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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dstorres</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-05-30T01:33:09Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://www.buildlogs.org/index.php?title=Resident_Evil:_Damnation&amp;diff=851008</id>
		<title>Resident Evil: Damnation</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil:_Damnation&amp;diff=851008"/>
		<updated>2014-09-15T01:46:34Z</updated>

		<summary type="html">&lt;p&gt;Dstorres: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:ReEvDa.jpg|thumb|right|295px|''Resident Evil: Damnation'' (2012)]]&lt;br /&gt;
'''''Resident Evil: Damnation''''' (''Biohazard: Damnation'' in Japan) is the 2012 CG film from Capcom that is a sequel to ''[[Resident Evil Degeneration|Resident Evil: Degeneration]]''. The film follows Leon S. Kennedy pursuing bio-organic weapons in Europe.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the film ''Resident Evil: Damnation'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Springfield Armory TRP Operator==&lt;br /&gt;
Leon's sidearm is a [[Springfield Armory TRP Operator]]. It is also used by J.D. when he takes Leon's equipment. It has what appears to be a Surefire flashlight on the rail, G-10 grips and Chip McCormick 10 round magazines. Oddly enough every time we get a shot of the hammer, it's always down.&lt;br /&gt;
[[Image:Springfield Armory TRP Operator.jpg|thumb|350px|none|Springfield Armory TRP Operator Full Rail - .45 ACP]]&lt;br /&gt;
[[File:Leon-Kimber.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:REDamn1911.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:REDamn1911a.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:REDamn1911v.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:REDamn1911c.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Korovin TK==&lt;br /&gt;
Ada Wong uses a [[Korovin TK]] pistol that she takes off of one of the President's aide.&lt;br /&gt;
[[Image:Korovin TK.jpg|thumb|none|400px|Korovin TK pistol - .25ACP.]]&lt;br /&gt;
[[File:RE-Dhandgun2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RE-Dhandgun3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==OTs-27 &amp;quot;Berdysh&amp;quot;==&lt;br /&gt;
&amp;quot;Buddy&amp;quot; carries an [[OTs-27 Berdysh|OTs-27 &amp;quot;Berdysh&amp;quot;]] handgun as his sidearm.&lt;br /&gt;
[[Image:ots27.jpg|thumb|none|400px|OTs-27 &amp;quot;Berdysh&amp;quot; - 9x18mm PM]]&lt;br /&gt;
[[File:RE-Dhandgun.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==SR-2M==&lt;br /&gt;
The guards at the underground lab are armed with [[SR-2|SR-2M]] submachine guns.&lt;br /&gt;
[[File:SR-2Veresk.jpg|thumb|none|400px|SR-2M - 9x21mm]]&lt;br /&gt;
[[File:RE-D SR2M.jpg|thumb|none|600px|Guards with SR-2M9s.]]&lt;br /&gt;
[[File:RE-D SR2M2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Molot Bekas-12M==&lt;br /&gt;
The President's aide is armed with a sawed-off [[Molot Bekas-M|Molot Bekas-12M]] shotgun.&lt;br /&gt;
[[Image:Bekas_12m-1.jpg‎|thumb|none|401px|Bekas-12M with 29.5-inch barrel - 12 Gauge]]&lt;br /&gt;
[[File:RE-Dshotgun.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AKMSU==&lt;br /&gt;
In the actual film, Leon's main weapon is an [[AKMSU]] modified with an Zenit Stock, a Tango down vertical grip, Aimpoint red dot sight, a magwell extension, rail-mounted SureFire taclight, a Booster flash hider, a vertical charging handle, custom selector switch and Mag release.&lt;br /&gt;
[[File:KrinkovQuadRail.jpg||thumb|400px|none|Krebs Custom Speed Load AKMSU with RIS handguard - 7.62x39mm]]&lt;br /&gt;
[[Image:Leon-AKMSU.jpg|thumb|none|600px|Leon with his AKMSU.]]&lt;br /&gt;
[[File:REDamnAKMSU.jpg|thumb|none|600px| Leon's full, PMC-style rig. Note as an apparent gag, he seems to have small plastic tubes full of green herb powder, as are seen in Resident Evil 4 and 5.]]&lt;br /&gt;
[[File:REDamnAKMSU2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RED bullet loading.jpg|thumb|none|600px|Leon loading up tracer bullets on a AK-based magazine.]]&lt;br /&gt;
[[File:REDamnAKMSU3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RED red dot sight.jpg|thumb|none|600px|The red dot sight mounted on Leon's AKMSU.]]&lt;br /&gt;
[[File:REDamnAKMSU4.jpg|thumb|none|600px| Leon aims his now broken AKMSU (Note the stock is missing.)]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74==&lt;br /&gt;
Most of East Slav army soldiers are armed with [[AK-74#AKS-74|AKS-74]] rifles. Russian soldiers also have them in the end of the movie.&lt;br /&gt;
[[Image:Aks-74m.jpg|thumb|none|400px|AKS-74 with synthetic furniture - 5.45x39mm]]&lt;br /&gt;
[[File:RD-D-AKS74.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RD-D-AKS742.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RD-D-AKS743.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RE-D AKS74.jpg|thumb|none|600px|A East Slav army soldier with [[AK-74#AKS-74|AKS-74]]]]&lt;br /&gt;
[[File:RED Russian soldier.jpg|thumb|none|600px|A Russian soldier (right) armed with the AKS-74 standing behind a detained Eastern Slavic soldier.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] is the primary weapon of the rebel forces. &lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:RED AKM montage.jpg|thumb|none|600px|A rebel fighter opens fire with the AKM in a flashback montage sequence.]]&lt;br /&gt;
[[File:Rebel-AKM.jpg|thumb|none|600px|A dead rebel with AKM.]]&lt;br /&gt;
&lt;br /&gt;
==AKMS==&lt;br /&gt;
Sasha uses an [[AKMS]] assault rifle.&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|400px|AKMS, stamped steel receiver w/ slant muzzle brake and under-folding stock - 7.62x39mm]]&lt;br /&gt;
[[File:Buddy-AKM.jpg|thumb|none|600px|Alexander Sasha Kozachenko (a.k.a &amp;quot;Buddy&amp;quot;) with his AKMS.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
A rebel sniper is seen using a [[SVD Dragunov]] sniper rifle.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[File:AKM-PSO1.jpg|thumb|none|600px|A rebel aims his SVD Dragunov at Leon.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
A [[General Electric GAU-8/A Avenger]] is seen with US Air Force A-10s after making air strikes in East Slavic territory. They are used to devastating (and messy) effect on a certain pair of BOWs at the end of the film.&lt;br /&gt;
[[Image:GAU-8_Avenger_contrast.jpg|thumb|none|470px|GAU-8/A Avenger - 30mm]]&lt;br /&gt;
[[File:RED A-10.jpg|thumb|none|600px|A USAF A-10 flying over the Eastern Slavic presidential palace.]]&lt;br /&gt;
[[File:RED dual A-10s.jpg|thumb|none|600px|USAF A-10s moving in to conduct airstrikes against Eastern Slavic military targets.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
&lt;br /&gt;
A [[Shipunov 2A42]] is seen mounted on a BMP-3 as a secondary armament mounted alongside the main 100mm gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|470px|Shipunov 2A42 30mm]]&lt;br /&gt;
[[File:RED PKT mounted machine gun.jpg|thumb|none|600px|Leon climbs inside the BMP-3's turret after &amp;quot;Buddy&amp;quot; hijack an Eastern Slavic Army BMP-3 to fight a T-103.]]&lt;br /&gt;
&lt;br /&gt;
==NSVT==&lt;br /&gt;
[[NSV|NSVT]] are seen mounted on Eastern Slav Army T-72 tanks.  Russian T-90 tanks are also seen mounted with NSVTs.&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|400px|Tripod-mounted NSV heavy machine gun with ammo box and belt - 12.7x107mm]]&lt;br /&gt;
[[Image:ReEvDa NSVT.jpg|thumb|none|600px|A T-72 tank rolls through the capital of Eastern Slav Republic.]]&lt;br /&gt;
[[File:RED RPK LMG.jpg|thumb|none|600px|A T-90 in the background with a NSVT mounted on top.]]&lt;br /&gt;
==KPVT==&lt;br /&gt;
[[KPVT#KPVT_Heavy_Machine_Gun|KPVT]] mounted on Eastern Slav Army BTR-80 APC.&lt;br /&gt;
[[Image:Kpvt 01.jpg|thumb|none|400px|KPVT heavy machine gun - 14.5x114mm]]&lt;br /&gt;
[[Image:Re-d btr80-1.jpg|thumb|none|600px|KPVT mounted on BTR-80's turret.]]&lt;br /&gt;
[[Image:Re-d btr80-2.jpg|thumb|none|600px|Destroyed BTR-80.]]&lt;br /&gt;
&lt;br /&gt;
==PKT==&lt;br /&gt;
A [[PK machine gun|PKT machine gun]] is seen while mounted in a BMP-3's turret.&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|470px|PKT machine gun with 250-round ammo drum 7.62x54mm R]]&lt;br /&gt;
[[File:RED PKT mounted machine gun.jpg|thumb|none|600px|Leon climbs inside the BMP-3's turret after &amp;quot;Buddy&amp;quot; hijack an Eastern Slavic Army BMP-3 to fight a T-103.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
An East Slav army soldier guarding the front of president's palace is seen with a [[RPK]] Machine Gun. Russian soldiers at the end of the movie were seen with RPKs.&lt;br /&gt;
[[File:Rpk_01_drum.jpg|thumb|none|400px|RPK light machine gun with 75-round drum magazine - 7.62x39mm]]&lt;br /&gt;
[[File:RE-D-RPK.jpg|thumb|none|600px|An East Slav army soldier with a RPK Light Machine Gun.]]&lt;br /&gt;
[[File:RED RPK LMG.jpg|thumb|none|600px|A Russian soldier oversees a detained Eastern Slavic soldier.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==RPG-7==&lt;br /&gt;
Leon uses a [[RPG-7]] loaded with a TBG-7V rocket during the final battle sequence.  A Russian soldier sitting on a T-90 tank near the end of the film is also armed with a RPG-7.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:Leon-RPG7.jpg|thumb|none|600px|Leon prepares to fire his RPG-7,]]&lt;br /&gt;
[[File:RE-D TBG7V.jpg|thumb|none|600px|A closeup shot of the TBG-7V rocket.]]&lt;br /&gt;
[[File:RED T-90.jpg|thumb|none|600px|Russian soldier on top of the T-90 armed with a RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-style=&amp;quot;height: 30px;&amp;quot;&lt;br /&gt;
!align=center colspan=&amp;quot;3&amp;quot; bgcolor=#D0E7FF |&amp;lt;div style=&amp;quot;font-size: 125%;&amp;quot;&amp;gt;[[Resident Evil]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Films'''||style=&amp;quot;padding-left: 1em&amp;quot;|''[[Resident Evil (2002 Film)|Resident Evil]]''{{@}}''[[Resident Evil: Apocalypse|Apocalypse]]''{{@}}''[[Resident Evil: Extinction|Extinction]]''{{@}}''[[Resident Evil: Afterlife|Afterlife]]''{{@}}''[[Resident Evil: Retribution|Retribution]]''&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Main Video Game Series'''||style=&amp;quot;padding-left: 1em&amp;quot; width=&amp;quot;525&amp;quot;|''[[Resident Evil 0]]''{{@}}''[[Resident Evil (1996)|Resident Evil]]''&amp;amp;nbsp;&amp;amp;nbsp;(''[[Resident Evil (2002 VG) |2002]]''){{@}}''[[Resident Evil 2]]''{{@}}''[[Resident Evil 3: Nemesis]]''{{@}}''[[Resident Evil: Code Veronica]]''{{@}}''[[Resident Evil 4]]''{{@}}''[[Resident Evil 5]]''{{@}}''[[Resident Evil: Revelations]]''{{@}}''[[Resident Evil 6]]''{{@}}''[[Resident Evil: Revelations 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Derived game Series'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Resident Evil Survivor|Survivor]]''{{@}}''[[Resident Evil Outbreak|Outbreak]]''{{@}}''[[Resident Evil: Umbrella Chronicles|Umbrella Chronicles]]''{{@}}''[[Resident Evil: The Darkside Chronicles|Darkside Chronicles]]''{{@}}''[[Resident Evil: The Mercenaries 3D|Mercenaries 3D]]''{{@}}''[[Resident Evil: Operation Raccoon City|Operation Raccoon City]]&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''CG Animation Films'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Resident Evil: Degeneration|Degeneration]]''{{@}}''[[Resident Evil: Damnation|Damnation]]''&lt;br /&gt;
|}&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[category:template]]&lt;br /&gt;
[[category:See Also]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Anime]] &lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Dstorres</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil:_Degeneration&amp;diff=851007</id>
		<title>Resident Evil: Degeneration</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil:_Degeneration&amp;diff=851007"/>
		<updated>2014-09-15T01:46:16Z</updated>

		<summary type="html">&lt;p&gt;Dstorres: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Resident Evil Deg.jpg|thumb|right|300px|''Resident Evil: Degeneration'' (2008)]]&lt;br /&gt;
&lt;br /&gt;
Resident Evil: Degeneration is a computer-generated film that was released by Capcom in 2008 as an official canon film to the Resident Evil videogame series (Since the Paul W.S. Anderson versions have been, shall we say, less than satisfactory). The story takes place in the fictional city of Harvardville, U.S.A. in the year 2005 (One year after the events of [[Resident Evil 4]]), where it is revealed that in the seven years that have followed since the destruction of Raccoon City in 1998 (The year [[Resident Evil 2]] took place) a pharmaceutical company called WilPharma has taken the reigns of continuing the study/research of the T-Virus (Since the Umbrella Corporation has since been dissolved) to prevent any future biohazardous outbreaks or future bio-terrorism attacks. However, when a T-Virus outbreak occurs without warning at the city's local airport, special agent Leon S. Kennedy is called in to deal with the outbreak, and to find out who or what is behind it. During which he is reunited with his old partner, Claire Redfield, and along with the help of several other allies, they both begin to discover that there is more behind the circumstances surrounding this T-Virus outbreak than there seems to be...&lt;br /&gt;
&lt;br /&gt;
'''The following firearms were seen in Resident Evil: Degeneration:'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Silver Ghost==&lt;br /&gt;
Leon's primary weapon throughout the movie, known as the Silver Ghost[http://projectumbrella.net/articles/ARMS-Jan-06-Vol-211], is the same custom handgun he used in the game ''[[Resident Evil 4#Hand Guns#Silver Ghost|Resident Evil 4]]'', with the laser sight being replaced with a flashlight.  The Silver Ghost resembles a longer version of the HK USP and Smith &amp;amp; Wesson Sigma.  The slide, magazine, and lower frame resemble the Sigma but the weapon has a hammer as opposed to a striker and a threaded barrel extension for suppressors similar to the USP. The grips are wood framed with polymer panels and a central medallion on each side, similar to the design used on the Samurai Edge grips.&lt;br /&gt;
[[Image:RE4ghost.jpg|thumb|none|500px|The Silver Ghost as seen in Resident Evil 4]]&lt;br /&gt;
[[Image:REDLeon.jpg|thumb|none|600px|Leon readies his Silver Ghost as he infiltrates the overrun airport with Angela and Greg.]]&lt;br /&gt;
[[Image:REDLeon2.jpg|thumb|none|600px|Leon taking aim down the ironsights of his Silver Ghost.]]&lt;br /&gt;
[[Image:REDLeon3.jpg|thumb|none|600px|Leon aims at Curtis Miller during the climax in WilPharma's underground facility.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 33==&lt;br /&gt;
Leon keeps a [[Glock 33]] in an ankle holster as a backup, which he gives it to Claire near the end of the movie. This is also seen in the promotional posters as Claire's gun. &lt;br /&gt;
[[Image:Glock 33.jpg‎|thumb|none|400px|Glock 33 - .357 SIG]]&lt;br /&gt;
[[Image:REDglock.jpg|thumb|none|600px|Claire keeps the Glock 33 at the ready as she attempts to reach the control center of WilPharma's underground facility.]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K VP70M==&lt;br /&gt;
In a flashback of the Raccoon City Incident (see ''[[Resident Evil 2]]''), we see Leon with his [[Heckler &amp;amp; Koch VP70|VP70M]] machine pistol that he used when he was part of the Raccoon PD. &lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|400px|Heckler &amp;amp; Koch VP70M with stock - 9x19mm  ]]&lt;br /&gt;
[[Image:REDLeongun.jpg|thumb|none|600px|Leon fires his VP70M at several zombies during the flashback to the events in Raccoon City in 1998 (The year that Resident Evil 2 takes place).]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Both the Harvardville Airport Police and Senator Davis' bodyguards carry 3rd Generation [[Glock 17]] pistols.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|Glock 17 (Gen 3) - 9x19mm]]&lt;br /&gt;
[[Image:REDG171.jpg|thumb|none|600px|Senator Davis meets with the Harvardville Police Chief. Note the Glock in the officer's holster.]]&lt;br /&gt;
[[Image:REDG173.jpg|thumb|none|600px|Davis' bodyguard makes an unflattering face while trying to clear civilians out of the way so he can shoot the attacking zombie. Note both the accessory rail (indicating a Generation 3 model) and the bodyguard's good trigger discipline.]]&lt;br /&gt;
[[Image:REDG174.jpg|thumb|none|600px|Davis' bodyguard fires two rounds from his 3rd Generation Glock 17 into a zombie's chest, which ends up doing nothing since the zombies of Resident Evil are based on the Living Dead, and can only be killed by destroying the brain.]]&lt;br /&gt;
&lt;br /&gt;
==Angela's Glock 17 Custom==&lt;br /&gt;
Angela's sidearm is a [[Glock 17]] with target sights and a barrel weight/compensator. This seems to be product placement for Tokyo Marui, an airsoft company that provides reference material on firearms for Capcom. Marui produced a similar model called the &amp;quot;G26 AdVanced,&amp;quot; with nearly identical modifications to Angela's Glock (the only difference being the Glock 17's full length grip, slide and barrel).&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|Glock 17 (Gen 3) - 9x19mm]]&lt;br /&gt;
[[Image:G26-advance.jpg|400px|thumb|none|The Tokyo Marui &amp;quot;G26 AdVanced&amp;quot; airsoft gun.]]&lt;br /&gt;
[[Image:REDhandgun.jpg|thumb|none|600px|Angela loads up a fresh magazine into her customized Glock...]]&lt;br /&gt;
[[Image:REDhandgun2.jpg|thumb|none|600px|...then releases the slide to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P5 Compact==&lt;br /&gt;
At the end of the film, Frederic Downing uses a [[Walther P5|Walther P5 Compact]] near the end of the film. He racks the slide after drawing it, indicating he carries the pistol without a round chambered - not the best idea for self-defense. Then again, considering that he's a corporate executive, he probably hasn't had very much formal training.&lt;br /&gt;
[[Image:WaltherP5C.jpg‎|thumb|none|400px|Walther P5 Compact - 9x19mm]]&lt;br /&gt;
[[Image:REDG P5C.jpg|thumb|none|600px|Frederic Downing brandishes his Walther P5 Compact at Claire and Leon in the film's climax.]]&lt;br /&gt;
[[Image:REDG P5C_2.jpg|thumb|none|600px|Downing keeping his P5 trained on Claire and Leon as he attempts to call their bluff.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Angela's Custom MP5K PDW==&lt;br /&gt;
Angela's primary weapon is a custom [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K-PDW|Heckler &amp;amp; Koch MP5K-PDW]]. It features an interesting vertical foregrip attachment that is latched onto the weapon with a thumbhole and an integral flashlight. The front and rear sights have been replaced with a single piece that forms a rail across the top of the weapon similar to that of the [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|H&amp;amp;K G36C's]] rail. The PDW's standard folding stock has been replaced with a retractable buttstock like those found on the full-sized MP5A3 and MP5A5.&lt;br /&gt;
[[Image:MP5K-PDW.jpg|thumb|none|400px|MP5K-PDW - 9x19mm]]&lt;br /&gt;
[[Image:REDMP5.jpg|thumb|none|600px|Angela searches a room inside the overrun airport with her custom MP5K at the ready.]]&lt;br /&gt;
[[Image:REDMP5A.jpg|thumb|none|600px|Angela prepares to fire her MP5K at an approaching zombie.]]&lt;br /&gt;
[[Image:REDMP5b.jpg|thumb|none|600px|Angela's custom MP5K lays on the floor of the S.R.T. (Special Response Team) van.]]&lt;br /&gt;
[[Image:REDMP5c.jpg|thumb|none|600px|Angela loads up her MP5K as she prepares to go face her brother.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
Greg is seen using a [[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]] with a railed handguard, no carry handle and a removable rear sight. Several Marines are also seen using factory standard M4A1 rifles.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[Image:REDM4.jpg|thumb|none|600px|Greg readies his M4A1 as they prepare to infiltrate the overrun airport.]]&lt;br /&gt;
[[Image:REDM4a.jpg|thumb|none|600px|Greg reloads his M4A1 during the escape from the airport.]]&lt;br /&gt;
[[Image:REDM4b.jpg|thumb|none|600px|The Marines take aim with their M4A1's as they prepare to clear out the overrun airport. The so-called &amp;quot;Marines&amp;quot; are seen wearing US Army ACU fatigues.]]&lt;br /&gt;
&lt;br /&gt;
Two of the Marines carry [[M16 rifle series#M4/M4A1 with M203 Grenade Launcher|M4A1 Carbines with M203 under-barrel attachments]] when they engage with an infected Curtis Miller in WilPharma's underground facility. Leon later picks up one of these rifles.&lt;br /&gt;
[[Image:Sopmod m4 m203 06.jpg|thumb|none|400px|M4A1 carbine (5.56x45mm) with M68 Aimpoint red dot scope, flip-up rear sight, and M203 grenade launcher (40mm)]]&lt;br /&gt;
[[Image:RED203.jpg|thumb|none|600px|A Marine takes aim with his M203 at an infected Curtis...]]&lt;br /&gt;
[[Image:RED203a.jpg|thumb|none|600px|...the Marine nearly squeezes off a shot from his M203...]]&lt;br /&gt;
[[Image:RED203c.jpg|thumb|none|600px|...but ends in getting brutally sliced up by Curtis.]]&lt;br /&gt;
[[Image:REDM4c.jpg|thumb|none|600px|Leon however, manages to put the M203 to good use.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Remington Model 1100==&lt;br /&gt;
we see Claire with a [[Remington Model 1100]] in the flashback of the Raccoon City Incident. While this weapon was available in ''[[Resident Evil 2]]'', it was not available during Claire's campaign.&lt;br /&gt;
[[Image:Remington1100Tactical.jpg|thumb|none|400px|Remington Model 1100 Tactical Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:REDshotty.jpg|thumb|none|600px|Claire fires her Remington Model 1100 against several zombies during the flashback to the events in Raccoon City in 1998 (The year that Resident Evil 2 takes place).]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-style=&amp;quot;height: 30px;&amp;quot;&lt;br /&gt;
!align=center colspan=&amp;quot;3&amp;quot; bgcolor=#D0E7FF |&amp;lt;div style=&amp;quot;font-size: 125%;&amp;quot;&amp;gt;[[Resident Evil]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Films'''||style=&amp;quot;padding-left: 1em&amp;quot;|''[[Resident Evil (2002 Film)|Resident Evil]]''{{@}}''[[Resident Evil: Apocalypse|Apocalypse]]''{{@}}''[[Resident Evil: Extinction|Extinction]]''{{@}}''[[Resident Evil: Afterlife|Afterlife]]''{{@}}''[[Resident Evil: Retribution|Retribution]]''&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Main Video Game Series'''||style=&amp;quot;padding-left: 1em&amp;quot; width=&amp;quot;525&amp;quot;|''[[Resident Evil 0]]''{{@}}''[[Resident Evil (1996)|Resident Evil]]''&amp;amp;nbsp;&amp;amp;nbsp;(''[[Resident Evil (2002 VG) |2002]]''){{@}}''[[Resident Evil 2]]''{{@}}''[[Resident Evil 3: Nemesis]]''{{@}}''[[Resident Evil: Code Veronica]]''{{@}}''[[Resident Evil 4]]''{{@}}''[[Resident Evil 5]]''{{@}}''[[Resident Evil: Revelations]]''{{@}}''[[Resident Evil 6]]''{{@}}''[[Resident Evil: Revelations 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Derived game Series'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Resident Evil Survivor|Survivor]]''{{@}}''[[Resident Evil Outbreak|Outbreak]]''{{@}}''[[Resident Evil: Umbrella Chronicles|Umbrella Chronicles]]''{{@}}''[[Resident Evil: The Darkside Chronicles|Darkside Chronicles]]''{{@}}''[[Resident Evil: The Mercenaries 3D|Mercenaries 3D]]''{{@}}''[[Resident Evil: Operation Raccoon City|Operation Raccoon City]]&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''CG Animation Films'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Resident Evil: Degeneration|Degeneration]]''{{@}}''[[Resident Evil: Damnation|Damnation]]''&lt;br /&gt;
|}&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[category:template]]&lt;br /&gt;
[[category:See Also]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Anime]] &lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>Dstorres</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_Survivor&amp;diff=851006</id>
		<title>Resident Evil Survivor</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_Survivor&amp;diff=851006"/>
		<updated>2014-09-15T01:45:46Z</updated>

		<summary type="html">&lt;p&gt;Dstorres: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
''Resident Evil Survivor'' is a Playstation FPS where the player is Ark Thompson, Private Investigator and friend of R.P.D. Officer Leon Kennedy. Acting on information supplied by him, you investigate an Umbrella facility in Europe called Sheena Island.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the videogame ''Resident Evil Survivor'':'''&lt;br /&gt;
[[Image:Resident_Evil_Survivor_US.jpg‎|thumb|right|300px|''[[Resident Evil Survivor]] (2000)'']]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Handguns are your primary weapons throughout much of the game. There are four basic 9x19mm handguns, and two revolvers - only one of which was actually included in the game. Ark carries a limitless supply of 9x19mm ammunition.&lt;br /&gt;
&lt;br /&gt;
===Handgun A ([[Glock 17]])===&lt;br /&gt;
[[Image:REGS_G17.gif‎|thumb|none|300px|Glock 17]]&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|150px|A real Glock 17 (2nd Gen) - 9x19mm]]&lt;br /&gt;
Ark starts with this. A good overall gun with decent Rate of Fire, reload speed and a good magazine capacity (an accurate 17 rounds). Like all the &amp;quot;Handguns&amp;quot; in the game, this fires 9x19mm ammunition, of which Ark has a limitless supply.&lt;br /&gt;
&lt;br /&gt;
===Handgun B ([[CZ 75|&amp;quot;Pre-B&amp;quot; CZ 75]])===&lt;br /&gt;
[[Image:REGS_CZ75.gif‎|thumb|none|300px|CZ-75B]]&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|150px|A real &amp;quot;Pre-B&amp;quot; CZ-75 - 9x19mm]]&lt;br /&gt;
Found in the Hospital, the CZ-75 has a 15-round magazine, the fastest rate of fire of any &amp;quot;Handgun&amp;quot; in the game, and a decent reload speed. It fires as fast as you can tap the button, and like the Glock 17, you have an unlimited stock of bullets for it.&lt;br /&gt;
&lt;br /&gt;
===Handgun C ([[Beretta_Cougar|Beretta M8000 Cougar]])===&lt;br /&gt;
[[Image:REGS_BM8C.gif‎|thumb|none|300px|Beretta Cougar]]&lt;br /&gt;
[[Image:CougarD.jpg|thumb|none|150px|A real Beretta Cougar - 9x19mm]]&lt;br /&gt;
Found in the Arcade, the Cougar has a decent rate of fire, fast reload, and good damage. Like the Glock, it's pretty balanced. Has a 15 round magazine.&lt;br /&gt;
&lt;br /&gt;
===Handgun D ([[Nambu_Type_14_Pistol|Nambu Type 14]] &amp;quot;Papa&amp;quot;)===&lt;br /&gt;
[[Image:REGS_NT14.gif‎|thumb|none|300px|&amp;quot;Papa&amp;quot; Nambu]]&lt;br /&gt;
[[Image:NambuType14Pistol.jpg‎ |thumb|150px|none|The real Nambu Type 14 - 8x22mm Nambu]]&lt;br /&gt;
Found in the Library, the Nambu seems to have been magically rechambered to 9x19mm from its original 8x22mm Nambu cartridge. This is a late model, with &amp;quot;minor improvements&amp;quot; - though, realistically, any decent 9x19mm load would likely blow the gun apart. Despite its 8 round magazine, and original anemic 8mm Nambu load, it's the strongest Handgun in the game. This also marks the first time in Resident Evil history that a firearm was misrepresented as being a different caliber than it is - a trend that continued in Resident Evil 4 and 5.&lt;br /&gt;
&lt;br /&gt;
===Magnum ([[Smith &amp;amp; Wesson Model 19]] 4&amp;quot;)===&lt;br /&gt;
[[Image:REGS_SW19.gif‎|thumb|none|150px|M-19]]&lt;br /&gt;
[[Image:Smith&amp;amp;Wesson-Model-19.jpg‎|thumb|none|150px|Smith &amp;amp; Wesson Model 19 Combat Magnum - .357 Magnum]]&lt;br /&gt;
Found late in the game, the M-19 is a 4&amp;quot; barrel model, firing .357 Magnum rounds, with a 6-round cylinder. As expected, head-poppingly powerful, though the reload speed is decent enough. It's noteworthy to mention that the firing sound makes it sound like Ark is manually cocking the hammer with each shot, and he reloads rounds individually, not with a speedloader.&lt;br /&gt;
&lt;br /&gt;
===Magnum Custom ([[Smith &amp;amp; Wesson Model 19]] 6&amp;quot;)===&lt;br /&gt;
[[Image:REGS_SM19.gif‎|thumb|none|300px|M-19 with a longer barrel]]&lt;br /&gt;
[[Image:Smithandwessonmod19-03.jpg|thumb|none|150px|Smith &amp;amp; Wesson Model 19, 6 inch &amp;quot;partridge&amp;quot; front sight barrel - .357 Magnum]]&lt;br /&gt;
Removed from the game. The original descriptions of the guns suggest that Ark would have been restricted to firing .38 Special ammunition from the 4&amp;quot; M-19, until/unless he found the longer barrel (and custom grips) represented here.&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapons=&lt;br /&gt;
Anything not a Handgun. All very destructive in their own way, with the Shotgun being handiest when Magnum ammo is in low supply. The Grenade Gun's fictional Flame rounds do excellent service against the Ivy monsters.&lt;br /&gt;
&lt;br /&gt;
===Shotgun ([[Franchi SPAS-12]])===&lt;br /&gt;
[[Image:REGS_SPAS.gif‎|thumb|none|300px|Franchi SPAS-12]]&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|300px|none|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
Found in the Prison Showers. The SPAS-12 is, as expected, only fired in pump-action, but the pump action is very fast. Uses 12 gauge shot shells, of which it can hold 8. The weapon reloads an astounding four shells at a time.&lt;br /&gt;
&lt;br /&gt;
===Grenade Gun ([[M79 grenade launcher|M79 Grenade Launcher]])===&lt;br /&gt;
[[Image:REGS_M79G.gif‎|thumb|none|300px|M-79]]&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|250px|M79 grenade launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
Found in the Headquarters Garage, the Grenade Gun fires Burst (five submunitions that cover a star pattern, and explode), Acid, and Flame (napalm-like) rounds. One shell at a time, but the reload is very quick.&lt;br /&gt;
&lt;br /&gt;
===Rocket Launcher ([[M1_Rocket_Launcher_&amp;quot;Bazooka&amp;quot;#M20A1.2FA1B1_.22Super_Bazooka.22.283.5_Rocket.29|M20A1 &amp;quot;Super Bazooka&amp;quot;]])===&lt;br /&gt;
[[Image:REGS_M20A.gif‎|thumb|none|300px|M-20A1 Super Bazooka]]&lt;br /&gt;
[[Image:M20A1.gif|thumb|none|300px|M20A1 &amp;quot;Super Bazooka&amp;quot; - 3.5&amp;quot; Rocket]]&lt;br /&gt;
Unlocked by acquiring all the guns in the game (which means three playthroughs). It has an unlimited supply of 3.5&amp;quot; Bazooka shells, and, as expected, is safe enough to fire two inches away from one's face and still kill whatever it hits in one shot.&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-style=&amp;quot;height: 30px;&amp;quot;&lt;br /&gt;
!align=center colspan=&amp;quot;3&amp;quot; bgcolor=#D0E7FF |&amp;lt;div style=&amp;quot;font-size: 125%;&amp;quot;&amp;gt;[[Resident Evil]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Films'''||style=&amp;quot;padding-left: 1em&amp;quot;|''[[Resident Evil (2002 Film)|Resident Evil]]''{{@}}''[[Resident Evil: Apocalypse|Apocalypse]]''{{@}}''[[Resident Evil: Extinction|Extinction]]''{{@}}''[[Resident Evil: Afterlife|Afterlife]]''{{@}}''[[Resident Evil: Retribution|Retribution]]''&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Main Video Game Series'''||style=&amp;quot;padding-left: 1em&amp;quot; width=&amp;quot;525&amp;quot;|''[[Resident Evil 0]]''{{@}}''[[Resident Evil (1996)|Resident Evil]]''&amp;amp;nbsp;&amp;amp;nbsp;(''[[Resident Evil (2002 VG) |2002]]''){{@}}''[[Resident Evil 2]]''{{@}}''[[Resident Evil 3: Nemesis]]''{{@}}''[[Resident Evil: Code Veronica]]''{{@}}''[[Resident Evil 4]]''{{@}}''[[Resident Evil 5]]''{{@}}''[[Resident Evil: Revelations]]''{{@}}''[[Resident Evil 6]]''{{@}}''[[Resident Evil: Revelations 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Derived game Series'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Resident Evil Survivor|Survivor]]''{{@}}''[[Resident Evil Outbreak|Outbreak]]''{{@}}''[[Resident Evil: Umbrella Chronicles|Umbrella Chronicles]]''{{@}}''[[Resident Evil: The Darkside Chronicles|Darkside Chronicles]]''{{@}}''[[Resident Evil: The Mercenaries 3D|Mercenaries 3D]]''{{@}}''[[Resident Evil: Operation Raccoon City|Operation Raccoon City]]&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''CG Animation Films'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Resident Evil: Degeneration|Degeneration]]''{{@}}''[[Resident Evil: Damnation|Damnation]]''&lt;br /&gt;
|}&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[category:template]]&lt;br /&gt;
[[category:See Also]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Shinji Mikami]]&lt;/div&gt;</summary>
		<author><name>Dstorres</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_Outbreak&amp;diff=851004</id>
		<title>Resident Evil Outbreak</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_Outbreak&amp;diff=851004"/>
		<updated>2014-09-15T01:44:32Z</updated>

		<summary type="html">&lt;p&gt;Dstorres: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''Resident Evil Outbreak''' is an online capable Resident Evil game released for the Playstation 2. It revolves around specific survivors attempting to escape from Raccoon City. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the videogame ''Resident Evil Outbreak'':'''&lt;br /&gt;
[[Image:Resident Evil Outbreak.jpg|thumb|right|300px|''Resident Evil Outbreak'' (2004)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Summary =&lt;br /&gt;
&lt;br /&gt;
Besides the colossal amount of &amp;quot;Melee&amp;quot; type weaponry, various firearms are featured in-game.&lt;br /&gt;
&lt;br /&gt;
Firearms in this game are handled differently from previous Resident Evil Games. They suffer from damage drop-off; the further the enemy, the less damage that weapon will do. &lt;br /&gt;
&lt;br /&gt;
Also most weapons reload slowly. Characters that are wielding high capacity weapons such as handguns or Machine Gun type weapons require Magazines to reload quickly, otherwise bullets are inserted individually into the magazine. They are shown as if the bullets are inserted into the chamber of the weapon, generally an inaccuracy on Capcom's part.&lt;br /&gt;
&lt;br /&gt;
''See also: [[Resident Evil Outbreak: File 2]]''&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS (Handgun)==&lt;br /&gt;
&lt;br /&gt;
Said to be Standard for RPD Officers and is simply labeled as the &amp;quot;Handgun&amp;quot; in-game. The [[Beretta 92FS]] carries 15 rounds of 9x19mm bullets and is the most common firearm in the game. Kevin and Alyssa are capable of performing the &amp;quot;Pot-Shot&amp;quot; ability, which increases damage on a per shot basis.&lt;br /&gt;
&lt;br /&gt;
Mark Wilkins, one of the Survivors of the game, carriers a customized Beretta (&amp;quot;Mark's Handgun&amp;quot;) which cannot be transferred amongst Characters. It supposedly inflicts less damage than other handgun, but the damage stays consistent at longer ranges than the traditional Handgun.&lt;br /&gt;
&lt;br /&gt;
A Handgun Magazine can be found for this weapon in select stages that can be loaded with spare ammo and can be used to drastically reduce reloading time by simply swapping out the gun's current magazine with a loaded spare.  Empty magazines will need to be reloaded before they can be used again.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg‎|300px|thumb|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:Murder In The Lab.mp4 snapshot 00.06 -2010.12.27 16.50.41-.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P228 (Handgun SG) ==&lt;br /&gt;
&lt;br /&gt;
The [[SIG-Sauer P228]] is one of the Handguns commonly found in the &amp;quot;Below Freezing Point&amp;quot; Chapter and is called the &amp;quot;Handgun SG&amp;quot;. It fires 9x19mm rounds in 13-round magazines. It features the worst damage drop-off, doing the most damage at close range. Unlike the Beretta, a Magazine cannot be found for this weapon. &lt;br /&gt;
&lt;br /&gt;
Both Kevin and Alyssa can use their &amp;quot;pot-shot&amp;quot; ability to increase the damage on a per shot basis. Despite using the same round as the Beretta, the Handgun SG does more damage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig-Sauer-P228.jpg‎‎|250px|thumb|none|SIG-Sauer P228 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 93R (Burst Handgun) ==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Burst Handgun&amp;quot; in-game, the [[Beretta 93R]] is found inside &amp;quot;The Hive&amp;quot; Chapter. It uses 9x19mm rounds and has a 20 round magazine. It fires in 3 round bursts only, and does significantly less damage per shot than the other handguns. However, it can fire 3 times as fast, in effect doing 3 times the damage. &lt;br /&gt;
&lt;br /&gt;
It features the same damage drop-off as the Beretta 92FS, but lower accuracy. Kevin and Alyssa can NOT use their &amp;quot;Pot-shot&amp;quot; ability to increase the damage of the weapon on a per shot basis.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta93-1-.jpg‎ |300px|thumb|none|Beretta 93R - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 (.45 Auto for Kevin) ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;.45 Auto for Kevin&amp;quot; seems to be an original run [[Colt M1911A1]] Pistol. While the miniature item icon in-game shows brown wooden grips, both the promo shot and the actual in-game model have black grips.&lt;br /&gt;
&lt;br /&gt;
In the game, the .45 Auto is the most powerful non-magnum handgun available. No magazines are available to rapidly reload, and ammunition  for it (.45 Auto Rounds) is scarce. It has an accurately-depicted 7 round capacity magazine, making manual reloading relatively quick. Kevin can use his &amp;quot;Pot Shot&amp;quot; ability to increase the damage dealt with each shot by 4x, and the weapon features excellent damage drop-off at range, similar to Mark's Handgun. As this is Kevin's &amp;quot;Special Item,&amp;quot; it cannot be given to any other character, but all &amp;quot;Kevin-Type&amp;quot; NPC's (Costumes) come equipped with it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg‎|300px|thumb|none|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:REOF2_-_Kevin_Ryman.jpg|430px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
= Magnums =&lt;br /&gt;
&lt;br /&gt;
== S&amp;amp;W Model 29 (Magnum Revolver) ==&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29|S&amp;amp;W Model 29]] is featured as the game's magnum revolver and is simply called &amp;quot;Magnum Revolver&amp;quot;. It fires .44 Magnum bullets and features a 6 round capacity. It's the most powerful non-explosive weapon available, and the damage is increased 4x times when Kevin or Alyssa use their &amp;quot;pot-shot&amp;quot; ability. &lt;br /&gt;
&lt;br /&gt;
A speed loader can be found for the Magnum Revolver that drastically reduces the reload time, but like the Handgun Magazine, the speed loader must be reloaded again before use.&lt;br /&gt;
&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|350px|thumb|none|Smith &amp;amp; Wesson Model 29 - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle (Magnum Handgun) ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]], also known as the &amp;quot;Magnum Handgun&amp;quot; is another type of magnum found in the game, mostly in the &amp;quot;Below Freezing Point&amp;quot; Chapter as Yoko. It carries 7 rounds per magazine and uses &amp;quot;Magnum rounds.&amp;quot; It does slightly less damage than the S&amp;amp;W M29 which is a .44 Magnum. However, it can fires faster than the Magnum Revolver. Kevin and Alyssa can use their &amp;quot;Pot-Shot&amp;quot; ability to increase the damage on a per shot basis.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|350px|thumb|none|IMI Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 (Shotgun) ==&lt;br /&gt;
&lt;br /&gt;
The [[SPAS-12]] is the resident shotgun in the game, and is seen being used by Raccoon City Police Officers (most notably, Officer Raymond Douglas in the &amp;quot;Outbreak&amp;quot; scenario). It has a capacity of seven 12 gauge shells. For a shotgun, it has appalling damage drop-off at long range, which is often typical in most video games, only showing the shotgun as a close range damage weapon. The SPAS-12 has a wide spread pattern in-game, and is often capable of hitting multiple targets.&lt;br /&gt;
&lt;br /&gt;
[[Image:FSpas12orign.jpg|500px|thumb|none|Franchi SPAS-12 with stock removed – 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
= Automatic Weapons =&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K MP5A2 (Sub-Machine Gun) ==&lt;br /&gt;
&lt;br /&gt;
The [[MP5A2]], called the &amp;quot;Sub-Machine Gun&amp;quot; is found in &amp;quot;The Hive&amp;quot; chapter when playing as either Kevin or Cindy. It fires 9x19mm &amp;quot;Handgun Ammo&amp;quot; from 30-round magazines, but this is a problem in the game as there are no separate magazine for the weapon. It has one of the longest reload times in the game as a result. It's fitted with a fixed Stock and Surefire 628 dedicated forend weaponlight, which is never used in-game and is always held at the hip. It does much less damage than the Beretta despite using the same round.&lt;br /&gt;
&lt;br /&gt;
It can be found in &amp;quot;The Hive&amp;quot; scenario if Kevin or Cindy speaks to the mortally wounded officer on the hospital roof.&lt;br /&gt;
&lt;br /&gt;
[[Image:SWATMP5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 with Surefire 628 dedicated forend weaponlight and Navy trigger group - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K MP5A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[MP5A3]] is used in the opening cut scene, used by the Umbrella Special Forces. It features the same Surefire 628 dedicated forend weaponlight as the A2, but also features a red-dot sight. In certain scenes, it changes to a normal MP5A3 without the sight and then changes back in a continuity error. This weapon is never used in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:Biohazard Outbreak Opening.mp4 snapshot 00.32 -2010.12.27 21.33.43-.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:Biohazard Outbreak Opening.mp4 snapshot 00.44 -2010.12.27 21.34.15-.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:Biohazard Outbreak Opening.mp4 snapshot 02.09 -2010.12.27 21.35.14-.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:Operation Emperor's Mushroom.mp4 snapshot 00.32 -2010.12.27 16.52.11-.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== M4A1 Carbine (Assault Rifle) ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt M4A1|Colt M4A1 Carbine]], just called &amp;quot;Assault Rifle&amp;quot;, is found in the &amp;quot;Decisions, Decisions&amp;quot; Chapter. It fires 5.56x45mm rounds from 30-round magazines and unlike other weapons, the only ammunition available is in the form of &amp;quot;Assault Rifle Magazines&amp;quot;. It fires rapidly but seems to do the same damage as the Beretta, despite using a full size rifle round. Like the MP5A2 it is held at the hip. &lt;br /&gt;
&lt;br /&gt;
In some cutscenes soldiers can be seen with M4A1 rifles with attached [[M203]] Grenade Launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg‎|500px|thumb|none|Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[Image:Distant Future.mp4 snapshot 01.01 -2010.12.27 16.43.02-.jpg|thumb|none|500px| US military riflemen manhandle a barricade into position on one of the highways leading into Raccoon City.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2]] is only seen in cutscenes, the first in the ending cut scenes of the &amp;quot;Outbreak&amp;quot; stage and again in the ending with Mark and David. It is never seen or used outside of cutscenes.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg‎|500px|thumb|none|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Distant Future.mp4 snapshot 01.13 -2010.12.27 16.43.23-.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== M79 (Grenade Launcher) ==&lt;br /&gt;
&lt;br /&gt;
The [[M79 grenade launcher|M79]], called the &amp;quot;Grenade Launcher,&amp;quot; (followed with the type of round loaded) is a single shot, breach-loading grenade launcher seen in the game. It fires two different types of the rounds in File #1, Burst rounds and fictional Acid Rounds. It is found in two separate chapters, most notably &amp;quot;Hellfire&amp;quot; and &amp;quot;Decisions, Decisions&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|450px|thumb|none|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 (Rocket Launcher) ==&lt;br /&gt;
&lt;br /&gt;
The [[AT4]] is featured in the game as the main Rocket Launcher. Like the real life version, it fires only a single shot before being disposed of. The weapon is only seen in the chapter &amp;quot;Decisions, Decisions&amp;quot;. It takes a while to aim the weapon, as the character crouches just before firing it.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg|500px|thumb|none|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
&lt;br /&gt;
= Other Weapons =&lt;br /&gt;
&lt;br /&gt;
== Nail Gun ==&lt;br /&gt;
&lt;br /&gt;
While not a weapon per se, the weapon is treated like a very weak handgun. It only carries 20 nails and there is no reload for it. Kevin or Alyssa can use their &amp;quot;Pot-Shot&amp;quot; ability to increase the damage on a per shot basis.&lt;br /&gt;
&lt;br /&gt;
== Crossman 2240 Air Pistol (Ampule Shooter) ==&lt;br /&gt;
&lt;br /&gt;
This weapon is a specialty weapon that fires a dart full of &amp;quot;Daylight&amp;quot; Serum, a possible cure for the T-Virus and G-Virus. It fires only a single shot, but can be used to kill the Thanatos Tyrant instantly.&lt;br /&gt;
&lt;br /&gt;
[[Image:Crossman 2240 Air Pistol.jpg|thumb|none|300px|Crossman 2240 Air Pistol (shown without attached C02 tank)]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-style=&amp;quot;height: 30px;&amp;quot;&lt;br /&gt;
!align=center colspan=&amp;quot;3&amp;quot; bgcolor=#D0E7FF |&amp;lt;div style=&amp;quot;font-size: 125%;&amp;quot;&amp;gt;[[Resident Evil]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Films'''||style=&amp;quot;padding-left: 1em&amp;quot;|''[[Resident Evil (2002 Film)|Resident Evil]]''{{@}}''[[Resident Evil: Apocalypse|Apocalypse]]''{{@}}''[[Resident Evil: Extinction|Extinction]]''{{@}}''[[Resident Evil: Afterlife|Afterlife]]''{{@}}''[[Resident Evil: Retribution|Retribution]]''&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Main Video Game Series'''||style=&amp;quot;padding-left: 1em&amp;quot; width=&amp;quot;525&amp;quot;|''[[Resident Evil 0]]''{{@}}''[[Resident Evil (1996)|Resident Evil]]''&amp;amp;nbsp;&amp;amp;nbsp;(''[[Resident Evil (2002 VG) |2002]]''){{@}}''[[Resident Evil 2]]''{{@}}''[[Resident Evil 3: Nemesis]]''{{@}}''[[Resident Evil: Code Veronica]]''{{@}}''[[Resident Evil 4]]''{{@}}''[[Resident Evil 5]]''{{@}}''[[Resident Evil: Revelations]]''{{@}}''[[Resident Evil 6]]''{{@}}''[[Resident Evil: Revelations 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Derived game Series'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Resident Evil Survivor|Survivor]]''{{@}}''[[Resident Evil Outbreak|Outbreak]]''{{@}}''[[Resident Evil: Umbrella Chronicles|Umbrella Chronicles]]''{{@}}''[[Resident Evil: The Darkside Chronicles|Darkside Chronicles]]''{{@}}''[[Resident Evil: The Mercenaries 3D|Mercenaries 3D]]''{{@}}''[[Resident Evil: Operation Raccoon City|Operation Raccoon City]]&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''CG Animation Films'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Resident Evil: Degeneration|Degeneration]]''{{@}}''[[Resident Evil: Damnation|Damnation]]''&lt;br /&gt;
|}&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[category:template]]&lt;br /&gt;
[[category:See Also]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Shinji Mikami]]&lt;/div&gt;</summary>
		<author><name>Dstorres</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_4&amp;diff=851003</id>
		<title>Talk:Resident Evil 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_4&amp;diff=851003"/>
		<updated>2014-09-15T01:40:26Z</updated>

		<summary type="html">&lt;p&gt;Dstorres: /* RE4 Minot Edit */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Leon's Default Pistol ==&lt;br /&gt;
Man, I wish Capcom would name this thing. Always having to say &amp;quot;Leon's RE4 gun&amp;quot; gets annoying after so long... &lt;br /&gt;
&lt;br /&gt;
Here I'll name it for you, &amp;quot;The gun that Capcom is to lazy to name&amp;quot;&lt;br /&gt;
[[User:Spartan198|Spartan198]]&lt;br /&gt;
&lt;br /&gt;
Well,maybe it should have a combination of any of the names of the real guns that it looks like.&lt;br /&gt;
&lt;br /&gt;
I mean,it shouldn't be that hard to figure it out...[[User:Pump Shotty Justice|Pump Shotty Justice]]&lt;br /&gt;
&lt;br /&gt;
The&amp;quot;USPTacticHAHFOOLEDYOU&amp;quot; ?--[[User:PistolJunkie|PistolJunkie]] 04:45, 12 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How about the &amp;quot;Hecklasmithakochasigmauspwesson 9mm&amp;quot;&lt;br /&gt;
:Tack &amp;quot;9mm&amp;quot; onto the end of that, and we have our winner.--[[User:PistolJunkie|PistolJunkie]] 07:49, 12 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Okay,so I didn't realise how many friggin' weapons it resembled. It was just an idea.&lt;br /&gt;
&lt;br /&gt;
We have a name for it now. The [http://projectumbrella.net/articles/ARMS-Jan-06-Vol-211 Silver Ghost].--[[User:PistolJunkie|PistolJunkie]] 20:17, 31 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Cool.&lt;br /&gt;
&lt;br /&gt;
The official name for Leon's 9mm is Silver Ghost.&lt;br /&gt;
:Thank you, Mr. Anon, for telling us all something we already knew. [[User:Spartan198|Spartan198]] 03:10, 5 February 2010 (UTC)&lt;br /&gt;
::HA HA HA, OH WOW. --[[User:PistolJunkie|PistolJunkie]] 07:01, 5 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I'd like to put this in.  From day one I always thought the pistol looks like a mix of a USP, Ruger P95 and M9.  Like if you just mixed and matched parts from one gun to the other, this is what you'd get.  Actually, if you'd take a look at this: http://www.the-horror.com/index.php?id=features&amp;amp;s=re4demos&amp;amp;p=3 you'll find that there's some credence to my Ruger idea.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Can anybody provide some info on how the 'Silver Ghost' operates? I mean, for controls all I see is a slide stop(/disassemply part a la 1911?) a trigger, a mag release, and a hammer. And that's all. No safety, as far as I can see, nor a decocker. So is this weapon DA/SA with a 1911-type decock (control hammer-down while pulling trigger), or is it just single-action (no safety, no decock)? Thoughts? LINK(s) to the specs as the designer intended? -- Orca*&lt;br /&gt;
&lt;br /&gt;
:All we know is that it does fire in SA, but there is very little information on it besides that. Hell, the only reason we know its name is because I sent scans of a Japanese magazine to Project Umbrella and they translated it. Other than its name, there simply isn't anything else out there.--[[User:PistolJunkie|PistolJunkie]] 19:01, 24 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Shotgun Shells ==&lt;br /&gt;
&lt;br /&gt;
Anyone else notice that the green boxes of &amp;quot;Heavyfield&amp;quot; ammunition for the shotgun are labeled as slugs?&lt;br /&gt;
&lt;br /&gt;
Yeah I noticed it too&lt;br /&gt;
&lt;br /&gt;
== Is the Black Tail really the Springfield XD? ==&lt;br /&gt;
&lt;br /&gt;
I ask this question because the pistol grip in the black tail is identical to the FNP-9 DA/SA series. This will make a lot of sense in the point that the punisher is based on the Five-Seven which is also from FN.&lt;br /&gt;
&lt;br /&gt;
:Sorry, but Resident Evil doesn't have a contract with FN, which should be obvious from the fact that they renamed the guns. But let's compare. Here's the FNP-9:&lt;br /&gt;
[[Image:FNP-Pistol.jpg|thumb|450px|none|]]&lt;br /&gt;
Here's the Springfield:&lt;br /&gt;
[[Image:Hs-xd-3.jpg|thumb|450px|none]]&lt;br /&gt;
Here's the gun in-game:&lt;br /&gt;
[[Image:RE4 Blacktail.jpg|thumb|450px|none|The fact that it's striker-fired as opposed to having an external hammer should be the first giveaway.]]&lt;br /&gt;
-protoAuthor 01:21, 20 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I understand this but the picture of the FNP-9 that your presenting is from the left side but if if you look at it from the right side as the picture of the black tail they look a like. Even a simple detail as the 3 vertical lines in the rail when the XD has six in total.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thar's right; ignore the fact that the Blacktail uses a striker instead of a hammer. That obviously doesn't matter. And what the heck do you mean by &amp;quot;Vertical lines in the rail&amp;quot;? You can't even see the rail on the Blacktail because of the laser mount. Do you mean the grooves in the front of the trigger guard?&lt;br /&gt;
&lt;br /&gt;
PS: This isn't the only place he's pushing this. See here [http://residentevil.wikia.com/Category_talk:Weapons] --[[Special:Contributions/141.165.142.112|141.165.142.112]] 23:24, 20 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
this is my leon´s gun try on paint. It was made from a s&amp;amp;w sigma, there is a part taken from an image from here[http://residentevil.wikia.com/Handgun_(RE4)]&lt;br /&gt;
[[Image:Leon_9mm.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It looks OK, but Leon's handgun resembles a [[Heckler &amp;amp; Koch USP]] Expert more than a Sigma.&lt;br /&gt;
&lt;br /&gt;
You forgot the wood grips.&lt;br /&gt;
&lt;br /&gt;
Oh, and also, you can go here for images [http://residentevil.wikia.com/Category:Weapons]. I'm an admin there, and you have my permission to use information, images, blah blah blah. Same permissions go for all other RE articles on IMFDB. The scans that depict Leon's Handgun and the anatomical breakdown in the text were done by myself[http://residentevil.wikia.com/Handgun_%28RE4%29]. I appreciate having the RE Wiki cited, but I don't care enough to protest if it isn't cited.--[[User:PistolJunkie|PistolJunkie]] 05:06, 10 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*I did not know how to put them or had them. Remember that i used paint.-thebarry1394&lt;br /&gt;
&lt;br /&gt;
A usp looks far away from leon´s handgun. I mean, Leon´s is a fictional gun. And some of the details on the slide are too different from each other. And here´s the usp Leon´s try on paint (without the custom grip -I don´t have them, and don´t know how to make them in paint-)&lt;br /&gt;
&lt;br /&gt;
[[Image:Leon-USP_9mm.JPG|thumb|450px|none|here you have your usp modeled handgun]]&lt;br /&gt;
&lt;br /&gt;
==Handcannon==&lt;br /&gt;
I made another RE gun with paint, this time the handcannon:&lt;br /&gt;
[[Image:RE4_handcannon.JPG]]&lt;br /&gt;
The underbarrell thing is suposed to be a laser.-Thebarry1394&lt;br /&gt;
&lt;br /&gt;
Any chance you could do the same thing for the Broken Butterfly?--[[User:PistolJunkie|PistolJunkie]] 00:42, 5 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I´ll try..., but give me some time, the break open will be difficult- Thebarry1394&lt;br /&gt;
&lt;br /&gt;
==Broken Butterfly==&lt;br /&gt;
&lt;br /&gt;
[[Image:Broken_butterfly.JPG]]&lt;br /&gt;
&lt;br /&gt;
If I missed anithing, tell me, because it was kinda slow the process..., not like anithing I had tried before!&lt;br /&gt;
&lt;br /&gt;
or, a longerbarell version:&lt;br /&gt;
[[Image:Broken_butterfly-lb.JPG]]&lt;br /&gt;
&lt;br /&gt;
not even close.  Try Colt Navy grip, lower frame and recoil shield with a Schofield top-strap, hinge and barrel.  That little flare on the back... not sure how to do that.  I wanna say you'll use a Schofield cylinder, but I'm not 100%.&lt;br /&gt;
&lt;br /&gt;
I made it with a saa pic i found here, nothing else. I looked at the broken butterfly pic in the main page, a schofield, and tried my best. I can´t mix pictures because in paint, i cant change lightning, and i dont have photoshop. But I`ll redo the main thing.&lt;br /&gt;
(I need a good pic of the in game one)&lt;br /&gt;
&lt;br /&gt;
Nevermind what I said, it's an SAA/Schofield.  I threw this together in about 10 minutes:&lt;br /&gt;
http://images3.wikia.nocookie.net/residentevil/images/7/71/Broken_butterfly.jpg&lt;br /&gt;
I think the recoil shield may actually by a Schofield.  So... it's still a work in progress.&lt;br /&gt;
&lt;br /&gt;
cool, but i can see the saa reloading gate, can you fix that (I mean for helping you to make this beuty be even more perfect)&lt;br /&gt;
&lt;br /&gt;
Yeah, I'm thinking maybe the recoil shield from the left side and then mirroring it.  I can't recall whether or not the 1873 C&amp;amp;B Uberti produces has a recoil shield or loading gate.&lt;br /&gt;
&lt;br /&gt;
Mirror the lefty. If not, you´ll get in serious trouble triying to fix it with another pic or photoshop. (I mean, if you have acces to the left side picture...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Does anyone else think that the grip frame more resembles an 1877 colt lightning/thunderer with SAA grips from crimson trace? [[User:USGIMar29|USGIMar29]] 17:26, 1 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I've got RE4 on Gamecube with the superior lighting and graphics, and the Broken Butterfly doesn't have a barrel like the SAA. There's no loading lever anywhere to be seen, although it has a recoil shield and loading gate like the SAA. [[User:Ballistics_EXpert2|Ballistics_Expert2]]&lt;br /&gt;
&lt;br /&gt;
==HD Screenshots==&lt;br /&gt;
Yo, I have the PC version of the game, which looks infinitely better than this. Anybody mind if I take some new shots? --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
&lt;br /&gt;
Please do. Not only are PC games easier to take screenies from (console games either require illegal methods or specialized hardware to record their video output), they can also be much higher resolution if you have the hardware to support it. There's just a few small problems with the PC version of RE4 which made me pass it up though . . . &lt;br /&gt;
&lt;br /&gt;
1) The graphics were based off the PS2 port. That means lower-poly models, lower resolution textures, no dynamic lighting like in the Gamecube version, and fewer Ganados, thus giving you a harder time stringing together kill combos when playing the Mercenaries mode. They could have combined the Gamecube version's graphics along with the PS2's features (or even put in higher-resolution textures in place of the low-resolution originals for the console versions, like the PC ports of Halo 2 and Silent Hill 3), but for some reason they didn't (even though most PC hardware now is perfectly capable of supporting a game like this, even with enhanced textures). &lt;br /&gt;
&lt;br /&gt;
2) No aiming with the mouse (really something to make you mad). &lt;br /&gt;
&lt;br /&gt;
If Capcom/Ubisoft put out a higher-resolution texture patch it might make the screenshots better, but even if there isn't such a patch (and I know the powers that be here look down on anything other than the most well-known mods, especially minor texture mods), then your work will still be appreciated. It'd be very nice to have high-resolution screenshots without all the chromatic abberation/compression artifacts that are in the current revision of this article. Remember to save them in JPEG format so that they don't break 300 kb in filesize--the mods don't like bloated files. [[User:Mazryonh|Mazryonh]] 05:28, 29 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Rodger Dodger, I'll do what I can. The in game stuff really doesn't look great on the PC, I'll admit. The inventory images are probably the reason to try it out. --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
::Alright, I have the shots. What I could get anyway. My usual screencapture stuff had it's first ever misfire, for some reason it was only capable of about 1 image per 5 seconds while playing RE4. I tried to get some reloading images for the more interesting weapons, and of course I have inventory left/right for everything. Will put up soon. --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
::Go get 'em, tiger! I'm looking forward to the new high-res screenshots.--[[User:Mazryonh|Mazryonh]] 04:05, 30 January 2010 (UTC)&lt;br /&gt;
:::Okay. Mostly done. Still need Ada's Shotgun, an image of the MP9, perhaps the silenced Ghost, and last a Gangster Outfit Chicago Typewriter. I have many save games with many pesetas, but never in quite the right places. Also: I'll make sure each weapon description has links. --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
::Mmm, these screenshots are looking very impressive. I still think it's a bit stupid that Capcom still hasn't learned the value of good English writing for its games, not to mention checking for errors in spelling or bad &amp;quot;ammuniton&amp;quot; logic (like how the shotgun shells are labelled slugs in the ammo box's textures). Heh, at least the &amp;quot;keep out of reach of children is still there,&amp;quot; not that there ARE any children to be found in Resident Evil games. --[[User:Mazryonh|Mazryonh]] 04:27, 31 January 2010 (UTC)&lt;br /&gt;
:::Sherry Birkin? [[User:Evil Tim|Evil Tim]] 08:56, 7 October 2011 (CDT)&lt;br /&gt;
::::When the HD port for the PC comes out can we get the page unlocked to reup images? --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 22:48, 22 February 2014 (EST)&lt;br /&gt;
:::::The page is protected, but not the images. If you want to just overwrite the SD images with HD images one by one, you can do that anytime. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 23:16, 22 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
==Undo==&lt;br /&gt;
Reverting the Handcannon ammo caption, there ain't much reason to restate what is in the picture. Sorry M14Fanboy. --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
&lt;br /&gt;
:Meh, it's alright, Just though it was funny to point out. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
==Handcannon Ammo==&lt;br /&gt;
Has anyone noticed that the box says '''5 caliber''' on it? [[User:Spartan198|Spartan198]] 19:31, 30 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It says &amp;quot;.5 Caliber&amp;quot;, Most non gunnies dont know to put the 0 after the .5, and so it becomes &amp;quot;.5&amp;quot;. Ive found this is common in places that are used to the metric system...[[User:Ranger01|Ranger01]] 23:20, 30 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Converting handgun calibers from inches to millimetres is easy when you remember this little fact--.40 caliber in a gun is equivalent to 10 mm in real life (this is why I've heard the 10x25mm round should have been called the &amp;quot;.400 Magnum&amp;quot;). If you want the size of .50 caliber in millimeters, then it's simple to realise that .50 caliber is 25% larger in diameter than the .40 caliber round, so likewise the size in millimetres is 25% bigger, giving you the approximate size of 12.5mm to finish. &lt;br /&gt;
&lt;br /&gt;
In general, dividing a caliber in inches by 0.4 will give you the approximate size in centimetres, while multiplying a bullet diameter in centimetres by 0.4 will give you the approximate caliber in inches. I'm neither a math nor gun whiz, but a little simple algebra and gun knowledge helped me figure this out. --[[User:Mazryonh|Mazryonh]] 01:11, 31 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ok.... I say that its common in countries with the metric system b/c I have a few gun books out of the UK and all of them refer to .50 cal as .5 cal. Im thinking its simply because they see no need for there to be a 0 in there.[[User:Ranger01|Ranger01]] 01:39, 31 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The way I figured it out was by comparing some known quantities. I knew that 6mm BBs were .24 caliber, so I was able to extrapolate 9mm = .36 and some others. Same trick with .308 = 7.62 I think(did I get that right?). [[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
&lt;br /&gt;
What does that have to do with what I'm saying? I'm saying that it is common in the UK/ Metric system countries to lose the 0 in .50, and you are talking about converting caliber to mm... I know what mm equals in caliber, and many others do too. Im just saying that people who dont deal with bullets in caliber tend to not know why there is a hundredth place in a caliber designation when if it was a normal number it would only have a tenth place.  Also your calculations are technically off... .50 BMG isnt actually .50 inches, its .510  and therefore is not 12.5mm but 12.7mm (.50 AE and .500 S&amp;amp;W are both .50, but are still 12.7mm). Same as a .38spcl being .357&amp;quot; in diameter and a .45 ACP being .452&amp;quot;. You ARE technically correct with .308 being the same cartridge as 7.62mm BUT .308 (and therefore &amp;quot;7.62&amp;quot;mm) is 7.82mm in diameter.[[User:Ranger01|Ranger01]] 09:14, 31 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==AMT Hardballer Longslide! Now without long slide!==&lt;br /&gt;
'Tis not a Longslide, just the standard Hardballer. Ok? You random unregistered user who plays too much Hitman? --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
&lt;br /&gt;
It doesn't look like an AMT Hardballer. It's grip safety, backstrap, and hammer are all that of an original M1911.&lt;br /&gt;
&lt;br /&gt;
Goddammit, keep the discussion in the discussion page (Not to the guys above me): --[[User:Yocapo32|Yocapo32]] 19:53, 2 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also, it is nice to mention that there is a handgun with the frame like a Colt 1911, but chambered in .45 magnum. This handgun is the [[LAR Grizzly Pistol]]&lt;br /&gt;
&lt;br /&gt;
Actually, its a standard Colt M1911 with the Hardballer's laser sight.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Dart Gun&amp;quot; actually looks more like a Mendoza RM-200 or equivalent air rifle than anything; the only other rifle that would look like that would be some kind of .22 semi-automatic, and that doesn't really make sense given the load (special darts that probably would require a bolt-action or other manual operation). &lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/70.118.123.229|70.118.123.229]]Someone[[Special:Contributions/70.118.123.229|70.118.123.229]]&lt;br /&gt;
&lt;br /&gt;
I agree with the [[LAR Grizzly Pistol]] Theory,only to say it would have to be the Mk. IV. Added on with the Hardballer sight. But,from how it looks,I'd have to agree with the M1911. I'd almost like to be an idiot and call it an [[AMT Automag Pistol Series]] IV. Just saying.---[[User:Pump Shotty Justice|Pump_Shotty_Justice]] 00:04, 11 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
=Excised=&lt;br /&gt;
Why? They don't really add anything to the page (except length, and a minor blemish at the bottom). --[[User:ManiacallyChallenged|ManiacallyChallenged]]&lt;br /&gt;
&lt;br /&gt;
:I'll have to grab the gatling and minigun sometime, since they're real enough, and I just got the HD version on PS3. [[User:Evil Tim|Evil Tim]] 14:22, 5 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Cool. - [[User:Mr. Wolf|Mr. Wolf]] 14:28, 6 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Also, shame on us all for forgetting that Mike's helicopter has twin miniguns. How could we forget the most useful helicopter pilot ever to die in a Resident Evil game? [[User:Evil Tim|Evil Tim]] 07:38, 7 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::I hope your not being sarcastic, I really thought he was useful, I was totally like &amp;quot;YEAH! 8D&amp;quot; when he showed up and wiped the floor with those guys. :) - [[User:Mr. Wolf|Mr. Wolf]] 12:19, 7 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
&lt;br /&gt;
== Bow Gun ==&lt;br /&gt;
May be purchased from Merchant in Separate Ways, and is often seen in the hands of monks and militia. The enemy version is unusable by the player and fires burning bolts (the fire doesn't have any effect) while the usable version shoots exploding bolts.&lt;br /&gt;
&lt;br /&gt;
==Minethrower==&lt;br /&gt;
May be purchased from Merchant. The weapon fires custom darts with explosive tips that embed themselves in an enemy and detonate after a period of time. When fully upgraded its mines will automatically home in on the nearest enemy.&lt;br /&gt;
[[Image:RE4 Minelauncher.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Krauser's Bow ==&lt;br /&gt;
Krauser uses this weapon in Mercenaries minigame. In the main boss battle it fires explosive arrows. Possibly a reference to Rambo.&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
&lt;br /&gt;
This gun is used by J.J. (The minigun wielding Gannado) and cannot be used by the player.&lt;br /&gt;
&lt;br /&gt;
==Dart Rifle==&lt;br /&gt;
A Villager uses a dart rifle to render Ada unconscious.&lt;br /&gt;
&lt;br /&gt;
==Los Illuminados Gatling Gun==&lt;br /&gt;
Used by a senior monk of the Los Illuminados cult in the Castle section of the game and by the Militia in the Island section, it has alot of barrels but it has an average suppressive fire machine gun rate of fire, which makes all those barrels redundant, it caliber is probably between 5.56 NATO and 7.62 NATO, maybe even .50 BMG. Cannot be used by the player.&lt;br /&gt;
&lt;br /&gt;
= First shotgun =&lt;br /&gt;
First shotgun in game is Remington 870 Wingmaster. The exact model is Remington 870 Express Combo. --[[User:FARID|FARID]] 00:07, 14 September 2014&lt;br /&gt;
[[File:REM870exp combo.jpeg|thumb|none|500px|Remington 870 Combo - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
== RE4 Minot Edit ==&lt;br /&gt;
&lt;br /&gt;
Can someone that has rights add the &amp;quot;See Also&amp;quot; Resident Series info on the bottom of the page?  Just for symmetry.&lt;/div&gt;</summary>
		<author><name>Dstorres</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_Survivor&amp;diff=851002</id>
		<title>Resident Evil Survivor</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_Survivor&amp;diff=851002"/>
		<updated>2014-09-15T01:35:36Z</updated>

		<summary type="html">&lt;p&gt;Dstorres: Heavy Weapons is its own catagory, not Handguns.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
''Resident Evil Survivor'' is a Playstation FPS where the player is Ark Thompson, Private Investigator and friend of R.P.D. Officer Leon Kennedy. Acting on information supplied by him, you investigate an Umbrella facility in Europe called Sheena Island.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the videogame ''Resident Evil Survivor'':'''&lt;br /&gt;
[[Image:Resident_Evil_Survivor_US.jpg‎|thumb|right|300px|''[[Resident Evil Survivor]] (2000)'']]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Handguns are your primary weapons throughout much of the game. There are four basic 9x19mm handguns, and two revolvers - only one of which was actually included in the game. Ark carries a limitless supply of 9x19mm ammunition.&lt;br /&gt;
&lt;br /&gt;
===Handgun A ([[Glock 17]])===&lt;br /&gt;
[[Image:REGS_G17.gif‎|thumb|none|300px|Glock 17]]&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|150px|A real Glock 17 (2nd Gen) - 9x19mm]]&lt;br /&gt;
Ark starts with this. A good overall gun with decent Rate of Fire, reload speed and a good magazine capacity (an accurate 17 rounds). Like all the &amp;quot;Handguns&amp;quot; in the game, this fires 9x19mm ammunition, of which Ark has a limitless supply.&lt;br /&gt;
&lt;br /&gt;
===Handgun B ([[CZ 75|&amp;quot;Pre-B&amp;quot; CZ 75]])===&lt;br /&gt;
[[Image:REGS_CZ75.gif‎|thumb|none|300px|CZ-75B]]&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|150px|A real &amp;quot;Pre-B&amp;quot; CZ-75 - 9x19mm]]&lt;br /&gt;
Found in the Hospital, the CZ-75 has a 15-round magazine, the fastest rate of fire of any &amp;quot;Handgun&amp;quot; in the game, and a decent reload speed. It fires as fast as you can tap the button, and like the Glock 17, you have an unlimited stock of bullets for it.&lt;br /&gt;
&lt;br /&gt;
===Handgun C ([[Beretta_Cougar|Beretta M8000 Cougar]])===&lt;br /&gt;
[[Image:REGS_BM8C.gif‎|thumb|none|300px|Beretta Cougar]]&lt;br /&gt;
[[Image:CougarD.jpg|thumb|none|150px|A real Beretta Cougar - 9x19mm]]&lt;br /&gt;
Found in the Arcade, the Cougar has a decent rate of fire, fast reload, and good damage. Like the Glock, it's pretty balanced. Has a 15 round magazine.&lt;br /&gt;
&lt;br /&gt;
===Handgun D ([[Nambu_Type_14_Pistol|Nambu Type 14]] &amp;quot;Papa&amp;quot;)===&lt;br /&gt;
[[Image:REGS_NT14.gif‎|thumb|none|300px|&amp;quot;Papa&amp;quot; Nambu]]&lt;br /&gt;
[[Image:NambuType14Pistol.jpg‎ |thumb|150px|none|The real Nambu Type 14 - 8x22mm Nambu]]&lt;br /&gt;
Found in the Library, the Nambu seems to have been magically rechambered to 9x19mm from its original 8x22mm Nambu cartridge. This is a late model, with &amp;quot;minor improvements&amp;quot; - though, realistically, any decent 9x19mm load would likely blow the gun apart. Despite its 8 round magazine, and original anemic 8mm Nambu load, it's the strongest Handgun in the game. This also marks the first time in Resident Evil history that a firearm was misrepresented as being a different caliber than it is - a trend that continued in Resident Evil 4 and 5.&lt;br /&gt;
&lt;br /&gt;
===Magnum ([[Smith &amp;amp; Wesson Model 19]] 4&amp;quot;)===&lt;br /&gt;
[[Image:REGS_SW19.gif‎|thumb|none|150px|M-19]]&lt;br /&gt;
[[Image:Smith&amp;amp;Wesson-Model-19.jpg‎|thumb|none|150px|Smith &amp;amp; Wesson Model 19 Combat Magnum - .357 Magnum]]&lt;br /&gt;
Found late in the game, the M-19 is a 4&amp;quot; barrel model, firing .357 Magnum rounds, with a 6-round cylinder. As expected, head-poppingly powerful, though the reload speed is decent enough. It's noteworthy to mention that the firing sound makes it sound like Ark is manually cocking the hammer with each shot, and he reloads rounds individually, not with a speedloader.&lt;br /&gt;
&lt;br /&gt;
===Magnum Custom ([[Smith &amp;amp; Wesson Model 19]] 6&amp;quot;)===&lt;br /&gt;
[[Image:REGS_SM19.gif‎|thumb|none|300px|M-19 with a longer barrel]]&lt;br /&gt;
[[Image:Smithandwessonmod19-03.jpg|thumb|none|150px|Smith &amp;amp; Wesson Model 19, 6 inch &amp;quot;partridge&amp;quot; front sight barrel - .357 Magnum]]&lt;br /&gt;
Removed from the game. The original descriptions of the guns suggest that Ark would have been restricted to firing .38 Special ammunition from the 4&amp;quot; M-19, until/unless he found the longer barrel (and custom grips) represented here.&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapons=&lt;br /&gt;
Anything not a Handgun. All very destructive in their own way, with the Shotgun being handiest when Magnum ammo is in low supply. The Grenade Gun's fictional Flame rounds do excellent service against the Ivy monsters.&lt;br /&gt;
&lt;br /&gt;
===Shotgun ([[Franchi SPAS-12]])===&lt;br /&gt;
[[Image:REGS_SPAS.gif‎|thumb|none|300px|Franchi SPAS-12]]&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|300px|none|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
Found in the Prison Showers. The SPAS-12 is, as expected, only fired in pump-action, but the pump action is very fast. Uses 12 gauge shot shells, of which it can hold 8. The weapon reloads an astounding four shells at a time.&lt;br /&gt;
&lt;br /&gt;
===Grenade Gun ([[M79 grenade launcher|M79 Grenade Launcher]])===&lt;br /&gt;
[[Image:REGS_M79G.gif‎|thumb|none|300px|M-79]]&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|250px|M79 grenade launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
Found in the Headquarters Garage, the Grenade Gun fires Burst (five submunitions that cover a star pattern, and explode), Acid, and Flame (napalm-like) rounds. One shell at a time, but the reload is very quick.&lt;br /&gt;
&lt;br /&gt;
===Rocket Launcher ([[M1_Rocket_Launcher_&amp;quot;Bazooka&amp;quot;#M20A1.2FA1B1_.22Super_Bazooka.22.283.5_Rocket.29|M20A1 &amp;quot;Super Bazooka&amp;quot;]])===&lt;br /&gt;
[[Image:REGS_M20A.gif‎|thumb|none|300px|M-20A1 Super Bazooka]]&lt;br /&gt;
[[Image:M20A1.gif|thumb|none|300px|M20A1 &amp;quot;Super Bazooka&amp;quot; - 3.5&amp;quot; Rocket]]&lt;br /&gt;
Unlocked by acquiring all the guns in the game (which means three playthroughs). It has an unlimited supply of 3.5&amp;quot; Bazooka shells, and, as expected, is safe enough to fire two inches away from one's face and still kill whatever it hits in one shot.&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Shinji Mikami]]&lt;/div&gt;</summary>
		<author><name>Dstorres</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Beretta_Cougar&amp;diff=851001</id>
		<title>Beretta Cougar</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Beretta_Cougar&amp;diff=851001"/>
		<updated>2014-09-15T01:34:25Z</updated>

		<summary type="html">&lt;p&gt;Dstorres: The Beretta cougar in RE Survivor was an M8000, not an 8045.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Beretta Cougar and variants are used by the following actors in the following movies:'''&lt;br /&gt;
&lt;br /&gt;
== Beretta 8000 Cougar==&lt;br /&gt;
9mm version, available in standard 8000, 8000L with shorter grip and lightened slide, and 8000L Type P with the standard frame but lightened slide. Also available in double action/single action (F), double action only with de-cocker (G) and double action only (D) trigger configurations.&lt;br /&gt;
[[Image:8000 Cougar F.jpg|thumb|right|350px|Beretta 8000 Cougar F - 9x19mm]]&lt;br /&gt;
[[Image:8000L.jpg|thumb|right|350px|Beretta 8000L Cougar F - 9x19mm]]&lt;br /&gt;
[[Image:Beretta8000CougarF.jpg|thumb|right|350px|Beretta 8000L Cougar F Type P - 9x19mm]]&lt;br /&gt;
===Specifications===&lt;br /&gt;
(1994 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' 9x19mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 2.09 lbs (0.95 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 7 in (17.8 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length(s):''' 3.5 in (8.89 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 13-15-Round magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-auto (SA/DA &amp;amp; DAO)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Coldblooded]] || [[Jason Priestley]] || Cosmo |||| 1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mission: Impossible]] || [[Tom Cruise]] || Ethan Hunt |||| 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Parting Shots]]'' || [[Chris Rea]] || Harry Sterndale || Two-tone || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Parting Shots]]'' || [[Felicity Kendal]] || Jill Saunders || Two-tone || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Parting Shots]]'' || [[Oliver Reed]] || Jamie Campbell-Stewart || Two-tone, suppressed || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Blade: Trinity]] || [[Callum Keith Rennie]] || Asher Talos ||||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Firewall]]||[[Paul Bettany]] || Bill Cox||||2006   &lt;br /&gt;
|-&lt;br /&gt;
|''[[Firewall]]||[[Nikolaj Coster-Waldau]]||Liam|| ||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Butterfly on a Wheel]]|| [[Pierce Brosnan]]|| Tom Ryan ||||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Vice]]||[[Daryl Hannah]]||Salt||||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mission: Impossible - Ghost Protocol]]|| || Bodyguard ||||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Go Fast]] || [[Frédéric Épaud]] || Wilfrid || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Fringe]] || || shape shifter ||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Dexter]] || [[ Jennifer Carpenter]] || Det. Debrah Morgan ||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sanctuary]]|| [[Agam Darshi]]||Kate Freelander ||||&lt;br /&gt;
|-&lt;br /&gt;
| [[Justified - Season 5| Justified]] || [[John Kapelos]] || Picker || HFC M800 airsoft pistol; &amp;quot;A Murder of Crows&amp;quot; (S5E01) || 2014&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;260&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;160&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost in the Shell Stand Alone Complex]]  || Carried by a robber || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Sky Blue]] ||Cade ||Cade's P228 briefly turns into a two-tone Cougar||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Passwords'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Resident Evil Survivor]]  || appears as handgun C ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Uncharted 4: A Thief's End]]  ||  || Appears in teaser trailer || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beretta 8045 Cougar ==&lt;br /&gt;
[[Image:Beretta8045.jpg|thumb|right|350px|Beretta 8045 Cougar F - .45 ACP]]&lt;br /&gt;
===Specifications===&lt;br /&gt;
(1998 - 2004)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' .45 ACP&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 1.88 lbs (0.865 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 7.2 in (18.3 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length(s):''' 3.7 in (9.4 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 8-Round magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-auto (SA/DA &amp;amp; DAO)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Hills Have Eyes]]||[[Dan Byrd]] ||Bobby Carter ||||2006   &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kill Switch]]'' || || A thug || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[CSI: Miami]] ||[[David Caruso]] || Lt. Horatio Caine||||&lt;br /&gt;
|-&lt;br /&gt;
| [[The Shield]]|| [[David Rees Snell]] || Detective Ronnie Gardocki||main service pistol||&lt;br /&gt;
|-&lt;br /&gt;
| [[ The Shield]] || [[Walton Goggins]] ||Detective Shane Vendrell||main service pistol||&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: NY - Season 7|CSI: NY]]''||[[Paul Ben-Victor]]||Carmen Enzo||&amp;quot;Party Down&amp;quot; (S07E13)||2004-Present&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beretta Cougar Inox ==&lt;br /&gt;
Selected Cougar versions are available in an Inox finish, where the slide and barrel are made from stainless steel, and the lower frame is made from silver anodised light alloy.&lt;br /&gt;
[[Image:8000_Cougar_F_Inox.jpg|thumb|right|351px|Beretta 8000 Cougar F Inox with walnut grips - 9x21mm]]&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Transporter]]''||||bad guy  |||| 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Memento]]''||[[Guy Pearce]]||Leonard Shelby||fitted with white grips||2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unleashed]]'' || [[Bob Hoskins]] || Bart ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Today You Die]]''|| Karo Parisyan || Garret's Gang #3 || ||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Today You Die]]''||  || Security guard || ||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shootout at Lokhandwala]]''|| [[Tusshar Kapoor]]||Dilip Buwa||||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ca$h (2008)|Ca$h]]'' || [[Christian Hecq]] || Lardier || suppressed ||2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: NY - Season 6]]''||[[Bryce Johnson]]||Nick 'Cool' Emerson||&amp;quot;Battle Scars&amp;quot; (S06E05)||2009&lt;br /&gt;
|-&lt;br /&gt;
|  [[Dollhouse]]|| [[Harry Lennix]] || Boyd Langdon  || instead of revolver || 2011&lt;br /&gt;
|-&lt;br /&gt;
|  [[Banshee - Season 1]]|| [[Doug Kruse]] || Nathan  || episode 7  || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Beretta Mini Cougar ==&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniCougarInox.jpg|thumb|351px|right|Beretta 8000 Mini Cougar F Inox with walnut grips - 9x19mm]]&lt;br /&gt;
[[Image:Beretta 8040 Mini Cougar.jpg|thumb|350px|right|Beretta 8040 Mini Cougar F - 9x19mm]]&lt;br /&gt;
[[Image:8045_mini_cougar.jpg|thumb|350px|right|Beretta 8045 Mini Cougar F - .45 ACP. This particular pistol is fitted with an adapter to allow it to take standard 8 round 8045 magazines, and a 6 round mini Cougar magazine is shown for comparison.]]&lt;br /&gt;
===Specifications===&lt;br /&gt;
(???? - ????)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' 9x19mm, .40 S&amp;amp;W, .45 ACP&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 1.9 lbs (0.86 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 7 in (17.8 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length(s):''' 3.7 in (9.40 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 10 (9x19mm), 8 (.40 S&amp;amp;W), 6 (.45 ACP)&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-auto (SA/DA &amp;amp; DAO)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Jericho]] || [[Jazz Raycole]] || Allison Hawkins || || &lt;br /&gt;
|-&lt;br /&gt;
|[[Jericho]] ||[[Lennie James]] || Robert Hawkins ||||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
{{Beretta}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]] &lt;br /&gt;
[[Category:Pistol]]&lt;/div&gt;</summary>
		<author><name>Dstorres</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_%E2%80%93_Code:_Veronica&amp;diff=480499</id>
		<title>Resident Evil – Code: Veronica</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_%E2%80%93_Code:_Veronica&amp;diff=480499"/>
		<updated>2011-11-05T03:27:58Z</updated>

		<summary type="html">&lt;p&gt;Dstorres: /* Glock 17 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''The following weapons were used in the videogame ''Resident Evil: Code Veronica'':'''&lt;br /&gt;
[[Image:RECV.jpg|thumb|right|300px|''Resident Evil: Code Veronica'' (2000)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
Claire is shown with a [[Browning Hi-Power]] during the intro movie.  She loses it when she is captured and it is never used in game. It's presumably the same Hi-Power she acquired in Resident Evil 2.&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|300px|Browning Hi-Power Mark III - 9x19mm]]&lt;br /&gt;
[[Image:Image40.jpg|thumb|none|500px|Claire enters John Woo mode, and &amp;quot;drops&amp;quot; her Hi-Power]]&lt;br /&gt;
[[Image:RECVXHighPower.jpg|thumb|none|500px|Claire's Hi-Power has locked empty. Also seen in this shot is a Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 93R ==&lt;br /&gt;
The [[Beretta 93R]] is obtained during your first encounter with Steve.  When you first acquire it, it only holds 15 rounds and only fires in semi-automatic mode.  Later on, it can be upgraded to fire in 3-round bursts, as well as being given a 20-round magazine. It also receives a folding stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|300px|Beretta 93R - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Luger P08 ==&lt;br /&gt;
Steve's signiture pistol(s) are a pair of ornately-engraved gold-plated [[Luger]]s. Which he took from a display in the island's Palace and activated a trap in the process, Claire saves him and he claims the Lugers, saying that he found them (even though Claire was the one who found them). Claire can get the Lugers from Steve by exchanging them for a pair of MAC-11s. They are call the &amp;quot;Ashford Gold Lugers&amp;quot; in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:LugerP08Pistol.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[Image:REVCX Steve and his Gold Lugers.jpg|thumb|none|500px|Steve with his Gold Lugers.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
Chris Redfield's starting weapon is a [[Glock 17]]. The barrel can later be enhanced in the Rockfort Island training facility to fire more powerfully rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|300px|Glock 17 (2nd Generation) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17L ==&lt;br /&gt;
&lt;br /&gt;
When Chris' Glock 17 is upgraded it becomes a [[Glock 17L]].&lt;br /&gt;
&lt;br /&gt;
[[Image:G17l.jpg|thumb|none|350px|Glock 17L (Gen 2 Pistol) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
The only way to get the [[Colt Python]] is to place the fire extinguisher in the items box at the beginning of the game.  Chris can recharge this later in the Antartic Base, put out the fire and then get the revolver. Ammo for this weapon is extremely rare, 6 rounds in the gun and 12 rounds that are found in the later half of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:pistoljunkiepythonnickel4inleft.jpg|thumb|350px|none|Nickel plated Colt Python with 4&amp;quot; barrel - .357 Magnum.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle MK VII ==&lt;br /&gt;
&lt;br /&gt;
Rodrigo Juan Raval holds a [[Desert Eagle]] on Claire in the opening FMV. However, this weapon does not appear in-game. &lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagleMarkVIInickel.jpg|thumb|none|380px|IMI Desert Eagle MK VII with nickel finish - .44 Magnum]]&lt;br /&gt;
[[Image:RECVXHighPower.jpg|thumb|none|500px|Rodrigo holds his Desert Eagle on Claire in the opening FMV.]]&lt;br /&gt;
&lt;br /&gt;
== Calico Model 100P ==&lt;br /&gt;
The [[Calico Series of Rifles and Pistols|Calico Model 100P]] can be obtained relatively early on after the first encounter with Steve, these are taken off of a zombie that busts out of a window.  The upside is that if fires faster than the 93R, and can lock onto 2 targets at once, fired akimbo. The downside is that there is limited ammunition for it and cannot be reloaded&lt;br /&gt;
&lt;br /&gt;
[[Image:CalicoM110.jpg‎|thumb|none|400px|Calico M110 - .22 LR]]&lt;br /&gt;
&lt;br /&gt;
== MAC-11 ==&lt;br /&gt;
&lt;br /&gt;
Claire finds a pair of [[MAC-11]]'s and gives them to Steve who uses them throughout the game. Chris has the opportunity to find a pair as well and uses them until the ammo runs out (no spare ammo). Also, in the main game playing as Steve, if the player presses the aim button then releases it then presses it again Steve will hold his weapons with his arms cross linked much like Arnold Schwarzenegger does in [[True Lies]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|250px|Ingram MAC-11 - .380 ACP]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
Chris finds a [[SPAS-12]] in the Rockfort Island Training Facility and is used to operate lever mechanism locks at certain key points. It is a cruiser grip model (no buttstock) and holds 8 rounds of 12 gauge Buckshot.&lt;br /&gt;
&lt;br /&gt;
[[Image:FSpas12orign.jpg|thumb|480px|none|Franchi SPAS-12 with stock removed - 12 guage]]&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
&lt;br /&gt;
Claire finds a [[AK-47]] in the Antarctic Research Facility Weapons Storage. It fires rapidly and ammunition is represented in percent, rather than traditional numeric value, as is the standard for fully-automatic (or High Capacity) weapons in the Resident series. Chris can later use the AK47 should the player deposit it in the Item Chest before completion of Claire's 1st scenario. Chris can also find a spare magazine (50%) in the Rockfort Island Training Facility.&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|500px|none|AK-47 (Type III) - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
== Marlin MR7 Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
The weapon used by Alfred Ashford throughout most of Claire's game, is a Marlin's manufactured version, a custom combination of both [[Remington 700]] and [[Winchester 70]]. Claire can acquire it after Steve shoots Alfred. The weapon, according to the inventory screen, holds 7 shots but it must be taken into account that Alfred fired the weapon 2 or 3 times before he is shot. This weapon is required to trigger the next cutscene. After climbing onto a building's roof top, Claire will automatically equip it as the primary weapon to battle Nosferatu (a mutated Alexander Ashford). Normally killing Nosferatu requires about 3 or 4 accurately shots at his heart. Besides, a final blow with MR7 triggers an extended scene as well.&lt;br /&gt;
&lt;br /&gt;
This is also the very first '''Sniper Rifle''' of the Resident Evil series thanks to the full-3D environment. Through out the game its caliber is never reviewed, however in the game's novelization (by S.D.Perry) its ammo type is claimed to be '''.22 LR''' although the model in-game does not look it, Alfred also comments that he uses Glazer Safety slugs while killing a zombie he knew in the previous life. Players can use cheat device to get it anytime outside Nosferatu battle, even so the real damage to zombies no much better than handguns, despite its capabilities to deal direct headshots.&lt;br /&gt;
[[Image:Remington_700_BDL.jpg|thumb|none|550px|The famous Remington 700 in .308 Winchester, basis of Marlin MR7.]]&lt;br /&gt;
[[Image:SNOIPAR.jpg|thumb|none|500px|Alfred misses with his sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
== M79 Grenade Launcher ==&lt;br /&gt;
The [[M79]] is a single shot grenade launcher that fires various types of grenade rounds.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Shinji Mikami]]&lt;/div&gt;</summary>
		<author><name>Dstorres</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil:_Afterlife&amp;diff=412806</id>
		<title>Resident Evil: Afterlife</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil:_Afterlife&amp;diff=412806"/>
		<updated>2011-04-26T20:09:09Z</updated>

		<summary type="html">&lt;p&gt;Dstorres: Reformatted Article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:REA.jpg|thumb|right|300px|''Resident Evil: Afterlife'' (2010).  Note the &amp;quot;star pattern&amp;quot; muzzle flash from the MP5K's, which would indicate that the guns would have a flash hider installed on their barrels, which obviously they do not.]]&lt;br /&gt;
&lt;br /&gt;
''Resident Evil: Afterlife'' is the fourth film in the [[Resident Evil]] film series.   The 2010 survival horror sequel once again stars [[Milla Jovovich]] as Alice.    This movie was directed by original ''[[Resident Evil]]'' director Paul W.S. Anderson and was filmed in 3D with the same cameras used for James Cameron's ''[[Avatar]]''.   &lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the film Resident Evil: Afterlife:'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''WARNING! SPOILERS AHEAD!'''&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 460V==&lt;br /&gt;
In addition to her dual shotguns, Alice ([[Milla Jovovich]]) carries a pair of 5&amp;quot; barreled [[Smith &amp;amp; Wesson Model 460XVR|Smith &amp;amp; Wesson Model 460V]] revolvers in a dual shoulder rig setup.  At one point, she hands them off to both Chris Redfield ([[Wentworth Miller]]) and Crystal ([[Kacey Barnfield]]). Alice is then seen using them to shoot through a horde of zombies in the prison yard, and tosses them away when they are empty so she can use her double barreled shotguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:460v.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 460V with 5&amp;quot; Barrel]]&lt;br /&gt;
[[Image:REA 302.jpg|thumb|none|600px|Alice pulls her S&amp;amp;W's while in Alaska.]]&lt;br /&gt;
[[Image:REA 022.jpg|thumb|none|600px|Alice draws her pistol when she hears a noise in the shower room.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:REA 024.jpg|thumb|none|600px|Chris and Crystal hold the S&amp;amp;W revolvers while Alice draws her katana.]]&lt;br /&gt;
[[Image:REA 025.jpg|thumb|none|600px |Chris Redfield ([[Wentworth Miller]]) and Crystal ([[Kacey Barnfield]]) hold Alice's revolvers. ]]&lt;br /&gt;
[[Image:ChrisRevolver.jpg|thumb|none|600px|Chris uses Alice's 460V's on a zombie in the water.]]&lt;br /&gt;
[[Image:re4-milla-.jpg|thumb|none|600px|Production still of Alice as she uses her dual S&amp;amp;W 460V revolvers.]]&lt;br /&gt;
[[Image:REA 044.jpg|thumb|none|600px|Alice pulls her revolvers. ]]&lt;br /&gt;
[[Image:REA 041.jpg|thumb|none|600px|Alice clears a path with her  revolvers.]]&lt;br /&gt;
&lt;br /&gt;
==Magnum Research Inc. Mark XIX Desert Eagle==&lt;br /&gt;
Albert Wesker ([[Shawn Roberts]]) is seen firing two Magnum Research Inc. Mark XIX [[Desert Eagle]] handguns during the assault on the Umbrella facility by the Alice clones.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|450px|none|Desert Eagle Mark XIX - .50 AE, Brushed Chrome finish.]]&lt;br /&gt;
[[Image:REAfter013.jpg|thumb|none|600px|Albert Wesker ([[Shawn Roberts]]) is seen firing two [[Desert Eagle]]s.]]&lt;br /&gt;
[[Image:Wesker with deagle.jpg|thumb|600px|none|Wesker ([[Shawn Roberts]]) executed one of the Umbrella employees who questioned his orders.]]&lt;br /&gt;
[[Image:REA 704.jpg|thumb|none|600px|Wesker draws out his Desert Eagle.]]&lt;br /&gt;
[[Image:REA 013.jpg|thumb|none|600px|Wesker opens fire on Alice and her clones.]]&lt;br /&gt;
[[Image:REA 016.jpg|thumb|none|600px|Wesker continues to fire his Twin Desert Eagles while taking cover.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
Chris Redfield ([[Wentworth Miller]]) takes a [[Beretta 93R]] without the foregrip and the muzzle break from the prison armory and uses it throughout the film.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|300px|Beretta 93R 9x19mm]]&lt;br /&gt;
[[Image:Reafterlifeimage2.jpg|thumb|none|500px|Chris Redfield is armed with the Beretta 93R and Claire with the 90two as they confront Wesker.]]&lt;br /&gt;
[[Image:RE5.jpg|thumb|none|600px|As Chris yells, he gives us a nice look at his Beretta 93R.]]&lt;br /&gt;
[[Image:ChrisM93R.jpg|thumb|none|600px|Chris ([[Wentworth Miller]]) fires a three round burst at Wesker.]]&lt;br /&gt;
[[Image:WeskerDodge.jpg|thumb|none|600px|Wesker flips over the passing bullets.]]&lt;br /&gt;
[[Image:REA 708.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 90Two==&lt;br /&gt;
Claire uses a [[Beretta 92 pistol series#Beretta 90Two|Beretta 90Two]] throughout the film, taken from the prison armory.&lt;br /&gt;
&lt;br /&gt;
[[Image:791 big 1.jpg|thumb|none|400px|Beretta 90Two 9x19mm]]&lt;br /&gt;
[[Image:REAfterlife-018.jpg|thumb|none|200px|A promotional image of [[Ali Larter]] as Claire with the Beretta drawn.]]&lt;br /&gt;
[[Image:Reafterlifeimage2.jpg|thumb|none|400px|A production still of Claire holding the Beretta 90Two as she and Chris confront Wesker.]]&lt;br /&gt;
[[Image:REA 035.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:REA 052.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:REA 709.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P230==&lt;br /&gt;
&lt;br /&gt;
Bennett ([[Kim Coates]]) carries a [[SIG-Sauer P230]] with ivory grips in the film&lt;br /&gt;
[[Image:Sig_P230SL.JPG|thumb|350px|none|SIG-Sauer P230SL - .380 ACP]]&lt;br /&gt;
[[Image:REA 033.jpg|thumb|none|600px|Bennett ([[Kim Coates]]) pulls a [[SIG-Sauer P230]] with ivory grips.]]&lt;br /&gt;
[[Image:REA 049.jpg|thumb|none|600px|Bennett ([[Kim Coates]]) pulls his [[SIG-Sauer P230]] on Alice.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92==&lt;br /&gt;
Luther ([[Boris Kodjoe]]) carries as his primary weapon throughout the movie a [[Taurus PT92]] (noted by the frame mounted safety). At the end of the movie he wields two akimbo style while coming out of the sewer.&lt;br /&gt;
[[Image:TaurusPT92AFSwBlack.jpg|thumb|none|300px|Taurus PT92AFS (Stainless) - 9x19mm]]&lt;br /&gt;
[[Image:REA 301.jpg|thumb|none|600px|Luther opens fire with the Taurus and Chris uses the Beretta 93R in the prison yard.]]&lt;br /&gt;
[[Image:REAfterlife-017.jpg|thumb|none|400px|Luther ([[Boris Kodjoe]]) fires the Taurus in a production image.]]&lt;br /&gt;
[[Image:REAfterlife-019.jpg|thumb|none|300px|A promotional image of Luther with the Taurus tucked in his sweatpants. (A certain pro football player would attest to the fact that tucking a gun into sweatpants is asking for trouble.)]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Dual 12-Gauge Sawed-Off Shotgun==&lt;br /&gt;
As in the previous 2 films ([[Resident Evil: Apocalypse|Apocalypse]] and [[Resident Evil: Extinction|Extinction]]), Alice ([[Milla Jovovich]]) wields several pairs of weapons.  In this film, she wields a pair of Short [[12 Gauge Double Barreled Shotgun]]s in a dual shoulder rig setup.  She fills her shotgun shells with quarters to create more damage and spread, but these would not fit in even the most overbored 12 gauge barrel (standard sizes is 18.5mm-20.3mm, a quarter is 24mm). Pennies and dimes are the only coins that would fit a twelve guage. Claire Redfield ([[Ali Larter]]) also uses one of Alice's shotguns during her confrontation with the Executioner.&lt;br /&gt;
[[Image:SBS-Shotgun ManOnFire.jpg|thumb|none|450px |This is the screen used Zabala short barreled shotgun used by [[Denzel Washington]] in the film ''[[Man on Fire]]'', very similar to Tony's lupara on ''The Sopranos''.]]&lt;br /&gt;
[[Image:Re4_01.jpg|thumb|none|600px|Alice ([[Milla Jovovich]]) draws both 12 Gauge Double Barrel Shotguns .]]&lt;br /&gt;
[[Image:ClaireSlide.jpg|thumb|none|600px|Claire slides across the flooded ground to pick up one of Alice's double barrels.]]&lt;br /&gt;
[[Image:REAfter006.jpg|thumb|none|600px| She's holding the weapon in the same stance as the characters in ''[[Resident Evil 5]]'', who also can wield sawed-off shotguns (although in the game, the sawed-off shotguns have three barrels for some reason).]]&lt;br /&gt;
[[Image:REAfterlife1.jpg|450px|thumb|none|Production still of Alice with the shotgun.]]&lt;br /&gt;
[[Image:REAfterlife2.jpg|450px|thumb|none|Production still of Alice pulling both shotguns.]]&lt;br /&gt;
[[Image:REA 042.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:REA 045.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
Alice ([[Milla Jovovich]]) uses an [[Heckler &amp;amp; Koch MP5K]] that is thrown to her by Claire when the survivors are fighting off zombies on the prison rooftop. She uses it until it runs empty.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5K - version with SEF Plastic Trigger Pack - 9x19mm.  This is a very well worn Motion picture weapon]]&lt;br /&gt;
[[Image:REAfterlife3.jpg|thumb|none|450px|Alice holds the MP5K. Note that Claire is seen running in the background]]&lt;br /&gt;
[[Image:REA 034.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:REA 038.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP-9==&lt;br /&gt;
Alice's clones use [[Steyr_TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP-9]] machine pistols (as evidenced by the integral rails on the top) during their assault on the Umbrella Facility in Japan.  These are also seen in dual thigh holsters at the end of the film.&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|400px|Brügger &amp;amp; Thomet MP-9 9x19mm]]&lt;br /&gt;
[[Image:Resident Evil Afterlife Clones.jpeg|thumb|none|600px|''Hey Boys, Is that anyway to treat a lady?''  Dual MP-9's are holstered on all of the Alice's.]]&lt;br /&gt;
[[Image:REA 011.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:REA 012.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:REA 018.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:RE1.jpg|thumb|none|600px|Alice's clone shoots out a camera, also visible is an Umbrella Corporation soldier's M4A1 with EOTech.]]&lt;br /&gt;
[[Image:REA 053.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
The U.B.C.S. troopers are armed with [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbines]] fitted with EOtech 552 holosights, RIS, laser sights, and tactical weaponlights as they engage the Alice clone.  An Alice clone is seen using one as well.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm.]]&lt;br /&gt;
[[Image:REA 303.jpg|thumb|none|600px|Umbrella soldiers open fire with their M4A1's.]]&lt;br /&gt;
[[Image:REA 006.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:REA 007.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK91==&lt;br /&gt;
Angel Oritz ([[Sergio Peris-Mencheta]]) main weapon is a [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch HK91|Heckler &amp;amp; Koch HK91]]. Kim Yong ([[Norman Yeung]]) can be seen holding it in some scenes.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK_Model_91.jpg‎|thumb|400px|none|HK91-A2 Rifle with Standard Stock ''Note lack of third position for automatic fire'' - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:REA 032.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Steyr HS.50 ==&lt;br /&gt;
A .50 BMG [[Steyr HS.50]] long-range rifle is used by an Umbrella sniper at the film's beginning.&lt;br /&gt;
&lt;br /&gt;
[[Image:Steyr50hs.jpg|thumb|none|400px|Steyr HS.50 .50 BMG]]&lt;br /&gt;
[[Image:REA 002.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
A [[PKM]] machine gun is seen mounted on an Umbrella Humvee during the assault on the Umbrella HQ.&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|500px|none|PKM with classic (most seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
[[Image:REA 700.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2 HB==&lt;br /&gt;
A [[Browning M2]] machine gun is seen mounted on another Umbrella Humvee during the assault on the Umbrella HQ.&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
== Heckler &amp;amp; Koch P2A1 ==&lt;br /&gt;
Angel is seen using a [[Heckler &amp;amp; Koch P2A1 Flare Pistol]].&lt;br /&gt;
[[Image:H&amp;amp;K P2A1.JPG|400px|thumb|none|Heckler &amp;amp; Koch P2A1 Flare Pistol 26.5mm.]]&lt;br /&gt;
[[Image:REA 020.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Incendiary grenades ==&lt;br /&gt;
Incendiary grenades are used by Alice's clones during the assault on the Umbrella HQ.&lt;br /&gt;
[[File:REA 705.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:REA 706.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Gun Cache=&lt;br /&gt;
Alice and Chris uncover a hidden weapons cache in the prison.&lt;br /&gt;
[[Image:REA 310.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:REA 028.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:REA 030.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:REA 031.jpg|thumb|none|600px|&amp;quot;Nice!&amp;quot;]]&lt;br /&gt;
[[Image:REA 026.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:REA 027.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
= Also See =&lt;br /&gt;
&lt;br /&gt;
'''Resident Evil (film series)'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Resident Evil]]''&lt;br /&gt;
* ''[[Resident Evil: Apocalypse]]''&lt;br /&gt;
* ''[[Resident Evil: Extinction]]''&lt;br /&gt;
* ''[[Resident Evil: Afterlife]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>Dstorres</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_(disambiguation)&amp;diff=412800</id>
		<title>Resident Evil (disambiguation)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_(disambiguation)&amp;diff=412800"/>
		<updated>2011-04-26T20:07:23Z</updated>

		<summary type="html">&lt;p&gt;Dstorres: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Resident Evil''' aka ''Biohazard'' may stand for:&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
* [[Resident Evil (game)]], a 1996 video game released for the Playstation.&lt;br /&gt;
&lt;br /&gt;
* [[Resident Evil (2002)]], a 2002 video game released for the Gamecube and Wii.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
* [[Resident Evil]] (aka Biohazard), the 2002 film starring [[Milla Jovovich]].&lt;br /&gt;
&lt;br /&gt;
* [[Resident Evil: Apocalypse]] (aka Biohazard 2: Apocalypse), the 2004 film starring [[Milla Jovovich]].&lt;br /&gt;
&lt;br /&gt;
* [[Resident Evil: Extinction]] (aka Biohazard III), the 2007 film starring [[Milla Jovovich]].&lt;br /&gt;
&lt;br /&gt;
* [[Resident Evil: Afterlife]] (aka Biohazard IV: Afterlife), the 2010 film starring [[Milla Jovovich]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Disambiguation pages]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>Dstorres</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Last_Man_Standing_(1996)&amp;diff=343704</id>
		<title>Last Man Standing (1996)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Last_Man_Standing_(1996)&amp;diff=343704"/>
		<updated>2010-10-17T02:55:49Z</updated>

		<summary type="html">&lt;p&gt;Dstorres: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following guns were used in the film ''[[Last Man Standing]]'':'''&lt;br /&gt;
[[Image:LastManStandingDVDcover.jpg|thumb|right|300px|''Last Man Standing (1996)'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
John Smith ([[Bruce Willis]]) keeps two [[M1911A1]]s with diamond checker grips in cross draw holsters and fires them akimbo several times in the film. Hickey ([[Christopher Walken]]) also uses an M1911A1 with bolo wood grips as his sidearm. This film obviously is not trying to win the award for gun realism as Smith tends to fire up to 40 rounds from his .45s in each scene before reloading (when their capacities are seven rounds plus one in the chamber). The guns are also shown capable of sending people flying when they are barraged by them. &lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[Image:LMSColtM1911A1-1.jpg|thumb|none|600px|Smith takes out his two M1911A1s from his bag.]]&lt;br /&gt;
[[Image:LMSColtM1911A1-2.jpg|thumb|none|600px|Smith fires about 30 bullets from his two M1911A1s akimbo at Finn ([[Patrick Kilpatrick]]) after he smashes up his car. This launches him into the street which is physically impossible, but not for Hollywood.]] &lt;br /&gt;
[[Image:LMSColtM1911A1-5.jpg|thumb|none|600px|Smith keeps his two M1911A1s on the night stand when he spends the night with Wanda ([[Leslie Mann]]). Note the diamond checkered grips.]]&lt;br /&gt;
[[Image:LMSColtM1911A1-7.jpg|thumb|none|600px|Smith points his M1911A1 at Fredo Strozzi ([[Ned Eisenberg]]) when Strozzi pulls a gun on him for switching to the Doyle family's side.]]&lt;br /&gt;
[[Image:LMSColtM1911A1-8.jpg|thumb|none|600px|Hickey brandishes his M1911A1 with Bolo wood grips.]]&lt;br /&gt;
[[Image:LMSColtM1911A1-12.jpg|thumb|none|600px|Smith loading up 25+ magazines before going to where Felina is.]]&lt;br /&gt;
[[Image:LMSColtM1911A1-13.jpg|thumb|none|600px|Smith blasts away at Doyle's men with his .45s during their dinner to release Felina ([[Karina Lombard]]).]]&lt;br /&gt;
[[Image:LMSColtM1911A1-14.jpg|thumb|none|600px|Smith drops out the smoking magazines from his .45s.]]&lt;br /&gt;
[[Image:LMSColtM1911A1-15.jpg|thumb|none|600px|Smith keeps his .45s close as he soaks in a tub.]]&lt;br /&gt;
[[Image:LMSColtM1911A1-16.jpg|thumb|none|600px|Sherrif Ed Galt ([[Bruce Dern]]) hands Smith his .45s, notice the grips appear different on the ones seen here.]]&lt;br /&gt;
[[Image:LMSColtM1911A1-17.jpg|thumb|none|600px|Smith checks his .45 and disregards gun safety as both muzzles are facing Galt.]]&lt;br /&gt;
[[Image:LMSColtM1911A1-19.jpg|thumb|none|600px|Smith fires his .45s.]]&lt;br /&gt;
[[Image:LMSColtM1911A1-21.jpg|thumb|none|600px|Multiple times during this scene, the slides lock back on his .45s, only to be back in battery seconds later. This shot is one of the few instances where the guns are supposed to go empty.]]&lt;br /&gt;
[[Image:LMSColtM1911A1-22.jpg|thumb|none|600px|Smith reloads his .45s. The left one looks to have an extended slide release so his index finger can easily release the slide.]]&lt;br /&gt;
[[Image:LMSColtM1911A1-28.jpg|thumb|none|600px|Smith kills Hickey with his .45 after Hickey tries to draw ''his'' .45.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Colt Official Police==&lt;br /&gt;
Seen in the hands of several of the nameless thugs on both the Strozzi and Doyle family sides are [[Colt Official Police]] revolvers.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtOP5.jpg|thumb|none|400px|Colt New Service Model 1917 - .45 ACP (moon-clipped).]]&lt;br /&gt;
[[Image:LMSColtNewService-1.jpg|thumb|none|600px|One of Doyle's thugs interrupts Smith and Wanda by firing his Colt Official Police at them.]]&lt;br /&gt;
[[Image:LMSSpringfield1903-ColtNewService-Win92.jpg|thumb|none|600px|One of the men who massacre the truck convoy is armed with a Colt New Service.]]&lt;br /&gt;
[[Image:LMSColtNewService-3.jpg|thumb|none|600px|Strozzi points his Colt Official Police at Smith.]]&lt;br /&gt;
[[Image:LMSColtNewService-4.jpg|thumb|none|600px|One of Strozzi's men holds his Colt Official Police to Felina during the exchange.]]&lt;br /&gt;
[[Image:LMSColtNewService-5.jpg|thumb|none|600px|One of Doyle's men holds Felina hostage with his Colt Official Police.]]&lt;br /&gt;
[[Image:LMSColtNEwService-6.jpg|thumb|none|600px|Hickey inspects one of the Colt Official Police among the littered bodies after Smith massacres them.]]&lt;br /&gt;
[[Image:LMSColtNewService-7.jpg|thumb|none|600px|Hickey can apparently smell on the Colt Official Police that Smith is betraying them.]]&lt;br /&gt;
[[Image:LMSColtNewService-8.jpg|thumb|none|600px|Smith uses one of Doyle's men as a human shield while firing his New Service at another thug.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Walker 1847==&lt;br /&gt;
The bartender Joe Monday ([[William Sanderson]]) keeps a [[Colt Walker|Colt Walker 1847]] percussion revolver as his self defense weapon in the film and uses it to kill Doyle during the final confrontation, amazed that it actually fired (despite how new it actually looks).&lt;br /&gt;
&lt;br /&gt;
[[Image:1847ColtWalker.jpg|thumb|none|400px|Colt Walker 1847 - .44 caliber.]]&lt;br /&gt;
[[Image:LMSColtWalker-1.jpg|thumb|none|600px|Joe keeps his Colt Walker 1847 revolver on the counter of his bar.]]&lt;br /&gt;
[[Image:LMSColtWalker-2.jpg|thumb|none|600px|Joe puts his Colt Walker on the counter when he walks out of the back, well aware Doyle will eventually come to question him on Smith's whereabouts.]]&lt;br /&gt;
[[Image:LMSColtWalker-3.jpg|thumb|none|600px|Joe wears a grin of satisfaction after shooting Doyle with his Colt Walker.]]&lt;br /&gt;
[[Image:LMSColtWalker-4.jpg|thumb|none|600px|Joe watches Smith and Hickey face off with his Colt Walker in hand.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M1917==&lt;br /&gt;
Some of the nameless thugs can also be seen using [[M1917 Revolver|Smith &amp;amp; Wesson M1917]] revolvers.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W-Model-1917.jpg|thumb|none|400px|Smith &amp;amp; Wesson M1917 revolver - .45 ACP.]]&lt;br /&gt;
[[Image:LMSSpringfield1903-S&amp;amp;WNewService.jpg|thumb|none|600px|One of the men who massacres the truck convoy is armed with a Smith &amp;amp; Wesson M1917.]]&lt;br /&gt;
[[Image:LMSS&amp;amp;WNewService-2.jpg|thumb|none|600px|One of Doyle's men holds a Smith &amp;amp; Wesson M1917 to Strozzi.]]&lt;br /&gt;
[[Image:LMSS&amp;amp;WNewService-3.jpg|thumb|none|600px|One of Doyle's men fires an M1917 at Smith, who uses another thug as a human shield.]]&lt;br /&gt;
[[Image:LMSS&amp;amp;WNewService-4.jpg|thumb|none|600px|Doyle ([[David Patrick Kelly]]) holds an M1917 when he and his men massacre the Strozzi's as they flee the burning building.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903==&lt;br /&gt;
A [[M1903 Springfield|Springfield 1903]] rifle is used by one of the men to execute the truck convoy.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1903Mark1.jpg|thumb|none|450px|Springfield M1903 Mk 1 - .30-06]]&lt;br /&gt;
[[Image:LMSSpringfield1903-ColtNewService-Win92.jpg|thumb|none|600px|The man second to last fires his Springfield 1903A3 at the truck convoy.]]&lt;br /&gt;
[[Image:LMSSpringfield1903-S&amp;amp;WNewService.jpg|thumb|none|600px|The man farthest back fires his '03A3.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1892 Saddle Ring Carbine==&lt;br /&gt;
One of the men who massacres the truck convoy is seen using a [[Winchester Model 1892|Winchester 1892]] Saddle Ring Carbine.&lt;br /&gt;
&lt;br /&gt;
[[Image:WinchesterModel1892.jpg|thumb|none|400px|Winchester 1892 Saddle Ring Carbine - .38-40WCF.]]&lt;br /&gt;
[[Image:LMSSpringfield1903-ColtNewService-Win92.jpg|thumb|none|600px|The man closest fires his Winchester 1892 Saddle Ring Carbine at the convoy.]]&lt;br /&gt;
[[Image:LMSFNBAR-Win12-Win92-Thompson1928.jpg|thumb|none|600px|The man in the middle now brandishes the Winchester '92 rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Monitor==&lt;br /&gt;
One of the men who massacres the truck convoy uses an [[Browning Automatic Rifle]] dressed up as a Colt Monitor. One of Doyle's men is also seen using an Colt Monitor when they massacre the Strozzis as they flee the burning building.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Monitor.jpg|thumb|none|400px|Colt Monitor - .30-06]]&lt;br /&gt;
[[Image:LMSFNBAR-Win12-Win92-Thompson1928.jpg|thumb|none|600px|The 2nd guy to the right brandishes an Colt Monitor.]]&lt;br /&gt;
[[Image:LMSFNBAR-2.jpg|thumb|none|600px|One of Doyle's men fires an Colt Monitor at the Strozzis.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson 1928==&lt;br /&gt;
Hickey ([[Christopher Walken]]) uses a [[Thompson|M1928 Thompson]] submachine gun fitted with a 50 round drum several times in the film to spit out ammo at people when he sees fit (he seems to enjoy firing the gun inside around people for no reason). Some of Strozzi and Doyle's men can be seen using them too. Some of the men who massacre the convoy are also seen using M1928s, although they are fitted with 30 round magazines. &lt;br /&gt;
[[Image:M1928.jpg|thumb|none|500px|M1928 Thompson - .45 ACP.]]&lt;br /&gt;
[[Image:LMSFNBAR-Win12-Win92-Thompson1928.jpg|thumb|none|600px|Some of the men massacring the convoy use M1928 Thompsons fitted with 30 round magazines.]]&lt;br /&gt;
[[Image:LMSM1928Thompson-2.jpg|thumb|none|600px|One of the men fires his M1928 Thompson.]]&lt;br /&gt;
[[Image:LMSM1928Thompson-3.jpg|thumb|none|600px|Hickey lets loose his &amp;quot;Tommy Gun&amp;quot; on the corrupt Texas Sheriff.]]&lt;br /&gt;
[[Image:LMSM1928Thompson-4.jpg|thumb|none|600px|Hickey fires his Thompson at the Sheriff, and despite all the rounds he fires, only two squibs go off.]]&lt;br /&gt;
[[Image:LMSM1928Thompson-5.jpg|thumb|none|600px|Hickey fires the Thompson at Mexican Army Officers.]]&lt;br /&gt;
[[Image:LMSM1928Thompson-6.jpg|thumb|none|600px|Hickey carelessly tosses the Thompson away. I quote Walken on this, &amp;quot;Whenever I have a gun in my hand, I want to throw it away.&amp;quot; I guess he got his wish in this movie. He tosses guns left and right.]]&lt;br /&gt;
[[Image:LMSM1928Thompson-7.jpg|thumb|none|600px|One of Strozzi's men holds a Thompson during the exchange.]]&lt;br /&gt;
[[Image:LMSM1928Thompson-8.jpg|thumb|none|600px|Hickey fires his Thompson in Doyle's place for no specific reason.]]&lt;br /&gt;
[[Image:LMSM1928Thompson-9.jpg|thumb|none|600px|As Doyle interogates Joe, Hickey puts his Thompson to his neck.]]&lt;br /&gt;
[[Image:LMSM1928Thompson-10.jpg|thumb|none|600px|One of Doyle's men armed with a Thompson.]]&lt;br /&gt;
[[Image:LMSM1928Thompson-11.jpg|thumb|none|600px|Hickey mows down Strozzi with his Thompson.]]&lt;br /&gt;
[[Image:LMSM1928Thompson-12.jpg|thumb|none|600px|Smith hangs up a Thompson as a message to Doyle that he killed nearly all his men.]]&lt;br /&gt;
[[Image:LMSM1928Thompson-13.jpg|thumb|none|600px|Hickey holds a Thompson during the final confrontation.]]&lt;br /&gt;
[[Image:LMSM1928Thompson-14.jpg|thumb|none|600px|Hickey one again carelessly tosses the Thompson to the ground.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Winchester 1873==&lt;br /&gt;
One of the men that massacres the truck convoy uses a [[Winchester Model 1873|Winchester 1873]] rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Winchester1873.jpg|thumb|none|400px|Winchester 1873 - .44-40.]]&lt;br /&gt;
[[Image:LMSWin73.jpg|thumb|none|600px|A man fires his Winchester 1873 rifle at the convoy.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 12==&lt;br /&gt;
Some nameless thugs in the Doyle family uses [[Winchester Model 1912|Winchester Model 12]] shotguns throughout the film.&lt;br /&gt;
&lt;br /&gt;
[[Image:WinchesterModel12Riot.jpg|thumb|none|400px|Example of a Winchester Model 1912 Riot Gun used in film]]&lt;br /&gt;
[[Image:Winchester Model 1912.jpg|thumb|none|400px|Winchester Model 12 - 12 gauge.]]&lt;br /&gt;
[[Image:LMSFNBAR-Win12-Win92-Thompson1928.jpg|thumb|none|600px|Some of the men uses Winchester Model 12 shotguns to massacre the truck convoy.]]&lt;br /&gt;
[[Image:LMSWin12-2.jpg|thumb|none|600px|Doyle's men search for Smith, all armed with Winchester Model 12 shotguns.]]&lt;br /&gt;
[[Image:LMSWin12-3.jpg|thumb|none|600px|Doyle's men do some more searching.]]&lt;br /&gt;
[[Image:LMSWin12-4.jpg|thumb|none|600px|One of Doyle's thugs fires a Model 12 at Smith during the big shootout.]]&lt;br /&gt;
[[Image:LMSWin12-5.jpg|thumb|none|600px|Deputy Bob ([[Ted Markland]]) (for all intents and purposes the last of Doyle's gang holds a Model 12 during the final confrontation.]]&lt;br /&gt;
[[Image:LMSWin12-6.jpg|thumb|none|600px|Bob tries to chamber his Model 12 before being shot to pieces by Smith. A smart person would have had the gun chambered and pointed at him, but it's a movie.]]&lt;br /&gt;
&lt;br /&gt;
==Stoeger/IGA Coach Shotgun==&lt;br /&gt;
One of Doyle's men searches for Smith with a [[12 Gauge Double Barreled Shotgun|Stoeger/IGA Coach]] side-by-side shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:IGA-Coach-Gun.jpg|thumb|none|400px|Stoeger/IGA Coach - 12 Gauge.]]&lt;br /&gt;
[[Image:LMSdoublebarrel-1.jpg|thumb|none|600px|Doyle's thug searches for Smith with a Stoeger/IGA Coach shotgun in hand.]]&lt;br /&gt;
[[Image:LMSdoublebarrel-2.jpg|thumb|none|600px|Doyle's thug searches with the coach gun.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Walter Hill]]&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Dstorres</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=American_Outlaws&amp;diff=343685</id>
		<title>American Outlaws</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=American_Outlaws&amp;diff=343685"/>
		<updated>2010-10-17T01:50:01Z</updated>

		<summary type="html">&lt;p&gt;Dstorres: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Amout-poster.jpg|thumb|right|350px|''American Outlaws'' (2001).]]&lt;br /&gt;
'''The following firearms can be seen in the film ''American Outlaws'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Colt 1851 Navy Percussion ==&lt;br /&gt;
Jesse James ([[Colin Farrell]]) carries two [[Colt 1851 Navy]] revolvers throughout the film, even carrying four in the opening battle when he fires akimbo from a horse with the reins in his teeth. Cole Younger ([[Scott Caan]]) and Bob Younger ([[Will McCormack]]) also use a Navy '51s during the opening battle. The soldiers on the train transporting Jesse to prison at the end also have Navys.Al have been converted to fire metalic cardridges but still have the loading lever to look like a percussion revolver.&lt;br /&gt;
[[Image:1851Navy.jpg|thumb|none|300px|Colt 1851 Navy .36 caliber.]]&lt;br /&gt;
[[Image:Amout-coltnav1.jpg|thumb|none|600px|Bob hides with his Navy.]]&lt;br /&gt;
[[Image:Amout-coltnav2.jpg|thumb|none|600px|Bob requests for Frank James to come help.]]&lt;br /&gt;
[[Image:Amout-coltnav3.jpg|thumb|none|600px|Jesse ducks with his two Navys as Cole reloads his. Note Frank holding his Henry 1860.]]&lt;br /&gt;
[[Image:Amout-coltnav4.jpg|thumb|none|600px|Jesse draws his two Navys as he serves as a &amp;quot;distraction&amp;quot; for Frank.]]&lt;br /&gt;
[[Image:Amout-coltnav5.jpg|thumb|none|600px|Jesse draws his two Navys on a Union soldier who shot at him before telling him to &amp;quot;git&amp;quot; away unharmed (Something the real Jesse James would have never done).]]&lt;br /&gt;
[[Image:Amout-coltnav6.jpg|thumb|none|600px|Jesse puts on his holster when he decides to go to war with the railroads.]]&lt;br /&gt;
[[Image:Amout-coltnav7.jpg|thumb|none|600px|Jesse holds his Navys on a banker during their first robbery.]]&lt;br /&gt;
[[Image:Amout-coltnav8.jpg|thumb|none|600px|Jesse aims a Navy at the town sheriff before letting hiim go (Another fictional show of mercy that the real Jesse James wouldn't allow). Behind him, Clell Miller holds a conversion Navy.]]&lt;br /&gt;
[[Image:Amout-coltnav9.jpg|thumb|none|600px|Jesse holds his Navy on a train conductor.]]&lt;br /&gt;
[[Image:Amout-coltnav10.jpg|thumb|none|600px|Jesse shoves his Navys in a banker's face.]]&lt;br /&gt;
[[Image:Amout-coltnav11.jpg|thumb|none|600px|Jesse points his Navy at Cole during their street fight.]]&lt;br /&gt;
[[Image:Amout-coltnav12.jpg|thumb|none|600px|In a very John Woo-esque sequence, Jesse goes through a variety of stunts in the Hyperion Bank robbery, firing his Navys akimbo (and without reloading despite firing many more shots than they can hold)..]]&lt;br /&gt;
[[Image:Amout-coltnav13.jpg|thumb|none|600px|After Pinkerton tells the train guard to lock up the guns in a safe, the guard stashes away all but one.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Colt 1849 Pocket (Wells Fargo Model) ==&lt;br /&gt;
Jesse James ([[Colin Farrell]]) draws two cartridge-converted [[Colt 1849 Pocket|Colt 1849 Pocket Wells Fargo Model]] revolvers on the Pinkertons who show up on his farm. Frank James ([[Gabriel Macht]]) later brandishes two during the Hyperion robbery. They are clearly Wells Fargo Models as they lack loading levers.&lt;br /&gt;
[[Image:1849.31cal.jpg|thumb|none|300px|Colt 1849 Pocket - .31 caliber.]]&lt;br /&gt;
[[Image:Amout-colt49pock1.jpg|thumb|none|600px|Jesse holds his Colt Pockets on the Pinkertons as Frank aims his Winchester '66.]]&lt;br /&gt;
[[Image:Amout-colt49pock2.jpg|thumb|none|600px|Jesse's Colt Pockets.]]&lt;br /&gt;
[[Image:Amout-colt49pock3.jpg|thumb|none|600px|Frank with a Colt Pocket as Jesse goes on his rampage in the bank.]] - The pistol raised is actually a Colt Model 1860 Army cut down to make a belly gun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Colt 1851 Navy (with Richards-Mason cartridge conversion) ==&lt;br /&gt;
Cole Younger ([[Scott Caan]]), Frank James ([[Gabriel Macht]]), Bob Younger ([[Will McCormack]]), Jim Younger ([[Gregory Smith]]), and Clell Miller ([[Ty O'Neal]]) use [[Colt 1851 Navy]] revolvers with a Richards-Mason conversion to fire metallic cartridges. Allan Pinkerton ([[Timothy Dalton]]), the gang's pursuer, also carries one that Jesse James ([[Colin Farrell]]) disarms him over in the final scene.&lt;br /&gt;
[[Image:Colt1851cartridge.jpg|thumb|none|300px|Colt 1851 Navy Cartridge Conversion.]]&lt;br /&gt;
[[Image:Amout-coltnavconv1.jpg|thumb|none|600px|Pinkerton wounds Jesse in the shoulder during Cole's near-hanging.]]&lt;br /&gt;
[[Image:Amout-coltnavconv2.jpg|thumb|none|600px|Cole aims his Navy Conversion at the sheriff during the first bank job.]]&lt;br /&gt;
[[Image:Amout-coltnavconv3.jpg|thumb|none|600px|Frank draws his revolvers before the Hyperion Bank robbery.]]&lt;br /&gt;
[[Image:Amout-coltnavconv4.jpg|thumb|none|600px|Frank with his Navy Conversions as Cole holds a shotgun on the Hyperion &amp;quot;customers&amp;quot;.]]&lt;br /&gt;
[[Image:Amout-coltnavconv5.jpg|thumb|none|600px|Bob and Jim take cover with their Navys.]]&lt;br /&gt;
[[Image:Amout-coltnavconv8.jpg|thumb|none|600px|Jesse aims Pinkerton's own Navy Conversion at him.]]&lt;br /&gt;
[[Image:Amout-coltnavconv9.jpg|thumb|none|600px|Jesse drops the cartridges from Pinkerton's Navy before handing it back to him.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Colt 1860 Army ==&lt;br /&gt;
One of the soldiers on the train transporting Jesse James to prison has a [[Colt 1860 Army]].&lt;br /&gt;
[[Image:1860Army.jpg|thumb|none|300px|Colt 1860 Army .44 caliber.]]&lt;br /&gt;
[[Image:Amout-coltarm1.jpg|thumb|none|600px|The forward soldier aims his Colt Army.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Double-barreled Shotgun ==&lt;br /&gt;
Cole Younger ([[Scott Caan]]) uses an exposed hammer [[12 Gauge Double Barreled Shotgun]] during the gang's bank robberies. Several lawmen and vigilantes also carry shotguns.&lt;br /&gt;
[[Image:Amout-dbshot1.jpg|thumb|none|600px|Cole aims at the Pinkertons who destroyed one of his farm houses.]]&lt;br /&gt;
[[Image:Amout-dbshot2.jpg|thumb|none|600px|Cole puts his shotgun to a banker's shoulder during the first bank robbery.]]&lt;br /&gt;
[[Image:Amout-dbshot3.jpg|thumb|none|600px|The town sheriff aims his shotgun at the James-Younger Gang.]]&lt;br /&gt;
[[Image:Amout-dbshot4.jpg|thumb|none|600px|The town sheriff backs off when Jesse talks him into walking away.]]&lt;br /&gt;
[[Image:Amout-dbshot5.jpg|thumb|none|600px|A stagecoach driver riding shotgun.]]&lt;br /&gt;
[[Image:Amout-dbshot6.jpg|thumb|none|600px|Cole checks his shotgun before the Hyperion Bank robbery.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Henry 1860 ==&lt;br /&gt;
Frank James ([[Gabriel Macht]]) uses a [[Henry 1860]] throughout the film.&lt;br /&gt;
[[Image:Henry.jpg|thumb|none|400px|Henry 1860 brass-frame - .44 Rimfire (RF).]]&lt;br /&gt;
[[Image:Amout-win66a.jpg|thumb|none|600px|Frank aims his Henry at the cannon gunner.]]&lt;br /&gt;
[[Image:Amout-win66b.jpg|thumb|none|600px|Frank flips up his sight. &amp;quot;.44-40 Cal&amp;quot; can clearly be read under the sight, indicating that the gun is a newer reproduction.]]&lt;br /&gt;
[[Image:Amout-win66c.jpg|thumb|none|600px|Frank carefully aims.]]&lt;br /&gt;
[[Image:Amout-win66d.jpg|thumb|none|600px|Frank ejects his spent round.]]&lt;br /&gt;
[[Image:Amout-win66e.jpg|thumb|none|600px|Frank holds his Henry on the Pinkerton agents.]]&lt;br /&gt;
[[Image:Amout-win66f.jpg|thumb|none|600px|Frank with his Henry after knocking out the Pinkerton-hired sharpshooter.]]&lt;br /&gt;
[[Image:Amout-win66g.jpg|thumb|none|600px|Frank nods to Cole after indicating that he is the sharpshooter.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Springfield 1861 ==&lt;br /&gt;
All of the Union soldiers in the film can be seen using [[Springfield 1861]] rifles. At one point, Jesse James ([[Colin Farrell]]) disarms a soldier of his Springfield, using it against him.&lt;br /&gt;
[[Image:Springfield1861.jpg|thumb|none|400px|Springfield 1861 - .58 caliber Miné Ball.]]&lt;br /&gt;
[[Image:Amout-spring61a.jpg|thumb|none|600px|Union soldiers in the opening battle aim at the Confederate vigilantes.]]&lt;br /&gt;
[[Image:Amout-spring61b.jpg|thumb|none|600px|Springfield '61s with attached bayonets.]]&lt;br /&gt;
[[Image:Amout-spring61c.jpg|thumb|none|600px|Union soldiers aim their Springfields.]]&lt;br /&gt;
[[Image:Amout-spring61d.jpg|thumb|none|600px|Jesse James fires a Springfield he stole from a Union soldier.]]&lt;br /&gt;
[[Image:Amout-spring61e.jpg|thumb|none|600px|Soldiers walk through Liberty, Missouri with Springfields after the war is over.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1866 ==&lt;br /&gt;
The Pinkerton agents that surround the Hyperion Bank use [[Winchester 1866 &amp;quot;Yellow Boy&amp;quot;]] rifles when shooting at the James-Younger Gang.&lt;br /&gt;
&lt;br /&gt;
The rifles in these pictures appear to be [[Henry 1860]]s mocked up to look like [[Winchester 1866 &amp;quot;Yellow Boy&amp;quot;]]s. - [[User:SmithandWesson36|SmithandWesson36]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Winchester66.jpg|thumb|none|400px|Winchester 1866 &amp;quot;Yellow Boy&amp;quot; - .44 Rimfire (RF).]]&lt;br /&gt;
[[Image:Amout-win66h.jpg|thumb|none|600px|Pinkertons fire at the Hyperion bandits.]]&lt;br /&gt;
[[Image:Amout-win66i.jpg|thumb|none|600px|A Pinkerton fires at the James-Younger Gang.]]&lt;br /&gt;
[[Image:Amout-win66j.jpg|thumb|none|600px|A Pinkerton shoots at Jim Younger as the gang gets away.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gatling Gun ==&lt;br /&gt;
The Union soldiers fire a [[Gatling Gun]] at the Confederate mercenaries.&lt;br /&gt;
[[Image:Gatling_gun_1865.jpg|thumb|none|300px|An 1865 [[Gatling Gun]].]]&lt;br /&gt;
[[Image:Amout-gatling1.jpg|thumb|none|600px|A cloud of dust surrounds the Gatling as it fires.]]&lt;br /&gt;
[[Image:Amout-gatling2.jpg|thumb|none|600px|The Gatling fires at the Confederates.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Western Movie]]&lt;/div&gt;</summary>
		<author><name>Dstorres</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_3:_Nemesis&amp;diff=336013</id>
		<title>Resident Evil 3: Nemesis</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_3:_Nemesis&amp;diff=336013"/>
		<updated>2010-09-30T15:52:45Z</updated>

		<summary type="html">&lt;p&gt;Dstorres: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the videogame ''Resident Evil 3: Nemesis'':'''&lt;br /&gt;
[[Image:RE3.jpg|thumb|right|300px|''Resident Evil 3: Nemesis'']]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
== [[Beretta 92F]] &amp;quot;Samurai Edge&amp;quot; ==&lt;br /&gt;
Jill's main weapon is a custom Beretta made especially for S.T.A.R.S. Members. It can fire modified bullets for more power. It is specifically designated as a Custom 92F in a fax from Robert Kendo.&lt;br /&gt;
[[Image:STARGun.jpg|thumb|none|300px|Beretta 92FS]]&lt;br /&gt;
[[Image:M92FCustomHandgun.gif|thumb|none|300px|92FS, Samurai Edge Kendo Custom as seen in RE3]]&lt;br /&gt;
&lt;br /&gt;
== STI Eagle 6.0 ==&lt;br /&gt;
Jill finds parts to make this weapon after two encounters with the Nemesis. It is also Carlos Olivera's primary sidearm in the Mercenaries mini-game. The Scope allows the weapon to inflict critical shots which are equal to a magnum round.&lt;br /&gt;
[[Image:STIEagle6.0.gif‎ ‎|thumb|none|400px|STI Eagle 6.0 as seen in RE3]]‎&lt;br /&gt;
&lt;br /&gt;
== [[SIG Pro]] SP 2009 ==&lt;br /&gt;
Weapon used by Nicholai Ginovaef in both the main and Mercenaries mini-game and by Carlos in his segment of the main game.&lt;br /&gt;
[[Image:Gsg9-1.jpg|thumb|none|300px|SIG Pro SP2009]]‎‎&lt;br /&gt;
&lt;br /&gt;
== [[Smith &amp;amp; Wesson Model 629]] ==&lt;br /&gt;
A .44 Magnum Revolver, that Jill either finds in the S.T.A.R.S. Office weapons locker or the locker in the Power Station. The in-game description says the weapon is fitted with weights to reduce recoil, yet the weapon has a large recoil anyway. This is Mikhail's primary sidearm in the Mercenaries bonus game.&lt;br /&gt;
[[Image:SW-629.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 629]]&lt;br /&gt;
[[Image:S&amp;amp;WM629C.gif|thumb|none|400px|S&amp;amp;W M629 as seen in RES.gif]]&lt;br /&gt;
[[Image:STARS2.jpg|thumb|none|500px|The 629 in all of its pixelated glory.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
The official sidearm of the RPD.  Browning Hi-Powers are seen being used in the opening scene but not used during the game.&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Vlcsnap-2009-09-27-23h49m02s92.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
Two variants of the Remington 870 are seen in the opening FMV cutscene, the police folder, and the synthetic fullstocked variant with a Surefire light, used by the RPD and SPF (Select Police Force), respectively.&lt;br /&gt;
[[Image:Remington870PoliceFolded.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Rem870w618Surefire.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Wesker's Report (frame 20661).jpg|thumb|600px|none]]&lt;br /&gt;
[[Image:Wesker's Report (frame 20778).jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M3 Super 90 Shorty ==&lt;br /&gt;
Jill finds this shotgun on a corpse in a zombie ridden basement. It carries 7 rounds at a time. It can fire modified shells for increased firepower.&lt;br /&gt;
[[Image:Benelli_M3_Super_90_Shorty.jpg|thumb|none|250px|Benelli M3 Super 90 Shorty]]&lt;br /&gt;
[[Image:Shotgun.gif‎ |thumb|none|490px|M3 Super 90 Shorty as seen in RE3]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
Jill finds parts to make this weapon after five encounters with the Nemesis. It cannot use the Modified shells but seems to fire quickly, Jill operates the lever mechanism with one hand.&lt;br /&gt;
[[Image:M1887_Airsoft.jpg|thumb|none|450px|Replica Winchester Model 1887 with sawed-off stock and barrel as used in Terminator 2: Judgement Day]]‎&lt;br /&gt;
[[Image:Customshotgun.gif‎|thumb|none|450px|Western Custom M37 as seen in RE3]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
== MP5A3 ==&lt;br /&gt;
RPD SPF members are seen using MP5s of some sort. They seem to have the receivers of converted HK94s, while having the barrels of A3s.&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Vlcsnap-2009-10-01-15h08m00s207.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Wesker's Report (frame 20576).jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Wesker's Report (frame 20599).jpg|thumb|none|600px]]&lt;br /&gt;
Well I see a paddle release for the mag on the second screenshot.... so its maybe a MP5A3??&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
Jill starts with this weapon in her inventory on easy mode.  Carlos also wields this weapon during his portion of the game. There is a vertical grip and bipod mounted underneath it. Carlos is armed with an M4A1 in both the Mercenaries and the small part of the main game in which you play as him. Mikhail is also equipped with an M4A1 carbine in the main game and depending on events he uses it to kill off both zombies and distract the nemesis. It is also used by the majority of UBCS Members.&lt;br /&gt;
&lt;br /&gt;
*All M4s in CGI cutscenes equipped by both R.P.D Police and U.B.C.S are seen without any modifications, a most notable scene reflect that Mikhail Victor fires it at Nemesis on the streetcar; the two M4s in in-game scene and CGI scene are quite different, despite the fact that they must be a same one. The vertical fore grip and bi-pod seem to be attached via a rail bolted to the hand guard as the rest of the fore grip resembles a fore grip and not a full rail system. The optic is an AimPoint in an older mount. &lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|400px|M4A1 Carbine]]&lt;br /&gt;
[[Image:Assaultrifle.gif‎|thumb|none|600px|M4A1 Carbine as seen in RE3]]&lt;br /&gt;
[[Image:Vlcsnap-2009-10-01-15h10m27s61.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Wesker's Report (frame 20876).jpg|thumb|600px|none]]&lt;br /&gt;
[[Image:Wesker's Report (frame 20886).jpg|thumb|600px|none]]&lt;br /&gt;
[[Image:Vlcsnap-2009-10-01-15h11m02s88.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Vlcsnap-2009-10-01-15h11m11s96.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Minigun ==&lt;br /&gt;
The same three-barreled Gatling Gun from RE2 returns as an unlockable weapon.&lt;br /&gt;
[[Image:Chaingun.gif‎ ‎|thumb|none|400px|Minigun as seen in RE3]]&lt;br /&gt;
 one of the most strongest weapons in re3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Explosives &amp;amp; Launchers=&lt;br /&gt;
== Mine Thrower ==&lt;br /&gt;
An Umbrella created weapon designed to fire Anti-Personnel SMART mines which explode after a short delay or when a creatures comes close to them.&lt;br /&gt;
[[Image:Minethrower.gif|thumb|none|300px|Mine Thrower]]‎&lt;br /&gt;
&lt;br /&gt;
== M202 FLASH ==&lt;br /&gt;
Perhaps the most powerful weapon available. The M202 FLASH, called the Rocket Launcher is capable of firing powerful rockets that will kill almost any enemy in the game. It can take down Nemesis in only 2 shots. A regular non-unlimited rocket launcher can be found in the very late portion of the game or an unlimited ammo version can be bought in the Mercenaries bonus game. Mikhail has the same rocket launcher in the Bonus game but this holds 8 rounds as opposed to 4.&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|400px|M202 FLASH rocket launcher]]&lt;br /&gt;
[[Image:Rocketlauncher.gif|thumb|none|400px|M202 FLASH rocket launcher as seen in RE3]]‎&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
Nemesis uses a FIM-92A Stinger from time to time. It's possible that this is a reference to the unlockable Rocket Launcher in [[Resident Evil 2]].&lt;br /&gt;
[[Image:Nemesis.jpg|thumb|none|300px|Nemesis and its Stinger]]‎&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>Dstorres</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_(2002_VG)&amp;diff=336004</id>
		<title>Resident Evil (2002 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_(2002_VG)&amp;diff=336004"/>
		<updated>2010-09-30T14:53:03Z</updated>

		<summary type="html">&lt;p&gt;Dstorres: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Video Game]]&lt;br /&gt;
'''The following weapons were used in the 2002 Gamecube remake of ''Resident Evil'':'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Resident Evil 1.jpg|right|thumb|300px|''Resident Evil'' (2002)]]__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Hand Guns=&lt;br /&gt;
==Beretta 92FS Samurai Edge Custom==&lt;br /&gt;
This is the gun each character has in the Resident Evil game, S.T.A.R.S (Special Tactics And Rescue Service) utilizes this weapon as its primary side arm. It is a customized [[Beretta 92 pistol series#Beretta 92FS|Beretta 92FS]] with &amp;quot;S.T.A.R.S. - R.P.D. SPECIAL TEAM&amp;quot; engraved on the slide, and the S.T.A.R.S. emblem on the grip. It also sports a double safety lock and a modified sliding bridge. Wesker carries a further modified two-tone version with an extended rail mount and beavertail (see [[Resident Evil 5]]).&lt;br /&gt;
&lt;br /&gt;
[[Image:STARGun.jpg|thumb|none|330px]]&lt;br /&gt;
[[Image:RE1 starshandgun.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 starshandgun2.jpg|thumb|none|400px|Jill (in alternate costume) wields her Beretta 92FS.]]&lt;br /&gt;
[[Image:RE1 starshandgun3.jpg|thumb|none|400px|A closeup of Jill Valentine's custom Beretta 92FS.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 96F Samurai Edge Custom==&lt;br /&gt;
Barry Burton has a heavily customized version of the &amp;quot;Samurai Edge.&amp;quot; It fired .40 S&amp;amp;W caliber bullets in a 3 round burst fire mode and featured a longer barrel and compensator for increased accuracy and stability. Though never actually used by Barry, it is available to Chris and Jill as an unlockable weapon. It has unlimited ammunition. It's noteworthy that this Samurai Edge is not based on a [[Beretta 92 pistol series#Beretta 92FS|Beretta 92FS]] like the other versions of the weapon, but rather a 96F model (hence the .40 caliber chambering) converted to selective fire (hence the 3-round burst).&lt;br /&gt;
&lt;br /&gt;
It also bears similarity to the [[Beretta_93R#Beretta_93R_.22Auto_9.22|&amp;quot;Auto 9&amp;quot;]] of [[Robocop]] fame.&lt;br /&gt;
[[Image:RE1 samuraiedge.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 samuraiedge2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
A custom [[Colt Python#Colt Python|Colt Python]] can be found on in a tombstone in the Cemetery after completing the puzzle with the three emblems there. Ammo for this weapon is rare, but it can kill most enemies with one shot and is very effective against bosses. &lt;br /&gt;
[[Image:Python6in.jpg|thumb|none|400px|Colt Python .357 Magnum 6in]]&lt;br /&gt;
[[Image:Re1 magnum.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 magnum2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Colt Anaconda==&lt;br /&gt;
Barry Burton carries a custom [[Colt Anaconda#Colt Anaconda|Colt Anaconda]] as his side arm, it's referred to in game as the Silver Serpent ether for licensing purposes or it's the name Barry gave it, oddly, it has the exact same customizations as the custom Colt Python you find normally in the game. This gun can only be acquired on Jill's scenario if the player chooses not to trust him and keep the weapon instead of returning it.  Extra ammunition for the gun does not exist in game and thus it cannot be reloaded. Once all six shots have been fired the gun is rendered useless. It should be noted that this weapon is really powerful, especially against living things.&lt;br /&gt;
[[Image:Colt-Anaconda.gif|thumb|none|400px|Colt Anaconda .44 Magnum]]&lt;br /&gt;
[[Image:RE1 44magnum.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 44magnum2.jpg|thumb|none|400px|Barry scans the room with his Colt Anaconda.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 1866 Derringer==&lt;br /&gt;
A [[Remington 1866 Derringer#Remington 1866 Derringer|Remington 1866 Derringer]] can be found in the Guard House behind the mansion. It only has one round (the other having been used by the previous owner to commit suicide) and is powerful enough to kill any non-boss enemy in one shot.&lt;br /&gt;
[[Image:Remington1866Type4.jpg|thumb|none|250px|Remington 1866 Derringer - .41 R.F. Caliber.]]&lt;br /&gt;
[[Image:Re1 selfdefensegun.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 selfdefensegun2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
A [[Winchester Model 1897]] shotgun is found on the first floor on the east side of the mansion. It replace the [[Remington 870]] from the original Resident Evil version.&lt;br /&gt;
&lt;br /&gt;
The weapon is booby trapped, but is easily acquired by exchanging the shotgun for a broken one, thereby keeping the trap (a crushing ceiling) from being triggered. This weapon can also be acquired without the broken shotgun on Jill's scenario, as Barry will rescue Jill from the ceiling crusher by shooting out the lock on the room and dragging Jill out before she can &amp;quot;fit into a sandwich.&amp;quot;  Both Chris and Jill hold the weapon by the Hip (same as the basic Shotgun M1897), however Chris also aims it at his shoulder only during Yawn, Plant-42 and Tyrant battles.&lt;br /&gt;
[[Image:Re1 shotgun.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 shotgun2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Assault Shotgun==&lt;br /&gt;
This shotgun belongs to Richard Aiken from S.T.A.R.S. Bravo team. It's a mix between an [[Benelli M Series Super 90 Shotguns#Benelli M3|Benelli M3]] and [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4]], resembles both guns with the collapsible stock and pump action mechanism.&lt;br /&gt;
&lt;br /&gt;
Many fans mistakenly claim this one M4, however the real M4 is semi-auto only while M3 has both action types. The in-game version is actually a modified M3, because many of Benelli M1, M3 and M4 stocks are interchangeable, although no such weapon confirmed nor seen in the real world.&lt;br /&gt;
&lt;br /&gt;
This weapon can only be aquired if the player manages to get Richard the serum after he's been poisoned by the giant snake Yawn. Both Chris and Jill hold the weapon by the Hip (same as the basic Shotgun M1897), however Chris also aims it at his shoulder only during Yawn, Plant-42 and Tyrant battles.&lt;br /&gt;
[[Image:Benelli_m4_2.jpg‎ |thumb|none|450px|Benelli M4 Super 90 12 gauge]]&lt;br /&gt;
[[Image:Benelli_m3-1-.jpg |thumb|none|450px|Benelli M3 Super 90 12 gauge]]&lt;br /&gt;
[[Image:RE1 assaultshotgun.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 assaultshotgun2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
In the game intro, Joseph Frost is carrying what looks like a [[Mossberg 500-series shotgun#Mossberg 590|Mossberg 590]]. This gun is never used in the gameplay.&lt;br /&gt;
&lt;br /&gt;
*** Not necessarily a Mossberg at all.  Ghost ring sights on his shotgun are not Mossberg, and are more common to Benelli shotguns.  The only distinguishing feature is the heat shield which can be mounted onto ANY shotgun.  &lt;br /&gt;
&lt;br /&gt;
While not considered canon, for a closer look at Joseph's shotgun, refer to the Resident Evil Japan Arcade remake.  http://www.youtube.com/watch?v=VZEqOJ_nP3A&lt;br /&gt;
&lt;br /&gt;
It actually appears to be the same &amp;quot;Assault shotgun&amp;quot; (Benelli M3/M4 hybrid) that Richard uses, but modified with a heat shield.***&lt;br /&gt;
[[Image:Mossberg 590.jpg|thumb|none|400px|Mossberg 590 - 12 gauge]]&lt;br /&gt;
[[Image:RE1 josephgun.jpg|thumb|none|400px|Joseph's shoulder mounted camera shows a decent shot of his Mossberg 590.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Special=&lt;br /&gt;
== Hybrid grenade launcher ==&lt;br /&gt;
&lt;br /&gt;
A powerful grenade launcher that can use a variety of shells, but has poor range. The weapon is a combination of parts from real grenade launchers, in particular the [[Arwen 37]] and [[Milkor MGL]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Arwen_37.JPG|thumb|none|400px|Arwen 37 riot control projectile launcher, 37mm.]]&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|Milkor M32 MGL grenade launcher, 40mm.]]&lt;br /&gt;
[[Image:RE1 grenade launcher.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 grenade launcher2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Rocket Launcher (M202 FLASH stand-in)==&lt;br /&gt;
Probably the most powerful gun in the game, however the Rocket Launcher is only given to you in the final boss battle by Brad to help you in beating the Tyrant. While it resembles the [[M202 FLASH]], it clearly is not, as it lacks both the front and back covers, and has a forward grip as part of the shell of the unit.&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|300px]]&lt;br /&gt;
[[Image:RE1 rocketlauncher.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Flame Thrower==&lt;br /&gt;
This weapon is only available to Chris Redfield. It's found in the caves area and works well against spiders.&lt;br /&gt;
&lt;br /&gt;
In Jill's story, she finds a broken Flame Thrower which is needed to complete a puzzle.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE1 flamethrower.jpg|thumb|none|300px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>Dstorres</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=L%C3%A9on:_The_Professional&amp;diff=331679</id>
		<title>Léon: The Professional</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=L%C3%A9on:_The_Professional&amp;diff=331679"/>
		<updated>2010-09-21T19:52:04Z</updated>

		<summary type="html">&lt;p&gt;Dstorres: /* M18 Smoke Grenade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the film ''[[Léon (The Professional)]]'':''' &lt;br /&gt;
[[Image:Leon-_The_Professional_Poster.jpg|right|300px|thumb|''Léon (The Professional)'' (1994)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Compensated Beretta 92FS==&lt;br /&gt;
&lt;br /&gt;
The signature pistols of Léon ([[Jean Reno]]) are [[Beretta 92FS]]'s  fitted with compensators and in some scenes sound suppressors. A compensator reduces rising of the barrel during rapid fire by redirecting propellant gases. We briefly see Mathilda ([[Natalie Portman]]) assembling Léon's ([[Jean Reno]]) [[Beretta 92FS]] pistols although we never see her take a shot. The combination of a suppressor and compensator might be considered nonsensical. A suppressor is supposed to re-route and slow the release of pressurized gases from the muzzle in order to reduce the muzzle blast, while a recoil compensator functions by changing the vector at which the gases are released in order to reduce recoil. The problem is solved when it is revealed that one of Léon's suppressors has extended threads which clearly reach past the compensator ports when fitted. One of Léon's Berettas features a two-toned finish, with a stainless frame.&lt;br /&gt;
&lt;br /&gt;
[[Image:5.jpg|thumb|none|400px|Beretta 92FS fitted with AL-GI-MEC used by Léon in the film.]] &lt;br /&gt;
[[Image:6.jpg|thumb|none|400px|Close up on the Compensator.]]&lt;br /&gt;
[[Image:7.jpg|thumb|none|400px|Upper shot of Beretta at slide lock.]]&lt;br /&gt;
[[Image:4.jpg|thumb|none|400px|AL-GI-MEC Compensator by LA.RI.A, Italian Manufactuer. Note: This is not the modern SGS compensator.]]&lt;br /&gt;
[[Image:Leon1.jpg|thumb|none|600px|'''Tonto ([[Lucius Wyatt Cherokee]]):''' It's Tonto, downstairs. There's a guy wants to talk to you. &amp;lt;BR&amp;gt; '''Fatman:''' What's he look like? &amp;lt;BR&amp;gt; '''Tonto:''' Serious.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSComp-1.jpg|thumb|none|600px|Léon peaks through the peep-hole in his door while armed with his compensated Beretta 92FS.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSComp-2.jpg|thumb|none|600px|Léon aims his Beretta 92FS through the door at an approaching thug.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSComp-3.jpg|thumb|none|600px|Léon aims his suppressed Beretta 92FS at Matilda ([[Natalie Portman]]) as she sleeps when considering killing her for discovering his profession.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSComp-4.jpg|thumb|none|600px|Léon teaches Matilda about the mechanics of his Beretta 92FS.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSComp-5.jpg|thumb|none|600px|Matilda attemps to re-assemble one of Léon's Berettas.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSComp-6.jpg|thumb|none|600px|Léon sticks the suppressor in the Drug Dealer's ([[Robert LaSardo]]) mouth. He threatens that if he feels his mouth leave the muzzle, he'll fire, yet note how the safety is on, and remains on throughout the whole scene.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSComp-7.jpg|thumb|none|600px|Léon shoots the drug dealer with his Beretta 92FS. Note how the muzzle flash doesn't emit through the compensator cuts due to the threads blocking them. Even so, we shouldn't be able to see such a large flash coming from the gun at all, since a real suppressor would significantly dampen it.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSComp-8.jpg|thumb|none|600px|Léon shoots ESU members with a brace of Beretta 92FS pistols while hanging from his door frame, one with a stainless frame. Obviously the ridiculous amount of sit-ups he did throughout the film helped explain his ability to do this.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSComp-9.jpg|thumb|none|600px|Léon holds his stainless framed Beretta to the head of an ESU member. Note how AL-GI-MEC can clearly be read on the compensator.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSComp-10.jpg|thumb|none|600px|Léon fires his Beretta at ESU agents through a hole in the wall.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
A [[SIG-Sauer P226]] is used by one of Stansfield's DEA agents Benny ([[Keith A. Glascoe]]) as his duty weapon. It has some sort of laser aiming module mounted under the barrel.&lt;br /&gt;
&lt;br /&gt;
''The actor who played Benny, [[Keith A. Glascoe]], was also a real life NYC Firefighter. He died rescuing people from the South Tower of the World Trade Center on September 11th, 2001.''&lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|400px|SIG-Sauer P226 - 9mm.]]&lt;br /&gt;
[[Image:Leon-SIGP226-1.jpg|thumb|none|600px|Benny aims his SIG-Sauer P226 fitted with a laser.]]&lt;br /&gt;
[[Image:Leon-SIGP226-2.jpg|thumb|none|600px|Benny aiming his SIG-Sauer P226.]]&lt;br /&gt;
&lt;br /&gt;
Léon uses a tutone [[SIG-Sauer P226]] fitted with a suppressor akimbo with one of his [[Beretta 92FS]]'s to kill Malky ([[Peter Appel]]).&lt;br /&gt;
[[Image:SigP226TwoTone02.jpg|thumb|none|400px|SIG-Sauer P226 with tutone slide/frame and black hammer - 9mm.]]&lt;br /&gt;
[[Image:Leon-SIGP226-3.jpg|thumb|none|600px|''&amp;quot;No women, no kids.&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 3913/3914==&lt;br /&gt;
A tutone Smith &amp;amp; Wesson automatic pistol is seen in the hands of one of Stansfield's men. It appears to be a stainless [[Smith &amp;amp; Wesson 3913]] frame with a blued [[Smith &amp;amp; Wesson 3914]] slide.&lt;br /&gt;
[[Image:3913.jpg|thumb|none|400px|Smith &amp;amp; Wesson 3913 - 9mm.]]&lt;br /&gt;
[[Image:Smith &amp;amp; Wesson 3914.jpg|400px|thumb|none|Smith &amp;amp; Wesson 3914 - 9mm]]&lt;br /&gt;
[[Image:Leon-Unknown-1.jpg|thumb|none|600px|One of Stansfield's men armed with what appears to be a Smith &amp;amp; Wesson 3913/3914 pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Kimel AP-9==&lt;br /&gt;
&lt;br /&gt;
During the attack on Mathilda's ([[Natalie Portman]]) family's apartment one of Stansfield's ([[Gary Oldman]]) men Willi Blood ([[Willi One Blood]]) is armed with an [[AP-9|Kimel AP-9 pistol]] fitted with a 20-round magazine which he uses to kill Mathilda's little brother.&lt;br /&gt;
[[Image:AP9-Pistol.jpg|thumb|400px|none|AA Arms/Kimel Industries AP-9 Pistol - 9mm.]]&lt;br /&gt;
[[Image:Leon-KimelAP9-1.jpg|thumb|none|700px|In every shot of Willi Blood's Kimel AP-9 pistol laying on the counter, the position of his gun changes slightly due to continuity error.]]&lt;br /&gt;
[[Image:Leon-KimelAP9-2.jpg|thumb|none|600px|When Matilda's brother runs out from under his bed, Willi Blood unloads his Kimel AP-9, firing it randomly about the apartment.]]&lt;br /&gt;
[[Image:Leon50.jpg|thumb|none|600px|FPS view of Willi Blood firing his Kimel AP-9.]]&lt;br /&gt;
[[Image:Leon-KimelAP9-3.jpg|thumb|none|600px|Willi Blood aiming his Kimel AP-9 after firing all around the apartment. He's left with nothing more to say than, &amp;quot;Wow.&amp;quot;]]&lt;br /&gt;
[[Image:Leon113.jpg|thumb|none|600px|Benny can be seen with an AP-9 when ESU assault Léon's apartment.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 586==&lt;br /&gt;
Léon ([[Jean Reno]]) is seen using [[Smith &amp;amp; Wesson Model 586]] revolver with a custom ported barrel in several scenes.&lt;br /&gt;
[[Image:S&amp;amp;W586-6.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 586 with 6&amp;quot; barrel - .357 Magnum.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W586-1.jpg|thumb|none|600px|Léon's Smith &amp;amp; Wesson Model 586 in his gun case.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W586-2.jpg|thumb|none|600px|Léon takes out his Smith &amp;amp; Wesson Model 586 and swings open the cylinder.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W586-3.jpg|thumb|none|600px|Léon runs a bore brush through the cylinders of his Smith &amp;amp; Wesson Model 586. Note how the gun has been fitted with Pachmyr Presentation grips.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W586-4.jpg|thumb|none|600px|Léon wields his Smith &amp;amp; Wesson Model 586 akimbo with his Beretta 92FS. It seems illogical to use an unsuppressed gun in partnership with a suppressed gun, when his obvious goal is to not draw attention.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W586-5.jpg|thumb|none|600px|Léon with his Smith &amp;amp; Wesson Model 586 at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 686==&lt;br /&gt;
One of the Fatman's henchmen is seen armed with a stainless [[Smith &amp;amp; Wesson Model 686]] revolver.&lt;br /&gt;
[[Image:800px-SW686.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 686 with 6&amp;quot; barrel - .357 Magnum.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W686-1.jpg|thumb|none|600px|A henchman holds his Smith &amp;amp; Wesson Model 686, oblivious that his muzzle is flagging the man next to him.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger SP101==&lt;br /&gt;
&lt;br /&gt;
Léon ([[Jean Reno]]) has a [[Ruger SP101]] in his case among his collection of weapons. He gives it to Matilda ([[Natalie Portman]]) when telling her to leave and be a &amp;quot;cleaner&amp;quot; on her own, resulting in her walking to the window and emptying the gun (although she fires six shots when the revolver only holds five). Later in the film Matilda tries to see if Léon really cares about her, so she loads three chambers, leave two empty, and plays the very difficult version of Russian Roulette. Léon tells her he could hear that there was a bullet in the chamber (not likely), but she continues and nearly kills herself before he knocks the gun away.&lt;br /&gt;
[[Image:RugerSP101.jpg|thumb|none|400px|Ruger SP101 - .357 Magnum.]]&lt;br /&gt;
[[Image:Leon-RugerSP101-1.jpg|thumb|none|600px|A Ruger SP101 in Léon's gun case.]]&lt;br /&gt;
[[Image:Leon80.jpg|thumb|none|600px|Léon gives Matilda his Ruger SP101 when denying her his guidance in being a cleaner.]]&lt;br /&gt;
[[Image:Leon-RugerSP101-2.jpg|thumb|none|600px|Matilda unloads six shots from the five shot Ruger SP101 out of the apartment window. Note how she has to use two fingers to pull the trigger successfully. Still, her comparatively minute amount of flinching is impressive for a girl her age.]]&lt;br /&gt;
[[Image:Leon-RugerSP101-3.jpg|thumb|none|600px|Matilda loads rounds into her SP101. Note five chambers, debunking any arguments the gun is the six shot .32 H&amp;amp;R model.]]&lt;br /&gt;
[[Image:Leon-RugerSP101-4.jpg|thumb|none|600px|Matilda spins the cylinder after loading three rounds and leaving two chambers empty.]]&lt;br /&gt;
[[Image:Leon-RugerSP101-5.jpg|thumb|none|600px|Even though Matilda cocks that hammer before raising the gun to her head, we see the hammer down in the next shot.]]&lt;br /&gt;
[[Image:Leon-RugerSP101-6.jpg|thumb|none|600px|Matilda holds the SP101 to her head. Note how there are visibly no rounds in the cylinder.]]&lt;br /&gt;
[[Image:Leon-SAM1911A1-6.jpg|thumb|none|600px|Willi Blood sets Matilda's Ruger SP101 down on the table, along with a box of ammunition, a magazine for the Smith &amp;amp; Wesson Model 41, and a Llama M-82 with extended controls (mag release and safety lever) and a compensator.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
&lt;br /&gt;
Léon keeps a [[Beretta 92FS Inox]] in his case along with his other equipment.&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|400px|Beretta 92FS Inox - 9mm.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSInox-1.jpg|thumb|none|600px|Léon's Beretta 92FS Inox in his gun case.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSInox-2.jpg|thumb|none|600px|The disassembled Beretta 92FS Inox on the table.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSInox-3.jpg|thumb|none|600px|The Beretta Inox seen third on the table.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 41==&lt;br /&gt;
A [[Smith &amp;amp; Wesson Model 41]] pistol with target grips is seen among Léon's gun collection.&lt;br /&gt;
[[Image:S&amp;amp;W41Standard.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 41 with standard grips - .22 Long Rifle.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W41-1.jpg|thumb|none|600px|The Smith &amp;amp; Wesson Model 41 in Léon's case.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W41-2.jpg|thumb|none|600px|Matilda wipes down the Smith &amp;amp; Wesson Model 41.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W41-3.jpg|thumb|none|600px|Matilda places the Smith &amp;amp; Wesson Model 41 on the table.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W41-4.jpg|thumb|none|600px|The Smith &amp;amp; Wesson Model 41 laying on the table.]]&lt;br /&gt;
&lt;br /&gt;
The pistol in question is actually a Benelli model B76 in 9mm. It's the sport variation which utilizes a&lt;br /&gt;
weighted barrel not unlike the H&amp;amp;K P9 Sport. Its Italian pedigree makes it a nice fit in Leon's arsenal.&lt;br /&gt;
The two give-aways are the sloped trigger guard and matte stainless trigger. The bore diameter and barrel&lt;br /&gt;
exposed slide are also clues.&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 629 &amp;quot;Classic Hunter&amp;quot; Custom==&lt;br /&gt;
&lt;br /&gt;
Norman Stansfield ([[Gary Oldman]]) keeps a [[Smith &amp;amp; Wesson Model 629|Smith &amp;amp; Wesson Model 629]] revolver with a 3&amp;quot; barrel and unfluted cylinder as his duty sidearm. Stansfield's Smith &amp;amp; Wesson Model 629 appears to be customized or at least a rare, non-catalogued special production run. The standard and/or limited production, short barreled 629s usually have slightly shorter ejector rods (while the gun in the film's ends at the barrel). The muzzle is nicely crowned, too. It's done in a manner uncommon on factory-standard Smith &amp;amp; Wesson revolvers (and limited production runs), which means it was likely a customized &amp;amp; shortened Smith &amp;amp; Wesson Model 629 &amp;quot;Classic Hunter&amp;quot;. Unlike the standard model 629, the &amp;quot;Classic Hunter&amp;quot; variation was a special production run made in limited quantities in the late 1980's/early 1990's. It could be had in carbon blue steel and in stainless steel, came with an unfluted cylinder (standard production 629s feature fluted cylinders) and had either in 6-inch and 8 3/8-inch barrel length with the full underlug. Since the 629 &amp;quot;Classic Hunter&amp;quot; Stansfield packs isn't in factory configuration, we can assume it has been further customized and shortened, perhaps to make it more concealable and lighter to carry all-day like an oversized snub nose.&lt;br /&gt;
&lt;br /&gt;
[[Image:M6293.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 629 3&amp;quot; snub with non-fluted cylinder - .44 Magnum. Note how the ejector shroud doesn't reach the end of the barrel like the model in the film.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W629snub-1.jpg|thumb|none|600px|''&amp;quot;Look what you did.&amp;quot;'' Stansfield blames his ruined suit (oblivious to his gunshot wound) on Malky for not watching Matilda's father.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W629snub-2.jpg|thumb|none|600px|When Stansfield holds his Smith &amp;amp; Wesson Model 629 snub on Matilda in the DEA building, we can see the cylinder is unloaded.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W629snub-3.jpg|thumb|none|600px|Stansfield cradles his Smith &amp;amp; Wesson Model 629 when informed of Malky's assassination.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W629snub-4.jpg|thumb|none|600px|Stansfield sets his Smith &amp;amp; Wesson Model 629 on the table in Tony's ([[Danny Aiello]]) place.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W629snub-5.jpg|thumb|none|600px|'''Highlight for Spoilers:''' &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; Stansfield shoots Léon in the back as he tries to exit his apartment.&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; Note crowned muzzle and how the cylinder is loaded with hollow points.]]&lt;br /&gt;
&lt;br /&gt;
==Star 30M==&lt;br /&gt;
The Fatman's Chief Bodyguard ([[Eric Challier]]) keeps a [[Star 30M]] as his sidearm.&lt;br /&gt;
[[Image:Star30m.jpg|thumb|none|400px|Star 30M - 9mm.]]&lt;br /&gt;
[[Image:Leon-Star30M-1.jpg|thumb|none|600px|The Fatman's Chief Bodyguard ([[Eric Challier]]) searches the elevator with his Star 30M at the ready.]]&lt;br /&gt;
[[Image:Leon10.jpg|thumb|none|600px|The Fatman's Chief Bodyguard ([[Eric Challier]]) with his Star 30M.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 659==&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson 659]] is briefly seen in the security cache.&lt;br /&gt;
[[Image:S&amp;amp;W659.jpg|thumb|none|400px|Smith &amp;amp; Wesson 659]]&lt;br /&gt;
[[Image:Leon6.jpg|thumb|600px|none]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
&lt;br /&gt;
During Léon's ([[Jean Reno]]) opening hit, a pair of the Fatman's ([[Frank Senger]]) bodyguards are armed with [[Beretta 93R]] machine pistols.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R - 9mm.]]&lt;br /&gt;
[[Image:Leon4.jpg|thumb|none|600px|One of the Fatman's bodyguards with a Beretta 93R.]]&lt;br /&gt;
[[Image:Leon8.jpg|thumb|none|600px|A bodyguard looks down the stairs while armed with his Beretta 93R.]]&lt;br /&gt;
[[Image:Leon15.jpg|thumb|none|600px|The first bodyguard checks outside while armed with his Beretta 93R.]]&lt;br /&gt;
&lt;br /&gt;
==Custom Springfield Armory M1911-A1==&lt;br /&gt;
&lt;br /&gt;
Mathilda's ([[Natalie Portman]]) pistol is a [[M1911 pistol series#Springfield Armory M1911-A1|Springfield Armory M1911-A1]] fitted with a compensator and loaded with simunition paintball rounds. She uses it to shoot a drug dealer during her first &amp;quot;hit&amp;quot;, fitting it with a suppressor that cancels out the compensator like with Léon's Berettas. She brings it with her when she goes to the DEA building planning to kill Stansfield ([[Gary Oldman]]). It is assumed she has it loaded with live ammunition, since simunition would prove useless for killing. Willi Blood ([[Willi One Blood]]) refers to it as &amp;quot;Another Nine-Milley,&amp;quot; slang for 9mm.&lt;br /&gt;
[[Image:SpringfieldArmoryM1911.jpg|thumb|none|400px|Springfield Armory M1911-A1 &amp;quot;Mil-Spec&amp;quot; - .45 ACP.]]&lt;br /&gt;
[[Image:Leon-SAM1911A1-1.jpg|thumb|none|600px|Matilda takes out her Custom Springfield Armory M1911-A1 pistol, stored with a suppressor and two spare magazines in a velvet lined box, which looks inconspicuosly like a lunch box when closed.]]&lt;br /&gt;
[[Image:Leon-SAM1911A1-2.jpg|thumb|none|600px|Matilda loads an (empty) magazine into her M1911-A1 pistol. The crimp line running vertically on the magazine indicates it is a 9mm. Note Pachmyr grips.]]&lt;br /&gt;
[[Image:Leon-SAM1911A1-3.jpg|thumb|none|600px|Matilda threads a suppressor on her M1911-A1.]]&lt;br /&gt;
[[Image:Leon-SAM1911A1-4.jpg|thumb|none|600px|Matilda &amp;quot;kills&amp;quot; the drug dealer with two shots from her M1911-A1, loaded with simunition. Based on her grip, it appears Léon may have actually taught her a few things on gun handling.]]&lt;br /&gt;
[[Image:Leon-SAM1911A1-5.jpg|thumb|none|600px|Matilda removes the suppressor from her M1911-A1 before putting it away.]]&lt;br /&gt;
[[Image:Leon-SAM1911A1-7.jpg|thumb|none|600px|Matilda brings her pistol along with her on her assassination mission in the DEA building.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1911-A2 SASS==&lt;br /&gt;
&lt;br /&gt;
Léon's ([[Jean Reno]]) case is packed with a [[M1911 pistol series|Colt M1911A1]] pistol with a nickel finish and combat hammer fitted with a [[Springfield Armory M1911-A2 SASS]] upper conversion kit. This conversion turns the 1911 into a single shot pistol in a variety of calibers.&lt;br /&gt;
[[Image:Leon-SAM1911A2SASS-1.jpg|thumb|none|600px|A Springfield Armory M1911-A2 SASS pistol on the right. The pistol is noticably missing the magazine insert, which is used to replace the magazine and act as a barrel release lever. Obviously, this is an important part of the firearm!]]&lt;br /&gt;
&lt;br /&gt;
==Llama M-87==&lt;br /&gt;
Matilda takes along a [[Llama M-87]] with extended controls (magazine release and safety lever) and a compensator, when she goes to kill Stansfield. The Llama M-87 is a competition version of the Llama M-82.&lt;br /&gt;
[[Image:Llama - 87.jpg|400px|thumb|none|Llama M-87 - 9mm Parabellum]]&lt;br /&gt;
[[Image:Leon-SAM1911A1-6.jpg|thumb|none|600px|Llama M-87 on right side.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A [[Glock 17]] is holstered on the ESU uniform Leon steals.&lt;br /&gt;
[[image:Glock171stGen.jpg|thumb|none|400px|A generation 1 Glock 17]]&lt;br /&gt;
[[Image:Leon175.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
Several of the Fatman's ([[Frank Senger]]) guards are armed with [[Micro Uzi|IMI Micro Uzi]]s. At one point he ineffectively wields one himself.&lt;br /&gt;
[[Image:MicroUziPistolStock.jpg‎|thumb|none|400px|IMI Micro Uzi - 9mm.]]&lt;br /&gt;
[[Image:Leon-MicroUzi-1.jpg|thumb|none|600px|A security guard has his IMI Micro Uzi rested on his desk.]]&lt;br /&gt;
[[Image:Leon12.jpg|thumb|none|600px|The security guard with his Micro Uzi.]]&lt;br /&gt;
[[Image:Leon-MicroUzi-2.jpg|thumb|none|600px|The Fatman ([[Frank Senger]]) runs while armed with a Micro Uzi. Note how the barrel has custom ports cut to reduce muzzle climb.]]&lt;br /&gt;
[[Image:Leon-MicroUzi-3.jpg|thumb|none|600px|The Fatman ([[Frank Senger]]) aims his Micro Uzi.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
The Fatman ([[Frank Senger]]) arms himself with a pair of [[Mini Uzi|IMI Mini Uzi]]s after emptying his [[Micro Uzi|IMI Micro Uzi]]. He is held at knife point by Léon ([[Jean Reno]]) before he can use them. ESU members at the end of the film are also seen armed with them.&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|IMI Mini Uzi - 9mm.]]&lt;br /&gt;
[[Image:Leon-MiniUzi-1.jpg|thumb|none|600px|The Fatman ([[Frank Senger]]) wields a pair of Mini Uzis.]]&lt;br /&gt;
[[Image:Leon19.jpg|thumb|none|600px|The Fatman ([[Frank Senger]]) wields his Mini Uzis.]]&lt;br /&gt;
[[Image:Leon20.jpg|thumb|none|600px|The Fatman ([[Frank Senger]]) is informed to leave town while held at knife point by Léon.]]&lt;br /&gt;
[[Image:Leon-MiniUzi-2.jpg|thumb|none|600px|ESU members armed with Mini Uzis.]]&lt;br /&gt;
&lt;br /&gt;
==Skorpion SA Vz 82==&lt;br /&gt;
A suppressed [[Skorpion SA Vz 82]] is wielded by one of Stansfield's DEA Agents ([[Don Creech]]) after Mathilda's family is killed. It can be noted as the 9x18mm model Vz 82 by its straight magazine, unlike the curved magazine of the .32 ACP [[Skorpion SA Vz 61]].&lt;br /&gt;
[[Image:Scorpion SA Vz 82.jpg|400px|thumb|none|Skorpio SA Vz 82 - .380 ACP]]&lt;br /&gt;
[[Image:Leon-SkorpionSA-1.jpg|thumb|none|600px|Three shots of the DEA Agent's SA Vz 82 Skorpion.]]&lt;br /&gt;
[[Image:Leon71.jpg|thumb|none|600px|The agent walks away from Léon's apartment with his SA Vz 82 in hand.]]&lt;br /&gt;
&lt;br /&gt;
==Spectre M4==&lt;br /&gt;
A [[Spectre M4]] is seen among the weapons in Léon's gun case. In the extended cut version, we see Léon cocking the weapon, as Léon recognizes the image based on the sound of a weapon cocking a drug dealer's apartment, which is not actually a Spectre M4 itself.&lt;br /&gt;
[[Image:Sites Spectre.jpg|thumb|none|400px|Spectre M4 - 9mm.]]&lt;br /&gt;
[[Image:Leon-SpectreM4-1.jpg|thumb|none|600px|A Spectre M4 is seen in Léon's gun case.]]&lt;br /&gt;
[[Image:Leon-SpectreM4-2.jpg|thumb|none|600px|Léon pictures himself cocking his Spectre M4 when he hears a drug dealer chambering his weapon inside his apartment.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
Norman Stansfield ([[Gary Oldman]]) uses an [[Ithaca 37]] with a tactical flashlight mounted on the pump forend, and fitted with a pistol grip while raiding Matilda's ([[Natalie Portman]]) house. Malky ([[Peter Appel]]) also uses an [[Ithaca 37]] with an extended magazine tube.&lt;br /&gt;
[[Image:IthacaModel37.jpg|thumb|none|500px|Ithaca Model 37 Riot - 12 Gauge.]]&lt;br /&gt;
[[Image:Leonuziholster.jpg|thumb|none|600px|Two Ithaca 37s in the security cache, with a Remington 870 between them. Note the Holster for the [[Micro Uzi]].]]&lt;br /&gt;
[[Image:Leon-Ithaca37-1.jpg|thumb|none|600px|Stansfield dances through Matilda's house while playing Beethoven in his head, armed with an Ithaca 37 with a pistol grip and tactical flashlight.]]&lt;br /&gt;
[[Image:Leon-Ithaca37-2.jpg|thumb|none|600px|Stansfield pumps his Ithaca 37 before killing Matilda's Mother ([[Ellen Greene]]) in the bathtub. Notable is that even though he has previously fired the weapon, an empty shell doesn't eject when he pumps it.]]&lt;br /&gt;
[[Image:Leon-Ithaca37-3.jpg|thumb|none|600px|Stansfield shoots Matilda's Mother in the tub. In this scene, the pyrotechnics specialist had to sit in the tub first to show [[Ellen Greene]] that the squibs going off would be safe.]]&lt;br /&gt;
[[Image:IthacaExtMagTub.jpg|thumb|none|500px|Ithaca 37 with extended magazine tube - 12 Gauge]]&lt;br /&gt;
[[Image:Leon-Ithaca37-4.jpg|thumb|none|600px|Malky peaks into the apartment while armed with his extended magazine tub Ithaca 37.]]&lt;br /&gt;
[[Image:Leon-Ithaca37-5.jpg|thumb|none|600px|Malky hugs the floor when Stansfield's 1st Man Willi Blood ([[Willi One Blood]]) begins erratically firing all around the apartment. Note how the stock is fitted with a spare shot shell holder.]]&lt;br /&gt;
[[Image:Leon-Ithaca37-6.jpg|thumb|none|600px|Malky gets back up with his Ithaca 37 in hand.]]&lt;br /&gt;
[[Image:Leon-Ithaca37-7.jpg|thumb|none|600px|'''Malky:''' What are you doing? He's dead!&amp;lt;BR&amp;gt; '''Stansfield:''' But he ruined my suit. &amp;lt;BR&amp;gt; '''Makly:''' Yeah, I know, but he's dead. He's a piece of meat. Calm down. &amp;lt;BR&amp;gt; '''Stansfield:''' I'm calm.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
&lt;br /&gt;
Mathilda's father ([[Michael Badalucco]]) pulls a [[Remington 870#Remington 870 Slug Gun|Remington 870 Slug Gun]] shotgun on Stansfield ([[Gary Oldman]]) and shoots him in the shoulder during the attack on his apartment, as well as killing another henchmen with a shot to the back. (It is loaded with buckshot in the story, since despite being a slug gun, people are impacted by buckshot when shot by it). We also see a Remington 870 on the gun rack in the Fatman's house, and an ESU member is seen wielding one during the final shootout.&lt;br /&gt;
[[Image:Remington870SlugGun.jpg|thumb|none|500px|Remington 870 Slug Gun - 12 Gauge.]]&lt;br /&gt;
[[Image:Leonuziholster.jpg|thumb|none|600px|A Remington 870 is seen on the gun rack in the Fatman's house. Note the silver loading lifter.]]&lt;br /&gt;
[[Image:Leon-Remington870-1.jpg|thumb|none|600px|Matilda's father slowly reaches for his Remington 870 Slug Gun hidden away.]]&lt;br /&gt;
[[Image:Leon-Remington870-2.jpg|thumb|none|600px|Close up on the trigger guard of the Remington 870. Even though he's bad enough to leave a loaded shotgun poorly hidden in the house, at least he has the common sense to keep the safety on.]]&lt;br /&gt;
[[Image:Leon-Remington870-3.jpg|thumb|none|600px|Matilda's father holds his Remington 870 after using it to shoot Stansfield and one of his men. For whatever reason, he tosses the gun away after firing only two rounds.]]&lt;br /&gt;
[[Image:Leon-Remington870-4.jpg|thumb|none|600px|An ESU member armed with a Remington 870.]]&lt;br /&gt;
[[Image:Leon-Remington870-5.jpg|thumb|none|600px|Another shot of an ESU member with his Remington 870.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
==SGW Multimatch AR-15==&lt;br /&gt;
&lt;br /&gt;
Léon requests a rifle from Tony ([[Danny Aiello]]) to train Mathilda ([[Natalie Portman]]) on her long range sniping exercise. Tony had one of his workers go into the freezer and pull out an [[M16 rifle series|SGW Multimatch AR-15]] rifle. Mathilda uses the rifle (loaded with simunition paintball rounds) in her practice &amp;quot;hit&amp;quot; on the jogging politician in Central Park. Simunition is a trademark for training ammunition produced by General Dynamics - Ordnance and Tactical Systems Canada Inc. of Québec, Canada. Simunition encompasses many types of training rounds, the best-known being the FX Marking Cartridge, or paintball round.&lt;br /&gt;
&lt;br /&gt;
Simunition rounds are designed to be fired through police and military service weapons. Most simunition cartridges require slight modification to the weapon to ensure that normal service rounds cannot be fired during training and to simulate full recoil with reduced-pressure/reduced-velocity rounds for more realistic training. In this case for a 5.56 simunition round to work all it would take is a bolt swap to allow this rifle to function with simunition rounds. The prop itself is a slightly modified SGW Multimatch AR-15 and it's very unlikely it actually fired the simunition in the actual movie although it is very possible that it could in real life. Simunition is used only for CQB training, as there is no way any paint round could reach the velocity to hit a target at the distance the movie claimed the hit was made at. Even though the politician was made to look very far the reticle image would prove that the politician was closer than 150yards, well within the simunition maximum range of 200 yards. &lt;br /&gt;
&lt;br /&gt;
The rifle is the old model SGW Multimatch before SGW turned into what is now known as Olympic Arms. With a 16&amp;quot; medium heavy weight barrel, shaved gas block, carbine length free floating aluminum handguard tube, and a Bell &amp;amp; Carlson AR-15 Thumbhole stock. It has blued 20-round magazines (the kind available in the early 1990s), a Harris Bipod, and a dummy  short 'suppressor' for the end of the threaded barrel. The scope is a Burris with a 40mm objective lense, and sits on Weaver's tall see-through scope mount rings.&lt;br /&gt;
&lt;br /&gt;
[[Image:SGW Multimatch AR-15.jpg|450px|thumb|none|© Copyright Kevin Ryan - 2010 [http://www.kevryan.net]]]&lt;br /&gt;
[[Image:Leon-AR15Paintball-1.jpg|thumb|none|600px|Léon opens the case containing the disassembled AR-15.]]&lt;br /&gt;
[[Image:Leon-AR15Paintball-2.jpg|thumb|none|600px|Léon assembles the AR-15.]]&lt;br /&gt;
[[Image:Leon-AR15Paintball-3.jpg|thumb|none|600px|Léon screws on the dummy suppressor.]]&lt;br /&gt;
[[Image:Leon-AR15Paintball-4.jpg|thumb|none|600px|Matilda pops open the lense cover, but Léon quickly closes it, informing her that a target could spot the sun's reflection on the bare lense.]]&lt;br /&gt;
[[Image:Leon-AR15Paintball-5.jpg|thumb|none|600px|Matilda takes aim with the AR-15. At the last minute Léon tells her to hold her breath, when in reality exhaling is the best method. Exhaling relaxes muscles and reduces movement, while holding your breath strains muscles and causes shaking.]] &lt;br /&gt;
[[Image:Leon90.jpg|thumb|none|600px|FPS view of the rifle's crosshairs as Matilda takes aim at a politician.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK33A3== &lt;br /&gt;
&lt;br /&gt;
[[Heckler &amp;amp; Koch HK33A3]]s are used by several members of the ESU team that Stansfield ([[Gary Oldman]]) sends to Léon's ([[Jean Reno]]) apartment.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK93FS.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK33A3 - 5.56x45mm.]]&lt;br /&gt;
[[Image:Leon-HK33-1.jpg|thumb|none|600px|An ESU member rushes into position while armed with a Heckler &amp;amp; Koch HK33A3.]]&lt;br /&gt;
[[Image:Leon-HK33-3.jpg|thumb|none|600px|The ESU agent peaks into Léon's apartment.]]&lt;br /&gt;
[[Image:Leon-HK33-4.jpg|thumb|none|600px|The ESU agent beckons his men inside.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK33A2==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33A2]] is seen briefly in the security cache, and in the hands of an ESU officers.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK33w25rdMag.jpg|thumb|none|500px|HK33]]&lt;br /&gt;
[[Image:Leon6.jpg|thumb|none|600px|HK33, far left]]&lt;br /&gt;
[[Image:Leon-HK33-2.jpg|thumb|none|600px|An ESU member, in a very unbecoming act, has his Heckler &amp;amp; Koch HK33A2 trained on a fellow team member.]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG543 == &lt;br /&gt;
Several ESU officers that attack Leon's apartment are armed with [[SIG SG 540 |SIG SG 543]]s.&lt;br /&gt;
[[Image:Sig sg543.jpg|thumb|none|500px|SIG SG543 rifle with folding stock - 5.56x45mm]]&lt;br /&gt;
[[Image:Leon120.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon124.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon159.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 540 == &lt;br /&gt;
&lt;br /&gt;
A large amount of ESU officers who assault Léon's apartment carry [[SIG SG 540]] rifles.&lt;br /&gt;
[[Image:Sig sg540 1.jpg|thumb|none|500px|Sig SG-540 - 5.56x45mm (.223 Rem)]]&lt;br /&gt;
[[Image:Leon133.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon135.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon136.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon540.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon160.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK91 ==&lt;br /&gt;
A [[Heckler &amp;amp; Koch HK91]] is used by an ESU officer to stand in for a SR9.&lt;br /&gt;
[[Image:HK_Model_91.jpg‎ |thumb|500px|none|HK91-A2 Rifle with Standard Stock]]&lt;br /&gt;
[[Image:Leon144.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon145.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 551 ==&lt;br /&gt;
&lt;br /&gt;
An ESU member is armed with a [[SIG SG 551]] during the second Assault on Léon's Apartment.&lt;br /&gt;
[[Image:Sig-551.jpg|thumb|none|500px|SIG SG 551]]&lt;br /&gt;
[[Image:Leon148.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon149.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Beretta SC-70/223 ==&lt;br /&gt;
Several ESU members can be seen armed with [[Beretta AR-70/223|Beretta SC-70/223]]s. Look at the MP5K-PDW style folding stock, replaced to the original.&lt;br /&gt;
[[Image:SC223.jpg|thumb|500px|none|Beretta SC-70/.223 (Special Carbine). - 5.56x45mm NATO]] &lt;br /&gt;
[[Image:Leon181.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon183.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon185.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon165.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Ruger Mini-14 GB-F==&lt;br /&gt;
&lt;br /&gt;
The [[Ruger Mini-14 GB|Ruger Mini-14 GB-F]] is seen in the hands of NYPD ESU officers who arrive at Léon's apartment during the final shootout.&lt;br /&gt;
[[Image:Mini14gb-f.jpg|thumb|500px|none|Stainless Steel Ruger Mini-14 GB-F]]&lt;br /&gt;
[[Image:Leon112.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon114.jpg|thumb|none|600px|SWAT member on right with a [[Ruger Mini-14|Ruger Mini-14 GB-F]]]]&lt;br /&gt;
[[Image:Leon184.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon163.jpg|thumb|none|600px|Ruger Mini-14 GB-F in hand of NYPD officer]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
&lt;br /&gt;
One of the ESU officers in the first team that enters Léon's apartment is armed with a [[Galil#Galil ARM|IMI Galil ARM]]  &lt;br /&gt;
[[Image:Galil.jpg|thumb|500px|none|IMI Galil ARM 5.56mm]]&lt;br /&gt;
[[Image:Leon115.jpg|thumb|600px|none]]&lt;br /&gt;
[[Image:Leon122.jpg|thumb|600px|none]]&lt;br /&gt;
&lt;br /&gt;
==MAS AA-52==&lt;br /&gt;
A heavily modified French [[MAS AA-52]] GPMG (with all sorts of tactical 'junk' attached) is utilized by the ESU team to launch a grenade into Léon's apartment towards the end of the film. Why they use a belt-fed machine gun to do this is beyond anyone. Note that the rifle grenade is not a fragmentation grenade, but rather a parachute flare. &lt;br /&gt;
[[Image:Leon154.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon155.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon156.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon157.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon158.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Armi-Jaeger AP-15 w/ False Grenade Launcher ==&lt;br /&gt;
The [[Armi-Jager AP-15]] is seen in the hands of a few ESU officers after the big fight. This could presumably be the same fake grenade launcher in Besson's [[Nikita]]. &lt;br /&gt;
[[Image:Armi-Jager-AP-15.jpg|thumb|none|500px|Armi-Jager AP15 rifle]]&lt;br /&gt;
[[Image:Leon173.jpg|thumb|600px|none]]&lt;br /&gt;
[[Image:Leon174.jpg|thumb|600px|none|The shot here clearly shows the Armi-Jaeger's .22 Magazine]]&lt;br /&gt;
&lt;br /&gt;
==Armi-Jaeger AP-74==&lt;br /&gt;
The [[Armi-Jaeger AP-74]] is wielded as a stand in for the [[M16]] by ESU officers.&lt;br /&gt;
[[Image:AdlerJagerAP74.jpg|thumb|none|500px|Adler-Jager AP74 rifle]]&lt;br /&gt;
[[Image:Leon164.jpg|thumb|none|600px|Armi-Jaeger AP-74 in the hands of an ESU officer, note three-prong flash-hider]]&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
&lt;br /&gt;
==M9 Bayonet==&lt;br /&gt;
One of Stansfield's men uses an M9 Bayonet to check the mattress. The M9 Bayonet is the standard-issue bayonet for the US Armed Forces.&lt;br /&gt;
*Note cut in blade for wire cutters, when combined with notch on sheath. &lt;br /&gt;
[[Image:Leon45.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Suppressors==&lt;br /&gt;
*Note the third suppresor from the right with its abnormally long threading to bypass the compensator on Leon's [[Beretta 92FS]].&lt;br /&gt;
[[Image:Leon75.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Leon's Grenades==&lt;br /&gt;
[[Image:Leon21.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
Several [[M67 hand grenade]]s are seen on ESU member's tac-vests.&lt;br /&gt;
&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Leon-ESUgrenade-1.jpg|thumb|none|600px|An M67 grenade strapped to an ESU member's tac-vest.]]&lt;br /&gt;
[[Image:Leon-ESUgrenade-2.jpg|thumb|none|600px|Another M67 on an ESU's vest. &lt;br /&gt;
''I am fairly certain that is not an M67, but rather a Stingball grenade.'']]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
ESU members use [[M18 smoke grenade]]s during the end of the assault on the apartment.It is likely meant to be a CS grenade...though no actor would go through that. &lt;br /&gt;
[[Image:M18red.jpg|thumb|none|400px|M18 smoke grenade.]]&lt;br /&gt;
[[Image:Leon-M18smoke-1.jpg|thumb|none|600px|An ESU member pulls the pin on an M18 smoke grenade.]]&lt;br /&gt;
[[Image:Leon-M18smoke-2.jpg|thumb|none|600px|You're supposed to hold down the spoon so this doesn't happen immediately in your hand.]]&lt;br /&gt;
&lt;br /&gt;
==Rubber M16A2?==&lt;br /&gt;
[[Image:Leon127.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:French Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Dstorres</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=L%C3%A9on:_The_Professional&amp;diff=331678</id>
		<title>Léon: The Professional</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=L%C3%A9on:_The_Professional&amp;diff=331678"/>
		<updated>2010-09-21T19:51:42Z</updated>

		<summary type="html">&lt;p&gt;Dstorres: /* Miscellaneous */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the film ''[[Léon (The Professional)]]'':''' &lt;br /&gt;
[[Image:Leon-_The_Professional_Poster.jpg|right|300px|thumb|''Léon (The Professional)'' (1994)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Compensated Beretta 92FS==&lt;br /&gt;
&lt;br /&gt;
The signature pistols of Léon ([[Jean Reno]]) are [[Beretta 92FS]]'s  fitted with compensators and in some scenes sound suppressors. A compensator reduces rising of the barrel during rapid fire by redirecting propellant gases. We briefly see Mathilda ([[Natalie Portman]]) assembling Léon's ([[Jean Reno]]) [[Beretta 92FS]] pistols although we never see her take a shot. The combination of a suppressor and compensator might be considered nonsensical. A suppressor is supposed to re-route and slow the release of pressurized gases from the muzzle in order to reduce the muzzle blast, while a recoil compensator functions by changing the vector at which the gases are released in order to reduce recoil. The problem is solved when it is revealed that one of Léon's suppressors has extended threads which clearly reach past the compensator ports when fitted. One of Léon's Berettas features a two-toned finish, with a stainless frame.&lt;br /&gt;
&lt;br /&gt;
[[Image:5.jpg|thumb|none|400px|Beretta 92FS fitted with AL-GI-MEC used by Léon in the film.]] &lt;br /&gt;
[[Image:6.jpg|thumb|none|400px|Close up on the Compensator.]]&lt;br /&gt;
[[Image:7.jpg|thumb|none|400px|Upper shot of Beretta at slide lock.]]&lt;br /&gt;
[[Image:4.jpg|thumb|none|400px|AL-GI-MEC Compensator by LA.RI.A, Italian Manufactuer. Note: This is not the modern SGS compensator.]]&lt;br /&gt;
[[Image:Leon1.jpg|thumb|none|600px|'''Tonto ([[Lucius Wyatt Cherokee]]):''' It's Tonto, downstairs. There's a guy wants to talk to you. &amp;lt;BR&amp;gt; '''Fatman:''' What's he look like? &amp;lt;BR&amp;gt; '''Tonto:''' Serious.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSComp-1.jpg|thumb|none|600px|Léon peaks through the peep-hole in his door while armed with his compensated Beretta 92FS.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSComp-2.jpg|thumb|none|600px|Léon aims his Beretta 92FS through the door at an approaching thug.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSComp-3.jpg|thumb|none|600px|Léon aims his suppressed Beretta 92FS at Matilda ([[Natalie Portman]]) as she sleeps when considering killing her for discovering his profession.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSComp-4.jpg|thumb|none|600px|Léon teaches Matilda about the mechanics of his Beretta 92FS.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSComp-5.jpg|thumb|none|600px|Matilda attemps to re-assemble one of Léon's Berettas.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSComp-6.jpg|thumb|none|600px|Léon sticks the suppressor in the Drug Dealer's ([[Robert LaSardo]]) mouth. He threatens that if he feels his mouth leave the muzzle, he'll fire, yet note how the safety is on, and remains on throughout the whole scene.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSComp-7.jpg|thumb|none|600px|Léon shoots the drug dealer with his Beretta 92FS. Note how the muzzle flash doesn't emit through the compensator cuts due to the threads blocking them. Even so, we shouldn't be able to see such a large flash coming from the gun at all, since a real suppressor would significantly dampen it.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSComp-8.jpg|thumb|none|600px|Léon shoots ESU members with a brace of Beretta 92FS pistols while hanging from his door frame, one with a stainless frame. Obviously the ridiculous amount of sit-ups he did throughout the film helped explain his ability to do this.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSComp-9.jpg|thumb|none|600px|Léon holds his stainless framed Beretta to the head of an ESU member. Note how AL-GI-MEC can clearly be read on the compensator.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSComp-10.jpg|thumb|none|600px|Léon fires his Beretta at ESU agents through a hole in the wall.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
A [[SIG-Sauer P226]] is used by one of Stansfield's DEA agents Benny ([[Keith A. Glascoe]]) as his duty weapon. It has some sort of laser aiming module mounted under the barrel.&lt;br /&gt;
&lt;br /&gt;
''The actor who played Benny, [[Keith A. Glascoe]], was also a real life NYC Firefighter. He died rescuing people from the South Tower of the World Trade Center on September 11th, 2001.''&lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|400px|SIG-Sauer P226 - 9mm.]]&lt;br /&gt;
[[Image:Leon-SIGP226-1.jpg|thumb|none|600px|Benny aims his SIG-Sauer P226 fitted with a laser.]]&lt;br /&gt;
[[Image:Leon-SIGP226-2.jpg|thumb|none|600px|Benny aiming his SIG-Sauer P226.]]&lt;br /&gt;
&lt;br /&gt;
Léon uses a tutone [[SIG-Sauer P226]] fitted with a suppressor akimbo with one of his [[Beretta 92FS]]'s to kill Malky ([[Peter Appel]]).&lt;br /&gt;
[[Image:SigP226TwoTone02.jpg|thumb|none|400px|SIG-Sauer P226 with tutone slide/frame and black hammer - 9mm.]]&lt;br /&gt;
[[Image:Leon-SIGP226-3.jpg|thumb|none|600px|''&amp;quot;No women, no kids.&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 3913/3914==&lt;br /&gt;
A tutone Smith &amp;amp; Wesson automatic pistol is seen in the hands of one of Stansfield's men. It appears to be a stainless [[Smith &amp;amp; Wesson 3913]] frame with a blued [[Smith &amp;amp; Wesson 3914]] slide.&lt;br /&gt;
[[Image:3913.jpg|thumb|none|400px|Smith &amp;amp; Wesson 3913 - 9mm.]]&lt;br /&gt;
[[Image:Smith &amp;amp; Wesson 3914.jpg|400px|thumb|none|Smith &amp;amp; Wesson 3914 - 9mm]]&lt;br /&gt;
[[Image:Leon-Unknown-1.jpg|thumb|none|600px|One of Stansfield's men armed with what appears to be a Smith &amp;amp; Wesson 3913/3914 pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Kimel AP-9==&lt;br /&gt;
&lt;br /&gt;
During the attack on Mathilda's ([[Natalie Portman]]) family's apartment one of Stansfield's ([[Gary Oldman]]) men Willi Blood ([[Willi One Blood]]) is armed with an [[AP-9|Kimel AP-9 pistol]] fitted with a 20-round magazine which he uses to kill Mathilda's little brother.&lt;br /&gt;
[[Image:AP9-Pistol.jpg|thumb|400px|none|AA Arms/Kimel Industries AP-9 Pistol - 9mm.]]&lt;br /&gt;
[[Image:Leon-KimelAP9-1.jpg|thumb|none|700px|In every shot of Willi Blood's Kimel AP-9 pistol laying on the counter, the position of his gun changes slightly due to continuity error.]]&lt;br /&gt;
[[Image:Leon-KimelAP9-2.jpg|thumb|none|600px|When Matilda's brother runs out from under his bed, Willi Blood unloads his Kimel AP-9, firing it randomly about the apartment.]]&lt;br /&gt;
[[Image:Leon50.jpg|thumb|none|600px|FPS view of Willi Blood firing his Kimel AP-9.]]&lt;br /&gt;
[[Image:Leon-KimelAP9-3.jpg|thumb|none|600px|Willi Blood aiming his Kimel AP-9 after firing all around the apartment. He's left with nothing more to say than, &amp;quot;Wow.&amp;quot;]]&lt;br /&gt;
[[Image:Leon113.jpg|thumb|none|600px|Benny can be seen with an AP-9 when ESU assault Léon's apartment.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 586==&lt;br /&gt;
Léon ([[Jean Reno]]) is seen using [[Smith &amp;amp; Wesson Model 586]] revolver with a custom ported barrel in several scenes.&lt;br /&gt;
[[Image:S&amp;amp;W586-6.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 586 with 6&amp;quot; barrel - .357 Magnum.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W586-1.jpg|thumb|none|600px|Léon's Smith &amp;amp; Wesson Model 586 in his gun case.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W586-2.jpg|thumb|none|600px|Léon takes out his Smith &amp;amp; Wesson Model 586 and swings open the cylinder.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W586-3.jpg|thumb|none|600px|Léon runs a bore brush through the cylinders of his Smith &amp;amp; Wesson Model 586. Note how the gun has been fitted with Pachmyr Presentation grips.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W586-4.jpg|thumb|none|600px|Léon wields his Smith &amp;amp; Wesson Model 586 akimbo with his Beretta 92FS. It seems illogical to use an unsuppressed gun in partnership with a suppressed gun, when his obvious goal is to not draw attention.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W586-5.jpg|thumb|none|600px|Léon with his Smith &amp;amp; Wesson Model 586 at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 686==&lt;br /&gt;
One of the Fatman's henchmen is seen armed with a stainless [[Smith &amp;amp; Wesson Model 686]] revolver.&lt;br /&gt;
[[Image:800px-SW686.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 686 with 6&amp;quot; barrel - .357 Magnum.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W686-1.jpg|thumb|none|600px|A henchman holds his Smith &amp;amp; Wesson Model 686, oblivious that his muzzle is flagging the man next to him.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger SP101==&lt;br /&gt;
&lt;br /&gt;
Léon ([[Jean Reno]]) has a [[Ruger SP101]] in his case among his collection of weapons. He gives it to Matilda ([[Natalie Portman]]) when telling her to leave and be a &amp;quot;cleaner&amp;quot; on her own, resulting in her walking to the window and emptying the gun (although she fires six shots when the revolver only holds five). Later in the film Matilda tries to see if Léon really cares about her, so she loads three chambers, leave two empty, and plays the very difficult version of Russian Roulette. Léon tells her he could hear that there was a bullet in the chamber (not likely), but she continues and nearly kills herself before he knocks the gun away.&lt;br /&gt;
[[Image:RugerSP101.jpg|thumb|none|400px|Ruger SP101 - .357 Magnum.]]&lt;br /&gt;
[[Image:Leon-RugerSP101-1.jpg|thumb|none|600px|A Ruger SP101 in Léon's gun case.]]&lt;br /&gt;
[[Image:Leon80.jpg|thumb|none|600px|Léon gives Matilda his Ruger SP101 when denying her his guidance in being a cleaner.]]&lt;br /&gt;
[[Image:Leon-RugerSP101-2.jpg|thumb|none|600px|Matilda unloads six shots from the five shot Ruger SP101 out of the apartment window. Note how she has to use two fingers to pull the trigger successfully. Still, her comparatively minute amount of flinching is impressive for a girl her age.]]&lt;br /&gt;
[[Image:Leon-RugerSP101-3.jpg|thumb|none|600px|Matilda loads rounds into her SP101. Note five chambers, debunking any arguments the gun is the six shot .32 H&amp;amp;R model.]]&lt;br /&gt;
[[Image:Leon-RugerSP101-4.jpg|thumb|none|600px|Matilda spins the cylinder after loading three rounds and leaving two chambers empty.]]&lt;br /&gt;
[[Image:Leon-RugerSP101-5.jpg|thumb|none|600px|Even though Matilda cocks that hammer before raising the gun to her head, we see the hammer down in the next shot.]]&lt;br /&gt;
[[Image:Leon-RugerSP101-6.jpg|thumb|none|600px|Matilda holds the SP101 to her head. Note how there are visibly no rounds in the cylinder.]]&lt;br /&gt;
[[Image:Leon-SAM1911A1-6.jpg|thumb|none|600px|Willi Blood sets Matilda's Ruger SP101 down on the table, along with a box of ammunition, a magazine for the Smith &amp;amp; Wesson Model 41, and a Llama M-82 with extended controls (mag release and safety lever) and a compensator.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
&lt;br /&gt;
Léon keeps a [[Beretta 92FS Inox]] in his case along with his other equipment.&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|400px|Beretta 92FS Inox - 9mm.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSInox-1.jpg|thumb|none|600px|Léon's Beretta 92FS Inox in his gun case.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSInox-2.jpg|thumb|none|600px|The disassembled Beretta 92FS Inox on the table.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSInox-3.jpg|thumb|none|600px|The Beretta Inox seen third on the table.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 41==&lt;br /&gt;
A [[Smith &amp;amp; Wesson Model 41]] pistol with target grips is seen among Léon's gun collection.&lt;br /&gt;
[[Image:S&amp;amp;W41Standard.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 41 with standard grips - .22 Long Rifle.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W41-1.jpg|thumb|none|600px|The Smith &amp;amp; Wesson Model 41 in Léon's case.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W41-2.jpg|thumb|none|600px|Matilda wipes down the Smith &amp;amp; Wesson Model 41.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W41-3.jpg|thumb|none|600px|Matilda places the Smith &amp;amp; Wesson Model 41 on the table.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W41-4.jpg|thumb|none|600px|The Smith &amp;amp; Wesson Model 41 laying on the table.]]&lt;br /&gt;
&lt;br /&gt;
The pistol in question is actually a Benelli model B76 in 9mm. It's the sport variation which utilizes a&lt;br /&gt;
weighted barrel not unlike the H&amp;amp;K P9 Sport. Its Italian pedigree makes it a nice fit in Leon's arsenal.&lt;br /&gt;
The two give-aways are the sloped trigger guard and matte stainless trigger. The bore diameter and barrel&lt;br /&gt;
exposed slide are also clues.&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 629 &amp;quot;Classic Hunter&amp;quot; Custom==&lt;br /&gt;
&lt;br /&gt;
Norman Stansfield ([[Gary Oldman]]) keeps a [[Smith &amp;amp; Wesson Model 629|Smith &amp;amp; Wesson Model 629]] revolver with a 3&amp;quot; barrel and unfluted cylinder as his duty sidearm. Stansfield's Smith &amp;amp; Wesson Model 629 appears to be customized or at least a rare, non-catalogued special production run. The standard and/or limited production, short barreled 629s usually have slightly shorter ejector rods (while the gun in the film's ends at the barrel). The muzzle is nicely crowned, too. It's done in a manner uncommon on factory-standard Smith &amp;amp; Wesson revolvers (and limited production runs), which means it was likely a customized &amp;amp; shortened Smith &amp;amp; Wesson Model 629 &amp;quot;Classic Hunter&amp;quot;. Unlike the standard model 629, the &amp;quot;Classic Hunter&amp;quot; variation was a special production run made in limited quantities in the late 1980's/early 1990's. It could be had in carbon blue steel and in stainless steel, came with an unfluted cylinder (standard production 629s feature fluted cylinders) and had either in 6-inch and 8 3/8-inch barrel length with the full underlug. Since the 629 &amp;quot;Classic Hunter&amp;quot; Stansfield packs isn't in factory configuration, we can assume it has been further customized and shortened, perhaps to make it more concealable and lighter to carry all-day like an oversized snub nose.&lt;br /&gt;
&lt;br /&gt;
[[Image:M6293.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 629 3&amp;quot; snub with non-fluted cylinder - .44 Magnum. Note how the ejector shroud doesn't reach the end of the barrel like the model in the film.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W629snub-1.jpg|thumb|none|600px|''&amp;quot;Look what you did.&amp;quot;'' Stansfield blames his ruined suit (oblivious to his gunshot wound) on Malky for not watching Matilda's father.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W629snub-2.jpg|thumb|none|600px|When Stansfield holds his Smith &amp;amp; Wesson Model 629 snub on Matilda in the DEA building, we can see the cylinder is unloaded.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W629snub-3.jpg|thumb|none|600px|Stansfield cradles his Smith &amp;amp; Wesson Model 629 when informed of Malky's assassination.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W629snub-4.jpg|thumb|none|600px|Stansfield sets his Smith &amp;amp; Wesson Model 629 on the table in Tony's ([[Danny Aiello]]) place.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W629snub-5.jpg|thumb|none|600px|'''Highlight for Spoilers:''' &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; Stansfield shoots Léon in the back as he tries to exit his apartment.&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; Note crowned muzzle and how the cylinder is loaded with hollow points.]]&lt;br /&gt;
&lt;br /&gt;
==Star 30M==&lt;br /&gt;
The Fatman's Chief Bodyguard ([[Eric Challier]]) keeps a [[Star 30M]] as his sidearm.&lt;br /&gt;
[[Image:Star30m.jpg|thumb|none|400px|Star 30M - 9mm.]]&lt;br /&gt;
[[Image:Leon-Star30M-1.jpg|thumb|none|600px|The Fatman's Chief Bodyguard ([[Eric Challier]]) searches the elevator with his Star 30M at the ready.]]&lt;br /&gt;
[[Image:Leon10.jpg|thumb|none|600px|The Fatman's Chief Bodyguard ([[Eric Challier]]) with his Star 30M.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 659==&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson 659]] is briefly seen in the security cache.&lt;br /&gt;
[[Image:S&amp;amp;W659.jpg|thumb|none|400px|Smith &amp;amp; Wesson 659]]&lt;br /&gt;
[[Image:Leon6.jpg|thumb|600px|none]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
&lt;br /&gt;
During Léon's ([[Jean Reno]]) opening hit, a pair of the Fatman's ([[Frank Senger]]) bodyguards are armed with [[Beretta 93R]] machine pistols.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R - 9mm.]]&lt;br /&gt;
[[Image:Leon4.jpg|thumb|none|600px|One of the Fatman's bodyguards with a Beretta 93R.]]&lt;br /&gt;
[[Image:Leon8.jpg|thumb|none|600px|A bodyguard looks down the stairs while armed with his Beretta 93R.]]&lt;br /&gt;
[[Image:Leon15.jpg|thumb|none|600px|The first bodyguard checks outside while armed with his Beretta 93R.]]&lt;br /&gt;
&lt;br /&gt;
==Custom Springfield Armory M1911-A1==&lt;br /&gt;
&lt;br /&gt;
Mathilda's ([[Natalie Portman]]) pistol is a [[M1911 pistol series#Springfield Armory M1911-A1|Springfield Armory M1911-A1]] fitted with a compensator and loaded with simunition paintball rounds. She uses it to shoot a drug dealer during her first &amp;quot;hit&amp;quot;, fitting it with a suppressor that cancels out the compensator like with Léon's Berettas. She brings it with her when she goes to the DEA building planning to kill Stansfield ([[Gary Oldman]]). It is assumed she has it loaded with live ammunition, since simunition would prove useless for killing. Willi Blood ([[Willi One Blood]]) refers to it as &amp;quot;Another Nine-Milley,&amp;quot; slang for 9mm.&lt;br /&gt;
[[Image:SpringfieldArmoryM1911.jpg|thumb|none|400px|Springfield Armory M1911-A1 &amp;quot;Mil-Spec&amp;quot; - .45 ACP.]]&lt;br /&gt;
[[Image:Leon-SAM1911A1-1.jpg|thumb|none|600px|Matilda takes out her Custom Springfield Armory M1911-A1 pistol, stored with a suppressor and two spare magazines in a velvet lined box, which looks inconspicuosly like a lunch box when closed.]]&lt;br /&gt;
[[Image:Leon-SAM1911A1-2.jpg|thumb|none|600px|Matilda loads an (empty) magazine into her M1911-A1 pistol. The crimp line running vertically on the magazine indicates it is a 9mm. Note Pachmyr grips.]]&lt;br /&gt;
[[Image:Leon-SAM1911A1-3.jpg|thumb|none|600px|Matilda threads a suppressor on her M1911-A1.]]&lt;br /&gt;
[[Image:Leon-SAM1911A1-4.jpg|thumb|none|600px|Matilda &amp;quot;kills&amp;quot; the drug dealer with two shots from her M1911-A1, loaded with simunition. Based on her grip, it appears Léon may have actually taught her a few things on gun handling.]]&lt;br /&gt;
[[Image:Leon-SAM1911A1-5.jpg|thumb|none|600px|Matilda removes the suppressor from her M1911-A1 before putting it away.]]&lt;br /&gt;
[[Image:Leon-SAM1911A1-7.jpg|thumb|none|600px|Matilda brings her pistol along with her on her assassination mission in the DEA building.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1911-A2 SASS==&lt;br /&gt;
&lt;br /&gt;
Léon's ([[Jean Reno]]) case is packed with a [[M1911 pistol series|Colt M1911A1]] pistol with a nickel finish and combat hammer fitted with a [[Springfield Armory M1911-A2 SASS]] upper conversion kit. This conversion turns the 1911 into a single shot pistol in a variety of calibers.&lt;br /&gt;
[[Image:Leon-SAM1911A2SASS-1.jpg|thumb|none|600px|A Springfield Armory M1911-A2 SASS pistol on the right. The pistol is noticably missing the magazine insert, which is used to replace the magazine and act as a barrel release lever. Obviously, this is an important part of the firearm!]]&lt;br /&gt;
&lt;br /&gt;
==Llama M-87==&lt;br /&gt;
Matilda takes along a [[Llama M-87]] with extended controls (magazine release and safety lever) and a compensator, when she goes to kill Stansfield. The Llama M-87 is a competition version of the Llama M-82.&lt;br /&gt;
[[Image:Llama - 87.jpg|400px|thumb|none|Llama M-87 - 9mm Parabellum]]&lt;br /&gt;
[[Image:Leon-SAM1911A1-6.jpg|thumb|none|600px|Llama M-87 on right side.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A [[Glock 17]] is holstered on the ESU uniform Leon steals.&lt;br /&gt;
[[image:Glock171stGen.jpg|thumb|none|400px|A generation 1 Glock 17]]&lt;br /&gt;
[[Image:Leon175.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
Several of the Fatman's ([[Frank Senger]]) guards are armed with [[Micro Uzi|IMI Micro Uzi]]s. At one point he ineffectively wields one himself.&lt;br /&gt;
[[Image:MicroUziPistolStock.jpg‎|thumb|none|400px|IMI Micro Uzi - 9mm.]]&lt;br /&gt;
[[Image:Leon-MicroUzi-1.jpg|thumb|none|600px|A security guard has his IMI Micro Uzi rested on his desk.]]&lt;br /&gt;
[[Image:Leon12.jpg|thumb|none|600px|The security guard with his Micro Uzi.]]&lt;br /&gt;
[[Image:Leon-MicroUzi-2.jpg|thumb|none|600px|The Fatman ([[Frank Senger]]) runs while armed with a Micro Uzi. Note how the barrel has custom ports cut to reduce muzzle climb.]]&lt;br /&gt;
[[Image:Leon-MicroUzi-3.jpg|thumb|none|600px|The Fatman ([[Frank Senger]]) aims his Micro Uzi.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
The Fatman ([[Frank Senger]]) arms himself with a pair of [[Mini Uzi|IMI Mini Uzi]]s after emptying his [[Micro Uzi|IMI Micro Uzi]]. He is held at knife point by Léon ([[Jean Reno]]) before he can use them. ESU members at the end of the film are also seen armed with them.&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|IMI Mini Uzi - 9mm.]]&lt;br /&gt;
[[Image:Leon-MiniUzi-1.jpg|thumb|none|600px|The Fatman ([[Frank Senger]]) wields a pair of Mini Uzis.]]&lt;br /&gt;
[[Image:Leon19.jpg|thumb|none|600px|The Fatman ([[Frank Senger]]) wields his Mini Uzis.]]&lt;br /&gt;
[[Image:Leon20.jpg|thumb|none|600px|The Fatman ([[Frank Senger]]) is informed to leave town while held at knife point by Léon.]]&lt;br /&gt;
[[Image:Leon-MiniUzi-2.jpg|thumb|none|600px|ESU members armed with Mini Uzis.]]&lt;br /&gt;
&lt;br /&gt;
==Skorpion SA Vz 82==&lt;br /&gt;
A suppressed [[Skorpion SA Vz 82]] is wielded by one of Stansfield's DEA Agents ([[Don Creech]]) after Mathilda's family is killed. It can be noted as the 9x18mm model Vz 82 by its straight magazine, unlike the curved magazine of the .32 ACP [[Skorpion SA Vz 61]].&lt;br /&gt;
[[Image:Scorpion SA Vz 82.jpg|400px|thumb|none|Skorpio SA Vz 82 - .380 ACP]]&lt;br /&gt;
[[Image:Leon-SkorpionSA-1.jpg|thumb|none|600px|Three shots of the DEA Agent's SA Vz 82 Skorpion.]]&lt;br /&gt;
[[Image:Leon71.jpg|thumb|none|600px|The agent walks away from Léon's apartment with his SA Vz 82 in hand.]]&lt;br /&gt;
&lt;br /&gt;
==Spectre M4==&lt;br /&gt;
A [[Spectre M4]] is seen among the weapons in Léon's gun case. In the extended cut version, we see Léon cocking the weapon, as Léon recognizes the image based on the sound of a weapon cocking a drug dealer's apartment, which is not actually a Spectre M4 itself.&lt;br /&gt;
[[Image:Sites Spectre.jpg|thumb|none|400px|Spectre M4 - 9mm.]]&lt;br /&gt;
[[Image:Leon-SpectreM4-1.jpg|thumb|none|600px|A Spectre M4 is seen in Léon's gun case.]]&lt;br /&gt;
[[Image:Leon-SpectreM4-2.jpg|thumb|none|600px|Léon pictures himself cocking his Spectre M4 when he hears a drug dealer chambering his weapon inside his apartment.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
Norman Stansfield ([[Gary Oldman]]) uses an [[Ithaca 37]] with a tactical flashlight mounted on the pump forend, and fitted with a pistol grip while raiding Matilda's ([[Natalie Portman]]) house. Malky ([[Peter Appel]]) also uses an [[Ithaca 37]] with an extended magazine tube.&lt;br /&gt;
[[Image:IthacaModel37.jpg|thumb|none|500px|Ithaca Model 37 Riot - 12 Gauge.]]&lt;br /&gt;
[[Image:Leonuziholster.jpg|thumb|none|600px|Two Ithaca 37s in the security cache, with a Remington 870 between them. Note the Holster for the [[Micro Uzi]].]]&lt;br /&gt;
[[Image:Leon-Ithaca37-1.jpg|thumb|none|600px|Stansfield dances through Matilda's house while playing Beethoven in his head, armed with an Ithaca 37 with a pistol grip and tactical flashlight.]]&lt;br /&gt;
[[Image:Leon-Ithaca37-2.jpg|thumb|none|600px|Stansfield pumps his Ithaca 37 before killing Matilda's Mother ([[Ellen Greene]]) in the bathtub. Notable is that even though he has previously fired the weapon, an empty shell doesn't eject when he pumps it.]]&lt;br /&gt;
[[Image:Leon-Ithaca37-3.jpg|thumb|none|600px|Stansfield shoots Matilda's Mother in the tub. In this scene, the pyrotechnics specialist had to sit in the tub first to show [[Ellen Greene]] that the squibs going off would be safe.]]&lt;br /&gt;
[[Image:IthacaExtMagTub.jpg|thumb|none|500px|Ithaca 37 with extended magazine tube - 12 Gauge]]&lt;br /&gt;
[[Image:Leon-Ithaca37-4.jpg|thumb|none|600px|Malky peaks into the apartment while armed with his extended magazine tub Ithaca 37.]]&lt;br /&gt;
[[Image:Leon-Ithaca37-5.jpg|thumb|none|600px|Malky hugs the floor when Stansfield's 1st Man Willi Blood ([[Willi One Blood]]) begins erratically firing all around the apartment. Note how the stock is fitted with a spare shot shell holder.]]&lt;br /&gt;
[[Image:Leon-Ithaca37-6.jpg|thumb|none|600px|Malky gets back up with his Ithaca 37 in hand.]]&lt;br /&gt;
[[Image:Leon-Ithaca37-7.jpg|thumb|none|600px|'''Malky:''' What are you doing? He's dead!&amp;lt;BR&amp;gt; '''Stansfield:''' But he ruined my suit. &amp;lt;BR&amp;gt; '''Makly:''' Yeah, I know, but he's dead. He's a piece of meat. Calm down. &amp;lt;BR&amp;gt; '''Stansfield:''' I'm calm.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
&lt;br /&gt;
Mathilda's father ([[Michael Badalucco]]) pulls a [[Remington 870#Remington 870 Slug Gun|Remington 870 Slug Gun]] shotgun on Stansfield ([[Gary Oldman]]) and shoots him in the shoulder during the attack on his apartment, as well as killing another henchmen with a shot to the back. (It is loaded with buckshot in the story, since despite being a slug gun, people are impacted by buckshot when shot by it). We also see a Remington 870 on the gun rack in the Fatman's house, and an ESU member is seen wielding one during the final shootout.&lt;br /&gt;
[[Image:Remington870SlugGun.jpg|thumb|none|500px|Remington 870 Slug Gun - 12 Gauge.]]&lt;br /&gt;
[[Image:Leonuziholster.jpg|thumb|none|600px|A Remington 870 is seen on the gun rack in the Fatman's house. Note the silver loading lifter.]]&lt;br /&gt;
[[Image:Leon-Remington870-1.jpg|thumb|none|600px|Matilda's father slowly reaches for his Remington 870 Slug Gun hidden away.]]&lt;br /&gt;
[[Image:Leon-Remington870-2.jpg|thumb|none|600px|Close up on the trigger guard of the Remington 870. Even though he's bad enough to leave a loaded shotgun poorly hidden in the house, at least he has the common sense to keep the safety on.]]&lt;br /&gt;
[[Image:Leon-Remington870-3.jpg|thumb|none|600px|Matilda's father holds his Remington 870 after using it to shoot Stansfield and one of his men. For whatever reason, he tosses the gun away after firing only two rounds.]]&lt;br /&gt;
[[Image:Leon-Remington870-4.jpg|thumb|none|600px|An ESU member armed with a Remington 870.]]&lt;br /&gt;
[[Image:Leon-Remington870-5.jpg|thumb|none|600px|Another shot of an ESU member with his Remington 870.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
==SGW Multimatch AR-15==&lt;br /&gt;
&lt;br /&gt;
Léon requests a rifle from Tony ([[Danny Aiello]]) to train Mathilda ([[Natalie Portman]]) on her long range sniping exercise. Tony had one of his workers go into the freezer and pull out an [[M16 rifle series|SGW Multimatch AR-15]] rifle. Mathilda uses the rifle (loaded with simunition paintball rounds) in her practice &amp;quot;hit&amp;quot; on the jogging politician in Central Park. Simunition is a trademark for training ammunition produced by General Dynamics - Ordnance and Tactical Systems Canada Inc. of Québec, Canada. Simunition encompasses many types of training rounds, the best-known being the FX Marking Cartridge, or paintball round.&lt;br /&gt;
&lt;br /&gt;
Simunition rounds are designed to be fired through police and military service weapons. Most simunition cartridges require slight modification to the weapon to ensure that normal service rounds cannot be fired during training and to simulate full recoil with reduced-pressure/reduced-velocity rounds for more realistic training. In this case for a 5.56 simunition round to work all it would take is a bolt swap to allow this rifle to function with simunition rounds. The prop itself is a slightly modified SGW Multimatch AR-15 and it's very unlikely it actually fired the simunition in the actual movie although it is very possible that it could in real life. Simunition is used only for CQB training, as there is no way any paint round could reach the velocity to hit a target at the distance the movie claimed the hit was made at. Even though the politician was made to look very far the reticle image would prove that the politician was closer than 150yards, well within the simunition maximum range of 200 yards. &lt;br /&gt;
&lt;br /&gt;
The rifle is the old model SGW Multimatch before SGW turned into what is now known as Olympic Arms. With a 16&amp;quot; medium heavy weight barrel, shaved gas block, carbine length free floating aluminum handguard tube, and a Bell &amp;amp; Carlson AR-15 Thumbhole stock. It has blued 20-round magazines (the kind available in the early 1990s), a Harris Bipod, and a dummy  short 'suppressor' for the end of the threaded barrel. The scope is a Burris with a 40mm objective lense, and sits on Weaver's tall see-through scope mount rings.&lt;br /&gt;
&lt;br /&gt;
[[Image:SGW Multimatch AR-15.jpg|450px|thumb|none|© Copyright Kevin Ryan - 2010 [http://www.kevryan.net]]]&lt;br /&gt;
[[Image:Leon-AR15Paintball-1.jpg|thumb|none|600px|Léon opens the case containing the disassembled AR-15.]]&lt;br /&gt;
[[Image:Leon-AR15Paintball-2.jpg|thumb|none|600px|Léon assembles the AR-15.]]&lt;br /&gt;
[[Image:Leon-AR15Paintball-3.jpg|thumb|none|600px|Léon screws on the dummy suppressor.]]&lt;br /&gt;
[[Image:Leon-AR15Paintball-4.jpg|thumb|none|600px|Matilda pops open the lense cover, but Léon quickly closes it, informing her that a target could spot the sun's reflection on the bare lense.]]&lt;br /&gt;
[[Image:Leon-AR15Paintball-5.jpg|thumb|none|600px|Matilda takes aim with the AR-15. At the last minute Léon tells her to hold her breath, when in reality exhaling is the best method. Exhaling relaxes muscles and reduces movement, while holding your breath strains muscles and causes shaking.]] &lt;br /&gt;
[[Image:Leon90.jpg|thumb|none|600px|FPS view of the rifle's crosshairs as Matilda takes aim at a politician.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK33A3== &lt;br /&gt;
&lt;br /&gt;
[[Heckler &amp;amp; Koch HK33A3]]s are used by several members of the ESU team that Stansfield ([[Gary Oldman]]) sends to Léon's ([[Jean Reno]]) apartment.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK93FS.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK33A3 - 5.56x45mm.]]&lt;br /&gt;
[[Image:Leon-HK33-1.jpg|thumb|none|600px|An ESU member rushes into position while armed with a Heckler &amp;amp; Koch HK33A3.]]&lt;br /&gt;
[[Image:Leon-HK33-3.jpg|thumb|none|600px|The ESU agent peaks into Léon's apartment.]]&lt;br /&gt;
[[Image:Leon-HK33-4.jpg|thumb|none|600px|The ESU agent beckons his men inside.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK33A2==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33A2]] is seen briefly in the security cache, and in the hands of an ESU officers.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK33w25rdMag.jpg|thumb|none|500px|HK33]]&lt;br /&gt;
[[Image:Leon6.jpg|thumb|none|600px|HK33, far left]]&lt;br /&gt;
[[Image:Leon-HK33-2.jpg|thumb|none|600px|An ESU member, in a very unbecoming act, has his Heckler &amp;amp; Koch HK33A2 trained on a fellow team member.]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG543 == &lt;br /&gt;
Several ESU officers that attack Leon's apartment are armed with [[SIG SG 540 |SIG SG 543]]s.&lt;br /&gt;
[[Image:Sig sg543.jpg|thumb|none|500px|SIG SG543 rifle with folding stock - 5.56x45mm]]&lt;br /&gt;
[[Image:Leon120.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon124.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon159.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 540 == &lt;br /&gt;
&lt;br /&gt;
A large amount of ESU officers who assault Léon's apartment carry [[SIG SG 540]] rifles.&lt;br /&gt;
[[Image:Sig sg540 1.jpg|thumb|none|500px|Sig SG-540 - 5.56x45mm (.223 Rem)]]&lt;br /&gt;
[[Image:Leon133.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon135.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon136.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon540.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon160.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK91 ==&lt;br /&gt;
A [[Heckler &amp;amp; Koch HK91]] is used by an ESU officer to stand in for a SR9.&lt;br /&gt;
[[Image:HK_Model_91.jpg‎ |thumb|500px|none|HK91-A2 Rifle with Standard Stock]]&lt;br /&gt;
[[Image:Leon144.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon145.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 551 ==&lt;br /&gt;
&lt;br /&gt;
An ESU member is armed with a [[SIG SG 551]] during the second Assault on Léon's Apartment.&lt;br /&gt;
[[Image:Sig-551.jpg|thumb|none|500px|SIG SG 551]]&lt;br /&gt;
[[Image:Leon148.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon149.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Beretta SC-70/223 ==&lt;br /&gt;
Several ESU members can be seen armed with [[Beretta AR-70/223|Beretta SC-70/223]]s. Look at the MP5K-PDW style folding stock, replaced to the original.&lt;br /&gt;
[[Image:SC223.jpg|thumb|500px|none|Beretta SC-70/.223 (Special Carbine). - 5.56x45mm NATO]] &lt;br /&gt;
[[Image:Leon181.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon183.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon185.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon165.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Ruger Mini-14 GB-F==&lt;br /&gt;
&lt;br /&gt;
The [[Ruger Mini-14 GB|Ruger Mini-14 GB-F]] is seen in the hands of NYPD ESU officers who arrive at Léon's apartment during the final shootout.&lt;br /&gt;
[[Image:Mini14gb-f.jpg|thumb|500px|none|Stainless Steel Ruger Mini-14 GB-F]]&lt;br /&gt;
[[Image:Leon112.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon114.jpg|thumb|none|600px|SWAT member on right with a [[Ruger Mini-14|Ruger Mini-14 GB-F]]]]&lt;br /&gt;
[[Image:Leon184.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon163.jpg|thumb|none|600px|Ruger Mini-14 GB-F in hand of NYPD officer]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
&lt;br /&gt;
One of the ESU officers in the first team that enters Léon's apartment is armed with a [[Galil#Galil ARM|IMI Galil ARM]]  &lt;br /&gt;
[[Image:Galil.jpg|thumb|500px|none|IMI Galil ARM 5.56mm]]&lt;br /&gt;
[[Image:Leon115.jpg|thumb|600px|none]]&lt;br /&gt;
[[Image:Leon122.jpg|thumb|600px|none]]&lt;br /&gt;
&lt;br /&gt;
==MAS AA-52==&lt;br /&gt;
A heavily modified French [[MAS AA-52]] GPMG (with all sorts of tactical 'junk' attached) is utilized by the ESU team to launch a grenade into Léon's apartment towards the end of the film. Why they use a belt-fed machine gun to do this is beyond anyone. Note that the rifle grenade is not a fragmentation grenade, but rather a parachute flare. &lt;br /&gt;
[[Image:Leon154.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon155.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon156.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon157.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon158.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Armi-Jaeger AP-15 w/ False Grenade Launcher ==&lt;br /&gt;
The [[Armi-Jager AP-15]] is seen in the hands of a few ESU officers after the big fight. This could presumably be the same fake grenade launcher in Besson's [[Nikita]]. &lt;br /&gt;
[[Image:Armi-Jager-AP-15.jpg|thumb|none|500px|Armi-Jager AP15 rifle]]&lt;br /&gt;
[[Image:Leon173.jpg|thumb|600px|none]]&lt;br /&gt;
[[Image:Leon174.jpg|thumb|600px|none|The shot here clearly shows the Armi-Jaeger's .22 Magazine]]&lt;br /&gt;
&lt;br /&gt;
==Armi-Jaeger AP-74==&lt;br /&gt;
The [[Armi-Jaeger AP-74]] is wielded as a stand in for the [[M16]] by ESU officers.&lt;br /&gt;
[[Image:AdlerJagerAP74.jpg|thumb|none|500px|Adler-Jager AP74 rifle]]&lt;br /&gt;
[[Image:Leon164.jpg|thumb|none|600px|Armi-Jaeger AP-74 in the hands of an ESU officer, note three-prong flash-hider]]&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
&lt;br /&gt;
==M9 Bayonet==&lt;br /&gt;
One of Stansfield's men uses an M9 Bayonet to check the mattress. The M9 Bayonet is the standard-issue bayonet for the US Armed Forces.&lt;br /&gt;
*Note cut in blade for wire cutters, when combined with notch on sheath. &lt;br /&gt;
[[Image:Leon45.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Suppressors==&lt;br /&gt;
*Note the third suppresor from the right with its abnormally long threading to bypass the compensator on Leon's [[Beretta 92FS]].&lt;br /&gt;
[[Image:Leon75.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Leon's Grenades==&lt;br /&gt;
[[Image:Leon21.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
Several [[M67 hand grenade]]s are seen on ESU member's tac-vests.&lt;br /&gt;
&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Leon-ESUgrenade-1.jpg|thumb|none|600px|An M67 grenade strapped to an ESU member's tac-vest.]]&lt;br /&gt;
[[Image:Leon-ESUgrenade-2.jpg|thumb|none|600px|Another M67 on an ESU's vest. &lt;br /&gt;
''I am fairly certain that is not an M67, but rather a Stingball grenade.'']]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
ESU members use [[M18 smoke grenade]]s during the end of the assault on the apartment.It is likely meant to be a CS grenade...though no actor would go through that. &lt;br /&gt;
[[Image:M18red.jpg|thumb|none|400px|M18 smoke grenade.]]&lt;br /&gt;
[[Image:Leon-M18smoke-1.jpg|thumb|none|600px|An ESU member pulls the pin on an M18 smoke grenade.]]&lt;br /&gt;
[[Image:Leon-M18smoke-2.jpg|thumb|none|600px|You're supposed to hold down the spoon so this doesn't happen immediately in your hand.]]&lt;br /&gt;
&lt;br /&gt;
===Rubber M16A2?===&lt;br /&gt;
[[Image:Leon127.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:French Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Dstorres</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=L%C3%A9on:_The_Professional&amp;diff=331677</id>
		<title>Léon: The Professional</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=L%C3%A9on:_The_Professional&amp;diff=331677"/>
		<updated>2010-09-21T19:51:10Z</updated>

		<summary type="html">&lt;p&gt;Dstorres: /* Armi-Jaeger AP-15 w/ False Grenade Launcher */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the film ''[[Léon (The Professional)]]'':''' &lt;br /&gt;
[[Image:Leon-_The_Professional_Poster.jpg|right|300px|thumb|''Léon (The Professional)'' (1994)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Compensated Beretta 92FS==&lt;br /&gt;
&lt;br /&gt;
The signature pistols of Léon ([[Jean Reno]]) are [[Beretta 92FS]]'s  fitted with compensators and in some scenes sound suppressors. A compensator reduces rising of the barrel during rapid fire by redirecting propellant gases. We briefly see Mathilda ([[Natalie Portman]]) assembling Léon's ([[Jean Reno]]) [[Beretta 92FS]] pistols although we never see her take a shot. The combination of a suppressor and compensator might be considered nonsensical. A suppressor is supposed to re-route and slow the release of pressurized gases from the muzzle in order to reduce the muzzle blast, while a recoil compensator functions by changing the vector at which the gases are released in order to reduce recoil. The problem is solved when it is revealed that one of Léon's suppressors has extended threads which clearly reach past the compensator ports when fitted. One of Léon's Berettas features a two-toned finish, with a stainless frame.&lt;br /&gt;
&lt;br /&gt;
[[Image:5.jpg|thumb|none|400px|Beretta 92FS fitted with AL-GI-MEC used by Léon in the film.]] &lt;br /&gt;
[[Image:6.jpg|thumb|none|400px|Close up on the Compensator.]]&lt;br /&gt;
[[Image:7.jpg|thumb|none|400px|Upper shot of Beretta at slide lock.]]&lt;br /&gt;
[[Image:4.jpg|thumb|none|400px|AL-GI-MEC Compensator by LA.RI.A, Italian Manufactuer. Note: This is not the modern SGS compensator.]]&lt;br /&gt;
[[Image:Leon1.jpg|thumb|none|600px|'''Tonto ([[Lucius Wyatt Cherokee]]):''' It's Tonto, downstairs. There's a guy wants to talk to you. &amp;lt;BR&amp;gt; '''Fatman:''' What's he look like? &amp;lt;BR&amp;gt; '''Tonto:''' Serious.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSComp-1.jpg|thumb|none|600px|Léon peaks through the peep-hole in his door while armed with his compensated Beretta 92FS.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSComp-2.jpg|thumb|none|600px|Léon aims his Beretta 92FS through the door at an approaching thug.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSComp-3.jpg|thumb|none|600px|Léon aims his suppressed Beretta 92FS at Matilda ([[Natalie Portman]]) as she sleeps when considering killing her for discovering his profession.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSComp-4.jpg|thumb|none|600px|Léon teaches Matilda about the mechanics of his Beretta 92FS.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSComp-5.jpg|thumb|none|600px|Matilda attemps to re-assemble one of Léon's Berettas.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSComp-6.jpg|thumb|none|600px|Léon sticks the suppressor in the Drug Dealer's ([[Robert LaSardo]]) mouth. He threatens that if he feels his mouth leave the muzzle, he'll fire, yet note how the safety is on, and remains on throughout the whole scene.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSComp-7.jpg|thumb|none|600px|Léon shoots the drug dealer with his Beretta 92FS. Note how the muzzle flash doesn't emit through the compensator cuts due to the threads blocking them. Even so, we shouldn't be able to see such a large flash coming from the gun at all, since a real suppressor would significantly dampen it.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSComp-8.jpg|thumb|none|600px|Léon shoots ESU members with a brace of Beretta 92FS pistols while hanging from his door frame, one with a stainless frame. Obviously the ridiculous amount of sit-ups he did throughout the film helped explain his ability to do this.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSComp-9.jpg|thumb|none|600px|Léon holds his stainless framed Beretta to the head of an ESU member. Note how AL-GI-MEC can clearly be read on the compensator.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSComp-10.jpg|thumb|none|600px|Léon fires his Beretta at ESU agents through a hole in the wall.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
A [[SIG-Sauer P226]] is used by one of Stansfield's DEA agents Benny ([[Keith A. Glascoe]]) as his duty weapon. It has some sort of laser aiming module mounted under the barrel.&lt;br /&gt;
&lt;br /&gt;
''The actor who played Benny, [[Keith A. Glascoe]], was also a real life NYC Firefighter. He died rescuing people from the South Tower of the World Trade Center on September 11th, 2001.''&lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|400px|SIG-Sauer P226 - 9mm.]]&lt;br /&gt;
[[Image:Leon-SIGP226-1.jpg|thumb|none|600px|Benny aims his SIG-Sauer P226 fitted with a laser.]]&lt;br /&gt;
[[Image:Leon-SIGP226-2.jpg|thumb|none|600px|Benny aiming his SIG-Sauer P226.]]&lt;br /&gt;
&lt;br /&gt;
Léon uses a tutone [[SIG-Sauer P226]] fitted with a suppressor akimbo with one of his [[Beretta 92FS]]'s to kill Malky ([[Peter Appel]]).&lt;br /&gt;
[[Image:SigP226TwoTone02.jpg|thumb|none|400px|SIG-Sauer P226 with tutone slide/frame and black hammer - 9mm.]]&lt;br /&gt;
[[Image:Leon-SIGP226-3.jpg|thumb|none|600px|''&amp;quot;No women, no kids.&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 3913/3914==&lt;br /&gt;
A tutone Smith &amp;amp; Wesson automatic pistol is seen in the hands of one of Stansfield's men. It appears to be a stainless [[Smith &amp;amp; Wesson 3913]] frame with a blued [[Smith &amp;amp; Wesson 3914]] slide.&lt;br /&gt;
[[Image:3913.jpg|thumb|none|400px|Smith &amp;amp; Wesson 3913 - 9mm.]]&lt;br /&gt;
[[Image:Smith &amp;amp; Wesson 3914.jpg|400px|thumb|none|Smith &amp;amp; Wesson 3914 - 9mm]]&lt;br /&gt;
[[Image:Leon-Unknown-1.jpg|thumb|none|600px|One of Stansfield's men armed with what appears to be a Smith &amp;amp; Wesson 3913/3914 pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Kimel AP-9==&lt;br /&gt;
&lt;br /&gt;
During the attack on Mathilda's ([[Natalie Portman]]) family's apartment one of Stansfield's ([[Gary Oldman]]) men Willi Blood ([[Willi One Blood]]) is armed with an [[AP-9|Kimel AP-9 pistol]] fitted with a 20-round magazine which he uses to kill Mathilda's little brother.&lt;br /&gt;
[[Image:AP9-Pistol.jpg|thumb|400px|none|AA Arms/Kimel Industries AP-9 Pistol - 9mm.]]&lt;br /&gt;
[[Image:Leon-KimelAP9-1.jpg|thumb|none|700px|In every shot of Willi Blood's Kimel AP-9 pistol laying on the counter, the position of his gun changes slightly due to continuity error.]]&lt;br /&gt;
[[Image:Leon-KimelAP9-2.jpg|thumb|none|600px|When Matilda's brother runs out from under his bed, Willi Blood unloads his Kimel AP-9, firing it randomly about the apartment.]]&lt;br /&gt;
[[Image:Leon50.jpg|thumb|none|600px|FPS view of Willi Blood firing his Kimel AP-9.]]&lt;br /&gt;
[[Image:Leon-KimelAP9-3.jpg|thumb|none|600px|Willi Blood aiming his Kimel AP-9 after firing all around the apartment. He's left with nothing more to say than, &amp;quot;Wow.&amp;quot;]]&lt;br /&gt;
[[Image:Leon113.jpg|thumb|none|600px|Benny can be seen with an AP-9 when ESU assault Léon's apartment.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 586==&lt;br /&gt;
Léon ([[Jean Reno]]) is seen using [[Smith &amp;amp; Wesson Model 586]] revolver with a custom ported barrel in several scenes.&lt;br /&gt;
[[Image:S&amp;amp;W586-6.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 586 with 6&amp;quot; barrel - .357 Magnum.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W586-1.jpg|thumb|none|600px|Léon's Smith &amp;amp; Wesson Model 586 in his gun case.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W586-2.jpg|thumb|none|600px|Léon takes out his Smith &amp;amp; Wesson Model 586 and swings open the cylinder.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W586-3.jpg|thumb|none|600px|Léon runs a bore brush through the cylinders of his Smith &amp;amp; Wesson Model 586. Note how the gun has been fitted with Pachmyr Presentation grips.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W586-4.jpg|thumb|none|600px|Léon wields his Smith &amp;amp; Wesson Model 586 akimbo with his Beretta 92FS. It seems illogical to use an unsuppressed gun in partnership with a suppressed gun, when his obvious goal is to not draw attention.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W586-5.jpg|thumb|none|600px|Léon with his Smith &amp;amp; Wesson Model 586 at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 686==&lt;br /&gt;
One of the Fatman's henchmen is seen armed with a stainless [[Smith &amp;amp; Wesson Model 686]] revolver.&lt;br /&gt;
[[Image:800px-SW686.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 686 with 6&amp;quot; barrel - .357 Magnum.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W686-1.jpg|thumb|none|600px|A henchman holds his Smith &amp;amp; Wesson Model 686, oblivious that his muzzle is flagging the man next to him.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger SP101==&lt;br /&gt;
&lt;br /&gt;
Léon ([[Jean Reno]]) has a [[Ruger SP101]] in his case among his collection of weapons. He gives it to Matilda ([[Natalie Portman]]) when telling her to leave and be a &amp;quot;cleaner&amp;quot; on her own, resulting in her walking to the window and emptying the gun (although she fires six shots when the revolver only holds five). Later in the film Matilda tries to see if Léon really cares about her, so she loads three chambers, leave two empty, and plays the very difficult version of Russian Roulette. Léon tells her he could hear that there was a bullet in the chamber (not likely), but she continues and nearly kills herself before he knocks the gun away.&lt;br /&gt;
[[Image:RugerSP101.jpg|thumb|none|400px|Ruger SP101 - .357 Magnum.]]&lt;br /&gt;
[[Image:Leon-RugerSP101-1.jpg|thumb|none|600px|A Ruger SP101 in Léon's gun case.]]&lt;br /&gt;
[[Image:Leon80.jpg|thumb|none|600px|Léon gives Matilda his Ruger SP101 when denying her his guidance in being a cleaner.]]&lt;br /&gt;
[[Image:Leon-RugerSP101-2.jpg|thumb|none|600px|Matilda unloads six shots from the five shot Ruger SP101 out of the apartment window. Note how she has to use two fingers to pull the trigger successfully. Still, her comparatively minute amount of flinching is impressive for a girl her age.]]&lt;br /&gt;
[[Image:Leon-RugerSP101-3.jpg|thumb|none|600px|Matilda loads rounds into her SP101. Note five chambers, debunking any arguments the gun is the six shot .32 H&amp;amp;R model.]]&lt;br /&gt;
[[Image:Leon-RugerSP101-4.jpg|thumb|none|600px|Matilda spins the cylinder after loading three rounds and leaving two chambers empty.]]&lt;br /&gt;
[[Image:Leon-RugerSP101-5.jpg|thumb|none|600px|Even though Matilda cocks that hammer before raising the gun to her head, we see the hammer down in the next shot.]]&lt;br /&gt;
[[Image:Leon-RugerSP101-6.jpg|thumb|none|600px|Matilda holds the SP101 to her head. Note how there are visibly no rounds in the cylinder.]]&lt;br /&gt;
[[Image:Leon-SAM1911A1-6.jpg|thumb|none|600px|Willi Blood sets Matilda's Ruger SP101 down on the table, along with a box of ammunition, a magazine for the Smith &amp;amp; Wesson Model 41, and a Llama M-82 with extended controls (mag release and safety lever) and a compensator.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
&lt;br /&gt;
Léon keeps a [[Beretta 92FS Inox]] in his case along with his other equipment.&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|400px|Beretta 92FS Inox - 9mm.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSInox-1.jpg|thumb|none|600px|Léon's Beretta 92FS Inox in his gun case.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSInox-2.jpg|thumb|none|600px|The disassembled Beretta 92FS Inox on the table.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSInox-3.jpg|thumb|none|600px|The Beretta Inox seen third on the table.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 41==&lt;br /&gt;
A [[Smith &amp;amp; Wesson Model 41]] pistol with target grips is seen among Léon's gun collection.&lt;br /&gt;
[[Image:S&amp;amp;W41Standard.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 41 with standard grips - .22 Long Rifle.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W41-1.jpg|thumb|none|600px|The Smith &amp;amp; Wesson Model 41 in Léon's case.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W41-2.jpg|thumb|none|600px|Matilda wipes down the Smith &amp;amp; Wesson Model 41.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W41-3.jpg|thumb|none|600px|Matilda places the Smith &amp;amp; Wesson Model 41 on the table.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W41-4.jpg|thumb|none|600px|The Smith &amp;amp; Wesson Model 41 laying on the table.]]&lt;br /&gt;
&lt;br /&gt;
The pistol in question is actually a Benelli model B76 in 9mm. It's the sport variation which utilizes a&lt;br /&gt;
weighted barrel not unlike the H&amp;amp;K P9 Sport. Its Italian pedigree makes it a nice fit in Leon's arsenal.&lt;br /&gt;
The two give-aways are the sloped trigger guard and matte stainless trigger. The bore diameter and barrel&lt;br /&gt;
exposed slide are also clues.&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 629 &amp;quot;Classic Hunter&amp;quot; Custom==&lt;br /&gt;
&lt;br /&gt;
Norman Stansfield ([[Gary Oldman]]) keeps a [[Smith &amp;amp; Wesson Model 629|Smith &amp;amp; Wesson Model 629]] revolver with a 3&amp;quot; barrel and unfluted cylinder as his duty sidearm. Stansfield's Smith &amp;amp; Wesson Model 629 appears to be customized or at least a rare, non-catalogued special production run. The standard and/or limited production, short barreled 629s usually have slightly shorter ejector rods (while the gun in the film's ends at the barrel). The muzzle is nicely crowned, too. It's done in a manner uncommon on factory-standard Smith &amp;amp; Wesson revolvers (and limited production runs), which means it was likely a customized &amp;amp; shortened Smith &amp;amp; Wesson Model 629 &amp;quot;Classic Hunter&amp;quot;. Unlike the standard model 629, the &amp;quot;Classic Hunter&amp;quot; variation was a special production run made in limited quantities in the late 1980's/early 1990's. It could be had in carbon blue steel and in stainless steel, came with an unfluted cylinder (standard production 629s feature fluted cylinders) and had either in 6-inch and 8 3/8-inch barrel length with the full underlug. Since the 629 &amp;quot;Classic Hunter&amp;quot; Stansfield packs isn't in factory configuration, we can assume it has been further customized and shortened, perhaps to make it more concealable and lighter to carry all-day like an oversized snub nose.&lt;br /&gt;
&lt;br /&gt;
[[Image:M6293.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 629 3&amp;quot; snub with non-fluted cylinder - .44 Magnum. Note how the ejector shroud doesn't reach the end of the barrel like the model in the film.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W629snub-1.jpg|thumb|none|600px|''&amp;quot;Look what you did.&amp;quot;'' Stansfield blames his ruined suit (oblivious to his gunshot wound) on Malky for not watching Matilda's father.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W629snub-2.jpg|thumb|none|600px|When Stansfield holds his Smith &amp;amp; Wesson Model 629 snub on Matilda in the DEA building, we can see the cylinder is unloaded.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W629snub-3.jpg|thumb|none|600px|Stansfield cradles his Smith &amp;amp; Wesson Model 629 when informed of Malky's assassination.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W629snub-4.jpg|thumb|none|600px|Stansfield sets his Smith &amp;amp; Wesson Model 629 on the table in Tony's ([[Danny Aiello]]) place.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W629snub-5.jpg|thumb|none|600px|'''Highlight for Spoilers:''' &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; Stansfield shoots Léon in the back as he tries to exit his apartment.&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; Note crowned muzzle and how the cylinder is loaded with hollow points.]]&lt;br /&gt;
&lt;br /&gt;
==Star 30M==&lt;br /&gt;
The Fatman's Chief Bodyguard ([[Eric Challier]]) keeps a [[Star 30M]] as his sidearm.&lt;br /&gt;
[[Image:Star30m.jpg|thumb|none|400px|Star 30M - 9mm.]]&lt;br /&gt;
[[Image:Leon-Star30M-1.jpg|thumb|none|600px|The Fatman's Chief Bodyguard ([[Eric Challier]]) searches the elevator with his Star 30M at the ready.]]&lt;br /&gt;
[[Image:Leon10.jpg|thumb|none|600px|The Fatman's Chief Bodyguard ([[Eric Challier]]) with his Star 30M.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 659==&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson 659]] is briefly seen in the security cache.&lt;br /&gt;
[[Image:S&amp;amp;W659.jpg|thumb|none|400px|Smith &amp;amp; Wesson 659]]&lt;br /&gt;
[[Image:Leon6.jpg|thumb|600px|none]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
&lt;br /&gt;
During Léon's ([[Jean Reno]]) opening hit, a pair of the Fatman's ([[Frank Senger]]) bodyguards are armed with [[Beretta 93R]] machine pistols.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R - 9mm.]]&lt;br /&gt;
[[Image:Leon4.jpg|thumb|none|600px|One of the Fatman's bodyguards with a Beretta 93R.]]&lt;br /&gt;
[[Image:Leon8.jpg|thumb|none|600px|A bodyguard looks down the stairs while armed with his Beretta 93R.]]&lt;br /&gt;
[[Image:Leon15.jpg|thumb|none|600px|The first bodyguard checks outside while armed with his Beretta 93R.]]&lt;br /&gt;
&lt;br /&gt;
==Custom Springfield Armory M1911-A1==&lt;br /&gt;
&lt;br /&gt;
Mathilda's ([[Natalie Portman]]) pistol is a [[M1911 pistol series#Springfield Armory M1911-A1|Springfield Armory M1911-A1]] fitted with a compensator and loaded with simunition paintball rounds. She uses it to shoot a drug dealer during her first &amp;quot;hit&amp;quot;, fitting it with a suppressor that cancels out the compensator like with Léon's Berettas. She brings it with her when she goes to the DEA building planning to kill Stansfield ([[Gary Oldman]]). It is assumed she has it loaded with live ammunition, since simunition would prove useless for killing. Willi Blood ([[Willi One Blood]]) refers to it as &amp;quot;Another Nine-Milley,&amp;quot; slang for 9mm.&lt;br /&gt;
[[Image:SpringfieldArmoryM1911.jpg|thumb|none|400px|Springfield Armory M1911-A1 &amp;quot;Mil-Spec&amp;quot; - .45 ACP.]]&lt;br /&gt;
[[Image:Leon-SAM1911A1-1.jpg|thumb|none|600px|Matilda takes out her Custom Springfield Armory M1911-A1 pistol, stored with a suppressor and two spare magazines in a velvet lined box, which looks inconspicuosly like a lunch box when closed.]]&lt;br /&gt;
[[Image:Leon-SAM1911A1-2.jpg|thumb|none|600px|Matilda loads an (empty) magazine into her M1911-A1 pistol. The crimp line running vertically on the magazine indicates it is a 9mm. Note Pachmyr grips.]]&lt;br /&gt;
[[Image:Leon-SAM1911A1-3.jpg|thumb|none|600px|Matilda threads a suppressor on her M1911-A1.]]&lt;br /&gt;
[[Image:Leon-SAM1911A1-4.jpg|thumb|none|600px|Matilda &amp;quot;kills&amp;quot; the drug dealer with two shots from her M1911-A1, loaded with simunition. Based on her grip, it appears Léon may have actually taught her a few things on gun handling.]]&lt;br /&gt;
[[Image:Leon-SAM1911A1-5.jpg|thumb|none|600px|Matilda removes the suppressor from her M1911-A1 before putting it away.]]&lt;br /&gt;
[[Image:Leon-SAM1911A1-7.jpg|thumb|none|600px|Matilda brings her pistol along with her on her assassination mission in the DEA building.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1911-A2 SASS==&lt;br /&gt;
&lt;br /&gt;
Léon's ([[Jean Reno]]) case is packed with a [[M1911 pistol series|Colt M1911A1]] pistol with a nickel finish and combat hammer fitted with a [[Springfield Armory M1911-A2 SASS]] upper conversion kit. This conversion turns the 1911 into a single shot pistol in a variety of calibers.&lt;br /&gt;
[[Image:Leon-SAM1911A2SASS-1.jpg|thumb|none|600px|A Springfield Armory M1911-A2 SASS pistol on the right. The pistol is noticably missing the magazine insert, which is used to replace the magazine and act as a barrel release lever. Obviously, this is an important part of the firearm!]]&lt;br /&gt;
&lt;br /&gt;
==Llama M-87==&lt;br /&gt;
Matilda takes along a [[Llama M-87]] with extended controls (magazine release and safety lever) and a compensator, when she goes to kill Stansfield. The Llama M-87 is a competition version of the Llama M-82.&lt;br /&gt;
[[Image:Llama - 87.jpg|400px|thumb|none|Llama M-87 - 9mm Parabellum]]&lt;br /&gt;
[[Image:Leon-SAM1911A1-6.jpg|thumb|none|600px|Llama M-87 on right side.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A [[Glock 17]] is holstered on the ESU uniform Leon steals.&lt;br /&gt;
[[image:Glock171stGen.jpg|thumb|none|400px|A generation 1 Glock 17]]&lt;br /&gt;
[[Image:Leon175.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
Several of the Fatman's ([[Frank Senger]]) guards are armed with [[Micro Uzi|IMI Micro Uzi]]s. At one point he ineffectively wields one himself.&lt;br /&gt;
[[Image:MicroUziPistolStock.jpg‎|thumb|none|400px|IMI Micro Uzi - 9mm.]]&lt;br /&gt;
[[Image:Leon-MicroUzi-1.jpg|thumb|none|600px|A security guard has his IMI Micro Uzi rested on his desk.]]&lt;br /&gt;
[[Image:Leon12.jpg|thumb|none|600px|The security guard with his Micro Uzi.]]&lt;br /&gt;
[[Image:Leon-MicroUzi-2.jpg|thumb|none|600px|The Fatman ([[Frank Senger]]) runs while armed with a Micro Uzi. Note how the barrel has custom ports cut to reduce muzzle climb.]]&lt;br /&gt;
[[Image:Leon-MicroUzi-3.jpg|thumb|none|600px|The Fatman ([[Frank Senger]]) aims his Micro Uzi.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
The Fatman ([[Frank Senger]]) arms himself with a pair of [[Mini Uzi|IMI Mini Uzi]]s after emptying his [[Micro Uzi|IMI Micro Uzi]]. He is held at knife point by Léon ([[Jean Reno]]) before he can use them. ESU members at the end of the film are also seen armed with them.&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|IMI Mini Uzi - 9mm.]]&lt;br /&gt;
[[Image:Leon-MiniUzi-1.jpg|thumb|none|600px|The Fatman ([[Frank Senger]]) wields a pair of Mini Uzis.]]&lt;br /&gt;
[[Image:Leon19.jpg|thumb|none|600px|The Fatman ([[Frank Senger]]) wields his Mini Uzis.]]&lt;br /&gt;
[[Image:Leon20.jpg|thumb|none|600px|The Fatman ([[Frank Senger]]) is informed to leave town while held at knife point by Léon.]]&lt;br /&gt;
[[Image:Leon-MiniUzi-2.jpg|thumb|none|600px|ESU members armed with Mini Uzis.]]&lt;br /&gt;
&lt;br /&gt;
==Skorpion SA Vz 82==&lt;br /&gt;
A suppressed [[Skorpion SA Vz 82]] is wielded by one of Stansfield's DEA Agents ([[Don Creech]]) after Mathilda's family is killed. It can be noted as the 9x18mm model Vz 82 by its straight magazine, unlike the curved magazine of the .32 ACP [[Skorpion SA Vz 61]].&lt;br /&gt;
[[Image:Scorpion SA Vz 82.jpg|400px|thumb|none|Skorpio SA Vz 82 - .380 ACP]]&lt;br /&gt;
[[Image:Leon-SkorpionSA-1.jpg|thumb|none|600px|Three shots of the DEA Agent's SA Vz 82 Skorpion.]]&lt;br /&gt;
[[Image:Leon71.jpg|thumb|none|600px|The agent walks away from Léon's apartment with his SA Vz 82 in hand.]]&lt;br /&gt;
&lt;br /&gt;
==Spectre M4==&lt;br /&gt;
A [[Spectre M4]] is seen among the weapons in Léon's gun case. In the extended cut version, we see Léon cocking the weapon, as Léon recognizes the image based on the sound of a weapon cocking a drug dealer's apartment, which is not actually a Spectre M4 itself.&lt;br /&gt;
[[Image:Sites Spectre.jpg|thumb|none|400px|Spectre M4 - 9mm.]]&lt;br /&gt;
[[Image:Leon-SpectreM4-1.jpg|thumb|none|600px|A Spectre M4 is seen in Léon's gun case.]]&lt;br /&gt;
[[Image:Leon-SpectreM4-2.jpg|thumb|none|600px|Léon pictures himself cocking his Spectre M4 when he hears a drug dealer chambering his weapon inside his apartment.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
Norman Stansfield ([[Gary Oldman]]) uses an [[Ithaca 37]] with a tactical flashlight mounted on the pump forend, and fitted with a pistol grip while raiding Matilda's ([[Natalie Portman]]) house. Malky ([[Peter Appel]]) also uses an [[Ithaca 37]] with an extended magazine tube.&lt;br /&gt;
[[Image:IthacaModel37.jpg|thumb|none|500px|Ithaca Model 37 Riot - 12 Gauge.]]&lt;br /&gt;
[[Image:Leonuziholster.jpg|thumb|none|600px|Two Ithaca 37s in the security cache, with a Remington 870 between them. Note the Holster for the [[Micro Uzi]].]]&lt;br /&gt;
[[Image:Leon-Ithaca37-1.jpg|thumb|none|600px|Stansfield dances through Matilda's house while playing Beethoven in his head, armed with an Ithaca 37 with a pistol grip and tactical flashlight.]]&lt;br /&gt;
[[Image:Leon-Ithaca37-2.jpg|thumb|none|600px|Stansfield pumps his Ithaca 37 before killing Matilda's Mother ([[Ellen Greene]]) in the bathtub. Notable is that even though he has previously fired the weapon, an empty shell doesn't eject when he pumps it.]]&lt;br /&gt;
[[Image:Leon-Ithaca37-3.jpg|thumb|none|600px|Stansfield shoots Matilda's Mother in the tub. In this scene, the pyrotechnics specialist had to sit in the tub first to show [[Ellen Greene]] that the squibs going off would be safe.]]&lt;br /&gt;
[[Image:IthacaExtMagTub.jpg|thumb|none|500px|Ithaca 37 with extended magazine tube - 12 Gauge]]&lt;br /&gt;
[[Image:Leon-Ithaca37-4.jpg|thumb|none|600px|Malky peaks into the apartment while armed with his extended magazine tub Ithaca 37.]]&lt;br /&gt;
[[Image:Leon-Ithaca37-5.jpg|thumb|none|600px|Malky hugs the floor when Stansfield's 1st Man Willi Blood ([[Willi One Blood]]) begins erratically firing all around the apartment. Note how the stock is fitted with a spare shot shell holder.]]&lt;br /&gt;
[[Image:Leon-Ithaca37-6.jpg|thumb|none|600px|Malky gets back up with his Ithaca 37 in hand.]]&lt;br /&gt;
[[Image:Leon-Ithaca37-7.jpg|thumb|none|600px|'''Malky:''' What are you doing? He's dead!&amp;lt;BR&amp;gt; '''Stansfield:''' But he ruined my suit. &amp;lt;BR&amp;gt; '''Makly:''' Yeah, I know, but he's dead. He's a piece of meat. Calm down. &amp;lt;BR&amp;gt; '''Stansfield:''' I'm calm.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
&lt;br /&gt;
Mathilda's father ([[Michael Badalucco]]) pulls a [[Remington 870#Remington 870 Slug Gun|Remington 870 Slug Gun]] shotgun on Stansfield ([[Gary Oldman]]) and shoots him in the shoulder during the attack on his apartment, as well as killing another henchmen with a shot to the back. (It is loaded with buckshot in the story, since despite being a slug gun, people are impacted by buckshot when shot by it). We also see a Remington 870 on the gun rack in the Fatman's house, and an ESU member is seen wielding one during the final shootout.&lt;br /&gt;
[[Image:Remington870SlugGun.jpg|thumb|none|500px|Remington 870 Slug Gun - 12 Gauge.]]&lt;br /&gt;
[[Image:Leonuziholster.jpg|thumb|none|600px|A Remington 870 is seen on the gun rack in the Fatman's house. Note the silver loading lifter.]]&lt;br /&gt;
[[Image:Leon-Remington870-1.jpg|thumb|none|600px|Matilda's father slowly reaches for his Remington 870 Slug Gun hidden away.]]&lt;br /&gt;
[[Image:Leon-Remington870-2.jpg|thumb|none|600px|Close up on the trigger guard of the Remington 870. Even though he's bad enough to leave a loaded shotgun poorly hidden in the house, at least he has the common sense to keep the safety on.]]&lt;br /&gt;
[[Image:Leon-Remington870-3.jpg|thumb|none|600px|Matilda's father holds his Remington 870 after using it to shoot Stansfield and one of his men. For whatever reason, he tosses the gun away after firing only two rounds.]]&lt;br /&gt;
[[Image:Leon-Remington870-4.jpg|thumb|none|600px|An ESU member armed with a Remington 870.]]&lt;br /&gt;
[[Image:Leon-Remington870-5.jpg|thumb|none|600px|Another shot of an ESU member with his Remington 870.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
==SGW Multimatch AR-15==&lt;br /&gt;
&lt;br /&gt;
Léon requests a rifle from Tony ([[Danny Aiello]]) to train Mathilda ([[Natalie Portman]]) on her long range sniping exercise. Tony had one of his workers go into the freezer and pull out an [[M16 rifle series|SGW Multimatch AR-15]] rifle. Mathilda uses the rifle (loaded with simunition paintball rounds) in her practice &amp;quot;hit&amp;quot; on the jogging politician in Central Park. Simunition is a trademark for training ammunition produced by General Dynamics - Ordnance and Tactical Systems Canada Inc. of Québec, Canada. Simunition encompasses many types of training rounds, the best-known being the FX Marking Cartridge, or paintball round.&lt;br /&gt;
&lt;br /&gt;
Simunition rounds are designed to be fired through police and military service weapons. Most simunition cartridges require slight modification to the weapon to ensure that normal service rounds cannot be fired during training and to simulate full recoil with reduced-pressure/reduced-velocity rounds for more realistic training. In this case for a 5.56 simunition round to work all it would take is a bolt swap to allow this rifle to function with simunition rounds. The prop itself is a slightly modified SGW Multimatch AR-15 and it's very unlikely it actually fired the simunition in the actual movie although it is very possible that it could in real life. Simunition is used only for CQB training, as there is no way any paint round could reach the velocity to hit a target at the distance the movie claimed the hit was made at. Even though the politician was made to look very far the reticle image would prove that the politician was closer than 150yards, well within the simunition maximum range of 200 yards. &lt;br /&gt;
&lt;br /&gt;
The rifle is the old model SGW Multimatch before SGW turned into what is now known as Olympic Arms. With a 16&amp;quot; medium heavy weight barrel, shaved gas block, carbine length free floating aluminum handguard tube, and a Bell &amp;amp; Carlson AR-15 Thumbhole stock. It has blued 20-round magazines (the kind available in the early 1990s), a Harris Bipod, and a dummy  short 'suppressor' for the end of the threaded barrel. The scope is a Burris with a 40mm objective lense, and sits on Weaver's tall see-through scope mount rings.&lt;br /&gt;
&lt;br /&gt;
[[Image:SGW Multimatch AR-15.jpg|450px|thumb|none|© Copyright Kevin Ryan - 2010 [http://www.kevryan.net]]]&lt;br /&gt;
[[Image:Leon-AR15Paintball-1.jpg|thumb|none|600px|Léon opens the case containing the disassembled AR-15.]]&lt;br /&gt;
[[Image:Leon-AR15Paintball-2.jpg|thumb|none|600px|Léon assembles the AR-15.]]&lt;br /&gt;
[[Image:Leon-AR15Paintball-3.jpg|thumb|none|600px|Léon screws on the dummy suppressor.]]&lt;br /&gt;
[[Image:Leon-AR15Paintball-4.jpg|thumb|none|600px|Matilda pops open the lense cover, but Léon quickly closes it, informing her that a target could spot the sun's reflection on the bare lense.]]&lt;br /&gt;
[[Image:Leon-AR15Paintball-5.jpg|thumb|none|600px|Matilda takes aim with the AR-15. At the last minute Léon tells her to hold her breath, when in reality exhaling is the best method. Exhaling relaxes muscles and reduces movement, while holding your breath strains muscles and causes shaking.]] &lt;br /&gt;
[[Image:Leon90.jpg|thumb|none|600px|FPS view of the rifle's crosshairs as Matilda takes aim at a politician.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK33A3== &lt;br /&gt;
&lt;br /&gt;
[[Heckler &amp;amp; Koch HK33A3]]s are used by several members of the ESU team that Stansfield ([[Gary Oldman]]) sends to Léon's ([[Jean Reno]]) apartment.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK93FS.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK33A3 - 5.56x45mm.]]&lt;br /&gt;
[[Image:Leon-HK33-1.jpg|thumb|none|600px|An ESU member rushes into position while armed with a Heckler &amp;amp; Koch HK33A3.]]&lt;br /&gt;
[[Image:Leon-HK33-3.jpg|thumb|none|600px|The ESU agent peaks into Léon's apartment.]]&lt;br /&gt;
[[Image:Leon-HK33-4.jpg|thumb|none|600px|The ESU agent beckons his men inside.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK33A2==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33A2]] is seen briefly in the security cache, and in the hands of an ESU officers.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK33w25rdMag.jpg|thumb|none|500px|HK33]]&lt;br /&gt;
[[Image:Leon6.jpg|thumb|none|600px|HK33, far left]]&lt;br /&gt;
[[Image:Leon-HK33-2.jpg|thumb|none|600px|An ESU member, in a very unbecoming act, has his Heckler &amp;amp; Koch HK33A2 trained on a fellow team member.]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG543 == &lt;br /&gt;
Several ESU officers that attack Leon's apartment are armed with [[SIG SG 540 |SIG SG 543]]s.&lt;br /&gt;
[[Image:Sig sg543.jpg|thumb|none|500px|SIG SG543 rifle with folding stock - 5.56x45mm]]&lt;br /&gt;
[[Image:Leon120.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon124.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon159.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 540 == &lt;br /&gt;
&lt;br /&gt;
A large amount of ESU officers who assault Léon's apartment carry [[SIG SG 540]] rifles.&lt;br /&gt;
[[Image:Sig sg540 1.jpg|thumb|none|500px|Sig SG-540 - 5.56x45mm (.223 Rem)]]&lt;br /&gt;
[[Image:Leon133.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon135.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon136.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon540.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon160.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK91 ==&lt;br /&gt;
A [[Heckler &amp;amp; Koch HK91]] is used by an ESU officer to stand in for a SR9.&lt;br /&gt;
[[Image:HK_Model_91.jpg‎ |thumb|500px|none|HK91-A2 Rifle with Standard Stock]]&lt;br /&gt;
[[Image:Leon144.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon145.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 551 ==&lt;br /&gt;
&lt;br /&gt;
An ESU member is armed with a [[SIG SG 551]] during the second Assault on Léon's Apartment.&lt;br /&gt;
[[Image:Sig-551.jpg|thumb|none|500px|SIG SG 551]]&lt;br /&gt;
[[Image:Leon148.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon149.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Beretta SC-70/223 ==&lt;br /&gt;
Several ESU members can be seen armed with [[Beretta AR-70/223|Beretta SC-70/223]]s. Look at the MP5K-PDW style folding stock, replaced to the original.&lt;br /&gt;
[[Image:SC223.jpg|thumb|500px|none|Beretta SC-70/.223 (Special Carbine). - 5.56x45mm NATO]] &lt;br /&gt;
[[Image:Leon181.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon183.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon185.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon165.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Ruger Mini-14 GB-F==&lt;br /&gt;
&lt;br /&gt;
The [[Ruger Mini-14 GB|Ruger Mini-14 GB-F]] is seen in the hands of NYPD ESU officers who arrive at Léon's apartment during the final shootout.&lt;br /&gt;
[[Image:Mini14gb-f.jpg|thumb|500px|none|Stainless Steel Ruger Mini-14 GB-F]]&lt;br /&gt;
[[Image:Leon112.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon114.jpg|thumb|none|600px|SWAT member on right with a [[Ruger Mini-14|Ruger Mini-14 GB-F]]]]&lt;br /&gt;
[[Image:Leon184.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon163.jpg|thumb|none|600px|Ruger Mini-14 GB-F in hand of NYPD officer]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
&lt;br /&gt;
One of the ESU officers in the first team that enters Léon's apartment is armed with a [[Galil#Galil ARM|IMI Galil ARM]]  &lt;br /&gt;
[[Image:Galil.jpg|thumb|500px|none|IMI Galil ARM 5.56mm]]&lt;br /&gt;
[[Image:Leon115.jpg|thumb|600px|none]]&lt;br /&gt;
[[Image:Leon122.jpg|thumb|600px|none]]&lt;br /&gt;
&lt;br /&gt;
==MAS AA-52==&lt;br /&gt;
A heavily modified French [[MAS AA-52]] GPMG (with all sorts of tactical 'junk' attached) is utilized by the ESU team to launch a grenade into Léon's apartment towards the end of the film. Why they use a belt-fed machine gun to do this is beyond anyone. Note that the rifle grenade is not a fragmentation grenade, but rather a parachute flare. &lt;br /&gt;
[[Image:Leon154.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon155.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon156.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon157.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon158.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Armi-Jaeger AP-15 w/ False Grenade Launcher ==&lt;br /&gt;
The [[Armi-Jager AP-15]] is seen in the hands of a few ESU officers after the big fight. This could presumably be the same fake grenade launcher in Besson's [[Nikita]]. &lt;br /&gt;
[[Image:Armi-Jager-AP-15.jpg|thumb|none|500px|Armi-Jager AP15 rifle]]&lt;br /&gt;
[[Image:Leon173.jpg|thumb|600px|none]]&lt;br /&gt;
[[Image:Leon174.jpg|thumb|600px|none|The shot here clearly shows the Armi-Jaeger's .22 Magazine]]&lt;br /&gt;
&lt;br /&gt;
==Armi-Jaeger AP-74==&lt;br /&gt;
The [[Armi-Jaeger AP-74]] is wielded as a stand in for the [[M16]] by ESU officers.&lt;br /&gt;
[[Image:AdlerJagerAP74.jpg|thumb|none|500px|Adler-Jager AP74 rifle]]&lt;br /&gt;
[[Image:Leon164.jpg|thumb|none|600px|Armi-Jaeger AP-74 in the hands of an ESU officer, note three-prong flash-hider]]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
===M9 Bayonet===&lt;br /&gt;
One of Stansfield's men uses an M9 Bayonet to check the mattress. The M9 Bayonet is the standard-issue bayonet for the US Armed Forces.&lt;br /&gt;
*Note cut in blade for wire cutters, when combined with notch on sheath. &lt;br /&gt;
[[Image:Leon45.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Suppressors===&lt;br /&gt;
*Note the third suppresor from the right with its abnormally long threading to bypass the compensator on Leon's [[Beretta 92FS]].&lt;br /&gt;
[[Image:Leon75.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Leon's Grenades===&lt;br /&gt;
[[Image:Leon21.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
Several [[M67 hand grenade]]s are seen on ESU member's tac-vests.&lt;br /&gt;
&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Leon-ESUgrenade-1.jpg|thumb|none|600px|An M67 grenade strapped to an ESU member's tac-vest.]]&lt;br /&gt;
[[Image:Leon-ESUgrenade-2.jpg|thumb|none|600px|Another M67 on an ESU's vest. &lt;br /&gt;
''I am fairly certain that is not an M67, but rather a Stingball grenade.'']]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
ESU members use [[M18 smoke grenade]]s during the end of the assault on the apartment.It is likely meant to be a CS grenade...though no actor would go through that. &lt;br /&gt;
[[Image:M18red.jpg|thumb|none|400px|M18 smoke grenade.]]&lt;br /&gt;
[[Image:Leon-M18smoke-1.jpg|thumb|none|600px|An ESU member pulls the pin on an M18 smoke grenade.]]&lt;br /&gt;
[[Image:Leon-M18smoke-2.jpg|thumb|none|600px|You're supposed to hold down the spoon so this doesn't happen immediately in your hand.]]&lt;br /&gt;
&lt;br /&gt;
===Rubber M16A2?===&lt;br /&gt;
[[Image:Leon127.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:French Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Dstorres</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=L%C3%A9on:_The_Professional&amp;diff=331676</id>
		<title>Léon: The Professional</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=L%C3%A9on:_The_Professional&amp;diff=331676"/>
		<updated>2010-09-21T19:50:46Z</updated>

		<summary type="html">&lt;p&gt;Dstorres: /* Armi-Jaeger AP-74 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the film ''[[Léon (The Professional)]]'':''' &lt;br /&gt;
[[Image:Leon-_The_Professional_Poster.jpg|right|300px|thumb|''Léon (The Professional)'' (1994)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Compensated Beretta 92FS==&lt;br /&gt;
&lt;br /&gt;
The signature pistols of Léon ([[Jean Reno]]) are [[Beretta 92FS]]'s  fitted with compensators and in some scenes sound suppressors. A compensator reduces rising of the barrel during rapid fire by redirecting propellant gases. We briefly see Mathilda ([[Natalie Portman]]) assembling Léon's ([[Jean Reno]]) [[Beretta 92FS]] pistols although we never see her take a shot. The combination of a suppressor and compensator might be considered nonsensical. A suppressor is supposed to re-route and slow the release of pressurized gases from the muzzle in order to reduce the muzzle blast, while a recoil compensator functions by changing the vector at which the gases are released in order to reduce recoil. The problem is solved when it is revealed that one of Léon's suppressors has extended threads which clearly reach past the compensator ports when fitted. One of Léon's Berettas features a two-toned finish, with a stainless frame.&lt;br /&gt;
&lt;br /&gt;
[[Image:5.jpg|thumb|none|400px|Beretta 92FS fitted with AL-GI-MEC used by Léon in the film.]] &lt;br /&gt;
[[Image:6.jpg|thumb|none|400px|Close up on the Compensator.]]&lt;br /&gt;
[[Image:7.jpg|thumb|none|400px|Upper shot of Beretta at slide lock.]]&lt;br /&gt;
[[Image:4.jpg|thumb|none|400px|AL-GI-MEC Compensator by LA.RI.A, Italian Manufactuer. Note: This is not the modern SGS compensator.]]&lt;br /&gt;
[[Image:Leon1.jpg|thumb|none|600px|'''Tonto ([[Lucius Wyatt Cherokee]]):''' It's Tonto, downstairs. There's a guy wants to talk to you. &amp;lt;BR&amp;gt; '''Fatman:''' What's he look like? &amp;lt;BR&amp;gt; '''Tonto:''' Serious.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSComp-1.jpg|thumb|none|600px|Léon peaks through the peep-hole in his door while armed with his compensated Beretta 92FS.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSComp-2.jpg|thumb|none|600px|Léon aims his Beretta 92FS through the door at an approaching thug.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSComp-3.jpg|thumb|none|600px|Léon aims his suppressed Beretta 92FS at Matilda ([[Natalie Portman]]) as she sleeps when considering killing her for discovering his profession.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSComp-4.jpg|thumb|none|600px|Léon teaches Matilda about the mechanics of his Beretta 92FS.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSComp-5.jpg|thumb|none|600px|Matilda attemps to re-assemble one of Léon's Berettas.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSComp-6.jpg|thumb|none|600px|Léon sticks the suppressor in the Drug Dealer's ([[Robert LaSardo]]) mouth. He threatens that if he feels his mouth leave the muzzle, he'll fire, yet note how the safety is on, and remains on throughout the whole scene.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSComp-7.jpg|thumb|none|600px|Léon shoots the drug dealer with his Beretta 92FS. Note how the muzzle flash doesn't emit through the compensator cuts due to the threads blocking them. Even so, we shouldn't be able to see such a large flash coming from the gun at all, since a real suppressor would significantly dampen it.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSComp-8.jpg|thumb|none|600px|Léon shoots ESU members with a brace of Beretta 92FS pistols while hanging from his door frame, one with a stainless frame. Obviously the ridiculous amount of sit-ups he did throughout the film helped explain his ability to do this.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSComp-9.jpg|thumb|none|600px|Léon holds his stainless framed Beretta to the head of an ESU member. Note how AL-GI-MEC can clearly be read on the compensator.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSComp-10.jpg|thumb|none|600px|Léon fires his Beretta at ESU agents through a hole in the wall.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
A [[SIG-Sauer P226]] is used by one of Stansfield's DEA agents Benny ([[Keith A. Glascoe]]) as his duty weapon. It has some sort of laser aiming module mounted under the barrel.&lt;br /&gt;
&lt;br /&gt;
''The actor who played Benny, [[Keith A. Glascoe]], was also a real life NYC Firefighter. He died rescuing people from the South Tower of the World Trade Center on September 11th, 2001.''&lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|400px|SIG-Sauer P226 - 9mm.]]&lt;br /&gt;
[[Image:Leon-SIGP226-1.jpg|thumb|none|600px|Benny aims his SIG-Sauer P226 fitted with a laser.]]&lt;br /&gt;
[[Image:Leon-SIGP226-2.jpg|thumb|none|600px|Benny aiming his SIG-Sauer P226.]]&lt;br /&gt;
&lt;br /&gt;
Léon uses a tutone [[SIG-Sauer P226]] fitted with a suppressor akimbo with one of his [[Beretta 92FS]]'s to kill Malky ([[Peter Appel]]).&lt;br /&gt;
[[Image:SigP226TwoTone02.jpg|thumb|none|400px|SIG-Sauer P226 with tutone slide/frame and black hammer - 9mm.]]&lt;br /&gt;
[[Image:Leon-SIGP226-3.jpg|thumb|none|600px|''&amp;quot;No women, no kids.&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 3913/3914==&lt;br /&gt;
A tutone Smith &amp;amp; Wesson automatic pistol is seen in the hands of one of Stansfield's men. It appears to be a stainless [[Smith &amp;amp; Wesson 3913]] frame with a blued [[Smith &amp;amp; Wesson 3914]] slide.&lt;br /&gt;
[[Image:3913.jpg|thumb|none|400px|Smith &amp;amp; Wesson 3913 - 9mm.]]&lt;br /&gt;
[[Image:Smith &amp;amp; Wesson 3914.jpg|400px|thumb|none|Smith &amp;amp; Wesson 3914 - 9mm]]&lt;br /&gt;
[[Image:Leon-Unknown-1.jpg|thumb|none|600px|One of Stansfield's men armed with what appears to be a Smith &amp;amp; Wesson 3913/3914 pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Kimel AP-9==&lt;br /&gt;
&lt;br /&gt;
During the attack on Mathilda's ([[Natalie Portman]]) family's apartment one of Stansfield's ([[Gary Oldman]]) men Willi Blood ([[Willi One Blood]]) is armed with an [[AP-9|Kimel AP-9 pistol]] fitted with a 20-round magazine which he uses to kill Mathilda's little brother.&lt;br /&gt;
[[Image:AP9-Pistol.jpg|thumb|400px|none|AA Arms/Kimel Industries AP-9 Pistol - 9mm.]]&lt;br /&gt;
[[Image:Leon-KimelAP9-1.jpg|thumb|none|700px|In every shot of Willi Blood's Kimel AP-9 pistol laying on the counter, the position of his gun changes slightly due to continuity error.]]&lt;br /&gt;
[[Image:Leon-KimelAP9-2.jpg|thumb|none|600px|When Matilda's brother runs out from under his bed, Willi Blood unloads his Kimel AP-9, firing it randomly about the apartment.]]&lt;br /&gt;
[[Image:Leon50.jpg|thumb|none|600px|FPS view of Willi Blood firing his Kimel AP-9.]]&lt;br /&gt;
[[Image:Leon-KimelAP9-3.jpg|thumb|none|600px|Willi Blood aiming his Kimel AP-9 after firing all around the apartment. He's left with nothing more to say than, &amp;quot;Wow.&amp;quot;]]&lt;br /&gt;
[[Image:Leon113.jpg|thumb|none|600px|Benny can be seen with an AP-9 when ESU assault Léon's apartment.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 586==&lt;br /&gt;
Léon ([[Jean Reno]]) is seen using [[Smith &amp;amp; Wesson Model 586]] revolver with a custom ported barrel in several scenes.&lt;br /&gt;
[[Image:S&amp;amp;W586-6.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 586 with 6&amp;quot; barrel - .357 Magnum.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W586-1.jpg|thumb|none|600px|Léon's Smith &amp;amp; Wesson Model 586 in his gun case.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W586-2.jpg|thumb|none|600px|Léon takes out his Smith &amp;amp; Wesson Model 586 and swings open the cylinder.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W586-3.jpg|thumb|none|600px|Léon runs a bore brush through the cylinders of his Smith &amp;amp; Wesson Model 586. Note how the gun has been fitted with Pachmyr Presentation grips.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W586-4.jpg|thumb|none|600px|Léon wields his Smith &amp;amp; Wesson Model 586 akimbo with his Beretta 92FS. It seems illogical to use an unsuppressed gun in partnership with a suppressed gun, when his obvious goal is to not draw attention.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W586-5.jpg|thumb|none|600px|Léon with his Smith &amp;amp; Wesson Model 586 at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 686==&lt;br /&gt;
One of the Fatman's henchmen is seen armed with a stainless [[Smith &amp;amp; Wesson Model 686]] revolver.&lt;br /&gt;
[[Image:800px-SW686.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 686 with 6&amp;quot; barrel - .357 Magnum.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W686-1.jpg|thumb|none|600px|A henchman holds his Smith &amp;amp; Wesson Model 686, oblivious that his muzzle is flagging the man next to him.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger SP101==&lt;br /&gt;
&lt;br /&gt;
Léon ([[Jean Reno]]) has a [[Ruger SP101]] in his case among his collection of weapons. He gives it to Matilda ([[Natalie Portman]]) when telling her to leave and be a &amp;quot;cleaner&amp;quot; on her own, resulting in her walking to the window and emptying the gun (although she fires six shots when the revolver only holds five). Later in the film Matilda tries to see if Léon really cares about her, so she loads three chambers, leave two empty, and plays the very difficult version of Russian Roulette. Léon tells her he could hear that there was a bullet in the chamber (not likely), but she continues and nearly kills herself before he knocks the gun away.&lt;br /&gt;
[[Image:RugerSP101.jpg|thumb|none|400px|Ruger SP101 - .357 Magnum.]]&lt;br /&gt;
[[Image:Leon-RugerSP101-1.jpg|thumb|none|600px|A Ruger SP101 in Léon's gun case.]]&lt;br /&gt;
[[Image:Leon80.jpg|thumb|none|600px|Léon gives Matilda his Ruger SP101 when denying her his guidance in being a cleaner.]]&lt;br /&gt;
[[Image:Leon-RugerSP101-2.jpg|thumb|none|600px|Matilda unloads six shots from the five shot Ruger SP101 out of the apartment window. Note how she has to use two fingers to pull the trigger successfully. Still, her comparatively minute amount of flinching is impressive for a girl her age.]]&lt;br /&gt;
[[Image:Leon-RugerSP101-3.jpg|thumb|none|600px|Matilda loads rounds into her SP101. Note five chambers, debunking any arguments the gun is the six shot .32 H&amp;amp;R model.]]&lt;br /&gt;
[[Image:Leon-RugerSP101-4.jpg|thumb|none|600px|Matilda spins the cylinder after loading three rounds and leaving two chambers empty.]]&lt;br /&gt;
[[Image:Leon-RugerSP101-5.jpg|thumb|none|600px|Even though Matilda cocks that hammer before raising the gun to her head, we see the hammer down in the next shot.]]&lt;br /&gt;
[[Image:Leon-RugerSP101-6.jpg|thumb|none|600px|Matilda holds the SP101 to her head. Note how there are visibly no rounds in the cylinder.]]&lt;br /&gt;
[[Image:Leon-SAM1911A1-6.jpg|thumb|none|600px|Willi Blood sets Matilda's Ruger SP101 down on the table, along with a box of ammunition, a magazine for the Smith &amp;amp; Wesson Model 41, and a Llama M-82 with extended controls (mag release and safety lever) and a compensator.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
&lt;br /&gt;
Léon keeps a [[Beretta 92FS Inox]] in his case along with his other equipment.&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|400px|Beretta 92FS Inox - 9mm.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSInox-1.jpg|thumb|none|600px|Léon's Beretta 92FS Inox in his gun case.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSInox-2.jpg|thumb|none|600px|The disassembled Beretta 92FS Inox on the table.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSInox-3.jpg|thumb|none|600px|The Beretta Inox seen third on the table.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 41==&lt;br /&gt;
A [[Smith &amp;amp; Wesson Model 41]] pistol with target grips is seen among Léon's gun collection.&lt;br /&gt;
[[Image:S&amp;amp;W41Standard.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 41 with standard grips - .22 Long Rifle.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W41-1.jpg|thumb|none|600px|The Smith &amp;amp; Wesson Model 41 in Léon's case.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W41-2.jpg|thumb|none|600px|Matilda wipes down the Smith &amp;amp; Wesson Model 41.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W41-3.jpg|thumb|none|600px|Matilda places the Smith &amp;amp; Wesson Model 41 on the table.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W41-4.jpg|thumb|none|600px|The Smith &amp;amp; Wesson Model 41 laying on the table.]]&lt;br /&gt;
&lt;br /&gt;
The pistol in question is actually a Benelli model B76 in 9mm. It's the sport variation which utilizes a&lt;br /&gt;
weighted barrel not unlike the H&amp;amp;K P9 Sport. Its Italian pedigree makes it a nice fit in Leon's arsenal.&lt;br /&gt;
The two give-aways are the sloped trigger guard and matte stainless trigger. The bore diameter and barrel&lt;br /&gt;
exposed slide are also clues.&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 629 &amp;quot;Classic Hunter&amp;quot; Custom==&lt;br /&gt;
&lt;br /&gt;
Norman Stansfield ([[Gary Oldman]]) keeps a [[Smith &amp;amp; Wesson Model 629|Smith &amp;amp; Wesson Model 629]] revolver with a 3&amp;quot; barrel and unfluted cylinder as his duty sidearm. Stansfield's Smith &amp;amp; Wesson Model 629 appears to be customized or at least a rare, non-catalogued special production run. The standard and/or limited production, short barreled 629s usually have slightly shorter ejector rods (while the gun in the film's ends at the barrel). The muzzle is nicely crowned, too. It's done in a manner uncommon on factory-standard Smith &amp;amp; Wesson revolvers (and limited production runs), which means it was likely a customized &amp;amp; shortened Smith &amp;amp; Wesson Model 629 &amp;quot;Classic Hunter&amp;quot;. Unlike the standard model 629, the &amp;quot;Classic Hunter&amp;quot; variation was a special production run made in limited quantities in the late 1980's/early 1990's. It could be had in carbon blue steel and in stainless steel, came with an unfluted cylinder (standard production 629s feature fluted cylinders) and had either in 6-inch and 8 3/8-inch barrel length with the full underlug. Since the 629 &amp;quot;Classic Hunter&amp;quot; Stansfield packs isn't in factory configuration, we can assume it has been further customized and shortened, perhaps to make it more concealable and lighter to carry all-day like an oversized snub nose.&lt;br /&gt;
&lt;br /&gt;
[[Image:M6293.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 629 3&amp;quot; snub with non-fluted cylinder - .44 Magnum. Note how the ejector shroud doesn't reach the end of the barrel like the model in the film.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W629snub-1.jpg|thumb|none|600px|''&amp;quot;Look what you did.&amp;quot;'' Stansfield blames his ruined suit (oblivious to his gunshot wound) on Malky for not watching Matilda's father.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W629snub-2.jpg|thumb|none|600px|When Stansfield holds his Smith &amp;amp; Wesson Model 629 snub on Matilda in the DEA building, we can see the cylinder is unloaded.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W629snub-3.jpg|thumb|none|600px|Stansfield cradles his Smith &amp;amp; Wesson Model 629 when informed of Malky's assassination.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W629snub-4.jpg|thumb|none|600px|Stansfield sets his Smith &amp;amp; Wesson Model 629 on the table in Tony's ([[Danny Aiello]]) place.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W629snub-5.jpg|thumb|none|600px|'''Highlight for Spoilers:''' &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; Stansfield shoots Léon in the back as he tries to exit his apartment.&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; Note crowned muzzle and how the cylinder is loaded with hollow points.]]&lt;br /&gt;
&lt;br /&gt;
==Star 30M==&lt;br /&gt;
The Fatman's Chief Bodyguard ([[Eric Challier]]) keeps a [[Star 30M]] as his sidearm.&lt;br /&gt;
[[Image:Star30m.jpg|thumb|none|400px|Star 30M - 9mm.]]&lt;br /&gt;
[[Image:Leon-Star30M-1.jpg|thumb|none|600px|The Fatman's Chief Bodyguard ([[Eric Challier]]) searches the elevator with his Star 30M at the ready.]]&lt;br /&gt;
[[Image:Leon10.jpg|thumb|none|600px|The Fatman's Chief Bodyguard ([[Eric Challier]]) with his Star 30M.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 659==&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson 659]] is briefly seen in the security cache.&lt;br /&gt;
[[Image:S&amp;amp;W659.jpg|thumb|none|400px|Smith &amp;amp; Wesson 659]]&lt;br /&gt;
[[Image:Leon6.jpg|thumb|600px|none]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
&lt;br /&gt;
During Léon's ([[Jean Reno]]) opening hit, a pair of the Fatman's ([[Frank Senger]]) bodyguards are armed with [[Beretta 93R]] machine pistols.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R - 9mm.]]&lt;br /&gt;
[[Image:Leon4.jpg|thumb|none|600px|One of the Fatman's bodyguards with a Beretta 93R.]]&lt;br /&gt;
[[Image:Leon8.jpg|thumb|none|600px|A bodyguard looks down the stairs while armed with his Beretta 93R.]]&lt;br /&gt;
[[Image:Leon15.jpg|thumb|none|600px|The first bodyguard checks outside while armed with his Beretta 93R.]]&lt;br /&gt;
&lt;br /&gt;
==Custom Springfield Armory M1911-A1==&lt;br /&gt;
&lt;br /&gt;
Mathilda's ([[Natalie Portman]]) pistol is a [[M1911 pistol series#Springfield Armory M1911-A1|Springfield Armory M1911-A1]] fitted with a compensator and loaded with simunition paintball rounds. She uses it to shoot a drug dealer during her first &amp;quot;hit&amp;quot;, fitting it with a suppressor that cancels out the compensator like with Léon's Berettas. She brings it with her when she goes to the DEA building planning to kill Stansfield ([[Gary Oldman]]). It is assumed she has it loaded with live ammunition, since simunition would prove useless for killing. Willi Blood ([[Willi One Blood]]) refers to it as &amp;quot;Another Nine-Milley,&amp;quot; slang for 9mm.&lt;br /&gt;
[[Image:SpringfieldArmoryM1911.jpg|thumb|none|400px|Springfield Armory M1911-A1 &amp;quot;Mil-Spec&amp;quot; - .45 ACP.]]&lt;br /&gt;
[[Image:Leon-SAM1911A1-1.jpg|thumb|none|600px|Matilda takes out her Custom Springfield Armory M1911-A1 pistol, stored with a suppressor and two spare magazines in a velvet lined box, which looks inconspicuosly like a lunch box when closed.]]&lt;br /&gt;
[[Image:Leon-SAM1911A1-2.jpg|thumb|none|600px|Matilda loads an (empty) magazine into her M1911-A1 pistol. The crimp line running vertically on the magazine indicates it is a 9mm. Note Pachmyr grips.]]&lt;br /&gt;
[[Image:Leon-SAM1911A1-3.jpg|thumb|none|600px|Matilda threads a suppressor on her M1911-A1.]]&lt;br /&gt;
[[Image:Leon-SAM1911A1-4.jpg|thumb|none|600px|Matilda &amp;quot;kills&amp;quot; the drug dealer with two shots from her M1911-A1, loaded with simunition. Based on her grip, it appears Léon may have actually taught her a few things on gun handling.]]&lt;br /&gt;
[[Image:Leon-SAM1911A1-5.jpg|thumb|none|600px|Matilda removes the suppressor from her M1911-A1 before putting it away.]]&lt;br /&gt;
[[Image:Leon-SAM1911A1-7.jpg|thumb|none|600px|Matilda brings her pistol along with her on her assassination mission in the DEA building.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1911-A2 SASS==&lt;br /&gt;
&lt;br /&gt;
Léon's ([[Jean Reno]]) case is packed with a [[M1911 pistol series|Colt M1911A1]] pistol with a nickel finish and combat hammer fitted with a [[Springfield Armory M1911-A2 SASS]] upper conversion kit. This conversion turns the 1911 into a single shot pistol in a variety of calibers.&lt;br /&gt;
[[Image:Leon-SAM1911A2SASS-1.jpg|thumb|none|600px|A Springfield Armory M1911-A2 SASS pistol on the right. The pistol is noticably missing the magazine insert, which is used to replace the magazine and act as a barrel release lever. Obviously, this is an important part of the firearm!]]&lt;br /&gt;
&lt;br /&gt;
==Llama M-87==&lt;br /&gt;
Matilda takes along a [[Llama M-87]] with extended controls (magazine release and safety lever) and a compensator, when she goes to kill Stansfield. The Llama M-87 is a competition version of the Llama M-82.&lt;br /&gt;
[[Image:Llama - 87.jpg|400px|thumb|none|Llama M-87 - 9mm Parabellum]]&lt;br /&gt;
[[Image:Leon-SAM1911A1-6.jpg|thumb|none|600px|Llama M-87 on right side.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A [[Glock 17]] is holstered on the ESU uniform Leon steals.&lt;br /&gt;
[[image:Glock171stGen.jpg|thumb|none|400px|A generation 1 Glock 17]]&lt;br /&gt;
[[Image:Leon175.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
Several of the Fatman's ([[Frank Senger]]) guards are armed with [[Micro Uzi|IMI Micro Uzi]]s. At one point he ineffectively wields one himself.&lt;br /&gt;
[[Image:MicroUziPistolStock.jpg‎|thumb|none|400px|IMI Micro Uzi - 9mm.]]&lt;br /&gt;
[[Image:Leon-MicroUzi-1.jpg|thumb|none|600px|A security guard has his IMI Micro Uzi rested on his desk.]]&lt;br /&gt;
[[Image:Leon12.jpg|thumb|none|600px|The security guard with his Micro Uzi.]]&lt;br /&gt;
[[Image:Leon-MicroUzi-2.jpg|thumb|none|600px|The Fatman ([[Frank Senger]]) runs while armed with a Micro Uzi. Note how the barrel has custom ports cut to reduce muzzle climb.]]&lt;br /&gt;
[[Image:Leon-MicroUzi-3.jpg|thumb|none|600px|The Fatman ([[Frank Senger]]) aims his Micro Uzi.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
The Fatman ([[Frank Senger]]) arms himself with a pair of [[Mini Uzi|IMI Mini Uzi]]s after emptying his [[Micro Uzi|IMI Micro Uzi]]. He is held at knife point by Léon ([[Jean Reno]]) before he can use them. ESU members at the end of the film are also seen armed with them.&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|IMI Mini Uzi - 9mm.]]&lt;br /&gt;
[[Image:Leon-MiniUzi-1.jpg|thumb|none|600px|The Fatman ([[Frank Senger]]) wields a pair of Mini Uzis.]]&lt;br /&gt;
[[Image:Leon19.jpg|thumb|none|600px|The Fatman ([[Frank Senger]]) wields his Mini Uzis.]]&lt;br /&gt;
[[Image:Leon20.jpg|thumb|none|600px|The Fatman ([[Frank Senger]]) is informed to leave town while held at knife point by Léon.]]&lt;br /&gt;
[[Image:Leon-MiniUzi-2.jpg|thumb|none|600px|ESU members armed with Mini Uzis.]]&lt;br /&gt;
&lt;br /&gt;
==Skorpion SA Vz 82==&lt;br /&gt;
A suppressed [[Skorpion SA Vz 82]] is wielded by one of Stansfield's DEA Agents ([[Don Creech]]) after Mathilda's family is killed. It can be noted as the 9x18mm model Vz 82 by its straight magazine, unlike the curved magazine of the .32 ACP [[Skorpion SA Vz 61]].&lt;br /&gt;
[[Image:Scorpion SA Vz 82.jpg|400px|thumb|none|Skorpio SA Vz 82 - .380 ACP]]&lt;br /&gt;
[[Image:Leon-SkorpionSA-1.jpg|thumb|none|600px|Three shots of the DEA Agent's SA Vz 82 Skorpion.]]&lt;br /&gt;
[[Image:Leon71.jpg|thumb|none|600px|The agent walks away from Léon's apartment with his SA Vz 82 in hand.]]&lt;br /&gt;
&lt;br /&gt;
==Spectre M4==&lt;br /&gt;
A [[Spectre M4]] is seen among the weapons in Léon's gun case. In the extended cut version, we see Léon cocking the weapon, as Léon recognizes the image based on the sound of a weapon cocking a drug dealer's apartment, which is not actually a Spectre M4 itself.&lt;br /&gt;
[[Image:Sites Spectre.jpg|thumb|none|400px|Spectre M4 - 9mm.]]&lt;br /&gt;
[[Image:Leon-SpectreM4-1.jpg|thumb|none|600px|A Spectre M4 is seen in Léon's gun case.]]&lt;br /&gt;
[[Image:Leon-SpectreM4-2.jpg|thumb|none|600px|Léon pictures himself cocking his Spectre M4 when he hears a drug dealer chambering his weapon inside his apartment.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
Norman Stansfield ([[Gary Oldman]]) uses an [[Ithaca 37]] with a tactical flashlight mounted on the pump forend, and fitted with a pistol grip while raiding Matilda's ([[Natalie Portman]]) house. Malky ([[Peter Appel]]) also uses an [[Ithaca 37]] with an extended magazine tube.&lt;br /&gt;
[[Image:IthacaModel37.jpg|thumb|none|500px|Ithaca Model 37 Riot - 12 Gauge.]]&lt;br /&gt;
[[Image:Leonuziholster.jpg|thumb|none|600px|Two Ithaca 37s in the security cache, with a Remington 870 between them. Note the Holster for the [[Micro Uzi]].]]&lt;br /&gt;
[[Image:Leon-Ithaca37-1.jpg|thumb|none|600px|Stansfield dances through Matilda's house while playing Beethoven in his head, armed with an Ithaca 37 with a pistol grip and tactical flashlight.]]&lt;br /&gt;
[[Image:Leon-Ithaca37-2.jpg|thumb|none|600px|Stansfield pumps his Ithaca 37 before killing Matilda's Mother ([[Ellen Greene]]) in the bathtub. Notable is that even though he has previously fired the weapon, an empty shell doesn't eject when he pumps it.]]&lt;br /&gt;
[[Image:Leon-Ithaca37-3.jpg|thumb|none|600px|Stansfield shoots Matilda's Mother in the tub. In this scene, the pyrotechnics specialist had to sit in the tub first to show [[Ellen Greene]] that the squibs going off would be safe.]]&lt;br /&gt;
[[Image:IthacaExtMagTub.jpg|thumb|none|500px|Ithaca 37 with extended magazine tube - 12 Gauge]]&lt;br /&gt;
[[Image:Leon-Ithaca37-4.jpg|thumb|none|600px|Malky peaks into the apartment while armed with his extended magazine tub Ithaca 37.]]&lt;br /&gt;
[[Image:Leon-Ithaca37-5.jpg|thumb|none|600px|Malky hugs the floor when Stansfield's 1st Man Willi Blood ([[Willi One Blood]]) begins erratically firing all around the apartment. Note how the stock is fitted with a spare shot shell holder.]]&lt;br /&gt;
[[Image:Leon-Ithaca37-6.jpg|thumb|none|600px|Malky gets back up with his Ithaca 37 in hand.]]&lt;br /&gt;
[[Image:Leon-Ithaca37-7.jpg|thumb|none|600px|'''Malky:''' What are you doing? He's dead!&amp;lt;BR&amp;gt; '''Stansfield:''' But he ruined my suit. &amp;lt;BR&amp;gt; '''Makly:''' Yeah, I know, but he's dead. He's a piece of meat. Calm down. &amp;lt;BR&amp;gt; '''Stansfield:''' I'm calm.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
&lt;br /&gt;
Mathilda's father ([[Michael Badalucco]]) pulls a [[Remington 870#Remington 870 Slug Gun|Remington 870 Slug Gun]] shotgun on Stansfield ([[Gary Oldman]]) and shoots him in the shoulder during the attack on his apartment, as well as killing another henchmen with a shot to the back. (It is loaded with buckshot in the story, since despite being a slug gun, people are impacted by buckshot when shot by it). We also see a Remington 870 on the gun rack in the Fatman's house, and an ESU member is seen wielding one during the final shootout.&lt;br /&gt;
[[Image:Remington870SlugGun.jpg|thumb|none|500px|Remington 870 Slug Gun - 12 Gauge.]]&lt;br /&gt;
[[Image:Leonuziholster.jpg|thumb|none|600px|A Remington 870 is seen on the gun rack in the Fatman's house. Note the silver loading lifter.]]&lt;br /&gt;
[[Image:Leon-Remington870-1.jpg|thumb|none|600px|Matilda's father slowly reaches for his Remington 870 Slug Gun hidden away.]]&lt;br /&gt;
[[Image:Leon-Remington870-2.jpg|thumb|none|600px|Close up on the trigger guard of the Remington 870. Even though he's bad enough to leave a loaded shotgun poorly hidden in the house, at least he has the common sense to keep the safety on.]]&lt;br /&gt;
[[Image:Leon-Remington870-3.jpg|thumb|none|600px|Matilda's father holds his Remington 870 after using it to shoot Stansfield and one of his men. For whatever reason, he tosses the gun away after firing only two rounds.]]&lt;br /&gt;
[[Image:Leon-Remington870-4.jpg|thumb|none|600px|An ESU member armed with a Remington 870.]]&lt;br /&gt;
[[Image:Leon-Remington870-5.jpg|thumb|none|600px|Another shot of an ESU member with his Remington 870.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
==SGW Multimatch AR-15==&lt;br /&gt;
&lt;br /&gt;
Léon requests a rifle from Tony ([[Danny Aiello]]) to train Mathilda ([[Natalie Portman]]) on her long range sniping exercise. Tony had one of his workers go into the freezer and pull out an [[M16 rifle series|SGW Multimatch AR-15]] rifle. Mathilda uses the rifle (loaded with simunition paintball rounds) in her practice &amp;quot;hit&amp;quot; on the jogging politician in Central Park. Simunition is a trademark for training ammunition produced by General Dynamics - Ordnance and Tactical Systems Canada Inc. of Québec, Canada. Simunition encompasses many types of training rounds, the best-known being the FX Marking Cartridge, or paintball round.&lt;br /&gt;
&lt;br /&gt;
Simunition rounds are designed to be fired through police and military service weapons. Most simunition cartridges require slight modification to the weapon to ensure that normal service rounds cannot be fired during training and to simulate full recoil with reduced-pressure/reduced-velocity rounds for more realistic training. In this case for a 5.56 simunition round to work all it would take is a bolt swap to allow this rifle to function with simunition rounds. The prop itself is a slightly modified SGW Multimatch AR-15 and it's very unlikely it actually fired the simunition in the actual movie although it is very possible that it could in real life. Simunition is used only for CQB training, as there is no way any paint round could reach the velocity to hit a target at the distance the movie claimed the hit was made at. Even though the politician was made to look very far the reticle image would prove that the politician was closer than 150yards, well within the simunition maximum range of 200 yards. &lt;br /&gt;
&lt;br /&gt;
The rifle is the old model SGW Multimatch before SGW turned into what is now known as Olympic Arms. With a 16&amp;quot; medium heavy weight barrel, shaved gas block, carbine length free floating aluminum handguard tube, and a Bell &amp;amp; Carlson AR-15 Thumbhole stock. It has blued 20-round magazines (the kind available in the early 1990s), a Harris Bipod, and a dummy  short 'suppressor' for the end of the threaded barrel. The scope is a Burris with a 40mm objective lense, and sits on Weaver's tall see-through scope mount rings.&lt;br /&gt;
&lt;br /&gt;
[[Image:SGW Multimatch AR-15.jpg|450px|thumb|none|© Copyright Kevin Ryan - 2010 [http://www.kevryan.net]]]&lt;br /&gt;
[[Image:Leon-AR15Paintball-1.jpg|thumb|none|600px|Léon opens the case containing the disassembled AR-15.]]&lt;br /&gt;
[[Image:Leon-AR15Paintball-2.jpg|thumb|none|600px|Léon assembles the AR-15.]]&lt;br /&gt;
[[Image:Leon-AR15Paintball-3.jpg|thumb|none|600px|Léon screws on the dummy suppressor.]]&lt;br /&gt;
[[Image:Leon-AR15Paintball-4.jpg|thumb|none|600px|Matilda pops open the lense cover, but Léon quickly closes it, informing her that a target could spot the sun's reflection on the bare lense.]]&lt;br /&gt;
[[Image:Leon-AR15Paintball-5.jpg|thumb|none|600px|Matilda takes aim with the AR-15. At the last minute Léon tells her to hold her breath, when in reality exhaling is the best method. Exhaling relaxes muscles and reduces movement, while holding your breath strains muscles and causes shaking.]] &lt;br /&gt;
[[Image:Leon90.jpg|thumb|none|600px|FPS view of the rifle's crosshairs as Matilda takes aim at a politician.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK33A3== &lt;br /&gt;
&lt;br /&gt;
[[Heckler &amp;amp; Koch HK33A3]]s are used by several members of the ESU team that Stansfield ([[Gary Oldman]]) sends to Léon's ([[Jean Reno]]) apartment.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK93FS.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK33A3 - 5.56x45mm.]]&lt;br /&gt;
[[Image:Leon-HK33-1.jpg|thumb|none|600px|An ESU member rushes into position while armed with a Heckler &amp;amp; Koch HK33A3.]]&lt;br /&gt;
[[Image:Leon-HK33-3.jpg|thumb|none|600px|The ESU agent peaks into Léon's apartment.]]&lt;br /&gt;
[[Image:Leon-HK33-4.jpg|thumb|none|600px|The ESU agent beckons his men inside.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK33A2==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33A2]] is seen briefly in the security cache, and in the hands of an ESU officers.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK33w25rdMag.jpg|thumb|none|500px|HK33]]&lt;br /&gt;
[[Image:Leon6.jpg|thumb|none|600px|HK33, far left]]&lt;br /&gt;
[[Image:Leon-HK33-2.jpg|thumb|none|600px|An ESU member, in a very unbecoming act, has his Heckler &amp;amp; Koch HK33A2 trained on a fellow team member.]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG543 == &lt;br /&gt;
Several ESU officers that attack Leon's apartment are armed with [[SIG SG 540 |SIG SG 543]]s.&lt;br /&gt;
[[Image:Sig sg543.jpg|thumb|none|500px|SIG SG543 rifle with folding stock - 5.56x45mm]]&lt;br /&gt;
[[Image:Leon120.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon124.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon159.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 540 == &lt;br /&gt;
&lt;br /&gt;
A large amount of ESU officers who assault Léon's apartment carry [[SIG SG 540]] rifles.&lt;br /&gt;
[[Image:Sig sg540 1.jpg|thumb|none|500px|Sig SG-540 - 5.56x45mm (.223 Rem)]]&lt;br /&gt;
[[Image:Leon133.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon135.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon136.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon540.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon160.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK91 ==&lt;br /&gt;
A [[Heckler &amp;amp; Koch HK91]] is used by an ESU officer to stand in for a SR9.&lt;br /&gt;
[[Image:HK_Model_91.jpg‎ |thumb|500px|none|HK91-A2 Rifle with Standard Stock]]&lt;br /&gt;
[[Image:Leon144.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon145.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 551 ==&lt;br /&gt;
&lt;br /&gt;
An ESU member is armed with a [[SIG SG 551]] during the second Assault on Léon's Apartment.&lt;br /&gt;
[[Image:Sig-551.jpg|thumb|none|500px|SIG SG 551]]&lt;br /&gt;
[[Image:Leon148.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon149.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Beretta SC-70/223 ==&lt;br /&gt;
Several ESU members can be seen armed with [[Beretta AR-70/223|Beretta SC-70/223]]s. Look at the MP5K-PDW style folding stock, replaced to the original.&lt;br /&gt;
[[Image:SC223.jpg|thumb|500px|none|Beretta SC-70/.223 (Special Carbine). - 5.56x45mm NATO]] &lt;br /&gt;
[[Image:Leon181.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon183.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon185.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon165.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Ruger Mini-14 GB-F==&lt;br /&gt;
&lt;br /&gt;
The [[Ruger Mini-14 GB|Ruger Mini-14 GB-F]] is seen in the hands of NYPD ESU officers who arrive at Léon's apartment during the final shootout.&lt;br /&gt;
[[Image:Mini14gb-f.jpg|thumb|500px|none|Stainless Steel Ruger Mini-14 GB-F]]&lt;br /&gt;
[[Image:Leon112.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon114.jpg|thumb|none|600px|SWAT member on right with a [[Ruger Mini-14|Ruger Mini-14 GB-F]]]]&lt;br /&gt;
[[Image:Leon184.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon163.jpg|thumb|none|600px|Ruger Mini-14 GB-F in hand of NYPD officer]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
&lt;br /&gt;
One of the ESU officers in the first team that enters Léon's apartment is armed with a [[Galil#Galil ARM|IMI Galil ARM]]  &lt;br /&gt;
[[Image:Galil.jpg|thumb|500px|none|IMI Galil ARM 5.56mm]]&lt;br /&gt;
[[Image:Leon115.jpg|thumb|600px|none]]&lt;br /&gt;
[[Image:Leon122.jpg|thumb|600px|none]]&lt;br /&gt;
&lt;br /&gt;
==MAS AA-52==&lt;br /&gt;
A heavily modified French [[MAS AA-52]] GPMG (with all sorts of tactical 'junk' attached) is utilized by the ESU team to launch a grenade into Léon's apartment towards the end of the film. Why they use a belt-fed machine gun to do this is beyond anyone. Note that the rifle grenade is not a fragmentation grenade, but rather a parachute flare. &lt;br /&gt;
[[Image:Leon154.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon155.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon156.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon157.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon158.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Armi-Jaeger AP-15 w/ False Grenade Launcher ==&lt;br /&gt;
The [[Armi-Jager AP-15]] is seen in the hands of a few ESU officers after the big fight. This could presumably be the same fake grenade launcher in Besson's [[Nikita]]. &lt;br /&gt;
[[Image:Armi-Jager-AP-15.jpg|thumb|none|500px|Armi-Jager AP15 rifle]]&lt;br /&gt;
[[Image:Leon173.jpg|thumb|600px|none]]&lt;br /&gt;
[[Image:Leon174.jpg|thumb|600px|none|The shot here clearly shows the Armi-Jaeger's .22 Magazine]]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
===M9 Bayonet===&lt;br /&gt;
One of Stansfield's men uses an M9 Bayonet to check the mattress. The M9 Bayonet is the standard-issue bayonet for the US Armed Forces.&lt;br /&gt;
*Note cut in blade for wire cutters, when combined with notch on sheath. &lt;br /&gt;
[[Image:Leon45.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Suppressors===&lt;br /&gt;
*Note the third suppresor from the right with its abnormally long threading to bypass the compensator on Leon's [[Beretta 92FS]].&lt;br /&gt;
[[Image:Leon75.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Leon's Grenades===&lt;br /&gt;
[[Image:Leon21.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
Several [[M67 hand grenade]]s are seen on ESU member's tac-vests.&lt;br /&gt;
&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Leon-ESUgrenade-1.jpg|thumb|none|600px|An M67 grenade strapped to an ESU member's tac-vest.]]&lt;br /&gt;
[[Image:Leon-ESUgrenade-2.jpg|thumb|none|600px|Another M67 on an ESU's vest. &lt;br /&gt;
''I am fairly certain that is not an M67, but rather a Stingball grenade.'']]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
ESU members use [[M18 smoke grenade]]s during the end of the assault on the apartment.It is likely meant to be a CS grenade...though no actor would go through that. &lt;br /&gt;
[[Image:M18red.jpg|thumb|none|400px|M18 smoke grenade.]]&lt;br /&gt;
[[Image:Leon-M18smoke-1.jpg|thumb|none|600px|An ESU member pulls the pin on an M18 smoke grenade.]]&lt;br /&gt;
[[Image:Leon-M18smoke-2.jpg|thumb|none|600px|You're supposed to hold down the spoon so this doesn't happen immediately in your hand.]]&lt;br /&gt;
&lt;br /&gt;
===Rubber M16A2?===&lt;br /&gt;
[[Image:Leon127.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:French Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Dstorres</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=L%C3%A9on:_The_Professional&amp;diff=331675</id>
		<title>Léon: The Professional</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=L%C3%A9on:_The_Professional&amp;diff=331675"/>
		<updated>2010-09-21T19:49:40Z</updated>

		<summary type="html">&lt;p&gt;Dstorres: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the film ''[[Léon (The Professional)]]'':''' &lt;br /&gt;
[[Image:Leon-_The_Professional_Poster.jpg|right|300px|thumb|''Léon (The Professional)'' (1994)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Compensated Beretta 92FS==&lt;br /&gt;
&lt;br /&gt;
The signature pistols of Léon ([[Jean Reno]]) are [[Beretta 92FS]]'s  fitted with compensators and in some scenes sound suppressors. A compensator reduces rising of the barrel during rapid fire by redirecting propellant gases. We briefly see Mathilda ([[Natalie Portman]]) assembling Léon's ([[Jean Reno]]) [[Beretta 92FS]] pistols although we never see her take a shot. The combination of a suppressor and compensator might be considered nonsensical. A suppressor is supposed to re-route and slow the release of pressurized gases from the muzzle in order to reduce the muzzle blast, while a recoil compensator functions by changing the vector at which the gases are released in order to reduce recoil. The problem is solved when it is revealed that one of Léon's suppressors has extended threads which clearly reach past the compensator ports when fitted. One of Léon's Berettas features a two-toned finish, with a stainless frame.&lt;br /&gt;
&lt;br /&gt;
[[Image:5.jpg|thumb|none|400px|Beretta 92FS fitted with AL-GI-MEC used by Léon in the film.]] &lt;br /&gt;
[[Image:6.jpg|thumb|none|400px|Close up on the Compensator.]]&lt;br /&gt;
[[Image:7.jpg|thumb|none|400px|Upper shot of Beretta at slide lock.]]&lt;br /&gt;
[[Image:4.jpg|thumb|none|400px|AL-GI-MEC Compensator by LA.RI.A, Italian Manufactuer. Note: This is not the modern SGS compensator.]]&lt;br /&gt;
[[Image:Leon1.jpg|thumb|none|600px|'''Tonto ([[Lucius Wyatt Cherokee]]):''' It's Tonto, downstairs. There's a guy wants to talk to you. &amp;lt;BR&amp;gt; '''Fatman:''' What's he look like? &amp;lt;BR&amp;gt; '''Tonto:''' Serious.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSComp-1.jpg|thumb|none|600px|Léon peaks through the peep-hole in his door while armed with his compensated Beretta 92FS.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSComp-2.jpg|thumb|none|600px|Léon aims his Beretta 92FS through the door at an approaching thug.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSComp-3.jpg|thumb|none|600px|Léon aims his suppressed Beretta 92FS at Matilda ([[Natalie Portman]]) as she sleeps when considering killing her for discovering his profession.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSComp-4.jpg|thumb|none|600px|Léon teaches Matilda about the mechanics of his Beretta 92FS.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSComp-5.jpg|thumb|none|600px|Matilda attemps to re-assemble one of Léon's Berettas.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSComp-6.jpg|thumb|none|600px|Léon sticks the suppressor in the Drug Dealer's ([[Robert LaSardo]]) mouth. He threatens that if he feels his mouth leave the muzzle, he'll fire, yet note how the safety is on, and remains on throughout the whole scene.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSComp-7.jpg|thumb|none|600px|Léon shoots the drug dealer with his Beretta 92FS. Note how the muzzle flash doesn't emit through the compensator cuts due to the threads blocking them. Even so, we shouldn't be able to see such a large flash coming from the gun at all, since a real suppressor would significantly dampen it.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSComp-8.jpg|thumb|none|600px|Léon shoots ESU members with a brace of Beretta 92FS pistols while hanging from his door frame, one with a stainless frame. Obviously the ridiculous amount of sit-ups he did throughout the film helped explain his ability to do this.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSComp-9.jpg|thumb|none|600px|Léon holds his stainless framed Beretta to the head of an ESU member. Note how AL-GI-MEC can clearly be read on the compensator.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSComp-10.jpg|thumb|none|600px|Léon fires his Beretta at ESU agents through a hole in the wall.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
A [[SIG-Sauer P226]] is used by one of Stansfield's DEA agents Benny ([[Keith A. Glascoe]]) as his duty weapon. It has some sort of laser aiming module mounted under the barrel.&lt;br /&gt;
&lt;br /&gt;
''The actor who played Benny, [[Keith A. Glascoe]], was also a real life NYC Firefighter. He died rescuing people from the South Tower of the World Trade Center on September 11th, 2001.''&lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|400px|SIG-Sauer P226 - 9mm.]]&lt;br /&gt;
[[Image:Leon-SIGP226-1.jpg|thumb|none|600px|Benny aims his SIG-Sauer P226 fitted with a laser.]]&lt;br /&gt;
[[Image:Leon-SIGP226-2.jpg|thumb|none|600px|Benny aiming his SIG-Sauer P226.]]&lt;br /&gt;
&lt;br /&gt;
Léon uses a tutone [[SIG-Sauer P226]] fitted with a suppressor akimbo with one of his [[Beretta 92FS]]'s to kill Malky ([[Peter Appel]]).&lt;br /&gt;
[[Image:SigP226TwoTone02.jpg|thumb|none|400px|SIG-Sauer P226 with tutone slide/frame and black hammer - 9mm.]]&lt;br /&gt;
[[Image:Leon-SIGP226-3.jpg|thumb|none|600px|''&amp;quot;No women, no kids.&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 3913/3914==&lt;br /&gt;
A tutone Smith &amp;amp; Wesson automatic pistol is seen in the hands of one of Stansfield's men. It appears to be a stainless [[Smith &amp;amp; Wesson 3913]] frame with a blued [[Smith &amp;amp; Wesson 3914]] slide.&lt;br /&gt;
[[Image:3913.jpg|thumb|none|400px|Smith &amp;amp; Wesson 3913 - 9mm.]]&lt;br /&gt;
[[Image:Smith &amp;amp; Wesson 3914.jpg|400px|thumb|none|Smith &amp;amp; Wesson 3914 - 9mm]]&lt;br /&gt;
[[Image:Leon-Unknown-1.jpg|thumb|none|600px|One of Stansfield's men armed with what appears to be a Smith &amp;amp; Wesson 3913/3914 pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Kimel AP-9==&lt;br /&gt;
&lt;br /&gt;
During the attack on Mathilda's ([[Natalie Portman]]) family's apartment one of Stansfield's ([[Gary Oldman]]) men Willi Blood ([[Willi One Blood]]) is armed with an [[AP-9|Kimel AP-9 pistol]] fitted with a 20-round magazine which he uses to kill Mathilda's little brother.&lt;br /&gt;
[[Image:AP9-Pistol.jpg|thumb|400px|none|AA Arms/Kimel Industries AP-9 Pistol - 9mm.]]&lt;br /&gt;
[[Image:Leon-KimelAP9-1.jpg|thumb|none|700px|In every shot of Willi Blood's Kimel AP-9 pistol laying on the counter, the position of his gun changes slightly due to continuity error.]]&lt;br /&gt;
[[Image:Leon-KimelAP9-2.jpg|thumb|none|600px|When Matilda's brother runs out from under his bed, Willi Blood unloads his Kimel AP-9, firing it randomly about the apartment.]]&lt;br /&gt;
[[Image:Leon50.jpg|thumb|none|600px|FPS view of Willi Blood firing his Kimel AP-9.]]&lt;br /&gt;
[[Image:Leon-KimelAP9-3.jpg|thumb|none|600px|Willi Blood aiming his Kimel AP-9 after firing all around the apartment. He's left with nothing more to say than, &amp;quot;Wow.&amp;quot;]]&lt;br /&gt;
[[Image:Leon113.jpg|thumb|none|600px|Benny can be seen with an AP-9 when ESU assault Léon's apartment.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 586==&lt;br /&gt;
Léon ([[Jean Reno]]) is seen using [[Smith &amp;amp; Wesson Model 586]] revolver with a custom ported barrel in several scenes.&lt;br /&gt;
[[Image:S&amp;amp;W586-6.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 586 with 6&amp;quot; barrel - .357 Magnum.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W586-1.jpg|thumb|none|600px|Léon's Smith &amp;amp; Wesson Model 586 in his gun case.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W586-2.jpg|thumb|none|600px|Léon takes out his Smith &amp;amp; Wesson Model 586 and swings open the cylinder.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W586-3.jpg|thumb|none|600px|Léon runs a bore brush through the cylinders of his Smith &amp;amp; Wesson Model 586. Note how the gun has been fitted with Pachmyr Presentation grips.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W586-4.jpg|thumb|none|600px|Léon wields his Smith &amp;amp; Wesson Model 586 akimbo with his Beretta 92FS. It seems illogical to use an unsuppressed gun in partnership with a suppressed gun, when his obvious goal is to not draw attention.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W586-5.jpg|thumb|none|600px|Léon with his Smith &amp;amp; Wesson Model 586 at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 686==&lt;br /&gt;
One of the Fatman's henchmen is seen armed with a stainless [[Smith &amp;amp; Wesson Model 686]] revolver.&lt;br /&gt;
[[Image:800px-SW686.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 686 with 6&amp;quot; barrel - .357 Magnum.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W686-1.jpg|thumb|none|600px|A henchman holds his Smith &amp;amp; Wesson Model 686, oblivious that his muzzle is flagging the man next to him.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger SP101==&lt;br /&gt;
&lt;br /&gt;
Léon ([[Jean Reno]]) has a [[Ruger SP101]] in his case among his collection of weapons. He gives it to Matilda ([[Natalie Portman]]) when telling her to leave and be a &amp;quot;cleaner&amp;quot; on her own, resulting in her walking to the window and emptying the gun (although she fires six shots when the revolver only holds five). Later in the film Matilda tries to see if Léon really cares about her, so she loads three chambers, leave two empty, and plays the very difficult version of Russian Roulette. Léon tells her he could hear that there was a bullet in the chamber (not likely), but she continues and nearly kills herself before he knocks the gun away.&lt;br /&gt;
[[Image:RugerSP101.jpg|thumb|none|400px|Ruger SP101 - .357 Magnum.]]&lt;br /&gt;
[[Image:Leon-RugerSP101-1.jpg|thumb|none|600px|A Ruger SP101 in Léon's gun case.]]&lt;br /&gt;
[[Image:Leon80.jpg|thumb|none|600px|Léon gives Matilda his Ruger SP101 when denying her his guidance in being a cleaner.]]&lt;br /&gt;
[[Image:Leon-RugerSP101-2.jpg|thumb|none|600px|Matilda unloads six shots from the five shot Ruger SP101 out of the apartment window. Note how she has to use two fingers to pull the trigger successfully. Still, her comparatively minute amount of flinching is impressive for a girl her age.]]&lt;br /&gt;
[[Image:Leon-RugerSP101-3.jpg|thumb|none|600px|Matilda loads rounds into her SP101. Note five chambers, debunking any arguments the gun is the six shot .32 H&amp;amp;R model.]]&lt;br /&gt;
[[Image:Leon-RugerSP101-4.jpg|thumb|none|600px|Matilda spins the cylinder after loading three rounds and leaving two chambers empty.]]&lt;br /&gt;
[[Image:Leon-RugerSP101-5.jpg|thumb|none|600px|Even though Matilda cocks that hammer before raising the gun to her head, we see the hammer down in the next shot.]]&lt;br /&gt;
[[Image:Leon-RugerSP101-6.jpg|thumb|none|600px|Matilda holds the SP101 to her head. Note how there are visibly no rounds in the cylinder.]]&lt;br /&gt;
[[Image:Leon-SAM1911A1-6.jpg|thumb|none|600px|Willi Blood sets Matilda's Ruger SP101 down on the table, along with a box of ammunition, a magazine for the Smith &amp;amp; Wesson Model 41, and a Llama M-82 with extended controls (mag release and safety lever) and a compensator.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
&lt;br /&gt;
Léon keeps a [[Beretta 92FS Inox]] in his case along with his other equipment.&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|400px|Beretta 92FS Inox - 9mm.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSInox-1.jpg|thumb|none|600px|Léon's Beretta 92FS Inox in his gun case.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSInox-2.jpg|thumb|none|600px|The disassembled Beretta 92FS Inox on the table.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSInox-3.jpg|thumb|none|600px|The Beretta Inox seen third on the table.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 41==&lt;br /&gt;
A [[Smith &amp;amp; Wesson Model 41]] pistol with target grips is seen among Léon's gun collection.&lt;br /&gt;
[[Image:S&amp;amp;W41Standard.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 41 with standard grips - .22 Long Rifle.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W41-1.jpg|thumb|none|600px|The Smith &amp;amp; Wesson Model 41 in Léon's case.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W41-2.jpg|thumb|none|600px|Matilda wipes down the Smith &amp;amp; Wesson Model 41.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W41-3.jpg|thumb|none|600px|Matilda places the Smith &amp;amp; Wesson Model 41 on the table.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W41-4.jpg|thumb|none|600px|The Smith &amp;amp; Wesson Model 41 laying on the table.]]&lt;br /&gt;
&lt;br /&gt;
The pistol in question is actually a Benelli model B76 in 9mm. It's the sport variation which utilizes a&lt;br /&gt;
weighted barrel not unlike the H&amp;amp;K P9 Sport. Its Italian pedigree makes it a nice fit in Leon's arsenal.&lt;br /&gt;
The two give-aways are the sloped trigger guard and matte stainless trigger. The bore diameter and barrel&lt;br /&gt;
exposed slide are also clues.&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 629 &amp;quot;Classic Hunter&amp;quot; Custom==&lt;br /&gt;
&lt;br /&gt;
Norman Stansfield ([[Gary Oldman]]) keeps a [[Smith &amp;amp; Wesson Model 629|Smith &amp;amp; Wesson Model 629]] revolver with a 3&amp;quot; barrel and unfluted cylinder as his duty sidearm. Stansfield's Smith &amp;amp; Wesson Model 629 appears to be customized or at least a rare, non-catalogued special production run. The standard and/or limited production, short barreled 629s usually have slightly shorter ejector rods (while the gun in the film's ends at the barrel). The muzzle is nicely crowned, too. It's done in a manner uncommon on factory-standard Smith &amp;amp; Wesson revolvers (and limited production runs), which means it was likely a customized &amp;amp; shortened Smith &amp;amp; Wesson Model 629 &amp;quot;Classic Hunter&amp;quot;. Unlike the standard model 629, the &amp;quot;Classic Hunter&amp;quot; variation was a special production run made in limited quantities in the late 1980's/early 1990's. It could be had in carbon blue steel and in stainless steel, came with an unfluted cylinder (standard production 629s feature fluted cylinders) and had either in 6-inch and 8 3/8-inch barrel length with the full underlug. Since the 629 &amp;quot;Classic Hunter&amp;quot; Stansfield packs isn't in factory configuration, we can assume it has been further customized and shortened, perhaps to make it more concealable and lighter to carry all-day like an oversized snub nose.&lt;br /&gt;
&lt;br /&gt;
[[Image:M6293.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 629 3&amp;quot; snub with non-fluted cylinder - .44 Magnum. Note how the ejector shroud doesn't reach the end of the barrel like the model in the film.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W629snub-1.jpg|thumb|none|600px|''&amp;quot;Look what you did.&amp;quot;'' Stansfield blames his ruined suit (oblivious to his gunshot wound) on Malky for not watching Matilda's father.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W629snub-2.jpg|thumb|none|600px|When Stansfield holds his Smith &amp;amp; Wesson Model 629 snub on Matilda in the DEA building, we can see the cylinder is unloaded.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W629snub-3.jpg|thumb|none|600px|Stansfield cradles his Smith &amp;amp; Wesson Model 629 when informed of Malky's assassination.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W629snub-4.jpg|thumb|none|600px|Stansfield sets his Smith &amp;amp; Wesson Model 629 on the table in Tony's ([[Danny Aiello]]) place.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W629snub-5.jpg|thumb|none|600px|'''Highlight for Spoilers:''' &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; Stansfield shoots Léon in the back as he tries to exit his apartment.&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; Note crowned muzzle and how the cylinder is loaded with hollow points.]]&lt;br /&gt;
&lt;br /&gt;
==Star 30M==&lt;br /&gt;
The Fatman's Chief Bodyguard ([[Eric Challier]]) keeps a [[Star 30M]] as his sidearm.&lt;br /&gt;
[[Image:Star30m.jpg|thumb|none|400px|Star 30M - 9mm.]]&lt;br /&gt;
[[Image:Leon-Star30M-1.jpg|thumb|none|600px|The Fatman's Chief Bodyguard ([[Eric Challier]]) searches the elevator with his Star 30M at the ready.]]&lt;br /&gt;
[[Image:Leon10.jpg|thumb|none|600px|The Fatman's Chief Bodyguard ([[Eric Challier]]) with his Star 30M.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 659==&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson 659]] is briefly seen in the security cache.&lt;br /&gt;
[[Image:S&amp;amp;W659.jpg|thumb|none|400px|Smith &amp;amp; Wesson 659]]&lt;br /&gt;
[[Image:Leon6.jpg|thumb|600px|none]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
&lt;br /&gt;
During Léon's ([[Jean Reno]]) opening hit, a pair of the Fatman's ([[Frank Senger]]) bodyguards are armed with [[Beretta 93R]] machine pistols.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R - 9mm.]]&lt;br /&gt;
[[Image:Leon4.jpg|thumb|none|600px|One of the Fatman's bodyguards with a Beretta 93R.]]&lt;br /&gt;
[[Image:Leon8.jpg|thumb|none|600px|A bodyguard looks down the stairs while armed with his Beretta 93R.]]&lt;br /&gt;
[[Image:Leon15.jpg|thumb|none|600px|The first bodyguard checks outside while armed with his Beretta 93R.]]&lt;br /&gt;
&lt;br /&gt;
==Custom Springfield Armory M1911-A1==&lt;br /&gt;
&lt;br /&gt;
Mathilda's ([[Natalie Portman]]) pistol is a [[M1911 pistol series#Springfield Armory M1911-A1|Springfield Armory M1911-A1]] fitted with a compensator and loaded with simunition paintball rounds. She uses it to shoot a drug dealer during her first &amp;quot;hit&amp;quot;, fitting it with a suppressor that cancels out the compensator like with Léon's Berettas. She brings it with her when she goes to the DEA building planning to kill Stansfield ([[Gary Oldman]]). It is assumed she has it loaded with live ammunition, since simunition would prove useless for killing. Willi Blood ([[Willi One Blood]]) refers to it as &amp;quot;Another Nine-Milley,&amp;quot; slang for 9mm.&lt;br /&gt;
[[Image:SpringfieldArmoryM1911.jpg|thumb|none|400px|Springfield Armory M1911-A1 &amp;quot;Mil-Spec&amp;quot; - .45 ACP.]]&lt;br /&gt;
[[Image:Leon-SAM1911A1-1.jpg|thumb|none|600px|Matilda takes out her Custom Springfield Armory M1911-A1 pistol, stored with a suppressor and two spare magazines in a velvet lined box, which looks inconspicuosly like a lunch box when closed.]]&lt;br /&gt;
[[Image:Leon-SAM1911A1-2.jpg|thumb|none|600px|Matilda loads an (empty) magazine into her M1911-A1 pistol. The crimp line running vertically on the magazine indicates it is a 9mm. Note Pachmyr grips.]]&lt;br /&gt;
[[Image:Leon-SAM1911A1-3.jpg|thumb|none|600px|Matilda threads a suppressor on her M1911-A1.]]&lt;br /&gt;
[[Image:Leon-SAM1911A1-4.jpg|thumb|none|600px|Matilda &amp;quot;kills&amp;quot; the drug dealer with two shots from her M1911-A1, loaded with simunition. Based on her grip, it appears Léon may have actually taught her a few things on gun handling.]]&lt;br /&gt;
[[Image:Leon-SAM1911A1-5.jpg|thumb|none|600px|Matilda removes the suppressor from her M1911-A1 before putting it away.]]&lt;br /&gt;
[[Image:Leon-SAM1911A1-7.jpg|thumb|none|600px|Matilda brings her pistol along with her on her assassination mission in the DEA building.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1911-A2 SASS==&lt;br /&gt;
&lt;br /&gt;
Léon's ([[Jean Reno]]) case is packed with a [[M1911 pistol series|Colt M1911A1]] pistol with a nickel finish and combat hammer fitted with a [[Springfield Armory M1911-A2 SASS]] upper conversion kit. This conversion turns the 1911 into a single shot pistol in a variety of calibers.&lt;br /&gt;
[[Image:Leon-SAM1911A2SASS-1.jpg|thumb|none|600px|A Springfield Armory M1911-A2 SASS pistol on the right. The pistol is noticably missing the magazine insert, which is used to replace the magazine and act as a barrel release lever. Obviously, this is an important part of the firearm!]]&lt;br /&gt;
&lt;br /&gt;
==Llama M-87==&lt;br /&gt;
Matilda takes along a [[Llama M-87]] with extended controls (magazine release and safety lever) and a compensator, when she goes to kill Stansfield. The Llama M-87 is a competition version of the Llama M-82.&lt;br /&gt;
[[Image:Llama - 87.jpg|400px|thumb|none|Llama M-87 - 9mm Parabellum]]&lt;br /&gt;
[[Image:Leon-SAM1911A1-6.jpg|thumb|none|600px|Llama M-87 on right side.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A [[Glock 17]] is holstered on the ESU uniform Leon steals.&lt;br /&gt;
[[image:Glock171stGen.jpg|thumb|none|400px|A generation 1 Glock 17]]&lt;br /&gt;
[[Image:Leon175.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Armi-Jaeger AP-74==&lt;br /&gt;
The [[Armi-Jaeger AP-74]] is wielded as a stand in for the [[M16]] by ESU officers.&lt;br /&gt;
[[Image:AdlerJagerAP74.jpg|thumb|none|500px|Adler-Jager AP74 rifle]]&lt;br /&gt;
[[Image:Leon164.jpg|thumb|none|600px|Armi-Jaeger AP-74 in the hands of an ESU officer, note three-prong flash-hider]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
Several of the Fatman's ([[Frank Senger]]) guards are armed with [[Micro Uzi|IMI Micro Uzi]]s. At one point he ineffectively wields one himself.&lt;br /&gt;
[[Image:MicroUziPistolStock.jpg‎|thumb|none|400px|IMI Micro Uzi - 9mm.]]&lt;br /&gt;
[[Image:Leon-MicroUzi-1.jpg|thumb|none|600px|A security guard has his IMI Micro Uzi rested on his desk.]]&lt;br /&gt;
[[Image:Leon12.jpg|thumb|none|600px|The security guard with his Micro Uzi.]]&lt;br /&gt;
[[Image:Leon-MicroUzi-2.jpg|thumb|none|600px|The Fatman ([[Frank Senger]]) runs while armed with a Micro Uzi. Note how the barrel has custom ports cut to reduce muzzle climb.]]&lt;br /&gt;
[[Image:Leon-MicroUzi-3.jpg|thumb|none|600px|The Fatman ([[Frank Senger]]) aims his Micro Uzi.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
The Fatman ([[Frank Senger]]) arms himself with a pair of [[Mini Uzi|IMI Mini Uzi]]s after emptying his [[Micro Uzi|IMI Micro Uzi]]. He is held at knife point by Léon ([[Jean Reno]]) before he can use them. ESU members at the end of the film are also seen armed with them.&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|IMI Mini Uzi - 9mm.]]&lt;br /&gt;
[[Image:Leon-MiniUzi-1.jpg|thumb|none|600px|The Fatman ([[Frank Senger]]) wields a pair of Mini Uzis.]]&lt;br /&gt;
[[Image:Leon19.jpg|thumb|none|600px|The Fatman ([[Frank Senger]]) wields his Mini Uzis.]]&lt;br /&gt;
[[Image:Leon20.jpg|thumb|none|600px|The Fatman ([[Frank Senger]]) is informed to leave town while held at knife point by Léon.]]&lt;br /&gt;
[[Image:Leon-MiniUzi-2.jpg|thumb|none|600px|ESU members armed with Mini Uzis.]]&lt;br /&gt;
&lt;br /&gt;
==Skorpion SA Vz 82==&lt;br /&gt;
A suppressed [[Skorpion SA Vz 82]] is wielded by one of Stansfield's DEA Agents ([[Don Creech]]) after Mathilda's family is killed. It can be noted as the 9x18mm model Vz 82 by its straight magazine, unlike the curved magazine of the .32 ACP [[Skorpion SA Vz 61]].&lt;br /&gt;
[[Image:Scorpion SA Vz 82.jpg|400px|thumb|none|Skorpio SA Vz 82 - .380 ACP]]&lt;br /&gt;
[[Image:Leon-SkorpionSA-1.jpg|thumb|none|600px|Three shots of the DEA Agent's SA Vz 82 Skorpion.]]&lt;br /&gt;
[[Image:Leon71.jpg|thumb|none|600px|The agent walks away from Léon's apartment with his SA Vz 82 in hand.]]&lt;br /&gt;
&lt;br /&gt;
==Spectre M4==&lt;br /&gt;
A [[Spectre M4]] is seen among the weapons in Léon's gun case. In the extended cut version, we see Léon cocking the weapon, as Léon recognizes the image based on the sound of a weapon cocking a drug dealer's apartment, which is not actually a Spectre M4 itself.&lt;br /&gt;
[[Image:Sites Spectre.jpg|thumb|none|400px|Spectre M4 - 9mm.]]&lt;br /&gt;
[[Image:Leon-SpectreM4-1.jpg|thumb|none|600px|A Spectre M4 is seen in Léon's gun case.]]&lt;br /&gt;
[[Image:Leon-SpectreM4-2.jpg|thumb|none|600px|Léon pictures himself cocking his Spectre M4 when he hears a drug dealer chambering his weapon inside his apartment.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
Norman Stansfield ([[Gary Oldman]]) uses an [[Ithaca 37]] with a tactical flashlight mounted on the pump forend, and fitted with a pistol grip while raiding Matilda's ([[Natalie Portman]]) house. Malky ([[Peter Appel]]) also uses an [[Ithaca 37]] with an extended magazine tube.&lt;br /&gt;
[[Image:IthacaModel37.jpg|thumb|none|500px|Ithaca Model 37 Riot - 12 Gauge.]]&lt;br /&gt;
[[Image:Leonuziholster.jpg|thumb|none|600px|Two Ithaca 37s in the security cache, with a Remington 870 between them. Note the Holster for the [[Micro Uzi]].]]&lt;br /&gt;
[[Image:Leon-Ithaca37-1.jpg|thumb|none|600px|Stansfield dances through Matilda's house while playing Beethoven in his head, armed with an Ithaca 37 with a pistol grip and tactical flashlight.]]&lt;br /&gt;
[[Image:Leon-Ithaca37-2.jpg|thumb|none|600px|Stansfield pumps his Ithaca 37 before killing Matilda's Mother ([[Ellen Greene]]) in the bathtub. Notable is that even though he has previously fired the weapon, an empty shell doesn't eject when he pumps it.]]&lt;br /&gt;
[[Image:Leon-Ithaca37-3.jpg|thumb|none|600px|Stansfield shoots Matilda's Mother in the tub. In this scene, the pyrotechnics specialist had to sit in the tub first to show [[Ellen Greene]] that the squibs going off would be safe.]]&lt;br /&gt;
[[Image:IthacaExtMagTub.jpg|thumb|none|500px|Ithaca 37 with extended magazine tube - 12 Gauge]]&lt;br /&gt;
[[Image:Leon-Ithaca37-4.jpg|thumb|none|600px|Malky peaks into the apartment while armed with his extended magazine tub Ithaca 37.]]&lt;br /&gt;
[[Image:Leon-Ithaca37-5.jpg|thumb|none|600px|Malky hugs the floor when Stansfield's 1st Man Willi Blood ([[Willi One Blood]]) begins erratically firing all around the apartment. Note how the stock is fitted with a spare shot shell holder.]]&lt;br /&gt;
[[Image:Leon-Ithaca37-6.jpg|thumb|none|600px|Malky gets back up with his Ithaca 37 in hand.]]&lt;br /&gt;
[[Image:Leon-Ithaca37-7.jpg|thumb|none|600px|'''Malky:''' What are you doing? He's dead!&amp;lt;BR&amp;gt; '''Stansfield:''' But he ruined my suit. &amp;lt;BR&amp;gt; '''Makly:''' Yeah, I know, but he's dead. He's a piece of meat. Calm down. &amp;lt;BR&amp;gt; '''Stansfield:''' I'm calm.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
&lt;br /&gt;
Mathilda's father ([[Michael Badalucco]]) pulls a [[Remington 870#Remington 870 Slug Gun|Remington 870 Slug Gun]] shotgun on Stansfield ([[Gary Oldman]]) and shoots him in the shoulder during the attack on his apartment, as well as killing another henchmen with a shot to the back. (It is loaded with buckshot in the story, since despite being a slug gun, people are impacted by buckshot when shot by it). We also see a Remington 870 on the gun rack in the Fatman's house, and an ESU member is seen wielding one during the final shootout.&lt;br /&gt;
[[Image:Remington870SlugGun.jpg|thumb|none|500px|Remington 870 Slug Gun - 12 Gauge.]]&lt;br /&gt;
[[Image:Leonuziholster.jpg|thumb|none|600px|A Remington 870 is seen on the gun rack in the Fatman's house. Note the silver loading lifter.]]&lt;br /&gt;
[[Image:Leon-Remington870-1.jpg|thumb|none|600px|Matilda's father slowly reaches for his Remington 870 Slug Gun hidden away.]]&lt;br /&gt;
[[Image:Leon-Remington870-2.jpg|thumb|none|600px|Close up on the trigger guard of the Remington 870. Even though he's bad enough to leave a loaded shotgun poorly hidden in the house, at least he has the common sense to keep the safety on.]]&lt;br /&gt;
[[Image:Leon-Remington870-3.jpg|thumb|none|600px|Matilda's father holds his Remington 870 after using it to shoot Stansfield and one of his men. For whatever reason, he tosses the gun away after firing only two rounds.]]&lt;br /&gt;
[[Image:Leon-Remington870-4.jpg|thumb|none|600px|An ESU member armed with a Remington 870.]]&lt;br /&gt;
[[Image:Leon-Remington870-5.jpg|thumb|none|600px|Another shot of an ESU member with his Remington 870.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
==SGW Multimatch AR-15==&lt;br /&gt;
&lt;br /&gt;
Léon requests a rifle from Tony ([[Danny Aiello]]) to train Mathilda ([[Natalie Portman]]) on her long range sniping exercise. Tony had one of his workers go into the freezer and pull out an [[M16 rifle series|SGW Multimatch AR-15]] rifle. Mathilda uses the rifle (loaded with simunition paintball rounds) in her practice &amp;quot;hit&amp;quot; on the jogging politician in Central Park. Simunition is a trademark for training ammunition produced by General Dynamics - Ordnance and Tactical Systems Canada Inc. of Québec, Canada. Simunition encompasses many types of training rounds, the best-known being the FX Marking Cartridge, or paintball round.&lt;br /&gt;
&lt;br /&gt;
Simunition rounds are designed to be fired through police and military service weapons. Most simunition cartridges require slight modification to the weapon to ensure that normal service rounds cannot be fired during training and to simulate full recoil with reduced-pressure/reduced-velocity rounds for more realistic training. In this case for a 5.56 simunition round to work all it would take is a bolt swap to allow this rifle to function with simunition rounds. The prop itself is a slightly modified SGW Multimatch AR-15 and it's very unlikely it actually fired the simunition in the actual movie although it is very possible that it could in real life. Simunition is used only for CQB training, as there is no way any paint round could reach the velocity to hit a target at the distance the movie claimed the hit was made at. Even though the politician was made to look very far the reticle image would prove that the politician was closer than 150yards, well within the simunition maximum range of 200 yards. &lt;br /&gt;
&lt;br /&gt;
The rifle is the old model SGW Multimatch before SGW turned into what is now known as Olympic Arms. With a 16&amp;quot; medium heavy weight barrel, shaved gas block, carbine length free floating aluminum handguard tube, and a Bell &amp;amp; Carlson AR-15 Thumbhole stock. It has blued 20-round magazines (the kind available in the early 1990s), a Harris Bipod, and a dummy  short 'suppressor' for the end of the threaded barrel. The scope is a Burris with a 40mm objective lense, and sits on Weaver's tall see-through scope mount rings.&lt;br /&gt;
&lt;br /&gt;
[[Image:SGW Multimatch AR-15.jpg|450px|thumb|none|© Copyright Kevin Ryan - 2010 [http://www.kevryan.net]]]&lt;br /&gt;
[[Image:Leon-AR15Paintball-1.jpg|thumb|none|600px|Léon opens the case containing the disassembled AR-15.]]&lt;br /&gt;
[[Image:Leon-AR15Paintball-2.jpg|thumb|none|600px|Léon assembles the AR-15.]]&lt;br /&gt;
[[Image:Leon-AR15Paintball-3.jpg|thumb|none|600px|Léon screws on the dummy suppressor.]]&lt;br /&gt;
[[Image:Leon-AR15Paintball-4.jpg|thumb|none|600px|Matilda pops open the lense cover, but Léon quickly closes it, informing her that a target could spot the sun's reflection on the bare lense.]]&lt;br /&gt;
[[Image:Leon-AR15Paintball-5.jpg|thumb|none|600px|Matilda takes aim with the AR-15. At the last minute Léon tells her to hold her breath, when in reality exhaling is the best method. Exhaling relaxes muscles and reduces movement, while holding your breath strains muscles and causes shaking.]] &lt;br /&gt;
[[Image:Leon90.jpg|thumb|none|600px|FPS view of the rifle's crosshairs as Matilda takes aim at a politician.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK33A3== &lt;br /&gt;
&lt;br /&gt;
[[Heckler &amp;amp; Koch HK33A3]]s are used by several members of the ESU team that Stansfield ([[Gary Oldman]]) sends to Léon's ([[Jean Reno]]) apartment.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK93FS.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK33A3 - 5.56x45mm.]]&lt;br /&gt;
[[Image:Leon-HK33-1.jpg|thumb|none|600px|An ESU member rushes into position while armed with a Heckler &amp;amp; Koch HK33A3.]]&lt;br /&gt;
[[Image:Leon-HK33-3.jpg|thumb|none|600px|The ESU agent peaks into Léon's apartment.]]&lt;br /&gt;
[[Image:Leon-HK33-4.jpg|thumb|none|600px|The ESU agent beckons his men inside.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK33A2==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33A2]] is seen briefly in the security cache, and in the hands of an ESU officers.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK33w25rdMag.jpg|thumb|none|500px|HK33]]&lt;br /&gt;
[[Image:Leon6.jpg|thumb|none|600px|HK33, far left]]&lt;br /&gt;
[[Image:Leon-HK33-2.jpg|thumb|none|600px|An ESU member, in a very unbecoming act, has his Heckler &amp;amp; Koch HK33A2 trained on a fellow team member.]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG543 == &lt;br /&gt;
Several ESU officers that attack Leon's apartment are armed with [[SIG SG 540 |SIG SG 543]]s.&lt;br /&gt;
[[Image:Sig sg543.jpg|thumb|none|500px|SIG SG543 rifle with folding stock - 5.56x45mm]]&lt;br /&gt;
[[Image:Leon120.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon124.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon159.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 540 == &lt;br /&gt;
&lt;br /&gt;
A large amount of ESU officers who assault Léon's apartment carry [[SIG SG 540]] rifles.&lt;br /&gt;
[[Image:Sig sg540 1.jpg|thumb|none|500px|Sig SG-540 - 5.56x45mm (.223 Rem)]]&lt;br /&gt;
[[Image:Leon133.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon135.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon136.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon540.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon160.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK91 ==&lt;br /&gt;
A [[Heckler &amp;amp; Koch HK91]] is used by an ESU officer to stand in for a SR9.&lt;br /&gt;
[[Image:HK_Model_91.jpg‎ |thumb|500px|none|HK91-A2 Rifle with Standard Stock]]&lt;br /&gt;
[[Image:Leon144.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon145.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 551 ==&lt;br /&gt;
&lt;br /&gt;
An ESU member is armed with a [[SIG SG 551]] during the second Assault on Léon's Apartment.&lt;br /&gt;
[[Image:Sig-551.jpg|thumb|none|500px|SIG SG 551]]&lt;br /&gt;
[[Image:Leon148.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon149.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Beretta SC-70/223 ==&lt;br /&gt;
Several ESU members can be seen armed with [[Beretta AR-70/223|Beretta SC-70/223]]s. Look at the MP5K-PDW style folding stock, replaced to the original.&lt;br /&gt;
[[Image:SC223.jpg|thumb|500px|none|Beretta SC-70/.223 (Special Carbine). - 5.56x45mm NATO]] &lt;br /&gt;
[[Image:Leon181.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon183.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon185.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon165.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Ruger Mini-14 GB-F==&lt;br /&gt;
&lt;br /&gt;
The [[Ruger Mini-14 GB|Ruger Mini-14 GB-F]] is seen in the hands of NYPD ESU officers who arrive at Léon's apartment during the final shootout.&lt;br /&gt;
[[Image:Mini14gb-f.jpg|thumb|500px|none|Stainless Steel Ruger Mini-14 GB-F]]&lt;br /&gt;
[[Image:Leon112.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon114.jpg|thumb|none|600px|SWAT member on right with a [[Ruger Mini-14|Ruger Mini-14 GB-F]]]]&lt;br /&gt;
[[Image:Leon184.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon163.jpg|thumb|none|600px|Ruger Mini-14 GB-F in hand of NYPD officer]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
&lt;br /&gt;
One of the ESU officers in the first team that enters Léon's apartment is armed with a [[Galil#Galil ARM|IMI Galil ARM]]  &lt;br /&gt;
[[Image:Galil.jpg|thumb|500px|none|IMI Galil ARM 5.56mm]]&lt;br /&gt;
[[Image:Leon115.jpg|thumb|600px|none]]&lt;br /&gt;
[[Image:Leon122.jpg|thumb|600px|none]]&lt;br /&gt;
&lt;br /&gt;
==MAS AA-52==&lt;br /&gt;
A heavily modified French [[MAS AA-52]] GPMG (with all sorts of tactical 'junk' attached) is utilized by the ESU team to launch a grenade into Léon's apartment towards the end of the film. Why they use a belt-fed machine gun to do this is beyond anyone. Note that the rifle grenade is not a fragmentation grenade, but rather a parachute flare. &lt;br /&gt;
[[Image:Leon154.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon155.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon156.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon157.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon158.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Armi-Jaeger AP-15 w/ False Grenade Launcher ==&lt;br /&gt;
The [[Armi-Jager AP-15]] is seen in the hands of a few ESU officers after the big fight. This could presumably be the same fake grenade launcher in Besson's [[Nikita]]. &lt;br /&gt;
[[Image:Armi-Jager-AP-15.jpg|thumb|none|500px|Armi-Jager AP15 rifle]]&lt;br /&gt;
[[Image:Leon173.jpg|thumb|600px|none]]&lt;br /&gt;
[[Image:Leon174.jpg|thumb|600px|none|The shot here clearly shows the Armi-Jaeger's .22 Magazine]]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
===M9 Bayonet===&lt;br /&gt;
One of Stansfield's men uses an M9 Bayonet to check the mattress. The M9 Bayonet is the standard-issue bayonet for the US Armed Forces.&lt;br /&gt;
*Note cut in blade for wire cutters, when combined with notch on sheath. &lt;br /&gt;
[[Image:Leon45.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Suppressors===&lt;br /&gt;
*Note the third suppresor from the right with its abnormally long threading to bypass the compensator on Leon's [[Beretta 92FS]].&lt;br /&gt;
[[Image:Leon75.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Leon's Grenades===&lt;br /&gt;
[[Image:Leon21.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
Several [[M67 hand grenade]]s are seen on ESU member's tac-vests.&lt;br /&gt;
&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Leon-ESUgrenade-1.jpg|thumb|none|600px|An M67 grenade strapped to an ESU member's tac-vest.]]&lt;br /&gt;
[[Image:Leon-ESUgrenade-2.jpg|thumb|none|600px|Another M67 on an ESU's vest. &lt;br /&gt;
''I am fairly certain that is not an M67, but rather a Stingball grenade.'']]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
ESU members use [[M18 smoke grenade]]s during the end of the assault on the apartment.It is likely meant to be a CS grenade...though no actor would go through that. &lt;br /&gt;
[[Image:M18red.jpg|thumb|none|400px|M18 smoke grenade.]]&lt;br /&gt;
[[Image:Leon-M18smoke-1.jpg|thumb|none|600px|An ESU member pulls the pin on an M18 smoke grenade.]]&lt;br /&gt;
[[Image:Leon-M18smoke-2.jpg|thumb|none|600px|You're supposed to hold down the spoon so this doesn't happen immediately in your hand.]]&lt;br /&gt;
&lt;br /&gt;
===Rubber M16A2?===&lt;br /&gt;
[[Image:Leon127.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:French Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Dstorres</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=L%C3%A9on:_The_Professional&amp;diff=331674</id>
		<title>Léon: The Professional</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=L%C3%A9on:_The_Professional&amp;diff=331674"/>
		<updated>2010-09-21T19:46:24Z</updated>

		<summary type="html">&lt;p&gt;Dstorres: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the film ''[[Léon (The Professional)]]'':''' &lt;br /&gt;
[[Image:Leon-_The_Professional_Poster.jpg|right|300px|thumb|''Léon (The Professional)'' (1994)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Compensated Beretta 92FS==&lt;br /&gt;
&lt;br /&gt;
The signature pistols of Léon ([[Jean Reno]]) are [[Beretta 92FS]]'s  fitted with compensators and in some scenes sound suppressors. A compensator reduces rising of the barrel during rapid fire by redirecting propellant gases. We briefly see Mathilda ([[Natalie Portman]]) assembling Léon's ([[Jean Reno]]) [[Beretta 92FS]] pistols although we never see her take a shot. The combination of a suppressor and compensator might be considered nonsensical. A suppressor is supposed to re-route and slow the release of pressurized gases from the muzzle in order to reduce the muzzle blast, while a recoil compensator functions by changing the vector at which the gases are released in order to reduce recoil. The problem is solved when it is revealed that one of Léon's suppressors has extended threads which clearly reach past the compensator ports when fitted. One of Léon's Berettas features a two-toned finish, with a stainless frame.&lt;br /&gt;
&lt;br /&gt;
[[Image:5.jpg|thumb|none|400px|Beretta 92FS fitted with AL-GI-MEC used by Léon in the film.]] &lt;br /&gt;
[[Image:6.jpg|thumb|none|400px|Close up on the Compensator.]]&lt;br /&gt;
[[Image:7.jpg|thumb|none|400px|Upper shot of Beretta at slide lock.]]&lt;br /&gt;
[[Image:4.jpg|thumb|none|400px|AL-GI-MEC Compensator by LA.RI.A, Italian Manufactuer. Note: This is not the modern SGS compensator.]]&lt;br /&gt;
[[Image:Leon1.jpg|thumb|none|600px|'''Tonto ([[Lucius Wyatt Cherokee]]):''' It's Tonto, downstairs. There's a guy wants to talk to you. &amp;lt;BR&amp;gt; '''Fatman:''' What's he look like? &amp;lt;BR&amp;gt; '''Tonto:''' Serious.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSComp-1.jpg|thumb|none|600px|Léon peaks through the peep-hole in his door while armed with his compensated Beretta 92FS.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSComp-2.jpg|thumb|none|600px|Léon aims his Beretta 92FS through the door at an approaching thug.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSComp-3.jpg|thumb|none|600px|Léon aims his suppressed Beretta 92FS at Matilda ([[Natalie Portman]]) as she sleeps when considering killing her for discovering his profession.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSComp-4.jpg|thumb|none|600px|Léon teaches Matilda about the mechanics of his Beretta 92FS.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSComp-5.jpg|thumb|none|600px|Matilda attemps to re-assemble one of Léon's Berettas.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSComp-6.jpg|thumb|none|600px|Léon sticks the suppressor in the Drug Dealer's ([[Robert LaSardo]]) mouth. He threatens that if he feels his mouth leave the muzzle, he'll fire, yet note how the safety is on, and remains on throughout the whole scene.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSComp-7.jpg|thumb|none|600px|Léon shoots the drug dealer with his Beretta 92FS. Note how the muzzle flash doesn't emit through the compensator cuts due to the threads blocking them. Even so, we shouldn't be able to see such a large flash coming from the gun at all, since a real suppressor would significantly dampen it.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSComp-8.jpg|thumb|none|600px|Léon shoots ESU members with a brace of Beretta 92FS pistols while hanging from his door frame, one with a stainless frame. Obviously the ridiculous amount of sit-ups he did throughout the film helped explain his ability to do this.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSComp-9.jpg|thumb|none|600px|Léon holds his stainless framed Beretta to the head of an ESU member. Note how AL-GI-MEC can clearly be read on the compensator.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSComp-10.jpg|thumb|none|600px|Léon fires his Beretta at ESU agents through a hole in the wall.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
A [[SIG-Sauer P226]] is used by one of Stansfield's DEA agents Benny ([[Keith A. Glascoe]]) as his duty weapon. It has some sort of laser aiming module mounted under the barrel.&lt;br /&gt;
&lt;br /&gt;
''The actor who played Benny, [[Keith A. Glascoe]], was also a real life NYC Firefighter. He died rescuing people from the South Tower of the World Trade Center on September 11th, 2001.''&lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|400px|SIG-Sauer P226 - 9mm.]]&lt;br /&gt;
[[Image:Leon-SIGP226-1.jpg|thumb|none|600px|Benny aims his SIG-Sauer P226 fitted with a laser.]]&lt;br /&gt;
[[Image:Leon-SIGP226-2.jpg|thumb|none|600px|Benny aiming his SIG-Sauer P226.]]&lt;br /&gt;
&lt;br /&gt;
Léon uses a tutone [[SIG-Sauer P226]] fitted with a suppressor akimbo with one of his [[Beretta 92FS]]'s to kill Malky ([[Peter Appel]]).&lt;br /&gt;
[[Image:SigP226TwoTone02.jpg|thumb|none|400px|SIG-Sauer P226 with tutone slide/frame and black hammer - 9mm.]]&lt;br /&gt;
[[Image:Leon-SIGP226-3.jpg|thumb|none|600px|''&amp;quot;No women, no kids.&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 3913/3914==&lt;br /&gt;
A tutone Smith &amp;amp; Wesson automatic pistol is seen in the hands of one of Stansfield's men. It appears to be a stainless [[Smith &amp;amp; Wesson 3913]] frame with a blued [[Smith &amp;amp; Wesson 3914]] slide.&lt;br /&gt;
[[Image:3913.jpg|thumb|none|400px|Smith &amp;amp; Wesson 3913 - 9mm.]]&lt;br /&gt;
[[Image:Smith &amp;amp; Wesson 3914.jpg|400px|thumb|none|Smith &amp;amp; Wesson 3914 - 9mm]]&lt;br /&gt;
[[Image:Leon-Unknown-1.jpg|thumb|none|600px|One of Stansfield's men armed with what appears to be a Smith &amp;amp; Wesson 3913/3914 pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Kimel AP-9==&lt;br /&gt;
&lt;br /&gt;
During the attack on Mathilda's ([[Natalie Portman]]) family's apartment one of Stansfield's ([[Gary Oldman]]) men Willi Blood ([[Willi One Blood]]) is armed with an [[AP-9|Kimel AP-9 pistol]] fitted with a 20-round magazine which he uses to kill Mathilda's little brother.&lt;br /&gt;
[[Image:AP9-Pistol.jpg|thumb|400px|none|AA Arms/Kimel Industries AP-9 Pistol - 9mm.]]&lt;br /&gt;
[[Image:Leon-KimelAP9-1.jpg|thumb|none|700px|In every shot of Willi Blood's Kimel AP-9 pistol laying on the counter, the position of his gun changes slightly due to continuity error.]]&lt;br /&gt;
[[Image:Leon-KimelAP9-2.jpg|thumb|none|600px|When Matilda's brother runs out from under his bed, Willi Blood unloads his Kimel AP-9, firing it randomly about the apartment.]]&lt;br /&gt;
[[Image:Leon50.jpg|thumb|none|600px|FPS view of Willi Blood firing his Kimel AP-9.]]&lt;br /&gt;
[[Image:Leon-KimelAP9-3.jpg|thumb|none|600px|Willi Blood aiming his Kimel AP-9 after firing all around the apartment. He's left with nothing more to say than, &amp;quot;Wow.&amp;quot;]]&lt;br /&gt;
[[Image:Leon113.jpg|thumb|none|600px|Benny can be seen with an AP-9 when ESU assault Léon's apartment.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 586==&lt;br /&gt;
Léon ([[Jean Reno]]) is seen using [[Smith &amp;amp; Wesson Model 586]] revolver with a custom ported barrel in several scenes.&lt;br /&gt;
[[Image:S&amp;amp;W586-6.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 586 with 6&amp;quot; barrel - .357 Magnum.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W586-1.jpg|thumb|none|600px|Léon's Smith &amp;amp; Wesson Model 586 in his gun case.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W586-2.jpg|thumb|none|600px|Léon takes out his Smith &amp;amp; Wesson Model 586 and swings open the cylinder.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W586-3.jpg|thumb|none|600px|Léon runs a bore brush through the cylinders of his Smith &amp;amp; Wesson Model 586. Note how the gun has been fitted with Pachmyr Presentation grips.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W586-4.jpg|thumb|none|600px|Léon wields his Smith &amp;amp; Wesson Model 586 akimbo with his Beretta 92FS. It seems illogical to use an unsuppressed gun in partnership with a suppressed gun, when his obvious goal is to not draw attention.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W586-5.jpg|thumb|none|600px|Léon with his Smith &amp;amp; Wesson Model 586 at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 686==&lt;br /&gt;
One of the Fatman's henchmen is seen armed with a stainless [[Smith &amp;amp; Wesson Model 686]] revolver.&lt;br /&gt;
[[Image:800px-SW686.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 686 with 6&amp;quot; barrel - .357 Magnum.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W686-1.jpg|thumb|none|600px|A henchman holds his Smith &amp;amp; Wesson Model 686, oblivious that his muzzle is flagging the man next to him.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger SP101==&lt;br /&gt;
&lt;br /&gt;
Léon ([[Jean Reno]]) has a [[Ruger SP101]] in his case among his collection of weapons. He gives it to Matilda ([[Natalie Portman]]) when telling her to leave and be a &amp;quot;cleaner&amp;quot; on her own, resulting in her walking to the window and emptying the gun (although she fires six shots when the revolver only holds five). Later in the film Matilda tries to see if Léon really cares about her, so she loads three chambers, leave two empty, and plays the very difficult version of Russian Roulette. Léon tells her he could hear that there was a bullet in the chamber (not likely), but she continues and nearly kills herself before he knocks the gun away.&lt;br /&gt;
[[Image:RugerSP101.jpg|thumb|none|400px|Ruger SP101 - .357 Magnum.]]&lt;br /&gt;
[[Image:Leon-RugerSP101-1.jpg|thumb|none|600px|A Ruger SP101 in Léon's gun case.]]&lt;br /&gt;
[[Image:Leon80.jpg|thumb|none|600px|Léon gives Matilda his Ruger SP101 when denying her his guidance in being a cleaner.]]&lt;br /&gt;
[[Image:Leon-RugerSP101-2.jpg|thumb|none|600px|Matilda unloads six shots from the five shot Ruger SP101 out of the apartment window. Note how she has to use two fingers to pull the trigger successfully. Still, her comparatively minute amount of flinching is impressive for a girl her age.]]&lt;br /&gt;
[[Image:Leon-RugerSP101-3.jpg|thumb|none|600px|Matilda loads rounds into her SP101. Note five chambers, debunking any arguments the gun is the six shot .32 H&amp;amp;R model.]]&lt;br /&gt;
[[Image:Leon-RugerSP101-4.jpg|thumb|none|600px|Matilda spins the cylinder after loading three rounds and leaving two chambers empty.]]&lt;br /&gt;
[[Image:Leon-RugerSP101-5.jpg|thumb|none|600px|Even though Matilda cocks that hammer before raising the gun to her head, we see the hammer down in the next shot.]]&lt;br /&gt;
[[Image:Leon-RugerSP101-6.jpg|thumb|none|600px|Matilda holds the SP101 to her head. Note how there are visibly no rounds in the cylinder.]]&lt;br /&gt;
[[Image:Leon-SAM1911A1-6.jpg|thumb|none|600px|Willi Blood sets Matilda's Ruger SP101 down on the table, along with a box of ammunition, a magazine for the Smith &amp;amp; Wesson Model 41, and a Llama M-82 with extended controls (mag release and safety lever) and a compensator.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
&lt;br /&gt;
Léon keeps a [[Beretta 92FS Inox]] in his case along with his other equipment.&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|400px|Beretta 92FS Inox - 9mm.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSInox-1.jpg|thumb|none|600px|Léon's Beretta 92FS Inox in his gun case.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSInox-2.jpg|thumb|none|600px|The disassembled Beretta 92FS Inox on the table.]]&lt;br /&gt;
[[Image:Leon-Beretta92FSInox-3.jpg|thumb|none|600px|The Beretta Inox seen third on the table.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 41==&lt;br /&gt;
A [[Smith &amp;amp; Wesson Model 41]] pistol with target grips is seen among Léon's gun collection.&lt;br /&gt;
[[Image:S&amp;amp;W41Standard.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 41 with standard grips - .22 Long Rifle.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W41-1.jpg|thumb|none|600px|The Smith &amp;amp; Wesson Model 41 in Léon's case.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W41-2.jpg|thumb|none|600px|Matilda wipes down the Smith &amp;amp; Wesson Model 41.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W41-3.jpg|thumb|none|600px|Matilda places the Smith &amp;amp; Wesson Model 41 on the table.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W41-4.jpg|thumb|none|600px|The Smith &amp;amp; Wesson Model 41 laying on the table.]]&lt;br /&gt;
&lt;br /&gt;
The pistol in question is actually a Benelli model B76 in 9mm. It's the sport variation which utilizes a&lt;br /&gt;
weighted barrel not unlike the H&amp;amp;K P9 Sport. Its Italian pedigree makes it a nice fit in Leon's arsenal.&lt;br /&gt;
The two give-aways are the sloped trigger guard and matte stainless trigger. The bore diameter and barrel&lt;br /&gt;
exposed slide are also clues.&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 629 &amp;quot;Classic Hunter&amp;quot; Custom==&lt;br /&gt;
&lt;br /&gt;
Norman Stansfield ([[Gary Oldman]]) keeps a [[Smith &amp;amp; Wesson Model 629|Smith &amp;amp; Wesson Model 629]] revolver with a 3&amp;quot; barrel and unfluted cylinder as his duty sidearm. Stansfield's Smith &amp;amp; Wesson Model 629 appears to be customized or at least a rare, non-catalogued special production run. The standard and/or limited production, short barreled 629s usually have slightly shorter ejector rods (while the gun in the film's ends at the barrel). The muzzle is nicely crowned, too. It's done in a manner uncommon on factory-standard Smith &amp;amp; Wesson revolvers (and limited production runs), which means it was likely a customized &amp;amp; shortened Smith &amp;amp; Wesson Model 629 &amp;quot;Classic Hunter&amp;quot;. Unlike the standard model 629, the &amp;quot;Classic Hunter&amp;quot; variation was a special production run made in limited quantities in the late 1980's/early 1990's. It could be had in carbon blue steel and in stainless steel, came with an unfluted cylinder (standard production 629s feature fluted cylinders) and had either in 6-inch and 8 3/8-inch barrel length with the full underlug. Since the 629 &amp;quot;Classic Hunter&amp;quot; Stansfield packs isn't in factory configuration, we can assume it has been further customized and shortened, perhaps to make it more concealable and lighter to carry all-day like an oversized snub nose.&lt;br /&gt;
&lt;br /&gt;
[[Image:M6293.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 629 3&amp;quot; snub with non-fluted cylinder - .44 Magnum. Note how the ejector shroud doesn't reach the end of the barrel like the model in the film.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W629snub-1.jpg|thumb|none|600px|''&amp;quot;Look what you did.&amp;quot;'' Stansfield blames his ruined suit (oblivious to his gunshot wound) on Malky for not watching Matilda's father.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W629snub-2.jpg|thumb|none|600px|When Stansfield holds his Smith &amp;amp; Wesson Model 629 snub on Matilda in the DEA building, we can see the cylinder is unloaded.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W629snub-3.jpg|thumb|none|600px|Stansfield cradles his Smith &amp;amp; Wesson Model 629 when informed of Malky's assassination.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W629snub-4.jpg|thumb|none|600px|Stansfield sets his Smith &amp;amp; Wesson Model 629 on the table in Tony's ([[Danny Aiello]]) place.]]&lt;br /&gt;
[[Image:Leon-S&amp;amp;W629snub-5.jpg|thumb|none|600px|'''Highlight for Spoilers:''' &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; Stansfield shoots Léon in the back as he tries to exit his apartment.&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; Note crowned muzzle and how the cylinder is loaded with hollow points.]]&lt;br /&gt;
&lt;br /&gt;
==Star 30M==&lt;br /&gt;
The Fatman's Chief Bodyguard ([[Eric Challier]]) keeps a [[Star 30M]] as his sidearm.&lt;br /&gt;
[[Image:Star30m.jpg|thumb|none|400px|Star 30M - 9mm.]]&lt;br /&gt;
[[Image:Leon-Star30M-1.jpg|thumb|none|600px|The Fatman's Chief Bodyguard ([[Eric Challier]]) searches the elevator with his Star 30M at the ready.]]&lt;br /&gt;
[[Image:Leon10.jpg|thumb|none|600px|The Fatman's Chief Bodyguard ([[Eric Challier]]) with his Star 30M.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 659==&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson 659]] is briefly seen in the security cache.&lt;br /&gt;
[[Image:S&amp;amp;W659.jpg|thumb|none|400px|Smith &amp;amp; Wesson 659]]&lt;br /&gt;
[[Image:Leon6.jpg|thumb|600px|none]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
&lt;br /&gt;
During Léon's ([[Jean Reno]]) opening hit, a pair of the Fatman's ([[Frank Senger]]) bodyguards are armed with [[Beretta 93R]] machine pistols.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R - 9mm.]]&lt;br /&gt;
[[Image:Leon4.jpg|thumb|none|600px|One of the Fatman's bodyguards with a Beretta 93R.]]&lt;br /&gt;
[[Image:Leon8.jpg|thumb|none|600px|A bodyguard looks down the stairs while armed with his Beretta 93R.]]&lt;br /&gt;
[[Image:Leon15.jpg|thumb|none|600px|The first bodyguard checks outside while armed with his Beretta 93R.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
Several of the Fatman's ([[Frank Senger]]) guards are armed with [[Micro Uzi|IMI Micro Uzi]]s. At one point he ineffectively wields one himself.&lt;br /&gt;
[[Image:MicroUziPistolStock.jpg‎|thumb|none|400px|IMI Micro Uzi - 9mm.]]&lt;br /&gt;
[[Image:Leon-MicroUzi-1.jpg|thumb|none|600px|A security guard has his IMI Micro Uzi rested on his desk.]]&lt;br /&gt;
[[Image:Leon12.jpg|thumb|none|600px|The security guard with his Micro Uzi.]]&lt;br /&gt;
[[Image:Leon-MicroUzi-2.jpg|thumb|none|600px|The Fatman ([[Frank Senger]]) runs while armed with a Micro Uzi. Note how the barrel has custom ports cut to reduce muzzle climb.]]&lt;br /&gt;
[[Image:Leon-MicroUzi-3.jpg|thumb|none|600px|The Fatman ([[Frank Senger]]) aims his Micro Uzi.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
The Fatman ([[Frank Senger]]) arms himself with a pair of [[Mini Uzi|IMI Mini Uzi]]s after emptying his [[Micro Uzi|IMI Micro Uzi]]. He is held at knife point by Léon ([[Jean Reno]]) before he can use them. ESU members at the end of the film are also seen armed with them.&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|IMI Mini Uzi - 9mm.]]&lt;br /&gt;
[[Image:Leon-MiniUzi-1.jpg|thumb|none|600px|The Fatman ([[Frank Senger]]) wields a pair of Mini Uzis.]]&lt;br /&gt;
[[Image:Leon19.jpg|thumb|none|600px|The Fatman ([[Frank Senger]]) wields his Mini Uzis.]]&lt;br /&gt;
[[Image:Leon20.jpg|thumb|none|600px|The Fatman ([[Frank Senger]]) is informed to leave town while held at knife point by Léon.]]&lt;br /&gt;
[[Image:Leon-MiniUzi-2.jpg|thumb|none|600px|ESU members armed with Mini Uzis.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
Norman Stansfield ([[Gary Oldman]]) uses an [[Ithaca 37]] with a tactical flashlight mounted on the pump forend, and fitted with a pistol grip while raiding Matilda's ([[Natalie Portman]]) house. Malky ([[Peter Appel]]) also uses an [[Ithaca 37]] with an extended magazine tube.&lt;br /&gt;
[[Image:IthacaModel37.jpg|thumb|none|500px|Ithaca Model 37 Riot - 12 Gauge.]]&lt;br /&gt;
[[Image:Leonuziholster.jpg|thumb|none|600px|Two Ithaca 37s in the security cache, with a Remington 870 between them. Note the Holster for the [[Micro Uzi]].]]&lt;br /&gt;
[[Image:Leon-Ithaca37-1.jpg|thumb|none|600px|Stansfield dances through Matilda's house while playing Beethoven in his head, armed with an Ithaca 37 with a pistol grip and tactical flashlight.]]&lt;br /&gt;
[[Image:Leon-Ithaca37-2.jpg|thumb|none|600px|Stansfield pumps his Ithaca 37 before killing Matilda's Mother ([[Ellen Greene]]) in the bathtub. Notable is that even though he has previously fired the weapon, an empty shell doesn't eject when he pumps it.]]&lt;br /&gt;
[[Image:Leon-Ithaca37-3.jpg|thumb|none|600px|Stansfield shoots Matilda's Mother in the tub. In this scene, the pyrotechnics specialist had to sit in the tub first to show [[Ellen Greene]] that the squibs going off would be safe.]]&lt;br /&gt;
[[Image:IthacaExtMagTub.jpg|thumb|none|500px|Ithaca 37 with extended magazine tube - 12 Gauge]]&lt;br /&gt;
[[Image:Leon-Ithaca37-4.jpg|thumb|none|600px|Malky peaks into the apartment while armed with his extended magazine tub Ithaca 37.]]&lt;br /&gt;
[[Image:Leon-Ithaca37-5.jpg|thumb|none|600px|Malky hugs the floor when Stansfield's 1st Man Willi Blood ([[Willi One Blood]]) begins erratically firing all around the apartment. Note how the stock is fitted with a spare shot shell holder.]]&lt;br /&gt;
[[Image:Leon-Ithaca37-6.jpg|thumb|none|600px|Malky gets back up with his Ithaca 37 in hand.]]&lt;br /&gt;
[[Image:Leon-Ithaca37-7.jpg|thumb|none|600px|'''Malky:''' What are you doing? He's dead!&amp;lt;BR&amp;gt; '''Stansfield:''' But he ruined my suit. &amp;lt;BR&amp;gt; '''Makly:''' Yeah, I know, but he's dead. He's a piece of meat. Calm down. &amp;lt;BR&amp;gt; '''Stansfield:''' I'm calm.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
&lt;br /&gt;
Mathilda's father ([[Michael Badalucco]]) pulls a [[Remington 870#Remington 870 Slug Gun|Remington 870 Slug Gun]] shotgun on Stansfield ([[Gary Oldman]]) and shoots him in the shoulder during the attack on his apartment, as well as killing another henchmen with a shot to the back. (It is loaded with buckshot in the story, since despite being a slug gun, people are impacted by buckshot when shot by it). We also see a Remington 870 on the gun rack in the Fatman's house, and an ESU member is seen wielding one during the final shootout.&lt;br /&gt;
[[Image:Remington870SlugGun.jpg|thumb|none|500px|Remington 870 Slug Gun - 12 Gauge.]]&lt;br /&gt;
[[Image:Leonuziholster.jpg|thumb|none|600px|A Remington 870 is seen on the gun rack in the Fatman's house. Note the silver loading lifter.]]&lt;br /&gt;
[[Image:Leon-Remington870-1.jpg|thumb|none|600px|Matilda's father slowly reaches for his Remington 870 Slug Gun hidden away.]]&lt;br /&gt;
[[Image:Leon-Remington870-2.jpg|thumb|none|600px|Close up on the trigger guard of the Remington 870. Even though he's bad enough to leave a loaded shotgun poorly hidden in the house, at least he has the common sense to keep the safety on.]]&lt;br /&gt;
[[Image:Leon-Remington870-3.jpg|thumb|none|600px|Matilda's father holds his Remington 870 after using it to shoot Stansfield and one of his men. For whatever reason, he tosses the gun away after firing only two rounds.]]&lt;br /&gt;
[[Image:Leon-Remington870-4.jpg|thumb|none|600px|An ESU member armed with a Remington 870.]]&lt;br /&gt;
[[Image:Leon-Remington870-5.jpg|thumb|none|600px|Another shot of an ESU member with his Remington 870.]]&lt;br /&gt;
&lt;br /&gt;
==Skorpion SA Vz 82==&lt;br /&gt;
A suppressed [[Skorpion SA Vz 82]] is wielded by one of Stansfield's DEA Agents ([[Don Creech]]) after Mathilda's family is killed. It can be noted as the 9x18mm model Vz 82 by its straight magazine, unlike the curved magazine of the .32 ACP [[Skorpion SA Vz 61]].&lt;br /&gt;
[[Image:Scorpion SA Vz 82.jpg|400px|thumb|none|Skorpio SA Vz 82 - .380 ACP]]&lt;br /&gt;
[[Image:Leon-SkorpionSA-1.jpg|thumb|none|600px|Three shots of the DEA Agent's SA Vz 82 Skorpion.]]&lt;br /&gt;
[[Image:Leon71.jpg|thumb|none|600px|The agent walks away from Léon's apartment with his SA Vz 82 in hand.]]&lt;br /&gt;
&lt;br /&gt;
==Spectre M4==&lt;br /&gt;
A [[Spectre M4]] is seen among the weapons in Léon's gun case. In the extended cut version, we see Léon cocking the weapon, as Léon recognizes the image based on the sound of a weapon cocking a drug dealer's apartment, which is not actually a Spectre M4 itself.&lt;br /&gt;
[[Image:Sites Spectre.jpg|thumb|none|400px|Spectre M4 - 9mm.]]&lt;br /&gt;
[[Image:Leon-SpectreM4-1.jpg|thumb|none|600px|A Spectre M4 is seen in Léon's gun case.]]&lt;br /&gt;
[[Image:Leon-SpectreM4-2.jpg|thumb|none|600px|Léon pictures himself cocking his Spectre M4 when he hears a drug dealer chambering his weapon inside his apartment.]]&lt;br /&gt;
&lt;br /&gt;
==Custom Springfield Armory M1911-A1==&lt;br /&gt;
&lt;br /&gt;
Mathilda's ([[Natalie Portman]]) pistol is a [[M1911 pistol series#Springfield Armory M1911-A1|Springfield Armory M1911-A1]] fitted with a compensator and loaded with simunition paintball rounds. She uses it to shoot a drug dealer during her first &amp;quot;hit&amp;quot;, fitting it with a suppressor that cancels out the compensator like with Léon's Berettas. She brings it with her when she goes to the DEA building planning to kill Stansfield ([[Gary Oldman]]). It is assumed she has it loaded with live ammunition, since simunition would prove useless for killing. Willi Blood ([[Willi One Blood]]) refers to it as &amp;quot;Another Nine-Milley,&amp;quot; slang for 9mm.&lt;br /&gt;
[[Image:SpringfieldArmoryM1911.jpg|thumb|none|400px|Springfield Armory M1911-A1 &amp;quot;Mil-Spec&amp;quot; - .45 ACP.]]&lt;br /&gt;
[[Image:Leon-SAM1911A1-1.jpg|thumb|none|600px|Matilda takes out her Custom Springfield Armory M1911-A1 pistol, stored with a suppressor and two spare magazines in a velvet lined box, which looks inconspicuosly like a lunch box when closed.]]&lt;br /&gt;
[[Image:Leon-SAM1911A1-2.jpg|thumb|none|600px|Matilda loads an (empty) magazine into her M1911-A1 pistol. The crimp line running vertically on the magazine indicates it is a 9mm. Note Pachmyr grips.]]&lt;br /&gt;
[[Image:Leon-SAM1911A1-3.jpg|thumb|none|600px|Matilda threads a suppressor on her M1911-A1.]]&lt;br /&gt;
[[Image:Leon-SAM1911A1-4.jpg|thumb|none|600px|Matilda &amp;quot;kills&amp;quot; the drug dealer with two shots from her M1911-A1, loaded with simunition. Based on her grip, it appears Léon may have actually taught her a few things on gun handling.]]&lt;br /&gt;
[[Image:Leon-SAM1911A1-5.jpg|thumb|none|600px|Matilda removes the suppressor from her M1911-A1 before putting it away.]]&lt;br /&gt;
[[Image:Leon-SAM1911A1-7.jpg|thumb|none|600px|Matilda brings her pistol along with her on her assassination mission in the DEA building.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1911-A2 SASS==&lt;br /&gt;
&lt;br /&gt;
Léon's ([[Jean Reno]]) case is packed with a [[M1911 pistol series|Colt M1911A1]] pistol with a nickel finish and combat hammer fitted with a [[Springfield Armory M1911-A2 SASS]] upper conversion kit. This conversion turns the 1911 into a single shot pistol in a variety of calibers.&lt;br /&gt;
[[Image:Leon-SAM1911A2SASS-1.jpg|thumb|none|600px|A Springfield Armory M1911-A2 SASS pistol on the right. The pistol is noticably missing the magazine insert, which is used to replace the magazine and act as a barrel release lever. Obviously, this is an important part of the firearm!]]&lt;br /&gt;
&lt;br /&gt;
==SGW Multimatch AR-15==&lt;br /&gt;
&lt;br /&gt;
Léon requests a rifle from Tony ([[Danny Aiello]]) to train Mathilda ([[Natalie Portman]]) on her long range sniping exercise. Tony had one of his workers go into the freezer and pull out an [[M16 rifle series|SGW Multimatch AR-15]] rifle. Mathilda uses the rifle (loaded with simunition paintball rounds) in her practice &amp;quot;hit&amp;quot; on the jogging politician in Central Park. Simunition is a trademark for training ammunition produced by General Dynamics - Ordnance and Tactical Systems Canada Inc. of Québec, Canada. Simunition encompasses many types of training rounds, the best-known being the FX Marking Cartridge, or paintball round.&lt;br /&gt;
&lt;br /&gt;
Simunition rounds are designed to be fired through police and military service weapons. Most simunition cartridges require slight modification to the weapon to ensure that normal service rounds cannot be fired during training and to simulate full recoil with reduced-pressure/reduced-velocity rounds for more realistic training. In this case for a 5.56 simunition round to work all it would take is a bolt swap to allow this rifle to function with simunition rounds. The prop itself is a slightly modified SGW Multimatch AR-15 and it's very unlikely it actually fired the simunition in the actual movie although it is very possible that it could in real life. Simunition is used only for CQB training, as there is no way any paint round could reach the velocity to hit a target at the distance the movie claimed the hit was made at. Even though the politician was made to look very far the reticle image would prove that the politician was closer than 150yards, well within the simunition maximum range of 200 yards. &lt;br /&gt;
&lt;br /&gt;
The rifle is the old model SGW Multimatch before SGW turned into what is now known as Olympic Arms. With a 16&amp;quot; medium heavy weight barrel, shaved gas block, carbine length free floating aluminum handguard tube, and a Bell &amp;amp; Carlson AR-15 Thumbhole stock. It has blued 20-round magazines (the kind available in the early 1990s), a Harris Bipod, and a dummy  short 'suppressor' for the end of the threaded barrel. The scope is a Burris with a 40mm objective lense, and sits on Weaver's tall see-through scope mount rings.&lt;br /&gt;
&lt;br /&gt;
[[Image:SGW Multimatch AR-15.jpg|450px|thumb|none|© Copyright Kevin Ryan - 2010 [http://www.kevryan.net]]]&lt;br /&gt;
[[Image:Leon-AR15Paintball-1.jpg|thumb|none|600px|Léon opens the case containing the disassembled AR-15.]]&lt;br /&gt;
[[Image:Leon-AR15Paintball-2.jpg|thumb|none|600px|Léon assembles the AR-15.]]&lt;br /&gt;
[[Image:Leon-AR15Paintball-3.jpg|thumb|none|600px|Léon screws on the dummy suppressor.]]&lt;br /&gt;
[[Image:Leon-AR15Paintball-4.jpg|thumb|none|600px|Matilda pops open the lense cover, but Léon quickly closes it, informing her that a target could spot the sun's reflection on the bare lense.]]&lt;br /&gt;
[[Image:Leon-AR15Paintball-5.jpg|thumb|none|600px|Matilda takes aim with the AR-15. At the last minute Léon tells her to hold her breath, when in reality exhaling is the best method. Exhaling relaxes muscles and reduces movement, while holding your breath strains muscles and causes shaking.]] &lt;br /&gt;
[[Image:Leon90.jpg|thumb|none|600px|FPS view of the rifle's crosshairs as Matilda takes aim at a politician.]]&lt;br /&gt;
&lt;br /&gt;
==Llama M-87==&lt;br /&gt;
Matilda takes along a [[Llama M-87]] with extended controls (magazine release and safety lever) and a compensator, when she goes to kill Stansfield. The Llama M-87 is a competition version of the Llama M-82.&lt;br /&gt;
[[Image:Llama - 87.jpg|400px|thumb|none|Llama M-87 - 9mm Parabellum]]&lt;br /&gt;
[[Image:Leon-SAM1911A1-6.jpg|thumb|none|600px|Llama M-87 on right side.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK33A3== &lt;br /&gt;
&lt;br /&gt;
[[Heckler &amp;amp; Koch HK33A3]]s are used by several members of the ESU team that Stansfield ([[Gary Oldman]]) sends to Léon's ([[Jean Reno]]) apartment.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK93FS.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK33A3 - 5.56x45mm.]]&lt;br /&gt;
[[Image:Leon-HK33-1.jpg|thumb|none|600px|An ESU member rushes into position while armed with a Heckler &amp;amp; Koch HK33A3.]]&lt;br /&gt;
[[Image:Leon-HK33-3.jpg|thumb|none|600px|The ESU agent peaks into Léon's apartment.]]&lt;br /&gt;
[[Image:Leon-HK33-4.jpg|thumb|none|600px|The ESU agent beckons his men inside.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK33A2==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33A2]] is seen briefly in the security cache, and in the hands of an ESU officers.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK33w25rdMag.jpg|thumb|none|500px|HK33]]&lt;br /&gt;
[[Image:Leon6.jpg|thumb|none|600px|HK33, far left]]&lt;br /&gt;
[[Image:Leon-HK33-2.jpg|thumb|none|600px|An ESU member, in a very unbecoming act, has his Heckler &amp;amp; Koch HK33A2 trained on a fellow team member.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
Several [[M67 hand grenade]]s are seen on ESU member's tac-vests.&lt;br /&gt;
&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Leon-ESUgrenade-1.jpg|thumb|none|600px|An M67 grenade strapped to an ESU member's tac-vest.]]&lt;br /&gt;
[[Image:Leon-ESUgrenade-2.jpg|thumb|none|600px|Another M67 on an ESU's vest. &lt;br /&gt;
''I am fairly certain that is not an M67, but rather a Stingball grenade.'']]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
ESU members use [[M18 smoke grenade]]s during the end of the assault on the apartment.It is likely meant to be a CS grenade...though no actor would go through that. &lt;br /&gt;
[[Image:M18red.jpg|thumb|none|400px|M18 smoke grenade.]]&lt;br /&gt;
[[Image:Leon-M18smoke-1.jpg|thumb|none|600px|An ESU member pulls the pin on an M18 smoke grenade.]]&lt;br /&gt;
[[Image:Leon-M18smoke-2.jpg|thumb|none|600px|You're supposed to hold down the spoon so this doesn't happen immediately in your hand.]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG543 == &lt;br /&gt;
Several ESU officers that attack Leon's apartment are armed with [[SIG SG 540 |SIG SG 543]]s.&lt;br /&gt;
[[Image:Sig sg543.jpg|thumb|none|500px|SIG SG543 rifle with folding stock - 5.56x45mm]]&lt;br /&gt;
[[Image:Leon120.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon124.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon159.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 540 == &lt;br /&gt;
&lt;br /&gt;
A large amount of ESU officers who assault Léon's apartment carry [[SIG SG 540]] rifles.&lt;br /&gt;
[[Image:Sig sg540 1.jpg|thumb|none|500px|Sig SG-540 - 5.56x45mm (.223 Rem)]]&lt;br /&gt;
[[Image:Leon133.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon135.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon136.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon540.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon160.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK91 ==&lt;br /&gt;
A [[Heckler &amp;amp; Koch HK91]] is used by an ESU officer to stand in for a SR9.&lt;br /&gt;
[[Image:HK_Model_91.jpg‎ |thumb|500px|none|HK91-A2 Rifle with Standard Stock]]&lt;br /&gt;
[[Image:Leon144.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon145.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 551 ==&lt;br /&gt;
&lt;br /&gt;
An ESU member is armed with a [[SIG SG 551]] during the second Assault on Léon's Apartment.&lt;br /&gt;
[[Image:Sig-551.jpg|thumb|none|500px|SIG SG 551]]&lt;br /&gt;
[[Image:Leon148.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon149.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Beretta SC-70/223 ==&lt;br /&gt;
Several ESU members can be seen armed with [[Beretta AR-70/223|Beretta SC-70/223]]s. Look at the MP5K-PDW style folding stock, replaced to the original.&lt;br /&gt;
[[Image:SC223.jpg|thumb|500px|none|Beretta SC-70/.223 (Special Carbine). - 5.56x45mm NATO]] &lt;br /&gt;
[[Image:Leon181.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon183.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon185.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon165.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Ruger Mini-14 GB-F==&lt;br /&gt;
&lt;br /&gt;
The [[Ruger Mini-14 GB|Ruger Mini-14 GB-F]] is seen in the hands of NYPD ESU officers who arrive at Léon's apartment during the final shootout.&lt;br /&gt;
[[Image:Mini14gb-f.jpg|thumb|500px|none|Stainless Steel Ruger Mini-14 GB-F]]&lt;br /&gt;
[[Image:Leon112.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon114.jpg|thumb|none|600px|SWAT member on right with a [[Ruger Mini-14|Ruger Mini-14 GB-F]]]]&lt;br /&gt;
[[Image:Leon184.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon163.jpg|thumb|none|600px|Ruger Mini-14 GB-F in hand of NYPD officer]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
&lt;br /&gt;
One of the ESU officers in the first team that enters Léon's apartment is armed with a [[Galil#Galil ARM|IMI Galil ARM]]  &lt;br /&gt;
[[Image:Galil.jpg|thumb|500px|none|IMI Galil ARM 5.56mm]]&lt;br /&gt;
[[Image:Leon115.jpg|thumb|600px|none]]&lt;br /&gt;
[[Image:Leon122.jpg|thumb|600px|none]]&lt;br /&gt;
&lt;br /&gt;
==MAS AA-52==&lt;br /&gt;
A heavily modified French [[MAS AA-52]] GPMG (with all sorts of tactical 'junk' attached) is utilized by the ESU team to launch a grenade into Léon's apartment towards the end of the film. Why they use a belt-fed machine gun to do this is beyond anyone. Note that the rifle grenade is not a fragmentation grenade, but rather a parachute flare. &lt;br /&gt;
[[Image:Leon154.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon155.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon156.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon157.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Leon158.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A [[Glock 17]] is holstered on the ESU uniform Leon steals.&lt;br /&gt;
[[image:Glock171stGen.jpg|thumb|none|400px|A generation 1 Glock 17]]&lt;br /&gt;
[[Image:Leon175.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Armi-Jaeger AP-74==&lt;br /&gt;
The [[Armi-Jaeger AP-74]] is wielded as a stand in for the [[M16]] by ESU officers.&lt;br /&gt;
[[Image:AdlerJagerAP74.jpg|thumb|none|500px|Adler-Jager AP74 rifle]]&lt;br /&gt;
[[Image:Leon164.jpg|thumb|none|600px|Armi-Jaeger AP-74 in the hands of an ESU officer, note three-prong flash-hider]]&lt;br /&gt;
&lt;br /&gt;
== Armi-Jaeger AP-15 w/ False Grenade Launcher ==&lt;br /&gt;
The [[Armi-Jager AP-15]] is seen in the hands of a few ESU officers after the big fight. This could presumably be the same fake grenade launcher in Besson's [[Nikita]]. &lt;br /&gt;
[[Image:Armi-Jager-AP-15.jpg|thumb|none|500px|Armi-Jager AP15 rifle]]&lt;br /&gt;
[[Image:Leon173.jpg|thumb|600px|none]]&lt;br /&gt;
[[Image:Leon174.jpg|thumb|600px|none|The shot here clearly shows the Armi-Jaeger's .22 Magazine]]&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
===M9 Bayonet===&lt;br /&gt;
One of Stansfield's men uses an M9 Bayonet to check the mattress. The M9 Bayonet is the standard-issue bayonet for the US Armed Forces.&lt;br /&gt;
*Note cut in blade for wire cutters, when combined with notch on sheath. &lt;br /&gt;
[[Image:Leon45.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Suppressors===&lt;br /&gt;
*Note the third suppresor from the right with its abnormally long threading to bypass the compensator on Leon's [[Beretta 92FS]].&lt;br /&gt;
[[Image:Leon75.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Leon's Grenades===&lt;br /&gt;
[[Image:Leon21.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Rubber M16A2?===&lt;br /&gt;
[[Image:Leon127.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:French Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Dstorres</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_2:_Sons_of_Liberty&amp;diff=331172</id>
		<title>Metal Gear Solid 2: Sons of Liberty</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_2:_Sons_of_Liberty&amp;diff=331172"/>
		<updated>2010-09-20T14:53:18Z</updated>

		<summary type="html">&lt;p&gt;Dstorres: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''The following weapons are used in the video game ''Metal Gear Solid 2: Sons of Liberty'':'''&lt;br /&gt;
[[Image:Metalgear2boxart.jpg|thumb|right|300px|''Metal Gear Solid 2: Sons of Liberty'' (2001)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Pistol =&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 9x19mm. U.S. military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]]&lt;br /&gt;
Snake always begins the Tanker chapter of the game with a modified [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]], the military version of the 92FS, fitted with a suppressor and loaded with tranquilizer rounds that will knock out enemies. The gun is also fitted with a laser sight. To keep noise down from cycling a new round, the slide is locked closed and snake must cock the gun manually after every shot. If the Easy difficulty is selected when starting a new game, Raiden will start with the M9 already in his inventory at the beginning of the Plant Chapter. If any other difficulty was selected, Raiden will have to acquire an M9 pistol from an unsecured room in Strut F instead (on the slightly harder difficulties, he actually only needs to look in the beginning area to find one atop a crate).&lt;br /&gt;
&lt;br /&gt;
this gun is actually a Beretta xm9. a handgun that was made in collaboration with KAC. the suppressor is a quick detach type that fits onto notches in the barrel. a device is fitted on the frame and locks into the slide stop and prevents it from reciprocating when the shot is fired. after the shot the device slides out of the stop so that the slide can be manually racked to extract the spent casing.- vincent shifflett  &lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta9700.jpg|600px|]]&lt;br /&gt;
[[Image:beretta9702.jpg|600px|]]&lt;br /&gt;
&lt;br /&gt;
==[[Heckler &amp;amp; Koch USP|H&amp;amp;K USP 9mm]]==&lt;br /&gt;
[[Image:USP9mm.jpg‎ |thumb|none|350px|Heckler &amp;amp; Koch USP 9x19mm]]&lt;br /&gt;
Exclusive to the Tanker Chapter, Olga Gurlukovich uses this gun when dueling with the player. After defeating her, the player is able to take the empty gun (emptied by Olga, and made so by the game programmers to avoid the bad publicity of allowing players to shoot a fictional pregnant woman with a lethal weapon) and use it themselves after acquiring ammunition for it. It can be fitted with a suppressor when playing the chapter for a second time, and also comes with a tactical flashlight that turns on automatically when the weapon is drawn and readied in a dark area. Unfortunately, this becomes a hindrance when trying to keep a low profile and it doesn't blind enemies that are using Night-Vision goggles (in a real-life situation it would probably serve to disorient them a bit). Its caliber is mentioned by Snake to be 9mm Parabellum rounds, of which it can hold 15 in the magazine, or 16 when Snake performs a tactical reload.  Snake seems to adopt the gun, as he is still using a USP in the Plant Chapter, offering his SOCOM to Raiden.&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian '''Makarov PM''' - 9x18mm Makarov]]&lt;br /&gt;
Olga Gurlukovich is seen with this gun when the player first meets her. She tosses the gun overboard shortly afterwards, after Snake orders her to do so. Raiden also observes the other soldiers carrying [[Makarov PM|Makarovs]] later in the game, but only use them when they run out of ammunition for their primary weapon, or sometimes when you injure their right arm.  It is also used by soldiers wielding riot shields. This weapon cannot be obtained or used by the player. Olga is also seen drawing her PM on Solidus shortly before he murders her.&lt;br /&gt;
&lt;br /&gt;
==[[H&amp;amp;K Mk 23 Mod 0|Heckler &amp;amp; Koch Mk. 23 SOCOM]]==&lt;br /&gt;
[[Image:SOCOM.jpg|thumb|none|400px|'''Airsoft''' Heckler &amp;amp; Koch Mk 23 Mod 0 .45 ACP with Tokyo Marui replica of a Knights Armament suppressor and prototype (Phase II) Laser Aiming Module]]&lt;br /&gt;
Raiden is given this pistol by Iroquois Pliskin early in the Plant Chapter of the game during his first visit to Strut B. It is fitted with a LAM (Laser Aiming Module), though it is not used to aim in first-person mode (instead, the player aims using the iron sights). It can be fitted with a suppressor found in Strut F after Raiden visits Strut C for the first time. It holds 12 rounds of .45 ACP ammunition with each magazine, or 13 if Raiden performs a tactical reload.&lt;br /&gt;
&lt;br /&gt;
For some odd reason, Raiden always draws this weapon in cutscenes after obtaining it, even when going up against a foe who can dodge bullets, or against multiple opponents, both being situations for which an automatic firearm like the AKS-74U would be much better suited. The fact that Raiden is forced to obtain the AKS-74U (much like he cannot refuse to take the SOCOM pistol), coupled with his true combat experience which would an AK more familiar to him, serve to highlight the oddness of this directorial decision to have Raiden always &amp;quot;bring a pistol to an assault rifle shootout&amp;quot; in cutscenes.&lt;br /&gt;
&lt;br /&gt;
==[[Colt Single Action Army]]==&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army w/ 5.5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. The most common of the SAA revolvers as it is just the right length. .45 Long Colt]]&lt;br /&gt;
Revolver Ocelot's weapon of choice. Cannot be obtained by the player, and is fired in only four scenes in the game. &lt;br /&gt;
&lt;br /&gt;
==[[Glock 18]]==&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C 9x19mm (3rd generation). This model has compensator cuts on the slide and barrel to reduce muzzle climb while firing]]&lt;br /&gt;
Fatman's weapon of choice, when he's not planting C4 explosives. He uses this in his battle with Raiden. Certain members of the clearing teams in both the Tanker and Plant Chapters of the game use this weapon one-handed, always in conjunction with body armour, a ballistic helmet (which is apparently fake, as it is powerless to stop even the pistol bullets or tranquilizer darts used by both player characters), and a transparent ballistic shield (which is much more functional than the helmet, being able to withstand a good deal of pistol fire but is very fragile against assault rifle rounds, explosives, or even a blow from Raiden's high-frequency blade) in the other hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
&lt;br /&gt;
==[[AN-94]]==&lt;br /&gt;
[[Image:An94-1.jpg|400px|thumb|none|Avtomat Nikonov AN-94 5.45x39mm]]&lt;br /&gt;
This assault rifle is used by the Gurlukovich soldiers patrolling outdoor areas in the Plant Chapter, and by clearing teams in the earlier phases of that chapter. It cannot be obtained by the player.&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4A1 Carbine with 4 position collapsible stock 5.56x45mm]]&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1]] is seen throughout the game, carried by the Marines in the Tanker Chapter, the Navy SEAL Team 10 in the Plant Chapter, Pliskin himself, and certain clearing teams after Raiden's duel with Fatman. It can only be acquired by Raiden in the Plant Chapter in Strut F, and it comes with a laser sight and fully automatic fire capability. While the underslung M203 Grenade Launcher is used in conjunction with the M4 by the Tanker Marines, certain Plant clearing teams, and by Snake in his fight with Solidus, it is not possible for the player to use the M203 in any way.  The M203 is also memorably used against Fortune by SEAL Team 10, where it harmlessly lands by her feet as a dud.&lt;br /&gt;
&lt;br /&gt;
The game lists this weapon as an M4 rifle, but its fully automatic fire makes it an M4A1, not an M4, which is limited to semiautomatic and burst-fire only.&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U  (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm]]&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] rifle is used by most of the Gurlukovich soldiers throughout the Tanker Chapter, and by the guards in the Shell 1 Core of the Plant Chapter, all of whom except for clearing team members use it in combination with a suppressor (likely to preserve their hearing when firing this weapon indoors). Raiden must obtain one of these in order to impersonate one of the aforementioned Shell 1 Core guards, but cannot acquire a suppressor for the rifle until he reaches the bridge connecting Shell 1 and 2. It is equipped with a laser sight for aiming, as the player cannot use the iron sights for that purpose. &lt;br /&gt;
&lt;br /&gt;
==[[Heckler &amp;amp; Koch PSG-1]]==&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch PSG-1 7.62x51mm NATO]]&lt;br /&gt;
Semiautomatic sniper rifle with a dynamically zooming scope used by both Raiden and Pliskin, exclusive to the Plant Chapter. A fictional variant firing tranquilizer rounds and equipped with a sound suppressor is available in Strut F or the flooded Shell 2 Core B1 area, named the PSG-1T.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Submachine Gun =&lt;br /&gt;
&lt;br /&gt;
==[[FN P90]]==&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 5.7x28mm]]&lt;br /&gt;
The Arsenal Tengus in Arsenal Gear are seen carrying and using these weapons, unobtainable by the player. Solidus is also seen with one, albeit a fictional variant that fires explosive bullets capable of penetrating the armour on a Metal Gear Ray.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Shotgun =&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with stock folded and butt-hook removed - 12 Gauge]]&lt;br /&gt;
The [[Franchi SPAS-12]] is carried by the clearing teams in the Big Shell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Launchers &amp;amp; Explosives = &lt;br /&gt;
&lt;br /&gt;
==[[FIM-92A Stinger]]==&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger 70mm]]&lt;br /&gt;
Exclusive to the Plant Chapter, this is a surface-to-air missile that the player can use. The launcher has a lock-on function as well, strangely locking onto targets that do not possess any heat or radar signature the missile could realistically lock onto, such as human guards. Despite its supposed destructive power, nothing prevents the player from using it indoors, even inside the sections of the Shell 2 Core that are below the waterline, where blowing holes into the walls (logically resulting in flooding) would be most detrimental to Raiden's mission. As useful as this weapon may be in destroying vehicles, it is powerless to alter the game's environment in any way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RH-Alan RGB6== &lt;br /&gt;
Croatian made 40mm grenade launcher in a six-shot revolver configuration, reloaded with a speedloader fitted for grenades. Exclusive to the Plant Chapter, and only available from Strut F once Raiden completes his objective in the second basement level of the Shell 1 Core. It is cumbersome to use given that the player cannot use the sights on the weapon, and that there is no arcing trajectory display in this game as in Metal Gear Solid 4 when a grenade is drawn and readied, though use of the lock-on feature will allow the player to compensate for its arcing trajectory so as long as the target is not behind cover or out of sight. While ostensibly loaded with anti-personnel grenades, it has the ability to damage vehicles such as a Harrier II jet or even Metal Gear Rays if a hit is scored.&lt;br /&gt;
&lt;br /&gt;
==Nikita==&lt;br /&gt;
A fictional missile launcher which fires remote controlled missiles with their own television cameras that feed the warhead's visual data back to the player. While dubbed a &amp;quot;missile&amp;quot; launcher, the munitions launched by this weapon move slowly enough to be miniature hovering UAVs with contact-detonation warheads. Exclusive to the Plant Chapter, Raiden must use one to reach an objective in the Shell 2 Core--easier said than done given that the warheads cannot change altitude on their own, have a limited supply of power, and become uncontrolled if the player character suffers damage while standing still to guide a launched warhead. &lt;br /&gt;
&lt;br /&gt;
While the following function of the launcher is not elaborated on in the game, Raiden can disregard all the precision-machined-high-technology this weapon encapsulates and use it in one of the most blatantly ''low''-technological ways possible, by swinging the launcher as a large, unwieldy, club to whack guards (and one boss) around. It can often knock guards out in one well-timed swing or  deal heavy stamina damage to a boss, even in the higher difficulty levels, and not harm its performance in any way while being used in this &amp;quot;warranty-voiding&amp;quot; fashion. The Stinger missile launcher by contrast cannot be used this way.&lt;br /&gt;
&lt;br /&gt;
This game is the Nikita's last appearance in the main Metal Gear Solid series, which ended at Metal Gear Solid 4.&lt;br /&gt;
&lt;br /&gt;
==Claymore Mines==&lt;br /&gt;
&lt;br /&gt;
A fictional variant of the M18A1 Claymore mine is available in the game, exclusive to the Plant Chapter. Unlike real-life versions, they are invisible to the naked eye (the game mentions that they are &amp;quot;stealth-equipped&amp;quot;, though their locations and sensor coverage are visble with a mine detector) and explode if someone walks into their cone of detection. Raiden can disarm them and use them for himself if he crawls over one from outside its cone of detection, and they are plainly visible to the player if Raiden plants them himself. They can also be seen with the &amp;quot;thermal goggles&amp;quot; (Infrared) during the plant level.&lt;br /&gt;
&lt;br /&gt;
==Various Grenades==&lt;br /&gt;
&lt;br /&gt;
Three types of grenades can be used in this game. They are a generic frag grenade, a flashbang grenade, and a fictional chaff grenade. &lt;br /&gt;
&lt;br /&gt;
The usage of the first two types is quite cumbersome compared to later installments in this game series, as there is no &amp;quot;arcing trajectory display&amp;quot; which displays the exact path the grenade will take when thrown as was used in Metal Gear Solid 4. To use one of them, the player must first press a button to ready the grenade (depicting the player character pulling the pin with his teeth), and then release the button to throw the grenade. The catch is that the player character doesn't hold onto the safety lever when the pin is pulled, and if you don't throw it before the fuse runs out, the player character suffers painful consequences. What's worse is that the force at which the button is pressed determines the velocity of the grenade, which is not indicated on screen before you throw the grenade and is in general difficult to get right without a lot of practice. &lt;br /&gt;
&lt;br /&gt;
The chaff grenade avoids the problems of the aforementioned user-unfriendly grenade-throwing mechanic by virtue of being absolutely harmless and completely location independent. Regardless of where it is thrown (except into water), upon detonation it will release a great deal of radio-reflective fragments that temporarily blind all UAVs and security cameras in the current area, as well as temporarily jamming radio transmissions, so guards cannot call for backup if they spot you while the fragments are still suspended in the air. The chaff is even capable of slowing the reaction times of Metal Gear Rays. &lt;br /&gt;
&lt;br /&gt;
The frag grenade acts more like a concussion grenade by killing with its explosive force rather than releasing visible fragments. The flashbang grenade instead creates a non-lethal explosion that stuns anyone caught in its blast radius, though the white flash seen while using flashbang grenades in later installments of this series is not implemented in this game. Both types will cause an alert to be sounded in the area you are in if one is not already active, or if a chaff grenade's chaff is not still active.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Equipment =&lt;br /&gt;
&lt;br /&gt;
==NRS-2 Knife==&lt;br /&gt;
&lt;br /&gt;
A disguised firearm concealed within a Spetznaz knife Olga draws and fires at Snake when ordered to throw it overboard, only to miss, which causes Snake to take cover anyway and give her an opportunity to draw her stolen USP pistol. The knife's concealed firearm fires an SP-4 suppressed pistol cartridge, and the barrel is pointed in the opposite direction from the tip of the knife.&lt;br /&gt;
&lt;br /&gt;
==Fortune's Rail Gun==&lt;br /&gt;
Fortune's only weapon is a fictional man-portable but large prototype [[Abbreviations#E|EMAC]] gun of the railgun type. It is equipped with a laser sight and a scope of undisclosed model. &lt;br /&gt;
&lt;br /&gt;
Despite accelerating its ammunition to a high enough velocity to possess &amp;quot;ten megajoules of kinetic energy,&amp;quot; incidentally half that of the &amp;quot;twenty megajoules imparted to the ammunition of a 140mm smooth bore gun&amp;quot; mentioned by the game, and the lack of any apparent recoil-reducing mechanism (such as another rail gun launching a larger mass at a slower but safe speed in the opposite direction of &amp;quot;the business end&amp;quot;), Fortune herself never endures much recoil from using it, to the point that she is able to double-tap the rail gun in higher difficulty levels. The ammunition also fails to harm the walls or ceiling of the area her boss battle takes place in, despite almost certainly possessing enough energy to blow holes in both and start a flood, since that area is below the water level of the Hudson River. No power or coolant source on her rail gun requiring periodic replenishment is apparent either, despite the massive amounts of electricity (and the likely-to-be-high resulting levels of waste heat) electrically accelerating a projectile over such a short distance would require in a man-portable platform. &lt;br /&gt;
&lt;br /&gt;
Crying Wolf uses an identical model of rail gun in Metal Gear Solid 4, though it is probably not Fortune's own. The fate of Fortune's own rail gun is uncertain, as it would have almost certainly fallen off the Arsenal Gear's hull into the Hudson River after Arsenal itself was shoved towards the Federal Hall in New York.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Espionage]]&lt;/div&gt;</summary>
		<author><name>Dstorres</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid&amp;diff=331155</id>
		<title>Metal Gear Solid</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid&amp;diff=331155"/>
		<updated>2010-09-20T14:39:46Z</updated>

		<summary type="html">&lt;p&gt;Dstorres: /* M67 hand grenade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Metal Gear Solid''''' is the classic 1998 Playstation game [later ported to the PC in 2000 and PS3 in 2008] that bought the previously obscure ''Metal Gear'' franchise up to date and made &amp;quot;stealth gameplay&amp;quot; the gimmick every game felt it needed to copy. Starring an agent named Solid Snake working for a secret special operations unit called FOXHOUND, the story finds him ordered to infiltrate a nuclear disposal facility to rescue hostages and deal with terrorists. However, soon things prove to be far more complex as the series' titular Metal Gear, a nuclear-armed bipedal armored vehicle, becomes involved.&lt;br /&gt;
&lt;br /&gt;
'''''Metal Gear Solid: The Twin Snakes''''' is a 2004 remake released exclusively for the Gamecube. Released after the formal sequel, ''Metal Gear Solid 2: Sons of Liberty'', it uses the same graphics engine and has vastly improved visuals, and incorporates almost all the gameplay improvements of the sequel, such as first-person aiming, as well as including tranquilizer weaponry. Since the base game isn't changed, the net result is to make the game ''excessively'' easy compared to the original; it was also criticized for featuring a series additional cutscenes where Snake performs cartoonish feats including using a missile as a platform for launching himself into the air and throwing a hand grenade down a tank's gun barrel by pitching it like a baseball.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Metal Gear Solid'' and its remake ''Metal Gear Solid: The Twin Snakes'':'''&lt;br /&gt;
[[Image:Ttsbox.jpg|right|300px]]__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols = &lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
&lt;br /&gt;
In ''Twin Snakes'' only, Snake carries a modified [[Beretta M92F#Beretta 92 FS|Beretta 92FS]], stated to be an M9. It serves as a special tranquilizer gun. It comes with a suppressor and a laser sight. Snake must cock the gun manually after every shot. (Exclusive to Metal Gear Solid: The Twin Snakes)&lt;br /&gt;
&lt;br /&gt;
Genome soldiers with riot shields use the standard version of this gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS 9mm]]&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K Mk 23 Mod 0 ==&lt;br /&gt;
&lt;br /&gt;
The [[H&amp;amp;K Mk 23 Mod 0]], as the &amp;quot;SOCOM,&amp;quot; is Solid Snake's weapon of choice throughout the game. It comes with a LAM unit and can accept a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|300px|H&amp;amp;K Mk 23 Mod 0 .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MP5SD ==&lt;br /&gt;
&lt;br /&gt;
Only available in Integral version of Metal Gear Solid and PC version. &lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] appears in the game as Meryl's weapon of choice.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|300px|none|Desert Eagle .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Single Action Army]] appears as Revolver Ocelot's weapon of choice; he has the ability to precisely bounce shots off multiple walls to hit targets in cover with it. He refers to it as &amp;quot;the greatest handgun ever made.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|[[Colt Single Action Army]] w/ 5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. The most common of the SAA revolvers as it is just the right length. .45 Long Colt]]&lt;br /&gt;
[[Image:Mgs-revolver-ocelot.jpg|thumb|none|400px|Ocelot holds his Single Action Army.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== FAMAS G1 ==&lt;br /&gt;
&lt;br /&gt;
The [[FAMAS]] rifle is the standard issue weapon of the Genome Army. It comes equipped with a laser sight. In ''Twin Snakes'' the Genome soldiers in the Warhead Storage Building have underbarrel [[M203 grenade launcher]]s attached. These launchers are loaded with non-lethal ring airfoil projectiles; this replaces them simply using bullets in the original game, causing radiation leaks that resulted in unavoidable death if they fired even a single shot. Solid Snake, Meryl, and Liquid Snake also use the FAMAS.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMAS_F2.jpg|thumb|none|350px|FAMAS 5.56mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifle =&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K PSG-1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] sniper rifle is used by Solid Snake and Sniper Wolf. In ''Twin Snakes'' a tranquilizer variant is available, called the PSG-1T.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|450px|Heckler &amp;amp; Koch PSG1 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] surface-to-air missile launcher capable of locking on to various targets. Used by Solid Snake.&lt;br /&gt;
[[Image:Stinger.jpg|thumb|none|450px|FIM-92 Stinger]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Nikita ==&lt;br /&gt;
Fictional remote controlled missile launcher. Used by Solid Snake.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] is used by the Genome Soldiers, resulting in Snake's infamously silly line that &amp;quot;They're armed with five five sixers and pineapples.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore|M18A1 Claymore mine]] is used against Solid Snake. The player can add it to his inventory by crawling over it.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|350px|M18A1 Claymore directional mine]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun|M60]] were on the jeeps during Snake's escape.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 machine gun 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M61A1 Vulcan Cannon==&lt;br /&gt;
&lt;br /&gt;
When encountered for the second time, instead of a tank Vulcan Raven attacks Snake with a hand-held [[M61 Vulcan]] rotary gun with a chainsaw grip clearly inspired by the minigun in ''[[Terminator 2: Judgment Day]]''. The M61A1 is supposedly taken from one of the two crashed F16 that Liquid managed to shoot down ('''''with a HIND-D'''''); he wears the ammo drum as a backpack, but it isn't explained precisely what's supposed to be powering it.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan 20mm Cannon]]&lt;br /&gt;
[[Image:Mgs-vulcan-raven.jpg|thumb|none|400px|&amp;quot;Cryptic metaphor!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB and M240 Machine gun ==&lt;br /&gt;
&lt;br /&gt;
In the original game, Vulcan Raven's M1A1 Abrams is depicted with M2s on both the commander's and loader's hatches. In ''Twin Snakes'' it is correctly shown with an M240 on the loader's hatch and a Browning M2 on the commander's hatch. It's easy to see the Abrams is an M1A1 due to the lack of the A2 package's Commander's Independent Sight [CIS, also CITV for &amp;quot;Commander's Independent Thermal Viewer&amp;quot;] ahead of the loader's hatch.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:WALKTHROUGH-two-09.jpg|thumb|none|290px|&amp;quot;This is Raven's territory...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Dstorres</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid&amp;diff=331153</id>
		<title>Metal Gear Solid</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid&amp;diff=331153"/>
		<updated>2010-09-20T14:39:25Z</updated>

		<summary type="html">&lt;p&gt;Dstorres: /* Browning M2HB and M240 Machine gun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Metal Gear Solid''''' is the classic 1998 Playstation game [later ported to the PC in 2000 and PS3 in 2008] that bought the previously obscure ''Metal Gear'' franchise up to date and made &amp;quot;stealth gameplay&amp;quot; the gimmick every game felt it needed to copy. Starring an agent named Solid Snake working for a secret special operations unit called FOXHOUND, the story finds him ordered to infiltrate a nuclear disposal facility to rescue hostages and deal with terrorists. However, soon things prove to be far more complex as the series' titular Metal Gear, a nuclear-armed bipedal armored vehicle, becomes involved.&lt;br /&gt;
&lt;br /&gt;
'''''Metal Gear Solid: The Twin Snakes''''' is a 2004 remake released exclusively for the Gamecube. Released after the formal sequel, ''Metal Gear Solid 2: Sons of Liberty'', it uses the same graphics engine and has vastly improved visuals, and incorporates almost all the gameplay improvements of the sequel, such as first-person aiming, as well as including tranquilizer weaponry. Since the base game isn't changed, the net result is to make the game ''excessively'' easy compared to the original; it was also criticized for featuring a series additional cutscenes where Snake performs cartoonish feats including using a missile as a platform for launching himself into the air and throwing a hand grenade down a tank's gun barrel by pitching it like a baseball.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Metal Gear Solid'' and its remake ''Metal Gear Solid: The Twin Snakes'':'''&lt;br /&gt;
[[Image:Ttsbox.jpg|right|300px]]__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols = &lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
&lt;br /&gt;
In ''Twin Snakes'' only, Snake carries a modified [[Beretta M92F#Beretta 92 FS|Beretta 92FS]], stated to be an M9. It serves as a special tranquilizer gun. It comes with a suppressor and a laser sight. Snake must cock the gun manually after every shot. (Exclusive to Metal Gear Solid: The Twin Snakes)&lt;br /&gt;
&lt;br /&gt;
Genome soldiers with riot shields use the standard version of this gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS 9mm]]&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K Mk 23 Mod 0 ==&lt;br /&gt;
&lt;br /&gt;
The [[H&amp;amp;K Mk 23 Mod 0]], as the &amp;quot;SOCOM,&amp;quot; is Solid Snake's weapon of choice throughout the game. It comes with a LAM unit and can accept a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|300px|H&amp;amp;K Mk 23 Mod 0 .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MP5SD ==&lt;br /&gt;
&lt;br /&gt;
Only available in Integral version of Metal Gear Solid and PC version. &lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] appears in the game as Meryl's weapon of choice.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|300px|none|Desert Eagle .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Single Action Army]] appears as Revolver Ocelot's weapon of choice; he has the ability to precisely bounce shots off multiple walls to hit targets in cover with it. He refers to it as &amp;quot;the greatest handgun ever made.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|[[Colt Single Action Army]] w/ 5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. The most common of the SAA revolvers as it is just the right length. .45 Long Colt]]&lt;br /&gt;
[[Image:Mgs-revolver-ocelot.jpg|thumb|none|400px|Ocelot holds his Single Action Army.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== FAMAS G1 ==&lt;br /&gt;
&lt;br /&gt;
The [[FAMAS]] rifle is the standard issue weapon of the Genome Army. It comes equipped with a laser sight. In ''Twin Snakes'' the Genome soldiers in the Warhead Storage Building have underbarrel [[M203 grenade launcher]]s attached. These launchers are loaded with non-lethal ring airfoil projectiles; this replaces them simply using bullets in the original game, causing radiation leaks that resulted in unavoidable death if they fired even a single shot. Solid Snake, Meryl, and Liquid Snake also use the FAMAS.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMAS_F2.jpg|thumb|none|350px|FAMAS 5.56mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifle =&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K PSG-1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] sniper rifle is used by Solid Snake and Sniper Wolf. In ''Twin Snakes'' a tranquilizer variant is available, called the PSG-1T.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|450px|Heckler &amp;amp; Koch PSG1 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] surface-to-air missile launcher capable of locking on to various targets. Used by Solid Snake.&lt;br /&gt;
[[Image:Stinger.jpg|thumb|none|450px|FIM-92 Stinger]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Nikita ==&lt;br /&gt;
Fictional remote controlled missile launcher. Used by Solid Snake.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] is used by the Genome Soldiers, resulting in Snake's infamously silly line that &amp;quot;They're armed with five five sixers and pineapples.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore|M18A1 Claymore mine]] is used against Solid Snake. The player can add it to his inventory by crawling over it.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|350px|M18A1 Claymore directional mine]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun|M60]] were on the jeeps during Snake's escape.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 machine gun 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M61A1 Vulcan Cannon==&lt;br /&gt;
&lt;br /&gt;
When encountered for the second time, instead of a tank Vulcan Raven attacks Snake with a hand-held [[M61 Vulcan]] rotary gun with a chainsaw grip clearly inspired by the minigun in ''[[Terminator 2: Judgment Day]]''. The M61A1 is supposedly taken from one of the two crashed F16 that Liquid managed to shoot down ('''''with a HIND-D'''''); he wears the ammo drum as a backpack, but it isn't explained precisely what's supposed to be powering it.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan 20mm Cannon]]&lt;br /&gt;
[[Image:Mgs-vulcan-raven.jpg|thumb|none|400px|&amp;quot;Cryptic metaphor!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB and M240 Machine gun ==&lt;br /&gt;
&lt;br /&gt;
In the original game, Vulcan Raven's M1A1 Abrams is depicted with M2s on both the commander's and loader's hatches. In ''Twin Snakes'' it is correctly shown with an M240 on the loader's hatch and a Browning M2 on the commander's hatch. It's easy to see the Abrams is an M1A1 due to the lack of the A2 package's Commander's Independent Sight [CIS, also CITV for &amp;quot;Commander's Independent Thermal Viewer&amp;quot;] ahead of the loader's hatch.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:WALKTHROUGH-two-09.jpg|thumb|none|290px|&amp;quot;This is Raven's territory...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Dstorres</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid&amp;diff=331152</id>
		<title>Metal Gear Solid</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid&amp;diff=331152"/>
		<updated>2010-09-20T14:39:04Z</updated>

		<summary type="html">&lt;p&gt;Dstorres: /* M60 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Metal Gear Solid''''' is the classic 1998 Playstation game [later ported to the PC in 2000 and PS3 in 2008] that bought the previously obscure ''Metal Gear'' franchise up to date and made &amp;quot;stealth gameplay&amp;quot; the gimmick every game felt it needed to copy. Starring an agent named Solid Snake working for a secret special operations unit called FOXHOUND, the story finds him ordered to infiltrate a nuclear disposal facility to rescue hostages and deal with terrorists. However, soon things prove to be far more complex as the series' titular Metal Gear, a nuclear-armed bipedal armored vehicle, becomes involved.&lt;br /&gt;
&lt;br /&gt;
'''''Metal Gear Solid: The Twin Snakes''''' is a 2004 remake released exclusively for the Gamecube. Released after the formal sequel, ''Metal Gear Solid 2: Sons of Liberty'', it uses the same graphics engine and has vastly improved visuals, and incorporates almost all the gameplay improvements of the sequel, such as first-person aiming, as well as including tranquilizer weaponry. Since the base game isn't changed, the net result is to make the game ''excessively'' easy compared to the original; it was also criticized for featuring a series additional cutscenes where Snake performs cartoonish feats including using a missile as a platform for launching himself into the air and throwing a hand grenade down a tank's gun barrel by pitching it like a baseball.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Metal Gear Solid'' and its remake ''Metal Gear Solid: The Twin Snakes'':'''&lt;br /&gt;
[[Image:Ttsbox.jpg|right|300px]]__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols = &lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
&lt;br /&gt;
In ''Twin Snakes'' only, Snake carries a modified [[Beretta M92F#Beretta 92 FS|Beretta 92FS]], stated to be an M9. It serves as a special tranquilizer gun. It comes with a suppressor and a laser sight. Snake must cock the gun manually after every shot. (Exclusive to Metal Gear Solid: The Twin Snakes)&lt;br /&gt;
&lt;br /&gt;
Genome soldiers with riot shields use the standard version of this gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS 9mm]]&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K Mk 23 Mod 0 ==&lt;br /&gt;
&lt;br /&gt;
The [[H&amp;amp;K Mk 23 Mod 0]], as the &amp;quot;SOCOM,&amp;quot; is Solid Snake's weapon of choice throughout the game. It comes with a LAM unit and can accept a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|300px|H&amp;amp;K Mk 23 Mod 0 .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MP5SD ==&lt;br /&gt;
&lt;br /&gt;
Only available in Integral version of Metal Gear Solid and PC version. &lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] appears in the game as Meryl's weapon of choice.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|300px|none|Desert Eagle .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Single Action Army]] appears as Revolver Ocelot's weapon of choice; he has the ability to precisely bounce shots off multiple walls to hit targets in cover with it. He refers to it as &amp;quot;the greatest handgun ever made.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|[[Colt Single Action Army]] w/ 5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. The most common of the SAA revolvers as it is just the right length. .45 Long Colt]]&lt;br /&gt;
[[Image:Mgs-revolver-ocelot.jpg|thumb|none|400px|Ocelot holds his Single Action Army.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== FAMAS G1 ==&lt;br /&gt;
&lt;br /&gt;
The [[FAMAS]] rifle is the standard issue weapon of the Genome Army. It comes equipped with a laser sight. In ''Twin Snakes'' the Genome soldiers in the Warhead Storage Building have underbarrel [[M203 grenade launcher]]s attached. These launchers are loaded with non-lethal ring airfoil projectiles; this replaces them simply using bullets in the original game, causing radiation leaks that resulted in unavoidable death if they fired even a single shot. Solid Snake, Meryl, and Liquid Snake also use the FAMAS.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMAS_F2.jpg|thumb|none|350px|FAMAS 5.56mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifle =&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K PSG-1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] sniper rifle is used by Solid Snake and Sniper Wolf. In ''Twin Snakes'' a tranquilizer variant is available, called the PSG-1T.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|450px|Heckler &amp;amp; Koch PSG1 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] surface-to-air missile launcher capable of locking on to various targets. Used by Solid Snake.&lt;br /&gt;
[[Image:Stinger.jpg|thumb|none|450px|FIM-92 Stinger]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Nikita ==&lt;br /&gt;
Fictional remote controlled missile launcher. Used by Solid Snake.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] is used by the Genome Soldiers, resulting in Snake's infamously silly line that &amp;quot;They're armed with five five sixers and pineapples.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore|M18A1 Claymore mine]] is used against Solid Snake. The player can add it to his inventory by crawling over it.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|350px|M18A1 Claymore directional mine]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun|M60]] were on the jeeps during Snake's escape.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 machine gun 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB and M240 Machine gun ==&lt;br /&gt;
&lt;br /&gt;
In the original game, Vulcan Raven's M1A1 Abrams is depicted with M2s on both the commander's and loader's hatches. In ''Twin Snakes'' it is correctly shown with an M240 on the loader's hatch and a Browning M2 on the commander's hatch. It's easy to see the Abrams is an M1A1 due to the lack of the A2 package's Commander's Independent Sight [CIS, also CITV for &amp;quot;Commander's Independent Thermal Viewer&amp;quot;] ahead of the loader's hatch.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:WALKTHROUGH-two-09.jpg|thumb|none|290px|&amp;quot;This is Raven's territory...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Dstorres</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid&amp;diff=331150</id>
		<title>Metal Gear Solid</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid&amp;diff=331150"/>
		<updated>2010-09-20T14:38:44Z</updated>

		<summary type="html">&lt;p&gt;Dstorres: /* M61A1 Vulcan Cannon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Metal Gear Solid''''' is the classic 1998 Playstation game [later ported to the PC in 2000 and PS3 in 2008] that bought the previously obscure ''Metal Gear'' franchise up to date and made &amp;quot;stealth gameplay&amp;quot; the gimmick every game felt it needed to copy. Starring an agent named Solid Snake working for a secret special operations unit called FOXHOUND, the story finds him ordered to infiltrate a nuclear disposal facility to rescue hostages and deal with terrorists. However, soon things prove to be far more complex as the series' titular Metal Gear, a nuclear-armed bipedal armored vehicle, becomes involved.&lt;br /&gt;
&lt;br /&gt;
'''''Metal Gear Solid: The Twin Snakes''''' is a 2004 remake released exclusively for the Gamecube. Released after the formal sequel, ''Metal Gear Solid 2: Sons of Liberty'', it uses the same graphics engine and has vastly improved visuals, and incorporates almost all the gameplay improvements of the sequel, such as first-person aiming, as well as including tranquilizer weaponry. Since the base game isn't changed, the net result is to make the game ''excessively'' easy compared to the original; it was also criticized for featuring a series additional cutscenes where Snake performs cartoonish feats including using a missile as a platform for launching himself into the air and throwing a hand grenade down a tank's gun barrel by pitching it like a baseball.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Metal Gear Solid'' and its remake ''Metal Gear Solid: The Twin Snakes'':'''&lt;br /&gt;
[[Image:Ttsbox.jpg|right|300px]]__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols = &lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
&lt;br /&gt;
In ''Twin Snakes'' only, Snake carries a modified [[Beretta M92F#Beretta 92 FS|Beretta 92FS]], stated to be an M9. It serves as a special tranquilizer gun. It comes with a suppressor and a laser sight. Snake must cock the gun manually after every shot. (Exclusive to Metal Gear Solid: The Twin Snakes)&lt;br /&gt;
&lt;br /&gt;
Genome soldiers with riot shields use the standard version of this gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS 9mm]]&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K Mk 23 Mod 0 ==&lt;br /&gt;
&lt;br /&gt;
The [[H&amp;amp;K Mk 23 Mod 0]], as the &amp;quot;SOCOM,&amp;quot; is Solid Snake's weapon of choice throughout the game. It comes with a LAM unit and can accept a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|300px|H&amp;amp;K Mk 23 Mod 0 .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MP5SD ==&lt;br /&gt;
&lt;br /&gt;
Only available in Integral version of Metal Gear Solid and PC version. &lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] appears in the game as Meryl's weapon of choice.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|300px|none|Desert Eagle .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Single Action Army]] appears as Revolver Ocelot's weapon of choice; he has the ability to precisely bounce shots off multiple walls to hit targets in cover with it. He refers to it as &amp;quot;the greatest handgun ever made.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|[[Colt Single Action Army]] w/ 5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. The most common of the SAA revolvers as it is just the right length. .45 Long Colt]]&lt;br /&gt;
[[Image:Mgs-revolver-ocelot.jpg|thumb|none|400px|Ocelot holds his Single Action Army.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== FAMAS G1 ==&lt;br /&gt;
&lt;br /&gt;
The [[FAMAS]] rifle is the standard issue weapon of the Genome Army. It comes equipped with a laser sight. In ''Twin Snakes'' the Genome soldiers in the Warhead Storage Building have underbarrel [[M203 grenade launcher]]s attached. These launchers are loaded with non-lethal ring airfoil projectiles; this replaces them simply using bullets in the original game, causing radiation leaks that resulted in unavoidable death if they fired even a single shot. Solid Snake, Meryl, and Liquid Snake also use the FAMAS.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMAS_F2.jpg|thumb|none|350px|FAMAS 5.56mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifle =&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K PSG-1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] sniper rifle is used by Solid Snake and Sniper Wolf. In ''Twin Snakes'' a tranquilizer variant is available, called the PSG-1T.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|450px|Heckler &amp;amp; Koch PSG1 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] surface-to-air missile launcher capable of locking on to various targets. Used by Solid Snake.&lt;br /&gt;
[[Image:Stinger.jpg|thumb|none|450px|FIM-92 Stinger]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Nikita ==&lt;br /&gt;
Fictional remote controlled missile launcher. Used by Solid Snake.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] is used by the Genome Soldiers, resulting in Snake's infamously silly line that &amp;quot;They're armed with five five sixers and pineapples.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore|M18A1 Claymore mine]] is used against Solid Snake. The player can add it to his inventory by crawling over it.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|350px|M18A1 Claymore directional mine]]&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun|M60]] were on the jeeps during Snake's escape.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 machine gun 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB and M240 Machine gun ==&lt;br /&gt;
&lt;br /&gt;
In the original game, Vulcan Raven's M1A1 Abrams is depicted with M2s on both the commander's and loader's hatches. In ''Twin Snakes'' it is correctly shown with an M240 on the loader's hatch and a Browning M2 on the commander's hatch. It's easy to see the Abrams is an M1A1 due to the lack of the A2 package's Commander's Independent Sight [CIS, also CITV for &amp;quot;Commander's Independent Thermal Viewer&amp;quot;] ahead of the loader's hatch.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:WALKTHROUGH-two-09.jpg|thumb|none|290px|&amp;quot;This is Raven's territory...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Dstorres</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid&amp;diff=331149</id>
		<title>Metal Gear Solid</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid&amp;diff=331149"/>
		<updated>2010-09-20T14:38:06Z</updated>

		<summary type="html">&lt;p&gt;Dstorres: /* FIM-92A Stinger */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Metal Gear Solid''''' is the classic 1998 Playstation game [later ported to the PC in 2000 and PS3 in 2008] that bought the previously obscure ''Metal Gear'' franchise up to date and made &amp;quot;stealth gameplay&amp;quot; the gimmick every game felt it needed to copy. Starring an agent named Solid Snake working for a secret special operations unit called FOXHOUND, the story finds him ordered to infiltrate a nuclear disposal facility to rescue hostages and deal with terrorists. However, soon things prove to be far more complex as the series' titular Metal Gear, a nuclear-armed bipedal armored vehicle, becomes involved.&lt;br /&gt;
&lt;br /&gt;
'''''Metal Gear Solid: The Twin Snakes''''' is a 2004 remake released exclusively for the Gamecube. Released after the formal sequel, ''Metal Gear Solid 2: Sons of Liberty'', it uses the same graphics engine and has vastly improved visuals, and incorporates almost all the gameplay improvements of the sequel, such as first-person aiming, as well as including tranquilizer weaponry. Since the base game isn't changed, the net result is to make the game ''excessively'' easy compared to the original; it was also criticized for featuring a series additional cutscenes where Snake performs cartoonish feats including using a missile as a platform for launching himself into the air and throwing a hand grenade down a tank's gun barrel by pitching it like a baseball.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Metal Gear Solid'' and its remake ''Metal Gear Solid: The Twin Snakes'':'''&lt;br /&gt;
[[Image:Ttsbox.jpg|right|300px]]__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols = &lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
&lt;br /&gt;
In ''Twin Snakes'' only, Snake carries a modified [[Beretta M92F#Beretta 92 FS|Beretta 92FS]], stated to be an M9. It serves as a special tranquilizer gun. It comes with a suppressor and a laser sight. Snake must cock the gun manually after every shot. (Exclusive to Metal Gear Solid: The Twin Snakes)&lt;br /&gt;
&lt;br /&gt;
Genome soldiers with riot shields use the standard version of this gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS 9mm]]&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K Mk 23 Mod 0 ==&lt;br /&gt;
&lt;br /&gt;
The [[H&amp;amp;K Mk 23 Mod 0]], as the &amp;quot;SOCOM,&amp;quot; is Solid Snake's weapon of choice throughout the game. It comes with a LAM unit and can accept a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|300px|H&amp;amp;K Mk 23 Mod 0 .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MP5SD ==&lt;br /&gt;
&lt;br /&gt;
Only available in Integral version of Metal Gear Solid and PC version. &lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] appears in the game as Meryl's weapon of choice.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|300px|none|Desert Eagle .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Single Action Army]] appears as Revolver Ocelot's weapon of choice; he has the ability to precisely bounce shots off multiple walls to hit targets in cover with it. He refers to it as &amp;quot;the greatest handgun ever made.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|[[Colt Single Action Army]] w/ 5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. The most common of the SAA revolvers as it is just the right length. .45 Long Colt]]&lt;br /&gt;
[[Image:Mgs-revolver-ocelot.jpg|thumb|none|400px|Ocelot holds his Single Action Army.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== FAMAS G1 ==&lt;br /&gt;
&lt;br /&gt;
The [[FAMAS]] rifle is the standard issue weapon of the Genome Army. It comes equipped with a laser sight. In ''Twin Snakes'' the Genome soldiers in the Warhead Storage Building have underbarrel [[M203 grenade launcher]]s attached. These launchers are loaded with non-lethal ring airfoil projectiles; this replaces them simply using bullets in the original game, causing radiation leaks that resulted in unavoidable death if they fired even a single shot. Solid Snake, Meryl, and Liquid Snake also use the FAMAS.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMAS_F2.jpg|thumb|none|350px|FAMAS 5.56mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifle =&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K PSG-1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] sniper rifle is used by Solid Snake and Sniper Wolf. In ''Twin Snakes'' a tranquilizer variant is available, called the PSG-1T.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|450px|Heckler &amp;amp; Koch PSG1 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] surface-to-air missile launcher capable of locking on to various targets. Used by Solid Snake.&lt;br /&gt;
[[Image:Stinger.jpg|thumb|none|450px|FIM-92 Stinger]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Nikita ==&lt;br /&gt;
Fictional remote controlled missile launcher. Used by Solid Snake.&lt;br /&gt;
&lt;br /&gt;
==M61A1 Vulcan Cannon==&lt;br /&gt;
&lt;br /&gt;
When encountered for the second time, instead of a tank Vulcan Raven attacks Snake with a hand-held [[M61 Vulcan]] rotary gun with a chainsaw grip clearly inspired by the minigun in ''[[Terminator 2: Judgment Day]]''. The M61A1 is supposedly taken from one of the two crashed F16 that Liquid managed to shoot down ('''''with a HIND-D'''''); he wears the ammo drum as a backpack, but it isn't explained precisely what's supposed to be powering it.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan 20mm Cannon]]&lt;br /&gt;
[[Image:Mgs-vulcan-raven.jpg|thumb|none|400px|&amp;quot;Cryptic metaphor!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] is used by the Genome Soldiers, resulting in Snake's infamously silly line that &amp;quot;They're armed with five five sixers and pineapples.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore|M18A1 Claymore mine]] is used against Solid Snake. The player can add it to his inventory by crawling over it.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|350px|M18A1 Claymore directional mine]]&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun|M60]] were on the jeeps during Snake's escape.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 machine gun 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB and M240 Machine gun ==&lt;br /&gt;
&lt;br /&gt;
In the original game, Vulcan Raven's M1A1 Abrams is depicted with M2s on both the commander's and loader's hatches. In ''Twin Snakes'' it is correctly shown with an M240 on the loader's hatch and a Browning M2 on the commander's hatch. It's easy to see the Abrams is an M1A1 due to the lack of the A2 package's Commander's Independent Sight [CIS, also CITV for &amp;quot;Commander's Independent Thermal Viewer&amp;quot;] ahead of the loader's hatch.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:WALKTHROUGH-two-09.jpg|thumb|none|290px|&amp;quot;This is Raven's territory...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Dstorres</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid&amp;diff=331146</id>
		<title>Metal Gear Solid</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid&amp;diff=331146"/>
		<updated>2010-09-20T14:37:34Z</updated>

		<summary type="html">&lt;p&gt;Dstorres: /* Nikita */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Metal Gear Solid''''' is the classic 1998 Playstation game [later ported to the PC in 2000 and PS3 in 2008] that bought the previously obscure ''Metal Gear'' franchise up to date and made &amp;quot;stealth gameplay&amp;quot; the gimmick every game felt it needed to copy. Starring an agent named Solid Snake working for a secret special operations unit called FOXHOUND, the story finds him ordered to infiltrate a nuclear disposal facility to rescue hostages and deal with terrorists. However, soon things prove to be far more complex as the series' titular Metal Gear, a nuclear-armed bipedal armored vehicle, becomes involved.&lt;br /&gt;
&lt;br /&gt;
'''''Metal Gear Solid: The Twin Snakes''''' is a 2004 remake released exclusively for the Gamecube. Released after the formal sequel, ''Metal Gear Solid 2: Sons of Liberty'', it uses the same graphics engine and has vastly improved visuals, and incorporates almost all the gameplay improvements of the sequel, such as first-person aiming, as well as including tranquilizer weaponry. Since the base game isn't changed, the net result is to make the game ''excessively'' easy compared to the original; it was also criticized for featuring a series additional cutscenes where Snake performs cartoonish feats including using a missile as a platform for launching himself into the air and throwing a hand grenade down a tank's gun barrel by pitching it like a baseball.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Metal Gear Solid'' and its remake ''Metal Gear Solid: The Twin Snakes'':'''&lt;br /&gt;
[[Image:Ttsbox.jpg|right|300px]]__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols = &lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
&lt;br /&gt;
In ''Twin Snakes'' only, Snake carries a modified [[Beretta M92F#Beretta 92 FS|Beretta 92FS]], stated to be an M9. It serves as a special tranquilizer gun. It comes with a suppressor and a laser sight. Snake must cock the gun manually after every shot. (Exclusive to Metal Gear Solid: The Twin Snakes)&lt;br /&gt;
&lt;br /&gt;
Genome soldiers with riot shields use the standard version of this gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS 9mm]]&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K Mk 23 Mod 0 ==&lt;br /&gt;
&lt;br /&gt;
The [[H&amp;amp;K Mk 23 Mod 0]], as the &amp;quot;SOCOM,&amp;quot; is Solid Snake's weapon of choice throughout the game. It comes with a LAM unit and can accept a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|300px|H&amp;amp;K Mk 23 Mod 0 .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MP5SD ==&lt;br /&gt;
&lt;br /&gt;
Only available in Integral version of Metal Gear Solid and PC version. &lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] appears in the game as Meryl's weapon of choice.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|300px|none|Desert Eagle .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Single Action Army]] appears as Revolver Ocelot's weapon of choice; he has the ability to precisely bounce shots off multiple walls to hit targets in cover with it. He refers to it as &amp;quot;the greatest handgun ever made.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|[[Colt Single Action Army]] w/ 5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. The most common of the SAA revolvers as it is just the right length. .45 Long Colt]]&lt;br /&gt;
[[Image:Mgs-revolver-ocelot.jpg|thumb|none|400px|Ocelot holds his Single Action Army.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== FAMAS G1 ==&lt;br /&gt;
&lt;br /&gt;
The [[FAMAS]] rifle is the standard issue weapon of the Genome Army. It comes equipped with a laser sight. In ''Twin Snakes'' the Genome soldiers in the Warhead Storage Building have underbarrel [[M203 grenade launcher]]s attached. These launchers are loaded with non-lethal ring airfoil projectiles; this replaces them simply using bullets in the original game, causing radiation leaks that resulted in unavoidable death if they fired even a single shot. Solid Snake, Meryl, and Liquid Snake also use the FAMAS.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMAS_F2.jpg|thumb|none|350px|FAMAS 5.56mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifle =&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K PSG-1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] sniper rifle is used by Solid Snake and Sniper Wolf. In ''Twin Snakes'' a tranquilizer variant is available, called the PSG-1T.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|450px|Heckler &amp;amp; Koch PSG1 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] surface-to-air missile launcher capable of locking on to various targets. Used by Solid Snake.&lt;br /&gt;
[[Image:Stinger.jpg|thumb|none|450px|FIM-92 Stinger]]&lt;br /&gt;
&lt;br /&gt;
==M61A1 Vulcan Cannon==&lt;br /&gt;
&lt;br /&gt;
When encountered for the second time, instead of a tank Vulcan Raven attacks Snake with a hand-held [[M61 Vulcan]] rotary gun with a chainsaw grip clearly inspired by the minigun in ''[[Terminator 2: Judgment Day]]''. The M61A1 is supposedly taken from one of the two crashed F16 that Liquid managed to shoot down ('''''with a HIND-D'''''); he wears the ammo drum as a backpack, but it isn't explained precisely what's supposed to be powering it.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan 20mm Cannon]]&lt;br /&gt;
[[Image:Mgs-vulcan-raven.jpg|thumb|none|400px|&amp;quot;Cryptic metaphor!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] is used by the Genome Soldiers, resulting in Snake's infamously silly line that &amp;quot;They're armed with five five sixers and pineapples.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore|M18A1 Claymore mine]] is used against Solid Snake. The player can add it to his inventory by crawling over it.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|350px|M18A1 Claymore directional mine]]&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun|M60]] were on the jeeps during Snake's escape.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 machine gun 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB and M240 Machine gun ==&lt;br /&gt;
&lt;br /&gt;
In the original game, Vulcan Raven's M1A1 Abrams is depicted with M2s on both the commander's and loader's hatches. In ''Twin Snakes'' it is correctly shown with an M240 on the loader's hatch and a Browning M2 on the commander's hatch. It's easy to see the Abrams is an M1A1 due to the lack of the A2 package's Commander's Independent Sight [CIS, also CITV for &amp;quot;Commander's Independent Thermal Viewer&amp;quot;] ahead of the loader's hatch.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:WALKTHROUGH-two-09.jpg|thumb|none|290px|&amp;quot;This is Raven's territory...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Dstorres</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid&amp;diff=331145</id>
		<title>Metal Gear Solid</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid&amp;diff=331145"/>
		<updated>2010-09-20T14:37:17Z</updated>

		<summary type="html">&lt;p&gt;Dstorres: /* H&amp;amp;K PSG-1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Metal Gear Solid''''' is the classic 1998 Playstation game [later ported to the PC in 2000 and PS3 in 2008] that bought the previously obscure ''Metal Gear'' franchise up to date and made &amp;quot;stealth gameplay&amp;quot; the gimmick every game felt it needed to copy. Starring an agent named Solid Snake working for a secret special operations unit called FOXHOUND, the story finds him ordered to infiltrate a nuclear disposal facility to rescue hostages and deal with terrorists. However, soon things prove to be far more complex as the series' titular Metal Gear, a nuclear-armed bipedal armored vehicle, becomes involved.&lt;br /&gt;
&lt;br /&gt;
'''''Metal Gear Solid: The Twin Snakes''''' is a 2004 remake released exclusively for the Gamecube. Released after the formal sequel, ''Metal Gear Solid 2: Sons of Liberty'', it uses the same graphics engine and has vastly improved visuals, and incorporates almost all the gameplay improvements of the sequel, such as first-person aiming, as well as including tranquilizer weaponry. Since the base game isn't changed, the net result is to make the game ''excessively'' easy compared to the original; it was also criticized for featuring a series additional cutscenes where Snake performs cartoonish feats including using a missile as a platform for launching himself into the air and throwing a hand grenade down a tank's gun barrel by pitching it like a baseball.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Metal Gear Solid'' and its remake ''Metal Gear Solid: The Twin Snakes'':'''&lt;br /&gt;
[[Image:Ttsbox.jpg|right|300px]]__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols = &lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
&lt;br /&gt;
In ''Twin Snakes'' only, Snake carries a modified [[Beretta M92F#Beretta 92 FS|Beretta 92FS]], stated to be an M9. It serves as a special tranquilizer gun. It comes with a suppressor and a laser sight. Snake must cock the gun manually after every shot. (Exclusive to Metal Gear Solid: The Twin Snakes)&lt;br /&gt;
&lt;br /&gt;
Genome soldiers with riot shields use the standard version of this gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS 9mm]]&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K Mk 23 Mod 0 ==&lt;br /&gt;
&lt;br /&gt;
The [[H&amp;amp;K Mk 23 Mod 0]], as the &amp;quot;SOCOM,&amp;quot; is Solid Snake's weapon of choice throughout the game. It comes with a LAM unit and can accept a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|300px|H&amp;amp;K Mk 23 Mod 0 .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MP5SD ==&lt;br /&gt;
&lt;br /&gt;
Only available in Integral version of Metal Gear Solid and PC version. &lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] appears in the game as Meryl's weapon of choice.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|300px|none|Desert Eagle .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Single Action Army]] appears as Revolver Ocelot's weapon of choice; he has the ability to precisely bounce shots off multiple walls to hit targets in cover with it. He refers to it as &amp;quot;the greatest handgun ever made.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|[[Colt Single Action Army]] w/ 5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. The most common of the SAA revolvers as it is just the right length. .45 Long Colt]]&lt;br /&gt;
[[Image:Mgs-revolver-ocelot.jpg|thumb|none|400px|Ocelot holds his Single Action Army.]]&lt;br /&gt;
&lt;br /&gt;
== Nikita ==&lt;br /&gt;
Fictional remote controlled missile launcher. Used by Solid Snake.&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== FAMAS G1 ==&lt;br /&gt;
&lt;br /&gt;
The [[FAMAS]] rifle is the standard issue weapon of the Genome Army. It comes equipped with a laser sight. In ''Twin Snakes'' the Genome soldiers in the Warhead Storage Building have underbarrel [[M203 grenade launcher]]s attached. These launchers are loaded with non-lethal ring airfoil projectiles; this replaces them simply using bullets in the original game, causing radiation leaks that resulted in unavoidable death if they fired even a single shot. Solid Snake, Meryl, and Liquid Snake also use the FAMAS.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMAS_F2.jpg|thumb|none|350px|FAMAS 5.56mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifle =&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K PSG-1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] sniper rifle is used by Solid Snake and Sniper Wolf. In ''Twin Snakes'' a tranquilizer variant is available, called the PSG-1T.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|450px|Heckler &amp;amp; Koch PSG1 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] surface-to-air missile launcher capable of locking on to various targets. Used by Solid Snake.&lt;br /&gt;
[[Image:Stinger.jpg|thumb|none|450px|FIM-92 Stinger]]&lt;br /&gt;
&lt;br /&gt;
==M61A1 Vulcan Cannon==&lt;br /&gt;
&lt;br /&gt;
When encountered for the second time, instead of a tank Vulcan Raven attacks Snake with a hand-held [[M61 Vulcan]] rotary gun with a chainsaw grip clearly inspired by the minigun in ''[[Terminator 2: Judgment Day]]''. The M61A1 is supposedly taken from one of the two crashed F16 that Liquid managed to shoot down ('''''with a HIND-D'''''); he wears the ammo drum as a backpack, but it isn't explained precisely what's supposed to be powering it.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan 20mm Cannon]]&lt;br /&gt;
[[Image:Mgs-vulcan-raven.jpg|thumb|none|400px|&amp;quot;Cryptic metaphor!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] is used by the Genome Soldiers, resulting in Snake's infamously silly line that &amp;quot;They're armed with five five sixers and pineapples.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore|M18A1 Claymore mine]] is used against Solid Snake. The player can add it to his inventory by crawling over it.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|350px|M18A1 Claymore directional mine]]&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun|M60]] were on the jeeps during Snake's escape.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 machine gun 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB and M240 Machine gun ==&lt;br /&gt;
&lt;br /&gt;
In the original game, Vulcan Raven's M1A1 Abrams is depicted with M2s on both the commander's and loader's hatches. In ''Twin Snakes'' it is correctly shown with an M240 on the loader's hatch and a Browning M2 on the commander's hatch. It's easy to see the Abrams is an M1A1 due to the lack of the A2 package's Commander's Independent Sight [CIS, also CITV for &amp;quot;Commander's Independent Thermal Viewer&amp;quot;] ahead of the loader's hatch.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:WALKTHROUGH-two-09.jpg|thumb|none|290px|&amp;quot;This is Raven's territory...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Dstorres</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid&amp;diff=331144</id>
		<title>Metal Gear Solid</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid&amp;diff=331144"/>
		<updated>2010-09-20T14:36:29Z</updated>

		<summary type="html">&lt;p&gt;Dstorres: /* FAMAS G1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Metal Gear Solid''''' is the classic 1998 Playstation game [later ported to the PC in 2000 and PS3 in 2008] that bought the previously obscure ''Metal Gear'' franchise up to date and made &amp;quot;stealth gameplay&amp;quot; the gimmick every game felt it needed to copy. Starring an agent named Solid Snake working for a secret special operations unit called FOXHOUND, the story finds him ordered to infiltrate a nuclear disposal facility to rescue hostages and deal with terrorists. However, soon things prove to be far more complex as the series' titular Metal Gear, a nuclear-armed bipedal armored vehicle, becomes involved.&lt;br /&gt;
&lt;br /&gt;
'''''Metal Gear Solid: The Twin Snakes''''' is a 2004 remake released exclusively for the Gamecube. Released after the formal sequel, ''Metal Gear Solid 2: Sons of Liberty'', it uses the same graphics engine and has vastly improved visuals, and incorporates almost all the gameplay improvements of the sequel, such as first-person aiming, as well as including tranquilizer weaponry. Since the base game isn't changed, the net result is to make the game ''excessively'' easy compared to the original; it was also criticized for featuring a series additional cutscenes where Snake performs cartoonish feats including using a missile as a platform for launching himself into the air and throwing a hand grenade down a tank's gun barrel by pitching it like a baseball.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Metal Gear Solid'' and its remake ''Metal Gear Solid: The Twin Snakes'':'''&lt;br /&gt;
[[Image:Ttsbox.jpg|right|300px]]__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols = &lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
&lt;br /&gt;
In ''Twin Snakes'' only, Snake carries a modified [[Beretta M92F#Beretta 92 FS|Beretta 92FS]], stated to be an M9. It serves as a special tranquilizer gun. It comes with a suppressor and a laser sight. Snake must cock the gun manually after every shot. (Exclusive to Metal Gear Solid: The Twin Snakes)&lt;br /&gt;
&lt;br /&gt;
Genome soldiers with riot shields use the standard version of this gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS 9mm]]&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K Mk 23 Mod 0 ==&lt;br /&gt;
&lt;br /&gt;
The [[H&amp;amp;K Mk 23 Mod 0]], as the &amp;quot;SOCOM,&amp;quot; is Solid Snake's weapon of choice throughout the game. It comes with a LAM unit and can accept a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|300px|H&amp;amp;K Mk 23 Mod 0 .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MP5SD ==&lt;br /&gt;
&lt;br /&gt;
Only available in Integral version of Metal Gear Solid and PC version. &lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] appears in the game as Meryl's weapon of choice.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|300px|none|Desert Eagle .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Single Action Army]] appears as Revolver Ocelot's weapon of choice; he has the ability to precisely bounce shots off multiple walls to hit targets in cover with it. He refers to it as &amp;quot;the greatest handgun ever made.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|[[Colt Single Action Army]] w/ 5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. The most common of the SAA revolvers as it is just the right length. .45 Long Colt]]&lt;br /&gt;
[[Image:Mgs-revolver-ocelot.jpg|thumb|none|400px|Ocelot holds his Single Action Army.]]&lt;br /&gt;
&lt;br /&gt;
== Nikita ==&lt;br /&gt;
Fictional remote controlled missile launcher. Used by Solid Snake.&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K PSG-1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] sniper rifle is used by Solid Snake and Sniper Wolf. In ''Twin Snakes'' a tranquilizer variant is available, called the PSG-1T.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|450px|Heckler &amp;amp; Koch PSG1 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] surface-to-air missile launcher capable of locking on to various targets. Used by Solid Snake.&lt;br /&gt;
[[Image:Stinger.jpg|thumb|none|450px|FIM-92 Stinger]]&lt;br /&gt;
&lt;br /&gt;
==M61A1 Vulcan Cannon==&lt;br /&gt;
&lt;br /&gt;
When encountered for the second time, instead of a tank Vulcan Raven attacks Snake with a hand-held [[M61 Vulcan]] rotary gun with a chainsaw grip clearly inspired by the minigun in ''[[Terminator 2: Judgment Day]]''. The M61A1 is supposedly taken from one of the two crashed F16 that Liquid managed to shoot down ('''''with a HIND-D'''''); he wears the ammo drum as a backpack, but it isn't explained precisely what's supposed to be powering it.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan 20mm Cannon]]&lt;br /&gt;
[[Image:Mgs-vulcan-raven.jpg|thumb|none|400px|&amp;quot;Cryptic metaphor!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] is used by the Genome Soldiers, resulting in Snake's infamously silly line that &amp;quot;They're armed with five five sixers and pineapples.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore|M18A1 Claymore mine]] is used against Solid Snake. The player can add it to his inventory by crawling over it.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|350px|M18A1 Claymore directional mine]]&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun|M60]] were on the jeeps during Snake's escape.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 machine gun 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB and M240 Machine gun ==&lt;br /&gt;
&lt;br /&gt;
In the original game, Vulcan Raven's M1A1 Abrams is depicted with M2s on both the commander's and loader's hatches. In ''Twin Snakes'' it is correctly shown with an M240 on the loader's hatch and a Browning M2 on the commander's hatch. It's easy to see the Abrams is an M1A1 due to the lack of the A2 package's Commander's Independent Sight [CIS, also CITV for &amp;quot;Commander's Independent Thermal Viewer&amp;quot;] ahead of the loader's hatch.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:WALKTHROUGH-two-09.jpg|thumb|none|290px|&amp;quot;This is Raven's territory...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Dstorres</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid&amp;diff=331143</id>
		<title>Metal Gear Solid</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid&amp;diff=331143"/>
		<updated>2010-09-20T14:36:17Z</updated>

		<summary type="html">&lt;p&gt;Dstorres: /* Beretta 92FS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Metal Gear Solid''''' is the classic 1998 Playstation game [later ported to the PC in 2000 and PS3 in 2008] that bought the previously obscure ''Metal Gear'' franchise up to date and made &amp;quot;stealth gameplay&amp;quot; the gimmick every game felt it needed to copy. Starring an agent named Solid Snake working for a secret special operations unit called FOXHOUND, the story finds him ordered to infiltrate a nuclear disposal facility to rescue hostages and deal with terrorists. However, soon things prove to be far more complex as the series' titular Metal Gear, a nuclear-armed bipedal armored vehicle, becomes involved.&lt;br /&gt;
&lt;br /&gt;
'''''Metal Gear Solid: The Twin Snakes''''' is a 2004 remake released exclusively for the Gamecube. Released after the formal sequel, ''Metal Gear Solid 2: Sons of Liberty'', it uses the same graphics engine and has vastly improved visuals, and incorporates almost all the gameplay improvements of the sequel, such as first-person aiming, as well as including tranquilizer weaponry. Since the base game isn't changed, the net result is to make the game ''excessively'' easy compared to the original; it was also criticized for featuring a series additional cutscenes where Snake performs cartoonish feats including using a missile as a platform for launching himself into the air and throwing a hand grenade down a tank's gun barrel by pitching it like a baseball.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Metal Gear Solid'' and its remake ''Metal Gear Solid: The Twin Snakes'':'''&lt;br /&gt;
[[Image:Ttsbox.jpg|right|300px]]__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols = &lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
&lt;br /&gt;
In ''Twin Snakes'' only, Snake carries a modified [[Beretta M92F#Beretta 92 FS|Beretta 92FS]], stated to be an M9. It serves as a special tranquilizer gun. It comes with a suppressor and a laser sight. Snake must cock the gun manually after every shot. (Exclusive to Metal Gear Solid: The Twin Snakes)&lt;br /&gt;
&lt;br /&gt;
Genome soldiers with riot shields use the standard version of this gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS 9mm]]&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K Mk 23 Mod 0 ==&lt;br /&gt;
&lt;br /&gt;
The [[H&amp;amp;K Mk 23 Mod 0]], as the &amp;quot;SOCOM,&amp;quot; is Solid Snake's weapon of choice throughout the game. It comes with a LAM unit and can accept a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|300px|H&amp;amp;K Mk 23 Mod 0 .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS G1 ==&lt;br /&gt;
&lt;br /&gt;
The [[FAMAS]] rifle is the standard issue weapon of the Genome Army. It comes equipped with a laser sight. In ''Twin Snakes'' the Genome soldiers in the Warhead Storage Building have underbarrel [[M203 grenade launcher]]s attached. These launchers are loaded with non-lethal ring airfoil projectiles; this replaces them simply using bullets in the original game, causing radiation leaks that resulted in unavoidable death if they fired even a single shot. Solid Snake, Meryl, and Liquid Snake also use the FAMAS.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMAS_F2.jpg|thumb|none|350px|FAMAS 5.56mm]]&lt;br /&gt;
&lt;br /&gt;
== MP5SD ==&lt;br /&gt;
&lt;br /&gt;
Only available in Integral version of Metal Gear Solid and PC version. &lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] appears in the game as Meryl's weapon of choice.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|300px|none|Desert Eagle .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Single Action Army]] appears as Revolver Ocelot's weapon of choice; he has the ability to precisely bounce shots off multiple walls to hit targets in cover with it. He refers to it as &amp;quot;the greatest handgun ever made.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|[[Colt Single Action Army]] w/ 5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. The most common of the SAA revolvers as it is just the right length. .45 Long Colt]]&lt;br /&gt;
[[Image:Mgs-revolver-ocelot.jpg|thumb|none|400px|Ocelot holds his Single Action Army.]]&lt;br /&gt;
&lt;br /&gt;
== Nikita ==&lt;br /&gt;
Fictional remote controlled missile launcher. Used by Solid Snake.&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K PSG-1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] sniper rifle is used by Solid Snake and Sniper Wolf. In ''Twin Snakes'' a tranquilizer variant is available, called the PSG-1T.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|450px|Heckler &amp;amp; Koch PSG1 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] surface-to-air missile launcher capable of locking on to various targets. Used by Solid Snake.&lt;br /&gt;
[[Image:Stinger.jpg|thumb|none|450px|FIM-92 Stinger]]&lt;br /&gt;
&lt;br /&gt;
==M61A1 Vulcan Cannon==&lt;br /&gt;
&lt;br /&gt;
When encountered for the second time, instead of a tank Vulcan Raven attacks Snake with a hand-held [[M61 Vulcan]] rotary gun with a chainsaw grip clearly inspired by the minigun in ''[[Terminator 2: Judgment Day]]''. The M61A1 is supposedly taken from one of the two crashed F16 that Liquid managed to shoot down ('''''with a HIND-D'''''); he wears the ammo drum as a backpack, but it isn't explained precisely what's supposed to be powering it.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan 20mm Cannon]]&lt;br /&gt;
[[Image:Mgs-vulcan-raven.jpg|thumb|none|400px|&amp;quot;Cryptic metaphor!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] is used by the Genome Soldiers, resulting in Snake's infamously silly line that &amp;quot;They're armed with five five sixers and pineapples.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore|M18A1 Claymore mine]] is used against Solid Snake. The player can add it to his inventory by crawling over it.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|350px|M18A1 Claymore directional mine]]&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun|M60]] were on the jeeps during Snake's escape.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 machine gun 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB and M240 Machine gun ==&lt;br /&gt;
&lt;br /&gt;
In the original game, Vulcan Raven's M1A1 Abrams is depicted with M2s on both the commander's and loader's hatches. In ''Twin Snakes'' it is correctly shown with an M240 on the loader's hatch and a Browning M2 on the commander's hatch. It's easy to see the Abrams is an M1A1 due to the lack of the A2 package's Commander's Independent Sight [CIS, also CITV for &amp;quot;Commander's Independent Thermal Viewer&amp;quot;] ahead of the loader's hatch.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:WALKTHROUGH-two-09.jpg|thumb|none|290px|&amp;quot;This is Raven's territory...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Dstorres</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid&amp;diff=331142</id>
		<title>Metal Gear Solid</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid&amp;diff=331142"/>
		<updated>2010-09-20T14:35:48Z</updated>

		<summary type="html">&lt;p&gt;Dstorres: /* Beretta 92FS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Metal Gear Solid''''' is the classic 1998 Playstation game [later ported to the PC in 2000 and PS3 in 2008] that bought the previously obscure ''Metal Gear'' franchise up to date and made &amp;quot;stealth gameplay&amp;quot; the gimmick every game felt it needed to copy. Starring an agent named Solid Snake working for a secret special operations unit called FOXHOUND, the story finds him ordered to infiltrate a nuclear disposal facility to rescue hostages and deal with terrorists. However, soon things prove to be far more complex as the series' titular Metal Gear, a nuclear-armed bipedal armored vehicle, becomes involved.&lt;br /&gt;
&lt;br /&gt;
'''''Metal Gear Solid: The Twin Snakes''''' is a 2004 remake released exclusively for the Gamecube. Released after the formal sequel, ''Metal Gear Solid 2: Sons of Liberty'', it uses the same graphics engine and has vastly improved visuals, and incorporates almost all the gameplay improvements of the sequel, such as first-person aiming, as well as including tranquilizer weaponry. Since the base game isn't changed, the net result is to make the game ''excessively'' easy compared to the original; it was also criticized for featuring a series additional cutscenes where Snake performs cartoonish feats including using a missile as a platform for launching himself into the air and throwing a hand grenade down a tank's gun barrel by pitching it like a baseball.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Metal Gear Solid'' and its remake ''Metal Gear Solid: The Twin Snakes'':'''&lt;br /&gt;
[[Image:Ttsbox.jpg|right|300px]]__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
&lt;br /&gt;
In ''Twin Snakes'' only, Snake carries a modified [[Beretta M92F#Beretta 92 FS|Beretta 92FS]], stated to be an M9. It serves as a special tranquilizer gun. It comes with a suppressor and a laser sight. Snake must cock the gun manually after every shot. (Exclusive to Metal Gear Solid: The Twin Snakes)&lt;br /&gt;
&lt;br /&gt;
Genome soldiers with riot shields use the standard version of this gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS 9mm]]&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K Mk 23 Mod 0 ==&lt;br /&gt;
&lt;br /&gt;
The [[H&amp;amp;K Mk 23 Mod 0]], as the &amp;quot;SOCOM,&amp;quot; is Solid Snake's weapon of choice throughout the game. It comes with a LAM unit and can accept a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|300px|H&amp;amp;K Mk 23 Mod 0 .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS G1 ==&lt;br /&gt;
&lt;br /&gt;
The [[FAMAS]] rifle is the standard issue weapon of the Genome Army. It comes equipped with a laser sight. In ''Twin Snakes'' the Genome soldiers in the Warhead Storage Building have underbarrel [[M203 grenade launcher]]s attached. These launchers are loaded with non-lethal ring airfoil projectiles; this replaces them simply using bullets in the original game, causing radiation leaks that resulted in unavoidable death if they fired even a single shot. Solid Snake, Meryl, and Liquid Snake also use the FAMAS.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMAS_F2.jpg|thumb|none|350px|FAMAS 5.56mm]]&lt;br /&gt;
&lt;br /&gt;
== MP5SD ==&lt;br /&gt;
&lt;br /&gt;
Only available in Integral version of Metal Gear Solid and PC version. &lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] appears in the game as Meryl's weapon of choice.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|300px|none|Desert Eagle .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Single Action Army]] appears as Revolver Ocelot's weapon of choice; he has the ability to precisely bounce shots off multiple walls to hit targets in cover with it. He refers to it as &amp;quot;the greatest handgun ever made.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|[[Colt Single Action Army]] w/ 5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. The most common of the SAA revolvers as it is just the right length. .45 Long Colt]]&lt;br /&gt;
[[Image:Mgs-revolver-ocelot.jpg|thumb|none|400px|Ocelot holds his Single Action Army.]]&lt;br /&gt;
&lt;br /&gt;
== Nikita ==&lt;br /&gt;
Fictional remote controlled missile launcher. Used by Solid Snake.&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K PSG-1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] sniper rifle is used by Solid Snake and Sniper Wolf. In ''Twin Snakes'' a tranquilizer variant is available, called the PSG-1T.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|450px|Heckler &amp;amp; Koch PSG1 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] surface-to-air missile launcher capable of locking on to various targets. Used by Solid Snake.&lt;br /&gt;
[[Image:Stinger.jpg|thumb|none|450px|FIM-92 Stinger]]&lt;br /&gt;
&lt;br /&gt;
==M61A1 Vulcan Cannon==&lt;br /&gt;
&lt;br /&gt;
When encountered for the second time, instead of a tank Vulcan Raven attacks Snake with a hand-held [[M61 Vulcan]] rotary gun with a chainsaw grip clearly inspired by the minigun in ''[[Terminator 2: Judgment Day]]''. The M61A1 is supposedly taken from one of the two crashed F16 that Liquid managed to shoot down ('''''with a HIND-D'''''); he wears the ammo drum as a backpack, but it isn't explained precisely what's supposed to be powering it.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan 20mm Cannon]]&lt;br /&gt;
[[Image:Mgs-vulcan-raven.jpg|thumb|none|400px|&amp;quot;Cryptic metaphor!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] is used by the Genome Soldiers, resulting in Snake's infamously silly line that &amp;quot;They're armed with five five sixers and pineapples.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore|M18A1 Claymore mine]] is used against Solid Snake. The player can add it to his inventory by crawling over it.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|350px|M18A1 Claymore directional mine]]&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun|M60]] were on the jeeps during Snake's escape.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 machine gun 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB and M240 Machine gun ==&lt;br /&gt;
&lt;br /&gt;
In the original game, Vulcan Raven's M1A1 Abrams is depicted with M2s on both the commander's and loader's hatches. In ''Twin Snakes'' it is correctly shown with an M240 on the loader's hatch and a Browning M2 on the commander's hatch. It's easy to see the Abrams is an M1A1 due to the lack of the A2 package's Commander's Independent Sight [CIS, also CITV for &amp;quot;Commander's Independent Thermal Viewer&amp;quot;] ahead of the loader's hatch.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:WALKTHROUGH-two-09.jpg|thumb|none|290px|&amp;quot;This is Raven's territory...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Dstorres</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Desperado&amp;diff=329348</id>
		<title>Desperado</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Desperado&amp;diff=329348"/>
		<updated>2010-09-16T17:52:56Z</updated>

		<summary type="html">&lt;p&gt;Dstorres: Formatted Entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following guns were used in the film ''[[Desperado]]'''''&lt;br /&gt;
[[Image:DesperadoDVDcover.jpg|thumb|right|300px|''Desperado (1995)'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Ruger KP90==&lt;br /&gt;
&lt;br /&gt;
El Mariachi ([[Antonio Banderas]]) packs matching [[Ruger P-series pistol#Ruger P90|Ruger KP90]]s as his main weapons in the film. Tavo ([[Tito Larriva]]) fires a Ruger KP90 at El Mariachi ([[Antonio Banderas]]) as he flees the shootout at the Tarasco bar. It's likely that it's one of [[Antonio Banderas|Banderas']] KP90s simply being reused in a different scene. The Ruger KP90 is also the pistol Tavo ([[Tito Larriva]]) uses to put a bullet through The Pick Up Guy's ([[Quentin Tarantino]]) head.&lt;br /&gt;
&lt;br /&gt;
[[Image:RugerP90Side.jpg|thumb|none|400px|Ruger KP90 - .45 ACP]]&lt;br /&gt;
[[Image:DesperadoRugerP90-1.jpg|thumb|none|600px|El Mariachi holds his Ruger KP90 to Buscemi ([[Steve Buscemi]]) when he answers the door.]]&lt;br /&gt;
[[Image:DesperadoRugerP90-2.jpg|thumb|none|600px|El Mariachi checks the magazine on his Ruger KP90, which is clearly loaded with .45 ACP FMJ rounds.]]&lt;br /&gt;
[[Image:DesperadoRugerP90-3.jpg|thumb|none|600px|El Mariachi smacks a magazine into his Ruger KP90, though the sound effect is a bit overdone. Note the &amp;quot;Ruger&amp;quot; grips.]]&lt;br /&gt;
[[Image:DesperadoRugerP90-4.jpg|thumb|none|600px|Tavo shows the bartender his Ruger KP90 when considering killing the tourist girls in the bar.]]&lt;br /&gt;
[[Image:Desp-P90.jpg‎|thumb|none|600px|El Mariachi hides matching KP90s up his sleeves. Note that the grips have been cut down to fit in his sleeves and that his sleeves are larger than before.]]&lt;br /&gt;
[[Image:DesperadoRugerP90-5.jpg|thumb|none|600px|El Mariachi fires his Ruger KP90s in a somewhat unconventional crossed arms technique.]]&lt;br /&gt;
[[Image:DesperadoRugerP90-6.jpg|thumb|none|600px|El Mariachi fires his Ruger KP90 in the bar. One of his shots here has no sound despite it being seen firing.]]&lt;br /&gt;
[[Image:DesperadoRugerP90-7.jpg|thumb|none|600px|El Mariachi whip-fires his Ruger KP90s around a corner in what is another unconventional but cool looking technique.]]&lt;br /&gt;
[[Image:DesperadoRugerP90-8.jpg|thumb|none|600px|El Mariachi reloads his KP90s.]]&lt;br /&gt;
[[Image:Desp-P90-4.jpg|thumb|none|500px|Tavo prepares to execute the pick up guy ([[Quentin Tarantino]]) with his Ruger KP90.]]&lt;br /&gt;
[[Image:DesperadoRugerP90-9.jpg|thumb|none|600px|El Mariachi checks the bar with his KP90 hanging behind him. This was shot extremely faithful to Rodriguez's original storyboard.]]&lt;br /&gt;
[[Image:DesperadoRugerP90-10.jpg|thumb|none|600px|El Mariachi points his KP90 at the drug-dealers.]]&lt;br /&gt;
[[Image:DesperadoRugerP90-11.jpg|thumb|none|600px|El Mariachi tries to silently reload his KP90 in the bookstore, although it would be easier for him to just push down the mag release so it didn't click when he put the magazine in the gun.]]&lt;br /&gt;
[[Image:DesperadoRugerP90-12.jpg|thumb|none|600px|El Mariachi tries to silently chamber his Ruger KP90 in the bookstore.]]&lt;br /&gt;
[[Image:DesperadoRugerP90-13.jpg|thumb|none|600px|El Mariachi follows the sillouhette of a thug with his KP90.]]&lt;br /&gt;
[[Image:DesperadoRugerP90-14.jpg|thumb|none|600px|El Mariachi shoots a thug with his Ruger KP90, which is a flashpaper gun for safety reasons.]]&lt;br /&gt;
[[Image:DesperadoRugerP90-15.jpg|thumb|none|500px|El Mariachi fires his Ruger KP90 at the broken leg thug (who is cleary a stunt double).]]&lt;br /&gt;
[[Image:DesperadoRugeRP90-16.jpg|thumb|none|500px|El Mariachi fires his Ruger KP90s at Bucho.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
&lt;br /&gt;
Bucho ([[Joaquim de Almeida]]) uses a [[M1911 pistol series|Colt M1911A1]] as his weapon of choice in the film. Other M1911 types make some appearances in the film as well.&lt;br /&gt;
[[Image:M1911A1-AutoOrdChrome PF.jpg|thumb|none|450px|Auto Ordnance 1911A1 with Chrome finish and Pearl grips -  .45ACP]]&lt;br /&gt;
[[Image:DesperadoM1911A1-1.jpg|thumb|none|600px|Moco ([[Peter Marquardt]]) from the first film shoots El Mariachi's hand with an M1911A1 pistol.]]&lt;br /&gt;
[[Image:DesperadoM1911A1-2.jpg|thumb|none|600px|Empty gun man tries to shoot El Mariachi with an M1911A1 pistol fitted with a sound suppressor.]]&lt;br /&gt;
[[Image:DesperadoM1911A1-3.jpg|thumb|none|600px|Bucho picks up his M1911A1 which has a stainless steel finish and Pearl grips. This gun appears to a converted 9mm based on the muzzle.]]&lt;br /&gt;
[[Image:DesperadoM1911A1-4.jpg|thumb|none|600px|Bucho fires his M1911A1 at his own armored limo in frustration.]]&lt;br /&gt;
[[Image:DesperadoM1911A1-5.jpg|thumb|none|600px|One of Bucho's thugs fire an M1911A1, which switches from a Beretta Inox briefly.]]&lt;br /&gt;
[[Image:DesperadoM1911A1-6.jpg|thumb|none|600px|Bucho with his M1911A1.]]&lt;br /&gt;
[[Image:DesperadoM1911A1-7.jpg|thumb|none|600px|Bucho prepares to kill Carolina ([[Salma Hayek]]).]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS Inox ==&lt;br /&gt;
Ponytailed ganster uses a [[Beretta M92F|Beretta 92FS Inox]] pistol with Ivory grips to hold up El Mariachi in the bar. Some random thugs can be seen using them as well. &lt;br /&gt;
[[Image:Beretta-Inox.jpg‎|thumb|none|400px|Beretta 92FS INOX 9mm]]&lt;br /&gt;
[[Image:DesperadoBerettaInox-1.jpg|thumb|none|600px|Ponytailed thug points his Beretta 92FS Inox at El Mariachi.]]&lt;br /&gt;
[[Image:DesperadoBerettaInox-2.jpg|thumb|none|600px|Another shot of the same scene.]]&lt;br /&gt;
[[Image:DesperadoBerettaInox-3.jpg|thumb|none|600px|The thug prepares to fire his Beretta Inox.]]&lt;br /&gt;
[[Image:DesperadoDE-Inox.jpg|thumb|none|600px|A thug on the roof fires his Beretta Inox a El Mariachi.]]&lt;br /&gt;
&lt;br /&gt;
== Wildey Magnum ==&lt;br /&gt;
&lt;br /&gt;
El Mariachi ([[Antonio Banderas]]) carries a scoped [[Wildey Magnum]] pistol in his guitar case. One of Bucho's hitmen is also seen carrying a Wildey Magnum in the film.&lt;br /&gt;
[[Image:475Wildey.jpg|thumb|none|400px|Wildey Magnum - .475 Magnum.]]&lt;br /&gt;
[[Image:DesperadoWildeyMagnum-1.jpg|thumb|none|600px|One of Bucho's thugs armed with a Wildey Magnum.]]&lt;br /&gt;
[[Image:Desp-1911-2.jpg‎|thumb|none|600px|El Mariachi's scoped Wildey in his guitar case.]]&lt;br /&gt;
[[Image:DesperadoWildeyMagnum-2.jpg|thumb|none|600px|El Mariachi takes aim with his Wildey Magnum.]]&lt;br /&gt;
[[Image:DesperadoWildeyMagnum-3.jpg|thumb|none|600px|El Mariachi with his Wildey.]]&lt;br /&gt;
&lt;br /&gt;
== Taurus PT99 ==&lt;br /&gt;
&lt;br /&gt;
Empty Gun Man ([[Diego Sandoval]]) brings a suppressed [[Taurus PT92|Taurus PT99]] to the Tarasco bar shootout. El Mariachi is later seen with the same PT92 in his guitar case later, although it lacks the suppressor. It is noted as a Taurus PT99 based on its frame mounted safety and raised adjustable sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:PT99Black1.jpg|thumb|none|400px|Taurus PT99 - 9mm.]]&lt;br /&gt;
[[Image:DesperadoTaurusPT92-1.jpg|thumb|none|600px|Empty gun man counts money with his Taurus PT99 at his side. Note frame mounted safety.]]&lt;br /&gt;
[[Image:Desp-Beretta92.jpg|thumb|none|600px|Empty gun man with his PT99.]]&lt;br /&gt;
[[Image:DesperadoTaurusPT92-2.jpg|thumb|none|600px|A PT99 is seen in Mariachi's guitar case. Note raised adjustable sights.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 66 snub==&lt;br /&gt;
An snub-nose [[Smith &amp;amp; Wesson Model 66]] revolver with rubber grips is seen  in El Mariachi's guitar case and in some thugs pants but is never used.&lt;br /&gt;
[[Image:Mod66wPachmayr.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 66 snub - .357 magnum.]]&lt;br /&gt;
[[Image:DesperadoAssortedWeapons-1.jpg|thumb|none|600px|A S&amp;amp;W Model 66 is seen in Mariachi's guitar case.]]&lt;br /&gt;
[[Image:Desperadosnubrevolver.jpg|thumb|none|600px|The same snub Model 66 is seen in this thug's pants.]]&lt;br /&gt;
&lt;br /&gt;
==LAR Grizzly Win Mag==&lt;br /&gt;
Broken Leg Thug uses an [[M1911|LAR Grizzly Win Mag]] with a stainless steel finish and a barrel bushing compensator as his weapon of choice in the film.&lt;br /&gt;
[[Image:3ecb78674deb2746bd03dd71b60ca782.jpg|thumb|none|400px|LAR Grizzly Win Mag - .45 Winchester Magnum.]]&lt;br /&gt;
[[Image:DesperadoGrizzly-1.jpg|thumb|none|600px|A thug in the limo fires his LAR Grizzly Win Mag.]]&lt;br /&gt;
[[Image:DesperadoGrizzly-2.jpg|thumb|none|600px|Broken Leg Thug fires his Grizzly Win Mag.]]&lt;br /&gt;
[[Image:DesperadoGrizzly-3.jpg|thumb|none|600px|The Grizzly Win Mag is seen in Shrug's pants since his normal gun, his Desert Eagle, is used by Bucho to kill him.]]&lt;br /&gt;
[[Image:DesperadoGrizzly-4.jpg|thumb|none|600px|Broken Leg thugs fires his Grizzly Win Mag.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle Mark XIX ==&lt;br /&gt;
&lt;br /&gt;
Tavo ([[Tito Larriva]]) fires a black [[Desert Eagle|Desert Eagle Mark XIX]] in .50 AE (determined by bore diameter) at El Mariachi ([[Antonio Banderas]]) as he flees the shootout at the Tarasco bar. Bucho ([[Joaquim de Almeida]]) also begins to kill his own men with the same black Desert Eagle. El Mariachi ([[Antonio Banderas]]) later kills one of Bucho's henchmen on the roof of Carolina's ([[Salma Hayek]]) bookstore who is holding the same black Desert Eagle. &lt;br /&gt;
&lt;br /&gt;
While the Desert Eagle had appeared in many action movies by this time, ''[[Desperado]]'' appears to the very first film ever to feature the latest Mark XIX variant in .50 AE (which was brand-new in 1995).&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|none|400px|Desert Eagle with black finish- .50 AE]]&lt;br /&gt;
[[Image:Desp-DE.jpg|thumb|none|600px|Tavo aims his Desert Eagle at El Mariachi.]]&lt;br /&gt;
[[Image:DesperadoDesertEagle-1.jpg|thumb|none|600px|El Mariachi turns Tavo's own Desert Eagle on him.]]&lt;br /&gt;
[[Image:DesperadoDesertEagle-2.jpg|thumb|none|600px|Shrug with a Desert Eagle.]]&lt;br /&gt;
[[Image:DesperadoDesertEagle-3.jpg|thumb|none|600px|A thug fires a Desert Eagle out the window of the limo.]]&lt;br /&gt;
[[Image:DesperadoDesertEagle-4.jpg|thumb|none|600px|A drug dealer with a Desert Eagle in his pants. Strangely, his finger is on the trigger, the hammer is back, and the safety is off!]]&lt;br /&gt;
[[Image:DesperadoDesertEagle-5.jpg|thumb|none|600px|An assassin armed with a Desert Eagle comes to kill El Mariachi.]]&lt;br /&gt;
[[Image:DesperadoDE-Inox.jpg|thumb|none|600px|A thug on the roof fires his Desert Eagle at El Mariachi.]]&lt;br /&gt;
[[Image:DesperadoDesertEagle-6.jpg|thumb|none|600px|Bucho kills Shrug with his Desert Eagle.]]&lt;br /&gt;
[[Image:DesperadoDesertEagle-7.jpg|thumb|none|600px|Bucho holds his Desert Eagle to Right Hand.]]&lt;br /&gt;
[[Image:DesperadoDesertEagle-8.jpg|thumb|none|600px|Right Hand fires his Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 93R ==&lt;br /&gt;
&lt;br /&gt;
Bucho ([[Joaquim de Almeida]]) seems to have a taste for exotic pistols, the [[Beretta 93R|Beretta 93R]] he carries is a very rare version of Beretta's popular [[Beretta M92F|92]] model capable of 3-round burst fire. Bucho ([[Joaquim de Almeida]]) Beretta 93R is taken by  Zamira ([[Angel Aviles]]) who makes use of its burst fire capability in the attack on Navajas ([[Danny Trejo]]). The Beretta 93R is later reused by one of Bucho's henchmen who fires at El Mariachi as he jumps from the roof of Carolina's ([[Salma Hayek]]) book store.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta M93R - 9mm]]&lt;br /&gt;
[[Image:Desp-93R.jpg|thumb|none|600px|Bucho, like most men in Desperado, shoots with his eyes closed as he shoots the bullet proof glass of the armored limo with the M93R.]]&lt;br /&gt;
[[Image:DesperadoM93R-1.jpg|thumb|none|600px|Zamira takes Bucho's M93R from him, finger on the trigger.]]&lt;br /&gt;
[[Image:Desp-93R-2.jpg|thumb|none|600px|Zamira burst fires Bucho's M93R at Navajas.]]&lt;br /&gt;
[[Image:DesperadoM93R-2.jpg|thumb|none|600px|A thug fires his M93R at El Mariachi on the rooftop.]]&lt;br /&gt;
&lt;br /&gt;
== Codpiece Revolver ==&lt;br /&gt;
&lt;br /&gt;
Although we never see the [[Codpiece Revolver]] fire it's one of the few firearms in the film with dialogue devoted to it. This same codpiece revolver was later reused by Robert Rodriguez in ''[[From Dusk Till Dawn]]'' (though with different six-bullet magazines instead of original four). Originally a scene was shot where El Mariachi used the codpiece, which was hidden under his pants, to shoot Ponytail thug, before whipping out his Ruger P90s and finishing him.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desp-Cod.jpg|thumb|none|600px|Rodriguez's infamous Codpiece Revolver.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 19 ==&lt;br /&gt;
&lt;br /&gt;
The Tarasco bartender ([[Cheech Marin]]) uses a suppressed [[Smith &amp;amp; Wesson Model 19]] revolver. In reality, very few revolvers can be sound suppressed because of the gap between the cylinder and barrel. The 1895 Russian Nagant revolver is one of the rare revolvers that can be sound suppressed. Upon firing, the cylinder moves forward and seal with the barrel, leaving no gap. You can see it [http://www.youtube.com/watch?v=vvF4yurWSc0 here].&lt;br /&gt;
&lt;br /&gt;
It is also possible that this could be a bit of creative license on the part of the film makers, as the US military attempted their own version of the Nagant to be used by tunnel rats, it was based on a Smith and Wesson model 29 (which looks very similar to the 19), it never entered service, but it is possible that this is what the armourers were aiming for.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desp-Rev.jpg|thumb|none|600px|Short Bartender fires his suppressed revolver.]]&lt;br /&gt;
[[Image:DesperadoRevolver.jpg|thumb|none|600px|The bartender tries to grab his revolver during the bar shootout.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
== Rossi Overland Sawed Off Shotgun ==&lt;br /&gt;
&lt;br /&gt;
El Mariachi ([[Antonio Banderas]]) can also be seen using a [[Rossi Overland|Rossi Overland Sawed Off Double Barreled Shotgun]] as one of his main weapons in the film and can be seen firing up to six rounds from two barrels thanks to movie magic. It was built and supplied by Stembridge Gun Rentals.&lt;br /&gt;
&lt;br /&gt;
[[Image:SawedoffshotgunUntouchables.jpg|thumb|none|400px|A Rossi Overland sawed off shotgun used in the film ''[[The Untouchables]]'', supplied by Ellis Mercantile.]]&lt;br /&gt;
[[Image:DesperadoStryker-sawedoff.jpg|thumb|none|600px|El Mariachi opens up his guitar case with his [[Rossi Overland|Rossi Overland Sawed Off Shotgun]] inside.]]&lt;br /&gt;
[[Image:DesperadoSawedoff-1.jpg|thumb|none|600px|El Mariachi sends thugs unrealistically flying with his [[Rossi Overland|Rossi Overland Sawed Off Shotgun]].]]&lt;br /&gt;
[[Image:DesperadoSawedoff-2.jpg|thumb|none|600px|El Mariachi reloads his [[Rossi Overland|Rossi Overland Sawed Off Shotgun]], though the spent shells are missing.]]&lt;br /&gt;
[[Image:DesperadoSawedoff-3.jpg|thumb|none|600px|El Mariachi kills a thug with his [[Rossi Overland|Rossi Overland Sawed Off Shotgun]].]]&lt;br /&gt;
[[Image:Desp-Sawn.jpg‎|thumb|none|600px|El Mariachi fires both barrels from his [[Rossi Overland|Rossi Overland Sawed Off Shotgun]] into the bartender.]]&lt;br /&gt;
[[Image:DesperadoSawedoff-4.jpg|thumb|none|600px|El Mariachi follows the sillouhette of a thug with his [[Rossi Overland|Rossi Overland Sawed Off Shotgun]].]]&lt;br /&gt;
[[Image:DesperadoSawedoff-5.jpg|thumb|none|600px|El Mariachi fires his [[Rossi Overland|Rossi Overland Sawed Off Shotgun]], eyes closed.]]&lt;br /&gt;
&lt;br /&gt;
== Sentinel Arms Stryker 12  ==&lt;br /&gt;
&lt;br /&gt;
In the shootout at the Oro verde bar in Saragosa, El Mariachi pulls out a [[Armsel Striker and variants#Armsel Striker|Sentinel Arms Stryker 12]], along with the sawed off 12 gauge, that Buscemi described as &amp;quot;The biggest hand cannon I've ever fucking seen.&amp;quot; El Mariachi used it to send several thugs flying (unrealistically) but sadly, it is the only time he uses it. A thug later in the film is seen using it, but very briefly.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stryker12.jpg|thumb|none|400px|Sentinel Arms Stryker 12 - 12 Gauge.]]&lt;br /&gt;
[[Image:DesperadoStryker-sawedoff.jpg|thumb|none|600px|El Mariachi opens up his guitar case with his Sentinel Arms Stryker 12 inside.]]&lt;br /&gt;
[[Image:DesperadoStryker-2.jpg|thumb|none|600px|El Mariachi catches his Stryker 12 after throwing it into the air.]]&lt;br /&gt;
[[Image:DesperadoStryker-3.jpg|thumb|none|600px|El Mariachi fires his Stryker 12.]]&lt;br /&gt;
[[Image:DesperadoStryker-4.jpg|thumb|none|600px|A thug fires a Stryker 12.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Some thugs in the film use a [[Remington 870]] with a sawed-down pistol grip, extended magazine tube, and a heat-shield similair to the gun used by [[Denzel Washington]] in ''[[Training Day]]''.&lt;br /&gt;
[[Image:Remington870NewModel.jpg|thumb|none|400px|Remington 870 - 12 gauge.]]&lt;br /&gt;
[[Image:DesperadoRem870-1.jpg|thumb|none|600px|The bartender at the beginning of the film tries to draw a Remington 870 with a bayonet mount before being killed by Mariachi.]]&lt;br /&gt;
[[Image:DesperadoRem870-2.jpg|thumb|none|600px|A thug armed with a Remington 870.]]&lt;br /&gt;
[[Image:DesperadoRem870-3.jpg|thumb|none|600px|A thug fires his Remington 870.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
== MAC-10 ==&lt;br /&gt;
&lt;br /&gt;
Most of Bucho's ([[Joaquim de Almeida]]) men are armed with suppressed [[MAC-10]] machine pistols that are most prominently featured in the Tarasco bar shootout, some with mock suppressors, some without. You will recognize the scene between El Mariachi ([[Antonio Banderas]]) and ''Empty Gun Man'' ([[Diego Sandoval]]) as inspiration for a similar scene between Agent Smith ([[Hugo Weaving]]) and Neo ([[Keanu Reeves]]) in ''[[The Matrix]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|400px|MAC-10 - .45acp]]&lt;br /&gt;
[[Image:DesperadoMAC10-1.jpg|thumb|none|600px|A thug in the bar tries to reach for his MAC-10 before being killed by Mariachi.]]&lt;br /&gt;
[[Image:Desp-MAC10.jpg|thumb|none|600px|Bucho's men fires suppressed MAC-10s in the Tarasco bar shootout.]]&lt;br /&gt;
[[Image:DesperadoMAC10-2.jpg|thumb|none|600px|The stuntman for the film fires his MAC-10 fitted with a mock suppressor.]]&lt;br /&gt;
[[Image:DesperadoMAC10-3.jpg|thumb|none|600px|Mariachi with a MAC-10.]]&lt;br /&gt;
[[Image:Desp-MAC10-2.jpg|thumb|none|600px|''*click* ... *click*'']]&lt;br /&gt;
[[Image:DesperadoMAC10-4.jpg|thumb|none|600px|A thug fires his MAC-10.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Commando ==&lt;br /&gt;
&lt;br /&gt;
We see Bucho's ([[Joaquim de Almeida]]) men carry and fire the same [[M16 rifle series#Colt Commando Carbine|Colt Commando]] carbine in several scenes.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM177E2.jpg|thumb|none|400px|Colt Commando 5.56mm]]&lt;br /&gt;
[[Image:DesperadoColtCommando-1.jpg|thumb|none|600px|A thug in the bar fires his Colt Commando.]]&lt;br /&gt;
[[Image:DesperadoColtCommando-2.jpg|thumb|none|600px|One of Bucho's men pops out the top of his limo with a Colt Commando in hand.]]&lt;br /&gt;
[[Image:Desp-M733-2.jpg|thumb|none|600px|The same Colt Commando with two magazines taped together &amp;quot;jungle-style&amp;quot; is used by a thug to shoot at Mariachi on the rooftop.]]&lt;br /&gt;
[[Image:DesperadoColtCommando-3.jpg|thumb|none|600px|A thug fires his Colt Commando from the limo.]]&lt;br /&gt;
[[Image:DesperadoColtCommando-4.jpg|thumb|none|600px|A thug fires his Colt Commando.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Explosivies=&lt;br /&gt;
&lt;br /&gt;
==M26 &amp;quot;Lemon&amp;quot; Handgrenade==&lt;br /&gt;
El Mariachi takes two [[M26 hand grenade]]s from his guitar case on the rooftop, pulls the pins with his teeth (despite the 5lb pin pull) and then throws them at the two men on the street below. The grenades make a ridiculously large fireball instead of a more realistic explosion.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|400px|M26 &amp;quot;Lemon&amp;quot; handgrenade.]]&lt;br /&gt;
[[Image:DesperadoM26-M67.jpg|thumb|none|600px|El Mariachi retrieves two M26 &amp;quot;Lemon&amp;quot; grenades from his guitar case.]]&lt;br /&gt;
[[Image:DesperadoM26-2.jpg|thumb|none|600px|The Lemons fall next to the thugs.]]&lt;br /&gt;
&lt;br /&gt;
==M67 &amp;quot;Baseball&amp;quot; Handgrenade==&lt;br /&gt;
Some [[M67 hand grenade]]s are seen in El Mariachi's guitar case.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|400px|M67 &amp;quot;Baseball&amp;quot; handgrenade.]]&lt;br /&gt;
[[Image:DesperadoM26-M67.jpg|thumb|none|600px|Some M67 &amp;quot;Baseball&amp;quot; grenades are seen in Mariachi's guitar case.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Guitar Case Weapon Systems=&lt;br /&gt;
&lt;br /&gt;
== Guitar Case MAC-10 ==&lt;br /&gt;
Campa (played by [[Carlos Gallardo]], who played El Mariachi (played by [[Antonio Banderas]] here) in [[El Mariachi|original movie]]) shows up to the firefight with a pair of guitar case machine guns. Robert Rodriguez has commented that the guitar case machine guns were built from [[MAC-10]]s.&lt;br /&gt;
&amp;lt;br&amp;gt;Based on the sound effects made by the guitar cases, I'm pretty sure there were supposed to be miniguns concealed in there, even if they used MAC-10s as the firing portion of the prop. [[User:Hexslinger|Hexslinger]] 16:06, 22 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|400px|Ingram MAC-10 - .45 ACP.]]&lt;br /&gt;
[[Image:Desp-MG.jpg|thumb|none|600px|Campa unloads a pair of Guitar Cases at Bucho's men.]]&lt;br /&gt;
[[Image:DesperadoMAC10case-1.jpg|thumb|none|600px|Close up of the Guitar Case gun firing. Note the MAC-10 magazine sticking out of the top.]]&lt;br /&gt;
[[Image:DesperadoMAc10case-2.jpg|thumb|none|600px|Campa fires the Guitar Case guns.]]&lt;br /&gt;
&lt;br /&gt;
== Guitar Case Rocket Launcher ==&lt;br /&gt;
Quino ([[Albert Michel Jr.]]) brings a rocket launcher inside of a guitar case to greet Bucho's men.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desp-LAW.jpg|thumb|none|600px|Quino's guitar case outdoes both Campa's and El Mariachi's.]]&lt;br /&gt;
[[Image:DesperadoRocketcase-1.jpg|thumb|none|600px|Quino fires his rocket Guitar case.]]&lt;br /&gt;
[[Image:DesperadoRocketCase-2.jpg|thumb|none|600px|Note how in this shot, the tube is clearly empty.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Robert Rodriguez]]&lt;br /&gt;
[[Category:Action Movie]]&lt;/div&gt;</summary>
		<author><name>Dstorres</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty_4:_Modern_Warfare&amp;diff=328900</id>
		<title>Call of Duty 4: Modern Warfare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty_4:_Modern_Warfare&amp;diff=328900"/>
		<updated>2010-09-15T14:45:04Z</updated>

		<summary type="html">&lt;p&gt;Dstorres: Formatted Entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Following weapons appear in the video game ''Call of Duty 4: Modern Warfare'':'''&lt;br /&gt;
[[Image:COD4.jpg|right|300px|thumb|''Call of Duty 4: Modern Warfare'' (2007)]]&lt;br /&gt;
&lt;br /&gt;
'''WARNING: Major plot spoilers in some of the weapon descriptions.'''&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92SB|Beretta 92SB]] appears in the game as the M9, and is used by Sgt. Paul Jackson and many of the Marines and enemies as their standard sidearm. It is a relatively weak pistol, but has the highest magazine capacity of 15 rounds of 9mm and the lowest recoil allowing quick follow up shots. A sound suppressed version can be used in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|400px|Beretta Model 92SB - 9mm (note rounded trigger guard and flat bottom magazine).]]&lt;br /&gt;
[[Image:COD4M9.jpg|thumb|none|500px|Picture description of the 92SB pistol in-game.]]&lt;br /&gt;
[[Image:COD4M9-1.jpg|thumb|none|500px|A soldier in mulitplayer during last stand mode with a suppressed 92SB pistol. Also note Glock pistol in symbol.]]&lt;br /&gt;
[[Image:M9_4.png|thumb|none|500px|92SB un-silenced]]&lt;br /&gt;
[[Image:M9sil_4.png|thumb|none|400px|Silenced 92SB in-game]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]] is seen in game as the sidearm of Sgt. &amp;quot;Soap&amp;quot; MacTavish and many other SAS soldiers in the game. It has a underbarrel flashlight that is unused in the game. It uses .45 ACP rounds in a 12 round magazine. It's recoil, capacity and stopping power make this gun the most balanced in classes. It is clearly a USP and ''not'' a SOCOM. It  has a USP safety, and several other features that are different from a Mk. 23. However, it is incorrectly seen with a HK1 LAM [Laser Aiming Module], which only fits the Mk. 23 SOCOM. It can be supressed.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP45 - .45 ACP.]]&lt;br /&gt;
[[Image:COD4USP45.jpg|thumb|none|400px|USP45 picture description ingame.]]&lt;br /&gt;
[[Image:Usp_4.png|thumb|none|400px|USP.45 in-game]]&lt;br /&gt;
[[Image:Uspsil_4.png|thumb|none|400px|Silenced USP.45 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Springfield Armory Loaded 1911 ==&lt;br /&gt;
&lt;br /&gt;
A version of the 1911 makes an appearance in game as the &amp;quot;M1911 .45.&amp;quot; Though no one knows what it's specifically modeled after, the gun that it resembles most is a Springfield Armory Loaded model with aftermarket Gunner G-10 golfball-cut grips (as opposed to the aforementioned Kimber and MEU (SOC) pistols, as it was modeled to be used in the roles of). Features like the stainless steel barrel and bushing, Novak sights and match grade trigger separate it from the Kimber and MEU SOC which do not have these. It is used in game by Sergeant &amp;quot;Soap&amp;quot; MacTavish, Captain Price, and Sergeant Paul Jackson as a sidearm in several levels, by Viktor Zakhaev to commit suicide, and is unlockable in the multiplayer mode. It is also the gun slid to &amp;quot;Soap&amp;quot; in the final level by Price, who uses it to take out Imran Zakhaev and his henchmen. A stainless version with black grips is used by Staff Sergeant Griggs in the final level when tugging Soap to cover. It can be silenced.&lt;br /&gt;
&lt;br /&gt;
[[Image:SAProTac.jpg|thumb|360px|none|Springfield Armory Loaded, this is an airsoft replica of the real model.]]&lt;br /&gt;
[[Image:CoD41911.jpg|thumb|none|400px|The M1911 .45 in game.]]&lt;br /&gt;
[[Image:Weapon_colt1911_white.png|thumb|none|400px|Staff Seargent Griggs's M1911]]&lt;br /&gt;
[[Image:GriggsM1911A1-CoD4.jpg|thumb|none|500px|Griggs carries &amp;quot;Soap&amp;quot; while firing his stainless M1911 at advancing Russians before switching to his M249.]]&lt;br /&gt;
[[Image:COd4SW1911.jpg|thumb|none|500px|A soldier holding a silenced SA Loaded 1911 in multiplayer.]]&lt;br /&gt;
[[Image:COD4Sw1911-2.jpg|thumb|none|500px|A soldier firing an SA Loaded 1911 during multiplayer.]]&lt;br /&gt;
[[Image:M1911_4.png|thumb|none|400px|M1911 .45 in-game]]&lt;br /&gt;
[[Image:M1911sil_4.png|thumb|none|400px|Silenced M1911 .45 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
The [[Glock 17]] appears, though like the PPSh-41, it is not actually in the game. It is used in the &amp;quot;Last Stand&amp;quot; and &amp;quot;Overkill&amp;quot; perk symbols.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|A Generation 3 Glock 17 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:last_stand_glock.png|thumb|none|Last Stand Perk Symbol]]&lt;br /&gt;
&lt;br /&gt;
== IMI Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] appears in this game and is the most powerful pistol holding 7 rounds in magazine but having the most recoil. Two of the main villains, Khaled Al-Asad, and Imran Zakhaev, carry this pistol as their weapon of choice. Al-Asad uses his to kill President Al-Fulahni on TV. In single-player it is only usable once on the level &amp;quot;Crew Expendable&amp;quot; when a man with two of them jumps you on the ship. The rate of fire of the Desert Eagle is significantly slower to balance it out between the other weapons in the mission. In split screen multilayer, it is a usable sidearm. However, it is locked in online multilayer until the player reaches the high rank of brigadier general. In competition gaming the Desert Eagle is almost unanimously the preferred pistol for its power and accuracy. This gun is one of the six weapons that has a gold variant (that doesn't change stats).&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|none|400px|IMI Desert Eagle .50 Action Express.]]&lt;br /&gt;
[[Image:COD4MWDesert_Eagle.jpg|thumb|none|400px|Desert Eagle information screen]]&lt;br /&gt;
[[Image:COD4DesertEagle.jpg|thumb|none|500px|A soldier in mulitplayer armed with a Desert Eagle.]]&lt;br /&gt;
[[Image:Deagle_4.png|thumb|none|400px|Silver Desert Eagle in-game]]&lt;br /&gt;
[[Image:DesertEagleGolden.jpg|thumb|none|400px|Desert Eagle Mark XIX - .50 AE Golden]]&lt;br /&gt;
[[Image:Golddeagle_4.png|thumb|none|400px|Gold Desert Eagle in-game]]&lt;br /&gt;
[[Image:COD4DesertEagle-2.jpg|thumb|none|500px|Al-Asad executes Al-Fulahni with his gold Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
== Winchester 1200 ==&lt;br /&gt;
&lt;br /&gt;
The [[Winchester_Model_1200/1300|Winchester 1200]] appears in this game as the &amp;quot;W1200&amp;quot; and is used by some of the Marines and many enemies throughout the game. Gaz pulls out a Model 1200 in the &amp;quot;Crew Expendable&amp;quot; level, memorably quoting Hicks ([[Michael Biehn]]) (when he pulls out his [[Ithaca 37#Ithaca 37 &amp;quot;Stakeout&amp;quot;|Ithaca 37 &amp;quot;Stakeout&amp;quot;]]) from ''[[Aliens]]'', when he says he likes to  &amp;quot;Keep it handy for close encounters&amp;quot;. It is powerful at close range, but is slow to reload, and is seen as not even hitting anything past 10 metres. Lt.Vasquez carries one without the stock on his back although he never uses it. &lt;br /&gt;
&lt;br /&gt;
[[Image:WinM1200.jpg|thumb|none|400px|A Heavily Modified Winchester 1200, used by the Marine Corps in the game]]&lt;br /&gt;
[[Image:COD4W1200.jpg|thumb|none|400px|W1200 picture description ingame.]]&lt;br /&gt;
[[Image:COD4W1200-1.jpg|thumb|none|500px|A soldier in multi-player armed with a W1200.]]&lt;br /&gt;
[[Image:COD4W1200-2.jpg|thumb|none|500px|A soldier in multi-player firing his W1200.]]&lt;br /&gt;
[[Image:Pumpshotty_4.png|thumb|none|400px|W1200 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M4 Super 90]] appears in this game as the &amp;quot;M1014&amp;quot;, and has a higher rate of fire than the W1200, but in multiplayer, has a lower magazine capacity, and like the W1200, has a slow reload time. It is used by some Marines and by Soap McTavish in the &amp;quot;Safehouse&amp;quot; level. This gun has a gold variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|M1014 - 12 gauge]]&lt;br /&gt;
[[Image:M1014.jpg|thumb|none|400px|M1014 information screen]]&lt;br /&gt;
[[Image:Autoshotty_4.png|thumb|none|400px|M1014 in-game]]&lt;br /&gt;
[[Image:Autoshottygold_4.png|thumb|none|400px|Gold M1014 in-game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== FN P90 TR ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90|FN P90 TR]], a version of the P90 with three accessory rails appears in the game, and is a rarely seen weapon (it is occasionally used by some of the enemies). Its sole &amp;quot;special&amp;quot; appearance is in &amp;quot;All Ghillied Up&amp;quot; as the P90SD (with suppressor and red dot sight), while in &amp;quot;Heat&amp;quot; and the epilogue mission &amp;quot;Mile High Club&amp;quot; it is simply the P90, unsuppressed and using open rail iron sights. In all versions it fires 5.7x28mm rounds from a 50-round magazine. The P90 is modeled with relatively weak per-hit damage and mediocre accuracy, but relies on a high rate of fire and large magazine capacity for its effectiveness. The weapon is easy to wield in multiplayer, so much so that it has been restricted in competitive play due to its &amp;quot;spray&amp;quot; advantage over other weapons. Despite however many additions, it always has a laser attached to the side rail, and if it does not have any special sights, it is seen as having HK Diopter sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR 5.7x28mm, Notably without the Laser pointer or HK Diopter sights]]&lt;br /&gt;
[[Image:COD4MWP90.jpg|thumb|none|400px|P90 TR information screen]]&lt;br /&gt;
[[Image:P90_4.png|thumb|none|400px|P90 TR in-game]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5N &amp;amp; SD6 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5N]] appears in this game and is used by Sgt. &amp;quot;Soap&amp;quot; McTavish (the player) and some of the SAS Operatives, along with the Marines in Russia and Captain &amp;quot;Deadly&amp;quot; Pelayo after her AH-1W &amp;quot;Super Cobra&amp;quot; is shot down and is also used by some of the enemies . The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5SD6]] is also wielded by the player and some SAS Operatives in the prologue and epilogue levels. The SD model is fitted with an integral sound suppressor. The MP5 fires 9x19mm rounds from a 30 round magazine. Accurate and decently powerful, it is a popular all-around weapon in multiplayer especially.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 9x19mm with Navy trigger group]]&lt;br /&gt;
[[Image:H%26KMP5SD6.jpg|thumb|none|400px|MP5SD6 with integrated sound suppressor 9mm]]&lt;br /&gt;
[[Image:COD4MWMP5.jpg|thumb|none|400px|MP5 information screen]]&lt;br /&gt;
[[Image:COD4MP5-1.jpg|thumb|none|500px|A soldier seen in the Killcam firing an MP5A5 in multiplayer.]]&lt;br /&gt;
[[Image:COd4MP5-3.jpg|thumb|none|500px|A soldier armed with an MP5A5 in multiplayer.]]&lt;br /&gt;
[[Image:COD4MP5SD-1.jpg|thumb|none|500px|&amp;quot;Soap&amp;quot; McTavish armed with an MP5SD6 during the &amp;quot;Crew Expendable&amp;quot; single player level.]]&lt;br /&gt;
[[Image:COd4MP5SD-3.jpg|thumb|none|500px|An SAS operative armed with an MP5SD6 during the &amp;quot;Crew Expendable&amp;quot; level.]]&lt;br /&gt;
[[Image:Deadly2 4.png|thumb|none|500px|Captain &amp;quot;Deadly&amp;quot; Pelayo holds off militia during the &amp;quot;Shock and Awe&amp;quot; level. The 3-position selector with safe, semi-automatic, and fully automatic is clearly visible.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Mini Uzi ==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi#Mini Uzi |Mini Uzi]] appears in this game, and is also used by many enemies. Modeled with weaker damage, it fires 9mm rounds from a 32 round magazine at a high rate of fire. The high rate of fire with bouncing recoil leaves its accuracy poor for all but the shortest ranges. Zakhaev's son uses one while escorting Al-Fulahni to his execution, and while running from Soap, Griggs and Gaz right up until the end. This gun has a gold variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|350px|Mini Uzi SMG with stock folded - 9mm]]&lt;br /&gt;
[[Image:COD4Miniuzi.jpg|thumb|none|400px|Mini Uzi picture description ingame.]]&lt;br /&gt;
[[Image:COD4Miniuzi-2.jpg|thumb|none|500px|Zakhaev's son armed with a Mini Uzi while driving Al-Fulahni to his execution.]]&lt;br /&gt;
[[Image:COD4Miniuzi-3.jpg|thumb|none|500px|A soldier armed with a Mini Uzi in multiplayer.]]&lt;br /&gt;
[[Image:COd4Miniuzi-5.jpg|thumb|none|500px|A soldier firing a Mini Uzi in multiplayer.]]&lt;br /&gt;
[[Image:Uzi_4.png|thumb|none|400px|Mini-Uzi in-game]]&lt;br /&gt;
[[Image:Golduzi.png|thumb|none|400px|Silenced Gold Mini Uzi in-game]]&lt;br /&gt;
&lt;br /&gt;
== PPSh-41 ==&lt;br /&gt;
&lt;br /&gt;
Although never seen or used in-game, many of the statues throughout the games's campaign and multiplayer levels hold a cement version of the Russian [[PPSh-41 / PPS-43|PPSh-41]].&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:COD4-PPSH.jpg‎|thumb|none|500px|A statue of 2 Russian soldiers holding cement [[PPSh-41 / PPS-43|PPSh-41s]].]]&lt;br /&gt;
&lt;br /&gt;
== Skorpion SA Vz.61 ==&lt;br /&gt;
&lt;br /&gt;
The [[SA Vz.61 Skorpion]] appears in this game, and is used by some enemies. High short-range damage and an extreme rate of fire makes it effective up close, although it is hindered by a slow reload, low capacity of 20 .32 ACP rounds, and weak long-range damage. The weapon also has very little muzzle climb, and due to an early glitch in multiplayer whereby damage did not decrease when silenced, the weapon has been banned from all major competitive leagues. The ban is likely for its ability to cause 50 damage at close range (Half the regular health, 1/4th of the damage in Old School, and kills in one shot on Hardcore).&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpian.png|thumb|none|300px|CZ Skorpion SA Vz.61 - .32 ACP]]&lt;br /&gt;
[[Image:COD4Skorpion.jpg|thumb|none|400px|CZ Skorpion as used ingame.]]&lt;br /&gt;
[[Image:Skorp_4.png|thumb|none|400px|Skorpion in-game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4|M16A4]] appears in the game, used by many of the US Marines. One of the characters, Lt. Vasquez, who is Sgt. Jackson's commander in the US levels, carries an M16A4/M203 combo as his weapon of choice. In-game, the M16A4 is attributed the same damage as the AK-47 and G3, despite the real weapon having far from the energy of either. In multiplayer, it is modeled accurately as an M16A4, firing a very quick three round burst, but with a slight pause between bursts. This makes an on-target salvo from the M16 very effective, but also makes misses much more costly, especially in close-quarters when pitted against full-auto weapons. In Singleplayer the M16 is seen as fully automatic while still having the carrying handle of an A4, making it a Colt Canada C7A1, or is easily remedied by putting an A4 upper on an A3 Lower.&lt;br /&gt;
&lt;br /&gt;
Also note that when the M16 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|M16A4 5.56x45mm]]&lt;br /&gt;
[[Image:COD4M16A4.jpg|thumb|none|400px|M16A4 with ingame description, innaccurately describing semi-automatic fire as burst fire.]]&lt;br /&gt;
[[Image:COd4M4A1-1.jpg|thumb|none|500px|A custom M16A4 with a Sure Shot Reflex Sight in mulitplayer.]]&lt;br /&gt;
[[Image:COD4M4A1-2.jpg|thumb|none|500px|A marine during the level &amp;quot;War Pig&amp;quot; firing his M16A4.]]&lt;br /&gt;
[[Image:COD4M16A4-1.jpg|thumb|none|500px|A soldier armed with an M16A4 in multiplayer fitted with an M203 launcher, nicknamed the &amp;quot;noob-tube&amp;quot; because new players tend to abuse its ability to instantly kill with unarmed grenades.]]&lt;br /&gt;
[[Image:COD4M16A4-3.jpg|thumb|none|500px|A soldier firing an M16A4 in multiplayer.]]&lt;br /&gt;
[[Image:COD4M16A4-5.jpg|thumb|none|500px|U.S. marines armed with M16A4 rifles during the &amp;quot;War Pig&amp;quot; level.]]&lt;br /&gt;
[[Image:M16_4.png|thumb|none|400px|M16A4 in-game]]&lt;br /&gt;
[[Image:M16gren_4.png|thumb|none|400px|M16A3 with M203 grenade launcher in-game]]&lt;br /&gt;
[[Image:Digital_4.png|thumb|none|400px|M16 with digital camo in-game]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]] appears in multiplayer with iron sights (which can be replaced with a red dot sight or ACOG scope) and a vertical grip, but appears in singleplayer in five specialized versions: &lt;br /&gt;
&lt;br /&gt;
*The &amp;quot;normal&amp;quot; M4A1, used by some of the U.S. Marines in their missions, and Sgt. MacTavish in the final mission. It has a Tasco red dot scope, vertical grip, and an AN/PEQ-2 laser.&lt;br /&gt;
&lt;br /&gt;
*The M4 Suppressed, only used by non-playable characters, notably Gaz in the mission &amp;quot;Crew Expendable&amp;quot;, one of the only times he does not use his G36C. It is the same as the &amp;quot;normal&amp;quot; M4A1 except is has a suppressor. It can be acquired by using the &amp;quot;Give All&amp;quot; cheat in the developer's console on the PC version, but this will only work on the level &amp;quot;Ultimatum&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*The M4A1 Grenadier, used by some of the U.S. Marines in their missions, and is Captain Price's signature weapon along with his 1911. It has an EOTech 552 holographic sight, M203 grenade launcher, and an AN/PEQ-2 laser.&lt;br /&gt;
&lt;br /&gt;
*The M4A1 SOPMOD, used by the some of the S.A.S. troopers and could be considered Sgt. &amp;quot;Soap&amp;quot; MacTavish's signature weapon. It is the same as the M4A1 Grenadier except it has a Sure Shot reflex sight replacing the EOTech, and a suppressor. This is slightly inaccurate, as the actual S.A.S. uses the Canadian C8SFW, a similar weapon to the M4A1.&lt;br /&gt;
&lt;br /&gt;
*The M4 SOPMOD, an version unused in the final game. Like the M4 Suppressed, however, it can still be accessed through the console on PC versions. It has the same attachments as the aforementioned SOPMOD, albeit having basic Iron Sights in place of a Sure Shot reflex sight.&lt;br /&gt;
&lt;br /&gt;
The M4A1 is a fully automatic firing carbine version of the M16 rifle and being such is modeled to have quicker but less accurate and stable handling. While damage can be expected to be lower due to a shorter barrel, the game exaggerates this difference, modeling similar damage characteristics as the Uzi and P90. This may have been intended to reflect the nature of the carbine as a bridge between a battle rifle and an SMG/PDW.&lt;br /&gt;
&lt;br /&gt;
The M4A1 in-game is not a normal M4A1, as it has a 16&amp;quot; HBAR barrel and old style stock.&lt;br /&gt;
&lt;br /&gt;
Whenever the M4A1 has an M203 attached it also gets an M203 leaf sight on the front of the top rail of the weapon, though it is unusable.&lt;br /&gt;
&lt;br /&gt;
Also note that when the M4 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|M4A1 5.56x45mm]]&lt;br /&gt;
[[Image:COD4M4A1.jpg|thumb|none|400px|M4A1 description ingame.]]&lt;br /&gt;
[[Image:COD4M4A1-3.jpg|thumb|none|500px|Cpt. Price armed with an M4A1 during &amp;quot;Crew Expendable&amp;quot;.]]&lt;br /&gt;
[[Image:COD4M4A1-4.jpg|thumb|none|500px|A U.S. Soldier armed with an M4A1 outfitted with EOTech sight and M203A1 launcher.]]&lt;br /&gt;
[[Image:COD4M4A1-5.jpg|thumb|none|500px|&amp;quot;Soap&amp;quot; McTavish armed with an M4A1 fitted with a Sure Shot Reflex Sight, sound suppressor and M203 launcher.]]&lt;br /&gt;
[[Image:COD4M4A1-7.jpg|thumb|none|500px|Sgt. Paul Jackson armed with an M4A1 with EOTech sight and M203A1 launcher during &amp;quot;The Bog&amp;quot;.]]&lt;br /&gt;
[[Image:COD4M4A1-8.jpg|thumb|none|500px|Sgt. Jackson with an M4A1 fitted with a Tasco scope and foregrip during &amp;quot;Charlie Don't Surf&amp;quot;.]]&lt;br /&gt;
[[Image:M4_4.png|thumb|none|400px|M4A1 Carbine in-game]]&lt;br /&gt;
[[Image:M4eo_4.png|thumb|none|400px|M4A1 Grenadier with an EOTech sight, AN/PEQ-2A, and M203 Grenade Launcher in-game]]&lt;br /&gt;
[[Image:M4sopmod_4.png|thumb|none|400px|M4A1 SOPMOD with a Red Dot Sight, Suppressor, AN/PEQ-2A, and M203 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|H&amp;amp;K G3A4]], noted by collapsing stock, and a normal length barrel, distinguishing it from the G3KA4 appears in this game and, like the AK-47, is used by many of the enemies in the game. It has full-auto function in single-player, but is reduced to semi-auto in multiplayer. The G3A4 fires 7.62x51mm NATO from a 20-round magazine. In the game, the base damage from this round is made equivalent to both the AK-47 and M16A4, though it seems to have better damage at range. The M14, which fires the same ammunition and is in the same class however, is correctly modeled as being more powerful than rifles firing intermediate cartridges such as the 5.56x45mm NATO or the 7.62.x39mm Soviet. The in-game weapon correctly reflects the real-world high accuracy of the G3, but its recoil is made to be incredibly light, much milder even than the AK-47. Its accuracy and damage combine to make it the best assault rifle in single-player, but in multi-player it's limited to semi-auto to prevent the scoped G3 from being guaranteed death at every range.&lt;br /&gt;
&lt;br /&gt;
[[Image:G3A4.jpg‎|thumb|none|400px|H&amp;amp;K G3A4 7.62x51mm]]&lt;br /&gt;
[[Image:COD4G3.jpg|thumb|none|400px|G3KA4 as ingame.]]&lt;br /&gt;
[[Image:G3_4.png|thumb|none|400px|G3A4 in-game]]&lt;br /&gt;
[[Image:G3-CoD4.jpg|thumb|none|400px|Reloading the G3 in-game.]]&lt;br /&gt;
&lt;br /&gt;
I don't want to start a debate here, but I was playing MW the other day, and i noticed that there is no paddle release behind the magazine well. That would make this a HK91. I forgot the variants of the '91, sorry about that. I noticed this when I was playing single player out of boredom, and I had the Slow-motion cheat on, so I could see the magazine well pretty well. I do not however know about the multiplayer version. My stepbrother has taken over the '360 for the time being.- W190009637&lt;br /&gt;
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== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|H&amp;amp;K G36C]] appears in this game and is used by the S.A.S., the allied Russian soldiers in &amp;quot;Safehouse&amp;quot; and many enemies late in the game. It has a Tasco red dot scope in singleplayer and open sights in multiplayer. It has slightly heavier recoil and a slower rate of fire than the M4, but much less sight sway. It is modeled with equal damage to the M4, reflecting its intermediate status as a carbine. It is Gaz's signature weapon and the first weapon you use in the game.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C]]&lt;br /&gt;
[[Image:COD4MWG36C.jpg|thumb|none|400px|G36C information screen]]&lt;br /&gt;
[[Image:COD4G36C-1.jpg|thumb|none|500px|A soldier armed with a G36C ingame.]]&lt;br /&gt;
[[Image:G36_4.png|thumb|none|400px|G36C in-game]]&lt;br /&gt;
[[Image:Reddotsp_4.png|thumb|none|400px|G36C with a M68/Tasco red dot sight in-game]]&lt;br /&gt;
[[Image:Gaz-CoDMW.jpg|thumb|none|500px|Gaz with his signature G36C with a M68/Tasco red dot in &amp;quot;F.N.G.&amp;quot;]]&lt;br /&gt;
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== Kalashnikov AK-47 ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-47]] appears in the game, and is used by most of the enemies and allied Russian soldiers. It fires 7.62x39mm rounds in a 30 round magazine.  Some of them have [[GP-25 Kostyor]] 40mm muzzle loaded Grenade Launchers mounted on them. They feature a similar detonation safety as the M203 rounds, which is supposed to deter close-range use but instead encourages it due to massive (often lethal) impact damage. It is powerful and some-what accurate and is the equivalent to the M16 rifle. Online and especially in the competitive leagues, the AK-47 has become an established favorite for many of the same reasons it has in the real world; it is powerful and flexible, offering dependable performance in nearly every situation. This gun has a gold form most likely inspired by Saddam Hussein's gold AK-47. As another user pointed out, it is a hybrid, it is milled but has strengthening ribs.&lt;br /&gt;
 &lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|400px|AK-47 7.62x39mm]]&lt;br /&gt;
[[Image:COD4AK-47.jpg|thumb|none|500px|AK-47 description ingame.]]&lt;br /&gt;
[[Image:COD4AK-47-1.jpg|thumb|none|500px|A Russian Ultranationalist armed with an AK-47 during the level &amp;quot;Heat&amp;quot;.]]&lt;br /&gt;
[[Image:Ak47_4.png|thumb|none|400px|AK-47 in-game]]&lt;br /&gt;
[[Image:Ak47gren_4.png|thumb|none|400px|AK-47 Grenadier with a GP-25 grenade launcher in-game]]&lt;br /&gt;
[[Image:Goldak.png|thumb|none|400px|Golden AK-47 with a GP-25 grenade launcher in-game]]&lt;br /&gt;
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== Kalashnikov AKS-74 ==&lt;br /&gt;
&lt;br /&gt;
Although not seen or used in the game, in some levels as Sgt. &amp;quot;Soap&amp;quot; MacTavish, there are posters on walls giving the details of an [[AK-74#AKS-74|AKS-74]] assault rifle (mistaken for an AKM).&lt;br /&gt;
[[Image:aks74.jpg|thumb|none|400px|AKS-74 5.45x39mm]]&lt;br /&gt;
[[Image:Cod4mw mw2 akm poster.jpg|thumb|none|400px|AKS-74 Poster.]]&lt;br /&gt;
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&lt;br /&gt;
== Kalashnikov AKS-74U (as the AK-74U) ==&lt;br /&gt;
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[[AKS-74U]] appears in game as the &amp;quot;AK-74U&amp;quot;. Like the P90, the AKS-74U is a sub-machine gun in name only. Firing 5.45x39mm intermediate rifle rounds, the AKS-74U is more accurately described as a miniature carbine. However, Call of Duty 4 does give it an attribute reflecting the nature of its rifle heritage. While it handles like the other SMGs, and its damage is modeled as equivalent to the H&amp;amp;K MP5, the AKS-74U can penetrate walls and other cover like the assault rifle class. None of the other SMGs have this advantage. With decent power and accuracy, the AKS-74U is an effective close and medium range weapon, with even-handling recoil and a high rate of fire from its 30-round magazine. In Campaign mode, it is mostly seen being used by Al Assad's forces in the Middle East and has a slower rate of fire than in multiplayer. But it seems the model in-game is based on [http://www.airsoftgi.com/product_info.php?cPath=139_24_166&amp;amp;products_id=1837 AK-47 &amp;quot;Beta Spetsnaz&amp;quot;], an AK airsoft gun model made by Tokyo Marui.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|An AKS-74U 5.45x39mm]]&lt;br /&gt;
[[Image:CoD4AK74U.png|thumb|none|400px|The AKMSU in-game]]&lt;br /&gt;
[[Image:AK-74u.jpg|thumb|none|400px|AKMSU information screen]]&lt;br /&gt;
[[Image:Ak74u_4.png|thumb|none|400px|AKMSU in-game]]&lt;br /&gt;
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This weapon resemble very closely to the airsoft gun &amp;quot;AK-47 Beta Spetsnas&amp;quot; produced by the 3P Company. In this carbine can be seen as a mixture of component from between a [[AK-47#AKS-47|AKS]] and a [[AK-74#AKS-74U|AKSU-74]], with the addition of a Picatinny rail on the forehand. It's too different from a Yugoslavian M92 and also from a true Bulgarian AKMSU. &lt;br /&gt;
[[User:Lone Soldier|Lone Soldier]] 23-Sept-2009&lt;br /&gt;
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&lt;br /&gt;
== M14 ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle]] appears in the game, with a Knights Armaments RAS (Rail Adapter System) Fore end, an RAS scope mount, and heat shields on the side rails. It fires 7.62x51mm from a 20 round magazine, like the G3, but unlike the G3 is accurately portrayed as being significantly more powerful than the other assault rifles, and has a hefty recoil befitting the powerful cartridge. &lt;br /&gt;
&lt;br /&gt;
It is also modified as a sniper rifle, the [[M21]]. Strangely, the M21 is a modified M14, although often with a smaller 10-round magazine, but have much different attributes in the game.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 7.62x51mm]]&lt;br /&gt;
[[Image:COD4MWM14.jpg|thumb|none|400px|M14 information screen in-game]]&lt;br /&gt;
[[Image:M14_4.png|thumb|none|400px|M14 in-game]]&lt;br /&gt;
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== Sturmgewehr 44 ==&lt;br /&gt;
&lt;br /&gt;
The [[Sturmgewehr 44]] appears in multiplayer only and is unlocked at a high rank. It was the first true assault rifle ever created firing a 7.92x33 Kurz round in a 30 round curved box magazine. It is powerful but inaccurate, has high recoil and actually weighs your character down (somewhat like Machineguns do). It is in the game as an ode to the previous COD games which the gun was featured in.&lt;br /&gt;
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[[Image:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44(MP44) 7.92kurz]]&lt;br /&gt;
[[Image:MP44_CoD4.jpg|thumb|none|400px|MP-44 information]]&lt;br /&gt;
[[Image:Mp44_4.png|thumb|none|400px|MP-44 in-game]]&lt;br /&gt;
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&lt;br /&gt;
= Sniper Rifle =&lt;br /&gt;
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== M21 ==&lt;br /&gt;
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The [[M14 Rifle#M21 Designated Marksman Rifle/M25 Sniper Rifle|M21 Sniper Rifle]] appears in this game in both suppressed (&amp;quot;M21 Suppressed&amp;quot;) and unsuppressed versions. It is used by the SAS and Marine snipers. It is a top of the line M14 rifle fitted with a scope (and a RAS mount for that scope), Knights Armaments RAS (Rail Adapter System) Fore end, heat shields on the side rails, and a smaller 10 round magazine. &lt;br /&gt;
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[[Image:M21 m1a.jpg|thumb|none|400px|M21 Sniper Rifle 7.62x51mm NATO with folding bipod]]&lt;br /&gt;
[[Image:COD4MWM21.jpg|thumb|none|400px|M21 information screen]]&lt;br /&gt;
[[Image:COD4M21-2.jpg|thumb|none|500px|M21 rifle ingame]]&lt;br /&gt;
[[Image:CoD4-M21McMillian.jpg|thumb|none|500px|Captain MacMillian with his silenced M21 in &amp;quot;All Ghilled Up.&amp;quot;]]&lt;br /&gt;
[[Image:M21_4.png|thumb|none|400px|M21 in-game]]&lt;br /&gt;
[[Image:M21sil_4.png|thumb|none|400px|Silenced M21 in-game]]&lt;br /&gt;
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== Remington Model 700P ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 700#Remington Model 700P|Remington Model 700P]] appears in this game as the &amp;quot;R700&amp;quot;, whilst it is very powerful, it has the shakiest in scope view. and frequently misses where it as actually shooting. Its heavy recoil also consumes time for a follow up shot. It is used by &amp;quot;Soap&amp;quot; McTavish in the single-player exclusively in the &amp;quot;Sins of the Father&amp;quot; mission, prior to the pursuit of Victor Zakhaev. It holds four rounds of .308 Winchester (7.62x51mm NATO). The caliber is determined based on the size of the bolt and breech. Oddly, the M40A3 also seen in game is very much the same weapon, although in the game they have slightly different attributes.&lt;br /&gt;
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[[Image:Rem700.jpg|thumb|none|400px|Remington Model 700P LTR 7.62x51mm NATO]]&lt;br /&gt;
[[Image:COD4MWR700.jpg|thumb|none|400px|R700P information screen]]&lt;br /&gt;
[[Image:COD4Rem700-2.jpg|thumb|none|500px|Remington Model 700P in-game]]&lt;br /&gt;
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== Dragunov SVD ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov|Dragunov SVD]] appears in this game and is used by all enemy snipers in the game. It was designed in the 1960s as a replacement of the outdated Mosin-Nagant rifle. It is well known for its power, precision, and reliability. It's design is mainly based on the AK-47, but is chambered in 7.62x54R cartridges for increased range and power. It's weight and recoil makes it difficult for some scenarios. It is recommended to any player common to the sniper rifle. This gun also has a gold variant.&lt;br /&gt;
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[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.6x54mm R]]&lt;br /&gt;
[[Image:COD4SVD-2.jpg|thumb|none|400px|SVD Dragunov rifle ingame.]]&lt;br /&gt;
[[Image:COD4SVD-1.jpg|thumb|none|500px|A soldier armed with an SVD Dragunov ingame.]]&lt;br /&gt;
[[Image:Cod4-golden-sniper.jpg|thumb|none|400px|Gold SVD Dragunov in-game]]&lt;br /&gt;
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== M40A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 700#M40A3|M40A3]] appears in multiplayer only, and is similar in performance to the R700 (with the conspicuous exception of the weapon's sway and time during breathing to steady a shot). It is more accurate and just as powerful. It fires 5 7.62x51 rounds. A programming error means that all weapons with scopes use the M40A3 reticle image, called scope_overlay_m40a3, rather than their own; the game files contain ''seven'' other reticle models, including two seperate ones for the M21.&lt;br /&gt;
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[[Image:M40a3.jpg|thumb|none|400px|M40A3, 7.62x51]]&lt;br /&gt;
[[Image:COD4M40A3.jpg|thumb|none|400px|M40A3 rifle in game.]]&lt;br /&gt;
[[Image:M40_4.png|thumb|none|400px|M40A3 in-game]]&lt;br /&gt;
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== Barrett M82A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M82]] appears in the game, unlocked in multiplayer as a portable weapon and in a single player mission as a stationary weapon (with variable zoom and unlimited ammunition), and is the most powerful sniper rifle in the game. Lieutenant Price, in the single-player mission &amp;quot;One Shot, One Kill&amp;quot;, uses the Barrett M82A1 to shoot Zakhaev's left arm off from a mile away.&lt;br /&gt;
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[[Image:M82A1.jpg|thumb|none|500px|Barrett M82A1 12.7x99mm(.50 BMG)]]&lt;br /&gt;
[[Image:Barret50cal.jpg|thumb|none|400px|M82A1 information screen]]&lt;br /&gt;
[[Image:M82_4.png|thumb|none|400px|M82A1 in-game]]&lt;br /&gt;
[[Image:Chernm82.png|thumb|none|400px|The M82A1 used in One Shot, One Kill in-game]]&lt;br /&gt;
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&lt;br /&gt;
= Machine Gun =&lt;br /&gt;
&lt;br /&gt;
== FN M249 SAW ==&lt;br /&gt;
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The [[M249 SAW]] appears in the game, used by the US Marines (Most notably SSgt Griggs) and members of the SAS (which is an inaccurate as the SAS would use the FN Minimi, not the American M249). The M249 fires 100, 200 or 250 round belt boxes of 5.56x45mm rounds at a rate of 915 RPM. It's accuracy is moderate to good and power equivalent to a M4A1, but is great for support.&lt;br /&gt;
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[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249 SAW(Squad Automatic Weapon) 5.56x45mm(note heat shield over barrel and bent, finger grooved handle. The FN Minimi lacks these feattures and has a straight 90 degree handle.)]]&lt;br /&gt;
[[Image:COD4MSAW.jpg|thumb|none|400px|M249 SAW as used ingame.]]&lt;br /&gt;
[[Image:COD4MSAW-2.jpg|thumb|none|500px|A soldier armed with an M249 SAW in multiplayer.]]&lt;br /&gt;
[[Image:COD4MSAW-3.jpg|thumb|none|500px|A soldier aiming down the sights on an M249 SAW in multiplayer.]]&lt;br /&gt;
[[Image:CoD4-M249soldier.jpg|thumb|none|500px|A U.S. Marine fires his M249 SAW at OpFor forces.]]&lt;br /&gt;
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== Degtyarev RPD ==&lt;br /&gt;
&lt;br /&gt;
The Degtyarev [[RPD Light Machine Gun]] appears in the game, and is the LMG used by the enemies in the game. It fires 7.62x39mm rounds from a 100 round belt box. It is loud, accurate, and intimidating.&lt;br /&gt;
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[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:COD4RPD.jpg|thumb|none|500px|Degtyarov RPD 7.62x39mm (as seen ingame)]]&lt;br /&gt;
[[Image:COD4RPD-1.jpg|thumb|none|500px|An enemy soldier firing an RPD ingame.]]&lt;br /&gt;
[[Image:COd4RPD-2.jpg|thumb|none|500px|A soldier firing an RPD in multiplayer. Note: The player is cheating and using an aim-bot, hence the squares outlining opposing players and the 65 kill-streak.]]&lt;br /&gt;
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== M60E3 ==&lt;br /&gt;
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The [[M60 machine gun|M60E3]] appears in the &amp;quot;Last Stand&amp;quot; at the end of the game used by one of the soldiers accompanying Zakhaev, and usable in the last level if you kill the first driver pulling up to the destroyed bridge. He jumps out armed with one ready for your use and for some reason the single player version fires faster than the one in multiplayer. It is also more common in multiplayer. It fires 7.62x51mm rounds from a 100 round belt box. The game incorrectly refers to it as the M60E4, which has a much shorter barrel than the one featured on the E3.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E3long.jpg‎ |thumb|none|400px|M60E3 7.62x51mm with the full length barrel.]] This gun has a gold form.&lt;br /&gt;
[[Image:COD4M60E4.jpg|thumb|none|400px|M60E3 as ingame.]]&lt;br /&gt;
[[Image:M60_4.png|thumb|none|400px|M60E3 ingame]]&lt;br /&gt;
[[Image:Goldm60.png|thumb|none|400px|Gold M60E3 in-game]]&lt;br /&gt;
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== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] appears as a player-usable stationary weapon mounted on a downed helicopter in &amp;quot;Heat&amp;quot; and is used by a door gunner on a Blackhawk in both the prologue level and in &amp;quot;The Sins of The Father&amp;quot; level. It should be noted that in the game, when &amp;quot;Soap&amp;quot; is covering his unit's withdrawal using the minigun in the crashed Blackhawk, the weapon should not be working. When mounted on an aircraft the weapon is hooked into the aircraft's electrical system otherwise it would require a large external battery. It would only be possible if the helicopter had only crashed an hour or two before the minigun was used; however, even that is assuming that the crash didn't damage the battery.&lt;br /&gt;
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[[Image:Minigun.jpg|thumb|none|400px|GE M134 Minigun.]]&lt;br /&gt;
[[Image:Minigun1_4.png|thumb|none|400px|The GE-M134 Minigun in-game.]]&lt;br /&gt;
[[Image:Minigun2_4.png|thumb|none|400px|Using the GE-M134 Minigun in-game. Oddly, in the night level set in the same area, the crashed Blackhawk is present, but the minigun is not. Clearly it was fitted in the interval by the same FPS elves that sweep up ejected brass and discarded mags.]]&lt;br /&gt;
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== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2HB]] is seen mounted on the commander's hatch of M1A1HA Abrams tanks in several missions, and is not supposed to be operated by the player at any point. However, one can be used in a single level, &amp;quot;Charlie Don't Surf&amp;quot; by using a glitch to get outside the map, a player can find a usable M2HB on a stand.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:AbramsM2Br.jpg|thumb|none|553px|The gun to the left as viewed is an M2HB, mounted on the commander's hatch; the right hand MG is an [[FN_MAG#M240_Machine_Gun|M240C]], as is the coaxial gun to the left of the main gun barrel.]]&lt;br /&gt;
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== FN M240C ==&lt;br /&gt;
The [[FN_MAG#M240_Machine_Gun|M240C]] is seen mounted on top of the M1A1HA Abrams tanks in several missions.&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|400px|M240C - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:AbramsM2Br.jpg|thumb|none|553px|the right hand MG is an M240C, as is the coaxial gun to the left of the main gun barrel.]]&lt;br /&gt;
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&lt;br /&gt;
= Launchers =&lt;br /&gt;
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== M203/A1/PI grenade launcher ==&lt;br /&gt;
All three incarnations of the [[M203|M203 Grenade launcher]] are used in game. This weapon in multi-player is commonly referred to as the 'noob tube' because of it's ability to get a cheap, instant kill with explosion hits even if the target is too close for it to arm. Many players are looked down upon for using this weapon attachment. To balance this out using the M203 negates the ability to select a perk from the perk 1 options.&lt;br /&gt;
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The M203 is only seen on the M16A4, Notable by the longer barrel.&lt;br /&gt;
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The M203A1 is seen on the M4A1 only, notable by still being of the larger persuasion, but with a shorter barrel.&lt;br /&gt;
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The M203PI Is seen used on all other assault rifles (Except the AK-47), it is much smaller, and has a short barrel, designed for being mounted on other weapons.&lt;br /&gt;
[[Image:CM4-M203.jpg|thumb|none|500px|M4A1 carbine 5.56x45mm with [[M203 grenade launcher]] 40mm]]&lt;br /&gt;
[[Image:M203.jpg|thumb|none|362px|M203 grenade launcher 40mm]]&lt;br /&gt;
[[Image:COD4M4A1-4.jpg|thumb|none|500px|A U.S. Soldier armed with an M4A1 outfitted with EOTech sight and M203A1 launcher.]]&lt;br /&gt;
[[Image:COD4M203.jpg|thumb|none|500px|The regular M203 mounted on the M16A4.]]&lt;br /&gt;
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== GP-25 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[GP-series grenade launcher#GP-25|GP-25 grenade launcher]] is seen on the AK-47 only, while it is 40mm, it is seen as being able to use the same rounds as the M203s, which it cannot. One is also seen mounted on an AK-74U in the armory in the tutorial. This could be remedied easily as putting the M203PI on the AK-47.&lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|400px|GP-30, 40mm]]&lt;br /&gt;
[[Image:CoD4-GP-25.jpg|thumb|none|500px|The GP-25 mounted on an AK-47 as the player reloads it.]]&lt;br /&gt;
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== Mk 19 grenade launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] appears as a player usable weapon mounted on a CH-46 Sea Knight helicopter, governed by a heat gauge.&lt;br /&gt;
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[[Image:MK19-02.jpg|thumb|none|300px|Mk 19 40mm]]&lt;br /&gt;
[[Image:CoD4Mk19.jpg|thumb|none|500px|Mk 19 ingame]]&lt;br /&gt;
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&lt;br /&gt;
= Anti-Armor =&lt;br /&gt;
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== FIM-92A Stinger == &lt;br /&gt;
This weapon is useable in the single-player campaign as an SAS operative.  It's used by Sergeant &amp;quot;Soap&amp;quot; McTavish to shoot down an enemy helicopter, and can be used by Price at several points in All Ghillied Up to shoot helicopters (one of which is on the ground with multiple trees and vehicles surrounding it, in which case it's kind of surprising the Stinger can even get a lock).&lt;br /&gt;
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== FGM-148 Javelin ==&lt;br /&gt;
The [[FGM-148 Javelin]] anti-tank guided missile launcher is used in the single-player missions &amp;quot;War Pig&amp;quot; and &amp;quot;Heat&amp;quot; to destroy enemy tanks; it is single-shot, requires a lock-on to fire and can only lock onto (and thus fire at) those tanks, but in-game these units holds unlimited missiles. A Direct-Attack mode Javelin can be found near the missile silos on &amp;quot;All In&amp;quot;.&lt;br /&gt;
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[[Image:Javalin.jpg|thumb|none|300px|FGM-148 Javelin]]&lt;br /&gt;
[[Image:JavelinCoD.jpg|thumb|none|600px|CoD4's Javelin is stuck in top-attack mode, hence the vertical trail from the descending missile.]]&lt;br /&gt;
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[[Image:Stinger.jpg|thumb|none|300px|FIM-92 Stinger Missile Launcher]]&lt;br /&gt;
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== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] is commonly seen in enemy hands and can be used by the player ingame. In multiplayer is it good weapon against helicopters.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 70mm]]&lt;br /&gt;
[[Image:COD4RPG-7-1.jpg|thumb|none|500px|A Russian Ultranationalist with an RPG-7 ingame.]]&lt;br /&gt;
[[Image:COD4RPG-7-2.jpg|thumb|none|500px|A soldier firing an RPG-7 in multiplayer.]]&lt;br /&gt;
[[Image:COd4RPG-7-4.jpg|thumb|none|500px|A soldier fires an RPG-7 in multiplayer.]]&lt;br /&gt;
[[Image:COD4RPG-7-3.jpg|thumb|none|500px|A soldier reloads an RPG-7 in multiplayer.]]&lt;br /&gt;
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== RPG-27 ==&lt;br /&gt;
The [[RPG-27]] is seen strapped to the packs of several terrorist.&lt;br /&gt;
[[Image:RPG-22 rocket launcher.jpg|thumb|none|350px|RPG-22 rocket launcher 72.5mm]]&lt;br /&gt;
This isn't an RPG-27 but an RPG-22 which looks a lot like an RPG-27. I put it here to give you a general idea of what it looks like&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
Some Marine NPCs have [[M136 AT4]] strapped to their packs. It cannot be used in game, but was originally intended to be. It is accessable in at least one level through the Give All Cheat.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|300px|M136 AT4 84mm]]&lt;br /&gt;
[[Image:COD4M4A1-2.jpg|thumb|none|500px|A soldier during the level &amp;quot;War Pig&amp;quot;. An AT4 can be seen on his back.]]&lt;br /&gt;
[[Image:CoD4AT4.jpg|thumb|none|500px|The AT4 after using the Give All Cheat]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore Mine ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore|M18A1 Claymore Mine]] appears as a weapon the player can set for ambushing enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|350px|M18A1 direction Claymore Mine]]&lt;br /&gt;
[[Image:M18A1-CoD4.jpg|thumb|none|500px|The player holding an M18A1 Claymore in the game.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  M67 hand grenade ==&lt;br /&gt;
The frag grenades seen in game are [[M67 hand grenade]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:M67.jpg|thumb|none|250px|M67 Hand Grenade]]&lt;br /&gt;
[[Image:CoD4-M67.jpg|thumb|none|500px|The player with the M67 grenade as he starts to pull the pin and throw it.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Dstorres</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ghost_Recon_Advanced_Warfighter&amp;diff=328896</id>
		<title>Ghost Recon Advanced Warfighter</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ghost_Recon_Advanced_Warfighter&amp;diff=328896"/>
		<updated>2010-09-15T14:33:21Z</updated>

		<summary type="html">&lt;p&gt;Dstorres: Formatted Entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Ghost Recon: Advanced Warfighter'':'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Ghost Recon Advanced Warfighter Cover.jpg|right|250px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== [[Beretta M9]] ==&lt;br /&gt;
Italian handgun made by Beretta. The standard-issue side-arm of the U.S. military and the Ghost Squad. Fires the 9x19mm round, has a capacity of 15+1 rounds.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|300px|The Beretta M9 handgun]]&lt;br /&gt;
&lt;br /&gt;
== [[Glock 18]] ==&lt;br /&gt;
Ghost Team Machine Pistol.  Available only in the PC Version&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|300px|Glock 18C, 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K XM8 Carbine ==&lt;br /&gt;
&lt;br /&gt;
Smaller version of the XM8 used as a SMG by the Ghost Team.&lt;br /&gt;
&lt;br /&gt;
== [[H&amp;amp;K MP5SD6]] == &lt;br /&gt;
Heckler &amp;amp; Koch SMG firing the 9x19mm &amp;quot;parabellum&amp;quot; round. Also has a suppressor integrated in the weapon. Known as &amp;quot;the best 9mm SMG in the world to date&amp;quot;. Used by just about every NATO counter-terrorist group in the world.The SMG of choice for the ghost squad's covert-ops.Is this in the PC version too or is this something in the ps2?&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5SD6.jpg|thumb|none|400px|The H&amp;amp;K MP5SD6 with an sliding stock for portablility.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
== MR-C == &lt;br /&gt;
Experimental case-less bullpup assault rifle desgined by Crye Precision. The main rifle of the Ghost Team, can mount an AGL.&lt;br /&gt;
[[Image:MR-C1.jpg|thumb|none|400px|The Crye Precision MR-C (Modular Rifle - Caseless)]]&lt;br /&gt;
&lt;br /&gt;
== [[H&amp;amp;K XM8 Rifle]] ==&lt;br /&gt;
Assault rifle made by Heckler &amp;amp; Koch. Can be equipped with a M320 grenade launcher. In the Xbox version of the game, the M320 is erroneously shown as having a forward-sliding barrel for loading (like the M203). The M320's barrel actually pivots to the side.&lt;br /&gt;
[[Image:XM8.JPG|thumb|none|400px|The H&amp;amp;K XM8 assault rifle]]&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K G36KV ==&lt;br /&gt;
Carried by the Mexican soldiers throughout.&lt;br /&gt;
&lt;br /&gt;
== [[FN SCAR-L]] ==&lt;br /&gt;
Belgian assault rifle made by Fabrique Nationale, one of the canidates to replace the M16 as America's service rifle. Chambered in 5.56x45mm NATO. Has a capacity of 30+1 rounds. Used by the Ghost team, can be equipped with an Enhanced Grenade Launcher Module (EGLM).&lt;br /&gt;
&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|none|400px|The FN SCAR-L assault rifle]]&lt;br /&gt;
&lt;br /&gt;
== [[FN SCAR-H CQC]] ==&lt;br /&gt;
Shorter battle rifle version of the previous, made for Close-Quarters Combat.(CQC) Fires 7.62x51mm NATO, a round that packs more power than the 5.56mm round that the SCAR-L is chambered in. It can be mounted with a C-More red-dot sight and an Enhanced Grenade Launcher Module.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|400px|The FN SCAR-H CQC]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
== [[Barrett M99]] ==&lt;br /&gt;
Bolt-Action sniper rifle of the Ghost Team. Can be chambered in either .416 Barrett or .50 BMG.&lt;br /&gt;
&lt;br /&gt;
[[Image:Barett m99-1.jpg|thumb|none|400px|The Barrett M99 Sniper Rifle]]&lt;br /&gt;
&lt;br /&gt;
==[[Accuracy International AS50 Sniper Rifle]]==&lt;br /&gt;
British semi-automatic heavy sniper rifle, used by the Ghost team snipers to engage targets at long distances. Fires the 12.7x99mm (.50 Caliber) BMG round. Has a capacity of 10 rounds. Perfromance is similar to the [[Barrett M82]] Sniper Rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|400px|The AS50 Heavy Sniper Rifle]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
== [[Mk 48]] ==&lt;br /&gt;
7.62x51mm variant of the M249 SAW (FM Minimi) light machine gun. Standard Ghost Team LMG.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|400px|The Mark 48 LMG]]&lt;br /&gt;
&lt;br /&gt;
== [[Browning M2]] ==&lt;br /&gt;
Heavy machine-gun mounted on the Mexican turrets and the Stryker APC vehicles. Fires the 12.7x99mm (.50 caliber) BMG round, from a belt magazine.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|The Browning M2 Heavy Machine-gun]]&lt;br /&gt;
&lt;br /&gt;
== [[HK21E LMG]] == &lt;br /&gt;
Light-Machine Gun made by Heckler &amp;amp; Koch. Fires the 7.62x51mm NATO round from belt magazines. Carried by Mexican machine gunners as well as being mounted on the Panhard APCs.&lt;br /&gt;
[[Image:HK21MachineGun.jpg|thumb|none|400px|The H&amp;amp;K HK21E]]&lt;br /&gt;
&lt;br /&gt;
== [[M134 Minigun]] ==&lt;br /&gt;
7.62x51mm NATO rotary minigun made by General Electric. Seen mounted on U.S. Black Hawk helicopters.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|The GE M134 minigun]]&lt;br /&gt;
=Anti-Armor=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ZEUS MPAR == &lt;br /&gt;
&lt;br /&gt;
Anti-tank rocket launcher used by the Ghost Team.&lt;br /&gt;
&lt;br /&gt;
== [[RPG-7]] ==&lt;br /&gt;
Russian Rocket-Propelled Grenade (RPG) launcher. Used by Mexican soldiers, mainly in the &amp;quot;Ready for Bear&amp;quot; mission.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|The RPG-7 Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Dstorres</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_5&amp;diff=326635</id>
		<title>Resident Evil 5</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_5&amp;diff=326635"/>
		<updated>2010-09-10T19:36:27Z</updated>

		<summary type="html">&lt;p&gt;Dstorres: /* Pistols &amp;amp; Revolvers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Resident Evil 5'':'''&lt;br /&gt;
[[Image:RE5poster.jpg|thumb|right|300px|''Resident Evil 5'' (2009)]]&lt;br /&gt;
&lt;br /&gt;
=Guns Appearing in the Final Game=&lt;br /&gt;
== Pistols ==&lt;br /&gt;
===Beretta 92FS===&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92FS|Beretta 92FS]] is Chris and Sheva's starting gun. It also used by Irving in a few cut scenes and Wesker wields a custom version called the &amp;quot;Samurai Edge&amp;quot;. Jill also wields one in a cut scene during the raid on the Spencer mansion estate.&lt;br /&gt;
Wesker also uses the normal 92FS on the plane to fire at Sheva, saving his Samurai Edge for Chris.&lt;br /&gt;
It can be upgraded to hold an impossible number of rounds for the real firearm, close to 100 bullets a magazine! &lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9mm.]]&lt;br /&gt;
[[Image:RE5Beretta.jpg|thumb|none|300px|Resedent Evil 5 Beretta M92FS]]&lt;br /&gt;
[[Image:RE5-2.jpg|thumb|none|500px|Chris with a Beretta 92FS.]]&lt;br /&gt;
[[Image:RE5-3.jpg|thumb|none|500px|Sheva with her Beretta 92FS with an accessory rail mounted laser.]]&lt;br /&gt;
[[Image:RE592FS.jpg|thumb|none|500px|Chris with his Beretta 92FS]]&lt;br /&gt;
[[Image:RE5-5.jpg|thumb|none|500px|Sheva reloads her 92FS.]]&lt;br /&gt;
[[Image:Vlcsnap-2009-09-30-22h08m57s156.jpg|thumb|none|500px|Sheva aims her Beretta 92FS.]]&lt;br /&gt;
[[Image:Vlcsnap-2009-09-27-23h29m17s158.jpg|thumb|none|500px|I don't think clipping your finger through the trigger counts as trigger discipline.]]&lt;br /&gt;
[[Image:Vlcsnap-2009-09-28-12h33m10s235.jpg|thumb|none|500px|I don't know about you, but this is the face I'd make if I got fooled into thinking sunglasses were a threat.]]&lt;br /&gt;
[[Image:Vlcsnap-2009-09-30-22h10m06s236.jpg|thumb|none|500px|You can tell it's the normal version due to a lack of wooden grips, and no integrated rail, or Brigadier sights.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 93R===&lt;br /&gt;
The [[Beretta 93R]] is unlocked when one fully upgrades the Beretta 92. The pistol fires in 3 shot bursts.  Unlike burst-firing weapons in other games, this one requires that the player hold down the trigger for the full burst.  Releasing the trigger prematurely results in only one or two rounds being fired.  In game the optional shoulder stock is permanently attached and there is a laser sight bolted to the frame like a pistol scope in order to accommodate the folding forward hand grip. It's similar to Resident Evil 4's &amp;quot;Matilda&amp;quot; which is a burst firing pistol but can be bought like any other weapon. Surprisingly the Beretta 93R's ammunition capacity tops out at 30 rounds which is equal in capacity to some aftermarket Beretta 92 magazines (which are interchangeable with those of the 93R).&lt;br /&gt;
[[Image:RE593R.jpg|thumb|none|300px|Resident Evil 5 Beretta 93R]]&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R 9mm]]&lt;br /&gt;
[[Image:RE5 M93r-2.jpg‎|thumb|none|400px|Sheva with the [[Beretta 93R]].]]&lt;br /&gt;
[[Image:RE5 M93r-1.jpg‎|thumb|none|400px|Reloading the [[Beretta 93R]].]]&lt;br /&gt;
&lt;br /&gt;
===Samurai Edge===&lt;br /&gt;
This weapon is wielded exclusively by Albert Wesker which he kept presumably after the events of [[Resident Evil (2002)]]. It is used primarily in the cut scenes during the main game but can be used in the &amp;quot;Mercenaries&amp;quot; mode by equipping Wesker with the S.T.A.R.S. Outfit. This weapon cannot be unlocked and used in the Main game, however this weapon functions nearly identical to the standard 92FS but with a meatier firing sound and more damage with each shot, it's also got a 90% increased criticals available for headshots. Unlike the previous S.T.A.R.S. Samurai Edge pistols, Wesker's features a two chrome finish with Black and Inox finish, an extended rail mount, skeleton ring hammer, beavertail, and is equipped with a LAM-1000 under the barrel.&lt;br /&gt;
[[Image:RE5SamuraiEdge.jpg|thumb|none|300px|Resident Evil 5 Samurai Edge Custom Beretta M92FS]]&lt;br /&gt;
[[Image:Vlcsnap-2009-09-30-22h20m02s152.jpg|thumb|none|600px|Wesker goes in for the kill.]]&lt;br /&gt;
[[Image:Vlcsnap-2009-09-30-22h20m26s142.jpg|thumb|none|600px|Seems Wesker has the upper hand...]]&lt;br /&gt;
[[Image:Vlcsnap-2009-09-30-22h21m54s106.jpg|thumb|none|600px|Well, he has the high ground, at least.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch P8===&lt;br /&gt;
The ''Bundeswehr''-issue variant of the 9mm [[Heckler_%26_Koch_USP#Heckler_.26_Koch_P8|H&amp;amp;K USP]], identified by its reversed safety lever markings, is one of the usable pistols in this game.  It appears as B.S.A.A standard issue sidearm, and all members (except Jill and informant Renard Fisher) in-game have a P8 in a thigh-holster.  Despite equipping other guns, both Chris and Sheva always have one each due to graphic mistakes.&lt;br /&gt;
&lt;br /&gt;
The weapon is very similar to the &amp;quot;Punisher&amp;quot; in Resident Evil 4, in that the weapon has a piercing ability able to penetrate 2 or 3 enemies at a time and flawlessly penetrate wooden shields. The weapon, like most handguns is fitted with under barrel laser sight and can be upgraded to hold more ammo than is realistically possible.&lt;br /&gt;
[[Image:Pistole-p8.jpg‎ |thumb|none|300px|H&amp;amp;K P8 with magazine removed - 9x19mm]]&lt;br /&gt;
[[Image:RE5P8.jpg|thumb|none|300px|Resedent Evil 5 P8]]&lt;br /&gt;
&lt;br /&gt;
===SIG P226===&lt;br /&gt;
The [[Sig Sauer P220 pistol series#SIG P226|SIG-Sauer P226]] is the most powerful of the non-magnum caliber handguns. It is perhaps the most realistic weapon available when fully upgraded as the maximum ammunition it can hold is 16 rounds.&lt;br /&gt;
[[Image:SigP226.jpg‎|thumb|none|300px|SIG-Sauer P226 9mm]]&lt;br /&gt;
[[Image:RE5SIG.jpg|thumb|none|300px|Resident Evil SIG-Sauer P226 9mm]]&lt;br /&gt;
&lt;br /&gt;
===Beretta PX4===&lt;br /&gt;
The [[Beretta PX4]] is Jill's exclusive weapon in the Mercenaries minigame (B.S.A.A). It does not exist in the game's story because Jill equipped a regular Beretta 92FS during the flashback scene (Lost in Nightmares).&lt;br /&gt;
&lt;br /&gt;
The weapon's special ability is a combination between that of the P8 and the Critical Hit Ability as it has a high chance of killing an enemy with a headshot.&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|none|400px|Beretta PX4 Storm 9mm, .40 S&amp;amp;W, or .45 ACP]]&lt;br /&gt;
[[Image:RE59000.jpg|thumb|none|400px|Resident Evil 5 Beretta PX4 Storm 9mm]]&lt;br /&gt;
[[Image:RE5 px4-1.jpg‎|thumb|none|400px|B.S.A.A. Jill with her [[Beretta PX4]].]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 29===&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] is a .44 Magnum caliber weapon and is found in Chapter 3-1 on a corpse of a BSAA member in a hut. It can later be purchased for 3000 gold.&lt;br /&gt;
[[Image:Smith wesson 44mag 8inch barrel.jpg|thumb|none|380px|Smith &amp;amp; Wesson Model 29 revolver with 8 3/8&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[Image:RE5M29.jpg|thumb|none|370px|Resident Evil S&amp;amp;W M29]]&lt;br /&gt;
&lt;br /&gt;
===Desert Eagle===&lt;br /&gt;
The [[Desert Eagle]] appears in the game marked under the name Lightning Hawk. Caliber is unknown but presumed to be .44 Magnum as the maximum magazine capacity is only 8 rounds and it shares ammo with the Model 29. It can be found in a stone tomb during the battle with Wesker.&lt;br /&gt;
&lt;br /&gt;
The in-game version is identical to the Leon/Brian Iron's Desert Eagle in Resident Evil 2 due to the same grip modification (exclusively R.P.D made).&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE Chrome Silver]]&lt;br /&gt;
[[Image:RE5DEAGLEBRANDDEAGLE.jpg|thumb|none|300px|Resident Evil Lightning Hawk]]&lt;br /&gt;
[[Image:RE5 lhawk.jpg‎|thumb|400px|none|Chris with a [[Desert Eagle]].]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 500===&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500]] is another confirmed magnum. The most powerful magnum type weapon, its damage tops out at 5,000, which is higher per single shot that any other in game weapon barring the 30,000 damage delt by the rocket launcher. A single shot is usually enough to take down most foes.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W500.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 500, .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[Image:RE5SW500.jpg|thumb|none|300px|Resident Evil S&amp;amp;W M500]]&lt;br /&gt;
[[Image:RE5 sw500.jpg‎|thumb|none|400px|Chris takes aim with a Smith &amp;amp; Wesson 500.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===Ithaca 37===&lt;br /&gt;
The [[Ithaca 37]] is the first available shotgun and is a five shot riot gun fitted with a Stakeout model's rear pistol grip. while the weakest of shotguns in game it's capabilities can be upgraded far beyond the real life capabilities of the weapon.&lt;br /&gt;
*Note: even though the Ithaca is supposed to eject downwards, the in-game version ejects to the side, despite there being no ejection port on the side, being covered by the laser sight.&lt;br /&gt;
[[Image:ithaca37.jpg|thumb|400px|none|Ithaca Model 37 - 12 gauge]]&lt;br /&gt;
[[Image:RE5Ithaca.jpg|thumb|none|300px|Resident Evil Ithaca 37]]&lt;br /&gt;
[[Image:RE5-6.jpg|thumb|none|500px|Chris fires an Ithaca 37 while Sheva fires her 92FS.]]&lt;br /&gt;
[[Image:RE5shotty.jpg|thumb|none|500px|Sheva poses with an Ithaca 37 in some promotional art.]]&lt;br /&gt;
[[Image:re537.jpg|thumb|none|500px|Chris uses an Ithaca 37 to blow away a Majini on a minigun.]]&lt;br /&gt;
[[Image:re537a.jpg|thumb|none|500px|An Ithaca 37 on Chris' back as he enters Mercenary mode.]]&lt;br /&gt;
&lt;br /&gt;
===Benelli M3 Super 90===&lt;br /&gt;
The [[Benelli M3 Super 90]] is the second available shotgun in game. While the magazine capacity can be upgraded to ten rounds, this is still more ammunition than the weapon can really carry. Also, while all the shotguns in the game use the exact same ammunition; the damages done vary wildly. &lt;br /&gt;
[[Image:Benelli_m3-1-.jpg|thumb|none|450px|Benelli M3 Super 90 12 gauge with pistol grip stock combination]]&lt;br /&gt;
[[Image:RE5Benelli.jpg|thumb|none|300px|Resident Evil Benelli M3 Super 90]]&lt;br /&gt;
[[Image:RE5-7.jpg|thumb|none|400px|Sheva armed with a Benelli M3 shotgun.]]&lt;br /&gt;
[[Image:RE5Bene.jpg|thumb|none|500px|Wesker aims a Benelli M3 in Mercenary mode.]]&lt;br /&gt;
&lt;br /&gt;
===Armsel Striker===&lt;br /&gt;
The [[Armsel Striker and variants#Armsel Striker|Armsel Striker]] is found in the tanker and can be bought later in the game. Called the 'Jail Breaker' in the game. Oddly, in game this shotgun holds a default of 5 shots and a maximum of 15, whereas the real version holds 12. &lt;br /&gt;
[[Image:RE5Striker.jpg|thumb|none|300px|Resident Evil Jailbreaker]]&lt;br /&gt;
[[Image:RE5 jailbreaker-1.jpg‎|thumb|none|400px|Chris opens fire with a Striker.]]&lt;br /&gt;
[[Image:RE5 jailbreaker-2.jpg‎|thumb|none|400px|Reload.]]&lt;br /&gt;
&lt;br /&gt;
===Hydra Sawed off shotgun===&lt;br /&gt;
A Secret Weapon.  Called the 'Hydra' in game, it is a triple barrel Sawed off shotgun that is unlocked when the M37 is fully upgraded.&lt;br /&gt;
[[Image:RE5Hydra.jpg|thumb|none|300px|Resident Evil Hydra Shotgun]]&lt;br /&gt;
[[Image:RE5 Hydra-2.jpg‎|thumb|none|400px|Chris holds the Hydra with a one handed grip.]]&lt;br /&gt;
[[Image:RE5 Hydra-1.jpg‎|thumb|none|400px|Reloading the Hydra.]]&lt;br /&gt;
[[Image:RE5 Hydra-3.jpg‎|thumb|none|400px|Another reload.]]&lt;br /&gt;
&lt;br /&gt;
==Sub-Machine Guns &amp;amp; Automatic Rifles==&lt;br /&gt;
&lt;br /&gt;
===Vz 61 Skorpion S===&lt;br /&gt;
The [[Skorpion SA Vz 61|Vz 61 Skorpion SA]] is found very early in the game with an initial 30 round magazine capacity. Like all the other guns, it can be &amp;quot;upgraded&amp;quot; to do a ridiculous amount of damage considering its low caliber rounds, and to hold a truly absurd 300(!) rounds of ammunition per magazine. The PAL version of Resident Evil 5 features the Scorpion with a 50 round magazine but less damage. Jill carries two Skorpions in-game.&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|none|300px|Skorpion SA Vz 61 - .32 ACP]]&lt;br /&gt;
[[Image:RE5Skorpion.jpg|thumb|none|300px|Resident Evil Vz61]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A3===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]]  is the second sub-machine gun found in the game and can be bought after that. Like all the other &amp;quot;machine gun&amp;quot; type weapons, it fires &amp;quot;machine gun ammunition&amp;quot; for the sake of balanced gameplay. It is seen with a red dot sight that serves no function, flashlight attachment, though never turned on even where flashlights are needed (they would rather carry around a 40-pound lamp and let the other guy do all the fighting by himself) and of course a laser pointer.&lt;br /&gt;
[[Image:HKmp5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Surefire 628 dedicated forend weaponlight and Navy trigger group 9x19mm]]&lt;br /&gt;
[[Image:RE5MP5.jpg|thumb|none|300px|Resident Evil MP5]]&lt;br /&gt;
[[Image:RE5HKmp5A3.jpg|thumb|none|500px|Chris holds his H&amp;amp;K MP5A3 in one hand as he pulls a level. Once again, your finger clipping through the gun is not good trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74===&lt;br /&gt;
The [[AK-74]] is one of the available automatic weapons that can be found in Chapter 5-1, and can later be bought for $4000. The AK-74 is rare in that it's ammunition capacity is almost the same as it's real life counterpart. The real AK-74 being restricted to 30 or 45 round magazines in real life (not counting drum magazines) as opposed to the 50 rounds possible in game. &lt;br /&gt;
&lt;br /&gt;
It's also equipped by some of the Armed Majini in Chapter 5, which they use it against you equipped with green laser sights.&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 5.45x39mm]]&lt;br /&gt;
[[Image:RE5AK74.jpg|thumb|none|300px|Resident Evil AK-74]]&lt;br /&gt;
[[Image:RE5AK.jpg|thumb|none|500px|Chris wields an AK-74.]]&lt;br /&gt;
&lt;br /&gt;
===SIG SG 556===&lt;br /&gt;
B.S.A.A. agents are seen with the [[SIG  SG 550|SIG SG 556]] as their primary weapon. You can find one later on and also buy one. Like the MP5, it is equiped with a EOTech sight that has no function in-game. The SIG SG 556 maxes out it's ammunition capacity at 90 rounds, which would correspond with the use of a MWG 90 round drum. &lt;br /&gt;
[[Image:Sig556.jpg|thumb|none|400px|SIG SG 556.]]&lt;br /&gt;
[[Image:RE5556.jpg|thumb|none|300px|Resident Evil SIG SG 556.]]&lt;br /&gt;
[[Image:Vlcsnap-2009-09-28-13h52m08s119.jpg|thumb|500px|none|Josh and the rest of Delta team, armed with SIG SG 556's.]]&lt;br /&gt;
[[Image:RE556.jpg|thumb|none|500px|Josh with his SIG SG 556.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===Sako M75===&lt;br /&gt;
The Sako M75 is featured in-game as the bolt-action sniper rifle. It is the most powerful out of the 3 sniper rifles when fully upgraded and can be upgraded to hold more ammunition that what the real rifle actually has.&lt;br /&gt;
[[Image:Sako_Rifle_25.jpg|thumb|none|600px|Sako M75]]&lt;br /&gt;
[[Image:RE5-4.jpg|thumb|none|500px|Sheva with a Sako M75 rifle.]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] is the first semi-auto sniper rifle found in the game. Like most of the the weapons in the game, the ammo capacity can be upgraded beyond the real one. In game it shares the same ammunition 7.62x51mm NATO with the Sako 70 and HK PSG-1 despite its real life counterpart chambers the Soviet Rimmed cartridge 7.62x54mmR that weaker and lower-accurate.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|350px|SVD Dragunov Sniper Rifle 7.62x54mm]]&lt;br /&gt;
[[Image:RE5SVD.jpg|thumb|none|300px|Resident Evil SVD]]&lt;br /&gt;
[[Image:re5SVD Rifle.jpg|thumb|none|500px|An SVD Druagnov on Sheva's back in Mercenary mode.]]&lt;br /&gt;
[[Image:re5SVD Rifle2.jpg|thumb|none|500px|Another angle of that SVD on her back.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch PSG-1===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K PSG-1|Heckler &amp;amp; Koch PSG-1]] is found later in the game on the tanker and can be bought after you find it. Starts out with 5 round capacity, but it cannot be upgraded beyond the capacity of the real rifle. In game the rifle can only be upgraded to a total of 15 round magazines. In real life the PSG-1 can use any magazine that the G3 battle rifle can this includes the G3's 20 round magazine and the 50 round drum magazines used in the HK11 automatic rifle series and the latter MSG-90 sniper rifle.&lt;br /&gt;
&lt;br /&gt;
It is the only rifle in game where the scope can be upgraded.&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|500px|Heckler &amp;amp; Koch PSG-1 7.62x51mm NATO]]&lt;br /&gt;
[[Image:RE5PSG1.jpg|thumb|none|300px|Resident Evil H&amp;amp;K PSG1]]&lt;br /&gt;
[[Image:RE5 psg1.jpg‎|thumb|none|400px|Sheva with a [[Heckler &amp;amp; Koch G3#H&amp;amp;K PSG-1|Heckler &amp;amp; Koch PSG-1]].]]&lt;br /&gt;
&lt;br /&gt;
==Special Weapons==&lt;br /&gt;
&lt;br /&gt;
===Milkor MGL===&lt;br /&gt;
The [[Milkor MGL]] is the game's grenade launcher. In game it holds twelve rounds, twice as many as the real world weapon. In addition to high explosive rounds, fictional rounds are available which include flashbang rounds, sulfuric acid rounds, liquid nitrogen rounds and electric rounds.&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|M32 MGL 40mm in desert tan finish fitted with Armson OEG reflex sight]]&lt;br /&gt;
[[Image:RE5M32.jpg|thumb|none|300px|Resident Evil Grenade Launcher]]&lt;br /&gt;
[[Image:RE5MGL32.jpg|thumb|none|500px|Chris with a Milkor MGL on his back.]]&lt;br /&gt;
[[Image:RE5MGL32a.jpg|thumb|none|500px|Wesker aims a Milkor MGL at Chris.]]&lt;br /&gt;
&lt;br /&gt;
===Grenades===&lt;br /&gt;
Fragmentation, flashbang, and incendiary grenades are usable in-game.&lt;br /&gt;
&lt;br /&gt;
===Hybrid Machine gun===&lt;br /&gt;
A what appears to be a fictional(although quite convincing) hybrid machine gun is mounted on the Hummer during the Savana chapter, is operated by Chris and is used to take out motorcycle mounted foes. The entire rear section of the weapon appears to be a FN M249 SAW as evident from the club foot stock, general receiver layout, and the gas regulator knob under the barrel. However the front section appears to have an AK or RPK style fore grip, and a RPK style carry handle/front sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:RE5 pkm.jpg‎|thumb|400px|none|Chris fires the vehicle mounted hybrid Machine gun]]&lt;br /&gt;
&lt;br /&gt;
===GAU-17===&lt;br /&gt;
There are two Miniguns in the game.  The first is mounted on a tripod in the bed of a BSAA HMMWV and is used by Sheva.  The second is a portable version that is carried by the Gatling gun Majini sub-bosses and unlocked as a special weapon usable only by Chris.  When the Skorpion is fully-upgraded and you beat the game on any difficulty, the &amp;quot;Gatling gun&amp;quot; can be purchased for N50,000.&lt;br /&gt;
&lt;br /&gt;
The hand held version is what you would expect from a video game Minigun.  It fires at only 600RPM, but the rounds travel slow enough that the screen can be saturated with bullets, giving the illusion that the weapon has a high fire rate.  Further adding to this illusion is a noticeable upward recoil while firing and the weapon has a tendency to jerk around to the left or the right as Chris tries desperatly to control the bullet hose.  Once firing it is almost impossible to aim the weapon accurately.  In addition to the latent inaccuracy of the weapon due to excessive recoil, making slight corrections in where the weapon is pointed causes the weapon to jump significantly in that direction in a jerky manner, rather than smoothly like other weapons.&lt;br /&gt;
&lt;br /&gt;
The portable Gatling gun has a red laser sight in the center of the barrel cluster, individual flash hiders for each barrel such as the ones found on early GE Miniguns and includes a custom &amp;quot;chainsaw grip&amp;quot; attached to the gun mount.  The portable weapon features a brass deflector and a fully-modeled flexible chute (much too large for 7.62mm rounds) that attaches to the bottom right side of the enormous ammunition pack and into an unidentifiable block on the bottom of the gun (as opposed to the feeder/delinker).  The ammo back pack stores an unlimited supply of rounds and is completely indestructible.  Flaming arrows and bullets alike will bounce off doing absolutely no damage and enemies seem to have trouble grabbing Chris from behind when he wears it.  Even if the weapon is unequipped, he will still wear the backpack giving him an extra measure of protection at all times.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|Handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''.]]&lt;br /&gt;
[[Image:RE5Minigun.jpg|thumb|none|300px|Resident Evil Gun Turret]]&lt;br /&gt;
[[Image:RE5 minigun.jpg‎|thumb|none|400px|Chris fires the unlockable mini-gun.]]&lt;br /&gt;
[[Image:RE5 minigun-2.jpg‎|thumb|none|400px|A shot of the vehicle mounted [[GE M134 minigun#Hand-Held M134 Minigun|GAU-17]].]]&lt;br /&gt;
[[Image:RE5 minigun-3.jpg‎|thumb|none|400px|Sheva opens fire with the mounted [[GE M134 minigun#Hand-Held M134 Minigun|GAU-17]].]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-19/A===&lt;br /&gt;
[[Image:Gau 19-2.jpg|thumb|none|500px|GD GAU-19/A with muzzle break and external weapon mount - .50 BMG.]]&lt;br /&gt;
[[Image:re537.jpg|thumb|none|500px|Chris with an Ithaca 37 and a [[General Dynamics GAU-19/A]] in the background]]&lt;br /&gt;
The [[General Dynamics GAU-19/A]] is seen in a naval mounting in &lt;br /&gt;
the third chapter.&lt;br /&gt;
&lt;br /&gt;
===RPG-7V===&lt;br /&gt;
Equipped by various Armed Majini in Chapter 5 at select stages. Three varieties of this rocket launcher exist. The first is a disposable 1-shot style weapon similar to the [[RPG-7]] in Resident Evil 4, it can be found in the Marshlands on a half sunken boat and can bought after that for $10,000. The Second type is a special RPG-7 fitted with a night vision scope and is used exclusively in the first battle with Wesker (unlike the previous disposable version, this weapon can be reloaded with various RPG ammunition laying around in ammunition crates and barrels but it must be picked up and carried separately from the launcher requiring your partner to carry the ammunition while another operates and reloads the weapon). The Third and final RPG is an Unlimited version that can be unlocked for use after having a total time of 5:00:00 or less.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 70mm]]&lt;br /&gt;
[[Image:RE5RPG7.jpg|thumb|none|300px|Resident Evil RPG]]&lt;br /&gt;
[[Image:RE5 rpg.jpg‎|thumb|none|400px|&amp;quot;Overkill? What's that?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Longbow===&lt;br /&gt;
Unlocked exclusively for Sheva, awarded when the Sako S75 Rifle is fully upgraded.&lt;br /&gt;
[[Image:RE5Shevabow.jpg|thumb|none|300px|Sheva's Longbow]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92A Stinger===&lt;br /&gt;
A Majini uses a [[FIM-92A Stinger]] surface-to-air missile launcher in an attempt to destroy the helicopter in the downloadable Chapter &amp;quot;Desperate Escape&amp;quot;.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger 70mm]]&lt;br /&gt;
&lt;br /&gt;
===Proximity Mine===&lt;br /&gt;
A Proximity Land Mine is featured in the game as a weapon and is mostly used against one of the bosses encountered. The Proximity Mine is fitted with a LED light on top and frequently beep's when planted after 5 seconds.&lt;br /&gt;
&lt;br /&gt;
- I'm having trouble finding out what kind of Landmine this is, I think it resembles the Russian TMN-46 Anti-Tank mine but the one in-game is mostly used in an anti-personnel role, not anti-tank.&lt;br /&gt;
&lt;br /&gt;
=Beta/Removed Weapons=&lt;br /&gt;
==Silver Ghost (2005 Teaser Trailer Only)==&lt;br /&gt;
Chris uses a modified version of Leon's custom handgun called the Silver Ghost [http://projectumbrella.net/articles/ARMS-Jan-06-Vol-211]. The reason it appeared in trailer might be the project was set in the same time with [[Resident Evil 4]] PlayStation 2 port, that is also why early images are seen with PlayStation 2 or GameCube graphic quality.&lt;br /&gt;
&lt;br /&gt;
Due to Capcom's other projects which caused Resident Evil 5 development delayed almost 2 years, this very handgun disappeared. Since E3 2007, the 2 official trailers showed Chris using a compensator-modified [[Colt 1911]] as his main weapon instead (the Colt 1911 was later replaced by Beretta 92FS).&lt;br /&gt;
&lt;br /&gt;
In 2008 interview, Producer Jun Takeuchi also mentioned the Resident Evil 4's weapon system received good feedback, however most fans wanted the new guns to be more-realistic, that makes no reason to remain it in the official game. Eventually Albert Wesker's main weapon is switched back to Beretta 92FS &amp;quot;Samurai Edge&amp;quot; despite he used this silenced variant during the last event of Umbrella Chronicles.&lt;br /&gt;
[[Image:RE5-1.jpg|thumb|none|500px|Chris aims the &amp;quot;Leon's Handgun&amp;quot;, Teaser's final moment.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1911==&lt;br /&gt;
In first two Official Trailers (E3 2007), with most prototypes removed, the Silver Ghost was totally replaced by a Compensator-modified [[Colt 1911]] as Chris's primary weapon. Despite both it and Beretta 92FS co-exist during the same FMVs, it was the only handgun seen being firing by Chris until E3 2008 when the Beretta took its place. The Colt 1911 never appeared again in any later cutscenes.&lt;br /&gt;
[[Image:RE5_Colt1911_1.jpg|thumb|none|500px|Colt 1911 in E3 2007 Trailer, a moment before the first Majini encounter, resembles 2005's Teaser final moment. The scene later appears in official game, but Beretta 92FS equipped instead.]]&lt;br /&gt;
[[Image:RE5_Colt1911_2.jpg|thumb|none|500px|E3 2007 '''Extended''' Trailer, Chris alone, encounters a town Majini group. ''Note Majini(es) never appear this many in the official game, but possibly from a Bench-Mark''.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870???==&lt;br /&gt;
The only shotgun seen during E3 and TGS 2007, not much details known about it as the [[Ithaca 37]] officially appears to be the only shotgun the player(s) can acquire during Kijuju event. It looks like M37, except a [[Remington 870]] Police Magnum's forend.&lt;br /&gt;
[[Image:RE5_Shotgun_Prototype.jpg|thumb|none|500px|An encounter in towns, in-game the place is set in Chapter 1-2 (after Kirk destroys Public Assembly's main gate) but only a few Majinis appear instead.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Dead Rising&amp;quot; Hybrid Assault Rifle==&lt;br /&gt;
An assault rifle Chris wields to battle against town Majinis, a hybrid version that originally appears in [[Dead Rising]]. It caused a lot of identification mistakes for Resident Evil fans who never play Dead Rising before because of its mixed parts. The rifle itself is not an actual [[Colt M4]], [[Heckler &amp;amp; Koch G41]] nor [[FN SCAR]], even [[SIG 556]]. It features a [[FN FAL]]-style ''fixed'' stock, G41/SCAR body, STANAG magazine, R.I.S handguard with red-dot sight and 40mm Grenade Launcher module attached.&lt;br /&gt;
[[Image:DRM4d.jpg|thumb|none|800px|Hybrid Assault Rifle, as it originally appears in [[Dead Rising]]]]&lt;br /&gt;
[[Image:RE5_SIG556_BSAA.jpg|thumb|none|500px|SIG 556, wielded by a B.S.A.A Alpha Team Soldier. It is easy-enough to recognize the difference between the two assault rifles.]]&lt;br /&gt;
[[Image:RE5_Assault_Prototype.jpg|thumb|none|500px|E3 2007 '''Extended''' Trailer, Chris use the Hybrid weapon against Majini(es), probably in '''Public Assembly'''.]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>Dstorres</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_4&amp;diff=225840</id>
		<title>Resident Evil 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_4&amp;diff=225840"/>
		<updated>2010-01-15T22:20:28Z</updated>

		<summary type="html">&lt;p&gt;Dstorres: /* Silver Ghost */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Image:Resident Evil 4.jpg|right|thumb|300px|''[[Resident Evil 4]]'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Hand Guns=&lt;br /&gt;
&lt;br /&gt;
==Silver Ghost==&lt;br /&gt;
Leon Kennedy's standard weapon, the Silver Ghost[http://projectumbrella.net/articles/ARMS-Jan-06-Vol-211] is often mistaken for an HK USP. However, Ryoumura Jyoshin (the weapon designer for the Devil May Cry, Biohazard and Dino Crisis series) claims that he designed the weapon himself with no individual base model. &lt;br /&gt;
&lt;br /&gt;
Anatomically, the Silver Ghost bears a very close resemblance to the Smith &amp;amp; Wesson Sigma, especially in the slide, magazine, and lower frame.  In the game the gun has brown checked grips and a stainless steel slide. The weapon however is shown with a hammer as opposed to a striker.  It also features an extended barrel, threaded for sound suppressor which is not a feature on the S&amp;amp;W Sigma pistols but are featured in the HK USP.&lt;br /&gt;
&lt;br /&gt;
Albert Wesker uses this weapon in the Mercenaries Mini game, albeit equipped with a suppressor.&lt;br /&gt;
[[Image:RE4 Leonhandgun.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 1451).jpg|thumb|none|600px|Leon intrudes on a villager, lacking a warrant.]]&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 1508).jpg|thumb|none|600px|Leon sees the occupant of the house he's just broken into, showing good trigger discipline.]]&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 2709).jpg|thumb|none|600px|Leon holds a gun on the villager whose house he has just invaded.]]&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 10721).jpg|thumb|none|600px|Leon runs dry in the middle of a fight.]]&lt;br /&gt;
&lt;br /&gt;
==Punisher (FN Five-seveN)==&lt;br /&gt;
Based off of Fabrique Nationale's Five-seveN handgun which normally chambers the 5.7mm cartridge originally intended to pierce low-levels of body armor. The version seen in-game chambers regular 9mm Parabellum. In game, the weapon has the ability to pierce shields and multiple enemies. It has a modified trigger.&lt;br /&gt;
&lt;br /&gt;
This weapon can be purchased from the Merchant, or won in a contest after shooting ten of fifteen blue medallions scattered across two areas. If all targets have been shot, the Punisher will have a free upgrade added onto it, making it slightly more powerful than the standard Handgun.&lt;br /&gt;
&lt;br /&gt;
The gun is used by Ada in Assignment Ada and The Mercenaries, and by Leon in the main game.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|300px|FN Five-seveN 5.7x28mm (modified to 9x19mm)]]&lt;br /&gt;
[[Image:RE4 Punisher.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Red 9 (Mauser C96 Red 9)==&lt;br /&gt;
A 9mm version of the Mauser C96 handgun, one of the first automatic handguns to enter production in the world. The Red9 version was developed during World War I and chambered 9mm Parabellum to keep ammo supplies standard, but when soldiers began to load the weapon with the wrong type of ammunition, a large Red 9 was placed on the grip to differentiate the model from the standard Mauser.&lt;br /&gt;
&lt;br /&gt;
This weapon can be purchased from the Merchant, along with a stock which improves its accuracy significantly.&lt;br /&gt;
&lt;br /&gt;
Vagrant Spaniard Luis Sera uses this as his sidearm in the main game.&lt;br /&gt;
[[Image:C96MauserRed9.jpg|thumb|none|400px|Broomhandle Mauser C96 &amp;quot;Red 9&amp;quot; 9x19mm.]]&lt;br /&gt;
[[Image:RE4 red9.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Blacktail (Springfield Armory XD-9)==&lt;br /&gt;
It has a better handling than the standard handgun. Purchased from the Merchant. Ada uses this as her sidearm in the main game and Seperate ways. Leon uses it in The Mercenaries.&lt;br /&gt;
[[Image:Hs-xd-3.jpg|thumb|none|300px|Springfield Armory XD 9x19mm]]&lt;br /&gt;
[[Image:RE4 Blacktail.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Matilda (HK VP-70)==&lt;br /&gt;
Unlocked to be purchased from the Merchant after successfully completing the Normal difficulty of the game. It has a stock, although, unlike other guns in the game the stock cannot be removed. Same gun Leon has in Resident Evil 2. Fires three-round bursts. The gun's name is a reference to the movie [[Leon]] [[The Professional]], though they have spelled Mathilda's name incorrectly.&lt;br /&gt;
&lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|400px|Heckler and Koch VP-70]]&lt;br /&gt;
[[Image:RE4 matilda.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
=Magnums=&lt;br /&gt;
==Broken Butterfly==&lt;br /&gt;
Notice the revolver is a top-break revolver, there are few revolvers it could be, one user stated that it was an S.A.A combined with a Schofield. May be found in a section of the castle after freeing Ashley, or may be purchased from the Merchant.&lt;br /&gt;
&lt;br /&gt;
The barrel's frame resembles Model 3, while the body frame is nearly identical to Colt S.A.A.&lt;br /&gt;
It uses the same ammunition as Killer7 despite the modern .45 ACP is not fully interchangeable with some early .45 versions, especially between Revolvers and Pistols.&lt;br /&gt;
&lt;br /&gt;
Note: There is also a variant appear in another Capcom's historic Beat-em Up video game Devil Kings (used by Lady Butterfly).&lt;br /&gt;
&lt;br /&gt;
[[Image:RE4 Brokenbutterfly.jpg|thumb|none|400px|The in-game version, resembles both reference guns, double action.]]&lt;br /&gt;
&lt;br /&gt;
==Killer7 (AMT Hardballer Longslide)==&lt;br /&gt;
May be purchased from the Merchant, the only weapon that has no exclusive ability when fully upgraded. The ingame version is equipped with a scope-style laser. The name of the weapon is a reference to the game Killer7, in which the character Kaede uses a similarly modified Hardballer. The design of the gun is a Terminator homage. &lt;br /&gt;
&lt;br /&gt;
[[Image:AMTHardballer5in.jpg|thumb|none|330px|AMT Hardballer 5in, .45ACP]]&lt;br /&gt;
[[Image:RE4 killer7.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Handcannon (S&amp;amp;W Model 500)==&lt;br /&gt;
Get a five-star rank with all characters on all stages (Mercenary Mode). When fully upgraded has infinite ammunition and deals the highest damage of any non-explosive weapon in the game. The in-game weapon is equipped with a laser sight.&lt;br /&gt;
[[Image:handcannon.jpg|thumb|none|350px|Smith and Wesson Model 500 .500 S&amp;amp;W Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Sub Machine Guns=&lt;br /&gt;
==TMP (Steyr TMP)==&lt;br /&gt;
May be purchased from the Merchant. A stock may also be purchased to improve accuracy and reduce recoil. HUNK uses a TMP modified with a fixed stock, foregrip, sawn off barrel, and laser sight in The Mercenaries. Krauser also uses this same modified TMP in his boss battle in the main game. Ada also uses it in Mercenaries and regular game.&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|none|320px|Steyr TMP 9x19mm]]&lt;br /&gt;
[[Image:RE4 TMP.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==([[Brügger &amp;amp; Thomet MP9]])==&lt;br /&gt;
In The Mercenaries minigame, HUNK carries a customized TMP as his weapon. It has several upgrades and looks slightly different from the standard TMP, as well as being already equipped with a folding stock.&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg‎|thumb|none|320px|Brügger &amp;amp; Thomet MP9]]&lt;br /&gt;
&lt;br /&gt;
==Chicago Typewriter (M1A1 Thompson)==&lt;br /&gt;
Unlocked by completing the sidestory assignment Ada and may be purchased from the Merchant for 1 million pesetas after that. Comes with unlimited ammo. If used with the Mafia costume (unique to the PS2 and Wii versions of the game), the gun will appear as the M1921 Thompson.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson .45ACP]]&lt;br /&gt;
[[Image:RE4 ctype.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Shotgun (Remington 870)==&lt;br /&gt;
May be obtained in one of three ways. On Easy mode the weapon is in your inventory, on Normal modes or higher you may obtain it for free in the upstairs section of a house in the Ganados Village, or you may purchase this weapon from the Merchant.&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg |thumb|none|400px|Remington 870 12 gauge]]&lt;br /&gt;
[[Image:RE4 shotgun.jpg|thumb|none|400px]]&lt;br /&gt;
*Actually this is particularly a Remington 870 Express Turkey Pump 21&amp;quot; Barrel.&lt;br /&gt;
&lt;br /&gt;
==Riot Shotgun (Benelli M3 Super 90)== &lt;br /&gt;
&lt;br /&gt;
A stainless shotgun that bears great resemblance of both Benelli M3 and M4 with the collapsible stock and pump action mechanism. It is identically the same version of Assault Shotgun from Resident Evil Remake (2002). Many fans mistakenly claim this one M4, however the real M4 is semi-auto only while M3 has both action types. The in-game version is actually a modified M3, because many of Benelli M1, M3 and M4 stocks are interchangeable, although no such weapon confirmed nor seen in the real world.&lt;br /&gt;
&lt;br /&gt;
The weapon may be purchased from the Merchant from Chapter 3-1. It is also used by Leon in the Mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[Image:Benelli_m4_2.jpg‎ |thumb|none|450px|Benelli M4 Super 90 12 gauge]]&lt;br /&gt;
[[Image:Benelli_m3-1-.jpg |thumb|none|450px|Benelli M3 Super 90 12 gauge]]&lt;br /&gt;
[[Image:RE4 riotgun.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 assaultshotgun.jpg|thumb|none|400px|The same weapon as it appears in Resident Evil Remake (2002)]]&lt;br /&gt;
&lt;br /&gt;
== Striker (Armsel Protecta)==&lt;br /&gt;
&lt;br /&gt;
May be purchased from the Merchant. Upgraded to maximum it has a 100-round drum, which Leon can reload completely by putting two cartridges into it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Dao12.jpg|thumb|none|350px|Armsel Protecta]]&lt;br /&gt;
[[Image:RE4 Striker.jpg|thumb|none|400px|&amp;quot;Striker&amp;quot; in ''Resident Evil 4''. Note the lack of a winding key on the drum, making it a Protecta.]]&lt;br /&gt;
&lt;br /&gt;
==Ada's Shotgun (Mossberg 590)==&lt;br /&gt;
Ada uses this stubby Mossberg 590 shotgun in Separate Ways. The gun in the game is stainless steel and the action bar is in the pistol grip style.&lt;br /&gt;
[[Image:Moss500shorty.jpg|thumb|none|350px|Mossberg 500 12 gauge]]&lt;br /&gt;
[[Image:RE4 adashotgun.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Bolt Action Rifle (Springfield M1903A4)==&lt;br /&gt;
A modified version of the Springfield rifle which fired .30-06 cartridges, while this version fires .223 caliber rounds. May be purchased from the Merchant.&lt;br /&gt;
[[Image:Rifle Springfield M1903A4 with M84 sight.jpg|thumb|none|430px|Springfield M1903A4 .30-06 (modified to .223)]]&lt;br /&gt;
[[Image:RE4 rifle.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Semi-Auto Rifle (H&amp;amp;K SL8)==&lt;br /&gt;
May be purchased from the Merchant. This gun is also used by Ada in Seperate Ways, and Assignment Ada, and The Mercenaries, and by Wesker in The Mercenaries.&lt;br /&gt;
[[Image:H&amp;amp;K-SL8.jpg|thumb|none|360px|Heckler and Koch SL8 5.56x45mm(.223)]]&lt;br /&gt;
[[Image:RE4 Rifle semi.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
=Special=&lt;br /&gt;
==Minethrower==&lt;br /&gt;
May be purchased from Merchant. The weapon fires custom darts with explosive tips that embed themselves in an enemy and detonate after a period of time. When fully upgraded its mines will automatically home in on the nearest enemy.&lt;br /&gt;
[[Image:RE4 Minelauncher.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== Bow Gun ==&lt;br /&gt;
May be purchased from Merchant in Separate Ways. The weapon has a pistol grip and fires explosive arrows.&lt;br /&gt;
&lt;br /&gt;
==Rocket Launcher/Special Rocket Launcher/Infinite Launcher (RPG-7)==&lt;br /&gt;
The standard Rocket Launcher may be purchased any time from the Merchant, or you will find one in the Castle. The Special Rocket Launcher is a special-event item. The Infinite Rocket Launcher is available for purchase from the Merchant upon completion of the game once.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 70mm]]&lt;br /&gt;
[[Image:RE4 rocketlauncher.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== Krauser's Bow ==&lt;br /&gt;
Krauser uses this weapon in Mercenaries minigame. In the main boss battle it fires explosive arrows. Possibly a reference to Rambo.&lt;br /&gt;
&lt;br /&gt;
== Plaga Removal Laser(P.R.L.) 412 ==&lt;br /&gt;
Available after beating game in Professional mode. The weapon uses a light based laser that will annihilate anyone/thing in Leon's line of sight.&lt;br /&gt;
&lt;br /&gt;
==Los Illuminados Gatling Gun==&lt;br /&gt;
Used by a senior monk of the Los Illuminados cult in the Castle section of the game and by the Militia in the Island section, it has alot of barrels but it has an average suppressive fire machine gun rate of fire, which makes all those barrels redundant, it caliber is probably between 5.56 NATO and 7.62 NATO, maybe even .50 BMG. Cannot be used by the player.&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
&lt;br /&gt;
This gun is used by J.J. (The minigun wielding Gannado) and cannot be used by the player.&lt;br /&gt;
&lt;br /&gt;
==Dart Rifle==&lt;br /&gt;
A Villager uses a dart rifle to render Ada unconscious.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Dstorres</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Resident_Evil_4.jpg&amp;diff=225839</id>
		<title>File:Resident Evil 4.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Resident_Evil_4.jpg&amp;diff=225839"/>
		<updated>2010-01-15T22:18:46Z</updated>

		<summary type="html">&lt;p&gt;Dstorres: Scan of the RE4 Box&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Scan of the RE4 Box&lt;/div&gt;</summary>
		<author><name>Dstorres</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_4&amp;diff=225838</id>
		<title>Resident Evil 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_4&amp;diff=225838"/>
		<updated>2010-01-15T22:18:13Z</updated>

		<summary type="html">&lt;p&gt;Dstorres: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Image:Resident Evil 4.jpg|right|thumb|300px|''[[Resident Evil 4]]'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Hand Guns=&lt;br /&gt;
&lt;br /&gt;
==Silver Ghost==&lt;br /&gt;
Leon Kennedy's standard weapon, the Silver Ghost[http://projectumbrella.net/articles/ARMS-Jan-06-Vol-211] is often mistaken for an HK USP. However, Ryoumura Jyoshin (the weapon designer for the Devil May Cry, Biohazard and Dino Crisis series) claims that he designed the weapon himself with no individual base model. Anatomically, the Silver Ghost bears a very close resemblance to the Smith &amp;amp; Wesson Sigma, especially in the slide, magazine, and lower frame.  In the game the gun has brown checked grips and a stainless steel slide. The weapon however is shown with a hammer as opposed to a striker.  It also features an extended barrel, threaded for sound suppressor which is not a feature on the S&amp;amp;W Sigma pistols but are featured in the HK USP.&lt;br /&gt;
Albert Wesker uses this weapon in the Mercenaries Mini game, albeit equipped with a suppressor.&lt;br /&gt;
[[Image:RE4 Leonhandgun.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 1451).jpg|thumb|none|600px|Leon intrudes on a villager, lacking a warrant.]]&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 1508).jpg|thumb|none|600px|Leon sees the occupant of the house he's just broken into, showing good trigger discipline.]]&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 2709).jpg|thumb|none|600px|Leon holds a gun on the villager whose house he has just invaded.]]&lt;br /&gt;
[[Image:Biohazard 4 Incubate (frame 10721).jpg|thumb|none|600px|Leon runs dry in the middle of a fight.]]&lt;br /&gt;
&lt;br /&gt;
==Punisher (FN Five-seveN)==&lt;br /&gt;
Based off of Fabrique Nationale's Five-seveN handgun which normally chambers the 5.7mm cartridge originally intended to pierce low-levels of body armor. The version seen in-game chambers regular 9mm Parabellum. In game, the weapon has the ability to pierce shields and multiple enemies. It has a modified trigger.&lt;br /&gt;
&lt;br /&gt;
This weapon can be purchased from the Merchant, or won in a contest after shooting ten of fifteen blue medallions scattered across two areas. If all targets have been shot, the Punisher will have a free upgrade added onto it, making it slightly more powerful than the standard Handgun.&lt;br /&gt;
&lt;br /&gt;
The gun is used by Ada in Assignment Ada and The Mercenaries, and by Leon in the main game.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|300px|FN Five-seveN 5.7x28mm (modified to 9x19mm)]]&lt;br /&gt;
[[Image:RE4 Punisher.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Red 9 (Mauser C96 Red 9)==&lt;br /&gt;
A 9mm version of the Mauser C96 handgun, one of the first automatic handguns to enter production in the world. The Red9 version was developed during World War I and chambered 9mm Parabellum to keep ammo supplies standard, but when soldiers began to load the weapon with the wrong type of ammunition, a large Red 9 was placed on the grip to differentiate the model from the standard Mauser.&lt;br /&gt;
&lt;br /&gt;
This weapon can be purchased from the Merchant, along with a stock which improves its accuracy significantly.&lt;br /&gt;
&lt;br /&gt;
Vagrant Spaniard Luis Sera uses this as his sidearm in the main game.&lt;br /&gt;
[[Image:C96MauserRed9.jpg|thumb|none|400px|Broomhandle Mauser C96 &amp;quot;Red 9&amp;quot; 9x19mm.]]&lt;br /&gt;
[[Image:RE4 red9.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Blacktail (Springfield Armory XD-9)==&lt;br /&gt;
It has a better handling than the standard handgun. Purchased from the Merchant. Ada uses this as her sidearm in the main game and Seperate ways. Leon uses it in The Mercenaries.&lt;br /&gt;
[[Image:Hs-xd-3.jpg|thumb|none|300px|Springfield Armory XD 9x19mm]]&lt;br /&gt;
[[Image:RE4 Blacktail.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Matilda (HK VP-70)==&lt;br /&gt;
Unlocked to be purchased from the Merchant after successfully completing the Normal difficulty of the game. It has a stock, although, unlike other guns in the game the stock cannot be removed. Same gun Leon has in Resident Evil 2. Fires three-round bursts. The gun's name is a reference to the movie [[Leon]] [[The Professional]], though they have spelled Mathilda's name incorrectly.&lt;br /&gt;
&lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|400px|Heckler and Koch VP-70]]&lt;br /&gt;
[[Image:RE4 matilda.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
=Magnums=&lt;br /&gt;
==Broken Butterfly==&lt;br /&gt;
Notice the revolver is a top-break revolver, there are few revolvers it could be, one user stated that it was an S.A.A combined with a Schofield. May be found in a section of the castle after freeing Ashley, or may be purchased from the Merchant.&lt;br /&gt;
&lt;br /&gt;
The barrel's frame resembles Model 3, while the body frame is nearly identical to Colt S.A.A.&lt;br /&gt;
It uses the same ammunition as Killer7 despite the modern .45 ACP is not fully interchangeable with some early .45 versions, especially between Revolvers and Pistols.&lt;br /&gt;
&lt;br /&gt;
Note: There is also a variant appear in another Capcom's historic Beat-em Up video game Devil Kings (used by Lady Butterfly).&lt;br /&gt;
&lt;br /&gt;
[[Image:RE4 Brokenbutterfly.jpg|thumb|none|400px|The in-game version, resembles both reference guns, double action.]]&lt;br /&gt;
&lt;br /&gt;
==Killer7 (AMT Hardballer Longslide)==&lt;br /&gt;
May be purchased from the Merchant, the only weapon that has no exclusive ability when fully upgraded. The ingame version is equipped with a scope-style laser. The name of the weapon is a reference to the game Killer7, in which the character Kaede uses a similarly modified Hardballer. The design of the gun is a Terminator homage. &lt;br /&gt;
&lt;br /&gt;
[[Image:AMTHardballer5in.jpg|thumb|none|330px|AMT Hardballer 5in, .45ACP]]&lt;br /&gt;
[[Image:RE4 killer7.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Handcannon (S&amp;amp;W Model 500)==&lt;br /&gt;
Get a five-star rank with all characters on all stages (Mercenary Mode). When fully upgraded has infinite ammunition and deals the highest damage of any non-explosive weapon in the game. The in-game weapon is equipped with a laser sight.&lt;br /&gt;
[[Image:handcannon.jpg|thumb|none|350px|Smith and Wesson Model 500 .500 S&amp;amp;W Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Sub Machine Guns=&lt;br /&gt;
==TMP (Steyr TMP)==&lt;br /&gt;
May be purchased from the Merchant. A stock may also be purchased to improve accuracy and reduce recoil. HUNK uses a TMP modified with a fixed stock, foregrip, sawn off barrel, and laser sight in The Mercenaries. Krauser also uses this same modified TMP in his boss battle in the main game. Ada also uses it in Mercenaries and regular game.&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|none|320px|Steyr TMP 9x19mm]]&lt;br /&gt;
[[Image:RE4 TMP.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==([[Brügger &amp;amp; Thomet MP9]])==&lt;br /&gt;
In The Mercenaries minigame, HUNK carries a customized TMP as his weapon. It has several upgrades and looks slightly different from the standard TMP, as well as being already equipped with a folding stock.&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg‎|thumb|none|320px|Brügger &amp;amp; Thomet MP9]]&lt;br /&gt;
&lt;br /&gt;
==Chicago Typewriter (M1A1 Thompson)==&lt;br /&gt;
Unlocked by completing the sidestory assignment Ada and may be purchased from the Merchant for 1 million pesetas after that. Comes with unlimited ammo. If used with the Mafia costume (unique to the PS2 and Wii versions of the game), the gun will appear as the M1921 Thompson.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson .45ACP]]&lt;br /&gt;
[[Image:RE4 ctype.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Shotgun (Remington 870)==&lt;br /&gt;
May be obtained in one of three ways. On Easy mode the weapon is in your inventory, on Normal modes or higher you may obtain it for free in the upstairs section of a house in the Ganados Village, or you may purchase this weapon from the Merchant.&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg |thumb|none|400px|Remington 870 12 gauge]]&lt;br /&gt;
[[Image:RE4 shotgun.jpg|thumb|none|400px]]&lt;br /&gt;
*Actually this is particularly a Remington 870 Express Turkey Pump 21&amp;quot; Barrel.&lt;br /&gt;
&lt;br /&gt;
==Riot Shotgun (Benelli M3 Super 90)== &lt;br /&gt;
&lt;br /&gt;
A stainless shotgun that bears great resemblance of both Benelli M3 and M4 with the collapsible stock and pump action mechanism. It is identically the same version of Assault Shotgun from Resident Evil Remake (2002). Many fans mistakenly claim this one M4, however the real M4 is semi-auto only while M3 has both action types. The in-game version is actually a modified M3, because many of Benelli M1, M3 and M4 stocks are interchangeable, although no such weapon confirmed nor seen in the real world.&lt;br /&gt;
&lt;br /&gt;
The weapon may be purchased from the Merchant from Chapter 3-1. It is also used by Leon in the Mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[Image:Benelli_m4_2.jpg‎ |thumb|none|450px|Benelli M4 Super 90 12 gauge]]&lt;br /&gt;
[[Image:Benelli_m3-1-.jpg |thumb|none|450px|Benelli M3 Super 90 12 gauge]]&lt;br /&gt;
[[Image:RE4 riotgun.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 assaultshotgun.jpg|thumb|none|400px|The same weapon as it appears in Resident Evil Remake (2002)]]&lt;br /&gt;
&lt;br /&gt;
== Striker (Armsel Protecta)==&lt;br /&gt;
&lt;br /&gt;
May be purchased from the Merchant. Upgraded to maximum it has a 100-round drum, which Leon can reload completely by putting two cartridges into it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Dao12.jpg|thumb|none|350px|Armsel Protecta]]&lt;br /&gt;
[[Image:RE4 Striker.jpg|thumb|none|400px|&amp;quot;Striker&amp;quot; in ''Resident Evil 4''. Note the lack of a winding key on the drum, making it a Protecta.]]&lt;br /&gt;
&lt;br /&gt;
==Ada's Shotgun (Mossberg 590)==&lt;br /&gt;
Ada uses this stubby Mossberg 590 shotgun in Separate Ways. The gun in the game is stainless steel and the action bar is in the pistol grip style.&lt;br /&gt;
[[Image:Moss500shorty.jpg|thumb|none|350px|Mossberg 500 12 gauge]]&lt;br /&gt;
[[Image:RE4 adashotgun.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Bolt Action Rifle (Springfield M1903A4)==&lt;br /&gt;
A modified version of the Springfield rifle which fired .30-06 cartridges, while this version fires .223 caliber rounds. May be purchased from the Merchant.&lt;br /&gt;
[[Image:Rifle Springfield M1903A4 with M84 sight.jpg|thumb|none|430px|Springfield M1903A4 .30-06 (modified to .223)]]&lt;br /&gt;
[[Image:RE4 rifle.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Semi-Auto Rifle (H&amp;amp;K SL8)==&lt;br /&gt;
May be purchased from the Merchant. This gun is also used by Ada in Seperate Ways, and Assignment Ada, and The Mercenaries, and by Wesker in The Mercenaries.&lt;br /&gt;
[[Image:H&amp;amp;K-SL8.jpg|thumb|none|360px|Heckler and Koch SL8 5.56x45mm(.223)]]&lt;br /&gt;
[[Image:RE4 Rifle semi.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
=Special=&lt;br /&gt;
==Minethrower==&lt;br /&gt;
May be purchased from Merchant. The weapon fires custom darts with explosive tips that embed themselves in an enemy and detonate after a period of time. When fully upgraded its mines will automatically home in on the nearest enemy.&lt;br /&gt;
[[Image:RE4 Minelauncher.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== Bow Gun ==&lt;br /&gt;
May be purchased from Merchant in Separate Ways. The weapon has a pistol grip and fires explosive arrows.&lt;br /&gt;
&lt;br /&gt;
==Rocket Launcher/Special Rocket Launcher/Infinite Launcher (RPG-7)==&lt;br /&gt;
The standard Rocket Launcher may be purchased any time from the Merchant, or you will find one in the Castle. The Special Rocket Launcher is a special-event item. The Infinite Rocket Launcher is available for purchase from the Merchant upon completion of the game once.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 70mm]]&lt;br /&gt;
[[Image:RE4 rocketlauncher.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== Krauser's Bow ==&lt;br /&gt;
Krauser uses this weapon in Mercenaries minigame. In the main boss battle it fires explosive arrows. Possibly a reference to Rambo.&lt;br /&gt;
&lt;br /&gt;
== Plaga Removal Laser(P.R.L.) 412 ==&lt;br /&gt;
Available after beating game in Professional mode. The weapon uses a light based laser that will annihilate anyone/thing in Leon's line of sight.&lt;br /&gt;
&lt;br /&gt;
==Los Illuminados Gatling Gun==&lt;br /&gt;
Used by a senior monk of the Los Illuminados cult in the Castle section of the game and by the Militia in the Island section, it has alot of barrels but it has an average suppressive fire machine gun rate of fire, which makes all those barrels redundant, it caliber is probably between 5.56 NATO and 7.62 NATO, maybe even .50 BMG. Cannot be used by the player.&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
&lt;br /&gt;
This gun is used by J.J. (The minigun wielding Gannado) and cannot be used by the player.&lt;br /&gt;
&lt;br /&gt;
==Dart Rifle==&lt;br /&gt;
A Villager uses a dart rifle to render Ada unconscious.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Dstorres</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_2&amp;diff=225837</id>
		<title>Resident Evil 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_2&amp;diff=225837"/>
		<updated>2010-01-15T22:15:42Z</updated>

		<summary type="html">&lt;p&gt;Dstorres: /* MAC-11 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Resident Evil 2.gif|right|thumb|300px|''[[Resident Evil 2]]'' (1998)]]&lt;br /&gt;
== [[Browning Hi-Power]] ==&lt;br /&gt;
&lt;br /&gt;
This is Claire's primary weapon. Claire finds it in a police car glove compartment during the intro FMV.  The pistol is also used by Ada Wong during the mini mission where the player controls her. Ada's Browning HP is held slightly at an angle and is fired faster than Claire's HP Pistol.  Annette and William Birkin are also seen using the weapon during the FMV cutscene.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning HP West German Police.jpg|thumb|none|400px|Browning Hi-Power]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17649).jpg|thumb|none|600px|Maybe if you'd had your finger off the trigger, those USS dudes wouldn't have shot you when the thermos hit the floor. They still might have, but you never know.]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17697).jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== [[Heckler &amp;amp; Koch VP70|Heckler &amp;amp; Koch VP70M]] ==&lt;br /&gt;
&lt;br /&gt;
This is Leon's primary weapon. It's also in Hunk's inventory in his bonus game. Leon finds the shoulder stock parts in the police station to upgrade this to fire a 3-round burst.&lt;br /&gt;
&lt;br /&gt;
This is the very first weapon in the series that supports 3-round burst mode, and with the stock attached, Leon changes his firing stance. The damage from each shot remains the same, but the 3-round burst will always knock a zombie down.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK VP70Z 1890.jpg|thumb|none|350px|Heckler &amp;amp; Koch VP70 (Civilian variant, which, unlike the military version, cannot attach the stock that permits burst-fire)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|400px|Heckler and Koch VP-70]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wesker's Report (frame 21788).jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
&lt;br /&gt;
The U.S.S Squad uses these during the FMV cutscene but not usable during game play. On a side note, the weapons do not appear to have been modeled with an ejection port.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17207).jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17806).jpg|thumb|none|600px|No ejection port.]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17985).jpg|thumb|none|600px|Great shot of the barrel]]&lt;br /&gt;
&lt;br /&gt;
== [[Single Action Army|Colt Single Action Army]] ==&lt;br /&gt;
&lt;br /&gt;
Claire receives this weapon when she unlocks her second outfit.  It is chambered in the standard 9mm pistol rounds which is odd for a revolver of this type as it was commonly loaded with .45 Long Colt Ammunition. Claire fire's the SAA from the hip, it's quite fast in rate of fire using the western style rapid fire hip shooting and reloads extremely quickly.  &lt;br /&gt;
&lt;br /&gt;
This is is unusual for the weapon as each shell had to be hand ejected with the ejector rod.  The weapon acts more like a breaktop S&amp;amp;W Schofield.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army]]&lt;br /&gt;
[[Image:Colt_S.A.A.jpg|thumb|none|400px|Colt Single Action Army as seen in RE2]]‎&lt;br /&gt;
&lt;br /&gt;
== [[Desert Eagle]] ==&lt;br /&gt;
Leon finds this weapon in a guard shack next to a dead guard Scenario &amp;quot;A&amp;quot; or in the S.T.A.R.S. Weapon safe in Scenario B. You find parts in the underground facility to extend the barrel and increase its firepower but also increases its recoil. It's most likely to be a Mark VII version with the addition of the 10 Inch Barrel.&lt;br /&gt;
&lt;br /&gt;
The weapon is chambered in .50 caliber AE and holds 8 rounds.  This is odd as a .50 AE only holds 7 rounds while a .44 Magnum holds 8.&lt;br /&gt;
&lt;br /&gt;
Hunk also carries this weapon in it's original form in his bonus game.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Desert Eagle]]&lt;br /&gt;
[[Image:MagnumC._Magnum.gif‎|thumb|400px|none|Desert Eagle as seen in RE2]]&lt;br /&gt;
&lt;br /&gt;
== [[MAC-10#Mac-11|MAC-11]] ==&lt;br /&gt;
&lt;br /&gt;
This weapon is first available to the player when they reach the police armory. Both Claire or Leon can take the weapon, but if the weapon is taken by one character in Scenario &amp;quot;A&amp;quot; the other character will not be able to get the weapon in Scenario &amp;quot;B&amp;quot; until very late in the game. Unlike the other firearms, the ammunition is represented in percentage form and 1% equals 5 bullets fired. &lt;br /&gt;
&lt;br /&gt;
The in-game description says the caliber is .380 signifying that it is a MAC-11. It also feature's a rather large Barrel Extension. In game, the weapon appears much larger than it's real life counterpart, roughly about the same size as a small assault rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Smg.jpg|thumb|none|400px|MAC-11 as seen in RE2]]‎&lt;br /&gt;
[[Image:US Ingram M10 9x19mm submachine gun by Military Armament Corp with barrel extension.jpg|thumb|400px|none|MAC-10 with similar barrel extension.]]&lt;br /&gt;
&lt;br /&gt;
== Remington Model 1100 ==&lt;br /&gt;
This is the customized version of the Model 1100P. It has been upgraded with a full stock, a semi-automatic action (though the time between shots is almost the same, due to Leon being blown back a step from the recoil), and the power is upgraded to the point where it can blow away the upper torso of zombies, rather than just the head.&lt;br /&gt;
[[Image:Remington1100Tactical.jpg|thumb|none|550px|Model 1100 Tactical]]&lt;br /&gt;
[[Image:Customshotgun3.jpg‎ ‎|thumb|none|550px|Remington Model 1100 as seen in RE2]]&lt;br /&gt;
&lt;br /&gt;
== Remington Model 1100P ==&lt;br /&gt;
Leon first acquires this weapon from the Gunshop from the recently deceased owner, Robert Kendo. It has a pistol grip and the barrel has been Sawn Off, Kendo gets a shot off in Scenario A before Leon picks up the weapon giving it 4 rounds, but has a maximum of 5. A second Shotgun can be found in the S.T.A.R.S. Office in Scenario A and one can be found on the front desk of the Police Station main hall in Scenario B. &lt;br /&gt;
&lt;br /&gt;
Hunk carries this weapon as well in his mini game.&lt;br /&gt;
&lt;br /&gt;
== [[M79 grenade launcher]] ==&lt;br /&gt;
Claire obtains this weapon in the STARS office. The stock is sawed off in a Vietnam SOG style. The weapon fire's an array of fictional rounds, from Cluster Bomb Burst Rounds, Sulphuric Acid Rounds and Napalm Flame Rounds. &lt;br /&gt;
[[Image:M79ruckostrom.jpg‎|thumb|none|400px|M79 grenade launcher similar to the one in the game]]&lt;br /&gt;
&lt;br /&gt;
== Spark Shot ==&lt;br /&gt;
Only Claire obtains this weapon. The Spark Shot seems to be a short range stun gun with a higher voltage over normal stun guns. &lt;br /&gt;
&lt;br /&gt;
[[Image:Spark_Shot.gif|thumb|none|400px|Spark Shot]]&lt;br /&gt;
&lt;br /&gt;
== Bow Gun ==&lt;br /&gt;
A crossbow capable of firing three arrows at a target at one time.  Claire obtains this weapon at Kendo's gun store, taking it from Kendo's corspe after she kills the zombies that killed him or in the police station if she chooses not to do so at the time Kendo's death. The weapon holds 18 arrows or bolts at a time&lt;br /&gt;
&lt;br /&gt;
== Flame Thrower ==&lt;br /&gt;
Available only for Leon, is a portable chemical flamethrower found in the labs, is used primarily on the Ivy Creatures. &lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
&lt;br /&gt;
== [[FIM-92A Stinger|FIM-92 Stinger]] ==&lt;br /&gt;
[[Image:Stinger.jpg|thumb|none|450px|FIM-92 Stinger]]&lt;br /&gt;
[[Image:Rocketlaunchersm.jpg|thumb|none|450px|FIM-92 Stinger as seen in RE2]]‎&lt;br /&gt;
[[Image:Wesker's Report (frame 30261).jpg|thumb|600px|none|Game over.]]&lt;br /&gt;
&lt;br /&gt;
Either Leon or Claire use this weapon to dispatch the T-103 in their 'B' scenarios.&lt;br /&gt;
&lt;br /&gt;
== Minigun ==&lt;br /&gt;
[[Image:Chaingun2.jpg‎ |thumb|none|400px|Minigun as seen in RE2]]&lt;br /&gt;
&lt;br /&gt;
A three-barreled minigun (known simply as the Gatling Gun) is a secret weapon with unlimited ammo that can only be acquired if the player Completes the Scenario B game in under 2 1/2 hours without saving and gets a grade of A or B.&lt;/div&gt;</summary>
		<author><name>Dstorres</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_2&amp;diff=225836</id>
		<title>Resident Evil 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_2&amp;diff=225836"/>
		<updated>2010-01-15T22:14:43Z</updated>

		<summary type="html">&lt;p&gt;Dstorres: /* Desert Eagle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Resident Evil 2.gif|right|thumb|300px|''[[Resident Evil 2]]'' (1998)]]&lt;br /&gt;
== [[Browning Hi-Power]] ==&lt;br /&gt;
&lt;br /&gt;
This is Claire's primary weapon. Claire finds it in a police car glove compartment during the intro FMV.  The pistol is also used by Ada Wong during the mini mission where the player controls her. Ada's Browning HP is held slightly at an angle and is fired faster than Claire's HP Pistol.  Annette and William Birkin are also seen using the weapon during the FMV cutscene.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning HP West German Police.jpg|thumb|none|400px|Browning Hi-Power]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17649).jpg|thumb|none|600px|Maybe if you'd had your finger off the trigger, those USS dudes wouldn't have shot you when the thermos hit the floor. They still might have, but you never know.]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17697).jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== [[Heckler &amp;amp; Koch VP70|Heckler &amp;amp; Koch VP70M]] ==&lt;br /&gt;
&lt;br /&gt;
This is Leon's primary weapon. It's also in Hunk's inventory in his bonus game. Leon finds the shoulder stock parts in the police station to upgrade this to fire a 3-round burst.&lt;br /&gt;
&lt;br /&gt;
This is the very first weapon in the series that supports 3-round burst mode, and with the stock attached, Leon changes his firing stance. The damage from each shot remains the same, but the 3-round burst will always knock a zombie down.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK VP70Z 1890.jpg|thumb|none|350px|Heckler &amp;amp; Koch VP70 (Civilian variant, which, unlike the military version, cannot attach the stock that permits burst-fire)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|400px|Heckler and Koch VP-70]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wesker's Report (frame 21788).jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
&lt;br /&gt;
The U.S.S Squad uses these during the FMV cutscene but not usable during game play. On a side note, the weapons do not appear to have been modeled with an ejection port.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17207).jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17806).jpg|thumb|none|600px|No ejection port.]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17985).jpg|thumb|none|600px|Great shot of the barrel]]&lt;br /&gt;
&lt;br /&gt;
== [[Single Action Army|Colt Single Action Army]] ==&lt;br /&gt;
&lt;br /&gt;
Claire receives this weapon when she unlocks her second outfit.  It is chambered in the standard 9mm pistol rounds which is odd for a revolver of this type as it was commonly loaded with .45 Long Colt Ammunition. Claire fire's the SAA from the hip, it's quite fast in rate of fire using the western style rapid fire hip shooting and reloads extremely quickly.  &lt;br /&gt;
&lt;br /&gt;
This is is unusual for the weapon as each shell had to be hand ejected with the ejector rod.  The weapon acts more like a breaktop S&amp;amp;W Schofield.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army]]&lt;br /&gt;
[[Image:Colt_S.A.A.jpg|thumb|none|400px|Colt Single Action Army as seen in RE2]]‎&lt;br /&gt;
&lt;br /&gt;
== [[Desert Eagle]] ==&lt;br /&gt;
Leon finds this weapon in a guard shack next to a dead guard Scenario &amp;quot;A&amp;quot; or in the S.T.A.R.S. Weapon safe in Scenario B. You find parts in the underground facility to extend the barrel and increase its firepower but also increases its recoil. It's most likely to be a Mark VII version with the addition of the 10 Inch Barrel.&lt;br /&gt;
&lt;br /&gt;
The weapon is chambered in .50 caliber AE and holds 8 rounds.  This is odd as a .50 AE only holds 7 rounds while a .44 Magnum holds 8.&lt;br /&gt;
&lt;br /&gt;
Hunk also carries this weapon in it's original form in his bonus game.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Desert Eagle]]&lt;br /&gt;
[[Image:MagnumC._Magnum.gif‎|thumb|400px|none|Desert Eagle as seen in RE2]]&lt;br /&gt;
&lt;br /&gt;
== [[MAC-10#Mac-11|MAC-11]] ==&lt;br /&gt;
[[Image:Smg.jpg|thumb|none|400px|MAC-11 as seen in RE2]]‎&lt;br /&gt;
[[Image:US Ingram M10 9x19mm submachine gun by Military Armament Corp with barrel extension.jpg|thumb|400px|none|MAC-10 with similar barrel extension.]]&lt;br /&gt;
This weapon is first available to the player when they reach the police armoury. Both Claire or Leon can take the weapon, but if the weapon is taken by one character in Scenario &amp;quot;A&amp;quot; the other character will not be able to get the weapon in Scenario &amp;quot;B&amp;quot; until very late in the game. Unlike the other firearms, the ammunition is represented in percentage form and 1% equals 5 bullets fired. The in-game description says the calibre is DOT380 signifying that it is a MAC-11. It also feature's a rather large an Barrel Extension. In game, the weapon appears much larger than it's real life counterpart, roughly about the same size as a small assault rifle.&lt;br /&gt;
&lt;br /&gt;
== Remington Model 1100 ==&lt;br /&gt;
This is the customized version of the Model 1100P. It has been upgraded with a full stock, a semi-automatic action (though the time between shots is almost the same, due to Leon being blown back a step from the recoil), and the power is upgraded to the point where it can blow away the upper torso of zombies, rather than just the head.&lt;br /&gt;
[[Image:Remington1100Tactical.jpg|thumb|none|550px|Model 1100 Tactical]]&lt;br /&gt;
[[Image:Customshotgun3.jpg‎ ‎|thumb|none|550px|Remington Model 1100 as seen in RE2]]&lt;br /&gt;
&lt;br /&gt;
== Remington Model 1100P ==&lt;br /&gt;
Leon first acquires this weapon from the Gunshop from the recently deceased owner, Robert Kendo. It has a pistol grip and the barrel has been Sawn Off, Kendo gets a shot off in Scenario A before Leon picks up the weapon giving it 4 rounds, but has a maximum of 5. A second Shotgun can be found in the S.T.A.R.S. Office in Scenario A and one can be found on the front desk of the Police Station main hall in Scenario B. &lt;br /&gt;
&lt;br /&gt;
Hunk carries this weapon as well in his mini game.&lt;br /&gt;
&lt;br /&gt;
== [[M79 grenade launcher]] ==&lt;br /&gt;
Claire obtains this weapon in the STARS office. The stock is sawed off in a Vietnam SOG style. The weapon fire's an array of fictional rounds, from Cluster Bomb Burst Rounds, Sulphuric Acid Rounds and Napalm Flame Rounds. &lt;br /&gt;
[[Image:M79ruckostrom.jpg‎|thumb|none|400px|M79 grenade launcher similar to the one in the game]]&lt;br /&gt;
&lt;br /&gt;
== Spark Shot ==&lt;br /&gt;
Only Claire obtains this weapon. The Spark Shot seems to be a short range stun gun with a higher voltage over normal stun guns. &lt;br /&gt;
&lt;br /&gt;
[[Image:Spark_Shot.gif|thumb|none|400px|Spark Shot]]&lt;br /&gt;
&lt;br /&gt;
== Bow Gun ==&lt;br /&gt;
A crossbow capable of firing three arrows at a target at one time.  Claire obtains this weapon at Kendo's gun store, taking it from Kendo's corspe after she kills the zombies that killed him or in the police station if she chooses not to do so at the time Kendo's death. The weapon holds 18 arrows or bolts at a time&lt;br /&gt;
&lt;br /&gt;
== Flame Thrower ==&lt;br /&gt;
Available only for Leon, is a portable chemical flamethrower found in the labs, is used primarily on the Ivy Creatures. &lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
&lt;br /&gt;
== [[FIM-92A Stinger|FIM-92 Stinger]] ==&lt;br /&gt;
[[Image:Stinger.jpg|thumb|none|450px|FIM-92 Stinger]]&lt;br /&gt;
[[Image:Rocketlaunchersm.jpg|thumb|none|450px|FIM-92 Stinger as seen in RE2]]‎&lt;br /&gt;
[[Image:Wesker's Report (frame 30261).jpg|thumb|600px|none|Game over.]]&lt;br /&gt;
&lt;br /&gt;
Either Leon or Claire use this weapon to dispatch the T-103 in their 'B' scenarios.&lt;br /&gt;
&lt;br /&gt;
== Minigun ==&lt;br /&gt;
[[Image:Chaingun2.jpg‎ |thumb|none|400px|Minigun as seen in RE2]]&lt;br /&gt;
&lt;br /&gt;
A three-barreled minigun (known simply as the Gatling Gun) is a secret weapon with unlimited ammo that can only be acquired if the player Completes the Scenario B game in under 2 1/2 hours without saving and gets a grade of A or B.&lt;/div&gt;</summary>
		<author><name>Dstorres</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_2&amp;diff=225835</id>
		<title>Resident Evil 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_2&amp;diff=225835"/>
		<updated>2010-01-15T22:14:27Z</updated>

		<summary type="html">&lt;p&gt;Dstorres: /* Colt Single Action Army */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Resident Evil 2.gif|right|thumb|300px|''[[Resident Evil 2]]'' (1998)]]&lt;br /&gt;
== [[Browning Hi-Power]] ==&lt;br /&gt;
&lt;br /&gt;
This is Claire's primary weapon. Claire finds it in a police car glove compartment during the intro FMV.  The pistol is also used by Ada Wong during the mini mission where the player controls her. Ada's Browning HP is held slightly at an angle and is fired faster than Claire's HP Pistol.  Annette and William Birkin are also seen using the weapon during the FMV cutscene.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning HP West German Police.jpg|thumb|none|400px|Browning Hi-Power]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17649).jpg|thumb|none|600px|Maybe if you'd had your finger off the trigger, those USS dudes wouldn't have shot you when the thermos hit the floor. They still might have, but you never know.]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17697).jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== [[Heckler &amp;amp; Koch VP70|Heckler &amp;amp; Koch VP70M]] ==&lt;br /&gt;
&lt;br /&gt;
This is Leon's primary weapon. It's also in Hunk's inventory in his bonus game. Leon finds the shoulder stock parts in the police station to upgrade this to fire a 3-round burst.&lt;br /&gt;
&lt;br /&gt;
This is the very first weapon in the series that supports 3-round burst mode, and with the stock attached, Leon changes his firing stance. The damage from each shot remains the same, but the 3-round burst will always knock a zombie down.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK VP70Z 1890.jpg|thumb|none|350px|Heckler &amp;amp; Koch VP70 (Civilian variant, which, unlike the military version, cannot attach the stock that permits burst-fire)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|400px|Heckler and Koch VP-70]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wesker's Report (frame 21788).jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
&lt;br /&gt;
The U.S.S Squad uses these during the FMV cutscene but not usable during game play. On a side note, the weapons do not appear to have been modeled with an ejection port.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17207).jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17806).jpg|thumb|none|600px|No ejection port.]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17985).jpg|thumb|none|600px|Great shot of the barrel]]&lt;br /&gt;
&lt;br /&gt;
== [[Single Action Army|Colt Single Action Army]] ==&lt;br /&gt;
&lt;br /&gt;
Claire receives this weapon when she unlocks her second outfit.  It is chambered in the standard 9mm pistol rounds which is odd for a revolver of this type as it was commonly loaded with .45 Long Colt Ammunition. Claire fire's the SAA from the hip, it's quite fast in rate of fire using the western style rapid fire hip shooting and reloads extremely quickly.  &lt;br /&gt;
&lt;br /&gt;
This is is unusual for the weapon as each shell had to be hand ejected with the ejector rod.  The weapon acts more like a breaktop S&amp;amp;W Schofield.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army]]&lt;br /&gt;
[[Image:Colt_S.A.A.jpg|thumb|none|400px|Colt Single Action Army as seen in RE2]]‎&lt;br /&gt;
&lt;br /&gt;
== [[Desert Eagle]] ==&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Desert Eagle]]&lt;br /&gt;
[[Image:MagnumC._Magnum.gif‎|thumb|400px|none|Desert Eagle as seen in RE2]]&lt;br /&gt;
&lt;br /&gt;
Leon finds this weapon in a guard shack next to a dead guard Scenario &amp;quot;A&amp;quot; or in the S.T.A.R.S. Weapon safe in Scenario B. You find parts in the underground facility to extend the barrel and increase its firepower but also increases its recoil. It's most likely to be a Mark VII version with the addition of the 10 Inch Barrel.&lt;br /&gt;
&lt;br /&gt;
The weapon is chambered in .50 caliber AE and holds 8 rounds.  This is odd as a .50 AE only holds 7 rounds while a .44 Magnum holds 8.&lt;br /&gt;
&lt;br /&gt;
Hunk also carries this weapon in it's original form in his bonus game.&lt;br /&gt;
&lt;br /&gt;
== [[MAC-10#Mac-11|MAC-11]] ==&lt;br /&gt;
[[Image:Smg.jpg|thumb|none|400px|MAC-11 as seen in RE2]]‎&lt;br /&gt;
[[Image:US Ingram M10 9x19mm submachine gun by Military Armament Corp with barrel extension.jpg|thumb|400px|none|MAC-10 with similar barrel extension.]]&lt;br /&gt;
This weapon is first available to the player when they reach the police armoury. Both Claire or Leon can take the weapon, but if the weapon is taken by one character in Scenario &amp;quot;A&amp;quot; the other character will not be able to get the weapon in Scenario &amp;quot;B&amp;quot; until very late in the game. Unlike the other firearms, the ammunition is represented in percentage form and 1% equals 5 bullets fired. The in-game description says the calibre is DOT380 signifying that it is a MAC-11. It also feature's a rather large an Barrel Extension. In game, the weapon appears much larger than it's real life counterpart, roughly about the same size as a small assault rifle.&lt;br /&gt;
&lt;br /&gt;
== Remington Model 1100 ==&lt;br /&gt;
This is the customized version of the Model 1100P. It has been upgraded with a full stock, a semi-automatic action (though the time between shots is almost the same, due to Leon being blown back a step from the recoil), and the power is upgraded to the point where it can blow away the upper torso of zombies, rather than just the head.&lt;br /&gt;
[[Image:Remington1100Tactical.jpg|thumb|none|550px|Model 1100 Tactical]]&lt;br /&gt;
[[Image:Customshotgun3.jpg‎ ‎|thumb|none|550px|Remington Model 1100 as seen in RE2]]&lt;br /&gt;
&lt;br /&gt;
== Remington Model 1100P ==&lt;br /&gt;
Leon first acquires this weapon from the Gunshop from the recently deceased owner, Robert Kendo. It has a pistol grip and the barrel has been Sawn Off, Kendo gets a shot off in Scenario A before Leon picks up the weapon giving it 4 rounds, but has a maximum of 5. A second Shotgun can be found in the S.T.A.R.S. Office in Scenario A and one can be found on the front desk of the Police Station main hall in Scenario B. &lt;br /&gt;
&lt;br /&gt;
Hunk carries this weapon as well in his mini game.&lt;br /&gt;
&lt;br /&gt;
== [[M79 grenade launcher]] ==&lt;br /&gt;
Claire obtains this weapon in the STARS office. The stock is sawed off in a Vietnam SOG style. The weapon fire's an array of fictional rounds, from Cluster Bomb Burst Rounds, Sulphuric Acid Rounds and Napalm Flame Rounds. &lt;br /&gt;
[[Image:M79ruckostrom.jpg‎|thumb|none|400px|M79 grenade launcher similar to the one in the game]]&lt;br /&gt;
&lt;br /&gt;
== Spark Shot ==&lt;br /&gt;
Only Claire obtains this weapon. The Spark Shot seems to be a short range stun gun with a higher voltage over normal stun guns. &lt;br /&gt;
&lt;br /&gt;
[[Image:Spark_Shot.gif|thumb|none|400px|Spark Shot]]&lt;br /&gt;
&lt;br /&gt;
== Bow Gun ==&lt;br /&gt;
A crossbow capable of firing three arrows at a target at one time.  Claire obtains this weapon at Kendo's gun store, taking it from Kendo's corspe after she kills the zombies that killed him or in the police station if she chooses not to do so at the time Kendo's death. The weapon holds 18 arrows or bolts at a time&lt;br /&gt;
&lt;br /&gt;
== Flame Thrower ==&lt;br /&gt;
Available only for Leon, is a portable chemical flamethrower found in the labs, is used primarily on the Ivy Creatures. &lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
&lt;br /&gt;
== [[FIM-92A Stinger|FIM-92 Stinger]] ==&lt;br /&gt;
[[Image:Stinger.jpg|thumb|none|450px|FIM-92 Stinger]]&lt;br /&gt;
[[Image:Rocketlaunchersm.jpg|thumb|none|450px|FIM-92 Stinger as seen in RE2]]‎&lt;br /&gt;
[[Image:Wesker's Report (frame 30261).jpg|thumb|600px|none|Game over.]]&lt;br /&gt;
&lt;br /&gt;
Either Leon or Claire use this weapon to dispatch the T-103 in their 'B' scenarios.&lt;br /&gt;
&lt;br /&gt;
== Minigun ==&lt;br /&gt;
[[Image:Chaingun2.jpg‎ |thumb|none|400px|Minigun as seen in RE2]]&lt;br /&gt;
&lt;br /&gt;
A three-barreled minigun (known simply as the Gatling Gun) is a secret weapon with unlimited ammo that can only be acquired if the player Completes the Scenario B game in under 2 1/2 hours without saving and gets a grade of A or B.&lt;/div&gt;</summary>
		<author><name>Dstorres</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_2&amp;diff=225834</id>
		<title>Resident Evil 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_2&amp;diff=225834"/>
		<updated>2010-01-15T22:13:43Z</updated>

		<summary type="html">&lt;p&gt;Dstorres: /* Heckler &amp;amp; Koch MP5A3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Resident Evil 2.gif|right|thumb|300px|''[[Resident Evil 2]]'' (1998)]]&lt;br /&gt;
== [[Browning Hi-Power]] ==&lt;br /&gt;
&lt;br /&gt;
This is Claire's primary weapon. Claire finds it in a police car glove compartment during the intro FMV.  The pistol is also used by Ada Wong during the mini mission where the player controls her. Ada's Browning HP is held slightly at an angle and is fired faster than Claire's HP Pistol.  Annette and William Birkin are also seen using the weapon during the FMV cutscene.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning HP West German Police.jpg|thumb|none|400px|Browning Hi-Power]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17649).jpg|thumb|none|600px|Maybe if you'd had your finger off the trigger, those USS dudes wouldn't have shot you when the thermos hit the floor. They still might have, but you never know.]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17697).jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== [[Heckler &amp;amp; Koch VP70|Heckler &amp;amp; Koch VP70M]] ==&lt;br /&gt;
&lt;br /&gt;
This is Leon's primary weapon. It's also in Hunk's inventory in his bonus game. Leon finds the shoulder stock parts in the police station to upgrade this to fire a 3-round burst.&lt;br /&gt;
&lt;br /&gt;
This is the very first weapon in the series that supports 3-round burst mode, and with the stock attached, Leon changes his firing stance. The damage from each shot remains the same, but the 3-round burst will always knock a zombie down.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK VP70Z 1890.jpg|thumb|none|350px|Heckler &amp;amp; Koch VP70 (Civilian variant, which, unlike the military version, cannot attach the stock that permits burst-fire)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|400px|Heckler and Koch VP-70]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wesker's Report (frame 21788).jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
&lt;br /&gt;
The U.S.S Squad uses these during the FMV cutscene but not usable during game play. On a side note, the weapons do not appear to have been modeled with an ejection port.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17207).jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17806).jpg|thumb|none|600px|No ejection port.]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17985).jpg|thumb|none|600px|Great shot of the barrel]]&lt;br /&gt;
&lt;br /&gt;
== [[Single Action Army|Colt Single Action Army]] ==&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army]]&lt;br /&gt;
[[Image:Colt_S.A.A.jpg|thumb|none|400px|Colt Single Action Army as seen in RE2]]‎&lt;br /&gt;
&lt;br /&gt;
A second hand gun that Claire receives when she unlocks her second outfit.  It is chambered in the standard 9mm pistol rounds which is odd for a revolver of this type as it was commonly loaded with .45 Long Colt Ammunition. Claire fire's the SAA from the hip, it's quite fast in rate of fire using the western style rapid fire hip shooting and reloads extremely quickly.  &lt;br /&gt;
&lt;br /&gt;
This is is unusual for the weapon as each shell had to be hand ejected with the ejector rod.  The weapon acts more like a breaktop S&amp;amp;W Schofield.&lt;br /&gt;
&lt;br /&gt;
== [[Desert Eagle]] ==&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Desert Eagle]]&lt;br /&gt;
[[Image:MagnumC._Magnum.gif‎|thumb|400px|none|Desert Eagle as seen in RE2]]&lt;br /&gt;
&lt;br /&gt;
Leon finds this weapon in a guard shack next to a dead guard Scenario &amp;quot;A&amp;quot; or in the S.T.A.R.S. Weapon safe in Scenario B. You find parts in the underground facility to extend the barrel and increase its firepower but also increases its recoil. It's most likely to be a Mark VII version with the addition of the 10 Inch Barrel.&lt;br /&gt;
&lt;br /&gt;
The weapon is chambered in .50 caliber AE and holds 8 rounds.  This is odd as a .50 AE only holds 7 rounds while a .44 Magnum holds 8.&lt;br /&gt;
&lt;br /&gt;
Hunk also carries this weapon in it's original form in his bonus game.&lt;br /&gt;
&lt;br /&gt;
== [[MAC-10#Mac-11|MAC-11]] ==&lt;br /&gt;
[[Image:Smg.jpg|thumb|none|400px|MAC-11 as seen in RE2]]‎&lt;br /&gt;
[[Image:US Ingram M10 9x19mm submachine gun by Military Armament Corp with barrel extension.jpg|thumb|400px|none|MAC-10 with similar barrel extension.]]&lt;br /&gt;
This weapon is first available to the player when they reach the police armoury. Both Claire or Leon can take the weapon, but if the weapon is taken by one character in Scenario &amp;quot;A&amp;quot; the other character will not be able to get the weapon in Scenario &amp;quot;B&amp;quot; until very late in the game. Unlike the other firearms, the ammunition is represented in percentage form and 1% equals 5 bullets fired. The in-game description says the calibre is DOT380 signifying that it is a MAC-11. It also feature's a rather large an Barrel Extension. In game, the weapon appears much larger than it's real life counterpart, roughly about the same size as a small assault rifle.&lt;br /&gt;
&lt;br /&gt;
== Remington Model 1100 ==&lt;br /&gt;
This is the customized version of the Model 1100P. It has been upgraded with a full stock, a semi-automatic action (though the time between shots is almost the same, due to Leon being blown back a step from the recoil), and the power is upgraded to the point where it can blow away the upper torso of zombies, rather than just the head.&lt;br /&gt;
[[Image:Remington1100Tactical.jpg|thumb|none|550px|Model 1100 Tactical]]&lt;br /&gt;
[[Image:Customshotgun3.jpg‎ ‎|thumb|none|550px|Remington Model 1100 as seen in RE2]]&lt;br /&gt;
&lt;br /&gt;
== Remington Model 1100P ==&lt;br /&gt;
Leon first acquires this weapon from the Gunshop from the recently deceased owner, Robert Kendo. It has a pistol grip and the barrel has been Sawn Off, Kendo gets a shot off in Scenario A before Leon picks up the weapon giving it 4 rounds, but has a maximum of 5. A second Shotgun can be found in the S.T.A.R.S. Office in Scenario A and one can be found on the front desk of the Police Station main hall in Scenario B. &lt;br /&gt;
&lt;br /&gt;
Hunk carries this weapon as well in his mini game.&lt;br /&gt;
&lt;br /&gt;
== [[M79 grenade launcher]] ==&lt;br /&gt;
Claire obtains this weapon in the STARS office. The stock is sawed off in a Vietnam SOG style. The weapon fire's an array of fictional rounds, from Cluster Bomb Burst Rounds, Sulphuric Acid Rounds and Napalm Flame Rounds. &lt;br /&gt;
[[Image:M79ruckostrom.jpg‎|thumb|none|400px|M79 grenade launcher similar to the one in the game]]&lt;br /&gt;
&lt;br /&gt;
== Spark Shot ==&lt;br /&gt;
Only Claire obtains this weapon. The Spark Shot seems to be a short range stun gun with a higher voltage over normal stun guns. &lt;br /&gt;
&lt;br /&gt;
[[Image:Spark_Shot.gif|thumb|none|400px|Spark Shot]]&lt;br /&gt;
&lt;br /&gt;
== Bow Gun ==&lt;br /&gt;
A crossbow capable of firing three arrows at a target at one time.  Claire obtains this weapon at Kendo's gun store, taking it from Kendo's corspe after she kills the zombies that killed him or in the police station if she chooses not to do so at the time Kendo's death. The weapon holds 18 arrows or bolts at a time&lt;br /&gt;
&lt;br /&gt;
== Flame Thrower ==&lt;br /&gt;
Available only for Leon, is a portable chemical flamethrower found in the labs, is used primarily on the Ivy Creatures. &lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
&lt;br /&gt;
== [[FIM-92A Stinger|FIM-92 Stinger]] ==&lt;br /&gt;
[[Image:Stinger.jpg|thumb|none|450px|FIM-92 Stinger]]&lt;br /&gt;
[[Image:Rocketlaunchersm.jpg|thumb|none|450px|FIM-92 Stinger as seen in RE2]]‎&lt;br /&gt;
[[Image:Wesker's Report (frame 30261).jpg|thumb|600px|none|Game over.]]&lt;br /&gt;
&lt;br /&gt;
Either Leon or Claire use this weapon to dispatch the T-103 in their 'B' scenarios.&lt;br /&gt;
&lt;br /&gt;
== Minigun ==&lt;br /&gt;
[[Image:Chaingun2.jpg‎ |thumb|none|400px|Minigun as seen in RE2]]&lt;br /&gt;
&lt;br /&gt;
A three-barreled minigun (known simply as the Gatling Gun) is a secret weapon with unlimited ammo that can only be acquired if the player Completes the Scenario B game in under 2 1/2 hours without saving and gets a grade of A or B.&lt;/div&gt;</summary>
		<author><name>Dstorres</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_2&amp;diff=225833</id>
		<title>Resident Evil 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_2&amp;diff=225833"/>
		<updated>2010-01-15T22:12:37Z</updated>

		<summary type="html">&lt;p&gt;Dstorres: /* Heckler &amp;amp; Koch VP70M */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Resident Evil 2.gif|right|thumb|300px|''[[Resident Evil 2]]'' (1998)]]&lt;br /&gt;
== [[Browning Hi-Power]] ==&lt;br /&gt;
&lt;br /&gt;
This is Claire's primary weapon. Claire finds it in a police car glove compartment during the intro FMV.  The pistol is also used by Ada Wong during the mini mission where the player controls her. Ada's Browning HP is held slightly at an angle and is fired faster than Claire's HP Pistol.  Annette and William Birkin are also seen using the weapon during the FMV cutscene.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning HP West German Police.jpg|thumb|none|400px|Browning Hi-Power]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17649).jpg|thumb|none|600px|Maybe if you'd had your finger off the trigger, those USS dudes wouldn't have shot you when the thermos hit the floor. They still might have, but you never know.]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17697).jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== [[Heckler &amp;amp; Koch VP70|Heckler &amp;amp; Koch VP70M]] ==&lt;br /&gt;
&lt;br /&gt;
This is Leon's primary weapon. It's also in Hunk's inventory in his bonus game. Leon finds the shoulder stock parts in the police station to upgrade this to fire a 3-round burst.&lt;br /&gt;
&lt;br /&gt;
This is the very first weapon in the series that supports 3-round burst mode, and with the stock attached, Leon changes his firing stance. The damage from each shot remains the same, but the 3-round burst will always knock a zombie down.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK VP70Z 1890.jpg|thumb|none|350px|Heckler &amp;amp; Koch VP70 (Civilian variant, which, unlike the military version, cannot attach the stock that permits burst-fire)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|400px|Heckler and Koch VP-70]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wesker's Report (frame 21788).jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17207).jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17806).jpg|thumb|none|600px|No ejection port.]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17985).jpg|thumb|none|600px|Great shot of the barrel]]&lt;br /&gt;
The U.S.S squad uses these in an FMV cutscene. They do not appear to have been modeled with an ejection port.&lt;br /&gt;
&lt;br /&gt;
== [[Single Action Army|Colt Single Action Army]] ==&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army]]&lt;br /&gt;
[[Image:Colt_S.A.A.jpg|thumb|none|400px|Colt Single Action Army as seen in RE2]]‎&lt;br /&gt;
&lt;br /&gt;
A second hand gun that Claire receives when she unlocks her second outfit.  It is chambered in the standard 9mm pistol rounds which is odd for a revolver of this type as it was commonly loaded with .45 Long Colt Ammunition. Claire fire's the SAA from the hip, it's quite fast in rate of fire using the western style rapid fire hip shooting and reloads extremely quickly.  &lt;br /&gt;
&lt;br /&gt;
This is is unusual for the weapon as each shell had to be hand ejected with the ejector rod.  The weapon acts more like a breaktop S&amp;amp;W Schofield.&lt;br /&gt;
&lt;br /&gt;
== [[Desert Eagle]] ==&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Desert Eagle]]&lt;br /&gt;
[[Image:MagnumC._Magnum.gif‎|thumb|400px|none|Desert Eagle as seen in RE2]]&lt;br /&gt;
&lt;br /&gt;
Leon finds this weapon in a guard shack next to a dead guard Scenario &amp;quot;A&amp;quot; or in the S.T.A.R.S. Weapon safe in Scenario B. You find parts in the underground facility to extend the barrel and increase its firepower but also increases its recoil. It's most likely to be a Mark VII version with the addition of the 10 Inch Barrel.&lt;br /&gt;
&lt;br /&gt;
The weapon is chambered in .50 caliber AE and holds 8 rounds.  This is odd as a .50 AE only holds 7 rounds while a .44 Magnum holds 8.&lt;br /&gt;
&lt;br /&gt;
Hunk also carries this weapon in it's original form in his bonus game.&lt;br /&gt;
&lt;br /&gt;
== [[MAC-10#Mac-11|MAC-11]] ==&lt;br /&gt;
[[Image:Smg.jpg|thumb|none|400px|MAC-11 as seen in RE2]]‎&lt;br /&gt;
[[Image:US Ingram M10 9x19mm submachine gun by Military Armament Corp with barrel extension.jpg|thumb|400px|none|MAC-10 with similar barrel extension.]]&lt;br /&gt;
This weapon is first available to the player when they reach the police armoury. Both Claire or Leon can take the weapon, but if the weapon is taken by one character in Scenario &amp;quot;A&amp;quot; the other character will not be able to get the weapon in Scenario &amp;quot;B&amp;quot; until very late in the game. Unlike the other firearms, the ammunition is represented in percentage form and 1% equals 5 bullets fired. The in-game description says the calibre is DOT380 signifying that it is a MAC-11. It also feature's a rather large an Barrel Extension. In game, the weapon appears much larger than it's real life counterpart, roughly about the same size as a small assault rifle.&lt;br /&gt;
&lt;br /&gt;
== Remington Model 1100 ==&lt;br /&gt;
This is the customized version of the Model 1100P. It has been upgraded with a full stock, a semi-automatic action (though the time between shots is almost the same, due to Leon being blown back a step from the recoil), and the power is upgraded to the point where it can blow away the upper torso of zombies, rather than just the head.&lt;br /&gt;
[[Image:Remington1100Tactical.jpg|thumb|none|550px|Model 1100 Tactical]]&lt;br /&gt;
[[Image:Customshotgun3.jpg‎ ‎|thumb|none|550px|Remington Model 1100 as seen in RE2]]&lt;br /&gt;
&lt;br /&gt;
== Remington Model 1100P ==&lt;br /&gt;
Leon first acquires this weapon from the Gunshop from the recently deceased owner, Robert Kendo. It has a pistol grip and the barrel has been Sawn Off, Kendo gets a shot off in Scenario A before Leon picks up the weapon giving it 4 rounds, but has a maximum of 5. A second Shotgun can be found in the S.T.A.R.S. Office in Scenario A and one can be found on the front desk of the Police Station main hall in Scenario B. &lt;br /&gt;
&lt;br /&gt;
Hunk carries this weapon as well in his mini game.&lt;br /&gt;
&lt;br /&gt;
== [[M79 grenade launcher]] ==&lt;br /&gt;
Claire obtains this weapon in the STARS office. The stock is sawed off in a Vietnam SOG style. The weapon fire's an array of fictional rounds, from Cluster Bomb Burst Rounds, Sulphuric Acid Rounds and Napalm Flame Rounds. &lt;br /&gt;
[[Image:M79ruckostrom.jpg‎|thumb|none|400px|M79 grenade launcher similar to the one in the game]]&lt;br /&gt;
&lt;br /&gt;
== Spark Shot ==&lt;br /&gt;
Only Claire obtains this weapon. The Spark Shot seems to be a short range stun gun with a higher voltage over normal stun guns. &lt;br /&gt;
&lt;br /&gt;
[[Image:Spark_Shot.gif|thumb|none|400px|Spark Shot]]&lt;br /&gt;
&lt;br /&gt;
== Bow Gun ==&lt;br /&gt;
A crossbow capable of firing three arrows at a target at one time.  Claire obtains this weapon at Kendo's gun store, taking it from Kendo's corspe after she kills the zombies that killed him or in the police station if she chooses not to do so at the time Kendo's death. The weapon holds 18 arrows or bolts at a time&lt;br /&gt;
&lt;br /&gt;
== Flame Thrower ==&lt;br /&gt;
Available only for Leon, is a portable chemical flamethrower found in the labs, is used primarily on the Ivy Creatures. &lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
&lt;br /&gt;
== [[FIM-92A Stinger|FIM-92 Stinger]] ==&lt;br /&gt;
[[Image:Stinger.jpg|thumb|none|450px|FIM-92 Stinger]]&lt;br /&gt;
[[Image:Rocketlaunchersm.jpg|thumb|none|450px|FIM-92 Stinger as seen in RE2]]‎&lt;br /&gt;
[[Image:Wesker's Report (frame 30261).jpg|thumb|600px|none|Game over.]]&lt;br /&gt;
&lt;br /&gt;
Either Leon or Claire use this weapon to dispatch the T-103 in their 'B' scenarios.&lt;br /&gt;
&lt;br /&gt;
== Minigun ==&lt;br /&gt;
[[Image:Chaingun2.jpg‎ |thumb|none|400px|Minigun as seen in RE2]]&lt;br /&gt;
&lt;br /&gt;
A three-barreled minigun (known simply as the Gatling Gun) is a secret weapon with unlimited ammo that can only be acquired if the player Completes the Scenario B game in under 2 1/2 hours without saving and gets a grade of A or B.&lt;/div&gt;</summary>
		<author><name>Dstorres</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_2&amp;diff=225832</id>
		<title>Resident Evil 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_2&amp;diff=225832"/>
		<updated>2010-01-15T22:11:51Z</updated>

		<summary type="html">&lt;p&gt;Dstorres: /* Browning Hi-Power */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Resident Evil 2.gif|right|thumb|300px|''[[Resident Evil 2]]'' (1998)]]&lt;br /&gt;
== [[Browning Hi-Power]] ==&lt;br /&gt;
&lt;br /&gt;
This is Claire's primary weapon. Claire finds it in a police car glove compartment during the intro FMV.  The pistol is also used by Ada Wong during the mini mission where the player controls her. Ada's Browning HP is held slightly at an angle and is fired faster than Claire's HP Pistol.  Annette and William Birkin are also seen using the weapon during the FMV cutscene.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning HP West German Police.jpg|thumb|none|400px|Browning Hi-Power]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17649).jpg|thumb|none|600px|Maybe if you'd had your finger off the trigger, those USS dudes wouldn't have shot you when the thermos hit the floor. They still might have, but you never know.]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17697).jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== [[Heckler &amp;amp; Koch VP70|Heckler &amp;amp; Koch VP70M]] ==&lt;br /&gt;
&lt;br /&gt;
[[Image:HK VP70Z 1890.jpg|thumb|none|350px|Heckler &amp;amp; Koch VP70 (Civilian variant, which, unlike the military version, cannot attach the stock that permits burst-fire)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|400px|Heckler and Koch VP-70]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wesker's Report (frame 21788).jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
This is Leon's starting weapon. It's also in Hunk's inventory in his bonus game. Leon finds the shoulder stock parts in the police station to upgrade this to fire a 3-round burst.&lt;br /&gt;
&lt;br /&gt;
This is the very first weapon in the series that supports 3-round burst mode, and with the stock attached, Leon changes his firing stance. The damage from each shot remains the same, but the 3-round burst will always knock a zombie down.&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17207).jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17806).jpg|thumb|none|600px|No ejection port.]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17985).jpg|thumb|none|600px|Great shot of the barrel]]&lt;br /&gt;
The U.S.S squad uses these in an FMV cutscene. They do not appear to have been modeled with an ejection port.&lt;br /&gt;
&lt;br /&gt;
== [[Single Action Army|Colt Single Action Army]] ==&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army]]&lt;br /&gt;
[[Image:Colt_S.A.A.jpg|thumb|none|400px|Colt Single Action Army as seen in RE2]]‎&lt;br /&gt;
&lt;br /&gt;
A second hand gun that Claire receives when she unlocks her second outfit.  It is chambered in the standard 9mm pistol rounds which is odd for a revolver of this type as it was commonly loaded with .45 Long Colt Ammunition. Claire fire's the SAA from the hip, it's quite fast in rate of fire using the western style rapid fire hip shooting and reloads extremely quickly.  &lt;br /&gt;
&lt;br /&gt;
This is is unusual for the weapon as each shell had to be hand ejected with the ejector rod.  The weapon acts more like a breaktop S&amp;amp;W Schofield.&lt;br /&gt;
&lt;br /&gt;
== [[Desert Eagle]] ==&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Desert Eagle]]&lt;br /&gt;
[[Image:MagnumC._Magnum.gif‎|thumb|400px|none|Desert Eagle as seen in RE2]]&lt;br /&gt;
&lt;br /&gt;
Leon finds this weapon in a guard shack next to a dead guard Scenario &amp;quot;A&amp;quot; or in the S.T.A.R.S. Weapon safe in Scenario B. You find parts in the underground facility to extend the barrel and increase its firepower but also increases its recoil. It's most likely to be a Mark VII version with the addition of the 10 Inch Barrel.&lt;br /&gt;
&lt;br /&gt;
The weapon is chambered in .50 caliber AE and holds 8 rounds.  This is odd as a .50 AE only holds 7 rounds while a .44 Magnum holds 8.&lt;br /&gt;
&lt;br /&gt;
Hunk also carries this weapon in it's original form in his bonus game.&lt;br /&gt;
&lt;br /&gt;
== [[MAC-10#Mac-11|MAC-11]] ==&lt;br /&gt;
[[Image:Smg.jpg|thumb|none|400px|MAC-11 as seen in RE2]]‎&lt;br /&gt;
[[Image:US Ingram M10 9x19mm submachine gun by Military Armament Corp with barrel extension.jpg|thumb|400px|none|MAC-10 with similar barrel extension.]]&lt;br /&gt;
This weapon is first available to the player when they reach the police armoury. Both Claire or Leon can take the weapon, but if the weapon is taken by one character in Scenario &amp;quot;A&amp;quot; the other character will not be able to get the weapon in Scenario &amp;quot;B&amp;quot; until very late in the game. Unlike the other firearms, the ammunition is represented in percentage form and 1% equals 5 bullets fired. The in-game description says the calibre is DOT380 signifying that it is a MAC-11. It also feature's a rather large an Barrel Extension. In game, the weapon appears much larger than it's real life counterpart, roughly about the same size as a small assault rifle.&lt;br /&gt;
&lt;br /&gt;
== Remington Model 1100 ==&lt;br /&gt;
This is the customized version of the Model 1100P. It has been upgraded with a full stock, a semi-automatic action (though the time between shots is almost the same, due to Leon being blown back a step from the recoil), and the power is upgraded to the point where it can blow away the upper torso of zombies, rather than just the head.&lt;br /&gt;
[[Image:Remington1100Tactical.jpg|thumb|none|550px|Model 1100 Tactical]]&lt;br /&gt;
[[Image:Customshotgun3.jpg‎ ‎|thumb|none|550px|Remington Model 1100 as seen in RE2]]&lt;br /&gt;
&lt;br /&gt;
== Remington Model 1100P ==&lt;br /&gt;
Leon first acquires this weapon from the Gunshop from the recently deceased owner, Robert Kendo. It has a pistol grip and the barrel has been Sawn Off, Kendo gets a shot off in Scenario A before Leon picks up the weapon giving it 4 rounds, but has a maximum of 5. A second Shotgun can be found in the S.T.A.R.S. Office in Scenario A and one can be found on the front desk of the Police Station main hall in Scenario B. &lt;br /&gt;
&lt;br /&gt;
Hunk carries this weapon as well in his mini game.&lt;br /&gt;
&lt;br /&gt;
== [[M79 grenade launcher]] ==&lt;br /&gt;
Claire obtains this weapon in the STARS office. The stock is sawed off in a Vietnam SOG style. The weapon fire's an array of fictional rounds, from Cluster Bomb Burst Rounds, Sulphuric Acid Rounds and Napalm Flame Rounds. &lt;br /&gt;
[[Image:M79ruckostrom.jpg‎|thumb|none|400px|M79 grenade launcher similar to the one in the game]]&lt;br /&gt;
&lt;br /&gt;
== Spark Shot ==&lt;br /&gt;
Only Claire obtains this weapon. The Spark Shot seems to be a short range stun gun with a higher voltage over normal stun guns. &lt;br /&gt;
&lt;br /&gt;
[[Image:Spark_Shot.gif|thumb|none|400px|Spark Shot]]&lt;br /&gt;
&lt;br /&gt;
== Bow Gun ==&lt;br /&gt;
A crossbow capable of firing three arrows at a target at one time.  Claire obtains this weapon at Kendo's gun store, taking it from Kendo's corspe after she kills the zombies that killed him or in the police station if she chooses not to do so at the time Kendo's death. The weapon holds 18 arrows or bolts at a time&lt;br /&gt;
&lt;br /&gt;
== Flame Thrower ==&lt;br /&gt;
Available only for Leon, is a portable chemical flamethrower found in the labs, is used primarily on the Ivy Creatures. &lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
&lt;br /&gt;
== [[FIM-92A Stinger|FIM-92 Stinger]] ==&lt;br /&gt;
[[Image:Stinger.jpg|thumb|none|450px|FIM-92 Stinger]]&lt;br /&gt;
[[Image:Rocketlaunchersm.jpg|thumb|none|450px|FIM-92 Stinger as seen in RE2]]‎&lt;br /&gt;
[[Image:Wesker's Report (frame 30261).jpg|thumb|600px|none|Game over.]]&lt;br /&gt;
&lt;br /&gt;
Either Leon or Claire use this weapon to dispatch the T-103 in their 'B' scenarios.&lt;br /&gt;
&lt;br /&gt;
== Minigun ==&lt;br /&gt;
[[Image:Chaingun2.jpg‎ |thumb|none|400px|Minigun as seen in RE2]]&lt;br /&gt;
&lt;br /&gt;
A three-barreled minigun (known simply as the Gatling Gun) is a secret weapon with unlimited ammo that can only be acquired if the player Completes the Scenario B game in under 2 1/2 hours without saving and gets a grade of A or B.&lt;/div&gt;</summary>
		<author><name>Dstorres</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_2&amp;diff=225831</id>
		<title>Resident Evil 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_2&amp;diff=225831"/>
		<updated>2010-01-15T22:08:49Z</updated>

		<summary type="html">&lt;p&gt;Dstorres: /* Desert Eagle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Resident Evil 2.gif|right|thumb|300px|''[[Resident Evil 2]]'' (1998)]]&lt;br /&gt;
== [[Browning Hi-Power]] ==&lt;br /&gt;
[[Image:Browning HP West German Police.jpg|thumb|none|400px|Browning Hi-Power]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17649).jpg|thumb|none|600px|Maybe if you'd had your finger off the trigger, those USS dudes wouldn't have shot you when the thermos hit the floor. They still might have, but you never know.]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17697).jpg|thumb|none|600px]]&lt;br /&gt;
This is Claire's starting weapon. Claire finds it in a police car glove compartment during the intro movie.  The pistol used by Ada Wong during the mini mission where the player controls her and by Annette Birkin (non player character). Ada's Browning HP is held slightly at an angle and is fired faster than Claire's HP Pistol. William Birkin is also seen using one in an FMV cutscene.&lt;br /&gt;
&lt;br /&gt;
== [[Heckler &amp;amp; Koch VP70|Heckler &amp;amp; Koch VP70M]] ==&lt;br /&gt;
&lt;br /&gt;
[[Image:HK VP70Z 1890.jpg|thumb|none|350px|Heckler &amp;amp; Koch VP70 (Civilian variant, which, unlike the military version, cannot attach the stock that permits burst-fire)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|400px|Heckler and Koch VP-70]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wesker's Report (frame 21788).jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
This is Leon's starting weapon. It's also in Hunk's inventory in his bonus game. Leon finds the shoulder stock parts in the police station to upgrade this to fire a 3-round burst.&lt;br /&gt;
&lt;br /&gt;
This is the very first weapon in the series that supports 3-round burst mode, and with the stock attached, Leon changes his firing stance. The damage from each shot remains the same, but the 3-round burst will always knock a zombie down.&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17207).jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17806).jpg|thumb|none|600px|No ejection port.]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17985).jpg|thumb|none|600px|Great shot of the barrel]]&lt;br /&gt;
The U.S.S squad uses these in an FMV cutscene. They do not appear to have been modeled with an ejection port.&lt;br /&gt;
&lt;br /&gt;
== [[Single Action Army|Colt Single Action Army]] ==&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army]]&lt;br /&gt;
[[Image:Colt_S.A.A.jpg|thumb|none|400px|Colt Single Action Army as seen in RE2]]‎&lt;br /&gt;
&lt;br /&gt;
A second hand gun that Claire receives when she unlocks her second outfit.  It is chambered in the standard 9mm pistol rounds which is odd for a revolver of this type as it was commonly loaded with .45 Long Colt Ammunition. Claire fire's the SAA from the hip, it's quite fast in rate of fire using the western style rapid fire hip shooting and reloads extremely quickly.  &lt;br /&gt;
&lt;br /&gt;
This is is unusual for the weapon as each shell had to be hand ejected with the ejector rod.  The weapon acts more like a breaktop S&amp;amp;W Schofield.&lt;br /&gt;
&lt;br /&gt;
== [[Desert Eagle]] ==&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Desert Eagle]]&lt;br /&gt;
[[Image:MagnumC._Magnum.gif‎|thumb|400px|none|Desert Eagle as seen in RE2]]&lt;br /&gt;
&lt;br /&gt;
Leon finds this weapon in a guard shack next to a dead guard Scenario &amp;quot;A&amp;quot; or in the S.T.A.R.S. Weapon safe in Scenario B. You find parts in the underground facility to extend the barrel and increase its firepower but also increases its recoil. It's most likely to be a Mark VII version with the addition of the 10 Inch Barrel.&lt;br /&gt;
&lt;br /&gt;
The weapon is chambered in .50 caliber AE and holds 8 rounds.  This is odd as a .50 AE only holds 7 rounds while a .44 Magnum holds 8.&lt;br /&gt;
&lt;br /&gt;
Hunk also carries this weapon in it's original form in his bonus game.&lt;br /&gt;
&lt;br /&gt;
== [[MAC-10#Mac-11|MAC-11]] ==&lt;br /&gt;
[[Image:Smg.jpg|thumb|none|400px|MAC-11 as seen in RE2]]‎&lt;br /&gt;
[[Image:US Ingram M10 9x19mm submachine gun by Military Armament Corp with barrel extension.jpg|thumb|400px|none|MAC-10 with similar barrel extension.]]&lt;br /&gt;
This weapon is first available to the player when they reach the police armoury. Both Claire or Leon can take the weapon, but if the weapon is taken by one character in Scenario &amp;quot;A&amp;quot; the other character will not be able to get the weapon in Scenario &amp;quot;B&amp;quot; until very late in the game. Unlike the other firearms, the ammunition is represented in percentage form and 1% equals 5 bullets fired. The in-game description says the calibre is DOT380 signifying that it is a MAC-11. It also feature's a rather large an Barrel Extension. In game, the weapon appears much larger than it's real life counterpart, roughly about the same size as a small assault rifle.&lt;br /&gt;
&lt;br /&gt;
== Remington Model 1100 ==&lt;br /&gt;
This is the customized version of the Model 1100P. It has been upgraded with a full stock, a semi-automatic action (though the time between shots is almost the same, due to Leon being blown back a step from the recoil), and the power is upgraded to the point where it can blow away the upper torso of zombies, rather than just the head.&lt;br /&gt;
[[Image:Remington1100Tactical.jpg|thumb|none|550px|Model 1100 Tactical]]&lt;br /&gt;
[[Image:Customshotgun3.jpg‎ ‎|thumb|none|550px|Remington Model 1100 as seen in RE2]]&lt;br /&gt;
&lt;br /&gt;
== Remington Model 1100P ==&lt;br /&gt;
Leon first acquires this weapon from the Gunshop from the recently deceased owner, Robert Kendo. It has a pistol grip and the barrel has been Sawn Off, Kendo gets a shot off in Scenario A before Leon picks up the weapon giving it 4 rounds, but has a maximum of 5. A second Shotgun can be found in the S.T.A.R.S. Office in Scenario A and one can be found on the front desk of the Police Station main hall in Scenario B. &lt;br /&gt;
&lt;br /&gt;
Hunk carries this weapon as well in his mini game.&lt;br /&gt;
&lt;br /&gt;
== [[M79 grenade launcher]] ==&lt;br /&gt;
Claire obtains this weapon in the STARS office. The stock is sawed off in a Vietnam SOG style. The weapon fire's an array of fictional rounds, from Cluster Bomb Burst Rounds, Sulphuric Acid Rounds and Napalm Flame Rounds. &lt;br /&gt;
[[Image:M79ruckostrom.jpg‎|thumb|none|400px|M79 grenade launcher similar to the one in the game]]&lt;br /&gt;
&lt;br /&gt;
== Spark Shot ==&lt;br /&gt;
Only Claire obtains this weapon. The Spark Shot seems to be a short range stun gun with a higher voltage over normal stun guns. &lt;br /&gt;
&lt;br /&gt;
[[Image:Spark_Shot.gif|thumb|none|400px|Spark Shot]]&lt;br /&gt;
&lt;br /&gt;
== Bow Gun ==&lt;br /&gt;
A crossbow capable of firing three arrows at a target at one time.  Claire obtains this weapon at Kendo's gun store, taking it from Kendo's corspe after she kills the zombies that killed him or in the police station if she chooses not to do so at the time Kendo's death. The weapon holds 18 arrows or bolts at a time&lt;br /&gt;
&lt;br /&gt;
== Flame Thrower ==&lt;br /&gt;
Available only for Leon, is a portable chemical flamethrower found in the labs, is used primarily on the Ivy Creatures. &lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
&lt;br /&gt;
== [[FIM-92A Stinger|FIM-92 Stinger]] ==&lt;br /&gt;
[[Image:Stinger.jpg|thumb|none|450px|FIM-92 Stinger]]&lt;br /&gt;
[[Image:Rocketlaunchersm.jpg|thumb|none|450px|FIM-92 Stinger as seen in RE2]]‎&lt;br /&gt;
[[Image:Wesker's Report (frame 30261).jpg|thumb|600px|none|Game over.]]&lt;br /&gt;
&lt;br /&gt;
Either Leon or Claire use this weapon to dispatch the T-103 in their 'B' scenarios.&lt;br /&gt;
&lt;br /&gt;
== Minigun ==&lt;br /&gt;
[[Image:Chaingun2.jpg‎ |thumb|none|400px|Minigun as seen in RE2]]&lt;br /&gt;
&lt;br /&gt;
A three-barreled minigun (known simply as the Gatling Gun) is a secret weapon with unlimited ammo that can only be acquired if the player Completes the Scenario B game in under 2 1/2 hours without saving and gets a grade of A or B.&lt;/div&gt;</summary>
		<author><name>Dstorres</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_2&amp;diff=225830</id>
		<title>Resident Evil 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_2&amp;diff=225830"/>
		<updated>2010-01-15T22:07:25Z</updated>

		<summary type="html">&lt;p&gt;Dstorres: /* Colt Single Action Army */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Resident Evil 2.gif|right|thumb|300px|''[[Resident Evil 2]]'' (1998)]]&lt;br /&gt;
== [[Browning Hi-Power]] ==&lt;br /&gt;
[[Image:Browning HP West German Police.jpg|thumb|none|400px|Browning Hi-Power]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17649).jpg|thumb|none|600px|Maybe if you'd had your finger off the trigger, those USS dudes wouldn't have shot you when the thermos hit the floor. They still might have, but you never know.]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17697).jpg|thumb|none|600px]]&lt;br /&gt;
This is Claire's starting weapon. Claire finds it in a police car glove compartment during the intro movie.  The pistol used by Ada Wong during the mini mission where the player controls her and by Annette Birkin (non player character). Ada's Browning HP is held slightly at an angle and is fired faster than Claire's HP Pistol. William Birkin is also seen using one in an FMV cutscene.&lt;br /&gt;
&lt;br /&gt;
== [[Heckler &amp;amp; Koch VP70|Heckler &amp;amp; Koch VP70M]] ==&lt;br /&gt;
&lt;br /&gt;
[[Image:HK VP70Z 1890.jpg|thumb|none|350px|Heckler &amp;amp; Koch VP70 (Civilian variant, which, unlike the military version, cannot attach the stock that permits burst-fire)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|400px|Heckler and Koch VP-70]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wesker's Report (frame 21788).jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
This is Leon's starting weapon. It's also in Hunk's inventory in his bonus game. Leon finds the shoulder stock parts in the police station to upgrade this to fire a 3-round burst.&lt;br /&gt;
&lt;br /&gt;
This is the very first weapon in the series that supports 3-round burst mode, and with the stock attached, Leon changes his firing stance. The damage from each shot remains the same, but the 3-round burst will always knock a zombie down.&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17207).jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17806).jpg|thumb|none|600px|No ejection port.]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17985).jpg|thumb|none|600px|Great shot of the barrel]]&lt;br /&gt;
The U.S.S squad uses these in an FMV cutscene. They do not appear to have been modeled with an ejection port.&lt;br /&gt;
&lt;br /&gt;
== [[Single Action Army|Colt Single Action Army]] ==&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army]]&lt;br /&gt;
[[Image:Colt_S.A.A.jpg|thumb|none|400px|Colt Single Action Army as seen in RE2]]‎&lt;br /&gt;
&lt;br /&gt;
A second hand gun that Claire receives when she unlocks her second outfit.  It is chambered in the standard 9mm pistol rounds which is odd for a revolver of this type as it was commonly loaded with .45 Long Colt Ammunition. Claire fire's the SAA from the hip, it's quite fast in rate of fire using the western style rapid fire hip shooting and reloads extremely quickly.  &lt;br /&gt;
&lt;br /&gt;
This is is unusual for the weapon as each shell had to be hand ejected with the ejector rod.  The weapon acts more like a breaktop S&amp;amp;W Schofield.&lt;br /&gt;
&lt;br /&gt;
== [[Desert Eagle]] ==&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Desert Eagle]]&lt;br /&gt;
[[Image:MagnumC._Magnum.gif‎|thumb|400px|none|Desert Eagle as seen in RE2]]&lt;br /&gt;
&lt;br /&gt;
Leon finds this weapon in a guard shack next to a dead guard Scenario &amp;quot;A&amp;quot; or in the S.T.A.R.S. Weapon safe in Scenario B. You find parts in the underground facility to extend the barrel and increase its firepower but also increases its recoil. It's most likely to be a Mark VII version with the addition of the 10 Inch Barrel.&lt;br /&gt;
&lt;br /&gt;
It has an 8 round magazine, even though the real .50 AE version holds 7.&lt;br /&gt;
&lt;br /&gt;
Hunk also carries this weapon in it's original form in his bonus game.&lt;br /&gt;
&lt;br /&gt;
== [[MAC-10#Mac-11|MAC-11]] ==&lt;br /&gt;
[[Image:Smg.jpg|thumb|none|400px|MAC-11 as seen in RE2]]‎&lt;br /&gt;
[[Image:US Ingram M10 9x19mm submachine gun by Military Armament Corp with barrel extension.jpg|thumb|400px|none|MAC-10 with similar barrel extension.]]&lt;br /&gt;
This weapon is first available to the player when they reach the police armoury. Both Claire or Leon can take the weapon, but if the weapon is taken by one character in Scenario &amp;quot;A&amp;quot; the other character will not be able to get the weapon in Scenario &amp;quot;B&amp;quot; until very late in the game. Unlike the other firearms, the ammunition is represented in percentage form and 1% equals 5 bullets fired. The in-game description says the calibre is DOT380 signifying that it is a MAC-11. It also feature's a rather large an Barrel Extension. In game, the weapon appears much larger than it's real life counterpart, roughly about the same size as a small assault rifle.&lt;br /&gt;
&lt;br /&gt;
== Remington Model 1100 ==&lt;br /&gt;
This is the customized version of the Model 1100P. It has been upgraded with a full stock, a semi-automatic action (though the time between shots is almost the same, due to Leon being blown back a step from the recoil), and the power is upgraded to the point where it can blow away the upper torso of zombies, rather than just the head.&lt;br /&gt;
[[Image:Remington1100Tactical.jpg|thumb|none|550px|Model 1100 Tactical]]&lt;br /&gt;
[[Image:Customshotgun3.jpg‎ ‎|thumb|none|550px|Remington Model 1100 as seen in RE2]]&lt;br /&gt;
&lt;br /&gt;
== Remington Model 1100P ==&lt;br /&gt;
Leon first acquires this weapon from the Gunshop from the recently deceased owner, Robert Kendo. It has a pistol grip and the barrel has been Sawn Off, Kendo gets a shot off in Scenario A before Leon picks up the weapon giving it 4 rounds, but has a maximum of 5. A second Shotgun can be found in the S.T.A.R.S. Office in Scenario A and one can be found on the front desk of the Police Station main hall in Scenario B. &lt;br /&gt;
&lt;br /&gt;
Hunk carries this weapon as well in his mini game.&lt;br /&gt;
&lt;br /&gt;
== [[M79 grenade launcher]] ==&lt;br /&gt;
Claire obtains this weapon in the STARS office. The stock is sawed off in a Vietnam SOG style. The weapon fire's an array of fictional rounds, from Cluster Bomb Burst Rounds, Sulphuric Acid Rounds and Napalm Flame Rounds. &lt;br /&gt;
[[Image:M79ruckostrom.jpg‎|thumb|none|400px|M79 grenade launcher similar to the one in the game]]&lt;br /&gt;
&lt;br /&gt;
== Spark Shot ==&lt;br /&gt;
Only Claire obtains this weapon. The Spark Shot seems to be a short range stun gun with a higher voltage over normal stun guns. &lt;br /&gt;
&lt;br /&gt;
[[Image:Spark_Shot.gif|thumb|none|400px|Spark Shot]]&lt;br /&gt;
&lt;br /&gt;
== Bow Gun ==&lt;br /&gt;
A crossbow capable of firing three arrows at a target at one time.  Claire obtains this weapon at Kendo's gun store, taking it from Kendo's corspe after she kills the zombies that killed him or in the police station if she chooses not to do so at the time Kendo's death. The weapon holds 18 arrows or bolts at a time&lt;br /&gt;
&lt;br /&gt;
== Flame Thrower ==&lt;br /&gt;
Available only for Leon, is a portable chemical flamethrower found in the labs, is used primarily on the Ivy Creatures. &lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
&lt;br /&gt;
== [[FIM-92A Stinger|FIM-92 Stinger]] ==&lt;br /&gt;
[[Image:Stinger.jpg|thumb|none|450px|FIM-92 Stinger]]&lt;br /&gt;
[[Image:Rocketlaunchersm.jpg|thumb|none|450px|FIM-92 Stinger as seen in RE2]]‎&lt;br /&gt;
[[Image:Wesker's Report (frame 30261).jpg|thumb|600px|none|Game over.]]&lt;br /&gt;
&lt;br /&gt;
Either Leon or Claire use this weapon to dispatch the T-103 in their 'B' scenarios.&lt;br /&gt;
&lt;br /&gt;
== Minigun ==&lt;br /&gt;
[[Image:Chaingun2.jpg‎ |thumb|none|400px|Minigun as seen in RE2]]&lt;br /&gt;
&lt;br /&gt;
A three-barreled minigun (known simply as the Gatling Gun) is a secret weapon with unlimited ammo that can only be acquired if the player Completes the Scenario B game in under 2 1/2 hours without saving and gets a grade of A or B.&lt;/div&gt;</summary>
		<author><name>Dstorres</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_2&amp;diff=225829</id>
		<title>Resident Evil 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_2&amp;diff=225829"/>
		<updated>2010-01-15T22:05:28Z</updated>

		<summary type="html">&lt;p&gt;Dstorres: /* MP5A3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Resident Evil 2.gif|right|thumb|300px|''[[Resident Evil 2]]'' (1998)]]&lt;br /&gt;
== [[Browning Hi-Power]] ==&lt;br /&gt;
[[Image:Browning HP West German Police.jpg|thumb|none|400px|Browning Hi-Power]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17649).jpg|thumb|none|600px|Maybe if you'd had your finger off the trigger, those USS dudes wouldn't have shot you when the thermos hit the floor. They still might have, but you never know.]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17697).jpg|thumb|none|600px]]&lt;br /&gt;
This is Claire's starting weapon. Claire finds it in a police car glove compartment during the intro movie.  The pistol used by Ada Wong during the mini mission where the player controls her and by Annette Birkin (non player character). Ada's Browning HP is held slightly at an angle and is fired faster than Claire's HP Pistol. William Birkin is also seen using one in an FMV cutscene.&lt;br /&gt;
&lt;br /&gt;
== [[Heckler &amp;amp; Koch VP70|Heckler &amp;amp; Koch VP70M]] ==&lt;br /&gt;
&lt;br /&gt;
[[Image:HK VP70Z 1890.jpg|thumb|none|350px|Heckler &amp;amp; Koch VP70 (Civilian variant, which, unlike the military version, cannot attach the stock that permits burst-fire)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|400px|Heckler and Koch VP-70]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wesker's Report (frame 21788).jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
This is Leon's starting weapon. It's also in Hunk's inventory in his bonus game. Leon finds the shoulder stock parts in the police station to upgrade this to fire a 3-round burst.&lt;br /&gt;
&lt;br /&gt;
This is the very first weapon in the series that supports 3-round burst mode, and with the stock attached, Leon changes his firing stance. The damage from each shot remains the same, but the 3-round burst will always knock a zombie down.&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17207).jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17806).jpg|thumb|none|600px|No ejection port.]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17985).jpg|thumb|none|600px|Great shot of the barrel]]&lt;br /&gt;
The U.S.S squad uses these in an FMV cutscene. They do not appear to have been modeled with an ejection port.&lt;br /&gt;
&lt;br /&gt;
== [[Single Action Army|Colt Single Action Army]] ==&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army]]&lt;br /&gt;
[[Image:Colt_S.A.A.jpg|thumb|none|400px|Colt Single Action Army as seen in RE2]]‎&lt;br /&gt;
&lt;br /&gt;
A second hand gun that Claire receives when she unlocks her second outfit.  It is chambered in the standard 9mm pistol rounds which is odd for a revolver of this type as it was commonly loaded with .45 Long Colt Ammunition. Claire fire's the SAA from the hip, it's quite fast in rate of fire using the western style rapid fire hip shooting and reloads fairly quickly.&lt;br /&gt;
&lt;br /&gt;
== [[Desert Eagle]] ==&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Desert Eagle]]&lt;br /&gt;
[[Image:MagnumC._Magnum.gif‎|thumb|400px|none|Desert Eagle as seen in RE2]]&lt;br /&gt;
&lt;br /&gt;
Leon finds this weapon in a guard shack next to a dead guard Scenario &amp;quot;A&amp;quot; or in the S.T.A.R.S. Weapon safe in Scenario B. You find parts in the underground facility to extend the barrel and increase its firepower but also increases its recoil. It's most likely to be a Mark VII version with the addition of the 10 Inch Barrel.&lt;br /&gt;
&lt;br /&gt;
It has an 8 round magazine, even though the real .50 AE version holds 7.&lt;br /&gt;
&lt;br /&gt;
Hunk also carries this weapon in it's original form in his bonus game.&lt;br /&gt;
&lt;br /&gt;
== [[MAC-10#Mac-11|MAC-11]] ==&lt;br /&gt;
[[Image:Smg.jpg|thumb|none|400px|MAC-11 as seen in RE2]]‎&lt;br /&gt;
[[Image:US Ingram M10 9x19mm submachine gun by Military Armament Corp with barrel extension.jpg|thumb|400px|none|MAC-10 with similar barrel extension.]]&lt;br /&gt;
This weapon is first available to the player when they reach the police armoury. Both Claire or Leon can take the weapon, but if the weapon is taken by one character in Scenario &amp;quot;A&amp;quot; the other character will not be able to get the weapon in Scenario &amp;quot;B&amp;quot; until very late in the game. Unlike the other firearms, the ammunition is represented in percentage form and 1% equals 5 bullets fired. The in-game description says the calibre is DOT380 signifying that it is a MAC-11. It also feature's a rather large an Barrel Extension. In game, the weapon appears much larger than it's real life counterpart, roughly about the same size as a small assault rifle.&lt;br /&gt;
&lt;br /&gt;
== Remington Model 1100 ==&lt;br /&gt;
This is the customized version of the Model 1100P. It has been upgraded with a full stock, a semi-automatic action (though the time between shots is almost the same, due to Leon being blown back a step from the recoil), and the power is upgraded to the point where it can blow away the upper torso of zombies, rather than just the head.&lt;br /&gt;
[[Image:Remington1100Tactical.jpg|thumb|none|550px|Model 1100 Tactical]]&lt;br /&gt;
[[Image:Customshotgun3.jpg‎ ‎|thumb|none|550px|Remington Model 1100 as seen in RE2]]&lt;br /&gt;
&lt;br /&gt;
== Remington Model 1100P ==&lt;br /&gt;
Leon first acquires this weapon from the Gunshop from the recently deceased owner, Robert Kendo. It has a pistol grip and the barrel has been Sawn Off, Kendo gets a shot off in Scenario A before Leon picks up the weapon giving it 4 rounds, but has a maximum of 5. A second Shotgun can be found in the S.T.A.R.S. Office in Scenario A and one can be found on the front desk of the Police Station main hall in Scenario B. &lt;br /&gt;
&lt;br /&gt;
Hunk carries this weapon as well in his mini game.&lt;br /&gt;
&lt;br /&gt;
== [[M79 grenade launcher]] ==&lt;br /&gt;
Claire obtains this weapon in the STARS office. The stock is sawed off in a Vietnam SOG style. The weapon fire's an array of fictional rounds, from Cluster Bomb Burst Rounds, Sulphuric Acid Rounds and Napalm Flame Rounds. &lt;br /&gt;
[[Image:M79ruckostrom.jpg‎|thumb|none|400px|M79 grenade launcher similar to the one in the game]]&lt;br /&gt;
&lt;br /&gt;
== Spark Shot ==&lt;br /&gt;
Only Claire obtains this weapon. The Spark Shot seems to be a short range stun gun with a higher voltage over normal stun guns. &lt;br /&gt;
&lt;br /&gt;
[[Image:Spark_Shot.gif|thumb|none|400px|Spark Shot]]&lt;br /&gt;
&lt;br /&gt;
== Bow Gun ==&lt;br /&gt;
A crossbow capable of firing three arrows at a target at one time.  Claire obtains this weapon at Kendo's gun store, taking it from Kendo's corspe after she kills the zombies that killed him or in the police station if she chooses not to do so at the time Kendo's death. The weapon holds 18 arrows or bolts at a time&lt;br /&gt;
&lt;br /&gt;
== Flame Thrower ==&lt;br /&gt;
Available only for Leon, is a portable chemical flamethrower found in the labs, is used primarily on the Ivy Creatures. &lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
&lt;br /&gt;
== [[FIM-92A Stinger|FIM-92 Stinger]] ==&lt;br /&gt;
[[Image:Stinger.jpg|thumb|none|450px|FIM-92 Stinger]]&lt;br /&gt;
[[Image:Rocketlaunchersm.jpg|thumb|none|450px|FIM-92 Stinger as seen in RE2]]‎&lt;br /&gt;
[[Image:Wesker's Report (frame 30261).jpg|thumb|600px|none|Game over.]]&lt;br /&gt;
&lt;br /&gt;
Either Leon or Claire use this weapon to dispatch the T-103 in their 'B' scenarios.&lt;br /&gt;
&lt;br /&gt;
== Minigun ==&lt;br /&gt;
[[Image:Chaingun2.jpg‎ |thumb|none|400px|Minigun as seen in RE2]]&lt;br /&gt;
&lt;br /&gt;
A three-barreled minigun (known simply as the Gatling Gun) is a secret weapon with unlimited ammo that can only be acquired if the player Completes the Scenario B game in under 2 1/2 hours without saving and gets a grade of A or B.&lt;/div&gt;</summary>
		<author><name>Dstorres</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Resident_Evil_DSC.jpg&amp;diff=225828</id>
		<title>File:Resident Evil DSC.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Resident_Evil_DSC.jpg&amp;diff=225828"/>
		<updated>2010-01-15T22:04:37Z</updated>

		<summary type="html">&lt;p&gt;Dstorres: Scan of the Box for RE Darkside Chronicles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Scan of the Box for RE Darkside Chronicles&lt;/div&gt;</summary>
		<author><name>Dstorres</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil:_The_Darkside_Chronicles&amp;diff=225827</id>
		<title>Resident Evil: The Darkside Chronicles</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil:_The_Darkside_Chronicles&amp;diff=225827"/>
		<updated>2010-01-15T22:04:09Z</updated>

		<summary type="html">&lt;p&gt;Dstorres: Added Box Art&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Image:Resident Evil DSC.jpg|right|thumb|300px|''[[Resident Evil: The Darkside Chronicles]]'']]&lt;br /&gt;
&lt;br /&gt;
The following weapons were used in the videogame '' Resident Evil: The Darkside Chronicles'':&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Heckler &amp;amp; Koch VP70]] ==&lt;br /&gt;
&lt;br /&gt;
Leon's primary handgun during the Raccoon City scenario and during Operation Javier. This is the same weapon that Leon uses in Resident Evil 2, before being replaced by the Silver Ghost in [[Resident Evil 4]].&lt;br /&gt;
&lt;br /&gt;
[[Image:HK VP70Z 1890.jpg|none|300px]]&lt;br /&gt;
&lt;br /&gt;
== [[Heckler &amp;amp; Koch Mark 23]] ==&lt;br /&gt;
&lt;br /&gt;
Krauser's sidearm during Operation Javier.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk23.jpg|none|300px]]&lt;br /&gt;
&lt;br /&gt;
== [[Springfield Armory XD]] ==&lt;br /&gt;
Ada's sidearm throughout the game. This is anachronistic, as the Raccoon City segments take place in 1998.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hs-xd-3.jpg|none|300px]]&lt;br /&gt;
&lt;br /&gt;
== [[Glock 17]] ==&lt;br /&gt;
Annete Birkin is seen using a chrome slide Glock 17(3rd gen) in the game.&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock_17.jpg|none|300px]]&lt;br /&gt;
&lt;br /&gt;
== [[Beretta 92FS]] ==&lt;br /&gt;
&lt;br /&gt;
The gun is used by Claire, Ada, and Leon in various promotional trailers, the gun designs were not used in the final release. &lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|none|300px]]&lt;br /&gt;
&lt;br /&gt;
== [[Luger P08]] ==&lt;br /&gt;
&lt;br /&gt;
Steve Burnside's primary handgun during the game.  It is a non-gold version of the PO8 and only one is used instead of the usual two he carried in RE:CV. For game balance, it carries fifteen rounds instead of the actual eight round capacity.&lt;br /&gt;
&lt;br /&gt;
[[Image:Luger.jpg|none|300px]]&lt;br /&gt;
&lt;br /&gt;
== [[Browning Hi-Power]] ==&lt;br /&gt;
&lt;br /&gt;
Claire's primary handgun during the RE2 and Code Veronica scenarios. It is the same gun Claire uses in RE2 however in the original Code Veronica she loses it in the opening cutscene.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningHP-BevHillsCop.jpg|none|300px]]&lt;br /&gt;
&lt;br /&gt;
==[[Beretta 93R]]==&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta M93.jpg|none|300px]]&lt;br /&gt;
&lt;br /&gt;
==[[Colt Python]]==&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPython6In.jpg|none|300px]]&lt;br /&gt;
&lt;br /&gt;
== [[Franchi SPAS-12]] ==&lt;br /&gt;
&lt;br /&gt;
Secondary weapon. In game it's referred to as &amp;quot;shotgun&amp;quot;. it is 12 gauge and can be upgraded to hold an impossible amount of ammunition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|none|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[MAC-11]] ==&lt;br /&gt;
&lt;br /&gt;
Secondary weapon. Not the same weapon used in the original RE2, the barrel extension is missing.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac_m11_9k.jpg|none|300px]]&lt;br /&gt;
&lt;br /&gt;
==[[FIM-92A Stinger]]==&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|none|300px]]&lt;br /&gt;
&lt;br /&gt;
==[[M79 grenade launcher]]==&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|none|300px]]&lt;br /&gt;
&lt;br /&gt;
==Linear Launcher==&lt;br /&gt;
&lt;br /&gt;
An Anti-BOW energy weapon developed by Umbrella.&lt;br /&gt;
&lt;br /&gt;
[[Image:LinearLauncher.jpg|none|300px]]&lt;/div&gt;</summary>
		<author><name>Dstorres</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Resident_Evil_0.jpg&amp;diff=225826</id>
		<title>File:Resident Evil 0.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Resident_Evil_0.jpg&amp;diff=225826"/>
		<updated>2010-01-15T22:01:13Z</updated>

		<summary type="html">&lt;p&gt;Dstorres: Scan of RE Zero Box&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Scan of RE Zero Box&lt;/div&gt;</summary>
		<author><name>Dstorres</name></author>
	</entry>
</feed>