_1.jpg|thumb|none|600px|Having banished the machine spirit and given the user tinnitus, the reload begins similarly to the M107 by swapping the mags with the dominant hand...]]&lt;br /&gt;
[[File:Sandstorm_M99_2.jpg|thumb|none|600px|...before grabbing the charging handle and giving it a yank.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
==GP-25==&lt;br /&gt;
The [[GP-25]] is the underbarrel grenade launcher attachment for the AK-74 and the AKM.&lt;br /&gt;
[[Image:Gp-25 1.jpg‎|thumb|none|500px|GP-25 grenade launcher - 40mm]]&lt;br /&gt;
[[File:Sandstorm_AK-74_UBGL_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the AK-74 with GP-25.]]&lt;br /&gt;
[[File:Sandstorm_AK-74_UBGL.jpg|thumb|none|600px|The insurgent prepares to cover the open street with his GP-25.]]&lt;br /&gt;
[[File:Sandstorm_AK-74_UBGL_Sights.jpg|thumb|none|600px|Aiming the GP-25 sights.]]&lt;br /&gt;
[[File:Sandstorm_AK-74_UBGL_1.jpg|thumb|none|600px|''Hey, cover me!'' The insurgent reloads his GP-25 with the caseless smoke shell.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Sandstorm_AKM_UBGL_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the AKM with GP-25.]]&lt;br /&gt;
[[File:Sandstorm_AKM_UBGL.jpg|thumb|none|600px|The Slavic mercenary finds a weapon cache to be destroyed.]]&lt;br /&gt;
[[File:Sandstorm_AKM_UBGL_Sights.jpg|thumb|none|600px|Aiming the GP-25 sights.]]&lt;br /&gt;
[[File:Sandstorm_AKM_UBGL_1.jpg|thumb|none|600px|Realizing that one shell isn't enough to blow up the weapon cache, he proceeds to reload with another HE shell.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch AG36==&lt;br /&gt;
The [[AG36]] is the underbarrel grenade launcher attachment for the G36K.&lt;br /&gt;
[[Image:ag36.jpg|thumb|none|400px|Heckler &amp;amp; Koch AG36 grenade launcher with handguard - 40x46mm]]&lt;br /&gt;
[[File:Sandstorm_G63K_UBGL_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the G36K with the AG36.]]&lt;br /&gt;
[[File:Sandstorm_G63K_UBGL.jpg|thumb|none|600px|Noticing possible hostiles at the second floor, the operator prepares his AG36 with the HE shell.]]&lt;br /&gt;
[[File:Sandstorm_G63K_UBGL_Sights.jpg|thumb|none|600px|Aiming the AG36 sights. Note the ladder sights is set on 150 meters.]]&lt;br /&gt;
[[File:Sandstorm_G63K_UBGL_1.jpg|thumb|none|600px|After clearing the second floor, he reloads the AG36.]]&lt;br /&gt;
&lt;br /&gt;
==HS Produkt VHS-BG==&lt;br /&gt;
The [[HS Produkt VHS-BG]] is the unique underbarrel grenade launcher option for the VHS-D2.&lt;br /&gt;
[[File:VHS-BG.jpg|thumb|none|450px|HS Produkt VHS-BG - 40x46mm]]&lt;br /&gt;
[[File:Sandstorm_VHS-2_UBGL_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the VHS-2 with the VHS-BG.]]&lt;br /&gt;
[[File:Sandstorm_VHS-2_UBGL.jpg|thumb|none|600px|After neutralizing some insurgents, the operator prepares his VHS-BG.]]&lt;br /&gt;
[[File:Sandstorm_VHS-2_UBGL_Sights.jpg|thumb|none|600px|Aiming the VHS-BG sights which shares similarities with AG36.]]&lt;br /&gt;
[[File:Sandstorm_VHS-2_UBGL_1.jpg|thumb|none|600px|The operator reloads his VHS-BG with another smoke shell.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
The [[M203 grenade launcher]] is the underbarrel grenade launcher option for the M16A2.&lt;br /&gt;
[[File:M203.jpg|thumb|none|375px|M203 grenade launcher - 40x46mm. The original M203, intended for attachment to full length M16s and to carbines with a barrel step. This M203 example has its forward barrel clamp removed.]]&lt;br /&gt;
[[File:Sandstorm_M16A2_UBGL_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M16A2 with M203. Note the heat shield handguard.]]&lt;br /&gt;
[[File:Sandstorm_M16A2_UBGL.jpg|thumb|none|600px|Realizing that his M16 is a bit [[Black Hawk Down|too vintage]] for the operation, he proceeds to aim the M203.]]&lt;br /&gt;
[[File:Sandstorm_M16A2_UBGL_Sights.jpg|thumb|none|600px|Aiming the M203 sights.]]&lt;br /&gt;
[[File:Sandstorm_M16A2_UBGL_1.jpg|thumb|none|600px|After covering the alleyway with a smoke, he inserts another smoke shell.]]&lt;br /&gt;
[[File:Sandstorm_M16A2_UBGL_Slap_Reload.jpg|thumb|none|600px|On the additional note, the empty reload animations of AR rifles change when the M203 is equipped, with the bolt release being slapped with the wrist instead of being pressed with the thumb.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher (Airsoft)==&lt;br /&gt;
The [[M203 grenade launcher]] is the underbarrel grenade launcher option for the M16A4 and the M4A1. Unlike the M16A2's M203, this M203 is rail-mounted, and is modeled after airsoft M203s.&lt;br /&gt;
[[File:G&amp;amp;P M203.jpg|thumb|none|500px|'''Airsoft''' M203 made by G&amp;amp;P - (fake) 40x46mm. Note the RIS mount and removed trigger guard.]]&lt;br /&gt;
[[File:Sandstorm_M16A4_UBGL_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M16A4 with M203. Note that it is mounted to the 6 o-clock rails with big and visible RIS screws, an indication that it is modeled after an airsoft M203.]]&lt;br /&gt;
[[File:Sandstorm_M16A4_UBGL.jpg|thumb|none|600px|Before crossing through the river, the operator grabs his M203.]]&lt;br /&gt;
[[File:Sandstorm_M16A4_UBGL_Sights.jpg|thumb|none|600px|Aiming the M203 sights.]]&lt;br /&gt;
[[File:Sandstorm_M16A4_UBGL_1.jpg|thumb|none|600px|Then, he loads another fresh smoke shell.]]&lt;br /&gt;
[[File:Sandstorm_M4A1_UBGL_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M4A1 with M203.]]&lt;br /&gt;
[[File:Sandstorm_M4A1_UBGL.jpg|thumb|none|600px|Spotting a dangerous-looking Toyota, the operator shows his M203.]]&lt;br /&gt;
[[File:Sandstorm_M4A1_UBGL_Sights.jpg|thumb|none|600px|Aiming the M203 sights.]]&lt;br /&gt;
[[File:Sandstorm_M4A1_UBGL_1.jpg|thumb|none|600px|After smoking the aforementioned target, he ejects the spent shell.]]&lt;br /&gt;
&lt;br /&gt;
=Rocket Launchers/Missile Launchers/Recoilless Guns=&lt;br /&gt;
==Carl Gustav M3==&lt;br /&gt;
The [[Carl Gustav M3]] is the standard reusable launcher for the Security faction, and appears under its US Army designation as '''M3 MAAWS'''.&lt;br /&gt;
[[Image:CarlGustavM3.jpg|thumb|none|500px|Carl Gustav M3 - 84x246mm R]]&lt;br /&gt;
[[File:Sandstorm_M3_MAAWS_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M3 MAAWS.]]&lt;br /&gt;
[[File:Sandstorm_M3_MAAWS.jpg|thumb|none|600px|A M3 MAAWS gazes upon a technical and its dead crewmen.]]&lt;br /&gt;
[[File:Sandstorm_M3_MAAWS_Sights.jpg|thumb|none|600px|Aiming down the scope with a wide variety of range markings for extended ranges.]]&lt;br /&gt;
[[File:Sandstorm_M3_MAAWS_1.jpg|thumb|none|600px|Having sent the technical to the great scrapyard in the sky, the reload can begin by opening the rear of the tube...]]&lt;br /&gt;
[[File:Sandstorm_M3_MAAWS_2.jpg|thumb|none|600px|...before swapping rounds, relatching the tube and going to blow more things up.]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
Another veteran from the previous game, the [[M136 AT4]] is also available to the Security's Demolition class as their single shot launcher of choice.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|500px|M136 AT4 - 84mm]]&lt;br /&gt;
[[File:Sandstorm_AT4_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the AT4.]]&lt;br /&gt;
[[File:Sandstorm_AT4.jpg|thumb|none|600px|The AT4 is held idle, as its user wonders if other cars can explode.]]&lt;br /&gt;
[[File:Sandstorm_AT4_Sights.jpg|thumb|none|600px|The sights of the AT4, simple and effective.]]&lt;br /&gt;
[[File:Sandstorm_AT4_1.jpg|thumb|none|600px|Sadly, the white Lada Samara proves too strong for the AT4 so the user chucks the empty tube away.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust 3==&lt;br /&gt;
The [[Panzerfaust 3]] is available to the Insurgent faction as their analogue of the AT4, being a single-shot launcher oddly enough.&lt;br /&gt;
[[Image:PNZFT3.jpg|thumb|none|500px|Panzerfaust 3 with DM12A1 rocket and standard telescopic sight - 60mm]]&lt;br /&gt;
[[File:Sandstorm_Panzerfaust_3_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the Panzerfaust 3.]]&lt;br /&gt;
[[File:Sandstorm_Panzerfaust_3.jpg|thumb|none|600px|The Panzerfaust in-game, fausting panzers.]]&lt;br /&gt;
[[File:Sandstorm_Panzerfaust_3_Sights.jpg|thumb|none|600px|The Panzerfaust 3's scope, a mixture of various different range variations for any occasion.]]&lt;br /&gt;
[[File:Sandstorm_Panzerfaust_3_1.jpg|thumb|none|600px|Excluding the occasion of firing it on a building and dropping it like a used tissue.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] returns from previous games, as the obvious handheld launcher for the Insurgent faction.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:Sandstorm_RPG-7_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the RPG-7.]]&lt;br /&gt;
[[File:Sandstorm_RPG-7.jpg|thumb|none|600px|The Insurgents' favorite, the RPG-7, in all its glory.]]&lt;br /&gt;
[[File:Sandstorm_RPG-7_Sights.jpg|thumb|none|600px|Taking a cue from Far Cry games, the RPG's sights are tilted to give the illusion of it being an over the shoulder weapon and not shoved through the user's chest.]]&lt;br /&gt;
[[File:Sandstorm_RPG-7_1.jpg|thumb|none|600px|In comparison to the last game, the RPG is reloadable by adding a rocket...]]&lt;br /&gt;
[[File:Sandstorm_RPG-7_2.jpg|thumb|none|600px|...before raising it to the shoulder and cocking the hammer.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades and Explosives=&lt;br /&gt;
==AN-M14 Incendiary Grenade==&lt;br /&gt;
The [[AN-M14 Incendiary Grenade]] returns from the previous game as the identical counterpart of Insurgents' molotov, costing 2 supply points. Both AN-M14 and molotov are able to blow up the weapon cache with only 1 them.&lt;br /&gt;
[[File:AN-M14 Dummy Grenade.jpg|thumb|300px|none|AN/M14 incendiary grenade, airsoft version with modern-day markings.]]&lt;br /&gt;
[[File:Sandstorm_AN-M14_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the AN-M14 incendiary grenade.]]&lt;br /&gt;
[[File:Sandstorm_AN-M14.jpg|thumb|none|600px|The operator grabs his incendiary grenade while shivering at the cold hill.]]&lt;br /&gt;
&lt;br /&gt;
==F1 Grenade==&lt;br /&gt;
The [[F1 hand grenade]] returns from the previous hand grenade of the Insurgents team. Two grenades are required to blow up the weapon cache. It costs 2 supply points.&lt;br /&gt;
[[File:Deactivated f1.jpg|thumb|none|300px|F1 hand grenade]]&lt;br /&gt;
[[File:Sandstorm_F1_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the F1 grenade.]]&lt;br /&gt;
[[File:Sandstorm_F1.jpg|thumb|none|600px|The Slavic mercenary holding an F1 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M112 C4 Demolition Pack==&lt;br /&gt;
Serving as the Security's counterpart to the Insurgents' IEDs for the Breacher and Demolition classes, the purchasable &amp;quot;C-4&amp;quot; consists of two M112 C4 Demolition Packs (pre-packaged blocks of C4 issued by the US military) duct-taped to a remote detonator, which is activated with an M57 &amp;quot;clacker&amp;quot; switch. It costs 3 supply points and unlike the IEDs, it can be stick to surfaces like walls and floors. It can also be found when rigging up Security's weapon cache which must be manually detonated.&lt;br /&gt;
[[File:M112.jpg|thumb|none|300px|M112 C4 Demolition Pack]]&lt;br /&gt;
[[File:Sandstorm C-4 Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M112 C4 demolition pack.]]&lt;br /&gt;
[[File:Sandstorm C-4.jpg|thumb|none|600px|Spotting a particularly suspicious compound, a Security operative pulls out his bundle of M112s.]]&lt;br /&gt;
[[File:Sandstorm C-4 1.jpg|thumb|none|600px|Sticking the M112 into the door.]]&lt;br /&gt;
[[File:Sandstorm C-4 2.jpg|thumb|none|600px|Blowing the place to kingdom come.]]&lt;br /&gt;
[[File:Sandstorm C-4 3.jpg|thumb|none|600px|The insurgent finds the M57 &amp;quot;clacker&amp;quot; switch inside the weapon cache...]]&lt;br /&gt;
[[File:Sandstorm C-4 4.jpg|thumb|none|600px|...complete with the M112 in hand.]]&lt;br /&gt;
[[File:Sandstorm C-4 5.jpg|thumb|none|600px|Arming the M112 by pressing the red button.]]&lt;br /&gt;
[[File:Sandstorm C-4 6.jpg|thumb|none|600px|&amp;quot;[[Counter-Strike|The bomb has been planted.]]&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] returns from the previous game for both teams which is incorrectly referred as '''M83 Smoke'''. It costs 1 supply point and does exactly what you'd expect a smoke grenade to do.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|150px|M18 smoke grenade - Red.]]&lt;br /&gt;
[[File:Sandstorm_M18.jpg|thumb|none|600px|The weapon loadout menu image of the M18 smoke grenade. Note the white marking and the absence of written marking for colors on the body.]]&lt;br /&gt;
[[File:Sandstorm_M83.jpg|thumb|none|600px|The operator prepares his M18 smoke grenade to cover the open bridge.]]&lt;br /&gt;
&lt;br /&gt;
==M19 anti-tank mine==&lt;br /&gt;
The [[M19 anti-tank mine]] is available for the Security's Breacher and Demolition classes, costing 1 supply point. After planting the mine, it only detonate towards passing enemy vehicle.&lt;br /&gt;
[[File:M19 AT.jpg|thumb|none|450px|M19 anti-tank mine (inert)]]&lt;br /&gt;
[[File:Sandstorm_M19_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M19 anti-tank mine.]]&lt;br /&gt;
[[File:Sandstorm_M19.jpg|thumb|none|600px|The operator holding his M19.]]&lt;br /&gt;
[[File:Sandstorm_M19_1A.jpg|thumb|none|600px|He proceeds to pull off the safety-clip cord...]]&lt;br /&gt;
[[File:Sandstorm_M19_2.jpg|thumb|none|600px|...then turns the safety knob from (S)afe into (A)rmed.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] returns from the previous game as the Security's identical counterpart of the F1 grenade. It costs 2 supply points.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|300px|M67 hand grenade]]&lt;br /&gt;
[[File:Sandstorm_M67_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M67 grenade.]]&lt;br /&gt;
[[File:Sandstorm_M67.jpg|thumb|none|600px|The operator with his grenade while being inside the market in Precinct.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] returns from the previous game for both teams. It costs 1 supply point and can be used to cause a brief vision blurriness with tinnitus.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 Stun Grenade]]&lt;br /&gt;
[[File:Sandstorm_M84_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M84 stun grenade.]]&lt;br /&gt;
[[File:Sandstorm_M84.jpg|thumb|none|600px|The operator prepares to throw M84 stun grenade before breaching...]]&lt;br /&gt;
[[File:Sandstorm_M84_1.jpg|thumb|none|600px|...then proceeds to pull up the pin.]]&lt;br /&gt;
&lt;br /&gt;
==TM-62 anti-tank mine==&lt;br /&gt;
The [[TM-62 anti-tank mine]] serves as the Insurgents' identical counterpart of the M19 anti-tank mine for 1 supply point.&lt;br /&gt;
[[Image:TM62.jpg|thumb|none|400px|TM-62M anti-tank mine]]&lt;br /&gt;
[[File:Sandstorm_TM-62_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the TM-62 anti-tank mine.]]&lt;br /&gt;
[[File:Sandstorm_TM-62.jpg|thumb|none|600px|The insurgent prepares the TM-62.]]&lt;br /&gt;
[[File:Sandstorm_TM-62_1.jpg|thumb|none|600px|He then removes the safety pin...]]&lt;br /&gt;
[[File:Sandstorm_TM-62_2.jpg|thumb|none|600px|...before proceeds to arm and plant the mine.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==AGM-114 Hellfire ATGM==&lt;br /&gt;
The Security's AH-64 Apache (AKA &amp;quot;Assassin&amp;quot;) is armed with eight AGM-114 Hellfire anti-tank guided missiles in two packs of four, as well as two Hydra 70mm rocket pods at the wing mounts. The Assassin will fire its missiles into the marked area before switching to the mockup 30mm Cannon.&lt;br /&gt;
[[Image:AGM-114 Hellfire anti-tank.jpg|thumb|none|400px|Apache weapon wing - 4x AGM-114 Hellfire ATGM on the left, 19-cell Hydra 70mm FFAR pod on the right.]]&lt;br /&gt;
[[File:Sandstorm_Apache_AGM-114_Hellfire.jpg|thumb|none|600px|The Assassin with AGM-114 Hellfire ATGMs and Hydra 70 rocket pod on its left wing. Note the extra two cell holes at the rocket pod.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2HB]] appears mounted on the Security's technicals as the counterpart of DShK. The unusable low-detail models can be found on vehicles as environmental props in some maps.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:Sandstorm_M2.jpg|thumb|none|600px|The operator finds the idle white technical with a mounted M2HB.]]&lt;br /&gt;
[[File:Sandstorm_M2_Sights.jpg|thumb|none|600px|Aiming the M2HB, like the DShK, it uses a wire AA sight over the standard irons. Note the small #1 mark on the top cover, likely an arsenal marking.]]&lt;br /&gt;
[[File:Sandstorm_M2_Prop.jpg|thumb|none|600px|An unusable M2HB mounted on a wrecked M1A1 Abrams tank in Hideout.]]&lt;br /&gt;
&lt;br /&gt;
==DShK heavy machine gun==&lt;br /&gt;
The [[DShK heavy machine gun| DShKM]] is mounted on the Insurgents' technicals. It has unlimited ammunition and is capable of shredding targets through heavy cover like walls. Oddly enough, it is mounted on the Assassin as the '''30mm Cannon''', instead of the accurate M230 Chain Gun.&lt;br /&gt;
[[Image:DShK HMG.jpg|thumb|none|500px|DShKM - 12.7x108mm]]&lt;br /&gt;
[[File:SandstormDShK-1.jpeg|thumb|none|600px|The lady operator checks out the hallmark of any good insurgent movement- a pick-up truck with a heavy machine gun bolted onto the bed.]]&lt;br /&gt;
[[File:SandstormDShKusing.jpeg|thumb|none|600px|She soon mounts the DShK and prepares to weed her flower field.]]&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun4.jpg‎|thumb|none|400px|A M230 Chain Gun mounted on an AH-64 Apache, for reference.]]&lt;br /&gt;
[[File:Sandstorm_DShK_Apache.jpg|thumb|none|600px|The Assassin fires the bizarrely mounted DShK against some rampaging insurgents.]]&lt;br /&gt;
[[File:Sandstorm_DShK_Apache_1.jpg|thumb|none|600px|Close up of the mounted DShK. Note the DShK still has its iron sights with the box magazine and visible ammo belt as well as the mounting bracket and wiring for the normal M230 Chain Gun.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
The [[GAU-19/A]] is mounted on Security's UH-60 Blackhawk (AKA &amp;quot;Cleric&amp;quot;), where it is being used by the door gunners. The gun also ejects spent casings when firing.&lt;br /&gt;
[[File:GAU-19A chopper mount.jpg|thumb|none|500px|GD GAU-19/A on door gun mount- .50 BMG.]]&lt;br /&gt;
[[File:Sandstorm_GAU-19.jpg|thumb|none|600px|The door gunner fires his GAU-19/A with a lovely cartridge shower.]]&lt;br /&gt;
[[File:Sandstorm_GAU-19_1.jpg|thumb|none|600px|Close up of the mounted GAU-19/A. Note the ridiculously short feed chute.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger|GAU-8/A Avenger]] is mounted on Security's A-10 Thunderbolt II (AKA &amp;quot;Warlock&amp;quot;).&lt;br /&gt;
[[File:GAU-8 Avenger contrast.jpg‎|thumb|none|400px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[File:Sandstorm_GAU-8.jpg|thumb|none|600px|The Warlock with the GAU-8/A Avenger after strafing into the marked target.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Edbods</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Insurgency:_Sandstorm&amp;diff=1296448</id>
		<title>Insurgency: Sandstorm</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Insurgency:_Sandstorm&amp;diff=1296448"/>
		<updated>2019-09-25T09:46:50Z</updated>

		<summary type="html">&lt;p&gt;Edbods: /* Zijiang M99 */ the M99 and M107 only induce suppression to the shooter when firing too many times too quickly without using the bipod&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Insurgency: Sandstorm&lt;br /&gt;
|picture=Insurgency_sandstorm.jpg&lt;br /&gt;
|date= December 12, 2018&lt;br /&gt;
|developer=New World Interactive &lt;br /&gt;
|publisher=New World Interactive&lt;br /&gt;
|platforms=PC &amp;amp; Consoles&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Insurgency: Sandstorm''''' is the sequel to the standalone ''[[Insurgency]]'' game developed on the Source engine. The sequel is being developed on the UE4 Engine, delivering high quality graphic, smooth movements, larger maps, usable vehicles, new reload mechanics and much more features to come.&lt;br /&gt;
&lt;br /&gt;
As with its predecessor, the game retains various competitive multiplayer modes along with a Player vs AI co-op mode, playable on each side. Of note is that currently, the Security side has access to almost all the Insurgent-exclusive weapons and attachments in Co-op Mode, while the Insurgent side is only able to use certain Security-exclusive weapons and attachments.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Insurgency: Sandstorm''. '''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta M9== &lt;br /&gt;
A staple sidearm of the series, the [[Beretta M9]] is oddly available to the Insurgent faction rather than the Security (although it is not inaccurate for the Insurgent faction to have plenty of stolen or secondhand older US military hardware). It costs 2 supply points.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[File:Sandstorm_M9_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M9. Note the NWI logo on the grip in place of the Beretta logo.]]&lt;br /&gt;
[[File:SandstormM9.jpeg|thumb|none|600px|The M9, idle.]]&lt;br /&gt;
[[File:SandstormM9sights.jpeg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:SandstormM9reload1.jpeg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:SandstormM9empty.jpeg|thumb|none|600px|Preparing to hit the slide release.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
Making its way from ''[[Day of Infamy]]'', the [[Browning Hi-Power]] is another Insurgents' sidearm. It costs 1 supply point.&lt;br /&gt;
[[Image:BrowningHiPowerStd.jpg|thumb|none|350px|Browning Hi-Power - 9x19mm]]&lt;br /&gt;
[[File:Sandstorm_HP_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the Hi-Power. Note the ring hammer.]]&lt;br /&gt;
[[File:SandstormHP.jpeg|thumb|none|600px|The Hi-Power idles at the range.]]&lt;br /&gt;
[[File:SandstormHPsights.jpeg|thumb|none|600px|Sighting up.]]&lt;br /&gt;
[[File:SandstormHPreload1.jpeg|thumb|none|600px|Loading up with a fresh 13 round magazine.]]&lt;br /&gt;
[[File:SandstormHPempty.jpeg|thumb|none|600px|The operator feeds his Hi-Power a new magazine from empty.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The classic .45 [[M1911A1]] returns as the Insurgents' equivalent to the Security's more modern M1911-based pistols. It has long 1911 trigger with diamond grips and blued finish. It costs 2 supply points and is currently the hardest-hitting Insurgents' pistol.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:Sandstorm_M1911_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M1911A1. Note the military markings are correctly depicted on both the slide &amp;amp; frame.]]&lt;br /&gt;
[[File:Sandstorm1911 1.jpeg|thumb|none|600px|Holding another member of the John Moses Browning family at rest.]]&lt;br /&gt;
[[File:Sandstorm1911sights.jpeg|thumb|none|600px|The teeny tiny GI standard M1911 sights.]]&lt;br /&gt;
[[File:Sandstorm1911reload.jpeg|thumb|none|600px|Loading a new magazine. Note the 3D modeled .45 round at the top of the magazine.]]&lt;br /&gt;
[[File:Sandstorm1911empty.jpeg|thumb|none|600px|Preparing to hit the slide release on an empty M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1==&lt;br /&gt;
The [[Colt XSE|Colt M45A1]] replaces the [[M45]] from the 2014 title, though the M45 MEU(SOC) can be seen in early development footage of ''Sandstorm''. As with the M1911A1, it costs 2 supply points and acts as Security's .45 pistol.&lt;br /&gt;
[[Image:M45A1.jpg|thumb|none|350px|Colt M45A1 Close Quarter Battle Pistol (CQBP) - .45 ACP]]&lt;br /&gt;
[[File:Sandstorm_M45_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M45A1.]]&lt;br /&gt;
[[File:SandstormM45 1.jpeg|thumb|none|600px|Holding the M1911's younger brother at the range.]]&lt;br /&gt;
[[File:SandstormM45sights.jpeg|thumb|none|600px|In comparison to pop pop above, here's the M45's far larger sights.]]&lt;br /&gt;
[[File:SandstormM45reload1.jpeg|thumb|none|600px|Loading up a fresh 7-rounder.]]&lt;br /&gt;
[[File:SandstormM45empty.jpeg|thumb|none|600px|The M45A1 about to be locked and loaded.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A tan-framed [[Glock 17]] is one of the Security pistols in-game. In the Alpha, the Glock was designated &amp;quot;G17&amp;quot;. In the Beta, the weapon was re-indexed as the &amp;quot;M005&amp;quot; likely to avoid legal issues, the name itself likely derived from the USMC M007 designation of the [[Glock 19|Glock 19M]]. It appears that it was still not enough to appease the Glock legal team however, and the Glock was removed from the launch version, reworked, and later patched in as the &amp;quot;PF940&amp;quot;; named after a Glock part kit created by a company named Polymer80, the pistol in-game is built off of said parts kit (specifically the V2 model), its the addition of an aftermarket slide with diagonal cocking serrations. It is currently the most expensive Security's pistol costing 3 supply points.&lt;br /&gt;
[[File:Glock-17Gen4.jpg|350px|thumb|none|Glock 17 Gen 4 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:PF940V2 FDE.jpg|thumb|none|350px|A Polymer80 PF940V2 frame kit, for reference.]]&lt;br /&gt;
[[File:Sandstorm_MP5_Glock_17_Promo.jpg|thumb|none|600px|An officially released render of the Glock 17 in-game model, courtesy of the Sandstorm Steam First Major Content Update page.]]&lt;br /&gt;
[[File:Sandstorm_Glock_17_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the Glock 17.]]&lt;br /&gt;
[[File:SandstormG17.jpeg|thumb|none|600px|The operator takes his Glock 17 out to the range to celebrate their reunion after the First Major Content Update.]]&lt;br /&gt;
[[File:SandstormG17sights.jpeg|thumb|none|600px|Befitting a Glock made out of aftermarket parts to appease the lawyers, the sights are a simple 3 dot style.]]&lt;br /&gt;
[[File:SandstormG17reload1.jpeg|thumb|none|600px|''Loading!'']]&lt;br /&gt;
[[File:SandstormG17empty.jpeg|thumb|none|600px|The operator turns his Glock over to give its slide a quick pull back.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] is another pistol available to the Insurgents forces. It is the weakest Insurgents' pistol, but also costs 0 supply point.&lt;br /&gt;
[[Image:MakarovPM.jpg|350px|thumb|none|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[File:Sandstorm_Makarov.jpg|thumb|none|600px|The weapon loadout menu image of the Makarov. Note the threaded barrel.]]&lt;br /&gt;
[[File:MakarovSandstorm1.jpeg|thumb|none|600px|An idle Makarov waits patiently.]]&lt;br /&gt;
[[File:SandstormPMsights.jpeg|thumb|none|600px|The Makarov's sights, small but expected for a 1950's era design.]]&lt;br /&gt;
[[File:SandstormPMreload1.jpeg|thumb|none|600px|Inserting a 9x18mm magazine. The window on the side of the magazine will correctly depict the remaining cartridges when reloaded.]]&lt;br /&gt;
[[File:SandstormPMempty.jpeg|thumb|none|600px|An empty Makarov recieves a fresh magazine.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
Also usable by the Security forces is the [[SIG-Sauer P226R]]. It appears under its UK Army designation of L106A1. It costs 2 supply points.&lt;br /&gt;
[[Image:P226R.jpg|350px|thumb|none|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[File:Sandstorm_L106A1_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the P226R. Note the threaded barrel.]]&lt;br /&gt;
[[File:SandstormSIG1.jpeg|thumb|none|600px|The operator with his P226R.]]&lt;br /&gt;
[[File:SandstormSIGsights.jpeg|thumb|none|600px|The 226's iron sights, a 2 dot sight on the rear and a post in front.]]&lt;br /&gt;
[[File:SandstormSIGreload1.jpeg|thumb|none|600px|After some blasting, the operator presses in a new magazine.]]&lt;br /&gt;
[[File:SandstormSIGempty.jpeg|thumb|none|600px|The operator's thumb clips through the slide as he chambers a fresh round. If the player performs a fast empty reload, the player character will rack the slide with their palm. This also happens on the Glock.]]&lt;br /&gt;
&lt;br /&gt;
==Tariq==&lt;br /&gt;
The Tariq, an Iraqi clone of the [[Beretta M1951]], is another usable sidearm in the game, exclusive to the Security forces. It is the only Security's pistol to cost 1 supply point.&lt;br /&gt;
[[Image:Tariq.jpg|350px|thumb|none|Tariq (Iraqi copy of the Beretta M1951) - 9x19mm]]&lt;br /&gt;
[[File:Sandstorm_Tariq_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the Tariq. Note the &amp;quot;TARIQ 9 m/m IRAQ - Licensed by BERETTA&amp;quot; markings on the slide.]]&lt;br /&gt;
[[File:SandstormTariq1.jpeg|thumb|none|600px|On the range with the M9's single-stack Iraqi older cousin.]]&lt;br /&gt;
[[File:SandstormTariqsights.jpeg|thumb|none|600px|Not to be outdone by the Makarov, the Tariq's sights are pretty tiny as well.]]&lt;br /&gt;
[[File:SandstormTariqReload1.jpeg|thumb|none|600px|Feeding the Tariq an 8 round magazine.]]&lt;br /&gt;
[[File:SandstormTariqempty.jpeg|thumb|none|600px|Giving the slide release a good push.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The First Major Content Update added in two variants of the [[MP5]] submachine gun. The Insurgents received the older [[MP5A2]] variant for the Breacher class, which features the early &amp;quot;slimline&amp;quot; handguard and &amp;quot;waffle&amp;quot; magazine. It costs 3 supply points.&lt;br /&gt;
[[Image:HK MP-5 A3.jpg‎|400px|thumb|none|Heckler &amp;amp; Koch MP5A2 with original &amp;quot;slimline&amp;quot; handguard and straight &amp;quot;waffle&amp;quot;-style magazine - 9x19mm]]&lt;br /&gt;
[[File:Sandstorm_MP5_Glock_17_Promo.jpg|thumb|none|600px|An officially released render of the MP5 in-game models, courtesy of the Sandstorm Steam First Major Content Update page.]]&lt;br /&gt;
[[File:Sandstorm_MP5A2_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the MP5A2.]]&lt;br /&gt;
[[File:SandstormMP5A21.jpeg|thumb|none|600px|The operator holds his vintage MP5 at the ready.]]&lt;br /&gt;
[[File:SandstormMP5A2Sights.jpeg|thumb|none|600px|Aiming down the classic diopter sights.]]&lt;br /&gt;
[[File:SandstormMP5A2reload1.jpeg|thumb|none|600px|Swapping out a &amp;quot;waffle&amp;quot; style magazine. Also note the early &amp;quot;slimline&amp;quot; handguard.]]&lt;br /&gt;
[[File:SandstormMP5A2empty.jpeg|thumb|none|600px|After locking back the charging handle, the operator prepares to perform a good ol' fashioned HK Slap.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The First Major Content Update provided Security's Breacher class with the [[MP5A5]], costing 3 supply points.&lt;br /&gt;
[[File:H&amp;amp;KMP5A5.jpg|400px|thumb|none|Heckler &amp;amp; Koch MP5A5 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Sandstorm_MP5A5_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the MP5A5.]]&lt;br /&gt;
[[File:SandstormMP5A51.jpeg|thumb|none|600px|The operator holds his (comparatively) shiny and new MP5A5.]]&lt;br /&gt;
[[File:SandstormMP5A5Sights.jpeg|thumb|none|600px|Aiming down the sights, which are pretty much identical to the MP5A2's.]]&lt;br /&gt;
[[File:SandstormMP5A5reload1.jpeg|thumb|none|600px|Grabbing a new magazine also gives us a good look at the safe-semi-burst-auto fire selector.]]&lt;br /&gt;
[[File:SandstormMP5A5empty.jpeg|thumb|none|600px|The operator in the midst of performing an HK Slap. Some things never go out of style.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD6==&lt;br /&gt;
When fitted with a suppressor, the Security's [[MP5A5]] turns into an [[MP5SD6]].&lt;br /&gt;
[[File:H&amp;amp;KMP5SD6.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD6 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Sandstorm_MP5SD6_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the MP5SD6.]]&lt;br /&gt;
[[File:Sandstorm_MP5SD6_1.jpg|thumb|none|600px|The MP5SD6 held idle.]]&lt;br /&gt;
[[File:Sandstorm_MP5SD6_2.jpg|thumb|none|600px|Reloading the MP5SD6.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
A popular community weapon from the previous game, the [[Heckler &amp;amp; Koch MP7]] makes an official appearance in ''Sandstorm''. It is usable by the Security's Breacher class and uses its flush 20-round magazine, with the 40-round extended magazine being available for extra supply points. The base gun costs 4 supply points.&lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg|400px|thumb|none|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[File:Sandstorm_MP7_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the MP7A1.]]&lt;br /&gt;
[[File:SandstormMP7.jpeg|thumb|none|600px|A stock MP7 patiently waiting to operate.]]&lt;br /&gt;
[[File:SandstormMP7sights.jpeg|thumb|none|600px|The operator checks his sight alignment. These are the folded-down &amp;quot;pistol&amp;quot; sights; one of the weapon's customization options is to flip these up into the aperture/post &amp;quot;rifle&amp;quot; setup.]]&lt;br /&gt;
[[File:SandstormMP7reload1.jpeg|thumb|none|600px|Reloading gives us a good view of the gun. Note excellent trigger discipline and fire selector set to full auto. On any gun with different fire modes, the fire selector will visibly move when fire mode is changed. Also note that the empty reload and partial reload are identical, except for the character pushing the (not visible) bolt release during an empty reload. If the player performs a fast empty reload, the operator will flip the gun over and check the chamber while pressing the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] also makes its official appearance in the game (although in the last game, there is a Steam Workshop mod that replaced the [[MP40]] with the Uzi). A lower-profile, optics friendly charging handle very similar in appearance to the one used on the Uzi in ''[[Battlefield Hardline]]'' replaces the default Uzi cocking knob. The Uzi is one of the few open-bolt weapons in the game and costs 2 supply points, and is usable only by the Insurgents' Breacher class. By default, the Uzi uses a 25-round magazine, with a longer 32-round magazine and a 50-round drum available via extra supply points.&lt;br /&gt;
[[Image:Uzi.jpg|400px|thumb|none|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[File:Sandstorm_Uzi_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the Uzi. Note the underloaded capacity of the Uzi in 25 rounds on the in-game stats, despite using 32-round magazine.]]&lt;br /&gt;
[[File:SandstormUzi1.jpeg|thumb|none|600px|The operator on the range with a standard Uzi. Note custom charging handle.]]&lt;br /&gt;
[[File:SandstormUzisights.jpeg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:SandstormUzireload1.jpeg|thumb|none|600px|Reloading gives the operator an opportunity to show off the fully extended stock, the fire selectors, and the markings that reads: &amp;quot;UZI semi-auto MODEL B 9mm PARA-ISRAEL&amp;quot;, indicating the Uzi was converted to full-auto.]]&lt;br /&gt;
[[File:SandstormUziEmpty.jpeg|thumb|none|600px|Pulling the custom charging handle during an empty reload.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AK-74N==&lt;br /&gt;
The [[AK-74|AK-74N]] returns from the previous game as the AK-74, although the Warsaw Pact rail makes it an AK-74N. The rifle costs 4 supply points and is usable by the Insurgents' Rifleman, Demolitions, Commander, and Observer classes. The AK-74 can be wielded with the [[GP-25]]. Depending on their class, the user can choose smoke shells or HE shells.&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|500px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:Sandstorm_AK-74_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the AK-74]]&lt;br /&gt;
[[File:SandstormAK741.jpeg|thumb|none|600px|The AK-74N at the range.]]&lt;br /&gt;
[[File:SandstormAK74sights.jpeg|thumb|none|600px|Aiming down the venerable AK sights.]]&lt;br /&gt;
[[File:SandstormAK74reload1.jpeg|thumb|none|600px|Loading a Bakelite magazine and showing off the distinctive AK-74 muzzle brake.]]&lt;br /&gt;
[[File:SandstormAK74empty.jpeg|thumb|none|600px|Finishing an empty reload with a pull of the charging handle. All rifles in the AK family share a very similar reload animation.]]&lt;br /&gt;
&lt;br /&gt;
==AKMN==&lt;br /&gt;
The [[AKM|AKMN]] with a standard fixed stock replaces the folding stock [[AKMS]] from the previous game. Like the rest of the AK's, it's modeled with a Warsaw Pact rail, albeit a newer version lifted from the AK-74N model. The rifle is one of the cheapest Insurgents' weapons available, costing 3 supply points. It is usable by the Rifleman, Demolitions, Commander, and Observer classes. The AKM can be wielded with the [[GP-25]]. Depending on their class, the user can choose smoke shells or HE shells.&lt;br /&gt;
[[File:AKMRifle.jpg|500px|thumb|none|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:Sandstorm_AKM_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the AKM.]]&lt;br /&gt;
[[File:SandstormAKM1.jpeg|thumb|none|600px|On the range with a modern warfare essential. Note the rail on the side of the receiver.]]&lt;br /&gt;
[[File:SandstormAKMsights.jpeg|thumb|none|600px|Aiming down your standard AK sights.]]&lt;br /&gt;
[[File:SandstormAKMreload1.jpeg|thumb|none|600px|Loading a fresh magazine and showing off the simple slanted muzzle brake.]]&lt;br /&gt;
[[File:SandstormAKMreloadempty.jpeg|thumb|none|600px|Preparing to pull the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74UN==&lt;br /&gt;
The [[AKS-74U]] returns as the AKS-74U, and like the other AKs, it has the Warsaw Pact rail making it an AKS-74UN. The rifle is available for the Insurgents' Advisor and Breacher classes, and costs 4 supply points.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|500px|thumb|none|Izhmash AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:Sandstorm_AKS-74U_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the AKS-74U.]]&lt;br /&gt;
[[File:SandstormAK74u1.jpeg|thumb|none|600px|A standard AKS-74UN at the range.]]&lt;br /&gt;
[[File:SandstormAKS74Usights.jpeg|thumb|none|600px|Sights, small U-notch and an AK front post.]]&lt;br /&gt;
[[File:SandstormAKS74ureload1.jpeg|thumb|none|600px|Rocking in a new magazine and showing off the distinctive Krinkov profile.]]&lt;br /&gt;
[[File:SandstormAKS74uempty.jpeg|thumb|none|600px|The operator prepares to give the charging handle a pull.]]&lt;br /&gt;
&lt;br /&gt;
==Alpha AK==&lt;br /&gt;
The Alpha AK, a customized [[AK-47|AK]] used by the Russian Spetsnaz Alpha Group and featuring a Zenit RIS handguard, a railed dust cover, and a Tromix extended charging handle, is a new Insurgents' weapon in ''Sandstorm'' available to the Advisor class which costs 4 supply points.&lt;br /&gt;
[[File:Alpha AK 5.45mm.jpg|thumb|none|500px|Alpha AK - 5.45x39mm]]&lt;br /&gt;
[[File:Sandstorm_Alpha_AK_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the Alpha AK. Note the in-game stats stated the gun chambered in 7.62x39mm, despite clearly using a 5.45x39mm magazine.]]&lt;br /&gt;
[[File:SandstormAlphaAK1.jpeg|thumb|none|600px|A tacticool AK on the range.]]&lt;br /&gt;
[[File:SandstormAlphaAKsights.jpeg|thumb|none|600px|The traditional AK sights have been replaced by some more modern flip-up sights. You certainly won't be short of rail space.]]&lt;br /&gt;
[[File:SandstormAlphaAKreload1.jpeg|thumb|none|600px|Rocking in a new magazine. Fast reloads for all AK family weapons have the player character knocking out the old magazine with the new. Interestingly, the receiver has &amp;quot;PATENTED U.S.A. MADE&amp;quot; and &amp;quot;Model AK-104-A CAL 7.62x39&amp;quot; markings, indicating the gun is licensed American copy of the AK-104.]]&lt;br /&gt;
[[File:SandstormAlphaAkempty.jpeg|thumb|none|600px|Pulling back the custom charging handle. On fast empty reloads, the player character will rack the charging handle with their left hand from under. This happens on all AK family weapons.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[L85A2]] is available to the Advisor class of the Security faction. By default, it has its original green plastic handguard; the Daniel Defense railed forend is used when mounting a laser or light module or adding a vertical grip. Like the Uzi in the previous game, it was a favorite workshop mod among the community. The SUSAT scope can also be equipped on the L85 as a unique attachment. It costs 4 supply points.&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|none|450px|L85A2 - 5.56x45mm]]&lt;br /&gt;
[[Image:Sa80-l85a2.jpg|thumb|none|450px|L85A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|450px|L85A2 with magazine removed, Daniel Defense railed foregrip, ACOG scope, Grippod vertical foregrip, and SureFire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
[[File:Sandstorm_L85A2_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the L85A2.]]&lt;br /&gt;
[[File:Sandstorm_L85A2.jpg|thumb|none|600px|Playing around on the range with the Anglo bullpup in question.]]&lt;br /&gt;
[[File:Sandstorm_L85A2_Sights.jpg|thumb|none|600px|The iron sights, very adequate for a modern assault rifle.]]&lt;br /&gt;
[[File:Sandstorm_L85A2_Rails_Scope.jpg|thumb|none|600px|Wandering the poppy field with a L85A2 fitted with the Daniel Defense rail, Grippod and a SUSAT scope, with a tiny '86' mark on the top of it.]]&lt;br /&gt;
[[File:Sandstorm_L85A2_Scope_Reticle.jpg|thumb|none|600px|Aiming the SUSAT scope, a singular post for any range.]]&lt;br /&gt;
[[File:Sandstorm_L85A2_1.jpg|thumb|none|600px|The reload begins first by dropping the mag...]]&lt;br /&gt;
[[File:Sandstorm_L85A2_2.jpg|thumb|none|600px|Inserting a fresh one, hitting the bolt release...]]&lt;br /&gt;
[[File:Sandstorm_L85A2_3.jpg|thumb|none|600px|...before doing the karate chop to make sure the bolt's fully home.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36K==&lt;br /&gt;
Another popular weapon mod from the previous game, the [[Heckler &amp;amp; Koch G36K]] is one of the primary weapons available to the Security forces. The ZF optical sight can be equipped on the G36K as the &amp;quot;ISM scope&amp;quot;. It costs 4 supply points and is available to the Security's Rifleman, Demolitions, Commander, and Observer classes. Notably, the G36K is prominently used during the tutorial map. The G36K can be wielded with the [[AG36]]. Depending on their class, the user can choose smoke shells or HE shells.&lt;br /&gt;
[[Image:HKG36KR.jpg‎|thumb|none|500px|H&amp;amp;K G36KV - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Sandstorm_G36K_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the G36K.]]&lt;br /&gt;
[[File:Sandstorm_G36K.jpg|thumb|none|600px|The G36K in all its trunion melting glory.]]&lt;br /&gt;
[[File:Sandstorm_G36K_Sights.jpg|thumb|none|600px|The iron sights, fairly big and wide which is nice for CQC.]]&lt;br /&gt;
[[File:Sandstorm_G36K_Scope.jpg|thumb|none|600px|And if that isn't enough, it even comes with a special ZF export scope.]]&lt;br /&gt;
[[File:Sandstorm_G36K_Scope_Reticle.jpg|thumb|none|600px|Aiming the ZF optical sight, showing the fairly basic crosshair sight and accurate range finder.]]&lt;br /&gt;
[[File:Sandstorm_G36K_1.jpg|thumb|none|600px|The reload starts with a simple grab of the mag...]]&lt;br /&gt;
[[File:Sandstorm_G36K_2.jpg|thumb|none|600px|...followed by a fresh mag and a tug of the charging handle. The speed reload is similar.]]&lt;br /&gt;
&lt;br /&gt;
==HS Produkt VHS-D2==&lt;br /&gt;
The [[HS Produkt VHS|HS Produkt VHS-D2]] appears on the Update 1.3 as the '''VHS-2''' for the Security faction, available to the Commander, Observer, Rifleman and Demolitions classes. It costs 5 supply points. The VHS-2 can be wielded with the [[HS Produkt VHS-BG]]. Depending on their class, the user can choose smoke shells or HE shells.&lt;br /&gt;
[[File:VHS-2.jpg|thumb|none|500px|HS Produkt VHS-D2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Sandstorm_VHS-2_Promo.jpg|thumb|none|600px|An officially released render of the in-game model, courtesy of the Sandstorm Twitter page.]]&lt;br /&gt;
[[File:Sandstorm_VHS-2_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the VHS-2.]]&lt;br /&gt;
[[Image:Sandstorm_VHS-2.jpg|thumb|none|600px|The VHS-2, out of its humble Balkan element.]]&lt;br /&gt;
[[Image:Sandstorm_VHS-2_Sights.jpg|thumb|none|600px|Aiming the sights, uncannily similar to the G36, which makes sense as the VHS-2 was made to replace the G36 for the Croatian Military.]]&lt;br /&gt;
[[Image:Sandstorm_VHS-2_1.jpg|thumb|none|600px|Yanking the old mag out...]]&lt;br /&gt;
[[Image:Sandstorm_VHS-2_2.jpg|thumb|none|600px|...before seating the new one and hitting the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil SAR==&lt;br /&gt;
The update 1.4 added [[Galil SAR|IMI Galil SAR]] from the previous game with mounted bipod on default as the makeshift machine gun for the Security's Gunner class. It costs 3 supply points.&lt;br /&gt;
[[Image:Galil-SAR.jpg|thumb|none|450px|IMI Galil SAR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Sandstorm_Galil_Promo.jpg|thumb|none|600px|An officially released render of the Galils in-game models, courtesy of the Sandstorm Steam Update 1.4 page. Note the modified AK-style drum magazines on the mounted Galils and TacPoint on the mounted red dot sights on Galil SAR which is an obvious spoof of Aimpoint.]]&lt;br /&gt;
[[File:Sandstorm_Galil_SAR_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the Galil SAR. Note the mounted bipod and the polymer handguard.]]&lt;br /&gt;
[[File:Sandstorm_Galil_SAR.jpg|thumb|none|600px|The Galil SAR looking at some wooden targets.]]&lt;br /&gt;
[[File:Sandstorm_Galil_SAR_Sights.jpg|thumb|none|600px|Aiming the sights towards the questioned targets.]]&lt;br /&gt;
[[File:Sandstorm_Galil_SAR_1.jpg|thumb|none|600px|Inserting the new magazine while ignoring the oddly mounted bipod with a clear view of the markings and the serial numbers on the receiver and the rear sights. The fast reload is similar as AK family weapons have the player character knocking out the old magazine with the new.]]&lt;br /&gt;
[[File:Sandstorm_Galil_SAR_2.jpg|thumb|none|600px|Pulling the charging handle. On the fast empty reload, the player character will rack the charging handle with their left hand from under like on all AK family weapons.]]&lt;br /&gt;
&lt;br /&gt;
==M16A2==&lt;br /&gt;
The [[M16A2]] is a selectable assault rifle, serving as the Insurgents' counterpart to the [[M16A4]]; the rifles are nearly identical, save for the M16A2's inability to mount as many types of optics while being able to use its unique scope, dubbed &amp;quot;A2 Scope&amp;quot;. It costs 3 supply points, and is usable by the Insurgents' Rifleman, Demolitions, Commander, and Observer classes. The M16A2 can be wielded with the [[M203 Grenade Launcher]]. Depending on their class, the user can choose smoke shells or HE shells.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|none|500px|Colt M16A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Sandstorm_M16A2_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M16A2.]]&lt;br /&gt;
[[File:Sandstorm_M16A2.jpg|thumb|none|600px|The operator with his retro M16, Sandstorm does actually model the [[AR|Armalite]]-pattern rifles' selector switches, and they do move when you switch between semi-auto and either full-auto or burst, which is a nice touch.]]&lt;br /&gt;
[[File:Sandstorm_M16A2_Sights.jpg|thumb|none|600px|Aiming down the 80's vintage iron sights.]]&lt;br /&gt;
[[File:Sandstorm_M16A2_Scope.jpg|thumb|none|600px|If that wasn't vintage enough, one of the scope options for the M16A2 is the original Colt 3x20 scope.]]&lt;br /&gt;
[[File:Sandstorm_M16A2_Scope_Reticle.jpg|thumb|none|600px|Aiming the A2 scope reveals a fairly small duplex crosshair.]]&lt;br /&gt;
[[File:Sandstorm_M16A2_1.jpg|thumb|none|600px|The operator prepares to insert a new mag. Note the NWI logo on the lower receiver in place of the Colt logo, this also applies to all AR family rifles.]]&lt;br /&gt;
[[File:Sandstorm_M16A2_2.jpg|thumb|none|600px|Then proceeds to press the bolt release. The fast reload is pretty much the same, but with more high speed and less drag.]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16A4]] returns from the previous game and is the cheapest rifle available to the Security forces, costing 3 supply points. It is usable by the Security's Rifleman, Demolitions, Observer, and Commander classes. The M16A4 can be wielded with the [[M203 Grenade Launcher]]. Depending on their class, the user can choose smoke shells or HE shells.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg‎|thumb|none|500px|Colt M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Sandstorm_M16A4_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M16A4.]]&lt;br /&gt;
[[File:SandstormM16A4-1.jpeg|thumb|none|600px|The operator with a more contemporary M16.]]&lt;br /&gt;
[[File:SandstormM16A4sights.jpeg|thumb|none|600px|Aiming down a sight picture that has not changed much in the last 50-odd years.]]&lt;br /&gt;
[[File:SandstormM16A4reload.jpeg|thumb|none|600px|Feeding the M16A4 a fresh STANAG magazine, with the fire selector set to burst.]]&lt;br /&gt;
[[File:SandstormM16A4empty.jpeg|thumb|none|600px|And with any good AR-15-type weapon, an empty reload is finished by giving the bolt release a good push.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] makes its return in the sequel. It is one of the most expensive primary weapons available to the Security forces, costing 5 supply points. It is usable by the Security Rifleman, Demolitions, Commander, and Observer classes. The M4A1 can be wielded with the [[M203 Grenade Launcher]]. Depending on their class, the user can choose smoke shells or HE shells.&lt;br /&gt;
[[Image:ColtM4A1.jpg‎|thumb|none|500px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Sandstorm_M4A1_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M4A1.]]&lt;br /&gt;
[[File:SandstormM4.jpeg|thumb|none|600px|A standard M4A1 just begging to be mag dumped.]]&lt;br /&gt;
[[File:SandstormM-4sights.jpeg|thumb|none|600px|Aiming down the stock AR-15 style sights.]]&lt;br /&gt;
[[File:SandstormM-4reload.jpeg|thumb|none|600px|Inserting a STANAG magazine.]]&lt;br /&gt;
[[File:SandstormM-4empty.jpeg|thumb|none|600px|The operator presses the bolt release upon finishing an empty reload.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 18 Mod 1==&lt;br /&gt;
The [[Mk 18 Mod 1]] replaces the Mk 18 Mod 0 from the original game, appearing as the '''Mk. 18 CQBR'''. As with the M4A1, it is somewhat higher-cost than basic rifles for the Security forces, though costs 4 supply points. It can only be used by the Security's Breacher and Advisor classes.&lt;br /&gt;
[[Image:MK18MOD1.jpg|500px|thumb|none|Mk 18 Mod 1 - 5.56x45mm]]&lt;br /&gt;
[[File:Sandstorm_MK18_Mod_1_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the Mk 18 Mod 1.]]&lt;br /&gt;
[[File:SandstormMK18.jpeg|thumb|none|600px|The operator with the M4's shorter cousin.]]&lt;br /&gt;
[[File:SandstormMK18sights.jpeg|thumb|none|600px|Aiming down the aftermarket rear aperture sight.]]&lt;br /&gt;
[[File:SandstormMK18reload.jpeg|thumb|none|600px|Inserting a Magpul PMAG into the Mk 18.]]&lt;br /&gt;
[[File:SandstormMK18empty.jpeg|thumb|none|600px|The operator presses the bolt release on an empty reload while observing the bolt going into battery.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QBZ-03==&lt;br /&gt;
An interesting choice alongside Security's VHS-2, the Insurgents get access to the [[Norinco QBZ-03]], specifically the 5.56 export version. It costs 5 supply points, making it currently the most expensive assault rifle for Insurgents. On the Update 1.4, it has its own unique scope dubbed &amp;quot;Type 03 Scope&amp;quot;.&lt;br /&gt;
[[File:QBZ-03 556.jpg|thumb|none|500px|Norinco QBZ-03 with scope - 5.56x45mm]]&lt;br /&gt;
[[File:Sandstorm_QBZ-03_Promo.jpg|thumb|none|600px|An officially released render of the in-game model, courtesy of the Sandstorm Twitter page. Note the scratched serial numbers.]]&lt;br /&gt;
[[File:Sandstorm_QBZ-03_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the QBZ-03.]]&lt;br /&gt;
[[Image:Sandstorm_QBZ-03.jpg|thumb|none|600px|A rare sight in most games, the QBZ-03 export model basking at the top of the villa.]]&lt;br /&gt;
[[Image:Sandstorm_QBZ-03_Sights.jpg|thumb|none|600px|Aiming with the sights, a tad small but still useful.]]&lt;br /&gt;
[[Image:Sandstorm_QBZ-03_Scope.jpg|thumb|none|600px|Even rarer to see, the QBZ even comes with its own scope.]]&lt;br /&gt;
[[Image:Sandstorm_QBZ-03_Scope_Reticle.jpg|thumb|none|600px|Aiming down the scope reveals a fairly unique reticle.]]&lt;br /&gt;
[[Image:Sandstorm_QBZ-03_1.jpg|thumb|none|600px|Reloading starts with swapping the magazines, fairly AR-like.]]&lt;br /&gt;
[[Image:Sandstorm_QBZ-03_2.jpg|thumb|none|600px|However, shaking it up with an AK style underhand charging handle rack.]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]] makes its return in the sequel. It is usable by the Insurgents' Rifleman, Demolitions, Observer, and Commander. It costs 4 supply points and cannot be equipped with a grenade launcher, unlike the other rifles available to the Demolitions class.&lt;br /&gt;
[[Image:FN-LAR-with-Wood-Stock.jpg|thumb|none|500px|FN FAL with G1/StG 58 foreend and wooden buttstock - 7.62x51mm NATO. Note the folded bipod.]]&lt;br /&gt;
[[File:Sandstorm_FAL_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the FAL.]]&lt;br /&gt;
[[File:Sandstorm_FAL.jpg|thumb|none|600px|The FAL in all its Cold War glory. Like the Insurgency gun, it's a combo of black on wood, this time with an StG 58 handguard instead of a synthetic one.]]&lt;br /&gt;
[[File:Sandstorm_FAL_Sights.jpg|thumb|none|600px|The iron sights, simple and effective. Adding any other sight fits the FAL with a DSA railed top cover.]]&lt;br /&gt;
[[File:Sandstorm_FAL_1.jpg|thumb|none|600px|The reload begins with a swapping of the mags...]]&lt;br /&gt;
[[File:Sandstorm_FAL_2.jpg|thumb|none|600px|...before yanking the charging handle, releasing the bolt. The fast reload differs by using the FAL's bolt release instead.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H STD==&lt;br /&gt;
Available to the Security's Advisor class, the [[FN SCAR-H]] makes its official debut in ''Sandstorm'' as the '''Mk. 17 Mod 0'''. It costs 3 supply points.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg‎|thumb|none|500px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Sandstorm_SCAR-H_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the SCAR-H.]]&lt;br /&gt;
[[File:Sandstorm_SCAR-H.jpg|thumb|none|600px|The operator with SCAR gazes upon the technical it helped stop.]]&lt;br /&gt;
[[File:Sandstorm_SCAR-H_Sights.jpg|thumb|none|600px|The iron sights, thin but good.]]&lt;br /&gt;
[[File:Sandstorm_SCAR-H_1.jpg|thumb|none|600px|After firing the SCAR into the windshield, he first swaps the mags...]]&lt;br /&gt;
[[File:Sandstorm_SCAR-H_2.jpg|thumb|none|600px|...before leaning over Project Reality style to watch the bolt go home.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3A3]] officially appears in the game. It is usable by the Security's Rifleman, Demolitions, Observer, and Commander classes, and is the only rifle available to the Demolitions class that cannot equip a grenade launcher. It costs 4 supply points.&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|500px|Heckler &amp;amp; Koch G3A3 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:INS Sandstorm G3 prerelease.jpg|thumb|none|600px|Pre-release image of the G3A3 equipped with a vertical grip and Russian PO scope.]]&lt;br /&gt;
[[File:Sandstorm_G3A3_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the G3A3. Note the flipped fire selector markings.]]&lt;br /&gt;
[[File:Sandstorm_G3A3.jpg|thumb|none|600px|The operator approaches the mansion with his G3.]]&lt;br /&gt;
[[File:Sandstorm_G3A3_Sights.jpg|thumb|none|600px|The iron sights, set to the 100m open notch.]]&lt;br /&gt;
[[File:Sandstorm_G3A3_1.jpg|thumb|none|600px|In a smart move, the G3's reload starts by opening the bolt and removing the mag...]]&lt;br /&gt;
[[File:Sandstorm_G3A3_2.jpg|thumb|none|600px|...before inserting the new mag and palming the charging handle down. The fast reload opts for the famous HK slap as well as using the fresh mag to knock out the old one AK style.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco SKS-D==&lt;br /&gt;
The [[SKS|Norinco SKS-D]] returns from the previous game. It still has a &amp;quot;paratrooper&amp;quot; barrel, but now it also has its bayonet. Like in the previous game, it uses 20-round magazines although it can use 30 round AK mags with the &amp;quot;extended mags&amp;quot; modification, and the bolt still incorrectly locks open upon firing the last shot despite the lack of bolt hold open on Chinese AK mag SKS models. It is available to the Insurgents' Advisor class and costs 2 supply points.&lt;br /&gt;
[[Image:NorincoSKS-D.jpg‎|thumb|none|500px|Norinco SKS-D - 7.62x39mm]]&lt;br /&gt;
[[File:Sandstorm_SKS-D_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the SKS-D.]]&lt;br /&gt;
[[File:Sandstorm_SKS-D.jpg|thumb|none|600px|The tracksuits insurgent with his SKS-D, still in the classic wood stock.]]&lt;br /&gt;
[[File:Sandstorm_SKS-D_Sights.jpg|thumb|none|600px|Lining the 40's vintage sights on a steel target. Note the serial numbers.]]&lt;br /&gt;
[[File:Sandstorm_SKS-D_1.jpg|thumb|none|600px|Reloading starts with a simple swap of the mags...]]&lt;br /&gt;
[[File:Sandstorm_SKS-D_2.jpg|thumb|none|600px|...before pulling the charging handle that shouldn't technically be locked back due to the lack of bolt hold open.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
The [[Galil ARM|IMI Galil ARM]] returns from the previous game on the Update 1.4. It is available as the lighter alternative for Insurgents' Gunner class. It costs 3 supply points.&lt;br /&gt;
[[Image:GalilARM-2.jpg|thumb|450px|none|IMI Galil ARM with wood handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Sandstorm_Galil_ARM_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the Galil ARM.]]&lt;br /&gt;
[[File:Sandstorm_Galil_ARM.jpg|thumb|none|600px|The operator deploys the Galil ARM while enjoying his cold drink.]]&lt;br /&gt;
[[File:Sandstorm_Galil_ARM_Sights.jpg|thumb|none|600px|Aiming the iron sights.]]&lt;br /&gt;
[[File:Sandstorm_Galil_ARM_1.jpg|thumb|none|600px|After smoking some vases, the operator changes the magazine...]]&lt;br /&gt;
[[File:Sandstorm_Galil_ARM_2.jpg|thumb|none|600px|...then prepares to pull the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==M240B==&lt;br /&gt;
The [[M240B]] GPMG was added in the First Major Content Update as the second option for the Security's Gunner class, costing 4 supply points. It comes with a 50-round belt in a cloth pouch, but can be upgraded to a 100-round belt in a box magazine with other options of sights, barrel attachments and laser sight.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|500px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Sandstorm_M240B_MG3_Promo.jpg|thumb|none|600px|An officially released render of the M240B in-game model, courtesy of the Sandstorm Steam First Major Content Update page.]]&lt;br /&gt;
[[File:Sandstorm_M240B_menu.jpg|thumb|none|600px|The weapon loadout menu image of the M240B.]]&lt;br /&gt;
[[File:Sandstorm_M240B_1.jpg|thumb|none|600px|The M240B held idle. Note the loaded 50-round cloth pouch.]]&lt;br /&gt;
[[File:Sandstorm_M240B_2.jpg|thumb|none|600px|Aiming down the default iron sights of the M240B.]]&lt;br /&gt;
[[File:Sandstorm_M240B_3.jpg|thumb|none|600px|Reloading the M240B now fitted with the 100-round belt in a box mag, with the bipod deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M249-E2 SAW==&lt;br /&gt;
The [[M249_SAW#M249-E1 / M249-E2 / M249 Paratrooper SAW |M249]] is a primary weapon usable by the Security's Gunner class, costing 3 supply points. It comes only with a 200-round belt and can be modified with optics, all barrel attachments and laser sights.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Sandstorm_M249_menu.jpg|thumb|none|600px|The weapon loadout menu image of the M249.]]&lt;br /&gt;
[[File:Sandstorm_M249_1.jpg|thumb|none|600px|The M249 held idle.]]&lt;br /&gt;
[[File:Sandstorm_M249_2.jpg|thumb|none|600px|Aiming down the default iron sights of the M249.]]&lt;br /&gt;
[[File:Sandstorm_M249_3.jpg|thumb|none|600px|Reloading the M249 with the bipod deployed. While visibly depleting belts is a plus, the reload animation in this case has the remaining 8 rounds float off with the discarded box magazine.]]&lt;br /&gt;
&lt;br /&gt;
==MG3==&lt;br /&gt;
The [[MG3]] was added to the game during the First Major Content Update as the counterpart of M240B for the Insurgents' Gunner class costing 4 supply points. It has a high rate of fire at 1000 rpm, but virtually uncontrollable unless firing with bipod deployed. It comes with a 50-round belt in a drum pouch, but can be upgraded to use 100-round belts in a box magazine, along with optics, suppressor(!) and laser sight.&lt;br /&gt;
[[Image:MG3_Black_furniture.jpg|thumb|none|500px|MG3 - 7.62x51mm NATO. Note the black furniture.]]&lt;br /&gt;
[[File:Sandstorm_MG3_Promo.jpg|thumb|none|600px|An officially released render of the in-game model, courtesy of the Sandstorm Twitter page.]]&lt;br /&gt;
[[File:Sandstorm_MG3_menu.jpg|thumb|none|600px|The weapon loadout menu image of the MG3.]]&lt;br /&gt;
[[File:Sandstorm_MG3_1.jpg|thumb|none|600px|The MG3 held idle while using the 50-round drum.]]&lt;br /&gt;
[[File:Sandstorm_MG3_2.jpg|thumb|none|600px|Aiming down the default iron sights of the MG3.]]&lt;br /&gt;
[[File:Sandstorm_MG3_3.jpg|thumb|none|600px|Reloading the MG3 with the bipod deployed.]]&lt;br /&gt;
[[File:Sandstorm_MG3_4.jpg|thumb|none|600px|Firing the MG3 when equipped with the 100-round belt in a box.]]&lt;br /&gt;
[[File:Sandstorm_MG3_5.jpg|thumb|none|600px|This modified, Abu-Hajaar-worthy MG3 showcases the additional rails when optics and laser sights are added. Amusingly in this case, the 7X scope would clip through the rear sights when reloading.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
The [[PKM]] makes its long-awaited arrival to the series in ''Sandstorm.'' It is usable only by the Gunner class. It costs 3 supply points and comes only with a 100-round belt with options for optics, barrel attachments and laser sight.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|none|500px|PKM with latest version of flash hider - 7.62x54mm R.]]&lt;br /&gt;
[[File:Sandstorm_PKM_menu.jpg|thumb|none|600px|The weapon loadout menu image of the PKM.]]&lt;br /&gt;
[[File:Sandstorm_PKM_1.jpg|thumb|none|600px|The PKM held idle.]]&lt;br /&gt;
[[File:Sandstorm_PKM_2.jpg|thumb|none|600px|Aiming down the default iron sights of the PKM.]]&lt;br /&gt;
[[File:Sandstorm_PKM_3.jpg|thumb|none|600px|Reloading the empty PKM by removing the box...]]&lt;br /&gt;
[[File:Sandstorm_PKM_4.jpg|thumb|none|600px|... then loading a new box while replacing the belt from the right side of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington 870]] makes its way into the game, replacing the [[Mossberg 590]] from the previous title. It features black furniture with a railed forend and scope rail added to the receiver, with a ghost ring rear sight. Strangely, it utilizes the Rem-Loc stock system found on the 870 MCS variant. This system allows for quick changes of the stock, and comes with its own unique forend, which the game has omitted in place of the police forend. It is usable by the Security's Breacher class and costs 2 supply points.&lt;br /&gt;
[[Image:Rem870 Express Tactical.jpg|500px|thumb|none|Remington 870 Express Tactical - 12 Gauge.]]&lt;br /&gt;
[[Image:Remington_870MCS.jpg|500px|thumb|none|Remington 870 MCS - 12 Gauge.]]&lt;br /&gt;
[[File:Sandstorm_M870_menu.jpg|thumb|none|600px|The weapon loadout menu image of the M870.]]&lt;br /&gt;
[[File:Sandstorm_M870_1.jpg|thumb|none|600px|The M870 held idle.]]&lt;br /&gt;
[[File:Sandstorm_M870_2.jpg|thumb|none|600px|Aiming down the default iron sights of the M870.]]&lt;br /&gt;
[[File:Sandstorm_M870_3.jpg|thumb|none|600px|Inserting new shells into the magazine tube where we can make out the markings on the receiver that reads: &amp;quot;MODEL 870 EXPRESS BREACHER&amp;quot;.]]&lt;br /&gt;
[[File:Sandstorm_M870_4.jpg|thumb|none|600px|The operator chamber-loads the M870 when reloading from empty.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-194==&lt;br /&gt;
Also returning from the 2014 ''Insurgency'' is the Russian [[TOZ-194]] pump action shotgun. It is almost identical to the Remington 870 in nearly all respects, including its magazine size, rate of fire, damage, and so on. It costs 2 supply points and is available to the Insurgents' Breacher class.&lt;br /&gt;
[[Image:Toz194.jpg|thumb|none|500px|TOZ-194 - 12 Gauge]]&lt;br /&gt;
[[File:Sandstorm_TOZ194_menu.jpg|thumb|none|600px|The weapon loadout menu image of the TOZ-194. In real life, the TOZ-194 can be equipped with a folding or fixed wooden stock, but the game traditionally ignores that in favor of a pistol grip.]]&lt;br /&gt;
[[File:Sandstorm_TOZ194_1.jpg|thumb|none|600px|The TOZ-194 held idle.]]&lt;br /&gt;
[[File:Sandstorm_TOZ194_2.jpg|thumb|none|600px|Aiming down the default iron sights of the TOZ-194 to dispatch a pyramid of threatening cans. The serial numbers can be seen on the back of the receiver.]]&lt;br /&gt;
[[File:Sandstorm_TOZ194_3.jpg|thumb|none|600px|Inserting new shells into the magazine tube after taking care of the radicalised canned food.]]&lt;br /&gt;
[[File:Sandstorm_TOZ194_4.jpg|thumb|none|600px|The operator chamber-loads the TOZ-194 when reloading from empty.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles/Anti-Materiel Rifles=&lt;br /&gt;
==Barrett M107CQ ==&lt;br /&gt;
The [[Barrett_M82#Barrett M82/M107 CQ|Barrett M107CQ]] first appears on the Update 1.2 as an optional weapon for the Security's Marksman class as the most expensive rifle costing 6 supply points.&lt;br /&gt;
[[Image:M82CQ.jpg|thumb|none|450px|Barrett M107CQ - .50 BMG]]&lt;br /&gt;
[[File:Sandstorm_M107_CQ_Promo.jpg|thumb|none|600px|An officially released render of the in-game model, courtesy of the Sandstorm Twitter page.]]&lt;br /&gt;
[[File:Sandstorm_M107_CQ_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M107CQ.]]&lt;br /&gt;
[[File:Sandstorm_M107CQ.jpg|thumb|none|600px|An M107CQ in the wild, menacing a local white van.]]&lt;br /&gt;
[[File:Sandstorm_M107CQ_Sights.jpg|thumb|none|600px|The sights, a large rear aperture and a front post, partially obscured by the van.]]&lt;br /&gt;
[[File:Sandstorm_M107CQ_1.jpg|thumb|none|600px|Having found that vans explode after 3 rounds of .50 BMG and giving it 2 more for good measure, the reload begins by swapping the mags with the right hand...]]&lt;br /&gt;
[[File:Sandstorm_M107CQ_2.jpg|thumb|none|600px|...before yanking the charging handle and letting it go clunk.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SVD Dragunov==&lt;br /&gt;
The [[SVD_Dragunov#SVD_Dragunov|Izhmash SVD Dragunov]] is available to the Insurgents' Marksman and Advisor classes for 4 supply points. It can be used with a variety of optics including its unique PSO-1 scope, or even just iron sights.&lt;br /&gt;
[[file:SVD Rifle.jpg|thumb|none|500px|Izhmash SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[File:Sandstorm_SVD_menu.jpg|thumb|none|600px|The weapon loadout menu image of the SVD Dragunov.]]&lt;br /&gt;
[[File:Sandstorm_SVD.jpg|thumb|none|600px|The Slavic mercenary takes pride in the scenery and his SVD.]]&lt;br /&gt;
[[File:Sandstorm_SVD_Sights.jpg|thumb|none|600px|Aiming down the default iron sights of the SVD, fairly small but intended as a backup to...]]&lt;br /&gt;
[[File:Sandstorm_SVD_Scope.jpg|thumb|none|600px|...this! A proper PSO-1 scope, complete with a big chunky rubber eyepiece.]]&lt;br /&gt;
[[File:Sandstorm_SVD_Scope_Reticle.jpg|thumb|none|600px|Aiming it reveals the classic PSO-1 reticle, and in a fairly accurate recreation, even down to the eyepiece eating a little of the range finder.]]&lt;br /&gt;
[[File:Sandstorm_SVD_1A.jpg|thumb|none|600px|Performing a fast reload on a SVD, by kicking the old magazine out via mag release lever and inserting the new one.]]&lt;br /&gt;
[[File:Sandstorm_SVD_2B.jpg|thumb|none|600px|On an empty mag, the insurgent additionally pulls the charging handle with his right hand.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 1 Enhanced Battle Rifle==&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 1 EBR]] makes its way back from the previous title. It is available only to the Security's Marksman and Advisor classes. It costs 5 supply points.&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|500px|Mk 14 Mod 1 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Sandstorm_Mk_14_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the Mk 14 Mod 1 EBR. Note the kill tally mark on the handguard.]]&lt;br /&gt;
[[File:Sandstorm_Mk_14.jpg|thumb|none|600px|The M14 EBR, in the sunshine and cool breeze.]]&lt;br /&gt;
[[File:Sandstorm_Mk_14_Sights.jpg|thumb|none|600px|The M14's classic sights, and the selector flipped from &amp;quot;sensible&amp;quot; to &amp;quot;fun&amp;quot;. Note the NWI trademark over the normal roll mark with the serial numbers.]]&lt;br /&gt;
[[File:Sandstorm_Mk_14_1.jpg|thumb|none|600px|After spraying the countryside with 7.62 in full-auto, the marksman swaps the mags...]]&lt;br /&gt;
[[File:Sandstorm_Mk_14_2.jpg|thumb|none|600px|...before leaning over and giving the charging handle a rack.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant 1891/30==&lt;br /&gt;
The [[Mosin Nagant]] costs 2 supply points and is usable by the Insurgents' Marksman class. By default it is the M91/30 rifle with a straight bolt handle and hex receiver, the correct PU scope and turned down bolt handle are appropriately used when opting to use a scope in a fortunate aversion of the bubba-fied Mosin from the previous game. Scopes that do not obstruct the area directly above the ejection port enable the option of stripper clips for faster reloading while empty, at the cost of extra supply points.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|500px|Mosin Nagant 1891/30 - 7.62x54mmR]]&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|500px|Mosin Nagant M91/30 Sniper Rifle with PU 3.5x sniper scope - 7.62x54mm R]]&lt;br /&gt;
[[File:Sandstorm_Mosin_menu.jpg|thumb|none|600px|The weapon loadout menu image of the Mosin Nagant.]]&lt;br /&gt;
[[File:Sandstorm_Mosin.jpg|thumb|none|600px|The Mosin Nagant held idle, far from its home on the Eastern Front. Note the hex receiver, making it an early production 91/30.]]&lt;br /&gt;
[[File:Sandstorm_Mosin_Sights.jpg|thumb|none|600px|Aiming down the default iron sights of the Mosin Nagant.]]&lt;br /&gt;
[[File:Sandstorm_Mosin_Scope.jpg|thumb|none|600px|Having found his sights to be too small, it's fixed by adding a PU scope, note the now turned down bolt handle.]]&lt;br /&gt;
[[File:Sandstorm_Mosin_Scope_Reticle.jpg|thumb|none|600px|Aiming the PU scope reveals the classic post with wings reticle.]]&lt;br /&gt;
[[File:Sandstorm_Mosin_1A.jpg|thumb|none|600px|Cycling the straight bolt handle of the Mosin Nagant.]]&lt;br /&gt;
[[File:Sandstorm_Mosin_2B.jpg|thumb|none|600px|Reloading the Mosin Nagant with a stripper clip.]]&lt;br /&gt;
[[File:Sandstorm_Mosin_3C.jpg|thumb|none|600px|A modified Mosin with bipod deployed and a turned-down bolt handle. Unlike the previous incarnations, reloading a partially loaded magazine will have the user cover the ejection port to prevent a wasted round from flying off, then load in the balance remaining. Strangely enough, only certain optics will trigger the turned-down bolt handle state (like the MARS seen here), despite the fact that both the rails and sight would otherwise be non-intrusive over the ejection port.]]&lt;br /&gt;
&lt;br /&gt;
==Remington M24==&lt;br /&gt;
The [[Remington_700#M24_Sniper_Weapon_System| Remington M24]] makes its way into the game, replacing the old [[M40| M40A1]]. It costs 2 supply points and can be used with iron sights or a variety of optics, up to and including a 7x scope. It reloads one bullet at a time and is usable only by the Security's Marksman class.&lt;br /&gt;
[[Image:M24.jpg|thumb|none|450px|M24 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Sandstorm_M24_menu.jpg|thumb|none|600px|The weapon loadout menu image of the M24.]]&lt;br /&gt;
[[File:Sandstorm_M24_1.jpg|thumb|none|600px|The M24 held idle.]]&lt;br /&gt;
[[File:Sandstorm_M24_2.jpg|thumb|none|600px|Aiming down the default flip up iron sights of the M24, shared between it, the Alpha AK and the M99.]]&lt;br /&gt;
[[File:Sandstorm_M24_3.jpg|thumb|none|600px|Cycling the bolt of the M24.]]&lt;br /&gt;
[[File:Sandstorm_M24_4.jpg|thumb|none|600px|Inserting new cartridges into the M24's magazine after pulling the bolt back.]]&lt;br /&gt;
&lt;br /&gt;
==Zijiang M99==&lt;br /&gt;
The Chinese [[M99]] anti-materiel rifle appears as the counterpart to the Barrett M107CQ, given to the Insurgents' Marksman class. Like a few other weapons, the M99 comes with its own special scope, dubbed the &amp;quot;Type 99 scope&amp;quot; in the loadout menu.&lt;br /&gt;
[[file:M99.jpg|thumb|none|350px|M99 - 12.7x99mm.]]&lt;br /&gt;
[[File:Sandstorm_M99_Promo.jpg|thumb|none|600px|An officially released render of the in-game model, courtesy of the Sandstorm Twitter page.]]&lt;br /&gt;
[[File:Sandstorm_M99_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M99.]]&lt;br /&gt;
[[File:Sandstorm_M99.jpg|thumb|none|600px|An M99 gazes upon the vanquished technical.]]&lt;br /&gt;
[[File:Sandstorm_M99_Sights.jpg|thumb|none|600px|While banishing the machine's soul and giving us a decent look at its mighty muzzle flash and iron sights. These flip up sights are shared with the flat-top AR's as a selectable option. The muzzle blast is also rendered in-game with both the M99 and M107, firing them too many times in quick succession without using the bipod will cause ear ringing and screen shake.]]&lt;br /&gt;
[[File:Sandstorm_M99_Scope.jpg|thumb|none|600px|On an unrelated note, a different M99 shows off the gun's unique scope.]]&lt;br /&gt;
[[File:Sandstorm_M99_Scope_Reticle.jpg|thumb|none|600px|Aiming the Type 99 scope, although it shares the same reticle as the Security's 7x scope.]]&lt;br /&gt;
[[File:Sandstorm_M99_1.jpg|thumb|none|600px|Having banished the machine spirit and given the user tinnitus, the reload begins similarly to the M107 by swapping the mags with the dominant hand...]]&lt;br /&gt;
[[File:Sandstorm_M99_2.jpg|thumb|none|600px|...before grabbing the charging handle and giving it a yank.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
==GP-25==&lt;br /&gt;
The [[GP-25]] is the underbarrel grenade launcher attachment for the AK-74 and the AKM.&lt;br /&gt;
[[Image:Gp-25 1.jpg‎|thumb|none|500px|GP-25 grenade launcher - 40mm]]&lt;br /&gt;
[[File:Sandstorm_AK-74_UBGL_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the AK-74 with GP-25.]]&lt;br /&gt;
[[File:Sandstorm_AK-74_UBGL.jpg|thumb|none|600px|The insurgent prepares to cover the open street with his GP-25.]]&lt;br /&gt;
[[File:Sandstorm_AK-74_UBGL_Sights.jpg|thumb|none|600px|Aiming the GP-25 sights.]]&lt;br /&gt;
[[File:Sandstorm_AK-74_UBGL_1.jpg|thumb|none|600px|''Hey, cover me!'' The insurgent reloads his GP-25 with the caseless smoke shell.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Sandstorm_AKM_UBGL_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the AKM with GP-25.]]&lt;br /&gt;
[[File:Sandstorm_AKM_UBGL.jpg|thumb|none|600px|The Slavic mercenary finds a weapon cache to be destroyed.]]&lt;br /&gt;
[[File:Sandstorm_AKM_UBGL_Sights.jpg|thumb|none|600px|Aiming the GP-25 sights.]]&lt;br /&gt;
[[File:Sandstorm_AKM_UBGL_1.jpg|thumb|none|600px|Realizing that a shell isn't enough to blow up the weapon cache, he proceeds to reload with another HE shell.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch AG36==&lt;br /&gt;
The [[AG36]] is the underbarrel grenade launcher attachment for the G36K.&lt;br /&gt;
[[Image:ag36.jpg|thumb|none|400px|Heckler &amp;amp; Koch AG36 grenade launcher with handguard - 40x46mm]]&lt;br /&gt;
[[File:Sandstorm_G63K_UBGL_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the G36K with the AG36.]]&lt;br /&gt;
[[File:Sandstorm_G63K_UBGL.jpg|thumb|none|600px|Noticing possible hostiles at the second floor, the operator prepares his AG36 with the HE shell.]]&lt;br /&gt;
[[File:Sandstorm_G63K_UBGL_Sights.jpg|thumb|none|600px|Aiming the AG36 sights. Note the ladder sights is set on 150 meters.]]&lt;br /&gt;
[[File:Sandstorm_G63K_UBGL_1.jpg|thumb|none|600px|After clearing the second floor, he reloads the AG36.]]&lt;br /&gt;
&lt;br /&gt;
==HS Produkt VHS-BG==&lt;br /&gt;
The [[HS Produkt VHS-BG]] is the unique underbarrel grenade launcher option for the VHS-D2.&lt;br /&gt;
[[File:VHS-BG.jpg|thumb|none|450px|HS Produkt VHS-BG - 40x46mm]]&lt;br /&gt;
[[File:Sandstorm_VHS-2_UBGL_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the VHS-2 with the VHS-BG.]]&lt;br /&gt;
[[File:Sandstorm_VHS-2_UBGL.jpg|thumb|none|600px|After neutralizing some insurgents, the operator prepares his VHS-BG.]]&lt;br /&gt;
[[File:Sandstorm_VHS-2_UBGL_Sights.jpg|thumb|none|600px|Aiming the VHS-BG sights which shares similarities with AG36.]]&lt;br /&gt;
[[File:Sandstorm_VHS-2_UBGL_1.jpg|thumb|none|600px|The operator reloads his VHS-BG with another smoke shell.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
The [[M203 grenade launcher]] is the underbarrel grenade launcher option for the M16A2.&lt;br /&gt;
[[File:M203.jpg|thumb|none|375px|M203 grenade launcher - 40x46mm. The original M203, intended for attachment to full length M16s and to carbines with a barrel step. This M203 example has its forward barrel clamp removed.]]&lt;br /&gt;
[[File:Sandstorm_M16A2_UBGL_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M16A2 with M203. Note the heat shield handguard.]]&lt;br /&gt;
[[File:Sandstorm_M16A2_UBGL.jpg|thumb|none|600px|Realizing that his M16 is a bit [[Black Hawk Down|too vintage]] for the operation, he proceeds to aim the M203.]]&lt;br /&gt;
[[File:Sandstorm_M16A2_UBGL_Sights.jpg|thumb|none|600px|Aiming the M203 sights.]]&lt;br /&gt;
[[File:Sandstorm_M16A2_UBGL_1.jpg|thumb|none|600px|After covering the alleyway with a smoke, he inserts another smoke shell.]]&lt;br /&gt;
[[File:Sandstorm_M16A2_UBGL_Slap_Reload.jpg|thumb|none|600px|On the additional note, the empty reload animations of AR rifles change when the M203 is equipped, with the bolt release being slapped with the wrist instead of being pressed with the thumb.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher (Airsoft)==&lt;br /&gt;
The [[M203 grenade launcher]] is the underbarrel grenade launcher option for the M16A4 and the M4A1. Unlike the M16A2's M203, this M203 is rail-mounted, and is modeled after airsoft M203s.&lt;br /&gt;
[[File:G&amp;amp;P M203.jpg|thumb|none|500px|'''Airsoft''' M203 made by G&amp;amp;P - (fake) 40x46mm. Note the RIS mount and removed trigger guard.]]&lt;br /&gt;
[[File:Sandstorm_M16A4_UBGL_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M16A4 with M203. Note that it is mounted to the 6 o-clock rails with big and visible RIS screws, an indication that it is modeled after an airsoft M203.]]&lt;br /&gt;
[[File:Sandstorm_M16A4_UBGL.jpg|thumb|none|600px|Before crossing through the river, the operator grabs his M203.]]&lt;br /&gt;
[[File:Sandstorm_M16A4_UBGL_Sights.jpg|thumb|none|600px|Aiming the M203 sights.]]&lt;br /&gt;
[[File:Sandstorm_M16A4_UBGL_1.jpg|thumb|none|600px|Then, he loads another fresh smoke shell.]]&lt;br /&gt;
[[File:Sandstorm_M4A1_UBGL_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M4A1 with M203.]]&lt;br /&gt;
[[File:Sandstorm_M4A1_UBGL.jpg|thumb|none|600px|Spotting a dangerous-looking Toyota, the operator shows his M203.]]&lt;br /&gt;
[[File:Sandstorm_M4A1_UBGL_Sights.jpg|thumb|none|600px|Aiming the M203 sights.]]&lt;br /&gt;
[[File:Sandstorm_M4A1_UBGL_1.jpg|thumb|none|600px|After smoking the aforementioned target, he ejects the spent shell.]]&lt;br /&gt;
&lt;br /&gt;
=Rocket Launchers/Missile Launchers/Recoilless Guns=&lt;br /&gt;
==Carl Gustav M3==&lt;br /&gt;
The [[Carl Gustav M3]] is the standard reusable launcher for the Security faction, and appears under its US Army designation as '''M3 MAAWS'''.&lt;br /&gt;
[[Image:CarlGustavM3.jpg|thumb|none|500px|Carl Gustav M3 - 84x246mm R]]&lt;br /&gt;
[[File:Sandstorm_M3_MAAWS_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M3 MAAWS.]]&lt;br /&gt;
[[File:Sandstorm_M3_MAAWS.jpg|thumb|none|600px|A M3 MAAWS gazes upon a technical and its dead crewmen.]]&lt;br /&gt;
[[File:Sandstorm_M3_MAAWS_Sights.jpg|thumb|none|600px|Aiming down the scope with a wide variety of range markings for extended ranges.]]&lt;br /&gt;
[[File:Sandstorm_M3_MAAWS_1.jpg|thumb|none|600px|Having sent the technical to the great scrapyard in the sky, the reload can begin by opening the rear of the tube...]]&lt;br /&gt;
[[File:Sandstorm_M3_MAAWS_2.jpg|thumb|none|600px|...before swapping rounds, relatching the tube and going to blow more things up.]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
Another veteran from the previous game, the [[M136 AT4]] is also available to the Security's Demolition class as their single shot launcher of choice.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|500px|M136 AT4 - 84mm]]&lt;br /&gt;
[[File:Sandstorm_AT4_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the AT4.]]&lt;br /&gt;
[[File:Sandstorm_AT4.jpg|thumb|none|600px|The AT4 is held idle, as its user wonders if other cars can explode.]]&lt;br /&gt;
[[File:Sandstorm_AT4_Sights.jpg|thumb|none|600px|The sights of the AT4, simple and effective.]]&lt;br /&gt;
[[File:Sandstorm_AT4_1.jpg|thumb|none|600px|Sadly, the white Lada Samara proves too strong for the AT4 so the user chucks the empty tube away.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust 3==&lt;br /&gt;
The [[Panzerfaust 3]] is available to the Insurgent faction as their analogue of the AT4, being a single-shot launcher oddly enough.&lt;br /&gt;
[[Image:PNZFT3.jpg|thumb|none|500px|Panzerfaust 3 with DM12A1 rocket and standard telescopic sight - 60mm]]&lt;br /&gt;
[[File:Sandstorm_Panzerfaust_3_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the Panzerfaust 3.]]&lt;br /&gt;
[[File:Sandstorm_Panzerfaust_3.jpg|thumb|none|600px|The Panzerfaust in-game, fausting panzers.]]&lt;br /&gt;
[[File:Sandstorm_Panzerfaust_3_Sights.jpg|thumb|none|600px|The Panzerfaust 3's scope, a mixture of various different range variations for any occasion.]]&lt;br /&gt;
[[File:Sandstorm_Panzerfaust_3_1.jpg|thumb|none|600px|Excluding the occasion of firing it on a building and dropping it like a used tissue.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] returns from previous games, as the obvious handheld launcher for the Insurgent faction.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:Sandstorm_RPG-7_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the RPG-7.]]&lt;br /&gt;
[[File:Sandstorm_RPG-7.jpg|thumb|none|600px|The Insurgents' favorite, the RPG-7, in all its glory.]]&lt;br /&gt;
[[File:Sandstorm_RPG-7_Sights.jpg|thumb|none|600px|Taking a cue from Far Cry games, the RPG's sights are tilted to give the illusion of it being an over the shoulder weapon and not shoved through the user's chest.]]&lt;br /&gt;
[[File:Sandstorm_RPG-7_1.jpg|thumb|none|600px|In comparison to the last game, the RPG is reloadable by adding a rocket...]]&lt;br /&gt;
[[File:Sandstorm_RPG-7_2.jpg|thumb|none|600px|...before raising it to the shoulder and cocking the hammer.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades and Explosives=&lt;br /&gt;
==AN-M14 Incendiary Grenade==&lt;br /&gt;
The [[AN-M14 Incendiary Grenade]] returns from the previous game as the identical counterpart of Insurgents' molotov, costing 2 supply points. Both AN-M14 and molotov are able to blow up the weapon cache with only 1 them.&lt;br /&gt;
[[File:AN-M14 Dummy Grenade.jpg|thumb|300px|none|AN/M14 incendiary grenade, airsoft version with modern-day markings.]]&lt;br /&gt;
[[File:Sandstorm_AN-M14_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the AN-M14 incendiary grenade.]]&lt;br /&gt;
[[File:Sandstorm_AN-M14.jpg|thumb|none|600px|The operator grabs his incendiary grenade while shivering at the cold hill.]]&lt;br /&gt;
&lt;br /&gt;
==F1 Grenade==&lt;br /&gt;
The [[F1 hand grenade]] returns from the previous hand grenade of the Insurgents team. Two grenades are required to blow up the weapon cache. It costs 2 supply points.&lt;br /&gt;
[[File:Deactivated f1.jpg|thumb|none|300px|F1 hand grenade]]&lt;br /&gt;
[[File:Sandstorm_F1_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the F1 grenade.]]&lt;br /&gt;
[[File:Sandstorm_F1.jpg|thumb|none|600px|The Slavic mercenary holding an F1 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M112 C4 Demolition Pack==&lt;br /&gt;
Serving as the Security's counterpart to the Insurgents' IEDs for the Breacher and Demolition classes, the purchasable &amp;quot;C-4&amp;quot; consists of two M112 C4 Demolition Packs (pre-packaged blocks of C4 issued by the US military) duct-taped to a remote detonator, which is activated with an M57 &amp;quot;clacker&amp;quot; switch. It costs 3 supply points and unlike the IEDs, it can be stick to surfaces like walls and floors. It can also be found when rigging up Security's weapon cache which must be manually detonated.&lt;br /&gt;
[[File:M112.jpg|thumb|none|300px|M112 C4 Demolition Pack]]&lt;br /&gt;
[[File:Sandstorm C-4 Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M112 C4 demolition pack.]]&lt;br /&gt;
[[File:Sandstorm C-4.jpg|thumb|none|600px|Spotting a particularly suspicious compound, a Security operative pulls out his bundle of M112s.]]&lt;br /&gt;
[[File:Sandstorm C-4 1.jpg|thumb|none|600px|Sticking the M112 into the door.]]&lt;br /&gt;
[[File:Sandstorm C-4 2.jpg|thumb|none|600px|Blowing the place to kingdom come.]]&lt;br /&gt;
[[File:Sandstorm C-4 3.jpg|thumb|none|600px|The insurgent finds the M57 &amp;quot;clacker&amp;quot; switch inside the weapon cache...]]&lt;br /&gt;
[[File:Sandstorm C-4 4.jpg|thumb|none|600px|...complete with the M112 in hand.]]&lt;br /&gt;
[[File:Sandstorm C-4 5.jpg|thumb|none|600px|Arming the M112 by pressing the red button.]]&lt;br /&gt;
[[File:Sandstorm C-4 6.jpg|thumb|none|600px|&amp;quot;[[Counter-Strike|The bomb has been planted.]]&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] returns from the previous game for both teams which is incorrectly referred as '''M83 Smoke'''. It costs 1 supply point and does exactly what you'd expect a smoke grenade to do.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|150px|M18 smoke grenade - Red.]]&lt;br /&gt;
[[File:Sandstorm_M18.jpg|thumb|none|600px|The weapon loadout menu image of the M18 smoke grenade. Note the white marking and the absence of written marking for colors on the body.]]&lt;br /&gt;
[[File:Sandstorm_M83.jpg|thumb|none|600px|The operator prepares his M18 smoke grenade to cover the open bridge.]]&lt;br /&gt;
&lt;br /&gt;
==M19 anti-tank mine==&lt;br /&gt;
The [[M19 anti-tank mine]] is available for the Security's Breacher and Demolition classes, costing 1 supply point. After planting the mine, it only detonate towards passing enemy vehicle.&lt;br /&gt;
[[File:M19 AT.jpg|thumb|none|450px|M19 anti-tank mine (inert)]]&lt;br /&gt;
[[File:Sandstorm_M19_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M19 anti-tank mine.]]&lt;br /&gt;
[[File:Sandstorm_M19.jpg|thumb|none|600px|The operator holding his M19.]]&lt;br /&gt;
[[File:Sandstorm_M19_1A.jpg|thumb|none|600px|He proceeds to pull off the safety-clip cord...]]&lt;br /&gt;
[[File:Sandstorm_M19_2.jpg|thumb|none|600px|...then turns the safety knob from (S)afe into (A)rmed.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] returns from the previous game as the Security's identical counterpart of the F1 grenade. It costs 2 supply points.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|300px|M67 hand grenade]]&lt;br /&gt;
[[File:Sandstorm_M67_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M67 grenade.]]&lt;br /&gt;
[[File:Sandstorm_M67.jpg|thumb|none|600px|The operator with his grenade while being inside the market in Precinct.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] returns from the previous game for both teams. It costs 1 supply point and can be used to cause a brief vision blurriness with tinnitus.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 Stun Grenade]]&lt;br /&gt;
[[File:Sandstorm_M84_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M84 stun grenade.]]&lt;br /&gt;
[[File:Sandstorm_M84.jpg|thumb|none|600px|The operator prepares to throw M84 stun grenade before breaching...]]&lt;br /&gt;
[[File:Sandstorm_M84_1.jpg|thumb|none|600px|...then proceeds to pull up the pin.]]&lt;br /&gt;
&lt;br /&gt;
==TM-62 anti-tank mine==&lt;br /&gt;
The [[TM-62 anti-tank mine]] serves as the Insurgents' identical counterpart of the M19 anti-tank mine for 1 supply point.&lt;br /&gt;
[[Image:TM62.jpg|thumb|none|400px|TM-62M anti-tank mine]]&lt;br /&gt;
[[File:Sandstorm_TM-62_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the TM-62 anti-tank mine.]]&lt;br /&gt;
[[File:Sandstorm_TM-62.jpg|thumb|none|600px|The insurgent prepares the TM-62.]]&lt;br /&gt;
[[File:Sandstorm_TM-62_1.jpg|thumb|none|600px|He then removes the safety pin...]]&lt;br /&gt;
[[File:Sandstorm_TM-62_2.jpg|thumb|none|600px|...before proceeds to arm and plant the mine.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==AGM-114 Hellfire ATGM==&lt;br /&gt;
The Security's AH-64 Apache (AKA &amp;quot;Assassin&amp;quot;) is armed with eight AGM-114 Hellfire anti-tank guided missiles in two packs of four, as well as two Hydra 70mm rocket pods at the wing mounts. The Assassin will fire its missiles into the marked area before switching to the mockup 30mm Cannon.&lt;br /&gt;
[[Image:AGM-114 Hellfire anti-tank.jpg|thumb|none|400px|Apache weapon wing - 4x AGM-114 Hellfire ATGM on the left, 19-cell Hydra 70mm FFAR pod on the right.]]&lt;br /&gt;
[[File:Sandstorm_Apache_AGM-114_Hellfire.jpg|thumb|none|600px|The Assassin with AGM-114 Hellfire ATGMs and Hydra 70 rocket pod on its left wing. Note the extra two cell holes at the rocket pod.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2HB]] appears mounted on the Security's technicals as the counterpart of DShK. The unusable low-detail models can be found on vehicles as environmental props in some maps.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:Sandstorm_M2.jpg|thumb|none|600px|The operator finds the idle white technical with a mounted M2HB.]]&lt;br /&gt;
[[File:Sandstorm_M2_Sights.jpg|thumb|none|600px|Aiming the M2HB, like the DShK, it uses a wire AA sight over the standard irons. Note the small #1 mark on the top cover, likely an arsenal marking.]]&lt;br /&gt;
[[File:Sandstorm_M2_Prop.jpg|thumb|none|600px|An unusable M2HB mounted on a wrecked M1A1 Abrams tank in Hideout.]]&lt;br /&gt;
&lt;br /&gt;
==DShK heavy machine gun==&lt;br /&gt;
The [[DShK heavy machine gun| DShKM]] is mounted on the Insurgents' technicals. It has unlimited ammunition and is capable of shredding targets through heavy cover like walls. Oddly enough, it is mounted on the Assassin as the '''30mm Cannon''', instead of the accurate M230 Chain Gun.&lt;br /&gt;
[[Image:DShK HMG.jpg|thumb|none|500px|DShKM - 12.7x108mm]]&lt;br /&gt;
[[File:SandstormDShK-1.jpeg|thumb|none|600px|The lady operator checks out the hallmark of any good insurgent movement- a pick-up truck with a heavy machine gun bolted onto the bed.]]&lt;br /&gt;
[[File:SandstormDShKusing.jpeg|thumb|none|600px|She soon mounts the DShK and prepares to weed her flower field.]]&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun4.jpg‎|thumb|none|400px|A M230 Chain Gun mounted on an AH-64 Apache, for reference.]]&lt;br /&gt;
[[File:Sandstorm_DShK_Apache.jpg|thumb|none|600px|The Assassin fires the bizarrely mounted DShK against some rampaging insurgents.]]&lt;br /&gt;
[[File:Sandstorm_DShK_Apache_1.jpg|thumb|none|600px|Close up of the mounted DShK. Note the DShK still has its iron sights with the box magazine and visible ammo belt as well as the mounting bracket and wiring for the normal M230 Chain Gun.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
The [[GAU-19/A]] is mounted on Security's UH-60 Blackhawk (AKA &amp;quot;Cleric&amp;quot;), where it is being used by the door gunners. The gun also ejects spent casings when firing.&lt;br /&gt;
[[File:GAU-19A chopper mount.jpg|thumb|none|500px|GD GAU-19/A on door gun mount- .50 BMG.]]&lt;br /&gt;
[[File:Sandstorm_GAU-19.jpg|thumb|none|600px|The door gunner fires his GAU-19/A with a lovely cartridge shower.]]&lt;br /&gt;
[[File:Sandstorm_GAU-19_1.jpg|thumb|none|600px|Close up of the mounted GAU-19/A. Note the ridiculously short feed chute.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger|GAU-8/A Avenger]] is mounted on Security's A-10 Thunderbolt II (AKA &amp;quot;Warlock&amp;quot;).&lt;br /&gt;
[[File:GAU-8 Avenger contrast.jpg‎|thumb|none|400px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[File:Sandstorm_GAU-8.jpg|thumb|none|600px|The Warlock with the GAU-8/A Avenger after strafing into the marked target.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Edbods</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Insurgency:_Sandstorm&amp;diff=1296447</id>
		<title>Insurgency: Sandstorm</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Insurgency:_Sandstorm&amp;diff=1296447"/>
		<updated>2019-09-25T09:43:05Z</updated>

		<summary type="html">&lt;p&gt;Edbods: /* Mosin Nagant 1891/30 */ scopes that don't block the area right above the receiver allow stripper clips to be used&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Insurgency: Sandstorm&lt;br /&gt;
|picture=Insurgency_sandstorm.jpg&lt;br /&gt;
|date= December 12, 2018&lt;br /&gt;
|developer=New World Interactive &lt;br /&gt;
|publisher=New World Interactive&lt;br /&gt;
|platforms=PC &amp;amp; Consoles&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Insurgency: Sandstorm''''' is the sequel to the standalone ''[[Insurgency]]'' game developed on the Source engine. The sequel is being developed on the UE4 Engine, delivering high quality graphic, smooth movements, larger maps, usable vehicles, new reload mechanics and much more features to come.&lt;br /&gt;
&lt;br /&gt;
As with its predecessor, the game retains various competitive multiplayer modes along with a Player vs AI co-op mode, playable on each side. Of note is that currently, the Security side has access to almost all the Insurgent-exclusive weapons and attachments in Co-op Mode, while the Insurgent side is only able to use certain Security-exclusive weapons and attachments.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Insurgency: Sandstorm''. '''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta M9== &lt;br /&gt;
A staple sidearm of the series, the [[Beretta M9]] is oddly available to the Insurgent faction rather than the Security (although it is not inaccurate for the Insurgent faction to have plenty of stolen or secondhand older US military hardware). It costs 2 supply points.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[File:Sandstorm_M9_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M9. Note the NWI logo on the grip in place of the Beretta logo.]]&lt;br /&gt;
[[File:SandstormM9.jpeg|thumb|none|600px|The M9, idle.]]&lt;br /&gt;
[[File:SandstormM9sights.jpeg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:SandstormM9reload1.jpeg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:SandstormM9empty.jpeg|thumb|none|600px|Preparing to hit the slide release.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
Making its way from ''[[Day of Infamy]]'', the [[Browning Hi-Power]] is another Insurgents' sidearm. It costs 1 supply point.&lt;br /&gt;
[[Image:BrowningHiPowerStd.jpg|thumb|none|350px|Browning Hi-Power - 9x19mm]]&lt;br /&gt;
[[File:Sandstorm_HP_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the Hi-Power. Note the ring hammer.]]&lt;br /&gt;
[[File:SandstormHP.jpeg|thumb|none|600px|The Hi-Power idles at the range.]]&lt;br /&gt;
[[File:SandstormHPsights.jpeg|thumb|none|600px|Sighting up.]]&lt;br /&gt;
[[File:SandstormHPreload1.jpeg|thumb|none|600px|Loading up with a fresh 13 round magazine.]]&lt;br /&gt;
[[File:SandstormHPempty.jpeg|thumb|none|600px|The operator feeds his Hi-Power a new magazine from empty.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The classic .45 [[M1911A1]] returns as the Insurgents' equivalent to the Security's more modern M1911-based pistols. It has long 1911 trigger with diamond grips and blued finish. It costs 2 supply points and is currently the hardest-hitting Insurgents' pistol.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:Sandstorm_M1911_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M1911A1. Note the military markings are correctly depicted on both the slide &amp;amp; frame.]]&lt;br /&gt;
[[File:Sandstorm1911 1.jpeg|thumb|none|600px|Holding another member of the John Moses Browning family at rest.]]&lt;br /&gt;
[[File:Sandstorm1911sights.jpeg|thumb|none|600px|The teeny tiny GI standard M1911 sights.]]&lt;br /&gt;
[[File:Sandstorm1911reload.jpeg|thumb|none|600px|Loading a new magazine. Note the 3D modeled .45 round at the top of the magazine.]]&lt;br /&gt;
[[File:Sandstorm1911empty.jpeg|thumb|none|600px|Preparing to hit the slide release on an empty M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1==&lt;br /&gt;
The [[Colt XSE|Colt M45A1]] replaces the [[M45]] from the 2014 title, though the M45 MEU(SOC) can be seen in early development footage of ''Sandstorm''. As with the M1911A1, it costs 2 supply points and acts as Security's .45 pistol.&lt;br /&gt;
[[Image:M45A1.jpg|thumb|none|350px|Colt M45A1 Close Quarter Battle Pistol (CQBP) - .45 ACP]]&lt;br /&gt;
[[File:Sandstorm_M45_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M45A1.]]&lt;br /&gt;
[[File:SandstormM45 1.jpeg|thumb|none|600px|Holding the M1911's younger brother at the range.]]&lt;br /&gt;
[[File:SandstormM45sights.jpeg|thumb|none|600px|In comparison to pop pop above, here's the M45's far larger sights.]]&lt;br /&gt;
[[File:SandstormM45reload1.jpeg|thumb|none|600px|Loading up a fresh 7-rounder.]]&lt;br /&gt;
[[File:SandstormM45empty.jpeg|thumb|none|600px|The M45A1 about to be locked and loaded.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A tan-framed [[Glock 17]] is one of the Security pistols in-game. In the Alpha, the Glock was designated &amp;quot;G17&amp;quot;. In the Beta, the weapon was re-indexed as the &amp;quot;M005&amp;quot; likely to avoid legal issues, the name itself likely derived from the USMC M007 designation of the [[Glock 19|Glock 19M]]. It appears that it was still not enough to appease the Glock legal team however, and the Glock was removed from the launch version, reworked, and later patched in as the &amp;quot;PF940&amp;quot;; named after a Glock part kit created by a company named Polymer80, the pistol in-game is built off of said parts kit (specifically the V2 model), its the addition of an aftermarket slide with diagonal cocking serrations. It is currently the most expensive Security's pistol costing 3 supply points.&lt;br /&gt;
[[File:Glock-17Gen4.jpg|350px|thumb|none|Glock 17 Gen 4 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:PF940V2 FDE.jpg|thumb|none|350px|A Polymer80 PF940V2 frame kit, for reference.]]&lt;br /&gt;
[[File:Sandstorm_MP5_Glock_17_Promo.jpg|thumb|none|600px|An officially released render of the Glock 17 in-game model, courtesy of the Sandstorm Steam First Major Content Update page.]]&lt;br /&gt;
[[File:Sandstorm_Glock_17_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the Glock 17.]]&lt;br /&gt;
[[File:SandstormG17.jpeg|thumb|none|600px|The operator takes his Glock 17 out to the range to celebrate their reunion after the First Major Content Update.]]&lt;br /&gt;
[[File:SandstormG17sights.jpeg|thumb|none|600px|Befitting a Glock made out of aftermarket parts to appease the lawyers, the sights are a simple 3 dot style.]]&lt;br /&gt;
[[File:SandstormG17reload1.jpeg|thumb|none|600px|''Loading!'']]&lt;br /&gt;
[[File:SandstormG17empty.jpeg|thumb|none|600px|The operator turns his Glock over to give its slide a quick pull back.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] is another pistol available to the Insurgents forces. It is the weakest Insurgents' pistol, but also costs 0 supply point.&lt;br /&gt;
[[Image:MakarovPM.jpg|350px|thumb|none|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[File:Sandstorm_Makarov.jpg|thumb|none|600px|The weapon loadout menu image of the Makarov. Note the threaded barrel.]]&lt;br /&gt;
[[File:MakarovSandstorm1.jpeg|thumb|none|600px|An idle Makarov waits patiently.]]&lt;br /&gt;
[[File:SandstormPMsights.jpeg|thumb|none|600px|The Makarov's sights, small but expected for a 1950's era design.]]&lt;br /&gt;
[[File:SandstormPMreload1.jpeg|thumb|none|600px|Inserting a 9x18mm magazine. The window on the side of the magazine will correctly depict the remaining cartridges when reloaded.]]&lt;br /&gt;
[[File:SandstormPMempty.jpeg|thumb|none|600px|An empty Makarov recieves a fresh magazine.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
Also usable by the Security forces is the [[SIG-Sauer P226R]]. It appears under its UK Army designation of L106A1. It costs 2 supply points.&lt;br /&gt;
[[Image:P226R.jpg|350px|thumb|none|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[File:Sandstorm_L106A1_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the P226R. Note the threaded barrel.]]&lt;br /&gt;
[[File:SandstormSIG1.jpeg|thumb|none|600px|The operator with his P226R.]]&lt;br /&gt;
[[File:SandstormSIGsights.jpeg|thumb|none|600px|The 226's iron sights, a 2 dot sight on the rear and a post in front.]]&lt;br /&gt;
[[File:SandstormSIGreload1.jpeg|thumb|none|600px|After some blasting, the operator presses in a new magazine.]]&lt;br /&gt;
[[File:SandstormSIGempty.jpeg|thumb|none|600px|The operator's thumb clips through the slide as he chambers a fresh round. If the player performs a fast empty reload, the player character will rack the slide with their palm. This also happens on the Glock.]]&lt;br /&gt;
&lt;br /&gt;
==Tariq==&lt;br /&gt;
The Tariq, an Iraqi clone of the [[Beretta M1951]], is another usable sidearm in the game, exclusive to the Security forces. It is the only Security's pistol to cost 1 supply point.&lt;br /&gt;
[[Image:Tariq.jpg|350px|thumb|none|Tariq (Iraqi copy of the Beretta M1951) - 9x19mm]]&lt;br /&gt;
[[File:Sandstorm_Tariq_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the Tariq. Note the &amp;quot;TARIQ 9 m/m IRAQ - Licensed by BERETTA&amp;quot; markings on the slide.]]&lt;br /&gt;
[[File:SandstormTariq1.jpeg|thumb|none|600px|On the range with the M9's single-stack Iraqi older cousin.]]&lt;br /&gt;
[[File:SandstormTariqsights.jpeg|thumb|none|600px|Not to be outdone by the Makarov, the Tariq's sights are pretty tiny as well.]]&lt;br /&gt;
[[File:SandstormTariqReload1.jpeg|thumb|none|600px|Feeding the Tariq an 8 round magazine.]]&lt;br /&gt;
[[File:SandstormTariqempty.jpeg|thumb|none|600px|Giving the slide release a good push.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The First Major Content Update added in two variants of the [[MP5]] submachine gun. The Insurgents received the older [[MP5A2]] variant for the Breacher class, which features the early &amp;quot;slimline&amp;quot; handguard and &amp;quot;waffle&amp;quot; magazine. It costs 3 supply points.&lt;br /&gt;
[[Image:HK MP-5 A3.jpg‎|400px|thumb|none|Heckler &amp;amp; Koch MP5A2 with original &amp;quot;slimline&amp;quot; handguard and straight &amp;quot;waffle&amp;quot;-style magazine - 9x19mm]]&lt;br /&gt;
[[File:Sandstorm_MP5_Glock_17_Promo.jpg|thumb|none|600px|An officially released render of the MP5 in-game models, courtesy of the Sandstorm Steam First Major Content Update page.]]&lt;br /&gt;
[[File:Sandstorm_MP5A2_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the MP5A2.]]&lt;br /&gt;
[[File:SandstormMP5A21.jpeg|thumb|none|600px|The operator holds his vintage MP5 at the ready.]]&lt;br /&gt;
[[File:SandstormMP5A2Sights.jpeg|thumb|none|600px|Aiming down the classic diopter sights.]]&lt;br /&gt;
[[File:SandstormMP5A2reload1.jpeg|thumb|none|600px|Swapping out a &amp;quot;waffle&amp;quot; style magazine. Also note the early &amp;quot;slimline&amp;quot; handguard.]]&lt;br /&gt;
[[File:SandstormMP5A2empty.jpeg|thumb|none|600px|After locking back the charging handle, the operator prepares to perform a good ol' fashioned HK Slap.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The First Major Content Update provided Security's Breacher class with the [[MP5A5]], costing 3 supply points.&lt;br /&gt;
[[File:H&amp;amp;KMP5A5.jpg|400px|thumb|none|Heckler &amp;amp; Koch MP5A5 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Sandstorm_MP5A5_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the MP5A5.]]&lt;br /&gt;
[[File:SandstormMP5A51.jpeg|thumb|none|600px|The operator holds his (comparatively) shiny and new MP5A5.]]&lt;br /&gt;
[[File:SandstormMP5A5Sights.jpeg|thumb|none|600px|Aiming down the sights, which are pretty much identical to the MP5A2's.]]&lt;br /&gt;
[[File:SandstormMP5A5reload1.jpeg|thumb|none|600px|Grabbing a new magazine also gives us a good look at the safe-semi-burst-auto fire selector.]]&lt;br /&gt;
[[File:SandstormMP5A5empty.jpeg|thumb|none|600px|The operator in the midst of performing an HK Slap. Some things never go out of style.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD6==&lt;br /&gt;
When fitted with a suppressor, the Security's [[MP5A5]] turns into an [[MP5SD6]].&lt;br /&gt;
[[File:H&amp;amp;KMP5SD6.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD6 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Sandstorm_MP5SD6_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the MP5SD6.]]&lt;br /&gt;
[[File:Sandstorm_MP5SD6_1.jpg|thumb|none|600px|The MP5SD6 held idle.]]&lt;br /&gt;
[[File:Sandstorm_MP5SD6_2.jpg|thumb|none|600px|Reloading the MP5SD6.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
A popular community weapon from the previous game, the [[Heckler &amp;amp; Koch MP7]] makes an official appearance in ''Sandstorm''. It is usable by the Security's Breacher class and uses its flush 20-round magazine, with the 40-round extended magazine being available for extra supply points. The base gun costs 4 supply points.&lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg|400px|thumb|none|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[File:Sandstorm_MP7_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the MP7A1.]]&lt;br /&gt;
[[File:SandstormMP7.jpeg|thumb|none|600px|A stock MP7 patiently waiting to operate.]]&lt;br /&gt;
[[File:SandstormMP7sights.jpeg|thumb|none|600px|The operator checks his sight alignment. These are the folded-down &amp;quot;pistol&amp;quot; sights; one of the weapon's customization options is to flip these up into the aperture/post &amp;quot;rifle&amp;quot; setup.]]&lt;br /&gt;
[[File:SandstormMP7reload1.jpeg|thumb|none|600px|Reloading gives us a good view of the gun. Note excellent trigger discipline and fire selector set to full auto. On any gun with different fire modes, the fire selector will visibly move when fire mode is changed. Also note that the empty reload and partial reload are identical, except for the character pushing the (not visible) bolt release during an empty reload. If the player performs a fast empty reload, the operator will flip the gun over and check the chamber while pressing the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] also makes its official appearance in the game (although in the last game, there is a Steam Workshop mod that replaced the [[MP40]] with the Uzi). A lower-profile, optics friendly charging handle very similar in appearance to the one used on the Uzi in ''[[Battlefield Hardline]]'' replaces the default Uzi cocking knob. The Uzi is one of the few open-bolt weapons in the game and costs 2 supply points, and is usable only by the Insurgents' Breacher class. By default, the Uzi uses a 25-round magazine, with a longer 32-round magazine and a 50-round drum available via extra supply points.&lt;br /&gt;
[[Image:Uzi.jpg|400px|thumb|none|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[File:Sandstorm_Uzi_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the Uzi. Note the underloaded capacity of the Uzi in 25 rounds on the in-game stats, despite using 32-round magazine.]]&lt;br /&gt;
[[File:SandstormUzi1.jpeg|thumb|none|600px|The operator on the range with a standard Uzi. Note custom charging handle.]]&lt;br /&gt;
[[File:SandstormUzisights.jpeg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:SandstormUzireload1.jpeg|thumb|none|600px|Reloading gives the operator an opportunity to show off the fully extended stock, the fire selectors, and the markings that reads: &amp;quot;UZI semi-auto MODEL B 9mm PARA-ISRAEL&amp;quot;, indicating the Uzi was converted to full-auto.]]&lt;br /&gt;
[[File:SandstormUziEmpty.jpeg|thumb|none|600px|Pulling the custom charging handle during an empty reload.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AK-74N==&lt;br /&gt;
The [[AK-74|AK-74N]] returns from the previous game as the AK-74, although the Warsaw Pact rail makes it an AK-74N. The rifle costs 4 supply points and is usable by the Insurgents' Rifleman, Demolitions, Commander, and Observer classes. The AK-74 can be wielded with the [[GP-25]]. Depending on their class, the user can choose smoke shells or HE shells.&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|500px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:Sandstorm_AK-74_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the AK-74]]&lt;br /&gt;
[[File:SandstormAK741.jpeg|thumb|none|600px|The AK-74N at the range.]]&lt;br /&gt;
[[File:SandstormAK74sights.jpeg|thumb|none|600px|Aiming down the venerable AK sights.]]&lt;br /&gt;
[[File:SandstormAK74reload1.jpeg|thumb|none|600px|Loading a Bakelite magazine and showing off the distinctive AK-74 muzzle brake.]]&lt;br /&gt;
[[File:SandstormAK74empty.jpeg|thumb|none|600px|Finishing an empty reload with a pull of the charging handle. All rifles in the AK family share a very similar reload animation.]]&lt;br /&gt;
&lt;br /&gt;
==AKMN==&lt;br /&gt;
The [[AKM|AKMN]] with a standard fixed stock replaces the folding stock [[AKMS]] from the previous game. Like the rest of the AK's, it's modeled with a Warsaw Pact rail, albeit a newer version lifted from the AK-74N model. The rifle is one of the cheapest Insurgents' weapons available, costing 3 supply points. It is usable by the Rifleman, Demolitions, Commander, and Observer classes. The AKM can be wielded with the [[GP-25]]. Depending on their class, the user can choose smoke shells or HE shells.&lt;br /&gt;
[[File:AKMRifle.jpg|500px|thumb|none|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:Sandstorm_AKM_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the AKM.]]&lt;br /&gt;
[[File:SandstormAKM1.jpeg|thumb|none|600px|On the range with a modern warfare essential. Note the rail on the side of the receiver.]]&lt;br /&gt;
[[File:SandstormAKMsights.jpeg|thumb|none|600px|Aiming down your standard AK sights.]]&lt;br /&gt;
[[File:SandstormAKMreload1.jpeg|thumb|none|600px|Loading a fresh magazine and showing off the simple slanted muzzle brake.]]&lt;br /&gt;
[[File:SandstormAKMreloadempty.jpeg|thumb|none|600px|Preparing to pull the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74UN==&lt;br /&gt;
The [[AKS-74U]] returns as the AKS-74U, and like the other AKs, it has the Warsaw Pact rail making it an AKS-74UN. The rifle is available for the Insurgents' Advisor and Breacher classes, and costs 4 supply points.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|500px|thumb|none|Izhmash AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:Sandstorm_AKS-74U_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the AKS-74U.]]&lt;br /&gt;
[[File:SandstormAK74u1.jpeg|thumb|none|600px|A standard AKS-74UN at the range.]]&lt;br /&gt;
[[File:SandstormAKS74Usights.jpeg|thumb|none|600px|Sights, small U-notch and an AK front post.]]&lt;br /&gt;
[[File:SandstormAKS74ureload1.jpeg|thumb|none|600px|Rocking in a new magazine and showing off the distinctive Krinkov profile.]]&lt;br /&gt;
[[File:SandstormAKS74uempty.jpeg|thumb|none|600px|The operator prepares to give the charging handle a pull.]]&lt;br /&gt;
&lt;br /&gt;
==Alpha AK==&lt;br /&gt;
The Alpha AK, a customized [[AK-47|AK]] used by the Russian Spetsnaz Alpha Group and featuring a Zenit RIS handguard, a railed dust cover, and a Tromix extended charging handle, is a new Insurgents' weapon in ''Sandstorm'' available to the Advisor class which costs 4 supply points.&lt;br /&gt;
[[File:Alpha AK 5.45mm.jpg|thumb|none|500px|Alpha AK - 5.45x39mm]]&lt;br /&gt;
[[File:Sandstorm_Alpha_AK_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the Alpha AK. Note the in-game stats stated the gun chambered in 7.62x39mm, despite clearly using a 5.45x39mm magazine.]]&lt;br /&gt;
[[File:SandstormAlphaAK1.jpeg|thumb|none|600px|A tacticool AK on the range.]]&lt;br /&gt;
[[File:SandstormAlphaAKsights.jpeg|thumb|none|600px|The traditional AK sights have been replaced by some more modern flip-up sights. You certainly won't be short of rail space.]]&lt;br /&gt;
[[File:SandstormAlphaAKreload1.jpeg|thumb|none|600px|Rocking in a new magazine. Fast reloads for all AK family weapons have the player character knocking out the old magazine with the new. Interestingly, the receiver has &amp;quot;PATENTED U.S.A. MADE&amp;quot; and &amp;quot;Model AK-104-A CAL 7.62x39&amp;quot; markings, indicating the gun is licensed American copy of the AK-104.]]&lt;br /&gt;
[[File:SandstormAlphaAkempty.jpeg|thumb|none|600px|Pulling back the custom charging handle. On fast empty reloads, the player character will rack the charging handle with their left hand from under. This happens on all AK family weapons.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[L85A2]] is available to the Advisor class of the Security faction. By default, it has its original green plastic handguard; the Daniel Defense railed forend is used when mounting a laser or light module or adding a vertical grip. Like the Uzi in the previous game, it was a favorite workshop mod among the community. The SUSAT scope can also be equipped on the L85 as a unique attachment. It costs 4 supply points.&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|none|450px|L85A2 - 5.56x45mm]]&lt;br /&gt;
[[Image:Sa80-l85a2.jpg|thumb|none|450px|L85A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|450px|L85A2 with magazine removed, Daniel Defense railed foregrip, ACOG scope, Grippod vertical foregrip, and SureFire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
[[File:Sandstorm_L85A2_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the L85A2.]]&lt;br /&gt;
[[File:Sandstorm_L85A2.jpg|thumb|none|600px|Playing around on the range with the Anglo bullpup in question.]]&lt;br /&gt;
[[File:Sandstorm_L85A2_Sights.jpg|thumb|none|600px|The iron sights, very adequate for a modern assault rifle.]]&lt;br /&gt;
[[File:Sandstorm_L85A2_Rails_Scope.jpg|thumb|none|600px|Wandering the poppy field with a L85A2 fitted with the Daniel Defense rail, Grippod and a SUSAT scope, with a tiny '86' mark on the top of it.]]&lt;br /&gt;
[[File:Sandstorm_L85A2_Scope_Reticle.jpg|thumb|none|600px|Aiming the SUSAT scope, a singular post for any range.]]&lt;br /&gt;
[[File:Sandstorm_L85A2_1.jpg|thumb|none|600px|The reload begins first by dropping the mag...]]&lt;br /&gt;
[[File:Sandstorm_L85A2_2.jpg|thumb|none|600px|Inserting a fresh one, hitting the bolt release...]]&lt;br /&gt;
[[File:Sandstorm_L85A2_3.jpg|thumb|none|600px|...before doing the karate chop to make sure the bolt's fully home.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36K==&lt;br /&gt;
Another popular weapon mod from the previous game, the [[Heckler &amp;amp; Koch G36K]] is one of the primary weapons available to the Security forces. The ZF optical sight can be equipped on the G36K as the &amp;quot;ISM scope&amp;quot;. It costs 4 supply points and is available to the Security's Rifleman, Demolitions, Commander, and Observer classes. Notably, the G36K is prominently used during the tutorial map. The G36K can be wielded with the [[AG36]]. Depending on their class, the user can choose smoke shells or HE shells.&lt;br /&gt;
[[Image:HKG36KR.jpg‎|thumb|none|500px|H&amp;amp;K G36KV - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Sandstorm_G36K_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the G36K.]]&lt;br /&gt;
[[File:Sandstorm_G36K.jpg|thumb|none|600px|The G36K in all its trunion melting glory.]]&lt;br /&gt;
[[File:Sandstorm_G36K_Sights.jpg|thumb|none|600px|The iron sights, fairly big and wide which is nice for CQC.]]&lt;br /&gt;
[[File:Sandstorm_G36K_Scope.jpg|thumb|none|600px|And if that isn't enough, it even comes with a special ZF export scope.]]&lt;br /&gt;
[[File:Sandstorm_G36K_Scope_Reticle.jpg|thumb|none|600px|Aiming the ZF optical sight, showing the fairly basic crosshair sight and accurate range finder.]]&lt;br /&gt;
[[File:Sandstorm_G36K_1.jpg|thumb|none|600px|The reload starts with a simple grab of the mag...]]&lt;br /&gt;
[[File:Sandstorm_G36K_2.jpg|thumb|none|600px|...followed by a fresh mag and a tug of the charging handle. The speed reload is similar.]]&lt;br /&gt;
&lt;br /&gt;
==HS Produkt VHS-D2==&lt;br /&gt;
The [[HS Produkt VHS|HS Produkt VHS-D2]] appears on the Update 1.3 as the '''VHS-2''' for the Security faction, available to the Commander, Observer, Rifleman and Demolitions classes. It costs 5 supply points. The VHS-2 can be wielded with the [[HS Produkt VHS-BG]]. Depending on their class, the user can choose smoke shells or HE shells.&lt;br /&gt;
[[File:VHS-2.jpg|thumb|none|500px|HS Produkt VHS-D2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Sandstorm_VHS-2_Promo.jpg|thumb|none|600px|An officially released render of the in-game model, courtesy of the Sandstorm Twitter page.]]&lt;br /&gt;
[[File:Sandstorm_VHS-2_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the VHS-2.]]&lt;br /&gt;
[[Image:Sandstorm_VHS-2.jpg|thumb|none|600px|The VHS-2, out of its humble Balkan element.]]&lt;br /&gt;
[[Image:Sandstorm_VHS-2_Sights.jpg|thumb|none|600px|Aiming the sights, uncannily similar to the G36, which makes sense as the VHS-2 was made to replace the G36 for the Croatian Military.]]&lt;br /&gt;
[[Image:Sandstorm_VHS-2_1.jpg|thumb|none|600px|Yanking the old mag out...]]&lt;br /&gt;
[[Image:Sandstorm_VHS-2_2.jpg|thumb|none|600px|...before seating the new one and hitting the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil SAR==&lt;br /&gt;
The update 1.4 added [[Galil SAR|IMI Galil SAR]] from the previous game with mounted bipod on default as the makeshift machine gun for the Security's Gunner class. It costs 3 supply points.&lt;br /&gt;
[[Image:Galil-SAR.jpg|thumb|none|450px|IMI Galil SAR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Sandstorm_Galil_Promo.jpg|thumb|none|600px|An officially released render of the Galils in-game models, courtesy of the Sandstorm Steam Update 1.4 page. Note the modified AK-style drum magazines on the mounted Galils and TacPoint on the mounted red dot sights on Galil SAR which is an obvious spoof of Aimpoint.]]&lt;br /&gt;
[[File:Sandstorm_Galil_SAR_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the Galil SAR. Note the mounted bipod and the polymer handguard.]]&lt;br /&gt;
[[File:Sandstorm_Galil_SAR.jpg|thumb|none|600px|The Galil SAR looking at some wooden targets.]]&lt;br /&gt;
[[File:Sandstorm_Galil_SAR_Sights.jpg|thumb|none|600px|Aiming the sights towards the questioned targets.]]&lt;br /&gt;
[[File:Sandstorm_Galil_SAR_1.jpg|thumb|none|600px|Inserting the new magazine while ignoring the oddly mounted bipod with a clear view of the markings and the serial numbers on the receiver and the rear sights. The fast reload is similar as AK family weapons have the player character knocking out the old magazine with the new.]]&lt;br /&gt;
[[File:Sandstorm_Galil_SAR_2.jpg|thumb|none|600px|Pulling the charging handle. On the fast empty reload, the player character will rack the charging handle with their left hand from under like on all AK family weapons.]]&lt;br /&gt;
&lt;br /&gt;
==M16A2==&lt;br /&gt;
The [[M16A2]] is a selectable assault rifle, serving as the Insurgents' counterpart to the [[M16A4]]; the rifles are nearly identical, save for the M16A2's inability to mount as many types of optics while being able to use its unique scope, dubbed &amp;quot;A2 Scope&amp;quot;. It costs 3 supply points, and is usable by the Insurgents' Rifleman, Demolitions, Commander, and Observer classes. The M16A2 can be wielded with the [[M203 Grenade Launcher]]. Depending on their class, the user can choose smoke shells or HE shells.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|none|500px|Colt M16A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Sandstorm_M16A2_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M16A2.]]&lt;br /&gt;
[[File:Sandstorm_M16A2.jpg|thumb|none|600px|The operator with his retro M16, Sandstorm does actually model the [[AR|Armalite]]-pattern rifles' selector switches, and they do move when you switch between semi-auto and either full-auto or burst, which is a nice touch.]]&lt;br /&gt;
[[File:Sandstorm_M16A2_Sights.jpg|thumb|none|600px|Aiming down the 80's vintage iron sights.]]&lt;br /&gt;
[[File:Sandstorm_M16A2_Scope.jpg|thumb|none|600px|If that wasn't vintage enough, one of the scope options for the M16A2 is the original Colt 3x20 scope.]]&lt;br /&gt;
[[File:Sandstorm_M16A2_Scope_Reticle.jpg|thumb|none|600px|Aiming the A2 scope reveals a fairly small duplex crosshair.]]&lt;br /&gt;
[[File:Sandstorm_M16A2_1.jpg|thumb|none|600px|The operator prepares to insert a new mag. Note the NWI logo on the lower receiver in place of the Colt logo, this also applies to all AR family rifles.]]&lt;br /&gt;
[[File:Sandstorm_M16A2_2.jpg|thumb|none|600px|Then proceeds to press the bolt release. The fast reload is pretty much the same, but with more high speed and less drag.]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16A4]] returns from the previous game and is the cheapest rifle available to the Security forces, costing 3 supply points. It is usable by the Security's Rifleman, Demolitions, Observer, and Commander classes. The M16A4 can be wielded with the [[M203 Grenade Launcher]]. Depending on their class, the user can choose smoke shells or HE shells.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg‎|thumb|none|500px|Colt M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Sandstorm_M16A4_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M16A4.]]&lt;br /&gt;
[[File:SandstormM16A4-1.jpeg|thumb|none|600px|The operator with a more contemporary M16.]]&lt;br /&gt;
[[File:SandstormM16A4sights.jpeg|thumb|none|600px|Aiming down a sight picture that has not changed much in the last 50-odd years.]]&lt;br /&gt;
[[File:SandstormM16A4reload.jpeg|thumb|none|600px|Feeding the M16A4 a fresh STANAG magazine, with the fire selector set to burst.]]&lt;br /&gt;
[[File:SandstormM16A4empty.jpeg|thumb|none|600px|And with any good AR-15-type weapon, an empty reload is finished by giving the bolt release a good push.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] makes its return in the sequel. It is one of the most expensive primary weapons available to the Security forces, costing 5 supply points. It is usable by the Security Rifleman, Demolitions, Commander, and Observer classes. The M4A1 can be wielded with the [[M203 Grenade Launcher]]. Depending on their class, the user can choose smoke shells or HE shells.&lt;br /&gt;
[[Image:ColtM4A1.jpg‎|thumb|none|500px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Sandstorm_M4A1_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M4A1.]]&lt;br /&gt;
[[File:SandstormM4.jpeg|thumb|none|600px|A standard M4A1 just begging to be mag dumped.]]&lt;br /&gt;
[[File:SandstormM-4sights.jpeg|thumb|none|600px|Aiming down the stock AR-15 style sights.]]&lt;br /&gt;
[[File:SandstormM-4reload.jpeg|thumb|none|600px|Inserting a STANAG magazine.]]&lt;br /&gt;
[[File:SandstormM-4empty.jpeg|thumb|none|600px|The operator presses the bolt release upon finishing an empty reload.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 18 Mod 1==&lt;br /&gt;
The [[Mk 18 Mod 1]] replaces the Mk 18 Mod 0 from the original game, appearing as the '''Mk. 18 CQBR'''. As with the M4A1, it is somewhat higher-cost than basic rifles for the Security forces, though costs 4 supply points. It can only be used by the Security's Breacher and Advisor classes.&lt;br /&gt;
[[Image:MK18MOD1.jpg|500px|thumb|none|Mk 18 Mod 1 - 5.56x45mm]]&lt;br /&gt;
[[File:Sandstorm_MK18_Mod_1_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the Mk 18 Mod 1.]]&lt;br /&gt;
[[File:SandstormMK18.jpeg|thumb|none|600px|The operator with the M4's shorter cousin.]]&lt;br /&gt;
[[File:SandstormMK18sights.jpeg|thumb|none|600px|Aiming down the aftermarket rear aperture sight.]]&lt;br /&gt;
[[File:SandstormMK18reload.jpeg|thumb|none|600px|Inserting a Magpul PMAG into the Mk 18.]]&lt;br /&gt;
[[File:SandstormMK18empty.jpeg|thumb|none|600px|The operator presses the bolt release on an empty reload while observing the bolt going into battery.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QBZ-03==&lt;br /&gt;
An interesting choice alongside Security's VHS-2, the Insurgents get access to the [[Norinco QBZ-03]], specifically the 5.56 export version. It costs 5 supply points, making it currently the most expensive assault rifle for Insurgents. On the Update 1.4, it has its own unique scope dubbed &amp;quot;Type 03 Scope&amp;quot;.&lt;br /&gt;
[[File:QBZ-03 556.jpg|thumb|none|500px|Norinco QBZ-03 with scope - 5.56x45mm]]&lt;br /&gt;
[[File:Sandstorm_QBZ-03_Promo.jpg|thumb|none|600px|An officially released render of the in-game model, courtesy of the Sandstorm Twitter page. Note the scratched serial numbers.]]&lt;br /&gt;
[[File:Sandstorm_QBZ-03_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the QBZ-03.]]&lt;br /&gt;
[[Image:Sandstorm_QBZ-03.jpg|thumb|none|600px|A rare sight in most games, the QBZ-03 export model basking at the top of the villa.]]&lt;br /&gt;
[[Image:Sandstorm_QBZ-03_Sights.jpg|thumb|none|600px|Aiming with the sights, a tad small but still useful.]]&lt;br /&gt;
[[Image:Sandstorm_QBZ-03_Scope.jpg|thumb|none|600px|Even rarer to see, the QBZ even comes with its own scope.]]&lt;br /&gt;
[[Image:Sandstorm_QBZ-03_Scope_Reticle.jpg|thumb|none|600px|Aiming down the scope reveals a fairly unique reticle.]]&lt;br /&gt;
[[Image:Sandstorm_QBZ-03_1.jpg|thumb|none|600px|Reloading starts with swapping the magazines, fairly AR-like.]]&lt;br /&gt;
[[Image:Sandstorm_QBZ-03_2.jpg|thumb|none|600px|However, shaking it up with an AK style underhand charging handle rack.]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]] makes its return in the sequel. It is usable by the Insurgents' Rifleman, Demolitions, Observer, and Commander. It costs 4 supply points and cannot be equipped with a grenade launcher, unlike the other rifles available to the Demolitions class.&lt;br /&gt;
[[Image:FN-LAR-with-Wood-Stock.jpg|thumb|none|500px|FN FAL with G1/StG 58 foreend and wooden buttstock - 7.62x51mm NATO. Note the folded bipod.]]&lt;br /&gt;
[[File:Sandstorm_FAL_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the FAL.]]&lt;br /&gt;
[[File:Sandstorm_FAL.jpg|thumb|none|600px|The FAL in all its Cold War glory. Like the Insurgency gun, it's a combo of black on wood, this time with an StG 58 handguard instead of a synthetic one.]]&lt;br /&gt;
[[File:Sandstorm_FAL_Sights.jpg|thumb|none|600px|The iron sights, simple and effective. Adding any other sight fits the FAL with a DSA railed top cover.]]&lt;br /&gt;
[[File:Sandstorm_FAL_1.jpg|thumb|none|600px|The reload begins with a swapping of the mags...]]&lt;br /&gt;
[[File:Sandstorm_FAL_2.jpg|thumb|none|600px|...before yanking the charging handle, releasing the bolt. The fast reload differs by using the FAL's bolt release instead.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H STD==&lt;br /&gt;
Available to the Security's Advisor class, the [[FN SCAR-H]] makes its official debut in ''Sandstorm'' as the '''Mk. 17 Mod 0'''. It costs 3 supply points.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg‎|thumb|none|500px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Sandstorm_SCAR-H_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the SCAR-H.]]&lt;br /&gt;
[[File:Sandstorm_SCAR-H.jpg|thumb|none|600px|The operator with SCAR gazes upon the technical it helped stop.]]&lt;br /&gt;
[[File:Sandstorm_SCAR-H_Sights.jpg|thumb|none|600px|The iron sights, thin but good.]]&lt;br /&gt;
[[File:Sandstorm_SCAR-H_1.jpg|thumb|none|600px|After firing the SCAR into the windshield, he first swaps the mags...]]&lt;br /&gt;
[[File:Sandstorm_SCAR-H_2.jpg|thumb|none|600px|...before leaning over Project Reality style to watch the bolt go home.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3A3]] officially appears in the game. It is usable by the Security's Rifleman, Demolitions, Observer, and Commander classes, and is the only rifle available to the Demolitions class that cannot equip a grenade launcher. It costs 4 supply points.&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|500px|Heckler &amp;amp; Koch G3A3 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:INS Sandstorm G3 prerelease.jpg|thumb|none|600px|Pre-release image of the G3A3 equipped with a vertical grip and Russian PO scope.]]&lt;br /&gt;
[[File:Sandstorm_G3A3_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the G3A3. Note the flipped fire selector markings.]]&lt;br /&gt;
[[File:Sandstorm_G3A3.jpg|thumb|none|600px|The operator approaches the mansion with his G3.]]&lt;br /&gt;
[[File:Sandstorm_G3A3_Sights.jpg|thumb|none|600px|The iron sights, set to the 100m open notch.]]&lt;br /&gt;
[[File:Sandstorm_G3A3_1.jpg|thumb|none|600px|In a smart move, the G3's reload starts by opening the bolt and removing the mag...]]&lt;br /&gt;
[[File:Sandstorm_G3A3_2.jpg|thumb|none|600px|...before inserting the new mag and palming the charging handle down. The fast reload opts for the famous HK slap as well as using the fresh mag to knock out the old one AK style.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco SKS-D==&lt;br /&gt;
The [[SKS|Norinco SKS-D]] returns from the previous game. It still has a &amp;quot;paratrooper&amp;quot; barrel, but now it also has its bayonet. Like in the previous game, it uses 20-round magazines although it can use 30 round AK mags with the &amp;quot;extended mags&amp;quot; modification, and the bolt still incorrectly locks open upon firing the last shot despite the lack of bolt hold open on Chinese AK mag SKS models. It is available to the Insurgents' Advisor class and costs 2 supply points.&lt;br /&gt;
[[Image:NorincoSKS-D.jpg‎|thumb|none|500px|Norinco SKS-D - 7.62x39mm]]&lt;br /&gt;
[[File:Sandstorm_SKS-D_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the SKS-D.]]&lt;br /&gt;
[[File:Sandstorm_SKS-D.jpg|thumb|none|600px|The tracksuits insurgent with his SKS-D, still in the classic wood stock.]]&lt;br /&gt;
[[File:Sandstorm_SKS-D_Sights.jpg|thumb|none|600px|Lining the 40's vintage sights on a steel target. Note the serial numbers.]]&lt;br /&gt;
[[File:Sandstorm_SKS-D_1.jpg|thumb|none|600px|Reloading starts with a simple swap of the mags...]]&lt;br /&gt;
[[File:Sandstorm_SKS-D_2.jpg|thumb|none|600px|...before pulling the charging handle that shouldn't technically be locked back due to the lack of bolt hold open.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
The [[Galil ARM|IMI Galil ARM]] returns from the previous game on the Update 1.4. It is available as the lighter alternative for Insurgents' Gunner class. It costs 3 supply points.&lt;br /&gt;
[[Image:GalilARM-2.jpg|thumb|450px|none|IMI Galil ARM with wood handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Sandstorm_Galil_ARM_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the Galil ARM.]]&lt;br /&gt;
[[File:Sandstorm_Galil_ARM.jpg|thumb|none|600px|The operator deploys the Galil ARM while enjoying his cold drink.]]&lt;br /&gt;
[[File:Sandstorm_Galil_ARM_Sights.jpg|thumb|none|600px|Aiming the iron sights.]]&lt;br /&gt;
[[File:Sandstorm_Galil_ARM_1.jpg|thumb|none|600px|After smoking some vases, the operator changes the magazine...]]&lt;br /&gt;
[[File:Sandstorm_Galil_ARM_2.jpg|thumb|none|600px|...then prepares to pull the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==M240B==&lt;br /&gt;
The [[M240B]] GPMG was added in the First Major Content Update as the second option for the Security's Gunner class, costing 4 supply points. It comes with a 50-round belt in a cloth pouch, but can be upgraded to a 100-round belt in a box magazine with other options of sights, barrel attachments and laser sight.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|500px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Sandstorm_M240B_MG3_Promo.jpg|thumb|none|600px|An officially released render of the M240B in-game model, courtesy of the Sandstorm Steam First Major Content Update page.]]&lt;br /&gt;
[[File:Sandstorm_M240B_menu.jpg|thumb|none|600px|The weapon loadout menu image of the M240B.]]&lt;br /&gt;
[[File:Sandstorm_M240B_1.jpg|thumb|none|600px|The M240B held idle. Note the loaded 50-round cloth pouch.]]&lt;br /&gt;
[[File:Sandstorm_M240B_2.jpg|thumb|none|600px|Aiming down the default iron sights of the M240B.]]&lt;br /&gt;
[[File:Sandstorm_M240B_3.jpg|thumb|none|600px|Reloading the M240B now fitted with the 100-round belt in a box mag, with the bipod deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M249-E2 SAW==&lt;br /&gt;
The [[M249_SAW#M249-E1 / M249-E2 / M249 Paratrooper SAW |M249]] is a primary weapon usable by the Security's Gunner class, costing 3 supply points. It comes only with a 200-round belt and can be modified with optics, all barrel attachments and laser sights.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Sandstorm_M249_menu.jpg|thumb|none|600px|The weapon loadout menu image of the M249.]]&lt;br /&gt;
[[File:Sandstorm_M249_1.jpg|thumb|none|600px|The M249 held idle.]]&lt;br /&gt;
[[File:Sandstorm_M249_2.jpg|thumb|none|600px|Aiming down the default iron sights of the M249.]]&lt;br /&gt;
[[File:Sandstorm_M249_3.jpg|thumb|none|600px|Reloading the M249 with the bipod deployed. While visibly depleting belts is a plus, the reload animation in this case has the remaining 8 rounds float off with the discarded box magazine.]]&lt;br /&gt;
&lt;br /&gt;
==MG3==&lt;br /&gt;
The [[MG3]] was added to the game during the First Major Content Update as the counterpart of M240B for the Insurgents' Gunner class costing 4 supply points. It has a high rate of fire at 1000 rpm, but virtually uncontrollable unless firing with bipod deployed. It comes with a 50-round belt in a drum pouch, but can be upgraded to use 100-round belts in a box magazine, along with optics, suppressor(!) and laser sight.&lt;br /&gt;
[[Image:MG3_Black_furniture.jpg|thumb|none|500px|MG3 - 7.62x51mm NATO. Note the black furniture.]]&lt;br /&gt;
[[File:Sandstorm_MG3_Promo.jpg|thumb|none|600px|An officially released render of the in-game model, courtesy of the Sandstorm Twitter page.]]&lt;br /&gt;
[[File:Sandstorm_MG3_menu.jpg|thumb|none|600px|The weapon loadout menu image of the MG3.]]&lt;br /&gt;
[[File:Sandstorm_MG3_1.jpg|thumb|none|600px|The MG3 held idle while using the 50-round drum.]]&lt;br /&gt;
[[File:Sandstorm_MG3_2.jpg|thumb|none|600px|Aiming down the default iron sights of the MG3.]]&lt;br /&gt;
[[File:Sandstorm_MG3_3.jpg|thumb|none|600px|Reloading the MG3 with the bipod deployed.]]&lt;br /&gt;
[[File:Sandstorm_MG3_4.jpg|thumb|none|600px|Firing the MG3 when equipped with the 100-round belt in a box.]]&lt;br /&gt;
[[File:Sandstorm_MG3_5.jpg|thumb|none|600px|This modified, Abu-Hajaar-worthy MG3 showcases the additional rails when optics and laser sights are added. Amusingly in this case, the 7X scope would clip through the rear sights when reloading.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
The [[PKM]] makes its long-awaited arrival to the series in ''Sandstorm.'' It is usable only by the Gunner class. It costs 3 supply points and comes only with a 100-round belt with options for optics, barrel attachments and laser sight.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|none|500px|PKM with latest version of flash hider - 7.62x54mm R.]]&lt;br /&gt;
[[File:Sandstorm_PKM_menu.jpg|thumb|none|600px|The weapon loadout menu image of the PKM.]]&lt;br /&gt;
[[File:Sandstorm_PKM_1.jpg|thumb|none|600px|The PKM held idle.]]&lt;br /&gt;
[[File:Sandstorm_PKM_2.jpg|thumb|none|600px|Aiming down the default iron sights of the PKM.]]&lt;br /&gt;
[[File:Sandstorm_PKM_3.jpg|thumb|none|600px|Reloading the empty PKM by removing the box...]]&lt;br /&gt;
[[File:Sandstorm_PKM_4.jpg|thumb|none|600px|... then loading a new box while replacing the belt from the right side of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington 870]] makes its way into the game, replacing the [[Mossberg 590]] from the previous title. It features black furniture with a railed forend and scope rail added to the receiver, with a ghost ring rear sight. Strangely, it utilizes the Rem-Loc stock system found on the 870 MCS variant. This system allows for quick changes of the stock, and comes with its own unique forend, which the game has omitted in place of the police forend. It is usable by the Security's Breacher class and costs 2 supply points.&lt;br /&gt;
[[Image:Rem870 Express Tactical.jpg|500px|thumb|none|Remington 870 Express Tactical - 12 Gauge.]]&lt;br /&gt;
[[Image:Remington_870MCS.jpg|500px|thumb|none|Remington 870 MCS - 12 Gauge.]]&lt;br /&gt;
[[File:Sandstorm_M870_menu.jpg|thumb|none|600px|The weapon loadout menu image of the M870.]]&lt;br /&gt;
[[File:Sandstorm_M870_1.jpg|thumb|none|600px|The M870 held idle.]]&lt;br /&gt;
[[File:Sandstorm_M870_2.jpg|thumb|none|600px|Aiming down the default iron sights of the M870.]]&lt;br /&gt;
[[File:Sandstorm_M870_3.jpg|thumb|none|600px|Inserting new shells into the magazine tube where we can make out the markings on the receiver that reads: &amp;quot;MODEL 870 EXPRESS BREACHER&amp;quot;.]]&lt;br /&gt;
[[File:Sandstorm_M870_4.jpg|thumb|none|600px|The operator chamber-loads the M870 when reloading from empty.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-194==&lt;br /&gt;
Also returning from the 2014 ''Insurgency'' is the Russian [[TOZ-194]] pump action shotgun. It is almost identical to the Remington 870 in nearly all respects, including its magazine size, rate of fire, damage, and so on. It costs 2 supply points and is available to the Insurgents' Breacher class.&lt;br /&gt;
[[Image:Toz194.jpg|thumb|none|500px|TOZ-194 - 12 Gauge]]&lt;br /&gt;
[[File:Sandstorm_TOZ194_menu.jpg|thumb|none|600px|The weapon loadout menu image of the TOZ-194. In real life, the TOZ-194 can be equipped with a folding or fixed wooden stock, but the game traditionally ignores that in favor of a pistol grip.]]&lt;br /&gt;
[[File:Sandstorm_TOZ194_1.jpg|thumb|none|600px|The TOZ-194 held idle.]]&lt;br /&gt;
[[File:Sandstorm_TOZ194_2.jpg|thumb|none|600px|Aiming down the default iron sights of the TOZ-194 to dispatch a pyramid of threatening cans. The serial numbers can be seen on the back of the receiver.]]&lt;br /&gt;
[[File:Sandstorm_TOZ194_3.jpg|thumb|none|600px|Inserting new shells into the magazine tube after taking care of the radicalised canned food.]]&lt;br /&gt;
[[File:Sandstorm_TOZ194_4.jpg|thumb|none|600px|The operator chamber-loads the TOZ-194 when reloading from empty.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles/Anti-Materiel Rifles=&lt;br /&gt;
==Barrett M107CQ ==&lt;br /&gt;
The [[Barrett_M82#Barrett M82/M107 CQ|Barrett M107CQ]] first appears on the Update 1.2 as an optional weapon for the Security's Marksman class as the most expensive rifle costing 6 supply points.&lt;br /&gt;
[[Image:M82CQ.jpg|thumb|none|450px|Barrett M107CQ - .50 BMG]]&lt;br /&gt;
[[File:Sandstorm_M107_CQ_Promo.jpg|thumb|none|600px|An officially released render of the in-game model, courtesy of the Sandstorm Twitter page.]]&lt;br /&gt;
[[File:Sandstorm_M107_CQ_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M107CQ.]]&lt;br /&gt;
[[File:Sandstorm_M107CQ.jpg|thumb|none|600px|An M107CQ in the wild, menacing a local white van.]]&lt;br /&gt;
[[File:Sandstorm_M107CQ_Sights.jpg|thumb|none|600px|The sights, a large rear aperture and a front post, partially obscured by the van.]]&lt;br /&gt;
[[File:Sandstorm_M107CQ_1.jpg|thumb|none|600px|Having found that vans explode after 3 rounds of .50 BMG and giving it 2 more for good measure, the reload begins by swapping the mags with the right hand...]]&lt;br /&gt;
[[File:Sandstorm_M107CQ_2.jpg|thumb|none|600px|...before yanking the charging handle and letting it go clunk.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SVD Dragunov==&lt;br /&gt;
The [[SVD_Dragunov#SVD_Dragunov|Izhmash SVD Dragunov]] is available to the Insurgents' Marksman and Advisor classes for 4 supply points. It can be used with a variety of optics including its unique PSO-1 scope, or even just iron sights.&lt;br /&gt;
[[file:SVD Rifle.jpg|thumb|none|500px|Izhmash SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[File:Sandstorm_SVD_menu.jpg|thumb|none|600px|The weapon loadout menu image of the SVD Dragunov.]]&lt;br /&gt;
[[File:Sandstorm_SVD.jpg|thumb|none|600px|The Slavic mercenary takes pride in the scenery and his SVD.]]&lt;br /&gt;
[[File:Sandstorm_SVD_Sights.jpg|thumb|none|600px|Aiming down the default iron sights of the SVD, fairly small but intended as a backup to...]]&lt;br /&gt;
[[File:Sandstorm_SVD_Scope.jpg|thumb|none|600px|...this! A proper PSO-1 scope, complete with a big chunky rubber eyepiece.]]&lt;br /&gt;
[[File:Sandstorm_SVD_Scope_Reticle.jpg|thumb|none|600px|Aiming it reveals the classic PSO-1 reticle, and in a fairly accurate recreation, even down to the eyepiece eating a little of the range finder.]]&lt;br /&gt;
[[File:Sandstorm_SVD_1A.jpg|thumb|none|600px|Performing a fast reload on a SVD, by kicking the old magazine out via mag release lever and inserting the new one.]]&lt;br /&gt;
[[File:Sandstorm_SVD_2B.jpg|thumb|none|600px|On an empty mag, the insurgent additionally pulls the charging handle with his right hand.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 1 Enhanced Battle Rifle==&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 1 EBR]] makes its way back from the previous title. It is available only to the Security's Marksman and Advisor classes. It costs 5 supply points.&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|500px|Mk 14 Mod 1 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Sandstorm_Mk_14_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the Mk 14 Mod 1 EBR. Note the kill tally mark on the handguard.]]&lt;br /&gt;
[[File:Sandstorm_Mk_14.jpg|thumb|none|600px|The M14 EBR, in the sunshine and cool breeze.]]&lt;br /&gt;
[[File:Sandstorm_Mk_14_Sights.jpg|thumb|none|600px|The M14's classic sights, and the selector flipped from &amp;quot;sensible&amp;quot; to &amp;quot;fun&amp;quot;. Note the NWI trademark over the normal roll mark with the serial numbers.]]&lt;br /&gt;
[[File:Sandstorm_Mk_14_1.jpg|thumb|none|600px|After spraying the countryside with 7.62 in full-auto, the marksman swaps the mags...]]&lt;br /&gt;
[[File:Sandstorm_Mk_14_2.jpg|thumb|none|600px|...before leaning over and giving the charging handle a rack.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant 1891/30==&lt;br /&gt;
The [[Mosin Nagant]] costs 2 supply points and is usable by the Insurgents' Marksman class. By default it is the M91/30 rifle with a straight bolt handle and hex receiver, the correct PU scope and turned down bolt handle are appropriately used when opting to use a scope in a fortunate aversion of the bubba-fied Mosin from the previous game. Scopes that do not obstruct the area directly above the ejection port enable the option of stripper clips for faster reloading while empty, at the cost of extra supply points.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|500px|Mosin Nagant 1891/30 - 7.62x54mmR]]&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|500px|Mosin Nagant M91/30 Sniper Rifle with PU 3.5x sniper scope - 7.62x54mm R]]&lt;br /&gt;
[[File:Sandstorm_Mosin_menu.jpg|thumb|none|600px|The weapon loadout menu image of the Mosin Nagant.]]&lt;br /&gt;
[[File:Sandstorm_Mosin.jpg|thumb|none|600px|The Mosin Nagant held idle, far from its home on the Eastern Front. Note the hex receiver, making it an early production 91/30.]]&lt;br /&gt;
[[File:Sandstorm_Mosin_Sights.jpg|thumb|none|600px|Aiming down the default iron sights of the Mosin Nagant.]]&lt;br /&gt;
[[File:Sandstorm_Mosin_Scope.jpg|thumb|none|600px|Having found his sights to be too small, it's fixed by adding a PU scope, note the now turned down bolt handle.]]&lt;br /&gt;
[[File:Sandstorm_Mosin_Scope_Reticle.jpg|thumb|none|600px|Aiming the PU scope reveals the classic post with wings reticle.]]&lt;br /&gt;
[[File:Sandstorm_Mosin_1A.jpg|thumb|none|600px|Cycling the straight bolt handle of the Mosin Nagant.]]&lt;br /&gt;
[[File:Sandstorm_Mosin_2B.jpg|thumb|none|600px|Reloading the Mosin Nagant with a stripper clip.]]&lt;br /&gt;
[[File:Sandstorm_Mosin_3C.jpg|thumb|none|600px|A modified Mosin with bipod deployed and a turned-down bolt handle. Unlike the previous incarnations, reloading a partially loaded magazine will have the user cover the ejection port to prevent a wasted round from flying off, then load in the balance remaining. Strangely enough, only certain optics will trigger the turned-down bolt handle state (like the MARS seen here), despite the fact that both the rails and sight would otherwise be non-intrusive over the ejection port.]]&lt;br /&gt;
&lt;br /&gt;
==Remington M24==&lt;br /&gt;
The [[Remington_700#M24_Sniper_Weapon_System| Remington M24]] makes its way into the game, replacing the old [[M40| M40A1]]. It costs 2 supply points and can be used with iron sights or a variety of optics, up to and including a 7x scope. It reloads one bullet at a time and is usable only by the Security's Marksman class.&lt;br /&gt;
[[Image:M24.jpg|thumb|none|450px|M24 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Sandstorm_M24_menu.jpg|thumb|none|600px|The weapon loadout menu image of the M24.]]&lt;br /&gt;
[[File:Sandstorm_M24_1.jpg|thumb|none|600px|The M24 held idle.]]&lt;br /&gt;
[[File:Sandstorm_M24_2.jpg|thumb|none|600px|Aiming down the default flip up iron sights of the M24, shared between it, the Alpha AK and the M99.]]&lt;br /&gt;
[[File:Sandstorm_M24_3.jpg|thumb|none|600px|Cycling the bolt of the M24.]]&lt;br /&gt;
[[File:Sandstorm_M24_4.jpg|thumb|none|600px|Inserting new cartridges into the M24's magazine after pulling the bolt back.]]&lt;br /&gt;
&lt;br /&gt;
==Zijiang M99==&lt;br /&gt;
The Chinese [[M99]] anti-materiel rifle appears as the counterpart to the Barrett M107CQ, given to the Insurgents' Marksman class. Like a few other weapons, the M99 comes with its own special scope, dubbed the &amp;quot;Type 99 scope&amp;quot; in the loadout menu.&lt;br /&gt;
[[file:M99.jpg|thumb|none|350px|M99 - 12.7x99mm.]]&lt;br /&gt;
[[File:Sandstorm_M99_Promo.jpg|thumb|none|600px|An officially released render of the in-game model, courtesy of the Sandstorm Twitter page.]]&lt;br /&gt;
[[File:Sandstorm_M99_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M99.]]&lt;br /&gt;
[[File:Sandstorm_M99.jpg|thumb|none|600px|An M99 gazes upon the vanquished technical.]]&lt;br /&gt;
[[File:Sandstorm_M99_Sights.jpg|thumb|none|600px|While banishing the machine's soul and giving us a decent look at its mighty muzzle flash and iron sights. These flip up sights are shared with the flat-top AR's as a selectable option. The muzzle blast is also rendered in-game with both the M99 and M107, firing them too close to the user or walls will cause ear ringing and screen shake.]]&lt;br /&gt;
[[File:Sandstorm_M99_Scope.jpg|thumb|none|600px|On an unrelated note, a different M99 shows off the gun's unique scope.]]&lt;br /&gt;
[[File:Sandstorm_M99_Scope_Reticle.jpg|thumb|none|600px|Aiming the Type 99 scope, although it shares the same reticle as the Security's 7x scope.]]&lt;br /&gt;
[[File:Sandstorm_M99_1.jpg|thumb|none|600px|Having banished the machine spirit and given the user tinnitus, the reload begins similarly to the M107 by swapping the mags with the dominant hand...]]&lt;br /&gt;
[[File:Sandstorm_M99_2.jpg|thumb|none|600px|...before grabbing the charging handle and giving it a yank.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
==GP-25==&lt;br /&gt;
The [[GP-25]] is the underbarrel grenade launcher attachment for the AK-74 and the AKM.&lt;br /&gt;
[[Image:Gp-25 1.jpg‎|thumb|none|500px|GP-25 grenade launcher - 40mm]]&lt;br /&gt;
[[File:Sandstorm_AK-74_UBGL_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the AK-74 with GP-25.]]&lt;br /&gt;
[[File:Sandstorm_AK-74_UBGL.jpg|thumb|none|600px|The insurgent prepares to cover the open street with his GP-25.]]&lt;br /&gt;
[[File:Sandstorm_AK-74_UBGL_Sights.jpg|thumb|none|600px|Aiming the GP-25 sights.]]&lt;br /&gt;
[[File:Sandstorm_AK-74_UBGL_1.jpg|thumb|none|600px|''Hey, cover me!'' The insurgent reloads his GP-25 with the caseless smoke shell.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Sandstorm_AKM_UBGL_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the AKM with GP-25.]]&lt;br /&gt;
[[File:Sandstorm_AKM_UBGL.jpg|thumb|none|600px|The Slavic mercenary finds a weapon cache to be destroyed.]]&lt;br /&gt;
[[File:Sandstorm_AKM_UBGL_Sights.jpg|thumb|none|600px|Aiming the GP-25 sights.]]&lt;br /&gt;
[[File:Sandstorm_AKM_UBGL_1.jpg|thumb|none|600px|Realizing that a shell isn't enough to blow up the weapon cache, he proceeds to reload with another HE shell.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch AG36==&lt;br /&gt;
The [[AG36]] is the underbarrel grenade launcher attachment for the G36K.&lt;br /&gt;
[[Image:ag36.jpg|thumb|none|400px|Heckler &amp;amp; Koch AG36 grenade launcher with handguard - 40x46mm]]&lt;br /&gt;
[[File:Sandstorm_G63K_UBGL_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the G36K with the AG36.]]&lt;br /&gt;
[[File:Sandstorm_G63K_UBGL.jpg|thumb|none|600px|Noticing possible hostiles at the second floor, the operator prepares his AG36 with the HE shell.]]&lt;br /&gt;
[[File:Sandstorm_G63K_UBGL_Sights.jpg|thumb|none|600px|Aiming the AG36 sights. Note the ladder sights is set on 150 meters.]]&lt;br /&gt;
[[File:Sandstorm_G63K_UBGL_1.jpg|thumb|none|600px|After clearing the second floor, he reloads the AG36.]]&lt;br /&gt;
&lt;br /&gt;
==HS Produkt VHS-BG==&lt;br /&gt;
The [[HS Produkt VHS-BG]] is the unique underbarrel grenade launcher option for the VHS-D2.&lt;br /&gt;
[[File:VHS-BG.jpg|thumb|none|450px|HS Produkt VHS-BG - 40x46mm]]&lt;br /&gt;
[[File:Sandstorm_VHS-2_UBGL_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the VHS-2 with the VHS-BG.]]&lt;br /&gt;
[[File:Sandstorm_VHS-2_UBGL.jpg|thumb|none|600px|After neutralizing some insurgents, the operator prepares his VHS-BG.]]&lt;br /&gt;
[[File:Sandstorm_VHS-2_UBGL_Sights.jpg|thumb|none|600px|Aiming the VHS-BG sights which shares similarities with AG36.]]&lt;br /&gt;
[[File:Sandstorm_VHS-2_UBGL_1.jpg|thumb|none|600px|The operator reloads his VHS-BG with another smoke shell.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
The [[M203 grenade launcher]] is the underbarrel grenade launcher option for the M16A2.&lt;br /&gt;
[[File:M203.jpg|thumb|none|375px|M203 grenade launcher - 40x46mm. The original M203, intended for attachment to full length M16s and to carbines with a barrel step. This M203 example has its forward barrel clamp removed.]]&lt;br /&gt;
[[File:Sandstorm_M16A2_UBGL_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M16A2 with M203. Note the heat shield handguard.]]&lt;br /&gt;
[[File:Sandstorm_M16A2_UBGL.jpg|thumb|none|600px|Realizing that his M16 is a bit [[Black Hawk Down|too vintage]] for the operation, he proceeds to aim the M203.]]&lt;br /&gt;
[[File:Sandstorm_M16A2_UBGL_Sights.jpg|thumb|none|600px|Aiming the M203 sights.]]&lt;br /&gt;
[[File:Sandstorm_M16A2_UBGL_1.jpg|thumb|none|600px|After covering the alleyway with a smoke, he inserts another smoke shell.]]&lt;br /&gt;
[[File:Sandstorm_M16A2_UBGL_Slap_Reload.jpg|thumb|none|600px|On the additional note, the empty reload animations of AR rifles change when the M203 is equipped, with the bolt release being slapped with the wrist instead of being pressed with the thumb.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher (Airsoft)==&lt;br /&gt;
The [[M203 grenade launcher]] is the underbarrel grenade launcher option for the M16A4 and the M4A1. Unlike the M16A2's M203, this M203 is rail-mounted, and is modeled after airsoft M203s.&lt;br /&gt;
[[File:G&amp;amp;P M203.jpg|thumb|none|500px|'''Airsoft''' M203 made by G&amp;amp;P - (fake) 40x46mm. Note the RIS mount and removed trigger guard.]]&lt;br /&gt;
[[File:Sandstorm_M16A4_UBGL_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M16A4 with M203. Note that it is mounted to the 6 o-clock rails with big and visible RIS screws, an indication that it is modeled after an airsoft M203.]]&lt;br /&gt;
[[File:Sandstorm_M16A4_UBGL.jpg|thumb|none|600px|Before crossing through the river, the operator grabs his M203.]]&lt;br /&gt;
[[File:Sandstorm_M16A4_UBGL_Sights.jpg|thumb|none|600px|Aiming the M203 sights.]]&lt;br /&gt;
[[File:Sandstorm_M16A4_UBGL_1.jpg|thumb|none|600px|Then, he loads another fresh smoke shell.]]&lt;br /&gt;
[[File:Sandstorm_M4A1_UBGL_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M4A1 with M203.]]&lt;br /&gt;
[[File:Sandstorm_M4A1_UBGL.jpg|thumb|none|600px|Spotting a dangerous-looking Toyota, the operator shows his M203.]]&lt;br /&gt;
[[File:Sandstorm_M4A1_UBGL_Sights.jpg|thumb|none|600px|Aiming the M203 sights.]]&lt;br /&gt;
[[File:Sandstorm_M4A1_UBGL_1.jpg|thumb|none|600px|After smoking the aforementioned target, he ejects the spent shell.]]&lt;br /&gt;
&lt;br /&gt;
=Rocket Launchers/Missile Launchers/Recoilless Guns=&lt;br /&gt;
==Carl Gustav M3==&lt;br /&gt;
The [[Carl Gustav M3]] is the standard reusable launcher for the Security faction, and appears under its US Army designation as '''M3 MAAWS'''.&lt;br /&gt;
[[Image:CarlGustavM3.jpg|thumb|none|500px|Carl Gustav M3 - 84x246mm R]]&lt;br /&gt;
[[File:Sandstorm_M3_MAAWS_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M3 MAAWS.]]&lt;br /&gt;
[[File:Sandstorm_M3_MAAWS.jpg|thumb|none|600px|A M3 MAAWS gazes upon a technical and its dead crewmen.]]&lt;br /&gt;
[[File:Sandstorm_M3_MAAWS_Sights.jpg|thumb|none|600px|Aiming down the scope with a wide variety of range markings for extended ranges.]]&lt;br /&gt;
[[File:Sandstorm_M3_MAAWS_1.jpg|thumb|none|600px|Having sent the technical to the great scrapyard in the sky, the reload can begin by opening the rear of the tube...]]&lt;br /&gt;
[[File:Sandstorm_M3_MAAWS_2.jpg|thumb|none|600px|...before swapping rounds, relatching the tube and going to blow more things up.]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
Another veteran from the previous game, the [[M136 AT4]] is also available to the Security's Demolition class as their single shot launcher of choice.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|500px|M136 AT4 - 84mm]]&lt;br /&gt;
[[File:Sandstorm_AT4_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the AT4.]]&lt;br /&gt;
[[File:Sandstorm_AT4.jpg|thumb|none|600px|The AT4 is held idle, as its user wonders if other cars can explode.]]&lt;br /&gt;
[[File:Sandstorm_AT4_Sights.jpg|thumb|none|600px|The sights of the AT4, simple and effective.]]&lt;br /&gt;
[[File:Sandstorm_AT4_1.jpg|thumb|none|600px|Sadly, the white Lada Samara proves too strong for the AT4 so the user chucks the empty tube away.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust 3==&lt;br /&gt;
The [[Panzerfaust 3]] is available to the Insurgent faction as their analogue of the AT4, being a single-shot launcher oddly enough.&lt;br /&gt;
[[Image:PNZFT3.jpg|thumb|none|500px|Panzerfaust 3 with DM12A1 rocket and standard telescopic sight - 60mm]]&lt;br /&gt;
[[File:Sandstorm_Panzerfaust_3_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the Panzerfaust 3.]]&lt;br /&gt;
[[File:Sandstorm_Panzerfaust_3.jpg|thumb|none|600px|The Panzerfaust in-game, fausting panzers.]]&lt;br /&gt;
[[File:Sandstorm_Panzerfaust_3_Sights.jpg|thumb|none|600px|The Panzerfaust 3's scope, a mixture of various different range variations for any occasion.]]&lt;br /&gt;
[[File:Sandstorm_Panzerfaust_3_1.jpg|thumb|none|600px|Excluding the occasion of firing it on a building and dropping it like a used tissue.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] returns from previous games, as the obvious handheld launcher for the Insurgent faction.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:Sandstorm_RPG-7_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the RPG-7.]]&lt;br /&gt;
[[File:Sandstorm_RPG-7.jpg|thumb|none|600px|The Insurgents' favorite, the RPG-7, in all its glory.]]&lt;br /&gt;
[[File:Sandstorm_RPG-7_Sights.jpg|thumb|none|600px|Taking a cue from Far Cry games, the RPG's sights are tilted to give the illusion of it being an over the shoulder weapon and not shoved through the user's chest.]]&lt;br /&gt;
[[File:Sandstorm_RPG-7_1.jpg|thumb|none|600px|In comparison to the last game, the RPG is reloadable by adding a rocket...]]&lt;br /&gt;
[[File:Sandstorm_RPG-7_2.jpg|thumb|none|600px|...before raising it to the shoulder and cocking the hammer.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades and Explosives=&lt;br /&gt;
==AN-M14 Incendiary Grenade==&lt;br /&gt;
The [[AN-M14 Incendiary Grenade]] returns from the previous game as the identical counterpart of Insurgents' molotov, costing 2 supply points. Both AN-M14 and molotov are able to blow up the weapon cache with only 1 them.&lt;br /&gt;
[[File:AN-M14 Dummy Grenade.jpg|thumb|300px|none|AN/M14 incendiary grenade, airsoft version with modern-day markings.]]&lt;br /&gt;
[[File:Sandstorm_AN-M14_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the AN-M14 incendiary grenade.]]&lt;br /&gt;
[[File:Sandstorm_AN-M14.jpg|thumb|none|600px|The operator grabs his incendiary grenade while shivering at the cold hill.]]&lt;br /&gt;
&lt;br /&gt;
==F1 Grenade==&lt;br /&gt;
The [[F1 hand grenade]] returns from the previous hand grenade of the Insurgents team. Two grenades are required to blow up the weapon cache. It costs 2 supply points.&lt;br /&gt;
[[File:Deactivated f1.jpg|thumb|none|300px|F1 hand grenade]]&lt;br /&gt;
[[File:Sandstorm_F1_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the F1 grenade.]]&lt;br /&gt;
[[File:Sandstorm_F1.jpg|thumb|none|600px|The Slavic mercenary holding an F1 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M112 C4 Demolition Pack==&lt;br /&gt;
Serving as the Security's counterpart to the Insurgents' IEDs for the Breacher and Demolition classes, the purchasable &amp;quot;C-4&amp;quot; consists of two M112 C4 Demolition Packs (pre-packaged blocks of C4 issued by the US military) duct-taped to a remote detonator, which is activated with an M57 &amp;quot;clacker&amp;quot; switch. It costs 3 supply points and unlike the IEDs, it can be stick to surfaces like walls and floors. It can also be found when rigging up Security's weapon cache which must be manually detonated.&lt;br /&gt;
[[File:M112.jpg|thumb|none|300px|M112 C4 Demolition Pack]]&lt;br /&gt;
[[File:Sandstorm C-4 Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M112 C4 demolition pack.]]&lt;br /&gt;
[[File:Sandstorm C-4.jpg|thumb|none|600px|Spotting a particularly suspicious compound, a Security operative pulls out his bundle of M112s.]]&lt;br /&gt;
[[File:Sandstorm C-4 1.jpg|thumb|none|600px|Sticking the M112 into the door.]]&lt;br /&gt;
[[File:Sandstorm C-4 2.jpg|thumb|none|600px|Blowing the place to kingdom come.]]&lt;br /&gt;
[[File:Sandstorm C-4 3.jpg|thumb|none|600px|The insurgent finds the M57 &amp;quot;clacker&amp;quot; switch inside the weapon cache...]]&lt;br /&gt;
[[File:Sandstorm C-4 4.jpg|thumb|none|600px|...complete with the M112 in hand.]]&lt;br /&gt;
[[File:Sandstorm C-4 5.jpg|thumb|none|600px|Arming the M112 by pressing the red button.]]&lt;br /&gt;
[[File:Sandstorm C-4 6.jpg|thumb|none|600px|&amp;quot;[[Counter-Strike|The bomb has been planted.]]&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] returns from the previous game for both teams which is incorrectly referred as '''M83 Smoke'''. It costs 1 supply point and does exactly what you'd expect a smoke grenade to do.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|150px|M18 smoke grenade - Red.]]&lt;br /&gt;
[[File:Sandstorm_M18.jpg|thumb|none|600px|The weapon loadout menu image of the M18 smoke grenade. Note the white marking and the absence of written marking for colors on the body.]]&lt;br /&gt;
[[File:Sandstorm_M83.jpg|thumb|none|600px|The operator prepares his M18 smoke grenade to cover the open bridge.]]&lt;br /&gt;
&lt;br /&gt;
==M19 anti-tank mine==&lt;br /&gt;
The [[M19 anti-tank mine]] is available for the Security's Breacher and Demolition classes, costing 1 supply point. After planting the mine, it only detonate towards passing enemy vehicle.&lt;br /&gt;
[[File:M19 AT.jpg|thumb|none|450px|M19 anti-tank mine (inert)]]&lt;br /&gt;
[[File:Sandstorm_M19_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M19 anti-tank mine.]]&lt;br /&gt;
[[File:Sandstorm_M19.jpg|thumb|none|600px|The operator holding his M19.]]&lt;br /&gt;
[[File:Sandstorm_M19_1A.jpg|thumb|none|600px|He proceeds to pull off the safety-clip cord...]]&lt;br /&gt;
[[File:Sandstorm_M19_2.jpg|thumb|none|600px|...then turns the safety knob from (S)afe into (A)rmed.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] returns from the previous game as the Security's identical counterpart of the F1 grenade. It costs 2 supply points.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|300px|M67 hand grenade]]&lt;br /&gt;
[[File:Sandstorm_M67_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M67 grenade.]]&lt;br /&gt;
[[File:Sandstorm_M67.jpg|thumb|none|600px|The operator with his grenade while being inside the market in Precinct.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] returns from the previous game for both teams. It costs 1 supply point and can be used to cause a brief vision blurriness with tinnitus.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 Stun Grenade]]&lt;br /&gt;
[[File:Sandstorm_M84_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M84 stun grenade.]]&lt;br /&gt;
[[File:Sandstorm_M84.jpg|thumb|none|600px|The operator prepares to throw M84 stun grenade before breaching...]]&lt;br /&gt;
[[File:Sandstorm_M84_1.jpg|thumb|none|600px|...then proceeds to pull up the pin.]]&lt;br /&gt;
&lt;br /&gt;
==TM-62 anti-tank mine==&lt;br /&gt;
The [[TM-62 anti-tank mine]] serves as the Insurgents' identical counterpart of the M19 anti-tank mine for 1 supply point.&lt;br /&gt;
[[Image:TM62.jpg|thumb|none|400px|TM-62M anti-tank mine]]&lt;br /&gt;
[[File:Sandstorm_TM-62_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the TM-62 anti-tank mine.]]&lt;br /&gt;
[[File:Sandstorm_TM-62.jpg|thumb|none|600px|The insurgent prepares the TM-62.]]&lt;br /&gt;
[[File:Sandstorm_TM-62_1.jpg|thumb|none|600px|He then removes the safety pin...]]&lt;br /&gt;
[[File:Sandstorm_TM-62_2.jpg|thumb|none|600px|...before proceeds to arm and plant the mine.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==AGM-114 Hellfire ATGM==&lt;br /&gt;
The Security's AH-64 Apache (AKA &amp;quot;Assassin&amp;quot;) is armed with eight AGM-114 Hellfire anti-tank guided missiles in two packs of four, as well as two Hydra 70mm rocket pods at the wing mounts. The Assassin will fire its missiles into the marked area before switching to the mockup 30mm Cannon.&lt;br /&gt;
[[Image:AGM-114 Hellfire anti-tank.jpg|thumb|none|400px|Apache weapon wing - 4x AGM-114 Hellfire ATGM on the left, 19-cell Hydra 70mm FFAR pod on the right.]]&lt;br /&gt;
[[File:Sandstorm_Apache_AGM-114_Hellfire.jpg|thumb|none|600px|The Assassin with AGM-114 Hellfire ATGMs and Hydra 70 rocket pod on its left wing. Note the extra two cell holes at the rocket pod.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2HB]] appears mounted on the Security's technicals as the counterpart of DShK. The unusable low-detail models can be found on vehicles as environmental props in some maps.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:Sandstorm_M2.jpg|thumb|none|600px|The operator finds the idle white technical with a mounted M2HB.]]&lt;br /&gt;
[[File:Sandstorm_M2_Sights.jpg|thumb|none|600px|Aiming the M2HB, like the DShK, it uses a wire AA sight over the standard irons. Note the small #1 mark on the top cover, likely an arsenal marking.]]&lt;br /&gt;
[[File:Sandstorm_M2_Prop.jpg|thumb|none|600px|An unusable M2HB mounted on a wrecked M1A1 Abrams tank in Hideout.]]&lt;br /&gt;
&lt;br /&gt;
==DShK heavy machine gun==&lt;br /&gt;
The [[DShK heavy machine gun| DShKM]] is mounted on the Insurgents' technicals. It has unlimited ammunition and is capable of shredding targets through heavy cover like walls. Oddly enough, it is mounted on the Assassin as the '''30mm Cannon''', instead of the accurate M230 Chain Gun.&lt;br /&gt;
[[Image:DShK HMG.jpg|thumb|none|500px|DShKM - 12.7x108mm]]&lt;br /&gt;
[[File:SandstormDShK-1.jpeg|thumb|none|600px|The lady operator checks out the hallmark of any good insurgent movement- a pick-up truck with a heavy machine gun bolted onto the bed.]]&lt;br /&gt;
[[File:SandstormDShKusing.jpeg|thumb|none|600px|She soon mounts the DShK and prepares to weed her flower field.]]&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun4.jpg‎|thumb|none|400px|A M230 Chain Gun mounted on an AH-64 Apache, for reference.]]&lt;br /&gt;
[[File:Sandstorm_DShK_Apache.jpg|thumb|none|600px|The Assassin fires the bizarrely mounted DShK against some rampaging insurgents.]]&lt;br /&gt;
[[File:Sandstorm_DShK_Apache_1.jpg|thumb|none|600px|Close up of the mounted DShK. Note the DShK still has its iron sights with the box magazine and visible ammo belt as well as the mounting bracket and wiring for the normal M230 Chain Gun.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
The [[GAU-19/A]] is mounted on Security's UH-60 Blackhawk (AKA &amp;quot;Cleric&amp;quot;), where it is being used by the door gunners. The gun also ejects spent casings when firing.&lt;br /&gt;
[[File:GAU-19A chopper mount.jpg|thumb|none|500px|GD GAU-19/A on door gun mount- .50 BMG.]]&lt;br /&gt;
[[File:Sandstorm_GAU-19.jpg|thumb|none|600px|The door gunner fires his GAU-19/A with a lovely cartridge shower.]]&lt;br /&gt;
[[File:Sandstorm_GAU-19_1.jpg|thumb|none|600px|Close up of the mounted GAU-19/A. Note the ridiculously short feed chute.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger|GAU-8/A Avenger]] is mounted on Security's A-10 Thunderbolt II (AKA &amp;quot;Warlock&amp;quot;).&lt;br /&gt;
[[File:GAU-8 Avenger contrast.jpg‎|thumb|none|400px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[File:Sandstorm_GAU-8.jpg|thumb|none|600px|The Warlock with the GAU-8/A Avenger after strafing into the marked target.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Edbods</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=PUBG:_Battlegrounds&amp;diff=1294887</id>
		<title>PUBG: Battlegrounds</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=PUBG:_Battlegrounds&amp;diff=1294887"/>
		<updated>2019-09-17T11:37:54Z</updated>

		<summary type="html">&lt;p&gt;Edbods: /* IMI Micro Uzi */ updating info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Playerunknown's Battlegrounds&lt;br /&gt;
|picture= PlayerUnknowns-Battlegrounds.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|date= March 23, 2017 (Early Access) December 20, 2017 (1.0 Release)&lt;br /&gt;
|developer=Bluehole, Inc.&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= Bluehole, Inc. &lt;br /&gt;
|genre=First/Third-Person Survival Shooter&lt;br /&gt;
}}&lt;br /&gt;
{{Game Title|Playerunknown's Battlegrounds}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
''Playerunknown's Battlegrounds'' is a survival shooter designed by Brendan &amp;quot;Playerunknown&amp;quot; Greene, the same person who created the Battle Royale mod for ''[[Arma 3]]'' and was consulted in the creation of ''H1Z1: King of the Kill''. In ''Battlegrounds'', up to 100 players are airdropped onto a fictional locale, and fight until only one remains, with a blue wall of electricity chasing players into one final confrontation. Weapons are customizable with various parts that can be found in the field. Some attachments have a weapon specific variant of them. For example, the flash hider has a version for SMGs and assault rifles. These attachments include:&lt;br /&gt;
&lt;br /&gt;
* Various foregrips&lt;br /&gt;
* Laser Sights&lt;br /&gt;
* Flash hider (SMG/Sniper rifle/DMR/AR, S12K): reduces the weapon's muzzle flash&lt;br /&gt;
* Suppressor (Pistol/SMG/Sniper rifle/DMR/AR, S12K): Suppresses the weapon's muzzle report, but does not completely silence it, being somewhat realistic in its function.&lt;br /&gt;
* Compensator (SMG/Sniper rifle/DMR/AR, S12K): Reduces muzzle climb during automatic fire.&lt;br /&gt;
* Choke: tightens the pellet spread of the shotguns.&lt;br /&gt;
* Duckbill: horizontally flattens the pellet spread of the shotguns.&lt;br /&gt;
* Bullet loops: enhances reload speed by adding a shell/cartridge holder on the buttstock of the weapon.&lt;br /&gt;
* Extended magazine (Pistol/SMG/Sniper rifle/DMR/AR, S12K): increases magazine size.&lt;br /&gt;
* Quickdraw magazine (Pistol/SMG/Sniper rifle/DMR/AR, S12K): enhances reload speed.&lt;br /&gt;
* Ext. Quickdraw magazine (Pistol/SMG/Sniper rifle/DMR/AR, S12K): combination of the two above&lt;br /&gt;
* Cheek pad: reduces scope sway while aiming&lt;br /&gt;
* Tactical stocks: improves weapon handling and recoil control&lt;br /&gt;
* Folding Stock for the Uzi and Skorpion: ditto.&lt;br /&gt;
&lt;br /&gt;
Sights featured are the:&lt;br /&gt;
* Red dot sight&lt;br /&gt;
* Holographic sight&lt;br /&gt;
* 2x Aimpoint scope&lt;br /&gt;
* 3x Backlit scope&lt;br /&gt;
* 4x ACOG scope&lt;br /&gt;
* 6x scope&lt;br /&gt;
* 8x CQBSS scope&lt;br /&gt;
* 15x PM II scope&lt;br /&gt;
&lt;br /&gt;
As similarly seen in the game ''[[State of Decay]]'', ammunition calibers in PUBG are simplified for the sake of gameplay. For instance, the SKS, AKM, M24, Kar98k, DP-28 and the Nagant revolver all fire the same &amp;quot;7.62MM&amp;quot; ammunition, and the 9x39mm VSS Vintorez uses the same &amp;quot;9MM&amp;quot; ammo as the 9x19mm handguns and submachine guns.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92F==&lt;br /&gt;
The [[Beretta 92F]] appears in the game as the &amp;quot;P92&amp;quot;, and can be found in random buildings. It can be fitted with a suppressor, a laser sight, a red dot sight and all three magazine variations. It uses general &amp;quot;9MM&amp;quot; ammunition. Extended magazines raise the magazine size to 20 cartridges from its original 15.&lt;br /&gt;
[[File:Beretta92F LeftSide.jpg|thumb|none|300px|Beretta 92F - 9x19mm]]&lt;br /&gt;
[[File:PlayerUnknowns-Battlegrounds.jpg|thumb|none|500px|A boxart character holding a Beretta 92F in his hand.]]&lt;br /&gt;
[[File:Beretta inventory.jpg|thumb|none|500px|Inventory icon of the &amp;quot;P92&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Beretta92F spawn.jpg|thumb|none|600px|A &amp;quot;P92&amp;quot; world spawn.]]&lt;br /&gt;
[[File:PUBG Beretta92F FPP1.jpg|thumb|none|600px|A &amp;quot;P92&amp;quot; in first person.]]&lt;br /&gt;
[[File:PUBG Beretta92F FPP2.jpg|thumb|none|600px|Aiming down the sights of a &amp;quot;P92&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Beretta92F FPP3.jpg|thumb|none|600px|Reloading the &amp;quot;P92&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Beretta92F world4.jpg |thumb|none|600px|A &amp;quot;P92&amp;quot; with a Micro Red Dot attached. Note the different markings on the silde compared to the real one, and the Beretta trademark is changed to that of a heart logo.]]&lt;br /&gt;
[[File:PUBG Beretta92F world1.jpg|thumb|none|600px|A player executes a hapless victim with his &amp;quot;P92&amp;quot;. Here you can see the slide locking back, exposing the next round in the magazine.]]&lt;br /&gt;
[[File:PUBG Beretta92F world2.jpg|thumb|none|600px|Another shot of a &amp;quot;P92&amp;quot; firing.]]&lt;br /&gt;
[[File:PUBG Beretta92F world3.jpg|thumb|none|600px|The player reloads his &amp;quot;P92&amp;quot; after dispatching a foe.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 60DS==&lt;br /&gt;
The [[Chiappa Rhino 60DS]] appears in the release version of the game as the &amp;quot;R45&amp;quot;, and will be found in random locations exclusive to the maps; Miramar and Sahnok. It can be fitted with a red dot sight, a laser sight, and is apparently chambered in &amp;quot;.45ACP&amp;quot; ammo with speedloaders.&lt;br /&gt;
[[File:Chiappa Rhino 6&amp;quot;.jpg|thumb|none|300px|Chiappa Rhino 60DS (6&amp;quot; barrel version) - .357 Magnum]]&lt;br /&gt;
[[File:PUBG ChiappaRhino Promo1.jpg |thumb|none|500px|An officially released render of the in-game  model, courtesy of the PUBG Twitter page. Note the markings labelling it as a &amp;quot;CANO 60DS&amp;quot; and a cow trademark replacing the real deal's rhino logo. A really close look at the markings also indicates its actual caliber, &amp;quot;.357 MAGNUM&amp;quot;.]]&lt;br /&gt;
[[File:PUBG ChiappaRhino menu1.jpg|thumb|none|500px|Inventory icon of the &amp;quot;R45&amp;quot;.]]&lt;br /&gt;
[[File:PUBG ChiappaRhino spawn.jpg |thumb|none|600px|A highlighted world spawn of a &amp;quot;R45&amp;quot; next to a box of .45 ACP and a bulletproof vest.]]&lt;br /&gt;
[[File:PUBG ChiappaRhino FPP1.jpg|thumb|none|600px|A &amp;quot;R45&amp;quot; in first person.]]&lt;br /&gt;
[[File:PUBG ChiappaRhino FPP2.jpg|thumb|none|600px|Aiming down the sights of a &amp;quot;R45&amp;quot;.]]&lt;br /&gt;
[[File:PUBG ChiappaRhino FPP3.jpg|thumb|none|600px|Reloading the &amp;quot;R45&amp;quot;.]]&lt;br /&gt;
[[File:PUBG ChiappaRhino world2.jpg|thumb|none|600px|A player reloads her &amp;quot;R45&amp;quot; with a speedloader, which appears to be chrome-plated.]]&lt;br /&gt;
[[File:PUBG ChiappaRhino world3.jpg|thumb|none|600px|The Twitch Streamer with her &amp;quot;R45&amp;quot; at the ready. Here you can see what appears to be hollow-pointed .357 magnum bullets through the front of the cylinder.]]&lt;br /&gt;
[[File:PUBG ChiappaRhino world1.jpg|thumb|none|600px|Nonplussed about violating holy sanctuary, another player continues the [[ArmA_3#Chiappa_Rhino_60DS|ArmA III]] tradition of bringing a Chiappa into church.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] appears in the game as the &amp;quot;P1911&amp;quot;, and can be found in random buildings. It can be fitted with a suppressor, a laser sight, a red dot sight and all three magazine variations. It uses general &amp;quot;.45ACP&amp;quot; ammunition. Extended magazines raise the magazine size to 12 cartridges from its original 7.&lt;br /&gt;
[[File:NickelM1911A1.jpg|thumb|none|300px|Satin Nickel M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:PUBG1911icon.jpg|thumb|none|500px|Inventory icon of the &amp;quot;P1911&amp;quot;. It originally had wooden grips, but it has since been updated with a noticeable nickel finish and black grips.]]&lt;br /&gt;
[[File:PUBG1911Model.jpg|thumb|none|500px|Old world model of the &amp;quot;P1911&amp;quot;.]]&lt;br /&gt;
[[File:PUBG M1911 spawn.jpg|thumb|none|600px|A &amp;quot;P1911&amp;quot; with spare boxes of .45 ACP sits at the bottom of a derelict jacuzzi, amongst the trash and badly rendered cockroaches.]]&lt;br /&gt;
[[File:PUBG M1911 FPP1.jpg|thumb|none|600px|A &amp;quot;P1911&amp;quot; in first person.]]&lt;br /&gt;
[[File:PUBG M1911 FPP2.jpg|thumb|none|600px|Aiming down the sights of a &amp;quot;P1911&amp;quot;.]]&lt;br /&gt;
[[File:PUBG M1911 FPP3.jpg|thumb|none|600px|Reloading the &amp;quot;P1911&amp;quot;.]]&lt;br /&gt;
[[File:PUBG M1911 world4.jpg |thumb|none|600px|A player reloads his newly acquired &amp;quot;P1911&amp;quot;.]]&lt;br /&gt;
[[File:PUBG M1911 world2.jpg|thumb|none|600px|A &amp;quot;P1911&amp;quot; equipped with a suppressor and magazine speed plate floating in the player's invisible holster. Note the factory markings on the suppressor indicates that it is manufactured by &amp;quot;GG TECH&amp;quot;, a possible spoof of the real-life Gemtech Suppressors company.]]&lt;br /&gt;
[[File:PUBG M1911 world3.jpg|thumb|none|600px|The S.T.A.L.K.E.R holds his &amp;quot;P1911&amp;quot; fitted with an extended magazine, suppressor and Micro Red Dot.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle]] was added in the June 2019 update and goes by its common moniker, &amp;quot;Deagle&amp;quot; but somehow fires &amp;quot;.45ACP&amp;quot; ammunition. It is a rare spawn in all maps and can also be equipped with all magazine variants, laser sights and red dot or holographic optics. Extended magazines raises the magazine size to 10 cartridges from its original 7 which is consistent with the .50 AE variant, although the cartridges that eject from it appear to be thinner .357 Magnum rounds.&lt;br /&gt;
&lt;br /&gt;
[[File:Desert Eagle Ported.jpg|thumb|none|300px|Magnum Research Desert Eagle Mark XIX w/ stainless finish, railed frame, and railed and ported barrel - .50 AE]]&lt;br /&gt;
[[File:PUBG_DesertEagle_Promo1.jpg|thumb|none|500px|An officially released render of the Deagle in-game model, courtesy of the PUBG Steam Game Update #30 page. Note the nine loose .357 Magnum rounds which hints at the weapon's true calibre and magazine size.]]&lt;br /&gt;
[[File:PUBG_DesertEagle_Icon1.jpg|thumb|none|500px|Inventory icon of the Deagle.]]&lt;br /&gt;
[[File:PUBG_DesertEagle_FPP1.jpg|thumb|none|600px|A Deagle in first person.]]&lt;br /&gt;
[[File:PUBG_DesertEagle_FPP2.jpg|thumb|none|600px|Aiming down the sights of the Deagle.]]&lt;br /&gt;
[[File:PUBG_DesertEagle_FPP3.jpg|thumb|none|600px|Reloading an empty Deagle in first person.]]&lt;br /&gt;
[[File:PUBG_DesertEagle_world1.jpg|thumb|none|600px|A player stylishly flicks a hefty Desert Eagle magazine out sideways while picking up a fresh mag from her pouch. The weapon is equipped with a laser sight and speed plates on its mags.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] was added in the June 2017 monthly update, as the &amp;quot;P18C&amp;quot;. It can be fitted with suppressor, a laser sight, a red dot sight and all three magazine variations, as well as being able to switch between semi and full-auto fire modes.  It uses general &amp;quot;9MM&amp;quot; ammunition. Extended magazines raise the magazine size to 25 cartridges from its original 17. Like most of the guns in the game, the fire selector is animated.&lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|300px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:PUBG G18CMenu1.jpg|thumb|none|500px|Inventory icon of the &amp;quot;P18C&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Glock18C spawn.jpg|thumb|none|600px|A world spawn of a &amp;quot;P18C&amp;quot; next to a box of 9x19mm rounds. Note the SCAR-L lying on the floor below it.]]&lt;br /&gt;
[[File:PUBG Glock18C FPP1.jpg|thumb|none|600px|A &amp;quot;P18C&amp;quot; in first person.]]&lt;br /&gt;
[[File:PUBG Glock18C FPP2.jpg|thumb|none|600px|Aiming down the sights of a &amp;quot;P18C&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Glock18C FPP3.jpg|thumb|none|600px|Reloading the &amp;quot;P18C&amp;quot;. Note that the fire selector is now on the full-auto setting.]]&lt;br /&gt;
[[File:PUBG Glock18C world3.jpg|thumb|none|600px|A player's &amp;quot;P18C&amp;quot; locks empty after rapidly expending all 17 rounds, due to its extreme fire rate of 1000 RPM.]]&lt;br /&gt;
[[File:PUBG Glock18C world4.jpg|thumb|none|600px|He then reloads his sidearm. Here you can see the compensated barrel through the openings on the top of the slide.]]&lt;br /&gt;
[[File:PUBG Glock18C world1.jpg|thumb|none|600px|A masked player retaliates with her &amp;quot;P18C&amp;quot; equipped with an extended magazine.]]&lt;br /&gt;
[[File:PUBG Glock18C world2.jpg|thumb|none|600px|Despite meeting a grisly fate, the corpse of the player still has an iron grip on the polymer pistol. A detailed look at the pistol's slide reveals the lack of the Glock trademark as well as the &amp;quot;AUSTRIA&amp;quot; markings being changed to that of &amp;quot;BLUEHOLE&amp;quot;, the original development team of the game.]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
The [[Nagant M1895]] appears as the &amp;quot;R1895&amp;quot;, and can be found in random areas exclusive to the maps; Erangel and Sahnok. It can be fitted with a suppressor, which is possible and viable with the real gun as well due to its ammunition and firing mechanism. It uses general &amp;quot;7.62MM&amp;quot; ammunition, which curiously can be used in rifles as well.&lt;br /&gt;
[[File:Nagant-1895.jpg|thumb|none|300px|Nagant M1895 - 7.62x38mmR Nagant]]&lt;br /&gt;
[[File:PUBG1895Icon.jpg|thumb|none|500px|Inventory icon of the &amp;quot;R1895&amp;quot;]]&lt;br /&gt;
[[File:PUBG NagantM1895 spawn.jpg|thumb|none|600px|A world spawn of a &amp;quot;R1895&amp;quot; next of a box of clearly rifle-sized &amp;quot;7.62mm&amp;quot; rounds that still manages to fit into the revolver anyway.]]&lt;br /&gt;
[[File:PUBG NagantM1895 FPP1.jpg|thumb|none|600px|A &amp;quot;R1895&amp;quot; in first person.]]&lt;br /&gt;
[[File:PUBG NagantM1895 FPP2.jpg|thumb|none|600px|Aiming down the sights of a &amp;quot;R1895&amp;quot;.]]&lt;br /&gt;
[[File:PUBG NagantM1895 FPP3.jpg|thumb|none|600px|Reloading the &amp;quot;R1895&amp;quot; by ejecting spent rounds with the extractor.]]&lt;br /&gt;
[[File:PUBG NagantM1895 world1.jpg|thumb|none|600px|A player fires a &amp;quot;R1895&amp;quot; creating an impressive muzzle blast. Note that the hammer is not ''quite'' hitting the firing pin despite having already fired the round.]]&lt;br /&gt;
[[File:PUBG NagantM1895 world2.jpg|thumb|none|600px|A player ejects the spent cartridges first before replacing them with new ones.]]&lt;br /&gt;
[[File:PUBG NagantM1895 world3.jpg|thumb|none|600px|After painstakingly reloading all 7 chambers, he pushes the loading gate back into the locked position.]]&lt;br /&gt;
[[File:Nagant M1895 Supressed.jpg|thumb|none|400px|Nagant M1895 with Bramit supressor (modern replica) - 7.62 x 38mm Nagant]]&lt;br /&gt;
[[File:PUBG1895SilencedIcon.jpg|thumb|none|500px|Inventory icon of the &amp;quot;R1895&amp;quot; with the suppressor attached.]]&lt;br /&gt;
[[File:PUBG NagantM1895 world4.jpg |thumb|none|600px|A player holds up his &amp;quot;R1895&amp;quot; fitted with a suppressor. It is unclear how this is possible on an unmodified revolver without barrel threading.]]&lt;br /&gt;
&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
The [[Orion Flare Gun]] was initially added to the game in March 2018 during an Event Mode, but as of 2019, it was integrated into the main game as a rare spawn pickup. It occupies the sidearm slot and uses propriety &amp;quot;Flare&amp;quot; ammunition but does no damage to players or vehicles. It can only be used by firing straight up into the air which then calls in an airdrop containing several crate weapons and equipment, or an armored UAZ-469 if the user is within or outside the Blue Zone.&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|300px|Orion flare gun - 12 gauge]]&lt;br /&gt;
[[File:PUBG_FlareGun_spawn.jpg|thumb|none|600px|A world spawn of the Flare Gun along with a box of supposedly five extra flares, which is blatant false advertising when in actuality only contains a single shell.]]&lt;br /&gt;
[[File:PUBG_FlareGun_world3.jpg|thumb|none|600px|The player reloads a newly acquired Flare Gun.]]&lt;br /&gt;
[[File:PUBG-FlareGun-1.jpg|thumb|none|600px|A player character about to shoot a flare. This one-handed firing animation only appears if the player aims upwards while not aiming down the sights.]]&lt;br /&gt;
[[File:PUBG_FlareGun_world2.jpg|thumb|none|600px|The projectile erupting from the barrel.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KA4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5KA4]] was added in the March 2019 Update #27, appearing exclusive to the Vikendi map, replacing all [[TDI Vector]] spawns there. It is chambered in &amp;quot;9mm&amp;quot; and can be fitted with foregrips or a laser sight, all muzzle devices and magazine variants, the tactical stock, as well as all sights up to the 4x scope. Extended magazines raise the magazine size to 40 cartridges from its original 30.&lt;br /&gt;
[[File:MP5KA4.jpg|thumb|none|325px|Heckler &amp;amp; Koch MP5KA4 with 15-round magazine - 9x19mm]]&lt;br /&gt;
[[File:MP5K-UMP.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5K-PDW fitted with a UMP-style stock - 9x19mm]]&lt;br /&gt;
[[File:PUBG MP5K promo.jpg|thumb|none|500px|An officially released render of the MP5K in-game model, courtesy of the PUBG Steam Game Update #27 page. Note the short RIS rails and the adapted UMP stock made by Brügger &amp;amp; Thomet.]]&lt;br /&gt;
[[File:PUBG_MP5K_Icon1.jpg|thumb|none|500px|Inventory icon of the MP5K.]]&lt;br /&gt;
[[File:PUBG_MP5K_FPP1.jpg|thumb|none|600px|A MP5K in first person.]]&lt;br /&gt;
[[File:PUBG_MP5K_FPP2.jpg|thumb|none|600px|Aiming down the sights of the MP5K.]]&lt;br /&gt;
[[File:PUBG_MP5K_FPP3.jpg|thumb|none|600px|Reloading a MP5K by pulling the charging handle first.....]]&lt;br /&gt;
[[File:PUBG_MP5K_FPP4.jpg|thumb|none|600px|.... then inserting a new magazine followed by the trademark 'HK slap'.]]&lt;br /&gt;
[[File:PUBG_MP5K_world1.jpg|thumb|none|600px|A player rounds a corner with his MP5K, fitted with a supressor, holographic sight and 40-round extended magazine with speed plates.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] replaces the original &amp;quot;UMP-9&amp;quot; brother since the March 2019 Update #27, and is chambered for &amp;quot;.45ACP&amp;quot; ammunition. It can be fitted with foregrips or a laser sight, all muzzle devices and magazine variants, as well as all sights up to the 4x scope. Extended magazines raise the magazine size to 35 cartridges from its original 25.&lt;br /&gt;
[[File:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:PUBG_UMP45_Icon1.jpg|thumb|none|500px|Inventory icon of the UMP45.]]&lt;br /&gt;
[[File:PUBG_UMP45_spawn.jpg|thumb|none|600px|A world spawn of the UMP45.]]&lt;br /&gt;
[[File:PUBG_UMP45_FPP1.jpg|thumb|none|600px|A UMP45 in first person.]]&lt;br /&gt;
[[File:PUBG_UMP45_FPP2.jpg|thumb|none|600px|Aiming down the sights of the UMP45.]]&lt;br /&gt;
[[File:PUBG_UMP45_FPP3.jpg|thumb|none|600px|Inserting a new magazine into the UMP45 in first person.]]&lt;br /&gt;
[[File:PUBG_UMP45_world1.jpg|thumb|none|600px|A player fires a vanilla UMP45.]]&lt;br /&gt;
[[File:PUBG_UMP45_world2.jpg|thumb|none|600px|Another player fires a UMP45 fitted with a red dot sight, vertical foregrip, compensator and speed plates on a 25-round magazine. Note the &amp;quot;BG&amp;quot; trademark on the bolt clearly spoofing the original HK one.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Uzi Pro==&lt;br /&gt;
The [[IWI Uzi Pro]] has replaced the [[Micro Uzi]] since Update 4.1 in June 2019. It fires &amp;quot;9mm&amp;quot; ammunition as before and can be found in all maps simply as the &amp;quot;Uzi&amp;quot;. It can also be equipped with all magazine variants, muzzle devices, a Micro Uzi's stock, and (thanks to the presence of a top rail) a red dot or holographic sight. Despite being modeled with a 20-round magazine, the weapon holds 25 rounds by default; extended magazines raise this to 35 rounds in what seems to be a 32-round magazine.&lt;br /&gt;
[[File:UZI-PRO1.jpg|thumb|none|300px|IWI Uzi Pro Pistol - 9x19mm Parabellum]]&lt;br /&gt;
[[File:PUBG_UziPro_Icon1.jpg|thumb|none|500px|Inventory icon of the Uzi Pro. Despite the lower rail, the weapon is unable to mount a laser sight or foregrips of any kind.]]&lt;br /&gt;
[[File:PUBG_UziPro_spawn.jpg|thumb|none|600px|A world spawn of the Uzi Pro.]]&lt;br /&gt;
[[File:PUBG_UziPro_FPP1.jpg|thumb|none|600px|A Uzi Pro in first person.]]&lt;br /&gt;
[[File:PUBG_UziPro_FPP2.jpg|thumb|none|600px|Aiming down the sights of the Uzi Pro.]]&lt;br /&gt;
[[File:PUBG_UziPro_FPP3.jpg|thumb|none|600px|Reloading the Uzi Pro by pulling the side-mounted charging handle in first person.]]&lt;br /&gt;
[[File:PUBG_UziPro_world1.jpg|thumb|none|600px|A player fires a vanilla Uzi Pro.]]&lt;br /&gt;
&lt;br /&gt;
==M1928/A1 Thompson==&lt;br /&gt;
The [[M1928A1 Thompson]] appears in the game as  the ''Tommy Gun'', and is chambered for &amp;quot;.45ACP&amp;quot; ammunition. After the September 2017 update, the Tommy Gun was moved from a supply drop-exclusive weapon to an uncommon spawn all over the map. It can be fitted with a suppressor, a vertical foregrip and all magazine attachments. The vertical foregrip will essentially convert the appearance of the Tommy Gun to that of the earlier M1928 version, while the extended magazine attachments will increase its initial capacity of 30 rounds (in box magazines) to 50 rounds (in drum magazines).&lt;br /&gt;
[[File:M1928A1_Thompson.jpg|thumb|none|400px|Thompson M1928A1 - .45 ACP. This specimen has the sling swivel relocated to the top of the stock, a modification often made to Thompsons in British service.]]&lt;br /&gt;
[[File:PUBG Thompson1928A1 Icon1.jpg|thumb|none|500px|The inventory icon of the &amp;quot;Tommy Gun&amp;quot;. Note the rather short stock.]]&lt;br /&gt;
[[File:PUBG Thompson1928A1 spawn.jpg|thumb|none|600px|A world spawn of a &amp;quot;Tommy Gun&amp;quot; its accompanying .45 ACP ammo.]]&lt;br /&gt;
[[File:PUBG ThompsonM1928 FPP1.jpg|thumb|none|600px|A &amp;quot;Tommy Gun&amp;quot; in its 1928A1 configuration in first person. Note the bolt handle; the in-game Thompson incorrectly fires from a closed bolt.]]&lt;br /&gt;
[[File:PUBG ThompsonM1928 FPP2.jpg|thumb|none|600px|Aiming down the sights of a &amp;quot;Tommy Gun&amp;quot;.]]&lt;br /&gt;
[[File:PUBG ThompsonM1928 FPP3.jpg|thumb|none|600px|Reloading the 30-round stick magazine of a &amp;quot;Tommy Gun&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Thompson1928A1 world1.jpg|thumb|none|600px|A player holds a &amp;quot;Tommy Gun&amp;quot; in the M1928A1 configuration of the Thompson with speed plates attached to the 30-round stick magazine.]]&lt;br /&gt;
[[File:PUBG Thompson1928A1 world2.jpg|thumb|none|600px|While taking cover indoor from the randomised artillery strikes, he reloads his &amp;quot;Tommy Gun&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Thompson1928A1 world3.jpg|thumb|none|600px|Another player fires his &amp;quot;Tommy Gun&amp;quot; from behind a HESCO barrier.]]&lt;br /&gt;
[[File:M1928.jpg|thumb|none|400px|Thompson M1928 - .45 ACP]]&lt;br /&gt;
[[File:PUBGTommyIcon.jpg|thumb|none|500px|Old inventory icon of the &amp;quot;Tommy Gun&amp;quot;. This is a pre-September 2017 update version of the &amp;quot;Tommy Gun&amp;quot;, where it was still supply drop-exclusive and had a foregrip and 50-round drum magazine (with incorrect 100-round capacity) tacked-on by default. Note the raised ladder sight, only visible in the inventory icon, which has since been patched to be lowered.]]&lt;br /&gt;
[[File:PUBG ThompsonM1928 FPP4.jpg|thumb|none|600px|Reloading the 50-round drum magazine of a &amp;quot;Tommy Gun&amp;quot; in its original 1928 configuration.]]&lt;br /&gt;
[[File:PUBG Thompson1928 world1.jpg|thumb|none|600px|The &amp;quot;Tommy Gun&amp;quot; with a vertical foregrip attachment, which will give it the original foregrip of the M1928 version. Note that the markings on the receiver are surprisingly accurate, being manufactured by the Auto Ordinance Corporation in New York, USA as well as the list of patents, except that their positions are reversed.]]&lt;br /&gt;
[[File:PUBG Thompson world1.jpg|thumb|none|600px|A player holds a &amp;quot;Tommy Gun&amp;quot; in the original M1928 configuration, with a drum magazine attached. The strap on the magazine indicates its &amp;quot;quickdraw&amp;quot; functionality, somehow allowing it to be reloaded faster. Also note that his left arm clips into the drum magazine.]]&lt;br /&gt;
===Crossbow===&lt;br /&gt;
The Thompson's model is, curiously enough, also used as the basis for the game's fictional crossbow. The crossbow, which is only ever referred to as such, is fitted with a green-dot sight with drop compensation markings by default, though it can be customized with normal red-dot or holographic sights, as well as a container of arrows underneath the arms, which somehow speeds up reloading despite never being used for anything.&lt;br /&gt;
[[File:PUBGCrossbow.jpg|thumb|none|600px|A player character with a crossbow; note the rather evident re-use of the Thompson's trigger group, pistol grip, and stock.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
The [[PP-19 Bizon-2]] was added in the Feb 2019 patch and is only featured in the maps, Erangel and Vikendi. It is chambered for &amp;quot;9mm&amp;quot; ammunition in a 53-round helical magazine which confirms this as the 9x19mm variant. It can only be fitted with all muzzle devices and sights up to the 4x scope.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|400px|PP-19 Bizon-2 - 9x18mm Makarov]]&lt;br /&gt;
[[File:PUBG_PP19Bizon_Promo1.jpg|thumb|none|500px|An officially released render of the PP-19 Bizon in-game model, courtesy of the PUBG Steam Game Update 25# page.]]&lt;br /&gt;
[[File:PUBG_PP19Bizon_Icon1.jpg|thumb|none|500px|Inventory icon of the PP-19 Bizon.]]&lt;br /&gt;
[[File:PUBG_PP19Bizon_spawn.jpg|thumb|none|600px|A world spawn of the Bizon, along with a box of 9mm and a spare Beretta 92.]]&lt;br /&gt;
[[File:PUBG_PP19Bizon_FPP1.jpg|thumb|none|600px|A PP-19 Bizon in first person.]]&lt;br /&gt;
[[File:PUBG_PP19Bizon_FPP2.jpg|thumb|none|600px|Aiming down the sights of the PP-19 Bizon]]&lt;br /&gt;
[[File:PUBG_PP19Bizon_FPP3.jpg|thumb|none|600px|Reloading a PP-19 Bizon from empty by tossing aside the empty helical magazine, loading in a fresh mag, then performing a underhanded reload with the left hand.]]&lt;br /&gt;
[[File:PUBG_PP19Bizon_world1.jpg|thumb|none|600px|A player firing his PP-19 Bizon fitted with a 4X ACOG scope. Note the glitched-out fire selector, which is currently on the 'beyond semi-auto' setting.]]&lt;br /&gt;
[[File:PUBG_PP19Bizon_world2.jpg|thumb|none|600px|He later reloads it. Note the lack of flash hider when none is attached.]]&lt;br /&gt;
[[File:PUBG_PP19Bizon_world3.jpg|thumb|none|600px|Going for a more stealthy approach, the player engages another with his suppressed PP-19.]]&lt;br /&gt;
&lt;br /&gt;
==Sa. Vz.61 E Skorpion==&lt;br /&gt;
The [[Sa. Vz.61 Skorpion]] is a machine pistol that appears in the game simply as the &amp;quot;Skorpion&amp;quot; and apparently chambered in &amp;quot;9mm&amp;quot; ammunition with select-fire capability, even though the firearm and its curved magazines appear to be modeled after the .32 ACP variants. It is the first full-sized machine pistol in PUBG to occupy the sidearm slot and can be found in random spawn locations. It can be equipped with the half/lightweight/vertical foregrips or a laser sight, suppressor, red dot sight, extended stock and only the extended magazine variant for pistols. Extended magazines raise the magazine size from 20-round stick magazines that can be upgraded to 40-round drum magazines.&lt;br /&gt;
[[File:Yugoslav Model 61 Skorpion.jpg|thumb|none|300px|CZ Vz. 61 E / Yugoslavian made M84 distinguishable by its black pistol grip - .32 ACP]]&lt;br /&gt;
[[File:PUBG_Skorpion_Promo1.jpg|thumb|none|500px|An officially released render of the &amp;quot;Skorpion&amp;quot; in-game model, courtesy of the PUBG Steam Game Update #23 page. Note the aftermarket magazines, rail attachments typical of later modernized variants, as well as a threaded barrel.]]&lt;br /&gt;
[[File:PUBG_Skorpion_Icon1.jpg|thumb|none|500px|Inventory icon of the &amp;quot;Skorpion&amp;quot;.]]&lt;br /&gt;
[[File:PUBG_Skorpion_spawn.jpg|thumb|none|600px|A world spawn of the Skorpion next to a box of 9mm ammo.]]&lt;br /&gt;
[[File:PUBG_Skorpion_FPP1.jpg|thumb|none|600px|A Skorpion in first person.]]&lt;br /&gt;
[[File:PUBG_Skorpion_FPP2.jpg|thumb|none|600px|Aiming down the sights of a Skorpion.]]&lt;br /&gt;
[[File:PUBG_Skorpion_FPP3.jpg|thumb|none|600px|Pulling the charging handle while reloading the Skorpion.]]&lt;br /&gt;
[[File:PUBG_Skorpion_FPP4.jpg|thumb|none|600px|Reloading a Skorpion fitted with a drum magazine.]]&lt;br /&gt;
[[File:PUBG_Skorpion_world1.jpg|thumb|none|600px|A player taking shelter with his Skorpion fitted with the extended stock and red dot.]]&lt;br /&gt;
[[File:PUBG_Skorpion_world2.jpg|thumb|none|600px|He reloads it after realizing that he had almost fatally forgot to do so.]]&lt;br /&gt;
[[File:PUBG_Skorpion_world3.jpg|thumb|none|600px|Taking in the sights of the somewhat-out-of-place ''Aurora Borealis'', he marches on with his Skorpion now with an additional vertical foregrip, extended drum mags and a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] appears in the game simply as the &amp;quot;Vector&amp;quot;, and is now chambered for &amp;quot;9mm&amp;quot; ammunition, previously having used .45 ACP ammo before the March 2019 Update #27 . It can be fitted with half/lightweight/vertical foregrips or a laser sight, all muzzle devices, magazine variants, optics up to the 4x scope and a tactical stock. Extended magazines raise the magazine size to 33 cartridges from its original 19.&lt;br /&gt;
[[File:KrissSuperV.jpg|thumb|none|400px|TDI Vector - .45 ACP]]&lt;br /&gt;
[[File:PUBGVectorIcon.jpg|thumb|none|500px|Inventory icon of the Vector.]]&lt;br /&gt;
[[File:PUBGVectorIcon2.jpg|thumb|none|500px|An Inventory icon of a fairly modded Vector, with sound suppressor, vertical foregrip, extended magazines, red dot sight and a UBR stock.]]&lt;br /&gt;
[[File:PUBG Vector spawn.jpg |thumb|none|600px|An old world spawn of a Vector sitting atop of a military crate with a gratuitous amount of .45 ACP ammunition when it was still chambered for it.]]&lt;br /&gt;
[[File:PUBG Vector FPP1.jpg|thumb|none|600px|A Vector in first person. Note the placement of the player character's left hand; while this would normally be okay, the in-game Vector's incorrect reciprocating charging handle makes this position a bit perilous for the user's thumb.]]&lt;br /&gt;
[[File:PUBG Vector FPP2.jpg|thumb|none|600px|Aiming down the sights of a Vector.]]&lt;br /&gt;
[[File:PUBG Vector FPP3.jpg|thumb|none|600px|Reloading the Vector.]]&lt;br /&gt;
[[File:PUBG Vector world1.jpg|thumb|none|600px|A player carries a Vector equipped with a 25-round extended magazine. Note that the Kriss Vector's &amp;quot;V&amp;quot; logo is replaced with that of continuously tessellating triangles, and that the weapon's trademark on the front of the upper receiver reads &amp;quot;PLAYERUNKNOWNS BATTLEGROUNDS&amp;quot;. Also note the threaded barrel.]]&lt;br /&gt;
[[File:PUBG Vector world2.jpg|thumb|none|600px|An upgraded Vector fitted with a tan UBR stock, flash hider, an EOTech holographic sight and the extended magazine as before. The default iron sights are absent when optics are added.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Beretta 686==&lt;br /&gt;
The [[Beretta 686]] appears in the game as the &amp;quot;S686&amp;quot;, and can be found in random buildings. Note that unlike the picture below, it's completely blued and has golden bird engravings on the side of the receiver ingame. It can be fitted with a choke for a tighter pellet spread, as well as &amp;quot;bullet loops&amp;quot; for the stock for faster reloading. It has the longest effective range of all shotguns, especially with the choke. The reload animation shows that the gun has ejectors, and ejects two spent cases even if it's fired only once.&lt;br /&gt;
[[File:Beretta-686-E-Evo-12-Bore-Shotgun.jpg|thumb|none|400px|Beretta 686 - 12 gauge]]&lt;br /&gt;
[[File:PUBGBerettaDoubleIcon.jpg|thumb|none|500px|Inventory icon of the &amp;quot;S686&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Beretta686 spawn.jpg |thumb|none|600px|A world spawn of a &amp;quot;S686&amp;quot; next to a box of 12 gauge shells and a shotgun choke kit. Here you can make out the engravings, which includes an ''almost'' accurate Berreta trademark, but being spelt as &amp;quot;BERATTA&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Beretta686 FPP1.jpg|thumb|none|600px|A &amp;quot;S686&amp;quot; in first person.]]&lt;br /&gt;
[[File:PUBG Beretta686 FPP2.jpg|thumb|none|600px|Aiming down the sights of a &amp;quot;S686&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Beretta686 FPP3.jpg|thumb|none|600px|Inserting shells into the &amp;quot;S686&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Beretta686 world1.jpg|thumb|none|600px|A huntress lines up her shot with her &amp;quot;S686&amp;quot;. Here you can see the shell holders wrapped around the stock.]]&lt;br /&gt;
[[File:PUBG Beretta686 world2.jpg|thumb|none|600px|A player runs with his &amp;quot;S686&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Beretta686 world3.jpg|thumb|none|600px|A player ejects the shells of his &amp;quot;S686&amp;quot;. Note the smoke emitting from the freshly fired-from barrels, even if it's a newly acquired gun.]]&lt;br /&gt;
[[File:PUBG Beretta686 world4.jpg|thumb|none|600px|He replaces the shells one-by-one.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester M1897==&lt;br /&gt;
The [[Winchester Model 1897]] appears in the game as the &amp;quot;S1897&amp;quot;, and can be found in random buildings. It can be fitted with a choke or duckbill for a tighter pellet spread, as well as &amp;quot;bullet loops&amp;quot; for the stock for faster reloading.&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|400px|Winchester M1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:1897inventory.jpg|thumb|none|500px|Inventory icon for the &amp;quot;S1897&amp;quot;.]]&lt;br /&gt;
[[File:PUBG WinM1897 spawn.jpg|thumb|none|600px|A world-spawn of the Winchester, along with 2 boxes of 12 gauge shells and a bulletproof vest.]]&lt;br /&gt;
[[File:PUBG WinM1897 FPP1.jpg|thumb|none|600px|A &amp;quot;S1897&amp;quot; in first person.]]&lt;br /&gt;
[[File:PUBG WinM1897 FPP2.jpg|thumb|none|600px|Aiming down the sights of a &amp;quot;S1897&amp;quot;.]]&lt;br /&gt;
[[File:PUBG WinM1897 FPP3.jpg|thumb|none|600px|Pumping the rack of the &amp;quot;S1897&amp;quot;.]]&lt;br /&gt;
[[File:PUBG WinM1897 FPP4.jpg|thumb|none|600px|Inserting shells into the &amp;quot;S1897&amp;quot;.]]&lt;br /&gt;
[[File:PUBG WinM1897 world4.jpg |thumb|none|600px|A player sprints with his newly acquired &amp;quot;S1897&amp;quot;.]]&lt;br /&gt;
[[File:PUBG WinM1897 world3.jpg |thumb|none|600px|The same player inserts 12 gauge shells into his &amp;quot;S1897&amp;quot; before running a live-fire obstacle course.]]&lt;br /&gt;
[[File:PUBG WinM1897 world1.jpg|thumb|none|600px|Meanwhile in Miramar, another player fires his &amp;quot;S1897&amp;quot;.]]&lt;br /&gt;
[[File:PUBG WinM1897 world2.jpg|thumb|none|600px|A player racks the pump of his &amp;quot;S1897&amp;quot;. An animation error shows a shell ejecting from the ejection port even if it reloaded from empty.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] appears in the game as the &amp;quot;S12K&amp;quot;, and can be found in random buildings. It can use a duckbill choke, or otherwise is able to be fitted with all other assault rifle muzzle devices, scopes, a suppressor, as well as all magazine variants. The standard magazines holds 5 shells, while the extended magazines hold 8.&lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[File:PUBGSaigaIcon.jpg|thumb|none|500px|Inventory icon of the &amp;quot;S12K&amp;quot;.]]&lt;br /&gt;
[[File:PUBGSaiga.jpg|thumb|none|600px|World model of the Saiga with a box of 12 gauge lying above it.]]&lt;br /&gt;
[[File:PUBG Saiga12K FPP1.jpg|thumb|none|600px|A Saiga 12K in first person.]]&lt;br /&gt;
[[File:PUBG Saiga12K FPP2.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:PUBG Saiga12K FPP3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:PUBG Saiga12K world1.jpg|thumb|none|600px|The Spetznaz Businessman acquires a new Saiga 12K. Note the slightly longer extended magazine attached to it.]]&lt;br /&gt;
[[File:PUBG Saiga12K world2.jpg|thumb|none|600px|Convinced that it's just a flesh wound, the player calmly reloads his shotgun. Note the spare Saiga lying in the closet behind him.]]&lt;br /&gt;
[[File:PUBG Saiga12K world3.jpg |thumb|none|600px|Another player fires his &amp;quot;S12K&amp;quot; fitted with a magazine speed plate, just outside of the cartel mansion. Note the impressive muzzle blast.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-off Shotgun==&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun]] in a sawed-off configuration appears in the release version of the game as the &amp;quot;Sawed-off&amp;quot; and can be found randomly in the map, Miramar. It is classified as a sidearm, and is chambered in &amp;quot;12 Gauge&amp;quot; and only able to use a shotgun choke as of the May 2018 update.&lt;br /&gt;
[[File:SS311A sawed-off-2.jpg|thumb|none|300px|Sawed-off Savage/Stevens 311A - 12 gauge]]&lt;br /&gt;
[[File:PUBG SawedOff Promo1.jpg |thumb|none|500px|An officially released render of the in-game model, courtesy of the PUBG Twitter page.]]&lt;br /&gt;
[[File:PUBG SawedOff Icon1.jpg|thumb|none|500px|Inventory icon for the Sawed-off.]]&lt;br /&gt;
[[File:PUBG SawedOff world4.jpg|thumb|none|600px|A Sawed-off mysteriously hooked onto a recently-deceased player's leg.]]&lt;br /&gt;
[[File:PUBG SawedOff FPP1.jpg|thumb|none|600px|A Sawed-off in first person.]]&lt;br /&gt;
[[File:PUBG SawedOff FPP2.jpg|thumb|none|600px|Aiming down the Sawed-off.]]&lt;br /&gt;
[[File:PUBG SawedOff FPP3.jpg|thumb|none|600px|Inserting shells into the Sawed-off.]]&lt;br /&gt;
[[File:PUBG SawedOff world1.jpg|thumb|none|600px|A player wields a Sawed-off in the Mexican desert heat. The markings on the frame is stylised as &amp;quot;SUPER COACH GUN&amp;quot;.]]&lt;br /&gt;
[[File:PUBG SawedOff world2.jpg|thumb|none|600px|The player then ejects the two shells from his Sawed-off. Both are ejected even if only one barrel was fired.]]&lt;br /&gt;
[[File:PUBG SawedOff world3.jpg|thumb|none|600px|He then replaces both shells one-by-one.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
'''Note:''' As of the May 2018 update, the now officially classed Designated Marksman Rifles (i.e. Mini-14, Mk 14, QBU-88, SKS, SLR and VSS) can now utilize both Assault Rifle and/or Sniper Rifle attachments interchangably. Assault rifles no longer have the capability of using the 8X and 15X scopes for balance reasons.&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] appears in the game under its actual name, and fires the game's mysterious &amp;quot;7.62mm&amp;quot; ammunition. It can be found in random buildings, and can be equipped with all magazine variants, sights sights up to 6x scope (as it has a picatinny rail on the receiver cover plate), and all muzzle devices.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:PlayerUnknowns-Battlegrounds.jpg|thumb|none|500px|The boxart character has an AKM on his back, with the barrel just sticking over his shoulder.]]&lt;br /&gt;
[[File:PUBGAKMIcon.jpg|thumb|none|500px|The AKM's inventory icon.]]&lt;br /&gt;
[[File:PUBG AKM spawn.jpg|thumb|none|600px|A world spawn of an AKM with a box of copper-jacketed &amp;quot;7.62mm&amp;quot; rounds clipping into the stock and pistol grip.]]&lt;br /&gt;
[[File:PUBG AKM FPP1.jpg|thumb|none|600px|An AKM in first person.]]&lt;br /&gt;
[[File:PUBG AKM FPP2.jpg|thumb|none|600px|Aiming down the sights of a AKM.]]&lt;br /&gt;
[[File:PUBG AKM FPP3.jpg|thumb|none|600px|Reloading the AKM. All Kalashnikov-based weapons in PUBG share the same underhanded bolt pull animation when reloading on an empty chamber.]]&lt;br /&gt;
[[File:PUBG AKM world1.jpg|thumb|none|600px|A player wielding an AKM with a holographic sight, a suppressor, and a 40-round [[RPK]] magazine with a speed plate attached. Note the Vector on his back.]]&lt;br /&gt;
[[File:PUBG AKM world4.jpg|thumb|none|600px|A pair of players with AKMs at the ready. The foremost player has one equipped with an Aimpoint 2X scope, a 40-round RPK mag with a speed plate, and a compensator resembling that of the [[AK-74]]. The background player has another fitted with an ACOG 4X scope and a flash hider.]]&lt;br /&gt;
[[File:PUBG AKM world3.jpg|thumb|none|600px|A player fires her AKM. Note that it has a different flash hider, which only slightly reduces the muzzle flash.]]&lt;br /&gt;
[[File:PUBG AKM world2.jpg|thumb|none|600px|Another player racks a magazine into her AKM fitted with an Aimpoint 2X scope. This one, unlike the one above, has a standard slanted muzzle brake.]]&lt;br /&gt;
&lt;br /&gt;
==Beryl M762==&lt;br /&gt;
The M762 version of the Polish [[Kbs wz.96 Beryl]] is an assault rifle that appears in the game correctly as the &amp;quot;Beryl M762&amp;quot; and fires &amp;quot;7.62mm&amp;quot; ammunition. It can be found in random spawns locations and can also be equipped with all magazine variants, foregrips, muzzle devices a laser sight, and optics up to 6X. It features semi-auto, 3-round burst and full-auto firing modes.&lt;br /&gt;
&lt;br /&gt;
[[File:Beryl M762.jpg|thumb|none|400px|Beryl M762 - 7.62x39mm]]&lt;br /&gt;
[[File:PUBG_BerylM762_Promo1.jpg|thumb|none|500px|An officially released render of the Beryl M762 in-game model, courtesy of the PUBG Steam Game Update 20# page.]]&lt;br /&gt;
[[File:PUBG_BerylM762_Icon1.jpg|thumb|none|500px|Inventory icon of the Beryl M762.]]&lt;br /&gt;
[[File:PUBG_BerylM762_spawn.jpg|thumb|none|600px|A world spawn of the Beryl M762 next to its &amp;quot;7.62mm&amp;quot; boxes.]]&lt;br /&gt;
[[File:PUBG BerylM762 FPP1.jpg|thumb|none|600px|A Beryl M762 in first person.]]&lt;br /&gt;
[[File:PUBG BerylM762 FPP2.jpg|thumb|none|600px|Aiming down the sights of a Beryl M762.]]&lt;br /&gt;
[[File:PUBG BerylM762 FPP3.jpg|thumb|none|600px|Reloading the Beryl M762.]]&lt;br /&gt;
[[File:PUBG_BerylM762_world1.jpg|thumb|none|600px|A player runs with her Beryl M762 fitted with an Aimpoint 2X scope, thumb grip, suppressor and 40-round RPK magazine.]]&lt;br /&gt;
[[File:PUBG_BerylM762_world2.jpg|thumb|none|600px|The same player fires her suppressed Beryl M762.]]&lt;br /&gt;
[[File:PUBG_BerylM762_world3.jpg|thumb|none|600px|She then reloads her Beryl M762 as the blue zone approaches dangerously close to her.]]&lt;br /&gt;
[[File:PUBG_BerylM762_world4.jpg|thumb|none|600px|Another player fires her Beryl M762 in burst mode, almost showering the camera with spent casings. Hers is fitted with a red dot sight and vertical foregrip instead.]]&lt;br /&gt;
&lt;br /&gt;
==CMMG Mk47 Mutant==&lt;br /&gt;
The [[CMMG Mk47 Mutant]] is an assault rifle that appears in the game as the &amp;quot;Mk47 Mutant&amp;quot; and fires &amp;quot;7.62&amp;quot; ammunition. It can be found in all maps, at random spawn locations and can also be equipped with all magazine variants, foregrips or a laser sight, muzzle devices, a tactical stock and optics up to 6X. It only has semi-auto and 2-round burst firing modes (the latter being fictional, since the real weapon is either semi-auto only or semi-auto/full-auto) from a 20-round magazine that can be upgraded to 30 rounds with extended magazine attachments.&lt;br /&gt;
&lt;br /&gt;
[[File:CMMG Mutant Mk47.jpg|thumb|none|400px|CMMG Mk47 Mutant - 7.62x39mm]]&lt;br /&gt;
[[File:PUBG_Mk47Mutant_Promo1.jpg|thumb|none|500px|An officially released render of the Mk47 Mutant in-game model with 30-round Magpul magazines and M67 frag grenades lying nearby, courtesy of the PUBG Steam Game Update #21 page.]]&lt;br /&gt;
[[File:PUBG_Mk47Mutant_Icon1.jpg|thumb|none|500px|Inventory icon of the Mk47 Mutant.]]&lt;br /&gt;
[[File:PUBG_Mk47Mutant_spawn.jpg|thumb|none|600px|A world spawn of the Mk47 Mutant alongside a bike helmet and a M67 frag grenade.]]&lt;br /&gt;
[[File:PUBG Mk47Mutant FPP1.jpg|thumb|none|600px|A Mk47 Mutant in first person.]]&lt;br /&gt;
[[File:PUBG Mk47Mutant FPP2.jpg|thumb|none|600px|Aiming down the sights of a Mk47 Mutant.]]&lt;br /&gt;
[[File:PUBG Mk47Mutant FPP3.jpg|thumb|none|600px|Reloading the Mk47 Mutant by pulling the charging handle.]]&lt;br /&gt;
[[File:PUBG_Mk47Mutant_world1.jpg|thumb|none|600px|A player holds her vanilla Mk47 Mutant with a 20-round Magpul magazines and ironsights.]]&lt;br /&gt;
[[File:PUBG_Mk47Mutant_world2.jpg|thumb|none|600px|A player in the Training mode holds her Mk47 Mutant fitted with an 4X ACOG, 30-round extended mag, thumb grip and a suppressor. Note the default iron sights are absent when optics are added.]]&lt;br /&gt;
[[File:PUBG_Mk47Mutant_world3.jpg|thumb|none|600px|Another player in Miramar fires his M47 Mutant fitted with a 3X scope.]]&lt;br /&gt;
[[File:PUBG_Mk47Mutant_world4.jpg|thumb|none|600px|After losing his hat (and nearly his head), he reloads behind cover with the same Mk47 Mutant, now with the addition of a thumb grip and extended magazines.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR-L]] appears as the &amp;quot;SCAR-L&amp;quot; ingame, and fires the &amp;quot;5.56mm&amp;quot; ammunition. It can be found in random buildings, and can be equipped with all magazine variants, foregrips or a laser sight, muzzle devices, and optics up to 6X.&lt;br /&gt;
[[File:FN_SCAR-L_(Standard).jpg|thumb|none|400px|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Scar-inventory.jpg|thumb|none|800px|Inventory icon for the SCAR-L. Note the AR-15 style flash hider.]]&lt;br /&gt;
[[File:PUBG SCARL spawn.jpg |thumb|none|600px|A world spawn of a SCAR-L on top of a military crate next to a single box of 5.56mm rounds.]]&lt;br /&gt;
[[File:PUBG SCARL FPP1.jpg|thumb|none|600px|A SCAR-Lin first person.]]&lt;br /&gt;
[[File:PUBG SCARL FPP2.jpg|thumb|none|600px|Aiming down the sights of a SCAR-L.]]&lt;br /&gt;
[[File:PUBG SCARL FPP3.jpg|thumb|none|600px|Pressing the bolt release of a SCAR-L while reloading.]]&lt;br /&gt;
[[File:PUBG SCARL world2.jpg|thumb|none|600px|A player navigates the abandoned cartel mansion with a default SCAR-L.]]&lt;br /&gt;
[[File:PUBG SCARL world1.jpg|thumb|none|600px|Another player fires her SCAR-L fitted with a red dot, 40-round PMAG and a flash hider (which is modelled after the SCAR-H version). Note that the default ironsights are folded down whenever any optics are added to to top rail.]]&lt;br /&gt;
[[File:PUBG SCARL world3.jpg|thumb|none|600px|Meanwhile in Erangel, a player reloads her SCAR-L. Note that the model's magazine well is filled-in and completely solid.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] was added in the Dec 2018 update simply as the &amp;quot;G36C&amp;quot;, exclusive to the map Vikendi (replacing the SCAR-L spawns) and fires the &amp;quot;5.56mm&amp;quot; ammunition. It can be equipped with all magazine variants, foregrips or a laser sight, muzzle devices and optics up to 6X.&lt;br /&gt;
[[File:G36CwForegrip.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:PUBG G36C Promo1.jpg|thumb|none|500px|An officially released render of the in-game G36C model, courtesy of the PUBG Steam Game Update 24# page. Note the opaque magazines and the 40-round magazine with PMAG speed plates.]]&lt;br /&gt;
[[File:PUBG_G36C_Icon1.jpg|thumb|none|500px|Inventory icon of the G36C.]]&lt;br /&gt;
[[File:PUBG_G36C_spawn1.jpg|thumb|none|600px|A world spawn of the G36C.]]&lt;br /&gt;
[[File:PUBG G36C FPP1.jpg|thumb|none|600px|A G36C in first person.]]&lt;br /&gt;
[[File:PUBG G36C FPP2.jpg|thumb|none|600px|Aiming down the sights of a G36C.]]&lt;br /&gt;
[[File:PUBG G36C FPP3.jpg|thumb|none|600px|Pulling the bolt of a G36C while reloading from empty.]]&lt;br /&gt;
[[File:PUBG_G36C_world1.jpg|thumb|none|600px|A player hals a G36C fitted with a red dot sight.]]&lt;br /&gt;
[[File:PUBG_G36C_world2.jpg|thumb|none|600px|Another player prepares for a drive-by with her G36C fitted with a 3X scope, vertical foregrip, extended quickdraw magazines and a suppressor.]]&lt;br /&gt;
[[File:PUBG_G36C_world3.jpg|thumb|none|600px|While taking cover from a hailstorm of snow and bullets, a player reloads her G36C fitted with an extended magazine and a lightweight grip.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] appears as the &amp;quot;M416&amp;quot; ingame, and fires the &amp;quot;5.56mm&amp;quot; ammunition. It can be equipped with all magazine variants, foregrips or a laser sight, muzzle devices, optics up to 6X, and the tactical stock.&lt;br /&gt;
[[File:HK416_14.5_Current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:PUBGHK416Icon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;M416&amp;quot;.]]&lt;br /&gt;
[[File:PUBG HK416 spawn.jpg|thumb|none|600px|A world spawn of a &amp;quot;M416&amp;quot; sits on the bottom of a drained pool with a box of 5.56mm rounds.]]&lt;br /&gt;
[[File:PUBG HK416 FPP1.jpg|thumb|none|600px|A &amp;quot;M416&amp;quot; in first person.]]&lt;br /&gt;
[[File:PUBG HK416 FPP2.jpg|thumb|none|600px|Aiming down the sights of a &amp;quot;M416&amp;quot;.]]&lt;br /&gt;
[[File:PUBG HK416 FPP3.jpg|thumb|none|600px|Pressing the bolt release of a &amp;quot;M416&amp;quot; while reloading.]]&lt;br /&gt;
[[File:PUBG HK416 world1.jpg|thumb|none|600px|A player in a firefight with her &amp;quot;M416&amp;quot;. It is fitted a UBR &amp;quot;tactical stock&amp;quot;, a red dot for optics, vertical foregrip and a 40-round PMAG.]]&lt;br /&gt;
[[File:PUBG HK416 world3.jpg|thumb|none|600px|The view of the left side of the receiver. The receiver markings read &amp;quot;M416, MADE IN GERMANY, 5.56x45mm&amp;quot;. On another note, the fire selector markings humorously reads: &amp;quot;NO PEW&amp;quot;, &amp;quot;PEW&amp;quot; and &amp;quot;PEW PEW PEW&amp;quot;.]]&lt;br /&gt;
[[File:PUBG HK416 world2.jpg|thumb|none|600px|A desert Ghille operator reloads a suppressed &amp;quot;M416&amp;quot;. Note the 5.56 rounds in the magazine are actually modelled out in 3D.]]&lt;br /&gt;
&lt;br /&gt;
==L1A1 SLR==&lt;br /&gt;
The [[L1A1]] with picatinny rail on the upper receiver was added in the May 2018 update and appears in the game under the British Army designation of &amp;quot;SLR&amp;quot; and fires &amp;quot;7.62mm&amp;quot; ammunition. It can be found randomly in buildings and can be equipped with all the muzzle devices, sights, and scopes, a cheek pad, as well as an extended magazine increasing its capacity from 10 rounds to 20 rounds.&lt;br /&gt;
[[File:L1A1-SLR.jpg|thumb|none|400px|L1A1 SLR - 7.62x51mm NATO. This is the later, typical version of the L1A1 which used black fiberglass furniture.]]&lt;br /&gt;
[[File:PUBG L1A1SLR Promo1.jpg|thumb|none|500px|An officially released render of the in-game SLR model, courtesy of the PUBG Twitter page. Note the shorter 10-round magazine.]]&lt;br /&gt;
[[File:PUBG L1A1SLR Icon1.jpg|thumb|none|500px|Inventory icon of the SLR.]]&lt;br /&gt;
[[File:PUBG L1A1SLR spawn1.jpg|thumb|none|600px|A highlighted world spawn of a SLR with a box of &amp;quot;7.62mm&amp;quot; nearby.]]&lt;br /&gt;
[[File:PUBG L1A1 FPP1.jpg|thumb|none|600px|A SLR in first person.]]&lt;br /&gt;
[[File:PUBG L1A1 FPP2.jpg|thumb|none|600px|Aiming down the sights of a SLR.]]&lt;br /&gt;
[[File:PUBG L1A1 FPP3.jpg|thumb|none|600px|Pulling the charging handle of a SLR while reloading.]]&lt;br /&gt;
[[File:PUBG L1A1SLR world1.jpg|thumb|none|600px|The 'Commando' Desert Commando runs with his SLR equipped with a 20-round extended magazine. Note the carry handle.]]&lt;br /&gt;
[[File:PUBG L1A1SLR world2.jpg|thumb|none|600px|The player then fires his SLR. Note the spent brass and muzzle flash.]]&lt;br /&gt;
[[File:PUBG L1A1SLR world3.jpg|thumb|none|600px|Not to be outdone, another player approaches with his own fully kitted SLR, equipped with a 20-round extended magazine, 8X scope, a cheek pad and a (now-functioning) flash hider.]]&lt;br /&gt;
[[File:PUBG L1A1SLR world4.jpg|thumb|none|600px|The player fires his SLR. Note that the present flash hider does a better job at masking the muzzle flash than the one seen two images above.]]&lt;br /&gt;
[[File:PUBG L1A1SLR world5.jpg|thumb|none|600px|Satisfied, he reloads his SLR while in cover.]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16A4]] appears under its actual name in-game and fires the &amp;quot;5.56mm&amp;quot; ammunition. It is fitted with a standard, non-railed handguard (as seen in the image below), and therefore cannot accept any foregrips. It can be found in random buildings, and can be equipped with all magazine variants, muzzle devices, a tactical stock and sights up to the 6X.&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|400px|M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:PUBGM16A4Icon.jpg|thumb|none|800px|Inventory icon of the M16A4]]&lt;br /&gt;
[[File:PUBG M16A4 spawn.jpg|thumb|none|600px|World model of the M16A4 with its accompanying boxes of 5.56mm ammunition.]]&lt;br /&gt;
[[File:PUBG M16A4 FPP1.jpg|thumb|none|600px|A M16A4 in first person. Without any optics, the carry handle is attached as its default ironsights.]]&lt;br /&gt;
[[File:PUBG M16A4 FPP2.jpg|thumb|none|600px|Aiming down the sights of a M16A4.]]&lt;br /&gt;
[[File:PUBG M16A4 FPP3.jpg|thumb|none|600px|Pressing the bolt release of a M16A4 while reloading.]]&lt;br /&gt;
[[File:PUBG M16A4 world1.jpg|thumb|none|600px|A Ghille suited player fires his M16A4 fitted with a red dot sight and a 40-round PMAG. Note that the bolt in this shot is cycling and loading the next round into the chamber.]]&lt;br /&gt;
[[File:PUBG M16A4 world2.jpg|thumb|none|600px|A female biker reloads her M16A4 while her teammate in the background covers her with her SCAR-L.]]&lt;br /&gt;
[[File:PUBG M16A4 world3.jpg|thumb|none|600px|In a desert town of Miramar, a player puts an incapacitated enemy out of their misery by firing her M16A4 fitted with a holographic sight and custom compensator.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 0==&lt;br /&gt;
The [[Mk 14 Mod 0]] Enhanced Battle Rifle was added in the August 2017 update as the &amp;quot;Mk14&amp;quot; and is only found in crates that are parachuted in, known as &amp;quot;Care Packages&amp;quot;. It can be equipped with all the muzzle devices, sights, a cheek pad and scopes, as well as an extended magazine increasing its capacity from 10 rounds to 20 rounds. It is chambered in &amp;quot;7.62mm&amp;quot; ammunition and has fire-select capability between semi-auto and full-auto.&lt;br /&gt;
[[File:M14EBR.jpg|thumb|none|400px|Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[File:PUBG Mk14 Promo1.jpg|thumb|none|500px|An officially released render of the in-game Mk 14 model, courtesy of the PUBG Twitter page.]]&lt;br /&gt;
[[File:PUBG Mk14 menu1.jpg|thumb|none|800px|Inventory icon of the &amp;quot;Mk14&amp;quot;. Here you can see the bipod folded-in.]]&lt;br /&gt;
[[File:PUBG Mk14 FPP1.jpg|thumb|none|600px|A &amp;quot;Mk14&amp;quot; in first person.]]&lt;br /&gt;
[[File:PUBG Mk14 FPP2.jpg|thumb|none|600px|Aiming down the sights of a &amp;quot;Mk14&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Mk14 FPP3.jpg|thumb|none|600px|Pulling the charging handle of a &amp;quot;Mk14&amp;quot; while reloading.]]&lt;br /&gt;
[[File:PUBG Mk14 FPP4.jpg|thumb|none|600px|Deployed bipod when prone with the &amp;quot;Mk14&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Mk14 world3.jpg|thumb|none|600px|A &amp;quot;Mk14&amp;quot; with an ACOG attached to the top rail. The markings on the receiver indicates it as an &amp;quot;EBR CHASSIS STOCK&amp;quot; being manufactured by a fictional &amp;quot;MASON INTERNATIONAL LTD.&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Mk14 world2.jpg|thumb|none|600px|A player pulls the charging handle of his &amp;quot;Mk14&amp;quot; while reloading.]]&lt;br /&gt;
[[File:PUBG Mk14 world1.jpg|thumb|none|600px|A Ghille sniper in his shrubby element fires his &amp;quot;Mk14&amp;quot; at an unsuspecting victim. Here it is attached with a ACOG scope, note the ejected brass casing in front of the helmet visor.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1==&lt;br /&gt;
The [[Norinco QBZ-95-1]] was added in the Jun 2018 update as the &amp;quot;QBZ95&amp;quot; and is chambered in &amp;quot;5.56mm&amp;quot; ammunition, probably standing-in for its native 5.8x42mm ammunition (although its exported cousin, the [[QBZ-97]] is chambered in NATO 5.56x45mm). It is an exclusive world spawn to the Sanhok map (replacing the [[FN SCAR-L]] there), and can be equipped with all magazine variants, foregrips or a laser sight, muzzle devices, and optics up to 6X.&lt;br /&gt;
[[File:QBZ-95-1 Picatinny Rail.jpg|thumb|none|400px|Norinco QBZ-95 and QBZ-95-1 with custom Picatinny rail system - 5.8x42mm]]&lt;br /&gt;
[[File:PUBG QBZ95 promo.jpg|thumb|none|500px|An officially released render of the &amp;quot;QBZ95's&amp;quot; in-game model, courtesy of the PUBG Steam Game Update 15# page. It can be identified as the newer 95-1 version from its smoother rear-upper receiver buttstock, non-export magazine well, fire selector above the pistol grip and newer trigger guard. Note the custom railed carry-handle.]]&lt;br /&gt;
[[File:PUBG QBZ95 Icon1.jpg|thumb|none|500px|Inventory icon of the QBZ95.]]&lt;br /&gt;
[[File:PUBG QBZ95 spawn.jpg |thumb|none|600px|World spawn of the QBZ95. Note that it is one of the few weapons in the game to spawn without a magazine in the well.]]&lt;br /&gt;
[[File:PUBG QBZ95 FPP1.jpg|thumb|none|600px|A QBZ95 in first person.]]&lt;br /&gt;
[[File:PUBG QBZ95 FPP2.jpg|thumb|none|600px|Aiming down the sights of a QBZ95.]]&lt;br /&gt;
[[File:PUBG QBZ95 FPP3.jpg|thumb|none|600px|Reloading the QBZ95.]]&lt;br /&gt;
[[File:PUBG QBZ95 world1.jpg|thumb|none|600px|A female player runs with her QBZ95 on hand. It is fitted with a 3X scope and a vertical foregrip.]]&lt;br /&gt;
[[File:PUBG QBZ95 world2.jpg|thumb|none|600px|The same player fires her QBZ95 from cover. Note the Micro Uzi stock sticking out from her holstered weapon.]]&lt;br /&gt;
[[File:PUBG QBZ95 world3.jpg|thumb|none|600px|Another player reloads her QBZ95, this one with an ACOG 4X scope, vertical foregrip, 40-round extended magazine with speed plates and suppressor attached. Apparently trigger discipline in PUBG is slowly becoming a thing.]]&lt;br /&gt;
[[File:PUBG QBZ95 world4.jpg|thumb|none|600px|A player fires his QBZ fitted with a red dot sight, vertical foregrip, speed plates on his magazine and a compensator. Note the stock of the QBU-88 sticking from his back.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-1A Groza==&lt;br /&gt;
The [[OTs-14 Groza]] was added in the June 2017 monthly update, as the &amp;quot;Groza&amp;quot; and is only found in crates that are parachuted in, known as &amp;quot;Care Packages&amp;quot;. It is chambered in &amp;quot;7.62mm&amp;quot; ammunition (confirming it as a OTs-14-1A variant of the rifle), and can be equipped with all magazine variants, sights up to the 6X and a suppressor.&lt;br /&gt;
[[File:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
[[File:PUBG GrozaMenu1.jpg|thumb|none|500px|Inventory icon of the OTs-14-1A Groza.]]&lt;br /&gt;
[[File:PUBG Groza FPP1.jpg|thumb|none|600px|A Groza in first person.]]&lt;br /&gt;
[[File:PUBG Groza FPP2.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:PUBG Groza FPP3.jpg|thumb|none|600px|Rechambering the Ots-14 from empty.]]&lt;br /&gt;
[[File:PUBG Groza world5.jpg|thumb|none|600px|A default Groza still held by its dying owner.]]&lt;br /&gt;
[[File:PUBG Groza world3.jpg|thumb|none|600px|Back during happier times, a prone player fires his recently-acquired Groza fitted with an EOTech holographic sight and a 40-round RPK magazine.]]&lt;br /&gt;
[[File:PUBG Groza world4.jpg|thumb|none|600px|He reloads his Groza while still prone. Note his terrible trigger discipline.]]&lt;br /&gt;
[[File:PUBG Groza world1.jpg|thumb|none|600px|Another player in Miramar leans while firing her Groza fitted with a red dot sight and an RPK-style 40-round magazine. Note the AWM on her back.]]&lt;br /&gt;
[[File:PUBG Groza world2.jpg|thumb|none|600px|The same player reloads her Groza after putting it to good use.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger AC556==&lt;br /&gt;
The folding stock variant of the [[Ruger AC556]] appears in the September 2017 update as the &amp;quot;Mini 14&amp;quot;. It indeed functions like a Ruger Mini-14 as it can only be fired in semi-automatic mode, but is modeled with (an unused) selector switch at the back of the receiver, which identifies it as an AC556. It fires &amp;quot;5.56mm&amp;quot; ammunition and accepts muzzle and magazines attachments, as well as all sights and scopes. Extended magazines increases its capacity from 20 rounds to 30 rounds.&lt;br /&gt;
[[File:RugerAC556 ss Folder.jpg|thumb|none|400px|Stainless Steel Ruger AC556 Carbine with Factory Folder Stock - 5.56x45mm]]&lt;br /&gt;
[[File:PUBG Mini14 Render.jpg|thumb|500px|none|An officially released render of the in-game model, courtesy of the PUBG Twitter page.]]&lt;br /&gt;
[[File:PUBG Mini14 Icon1.jpg|thumb|none|800px|Inventory icon of the &amp;quot;Mini 14&amp;quot;.]]&lt;br /&gt;
[[File:PUBG RugerMini14 spawn.jpg|thumb|none|600px|A &amp;quot;Mini 14&amp;quot; sits at the bottom of a cartel mansion's empty pool. This is one of the few weapons in the game that spawns without a magazine in the well.]]&lt;br /&gt;
[[File:PUBG Mini14 FPP1.jpg|thumb|none|600px|The Ruger in first person.]]&lt;br /&gt;
[[File:PUBG Mini14 FPP2.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:PUBG Mini14 FPP3.jpg|thumb|none|600px|Pulling the charging handle after an empty reload.]]&lt;br /&gt;
[[File:PUBG RugerMini14 world2.jpg|thumb|none|600px|A jacketed player sweltering in the desert heat holds an AC556 fitted with an Aimpoint 2X scope and the default 20-round magazine. Note the selector switch behind the charging handle]]&lt;br /&gt;
[[File:PUBG RugerMini14 world3.jpg|thumb|none|600px|A player fires his rifle fitted with an ACOG 4X scope and an extended 30-round magazine with speed plates attached from the confines of a house. Note the bolt locking back with the next round visible.]]&lt;br /&gt;
[[File:PUBG RugerMini14 world1.jpg |thumb|none|600px|A player with atrocious trigger discipline racks a fresh 30-round magazine into his Ruger.]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS]] rifle can be found in random buildings. Ingame, it is fitted with a Tapco Intrafuse stock and an aftermarket detachable magazine conversion. It can be equipped with all the muzzle devices, foregrips or a laser sight, scopes, a cheek pad and magazines. Extended magazines increases its capacity from 10 rounds to 20 rounds. It fires the &amp;quot;7.62mm&amp;quot; ammunition.&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|400px|SKS fitted with a Tapco Intrafuse stock - 7.62x39mm]]&lt;br /&gt;
[[File:Sks_inventory.jpg|thumb|none|500px|Inventory icon for the SKS.]]&lt;br /&gt;
[[File:PUBG SKS spawn.jpg|thumb|none|600px|A world spawn of an SKS with a box of &amp;quot;7.62mm&amp;quot; ammunition. Note the bayonet lug is still present despite the lack of bayonet.]]&lt;br /&gt;
[[File:PUBG SKS FPP1.jpg|thumb|none|600px|A SKS in first person.]]&lt;br /&gt;
[[File:PUBG SKS FPP2.jpg|thumb|none|600px|Aiming down the default sights of a SKS. Note the lack of the rear sight, making this impossible to aim with in reality (although the player seemingly uses the length of the rail to compensate for this somehow).]]&lt;br /&gt;
[[File:PUBG SKS FPP3.jpg|thumb|none|600px|Reloading the SKS.]]&lt;br /&gt;
[[File:PUBG SKS world1.jpg|thumb|none|600px|A player fires her SKS fitted with an 8X scope. Note the bolt cycling and the next round in the magazine ready to be pushed into the chamber. ]]&lt;br /&gt;
[[File:PUBG SKS world2.jpg|thumb|none|600px|The same player reloads her SKS. Note her newly acquired vertical foregrip which clips into her magazine mid-reload. In addition, the extended mag attachment is represented with the SKS being loaded with beige-coloured magazines that correctly holds 20-rounds instead of the default black ones that only hold 10 for some reason.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG A3]] with a custom lower rail appears simply as the &amp;quot;AUG&amp;quot; in the 1.0 release version of the game and can only be found in crates that are parachuted in, known as &amp;quot;Care Packages&amp;quot;. It fires &amp;quot;5.56mm&amp;quot; ammunition, and can be equipped with all magazine variants, foregrips or a laser sight, optics up to the 6X and muzzle devices.&lt;br /&gt;
[[File:STEYR_AUG_A3_16.jpg|thumb|400px|none|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
[[File:PUBG AugA3 Promo1.jpg|thumb|500px|none|An officially released render of the in-game model, courtesy of the PUBG Twitter page.]]&lt;br /&gt;
[[File:PUBG AUGA3 Icon2.jpg|thumb|800px|none|Inventory icon of the AUG.]]&lt;br /&gt;
[[File:PUBG AUGA3 FPP1.jpg|thumb|none|600px|A AUG in first person.]]&lt;br /&gt;
[[File:PUBG AUGA3 FPP2.jpg|thumb|none|600px|Aiming down the sights of a AUG.]]&lt;br /&gt;
[[File:PUBG AUGA3 FPP3.jpg|thumb|none|600px|Reloading the AUG.]]&lt;br /&gt;
[[File:PUBG AUGA3 world1.jpg|thumb|none|600px|A vanilla AUG held by its off-screen dying owner. While the world model of weapons are correctly rendered with its attachments, they are automatically discarded into the inventory upon death.]]&lt;br /&gt;
[[File:PUBG AUGA3 world2.jpg |thumb|none|600px|A proud owner of an AUG standing by a Care Package, unaware of his eventual fate. It is equipped with a holographic sight, a vertical foregrip and a suppressor. Note that the default ironsights are not present when an optic is equipped.]]&lt;br /&gt;
[[File:PUBG AUGA3 world3.jpg|thumb|none|600px|Another player in Erangel pulls the charging handle of his newly acquired AUG. It is fitted with a suppressor, an 8X scope (no longer possible due to balance changes) and an extended 42-round magazine with speed plates, but it only holds 40 rounds.]]&lt;br /&gt;
[[File:PUBG AUGA3 world4.jpg|thumb|none|600px|Having never quite found a spare foregrip for his AUG, the player soldiers on in search of his chicken dinner.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1894==&lt;br /&gt;
The [[Winchester 1894]] appears in the release version of the game as the &amp;quot;Win94&amp;quot; exclusive to the map, Miramar. It is apparently chambered in &amp;quot;.45ACP&amp;quot; (presumably standing-in for .45 Long Colt) and can only equip a rifle bullet loop for quicker reloads. It has a capacity of 8 rounds.&lt;br /&gt;
[[File:PheonixentWinchester1894.jpg|thumb|none|400px|Winchester 1894 - .30-30]]&lt;br /&gt;
[[File:PUBG Winchester1894 Promo1.jpg|thumb|none|500px|An officially released render of the in-game  model, courtesy of the PUBG Twitter page.]]&lt;br /&gt;
[[File:PUBG Winchester1894 Icon1.jpg|thumb|none|500px|Inventory icon of the &amp;quot;Win94&amp;quot;]]&lt;br /&gt;
[[File:PUBG Win1894 spawn.jpg |thumb|none|600px|A world spawn of a &amp;quot;Win94&amp;quot; next to two boxes of .45 ACP ammunition.]]&lt;br /&gt;
[[File:PUBG Winchester1894 FPP1.jpg|thumb|none|600px|A &amp;quot;Win94&amp;quot; in first person.]]&lt;br /&gt;
[[File:PUBG Winchester1894 FPP2.jpg|thumb|none|600px|Aiming down the sights of a &amp;quot;Win94&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Winchester1894 FPP3.jpg|thumb|none|600px|Reloading the &amp;quot;Win94&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Win1894 world1.jpg |thumb|none|600px|The player reloads his &amp;quot;Win94&amp;quot; by thumbing rounds into the breech.]]&lt;br /&gt;
[[File:PUBG Win1894 world2.jpg|thumb|none|600px|After taking shelter, the player cocks the lever-action of his rifle in relative safety.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM==&lt;br /&gt;
The [[Accuracy International AWM]] appears in the game as the &amp;quot;AWM&amp;quot;, and is only found in crates that are parachuted in, known as &amp;quot;Care Packages.&amp;quot; It can be equipped with a sniper rifle suppressor or a flash hider and all the sights and scopes, as well as an extended magazine and a cheek pad. Extended magazines increases its capacity of 5 rounds to 7 rounds. It fires the &amp;quot;.300&amp;quot; ammunition (presumably .300 Winchester Magnum, one of the cartridges that the AWM supports).&lt;br /&gt;
[[File:AWSM fixed.jpg|thumb|none|400px|Accuracy International AWSM - .300 Winchester Magnum]]&lt;br /&gt;
[[File:PUBGAWMIcon.jpg|thumb|none|500px|Inventory icon of the AWM.]]&lt;br /&gt;
[[File:PUBGAWMModel.jpg|thumb|none|600px|The AWM on player characters back.]]&lt;br /&gt;
[[File:PUBG AWM FPP1.jpg|thumb|none|600px|A AWM in first person.]]&lt;br /&gt;
[[File:PUBG AWM FPP2.jpg|thumb|none|600px|Aiming down the sights of a AWM. Note that it has neither a rear nor front sight in its default state rendering it impossible to aim with in reality.]]&lt;br /&gt;
[[File:PUBG AWM FPP3.jpg|thumb|none|600px|Cycling the bolt of the AWM.]]&lt;br /&gt;
[[File:PUBG AWM world3.jpg|thumb|none|600px|A player in Miramar holds her newly acquired AWM fitted with an 8X scope.]]&lt;br /&gt;
[[File:PUBG AWM world1.jpg|thumb|none|600px|Another player fires her AWM fitted with a ACOG, a flash hider and a extended magazine with a speed plate. Note that the muzzle flash is reduced, but not completely eliminated; the intended effect of equipping a flash hider.]]&lt;br /&gt;
[[File:PUBG AWM world2.jpg |thumb|none|600px|A Ghille sniper in Erangel pulls the bolt and ejects a cartridge from his AWM equipped with an ACOG.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] appears in the game as the &amp;quot;Kar98k&amp;quot;, and can be found as a random world spawn. It can mount all of the sights, as it has a picatinny rail in place of its original rear sight. It also accepts all muzzle devices, and can be fitted with a cheek pad for reduced scope sway or rifle bullet loops for quicker reloads. It fires the &amp;quot;7.62mm&amp;quot; ammunition; while Wehrmacht-manufactured rifles were historically chambered in 7.92x57mm Mauser, many post-war Karabiner 98ks were indeed rechambered in 7.62x51mm NATO by the militaries of countries such as Israel and Norway. The player will reload the rifle with individual cartridges when there are rounds left in the magazine, but use stripper clips if all rounds are expended from the weapon.&lt;br /&gt;
[[File:Karabiner-98K.jpg||thumb||none||400px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:PUBG_K98_Icon1.jpg|thumb|none|500px|Inventory icon of the &amp;quot;Kar98k&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Kar98K spawn.jpg|thumb|none|600px|A world spawn of a &amp;quot;Kar98k&amp;quot; magically levitating on the side of a military crate, next to a box of &amp;quot;7.62mm&amp;quot; and non-prescription painkillers.]]&lt;br /&gt;
[[File:PUBG Kar98K FPP1.jpg|thumb|none|600px|A &amp;quot;Kar98k&amp;quot; in first person.]]&lt;br /&gt;
[[File:PUBG Kar98K FPP2.jpg|thumb|none|600px|Aiming down the sights of a &amp;quot;Kar98k&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Kar98K FPP3.jpg|thumb|none|600px|Reloading the &amp;quot;Kar98k&amp;quot; with loose rounds.]]&lt;br /&gt;
[[File:PUBG Kar98K FPP4.jpg|thumb|none|600px|Reloading the empty &amp;quot;Kar98k&amp;quot; with a 5-round stripper clip.]]&lt;br /&gt;
[[File:PUBG Kar98K world1.jpg|thumb|none|600px|A pair of snipers on overwatch with their &amp;quot;Kar98k&amp;quot; rifles at the ready. The foremost player has a 8X scope attached to its top rail as well as a compensator somehow screwed onto the muzzle while the background player's rifle has an ACOG and a cheek pad on its stock.]]&lt;br /&gt;
[[File:PUBG Kar98KL world3.jpg|thumb|none|600px|A player pulls the bolt and ejects a round of her &amp;quot;Kar98K&amp;quot;]]&lt;br /&gt;
[[File:PUBG Kar98KL world2.jpg|thumb|none|600px|An opposing sniper loads her &amp;quot;Kar98K&amp;quot; round-by-round. Note a visual bug in the form of a stripper clip clipping into her left leg pants.]]&lt;br /&gt;
[[File:PUBG Kar98KL world4.jpg|thumb|none|600px|A player reloads his empty &amp;quot;Kar98k&amp;quot; with a 5-round stripper clip. Note that with an 8 or 15X scope, the rounds clip into the scope itself.]]&lt;br /&gt;
[[File:PUBG Kar98KL world5.jpg|thumb|none|600px|The player then ejects the empty clip by pushing it off with the bolt. The serial numbers on the bolt handle and safety tab indicates 'No. 879'.]]&lt;br /&gt;
&lt;br /&gt;
==M24A2 SWS==&lt;br /&gt;
The [[M24|M24A2]] appears in the game as the &amp;quot;M24&amp;quot;, and as of the May 2018 update, can now be found as a rare world loot spawn instead of &amp;quot;Care Packages&amp;quot;. It can be equipped with a muzzle attachments, all the sights and scopes, as well as magazines and a cheek pad. Extended magazines increases its capacity of 5 rounds to 7 rounds. It fires the &amp;quot;7.62mm&amp;quot; ammunition.&lt;br /&gt;
[[File:Remington_M24.jpg|thumb|none|400px|M24 SWS - 7.62x51mm NATO]]&lt;br /&gt;
[[File:PUBGM24Icon.jpg|thumb|none|500px|Inventory icon for the M24.]]&lt;br /&gt;
[[File:PUBGM24Model.jpg|thumb|none|600px|A highlighted world model of the M24 with a box of &amp;quot;7.62mm&amp;quot; rounds.]]&lt;br /&gt;
[[File:PUBG M24 FPP1.jpg|thumb|none|600px|A M24 in first person.]]&lt;br /&gt;
[[File:PUBG M24 FPP2.jpg|thumb|none|600px|Aiming down the sights of a M24. Note that it does not have any rear sight in its default state rendering it impossible to properly aim with in reality.]]&lt;br /&gt;
[[File:PUBG M24 FPP3.jpg|thumb|none|600px|Cycling the bolt of the M24 while reloading.]]&lt;br /&gt;
[[File:PUBG M24 world3.jpg|thumb|none|600px|The Streaker Sniper runs with her equally naked M24.]]&lt;br /&gt;
[[File:PUBG M24 world4.jpg|thumb|none|600px|A player peeks from behind a tree with her suppressed M24, equipped with a cheek pad, 8X scope, extended magazine and suppressor.]]&lt;br /&gt;
[[File:PUBG M24 world1.jpg|thumb|none|600px|A female player ejects a spent round from her M24 fitted with a 6X scope, compensator, extended magazine and a cheek pad. Note the adjustable stock pad clipping into the vest.]]&lt;br /&gt;
[[File:PUBG M24 world2.jpg|thumb|none|600px|Another player in Miramar reloads his M24 fitted with an 8X scope.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBU-88/KBU-97A==&lt;br /&gt;
The [[Norinco QBU-88]] is a designated marksman rifle added in the July 2018 update and appears in the game simply as the &amp;quot;QBU&amp;quot; and fires &amp;quot;5.56mm&amp;quot; ammunition, probably standing-in for its native 5.8x42mm ammunition (although its exported cousin, the KBU-97A is chambered in NATO 5.56x45mm). It is an exclusive world spawn to the Sanhok map (replacing the [[Ruger Mini-14]] there) and comes with an attached bipod by default which promotes higher stability when prone. It can also be equipped with all the muzzle devices, sights as well as an extended magazine increasing its capacity from 10 rounds to 20 rounds.&lt;br /&gt;
[[File:Qbu-88-0.jpg|thumb|none|400px|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[File:PUBG QBU88 Promo1.jpg|thumb|none|500px|An officially released render of the &amp;quot;QBU&amp;quot; in-game model, courtesy of the PUBG Steam Game Update 18# page.]]&lt;br /&gt;
[[File:PUBG QBU88 Icon1.jpg|thumb|none|500px|Inventory icon of the QBU. Here you can see the bipod folded-in.]]&lt;br /&gt;
[[File:PUBG QBU88 spawn.jpg|thumb|none|600px|World spawn of the QBU with its accompanying boxes of 5.56mm ammunition. Note the different earth finish on the receiver and a holographic sight clipping in-between the pistol grip and magazine.]]&lt;br /&gt;
[[File:PUBG QBU88 FPP1.jpg|thumb|none|600px|A QBU in first person.]]&lt;br /&gt;
[[File:PUBG QBU88 FPP2.jpg|thumb|none|600px|Aiming down the sights of a QBU.]]&lt;br /&gt;
[[File:PUBG QBU88 FPP3.jpg|thumb|none|600px|Pulling the charging handle of the QBU while reloading.]]&lt;br /&gt;
[[File:PUBG QBU88 FPP4.jpg|thumb|none|600px|Deployed bipod of the QBU.]]&lt;br /&gt;
[[File:PUBG QBU88 world1.jpg|thumb|none|600px|A player reloads his QBU with a compensator and ironsights flipped up.]]&lt;br /&gt;
[[File:PUBG QBU88 world2.jpg |thumb|none|600px|The same player runs with his QBU fitted with a 4x ACOG scope. Note that the built-in ironsights are now flipped down, which happens when sights are attached.]]&lt;br /&gt;
[[File:PUBG QBU88 world3.jpg|thumb|none|600px|Safe from the blue zone, he takes a prone position within a hut. The bipod is seen here deployed.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] appears in the game simply as &amp;quot;VSS&amp;quot; and as of the July 2017 update, can only be found as a rare loot spawn instead of &amp;quot;Care Packages&amp;quot;. It is classified as a designated marskman rifle, therefore it can only be equipped with a cheek pad and AR/DMR or SR magazine attachments, as it comes with its integrated suppressor and a fixed PSO-1-1 scope. It also has semi-auto and full-auto firing modes. Extended magazines increases its capacity of 10 rounds to 20 rounds. It fires the same &amp;quot;9MM&amp;quot; ammunition as the Beretta or the UMP-9, even though it uses 9x39mm ammunition in real life.&lt;br /&gt;
[[File:Vss1.jpg|thumb|none|400px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[File:PUBG VSS Icon1.jpg|thumb|none|500px|Inventory icon for the VSS.]]&lt;br /&gt;
[[File:PUBG VSS spawn.jpg|thumb|none|600px|A world spawn of a VSS next to what is clearly the game's common 9x19mm Parabellum ammunition boxes, despite the obvious caliber difference.]]&lt;br /&gt;
[[File:PUBG VSS FPP1.jpg|thumb|none|600px|A VSS in first person.]]&lt;br /&gt;
[[File:PUBG VSS FPP2.jpg|thumb|none|600px|Aiming down the PSO-1-1 scope of a VSS, which has the correct rangefinding markings zeroed-in for 9x39mm projectiles.]]&lt;br /&gt;
[[File:PUBG VSS FPP3.jpg|thumb|none|600px|Pulling the charging handle of the VSS while reloading.]]&lt;br /&gt;
[[File:PUBG VSS world1.jpg|thumb|none|600px|A player holds his VSS.]]&lt;br /&gt;
[[File:PUBG VSS world2.jpg|thumb|none|600px|The same player reloading the VSS by unceremoniously tossing aside the magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==DP-28==&lt;br /&gt;
The [[Degtyaryov DP-28]] machine gun appears in the 1.0 release version of the game and can be found as a uncommon loot spawn exclusive to the map, Erangel. It is chambered in &amp;quot;7.62mm&amp;quot; ammunition in a 47-round pan magazine, and can only accept scopes up to a 6X magnification.&lt;br /&gt;
[[File:DP-28.jpg|thumb|400px|none|Degtyaryov DP-28 machine gun - 7.62x54mm R]]&lt;br /&gt;
[[File:PUBG DP-28 Promo1.jpg|thumb|500px|none|An officially released render of the in-game  model, courtesy of the PUBG Twitter page.]]&lt;br /&gt;
[[File:PUBG DP28 Icon1.jpg|thumb|none|500px|Inventory icon for the DP-28. Note the rails in place of the adjustable rear sight.]]&lt;br /&gt;
[[File:PUBG DP28 spawn.jpg|thumb|none|600px|A DP-28 world spawn with a generous amount of &amp;quot;7.62mm&amp;quot; ammo boxes and the oh-so-totally-helpful SMG magazine upgrade.]]&lt;br /&gt;
[[File:PUBG DP28 FPP1.jpg|thumb|none|600px|A DP28 in first person. Similar to [[Red Orchestra 2: Heroes of Stalingrad]], the D-ring on the magazine revolves as the rounds are expended giving a visable indicator on the rounds left.]]&lt;br /&gt;
[[File:PUBG DP28 FPP2.jpg|thumb|none|600px|Aiming down the sights of a DP28.]]&lt;br /&gt;
[[File:PUBG DP28 FPP3.jpg|thumb|none|600px|Reloading the pan magazine of a DP28.]]&lt;br /&gt;
[[File:PUBG DP28 FPP4.jpg|thumb|none|600px|Deployed bipod of the DP28.]]&lt;br /&gt;
[[File:PUBG DP28 world1.jpg|thumb|none|600px|A well-dressed marauder fires her DP-28 with a holographic sight attached to the rails. Neat bits of detail is that its spent casings are correctly depicted ejecting from the bottom of the weapon but for some reason the bipod freely wobbles on every shot.]]&lt;br /&gt;
[[File:PUBG DP28 world3.jpg|thumb|none|600px|Another player replaces the pan magazine of his DP-28 fitted with a ACOG.]]&lt;br /&gt;
[[File:PUBG DP28 world4.jpg|thumb|none|600px|A player riding on her team's motorbike's sidecar with the DP-28 at the ready. It is fitted with an Aimpoint 2X scope.]]&lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
The [[M249-E2 SAW]] appears ingame as the &amp;quot;M249&amp;quot;, and can only found in crates that are parachuted in, known as &amp;quot;Care Packages.&amp;quot; It fires the &amp;quot;5.56MM&amp;quot; ammunition from a 100-round belt box, and can only accept sights and scopes up to 6X as attachments.&lt;br /&gt;
[[File:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:PUBGSAWIcon.jpg|thumb|none|500px|Inventory icon of the &amp;quot;M249&amp;quot;.]]&lt;br /&gt;
[[File:PUBG M249 spawn.jpg|thumb|none|600px|Unique world spawn of a highlighted M249 only available in the pre-match phase of a game on the warm-up island. This pre-game weapons have since been removed in favour of stable framerates.]]&lt;br /&gt;
[[File:PUBG M249 FPP1.jpg|thumb|none|600px|A M249 in first person.]]&lt;br /&gt;
[[File:PUBG M249 FPP2.jpg|thumb|none|600px|Aiming down the sights of a M249.]]&lt;br /&gt;
[[File:PUBG M249 FPP3.jpg|thumb|none|600px|Reloading the M249.]]&lt;br /&gt;
[[File:PUBG M249 FPP4.jpg|thumb|none|600px|Deployed bipod of the M249.]]&lt;br /&gt;
[[File:PUBG M249 world1.jpg|thumb|none|600px|Hoping to turn the tide of the final battle, a player retrieves a M249 and attaches an ACOG to it.]]&lt;br /&gt;
[[File:PUBG M249 world2.jpg|thumb|none|600px|With the blue zone behind her, the player provides suppressing fire for her teammate. Here you can see the bipod deployed while she is in a prone position.]]&lt;br /&gt;
[[File:PUBG M249 world3.jpg|thumb|none|600px|Unsuccessful at her first attempt, she replaces the belt to try again.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
==M67 Frag Grenade==&lt;br /&gt;
The [[M67]] appears in game simply as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 hand grenade]]&lt;br /&gt;
[[File:PUBGFrag.jpg|thumb|none|800px|Inventory icon of the &amp;quot;Frag Grenade&amp;quot;.]]&lt;br /&gt;
[[File:PUBG M67Frag spawn.jpg|thumb|none|600px|A world spawn of a &amp;quot;Frag Grenade&amp;quot;, with its prospective owner standing by.]]&lt;br /&gt;
[[File:PUBG M67Frag world1.jpg|thumb|none|600px|A &amp;quot;Frag Grenade&amp;quot; floats on a player's belt. Note the relatively accurate markings on the fragmentation coat.]]&lt;br /&gt;
[[File:PUBG M67Frag world2.jpg|thumb|none|600px|A player attempts to throw his &amp;quot;Frag Grenade&amp;quot;. Note while the detached safety pin is present on his left hand, the world model still has yet ''another'' pin attached to it. The same issue occurs with the safety lever if the player decide to cook the grenade.]]&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|800px|Old Early Access menu screen showing an M67 frag grenade on top of an ammo box (top right).]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] appears ingame simply as the &amp;quot;Smoke Grenade&amp;quot;. Unlike the actual grenade, the M18 ingame is only available in white smoke.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|200px|M18 smoke grenade]]&lt;br /&gt;
[[File:PUBGM18Smoke.jpg|thumb|none|500px|The inventory icon of the M18 smoke grenade.]]&lt;br /&gt;
[[File:PUBG M18Smoke spawn.jpg|thumb|none|600px|A world spawn of a &amp;quot;Smoke Grenade&amp;quot;. Note the markings.]]&lt;br /&gt;
[[File:PUBG M18Smoke world1.jpg|thumb|none|600px|The Fashion Commissar readies her &amp;quot;Smoke Grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] appears ingame as the &amp;quot;Stun Grenade&amp;quot;.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[File:PUBG M84Stun icon.jpg|thumb|none|600px|The inventory icon of the M84 stun grenade.]]&lt;br /&gt;
[[File:PUBG M84Stun spawn.jpg |thumb|none|600px|A world spawn of a &amp;quot;Stun Grenade&amp;quot;. Note the markings almost accurate to the image above.]]&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|500px|The old Early Access menu screen showing M84 stun grenades on top of an ammo box (left).]]&lt;br /&gt;
&lt;br /&gt;
=Unusable/Cut Weapons=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] appeared in the game as &amp;quot;UMP-9&amp;quot;, and was chambered for &amp;quot;9mm&amp;quot; ammunition. It can be identified as a 9mm variant by its curved magazine. It could be fitted with foregrips or a laser sight, all muzzle devices and magazine variants, as well as all sights up to the 4x scope. Extended magazines raise the magazine size to 40 cartridges from its original 30. As of the March 2019 Update #27, the UMP-9 was wholly replaced with its .45 ACP brother, the UMP45.&lt;br /&gt;
[[File:UMP9 RIS.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 with RIS foregrip - 9x19mm]]&lt;br /&gt;
[[File:PUBGUMP-9 icon.jpg|thumb|none|500px|Inventory icon for the UMP-9.]]&lt;br /&gt;
[[File:PUBG UMP9 spawn.jpg|thumb|none|600px|A UMP-9 world spawn sitting next to several boxes of its 9x19mm rounds.]]&lt;br /&gt;
[[File:PUBG UMP9 FPP1.jpg|thumb|none|600px|A UMP9 in first person.]]&lt;br /&gt;
[[File:PUBG UMP9 FPP2.jpg|thumb|none|600px|Aiming down the sights of a UMP9.]]&lt;br /&gt;
[[File:PUBG UMP9 FPP3.jpg|thumb|none|600px|Pulling the charging handle while reloading the UMP9.]]&lt;br /&gt;
[[File:PUBG UMP9 world2.jpg|thumb|none|600px|A player reloads his default UMP-9. A close look at the receiver indicates its model as &amp;quot;GMP&amp;quot;, and that it was manufactured by &amp;quot;Böttcher &amp;amp; Gerst&amp;quot;, a spoof of Heckler &amp;amp; Koch.]]&lt;br /&gt;
[[File:PUBG UMP9 world3.jpg|thumb|none|600px|Reenacting the opening chase scene from [[Quantum of Solace#Heckler &amp;amp; Koch UMP-9|Quantum of Solace]], a female player performs a drive-by with her suppressed UMP-9 fitted with a red dot sight and speed plate on a 30-round magazine.]]&lt;br /&gt;
[[File:PUBG UMP9 world1.jpg|thumb|none|600px|Totally-not [[Idris Elba]] wields an &amp;quot;UMP-9&amp;quot; fitted with a Holographic sight and a vertical foregrip.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[Micro Uzi]] appears in the game under its proper name, and is chambered for &amp;quot;9mm&amp;quot; ammunition. It can be fitted with all muzzle devices, magazine variants and a stock, which is a unique attachment for the Uzi. Extended magazines raise the magazine size to 35 cartridges from its original 25. In the Season 4.1 Update, it was wholly replaced with its modern incarnation, the [[Uzi#Micro_Uzi|IWI Uzi Pro Pistol]], allowing it to accept red dot and holographic sights. Despite the presence of an accessory rail below the barrel, the game does not allow lower rail attachments to be used with this weapon. &lt;br /&gt;
[[File:MicroUzi-2.jpg|thumb|none|350px|IMI Micro Uzi with bent trigger guard and folding stock - 9x19mm]]&lt;br /&gt;
[[File:PUBGUZIIcon.jpg|thumb|none|500px|The Micro Uzi's inventory icon.]]&lt;br /&gt;
[[File:PUBGUZI.jpg|thumb|none|600px|The Micro Uzi's world model.]]&lt;br /&gt;
[[File:PUBG MicroUzi FPP1.jpg|thumb|none|600px|A Micro Uzi in first person.]]&lt;br /&gt;
[[File:PUBG MicroUzi FPP2.jpg|thumb|none|600px|Aiming down the sights of a Micro Uzi.]]&lt;br /&gt;
[[File:PUBG MicroUzi FPP3.jpg|thumb|none|600px|Pulling the charging handle back while reloading the Micro Uzi.]]&lt;br /&gt;
[[File:PUBG MicroUzi FPP4.jpg|thumb|none|600px|Firing the Micro Uzi. Note the installed foldable stock.]]&lt;br /&gt;
[[File:PUBG MicroUzi world2.jpg|thumb|none|600px|A player reloads a default Micro Uzi.]]&lt;br /&gt;
[[File:PUBG MicroUzi world4.jpg|thumb|none|600px|Another player fires her Micro-Uzi.]]&lt;br /&gt;
[[File:PUBG MicroUzi world1.jpg|thumb|none|600px|The Twitch Biker brandishes her Micro Uzi equipped with a flash hider and magazine speed plate. Note the markings suggest that it was manufactured by a fictional &amp;quot;KA ARMS CO.&amp;quot;, but correctly adds &amp;quot;MADE IN ISRAEL&amp;quot;.]]&lt;br /&gt;
[[File:PUBG MicroUzi world5.jpg|thumb|none|600px|A Micro Uzi fitted with a suppressor, folding stock and a 35-round extended magazine being fired in the neck of the woods.]]&lt;br /&gt;
[[File:PUBG MicroUzi world3.jpg |thumb|none|600px|A suppressed Micro Uzi attached onto a player's back, begrudgingly accepting its fate to be replaced with a superior Care Package weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Frag Grenade==&lt;br /&gt;
[[Mk 2 hand grenade]]s appear in the Early Access menu screen, but are not usable ingame.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 hand grenade]]&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|500px|A menu screen showing Mk 2 frag grenades on top of two ammo boxes (2nd and 3rd from right).]]&lt;br /&gt;
&lt;br /&gt;
==M26 Frag Grenade==&lt;br /&gt;
Much like the Mk 2s, [[M26 hand grenade]]s appear in the Early Access menu screen, but aren't usable in game.&lt;br /&gt;
[[File:200px-M-67handgrenade.jpg|thumb|none|400px|M26 hand grenade]]&lt;br /&gt;
[[File:Pubg menu 1.jpg|thumb|none|500px|A menu screen showing an M26 fragmentation grenade on top of a box (right).]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Edbods</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=PUBG:_Battlegrounds&amp;diff=1294886</id>
		<title>PUBG: Battlegrounds</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=PUBG:_Battlegrounds&amp;diff=1294886"/>
		<updated>2019-09-17T11:26:37Z</updated>

		<summary type="html">&lt;p&gt;Edbods: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Playerunknown's Battlegrounds&lt;br /&gt;
|picture= PlayerUnknowns-Battlegrounds.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|date= March 23, 2017 (Early Access) December 20, 2017 (1.0 Release)&lt;br /&gt;
|developer=Bluehole, Inc.&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= Bluehole, Inc. &lt;br /&gt;
|genre=First/Third-Person Survival Shooter&lt;br /&gt;
}}&lt;br /&gt;
{{Game Title|Playerunknown's Battlegrounds}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
''Playerunknown's Battlegrounds'' is a survival shooter designed by Brendan &amp;quot;Playerunknown&amp;quot; Greene, the same person who created the Battle Royale mod for ''[[Arma 3]]'' and was consulted in the creation of ''H1Z1: King of the Kill''. In ''Battlegrounds'', up to 100 players are airdropped onto a fictional locale, and fight until only one remains, with a blue wall of electricity chasing players into one final confrontation. Weapons are customizable with various parts that can be found in the field. Some attachments have a weapon specific variant of them. For example, the flash hider has a version for SMGs and assault rifles. These attachments include:&lt;br /&gt;
&lt;br /&gt;
* Various foregrips&lt;br /&gt;
* Laser Sights&lt;br /&gt;
* Flash hider (SMG/Sniper rifle/DMR/AR, S12K): reduces the weapon's muzzle flash&lt;br /&gt;
* Suppressor (Pistol/SMG/Sniper rifle/DMR/AR, S12K): Suppresses the weapon's muzzle report, but does not completely silence it, being somewhat realistic in its function.&lt;br /&gt;
* Compensator (SMG/Sniper rifle/DMR/AR, S12K): Reduces muzzle climb during automatic fire.&lt;br /&gt;
* Choke: tightens the pellet spread of the shotguns.&lt;br /&gt;
* Duckbill: horizontally flattens the pellet spread of the shotguns.&lt;br /&gt;
* Bullet loops: enhances reload speed by adding a shell/cartridge holder on the buttstock of the weapon.&lt;br /&gt;
* Extended magazine (Pistol/SMG/Sniper rifle/DMR/AR, S12K): increases magazine size.&lt;br /&gt;
* Quickdraw magazine (Pistol/SMG/Sniper rifle/DMR/AR, S12K): enhances reload speed.&lt;br /&gt;
* Ext. Quickdraw magazine (Pistol/SMG/Sniper rifle/DMR/AR, S12K): combination of the two above&lt;br /&gt;
* Cheek pad: reduces scope sway while aiming&lt;br /&gt;
* Tactical stocks: improves weapon handling and recoil control&lt;br /&gt;
* Folding Stock for the Uzi and Skorpion: ditto.&lt;br /&gt;
&lt;br /&gt;
Sights featured are the:&lt;br /&gt;
* Red dot sight&lt;br /&gt;
* Holographic sight&lt;br /&gt;
* 2x Aimpoint scope&lt;br /&gt;
* 3x Backlit scope&lt;br /&gt;
* 4x ACOG scope&lt;br /&gt;
* 6x scope&lt;br /&gt;
* 8x CQBSS scope&lt;br /&gt;
* 15x PM II scope&lt;br /&gt;
&lt;br /&gt;
As similarly seen in the game ''[[State of Decay]]'', ammunition calibers in PUBG are simplified for the sake of gameplay. For instance, the SKS, AKM, M24, Kar98k, DP-28 and the Nagant revolver all fire the same &amp;quot;7.62MM&amp;quot; ammunition, and the 9x39mm VSS Vintorez uses the same &amp;quot;9MM&amp;quot; ammo as the 9x19mm handguns and submachine guns.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92F==&lt;br /&gt;
The [[Beretta 92F]] appears in the game as the &amp;quot;P92&amp;quot;, and can be found in random buildings. It can be fitted with a suppressor, a laser sight, a red dot sight and all three magazine variations. It uses general &amp;quot;9MM&amp;quot; ammunition. Extended magazines raise the magazine size to 20 cartridges from its original 15.&lt;br /&gt;
[[File:Beretta92F LeftSide.jpg|thumb|none|300px|Beretta 92F - 9x19mm]]&lt;br /&gt;
[[File:PlayerUnknowns-Battlegrounds.jpg|thumb|none|500px|A boxart character holding a Beretta 92F in his hand.]]&lt;br /&gt;
[[File:Beretta inventory.jpg|thumb|none|500px|Inventory icon of the &amp;quot;P92&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Beretta92F spawn.jpg|thumb|none|600px|A &amp;quot;P92&amp;quot; world spawn.]]&lt;br /&gt;
[[File:PUBG Beretta92F FPP1.jpg|thumb|none|600px|A &amp;quot;P92&amp;quot; in first person.]]&lt;br /&gt;
[[File:PUBG Beretta92F FPP2.jpg|thumb|none|600px|Aiming down the sights of a &amp;quot;P92&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Beretta92F FPP3.jpg|thumb|none|600px|Reloading the &amp;quot;P92&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Beretta92F world4.jpg |thumb|none|600px|A &amp;quot;P92&amp;quot; with a Micro Red Dot attached. Note the different markings on the silde compared to the real one, and the Beretta trademark is changed to that of a heart logo.]]&lt;br /&gt;
[[File:PUBG Beretta92F world1.jpg|thumb|none|600px|A player executes a hapless victim with his &amp;quot;P92&amp;quot;. Here you can see the slide locking back, exposing the next round in the magazine.]]&lt;br /&gt;
[[File:PUBG Beretta92F world2.jpg|thumb|none|600px|Another shot of a &amp;quot;P92&amp;quot; firing.]]&lt;br /&gt;
[[File:PUBG Beretta92F world3.jpg|thumb|none|600px|The player reloads his &amp;quot;P92&amp;quot; after dispatching a foe.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 60DS==&lt;br /&gt;
The [[Chiappa Rhino 60DS]] appears in the release version of the game as the &amp;quot;R45&amp;quot;, and will be found in random locations exclusive to the maps; Miramar and Sahnok. It can be fitted with a red dot sight, a laser sight, and is apparently chambered in &amp;quot;.45ACP&amp;quot; ammo with speedloaders.&lt;br /&gt;
[[File:Chiappa Rhino 6&amp;quot;.jpg|thumb|none|300px|Chiappa Rhino 60DS (6&amp;quot; barrel version) - .357 Magnum]]&lt;br /&gt;
[[File:PUBG ChiappaRhino Promo1.jpg |thumb|none|500px|An officially released render of the in-game  model, courtesy of the PUBG Twitter page. Note the markings labelling it as a &amp;quot;CANO 60DS&amp;quot; and a cow trademark replacing the real deal's rhino logo. A really close look at the markings also indicates its actual caliber, &amp;quot;.357 MAGNUM&amp;quot;.]]&lt;br /&gt;
[[File:PUBG ChiappaRhino menu1.jpg|thumb|none|500px|Inventory icon of the &amp;quot;R45&amp;quot;.]]&lt;br /&gt;
[[File:PUBG ChiappaRhino spawn.jpg |thumb|none|600px|A highlighted world spawn of a &amp;quot;R45&amp;quot; next to a box of .45 ACP and a bulletproof vest.]]&lt;br /&gt;
[[File:PUBG ChiappaRhino FPP1.jpg|thumb|none|600px|A &amp;quot;R45&amp;quot; in first person.]]&lt;br /&gt;
[[File:PUBG ChiappaRhino FPP2.jpg|thumb|none|600px|Aiming down the sights of a &amp;quot;R45&amp;quot;.]]&lt;br /&gt;
[[File:PUBG ChiappaRhino FPP3.jpg|thumb|none|600px|Reloading the &amp;quot;R45&amp;quot;.]]&lt;br /&gt;
[[File:PUBG ChiappaRhino world2.jpg|thumb|none|600px|A player reloads her &amp;quot;R45&amp;quot; with a speedloader, which appears to be chrome-plated.]]&lt;br /&gt;
[[File:PUBG ChiappaRhino world3.jpg|thumb|none|600px|The Twitch Streamer with her &amp;quot;R45&amp;quot; at the ready. Here you can see what appears to be hollow-pointed .357 magnum bullets through the front of the cylinder.]]&lt;br /&gt;
[[File:PUBG ChiappaRhino world1.jpg|thumb|none|600px|Nonplussed about violating holy sanctuary, another player continues the [[ArmA_3#Chiappa_Rhino_60DS|ArmA III]] tradition of bringing a Chiappa into church.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] appears in the game as the &amp;quot;P1911&amp;quot;, and can be found in random buildings. It can be fitted with a suppressor, a laser sight, a red dot sight and all three magazine variations. It uses general &amp;quot;.45ACP&amp;quot; ammunition. Extended magazines raise the magazine size to 12 cartridges from its original 7.&lt;br /&gt;
[[File:NickelM1911A1.jpg|thumb|none|300px|Satin Nickel M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:PUBG1911icon.jpg|thumb|none|500px|Inventory icon of the &amp;quot;P1911&amp;quot;. It originally had wooden grips, but it has since been updated with a noticeable nickel finish and black grips.]]&lt;br /&gt;
[[File:PUBG1911Model.jpg|thumb|none|500px|Old world model of the &amp;quot;P1911&amp;quot;.]]&lt;br /&gt;
[[File:PUBG M1911 spawn.jpg|thumb|none|600px|A &amp;quot;P1911&amp;quot; with spare boxes of .45 ACP sits at the bottom of a derelict jacuzzi, amongst the trash and badly rendered cockroaches.]]&lt;br /&gt;
[[File:PUBG M1911 FPP1.jpg|thumb|none|600px|A &amp;quot;P1911&amp;quot; in first person.]]&lt;br /&gt;
[[File:PUBG M1911 FPP2.jpg|thumb|none|600px|Aiming down the sights of a &amp;quot;P1911&amp;quot;.]]&lt;br /&gt;
[[File:PUBG M1911 FPP3.jpg|thumb|none|600px|Reloading the &amp;quot;P1911&amp;quot;.]]&lt;br /&gt;
[[File:PUBG M1911 world4.jpg |thumb|none|600px|A player reloads his newly acquired &amp;quot;P1911&amp;quot;.]]&lt;br /&gt;
[[File:PUBG M1911 world2.jpg|thumb|none|600px|A &amp;quot;P1911&amp;quot; equipped with a suppressor and magazine speed plate floating in the player's invisible holster. Note the factory markings on the suppressor indicates that it is manufactured by &amp;quot;GG TECH&amp;quot;, a possible spoof of the real-life Gemtech Suppressors company.]]&lt;br /&gt;
[[File:PUBG M1911 world3.jpg|thumb|none|600px|The S.T.A.L.K.E.R holds his &amp;quot;P1911&amp;quot; fitted with an extended magazine, suppressor and Micro Red Dot.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle]] was added in the June 2019 update and goes by its common moniker, &amp;quot;Deagle&amp;quot; but somehow fires &amp;quot;.45ACP&amp;quot; ammunition. It is a rare spawn in all maps and can also be equipped with all magazine variants, laser sights and red dot or holographic optics. Extended magazines raises the magazine size to 10 cartridges from its original 7 which is consistent with the .50 AE variant, although the cartridges that eject from it appear to be thinner .357 Magnum rounds.&lt;br /&gt;
&lt;br /&gt;
[[File:Desert Eagle Ported.jpg|thumb|none|300px|Magnum Research Desert Eagle Mark XIX w/ stainless finish, railed frame, and railed and ported barrel - .50 AE]]&lt;br /&gt;
[[File:PUBG_DesertEagle_Promo1.jpg|thumb|none|500px|An officially released render of the Deagle in-game model, courtesy of the PUBG Steam Game Update #30 page. Note the nine loose .357 Magnum rounds which hints at the weapon's true calibre and magazine size.]]&lt;br /&gt;
[[File:PUBG_DesertEagle_Icon1.jpg|thumb|none|500px|Inventory icon of the Deagle.]]&lt;br /&gt;
[[File:PUBG_DesertEagle_FPP1.jpg|thumb|none|600px|A Deagle in first person.]]&lt;br /&gt;
[[File:PUBG_DesertEagle_FPP2.jpg|thumb|none|600px|Aiming down the sights of the Deagle.]]&lt;br /&gt;
[[File:PUBG_DesertEagle_FPP3.jpg|thumb|none|600px|Reloading an empty Deagle in first person.]]&lt;br /&gt;
[[File:PUBG_DesertEagle_world1.jpg|thumb|none|600px|A player stylishly flicks a hefty Desert Eagle magazine out sideways while picking up a fresh mag from her pouch. The weapon is equipped with a laser sight and speed plates on its mags.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] was added in the June 2017 monthly update, as the &amp;quot;P18C&amp;quot;. It can be fitted with suppressor, a laser sight, a red dot sight and all three magazine variations, as well as being able to switch between semi and full-auto fire modes.  It uses general &amp;quot;9MM&amp;quot; ammunition. Extended magazines raise the magazine size to 25 cartridges from its original 17. Like most of the guns in the game, the fire selector is animated.&lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|300px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:PUBG G18CMenu1.jpg|thumb|none|500px|Inventory icon of the &amp;quot;P18C&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Glock18C spawn.jpg|thumb|none|600px|A world spawn of a &amp;quot;P18C&amp;quot; next to a box of 9x19mm rounds. Note the SCAR-L lying on the floor below it.]]&lt;br /&gt;
[[File:PUBG Glock18C FPP1.jpg|thumb|none|600px|A &amp;quot;P18C&amp;quot; in first person.]]&lt;br /&gt;
[[File:PUBG Glock18C FPP2.jpg|thumb|none|600px|Aiming down the sights of a &amp;quot;P18C&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Glock18C FPP3.jpg|thumb|none|600px|Reloading the &amp;quot;P18C&amp;quot;. Note that the fire selector is now on the full-auto setting.]]&lt;br /&gt;
[[File:PUBG Glock18C world3.jpg|thumb|none|600px|A player's &amp;quot;P18C&amp;quot; locks empty after rapidly expending all 17 rounds, due to its extreme fire rate of 1000 RPM.]]&lt;br /&gt;
[[File:PUBG Glock18C world4.jpg|thumb|none|600px|He then reloads his sidearm. Here you can see the compensated barrel through the openings on the top of the slide.]]&lt;br /&gt;
[[File:PUBG Glock18C world1.jpg|thumb|none|600px|A masked player retaliates with her &amp;quot;P18C&amp;quot; equipped with an extended magazine.]]&lt;br /&gt;
[[File:PUBG Glock18C world2.jpg|thumb|none|600px|Despite meeting a grisly fate, the corpse of the player still has an iron grip on the polymer pistol. A detailed look at the pistol's slide reveals the lack of the Glock trademark as well as the &amp;quot;AUSTRIA&amp;quot; markings being changed to that of &amp;quot;BLUEHOLE&amp;quot;, the original development team of the game.]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
The [[Nagant M1895]] appears as the &amp;quot;R1895&amp;quot;, and can be found in random areas exclusive to the maps; Erangel and Sahnok. It can be fitted with a suppressor, which is possible and viable with the real gun as well due to its ammunition and firing mechanism. It uses general &amp;quot;7.62MM&amp;quot; ammunition, which curiously can be used in rifles as well.&lt;br /&gt;
[[File:Nagant-1895.jpg|thumb|none|300px|Nagant M1895 - 7.62x38mmR Nagant]]&lt;br /&gt;
[[File:PUBG1895Icon.jpg|thumb|none|500px|Inventory icon of the &amp;quot;R1895&amp;quot;]]&lt;br /&gt;
[[File:PUBG NagantM1895 spawn.jpg|thumb|none|600px|A world spawn of a &amp;quot;R1895&amp;quot; next of a box of clearly rifle-sized &amp;quot;7.62mm&amp;quot; rounds that still manages to fit into the revolver anyway.]]&lt;br /&gt;
[[File:PUBG NagantM1895 FPP1.jpg|thumb|none|600px|A &amp;quot;R1895&amp;quot; in first person.]]&lt;br /&gt;
[[File:PUBG NagantM1895 FPP2.jpg|thumb|none|600px|Aiming down the sights of a &amp;quot;R1895&amp;quot;.]]&lt;br /&gt;
[[File:PUBG NagantM1895 FPP3.jpg|thumb|none|600px|Reloading the &amp;quot;R1895&amp;quot; by ejecting spent rounds with the extractor.]]&lt;br /&gt;
[[File:PUBG NagantM1895 world1.jpg|thumb|none|600px|A player fires a &amp;quot;R1895&amp;quot; creating an impressive muzzle blast. Note that the hammer is not ''quite'' hitting the firing pin despite having already fired the round.]]&lt;br /&gt;
[[File:PUBG NagantM1895 world2.jpg|thumb|none|600px|A player ejects the spent cartridges first before replacing them with new ones.]]&lt;br /&gt;
[[File:PUBG NagantM1895 world3.jpg|thumb|none|600px|After painstakingly reloading all 7 chambers, he pushes the loading gate back into the locked position.]]&lt;br /&gt;
[[File:Nagant M1895 Supressed.jpg|thumb|none|400px|Nagant M1895 with Bramit supressor (modern replica) - 7.62 x 38mm Nagant]]&lt;br /&gt;
[[File:PUBG1895SilencedIcon.jpg|thumb|none|500px|Inventory icon of the &amp;quot;R1895&amp;quot; with the suppressor attached.]]&lt;br /&gt;
[[File:PUBG NagantM1895 world4.jpg |thumb|none|600px|A player holds up his &amp;quot;R1895&amp;quot; fitted with a suppressor. It is unclear how this is possible on an unmodified revolver without barrel threading.]]&lt;br /&gt;
&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
The [[Orion Flare Gun]] was initially added to the game in March 2018 during an Event Mode, but as of 2019, it was integrated into the main game as a rare spawn pickup. It occupies the sidearm slot and uses propriety &amp;quot;Flare&amp;quot; ammunition but does no damage to players or vehicles. It can only be used by firing straight up into the air which then calls in an airdrop containing several crate weapons and equipment, or an armored UAZ-469 if the user is within or outside the Blue Zone.&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|300px|Orion flare gun - 12 gauge]]&lt;br /&gt;
[[File:PUBG_FlareGun_spawn.jpg|thumb|none|600px|A world spawn of the Flare Gun along with a box of supposedly five extra flares, which is blatant false advertising when in actuality only contains a single shell.]]&lt;br /&gt;
[[File:PUBG_FlareGun_world3.jpg|thumb|none|600px|The player reloads a newly acquired Flare Gun.]]&lt;br /&gt;
[[File:PUBG-FlareGun-1.jpg|thumb|none|600px|A player character about to shoot a flare. This one-handed firing animation only appears if the player aims upwards while not aiming down the sights.]]&lt;br /&gt;
[[File:PUBG_FlareGun_world2.jpg|thumb|none|600px|The projectile erupting from the barrel.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KA4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5KA4]] was added in the March 2019 Update #27, appearing exclusive to the Vikendi map, replacing all [[TDI Vector]] spawns there. It is chambered in &amp;quot;9mm&amp;quot; and can be fitted with foregrips or a laser sight, all muzzle devices and magazine variants, the tactical stock, as well as all sights up to the 4x scope. Extended magazines raise the magazine size to 40 cartridges from its original 30.&lt;br /&gt;
[[File:MP5KA4.jpg|thumb|none|325px|Heckler &amp;amp; Koch MP5KA4 with 15-round magazine - 9x19mm]]&lt;br /&gt;
[[File:MP5K-UMP.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5K-PDW fitted with a UMP-style stock - 9x19mm]]&lt;br /&gt;
[[File:PUBG MP5K promo.jpg|thumb|none|500px|An officially released render of the MP5K in-game model, courtesy of the PUBG Steam Game Update #27 page. Note the short RIS rails and the adapted UMP stock made by Brügger &amp;amp; Thomet.]]&lt;br /&gt;
[[File:PUBG_MP5K_Icon1.jpg|thumb|none|500px|Inventory icon of the MP5K.]]&lt;br /&gt;
[[File:PUBG_MP5K_FPP1.jpg|thumb|none|600px|A MP5K in first person.]]&lt;br /&gt;
[[File:PUBG_MP5K_FPP2.jpg|thumb|none|600px|Aiming down the sights of the MP5K.]]&lt;br /&gt;
[[File:PUBG_MP5K_FPP3.jpg|thumb|none|600px|Reloading a MP5K by pulling the charging handle first.....]]&lt;br /&gt;
[[File:PUBG_MP5K_FPP4.jpg|thumb|none|600px|.... then inserting a new magazine followed by the trademark 'HK slap'.]]&lt;br /&gt;
[[File:PUBG_MP5K_world1.jpg|thumb|none|600px|A player rounds a corner with his MP5K, fitted with a supressor, holographic sight and 40-round extended magazine with speed plates.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] replaces the original &amp;quot;UMP-9&amp;quot; brother since the March 2019 Update #27, and is chambered for &amp;quot;.45ACP&amp;quot; ammunition. It can be fitted with foregrips or a laser sight, all muzzle devices and magazine variants, as well as all sights up to the 4x scope. Extended magazines raise the magazine size to 35 cartridges from its original 25.&lt;br /&gt;
[[File:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:PUBG_UMP45_Icon1.jpg|thumb|none|500px|Inventory icon of the UMP45.]]&lt;br /&gt;
[[File:PUBG_UMP45_spawn.jpg|thumb|none|600px|A world spawn of the UMP45.]]&lt;br /&gt;
[[File:PUBG_UMP45_FPP1.jpg|thumb|none|600px|A UMP45 in first person.]]&lt;br /&gt;
[[File:PUBG_UMP45_FPP2.jpg|thumb|none|600px|Aiming down the sights of the UMP45.]]&lt;br /&gt;
[[File:PUBG_UMP45_FPP3.jpg|thumb|none|600px|Inserting a new magazine into the UMP45 in first person.]]&lt;br /&gt;
[[File:PUBG_UMP45_world1.jpg|thumb|none|600px|A player fires a vanilla UMP45.]]&lt;br /&gt;
[[File:PUBG_UMP45_world2.jpg|thumb|none|600px|Another player fires a UMP45 fitted with a red dot sight, vertical foregrip, compensator and speed plates on a 25-round magazine. Note the &amp;quot;BG&amp;quot; trademark on the bolt clearly spoofing the original HK one.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Uzi Pro==&lt;br /&gt;
The [[IWI Uzi Pro]] has replaced the [[Micro Uzi]] since Update 4.1 in June 2019. It fires &amp;quot;9mm&amp;quot; ammunition as before and can be found in all maps simply as the &amp;quot;Uzi&amp;quot;. It can also be equipped with all magazine variants, muzzle devices, a Micro Uzi's stock, and (thanks to the presence of a top rail) a red dot or holographic sight. Despite being modeled with a 20-round magazine, the weapon holds 25 rounds by default; extended magazines raise this to 35 rounds in what seems to be a 32-round magazine.&lt;br /&gt;
[[File:UZI-PRO1.jpg|thumb|none|300px|IWI Uzi Pro Pistol - 9x19mm Parabellum]]&lt;br /&gt;
[[File:PUBG_UziPro_Icon1.jpg|thumb|none|500px|Inventory icon of the Uzi Pro. Despite the lower rail, the weapon is unable to mount a laser sight or foregrips of any kind.]]&lt;br /&gt;
[[File:PUBG_UziPro_spawn.jpg|thumb|none|600px|A world spawn of the Uzi Pro.]]&lt;br /&gt;
[[File:PUBG_UziPro_FPP1.jpg|thumb|none|600px|A Uzi Pro in first person.]]&lt;br /&gt;
[[File:PUBG_UziPro_FPP2.jpg|thumb|none|600px|Aiming down the sights of the Uzi Pro.]]&lt;br /&gt;
[[File:PUBG_UziPro_FPP3.jpg|thumb|none|600px|Reloading the Uzi Pro by pulling the side-mounted charging handle in first person.]]&lt;br /&gt;
[[File:PUBG_UziPro_world1.jpg|thumb|none|600px|A player fires a vanilla Uzi Pro.]]&lt;br /&gt;
&lt;br /&gt;
==M1928/A1 Thompson==&lt;br /&gt;
The [[M1928A1 Thompson]] appears in the game as  the ''Tommy Gun'', and is chambered for &amp;quot;.45ACP&amp;quot; ammunition. After the September 2017 update, the Tommy Gun was moved from a supply drop-exclusive weapon to an uncommon spawn all over the map. It can be fitted with a suppressor, a vertical foregrip and all magazine attachments. The vertical foregrip will essentially convert the appearance of the Tommy Gun to that of the earlier M1928 version, while the extended magazine attachments will increase its initial capacity of 30 rounds (in box magazines) to 50 rounds (in drum magazines).&lt;br /&gt;
[[File:M1928A1_Thompson.jpg|thumb|none|400px|Thompson M1928A1 - .45 ACP. This specimen has the sling swivel relocated to the top of the stock, a modification often made to Thompsons in British service.]]&lt;br /&gt;
[[File:PUBG Thompson1928A1 Icon1.jpg|thumb|none|500px|The inventory icon of the &amp;quot;Tommy Gun&amp;quot;. Note the rather short stock.]]&lt;br /&gt;
[[File:PUBG Thompson1928A1 spawn.jpg|thumb|none|600px|A world spawn of a &amp;quot;Tommy Gun&amp;quot; its accompanying .45 ACP ammo.]]&lt;br /&gt;
[[File:PUBG ThompsonM1928 FPP1.jpg|thumb|none|600px|A &amp;quot;Tommy Gun&amp;quot; in its 1928A1 configuration in first person. Note the bolt handle; the in-game Thompson incorrectly fires from a closed bolt.]]&lt;br /&gt;
[[File:PUBG ThompsonM1928 FPP2.jpg|thumb|none|600px|Aiming down the sights of a &amp;quot;Tommy Gun&amp;quot;.]]&lt;br /&gt;
[[File:PUBG ThompsonM1928 FPP3.jpg|thumb|none|600px|Reloading the 30-round stick magazine of a &amp;quot;Tommy Gun&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Thompson1928A1 world1.jpg|thumb|none|600px|A player holds a &amp;quot;Tommy Gun&amp;quot; in the M1928A1 configuration of the Thompson with speed plates attached to the 30-round stick magazine.]]&lt;br /&gt;
[[File:PUBG Thompson1928A1 world2.jpg|thumb|none|600px|While taking cover indoor from the randomised artillery strikes, he reloads his &amp;quot;Tommy Gun&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Thompson1928A1 world3.jpg|thumb|none|600px|Another player fires his &amp;quot;Tommy Gun&amp;quot; from behind a HESCO barrier.]]&lt;br /&gt;
[[File:M1928.jpg|thumb|none|400px|Thompson M1928 - .45 ACP]]&lt;br /&gt;
[[File:PUBGTommyIcon.jpg|thumb|none|500px|Old inventory icon of the &amp;quot;Tommy Gun&amp;quot;. This is a pre-September 2017 update version of the &amp;quot;Tommy Gun&amp;quot;, where it was still supply drop-exclusive and had a foregrip and 50-round drum magazine (with incorrect 100-round capacity) tacked-on by default. Note the raised ladder sight, only visible in the inventory icon, which has since been patched to be lowered.]]&lt;br /&gt;
[[File:PUBG ThompsonM1928 FPP4.jpg|thumb|none|600px|Reloading the 50-round drum magazine of a &amp;quot;Tommy Gun&amp;quot; in its original 1928 configuration.]]&lt;br /&gt;
[[File:PUBG Thompson1928 world1.jpg|thumb|none|600px|The &amp;quot;Tommy Gun&amp;quot; with a vertical foregrip attachment, which will give it the original foregrip of the M1928 version. Note that the markings on the receiver are surprisingly accurate, being manufactured by the Auto Ordinance Corporation in New York, USA as well as the list of patents, except that their positions are reversed.]]&lt;br /&gt;
[[File:PUBG Thompson world1.jpg|thumb|none|600px|A player holds a &amp;quot;Tommy Gun&amp;quot; in the original M1928 configuration, with a drum magazine attached. The strap on the magazine indicates its &amp;quot;quickdraw&amp;quot; functionality, somehow allowing it to be reloaded faster. Also note that his left arm clips into the drum magazine.]]&lt;br /&gt;
===Crossbow===&lt;br /&gt;
The Thompson's model is, curiously enough, also used as the basis for the game's fictional crossbow. The crossbow, which is only ever referred to as such, is fitted with a green-dot sight with drop compensation markings by default, though it can be customized with normal red-dot or holographic sights, as well as a container of arrows underneath the arms, which somehow speeds up reloading despite never being used for anything.&lt;br /&gt;
[[File:PUBGCrossbow.jpg|thumb|none|600px|A player character with a crossbow; note the rather evident re-use of the Thompson's trigger group, pistol grip, and stock.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
The [[PP-19 Bizon-2]] was added in the Feb 2019 patch and is only featured in the maps, Erangel and Vikendi. It is chambered for &amp;quot;9mm&amp;quot; ammunition in a 53-round helical magazine which confirms this as the 9x19mm variant. It can only be fitted with all muzzle devices and sights up to the 4x scope.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|400px|PP-19 Bizon-2 - 9x18mm Makarov]]&lt;br /&gt;
[[File:PUBG_PP19Bizon_Promo1.jpg|thumb|none|500px|An officially released render of the PP-19 Bizon in-game model, courtesy of the PUBG Steam Game Update 25# page.]]&lt;br /&gt;
[[File:PUBG_PP19Bizon_Icon1.jpg|thumb|none|500px|Inventory icon of the PP-19 Bizon.]]&lt;br /&gt;
[[File:PUBG_PP19Bizon_spawn.jpg|thumb|none|600px|A world spawn of the Bizon, along with a box of 9mm and a spare Beretta 92.]]&lt;br /&gt;
[[File:PUBG_PP19Bizon_FPP1.jpg|thumb|none|600px|A PP-19 Bizon in first person.]]&lt;br /&gt;
[[File:PUBG_PP19Bizon_FPP2.jpg|thumb|none|600px|Aiming down the sights of the PP-19 Bizon]]&lt;br /&gt;
[[File:PUBG_PP19Bizon_FPP3.jpg|thumb|none|600px|Reloading a PP-19 Bizon from empty by tossing aside the empty helical magazine, loading in a fresh mag, then performing a underhanded reload with the left hand.]]&lt;br /&gt;
[[File:PUBG_PP19Bizon_world1.jpg|thumb|none|600px|A player firing his PP-19 Bizon fitted with a 4X ACOG scope. Note the glitched-out fire selector, which is currently on the 'beyond semi-auto' setting.]]&lt;br /&gt;
[[File:PUBG_PP19Bizon_world2.jpg|thumb|none|600px|He later reloads it. Note the lack of flash hider when none is attached.]]&lt;br /&gt;
[[File:PUBG_PP19Bizon_world3.jpg|thumb|none|600px|Going for a more stealthy approach, the player engages another with his suppressed PP-19.]]&lt;br /&gt;
&lt;br /&gt;
==Sa. Vz.61 E Skorpion==&lt;br /&gt;
The [[Sa. Vz.61 Skorpion]] is a machine pistol that appears in the game simply as the &amp;quot;Skorpion&amp;quot; and apparently chambered in &amp;quot;9mm&amp;quot; ammunition with select-fire capability, even though the firearm and its curved magazines appear to be modeled after the .32 ACP variants. It is the first full-sized machine pistol in PUBG to occupy the sidearm slot and can be found in random spawn locations. It can be equipped with the half/lightweight/vertical foregrips or a laser sight, suppressor, red dot sight, extended stock and only the extended magazine variant for pistols. Extended magazines raise the magazine size from 20-round stick magazines that can be upgraded to 40-round drum magazines.&lt;br /&gt;
[[File:Yugoslav Model 61 Skorpion.jpg|thumb|none|300px|CZ Vz. 61 E / Yugoslavian made M84 distinguishable by its black pistol grip - .32 ACP]]&lt;br /&gt;
[[File:PUBG_Skorpion_Promo1.jpg|thumb|none|500px|An officially released render of the &amp;quot;Skorpion&amp;quot; in-game model, courtesy of the PUBG Steam Game Update #23 page. Note the aftermarket magazines, rail attachments typical of later modernized variants, as well as a threaded barrel.]]&lt;br /&gt;
[[File:PUBG_Skorpion_Icon1.jpg|thumb|none|500px|Inventory icon of the &amp;quot;Skorpion&amp;quot;.]]&lt;br /&gt;
[[File:PUBG_Skorpion_spawn.jpg|thumb|none|600px|A world spawn of the Skorpion next to a box of 9mm ammo.]]&lt;br /&gt;
[[File:PUBG_Skorpion_FPP1.jpg|thumb|none|600px|A Skorpion in first person.]]&lt;br /&gt;
[[File:PUBG_Skorpion_FPP2.jpg|thumb|none|600px|Aiming down the sights of a Skorpion.]]&lt;br /&gt;
[[File:PUBG_Skorpion_FPP3.jpg|thumb|none|600px|Pulling the charging handle while reloading the Skorpion.]]&lt;br /&gt;
[[File:PUBG_Skorpion_FPP4.jpg|thumb|none|600px|Reloading a Skorpion fitted with a drum magazine.]]&lt;br /&gt;
[[File:PUBG_Skorpion_world1.jpg|thumb|none|600px|A player taking shelter with his Skorpion fitted with the extended stock and red dot.]]&lt;br /&gt;
[[File:PUBG_Skorpion_world2.jpg|thumb|none|600px|He reloads it after realizing that he had almost fatally forgot to do so.]]&lt;br /&gt;
[[File:PUBG_Skorpion_world3.jpg|thumb|none|600px|Taking in the sights of the somewhat-out-of-place ''Aurora Borealis'', he marches on with his Skorpion now with an additional vertical foregrip, extended drum mags and a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] appears in the game simply as the &amp;quot;Vector&amp;quot;, and is now chambered for &amp;quot;9mm&amp;quot; ammunition, previously having used .45 ACP ammo before the March 2019 Update #27 . It can be fitted with half/lightweight/vertical foregrips or a laser sight, all muzzle devices, magazine variants, optics up to the 4x scope and a tactical stock. Extended magazines raise the magazine size to 33 cartridges from its original 19.&lt;br /&gt;
[[File:KrissSuperV.jpg|thumb|none|400px|TDI Vector - .45 ACP]]&lt;br /&gt;
[[File:PUBGVectorIcon.jpg|thumb|none|500px|Inventory icon of the Vector.]]&lt;br /&gt;
[[File:PUBGVectorIcon2.jpg|thumb|none|500px|An Inventory icon of a fairly modded Vector, with sound suppressor, vertical foregrip, extended magazines, red dot sight and a UBR stock.]]&lt;br /&gt;
[[File:PUBG Vector spawn.jpg |thumb|none|600px|An old world spawn of a Vector sitting atop of a military crate with a gratuitous amount of .45 ACP ammunition when it was still chambered for it.]]&lt;br /&gt;
[[File:PUBG Vector FPP1.jpg|thumb|none|600px|A Vector in first person. Note the placement of the player character's left hand; while this would normally be okay, the in-game Vector's incorrect reciprocating charging handle makes this position a bit perilous for the user's thumb.]]&lt;br /&gt;
[[File:PUBG Vector FPP2.jpg|thumb|none|600px|Aiming down the sights of a Vector.]]&lt;br /&gt;
[[File:PUBG Vector FPP3.jpg|thumb|none|600px|Reloading the Vector.]]&lt;br /&gt;
[[File:PUBG Vector world1.jpg|thumb|none|600px|A player carries a Vector equipped with a 25-round extended magazine. Note that the Kriss Vector's &amp;quot;V&amp;quot; logo is replaced with that of continuously tessellating triangles, and that the weapon's trademark on the front of the upper receiver reads &amp;quot;PLAYERUNKNOWNS BATTLEGROUNDS&amp;quot;. Also note the threaded barrel.]]&lt;br /&gt;
[[File:PUBG Vector world2.jpg|thumb|none|600px|An upgraded Vector fitted with a tan UBR stock, flash hider, an EOTech holographic sight and the extended magazine as before. The default iron sights are absent when optics are added.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Beretta 686==&lt;br /&gt;
The [[Beretta 686]] appears in the game as the &amp;quot;S686&amp;quot;, and can be found in random buildings. Note that unlike the picture below, it's completely blued and has golden bird engravings on the side of the receiver ingame. It can be fitted with a choke for a tighter pellet spread, as well as &amp;quot;bullet loops&amp;quot; for the stock for faster reloading. It has the longest effective range of all shotguns, especially with the choke. The reload animation shows that the gun has ejectors, and ejects two spent cases even if it's fired only once.&lt;br /&gt;
[[File:Beretta-686-E-Evo-12-Bore-Shotgun.jpg|thumb|none|400px|Beretta 686 - 12 gauge]]&lt;br /&gt;
[[File:PUBGBerettaDoubleIcon.jpg|thumb|none|500px|Inventory icon of the &amp;quot;S686&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Beretta686 spawn.jpg |thumb|none|600px|A world spawn of a &amp;quot;S686&amp;quot; next to a box of 12 gauge shells and a shotgun choke kit. Here you can make out the engravings, which includes an ''almost'' accurate Berreta trademark, but being spelt as &amp;quot;BERATTA&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Beretta686 FPP1.jpg|thumb|none|600px|A &amp;quot;S686&amp;quot; in first person.]]&lt;br /&gt;
[[File:PUBG Beretta686 FPP2.jpg|thumb|none|600px|Aiming down the sights of a &amp;quot;S686&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Beretta686 FPP3.jpg|thumb|none|600px|Inserting shells into the &amp;quot;S686&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Beretta686 world1.jpg|thumb|none|600px|A huntress lines up her shot with her &amp;quot;S686&amp;quot;. Here you can see the shell holders wrapped around the stock.]]&lt;br /&gt;
[[File:PUBG Beretta686 world2.jpg|thumb|none|600px|A player runs with his &amp;quot;S686&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Beretta686 world3.jpg|thumb|none|600px|A player ejects the shells of his &amp;quot;S686&amp;quot;. Note the smoke emitting from the freshly fired-from barrels, even if it's a newly acquired gun.]]&lt;br /&gt;
[[File:PUBG Beretta686 world4.jpg|thumb|none|600px|He replaces the shells one-by-one.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester M1897==&lt;br /&gt;
The [[Winchester Model 1897]] appears in the game as the &amp;quot;S1897&amp;quot;, and can be found in random buildings. It can be fitted with a choke or duckbill for a tighter pellet spread, as well as &amp;quot;bullet loops&amp;quot; for the stock for faster reloading.&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|400px|Winchester M1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:1897inventory.jpg|thumb|none|500px|Inventory icon for the &amp;quot;S1897&amp;quot;.]]&lt;br /&gt;
[[File:PUBG WinM1897 spawn.jpg|thumb|none|600px|A world-spawn of the Winchester, along with 2 boxes of 12 gauge shells and a bulletproof vest.]]&lt;br /&gt;
[[File:PUBG WinM1897 FPP1.jpg|thumb|none|600px|A &amp;quot;S1897&amp;quot; in first person.]]&lt;br /&gt;
[[File:PUBG WinM1897 FPP2.jpg|thumb|none|600px|Aiming down the sights of a &amp;quot;S1897&amp;quot;.]]&lt;br /&gt;
[[File:PUBG WinM1897 FPP3.jpg|thumb|none|600px|Pumping the rack of the &amp;quot;S1897&amp;quot;.]]&lt;br /&gt;
[[File:PUBG WinM1897 FPP4.jpg|thumb|none|600px|Inserting shells into the &amp;quot;S1897&amp;quot;.]]&lt;br /&gt;
[[File:PUBG WinM1897 world4.jpg |thumb|none|600px|A player sprints with his newly acquired &amp;quot;S1897&amp;quot;.]]&lt;br /&gt;
[[File:PUBG WinM1897 world3.jpg |thumb|none|600px|The same player inserts 12 gauge shells into his &amp;quot;S1897&amp;quot; before running a live-fire obstacle course.]]&lt;br /&gt;
[[File:PUBG WinM1897 world1.jpg|thumb|none|600px|Meanwhile in Miramar, another player fires his &amp;quot;S1897&amp;quot;.]]&lt;br /&gt;
[[File:PUBG WinM1897 world2.jpg|thumb|none|600px|A player racks the pump of his &amp;quot;S1897&amp;quot;. An animation error shows a shell ejecting from the ejection port even if it reloaded from empty.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] appears in the game as the &amp;quot;S12K&amp;quot;, and can be found in random buildings. It can use a duckbill choke, or otherwise is able to be fitted with all other assault rifle muzzle devices, scopes, a suppressor, as well as all magazine variants. The standard magazines holds 5 shells, while the extended magazines hold 8.&lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[File:PUBGSaigaIcon.jpg|thumb|none|500px|Inventory icon of the &amp;quot;S12K&amp;quot;.]]&lt;br /&gt;
[[File:PUBGSaiga.jpg|thumb|none|600px|World model of the Saiga with a box of 12 gauge lying above it.]]&lt;br /&gt;
[[File:PUBG Saiga12K FPP1.jpg|thumb|none|600px|A Saiga 12K in first person.]]&lt;br /&gt;
[[File:PUBG Saiga12K FPP2.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:PUBG Saiga12K FPP3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:PUBG Saiga12K world1.jpg|thumb|none|600px|The Spetznaz Businessman acquires a new Saiga 12K. Note the slightly longer extended magazine attached to it.]]&lt;br /&gt;
[[File:PUBG Saiga12K world2.jpg|thumb|none|600px|Convinced that it's just a flesh wound, the player calmly reloads his shotgun. Note the spare Saiga lying in the closet behind him.]]&lt;br /&gt;
[[File:PUBG Saiga12K world3.jpg |thumb|none|600px|Another player fires his &amp;quot;S12K&amp;quot; fitted with a magazine speed plate, just outside of the cartel mansion. Note the impressive muzzle blast.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-off Shotgun==&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun]] in a sawed-off configuration appears in the release version of the game as the &amp;quot;Sawed-off&amp;quot; and can be found randomly in the map, Miramar. It is classified as a sidearm, and is chambered in &amp;quot;12 Gauge&amp;quot; and only able to use a shotgun choke as of the May 2018 update.&lt;br /&gt;
[[File:SS311A sawed-off-2.jpg|thumb|none|300px|Sawed-off Savage/Stevens 311A - 12 gauge]]&lt;br /&gt;
[[File:PUBG SawedOff Promo1.jpg |thumb|none|500px|An officially released render of the in-game model, courtesy of the PUBG Twitter page.]]&lt;br /&gt;
[[File:PUBG SawedOff Icon1.jpg|thumb|none|500px|Inventory icon for the Sawed-off.]]&lt;br /&gt;
[[File:PUBG SawedOff world4.jpg|thumb|none|600px|A Sawed-off mysteriously hooked onto a recently-deceased player's leg.]]&lt;br /&gt;
[[File:PUBG SawedOff FPP1.jpg|thumb|none|600px|A Sawed-off in first person.]]&lt;br /&gt;
[[File:PUBG SawedOff FPP2.jpg|thumb|none|600px|Aiming down the Sawed-off.]]&lt;br /&gt;
[[File:PUBG SawedOff FPP3.jpg|thumb|none|600px|Inserting shells into the Sawed-off.]]&lt;br /&gt;
[[File:PUBG SawedOff world1.jpg|thumb|none|600px|A player wields a Sawed-off in the Mexican desert heat. The markings on the frame is stylised as &amp;quot;SUPER COACH GUN&amp;quot;.]]&lt;br /&gt;
[[File:PUBG SawedOff world2.jpg|thumb|none|600px|The player then ejects the two shells from his Sawed-off. Both are ejected even if only one barrel was fired.]]&lt;br /&gt;
[[File:PUBG SawedOff world3.jpg|thumb|none|600px|He then replaces both shells one-by-one.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
'''Note:''' As of the May 2018 update, the now officially classed Designated Marksman Rifles (i.e. Mini-14, Mk 14, QBU-88, SKS, SLR and VSS) can now utilize both Assault Rifle and/or Sniper Rifle attachments interchangably. Assault rifles no longer have the capability of using the 8X and 15X scopes for balance reasons.&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] appears in the game under its actual name, and fires the game's mysterious &amp;quot;7.62mm&amp;quot; ammunition. It can be found in random buildings, and can be equipped with all magazine variants, sights sights up to 6x scope (as it has a picatinny rail on the receiver cover plate), and all muzzle devices.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:PlayerUnknowns-Battlegrounds.jpg|thumb|none|500px|The boxart character has an AKM on his back, with the barrel just sticking over his shoulder.]]&lt;br /&gt;
[[File:PUBGAKMIcon.jpg|thumb|none|500px|The AKM's inventory icon.]]&lt;br /&gt;
[[File:PUBG AKM spawn.jpg|thumb|none|600px|A world spawn of an AKM with a box of copper-jacketed &amp;quot;7.62mm&amp;quot; rounds clipping into the stock and pistol grip.]]&lt;br /&gt;
[[File:PUBG AKM FPP1.jpg|thumb|none|600px|An AKM in first person.]]&lt;br /&gt;
[[File:PUBG AKM FPP2.jpg|thumb|none|600px|Aiming down the sights of a AKM.]]&lt;br /&gt;
[[File:PUBG AKM FPP3.jpg|thumb|none|600px|Reloading the AKM. All Kalashnikov-based weapons in PUBG share the same underhanded bolt pull animation when reloading on an empty chamber.]]&lt;br /&gt;
[[File:PUBG AKM world1.jpg|thumb|none|600px|A player wielding an AKM with a holographic sight, a suppressor, and a 40-round [[RPK]] magazine with a speed plate attached. Note the Vector on his back.]]&lt;br /&gt;
[[File:PUBG AKM world4.jpg|thumb|none|600px|A pair of players with AKMs at the ready. The foremost player has one equipped with an Aimpoint 2X scope, a 40-round RPK mag with a speed plate, and a compensator resembling that of the [[AK-74]]. The background player has another fitted with an ACOG 4X scope and a flash hider.]]&lt;br /&gt;
[[File:PUBG AKM world3.jpg|thumb|none|600px|A player fires her AKM. Note that it has a different flash hider, which only slightly reduces the muzzle flash.]]&lt;br /&gt;
[[File:PUBG AKM world2.jpg|thumb|none|600px|Another player racks a magazine into her AKM fitted with an Aimpoint 2X scope. This one, unlike the one above, has a standard slanted muzzle brake.]]&lt;br /&gt;
&lt;br /&gt;
==Beryl M762==&lt;br /&gt;
The M762 version of the Polish [[Kbs wz.96 Beryl]] is an assault rifle that appears in the game correctly as the &amp;quot;Beryl M762&amp;quot; and fires &amp;quot;7.62mm&amp;quot; ammunition. It can be found in random spawns locations and can also be equipped with all magazine variants, foregrips, muzzle devices a laser sight, and optics up to 6X. It features semi-auto, 3-round burst and full-auto firing modes.&lt;br /&gt;
&lt;br /&gt;
[[File:Beryl M762.jpg|thumb|none|400px|Beryl M762 - 7.62x39mm]]&lt;br /&gt;
[[File:PUBG_BerylM762_Promo1.jpg|thumb|none|500px|An officially released render of the Beryl M762 in-game model, courtesy of the PUBG Steam Game Update 20# page.]]&lt;br /&gt;
[[File:PUBG_BerylM762_Icon1.jpg|thumb|none|500px|Inventory icon of the Beryl M762.]]&lt;br /&gt;
[[File:PUBG_BerylM762_spawn.jpg|thumb|none|600px|A world spawn of the Beryl M762 next to its &amp;quot;7.62mm&amp;quot; boxes.]]&lt;br /&gt;
[[File:PUBG BerylM762 FPP1.jpg|thumb|none|600px|A Beryl M762 in first person.]]&lt;br /&gt;
[[File:PUBG BerylM762 FPP2.jpg|thumb|none|600px|Aiming down the sights of a Beryl M762.]]&lt;br /&gt;
[[File:PUBG BerylM762 FPP3.jpg|thumb|none|600px|Reloading the Beryl M762.]]&lt;br /&gt;
[[File:PUBG_BerylM762_world1.jpg|thumb|none|600px|A player runs with her Beryl M762 fitted with an Aimpoint 2X scope, thumb grip, suppressor and 40-round RPK magazine.]]&lt;br /&gt;
[[File:PUBG_BerylM762_world2.jpg|thumb|none|600px|The same player fires her suppressed Beryl M762.]]&lt;br /&gt;
[[File:PUBG_BerylM762_world3.jpg|thumb|none|600px|She then reloads her Beryl M762 as the blue zone approaches dangerously close to her.]]&lt;br /&gt;
[[File:PUBG_BerylM762_world4.jpg|thumb|none|600px|Another player fires her Beryl M762 in burst mode, almost showering the camera with spent casings. Hers is fitted with a red dot sight and vertical foregrip instead.]]&lt;br /&gt;
&lt;br /&gt;
==CMMG Mk47 Mutant==&lt;br /&gt;
The [[CMMG Mk47 Mutant]] is an assault rifle that appears in the game as the &amp;quot;Mk47 Mutant&amp;quot; and fires &amp;quot;7.62&amp;quot; ammunition. It can be found in all maps, at random spawn locations and can also be equipped with all magazine variants, foregrips or a laser sight, muzzle devices, a tactical stock and optics up to 6X. It only has semi-auto and 2-round burst firing modes (the latter being fictional, since the real weapon is either semi-auto only or semi-auto/full-auto) from a 20-round magazine that can be upgraded to 30 rounds with extended magazine attachments.&lt;br /&gt;
&lt;br /&gt;
[[File:CMMG Mutant Mk47.jpg|thumb|none|400px|CMMG Mk47 Mutant - 7.62x39mm]]&lt;br /&gt;
[[File:PUBG_Mk47Mutant_Promo1.jpg|thumb|none|500px|An officially released render of the Mk47 Mutant in-game model with 30-round Magpul magazines and M67 frag grenades lying nearby, courtesy of the PUBG Steam Game Update #21 page.]]&lt;br /&gt;
[[File:PUBG_Mk47Mutant_Icon1.jpg|thumb|none|500px|Inventory icon of the Mk47 Mutant.]]&lt;br /&gt;
[[File:PUBG_Mk47Mutant_spawn.jpg|thumb|none|600px|A world spawn of the Mk47 Mutant alongside a bike helmet and a M67 frag grenade.]]&lt;br /&gt;
[[File:PUBG Mk47Mutant FPP1.jpg|thumb|none|600px|A Mk47 Mutant in first person.]]&lt;br /&gt;
[[File:PUBG Mk47Mutant FPP2.jpg|thumb|none|600px|Aiming down the sights of a Mk47 Mutant.]]&lt;br /&gt;
[[File:PUBG Mk47Mutant FPP3.jpg|thumb|none|600px|Reloading the Mk47 Mutant by pulling the charging handle.]]&lt;br /&gt;
[[File:PUBG_Mk47Mutant_world1.jpg|thumb|none|600px|A player holds her vanilla Mk47 Mutant with a 20-round Magpul magazines and ironsights.]]&lt;br /&gt;
[[File:PUBG_Mk47Mutant_world2.jpg|thumb|none|600px|A player in the Training mode holds her Mk47 Mutant fitted with an 4X ACOG, 30-round extended mag, thumb grip and a suppressor. Note the default iron sights are absent when optics are added.]]&lt;br /&gt;
[[File:PUBG_Mk47Mutant_world3.jpg|thumb|none|600px|Another player in Miramar fires his M47 Mutant fitted with a 3X scope.]]&lt;br /&gt;
[[File:PUBG_Mk47Mutant_world4.jpg|thumb|none|600px|After losing his hat (and nearly his head), he reloads behind cover with the same Mk47 Mutant, now with the addition of a thumb grip and extended magazines.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR-L]] appears as the &amp;quot;SCAR-L&amp;quot; ingame, and fires the &amp;quot;5.56mm&amp;quot; ammunition. It can be found in random buildings, and can be equipped with all magazine variants, foregrips or a laser sight, muzzle devices, and optics up to 6X.&lt;br /&gt;
[[File:FN_SCAR-L_(Standard).jpg|thumb|none|400px|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Scar-inventory.jpg|thumb|none|800px|Inventory icon for the SCAR-L. Note the AR-15 style flash hider.]]&lt;br /&gt;
[[File:PUBG SCARL spawn.jpg |thumb|none|600px|A world spawn of a SCAR-L on top of a military crate next to a single box of 5.56mm rounds.]]&lt;br /&gt;
[[File:PUBG SCARL FPP1.jpg|thumb|none|600px|A SCAR-Lin first person.]]&lt;br /&gt;
[[File:PUBG SCARL FPP2.jpg|thumb|none|600px|Aiming down the sights of a SCAR-L.]]&lt;br /&gt;
[[File:PUBG SCARL FPP3.jpg|thumb|none|600px|Pressing the bolt release of a SCAR-L while reloading.]]&lt;br /&gt;
[[File:PUBG SCARL world2.jpg|thumb|none|600px|A player navigates the abandoned cartel mansion with a default SCAR-L.]]&lt;br /&gt;
[[File:PUBG SCARL world1.jpg|thumb|none|600px|Another player fires her SCAR-L fitted with a red dot, 40-round PMAG and a flash hider (which is modelled after the SCAR-H version). Note that the default ironsights are folded down whenever any optics are added to to top rail.]]&lt;br /&gt;
[[File:PUBG SCARL world3.jpg|thumb|none|600px|Meanwhile in Erangel, a player reloads her SCAR-L. Note that the model's magazine well is filled-in and completely solid.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] was added in the Dec 2018 update simply as the &amp;quot;G36C&amp;quot;, exclusive to the map Vikendi (replacing the SCAR-L spawns) and fires the &amp;quot;5.56mm&amp;quot; ammunition. It can be equipped with all magazine variants, foregrips or a laser sight, muzzle devices and optics up to 6X.&lt;br /&gt;
[[File:G36CwForegrip.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:PUBG G36C Promo1.jpg|thumb|none|500px|An officially released render of the in-game G36C model, courtesy of the PUBG Steam Game Update 24# page. Note the opaque magazines and the 40-round magazine with PMAG speed plates.]]&lt;br /&gt;
[[File:PUBG_G36C_Icon1.jpg|thumb|none|500px|Inventory icon of the G36C.]]&lt;br /&gt;
[[File:PUBG_G36C_spawn1.jpg|thumb|none|600px|A world spawn of the G36C.]]&lt;br /&gt;
[[File:PUBG G36C FPP1.jpg|thumb|none|600px|A G36C in first person.]]&lt;br /&gt;
[[File:PUBG G36C FPP2.jpg|thumb|none|600px|Aiming down the sights of a G36C.]]&lt;br /&gt;
[[File:PUBG G36C FPP3.jpg|thumb|none|600px|Pulling the bolt of a G36C while reloading from empty.]]&lt;br /&gt;
[[File:PUBG_G36C_world1.jpg|thumb|none|600px|A player hals a G36C fitted with a red dot sight.]]&lt;br /&gt;
[[File:PUBG_G36C_world2.jpg|thumb|none|600px|Another player prepares for a drive-by with her G36C fitted with a 3X scope, vertical foregrip, extended quickdraw magazines and a suppressor.]]&lt;br /&gt;
[[File:PUBG_G36C_world3.jpg|thumb|none|600px|While taking cover from a hailstorm of snow and bullets, a player reloads her G36C fitted with an extended magazine and a lightweight grip.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] appears as the &amp;quot;M416&amp;quot; ingame, and fires the &amp;quot;5.56mm&amp;quot; ammunition. It can be equipped with all magazine variants, foregrips or a laser sight, muzzle devices, optics up to 6X, and the tactical stock.&lt;br /&gt;
[[File:HK416_14.5_Current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:PUBGHK416Icon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;M416&amp;quot;.]]&lt;br /&gt;
[[File:PUBG HK416 spawn.jpg|thumb|none|600px|A world spawn of a &amp;quot;M416&amp;quot; sits on the bottom of a drained pool with a box of 5.56mm rounds.]]&lt;br /&gt;
[[File:PUBG HK416 FPP1.jpg|thumb|none|600px|A &amp;quot;M416&amp;quot; in first person.]]&lt;br /&gt;
[[File:PUBG HK416 FPP2.jpg|thumb|none|600px|Aiming down the sights of a &amp;quot;M416&amp;quot;.]]&lt;br /&gt;
[[File:PUBG HK416 FPP3.jpg|thumb|none|600px|Pressing the bolt release of a &amp;quot;M416&amp;quot; while reloading.]]&lt;br /&gt;
[[File:PUBG HK416 world1.jpg|thumb|none|600px|A player in a firefight with her &amp;quot;M416&amp;quot;. It is fitted a UBR &amp;quot;tactical stock&amp;quot;, a red dot for optics, vertical foregrip and a 40-round PMAG.]]&lt;br /&gt;
[[File:PUBG HK416 world3.jpg|thumb|none|600px|The view of the left side of the receiver. The receiver markings read &amp;quot;M416, MADE IN GERMANY, 5.56x45mm&amp;quot;. On another note, the fire selector markings humorously reads: &amp;quot;NO PEW&amp;quot;, &amp;quot;PEW&amp;quot; and &amp;quot;PEW PEW PEW&amp;quot;.]]&lt;br /&gt;
[[File:PUBG HK416 world2.jpg|thumb|none|600px|A desert Ghille operator reloads a suppressed &amp;quot;M416&amp;quot;. Note the 5.56 rounds in the magazine are actually modelled out in 3D.]]&lt;br /&gt;
&lt;br /&gt;
==L1A1 SLR==&lt;br /&gt;
The [[L1A1]] with picatinny rail on the upper receiver was added in the May 2018 update and appears in the game under the British Army designation of &amp;quot;SLR&amp;quot; and fires &amp;quot;7.62mm&amp;quot; ammunition. It can be found randomly in buildings and can be equipped with all the muzzle devices, sights, and scopes, a cheek pad, as well as an extended magazine increasing its capacity from 10 rounds to 20 rounds.&lt;br /&gt;
[[File:L1A1-SLR.jpg|thumb|none|400px|L1A1 SLR - 7.62x51mm NATO. This is the later, typical version of the L1A1 which used black fiberglass furniture.]]&lt;br /&gt;
[[File:PUBG L1A1SLR Promo1.jpg|thumb|none|500px|An officially released render of the in-game SLR model, courtesy of the PUBG Twitter page. Note the shorter 10-round magazine.]]&lt;br /&gt;
[[File:PUBG L1A1SLR Icon1.jpg|thumb|none|500px|Inventory icon of the SLR.]]&lt;br /&gt;
[[File:PUBG L1A1SLR spawn1.jpg|thumb|none|600px|A highlighted world spawn of a SLR with a box of &amp;quot;7.62mm&amp;quot; nearby.]]&lt;br /&gt;
[[File:PUBG L1A1 FPP1.jpg|thumb|none|600px|A SLR in first person.]]&lt;br /&gt;
[[File:PUBG L1A1 FPP2.jpg|thumb|none|600px|Aiming down the sights of a SLR.]]&lt;br /&gt;
[[File:PUBG L1A1 FPP3.jpg|thumb|none|600px|Pulling the charging handle of a SLR while reloading.]]&lt;br /&gt;
[[File:PUBG L1A1SLR world1.jpg|thumb|none|600px|The 'Commando' Desert Commando runs with his SLR equipped with a 20-round extended magazine. Note the carry handle.]]&lt;br /&gt;
[[File:PUBG L1A1SLR world2.jpg|thumb|none|600px|The player then fires his SLR. Note the spent brass and muzzle flash.]]&lt;br /&gt;
[[File:PUBG L1A1SLR world3.jpg|thumb|none|600px|Not to be outdone, another player approaches with his own fully kitted SLR, equipped with a 20-round extended magazine, 8X scope, a cheek pad and a (now-functioning) flash hider.]]&lt;br /&gt;
[[File:PUBG L1A1SLR world4.jpg|thumb|none|600px|The player fires his SLR. Note that the present flash hider does a better job at masking the muzzle flash than the one seen two images above.]]&lt;br /&gt;
[[File:PUBG L1A1SLR world5.jpg|thumb|none|600px|Satisfied, he reloads his SLR while in cover.]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16A4]] appears under its actual name in-game and fires the &amp;quot;5.56mm&amp;quot; ammunition. It is fitted with a standard, non-railed handguard (as seen in the image below), and therefore cannot accept any foregrips. It can be found in random buildings, and can be equipped with all magazine variants, muzzle devices, a tactical stock and sights up to the 6X.&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|400px|M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:PUBGM16A4Icon.jpg|thumb|none|800px|Inventory icon of the M16A4]]&lt;br /&gt;
[[File:PUBG M16A4 spawn.jpg|thumb|none|600px|World model of the M16A4 with its accompanying boxes of 5.56mm ammunition.]]&lt;br /&gt;
[[File:PUBG M16A4 FPP1.jpg|thumb|none|600px|A M16A4 in first person. Without any optics, the carry handle is attached as its default ironsights.]]&lt;br /&gt;
[[File:PUBG M16A4 FPP2.jpg|thumb|none|600px|Aiming down the sights of a M16A4.]]&lt;br /&gt;
[[File:PUBG M16A4 FPP3.jpg|thumb|none|600px|Pressing the bolt release of a M16A4 while reloading.]]&lt;br /&gt;
[[File:PUBG M16A4 world1.jpg|thumb|none|600px|A Ghille suited player fires his M16A4 fitted with a red dot sight and a 40-round PMAG. Note that the bolt in this shot is cycling and loading the next round into the chamber.]]&lt;br /&gt;
[[File:PUBG M16A4 world2.jpg|thumb|none|600px|A female biker reloads her M16A4 while her teammate in the background covers her with her SCAR-L.]]&lt;br /&gt;
[[File:PUBG M16A4 world3.jpg|thumb|none|600px|In a desert town of Miramar, a player puts an incapacitated enemy out of their misery by firing her M16A4 fitted with a holographic sight and custom compensator.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 0==&lt;br /&gt;
The [[Mk 14 Mod 0]] Enhanced Battle Rifle was added in the August 2017 update as the &amp;quot;Mk14&amp;quot; and is only found in crates that are parachuted in, known as &amp;quot;Care Packages&amp;quot;. It can be equipped with all the muzzle devices, sights, a cheek pad and scopes, as well as an extended magazine increasing its capacity from 10 rounds to 20 rounds. It is chambered in &amp;quot;7.62mm&amp;quot; ammunition and has fire-select capability between semi-auto and full-auto.&lt;br /&gt;
[[File:M14EBR.jpg|thumb|none|400px|Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[File:PUBG Mk14 Promo1.jpg|thumb|none|500px|An officially released render of the in-game Mk 14 model, courtesy of the PUBG Twitter page.]]&lt;br /&gt;
[[File:PUBG Mk14 menu1.jpg|thumb|none|800px|Inventory icon of the &amp;quot;Mk14&amp;quot;. Here you can see the bipod folded-in.]]&lt;br /&gt;
[[File:PUBG Mk14 FPP1.jpg|thumb|none|600px|A &amp;quot;Mk14&amp;quot; in first person.]]&lt;br /&gt;
[[File:PUBG Mk14 FPP2.jpg|thumb|none|600px|Aiming down the sights of a &amp;quot;Mk14&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Mk14 FPP3.jpg|thumb|none|600px|Pulling the charging handle of a &amp;quot;Mk14&amp;quot; while reloading.]]&lt;br /&gt;
[[File:PUBG Mk14 FPP4.jpg|thumb|none|600px|Deployed bipod when prone with the &amp;quot;Mk14&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Mk14 world3.jpg|thumb|none|600px|A &amp;quot;Mk14&amp;quot; with an ACOG attached to the top rail. The markings on the receiver indicates it as an &amp;quot;EBR CHASSIS STOCK&amp;quot; being manufactured by a fictional &amp;quot;MASON INTERNATIONAL LTD.&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Mk14 world2.jpg|thumb|none|600px|A player pulls the charging handle of his &amp;quot;Mk14&amp;quot; while reloading.]]&lt;br /&gt;
[[File:PUBG Mk14 world1.jpg|thumb|none|600px|A Ghille sniper in his shrubby element fires his &amp;quot;Mk14&amp;quot; at an unsuspecting victim. Here it is attached with a ACOG scope, note the ejected brass casing in front of the helmet visor.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1==&lt;br /&gt;
The [[Norinco QBZ-95-1]] was added in the Jun 2018 update as the &amp;quot;QBZ95&amp;quot; and is chambered in &amp;quot;5.56mm&amp;quot; ammunition, probably standing-in for its native 5.8x42mm ammunition (although its exported cousin, the [[QBZ-97]] is chambered in NATO 5.56x45mm). It is an exclusive world spawn to the Sanhok map (replacing the [[FN SCAR-L]] there), and can be equipped with all magazine variants, foregrips or a laser sight, muzzle devices, and optics up to 6X.&lt;br /&gt;
[[File:QBZ-95-1 Picatinny Rail.jpg|thumb|none|400px|Norinco QBZ-95 and QBZ-95-1 with custom Picatinny rail system - 5.8x42mm]]&lt;br /&gt;
[[File:PUBG QBZ95 promo.jpg|thumb|none|500px|An officially released render of the &amp;quot;QBZ95's&amp;quot; in-game model, courtesy of the PUBG Steam Game Update 15# page. It can be identified as the newer 95-1 version from its smoother rear-upper receiver buttstock, non-export magazine well, fire selector above the pistol grip and newer trigger guard. Note the custom railed carry-handle.]]&lt;br /&gt;
[[File:PUBG QBZ95 Icon1.jpg|thumb|none|500px|Inventory icon of the QBZ95.]]&lt;br /&gt;
[[File:PUBG QBZ95 spawn.jpg |thumb|none|600px|World spawn of the QBZ95. Note that it is one of the few weapons in the game to spawn without a magazine in the well.]]&lt;br /&gt;
[[File:PUBG QBZ95 FPP1.jpg|thumb|none|600px|A QBZ95 in first person.]]&lt;br /&gt;
[[File:PUBG QBZ95 FPP2.jpg|thumb|none|600px|Aiming down the sights of a QBZ95.]]&lt;br /&gt;
[[File:PUBG QBZ95 FPP3.jpg|thumb|none|600px|Reloading the QBZ95.]]&lt;br /&gt;
[[File:PUBG QBZ95 world1.jpg|thumb|none|600px|A female player runs with her QBZ95 on hand. It is fitted with a 3X scope and a vertical foregrip.]]&lt;br /&gt;
[[File:PUBG QBZ95 world2.jpg|thumb|none|600px|The same player fires her QBZ95 from cover. Note the Micro Uzi stock sticking out from her holstered weapon.]]&lt;br /&gt;
[[File:PUBG QBZ95 world3.jpg|thumb|none|600px|Another player reloads her QBZ95, this one with an ACOG 4X scope, vertical foregrip, 40-round extended magazine with speed plates and suppressor attached. Apparently trigger discipline in PUBG is slowly becoming a thing.]]&lt;br /&gt;
[[File:PUBG QBZ95 world4.jpg|thumb|none|600px|A player fires his QBZ fitted with a red dot sight, vertical foregrip, speed plates on his magazine and a compensator. Note the stock of the QBU-88 sticking from his back.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-1A Groza==&lt;br /&gt;
The [[OTs-14 Groza]] was added in the June 2017 monthly update, as the &amp;quot;Groza&amp;quot; and is only found in crates that are parachuted in, known as &amp;quot;Care Packages&amp;quot;. It is chambered in &amp;quot;7.62mm&amp;quot; ammunition (confirming it as a OTs-14-1A variant of the rifle), and can be equipped with all magazine variants, sights up to the 6X and a suppressor.&lt;br /&gt;
[[File:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
[[File:PUBG GrozaMenu1.jpg|thumb|none|500px|Inventory icon of the OTs-14-1A Groza.]]&lt;br /&gt;
[[File:PUBG Groza FPP1.jpg|thumb|none|600px|A Groza in first person.]]&lt;br /&gt;
[[File:PUBG Groza FPP2.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:PUBG Groza FPP3.jpg|thumb|none|600px|Rechambering the Ots-14 from empty.]]&lt;br /&gt;
[[File:PUBG Groza world5.jpg|thumb|none|600px|A default Groza still held by its dying owner.]]&lt;br /&gt;
[[File:PUBG Groza world3.jpg|thumb|none|600px|Back during happier times, a prone player fires his recently-acquired Groza fitted with an EOTech holographic sight and a 40-round RPK magazine.]]&lt;br /&gt;
[[File:PUBG Groza world4.jpg|thumb|none|600px|He reloads his Groza while still prone. Note his terrible trigger discipline.]]&lt;br /&gt;
[[File:PUBG Groza world1.jpg|thumb|none|600px|Another player in Miramar leans while firing her Groza fitted with a red dot sight and an RPK-style 40-round magazine. Note the AWM on her back.]]&lt;br /&gt;
[[File:PUBG Groza world2.jpg|thumb|none|600px|The same player reloads her Groza after putting it to good use.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger AC556==&lt;br /&gt;
The folding stock variant of the [[Ruger AC556]] appears in the September 2017 update as the &amp;quot;Mini 14&amp;quot;. It indeed functions like a Ruger Mini-14 as it can only be fired in semi-automatic mode, but is modeled with (an unused) selector switch at the back of the receiver, which identifies it as an AC556. It fires &amp;quot;5.56mm&amp;quot; ammunition and accepts muzzle and magazines attachments, as well as all sights and scopes. Extended magazines increases its capacity from 20 rounds to 30 rounds.&lt;br /&gt;
[[File:RugerAC556 ss Folder.jpg|thumb|none|400px|Stainless Steel Ruger AC556 Carbine with Factory Folder Stock - 5.56x45mm]]&lt;br /&gt;
[[File:PUBG Mini14 Render.jpg|thumb|500px|none|An officially released render of the in-game model, courtesy of the PUBG Twitter page.]]&lt;br /&gt;
[[File:PUBG Mini14 Icon1.jpg|thumb|none|800px|Inventory icon of the &amp;quot;Mini 14&amp;quot;.]]&lt;br /&gt;
[[File:PUBG RugerMini14 spawn.jpg|thumb|none|600px|A &amp;quot;Mini 14&amp;quot; sits at the bottom of a cartel mansion's empty pool. This is one of the few weapons in the game that spawns without a magazine in the well.]]&lt;br /&gt;
[[File:PUBG Mini14 FPP1.jpg|thumb|none|600px|The Ruger in first person.]]&lt;br /&gt;
[[File:PUBG Mini14 FPP2.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:PUBG Mini14 FPP3.jpg|thumb|none|600px|Pulling the charging handle after an empty reload.]]&lt;br /&gt;
[[File:PUBG RugerMini14 world2.jpg|thumb|none|600px|A jacketed player sweltering in the desert heat holds an AC556 fitted with an Aimpoint 2X scope and the default 20-round magazine. Note the selector switch behind the charging handle]]&lt;br /&gt;
[[File:PUBG RugerMini14 world3.jpg|thumb|none|600px|A player fires his rifle fitted with an ACOG 4X scope and an extended 30-round magazine with speed plates attached from the confines of a house. Note the bolt locking back with the next round visible.]]&lt;br /&gt;
[[File:PUBG RugerMini14 world1.jpg |thumb|none|600px|A player with atrocious trigger discipline racks a fresh 30-round magazine into his Ruger.]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS]] rifle can be found in random buildings. Ingame, it is fitted with a Tapco Intrafuse stock and an aftermarket detachable magazine conversion. It can be equipped with all the muzzle devices, foregrips or a laser sight, scopes, a cheek pad and magazines. Extended magazines increases its capacity from 10 rounds to 20 rounds. It fires the &amp;quot;7.62mm&amp;quot; ammunition.&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|400px|SKS fitted with a Tapco Intrafuse stock - 7.62x39mm]]&lt;br /&gt;
[[File:Sks_inventory.jpg|thumb|none|500px|Inventory icon for the SKS.]]&lt;br /&gt;
[[File:PUBG SKS spawn.jpg|thumb|none|600px|A world spawn of an SKS with a box of &amp;quot;7.62mm&amp;quot; ammunition. Note the bayonet lug is still present despite the lack of bayonet.]]&lt;br /&gt;
[[File:PUBG SKS FPP1.jpg|thumb|none|600px|A SKS in first person.]]&lt;br /&gt;
[[File:PUBG SKS FPP2.jpg|thumb|none|600px|Aiming down the default sights of a SKS. Note the lack of the rear sight, making this impossible to aim with in reality (although the player seemingly uses the length of the rail to compensate for this somehow).]]&lt;br /&gt;
[[File:PUBG SKS FPP3.jpg|thumb|none|600px|Reloading the SKS.]]&lt;br /&gt;
[[File:PUBG SKS world1.jpg|thumb|none|600px|A player fires her SKS fitted with an 8X scope. Note the bolt cycling and the next round in the magazine ready to be pushed into the chamber. ]]&lt;br /&gt;
[[File:PUBG SKS world2.jpg|thumb|none|600px|The same player reloads her SKS. Note her newly acquired vertical foregrip which clips into her magazine mid-reload. In addition, the extended mag attachment is represented with the SKS being loaded with beige-coloured magazines that correctly holds 20-rounds instead of the default black ones that only hold 10 for some reason.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG A3]] with a custom lower rail appears simply as the &amp;quot;AUG&amp;quot; in the 1.0 release version of the game and can only be found in crates that are parachuted in, known as &amp;quot;Care Packages&amp;quot;. It fires &amp;quot;5.56mm&amp;quot; ammunition, and can be equipped with all magazine variants, foregrips or a laser sight, optics up to the 6X and muzzle devices.&lt;br /&gt;
[[File:STEYR_AUG_A3_16.jpg|thumb|400px|none|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
[[File:PUBG AugA3 Promo1.jpg|thumb|500px|none|An officially released render of the in-game model, courtesy of the PUBG Twitter page.]]&lt;br /&gt;
[[File:PUBG AUGA3 Icon2.jpg|thumb|800px|none|Inventory icon of the AUG.]]&lt;br /&gt;
[[File:PUBG AUGA3 FPP1.jpg|thumb|none|600px|A AUG in first person.]]&lt;br /&gt;
[[File:PUBG AUGA3 FPP2.jpg|thumb|none|600px|Aiming down the sights of a AUG.]]&lt;br /&gt;
[[File:PUBG AUGA3 FPP3.jpg|thumb|none|600px|Reloading the AUG.]]&lt;br /&gt;
[[File:PUBG AUGA3 world1.jpg|thumb|none|600px|A vanilla AUG held by its off-screen dying owner. While the world model of weapons are correctly rendered with its attachments, they are automatically discarded into the inventory upon death.]]&lt;br /&gt;
[[File:PUBG AUGA3 world2.jpg |thumb|none|600px|A proud owner of an AUG standing by a Care Package, unaware of his eventual fate. It is equipped with a holographic sight, a vertical foregrip and a suppressor. Note that the default ironsights are not present when an optic is equipped.]]&lt;br /&gt;
[[File:PUBG AUGA3 world3.jpg|thumb|none|600px|Another player in Erangel pulls the charging handle of his newly acquired AUG. It is fitted with a suppressor, an 8X scope (no longer possible due to balance changes) and an extended 42-round magazine with speed plates, but it only holds 40 rounds.]]&lt;br /&gt;
[[File:PUBG AUGA3 world4.jpg|thumb|none|600px|Having never quite found a spare foregrip for his AUG, the player soldiers on in search of his chicken dinner.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1894==&lt;br /&gt;
The [[Winchester 1894]] appears in the release version of the game as the &amp;quot;Win94&amp;quot; exclusive to the map, Miramar. It is apparently chambered in &amp;quot;.45ACP&amp;quot; (presumably standing-in for .45 Long Colt) and can only equip a rifle bullet loop for quicker reloads. It has a capacity of 8 rounds.&lt;br /&gt;
[[File:PheonixentWinchester1894.jpg|thumb|none|400px|Winchester 1894 - .30-30]]&lt;br /&gt;
[[File:PUBG Winchester1894 Promo1.jpg|thumb|none|500px|An officially released render of the in-game  model, courtesy of the PUBG Twitter page.]]&lt;br /&gt;
[[File:PUBG Winchester1894 Icon1.jpg|thumb|none|500px|Inventory icon of the &amp;quot;Win94&amp;quot;]]&lt;br /&gt;
[[File:PUBG Win1894 spawn.jpg |thumb|none|600px|A world spawn of a &amp;quot;Win94&amp;quot; next to two boxes of .45 ACP ammunition.]]&lt;br /&gt;
[[File:PUBG Winchester1894 FPP1.jpg|thumb|none|600px|A &amp;quot;Win94&amp;quot; in first person.]]&lt;br /&gt;
[[File:PUBG Winchester1894 FPP2.jpg|thumb|none|600px|Aiming down the sights of a &amp;quot;Win94&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Winchester1894 FPP3.jpg|thumb|none|600px|Reloading the &amp;quot;Win94&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Win1894 world1.jpg |thumb|none|600px|The player reloads his &amp;quot;Win94&amp;quot; by thumbing rounds into the breech.]]&lt;br /&gt;
[[File:PUBG Win1894 world2.jpg|thumb|none|600px|After taking shelter, the player cocks the lever-action of his rifle in relative safety.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM==&lt;br /&gt;
The [[Accuracy International AWM]] appears in the game as the &amp;quot;AWM&amp;quot;, and is only found in crates that are parachuted in, known as &amp;quot;Care Packages.&amp;quot; It can be equipped with a sniper rifle suppressor or a flash hider and all the sights and scopes, as well as an extended magazine and a cheek pad. Extended magazines increases its capacity of 5 rounds to 7 rounds. It fires the &amp;quot;.300&amp;quot; ammunition (presumably .300 Winchester Magnum, one of the cartridges that the AWM supports).&lt;br /&gt;
[[File:AWSM fixed.jpg|thumb|none|400px|Accuracy International AWSM - .300 Winchester Magnum]]&lt;br /&gt;
[[File:PUBGAWMIcon.jpg|thumb|none|500px|Inventory icon of the AWM.]]&lt;br /&gt;
[[File:PUBGAWMModel.jpg|thumb|none|600px|The AWM on player characters back.]]&lt;br /&gt;
[[File:PUBG AWM FPP1.jpg|thumb|none|600px|A AWM in first person.]]&lt;br /&gt;
[[File:PUBG AWM FPP2.jpg|thumb|none|600px|Aiming down the sights of a AWM. Note that it has neither a rear nor front sight in its default state rendering it impossible to aim with in reality.]]&lt;br /&gt;
[[File:PUBG AWM FPP3.jpg|thumb|none|600px|Cycling the bolt of the AWM.]]&lt;br /&gt;
[[File:PUBG AWM world3.jpg|thumb|none|600px|A player in Miramar holds her newly acquired AWM fitted with an 8X scope.]]&lt;br /&gt;
[[File:PUBG AWM world1.jpg|thumb|none|600px|Another player fires her AWM fitted with a ACOG, a flash hider and a extended magazine with a speed plate. Note that the muzzle flash is reduced, but not completely eliminated; the intended effect of equipping a flash hider.]]&lt;br /&gt;
[[File:PUBG AWM world2.jpg |thumb|none|600px|A Ghille sniper in Erangel pulls the bolt and ejects a cartridge from his AWM equipped with an ACOG.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] appears in the game as the &amp;quot;Kar98k&amp;quot;, and can be found as a random world spawn. It can mount all of the sights, as it has a picatinny rail in place of its original rear sight. It also accepts all muzzle devices, and can be fitted with a cheek pad for reduced scope sway or rifle bullet loops for quicker reloads. It fires the &amp;quot;7.62mm&amp;quot; ammunition; while Wehrmacht-manufactured rifles were historically chambered in 7.92x57mm Mauser, many post-war Karabiner 98ks were indeed rechambered in 7.62x51mm NATO by the militaries of countries such as Israel and Norway. The player will reload the rifle with individual cartridges when there are rounds left in the magazine, but use stripper clips if all rounds are expended from the weapon.&lt;br /&gt;
[[File:Karabiner-98K.jpg||thumb||none||400px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:PUBG_K98_Icon1.jpg|thumb|none|500px|Inventory icon of the &amp;quot;Kar98k&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Kar98K spawn.jpg|thumb|none|600px|A world spawn of a &amp;quot;Kar98k&amp;quot; magically levitating on the side of a military crate, next to a box of &amp;quot;7.62mm&amp;quot; and non-prescription painkillers.]]&lt;br /&gt;
[[File:PUBG Kar98K FPP1.jpg|thumb|none|600px|A &amp;quot;Kar98k&amp;quot; in first person.]]&lt;br /&gt;
[[File:PUBG Kar98K FPP2.jpg|thumb|none|600px|Aiming down the sights of a &amp;quot;Kar98k&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Kar98K FPP3.jpg|thumb|none|600px|Reloading the &amp;quot;Kar98k&amp;quot; with loose rounds.]]&lt;br /&gt;
[[File:PUBG Kar98K FPP4.jpg|thumb|none|600px|Reloading the empty &amp;quot;Kar98k&amp;quot; with a 5-round stripper clip.]]&lt;br /&gt;
[[File:PUBG Kar98K world1.jpg|thumb|none|600px|A pair of snipers on overwatch with their &amp;quot;Kar98k&amp;quot; rifles at the ready. The foremost player has a 8X scope attached to its top rail as well as a compensator somehow screwed onto the muzzle while the background player's rifle has an ACOG and a cheek pad on its stock.]]&lt;br /&gt;
[[File:PUBG Kar98KL world3.jpg|thumb|none|600px|A player pulls the bolt and ejects a round of her &amp;quot;Kar98K&amp;quot;]]&lt;br /&gt;
[[File:PUBG Kar98KL world2.jpg|thumb|none|600px|An opposing sniper loads her &amp;quot;Kar98K&amp;quot; round-by-round. Note a visual bug in the form of a stripper clip clipping into her left leg pants.]]&lt;br /&gt;
[[File:PUBG Kar98KL world4.jpg|thumb|none|600px|A player reloads his empty &amp;quot;Kar98k&amp;quot; with a 5-round stripper clip. Note that with an 8 or 15X scope, the rounds clip into the scope itself.]]&lt;br /&gt;
[[File:PUBG Kar98KL world5.jpg|thumb|none|600px|The player then ejects the empty clip by pushing it off with the bolt. The serial numbers on the bolt handle and safety tab indicates 'No. 879'.]]&lt;br /&gt;
&lt;br /&gt;
==M24A2 SWS==&lt;br /&gt;
The [[M24|M24A2]] appears in the game as the &amp;quot;M24&amp;quot;, and as of the May 2018 update, can now be found as a rare world loot spawn instead of &amp;quot;Care Packages&amp;quot;. It can be equipped with a muzzle attachments, all the sights and scopes, as well as magazines and a cheek pad. Extended magazines increases its capacity of 5 rounds to 7 rounds. It fires the &amp;quot;7.62mm&amp;quot; ammunition.&lt;br /&gt;
[[File:Remington_M24.jpg|thumb|none|400px|M24 SWS - 7.62x51mm NATO]]&lt;br /&gt;
[[File:PUBGM24Icon.jpg|thumb|none|500px|Inventory icon for the M24.]]&lt;br /&gt;
[[File:PUBGM24Model.jpg|thumb|none|600px|A highlighted world model of the M24 with a box of &amp;quot;7.62mm&amp;quot; rounds.]]&lt;br /&gt;
[[File:PUBG M24 FPP1.jpg|thumb|none|600px|A M24 in first person.]]&lt;br /&gt;
[[File:PUBG M24 FPP2.jpg|thumb|none|600px|Aiming down the sights of a M24. Note that it does not have any rear sight in its default state rendering it impossible to properly aim with in reality.]]&lt;br /&gt;
[[File:PUBG M24 FPP3.jpg|thumb|none|600px|Cycling the bolt of the M24 while reloading.]]&lt;br /&gt;
[[File:PUBG M24 world3.jpg|thumb|none|600px|The Streaker Sniper runs with her equally naked M24.]]&lt;br /&gt;
[[File:PUBG M24 world4.jpg|thumb|none|600px|A player peeks from behind a tree with her suppressed M24, equipped with a cheek pad, 8X scope, extended magazine and suppressor.]]&lt;br /&gt;
[[File:PUBG M24 world1.jpg|thumb|none|600px|A female player ejects a spent round from her M24 fitted with a 6X scope, compensator, extended magazine and a cheek pad. Note the adjustable stock pad clipping into the vest.]]&lt;br /&gt;
[[File:PUBG M24 world2.jpg|thumb|none|600px|Another player in Miramar reloads his M24 fitted with an 8X scope.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBU-88/KBU-97A==&lt;br /&gt;
The [[Norinco QBU-88]] is a designated marksman rifle added in the July 2018 update and appears in the game simply as the &amp;quot;QBU&amp;quot; and fires &amp;quot;5.56mm&amp;quot; ammunition, probably standing-in for its native 5.8x42mm ammunition (although its exported cousin, the KBU-97A is chambered in NATO 5.56x45mm). It is an exclusive world spawn to the Sanhok map (replacing the [[Ruger Mini-14]] there) and comes with an attached bipod by default which promotes higher stability when prone. It can also be equipped with all the muzzle devices, sights as well as an extended magazine increasing its capacity from 10 rounds to 20 rounds.&lt;br /&gt;
[[File:Qbu-88-0.jpg|thumb|none|400px|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[File:PUBG QBU88 Promo1.jpg|thumb|none|500px|An officially released render of the &amp;quot;QBU&amp;quot; in-game model, courtesy of the PUBG Steam Game Update 18# page.]]&lt;br /&gt;
[[File:PUBG QBU88 Icon1.jpg|thumb|none|500px|Inventory icon of the QBU. Here you can see the bipod folded-in.]]&lt;br /&gt;
[[File:PUBG QBU88 spawn.jpg|thumb|none|600px|World spawn of the QBU with its accompanying boxes of 5.56mm ammunition. Note the different earth finish on the receiver and a holographic sight clipping in-between the pistol grip and magazine.]]&lt;br /&gt;
[[File:PUBG QBU88 FPP1.jpg|thumb|none|600px|A QBU in first person.]]&lt;br /&gt;
[[File:PUBG QBU88 FPP2.jpg|thumb|none|600px|Aiming down the sights of a QBU.]]&lt;br /&gt;
[[File:PUBG QBU88 FPP3.jpg|thumb|none|600px|Pulling the charging handle of the QBU while reloading.]]&lt;br /&gt;
[[File:PUBG QBU88 FPP4.jpg|thumb|none|600px|Deployed bipod of the QBU.]]&lt;br /&gt;
[[File:PUBG QBU88 world1.jpg|thumb|none|600px|A player reloads his QBU with a compensator and ironsights flipped up.]]&lt;br /&gt;
[[File:PUBG QBU88 world2.jpg |thumb|none|600px|The same player runs with his QBU fitted with a 4x ACOG scope. Note that the built-in ironsights are now flipped down, which happens when sights are attached.]]&lt;br /&gt;
[[File:PUBG QBU88 world3.jpg|thumb|none|600px|Safe from the blue zone, he takes a prone position within a hut. The bipod is seen here deployed.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] appears in the game simply as &amp;quot;VSS&amp;quot; and as of the July 2017 update, can only be found as a rare loot spawn instead of &amp;quot;Care Packages&amp;quot;. It is classified as a designated marskman rifle, therefore it can only be equipped with a cheek pad and AR/DMR or SR magazine attachments, as it comes with its integrated suppressor and a fixed PSO-1-1 scope. It also has semi-auto and full-auto firing modes. Extended magazines increases its capacity of 10 rounds to 20 rounds. It fires the same &amp;quot;9MM&amp;quot; ammunition as the Beretta or the UMP-9, even though it uses 9x39mm ammunition in real life.&lt;br /&gt;
[[File:Vss1.jpg|thumb|none|400px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[File:PUBG VSS Icon1.jpg|thumb|none|500px|Inventory icon for the VSS.]]&lt;br /&gt;
[[File:PUBG VSS spawn.jpg|thumb|none|600px|A world spawn of a VSS next to what is clearly the game's common 9x19mm Parabellum ammunition boxes, despite the obvious caliber difference.]]&lt;br /&gt;
[[File:PUBG VSS FPP1.jpg|thumb|none|600px|A VSS in first person.]]&lt;br /&gt;
[[File:PUBG VSS FPP2.jpg|thumb|none|600px|Aiming down the PSO-1-1 scope of a VSS, which has the correct rangefinding markings zeroed-in for 9x39mm projectiles.]]&lt;br /&gt;
[[File:PUBG VSS FPP3.jpg|thumb|none|600px|Pulling the charging handle of the VSS while reloading.]]&lt;br /&gt;
[[File:PUBG VSS world1.jpg|thumb|none|600px|A player holds his VSS.]]&lt;br /&gt;
[[File:PUBG VSS world2.jpg|thumb|none|600px|The same player reloading the VSS by unceremoniously tossing aside the magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==DP-28==&lt;br /&gt;
The [[Degtyaryov DP-28]] machine gun appears in the 1.0 release version of the game and can be found as a uncommon loot spawn exclusive to the map, Erangel. It is chambered in &amp;quot;7.62mm&amp;quot; ammunition in a 47-round pan magazine, and can only accept scopes up to a 6X magnification.&lt;br /&gt;
[[File:DP-28.jpg|thumb|400px|none|Degtyaryov DP-28 machine gun - 7.62x54mm R]]&lt;br /&gt;
[[File:PUBG DP-28 Promo1.jpg|thumb|500px|none|An officially released render of the in-game  model, courtesy of the PUBG Twitter page.]]&lt;br /&gt;
[[File:PUBG DP28 Icon1.jpg|thumb|none|500px|Inventory icon for the DP-28. Note the rails in place of the adjustable rear sight.]]&lt;br /&gt;
[[File:PUBG DP28 spawn.jpg|thumb|none|600px|A DP-28 world spawn with a generous amount of &amp;quot;7.62mm&amp;quot; ammo boxes and the oh-so-totally-helpful SMG magazine upgrade.]]&lt;br /&gt;
[[File:PUBG DP28 FPP1.jpg|thumb|none|600px|A DP28 in first person. Similar to [[Red Orchestra 2: Heroes of Stalingrad]], the D-ring on the magazine revolves as the rounds are expended giving a visable indicator on the rounds left.]]&lt;br /&gt;
[[File:PUBG DP28 FPP2.jpg|thumb|none|600px|Aiming down the sights of a DP28.]]&lt;br /&gt;
[[File:PUBG DP28 FPP3.jpg|thumb|none|600px|Reloading the pan magazine of a DP28.]]&lt;br /&gt;
[[File:PUBG DP28 FPP4.jpg|thumb|none|600px|Deployed bipod of the DP28.]]&lt;br /&gt;
[[File:PUBG DP28 world1.jpg|thumb|none|600px|A well-dressed marauder fires her DP-28 with a holographic sight attached to the rails. Neat bits of detail is that its spent casings are correctly depicted ejecting from the bottom of the weapon but for some reason the bipod freely wobbles on every shot.]]&lt;br /&gt;
[[File:PUBG DP28 world3.jpg|thumb|none|600px|Another player replaces the pan magazine of his DP-28 fitted with a ACOG.]]&lt;br /&gt;
[[File:PUBG DP28 world4.jpg|thumb|none|600px|A player riding on her team's motorbike's sidecar with the DP-28 at the ready. It is fitted with an Aimpoint 2X scope.]]&lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
The [[M249-E2 SAW]] appears ingame as the &amp;quot;M249&amp;quot;, and can only found in crates that are parachuted in, known as &amp;quot;Care Packages.&amp;quot; It fires the &amp;quot;5.56MM&amp;quot; ammunition from a 100-round belt box, and can only accept sights and scopes up to 6X as attachments.&lt;br /&gt;
[[File:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:PUBGSAWIcon.jpg|thumb|none|500px|Inventory icon of the &amp;quot;M249&amp;quot;.]]&lt;br /&gt;
[[File:PUBG M249 spawn.jpg|thumb|none|600px|Unique world spawn of a highlighted M249 only available in the pre-match phase of a game on the warm-up island. This pre-game weapons have since been removed in favour of stable framerates.]]&lt;br /&gt;
[[File:PUBG M249 FPP1.jpg|thumb|none|600px|A M249 in first person.]]&lt;br /&gt;
[[File:PUBG M249 FPP2.jpg|thumb|none|600px|Aiming down the sights of a M249.]]&lt;br /&gt;
[[File:PUBG M249 FPP3.jpg|thumb|none|600px|Reloading the M249.]]&lt;br /&gt;
[[File:PUBG M249 FPP4.jpg|thumb|none|600px|Deployed bipod of the M249.]]&lt;br /&gt;
[[File:PUBG M249 world1.jpg|thumb|none|600px|Hoping to turn the tide of the final battle, a player retrieves a M249 and attaches an ACOG to it.]]&lt;br /&gt;
[[File:PUBG M249 world2.jpg|thumb|none|600px|With the blue zone behind her, the player provides suppressing fire for her teammate. Here you can see the bipod deployed while she is in a prone position.]]&lt;br /&gt;
[[File:PUBG M249 world3.jpg|thumb|none|600px|Unsuccessful at her first attempt, she replaces the belt to try again.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
==M67 Frag Grenade==&lt;br /&gt;
The [[M67]] appears in game simply as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 hand grenade]]&lt;br /&gt;
[[File:PUBGFrag.jpg|thumb|none|800px|Inventory icon of the &amp;quot;Frag Grenade&amp;quot;.]]&lt;br /&gt;
[[File:PUBG M67Frag spawn.jpg|thumb|none|600px|A world spawn of a &amp;quot;Frag Grenade&amp;quot;, with its prospective owner standing by.]]&lt;br /&gt;
[[File:PUBG M67Frag world1.jpg|thumb|none|600px|A &amp;quot;Frag Grenade&amp;quot; floats on a player's belt. Note the relatively accurate markings on the fragmentation coat.]]&lt;br /&gt;
[[File:PUBG M67Frag world2.jpg|thumb|none|600px|A player attempts to throw his &amp;quot;Frag Grenade&amp;quot;. Note while the detached safety pin is present on his left hand, the world model still has yet ''another'' pin attached to it. The same issue occurs with the safety lever if the player decide to cook the grenade.]]&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|800px|Old Early Access menu screen showing an M67 frag grenade on top of an ammo box (top right).]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] appears ingame simply as the &amp;quot;Smoke Grenade&amp;quot;. Unlike the actual grenade, the M18 ingame is only available in white smoke.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|200px|M18 smoke grenade]]&lt;br /&gt;
[[File:PUBGM18Smoke.jpg|thumb|none|500px|The inventory icon of the M18 smoke grenade.]]&lt;br /&gt;
[[File:PUBG M18Smoke spawn.jpg|thumb|none|600px|A world spawn of a &amp;quot;Smoke Grenade&amp;quot;. Note the markings.]]&lt;br /&gt;
[[File:PUBG M18Smoke world1.jpg|thumb|none|600px|The Fashion Commissar readies her &amp;quot;Smoke Grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] appears ingame as the &amp;quot;Stun Grenade&amp;quot;.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[File:PUBG M84Stun icon.jpg|thumb|none|600px|The inventory icon of the M84 stun grenade.]]&lt;br /&gt;
[[File:PUBG M84Stun spawn.jpg |thumb|none|600px|A world spawn of a &amp;quot;Stun Grenade&amp;quot;. Note the markings almost accurate to the image above.]]&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|500px|The old Early Access menu screen showing M84 stun grenades on top of an ammo box (left).]]&lt;br /&gt;
&lt;br /&gt;
=Unusable/Cut Weapons=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] appeared in the game as &amp;quot;UMP-9&amp;quot;, and was chambered for &amp;quot;9mm&amp;quot; ammunition. It can be identified as a 9mm variant by its curved magazine. It could be fitted with foregrips or a laser sight, all muzzle devices and magazine variants, as well as all sights up to the 4x scope. Extended magazines raise the magazine size to 40 cartridges from its original 30. As of the March 2019 Update #27, the UMP-9 was wholly replaced with its .45 ACP brother, the UMP45.&lt;br /&gt;
[[File:UMP9 RIS.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 with RIS foregrip - 9x19mm]]&lt;br /&gt;
[[File:PUBGUMP-9 icon.jpg|thumb|none|500px|Inventory icon for the UMP-9.]]&lt;br /&gt;
[[File:PUBG UMP9 spawn.jpg|thumb|none|600px|A UMP-9 world spawn sitting next to several boxes of its 9x19mm rounds.]]&lt;br /&gt;
[[File:PUBG UMP9 FPP1.jpg|thumb|none|600px|A UMP9 in first person.]]&lt;br /&gt;
[[File:PUBG UMP9 FPP2.jpg|thumb|none|600px|Aiming down the sights of a UMP9.]]&lt;br /&gt;
[[File:PUBG UMP9 FPP3.jpg|thumb|none|600px|Pulling the charging handle while reloading the UMP9.]]&lt;br /&gt;
[[File:PUBG UMP9 world2.jpg|thumb|none|600px|A player reloads his default UMP-9. A close look at the receiver indicates its model as &amp;quot;GMP&amp;quot;, and that it was manufactured by &amp;quot;Böttcher &amp;amp; Gerst&amp;quot;, a spoof of Heckler &amp;amp; Koch.]]&lt;br /&gt;
[[File:PUBG UMP9 world3.jpg|thumb|none|600px|Reenacting the opening chase scene from [[Quantum of Solace#Heckler &amp;amp; Koch UMP-9|Quantum of Solace]], a female player performs a drive-by with her suppressed UMP-9 fitted with a red dot sight and speed plate on a 30-round magazine.]]&lt;br /&gt;
[[File:PUBG UMP9 world1.jpg|thumb|none|600px|Totally-not [[Idris Elba]] wields an &amp;quot;UMP-9&amp;quot; fitted with a Holographic sight and a vertical foregrip.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[Micro Uzi]] appears in the game under its proper name, and is chambered for &amp;quot;9mm&amp;quot; ammunition. It can be fitted with all muzzle devices, magazine variants and a stock, which is a unique attachment for the Uzi. Extended magazines raise the magazine size to 35 cartridges from its original 25. In the Season 4.1 Update, it was wholly replaced with it's modern incarnation, the [[Uzi#Micro_Uzi|IWI Uzi Pro Pistol]] to finally allow for use of optics&lt;br /&gt;
[[File:MicroUzi-2.jpg|thumb|none|350px|IMI Micro Uzi with bent trigger guard and folding stock - 9x19mm]]&lt;br /&gt;
[[File:PUBGUZIIcon.jpg|thumb|none|500px|The Micro Uzi's inventory icon.]]&lt;br /&gt;
[[File:PUBGUZI.jpg|thumb|none|600px|The Micro Uzi's world model.]]&lt;br /&gt;
[[File:PUBG MicroUzi FPP1.jpg|thumb|none|600px|A Micro Uzi in first person.]]&lt;br /&gt;
[[File:PUBG MicroUzi FPP2.jpg|thumb|none|600px|Aiming down the sights of a Micro Uzi.]]&lt;br /&gt;
[[File:PUBG MicroUzi FPP3.jpg|thumb|none|600px|Pulling the charging handle back while reloading the Micro Uzi.]]&lt;br /&gt;
[[File:PUBG MicroUzi FPP4.jpg|thumb|none|600px|Firing the Micro Uzi. Note the installed foldable stock.]]&lt;br /&gt;
[[File:PUBG MicroUzi world2.jpg|thumb|none|600px|A player reloads a default Micro Uzi.]]&lt;br /&gt;
[[File:PUBG MicroUzi world4.jpg|thumb|none|600px|Another player fires her Micro-Uzi.]]&lt;br /&gt;
[[File:PUBG MicroUzi world1.jpg|thumb|none|600px|The Twitch Biker brandishes her Micro Uzi equipped with a flash hider and magazine speed plate. Note the markings suggest that it was manufactured by a fictional &amp;quot;KA ARMS CO.&amp;quot;, but correctly adds &amp;quot;MADE IN ISRAEL&amp;quot;.]]&lt;br /&gt;
[[File:PUBG MicroUzi world5.jpg|thumb|none|600px|A Micro Uzi fitted with a suppressor, folding stock and a 35-round extended magazine being fired in the neck of the woods.]]&lt;br /&gt;
[[File:PUBG MicroUzi world3.jpg |thumb|none|600px|A suppressed Micro Uzi attached onto a player's back, begrudgingly accepting its fate to be replaced with a superior Care Package weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Frag Grenade==&lt;br /&gt;
[[Mk 2 hand grenade]]s appear in the Early Access menu screen, but are not usable ingame.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 hand grenade]]&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|500px|A menu screen showing Mk 2 frag grenades on top of two ammo boxes (2nd and 3rd from right).]]&lt;br /&gt;
&lt;br /&gt;
==M26 Frag Grenade==&lt;br /&gt;
Much like the Mk 2s, [[M26 hand grenade]]s appear in the Early Access menu screen, but aren't usable in game.&lt;br /&gt;
[[File:200px-M-67handgrenade.jpg|thumb|none|400px|M26 hand grenade]]&lt;br /&gt;
[[File:Pubg menu 1.jpg|thumb|none|500px|A menu screen showing an M26 fragmentation grenade on top of a box (right).]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Edbods</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Insurgency:_Sandstorm&amp;diff=1275840</id>
		<title>Talk:Insurgency: Sandstorm</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Insurgency:_Sandstorm&amp;diff=1275840"/>
		<updated>2019-05-27T11:03:57Z</updated>

		<summary type="html">&lt;p&gt;Edbods: /* May 24th patch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Weapons Source=&lt;br /&gt;
https://www.youtube.com/watch?v=nZjGAe9nRRI&lt;br /&gt;
[[User:James Dalcan|James Dalcan]] ([[User talk:James Dalcan|talk]]) 12:34, 23 February 2018 (EST)&lt;br /&gt;
:I have the closed alpha and it's a G36K, also there used to be an L85A2 and a genuine SVD. PKM lmg is also confirmed for insurgent faction. For sidearms, i noticed the Tariq (iraqi made Beretta 951) and the L105A1 (Sig P226), the Makarov returns as well.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 06:26, 5 March 2018 (EST)&lt;br /&gt;
::Please then edit the page with the correct or missing weapons. I do not have access to the closed alpha of the game (I was too late damn it!) so I can only base myself on the gameplays.--[[User:James Dalcan|James Dalcan]] ([[User talk:James Dalcan|talk]])&lt;br /&gt;
::New World Interactive said that the closed alpha is now finished, can't access any PvE nor PvP options. Im off to work for a while thus will not have access to my computer and im afraid to screw things up if i use my phone...--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 12:41, 10 March 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== Name update ==&lt;br /&gt;
&lt;br /&gt;
It's ''Insurgency: Sandstorm'', with a colon, if an admin would so kindly do the honors.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:07, 24 March 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Other Weapons ==&lt;br /&gt;
https://www.youtube.com/watch?v=FndHBuAUgvQ&lt;br /&gt;
Should we add these to the list, or wait for NWI to release them? [[User:Orange1912|Orange1912]] ([[User Talk:Orange1912|talk]]) 21:48, 22 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== February 28th update ==&lt;br /&gt;
&lt;br /&gt;
5 new guns in this update:&lt;br /&gt;
&lt;br /&gt;
PF940 - I guess Glock had its almonds activated over its gun being in the game&lt;br /&gt;
&lt;br /&gt;
MG3 which has armour piercing rounds for some reason&lt;br /&gt;
&lt;br /&gt;
M240B which also has AP rounds for some reason&lt;br /&gt;
&lt;br /&gt;
(both weapons above use the same ammo as the M24, essentially making them full auto M24s in terms of penetration power and damage)&lt;br /&gt;
&lt;br /&gt;
M249 has had its AP rounds removed, now loaded with ordinary 5.56 NATO&lt;br /&gt;
&lt;br /&gt;
MP5A2 - MP5 variant for Insurgents&lt;br /&gt;
&lt;br /&gt;
MP5A5 - MP5 variant for Security&lt;br /&gt;
&lt;br /&gt;
--[[User:Edbods|Edbods]] ([[User talk:Edbods|talk]]) 20:07, 28 February 2019 (EST)&lt;br /&gt;
:Couple things to add here - the MP5A5 turns into an MP5SD6 when fitted with a suppressor (the A2 just gets a normal, non-integrated can instead), and the PF940 is accurately named - it's not named after a gun, but a kit. &amp;quot;PF940&amp;quot; is actually the name of a commercially-available (at least in the US, at any rate) incomplete polymer frame that can fit standard Glock parts (slides, magazines, trigger components, etc.) with a few cuts and holes; to make this easier, it comes with a bracket that has all the holes you need to drill lined up. The idea is that it lets you make your own gun (from a legal standpoint) instead of buying one, so you don't have to go through a dealer. As far as its appearance in-game, it's just like you said - a clever way of getting around Glock's anal-retentive legal team. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:32, 28 February 2019 (EST) P.S.: I also noticed that the M240B has an appropriate 50-round cloth ammo bag; when you upgrade it, that gets replaced with what I'm pretty sure is a cardboard box. Also, I've never heard the phrase &amp;quot;almonds activated&amp;quot; before, but I am definitely going to be using it from here on out. Thanks, Ed.&lt;br /&gt;
&lt;br /&gt;
::Ahh, you beat me to the MP5SD6 - was going to add that to the MP5A5 bit in my first comment. I did google PF940 shortly after posting this but wasn't sure if it was a gun or a kit, thanks for clearing that up. And yeah, the M240 gets a nutsack mag as standard, but picking the extended mag option which costs 3 supply gives a 100 round cardboard box mag that, in first person view, is powered by anti gravity technology of unknown origin that allows it to float beside the receiver. The mounting bracket shows up correctly in the loadout menu however.&lt;br /&gt;
::As for activated almonds, it became a bit of a meme back in 2012 but I still use it because it always makes me giggle. [https://knowyourmeme.com/memes/activated-almonds For your reading pleasure.] --[[User:Edbods|Edbods]] ([[User talk:Edbods|talk]]) 17:13, 2 March 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Getting images ==&lt;br /&gt;
&lt;br /&gt;
I'm gonna try to get to work getting images of the weapons. It might take a while. I really wish this game had a shooting range or something where you can mess around with the guns in peace... --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 01:49, 1 March 2019 (EST)&lt;br /&gt;
:The new update is supposed to add a test range. You could also try empty servers or the Co-op ones.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 13:17, 1 March 2019 (EST)&lt;br /&gt;
::The shooting range is under tutorials in the main menu. Every gun you can get in the game, and every attachment too - try shooting the MG3 with a 7x scope while standing up lol. The developer menu also works here, so you can give yourself god mode and try to shoot down helicopters, or give yourself some of the unused weapons in the game like the L1A1 or MP5K (most of them are just placeholder models though, using models from the previous game etc). --[[User:Edbods|Edbods]] ([[User talk:Edbods|talk]]) 17:20, 2 March 2019 (EST)&lt;br /&gt;
:::Well... that's useful! I'm starting to add images. Finished pistols and most of the SMGs already. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 23:48, 3 March 2019 (EST)&lt;br /&gt;
::::By the way, if you wouldn’t mind, taking screencaps in another part of the range would help add some variety to the page.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:30, 5 March 2019 (EST)&lt;br /&gt;
:::::I already took all the screens of the pistols, SMGs, and assault rifles, but I'll shift myself around for everything else! --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 13:19, 18 March 2019 (EDT)&lt;br /&gt;
::::::Currently getting sniper, DMR and battle rifle pics, thanks for all the previous work you did on this page! --[[User:SSgt LuLZ|SSgt LuLZ]] ([[User talk:SSgt LuLZ|talk]]) 01:25, 19 March 2019 (GMT)&lt;br /&gt;
&lt;br /&gt;
== May 24th patch ==&lt;br /&gt;
&lt;br /&gt;
M82A1 CQ and Chinese M99 added. Highly impractical, but goddamn they're so satisfying to use. --[[User:Edbods|Edbods]] ([[User talk:Edbods|talk]]) 07:03, 27 May 2019 (EDT)&lt;/div&gt;</summary>
		<author><name>Edbods</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Insurgency:_Sandstorm&amp;diff=1275839</id>
		<title>Talk:Insurgency: Sandstorm</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Insurgency:_Sandstorm&amp;diff=1275839"/>
		<updated>2019-05-27T11:03:40Z</updated>

		<summary type="html">&lt;p&gt;Edbods: /* May 24th patch */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Weapons Source=&lt;br /&gt;
https://www.youtube.com/watch?v=nZjGAe9nRRI&lt;br /&gt;
[[User:James Dalcan|James Dalcan]] ([[User talk:James Dalcan|talk]]) 12:34, 23 February 2018 (EST)&lt;br /&gt;
:I have the closed alpha and it's a G36K, also there used to be an L85A2 and a genuine SVD. PKM lmg is also confirmed for insurgent faction. For sidearms, i noticed the Tariq (iraqi made Beretta 951) and the L105A1 (Sig P226), the Makarov returns as well.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 06:26, 5 March 2018 (EST)&lt;br /&gt;
::Please then edit the page with the correct or missing weapons. I do not have access to the closed alpha of the game (I was too late damn it!) so I can only base myself on the gameplays.--[[User:James Dalcan|James Dalcan]] ([[User talk:James Dalcan|talk]])&lt;br /&gt;
::New World Interactive said that the closed alpha is now finished, can't access any PvE nor PvP options. Im off to work for a while thus will not have access to my computer and im afraid to screw things up if i use my phone...--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 12:41, 10 March 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== Name update ==&lt;br /&gt;
&lt;br /&gt;
It's ''Insurgency: Sandstorm'', with a colon, if an admin would so kindly do the honors.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:07, 24 March 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Other Weapons ==&lt;br /&gt;
https://www.youtube.com/watch?v=FndHBuAUgvQ&lt;br /&gt;
Should we add these to the list, or wait for NWI to release them? [[User:Orange1912|Orange1912]] ([[User Talk:Orange1912|talk]]) 21:48, 22 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== February 28th update ==&lt;br /&gt;
&lt;br /&gt;
5 new guns in this update:&lt;br /&gt;
&lt;br /&gt;
PF940 - I guess Glock had its almonds activated over its gun being in the game&lt;br /&gt;
&lt;br /&gt;
MG3 which has armour piercing rounds for some reason&lt;br /&gt;
&lt;br /&gt;
M240B which also has AP rounds for some reason&lt;br /&gt;
&lt;br /&gt;
(both weapons above use the same ammo as the M24, essentially making them full auto M24s in terms of penetration power and damage)&lt;br /&gt;
&lt;br /&gt;
M249 has had its AP rounds removed, now loaded with ordinary 5.56 NATO&lt;br /&gt;
&lt;br /&gt;
MP5A2 - MP5 variant for Insurgents&lt;br /&gt;
&lt;br /&gt;
MP5A5 - MP5 variant for Security&lt;br /&gt;
&lt;br /&gt;
--[[User:Edbods|Edbods]] ([[User talk:Edbods|talk]]) 20:07, 28 February 2019 (EST)&lt;br /&gt;
:Couple things to add here - the MP5A5 turns into an MP5SD6 when fitted with a suppressor (the A2 just gets a normal, non-integrated can instead), and the PF940 is accurately named - it's not named after a gun, but a kit. &amp;quot;PF940&amp;quot; is actually the name of a commercially-available (at least in the US, at any rate) incomplete polymer frame that can fit standard Glock parts (slides, magazines, trigger components, etc.) with a few cuts and holes; to make this easier, it comes with a bracket that has all the holes you need to drill lined up. The idea is that it lets you make your own gun (from a legal standpoint) instead of buying one, so you don't have to go through a dealer. As far as its appearance in-game, it's just like you said - a clever way of getting around Glock's anal-retentive legal team. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:32, 28 February 2019 (EST) P.S.: I also noticed that the M240B has an appropriate 50-round cloth ammo bag; when you upgrade it, that gets replaced with what I'm pretty sure is a cardboard box. Also, I've never heard the phrase &amp;quot;almonds activated&amp;quot; before, but I am definitely going to be using it from here on out. Thanks, Ed.&lt;br /&gt;
&lt;br /&gt;
::Ahh, you beat me to the MP5SD6 - was going to add that to the MP5A5 bit in my first comment. I did google PF940 shortly after posting this but wasn't sure if it was a gun or a kit, thanks for clearing that up. And yeah, the M240 gets a nutsack mag as standard, but picking the extended mag option which costs 3 supply gives a 100 round cardboard box mag that, in first person view, is powered by anti gravity technology of unknown origin that allows it to float beside the receiver. The mounting bracket shows up correctly in the loadout menu however.&lt;br /&gt;
::As for activated almonds, it became a bit of a meme back in 2012 but I still use it because it always makes me giggle. [https://knowyourmeme.com/memes/activated-almonds For your reading pleasure.] --[[User:Edbods|Edbods]] ([[User talk:Edbods|talk]]) 17:13, 2 March 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Getting images ==&lt;br /&gt;
&lt;br /&gt;
I'm gonna try to get to work getting images of the weapons. It might take a while. I really wish this game had a shooting range or something where you can mess around with the guns in peace... --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 01:49, 1 March 2019 (EST)&lt;br /&gt;
:The new update is supposed to add a test range. You could also try empty servers or the Co-op ones.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 13:17, 1 March 2019 (EST)&lt;br /&gt;
::The shooting range is under tutorials in the main menu. Every gun you can get in the game, and every attachment too - try shooting the MG3 with a 7x scope while standing up lol. The developer menu also works here, so you can give yourself god mode and try to shoot down helicopters, or give yourself some of the unused weapons in the game like the L1A1 or MP5K (most of them are just placeholder models though, using models from the previous game etc). --[[User:Edbods|Edbods]] ([[User talk:Edbods|talk]]) 17:20, 2 March 2019 (EST)&lt;br /&gt;
:::Well... that's useful! I'm starting to add images. Finished pistols and most of the SMGs already. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 23:48, 3 March 2019 (EST)&lt;br /&gt;
::::By the way, if you wouldn’t mind, taking screencaps in another part of the range would help add some variety to the page.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:30, 5 March 2019 (EST)&lt;br /&gt;
:::::I already took all the screens of the pistols, SMGs, and assault rifles, but I'll shift myself around for everything else! --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 13:19, 18 March 2019 (EDT)&lt;br /&gt;
::::::Currently getting sniper, DMR and battle rifle pics, thanks for all the previous work you did on this page! --[[User:SSgt LuLZ|SSgt LuLZ]] ([[User talk:SSgt LuLZ|talk]]) 01:25, 19 March 2019 (GMT)&lt;br /&gt;
&lt;br /&gt;
== May 24th patch ==&lt;br /&gt;
&lt;br /&gt;
M82A1 CQ and Chinese M99 added. Highly impractical, but goddamn they're so satisfying to use.&lt;/div&gt;</summary>
		<author><name>Edbods</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=PUBG:_Battlegrounds&amp;diff=1258361</id>
		<title>PUBG: Battlegrounds</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=PUBG:_Battlegrounds&amp;diff=1258361"/>
		<updated>2019-03-02T23:14:17Z</updated>

		<summary type="html">&lt;p&gt;Edbods: /* M1928/A1 Thompson */ clarified that the ladder sight was only visible in the inventory icon and not in normal gameplay&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Playerunknown's Battlegrounds&lt;br /&gt;
|picture= PlayerUnknowns-Battlegrounds.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|date= March 23, 2017 (Early Access) December 20, 2017 (1.0 Release)&lt;br /&gt;
|developer=Bluehole, Inc.&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= Bluehole, Inc. &lt;br /&gt;
|genre=First/Third-Person Survival Shooter&lt;br /&gt;
}}&lt;br /&gt;
{{Game Title|Playerunknown's Battlegrounds}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
''Playerunknown's Battlegrounds'' is a survival shooter designed by Brendan &amp;quot;Playerunknown&amp;quot; Greene, the same person who created the Battle Royale mod for ''[[Arma 3]]'' and was consulted in the creation of ''H1Z1: King of the Kill''. In ''Battlegrounds'', up to 100 players are airdropped onto a fictional locale, and fight until only one remains, with a blue wall of electricity chasing players into one final confrontation. Weapons are customizable with various parts that can be found in the field. Some attachments have a weapon specific variant of them. For example, the flash hider has a version for SMGs and assault rifles. These attachments include:&lt;br /&gt;
&lt;br /&gt;
* Vertical foregrip&lt;br /&gt;
* Angled foregrip&lt;br /&gt;
* Thumb Grip&lt;br /&gt;
* Light Grip&lt;br /&gt;
* Half Grip&lt;br /&gt;
* Laser Sight&lt;br /&gt;
* Flash hider (SMG/Sniper rifle/DMR/AR, S12K): Hides the weapons muzzle flash&lt;br /&gt;
* Suppressor (Pistol/SMG/Sniper rifle/DMR/AR, S12K): Suppresses the weapons firing report, but does not completely silence it, being somewhat realistic in its function.&lt;br /&gt;
* Compensator  (SMG/Sniper rifle/DMR/AR, S12K): Reduces muzzle climb during automatic fire.&lt;br /&gt;
* Choke: tightens the pellet spread of the shotguns.&lt;br /&gt;
* Duckbill: horizontally flattens the pellet spread of the shotguns.&lt;br /&gt;
* Bullet loops: enhances reload speed by adding a shell/cartridge holder on the buttstock of the weapon.&lt;br /&gt;
* Extended magazine (Pistol/SMG/Sniper rifle/DMR/AR, S12K): increases magazine size.&lt;br /&gt;
* Quickdraw magazine (Pistol/SMG/Sniper rifle/DMR/AR, S12K): enhances reload speed.&lt;br /&gt;
* Ext. Quickdraw magazine (Pistol/SMG/Sniper rifle/DMR/AR, S12K): combination of the two above&lt;br /&gt;
* Cheek pad: reduces scope sway while aiming&lt;br /&gt;
* Tactical stock&lt;br /&gt;
* Extended Stock for Micro Uzi&lt;br /&gt;
&lt;br /&gt;
Sights include:&lt;br /&gt;
* Red dot sight&lt;br /&gt;
* Holographic sight&lt;br /&gt;
* 2x scope (Aimpoint)&lt;br /&gt;
* 3x scope&lt;br /&gt;
* 4x scope (ACOG)&lt;br /&gt;
* 6x scope&lt;br /&gt;
* 8x scope&lt;br /&gt;
* 15x scope&lt;br /&gt;
&lt;br /&gt;
As similarly seen in the game ''[[State of Decay]]'', ammunition calibers in PUBG are simplified for the sake of gameplay. For instance, the SKS, AKM, M24, Kar98k, DP-28 and the Nagant revolver all fire the same &amp;quot;7.62MM&amp;quot; ammunition, and the 9x39mm VSS Vintorez uses the same &amp;quot;9MM&amp;quot; ammo as the 9x19mm handguns and submachine guns.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92F==&lt;br /&gt;
The [[Beretta 92F]] appears in the game as the &amp;quot;P92&amp;quot;, and can be found in random buildings. It can be fitted with a suppressor, a laser sight, a red dot sight and all three magazine variations. It uses general &amp;quot;9MM&amp;quot; ammunition. Extended magazines raise the magazine size to 20 cartridges from its original 15.&lt;br /&gt;
[[File:Beretta92F LeftSide.jpg|thumb|none|300px|Beretta 92F - 9x19mm]]&lt;br /&gt;
[[File:PlayerUnknowns-Battlegrounds.jpg|thumb|none|500px|A boxart character holding a Beretta 92F in his hand.]]&lt;br /&gt;
[[File:Beretta inventory.jpg|thumb|none|500px|Inventory icon of the &amp;quot;P92&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Beretta92F spawn.jpg|thumb|none|600px|A &amp;quot;P92&amp;quot; world spawn.]]&lt;br /&gt;
[[File:PUBG Beretta92F FPP1.jpg|thumb|none|600px|A &amp;quot;P92&amp;quot; in first person.]]&lt;br /&gt;
[[File:PUBG Beretta92F FPP2.jpg|thumb|none|600px|Aiming down the sights of a &amp;quot;P92&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Beretta92F FPP3.jpg|thumb|none|600px|Reloading the &amp;quot;P92&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Beretta92F world4.jpg |thumb|none|600px|A &amp;quot;P92&amp;quot; with a Micro Red Dot attached. Note the different markings on the silde compared to the real one, and the Beretta trademark is changed to that of a heart logo.]]&lt;br /&gt;
[[File:PUBG Beretta92F world1.jpg|thumb|none|600px|A player executes a hapless victim with his &amp;quot;P92&amp;quot;. Here you can see the slide locking back, exposing the next round in the magazine.]]&lt;br /&gt;
[[File:PUBG Beretta92F world2.jpg|thumb|none|600px|Another shot of a &amp;quot;P92&amp;quot; firing.]]&lt;br /&gt;
[[File:PUBG Beretta92F world3.jpg|thumb|none|600px|The player reloads his &amp;quot;P92&amp;quot; after dispatching a foe.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 60DS==&lt;br /&gt;
The [[Chiappa Rhino 60DS]] appears in the release version of the game as the &amp;quot;R45&amp;quot;, and will be found in random locations exclusive to the maps; Miramar and Sahnok. It can be fitted with a red dot sight, a laser sight, and is apparently chambered in &amp;quot;.45ACP&amp;quot; ammo with speedloaders.&lt;br /&gt;
[[File:Chiappa Rhino 6&amp;quot;.jpg|thumb|none|300px|Chiappa Rhino 60DS (6&amp;quot; barrel version) - .357 Magnum]]&lt;br /&gt;
[[File:PUBG ChiappaRhino Promo1.jpg |thumb|none|500px|An officially released render of the in-game  model, courtesy of the PUBG Twitter page. Note the markings labelling it as a &amp;quot;CANO 60DS&amp;quot; and a cow trademark replacing the real deal's rhino logo. A really close look at the markings also indicates its actual caliber, &amp;quot;.357 MAGNUM&amp;quot;.]]&lt;br /&gt;
[[File:PUBG ChiappaRhino menu1.jpg|thumb|none|500px|Inventory icon of the &amp;quot;R45&amp;quot;.]]&lt;br /&gt;
[[File:PUBG ChiappaRhino spawn.jpg |thumb|none|600px|A highlighted world spawn of a &amp;quot;R45&amp;quot; next to a box of .45 ACP and a bulletproof vest.]]&lt;br /&gt;
[[File:PUBG ChiappaRhino FPP1.jpg|thumb|none|600px|A &amp;quot;R45&amp;quot; in first person.]]&lt;br /&gt;
[[File:PUBG ChiappaRhino FPP2.jpg|thumb|none|600px|Aiming down the sights of a &amp;quot;R45&amp;quot;.]]&lt;br /&gt;
[[File:PUBG ChiappaRhino FPP3.jpg|thumb|none|600px|Reloading the &amp;quot;R45&amp;quot;.]]&lt;br /&gt;
[[File:PUBG ChiappaRhino world2.jpg|thumb|none|600px|A player reloads her &amp;quot;R45&amp;quot; with a speedloader, which appears to be chrome-plated.]]&lt;br /&gt;
[[File:PUBG ChiappaRhino world3.jpg|thumb|none|600px|The Twitch Streamer with her &amp;quot;R45&amp;quot; at the ready. Here you can see what appears to be hollow-pointed .357 magnum bullets through the front of the cylinder.]]&lt;br /&gt;
[[File:PUBG ChiappaRhino world1.jpg|thumb|none|600px|Nonplussed about violating holy sanctuary, another player fires his &amp;quot;R45&amp;quot; within a church.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] appears in the game as the &amp;quot;P1911&amp;quot;, and can be found in random buildings. It can be fitted with a suppressor, a laser sight, a red dot sight and all three magazine variations. It uses general &amp;quot;.45ACP&amp;quot; ammunition. Extended magazines raise the magazine size to 12 cartridges from its original 7.&lt;br /&gt;
[[File:NickelM1911A1.jpg|thumb|none|300px|Satin Nickel M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:PUBG1911icon.jpg|thumb|none|500px|Inventory icon of the &amp;quot;P1911&amp;quot;. It originally had wooden grips, but it has since been updated with a noticeable nickel finish and black grips.]]&lt;br /&gt;
[[File:PUBG1911Model.jpg|thumb|none|500px|Old world model of the &amp;quot;P1911&amp;quot;.]]&lt;br /&gt;
[[File:PUBG M1911 spawn.jpg|thumb|none|600px|A &amp;quot;P1911&amp;quot; with spare boxes of .45 ACP sits at the bottom of a derelict jacuzzi, amongst the trash and badly rendered cockroaches.]]&lt;br /&gt;
[[File:PUBG M1911 FPP1.jpg|thumb|none|600px|A &amp;quot;P1911&amp;quot; in first person.]]&lt;br /&gt;
[[File:PUBG M1911 FPP2.jpg|thumb|none|600px|Aiming down the sights of a &amp;quot;P1911&amp;quot;.]]&lt;br /&gt;
[[File:PUBG M1911 FPP3.jpg|thumb|none|600px|Reloading the &amp;quot;P1911&amp;quot;.]]&lt;br /&gt;
[[File:PUBG M1911 world4.jpg |thumb|none|600px|A player reloads his newly acquired &amp;quot;P1911&amp;quot;.]]&lt;br /&gt;
[[File:PUBG M1911 world2.jpg|thumb|none|600px|A &amp;quot;P1911&amp;quot; equipped with a suppressor and magazine speed plate floating in the player's invisible holster. Note the factory markings on the suppressor indicates that it is manufactured by &amp;quot;GG TECH&amp;quot;, a possible spoof of the real-life Gemtech Suppressors company.]]&lt;br /&gt;
[[File:PUBG M1911 world3.jpg|thumb|none|600px|The S.T.A.L.K.E.R holds his &amp;quot;P1911&amp;quot; fitted with an extended magazine, suppressor and Micro Red Dot.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] was added in the June 2017 monthly update, as the &amp;quot;P18C&amp;quot;. It can be fitted with suppressor, a laser sight, a red dot sight and all three magazine variations, as well as being able to switch between semi and full-auto fire modes.  It uses general &amp;quot;9MM&amp;quot; ammunition. Extended magazines raise the magazine size to 25 cartridges from its original 17. Like most of the guns in the game, the fire selector is animated.&lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|300px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:PUBG G18CMenu1.jpg|thumb|none|500px|Inventory icon of the &amp;quot;P18C&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Glock18C spawn.jpg|thumb|none|600px|A world spawn of a &amp;quot;P18C&amp;quot; next to a box of 9x19mm rounds. Note the SCAR-L lying on the floor below it.]]&lt;br /&gt;
[[File:PUBG Glock18C FPP1.jpg|thumb|none|600px|A &amp;quot;P18C&amp;quot; in first person.]]&lt;br /&gt;
[[File:PUBG Glock18C FPP2.jpg|thumb|none|600px|Aiming down the sights of a &amp;quot;P18C&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Glock18C FPP3.jpg|thumb|none|600px|Reloading the &amp;quot;P18C&amp;quot;. Note that the fire selector is now on the full-auto setting.]]&lt;br /&gt;
[[File:PUBG Glock18C world3.jpg|thumb|none|600px|A player's &amp;quot;P18C&amp;quot; locks empty after rapidly expending all 17 rounds, due to its extreme fire rate of 1000 RPM.]]&lt;br /&gt;
[[File:PUBG Glock18C world4.jpg|thumb|none|600px|He then reloads his sidearm. Here you can see the compensated barrel through the openings on the top of the slide.]]&lt;br /&gt;
[[File:PUBG Glock18C world1.jpg|thumb|none|600px|A masked player retaliates with her &amp;quot;P18C&amp;quot; equipped with an extended magazine.]]&lt;br /&gt;
[[File:PUBG Glock18C world2.jpg|thumb|none|600px|Despite meeting a grisly fate, the corpse of the player still has an iron grip on the polymer pistol. A detailed look at the pistol's slide reveals the lack of the Glock trademark as well as the &amp;quot;AUSTRIA&amp;quot; markings being changed to that of &amp;quot;BLUEHOLE&amp;quot;, the original development team of the game.]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
The [[Nagant M1895]] appears as the &amp;quot;R1895&amp;quot;, and can be found in random areas exclusive to the maps; Erangel and Sahnok. It can be fitted with a suppressor, which is possible and viable with the real gun as well due to its ammunition and firing mechanism. It uses general &amp;quot;7.62MM&amp;quot; ammunition, which curiously can be used in rifles as well.&lt;br /&gt;
[[File:Nagant-1895.jpg|thumb|none|300px|Nagant M1895 - 7.62x38mmR Nagant]]&lt;br /&gt;
[[File:PUBG1895Icon.jpg|thumb|none|500px|Inventory icon of the &amp;quot;R1895&amp;quot;]]&lt;br /&gt;
[[File:PUBG NagantM1895 spawn.jpg|thumb|none|600px|A world spawn of a &amp;quot;R1895&amp;quot; next of a box of clearly rifle-sized &amp;quot;7.62mm&amp;quot; rounds that still manages to fit into the revolver anyway.]]&lt;br /&gt;
[[File:PUBG NagantM1895 FPP1.jpg|thumb|none|600px|A &amp;quot;R1895&amp;quot; in first person.]]&lt;br /&gt;
[[File:PUBG NagantM1895 FPP2.jpg|thumb|none|600px|Aiming down the sights of a &amp;quot;R1895&amp;quot;.]]&lt;br /&gt;
[[File:PUBG NagantM1895 FPP3.jpg|thumb|none|600px|Reloading the &amp;quot;R1895&amp;quot; by ejecting spent rounds with the extractor.]]&lt;br /&gt;
[[File:PUBG NagantM1895 world1.jpg|thumb|none|600px|A player fires a &amp;quot;R1895&amp;quot; creating an impressive muzzle blast. Note that the hammer is not ''quite'' hitting the firing pin despite having already fired the round.]]&lt;br /&gt;
[[File:PUBG NagantM1895 world2.jpg|thumb|none|600px|A player ejects the spent cartridges first before replacing them with new ones.]]&lt;br /&gt;
[[File:PUBG NagantM1895 world3.jpg|thumb|none|600px|After painstakingly reloading all 7 chambers, he pushes the loading gate back into the locked position.]]&lt;br /&gt;
[[File:Nagant M1895 Supressed.jpg|thumb|none|400px|Nagant M1895 with Bramit supressor (modern replica) - 7.62 x 38mm Nagant]]&lt;br /&gt;
[[File:PUBG1895SilencedIcon.jpg|thumb|none|500px|Inventory icon of the &amp;quot;R1895&amp;quot; with the suppressor attached.]]&lt;br /&gt;
[[File:PUBG NagantM1895 world4.jpg |thumb|none|600px|A player holds up his &amp;quot;R1895&amp;quot; fitted with a suppressor. It is unclear how this is possible on an unmodified revolver without barrel threading.]]&lt;br /&gt;
&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
The [[Orion Flare Gun]] was added to the game in March 2018 during an Event Mode. It occupies the sidearm slot and uses propriety &amp;quot;Flare&amp;quot; ammunition but does no damage to players or vehicles. It can only be used by firing straight up into the air which then calls in an airdrop containing several crate weapons and equipment, or an armored UAZ-469 if the user is within or outside the Blue Zone. It is currently planned to be integrated into the vanilla game as a rare spawn pickup.&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|300px|Orion flare gun - 12 gauge]]&lt;br /&gt;
[[File:PUBG-FlareGun-1.jpg|thumb|none|600px|A player character about to shoot a flare.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] appears in the game as &amp;quot;UMP-9&amp;quot;, and therefore is chambered for &amp;quot;9mm&amp;quot; ammunition. It can be identified as a 9mm variant by its curved magazine. It can be fitted with foregrips or a laser sight, all muzzle devices and magazine variants, as well as all sights up to the 4x scope. Extended magazines raise the magazine size to 40 cartridges from its original 30.&lt;br /&gt;
[[File:Hk_ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm]]&lt;br /&gt;
[[File:PUBGUMP-9 icon.jpg|thumb|none|500px|Inventory icon for the UMP-9 with a holographic sight.]]&lt;br /&gt;
[[File:PUBG UMP9 spawn.jpg|thumb|none|600px|A UMP-9 world spawn sitting next to several boxes of its 9x19mm rounds.]]&lt;br /&gt;
[[File:PUBG UMP9 FPP1.jpg|thumb|none|600px|A UMP9 in first person.]]&lt;br /&gt;
[[File:PUBG UMP9 FPP2.jpg|thumb|none|600px|Aiming down the sights of a UMP9.]]&lt;br /&gt;
[[File:PUBG UMP9 FPP3.jpg|thumb|none|600px|Pulling the charging handle while reloading the UMP9.]]&lt;br /&gt;
[[File:PUBG UMP9 world2.jpg|thumb|none|600px|A player reloads his default UMP-9. A close look at the receiver indicates its model as &amp;quot;GMP&amp;quot;, and that it was manufactured by &amp;quot;Böttcher &amp;amp; Gerst&amp;quot;, a spoof of Heckler &amp;amp; Koch.]]&lt;br /&gt;
[[File:PUBG UMP9 world3.jpg|thumb|none|600px|Reenacting the opening chase scene from [[Quantum_of_Solace#Heckler_.26_Koch_UMP-9|Quantum of Solace]], a female player performs a drive-by with her suppressed UMP-9 fitted with a red dot sight and speed plate on a 30-round magazine.]]&lt;br /&gt;
[[File:PUBG UMP9 world1.jpg|thumb|none|600px|Totally-not [[Idris Elba]] wields an &amp;quot;UMP-9&amp;quot; fitted with a Holographic sight and a vertical foregrip.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[Micro Uzi]] appears in the game under its proper name, and is chambered for &amp;quot;9mm&amp;quot; ammunition. It can be fitted with all muzzle devices, magazine variants and a stock, which is a unique attachment for the Uzi. Extended magazines raise the magazine size to 35 cartridges from its original 25.&lt;br /&gt;
[[File:MicroUzi-2.jpg|thumb|none|350px|IMI Micro Uzi with bent trigger guard and folding stock - 9x19mm]]&lt;br /&gt;
[[File:PUBGUZIIcon.jpg|thumb|none|500px|The Micro Uzi's inventory icon.]]&lt;br /&gt;
[[File:PUBGUZI.jpg|thumb|none|600px|The Micro Uzi's world model.]]&lt;br /&gt;
[[File:PUBG MicroUzi FPP1.jpg|thumb|none|600px|A Micro Uzi in first person.]]&lt;br /&gt;
[[File:PUBG MicroUzi FPP2.jpg|thumb|none|600px|Aiming down the sights of a Micro Uzi.]]&lt;br /&gt;
[[File:PUBG MicroUzi FPP3.jpg|thumb|none|600px|Pulling the charging handle back while reloading the Micro Uzi.]]&lt;br /&gt;
[[File:PUBG MicroUzi FPP4.jpg|thumb|none|600px|Firing the Micro Uzi. Note the installed foldable stock.]]&lt;br /&gt;
[[File:PUBG MicroUzi world2.jpg|thumb|none|600px|A player reloads a default Micro Uzi.]]&lt;br /&gt;
[[File:PUBG MicroUzi world4.jpg|thumb|none|600px|Another player fires her Micro-Uzi.]]&lt;br /&gt;
[[File:PUBG MicroUzi world1.jpg|thumb|none|600px|The Twitch Biker brandishes her Micro Uzi equipped with a flash hider and magazine speed plate. Note the markings suggest that it was manufactured by a fictional &amp;quot;KA ARMS CO.&amp;quot;, but correctly adds &amp;quot;MADE IN ISRAEL&amp;quot;.]]&lt;br /&gt;
[[File:PUBG MicroUzi world5.jpg|thumb|none|600px|A Micro Uzi fitted with a suppressor, folding stock and a 35-round extended magazine being fired in the neck of the woods.]]&lt;br /&gt;
[[File:PUBG MicroUzi world3.jpg |thumb|none|600px|A suppressed Micro Uzi attached onto a player's back, begrudgingly accepting its fate to be replaced with a superior Care Package weapon.]]&lt;br /&gt;
&lt;br /&gt;
==M1928/A1 Thompson==&lt;br /&gt;
The [[M1928A1 Thompson]] appears in the game as  the ''Tommy Gun'', and is chambered for &amp;quot;.45ACP&amp;quot; ammunition. After the September 2017 update, the Tommy Gun was moved from a supply drop-exclusive weapon to an uncommon spawn all over the map. It can be fitted with a suppressor, a vertical foregrip and all magazine attachments. The vertical foregrip will essentially convert the appearance of the Tommy Gun to that of the earlier M1928 version, while the extended magazine attachments will increase its initial capacity of 30 rounds (in box magazines) to 50 rounds (in drum magazines).&lt;br /&gt;
[[File:M1928A1_Thompson.jpg|thumb|none|400px|Thompson M1928A1 - .45 ACP. This specimen has the sling swivel relocated to the top of the stock, a modification often made to Thompsons in British service.]]&lt;br /&gt;
[[File:PUBG Thompson1928A1 Icon1.jpg|thumb|none|500px|Inventory icon of the &amp;quot;Tommy Gun&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Thompson1928A1 spawn.jpg|thumb|none|600px|A world spawn of a &amp;quot;Tommy Gun&amp;quot; on top of a stacked crate, with its accompanying .45 ACP ammo on the crate below it.]]&lt;br /&gt;
[[File:PUBG ThompsonM1928 FPP1.jpg|thumb|none|600px|A &amp;quot;Tommy Gun&amp;quot; in its 1928A1 configuration in first person.]]&lt;br /&gt;
[[File:PUBG ThompsonM1928 FPP2.jpg|thumb|none|600px|Aiming down the sights of a &amp;quot;Tommy Gun&amp;quot;.]]&lt;br /&gt;
[[File:PUBG ThompsonM1928 FPP3.jpg|thumb|none|600px|Reloading the 30-round stick magazine of a &amp;quot;Tommy Gun&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Thompson1928A1 world1.jpg|thumb|none|600px|A player holds a &amp;quot;Tommy Gun&amp;quot; in the M1928A1 configuration of the Thompson with speed plates attached to the 30-round stick magazine.]]&lt;br /&gt;
[[File:PUBG Thompson1928A1 world2.jpg|thumb|none|600px|While taking cover indoor from the randomised artillery strikes, he reloads his &amp;quot;Tommy Gun&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Thompson1928A1 world3.jpg|thumb|none|600px|Another player fires his &amp;quot;Tommy Gun&amp;quot; from behind a HESCO barrier.]]&lt;br /&gt;
[[File:M1928.jpg|thumb|none|400px|Thompson M1928- .45 ACP.]]&lt;br /&gt;
[[File:PUBGTommyIcon.jpg|thumb|none|500px|Old inventory icon of the &amp;quot;Tommy Gun&amp;quot;. This is a pre-September 2017 update version of the &amp;quot;Tommy Gun&amp;quot;, where it was still supply drop-exclusive and had a foregrip and 50-round drum magazine (with incorrect 100-round capacity) tacked-on by default. Note the raised ladder sight, only visible in the inventory icon, which has since been patched to be lowered.]]&lt;br /&gt;
[[File:PUBG ThompsonM1928 FPP4.jpg|thumb|none|600px|Reloading the 50-round drum magazine of a &amp;quot;Tommy Gun&amp;quot; in its original 1928 configuration.]]&lt;br /&gt;
[[File:PUBG Thompson1928 world1.jpg|thumb|none|600px|The &amp;quot;Tommy Gun&amp;quot; with a vertical foregrip attachment, which will give it the original foregrip of the M1928 version. Note that the markings on the receiver are surprisingly accurate, being manufactured by the Auto Ordinance Corporation in New York, USA as well as the list of patents, except that their positions are reversed.]]&lt;br /&gt;
[[File:PUBG Thompson world1.jpg|thumb|none|600px|A player holds a &amp;quot;Tommy Gun&amp;quot; in the original M1928 configuration, with a drum magazine attached. The strap on the magazine indicates its &amp;quot;quickdraw&amp;quot; functionality, somehow allowing it to be reloaded faster. Also note that his left arm clips into the drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
The [[PP-19 Bizon-2]] was added in the Feb 2019 patch and is only featured in the maps, Erangel and Vikendi. It is chambered for &amp;quot;9mm&amp;quot; ammunition in a 53-round helical magazine which confirms this as the 9x19mm variant. It can only be fitted with all muzzle devices and sights up to the 4x scope.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|400px|PP-19 Bizon-2 - 9x18mm Makarov]]&lt;br /&gt;
[[File:PUBG_PP19Bizon_Promo1.jpg|thumb|none|500px|An officially released render of the PP-19 Bizon in-game model, courtesy of the PUBG Steam Game Update 25# page.]]&lt;br /&gt;
[[File:PUBG_PP19Bizon_Icon1.jpg|thumb|none|500px|Inventory icon of the PP-19 Bizon.]]&lt;br /&gt;
[[File:PUBG_PP19Bizon_FPP1.jpg|thumb|none|600px|A PP-19 Bizon in first person.]]&lt;br /&gt;
[[File:PUBG_PP19Bizon_FPP2.jpg|thumb|none|600px|Aiming down the sights of the PP-19 Bizon]]&lt;br /&gt;
[[File:PUBG_PP19Bizon_FPP3.jpg|thumb|none|600px|Reloading a PP-19 Bizon from empty by tossing aside the empty helical magazine, loading in a fresh mag, then performing a underhanded reload with the left hand.]]&lt;br /&gt;
&lt;br /&gt;
==Sa. Vz.61 E Skorpion==&lt;br /&gt;
The [[Sa. Vz.61 Skorpion]] is a machine pistol that appears in the game simply as the &amp;quot;Skorpion&amp;quot; and apparently chambered in &amp;quot;9mm&amp;quot; ammunition with select-fire capability, even though the firearm and its curved magazines appear to be modeled after the .32 ACP variants. It is the first full-sized machine pistol in PUBG to occupy the sidearm slot and can be found in random spawn locations. It can be equipped with the half/lightweight/vertical foregrips or a laser sight, suppressor, red dot sight, extended stock and only the extended magazine variant for pistols. Extended magazines raise the magazine size from 20-round stick magazines that can be upgraded to 40-round drum magazines.&lt;br /&gt;
[[File:Yugoslav Model 61 Skorpion.jpg|thumb|none|300px|CZ Vz. 61 E / Yugoslavian made M84 distinguishable by its black pistol grip - .32 ACP]]&lt;br /&gt;
[[File:PUBG_Skorpion_Promo1.jpg|thumb|none|500px|An officially released render of the &amp;quot;Skorpion&amp;quot; in-game model, courtesy of the PUBG Steam Game Update #23 page. Note the aftermarket magazines, rail attachments typical of later modernized variants, as well as a threaded barrel.]]&lt;br /&gt;
[[File:PUBG_Skorpion_Icon1.jpg|thumb|none|500px|Inventory icon of the &amp;quot;Skorpion&amp;quot;.]]&lt;br /&gt;
[[File:PUBG_Skorpion_FPP1.jpg|thumb|none|600px|A Skorpion in first person.]]&lt;br /&gt;
[[File:PUBG_Skorpion_FPP2.jpg|thumb|none|600px|Aiming down the sights of a Skorpion.]]&lt;br /&gt;
[[File:PUBG_Skorpion_FPP3.jpg|thumb|none|600px|Pulling the charging handle while reloading the Skorpion.]]&lt;br /&gt;
[[File:PUBG_Skorpion_FPP4.jpg|thumb|none|600px|Reloading a Skorpion fitted with a drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] appears in the game simply as the &amp;quot;Vector&amp;quot;, and is chambered for &amp;quot;.45ACP&amp;quot; ammunition. It can be fitted with half/lightweight/vertical foregrips or a laser sight, all muzzle devices, magazine variants, optics up to the 4x scope and a tactical stock. Extended magazines raise the magazine size to 25 cartridges from its original 13.&lt;br /&gt;
[[File:KrissSuperV.jpg|thumb|none|400px|TDI Vector - .45 ACP]]&lt;br /&gt;
[[File:PUBGVectorIcon.jpg|thumb|none|500px|Inventory icon of the Vector.]]&lt;br /&gt;
[[File:PUBGVectorIcon2.jpg|thumb|none|500px|An Inventory icon of a fairly modded Vector, with sound suppressor, vertical foregrip, extended magazines, red dot sight and a UBR stock.]]&lt;br /&gt;
[[File:PUBG Vector spawn.jpg |thumb|none|600px|A world spawn of a Vector sitting atop of a military crate with a gratuitous amount of .45 ACP ammunition. Note the other Vector on the right side of the image buried under an ammo box.]]&lt;br /&gt;
[[File:PUBG Vector FPP1.jpg|thumb|none|600px|A Vector in first person.]]&lt;br /&gt;
[[File:PUBG Vector FPP2.jpg|thumb|none|600px|Aiming down the sights of a Vector.]]&lt;br /&gt;
[[File:PUBG Vector FPP3.jpg|thumb|none|600px|Reloading the Vector.]]&lt;br /&gt;
[[File:PUBG Vector world1.jpg|thumb|none|600px|A player carries a Vector equipped with a 25-round extended magazine. Note that the Kriss Vector's &amp;quot;V&amp;quot; logo is replaced with that of continuously tessellating triangles, and that the weapon's trademark on the front of the upper receiver reads &amp;quot;PLAYERUNKNOWNS BATTLEGROUNDS&amp;quot;. Also note the threaded barrel.]]&lt;br /&gt;
[[File:PUBG Vector world2.jpg|thumb|none|600px|An upgraded Vector fitted with a tan UBR stock, flash hider, an EOTech holographic sight and the extended magazine as before. The default iron sights are absent when optics are added.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Beretta 686==&lt;br /&gt;
The [[Beretta 686]] appears in the game as the &amp;quot;S686&amp;quot;, and can be found in random buildings. Note that unlike the picture below, it's completely blued and has golden bird engravings on the side of the receiver ingame. It can be fitted with a choke for a tighter pellet spread, as well as &amp;quot;bullet loops&amp;quot; for the stock for faster reloading. It has the longest effective range of all shotguns, especially with the choke. The reload animation shows that the gun has ejectors, and ejects two spent cases even if it's fired only once.&lt;br /&gt;
[[File:Beretta-686-E-Evo-12-Bore-Shotgun.jpg|thumb|none|400px|Beretta 686 - 12 gauge]]&lt;br /&gt;
[[File:PUBGBerettaDoubleIcon.jpg|thumb|none|500px|Inventory icon of the &amp;quot;S686&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Beretta686 spawn.jpg |thumb|none|600px|A world spawn of a &amp;quot;S686&amp;quot; next to a box of 12 gauge shells and a shotgun choke kit. Here you can make out the engravings, which includes an ''almost'' accurate Berreta trademark, but being spelt as &amp;quot;BERATTA&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Beretta686 FPP1.jpg|thumb|none|600px|A &amp;quot;S686&amp;quot; in first person.]]&lt;br /&gt;
[[File:PUBG Beretta686 FPP2.jpg|thumb|none|600px|Aiming down the sights of a &amp;quot;S686&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Beretta686 FPP3.jpg|thumb|none|600px|Inserting shells into the &amp;quot;S686&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Beretta686 world1.jpg|thumb|none|600px|A huntress lines up her shot with her &amp;quot;S686&amp;quot;. Here you can see the shell holders wrapped around the stock.]]&lt;br /&gt;
[[File:PUBG Beretta686 world2.jpg|thumb|none|600px|A player runs with his &amp;quot;S686&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Beretta686 world3.jpg|thumb|none|600px|A player ejects the shells of his &amp;quot;S686&amp;quot;. Note the smoke emitting from the freshly fired-from barrels, even if it's a newly acquired gun.]]&lt;br /&gt;
[[File:PUBG Beretta686 world4.jpg|thumb|none|600px|He replaces the shells one-by-one.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester M1897==&lt;br /&gt;
The [[Winchester Model 1897]] appears in the game as the &amp;quot;S1897&amp;quot;, and can be found in random buildings. It can be fitted with a choke or duckbill for a tighter pellet spread, as well as &amp;quot;bullet loops&amp;quot; for the stock for faster reloading.&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|400px|Winchester M1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:1897inventory.jpg|thumb|none|500px|Inventory icon for the &amp;quot;S1897&amp;quot;.]]&lt;br /&gt;
[[File:PUBG WinM1897 spawn.jpg|thumb|none|600px|A world-spawn of the Winchester, along with 2 boxes of 12 gauge shells and a bulletproof vest.]]&lt;br /&gt;
[[File:PUBG WinM1897 FPP1.jpg|thumb|none|600px|A &amp;quot;S1897&amp;quot; in first person.]]&lt;br /&gt;
[[File:PUBG WinM1897 FPP2.jpg|thumb|none|600px|Aiming down the sights of a &amp;quot;S1897&amp;quot;.]]&lt;br /&gt;
[[File:PUBG WinM1897 FPP3.jpg|thumb|none|600px|Pumping the rack of the &amp;quot;S1897&amp;quot;.]]&lt;br /&gt;
[[File:PUBG WinM1897 FPP4.jpg|thumb|none|600px|Inserting shells into the &amp;quot;S1897&amp;quot;.]]&lt;br /&gt;
[[File:PUBG WinM1897 world4.jpg |thumb|none|600px|A player sprints with his newly acquired &amp;quot;S1897&amp;quot;.]]&lt;br /&gt;
[[File:PUBG WinM1897 world3.jpg |thumb|none|600px|The same player inserts 12 gauge shells into his &amp;quot;S1897&amp;quot; before running a live-fire obstacle course.]]&lt;br /&gt;
[[File:PUBG WinM1897 world1.jpg|thumb|none|600px|Meanwhile in Miramar, another player fires his &amp;quot;S1897&amp;quot;.]]&lt;br /&gt;
[[File:PUBG WinM1897 world2.jpg|thumb|none|600px|A player racks the pump of his &amp;quot;S1897&amp;quot;. An animation error shows a shell ejecting from the ejection port even if it reloaded from empty.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] appears in the game as the &amp;quot;S12K&amp;quot;, and can be found in random buildings. It can use a duckbill choke, or otherwise is able to be fitted with all other assault rifle muzzle devices, scopes, a suppressor, as well as all magazine variants. The standard magazines holds 5 shells, while the extended magazines hold 8.&lt;br /&gt;
[[File:Saiga 12k-1.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[File:PUBGSaigaIcon.jpg|thumb|none|500px|Inventory icon of the &amp;quot;S12K&amp;quot;.]]&lt;br /&gt;
[[File:PUBGSaiga.jpg|thumb|none|600px|World model of the &amp;quot;S12K&amp;quot; with a box of 12 gauge lying above it.]]&lt;br /&gt;
[[File:PUBG Saiga12K FPP1.jpg|thumb|none|600px|A &amp;quot;S12K&amp;quot; in first person.]]&lt;br /&gt;
[[File:PUBG Saiga12K FPP2.jpg|thumb|none|600px|Aiming down the sights of a &amp;quot;S12K&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Saiga12K FPP3.jpg|thumb|none|600px|Reloading the &amp;quot;S12K&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Saiga12K world1.jpg|thumb|none|600px|The Spetznaz Businessman acquires a new &amp;quot;S12K&amp;quot;. Note the slightly longer extended magazine attached to it.]]&lt;br /&gt;
[[File:PUBG Saiga12K world2.jpg|thumb|none|600px|Convinced that it's just a flesh wound, the player calmly reloads his shotgun. Note the spare &amp;quot;S12K&amp;quot; lying in the closet behind him.]]&lt;br /&gt;
[[File:PUBG Saiga12K world3.jpg |thumb|none|600px|Another player fires his &amp;quot;S12K&amp;quot; fitted with a magazine speed plate, just outside of the cartel mansion. Note the impressive muzzle blast.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-off Shotgun==&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun]] in a sawed-off configuration appears in the release version of the game as the &amp;quot;Sawed-off&amp;quot; and can be found randomly in the map, Miramar. It is classified as a sidearm, and is chambered in &amp;quot;12 Gauge&amp;quot; and only able to use a shotgun choke as of the May 2018 update.&lt;br /&gt;
[[File:SS311A sawed-off-2.jpg|thumb|none|300px|Sawed-off Savage/Stevens 311A - 12 gauge]]&lt;br /&gt;
[[File:PUBG SawedOff Promo1.jpg |thumb|none|500px|An officially released render of the in-game model, courtesy of the PUBG Twitter page.]]&lt;br /&gt;
[[File:PUBG SawedOff Icon1.jpg|thumb|none|500px|Inventory icon for the Sawed-off.]]&lt;br /&gt;
[[File:PUBG SawedOff world4.jpg|thumb|none|600px|A Sawed-off mysteriously hooked onto a recently-deceased player's leg.]]&lt;br /&gt;
[[File:PUBG SawedOff FPP1.jpg|thumb|none|600px|A Sawed-off in first person.]]&lt;br /&gt;
[[File:PUBG SawedOff FPP2.jpg|thumb|none|600px|Aiming down the Sawed-off.]]&lt;br /&gt;
[[File:PUBG SawedOff FPP3.jpg|thumb|none|600px|Inserting shells into the Sawed-off.]]&lt;br /&gt;
[[File:PUBG SawedOff world1.jpg|thumb|none|600px|A player wields a Sawed-off in the Mexican desert heat. The markings on the frame is stylised as &amp;quot;SUPER COACH GUN&amp;quot;.]]&lt;br /&gt;
[[File:PUBG SawedOff world2.jpg|thumb|none|600px|The player then ejects the two shells from his Sawed-off. Both are ejected even if only one barrel was fired.]]&lt;br /&gt;
[[File:PUBG SawedOff world3.jpg|thumb|none|600px|He then replaces both shells one-by-one.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
'''Note:''' As of the May 2018 update, the now officially classed Designated Marksman Rifles (i.e. Mini-14, Mk 14, QBU-88, SKS, SLR and VSS) can now utilize both Assault Rifle and/or Sniper Rifle attachments interchangably. Assault rifles no longer have the capability of using the 8X and 15X scopes for balance reasons.&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] appears in the game under its actual name, and fires the game's mysterious &amp;quot;7.62mm&amp;quot; ammunition. It can be found in random buildings, and can be equipped with all magazine variants, sights sights up to 6x scope (as it has a picatinny rail on the receiver cover plate), and muzzle devices.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:PlayerUnknowns-Battlegrounds.jpg|thumb|none|500px|The boxart character has an AKM on his back, with the barrel just sticking over his shoulder.]]&lt;br /&gt;
[[File:PUBGAKMIcon.jpg|thumb|none|500px|The AKM's inventory icon.]]&lt;br /&gt;
[[File:PUBG AKM spawn.jpg|thumb|none|600px|A world spawn of an AKM with a box of copper-jacketed &amp;quot;7.62mm&amp;quot; rounds clipping into the stock and pistol grip.]]&lt;br /&gt;
[[File:PUBG AKM FPP1.jpg|thumb|none|600px|An AKM in first person.]]&lt;br /&gt;
[[File:PUBG AKM FPP2.jpg|thumb|none|600px|Aiming down the sights of a AKM.]]&lt;br /&gt;
[[File:PUBG AKM FPP3.jpg|thumb|none|600px|Reloading the AKM. All Kalashnikov-based weapons in PUBG share the same underhanded bolt pull animation when reloading on an empty chamber.]]&lt;br /&gt;
[[File:PUBG AKM world1.jpg|thumb|none|600px|A player wielding an AKM with a holographic sight, a suppressor, and a 40-round [[RPK]] magazine with a speed plate attached. Note the Vector on his back.]]&lt;br /&gt;
[[File:PUBG AKM world4.jpg|thumb|none|600px|A pair of players with AKMs at the ready. The foremost player has one equipped with an Aimpoint 2X scope, a 40-round RPK mag with a speed plate, and a compensator resembling that of the [[AK-74]]. The background player has another fitted with an ACOG 4X scope and a flash hider.]]&lt;br /&gt;
[[File:PUBG AKM world3.jpg|thumb|none|600px|A player fires her AKM. Note that it has a different flash hider, which only slightly reduces the muzzle flash.]]&lt;br /&gt;
[[File:PUBG AKM world2.jpg|thumb|none|600px|Another player racks a magazine into her AKM fitted with an Aimpoint 2X scope. This one, unlike the one above, has a standard slanted muzzle brake.]]&lt;br /&gt;
&lt;br /&gt;
==Beryl M762==&lt;br /&gt;
The M762 version of the Polish [[Kbs wz.96 Beryl]] is an assault rifle that appears in the game correctly as the &amp;quot;Beryl M762&amp;quot; and fires &amp;quot;7.62mm&amp;quot; ammunition. It can be found in random spawns locations and can also be equipped with all magazine variants, foregrips, muzzle devices a laser sight, and optics up to 6X. It features semi-auto, 3-round burst and full-auto firing modes.&lt;br /&gt;
&lt;br /&gt;
[[File:Beryl M762.jpg|thumb|none|400px|Beryl M762 - 7.62x39mm]]&lt;br /&gt;
[[File:PUBG_BerylM762_Promo1.jpg|thumb|none|500px|An officially released render of the Beryl M762 in-game model, courtesy of the PUBG Steam Game Update 20# page.]]&lt;br /&gt;
[[File:PUBG_BerylM762_Icon1.jpg|thumb|none|500px|Inventory icon of the Beryl M762.]]&lt;br /&gt;
[[File:PUBG_BerylM762_spawn.jpg|thumb|none|600px|A world spawn of the Beryl M762 next to its &amp;quot;7.62mm&amp;quot; boxes.]]&lt;br /&gt;
[[File:PUBG BerylM762 FPP1.jpg|thumb|none|600px|A Beryl M762 in first person.]]&lt;br /&gt;
[[File:PUBG BerylM762 FPP2.jpg|thumb|none|600px|Aiming down the sights of a Beryl M762.]]&lt;br /&gt;
[[File:PUBG BerylM762 FPP3.jpg|thumb|none|600px|Reloading the Beryl M762.]]&lt;br /&gt;
[[File:PUBG_BerylM762_world1.jpg|thumb|none|600px|A player runs with her Beryl M762 fitted with an Aimpoint 2X scope, thumb grip, suppressor and 40-round RPK magazine.]]&lt;br /&gt;
[[File:PUBG_BerylM762_world2.jpg|thumb|none|600px|The same player fires her suppressed Beryl M762.]]&lt;br /&gt;
[[File:PUBG_BerylM762_world3.jpg|thumb|none|600px|She then reloads her Beryl M762 as the blue zone approaches dangerously close to her.]]&lt;br /&gt;
[[File:PUBG_BerylM762_world4.jpg|thumb|none|600px|Another player fires her Beryl M762 in burst mode, almost showering the camera with spent casings. Hers is fitted with a red dot sight and vertical foregrip instead.]]&lt;br /&gt;
&lt;br /&gt;
==CMMG Mk47 Mutant==&lt;br /&gt;
The [[CMMG Mk47 Mutant]] is an assault rifle that appears in the game as the &amp;quot;Mk47 Mutant&amp;quot; and fires &amp;quot;7.62&amp;quot; ammunition. It can be found in all maps, at random spawn locations and can also be equipped with all magazine variants, foregrips, muzzle devices, a laser sight, and optics up to 6X. It fires in single shots and 2-round bursts only (the latter being fictional, since the real weapon is semi-auto only) from a 20-round magazine that can be upgraded to 30 rounds with extended magazine attachments.&lt;br /&gt;
&lt;br /&gt;
[[File:CMMG Mutant Mk47.jpg|thumb|none|400px|CMMG Mk47 Mutant - 7.62x39mm]]&lt;br /&gt;
[[File:PUBG_Mk47Mutant_Promo1.jpg|thumb|none|500px|An officially released render of the Mk47 Mutant in-game model with 30-round Magpul magazines and M67 frag grenades lying nearby, courtesy of the PUBG Steam Game Update #21 page.]]&lt;br /&gt;
[[File:PUBG_Mk47Mutant_Icon1.jpg|thumb|none|500px|Inventory icon of the Mk47 Mutant.]]&lt;br /&gt;
[[File:PUBG_Mk47Mutant_spawn.jpg|thumb|none|600px|A world spawn of the Mk47 Mutant alongside a bike helmet and a M67 frag grenade.]]&lt;br /&gt;
[[File:PUBG Mk47Mutant FPP1.jpg|thumb|none|600px|A Mk47 Mutant in first person.]]&lt;br /&gt;
[[File:PUBG Mk47Mutant FPP2.jpg|thumb|none|600px|Aiming down the sights of a Mk47 Mutant.]]&lt;br /&gt;
[[File:PUBG Mk47Mutant FPP3.jpg|thumb|none|600px|Reloading the Mk47 Mutant by pulling the charging handle.]]&lt;br /&gt;
[[File:PUBG_Mk47Mutant_world1.jpg|thumb|none|600px|A player holds her vanilla Mk47 Mutant with a 20-round Magpul magazines and ironsights.]]&lt;br /&gt;
[[File:PUBG_Mk47Mutant_world2.jpg|thumb|none|600px|A player in the Training mode holds her Mk47 Mutant fitted with an 4X ACOG, 30-round extended mag, thumb grip and a suppressor. Note the default iron sights are absent when optics are added.]]&lt;br /&gt;
[[File:PUBG_Mk47Mutant_world3.jpg|thumb|none|600px|Another player in Miramar fires his M47 Mutant fitted with a 3X scope.]]&lt;br /&gt;
[[File:PUBG_Mk47Mutant_world4.jpg|thumb|none|600px|After losing his hat (and nearly his head), he reloads behind cover with the same Mk47 Mutant, now with the addition of a thumb grip and extended magazines.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR-L]] appears as the &amp;quot;SCAR-L&amp;quot; ingame, and fires the &amp;quot;5.56mm&amp;quot; ammunition. It can be found in random buildings, and can be equipped with all magazine variants, foregrips, muzzle devices a laser sight, and optics up to 6X.&lt;br /&gt;
[[File:FN_SCAR-L_(Standard).jpg|thumb|none|400px|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Scar-inventory.jpg|thumb|none|800px|Inventory icon for the SCAR-L. Note the AR-15 style flash hider.]]&lt;br /&gt;
[[File:PUBG SCARL spawn.jpg |thumb|none|600px|A world spawn of a SCAR-L on top of a military crate next to a single box of 5.56mm rounds.]]&lt;br /&gt;
[[File:PUBG SCARL FPP1.jpg|thumb|none|600px|A SCAR-Lin first person.]]&lt;br /&gt;
[[File:PUBG SCARL FPP2.jpg|thumb|none|600px|Aiming down the sights of a SCAR-L.]]&lt;br /&gt;
[[File:PUBG SCARL FPP3.jpg|thumb|none|600px|Pressing the bolt release of a SCAR-L while reloading.]]&lt;br /&gt;
[[File:PUBG SCARL world2.jpg|thumb|none|600px|A player navigates the abandoned cartel mansion with a default SCAR-L.]]&lt;br /&gt;
[[File:PUBG SCARL world1.jpg|thumb|none|600px|Another player fires her SCAR-L fitted with a red dot, 40-round PMAG and a flash hider (which is modelled after the SCAR-H version). Note that the default ironsights are folded down whenever any optics are added to to top rail.]]&lt;br /&gt;
[[File:PUBG SCARL world3.jpg|thumb|none|600px|Meanwhile in Erangel, a player reloads her SCAR-L. Note that the model's magazine well is filled-in and completely solid.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] was added in the Dec 2018 update simply as the &amp;quot;G36C&amp;quot;, exclusive to the map Vikendi (replacing the SCAR-L spawns) and fires the &amp;quot;5.56mm&amp;quot; ammunition. It can be equipped with all magazine variants, foregrips, muzzle devices, a laser sight and optics up to 6X.&lt;br /&gt;
[[File:G36CwForegrip.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:PUBG G36C Promo1.jpg|thumb|none|500px|An officially released render of the in-game G36C model, courtesy of the PUBG Steam Game Update 24# page. Note the opaque magazines and the 40-round magazine with PMAG speed plates.]]&lt;br /&gt;
[[File:PUBG_G36C_Icon1.jpg|thumb|none|500px|Inventory icon of the G36C.]]&lt;br /&gt;
[[File:PUBG_G36C_spawn1.jpg|thumb|none|600px|A world spawn of the G36C.]]&lt;br /&gt;
[[File:PUBG G36C FPP1.jpg|thumb|none|600px|A G36C in first person.]]&lt;br /&gt;
[[File:PUBG G36C FPP2.jpg|thumb|none|600px|Aiming down the sights of a G36C.]]&lt;br /&gt;
[[File:PUBG G36C FPP3.jpg|thumb|none|600px|Pulling the bolt of a G36C while reloading from empty.]]&lt;br /&gt;
[[File:PUBG_G36C_world1.jpg|thumb|none|600px|A player hals a G36C fitted with a red dot sight.]]&lt;br /&gt;
[[File:PUBG_G36C_world2.jpg|thumb|none|600px|Another player prepares for a drive-by with her G36C fitted with a 3X scope, vertical foregrip, extended quickdraw magazines and a suppressor.]]&lt;br /&gt;
[[File:PUBG_G36C_world3.jpg|thumb|none|600px|While taking cover from a hailstorm of snow and bullets, a player reloads her G36C fitted with an extended magazine and a lightweight grip.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] appears as the &amp;quot;M416&amp;quot; ingame, and fires the &amp;quot;5.56mm&amp;quot; ammunition. It can be equipped with all magazine variants, foregrips, muzzle devices, a laser sight, optics up to 6X, and the tactical stock.&lt;br /&gt;
[[File:HK416_14.5_Current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:PUBGHK416Icon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;M416&amp;quot;.]]&lt;br /&gt;
[[File:PUBG HK416 spawn.jpg|thumb|none|600px|A world spawn of a &amp;quot;M416&amp;quot; sits on the bottom of a drained pool with a box of 5.56mm rounds.]]&lt;br /&gt;
[[File:PUBG HK416 FPP1.jpg|thumb|none|600px|A &amp;quot;M416&amp;quot; in first person.]]&lt;br /&gt;
[[File:PUBG HK416 FPP2.jpg|thumb|none|600px|Aiming down the sights of a &amp;quot;M416&amp;quot;.]]&lt;br /&gt;
[[File:PUBG HK416 FPP3.jpg|thumb|none|600px|Pressing the bolt release of a &amp;quot;M416&amp;quot; while reloading.]]&lt;br /&gt;
[[File:PUBG HK416 world1.jpg|thumb|none|600px|A player in a firefight with her &amp;quot;M416&amp;quot;. It is fitted a UBR &amp;quot;tactical stock&amp;quot;, a red dot for optics, vertical foregrip and a 40-round PMAG.]]&lt;br /&gt;
[[File:PUBG HK416 world3.jpg|thumb|none|600px|The view of the left side of the receiver. The receiver markings read &amp;quot;M416, MADE IN GERMANY, 5.56x45mm&amp;quot;. On another note, the fire selector markings humorously reads: &amp;quot;NO PEW&amp;quot;, &amp;quot;PEW&amp;quot; and &amp;quot;PEW PEW PEW&amp;quot;.]]&lt;br /&gt;
[[File:PUBG HK416 world2.jpg|thumb|none|600px|A desert Ghille operator reloads a suppressed &amp;quot;M416&amp;quot;. Note the 5.56 rounds in the magazine are actually modelled out in 3D.]]&lt;br /&gt;
&lt;br /&gt;
==L1A1 SLR==&lt;br /&gt;
The [[L1A1]] with picatinny rail on the upper receiver was added in the May 2018 update and appears in the game under the British Army designation of &amp;quot;SLR&amp;quot; and fires &amp;quot;7.62mm&amp;quot; ammunition. It can be found randomly in buildings and can be equipped with all the muzzle devices, sights, and scopes, a cheek pad, as well as an extended magazine increasing its capacity from 10 rounds to 20 rounds.&lt;br /&gt;
[[File:L1A1-SLR.jpg|thumb|none|400px|L1A1 SLR - 7.62x51mm NATO. This is the later, typical version of the L1A1 which used black fiberglass furniture.]]&lt;br /&gt;
[[File:PUBG L1A1SLR Promo1.jpg|thumb|none|500px|An officially released render of the in-game SLR model, courtesy of the PUBG Twitter page. Note the shorter 10-round magazine.]]&lt;br /&gt;
[[File:PUBG L1A1SLR Icon1.jpg|thumb|none|500px|Inventory icon of the SLR.]]&lt;br /&gt;
[[File:PUBG L1A1SLR spawn1.jpg|thumb|none|600px|A highlighted world spawn of a SLR with a box of &amp;quot;7.62mm&amp;quot; nearby.]]&lt;br /&gt;
[[File:PUBG L1A1 FPP1.jpg|thumb|none|600px|A SLR in first person.]]&lt;br /&gt;
[[File:PUBG L1A1 FPP2.jpg|thumb|none|600px|Aiming down the sights of a SLR.]]&lt;br /&gt;
[[File:PUBG L1A1 FPP3.jpg|thumb|none|600px|Pulling the charging handle of a SLR while reloading.]]&lt;br /&gt;
[[File:PUBG L1A1SLR world1.jpg|thumb|none|600px|The 'Commando' Desert Commando runs with his SLR equipped with a 20-round extended magazine. Note the carry handle.]]&lt;br /&gt;
[[File:PUBG L1A1SLR world2.jpg|thumb|none|600px|The player then fires his SLR. Note the spent brass and muzzle flash.]]&lt;br /&gt;
[[File:PUBG L1A1SLR world3.jpg|thumb|none|600px|Not to be outdone, another player approaches with his own fully kitted SLR, equipped with a 20-round extended magazine, 8X scope, a cheek pad and a (now-functioning) flash hider.]]&lt;br /&gt;
[[File:PUBG L1A1SLR world4.jpg|thumb|none|600px|The player fires his SLR. Note that the present flash hider does a better job at masking the muzzle flash than the one seen two images above.]]&lt;br /&gt;
[[File:PUBG L1A1SLR world5.jpg|thumb|none|600px|Satisfied, he reloads his SLR while in cover.]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16A4]] appears under its actual name in-game and fires the &amp;quot;5.56mm&amp;quot; ammunition. It is fitted with a standard, non-railed handguard (as seen in the image below), and therefore cannot accept any foregrips. It can be found in random buildings, and can be equipped with all magazine variants, muzzle devices and sights up to the 6X.&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|400px|M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:PUBGM16A4Icon.jpg|thumb|none|800px|Inventory icon of the M16A4]]&lt;br /&gt;
[[File:PUBG M16A4 spawn.jpg|thumb|none|600px|World model of the M16A4 with its accompanying boxes of 5.56mm ammunition.]]&lt;br /&gt;
[[File:PUBG M16A4 FPP1.jpg|thumb|none|600px|A M16A4 in first person. Without any optics, the carry handle is attached as its default ironsights.]]&lt;br /&gt;
[[File:PUBG M16A4 FPP2.jpg|thumb|none|600px|Aiming down the sights of a M16A4.]]&lt;br /&gt;
[[File:PUBG M16A4 FPP3.jpg|thumb|none|600px|Pressing the bolt release of a M16A4 while reloading.]]&lt;br /&gt;
[[File:PUBG M16A4 world1.jpg|thumb|none|600px|A Ghille suited player fires his M16A4 fitted with a red dot sight and a 40-round PMAG. Note that the bolt in this shot is cycling and loading the next round into the chamber.]]&lt;br /&gt;
[[File:PUBG M16A4 world2.jpg|thumb|none|600px|A female biker reloads her M16A4 while her teammate in the background covers her with her SCAR-L.]]&lt;br /&gt;
[[File:PUBG M16A4 world3.jpg|thumb|none|600px|In a desert town of Miramar, a player puts an incapacitated enemy out of their misery by firing her M16A4 fitted with a holographic sight and custom compensator.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 0==&lt;br /&gt;
The [[Mk 14 Mod 0]] Enhanced Battle Rifle was added in the August 2017 update as the &amp;quot;Mk14&amp;quot; and is only found in crates that are parachuted in, known as &amp;quot;Care Packages&amp;quot;. It can be equipped with all the muzzle devices, sights, a cheek pad and scopes, as well as an extended magazine increasing its capacity from 10 rounds to 20 rounds. It is chambered in &amp;quot;7.62mm&amp;quot; ammunition and has fire-select capability between semi-auto and full-auto.&lt;br /&gt;
[[File:M14EBR.jpg|thumb|none|400px|Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[File:PUBG Mk14 Promo1.jpg|thumb|none|500px|An officially released render of the in-game Mk 14 model, courtesy of the PUBG Twitter page.]]&lt;br /&gt;
[[File:PUBG Mk14 menu1.jpg|thumb|none|800px|Inventory icon of the &amp;quot;Mk14&amp;quot;. Here you can see the bipod folded-in.]]&lt;br /&gt;
[[File:PUBG Mk14 FPP1.jpg|thumb|none|600px|A &amp;quot;Mk14&amp;quot; in first person.]]&lt;br /&gt;
[[File:PUBG Mk14 FPP2.jpg|thumb|none|600px|Aiming down the sights of a &amp;quot;Mk14&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Mk14 FPP3.jpg|thumb|none|600px|Pulling the charging handle of a &amp;quot;Mk14&amp;quot; while reloading.]]&lt;br /&gt;
[[File:PUBG Mk14 FPP4.jpg|thumb|none|600px|Deployed bipod when prone with the &amp;quot;Mk14&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Mk14 world3.jpg|thumb|none|600px|A &amp;quot;Mk14&amp;quot; with an ACOG attached to the top rail. The markings on the receiver indicates it as an &amp;quot;EBR CHASSIS STOCK&amp;quot; being manufactured by a fictional &amp;quot;MASON INTERNATIONAL LTD.&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Mk14 world2.jpg|thumb|none|600px|A player pulls the charging handle of his &amp;quot;Mk14&amp;quot; while reloading.]]&lt;br /&gt;
[[File:PUBG Mk14 world1.jpg|thumb|none|600px|A Ghille sniper in his shrubby element fires his &amp;quot;Mk14&amp;quot; at an unsuspecting victim. Here it is attached with a ACOG scope, note the ejected brass casing in front of the helmet visor.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1==&lt;br /&gt;
The [[Norinco QBZ-95-1]] was added in the Jun 2018 update as the &amp;quot;QBZ95&amp;quot; and is chambered in &amp;quot;5.56mm&amp;quot; ammunition, probably standing-in for its native 5.8x42mm ammunition (although its exported cousin, the [[QBZ-97]] is chambered in NATO 5.56x45mm). It is an exclusive world spawn to the Sanhok map (replacing the [[FN SCAR-L]] there), and can be equipped with all magazine variants, foregrips, muzzle devices, a laser sight, and optics up to 6X.&lt;br /&gt;
[[File:QBZ-95-1 Picatinny Rail.jpg|thumb|none|400px|Norinco QBZ-95 and QBZ-95-1 with custom Picatinny rail system - 5.8x42mm]]&lt;br /&gt;
[[File:PUBG QBZ95 promo.jpg|thumb|none|500px|An officially released render of the &amp;quot;QBZ95's&amp;quot; in-game model, courtesy of the PUBG Steam Game Update 15# page. It can be identified as the newer 95-1 version from its smoother rear-upper receiver buttstock, non-export magazine well, fire selector above the pistol grip and newer trigger guard. Note the custom railed carry-handle.]]&lt;br /&gt;
[[File:PUBG QBZ95 Icon1.jpg|thumb|none|500px|Inventory icon of the QBZ95.]]&lt;br /&gt;
[[File:PUBG QBZ95 spawn.jpg |thumb|none|600px|World spawn of the QBZ95. Note that it is one of the few weapons in the game to spawn without a magazine in the well.]]&lt;br /&gt;
[[File:PUBG QBZ95 FPP1.jpg|thumb|none|600px|A QBZ95 in first person.]]&lt;br /&gt;
[[File:PUBG QBZ95 FPP2.jpg|thumb|none|600px|Aiming down the sights of a QBZ95.]]&lt;br /&gt;
[[File:PUBG QBZ95 FPP3.jpg|thumb|none|600px|Reloading the QBZ95.]]&lt;br /&gt;
[[File:PUBG QBZ95 world1.jpg|thumb|none|600px|A female player runs with her QBZ95 on hand. It is fitted with a 3X scope and a vertical foregrip.]]&lt;br /&gt;
[[File:PUBG QBZ95 world2.jpg|thumb|none|600px|The same player fires her QBZ95 from cover. Note the Micro Uzi stock sticking out from her holstered weapon.]]&lt;br /&gt;
[[File:PUBG QBZ95 world3.jpg|thumb|none|600px|Another player reloads her QBZ95, this one with an ACOG 4X scope, vertical foregrip, 40-round extended magazine with speed plates and suppressor attached. Apparently trigger discipline in PUBG is slowly becoming a thing.]]&lt;br /&gt;
[[File:PUBG QBZ95 world4.jpg|thumb|none|600px|A player fires his QBZ fitted with a red dot sight, vertical foregrip, speed plates on his magazine and a compensator. Note the stock of the QBU-88 sticking from his back.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-1A Groza==&lt;br /&gt;
The [[OTs-14 Groza]] was added in the June 2017 monthly update, as the &amp;quot;Groza&amp;quot; and is only found in crates that are parachuted in, known as &amp;quot;Care Packages&amp;quot;. It is chambered in &amp;quot;7.62mm&amp;quot; ammunition (confirming it as a OTs-14-1A variant of the rifle), and can be equipped with all magazine variants, sights up to the 6X and a suppressor.&lt;br /&gt;
[[File:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
[[File:PUBG GrozaMenu1.jpg|thumb|none|500px|Inventory icon of the Groza.]]&lt;br /&gt;
[[File:PUBG Groza FPP1.jpg|thumb|none|600px|A Groza in first person.]]&lt;br /&gt;
[[File:PUBG Groza FPP2.jpg|thumb|none|600px|Aiming down the sights of a Groza.]]&lt;br /&gt;
[[File:PUBG Groza FPP3.jpg|thumb|none|600px|Pressing the bolt release of a Groza while reloading.]]&lt;br /&gt;
[[File:PUBG Groza world5.jpg|thumb|none|600px|A default Groza still held by its dying owner.]]&lt;br /&gt;
[[File:PUBG Groza world3.jpg|thumb|none|600px|Back during happier times, a prone player fires his recently-acquired Groza fitted with an EOTech holographic sight and a 40-round RPK magazine.]]&lt;br /&gt;
[[File:PUBG Groza world4.jpg|thumb|none|600px|He reloads his Groza while still prone. Note his terrible trigger discipline.]]&lt;br /&gt;
[[File:PUBG Groza world1.jpg|thumb|none|600px|Another player in Miramar leans while firing her Groza fitted with a red dot sight and an RPK-style 40-round magazine. Note the AWM on her back.]]&lt;br /&gt;
[[File:PUBG Groza world2.jpg|thumb|none|600px|The same player reloads her Groza after putting it to good use.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger AC556==&lt;br /&gt;
The folding stock variant of the [[Ruger AC556]] appears in the September 2017 update as the &amp;quot;Mini 14&amp;quot;. It indeed functions like a Ruger Mini-14 as it can only be fired in semi-automatic mode, but is modeled with (an unused) selector switch at the back of the receiver, which identifies it as an AC556. It fires &amp;quot;5.56mm&amp;quot; ammunition and accepts muzzle and magazines attachments, as well as all sights and scopes. Extended magazines increases its capacity from 20 rounds to 30 rounds.&lt;br /&gt;
[[File:RugerAC556 ss Folder.jpg|thumb|none|400px|Stainless Steel Ruger AC556 Carbine with Factory Folder Stock - 5.56x45mm]]&lt;br /&gt;
[[File:PUBG Mini14 Render.jpg|thumb|500px|none|An officially released render of the in-game model, courtesy of the PUBG Twitter page.]]&lt;br /&gt;
[[File:PUBG Mini14 Icon1.jpg|thumb|none|800px|Inventory icon of the &amp;quot;Mini 14&amp;quot;.]]&lt;br /&gt;
[[File:PUBG RugerMini14 spawn.jpg|thumb|none|600px|A &amp;quot;Mini 14&amp;quot; sits at the bottom of a cartel mansion's empty pool. This is one of the few weapons in the game that spawns without a magazine in the well.]]&lt;br /&gt;
[[File:PUBG Mini14 FPP1.jpg|thumb|none|600px|The Ruger in first person.]]&lt;br /&gt;
[[File:PUBG Mini14 FPP2.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:PUBG Mini14 FPP3.jpg|thumb|none|600px|Pulling the charging handle after an empty reload.]]&lt;br /&gt;
[[File:PUBG RugerMini14 world2.jpg|thumb|none|600px|A jacketed player sweltering in the desert heat holds an AC556 fitted with an Aimpoint 2X scope and the default 20-round magazine. Note the selector switch behind the charging handle]]&lt;br /&gt;
[[File:PUBG RugerMini14 world3.jpg|thumb|none|600px|A player fires his rifle fitted with an ACOG 4X scope and an extended 30-round magazine with speed plates attached from the confines of a house. Note the bolt locking back with the next round visible.]]&lt;br /&gt;
[[File:PUBG RugerMini14 world1.jpg |thumb|none|600px|A player with atrocious trigger discipline racks a fresh 30-round magazine into his Ruger.]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS]] rifle can be found in random buildings. Ingame, it is fitted with a Tapco Intrafuse stock and an aftermarket detachable magazine conversion. It can be equipped with all the muzzle devices, foregrips, scopes, a cheek pad and a laser sight as well as magazines. Extended magazines increases its capacity from 10 rounds to 20 rounds. It fires the &amp;quot;7.62mm&amp;quot; ammunition.&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|400px|SKS fitted with a Tapco Intrafuse stock - 7.62x39mm]]&lt;br /&gt;
[[File:Sks_inventory.jpg|thumb|none|500px|Inventory icon for the SKS.]]&lt;br /&gt;
[[File:PUBG SKS spawn.jpg|thumb|none|600px|A world spawn of an SKS with a box of &amp;quot;7.62mm&amp;quot; ammunition. Note the bayonet lug is still present despite the lack of bayonet.]]&lt;br /&gt;
[[File:PUBG SKS FPP1.jpg|thumb|none|600px|A SKS in first person.]]&lt;br /&gt;
[[File:PUBG SKS FPP2.jpg|thumb|none|600px|Aiming down the default sights of a SKS. Note the lack of the rear sight, making this impossible to aim with in reality (although the player seemingly uses the length of the rail to compensate for this somehow).]]&lt;br /&gt;
[[File:PUBG SKS FPP3.jpg|thumb|none|600px|Reloading the SKS.]]&lt;br /&gt;
[[File:PUBG SKS world1.jpg|thumb|none|600px|A player fires her SKS fitted with an 8X scope. Note the bolt cycling and the next round in the magazine ready to be pushed into the chamber. ]]&lt;br /&gt;
[[File:PUBG SKS world2.jpg|thumb|none|600px|The same player reloads her SKS. Note her newly acquired vertical foregrip which clips into her magazine mid-reload. In addition, the extended mag attachment is represented with the SKS being loaded with beige-coloured magazines that correctly holds 20-rounds instead of the default black ones that only hold 10 for some reason.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG A3]] with a custom lower rail appears simply as the &amp;quot;AUG&amp;quot; in the 1.0 release version of the game and can only be found in crates that are parachuted in, known as &amp;quot;Care Packages&amp;quot;. It fires &amp;quot;5.56mm&amp;quot; ammunition, and can be equipped with all magazine variants, foregrips, a laser sight, optics up to the 6X and muzzle devices.&lt;br /&gt;
[[File:STEYR_AUG_A3_16.jpg|thumb|400px|none|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
[[File:PUBG AugA3 Promo1.jpg|thumb|500px|none|An officially released render of the in-game model, courtesy of the PUBG Twitter page.]]&lt;br /&gt;
[[File:PUBG AUGA3 Icon2.jpg|thumb|800px|none|Inventory icon of the AUG.]]&lt;br /&gt;
[[File:PUBG AUGA3 FPP1.jpg|thumb|none|600px|A AUG in first person.]]&lt;br /&gt;
[[File:PUBG AUGA3 FPP2.jpg|thumb|none|600px|Aiming down the sights of a AUG.]]&lt;br /&gt;
[[File:PUBG AUGA3 FPP3.jpg|thumb|none|600px|Reloading the AUG.]]&lt;br /&gt;
[[File:PUBG AUGA3 world1.jpg|thumb|none|600px|A vanilla AUG held by its off-screen dying owner. While the world model of weapons are correctly rendered with its attachments, they are automatically discarded into the inventory upon death.]]&lt;br /&gt;
[[File:PUBG AUGA3 world2.jpg |thumb|none|600px|A proud owner of an AUG standing by a Care Package, unaware of his eventual fate. It is equipped with a holographic sight, a vertical foregrip and a suppressor. Note that the default ironsights are not present when an optic is equipped.]]&lt;br /&gt;
[[File:PUBG AUGA3 world3.jpg|thumb|none|600px|Another player in Erangel pulls the charging handle of his newly acquired AUG. It is fitted with a suppressor, an 8X scope(no longer possible due to balance changes) and an extended 42-round magazine with speed plates, but it only holds 40 rounds.]]&lt;br /&gt;
[[File:PUBG AUGA3 world4.jpg|thumb|none|600px|Having never quite found a spare foregrip for his AUG, the player soldiers on in search of his chicken dinner.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1894==&lt;br /&gt;
The [[Winchester 1894]] appears in the release version of the game as the &amp;quot;Win94&amp;quot; exclusive to the map, Miramar. It is apparently chambered in &amp;quot;.45ACP&amp;quot; (presumably standing-in for .45 Long Colt) and can only equip a rifle bullet loop for quicker reloads. It has a capacity of 8 rounds.&lt;br /&gt;
[[File:PheonixentWinchester1894.jpg|thumb|none|400px|Winchester 1894 - .30-30]]&lt;br /&gt;
[[File:PUBG Winchester1894 Promo1.jpg|thumb|none|500px|An officially released render of the in-game  model, courtesy of the PUBG Twitter page.]]&lt;br /&gt;
[[File:PUBG Winchester1894 Icon1.jpg|thumb|none|500px|Inventory icon of the &amp;quot;Win94&amp;quot;]]&lt;br /&gt;
[[File:PUBG Win1894 spawn.jpg |thumb|none|600px|A world spawn of a &amp;quot;Win94&amp;quot; next to two boxes of .45 ACP ammunition.]]&lt;br /&gt;
[[File:PUBG Winchester1894 FPP1.jpg|thumb|none|600px|A &amp;quot;Win94&amp;quot; in first person.]]&lt;br /&gt;
[[File:PUBG Winchester1894 FPP2.jpg|thumb|none|600px|Aiming down the sights of a &amp;quot;Win94&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Winchester1894 FPP3.jpg|thumb|none|600px|Reloading the &amp;quot;Win94&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Win1894 world1.jpg |thumb|none|600px|The player reloads his &amp;quot;Win94&amp;quot; by thumbing rounds into the breech.]]&lt;br /&gt;
[[File:PUBG Win1894 world2.jpg|thumb|none|600px|After taking shelter, the player cocks the lever-action of his rifle in relative safety.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM==&lt;br /&gt;
The [[Accuracy International AWM]] appears in the game as the &amp;quot;AWM&amp;quot;, and is only found in crates that are parachuted in, known as &amp;quot;Care Packages.&amp;quot; It can be equipped with a sniper rifle suppressor or a flash hider and all the sights and scopes, as well as an extended magazine and a cheek pad. Extended magazines increases its capacity of 5 rounds to 7 rounds. It fires the &amp;quot;.300&amp;quot; ammunition (presumably .300 Winchester Magnum, one of the cartridges that the AWM supports).&lt;br /&gt;
[[File:AWSM fixed.jpg|thumb|none|400px|Accuracy International AWSM - .300 Winchester Magnum]]&lt;br /&gt;
[[File:PUBGAWMIcon.jpg|thumb|none|500px|Inventory icon of the AWM.]]&lt;br /&gt;
[[File:PUBGAWMModel.jpg|thumb|none|600px|The AWM on player characters back.]]&lt;br /&gt;
[[File:PUBG AWM FPP1.jpg|thumb|none|600px|A AWM in first person.]]&lt;br /&gt;
[[File:PUBG AWM FPP2.jpg|thumb|none|600px|Aiming down the sights of a AWM. Note that it has neither a rear nor front sight in its default state rendering it impossible to aim with in reality.]]&lt;br /&gt;
[[File:PUBG AWM FPP3.jpg|thumb|none|600px|Cycling the bolt of the AWM.]]&lt;br /&gt;
[[File:PUBG AWM world3.jpg|thumb|none|600px|A player in Miramar holds her newly acquired AWM fitted with an 8X scope.]]&lt;br /&gt;
[[File:PUBG AWM world1.jpg|thumb|none|600px|Another player fires her AWM fitted with a ACOG, a flash hider and a extended magazine with a speed plate. Note that the muzzle flash is reduced, but not completely eliminated; the intended effect of equipping a flash hider.]]&lt;br /&gt;
[[File:PUBG AWM world2.jpg |thumb|none|600px|A Ghille sniper in Erangel pulls the bolt and ejects a cartridge from his AWM equipped with an ACOG.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] appears in the game as the &amp;quot;Kar98k&amp;quot;, and can be found as a random world spawn. It can mount all of the sights, as it has a picatinny rail in place of its original rear sight. It also accepts all muzzle devices, and can be fitted with a cheek pad for reduced scope sway or rifle bullet loops for quicker reloads. It fires the &amp;quot;7.62mm&amp;quot; ammunition; while Wehrmacht-manufactured rifles were historically chambered in 7.92x57mm Mauser, many post-war Karabiner 98ks were indeed rechambered in 7.62x51mm NATO by the militaries of countries such as Israel and Norway. The player will reload the rifle with individual cartridges when there are rounds left in the magazine, but use stripper clips if all rounds are expended from the weapon.&lt;br /&gt;
[[File:Karabiner-98K.jpg||thumb||none||400px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:PUBG_K98_Icon1.jpg|thumb|none|500px|Inventory icon of the &amp;quot;Kar98k&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Kar98K spawn.jpg|thumb|none|600px|A world spawn of a &amp;quot;Kar98k&amp;quot; magically levitating on the side of a military crate, next to a box of &amp;quot;7.62mm&amp;quot; and non-prescription painkillers.]]&lt;br /&gt;
[[File:PUBG Kar98K FPP1.jpg|thumb|none|600px|A &amp;quot;Kar98k&amp;quot; in first person.]]&lt;br /&gt;
[[File:PUBG Kar98K FPP2.jpg|thumb|none|600px|Aiming down the sights of a &amp;quot;Kar98k&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Kar98K FPP3.jpg|thumb|none|600px|Reloading the &amp;quot;Kar98k&amp;quot; with loose rounds.]]&lt;br /&gt;
[[File:PUBG Kar98K FPP4.jpg|thumb|none|600px|Reloading the empty &amp;quot;Kar98k&amp;quot; with a 5-round stripper clip.]]&lt;br /&gt;
[[File:PUBG Kar98K world1.jpg|thumb|none|600px|A pair of snipers on overwatch with their &amp;quot;Kar98k&amp;quot; rifles at the ready. The foremost player has a 8X scope attached to its top rail as well as a compensator somehow screwed onto the muzzle while the background player's rifle has an ACOG and a cheek pad on its stock.]]&lt;br /&gt;
[[File:PUBG Kar98KL world3.jpg|thumb|none|600px|A player pulls the bolt and ejects a round of her &amp;quot;Kar98K&amp;quot;]]&lt;br /&gt;
[[File:PUBG Kar98KL world2.jpg|thumb|none|600px|An opposing sniper loads her &amp;quot;Kar98K&amp;quot; round-by-round. Note a visual bug in the form of a stripper clip clipping into her left leg pants.]]&lt;br /&gt;
[[File:PUBG Kar98KL world4.jpg|thumb|none|600px|A player reloads his empty &amp;quot;Kar98k&amp;quot; with a 5-round stripper clip. Note that with an 8 or 15X scope, the rounds clip into the scope itself.]]&lt;br /&gt;
[[File:PUBG Kar98KL world5.jpg|thumb|none|600px|The player then ejects the empty clip by pushing it off with the bolt. The serial numbers on the bolt handle and safety tab indicates 'No. 879'.]]&lt;br /&gt;
&lt;br /&gt;
==M24A2 SWS==&lt;br /&gt;
The [[M24|M24A2]] appears in the game as the &amp;quot;M24&amp;quot;, and as of the May 2018 update, can now be found as a rare world loot spawn instead of &amp;quot;Care Packages&amp;quot;. It can be equipped with a muzzle attachments, all the sights and scopes, as well as magazines and a cheek pad. Extended magazines increases its capacity of 5 rounds to 7 rounds. It fires the &amp;quot;7.62mm&amp;quot; ammunition.&lt;br /&gt;
[[File:Remington_M24.jpg|thumb|none|400px|M24 SWS - 7.62x51mm NATO]]&lt;br /&gt;
[[File:PUBGM24Icon.jpg|thumb|none|500px|Inventory icon for the M24.]]&lt;br /&gt;
[[File:PUBGM24Model.jpg|thumb|none|600px|A highlighted world model of the M24 with a box of &amp;quot;7.62mm&amp;quot; rounds.]]&lt;br /&gt;
[[File:PUBG M24 FPP1.jpg|thumb|none|600px|A M24 in first person.]]&lt;br /&gt;
[[File:PUBG M24 FPP2.jpg|thumb|none|600px|Aiming down the sights of a M24. Note that it does not have any rear sight in its default state rendering it impossible to properly aim with in reality.]]&lt;br /&gt;
[[File:PUBG M24 FPP3.jpg|thumb|none|600px|Cycling the bolt of the M24 while reloading.]]&lt;br /&gt;
[[File:PUBG M24 world3.jpg|thumb|none|600px|The Streaker Sniper runs with her equally naked M24.]]&lt;br /&gt;
[[File:PUBG M24 world4.jpg|thumb|none|600px|A player peeks from behind a tree with her suppressed M24, equipped with a cheek pad, 8X scope, extended magazine and suppressor.]]&lt;br /&gt;
[[File:PUBG M24 world1.jpg|thumb|none|600px|A female player ejects a spent round from her M24 fitted with a 6X scope, compensator, extended magazine and a cheek pad. Note the adjustable stock pad clipping into the vest.]]&lt;br /&gt;
[[File:PUBG M24 world2.jpg|thumb|none|600px|Another player in Miramar reloads his M24 fitted with an 8X scope.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBU-88/KBU-97A==&lt;br /&gt;
The [[Norinco QBU-88]] is a designated marksman rifle added in the July 2018 update and appears in the game simply as the &amp;quot;QBU&amp;quot; and fires &amp;quot;5.56mm&amp;quot; ammunition, probably standing-in for its native 5.8x42mm ammunition (although its exported cousin, the KBU-97A is chambered in NATO 5.56x45mm). It is an exclusive world spawn to the Sanhok map (replacing the [[Ruger Mini-14]] there) and comes with an attached bipod by default which promotes higher stability when prone. It can also be equipped with all the muzzle devices, sights as well as an extended magazine increasing its capacity from 10 rounds to 20 rounds.&lt;br /&gt;
[[File:Qbu-88-0.jpg|thumb|none|400px|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[File:PUBG QBU88 Promo1.jpg|thumb|none|500px|An officially released render of the &amp;quot;QBU&amp;quot; in-game model, courtesy of the PUBG Steam Game Update 18# page.]]&lt;br /&gt;
[[File:PUBG QBU88 Icon1.jpg|thumb|none|500px|Inventory icon of the QBU. Here you can see the bipod folded-in.]]&lt;br /&gt;
[[File:PUBG QBU88 spawn.jpg|thumb|none|600px|World spawn of the QBU with its accompanying boxes of 5.56mm ammunition. Note the different earth finish on the receiver and a holographic sight clipping in-between the pistol grip and magazine.]]&lt;br /&gt;
[[File:PUBG QBU88 FPP1.jpg|thumb|none|600px|A QBU in first person.]]&lt;br /&gt;
[[File:PUBG QBU88 FPP2.jpg|thumb|none|600px|Aiming down the sights of a QBU.]]&lt;br /&gt;
[[File:PUBG QBU88 FPP3.jpg|thumb|none|600px|Pulling the charging handle of the QBU while reloading.]]&lt;br /&gt;
[[File:PUBG QBU88 FPP4.jpg|thumb|none|600px|Deployed bipod of the QBU.]]&lt;br /&gt;
[[File:PUBG QBU88 world1.jpg|thumb|none|600px|A player reloads his QBU with a compensator and ironsights flipped up.]]&lt;br /&gt;
[[File:PUBG QBU88 world2.jpg |thumb|none|600px|The same player runs with his QBU fitted with a 4x ACOG scope. Note that the built-in ironsights are now flipped down, which happens when sights are attached.]]&lt;br /&gt;
[[File:PUBG QBU88 world3.jpg|thumb|none|600px|Safe from the blue zone, he takes a prone position within a hut. The bipod is seen here deployed.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] appears in the game simply as &amp;quot;VSS&amp;quot; and as of the July 2017 update, can only be found as a rare loot spawn instead of &amp;quot;Care Packages&amp;quot;. It is classified as a designated marskman rifle, therefore it can only be equipped with a cheek pad and AR/DMR or SR magazine attachments, as it comes with its integrated suppressor and a fixed PSO-1-1 scope. It also has semi-auto and full-auto firing modes. Extended magazines increases its capacity of 10 rounds to 20 rounds. It fires the same &amp;quot;9MM&amp;quot; ammunition as the Beretta or the UMP-9, even though it uses 9x39mm ammunition in real life.&lt;br /&gt;
[[File:Vss1.jpg|thumb|none|400px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[File:PUBG VSS Icon1.jpg|thumb|none|500px|Inventory icon for the VSS.]]&lt;br /&gt;
[[File:PUBG VSS spawn.jpg|thumb|none|600px|A world spawn of a VSS next to what is clearly the game's common 9x19mm Parabellum ammunition boxes, despite the obvious caliber difference.]]&lt;br /&gt;
[[File:PUBG VSS FPP1.jpg|thumb|none|600px|A VSS in first person.]]&lt;br /&gt;
[[File:PUBG VSS FPP2.jpg|thumb|none|600px|Aiming down the PSO-1-1 scope of a VSS, which has the correct rangefinding markings zeroed-in for 9x39mm projectiles.]]&lt;br /&gt;
[[File:PUBG VSS FPP3.jpg|thumb|none|600px|Pulling the charging handle of the VSS while reloading.]]&lt;br /&gt;
[[File:PUBG VSS world1.jpg|thumb|none|600px|A player holds his VSS.]]&lt;br /&gt;
[[File:PUBG VSS world2.jpg|thumb|none|600px|The same player reloading the VSS by unceremoniously tossing aside the magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==DP-28==&lt;br /&gt;
The [[Degtyaryov DP-28]] machine gun appears in the 1.0 release version of the game and can be found as a uncommon loot spawn exclusive to the map, Erangel. It is chambered in &amp;quot;7.62mm&amp;quot; ammunition in a 47-round pan magazine, and can only accept scopes up to a 6X magnification.&lt;br /&gt;
[[File:DP-28.jpg|thumb|400px|none|Degtyaryov DP-28 machine gun - 7.62x54mm R]]&lt;br /&gt;
[[File:PUBG DP-28 Promo1.jpg|thumb|500px|none|An officially released render of the in-game  model, courtesy of the PUBG Twitter page.]]&lt;br /&gt;
[[File:PUBG DP28 Icon1.jpg|thumb|none|500px|Inventory icon for the DP-28. Note the rails in place of the adjustable rear sight.]]&lt;br /&gt;
[[File:PUBG DP28 spawn.jpg|thumb|none|600px|A DP-28 world spawn with a generous amount of &amp;quot;7.62mm&amp;quot; ammo boxes and the oh-so-totally-helpful SMG magazine upgrade.]]&lt;br /&gt;
[[File:PUBG DP28 FPP1.jpg|thumb|none|600px|A DP28 in first person. Similar to [[Red Orchestra 2: Heroes of Stalingrad]], the D-ring on the magazine revolves as the rounds are expended giving a visable indicator on the rounds left.]]&lt;br /&gt;
[[File:PUBG DP28 FPP2.jpg|thumb|none|600px|Aiming down the sights of a DP28.]]&lt;br /&gt;
[[File:PUBG DP28 FPP3.jpg|thumb|none|600px|Reloading the pan magazine of a DP28.]]&lt;br /&gt;
[[File:PUBG DP28 FPP4.jpg|thumb|none|600px|Deployed bipod of the DP28.]]&lt;br /&gt;
[[File:PUBG DP28 world1.jpg|thumb|none|600px|A well-dressed marauder fires her DP-28 with a holographic sight attached to the rails. Neat bits of detail is that its spent casings are correctly depicted ejecting from the bottom of the weapon but for some reason the bipod freely wobbles on every shot.]]&lt;br /&gt;
[[File:PUBG DP28 world3.jpg|thumb|none|600px|Another player replaces the pan magazine of his DP-28 fitted with a ACOG.]]&lt;br /&gt;
[[File:PUBG DP28 world4.jpg|thumb|none|600px|A player riding on her team's motorbike's sidecar with the DP-28 at the ready. It is fitted with an Aimpoint 2X scope.]]&lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
The [[M249-E2 SAW]] appears ingame as the &amp;quot;M249&amp;quot;, and can only found in crates that are parachuted in, known as &amp;quot;Care Packages.&amp;quot; It fires the &amp;quot;5.56MM&amp;quot; ammunition from a 100-round belt box, and can only accept sights and scopes up to 6X as attachments.&lt;br /&gt;
[[File:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:PUBGSAWIcon.jpg|thumb|none|500px|Inventory icon of the &amp;quot;M249&amp;quot;.]]&lt;br /&gt;
[[File:PUBG M249 spawn.jpg|thumb|none|600px|Unique world spawn of a highlighted M249 only available in the pre-match phase of a game on the warm-up island. This pre-game weapons have since been removed in favour of stable framerates.]]&lt;br /&gt;
[[File:PUBG M249 FPP1.jpg|thumb|none|600px|A M249 in first person.]]&lt;br /&gt;
[[File:PUBG M249 FPP2.jpg|thumb|none|600px|Aiming down the sights of a M249.]]&lt;br /&gt;
[[File:PUBG M249 FPP3.jpg|thumb|none|600px|Reloading the M249.]]&lt;br /&gt;
[[File:PUBG M249 FPP4.jpg|thumb|none|600px|Deployed bipod of the M249.]]&lt;br /&gt;
[[File:PUBG M249 world1.jpg|thumb|none|600px|Hoping to turn the tide of the final battle, a player retrieves a M249 and attaches an ACOG to it.]]&lt;br /&gt;
[[File:PUBG M249 world2.jpg|thumb|none|600px|With the blue zone behind her, the player provides suppressing fire for her teammate. Here you can see the bipod deployed while she is in a prone position.]]&lt;br /&gt;
[[File:PUBG M249 world3.jpg|thumb|none|600px|Unsuccessful at her first attempt, she replaces the belt to try again.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
==M67 Frag Grenade==&lt;br /&gt;
The [[M67]] appears in game simply as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 hand grenade]]&lt;br /&gt;
[[File:PUBGFrag.jpg|thumb|none|800px|Inventory icon of the &amp;quot;Frag Grenade&amp;quot;.]]&lt;br /&gt;
[[File:PUBG M67Frag spawn.jpg|thumb|none|600px|A world spawn of a &amp;quot;Frag Grenade&amp;quot;, with its prospective owner standing by.]]&lt;br /&gt;
[[File:PUBG M67Frag world1.jpg|thumb|none|600px|A &amp;quot;Frag Grenade&amp;quot; floats on a player's belt. Note the relatively accurate markings on the fragmentation coat.]]&lt;br /&gt;
[[File:PUBG M67Frag world2.jpg|thumb|none|600px|A player attempts to throw his &amp;quot;Frag Grenade&amp;quot;. Note while the detached safety pin is present on his left hand, the world model still has yet ''another'' pin attached to it. The same issue occurs with the safety lever if the player decide to cook the grenade.]]&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|800px|Old Early Access menu screen showing an M67 frag grenade on top of an ammo box (top right).]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] appears ingame simply as the &amp;quot;Smoke Grenade&amp;quot;. Unlike the actual grenade, the M18 ingame is only available in white smoke.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|200px|M18 smoke grenade]]&lt;br /&gt;
[[File:PUBGM18Smoke.jpg|thumb|none|500px|The inventory icon of the M18 smoke grenade.]]&lt;br /&gt;
[[File:PUBG M18Smoke spawn.jpg|thumb|none|600px|A world spawn of a &amp;quot;Smoke Grenade&amp;quot;. Note the markings.]]&lt;br /&gt;
[[File:PUBG M18Smoke world1.jpg|thumb|none|600px|The Fashion Commissar readies her &amp;quot;Smoke Grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] appears ingame as the &amp;quot;Stun Grenade&amp;quot;.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[File:PUBG M84Stun icon.jpg|thumb|none|600px|The inventory icon of the M84 stun grenade.]]&lt;br /&gt;
[[File:PUBG M84Stun spawn.jpg |thumb|none|600px|A world spawn of a &amp;quot;Stun Grenade&amp;quot;. Note the markings almost accurate to the image above.]]&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|500px|The old Early Access menu screen showing M84 stun grenades on top of an ammo box (left).]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Frag Grenade==&lt;br /&gt;
[[Mk 2 hand grenade]]s appear in the Early Access menu screen, but are not usable ingame.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 hand grenade]]&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|500px|A menu screen showing Mk 2 frag grenades on top of two ammo boxes (2nd and 3rd from right).]]&lt;br /&gt;
&lt;br /&gt;
==M26 Frag Grenade==&lt;br /&gt;
Much like the Mk 2s, [[M26 hand grenade]]s appear in the Early Access menu screen, but aren't usable in game.&lt;br /&gt;
[[File:200px-M-67handgrenade.jpg|thumb|none|400px|M26 hand grenade]]&lt;br /&gt;
[[File:Pubg menu 1.jpg|thumb|none|500px|A menu screen showing an M26 fragmentation grenade on top of a box (right).]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Edbods</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=PUBG:_Battlegrounds&amp;diff=1258357</id>
		<title>PUBG: Battlegrounds</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=PUBG:_Battlegrounds&amp;diff=1258357"/>
		<updated>2019-03-02T22:51:36Z</updated>

		<summary type="html">&lt;p&gt;Edbods: /* M1928/A1 Thompson */ added tidbit about raised ladder sight which has since been patched to be lowered&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Playerunknown's Battlegrounds&lt;br /&gt;
|picture= PlayerUnknowns-Battlegrounds.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|date= March 23, 2017 (Early Access) December 20, 2017 (1.0 Release)&lt;br /&gt;
|developer=Bluehole, Inc.&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= Bluehole, Inc. &lt;br /&gt;
|genre=First/Third-Person Survival Shooter&lt;br /&gt;
}}&lt;br /&gt;
{{Game Title|Playerunknown's Battlegrounds}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
''Playerunknown's Battlegrounds'' is a survival shooter designed by Brendan &amp;quot;Playerunknown&amp;quot; Greene, the same person who created the Battle Royale mod for ''[[Arma 3]]'' and was consulted in the creation of ''H1Z1: King of the Kill''. In ''Battlegrounds'', up to 100 players are airdropped onto a fictional locale, and fight until only one remains, with a blue wall of electricity chasing players into one final confrontation. Weapons are customizable with various parts that can be found in the field. Some attachments have a weapon specific variant of them. For example, the flash hider has a version for SMGs and assault rifles. These attachments include:&lt;br /&gt;
&lt;br /&gt;
* Vertical foregrip&lt;br /&gt;
* Angled foregrip&lt;br /&gt;
* Thumb Grip&lt;br /&gt;
* Light Grip&lt;br /&gt;
* Half Grip&lt;br /&gt;
* Laser Sight&lt;br /&gt;
* Flash hider (SMG/Sniper rifle/DMR/AR, S12K): Hides the weapons muzzle flash&lt;br /&gt;
* Suppressor (Pistol/SMG/Sniper rifle/DMR/AR, S12K): Suppresses the weapons firing report, but does not completely silence it, being somewhat realistic in its function.&lt;br /&gt;
* Compensator  (SMG/Sniper rifle/DMR/AR, S12K): Reduces muzzle climb during automatic fire.&lt;br /&gt;
* Choke: tightens the pellet spread of the shotguns.&lt;br /&gt;
* Duckbill: horizontally flattens the pellet spread of the shotguns.&lt;br /&gt;
* Bullet loops: enhances reload speed by adding a shell/cartridge holder on the buttstock of the weapon.&lt;br /&gt;
* Extended magazine (Pistol/SMG/Sniper rifle/DMR/AR, S12K): increases magazine size.&lt;br /&gt;
* Quickdraw magazine (Pistol/SMG/Sniper rifle/DMR/AR, S12K): enhances reload speed.&lt;br /&gt;
* Ext. Quickdraw magazine (Pistol/SMG/Sniper rifle/DMR/AR, S12K): combination of the two above&lt;br /&gt;
* Cheek pad: reduces scope sway while aiming&lt;br /&gt;
* Tactical stock&lt;br /&gt;
* Extended Stock for Micro Uzi&lt;br /&gt;
&lt;br /&gt;
Sights include:&lt;br /&gt;
* Red dot sight&lt;br /&gt;
* Holographic sight&lt;br /&gt;
* 2x scope (Aimpoint)&lt;br /&gt;
* 3x scope&lt;br /&gt;
* 4x scope (ACOG)&lt;br /&gt;
* 6x scope&lt;br /&gt;
* 8x scope&lt;br /&gt;
* 15x scope&lt;br /&gt;
&lt;br /&gt;
As similarly seen in the game ''[[State of Decay]]'', ammunition calibers in PUBG are simplified for the sake of gameplay. For instance, the SKS, AKM, M24, Kar98k, DP-28 and the Nagant revolver all fire the same &amp;quot;7.62MM&amp;quot; ammunition, and the 9x39mm VSS Vintorez uses the same &amp;quot;9MM&amp;quot; ammo as the 9x19mm handguns and submachine guns.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92F==&lt;br /&gt;
The [[Beretta 92F]] appears in the game as the &amp;quot;P92&amp;quot;, and can be found in random buildings. It can be fitted with a suppressor, a laser sight, a red dot sight and all three magazine variations. It uses general &amp;quot;9MM&amp;quot; ammunition. Extended magazines raise the magazine size to 20 cartridges from its original 15.&lt;br /&gt;
[[File:Beretta92F LeftSide.jpg|thumb|none|300px|Beretta 92F - 9x19mm]]&lt;br /&gt;
[[File:PlayerUnknowns-Battlegrounds.jpg|thumb|none|500px|A boxart character holding a Beretta 92F in his hand.]]&lt;br /&gt;
[[File:Beretta inventory.jpg|thumb|none|500px|Inventory icon of the &amp;quot;P92&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Beretta92F spawn.jpg|thumb|none|600px|A &amp;quot;P92&amp;quot; world spawn.]]&lt;br /&gt;
[[File:PUBG Beretta92F FPP1.jpg|thumb|none|600px|A &amp;quot;P92&amp;quot; in first person.]]&lt;br /&gt;
[[File:PUBG Beretta92F FPP2.jpg|thumb|none|600px|Aiming down the sights of a &amp;quot;P92&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Beretta92F FPP3.jpg|thumb|none|600px|Reloading the &amp;quot;P92&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Beretta92F world4.jpg |thumb|none|600px|A &amp;quot;P92&amp;quot; with a Micro Red Dot attached. Note the different markings on the silde compared to the real one, and the Beretta trademark is changed to that of a heart logo.]]&lt;br /&gt;
[[File:PUBG Beretta92F world1.jpg|thumb|none|600px|A player executes a hapless victim with his &amp;quot;P92&amp;quot;. Here you can see the slide locking back, exposing the next round in the magazine.]]&lt;br /&gt;
[[File:PUBG Beretta92F world2.jpg|thumb|none|600px|Another shot of a &amp;quot;P92&amp;quot; firing.]]&lt;br /&gt;
[[File:PUBG Beretta92F world3.jpg|thumb|none|600px|The player reloads his &amp;quot;P92&amp;quot; after dispatching a foe.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 60DS==&lt;br /&gt;
The [[Chiappa Rhino 60DS]] appears in the release version of the game as the &amp;quot;R45&amp;quot;, and will be found in random locations exclusive to the maps; Miramar and Sahnok. It can be fitted with a red dot sight, a laser sight, and is apparently chambered in &amp;quot;.45ACP&amp;quot; ammo with speedloaders.&lt;br /&gt;
[[File:Chiappa Rhino 6&amp;quot;.jpg|thumb|none|300px|Chiappa Rhino 60DS (6&amp;quot; barrel version) - .357 Magnum]]&lt;br /&gt;
[[File:PUBG ChiappaRhino Promo1.jpg |thumb|none|500px|An officially released render of the in-game  model, courtesy of the PUBG Twitter page. Note the markings labelling it as a &amp;quot;CANO 60DS&amp;quot; and a cow trademark replacing the real deal's rhino logo. A really close look at the markings also indicates its actual caliber, &amp;quot;.357 MAGNUM&amp;quot;.]]&lt;br /&gt;
[[File:PUBG ChiappaRhino menu1.jpg|thumb|none|500px|Inventory icon of the &amp;quot;R45&amp;quot;.]]&lt;br /&gt;
[[File:PUBG ChiappaRhino spawn.jpg |thumb|none|600px|A highlighted world spawn of a &amp;quot;R45&amp;quot; next to a box of .45 ACP and a bulletproof vest.]]&lt;br /&gt;
[[File:PUBG ChiappaRhino FPP1.jpg|thumb|none|600px|A &amp;quot;R45&amp;quot; in first person.]]&lt;br /&gt;
[[File:PUBG ChiappaRhino FPP2.jpg|thumb|none|600px|Aiming down the sights of a &amp;quot;R45&amp;quot;.]]&lt;br /&gt;
[[File:PUBG ChiappaRhino FPP3.jpg|thumb|none|600px|Reloading the &amp;quot;R45&amp;quot;.]]&lt;br /&gt;
[[File:PUBG ChiappaRhino world2.jpg|thumb|none|600px|A player reloads her &amp;quot;R45&amp;quot; with a speedloader, which appears to be chrome-plated.]]&lt;br /&gt;
[[File:PUBG ChiappaRhino world3.jpg|thumb|none|600px|The Twitch Streamer with her &amp;quot;R45&amp;quot; at the ready. Here you can see what appears to be hollow-pointed .357 magnum bullets through the front of the cylinder.]]&lt;br /&gt;
[[File:PUBG ChiappaRhino world1.jpg|thumb|none|600px|Nonplussed about violating holy sanctuary, another player fires his &amp;quot;R45&amp;quot; within a church.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] appears in the game as the &amp;quot;P1911&amp;quot;, and can be found in random buildings. It can be fitted with a suppressor, a laser sight, a red dot sight and all three magazine variations. It uses general &amp;quot;.45ACP&amp;quot; ammunition. Extended magazines raise the magazine size to 12 cartridges from its original 7.&lt;br /&gt;
[[File:NickelM1911A1.jpg|thumb|none|300px|Satin Nickel M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:PUBG1911icon.jpg|thumb|none|500px|Inventory icon of the &amp;quot;P1911&amp;quot;. It originally had wooden grips, but it has since been updated with a noticeable nickel finish and black grips.]]&lt;br /&gt;
[[File:PUBG1911Model.jpg|thumb|none|500px|Old world model of the &amp;quot;P1911&amp;quot;.]]&lt;br /&gt;
[[File:PUBG M1911 spawn.jpg|thumb|none|600px|A &amp;quot;P1911&amp;quot; with spare boxes of .45 ACP sits at the bottom of a derelict jacuzzi, amongst the trash and badly rendered cockroaches.]]&lt;br /&gt;
[[File:PUBG M1911 FPP1.jpg|thumb|none|600px|A &amp;quot;P1911&amp;quot; in first person.]]&lt;br /&gt;
[[File:PUBG M1911 FPP2.jpg|thumb|none|600px|Aiming down the sights of a &amp;quot;P1911&amp;quot;.]]&lt;br /&gt;
[[File:PUBG M1911 FPP3.jpg|thumb|none|600px|Reloading the &amp;quot;P1911&amp;quot;.]]&lt;br /&gt;
[[File:PUBG M1911 world4.jpg |thumb|none|600px|A player reloads his newly acquired &amp;quot;P1911&amp;quot;.]]&lt;br /&gt;
[[File:PUBG M1911 world2.jpg|thumb|none|600px|A &amp;quot;P1911&amp;quot; equipped with a suppressor and magazine speed plate floating in the player's invisible holster. Note the factory markings on the suppressor indicates that it is manufactured by &amp;quot;GG TECH&amp;quot;, a possible spoof of the real-life Gemtech Suppressors company.]]&lt;br /&gt;
[[File:PUBG M1911 world3.jpg|thumb|none|600px|The S.T.A.L.K.E.R holds his &amp;quot;P1911&amp;quot; fitted with an extended magazine, suppressor and Micro Red Dot.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] was added in the June 2017 monthly update, as the &amp;quot;P18C&amp;quot;. It can be fitted with suppressor, a laser sight, a red dot sight and all three magazine variations, as well as being able to switch between semi and full-auto fire modes.  It uses general &amp;quot;9MM&amp;quot; ammunition. Extended magazines raise the magazine size to 25 cartridges from its original 17. Like most of the guns in the game, the fire selector is animated.&lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|300px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:PUBG G18CMenu1.jpg|thumb|none|500px|Inventory icon of the &amp;quot;P18C&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Glock18C spawn.jpg|thumb|none|600px|A world spawn of a &amp;quot;P18C&amp;quot; next to a box of 9x19mm rounds. Note the SCAR-L lying on the floor below it.]]&lt;br /&gt;
[[File:PUBG Glock18C FPP1.jpg|thumb|none|600px|A &amp;quot;P18C&amp;quot; in first person.]]&lt;br /&gt;
[[File:PUBG Glock18C FPP2.jpg|thumb|none|600px|Aiming down the sights of a &amp;quot;P18C&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Glock18C FPP3.jpg|thumb|none|600px|Reloading the &amp;quot;P18C&amp;quot;. Note that the fire selector is now on the full-auto setting.]]&lt;br /&gt;
[[File:PUBG Glock18C world3.jpg|thumb|none|600px|A player's &amp;quot;P18C&amp;quot; locks empty after rapidly expending all 17 rounds, due to its extreme fire rate of 1000 RPM.]]&lt;br /&gt;
[[File:PUBG Glock18C world4.jpg|thumb|none|600px|He then reloads his sidearm. Here you can see the compensated barrel through the openings on the top of the slide.]]&lt;br /&gt;
[[File:PUBG Glock18C world1.jpg|thumb|none|600px|A masked player retaliates with her &amp;quot;P18C&amp;quot; equipped with an extended magazine.]]&lt;br /&gt;
[[File:PUBG Glock18C world2.jpg|thumb|none|600px|Despite meeting a grisly fate, the corpse of the player still has an iron grip on the polymer pistol. A detailed look at the pistol's slide reveals the lack of the Glock trademark as well as the &amp;quot;AUSTRIA&amp;quot; markings being changed to that of &amp;quot;BLUEHOLE&amp;quot;, the original development team of the game.]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
The [[Nagant M1895]] appears as the &amp;quot;R1895&amp;quot;, and can be found in random areas exclusive to the maps; Erangel and Sahnok. It can be fitted with a suppressor, which is possible and viable with the real gun as well due to its ammunition and firing mechanism. It uses general &amp;quot;7.62MM&amp;quot; ammunition, which curiously can be used in rifles as well.&lt;br /&gt;
[[File:Nagant-1895.jpg|thumb|none|300px|Nagant M1895 - 7.62x38mmR Nagant]]&lt;br /&gt;
[[File:PUBG1895Icon.jpg|thumb|none|500px|Inventory icon of the &amp;quot;R1895&amp;quot;]]&lt;br /&gt;
[[File:PUBG NagantM1895 spawn.jpg|thumb|none|600px|A world spawn of a &amp;quot;R1895&amp;quot; next of a box of clearly rifle-sized &amp;quot;7.62mm&amp;quot; rounds that still manages to fit into the revolver anyway.]]&lt;br /&gt;
[[File:PUBG NagantM1895 FPP1.jpg|thumb|none|600px|A &amp;quot;R1895&amp;quot; in first person.]]&lt;br /&gt;
[[File:PUBG NagantM1895 FPP2.jpg|thumb|none|600px|Aiming down the sights of a &amp;quot;R1895&amp;quot;.]]&lt;br /&gt;
[[File:PUBG NagantM1895 FPP3.jpg|thumb|none|600px|Reloading the &amp;quot;R1895&amp;quot; by ejecting spent rounds with the extractor.]]&lt;br /&gt;
[[File:PUBG NagantM1895 world1.jpg|thumb|none|600px|A player fires a &amp;quot;R1895&amp;quot; creating an impressive muzzle blast. Note that the hammer is not ''quite'' hitting the firing pin despite having already fired the round.]]&lt;br /&gt;
[[File:PUBG NagantM1895 world2.jpg|thumb|none|600px|A player ejects the spent cartridges first before replacing them with new ones.]]&lt;br /&gt;
[[File:PUBG NagantM1895 world3.jpg|thumb|none|600px|After painstakingly reloading all 7 chambers, he pushes the loading gate back into the locked position.]]&lt;br /&gt;
[[File:Nagant M1895 Supressed.jpg|thumb|none|400px|Nagant M1895 with Bramit supressor (modern replica) - 7.62 x 38mm Nagant]]&lt;br /&gt;
[[File:PUBG1895SilencedIcon.jpg|thumb|none|500px|Inventory icon of the &amp;quot;R1895&amp;quot; with the suppressor attached.]]&lt;br /&gt;
[[File:PUBG NagantM1895 world4.jpg |thumb|none|600px|A player holds up his &amp;quot;R1895&amp;quot; fitted with a suppressor. It is unclear how this is possible on an unmodified revolver without barrel threading.]]&lt;br /&gt;
&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
The [[Orion Flare Gun]] was added to the game in March 2018 during an Event Mode. It occupies the sidearm slot and uses propriety &amp;quot;Flare&amp;quot; ammunition but does no damage to players or vehicles. It can only be used by firing straight up into the air which then calls in an airdrop containing several crate weapons and equipment, or an armored UAZ-469 if the user is within or outside the Blue Zone. It is currently planned to be integrated into the vanilla game as a rare spawn pickup.&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|300px|Orion flare gun - 12 gauge]]&lt;br /&gt;
[[File:PUBG-FlareGun-1.jpg|thumb|none|600px|A player character about to shoot a flare.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] appears in the game as &amp;quot;UMP-9&amp;quot;, and therefore is chambered for &amp;quot;9mm&amp;quot; ammunition. It can be identified as a 9mm variant by its curved magazine. It can be fitted with foregrips or a laser sight, all muzzle devices and magazine variants, as well as all sights up to the 4x scope. Extended magazines raise the magazine size to 40 cartridges from its original 30.&lt;br /&gt;
[[File:Hk_ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm]]&lt;br /&gt;
[[File:PUBGUMP-9 icon.jpg|thumb|none|500px|Inventory icon for the UMP-9 with a holographic sight.]]&lt;br /&gt;
[[File:PUBG UMP9 spawn.jpg|thumb|none|600px|A UMP-9 world spawn sitting next to several boxes of its 9x19mm rounds.]]&lt;br /&gt;
[[File:PUBG UMP9 FPP1.jpg|thumb|none|600px|A UMP9 in first person.]]&lt;br /&gt;
[[File:PUBG UMP9 FPP2.jpg|thumb|none|600px|Aiming down the sights of a UMP9.]]&lt;br /&gt;
[[File:PUBG UMP9 FPP3.jpg|thumb|none|600px|Pulling the charging handle while reloading the UMP9.]]&lt;br /&gt;
[[File:PUBG UMP9 world2.jpg|thumb|none|600px|A player reloads his default UMP-9. A close look at the receiver indicates its model as &amp;quot;GMP&amp;quot;, and that it was manufactured by &amp;quot;Böttcher &amp;amp; Gerst&amp;quot;, a spoof of Heckler &amp;amp; Koch.]]&lt;br /&gt;
[[File:PUBG UMP9 world3.jpg|thumb|none|600px|Reenacting the opening chase scene from [[Quantum_of_Solace#Heckler_.26_Koch_UMP-9|Quantum of Solace]], a female player performs a drive-by with her suppressed UMP-9 fitted with a red dot sight and speed plate on a 30-round magazine.]]&lt;br /&gt;
[[File:PUBG UMP9 world1.jpg|thumb|none|600px|Totally-not [[Idris Elba]] wields an &amp;quot;UMP-9&amp;quot; fitted with a Holographic sight and a vertical foregrip.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[Micro Uzi]] appears in the game under its proper name, and is chambered for &amp;quot;9mm&amp;quot; ammunition. It can be fitted with all muzzle devices, magazine variants and a stock, which is a unique attachment for the Uzi. Extended magazines raise the magazine size to 35 cartridges from its original 25.&lt;br /&gt;
[[File:MicroUzi-2.jpg|thumb|none|350px|IMI Micro Uzi with bent trigger guard and folding stock - 9x19mm]]&lt;br /&gt;
[[File:PUBGUZIIcon.jpg|thumb|none|500px|The Micro Uzi's inventory icon.]]&lt;br /&gt;
[[File:PUBGUZI.jpg|thumb|none|600px|The Micro Uzi's world model.]]&lt;br /&gt;
[[File:PUBG MicroUzi FPP1.jpg|thumb|none|600px|A Micro Uzi in first person.]]&lt;br /&gt;
[[File:PUBG MicroUzi FPP2.jpg|thumb|none|600px|Aiming down the sights of a Micro Uzi.]]&lt;br /&gt;
[[File:PUBG MicroUzi FPP3.jpg|thumb|none|600px|Pulling the charging handle back while reloading the Micro Uzi.]]&lt;br /&gt;
[[File:PUBG MicroUzi FPP4.jpg|thumb|none|600px|Firing the Micro Uzi. Note the installed foldable stock.]]&lt;br /&gt;
[[File:PUBG MicroUzi world2.jpg|thumb|none|600px|A player reloads a default Micro Uzi.]]&lt;br /&gt;
[[File:PUBG MicroUzi world4.jpg|thumb|none|600px|Another player fires her Micro-Uzi.]]&lt;br /&gt;
[[File:PUBG MicroUzi world1.jpg|thumb|none|600px|The Twitch Biker brandishes her Micro Uzi equipped with a flash hider and magazine speed plate. Note the markings suggest that it was manufactured by a fictional &amp;quot;KA ARMS CO.&amp;quot;, but correctly adds &amp;quot;MADE IN ISRAEL&amp;quot;.]]&lt;br /&gt;
[[File:PUBG MicroUzi world5.jpg|thumb|none|600px|A Micro Uzi fitted with a suppressor, folding stock and a 35-round extended magazine being fired in the neck of the woods.]]&lt;br /&gt;
[[File:PUBG MicroUzi world3.jpg |thumb|none|600px|A suppressed Micro Uzi attached onto a player's back, begrudgingly accepting its fate to be replaced with a superior Care Package weapon.]]&lt;br /&gt;
&lt;br /&gt;
==M1928/A1 Thompson==&lt;br /&gt;
The [[M1928A1 Thompson]] appears in the game as  the ''Tommy Gun'', and is chambered for &amp;quot;.45ACP&amp;quot; ammunition. After the September 2017 update, the Tommy Gun was moved from a supply drop-exclusive weapon to an uncommon spawn all over the map. It can be fitted with a suppressor, a vertical foregrip and all magazine attachments. The vertical foregrip will essentially convert the appearance of the Tommy Gun to that of the earlier M1928 version, while the extended magazine attachments will increase its initial capacity of 30 rounds (in box magazines) to 50 rounds (in drum magazines).&lt;br /&gt;
[[File:M1928A1_Thompson.jpg|thumb|none|400px|Thompson M1928A1 - .45 ACP. This specimen has the sling swivel relocated to the top of the stock, a modification often made to Thompsons in British service.]]&lt;br /&gt;
[[File:PUBG Thompson1928A1 Icon1.jpg|thumb|none|500px|Inventory icon of the &amp;quot;Tommy Gun&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Thompson1928A1 spawn.jpg|thumb|none|600px|A world spawn of a &amp;quot;Tommy Gun&amp;quot; on top of a stacked crate, with its accompanying .45 ACP ammo on the crate below it.]]&lt;br /&gt;
[[File:PUBG ThompsonM1928 FPP1.jpg|thumb|none|600px|A &amp;quot;Tommy Gun&amp;quot; in its 1928A1 configuration in first person.]]&lt;br /&gt;
[[File:PUBG ThompsonM1928 FPP2.jpg|thumb|none|600px|Aiming down the sights of a &amp;quot;Tommy Gun&amp;quot;.]]&lt;br /&gt;
[[File:PUBG ThompsonM1928 FPP3.jpg|thumb|none|600px|Reloading the 30-round stick magazine of a &amp;quot;Tommy Gun&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Thompson1928A1 world1.jpg|thumb|none|600px|A player holds a &amp;quot;Tommy Gun&amp;quot; in the M1928A1 configuration of the Thompson with speed plates attached to the 30-round stick magazine.]]&lt;br /&gt;
[[File:PUBG Thompson1928A1 world2.jpg|thumb|none|600px|While taking cover indoor from the randomised artillery strikes, he reloads his &amp;quot;Tommy Gun&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Thompson1928A1 world3.jpg|thumb|none|600px|Another player fires his &amp;quot;Tommy Gun&amp;quot; from behind a HESCO barrier.]]&lt;br /&gt;
[[File:M1928.jpg|thumb|none|400px|Thompson M1928- .45 ACP.]]&lt;br /&gt;
[[File:PUBGTommyIcon.jpg|thumb|none|500px|Old inventory icon of the &amp;quot;Tommy Gun&amp;quot;. This is a pre-September 2017 update version of the &amp;quot;Tommy Gun&amp;quot;, where it was still supply drop-exclusive and had a foregrip and 50-round drum magazine (with incorrect 100-round capacity) tacked-on by default. Note the raised ladder sight on the inventory icon, which has since been patched to be lowered.]]&lt;br /&gt;
[[File:PUBG ThompsonM1928 FPP4.jpg|thumb|none|600px|Reloading the 50-round drum magazine of a &amp;quot;Tommy Gun&amp;quot; in its original 1928 configuration.]]&lt;br /&gt;
[[File:PUBG Thompson1928 world1.jpg|thumb|none|600px|The &amp;quot;Tommy Gun&amp;quot; with a vertical foregrip attachment, which will give it the original foregrip of the M1928 version. Note that the markings on the receiver are surprisingly accurate, being manufactured by the Auto Ordinance Corporation in New York, USA as well as the list of patents, except that their positions are reversed.]]&lt;br /&gt;
[[File:PUBG Thompson world1.jpg|thumb|none|600px|A player holds a &amp;quot;Tommy Gun&amp;quot; in the original M1928 configuration, with a drum magazine attached. The strap on the magazine indicates its &amp;quot;quickdraw&amp;quot; functionality, somehow allowing it to be reloaded faster. Also note that his left arm clips into the drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
The [[PP-19 Bizon-2]] was added in the Feb 2019 patch and is only featured in the maps, Erangel and Vikendi. It is chambered for &amp;quot;9mm&amp;quot; ammunition in a 53-round helical magazine which confirms this as the 9x19mm variant. It can only be fitted with all muzzle devices and sights up to the 4x scope.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|400px|PP-19 Bizon-2 - 9x18mm Makarov]]&lt;br /&gt;
[[File:PUBG_PP19Bizon_Promo1.jpg|thumb|none|500px|An officially released render of the PP-19 Bizon in-game model, courtesy of the PUBG Steam Game Update 25# page.]]&lt;br /&gt;
[[File:PUBG_PP19Bizon_Icon1.jpg|thumb|none|500px|Inventory icon of the PP-19 Bizon.]]&lt;br /&gt;
[[File:PUBG_PP19Bizon_FPP1.jpg|thumb|none|600px|A PP-19 Bizon in first person.]]&lt;br /&gt;
[[File:PUBG_PP19Bizon_FPP2.jpg|thumb|none|600px|Aiming down the sights of the PP-19 Bizon]]&lt;br /&gt;
[[File:PUBG_PP19Bizon_FPP3.jpg|thumb|none|600px|Reloading a PP-19 Bizon from empty by tossing aside the empty helical magazine, loading in a fresh mag, then performing a underhanded reload with the left hand.]]&lt;br /&gt;
&lt;br /&gt;
==Sa. Vz.61 E Skorpion==&lt;br /&gt;
The [[Sa. Vz.61 Skorpion]] is a machine pistol that appears in the game simply as the &amp;quot;Skorpion&amp;quot; and apparently chambered in &amp;quot;9mm&amp;quot; ammunition with select-fire capability, even though the firearm and its curved magazines appear to be modeled after the .32 ACP variants. It is the first full-sized machine pistol in PUBG to occupy the sidearm slot and can be found in random spawn locations. It can be equipped with the half/lightweight/vertical foregrips or a laser sight, suppressor, red dot sight, extended stock and only the extended magazine variant for pistols. Extended magazines raise the magazine size from 20-round stick magazines that can be upgraded to 40-round drum magazines.&lt;br /&gt;
[[File:Yugoslav Model 61 Skorpion.jpg|thumb|none|300px|CZ Vz. 61 E / Yugoslavian made M84 distinguishable by its black pistol grip - .32 ACP]]&lt;br /&gt;
[[File:PUBG_Skorpion_Promo1.jpg|thumb|none|500px|An officially released render of the &amp;quot;Skorpion&amp;quot; in-game model, courtesy of the PUBG Steam Game Update #23 page. Note the aftermarket magazines, rail attachments typical of later modernized variants, as well as a threaded barrel.]]&lt;br /&gt;
[[File:PUBG_Skorpion_Icon1.jpg|thumb|none|500px|Inventory icon of the &amp;quot;Skorpion&amp;quot;.]]&lt;br /&gt;
[[File:PUBG_Skorpion_FPP1.jpg|thumb|none|600px|A Skorpion in first person.]]&lt;br /&gt;
[[File:PUBG_Skorpion_FPP2.jpg|thumb|none|600px|Aiming down the sights of a Skorpion.]]&lt;br /&gt;
[[File:PUBG_Skorpion_FPP3.jpg|thumb|none|600px|Pulling the charging handle while reloading the Skorpion.]]&lt;br /&gt;
[[File:PUBG_Skorpion_FPP4.jpg|thumb|none|600px|Reloading a Skorpion fitted with a drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] appears in the game simply as the &amp;quot;Vector&amp;quot;, and is chambered for &amp;quot;.45ACP&amp;quot; ammunition. It can be fitted with half/lightweight/vertical foregrips or a laser sight, all muzzle devices, magazine variants, optics up to the 4x scope and a tactical stock. Extended magazines raise the magazine size to 25 cartridges from its original 13.&lt;br /&gt;
[[File:KrissSuperV.jpg|thumb|none|400px|TDI Vector - .45 ACP]]&lt;br /&gt;
[[File:PUBGVectorIcon.jpg|thumb|none|500px|Inventory icon of the Vector.]]&lt;br /&gt;
[[File:PUBGVectorIcon2.jpg|thumb|none|500px|An Inventory icon of a fairly modded Vector, with sound suppressor, vertical foregrip, extended magazines, red dot sight and a UBR stock.]]&lt;br /&gt;
[[File:PUBG Vector spawn.jpg |thumb|none|600px|A world spawn of a Vector sitting atop of a military crate with a gratuitous amount of .45 ACP ammunition. Note the other Vector on the right side of the image buried under an ammo box.]]&lt;br /&gt;
[[File:PUBG Vector FPP1.jpg|thumb|none|600px|A Vector in first person.]]&lt;br /&gt;
[[File:PUBG Vector FPP2.jpg|thumb|none|600px|Aiming down the sights of a Vector.]]&lt;br /&gt;
[[File:PUBG Vector FPP3.jpg|thumb|none|600px|Reloading the Vector.]]&lt;br /&gt;
[[File:PUBG Vector world1.jpg|thumb|none|600px|A player carries a Vector equipped with a 25-round extended magazine. Note that the Kriss Vector's &amp;quot;V&amp;quot; logo is replaced with that of continuously tessellating triangles, and that the weapon's trademark on the front of the upper receiver reads &amp;quot;PLAYERUNKNOWNS BATTLEGROUNDS&amp;quot;. Also note the threaded barrel.]]&lt;br /&gt;
[[File:PUBG Vector world2.jpg|thumb|none|600px|An upgraded Vector fitted with a tan UBR stock, flash hider, an EOTech holographic sight and the extended magazine as before. The default iron sights are absent when optics are added.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Beretta 686==&lt;br /&gt;
The [[Beretta 686]] appears in the game as the &amp;quot;S686&amp;quot;, and can be found in random buildings. Note that unlike the picture below, it's completely blued and has golden bird engravings on the side of the receiver ingame. It can be fitted with a choke for a tighter pellet spread, as well as &amp;quot;bullet loops&amp;quot; for the stock for faster reloading. It has the longest effective range of all shotguns, especially with the choke. The reload animation shows that the gun has ejectors, and ejects two spent cases even if it's fired only once.&lt;br /&gt;
[[File:Beretta-686-E-Evo-12-Bore-Shotgun.jpg|thumb|none|400px|Beretta 686 - 12 gauge]]&lt;br /&gt;
[[File:PUBGBerettaDoubleIcon.jpg|thumb|none|500px|Inventory icon of the &amp;quot;S686&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Beretta686 spawn.jpg |thumb|none|600px|A world spawn of a &amp;quot;S686&amp;quot; next to a box of 12 gauge shells and a shotgun choke kit. Here you can make out the engravings, which includes an ''almost'' accurate Berreta trademark, but being spelt as &amp;quot;BERATTA&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Beretta686 FPP1.jpg|thumb|none|600px|A &amp;quot;S686&amp;quot; in first person.]]&lt;br /&gt;
[[File:PUBG Beretta686 FPP2.jpg|thumb|none|600px|Aiming down the sights of a &amp;quot;S686&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Beretta686 FPP3.jpg|thumb|none|600px|Inserting shells into the &amp;quot;S686&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Beretta686 world1.jpg|thumb|none|600px|A huntress lines up her shot with her &amp;quot;S686&amp;quot;. Here you can see the shell holders wrapped around the stock.]]&lt;br /&gt;
[[File:PUBG Beretta686 world2.jpg|thumb|none|600px|A player runs with his &amp;quot;S686&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Beretta686 world3.jpg|thumb|none|600px|A player ejects the shells of his &amp;quot;S686&amp;quot;. Note the smoke emitting from the freshly fired-from barrels, even if it's a newly acquired gun.]]&lt;br /&gt;
[[File:PUBG Beretta686 world4.jpg|thumb|none|600px|He replaces the shells one-by-one.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester M1897==&lt;br /&gt;
The [[Winchester Model 1897]] appears in the game as the &amp;quot;S1897&amp;quot;, and can be found in random buildings. It can be fitted with a choke or duckbill for a tighter pellet spread, as well as &amp;quot;bullet loops&amp;quot; for the stock for faster reloading.&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|400px|Winchester M1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:1897inventory.jpg|thumb|none|500px|Inventory icon for the &amp;quot;S1897&amp;quot;.]]&lt;br /&gt;
[[File:PUBG WinM1897 spawn.jpg|thumb|none|600px|A world-spawn of the Winchester, along with 2 boxes of 12 gauge shells and a bulletproof vest.]]&lt;br /&gt;
[[File:PUBG WinM1897 FPP1.jpg|thumb|none|600px|A &amp;quot;S1897&amp;quot; in first person.]]&lt;br /&gt;
[[File:PUBG WinM1897 FPP2.jpg|thumb|none|600px|Aiming down the sights of a &amp;quot;S1897&amp;quot;.]]&lt;br /&gt;
[[File:PUBG WinM1897 FPP3.jpg|thumb|none|600px|Pumping the rack of the &amp;quot;S1897&amp;quot;.]]&lt;br /&gt;
[[File:PUBG WinM1897 FPP4.jpg|thumb|none|600px|Inserting shells into the &amp;quot;S1897&amp;quot;.]]&lt;br /&gt;
[[File:PUBG WinM1897 world4.jpg |thumb|none|600px|A player sprints with his newly acquired &amp;quot;S1897&amp;quot;.]]&lt;br /&gt;
[[File:PUBG WinM1897 world3.jpg |thumb|none|600px|The same player inserts 12 gauge shells into his &amp;quot;S1897&amp;quot; before running a live-fire obstacle course.]]&lt;br /&gt;
[[File:PUBG WinM1897 world1.jpg|thumb|none|600px|Meanwhile in Miramar, another player fires his &amp;quot;S1897&amp;quot;.]]&lt;br /&gt;
[[File:PUBG WinM1897 world2.jpg|thumb|none|600px|A player racks the pump of his &amp;quot;S1897&amp;quot;. An animation error shows a shell ejecting from the ejection port even if it reloaded from empty.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] appears in the game as the &amp;quot;S12K&amp;quot;, and can be found in random buildings. It can use a duckbill choke, or otherwise is able to be fitted with all other assault rifle muzzle devices, scopes, a suppressor, as well as all magazine variants. The standard magazines holds 5 shells, while the extended magazines hold 8.&lt;br /&gt;
[[File:Saiga 12k-1.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[File:PUBGSaigaIcon.jpg|thumb|none|500px|Inventory icon of the &amp;quot;S12K&amp;quot;.]]&lt;br /&gt;
[[File:PUBGSaiga.jpg|thumb|none|600px|World model of the &amp;quot;S12K&amp;quot; with a box of 12 gauge lying above it.]]&lt;br /&gt;
[[File:PUBG Saiga12K FPP1.jpg|thumb|none|600px|A &amp;quot;S12K&amp;quot; in first person.]]&lt;br /&gt;
[[File:PUBG Saiga12K FPP2.jpg|thumb|none|600px|Aiming down the sights of a &amp;quot;S12K&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Saiga12K FPP3.jpg|thumb|none|600px|Reloading the &amp;quot;S12K&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Saiga12K world1.jpg|thumb|none|600px|The Spetznaz Businessman acquires a new &amp;quot;S12K&amp;quot;. Note the slightly longer extended magazine attached to it.]]&lt;br /&gt;
[[File:PUBG Saiga12K world2.jpg|thumb|none|600px|Convinced that it's just a flesh wound, the player calmly reloads his shotgun. Note the spare &amp;quot;S12K&amp;quot; lying in the closet behind him.]]&lt;br /&gt;
[[File:PUBG Saiga12K world3.jpg |thumb|none|600px|Another player fires his &amp;quot;S12K&amp;quot; fitted with a magazine speed plate, just outside of the cartel mansion. Note the impressive muzzle blast.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-off Shotgun==&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun]] in a sawed-off configuration appears in the release version of the game as the &amp;quot;Sawed-off&amp;quot; and can be found randomly in the map, Miramar. It is classified as a sidearm, and is chambered in &amp;quot;12 Gauge&amp;quot; and only able to use a shotgun choke as of the May 2018 update.&lt;br /&gt;
[[File:SS311A sawed-off-2.jpg|thumb|none|300px|Sawed-off Savage/Stevens 311A - 12 gauge]]&lt;br /&gt;
[[File:PUBG SawedOff Promo1.jpg |thumb|none|500px|An officially released render of the in-game model, courtesy of the PUBG Twitter page.]]&lt;br /&gt;
[[File:PUBG SawedOff Icon1.jpg|thumb|none|500px|Inventory icon for the Sawed-off.]]&lt;br /&gt;
[[File:PUBG SawedOff world4.jpg|thumb|none|600px|A Sawed-off mysteriously hooked onto a recently-deceased player's leg.]]&lt;br /&gt;
[[File:PUBG SawedOff FPP1.jpg|thumb|none|600px|A Sawed-off in first person.]]&lt;br /&gt;
[[File:PUBG SawedOff FPP2.jpg|thumb|none|600px|Aiming down the Sawed-off.]]&lt;br /&gt;
[[File:PUBG SawedOff FPP3.jpg|thumb|none|600px|Inserting shells into the Sawed-off.]]&lt;br /&gt;
[[File:PUBG SawedOff world1.jpg|thumb|none|600px|A player wields a Sawed-off in the Mexican desert heat. The markings on the frame is stylised as &amp;quot;SUPER COACH GUN&amp;quot;.]]&lt;br /&gt;
[[File:PUBG SawedOff world2.jpg|thumb|none|600px|The player then ejects the two shells from his Sawed-off. Both are ejected even if only one barrel was fired.]]&lt;br /&gt;
[[File:PUBG SawedOff world3.jpg|thumb|none|600px|He then replaces both shells one-by-one.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
'''Note:''' As of the May 2018 update, the now officially classed Designated Marksman Rifles (i.e. Mini-14, Mk 14, QBU-88, SKS, SLR and VSS) can now utilize both Assault Rifle and/or Sniper Rifle attachments interchangably. Assault rifles no longer have the capability of using the 8X and 15X scopes for balance reasons.&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] appears in the game under its actual name, and fires the game's mysterious &amp;quot;7.62mm&amp;quot; ammunition. It can be found in random buildings, and can be equipped with all magazine variants, sights sights up to 6x scope (as it has a picatinny rail on the receiver cover plate), and muzzle devices.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:PlayerUnknowns-Battlegrounds.jpg|thumb|none|500px|The boxart character has an AKM on his back, with the barrel just sticking over his shoulder.]]&lt;br /&gt;
[[File:PUBGAKMIcon.jpg|thumb|none|500px|The AKM's inventory icon.]]&lt;br /&gt;
[[File:PUBG AKM spawn.jpg|thumb|none|600px|A world spawn of an AKM with a box of copper-jacketed &amp;quot;7.62mm&amp;quot; rounds clipping into the stock and pistol grip.]]&lt;br /&gt;
[[File:PUBG AKM FPP1.jpg|thumb|none|600px|An AKM in first person.]]&lt;br /&gt;
[[File:PUBG AKM FPP2.jpg|thumb|none|600px|Aiming down the sights of a AKM.]]&lt;br /&gt;
[[File:PUBG AKM FPP3.jpg|thumb|none|600px|Reloading the AKM. All Kalashnikov-based weapons in PUBG share the same underhanded bolt pull animation when reloading on an empty chamber.]]&lt;br /&gt;
[[File:PUBG AKM world1.jpg|thumb|none|600px|A player wielding an AKM with a holographic sight, a suppressor, and a 40-round [[RPK]] magazine with a speed plate attached. Note the Vector on his back.]]&lt;br /&gt;
[[File:PUBG AKM world4.jpg|thumb|none|600px|A pair of players with AKMs at the ready. The foremost player has one equipped with an Aimpoint 2X scope, a 40-round RPK mag with a speed plate, and a compensator resembling that of the [[AK-74]]. The background player has another fitted with an ACOG 4X scope and a flash hider.]]&lt;br /&gt;
[[File:PUBG AKM world3.jpg|thumb|none|600px|A player fires her AKM. Note that it has a different flash hider, which only slightly reduces the muzzle flash.]]&lt;br /&gt;
[[File:PUBG AKM world2.jpg|thumb|none|600px|Another player racks a magazine into her AKM fitted with an Aimpoint 2X scope. This one, unlike the one above, has a standard slanted muzzle brake.]]&lt;br /&gt;
&lt;br /&gt;
==Beryl M762==&lt;br /&gt;
The M762 version of the Polish [[Kbs wz.96 Beryl]] is an assault rifle that appears in the game correctly as the &amp;quot;Beryl M762&amp;quot; and fires &amp;quot;7.62mm&amp;quot; ammunition. It can be found in random spawns locations and can also be equipped with all magazine variants, foregrips, muzzle devices a laser sight, and optics up to 6X. It features semi-auto, 3-round burst and full-auto firing modes.&lt;br /&gt;
&lt;br /&gt;
[[File:Beryl M762.jpg|thumb|none|400px|Beryl M762 - 7.62x39mm]]&lt;br /&gt;
[[File:PUBG_BerylM762_Promo1.jpg|thumb|none|500px|An officially released render of the Beryl M762 in-game model, courtesy of the PUBG Steam Game Update 20# page.]]&lt;br /&gt;
[[File:PUBG_BerylM762_Icon1.jpg|thumb|none|500px|Inventory icon of the Beryl M762.]]&lt;br /&gt;
[[File:PUBG_BerylM762_spawn.jpg|thumb|none|600px|A world spawn of the Beryl M762 next to its &amp;quot;7.62mm&amp;quot; boxes.]]&lt;br /&gt;
[[File:PUBG BerylM762 FPP1.jpg|thumb|none|600px|A Beryl M762 in first person.]]&lt;br /&gt;
[[File:PUBG BerylM762 FPP2.jpg|thumb|none|600px|Aiming down the sights of a Beryl M762.]]&lt;br /&gt;
[[File:PUBG BerylM762 FPP3.jpg|thumb|none|600px|Reloading the Beryl M762.]]&lt;br /&gt;
[[File:PUBG_BerylM762_world1.jpg|thumb|none|600px|A player runs with her Beryl M762 fitted with an Aimpoint 2X scope, thumb grip, suppressor and 40-round RPK magazine.]]&lt;br /&gt;
[[File:PUBG_BerylM762_world2.jpg|thumb|none|600px|The same player fires her suppressed Beryl M762.]]&lt;br /&gt;
[[File:PUBG_BerylM762_world3.jpg|thumb|none|600px|She then reloads her Beryl M762 as the blue zone approaches dangerously close to her.]]&lt;br /&gt;
[[File:PUBG_BerylM762_world4.jpg|thumb|none|600px|Another player fires her Beryl M762 in burst mode, almost showering the camera with spent casings. Hers is fitted with a red dot sight and vertical foregrip instead.]]&lt;br /&gt;
&lt;br /&gt;
==CMMG Mk47 Mutant==&lt;br /&gt;
The [[CMMG Mk47 Mutant]] is an assault rifle that appears in the game as the &amp;quot;Mk47 Mutant&amp;quot; and fires &amp;quot;7.62&amp;quot; ammunition. It can be found in all maps, at random spawn locations and can also be equipped with all magazine variants, foregrips, muzzle devices, a laser sight, and optics up to 6X. It fires in single shots and 2-round bursts only (the latter being fictional, since the real weapon is semi-auto only) from a 20-round magazine that can be upgraded to 30 rounds with extended magazine attachments.&lt;br /&gt;
&lt;br /&gt;
[[File:CMMG Mutant Mk47.jpg|thumb|none|400px|CMMG Mk47 Mutant - 7.62x39mm]]&lt;br /&gt;
[[File:PUBG_Mk47Mutant_Promo1.jpg|thumb|none|500px|An officially released render of the Mk47 Mutant in-game model with 30-round Magpul magazines and M67 frag grenades lying nearby, courtesy of the PUBG Steam Game Update #21 page.]]&lt;br /&gt;
[[File:PUBG_Mk47Mutant_Icon1.jpg|thumb|none|500px|Inventory icon of the Mk47 Mutant.]]&lt;br /&gt;
[[File:PUBG_Mk47Mutant_spawn.jpg|thumb|none|600px|A world spawn of the Mk47 Mutant alongside a bike helmet and a M67 frag grenade.]]&lt;br /&gt;
[[File:PUBG Mk47Mutant FPP1.jpg|thumb|none|600px|A Mk47 Mutant in first person.]]&lt;br /&gt;
[[File:PUBG Mk47Mutant FPP2.jpg|thumb|none|600px|Aiming down the sights of a Mk47 Mutant.]]&lt;br /&gt;
[[File:PUBG Mk47Mutant FPP3.jpg|thumb|none|600px|Reloading the Mk47 Mutant by pulling the charging handle.]]&lt;br /&gt;
[[File:PUBG_Mk47Mutant_world1.jpg|thumb|none|600px|A player holds her vanilla Mk47 Mutant with a 20-round Magpul magazines and ironsights.]]&lt;br /&gt;
[[File:PUBG_Mk47Mutant_world2.jpg|thumb|none|600px|A player in the Training mode holds her Mk47 Mutant fitted with an 4X ACOG, 30-round extended mag, thumb grip and a suppressor. Note the default iron sights are absent when optics are added.]]&lt;br /&gt;
[[File:PUBG_Mk47Mutant_world3.jpg|thumb|none|600px|Another player in Miramar fires his M47 Mutant fitted with a 3X scope.]]&lt;br /&gt;
[[File:PUBG_Mk47Mutant_world4.jpg|thumb|none|600px|After losing his hat (and nearly his head), he reloads behind cover with the same Mk47 Mutant, now with the addition of a thumb grip and extended magazines.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR-L]] appears as the &amp;quot;SCAR-L&amp;quot; ingame, and fires the &amp;quot;5.56mm&amp;quot; ammunition. It can be found in random buildings, and can be equipped with all magazine variants, foregrips, muzzle devices a laser sight, and optics up to 6X.&lt;br /&gt;
[[File:FN_SCAR-L_(Standard).jpg|thumb|none|400px|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Scar-inventory.jpg|thumb|none|800px|Inventory icon for the SCAR-L. Note the AR-15 style flash hider.]]&lt;br /&gt;
[[File:PUBG SCARL spawn.jpg |thumb|none|600px|A world spawn of a SCAR-L on top of a military crate next to a single box of 5.56mm rounds.]]&lt;br /&gt;
[[File:PUBG SCARL FPP1.jpg|thumb|none|600px|A SCAR-Lin first person.]]&lt;br /&gt;
[[File:PUBG SCARL FPP2.jpg|thumb|none|600px|Aiming down the sights of a SCAR-L.]]&lt;br /&gt;
[[File:PUBG SCARL FPP3.jpg|thumb|none|600px|Pressing the bolt release of a SCAR-L while reloading.]]&lt;br /&gt;
[[File:PUBG SCARL world2.jpg|thumb|none|600px|A player navigates the abandoned cartel mansion with a default SCAR-L.]]&lt;br /&gt;
[[File:PUBG SCARL world1.jpg|thumb|none|600px|Another player fires her SCAR-L fitted with a red dot, 40-round PMAG and a flash hider (which is modelled after the SCAR-H version). Note that the default ironsights are folded down whenever any optics are added to to top rail.]]&lt;br /&gt;
[[File:PUBG SCARL world3.jpg|thumb|none|600px|Meanwhile in Erangel, a player reloads her SCAR-L. Note that the model's magazine well is filled-in and completely solid.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] was added in the Dec 2018 update simply as the &amp;quot;G36C&amp;quot;, exclusive to the map Vikendi (replacing the SCAR-L spawns) and fires the &amp;quot;5.56mm&amp;quot; ammunition. It can be equipped with all magazine variants, foregrips, muzzle devices, a laser sight and optics up to 6X.&lt;br /&gt;
[[File:G36CwForegrip.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:PUBG G36C Promo1.jpg|thumb|none|500px|An officially released render of the in-game G36C model, courtesy of the PUBG Steam Game Update 24# page. Note the opaque magazines and the 40-round magazine with PMAG speed plates.]]&lt;br /&gt;
[[File:PUBG_G36C_Icon1.jpg|thumb|none|500px|Inventory icon of the G36C.]]&lt;br /&gt;
[[File:PUBG_G36C_spawn1.jpg|thumb|none|600px|A world spawn of the G36C.]]&lt;br /&gt;
[[File:PUBG G36C FPP1.jpg|thumb|none|600px|A G36C in first person.]]&lt;br /&gt;
[[File:PUBG G36C FPP2.jpg|thumb|none|600px|Aiming down the sights of a G36C.]]&lt;br /&gt;
[[File:PUBG G36C FPP3.jpg|thumb|none|600px|Pulling the bolt of a G36C while reloading from empty.]]&lt;br /&gt;
[[File:PUBG_G36C_world1.jpg|thumb|none|600px|A player hals a G36C fitted with a red dot sight.]]&lt;br /&gt;
[[File:PUBG_G36C_world2.jpg|thumb|none|600px|Another player prepares for a drive-by with her G36C fitted with a 3X scope, vertical foregrip, extended quickdraw magazines and a suppressor.]]&lt;br /&gt;
[[File:PUBG_G36C_world3.jpg|thumb|none|600px|While taking cover from a hailstorm of snow and bullets, a player reloads her G36C fitted with an extended magazine and a lightweight grip.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] appears as the &amp;quot;M416&amp;quot; ingame, and fires the &amp;quot;5.56mm&amp;quot; ammunition. It can be equipped with all magazine variants, foregrips, muzzle devices, a laser sight, optics up to 6X, and the tactical stock.&lt;br /&gt;
[[File:HK416_14.5_Current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:PUBGHK416Icon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;M416&amp;quot;.]]&lt;br /&gt;
[[File:PUBG HK416 spawn.jpg|thumb|none|600px|A world spawn of a &amp;quot;M416&amp;quot; sits on the bottom of a drained pool with a box of 5.56mm rounds.]]&lt;br /&gt;
[[File:PUBG HK416 FPP1.jpg|thumb|none|600px|A &amp;quot;M416&amp;quot; in first person.]]&lt;br /&gt;
[[File:PUBG HK416 FPP2.jpg|thumb|none|600px|Aiming down the sights of a &amp;quot;M416&amp;quot;.]]&lt;br /&gt;
[[File:PUBG HK416 FPP3.jpg|thumb|none|600px|Pressing the bolt release of a &amp;quot;M416&amp;quot; while reloading.]]&lt;br /&gt;
[[File:PUBG HK416 world1.jpg|thumb|none|600px|A player in a firefight with her &amp;quot;M416&amp;quot;. It is fitted a UBR &amp;quot;tactical stock&amp;quot;, a red dot for optics, vertical foregrip and a 40-round PMAG.]]&lt;br /&gt;
[[File:PUBG HK416 world3.jpg|thumb|none|600px|The view of the left side of the receiver. The receiver markings read &amp;quot;M416, MADE IN GERMANY, 5.56x45mm&amp;quot;. On another note, the fire selector markings humorously reads: &amp;quot;NO PEW&amp;quot;, &amp;quot;PEW&amp;quot; and &amp;quot;PEW PEW PEW&amp;quot;.]]&lt;br /&gt;
[[File:PUBG HK416 world2.jpg|thumb|none|600px|A desert Ghille operator reloads a suppressed &amp;quot;M416&amp;quot;. Note the 5.56 rounds in the magazine are actually modelled out in 3D.]]&lt;br /&gt;
&lt;br /&gt;
==L1A1 SLR==&lt;br /&gt;
The [[L1A1]] with picatinny rail on the upper receiver was added in the May 2018 update and appears in the game under the British Army designation of &amp;quot;SLR&amp;quot; and fires &amp;quot;7.62mm&amp;quot; ammunition. It can be found randomly in buildings and can be equipped with all the muzzle devices, sights, and scopes, a cheek pad, as well as an extended magazine increasing its capacity from 10 rounds to 20 rounds.&lt;br /&gt;
[[File:L1A1-SLR.jpg|thumb|none|400px|L1A1 SLR - 7.62x51mm NATO. This is the later, typical version of the L1A1 which used black fiberglass furniture.]]&lt;br /&gt;
[[File:PUBG L1A1SLR Promo1.jpg|thumb|none|500px|An officially released render of the in-game SLR model, courtesy of the PUBG Twitter page. Note the shorter 10-round magazine.]]&lt;br /&gt;
[[File:PUBG L1A1SLR Icon1.jpg|thumb|none|500px|Inventory icon of the SLR.]]&lt;br /&gt;
[[File:PUBG L1A1SLR spawn1.jpg|thumb|none|600px|A highlighted world spawn of a SLR with a box of &amp;quot;7.62mm&amp;quot; nearby.]]&lt;br /&gt;
[[File:PUBG L1A1 FPP1.jpg|thumb|none|600px|A SLR in first person.]]&lt;br /&gt;
[[File:PUBG L1A1 FPP2.jpg|thumb|none|600px|Aiming down the sights of a SLR.]]&lt;br /&gt;
[[File:PUBG L1A1 FPP3.jpg|thumb|none|600px|Pulling the charging handle of a SLR while reloading.]]&lt;br /&gt;
[[File:PUBG L1A1SLR world1.jpg|thumb|none|600px|The 'Commando' Desert Commando runs with his SLR equipped with a 20-round extended magazine. Note the carry handle.]]&lt;br /&gt;
[[File:PUBG L1A1SLR world2.jpg|thumb|none|600px|The player then fires his SLR. Note the spent brass and muzzle flash.]]&lt;br /&gt;
[[File:PUBG L1A1SLR world3.jpg|thumb|none|600px|Not to be outdone, another player approaches with his own fully kitted SLR, equipped with a 20-round extended magazine, 8X scope, a cheek pad and a (now-functioning) flash hider.]]&lt;br /&gt;
[[File:PUBG L1A1SLR world4.jpg|thumb|none|600px|The player fires his SLR. Note that the present flash hider does a better job at masking the muzzle flash than the one seen two images above.]]&lt;br /&gt;
[[File:PUBG L1A1SLR world5.jpg|thumb|none|600px|Satisfied, he reloads his SLR while in cover.]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16A4]] appears under its actual name in-game and fires the &amp;quot;5.56mm&amp;quot; ammunition. It is fitted with a standard, non-railed handguard (as seen in the image below), and therefore cannot accept any foregrips. It can be found in random buildings, and can be equipped with all magazine variants, muzzle devices and sights up to the 6X.&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|400px|M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:PUBGM16A4Icon.jpg|thumb|none|800px|Inventory icon of the M16A4]]&lt;br /&gt;
[[File:PUBG M16A4 spawn.jpg|thumb|none|600px|World model of the M16A4 with its accompanying boxes of 5.56mm ammunition.]]&lt;br /&gt;
[[File:PUBG M16A4 FPP1.jpg|thumb|none|600px|A M16A4 in first person. Without any optics, the carry handle is attached as its default ironsights.]]&lt;br /&gt;
[[File:PUBG M16A4 FPP2.jpg|thumb|none|600px|Aiming down the sights of a M16A4.]]&lt;br /&gt;
[[File:PUBG M16A4 FPP3.jpg|thumb|none|600px|Pressing the bolt release of a M16A4 while reloading.]]&lt;br /&gt;
[[File:PUBG M16A4 world1.jpg|thumb|none|600px|A Ghille suited player fires his M16A4 fitted with a red dot sight and a 40-round PMAG. Note that the bolt in this shot is cycling and loading the next round into the chamber.]]&lt;br /&gt;
[[File:PUBG M16A4 world2.jpg|thumb|none|600px|A female biker reloads her M16A4 while her teammate in the background covers her with her SCAR-L.]]&lt;br /&gt;
[[File:PUBG M16A4 world3.jpg|thumb|none|600px|In a desert town of Miramar, a player puts an incapacitated enemy out of their misery by firing her M16A4 fitted with a holographic sight and custom compensator.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 0==&lt;br /&gt;
The [[Mk 14 Mod 0]] Enhanced Battle Rifle was added in the August 2017 update as the &amp;quot;Mk14&amp;quot; and is only found in crates that are parachuted in, known as &amp;quot;Care Packages&amp;quot;. It can be equipped with all the muzzle devices, sights, a cheek pad and scopes, as well as an extended magazine increasing its capacity from 10 rounds to 20 rounds. It is chambered in &amp;quot;7.62mm&amp;quot; ammunition and has fire-select capability between semi-auto and full-auto.&lt;br /&gt;
[[File:M14EBR.jpg|thumb|none|400px|Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[File:PUBG Mk14 Promo1.jpg|thumb|none|500px|An officially released render of the in-game Mk 14 model, courtesy of the PUBG Twitter page.]]&lt;br /&gt;
[[File:PUBG Mk14 menu1.jpg|thumb|none|800px|Inventory icon of the &amp;quot;Mk14&amp;quot;. Here you can see the bipod folded-in.]]&lt;br /&gt;
[[File:PUBG Mk14 FPP1.jpg|thumb|none|600px|A &amp;quot;Mk14&amp;quot; in first person.]]&lt;br /&gt;
[[File:PUBG Mk14 FPP2.jpg|thumb|none|600px|Aiming down the sights of a &amp;quot;Mk14&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Mk14 FPP3.jpg|thumb|none|600px|Pulling the charging handle of a &amp;quot;Mk14&amp;quot; while reloading.]]&lt;br /&gt;
[[File:PUBG Mk14 FPP4.jpg|thumb|none|600px|Deployed bipod when prone with the &amp;quot;Mk14&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Mk14 world3.jpg|thumb|none|600px|A &amp;quot;Mk14&amp;quot; with an ACOG attached to the top rail. The markings on the receiver indicates it as an &amp;quot;EBR CHASSIS STOCK&amp;quot; being manufactured by a fictional &amp;quot;MASON INTERNATIONAL LTD.&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Mk14 world2.jpg|thumb|none|600px|A player pulls the charging handle of his &amp;quot;Mk14&amp;quot; while reloading.]]&lt;br /&gt;
[[File:PUBG Mk14 world1.jpg|thumb|none|600px|A Ghille sniper in his shrubby element fires his &amp;quot;Mk14&amp;quot; at an unsuspecting victim. Here it is attached with a ACOG scope, note the ejected brass casing in front of the helmet visor.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1==&lt;br /&gt;
The [[Norinco QBZ-95-1]] was added in the Jun 2018 update as the &amp;quot;QBZ95&amp;quot; and is chambered in &amp;quot;5.56mm&amp;quot; ammunition, probably standing-in for its native 5.8x42mm ammunition (although its exported cousin, the [[QBZ-97]] is chambered in NATO 5.56x45mm). It is an exclusive world spawn to the Sanhok map (replacing the [[FN SCAR-L]] there), and can be equipped with all magazine variants, foregrips, muzzle devices, a laser sight, and optics up to 6X.&lt;br /&gt;
[[File:QBZ-95-1 Picatinny Rail.jpg|thumb|none|400px|Norinco QBZ-95 and QBZ-95-1 with custom Picatinny rail system - 5.8x42mm]]&lt;br /&gt;
[[File:PUBG QBZ95 promo.jpg|thumb|none|500px|An officially released render of the &amp;quot;QBZ95's&amp;quot; in-game model, courtesy of the PUBG Steam Game Update 15# page. It can be identified as the newer 95-1 version from its smoother rear-upper receiver buttstock, non-export magazine well, fire selector above the pistol grip and newer trigger guard. Note the custom railed carry-handle.]]&lt;br /&gt;
[[File:PUBG QBZ95 Icon1.jpg|thumb|none|500px|Inventory icon of the QBZ95.]]&lt;br /&gt;
[[File:PUBG QBZ95 spawn.jpg |thumb|none|600px|World spawn of the QBZ95. Note that it is one of the few weapons in the game to spawn without a magazine in the well.]]&lt;br /&gt;
[[File:PUBG QBZ95 FPP1.jpg|thumb|none|600px|A QBZ95 in first person.]]&lt;br /&gt;
[[File:PUBG QBZ95 FPP2.jpg|thumb|none|600px|Aiming down the sights of a QBZ95.]]&lt;br /&gt;
[[File:PUBG QBZ95 FPP3.jpg|thumb|none|600px|Reloading the QBZ95.]]&lt;br /&gt;
[[File:PUBG QBZ95 world1.jpg|thumb|none|600px|A female player runs with her QBZ95 on hand. It is fitted with a 3X scope and a vertical foregrip.]]&lt;br /&gt;
[[File:PUBG QBZ95 world2.jpg|thumb|none|600px|The same player fires her QBZ95 from cover. Note the Micro Uzi stock sticking out from her holstered weapon.]]&lt;br /&gt;
[[File:PUBG QBZ95 world3.jpg|thumb|none|600px|Another player reloads her QBZ95, this one with an ACOG 4X scope, vertical foregrip, 40-round extended magazine with speed plates and suppressor attached. Apparently trigger discipline in PUBG is slowly becoming a thing.]]&lt;br /&gt;
[[File:PUBG QBZ95 world4.jpg|thumb|none|600px|A player fires his QBZ fitted with a red dot sight, vertical foregrip, speed plates on his magazine and a compensator. Note the stock of the QBU-88 sticking from his back.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-1A Groza==&lt;br /&gt;
The [[OTs-14 Groza]] was added in the June 2017 monthly update, as the &amp;quot;Groza&amp;quot; and is only found in crates that are parachuted in, known as &amp;quot;Care Packages&amp;quot;. It is chambered in &amp;quot;7.62mm&amp;quot; ammunition (confirming it as a OTs-14-1A variant of the rifle), and can be equipped with all magazine variants, sights up to the 6X and a suppressor.&lt;br /&gt;
[[File:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
[[File:PUBG GrozaMenu1.jpg|thumb|none|500px|Inventory icon of the Groza.]]&lt;br /&gt;
[[File:PUBG Groza FPP1.jpg|thumb|none|600px|A Groza in first person.]]&lt;br /&gt;
[[File:PUBG Groza FPP2.jpg|thumb|none|600px|Aiming down the sights of a Groza.]]&lt;br /&gt;
[[File:PUBG Groza FPP3.jpg|thumb|none|600px|Pressing the bolt release of a Groza while reloading.]]&lt;br /&gt;
[[File:PUBG Groza world5.jpg|thumb|none|600px|A default Groza still held by its dying owner.]]&lt;br /&gt;
[[File:PUBG Groza world3.jpg|thumb|none|600px|Back during happier times, a prone player fires his recently-acquired Groza fitted with an EOTech holographic sight and a 40-round RPK magazine.]]&lt;br /&gt;
[[File:PUBG Groza world4.jpg|thumb|none|600px|He reloads his Groza while still prone. Note his terrible trigger discipline.]]&lt;br /&gt;
[[File:PUBG Groza world1.jpg|thumb|none|600px|Another player in Miramar leans while firing her Groza fitted with a red dot sight and an RPK-style 40-round magazine. Note the AWM on her back.]]&lt;br /&gt;
[[File:PUBG Groza world2.jpg|thumb|none|600px|The same player reloads her Groza after putting it to good use.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger AC556==&lt;br /&gt;
The folding stock variant of the [[Ruger AC556]] appears in the September 2017 update as the &amp;quot;Mini 14&amp;quot;. It indeed functions like a Ruger Mini-14 as it can only be fired in semi-automatic mode, but is modeled with (an unused) selector switch at the back of the receiver, which identifies it as an AC556. It fires &amp;quot;5.56mm&amp;quot; ammunition and accepts muzzle and magazines attachments, as well as all sights and scopes. Extended magazines increases its capacity from 20 rounds to 30 rounds.&lt;br /&gt;
[[File:RugerAC556 ss Folder.jpg|thumb|none|400px|Stainless Steel Ruger AC556 Carbine with Factory Folder Stock - 5.56x45mm]]&lt;br /&gt;
[[File:PUBG Mini14 Render.jpg|thumb|500px|none|An officially released render of the in-game model, courtesy of the PUBG Twitter page.]]&lt;br /&gt;
[[File:PUBG Mini14 Icon1.jpg|thumb|none|800px|Inventory icon of the &amp;quot;Mini 14&amp;quot;.]]&lt;br /&gt;
[[File:PUBG RugerMini14 spawn.jpg|thumb|none|600px|A &amp;quot;Mini 14&amp;quot; sits at the bottom of a cartel mansion's empty pool. This is one of the few weapons in the game that spawns without a magazine in the well.]]&lt;br /&gt;
[[File:PUBG Mini14 FPP1.jpg|thumb|none|600px|The Ruger in first person.]]&lt;br /&gt;
[[File:PUBG Mini14 FPP2.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:PUBG Mini14 FPP3.jpg|thumb|none|600px|Pulling the charging handle after an empty reload.]]&lt;br /&gt;
[[File:PUBG RugerMini14 world2.jpg|thumb|none|600px|A jacketed player sweltering in the desert heat holds an AC556 fitted with an Aimpoint 2X scope and the default 20-round magazine. Note the selector switch behind the charging handle]]&lt;br /&gt;
[[File:PUBG RugerMini14 world3.jpg|thumb|none|600px|A player fires his rifle fitted with an ACOG 4X scope and an extended 30-round magazine with speed plates attached from the confines of a house. Note the bolt locking back with the next round visible.]]&lt;br /&gt;
[[File:PUBG RugerMini14 world1.jpg |thumb|none|600px|A player with atrocious trigger discipline racks a fresh 30-round magazine into his Ruger.]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS]] rifle can be found in random buildings. Ingame, it is fitted with a Tapco Intrafuse stock and an aftermarket detachable magazine conversion. It can be equipped with all the muzzle devices, foregrips, scopes, a cheek pad and a laser sight as well as magazines. Extended magazines increases its capacity from 10 rounds to 20 rounds. It fires the &amp;quot;7.62mm&amp;quot; ammunition.&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|400px|SKS fitted with a Tapco Intrafuse stock - 7.62x39mm]]&lt;br /&gt;
[[File:Sks_inventory.jpg|thumb|none|500px|Inventory icon for the SKS.]]&lt;br /&gt;
[[File:PUBG SKS spawn.jpg|thumb|none|600px|A world spawn of an SKS with a box of &amp;quot;7.62mm&amp;quot; ammunition. Note the bayonet lug is still present despite the lack of bayonet.]]&lt;br /&gt;
[[File:PUBG SKS FPP1.jpg|thumb|none|600px|A SKS in first person.]]&lt;br /&gt;
[[File:PUBG SKS FPP2.jpg|thumb|none|600px|Aiming down the default sights of a SKS. Note the lack of the rear sight, making this impossible to aim with in reality (although the player seemingly uses the length of the rail to compensate for this somehow).]]&lt;br /&gt;
[[File:PUBG SKS FPP3.jpg|thumb|none|600px|Reloading the SKS.]]&lt;br /&gt;
[[File:PUBG SKS world1.jpg|thumb|none|600px|A player fires her SKS fitted with an 8X scope. Note the bolt cycling and the next round in the magazine ready to be pushed into the chamber. ]]&lt;br /&gt;
[[File:PUBG SKS world2.jpg|thumb|none|600px|The same player reloads her SKS. Note her newly acquired vertical foregrip which clips into her magazine mid-reload. In addition, the extended mag attachment is represented with the SKS being loaded with beige-coloured magazines that correctly holds 20-rounds instead of the default black ones that only hold 10 for some reason.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG A3]] with a custom lower rail appears simply as the &amp;quot;AUG&amp;quot; in the 1.0 release version of the game and can only be found in crates that are parachuted in, known as &amp;quot;Care Packages&amp;quot;. It fires &amp;quot;5.56mm&amp;quot; ammunition, and can be equipped with all magazine variants, foregrips, a laser sight, optics up to the 6X and muzzle devices.&lt;br /&gt;
[[File:STEYR_AUG_A3_16.jpg|thumb|400px|none|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
[[File:PUBG AugA3 Promo1.jpg|thumb|500px|none|An officially released render of the in-game model, courtesy of the PUBG Twitter page.]]&lt;br /&gt;
[[File:PUBG AUGA3 Icon2.jpg|thumb|800px|none|Inventory icon of the AUG.]]&lt;br /&gt;
[[File:PUBG AUGA3 FPP1.jpg|thumb|none|600px|A AUG in first person.]]&lt;br /&gt;
[[File:PUBG AUGA3 FPP2.jpg|thumb|none|600px|Aiming down the sights of a AUG.]]&lt;br /&gt;
[[File:PUBG AUGA3 FPP3.jpg|thumb|none|600px|Reloading the AUG.]]&lt;br /&gt;
[[File:PUBG AUGA3 world1.jpg|thumb|none|600px|A vanilla AUG held by its off-screen dying owner. While the world model of weapons are correctly rendered with its attachments, they are automatically discarded into the inventory upon death.]]&lt;br /&gt;
[[File:PUBG AUGA3 world2.jpg |thumb|none|600px|A proud owner of an AUG standing by a Care Package, unaware of his eventual fate. It is equipped with a holographic sight, a vertical foregrip and a suppressor. Note that the default ironsights are not present when an optic is equipped.]]&lt;br /&gt;
[[File:PUBG AUGA3 world3.jpg|thumb|none|600px|Another player in Erangel pulls the charging handle of his newly acquired AUG. It is fitted with a suppressor, an 8X scope(no longer possible due to balance changes) and an extended 42-round magazine with speed plates, but it only holds 40 rounds.]]&lt;br /&gt;
[[File:PUBG AUGA3 world4.jpg|thumb|none|600px|Having never quite found a spare foregrip for his AUG, the player soldiers on in search of his chicken dinner.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1894==&lt;br /&gt;
The [[Winchester 1894]] appears in the release version of the game as the &amp;quot;Win94&amp;quot; exclusive to the map, Miramar. It is apparently chambered in &amp;quot;.45ACP&amp;quot; (presumably standing-in for .45 Long Colt) and can only equip a rifle bullet loop for quicker reloads. It has a capacity of 8 rounds.&lt;br /&gt;
[[File:PheonixentWinchester1894.jpg|thumb|none|400px|Winchester 1894 - .30-30]]&lt;br /&gt;
[[File:PUBG Winchester1894 Promo1.jpg|thumb|none|500px|An officially released render of the in-game  model, courtesy of the PUBG Twitter page.]]&lt;br /&gt;
[[File:PUBG Winchester1894 Icon1.jpg|thumb|none|500px|Inventory icon of the &amp;quot;Win94&amp;quot;]]&lt;br /&gt;
[[File:PUBG Win1894 spawn.jpg |thumb|none|600px|A world spawn of a &amp;quot;Win94&amp;quot; next to two boxes of .45 ACP ammunition.]]&lt;br /&gt;
[[File:PUBG Winchester1894 FPP1.jpg|thumb|none|600px|A &amp;quot;Win94&amp;quot; in first person.]]&lt;br /&gt;
[[File:PUBG Winchester1894 FPP2.jpg|thumb|none|600px|Aiming down the sights of a &amp;quot;Win94&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Winchester1894 FPP3.jpg|thumb|none|600px|Reloading the &amp;quot;Win94&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Win1894 world1.jpg |thumb|none|600px|The player reloads his &amp;quot;Win94&amp;quot; by thumbing rounds into the breech.]]&lt;br /&gt;
[[File:PUBG Win1894 world2.jpg|thumb|none|600px|After taking shelter, the player cocks the lever-action of his rifle in relative safety.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM==&lt;br /&gt;
The [[Accuracy International AWM]] appears in the game as the &amp;quot;AWM&amp;quot;, and is only found in crates that are parachuted in, known as &amp;quot;Care Packages.&amp;quot; It can be equipped with a sniper rifle suppressor or a flash hider and all the sights and scopes, as well as an extended magazine and a cheek pad. Extended magazines increases its capacity of 5 rounds to 7 rounds. It fires the &amp;quot;.300&amp;quot; ammunition (presumably .300 Winchester Magnum, one of the cartridges that the AWM supports).&lt;br /&gt;
[[File:AWSM fixed.jpg|thumb|none|400px|Accuracy International AWSM - .300 Winchester Magnum]]&lt;br /&gt;
[[File:PUBGAWMIcon.jpg|thumb|none|500px|Inventory icon of the AWM.]]&lt;br /&gt;
[[File:PUBGAWMModel.jpg|thumb|none|600px|The AWM on player characters back.]]&lt;br /&gt;
[[File:PUBG AWM FPP1.jpg|thumb|none|600px|A AWM in first person.]]&lt;br /&gt;
[[File:PUBG AWM FPP2.jpg|thumb|none|600px|Aiming down the sights of a AWM. Note that it has neither a rear nor front sight in its default state rendering it impossible to aim with in reality.]]&lt;br /&gt;
[[File:PUBG AWM FPP3.jpg|thumb|none|600px|Cycling the bolt of the AWM.]]&lt;br /&gt;
[[File:PUBG AWM world3.jpg|thumb|none|600px|A player in Miramar holds her newly acquired AWM fitted with an 8X scope.]]&lt;br /&gt;
[[File:PUBG AWM world1.jpg|thumb|none|600px|Another player fires her AWM fitted with a ACOG, a flash hider and a extended magazine with a speed plate. Note that the muzzle flash is reduced, but not completely eliminated; the intended effect of equipping a flash hider.]]&lt;br /&gt;
[[File:PUBG AWM world2.jpg |thumb|none|600px|A Ghille sniper in Erangel pulls the bolt and ejects a cartridge from his AWM equipped with an ACOG.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] appears in the game as the &amp;quot;Kar98k&amp;quot;, and can be found as a random world spawn. It can mount all of the sights, as it has a picatinny rail in place of its original rear sight. It also accepts all muzzle devices, and can be fitted with a cheek pad for reduced scope sway or rifle bullet loops for quicker reloads. It fires the &amp;quot;7.62mm&amp;quot; ammunition; while Wehrmacht-manufactured rifles were historically chambered in 7.92x57mm Mauser, many post-war Karabiner 98ks were indeed rechambered in 7.62x51mm NATO by the militaries of countries such as Israel and Norway. The player will reload the rifle with individual cartridges when there are rounds left in the magazine, but use stripper clips if all rounds are expended from the weapon.&lt;br /&gt;
[[File:Karabiner-98K.jpg||thumb||none||400px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:PUBG_K98_Icon1.jpg|thumb|none|500px|Inventory icon of the &amp;quot;Kar98k&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Kar98K spawn.jpg|thumb|none|600px|A world spawn of a &amp;quot;Kar98k&amp;quot; magically levitating on the side of a military crate, next to a box of &amp;quot;7.62mm&amp;quot; and non-prescription painkillers.]]&lt;br /&gt;
[[File:PUBG Kar98K FPP1.jpg|thumb|none|600px|A &amp;quot;Kar98k&amp;quot; in first person.]]&lt;br /&gt;
[[File:PUBG Kar98K FPP2.jpg|thumb|none|600px|Aiming down the sights of a &amp;quot;Kar98k&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Kar98K FPP3.jpg|thumb|none|600px|Reloading the &amp;quot;Kar98k&amp;quot; with loose rounds.]]&lt;br /&gt;
[[File:PUBG Kar98K FPP4.jpg|thumb|none|600px|Reloading the empty &amp;quot;Kar98k&amp;quot; with a 5-round stripper clip.]]&lt;br /&gt;
[[File:PUBG Kar98K world1.jpg|thumb|none|600px|A pair of snipers on overwatch with their &amp;quot;Kar98k&amp;quot; rifles at the ready. The foremost player has a 8X scope attached to its top rail as well as a compensator somehow screwed onto the muzzle while the background player's rifle has an ACOG and a cheek pad on its stock.]]&lt;br /&gt;
[[File:PUBG Kar98KL world3.jpg|thumb|none|600px|A player pulls the bolt and ejects a round of her &amp;quot;Kar98K&amp;quot;]]&lt;br /&gt;
[[File:PUBG Kar98KL world2.jpg|thumb|none|600px|An opposing sniper loads her &amp;quot;Kar98K&amp;quot; round-by-round. Note a visual bug in the form of a stripper clip clipping into her left leg pants.]]&lt;br /&gt;
[[File:PUBG Kar98KL world4.jpg|thumb|none|600px|A player reloads his empty &amp;quot;Kar98k&amp;quot; with a 5-round stripper clip. Note that with an 8 or 15X scope, the rounds clip into the scope itself.]]&lt;br /&gt;
[[File:PUBG Kar98KL world5.jpg|thumb|none|600px|The player then ejects the empty clip by pushing it off with the bolt. The serial numbers on the bolt handle and safety tab indicates 'No. 879'.]]&lt;br /&gt;
&lt;br /&gt;
==M24A2 SWS==&lt;br /&gt;
The [[M24|M24A2]] appears in the game as the &amp;quot;M24&amp;quot;, and as of the May 2018 update, can now be found as a rare world loot spawn instead of &amp;quot;Care Packages&amp;quot;. It can be equipped with a muzzle attachments, all the sights and scopes, as well as magazines and a cheek pad. Extended magazines increases its capacity of 5 rounds to 7 rounds. It fires the &amp;quot;7.62mm&amp;quot; ammunition.&lt;br /&gt;
[[File:Remington_M24.jpg|thumb|none|400px|M24 SWS - 7.62x51mm NATO]]&lt;br /&gt;
[[File:PUBGM24Icon.jpg|thumb|none|500px|Inventory icon for the M24.]]&lt;br /&gt;
[[File:PUBGM24Model.jpg|thumb|none|600px|A highlighted world model of the M24 with a box of &amp;quot;7.62mm&amp;quot; rounds.]]&lt;br /&gt;
[[File:PUBG M24 FPP1.jpg|thumb|none|600px|A M24 in first person.]]&lt;br /&gt;
[[File:PUBG M24 FPP2.jpg|thumb|none|600px|Aiming down the sights of a M24. Note that it does not have any rear sight in its default state rendering it impossible to properly aim with in reality.]]&lt;br /&gt;
[[File:PUBG M24 FPP3.jpg|thumb|none|600px|Cycling the bolt of the M24 while reloading.]]&lt;br /&gt;
[[File:PUBG M24 world3.jpg|thumb|none|600px|The Streaker Sniper runs with her equally naked M24.]]&lt;br /&gt;
[[File:PUBG M24 world4.jpg|thumb|none|600px|A player peeks from behind a tree with her suppressed M24, equipped with a cheek pad, 8X scope, extended magazine and suppressor.]]&lt;br /&gt;
[[File:PUBG M24 world1.jpg|thumb|none|600px|A female player ejects a spent round from her M24 fitted with a 6X scope, compensator, extended magazine and a cheek pad. Note the adjustable stock pad clipping into the vest.]]&lt;br /&gt;
[[File:PUBG M24 world2.jpg|thumb|none|600px|Another player in Miramar reloads his M24 fitted with an 8X scope.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBU-88/KBU-97A==&lt;br /&gt;
The [[Norinco QBU-88]] is a designated marksman rifle added in the July 2018 update and appears in the game simply as the &amp;quot;QBU&amp;quot; and fires &amp;quot;5.56mm&amp;quot; ammunition, probably standing-in for its native 5.8x42mm ammunition (although its exported cousin, the KBU-97A is chambered in NATO 5.56x45mm). It is an exclusive world spawn to the Sanhok map (replacing the [[Ruger Mini-14]] there) and comes with an attached bipod by default which promotes higher stability when prone. It can also be equipped with all the muzzle devices, sights as well as an extended magazine increasing its capacity from 10 rounds to 20 rounds.&lt;br /&gt;
[[File:Qbu-88-0.jpg|thumb|none|400px|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[File:PUBG QBU88 Promo1.jpg|thumb|none|500px|An officially released render of the &amp;quot;QBU&amp;quot; in-game model, courtesy of the PUBG Steam Game Update 18# page.]]&lt;br /&gt;
[[File:PUBG QBU88 Icon1.jpg|thumb|none|500px|Inventory icon of the QBU. Here you can see the bipod folded-in.]]&lt;br /&gt;
[[File:PUBG QBU88 spawn.jpg|thumb|none|600px|World spawn of the QBU with its accompanying boxes of 5.56mm ammunition. Note the different earth finish on the receiver and a holographic sight clipping in-between the pistol grip and magazine.]]&lt;br /&gt;
[[File:PUBG QBU88 FPP1.jpg|thumb|none|600px|A QBU in first person.]]&lt;br /&gt;
[[File:PUBG QBU88 FPP2.jpg|thumb|none|600px|Aiming down the sights of a QBU.]]&lt;br /&gt;
[[File:PUBG QBU88 FPP3.jpg|thumb|none|600px|Pulling the charging handle of the QBU while reloading.]]&lt;br /&gt;
[[File:PUBG QBU88 FPP4.jpg|thumb|none|600px|Deployed bipod of the QBU.]]&lt;br /&gt;
[[File:PUBG QBU88 world1.jpg|thumb|none|600px|A player reloads his QBU with a compensator and ironsights flipped up.]]&lt;br /&gt;
[[File:PUBG QBU88 world2.jpg |thumb|none|600px|The same player runs with his QBU fitted with a 4x ACOG scope. Note that the built-in ironsights are now flipped down, which happens when sights are attached.]]&lt;br /&gt;
[[File:PUBG QBU88 world3.jpg|thumb|none|600px|Safe from the blue zone, he takes a prone position within a hut. The bipod is seen here deployed.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] appears in the game simply as &amp;quot;VSS&amp;quot; and as of the July 2017 update, can only be found as a rare loot spawn instead of &amp;quot;Care Packages&amp;quot;. It is classified as a designated marskman rifle, therefore it can only be equipped with a cheek pad and AR/DMR or SR magazine attachments, as it comes with its integrated suppressor and a fixed PSO-1-1 scope. It also has semi-auto and full-auto firing modes. Extended magazines increases its capacity of 10 rounds to 20 rounds. It fires the same &amp;quot;9MM&amp;quot; ammunition as the Beretta or the UMP-9, even though it uses 9x39mm ammunition in real life.&lt;br /&gt;
[[File:Vss1.jpg|thumb|none|400px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[File:PUBG VSS Icon1.jpg|thumb|none|500px|Inventory icon for the VSS.]]&lt;br /&gt;
[[File:PUBG VSS spawn.jpg|thumb|none|600px|A world spawn of a VSS next to what is clearly the game's common 9x19mm Parabellum ammunition boxes, despite the obvious caliber difference.]]&lt;br /&gt;
[[File:PUBG VSS FPP1.jpg|thumb|none|600px|A VSS in first person.]]&lt;br /&gt;
[[File:PUBG VSS FPP2.jpg|thumb|none|600px|Aiming down the PSO-1-1 scope of a VSS, which has the correct rangefinding markings zeroed-in for 9x39mm projectiles.]]&lt;br /&gt;
[[File:PUBG VSS FPP3.jpg|thumb|none|600px|Pulling the charging handle of the VSS while reloading.]]&lt;br /&gt;
[[File:PUBG VSS world1.jpg|thumb|none|600px|A player holds his VSS.]]&lt;br /&gt;
[[File:PUBG VSS world2.jpg|thumb|none|600px|The same player reloading the VSS by unceremoniously tossing aside the magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==DP-28==&lt;br /&gt;
The [[Degtyaryov DP-28]] machine gun appears in the 1.0 release version of the game and can be found as a uncommon loot spawn exclusive to the map, Erangel. It is chambered in &amp;quot;7.62mm&amp;quot; ammunition in a 47-round pan magazine, and can only accept scopes up to a 6X magnification.&lt;br /&gt;
[[File:DP-28.jpg|thumb|400px|none|Degtyaryov DP-28 machine gun - 7.62x54mm R]]&lt;br /&gt;
[[File:PUBG DP-28 Promo1.jpg|thumb|500px|none|An officially released render of the in-game  model, courtesy of the PUBG Twitter page.]]&lt;br /&gt;
[[File:PUBG DP28 Icon1.jpg|thumb|none|500px|Inventory icon for the DP-28. Note the rails in place of the adjustable rear sight.]]&lt;br /&gt;
[[File:PUBG DP28 spawn.jpg|thumb|none|600px|A DP-28 world spawn with a generous amount of &amp;quot;7.62mm&amp;quot; ammo boxes and the oh-so-totally-helpful SMG magazine upgrade.]]&lt;br /&gt;
[[File:PUBG DP28 FPP1.jpg|thumb|none|600px|A DP28 in first person. Similar to [[Red Orchestra 2: Heroes of Stalingrad]], the D-ring on the magazine revolves as the rounds are expended giving a visable indicator on the rounds left.]]&lt;br /&gt;
[[File:PUBG DP28 FPP2.jpg|thumb|none|600px|Aiming down the sights of a DP28.]]&lt;br /&gt;
[[File:PUBG DP28 FPP3.jpg|thumb|none|600px|Reloading the pan magazine of a DP28.]]&lt;br /&gt;
[[File:PUBG DP28 FPP4.jpg|thumb|none|600px|Deployed bipod of the DP28.]]&lt;br /&gt;
[[File:PUBG DP28 world1.jpg|thumb|none|600px|A well-dressed marauder fires her DP-28 with a holographic sight attached to the rails. Neat bits of detail is that its spent casings are correctly depicted ejecting from the bottom of the weapon but for some reason the bipod freely wobbles on every shot.]]&lt;br /&gt;
[[File:PUBG DP28 world3.jpg|thumb|none|600px|Another player replaces the pan magazine of his DP-28 fitted with a ACOG.]]&lt;br /&gt;
[[File:PUBG DP28 world4.jpg|thumb|none|600px|A player riding on her team's motorbike's sidecar with the DP-28 at the ready. It is fitted with an Aimpoint 2X scope.]]&lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
The [[M249-E2 SAW]] appears ingame as the &amp;quot;M249&amp;quot;, and can only found in crates that are parachuted in, known as &amp;quot;Care Packages.&amp;quot; It fires the &amp;quot;5.56MM&amp;quot; ammunition from a 100-round belt box, and can only accept sights and scopes up to 6X as attachments.&lt;br /&gt;
[[File:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:PUBGSAWIcon.jpg|thumb|none|500px|Inventory icon of the &amp;quot;M249&amp;quot;.]]&lt;br /&gt;
[[File:PUBG M249 spawn.jpg|thumb|none|600px|Unique world spawn of a highlighted M249 only available in the pre-match phase of a game on the warm-up island. This pre-game weapons have since been removed in favour of stable framerates.]]&lt;br /&gt;
[[File:PUBG M249 FPP1.jpg|thumb|none|600px|A M249 in first person.]]&lt;br /&gt;
[[File:PUBG M249 FPP2.jpg|thumb|none|600px|Aiming down the sights of a M249.]]&lt;br /&gt;
[[File:PUBG M249 FPP3.jpg|thumb|none|600px|Reloading the M249.]]&lt;br /&gt;
[[File:PUBG M249 FPP4.jpg|thumb|none|600px|Deployed bipod of the M249.]]&lt;br /&gt;
[[File:PUBG M249 world1.jpg|thumb|none|600px|Hoping to turn the tide of the final battle, a player retrieves a M249 and attaches an ACOG to it.]]&lt;br /&gt;
[[File:PUBG M249 world2.jpg|thumb|none|600px|With the blue zone behind her, the player provides suppressing fire for her teammate. Here you can see the bipod deployed while she is in a prone position.]]&lt;br /&gt;
[[File:PUBG M249 world3.jpg|thumb|none|600px|Unsuccessful at her first attempt, she replaces the belt to try again.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
==M67 Frag Grenade==&lt;br /&gt;
The [[M67]] appears in game simply as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 hand grenade]]&lt;br /&gt;
[[File:PUBGFrag.jpg|thumb|none|800px|Inventory icon of the &amp;quot;Frag Grenade&amp;quot;.]]&lt;br /&gt;
[[File:PUBG M67Frag spawn.jpg|thumb|none|600px|A world spawn of a &amp;quot;Frag Grenade&amp;quot;, with its prospective owner standing by.]]&lt;br /&gt;
[[File:PUBG M67Frag world1.jpg|thumb|none|600px|A &amp;quot;Frag Grenade&amp;quot; floats on a player's belt. Note the relatively accurate markings on the fragmentation coat.]]&lt;br /&gt;
[[File:PUBG M67Frag world2.jpg|thumb|none|600px|A player attempts to throw his &amp;quot;Frag Grenade&amp;quot;. Note while the detached safety pin is present on his left hand, the world model still has yet ''another'' pin attached to it. The same issue occurs with the safety lever if the player decide to cook the grenade.]]&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|800px|Old Early Access menu screen showing an M67 frag grenade on top of an ammo box (top right).]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] appears ingame simply as the &amp;quot;Smoke Grenade&amp;quot;. Unlike the actual grenade, the M18 ingame is only available in white smoke.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|200px|M18 smoke grenade]]&lt;br /&gt;
[[File:PUBGM18Smoke.jpg|thumb|none|500px|The inventory icon of the M18 smoke grenade.]]&lt;br /&gt;
[[File:PUBG M18Smoke spawn.jpg|thumb|none|600px|A world spawn of a &amp;quot;Smoke Grenade&amp;quot;. Note the markings.]]&lt;br /&gt;
[[File:PUBG M18Smoke world1.jpg|thumb|none|600px|The Fashion Commissar readies her &amp;quot;Smoke Grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] appears ingame as the &amp;quot;Stun Grenade&amp;quot;.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[File:PUBG M84Stun icon.jpg|thumb|none|600px|The inventory icon of the M84 stun grenade.]]&lt;br /&gt;
[[File:PUBG M84Stun spawn.jpg |thumb|none|600px|A world spawn of a &amp;quot;Stun Grenade&amp;quot;. Note the markings almost accurate to the image above.]]&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|500px|The old Early Access menu screen showing M84 stun grenades on top of an ammo box (left).]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Frag Grenade==&lt;br /&gt;
[[Mk 2 hand grenade]]s appear in the Early Access menu screen, but are not usable ingame.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 hand grenade]]&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|500px|A menu screen showing Mk 2 frag grenades on top of two ammo boxes (2nd and 3rd from right).]]&lt;br /&gt;
&lt;br /&gt;
==M26 Frag Grenade==&lt;br /&gt;
Much like the Mk 2s, [[M26 hand grenade]]s appear in the Early Access menu screen, but aren't usable in game.&lt;br /&gt;
[[File:200px-M-67handgrenade.jpg|thumb|none|400px|M26 hand grenade]]&lt;br /&gt;
[[File:Pubg menu 1.jpg|thumb|none|500px|A menu screen showing an M26 fragmentation grenade on top of a box (right).]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Edbods</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Insurgency:_Sandstorm&amp;diff=1258353</id>
		<title>Talk:Insurgency: Sandstorm</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Insurgency:_Sandstorm&amp;diff=1258353"/>
		<updated>2019-03-02T22:20:52Z</updated>

		<summary type="html">&lt;p&gt;Edbods: /* Getting images */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Weapons Source=&lt;br /&gt;
https://www.youtube.com/watch?v=nZjGAe9nRRI&lt;br /&gt;
[[User:James Dalcan|James Dalcan]] ([[User talk:James Dalcan|talk]]) 12:34, 23 February 2018 (EST)&lt;br /&gt;
:I have the closed alpha and it's a G36K, also there used to be an L85A2 and a genuine SVD. PKM lmg is also confirmed for insurgent faction. For sidearms, i noticed the Tariq (iraqi made Beretta 951) and the L105A1 (Sig P226), the Makarov returns as well.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 06:26, 5 March 2018 (EST)&lt;br /&gt;
::Please then edit the page with the correct or missing weapons. I do not have access to the closed alpha of the game (I was too late damn it!) so I can only base myself on the gameplays.--[[User:James Dalcan|James Dalcan]] ([[User talk:James Dalcan|talk]])&lt;br /&gt;
::New World Interactive said that the closed alpha is now finished, can't access any PvE nor PvP options. Im off to work for a while thus will not have access to my computer and im afraid to screw things up if i use my phone...--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 12:41, 10 March 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== Name update ==&lt;br /&gt;
&lt;br /&gt;
It's ''Insurgency: Sandstorm'', with a colon, if an admin would so kindly do the honors.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:07, 24 March 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Other Weapons ==&lt;br /&gt;
https://www.youtube.com/watch?v=FndHBuAUgvQ&lt;br /&gt;
Should we add these to the list, or wait for NWI to release them? [[User:Orange1912|Orange1912]] ([[User Talk:Orange1912|talk]]) 21:48, 22 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== February 28th update ==&lt;br /&gt;
&lt;br /&gt;
5 new guns in this update:&lt;br /&gt;
&lt;br /&gt;
PF940 - I guess Glock had its almonds activated over its gun being in the game&lt;br /&gt;
&lt;br /&gt;
MG3 which has armour piercing rounds for some reason&lt;br /&gt;
&lt;br /&gt;
M240B which also has AP rounds for some reason&lt;br /&gt;
&lt;br /&gt;
(both weapons above use the same ammo as the M24, essentially making them full auto M24s in terms of penetration power and damage)&lt;br /&gt;
&lt;br /&gt;
M249 has had its AP rounds removed, now loaded with ordinary 5.56 NATO&lt;br /&gt;
&lt;br /&gt;
MP5A2 - MP5 variant for Insurgents&lt;br /&gt;
&lt;br /&gt;
MP5A5 - MP5 variant for Security&lt;br /&gt;
&lt;br /&gt;
--[[User:Edbods|Edbods]] ([[User talk:Edbods|talk]]) 20:07, 28 February 2019 (EST)&lt;br /&gt;
:Couple things to add here - the MP5A5 turns into an MP5SD6 when fitted with a suppressor (the A2 just gets a normal, non-integrated can instead), and the PF940 is accurately named - it's not named after a gun, but a kit. &amp;quot;PF940&amp;quot; is actually the name of a commercially-available (at least in the US, at any rate) incomplete polymer frame that can fit standard Glock parts (slides, magazines, trigger components, etc.) with a few cuts and holes; to make this easier, it comes with a bracket that has all the holes you need to drill lined up. The idea is that it lets you make your own gun (from a legal standpoint) instead of buying one, so you don't have to go through a dealer. As far as its appearance in-game, it's just like you said - a clever way of getting around Glock's anal-retentive legal team. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:32, 28 February 2019 (EST) P.S.: I also noticed that the M240B has an appropriate 50-round cloth ammo bag; when you upgrade it, that gets replaced with what I'm pretty sure is a cardboard box. Also, I've never heard the phrase &amp;quot;almonds activated&amp;quot; before, but I am definitely going to be using it from here on out. Thanks, Ed.&lt;br /&gt;
&lt;br /&gt;
::Ahh, you beat me to the MP5SD6 - was going to add that to the MP5A5 bit in my first comment. I did google PF940 shortly after posting this but wasn't sure if it was a gun or a kit, thanks for clearing that up. And yeah, the M240 gets a nutsack mag as standard, but picking the extended mag option which costs 3 supply gives a 100 round cardboard box mag that, in first person view, is powered by anti gravity technology of unknown origin that allows it to float beside the receiver. The mounting bracket shows up correctly in the loadout menu however.&lt;br /&gt;
::As for activated almonds, it became a bit of a meme back in 2012 but I still use it because it always makes me giggle. [https://knowyourmeme.com/memes/activated-almonds For your reading pleasure.] --[[User:Edbods|Edbods]] ([[User talk:Edbods|talk]]) 17:13, 2 March 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Getting images ==&lt;br /&gt;
&lt;br /&gt;
I'm gonna try to get to work getting images of the weapons. It might take a while. I really wish this game had a shooting range or something where you can mess around with the guns in peace... --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 01:49, 1 March 2019 (EST)&lt;br /&gt;
:The new update is supposed to add a test range. You could also try empty servers or the Co-op ones.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 13:17, 1 March 2019 (EST)&lt;br /&gt;
::The shooting range is under tutorials in the main menu. Every gun you can get in the game, and every attachment too - try shooting the MG3 with a 7x scope while standing up lol. The developer menu also works here, so you can give yourself god mode and try to shoot down helicopters, or give yourself some of the unused weapons in the game like the L1A1 or MP5K (most of them are just placeholder models though, using models from the previous game etc). --[[User:Edbods|Edbods]] ([[User talk:Edbods|talk]]) 17:20, 2 March 2019 (EST)&lt;/div&gt;</summary>
		<author><name>Edbods</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Insurgency:_Sandstorm&amp;diff=1258352</id>
		<title>Talk:Insurgency: Sandstorm</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Insurgency:_Sandstorm&amp;diff=1258352"/>
		<updated>2019-03-02T22:15:33Z</updated>

		<summary type="html">&lt;p&gt;Edbods: /* February 28th update */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Weapons Source=&lt;br /&gt;
https://www.youtube.com/watch?v=nZjGAe9nRRI&lt;br /&gt;
[[User:James Dalcan|James Dalcan]] ([[User talk:James Dalcan|talk]]) 12:34, 23 February 2018 (EST)&lt;br /&gt;
:I have the closed alpha and it's a G36K, also there used to be an L85A2 and a genuine SVD. PKM lmg is also confirmed for insurgent faction. For sidearms, i noticed the Tariq (iraqi made Beretta 951) and the L105A1 (Sig P226), the Makarov returns as well.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 06:26, 5 March 2018 (EST)&lt;br /&gt;
::Please then edit the page with the correct or missing weapons. I do not have access to the closed alpha of the game (I was too late damn it!) so I can only base myself on the gameplays.--[[User:James Dalcan|James Dalcan]] ([[User talk:James Dalcan|talk]])&lt;br /&gt;
::New World Interactive said that the closed alpha is now finished, can't access any PvE nor PvP options. Im off to work for a while thus will not have access to my computer and im afraid to screw things up if i use my phone...--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 12:41, 10 March 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== Name update ==&lt;br /&gt;
&lt;br /&gt;
It's ''Insurgency: Sandstorm'', with a colon, if an admin would so kindly do the honors.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:07, 24 March 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Other Weapons ==&lt;br /&gt;
https://www.youtube.com/watch?v=FndHBuAUgvQ&lt;br /&gt;
Should we add these to the list, or wait for NWI to release them? [[User:Orange1912|Orange1912]] ([[User Talk:Orange1912|talk]]) 21:48, 22 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== February 28th update ==&lt;br /&gt;
&lt;br /&gt;
5 new guns in this update:&lt;br /&gt;
&lt;br /&gt;
PF940 - I guess Glock had its almonds activated over its gun being in the game&lt;br /&gt;
&lt;br /&gt;
MG3 which has armour piercing rounds for some reason&lt;br /&gt;
&lt;br /&gt;
M240B which also has AP rounds for some reason&lt;br /&gt;
&lt;br /&gt;
(both weapons above use the same ammo as the M24, essentially making them full auto M24s in terms of penetration power and damage)&lt;br /&gt;
&lt;br /&gt;
M249 has had its AP rounds removed, now loaded with ordinary 5.56 NATO&lt;br /&gt;
&lt;br /&gt;
MP5A2 - MP5 variant for Insurgents&lt;br /&gt;
&lt;br /&gt;
MP5A5 - MP5 variant for Security&lt;br /&gt;
&lt;br /&gt;
--[[User:Edbods|Edbods]] ([[User talk:Edbods|talk]]) 20:07, 28 February 2019 (EST)&lt;br /&gt;
:Couple things to add here - the MP5A5 turns into an MP5SD6 when fitted with a suppressor (the A2 just gets a normal, non-integrated can instead), and the PF940 is accurately named - it's not named after a gun, but a kit. &amp;quot;PF940&amp;quot; is actually the name of a commercially-available (at least in the US, at any rate) incomplete polymer frame that can fit standard Glock parts (slides, magazines, trigger components, etc.) with a few cuts and holes; to make this easier, it comes with a bracket that has all the holes you need to drill lined up. The idea is that it lets you make your own gun (from a legal standpoint) instead of buying one, so you don't have to go through a dealer. As far as its appearance in-game, it's just like you said - a clever way of getting around Glock's anal-retentive legal team. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:32, 28 February 2019 (EST) P.S.: I also noticed that the M240B has an appropriate 50-round cloth ammo bag; when you upgrade it, that gets replaced with what I'm pretty sure is a cardboard box. Also, I've never heard the phrase &amp;quot;almonds activated&amp;quot; before, but I am definitely going to be using it from here on out. Thanks, Ed.&lt;br /&gt;
&lt;br /&gt;
::Ahh, you beat me to the MP5SD6 - was going to add that to the MP5A5 bit in my first comment. I did google PF940 shortly after posting this but wasn't sure if it was a gun or a kit, thanks for clearing that up. And yeah, the M240 gets a nutsack mag as standard, but picking the extended mag option which costs 3 supply gives a 100 round cardboard box mag that, in first person view, is powered by anti gravity technology of unknown origin that allows it to float beside the receiver. The mounting bracket shows up correctly in the loadout menu however.&lt;br /&gt;
::As for activated almonds, it became a bit of a meme back in 2012 but I still use it because it always makes me giggle. [https://knowyourmeme.com/memes/activated-almonds For your reading pleasure.] --[[User:Edbods|Edbods]] ([[User talk:Edbods|talk]]) 17:13, 2 March 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Getting images ==&lt;br /&gt;
&lt;br /&gt;
I'm gonna try to get to work getting images of the weapons. It might take a while. I really wish this game had a shooting range or something where you can mess around with the guns in peace... --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 01:49, 1 March 2019 (EST)&lt;br /&gt;
:The new update is supposed to add a test range. You could also try empty servers or the Co-op ones.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 13:17, 1 March 2019 (EST)&lt;/div&gt;</summary>
		<author><name>Edbods</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Insurgency:_Sandstorm&amp;diff=1258351</id>
		<title>Talk:Insurgency: Sandstorm</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Insurgency:_Sandstorm&amp;diff=1258351"/>
		<updated>2019-03-02T22:13:34Z</updated>

		<summary type="html">&lt;p&gt;Edbods: /* February 28th update */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Weapons Source=&lt;br /&gt;
https://www.youtube.com/watch?v=nZjGAe9nRRI&lt;br /&gt;
[[User:James Dalcan|James Dalcan]] ([[User talk:James Dalcan|talk]]) 12:34, 23 February 2018 (EST)&lt;br /&gt;
:I have the closed alpha and it's a G36K, also there used to be an L85A2 and a genuine SVD. PKM lmg is also confirmed for insurgent faction. For sidearms, i noticed the Tariq (iraqi made Beretta 951) and the L105A1 (Sig P226), the Makarov returns as well.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 06:26, 5 March 2018 (EST)&lt;br /&gt;
::Please then edit the page with the correct or missing weapons. I do not have access to the closed alpha of the game (I was too late damn it!) so I can only base myself on the gameplays.--[[User:James Dalcan|James Dalcan]] ([[User talk:James Dalcan|talk]])&lt;br /&gt;
::New World Interactive said that the closed alpha is now finished, can't access any PvE nor PvP options. Im off to work for a while thus will not have access to my computer and im afraid to screw things up if i use my phone...--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 12:41, 10 March 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== Name update ==&lt;br /&gt;
&lt;br /&gt;
It's ''Insurgency: Sandstorm'', with a colon, if an admin would so kindly do the honors.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:07, 24 March 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Other Weapons ==&lt;br /&gt;
https://www.youtube.com/watch?v=FndHBuAUgvQ&lt;br /&gt;
Should we add these to the list, or wait for NWI to release them? [[User:Orange1912|Orange1912]] ([[User Talk:Orange1912|talk]]) 21:48, 22 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== February 28th update ==&lt;br /&gt;
&lt;br /&gt;
5 new guns in this update:&lt;br /&gt;
&lt;br /&gt;
PF940 - I guess Glock had its almonds activated over its gun being in the game&lt;br /&gt;
&lt;br /&gt;
MG3 which has armour piercing rounds for some reason&lt;br /&gt;
&lt;br /&gt;
M240B which also has AP rounds for some reason&lt;br /&gt;
&lt;br /&gt;
(both weapons above use the same ammo as the M24, essentially making them full auto M24s in terms of penetration power and damage)&lt;br /&gt;
&lt;br /&gt;
M249 has had its AP rounds removed, now loaded with ordinary 5.56 NATO&lt;br /&gt;
&lt;br /&gt;
MP5A2 - MP5 variant for Insurgents&lt;br /&gt;
&lt;br /&gt;
MP5A5 - MP5 variant for Security&lt;br /&gt;
&lt;br /&gt;
--[[User:Edbods|Edbods]] ([[User talk:Edbods|talk]]) 20:07, 28 February 2019 (EST)&lt;br /&gt;
:Couple things to add here - the MP5A5 turns into an MP5SD6 when fitted with a suppressor (the A2 just gets a normal, non-integrated can instead), and the PF940 is accurately named - it's not named after a gun, but a kit. &amp;quot;PF940&amp;quot; is actually the name of a commercially-available (at least in the US, at any rate) incomplete polymer frame that can fit standard Glock parts (slides, magazines, trigger components, etc.) with a few cuts and holes; to make this easier, it comes with a bracket that has all the holes you need to drill lined up. The idea is that it lets you make your own gun (from a legal standpoint) instead of buying one, so you don't have to go through a dealer. As far as its appearance in-game, it's just like you said - a clever way of getting around Glock's anal-retentive legal team. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:32, 28 February 2019 (EST) P.S.: I also noticed that the M240B has an appropriate 50-round cloth ammo bag; when you upgrade it, that gets replaced with what I'm pretty sure is a cardboard box. Also, I've never heard the phrase &amp;quot;almonds activated&amp;quot; before, but I am definitely going to be using it from here on out. Thanks, Ed.&lt;br /&gt;
&lt;br /&gt;
::Ahh, you beat me to the MP5SD6 - was going to add that to the MP5A5 bit in my first comment. I did google PF940 shortly after posting this but wasn't sure if it was a gun or a kit, thanks for clearing that up.&lt;br /&gt;
::As for activated almonds, it became a bit of a meme back in 2012 but I still use it because it always makes me giggle. [https://knowyourmeme.com/memes/activated-almonds For your reading pleasure.] --[[User:Edbods|Edbods]] ([[User talk:Edbods|talk]]) 17:13, 2 March 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Getting images ==&lt;br /&gt;
&lt;br /&gt;
I'm gonna try to get to work getting images of the weapons. It might take a while. I really wish this game had a shooting range or something where you can mess around with the guns in peace... --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 01:49, 1 March 2019 (EST)&lt;br /&gt;
:The new update is supposed to add a test range. You could also try empty servers or the Co-op ones.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 13:17, 1 March 2019 (EST)&lt;/div&gt;</summary>
		<author><name>Edbods</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Insurgency:_Sandstorm&amp;diff=1257950</id>
		<title>Talk:Insurgency: Sandstorm</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Insurgency:_Sandstorm&amp;diff=1257950"/>
		<updated>2019-03-01T01:08:15Z</updated>

		<summary type="html">&lt;p&gt;Edbods: /* February 28th update */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Weapons Source=&lt;br /&gt;
https://www.youtube.com/watch?v=nZjGAe9nRRI&lt;br /&gt;
[[User:James Dalcan|James Dalcan]] ([[User talk:James Dalcan|talk]]) 12:34, 23 February 2018 (EST)&lt;br /&gt;
:I have the closed alpha and it's a G36K, also there used to be an L85A2 and a genuine SVD. PKM lmg is also confirmed for insurgent faction. For sidearms, i noticed the Tariq (iraqi made Beretta 951) and the L105A1 (Sig P226), the Makarov returns as well.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 06:26, 5 March 2018 (EST)&lt;br /&gt;
::Please then edit the page with the correct or missing weapons. I do not have access to the closed alpha of the game (I was too late damn it!) so I can only base myself on the gameplays.--[[User:James Dalcan|James Dalcan]] ([[User talk:James Dalcan|talk]])&lt;br /&gt;
::New World Interactive said that the closed alpha is now finished, can't access any PvE nor PvP options. Im off to work for a while thus will not have access to my computer and im afraid to screw things up if i use my phone...--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 12:41, 10 March 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== Name update ==&lt;br /&gt;
&lt;br /&gt;
It's ''Insurgency: Sandstorm'', with a colon, if an admin would so kindly do the honors.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:07, 24 March 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Other Weapons ==&lt;br /&gt;
https://www.youtube.com/watch?v=FndHBuAUgvQ&lt;br /&gt;
Should we add these to the list, or wait for NWI to release them? [[User:Orange1912|Orange1912]] ([[User Talk:Orange1912|talk]]) 21:48, 22 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== February 28th update ==&lt;br /&gt;
&lt;br /&gt;
5 new guns in this update:&lt;br /&gt;
&lt;br /&gt;
PF940 - I guess Glock had its almonds activated over its gun being in the game&lt;br /&gt;
&lt;br /&gt;
MG3 which has armour piercing rounds for some reason&lt;br /&gt;
&lt;br /&gt;
M240B which also has AP rounds for some reason&lt;br /&gt;
&lt;br /&gt;
(both weapons above use the same ammo as the M24, essentially making them full auto M24s in terms of penetration power and damage)&lt;br /&gt;
&lt;br /&gt;
M249 has had its AP rounds removed, now loaded with ordinary 5.56 NATO&lt;br /&gt;
&lt;br /&gt;
MP5A2 - MP5 variant for Insurgents&lt;br /&gt;
&lt;br /&gt;
MP5A5 - MP5 variant for Security&lt;br /&gt;
&lt;br /&gt;
--[[User:Edbods|Edbods]] ([[User talk:Edbods|talk]]) 20:07, 28 February 2019 (EST)&lt;/div&gt;</summary>
		<author><name>Edbods</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Insurgency:_Sandstorm&amp;diff=1257948</id>
		<title>Talk:Insurgency: Sandstorm</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Insurgency:_Sandstorm&amp;diff=1257948"/>
		<updated>2019-03-01T01:07:24Z</updated>

		<summary type="html">&lt;p&gt;Edbods: /* February 28th update */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Weapons Source=&lt;br /&gt;
https://www.youtube.com/watch?v=nZjGAe9nRRI&lt;br /&gt;
[[User:James Dalcan|James Dalcan]] ([[User talk:James Dalcan|talk]]) 12:34, 23 February 2018 (EST)&lt;br /&gt;
:I have the closed alpha and it's a G36K, also there used to be an L85A2 and a genuine SVD. PKM lmg is also confirmed for insurgent faction. For sidearms, i noticed the Tariq (iraqi made Beretta 951) and the L105A1 (Sig P226), the Makarov returns as well.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 06:26, 5 March 2018 (EST)&lt;br /&gt;
::Please then edit the page with the correct or missing weapons. I do not have access to the closed alpha of the game (I was too late damn it!) so I can only base myself on the gameplays.--[[User:James Dalcan|James Dalcan]] ([[User talk:James Dalcan|talk]])&lt;br /&gt;
::New World Interactive said that the closed alpha is now finished, can't access any PvE nor PvP options. Im off to work for a while thus will not have access to my computer and im afraid to screw things up if i use my phone...--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 12:41, 10 March 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== Name update ==&lt;br /&gt;
&lt;br /&gt;
It's ''Insurgency: Sandstorm'', with a colon, if an admin would so kindly do the honors.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:07, 24 March 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Other Weapons ==&lt;br /&gt;
https://www.youtube.com/watch?v=FndHBuAUgvQ&lt;br /&gt;
Should we add these to the list, or wait for NWI to release them? [[User:Orange1912|Orange1912]] ([[User Talk:Orange1912|talk]]) 21:48, 22 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== February 28th update ==&lt;br /&gt;
&lt;br /&gt;
5 new guns in this update:&lt;br /&gt;
&lt;br /&gt;
PF940 - I guess Glock had its almonds activated over its gun being in the game&lt;br /&gt;
&lt;br /&gt;
MG3 which has armour piercing rounds for some reason&lt;br /&gt;
&lt;br /&gt;
M240B which also has AP rounds for some reason&lt;br /&gt;
&lt;br /&gt;
M249 has had its AP rounds removed, now loaded with ordinary 5.56 NATO&lt;br /&gt;
&lt;br /&gt;
MP5A2 - MP5 variant for Insurgents&lt;br /&gt;
&lt;br /&gt;
MP5A5 - MP5 variant for Security&lt;br /&gt;
&lt;br /&gt;
--[[User:Edbods|Edbods]] ([[User talk:Edbods|talk]]) 20:07, 28 February 2019 (EST)&lt;/div&gt;</summary>
		<author><name>Edbods</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_WWII&amp;diff=1221103</id>
		<title>Call of Duty: WWII</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_WWII&amp;diff=1221103"/>
		<updated>2018-10-15T05:15:57Z</updated>

		<summary type="html">&lt;p&gt;Edbods: /* M1A1 Thompson */ the &amp;quot;sheet metal piece&amp;quot; is part of the drum mag as in real life, the M1A1 receiver shown in game has a fictional cutout to accept drum mags&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Call of Duty: World War II&lt;br /&gt;
|picture=CODWWII.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|date= November 3, 2017&lt;br /&gt;
|developer=Sledgehammer Games&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Xbox One&lt;br /&gt;
|publisher=Activision Blizzard&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: WWII''''' is a first-person shooter developed by Sledgehammer Games for the PC, Playstation 4 and Xbox One. Being the fourteenth main game in the series, it is also the first installment since ''[[Call of Duty: World at War]]'' to be set in World War II, and the fifth main WWII title in the series.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Many weapon variants in ''WWII'' multiplayer change the weapon into a completely different one. On this page, firearms identified only in weapon variants are placed as subsections of the original weapon's section. The M1941 Johnson rifle is one exception because the variant crosses over to another weapon category different from the base weapon. A few other cases of borderline weapon distinctions remain as subsections to make management easier.&lt;br /&gt;
&lt;br /&gt;
Somewhat interestingly, the extended magazine attachment in ''WWII'' always changes the magazine model (in contrast to several CoD games). In many cases, the extended magazine is a fictional invention or some other gun's magazine stuffed into the gun. In nearly all cases (excluding some machine guns), the attachment applies a flat 50% increase to the magazine capacity, which often results in overlarge or understated capacities for real magazines.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Handguns, alongside the SMGs, are the only weapons in ''WWII'' that can use suppressors. In singleplayer, suppressed pistols are given at specific points in the campaign. In multiplayer, pistol suppressors were originally absent, but as of the April update following the overhaul of all divisions, all handguns (including the revolvers, implausibly enough) can be fitted with suppressors.&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911A1]] returns as the main American sidearm. Interestingly, the &amp;quot;extended magazine&amp;quot; attachment gives the gun extremely long magazines, similar to those commonly associated with the [[:File:1911machinepistol.jpg|M1911A1 machine pistol]], but only increases the capacity from 7 to 10 rounds. The markings on the slide indicate that the gun is manufactured by &amp;quot;Scapareli Industries&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
When upgraded with the Pack-A-Punch machine in Zombies mode, the M1911A1 (in grand CoD tradition) becomes dual-wielded and fires grenades (with a lower-than-normal ammo reserve), this time around bearing the moniker &amp;quot;Bacon and Eggs&amp;quot;.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:CoDWWII-M1911.jpg|thumb|none|600px|An M1911A1 in Sgt. Pierson ([[Josh Duhamel]])'s shoulder holster.]]&lt;br /&gt;
[[File:CoDWWII-M1911 1.jpg|thumb|none|600px|The Colt in-game.]]&lt;br /&gt;
[[File:CoDWWII-M1911 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-M1911 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CODWWII M1911 (1).jpg|thumb|none|600px|A suppressed M1911, used in the &amp;quot;Ambush&amp;quot; mission towards the end of the campaign.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Model 1902===&lt;br /&gt;
The &amp;quot;Jupiter&amp;quot; variant of the [[M1911A1]] appears to be a [[Colt Model 1902 Sporting Model]], albeit bizarrely fitted with a stock and foregrip similar to that of the aforementioned M1911A1 machine pistol conversion.&lt;br /&gt;
[[File:Colt1902Sporting.jpg|thumb|none|350px|Colt M1902 Sporting Model - .38 ACP]]&lt;br /&gt;
[[File:1911machinepistol.jpg|thumb|none|450px|Colt M1911A1 Machine Pistol factory full-auto conversion - .38 Super]]&lt;br /&gt;
&lt;br /&gt;
===Steyr M1912===&lt;br /&gt;
The &amp;quot;Juno&amp;quot; variant of the [[M1911A1]] makes it resemble a [[Steyr M1912]]. It still uses the M1911A1's animations, meaning that it incorrectly uses detachable box magazines, rather than loading stripper clips or loose rounds through the ejection port. To further facilitate the reuse of the M1911A1's animations, a slide stop lever is added to the frame, and the lanyard loop is removed from the base of the grip. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Totalize&amp;quot; variant also has an M1912's slide, but uses a standard M1911A1 frame.&lt;br /&gt;
[[File:SteyerHahn1913Pistol.jpg|thumb|none|350px|Steyr-Hahn M1912 - 9x23mm Steyr]]&lt;br /&gt;
[[File:CODWW2Juno menu.jpeg|thumb|none|600px|The Juno variant as seen in the customization menu.]]&lt;br /&gt;
[[File:CODWW2Juno range.jpeg|thumb|none|600px|A soldier checks out his mutant Steyr-Colt on the range.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield No. 2==&lt;br /&gt;
An [[Enfield No. 2]] can be seen in the holster of 1st Lieutenant Joseph Turner ([[Jeffrey Pierce]]) and SOE agent Vivian in the campaign, and is usable during a key scripted section of the story. It is incorrectly depicted with a swing-out cylinder rather than top-break, and for some reason only ejects 1 spent casing from the cylinder when reloaded. It strangely fires 7 rounds before needing to be reloaded, but after reloading, it has a correct 6-round capacity (it should also be noted that the first shot is fired in a QTE, and the player gets control of the weapon from the second shot onwards. Presumably, this QTE-shot didn't count, and the player is then handed a weapon with a six-round capacity). &lt;br /&gt;
&lt;br /&gt;
Being a British sidearm, the No.2 wasn't really used by US forces during WWII; a more appropriate service revolver would be the [[Colt M1917]]. Even then, the SOE preferred more covert weapons such as the [[Welrod Pistol|Welrod]].&lt;br /&gt;
&lt;br /&gt;
[[File:White Enfield No2 Mk I.jpg|thumb|none|400px|Enfield No. 2 Mk.I original configuration with spurred hammer - .38 S&amp;amp;W]]&lt;br /&gt;
[[File:CoDWWII-enfre 1.jpg|thumb|none|600px|Daniels (Brett Zimmerman) holds Turner's revolver.]]&lt;br /&gt;
[[File:CODWWII No2 (1).jpg|thumb|none|600px|The floating speed loader might show up sometimes because of a bug.]]&lt;br /&gt;
[[File:CODWWII No2 (2).jpg|thumb|none|600px|Aiming the No. 2. The hammer seems have had some problems as well in this instance.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Enfield No. 2&amp;quot;===&lt;br /&gt;
A revolver ''named'' the &amp;quot;Enfield No. 2&amp;quot; was later added to multiplayer and Zombies in the second update for The Resistance event. This revolver, in its base form, while depicted with the correct top-break cylinder instead of the weird swing-out in singleplayer, most definitely ''isn't'' an Enfield No. 2. In its default base form, it has a [[Smith &amp;amp; Wesson .44 Double Action]] trigger guard, a rounded barrel, and only some parts of the frame resembling the Enfield No. 2. Considering the mix-and-match design philosophy Sledgehammer Games uses when designing weapon variants, it's likely that they used one of their mutant / hybrid Enfield No. 2 variant designs as the base weapon. Why is this necessary though is completely beyond IMFDB's ability to answer.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Rebuker&amp;quot; variant has a shortened barrel, while the &amp;quot;Obstructor&amp;quot; variant is just the default weapon with a finish.&lt;br /&gt;
&lt;br /&gt;
When Pack-A-Punched in Zombies mode, the mutant Enfield becomes the &amp;quot;Bulldog&amp;quot; (actually [[Webley Bulldog|a different British revolver altogether]]), with boosted damage and a higher ammo reserve that doesn't add up to a whole number of speedloaders (55 rounds).&lt;br /&gt;
[[File:White Enfield No2 Mk I.jpg|thumb|none|400px|Enfield No. 2 Mk.I original configuration with spurred hammer - .38 S&amp;amp;W]]&lt;br /&gt;
[[File:Bulldog Police.jpg|thumb|none|400px|Victorian era Webley RIC / Bulldog type revolver, c. 1880s - .450 (Deactivated). Reference image for a round barrel.]]&lt;br /&gt;
[[File:Sw44da.jpg|thumb|none|400px|Smith &amp;amp; Wesson .44 Double Action - .44 Russian]]&lt;br /&gt;
[[File:CODWII No2 (3).jpg|thumb|none|600px|The Enfield impostor revolver in multiplayer, on the &amp;quot;Flak Tower&amp;quot; level.]]&lt;br /&gt;
[[File:CODWII No2 (4).jpg|thumb|none|600px|Aiming with the rather rudimentary sights.]]&lt;br /&gt;
[[File:CODWII No2 (5).jpg|thumb|none|600px|Ejecting spent .38 casings.]]&lt;br /&gt;
[[File:CODWII No2 (6).jpg|thumb|none|600px|Loading some more in with a speedloader.]]&lt;br /&gt;
[[File:CODWII No2 (7).jpg|thumb|none|600px|The inspection animation, which shows the character half-cocking the hammer and then resetting it.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Single Action Army===&lt;br /&gt;
As if the multiplayer variant wasn't strange enough already, the &amp;quot;Repeller II&amp;quot; variant resembles a [[Colt Single Action Army]] with a nickel finish, engravings, and a 7.5&amp;quot; barrel. It still uses the Enfield's animations and behavior, which results in it being treated as a top-break revolver (with a hinge added to the front of the frame for this purpose; however, it lacks a release lever, so the player character just pushes down on nothing whatsoever to open the revolver); it also shares the Enfield's double-action behavior, something which the ''Single Action'' Army clearly shouldn't be capable of. Considering the SAA's single-action, gate-loaded nature, it would've made a bit more sense to have it as a variant of the [[Reichsrevolver M1879]], rather than the Enfield.&lt;br /&gt;
&lt;br /&gt;
In the Zombies map ''The Frozen Dawn'', the &amp;quot;Raven Claw&amp;quot; revolver uses the same model as the Repeller II.&lt;br /&gt;
[[File:ColtSAA2ndGenNickel.jpg|thumb|none|400px|2nd Generation Colt SAA w/7.5&amp;quot; &amp;quot;Artillery&amp;quot; barrel and nickel finish - .45 Long Colt]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger]] is the main sidearm of the Germans. Equipping the gun with the &amp;quot;Extended Mag&amp;quot; attachment gives it a 32-round ''Trommelmagazin 08'', although the weapon's capacity is only increased to 12 rounds.&lt;br /&gt;
&lt;br /&gt;
Its Pack-A-Punched variant is known as the &amp;quot;GI's Souvenir&amp;quot; (a reference to the common practice among American GIs of taking captured Lugers home with them), with a 16-round magazine, a more-than-tripled ammo reserve, a damage boost, and a conversion to 4-round burst fire, with a suitably absurd cyclic fire rate.&lt;br /&gt;
[[File:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:CoDWWII-Luger.jpg|thumb|none|600px|A German soldier aiming a Luger.]]&lt;br /&gt;
[[File:CoDWWII-Luger 2.jpg|thumb|none|600px|Having grown paranoid over the course of a great many games of Zombies, a soldier aims their P08 at a set of wooden boards.]]&lt;br /&gt;
[[File:CoDWWII-Luger 1.jpg|thumb|none|600px|After remembering what gamemode he's in, the soldier relaxes, giving us a better look at his Luger.]]&lt;br /&gt;
[[File:CoDWWII-Luger 3.jpg|thumb|none|600px|Later, he prepares to chamber an oddly pointy 9x19mm round, after replacing the weapon's empty magazine with a fresh one.]]&lt;br /&gt;
[[File:CODWWII P08 (1).jpg|thumb|none|600px|Wary of [[Wolfenstein: The New Order| sleeping Nazi dogs]], Rousseau makes her way up a stairwell in the game's stealth mission.]]&lt;br /&gt;
[[File:CODWWII P08 (2).jpg|thumb|none|600px|She reloads her P08 after looking at the horrors committed against a soiled pool table.]]&lt;br /&gt;
[[File:CoDWWII-LugerTM.jpg|thumb|none|600px|A Soldier running with his Luger equipped with a ''Trommelmagazin 08''.]]&lt;br /&gt;
&lt;br /&gt;
===Borchardt C-93===&lt;br /&gt;
Interestingly, the &amp;quot;Der Adler&amp;quot; and &amp;quot;Adlertag&amp;quot; variants of the Luger heavily resemble the [[Borchardt C-93]], an earlier pistol whose toggle-lock operation inspired the Luger's design.&lt;br /&gt;
[[File:Borchardtc93.jpg|thumb|400px|none|Borchardt C-93 - 7.65x25mm Borchardt]] &lt;br /&gt;
&lt;br /&gt;
===Nambu Type 14===&lt;br /&gt;
The [[Nambu Type 14]] is found as the &amp;quot;Abwehr&amp;quot; variant for the Luger P08. Parts from the Nambu can also be seen on other variants; the &amp;quot;Torch&amp;quot; variant has the barrel, slide and sights of the Nambu, and the &amp;quot;Der Adler&amp;quot; variant has the grip, magazine, trigger, trigger guard and magazine release of the Nambu.&lt;br /&gt;
&lt;br /&gt;
[[file:NambuType14Pistol.jpg|thumb|none|350px|Nambu Type 14 - 8x22mm Nambu]]&lt;br /&gt;
[[File:CoDWWII-Nambu-AbwehrII.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 Hybrid==&lt;br /&gt;
A hybrid of [[Mauser C96]] variants and derivatives (primarily the original C96 and the [[Mauser M712 Schnellfeuer|M712 Schnellfeuer]]) is available in the game. The weapon fires in full-auto and by default uses 10-round detachable magazines, which are features of the M712 Schnellfeuer machine pistol. However, it lacks the M712's fire selector (but it does have M712's magazine release), meaning that it is visually a normal C96 with the M712's magwell and magazines. The receiver's indentations are strangely in the form of a single big block, and resemble the style of [[:File:Whats up doc.jpg|C96 prototypes]]. Lastly, its hammer is a single piece, which does not resemble any normal C96 hammer, lacking the hole for the ring-type hammer and lacking the cones for the cone-type hammer.&lt;br /&gt;
&lt;br /&gt;
During the alpha stage, it was named &amp;quot;M712&amp;quot;, while the final release version renamed it to the very generic &amp;quot;Machine Pistol&amp;quot;. By default, it uses 10-round detachable magazines. Equipping the extended mag gives it 20-round M712 magazines, but they hold an understated 15 rounds in gameplay.&lt;br /&gt;
&lt;br /&gt;
When Pack-A-Punched in Zombies mode, it is referred to as the &amp;quot;Red 9&amp;quot;, a nickname for a variant of the semi-automatic C96 chambered in 9x19mm. This variant holds 20 rounds, but has the base weapon's standard 10-round magazine model. Its damage and ammunition reserves are also increased.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Heimat&amp;quot; and &amp;quot;Metallisch&amp;quot; variants have a shorter barrel, with the Metallisch also having the safety control lever set differently, as well as a different pistol grip.&lt;br /&gt;
[[File:712good.jpg|thumb|none|400px|Mauser Model 712 ''Schnellfeuer'' with 10-round magazine]]&lt;br /&gt;
[[File:C96Pistol.jpg|thumb|none|400px|Pre-War dated Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-c96 1.jpg|thumb|none|600px|The &amp;quot;Machine Pistol&amp;quot; in-game. Note the obvious lack of a selector switch.]]&lt;br /&gt;
[[File:CoDWWII-c96 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-c96 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Mauser C96 Carbine===&lt;br /&gt;
The &amp;quot;Holzpistole&amp;quot; and &amp;quot;Schlange&amp;quot; variants of the &amp;quot;Machine Pistol&amp;quot; have long barrels like the [[Mauser C96#Mauser C96 &amp;quot;Broomhandle&amp;quot;|C96 Carbine]] variant, with the Holzpistole having a buttstock as well (albeit a standard holster-stock, rather than the carbine's fixed grip/stock).&lt;br /&gt;
[[File:C96carbine.jpg|thumb|none|450px|The very rare full stocked C96 carbine - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-c96holz1.jpg|thumb|none|600px|Holding the &amp;quot;Holzpistole II&amp;quot;. Note the odd extension on the rear of the bolt, as well as the fact that the weapon somehow remains held with one hand (and can even be still dual-wielded).]]&lt;br /&gt;
[[File:CoDWWII-c96holz2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-c96holz3.jpg|thumb|none|600px|Inspecting the left side...]]&lt;br /&gt;
[[File:CoDWWII-c96holz4.jpg|thumb|none|600px|...and the right side.]]&lt;br /&gt;
&lt;br /&gt;
==Reichsrevolver M1879==&lt;br /&gt;
The [[Reichsrevolver M1879]] was added in the second update for The Resistance event. It fires in single-action mode, but with an extremely high firecap, and is reloaded round-by-round via a loading gate. Since the Reichsrevolver lacks any form of ejector rod, the player simply uses gravity to eject spent casings when reloading; this isn't possible, as spent casings expand in the chambers upon firing, which causes them to stick in place, necessitating the use of an ejector rod. The Reichsrevolver was actually meant to be used with a separate ejector rod, which wasn't physically attached to the revolver.&lt;br /&gt;
&lt;br /&gt;
Interestingly, when compared to the [[Enfield No. 2]] added in the same update, the Reichsrevolver has a higher fire rate, but does less damage; considering how the Enfield fires the weaker .38/200 cartridge, and is double-action, the reverse should logically be true.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Gilded Torment II&amp;quot; variant has a longer barrel, an extended hammer spur, taller sights, and a strange wooden forearm added to the front of the frame, rather like some early breech-loading pistols (e.g. the [[Remington Rolling Block]]). The &amp;quot;Oppressor&amp;quot; variant has a similar long barrel, forearm, and tall sights, albeit without the modified hammer, and with the shorter grip of the later M1883 Reichsrevolver.&lt;br /&gt;
&lt;br /&gt;
The Reichsrevolver becomes the &amp;quot;Glücklicher Punk&amp;quot; (&amp;quot;Glücklicher&amp;quot; being German for &amp;quot;happier&amp;quot;); the ammo reserve is doubled, the damage is increased, and the capacity is raised to a more-than-slightly-implausible 16 (even if there is some sort of special re-fireable round technology at work, this would mean that some rounds are fired more than others, not to mention that, when reloading, the player character loads and then promptly ejects a full set of six fresh rounds twice over, then ejects another 4 unfired ones for good measure.&lt;br /&gt;
[[File:Reichsrevolver m1879 Revolver.jpg|thumb|none|400px|Reichsrevolver M1879 - 10.6x25mmR]]&lt;br /&gt;
[[File:CODWWII Reichsrevolver (1).jpg|thumb|none|600px|A German soldier models the Reichsrevolver, wondering why he has a sidearm that was outdated by the time of the ''First World War''.]]&lt;br /&gt;
[[File:CODWWII Reichsrevolver (2).jpg|thumb|none|600px|Trying not to think to about these things, he concentrates on the sky instead.]]&lt;br /&gt;
[[File:CODWWII Reichsrevolver (3).jpg|thumb|none|600px|Firing the revolver and thumbing the hammer.]]&lt;br /&gt;
[[File:CODWWII Reichsrevolver(4).jpg|thumb|none|600px|Reloading; ejecting an unfired cartridge. A neat detail is that reloading with the tactical knife &amp;quot;attachment&amp;quot; shows the knife inside the player character's left hand during the reload animation.]]&lt;br /&gt;
[[File:CODWWII Reichsrevolver (5).jpg|thumb|none|600px|Inspecting the M1879. Imperial Germans could only wish that they had made it this far into France...]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
The [[Walther P38]] returns from ''[[Call of Duty: World at War|World at War]]'' as a new pistol in The Resistance event. Likely due to the continuing presence of the Walther trademark, the gun is no longer called the &amp;quot;Walther P38&amp;quot; like in the previous title; instead going by the rather generic moniker of &amp;quot;9mm SAP&amp;quot;, which likely stands for &amp;quot;9mm semi-automatic pistol&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Immunity&amp;quot; and &amp;quot;Privilege&amp;quot; variants have wire-frame stocks; the latter also has an extended barrel and a rounded slide seemingly based on that of the [[SIG-Sauer P230]]; its model does however feature the proper slide stop lever and barrel retaining pin of the real P38, unlike the other variants.&lt;br /&gt;
&lt;br /&gt;
It isn't clear why the P38 was chosen as a resistance-themed pistol, seeing as it was a standard sidearm of the Wehrmacht; a more appropriate choice for a resistance-themed pistol would be a Polish [[Vis wz. 35]], which was produced in Poland under Nazi occupation, and snuck to underground resistance members in small amounts using an interesting system of duplicated serial numbers. Another possible choice would be a French [[Star Ruby]] or one of the two [[French M1935 Pistols]], both of which were used by French resistance members.&lt;br /&gt;
&lt;br /&gt;
When upgraded in Zombies mode, the P38 becomes the &amp;quot;Grey Ghost&amp;quot;, with a 10-round magazine capacity, an increased reserve ammo count (168 over the standard 112; curiously, this means that the player character is carrying sixteen-and-four-fifths magazines), a boost to its damage, and a shotgun-style spread of projectiles.&lt;br /&gt;
[[File:P38.jpg|thumb|none|350px|Walther P38 - 9x19mm]]&lt;br /&gt;
[[File:CoDWWII-p38 1.jpg|thumb|none|600px|Holding the Walther.]]&lt;br /&gt;
[[File:CoDWWII-p38 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-p38 3.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:CoDWWII-p38 4.jpg|thumb|none|600px|Inspecting the right side of an empty P38...]]&lt;br /&gt;
[[File:CoDWWII-p38 5.jpg|thumb|none|600px|...and the left side. For some reason, the left half of the slide cut-out is filled in.]]&lt;br /&gt;
&lt;br /&gt;
===Walther P38K===&lt;br /&gt;
The &amp;quot;Rebuff&amp;quot; variant of the P38 has a shortened barrel, making it resemble a [[Walther P38K]].&lt;br /&gt;
[[File:P38K.jpg|thumb|none|350px|Walther P38K - 9x19mm]]&lt;br /&gt;
[[File:codww2p5.jpg|thumb|none|600px|The P38K in the weapon selection menu. Note that, unlike the standard version, this variant has a correct cutout in the slide. Also note the name &amp;quot;Rifuto&amp;quot; instead of &amp;quot;Rebuff&amp;quot;. The game here is in Italian language and &amp;quot;Rifuto&amp;quot; is Italian for &amp;quot;garbage&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine Guns in ''WWII'' used to be the only weapons in multiplayer that can use suppressors (other suppressed weapons can be found in singleplayer). They were previously a Division Skill for the Airborne division, which gives Airborne players quick-detach suppressors for their SMGs that they can attach and detach at will. Quick-detach suppressors are mechanically impossible for the depicted guns and anachronistic.&lt;br /&gt;
&lt;br /&gt;
The April 2018 update overhauled all Divisions and made suppressors available to pistols and as a selectable attachment for SMGs, usable by any division. The SMG suppressors still have the quick-detach property, while the pistol suppressors act like the fixed suppressors in previous games.&lt;br /&gt;
&lt;br /&gt;
Modeled suppressors include the Maxim Silencer or the Parker-Maxim M1929. Realistically however, they wouldn't fit on some of the depicted weapons.&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 38A==&lt;br /&gt;
The [[Beretta Model 38A]] was added in The Resistance event. It is referred to as the &amp;quot;Orso&amp;quot; (Italian for &amp;quot;Bear&amp;quot;) in-game likely because of the continuing presence of the Beretta trademark. The weapon is depicted with only one trigger, and features a strange barrel with fictional barrel perforations found on no real M38 variants. At best, they are a loosely-interpreted version of the barrel perforations of the original upwards-ejecting [[:File:Beretta Model 38.jpg|Model 38]] (the in-game weapon is based on the M38A because it ejects leftwards). In-dev models were shown to have real barrels based on real M38 variants (with the base weapon having an actual Model 38A's barrel), as well as appropriately having two triggers.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;extended mag&amp;quot; attachment gives it a strangely curved magazine instead of a more appropriate 40-round straight stick magazine. It incorrectly fires at 810 RPM, rather than the actual weapon's fire rate of 600 RPM. Bizarrely, the weapon is cocked upon an empty reload, despite the bolt visibly staying open throughout the entire process.&lt;br /&gt;
&lt;br /&gt;
Being an Italian-standard submachine gun, it's not particularly apparent why it's featured as a resistance-themed SMG. Some more appropriate choices could include the later-added [[MAS-38]], famously used in the assassination of Benito Mussolini by the Italian resistance, the [[Sten#Błyskawica|Błyskawica]], a submachine gun (rather impressively) manufactured and used by Polish underground resistance forces, or the [[United Defense M42]], which was ordered by the OSS and distributed to various underground resistance forces in Europe. Even the earlier-added [[Sten]] itself is an appropriate choice, as countless guns were donated to resistance groups in all theatres of WWII.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Twisted II&amp;quot; variant has a long unfluted barrel, mildly resembling that of the later Beretta Model 38/44, but not exactly identical. This variant is also modeled with a larger, differently-shaped charging handle, and a more right-facing ejection port, but still visibly ejects to the left. The &amp;quot;Golden Goose&amp;quot; variant has a slightly shortened barrel.&lt;br /&gt;
&lt;br /&gt;
When Pack-A-Punched in Zombies mode, the Model 38 becomes &amp;quot;The Boot&amp;quot; (presumably a reference to the boot-shaped peninsula of Italy), with increases to damage and reserve ammo alike.&lt;br /&gt;
[[File:Beretta Model 38A.jpg|thumb|none|400px|Beretta Model 38A - 9x19mm]]&lt;br /&gt;
[[File:codww2volksturmpolska.jpg|thumb|none|600px|The Beretta Model 38A in the multiplayer weapon selection menu. This variant seen here is the &amp;quot;Liberator&amp;quot; variant. It is the base gun decorated with Italian partisan colors and symbols. &amp;quot;Per la libertá&amp;quot; means &amp;quot;For the freedom&amp;quot; in Italian.]]&lt;br /&gt;
[[File:CODWWII M38 (1).jpg|thumb|none|600px|The Model 38A in MP.]]&lt;br /&gt;
[[File:CODWWII M38 (2).jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:CODWWII M38 (3).jpg|thumb|none|600px|Reloading the stick magazine.]]&lt;br /&gt;
[[File:CODWWII M38 (4).jpg|thumb|none|600px|Pulling the charging handle. Note the barrel perforations.]]&lt;br /&gt;
[[File:CODWWII M38 (5).jpg|thumb|none|600px|Inspecting the chamber.]]&lt;br /&gt;
&lt;br /&gt;
==Erma EMP 44==&lt;br /&gt;
The [[Erma EMP 44]] was added to the game in the Halloween Scream event. The real weapon's dual magazine switching ability is ignored; by default, the weapon uses one magazine at a time (amusingly enough, shoved into the wrong magazine well). Said magazine holds an incorrect 36 rounds (as opposed to the correct 32, it being an [[MP40]] magazine); the Extended Mags attachment gives it another magazine to bring the capacity up to 54 rounds (in complete defiance of logic), but the two magazines are used as if they are fused together, with the player character removing and loading both in the reload animation. &lt;br /&gt;
[[File:EMP 44.jpg|thumb|400px|none|Erma EMP 44 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Haenel-Schmeisser MP28/II==&lt;br /&gt;
The [[Haenel-Schmeisser MP28/II]] appears in the game as the &amp;quot;Waffe 28&amp;quot; (literally &amp;quot;Weapon 28&amp;quot; in German). Despite having a low rate of fire at ~500 rounds/minute in real life, in-game the gun fires at at least twice that (1200 RPM during beta, 1000 RPM on release). Multiple commentators pointed out that its fire rate should've been the in-game PPSh's fire rate, and the in-game PPSh's fire rate should've been the MP28's.&lt;br /&gt;
&lt;br /&gt;
When fitted with the &amp;quot;Extended Mag&amp;quot; attachment, it gains the same TM 08 snail drum used for the Luger (despite it not being compatible with this weapon in reality; however, the MP28's predecessor, the [[Bergmann MP18]], accepted this magazine), though it somehow gives the MP28 48 rounds. The [[Lanchester Mk. I|Lanchester]]'s 50-round box magazine compatible with the MP28 could have been used instead.&lt;br /&gt;
&lt;br /&gt;
The MP28's Pack-A-Punched variant (complete with more reserve ammo, increased damage, and a 50-round magazine capacity) is known as the &amp;quot;Flapjack&amp;quot;; this is likely in reference to the MP28's popular in-game nickname of &amp;quot;Waffle 28&amp;quot;, which is borne in large part out of the mistaken belief that &amp;quot;Waffe&amp;quot; is pronounced &amp;quot;woff&amp;quot;, instead of the correct &amp;quot;vahff-uh&amp;quot;.&lt;br /&gt;
[[File:Mp28.jpg|thumb|none|400px|Haenel-Schmeisser MP28/II - 9x19mm]]&lt;br /&gt;
[[File:CoDWWII-MP28.jpg|thumb|none|600px|Holding the MP28, correctly by the handguard rather than the magazine as in ''[[Call of Duty: Infinite Warfare]]''.]]&lt;br /&gt;
[[File:CoDWWII-MP28 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-MP28 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-MP28 4.jpg|thumb|none|600px|Pulling the bolt back.]]&lt;br /&gt;
[[File:CoDWWII-MP28ex.jpg|thumb|none|600px|The extended mag version with a TM 08 snail drum.]]&lt;br /&gt;
[[File:CoDWWII-MP28epic.jpg|thumb|none|600px|Inspecting the shorted &amp;quot;Trigger Happy&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr MP34===&lt;br /&gt;
All the Epic variants of the MP28 feature parts of the [[Steyr MP34]]. The &amp;quot;Trigger Happy&amp;quot; and &amp;quot;Oil Can&amp;quot; variants have the MP34's iron sights, as well as custom flash hiders. As for the &amp;quot;Waffenschmiede&amp;quot; and &amp;quot;Soggy&amp;quot; variants, they have (a somewhat simplified depiction of) its distinctive angular receiver and its rear sight; the former also has a strange front section somewhat resembling that of a [[Karabiner 98k]], while the latter has a cut-down barrel and stock, as well as the MP34's muzzle brake.&lt;br /&gt;
[[File:Mp34.jpg|thumb|none|400px|Steyr-Solothurn MP34 - 9x19mm]]&lt;br /&gt;
[[File:CoDWWii_mp34_1.jpg|thumb|none|600px|Holding the &amp;quot;Soggy&amp;quot; Variant.]]&lt;br /&gt;
[[File:CoDWWii_mp34_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWii_mp34_3.jpg|thumb|none|600px|Inspecting the top...]]&lt;br /&gt;
[[File:CoDWWii_mp34_4.jpg|thumb|none|600px|... and the left side.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The [[M1A1 Thompson]] is available in the game, incorrectly referred to as the M1928 variant: while US soldiers did use the M1928A1 early in their involvement in WW2 since the M1 did not enter service until April 1942, the gun shown in the game has the triangular rear sight guard &amp;quot;ears&amp;quot; of an M1A1, a right-side charging handle and an unribbed barrel, and does not have a Cutts Compensator which military M1928A1s usually did. The extended magazine attachment gives it a 50-round drum magazine (with an underloaded 45-round capacity), which is incorrect: while an actual M1928 could accept a drum, the simplified M1 and M1A1 lacked this feature since the drum was deemed too heavy and unreliable for combat.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the &amp;quot;Handler&amp;quot; variant gains a long ribbed barrel like that of the [[Auto Ordnance M1927 Thompson|Auto Ordnance M1927]] semi-automatic Thompson, as well as a vertical foregrip.&lt;br /&gt;
&lt;br /&gt;
Its Pack-A-Punched variant is known as the &amp;quot;Chicago Typewriter&amp;quot;, a name more commonly associated with the actual M1928 (generally in the context of 1920s gangsters); it has a higher ammo reserve, increased damage, and a 50-round capacity that would be appropriate for the drum, but not for the standard 30-round box magazine that the weapon is shown with.&lt;br /&gt;
[[File:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|400px|M1928A1 Thompson with 30-round magazine - .45 ACP. This specimen has the sling swivel relocated to the top of the stock, a modification often made to Thompsons in British service. ]]&lt;br /&gt;
[[File:M1928A1Drum.jpg‎ |thumb|none|400px|An actual M1928A1 Thompson with 50-round drum magazine, for comparison - .45 ACP ]]&lt;br /&gt;
[[File:CoDWWII-Thom 1.jpg|thumb|none|600px|The Thompson in-game.]]&lt;br /&gt;
[[File:CoDWWII-Thom 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-Thom 3.jpg|thumb|none|600px|Reloading; the charging handle is never pulled, even during an empty reload. This is mechanically correct, since the Thompson has an automatic bolt hold-open, which ensures that if the trigger is pulled while the magazine is empty, the bolt will remain in its rearward position. This also conveniently eliminates the need to create new animations for the variants with top-mounted charging handles.]] &lt;br /&gt;
[[File:CoDWWII-Thom 4.jpg|thumb|none|600px|The Thompson, implausibly loaded with a drum magazine.]]&lt;br /&gt;
[[File:CoDWWII-Thom 5.jpg|thumb|none|600px|Reloading the drum-mag Thompson. Note how the receiver has a fictional slot in the magazine well for the drum magazine to fit into.]]&lt;br /&gt;
&lt;br /&gt;
===M1928A1 Thompson===&lt;br /&gt;
In campaign, the Thompson used by Sgt. Pierson is actually an [[M1928A1 Thompson|M1928A1]], as evidenced by the charging handle being on the top of the receiver, as well as the weapon having a ribbed barrel (with a vertical foregrip), though it still has the rear sight of an M1A1.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the &amp;quot;Wilco&amp;quot;, &amp;quot;Buck Private&amp;quot; and &amp;quot;Wayfinder&amp;quot; variants of the Thompson are also modeled after M1928A1s. The &amp;quot;Wilco&amp;quot; has a long barrel like the Auto Ordnance M1927, while the &amp;quot;Buck Private&amp;quot; has the early 'simplified' rear sight, a shorter barrel, a horizontal handguard and no stock. The &amp;quot;Wayfinder&amp;quot; variant has almost the same attributes as the Buck Private, except that it lacks a handguard. It is worth noting that none of the Thompson submachine guns appearing in the game have a Cutts Compensator, possibly to accommodate for the quick-detach suppressors.&lt;br /&gt;
[[File:M1928-A1 T.jpg|thumb|none|400px|M1928A1 Thompson with 30-round magazine and early 'simplified' rear sight that would be adopted for the M1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:M1928.jpg|thumb|none|400px|M1928 &amp;quot;Tommy Gun&amp;quot; or &amp;quot;Chicago typewriter&amp;quot; with 50-round drum magazine - .45 ACP, made famous through countless classic gangster movies.]]&lt;br /&gt;
[[File:CoDWWII-Thom 0.jpg|thumb|none|600px|Sgt. Pierson with his Thompson during D-Day; note that his weapon has magazine pouch on the buttstock.]]&lt;br /&gt;
[[File:M1927AutoOrd.jpg|thumb|none|400px|Auto Ordnance M1927 Thompson, for comparison - .45 ACP]]&lt;br /&gt;
[[File:CoDWWII-Thomepic.jpg|thumb|none|600px|Inspecting the &amp;quot;Wilco&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
The [[M3 Grease Gun]] returns from ''[[Call of Duty 2]]'', and is the first available submachine gun in multiplayer. The extended magazine is for some reason the same TM 08 snail drum magazine (inserted backwards) used by the [[Luger|Luger Artillery Model]] and [[Haenel-Schmeisser MP28/II|MP28]], which gives the Grease Gun 45 rounds.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Rosie&amp;quot; variant has no stock, an enlarged trigger guard, non-standard iron sights, a cut-down barrel, an odd rounded magazine well, and a modified receiver with a traditional bolt handle and a cutout in the left side, being generally made to look like a rivet gun; this, along with the &amp;quot;We Can Do It&amp;quot; marking on the weapon's left side, is meant as a reference to the WWII-era &amp;quot;Rosie the Riveter&amp;quot; propaganda poster, encouraging women to take industrial jobs to aid the war effort.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Roxy&amp;quot; variant has no stock, is engraved, has a sling strap wrapped around it, and has a conical flash hider attached, similar to those fitted to some M3s and M3A1s later on.&lt;br /&gt;
&lt;br /&gt;
When upgraded via the Pack-A-Punch machine, the M3 becomes &amp;quot;The Greaser&amp;quot;, with a boost to its damage, and both the capacity and reserve ammo count being doubled.&lt;br /&gt;
[[File:M3 Grease.jpg|thumb|none|400px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[File:CoDWWII-GreaseGun-2.jpg|thumb|none|600px|Sgt. Pierson and Lt. Turner carry Grease Guns in a trailer. In the final product, Pierson carries an M1928A1 Thompson fitted with a drum mag and a foregrip, while Turner carries an M1A1 Thompson with no attachment.]]&lt;br /&gt;
[[File:CoDWWII-Grease3.jpg|thumb|none|600px|The &amp;quot;Grease Gun&amp;quot; in-game.]]&lt;br /&gt;
[[File:CoDWWII-Grease4.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-Grease5.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-Grease6.jpg|thumb|none|600px|Cocking the submachine gun. [[Fury (2014)|Now you killin'.]]]]&lt;br /&gt;
[[File:CoDWWII-Grease7.jpg|thumb|none|600px|Inspecting the extended mag &amp;quot;Grease Gun&amp;quot;. Note the... incorrect everything about this.]]&lt;br /&gt;
[[File:Grease silenced .jpg|thumb|none|400px|M3A1 &amp;quot;Grease Gun&amp;quot; with an attached suppressor - .45 ACP]]&lt;br /&gt;
[[File:Codwwii m2 oss.jpg|thumb|none|600px|A player character attaching a sound suppressor onto his M3, turning it into something like the M3A1 OSS version. This isn't actually possible; the OSS's suppressor was actually an integrally suppressed barrel, so attaching one would require the user to remove the existing barrel, rather than simply sliding the suppressor on over it. A suppressed M3 like this one is given to the player in the campaign level “S.O.E.”, given to the player by SOE operatives, obviously.]]&lt;br /&gt;
&lt;br /&gt;
===Spitfire Carbine===&lt;br /&gt;
The &amp;quot;Candy&amp;quot; and &amp;quot;Brandi&amp;quot; variants of the M3 Grease Gun resemble [[Spitfire Carbine]]s with heavily shortened barrels and non-standard charging handles on the right side of their receivers; the former lacks a stock, whereas the latter has one, along with what seems to be a small barrel shroud from a [[Sten Mk II]].&lt;br /&gt;
[[File:Spitfire Carbine.jpg|thumb|none|400px|Spitfire Carbine - .45 ACP]]&lt;br /&gt;
[[File:CoDWWII-Grease-Brandi-II.jpg|thumb|none|600px|The &amp;quot;Brandi II&amp;quot; Heroic variant in the weapon selection menu.]]&lt;br /&gt;
[[File:CoDWWII-Brandi1.jpg|thumb|none|600px|Holding the &amp;quot;Brandi&amp;quot;.]]&lt;br /&gt;
[[File:CoDWWII-Brandi2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-Brandi3.jpg|thumb|none|600px|Inspecting the left...]]&lt;br /&gt;
[[File:CoDWWII-Brandi4.jpg|thumb|none|600px|...and the right side.]]&lt;br /&gt;
&lt;br /&gt;
==MAS-38==&lt;br /&gt;
The [[MAS-38]] was added in the Operation: Shamrock &amp;amp; Awe event. It is referred to as &amp;quot;M-38&amp;quot;. The extended magazine model is a fictional curved magazine. The &amp;quot;Homestead&amp;quot; variant adds a perforated barrel shroud that makes the gun resemble the police model of the post-war [[MAT-49|MAT-49/54]].&lt;br /&gt;
&lt;br /&gt;
When Pack-A-Punched, the MAS-38 becomes the &amp;quot;Casket King&amp;quot;, a possible reference to the use of a MAS-38 in the assassination of Benito Mussolini (i.e. the weapon used to put the ''king'' into his ''casket''). The &amp;quot;Casket King&amp;quot; has a 75-round magazine, a nearly-doubled reserve ammo count (775 rounds over the standard 400; in either case, oddly enough, this leaves the player character lugging around a one-third-loaded magazine for no readily apparent reason), and a buff to its damage.&lt;br /&gt;
[[File:Mas38 1.jpg|thumb|none|400px|MAS-38 - 7.65mm]]&lt;br /&gt;
&lt;br /&gt;
===MAS-48===&lt;br /&gt;
The &amp;quot;Top O' The Mornin&amp;quot; Epic variant is an anachronistic [[MAS-48]] with a clover pattern finish over the grip, receiver, and stock (because Irishness is the theme of Operation Shamrock and Awe). It still features the MAS-38's bolt so it can reuse the original weapon's animations.&lt;br /&gt;
[[File:MAS-48 SMG.jpg|thumb|none|400px|MAS-48 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Codwwii irishm38.jpg|thumb|none|600px|The &amp;quot;Top O' The Mornin&amp;quot; Epic variant in the multiplayer weapon selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The iconic [[MP40#MP40|MP40]] returns as the main German submachine gun; it is, however, anachronistically fitted with a post-war bakelite receiver, along with a loose sling strap that's never used for anything. It fires at an incorrect 689 RPM, as opposed to the real weapon's 500-550 RPM. When equipped with the &amp;quot;Extended Mag&amp;quot; attachment, the weapon gains what seems to be a quad-stack casket magazine, which somehow manages to avoid jamming constantly in spite of the fact that it only has one set of feed lips. The thing that this extended magazine is likely based on, the experimental [[:File:Mp40i2.jpg|MP 40/I]], loads two separate magazines into a sliding assembly and requires manual magazine switching.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;All-Out&amp;quot; variant has the stock folded (unlike the base weapon, which has it unfolded), while the &amp;quot;Son of Mars&amp;quot; variant has the barrel shroud of an [[Haenel-Schmeisser MP28/II|MP28]] and a different folding stock.&lt;br /&gt;
&lt;br /&gt;
Its Pack-A-Punched variant is the &amp;quot;Hardly Werkeing&amp;quot; (a play on the movie ''Hardly Working'' and the German word &amp;quot;Werke&amp;quot;, which means &amp;quot;factory&amp;quot; (e.g. Erma Werke, where the majority of MP40s were produced)), which boasts increased damage and 100% increase to both its reserve ammo count and its capacity.&lt;br /&gt;
[[File:MP40.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:CoDWWII-MP40 0.jpg|thumb|none|600px|The MP40 in-game. Like in several WWII games and movies, the player still holds the gun by the magazine, which would increase the risk of jamming it.]]&lt;br /&gt;
[[File:CoDWWII-MP40 2.jpg|thumb|none|600px|Aiming down a suspicious-looking alleyway.]]&lt;br /&gt;
[[File:CoDWWII-MP40 3.jpg|thumb|none|600px|Performing a quick mag change.]]&lt;br /&gt;
[[File:CoDWWII-MP40 4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:CoDWWII-MP40 1.jpg|thumb|none|600px|A suppressed MP40. While there are some historic examples of MP40s that appear to be suppressed, a quick-detachable suppressor for the MP40 in WW2 seems a little far-fetched.]]&lt;br /&gt;
&lt;br /&gt;
===MP41===&lt;br /&gt;
The &amp;quot;Wunderwaffe&amp;quot; and &amp;quot;Do-Re-Mi&amp;quot; variants of the MP40 turn it into an [[MP41]], but with a longer barrel.&lt;br /&gt;
[[File:Mp41-1.jpg|thumb|400px|none|The MP41. It was produced and used in small quantities in 1941 to 1942.]]&lt;br /&gt;
[[File:CoDWWII-MP41 1.jpg|thumb|none|600px|Holding the &amp;quot;Do-Re-Mi&amp;quot; variant.]]&lt;br /&gt;
[[File:CoDWWII-MP41 2.jpg|thumb|none|600px|Inspecting the gun; note the MP41's fire selector above the trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
==Nambu Type II==&lt;br /&gt;
The super-rare [[Nambu Type II]] was added in the Attack of the Undead event. It holds 30 rounds; with the Extended Mags modification, it gains a fictitious 45-round straight magazine, similar to the in-game [[Type 100 submachine gun|Type 100]].&lt;br /&gt;
&lt;br /&gt;
When Pack-A-Punched, it becomes the &amp;quot;Tokyo Jam&amp;quot;, with a doubled magazine capacity and reserve ammo count, and a boost to its damage.&lt;br /&gt;
[[File:Typeiib.jpg|thumb|400px|none|Nambu Type II - 8x22mm Nambu]]&lt;br /&gt;
&lt;br /&gt;
== Patchett Mk.1==&lt;br /&gt;
The [[Sterling|Patchett Mk.1]], a prototype of the Sterling submachine gun that saw some testing near the end of World War 2 was added to multiplayer in the Blitzkrieg event as the Sterling. It is identifiable by its heat shield, which is flat at the muzzle and not flush with the rest of the receiver, unlike the production Sterlings. It has a canted cocking slot and a cocking handle from the L2A3, a tiny custom rear sight, and the base 30-round magazine seems to be from the production Sterlings (which should realistically hold 34 rounds). The 45-round Extended Magazine is the same magazine elongated.&lt;br /&gt;
&lt;br /&gt;
As with the Sten, it is erroneously held by the magazine in first-person. The trailer for the Blitzkrieg event has a doozy of a sequence where the camera repeatedly switches between first and third-person for a player character holding a Sterling, causing his hands to rapidly switch between holding by the magazine (in first person) and holding by the barrel (in third person), before ending on a third-person view with it held by the magazine (somehow).&lt;br /&gt;
&lt;br /&gt;
When Pack-A-Punched, it becomes &amp;quot;The British 6&amp;quot; (a reference to the British foreign intelligence service MI6), with double the capacity, double the reserve ammo, and more-but-probably-not-double the damage.&lt;br /&gt;
[[File:Patchett Mk.1.jpg|thumb|none|450px|Patchett Mk.1 No.1, a prototype of the Sterling SMG - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] returns from previous games, and starts with the stick magazine. The drum magazine is the 'extended mag' attachment, but it holds only 52 rounds instead of 71. It also seems to have the early version of the sights. One thing to note is that it uses a PPS-43 magwell, though the drum mag version uses the correct magwell. Its rate of fire is substantially lower in-game than in real life.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Thrive&amp;quot; and &amp;quot;The Snake&amp;quot; variants seem to have the front end from an [[SVT-40]], and the former also has a collapsible stock (different from the PPS-43 mentioned below) and a pistol grip.&lt;br /&gt;
&lt;br /&gt;
The PPSh becomes &amp;quot;Dedushka&amp;quot; (the Russian word for &amp;quot;grandfather&amp;quot;) when upgraded with the Pack-A-Punch machine in Zombies mode; in addition to the bog-standard damage and reserve ammo increases, it gains a 71-round capacity that would be appropriate were it not for the fact that the weapon is still modeled with a 35-round box magazine, instead of the &amp;quot;Extended Mag&amp;quot; 71-round drum.&lt;br /&gt;
&lt;br /&gt;
A special variant, permanently fitted with a drum magazine (which holds a just-shy-of-correct 70 rounds), is available exclusively on the Zombies map The Final Reich. When Pack-A-Punched, this becomes &amp;quot;Babushka&amp;quot; (Russian for &amp;quot;grandmother&amp;quot;), with more reserve ammo, higher damage, and a 115-round magazine capacity (in reference to Element 115, which bears a great deal of significance to the Zombies storyline).&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|400px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:CoDWWII-PPSh 1.jpg|thumb|none|600px|The PPSh-41 in-game.]]&lt;br /&gt;
[[File:CoDWWII-PPSh 2 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-PPSh 3.jpg|thumb|none|600px|Loading a new 35-round magazine.]]&lt;br /&gt;
[[File:CoDWWII-PPSh 4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:CoDWWII-PPSh 5.jpg|thumb|none|600px|The PPSh-41 with an extended mag, lacking the PPS-43 magwell (unlike in the beta, where the drum mag used to clip through the magwell).]]&lt;br /&gt;
[[File:CoDWWII-PPSh 6.jpg|thumb|none|600px|Reloading the drum mag.]]&lt;br /&gt;
[[File:CoDWWII-PPSh.jpg|thumb|none|600px|The PPSh-41 equipped with a &amp;quot;lens sight&amp;quot;.]]&lt;br /&gt;
[[File:CODWWII PPSh (1).jpg|thumb|none|600px|Inspecting a PPSh/SVT hybrid.]]&lt;br /&gt;
[[File:CODWWII PPSh (2).jpg|thumb|none|600px|Iron sights of &amp;quot;The Snake&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
===PPS-43===&lt;br /&gt;
The &amp;quot;Iron Curtain&amp;quot; variant of the PPSh-41 has a pistol grip and folding stock in lieu of the traditional wooden stock, increasing its resemblance to the [[PPS-43]]. Meanwhile, the &amp;quot;Duck Soup&amp;quot; variant is essentially a shortened PPS-43, or a Tikkakoski M/44 when the drum magazine attachment is chosen.&lt;br /&gt;
[[File:PPSh-43-Submachine-Gun.jpg‎|thumb|none|400px|Soviet PPS-43 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Codwwii ducksoup.jpg|thumb|none|600px|The &amp;quot;Duck Soup&amp;quot; PPS-43.]]&lt;br /&gt;
[[File:CODWWII Ducksoup.jpg|thumb|none|600px|Inspecting the &amp;quot;Duck Soup&amp;quot; PPS-43.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
&lt;br /&gt;
The [[Sten Mk II]] is one of the weapons added in the Winter Siege event. As with most ''Call of Duty'' titles, it is erroneously held by the magazine in first-person, although in this particular game it is surprising, considering the fact that the MP28 and the Type 100 are held correctly, and that the Sten itself was also held correctly in Sledgehammer Games' previous title ''[[Call of Duty: Advanced Warfare]]''.&lt;br /&gt;
&lt;br /&gt;
As with some weapons of the game, the extended mag is a 32-round TM 08 snail drum magazine, in this case inserted backwards and giving the weapon 48 rounds. The 50-round [[Lanchester Mk. I]] magazine could have been used instead, since it is compatible with the Sten in reality.&lt;br /&gt;
&lt;br /&gt;
Despite its use by British commandos in the Project Nova flashback mission in [[Call of Duty: Black Ops|the first ''Black Ops'' game]], the Sten isn't really well-suited to the winter climate as the crude and temperamental nature of the gun renders it sensitive to the environment, resulting in issues like a frozen bolt or trigger. A more fitting choice of winter-themed submachine gun would be the [[Suomi KP/-31]], a robust Finnish SMG that saw use during the Winter War and inspired the later designs for Soviet SMGs.&lt;br /&gt;
&lt;br /&gt;
Its Pack-A-Punch variant is &amp;quot;La Resistance&amp;quot;, with the 3 standard SMG upgrades - more reserve ammo, higher damage, and a higher capacity (48 rounds in this case, though the magazine model remains the same (as is standard for the Pack-A-Punched weapons); if it is fitted with the &amp;quot;Extended Mag&amp;quot; attachment, this rises to a whopping 72).&lt;br /&gt;
[[File:Sten.jpg|thumb|none|400px|Sten Mk II - 9x19mm]]&lt;br /&gt;
[[File:CoDWWII-Sten.jpg|thumb|none|600px|The Sten in the Winter Siege trailer.]]&lt;br /&gt;
[[File:CoDWWII-Sten1.jpg|thumb|none|600px|Holding the Sten.]]&lt;br /&gt;
[[File:CoDWWII-Sten2.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:CoDWWII-Sten3.jpg|thumb|none|600px|Reloading the SMG.]]&lt;br /&gt;
[[File:CODWWII Sten (1).jpeg|thumb|none|600px|About the give the charging handle a yank.]]&lt;br /&gt;
&lt;br /&gt;
===Sten Mk I===&lt;br /&gt;
The &amp;quot;Rooted&amp;quot; variant of the Sten Mk II is modeled after the original Sten Mk I, but with a pistol grip and a fixed stock like the [[Sten Mk V|Mark V]].&lt;br /&gt;
[[File:Sten MkI.jpg|thumb|none|400px|Sten Mk I - 9x19mm]]&lt;br /&gt;
[[File:Sten Mk5 without vertical grip.jpg|thumb|none|400px|Sten Mk V - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Sten Mk IVA===&lt;br /&gt;
The &amp;quot;Royal Skull&amp;quot; variant of the Sten Mk II resembles the experimental Sten Mk IVA, though it retains the flash hider of the Mk II, and has the wooden handguard and folding forward grip of the aforementioned Mk I.&lt;br /&gt;
[[File:Sten Mk 4A.jpg|thumb|none|400px|Sten Mk IVA - 9x19mm]]&lt;br /&gt;
[[File:CoDWWII-Stenro1.jpg|thumb|none|600px|Holding the &amp;quot;Royal Skull&amp;quot; Sten.]]&lt;br /&gt;
[[File:CoDWWII-Stenro2.jpg|thumb|none|600px|Inspecting the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Tokyo Arsenal Model 1927==&lt;br /&gt;
The [[Tokyo Arsenal Model 1927]] was added to the game under the name &amp;quot;Proto-X1&amp;quot; during the Covert Storm Community event. It feeds from a 24-round box magazine by default; this changes into the real gun's drum magazine which only holds 36 rounds instead of 50 when Extended Mag is equipped.&lt;br /&gt;
[[File:TokyoArsenal1927.jpg|thumb|none|450px|Tokyo Arsenal Model 1927 - 8x22mm Nambu]]&lt;br /&gt;
&lt;br /&gt;
==Type 100==&lt;br /&gt;
The [[Type 100 submachine gun]] returns from ''[[Call of Duty: World at War|World at War]]'' as a base game multiplayer-only weapon. Unlike the Type 100 in ''World at War'', the weapon is held by the handguard; it is also a different variant - the version in this game is the earlier Type 100/40, as noted by the adjustable rear sight, bayonet lug, and slower rate of fire. A fictional straight magazine is used for the Extended Mag attachment.&lt;br /&gt;
&lt;br /&gt;
The Epic variants (excluding the &amp;quot;Empire&amp;quot;) are modeled with the flash hider of the late Type 100/44, as well as a similarly simplified bayonet lug. In addition, the &amp;quot;Checked Out&amp;quot; and &amp;quot;Righteous&amp;quot; variants have longer barrels, the latter also having a fixed rear sight (but not the same as that of the Type 100/44). The &amp;quot;Empire&amp;quot; also has this fixed rear sight, as well as vertical foregrip similar to that of the [[Sten Mk V]]; the &amp;quot;Blue Sky&amp;quot; has the same foregrip. For some reason, all the Epic variants also have some sort of safety or external hammer on the rear.&lt;br /&gt;
&lt;br /&gt;
Its Pack-A-Punched variant is known as the &amp;quot;Blood Type&amp;quot;, and holds 60 rounds in the standard magazine (or 90 in the extended one), with the standard additions of increased reserve ammunition capacity and damage.&lt;br /&gt;
[[File:Submachine gun Type 100.jpg|thumb|none|400px|Type 100 - 8x22mm Nambu]]&lt;br /&gt;
[[File:CoDWWII-type100 1.jpg|thumb|none|600px|The Type 100 in-game.]]&lt;br /&gt;
[[File:CoDWWII-type100 2.jpg|thumb|none|600px|Aiming the Type 100.]]&lt;br /&gt;
[[File:CoDWWII-type100 3.jpg|thumb|none|600px|Reloading. For some reason, the player character opts to replace the magazine with their right hand, even though their left hand is far closer to it; this may have been to make the animation more distinctive, and less similar to the [[Haenel-Schmeisser MP28/II|MP28]]'s. Also note the bayonet lug; despite this being present, the Type 100 can't equip a bayonet. The only weapons that can are those in the &amp;quot;Rifle&amp;quot; class.]]&lt;br /&gt;
[[File:CoDWWII-type100 4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:CoDWWII-type 5.jpg|thumb|none|600px|The &amp;quot;Blue Sky&amp;quot; variant; note the foregrip.]]&lt;br /&gt;
&lt;br /&gt;
==ZK-383==&lt;br /&gt;
The [[ZK-383]] submachine gun is added to the game post-release; it can be unlocked by prestiging the Cavalry Division. Unique to its class, it features a selector that changes the rate of fire (replacing the &amp;quot;rapid fire&amp;quot; attachment); while the real gun could achieve this, it could only do so via the removal of a weight from the bolt, whereas the game depicts this function as though it were manipulated by a switch (changing the fire rate will have the player character's right thumb flick what seems to be the safety switch on the left side of the gun).&lt;br /&gt;
&lt;br /&gt;
When Pack-A-Punched, it becomes the &amp;quot;One-Eyed Mace&amp;quot;, with - you guessed it - higher damage, a greater ammunition reserve, and a higher magazine capacity (of 70 rounds in this case).&lt;br /&gt;
[[File:Zk383-1.jpg|thumb|none|450px|ZK-383 - 9x19mm]]&lt;br /&gt;
[[File:Codwwii zk383.jpg|thumb|none|600px|The base ZK-383 in-game. Note the folded-up bipod underneath the barrel. Unlike the game's other side-loaded SMGs, it has an upward-canted magazine.]]&lt;br /&gt;
[[File:Zk (1).jpg|thumb|none|600px|Holding the ZK-383 in-game.]]&lt;br /&gt;
[[File:CoDWWII-zk2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-zk3.jpg|thumb|none|600px|Changing the magazine.]]&lt;br /&gt;
[[File:CoDWWII-zk4.jpg|thumb|none|600px|Moving the charging handle back in position.]]&lt;br /&gt;
[[File:CoDWWII-zk5.jpg|thumb|none|600px|Inspecting the left side.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Anachronistic incendiary shells were originally an exclusive Division ability of the Expeditionary division, but became an available attachment for shotguns for all Divisions following the April 2018 update. Incendiary shells are not loaded by default, and must be loaded into the shotguns by pressing a key. These incendiary shells are suspiciously red (while most of the other normal shells in the game are period-correct brass shells), have different colored primers compared to the normal shells, and seem to have some white marking on them.&lt;br /&gt;
&lt;br /&gt;
==Blunderbuss==&lt;br /&gt;
The [[Blunderbuss]] from Sledgehammer's previous game, ''[[Call of Duty: Advanced Warfare]]'', returns as an available shotgun in multiplayer in the Attack of the Undead event (albeit with a slightly different model). &lt;br /&gt;
&lt;br /&gt;
The reload is largely correct; the player character half-cocks the hammer, pushes the frizzen forward, primes the pan, closes the frizzen, cocks the hammer, pours powder and buckshot down the muzzle, and packs it all in with the ramrod. However, it is performed at a comically feverish pace; its practical rate of fire is 12 shots per minute (or, with the reload-quickening Hustle perk, 17). While this makes it the slowest-firing weapon in the game, it still vastly outstrips any fire rate that a normal human being would ever be able to achieve. Furthermore, the player character forgoes any sort of measurement of powder and shot, instead simply throwing a dash of powder (far too little to actually propel its payload any particularly substantial distance) and a few (8, to be exact) small buckshot pellets down the muzzle, tapping it all down with a too-short and too-narrow ramrod.&lt;br /&gt;
&lt;br /&gt;
Bizarrely, the weapon has incendiary shells of all things as an available attachment; switching to them involves somehow forcibly shoving the hammer forward and shaking the buckshot out of the muzzle (begging the question of what exactly was holding it in in the first place), only to repeat the reload again, complete with shoving what are very clearly buckshot pellets down the muzzle. &lt;br /&gt;
&lt;br /&gt;
When upgraded in Zombies mode, the Blunderbuss becomes the &amp;quot;Funderbuss&amp;quot;, with a boost to its damage; furthermore, in addition to buckshot, it fires out 3 strange, glowing orbs which function like time-fuzed grenades. These mysterious orbs are conspicuously nowhere to be seen during the reload animation.&lt;br /&gt;
&lt;br /&gt;
Speaking of Zombies mode, the level &amp;quot;Shadowed Throne&amp;quot; features a Wonder Weapon called the &amp;quot;Wunderbuss&amp;quot;, which must be constructed using components found at different points in the level. It has 2 firemodes: a continuous beam of &amp;quot;Geistkraft&amp;quot; energy with limited ammunition (and no reload animation), and a conspicuously limitless supply of muzzle-loaded &amp;quot;Geistbolts&amp;quot;, which embed themselves into enemies, drain their energy, and add it to the primary firemode's reserve.&lt;br /&gt;
[[File:EnglishBlunderbuss1766.jpg|thumb|none|400px|Modern replica of English 1766 Blunderbuss Flintlock.]]&lt;br /&gt;
[[File:Codwwii blunderbuss.jpg|thumb|none|600px|The in-game Blunderbuss. It coincidentally resembles the above replica, as its muzzle is noticeably less flared than the Advanced Warfare model's and its stock is more in line.]]&lt;br /&gt;
&lt;br /&gt;
==M30 Luftwaffe Drilling==&lt;br /&gt;
The rare [[M30 Luftwaffe Drilling]], a combination shotgun / rifle only issued to Luftwaffe aircrews, is available. By default, only the shotgun barrels are used, but the &amp;quot;Rifle Bullet&amp;quot; attachment allows the third barrel to be used. The latter basically fires a powerful rifle round with a range and damage comparable to that of a sniper rifle. In real life, the Drilling was not designed to be used against personnel, instead being issued as a survival tool for hunting and defending against predatory animals: Germany retained their WW1-era stance that shotguns were unacceptable as a military weapon, and the rifle barrel was only supplied with soft-pointed bullets which under the rules of war could not legally be fired at an enemy soldier. The two barrels being choked for different types of shell (slugs on the left and birdshot on the right) are not simulated, and the damage of the weapon's shotgun barrels is in line with the other shotguns firing buckshot.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Einfall&amp;quot; and &amp;quot;Valkyrie&amp;quot; variants of the Drilling have the lower rifle barrel enlarged to the same size as the shotgun barrels, effectively turning the M30 into a triple-barreled shotgun, though this doesn't actually change the weapon's behavior, and the rifle bullet shown loaded is still the same rifle round. On the Valkyrie, the part enclosing the hammer also seems &amp;quot;fatter&amp;quot;, like something on an old coach gun.&lt;br /&gt;
&lt;br /&gt;
Its Pack-A-Punched incarnation is known as &amp;quot;Trips&amp;quot;; it does more damage, has more ammunition in reserve, and rather bafflingly gains the ability to hold 3 shells, despite the player character rather clearly loading in two (and there rather obviously being no place to put the third shell).&lt;br /&gt;
[[File:M30LuftwaffenDrilling.jpg|thumb|none|450px|M30 Luftwaffe Drilling - 12 gauge &amp;amp; 9.3x74mmR]]&lt;br /&gt;
[[File:CoDWWII-Drilling.jpg|thumb|none|600px|The Drilling in the selection menu.]]&lt;br /&gt;
[[File:CoDWWII-Drilling1.jpg|thumb|none|600px|The Drilling in-game.]]&lt;br /&gt;
[[File:CoDWWII-Drilling2.jpg|thumb|none|600px|Aiming in the shotgun mode with lowered sights. As on the real weapon, the rear sights are raised when the gun is in rifle mode.]]&lt;br /&gt;
[[File:CoDWWII-Drilling3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CODWWII M30 (1).jpg|thumb|none|600px|Using the M30's sights in rifle mode.]]&lt;br /&gt;
[[File:CODWWII M30 (2).jpg|thumb|none|600px|Dumping the spent 12 gauge shells: note that the player character correctly covers up whichever part of the weapon is not being reloaded to retain the round / shells.]]&lt;br /&gt;
[[File:CODWWII M30 (3).jpg|thumb|none|600px|Dropping out the spent rifle round.]]&lt;br /&gt;
[[File:CODWWII M30 (4).jpg|thumb|none|600px|About to load a new one in, note the incorrect Spitzer bullet.]]&lt;br /&gt;
[[File:CODWWII M30 (5).jpg|thumb|none|600px|Pressing the fire selector switch in the inspection animation.]]&lt;br /&gt;
&lt;br /&gt;
===TP-82===&lt;br /&gt;
&amp;quot;The Triple&amp;quot;, &amp;quot;Door Kicker&amp;quot; and &amp;quot;Altreich&amp;quot; variants of the M30 Luftwaffe Drilling turn it into a [[TP-82]], a Soviet survival weapon for cosmonauts who might face wild animals after landing in Siberia; like the Drilling, it has two shotgun barrels and a rifle barrel. Its appearance is, of course, massively anachronistic, as it was made well after human space flight was achieved.&lt;br /&gt;
&lt;br /&gt;
The barrels on the weapon are sized up to M30 calibers, the part of the barrel that breaks open is moved forward, and the mechanisms exposed during the reload are changed from the real one's complexities into a carbon copy of the M30's, increasing its resemblance to the M30 Drilling and allowing some animation reuse. The weapon's reload animation is changed to reflect the different position of the break-open lever. However, the fire mode switching animation with the Rifle Bullet attachment is just a tiny shake with a switch sound, in contrast to the default M30 Drilling's actual switching animation involving the selector (the TP-82's actual selector on the left side of the frame is never touched).&lt;br /&gt;
[[File:TP-82.jpg|thumb|none|350px|TP-82 - 5.45x39mm &amp;amp; 12.5x70mm (32 gauge)]]&lt;br /&gt;
[[File:CoDWWII-M30-The Triple.jpg|thumb|none|600px|Inspecting &amp;quot;The Triple&amp;quot; variant. Of note is that the Drilling's inspection animation involves the player character using the Drilling's selector to raise up the rear sights for a quick look before lowering them again. On these variants, the rear sight just magically flips up and down during the animation with no visible input action. This is doubly magical since the real TP-82 has fixed iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Walther Toggle-Action==&lt;br /&gt;
The rare [[Walther automatic shotgun|Walther toggle-action shotgun]] is available, simply referred to as &amp;quot;Toggle Action&amp;quot;. The weapon is fictionalized as feeding from a detachable box magazine (or drum when the extended mag attachment is equipped) inserted into a non-existent magazine well on the bottom of the receiver, rather than its internal tube magazine in its forearm, likely to fill the mandatory &amp;quot;Call of Duty Detachable Magazine Shotgun Quota&amp;quot;. The box magazine bears some resemblance to the (also non-detachable) one on the Walther A115, an experimental semi-automatic rifle developed by Walther in the 1930s; it holds 6 rounds, which seems a bit optimistic for its size.&lt;br /&gt;
&lt;br /&gt;
The reloading procedure has to be altered for this fictional magazine to &amp;quot;work&amp;quot;. The interesting part is the empty reload animation, which involves turning the crank lever on the right side of the gun (it opens the action on the real gun, though the in-game bolt stays shut), replacing the magazine, then pressing a button near the trigger guard (to &amp;quot;close the action&amp;quot;). While the real gun's action is closed by pressing a button on the bottom of the receiver, this button is located at where the fictional magazine well is. The button near the trigger guard that the player character presses is the safety button instead, or where it would be since it isn't actually modeled on the in-game weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Winter's Wild&amp;quot; and &amp;quot;Dynamo&amp;quot; variants have lever loops for some reason; they also have shorter barrels, and the Dynamo has a sawed-off stock as well. As for the &amp;quot;Enigma&amp;quot; and &amp;quot;Flag Top&amp;quot; variants, they have an elongated handguard (almost to the size of the barrel), and the Flag Top also has a raised buttstock.&lt;br /&gt;
&lt;br /&gt;
Its Pack-A-Punched variant is known as &amp;quot;Lucky&amp;quot;; Lucky does more damage, carries more reserve ammunition, and holds an impressive 12 shells in its magazine,&lt;br /&gt;
[[File:Walther shotgun.jpg|thumb|none|450px|Walther shotgun - 12 gauge]]&lt;br /&gt;
[[File:CoDWWII-walshot 1.jpg|thumb|none|600px|The Walther shotgun in-game.]]&lt;br /&gt;
[[File:CoDWWII-walshot 2 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-walshot 3.jpg|thumb|none|600px|Reloading. Note the completely different forearm compared to the image above. Also note the weird plate above the &amp;quot;magazine well&amp;quot;, it is not present on the real weapon and is used as the magazine release for the fictional magazine. The real magazine release for the forearm-magazine just in front of it is modeled as a flat plate instead.]]&lt;br /&gt;
[[File:CoDWWII-walshot 2.jpg|thumb|none|600px|Inspecting the Walther with extended mag. Note that the hinge for the fictional magazine release is also present on this side.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897 Trench Gun==&lt;br /&gt;
The [[Winchester Model 1897]] is available with an incorrect tube capacity of 7 shells (10 with extended magazine, which gives it a ''slightly'' extended magazine tube) instead of 5. It was referred to as &amp;quot;Winchester 1897&amp;quot; and then &amp;quot;M97 Trench Gun&amp;quot; in earlier stages of the game, only to be renamed to simply &amp;quot;Combat Shotgun&amp;quot; in the final version, presumably because of the continuing Winchester trademark.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Barbarossa&amp;quot; and &amp;quot;Catchpole&amp;quot; variants have a cosmetic spare shell holder and a sawed-off stock; the former also has a longer barrel.&lt;br /&gt;
&lt;br /&gt;
When upgraded via the Pack-A-Punch machine, the Winchester becomes the &amp;quot;Diplomatic Solution&amp;quot;, with a boost to its damage, an increase in reserve ammunition, and a more-than-slightly-implausible 16-round magazine; to make reloading this a bit less tedious, the Diplomatic Solution reloads 2 shells at a time.&lt;br /&gt;
[[File:1897.jpg|thumb|none|450px|Winchester Model 1897 Trench Gun - 12 gauge]]&lt;br /&gt;
[[File:Codwwii trenchgun.jpg|thumb|none|600px|A player character carrying a Model 1897 in the MP Reveal Trailer.]]&lt;br /&gt;
[[File:CoDWWII-WinTrench 1.jpg|thumb|none|600px|The Trench Gun in-game. Note the added rear sight; the shotgun uses a shorter heat shield (like the one on [http://www.imfdb.org/wiki/File:Winchester1897TrenchTakedown.jpg this image]) in order to accommodate it.]]&lt;br /&gt;
[[File:CoDWWII-WinTrench 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-WinTrench 3.jpg|thumb|none|600px|Loading a new round. Loading the incendiary rounds show a different animation, which involves ejecting four rounds from the magazine, chamberloading an incendiary round, then loading three more with the right hand instead of the left. Also note the not-perforated-enough heat shield.]]&lt;br /&gt;
[[File:CODWWII M1897 (1).jpg|thumb|none|600px|Daniels ejects a shell from his Winchester after making a German soldier stumble.]]&lt;br /&gt;
[[File:CODWWII M1897 (2).jpg|thumb|none|600px|Chamberloading the M1897 with an incendiary shell.]]&lt;br /&gt;
[[File:CODWWII M1897 (3).jpg|thumb|none|600px|Loading more of the incendiary rounds into the magazine with the right hand.]]&lt;br /&gt;
&lt;br /&gt;
===Winchester Model 1912 Trench Gun===&lt;br /&gt;
The &amp;quot;Battleaxe&amp;quot; and &amp;quot;Trench Runner&amp;quot; variants of the [[Winchester Model 1897]] turn it into a [[Winchester Model 1912]], also in its military &amp;quot;Trench Gun&amp;quot; configuration. As with other variants of weapons, the difference is completely cosmetic, with no change to the weapon's functionality.&lt;br /&gt;
[[File:WinchesterM12Trench.jpg|thumb|none|450px|Winchester Model 1912 Trench Gun - 12 gauge]]&lt;br /&gt;
[[File:CoDWWII-TrenchRunner.jpg|thumb|none|600px|The &amp;quot;Trench Runner&amp;quot; variant, with an outlandish paint job.]]&lt;br /&gt;
[[File:CoDWWII-TrenchGun-Battleaxe.jpg|thumb|none|600px|The &amp;quot;Battleaxe&amp;quot; variant, which looks more normal, even with the engravings. It also has a slightly longer barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 21==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun#Side by Side Shotgun|Winchester Model 21]] double-barreled shotgun appears in the game, with the barrels sawed off. It was referred to as &amp;quot;Model 21&amp;quot; in early footage, but was later renamed to simply &amp;quot;Sawed-off Shotgun&amp;quot; in the final game, likely because of the continuing Winchester trademark.  In multiplayer, the &amp;quot;Domino&amp;quot; variant gives the shotgun full-sized barrels, while the &amp;quot;Cruiser&amp;quot; has a vertical foregrip and further shortened barrels, and the &amp;quot;Crusader&amp;quot; has a sawed-off buttstock. As for the &amp;quot;Acrobat&amp;quot; variant, it gets a combination of the characteristics of the &amp;quot;Cruiser&amp;quot; and the &amp;quot;Crusader&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
When Pack-A-Punched, it becomes the &amp;quot;Last Model&amp;quot;; its damage and reserve ammo count are both introduced; unlike the [[M30 Luftwaffe Drilling]], it doesn't gain any impossible capacity bonuses.&lt;br /&gt;
[[File:Winchester-Model-21.jpg|thumb|none|450px|Winchester Model 21 - 12 gauge]]&lt;br /&gt;
[[File:CoDWWII-SawedOff-2.jpg|thumb|none|600px|The Winchester Model 21 in the selection menu.]]&lt;br /&gt;
[[File:CoDWWII-SawedOff1.jpg|thumb|none|600px|Holding the sawed-off shotgun.]]&lt;br /&gt;
[[File:CoDWWII-SawedOff2.jpg|thumb|none|600px|Aiming the shotgun; this is done without the aid of any sort of sight, and isn't terribly helpful anyways.]]&lt;br /&gt;
[[File:CoDWWII-SawedOff3.jpg|thumb|none|600px|Reloading the Model 21. Note that, unlike the game's other shotguns, this one uses either paper or anachronistic plastic-cased shells.]]&lt;br /&gt;
[[File:CODWWII Model21 (1).jpg|thumb|none|600px|Ejecting the right shell.]]&lt;br /&gt;
[[File:CODWWII Model21 (2).jpg|thumb|none|600px|Reloading both barrels of the Model 21.]]&lt;br /&gt;
[[File:CoDWWII-SawedOff.jpg|thumb|none|600px|Inspecting the &amp;quot;Acrobat&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Carbines=&lt;br /&gt;
Similarly to ''[[Call of Duty: World at War|World at War]]'', rifles are divided into two main groups: &amp;quot;Rifles&amp;quot;, which primarily consist of semi-automatic and fully-automatic rifles (as well as a burst-firing rifle and a few light machine guns lumped in with the automatic rifles), and &amp;quot;Sniper Rifles&amp;quot;, which primarily consist of bolt-action rifles (as well as a semi-automatic one and even an anti-tank rifle) fitted with telescopic sights by default for sniping. The &amp;quot;iron sights&amp;quot; attachment was made available for all rifles in the latter category following the Attack of the Undead event, which removes their default optics.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Rifles&amp;quot; category was originally associated with the Infantry division in multiplayer, grating them the use of the Bayonet. The April 2018 Divisions divisions rework made Bayonets an attachment instead.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sniper Rifles&amp;quot; were originally associated with the Mountain division in multiplayer, which allows their users to &amp;quot;Hold Breath&amp;quot;, the same steadying mechanic with all sniper rifles in previous games. The Divisions rework made it universal to sniper rifles, regardless of the division used.&lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 38==&lt;br /&gt;
The [[Arisaka Type 38]] was added to the &amp;quot;sniper rifles&amp;quot; category in the Blitzkrieg event. Unlike the base game bolt-action sniper rifles, the rifle has a side-mounted scope and thus doesn't perform &amp;quot;diagonal clip shoving&amp;quot; reloads. The &amp;quot;Extended Mag&amp;quot; attachment attempts to ruin this by giving the weapon a [[Lee-Enfield]]-type detachable magazine, which, of course, using a smaller cartridge than one that the magazine can hold ten of, holds 7 rounds.&lt;br /&gt;
&lt;br /&gt;
Its upgraded incarnation in Zombies mode gains the standard sniper rifle bonuses of increased damage, increased reserve ammo, tighter hipfire, and a higher magazine capacity (12 rounds, in this case), along with the substantially more interesting property of striking headshotted enemies with lightning, dealing damage in a radius. This upgrade also gives the weapon the rather impressive-sounding name of &amp;quot;Defaced Chrysanthemum&amp;quot;; this is a term commonly used in reference to various Imperial Japanese equipment (Arisaka rifles in particular) among collectors. It refers to the weapons' government property mark (a stamping of a chrysanthemum), which was typically &amp;quot;defaced&amp;quot; (i.e. scratched out) when they were no longer considered the government's property; while this did apply to any situation in which the Imperial Japanese military gave up ownership of a weapon (for instance, the surplussing of earlier [[Murata Rifle|Murata]] rifles), it is most commonly associated with weapons surrendered at the end of World War 2. Amusingly, in spite of the name, the in-game weapon's chrysanthemum seems to be intact - which would make more sense than the alternative, considering how, in-game, World War 2 hasn't ended yet.&lt;br /&gt;
[[File:Arisakat38.jpg|thumb|none|450px|Arisaka Type 38 rifle - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:codww2type38.jpg|thumb|none|600px|The Arisaka in first-person.]]&lt;br /&gt;
[[File:codww2type38scope.jpg|thumb|none|600px|A look through the Arisaka's scope; while neat-looking, the range markings and windage lines serve no real function in-game, as the sniper rifles all hit exactly where they're pointed, with no simulation of ballistics (which, to be fair, wouldn't have much of an effect on point-of-impact anyways, considering the engagement ranges in CoD maps rarely exceed 100 meters). They also don't make much sense; assuming the y-axis markings are ranges in hundreds of meters, then this rifle is apparently set up for ranges anywhere from 1,400 to -1,600 meters, the markings on the top of the line aren't graduated linearly (yet the ones on the bottom are), and considering that the first line up is marked for 0 meters, the center of the crosshair is apparently a low-shooting zero somewhere around -200 meters.]]&lt;br /&gt;
&lt;br /&gt;
===Arisaka Type 44 Carbine===&lt;br /&gt;
The epic &amp;quot;Black Hornet&amp;quot; variant turns the long Arisaka into an [[Arisaka Rifle#Arisaka Type 44|Arisaka Type 44 carbine]] with an unusable folded bayonet.&lt;br /&gt;
[[File:Type 44 Arisaka.jpg|thumb|400px|none|Arisaka Type 44 Carbine - 6.5x50mmSR Arisaka]]&lt;br /&gt;
&lt;br /&gt;
===Arisaka Type 2===&lt;br /&gt;
The &amp;quot;Ronin II&amp;quot; and &amp;quot;Hydra&amp;quot; variants are [[Arisaka Rifle#Arisaka Type 2|Arisaka Type 2]] Paratrooper rifles.&lt;br /&gt;
[[File:ArisakaType02ParaTakedown.jpg|thumb|450px|none|Arisaka Type 02 Paratrooper Takedown rifle - 7.7x58mm]]&lt;br /&gt;
&lt;br /&gt;
==Breda PG==&lt;br /&gt;
The [[Breda PG]] was added in the Blitzkrieg event, referred to as &amp;quot;ITRA Burst&amp;quot;. Its in-game model seems to be primarily based on the Costa Rican version, but with a straight magazine that is closer to the Italian 6.5x52mm Carcano version and a considerably lengthened front end. It fires in four-round bursts, a feature from the Costa Rican version, but at 952 RPM compared to the real PG's 600 RPM.&lt;br /&gt;
&lt;br /&gt;
It is functionally analogous to the M8 rifles featured in ''[[Call of Duty: Black Ops II]]'' and ''[[Call of Duty: Black Ops III|III]]'', even having the same 32-round magazine capacity (as opposed to the real PG's 20, though 30 and 50-rounders reportedly existed). Similarly to the [[XM16E1]] from ''Black Ops III'', the weapon has a contradictory description that says &amp;quot;4-round burst semi-automatic rifle&amp;quot;, which basically means it fires a four-round burst with every pull of the trigger.&lt;br /&gt;
&lt;br /&gt;
When Pack-A-Punched, the Breda becomes the &amp;quot;Hercules&amp;quot;, with higher damage, more reserve ammo, and a staggering 60-round magazine capacity.&lt;br /&gt;
[[File:Breda PG.jpg|thumb|none|450px|Italian Breda PG with extended magazine - 6.5x52mm Carcano]]&lt;br /&gt;
[[File:Bredapg.jpg|thumb|none|450px|Costa Rican Breda PG - 7x57mm Mauser]]&lt;br /&gt;
[[File:Codwwii itraburst.jpg|thumb|none|600px|The base Breda PG. The front end is closer in style to the Costa Rican version, just greatly lengthened.]]&lt;br /&gt;
[[File:CoDWWII-Itburs1.jpg|thumb|none|600px|Holding the &amp;quot;ITRA Burst&amp;quot;.]]&lt;br /&gt;
[[File:CoDWWII-Itburs2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-Itburs3.jpg|thumb|none|600px|Loading a fresh magazine.]]&lt;br /&gt;
[[File:CoDWWII-Itburs4.jpg|thumb|none|600px|Inspecting the right side. Unlike the real PG's magazines, the in-game magazine has no side openings. The extended magazine is a lengthened but still straight magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Chauchat-Ribeyrolles 1918==&lt;br /&gt;
The [[Chauchat-Ribeyrolles 1918 submachine gun|Chauchat-Ribeyrolles 1918]] was added to the game in the Days of Summer event, placed in the SMG category. The default half-moon [[Chauchat]] magazine (mirrored to show its contents to the player) incorrectly holds 25 rounds as opposed to the correct 20, while the &amp;quot;extended mag&amp;quot; attachment gives the weapon a fictional 37-round drum magazine and a wooden foreend for the player character to hold on. For some reason, it also has wire-frame anti-aircraft sights; the real model had no rear sights and only a small front sight.&lt;br /&gt;
[[File:Chauchat Ribeyrolles 1918.jpg|thumb|none|400px|Chauchat-Ribeyrolles 1918 - 8x50mmR]]&lt;br /&gt;
&lt;br /&gt;
==De Lisle Carbine==&lt;br /&gt;
The rare [[De Lisle Carbine]] was added to the &amp;quot;sniper rifles&amp;quot; category in the Liberty Strike event; to that end, it is (unlike the real weapon) fitted with a scope by default. Despite being chambered in .45 ACP, the carbine deals the same damage as the Lee-Enfield and Type 38 in-game, presumably for the usual &amp;quot;balance reasons&amp;quot;; this would also explain why, despite being the shortest, lightest, and handiest rifle in its class, it has poorer handling (i.e. aiming time, fire rate, etc.) than both of them.&lt;br /&gt;
&lt;br /&gt;
Its default in-game magazine size is 10 rounds, expanding to 15 rounds with the &amp;quot;Extended Mag&amp;quot; attachment, which are in contrast to the real gun, which fed from 7 and 11 round magazines. When cycling the bolt, the carbine appears to incorrectly eject a rifle casing as opposed to a pistol casing.&lt;br /&gt;
&lt;br /&gt;
When upgraded with the Pack-A-Punch machine in Zombies mode, the De Lisle becomes the &amp;quot;Subsonic Scream&amp;quot; (presumably a reference to the weapon's subsonic .45 ACP ammunition), with higher damage, better hipfire, double the magazine capacity (20 rounds standard, or 30 extended), and quadruple the ammunition reserve (320 rounds instead of the standard 80); it also has a far more interesting property, wherein the rounds the weapon fires will, upon hitting a surface, sit still and glow yellow, gradually transitioning to red and eventually disappearing. If an enemy comes close enough before the glowing ball disappears, they will instantly be headshotted by it.&lt;br /&gt;
[[File:45ACP DeLisle Carbine 4.jpg|thumb|none|450px|De Lisle Carbine - .45 ACP]]&lt;br /&gt;
[[File:CoDWWII-DeLisle-1.jpg|thumb|none|600px|A soldier running with his carbine in the trailer of the United Front DLC.]]&lt;br /&gt;
&lt;br /&gt;
==Fedorov Avtomat==&lt;br /&gt;
The [[Fedorov Avtomat]] was added to the game in the Days of Summer event, in the rifles category as the &amp;quot;Automaton.&amp;quot; This is a literal translation of the Russian term: &amp;quot;avtomat&amp;quot; works rather like &amp;quot;revolver&amp;quot; does in English, in that the device in question being a gun is implied by context rather than part of the word. Anyway, it is fitted with the correct 25-round magazine by default, the &amp;quot;Extended Magazine&amp;quot; attachment is simply a longer version of this magazine that holds 37 rounds.&lt;br /&gt;
[[File:Fedorovavtomat.jpg|thumb|none|450px|Fedorov Avtomat M1923 - 6.5x50mmSR Arisaka]]&lt;br /&gt;
&lt;br /&gt;
==FG 42==&lt;br /&gt;
The [[FG 42|Fallschirmjägergewehr 42]] is a usable automatic rifle in-game. It is the late war/second model, unlike the versions seen in previous installments. The &amp;quot;Stinkeroo&amp;quot; and &amp;quot;Revised&amp;quot; variants have circular slotted barrel shrouds, giving them a resemblance to the [[MG30]] machine gun. As for the &amp;quot;Kampfflugzeug&amp;quot; and &amp;quot;Stripe-Happy&amp;quot; variants, they have longer barrels and handguards, and different bayonet lugs. It is to note that all the Epic variants lack the muzzle brake of the base weapon.&lt;br /&gt;
&lt;br /&gt;
Its Pack-A-Punched incarnation in Zombies mode is known as the &amp;quot;Device 450&amp;quot;, with higher damage, a 40-round magazine, and more than double the reserve ammunition (480 instead of 220).&lt;br /&gt;
[[File:FG 42 II.jpg|thumb|none|450px|FG 42 second model - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-FG42-2.jpg|thumb|none|600px|The FG 42 in the weapon selection menu. Note the lack of a bipod compared with the image above. The sling is wrapped around the gun.]]&lt;br /&gt;
[[File:CoDWWII-FG42-0.jpg|thumb|none|600px|Looking over several suspiciously solid sandbag barriers, FG 42 in hand.]]&lt;br /&gt;
[[File:CoDWWII-FG42-1.jpg|thumb|none|600px|Aiming the FG 42; note that the iron sights are apparently set for 700 meters, which means that the weapon would be shooting high. Not that this actually stops it from firing directly where it's pointed in-game.]]&lt;br /&gt;
[[File:CoDWWII-FG42.jpg|thumb|none|600px|Reloading the FG 42. Note the incorrect blade bayonet; while the FG 42 did have a bayonet, it was a spike bayonet mounted to the metal loop underneath the barrel.]]&lt;br /&gt;
[[File:CoDWWII-FG42epic.jpg|thumb|none|600px|The Epic variant with extended mag, the latter of which resembles a Bren's magazine.]]&lt;br /&gt;
[[File:FG 42 with ZFG 42.jpg|thumb|none|450px|FG 42 second model with bipod and ZFG42 scope - 7.92x57mm Mauser.]]&lt;br /&gt;
[[File:CoDWWII-FG42scope.jpg|thumb|none|600px|Holding the scoped FG 42.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
&lt;br /&gt;
The [[Gewehr 43]] is one of the weapons added in the Winter Siege event. While it used to have a correct 10-round magazine, the capacity was increased to an incorrect 12-rounder at the end of February 2018.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Chiller&amp;quot; variant is winter-themed, and has a cloth wrapped around the barrel and handguard. The &amp;quot;Kapitan&amp;quot; variant is sawed off to pistol size but has a pistol grip and a folding stock from an [[M1A1 Carbine]], as well as different iron sights and a deeper magwell (which appears to be based on the fixed magazine of a [[Gewehr 1888]]).&lt;br /&gt;
&lt;br /&gt;
When upgraded via the Pack-A-Punch machine in Zombies mode, the G43 becomes &amp;quot;Barbarossa's Strike&amp;quot; (in reference to Operation Barbarossa), with a boost to its damage, and both its capacity and reserve ammo doubled (to 24 and 216, respectively).&lt;br /&gt;
[[File:K43 nc.jpg|thumb|none|450px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-Gewehr43.jpg|thumb|none|600px|The Gewehr 43 in the Winter Siege trailer.]]&lt;br /&gt;
[[File:G43 (1).jpg|thumb|none|600px|Holding the G43.]]&lt;br /&gt;
[[File:CoDWWII-Gewehr43-2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-Gewehr43-5.jpg|thumb|none|600px|An appropriate 10 shots later (plus an inappropriate extra 2, for good measure), the rifle's bolt locks open.]]&lt;br /&gt;
[[File:CoDWWII-Gewehr43-3.jpg|thumb|none|600px|Rectifying this problem, by inserting a new magazine...]]&lt;br /&gt;
[[File:CoDWWII-Gewehr43-4.jpg|thumb|none|600px|...and releasing the bolt.]]&lt;br /&gt;
[[File:CoDWWII-Gewehr43-6.jpg|thumb|none|600px|Inspecting the rifle's fictional 18-round extended magazine (previously a 15-rounder), which is more or less just a longer, curved version of the standard one.]]&lt;br /&gt;
&lt;br /&gt;
===Gewehr 41===&lt;br /&gt;
The &amp;quot;Nobel II&amp;quot; variant of the Gewehr 43 turns it into a [[Gewehr 41]], albeit retaining the detachable magazine, as expected. The model is also a hybrid: the front part of the rifle is modeled after that of the Mauser design, whereas the rest of the weapon matches the Walther version (including the lack of a bolt-action mechanism). Additionally, it has a cheek rest on the buttstock, as well as the same deeper magwell as the &amp;quot;Kapitan&amp;quot; variant.&lt;br /&gt;
[[File:G41w.jpg|thumb|none|450px|Gewehr 41 (Walther Design) - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Gewehr 41 mauser.jpg|thumb|none|450px|Gewehr 41 (Mauser Design) - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] is available in the game. When the &amp;quot;Extended Mag&amp;quot; attachment is equipped, the weapon is fitted with the rare 20-rounder trench magazine from the earlier [[Gewehr 98]], which is incorrectly shown as detachable, and only holds 7 rounds in-game. As with the [[#Lee-Enfield No.4 Mk.I(T)|Lee-Enfield No. 4 Mk.I(T)]] and the [[#Springfield M1903|Springfield M1903]], the Kar98k is always reloaded with a full 5-round stripper clip (barring when it's fitted with the aforementioned extended magazine), with no regard for how much ammunition is missing from the rifle, how much ammunition the player character actually has, and the fact that the scope should logically prevent the insertion of a stripper clip; as with the latter rifle, the stripper clip is incorrectly shoved into the magazine in its entirety, clip and all.&lt;br /&gt;
&lt;br /&gt;
When Pack-A-Punched in Zombies mode, the Kar98K becomes the &amp;quot;War Model&amp;quot;, the English translation of the German term &amp;quot;Kriegsmodell&amp;quot;, used to refer to late-war simplified models of the Karabiner 98k; in spite of this name, the in-game gun's model is still the same early-war model, complete with bolt disassembly disc, spring-retained barrel bands, cleaning rod, and bayonet lug. In terms of gameplay, the weapon's damage is increased, its hipfire spread is tightened, and both its ammo reserve and capacity are doubled (to 120 and 10, respectively).&lt;br /&gt;
[[File:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-k98k 0.jpg|thumb|none|600px|The Kar98k in-game.]]&lt;br /&gt;
[[File:CoDWWII-k98k 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-k98k 3.jpg|thumb|none|600px|Reloading. The stripper clip reload animations are also used when a scope is used, even though the scope would realistically block the magazine from the clip; the solution devised by the developers is to have the clip be attached and loaded diagonally and hope that nobody notices. The &amp;quot;diagonal clip shoving&amp;quot; method of reloading is also found on the Lee-Enfield and Springfield rifles.]]&lt;br /&gt;
[[File:CoDWWII-k98k 1.jpg|thumb|none|600px|The K98k in-game, fitted with the aforementioned 7-round 20-round detachable fixed trench magazine. Also note the lack of a scope; prior to the Attack of the Undead event, this was the only rifle in the &amp;quot;sniper rifles&amp;quot; category that had the &amp;quot;iron sights&amp;quot; attachment in multiplayer.]]&lt;br /&gt;
[[File:CoDWWII-k98k scope.jpg|thumb|none|600px|Another Kar98k; this one is fitted with a scope, which has a pocket watch wrapped around it for some reason. Oddly, the series has returned to not having dual-rendered scopes, and on all scoped weapons the area outside the scope is blurred to hide that it is just as magnified as the area inside.]]&lt;br /&gt;
[[File:CODWWII Kar98K (1).jpg|thumb|none|600px|The pickup animation of the Karabiner 98k, where Daniels chambers a round.]]&lt;br /&gt;
[[File:CODWWII Kar98K (2).jpg|thumb|none|600px|Daniels and Sergeant Pierson use scoped K98ks to snipe Germans in the &amp;quot;Stronghold&amp;quot; mission. Note how Daniels uses his left hand to cover the action during a mid-magazine reload, even though the rifle is always loaded with a full stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Kbsp wz. 38M==&lt;br /&gt;
The [[Kbsp wz. 38M]] (Karabin samopowtarzalny wzór 38M) appears in the game as a sniper rifle, simply referred to as the &amp;quot;Karabin&amp;quot;. A surprising inclusion in-game, given that only around 150 of the rifles were ever built; ironically, it is the only weapon used by in-game Wehrmacht snipers (who would have more likely used scoped [[Karabiner 98k]] or [[Gewehr 43]] rifles instead). It incorrectly features a detachable magazine like the Gewehr 43; the real-life rifle has a non-detachable magazine fed by Mauser stripper clips, which wouldn't be possible on the in-game sniper variant as the scope is in the way.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Patriot&amp;quot; variant has a shortened barrel and gas system, as well as a different receiver, trigger guard and front sight.&lt;br /&gt;
[[File:Kbsp wz. 38M.jpg|thumb|none|450px|Kbsp wz. 38M - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-Karabin.jpg|thumb|none|600px|The scoped Karabin in game.]]&lt;br /&gt;
[[File:CoDWWII-Karabin2.jpg|thumb|none|600px|Reloading. The extended magazine model is just a slightly elongated version of the normal magazine.]]&lt;br /&gt;
[[File:CoDWWII-Karabin3.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
[[File:CoDWWII-Karabin-2.jpg|thumb|none|600px|A German soldier aims an unscoped Karabin in the Story Trailer.]]&lt;br /&gt;
[[File:CODWII Kbsp (1).jpg|thumb|none|600px|The vanilla wz. 38M in the campaign.]]&lt;br /&gt;
[[File:CODWII Kbsp (2).jpg|thumb|none|600px|Iron sights of the Karabin.]]&lt;br /&gt;
&lt;br /&gt;
===MAS-44===&lt;br /&gt;
The &amp;quot;Midnight&amp;quot; variant of the [[Kbsp wz. 38M]] resembles the French [[MAS-49|MAS-44]] (which actually uses detachable magazines in reality). The &amp;quot;Husky&amp;quot; variant also has a MAS-44's receiver, albeit with the same front sight, shortened barrel and gas system as &amp;quot;The Patriot&amp;quot;. Ironically, both the &amp;quot;Midnight&amp;quot; and the &amp;quot;Husky&amp;quot; still retain the wz. 38M's rear sight in front of the scope, while also having their own rear sight behind it. Finally, the &amp;quot;Kutusov&amp;quot; variant has the barrel, forend, gas system, and front sight of a MAS-44, but with the receiver and trigger guard of &amp;quot;The Patriot&amp;quot;.&lt;br /&gt;
[[File:MAS-44.jpg|thumb|none|450px|MAS-44 - 7.5x54mm French]]&lt;br /&gt;
[[File:CoDWWII mas1.jpg|thumb|none|600px|Holding the &amp;quot;Midnight&amp;quot;. Judging by its appearance, it was probably never fired and dropped once.]]&lt;br /&gt;
[[File:CoDWWII mas2.jpg|thumb|none|600px|Inspecting the rifle. Note how it is still modeled with the wz. 38M's fixed magazine.]]&lt;br /&gt;
[[File:CoDWWII-Karabin hus1.jpg|thumb|none|600px|The &amp;quot;Husky&amp;quot; variant.]]&lt;br /&gt;
[[File:CoDWWII-Karabin hus2.jpg|thumb|none|600px|Inspecting the &amp;quot;Husky&amp;quot;, which shows off the odd shortened barrel and gas system; the latter is a bit pointless, since it's just a gas tube, with no gas block to actually let gas into the tube.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.4 Mk.I(T)==&lt;br /&gt;
The [[Short Magazine Lee-Enfield (SMLE)#Short Magazine Lee-Enfield rifle|Lee-Enfield No.4 Mk.I(T)]] appears in the game. It was referred to as the &amp;quot;Commonwealth&amp;quot; in the beta, but this was later changed to &amp;quot;Lee Enfield&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Like other base game bolt-action rifles, its stripper clip is loaded diagonally (especially visible with the iron sights attachment) to &amp;quot;creatively&amp;quot; avoid the situation when a scope is attached and blocking the magazine. The reload also replenishes all 10 rounds with just one clip. Reloading the entire magazine in one easy animation could actually be done by swapping the detachable magazine, though it is definitely not the standard procedure.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sweetie&amp;quot; variant is based on the Lee-Enfield No.4 Mk.I as it lacks the cheek rest on the buttstock, while the &amp;quot;Roundabout&amp;quot; and &amp;quot;The Royal&amp;quot; are sawed off to pistol size, though &amp;quot;The Royal&amp;quot; variant still has a No.4 Mk.I buttstock.&lt;br /&gt;
[[File:Smle4mk1t.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I(T) with scope - .303 British]]&lt;br /&gt;
[[File:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I - .303 British]]&lt;br /&gt;
[[File:CoDWWII-LeeEnfield.jpg|thumb|none|600px|Holding the Lee-Enfield.]]&lt;br /&gt;
[[File:CoDWWII-LeeEnfield1.jpg|thumb|none|600px|Reloading the Lee-Enfield by &amp;quot;the typical way&amp;quot; through the scope.]]&lt;br /&gt;
[[File:CoDWWII-LeeEnfield-2.jpg|thumb|none|600px|Inspecting the rifle with an extended mag. While real Lee-Enfield extended trench magazines did exist, the in-game model seems to be fictional.]]&lt;br /&gt;
[[File:Sawed Off Lee Enfield.jpg|thumb|none|400px|Sawn-Off Lee-Enfield No.1 Mk.III* - .303 British.]]&lt;br /&gt;
[[File:CoDWWII-LeeEnfield royal.jpg|thumb|none|600px|Inspecting &amp;quot;The Royal&amp;quot; variant. Note that the front sight is retained.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1 Carbine]] returns from ''[[Call of Duty: World at War|World at War]]'', still erroneously labeled as the &amp;quot;M1A1&amp;quot;. Notably, it is able to equip a bayonet, yet it visibly lacks a bayonet lug. For some reason, it also has a hooded sight as well, which was never issued on any carbines.&lt;br /&gt;
&lt;br /&gt;
When Pack-a-Punched in Zombies, it is renamed to &amp;quot;[[M2 Carbine]]&amp;quot; and correctly fires in full-auto, though it lacks that version's fire selector.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Lil' Biscuit&amp;quot; variant gains the proper M1 Carbine's front sight, a perforated metal heat shield, and a shorter barrel, while the &amp;quot;Body Snatcher&amp;quot; variant has an elongated barrel and handguard, and a modified version of the in-game front sight.&lt;br /&gt;
[[File:M1CarbineWBayonet.jpg|thumb|none|450px|Us. M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:Codwwii m1carbine.jpg|thumb|none|600px|A M1 Carbine fitted with a bayonet held by the player. Note the lack of a bayonet lug; compare with the image above.]]&lt;br /&gt;
[[File:Codwwii m1carbine2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Codwwii m1carbine3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Codwwii m1carbine4.jpg|thumb|none|600px|Releasing the bolt handle.]]&lt;br /&gt;
[[File:Codwwii m1carbine5.jpg|thumb|none|600px|The M1 Carbine with the extended magazine, which holds 22 rounds. It doesn't quite resemble the real 30-round &amp;quot;banana&amp;quot; magazine, and seems to be a elongated and curved version of the base magazine.]]&lt;br /&gt;
&lt;br /&gt;
===M1A1 Carbine===&lt;br /&gt;
The &amp;quot;Bug Juice&amp;quot; and &amp;quot;Bite The Dust&amp;quot; variants of the M1 Carbine have the same visual attributes as the &amp;quot;Lil' Biscuit&amp;quot; and &amp;quot;Body Snatcher&amp;quot; respectively, except that they receive proper M1A1 folding stocks.&lt;br /&gt;
[[File:M1A1Carbine.jpg|thumb|none|450px|M1A1 Carbine with original L style rear sights, and side-folding stock, often referred to as the 'Paratrooper' carbine - .30 Carbine]]&lt;br /&gt;
[[File:M1ExtdMag.jpg|thumb|none|450px|Post-war M1 Carbine with 30-round magazine and metal barrel shroud - .30 Carbine. Reference image for the barrel shroud.]]&lt;br /&gt;
[[File:Codwwii m1a1carbine.jpg|thumb|none|600px|Holding the &amp;quot;Bug Juice&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The iconic battle rifle of the American forces, the [[M1 Garand]], makes a return in this game. Like in ''[[Call of Duty: World at War|World at War]]'', the weapon can be reloaded mid-clip, though it makes the ping sound and ejects the clip anyway. When fitted with the &amp;quot;Extended Mag&amp;quot; attachment, it gains a detachable magazine, similar to that of the experimental T20 select-fire variant. Can be seen on the hands of wounded soldiers in campaign but after their death it will change itself into a vanilla Garand.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Front Line&amp;quot; variant has the front sight of an [[M1 Carbine]] and a thumbhole stock, while the &amp;quot;Independent&amp;quot; variant has a different front sight, a shortened handguard and gas block, as well as the folding stock and pistol grip from a [[Beretta BM59|Beretta BM59 Truppe Alpine]], which would be entirely anachronistic.&lt;br /&gt;
&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:CoDWWII-Garand 1.jpg|thumb|none|600px|The Garand in-game.]]&lt;br /&gt;
[[File:CoDWWII-Garand 2.jpg|thumb|none|600px|Aiming the M1.]]&lt;br /&gt;
[[File:CoDWWII-Garand 3.jpg|thumb|none|600px|Loading in a new en-bloc clip. Hope he doesn't get Garand thumb.]]&lt;br /&gt;
[[File:CoDWWII-M1Garand.jpg|thumb|none|600px|Pushing the bolt into battery. While a Garand's action will not necessarily ''always'' close on its own (it may close only partway, requiring a push on the charging handle to put it into battery) it is somewhat unusual for it to ''never'' close by itself, and the bolt should not remain in the fully rearward position when the clip is inserted. This always-sticking-on-nothing reload was also seen in ''[[Call of Duty 3]]'', ''Call of Duty: World at War: Final Fronts'', and ''[[Call of Duty: Advanced Warfare]]''.]]&lt;br /&gt;
[[File:Garand T20.jpg|thumb|none|450px|Springfield T20E2: select-fire Garand with 20-round detachable magazine, a forerunner to the [[M14 Rifle]] - .30-06. The in-game &amp;quot;extended mag&amp;quot; isn't exactly modeled after this magazine, though.]]&lt;br /&gt;
[[File:CODWWII T20E2 (1).jpg|thumb|none|600px|Inspecting the magazine-fed Garand, which is also comically equipped with a Sherman tank gunsight.]]&lt;br /&gt;
[[File:CODWWII T20E2 (2).jpg|thumb|none|600px|Reloading the BAR-like magazine.]]&lt;br /&gt;
&lt;br /&gt;
===T26 Tanker Garand===&lt;br /&gt;
The &amp;quot;Valor&amp;quot; variant of the M1 Garand turns it into a [[M1 Garand#M1 Garand|T26 Tanker Garand]] carbine, albeit with a different front sight. The &amp;quot;Rookie&amp;quot; variant also gets the same aspects, but with the same [[Beretta BM59|BM59]] pistol grip as the &amp;quot;Independent&amp;quot; and no stock (in reality, the M1E5 short-barreled prototype had a folding stock and a pistol grip, but the latter differs from that of the &amp;quot;Rookie&amp;quot;).&lt;br /&gt;
[[File:Tanker Garand.jpg|thumb|none|450px|T26 Tanker Garand carbine - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==M2 Carbine==&lt;br /&gt;
The actual [[M2 Carbine]], accurately modeled with a fire selector (as opposed to the one in Zombies which is a rename with no remodeling) was added to multiplayer in the Blitzkrieg event. It is modeled with a perforated metal heat-shield by default, and is not associated with any particular variant unlike the M1's variants.&lt;br /&gt;
&lt;br /&gt;
In a reversal of its semi-automatic relative, being referred to as the folding-stocked [[M1A1 Carbine]] despite being a fixed-stocked [[M1 Carbine|M1]], the in-game M2 has a folding stock. Its in-game rate of fire is substantially slower than its real-life counterpart; so slow, in fact, that the semi-automatic M1 Carbine can be fired faster with a quick trigger finger. Additionally, the M2 Carbine doesn't share its animations with the M1 Carbine, presumably to make the two feel more distinct.&lt;br /&gt;
&lt;br /&gt;
The base weapon uses 15-round magazines, and the extended mag attachment brings the magazine capacity up to 22, the same not-quite-real extended magazine as the in-game M1.&lt;br /&gt;
[[File:M2CarB1.jpg|thumb|none|450px|M2 Carbine - .30 Carbine]]&lt;br /&gt;
&lt;br /&gt;
==M1941 Johnson rifle==&lt;br /&gt;
The &amp;quot;Battle Watch&amp;quot; and &amp;quot;Savior&amp;quot; variants of the M1941 Johnson machine gun turn its visual appearance into that of the [[M1941 Johnson rifle|M1941 semi-automatic rifle]], though it retains the full-auto fire, open-bolt operation and side-mounted detachable magazine of the [[M1941 Johnson machine gun|M1941 machine gun]].&lt;br /&gt;
[[File:M1941Johnson.jpg|thumb|none|450px|M1941 Johnson rifle - .30-06]]&lt;br /&gt;
[[File:CoDWWII savior1.jpg|thumb|none|600px|Holding the &amp;quot;Savior&amp;quot;.]]&lt;br /&gt;
[[File:CoDWWII savior2.jpg|thumb|none|600px|Inspecting the rifle.]]&lt;br /&gt;
[[File:CODWWII Johnson (1).jpg|thumb|none|600px|Aiming down the M1941 rifle-style sights.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M1891 / M91/30 Sniper Rifle hybrid==&lt;br /&gt;
The [[Mosin Nagant]] was added to the sniper rifles class in the Days of Summer event. It is referred to as the &amp;quot;3-Line Rifle&amp;quot; (the full designation was the &amp;quot;3-Line Rifle M1891&amp;quot;), and is essentially the Imperial Russian M1891 rifle with the PU scope and turned down bolt handle of the M91/30 Sniper Rifle. When the weapon is unscoped (via the Iron Sights attachment), it has a straight bolt-handle instead of the down-turned one.&lt;br /&gt;
&lt;br /&gt;
Reloads are much more realistic than most other sniper rifles in the game; there's no diagonal clip insertion and the issue of &amp;quot;always reloading with a 5-round stripper clip&amp;quot; problem is resolved through an interesting dynamic reload style that is fast enough to keep up with the CoD game pace. When the weapon is scoped, reloading has the character load three loose rounds in one quick motion, repeating the animation until full. The character only uses a stripper clip when the &amp;quot;iron sights&amp;quot; attachment is equipped: the full 5-round clip is inserted when the weapon is empty, while during partial reloads the character pushes the clip partially down the magazine and removes it after only having loaded the number of rounds needed. When the &amp;quot;extended mag&amp;quot; (giving a 7-round capacity) is paired with the iron sights, the player character reloads an empty magazine by inserting a 5-round clip and loads the last two loose rounds by hand.&lt;br /&gt;
&lt;br /&gt;
There are still some oversights in the reload animations, however: the player character fails to cover the action during a mid-magazine reload, yet ironically and unnecessarily does cover it during an empty reload. This happens regardless of usage of Extended Mag or Iron Sights, regardless if a stripper clip is involved or not. Even more bizarrely, some variants' reload animations never cover the action period.&lt;br /&gt;
&lt;br /&gt;
[[File:1891-Mosin-Nagant.jpg|thumb|none|450px|Mosin Nagant M1891 - 7.62x54mm R]]&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Mosin Nagant M91/30 sniper rifle with Russian PU 3.5x sniper scope - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==PTRS-41==&lt;br /&gt;
The [[PTRS-41]] anti-tank rifle returns from ''[[Call of Duty: World at War|World at War]]'' as an available sniper rifle in the Attack of the Undead event. Like in that game, it is a ridiculous choice for one considering the immense weight, caliber and recoil. Nevertheless, the in-game gun is quite nerfed in terms of those aspects; while it can kill in one shot from any distance, the high-caliber round doesn't blow limbs off or even penetrate cover. The recoil is also heavily toned down, perhaps even more so than in ''World at War''. It feeds from a 5-round en-bloc clip, which rises to 7 with Extended Mags; curiously, this doesn't change the weapon's model in any way, unlike every other weapon in the game.&lt;br /&gt;
[[Image:PTRS 41.jpg|thumb|none|450px|PTRS-41 Anti-Tank Rifle - 14.5x114mm]]&lt;br /&gt;
[[File:Codwwii ptrs41.jpg|thumb|none|600px|The PTRS-41 in-game. It lacks the bipod and has a shortened barrel, which would help to reduce the weapon's immense weight, but would also increase the shoulder-breaking recoil even more.]]&lt;br /&gt;
&lt;br /&gt;
==SDK silenced rifle==&lt;br /&gt;
The [[SDK silenced rifle|Schälldampfer Karabiner]] (or SDK for short), an ''allegedly'' WWII-era German prototype integrally suppressed bullpup bolt-action carbine chambered in 9x19mm Parabellum (using [[Luger P08]] magazines) was added to the &amp;quot;sniper rifles&amp;quot; class in the Halloween Scream event; it is referred to as the &amp;quot;SDK 9mm&amp;quot;. Note the word &amp;quot;allegedly&amp;quot;; the SDK is almost certainly a postwar hoax created by serial fraudster James P. Atwood, making its appearance anachronistic.&lt;br /&gt;
&lt;br /&gt;
Much like the earlier-added [[De Lisle Carbine]], it does damage far in excess of what its caliber would suggest; unlike that rifle, however, it holds too few rounds instead of too many (holding a mere 6 rounds in its 8-round magazine), and fires faster than it ought to, instead of slower (being the fastest-firing rifle among the bolt-action ones in the game, despite the rather awkward placement of its bolt).&lt;br /&gt;
&lt;br /&gt;
[[File:SDK.jpg|thumb|none|450px|Schälldampfer Karabiner w/ scope, magazine, loose rounds, &amp;amp; Iron Cross pin - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Simonov AVS-36==&lt;br /&gt;
The [[AVS-36]] was added to the &amp;quot;rifles&amp;quot; category in the Liberty Strike event. Its fire rate is significantly toned down from the real gun's 800 RPM; conversely, its magazine capacity is exaggerated to 24 rounds (36 with the &amp;quot;Extended Mag&amp;quot;) instead of 15.&lt;br /&gt;
[[File:Simonov AVS 36.JPG|thumb|none|450px|Simonov AVS-36 - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903==&lt;br /&gt;
The [[Springfield M1903]] returns from ''[[Call of Duty: World at War|World at War]]'' as an available sniper rifle. Like the Kar98k and Lee-Enfield, the rifle loads its stripper clips diagonally; these stripper clips are also seemingly inserted fully, clip and all. As with all of the bolt-action rifles, a full stripper clip is used to reload the weapon, regardless of how many rounds remain in the magazine, or how many rounds are available to use.&lt;br /&gt;
&lt;br /&gt;
When Pack-a-Punched in Zombies it gains the name of &amp;quot;Massachusetts&amp;quot; a reference to the US state where the rifle was manufactured. It gains a 25-round magazine (which would actually be appropriate for its Extended Mag model, a 25-round [[:Image:1903airservice.jpg|Air Service magazine]], incorrectly depicted as detachable), despite using the standard 5-round magazine.&lt;br /&gt;
&lt;br /&gt;
[[File:M1903Mark1.jpg|thumb|none|450px|Springfield M1903 Mk 1 - .30-06]]&lt;br /&gt;
[[File:Codwwii springfield.jpg|thumb|none|600px|A Springfield M1903 with a 7.8x Unertl scope. Shown in the MP Reveal Trailer. The use of the scope is incorrect for the US Army-focused singleplayer campaign as the Army did not use the Unertl scope on their Springfields (it was used by the US Marine Corps), instead using the Weaver 330 2.75x scope.]]&lt;br /&gt;
[[File:CoDWWII-spring 1.jpg|thumb|none|600px|The Springfield in-game, with its default sniper scope.]]&lt;br /&gt;
[[File:CoDWWII-spring 2.jpg|thumb|none|600px|Reloading a 5-round stripper clip through the scope.]]&lt;br /&gt;
&lt;br /&gt;
===Sporterized M1903 Springfield===&lt;br /&gt;
The &amp;quot;Warbird&amp;quot;, &amp;quot;Faithful&amp;quot; and &amp;quot;Gum Shoe&amp;quot; variants resemble a sporterized version of the Springfield; the third is missing a stock for no practical reason.&lt;br /&gt;
[[File:Springfield03sporterBeta.jpg|thumb|450px|none|Sporterized M1903 Springfield]]&lt;br /&gt;
[[File:CoDWWII-springepic.jpg|thumb|none|600px|Inspecting the epic variant.]]&lt;br /&gt;
&lt;br /&gt;
===Springfield M1903A4===&lt;br /&gt;
The &amp;quot;Ranger&amp;quot; variant resembles the M1903A4 variant, rather than the standard M1903A1 (albeit incorrectly fitted with the front iron sight of an A3 variant, in spite of the presence of a Model 330 Weaver scope, and the absence of a rear sight). Bizarrely, the stock appears to be 2-piece, with a large metal sideplate between the forend and the buttstock.&lt;br /&gt;
[[File:M1903A4Weaver.jpeg|thumb|none|450px|M1903A4 Springfield with Model 330 Weaver scope - .30-06 Springfield]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] returns from previous titles as the only true assault rifle in the game (at least, upon its launch). In grand ''[[Call of Duty 4: Modern Warfare]]'' tradition, it uses the same reload animation as previous games' [[AK]] rifles, excluding the pulling of the charging handle. The Extended Mags attachment gives it a fictional, completely straight 45-round magazine. The &amp;quot;Haywire&amp;quot; variant also has an [[MP40]]-type folding stock; this is mechanically impossible, as the StG's stock contains its recoil spring.&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:Codwwii stg44.jpg|thumb|none|600px|Holding the StG.]]&lt;br /&gt;
[[File:Codwwii stg44 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Codwwii stg44 3.jpg|thumb|none|600px|Performing a AK-style reload, as in ''Modern Warfare'' and ''Advanced Warfare''.]]&lt;br /&gt;
[[File:Codwwii stg44 4.jpg|thumb|none|600px|Pulling the bolt handle (not quite far enough) back to chamber a round.]]&lt;br /&gt;
[[File:CoDWWII-StG44.jpg|thumb|none|600px|Examining the StG's other side.]]&lt;br /&gt;
&lt;br /&gt;
===MKb 42(W)===&lt;br /&gt;
The &amp;quot;Serum&amp;quot; variant appears to be a fictitious shortened variant of the MKb 42(W), a Walther-made prototype that was rejected. The model's rather unique-looking trio of reinforcing ribs&amp;lt;!--I think that's what they are--&amp;gt; above the grip can be seen on the in-game weapon, confirming the source of the in-game model. It has a cut-down barrel and gas system, a compressed lower receiver (note the length between the trigger guard and the magazine well), and the same [[MP40]]-type folding stock as on the &amp;quot;Haywire&amp;quot;. Its iron sights are mounted at the same positions as the Stg 44 instead of the real weapon's more forward position.&lt;br /&gt;
[[File:Mkb 42(W).jpg|thumb|none|450px|Walther MKb 42(W) - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:Codwwii stg44k.jpg|thumb|none|600px|– &amp;quot;''Show us your war face!''&amp;quot;&amp;lt;br&amp;gt;– &amp;quot;''Arrrrgh!!''&amp;quot;&amp;lt;br&amp;gt;A look of the &amp;quot;Serum&amp;quot; variant in the multiplayer trailer, equipped with a bayonet.]]&lt;br /&gt;
[[File:CODWWII Serum.jpg|thumb|none|600px|Inspecting the rusty &amp;quot;Serum&amp;quot; variant, which is in contrast to the shiny &amp;quot;Serum II&amp;quot;. Note the cropped dust cover and exposed bolt carrier.]]&lt;br /&gt;
&lt;br /&gt;
===Sturmgewehr 45(M)===&lt;br /&gt;
The &amp;quot;Red Baron&amp;quot; and &amp;quot;Shingles&amp;quot; epic variants of the Sturmgewehr 44 turn it into a [[Sturmgewehr 45(M)]], but with a longer barrel, as well as the rear sight being mounted at the same level as the magazine like the StG 44.&lt;br /&gt;
[[File:Gerat 06H.jpg|thumb|none|450px|MKb Gerät 06H with 30-round magazine - 7.92x33mm Kurz. This is a modern reproduction as identified by the 06 style stock, and the fact that it uses the higher profile sights of the StG 45(M).]]&lt;br /&gt;
[[File:Codwwii stg45 1.jpg|thumb|none|600px|A soldier holding his newly acquired &amp;quot;Shingles&amp;quot;.]]&lt;br /&gt;
[[File:Codwwii stg45 2.jpg|thumb|none|600px|Inspecting the StG 45(M). The engraving on the stock and receiver provides an interesting contrast with the in-the-white finish and rusty, worn appearance, which in turn contrast with the fact that this is a prototype rifle that never saw any combat service. It is either rather ''too'' closely based on a museum piece, or has been subjected to the ''[[Far Cry 2]]'' school of gun maintenance.]]&lt;br /&gt;
&lt;br /&gt;
==Sudayev AS-44==&lt;br /&gt;
The [[AS-44|Sudayev AS-44]] assault rifle was added in the Shadow War update; it can be unlocked by prestiging the Commando Division. Being in the &amp;quot;Rifles&amp;quot; category, the in-game weapon lacks a bipod. By default, it feeds from a standard 30-round box magazine; the Extended Mags attachment replaces this with a fictional 45-round drum. Unlike the real AS-44, the in-game weapon fires from a closed bolt.&lt;br /&gt;
[[File:SudayevAS44.jpg|thumb|none|450px|Sudayev AS-44 with bipod - 7.62x41mm M43]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
Yet another weapon returning from previous games, the [[SVT-40]] is usable. In the campaign, it is widely used by German soldiers, probably since the game lacked the much more appropriate [[Gewehr 43]] prior to the Winter Siege event (incidentally, this has some historical significance, since Wehrmacht soldiers used captured SVTs in the early stages of the war, due to the lack of native semi-automatic rifles). In multiplayer, the SVT is unlocked automatically after prestiging the Infantry division.&lt;br /&gt;
&lt;br /&gt;
The extended magazine model is an elongated, almost AS-44 esque magazine.&lt;br /&gt;
&lt;br /&gt;
Interestingly, the &amp;quot;Shack Man&amp;quot; variant of the gives it a receiver rather like that of an AG42B Ljungman rifle, as well as different iron sights and muzzle brake, and a shorter barrel. The &amp;quot;O.A.O&amp;quot; variant has these iron sights, muzzle brake and short barrel, but has a folding stock and a small pistol grip. The &amp;quot;S.O.L.&amp;quot; lacks a heat shield but has a cloth wrapped around the handguard to compensate for this, as well as a longer barrel, different iron sights (the front one being similar to that of the two previously mentioned variants), a custom muzzle brake and a magazine pouch on the buttstock. As for the &amp;quot;Siberian&amp;quot; variant, the only visual difference that it has from the base SVT-40 (aside from the paint job) is the presence of a stock pouch.&lt;br /&gt;
[[File:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mmR]]&lt;br /&gt;
[[File:Codwwii svt 1.jpg|thumb|none|600px|The SVT in-game.]]&lt;br /&gt;
[[File:Codwwii svt 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Codwwii svt 3.jpg|thumb|none|600px|Reloading. A very strange quirk of the empty reload animation is that after flicking out the empty magazine with the new magazine (a few frames after this screenshot), the new one flies out of the player character's hand with the empty magazine, and the player character's hand immediately grabs a third magazine offscreen to load it in.]]&lt;br /&gt;
[[File:Codwwii svt 4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:Codwwii svtepic1.jpg|thumb|none|600px|Holding the &amp;quot;O. A. O.&amp;quot; variant.]]&lt;br /&gt;
[[File:Codwwii svtepic2.jpg|thumb|none|600px|Inspecting the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Type 5 rifle==&lt;br /&gt;
&lt;br /&gt;
The [[Type 5 Rifle]] was added to the &amp;quot;rifles&amp;quot; category in the Blitzkrieg event. It is an extremely rare rifle in real life, with only 100 of around 250 completed before the end of the war, and none entered service. Essentially a Japanese copy of the [[M1 Garand]], the Type 5 is erroneously loaded like its American counterpart with an 10-round en-bloc clip instead of two 5-round [[Arisaka Rifle|Arisaka]] stripper clips, which is the same error previously committed by DICE in ''[[Battlefield 1943]]'' and ''[[Battlefield: Bad Company 2]]''. Unlike these however (and unlike ''Call of Duty: WWII''’s M1 Garand), the bolt automatically snaps forward after loading a clip instead of having to be manually pushed. The &amp;quot;Extended Mag&amp;quot; attachment replaces the en-bloc clip with a 15-round detachable magazine, seemingly taken from, of all things, a [[Lee-Enfield]] rifle, and requires the bolt handle to be manually released. To top it all off, a ping sound is ironically heard when the detachable extended magazine is emptied, yet this doesn't occur with the base en-bloc clip.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Clockwork&amp;quot; variant has the magazine cover of a Japanese-manufactured experimental copy of the Pedersen rifle.&lt;br /&gt;
[[File:JapanType5.jpg|thumb|none|450px|Type 5 rifle - 7.7x58mm]]&lt;br /&gt;
[[File:CoDWWII-Type5-Clockwork.jpg|thumb|none|600px|The &amp;quot;Clockwork&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==Volkssturmgewehr 1-5==&lt;br /&gt;
The [[Volkssturmgewehr 1-5]] was added in The Resistance event. It is depicted as fully-automatic, but while some experimental versions were selective fire in reality, they were not adopted or produced in quantities. When the &amp;quot;extended mag&amp;quot; attachment is equipped, the weapon gains a fictional 45-round drum magazine.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Goat II&amp;quot; variant significantly increases the length of the barrel, and has a differently shaped charging handle, which changes the empty reload animation so it is pulled instead of the upper assembly. The &amp;quot;Defiance&amp;quot; variant has a shortened barrel and a perforated heat shield; this shows that Sledgehammer apparently doesn't know how the Volksturmgewehr actually works, as the large shroud around the barrel is actually meant to contain propellant gases (to allow for the weapon's gas-delayed blowback mechanism to work), so punching a bunch of holes in it would just vent this gas out of the weapon, burning the user's hand and causing the bolt to immediately and violently fly backwards uninhibited, which would cause the ejected case to either rupture or get its head ripped off; either way, the weapon would then jam.&lt;br /&gt;
[[File:Volkssturmgewehr1-5.jpg|thumb|none|450px|Volkssturmgewehr 1-5 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:codww2beretta38menu.jpg|thumb|none|600px|The VSG 1-5 in the multiplayer menu. The variant here (Resistor) is the easiest to unlock, and is decorated with markings associated with the Polish resistance, despite this weapon not being used by them in any capacity; rather, it was used near-exclusively by the Volkssturm (hence the name), a German militia force intended to defend Germany from Allied invasion. While there aren't many good choices for resistance-themed self-loading rifles, a possibility could be an [[Lebel 1886#R.S.C. Mle 1917|RSC Mle 1917]], which was used by the French army prior to the war; while not necessarily confirmed, at least some were likely used by the underground resistance in France.]]&lt;br /&gt;
[[File:CODWWII VG 1-5 (1).jpg|thumb|none|600px|The VG 1-5 in the Aachen multiplayer map.]]&lt;br /&gt;
[[File:CODWWII VG 1-5 (2).jpg|thumb|none|600px|Aiming the Volkssturmewehr.]]&lt;br /&gt;
[[File:CODWWII VG 1-5 (3).jpg|thumb|none|600px|Giving the rifle a fresh magazine; these are the same as those used by the [[Sturmgewehr 44|StG-44]].]]&lt;br /&gt;
[[File:CODWWII VG 1-5 (4).jpg|thumb|none|600px|Rechambering the rifle by pulling back its upper assembly. It isn't particularly clear why this is done, since it's not like the weapon doesn't have a charging handle; in fact, the player character's hand is resting on it. &amp;quot;The Goat II&amp;quot; variant has a cutout in the upper assembly that allows the charging handle to move independently, which results in a different animation wherein it is pulled by itself, and further reaffirms that Sledgehammer doesn't understand how this rifle works.]]&lt;br /&gt;
[[File:CODWWII VG 1-5 (5).jpg|thumb|none|600px|Inspecting the right side of the VG 1-5.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1894==&lt;br /&gt;
A [[Winchester Model 1894]] is seen in the hands of a young Ronald &amp;quot;Red&amp;quot; Daniels in the intro cutscene of the campaign mission &amp;quot;Stronghold&amp;quot;. The rifle was later added as an available sniper rifle in multiplayer following the Attack of the Undead event. Like the [[Browning BLR]] from ''[[Call of Duty: Advanced Warfare|Advanced Warfare]]'', it is simply referred to as &amp;quot;Lever Action&amp;quot;, presumably due to the continuing Winchester trademark. Unlike the other sniper rifles, the Winchester is reloaded with individual rounds, and the player character always cocks the weapon after reloading, even if the magazine wasn't empty (something that's been a bad tradition for round-by-round loading weapons in the ''Call of Duty'' series).&lt;br /&gt;
&lt;br /&gt;
Some supply drop variants of the Winchester are heavily sawn-off, loosely resembling a Mare's Leg. It holds 6 rounds in its full-length tube magazine; with the Extended Mags attachment, it gains the box magazine of a [[Winchester Model 1895]], which increases the capacity to 9 rounds, and changes neither the weapon's animations nor the model of the tube magazine that the player character actually loads, which raises some serious questions about how any of this is actually supposed to work.&lt;br /&gt;
[[File:WinchesterModel1894.jpg|thumb|none|450px|Winchester 1894 - .30-30 WCF]]&lt;br /&gt;
[[File:CoDWWII-Winchester1894.jpg|thumb|none|600px|Young Daniels with his Winchester. Note how it seems to have an extra barrel band, for some reason.]]&lt;br /&gt;
[[File:Codwwii leveraction.jpg|thumb|none|600px|The Winchester in the multiplayer menu. Like the Type 38, it has a side-mounted scope.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
As with multiple ''Call of Duty'' titles, the machine guns class in ''WWII'' is referred to as &amp;quot;light machine guns&amp;quot;, even though it includes the MG15 and MG42 general-purpose machine guns, as well as the MG81 medium machine gun. An in-game text in the campaign also lists the Browning M1919A4 as an LMG, which is incorrect since it is a medium machine gun.&lt;br /&gt;
&lt;br /&gt;
After the April 2018 update with the Divisions overhaul, the bipod attachment became a permanent affixture for all &amp;quot;light machine guns&amp;quot; equipped by any Division (they were originally exclusive to the Armored division). Gameplay-wise, for some reason it increases the rate of fire of the machine gun when mounted and feeds directly from the reserve ammo supply.&lt;br /&gt;
&lt;br /&gt;
==Breda Modello 30==&lt;br /&gt;
&lt;br /&gt;
The [[Breda Modello 30]] is one of the weapons added in the Winter Siege community event, which is totally out of place since it chiefly saw service in the North African theatre, where it gained severe notoriety for its underwhelming reliability and performance. It is referred to as the &amp;quot;GPMG,&amp;quot; short for General Purpose Machine Gun, seemingly deciding to reverse the usual direction in which machine guns are mis-classified by the series since it was actually a light machine gun (or a no-purpose machine gun if performance is taken into account).&lt;br /&gt;
&lt;br /&gt;
Similarly to the bolt-action rifles (and much more egregiously), it is always reloaded with a full stripper clip, regardless of whether or not there's enough space in the magazine for it. Mid-magazine reloads also do not take account of the ridiculous construction of the magazine: since the feed lips are in the gun and the catch in the magazine for retaining cartridges when it is open is some distance inside, opening the magazine when it was not empty would result in up to four loose rounds left floating around between the magwell and the action. It holds an incorrect 30 rounds per magazine, rather than the correct 20, and fires at 722 RPM, compared to the real weapon's 500 RPM.&lt;br /&gt;
&lt;br /&gt;
A much more fitting and reliable choice for a winter-themed machine gun would be the [[Degtyarov DP Series Machine Gun|DP-28]] from ''[[Call of Duty: World at War|World at War]]'', which saw heavy use by both sides during the Winter War and on the Eastern Front.&lt;br /&gt;
[[File:800px-Breda 30.jpg|thumb|450px|none|Breda Modello 30 - 6.5x52mm Carcano]]&lt;br /&gt;
[[File:CoDWWII-Breda30.jpg|thumb|none|600px|The Breda in the Winter Siege trailer. It is shown here with the ejection port cover closed, though the in-game model has it open.]]&lt;br /&gt;
[[File:CoDWWII-Breda30 1.jpg|thumb|none|600px|Holding the Breda: while he has avoided the instant jam from not opening the cover, the player character has made the remarkably poor decision to hold the weapon with his hand partially over the ejection port.]]&lt;br /&gt;
[[File:CoDWWII-Breda30 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-Breda30 3.jpg|thumb|none|600px|Reloading. Note that the window in the top of the magazine has instead been rendered as a solid black area. What makes this especially odd...]]&lt;br /&gt;
[[File:CoDWWII-Breda30exmag.jpg|thumb|none|600px|...is that the fictional upgraded magazine (which holds 45 rounds) does have a window through which the never-depleting cartridges can be seen. The design of this magazine makes very little sense; considering the bottle-necked nature of the 6.5x52mm round, it should be curved the other way, if at all.]]&lt;br /&gt;
&lt;br /&gt;
==Bren Mk1 (M)==&lt;br /&gt;
The [[Bren Gun]] returns from the early ''Call of Duty'' titles. It fires at a sluggish 300 RPM, around 200 RPM slower than its real-life variant, but compensates for it by having a two-shot kill at all ranges. Like the Lewis, the Bren is fitted with a fictional 100-round side-mounted magazine when &amp;quot;extended mag&amp;quot; attachment is equipped, instead of the more appropriate pan magazine used in the anti-aircraft role; it's likely that the 100-round pan wasn't used because the big pan blocks off the original iron sights, necessitating the use of new AA spider sights, which would be obviously too complex for the simple needs of a Call of Duty game.&lt;br /&gt;
&lt;br /&gt;
Amusingly, the &amp;quot;King and Country&amp;quot; and &amp;quot;Combatant&amp;quot; variants are fitted with giant cooling jackets, despite the lower rate of fire and quick-change barrel on the real weapon.&lt;br /&gt;
[[File:Bren gun.JPG|thumb|none|450px|Bren Mk1 (M) - .303 British]]&lt;br /&gt;
[[File:CoDWWII-bren1.jpg|thumb|none|600px|The Bren in-game. Note that it has a hole in the magazine release catch, a feature of a Bren Mk2, though it is entirely possible that this would end up on a Mk1 as a replacement part.]]&lt;br /&gt;
[[File:CoDWWII-bren2.jpg|thumb|none|600px|Aiming. This is the correct rear sight for a Bren Mk1: this aperture sight with its large adjustment drum was replaced with a flip-up ladder sight on later Bren variants.]]&lt;br /&gt;
[[File:CoDWWII-bren3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-bren4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===Type 99 light machine gun===&lt;br /&gt;
The [[Type 99 Light Machine Gun]] appears as the &amp;quot;Royalty&amp;quot; variant of the Bren. As a result, it shares the Bren's animations, including pulling the charging handle mounted on the right side rather than the left. The &amp;quot;Bren - Crown&amp;quot; variant is also modeled after a Type 99, except that it retains the Bren's buttstock, pistol grip, and trigger guard.&lt;br /&gt;
[[File:Type99LMG.jpg|thumb|none|450px|Type 99 - 7.7x58mm Arisaka]]&lt;br /&gt;
[[File:CoDWWII-Bren-Royalty-II.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
The [[Browning M1919A4]] machine gun returns from ''[[Call of Duty: World at War|World at War]]'' as a mounted machine gun. The campaign version can be dismounted and used as a portable weapon, with a 250-round belt.&lt;br /&gt;
[[File:M1919A4.jpg|thumb|none|450px|Browning M1919A4 - .30-06]]&lt;br /&gt;
[[File:CoDWWII-BrowningM1919.jpg|thumb|none|600px|An American soldier firing a Browning M1919A4.]]&lt;br /&gt;
[[File:CoDWWII brow1.jpg|thumb|none|600px|Daniels holds the Browning. As in ''World at War'', using this weapon in a man-portable method would be very impractical, whereas an [[Browning M1919A6|M1919A6]] would have been more appropriate.]]&lt;br /&gt;
[[File:CoDWWII brow2.jpg|thumb|none|600px|Aiming. It is possible to get additional ammo and reload the weapon by requesting ammo from Lt. Turner, which is his special squad ability.]]&lt;br /&gt;
[[File:CODWWII M1919scissors.jpg|thumb|none|600px|Daniels encounters a rare American equivalent of &amp;quot;Hitler's Buzzsaw&amp;quot;: &amp;quot;Patton's Scissors.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Stinger machine gun===&lt;br /&gt;
Instead of adding the singleplayer M1919A4 to multiplayer, the [[Browning AN/M2|Stinger machine gun]] was added to multiplayer in the Attack of the Undead event instead. The Stinger in reality is a Browning AN/M2 (an aircraft variant of the M1919A4) fitted with the stock of the [[M1 Carbine]] and bipod of the [[BAR]]; only 6 of these were ever made and they were used to deadly effect during the final months of the Pacific conflict. The in-game weapon is pretty clearly derived from the singleplayer M1919, recycling its animations, particularly the belt reload.&lt;br /&gt;
&lt;br /&gt;
The in-game model has a strange non-standard slotted barrel shroud and uses a loose 80-round belt by default, but with the &amp;quot;Extended Mag&amp;quot; attachment it gains a 100-round belt box; rather than using the real weapon's 100-round belt box, the in-game Stinger uses a fictional belt box that would be far too small to hold 100 rounds (something which the modeler seems to have understood, considering the &amp;quot;60 ROUND MAG&amp;quot; stenciling on the top). Like the German machine guns, its fire rate is nowhere near its real rate (312 RPM compared to the real gun's 1,200 RPM).&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;American Muscle&amp;quot; and &amp;quot;The Basilisk&amp;quot; variants gain a pistol grip and a shoulder stock similar to that of the [[Browning M1919A6]], but not identical to it. The &amp;quot;American Muscle&amp;quot; also has a noticeably shorter barrel (akin to that of the early M1919A2) and a different flash hider.&lt;br /&gt;
[[File:Anm2stinger.jpg|thumb|none|450px|Stinger machine gun replica - .30-06 Springfield]]&lt;br /&gt;
[[File:Codwwii stinger.jpg|thumb|none|600px|The Stinger in the weapon selection menu. Note the rather weird handle-thing under the receiver near the grip, and the weird-looking bipod.]]&lt;br /&gt;
&lt;br /&gt;
==Charlton Automatic Rifle==&lt;br /&gt;
The [[Charlton Automatic Rifle]] was added to the &amp;quot;rifles&amp;quot; class in the Halloween Scream event. It is called &amp;quot;NZ-41&amp;quot; in-game, referring to its New Zealander origin and to its design year, 1941. The in-game weapon is mirrored and has its external gas tube positioned on the left side, and by default uses Lee-Enfield 10-round magazines that hold a whopping 24 rounds. Using the extended magazine equips the weapon with the modified 30-round Bren magazines that hold 36 rounds.&lt;br /&gt;
[[File:Charlton Automatic Rifle.jpg|thumb|500px|none|Charlton Automatic Rifle with 30-round magazine - .303 British]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] appears for the first time in a ''Call of Duty'' game. The version shown is a WW2 British modification of obsolete surplus WW1-era aircraft-mounted Lewis Guns for issue to the Home Guard, fitting them with stocks and bipods: this was when, much to the chagrin of WW1 veterans, it was discovered that the gun functioned just fine without its heavy forced-air cooling jacket.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Landship&amp;quot; variant retains its [[:File:Lewis gun.JPG|cooling jacket]]; it also lacks a rear sight for some reason. The &amp;quot;Boulevardier&amp;quot; and &amp;quot;English Oak&amp;quot; variants have weird chunky forearms around the gas system, and &amp;quot;English Oak&amp;quot; also has the spade grips of the [[:File:Rafmachinegunlewis3.jpg|Aircraft Lewis Gun]].&lt;br /&gt;
[[File:Lewis Gun Without Cooling Jacket.jpg|thumb|none|450px|Lewis Gun with cooling jacket removed - .303 British (Deactivated). This particular gun is fitted with a carry handle.]]&lt;br /&gt;
[[File:CoDWWII-lewis 1.jpg|thumb|none|600px|The Lewis Gun in-game.]]&lt;br /&gt;
[[File:CoDWWII-lewis 2.jpg|thumb|none|600px|Aiming; note that the rear sight aperture has been removed, leaving the rear sight ladder as little more than a window to look through.]]&lt;br /&gt;
[[File:CoDWWII-lewis 3.jpg|thumb|none|600px|Reloading; the magazine release is never touched.]]&lt;br /&gt;
[[File:CoDWWII-lewis 4.jpg|thumb|none|600px|Concluding a reload with a tug of the charging handle.]]&lt;br /&gt;
[[File:Codwwii unknowen lmg.jpg|thumb|none|600px|The extended magazine version has a 97-round capacity, but with a weird drum extension to the right side of the gun rather than the appropriate pan magazine that is a thicker version of the original 47-rounder. The best explanation for this bizarre invention is that using the real thick magazine would render the original iron sights unusable, so this strange extended magazine with a very deliberately thin end was invented by Sledgehammer Games.]]&lt;br /&gt;
&lt;br /&gt;
===Type 92 Machine Gun===&lt;br /&gt;
The &amp;quot;Chatter Box&amp;quot; variant is a Japanese [[Lewis Gun|Type 92]] machine gun, recognizable by its larger trigger guard and lack of a stock, though it still has a normal Lewis's forced-air cooling jacket instead of the Type 92's water jacket.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Landship&amp;quot; also has the Type 92's trigger guard.&lt;br /&gt;
[[Image:Type92Lewis.jpg|thumb|none|400px|Japanese watercooled Type 92 - 7.7×58mm R Arisaka.]]&lt;br /&gt;
[[File:CoDWWII-lewisepic.jpg|thumb|none|600px|The &amp;quot;Chatter Box&amp;quot; variant, complete with barrel shroud and extended trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
The [[Browning Automatic Rifle|BAR]] returns from ''[[Call of Duty: World at War|World at War]]'', now classified as an automatic rifle, despite the M1918A2 meant to fulfill the light machine gun role. Unlike previous games, the charging handle doesn't reciprocate back when the weapon is fired. Interestingly, the weapon in cutscenes has a bipod attached to it, but it disappears during gameplay. Instead, in MP, it serves to mount a fictitious bayonet.&lt;br /&gt;
&lt;br /&gt;
One thing to note is that the third-person model of the BAR has a hooded front sight, even though the first-person model doesn't, except for the &amp;quot;Old Captain&amp;quot; and &amp;quot;Dude Up&amp;quot; variants. The latter two also have an elongated handguard, with the &amp;quot;Dude Up&amp;quot; having a different raised buttstock as well. The &amp;quot;Fly Boy&amp;quot; variant also has this buttstock, and is fitted with a rear sight similar to that of the Colt R75 mentioned below. The base BAR and the &amp;quot;Fly Boy&amp;quot; are the only versions to be equipped with a carrying handle in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:BAR.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BAR1918.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle with carrying handle and hooded front sight - .30-06]]&lt;br /&gt;
[[File:Codwwii bar.jpg|thumb|none|600px|A BAR carried by one of the deploying soldiers in the MP Reveal Trailer.]]&lt;br /&gt;
[[File:CoDWWII-BAR 0.jpg|thumb|none|600px|Holding the BAR.]]&lt;br /&gt;
[[File:CoDWWII-BAR 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-BAR 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-BAR 4.jpg|thumb|none|600px|Pulling the handle.]]&lt;br /&gt;
[[File:CoDWWII-BAR 1.jpg|thumb|none|600px|The extended mag BAR in-game. Note that the weapon also incorrectly has a bayonet.]]&lt;br /&gt;
&lt;br /&gt;
===Colt R75===&lt;br /&gt;
The &amp;quot;Cool Hand&amp;quot; variant resembles the Colt R75 commercial BAR (as evidenced by the ribbed barrel, the deeper handguard and the pistol grip), but with a shortened barrel and a folding stock. The latter of these features is mechanically impossible; the BAR's stock contains its recoil spring, so removing it would render the open-bolt weapon entirely unable to fire.&lt;br /&gt;
[[File:ColtMoniter.jpg|thumb|400px|none|Colt Model of 1925(R75) Commercial BAR. The Model 1925 was produced in various calibers, including .30-06 Springfield (7.62x63mm), 7.65x53mm Belgian Mauser, 7x57mm Mauser, 7.92x57mm Mauser and .303 British (7.7x56mmR)]]&lt;br /&gt;
[[File:CoDWWII-Coltr75_1.jpg|thumb|none|600px|Holding the &amp;quot;Cool Hand&amp;quot;.]]&lt;br /&gt;
[[File:CoDWWII-Coltr75_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-Coltr75_3.jpg|thumb|none|600px|Inspecting the left side.]]&lt;br /&gt;
&lt;br /&gt;
==M1941 Johnson machine gun==&lt;br /&gt;
The [[M1941 Johnson machine gun]] appears as another new light machine gun in the game. It is incorrectly categorized as a rifle instead of an LMG.&lt;br /&gt;
[[File:JOHNSON M1941.jpg|thumb|none|450px|M1941 Johnson machine gun - .30-06]]&lt;br /&gt;
[[File:CoDWWII-M1941.jpg|thumb|none|600px|A soldier holding a Johnson machine gun. Note the incorrect bayonet, as the weapon lacks a bayonet lug; furthermore, the weapon's short-recoil operation, and resultant reciprocating barrel (not shown in-game), would make it difficult for any kind of bayonet to stay attached. The in-game bayonet appears to be welded onto the barrel.]]&lt;br /&gt;
[[File:CoDWWII-M1941 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-M1941 3.jpg|thumb|none|600px|Reloading. This default magazine model is too short for the in-game 25-round capacity. (the actual weapon's far longer magazine held 20 rounds, although 5 more could be left in the magazine well for a total of 25; the appropriate magazine is only fitted to the weapon if it has the Extended Mag attachment, and incorrectly holds 37 rounds)]]&lt;br /&gt;
&lt;br /&gt;
===M1944 Johnson machine gun===&lt;br /&gt;
&amp;quot;The Cook&amp;quot; variant of the M1941 Johnson machine gun turns it into an M1944, albeit with a shorter barrel. The &amp;quot;Jawbreaker&amp;quot; variant also has the buttstock of an M1944.&lt;br /&gt;
[[File:Johnson m1944b.jpg|thumb|none|450px|M1944 Johnson machine gun - .30-06]]&lt;br /&gt;
[[File:CoDWWII-M1941cook1.jpg|thumb|none|600px|Holding &amp;quot;The Cook&amp;quot;.]]&lt;br /&gt;
[[File:CoDWWII-M1941cook2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-M1941cook3.jpg|thumb|none|600px|Inspecting the top side...]]&lt;br /&gt;
[[File:CoDWWII-M1941cook4.jpg|thumb|none|600px|...and the left side.]]&lt;br /&gt;
&lt;br /&gt;
==MG15==&lt;br /&gt;
The [[MG15 machine gun]] is yet another new machine gun in the game. Although the gun was originally designed as an aircraft-mounted machine gun, a few were fitted with bipods and used by infantry later during the war. Nevertheless, the [[MG34]] would be a more suitable weapon. Oddly, the weapon's fire rate is at 722 RPM, far lower than its real world counterpart's 1,000 RPM; this is likely for the usual balance reasons (although one could argue that if the weapon were given the appropriate fire rate, then the sheer uncontrollability of its recoil could balance it instead).&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Dive Bomb&amp;quot; and &amp;quot;Blade&amp;quot; variants have giant water cooling jackets and egg-shaped AA sights. The &amp;quot;Shorty&amp;quot; variants have no stock, a shortened barrel, the base weapon's front and rear sights switching their positions, and a super-short air-cooling barrel shroud resembling that from a [[:File:MG 0815.JPG|Maxim LMG 08/15]].&lt;br /&gt;
[[File:MG15.jpg|thumb|none|450px|MG15 with 75-round double drum - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Codwwii mg15.jpg|thumb|none|600px|MG15 as shown in the MP Reveal Trailer]]&lt;br /&gt;
[[File:CoDWWII-MG15 1.jpg|thumb|none|600px|The MG15 in the hands of a soldier, bizarrely fitted with half of its distinctive &amp;quot;saddle drum&amp;quot;; this magazine holds 50 rounds, and is standard for the weapon in-game. Oddly enough, this model is also used for the singleplayer version that holds 75 rounds.]]&lt;br /&gt;
[[File:CoDWWII-MG15 2.jpg|thumb|none|600px|Aiming the MG15. Note the completely incorrect iron sights; these are the aircraft sights, rather than the appropriate infantry sights (a drum with a notch for the rear sight, adjustable for range, and a front post, both mounted below and to the left of the standard aircraft sights) mounted onto weapons issued to ground troops; furthermore, they aren't even correct for the aircraft sights, as the front sight has only 4 intersecting lines rather than 8 and no inner circle, and the rear sight is a post, rather than the appropriate v-notch.]]&lt;br /&gt;
[[File:CoDWWII-MG15 3.jpg|thumb|none|600px|Reloading, which involves a great deal of struggling with the magazine; COD habits of making LMG reloads deliberately long notwithstanding, this might have something to do with the fact that the magazine release is never touched during this animation; the player character instead operates the magazine locking lever, the developers apparently having mistakenly believed that that was the magazine release.]]&lt;br /&gt;
[[File:CoDWWII-MG15 4.jpg|thumb|none|600px|The MG15 fitted with an Extended Mag, which gives it the correct 75-round double drum magazine. The reload is also now done primarily with the left hand instead of the right.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The iconic [[MG42]], returns from ''[[Call of Duty: World at War|World at War]]'' in both mounted and man-portable versions. Despite its fearsome real-life reputation, the weapon has an absurdly slower rate of fire in multiplayer like the [[MG15 machine gun|MG15]] for the sake of balance, although it fires at its proper rate in the campaign and zombie modes. The &amp;quot;Zipper&amp;quot; variant has a circular barrel shroud like the [[MG34]].&lt;br /&gt;
&lt;br /&gt;
In the campaign mission &amp;quot;S.O.E.&amp;quot;, an MG42 mounted on a jeep is available for use, in which case it is incorrectly referred to as an MG34.&lt;br /&gt;
[[File:MG42.jpg|thumb|none|450px|MG42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-MG42.jpg|thumb|none|600px|A German soldier firing an MG42 in a trailer.]]&lt;br /&gt;
[[File:CoDWWII-MG42 0.jpg|thumb|none|600px|A mounted MG42 on the map ''Pointe du Hoc''.]]&lt;br /&gt;
[[File:CoDWWII-MG42 1.jpg|thumb|none|600px|Using the mounted MG42 fitted with a belt drum. In this configuration, the weapon has unlimited ammunition.]]&lt;br /&gt;
[[File:CoDWWII-MG42-2.jpg|thumb|none|600px|Inspecting a portable MG42 in the Multiplayer Upgrade Trailer, with the weapon feeding from a 50-round loose belt. An odd reversal, as the real-life gun was the fitted with a belt drum in the man-portable role and a loose belt in the mounted role. ]]&lt;br /&gt;
[[File:CoDWWII-MG421.jpg|thumb|none|600px|Holding the portable MG.]]&lt;br /&gt;
[[File:CoDWWII-MG422.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-MG423.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-MG424.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:CoDWWII-MG42ex.jpg|thumb|none|600px|The &amp;quot;Extended Mag&amp;quot; attachment does give the portable MG a belt drum, but it holds twice as many rounds (100) as its actual capacity.]]&lt;br /&gt;
[[File:CODWWII MG42 (1).jpg|thumb|none|600px|Reloading the belt drum.]]&lt;br /&gt;
[[File:CODWWII MG42 (2).jpg|thumb|none|600px|Closing the top cover.]]&lt;br /&gt;
&lt;br /&gt;
===Rheinmetall MG 39 Rh===&lt;br /&gt;
The &amp;quot;Devil's Piano&amp;quot; variant is based on the MG 39 Rh, a WW2-era German experimental GPMG meant to replace the [[MG34]].&lt;br /&gt;
[[File:MG 39 Rh.jpg|thumb|none|450px|Rheinmetall MG 39 Rh - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CODWWII MG42epic.jpg|thumb|none|600px|Inspecting the MG 39 Rh.]]&lt;br /&gt;
&lt;br /&gt;
==MG81==&lt;br /&gt;
The [[MG81]] was added to the light machine gun class in the Operation: Shamrock &amp;amp; Awe event. Like its predecessor the [[MG15 machine gun|MG15]], it is a German aircraft-mounted machine gun fitted with a bipod and stock for infantry use, but its sights are anti-aircraft sights (albeit only one for this one). It also has a heavily lowered fire rate, even more so than the other German machine guns (491 RPM in-game compared to 1500 RPM on the real gun). It is fed by a 60-round loose belt; the &amp;quot;Extended Mag&amp;quot; attachment bumps this up to 90, and adds what appears to be a cloth-bag brass catcher, which seemingly tries to pass itself off as a belt bag. It also adds a strange curved metal object to the feed tray cover, the sole function of which seems to be to obscure the exposed portion of the belt between the bag and the feed opening from the player's view.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Big Irish&amp;quot; variant gives the weapon an odd, blocky feed tray cover, skeletonizes parts of the receiver, removes the stock, switches the simplistic wire sight out for a more complex one, changes the barrel shroud's design to one with round holes, and shortens the barrel to the point that the now rear-mounted bipod sticks out past it. The &amp;quot;Dark Lord&amp;quot; variant has the same feed tray cover, skeletonized receiver, missing stock, and complex AA sight, but also has a full-length barrel with a different, 2-part perforated shroud (the rear half having circular holes, and the front half having oblong ones like the rear of the standard version) and some sort of muzzle device. The &amp;quot;Untamed II&amp;quot; variant is much the same as the &amp;quot;Big Irish&amp;quot;, but with a wire-frame AA sight different from both the standard version and the other variants.&lt;br /&gt;
[[File:Mg81-2.jpg|thumb|none|450px|MG81 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CODWWII Mg81.jpg|thumb|none|600px|The base MG81.]]&lt;br /&gt;
&lt;br /&gt;
==VMG 1927==&lt;br /&gt;
The [[VMG 1927]] was added to the game in the Covert Strike community event. The basic in-game model features some &amp;quot;interesting&amp;quot; embellishments, with additional parts visible on the side of the receiver. The base 50-round drum magazine model also features a lot more bumps compared to the smooth drum on the image below, making the base magazine model resemble half of an MG15 magazine; this changes into a MG15-esque 75-round double drum magazine when Extended Mag is equipped.&amp;lt;!--Needs more verification, I might be seeing this wrong.--&amp;gt;&lt;br /&gt;
[[File:VMG 1927.jpg|thumb|none|450px|VMG 1927 - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Gewehrgranatengerät==&lt;br /&gt;
The [[Gewehrgranatengerät Rifle Grenade Launcher]] was made available to the Axis &amp;quot;Rifles&amp;quot; in the April 2018 update, as the cosmetic counterpart to the Allied M7 grenade launcher for the Rifle Grenade attachment. Like in ''[[Call of Duty: World at War|World at War]]'', the player simply fixes a grenade to the muzzle of the rifle without loading in any blank cartridges.&lt;br /&gt;
[[File:Gewehrgranatgerat 41.jpg|thumb|none|450px|Gewehrgranatengerät, mounted on Karabiner 98k rifle]]&lt;br /&gt;
[[File:CoDWWII-Gewehrgranate1.jpg|thumb|none|600px|Loading the ''Gewehrgranatengerät'' mounted on a G43.]]&lt;br /&gt;
[[File:CoDWWII-Gewehrgranate2.jpg|thumb|none|600px|The loaded launcher.]]&lt;br /&gt;
&lt;br /&gt;
==Luftfaust==&lt;br /&gt;
The [[Luftfaust]] (aka Fliegerfaust B), a 9-barrel German 20mm anti-aircraft rocket launcher that never got past the prototype phase, is available in Zombies mode. Its two in-game names are oddly backwards: it is called the &amp;quot;Fliegerfaust,&amp;quot; changing to &amp;quot;Luftfaust-B&amp;quot; when it is Pack-A-Punched. While German records indicate only 80 of these launchers were issued for combat trials, all to a unit in Saarbrücken, there is a photograph of three discarded Luftfaust launchers lying in the rubble of the Hotel Adlon taken during the Siege of Berlin in 1945, suggesting this is one of the less far-fetched experimental weapons to show up in the series.&lt;br /&gt;
&lt;br /&gt;
The weapon is shown as firing rockets individually or in an alternate &amp;quot;free-fire&amp;quot; fully automatic mode, which is incorrect: while there is some disagreement about what the Luftfaust actually ''did'', all sources agree it was some kind of volley fire weapon, with one trigger pull either firing all of the tubes in sequence with a pre-set delay between them, or firing the central tube and every other one of the outer tubes first, then the remaining four 0.1 or 0.2 seconds later. The latter is more commonly reported, with the logic being it would produce a reasonably tight group of rockets while preventing the rockets from damaging or deflecting each other with their exhausts. It is also shown causing massive fiery explosions with each shot, while the real Luftfaust's projectiles were rather more anaemic high-explosive bullets from 20x138mm B cannon rounds fitted with rocket motors.&lt;br /&gt;
&lt;br /&gt;
[[File:Luftfaust-cp.jpg|thumb|none|400px|'''Replica''' Luftfaust (aka Fliegerfaust B) with 9-rocket clip - 20mm]]&lt;br /&gt;
&lt;br /&gt;
==M1 Bazooka==&lt;br /&gt;
The [[M1 Bazooka]] appears as the main anti-tank weapon for the Allied forces. It is actually shown being reloaded correctly: while later Bazooka variants required wires to be connected to a contact clip at the rear of the launcher, on the M1 the contact was with a brass ring around the nose of the rocket. This method was made impossible when the M1A1 variant wrapped the rear section of the tube in wire to prevent it from bursting on hot days and eliminated the contact box on top of the tube as a point of structural weakness.&lt;br /&gt;
[[File:Bazookasmithsonian.jpg|thumb|none|450px|M1 &amp;quot;Bazooka&amp;quot; - 2.36 inch]]&lt;br /&gt;
[[File:CoDWWII-BAZ 1.jpg|thumb|none|600px|The Bazooka in-game: note the twin grips, showing this to be the earliest M1 model. As the campaign begins during the Normandy landings, this model is outdated for all levels in the game (and pretty much all of the multiplayer maps too), and an M1A1 or M9 bazooka should be shown instead. The bunker complex ahead appears to be a FuMG 41/42 Mammut phased array radar, also seen in ''[[Saving Private Ryan]]''.]]&lt;br /&gt;
[[File:CoDWWII-BAZ2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-BAZ3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==M7 grenade launcher==&lt;br /&gt;
The [[M7 Rifle Grenade Launcher]] is found attached to the [[M1 Garand]] in certain places in the campaign. The Garand is incorrectly shown as being able to fire in semi-auto with the M7 attached to the muzzle, something that was only possible with the postwar M7A1-M7A3.&lt;br /&gt;
&lt;br /&gt;
Following the April 2018 update, the Rifle Grenade attachment was added to multiplayer for the &amp;quot;rifles&amp;quot; category. Like in ''[[Call of Duty: World at War|World at War]]'', the player simply fixes a grenade to the muzzle of the rifle without loading in any blank cartridges; however unlike that game only the M7 launcher is incorrectly used for all Allied rifles (the M1 Carbine should use the M8, and the SVT-40 doesn't have one of its own but could try the [[Dyakonov Rifle Grenade Launcher|Dyakonov]]). German rifles use the Gewehrgranatengerät instead.&lt;br /&gt;
[[File:M1 garand M7.jpg|thumb|none|400px|M7 rifle grenade launcher - 22mm]]&lt;br /&gt;
[[File:M1a2-rifle-grenade-adapter.jpg|thumb|none|400px|Mk 2 training grenade fitted with M1A2 rifle grenade adapter]]&lt;br /&gt;
[[File:CoDWWII-m7gre.jpg|thumb|none|600px|An M1 Garand with the grenade launcher in-game.]]&lt;br /&gt;
[[File:CoDWWII-m7gre1.jpg|thumb|none|600px|Loading a Mk 2 grenade.]]&lt;br /&gt;
[[File:CoDWWII-m7gre2.jpg|thumb|none|600px|The loaded M7 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
[[Panzerfaust]]s can be seen through the singleplayer campaign. They're unusable for the player.&lt;br /&gt;
[[File:Panzerfaust.jpg|none|thumb|450px|Panzerfaust - 44mm with 149mm warhead]]&lt;br /&gt;
[[File:CoDWWII-Pfaust.jpg|thumb|none|600px|Two Panzerfausts in a weapon crate.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerschreck==&lt;br /&gt;
The [[Panzerschreck]] appears as the main anti-tank weapon for the Axis forces.&lt;br /&gt;
[[File:Tank h5.jpg|thumb|none|450px|RPzB 54 &amp;quot;Panzerschreck&amp;quot; rocket launcher - 88mm]]&lt;br /&gt;
[[File:CoDWWII-Panzerschreck.jpg|thumb|none|600px|Holding a rusty Panzerschreck.]]&lt;br /&gt;
[[File:CoDWWII-Panzerschreck2.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the Panzerschreck, which consists less of lining up the front and rear sights, and more of stabbing the rear sight into the operator's cheek and then lining up the front sight with nothing. This somehow works.]]&lt;br /&gt;
[[File:CoDWWII-Panzerschreck3.jpg|thumb|none|600px|Reloading the Panzerschreck. The player character does not press down the contact pin on the top of the contact box (the box on the left with a wire leading to it) which would mean there was no electrical connection to fire the rocket. In fact loading it like this would probably result in the rocket falling straight through the tube, since the tail had to be located carefully in a specific position by manipulating a locking lever. And given a Panzerschreck is 65 inches (1.65 meters) long while the average WW2 soldier was ~68 inches (1.73 meters) tall, this view would probably require either a box to stand on or the muzzle to be shoved into the ground. The third-person player model is just tall enough for it to work with the in-world Panzershreck model.]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers=&lt;br /&gt;
Flamethrowers are occasionally found in singleplayer, while in multiplayer they are available through a scorestreak.&lt;br /&gt;
&lt;br /&gt;
==Flammenwerfer 35==&lt;br /&gt;
The [[Flammenwerfer 35]] appears as the main flamethrower for the Axis forces and is collectable memento during the third mission &amp;quot;''Stronghold''&amp;quot;.&lt;br /&gt;
[[File:Flammenwerfer41-05.jpg|thumb|none|205px|Flammenwerfer 35]]&lt;br /&gt;
[[File:CoDWWII-Flammenwerfer.jpg|thumb|none|600px|Holding the ''Flammenwerfer''.]]&lt;br /&gt;
[[File:CoDWWII-Flammenwerfersingle.jpg|thumb|none|600px|A flamethrower on the ground.]]&lt;br /&gt;
[[File:CoDWWII Flammenwerfer2.jpg|thumb|none|600px|A German soldier with the ''Flammenwerfer'' in the Story Trailer.]]&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower==&lt;br /&gt;
The [[M2 Flamethrower]] appears as the main flamethrower for the Allied forces.&lt;br /&gt;
[[File:M2 Flamethrower.jpg|thumb|none|205px|M2 Flamethrower]]&lt;br /&gt;
[[File:Codwwii m2 flamethrower.jpg|thumb|none|600px|Holding the M2.]]&lt;br /&gt;
&lt;br /&gt;
=Flare Gun=&lt;br /&gt;
==LP-42 Flare Pistol==&lt;br /&gt;
The [[LP-42 Flare Pistol|Leuchtpistole 42]] is a collectable memento during the seventh singleplayer mission &amp;quot;''Death Factory''&amp;quot;.&lt;br /&gt;
[[File:LP42.jpg|thumb|none|300px|Leuchtpistole 42 Flare Pistol - 26.65mm]]&lt;br /&gt;
[[File:CoDWWII-lp 1.jpg|thumb|none|300px|The ''Leuchtpistole'' in the memento menu.]]&lt;br /&gt;
[[File:CoDWWII-lp 2.jpg|thumb|none|600px|Daniels finds the Flare gun.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
&lt;br /&gt;
==F-1 hand grenade==&lt;br /&gt;
A [[F-1 hand grenade]] is seen on a Russian Resistance uniform.&lt;br /&gt;
[[File:Deactivated f1.jpg|thumb|none|300px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:CoDWWII-f1hand.jpg|thumb|none|250px|The F-1 on his belt.]]&lt;br /&gt;
&lt;br /&gt;
==Model 39 Eihandgranate==&lt;br /&gt;
A bundle of [[Model 39 Eihandgranate]] appears in the The War Machine DLC as a booby trap, exclusive to the War Mode map &amp;quot;Operation Husky&amp;quot;.&lt;br /&gt;
[[File:M39 Eihandgranate.JPG|thumb|none|200px|The Model 39 Eihandgranate hand grenade]]&lt;br /&gt;
[[File:CoDWWII ei39 1.jpg|thumb|none|600px|A bundle of Eihandgranaten in the trailer.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Mine==&lt;br /&gt;
In the Hürtgenwald campaign level, Daniels is instructed to set up a defensive perimeter with [[M1 Mine|M1A1 Mines]].&lt;br /&gt;
[[File:Minem1wc9.jpg|thumb|none|300px|M1 and M1A1 anti-tank mines]]&lt;br /&gt;
[[File:CoDWWII mine.jpg|thumb|none|600px|Daniels holds a Mine.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is an available grenade. Interestingly, playing as the Axis when using the grenade in multiplayer gives the player an M18 smoke grenade with German markings and a ''Balkenkreuz'' symbol; a more appropriate grenade would be a [[Nebelhandgranate 39]].&lt;br /&gt;
&lt;br /&gt;
Outside of the white smoke grenade, a green version can be found in singlplayer, given to the player for marking mortar strike positions when requesting for Mortar Support, which is the Squad Ability of Technician Fifth Grade Frank Aiello. A red smoke version can be found in the Battle of the Bulge singleplayer mission for marking air strike positions during a scripted section, and is called &amp;quot;M16 Air Mark Smoke Grenade&amp;quot; on the HUD. Both the green and the red smoke are appropriately marked with different textures, though all grenades lack the &amp;quot;M18&amp;quot; part of the markings (which was present during the build shown at E3, at least on the multiplayer red smoke used for the Care Packages seen below), and the red version has the text and stripe in yellow for some reason.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, when playing as the Allies, the red smoke is also used for used for calling in the Care Package scorestreak, while the green smoke is used for the Emergency Airdrop scorestreak, which drops three care packages. Playing as the Axis when using either scorestreak gives a &amp;quot;Germanized&amp;quot; colored M18 smoke similar to what is described above.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[File:CoDWWII m18smoke.jpg|thumb|none|250px|The smoke grenade in the selection menu. Note that white is not a colour the M18 is available in; this should be an [[AN/M8 smoke grenade]] (which would have the marking &amp;quot;SMOKE HC&amp;quot;).]]&lt;br /&gt;
[[File:CoDWWII m18smoke1.jpg|thumb|none|600px|An M18 on the ground. Note how the spoon is incorrectly still in place.]]&lt;br /&gt;
[[File:CODWWII ThompsonM18.jpg|thumb|none|600px|Having grown jealous of Sgt. Pierson's vertical grip-equipped Thompson, Lt. Turner seems to have attempted to create his own improvised foregrip by jamming a smoke grenade through the barrel.]]&lt;br /&gt;
[[File:codww2nazismokegrenade.jpg|thumb|none|600px|The Axis version. Note that is just the M18 model with the ''Balkenkreuz'' added on it, with some German markings.]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
Australian uniforms are equipped with [[Mills Bomb]]s.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:CoDWWII-mills1.jpg|thumb|none|250px|The Mills ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
The [[Mk 2 hand grenade]] is the standard frag grenade for the Allied side.&lt;br /&gt;
&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|175px|Mk 2 high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:CoDWWII mk2 1.jpg|thumb|none|250px|The Mk 2 grenade in the selection menu.]]&lt;br /&gt;
[[File:CoDWWII-M1911.jpg|thumb|none|600px|Sgt. Pearson with a Mk 2 grenade.]]&lt;br /&gt;
[[File:CoDWWII-mk2 2.jpg|thumb|none|600px|Throwing a Mk 2 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Mk.V CN Gas Grenade==&lt;br /&gt;
The American Mk V can be equipped in the multiplayer.&lt;br /&gt;
[[File:GasGrenadeMk.jpg|thumb|none|200px|Mk.V CN Gas Grenade.]]&lt;br /&gt;
[[File:CoDWWII mkV 1.jpg|thumb|none|200px|The Gas grenade in the selection menu.]]&lt;br /&gt;
[[File:CoDWWII mkV 2.jpg|thumb|none|600px|The grenade on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] appears in the game, modeled with the fragmentation sleeve of the [[Model 43 Stielhandgranate]]. It is the Frag Grenade for the Axis side. The correct model of the M24 is seen in ammunition boxes and on German uniforms.&lt;br /&gt;
[[File:M24WithFragSleeve.jpg|thumb|none|350px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; stick grenade with fragmentation sleeve]]&lt;br /&gt;
[[File:M-43-Stg.jpg|thumb|none|350px|Model 43 Stielhandgranate high-explosive hand grenade with fragmentation sleeve]]&lt;br /&gt;
[[File:CoDWWII-Stielhandgranate.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CoDWWII-Stielhandgranate1.jpg|thumb|none|600px|Throwing a hybrid Stielhandgranate.]]&lt;br /&gt;
[[File:CoDWWII-Stielhandgranate2.jpg|thumb|none|600px|A box of M24s in the singleplayer.]]&lt;br /&gt;
&lt;br /&gt;
==Model 23 Haanbombe==&lt;br /&gt;
The Danish [[M23 Haanbombe]] is seen on Danish Resistance uniforms.&lt;br /&gt;
[[File:DanishGrande.jpg|thumb|none|300px|Model 23 Haanbombe.]]&lt;br /&gt;
[[File:CoDWWII-hannbombe.jpg|thumb|none|250px|Two grenades hanging on the belt.]]&lt;br /&gt;
&lt;br /&gt;
==No. 69 High-Explosive Grenade==&lt;br /&gt;
The [[No. 69 High-Explosive Grenade]] appears in multiplayer as the &amp;quot;British No. 69.&amp;quot; It is incorrectly shown as the equivalent of a flashbang grenade: the No. 69 was what the British termed an &amp;quot;offensive&amp;quot; lethal grenade designed to have a smaller radius of effect than a &amp;quot;defensive&amp;quot; fragmentation grenade like the Mills Bomb. The [[MK3 offensive hand grenade|American Mk3 Offensive Blast Grenade]], a concussion grenade, would probably be the closest period weapon in terms of function, though it too was designed to be lethal.&lt;br /&gt;
&lt;br /&gt;
[[File:69grenade.jpg|thumb|none|200px|No. 69 MK. 1 High-Explosive hand grenade]]&lt;br /&gt;
[[File:CoDWWII n069 1.jpg|thumb|none|250px|The No. 69 grenade in the selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==No. 74 ST grenade==&lt;br /&gt;
The [[No 74 ST Grenade]] appears as a lethal grenade in multiplayer, an analogue to the Semtex sticky grenades in previous games.&lt;br /&gt;
&lt;br /&gt;
[[File:Grenade Hand No 74 The Sticky Bomb.jpg|thumb|none|350px|No. 74 MK. 1 Anti-Tank Grenade S.T. &amp;quot;Sticky Bomb&amp;quot;]]&lt;br /&gt;
[[File:CoDWWII n074 1.jpg|thumb|none|250px|The No. 74 ST grenade in the selection menu.]]&lt;br /&gt;
[[File:CoDWWII n0074 1.jpg|thumb|none|600px|Throwing the Sticky Bomb.]]&lt;br /&gt;
&lt;br /&gt;
==OF 37 grenade==&lt;br /&gt;
Two [[OF 37 hand grenade]]s can be seen on the French Legionary uniform.&lt;br /&gt;
[[File:OF37-M35fuse.jpg|thumb|none|200px|OFX 37 hand grenade with Mle 1935 fuze]]&lt;br /&gt;
[[File:CoDWWII-of37.jpg|thumb|none|250px|The grenade on the uniform.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-33==&lt;br /&gt;
The [[RGD-33 stick grenade]] can be seen on the Russian sailor uniform in multiplayer.&lt;br /&gt;
[[File:Rgd-33russianfrag mp.jpg|thumb|none|350px|RGD-33 high-explosive fragmentation stick grenade, shown with the diamond-patterned fragmentation sleeve.]]&lt;br /&gt;
[[File:CoDWWII-rgd.jpg|thumb|none|250px|Two RGDs hanging from the belt.]]&lt;br /&gt;
&lt;br /&gt;
==S-Mine==&lt;br /&gt;
The [[S-Mine]] appears as the ''S-Mine 44''. In-game, it takes the place of a soldier's grenades in multiplayer, and serves the same role as it did in ''[[Call of Duty: World at War|World at War]]'' (and the same role as the [[M18A1 Claymore]] from the modern titles).&lt;br /&gt;
[[File:Schrapnellmine 35 mine.jpg|thumb|none|300px|S-Mine 35]]&lt;br /&gt;
[[File:CoDWWII-smine 1.jpg|thumb|none|600px|A soldier holding an S-Mine. Note the offset fuze, indicative of an S-Mine 44; compare with the image above, which is of the 1935 variant.]]&lt;br /&gt;
[[File:CoDWWII-smine 2.jpg|thumb|none|600px|A placed S-Mine on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==2cm FlaK 38==&lt;br /&gt;
[[2cm FlaK 38]] guns can be seen in various places in singleplayer, and usable in some scripted setpieces where the player engages enemy planes.&lt;br /&gt;
&lt;br /&gt;
[[file:Flak38single.jpg|thumb|none|350px|2 cm FlaK 38 in single mounting - 20x138mm B]]&lt;br /&gt;
[[File:codwwii flak 1.jpg|thumb|600px|none|The Flak 38 in-game.]]&lt;br /&gt;
[[File:codwwii flak 2.jpg|thumb|600px|none|Manning the Flak.]]&lt;br /&gt;
[[File:codwwii flak 3.jpg|thumb|600px|none|A Flak 38 mounted on a Halbketten-Lkw Ford &amp;quot;Maultier&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==20mm Oerlikon Cannon==&lt;br /&gt;
[[Oerlikon 20 mm Cannon|Oerlikon 20mm Cannon]]s can be seen mounted on U.S. ships on D-Day and on the multiplayer map &amp;quot;USS Texas&amp;quot;.&lt;br /&gt;
[[File:20mm Oerlikon Cannon.jpg|thumb|none|400px|Oerlikon Cannon - 20mm.]]&lt;br /&gt;
[[File:codwwii Oerlikon1.jpg|thumb|600px|none|The Oerlikon Cannon on board of the &amp;quot;USS Texas&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==5cm Pak 38==&lt;br /&gt;
Various [[5 cm Pak 38]] Anti Tank guns can be seen in the singleplayer campaign.&lt;br /&gt;
[[File:5cm-PAK 38.jpg|thumb|none|500px|5 cm Pak 38 anti-tank gun - 50x419mm R]]&lt;br /&gt;
[[File:CoDWWII pak38.jpg|thumb|none|600px|A Pak 38 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==8-cm Granatwerfer 34==&lt;br /&gt;
[[Granatwerfer 34 Mortar]]s can be seen in the campaign.&lt;br /&gt;
[[File:8cm-granatwerfer-34.jpg|thumb|none|300px|8-cm Granatwerfer 34 (GrW 34)]]&lt;br /&gt;
[[file:CoDww2 gr34 1.jpg|thumb|none|600px|The Granatwerfer 34 in-game.]]&lt;br /&gt;
[[file:CoDww2 gr34 2.jpg|thumb|none|600px|Another Granatwerfer in the Hürtgenwald mission, this one in a position that is rather unlikely to result in anything good.]]&lt;br /&gt;
&lt;br /&gt;
==8 cm kurzer Granatwerfer 42==&lt;br /&gt;
[[Kurzer 8 cm Granatwerfer 42]] mortars can also be seen in the singleplayer campaign.&lt;br /&gt;
[[File:Kz-8cm-gr-w-42-short-mortar.jpg|thumb|none|400px|Kurzer 8 cm Granatwerfer 42 - 81.4mm]]&lt;br /&gt;
[[File:CoDww2 gr42.jpg|thumb|none|600px|The kurzer Granatwerfer in the Hürtgenwald mission. The Germans clearly fed it health packs until it stopped being the model from ''Call of Duty 2''.]]&lt;br /&gt;
&lt;br /&gt;
==8.8cm FlaK 18==&lt;br /&gt;
88mm FlaKs, which appear to be the older model 18 with a one-piece barrel, can be seen throughout the singleplayer and multiplayer maps. In a feat surpassing the ridiculous depiction of the FlaK from the original ''[[Call of Duty (2003)|Call of Duty]]'', where it was shown being operated by a single person rather than the correct 8+ person crew, the ones in this game have an even more impressive crew of exactly ''zero'' people.&lt;br /&gt;
[[File:Flak18-36.jpg|thumb|none|400px|FlaK 18 antiaircraft gun on a FlaK 36 cruciform mount at the British Imperial War Museum - 88mm]]&lt;br /&gt;
[[File:CoDWWII-FlaK.jpg|thumb|600px|none|The FlaKs are distracted by a passing bird.]]&lt;br /&gt;
[[File:CoDWWII-FlaK2.jpg|thumb|600px|none|Another view.]]&lt;br /&gt;
[[File:CoDWWII-FlaK3.jpg|thumb|600px|none|Closer view on a FlaK.]]&lt;br /&gt;
&lt;br /&gt;
==12.8-cm Flak-Zwillingskanonen==&lt;br /&gt;
A few Flak-Zwillingskanonen can be seen on the &amp;quot;''Flaktower''&amp;quot; map that represents the Flaktowers of Berlin in 1945.&lt;br /&gt;
[[File:CoDWWII-zwilling.jpg|thumb|600px|none|The Zwillingskanonen in-game. Note the Berlin Victory Column at the left.]]&lt;br /&gt;
&lt;br /&gt;
==15 cm Nebelwerfer 41==&lt;br /&gt;
Several ''Nebelwerfer 41''s can be seen on the &amp;quot;''Aachen''&amp;quot; and &amp;quot;Carentan&amp;quot; map.&lt;br /&gt;
[[File:15cm Nebelwerfer 41.jpg|thumb|none|250px|15 cm Nebelwerfer 41 multiple rocket launcher]]&lt;br /&gt;
[[File:CoDWWII-nebel.jpg|thumb|600px|none|The ''Nebelwerfer'' in Aachen.]]&lt;br /&gt;
[[File:CoDWWII-nebel2.jpg|thumb|600px|none|Three ''Nebelwerfer''s on the &amp;quot;Carentan Winter&amp;quot; map.]]&lt;br /&gt;
&lt;br /&gt;
==15cm sFH 18==&lt;br /&gt;
Various ''schwere Feldhaubitzen 18'' can be seen and destroyed by Daniels in the Hürtgenwald missions.&lt;br /&gt;
[[File:1024px-German SFH 18 150 mm Howitzer, CFB Borden, 1.jpg|thumb|none|400px|sFH 18 howitzer displayed at CFB Borden Military Museum, Ontario, Canada - 150mm]]&lt;br /&gt;
[[file:CoDww2 held 18 2.jpg|thumb|none|600px|A disabled sFH 18.]]&lt;br /&gt;
[[file:CoDww2 held 18 1.jpg|thumb|none|600px|Another sFH 18.]]&lt;br /&gt;
&lt;br /&gt;
==80-cm-Kanone (E) ''Schwerer Gustav''==&lt;br /&gt;
The ''Schwerer Gustav'' railway gun is the centerpiece of the map &amp;quot;Gustav Cannon&amp;quot;, set on the outskirts of Sevastopol.&lt;br /&gt;
&lt;br /&gt;
[[File:Gustav3.jpg|thumb|none|400px|Schwerer Gustav / &amp;quot;Dora&amp;quot; - 800mm]]&lt;br /&gt;
[[File:CoDww2 gustav.jpg|thumb|none|600px|The ''Gustav'' in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Bangalore Torpedo==&lt;br /&gt;
In the first mission singleplayer and the war mode multiplayer map &amp;quot;Operation Neptune&amp;quot;, both depicting the Allied invasion of Normandy, the player needs to use Bangalores to blow up German barbed wire defenses.&lt;br /&gt;
[[file:CoDww2 bagnalore1.jpg|thumb|none|600px|Daniels assembles a Bangalore during D-Day.]]&lt;br /&gt;
&lt;br /&gt;
==Besa==&lt;br /&gt;
The [[Besa machine gun]] is mounted on a British Light Tank Mk VI on the &amp;quot;''Gibraltar''&amp;quot;.&lt;br /&gt;
[[File:BESA.jpg|thumb|none|400px|British Besa tank machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDWWII besa1.jpg|thumb|none|600px|The mounted Besa.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers .50==&lt;br /&gt;
The [[Vickers|Vickers .50 machine gun]] is mounted on British Light Tank Mk VI.&lt;br /&gt;
[[File:Vickers50.JPG|thumb|none|400px|Vickers .50 machine gun - Essentially the Mk1 but chambered in .50 caliber. Mounted on Armored Vehicles and used as Navy AA until supplemented by the Besa and Oerlikon 20mm Cannon - 12.7x81mm]]&lt;br /&gt;
[[File:CoDWWII-vick50.jpg|thumb|none|600px|The Vickers on the right.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors 40mm==&lt;br /&gt;
Several [[Bofors 40mm]] AA-guns are seen on the map &amp;quot;''Gibraltar''&amp;quot;.&lt;br /&gt;
[[File:Bofors 40mm trailer.jpg|thumb|none|350px|Bofors 40mm L/60 AA gun in a wheeled trailer mounting - 40x311mmR]]&lt;br /&gt;
[[file:CoDww2 bofors 1.jpg|thumb|none|600px|A Bofors in-game.]]&lt;br /&gt;
[[file:CoDww2 bofors 2.jpg|thumb|none|600px|Three Bofors outside the map near a British No. 3 Mk 7 anti-aircraft radar.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2 Aircraft==&lt;br /&gt;
&lt;br /&gt;
During the campaign mission ''Battle of the Bulge'' the player briefly takes control of a P-47 Thunderbolt, part of a group that are for some reason flying an air-superiority mission defending a stream of B-17Gs while armed with bombs. Both the P-47s and the bombers are armed with the [[Browning M2 Aircraft]]. In reality the P-47 would not be able to make it this far into France escorting bombers from England without carrying external drop tanks (which the aircraft in the game do not), and at this point in the war the P-51D Mustang had taken over most bomber escort duties. While P-47s were present in the Battle of the Bulge, they were operating from airfields in the Low Countries (the modern Benelux region) and were specifically tasked with ground attack missions rather than bomber escort duty. &lt;br /&gt;
&lt;br /&gt;
The Allies &amp;quot;fighter pilot&amp;quot; scorestreak in multiplayer uses the P-47 model, while the &amp;quot;ball turret gunner&amp;quot; uses the B-17G model, even when playing with Axis, which would only add a Balkenkreutz.&lt;br /&gt;
&lt;br /&gt;
[[File:M2aircraft.jpg|thumb|none|400px|Browning M2 Aircraft, Fixed - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The [[MG34]] is mounted on German tanks.&lt;br /&gt;
[[File:Mg34hb.jpg|thumb|none|450px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-MG34.jpg|thumb|none|600px|The MG34 mounted on a Panzer IV.]]&lt;br /&gt;
&lt;br /&gt;
==Canon de 155mm GPF==&lt;br /&gt;
Daniels squad must destroy a Canon de 155 Grande Puissance Filloux (GPF) during the D-Day. 1st Lieutenant Turner calls it a &amp;quot;GPF&amp;quot; gun. In ''[[Call of Duty 2]]'' Corporal Bill Taylor must destroy this cannon, too.&lt;br /&gt;
[[File:French-Canon-de-155mm-GPF-1917.jpg|thumb|none|400px|Canon de 155 Grande Puissance Filloux (GPF) - 155mm]]&lt;br /&gt;
[[file:CoDww2 gpf 1.jpg|thumb|none|600px|The GPF in-game.]]&lt;br /&gt;
[[file:CoDww2 gpf 2.jpg|thumb|none|600px|Other view.]]&lt;br /&gt;
&lt;br /&gt;
==155mm Gun M1917 / M1918==&lt;br /&gt;
An American M12 Gun Motor Carriage is seen on the map &amp;quot;''Aachen''&amp;quot;. These were self-propelled guns in service from 1942-1945, based on the M3 Lee chassis and mounting vintage variants of the French GPF cannon from the First World War, either the M1917, M1917A1 or M1918. The M12 was later replaced with the M4 Sherman-derived 155mm Gun Motor Carriage M40 starting in 1945, mounting the 155mm Gun M2 &amp;quot;Long Tom,&amp;quot; a major redesign of the GPF with only the barrel design common between the two.&lt;br /&gt;
&lt;br /&gt;
This particular appearance may be a reference to the fifteenth mission of &amp;quot;''Call of Duty: Finest Hour''&amp;quot;, &amp;quot;Surrender at Aachen&amp;quot;, where a later M40 GMC is seen forcing the Germans to surrender.&lt;br /&gt;
[[file:CoDww2 longtom.jpg|thumb|none|600px|The M12 Gun Motor Carriage in-game. Note the lack of hydraulics on the gun mounting, showing this is not the later M40 GMC.]]&lt;br /&gt;
&lt;br /&gt;
==Naval Cannon==&lt;br /&gt;
Some Naval Cannons are seen on the map &amp;quot;''Gibraltar''&amp;quot;.&lt;br /&gt;
[[File:Naval cannon.jpg|thumb|none|350px|Naval cannon - 18th century]]&lt;br /&gt;
[[file:CoDww2 navalc.jpg|thumb|none|600px|The cannon in-game.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Edbods</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Remington_Model_700&amp;diff=1209946</id>
		<title>Remington Model 700</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Remington_Model_700&amp;diff=1209946"/>
		<updated>2018-09-01T12:12:26Z</updated>

		<summary type="html">&lt;p&gt;Edbods: /* Video Games */ moved MoH M24 variant name from Mods column to Notation column as per other rows&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Remington Model 700''' is the flagship sporting bolt action hunting rifle for Remington Arms. Introduced to the public in late 1962, it was a development of the previous sporting rifles, the Remington Model 721 and 722. The Model 721 was the first truly modern sporting rifle of the 20th century. The bolt action was the strongest of its kind when it was introduced in 1948 and was not just a sporterized version of a military surplus rifle. However the 721 was only offered in long action. It was available in .264 Winchester, .270 Winchester, .280 Remington, .30-06, and .300 H&amp;amp;H Mag. The 722 was developed for smaller game cartridges with a short action only - it was available in .222 Remington, .222 Remington Magnum, .243 Winchester, .244 Remington, .257 Roberts, .300 Savage, and .308 Winchester. Both the 721 and 722 rifles were discontinued in 1962 upon the introduction of the new and refined Model 700. The Model 700 is a refined firearm design that delivers exceptional quality and accuracy for a mass produced firearm.  &lt;br /&gt;
&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Specifications=&lt;br /&gt;
(1962 – present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Sniper Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' Varies depending on model&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' Varies depending on model&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' Varies depending on model&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length(s):''' 20 in (50.8 cm) - 24 in(60.96 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 3, 4, 5, 6 (internal) / 5, 10 (box magazine)&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Bolt Action&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Remington Model 700=&lt;br /&gt;
[[Image:Remington 700 BDL.jpg|thumb|right|450px|Remington Model 700 (1970s Production) - .308 Winchester]]&lt;br /&gt;
[[Image:Remington-Model-700-BDL 308.jpg|thumb|right|450px|Remington 700 BDL rifle with no iron sights and scope (current production) - .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Deer Hunter, The|The Deer Hunter]]''||[[Robert De Niro]]||Michael|| BDL/Left Hand Model||1978 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Deer Hunter, The|The Deer Hunter]]''||[[Christopher Walken]]||Nick||||1978 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Violent City]]'' || [[Charles Bronson]] || Jeff Heston ||  || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Get Carter]]'' ||  || Hired killer || || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deadly Tower, The|The Deadly Tower]]''|| ||Armed Citizens|| ||1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jaws]]'' ||  || Shark hunters || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Two-Minute Warning]]'' || Various || L.A.P.D. S.W.A.T. || . || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Last Dinosaur, The|The Last Dinosaur]]'' || [[Richard Boone]] || Masten Thrust || Added front sight || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[1941]]''||[[Murray Hamilton]]||Claude Crumn||anachronistic||1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blues Brothers, The|The Blues Brothers]]'' ||  || Chicago Police SWAT Snipers ||  || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Dawn]]''|| [[Patrick Swayze]] || Jed || || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Firestarter]]'' || [[Art Carney]] || Irv Manders || || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Park is Mine, The|The Park is Mine]]'' ||  || N.Y.P.D. ESU Marksmen ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hold-Up]]'' || || Montreal SWAT snipers || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Surviving the Game]]'' || [[F. Murray Abraham]] || Mt. Wolf ||.|| 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Absolute Power]]'' || [[Dennis Haysbert]] || Tim Collin || With Harris bipod and synthetic stock || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Absolute Power]]'' || [[Richard Jenkins]] || Michael McCarty || With stainless steel battel, scope, receiver, and suppressor || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fierce Creatures]]'' || [[John Cleese]] || Rollo Lee || || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fierce Creatures]]'' || [[Richard Ridings]] || Hugh Primates || w/ scope || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grosse Pointe Blank]]'' || [[John Cusack]] || Martin Blank || With suppressor || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Escanaba in da Moonlight]]'' || [[Harve Presnell]] || Albert Soady || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Desert Saints]]'' || [[Kiefer Sutherland]] || Arthur Banks || plastic stock, suppressed, takedown || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Desert Saints]]'' || [[Melora Walters]] || Bennie Harper || plastic stock, suppressed, takedown || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Steal]]'' || || SWAT Sniper || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle Royale II: Requiem]]'' ||  || Wild Seven Sniper ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dawn of the Dead (2004)|Dawn of the Dead]]'' || [[Bruce Bohne]] || Andy || With Harris bipod || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dawn of the Dead (2004)|Dawn of the Dead]]'' || [[Michael Kelly]] || CJ || With folding bipod || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aliens vs Predator: Requiem]]'' || [[Kurt Max Runt]] || Buddy Benson ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aliens vs Predator: Requiem]]'' || [[Liam James]] || Sam ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[No Country for Old Men]]'' || [[Josh Brolin]] || Llewelyn Moss ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shoot 'Em Up]]'' || [[Paul Giamatti]] || Mr. Hertz || With stainless steel receiver &amp;amp; barrel, stainless steel Bushnell scope, synthetic stock, and Harris bipod || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''Pig Hunt'' || Nick Tagas || Ricky Tibbs || BDL with sniper scope || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''Pig Hunt'' || Trevor Bullock || Quincy || BDL with sniper scope || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crazies, The (2010)|The Crazies]]'' || [[Timothy Olyphant]] || Sheriff Dutten ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crazies, The (2010)|The Crazies]]'' || [[Joe Anderson]] || Deputy Russell Clank ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crazies, The (2010)|The Crazies]]'' || [[Justin Miles]] || Scotty McGregor ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jack Reacher]]''||[[Tom Cruise]]||Jack Reacher||||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[World War Z]]''||[[Brad Pitt]]||Gerry||||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Late Phases]]'' || [[Nick Damici]] || Ambrose McKinley || || 2014 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Late Phases]]'' || [[Ethan Embry]] || Will McKinley || || 2014 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Beyond the Reach]]''||[[Jeremy Irvine]]||Ben||||2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Extinction]]'' || [[Matthew Fox]] || Patrick || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bright]]''||[[Brad William Henke]]||Dorghu||BDL model||2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Television==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Adam-12]]'' || ||L.A.P.D. SWAT||Model 700BDL Model||1968 - 1975&lt;br /&gt;
|-&lt;br /&gt;
|''[[Magnum P.I. - Season 1|Magnum P.I.]]''||[[John Hillerman]]||Higgins||&amp;quot;Missing In Action&amp;quot; (S1E09)||1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Magnum P.I. - Season 3|Magnum P.I.]]''||[[Bo Svenson]]||Ivan||&amp;quot;Did You See the Sunrise, Pt.2&amp;quot; (S3E02) ||1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files - Season 1]]'' || ||  || 700 BDL, Anachronistic appearance (&amp;quot;The Jersey Devil&amp;quot; only) / &amp;quot;The Jersey Devil&amp;quot; (S1E04), &amp;quot;Shapes&amp;quot; (S1E18) || 1993 - 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier of Fortune, Inc.]]'' || [[Tim Abell]] || Benny Ray Riddle ||  || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS: Naval Criminal Investigative Service]]'' || [[Timothy Bottoms]] || Ritt Everett || BDL Model, &amp;quot;Vanished&amp;quot; (S02E03) || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Saving Grace]]''||[[Holly Hunter]]||Grace Hanadarko||&amp;quot;You Are My Partner&amp;quot; (S2E07)||2007 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Meteor (2009 Miniseries)|Meteor]]''||||||||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Walking Dead - Season 1|The Walking Dead]]'' || [[Lennie James]] || Morgan Jones || &amp;quot;Days Gone Bye&amp;quot; (S1E01)  || 2010 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Walking Dead - Season 2|The Walking Dead]]'' || [[Pruitt Taylor Vince]] || Otis || . || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Longmire - Season 1]]'' || [[Louis Herthum]] || Omar || Pilot || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Longmire - Season 1]]'' || [[Robert Taylor (II)|Robert Taylor]] || Walt Longmire || &amp;quot;A Damn Shame&amp;quot; (S01E03) || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Longmire - Season 1]]'' || [[Seth Adkins]] || TJ Stewart || &amp;quot;A Damn Shame&amp;quot; (S01E03) || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fargo - Season 2|Fargo]]''||[[Brad Garrett]]||Joe Bulo||&amp;quot;The Gift of the Magi&amp;quot; (S2E05)||2015&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=5|''[[Fortitude]]''|| [[Richard Dormer]] ||Sheriff Anderssen ||rowspan=5|BDL Model|| rowspan=5|2015&lt;br /&gt;
|-&lt;br /&gt;
|  [[Emil Hostina]] || Yuri Lubimov&lt;br /&gt;
|-&lt;br /&gt;
|  [[Michael Gambon]] || Henry Tyson&lt;br /&gt;
|-&lt;br /&gt;
|  [[Johnny Harris]] || Ronnie Morgan&lt;br /&gt;
|-&lt;br /&gt;
|  Elisabeth Dormer-Phillips|| Carrie Morgan&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wynonna Earp]]''|| || Revenant Guard || Fitted with scope / &amp;quot;The Blade&amp;quot; (S1E04)|| 2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint]]'' || Hunting Rifle ||  ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto III]]'' || Sniper Rifle || || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: Vice City]]'' || Sniper Rifle || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: San Andreas]]'' ||  ||  ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil 4]]'' ||  ||  ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Team Fortress 2]]'' ||  ||  || Heavily stylized, shown as single-shot || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto IV]]'' ||  ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS: The Video Game]]'' ||  ||Model 700 XCR II  || not usable || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitman: Absolution]]'' || R700 || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 3]]'' || M-700 || ||Remington 700 Export || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 4]]'' || M-700 || ||Remington 700 Export || 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Anime==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Angel Beats!]]'' || Ooyama ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Death Note]]'' || Watari || Early Model || 2006&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Remington 700PSS/700P=&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|right|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
[[Image:Remington700SPS 308.jpg‎ |thumb|right|450px|Remington 700 SPS - 7.62x51mm NATO.  This is the current sporting variant of the original 700PSS/700P Design.]]&lt;br /&gt;
[[File:Remington 700 SPS.jpg|450px|thumb|Remington 700 SPS - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
In 1986, Remington developed their dedicated police precision rifle, the 700PSS (called the PSS-700 in many publications contrary to the designation by Remington), a heavy weight barreled sniper rifle based on the 700 action. PSS stands for '''Police Sniper System'''.  It had a lightweight synthetic stock made by H-S Precision, and a heavy profile barrel.  Remington also made a 'varmint' version with a thinner, tapered barrel called the 700 VS.  The 700PSS was available chambered in 5.56x45mm, and .308 Winchester (7.62x51mm NATO) in short action (shorter receiver), and .300 Winchester Magnum in a long action. Some police SWAT units purchased the long action, but barreled for the .308/7.62x51mm NATO round (much like the US Army M24), giving the option to change to the larger caliber. Remington ceased sales of the 700PSS around 1999, rumored to be an attempt to be politically correct, however Remington company literature never mentioned a reason for the decision. Remington knew that the 700PSS was popular amongst hunters and police snipers alike and pushed the lighter barreled 700VS &amp;quot;Varmint&amp;quot; shooter as substitute. Though the VS had its fans, it never replaced the heavy barreled PSS in the minds of Remington shooters.  By the early-mid 2000s, Remington re-released a version of the PSS as the 700P (P for &amp;quot;Parkerized&amp;quot;, not police) for law enforcement and general public sales. The barrel on the newer P models is not as heavy as the original PSS models and the new &amp;quot;P&amp;quot; model has a palm swell in the grip of the rifle. In most films, armorers still use PSS models, as they are more readily available in their armories than the newer 700P. ''' Any film shot prior to 2004, the rifle cannot be the P model, but must be the PSS model, despite being nearly identical.'''  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Film==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;450&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Silence of the Lambs]]'' || || FBI HRT Sniper || with Harris bipod || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mask of Death]]'' || || FBI sniper || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Siege, The|The Siege]]'' ||  || N.Y.P.D. ESU Marksmen || With folding bipod || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rush Hour]]'' ||  || FBI Agents || With Harris bipod || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Light It Up]]'' ||  || N.Y.P.D. ESU Marksmen || With folding bipods and laser pointers || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supreme Sanction]]'' || [[Kristy Swanson]] || Jenna || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Cell]]'' ||  || FBI HRT Sniper || With Harris bipod || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Behind Enemy Lines]]'' ||  || Serbian Soldier ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Behind Enemy Lines]]'' ||  || US Marine sniper || With Harris bipod || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Swordfish]]'' ||  || LAPD Sniper || With Harris bipod || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Swordfish]]'' ||  || LAPD Sniper || Choate Super Sniper Stock || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[First Shot]]'' || [[David Haysom]] || Leo Dade || Choate Super Sniper Stock || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.W.A.T.]]'' || [[L.L. Cool J]] || Officer Deacon &amp;quot;Deke&amp;quot; Kay || With Harris bipod, Leupold Mark 4 scope, and camo paint || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.W.A.T.]]'' || [[Colin Farrell]] || Officer Jim Street || With Harris bipod, Leupold Mark 4 scope, and camo paint || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.W.A.T.]]'' || [[Josh Charles]] || Officer T.J. McCabe || With Harris bipod, Leupold Mark 4 scope, and camo paint || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.W.A.T.]]'' || [[Brian Van Holt]] || Officer Michael Boxer || With Harris bipod, Leupold Mark 4 scope, and camo paint || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.W.A.T.]]'' || [[Daniel Ichikawa]] || Sgt. Yamoto || With Harris bipod, Leupold Mark 4 scope, and camo paint || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.W.A.T.]]'' || [[Michelle Rodriguez]] || Officer Chris Sánchez || With Harris bipod, Leupold Mark 4 scope, and camo paint || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Daredevil]]'' ||  || N.Y.P.D. ESU Marksman || With Harris bipod || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[XXX 2: State of the Union]]'' ||  || Prison Guard ||  || 2005   &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sentinel, The|The Sentinel]]'' ||  || Secret Service Agent || With Harris bipod || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sentinel, The|The Sentinel]]'' || [[Al Vrkljan]] || Secret Service Conter-Sniper || With Harris bipod || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cries in the Dark]]'' || [[Barry Nerling]] || SWAT officer || With Harris bipod || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[16 Blocks]]'' ||  || N.Y.P.D. ESU Marksmen || With and without folding bipods || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shooter (2007)|Shooter]]'' || [[Mark Wahlberg]] || Bob Lee Swagger || Forest and Arctic camouflage paint || 2007 &lt;br /&gt;
|-&lt;br /&gt;
|''[[We Own the Night]]''||||NYPD ESU||||2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Outlaw]]'' || || Police sniper ||With Leupold Mark 4 scope || 2007 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shooter (2007)|Shooter]]'' || [[Michael Peña]] || Nick Memphis|| Forest camouflage paint|| 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vantage Point]]'' ||  || Secret Service Snipers || With Harris bipods || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hancock]]'' ||  || LAPD SWAT Snipers || With Harris bipods || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Keeper]]'' || || SWAT sniper || With Harris bipod || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Raid: Redemption]]''  ||  || snipers || airsoft || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Maximum Conviction]]''  ||  || Merc Sniper || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Thieves]]''  ||  || South Korean SWAT sniper || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[This Means War]]'' || [[Tom Hardy]] || Tuck Hansen || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Homefront (2013)]]'' || [[Clancy Brown]] || Sheriff Keith Rodrigue || with Leupold Mark 4 scope and Harris bipod || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Sniper]]'' || Jason Schick ||Wynn|| GAP Gladius stock || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sicario]]'' ||  |||| SWAT sniper || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Accountant]]'' || [[Ben Affleck]] || Christian Wolff || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Standoff (2016)|Standoff]]'' || [[Laurence Fishburne]] || Sade || Suppressed || 2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Television==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files]]'' ||  || Police/FBI sharpshooters || With Harris bipod / &amp;quot;Lazarus&amp;quot; (S1E14), &amp;quot;Pusher&amp;quot; (S3E17), &amp;quot;Talitha Cumi&amp;quot; (S3E24), other episodes || 1994 - 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files - Season 5]]'' || [[Martin Ferrero]] || 'The Shooter' || Fitted/modified with Choate Super Sniper stock / &amp;quot;The End&amp;quot; (S5E20) || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Closer]]'' || [[Raymond Cruz]] || Detective Sanchez || With Harris bipod || 2005 - &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kill Point, The|The Kill Point]]'' ||  || Pittsburg P.D. SWAT Snipers || With Harris bipods || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fabio Montale]]'' || [[Cédric Chevalme]] || Thierry Peyrol || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami]]'' || [[David Caruso]] || Horatio Caine ||  || 2002 -&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami]]'' || [[Emily Proctor]] || Calliegh Duquesne ||  || 2002 - &lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Crime Scene Investigation]]'' ||  || Miami P.D. SWAT Sniper || With Infra-Red night-vision scope / &amp;quot;Cross Jurisdiction&amp;quot; || 2000 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: NY]]''  ||  || N.Y.P.D. ESU Marksmen || &amp;quot;Hostage&amp;quot; || 2004 - &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Criminal Minds]]'' ||  || Various SWAT sharpshooters || 700PSS &amp;amp; 700SPS || 2005 -&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Numb3rs]]'' || [[Lou Diamond Phillips]] || FBI Special Agent Ian Edgerton || &amp;quot;Toxin&amp;quot; (S2E09) || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prison Break - Season 2]]'' || [[Paul Adelstein]] || Special Agent Paul Kellerman ||w/ Choate Ultimate Sniper Stock  || 2006 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prison Break - Season 4]]'' || [[Cress Williams]] || Wyatt ||  || 2008 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Flashpoint]]'' || [[Hugh Dillon]] || Ed Lane || With spare ammo sleeve and Harris bipod || 2008  &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Flashpoint]]'' || [[Amy Jo Johnson]] || Juliana Callaghan || With spare ammo sleeve and Harris bipod || 2008 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Flashpoint]]'' || [[David Paetkau]] || Sam Braddock || With spare ammo sleeve and Harris bipod || 2008 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Top Shot]]'' || [[Mike Seeklander]] &amp;amp; [[Kelly Bachand]] || Themselves || With Harris bipod and scope || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Detroit 1-8-7]]'' ||  || Detroit PD SRT || &amp;quot;Pharmacy Double/Bullet Train&amp;quot; (S01E01) || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS: Los Angeles - Season 3]]'' ||[[Miguel Ferrer]]|| NCIS Asst. Director Owen Granger || Season 3-&amp;quot;Blye, K., Part II&amp;quot; || 2009  &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Justified - Season 1]]'' || [[Jacob Pitts]] || Deputy Marshal Tim Gutterson || &amp;quot;Riverbrook&amp;quot; (S1E02) || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Criminal Minds - Season 9]]'' || [[Thomas Gibson]]  || FBI SSA Aaron Hotcher ||  &amp;quot;Final Shot&amp;quot; (S09E03) || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Justified - Season 5]]'' || [[Justin Welborn]] || Carl || SPS Tactical; &amp;quot;A Murder of Crows&amp;quot; (S5E01) || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fortitude]] || [[Aaron McCusker]] || Jason Donnelly ||SPS Model || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[People v. O.J. Simpson: American Crime Story, The|The People v. O.J. Simpson:American Crime Story]]''||||L.A.P.D. SWAT sniper||&amp;quot;The Run of His Life&amp;quot; (S1E02)||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Last Ship - Season 3|The Last Ship]]''||[[Bridget Regan]]||Sasha Cooper||||2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 4: Modern Warfare]]'' || R700 || ACOG Scope ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kane &amp;amp; Lynch: Dead Men]]'' ||  ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Secret Service (2008)|Secret Service]]'' ||M70  || R700P but with detachable magazine ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Survarium]]'' ||  || ||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Remington Model 710=&lt;br /&gt;
[[Image:REMINGTON mODEL 710.jpg|450px|thumb|right|Remington Model 710 - .270 Winchester/.300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Global Operations]]'' || 710 || With optional 12x scope ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=M40 Sniper Rifle=&lt;br /&gt;
[[Image:M40 1.jpg‎ |thumb|right|450px|M40 sniper rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M40a1standard-1-.jpg‎ |thumb|right|450px|M40A1 sniper rifle - 7.62x51mm NATO]] &lt;br /&gt;
&lt;br /&gt;
The United States Marine Corps employs a variant of the Remington 700 as their standard issue sniper rifle, with the model name M40. The main difference between the M40 and the M24 is that the M24 uses the &amp;quot;long&amp;quot; version of Remington 700 receiver versus the M40's &amp;quot;short action&amp;quot;. The M40's short receiver is dedicated to cartridges that do not exceed the length of the issue 7.62 mm NATO round. In contrast, the M24's longer receiver allows the rifle to be converted from 7.62 mm NATO to the more powerful .300 Winchester Magnum cartridge. The U.S. Army specified this capability in case future tactics required the larger cartridge's extra range and penetration. &lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Accountant]]''|| || Operative ||tan paint job||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[American Sniper]]''||[[Bradley Cooper]]|| Chris Kyle|| ||2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[New Kids Turbo]]'' ||  || Dutch police sniper ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Turistas]]'' || Miguelito Acosta || Jamoru ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jarhead]]'' || [[Jake Gyllenhaal]] || Anthony Swofford ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jarhead]]'' ||  || U.S. Marine Scout Snipers ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dawn of the Dead (2004)|Dawn of the Dead]]'' || [[Michael Kelly]] || CJ ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dawn of the Dead (2004)|Dawn of the Dead]]'' || [[Bruce Bohne]] || Andy ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper (1993)|Sniper]]'' || [[Tom Berenger]] ||MGySgt Thomas Beckett ||  custom camouflage || 1993&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Television==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Generation Kill]]'' || [[Josh Barrett]] || Sgt. Larry Shawn &amp;quot;Pappy&amp;quot; Patrick ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Generation Kill]]'' ||  || U.S. Navy SEAL Sniper || With spare ammo sleeve and heavy camouflage || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: NY]]'' ||  || U.S. Marine || &amp;quot;Heroes&amp;quot; || 2004 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[JAG]]''  || [[Stephen McHattie]] || Gunnery Sgt. Crockett || With Harris bipod / &amp;quot;High Ground&amp;quot;|| 1995 - 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS: Naval Criminal Investigative Service]]'' || [[Mark Harmon]] || Special Agent Leroy Jethro Gibbs || &amp;quot;Kill Ari&amp;quot;, &amp;quot;Truth or Consequences&amp;quot; || 2003 - ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Half-Life|Half-Life: Opposing Force]]'' || M40A1 ||  || incorrectly shown with a detachable magazine || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force: Land Warrior]]'' ||  ||  ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Close Combat: First to Fight]]'' ||  ||  || Non-Playable || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Vegas]]'' ||M40A1  || With various available scopes and wooden camo finish || incorrectly shown with a detachable magazine|| 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Vegas 2]]'' || M40A1 || With various available scopes and wooden camo finish || incorrectly shown with a detachable magazine  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 2]]'' || Tranquilizer Rifle ||  || Shown as single-shot CO2-powered tranquilizer rifle || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield: Bad Company 2|Battlefield: Bad Company 2: Vietnam]]''] || || With wooden furniture, cloth wrappings and available 12x scope || incorrectly shown with a detachable magazine|| 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle: Los Angeles (VG)|Battle: Los Angeles]]'' || || || incorrectly shown with a detachable magazine || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vietcong 2]]'' || || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil: Revelations]]'' || M40A1||  |||| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency (2014)|Insurgency]]'' || M40 || w/ various attachments || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=M40A3 Sniper Rifle=&lt;br /&gt;
[[Image:M40a3.jpg|thumb|right|450px|M40A3 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hostage (2005)|Hostage]]'' ||  || Police snipers || With Harris bipod || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shooter (2007)|Shooter]]'' || [[Mark Wahlberg]] || Bob Lee Swagger || With Harris bipod and camo paint scheme || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shooter (2007)|Shooter]]'' ||  || Mercenary Snipers || With Harris bipod and camo paint scheme || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Courageous]]''||.||Police||.||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[American Sniper]]''|||| Marine sniper|| ||2014&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Television==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS - Season 3|NCIS]]''   ||[[Pauley Perrette]]  || Abby Sciuto|| &amp;quot;Kill Ari, Part I&amp;quot; (S3E01)|| 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ultimate Weapons]]''  || || ||&amp;quot;Sniper Rifles&amp;quot; || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force: Task Force Dagger]]'' || M40-A3 ||  ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality]]'' ||  ||  || With camouflage paint scheme and Harris bipod || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 4: Modern Warfare]]'' ||  || Optional ACOG Scope ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier of Fortune: Payback]]'' ||  ||  || w/ incorrect box magazine || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA II]]'' ||  ||  || With heavy camouflage || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alpha Protocol]]'' ||  ||  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=M40A5 Sniper Rifle=&lt;br /&gt;
[[Image:M40A5.jpg|thumb|right|451px|M40A5 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
The M40A5 is basically an M40A3 with detachable 5 or 10-round box magazine and threaded barrel for mounting sound suppressors. It is being manufactured since 2009 by both [[Remington Arms]] and [[U.S. Ordnance]].&lt;br /&gt;
&lt;br /&gt;
The skipping of the M40A2 and M40A4 was intended to avoid confusion from still-in-inventory [[M40 Recoilless Rifle]] variants with those designations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Film ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Heist]]'' ||  || NOPD sniper || With AN/PEQ-2 IR designator and camo paint scheme|| 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Television==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Banshee - Season 3]]'' ||[[Rus Blackwell]] ||Gordon Hopewell ||Ep. 10 || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.W.A.T. (2017 TV Series)|S.W.A.T.]]'' || || || S1E1 &amp;quot;Pilot&amp;quot; || 2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Alliance of Valiant Arms]] || As the &amp;quot;M40A5&amp;quot; ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breach (VG)|Breach]]'' || M40A3 || ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 3]]'' || M40A5 || w/ various attachments ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon: Future Soldier]]'' || M40A5 || w/ various accessories||Digital Deluxe edition || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Squad]]'' || M40A5 || || Described as an &amp;quot;assault rifle&amp;quot; due to a mistranslation || 2017&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=M40A6 Sniper Rifle=&lt;br /&gt;
[[Image:M40A6.jpg|thumb|right|450px|M40A6 sniper rifle with Remington RACS USMC M40A6 chassis and accessories - 7.62x51mm NATO]]&lt;br /&gt;
The new rifle is essentially refurnished M40A5s but in the upgraded stock. The older McMillan stocks are taken off, and the new modular stocks are put back on. The rifles also come with 10 round Accuracy International magazines instead of the older 10 round magazines. Optics are staying the same with the Schmidt &amp;amp; Bender M8541, and the Surefire Suppressor system. The new rifles were placed in service in November 2015 and will very likely be the last 7.62x51mm sniper rifle that the Marine Corps will issue since they are currently in the process to acquire the [[Remington SOCOM MK13|Remington MK13 Mod 7]] in .300 Winchester Magnum.&lt;br /&gt;
&lt;br /&gt;
The M40A6 has a 20-inch Schneider Stainless Steel barrel with Surefire Muzzle Brake/Adapter, M24 Trigger tuned to 2.5 pounds, Badger Ordnance 306-76 1.490&amp;quot; Steel Scope Rings, Schmidt and Bender 3-12x50 Scope, and a Harris 6-9 SBRM with Podloc.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= M24 Sniper Weapon System =&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington M24.jpg|thumb|right|450px|M24 sniper rifle - .300 Winchester Magnum]]&lt;br /&gt;
[[Image:M24.jpg|thumb|right|450px|M24 sniper rifle with Harris bipod - .300 Winchester Magnum]]&lt;br /&gt;
[[Image:M24a3.jpg|thumb|right|450px|M24A2 sniper rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M24A3.jpg|thumb|right|450px|M24A3 SWS with Harris LM-S bipod, Leupold Mark 4 scope, and OPS INC 12th Model sound suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
The M24 SWS (Sniper Weapon System) is the military and police version of the Remington 700 rifle, M24 being the model name assigned by the United States Army after adoption as their standard sniper rifle in 1988. It is also used by the Israeli Defense Forces (IDF). The M24 is referred to as a &amp;quot;weapons system&amp;quot; because the designation incorporates the complete set of of items associated with it: as well as the rifle it also includes the sling, bipod, scope and scope accessories, iron sights, cleaning kit, carrying cases and carry bag, ammo pouch and stock saddle, scope protector, ballistic tools (including a handheld wind meter, notebook and ballistic calculator), flash hider, suppressor if the rifle is a variant that has one, field manuals, and the match-grade ammunition.&lt;br /&gt;
&lt;br /&gt;
== Film ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Clear and Present Danger]]'' || [[Raymond Cruz]] || Domingo Chavez || With suppressor and camo paint scheme || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Longest Yard, The (2005)|The Longest Yard]]'' || [[William Fichtner]] || Captain Knauer || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[28 Weeks Later]]''||  ||US Army sniper  ||  ||2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.W.A.T.: Firefight]]''|| [[Kevin Phillips]] || Kyle Watters || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Video Games ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sum of All Fears, The (VG)|The Sum of All Fears]]'' ||  ||  || M24, not usable || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[America's Army]]'' || M24 Sniper Weapon System ||  || With Harris bipod || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force: Task Force Dagger]]'' || M24 Sniper ||  || With camo paint scheme || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force: Black Hawk Down]]'' || M24 ||  ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2]]'' || M24 ||  || M24A3, with Harris bipod and heavy camouflage || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality]]'' || M24 Sniper Weapon System ||  || With Harris bipod and optional desert tan paint scheme || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Alliance of Valiant Arms]] || As the &amp;quot;M24&amp;quot; ||  || With custom-painted stock || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA: Armed Assault]]'' ||  ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[7.62 High Calibre]]''||||||||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat Arms]]'' || M24 ||  || With folding bipod || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield: Bad Company]]'' ||  ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat Arms]]'' || M24 Woodland ||  || With folding bipod and camo paint scheme || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' || ||  ||With camo paint   || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA II]]'' ||  ||  || Available in woodland and desert camouflage || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield: Bad Company 2]]'' || M24 Sniper ||  || M24, with Harris bipod and camo paint scheme || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force: Xtreme 2]]''||M24||||||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor (2010)|Medal of Honor]]'' ||  M24 ||  || M24A3, solid black; camo wrap on high-powered scope  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Play4Free]]'' || M24 ||  || With Harris bipod || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jagged Alliance: Back in Action]]'' || M24 SWS|| w/ bipod || w/ desert camo finish || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Arctic Combat]]''||||||||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ravaged]]''||||||||2012&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Sniper: Ghost Warrior 2]] || M24 ||  ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost Recon: Phantoms]]''||M24||||w/ camo paint||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Contract Wars]]''||||||||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Playerunknown's Battlegrounds]]''|| M24 || w/ various attachments || M24A2, chambered in &amp;quot;7.62mm&amp;quot; rounds ||2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Anime ==&lt;br /&gt;
&lt;br /&gt;
==Anime==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Memories]]'' (&amp;quot;Stink Bomb&amp;quot;) || JGSDF sniper ||  wooden stock and mirage band || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Case Closed]]'' || Korn ||  || 1996-&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Case Closed: The Raven Chaser]]'' || Korn ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''Detective Academy Q'' || Assassin ||  || 2003-2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Library War]]'' || Library Defense Force soldiers || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grisaia no Kajitsu]]'' || Yuuji Kazami || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Case Closed: The Darkest Nightmare]]'' || Korn ||  || 2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Remington SOCOM MK13=&lt;br /&gt;
[[File:Mk 13 MOD 5.jpg|thumb|right|450px|Remington Mk 13 Mod 5 - .300 Winchester Magnum]]&lt;br /&gt;
[[File:MK13 Mod7.jpg|thumb|right|450px|Remington Mk 13 Mod 7 - .300 Winchester Magnum]]&lt;br /&gt;
The SOCOM Mk 13 is based off the Remington Model 700, chambered in .300 Winchester Magnum.  The weapon  is fitted with a Nightforce NXS scope, harris bipod, MIRS night vision rail, Knight's Armament M110 supressor and is sitting in a AICS II chassis.&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[American Sniper]]''||[[Bradley Cooper]]|| Chris Kyle|| Mod 0 version in a McMillan A2 stock ||2014&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Television==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Marvel's Agents of S.H.I.E.L.D. - Season 2|Marvel's Agents of S.H.I.E.L.D.]]''||[[B.J. Britt]]|| Antoine Triplett || ||2014&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Remington M2010 Enhanced Sniper Rifle=&lt;br /&gt;
[[Image:XM2010.jpg|thumb|right|450px|Remington XM2010 Enhanced Sniper Rifle with AAC Titan sound suppressor and Harris bipod - .300 Winchester Magnum]]&lt;br /&gt;
The M2010 Enhanced Sniper Rifle is derived from the M24 and is intended to replace the existing M24 rifles of the U.S. Army in the upcoming years. The rifle trades the 7.62x51mm NATO round for the more powerful .300 Winchester Magnum round for increased effective range. The changes affect most parts of the M24, including the barrel, chambering, butt-stock, scope, muzzle brake, magazine, and sound suppressor.&lt;br /&gt;
&lt;br /&gt;
''See [[Remington MSR]] for a similar-looking sniper rifle.''&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' || XM2010 || Tan finish ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost In The Shell: Stand Alone Complex First Assault]]'' || CM2010 || w/ various attachments ||Added via a Supply Drop update - Modeled with a AAC TiTAN-QD suppressor by default, erroneously fires as if it wasn't suppressed || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper: Ghost Warrior 3]]'' ||XM-2015|| ||  || 2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Remington 700 (D&amp;amp;L Sports Marksman's Rifle MR-700 Conversion)=&lt;br /&gt;
[[Image:MR-700 3 large.jpg|thumb|right|400px|Remington 700 Marksman's Rifle MR-700 Conversion - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Film ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Watchmen]]'' ||  ||  || Seen in closet armory || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Remington 700 AICS=&lt;br /&gt;
[[Image:AICS.jpg|thumb|right|400px|Remington 700 in AICS 1.0 stock with Harris bipod and 5 round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Rem 700 AICS 1.5.jpg|right|thumb|400px|Remington 700 in AICS 1.5 stock with 10 round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:AICS folding.jpg|right|thumb|401px|Remington 700 in AICS 2.0 stock with Badger Ordnance Tactical bolt knob, Harris bipod and 10 round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:AXAICS Rem 700.jpg|right|thumb|401px|Remington 700 in AXAICS, post-2014 model - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
A Remington 700 action fitted into an Accuracy International Chassis System is another configuration popular in recent film and television production.  This configuration is often mistaken for a variant of the [[Accuracy International Arctic Warfare series]], but often can correctly be identified by the Remington 700's distinctive bolt action. There are three models of the AICS: the base 1.0 model, the 1.5 which adds an adjustable cheek rest, and the 2.0 which has a folding stock and adjustable cheek rest. Accuracy international also manufactures the AXAICS chassis which emulates the look of the [[Accuracy International AX rifle series]]. Two versions of the AXAICS exist, a pre-2014 with a solid stock that folds to the left side of the gun, and a post-2014 model with a skeletonised stock that folds along the right side (with the skeletonised portion accommodating the bolt handle).&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;450&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[John Q]]'' ||  || Chicago HBT Sniper || With Harris bipod || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Matador, The|The Matador]]'' || [[Pierce Brosnan]] || Julian Noble || With &amp;amp; without Harris bipod &amp;amp; suppressor || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper, The|The Sniper]]'' || [[Bowie Lam]] || Shane || With &amp;amp; without camouflage || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Elephant White]] || [[Djimon Hounsou]] || Curtie Church || with regular and night vision scope plus custom suppressor || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Television==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;450&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[CSI: Miami - Season 1]] || || Serial Sniper || &amp;quot;Kill Zone&amp;quot; (S1E09) || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unit, The|The Unit]]''  || [[Scott Foley]] || Sgt. Bob Brown || &amp;quot;Non-Permissive Environment&amp;quot; || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unit, The|The Unit]]''  || [[Max Martini]] || Sgt. Mack Gerhardt || &amp;quot;Sacrifice&amp;quot; || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Burn Notice - Season 2]]'' || [[Jeffrey Donovan]] || Michael Westen || With Harris bipod / &amp;quot;Double-Booked&amp;quot; || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Burn Notice - Season 4]]'' || [[Bruce Campbell]] || Sam Axe || &amp;quot;Guilty as Charged&amp;quot; || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jericho (TV series)|Jericho]]'' ||  [[Lennie James]] || Robert Hawkins || Harris bipod, with &amp;amp; without suppressor and laser pointer || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[24 - Season 1]]'' || [[Rudolf Martin]] || Jonathon Matijevich || With suppressor || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[24 - Season 7]]'' || [[Dameon Clarke]] || Alan Tanner || Suppressed || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prison Break - Season 4]]'' || [[William Fichtner]] || Alexander Mahone || &amp;quot;VS&amp;quot; || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[24 - Season 8]]'' || [[Cliff Simon]] || Sniper || With suppressor, Harris bipod, and Elcan Digital Hunter DayNight scope || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alphas]]'' || [[Warren Christie]] || Cameron Hicks || Folding stock model || 2011 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
{{Remington}}&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Sniper Rifle]]&lt;/div&gt;</summary>
		<author><name>Edbods</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Remington_Model_700&amp;diff=1209945</id>
		<title>Remington Model 700</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Remington_Model_700&amp;diff=1209945"/>
		<updated>2018-09-01T12:09:51Z</updated>

		<summary type="html">&lt;p&gt;Edbods: /* Video Games */ removed quotation marks in PUBG row to match appearance of other rows, updated notes to indicate that PUBG uses the A2 variant&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Remington Model 700''' is the flagship sporting bolt action hunting rifle for Remington Arms. Introduced to the public in late 1962, it was a development of the previous sporting rifles, the Remington Model 721 and 722. The Model 721 was the first truly modern sporting rifle of the 20th century. The bolt action was the strongest of its kind when it was introduced in 1948 and was not just a sporterized version of a military surplus rifle. However the 721 was only offered in long action. It was available in .264 Winchester, .270 Winchester, .280 Remington, .30-06, and .300 H&amp;amp;H Mag. The 722 was developed for smaller game cartridges with a short action only - it was available in .222 Remington, .222 Remington Magnum, .243 Winchester, .244 Remington, .257 Roberts, .300 Savage, and .308 Winchester. Both the 721 and 722 rifles were discontinued in 1962 upon the introduction of the new and refined Model 700. The Model 700 is a refined firearm design that delivers exceptional quality and accuracy for a mass produced firearm.  &lt;br /&gt;
&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Specifications=&lt;br /&gt;
(1962 – present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Sniper Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' Varies depending on model&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' Varies depending on model&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' Varies depending on model&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length(s):''' 20 in (50.8 cm) - 24 in(60.96 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 3, 4, 5, 6 (internal) / 5, 10 (box magazine)&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Bolt Action&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Remington Model 700=&lt;br /&gt;
[[Image:Remington 700 BDL.jpg|thumb|right|450px|Remington Model 700 (1970s Production) - .308 Winchester]]&lt;br /&gt;
[[Image:Remington-Model-700-BDL 308.jpg|thumb|right|450px|Remington 700 BDL rifle with no iron sights and scope (current production) - .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Deer Hunter, The|The Deer Hunter]]''||[[Robert De Niro]]||Michael|| BDL/Left Hand Model||1978 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Deer Hunter, The|The Deer Hunter]]''||[[Christopher Walken]]||Nick||||1978 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Violent City]]'' || [[Charles Bronson]] || Jeff Heston ||  || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Get Carter]]'' ||  || Hired killer || || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deadly Tower, The|The Deadly Tower]]''|| ||Armed Citizens|| ||1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jaws]]'' ||  || Shark hunters || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Two-Minute Warning]]'' || Various || L.A.P.D. S.W.A.T. || . || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Last Dinosaur, The|The Last Dinosaur]]'' || [[Richard Boone]] || Masten Thrust || Added front sight || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[1941]]''||[[Murray Hamilton]]||Claude Crumn||anachronistic||1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blues Brothers, The|The Blues Brothers]]'' ||  || Chicago Police SWAT Snipers ||  || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Dawn]]''|| [[Patrick Swayze]] || Jed || || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Firestarter]]'' || [[Art Carney]] || Irv Manders || || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Park is Mine, The|The Park is Mine]]'' ||  || N.Y.P.D. ESU Marksmen ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hold-Up]]'' || || Montreal SWAT snipers || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Surviving the Game]]'' || [[F. Murray Abraham]] || Mt. Wolf ||.|| 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Absolute Power]]'' || [[Dennis Haysbert]] || Tim Collin || With Harris bipod and synthetic stock || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Absolute Power]]'' || [[Richard Jenkins]] || Michael McCarty || With stainless steel battel, scope, receiver, and suppressor || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fierce Creatures]]'' || [[John Cleese]] || Rollo Lee || || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fierce Creatures]]'' || [[Richard Ridings]] || Hugh Primates || w/ scope || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grosse Pointe Blank]]'' || [[John Cusack]] || Martin Blank || With suppressor || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Escanaba in da Moonlight]]'' || [[Harve Presnell]] || Albert Soady || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Desert Saints]]'' || [[Kiefer Sutherland]] || Arthur Banks || plastic stock, suppressed, takedown || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Desert Saints]]'' || [[Melora Walters]] || Bennie Harper || plastic stock, suppressed, takedown || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Steal]]'' || || SWAT Sniper || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle Royale II: Requiem]]'' ||  || Wild Seven Sniper ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dawn of the Dead (2004)|Dawn of the Dead]]'' || [[Bruce Bohne]] || Andy || With Harris bipod || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dawn of the Dead (2004)|Dawn of the Dead]]'' || [[Michael Kelly]] || CJ || With folding bipod || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aliens vs Predator: Requiem]]'' || [[Kurt Max Runt]] || Buddy Benson ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aliens vs Predator: Requiem]]'' || [[Liam James]] || Sam ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[No Country for Old Men]]'' || [[Josh Brolin]] || Llewelyn Moss ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shoot 'Em Up]]'' || [[Paul Giamatti]] || Mr. Hertz || With stainless steel receiver &amp;amp; barrel, stainless steel Bushnell scope, synthetic stock, and Harris bipod || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''Pig Hunt'' || Nick Tagas || Ricky Tibbs || BDL with sniper scope || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''Pig Hunt'' || Trevor Bullock || Quincy || BDL with sniper scope || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crazies, The (2010)|The Crazies]]'' || [[Timothy Olyphant]] || Sheriff Dutten ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crazies, The (2010)|The Crazies]]'' || [[Joe Anderson]] || Deputy Russell Clank ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crazies, The (2010)|The Crazies]]'' || [[Justin Miles]] || Scotty McGregor ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jack Reacher]]''||[[Tom Cruise]]||Jack Reacher||||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[World War Z]]''||[[Brad Pitt]]||Gerry||||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Late Phases]]'' || [[Nick Damici]] || Ambrose McKinley || || 2014 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Late Phases]]'' || [[Ethan Embry]] || Will McKinley || || 2014 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Beyond the Reach]]''||[[Jeremy Irvine]]||Ben||||2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Extinction]]'' || [[Matthew Fox]] || Patrick || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bright]]''||[[Brad William Henke]]||Dorghu||BDL model||2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Television==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Adam-12]]'' || ||L.A.P.D. SWAT||Model 700BDL Model||1968 - 1975&lt;br /&gt;
|-&lt;br /&gt;
|''[[Magnum P.I. - Season 1|Magnum P.I.]]''||[[John Hillerman]]||Higgins||&amp;quot;Missing In Action&amp;quot; (S1E09)||1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Magnum P.I. - Season 3|Magnum P.I.]]''||[[Bo Svenson]]||Ivan||&amp;quot;Did You See the Sunrise, Pt.2&amp;quot; (S3E02) ||1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files - Season 1]]'' || ||  || 700 BDL, Anachronistic appearance (&amp;quot;The Jersey Devil&amp;quot; only) / &amp;quot;The Jersey Devil&amp;quot; (S1E04), &amp;quot;Shapes&amp;quot; (S1E18) || 1993 - 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier of Fortune, Inc.]]'' || [[Tim Abell]] || Benny Ray Riddle ||  || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS: Naval Criminal Investigative Service]]'' || [[Timothy Bottoms]] || Ritt Everett || BDL Model, &amp;quot;Vanished&amp;quot; (S02E03) || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Saving Grace]]''||[[Holly Hunter]]||Grace Hanadarko||&amp;quot;You Are My Partner&amp;quot; (S2E07)||2007 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Meteor (2009 Miniseries)|Meteor]]''||||||||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Walking Dead - Season 1|The Walking Dead]]'' || [[Lennie James]] || Morgan Jones || &amp;quot;Days Gone Bye&amp;quot; (S1E01)  || 2010 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Walking Dead - Season 2|The Walking Dead]]'' || [[Pruitt Taylor Vince]] || Otis || . || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Longmire - Season 1]]'' || [[Louis Herthum]] || Omar || Pilot || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Longmire - Season 1]]'' || [[Robert Taylor (II)|Robert Taylor]] || Walt Longmire || &amp;quot;A Damn Shame&amp;quot; (S01E03) || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Longmire - Season 1]]'' || [[Seth Adkins]] || TJ Stewart || &amp;quot;A Damn Shame&amp;quot; (S01E03) || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fargo - Season 2|Fargo]]''||[[Brad Garrett]]||Joe Bulo||&amp;quot;The Gift of the Magi&amp;quot; (S2E05)||2015&lt;br /&gt;
|-&lt;br /&gt;
|Rowspan=5|''[[Fortitude]]''|| [[Richard Dormer]] ||Sheriff Anderssen ||rowspan=5|BDL Model|| rowspan=5|2015&lt;br /&gt;
|-&lt;br /&gt;
|  [[Emil Hostina]] || Yuri Lubimov&lt;br /&gt;
|-&lt;br /&gt;
|  [[Michael Gambon]] || Henry Tyson&lt;br /&gt;
|-&lt;br /&gt;
|  [[Johnny Harris]] || Ronnie Morgan&lt;br /&gt;
|-&lt;br /&gt;
|  Elisabeth Dormer-Phillips|| Carrie Morgan&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wynonna Earp]]''|| || Revenant Guard || Fitted with scope / &amp;quot;The Blade&amp;quot; (S1E04)|| 2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint]]'' || Hunting Rifle ||  ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto III]]'' || Sniper Rifle || || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: Vice City]]'' || Sniper Rifle || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: San Andreas]]'' ||  ||  ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil 4]]'' ||  ||  ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Team Fortress 2]]'' ||  ||  || Heavily stylized, shown as single-shot || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto IV]]'' ||  ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS: The Video Game]]'' ||  ||Model 700 XCR II  || not usable || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitman: Absolution]]'' || R700 || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 3]]'' || M-700 || ||Remington 700 Export || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 4]]'' || M-700 || ||Remington 700 Export || 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Anime==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Angel Beats!]]'' || Ooyama ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Death Note]]'' || Watari || Early Model || 2006&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Remington 700PSS/700P=&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|right|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
[[Image:Remington700SPS 308.jpg‎ |thumb|right|450px|Remington 700 SPS - 7.62x51mm NATO.  This is the current sporting variant of the original 700PSS/700P Design.]]&lt;br /&gt;
[[File:Remington 700 SPS.jpg|450px|thumb|Remington 700 SPS - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
In 1986, Remington developed their dedicated police precision rifle, the 700PSS (called the PSS-700 in many publications contrary to the designation by Remington), a heavy weight barreled sniper rifle based on the 700 action. PSS stands for '''Police Sniper System'''.  It had a lightweight synthetic stock made by H-S Precision, and a heavy profile barrel.  Remington also made a 'varmint' version with a thinner, tapered barrel called the 700 VS.  The 700PSS was available chambered in 5.56x45mm, and .308 Winchester (7.62x51mm NATO) in short action (shorter receiver), and .300 Winchester Magnum in a long action. Some police SWAT units purchased the long action, but barreled for the .308/7.62x51mm NATO round (much like the US Army M24), giving the option to change to the larger caliber. Remington ceased sales of the 700PSS around 1999, rumored to be an attempt to be politically correct, however Remington company literature never mentioned a reason for the decision. Remington knew that the 700PSS was popular amongst hunters and police snipers alike and pushed the lighter barreled 700VS &amp;quot;Varmint&amp;quot; shooter as substitute. Though the VS had its fans, it never replaced the heavy barreled PSS in the minds of Remington shooters.  By the early-mid 2000s, Remington re-released a version of the PSS as the 700P (P for &amp;quot;Parkerized&amp;quot;, not police) for law enforcement and general public sales. The barrel on the newer P models is not as heavy as the original PSS models and the new &amp;quot;P&amp;quot; model has a palm swell in the grip of the rifle. In most films, armorers still use PSS models, as they are more readily available in their armories than the newer 700P. ''' Any film shot prior to 2004, the rifle cannot be the P model, but must be the PSS model, despite being nearly identical.'''  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Film==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;450&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Silence of the Lambs]]'' || || FBI HRT Sniper || with Harris bipod || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mask of Death]]'' || || FBI sniper || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Siege, The|The Siege]]'' ||  || N.Y.P.D. ESU Marksmen || With folding bipod || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rush Hour]]'' ||  || FBI Agents || With Harris bipod || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Light It Up]]'' ||  || N.Y.P.D. ESU Marksmen || With folding bipods and laser pointers || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supreme Sanction]]'' || [[Kristy Swanson]] || Jenna || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Cell]]'' ||  || FBI HRT Sniper || With Harris bipod || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Behind Enemy Lines]]'' ||  || Serbian Soldier ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Behind Enemy Lines]]'' ||  || US Marine sniper || With Harris bipod || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Swordfish]]'' ||  || LAPD Sniper || With Harris bipod || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Swordfish]]'' ||  || LAPD Sniper || Choate Super Sniper Stock || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[First Shot]]'' || [[David Haysom]] || Leo Dade || Choate Super Sniper Stock || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.W.A.T.]]'' || [[L.L. Cool J]] || Officer Deacon &amp;quot;Deke&amp;quot; Kay || With Harris bipod, Leupold Mark 4 scope, and camo paint || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.W.A.T.]]'' || [[Colin Farrell]] || Officer Jim Street || With Harris bipod, Leupold Mark 4 scope, and camo paint || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.W.A.T.]]'' || [[Josh Charles]] || Officer T.J. McCabe || With Harris bipod, Leupold Mark 4 scope, and camo paint || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.W.A.T.]]'' || [[Brian Van Holt]] || Officer Michael Boxer || With Harris bipod, Leupold Mark 4 scope, and camo paint || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.W.A.T.]]'' || [[Daniel Ichikawa]] || Sgt. Yamoto || With Harris bipod, Leupold Mark 4 scope, and camo paint || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.W.A.T.]]'' || [[Michelle Rodriguez]] || Officer Chris Sánchez || With Harris bipod, Leupold Mark 4 scope, and camo paint || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Daredevil]]'' ||  || N.Y.P.D. ESU Marksman || With Harris bipod || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[XXX 2: State of the Union]]'' ||  || Prison Guard ||  || 2005   &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sentinel, The|The Sentinel]]'' ||  || Secret Service Agent || With Harris bipod || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sentinel, The|The Sentinel]]'' || [[Al Vrkljan]] || Secret Service Conter-Sniper || With Harris bipod || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cries in the Dark]]'' || [[Barry Nerling]] || SWAT officer || With Harris bipod || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[16 Blocks]]'' ||  || N.Y.P.D. ESU Marksmen || With and without folding bipods || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shooter (2007)|Shooter]]'' || [[Mark Wahlberg]] || Bob Lee Swagger || Forest and Arctic camouflage paint || 2007 &lt;br /&gt;
|-&lt;br /&gt;
|''[[We Own the Night]]''||||NYPD ESU||||2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Outlaw]]'' || || Police sniper ||With Leupold Mark 4 scope || 2007 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shooter (2007)|Shooter]]'' || [[Michael Peña]] || Nick Memphis|| Forest camouflage paint|| 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vantage Point]]'' ||  || Secret Service Snipers || With Harris bipods || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hancock]]'' ||  || LAPD SWAT Snipers || With Harris bipods || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Keeper]]'' || || SWAT sniper || With Harris bipod || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Raid: Redemption]]''  ||  || snipers || airsoft || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Maximum Conviction]]''  ||  || Merc Sniper || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Thieves]]''  ||  || South Korean SWAT sniper || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[This Means War]]'' || [[Tom Hardy]] || Tuck Hansen || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Homefront (2013)]]'' || [[Clancy Brown]] || Sheriff Keith Rodrigue || with Leupold Mark 4 scope and Harris bipod || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Sniper]]'' || Jason Schick ||Wynn|| GAP Gladius stock || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sicario]]'' ||  |||| SWAT sniper || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Accountant]]'' || [[Ben Affleck]] || Christian Wolff || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Standoff (2016)|Standoff]]'' || [[Laurence Fishburne]] || Sade || Suppressed || 2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Television==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files]]'' ||  || Police/FBI sharpshooters || With Harris bipod / &amp;quot;Lazarus&amp;quot; (S1E14), &amp;quot;Pusher&amp;quot; (S3E17), &amp;quot;Talitha Cumi&amp;quot; (S3E24), other episodes || 1994 - 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files - Season 5]]'' || [[Martin Ferrero]] || 'The Shooter' || Fitted/modified with Choate Super Sniper stock / &amp;quot;The End&amp;quot; (S5E20) || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Closer]]'' || [[Raymond Cruz]] || Detective Sanchez || With Harris bipod || 2005 - &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kill Point, The|The Kill Point]]'' ||  || Pittsburg P.D. SWAT Snipers || With Harris bipods || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fabio Montale]]'' || [[Cédric Chevalme]] || Thierry Peyrol || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami]]'' || [[David Caruso]] || Horatio Caine ||  || 2002 -&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami]]'' || [[Emily Proctor]] || Calliegh Duquesne ||  || 2002 - &lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Crime Scene Investigation]]'' ||  || Miami P.D. SWAT Sniper || With Infra-Red night-vision scope / &amp;quot;Cross Jurisdiction&amp;quot; || 2000 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: NY]]''  ||  || N.Y.P.D. ESU Marksmen || &amp;quot;Hostage&amp;quot; || 2004 - &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Criminal Minds]]'' ||  || Various SWAT sharpshooters || 700PSS &amp;amp; 700SPS || 2005 -&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Numb3rs]]'' || [[Lou Diamond Phillips]] || FBI Special Agent Ian Edgerton || &amp;quot;Toxin&amp;quot; (S2E09) || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prison Break - Season 2]]'' || [[Paul Adelstein]] || Special Agent Paul Kellerman ||w/ Choate Ultimate Sniper Stock  || 2006 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prison Break - Season 4]]'' || [[Cress Williams]] || Wyatt ||  || 2008 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Flashpoint]]'' || [[Hugh Dillon]] || Ed Lane || With spare ammo sleeve and Harris bipod || 2008  &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Flashpoint]]'' || [[Amy Jo Johnson]] || Juliana Callaghan || With spare ammo sleeve and Harris bipod || 2008 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Flashpoint]]'' || [[David Paetkau]] || Sam Braddock || With spare ammo sleeve and Harris bipod || 2008 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Top Shot]]'' || [[Mike Seeklander]] &amp;amp; [[Kelly Bachand]] || Themselves || With Harris bipod and scope || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Detroit 1-8-7]]'' ||  || Detroit PD SRT || &amp;quot;Pharmacy Double/Bullet Train&amp;quot; (S01E01) || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS: Los Angeles - Season 3]]'' ||[[Miguel Ferrer]]|| NCIS Asst. Director Owen Granger || Season 3-&amp;quot;Blye, K., Part II&amp;quot; || 2009  &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Justified - Season 1]]'' || [[Jacob Pitts]] || Deputy Marshal Tim Gutterson || &amp;quot;Riverbrook&amp;quot; (S1E02) || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Criminal Minds - Season 9]]'' || [[Thomas Gibson]]  || FBI SSA Aaron Hotcher ||  &amp;quot;Final Shot&amp;quot; (S09E03) || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Justified - Season 5]]'' || [[Justin Welborn]] || Carl || SPS Tactical; &amp;quot;A Murder of Crows&amp;quot; (S5E01) || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fortitude]] || [[Aaron McCusker]] || Jason Donnelly ||SPS Model || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[People v. O.J. Simpson: American Crime Story, The|The People v. O.J. Simpson:American Crime Story]]''||||L.A.P.D. SWAT sniper||&amp;quot;The Run of His Life&amp;quot; (S1E02)||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Last Ship - Season 3|The Last Ship]]''||[[Bridget Regan]]||Sasha Cooper||||2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 4: Modern Warfare]]'' || R700 || ACOG Scope ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kane &amp;amp; Lynch: Dead Men]]'' ||  ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Secret Service (2008)|Secret Service]]'' ||M70  || R700P but with detachable magazine ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Survarium]]'' ||  || ||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Remington Model 710=&lt;br /&gt;
[[Image:REMINGTON mODEL 710.jpg|450px|thumb|right|Remington Model 710 - .270 Winchester/.300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Global Operations]]'' || 710 || With optional 12x scope ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=M40 Sniper Rifle=&lt;br /&gt;
[[Image:M40 1.jpg‎ |thumb|right|450px|M40 sniper rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M40a1standard-1-.jpg‎ |thumb|right|450px|M40A1 sniper rifle - 7.62x51mm NATO]] &lt;br /&gt;
&lt;br /&gt;
The United States Marine Corps employs a variant of the Remington 700 as their standard issue sniper rifle, with the model name M40. The main difference between the M40 and the M24 is that the M24 uses the &amp;quot;long&amp;quot; version of Remington 700 receiver versus the M40's &amp;quot;short action&amp;quot;. The M40's short receiver is dedicated to cartridges that do not exceed the length of the issue 7.62 mm NATO round. In contrast, the M24's longer receiver allows the rifle to be converted from 7.62 mm NATO to the more powerful .300 Winchester Magnum cartridge. The U.S. Army specified this capability in case future tactics required the larger cartridge's extra range and penetration. &lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Accountant]]''|| || Operative ||tan paint job||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[American Sniper]]''||[[Bradley Cooper]]|| Chris Kyle|| ||2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[New Kids Turbo]]'' ||  || Dutch police sniper ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Turistas]]'' || Miguelito Acosta || Jamoru ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jarhead]]'' || [[Jake Gyllenhaal]] || Anthony Swofford ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jarhead]]'' ||  || U.S. Marine Scout Snipers ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dawn of the Dead (2004)|Dawn of the Dead]]'' || [[Michael Kelly]] || CJ ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dawn of the Dead (2004)|Dawn of the Dead]]'' || [[Bruce Bohne]] || Andy ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper (1993)|Sniper]]'' || [[Tom Berenger]] ||MGySgt Thomas Beckett ||  custom camouflage || 1993&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Television==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Generation Kill]]'' || [[Josh Barrett]] || Sgt. Larry Shawn &amp;quot;Pappy&amp;quot; Patrick ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Generation Kill]]'' ||  || U.S. Navy SEAL Sniper || With spare ammo sleeve and heavy camouflage || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: NY]]'' ||  || U.S. Marine || &amp;quot;Heroes&amp;quot; || 2004 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[JAG]]''  || [[Stephen McHattie]] || Gunnery Sgt. Crockett || With Harris bipod / &amp;quot;High Ground&amp;quot;|| 1995 - 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS: Naval Criminal Investigative Service]]'' || [[Mark Harmon]] || Special Agent Leroy Jethro Gibbs || &amp;quot;Kill Ari&amp;quot;, &amp;quot;Truth or Consequences&amp;quot; || 2003 - ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Half-Life|Half-Life: Opposing Force]]'' || M40A1 ||  || incorrectly shown with a detachable magazine || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force: Land Warrior]]'' ||  ||  ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Close Combat: First to Fight]]'' ||  ||  || Non-Playable || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Vegas]]'' ||M40A1  || With various available scopes and wooden camo finish || incorrectly shown with a detachable magazine|| 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Vegas 2]]'' || M40A1 || With various available scopes and wooden camo finish || incorrectly shown with a detachable magazine  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 2]]'' || Tranquilizer Rifle ||  || Shown as single-shot CO2-powered tranquilizer rifle || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield: Bad Company 2|Battlefield: Bad Company 2: Vietnam]]''] || || With wooden furniture, cloth wrappings and available 12x scope || incorrectly shown with a detachable magazine|| 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle: Los Angeles (VG)|Battle: Los Angeles]]'' || || || incorrectly shown with a detachable magazine || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vietcong 2]]'' || || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil: Revelations]]'' || M40A1||  |||| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency (2014)|Insurgency]]'' || M40 || w/ various attachments || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=M40A3 Sniper Rifle=&lt;br /&gt;
[[Image:M40a3.jpg|thumb|right|450px|M40A3 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hostage (2005)|Hostage]]'' ||  || Police snipers || With Harris bipod || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shooter (2007)|Shooter]]'' || [[Mark Wahlberg]] || Bob Lee Swagger || With Harris bipod and camo paint scheme || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shooter (2007)|Shooter]]'' ||  || Mercenary Snipers || With Harris bipod and camo paint scheme || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Courageous]]''||.||Police||.||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[American Sniper]]''|||| Marine sniper|| ||2014&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Television==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS - Season 3|NCIS]]''   ||[[Pauley Perrette]]  || Abby Sciuto|| &amp;quot;Kill Ari, Part I&amp;quot; (S3E01)|| 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ultimate Weapons]]''  || || ||&amp;quot;Sniper Rifles&amp;quot; || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force: Task Force Dagger]]'' || M40-A3 ||  ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality]]'' ||  ||  || With camouflage paint scheme and Harris bipod || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 4: Modern Warfare]]'' ||  || Optional ACOG Scope ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier of Fortune: Payback]]'' ||  ||  || w/ incorrect box magazine || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA II]]'' ||  ||  || With heavy camouflage || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alpha Protocol]]'' ||  ||  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=M40A5 Sniper Rifle=&lt;br /&gt;
[[Image:M40A5.jpg|thumb|right|451px|M40A5 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
The M40A5 is basically an M40A3 with detachable 5 or 10-round box magazine and threaded barrel for mounting sound suppressors. It is being manufactured since 2009 by both [[Remington Arms]] and [[U.S. Ordnance]].&lt;br /&gt;
&lt;br /&gt;
The skipping of the M40A2 and M40A4 was intended to avoid confusion from still-in-inventory [[M40 Recoilless Rifle]] variants with those designations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Film ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Heist]]'' ||  || NOPD sniper || With AN/PEQ-2 IR designator and camo paint scheme|| 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Television==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Banshee - Season 3]]'' ||[[Rus Blackwell]] ||Gordon Hopewell ||Ep. 10 || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.W.A.T. (2017 TV Series)|S.W.A.T.]]'' || || || S1E1 &amp;quot;Pilot&amp;quot; || 2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Alliance of Valiant Arms]] || As the &amp;quot;M40A5&amp;quot; ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breach (VG)|Breach]]'' || M40A3 || ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 3]]'' || M40A5 || w/ various attachments ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon: Future Soldier]]'' || M40A5 || w/ various accessories||Digital Deluxe edition || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Squad]]'' || M40A5 || || Described as an &amp;quot;assault rifle&amp;quot; due to a mistranslation || 2017&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=M40A6 Sniper Rifle=&lt;br /&gt;
[[Image:M40A6.jpg|thumb|right|450px|M40A6 sniper rifle with Remington RACS USMC M40A6 chassis and accessories - 7.62x51mm NATO]]&lt;br /&gt;
The new rifle is essentially refurnished M40A5s but in the upgraded stock. The older McMillan stocks are taken off, and the new modular stocks are put back on. The rifles also come with 10 round Accuracy International magazines instead of the older 10 round magazines. Optics are staying the same with the Schmidt &amp;amp; Bender M8541, and the Surefire Suppressor system. The new rifles were placed in service in November 2015 and will very likely be the last 7.62x51mm sniper rifle that the Marine Corps will issue since they are currently in the process to acquire the [[Remington SOCOM MK13|Remington MK13 Mod 7]] in .300 Winchester Magnum.&lt;br /&gt;
&lt;br /&gt;
The M40A6 has a 20-inch Schneider Stainless Steel barrel with Surefire Muzzle Brake/Adapter, M24 Trigger tuned to 2.5 pounds, Badger Ordnance 306-76 1.490&amp;quot; Steel Scope Rings, Schmidt and Bender 3-12x50 Scope, and a Harris 6-9 SBRM with Podloc.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= M24 Sniper Weapon System =&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington M24.jpg|thumb|right|450px|M24 sniper rifle - .300 Winchester Magnum]]&lt;br /&gt;
[[Image:M24.jpg|thumb|right|450px|M24 sniper rifle with Harris bipod - .300 Winchester Magnum]]&lt;br /&gt;
[[Image:M24a3.jpg|thumb|right|450px|M24A2 sniper rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M24A3.jpg|thumb|right|450px|M24A3 SWS with Harris LM-S bipod, Leupold Mark 4 scope, and OPS INC 12th Model sound suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
The M24 SWS (Sniper Weapon System) is the military and police version of the Remington 700 rifle, M24 being the model name assigned by the United States Army after adoption as their standard sniper rifle in 1988. It is also used by the Israeli Defense Forces (IDF). The M24 is referred to as a &amp;quot;weapons system&amp;quot; because the designation incorporates the complete set of of items associated with it: as well as the rifle it also includes the sling, bipod, scope and scope accessories, iron sights, cleaning kit, carrying cases and carry bag, ammo pouch and stock saddle, scope protector, ballistic tools (including a handheld wind meter, notebook and ballistic calculator), flash hider, suppressor if the rifle is a variant that has one, field manuals, and the match-grade ammunition.&lt;br /&gt;
&lt;br /&gt;
== Film ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Clear and Present Danger]]'' || [[Raymond Cruz]] || Domingo Chavez || With suppressor and camo paint scheme || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Longest Yard, The (2005)|The Longest Yard]]'' || [[William Fichtner]] || Captain Knauer || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[28 Weeks Later]]''||  ||US Army sniper  ||  ||2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.W.A.T.: Firefight]]''|| [[Kevin Phillips]] || Kyle Watters || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Video Games ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sum of All Fears, The (VG)|The Sum of All Fears]]'' ||  ||  || M24, not usable || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[America's Army]]'' || M24 Sniper Weapon System ||  || With Harris bipod || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force: Task Force Dagger]]'' || M24 Sniper ||  || With camo paint scheme || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force: Black Hawk Down]]'' || M24 ||  ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2]]'' || M24 ||  || M24A3, with Harris bipod and heavy camouflage || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality]]'' || M24 Sniper Weapon System ||  || With Harris bipod and optional desert tan paint scheme || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Alliance of Valiant Arms]] || As the &amp;quot;M24&amp;quot; ||  || With custom-painted stock || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA: Armed Assault]]'' ||  ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[7.62 High Calibre]]''||||||||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat Arms]]'' || M24 ||  || With folding bipod || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield: Bad Company]]'' ||  ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat Arms]]'' || M24 Woodland ||  || With folding bipod and camo paint scheme || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' || ||  ||With camo paint   || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA II]]'' ||  ||  || Available in woodland and desert camouflage || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield: Bad Company 2]]'' || M24 Sniper ||  || M24, with Harris bipod and camo paint scheme || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force: Xtreme 2]]''||M24||||||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor (2010)|Medal of Honor]]'' ||  M24 || M24A3 ||  Solid black; camo wrap on high-powered scope  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Play4Free]]'' || M24 ||  || With Harris bipod || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jagged Alliance: Back in Action]]'' || M24 SWS|| w/ bipod || w/ desert camo finish || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Arctic Combat]]''||||||||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ravaged]]''||||||||2012&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Sniper: Ghost Warrior 2]] || M24 ||  ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost Recon: Phantoms]]''||M24||||w/ camo paint||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Contract Wars]]''||||||||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Playerunknown's Battlegrounds]]''|| M24 || w/ various attachments || M24A2, chambered in &amp;quot;7.62mm&amp;quot; rounds ||2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Anime ==&lt;br /&gt;
&lt;br /&gt;
==Anime==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Memories]]'' (&amp;quot;Stink Bomb&amp;quot;) || JGSDF sniper ||  wooden stock and mirage band || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Case Closed]]'' || Korn ||  || 1996-&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Case Closed: The Raven Chaser]]'' || Korn ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''Detective Academy Q'' || Assassin ||  || 2003-2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Library War]]'' || Library Defense Force soldiers || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grisaia no Kajitsu]]'' || Yuuji Kazami || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Case Closed: The Darkest Nightmare]]'' || Korn ||  || 2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Remington SOCOM MK13=&lt;br /&gt;
[[File:Mk 13 MOD 5.jpg|thumb|right|450px|Remington Mk 13 Mod 5 - .300 Winchester Magnum]]&lt;br /&gt;
[[File:MK13 Mod7.jpg|thumb|right|450px|Remington Mk 13 Mod 7 - .300 Winchester Magnum]]&lt;br /&gt;
The SOCOM Mk 13 is based off the Remington Model 700, chambered in .300 Winchester Magnum.  The weapon  is fitted with a Nightforce NXS scope, harris bipod, MIRS night vision rail, Knight's Armament M110 supressor and is sitting in a AICS II chassis.&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[American Sniper]]''||[[Bradley Cooper]]|| Chris Kyle|| Mod 0 version in a McMillan A2 stock ||2014&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Television==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Marvel's Agents of S.H.I.E.L.D. - Season 2|Marvel's Agents of S.H.I.E.L.D.]]''||[[B.J. Britt]]|| Antoine Triplett || ||2014&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Remington M2010 Enhanced Sniper Rifle=&lt;br /&gt;
[[Image:XM2010.jpg|thumb|right|450px|Remington XM2010 Enhanced Sniper Rifle with AAC Titan sound suppressor and Harris bipod - .300 Winchester Magnum]]&lt;br /&gt;
The M2010 Enhanced Sniper Rifle is derived from the M24 and is intended to replace the existing M24 rifles of the U.S. Army in the upcoming years. The rifle trades the 7.62x51mm NATO round for the more powerful .300 Winchester Magnum round for increased effective range. The changes affect most parts of the M24, including the barrel, chambering, butt-stock, scope, muzzle brake, magazine, and sound suppressor.&lt;br /&gt;
&lt;br /&gt;
''See [[Remington MSR]] for a similar-looking sniper rifle.''&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' || XM2010 || Tan finish ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost In The Shell: Stand Alone Complex First Assault]]'' || CM2010 || w/ various attachments ||Added via a Supply Drop update - Modeled with a AAC TiTAN-QD suppressor by default, erroneously fires as if it wasn't suppressed || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper: Ghost Warrior 3]]'' ||XM-2015|| ||  || 2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Remington 700 (D&amp;amp;L Sports Marksman's Rifle MR-700 Conversion)=&lt;br /&gt;
[[Image:MR-700 3 large.jpg|thumb|right|400px|Remington 700 Marksman's Rifle MR-700 Conversion - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Film ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Watchmen]]'' ||  ||  || Seen in closet armory || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Remington 700 AICS=&lt;br /&gt;
[[Image:AICS.jpg|thumb|right|400px|Remington 700 in AICS 1.0 stock with Harris bipod and 5 round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Rem 700 AICS 1.5.jpg|right|thumb|400px|Remington 700 in AICS 1.5 stock with 10 round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:AICS folding.jpg|right|thumb|401px|Remington 700 in AICS 2.0 stock with Badger Ordnance Tactical bolt knob, Harris bipod and 10 round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:AXAICS Rem 700.jpg|right|thumb|401px|Remington 700 in AXAICS, post-2014 model - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
A Remington 700 action fitted into an Accuracy International Chassis System is another configuration popular in recent film and television production.  This configuration is often mistaken for a variant of the [[Accuracy International Arctic Warfare series]], but often can correctly be identified by the Remington 700's distinctive bolt action. There are three models of the AICS: the base 1.0 model, the 1.5 which adds an adjustable cheek rest, and the 2.0 which has a folding stock and adjustable cheek rest. Accuracy international also manufactures the AXAICS chassis which emulates the look of the [[Accuracy International AX rifle series]]. Two versions of the AXAICS exist, a pre-2014 with a solid stock that folds to the left side of the gun, and a post-2014 model with a skeletonised stock that folds along the right side (with the skeletonised portion accommodating the bolt handle).&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;450&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[John Q]]'' ||  || Chicago HBT Sniper || With Harris bipod || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Matador, The|The Matador]]'' || [[Pierce Brosnan]] || Julian Noble || With &amp;amp; without Harris bipod &amp;amp; suppressor || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper, The|The Sniper]]'' || [[Bowie Lam]] || Shane || With &amp;amp; without camouflage || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Elephant White]] || [[Djimon Hounsou]] || Curtie Church || with regular and night vision scope plus custom suppressor || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Television==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;450&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[CSI: Miami - Season 1]] || || Serial Sniper || &amp;quot;Kill Zone&amp;quot; (S1E09) || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unit, The|The Unit]]''  || [[Scott Foley]] || Sgt. Bob Brown || &amp;quot;Non-Permissive Environment&amp;quot; || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unit, The|The Unit]]''  || [[Max Martini]] || Sgt. Mack Gerhardt || &amp;quot;Sacrifice&amp;quot; || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Burn Notice - Season 2]]'' || [[Jeffrey Donovan]] || Michael Westen || With Harris bipod / &amp;quot;Double-Booked&amp;quot; || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Burn Notice - Season 4]]'' || [[Bruce Campbell]] || Sam Axe || &amp;quot;Guilty as Charged&amp;quot; || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jericho (TV series)|Jericho]]'' ||  [[Lennie James]] || Robert Hawkins || Harris bipod, with &amp;amp; without suppressor and laser pointer || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[24 - Season 1]]'' || [[Rudolf Martin]] || Jonathon Matijevich || With suppressor || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[24 - Season 7]]'' || [[Dameon Clarke]] || Alan Tanner || Suppressed || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prison Break - Season 4]]'' || [[William Fichtner]] || Alexander Mahone || &amp;quot;VS&amp;quot; || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[24 - Season 8]]'' || [[Cliff Simon]] || Sniper || With suppressor, Harris bipod, and Elcan Digital Hunter DayNight scope || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alphas]]'' || [[Warren Christie]] || Cameron Hicks || Folding stock model || 2011 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
{{Remington}}&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Sniper Rifle]]&lt;/div&gt;</summary>
		<author><name>Edbods</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=PUBG:_Battlegrounds&amp;diff=1205891</id>
		<title>PUBG: Battlegrounds</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=PUBG:_Battlegrounds&amp;diff=1205891"/>
		<updated>2018-08-13T02:50:12Z</updated>

		<summary type="html">&lt;p&gt;Edbods: /* M24 SWS */ updated to reflect that it's modelled after the A2 variant of the M24, given that it takes external box mags and a suppressor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Playerunknown's Battlegrounds&lt;br /&gt;
|picture= PlayerUnknowns-Battlegrounds.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|date= March 23, 2017 (Early Access) December 20, 2017 (1.0 Release)&lt;br /&gt;
|developer=Bluehole, Inc.&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= Bluehole, Inc. &lt;br /&gt;
|genre=First/Third-Person Survival Shooter&lt;br /&gt;
}}&lt;br /&gt;
{{Game Title|Playerunknown's Battlegrounds}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
''Playerunknown's Battlegrounds'' is a survival shooter designed by Brendan &amp;quot;Playerunknown&amp;quot; Greene, the same person who created the Battle Royale mod for ''[[Arma 3]]'' and was consulted in the creation of ''H1Z1: King of the Kill''. In ''Battlegrounds'', up to 100 players are airdropped onto a fictional locale, and fight until only one remains, with a blue wall of electricity chasing players into one final confrontation. Weapons are customizable with various parts that can be found in the field. Some attachments have a weapon specific variant of them. For example, the flash hider has a version for SMGs and assault rifles. These attachments include:&lt;br /&gt;
&lt;br /&gt;
* Vertical foregrip&lt;br /&gt;
* Angled foregrip&lt;br /&gt;
* Thumb Grip&lt;br /&gt;
* Light Grip&lt;br /&gt;
* Half Grip&lt;br /&gt;
* Flash hider (SMG/Sniper rifle/DMR/AR, S12K): Hides the weapons muzzle flash&lt;br /&gt;
* Suppressor (Pistol/SMG/Sniper rifle/DMR/AR, S12K): Suppresses the weapons firing report, but does not completely silence it, being somewhat realistic in its function.&lt;br /&gt;
* Compensator  (SMG/Sniper rifle/DMR/AR, S12K): Reduces muzzle climb during automatic fire.&lt;br /&gt;
* Choke: tightens the pellet spread of the shotguns.&lt;br /&gt;
* Duckbill: horizontally flattens the pellet spread of the shotguns.&lt;br /&gt;
* Bullet loops: enhances reload speed by adding a shell/cartridge holder on the buttstock of the weapon.&lt;br /&gt;
* Extended magazine (Pistol/SMG/Sniper rifle/DMR/AR, S12K): increases magazine size.&lt;br /&gt;
* Quickdraw magazine (Pistol/SMG/Sniper rifle/DMR/AR, S12K): enhances reload speed.&lt;br /&gt;
* Ext. Quickdraw magazine (Pistol/SMG/Sniper rifle/DMR/AR, S12K): combination of the two above&lt;br /&gt;
* Cheek pad: reduces scope sway while aiming&lt;br /&gt;
* Tactical stock&lt;br /&gt;
* Extended Stock for Micro Uzi&lt;br /&gt;
&lt;br /&gt;
Sights include:&lt;br /&gt;
* Red dot sight&lt;br /&gt;
* Holographic sight&lt;br /&gt;
* 2x scope (Aimpoint)&lt;br /&gt;
* 3x scope&lt;br /&gt;
* 4x scope (ACOG)&lt;br /&gt;
* 6x scope&lt;br /&gt;
* 8x scope&lt;br /&gt;
* 15x scope&lt;br /&gt;
&lt;br /&gt;
As similarly seen in the game ''[[State of Decay]]'', ammunition calibers in PUBG are simplified for the sake of gameplay. For instance, the SKS, AKM, M24, Kar98k, DP-28 and the Nagant revolver all fire the same &amp;quot;7.62MM&amp;quot; ammunition, and the 9x39mm VSS Vintorez uses the same &amp;quot;9MM&amp;quot; ammo as the 9x19mm handguns and submachine guns.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92F==&lt;br /&gt;
The [[Beretta 92F]] appears in the game as the &amp;quot;P92&amp;quot;, and can be found in random buildings. It can be fitted with a suppressor, a red dot sight and all three magazine variations. It uses general &amp;quot;9MM&amp;quot; ammunition. Extended magazines raise the magazine size to 20 cartridges from its original 15.&lt;br /&gt;
[[File:Beretta92F LeftSide.jpg|thumb|none|300px|Beretta 92F- 9x19mm.]]&lt;br /&gt;
[[File:PlayerUnknowns-Battlegrounds.jpg|thumb|none|500px|A boxart character holding a Beretta 92F in his hand.]]&lt;br /&gt;
[[File:Beretta inventory.jpg|thumb|none|500px|Inventory icon of the &amp;quot;P92&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Beretta92F spawn.jpg|thumb|none|600px|A &amp;quot;P92&amp;quot; world spawn.]]&lt;br /&gt;
[[File:PUBG Beretta92F world4.jpg |thumb|none|600px|A &amp;quot;P92&amp;quot; with a Micro Red Dot attached. Note the different markings on the silde compared to the real one, and the Beretta trademark is changed to that of a heart logo.]]&lt;br /&gt;
[[File:PUBG Beretta92F world1.jpg|thumb|none|600px|A player executes a hapless victim with his &amp;quot;P92&amp;quot;. Here you can see the slide locking back, exposing the next round in the magazine.]]&lt;br /&gt;
[[File:PUBG Beretta92F world2.jpg|thumb|none|600px|Another shot of a &amp;quot;P92&amp;quot; firing.]]&lt;br /&gt;
[[File:PUBG Beretta92F world3.jpg|thumb|none|600px|The player reloads his &amp;quot;P92&amp;quot; after dispatching a foe.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 60DS==&lt;br /&gt;
The [[Chiappa Rhino 60DS]] appears in the release version of the game as the &amp;quot;R45&amp;quot;, and will be found in random locations exclusive to the map, Miramar. It can only be fitted with a red dot sight and is apparently chambered in &amp;quot;.45ACP&amp;quot; ammo with speedloaders.&lt;br /&gt;
[[Image:Chiappa Rhino 6&amp;quot;.jpg|thumb|none|300px|Chiappa Rhino 60DS (6&amp;quot; barrel version) - .357 Magnum]]&lt;br /&gt;
[[File:PUBG ChiappaRhino Promo1.jpg |thumb|none|500px|An officially released render of the in-game  model, courtesy of the PUBG Twitter page. Note the markings labelling it as a &amp;quot;CANO 60DS&amp;quot; and a cow trademark replacing the real deal's rhino logo. A really close look at the markings also indicates its actual caliber, &amp;quot;.357 MAGNUM&amp;quot;.]]&lt;br /&gt;
[[File:PUBG ChiappaRhino menu1.jpg|thumb|none|500px|Inventory icon of the &amp;quot;R45&amp;quot;.]]&lt;br /&gt;
[[File:PUBG ChiappaRhino spawn.jpg |thumb|none|600px|A highlighted world spawn of a &amp;quot;R45&amp;quot; next to a box of .45 ACP and a bulletproof vest.]]&lt;br /&gt;
[[File:PUBG ChiappaRhino world2.jpg|thumb|none|600px|A player reloads her &amp;quot;R45&amp;quot; with a speedloader, which appears to be chrome-plated.]]&lt;br /&gt;
[[File:PUBG ChiappaRhino world3.jpg|thumb|none|600px|The Twitch Streamer with her &amp;quot;R45&amp;quot; at the ready. Here you can see what appears to be hollow-pointed .357 magnum bullets through the front of the cylinder.]]&lt;br /&gt;
[[File:PUBG ChiappaRhino world1.jpg|thumb|none|600px|Nonplussed about violating holy sanctuary, another player fires his &amp;quot;R45&amp;quot; within a church.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] appears in the game as the &amp;quot;P1911&amp;quot;, and can be found in random buildings. It can be fitted with a suppressor, a red dot sight and all three magazine variations. It uses general &amp;quot;.45ACP&amp;quot; ammunition. Extended magazines raise the magazine size to 12 cartridges from its original 7.&lt;br /&gt;
[[File:NickelM1911A1.jpg|thumb|none|300px|Satin Nickel M1911A1 - .45 ACP.]]&lt;br /&gt;
[[File:PUBG1911icon.jpg|thumb|none|500px|Inventory icon of the &amp;quot;P1911&amp;quot;. It originally had wooden grips, but it has since been updated with a noticeable nickel finish and black grips.]]&lt;br /&gt;
[[File:PUBG1911Model.jpg|thumb|none|500px|Old world model of the &amp;quot;P1911&amp;quot;.]]&lt;br /&gt;
[[File:PUBG M1911 spawn.jpg|thumb|none|600px|A &amp;quot;P1911&amp;quot; with spare boxes of .45 ACP sits at the bottom of a derelict jacuzzi, amongst the trash and badly rendered cockroaches.]]&lt;br /&gt;
[[File:PUBG M1911 world4.jpg |thumb|none|600px|A player reloads his newly acquired &amp;quot;P1911&amp;quot;.]]&lt;br /&gt;
[[File:PUBG M1911 world2.jpg|thumb|none|600px|A &amp;quot;P1911&amp;quot; equipped with a suppressor and magazine speed plate floating in the player's invisible holster. Note the factory markings on the suppressor indicates that it is manufactured by &amp;quot;GG TECH&amp;quot;, a possible spoof of the real-life Gemtech Suppressors company.]]&lt;br /&gt;
[[File:PUBG M1911 world3.jpg|thumb|none|600px|The S.T.A.L.K.E.R holds his &amp;quot;P1911&amp;quot; fitted with an extended magazine, suppressor and Micro Red Dot.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] was added in the June 2017 monthly update, as the &amp;quot;P18C&amp;quot;. It can be fitted with suppressor, a red dot sight and all three magazine variations, as well as being able to switch between semi and full-auto fire modes.  It uses general &amp;quot;9MM&amp;quot; ammunition. Extended magazines raise the magazine size to 25 cartridges from its original 17. Like most of the guns in the game, the fire selector is animated.&lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|300px|Glock 18C (3rd Generation) - 9x19mm.]]&lt;br /&gt;
[[File:PUBG G18CMenu1.jpg|thumb|none|500px|Inventory icon of the &amp;quot;P18C&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Glock18C spawn.jpg|thumb|none|600px|A world spawn of a &amp;quot;P18C&amp;quot; next to a box of 9x19mm rounds. Note the SCAR-L lying on the floor below it.]]&lt;br /&gt;
[[File:PUBG Glock18C world3.jpg|thumb|none|600px|A player's &amp;quot;P18C&amp;quot; locks empty after rapidly expending all 17 rounds, due to its extreme fire rate of 1000 RPM.]]&lt;br /&gt;
[[File:PUBG Glock18C world4.jpg|thumb|none|600px|He then reloads his sidearm. Here you can see the compensated barrel through the openings on the top of the slide.]]&lt;br /&gt;
[[File:PUBG Glock18C world1.jpg|thumb|none|600px|A masked player retaliates with her &amp;quot;P18C&amp;quot; equipped with an extended magazine.]]&lt;br /&gt;
[[File:PUBG Glock18C world2.jpg|thumb|none|600px|Despite meeting a grisly fate, the corpse of the player still has an iron grip on the polymer pistol. A detailed look at the pistol's slide reveals the lack of the Glock trademark as well as the &amp;quot;AUSTRIA&amp;quot; markings being changed to that of &amp;quot;BLUEHOLE&amp;quot;, the original development team of the game.]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
The [[Nagant M1895]] appears as the &amp;quot;R1895&amp;quot;, and can be found in random areas exclusive to the map, Erangel. It can be fitted with a suppressor, which is possible and viable with the real gun as well due to its ammunition and firing mechanism. It uses general &amp;quot;7.62MM&amp;quot; ammunition, which curiously can be used in rifles as well.&lt;br /&gt;
[[File:Nagant-1895.jpg|thumb|none|300px|Nagant M1895 - 7.62x38mmR Nagant.]]&lt;br /&gt;
[[File:PUBG1895Icon.jpg|thumb|none|500px|Inventory icon of the &amp;quot;R1895&amp;quot;]]&lt;br /&gt;
[[File:PUBG NagantM1895 spawn.jpg|thumb|none|600px|A world spawn of a &amp;quot;R1895&amp;quot; next of a box of clearly rifle-sized &amp;quot;7.62mm&amp;quot; rounds that still manages to fit into the revolver anyway.]]&lt;br /&gt;
[[File:PUBG NagantM1895 world1.jpg|thumb|none|600px|A player fires a &amp;quot;R1895&amp;quot; creating an impressive muzzle blast. Note that the hammer is not ''quite'' hitting the firing pin despite having already fired the round.]]&lt;br /&gt;
[[File:PUBG NagantM1895 world2.jpg|thumb|none|600px|A player ejects the spent cartridges first before replacing them with new ones.]]&lt;br /&gt;
[[File:PUBG NagantM1895 world3.jpg|thumb|none|600px|After painstakingly reloading all 7 chambers, he pushes the loading gate back into the locked position.]]&lt;br /&gt;
[[Image:Nagant M1895 Supressed.jpg|thumb|none|400px|Nagant M1895 with Bramit supressor (modern replica) - 7.62 x 38mm Nagant]]&lt;br /&gt;
[[File:PUBG1895SilencedIcon.jpg|thumb|none|500px|Inventory icon of the &amp;quot;R1895&amp;quot; with the suppressor attached.]]&lt;br /&gt;
[[File:PUBG NagantM1895 world4.jpg |thumb|none|600px|A player holds up his &amp;quot;R1895&amp;quot; fitted with a suppressor. It is unclear how this is possible on an unmodified revolver without barrel threading.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] appears in the game as &amp;quot;UMP-9&amp;quot;, and therefore is chambered for &amp;quot;9mm&amp;quot; ammunition. It can be identified as a 9mm variant by its curved magazine. It can be fitted with foregrips, all muzzle devices and magazine variants, as well as all sights up to the 4x scope. Extended magazines raise the magazine size to 40 cartridges from its original 30.&lt;br /&gt;
[[File:Hk_ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9- 9x19mm.]]&lt;br /&gt;
[[File:PUBGUMP-9 icon.jpg|thumb|none|500px|Inventory icon for the UMP-9 with a holographic sight.]]&lt;br /&gt;
[[File:PUBG UMP9 spawn.jpg|thumb|none|600px|A UMP-9 world spawn sitting next to several boxes of its 9x19mm rounds.]]&lt;br /&gt;
[[File:PUBG UMP9 world2.jpg|thumb|none|600px|A player reloads his default UMP-9. A close look at the receiver indicates its model as &amp;quot;GMP&amp;quot;, and that it was manufactured by &amp;quot;Böttcher &amp;amp; Gerst&amp;quot;, a spoof of Heckler &amp;amp; Koch.]]&lt;br /&gt;
[[File:PUBG UMP9 world3.jpg|thumb|none|600px|Reenacting the opening chase scene from [[Quantum_of_Solace#Heckler_.26_Koch_UMP-9|Quantum of Solace]], a female player performs a drive-by with her suppressed UMP-9 fitted with a red dot sight and speed plate on a 30-round magazine.]]&lt;br /&gt;
[[File:PUBG UMP9 world1.jpg|thumb|none|600px|Totally-not [[Idris Elba]] wields an &amp;quot;UMP-9&amp;quot; fitted with a Holographic sight and a vertical foregrip.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[Micro Uzi]] appears in the game under its proper name, and is chambered for &amp;quot;9mm&amp;quot; ammunition. It can be fitted with all muzzle devices, magazine variants and a stock, which is a unique attachment for the Uzi. Extended magazines raise the magazine size to 35 cartridges from its original 25.&lt;br /&gt;
[[File:MicroUzi-2.jpg|thumb|none|350px|IMI Micro Uzi with bent trigger guard and folding stock - 9x19mm]]&lt;br /&gt;
[[File:PUBGUZIIcon.jpg|thumb|none|500px|The Micro Uzi's inventory icon.]]&lt;br /&gt;
[[File:PUBGUZI.jpg|thumb|none|600px|The Micro Uzi's world model.]]&lt;br /&gt;
[[File:PUBG MicroUzi world2.jpg|thumb|none|600px|A player reloads a default Micro Uzi.]]&lt;br /&gt;
[[File:PUBG MicroUzi world4.jpg|thumb|none|600px|Another player fires her Micro-Uzi.]]&lt;br /&gt;
[[File:PUBG MicroUzi world1.jpg|thumb|none|600px|The Twitch Biker brandishes her Micro Uzi equipped with a flash hider and magazine speed plate. Note the markings suggest that it was manufactured by a fictional &amp;quot;KA ARMS CO.&amp;quot;, but correctly adds &amp;quot;MADE IN ISRAEL&amp;quot;.]]&lt;br /&gt;
[[File:PUBG MicroUzi world5.jpg|thumb|none|600px|A Micro Uzi fitted with a suppressor, folding stock and a 35-round extended magazine being fired in the neck of the woods.]]&lt;br /&gt;
[[File:PUBG MicroUzi world3.jpg |thumb|none|600px|A suppressed Micro Uzi attached onto a player's back, begrudgingly accepting its fate to be replaced with a superior Care Package weapon.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] appears in the game simply as the &amp;quot;Vector&amp;quot;, and is chambered for &amp;quot;.45ACP&amp;quot; ammunition. It can be fitted with vertical foregrips, all muzzle devices, magazine variants, sights up to the 4x scope and a tactical stock. Extended magazines raise the magazine size to 25 cartridges from its original 13.&lt;br /&gt;
[[File:KrissSuperV.jpg|thumb|none|400px|TDI Vector- .45 ACP.]]&lt;br /&gt;
[[File:PUBGVectorIcon.jpg|thumb|none|500px|Inventory icon of the Vector.]]&lt;br /&gt;
[[File:PUBGVectorIcon2.jpg|thumb|none|500px|An Inventory icon of a fairly modded Vector, with sound suppressor, vertical foregrip, extended magazines, red dot sight and a UBR stock.]]&lt;br /&gt;
[[File:PUBG Vector spawn.jpg |thumb|none|600px|A world spawn of a Vector sitting atop of a military crate with a gratuitous amount of .45 ACP ammunition. Note the other Vector on the right side of the image buried under an ammo box.]]&lt;br /&gt;
[[File:PUBG Vector world1.jpg|thumb|none|600px|A player carries a Vector equipped with a 25-round extended magazine. Note that the Kriss Vector's &amp;quot;V&amp;quot; logo is replaced with that of continuously tessellating triangles, and that the weapon's trademark on the front of the upper receiver reads &amp;quot;PLAYERUNKNOWNS BATTLEGROUNDS&amp;quot;. Also note the threaded barrel.]]&lt;br /&gt;
[[File:PUBG Vector world2.jpg|thumb|none|600px|An upgraded Vector fitted with a tan UBR stock, flash hider, an EOTech holographic sight and the extended magazine as before. The default iron sights are absent when optics are added.]]&lt;br /&gt;
&lt;br /&gt;
==M1928/A1 Thompson==&lt;br /&gt;
The [[M1928A1 Thompson]] appears in the game as  the ''Tommy Gun'', and is chambered for &amp;quot;.45ACP&amp;quot; ammunition. After the September 2017 update, the Tommy Gun was moved from a supply drop-exclusive weapon to an uncommon spawn all over the map. It can be fitted with a suppressor, a vertical foregrip and all magazine attachments. The vertical foregrip will essentially convert the appearance of the Tommy Gun to that of the earlier M1928 version, while the extended magazine attachments will increase its initial capacity of 30 rounds (in box magazines) to 50 rounds (in drum magazines).&lt;br /&gt;
[[File:M1928A1_Thompson.jpg|thumb|none|400px|Thompson M1928A1- .45 ACP. This specimen has the sling swivel relocated to the top of the stock, a modification often made to Thompsons in British service.]]&lt;br /&gt;
[[File:PUBG Thompson1928A1 Icon1.jpg|thumb|none|500px|Inventory icon of the &amp;quot;Tommy Gun&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Thompson1928A1 spawn.jpg|thumb|none|600px|A world spawn of a &amp;quot;Tommy Gun&amp;quot; on top of a stacked crate, with its accompanying .45 ACP ammo on the crate below it.]]&lt;br /&gt;
[[File:PUBG Thompson1928A1 world1.jpg|thumb|none|600px|A player holds a &amp;quot;Tommy Gun&amp;quot; in the M1928A1 configuration of the Thompson with speed plates attached to the 30-round stick magazine.]]&lt;br /&gt;
[[File:PUBG Thompson1928A1 world2.jpg|thumb|none|600px|While taking cover indoor from the randomised artillery strikes, he reloads his &amp;quot;Tommy Gun&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Thompson1928A1 world3.jpg|thumb|none|600px|Another player fires his &amp;quot;Tommy Gun&amp;quot; from behind a HESCO barrier.]]&lt;br /&gt;
[[File:M1928.jpg|thumb|none|400px|Thompson M1928- .45 ACP.]]&lt;br /&gt;
[[File:PUBGTommyIcon.jpg|thumb|none|500px|Old inventory icon of the &amp;quot;Tommy Gun&amp;quot;. This is a pre-September 2017 update version of the &amp;quot;Tommy Gun&amp;quot;, where it was still supply drop-exclusive and had a foregrip and 50-round drum magazine (with incorrect 100-round capacity) tacked-on by default.]]&lt;br /&gt;
[[File:PUBG Thompson1928 world1.jpg|thumb|none|600px|The &amp;quot;Tommy Gun&amp;quot; with a vertical foregrip attachment, which will give it the original foregrip of the M1928 version. Note that the markings on the receiver are surprisingly accurate, being manufactured by the Auto Ordinance Corporation in New York, USA as well as the list of patents, except that their positions are reversed.]]&lt;br /&gt;
[[File:PUBG Thompson world1.jpg|thumb|none|600px|A player holds a &amp;quot;Tommy Gun&amp;quot; in the original M1928 configuration, with a drum magazine attached. The strap on the magazine indicates its &amp;quot;quickdraw&amp;quot; functionality, somehow allowing it to be reloaded faster. Also note that his left arm clips into the drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Beretta 686==&lt;br /&gt;
The [[Beretta 686]] appears in the game as the &amp;quot;S686&amp;quot;, and can be found in random buildings. Note that unlike the picture below, it's completely blued and has golden bird engravings on the side of the receiver ingame. It can be fitted with a choke for a tighter pellet spread, as well as &amp;quot;bullet loops&amp;quot; for the stock for faster reloading. It has the longest effective range of all shotguns, especially with the choke. The reload animation shows that the gun has ejectors, and ejects two spent cases even if it's fired only once.&lt;br /&gt;
[[File:Beretta-686-E-Evo-12-Bore-Shotgun.jpg|thumb|none|400px|Beretta 686 - 12 gauge]]&lt;br /&gt;
[[File:PUBGBerettaDoubleIcon.jpg|thumb|none|500px|Inventory icon of the &amp;quot;S686&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Beretta686 spawn.jpg |thumb|none|600px|A world spawn of a &amp;quot;S686&amp;quot; next to a box of 12 gauge shells and a shotgun choke kit. Here you can make out the engravings, which includes an ''almost'' accurate Berreta trademark, but being spelt as &amp;quot;BERATTA&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Beretta686 world1.jpg|thumb|none|600px|A huntress lines up her shot with her &amp;quot;S686&amp;quot;. Here you can see the shell holders wrapped around the stock.]]&lt;br /&gt;
[[File:PUBG Beretta686 world2.jpg|thumb|none|600px|A player runs with his &amp;quot;S686&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Beretta686 world3.jpg|thumb|none|600px|A player ejects the shells of his &amp;quot;S686&amp;quot;. Note the smoke emitting from the freshly fired-from barrels, even if it's a newly acquired gun.]]&lt;br /&gt;
[[File:PUBG Beretta686 world4.jpg|thumb|none|600px|He replaces the shells one-by-one.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester M1897==&lt;br /&gt;
The [[Winchester Model 1897]] appears in the game as the &amp;quot;S1897&amp;quot;, and can be found in random buildings. It can be fitted with a choke or duckbill for a tighter pellet spread, as well as &amp;quot;bullet loops&amp;quot; for the stock for faster reloading.&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|400px|Winchester M1897 &amp;quot;Trench Gun&amp;quot;- 12 gauge.]]&lt;br /&gt;
[[File:1897inventory.jpg|thumb|none|500px|Inventory icon for the &amp;quot;S1897&amp;quot;.]]&lt;br /&gt;
[[File:PUBG WinM1897 spawn.jpg|thumb|none|600px|A world-spawn of the Winchester, along with 2 boxes of 12 gauge shells and a bulletproof vest.]]&lt;br /&gt;
[[File:PUBG WinM1897 world4.jpg |thumb|none|600px|A player sprints with his newly acquired &amp;quot;S1897&amp;quot;.]]&lt;br /&gt;
[[File:PUBG WinM1897 world3.jpg ‎|thumb|none|600px|The same player inserts 12 gauge shells into his &amp;quot;S1897&amp;quot; before running a live-fire obstacle course.]]&lt;br /&gt;
[[File:PUBG WinM1897 world1.jpg|thumb|none|600px|Meanwhile in Miramar, another player fires his &amp;quot;S1897&amp;quot;.]]&lt;br /&gt;
[[File:PUBG WinM1897 world2.jpg|thumb|none|600px|A player racks the pump of his &amp;quot;S1897&amp;quot;. An animation error shows a shell ejecting from the ejection port even if it reloaded from empty.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
The [[Saiga-12K]] appears in the game as the &amp;quot;S12K&amp;quot;, and can be found in random buildings. It can only use a duckbill choke, or otherwise able to be fitted with all other assault rifle muzzle devices, scopes, a suppressor, as well as all magazine variants. The standard magazines holds 5 shells, while the extended magazines hold 8.&lt;br /&gt;
[[File:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K- 12 gauge.]]&lt;br /&gt;
[[File:PUBGSaigaIcon.jpg|thumb|none|500px|Inventory icon of the &amp;quot;S12K&amp;quot;.]]&lt;br /&gt;
[[File:PUBGSaiga.jpg|thumb|none|600px|World model of the &amp;quot;S12K&amp;quot; with a box of 12 gauge lying above it.]]&lt;br /&gt;
[[File:PUBG Saiga12K world1.jpg|thumb|none|600px|The Spetznaz Businessman acquires a new &amp;quot;S12K&amp;quot;. Note the slightly longer extended magazine attached to it.]]&lt;br /&gt;
[[File:PUBG Saiga12K world2.jpg|thumb|none|600px|Convinced that it's just a flesh wound, the player calmly reloads his shotgun. Note the spare &amp;quot;S12K&amp;quot; lying in the closet behind him.]]&lt;br /&gt;
[[File:PUBG Saiga12K world3.jpg |thumb|none|600px|Another player fires his &amp;quot;S12K&amp;quot; fitted with a magazine speed plate, just outside of the cartel mansion. Note the impressive muzzle blast.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off==&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun]] in a sawed-off configuration appears in the release version of the game as the &amp;quot;Sawed-off&amp;quot; and can be found randomly in the map, Miramar. It is classified as a sidearm, and is chambered in &amp;quot;12 Gauge&amp;quot; and only able to use a shotgun choke as of the May 2018 update.&lt;br /&gt;
[[Image:SS311A sawed-off-2.jpg|thumb|none|300px|Sawed-off Savage/Stevens 311A - 12 gauge]]&lt;br /&gt;
[[File:PUBG SawedOff Promo1.jpg |thumb|none|500px|An officially released render of the in-game model, courtesy of the PUBG Twitter page.]]&lt;br /&gt;
[[File:PUBG SawedOff Icon1.jpg|thumb|none|500px|Inventory icon for the Sawed-off.]]&lt;br /&gt;
[[File:PUBG SawedOff world4.jpg|thumb|none|600px|A Sawed-off mysteriously hooked onto a recently-deceased player's leg.]]&lt;br /&gt;
[[File:PUBG SawedOff world1.jpg|thumb|none|600px|A player wields a Sawed-off in the Mexican desert heat. The markings on the frame is stylised as &amp;quot;SUPER COACH GUN&amp;quot;.]]&lt;br /&gt;
[[File:PUBG SawedOff world2.jpg|thumb|none|600px|The player then ejects the two shells from his Sawed-off. Both are ejected even if only one barrel was fired.]]&lt;br /&gt;
[[File:PUBG SawedOff world3.jpg|thumb|none|600px|He then replaces both shells one-by-one.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles and Designated Marksman Rifles=&lt;br /&gt;
'''Note:''' As of the May 2018 update, the now officially classed Designated Marksman Rifles (i.e. Mini-14, Mk14, SKS and SLR) can now utilize both Assault Rifle and/or Sniper Rifle attachments interchangably. Assault rifles no longer have the capability of using the 8X and 15X scopes for balance reasons.&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] appears in the game under its actual name, and fires the game's mysterious &amp;quot;7.62mm&amp;quot; ammunition. It can be found in random buildings, and can be equipped with all magazine variants, sights sights up to 6x scope (as it has a picatinny rail on the receiver cover plate), and muzzle devices.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|400px|AKM- 7.62x39mm.]]&lt;br /&gt;
[[File:PlayerUnknowns-Battlegrounds.jpg|thumb|none|500px|The boxart character has an AKM on his back, with the barrel just sticking over his shoulder.]]&lt;br /&gt;
[[File:PUBGAKMIcon.jpg|thumb|none|500px|The AKM's inventory icon.]]&lt;br /&gt;
[[File:PUBG AKM spawn.jpg|thumb|none|600px|A world spawn of an AKM with a box of copper-jacketed &amp;quot;7.62mm&amp;quot; rounds clipping into the stock and pistol grip.]]&lt;br /&gt;
[[File:PUBG AKM world1.jpg|thumb|none|600px|A player wielding an AKM with a holographic sight, a suppressor, and a 40-round [[RPK]] magazine with a speed plate attached. Note the Vector on his back.]]&lt;br /&gt;
[[File:PUBG AKM world4.jpg|thumb|none|600px|A pair of players with AKMs at the ready. The foremost player has one equipped with an Aimpoint 2X scope, a 40-round RPK mag with a speed plate, and a compensator resembling that of the [[AK-74]]. The background player has another fitted with an ACOG 4X scope and a flash hider.]]&lt;br /&gt;
[[File:PUBG AKM world3.jpg|thumb|none|600px|A player fires her AKM. Note that it has a different flash hider, which only slightly reduces the muzzle flash.]]&lt;br /&gt;
[[File:PUBG AKM world2.jpg|thumb|none|600px|Another player racks a magazine into her AKM fitted with an Aimpoint 2X scope. This one, unlike the one above, has a standard slanted muzzle brake.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR-L]] appears as the &amp;quot;SCAR-L&amp;quot; ingame, and fires the &amp;quot;5.56mm&amp;quot; ammunition. It can be found in random buildings, and can be equipped with all magazine variants, foregrips, muzzle devices and sights up to 6X.&lt;br /&gt;
[[File:FN_SCAR-L_(Standard).jpg|thumb|none|400px|FN SCAR-L- 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Scar-inventory.jpg|thumb|none|800px|Inventory icon for the SCAR-L. Note the AR-15 style flash hider.]]&lt;br /&gt;
[[File:PUBG SCARL spawn.jpg |thumb|none|600px|A world spawn of a SCAR-L on top of a military crate next to a single box of 5.56mm rounds.]]&lt;br /&gt;
[[File:PUBG SCARL world2.jpg|thumb|none|600px|A player navigates the abandoned cartel mansion with a default SCAR-L.]]&lt;br /&gt;
[[File:PUBG SCARL world1.jpg|thumb|none|600px|Another player fires her SCAR-L fitted with a red dot, 40-round PMAG and a flash hider (which is modelled after the SCAR-H version). Note that the default ironsights are folded down whenever any optics are added to to top rail.]]&lt;br /&gt;
[[File:PUBG SCARL world3.jpg|thumb|none|600px|Meanwhile in Erangel, a player reloads her SCAR-L. Note that the model's magazine well is filled-in and completely solid.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] appears as the &amp;quot;M416&amp;quot; ingame, and fires the &amp;quot;5.56mm&amp;quot; ammunition. It can be equipped with all magazine variants, foregrips, muzzle devices, sights up to 6X, and the tactical stock.&lt;br /&gt;
[[File:HK416_14.5_Current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:PUBGHK416Icon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;M416&amp;quot;.]]&lt;br /&gt;
[[File:PUBG HK416 spawn.jpg|thumb|none|600px|A world spawn of a &amp;quot;M416&amp;quot; sits on the bottom of a drained pool with a box of 5.56mm rounds.]]&lt;br /&gt;
[[File:PUBG HK416 world1.jpg|thumb|none|600px|A player in a firefight with her &amp;quot;M416&amp;quot;. It is fitted a UBR &amp;quot;tactical stock&amp;quot;, a red dot for optics, vertical foregrip and a 40-round PMAG.]]&lt;br /&gt;
[[File:PUBG HK416 world3.jpg|thumb|none|600px|The view of the left side of the receiver. The receiver markings read &amp;quot;M416, MADE IN GERMANY, 5.56x45mm&amp;quot;. On another note, the fire selector markings humorously reads: &amp;quot;NO PEW&amp;quot;, &amp;quot;PEW&amp;quot; and &amp;quot;PEW PEW PEW&amp;quot;.]]&lt;br /&gt;
[[File:PUBG HK416 world2.jpg|thumb|none|600px|A desert Ghille operator reloads a suppressed &amp;quot;M416&amp;quot;. Note the 5.56 rounds in the magazine are actually modelled out in 3D.]]&lt;br /&gt;
&lt;br /&gt;
==L1A1 SLR==&lt;br /&gt;
The [[L1A1]] with picatinny rail on the upper receiver was added in the May 2018 update and appears in the game under the British Army designation of &amp;quot;SLR&amp;quot; and fires &amp;quot;7.62mm&amp;quot; ammunition. It can be found randomly in buildings and can be equipped with all the muzzle devices, sights, and scopes, a cheek pad, as well as an extended magazine increasing its capacity from 10 rounds to 20 rounds.&lt;br /&gt;
[[File:L1A1-SLR.jpg|thumb|none|400px|L1A1 SLR - 7.62x51mm NATO. This is the later, typical version of the L1A1 which used black fiberglass furniture.]]&lt;br /&gt;
[[File:PUBG L1A1SLR Promo1.jpg|thumb|none|500px|An officially released render of the in-game SLR model, courtesy of the PUBG Twitter page. Note the shorter 10-round magazine.]]&lt;br /&gt;
[[File:PUBG L1A1SLR Icon1.jpg|thumb|none|500px|Inventory icon of the SLR.]]&lt;br /&gt;
[[File:PUBG L1A1SLR spawn1.jpg|thumb|none|600px|A highlighted world spawn of a SLR with a box of &amp;quot;7.62mm&amp;quot; nearby.]]&lt;br /&gt;
[[File:PUBG L1A1SLR world1.jpg|thumb|none|600px|The 'Commando' Desert Commando runs with his SLR equipped with a 20-round extended magazine. Note the carry handle.]]&lt;br /&gt;
[[File:PUBG L1A1SLR world2.jpg|thumb|none|600px|The player then fires his SLR. Note the spent brass and muzzle flash.]]&lt;br /&gt;
[[File:PUBG L1A1SLR world3.jpg|thumb|none|600px|Not to be outdone, another player approaches with his own fully kitted SLR, equipped with a 20-round extended magazine, 8X scope, a cheek pad and a (now-functioning) flash hider.]]&lt;br /&gt;
[[File:PUBG L1A1SLR world4.jpg|thumb|none|600px|The player fires his SLR. Note that the present flash hider does a better job at masking the muzzle flash than the one seen two images above.]]&lt;br /&gt;
[[File:PUBG L1A1SLR world5.jpg|thumb|none|600px|Satisfied, he reloads his SLR while in cover.]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16A4]] appears under its actual name in-game and fires the &amp;quot;5.56mm&amp;quot; ammunition. It is fitted with a standard, non-railed handguard (as seen in the image below), and therefore cannot accept any foregrips. It can be found in random buildings, and can be equipped with all magazine variants, muzzle devices and sights up to the 6X.&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|400px|M16A4- 5.56x45mm NATO.]]&lt;br /&gt;
[[File:PUBGM16A4Icon.jpg|thumb|none|800px|Inventory icon of the M16A4]]&lt;br /&gt;
[[File:PUBG M16A4 spawn.jpg|thumb|none|600px|World model of the M16A4 with its accompanying boxes of 5.56mm ammunition.]]&lt;br /&gt;
[[File:PUBG M16A4 world1.jpg|thumb|none|600px|A Ghille suited player fires his M16A4 fitted with a red dot sight and a 40-round PMAG. Note that the bolt in this shot is cycling and loading the next round into the chamber.]]&lt;br /&gt;
[[File:PUBG M16A4 world2.jpg|thumb|none|600px|A female biker reloads her M16A4 while her teammate in the background covers her with her SCAR-L.]]&lt;br /&gt;
[[File:PUBG M16A4 world3.jpg|thumb|none|600px|In a desert town of Miramar, a player puts an incapacitated enemy out of their misery by firing her M16A4 fitted with a holographic sight and custom compensator.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 0==&lt;br /&gt;
The [[Mk 14 Mod 0]] Enhanced Battle Rifle was added in the August 2017 update as the &amp;quot;Mk14&amp;quot; and is only found in crates that are parachuted in, known as &amp;quot;Care Packages&amp;quot;. It can be equipped with all the muzzle devices, sights, a cheek pad and scopes, as well as an extended magazine increasing its capacity from 10 rounds to 20 rounds. It is chambered in &amp;quot;7.62mm&amp;quot; ammunition and has fire-select capability between semi-auto and full-auto.&lt;br /&gt;
[[File:M14EBR.jpg|thumb|none|400px|Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[File:PUBG Mk14 Promo1.jpg|thumb|none|500px|An officially released render of the in-game Mk 14 model, courtesy of the PUBG Twitter page.]]&lt;br /&gt;
[[Image:PUBG Mk14 menu1.jpg|thumb|none|800px|Inventory icon of the &amp;quot;Mk14&amp;quot;. Here you can see the bipod folded-in.]]&lt;br /&gt;
[[File:PUBG Mk14 world3.jpg|thumb|none|600px|A &amp;quot;Mk14&amp;quot; with an ACOG attached to the top rail. The markings on the receiver indicates it as an &amp;quot;EBR CHASSIS STOCK&amp;quot; being manufactured by a fictional &amp;quot;MASON INTERNATIONAL LTD.&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Mk14 world2.jpg|thumb|none|600px|A player pulls the charging handle of his &amp;quot;Mk14&amp;quot; while reloading.]]&lt;br /&gt;
[[File:PUBG Mk14 world1.jpg|thumb|none|600px|A Ghille sniper in his shrubby element fires his &amp;quot;Mk14&amp;quot; at an unsuspecting victim. Here it is attached with a ACOG scope, note the ejected brass casing in front of the helmet visor.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBU-88/KBU-97A==&lt;br /&gt;
The [[Norinco QBU-88]] is an upcoming designated marksman rifle and will appear in the game simply as the &amp;quot;QBU&amp;quot; and fires &amp;quot;5.56mm&amp;quot; ammunition, probably standing-in for its native 5.8x42mm ammunition (although its exported cousin, the KBU-97A is chambered in NATO 5.56x45mm). It is an exclusive world spawn to the Sanhok map (replacing the [[Ruger Mini-14]] there) and comes with an attached bipod by default which promotes higher stability when prone. It can also be equipped with all the muzzle devices, sights as well as an extended magazine increasing its capacity from 10 rounds to 20 rounds.&lt;br /&gt;
[[File:Qbu-88-0.jpg|thumb|none|400px|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[File:PUBG QBU88 Promo1.jpg|thumb|none|500px|An officially released render of the &amp;quot;QBU&amp;quot; in-game model, courtesy of the PUBG Steam Game Update 18# page.]]&lt;br /&gt;
[[File:PUBG QBU88 Icon1.jpg|thumb|none|500px|Inventory icon of the QBU. Here you can see the bipod folded-in.]]&lt;br /&gt;
[[File:PUBG QBU88 spawn.jpg|thumb|none|600px|World spawn of the QBU with its accompanying boxes of 5.56mm ammunition. Note the different earth finish on the receiver and a holographic sight clipping in-between the pistol grip and magazine.]]&lt;br /&gt;
[[File:PUBG QBU88 world1.jpg|thumb|none|600px|A player reloads his QBU with a compensator and ironsights flipped up.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1==&lt;br /&gt;
The [[Norinco QBZ-95]]-1 was added in the Jun 2018 update as the &amp;quot;QBZ95&amp;quot; and is chambered in &amp;quot;5.56mm&amp;quot; ammunition, probably standing-in for its native 5.8x42mm ammunition (although its exported cousin, the [[QBZ-97]] is chambered in NATO 5.56x45mm). It is an exclusive world spawn to the Sanhok map (replacing the [[FN SCAR-L]] there), and can be equipped with all magazine variants, foregrips, muzzle devices and sights up to 6X.&lt;br /&gt;
[[File:QBZ-95-1 Picatinny Rail.jpg|thumb|none|400px|Norinco QBZ-95 and QBZ-95-1 with custom Picatinny rail system - 5.8x42mm]]&lt;br /&gt;
[[File:PUBG QBZ95 promo.jpg|thumb|none|500px|An officially released render of the &amp;quot;QBZ95's&amp;quot; in-game model, courtesy of the PUBG Steam Game Update 15# page. It can be identified as the newer 95-1 version from its smoother rear-upper receiver buttstock, non-export magazine well, fire selector above the pistol grip and newer trigger guard. Note the custom railed carry-handle.]]&lt;br /&gt;
[[File:PUBG QBZ95 Icon1.jpg|thumb|none|500px|Inventory icon of the QBZ95.]]&lt;br /&gt;
[[File:PUBG QBZ95 spawn.jpg |thumb|none|600px|World spawn of the QBZ95. Note that it is one of the few weapons in the game to spawn without a magazine in the well.]]&lt;br /&gt;
[[File:PUBG QBZ95 world1.jpg|thumb|none|600px|A female player runs with her QBZ95 on hand. It is fitted with a 3X scope and a vertical foregrip.]]&lt;br /&gt;
[[File:PUBG QBZ95 world2.jpg|thumb|none|600px|The same player fires her QBZ95 from cover. Note the Micro Uzi stock sticking out from her holstered weapon.]]&lt;br /&gt;
[[File:PUBG QBZ95 world3.jpg|thumb|none|600px|Another player reloads her QBZ95, this one with an ACOG 4X scope, vertical foregrip, 40-round extended magazine with speed plates and suppressor attached. Apparently trigger discipline in PUBG is slowly becoming a thing.]]&lt;br /&gt;
[[File:PUBG QBZ95 world4.jpg|thumb|none|600px|A player fires his QBZ fitted with a red dot sight, vertical foregrip, speed plates on his magazine and a compensator. Note the stock of the QBU-88 sticking from his back.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-1A Groza==&lt;br /&gt;
The [[OTs-14 Groza]] was added in the June 2017 monthly update, as the &amp;quot;Groza&amp;quot; and is only found in crates that are parachuted in, known as &amp;quot;Care Packages&amp;quot;. It is chambered in &amp;quot;7.62mm&amp;quot; ammunition (confirming it as a OTs-14-1A variant of the rifle), and can be equipped with all magazine variants, sights up to the 6X and a suppressor.&lt;br /&gt;
[[File:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
[[File:PUBG GrozaMenu1.jpg|thumb|none|800px|Inventory icon of the Groza.]]&lt;br /&gt;
[[File:PUBG Groza world5.jpg|thumb|none|600px|A default Groza still held by its dying owner.]]&lt;br /&gt;
[[File:PUBG Groza world3.jpg|thumb|none|600px|Back during happier times, a prone player fires his recently-acquired Groza fitted with an EOTech holographic sight and a 40-round RPK magazine.]]&lt;br /&gt;
[[File:PUBG Groza world4.jpg|thumb|none|600px|He reloads his Groza while still prone. Note his terrible trigger discipline.]]&lt;br /&gt;
[[File:PUBG Groza world1.jpg|thumb|none|600px|Another player in Miramar leans while firing her Groza fitted with a red dot sight and an RPK-style 40-round magazine. Note the AWM on her back.]]&lt;br /&gt;
[[File:PUBG Groza world2.jpg|thumb|none|600px|The same player reloads her Groza after putting it to good use.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
The [[Ruger Mini-14]], specifically a GB-F variant appears in the September 2017 update as the &amp;quot;Mini 14&amp;quot;. It fires &amp;quot;5.56mm&amp;quot; ammunition and accepts muzzle and magazines attachments as well as all sights and scopes. Extended magazines increases its capacity from 20 rounds to 30 rounds.&lt;br /&gt;
[[Image:Mini14gb-f.jpg|thumb|400px|none|Stainless Steel Ruger Mini-14 GB-F (&amp;quot;Government Barrel, Folding Stock&amp;quot;) - 5.56x45mm]]&lt;br /&gt;
[[File:PUBG Mini14 Render.jpg|thumb|500px|none|An officially released render of the in-game Mini-14 model, courtesy of the PUBG Twitter page.]]&lt;br /&gt;
[[File:PUBG Mini14 Icon1.jpg|thumb|none|800px|Inventory icon of the Mini 14]]&lt;br /&gt;
[[File:PUBG RugerMini14 spawn.jpg |thumb|none|600px|A Mini 14 sits at the bottom of a cartel mansion's empty pool. This is one of the few weapons in the game that spawns without a magazine in the well.]]&lt;br /&gt;
[[File:PUBG RugerMini14 world2.jpg|thumb|none|600px|A jacketed player sweltering in the desert heat hold a Mini 14 fitted with an Aimpoint 2X scope and the default 20-round magazine.]]&lt;br /&gt;
[[File:PUBG RugerMini14 world3.jpg|thumb|none|600px|A player fires his Mini 14 fitted with an ACOG 4X scope and an extended 30-round magazine with speed plates attached from the confines of a house. Note the bolt locking back with the next round visible.]]&lt;br /&gt;
[[File:PUBG RugerMini14 world1.jpg ‎|thumb|none|600px|A player with atrocious trigger discipline racks a fresh 30-round magazine into his Mini 14.]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS]] rifle can be found in random buildings. Ingame, it is fitted with a Tapco Intrafuse stock and an aftermarket detachable magazine conversion. It can be equipped with all the muzzle devices, foregrips, scopes, a cheek pad and sights as well as magazines. Extended magazines increases its capacity from 10 rounds to 20 rounds. It fires the &amp;quot;7.62mm&amp;quot; ammunition.&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|400px|SKS fitted with a Tapco Intrafuse stock- 7.62x39mm.]]&lt;br /&gt;
[[File:Sks_inventory.jpg|thumb|none|500px|Inventory icon for the SKS.]]&lt;br /&gt;
[[File:PUBG SKS spawn.jpg|thumb|none|600px|A world spawn of an SKS with a box of &amp;quot;7.62mm&amp;quot; ammunition. Note the bayonet lug is still present despite the lack of bayonet.]]&lt;br /&gt;
[[File:PUBG SKS world1.jpg|thumb|none|600px|A player fires her SKS fitted with an 8X scope. Note the bolt cycling and the next round in the magazine ready to be pushed into the chamber. ]]&lt;br /&gt;
[[File:PUBG SKS world2.jpg|thumb|none|600px|The same player reloads her SKS. Note her newly acquired vertical foregrip which clips into her magazine mid-reload.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG A3]] with a custom lower rail appears simply as the &amp;quot;AUG&amp;quot; in the 1.0 release version of the game and can only be found in crates that are parachuted in, known as &amp;quot;Care Packages&amp;quot;. It fires &amp;quot;5.56mm&amp;quot; ammunition, and can be equipped with all magazine variants, foregrips, sights up to the 6X and muzzle devices.&lt;br /&gt;
[[Image:STEYR_AUG_A3_16.jpg|thumb|400px|none|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
[[File:PUBG AugA3 Promo1.jpg|thumb|500px|none|An officially released render of the in-game model, courtesy of the PUBG Twitter page.]]&lt;br /&gt;
[[File:PUBG AUGA3 Icon2.jpg|thumb|800px|none|Inventory icon of the AUG.]]&lt;br /&gt;
[[File:PUBG AUGA3 world1.jpg|thumb|none|600px|A vanilla AUG held by its off-screen dying owner. While the world model of weapons are correctly rendered with its attachments, they are automatically discarded into the inventory upon death.]]&lt;br /&gt;
[[File:PUBG AUGA3 world2.jpg |thumb|none|600px|A proud owner of an AUG standing by a Care Package, unaware of his eventual fate. It is equipped with a holographic sight, a vertical foregrip and a suppressor. Note that the default ironsights are not present when an optic is equipped.]]&lt;br /&gt;
[[File:PUBG AUGA3 world3.jpg|thumb|none|600px|Another player in Erangel pulls the charging handle of his newly acquired AUG. It is fitted with a suppressor, an 8X scope(no longer possible due to balance changes) and an extended 42-round magazine with speed plates, but it only holds 40 rounds.]]&lt;br /&gt;
[[File:PUBG AUGA3 world4.jpg|thumb|none|600px|Having never quite found a spare foregrip for his AUG, the player soldiers on in search of his chicken dinner.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM==&lt;br /&gt;
The [[Accuracy International AWM]] appears in the game as the &amp;quot;AWM&amp;quot;, and is only found in crates that are parachuted in, known as &amp;quot;Care Packages.&amp;quot; It can be equipped with a sniper rifle suppressor or a flash hider and all the sights and scopes, as well as an extended magazine and a cheek pad. Extended magazines increases its capacity of 5 rounds to 7 rounds. It fires the &amp;quot;.300&amp;quot; ammunition (presumably .300 Winchester Magnum, one of the cartridges that the AWM supports).&lt;br /&gt;
[[File:AWSM fixed.jpg|thumb|none|400px|Accuracy International AWSM- .300 Winchester Magnum.]]&lt;br /&gt;
[[File:PUBGAWMIcon.jpg|thumb|none|500px|Inventory icon of the AWM.]]&lt;br /&gt;
[[File:PUBGAWMModel.jpg|thumb|none|400px|The AWM on player characters back.]]&lt;br /&gt;
[[File:PUBG AWM world1.jpg|thumb|none|600px|A player fires her AWM fitted with a ACOG, a flash hider and a extended magazine with a speed plate. Note that the muzzle flash is reduced, but not completely eliminated; the intended effect of equipping a flash hider.]]&lt;br /&gt;
[[File:PUBG AWM world2.jpg |thumb|none|600px|A Ghille sniper in Erangel pulls the bolt and ejects a cartridge from his AWM equipped with an ACOG.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] appears in the game as the &amp;quot;Kar98k&amp;quot;, and can be found in random buildings. It can mount all of the sights, as it has a picatinny rail in place of its original rear sight. It also accepts all muzzle devices, and can be fitted with a cheek pad for reduced scope sway or rifle bullet loops for quicker reloads. It fires the &amp;quot;7.62mm&amp;quot; ammunition; while Wehrmacht-manufactured rifles were historically chambered in 7.92x57mm Mauser, many post-war Karabiner 98ks were indeed rechambered in 7.62x51mm NATO by the militaries of countries such as Israel and Norway. The player will reload the rifle with individual cartridges when there are rounds left in the magazine, but use stripper clips if all rounds are expended from the weapon.&lt;br /&gt;
[[File:Karabiner-98K.jpg||thumb||none||400px|Karabiner 98k- 7.92x57mm Mauser.]]&lt;br /&gt;
[[File:PUBG_K98_Icon1.jpg|thumb|none|500px|Inventory icon of the &amp;quot;Kar98k&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Kar98K spawn.jpg|thumb|none|600px|A world spawn of a &amp;quot;Kar98k&amp;quot; magically levitating on the side of a military crate, next to a box of &amp;quot;7.62mm&amp;quot; and non-prescription painkillers.]]&lt;br /&gt;
[[File:PUBG Kar98K world1.jpg|thumb|none|600px|A pair of snipers on overwatch with their &amp;quot;Kar98k&amp;quot; rifles at the ready. The foremost player has a 8X scope attached to its top rail as well as a compensator somehow screwed onto the muzzle while the background player's rifle has an ACOG and a cheek pad on its stock.]]&lt;br /&gt;
[[File:PUBG Kar98KL world3.jpg|thumb|none|600px|A player pulls the bolt and ejects a round of her &amp;quot;Kar98K&amp;quot;]]&lt;br /&gt;
[[File:PUBG Kar98KL world2.jpg|thumb|none|600px|An opposing sniper loads her &amp;quot;Kar98K&amp;quot; round-by-round. Note a visual bug in the form of a stripper clip clipping into her left leg pants.]]&lt;br /&gt;
[[File:PUBG Kar98KL world4.jpg|thumb|none|600px|A player reloads his empty &amp;quot;Kar98k&amp;quot; with a 5-round stripper clip. Note that with an 8 or 15X scope, the rounds clip into the scope itself.]]&lt;br /&gt;
[[File:PUBG Kar98KL world5.jpg|thumb|none|600px|The player then ejects the empty clip by pushing it off with the bolt. The serial numbers on the bolt handle and safety tab indicates 'No. 879'.]]&lt;br /&gt;
&lt;br /&gt;
==M24A2 SWS==&lt;br /&gt;
The [[M24|M24A2]] appears in the game as the &amp;quot;M24&amp;quot;, and as of the May 2018 update, can now be found as a rare world loot spawn instead of &amp;quot;Care Packages&amp;quot;. It can be equipped with a sniper rifle suppressor or a flash hider and all the sights and scopes, as well as magazines and a cheek pad. Extended magazines increases its capacity of 5 rounds to 7 rounds. It fires the &amp;quot;7.62mm&amp;quot; ammunition.&lt;br /&gt;
[[File:Remington_M24.jpg|thumb|none|400px|M24 SWS- 7.62x51mm NATO.]]&lt;br /&gt;
[[File:PUBGM24Icon.jpg|thumb|none|500px|Inventory icon for the M24.]]&lt;br /&gt;
[[File:PUBGM24Model.jpg|thumb|none|600px|A highlighted world model of the M24 with a box of &amp;quot;7.62mm&amp;quot; rounds.]]&lt;br /&gt;
[[File:PUBG M24 world3.jpg|thumb|none|600px|The Streaker Sniper runs with her equally naked M24. Note that it does not have any rear sight in its default state rendering it impossible to aim with in reality.]]&lt;br /&gt;
[[File:PUBG M24 world4.jpg|thumb|none|600px|A player peeks from behind a tree with her suppressed M24, equipped with a cheek pad, 8X scope, extended magazine and suppressor.]]&lt;br /&gt;
[[File:PUBG M24 world1.jpg|thumb|none|600px|A female player ejects a spent round from her M24 fitted with a 8X scope and a cheek pad. Note the adjustable stock pad clipping into the vest.]]&lt;br /&gt;
[[File:PUBG M24 world2.jpg|thumb|none|600px|Another player in Miramar reloads his M24 with similar attachments as the above image.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] appears in the game as itself and as of the July 2017 update, can only be found as a rare loot spawn instead of &amp;quot;Care Packages&amp;quot;. It can only be equipped with a cheek pad and magazine attachments, as it comes with its integrated suppressor and a fixed PSO-1 scope. Extended magazines increases its capacity of 10 rounds to 20 rounds. It fires the same &amp;quot;9MM&amp;quot; ammunition as the Beretta or the UMP-9, even though it uses 9x39mm ammunition in real life.&lt;br /&gt;
[[File:Vss1.jpg|thumb|none|400px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[File:PUBG VSS spawn.jpg|thumb|none|600px|A world spawn of a VSS next to what is clearly the game's common 9x19mm Parabellum ammunition boxes, despite the obvious caliber difference.]]&lt;br /&gt;
[[File:PUBG VSS world1.jpg|thumb|none|600px|A player holds his VSS.]]&lt;br /&gt;
[[File:PUBG VSS world2.jpg|thumb|none|600px|The same player reloading the VSS by unceremoniously tossing aside the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1894==&lt;br /&gt;
The [[Winchester 1894]] appears in the release version of the game as the &amp;quot;Win94&amp;quot; exclusive to the map, Miramar. It is apparently chambered in &amp;quot;.45ACP&amp;quot; (presumably standing-in for .45 Long Colt) and can only equip a rifle bullet loop for quicker reloads. It has a capacity of 8 rounds.&lt;br /&gt;
[[Image:PheonixentWinchester1894.jpg|thumb|none|400px|Winchester 1894 - .30-30]]&lt;br /&gt;
[[File:PUBG Winchester1894 Promo1.jpg|thumb|none|500px|An officially released render of the in-game  model, courtesy of the PUBG Twitter page.]]&lt;br /&gt;
[[File:PUBG Winchester1894 Icon1.jpg|thumb|none|500px|Inventory icon of the &amp;quot;Win94&amp;quot;]]&lt;br /&gt;
[[File:PUBG Win1894 spawn.jpg |thumb|none|600px|A world spawn of a &amp;quot;Win94&amp;quot; next to two boxes of .45 ACP ammunition.]]&lt;br /&gt;
[[File:PUBG Win1894 world1.jpg |thumb|none|600px|The player reloads his &amp;quot;Win94&amp;quot; by thumbing rounds into the breech.]]&lt;br /&gt;
[[File:PUBG Win1894 world2.jpg|thumb|none|600px|After taking shelter, the player cocks the lever-action of his rifle in relative safety.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==DP-28==&lt;br /&gt;
The [[Degtyaryov DP-28]] machine gun appears in the 1.0 release version of the game and can be found as a uncommon loot spawn exclusive to the map, Erangel. It is chambered in &amp;quot;7.62mm&amp;quot; ammunition in a 47-round pan magazine, and can only accept scopes up to a 6X magnification.&lt;br /&gt;
[[Image:DP-28.jpg|thumb|400px|none|Degtyaryov DP-28 machine gun - 7.62x54mm R]]&lt;br /&gt;
[[File:PUBG DP-28 Promo1.jpg|thumb|500px|none|An officially released render of the in-game  model, courtesy of the PUBG Twitter page.]]&lt;br /&gt;
[[File:PUBG DP28 Icon1.jpg|thumb|none|500px|Inventory icon for the DP-28. Note the rails in place of the adjustable rear sight.]]&lt;br /&gt;
[[File:PUBG DP28 spawn.jpg ‎|thumb|none|600px|A DP-28 world spawn with a generous amount of &amp;quot;7.62mm&amp;quot; ammo boxes and the oh-so-totally-helpful SMG magazine upgrade.]]&lt;br /&gt;
[[File:PUBG DP28 world1.jpg|thumb|none|600px|A well-dressed marauder fires her DP-28 with a holographic sight attached to the rails. Neat bits of detail is that its spent casings are correctly depicted ejecting from the bottom of the weapon but for some reason the bipod freely wobbles on every shot.]]&lt;br /&gt;
[[File:PUBG DP28 world3.jpg|thumb|none|600px|Another player replaces the pan magazine of his DP-28 fitted with a ACOG.]]&lt;br /&gt;
[[File:PUBG DP28 world4.jpg|thumb|none|600px|A player riding on her team's motorbike's sidecar with the DP-28 at the ready. It is fitted with an Aimpoint 2X scope.]]&lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
The [[M249-E2 SAW]] appears ingame as the &amp;quot;M249&amp;quot;, and can only found in crates that are parachuted in, known as &amp;quot;Care Packages.&amp;quot; It fires the &amp;quot;5.56MM&amp;quot; ammunition from a 100-round belt box, and can only accept sights and scopes up to 6X as attachments.&lt;br /&gt;
[[File:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249 SAW- 5.56x45mm NATO.]]&lt;br /&gt;
[[File:PUBGSAWIcon.jpg|thumb|none|500px|Inventory icon of the &amp;quot;M249&amp;quot;.]]&lt;br /&gt;
[[File:PUBG M249 spawn.jpg|thumb|none|600px|Unique world spawn of a highlighted M249 only available in the pre-match phase of a game on the warm-up island. This pre-game weapons have since been removed in favour of stable framerates.]]&lt;br /&gt;
[[File:PUBG M249 world1.jpg|thumb|none|600px|Hoping to turn the tide of the final battle, a player retrieves a M249 and attaches an ACOG to it.]]&lt;br /&gt;
[[File:PUBG M249 world2.jpg|thumb|none|600px|With the blue zone behind her, the player provides suppressing fire for her teammate. Here you can see the bipod deployed while she is in a prone position.]]&lt;br /&gt;
[[File:PUBG M249 world3.jpg|thumb|none|600px|Unsuccessful at her first attempt, she replaces the belt to try again.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
==M67 Frag Grenade==&lt;br /&gt;
The [[M67]] appears in game simply as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 hand grenade.]]&lt;br /&gt;
[[File:PUBGFrag.jpg|thumb|none|800px|Inventory icon of the &amp;quot;Frag Grenade&amp;quot;.]]&lt;br /&gt;
[[File:PUBG M67Frag spawn.jpg|thumb|none|600px|A world spawn of a &amp;quot;Frag Grenade&amp;quot;, with its prospective owner standing by.]]&lt;br /&gt;
[[File:PUBG M67Frag world1.jpg|thumb|none|600px|A &amp;quot;Frag Grenade&amp;quot; floats on a player's belt. Note the relatively accurate markings on the fragmentation coat.]]&lt;br /&gt;
[[File:PUBG M67Frag world2.jpg|thumb|none|600px|A player attempts to throw his &amp;quot;Frag Grenade&amp;quot;. Note while the detached safety pin is present on his left hand, the world model still has yet ''another'' pin attached to it. The same issue occurs with the safety lever if the player decide to cook the grenade.]]&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|800px|Old Early Access menu screen showing an M67 frag grenade on top of an ammo box (top right).]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] appears ingame simply as the &amp;quot;Smoke Grenade&amp;quot;. Unlike the actual grenade, the M18 ingame is only available in white smoke.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|200px|M18 smoke grenade.]]&lt;br /&gt;
[[File:PUBGM18Smoke.jpg|thumb|none|500px|The inventory icon of the M18 smoke grenade.]]&lt;br /&gt;
[[File:PUBG M18Smoke spawn.jpg|thumb|none|600px|A world spawn of a &amp;quot;Smoke Grenade&amp;quot;. Note the markings.]]&lt;br /&gt;
[[File:PUBG M18Smoke world1.jpg|thumb|none|600px|The Fashion Commissar readies her &amp;quot;Smoke Grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] appears ingame as the &amp;quot;Stun Grenade&amp;quot;.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|200px|M84 stun grenade.]]&lt;br /&gt;
[[File:PUBG M84Stun icon.jpg|thumb|none|600px|The inventory icon of the M84 stun grenade.]]&lt;br /&gt;
[[File:PUBG M84Stun spawn.jpg |thumb|none|600px|A world spawn of a &amp;quot;Stun Grenade&amp;quot;. Note the markings almost accurate to the image above.]]&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|500px|The old Early Access menu screen showing M84 stun grenades on top of an ammo box (left).]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 2 Frag Grenade==&lt;br /&gt;
[[Mk 2 hand grenade]]s appear in the Early Access menu screen, but are not usable ingame.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|200px|Mk. 2 hand grenade.]]&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|500px|A menu screen showing Mk. 2 frag grenades on top of two ammo boxes (2nd and 3rd from right).]]&lt;br /&gt;
&lt;br /&gt;
==M26 Frag Grenade==&lt;br /&gt;
Much like the Mk. 2s, [[M26 hand grenade]]s appear in the Early Access menu screen, but aren't usable in game.&lt;br /&gt;
[[File:200px-M-67handgrenade.jpg|thumb|none|400px|M26 hand grenade.]]&lt;br /&gt;
[[File:Pubg menu 1.jpg|thumb|none|500px|A menu screen showing an M26 fragmentation grenade on top of a box (right).]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Edbods</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:PUBG:_Battlegrounds&amp;diff=1205890</id>
		<title>Talk:PUBG: Battlegrounds</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:PUBG:_Battlegrounds&amp;diff=1205890"/>
		<updated>2018-08-13T02:49:31Z</updated>

		<summary type="html">&lt;p&gt;Edbods: /* M24A2 SWS */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Other/Saving Text &amp;amp; Screenshots=&lt;br /&gt;
&lt;br /&gt;
==Molotov Cocktail==&lt;br /&gt;
Despite consisting of a glass bottle filled with gasoline and topped with a rag, this Molotov cocktail still somehow acts like a grenade, often exploding mid-air and spreading fire underneath it.&lt;br /&gt;
[[File:PUBGMolly.jpg|thumb|none|800px|Inventory icon of the &amp;quot;Molotov Cocktail&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 2 Frag Grenade==&lt;br /&gt;
[[Mk 2 hand grenade]]s appear in the Early Access menu screen, but are not usable ingame.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|200px|Mk. 2 hand grenade.]]&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|500px|A menu screen showing Mk. 2 frag grenades on top of two ammo boxes (2nd and 3rd from right).]]&lt;br /&gt;
&lt;br /&gt;
==M26 Frag Grenade==&lt;br /&gt;
Much like the Mk. 2s, [[M26 hand grenade]]s appear in the Early Access menu screen, but aren't usable in game.&lt;br /&gt;
[[File:200px-M-67handgrenade.jpg|thumb|none|400px|M26 hand grenade.]]&lt;br /&gt;
[[File:Pubg menu 1.jpg|thumb|none|500px|A menu screen showing an M26 fragmentation grenade on top of a box (right).]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Crossbow==&lt;br /&gt;
The game also has a crossbow for close-range silent killing, which can be fitted with a red dot or holographic sight, as well as a &amp;quot;quickdraw mag&amp;quot;, which is just a quiver mounted under the bow arms.&lt;br /&gt;
[[File:PUBGCrossbow.jpg|thumb|none|800px|A player character holds the crossbow on the warm-up island.]]&lt;br /&gt;
:That bow looks quite familiar to ne, I think I've seen something very similar on one of those cheap websites that sells  $10 pocket knives but ups the price to like  $40 if the knife has that crappy rainbow effect on the blade. I believe the crossbow was a barnett or anglo arms. Of course it's entirely plausible that the one I saw was just a knock off of a high end bow. Don't know if this is useful info but hope it helps --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 16:53, 17 June 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
== 7.62 K98 ==&lt;br /&gt;
&lt;br /&gt;
While this is unusual,it isn't necessarily an error as the page states. Norway and Israel both used K98s rechambered in 7.62 nato and, while I can't find anything concrete, it wouldn't surprise me if Russia rechambered captured K98s for their own 7.62 cartridge --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 09:36, 6 March 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== Fortnite ==&lt;br /&gt;
&lt;br /&gt;
I know this doesn't really belong on this page but would it worth making a page about fortnite? Obviously it's somewhat cartoon-esque but there are real weapons in the game such as AR variants, the SCAR, an Accuracy International rifle, a stylised Desert Eagle and there's also something that looks like an AK someone banged out in a garage, not sure if there's a real equivalent to that one though. I would make the page myself but I don't know enough about using this site to do that plus I can't capture screen shots nor do I know enough about firearms to pinpoint the exact variants --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 13:24, 9 June 2018 (EDT)&lt;br /&gt;
:Well, it does have enough real weapons, so yeah it deserves a page. It's inadvised to create it if you don't have any screencaps though. What you could do instead is create [[Talk:Fortnite]] and add as much information as you can (giving a descent description of each in-game weapon and the like), and if someone manages to upload screenshots the info will be moved to its main page. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:54, 9 June 2018 (EDT)&lt;br /&gt;
::I don't know much about Fortnite, but if it's on Steam, you can just use the built-in screenshot function (F12) to get screencaps. If you have a fancy mouse with spare buttons, just set F12 to one of them and you can take screenshots whenever something interesting happens. If it doesn't have Steam support and you can't get the Steam overlay to launch with it, there's screencapping software: I personally use FRAPS, though since with that you have to save as bitmaps because the built-in JPEG encoder is horrible, you'd better have a decent amount of hard drive space free. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:01, 9 June 2018 (EDT)&lt;br /&gt;
::: I don't have the game so I can't get screenshots, I've just seen a lot on YouTube and Twitch. Also the detail I previously gave about the guns is pretty much the full extent of my knowledge about them. I can identify obscure firearms and firearms I've used (I'm british so basically that means .22s and shotguns) but I don't know enough to distinguish variants of common platforms such as AKs and ARs. Also when I said I don't know enough to create a page Imeant that I am basically technologically handicapped, even if it's just a talk page. Spacing via  the colon thing and signing comments is pretty much the limit of my ability on here --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 17:08, 15 June 2018 (EDT)&lt;br /&gt;
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== M24A2 SWS ==&lt;br /&gt;
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Noticed that the M24 featured in the game is based on the A2 variant given the detachable box mags and ability to mount a suppressor by default which the original M24 couldn't, updating the section as such.&lt;br /&gt;
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Only thing now is to find a decent image of an M24A2...seems to be awfully hard. --[[User:Edbods|Edbods]] ([[User talk:Edbods|talk]]) 22:49, 12 August 2018 (EDT)&lt;/div&gt;</summary>
		<author><name>Edbods</name></author>
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