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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Drjuki</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Drjuki"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/Drjuki"/>
	<updated>2026-05-30T06:24:19Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Drjuki&amp;diff=401637</id>
		<title>User:Drjuki</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Drjuki&amp;diff=401637"/>
		<updated>2011-03-23T00:41:15Z</updated>

		<summary type="html">&lt;p&gt;Drjuki: /* Favorite Pages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==About me==&lt;br /&gt;
&lt;br /&gt;
Place where i live: you ain't getting it stalkers!&lt;br /&gt;
&lt;br /&gt;
name: Andrew&lt;br /&gt;
&lt;br /&gt;
occupation: website maker.&lt;br /&gt;
&lt;br /&gt;
what I play: control stick&lt;br /&gt;
&lt;br /&gt;
==Summary:==&lt;br /&gt;
i live in SOMEPLACE   at a small house in SOMEPLCE  and i love guns.&lt;br /&gt;
i know more about them then any person i know. my dad hates IMFDB.ORG so i can't put any pics on&lt;br /&gt;
till i find a proxy that will let me. When i grow up, i am going to go out to the range. in 1 year &lt;br /&gt;
i will get my first gun. its either a m1 garand, or a m1 carbine. my friend SOMEONE has a karabiner 98k.&lt;br /&gt;
&lt;br /&gt;
==Pages I've Worked On==&lt;br /&gt;
[[Call of Duty 4: Modern Warfare]] Added Screencaps and rearanged gun pics&lt;br /&gt;
&lt;br /&gt;
[[Call of Duty]] added gun pics&lt;br /&gt;
&lt;br /&gt;
[[Call of Duty: Finest Hour]] added gun pics&lt;br /&gt;
&lt;br /&gt;
[[Call of Duty 2]] Built the page.&lt;br /&gt;
&lt;br /&gt;
[[Call of Duty 2: Big Red One]] Added gun pics&lt;br /&gt;
&lt;br /&gt;
[[Call of Duty 3]] Added gun pics&lt;br /&gt;
&lt;br /&gt;
[[Call of Duty: World at War]] Added screen caps&lt;br /&gt;
&lt;br /&gt;
[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]] Built the page&lt;br /&gt;
&lt;br /&gt;
[[Call of Duty: World at War (DS)]] Built the page&lt;br /&gt;
&lt;br /&gt;
[[Call of Duty: United Offensive]] Built the page&lt;br /&gt;
&lt;br /&gt;
[[Mail Call]] Added info&lt;br /&gt;
&lt;br /&gt;
[[Punisher: War Zone]] Added gun pics&lt;br /&gt;
&lt;br /&gt;
[[Casino Royale]] added info&lt;br /&gt;
&lt;br /&gt;
[[The Punisher (2004)]] Added a comment&lt;br /&gt;
&lt;br /&gt;
[[The Boondocks]] Sized pics up&lt;br /&gt;
&lt;br /&gt;
[[The Boondock Saints]] Rearanged gun pics&lt;br /&gt;
&lt;br /&gt;
[[Shoot 'Em Up]] Rearanged gun pics&lt;br /&gt;
&lt;br /&gt;
[[Metal Gear Solid: Peace Walker]] added gun pics&lt;br /&gt;
&lt;br /&gt;
[[Metal Gear Solid: Portable Ops]] added gun pics&lt;br /&gt;
&lt;br /&gt;
[[Metal Gear Solid: The Twin Snakes]] added gun pics&lt;br /&gt;
&lt;br /&gt;
[[Lock 'n Load With R. Lee Ermey]] added gun pics&lt;br /&gt;
&lt;br /&gt;
[[Top Shot]] Built the page&lt;br /&gt;
&lt;br /&gt;
[[Call of Duty: Modern Warfare: Mobilized]] Saved the page from deletion. A.K.A. Brought it up to IMFDB Standards.&lt;br /&gt;
&lt;br /&gt;
[[Talk:Call of Duty 4: Modern Warfare]] Added Knives info.&lt;br /&gt;
&lt;br /&gt;
[[Talk:Call of Duty: World at War]] Added Knives info.&lt;br /&gt;
&lt;br /&gt;
[[Talk:Modern Warfare 2]] Added Knives info.&lt;br /&gt;
&lt;br /&gt;
[[Call of Duty: Black Ops]] Added Wonder Weapons info.&lt;br /&gt;
&lt;br /&gt;
[[Talk: Call of Duty: Black Ops]] Added Knife info.&lt;br /&gt;
&lt;br /&gt;
[[Kick-Ass]] Added Picture captions and info.&lt;br /&gt;
&lt;br /&gt;
== Favorite Pages ==&lt;br /&gt;
&lt;br /&gt;
[[The Matrix]]&lt;br /&gt;
&lt;br /&gt;
[[The Matrix Reloaded]]&lt;br /&gt;
&lt;br /&gt;
[[The Matrix Revolutions]]&lt;br /&gt;
&lt;br /&gt;
[[Batman]]&lt;br /&gt;
&lt;br /&gt;
[[Batman Returns]]&lt;br /&gt;
&lt;br /&gt;
[[Batman Forever]]&lt;br /&gt;
&lt;br /&gt;
[[Batman Begins]]&lt;br /&gt;
&lt;br /&gt;
[[The Dark Knight]]&lt;br /&gt;
&lt;br /&gt;
[[Mr. &amp;amp; Mrs. Smith]]&lt;br /&gt;
&lt;br /&gt;
[[The Boondock Saints]]&lt;br /&gt;
&lt;br /&gt;
[[Max Payne]]&lt;br /&gt;
&lt;br /&gt;
[[Max Payne 2: The Fall of Max Payne]]&lt;br /&gt;
&lt;br /&gt;
[[Max Payne (2008)]]&lt;br /&gt;
&lt;br /&gt;
[[Hulk]]&lt;br /&gt;
&lt;br /&gt;
[[The Incredible Hulk]]&lt;br /&gt;
&lt;br /&gt;
[[The Punisher (2004)]]&lt;br /&gt;
&lt;br /&gt;
[[Punisher: War Zone]]&lt;br /&gt;
&lt;br /&gt;
[[S.W.A.T.]]&lt;br /&gt;
&lt;br /&gt;
[[The Terminator]]&lt;br /&gt;
&lt;br /&gt;
[[Terminator: The Sarah Conner Chronicles]]&lt;br /&gt;
&lt;br /&gt;
[[Terminator 2: Judgement Day]]&lt;br /&gt;
&lt;br /&gt;
[[Terminator 3: Rise of the Machines]]&lt;br /&gt;
&lt;br /&gt;
[[Terminator Salvation]]&lt;br /&gt;
&lt;br /&gt;
[[Watchmen]]&lt;br /&gt;
&lt;br /&gt;
[[Wanted]]&lt;br /&gt;
&lt;br /&gt;
All [[Call of Duty]] pages&lt;br /&gt;
&lt;br /&gt;
==Favorite Guns==&lt;br /&gt;
&lt;br /&gt;
[[Colt Anaconda]]&lt;br /&gt;
[[Image:Colt-Anaconda Revolver.jpg|thumb|none|400px|[[Colt Anaconda]] .44]]&lt;br /&gt;
&lt;br /&gt;
[[Desert Eagle]]&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE Black finish.]]&lt;br /&gt;
&lt;br /&gt;
[[Glock|Glock 18C]]&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|400px|Glock 18C 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Heckler &amp;amp; Koch UMP]]&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Bushmaster ACR]]&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR Entry Carbine, 5.56x45mm NATO/6.8x43mm Rem SPC/7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[AK-47]]&lt;br /&gt;
[[Image:Ak47mw.2.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Heckler &amp;amp; Koch G36|G36C]]&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C]]&lt;br /&gt;
&lt;br /&gt;
[[Barret M82]]&lt;br /&gt;
[[Image:m82a1.jpg|thumb|none|400px|Barret M82 .50]]&lt;br /&gt;
&lt;br /&gt;
[[M14 Rifle|M14 EBR]]&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|400px|Mk 14 Mod 1 - 7.62x51 NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Heckler &amp;amp; Koch MG4]]&lt;br /&gt;
[[Image:Machine gun HK MG43 (MG4).jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Steyr AUG]]&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|400px|[[Steyr AUG]] assault rifle - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[M240]]&lt;br /&gt;
[[Image:M240-1.jpg‎|thumb|none|400px|M240B 7.62x51mm NATO with newer style lower handguard]]&lt;br /&gt;
&lt;br /&gt;
[[Mossberg 500]]&lt;br /&gt;
[[Image:50577.jpg|thumb|none|400px|Mossberg 500 with extended magazine tube - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Mossberg 500|Mossberg 590]]&lt;br /&gt;
[[Image:Mossberg 590.jpg|thumb|none|400px|Mossberg 590 - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Franchi SPAS-12]]&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 12-gauge with optional screw-on choke.]]&lt;br /&gt;
&lt;br /&gt;
[[AA-12]]&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|AA-12 with 8 round magazine.]]&lt;br /&gt;
&lt;br /&gt;
[[USAS-12 Shotgun]]&lt;br /&gt;
[[Image:usas-12.jpg|thumb|none|450px|Usas 12]]&lt;br /&gt;
&lt;br /&gt;
[[Armsel Striker]]&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker Shotgun - 12-gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] &lt;br /&gt;
[[Image:M4Super90.jpg|thumb|400px|none|Benelli M4 Super 90 12 gauge, also known as the M1014 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
[[Winchester Model 1887]]&lt;br /&gt;
[[Image:M1887 Airsoft.jpg|thumb|none|400px|An airsoft replica of the [[Winchester Model 1887]] Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
[[GE M134 Minigun]]&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm]]&lt;/div&gt;</summary>
		<author><name>Drjuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Toasty&amp;diff=383460</id>
		<title>User talk:Toasty</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Toasty&amp;diff=383460"/>
		<updated>2011-01-31T23:10:49Z</updated>

		<summary type="html">&lt;p&gt;Drjuki: /* RE. Drama Drama Drama = */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Hey==&lt;br /&gt;
Hey guys wassup! Hope i get a lot of messages [[User:Toasty|Toasty]] 19:02, 11 June 2010 (UTC)&lt;br /&gt;
I was wondering what you guys thought the best gun in the world was.&lt;br /&gt;
&lt;br /&gt;
Personally I think that the best hand gun is a [[Desert Eagle]] but thats just me&lt;br /&gt;
&lt;br /&gt;
Hey, welcome! If you need anything just call me. [[User:Drjuki|Drjuki]] 20:06, 13 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hey I need to know how to make a picture of the gun on the favorite guns thing a majig [[User:Toasty|Toasty]]&lt;br /&gt;
&lt;br /&gt;
Hey, man i already did, listen up i got three rules:&lt;br /&gt;
&lt;br /&gt;
1. One just follow my link and leave messages on my discussion page.&lt;br /&gt;
&lt;br /&gt;
2. To sign your name like i did just make four of these ~ (Click shift and press the button next to 1 four times)&lt;br /&gt;
&lt;br /&gt;
3. DO NOT document flash animations which are animations online they are very defensive about those&lt;br /&gt;
&lt;br /&gt;
other than that Happy editing [[User:Drjuki|Drjuki]] 20:49, 13 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Alright this website could not get any better&lt;br /&gt;
&lt;br /&gt;
Hey guess what I was really pissed off at some guys so I told them to shut up. Check out the entire comment at Call of Duty: Black Ops Disscussion page all the way at the bottom. [[User:Drjuki|Drjuki]] 12:17, 19 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Fucking idiots, Fucking incompetent bitches! I HATE THIS SITE!!!!!!!!!!!!!!!!!!!!![[User:Drjuki|Drjuki]] 13:55, 23 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Alright thats it if u say that u have rules so do i dont swear cause my mom might have a passing glance and 2 what happened&lt;br /&gt;
&lt;br /&gt;
Seiously? You talked to GM45 about me becoming an admin? Well, show me the comment becuase I can't find it anywhere on his talk page. [[User:Drjuki|Drjuki]] 12:15, 28 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== RE: TOASTY==&lt;br /&gt;
First right click the image&lt;br /&gt;
then click save picture as...&lt;br /&gt;
now remember the name of the pic and the save as type (ex. jpg, png, gif)&lt;br /&gt;
might want to copy and paste the name&lt;br /&gt;
now go to IMFDB and on the right you look at toolbox and click upload file&lt;br /&gt;
clicki browse on source fuilename&lt;br /&gt;
go to you pics&lt;br /&gt;
and click open&lt;br /&gt;
click upload file&lt;br /&gt;
&lt;br /&gt;
to show it on a page do this (without the spaces)&lt;br /&gt;
&lt;br /&gt;
[[ Name of picture.jpg,png, or gif|thumb|where you want it(ex. left, right none, center) for most gun pages do right, for everything else do center|this is caption so it should show up like this (without the spaces) (two of ]])&lt;br /&gt;
&lt;br /&gt;
(two of[[) Contingency.jpg |thumb| none| 500px| this is a picture of Modern Warfare 2 (two of ]])&lt;br /&gt;
&lt;br /&gt;
Need anything else just ask. [[User:Drjuki|Drjuki]] 21:13, 14 June 2010 (UTC) &lt;br /&gt;
&lt;br /&gt;
OR... You could just click editing help in the lower right corner of the editing page. JUST a suggestion... [[User:Drjuki|Drjuki]] 21:15, 14 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
YESSSSSSSSSS ITS FINALLY OVER! IT'S ALL OVER! FINALS ARE OVER! [[User:Drjuki|Drjuki]] 19:48, 15 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Making Someone An Admin==&lt;br /&gt;
I do not hold this power, it has to be mutually decided by all of the administrators that someone has earned becoming an admin. People aren't selected as admins. because they &amp;quot;feel they'll do a good job as one&amp;quot;, they have to have made and assisted in the making of many well done pages before they can be accepted. Go to the forum and ask if you think this friend of yours is eligable to be an admin. Good luck. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
Hey dude, I'm depressed. I f you want to know why check out the fourm. go to IMFDB subject you'll find my thing at the top. I don't know man I think I might quit you know what, I'm gonna quit. Hands in my reservation tomm. (exaggeratin) I mean jeez they're getting mad at me for my rants and age. But please don't go in there and screw anything up. Talk to me soon. [[User:Drjuki|Drjuki]] 21:24, 30 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== RE. Drama Drama Drama ===&lt;br /&gt;
Ok, no neeed to get all pissy i was just joking  (jeez) Don't bne getting all pissed off on my talk page ok? I wanna be friends but if you don't you can find another user to tell you how to do stuff. [[User:Drjuki|Drjuki]] 14:11, 28 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ==&lt;br /&gt;
What? and sign your name on my talk page if you don't mind. [[User:Drjuki|Drjuki]] 23:10, 31 January 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Drjuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Drjuki&amp;diff=382015</id>
		<title>User:Drjuki</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Drjuki&amp;diff=382015"/>
		<updated>2011-01-28T00:57:01Z</updated>

		<summary type="html">&lt;p&gt;Drjuki: /* Pages I've Worked On */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==About me==&lt;br /&gt;
&lt;br /&gt;
Place where i live: you ain't getting it stalkers!&lt;br /&gt;
&lt;br /&gt;
name: Andrew&lt;br /&gt;
&lt;br /&gt;
occupation: website maker.&lt;br /&gt;
&lt;br /&gt;
what I play: control stick&lt;br /&gt;
&lt;br /&gt;
==Summary:==&lt;br /&gt;
i live in SOMEPLACE   at a small house in SOMEPLCE  and i love guns.&lt;br /&gt;
i know more about them then any person i know. my dad hates IMFDB.ORG so i can't put any pics on&lt;br /&gt;
till i find a proxy that will let me. When i grow up, i am going to go out to the range. in 1 year &lt;br /&gt;
i will get my first gun. its either a m1 garand, or a m1 carbine. my friend SOMEONE has a karabiner 98k.&lt;br /&gt;
&lt;br /&gt;
==Pages I've Worked On==&lt;br /&gt;
[[Call of Duty 4: Modern Warfare]] Added Screencaps and rearanged gun pics&lt;br /&gt;
&lt;br /&gt;
[[Call of Duty]] added gun pics&lt;br /&gt;
&lt;br /&gt;
[[Call of Duty: Finest Hour]] added gun pics&lt;br /&gt;
&lt;br /&gt;
[[Call of Duty 2]] Built the page.&lt;br /&gt;
&lt;br /&gt;
[[Call of Duty 2: Big Red One]] Added gun pics&lt;br /&gt;
&lt;br /&gt;
[[Call of Duty 3]] Added gun pics&lt;br /&gt;
&lt;br /&gt;
[[Call of Duty: World at War]] Added screen caps&lt;br /&gt;
&lt;br /&gt;
[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]] Built the page&lt;br /&gt;
&lt;br /&gt;
[[Call of Duty: World at War (DS)]] Built the page&lt;br /&gt;
&lt;br /&gt;
[[Call of Duty: United Offensive]] Built the page&lt;br /&gt;
&lt;br /&gt;
[[Mail Call]] Added info&lt;br /&gt;
&lt;br /&gt;
[[Punisher: War Zone]] Added gun pics&lt;br /&gt;
&lt;br /&gt;
[[Casino Royale]] added info&lt;br /&gt;
&lt;br /&gt;
[[The Punisher (2004)]] Added a comment&lt;br /&gt;
&lt;br /&gt;
[[The Boondocks]] Sized pics up&lt;br /&gt;
&lt;br /&gt;
[[The Boondock Saints]] Rearanged gun pics&lt;br /&gt;
&lt;br /&gt;
[[Shoot 'Em Up]] Rearanged gun pics&lt;br /&gt;
&lt;br /&gt;
[[Metal Gear Solid: Peace Walker]] added gun pics&lt;br /&gt;
&lt;br /&gt;
[[Metal Gear Solid: Portable Ops]] added gun pics&lt;br /&gt;
&lt;br /&gt;
[[Metal Gear Solid: The Twin Snakes]] added gun pics&lt;br /&gt;
&lt;br /&gt;
[[Lock 'n Load With R. Lee Ermey]] added gun pics&lt;br /&gt;
&lt;br /&gt;
[[Top Shot]] Built the page&lt;br /&gt;
&lt;br /&gt;
[[Call of Duty: Modern Warfare: Mobilized]] Saved the page from deletion. A.K.A. Brought it up to IMFDB Standards.&lt;br /&gt;
&lt;br /&gt;
[[Talk:Call of Duty 4: Modern Warfare]] Added Knives info.&lt;br /&gt;
&lt;br /&gt;
[[Talk:Call of Duty: World at War]] Added Knives info.&lt;br /&gt;
&lt;br /&gt;
[[Talk:Modern Warfare 2]] Added Knives info.&lt;br /&gt;
&lt;br /&gt;
[[Call of Duty: Black Ops]] Added Wonder Weapons info.&lt;br /&gt;
&lt;br /&gt;
[[Talk: Call of Duty: Black Ops]] Added Knife info.&lt;br /&gt;
&lt;br /&gt;
[[Kick-Ass]] Added Picture captions and info.&lt;br /&gt;
&lt;br /&gt;
== Favorite Pages ==&lt;br /&gt;
&lt;br /&gt;
[[The Matrix]]&lt;br /&gt;
&lt;br /&gt;
[[The Matrix Reloaded]]&lt;br /&gt;
&lt;br /&gt;
[[The Matrix Revolutions]]&lt;br /&gt;
&lt;br /&gt;
[[Batman]]&lt;br /&gt;
&lt;br /&gt;
[[Batman Returns]]&lt;br /&gt;
&lt;br /&gt;
[[Batman Forever]]&lt;br /&gt;
&lt;br /&gt;
[[Batman Begins]]&lt;br /&gt;
&lt;br /&gt;
[[The Dark Knight]]&lt;br /&gt;
&lt;br /&gt;
[[Mr. &amp;amp; Mrs. Smith]]&lt;br /&gt;
&lt;br /&gt;
[[The Boondock Saints]]&lt;br /&gt;
&lt;br /&gt;
[[Max Payne]]&lt;br /&gt;
&lt;br /&gt;
[[Max Payne 2: The Fall of Max Payne]]&lt;br /&gt;
&lt;br /&gt;
[[Max Payne (2008)]]&lt;br /&gt;
&lt;br /&gt;
[[Hulk]]&lt;br /&gt;
&lt;br /&gt;
[[The Incredible Hulk]]&lt;br /&gt;
&lt;br /&gt;
[[The Punisher (2004)]]&lt;br /&gt;
&lt;br /&gt;
[[Punisher: War Zone]]&lt;br /&gt;
&lt;br /&gt;
[[S.W.A.T.]]&lt;br /&gt;
&lt;br /&gt;
[[The Terminator]]&lt;br /&gt;
&lt;br /&gt;
[[Terminator: The Sarah Conner Chronicles]]&lt;br /&gt;
&lt;br /&gt;
[[Terminator 2: Judgement Day]]&lt;br /&gt;
&lt;br /&gt;
[[Terminator 3: Rise of the Machines]]&lt;br /&gt;
&lt;br /&gt;
[[Terminator Salvation]]&lt;br /&gt;
&lt;br /&gt;
[[Watchmen]]&lt;br /&gt;
&lt;br /&gt;
[[Wanted]]&lt;br /&gt;
&lt;br /&gt;
==Favorite Guns==&lt;br /&gt;
&lt;br /&gt;
[[Colt Anaconda]]&lt;br /&gt;
[[Image:Colt-Anaconda Revolver.jpg|thumb|none|400px|[[Colt Anaconda]] .44]]&lt;br /&gt;
&lt;br /&gt;
[[Desert Eagle]]&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE Black finish.]]&lt;br /&gt;
&lt;br /&gt;
[[Glock|Glock 18C]]&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|400px|Glock 18C 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Heckler &amp;amp; Koch UMP]]&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Bushmaster ACR]]&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR Entry Carbine, 5.56x45mm NATO/6.8x43mm Rem SPC/7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[AK-47]]&lt;br /&gt;
[[Image:Ak47mw.2.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Heckler &amp;amp; Koch G36|G36C]]&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C]]&lt;br /&gt;
&lt;br /&gt;
[[Barret M82]]&lt;br /&gt;
[[Image:m82a1.jpg|thumb|none|400px|Barret M82 .50]]&lt;br /&gt;
&lt;br /&gt;
[[M14 Rifle|M14 EBR]]&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|400px|Mk 14 Mod 1 - 7.62x51 NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Heckler &amp;amp; Koch MG4]]&lt;br /&gt;
[[Image:Machine gun HK MG43 (MG4).jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Steyr AUG]]&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|400px|[[Steyr AUG]] assault rifle - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[M240]]&lt;br /&gt;
[[Image:M240-1.jpg‎|thumb|none|400px|M240B 7.62x51mm NATO with newer style lower handguard]]&lt;br /&gt;
&lt;br /&gt;
[[Mossberg 500]]&lt;br /&gt;
[[Image:50577.jpg|thumb|none|400px|Mossberg 500 with extended magazine tube - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Mossberg 500|Mossberg 590]]&lt;br /&gt;
[[Image:Mossberg 590.jpg|thumb|none|400px|Mossberg 590 - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Franchi SPAS-12]]&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 12-gauge with optional screw-on choke.]]&lt;br /&gt;
&lt;br /&gt;
[[AA-12]]&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|AA-12 with 8 round magazine.]]&lt;br /&gt;
&lt;br /&gt;
[[USAS-12 Shotgun]]&lt;br /&gt;
[[Image:usas-12.jpg|thumb|none|450px|Usas 12]]&lt;br /&gt;
&lt;br /&gt;
[[Armsel Striker]]&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker Shotgun - 12-gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] &lt;br /&gt;
[[Image:M4Super90.jpg|thumb|400px|none|Benelli M4 Super 90 12 gauge, also known as the M1014 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
[[Winchester Model 1887]]&lt;br /&gt;
[[Image:M1887 Airsoft.jpg|thumb|none|400px|An airsoft replica of the [[Winchester Model 1887]] Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
[[GE M134 Minigun]]&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm]]&lt;/div&gt;</summary>
		<author><name>Drjuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Kick-Ass&amp;diff=381861</id>
		<title>Kick-Ass</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Kick-Ass&amp;diff=381861"/>
		<updated>2011-01-27T14:30:48Z</updated>

		<summary type="html">&lt;p&gt;Drjuki: /* Other guns in the armory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kick-Ass is a 2010 action/comedy film based on the Mike Millar/John Romita, Jr. comic book series and starring Aaron Johnson as a high school kid who one day seeks to become a superhero, despite his lack of powers, training, or any reason to do so.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the film ''Kick-Ass'':'''&lt;br /&gt;
[[Image:Kick ass cant fly poster.jpg|thumb|right|300px|''Kick-Ass'' (2010)  In the marketing run up to the film's release, there are series of very cool posters featuring each of the superheroes individually.  This poster was the solo lead up poster in the months prior to the release of the film.]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''WARNING:  MAJOR SPOILERS AHEAD!!!'''&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
A [[Beretta 92FS]] is used by Big Daddy ([[Nicolas Cage]]) in an early scene to shoot his daughter Hitgirl ([[Chloe Moretz]]) to show what is like to be shot with a bullet proof vest on, and later when he attacks a group of mobsters at Frank's Lumber warehouse. &lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[Image:Ka-m92fs.jpg‎|thumb|none|600px|&amp;quot;This will only hurt for a second, Sugar.&amp;quot; Damon Macready (AKA Big Daddy) aims the Beretta 92FS at his daughter. ]]&lt;br /&gt;
[[Image:KA-Beretta92FS.jpg|thumb|none|600px|Damon Macready fires the Beretta 92FS.]]&lt;br /&gt;
[[Image:KA-Beretta92FSshell.jpg|thumb|none|600px|Note the shell ejecting from the gun.]]&lt;br /&gt;
[[Image:KickAss-Beretta.jpg‎|thumb|none|600px|Big Daddy ([[Nicolas Cage]]) wields a Beretta 92FS to fight thugs - 9mm]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
&lt;br /&gt;
Frank D'Amico ([[Mark Strong]]) uses a [[Beretta 92FS Inox]] as his personal sidearm. &lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|350px|Beretta 92FS INOX - 9x19mm]]&lt;br /&gt;
[[Image:KickAss-Inox.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Ka-m92fs-nickle-1.jpg|thumb|none|600px|The Beretta 92FS Inox used by D'Amico appears to have either a nickle finish or polished stainless.]]&lt;br /&gt;
[[Image:Ka-m92fs-nickle-2.jpg|thumb|none|600px|Another shot of the Beretta 92FS Inox.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A mobster guarding Frank D'Amico's apartment in the finale is armed with a [[Glock 17]]. &lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|A Generation 3 Glock 17 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
[[Image:Ka-g17.jpg|thumb|none|600px|A thug getting stabbed by Hit-Girl carrying a [[Glock 17]]]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch Mark 23]] is seen on the wall in Damon Macready's armory room.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk23.jpg|thumb|300px|none|Heckler &amp;amp; Koch Mark 23 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ka-3guns.jpg|thumb|none|600px|A Heckler &amp;amp; Koch Mark 23 is seen on the bottom row, center.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P7==&lt;br /&gt;
&lt;br /&gt;
A Heckler &amp;amp; Koch P7 pistol is seen on the wall in Damon Macready's armory room.&lt;br /&gt;
&lt;br /&gt;
[[Image:P7M8Pistol.jpg|thumb|300px|none|Heckler &amp;amp; Koch P7M8 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ka-3guns.jpg|thumb|none|600px|A Heckler &amp;amp; Koch P7 pistol is seen on the bottom roll, right.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
&lt;br /&gt;
One of D'Amico's men ([[Tamer Hassan]]) is armed with a [[Heckler &amp;amp; Koch USP]] (of unknown caliber, probably .45 ACP) during the final shootout at D'Amico's home.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|300px|none|Heckler &amp;amp; Koch USP -- .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ka-usp45.jpg|thumb|none|600px|D'Amico's thug with a H&amp;amp;K USP.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Compact ==&lt;br /&gt;
&lt;br /&gt;
A Heckler &amp;amp; Koch USP Compact is wielded &amp;quot;akimbo&amp;quot;-style by Mindy Macready  aka &amp;quot;Hit Girl&amp;quot; ([[Chloe Moretz]]) along side a [[SIG-Sauer P230|SIG Sauer P232]] (left hand). A two toned [[H&amp;amp;K USP Compact]] is wielded by a thug.  She also uses one in the POV scene and during the rescue, with a rail mounted flashlight in tactical strobe mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:USPCompact9.jpg|thumb|400px|none|Heckler &amp;amp; Koch USP Compact - 9x19mm]]&lt;br /&gt;
[[Image:USPCompactSS.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP Compact with stainless slide - 9x19mm]]&lt;br /&gt;
[[Image:lorenzo_pinto.jpg|thumb|600px|none|H&amp;amp;K USP Compact 9x19mm with rail adapter, pictured below with an Insight Xti Procyon tactical weaponlight]]&lt;br /&gt;
[[Image:Ka-uspc-p232.jpg|thumb|none|600px|Hit Girl prepares to open a can of kick-ass with a USP Compact in her right hand and a SIG-Sauer P232 in her left.]]&lt;br /&gt;
[[Image:KA 02.jpg|thumb|none|600px|&amp;quot;Hit Girl&amp;quot; ([[Chloe Moretz]]) opens fire with a USP Compact.]]&lt;br /&gt;
[[Image:KickAss-USP.jpg‎|thumb|none|600px|A Thugs Two-Toned USP Compact after being kicked up in the air by Hit-Girl.]]&lt;br /&gt;
[[Image:Chloe Moretz kick ass USP img 2.jpg|thumb|none|600px|Hitgirl in a different costume wielding a USP Compact with a suppressor. ]]&lt;br /&gt;
[[Image:KA-USPsilenced.jpg|thumb|none|600px|Hit Girl with her silenced USP Compact after shooting the lobby guards with it. ]]&lt;br /&gt;
&lt;br /&gt;
==Jericho 941==&lt;br /&gt;
&lt;br /&gt;
A [[Jericho 941]] pistol is seen on the wall in Damon Macready's armory room.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jericho941FullSize.jpg|thumb|300px|none|Jericho 941 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ka-3guns.jpg|thumb|none|600px|A Jericho 941 pistol is seen on the bottom roll, left.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P220==&lt;br /&gt;
One of the mobsters guarding Frank D'Amico's apartment is armed with a [[SIG-Sauer P220]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:SigP220EarlyModel.jpg‎|thumb|none|300px|SIG-Sauer P220 1st Generation &amp;quot;American&amp;quot; model - .45 ACP]]&lt;br /&gt;
[[Image:KickAss-P220.jpg‎|thumb|none|600px|One of D'Amico's Thugs carrying a SIG-Sauer P220.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
One of Frank D'Amico's men is armed with a [[SIG-Sauer P226]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg‎|thumb|none|300px|SIG-Sauer P226 - 9mm]]&lt;br /&gt;
[[Image:Ka-p226.jpg|thumb|none|600px|A Thug after having a knife thrown through his wrist carrying a SIG-Sauer P226]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P232==&lt;br /&gt;
&lt;br /&gt;
Hit Girl uses a SIG-Sauer P232 during the shootout at D'Amico's home. Hit Girl reloads the P232 by dumping the magazine with only one hand, which is impossible because the magazine release is located at the heel of the grip.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig232sl.jpg|thumb|none|300px|SIG-Sauer P232 - .380 ACP]]&lt;br /&gt;
[[Image:Ka-p232-1.jpg‎|thumb|none|600px|A SIG-Sauer P232 (among other things) is in Hit Girl's suitcase before she heads off to D'Amico's home.]]&lt;br /&gt;
[[Image:Ka-uspc-p232.jpg‎|thumb|none|600px|Hit Girl with the P232 in her left hand.]]&lt;br /&gt;
[[Image:Ka-p232-2.jpg‎|thumb|none|600px|Hit Girl dumping magazines from the P232 and USP Compact. Removing the magazine from a P232 with one hand is an impossible task due to the magazine release located at the heel of the grip.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark I==&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagleMarkIstainless.jpg|thumb|none|300px|A matte stainless Desert Eagle MK I - .357 Magnum.]]&lt;br /&gt;
[[Image:KA-DEagle.jpg|thumb|none|600px|Two [[Desert Eagle]]s on the left.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
== Mossberg 500 ==&lt;br /&gt;
&lt;br /&gt;
Damon Macready aka &amp;quot;Big Daddy&amp;quot; seizes a [[Mossberg 500]] shotgun with an extended magazine tube from one of Frank D'Amico's men and uses it during the gunbattle at Frank's Lumber warehouse. &lt;br /&gt;
&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 with high-capacity magazine tube. This 500 is called the security model, with an 8 round magazine.  - 12 gauge]]&lt;br /&gt;
[[Image:KickAssMossberg500.jpg‎|thumb|none|600px|Big Daddy with a Mossberg 500 in the warehouse.]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Protecta ==&lt;br /&gt;
&lt;br /&gt;
A heavily modified [[Armsel Striker and variants|Armsel Protecta]] is used by one of the mobsters shooting at Hit Girl during the finale. It differs from most examples of the weapon due to having a muzzle brake, a M1913 rail over the drum and the back half of the weapon modified to take a M4 style stock. &lt;br /&gt;
&lt;br /&gt;
[[Image:SWD-StreetSweeper.jpg|thumb|none|500px|SWD/Cobray Street Sweeper - 12 gauge]]&lt;br /&gt;
[[Image:Ka-armsel-protecta.jpg|thumb|none|600px|One of D'Amico's men fires at Hit Girl with the Armsel Protecta.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
Two [[Franchi SPAS-12]] (one with stock folded and one with stock removed) can be seen on the wall of Damon Macready's office.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|500px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:KA-FranchiSPAS12.jpg|thumb|none|600px|Top Left.]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K| Heckler &amp;amp; Koch MP5K]] is fired by one of Frank D'Amico's men at Hit Girl during the execution rescue scene. Hit girl is also seen loading and pointing one, with a 15 round magazine, at Kick-Ass in the Mcready's armory before placing it in her tote-bag prior to the assault on the D'Amico's penthouse (it's never seen again).&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|MP5K - 9mm]]&lt;br /&gt;
[[Image:KickAss-MP5K.jpg‎|thumb|none|600px|One of Frank D'Amico's men uses an MP5K to try and shoot Hit Girl.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|300px|MP5KA4 - 9mm]]&lt;br /&gt;
[[Image:Ka-mp5k.jpg‎|thumb|none|600px|Hit Girl loads a MP5KA4 (note the 3-round burst). She never uses it during the final shootout at D'Amico's place. She definitely needed it because during the shootout she runs out of ammo from her two handguns and resorted to using the guns from D'Amico's men.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4== &lt;br /&gt;
&lt;br /&gt;
Several [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A4| Heckler &amp;amp; Koch MP5A4]] submachine guns are seen in the Macready's armory.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==SA Vz.61 Skorpion==&lt;br /&gt;
&lt;br /&gt;
Seen on the wall in Macready's armory room is an [[SA Vz.61 Skorpion]] (green circle).&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Skorpion SA Vz 61 - .32 ACP]]&lt;br /&gt;
[[Image:KickAss-Skorpion&amp;amp;Uzi.jpg‎ |thumb|none|600px|Note the GREEN circle not the red.]]&lt;br /&gt;
[[Image:KA-Scorpion.jpg |thumb|none|600px|Note the GREEN circle, not the red.]]&lt;br /&gt;
&lt;br /&gt;
==Mini-Uzi==&lt;br /&gt;
&lt;br /&gt;
In the same armory shot, we see a [[Mini Uzi]] with stock folded. (red circle)&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|300px|Mini Uzi SMG with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:KickAss-Skorpion&amp;amp;Uzi.jpg‎ |thumb|none|600px|Note the RED circle not the green one.]]&lt;br /&gt;
[[Image:KA-Scorpion.jpg |thumb|none|600px|Note the RED cirlce not the green one.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr TMP==&lt;br /&gt;
&lt;br /&gt;
Two [[Steyr TMP]]s can be seen on the wall of Damon Macready's office.&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|350px|none|Steyr TMP 9x19mm]]&lt;br /&gt;
[[Image:Ka-mk153-1.jpg|thumb|none|600px|Two Steyr TMPs on the left.]]&lt;br /&gt;
[[Image:KA-SteyrTMP.jpg|thumb|none|600px|Another shot of two TMPs.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
&lt;br /&gt;
[[Heckler &amp;amp; Koch UMP9]] is seen on the wall behind Damon Macready in his office.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP9 (note curved magazine) - 9x19mm]]&lt;br /&gt;
[[Image:KA-H&amp;amp;K UMP.jpg|thumb|none|600px|Heckler &amp;amp; Koch UMP9 with stock folded - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr MPi 81==&lt;br /&gt;
Two Steyr MPi's are seen in Macready's armory in multiple scenes.&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrMPi81.jpg‎|thumb|none|400px|Steyr MPi81 Submachine Gun - 9mm.]]&lt;br /&gt;
[[Image:KA-H&amp;amp;K UMP.jpg|thumb|none|600px|Right next to Damon's Shoulder.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKS-74 w GP30 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
Several [[AKS-74]] rifles with [[GP-series grenade launcher#GP-30|GP-30 grenade launchers]] are seen in the Macready's arsenal. &lt;br /&gt;
&lt;br /&gt;
[[Image:aks74.jpg|thumb|none|400px|AKS-74 5.45x39mm]]&lt;br /&gt;
[[Image:KickAss-AK74wLauncher.jpg‎ |thumb|none|600px|Third row down.]]&lt;br /&gt;
&lt;br /&gt;
==L85A1==&lt;br /&gt;
Two [[L85A1]] with SUSAT scope are seen in the Macready's arsenal.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sal8.jpg|thumb|none|400px|L85A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine== &lt;br /&gt;
&lt;br /&gt;
Several [[M4A1]] carbines with scopes and foregrips are seen in the Macready's armory. &lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:KA-SteyrAUG.jpg|thumb|none|600px|Colt M4A1 Carbine - 5.56x45mm seen immediately above the AUG.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG552==&lt;br /&gt;
&lt;br /&gt;
[[SIG SG 552]] rifles with top-rails, scopes, silencers and B&amp;amp;T Quad Rail handguards are seen among the weapons in the Macready's armory. Later, a mobster wildly fires a SG 552 at Hit Girl when she attacks Frank D'Amico's apartment. &lt;br /&gt;
&lt;br /&gt;
[[Image:SIG_SG552.jpg|thumb|400px|none|SIG SG 552 - 5.56x45mm]]&lt;br /&gt;
[[Image:KickAss-Sig552.jpg|thumb|none|600px|Seen Right next to Damon's Head.]]&lt;br /&gt;
[[Image:SIG SG552 used in kick-ass.jpg|thumb|600px|none|A thug firing at Hit-Girl with a SIG-SG552.]]&lt;br /&gt;
[[Image:Ka-sig552.jpg|thumb|600px|none|Another shot of that same Thug.]]&lt;br /&gt;
[[Image:KickAss-AK74wLauncher.jpg‎ |thumb|none|600px|Second one down.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG== &lt;br /&gt;
&lt;br /&gt;
A [[Steyr AUG]] is also among the many weapons seen in the Macready's arsenal. &lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrAUGBlack.jpg|thumb|none|450px|Steyr AUG with green stock - 5.56x45mm.]]&lt;br /&gt;
[[Image:KA-SteyrAUG.jpg|thumb|none|600px|Steyr AUG - 5.56x45mm.]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|Steyr AUG - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==HK93A2==&lt;br /&gt;
&lt;br /&gt;
Also what appears to be an [[HK33|HK93A2]] with a 30 round curved magazine, and an attached scope. In the top left of the picture.&lt;br /&gt;
[[Image:HK93FullStock.jpg|thumb|none|400px|H&amp;amp;K 93-A2 Full Stock Rifle with 25 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|Seen at top is an HK93 with a slimline fore arm, scope and 30 round magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Sniper Rifle==&lt;br /&gt;
Damon Macready aka &amp;quot;Big Daddy&amp;quot; uses a suppressed sniper rifle of unknown make to cover Hit Girl during the fight at Rasul's (Kofi Natei) apartment. &lt;br /&gt;
&lt;br /&gt;
[[Image:KickAss-SniperRifle.jpg‎|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
A few [[G36C]]s can be seen on Maready's wall.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm with RIS foregrip]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|Two G36Cs with and without the foregrip on the top right.]]&lt;br /&gt;
&lt;br /&gt;
==M24 Sniper Rifle==&lt;br /&gt;
An [[Remington 700#M24 Sniper Rifle|M24 Sniper Rifle]] can be seen on Macready's wall.&lt;br /&gt;
[[Image:M24.jpg|thumb|none|450px|M24 sniper rifle 7.62x51mm NATO, .300 Winchester Magnum, .338 Lapua Magnum]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|An M24 on the bottom left.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
An [[M14]] with a folded bipod can be seen on Macready's wall.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapon=&lt;br /&gt;
&lt;br /&gt;
==XM124 Micro guns==&lt;br /&gt;
&lt;br /&gt;
Dave Lizewski aka &amp;quot;Kick Ass&amp;quot; uses two rotary multi-barreled guns which are very similar to GE XM124 Micro guns, the 5.56mm version of the [[GE M134 minigun]], mounted on a jetpack during the finale.  These are custom built props utilizing special effects to enable the gunfire and flashes in the film.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:Ka-minigun-3.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-4.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-5.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-6.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-7.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
&lt;br /&gt;
A [[Mk 153 Mod 0 SMAW]], referred to throughout the movie as a &amp;quot;bazooka&amp;quot;, is used by Huge Goon ([[Stu Riley]]) during the finale. The trigger/firing mechanism looks very odd on the Mk 153 used in the movie. It looked like it had the frame of a H&amp;amp;K MK23 pistol mated to the lower receiver of a H&amp;amp;K MP5 sub-machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW 83mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Kick-Ass-backgroundguns.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW on the left of Damon Macready's desk on Kick-Ass' official website page for Big Daddy.]]&lt;br /&gt;
[[Image:Ka-mk153-1.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW displayed on the wall of Damon Macready's office.]]&lt;br /&gt;
[[Image:Ka-mk153-2.jpg|thumb|none|600px|Huge Goon sees the Mk 153 on the wall and decides to take it.]]&lt;br /&gt;
[[Image:Ka-mk153-3.jpg|thumb|none|600px|Huge Goon with the MK 153.]]&lt;br /&gt;
[[Image:Ka-mk153-4.jpg|thumb|none|600px|The peculiar looking trigger appears to be taken from a [[Heckler &amp;amp; Koch Mark 23]].]]&lt;br /&gt;
[[Image:Ka-mk153-5.jpg|thumb|none|600px|The firing mechanism appears to be the lower receiver of a [[Heckler &amp;amp; Koch MP5]].]]&lt;br /&gt;
&lt;br /&gt;
==M249 Machine Gun==&lt;br /&gt;
Two [[FN Minimi|M249]] machine guns can be seen in Macready's armory.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ka-mk153-1.jpg|thumb|none|600px|Two M249s can be seen on the top of this screenshot.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
[[M67 hand grenade|M67 hand grenades]] are seen attached to Damon Macready's aka &amp;quot;Big Daddy&amp;quot; uniform.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|150px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade.]][[Image:KickAss-Grenades.jpg‎|thumb|none|600px|Damon Macready aka &amp;quot;Big Daddy&amp;quot; ([[Nicolas Cage]]) fights with M67 hand grenades attached to his gear.  Note that his grenades are closer to the Japanese Model 'apple shape' of the M67 than the real M67 (which is rounder).]]&lt;br /&gt;
&lt;br /&gt;
==Other guns in the armory==&lt;br /&gt;
During Sergeant Marcus Williams' visit to the safehouse various guns can be seen, among them:&lt;br /&gt;
a couple of G36C with Aimpoint dots,&lt;br /&gt;
a G36E equipped with an AG36 grenade launcher,&lt;br /&gt;
a M14 with a bipod,&lt;br /&gt;
a scoped Remington M700,&lt;br /&gt;
a Psg-1 (rumored to be the one used by Big-Daddy to kill Rasul's doorguard),&lt;br /&gt;
3 M16, one of them equipped with a m203 grenade launcher,&lt;br /&gt;
a couple of mini uzi, an HK91A2 with a scope&lt;br /&gt;
a HK SL8&lt;br /&gt;
a Blaser 93&lt;br /&gt;
And a AR-15 with a Hunting Scope and Silencer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Matthew Vaughn]]&lt;/div&gt;</summary>
		<author><name>Drjuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Kick-Ass&amp;diff=381860</id>
		<title>Kick-Ass</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Kick-Ass&amp;diff=381860"/>
		<updated>2011-01-27T14:26:33Z</updated>

		<summary type="html">&lt;p&gt;Drjuki: /* Steyr MPi 81 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kick-Ass is a 2010 action/comedy film based on the Mike Millar/John Romita, Jr. comic book series and starring Aaron Johnson as a high school kid who one day seeks to become a superhero, despite his lack of powers, training, or any reason to do so.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the film ''Kick-Ass'':'''&lt;br /&gt;
[[Image:Kick ass cant fly poster.jpg|thumb|right|300px|''Kick-Ass'' (2010)  In the marketing run up to the film's release, there are series of very cool posters featuring each of the superheroes individually.  This poster was the solo lead up poster in the months prior to the release of the film.]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''WARNING:  MAJOR SPOILERS AHEAD!!!'''&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
A [[Beretta 92FS]] is used by Big Daddy ([[Nicolas Cage]]) in an early scene to shoot his daughter Hitgirl ([[Chloe Moretz]]) to show what is like to be shot with a bullet proof vest on, and later when he attacks a group of mobsters at Frank's Lumber warehouse. &lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[Image:Ka-m92fs.jpg‎|thumb|none|600px|&amp;quot;This will only hurt for a second, Sugar.&amp;quot; Damon Macready (AKA Big Daddy) aims the Beretta 92FS at his daughter. ]]&lt;br /&gt;
[[Image:KA-Beretta92FS.jpg|thumb|none|600px|Damon Macready fires the Beretta 92FS.]]&lt;br /&gt;
[[Image:KA-Beretta92FSshell.jpg|thumb|none|600px|Note the shell ejecting from the gun.]]&lt;br /&gt;
[[Image:KickAss-Beretta.jpg‎|thumb|none|600px|Big Daddy ([[Nicolas Cage]]) wields a Beretta 92FS to fight thugs - 9mm]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
&lt;br /&gt;
Frank D'Amico ([[Mark Strong]]) uses a [[Beretta 92FS Inox]] as his personal sidearm. &lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|350px|Beretta 92FS INOX - 9x19mm]]&lt;br /&gt;
[[Image:KickAss-Inox.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Ka-m92fs-nickle-1.jpg|thumb|none|600px|The Beretta 92FS Inox used by D'Amico appears to have either a nickle finish or polished stainless.]]&lt;br /&gt;
[[Image:Ka-m92fs-nickle-2.jpg|thumb|none|600px|Another shot of the Beretta 92FS Inox.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A mobster guarding Frank D'Amico's apartment in the finale is armed with a [[Glock 17]]. &lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|A Generation 3 Glock 17 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
[[Image:Ka-g17.jpg|thumb|none|600px|A thug getting stabbed by Hit-Girl carrying a [[Glock 17]]]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch Mark 23]] is seen on the wall in Damon Macready's armory room.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk23.jpg|thumb|300px|none|Heckler &amp;amp; Koch Mark 23 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ka-3guns.jpg|thumb|none|600px|A Heckler &amp;amp; Koch Mark 23 is seen on the bottom row, center.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P7==&lt;br /&gt;
&lt;br /&gt;
A Heckler &amp;amp; Koch P7 pistol is seen on the wall in Damon Macready's armory room.&lt;br /&gt;
&lt;br /&gt;
[[Image:P7M8Pistol.jpg|thumb|300px|none|Heckler &amp;amp; Koch P7M8 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ka-3guns.jpg|thumb|none|600px|A Heckler &amp;amp; Koch P7 pistol is seen on the bottom roll, right.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
&lt;br /&gt;
One of D'Amico's men ([[Tamer Hassan]]) is armed with a [[Heckler &amp;amp; Koch USP]] (of unknown caliber, probably .45 ACP) during the final shootout at D'Amico's home.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|300px|none|Heckler &amp;amp; Koch USP -- .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ka-usp45.jpg|thumb|none|600px|D'Amico's thug with a H&amp;amp;K USP.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Compact ==&lt;br /&gt;
&lt;br /&gt;
A Heckler &amp;amp; Koch USP Compact is wielded &amp;quot;akimbo&amp;quot;-style by Mindy Macready  aka &amp;quot;Hit Girl&amp;quot; ([[Chloe Moretz]]) along side a [[SIG-Sauer P230|SIG Sauer P232]] (left hand). A two toned [[H&amp;amp;K USP Compact]] is wielded by a thug.  She also uses one in the POV scene and during the rescue, with a rail mounted flashlight in tactical strobe mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:USPCompact9.jpg|thumb|400px|none|Heckler &amp;amp; Koch USP Compact - 9x19mm]]&lt;br /&gt;
[[Image:USPCompactSS.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP Compact with stainless slide - 9x19mm]]&lt;br /&gt;
[[Image:lorenzo_pinto.jpg|thumb|600px|none|H&amp;amp;K USP Compact 9x19mm with rail adapter, pictured below with an Insight Xti Procyon tactical weaponlight]]&lt;br /&gt;
[[Image:Ka-uspc-p232.jpg|thumb|none|600px|Hit Girl prepares to open a can of kick-ass with a USP Compact in her right hand and a SIG-Sauer P232 in her left.]]&lt;br /&gt;
[[Image:KA 02.jpg|thumb|none|600px|&amp;quot;Hit Girl&amp;quot; ([[Chloe Moretz]]) opens fire with a USP Compact.]]&lt;br /&gt;
[[Image:KickAss-USP.jpg‎|thumb|none|600px|A Thugs Two-Toned USP Compact after being kicked up in the air by Hit-Girl.]]&lt;br /&gt;
[[Image:Chloe Moretz kick ass USP img 2.jpg|thumb|none|600px|Hitgirl in a different costume wielding a USP Compact with a suppressor. ]]&lt;br /&gt;
[[Image:KA-USPsilenced.jpg|thumb|none|600px|Hit Girl with her silenced USP Compact after shooting the lobby guards with it. ]]&lt;br /&gt;
&lt;br /&gt;
==Jericho 941==&lt;br /&gt;
&lt;br /&gt;
A [[Jericho 941]] pistol is seen on the wall in Damon Macready's armory room.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jericho941FullSize.jpg|thumb|300px|none|Jericho 941 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ka-3guns.jpg|thumb|none|600px|A Jericho 941 pistol is seen on the bottom roll, left.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P220==&lt;br /&gt;
One of the mobsters guarding Frank D'Amico's apartment is armed with a [[SIG-Sauer P220]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:SigP220EarlyModel.jpg‎|thumb|none|300px|SIG-Sauer P220 1st Generation &amp;quot;American&amp;quot; model - .45 ACP]]&lt;br /&gt;
[[Image:KickAss-P220.jpg‎|thumb|none|600px|One of D'Amico's Thugs carrying a SIG-Sauer P220.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
One of Frank D'Amico's men is armed with a [[SIG-Sauer P226]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg‎|thumb|none|300px|SIG-Sauer P226 - 9mm]]&lt;br /&gt;
[[Image:Ka-p226.jpg|thumb|none|600px|A Thug after having a knife thrown through his wrist carrying a SIG-Sauer P226]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P232==&lt;br /&gt;
&lt;br /&gt;
Hit Girl uses a SIG-Sauer P232 during the shootout at D'Amico's home. Hit Girl reloads the P232 by dumping the magazine with only one hand, which is impossible because the magazine release is located at the heel of the grip.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig232sl.jpg|thumb|none|300px|SIG-Sauer P232 - .380 ACP]]&lt;br /&gt;
[[Image:Ka-p232-1.jpg‎|thumb|none|600px|A SIG-Sauer P232 (among other things) is in Hit Girl's suitcase before she heads off to D'Amico's home.]]&lt;br /&gt;
[[Image:Ka-uspc-p232.jpg‎|thumb|none|600px|Hit Girl with the P232 in her left hand.]]&lt;br /&gt;
[[Image:Ka-p232-2.jpg‎|thumb|none|600px|Hit Girl dumping magazines from the P232 and USP Compact. Removing the magazine from a P232 with one hand is an impossible task due to the magazine release located at the heel of the grip.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark I==&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagleMarkIstainless.jpg|thumb|none|300px|A matte stainless Desert Eagle MK I - .357 Magnum.]]&lt;br /&gt;
[[Image:KA-DEagle.jpg|thumb|none|600px|Two [[Desert Eagle]]s on the left.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
== Mossberg 500 ==&lt;br /&gt;
&lt;br /&gt;
Damon Macready aka &amp;quot;Big Daddy&amp;quot; seizes a [[Mossberg 500]] shotgun with an extended magazine tube from one of Frank D'Amico's men and uses it during the gunbattle at Frank's Lumber warehouse. &lt;br /&gt;
&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 with high-capacity magazine tube. This 500 is called the security model, with an 8 round magazine.  - 12 gauge]]&lt;br /&gt;
[[Image:KickAssMossberg500.jpg‎|thumb|none|600px|Big Daddy with a Mossberg 500 in the warehouse.]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Protecta ==&lt;br /&gt;
&lt;br /&gt;
A heavily modified [[Armsel Striker and variants|Armsel Protecta]] is used by one of the mobsters shooting at Hit Girl during the finale. It differs from most examples of the weapon due to having a muzzle brake, a M1913 rail over the drum and the back half of the weapon modified to take a M4 style stock. &lt;br /&gt;
&lt;br /&gt;
[[Image:SWD-StreetSweeper.jpg|thumb|none|500px|SWD/Cobray Street Sweeper - 12 gauge]]&lt;br /&gt;
[[Image:Ka-armsel-protecta.jpg|thumb|none|600px|One of D'Amico's men fires at Hit Girl with the Armsel Protecta.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
Two [[Franchi SPAS-12]] (one with stock folded and one with stock removed) can be seen on the wall of Damon Macready's office.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|500px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:KA-FranchiSPAS12.jpg|thumb|none|600px|Top Left.]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K| Heckler &amp;amp; Koch MP5K]] is fired by one of Frank D'Amico's men at Hit Girl during the execution rescue scene. Hit girl is also seen loading and pointing one, with a 15 round magazine, at Kick-Ass in the Mcready's armory before placing it in her tote-bag prior to the assault on the D'Amico's penthouse (it's never seen again).&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|MP5K - 9mm]]&lt;br /&gt;
[[Image:KickAss-MP5K.jpg‎|thumb|none|600px|One of Frank D'Amico's men uses an MP5K to try and shoot Hit Girl.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|300px|MP5KA4 - 9mm]]&lt;br /&gt;
[[Image:Ka-mp5k.jpg‎|thumb|none|600px|Hit Girl loads a MP5KA4 (note the 3-round burst). She never uses it during the final shootout at D'Amico's place. She definitely needed it because during the shootout she runs out of ammo from her two handguns and resorted to using the guns from D'Amico's men.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4== &lt;br /&gt;
&lt;br /&gt;
Several [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A4| Heckler &amp;amp; Koch MP5A4]] submachine guns are seen in the Macready's armory.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==SA Vz.61 Skorpion==&lt;br /&gt;
&lt;br /&gt;
Seen on the wall in Macready's armory room is an [[SA Vz.61 Skorpion]] (green circle).&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Skorpion SA Vz 61 - .32 ACP]]&lt;br /&gt;
[[Image:KickAss-Skorpion&amp;amp;Uzi.jpg‎ |thumb|none|600px|Note the GREEN circle not the red.]]&lt;br /&gt;
[[Image:KA-Scorpion.jpg |thumb|none|600px|Note the GREEN circle, not the red.]]&lt;br /&gt;
&lt;br /&gt;
==Mini-Uzi==&lt;br /&gt;
&lt;br /&gt;
In the same armory shot, we see a [[Mini Uzi]] with stock folded. (red circle)&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|300px|Mini Uzi SMG with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:KickAss-Skorpion&amp;amp;Uzi.jpg‎ |thumb|none|600px|Note the RED circle not the green one.]]&lt;br /&gt;
[[Image:KA-Scorpion.jpg |thumb|none|600px|Note the RED cirlce not the green one.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr TMP==&lt;br /&gt;
&lt;br /&gt;
Two [[Steyr TMP]]s can be seen on the wall of Damon Macready's office.&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|350px|none|Steyr TMP 9x19mm]]&lt;br /&gt;
[[Image:Ka-mk153-1.jpg|thumb|none|600px|Two Steyr TMPs on the left.]]&lt;br /&gt;
[[Image:KA-SteyrTMP.jpg|thumb|none|600px|Another shot of two TMPs.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
&lt;br /&gt;
[[Heckler &amp;amp; Koch UMP9]] is seen on the wall behind Damon Macready in his office.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP9 (note curved magazine) - 9x19mm]]&lt;br /&gt;
[[Image:KA-H&amp;amp;K UMP.jpg|thumb|none|600px|Heckler &amp;amp; Koch UMP9 with stock folded - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr MPi 81==&lt;br /&gt;
Two Steyr MPi's are seen in Macready's armory in multiple scenes.&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrMPi81.jpg‎|thumb|none|400px|Steyr MPi81 Submachine Gun - 9mm.]]&lt;br /&gt;
[[Image:KA-H&amp;amp;K UMP.jpg|thumb|none|600px|Right next to Damon's Shoulder.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKS-74 w GP30 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
Several [[AKS-74]] rifles with [[GP-series grenade launcher#GP-30|GP-30 grenade launchers]] are seen in the Macready's arsenal. &lt;br /&gt;
&lt;br /&gt;
[[Image:aks74.jpg|thumb|none|400px|AKS-74 5.45x39mm]]&lt;br /&gt;
[[Image:KickAss-AK74wLauncher.jpg‎ |thumb|none|600px|Third row down.]]&lt;br /&gt;
&lt;br /&gt;
==L85A1==&lt;br /&gt;
Two [[L85A1]] with SUSAT scope are seen in the Macready's arsenal.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sal8.jpg|thumb|none|400px|L85A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine== &lt;br /&gt;
&lt;br /&gt;
Several [[M4A1]] carbines with scopes and foregrips are seen in the Macready's armory. &lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:KA-SteyrAUG.jpg|thumb|none|600px|Colt M4A1 Carbine - 5.56x45mm seen immediately above the AUG.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG552==&lt;br /&gt;
&lt;br /&gt;
[[SIG SG 552]] rifles with top-rails, scopes, silencers and B&amp;amp;T Quad Rail handguards are seen among the weapons in the Macready's armory. Later, a mobster wildly fires a SG 552 at Hit Girl when she attacks Frank D'Amico's apartment. &lt;br /&gt;
&lt;br /&gt;
[[Image:SIG_SG552.jpg|thumb|400px|none|SIG SG 552 - 5.56x45mm]]&lt;br /&gt;
[[Image:KickAss-Sig552.jpg|thumb|none|600px|Seen Right next to Damon's Head.]]&lt;br /&gt;
[[Image:SIG SG552 used in kick-ass.jpg|thumb|600px|none|A thug firing at Hit-Girl with a SIG-SG552.]]&lt;br /&gt;
[[Image:Ka-sig552.jpg|thumb|600px|none|Another shot of that same Thug.]]&lt;br /&gt;
[[Image:KickAss-AK74wLauncher.jpg‎ |thumb|none|600px|Second one down.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG== &lt;br /&gt;
&lt;br /&gt;
A [[Steyr AUG]] is also among the many weapons seen in the Macready's arsenal. &lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrAUGBlack.jpg|thumb|none|450px|Steyr AUG with green stock - 5.56x45mm.]]&lt;br /&gt;
[[Image:KA-SteyrAUG.jpg|thumb|none|600px|Steyr AUG - 5.56x45mm.]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|Steyr AUG - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==HK93A2==&lt;br /&gt;
&lt;br /&gt;
Also what appears to be an [[HK33|HK93A2]] with a 30 round curved magazine, and an attached scope. In the top left of the picture.&lt;br /&gt;
[[Image:HK93FullStock.jpg|thumb|none|400px|H&amp;amp;K 93-A2 Full Stock Rifle with 25 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|Seen at top is an HK93 with a slimline fore arm, scope and 30 round magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Sniper Rifle==&lt;br /&gt;
Damon Macready aka &amp;quot;Big Daddy&amp;quot; uses a suppressed sniper rifle of unknown make to cover Hit Girl during the fight at Rasul's (Kofi Natei) apartment. &lt;br /&gt;
&lt;br /&gt;
[[Image:KickAss-SniperRifle.jpg‎|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
A few [[G36C]]s can be seen on Maready's wall.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm with RIS foregrip]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|Two G36Cs with and without the foregrip on the top right.]]&lt;br /&gt;
&lt;br /&gt;
==M24 Sniper Rifle==&lt;br /&gt;
An [[Remington 700#M24 Sniper Rifle|M24 Sniper Rifle]] can be seen on Macready's wall.&lt;br /&gt;
[[Image:M24.jpg|thumb|none|450px|M24 sniper rifle 7.62x51mm NATO, .300 Winchester Magnum, .338 Lapua Magnum]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|An M24 on the bottom left.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
An [[M14]] with a folded bipod can be seen on Macready's wall.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapon=&lt;br /&gt;
&lt;br /&gt;
==XM124 Micro guns==&lt;br /&gt;
&lt;br /&gt;
Dave Lizewski aka &amp;quot;Kick Ass&amp;quot; uses two rotary multi-barreled guns which are very similar to GE XM124 Micro guns, the 5.56mm version of the [[GE M134 minigun]], mounted on a jetpack during the finale.  These are custom built props utilizing special effects to enable the gunfire and flashes in the film.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:Ka-minigun-3.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-4.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-5.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-6.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-7.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
&lt;br /&gt;
A [[Mk 153 Mod 0 SMAW]], referred to throughout the movie as a &amp;quot;bazooka&amp;quot;, is used by Huge Goon ([[Stu Riley]]) during the finale. The trigger/firing mechanism looks very odd on the Mk 153 used in the movie. It looked like it had the frame of a H&amp;amp;K MK23 pistol mated to the lower receiver of a H&amp;amp;K MP5 sub-machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW 83mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Kick-Ass-backgroundguns.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW on the left of Damon Macready's desk on Kick-Ass' official website page for Big Daddy.]]&lt;br /&gt;
[[Image:Ka-mk153-1.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW displayed on the wall of Damon Macready's office.]]&lt;br /&gt;
[[Image:Ka-mk153-2.jpg|thumb|none|600px|Huge Goon sees the Mk 153 on the wall and decides to take it.]]&lt;br /&gt;
[[Image:Ka-mk153-3.jpg|thumb|none|600px|Huge Goon with the MK 153.]]&lt;br /&gt;
[[Image:Ka-mk153-4.jpg|thumb|none|600px|The peculiar looking trigger appears to be taken from a [[Heckler &amp;amp; Koch Mark 23]].]]&lt;br /&gt;
[[Image:Ka-mk153-5.jpg|thumb|none|600px|The firing mechanism appears to be the lower receiver of a [[Heckler &amp;amp; Koch MP5]].]]&lt;br /&gt;
&lt;br /&gt;
==M249 Machine Gun==&lt;br /&gt;
Two [[FN Minimi|M249]] machine guns can be seen in Macready's armory.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ka-mk153-1.jpg|thumb|none|600px|Two M249s can be seen on the top of this screenshot.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
[[M67 hand grenade|M67 hand grenades]] are seen attached to Damon Macready's aka &amp;quot;Big Daddy&amp;quot; uniform.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|150px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade.]][[Image:KickAss-Grenades.jpg‎|thumb|none|600px|Damon Macready aka &amp;quot;Big Daddy&amp;quot; ([[Nicolas Cage]]) fights with M67 hand grenades attached to his gear.  Note that his grenades are closer to the Japanese Model 'apple shape' of the M67 than the real M67 (which is rounder).]]&lt;br /&gt;
&lt;br /&gt;
==Other guns in the armory==&lt;br /&gt;
During Sergeant Marcus Williams' visit to the safehouse various guns can be seen, among them:&lt;br /&gt;
a couple of G36C with Aimpoint dots,&lt;br /&gt;
a G36E equipped with an AG36 grenade launcher,&lt;br /&gt;
a M14 with a bipod,&lt;br /&gt;
a scoped Remington M700,&lt;br /&gt;
a Psg-1 (rumored to be the one used by Big-Daddy to kill Rasul's doorguard),&lt;br /&gt;
3 M16, one of them equipped with a m203 grenade launcher,&lt;br /&gt;
a couple of mini uzi, an HK91A2 with a scope&lt;br /&gt;
and an HK SL8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Matthew Vaughn]]&lt;/div&gt;</summary>
		<author><name>Drjuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Kick-Ass&amp;diff=381859</id>
		<title>Kick-Ass</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Kick-Ass&amp;diff=381859"/>
		<updated>2011-01-27T14:23:12Z</updated>

		<summary type="html">&lt;p&gt;Drjuki: /* SIG SG552 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kick-Ass is a 2010 action/comedy film based on the Mike Millar/John Romita, Jr. comic book series and starring Aaron Johnson as a high school kid who one day seeks to become a superhero, despite his lack of powers, training, or any reason to do so.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the film ''Kick-Ass'':'''&lt;br /&gt;
[[Image:Kick ass cant fly poster.jpg|thumb|right|300px|''Kick-Ass'' (2010)  In the marketing run up to the film's release, there are series of very cool posters featuring each of the superheroes individually.  This poster was the solo lead up poster in the months prior to the release of the film.]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''WARNING:  MAJOR SPOILERS AHEAD!!!'''&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
A [[Beretta 92FS]] is used by Big Daddy ([[Nicolas Cage]]) in an early scene to shoot his daughter Hitgirl ([[Chloe Moretz]]) to show what is like to be shot with a bullet proof vest on, and later when he attacks a group of mobsters at Frank's Lumber warehouse. &lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[Image:Ka-m92fs.jpg‎|thumb|none|600px|&amp;quot;This will only hurt for a second, Sugar.&amp;quot; Damon Macready (AKA Big Daddy) aims the Beretta 92FS at his daughter. ]]&lt;br /&gt;
[[Image:KA-Beretta92FS.jpg|thumb|none|600px|Damon Macready fires the Beretta 92FS.]]&lt;br /&gt;
[[Image:KA-Beretta92FSshell.jpg|thumb|none|600px|Note the shell ejecting from the gun.]]&lt;br /&gt;
[[Image:KickAss-Beretta.jpg‎|thumb|none|600px|Big Daddy ([[Nicolas Cage]]) wields a Beretta 92FS to fight thugs - 9mm]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
&lt;br /&gt;
Frank D'Amico ([[Mark Strong]]) uses a [[Beretta 92FS Inox]] as his personal sidearm. &lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|350px|Beretta 92FS INOX - 9x19mm]]&lt;br /&gt;
[[Image:KickAss-Inox.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Ka-m92fs-nickle-1.jpg|thumb|none|600px|The Beretta 92FS Inox used by D'Amico appears to have either a nickle finish or polished stainless.]]&lt;br /&gt;
[[Image:Ka-m92fs-nickle-2.jpg|thumb|none|600px|Another shot of the Beretta 92FS Inox.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A mobster guarding Frank D'Amico's apartment in the finale is armed with a [[Glock 17]]. &lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|A Generation 3 Glock 17 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
[[Image:Ka-g17.jpg|thumb|none|600px|A thug getting stabbed by Hit-Girl carrying a [[Glock 17]]]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch Mark 23]] is seen on the wall in Damon Macready's armory room.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk23.jpg|thumb|300px|none|Heckler &amp;amp; Koch Mark 23 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ka-3guns.jpg|thumb|none|600px|A Heckler &amp;amp; Koch Mark 23 is seen on the bottom row, center.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P7==&lt;br /&gt;
&lt;br /&gt;
A Heckler &amp;amp; Koch P7 pistol is seen on the wall in Damon Macready's armory room.&lt;br /&gt;
&lt;br /&gt;
[[Image:P7M8Pistol.jpg|thumb|300px|none|Heckler &amp;amp; Koch P7M8 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ka-3guns.jpg|thumb|none|600px|A Heckler &amp;amp; Koch P7 pistol is seen on the bottom roll, right.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
&lt;br /&gt;
One of D'Amico's men ([[Tamer Hassan]]) is armed with a [[Heckler &amp;amp; Koch USP]] (of unknown caliber, probably .45 ACP) during the final shootout at D'Amico's home.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|300px|none|Heckler &amp;amp; Koch USP -- .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ka-usp45.jpg|thumb|none|600px|D'Amico's thug with a H&amp;amp;K USP.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Compact ==&lt;br /&gt;
&lt;br /&gt;
A Heckler &amp;amp; Koch USP Compact is wielded &amp;quot;akimbo&amp;quot;-style by Mindy Macready  aka &amp;quot;Hit Girl&amp;quot; ([[Chloe Moretz]]) along side a [[SIG-Sauer P230|SIG Sauer P232]] (left hand). A two toned [[H&amp;amp;K USP Compact]] is wielded by a thug.  She also uses one in the POV scene and during the rescue, with a rail mounted flashlight in tactical strobe mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:USPCompact9.jpg|thumb|400px|none|Heckler &amp;amp; Koch USP Compact - 9x19mm]]&lt;br /&gt;
[[Image:USPCompactSS.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP Compact with stainless slide - 9x19mm]]&lt;br /&gt;
[[Image:lorenzo_pinto.jpg|thumb|600px|none|H&amp;amp;K USP Compact 9x19mm with rail adapter, pictured below with an Insight Xti Procyon tactical weaponlight]]&lt;br /&gt;
[[Image:Ka-uspc-p232.jpg|thumb|none|600px|Hit Girl prepares to open a can of kick-ass with a USP Compact in her right hand and a SIG-Sauer P232 in her left.]]&lt;br /&gt;
[[Image:KA 02.jpg|thumb|none|600px|&amp;quot;Hit Girl&amp;quot; ([[Chloe Moretz]]) opens fire with a USP Compact.]]&lt;br /&gt;
[[Image:KickAss-USP.jpg‎|thumb|none|600px|A Thugs Two-Toned USP Compact after being kicked up in the air by Hit-Girl.]]&lt;br /&gt;
[[Image:Chloe Moretz kick ass USP img 2.jpg|thumb|none|600px|Hitgirl in a different costume wielding a USP Compact with a suppressor. ]]&lt;br /&gt;
[[Image:KA-USPsilenced.jpg|thumb|none|600px|Hit Girl with her silenced USP Compact after shooting the lobby guards with it. ]]&lt;br /&gt;
&lt;br /&gt;
==Jericho 941==&lt;br /&gt;
&lt;br /&gt;
A [[Jericho 941]] pistol is seen on the wall in Damon Macready's armory room.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jericho941FullSize.jpg|thumb|300px|none|Jericho 941 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ka-3guns.jpg|thumb|none|600px|A Jericho 941 pistol is seen on the bottom roll, left.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P220==&lt;br /&gt;
One of the mobsters guarding Frank D'Amico's apartment is armed with a [[SIG-Sauer P220]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:SigP220EarlyModel.jpg‎|thumb|none|300px|SIG-Sauer P220 1st Generation &amp;quot;American&amp;quot; model - .45 ACP]]&lt;br /&gt;
[[Image:KickAss-P220.jpg‎|thumb|none|600px|One of D'Amico's Thugs carrying a SIG-Sauer P220.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
One of Frank D'Amico's men is armed with a [[SIG-Sauer P226]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg‎|thumb|none|300px|SIG-Sauer P226 - 9mm]]&lt;br /&gt;
[[Image:Ka-p226.jpg|thumb|none|600px|A Thug after having a knife thrown through his wrist carrying a SIG-Sauer P226]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P232==&lt;br /&gt;
&lt;br /&gt;
Hit Girl uses a SIG-Sauer P232 during the shootout at D'Amico's home. Hit Girl reloads the P232 by dumping the magazine with only one hand, which is impossible because the magazine release is located at the heel of the grip.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig232sl.jpg|thumb|none|300px|SIG-Sauer P232 - .380 ACP]]&lt;br /&gt;
[[Image:Ka-p232-1.jpg‎|thumb|none|600px|A SIG-Sauer P232 (among other things) is in Hit Girl's suitcase before she heads off to D'Amico's home.]]&lt;br /&gt;
[[Image:Ka-uspc-p232.jpg‎|thumb|none|600px|Hit Girl with the P232 in her left hand.]]&lt;br /&gt;
[[Image:Ka-p232-2.jpg‎|thumb|none|600px|Hit Girl dumping magazines from the P232 and USP Compact. Removing the magazine from a P232 with one hand is an impossible task due to the magazine release located at the heel of the grip.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark I==&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagleMarkIstainless.jpg|thumb|none|300px|A matte stainless Desert Eagle MK I - .357 Magnum.]]&lt;br /&gt;
[[Image:KA-DEagle.jpg|thumb|none|600px|Two [[Desert Eagle]]s on the left.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
== Mossberg 500 ==&lt;br /&gt;
&lt;br /&gt;
Damon Macready aka &amp;quot;Big Daddy&amp;quot; seizes a [[Mossberg 500]] shotgun with an extended magazine tube from one of Frank D'Amico's men and uses it during the gunbattle at Frank's Lumber warehouse. &lt;br /&gt;
&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 with high-capacity magazine tube. This 500 is called the security model, with an 8 round magazine.  - 12 gauge]]&lt;br /&gt;
[[Image:KickAssMossberg500.jpg‎|thumb|none|600px|Big Daddy with a Mossberg 500 in the warehouse.]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Protecta ==&lt;br /&gt;
&lt;br /&gt;
A heavily modified [[Armsel Striker and variants|Armsel Protecta]] is used by one of the mobsters shooting at Hit Girl during the finale. It differs from most examples of the weapon due to having a muzzle brake, a M1913 rail over the drum and the back half of the weapon modified to take a M4 style stock. &lt;br /&gt;
&lt;br /&gt;
[[Image:SWD-StreetSweeper.jpg|thumb|none|500px|SWD/Cobray Street Sweeper - 12 gauge]]&lt;br /&gt;
[[Image:Ka-armsel-protecta.jpg|thumb|none|600px|One of D'Amico's men fires at Hit Girl with the Armsel Protecta.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
Two [[Franchi SPAS-12]] (one with stock folded and one with stock removed) can be seen on the wall of Damon Macready's office.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|500px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:KA-FranchiSPAS12.jpg|thumb|none|600px|Top Left.]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K| Heckler &amp;amp; Koch MP5K]] is fired by one of Frank D'Amico's men at Hit Girl during the execution rescue scene. Hit girl is also seen loading and pointing one, with a 15 round magazine, at Kick-Ass in the Mcready's armory before placing it in her tote-bag prior to the assault on the D'Amico's penthouse (it's never seen again).&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|MP5K - 9mm]]&lt;br /&gt;
[[Image:KickAss-MP5K.jpg‎|thumb|none|600px|One of Frank D'Amico's men uses an MP5K to try and shoot Hit Girl.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|300px|MP5KA4 - 9mm]]&lt;br /&gt;
[[Image:Ka-mp5k.jpg‎|thumb|none|600px|Hit Girl loads a MP5KA4 (note the 3-round burst). She never uses it during the final shootout at D'Amico's place. She definitely needed it because during the shootout she runs out of ammo from her two handguns and resorted to using the guns from D'Amico's men.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4== &lt;br /&gt;
&lt;br /&gt;
Several [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A4| Heckler &amp;amp; Koch MP5A4]] submachine guns are seen in the Macready's armory.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==SA Vz.61 Skorpion==&lt;br /&gt;
&lt;br /&gt;
Seen on the wall in Macready's armory room is an [[SA Vz.61 Skorpion]] (green circle).&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Skorpion SA Vz 61 - .32 ACP]]&lt;br /&gt;
[[Image:KickAss-Skorpion&amp;amp;Uzi.jpg‎ |thumb|none|600px|Note the GREEN circle not the red.]]&lt;br /&gt;
[[Image:KA-Scorpion.jpg |thumb|none|600px|Note the GREEN circle, not the red.]]&lt;br /&gt;
&lt;br /&gt;
==Mini-Uzi==&lt;br /&gt;
&lt;br /&gt;
In the same armory shot, we see a [[Mini Uzi]] with stock folded. (red circle)&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|300px|Mini Uzi SMG with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:KickAss-Skorpion&amp;amp;Uzi.jpg‎ |thumb|none|600px|Note the RED circle not the green one.]]&lt;br /&gt;
[[Image:KA-Scorpion.jpg |thumb|none|600px|Note the RED cirlce not the green one.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr TMP==&lt;br /&gt;
&lt;br /&gt;
Two [[Steyr TMP]]s can be seen on the wall of Damon Macready's office.&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|350px|none|Steyr TMP 9x19mm]]&lt;br /&gt;
[[Image:Ka-mk153-1.jpg|thumb|none|600px|Two Steyr TMPs on the left.]]&lt;br /&gt;
[[Image:KA-SteyrTMP.jpg|thumb|none|600px|Another shot of two TMPs.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
&lt;br /&gt;
[[Heckler &amp;amp; Koch UMP9]] is seen on the wall behind Damon Macready in his office.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP9 (note curved magazine) - 9x19mm]]&lt;br /&gt;
[[Image:KA-H&amp;amp;K UMP.jpg|thumb|none|600px|Heckler &amp;amp; Koch UMP9 with stock folded - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr MPi 81==&lt;br /&gt;
Two Steyr MPi's are seen in Macready's armory in multiple scenes.&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrMPi81.jpg‎|thumb|none|400px|Steyr MPi81 Submachine Gun - 9mm.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKS-74 w GP30 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
Several [[AKS-74]] rifles with [[GP-series grenade launcher#GP-30|GP-30 grenade launchers]] are seen in the Macready's arsenal. &lt;br /&gt;
&lt;br /&gt;
[[Image:aks74.jpg|thumb|none|400px|AKS-74 5.45x39mm]]&lt;br /&gt;
[[Image:KickAss-AK74wLauncher.jpg‎ |thumb|none|600px|Third row down.]]&lt;br /&gt;
&lt;br /&gt;
==L85A1==&lt;br /&gt;
Two [[L85A1]] with SUSAT scope are seen in the Macready's arsenal.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sal8.jpg|thumb|none|400px|L85A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine== &lt;br /&gt;
&lt;br /&gt;
Several [[M4A1]] carbines with scopes and foregrips are seen in the Macready's armory. &lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:KA-SteyrAUG.jpg|thumb|none|600px|Colt M4A1 Carbine - 5.56x45mm seen immediately above the AUG.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG552==&lt;br /&gt;
&lt;br /&gt;
[[SIG SG 552]] rifles with top-rails, scopes, silencers and B&amp;amp;T Quad Rail handguards are seen among the weapons in the Macready's armory. Later, a mobster wildly fires a SG 552 at Hit Girl when she attacks Frank D'Amico's apartment. &lt;br /&gt;
&lt;br /&gt;
[[Image:SIG_SG552.jpg|thumb|400px|none|SIG SG 552 - 5.56x45mm]]&lt;br /&gt;
[[Image:KickAss-Sig552.jpg|thumb|none|600px|Seen Right next to Damon's Head.]]&lt;br /&gt;
[[Image:SIG SG552 used in kick-ass.jpg|thumb|600px|none|A thug firing at Hit-Girl with a SIG-SG552.]]&lt;br /&gt;
[[Image:Ka-sig552.jpg|thumb|600px|none|Another shot of that same Thug.]]&lt;br /&gt;
[[Image:KickAss-AK74wLauncher.jpg‎ |thumb|none|600px|Second one down.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG== &lt;br /&gt;
&lt;br /&gt;
A [[Steyr AUG]] is also among the many weapons seen in the Macready's arsenal. &lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrAUGBlack.jpg|thumb|none|450px|Steyr AUG with green stock - 5.56x45mm.]]&lt;br /&gt;
[[Image:KA-SteyrAUG.jpg|thumb|none|600px|Steyr AUG - 5.56x45mm.]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|Steyr AUG - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==HK93A2==&lt;br /&gt;
&lt;br /&gt;
Also what appears to be an [[HK33|HK93A2]] with a 30 round curved magazine, and an attached scope. In the top left of the picture.&lt;br /&gt;
[[Image:HK93FullStock.jpg|thumb|none|400px|H&amp;amp;K 93-A2 Full Stock Rifle with 25 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|Seen at top is an HK93 with a slimline fore arm, scope and 30 round magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Sniper Rifle==&lt;br /&gt;
Damon Macready aka &amp;quot;Big Daddy&amp;quot; uses a suppressed sniper rifle of unknown make to cover Hit Girl during the fight at Rasul's (Kofi Natei) apartment. &lt;br /&gt;
&lt;br /&gt;
[[Image:KickAss-SniperRifle.jpg‎|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
A few [[G36C]]s can be seen on Maready's wall.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm with RIS foregrip]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|Two G36Cs with and without the foregrip on the top right.]]&lt;br /&gt;
&lt;br /&gt;
==M24 Sniper Rifle==&lt;br /&gt;
An [[Remington 700#M24 Sniper Rifle|M24 Sniper Rifle]] can be seen on Macready's wall.&lt;br /&gt;
[[Image:M24.jpg|thumb|none|450px|M24 sniper rifle 7.62x51mm NATO, .300 Winchester Magnum, .338 Lapua Magnum]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|An M24 on the bottom left.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
An [[M14]] with a folded bipod can be seen on Macready's wall.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapon=&lt;br /&gt;
&lt;br /&gt;
==XM124 Micro guns==&lt;br /&gt;
&lt;br /&gt;
Dave Lizewski aka &amp;quot;Kick Ass&amp;quot; uses two rotary multi-barreled guns which are very similar to GE XM124 Micro guns, the 5.56mm version of the [[GE M134 minigun]], mounted on a jetpack during the finale.  These are custom built props utilizing special effects to enable the gunfire and flashes in the film.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:Ka-minigun-3.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-4.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-5.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-6.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-7.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
&lt;br /&gt;
A [[Mk 153 Mod 0 SMAW]], referred to throughout the movie as a &amp;quot;bazooka&amp;quot;, is used by Huge Goon ([[Stu Riley]]) during the finale. The trigger/firing mechanism looks very odd on the Mk 153 used in the movie. It looked like it had the frame of a H&amp;amp;K MK23 pistol mated to the lower receiver of a H&amp;amp;K MP5 sub-machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW 83mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Kick-Ass-backgroundguns.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW on the left of Damon Macready's desk on Kick-Ass' official website page for Big Daddy.]]&lt;br /&gt;
[[Image:Ka-mk153-1.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW displayed on the wall of Damon Macready's office.]]&lt;br /&gt;
[[Image:Ka-mk153-2.jpg|thumb|none|600px|Huge Goon sees the Mk 153 on the wall and decides to take it.]]&lt;br /&gt;
[[Image:Ka-mk153-3.jpg|thumb|none|600px|Huge Goon with the MK 153.]]&lt;br /&gt;
[[Image:Ka-mk153-4.jpg|thumb|none|600px|The peculiar looking trigger appears to be taken from a [[Heckler &amp;amp; Koch Mark 23]].]]&lt;br /&gt;
[[Image:Ka-mk153-5.jpg|thumb|none|600px|The firing mechanism appears to be the lower receiver of a [[Heckler &amp;amp; Koch MP5]].]]&lt;br /&gt;
&lt;br /&gt;
==M249 Machine Gun==&lt;br /&gt;
Two [[FN Minimi|M249]] machine guns can be seen in Macready's armory.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ka-mk153-1.jpg|thumb|none|600px|Two M249s can be seen on the top of this screenshot.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
[[M67 hand grenade|M67 hand grenades]] are seen attached to Damon Macready's aka &amp;quot;Big Daddy&amp;quot; uniform.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|150px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade.]][[Image:KickAss-Grenades.jpg‎|thumb|none|600px|Damon Macready aka &amp;quot;Big Daddy&amp;quot; ([[Nicolas Cage]]) fights with M67 hand grenades attached to his gear.  Note that his grenades are closer to the Japanese Model 'apple shape' of the M67 than the real M67 (which is rounder).]]&lt;br /&gt;
&lt;br /&gt;
==Other guns in the armory==&lt;br /&gt;
During Sergeant Marcus Williams' visit to the safehouse various guns can be seen, among them:&lt;br /&gt;
a couple of G36C with Aimpoint dots,&lt;br /&gt;
a G36E equipped with an AG36 grenade launcher,&lt;br /&gt;
a M14 with a bipod,&lt;br /&gt;
a scoped Remington M700,&lt;br /&gt;
a Psg-1 (rumored to be the one used by Big-Daddy to kill Rasul's doorguard),&lt;br /&gt;
3 M16, one of them equipped with a m203 grenade launcher,&lt;br /&gt;
a couple of mini uzi, an HK91A2 with a scope&lt;br /&gt;
and an HK SL8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Matthew Vaughn]]&lt;/div&gt;</summary>
		<author><name>Drjuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Kick-Ass&amp;diff=381858</id>
		<title>Kick-Ass</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Kick-Ass&amp;diff=381858"/>
		<updated>2011-01-27T14:22:38Z</updated>

		<summary type="html">&lt;p&gt;Drjuki: /* SIG SG552 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kick-Ass is a 2010 action/comedy film based on the Mike Millar/John Romita, Jr. comic book series and starring Aaron Johnson as a high school kid who one day seeks to become a superhero, despite his lack of powers, training, or any reason to do so.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the film ''Kick-Ass'':'''&lt;br /&gt;
[[Image:Kick ass cant fly poster.jpg|thumb|right|300px|''Kick-Ass'' (2010)  In the marketing run up to the film's release, there are series of very cool posters featuring each of the superheroes individually.  This poster was the solo lead up poster in the months prior to the release of the film.]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''WARNING:  MAJOR SPOILERS AHEAD!!!'''&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
A [[Beretta 92FS]] is used by Big Daddy ([[Nicolas Cage]]) in an early scene to shoot his daughter Hitgirl ([[Chloe Moretz]]) to show what is like to be shot with a bullet proof vest on, and later when he attacks a group of mobsters at Frank's Lumber warehouse. &lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[Image:Ka-m92fs.jpg‎|thumb|none|600px|&amp;quot;This will only hurt for a second, Sugar.&amp;quot; Damon Macready (AKA Big Daddy) aims the Beretta 92FS at his daughter. ]]&lt;br /&gt;
[[Image:KA-Beretta92FS.jpg|thumb|none|600px|Damon Macready fires the Beretta 92FS.]]&lt;br /&gt;
[[Image:KA-Beretta92FSshell.jpg|thumb|none|600px|Note the shell ejecting from the gun.]]&lt;br /&gt;
[[Image:KickAss-Beretta.jpg‎|thumb|none|600px|Big Daddy ([[Nicolas Cage]]) wields a Beretta 92FS to fight thugs - 9mm]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
&lt;br /&gt;
Frank D'Amico ([[Mark Strong]]) uses a [[Beretta 92FS Inox]] as his personal sidearm. &lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|350px|Beretta 92FS INOX - 9x19mm]]&lt;br /&gt;
[[Image:KickAss-Inox.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Ka-m92fs-nickle-1.jpg|thumb|none|600px|The Beretta 92FS Inox used by D'Amico appears to have either a nickle finish or polished stainless.]]&lt;br /&gt;
[[Image:Ka-m92fs-nickle-2.jpg|thumb|none|600px|Another shot of the Beretta 92FS Inox.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A mobster guarding Frank D'Amico's apartment in the finale is armed with a [[Glock 17]]. &lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|A Generation 3 Glock 17 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
[[Image:Ka-g17.jpg|thumb|none|600px|A thug getting stabbed by Hit-Girl carrying a [[Glock 17]]]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch Mark 23]] is seen on the wall in Damon Macready's armory room.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk23.jpg|thumb|300px|none|Heckler &amp;amp; Koch Mark 23 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ka-3guns.jpg|thumb|none|600px|A Heckler &amp;amp; Koch Mark 23 is seen on the bottom row, center.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P7==&lt;br /&gt;
&lt;br /&gt;
A Heckler &amp;amp; Koch P7 pistol is seen on the wall in Damon Macready's armory room.&lt;br /&gt;
&lt;br /&gt;
[[Image:P7M8Pistol.jpg|thumb|300px|none|Heckler &amp;amp; Koch P7M8 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ka-3guns.jpg|thumb|none|600px|A Heckler &amp;amp; Koch P7 pistol is seen on the bottom roll, right.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
&lt;br /&gt;
One of D'Amico's men ([[Tamer Hassan]]) is armed with a [[Heckler &amp;amp; Koch USP]] (of unknown caliber, probably .45 ACP) during the final shootout at D'Amico's home.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|300px|none|Heckler &amp;amp; Koch USP -- .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ka-usp45.jpg|thumb|none|600px|D'Amico's thug with a H&amp;amp;K USP.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Compact ==&lt;br /&gt;
&lt;br /&gt;
A Heckler &amp;amp; Koch USP Compact is wielded &amp;quot;akimbo&amp;quot;-style by Mindy Macready  aka &amp;quot;Hit Girl&amp;quot; ([[Chloe Moretz]]) along side a [[SIG-Sauer P230|SIG Sauer P232]] (left hand). A two toned [[H&amp;amp;K USP Compact]] is wielded by a thug.  She also uses one in the POV scene and during the rescue, with a rail mounted flashlight in tactical strobe mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:USPCompact9.jpg|thumb|400px|none|Heckler &amp;amp; Koch USP Compact - 9x19mm]]&lt;br /&gt;
[[Image:USPCompactSS.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP Compact with stainless slide - 9x19mm]]&lt;br /&gt;
[[Image:lorenzo_pinto.jpg|thumb|600px|none|H&amp;amp;K USP Compact 9x19mm with rail adapter, pictured below with an Insight Xti Procyon tactical weaponlight]]&lt;br /&gt;
[[Image:Ka-uspc-p232.jpg|thumb|none|600px|Hit Girl prepares to open a can of kick-ass with a USP Compact in her right hand and a SIG-Sauer P232 in her left.]]&lt;br /&gt;
[[Image:KA 02.jpg|thumb|none|600px|&amp;quot;Hit Girl&amp;quot; ([[Chloe Moretz]]) opens fire with a USP Compact.]]&lt;br /&gt;
[[Image:KickAss-USP.jpg‎|thumb|none|600px|A Thugs Two-Toned USP Compact after being kicked up in the air by Hit-Girl.]]&lt;br /&gt;
[[Image:Chloe Moretz kick ass USP img 2.jpg|thumb|none|600px|Hitgirl in a different costume wielding a USP Compact with a suppressor. ]]&lt;br /&gt;
[[Image:KA-USPsilenced.jpg|thumb|none|600px|Hit Girl with her silenced USP Compact after shooting the lobby guards with it. ]]&lt;br /&gt;
&lt;br /&gt;
==Jericho 941==&lt;br /&gt;
&lt;br /&gt;
A [[Jericho 941]] pistol is seen on the wall in Damon Macready's armory room.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jericho941FullSize.jpg|thumb|300px|none|Jericho 941 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ka-3guns.jpg|thumb|none|600px|A Jericho 941 pistol is seen on the bottom roll, left.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P220==&lt;br /&gt;
One of the mobsters guarding Frank D'Amico's apartment is armed with a [[SIG-Sauer P220]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:SigP220EarlyModel.jpg‎|thumb|none|300px|SIG-Sauer P220 1st Generation &amp;quot;American&amp;quot; model - .45 ACP]]&lt;br /&gt;
[[Image:KickAss-P220.jpg‎|thumb|none|600px|One of D'Amico's Thugs carrying a SIG-Sauer P220.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
One of Frank D'Amico's men is armed with a [[SIG-Sauer P226]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg‎|thumb|none|300px|SIG-Sauer P226 - 9mm]]&lt;br /&gt;
[[Image:Ka-p226.jpg|thumb|none|600px|A Thug after having a knife thrown through his wrist carrying a SIG-Sauer P226]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P232==&lt;br /&gt;
&lt;br /&gt;
Hit Girl uses a SIG-Sauer P232 during the shootout at D'Amico's home. Hit Girl reloads the P232 by dumping the magazine with only one hand, which is impossible because the magazine release is located at the heel of the grip.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig232sl.jpg|thumb|none|300px|SIG-Sauer P232 - .380 ACP]]&lt;br /&gt;
[[Image:Ka-p232-1.jpg‎|thumb|none|600px|A SIG-Sauer P232 (among other things) is in Hit Girl's suitcase before she heads off to D'Amico's home.]]&lt;br /&gt;
[[Image:Ka-uspc-p232.jpg‎|thumb|none|600px|Hit Girl with the P232 in her left hand.]]&lt;br /&gt;
[[Image:Ka-p232-2.jpg‎|thumb|none|600px|Hit Girl dumping magazines from the P232 and USP Compact. Removing the magazine from a P232 with one hand is an impossible task due to the magazine release located at the heel of the grip.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark I==&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagleMarkIstainless.jpg|thumb|none|300px|A matte stainless Desert Eagle MK I - .357 Magnum.]]&lt;br /&gt;
[[Image:KA-DEagle.jpg|thumb|none|600px|Two [[Desert Eagle]]s on the left.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
== Mossberg 500 ==&lt;br /&gt;
&lt;br /&gt;
Damon Macready aka &amp;quot;Big Daddy&amp;quot; seizes a [[Mossberg 500]] shotgun with an extended magazine tube from one of Frank D'Amico's men and uses it during the gunbattle at Frank's Lumber warehouse. &lt;br /&gt;
&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 with high-capacity magazine tube. This 500 is called the security model, with an 8 round magazine.  - 12 gauge]]&lt;br /&gt;
[[Image:KickAssMossberg500.jpg‎|thumb|none|600px|Big Daddy with a Mossberg 500 in the warehouse.]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Protecta ==&lt;br /&gt;
&lt;br /&gt;
A heavily modified [[Armsel Striker and variants|Armsel Protecta]] is used by one of the mobsters shooting at Hit Girl during the finale. It differs from most examples of the weapon due to having a muzzle brake, a M1913 rail over the drum and the back half of the weapon modified to take a M4 style stock. &lt;br /&gt;
&lt;br /&gt;
[[Image:SWD-StreetSweeper.jpg|thumb|none|500px|SWD/Cobray Street Sweeper - 12 gauge]]&lt;br /&gt;
[[Image:Ka-armsel-protecta.jpg|thumb|none|600px|One of D'Amico's men fires at Hit Girl with the Armsel Protecta.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
Two [[Franchi SPAS-12]] (one with stock folded and one with stock removed) can be seen on the wall of Damon Macready's office.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|500px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:KA-FranchiSPAS12.jpg|thumb|none|600px|Top Left.]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K| Heckler &amp;amp; Koch MP5K]] is fired by one of Frank D'Amico's men at Hit Girl during the execution rescue scene. Hit girl is also seen loading and pointing one, with a 15 round magazine, at Kick-Ass in the Mcready's armory before placing it in her tote-bag prior to the assault on the D'Amico's penthouse (it's never seen again).&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|MP5K - 9mm]]&lt;br /&gt;
[[Image:KickAss-MP5K.jpg‎|thumb|none|600px|One of Frank D'Amico's men uses an MP5K to try and shoot Hit Girl.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|300px|MP5KA4 - 9mm]]&lt;br /&gt;
[[Image:Ka-mp5k.jpg‎|thumb|none|600px|Hit Girl loads a MP5KA4 (note the 3-round burst). She never uses it during the final shootout at D'Amico's place. She definitely needed it because during the shootout she runs out of ammo from her two handguns and resorted to using the guns from D'Amico's men.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4== &lt;br /&gt;
&lt;br /&gt;
Several [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A4| Heckler &amp;amp; Koch MP5A4]] submachine guns are seen in the Macready's armory.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==SA Vz.61 Skorpion==&lt;br /&gt;
&lt;br /&gt;
Seen on the wall in Macready's armory room is an [[SA Vz.61 Skorpion]] (green circle).&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Skorpion SA Vz 61 - .32 ACP]]&lt;br /&gt;
[[Image:KickAss-Skorpion&amp;amp;Uzi.jpg‎ |thumb|none|600px|Note the GREEN circle not the red.]]&lt;br /&gt;
[[Image:KA-Scorpion.jpg |thumb|none|600px|Note the GREEN circle, not the red.]]&lt;br /&gt;
&lt;br /&gt;
==Mini-Uzi==&lt;br /&gt;
&lt;br /&gt;
In the same armory shot, we see a [[Mini Uzi]] with stock folded. (red circle)&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|300px|Mini Uzi SMG with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:KickAss-Skorpion&amp;amp;Uzi.jpg‎ |thumb|none|600px|Note the RED circle not the green one.]]&lt;br /&gt;
[[Image:KA-Scorpion.jpg |thumb|none|600px|Note the RED cirlce not the green one.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr TMP==&lt;br /&gt;
&lt;br /&gt;
Two [[Steyr TMP]]s can be seen on the wall of Damon Macready's office.&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|350px|none|Steyr TMP 9x19mm]]&lt;br /&gt;
[[Image:Ka-mk153-1.jpg|thumb|none|600px|Two Steyr TMPs on the left.]]&lt;br /&gt;
[[Image:KA-SteyrTMP.jpg|thumb|none|600px|Another shot of two TMPs.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
&lt;br /&gt;
[[Heckler &amp;amp; Koch UMP9]] is seen on the wall behind Damon Macready in his office.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP9 (note curved magazine) - 9x19mm]]&lt;br /&gt;
[[Image:KA-H&amp;amp;K UMP.jpg|thumb|none|600px|Heckler &amp;amp; Koch UMP9 with stock folded - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr MPi 81==&lt;br /&gt;
Two Steyr MPi's are seen in Macready's armory in multiple scenes.&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrMPi81.jpg‎|thumb|none|400px|Steyr MPi81 Submachine Gun - 9mm.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKS-74 w GP30 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
Several [[AKS-74]] rifles with [[GP-series grenade launcher#GP-30|GP-30 grenade launchers]] are seen in the Macready's arsenal. &lt;br /&gt;
&lt;br /&gt;
[[Image:aks74.jpg|thumb|none|400px|AKS-74 5.45x39mm]]&lt;br /&gt;
[[Image:KickAss-AK74wLauncher.jpg‎ |thumb|none|600px|Third row down.]]&lt;br /&gt;
&lt;br /&gt;
==L85A1==&lt;br /&gt;
Two [[L85A1]] with SUSAT scope are seen in the Macready's arsenal.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sal8.jpg|thumb|none|400px|L85A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine== &lt;br /&gt;
&lt;br /&gt;
Several [[M4A1]] carbines with scopes and foregrips are seen in the Macready's armory. &lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:KA-SteyrAUG.jpg|thumb|none|600px|Colt M4A1 Carbine - 5.56x45mm seen immediately above the AUG.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG552==&lt;br /&gt;
&lt;br /&gt;
[[SIG SG 552]] rifles with top-rails, scopes, silencers and B&amp;amp;T Quad Rail handguards are seen among the weapons in the Macready's armory. Later, a mobster wildly fires a SG 552 at Hit Girl when she attacks Frank D'Amico's apartment. &lt;br /&gt;
&lt;br /&gt;
[[Image:SIG_SG552.jpg|thumb|400px|none|SIG SG 552 - 5.56x45mm]]&lt;br /&gt;
[[Image:KickAss-Sig552.jpg|thumb|none|600px|Seen Right next to Damon's Head.]]&lt;br /&gt;
[[Image:SIG SG552 used in kick-ass.jpg|thumb|600px|none|A thug firing at Hit-Girl with a SIG-SG552.]]&lt;br /&gt;
[[Image:Ka-sig552.jpg|thumb|600px|none|Another shot of that same Thug.]]&lt;br /&gt;
[[Image:KickAss-AK74wLauncher.jpg‎ |thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG== &lt;br /&gt;
&lt;br /&gt;
A [[Steyr AUG]] is also among the many weapons seen in the Macready's arsenal. &lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrAUGBlack.jpg|thumb|none|450px|Steyr AUG with green stock - 5.56x45mm.]]&lt;br /&gt;
[[Image:KA-SteyrAUG.jpg|thumb|none|600px|Steyr AUG - 5.56x45mm.]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|Steyr AUG - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==HK93A2==&lt;br /&gt;
&lt;br /&gt;
Also what appears to be an [[HK33|HK93A2]] with a 30 round curved magazine, and an attached scope. In the top left of the picture.&lt;br /&gt;
[[Image:HK93FullStock.jpg|thumb|none|400px|H&amp;amp;K 93-A2 Full Stock Rifle with 25 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|Seen at top is an HK93 with a slimline fore arm, scope and 30 round magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Sniper Rifle==&lt;br /&gt;
Damon Macready aka &amp;quot;Big Daddy&amp;quot; uses a suppressed sniper rifle of unknown make to cover Hit Girl during the fight at Rasul's (Kofi Natei) apartment. &lt;br /&gt;
&lt;br /&gt;
[[Image:KickAss-SniperRifle.jpg‎|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
A few [[G36C]]s can be seen on Maready's wall.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm with RIS foregrip]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|Two G36Cs with and without the foregrip on the top right.]]&lt;br /&gt;
&lt;br /&gt;
==M24 Sniper Rifle==&lt;br /&gt;
An [[Remington 700#M24 Sniper Rifle|M24 Sniper Rifle]] can be seen on Macready's wall.&lt;br /&gt;
[[Image:M24.jpg|thumb|none|450px|M24 sniper rifle 7.62x51mm NATO, .300 Winchester Magnum, .338 Lapua Magnum]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|An M24 on the bottom left.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
An [[M14]] with a folded bipod can be seen on Macready's wall.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapon=&lt;br /&gt;
&lt;br /&gt;
==XM124 Micro guns==&lt;br /&gt;
&lt;br /&gt;
Dave Lizewski aka &amp;quot;Kick Ass&amp;quot; uses two rotary multi-barreled guns which are very similar to GE XM124 Micro guns, the 5.56mm version of the [[GE M134 minigun]], mounted on a jetpack during the finale.  These are custom built props utilizing special effects to enable the gunfire and flashes in the film.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:Ka-minigun-3.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-4.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-5.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-6.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-7.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
&lt;br /&gt;
A [[Mk 153 Mod 0 SMAW]], referred to throughout the movie as a &amp;quot;bazooka&amp;quot;, is used by Huge Goon ([[Stu Riley]]) during the finale. The trigger/firing mechanism looks very odd on the Mk 153 used in the movie. It looked like it had the frame of a H&amp;amp;K MK23 pistol mated to the lower receiver of a H&amp;amp;K MP5 sub-machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW 83mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Kick-Ass-backgroundguns.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW on the left of Damon Macready's desk on Kick-Ass' official website page for Big Daddy.]]&lt;br /&gt;
[[Image:Ka-mk153-1.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW displayed on the wall of Damon Macready's office.]]&lt;br /&gt;
[[Image:Ka-mk153-2.jpg|thumb|none|600px|Huge Goon sees the Mk 153 on the wall and decides to take it.]]&lt;br /&gt;
[[Image:Ka-mk153-3.jpg|thumb|none|600px|Huge Goon with the MK 153.]]&lt;br /&gt;
[[Image:Ka-mk153-4.jpg|thumb|none|600px|The peculiar looking trigger appears to be taken from a [[Heckler &amp;amp; Koch Mark 23]].]]&lt;br /&gt;
[[Image:Ka-mk153-5.jpg|thumb|none|600px|The firing mechanism appears to be the lower receiver of a [[Heckler &amp;amp; Koch MP5]].]]&lt;br /&gt;
&lt;br /&gt;
==M249 Machine Gun==&lt;br /&gt;
Two [[FN Minimi|M249]] machine guns can be seen in Macready's armory.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ka-mk153-1.jpg|thumb|none|600px|Two M249s can be seen on the top of this screenshot.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
[[M67 hand grenade|M67 hand grenades]] are seen attached to Damon Macready's aka &amp;quot;Big Daddy&amp;quot; uniform.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|150px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade.]][[Image:KickAss-Grenades.jpg‎|thumb|none|600px|Damon Macready aka &amp;quot;Big Daddy&amp;quot; ([[Nicolas Cage]]) fights with M67 hand grenades attached to his gear.  Note that his grenades are closer to the Japanese Model 'apple shape' of the M67 than the real M67 (which is rounder).]]&lt;br /&gt;
&lt;br /&gt;
==Other guns in the armory==&lt;br /&gt;
During Sergeant Marcus Williams' visit to the safehouse various guns can be seen, among them:&lt;br /&gt;
a couple of G36C with Aimpoint dots,&lt;br /&gt;
a G36E equipped with an AG36 grenade launcher,&lt;br /&gt;
a M14 with a bipod,&lt;br /&gt;
a scoped Remington M700,&lt;br /&gt;
a Psg-1 (rumored to be the one used by Big-Daddy to kill Rasul's doorguard),&lt;br /&gt;
3 M16, one of them equipped with a m203 grenade launcher,&lt;br /&gt;
a couple of mini uzi, an HK91A2 with a scope&lt;br /&gt;
and an HK SL8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Matthew Vaughn]]&lt;/div&gt;</summary>
		<author><name>Drjuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Kick-Ass&amp;diff=381857</id>
		<title>Kick-Ass</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Kick-Ass&amp;diff=381857"/>
		<updated>2011-01-27T14:21:49Z</updated>

		<summary type="html">&lt;p&gt;Drjuki: /* SIG SG552 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kick-Ass is a 2010 action/comedy film based on the Mike Millar/John Romita, Jr. comic book series and starring Aaron Johnson as a high school kid who one day seeks to become a superhero, despite his lack of powers, training, or any reason to do so.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the film ''Kick-Ass'':'''&lt;br /&gt;
[[Image:Kick ass cant fly poster.jpg|thumb|right|300px|''Kick-Ass'' (2010)  In the marketing run up to the film's release, there are series of very cool posters featuring each of the superheroes individually.  This poster was the solo lead up poster in the months prior to the release of the film.]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''WARNING:  MAJOR SPOILERS AHEAD!!!'''&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
A [[Beretta 92FS]] is used by Big Daddy ([[Nicolas Cage]]) in an early scene to shoot his daughter Hitgirl ([[Chloe Moretz]]) to show what is like to be shot with a bullet proof vest on, and later when he attacks a group of mobsters at Frank's Lumber warehouse. &lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[Image:Ka-m92fs.jpg‎|thumb|none|600px|&amp;quot;This will only hurt for a second, Sugar.&amp;quot; Damon Macready (AKA Big Daddy) aims the Beretta 92FS at his daughter. ]]&lt;br /&gt;
[[Image:KA-Beretta92FS.jpg|thumb|none|600px|Damon Macready fires the Beretta 92FS.]]&lt;br /&gt;
[[Image:KA-Beretta92FSshell.jpg|thumb|none|600px|Note the shell ejecting from the gun.]]&lt;br /&gt;
[[Image:KickAss-Beretta.jpg‎|thumb|none|600px|Big Daddy ([[Nicolas Cage]]) wields a Beretta 92FS to fight thugs - 9mm]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
&lt;br /&gt;
Frank D'Amico ([[Mark Strong]]) uses a [[Beretta 92FS Inox]] as his personal sidearm. &lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|350px|Beretta 92FS INOX - 9x19mm]]&lt;br /&gt;
[[Image:KickAss-Inox.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Ka-m92fs-nickle-1.jpg|thumb|none|600px|The Beretta 92FS Inox used by D'Amico appears to have either a nickle finish or polished stainless.]]&lt;br /&gt;
[[Image:Ka-m92fs-nickle-2.jpg|thumb|none|600px|Another shot of the Beretta 92FS Inox.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A mobster guarding Frank D'Amico's apartment in the finale is armed with a [[Glock 17]]. &lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|A Generation 3 Glock 17 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
[[Image:Ka-g17.jpg|thumb|none|600px|A thug getting stabbed by Hit-Girl carrying a [[Glock 17]]]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch Mark 23]] is seen on the wall in Damon Macready's armory room.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk23.jpg|thumb|300px|none|Heckler &amp;amp; Koch Mark 23 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ka-3guns.jpg|thumb|none|600px|A Heckler &amp;amp; Koch Mark 23 is seen on the bottom row, center.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P7==&lt;br /&gt;
&lt;br /&gt;
A Heckler &amp;amp; Koch P7 pistol is seen on the wall in Damon Macready's armory room.&lt;br /&gt;
&lt;br /&gt;
[[Image:P7M8Pistol.jpg|thumb|300px|none|Heckler &amp;amp; Koch P7M8 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ka-3guns.jpg|thumb|none|600px|A Heckler &amp;amp; Koch P7 pistol is seen on the bottom roll, right.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
&lt;br /&gt;
One of D'Amico's men ([[Tamer Hassan]]) is armed with a [[Heckler &amp;amp; Koch USP]] (of unknown caliber, probably .45 ACP) during the final shootout at D'Amico's home.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|300px|none|Heckler &amp;amp; Koch USP -- .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ka-usp45.jpg|thumb|none|600px|D'Amico's thug with a H&amp;amp;K USP.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Compact ==&lt;br /&gt;
&lt;br /&gt;
A Heckler &amp;amp; Koch USP Compact is wielded &amp;quot;akimbo&amp;quot;-style by Mindy Macready  aka &amp;quot;Hit Girl&amp;quot; ([[Chloe Moretz]]) along side a [[SIG-Sauer P230|SIG Sauer P232]] (left hand). A two toned [[H&amp;amp;K USP Compact]] is wielded by a thug.  She also uses one in the POV scene and during the rescue, with a rail mounted flashlight in tactical strobe mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:USPCompact9.jpg|thumb|400px|none|Heckler &amp;amp; Koch USP Compact - 9x19mm]]&lt;br /&gt;
[[Image:USPCompactSS.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP Compact with stainless slide - 9x19mm]]&lt;br /&gt;
[[Image:lorenzo_pinto.jpg|thumb|600px|none|H&amp;amp;K USP Compact 9x19mm with rail adapter, pictured below with an Insight Xti Procyon tactical weaponlight]]&lt;br /&gt;
[[Image:Ka-uspc-p232.jpg|thumb|none|600px|Hit Girl prepares to open a can of kick-ass with a USP Compact in her right hand and a SIG-Sauer P232 in her left.]]&lt;br /&gt;
[[Image:KA 02.jpg|thumb|none|600px|&amp;quot;Hit Girl&amp;quot; ([[Chloe Moretz]]) opens fire with a USP Compact.]]&lt;br /&gt;
[[Image:KickAss-USP.jpg‎|thumb|none|600px|A Thugs Two-Toned USP Compact after being kicked up in the air by Hit-Girl.]]&lt;br /&gt;
[[Image:Chloe Moretz kick ass USP img 2.jpg|thumb|none|600px|Hitgirl in a different costume wielding a USP Compact with a suppressor. ]]&lt;br /&gt;
[[Image:KA-USPsilenced.jpg|thumb|none|600px|Hit Girl with her silenced USP Compact after shooting the lobby guards with it. ]]&lt;br /&gt;
&lt;br /&gt;
==Jericho 941==&lt;br /&gt;
&lt;br /&gt;
A [[Jericho 941]] pistol is seen on the wall in Damon Macready's armory room.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jericho941FullSize.jpg|thumb|300px|none|Jericho 941 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ka-3guns.jpg|thumb|none|600px|A Jericho 941 pistol is seen on the bottom roll, left.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P220==&lt;br /&gt;
One of the mobsters guarding Frank D'Amico's apartment is armed with a [[SIG-Sauer P220]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:SigP220EarlyModel.jpg‎|thumb|none|300px|SIG-Sauer P220 1st Generation &amp;quot;American&amp;quot; model - .45 ACP]]&lt;br /&gt;
[[Image:KickAss-P220.jpg‎|thumb|none|600px|One of D'Amico's Thugs carrying a SIG-Sauer P220.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
One of Frank D'Amico's men is armed with a [[SIG-Sauer P226]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg‎|thumb|none|300px|SIG-Sauer P226 - 9mm]]&lt;br /&gt;
[[Image:Ka-p226.jpg|thumb|none|600px|A Thug after having a knife thrown through his wrist carrying a SIG-Sauer P226]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P232==&lt;br /&gt;
&lt;br /&gt;
Hit Girl uses a SIG-Sauer P232 during the shootout at D'Amico's home. Hit Girl reloads the P232 by dumping the magazine with only one hand, which is impossible because the magazine release is located at the heel of the grip.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig232sl.jpg|thumb|none|300px|SIG-Sauer P232 - .380 ACP]]&lt;br /&gt;
[[Image:Ka-p232-1.jpg‎|thumb|none|600px|A SIG-Sauer P232 (among other things) is in Hit Girl's suitcase before she heads off to D'Amico's home.]]&lt;br /&gt;
[[Image:Ka-uspc-p232.jpg‎|thumb|none|600px|Hit Girl with the P232 in her left hand.]]&lt;br /&gt;
[[Image:Ka-p232-2.jpg‎|thumb|none|600px|Hit Girl dumping magazines from the P232 and USP Compact. Removing the magazine from a P232 with one hand is an impossible task due to the magazine release located at the heel of the grip.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark I==&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagleMarkIstainless.jpg|thumb|none|300px|A matte stainless Desert Eagle MK I - .357 Magnum.]]&lt;br /&gt;
[[Image:KA-DEagle.jpg|thumb|none|600px|Two [[Desert Eagle]]s on the left.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
== Mossberg 500 ==&lt;br /&gt;
&lt;br /&gt;
Damon Macready aka &amp;quot;Big Daddy&amp;quot; seizes a [[Mossberg 500]] shotgun with an extended magazine tube from one of Frank D'Amico's men and uses it during the gunbattle at Frank's Lumber warehouse. &lt;br /&gt;
&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 with high-capacity magazine tube. This 500 is called the security model, with an 8 round magazine.  - 12 gauge]]&lt;br /&gt;
[[Image:KickAssMossberg500.jpg‎|thumb|none|600px|Big Daddy with a Mossberg 500 in the warehouse.]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Protecta ==&lt;br /&gt;
&lt;br /&gt;
A heavily modified [[Armsel Striker and variants|Armsel Protecta]] is used by one of the mobsters shooting at Hit Girl during the finale. It differs from most examples of the weapon due to having a muzzle brake, a M1913 rail over the drum and the back half of the weapon modified to take a M4 style stock. &lt;br /&gt;
&lt;br /&gt;
[[Image:SWD-StreetSweeper.jpg|thumb|none|500px|SWD/Cobray Street Sweeper - 12 gauge]]&lt;br /&gt;
[[Image:Ka-armsel-protecta.jpg|thumb|none|600px|One of D'Amico's men fires at Hit Girl with the Armsel Protecta.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
Two [[Franchi SPAS-12]] (one with stock folded and one with stock removed) can be seen on the wall of Damon Macready's office.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|500px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:KA-FranchiSPAS12.jpg|thumb|none|600px|Top Left.]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K| Heckler &amp;amp; Koch MP5K]] is fired by one of Frank D'Amico's men at Hit Girl during the execution rescue scene. Hit girl is also seen loading and pointing one, with a 15 round magazine, at Kick-Ass in the Mcready's armory before placing it in her tote-bag prior to the assault on the D'Amico's penthouse (it's never seen again).&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|MP5K - 9mm]]&lt;br /&gt;
[[Image:KickAss-MP5K.jpg‎|thumb|none|600px|One of Frank D'Amico's men uses an MP5K to try and shoot Hit Girl.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|300px|MP5KA4 - 9mm]]&lt;br /&gt;
[[Image:Ka-mp5k.jpg‎|thumb|none|600px|Hit Girl loads a MP5KA4 (note the 3-round burst). She never uses it during the final shootout at D'Amico's place. She definitely needed it because during the shootout she runs out of ammo from her two handguns and resorted to using the guns from D'Amico's men.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4== &lt;br /&gt;
&lt;br /&gt;
Several [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A4| Heckler &amp;amp; Koch MP5A4]] submachine guns are seen in the Macready's armory.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==SA Vz.61 Skorpion==&lt;br /&gt;
&lt;br /&gt;
Seen on the wall in Macready's armory room is an [[SA Vz.61 Skorpion]] (green circle).&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Skorpion SA Vz 61 - .32 ACP]]&lt;br /&gt;
[[Image:KickAss-Skorpion&amp;amp;Uzi.jpg‎ |thumb|none|600px|Note the GREEN circle not the red.]]&lt;br /&gt;
[[Image:KA-Scorpion.jpg |thumb|none|600px|Note the GREEN circle, not the red.]]&lt;br /&gt;
&lt;br /&gt;
==Mini-Uzi==&lt;br /&gt;
&lt;br /&gt;
In the same armory shot, we see a [[Mini Uzi]] with stock folded. (red circle)&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|300px|Mini Uzi SMG with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:KickAss-Skorpion&amp;amp;Uzi.jpg‎ |thumb|none|600px|Note the RED circle not the green one.]]&lt;br /&gt;
[[Image:KA-Scorpion.jpg |thumb|none|600px|Note the RED cirlce not the green one.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr TMP==&lt;br /&gt;
&lt;br /&gt;
Two [[Steyr TMP]]s can be seen on the wall of Damon Macready's office.&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|350px|none|Steyr TMP 9x19mm]]&lt;br /&gt;
[[Image:Ka-mk153-1.jpg|thumb|none|600px|Two Steyr TMPs on the left.]]&lt;br /&gt;
[[Image:KA-SteyrTMP.jpg|thumb|none|600px|Another shot of two TMPs.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
&lt;br /&gt;
[[Heckler &amp;amp; Koch UMP9]] is seen on the wall behind Damon Macready in his office.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP9 (note curved magazine) - 9x19mm]]&lt;br /&gt;
[[Image:KA-H&amp;amp;K UMP.jpg|thumb|none|600px|Heckler &amp;amp; Koch UMP9 with stock folded - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr MPi 81==&lt;br /&gt;
Two Steyr MPi's are seen in Macready's armory in multiple scenes.&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrMPi81.jpg‎|thumb|none|400px|Steyr MPi81 Submachine Gun - 9mm.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKS-74 w GP30 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
Several [[AKS-74]] rifles with [[GP-series grenade launcher#GP-30|GP-30 grenade launchers]] are seen in the Macready's arsenal. &lt;br /&gt;
&lt;br /&gt;
[[Image:aks74.jpg|thumb|none|400px|AKS-74 5.45x39mm]]&lt;br /&gt;
[[Image:KickAss-AK74wLauncher.jpg‎ |thumb|none|600px|Third row down.]]&lt;br /&gt;
&lt;br /&gt;
==L85A1==&lt;br /&gt;
Two [[L85A1]] with SUSAT scope are seen in the Macready's arsenal.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sal8.jpg|thumb|none|400px|L85A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine== &lt;br /&gt;
&lt;br /&gt;
Several [[M4A1]] carbines with scopes and foregrips are seen in the Macready's armory. &lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:KA-SteyrAUG.jpg|thumb|none|600px|Colt M4A1 Carbine - 5.56x45mm seen immediately above the AUG.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG552==&lt;br /&gt;
&lt;br /&gt;
[[SIG SG 552]] rifles with top-rails, scopes, silencers and B&amp;amp;T Quad Rail handguards are seen among the weapons in the Macready's armory. Later, a mobster wildly fires a SG 552 at Hit Girl when she attacks Frank D'Amico's apartment. &lt;br /&gt;
&lt;br /&gt;
[[Image:SIG_SG552.jpg|thumb|400px|none|SIG SG 552 - 5.56x45mm]]&lt;br /&gt;
[[Image:KickAss-Sig552.jpg|thumb|none|600px|Seen Right next to Damon's Head.]]&lt;br /&gt;
[[Image:SIG SG552 used in kick-ass.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:Ka-sig552.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:KickAss-AK74wLauncher.jpg‎ |thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG== &lt;br /&gt;
&lt;br /&gt;
A [[Steyr AUG]] is also among the many weapons seen in the Macready's arsenal. &lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrAUGBlack.jpg|thumb|none|450px|Steyr AUG with green stock - 5.56x45mm.]]&lt;br /&gt;
[[Image:KA-SteyrAUG.jpg|thumb|none|600px|Steyr AUG - 5.56x45mm.]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|Steyr AUG - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==HK93A2==&lt;br /&gt;
&lt;br /&gt;
Also what appears to be an [[HK33|HK93A2]] with a 30 round curved magazine, and an attached scope. In the top left of the picture.&lt;br /&gt;
[[Image:HK93FullStock.jpg|thumb|none|400px|H&amp;amp;K 93-A2 Full Stock Rifle with 25 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|Seen at top is an HK93 with a slimline fore arm, scope and 30 round magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Sniper Rifle==&lt;br /&gt;
Damon Macready aka &amp;quot;Big Daddy&amp;quot; uses a suppressed sniper rifle of unknown make to cover Hit Girl during the fight at Rasul's (Kofi Natei) apartment. &lt;br /&gt;
&lt;br /&gt;
[[Image:KickAss-SniperRifle.jpg‎|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
A few [[G36C]]s can be seen on Maready's wall.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm with RIS foregrip]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|Two G36Cs with and without the foregrip on the top right.]]&lt;br /&gt;
&lt;br /&gt;
==M24 Sniper Rifle==&lt;br /&gt;
An [[Remington 700#M24 Sniper Rifle|M24 Sniper Rifle]] can be seen on Macready's wall.&lt;br /&gt;
[[Image:M24.jpg|thumb|none|450px|M24 sniper rifle 7.62x51mm NATO, .300 Winchester Magnum, .338 Lapua Magnum]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|An M24 on the bottom left.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
An [[M14]] with a folded bipod can be seen on Macready's wall.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapon=&lt;br /&gt;
&lt;br /&gt;
==XM124 Micro guns==&lt;br /&gt;
&lt;br /&gt;
Dave Lizewski aka &amp;quot;Kick Ass&amp;quot; uses two rotary multi-barreled guns which are very similar to GE XM124 Micro guns, the 5.56mm version of the [[GE M134 minigun]], mounted on a jetpack during the finale.  These are custom built props utilizing special effects to enable the gunfire and flashes in the film.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:Ka-minigun-3.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-4.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-5.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-6.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-7.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
&lt;br /&gt;
A [[Mk 153 Mod 0 SMAW]], referred to throughout the movie as a &amp;quot;bazooka&amp;quot;, is used by Huge Goon ([[Stu Riley]]) during the finale. The trigger/firing mechanism looks very odd on the Mk 153 used in the movie. It looked like it had the frame of a H&amp;amp;K MK23 pistol mated to the lower receiver of a H&amp;amp;K MP5 sub-machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW 83mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Kick-Ass-backgroundguns.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW on the left of Damon Macready's desk on Kick-Ass' official website page for Big Daddy.]]&lt;br /&gt;
[[Image:Ka-mk153-1.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW displayed on the wall of Damon Macready's office.]]&lt;br /&gt;
[[Image:Ka-mk153-2.jpg|thumb|none|600px|Huge Goon sees the Mk 153 on the wall and decides to take it.]]&lt;br /&gt;
[[Image:Ka-mk153-3.jpg|thumb|none|600px|Huge Goon with the MK 153.]]&lt;br /&gt;
[[Image:Ka-mk153-4.jpg|thumb|none|600px|The peculiar looking trigger appears to be taken from a [[Heckler &amp;amp; Koch Mark 23]].]]&lt;br /&gt;
[[Image:Ka-mk153-5.jpg|thumb|none|600px|The firing mechanism appears to be the lower receiver of a [[Heckler &amp;amp; Koch MP5]].]]&lt;br /&gt;
&lt;br /&gt;
==M249 Machine Gun==&lt;br /&gt;
Two [[FN Minimi|M249]] machine guns can be seen in Macready's armory.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ka-mk153-1.jpg|thumb|none|600px|Two M249s can be seen on the top of this screenshot.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
[[M67 hand grenade|M67 hand grenades]] are seen attached to Damon Macready's aka &amp;quot;Big Daddy&amp;quot; uniform.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|150px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade.]][[Image:KickAss-Grenades.jpg‎|thumb|none|600px|Damon Macready aka &amp;quot;Big Daddy&amp;quot; ([[Nicolas Cage]]) fights with M67 hand grenades attached to his gear.  Note that his grenades are closer to the Japanese Model 'apple shape' of the M67 than the real M67 (which is rounder).]]&lt;br /&gt;
&lt;br /&gt;
==Other guns in the armory==&lt;br /&gt;
During Sergeant Marcus Williams' visit to the safehouse various guns can be seen, among them:&lt;br /&gt;
a couple of G36C with Aimpoint dots,&lt;br /&gt;
a G36E equipped with an AG36 grenade launcher,&lt;br /&gt;
a M14 with a bipod,&lt;br /&gt;
a scoped Remington M700,&lt;br /&gt;
a Psg-1 (rumored to be the one used by Big-Daddy to kill Rasul's doorguard),&lt;br /&gt;
3 M16, one of them equipped with a m203 grenade launcher,&lt;br /&gt;
a couple of mini uzi, an HK91A2 with a scope&lt;br /&gt;
and an HK SL8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Matthew Vaughn]]&lt;/div&gt;</summary>
		<author><name>Drjuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Kick-Ass&amp;diff=381856</id>
		<title>Kick-Ass</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Kick-Ass&amp;diff=381856"/>
		<updated>2011-01-27T14:20:49Z</updated>

		<summary type="html">&lt;p&gt;Drjuki: /* AKS-74 w GP30 Grenade Launcher */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kick-Ass is a 2010 action/comedy film based on the Mike Millar/John Romita, Jr. comic book series and starring Aaron Johnson as a high school kid who one day seeks to become a superhero, despite his lack of powers, training, or any reason to do so.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the film ''Kick-Ass'':'''&lt;br /&gt;
[[Image:Kick ass cant fly poster.jpg|thumb|right|300px|''Kick-Ass'' (2010)  In the marketing run up to the film's release, there are series of very cool posters featuring each of the superheroes individually.  This poster was the solo lead up poster in the months prior to the release of the film.]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''WARNING:  MAJOR SPOILERS AHEAD!!!'''&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
A [[Beretta 92FS]] is used by Big Daddy ([[Nicolas Cage]]) in an early scene to shoot his daughter Hitgirl ([[Chloe Moretz]]) to show what is like to be shot with a bullet proof vest on, and later when he attacks a group of mobsters at Frank's Lumber warehouse. &lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[Image:Ka-m92fs.jpg‎|thumb|none|600px|&amp;quot;This will only hurt for a second, Sugar.&amp;quot; Damon Macready (AKA Big Daddy) aims the Beretta 92FS at his daughter. ]]&lt;br /&gt;
[[Image:KA-Beretta92FS.jpg|thumb|none|600px|Damon Macready fires the Beretta 92FS.]]&lt;br /&gt;
[[Image:KA-Beretta92FSshell.jpg|thumb|none|600px|Note the shell ejecting from the gun.]]&lt;br /&gt;
[[Image:KickAss-Beretta.jpg‎|thumb|none|600px|Big Daddy ([[Nicolas Cage]]) wields a Beretta 92FS to fight thugs - 9mm]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
&lt;br /&gt;
Frank D'Amico ([[Mark Strong]]) uses a [[Beretta 92FS Inox]] as his personal sidearm. &lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|350px|Beretta 92FS INOX - 9x19mm]]&lt;br /&gt;
[[Image:KickAss-Inox.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Ka-m92fs-nickle-1.jpg|thumb|none|600px|The Beretta 92FS Inox used by D'Amico appears to have either a nickle finish or polished stainless.]]&lt;br /&gt;
[[Image:Ka-m92fs-nickle-2.jpg|thumb|none|600px|Another shot of the Beretta 92FS Inox.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A mobster guarding Frank D'Amico's apartment in the finale is armed with a [[Glock 17]]. &lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|A Generation 3 Glock 17 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
[[Image:Ka-g17.jpg|thumb|none|600px|A thug getting stabbed by Hit-Girl carrying a [[Glock 17]]]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch Mark 23]] is seen on the wall in Damon Macready's armory room.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk23.jpg|thumb|300px|none|Heckler &amp;amp; Koch Mark 23 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ka-3guns.jpg|thumb|none|600px|A Heckler &amp;amp; Koch Mark 23 is seen on the bottom row, center.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P7==&lt;br /&gt;
&lt;br /&gt;
A Heckler &amp;amp; Koch P7 pistol is seen on the wall in Damon Macready's armory room.&lt;br /&gt;
&lt;br /&gt;
[[Image:P7M8Pistol.jpg|thumb|300px|none|Heckler &amp;amp; Koch P7M8 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ka-3guns.jpg|thumb|none|600px|A Heckler &amp;amp; Koch P7 pistol is seen on the bottom roll, right.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
&lt;br /&gt;
One of D'Amico's men ([[Tamer Hassan]]) is armed with a [[Heckler &amp;amp; Koch USP]] (of unknown caliber, probably .45 ACP) during the final shootout at D'Amico's home.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|300px|none|Heckler &amp;amp; Koch USP -- .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ka-usp45.jpg|thumb|none|600px|D'Amico's thug with a H&amp;amp;K USP.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Compact ==&lt;br /&gt;
&lt;br /&gt;
A Heckler &amp;amp; Koch USP Compact is wielded &amp;quot;akimbo&amp;quot;-style by Mindy Macready  aka &amp;quot;Hit Girl&amp;quot; ([[Chloe Moretz]]) along side a [[SIG-Sauer P230|SIG Sauer P232]] (left hand). A two toned [[H&amp;amp;K USP Compact]] is wielded by a thug.  She also uses one in the POV scene and during the rescue, with a rail mounted flashlight in tactical strobe mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:USPCompact9.jpg|thumb|400px|none|Heckler &amp;amp; Koch USP Compact - 9x19mm]]&lt;br /&gt;
[[Image:USPCompactSS.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP Compact with stainless slide - 9x19mm]]&lt;br /&gt;
[[Image:lorenzo_pinto.jpg|thumb|600px|none|H&amp;amp;K USP Compact 9x19mm with rail adapter, pictured below with an Insight Xti Procyon tactical weaponlight]]&lt;br /&gt;
[[Image:Ka-uspc-p232.jpg|thumb|none|600px|Hit Girl prepares to open a can of kick-ass with a USP Compact in her right hand and a SIG-Sauer P232 in her left.]]&lt;br /&gt;
[[Image:KA 02.jpg|thumb|none|600px|&amp;quot;Hit Girl&amp;quot; ([[Chloe Moretz]]) opens fire with a USP Compact.]]&lt;br /&gt;
[[Image:KickAss-USP.jpg‎|thumb|none|600px|A Thugs Two-Toned USP Compact after being kicked up in the air by Hit-Girl.]]&lt;br /&gt;
[[Image:Chloe Moretz kick ass USP img 2.jpg|thumb|none|600px|Hitgirl in a different costume wielding a USP Compact with a suppressor. ]]&lt;br /&gt;
[[Image:KA-USPsilenced.jpg|thumb|none|600px|Hit Girl with her silenced USP Compact after shooting the lobby guards with it. ]]&lt;br /&gt;
&lt;br /&gt;
==Jericho 941==&lt;br /&gt;
&lt;br /&gt;
A [[Jericho 941]] pistol is seen on the wall in Damon Macready's armory room.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jericho941FullSize.jpg|thumb|300px|none|Jericho 941 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ka-3guns.jpg|thumb|none|600px|A Jericho 941 pistol is seen on the bottom roll, left.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P220==&lt;br /&gt;
One of the mobsters guarding Frank D'Amico's apartment is armed with a [[SIG-Sauer P220]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:SigP220EarlyModel.jpg‎|thumb|none|300px|SIG-Sauer P220 1st Generation &amp;quot;American&amp;quot; model - .45 ACP]]&lt;br /&gt;
[[Image:KickAss-P220.jpg‎|thumb|none|600px|One of D'Amico's Thugs carrying a SIG-Sauer P220.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
One of Frank D'Amico's men is armed with a [[SIG-Sauer P226]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg‎|thumb|none|300px|SIG-Sauer P226 - 9mm]]&lt;br /&gt;
[[Image:Ka-p226.jpg|thumb|none|600px|A Thug after having a knife thrown through his wrist carrying a SIG-Sauer P226]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P232==&lt;br /&gt;
&lt;br /&gt;
Hit Girl uses a SIG-Sauer P232 during the shootout at D'Amico's home. Hit Girl reloads the P232 by dumping the magazine with only one hand, which is impossible because the magazine release is located at the heel of the grip.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig232sl.jpg|thumb|none|300px|SIG-Sauer P232 - .380 ACP]]&lt;br /&gt;
[[Image:Ka-p232-1.jpg‎|thumb|none|600px|A SIG-Sauer P232 (among other things) is in Hit Girl's suitcase before she heads off to D'Amico's home.]]&lt;br /&gt;
[[Image:Ka-uspc-p232.jpg‎|thumb|none|600px|Hit Girl with the P232 in her left hand.]]&lt;br /&gt;
[[Image:Ka-p232-2.jpg‎|thumb|none|600px|Hit Girl dumping magazines from the P232 and USP Compact. Removing the magazine from a P232 with one hand is an impossible task due to the magazine release located at the heel of the grip.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark I==&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagleMarkIstainless.jpg|thumb|none|300px|A matte stainless Desert Eagle MK I - .357 Magnum.]]&lt;br /&gt;
[[Image:KA-DEagle.jpg|thumb|none|600px|Two [[Desert Eagle]]s on the left.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
== Mossberg 500 ==&lt;br /&gt;
&lt;br /&gt;
Damon Macready aka &amp;quot;Big Daddy&amp;quot; seizes a [[Mossberg 500]] shotgun with an extended magazine tube from one of Frank D'Amico's men and uses it during the gunbattle at Frank's Lumber warehouse. &lt;br /&gt;
&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 with high-capacity magazine tube. This 500 is called the security model, with an 8 round magazine.  - 12 gauge]]&lt;br /&gt;
[[Image:KickAssMossberg500.jpg‎|thumb|none|600px|Big Daddy with a Mossberg 500 in the warehouse.]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Protecta ==&lt;br /&gt;
&lt;br /&gt;
A heavily modified [[Armsel Striker and variants|Armsel Protecta]] is used by one of the mobsters shooting at Hit Girl during the finale. It differs from most examples of the weapon due to having a muzzle brake, a M1913 rail over the drum and the back half of the weapon modified to take a M4 style stock. &lt;br /&gt;
&lt;br /&gt;
[[Image:SWD-StreetSweeper.jpg|thumb|none|500px|SWD/Cobray Street Sweeper - 12 gauge]]&lt;br /&gt;
[[Image:Ka-armsel-protecta.jpg|thumb|none|600px|One of D'Amico's men fires at Hit Girl with the Armsel Protecta.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
Two [[Franchi SPAS-12]] (one with stock folded and one with stock removed) can be seen on the wall of Damon Macready's office.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|500px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:KA-FranchiSPAS12.jpg|thumb|none|600px|Top Left.]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K| Heckler &amp;amp; Koch MP5K]] is fired by one of Frank D'Amico's men at Hit Girl during the execution rescue scene. Hit girl is also seen loading and pointing one, with a 15 round magazine, at Kick-Ass in the Mcready's armory before placing it in her tote-bag prior to the assault on the D'Amico's penthouse (it's never seen again).&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|MP5K - 9mm]]&lt;br /&gt;
[[Image:KickAss-MP5K.jpg‎|thumb|none|600px|One of Frank D'Amico's men uses an MP5K to try and shoot Hit Girl.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|300px|MP5KA4 - 9mm]]&lt;br /&gt;
[[Image:Ka-mp5k.jpg‎|thumb|none|600px|Hit Girl loads a MP5KA4 (note the 3-round burst). She never uses it during the final shootout at D'Amico's place. She definitely needed it because during the shootout she runs out of ammo from her two handguns and resorted to using the guns from D'Amico's men.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4== &lt;br /&gt;
&lt;br /&gt;
Several [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A4| Heckler &amp;amp; Koch MP5A4]] submachine guns are seen in the Macready's armory.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==SA Vz.61 Skorpion==&lt;br /&gt;
&lt;br /&gt;
Seen on the wall in Macready's armory room is an [[SA Vz.61 Skorpion]] (green circle).&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Skorpion SA Vz 61 - .32 ACP]]&lt;br /&gt;
[[Image:KickAss-Skorpion&amp;amp;Uzi.jpg‎ |thumb|none|600px|Note the GREEN circle not the red.]]&lt;br /&gt;
[[Image:KA-Scorpion.jpg |thumb|none|600px|Note the GREEN circle, not the red.]]&lt;br /&gt;
&lt;br /&gt;
==Mini-Uzi==&lt;br /&gt;
&lt;br /&gt;
In the same armory shot, we see a [[Mini Uzi]] with stock folded. (red circle)&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|300px|Mini Uzi SMG with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:KickAss-Skorpion&amp;amp;Uzi.jpg‎ |thumb|none|600px|Note the RED circle not the green one.]]&lt;br /&gt;
[[Image:KA-Scorpion.jpg |thumb|none|600px|Note the RED cirlce not the green one.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr TMP==&lt;br /&gt;
&lt;br /&gt;
Two [[Steyr TMP]]s can be seen on the wall of Damon Macready's office.&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|350px|none|Steyr TMP 9x19mm]]&lt;br /&gt;
[[Image:Ka-mk153-1.jpg|thumb|none|600px|Two Steyr TMPs on the left.]]&lt;br /&gt;
[[Image:KA-SteyrTMP.jpg|thumb|none|600px|Another shot of two TMPs.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
&lt;br /&gt;
[[Heckler &amp;amp; Koch UMP9]] is seen on the wall behind Damon Macready in his office.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP9 (note curved magazine) - 9x19mm]]&lt;br /&gt;
[[Image:KA-H&amp;amp;K UMP.jpg|thumb|none|600px|Heckler &amp;amp; Koch UMP9 with stock folded - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr MPi 81==&lt;br /&gt;
Two Steyr MPi's are seen in Macready's armory in multiple scenes.&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrMPi81.jpg‎|thumb|none|400px|Steyr MPi81 Submachine Gun - 9mm.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKS-74 w GP30 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
Several [[AKS-74]] rifles with [[GP-series grenade launcher#GP-30|GP-30 grenade launchers]] are seen in the Macready's arsenal. &lt;br /&gt;
&lt;br /&gt;
[[Image:aks74.jpg|thumb|none|400px|AKS-74 5.45x39mm]]&lt;br /&gt;
[[Image:KickAss-AK74wLauncher.jpg‎ |thumb|none|600px|Third row down.]]&lt;br /&gt;
&lt;br /&gt;
==L85A1==&lt;br /&gt;
Two [[L85A1]] with SUSAT scope are seen in the Macready's arsenal.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sal8.jpg|thumb|none|400px|L85A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine== &lt;br /&gt;
&lt;br /&gt;
Several [[M4A1]] carbines with scopes and foregrips are seen in the Macready's armory. &lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:KA-SteyrAUG.jpg|thumb|none|600px|Colt M4A1 Carbine - 5.56x45mm seen immediately above the AUG.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG552==&lt;br /&gt;
&lt;br /&gt;
[[SIG SG 552]] rifles with top-rails, scopes, silencers and B&amp;amp;T Quad Rail handguards are seen among the weapons in the Macready's armory. Later, a mobster wildly fires a SG 552 at Hit Girl when she attacks Frank D'Amico's apartment. &lt;br /&gt;
&lt;br /&gt;
[[Image:SIG_SG552.jpg|thumb|400px|none|SIG SG 552 - 5.56x45mm]]&lt;br /&gt;
[[Image:KickAss-Sig552.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:SIG SG552 used in kick-ass.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:Ka-sig552.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:KickAss-AK74wLauncher.jpg‎ |thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG== &lt;br /&gt;
&lt;br /&gt;
A [[Steyr AUG]] is also among the many weapons seen in the Macready's arsenal. &lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrAUGBlack.jpg|thumb|none|450px|Steyr AUG with green stock - 5.56x45mm.]]&lt;br /&gt;
[[Image:KA-SteyrAUG.jpg|thumb|none|600px|Steyr AUG - 5.56x45mm.]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|Steyr AUG - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==HK93A2==&lt;br /&gt;
&lt;br /&gt;
Also what appears to be an [[HK33|HK93A2]] with a 30 round curved magazine, and an attached scope. In the top left of the picture.&lt;br /&gt;
[[Image:HK93FullStock.jpg|thumb|none|400px|H&amp;amp;K 93-A2 Full Stock Rifle with 25 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|Seen at top is an HK93 with a slimline fore arm, scope and 30 round magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Sniper Rifle==&lt;br /&gt;
Damon Macready aka &amp;quot;Big Daddy&amp;quot; uses a suppressed sniper rifle of unknown make to cover Hit Girl during the fight at Rasul's (Kofi Natei) apartment. &lt;br /&gt;
&lt;br /&gt;
[[Image:KickAss-SniperRifle.jpg‎|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
A few [[G36C]]s can be seen on Maready's wall.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm with RIS foregrip]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|Two G36Cs with and without the foregrip on the top right.]]&lt;br /&gt;
&lt;br /&gt;
==M24 Sniper Rifle==&lt;br /&gt;
An [[Remington 700#M24 Sniper Rifle|M24 Sniper Rifle]] can be seen on Macready's wall.&lt;br /&gt;
[[Image:M24.jpg|thumb|none|450px|M24 sniper rifle 7.62x51mm NATO, .300 Winchester Magnum, .338 Lapua Magnum]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|An M24 on the bottom left.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
An [[M14]] with a folded bipod can be seen on Macready's wall.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapon=&lt;br /&gt;
&lt;br /&gt;
==XM124 Micro guns==&lt;br /&gt;
&lt;br /&gt;
Dave Lizewski aka &amp;quot;Kick Ass&amp;quot; uses two rotary multi-barreled guns which are very similar to GE XM124 Micro guns, the 5.56mm version of the [[GE M134 minigun]], mounted on a jetpack during the finale.  These are custom built props utilizing special effects to enable the gunfire and flashes in the film.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:Ka-minigun-3.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-4.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-5.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-6.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-7.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
&lt;br /&gt;
A [[Mk 153 Mod 0 SMAW]], referred to throughout the movie as a &amp;quot;bazooka&amp;quot;, is used by Huge Goon ([[Stu Riley]]) during the finale. The trigger/firing mechanism looks very odd on the Mk 153 used in the movie. It looked like it had the frame of a H&amp;amp;K MK23 pistol mated to the lower receiver of a H&amp;amp;K MP5 sub-machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW 83mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Kick-Ass-backgroundguns.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW on the left of Damon Macready's desk on Kick-Ass' official website page for Big Daddy.]]&lt;br /&gt;
[[Image:Ka-mk153-1.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW displayed on the wall of Damon Macready's office.]]&lt;br /&gt;
[[Image:Ka-mk153-2.jpg|thumb|none|600px|Huge Goon sees the Mk 153 on the wall and decides to take it.]]&lt;br /&gt;
[[Image:Ka-mk153-3.jpg|thumb|none|600px|Huge Goon with the MK 153.]]&lt;br /&gt;
[[Image:Ka-mk153-4.jpg|thumb|none|600px|The peculiar looking trigger appears to be taken from a [[Heckler &amp;amp; Koch Mark 23]].]]&lt;br /&gt;
[[Image:Ka-mk153-5.jpg|thumb|none|600px|The firing mechanism appears to be the lower receiver of a [[Heckler &amp;amp; Koch MP5]].]]&lt;br /&gt;
&lt;br /&gt;
==M249 Machine Gun==&lt;br /&gt;
Two [[FN Minimi|M249]] machine guns can be seen in Macready's armory.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ka-mk153-1.jpg|thumb|none|600px|Two M249s can be seen on the top of this screenshot.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
[[M67 hand grenade|M67 hand grenades]] are seen attached to Damon Macready's aka &amp;quot;Big Daddy&amp;quot; uniform.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|150px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade.]][[Image:KickAss-Grenades.jpg‎|thumb|none|600px|Damon Macready aka &amp;quot;Big Daddy&amp;quot; ([[Nicolas Cage]]) fights with M67 hand grenades attached to his gear.  Note that his grenades are closer to the Japanese Model 'apple shape' of the M67 than the real M67 (which is rounder).]]&lt;br /&gt;
&lt;br /&gt;
==Other guns in the armory==&lt;br /&gt;
During Sergeant Marcus Williams' visit to the safehouse various guns can be seen, among them:&lt;br /&gt;
a couple of G36C with Aimpoint dots,&lt;br /&gt;
a G36E equipped with an AG36 grenade launcher,&lt;br /&gt;
a M14 with a bipod,&lt;br /&gt;
a scoped Remington M700,&lt;br /&gt;
a Psg-1 (rumored to be the one used by Big-Daddy to kill Rasul's doorguard),&lt;br /&gt;
3 M16, one of them equipped with a m203 grenade launcher,&lt;br /&gt;
a couple of mini uzi, an HK91A2 with a scope&lt;br /&gt;
and an HK SL8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Matthew Vaughn]]&lt;/div&gt;</summary>
		<author><name>Drjuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Kick-Ass&amp;diff=381855</id>
		<title>Kick-Ass</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Kick-Ass&amp;diff=381855"/>
		<updated>2011-01-27T14:20:26Z</updated>

		<summary type="html">&lt;p&gt;Drjuki: /* Steyr MPi 81 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kick-Ass is a 2010 action/comedy film based on the Mike Millar/John Romita, Jr. comic book series and starring Aaron Johnson as a high school kid who one day seeks to become a superhero, despite his lack of powers, training, or any reason to do so.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the film ''Kick-Ass'':'''&lt;br /&gt;
[[Image:Kick ass cant fly poster.jpg|thumb|right|300px|''Kick-Ass'' (2010)  In the marketing run up to the film's release, there are series of very cool posters featuring each of the superheroes individually.  This poster was the solo lead up poster in the months prior to the release of the film.]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''WARNING:  MAJOR SPOILERS AHEAD!!!'''&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
A [[Beretta 92FS]] is used by Big Daddy ([[Nicolas Cage]]) in an early scene to shoot his daughter Hitgirl ([[Chloe Moretz]]) to show what is like to be shot with a bullet proof vest on, and later when he attacks a group of mobsters at Frank's Lumber warehouse. &lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[Image:Ka-m92fs.jpg‎|thumb|none|600px|&amp;quot;This will only hurt for a second, Sugar.&amp;quot; Damon Macready (AKA Big Daddy) aims the Beretta 92FS at his daughter. ]]&lt;br /&gt;
[[Image:KA-Beretta92FS.jpg|thumb|none|600px|Damon Macready fires the Beretta 92FS.]]&lt;br /&gt;
[[Image:KA-Beretta92FSshell.jpg|thumb|none|600px|Note the shell ejecting from the gun.]]&lt;br /&gt;
[[Image:KickAss-Beretta.jpg‎|thumb|none|600px|Big Daddy ([[Nicolas Cage]]) wields a Beretta 92FS to fight thugs - 9mm]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
&lt;br /&gt;
Frank D'Amico ([[Mark Strong]]) uses a [[Beretta 92FS Inox]] as his personal sidearm. &lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|350px|Beretta 92FS INOX - 9x19mm]]&lt;br /&gt;
[[Image:KickAss-Inox.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Ka-m92fs-nickle-1.jpg|thumb|none|600px|The Beretta 92FS Inox used by D'Amico appears to have either a nickle finish or polished stainless.]]&lt;br /&gt;
[[Image:Ka-m92fs-nickle-2.jpg|thumb|none|600px|Another shot of the Beretta 92FS Inox.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A mobster guarding Frank D'Amico's apartment in the finale is armed with a [[Glock 17]]. &lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|A Generation 3 Glock 17 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
[[Image:Ka-g17.jpg|thumb|none|600px|A thug getting stabbed by Hit-Girl carrying a [[Glock 17]]]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch Mark 23]] is seen on the wall in Damon Macready's armory room.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk23.jpg|thumb|300px|none|Heckler &amp;amp; Koch Mark 23 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ka-3guns.jpg|thumb|none|600px|A Heckler &amp;amp; Koch Mark 23 is seen on the bottom row, center.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P7==&lt;br /&gt;
&lt;br /&gt;
A Heckler &amp;amp; Koch P7 pistol is seen on the wall in Damon Macready's armory room.&lt;br /&gt;
&lt;br /&gt;
[[Image:P7M8Pistol.jpg|thumb|300px|none|Heckler &amp;amp; Koch P7M8 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ka-3guns.jpg|thumb|none|600px|A Heckler &amp;amp; Koch P7 pistol is seen on the bottom roll, right.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
&lt;br /&gt;
One of D'Amico's men ([[Tamer Hassan]]) is armed with a [[Heckler &amp;amp; Koch USP]] (of unknown caliber, probably .45 ACP) during the final shootout at D'Amico's home.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|300px|none|Heckler &amp;amp; Koch USP -- .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ka-usp45.jpg|thumb|none|600px|D'Amico's thug with a H&amp;amp;K USP.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Compact ==&lt;br /&gt;
&lt;br /&gt;
A Heckler &amp;amp; Koch USP Compact is wielded &amp;quot;akimbo&amp;quot;-style by Mindy Macready  aka &amp;quot;Hit Girl&amp;quot; ([[Chloe Moretz]]) along side a [[SIG-Sauer P230|SIG Sauer P232]] (left hand). A two toned [[H&amp;amp;K USP Compact]] is wielded by a thug.  She also uses one in the POV scene and during the rescue, with a rail mounted flashlight in tactical strobe mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:USPCompact9.jpg|thumb|400px|none|Heckler &amp;amp; Koch USP Compact - 9x19mm]]&lt;br /&gt;
[[Image:USPCompactSS.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP Compact with stainless slide - 9x19mm]]&lt;br /&gt;
[[Image:lorenzo_pinto.jpg|thumb|600px|none|H&amp;amp;K USP Compact 9x19mm with rail adapter, pictured below with an Insight Xti Procyon tactical weaponlight]]&lt;br /&gt;
[[Image:Ka-uspc-p232.jpg|thumb|none|600px|Hit Girl prepares to open a can of kick-ass with a USP Compact in her right hand and a SIG-Sauer P232 in her left.]]&lt;br /&gt;
[[Image:KA 02.jpg|thumb|none|600px|&amp;quot;Hit Girl&amp;quot; ([[Chloe Moretz]]) opens fire with a USP Compact.]]&lt;br /&gt;
[[Image:KickAss-USP.jpg‎|thumb|none|600px|A Thugs Two-Toned USP Compact after being kicked up in the air by Hit-Girl.]]&lt;br /&gt;
[[Image:Chloe Moretz kick ass USP img 2.jpg|thumb|none|600px|Hitgirl in a different costume wielding a USP Compact with a suppressor. ]]&lt;br /&gt;
[[Image:KA-USPsilenced.jpg|thumb|none|600px|Hit Girl with her silenced USP Compact after shooting the lobby guards with it. ]]&lt;br /&gt;
&lt;br /&gt;
==Jericho 941==&lt;br /&gt;
&lt;br /&gt;
A [[Jericho 941]] pistol is seen on the wall in Damon Macready's armory room.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jericho941FullSize.jpg|thumb|300px|none|Jericho 941 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ka-3guns.jpg|thumb|none|600px|A Jericho 941 pistol is seen on the bottom roll, left.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P220==&lt;br /&gt;
One of the mobsters guarding Frank D'Amico's apartment is armed with a [[SIG-Sauer P220]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:SigP220EarlyModel.jpg‎|thumb|none|300px|SIG-Sauer P220 1st Generation &amp;quot;American&amp;quot; model - .45 ACP]]&lt;br /&gt;
[[Image:KickAss-P220.jpg‎|thumb|none|600px|One of D'Amico's Thugs carrying a SIG-Sauer P220.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
One of Frank D'Amico's men is armed with a [[SIG-Sauer P226]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg‎|thumb|none|300px|SIG-Sauer P226 - 9mm]]&lt;br /&gt;
[[Image:Ka-p226.jpg|thumb|none|600px|A Thug after having a knife thrown through his wrist carrying a SIG-Sauer P226]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P232==&lt;br /&gt;
&lt;br /&gt;
Hit Girl uses a SIG-Sauer P232 during the shootout at D'Amico's home. Hit Girl reloads the P232 by dumping the magazine with only one hand, which is impossible because the magazine release is located at the heel of the grip.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig232sl.jpg|thumb|none|300px|SIG-Sauer P232 - .380 ACP]]&lt;br /&gt;
[[Image:Ka-p232-1.jpg‎|thumb|none|600px|A SIG-Sauer P232 (among other things) is in Hit Girl's suitcase before she heads off to D'Amico's home.]]&lt;br /&gt;
[[Image:Ka-uspc-p232.jpg‎|thumb|none|600px|Hit Girl with the P232 in her left hand.]]&lt;br /&gt;
[[Image:Ka-p232-2.jpg‎|thumb|none|600px|Hit Girl dumping magazines from the P232 and USP Compact. Removing the magazine from a P232 with one hand is an impossible task due to the magazine release located at the heel of the grip.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark I==&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagleMarkIstainless.jpg|thumb|none|300px|A matte stainless Desert Eagle MK I - .357 Magnum.]]&lt;br /&gt;
[[Image:KA-DEagle.jpg|thumb|none|600px|Two [[Desert Eagle]]s on the left.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
== Mossberg 500 ==&lt;br /&gt;
&lt;br /&gt;
Damon Macready aka &amp;quot;Big Daddy&amp;quot; seizes a [[Mossberg 500]] shotgun with an extended magazine tube from one of Frank D'Amico's men and uses it during the gunbattle at Frank's Lumber warehouse. &lt;br /&gt;
&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 with high-capacity magazine tube. This 500 is called the security model, with an 8 round magazine.  - 12 gauge]]&lt;br /&gt;
[[Image:KickAssMossberg500.jpg‎|thumb|none|600px|Big Daddy with a Mossberg 500 in the warehouse.]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Protecta ==&lt;br /&gt;
&lt;br /&gt;
A heavily modified [[Armsel Striker and variants|Armsel Protecta]] is used by one of the mobsters shooting at Hit Girl during the finale. It differs from most examples of the weapon due to having a muzzle brake, a M1913 rail over the drum and the back half of the weapon modified to take a M4 style stock. &lt;br /&gt;
&lt;br /&gt;
[[Image:SWD-StreetSweeper.jpg|thumb|none|500px|SWD/Cobray Street Sweeper - 12 gauge]]&lt;br /&gt;
[[Image:Ka-armsel-protecta.jpg|thumb|none|600px|One of D'Amico's men fires at Hit Girl with the Armsel Protecta.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
Two [[Franchi SPAS-12]] (one with stock folded and one with stock removed) can be seen on the wall of Damon Macready's office.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|500px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:KA-FranchiSPAS12.jpg|thumb|none|600px|Top Left.]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K| Heckler &amp;amp; Koch MP5K]] is fired by one of Frank D'Amico's men at Hit Girl during the execution rescue scene. Hit girl is also seen loading and pointing one, with a 15 round magazine, at Kick-Ass in the Mcready's armory before placing it in her tote-bag prior to the assault on the D'Amico's penthouse (it's never seen again).&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|MP5K - 9mm]]&lt;br /&gt;
[[Image:KickAss-MP5K.jpg‎|thumb|none|600px|One of Frank D'Amico's men uses an MP5K to try and shoot Hit Girl.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|300px|MP5KA4 - 9mm]]&lt;br /&gt;
[[Image:Ka-mp5k.jpg‎|thumb|none|600px|Hit Girl loads a MP5KA4 (note the 3-round burst). She never uses it during the final shootout at D'Amico's place. She definitely needed it because during the shootout she runs out of ammo from her two handguns and resorted to using the guns from D'Amico's men.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4== &lt;br /&gt;
&lt;br /&gt;
Several [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A4| Heckler &amp;amp; Koch MP5A4]] submachine guns are seen in the Macready's armory.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==SA Vz.61 Skorpion==&lt;br /&gt;
&lt;br /&gt;
Seen on the wall in Macready's armory room is an [[SA Vz.61 Skorpion]] (green circle).&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Skorpion SA Vz 61 - .32 ACP]]&lt;br /&gt;
[[Image:KickAss-Skorpion&amp;amp;Uzi.jpg‎ |thumb|none|600px|Note the GREEN circle not the red.]]&lt;br /&gt;
[[Image:KA-Scorpion.jpg |thumb|none|600px|Note the GREEN circle, not the red.]]&lt;br /&gt;
&lt;br /&gt;
==Mini-Uzi==&lt;br /&gt;
&lt;br /&gt;
In the same armory shot, we see a [[Mini Uzi]] with stock folded. (red circle)&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|300px|Mini Uzi SMG with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:KickAss-Skorpion&amp;amp;Uzi.jpg‎ |thumb|none|600px|Note the RED circle not the green one.]]&lt;br /&gt;
[[Image:KA-Scorpion.jpg |thumb|none|600px|Note the RED cirlce not the green one.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr TMP==&lt;br /&gt;
&lt;br /&gt;
Two [[Steyr TMP]]s can be seen on the wall of Damon Macready's office.&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|350px|none|Steyr TMP 9x19mm]]&lt;br /&gt;
[[Image:Ka-mk153-1.jpg|thumb|none|600px|Two Steyr TMPs on the left.]]&lt;br /&gt;
[[Image:KA-SteyrTMP.jpg|thumb|none|600px|Another shot of two TMPs.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
&lt;br /&gt;
[[Heckler &amp;amp; Koch UMP9]] is seen on the wall behind Damon Macready in his office.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP9 (note curved magazine) - 9x19mm]]&lt;br /&gt;
[[Image:KA-H&amp;amp;K UMP.jpg|thumb|none|600px|Heckler &amp;amp; Koch UMP9 with stock folded - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr MPi 81==&lt;br /&gt;
Two Steyr MPi's are seen in Macready's armory in multiple scenes.&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrMPi81.jpg‎|thumb|none|400px|Steyr MPi81 Submachine Gun - 9mm.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKS-74 w GP30 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
Several [[AKS-74]] rifles with [[GP-series grenade launcher#GP-30|GP-30 grenade launchers]] are seen in the Macready's arsenal. &lt;br /&gt;
&lt;br /&gt;
[[Image:aks74.jpg|thumb|none|400px|AKS-74 5.45x39mm]]&lt;br /&gt;
[[Image:KickAss-AK74wLauncher.jpg‎ |thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==L85A1==&lt;br /&gt;
Two [[L85A1]] with SUSAT scope are seen in the Macready's arsenal.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sal8.jpg|thumb|none|400px|L85A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine== &lt;br /&gt;
&lt;br /&gt;
Several [[M4A1]] carbines with scopes and foregrips are seen in the Macready's armory. &lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:KA-SteyrAUG.jpg|thumb|none|600px|Colt M4A1 Carbine - 5.56x45mm seen immediately above the AUG.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG552==&lt;br /&gt;
&lt;br /&gt;
[[SIG SG 552]] rifles with top-rails, scopes, silencers and B&amp;amp;T Quad Rail handguards are seen among the weapons in the Macready's armory. Later, a mobster wildly fires a SG 552 at Hit Girl when she attacks Frank D'Amico's apartment. &lt;br /&gt;
&lt;br /&gt;
[[Image:SIG_SG552.jpg|thumb|400px|none|SIG SG 552 - 5.56x45mm]]&lt;br /&gt;
[[Image:KickAss-Sig552.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:SIG SG552 used in kick-ass.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:Ka-sig552.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:KickAss-AK74wLauncher.jpg‎ |thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG== &lt;br /&gt;
&lt;br /&gt;
A [[Steyr AUG]] is also among the many weapons seen in the Macready's arsenal. &lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrAUGBlack.jpg|thumb|none|450px|Steyr AUG with green stock - 5.56x45mm.]]&lt;br /&gt;
[[Image:KA-SteyrAUG.jpg|thumb|none|600px|Steyr AUG - 5.56x45mm.]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|Steyr AUG - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==HK93A2==&lt;br /&gt;
&lt;br /&gt;
Also what appears to be an [[HK33|HK93A2]] with a 30 round curved magazine, and an attached scope. In the top left of the picture.&lt;br /&gt;
[[Image:HK93FullStock.jpg|thumb|none|400px|H&amp;amp;K 93-A2 Full Stock Rifle with 25 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|Seen at top is an HK93 with a slimline fore arm, scope and 30 round magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Sniper Rifle==&lt;br /&gt;
Damon Macready aka &amp;quot;Big Daddy&amp;quot; uses a suppressed sniper rifle of unknown make to cover Hit Girl during the fight at Rasul's (Kofi Natei) apartment. &lt;br /&gt;
&lt;br /&gt;
[[Image:KickAss-SniperRifle.jpg‎|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
A few [[G36C]]s can be seen on Maready's wall.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm with RIS foregrip]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|Two G36Cs with and without the foregrip on the top right.]]&lt;br /&gt;
&lt;br /&gt;
==M24 Sniper Rifle==&lt;br /&gt;
An [[Remington 700#M24 Sniper Rifle|M24 Sniper Rifle]] can be seen on Macready's wall.&lt;br /&gt;
[[Image:M24.jpg|thumb|none|450px|M24 sniper rifle 7.62x51mm NATO, .300 Winchester Magnum, .338 Lapua Magnum]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|An M24 on the bottom left.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
An [[M14]] with a folded bipod can be seen on Macready's wall.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapon=&lt;br /&gt;
&lt;br /&gt;
==XM124 Micro guns==&lt;br /&gt;
&lt;br /&gt;
Dave Lizewski aka &amp;quot;Kick Ass&amp;quot; uses two rotary multi-barreled guns which are very similar to GE XM124 Micro guns, the 5.56mm version of the [[GE M134 minigun]], mounted on a jetpack during the finale.  These are custom built props utilizing special effects to enable the gunfire and flashes in the film.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:Ka-minigun-3.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-4.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-5.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-6.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-7.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
&lt;br /&gt;
A [[Mk 153 Mod 0 SMAW]], referred to throughout the movie as a &amp;quot;bazooka&amp;quot;, is used by Huge Goon ([[Stu Riley]]) during the finale. The trigger/firing mechanism looks very odd on the Mk 153 used in the movie. It looked like it had the frame of a H&amp;amp;K MK23 pistol mated to the lower receiver of a H&amp;amp;K MP5 sub-machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW 83mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Kick-Ass-backgroundguns.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW on the left of Damon Macready's desk on Kick-Ass' official website page for Big Daddy.]]&lt;br /&gt;
[[Image:Ka-mk153-1.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW displayed on the wall of Damon Macready's office.]]&lt;br /&gt;
[[Image:Ka-mk153-2.jpg|thumb|none|600px|Huge Goon sees the Mk 153 on the wall and decides to take it.]]&lt;br /&gt;
[[Image:Ka-mk153-3.jpg|thumb|none|600px|Huge Goon with the MK 153.]]&lt;br /&gt;
[[Image:Ka-mk153-4.jpg|thumb|none|600px|The peculiar looking trigger appears to be taken from a [[Heckler &amp;amp; Koch Mark 23]].]]&lt;br /&gt;
[[Image:Ka-mk153-5.jpg|thumb|none|600px|The firing mechanism appears to be the lower receiver of a [[Heckler &amp;amp; Koch MP5]].]]&lt;br /&gt;
&lt;br /&gt;
==M249 Machine Gun==&lt;br /&gt;
Two [[FN Minimi|M249]] machine guns can be seen in Macready's armory.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ka-mk153-1.jpg|thumb|none|600px|Two M249s can be seen on the top of this screenshot.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
[[M67 hand grenade|M67 hand grenades]] are seen attached to Damon Macready's aka &amp;quot;Big Daddy&amp;quot; uniform.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|150px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade.]][[Image:KickAss-Grenades.jpg‎|thumb|none|600px|Damon Macready aka &amp;quot;Big Daddy&amp;quot; ([[Nicolas Cage]]) fights with M67 hand grenades attached to his gear.  Note that his grenades are closer to the Japanese Model 'apple shape' of the M67 than the real M67 (which is rounder).]]&lt;br /&gt;
&lt;br /&gt;
==Other guns in the armory==&lt;br /&gt;
During Sergeant Marcus Williams' visit to the safehouse various guns can be seen, among them:&lt;br /&gt;
a couple of G36C with Aimpoint dots,&lt;br /&gt;
a G36E equipped with an AG36 grenade launcher,&lt;br /&gt;
a M14 with a bipod,&lt;br /&gt;
a scoped Remington M700,&lt;br /&gt;
a Psg-1 (rumored to be the one used by Big-Daddy to kill Rasul's doorguard),&lt;br /&gt;
3 M16, one of them equipped with a m203 grenade launcher,&lt;br /&gt;
a couple of mini uzi, an HK91A2 with a scope&lt;br /&gt;
and an HK SL8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Matthew Vaughn]]&lt;/div&gt;</summary>
		<author><name>Drjuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Kick-Ass&amp;diff=381854</id>
		<title>Kick-Ass</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Kick-Ass&amp;diff=381854"/>
		<updated>2011-01-27T14:20:13Z</updated>

		<summary type="html">&lt;p&gt;Drjuki: /* Steyr MPi 81 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kick-Ass is a 2010 action/comedy film based on the Mike Millar/John Romita, Jr. comic book series and starring Aaron Johnson as a high school kid who one day seeks to become a superhero, despite his lack of powers, training, or any reason to do so.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the film ''Kick-Ass'':'''&lt;br /&gt;
[[Image:Kick ass cant fly poster.jpg|thumb|right|300px|''Kick-Ass'' (2010)  In the marketing run up to the film's release, there are series of very cool posters featuring each of the superheroes individually.  This poster was the solo lead up poster in the months prior to the release of the film.]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''WARNING:  MAJOR SPOILERS AHEAD!!!'''&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
A [[Beretta 92FS]] is used by Big Daddy ([[Nicolas Cage]]) in an early scene to shoot his daughter Hitgirl ([[Chloe Moretz]]) to show what is like to be shot with a bullet proof vest on, and later when he attacks a group of mobsters at Frank's Lumber warehouse. &lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[Image:Ka-m92fs.jpg‎|thumb|none|600px|&amp;quot;This will only hurt for a second, Sugar.&amp;quot; Damon Macready (AKA Big Daddy) aims the Beretta 92FS at his daughter. ]]&lt;br /&gt;
[[Image:KA-Beretta92FS.jpg|thumb|none|600px|Damon Macready fires the Beretta 92FS.]]&lt;br /&gt;
[[Image:KA-Beretta92FSshell.jpg|thumb|none|600px|Note the shell ejecting from the gun.]]&lt;br /&gt;
[[Image:KickAss-Beretta.jpg‎|thumb|none|600px|Big Daddy ([[Nicolas Cage]]) wields a Beretta 92FS to fight thugs - 9mm]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
&lt;br /&gt;
Frank D'Amico ([[Mark Strong]]) uses a [[Beretta 92FS Inox]] as his personal sidearm. &lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|350px|Beretta 92FS INOX - 9x19mm]]&lt;br /&gt;
[[Image:KickAss-Inox.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Ka-m92fs-nickle-1.jpg|thumb|none|600px|The Beretta 92FS Inox used by D'Amico appears to have either a nickle finish or polished stainless.]]&lt;br /&gt;
[[Image:Ka-m92fs-nickle-2.jpg|thumb|none|600px|Another shot of the Beretta 92FS Inox.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A mobster guarding Frank D'Amico's apartment in the finale is armed with a [[Glock 17]]. &lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|A Generation 3 Glock 17 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
[[Image:Ka-g17.jpg|thumb|none|600px|A thug getting stabbed by Hit-Girl carrying a [[Glock 17]]]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch Mark 23]] is seen on the wall in Damon Macready's armory room.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk23.jpg|thumb|300px|none|Heckler &amp;amp; Koch Mark 23 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ka-3guns.jpg|thumb|none|600px|A Heckler &amp;amp; Koch Mark 23 is seen on the bottom row, center.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P7==&lt;br /&gt;
&lt;br /&gt;
A Heckler &amp;amp; Koch P7 pistol is seen on the wall in Damon Macready's armory room.&lt;br /&gt;
&lt;br /&gt;
[[Image:P7M8Pistol.jpg|thumb|300px|none|Heckler &amp;amp; Koch P7M8 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ka-3guns.jpg|thumb|none|600px|A Heckler &amp;amp; Koch P7 pistol is seen on the bottom roll, right.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
&lt;br /&gt;
One of D'Amico's men ([[Tamer Hassan]]) is armed with a [[Heckler &amp;amp; Koch USP]] (of unknown caliber, probably .45 ACP) during the final shootout at D'Amico's home.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|300px|none|Heckler &amp;amp; Koch USP -- .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ka-usp45.jpg|thumb|none|600px|D'Amico's thug with a H&amp;amp;K USP.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Compact ==&lt;br /&gt;
&lt;br /&gt;
A Heckler &amp;amp; Koch USP Compact is wielded &amp;quot;akimbo&amp;quot;-style by Mindy Macready  aka &amp;quot;Hit Girl&amp;quot; ([[Chloe Moretz]]) along side a [[SIG-Sauer P230|SIG Sauer P232]] (left hand). A two toned [[H&amp;amp;K USP Compact]] is wielded by a thug.  She also uses one in the POV scene and during the rescue, with a rail mounted flashlight in tactical strobe mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:USPCompact9.jpg|thumb|400px|none|Heckler &amp;amp; Koch USP Compact - 9x19mm]]&lt;br /&gt;
[[Image:USPCompactSS.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP Compact with stainless slide - 9x19mm]]&lt;br /&gt;
[[Image:lorenzo_pinto.jpg|thumb|600px|none|H&amp;amp;K USP Compact 9x19mm with rail adapter, pictured below with an Insight Xti Procyon tactical weaponlight]]&lt;br /&gt;
[[Image:Ka-uspc-p232.jpg|thumb|none|600px|Hit Girl prepares to open a can of kick-ass with a USP Compact in her right hand and a SIG-Sauer P232 in her left.]]&lt;br /&gt;
[[Image:KA 02.jpg|thumb|none|600px|&amp;quot;Hit Girl&amp;quot; ([[Chloe Moretz]]) opens fire with a USP Compact.]]&lt;br /&gt;
[[Image:KickAss-USP.jpg‎|thumb|none|600px|A Thugs Two-Toned USP Compact after being kicked up in the air by Hit-Girl.]]&lt;br /&gt;
[[Image:Chloe Moretz kick ass USP img 2.jpg|thumb|none|600px|Hitgirl in a different costume wielding a USP Compact with a suppressor. ]]&lt;br /&gt;
[[Image:KA-USPsilenced.jpg|thumb|none|600px|Hit Girl with her silenced USP Compact after shooting the lobby guards with it. ]]&lt;br /&gt;
&lt;br /&gt;
==Jericho 941==&lt;br /&gt;
&lt;br /&gt;
A [[Jericho 941]] pistol is seen on the wall in Damon Macready's armory room.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jericho941FullSize.jpg|thumb|300px|none|Jericho 941 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ka-3guns.jpg|thumb|none|600px|A Jericho 941 pistol is seen on the bottom roll, left.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P220==&lt;br /&gt;
One of the mobsters guarding Frank D'Amico's apartment is armed with a [[SIG-Sauer P220]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:SigP220EarlyModel.jpg‎|thumb|none|300px|SIG-Sauer P220 1st Generation &amp;quot;American&amp;quot; model - .45 ACP]]&lt;br /&gt;
[[Image:KickAss-P220.jpg‎|thumb|none|600px|One of D'Amico's Thugs carrying a SIG-Sauer P220.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
One of Frank D'Amico's men is armed with a [[SIG-Sauer P226]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg‎|thumb|none|300px|SIG-Sauer P226 - 9mm]]&lt;br /&gt;
[[Image:Ka-p226.jpg|thumb|none|600px|A Thug after having a knife thrown through his wrist carrying a SIG-Sauer P226]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P232==&lt;br /&gt;
&lt;br /&gt;
Hit Girl uses a SIG-Sauer P232 during the shootout at D'Amico's home. Hit Girl reloads the P232 by dumping the magazine with only one hand, which is impossible because the magazine release is located at the heel of the grip.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig232sl.jpg|thumb|none|300px|SIG-Sauer P232 - .380 ACP]]&lt;br /&gt;
[[Image:Ka-p232-1.jpg‎|thumb|none|600px|A SIG-Sauer P232 (among other things) is in Hit Girl's suitcase before she heads off to D'Amico's home.]]&lt;br /&gt;
[[Image:Ka-uspc-p232.jpg‎|thumb|none|600px|Hit Girl with the P232 in her left hand.]]&lt;br /&gt;
[[Image:Ka-p232-2.jpg‎|thumb|none|600px|Hit Girl dumping magazines from the P232 and USP Compact. Removing the magazine from a P232 with one hand is an impossible task due to the magazine release located at the heel of the grip.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark I==&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagleMarkIstainless.jpg|thumb|none|300px|A matte stainless Desert Eagle MK I - .357 Magnum.]]&lt;br /&gt;
[[Image:KA-DEagle.jpg|thumb|none|600px|Two [[Desert Eagle]]s on the left.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
== Mossberg 500 ==&lt;br /&gt;
&lt;br /&gt;
Damon Macready aka &amp;quot;Big Daddy&amp;quot; seizes a [[Mossberg 500]] shotgun with an extended magazine tube from one of Frank D'Amico's men and uses it during the gunbattle at Frank's Lumber warehouse. &lt;br /&gt;
&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 with high-capacity magazine tube. This 500 is called the security model, with an 8 round magazine.  - 12 gauge]]&lt;br /&gt;
[[Image:KickAssMossberg500.jpg‎|thumb|none|600px|Big Daddy with a Mossberg 500 in the warehouse.]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Protecta ==&lt;br /&gt;
&lt;br /&gt;
A heavily modified [[Armsel Striker and variants|Armsel Protecta]] is used by one of the mobsters shooting at Hit Girl during the finale. It differs from most examples of the weapon due to having a muzzle brake, a M1913 rail over the drum and the back half of the weapon modified to take a M4 style stock. &lt;br /&gt;
&lt;br /&gt;
[[Image:SWD-StreetSweeper.jpg|thumb|none|500px|SWD/Cobray Street Sweeper - 12 gauge]]&lt;br /&gt;
[[Image:Ka-armsel-protecta.jpg|thumb|none|600px|One of D'Amico's men fires at Hit Girl with the Armsel Protecta.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
Two [[Franchi SPAS-12]] (one with stock folded and one with stock removed) can be seen on the wall of Damon Macready's office.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|500px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:KA-FranchiSPAS12.jpg|thumb|none|600px|Top Left.]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K| Heckler &amp;amp; Koch MP5K]] is fired by one of Frank D'Amico's men at Hit Girl during the execution rescue scene. Hit girl is also seen loading and pointing one, with a 15 round magazine, at Kick-Ass in the Mcready's armory before placing it in her tote-bag prior to the assault on the D'Amico's penthouse (it's never seen again).&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|MP5K - 9mm]]&lt;br /&gt;
[[Image:KickAss-MP5K.jpg‎|thumb|none|600px|One of Frank D'Amico's men uses an MP5K to try and shoot Hit Girl.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|300px|MP5KA4 - 9mm]]&lt;br /&gt;
[[Image:Ka-mp5k.jpg‎|thumb|none|600px|Hit Girl loads a MP5KA4 (note the 3-round burst). She never uses it during the final shootout at D'Amico's place. She definitely needed it because during the shootout she runs out of ammo from her two handguns and resorted to using the guns from D'Amico's men.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4== &lt;br /&gt;
&lt;br /&gt;
Several [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A4| Heckler &amp;amp; Koch MP5A4]] submachine guns are seen in the Macready's armory.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==SA Vz.61 Skorpion==&lt;br /&gt;
&lt;br /&gt;
Seen on the wall in Macready's armory room is an [[SA Vz.61 Skorpion]] (green circle).&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Skorpion SA Vz 61 - .32 ACP]]&lt;br /&gt;
[[Image:KickAss-Skorpion&amp;amp;Uzi.jpg‎ |thumb|none|600px|Note the GREEN circle not the red.]]&lt;br /&gt;
[[Image:KA-Scorpion.jpg |thumb|none|600px|Note the GREEN circle, not the red.]]&lt;br /&gt;
&lt;br /&gt;
==Mini-Uzi==&lt;br /&gt;
&lt;br /&gt;
In the same armory shot, we see a [[Mini Uzi]] with stock folded. (red circle)&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|300px|Mini Uzi SMG with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:KickAss-Skorpion&amp;amp;Uzi.jpg‎ |thumb|none|600px|Note the RED circle not the green one.]]&lt;br /&gt;
[[Image:KA-Scorpion.jpg |thumb|none|600px|Note the RED cirlce not the green one.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr TMP==&lt;br /&gt;
&lt;br /&gt;
Two [[Steyr TMP]]s can be seen on the wall of Damon Macready's office.&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|350px|none|Steyr TMP 9x19mm]]&lt;br /&gt;
[[Image:Ka-mk153-1.jpg|thumb|none|600px|Two Steyr TMPs on the left.]]&lt;br /&gt;
[[Image:KA-SteyrTMP.jpg|thumb|none|600px|Another shot of two TMPs.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
&lt;br /&gt;
[[Heckler &amp;amp; Koch UMP9]] is seen on the wall behind Damon Macready in his office.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP9 (note curved magazine) - 9x19mm]]&lt;br /&gt;
[[Image:KA-H&amp;amp;K UMP.jpg|thumb|none|600px|Heckler &amp;amp; Koch UMP9 with stock folded - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr MPi 81==&lt;br /&gt;
Two Steyr MPi's are seen in Macready's armory in multiple scenes.&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrMPi81.jpg‎|thumb|none|500px|Steyr MPi81 Submachine Gun - 9mm.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKS-74 w GP30 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
Several [[AKS-74]] rifles with [[GP-series grenade launcher#GP-30|GP-30 grenade launchers]] are seen in the Macready's arsenal. &lt;br /&gt;
&lt;br /&gt;
[[Image:aks74.jpg|thumb|none|400px|AKS-74 5.45x39mm]]&lt;br /&gt;
[[Image:KickAss-AK74wLauncher.jpg‎ |thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==L85A1==&lt;br /&gt;
Two [[L85A1]] with SUSAT scope are seen in the Macready's arsenal.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sal8.jpg|thumb|none|400px|L85A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine== &lt;br /&gt;
&lt;br /&gt;
Several [[M4A1]] carbines with scopes and foregrips are seen in the Macready's armory. &lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:KA-SteyrAUG.jpg|thumb|none|600px|Colt M4A1 Carbine - 5.56x45mm seen immediately above the AUG.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG552==&lt;br /&gt;
&lt;br /&gt;
[[SIG SG 552]] rifles with top-rails, scopes, silencers and B&amp;amp;T Quad Rail handguards are seen among the weapons in the Macready's armory. Later, a mobster wildly fires a SG 552 at Hit Girl when she attacks Frank D'Amico's apartment. &lt;br /&gt;
&lt;br /&gt;
[[Image:SIG_SG552.jpg|thumb|400px|none|SIG SG 552 - 5.56x45mm]]&lt;br /&gt;
[[Image:KickAss-Sig552.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:SIG SG552 used in kick-ass.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:Ka-sig552.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:KickAss-AK74wLauncher.jpg‎ |thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG== &lt;br /&gt;
&lt;br /&gt;
A [[Steyr AUG]] is also among the many weapons seen in the Macready's arsenal. &lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrAUGBlack.jpg|thumb|none|450px|Steyr AUG with green stock - 5.56x45mm.]]&lt;br /&gt;
[[Image:KA-SteyrAUG.jpg|thumb|none|600px|Steyr AUG - 5.56x45mm.]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|Steyr AUG - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==HK93A2==&lt;br /&gt;
&lt;br /&gt;
Also what appears to be an [[HK33|HK93A2]] with a 30 round curved magazine, and an attached scope. In the top left of the picture.&lt;br /&gt;
[[Image:HK93FullStock.jpg|thumb|none|400px|H&amp;amp;K 93-A2 Full Stock Rifle with 25 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|Seen at top is an HK93 with a slimline fore arm, scope and 30 round magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Sniper Rifle==&lt;br /&gt;
Damon Macready aka &amp;quot;Big Daddy&amp;quot; uses a suppressed sniper rifle of unknown make to cover Hit Girl during the fight at Rasul's (Kofi Natei) apartment. &lt;br /&gt;
&lt;br /&gt;
[[Image:KickAss-SniperRifle.jpg‎|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
A few [[G36C]]s can be seen on Maready's wall.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm with RIS foregrip]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|Two G36Cs with and without the foregrip on the top right.]]&lt;br /&gt;
&lt;br /&gt;
==M24 Sniper Rifle==&lt;br /&gt;
An [[Remington 700#M24 Sniper Rifle|M24 Sniper Rifle]] can be seen on Macready's wall.&lt;br /&gt;
[[Image:M24.jpg|thumb|none|450px|M24 sniper rifle 7.62x51mm NATO, .300 Winchester Magnum, .338 Lapua Magnum]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|An M24 on the bottom left.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
An [[M14]] with a folded bipod can be seen on Macready's wall.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapon=&lt;br /&gt;
&lt;br /&gt;
==XM124 Micro guns==&lt;br /&gt;
&lt;br /&gt;
Dave Lizewski aka &amp;quot;Kick Ass&amp;quot; uses two rotary multi-barreled guns which are very similar to GE XM124 Micro guns, the 5.56mm version of the [[GE M134 minigun]], mounted on a jetpack during the finale.  These are custom built props utilizing special effects to enable the gunfire and flashes in the film.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:Ka-minigun-3.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-4.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-5.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-6.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-7.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
&lt;br /&gt;
A [[Mk 153 Mod 0 SMAW]], referred to throughout the movie as a &amp;quot;bazooka&amp;quot;, is used by Huge Goon ([[Stu Riley]]) during the finale. The trigger/firing mechanism looks very odd on the Mk 153 used in the movie. It looked like it had the frame of a H&amp;amp;K MK23 pistol mated to the lower receiver of a H&amp;amp;K MP5 sub-machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW 83mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Kick-Ass-backgroundguns.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW on the left of Damon Macready's desk on Kick-Ass' official website page for Big Daddy.]]&lt;br /&gt;
[[Image:Ka-mk153-1.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW displayed on the wall of Damon Macready's office.]]&lt;br /&gt;
[[Image:Ka-mk153-2.jpg|thumb|none|600px|Huge Goon sees the Mk 153 on the wall and decides to take it.]]&lt;br /&gt;
[[Image:Ka-mk153-3.jpg|thumb|none|600px|Huge Goon with the MK 153.]]&lt;br /&gt;
[[Image:Ka-mk153-4.jpg|thumb|none|600px|The peculiar looking trigger appears to be taken from a [[Heckler &amp;amp; Koch Mark 23]].]]&lt;br /&gt;
[[Image:Ka-mk153-5.jpg|thumb|none|600px|The firing mechanism appears to be the lower receiver of a [[Heckler &amp;amp; Koch MP5]].]]&lt;br /&gt;
&lt;br /&gt;
==M249 Machine Gun==&lt;br /&gt;
Two [[FN Minimi|M249]] machine guns can be seen in Macready's armory.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ka-mk153-1.jpg|thumb|none|600px|Two M249s can be seen on the top of this screenshot.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
[[M67 hand grenade|M67 hand grenades]] are seen attached to Damon Macready's aka &amp;quot;Big Daddy&amp;quot; uniform.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|150px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade.]][[Image:KickAss-Grenades.jpg‎|thumb|none|600px|Damon Macready aka &amp;quot;Big Daddy&amp;quot; ([[Nicolas Cage]]) fights with M67 hand grenades attached to his gear.  Note that his grenades are closer to the Japanese Model 'apple shape' of the M67 than the real M67 (which is rounder).]]&lt;br /&gt;
&lt;br /&gt;
==Other guns in the armory==&lt;br /&gt;
During Sergeant Marcus Williams' visit to the safehouse various guns can be seen, among them:&lt;br /&gt;
a couple of G36C with Aimpoint dots,&lt;br /&gt;
a G36E equipped with an AG36 grenade launcher,&lt;br /&gt;
a M14 with a bipod,&lt;br /&gt;
a scoped Remington M700,&lt;br /&gt;
a Psg-1 (rumored to be the one used by Big-Daddy to kill Rasul's doorguard),&lt;br /&gt;
3 M16, one of them equipped with a m203 grenade launcher,&lt;br /&gt;
a couple of mini uzi, an HK91A2 with a scope&lt;br /&gt;
and an HK SL8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Matthew Vaughn]]&lt;/div&gt;</summary>
		<author><name>Drjuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Kick-Ass&amp;diff=381853</id>
		<title>Kick-Ass</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Kick-Ass&amp;diff=381853"/>
		<updated>2011-01-27T14:15:39Z</updated>

		<summary type="html">&lt;p&gt;Drjuki: /* Mini-Uzi */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kick-Ass is a 2010 action/comedy film based on the Mike Millar/John Romita, Jr. comic book series and starring Aaron Johnson as a high school kid who one day seeks to become a superhero, despite his lack of powers, training, or any reason to do so.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the film ''Kick-Ass'':'''&lt;br /&gt;
[[Image:Kick ass cant fly poster.jpg|thumb|right|300px|''Kick-Ass'' (2010)  In the marketing run up to the film's release, there are series of very cool posters featuring each of the superheroes individually.  This poster was the solo lead up poster in the months prior to the release of the film.]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''WARNING:  MAJOR SPOILERS AHEAD!!!'''&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
A [[Beretta 92FS]] is used by Big Daddy ([[Nicolas Cage]]) in an early scene to shoot his daughter Hitgirl ([[Chloe Moretz]]) to show what is like to be shot with a bullet proof vest on, and later when he attacks a group of mobsters at Frank's Lumber warehouse. &lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[Image:Ka-m92fs.jpg‎|thumb|none|600px|&amp;quot;This will only hurt for a second, Sugar.&amp;quot; Damon Macready (AKA Big Daddy) aims the Beretta 92FS at his daughter. ]]&lt;br /&gt;
[[Image:KA-Beretta92FS.jpg|thumb|none|600px|Damon Macready fires the Beretta 92FS.]]&lt;br /&gt;
[[Image:KA-Beretta92FSshell.jpg|thumb|none|600px|Note the shell ejecting from the gun.]]&lt;br /&gt;
[[Image:KickAss-Beretta.jpg‎|thumb|none|600px|Big Daddy ([[Nicolas Cage]]) wields a Beretta 92FS to fight thugs - 9mm]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
&lt;br /&gt;
Frank D'Amico ([[Mark Strong]]) uses a [[Beretta 92FS Inox]] as his personal sidearm. &lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|350px|Beretta 92FS INOX - 9x19mm]]&lt;br /&gt;
[[Image:KickAss-Inox.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Ka-m92fs-nickle-1.jpg|thumb|none|600px|The Beretta 92FS Inox used by D'Amico appears to have either a nickle finish or polished stainless.]]&lt;br /&gt;
[[Image:Ka-m92fs-nickle-2.jpg|thumb|none|600px|Another shot of the Beretta 92FS Inox.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A mobster guarding Frank D'Amico's apartment in the finale is armed with a [[Glock 17]]. &lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|A Generation 3 Glock 17 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
[[Image:Ka-g17.jpg|thumb|none|600px|A thug getting stabbed by Hit-Girl carrying a [[Glock 17]]]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch Mark 23]] is seen on the wall in Damon Macready's armory room.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk23.jpg|thumb|300px|none|Heckler &amp;amp; Koch Mark 23 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ka-3guns.jpg|thumb|none|600px|A Heckler &amp;amp; Koch Mark 23 is seen on the bottom row, center.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P7==&lt;br /&gt;
&lt;br /&gt;
A Heckler &amp;amp; Koch P7 pistol is seen on the wall in Damon Macready's armory room.&lt;br /&gt;
&lt;br /&gt;
[[Image:P7M8Pistol.jpg|thumb|300px|none|Heckler &amp;amp; Koch P7M8 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ka-3guns.jpg|thumb|none|600px|A Heckler &amp;amp; Koch P7 pistol is seen on the bottom roll, right.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
&lt;br /&gt;
One of D'Amico's men ([[Tamer Hassan]]) is armed with a [[Heckler &amp;amp; Koch USP]] (of unknown caliber, probably .45 ACP) during the final shootout at D'Amico's home.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|300px|none|Heckler &amp;amp; Koch USP -- .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ka-usp45.jpg|thumb|none|600px|D'Amico's thug with a H&amp;amp;K USP.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Compact ==&lt;br /&gt;
&lt;br /&gt;
A Heckler &amp;amp; Koch USP Compact is wielded &amp;quot;akimbo&amp;quot;-style by Mindy Macready  aka &amp;quot;Hit Girl&amp;quot; ([[Chloe Moretz]]) along side a [[SIG-Sauer P230|SIG Sauer P232]] (left hand). A two toned [[H&amp;amp;K USP Compact]] is wielded by a thug.  She also uses one in the POV scene and during the rescue, with a rail mounted flashlight in tactical strobe mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:USPCompact9.jpg|thumb|400px|none|Heckler &amp;amp; Koch USP Compact - 9x19mm]]&lt;br /&gt;
[[Image:USPCompactSS.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP Compact with stainless slide - 9x19mm]]&lt;br /&gt;
[[Image:lorenzo_pinto.jpg|thumb|600px|none|H&amp;amp;K USP Compact 9x19mm with rail adapter, pictured below with an Insight Xti Procyon tactical weaponlight]]&lt;br /&gt;
[[Image:Ka-uspc-p232.jpg|thumb|none|600px|Hit Girl prepares to open a can of kick-ass with a USP Compact in her right hand and a SIG-Sauer P232 in her left.]]&lt;br /&gt;
[[Image:KA 02.jpg|thumb|none|600px|&amp;quot;Hit Girl&amp;quot; ([[Chloe Moretz]]) opens fire with a USP Compact.]]&lt;br /&gt;
[[Image:KickAss-USP.jpg‎|thumb|none|600px|A Thugs Two-Toned USP Compact after being kicked up in the air by Hit-Girl.]]&lt;br /&gt;
[[Image:Chloe Moretz kick ass USP img 2.jpg|thumb|none|600px|Hitgirl in a different costume wielding a USP Compact with a suppressor. ]]&lt;br /&gt;
[[Image:KA-USPsilenced.jpg|thumb|none|600px|Hit Girl with her silenced USP Compact after shooting the lobby guards with it. ]]&lt;br /&gt;
&lt;br /&gt;
==Jericho 941==&lt;br /&gt;
&lt;br /&gt;
A [[Jericho 941]] pistol is seen on the wall in Damon Macready's armory room.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jericho941FullSize.jpg|thumb|300px|none|Jericho 941 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ka-3guns.jpg|thumb|none|600px|A Jericho 941 pistol is seen on the bottom roll, left.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P220==&lt;br /&gt;
One of the mobsters guarding Frank D'Amico's apartment is armed with a [[SIG-Sauer P220]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:SigP220EarlyModel.jpg‎|thumb|none|300px|SIG-Sauer P220 1st Generation &amp;quot;American&amp;quot; model - .45 ACP]]&lt;br /&gt;
[[Image:KickAss-P220.jpg‎|thumb|none|600px|One of D'Amico's Thugs carrying a SIG-Sauer P220.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
One of Frank D'Amico's men is armed with a [[SIG-Sauer P226]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg‎|thumb|none|300px|SIG-Sauer P226 - 9mm]]&lt;br /&gt;
[[Image:Ka-p226.jpg|thumb|none|600px|A Thug after having a knife thrown through his wrist carrying a SIG-Sauer P226]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P232==&lt;br /&gt;
&lt;br /&gt;
Hit Girl uses a SIG-Sauer P232 during the shootout at D'Amico's home. Hit Girl reloads the P232 by dumping the magazine with only one hand, which is impossible because the magazine release is located at the heel of the grip.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig232sl.jpg|thumb|none|300px|SIG-Sauer P232 - .380 ACP]]&lt;br /&gt;
[[Image:Ka-p232-1.jpg‎|thumb|none|600px|A SIG-Sauer P232 (among other things) is in Hit Girl's suitcase before she heads off to D'Amico's home.]]&lt;br /&gt;
[[Image:Ka-uspc-p232.jpg‎|thumb|none|600px|Hit Girl with the P232 in her left hand.]]&lt;br /&gt;
[[Image:Ka-p232-2.jpg‎|thumb|none|600px|Hit Girl dumping magazines from the P232 and USP Compact. Removing the magazine from a P232 with one hand is an impossible task due to the magazine release located at the heel of the grip.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark I==&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagleMarkIstainless.jpg|thumb|none|300px|A matte stainless Desert Eagle MK I - .357 Magnum.]]&lt;br /&gt;
[[Image:KA-DEagle.jpg|thumb|none|600px|Two [[Desert Eagle]]s on the left.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
== Mossberg 500 ==&lt;br /&gt;
&lt;br /&gt;
Damon Macready aka &amp;quot;Big Daddy&amp;quot; seizes a [[Mossberg 500]] shotgun with an extended magazine tube from one of Frank D'Amico's men and uses it during the gunbattle at Frank's Lumber warehouse. &lt;br /&gt;
&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 with high-capacity magazine tube. This 500 is called the security model, with an 8 round magazine.  - 12 gauge]]&lt;br /&gt;
[[Image:KickAssMossberg500.jpg‎|thumb|none|600px|Big Daddy with a Mossberg 500 in the warehouse.]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Protecta ==&lt;br /&gt;
&lt;br /&gt;
A heavily modified [[Armsel Striker and variants|Armsel Protecta]] is used by one of the mobsters shooting at Hit Girl during the finale. It differs from most examples of the weapon due to having a muzzle brake, a M1913 rail over the drum and the back half of the weapon modified to take a M4 style stock. &lt;br /&gt;
&lt;br /&gt;
[[Image:SWD-StreetSweeper.jpg|thumb|none|500px|SWD/Cobray Street Sweeper - 12 gauge]]&lt;br /&gt;
[[Image:Ka-armsel-protecta.jpg|thumb|none|600px|One of D'Amico's men fires at Hit Girl with the Armsel Protecta.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
Two [[Franchi SPAS-12]] (one with stock folded and one with stock removed) can be seen on the wall of Damon Macready's office.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|500px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:KA-FranchiSPAS12.jpg|thumb|none|600px|Top Left.]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K| Heckler &amp;amp; Koch MP5K]] is fired by one of Frank D'Amico's men at Hit Girl during the execution rescue scene. Hit girl is also seen loading and pointing one, with a 15 round magazine, at Kick-Ass in the Mcready's armory before placing it in her tote-bag prior to the assault on the D'Amico's penthouse (it's never seen again).&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|MP5K - 9mm]]&lt;br /&gt;
[[Image:KickAss-MP5K.jpg‎|thumb|none|600px|One of Frank D'Amico's men uses an MP5K to try and shoot Hit Girl.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|300px|MP5KA4 - 9mm]]&lt;br /&gt;
[[Image:Ka-mp5k.jpg‎|thumb|none|600px|Hit Girl loads a MP5KA4 (note the 3-round burst). She never uses it during the final shootout at D'Amico's place. She definitely needed it because during the shootout she runs out of ammo from her two handguns and resorted to using the guns from D'Amico's men.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4== &lt;br /&gt;
&lt;br /&gt;
Several [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A4| Heckler &amp;amp; Koch MP5A4]] submachine guns are seen in the Macready's armory.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==SA Vz.61 Skorpion==&lt;br /&gt;
&lt;br /&gt;
Seen on the wall in Macready's armory room is an [[SA Vz.61 Skorpion]] (green circle).&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Skorpion SA Vz 61 - .32 ACP]]&lt;br /&gt;
[[Image:KickAss-Skorpion&amp;amp;Uzi.jpg‎ |thumb|none|600px|Note the GREEN circle not the red.]]&lt;br /&gt;
[[Image:KA-Scorpion.jpg |thumb|none|600px|Note the GREEN circle, not the red.]]&lt;br /&gt;
&lt;br /&gt;
==Mini-Uzi==&lt;br /&gt;
&lt;br /&gt;
In the same armory shot, we see a [[Mini Uzi]] with stock folded. (red circle)&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|300px|Mini Uzi SMG with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:KickAss-Skorpion&amp;amp;Uzi.jpg‎ |thumb|none|600px|Note the RED circle not the green one.]]&lt;br /&gt;
[[Image:KA-Scorpion.jpg |thumb|none|600px|Note the RED cirlce not the green one.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr TMP==&lt;br /&gt;
&lt;br /&gt;
Two [[Steyr TMP]]s can be seen on the wall of Damon Macready's office.&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|350px|none|Steyr TMP 9x19mm]]&lt;br /&gt;
[[Image:Ka-mk153-1.jpg|thumb|none|600px|Two Steyr TMPs on the left.]]&lt;br /&gt;
[[Image:KA-SteyrTMP.jpg|thumb|none|600px|Another shot of two TMPs.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
&lt;br /&gt;
[[Heckler &amp;amp; Koch UMP9]] is seen on the wall behind Damon Macready in his office.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP9 (note curved magazine) - 9x19mm]]&lt;br /&gt;
[[Image:KA-H&amp;amp;K UMP.jpg|thumb|none|600px|Heckler &amp;amp; Koch UMP9 with stock folded - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr MPi 81==&lt;br /&gt;
Two Steyr MPi's are seen in Macready's armory in multiple scenes&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKS-74 w GP30 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
Several [[AKS-74]] rifles with [[GP-series grenade launcher#GP-30|GP-30 grenade launchers]] are seen in the Macready's arsenal. &lt;br /&gt;
&lt;br /&gt;
[[Image:aks74.jpg|thumb|none|400px|AKS-74 5.45x39mm]]&lt;br /&gt;
[[Image:KickAss-AK74wLauncher.jpg‎ |thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==L85A1==&lt;br /&gt;
Two [[L85A1]] with SUSAT scope are seen in the Macready's arsenal.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sal8.jpg|thumb|none|400px|L85A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine== &lt;br /&gt;
&lt;br /&gt;
Several [[M4A1]] carbines with scopes and foregrips are seen in the Macready's armory. &lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:KA-SteyrAUG.jpg|thumb|none|600px|Colt M4A1 Carbine - 5.56x45mm seen immediately above the AUG.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG552==&lt;br /&gt;
&lt;br /&gt;
[[SIG SG 552]] rifles with top-rails, scopes, silencers and B&amp;amp;T Quad Rail handguards are seen among the weapons in the Macready's armory. Later, a mobster wildly fires a SG 552 at Hit Girl when she attacks Frank D'Amico's apartment. &lt;br /&gt;
&lt;br /&gt;
[[Image:SIG_SG552.jpg|thumb|400px|none|SIG SG 552 - 5.56x45mm]]&lt;br /&gt;
[[Image:KickAss-Sig552.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:SIG SG552 used in kick-ass.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:Ka-sig552.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:KickAss-AK74wLauncher.jpg‎ |thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG== &lt;br /&gt;
&lt;br /&gt;
A [[Steyr AUG]] is also among the many weapons seen in the Macready's arsenal. &lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrAUGBlack.jpg|thumb|none|450px|Steyr AUG with green stock - 5.56x45mm.]]&lt;br /&gt;
[[Image:KA-SteyrAUG.jpg|thumb|none|600px|Steyr AUG - 5.56x45mm.]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|Steyr AUG - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==HK93A2==&lt;br /&gt;
&lt;br /&gt;
Also what appears to be an [[HK33|HK93A2]] with a 30 round curved magazine, and an attached scope. In the top left of the picture.&lt;br /&gt;
[[Image:HK93FullStock.jpg|thumb|none|400px|H&amp;amp;K 93-A2 Full Stock Rifle with 25 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|Seen at top is an HK93 with a slimline fore arm, scope and 30 round magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Sniper Rifle==&lt;br /&gt;
Damon Macready aka &amp;quot;Big Daddy&amp;quot; uses a suppressed sniper rifle of unknown make to cover Hit Girl during the fight at Rasul's (Kofi Natei) apartment. &lt;br /&gt;
&lt;br /&gt;
[[Image:KickAss-SniperRifle.jpg‎|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
A few [[G36C]]s can be seen on Maready's wall.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm with RIS foregrip]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|Two G36Cs with and without the foregrip on the top right.]]&lt;br /&gt;
&lt;br /&gt;
==M24 Sniper Rifle==&lt;br /&gt;
An [[Remington 700#M24 Sniper Rifle|M24 Sniper Rifle]] can be seen on Macready's wall.&lt;br /&gt;
[[Image:M24.jpg|thumb|none|450px|M24 sniper rifle 7.62x51mm NATO, .300 Winchester Magnum, .338 Lapua Magnum]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|An M24 on the bottom left.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
An [[M14]] with a folded bipod can be seen on Macready's wall.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapon=&lt;br /&gt;
&lt;br /&gt;
==XM124 Micro guns==&lt;br /&gt;
&lt;br /&gt;
Dave Lizewski aka &amp;quot;Kick Ass&amp;quot; uses two rotary multi-barreled guns which are very similar to GE XM124 Micro guns, the 5.56mm version of the [[GE M134 minigun]], mounted on a jetpack during the finale.  These are custom built props utilizing special effects to enable the gunfire and flashes in the film.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:Ka-minigun-3.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-4.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-5.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-6.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-7.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
&lt;br /&gt;
A [[Mk 153 Mod 0 SMAW]], referred to throughout the movie as a &amp;quot;bazooka&amp;quot;, is used by Huge Goon ([[Stu Riley]]) during the finale. The trigger/firing mechanism looks very odd on the Mk 153 used in the movie. It looked like it had the frame of a H&amp;amp;K MK23 pistol mated to the lower receiver of a H&amp;amp;K MP5 sub-machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW 83mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Kick-Ass-backgroundguns.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW on the left of Damon Macready's desk on Kick-Ass' official website page for Big Daddy.]]&lt;br /&gt;
[[Image:Ka-mk153-1.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW displayed on the wall of Damon Macready's office.]]&lt;br /&gt;
[[Image:Ka-mk153-2.jpg|thumb|none|600px|Huge Goon sees the Mk 153 on the wall and decides to take it.]]&lt;br /&gt;
[[Image:Ka-mk153-3.jpg|thumb|none|600px|Huge Goon with the MK 153.]]&lt;br /&gt;
[[Image:Ka-mk153-4.jpg|thumb|none|600px|The peculiar looking trigger appears to be taken from a [[Heckler &amp;amp; Koch Mark 23]].]]&lt;br /&gt;
[[Image:Ka-mk153-5.jpg|thumb|none|600px|The firing mechanism appears to be the lower receiver of a [[Heckler &amp;amp; Koch MP5]].]]&lt;br /&gt;
&lt;br /&gt;
==M249 Machine Gun==&lt;br /&gt;
Two [[FN Minimi|M249]] machine guns can be seen in Macready's armory.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ka-mk153-1.jpg|thumb|none|600px|Two M249s can be seen on the top of this screenshot.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
[[M67 hand grenade|M67 hand grenades]] are seen attached to Damon Macready's aka &amp;quot;Big Daddy&amp;quot; uniform.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|150px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade.]][[Image:KickAss-Grenades.jpg‎|thumb|none|600px|Damon Macready aka &amp;quot;Big Daddy&amp;quot; ([[Nicolas Cage]]) fights with M67 hand grenades attached to his gear.  Note that his grenades are closer to the Japanese Model 'apple shape' of the M67 than the real M67 (which is rounder).]]&lt;br /&gt;
&lt;br /&gt;
==Other guns in the armory==&lt;br /&gt;
During Sergeant Marcus Williams' visit to the safehouse various guns can be seen, among them:&lt;br /&gt;
a couple of G36C with Aimpoint dots,&lt;br /&gt;
a G36E equipped with an AG36 grenade launcher,&lt;br /&gt;
a M14 with a bipod,&lt;br /&gt;
a scoped Remington M700,&lt;br /&gt;
a Psg-1 (rumored to be the one used by Big-Daddy to kill Rasul's doorguard),&lt;br /&gt;
3 M16, one of them equipped with a m203 grenade launcher,&lt;br /&gt;
a couple of mini uzi, an HK91A2 with a scope&lt;br /&gt;
and an HK SL8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Matthew Vaughn]]&lt;/div&gt;</summary>
		<author><name>Drjuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Kick-Ass&amp;diff=381852</id>
		<title>Kick-Ass</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Kick-Ass&amp;diff=381852"/>
		<updated>2011-01-27T14:14:37Z</updated>

		<summary type="html">&lt;p&gt;Drjuki: /* SA Vz.61 Skorpion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kick-Ass is a 2010 action/comedy film based on the Mike Millar/John Romita, Jr. comic book series and starring Aaron Johnson as a high school kid who one day seeks to become a superhero, despite his lack of powers, training, or any reason to do so.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the film ''Kick-Ass'':'''&lt;br /&gt;
[[Image:Kick ass cant fly poster.jpg|thumb|right|300px|''Kick-Ass'' (2010)  In the marketing run up to the film's release, there are series of very cool posters featuring each of the superheroes individually.  This poster was the solo lead up poster in the months prior to the release of the film.]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''WARNING:  MAJOR SPOILERS AHEAD!!!'''&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
A [[Beretta 92FS]] is used by Big Daddy ([[Nicolas Cage]]) in an early scene to shoot his daughter Hitgirl ([[Chloe Moretz]]) to show what is like to be shot with a bullet proof vest on, and later when he attacks a group of mobsters at Frank's Lumber warehouse. &lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[Image:Ka-m92fs.jpg‎|thumb|none|600px|&amp;quot;This will only hurt for a second, Sugar.&amp;quot; Damon Macready (AKA Big Daddy) aims the Beretta 92FS at his daughter. ]]&lt;br /&gt;
[[Image:KA-Beretta92FS.jpg|thumb|none|600px|Damon Macready fires the Beretta 92FS.]]&lt;br /&gt;
[[Image:KA-Beretta92FSshell.jpg|thumb|none|600px|Note the shell ejecting from the gun.]]&lt;br /&gt;
[[Image:KickAss-Beretta.jpg‎|thumb|none|600px|Big Daddy ([[Nicolas Cage]]) wields a Beretta 92FS to fight thugs - 9mm]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
&lt;br /&gt;
Frank D'Amico ([[Mark Strong]]) uses a [[Beretta 92FS Inox]] as his personal sidearm. &lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|350px|Beretta 92FS INOX - 9x19mm]]&lt;br /&gt;
[[Image:KickAss-Inox.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Ka-m92fs-nickle-1.jpg|thumb|none|600px|The Beretta 92FS Inox used by D'Amico appears to have either a nickle finish or polished stainless.]]&lt;br /&gt;
[[Image:Ka-m92fs-nickle-2.jpg|thumb|none|600px|Another shot of the Beretta 92FS Inox.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A mobster guarding Frank D'Amico's apartment in the finale is armed with a [[Glock 17]]. &lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|A Generation 3 Glock 17 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
[[Image:Ka-g17.jpg|thumb|none|600px|A thug getting stabbed by Hit-Girl carrying a [[Glock 17]]]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch Mark 23]] is seen on the wall in Damon Macready's armory room.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk23.jpg|thumb|300px|none|Heckler &amp;amp; Koch Mark 23 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ka-3guns.jpg|thumb|none|600px|A Heckler &amp;amp; Koch Mark 23 is seen on the bottom row, center.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P7==&lt;br /&gt;
&lt;br /&gt;
A Heckler &amp;amp; Koch P7 pistol is seen on the wall in Damon Macready's armory room.&lt;br /&gt;
&lt;br /&gt;
[[Image:P7M8Pistol.jpg|thumb|300px|none|Heckler &amp;amp; Koch P7M8 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ka-3guns.jpg|thumb|none|600px|A Heckler &amp;amp; Koch P7 pistol is seen on the bottom roll, right.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
&lt;br /&gt;
One of D'Amico's men ([[Tamer Hassan]]) is armed with a [[Heckler &amp;amp; Koch USP]] (of unknown caliber, probably .45 ACP) during the final shootout at D'Amico's home.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|300px|none|Heckler &amp;amp; Koch USP -- .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ka-usp45.jpg|thumb|none|600px|D'Amico's thug with a H&amp;amp;K USP.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Compact ==&lt;br /&gt;
&lt;br /&gt;
A Heckler &amp;amp; Koch USP Compact is wielded &amp;quot;akimbo&amp;quot;-style by Mindy Macready  aka &amp;quot;Hit Girl&amp;quot; ([[Chloe Moretz]]) along side a [[SIG-Sauer P230|SIG Sauer P232]] (left hand). A two toned [[H&amp;amp;K USP Compact]] is wielded by a thug.  She also uses one in the POV scene and during the rescue, with a rail mounted flashlight in tactical strobe mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:USPCompact9.jpg|thumb|400px|none|Heckler &amp;amp; Koch USP Compact - 9x19mm]]&lt;br /&gt;
[[Image:USPCompactSS.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP Compact with stainless slide - 9x19mm]]&lt;br /&gt;
[[Image:lorenzo_pinto.jpg|thumb|600px|none|H&amp;amp;K USP Compact 9x19mm with rail adapter, pictured below with an Insight Xti Procyon tactical weaponlight]]&lt;br /&gt;
[[Image:Ka-uspc-p232.jpg|thumb|none|600px|Hit Girl prepares to open a can of kick-ass with a USP Compact in her right hand and a SIG-Sauer P232 in her left.]]&lt;br /&gt;
[[Image:KA 02.jpg|thumb|none|600px|&amp;quot;Hit Girl&amp;quot; ([[Chloe Moretz]]) opens fire with a USP Compact.]]&lt;br /&gt;
[[Image:KickAss-USP.jpg‎|thumb|none|600px|A Thugs Two-Toned USP Compact after being kicked up in the air by Hit-Girl.]]&lt;br /&gt;
[[Image:Chloe Moretz kick ass USP img 2.jpg|thumb|none|600px|Hitgirl in a different costume wielding a USP Compact with a suppressor. ]]&lt;br /&gt;
[[Image:KA-USPsilenced.jpg|thumb|none|600px|Hit Girl with her silenced USP Compact after shooting the lobby guards with it. ]]&lt;br /&gt;
&lt;br /&gt;
==Jericho 941==&lt;br /&gt;
&lt;br /&gt;
A [[Jericho 941]] pistol is seen on the wall in Damon Macready's armory room.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jericho941FullSize.jpg|thumb|300px|none|Jericho 941 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ka-3guns.jpg|thumb|none|600px|A Jericho 941 pistol is seen on the bottom roll, left.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P220==&lt;br /&gt;
One of the mobsters guarding Frank D'Amico's apartment is armed with a [[SIG-Sauer P220]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:SigP220EarlyModel.jpg‎|thumb|none|300px|SIG-Sauer P220 1st Generation &amp;quot;American&amp;quot; model - .45 ACP]]&lt;br /&gt;
[[Image:KickAss-P220.jpg‎|thumb|none|600px|One of D'Amico's Thugs carrying a SIG-Sauer P220.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
One of Frank D'Amico's men is armed with a [[SIG-Sauer P226]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg‎|thumb|none|300px|SIG-Sauer P226 - 9mm]]&lt;br /&gt;
[[Image:Ka-p226.jpg|thumb|none|600px|A Thug after having a knife thrown through his wrist carrying a SIG-Sauer P226]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P232==&lt;br /&gt;
&lt;br /&gt;
Hit Girl uses a SIG-Sauer P232 during the shootout at D'Amico's home. Hit Girl reloads the P232 by dumping the magazine with only one hand, which is impossible because the magazine release is located at the heel of the grip.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig232sl.jpg|thumb|none|300px|SIG-Sauer P232 - .380 ACP]]&lt;br /&gt;
[[Image:Ka-p232-1.jpg‎|thumb|none|600px|A SIG-Sauer P232 (among other things) is in Hit Girl's suitcase before she heads off to D'Amico's home.]]&lt;br /&gt;
[[Image:Ka-uspc-p232.jpg‎|thumb|none|600px|Hit Girl with the P232 in her left hand.]]&lt;br /&gt;
[[Image:Ka-p232-2.jpg‎|thumb|none|600px|Hit Girl dumping magazines from the P232 and USP Compact. Removing the magazine from a P232 with one hand is an impossible task due to the magazine release located at the heel of the grip.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark I==&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagleMarkIstainless.jpg|thumb|none|300px|A matte stainless Desert Eagle MK I - .357 Magnum.]]&lt;br /&gt;
[[Image:KA-DEagle.jpg|thumb|none|600px|Two [[Desert Eagle]]s on the left.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
== Mossberg 500 ==&lt;br /&gt;
&lt;br /&gt;
Damon Macready aka &amp;quot;Big Daddy&amp;quot; seizes a [[Mossberg 500]] shotgun with an extended magazine tube from one of Frank D'Amico's men and uses it during the gunbattle at Frank's Lumber warehouse. &lt;br /&gt;
&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 with high-capacity magazine tube. This 500 is called the security model, with an 8 round magazine.  - 12 gauge]]&lt;br /&gt;
[[Image:KickAssMossberg500.jpg‎|thumb|none|600px|Big Daddy with a Mossberg 500 in the warehouse.]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Protecta ==&lt;br /&gt;
&lt;br /&gt;
A heavily modified [[Armsel Striker and variants|Armsel Protecta]] is used by one of the mobsters shooting at Hit Girl during the finale. It differs from most examples of the weapon due to having a muzzle brake, a M1913 rail over the drum and the back half of the weapon modified to take a M4 style stock. &lt;br /&gt;
&lt;br /&gt;
[[Image:SWD-StreetSweeper.jpg|thumb|none|500px|SWD/Cobray Street Sweeper - 12 gauge]]&lt;br /&gt;
[[Image:Ka-armsel-protecta.jpg|thumb|none|600px|One of D'Amico's men fires at Hit Girl with the Armsel Protecta.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
Two [[Franchi SPAS-12]] (one with stock folded and one with stock removed) can be seen on the wall of Damon Macready's office.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|500px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:KA-FranchiSPAS12.jpg|thumb|none|600px|Top Left.]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K| Heckler &amp;amp; Koch MP5K]] is fired by one of Frank D'Amico's men at Hit Girl during the execution rescue scene. Hit girl is also seen loading and pointing one, with a 15 round magazine, at Kick-Ass in the Mcready's armory before placing it in her tote-bag prior to the assault on the D'Amico's penthouse (it's never seen again).&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|MP5K - 9mm]]&lt;br /&gt;
[[Image:KickAss-MP5K.jpg‎|thumb|none|600px|One of Frank D'Amico's men uses an MP5K to try and shoot Hit Girl.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|300px|MP5KA4 - 9mm]]&lt;br /&gt;
[[Image:Ka-mp5k.jpg‎|thumb|none|600px|Hit Girl loads a MP5KA4 (note the 3-round burst). She never uses it during the final shootout at D'Amico's place. She definitely needed it because during the shootout she runs out of ammo from her two handguns and resorted to using the guns from D'Amico's men.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4== &lt;br /&gt;
&lt;br /&gt;
Several [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A4| Heckler &amp;amp; Koch MP5A4]] submachine guns are seen in the Macready's armory.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==SA Vz.61 Skorpion==&lt;br /&gt;
&lt;br /&gt;
Seen on the wall in Macready's armory room is an [[SA Vz.61 Skorpion]] (green circle).&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Skorpion SA Vz 61 - .32 ACP]]&lt;br /&gt;
[[Image:KickAss-Skorpion&amp;amp;Uzi.jpg‎ |thumb|none|600px|Note the GREEN circle not the red.]]&lt;br /&gt;
[[Image:KA-Scorpion.jpg |thumb|none|600px|Note the GREEN circle, not the red.]]&lt;br /&gt;
&lt;br /&gt;
==Mini-Uzi==&lt;br /&gt;
&lt;br /&gt;
In the same armory shot, we see a [[Mini Uzi]] with stock folded. (red circle)&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|300px|Mini Uzi SMG with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:KickAss-Skorpion&amp;amp;Uzi.jpg‎ |thumb|none|600px|]]&lt;br /&gt;
[[Image:KA-Scorpion.jpg |thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Steyr TMP==&lt;br /&gt;
&lt;br /&gt;
Two [[Steyr TMP]]s can be seen on the wall of Damon Macready's office.&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|350px|none|Steyr TMP 9x19mm]]&lt;br /&gt;
[[Image:Ka-mk153-1.jpg|thumb|none|600px|Two Steyr TMPs on the left.]]&lt;br /&gt;
[[Image:KA-SteyrTMP.jpg|thumb|none|600px|Another shot of two TMPs.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
&lt;br /&gt;
[[Heckler &amp;amp; Koch UMP9]] is seen on the wall behind Damon Macready in his office.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP9 (note curved magazine) - 9x19mm]]&lt;br /&gt;
[[Image:KA-H&amp;amp;K UMP.jpg|thumb|none|600px|Heckler &amp;amp; Koch UMP9 with stock folded - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr MPi 81==&lt;br /&gt;
Two Steyr MPi's are seen in Macready's armory in multiple scenes&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKS-74 w GP30 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
Several [[AKS-74]] rifles with [[GP-series grenade launcher#GP-30|GP-30 grenade launchers]] are seen in the Macready's arsenal. &lt;br /&gt;
&lt;br /&gt;
[[Image:aks74.jpg|thumb|none|400px|AKS-74 5.45x39mm]]&lt;br /&gt;
[[Image:KickAss-AK74wLauncher.jpg‎ |thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==L85A1==&lt;br /&gt;
Two [[L85A1]] with SUSAT scope are seen in the Macready's arsenal.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sal8.jpg|thumb|none|400px|L85A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine== &lt;br /&gt;
&lt;br /&gt;
Several [[M4A1]] carbines with scopes and foregrips are seen in the Macready's armory. &lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:KA-SteyrAUG.jpg|thumb|none|600px|Colt M4A1 Carbine - 5.56x45mm seen immediately above the AUG.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG552==&lt;br /&gt;
&lt;br /&gt;
[[SIG SG 552]] rifles with top-rails, scopes, silencers and B&amp;amp;T Quad Rail handguards are seen among the weapons in the Macready's armory. Later, a mobster wildly fires a SG 552 at Hit Girl when she attacks Frank D'Amico's apartment. &lt;br /&gt;
&lt;br /&gt;
[[Image:SIG_SG552.jpg|thumb|400px|none|SIG SG 552 - 5.56x45mm]]&lt;br /&gt;
[[Image:KickAss-Sig552.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:SIG SG552 used in kick-ass.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:Ka-sig552.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:KickAss-AK74wLauncher.jpg‎ |thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG== &lt;br /&gt;
&lt;br /&gt;
A [[Steyr AUG]] is also among the many weapons seen in the Macready's arsenal. &lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrAUGBlack.jpg|thumb|none|450px|Steyr AUG with green stock - 5.56x45mm.]]&lt;br /&gt;
[[Image:KA-SteyrAUG.jpg|thumb|none|600px|Steyr AUG - 5.56x45mm.]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|Steyr AUG - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==HK93A2==&lt;br /&gt;
&lt;br /&gt;
Also what appears to be an [[HK33|HK93A2]] with a 30 round curved magazine, and an attached scope. In the top left of the picture.&lt;br /&gt;
[[Image:HK93FullStock.jpg|thumb|none|400px|H&amp;amp;K 93-A2 Full Stock Rifle with 25 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|Seen at top is an HK93 with a slimline fore arm, scope and 30 round magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Sniper Rifle==&lt;br /&gt;
Damon Macready aka &amp;quot;Big Daddy&amp;quot; uses a suppressed sniper rifle of unknown make to cover Hit Girl during the fight at Rasul's (Kofi Natei) apartment. &lt;br /&gt;
&lt;br /&gt;
[[Image:KickAss-SniperRifle.jpg‎|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
A few [[G36C]]s can be seen on Maready's wall.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm with RIS foregrip]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|Two G36Cs with and without the foregrip on the top right.]]&lt;br /&gt;
&lt;br /&gt;
==M24 Sniper Rifle==&lt;br /&gt;
An [[Remington 700#M24 Sniper Rifle|M24 Sniper Rifle]] can be seen on Macready's wall.&lt;br /&gt;
[[Image:M24.jpg|thumb|none|450px|M24 sniper rifle 7.62x51mm NATO, .300 Winchester Magnum, .338 Lapua Magnum]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|An M24 on the bottom left.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
An [[M14]] with a folded bipod can be seen on Macready's wall.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapon=&lt;br /&gt;
&lt;br /&gt;
==XM124 Micro guns==&lt;br /&gt;
&lt;br /&gt;
Dave Lizewski aka &amp;quot;Kick Ass&amp;quot; uses two rotary multi-barreled guns which are very similar to GE XM124 Micro guns, the 5.56mm version of the [[GE M134 minigun]], mounted on a jetpack during the finale.  These are custom built props utilizing special effects to enable the gunfire and flashes in the film.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:Ka-minigun-3.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-4.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-5.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-6.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-7.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
&lt;br /&gt;
A [[Mk 153 Mod 0 SMAW]], referred to throughout the movie as a &amp;quot;bazooka&amp;quot;, is used by Huge Goon ([[Stu Riley]]) during the finale. The trigger/firing mechanism looks very odd on the Mk 153 used in the movie. It looked like it had the frame of a H&amp;amp;K MK23 pistol mated to the lower receiver of a H&amp;amp;K MP5 sub-machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW 83mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Kick-Ass-backgroundguns.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW on the left of Damon Macready's desk on Kick-Ass' official website page for Big Daddy.]]&lt;br /&gt;
[[Image:Ka-mk153-1.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW displayed on the wall of Damon Macready's office.]]&lt;br /&gt;
[[Image:Ka-mk153-2.jpg|thumb|none|600px|Huge Goon sees the Mk 153 on the wall and decides to take it.]]&lt;br /&gt;
[[Image:Ka-mk153-3.jpg|thumb|none|600px|Huge Goon with the MK 153.]]&lt;br /&gt;
[[Image:Ka-mk153-4.jpg|thumb|none|600px|The peculiar looking trigger appears to be taken from a [[Heckler &amp;amp; Koch Mark 23]].]]&lt;br /&gt;
[[Image:Ka-mk153-5.jpg|thumb|none|600px|The firing mechanism appears to be the lower receiver of a [[Heckler &amp;amp; Koch MP5]].]]&lt;br /&gt;
&lt;br /&gt;
==M249 Machine Gun==&lt;br /&gt;
Two [[FN Minimi|M249]] machine guns can be seen in Macready's armory.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ka-mk153-1.jpg|thumb|none|600px|Two M249s can be seen on the top of this screenshot.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
[[M67 hand grenade|M67 hand grenades]] are seen attached to Damon Macready's aka &amp;quot;Big Daddy&amp;quot; uniform.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|150px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade.]][[Image:KickAss-Grenades.jpg‎|thumb|none|600px|Damon Macready aka &amp;quot;Big Daddy&amp;quot; ([[Nicolas Cage]]) fights with M67 hand grenades attached to his gear.  Note that his grenades are closer to the Japanese Model 'apple shape' of the M67 than the real M67 (which is rounder).]]&lt;br /&gt;
&lt;br /&gt;
==Other guns in the armory==&lt;br /&gt;
During Sergeant Marcus Williams' visit to the safehouse various guns can be seen, among them:&lt;br /&gt;
a couple of G36C with Aimpoint dots,&lt;br /&gt;
a G36E equipped with an AG36 grenade launcher,&lt;br /&gt;
a M14 with a bipod,&lt;br /&gt;
a scoped Remington M700,&lt;br /&gt;
a Psg-1 (rumored to be the one used by Big-Daddy to kill Rasul's doorguard),&lt;br /&gt;
3 M16, one of them equipped with a m203 grenade launcher,&lt;br /&gt;
a couple of mini uzi, an HK91A2 with a scope&lt;br /&gt;
and an HK SL8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Matthew Vaughn]]&lt;/div&gt;</summary>
		<author><name>Drjuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Kick-Ass&amp;diff=381851</id>
		<title>Kick-Ass</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Kick-Ass&amp;diff=381851"/>
		<updated>2011-01-27T14:13:10Z</updated>

		<summary type="html">&lt;p&gt;Drjuki: /* Franchi SPAS-12 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kick-Ass is a 2010 action/comedy film based on the Mike Millar/John Romita, Jr. comic book series and starring Aaron Johnson as a high school kid who one day seeks to become a superhero, despite his lack of powers, training, or any reason to do so.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the film ''Kick-Ass'':'''&lt;br /&gt;
[[Image:Kick ass cant fly poster.jpg|thumb|right|300px|''Kick-Ass'' (2010)  In the marketing run up to the film's release, there are series of very cool posters featuring each of the superheroes individually.  This poster was the solo lead up poster in the months prior to the release of the film.]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''WARNING:  MAJOR SPOILERS AHEAD!!!'''&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
A [[Beretta 92FS]] is used by Big Daddy ([[Nicolas Cage]]) in an early scene to shoot his daughter Hitgirl ([[Chloe Moretz]]) to show what is like to be shot with a bullet proof vest on, and later when he attacks a group of mobsters at Frank's Lumber warehouse. &lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[Image:Ka-m92fs.jpg‎|thumb|none|600px|&amp;quot;This will only hurt for a second, Sugar.&amp;quot; Damon Macready (AKA Big Daddy) aims the Beretta 92FS at his daughter. ]]&lt;br /&gt;
[[Image:KA-Beretta92FS.jpg|thumb|none|600px|Damon Macready fires the Beretta 92FS.]]&lt;br /&gt;
[[Image:KA-Beretta92FSshell.jpg|thumb|none|600px|Note the shell ejecting from the gun.]]&lt;br /&gt;
[[Image:KickAss-Beretta.jpg‎|thumb|none|600px|Big Daddy ([[Nicolas Cage]]) wields a Beretta 92FS to fight thugs - 9mm]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
&lt;br /&gt;
Frank D'Amico ([[Mark Strong]]) uses a [[Beretta 92FS Inox]] as his personal sidearm. &lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|350px|Beretta 92FS INOX - 9x19mm]]&lt;br /&gt;
[[Image:KickAss-Inox.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Ka-m92fs-nickle-1.jpg|thumb|none|600px|The Beretta 92FS Inox used by D'Amico appears to have either a nickle finish or polished stainless.]]&lt;br /&gt;
[[Image:Ka-m92fs-nickle-2.jpg|thumb|none|600px|Another shot of the Beretta 92FS Inox.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A mobster guarding Frank D'Amico's apartment in the finale is armed with a [[Glock 17]]. &lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|A Generation 3 Glock 17 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
[[Image:Ka-g17.jpg|thumb|none|600px|A thug getting stabbed by Hit-Girl carrying a [[Glock 17]]]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch Mark 23]] is seen on the wall in Damon Macready's armory room.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk23.jpg|thumb|300px|none|Heckler &amp;amp; Koch Mark 23 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ka-3guns.jpg|thumb|none|600px|A Heckler &amp;amp; Koch Mark 23 is seen on the bottom row, center.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P7==&lt;br /&gt;
&lt;br /&gt;
A Heckler &amp;amp; Koch P7 pistol is seen on the wall in Damon Macready's armory room.&lt;br /&gt;
&lt;br /&gt;
[[Image:P7M8Pistol.jpg|thumb|300px|none|Heckler &amp;amp; Koch P7M8 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ka-3guns.jpg|thumb|none|600px|A Heckler &amp;amp; Koch P7 pistol is seen on the bottom roll, right.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
&lt;br /&gt;
One of D'Amico's men ([[Tamer Hassan]]) is armed with a [[Heckler &amp;amp; Koch USP]] (of unknown caliber, probably .45 ACP) during the final shootout at D'Amico's home.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|300px|none|Heckler &amp;amp; Koch USP -- .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ka-usp45.jpg|thumb|none|600px|D'Amico's thug with a H&amp;amp;K USP.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Compact ==&lt;br /&gt;
&lt;br /&gt;
A Heckler &amp;amp; Koch USP Compact is wielded &amp;quot;akimbo&amp;quot;-style by Mindy Macready  aka &amp;quot;Hit Girl&amp;quot; ([[Chloe Moretz]]) along side a [[SIG-Sauer P230|SIG Sauer P232]] (left hand). A two toned [[H&amp;amp;K USP Compact]] is wielded by a thug.  She also uses one in the POV scene and during the rescue, with a rail mounted flashlight in tactical strobe mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:USPCompact9.jpg|thumb|400px|none|Heckler &amp;amp; Koch USP Compact - 9x19mm]]&lt;br /&gt;
[[Image:USPCompactSS.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP Compact with stainless slide - 9x19mm]]&lt;br /&gt;
[[Image:lorenzo_pinto.jpg|thumb|600px|none|H&amp;amp;K USP Compact 9x19mm with rail adapter, pictured below with an Insight Xti Procyon tactical weaponlight]]&lt;br /&gt;
[[Image:Ka-uspc-p232.jpg|thumb|none|600px|Hit Girl prepares to open a can of kick-ass with a USP Compact in her right hand and a SIG-Sauer P232 in her left.]]&lt;br /&gt;
[[Image:KA 02.jpg|thumb|none|600px|&amp;quot;Hit Girl&amp;quot; ([[Chloe Moretz]]) opens fire with a USP Compact.]]&lt;br /&gt;
[[Image:KickAss-USP.jpg‎|thumb|none|600px|A Thugs Two-Toned USP Compact after being kicked up in the air by Hit-Girl.]]&lt;br /&gt;
[[Image:Chloe Moretz kick ass USP img 2.jpg|thumb|none|600px|Hitgirl in a different costume wielding a USP Compact with a suppressor. ]]&lt;br /&gt;
[[Image:KA-USPsilenced.jpg|thumb|none|600px|Hit Girl with her silenced USP Compact after shooting the lobby guards with it. ]]&lt;br /&gt;
&lt;br /&gt;
==Jericho 941==&lt;br /&gt;
&lt;br /&gt;
A [[Jericho 941]] pistol is seen on the wall in Damon Macready's armory room.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jericho941FullSize.jpg|thumb|300px|none|Jericho 941 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ka-3guns.jpg|thumb|none|600px|A Jericho 941 pistol is seen on the bottom roll, left.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P220==&lt;br /&gt;
One of the mobsters guarding Frank D'Amico's apartment is armed with a [[SIG-Sauer P220]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:SigP220EarlyModel.jpg‎|thumb|none|300px|SIG-Sauer P220 1st Generation &amp;quot;American&amp;quot; model - .45 ACP]]&lt;br /&gt;
[[Image:KickAss-P220.jpg‎|thumb|none|600px|One of D'Amico's Thugs carrying a SIG-Sauer P220.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
One of Frank D'Amico's men is armed with a [[SIG-Sauer P226]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg‎|thumb|none|300px|SIG-Sauer P226 - 9mm]]&lt;br /&gt;
[[Image:Ka-p226.jpg|thumb|none|600px|A Thug after having a knife thrown through his wrist carrying a SIG-Sauer P226]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P232==&lt;br /&gt;
&lt;br /&gt;
Hit Girl uses a SIG-Sauer P232 during the shootout at D'Amico's home. Hit Girl reloads the P232 by dumping the magazine with only one hand, which is impossible because the magazine release is located at the heel of the grip.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig232sl.jpg|thumb|none|300px|SIG-Sauer P232 - .380 ACP]]&lt;br /&gt;
[[Image:Ka-p232-1.jpg‎|thumb|none|600px|A SIG-Sauer P232 (among other things) is in Hit Girl's suitcase before she heads off to D'Amico's home.]]&lt;br /&gt;
[[Image:Ka-uspc-p232.jpg‎|thumb|none|600px|Hit Girl with the P232 in her left hand.]]&lt;br /&gt;
[[Image:Ka-p232-2.jpg‎|thumb|none|600px|Hit Girl dumping magazines from the P232 and USP Compact. Removing the magazine from a P232 with one hand is an impossible task due to the magazine release located at the heel of the grip.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark I==&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagleMarkIstainless.jpg|thumb|none|300px|A matte stainless Desert Eagle MK I - .357 Magnum.]]&lt;br /&gt;
[[Image:KA-DEagle.jpg|thumb|none|600px|Two [[Desert Eagle]]s on the left.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
== Mossberg 500 ==&lt;br /&gt;
&lt;br /&gt;
Damon Macready aka &amp;quot;Big Daddy&amp;quot; seizes a [[Mossberg 500]] shotgun with an extended magazine tube from one of Frank D'Amico's men and uses it during the gunbattle at Frank's Lumber warehouse. &lt;br /&gt;
&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 with high-capacity magazine tube. This 500 is called the security model, with an 8 round magazine.  - 12 gauge]]&lt;br /&gt;
[[Image:KickAssMossberg500.jpg‎|thumb|none|600px|Big Daddy with a Mossberg 500 in the warehouse.]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Protecta ==&lt;br /&gt;
&lt;br /&gt;
A heavily modified [[Armsel Striker and variants|Armsel Protecta]] is used by one of the mobsters shooting at Hit Girl during the finale. It differs from most examples of the weapon due to having a muzzle brake, a M1913 rail over the drum and the back half of the weapon modified to take a M4 style stock. &lt;br /&gt;
&lt;br /&gt;
[[Image:SWD-StreetSweeper.jpg|thumb|none|500px|SWD/Cobray Street Sweeper - 12 gauge]]&lt;br /&gt;
[[Image:Ka-armsel-protecta.jpg|thumb|none|600px|One of D'Amico's men fires at Hit Girl with the Armsel Protecta.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
Two [[Franchi SPAS-12]] (one with stock folded and one with stock removed) can be seen on the wall of Damon Macready's office.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|500px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:KA-FranchiSPAS12.jpg|thumb|none|600px|Top Left.]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K| Heckler &amp;amp; Koch MP5K]] is fired by one of Frank D'Amico's men at Hit Girl during the execution rescue scene. Hit girl is also seen loading and pointing one, with a 15 round magazine, at Kick-Ass in the Mcready's armory before placing it in her tote-bag prior to the assault on the D'Amico's penthouse (it's never seen again).&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|MP5K - 9mm]]&lt;br /&gt;
[[Image:KickAss-MP5K.jpg‎|thumb|none|600px|One of Frank D'Amico's men uses an MP5K to try and shoot Hit Girl.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|300px|MP5KA4 - 9mm]]&lt;br /&gt;
[[Image:Ka-mp5k.jpg‎|thumb|none|600px|Hit Girl loads a MP5KA4 (note the 3-round burst). She never uses it during the final shootout at D'Amico's place. She definitely needed it because during the shootout she runs out of ammo from her two handguns and resorted to using the guns from D'Amico's men.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4== &lt;br /&gt;
&lt;br /&gt;
Several [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A4| Heckler &amp;amp; Koch MP5A4]] submachine guns are seen in the Macready's armory.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==SA Vz.61 Skorpion==&lt;br /&gt;
&lt;br /&gt;
Seen on the wall in Macready's armory room is an [[SA Vz.61 Skorpion]] (green circle).&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Skorpion SA Vz 61 - .32 ACP]]&lt;br /&gt;
[[Image:KickAss-Skorpion&amp;amp;Uzi.jpg‎ |thumb|none|600px|]]&lt;br /&gt;
[[Image:KA-Scorpion.jpg |thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mini-Uzi==&lt;br /&gt;
&lt;br /&gt;
In the same armory shot, we see a [[Mini Uzi]] with stock folded. (red circle)&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|300px|Mini Uzi SMG with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:KickAss-Skorpion&amp;amp;Uzi.jpg‎ |thumb|none|600px|]]&lt;br /&gt;
[[Image:KA-Scorpion.jpg |thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Steyr TMP==&lt;br /&gt;
&lt;br /&gt;
Two [[Steyr TMP]]s can be seen on the wall of Damon Macready's office.&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|350px|none|Steyr TMP 9x19mm]]&lt;br /&gt;
[[Image:Ka-mk153-1.jpg|thumb|none|600px|Two Steyr TMPs on the left.]]&lt;br /&gt;
[[Image:KA-SteyrTMP.jpg|thumb|none|600px|Another shot of two TMPs.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
&lt;br /&gt;
[[Heckler &amp;amp; Koch UMP9]] is seen on the wall behind Damon Macready in his office.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP9 (note curved magazine) - 9x19mm]]&lt;br /&gt;
[[Image:KA-H&amp;amp;K UMP.jpg|thumb|none|600px|Heckler &amp;amp; Koch UMP9 with stock folded - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr MPi 81==&lt;br /&gt;
Two Steyr MPi's are seen in Macready's armory in multiple scenes&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKS-74 w GP30 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
Several [[AKS-74]] rifles with [[GP-series grenade launcher#GP-30|GP-30 grenade launchers]] are seen in the Macready's arsenal. &lt;br /&gt;
&lt;br /&gt;
[[Image:aks74.jpg|thumb|none|400px|AKS-74 5.45x39mm]]&lt;br /&gt;
[[Image:KickAss-AK74wLauncher.jpg‎ |thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==L85A1==&lt;br /&gt;
Two [[L85A1]] with SUSAT scope are seen in the Macready's arsenal.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sal8.jpg|thumb|none|400px|L85A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine== &lt;br /&gt;
&lt;br /&gt;
Several [[M4A1]] carbines with scopes and foregrips are seen in the Macready's armory. &lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:KA-SteyrAUG.jpg|thumb|none|600px|Colt M4A1 Carbine - 5.56x45mm seen immediately above the AUG.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG552==&lt;br /&gt;
&lt;br /&gt;
[[SIG SG 552]] rifles with top-rails, scopes, silencers and B&amp;amp;T Quad Rail handguards are seen among the weapons in the Macready's armory. Later, a mobster wildly fires a SG 552 at Hit Girl when she attacks Frank D'Amico's apartment. &lt;br /&gt;
&lt;br /&gt;
[[Image:SIG_SG552.jpg|thumb|400px|none|SIG SG 552 - 5.56x45mm]]&lt;br /&gt;
[[Image:KickAss-Sig552.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:SIG SG552 used in kick-ass.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:Ka-sig552.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:KickAss-AK74wLauncher.jpg‎ |thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG== &lt;br /&gt;
&lt;br /&gt;
A [[Steyr AUG]] is also among the many weapons seen in the Macready's arsenal. &lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrAUGBlack.jpg|thumb|none|450px|Steyr AUG with green stock - 5.56x45mm.]]&lt;br /&gt;
[[Image:KA-SteyrAUG.jpg|thumb|none|600px|Steyr AUG - 5.56x45mm.]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|Steyr AUG - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==HK93A2==&lt;br /&gt;
&lt;br /&gt;
Also what appears to be an [[HK33|HK93A2]] with a 30 round curved magazine, and an attached scope. In the top left of the picture.&lt;br /&gt;
[[Image:HK93FullStock.jpg|thumb|none|400px|H&amp;amp;K 93-A2 Full Stock Rifle with 25 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|Seen at top is an HK93 with a slimline fore arm, scope and 30 round magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Sniper Rifle==&lt;br /&gt;
Damon Macready aka &amp;quot;Big Daddy&amp;quot; uses a suppressed sniper rifle of unknown make to cover Hit Girl during the fight at Rasul's (Kofi Natei) apartment. &lt;br /&gt;
&lt;br /&gt;
[[Image:KickAss-SniperRifle.jpg‎|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
A few [[G36C]]s can be seen on Maready's wall.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm with RIS foregrip]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|Two G36Cs with and without the foregrip on the top right.]]&lt;br /&gt;
&lt;br /&gt;
==M24 Sniper Rifle==&lt;br /&gt;
An [[Remington 700#M24 Sniper Rifle|M24 Sniper Rifle]] can be seen on Macready's wall.&lt;br /&gt;
[[Image:M24.jpg|thumb|none|450px|M24 sniper rifle 7.62x51mm NATO, .300 Winchester Magnum, .338 Lapua Magnum]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|An M24 on the bottom left.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
An [[M14]] with a folded bipod can be seen on Macready's wall.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapon=&lt;br /&gt;
&lt;br /&gt;
==XM124 Micro guns==&lt;br /&gt;
&lt;br /&gt;
Dave Lizewski aka &amp;quot;Kick Ass&amp;quot; uses two rotary multi-barreled guns which are very similar to GE XM124 Micro guns, the 5.56mm version of the [[GE M134 minigun]], mounted on a jetpack during the finale.  These are custom built props utilizing special effects to enable the gunfire and flashes in the film.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:Ka-minigun-3.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-4.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-5.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-6.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-7.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
&lt;br /&gt;
A [[Mk 153 Mod 0 SMAW]], referred to throughout the movie as a &amp;quot;bazooka&amp;quot;, is used by Huge Goon ([[Stu Riley]]) during the finale. The trigger/firing mechanism looks very odd on the Mk 153 used in the movie. It looked like it had the frame of a H&amp;amp;K MK23 pistol mated to the lower receiver of a H&amp;amp;K MP5 sub-machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW 83mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Kick-Ass-backgroundguns.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW on the left of Damon Macready's desk on Kick-Ass' official website page for Big Daddy.]]&lt;br /&gt;
[[Image:Ka-mk153-1.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW displayed on the wall of Damon Macready's office.]]&lt;br /&gt;
[[Image:Ka-mk153-2.jpg|thumb|none|600px|Huge Goon sees the Mk 153 on the wall and decides to take it.]]&lt;br /&gt;
[[Image:Ka-mk153-3.jpg|thumb|none|600px|Huge Goon with the MK 153.]]&lt;br /&gt;
[[Image:Ka-mk153-4.jpg|thumb|none|600px|The peculiar looking trigger appears to be taken from a [[Heckler &amp;amp; Koch Mark 23]].]]&lt;br /&gt;
[[Image:Ka-mk153-5.jpg|thumb|none|600px|The firing mechanism appears to be the lower receiver of a [[Heckler &amp;amp; Koch MP5]].]]&lt;br /&gt;
&lt;br /&gt;
==M249 Machine Gun==&lt;br /&gt;
Two [[FN Minimi|M249]] machine guns can be seen in Macready's armory.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ka-mk153-1.jpg|thumb|none|600px|Two M249s can be seen on the top of this screenshot.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
[[M67 hand grenade|M67 hand grenades]] are seen attached to Damon Macready's aka &amp;quot;Big Daddy&amp;quot; uniform.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|150px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade.]][[Image:KickAss-Grenades.jpg‎|thumb|none|600px|Damon Macready aka &amp;quot;Big Daddy&amp;quot; ([[Nicolas Cage]]) fights with M67 hand grenades attached to his gear.  Note that his grenades are closer to the Japanese Model 'apple shape' of the M67 than the real M67 (which is rounder).]]&lt;br /&gt;
&lt;br /&gt;
==Other guns in the armory==&lt;br /&gt;
During Sergeant Marcus Williams' visit to the safehouse various guns can be seen, among them:&lt;br /&gt;
a couple of G36C with Aimpoint dots,&lt;br /&gt;
a G36E equipped with an AG36 grenade launcher,&lt;br /&gt;
a M14 with a bipod,&lt;br /&gt;
a scoped Remington M700,&lt;br /&gt;
a Psg-1 (rumored to be the one used by Big-Daddy to kill Rasul's doorguard),&lt;br /&gt;
3 M16, one of them equipped with a m203 grenade launcher,&lt;br /&gt;
a couple of mini uzi, an HK91A2 with a scope&lt;br /&gt;
and an HK SL8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Matthew Vaughn]]&lt;/div&gt;</summary>
		<author><name>Drjuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Kick-Ass&amp;diff=381850</id>
		<title>Kick-Ass</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Kick-Ass&amp;diff=381850"/>
		<updated>2011-01-27T14:12:29Z</updated>

		<summary type="html">&lt;p&gt;Drjuki: /* Mossberg 500 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kick-Ass is a 2010 action/comedy film based on the Mike Millar/John Romita, Jr. comic book series and starring Aaron Johnson as a high school kid who one day seeks to become a superhero, despite his lack of powers, training, or any reason to do so.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the film ''Kick-Ass'':'''&lt;br /&gt;
[[Image:Kick ass cant fly poster.jpg|thumb|right|300px|''Kick-Ass'' (2010)  In the marketing run up to the film's release, there are series of very cool posters featuring each of the superheroes individually.  This poster was the solo lead up poster in the months prior to the release of the film.]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''WARNING:  MAJOR SPOILERS AHEAD!!!'''&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
A [[Beretta 92FS]] is used by Big Daddy ([[Nicolas Cage]]) in an early scene to shoot his daughter Hitgirl ([[Chloe Moretz]]) to show what is like to be shot with a bullet proof vest on, and later when he attacks a group of mobsters at Frank's Lumber warehouse. &lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[Image:Ka-m92fs.jpg‎|thumb|none|600px|&amp;quot;This will only hurt for a second, Sugar.&amp;quot; Damon Macready (AKA Big Daddy) aims the Beretta 92FS at his daughter. ]]&lt;br /&gt;
[[Image:KA-Beretta92FS.jpg|thumb|none|600px|Damon Macready fires the Beretta 92FS.]]&lt;br /&gt;
[[Image:KA-Beretta92FSshell.jpg|thumb|none|600px|Note the shell ejecting from the gun.]]&lt;br /&gt;
[[Image:KickAss-Beretta.jpg‎|thumb|none|600px|Big Daddy ([[Nicolas Cage]]) wields a Beretta 92FS to fight thugs - 9mm]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
&lt;br /&gt;
Frank D'Amico ([[Mark Strong]]) uses a [[Beretta 92FS Inox]] as his personal sidearm. &lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|350px|Beretta 92FS INOX - 9x19mm]]&lt;br /&gt;
[[Image:KickAss-Inox.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Ka-m92fs-nickle-1.jpg|thumb|none|600px|The Beretta 92FS Inox used by D'Amico appears to have either a nickle finish or polished stainless.]]&lt;br /&gt;
[[Image:Ka-m92fs-nickle-2.jpg|thumb|none|600px|Another shot of the Beretta 92FS Inox.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A mobster guarding Frank D'Amico's apartment in the finale is armed with a [[Glock 17]]. &lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|A Generation 3 Glock 17 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
[[Image:Ka-g17.jpg|thumb|none|600px|A thug getting stabbed by Hit-Girl carrying a [[Glock 17]]]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch Mark 23]] is seen on the wall in Damon Macready's armory room.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk23.jpg|thumb|300px|none|Heckler &amp;amp; Koch Mark 23 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ka-3guns.jpg|thumb|none|600px|A Heckler &amp;amp; Koch Mark 23 is seen on the bottom row, center.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P7==&lt;br /&gt;
&lt;br /&gt;
A Heckler &amp;amp; Koch P7 pistol is seen on the wall in Damon Macready's armory room.&lt;br /&gt;
&lt;br /&gt;
[[Image:P7M8Pistol.jpg|thumb|300px|none|Heckler &amp;amp; Koch P7M8 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ka-3guns.jpg|thumb|none|600px|A Heckler &amp;amp; Koch P7 pistol is seen on the bottom roll, right.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
&lt;br /&gt;
One of D'Amico's men ([[Tamer Hassan]]) is armed with a [[Heckler &amp;amp; Koch USP]] (of unknown caliber, probably .45 ACP) during the final shootout at D'Amico's home.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|300px|none|Heckler &amp;amp; Koch USP -- .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ka-usp45.jpg|thumb|none|600px|D'Amico's thug with a H&amp;amp;K USP.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Compact ==&lt;br /&gt;
&lt;br /&gt;
A Heckler &amp;amp; Koch USP Compact is wielded &amp;quot;akimbo&amp;quot;-style by Mindy Macready  aka &amp;quot;Hit Girl&amp;quot; ([[Chloe Moretz]]) along side a [[SIG-Sauer P230|SIG Sauer P232]] (left hand). A two toned [[H&amp;amp;K USP Compact]] is wielded by a thug.  She also uses one in the POV scene and during the rescue, with a rail mounted flashlight in tactical strobe mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:USPCompact9.jpg|thumb|400px|none|Heckler &amp;amp; Koch USP Compact - 9x19mm]]&lt;br /&gt;
[[Image:USPCompactSS.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP Compact with stainless slide - 9x19mm]]&lt;br /&gt;
[[Image:lorenzo_pinto.jpg|thumb|600px|none|H&amp;amp;K USP Compact 9x19mm with rail adapter, pictured below with an Insight Xti Procyon tactical weaponlight]]&lt;br /&gt;
[[Image:Ka-uspc-p232.jpg|thumb|none|600px|Hit Girl prepares to open a can of kick-ass with a USP Compact in her right hand and a SIG-Sauer P232 in her left.]]&lt;br /&gt;
[[Image:KA 02.jpg|thumb|none|600px|&amp;quot;Hit Girl&amp;quot; ([[Chloe Moretz]]) opens fire with a USP Compact.]]&lt;br /&gt;
[[Image:KickAss-USP.jpg‎|thumb|none|600px|A Thugs Two-Toned USP Compact after being kicked up in the air by Hit-Girl.]]&lt;br /&gt;
[[Image:Chloe Moretz kick ass USP img 2.jpg|thumb|none|600px|Hitgirl in a different costume wielding a USP Compact with a suppressor. ]]&lt;br /&gt;
[[Image:KA-USPsilenced.jpg|thumb|none|600px|Hit Girl with her silenced USP Compact after shooting the lobby guards with it. ]]&lt;br /&gt;
&lt;br /&gt;
==Jericho 941==&lt;br /&gt;
&lt;br /&gt;
A [[Jericho 941]] pistol is seen on the wall in Damon Macready's armory room.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jericho941FullSize.jpg|thumb|300px|none|Jericho 941 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ka-3guns.jpg|thumb|none|600px|A Jericho 941 pistol is seen on the bottom roll, left.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P220==&lt;br /&gt;
One of the mobsters guarding Frank D'Amico's apartment is armed with a [[SIG-Sauer P220]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:SigP220EarlyModel.jpg‎|thumb|none|300px|SIG-Sauer P220 1st Generation &amp;quot;American&amp;quot; model - .45 ACP]]&lt;br /&gt;
[[Image:KickAss-P220.jpg‎|thumb|none|600px|One of D'Amico's Thugs carrying a SIG-Sauer P220.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
One of Frank D'Amico's men is armed with a [[SIG-Sauer P226]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg‎|thumb|none|300px|SIG-Sauer P226 - 9mm]]&lt;br /&gt;
[[Image:Ka-p226.jpg|thumb|none|600px|A Thug after having a knife thrown through his wrist carrying a SIG-Sauer P226]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P232==&lt;br /&gt;
&lt;br /&gt;
Hit Girl uses a SIG-Sauer P232 during the shootout at D'Amico's home. Hit Girl reloads the P232 by dumping the magazine with only one hand, which is impossible because the magazine release is located at the heel of the grip.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig232sl.jpg|thumb|none|300px|SIG-Sauer P232 - .380 ACP]]&lt;br /&gt;
[[Image:Ka-p232-1.jpg‎|thumb|none|600px|A SIG-Sauer P232 (among other things) is in Hit Girl's suitcase before she heads off to D'Amico's home.]]&lt;br /&gt;
[[Image:Ka-uspc-p232.jpg‎|thumb|none|600px|Hit Girl with the P232 in her left hand.]]&lt;br /&gt;
[[Image:Ka-p232-2.jpg‎|thumb|none|600px|Hit Girl dumping magazines from the P232 and USP Compact. Removing the magazine from a P232 with one hand is an impossible task due to the magazine release located at the heel of the grip.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark I==&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagleMarkIstainless.jpg|thumb|none|300px|A matte stainless Desert Eagle MK I - .357 Magnum.]]&lt;br /&gt;
[[Image:KA-DEagle.jpg|thumb|none|600px|Two [[Desert Eagle]]s on the left.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
== Mossberg 500 ==&lt;br /&gt;
&lt;br /&gt;
Damon Macready aka &amp;quot;Big Daddy&amp;quot; seizes a [[Mossberg 500]] shotgun with an extended magazine tube from one of Frank D'Amico's men and uses it during the gunbattle at Frank's Lumber warehouse. &lt;br /&gt;
&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 with high-capacity magazine tube. This 500 is called the security model, with an 8 round magazine.  - 12 gauge]]&lt;br /&gt;
[[Image:KickAssMossberg500.jpg‎|thumb|none|600px|Big Daddy with a Mossberg 500 in the warehouse.]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Protecta ==&lt;br /&gt;
&lt;br /&gt;
A heavily modified [[Armsel Striker and variants|Armsel Protecta]] is used by one of the mobsters shooting at Hit Girl during the finale. It differs from most examples of the weapon due to having a muzzle brake, a M1913 rail over the drum and the back half of the weapon modified to take a M4 style stock. &lt;br /&gt;
&lt;br /&gt;
[[Image:SWD-StreetSweeper.jpg|thumb|none|500px|SWD/Cobray Street Sweeper - 12 gauge]]&lt;br /&gt;
[[Image:Ka-armsel-protecta.jpg|thumb|none|600px|One of D'Amico's men fires at Hit Girl with the Armsel Protecta.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
Two [[Franchi SPAS-12]] (one with stock folded and one with stock removed) can be seen on the wall of Damon Macready's office.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|500px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:KA-FranchiSPAS12.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K| Heckler &amp;amp; Koch MP5K]] is fired by one of Frank D'Amico's men at Hit Girl during the execution rescue scene. Hit girl is also seen loading and pointing one, with a 15 round magazine, at Kick-Ass in the Mcready's armory before placing it in her tote-bag prior to the assault on the D'Amico's penthouse (it's never seen again).&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|MP5K - 9mm]]&lt;br /&gt;
[[Image:KickAss-MP5K.jpg‎|thumb|none|600px|One of Frank D'Amico's men uses an MP5K to try and shoot Hit Girl.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|300px|MP5KA4 - 9mm]]&lt;br /&gt;
[[Image:Ka-mp5k.jpg‎|thumb|none|600px|Hit Girl loads a MP5KA4 (note the 3-round burst). She never uses it during the final shootout at D'Amico's place. She definitely needed it because during the shootout she runs out of ammo from her two handguns and resorted to using the guns from D'Amico's men.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4== &lt;br /&gt;
&lt;br /&gt;
Several [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A4| Heckler &amp;amp; Koch MP5A4]] submachine guns are seen in the Macready's armory.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==SA Vz.61 Skorpion==&lt;br /&gt;
&lt;br /&gt;
Seen on the wall in Macready's armory room is an [[SA Vz.61 Skorpion]] (green circle).&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Skorpion SA Vz 61 - .32 ACP]]&lt;br /&gt;
[[Image:KickAss-Skorpion&amp;amp;Uzi.jpg‎ |thumb|none|600px|]]&lt;br /&gt;
[[Image:KA-Scorpion.jpg |thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mini-Uzi==&lt;br /&gt;
&lt;br /&gt;
In the same armory shot, we see a [[Mini Uzi]] with stock folded. (red circle)&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|300px|Mini Uzi SMG with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:KickAss-Skorpion&amp;amp;Uzi.jpg‎ |thumb|none|600px|]]&lt;br /&gt;
[[Image:KA-Scorpion.jpg |thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Steyr TMP==&lt;br /&gt;
&lt;br /&gt;
Two [[Steyr TMP]]s can be seen on the wall of Damon Macready's office.&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|350px|none|Steyr TMP 9x19mm]]&lt;br /&gt;
[[Image:Ka-mk153-1.jpg|thumb|none|600px|Two Steyr TMPs on the left.]]&lt;br /&gt;
[[Image:KA-SteyrTMP.jpg|thumb|none|600px|Another shot of two TMPs.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
&lt;br /&gt;
[[Heckler &amp;amp; Koch UMP9]] is seen on the wall behind Damon Macready in his office.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP9 (note curved magazine) - 9x19mm]]&lt;br /&gt;
[[Image:KA-H&amp;amp;K UMP.jpg|thumb|none|600px|Heckler &amp;amp; Koch UMP9 with stock folded - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr MPi 81==&lt;br /&gt;
Two Steyr MPi's are seen in Macready's armory in multiple scenes&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKS-74 w GP30 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
Several [[AKS-74]] rifles with [[GP-series grenade launcher#GP-30|GP-30 grenade launchers]] are seen in the Macready's arsenal. &lt;br /&gt;
&lt;br /&gt;
[[Image:aks74.jpg|thumb|none|400px|AKS-74 5.45x39mm]]&lt;br /&gt;
[[Image:KickAss-AK74wLauncher.jpg‎ |thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==L85A1==&lt;br /&gt;
Two [[L85A1]] with SUSAT scope are seen in the Macready's arsenal.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sal8.jpg|thumb|none|400px|L85A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine== &lt;br /&gt;
&lt;br /&gt;
Several [[M4A1]] carbines with scopes and foregrips are seen in the Macready's armory. &lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:KA-SteyrAUG.jpg|thumb|none|600px|Colt M4A1 Carbine - 5.56x45mm seen immediately above the AUG.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG552==&lt;br /&gt;
&lt;br /&gt;
[[SIG SG 552]] rifles with top-rails, scopes, silencers and B&amp;amp;T Quad Rail handguards are seen among the weapons in the Macready's armory. Later, a mobster wildly fires a SG 552 at Hit Girl when she attacks Frank D'Amico's apartment. &lt;br /&gt;
&lt;br /&gt;
[[Image:SIG_SG552.jpg|thumb|400px|none|SIG SG 552 - 5.56x45mm]]&lt;br /&gt;
[[Image:KickAss-Sig552.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:SIG SG552 used in kick-ass.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:Ka-sig552.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:KickAss-AK74wLauncher.jpg‎ |thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG== &lt;br /&gt;
&lt;br /&gt;
A [[Steyr AUG]] is also among the many weapons seen in the Macready's arsenal. &lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrAUGBlack.jpg|thumb|none|450px|Steyr AUG with green stock - 5.56x45mm.]]&lt;br /&gt;
[[Image:KA-SteyrAUG.jpg|thumb|none|600px|Steyr AUG - 5.56x45mm.]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|Steyr AUG - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==HK93A2==&lt;br /&gt;
&lt;br /&gt;
Also what appears to be an [[HK33|HK93A2]] with a 30 round curved magazine, and an attached scope. In the top left of the picture.&lt;br /&gt;
[[Image:HK93FullStock.jpg|thumb|none|400px|H&amp;amp;K 93-A2 Full Stock Rifle with 25 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|Seen at top is an HK93 with a slimline fore arm, scope and 30 round magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Sniper Rifle==&lt;br /&gt;
Damon Macready aka &amp;quot;Big Daddy&amp;quot; uses a suppressed sniper rifle of unknown make to cover Hit Girl during the fight at Rasul's (Kofi Natei) apartment. &lt;br /&gt;
&lt;br /&gt;
[[Image:KickAss-SniperRifle.jpg‎|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
A few [[G36C]]s can be seen on Maready's wall.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm with RIS foregrip]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|Two G36Cs with and without the foregrip on the top right.]]&lt;br /&gt;
&lt;br /&gt;
==M24 Sniper Rifle==&lt;br /&gt;
An [[Remington 700#M24 Sniper Rifle|M24 Sniper Rifle]] can be seen on Macready's wall.&lt;br /&gt;
[[Image:M24.jpg|thumb|none|450px|M24 sniper rifle 7.62x51mm NATO, .300 Winchester Magnum, .338 Lapua Magnum]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|An M24 on the bottom left.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
An [[M14]] with a folded bipod can be seen on Macready's wall.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapon=&lt;br /&gt;
&lt;br /&gt;
==XM124 Micro guns==&lt;br /&gt;
&lt;br /&gt;
Dave Lizewski aka &amp;quot;Kick Ass&amp;quot; uses two rotary multi-barreled guns which are very similar to GE XM124 Micro guns, the 5.56mm version of the [[GE M134 minigun]], mounted on a jetpack during the finale.  These are custom built props utilizing special effects to enable the gunfire and flashes in the film.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:Ka-minigun-3.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-4.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-5.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-6.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-7.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
&lt;br /&gt;
A [[Mk 153 Mod 0 SMAW]], referred to throughout the movie as a &amp;quot;bazooka&amp;quot;, is used by Huge Goon ([[Stu Riley]]) during the finale. The trigger/firing mechanism looks very odd on the Mk 153 used in the movie. It looked like it had the frame of a H&amp;amp;K MK23 pistol mated to the lower receiver of a H&amp;amp;K MP5 sub-machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW 83mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Kick-Ass-backgroundguns.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW on the left of Damon Macready's desk on Kick-Ass' official website page for Big Daddy.]]&lt;br /&gt;
[[Image:Ka-mk153-1.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW displayed on the wall of Damon Macready's office.]]&lt;br /&gt;
[[Image:Ka-mk153-2.jpg|thumb|none|600px|Huge Goon sees the Mk 153 on the wall and decides to take it.]]&lt;br /&gt;
[[Image:Ka-mk153-3.jpg|thumb|none|600px|Huge Goon with the MK 153.]]&lt;br /&gt;
[[Image:Ka-mk153-4.jpg|thumb|none|600px|The peculiar looking trigger appears to be taken from a [[Heckler &amp;amp; Koch Mark 23]].]]&lt;br /&gt;
[[Image:Ka-mk153-5.jpg|thumb|none|600px|The firing mechanism appears to be the lower receiver of a [[Heckler &amp;amp; Koch MP5]].]]&lt;br /&gt;
&lt;br /&gt;
==M249 Machine Gun==&lt;br /&gt;
Two [[FN Minimi|M249]] machine guns can be seen in Macready's armory.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ka-mk153-1.jpg|thumb|none|600px|Two M249s can be seen on the top of this screenshot.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
[[M67 hand grenade|M67 hand grenades]] are seen attached to Damon Macready's aka &amp;quot;Big Daddy&amp;quot; uniform.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|150px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade.]][[Image:KickAss-Grenades.jpg‎|thumb|none|600px|Damon Macready aka &amp;quot;Big Daddy&amp;quot; ([[Nicolas Cage]]) fights with M67 hand grenades attached to his gear.  Note that his grenades are closer to the Japanese Model 'apple shape' of the M67 than the real M67 (which is rounder).]]&lt;br /&gt;
&lt;br /&gt;
==Other guns in the armory==&lt;br /&gt;
During Sergeant Marcus Williams' visit to the safehouse various guns can be seen, among them:&lt;br /&gt;
a couple of G36C with Aimpoint dots,&lt;br /&gt;
a G36E equipped with an AG36 grenade launcher,&lt;br /&gt;
a M14 with a bipod,&lt;br /&gt;
a scoped Remington M700,&lt;br /&gt;
a Psg-1 (rumored to be the one used by Big-Daddy to kill Rasul's doorguard),&lt;br /&gt;
3 M16, one of them equipped with a m203 grenade launcher,&lt;br /&gt;
a couple of mini uzi, an HK91A2 with a scope&lt;br /&gt;
and an HK SL8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Matthew Vaughn]]&lt;/div&gt;</summary>
		<author><name>Drjuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Kick-Ass&amp;diff=381849</id>
		<title>Kick-Ass</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Kick-Ass&amp;diff=381849"/>
		<updated>2011-01-27T14:11:36Z</updated>

		<summary type="html">&lt;p&gt;Drjuki: /* SIG-Sauer P226 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kick-Ass is a 2010 action/comedy film based on the Mike Millar/John Romita, Jr. comic book series and starring Aaron Johnson as a high school kid who one day seeks to become a superhero, despite his lack of powers, training, or any reason to do so.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the film ''Kick-Ass'':'''&lt;br /&gt;
[[Image:Kick ass cant fly poster.jpg|thumb|right|300px|''Kick-Ass'' (2010)  In the marketing run up to the film's release, there are series of very cool posters featuring each of the superheroes individually.  This poster was the solo lead up poster in the months prior to the release of the film.]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''WARNING:  MAJOR SPOILERS AHEAD!!!'''&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
A [[Beretta 92FS]] is used by Big Daddy ([[Nicolas Cage]]) in an early scene to shoot his daughter Hitgirl ([[Chloe Moretz]]) to show what is like to be shot with a bullet proof vest on, and later when he attacks a group of mobsters at Frank's Lumber warehouse. &lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[Image:Ka-m92fs.jpg‎|thumb|none|600px|&amp;quot;This will only hurt for a second, Sugar.&amp;quot; Damon Macready (AKA Big Daddy) aims the Beretta 92FS at his daughter. ]]&lt;br /&gt;
[[Image:KA-Beretta92FS.jpg|thumb|none|600px|Damon Macready fires the Beretta 92FS.]]&lt;br /&gt;
[[Image:KA-Beretta92FSshell.jpg|thumb|none|600px|Note the shell ejecting from the gun.]]&lt;br /&gt;
[[Image:KickAss-Beretta.jpg‎|thumb|none|600px|Big Daddy ([[Nicolas Cage]]) wields a Beretta 92FS to fight thugs - 9mm]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
&lt;br /&gt;
Frank D'Amico ([[Mark Strong]]) uses a [[Beretta 92FS Inox]] as his personal sidearm. &lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|350px|Beretta 92FS INOX - 9x19mm]]&lt;br /&gt;
[[Image:KickAss-Inox.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Ka-m92fs-nickle-1.jpg|thumb|none|600px|The Beretta 92FS Inox used by D'Amico appears to have either a nickle finish or polished stainless.]]&lt;br /&gt;
[[Image:Ka-m92fs-nickle-2.jpg|thumb|none|600px|Another shot of the Beretta 92FS Inox.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A mobster guarding Frank D'Amico's apartment in the finale is armed with a [[Glock 17]]. &lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|A Generation 3 Glock 17 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
[[Image:Ka-g17.jpg|thumb|none|600px|A thug getting stabbed by Hit-Girl carrying a [[Glock 17]]]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch Mark 23]] is seen on the wall in Damon Macready's armory room.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk23.jpg|thumb|300px|none|Heckler &amp;amp; Koch Mark 23 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ka-3guns.jpg|thumb|none|600px|A Heckler &amp;amp; Koch Mark 23 is seen on the bottom row, center.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P7==&lt;br /&gt;
&lt;br /&gt;
A Heckler &amp;amp; Koch P7 pistol is seen on the wall in Damon Macready's armory room.&lt;br /&gt;
&lt;br /&gt;
[[Image:P7M8Pistol.jpg|thumb|300px|none|Heckler &amp;amp; Koch P7M8 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ka-3guns.jpg|thumb|none|600px|A Heckler &amp;amp; Koch P7 pistol is seen on the bottom roll, right.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
&lt;br /&gt;
One of D'Amico's men ([[Tamer Hassan]]) is armed with a [[Heckler &amp;amp; Koch USP]] (of unknown caliber, probably .45 ACP) during the final shootout at D'Amico's home.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|300px|none|Heckler &amp;amp; Koch USP -- .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ka-usp45.jpg|thumb|none|600px|D'Amico's thug with a H&amp;amp;K USP.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Compact ==&lt;br /&gt;
&lt;br /&gt;
A Heckler &amp;amp; Koch USP Compact is wielded &amp;quot;akimbo&amp;quot;-style by Mindy Macready  aka &amp;quot;Hit Girl&amp;quot; ([[Chloe Moretz]]) along side a [[SIG-Sauer P230|SIG Sauer P232]] (left hand). A two toned [[H&amp;amp;K USP Compact]] is wielded by a thug.  She also uses one in the POV scene and during the rescue, with a rail mounted flashlight in tactical strobe mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:USPCompact9.jpg|thumb|400px|none|Heckler &amp;amp; Koch USP Compact - 9x19mm]]&lt;br /&gt;
[[Image:USPCompactSS.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP Compact with stainless slide - 9x19mm]]&lt;br /&gt;
[[Image:lorenzo_pinto.jpg|thumb|600px|none|H&amp;amp;K USP Compact 9x19mm with rail adapter, pictured below with an Insight Xti Procyon tactical weaponlight]]&lt;br /&gt;
[[Image:Ka-uspc-p232.jpg|thumb|none|600px|Hit Girl prepares to open a can of kick-ass with a USP Compact in her right hand and a SIG-Sauer P232 in her left.]]&lt;br /&gt;
[[Image:KA 02.jpg|thumb|none|600px|&amp;quot;Hit Girl&amp;quot; ([[Chloe Moretz]]) opens fire with a USP Compact.]]&lt;br /&gt;
[[Image:KickAss-USP.jpg‎|thumb|none|600px|A Thugs Two-Toned USP Compact after being kicked up in the air by Hit-Girl.]]&lt;br /&gt;
[[Image:Chloe Moretz kick ass USP img 2.jpg|thumb|none|600px|Hitgirl in a different costume wielding a USP Compact with a suppressor. ]]&lt;br /&gt;
[[Image:KA-USPsilenced.jpg|thumb|none|600px|Hit Girl with her silenced USP Compact after shooting the lobby guards with it. ]]&lt;br /&gt;
&lt;br /&gt;
==Jericho 941==&lt;br /&gt;
&lt;br /&gt;
A [[Jericho 941]] pistol is seen on the wall in Damon Macready's armory room.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jericho941FullSize.jpg|thumb|300px|none|Jericho 941 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ka-3guns.jpg|thumb|none|600px|A Jericho 941 pistol is seen on the bottom roll, left.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P220==&lt;br /&gt;
One of the mobsters guarding Frank D'Amico's apartment is armed with a [[SIG-Sauer P220]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:SigP220EarlyModel.jpg‎|thumb|none|300px|SIG-Sauer P220 1st Generation &amp;quot;American&amp;quot; model - .45 ACP]]&lt;br /&gt;
[[Image:KickAss-P220.jpg‎|thumb|none|600px|One of D'Amico's Thugs carrying a SIG-Sauer P220.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
One of Frank D'Amico's men is armed with a [[SIG-Sauer P226]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg‎|thumb|none|300px|SIG-Sauer P226 - 9mm]]&lt;br /&gt;
[[Image:Ka-p226.jpg|thumb|none|600px|A Thug after having a knife thrown through his wrist carrying a SIG-Sauer P226]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P232==&lt;br /&gt;
&lt;br /&gt;
Hit Girl uses a SIG-Sauer P232 during the shootout at D'Amico's home. Hit Girl reloads the P232 by dumping the magazine with only one hand, which is impossible because the magazine release is located at the heel of the grip.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig232sl.jpg|thumb|none|300px|SIG-Sauer P232 - .380 ACP]]&lt;br /&gt;
[[Image:Ka-p232-1.jpg‎|thumb|none|600px|A SIG-Sauer P232 (among other things) is in Hit Girl's suitcase before she heads off to D'Amico's home.]]&lt;br /&gt;
[[Image:Ka-uspc-p232.jpg‎|thumb|none|600px|Hit Girl with the P232 in her left hand.]]&lt;br /&gt;
[[Image:Ka-p232-2.jpg‎|thumb|none|600px|Hit Girl dumping magazines from the P232 and USP Compact. Removing the magazine from a P232 with one hand is an impossible task due to the magazine release located at the heel of the grip.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark I==&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagleMarkIstainless.jpg|thumb|none|300px|A matte stainless Desert Eagle MK I - .357 Magnum.]]&lt;br /&gt;
[[Image:KA-DEagle.jpg|thumb|none|600px|Two [[Desert Eagle]]s on the left.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
== Mossberg 500 ==&lt;br /&gt;
&lt;br /&gt;
Damon Macready aka &amp;quot;Big Daddy&amp;quot; seizes a [[Mossberg 500]] shotgun with an extended magazine tube from one of Frank D'Amico's men and uses it during the gunbattle at Frank's Lumber warehouse. &lt;br /&gt;
&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 with high-capacity magazine tube. This 500 is called the security model, with an 8 round magazine.  - 12 gauge]]&lt;br /&gt;
[[Image:KickAssMossberg500.jpg‎|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Protecta ==&lt;br /&gt;
&lt;br /&gt;
A heavily modified [[Armsel Striker and variants|Armsel Protecta]] is used by one of the mobsters shooting at Hit Girl during the finale. It differs from most examples of the weapon due to having a muzzle brake, a M1913 rail over the drum and the back half of the weapon modified to take a M4 style stock. &lt;br /&gt;
&lt;br /&gt;
[[Image:SWD-StreetSweeper.jpg|thumb|none|500px|SWD/Cobray Street Sweeper - 12 gauge]]&lt;br /&gt;
[[Image:Ka-armsel-protecta.jpg|thumb|none|600px|One of D'Amico's men fires at Hit Girl with the Armsel Protecta.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
Two [[Franchi SPAS-12]] (one with stock folded and one with stock removed) can be seen on the wall of Damon Macready's office.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|500px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:KA-FranchiSPAS12.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K| Heckler &amp;amp; Koch MP5K]] is fired by one of Frank D'Amico's men at Hit Girl during the execution rescue scene. Hit girl is also seen loading and pointing one, with a 15 round magazine, at Kick-Ass in the Mcready's armory before placing it in her tote-bag prior to the assault on the D'Amico's penthouse (it's never seen again).&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|MP5K - 9mm]]&lt;br /&gt;
[[Image:KickAss-MP5K.jpg‎|thumb|none|600px|One of Frank D'Amico's men uses an MP5K to try and shoot Hit Girl.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|300px|MP5KA4 - 9mm]]&lt;br /&gt;
[[Image:Ka-mp5k.jpg‎|thumb|none|600px|Hit Girl loads a MP5KA4 (note the 3-round burst). She never uses it during the final shootout at D'Amico's place. She definitely needed it because during the shootout she runs out of ammo from her two handguns and resorted to using the guns from D'Amico's men.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4== &lt;br /&gt;
&lt;br /&gt;
Several [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A4| Heckler &amp;amp; Koch MP5A4]] submachine guns are seen in the Macready's armory.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==SA Vz.61 Skorpion==&lt;br /&gt;
&lt;br /&gt;
Seen on the wall in Macready's armory room is an [[SA Vz.61 Skorpion]] (green circle).&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Skorpion SA Vz 61 - .32 ACP]]&lt;br /&gt;
[[Image:KickAss-Skorpion&amp;amp;Uzi.jpg‎ |thumb|none|600px|]]&lt;br /&gt;
[[Image:KA-Scorpion.jpg |thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mini-Uzi==&lt;br /&gt;
&lt;br /&gt;
In the same armory shot, we see a [[Mini Uzi]] with stock folded. (red circle)&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|300px|Mini Uzi SMG with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:KickAss-Skorpion&amp;amp;Uzi.jpg‎ |thumb|none|600px|]]&lt;br /&gt;
[[Image:KA-Scorpion.jpg |thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Steyr TMP==&lt;br /&gt;
&lt;br /&gt;
Two [[Steyr TMP]]s can be seen on the wall of Damon Macready's office.&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|350px|none|Steyr TMP 9x19mm]]&lt;br /&gt;
[[Image:Ka-mk153-1.jpg|thumb|none|600px|Two Steyr TMPs on the left.]]&lt;br /&gt;
[[Image:KA-SteyrTMP.jpg|thumb|none|600px|Another shot of two TMPs.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
&lt;br /&gt;
[[Heckler &amp;amp; Koch UMP9]] is seen on the wall behind Damon Macready in his office.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP9 (note curved magazine) - 9x19mm]]&lt;br /&gt;
[[Image:KA-H&amp;amp;K UMP.jpg|thumb|none|600px|Heckler &amp;amp; Koch UMP9 with stock folded - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr MPi 81==&lt;br /&gt;
Two Steyr MPi's are seen in Macready's armory in multiple scenes&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKS-74 w GP30 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
Several [[AKS-74]] rifles with [[GP-series grenade launcher#GP-30|GP-30 grenade launchers]] are seen in the Macready's arsenal. &lt;br /&gt;
&lt;br /&gt;
[[Image:aks74.jpg|thumb|none|400px|AKS-74 5.45x39mm]]&lt;br /&gt;
[[Image:KickAss-AK74wLauncher.jpg‎ |thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==L85A1==&lt;br /&gt;
Two [[L85A1]] with SUSAT scope are seen in the Macready's arsenal.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sal8.jpg|thumb|none|400px|L85A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine== &lt;br /&gt;
&lt;br /&gt;
Several [[M4A1]] carbines with scopes and foregrips are seen in the Macready's armory. &lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:KA-SteyrAUG.jpg|thumb|none|600px|Colt M4A1 Carbine - 5.56x45mm seen immediately above the AUG.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG552==&lt;br /&gt;
&lt;br /&gt;
[[SIG SG 552]] rifles with top-rails, scopes, silencers and B&amp;amp;T Quad Rail handguards are seen among the weapons in the Macready's armory. Later, a mobster wildly fires a SG 552 at Hit Girl when she attacks Frank D'Amico's apartment. &lt;br /&gt;
&lt;br /&gt;
[[Image:SIG_SG552.jpg|thumb|400px|none|SIG SG 552 - 5.56x45mm]]&lt;br /&gt;
[[Image:KickAss-Sig552.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:SIG SG552 used in kick-ass.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:Ka-sig552.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:KickAss-AK74wLauncher.jpg‎ |thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG== &lt;br /&gt;
&lt;br /&gt;
A [[Steyr AUG]] is also among the many weapons seen in the Macready's arsenal. &lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrAUGBlack.jpg|thumb|none|450px|Steyr AUG with green stock - 5.56x45mm.]]&lt;br /&gt;
[[Image:KA-SteyrAUG.jpg|thumb|none|600px|Steyr AUG - 5.56x45mm.]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|Steyr AUG - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==HK93A2==&lt;br /&gt;
&lt;br /&gt;
Also what appears to be an [[HK33|HK93A2]] with a 30 round curved magazine, and an attached scope. In the top left of the picture.&lt;br /&gt;
[[Image:HK93FullStock.jpg|thumb|none|400px|H&amp;amp;K 93-A2 Full Stock Rifle with 25 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|Seen at top is an HK93 with a slimline fore arm, scope and 30 round magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Sniper Rifle==&lt;br /&gt;
Damon Macready aka &amp;quot;Big Daddy&amp;quot; uses a suppressed sniper rifle of unknown make to cover Hit Girl during the fight at Rasul's (Kofi Natei) apartment. &lt;br /&gt;
&lt;br /&gt;
[[Image:KickAss-SniperRifle.jpg‎|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
A few [[G36C]]s can be seen on Maready's wall.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm with RIS foregrip]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|Two G36Cs with and without the foregrip on the top right.]]&lt;br /&gt;
&lt;br /&gt;
==M24 Sniper Rifle==&lt;br /&gt;
An [[Remington 700#M24 Sniper Rifle|M24 Sniper Rifle]] can be seen on Macready's wall.&lt;br /&gt;
[[Image:M24.jpg|thumb|none|450px|M24 sniper rifle 7.62x51mm NATO, .300 Winchester Magnum, .338 Lapua Magnum]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|An M24 on the bottom left.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
An [[M14]] with a folded bipod can be seen on Macready's wall.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapon=&lt;br /&gt;
&lt;br /&gt;
==XM124 Micro guns==&lt;br /&gt;
&lt;br /&gt;
Dave Lizewski aka &amp;quot;Kick Ass&amp;quot; uses two rotary multi-barreled guns which are very similar to GE XM124 Micro guns, the 5.56mm version of the [[GE M134 minigun]], mounted on a jetpack during the finale.  These are custom built props utilizing special effects to enable the gunfire and flashes in the film.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:Ka-minigun-3.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-4.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-5.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-6.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-7.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
&lt;br /&gt;
A [[Mk 153 Mod 0 SMAW]], referred to throughout the movie as a &amp;quot;bazooka&amp;quot;, is used by Huge Goon ([[Stu Riley]]) during the finale. The trigger/firing mechanism looks very odd on the Mk 153 used in the movie. It looked like it had the frame of a H&amp;amp;K MK23 pistol mated to the lower receiver of a H&amp;amp;K MP5 sub-machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW 83mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Kick-Ass-backgroundguns.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW on the left of Damon Macready's desk on Kick-Ass' official website page for Big Daddy.]]&lt;br /&gt;
[[Image:Ka-mk153-1.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW displayed on the wall of Damon Macready's office.]]&lt;br /&gt;
[[Image:Ka-mk153-2.jpg|thumb|none|600px|Huge Goon sees the Mk 153 on the wall and decides to take it.]]&lt;br /&gt;
[[Image:Ka-mk153-3.jpg|thumb|none|600px|Huge Goon with the MK 153.]]&lt;br /&gt;
[[Image:Ka-mk153-4.jpg|thumb|none|600px|The peculiar looking trigger appears to be taken from a [[Heckler &amp;amp; Koch Mark 23]].]]&lt;br /&gt;
[[Image:Ka-mk153-5.jpg|thumb|none|600px|The firing mechanism appears to be the lower receiver of a [[Heckler &amp;amp; Koch MP5]].]]&lt;br /&gt;
&lt;br /&gt;
==M249 Machine Gun==&lt;br /&gt;
Two [[FN Minimi|M249]] machine guns can be seen in Macready's armory.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ka-mk153-1.jpg|thumb|none|600px|Two M249s can be seen on the top of this screenshot.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
[[M67 hand grenade|M67 hand grenades]] are seen attached to Damon Macready's aka &amp;quot;Big Daddy&amp;quot; uniform.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|150px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade.]][[Image:KickAss-Grenades.jpg‎|thumb|none|600px|Damon Macready aka &amp;quot;Big Daddy&amp;quot; ([[Nicolas Cage]]) fights with M67 hand grenades attached to his gear.  Note that his grenades are closer to the Japanese Model 'apple shape' of the M67 than the real M67 (which is rounder).]]&lt;br /&gt;
&lt;br /&gt;
==Other guns in the armory==&lt;br /&gt;
During Sergeant Marcus Williams' visit to the safehouse various guns can be seen, among them:&lt;br /&gt;
a couple of G36C with Aimpoint dots,&lt;br /&gt;
a G36E equipped with an AG36 grenade launcher,&lt;br /&gt;
a M14 with a bipod,&lt;br /&gt;
a scoped Remington M700,&lt;br /&gt;
a Psg-1 (rumored to be the one used by Big-Daddy to kill Rasul's doorguard),&lt;br /&gt;
3 M16, one of them equipped with a m203 grenade launcher,&lt;br /&gt;
a couple of mini uzi, an HK91A2 with a scope&lt;br /&gt;
and an HK SL8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Matthew Vaughn]]&lt;/div&gt;</summary>
		<author><name>Drjuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Kick-Ass&amp;diff=381848</id>
		<title>Kick-Ass</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Kick-Ass&amp;diff=381848"/>
		<updated>2011-01-27T14:10:20Z</updated>

		<summary type="html">&lt;p&gt;Drjuki: /* SIG-Sauer P220 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kick-Ass is a 2010 action/comedy film based on the Mike Millar/John Romita, Jr. comic book series and starring Aaron Johnson as a high school kid who one day seeks to become a superhero, despite his lack of powers, training, or any reason to do so.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the film ''Kick-Ass'':'''&lt;br /&gt;
[[Image:Kick ass cant fly poster.jpg|thumb|right|300px|''Kick-Ass'' (2010)  In the marketing run up to the film's release, there are series of very cool posters featuring each of the superheroes individually.  This poster was the solo lead up poster in the months prior to the release of the film.]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''WARNING:  MAJOR SPOILERS AHEAD!!!'''&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
A [[Beretta 92FS]] is used by Big Daddy ([[Nicolas Cage]]) in an early scene to shoot his daughter Hitgirl ([[Chloe Moretz]]) to show what is like to be shot with a bullet proof vest on, and later when he attacks a group of mobsters at Frank's Lumber warehouse. &lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[Image:Ka-m92fs.jpg‎|thumb|none|600px|&amp;quot;This will only hurt for a second, Sugar.&amp;quot; Damon Macready (AKA Big Daddy) aims the Beretta 92FS at his daughter. ]]&lt;br /&gt;
[[Image:KA-Beretta92FS.jpg|thumb|none|600px|Damon Macready fires the Beretta 92FS.]]&lt;br /&gt;
[[Image:KA-Beretta92FSshell.jpg|thumb|none|600px|Note the shell ejecting from the gun.]]&lt;br /&gt;
[[Image:KickAss-Beretta.jpg‎|thumb|none|600px|Big Daddy ([[Nicolas Cage]]) wields a Beretta 92FS to fight thugs - 9mm]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
&lt;br /&gt;
Frank D'Amico ([[Mark Strong]]) uses a [[Beretta 92FS Inox]] as his personal sidearm. &lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|350px|Beretta 92FS INOX - 9x19mm]]&lt;br /&gt;
[[Image:KickAss-Inox.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Ka-m92fs-nickle-1.jpg|thumb|none|600px|The Beretta 92FS Inox used by D'Amico appears to have either a nickle finish or polished stainless.]]&lt;br /&gt;
[[Image:Ka-m92fs-nickle-2.jpg|thumb|none|600px|Another shot of the Beretta 92FS Inox.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A mobster guarding Frank D'Amico's apartment in the finale is armed with a [[Glock 17]]. &lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|A Generation 3 Glock 17 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
[[Image:Ka-g17.jpg|thumb|none|600px|A thug getting stabbed by Hit-Girl carrying a [[Glock 17]]]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch Mark 23]] is seen on the wall in Damon Macready's armory room.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk23.jpg|thumb|300px|none|Heckler &amp;amp; Koch Mark 23 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ka-3guns.jpg|thumb|none|600px|A Heckler &amp;amp; Koch Mark 23 is seen on the bottom row, center.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P7==&lt;br /&gt;
&lt;br /&gt;
A Heckler &amp;amp; Koch P7 pistol is seen on the wall in Damon Macready's armory room.&lt;br /&gt;
&lt;br /&gt;
[[Image:P7M8Pistol.jpg|thumb|300px|none|Heckler &amp;amp; Koch P7M8 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ka-3guns.jpg|thumb|none|600px|A Heckler &amp;amp; Koch P7 pistol is seen on the bottom roll, right.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
&lt;br /&gt;
One of D'Amico's men ([[Tamer Hassan]]) is armed with a [[Heckler &amp;amp; Koch USP]] (of unknown caliber, probably .45 ACP) during the final shootout at D'Amico's home.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|300px|none|Heckler &amp;amp; Koch USP -- .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ka-usp45.jpg|thumb|none|600px|D'Amico's thug with a H&amp;amp;K USP.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Compact ==&lt;br /&gt;
&lt;br /&gt;
A Heckler &amp;amp; Koch USP Compact is wielded &amp;quot;akimbo&amp;quot;-style by Mindy Macready  aka &amp;quot;Hit Girl&amp;quot; ([[Chloe Moretz]]) along side a [[SIG-Sauer P230|SIG Sauer P232]] (left hand). A two toned [[H&amp;amp;K USP Compact]] is wielded by a thug.  She also uses one in the POV scene and during the rescue, with a rail mounted flashlight in tactical strobe mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:USPCompact9.jpg|thumb|400px|none|Heckler &amp;amp; Koch USP Compact - 9x19mm]]&lt;br /&gt;
[[Image:USPCompactSS.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP Compact with stainless slide - 9x19mm]]&lt;br /&gt;
[[Image:lorenzo_pinto.jpg|thumb|600px|none|H&amp;amp;K USP Compact 9x19mm with rail adapter, pictured below with an Insight Xti Procyon tactical weaponlight]]&lt;br /&gt;
[[Image:Ka-uspc-p232.jpg|thumb|none|600px|Hit Girl prepares to open a can of kick-ass with a USP Compact in her right hand and a SIG-Sauer P232 in her left.]]&lt;br /&gt;
[[Image:KA 02.jpg|thumb|none|600px|&amp;quot;Hit Girl&amp;quot; ([[Chloe Moretz]]) opens fire with a USP Compact.]]&lt;br /&gt;
[[Image:KickAss-USP.jpg‎|thumb|none|600px|A Thugs Two-Toned USP Compact after being kicked up in the air by Hit-Girl.]]&lt;br /&gt;
[[Image:Chloe Moretz kick ass USP img 2.jpg|thumb|none|600px|Hitgirl in a different costume wielding a USP Compact with a suppressor. ]]&lt;br /&gt;
[[Image:KA-USPsilenced.jpg|thumb|none|600px|Hit Girl with her silenced USP Compact after shooting the lobby guards with it. ]]&lt;br /&gt;
&lt;br /&gt;
==Jericho 941==&lt;br /&gt;
&lt;br /&gt;
A [[Jericho 941]] pistol is seen on the wall in Damon Macready's armory room.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jericho941FullSize.jpg|thumb|300px|none|Jericho 941 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ka-3guns.jpg|thumb|none|600px|A Jericho 941 pistol is seen on the bottom roll, left.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P220==&lt;br /&gt;
One of the mobsters guarding Frank D'Amico's apartment is armed with a [[SIG-Sauer P220]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:SigP220EarlyModel.jpg‎|thumb|none|300px|SIG-Sauer P220 1st Generation &amp;quot;American&amp;quot; model - .45 ACP]]&lt;br /&gt;
[[Image:KickAss-P220.jpg‎|thumb|none|600px|One of D'Amico's Thugs carrying a SIG-Sauer P220.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
One of Frank D'Amico's men is armed with a [[SIG-Sauer P226]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg‎|thumb|none|300px|SIG-Sauer P226 - 9mm]]&lt;br /&gt;
[[Image:Ka-p226.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P232==&lt;br /&gt;
&lt;br /&gt;
Hit Girl uses a SIG-Sauer P232 during the shootout at D'Amico's home. Hit Girl reloads the P232 by dumping the magazine with only one hand, which is impossible because the magazine release is located at the heel of the grip.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig232sl.jpg|thumb|none|300px|SIG-Sauer P232 - .380 ACP]]&lt;br /&gt;
[[Image:Ka-p232-1.jpg‎|thumb|none|600px|A SIG-Sauer P232 (among other things) is in Hit Girl's suitcase before she heads off to D'Amico's home.]]&lt;br /&gt;
[[Image:Ka-uspc-p232.jpg‎|thumb|none|600px|Hit Girl with the P232 in her left hand.]]&lt;br /&gt;
[[Image:Ka-p232-2.jpg‎|thumb|none|600px|Hit Girl dumping magazines from the P232 and USP Compact. Removing the magazine from a P232 with one hand is an impossible task due to the magazine release located at the heel of the grip.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark I==&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagleMarkIstainless.jpg|thumb|none|300px|A matte stainless Desert Eagle MK I - .357 Magnum.]]&lt;br /&gt;
[[Image:KA-DEagle.jpg|thumb|none|600px|Two [[Desert Eagle]]s on the left.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
== Mossberg 500 ==&lt;br /&gt;
&lt;br /&gt;
Damon Macready aka &amp;quot;Big Daddy&amp;quot; seizes a [[Mossberg 500]] shotgun with an extended magazine tube from one of Frank D'Amico's men and uses it during the gunbattle at Frank's Lumber warehouse. &lt;br /&gt;
&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 with high-capacity magazine tube. This 500 is called the security model, with an 8 round magazine.  - 12 gauge]]&lt;br /&gt;
[[Image:KickAssMossberg500.jpg‎|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Protecta ==&lt;br /&gt;
&lt;br /&gt;
A heavily modified [[Armsel Striker and variants|Armsel Protecta]] is used by one of the mobsters shooting at Hit Girl during the finale. It differs from most examples of the weapon due to having a muzzle brake, a M1913 rail over the drum and the back half of the weapon modified to take a M4 style stock. &lt;br /&gt;
&lt;br /&gt;
[[Image:SWD-StreetSweeper.jpg|thumb|none|500px|SWD/Cobray Street Sweeper - 12 gauge]]&lt;br /&gt;
[[Image:Ka-armsel-protecta.jpg|thumb|none|600px|One of D'Amico's men fires at Hit Girl with the Armsel Protecta.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
Two [[Franchi SPAS-12]] (one with stock folded and one with stock removed) can be seen on the wall of Damon Macready's office.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|500px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:KA-FranchiSPAS12.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K| Heckler &amp;amp; Koch MP5K]] is fired by one of Frank D'Amico's men at Hit Girl during the execution rescue scene. Hit girl is also seen loading and pointing one, with a 15 round magazine, at Kick-Ass in the Mcready's armory before placing it in her tote-bag prior to the assault on the D'Amico's penthouse (it's never seen again).&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|MP5K - 9mm]]&lt;br /&gt;
[[Image:KickAss-MP5K.jpg‎|thumb|none|600px|One of Frank D'Amico's men uses an MP5K to try and shoot Hit Girl.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|300px|MP5KA4 - 9mm]]&lt;br /&gt;
[[Image:Ka-mp5k.jpg‎|thumb|none|600px|Hit Girl loads a MP5KA4 (note the 3-round burst). She never uses it during the final shootout at D'Amico's place. She definitely needed it because during the shootout she runs out of ammo from her two handguns and resorted to using the guns from D'Amico's men.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4== &lt;br /&gt;
&lt;br /&gt;
Several [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A4| Heckler &amp;amp; Koch MP5A4]] submachine guns are seen in the Macready's armory.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==SA Vz.61 Skorpion==&lt;br /&gt;
&lt;br /&gt;
Seen on the wall in Macready's armory room is an [[SA Vz.61 Skorpion]] (green circle).&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Skorpion SA Vz 61 - .32 ACP]]&lt;br /&gt;
[[Image:KickAss-Skorpion&amp;amp;Uzi.jpg‎ |thumb|none|600px|]]&lt;br /&gt;
[[Image:KA-Scorpion.jpg |thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mini-Uzi==&lt;br /&gt;
&lt;br /&gt;
In the same armory shot, we see a [[Mini Uzi]] with stock folded. (red circle)&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|300px|Mini Uzi SMG with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:KickAss-Skorpion&amp;amp;Uzi.jpg‎ |thumb|none|600px|]]&lt;br /&gt;
[[Image:KA-Scorpion.jpg |thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Steyr TMP==&lt;br /&gt;
&lt;br /&gt;
Two [[Steyr TMP]]s can be seen on the wall of Damon Macready's office.&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|350px|none|Steyr TMP 9x19mm]]&lt;br /&gt;
[[Image:Ka-mk153-1.jpg|thumb|none|600px|Two Steyr TMPs on the left.]]&lt;br /&gt;
[[Image:KA-SteyrTMP.jpg|thumb|none|600px|Another shot of two TMPs.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
&lt;br /&gt;
[[Heckler &amp;amp; Koch UMP9]] is seen on the wall behind Damon Macready in his office.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP9 (note curved magazine) - 9x19mm]]&lt;br /&gt;
[[Image:KA-H&amp;amp;K UMP.jpg|thumb|none|600px|Heckler &amp;amp; Koch UMP9 with stock folded - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr MPi 81==&lt;br /&gt;
Two Steyr MPi's are seen in Macready's armory in multiple scenes&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKS-74 w GP30 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
Several [[AKS-74]] rifles with [[GP-series grenade launcher#GP-30|GP-30 grenade launchers]] are seen in the Macready's arsenal. &lt;br /&gt;
&lt;br /&gt;
[[Image:aks74.jpg|thumb|none|400px|AKS-74 5.45x39mm]]&lt;br /&gt;
[[Image:KickAss-AK74wLauncher.jpg‎ |thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==L85A1==&lt;br /&gt;
Two [[L85A1]] with SUSAT scope are seen in the Macready's arsenal.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sal8.jpg|thumb|none|400px|L85A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine== &lt;br /&gt;
&lt;br /&gt;
Several [[M4A1]] carbines with scopes and foregrips are seen in the Macready's armory. &lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:KA-SteyrAUG.jpg|thumb|none|600px|Colt M4A1 Carbine - 5.56x45mm seen immediately above the AUG.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG552==&lt;br /&gt;
&lt;br /&gt;
[[SIG SG 552]] rifles with top-rails, scopes, silencers and B&amp;amp;T Quad Rail handguards are seen among the weapons in the Macready's armory. Later, a mobster wildly fires a SG 552 at Hit Girl when she attacks Frank D'Amico's apartment. &lt;br /&gt;
&lt;br /&gt;
[[Image:SIG_SG552.jpg|thumb|400px|none|SIG SG 552 - 5.56x45mm]]&lt;br /&gt;
[[Image:KickAss-Sig552.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:SIG SG552 used in kick-ass.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:Ka-sig552.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:KickAss-AK74wLauncher.jpg‎ |thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG== &lt;br /&gt;
&lt;br /&gt;
A [[Steyr AUG]] is also among the many weapons seen in the Macready's arsenal. &lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrAUGBlack.jpg|thumb|none|450px|Steyr AUG with green stock - 5.56x45mm.]]&lt;br /&gt;
[[Image:KA-SteyrAUG.jpg|thumb|none|600px|Steyr AUG - 5.56x45mm.]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|Steyr AUG - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==HK93A2==&lt;br /&gt;
&lt;br /&gt;
Also what appears to be an [[HK33|HK93A2]] with a 30 round curved magazine, and an attached scope. In the top left of the picture.&lt;br /&gt;
[[Image:HK93FullStock.jpg|thumb|none|400px|H&amp;amp;K 93-A2 Full Stock Rifle with 25 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|Seen at top is an HK93 with a slimline fore arm, scope and 30 round magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Sniper Rifle==&lt;br /&gt;
Damon Macready aka &amp;quot;Big Daddy&amp;quot; uses a suppressed sniper rifle of unknown make to cover Hit Girl during the fight at Rasul's (Kofi Natei) apartment. &lt;br /&gt;
&lt;br /&gt;
[[Image:KickAss-SniperRifle.jpg‎|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
A few [[G36C]]s can be seen on Maready's wall.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm with RIS foregrip]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|Two G36Cs with and without the foregrip on the top right.]]&lt;br /&gt;
&lt;br /&gt;
==M24 Sniper Rifle==&lt;br /&gt;
An [[Remington 700#M24 Sniper Rifle|M24 Sniper Rifle]] can be seen on Macready's wall.&lt;br /&gt;
[[Image:M24.jpg|thumb|none|450px|M24 sniper rifle 7.62x51mm NATO, .300 Winchester Magnum, .338 Lapua Magnum]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|An M24 on the bottom left.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
An [[M14]] with a folded bipod can be seen on Macready's wall.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapon=&lt;br /&gt;
&lt;br /&gt;
==XM124 Micro guns==&lt;br /&gt;
&lt;br /&gt;
Dave Lizewski aka &amp;quot;Kick Ass&amp;quot; uses two rotary multi-barreled guns which are very similar to GE XM124 Micro guns, the 5.56mm version of the [[GE M134 minigun]], mounted on a jetpack during the finale.  These are custom built props utilizing special effects to enable the gunfire and flashes in the film.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:Ka-minigun-3.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-4.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-5.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-6.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-7.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
&lt;br /&gt;
A [[Mk 153 Mod 0 SMAW]], referred to throughout the movie as a &amp;quot;bazooka&amp;quot;, is used by Huge Goon ([[Stu Riley]]) during the finale. The trigger/firing mechanism looks very odd on the Mk 153 used in the movie. It looked like it had the frame of a H&amp;amp;K MK23 pistol mated to the lower receiver of a H&amp;amp;K MP5 sub-machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW 83mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Kick-Ass-backgroundguns.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW on the left of Damon Macready's desk on Kick-Ass' official website page for Big Daddy.]]&lt;br /&gt;
[[Image:Ka-mk153-1.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW displayed on the wall of Damon Macready's office.]]&lt;br /&gt;
[[Image:Ka-mk153-2.jpg|thumb|none|600px|Huge Goon sees the Mk 153 on the wall and decides to take it.]]&lt;br /&gt;
[[Image:Ka-mk153-3.jpg|thumb|none|600px|Huge Goon with the MK 153.]]&lt;br /&gt;
[[Image:Ka-mk153-4.jpg|thumb|none|600px|The peculiar looking trigger appears to be taken from a [[Heckler &amp;amp; Koch Mark 23]].]]&lt;br /&gt;
[[Image:Ka-mk153-5.jpg|thumb|none|600px|The firing mechanism appears to be the lower receiver of a [[Heckler &amp;amp; Koch MP5]].]]&lt;br /&gt;
&lt;br /&gt;
==M249 Machine Gun==&lt;br /&gt;
Two [[FN Minimi|M249]] machine guns can be seen in Macready's armory.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ka-mk153-1.jpg|thumb|none|600px|Two M249s can be seen on the top of this screenshot.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
[[M67 hand grenade|M67 hand grenades]] are seen attached to Damon Macready's aka &amp;quot;Big Daddy&amp;quot; uniform.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|150px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade.]][[Image:KickAss-Grenades.jpg‎|thumb|none|600px|Damon Macready aka &amp;quot;Big Daddy&amp;quot; ([[Nicolas Cage]]) fights with M67 hand grenades attached to his gear.  Note that his grenades are closer to the Japanese Model 'apple shape' of the M67 than the real M67 (which is rounder).]]&lt;br /&gt;
&lt;br /&gt;
==Other guns in the armory==&lt;br /&gt;
During Sergeant Marcus Williams' visit to the safehouse various guns can be seen, among them:&lt;br /&gt;
a couple of G36C with Aimpoint dots,&lt;br /&gt;
a G36E equipped with an AG36 grenade launcher,&lt;br /&gt;
a M14 with a bipod,&lt;br /&gt;
a scoped Remington M700,&lt;br /&gt;
a Psg-1 (rumored to be the one used by Big-Daddy to kill Rasul's doorguard),&lt;br /&gt;
3 M16, one of them equipped with a m203 grenade launcher,&lt;br /&gt;
a couple of mini uzi, an HK91A2 with a scope&lt;br /&gt;
and an HK SL8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Matthew Vaughn]]&lt;/div&gt;</summary>
		<author><name>Drjuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Kick-Ass&amp;diff=381847</id>
		<title>Kick-Ass</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Kick-Ass&amp;diff=381847"/>
		<updated>2011-01-27T14:09:30Z</updated>

		<summary type="html">&lt;p&gt;Drjuki: /* Heckler &amp;amp; Koch USP Compact */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kick-Ass is a 2010 action/comedy film based on the Mike Millar/John Romita, Jr. comic book series and starring Aaron Johnson as a high school kid who one day seeks to become a superhero, despite his lack of powers, training, or any reason to do so.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the film ''Kick-Ass'':'''&lt;br /&gt;
[[Image:Kick ass cant fly poster.jpg|thumb|right|300px|''Kick-Ass'' (2010)  In the marketing run up to the film's release, there are series of very cool posters featuring each of the superheroes individually.  This poster was the solo lead up poster in the months prior to the release of the film.]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''WARNING:  MAJOR SPOILERS AHEAD!!!'''&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
A [[Beretta 92FS]] is used by Big Daddy ([[Nicolas Cage]]) in an early scene to shoot his daughter Hitgirl ([[Chloe Moretz]]) to show what is like to be shot with a bullet proof vest on, and later when he attacks a group of mobsters at Frank's Lumber warehouse. &lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[Image:Ka-m92fs.jpg‎|thumb|none|600px|&amp;quot;This will only hurt for a second, Sugar.&amp;quot; Damon Macready (AKA Big Daddy) aims the Beretta 92FS at his daughter. ]]&lt;br /&gt;
[[Image:KA-Beretta92FS.jpg|thumb|none|600px|Damon Macready fires the Beretta 92FS.]]&lt;br /&gt;
[[Image:KA-Beretta92FSshell.jpg|thumb|none|600px|Note the shell ejecting from the gun.]]&lt;br /&gt;
[[Image:KickAss-Beretta.jpg‎|thumb|none|600px|Big Daddy ([[Nicolas Cage]]) wields a Beretta 92FS to fight thugs - 9mm]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
&lt;br /&gt;
Frank D'Amico ([[Mark Strong]]) uses a [[Beretta 92FS Inox]] as his personal sidearm. &lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|350px|Beretta 92FS INOX - 9x19mm]]&lt;br /&gt;
[[Image:KickAss-Inox.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Ka-m92fs-nickle-1.jpg|thumb|none|600px|The Beretta 92FS Inox used by D'Amico appears to have either a nickle finish or polished stainless.]]&lt;br /&gt;
[[Image:Ka-m92fs-nickle-2.jpg|thumb|none|600px|Another shot of the Beretta 92FS Inox.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A mobster guarding Frank D'Amico's apartment in the finale is armed with a [[Glock 17]]. &lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|A Generation 3 Glock 17 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
[[Image:Ka-g17.jpg|thumb|none|600px|A thug getting stabbed by Hit-Girl carrying a [[Glock 17]]]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch Mark 23]] is seen on the wall in Damon Macready's armory room.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk23.jpg|thumb|300px|none|Heckler &amp;amp; Koch Mark 23 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ka-3guns.jpg|thumb|none|600px|A Heckler &amp;amp; Koch Mark 23 is seen on the bottom row, center.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P7==&lt;br /&gt;
&lt;br /&gt;
A Heckler &amp;amp; Koch P7 pistol is seen on the wall in Damon Macready's armory room.&lt;br /&gt;
&lt;br /&gt;
[[Image:P7M8Pistol.jpg|thumb|300px|none|Heckler &amp;amp; Koch P7M8 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ka-3guns.jpg|thumb|none|600px|A Heckler &amp;amp; Koch P7 pistol is seen on the bottom roll, right.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
&lt;br /&gt;
One of D'Amico's men ([[Tamer Hassan]]) is armed with a [[Heckler &amp;amp; Koch USP]] (of unknown caliber, probably .45 ACP) during the final shootout at D'Amico's home.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|300px|none|Heckler &amp;amp; Koch USP -- .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ka-usp45.jpg|thumb|none|600px|D'Amico's thug with a H&amp;amp;K USP.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Compact ==&lt;br /&gt;
&lt;br /&gt;
A Heckler &amp;amp; Koch USP Compact is wielded &amp;quot;akimbo&amp;quot;-style by Mindy Macready  aka &amp;quot;Hit Girl&amp;quot; ([[Chloe Moretz]]) along side a [[SIG-Sauer P230|SIG Sauer P232]] (left hand). A two toned [[H&amp;amp;K USP Compact]] is wielded by a thug.  She also uses one in the POV scene and during the rescue, with a rail mounted flashlight in tactical strobe mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:USPCompact9.jpg|thumb|400px|none|Heckler &amp;amp; Koch USP Compact - 9x19mm]]&lt;br /&gt;
[[Image:USPCompactSS.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP Compact with stainless slide - 9x19mm]]&lt;br /&gt;
[[Image:lorenzo_pinto.jpg|thumb|600px|none|H&amp;amp;K USP Compact 9x19mm with rail adapter, pictured below with an Insight Xti Procyon tactical weaponlight]]&lt;br /&gt;
[[Image:Ka-uspc-p232.jpg|thumb|none|600px|Hit Girl prepares to open a can of kick-ass with a USP Compact in her right hand and a SIG-Sauer P232 in her left.]]&lt;br /&gt;
[[Image:KA 02.jpg|thumb|none|600px|&amp;quot;Hit Girl&amp;quot; ([[Chloe Moretz]]) opens fire with a USP Compact.]]&lt;br /&gt;
[[Image:KickAss-USP.jpg‎|thumb|none|600px|A Thugs Two-Toned USP Compact after being kicked up in the air by Hit-Girl.]]&lt;br /&gt;
[[Image:Chloe Moretz kick ass USP img 2.jpg|thumb|none|600px|Hitgirl in a different costume wielding a USP Compact with a suppressor. ]]&lt;br /&gt;
[[Image:KA-USPsilenced.jpg|thumb|none|600px|Hit Girl with her silenced USP Compact after shooting the lobby guards with it. ]]&lt;br /&gt;
&lt;br /&gt;
==Jericho 941==&lt;br /&gt;
&lt;br /&gt;
A [[Jericho 941]] pistol is seen on the wall in Damon Macready's armory room.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jericho941FullSize.jpg|thumb|300px|none|Jericho 941 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ka-3guns.jpg|thumb|none|600px|A Jericho 941 pistol is seen on the bottom roll, left.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P220==&lt;br /&gt;
One of the mobsters guarding Frank D'Amico's apartment is armed with a [[SIG-Sauer P220]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:SigP220EarlyModel.jpg‎|thumb|none|300px|SIG-Sauer P220 1st Generation &amp;quot;American&amp;quot; model - .45 ACP]]&lt;br /&gt;
[[Image:KickAss-P220.jpg‎|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
One of Frank D'Amico's men is armed with a [[SIG-Sauer P226]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg‎|thumb|none|300px|SIG-Sauer P226 - 9mm]]&lt;br /&gt;
[[Image:Ka-p226.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P232==&lt;br /&gt;
&lt;br /&gt;
Hit Girl uses a SIG-Sauer P232 during the shootout at D'Amico's home. Hit Girl reloads the P232 by dumping the magazine with only one hand, which is impossible because the magazine release is located at the heel of the grip.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig232sl.jpg|thumb|none|300px|SIG-Sauer P232 - .380 ACP]]&lt;br /&gt;
[[Image:Ka-p232-1.jpg‎|thumb|none|600px|A SIG-Sauer P232 (among other things) is in Hit Girl's suitcase before she heads off to D'Amico's home.]]&lt;br /&gt;
[[Image:Ka-uspc-p232.jpg‎|thumb|none|600px|Hit Girl with the P232 in her left hand.]]&lt;br /&gt;
[[Image:Ka-p232-2.jpg‎|thumb|none|600px|Hit Girl dumping magazines from the P232 and USP Compact. Removing the magazine from a P232 with one hand is an impossible task due to the magazine release located at the heel of the grip.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark I==&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagleMarkIstainless.jpg|thumb|none|300px|A matte stainless Desert Eagle MK I - .357 Magnum.]]&lt;br /&gt;
[[Image:KA-DEagle.jpg|thumb|none|600px|Two [[Desert Eagle]]s on the left.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
== Mossberg 500 ==&lt;br /&gt;
&lt;br /&gt;
Damon Macready aka &amp;quot;Big Daddy&amp;quot; seizes a [[Mossberg 500]] shotgun with an extended magazine tube from one of Frank D'Amico's men and uses it during the gunbattle at Frank's Lumber warehouse. &lt;br /&gt;
&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 with high-capacity magazine tube. This 500 is called the security model, with an 8 round magazine.  - 12 gauge]]&lt;br /&gt;
[[Image:KickAssMossberg500.jpg‎|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Protecta ==&lt;br /&gt;
&lt;br /&gt;
A heavily modified [[Armsel Striker and variants|Armsel Protecta]] is used by one of the mobsters shooting at Hit Girl during the finale. It differs from most examples of the weapon due to having a muzzle brake, a M1913 rail over the drum and the back half of the weapon modified to take a M4 style stock. &lt;br /&gt;
&lt;br /&gt;
[[Image:SWD-StreetSweeper.jpg|thumb|none|500px|SWD/Cobray Street Sweeper - 12 gauge]]&lt;br /&gt;
[[Image:Ka-armsel-protecta.jpg|thumb|none|600px|One of D'Amico's men fires at Hit Girl with the Armsel Protecta.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
Two [[Franchi SPAS-12]] (one with stock folded and one with stock removed) can be seen on the wall of Damon Macready's office.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|500px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:KA-FranchiSPAS12.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K| Heckler &amp;amp; Koch MP5K]] is fired by one of Frank D'Amico's men at Hit Girl during the execution rescue scene. Hit girl is also seen loading and pointing one, with a 15 round magazine, at Kick-Ass in the Mcready's armory before placing it in her tote-bag prior to the assault on the D'Amico's penthouse (it's never seen again).&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|MP5K - 9mm]]&lt;br /&gt;
[[Image:KickAss-MP5K.jpg‎|thumb|none|600px|One of Frank D'Amico's men uses an MP5K to try and shoot Hit Girl.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|300px|MP5KA4 - 9mm]]&lt;br /&gt;
[[Image:Ka-mp5k.jpg‎|thumb|none|600px|Hit Girl loads a MP5KA4 (note the 3-round burst). She never uses it during the final shootout at D'Amico's place. She definitely needed it because during the shootout she runs out of ammo from her two handguns and resorted to using the guns from D'Amico's men.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4== &lt;br /&gt;
&lt;br /&gt;
Several [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A4| Heckler &amp;amp; Koch MP5A4]] submachine guns are seen in the Macready's armory.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==SA Vz.61 Skorpion==&lt;br /&gt;
&lt;br /&gt;
Seen on the wall in Macready's armory room is an [[SA Vz.61 Skorpion]] (green circle).&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Skorpion SA Vz 61 - .32 ACP]]&lt;br /&gt;
[[Image:KickAss-Skorpion&amp;amp;Uzi.jpg‎ |thumb|none|600px|]]&lt;br /&gt;
[[Image:KA-Scorpion.jpg |thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mini-Uzi==&lt;br /&gt;
&lt;br /&gt;
In the same armory shot, we see a [[Mini Uzi]] with stock folded. (red circle)&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|300px|Mini Uzi SMG with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:KickAss-Skorpion&amp;amp;Uzi.jpg‎ |thumb|none|600px|]]&lt;br /&gt;
[[Image:KA-Scorpion.jpg |thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Steyr TMP==&lt;br /&gt;
&lt;br /&gt;
Two [[Steyr TMP]]s can be seen on the wall of Damon Macready's office.&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|350px|none|Steyr TMP 9x19mm]]&lt;br /&gt;
[[Image:Ka-mk153-1.jpg|thumb|none|600px|Two Steyr TMPs on the left.]]&lt;br /&gt;
[[Image:KA-SteyrTMP.jpg|thumb|none|600px|Another shot of two TMPs.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
&lt;br /&gt;
[[Heckler &amp;amp; Koch UMP9]] is seen on the wall behind Damon Macready in his office.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP9 (note curved magazine) - 9x19mm]]&lt;br /&gt;
[[Image:KA-H&amp;amp;K UMP.jpg|thumb|none|600px|Heckler &amp;amp; Koch UMP9 with stock folded - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr MPi 81==&lt;br /&gt;
Two Steyr MPi's are seen in Macready's armory in multiple scenes&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKS-74 w GP30 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
Several [[AKS-74]] rifles with [[GP-series grenade launcher#GP-30|GP-30 grenade launchers]] are seen in the Macready's arsenal. &lt;br /&gt;
&lt;br /&gt;
[[Image:aks74.jpg|thumb|none|400px|AKS-74 5.45x39mm]]&lt;br /&gt;
[[Image:KickAss-AK74wLauncher.jpg‎ |thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==L85A1==&lt;br /&gt;
Two [[L85A1]] with SUSAT scope are seen in the Macready's arsenal.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sal8.jpg|thumb|none|400px|L85A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine== &lt;br /&gt;
&lt;br /&gt;
Several [[M4A1]] carbines with scopes and foregrips are seen in the Macready's armory. &lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:KA-SteyrAUG.jpg|thumb|none|600px|Colt M4A1 Carbine - 5.56x45mm seen immediately above the AUG.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG552==&lt;br /&gt;
&lt;br /&gt;
[[SIG SG 552]] rifles with top-rails, scopes, silencers and B&amp;amp;T Quad Rail handguards are seen among the weapons in the Macready's armory. Later, a mobster wildly fires a SG 552 at Hit Girl when she attacks Frank D'Amico's apartment. &lt;br /&gt;
&lt;br /&gt;
[[Image:SIG_SG552.jpg|thumb|400px|none|SIG SG 552 - 5.56x45mm]]&lt;br /&gt;
[[Image:KickAss-Sig552.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:SIG SG552 used in kick-ass.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:Ka-sig552.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:KickAss-AK74wLauncher.jpg‎ |thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG== &lt;br /&gt;
&lt;br /&gt;
A [[Steyr AUG]] is also among the many weapons seen in the Macready's arsenal. &lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrAUGBlack.jpg|thumb|none|450px|Steyr AUG with green stock - 5.56x45mm.]]&lt;br /&gt;
[[Image:KA-SteyrAUG.jpg|thumb|none|600px|Steyr AUG - 5.56x45mm.]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|Steyr AUG - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==HK93A2==&lt;br /&gt;
&lt;br /&gt;
Also what appears to be an [[HK33|HK93A2]] with a 30 round curved magazine, and an attached scope. In the top left of the picture.&lt;br /&gt;
[[Image:HK93FullStock.jpg|thumb|none|400px|H&amp;amp;K 93-A2 Full Stock Rifle with 25 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|Seen at top is an HK93 with a slimline fore arm, scope and 30 round magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Sniper Rifle==&lt;br /&gt;
Damon Macready aka &amp;quot;Big Daddy&amp;quot; uses a suppressed sniper rifle of unknown make to cover Hit Girl during the fight at Rasul's (Kofi Natei) apartment. &lt;br /&gt;
&lt;br /&gt;
[[Image:KickAss-SniperRifle.jpg‎|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
A few [[G36C]]s can be seen on Maready's wall.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm with RIS foregrip]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|Two G36Cs with and without the foregrip on the top right.]]&lt;br /&gt;
&lt;br /&gt;
==M24 Sniper Rifle==&lt;br /&gt;
An [[Remington 700#M24 Sniper Rifle|M24 Sniper Rifle]] can be seen on Macready's wall.&lt;br /&gt;
[[Image:M24.jpg|thumb|none|450px|M24 sniper rifle 7.62x51mm NATO, .300 Winchester Magnum, .338 Lapua Magnum]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|An M24 on the bottom left.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
An [[M14]] with a folded bipod can be seen on Macready's wall.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapon=&lt;br /&gt;
&lt;br /&gt;
==XM124 Micro guns==&lt;br /&gt;
&lt;br /&gt;
Dave Lizewski aka &amp;quot;Kick Ass&amp;quot; uses two rotary multi-barreled guns which are very similar to GE XM124 Micro guns, the 5.56mm version of the [[GE M134 minigun]], mounted on a jetpack during the finale.  These are custom built props utilizing special effects to enable the gunfire and flashes in the film.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:Ka-minigun-3.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-4.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-5.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-6.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-7.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
&lt;br /&gt;
A [[Mk 153 Mod 0 SMAW]], referred to throughout the movie as a &amp;quot;bazooka&amp;quot;, is used by Huge Goon ([[Stu Riley]]) during the finale. The trigger/firing mechanism looks very odd on the Mk 153 used in the movie. It looked like it had the frame of a H&amp;amp;K MK23 pistol mated to the lower receiver of a H&amp;amp;K MP5 sub-machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW 83mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Kick-Ass-backgroundguns.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW on the left of Damon Macready's desk on Kick-Ass' official website page for Big Daddy.]]&lt;br /&gt;
[[Image:Ka-mk153-1.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW displayed on the wall of Damon Macready's office.]]&lt;br /&gt;
[[Image:Ka-mk153-2.jpg|thumb|none|600px|Huge Goon sees the Mk 153 on the wall and decides to take it.]]&lt;br /&gt;
[[Image:Ka-mk153-3.jpg|thumb|none|600px|Huge Goon with the MK 153.]]&lt;br /&gt;
[[Image:Ka-mk153-4.jpg|thumb|none|600px|The peculiar looking trigger appears to be taken from a [[Heckler &amp;amp; Koch Mark 23]].]]&lt;br /&gt;
[[Image:Ka-mk153-5.jpg|thumb|none|600px|The firing mechanism appears to be the lower receiver of a [[Heckler &amp;amp; Koch MP5]].]]&lt;br /&gt;
&lt;br /&gt;
==M249 Machine Gun==&lt;br /&gt;
Two [[FN Minimi|M249]] machine guns can be seen in Macready's armory.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ka-mk153-1.jpg|thumb|none|600px|Two M249s can be seen on the top of this screenshot.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
[[M67 hand grenade|M67 hand grenades]] are seen attached to Damon Macready's aka &amp;quot;Big Daddy&amp;quot; uniform.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|150px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade.]][[Image:KickAss-Grenades.jpg‎|thumb|none|600px|Damon Macready aka &amp;quot;Big Daddy&amp;quot; ([[Nicolas Cage]]) fights with M67 hand grenades attached to his gear.  Note that his grenades are closer to the Japanese Model 'apple shape' of the M67 than the real M67 (which is rounder).]]&lt;br /&gt;
&lt;br /&gt;
==Other guns in the armory==&lt;br /&gt;
During Sergeant Marcus Williams' visit to the safehouse various guns can be seen, among them:&lt;br /&gt;
a couple of G36C with Aimpoint dots,&lt;br /&gt;
a G36E equipped with an AG36 grenade launcher,&lt;br /&gt;
a M14 with a bipod,&lt;br /&gt;
a scoped Remington M700,&lt;br /&gt;
a Psg-1 (rumored to be the one used by Big-Daddy to kill Rasul's doorguard),&lt;br /&gt;
3 M16, one of them equipped with a m203 grenade launcher,&lt;br /&gt;
a couple of mini uzi, an HK91A2 with a scope&lt;br /&gt;
and an HK SL8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Matthew Vaughn]]&lt;/div&gt;</summary>
		<author><name>Drjuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Kick-Ass&amp;diff=381846</id>
		<title>Kick-Ass</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Kick-Ass&amp;diff=381846"/>
		<updated>2011-01-27T14:09:07Z</updated>

		<summary type="html">&lt;p&gt;Drjuki: /* Heckler &amp;amp; Koch USP Compact */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kick-Ass is a 2010 action/comedy film based on the Mike Millar/John Romita, Jr. comic book series and starring Aaron Johnson as a high school kid who one day seeks to become a superhero, despite his lack of powers, training, or any reason to do so.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the film ''Kick-Ass'':'''&lt;br /&gt;
[[Image:Kick ass cant fly poster.jpg|thumb|right|300px|''Kick-Ass'' (2010)  In the marketing run up to the film's release, there are series of very cool posters featuring each of the superheroes individually.  This poster was the solo lead up poster in the months prior to the release of the film.]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''WARNING:  MAJOR SPOILERS AHEAD!!!'''&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
A [[Beretta 92FS]] is used by Big Daddy ([[Nicolas Cage]]) in an early scene to shoot his daughter Hitgirl ([[Chloe Moretz]]) to show what is like to be shot with a bullet proof vest on, and later when he attacks a group of mobsters at Frank's Lumber warehouse. &lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[Image:Ka-m92fs.jpg‎|thumb|none|600px|&amp;quot;This will only hurt for a second, Sugar.&amp;quot; Damon Macready (AKA Big Daddy) aims the Beretta 92FS at his daughter. ]]&lt;br /&gt;
[[Image:KA-Beretta92FS.jpg|thumb|none|600px|Damon Macready fires the Beretta 92FS.]]&lt;br /&gt;
[[Image:KA-Beretta92FSshell.jpg|thumb|none|600px|Note the shell ejecting from the gun.]]&lt;br /&gt;
[[Image:KickAss-Beretta.jpg‎|thumb|none|600px|Big Daddy ([[Nicolas Cage]]) wields a Beretta 92FS to fight thugs - 9mm]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
&lt;br /&gt;
Frank D'Amico ([[Mark Strong]]) uses a [[Beretta 92FS Inox]] as his personal sidearm. &lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|350px|Beretta 92FS INOX - 9x19mm]]&lt;br /&gt;
[[Image:KickAss-Inox.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Ka-m92fs-nickle-1.jpg|thumb|none|600px|The Beretta 92FS Inox used by D'Amico appears to have either a nickle finish or polished stainless.]]&lt;br /&gt;
[[Image:Ka-m92fs-nickle-2.jpg|thumb|none|600px|Another shot of the Beretta 92FS Inox.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A mobster guarding Frank D'Amico's apartment in the finale is armed with a [[Glock 17]]. &lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|A Generation 3 Glock 17 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
[[Image:Ka-g17.jpg|thumb|none|600px|A thug getting stabbed by Hit-Girl carrying a [[Glock 17]]]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch Mark 23]] is seen on the wall in Damon Macready's armory room.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk23.jpg|thumb|300px|none|Heckler &amp;amp; Koch Mark 23 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ka-3guns.jpg|thumb|none|600px|A Heckler &amp;amp; Koch Mark 23 is seen on the bottom row, center.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P7==&lt;br /&gt;
&lt;br /&gt;
A Heckler &amp;amp; Koch P7 pistol is seen on the wall in Damon Macready's armory room.&lt;br /&gt;
&lt;br /&gt;
[[Image:P7M8Pistol.jpg|thumb|300px|none|Heckler &amp;amp; Koch P7M8 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ka-3guns.jpg|thumb|none|600px|A Heckler &amp;amp; Koch P7 pistol is seen on the bottom roll, right.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
&lt;br /&gt;
One of D'Amico's men ([[Tamer Hassan]]) is armed with a [[Heckler &amp;amp; Koch USP]] (of unknown caliber, probably .45 ACP) during the final shootout at D'Amico's home.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|300px|none|Heckler &amp;amp; Koch USP -- .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ka-usp45.jpg|thumb|none|600px|D'Amico's thug with a H&amp;amp;K USP.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Compact ==&lt;br /&gt;
&lt;br /&gt;
A Heckler &amp;amp; Koch USP Compact is wielded &amp;quot;akimbo&amp;quot;-style by Mindy Macready  aka &amp;quot;Hit Girl&amp;quot; ([[Chloe Moretz]]) along side a [[SIG-Sauer P230|SIG Sauer P232]] (left hand). A two toned [[H&amp;amp;K USP Compact]] is wielded by a thug.  She also uses one in the POV scene and during the rescue, with a rail mounted flashlight in tactical strobe mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:USPCompact9.jpg|thumb|400px|none|Heckler &amp;amp; Koch USP Compact - 9x19mm]]&lt;br /&gt;
[[Image:USPCompactSS.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP Compact with stainless slide - 9x19mm]]&lt;br /&gt;
[[Image:lorenzo_pinto.jpg|thumb|600px|none|H&amp;amp;K USP Compact 9x19mm with rail adapter, pictured below with an Insight Xti Procyon tactical weaponlight]]&lt;br /&gt;
[[Image:Ka-uspc-p232.jpg|thumb|none|600px|Hit Girl prepares to open a can of kick-ass with a USP Compact in her right hand and a SIG-Sauer P232 in her left.]]&lt;br /&gt;
[[Image:KA 02.jpg|thumb|none|600px|&amp;quot;Hit Girl&amp;quot; ([[Chloe Moretz]]) opens fire with a USP Compact.]]&lt;br /&gt;
[[Image:KickAss-USP.jpg‎|thumb|none|600px|A Thugs Two-Toned [[USP Compact]] after being kicked up in the air by Hit-Girl.]]&lt;br /&gt;
[[Image:Chloe Moretz kick ass USP img 2.jpg|thumb|none|600px|Hitgirl in a different costume wielding a USP Compact with a suppressor. ]]&lt;br /&gt;
[[Image:KA-USPsilenced.jpg|thumb|none|600px|Hit Girl with her silenced USP Compact after shooting the lobby guards with it. ]]&lt;br /&gt;
&lt;br /&gt;
==Jericho 941==&lt;br /&gt;
&lt;br /&gt;
A [[Jericho 941]] pistol is seen on the wall in Damon Macready's armory room.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jericho941FullSize.jpg|thumb|300px|none|Jericho 941 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ka-3guns.jpg|thumb|none|600px|A Jericho 941 pistol is seen on the bottom roll, left.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P220==&lt;br /&gt;
One of the mobsters guarding Frank D'Amico's apartment is armed with a [[SIG-Sauer P220]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:SigP220EarlyModel.jpg‎|thumb|none|300px|SIG-Sauer P220 1st Generation &amp;quot;American&amp;quot; model - .45 ACP]]&lt;br /&gt;
[[Image:KickAss-P220.jpg‎|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
One of Frank D'Amico's men is armed with a [[SIG-Sauer P226]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg‎|thumb|none|300px|SIG-Sauer P226 - 9mm]]&lt;br /&gt;
[[Image:Ka-p226.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P232==&lt;br /&gt;
&lt;br /&gt;
Hit Girl uses a SIG-Sauer P232 during the shootout at D'Amico's home. Hit Girl reloads the P232 by dumping the magazine with only one hand, which is impossible because the magazine release is located at the heel of the grip.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig232sl.jpg|thumb|none|300px|SIG-Sauer P232 - .380 ACP]]&lt;br /&gt;
[[Image:Ka-p232-1.jpg‎|thumb|none|600px|A SIG-Sauer P232 (among other things) is in Hit Girl's suitcase before she heads off to D'Amico's home.]]&lt;br /&gt;
[[Image:Ka-uspc-p232.jpg‎|thumb|none|600px|Hit Girl with the P232 in her left hand.]]&lt;br /&gt;
[[Image:Ka-p232-2.jpg‎|thumb|none|600px|Hit Girl dumping magazines from the P232 and USP Compact. Removing the magazine from a P232 with one hand is an impossible task due to the magazine release located at the heel of the grip.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark I==&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagleMarkIstainless.jpg|thumb|none|300px|A matte stainless Desert Eagle MK I - .357 Magnum.]]&lt;br /&gt;
[[Image:KA-DEagle.jpg|thumb|none|600px|Two [[Desert Eagle]]s on the left.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
== Mossberg 500 ==&lt;br /&gt;
&lt;br /&gt;
Damon Macready aka &amp;quot;Big Daddy&amp;quot; seizes a [[Mossberg 500]] shotgun with an extended magazine tube from one of Frank D'Amico's men and uses it during the gunbattle at Frank's Lumber warehouse. &lt;br /&gt;
&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 with high-capacity magazine tube. This 500 is called the security model, with an 8 round magazine.  - 12 gauge]]&lt;br /&gt;
[[Image:KickAssMossberg500.jpg‎|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Protecta ==&lt;br /&gt;
&lt;br /&gt;
A heavily modified [[Armsel Striker and variants|Armsel Protecta]] is used by one of the mobsters shooting at Hit Girl during the finale. It differs from most examples of the weapon due to having a muzzle brake, a M1913 rail over the drum and the back half of the weapon modified to take a M4 style stock. &lt;br /&gt;
&lt;br /&gt;
[[Image:SWD-StreetSweeper.jpg|thumb|none|500px|SWD/Cobray Street Sweeper - 12 gauge]]&lt;br /&gt;
[[Image:Ka-armsel-protecta.jpg|thumb|none|600px|One of D'Amico's men fires at Hit Girl with the Armsel Protecta.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
Two [[Franchi SPAS-12]] (one with stock folded and one with stock removed) can be seen on the wall of Damon Macready's office.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|500px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:KA-FranchiSPAS12.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K| Heckler &amp;amp; Koch MP5K]] is fired by one of Frank D'Amico's men at Hit Girl during the execution rescue scene. Hit girl is also seen loading and pointing one, with a 15 round magazine, at Kick-Ass in the Mcready's armory before placing it in her tote-bag prior to the assault on the D'Amico's penthouse (it's never seen again).&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|MP5K - 9mm]]&lt;br /&gt;
[[Image:KickAss-MP5K.jpg‎|thumb|none|600px|One of Frank D'Amico's men uses an MP5K to try and shoot Hit Girl.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|300px|MP5KA4 - 9mm]]&lt;br /&gt;
[[Image:Ka-mp5k.jpg‎|thumb|none|600px|Hit Girl loads a MP5KA4 (note the 3-round burst). She never uses it during the final shootout at D'Amico's place. She definitely needed it because during the shootout she runs out of ammo from her two handguns and resorted to using the guns from D'Amico's men.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4== &lt;br /&gt;
&lt;br /&gt;
Several [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A4| Heckler &amp;amp; Koch MP5A4]] submachine guns are seen in the Macready's armory.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==SA Vz.61 Skorpion==&lt;br /&gt;
&lt;br /&gt;
Seen on the wall in Macready's armory room is an [[SA Vz.61 Skorpion]] (green circle).&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Skorpion SA Vz 61 - .32 ACP]]&lt;br /&gt;
[[Image:KickAss-Skorpion&amp;amp;Uzi.jpg‎ |thumb|none|600px|]]&lt;br /&gt;
[[Image:KA-Scorpion.jpg |thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mini-Uzi==&lt;br /&gt;
&lt;br /&gt;
In the same armory shot, we see a [[Mini Uzi]] with stock folded. (red circle)&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|300px|Mini Uzi SMG with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:KickAss-Skorpion&amp;amp;Uzi.jpg‎ |thumb|none|600px|]]&lt;br /&gt;
[[Image:KA-Scorpion.jpg |thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Steyr TMP==&lt;br /&gt;
&lt;br /&gt;
Two [[Steyr TMP]]s can be seen on the wall of Damon Macready's office.&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|350px|none|Steyr TMP 9x19mm]]&lt;br /&gt;
[[Image:Ka-mk153-1.jpg|thumb|none|600px|Two Steyr TMPs on the left.]]&lt;br /&gt;
[[Image:KA-SteyrTMP.jpg|thumb|none|600px|Another shot of two TMPs.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
&lt;br /&gt;
[[Heckler &amp;amp; Koch UMP9]] is seen on the wall behind Damon Macready in his office.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP9 (note curved magazine) - 9x19mm]]&lt;br /&gt;
[[Image:KA-H&amp;amp;K UMP.jpg|thumb|none|600px|Heckler &amp;amp; Koch UMP9 with stock folded - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr MPi 81==&lt;br /&gt;
Two Steyr MPi's are seen in Macready's armory in multiple scenes&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKS-74 w GP30 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
Several [[AKS-74]] rifles with [[GP-series grenade launcher#GP-30|GP-30 grenade launchers]] are seen in the Macready's arsenal. &lt;br /&gt;
&lt;br /&gt;
[[Image:aks74.jpg|thumb|none|400px|AKS-74 5.45x39mm]]&lt;br /&gt;
[[Image:KickAss-AK74wLauncher.jpg‎ |thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==L85A1==&lt;br /&gt;
Two [[L85A1]] with SUSAT scope are seen in the Macready's arsenal.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sal8.jpg|thumb|none|400px|L85A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine== &lt;br /&gt;
&lt;br /&gt;
Several [[M4A1]] carbines with scopes and foregrips are seen in the Macready's armory. &lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:KA-SteyrAUG.jpg|thumb|none|600px|Colt M4A1 Carbine - 5.56x45mm seen immediately above the AUG.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG552==&lt;br /&gt;
&lt;br /&gt;
[[SIG SG 552]] rifles with top-rails, scopes, silencers and B&amp;amp;T Quad Rail handguards are seen among the weapons in the Macready's armory. Later, a mobster wildly fires a SG 552 at Hit Girl when she attacks Frank D'Amico's apartment. &lt;br /&gt;
&lt;br /&gt;
[[Image:SIG_SG552.jpg|thumb|400px|none|SIG SG 552 - 5.56x45mm]]&lt;br /&gt;
[[Image:KickAss-Sig552.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:SIG SG552 used in kick-ass.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:Ka-sig552.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:KickAss-AK74wLauncher.jpg‎ |thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG== &lt;br /&gt;
&lt;br /&gt;
A [[Steyr AUG]] is also among the many weapons seen in the Macready's arsenal. &lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrAUGBlack.jpg|thumb|none|450px|Steyr AUG with green stock - 5.56x45mm.]]&lt;br /&gt;
[[Image:KA-SteyrAUG.jpg|thumb|none|600px|Steyr AUG - 5.56x45mm.]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|Steyr AUG - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==HK93A2==&lt;br /&gt;
&lt;br /&gt;
Also what appears to be an [[HK33|HK93A2]] with a 30 round curved magazine, and an attached scope. In the top left of the picture.&lt;br /&gt;
[[Image:HK93FullStock.jpg|thumb|none|400px|H&amp;amp;K 93-A2 Full Stock Rifle with 25 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|Seen at top is an HK93 with a slimline fore arm, scope and 30 round magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Sniper Rifle==&lt;br /&gt;
Damon Macready aka &amp;quot;Big Daddy&amp;quot; uses a suppressed sniper rifle of unknown make to cover Hit Girl during the fight at Rasul's (Kofi Natei) apartment. &lt;br /&gt;
&lt;br /&gt;
[[Image:KickAss-SniperRifle.jpg‎|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
A few [[G36C]]s can be seen on Maready's wall.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm with RIS foregrip]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|Two G36Cs with and without the foregrip on the top right.]]&lt;br /&gt;
&lt;br /&gt;
==M24 Sniper Rifle==&lt;br /&gt;
An [[Remington 700#M24 Sniper Rifle|M24 Sniper Rifle]] can be seen on Macready's wall.&lt;br /&gt;
[[Image:M24.jpg|thumb|none|450px|M24 sniper rifle 7.62x51mm NATO, .300 Winchester Magnum, .338 Lapua Magnum]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|An M24 on the bottom left.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
An [[M14]] with a folded bipod can be seen on Macready's wall.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapon=&lt;br /&gt;
&lt;br /&gt;
==XM124 Micro guns==&lt;br /&gt;
&lt;br /&gt;
Dave Lizewski aka &amp;quot;Kick Ass&amp;quot; uses two rotary multi-barreled guns which are very similar to GE XM124 Micro guns, the 5.56mm version of the [[GE M134 minigun]], mounted on a jetpack during the finale.  These are custom built props utilizing special effects to enable the gunfire and flashes in the film.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:Ka-minigun-3.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-4.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-5.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-6.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-7.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
&lt;br /&gt;
A [[Mk 153 Mod 0 SMAW]], referred to throughout the movie as a &amp;quot;bazooka&amp;quot;, is used by Huge Goon ([[Stu Riley]]) during the finale. The trigger/firing mechanism looks very odd on the Mk 153 used in the movie. It looked like it had the frame of a H&amp;amp;K MK23 pistol mated to the lower receiver of a H&amp;amp;K MP5 sub-machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW 83mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Kick-Ass-backgroundguns.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW on the left of Damon Macready's desk on Kick-Ass' official website page for Big Daddy.]]&lt;br /&gt;
[[Image:Ka-mk153-1.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW displayed on the wall of Damon Macready's office.]]&lt;br /&gt;
[[Image:Ka-mk153-2.jpg|thumb|none|600px|Huge Goon sees the Mk 153 on the wall and decides to take it.]]&lt;br /&gt;
[[Image:Ka-mk153-3.jpg|thumb|none|600px|Huge Goon with the MK 153.]]&lt;br /&gt;
[[Image:Ka-mk153-4.jpg|thumb|none|600px|The peculiar looking trigger appears to be taken from a [[Heckler &amp;amp; Koch Mark 23]].]]&lt;br /&gt;
[[Image:Ka-mk153-5.jpg|thumb|none|600px|The firing mechanism appears to be the lower receiver of a [[Heckler &amp;amp; Koch MP5]].]]&lt;br /&gt;
&lt;br /&gt;
==M249 Machine Gun==&lt;br /&gt;
Two [[FN Minimi|M249]] machine guns can be seen in Macready's armory.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ka-mk153-1.jpg|thumb|none|600px|Two M249s can be seen on the top of this screenshot.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
[[M67 hand grenade|M67 hand grenades]] are seen attached to Damon Macready's aka &amp;quot;Big Daddy&amp;quot; uniform.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|150px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade.]][[Image:KickAss-Grenades.jpg‎|thumb|none|600px|Damon Macready aka &amp;quot;Big Daddy&amp;quot; ([[Nicolas Cage]]) fights with M67 hand grenades attached to his gear.  Note that his grenades are closer to the Japanese Model 'apple shape' of the M67 than the real M67 (which is rounder).]]&lt;br /&gt;
&lt;br /&gt;
==Other guns in the armory==&lt;br /&gt;
During Sergeant Marcus Williams' visit to the safehouse various guns can be seen, among them:&lt;br /&gt;
a couple of G36C with Aimpoint dots,&lt;br /&gt;
a G36E equipped with an AG36 grenade launcher,&lt;br /&gt;
a M14 with a bipod,&lt;br /&gt;
a scoped Remington M700,&lt;br /&gt;
a Psg-1 (rumored to be the one used by Big-Daddy to kill Rasul's doorguard),&lt;br /&gt;
3 M16, one of them equipped with a m203 grenade launcher,&lt;br /&gt;
a couple of mini uzi, an HK91A2 with a scope&lt;br /&gt;
and an HK SL8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Matthew Vaughn]]&lt;/div&gt;</summary>
		<author><name>Drjuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Kick-Ass&amp;diff=381845</id>
		<title>Kick-Ass</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Kick-Ass&amp;diff=381845"/>
		<updated>2011-01-27T14:07:30Z</updated>

		<summary type="html">&lt;p&gt;Drjuki: /* Glock 17 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kick-Ass is a 2010 action/comedy film based on the Mike Millar/John Romita, Jr. comic book series and starring Aaron Johnson as a high school kid who one day seeks to become a superhero, despite his lack of powers, training, or any reason to do so.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the film ''Kick-Ass'':'''&lt;br /&gt;
[[Image:Kick ass cant fly poster.jpg|thumb|right|300px|''Kick-Ass'' (2010)  In the marketing run up to the film's release, there are series of very cool posters featuring each of the superheroes individually.  This poster was the solo lead up poster in the months prior to the release of the film.]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''WARNING:  MAJOR SPOILERS AHEAD!!!'''&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
A [[Beretta 92FS]] is used by Big Daddy ([[Nicolas Cage]]) in an early scene to shoot his daughter Hitgirl ([[Chloe Moretz]]) to show what is like to be shot with a bullet proof vest on, and later when he attacks a group of mobsters at Frank's Lumber warehouse. &lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[Image:Ka-m92fs.jpg‎|thumb|none|600px|&amp;quot;This will only hurt for a second, Sugar.&amp;quot; Damon Macready (AKA Big Daddy) aims the Beretta 92FS at his daughter. ]]&lt;br /&gt;
[[Image:KA-Beretta92FS.jpg|thumb|none|600px|Damon Macready fires the Beretta 92FS.]]&lt;br /&gt;
[[Image:KA-Beretta92FSshell.jpg|thumb|none|600px|Note the shell ejecting from the gun.]]&lt;br /&gt;
[[Image:KickAss-Beretta.jpg‎|thumb|none|600px|Big Daddy ([[Nicolas Cage]]) wields a Beretta 92FS to fight thugs - 9mm]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
&lt;br /&gt;
Frank D'Amico ([[Mark Strong]]) uses a [[Beretta 92FS Inox]] as his personal sidearm. &lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|350px|Beretta 92FS INOX - 9x19mm]]&lt;br /&gt;
[[Image:KickAss-Inox.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Ka-m92fs-nickle-1.jpg|thumb|none|600px|The Beretta 92FS Inox used by D'Amico appears to have either a nickle finish or polished stainless.]]&lt;br /&gt;
[[Image:Ka-m92fs-nickle-2.jpg|thumb|none|600px|Another shot of the Beretta 92FS Inox.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A mobster guarding Frank D'Amico's apartment in the finale is armed with a [[Glock 17]]. &lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|A Generation 3 Glock 17 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
[[Image:Ka-g17.jpg|thumb|none|600px|A thug getting stabbed by Hit-Girl carrying a [[Glock 17]]]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch Mark 23]] is seen on the wall in Damon Macready's armory room.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk23.jpg|thumb|300px|none|Heckler &amp;amp; Koch Mark 23 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ka-3guns.jpg|thumb|none|600px|A Heckler &amp;amp; Koch Mark 23 is seen on the bottom row, center.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P7==&lt;br /&gt;
&lt;br /&gt;
A Heckler &amp;amp; Koch P7 pistol is seen on the wall in Damon Macready's armory room.&lt;br /&gt;
&lt;br /&gt;
[[Image:P7M8Pistol.jpg|thumb|300px|none|Heckler &amp;amp; Koch P7M8 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ka-3guns.jpg|thumb|none|600px|A Heckler &amp;amp; Koch P7 pistol is seen on the bottom roll, right.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
&lt;br /&gt;
One of D'Amico's men ([[Tamer Hassan]]) is armed with a [[Heckler &amp;amp; Koch USP]] (of unknown caliber, probably .45 ACP) during the final shootout at D'Amico's home.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|300px|none|Heckler &amp;amp; Koch USP -- .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ka-usp45.jpg|thumb|none|600px|D'Amico's thug with a H&amp;amp;K USP.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Compact ==&lt;br /&gt;
&lt;br /&gt;
A Heckler &amp;amp; Koch USP Compact is wielded &amp;quot;akimbo&amp;quot;-style by Mindy Macready  aka &amp;quot;Hit Girl&amp;quot; ([[Chloe Moretz]]) along side a [[SIG-Sauer P230|SIG Sauer P232]] (left hand). A two toned [[H&amp;amp;K USP Compact]] is wielded by a thug.  She also uses one in the POV scene and during the rescue, with a rail mounted flashlight in tactical strobe mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:USPCompact9.jpg|thumb|400px|none|Heckler &amp;amp; Koch USP Compact - 9x19mm]]&lt;br /&gt;
[[Image:USPCompactSS.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP Compact with stainless slide - 9x19mm]]&lt;br /&gt;
[[Image:lorenzo_pinto.jpg|thumb|600px|none|H&amp;amp;K USP Compact 9x19mm with rail adapter, pictured below with an Insight Xti Procyon tactical weaponlight]]&lt;br /&gt;
[[Image:Ka-uspc-p232.jpg|thumb|none|600px|Hit Girl prepares to open a can of kick-ass with a USP Compact in her right hand and a SIG-Sauer P232 in her left.]]&lt;br /&gt;
[[Image:KA 02.jpg|thumb|none|600px|&amp;quot;Hit Girl&amp;quot; ([[Chloe Moretz]]) opens fire with a USP Compact.]]&lt;br /&gt;
[[Image:KickAss-USP.jpg‎|thumb|none|600px|]]&lt;br /&gt;
[[Image:Chloe Moretz kick ass USP img 2.jpg|thumb|none|600px|Hitgirl in a different costume wielding a USP Compact with a suppressor. ]]&lt;br /&gt;
[[Image:KA-USPsilenced.jpg|thumb|none|600px|Hit Girl with her silenced USP Compact after shooting the lobby guards with it. ]]&lt;br /&gt;
&lt;br /&gt;
==Jericho 941==&lt;br /&gt;
&lt;br /&gt;
A [[Jericho 941]] pistol is seen on the wall in Damon Macready's armory room.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jericho941FullSize.jpg|thumb|300px|none|Jericho 941 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ka-3guns.jpg|thumb|none|600px|A Jericho 941 pistol is seen on the bottom roll, left.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P220==&lt;br /&gt;
One of the mobsters guarding Frank D'Amico's apartment is armed with a [[SIG-Sauer P220]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:SigP220EarlyModel.jpg‎|thumb|none|300px|SIG-Sauer P220 1st Generation &amp;quot;American&amp;quot; model - .45 ACP]]&lt;br /&gt;
[[Image:KickAss-P220.jpg‎|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
One of Frank D'Amico's men is armed with a [[SIG-Sauer P226]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg‎|thumb|none|300px|SIG-Sauer P226 - 9mm]]&lt;br /&gt;
[[Image:Ka-p226.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P232==&lt;br /&gt;
&lt;br /&gt;
Hit Girl uses a SIG-Sauer P232 during the shootout at D'Amico's home. Hit Girl reloads the P232 by dumping the magazine with only one hand, which is impossible because the magazine release is located at the heel of the grip.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig232sl.jpg|thumb|none|300px|SIG-Sauer P232 - .380 ACP]]&lt;br /&gt;
[[Image:Ka-p232-1.jpg‎|thumb|none|600px|A SIG-Sauer P232 (among other things) is in Hit Girl's suitcase before she heads off to D'Amico's home.]]&lt;br /&gt;
[[Image:Ka-uspc-p232.jpg‎|thumb|none|600px|Hit Girl with the P232 in her left hand.]]&lt;br /&gt;
[[Image:Ka-p232-2.jpg‎|thumb|none|600px|Hit Girl dumping magazines from the P232 and USP Compact. Removing the magazine from a P232 with one hand is an impossible task due to the magazine release located at the heel of the grip.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark I==&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagleMarkIstainless.jpg|thumb|none|300px|A matte stainless Desert Eagle MK I - .357 Magnum.]]&lt;br /&gt;
[[Image:KA-DEagle.jpg|thumb|none|600px|Two [[Desert Eagle]]s on the left.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
== Mossberg 500 ==&lt;br /&gt;
&lt;br /&gt;
Damon Macready aka &amp;quot;Big Daddy&amp;quot; seizes a [[Mossberg 500]] shotgun with an extended magazine tube from one of Frank D'Amico's men and uses it during the gunbattle at Frank's Lumber warehouse. &lt;br /&gt;
&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 with high-capacity magazine tube. This 500 is called the security model, with an 8 round magazine.  - 12 gauge]]&lt;br /&gt;
[[Image:KickAssMossberg500.jpg‎|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Protecta ==&lt;br /&gt;
&lt;br /&gt;
A heavily modified [[Armsel Striker and variants|Armsel Protecta]] is used by one of the mobsters shooting at Hit Girl during the finale. It differs from most examples of the weapon due to having a muzzle brake, a M1913 rail over the drum and the back half of the weapon modified to take a M4 style stock. &lt;br /&gt;
&lt;br /&gt;
[[Image:SWD-StreetSweeper.jpg|thumb|none|500px|SWD/Cobray Street Sweeper - 12 gauge]]&lt;br /&gt;
[[Image:Ka-armsel-protecta.jpg|thumb|none|600px|One of D'Amico's men fires at Hit Girl with the Armsel Protecta.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
Two [[Franchi SPAS-12]] (one with stock folded and one with stock removed) can be seen on the wall of Damon Macready's office.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|500px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:KA-FranchiSPAS12.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K| Heckler &amp;amp; Koch MP5K]] is fired by one of Frank D'Amico's men at Hit Girl during the execution rescue scene. Hit girl is also seen loading and pointing one, with a 15 round magazine, at Kick-Ass in the Mcready's armory before placing it in her tote-bag prior to the assault on the D'Amico's penthouse (it's never seen again).&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|MP5K - 9mm]]&lt;br /&gt;
[[Image:KickAss-MP5K.jpg‎|thumb|none|600px|One of Frank D'Amico's men uses an MP5K to try and shoot Hit Girl.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|300px|MP5KA4 - 9mm]]&lt;br /&gt;
[[Image:Ka-mp5k.jpg‎|thumb|none|600px|Hit Girl loads a MP5KA4 (note the 3-round burst). She never uses it during the final shootout at D'Amico's place. She definitely needed it because during the shootout she runs out of ammo from her two handguns and resorted to using the guns from D'Amico's men.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4== &lt;br /&gt;
&lt;br /&gt;
Several [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A4| Heckler &amp;amp; Koch MP5A4]] submachine guns are seen in the Macready's armory.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==SA Vz.61 Skorpion==&lt;br /&gt;
&lt;br /&gt;
Seen on the wall in Macready's armory room is an [[SA Vz.61 Skorpion]] (green circle).&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Skorpion SA Vz 61 - .32 ACP]]&lt;br /&gt;
[[Image:KickAss-Skorpion&amp;amp;Uzi.jpg‎ |thumb|none|600px|]]&lt;br /&gt;
[[Image:KA-Scorpion.jpg |thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mini-Uzi==&lt;br /&gt;
&lt;br /&gt;
In the same armory shot, we see a [[Mini Uzi]] with stock folded. (red circle)&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|300px|Mini Uzi SMG with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:KickAss-Skorpion&amp;amp;Uzi.jpg‎ |thumb|none|600px|]]&lt;br /&gt;
[[Image:KA-Scorpion.jpg |thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Steyr TMP==&lt;br /&gt;
&lt;br /&gt;
Two [[Steyr TMP]]s can be seen on the wall of Damon Macready's office.&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|350px|none|Steyr TMP 9x19mm]]&lt;br /&gt;
[[Image:Ka-mk153-1.jpg|thumb|none|600px|Two Steyr TMPs on the left.]]&lt;br /&gt;
[[Image:KA-SteyrTMP.jpg|thumb|none|600px|Another shot of two TMPs.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
&lt;br /&gt;
[[Heckler &amp;amp; Koch UMP9]] is seen on the wall behind Damon Macready in his office.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP9 (note curved magazine) - 9x19mm]]&lt;br /&gt;
[[Image:KA-H&amp;amp;K UMP.jpg|thumb|none|600px|Heckler &amp;amp; Koch UMP9 with stock folded - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr MPi 81==&lt;br /&gt;
Two Steyr MPi's are seen in Macready's armory in multiple scenes&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKS-74 w GP30 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
Several [[AKS-74]] rifles with [[GP-series grenade launcher#GP-30|GP-30 grenade launchers]] are seen in the Macready's arsenal. &lt;br /&gt;
&lt;br /&gt;
[[Image:aks74.jpg|thumb|none|400px|AKS-74 5.45x39mm]]&lt;br /&gt;
[[Image:KickAss-AK74wLauncher.jpg‎ |thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==L85A1==&lt;br /&gt;
Two [[L85A1]] with SUSAT scope are seen in the Macready's arsenal.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sal8.jpg|thumb|none|400px|L85A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine== &lt;br /&gt;
&lt;br /&gt;
Several [[M4A1]] carbines with scopes and foregrips are seen in the Macready's armory. &lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:KA-SteyrAUG.jpg|thumb|none|600px|Colt M4A1 Carbine - 5.56x45mm seen immediately above the AUG.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG552==&lt;br /&gt;
&lt;br /&gt;
[[SIG SG 552]] rifles with top-rails, scopes, silencers and B&amp;amp;T Quad Rail handguards are seen among the weapons in the Macready's armory. Later, a mobster wildly fires a SG 552 at Hit Girl when she attacks Frank D'Amico's apartment. &lt;br /&gt;
&lt;br /&gt;
[[Image:SIG_SG552.jpg|thumb|400px|none|SIG SG 552 - 5.56x45mm]]&lt;br /&gt;
[[Image:KickAss-Sig552.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:SIG SG552 used in kick-ass.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:Ka-sig552.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:KickAss-AK74wLauncher.jpg‎ |thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG== &lt;br /&gt;
&lt;br /&gt;
A [[Steyr AUG]] is also among the many weapons seen in the Macready's arsenal. &lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrAUGBlack.jpg|thumb|none|450px|Steyr AUG with green stock - 5.56x45mm.]]&lt;br /&gt;
[[Image:KA-SteyrAUG.jpg|thumb|none|600px|Steyr AUG - 5.56x45mm.]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|Steyr AUG - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==HK93A2==&lt;br /&gt;
&lt;br /&gt;
Also what appears to be an [[HK33|HK93A2]] with a 30 round curved magazine, and an attached scope. In the top left of the picture.&lt;br /&gt;
[[Image:HK93FullStock.jpg|thumb|none|400px|H&amp;amp;K 93-A2 Full Stock Rifle with 25 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|Seen at top is an HK93 with a slimline fore arm, scope and 30 round magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Sniper Rifle==&lt;br /&gt;
Damon Macready aka &amp;quot;Big Daddy&amp;quot; uses a suppressed sniper rifle of unknown make to cover Hit Girl during the fight at Rasul's (Kofi Natei) apartment. &lt;br /&gt;
&lt;br /&gt;
[[Image:KickAss-SniperRifle.jpg‎|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
A few [[G36C]]s can be seen on Maready's wall.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm with RIS foregrip]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|Two G36Cs with and without the foregrip on the top right.]]&lt;br /&gt;
&lt;br /&gt;
==M24 Sniper Rifle==&lt;br /&gt;
An [[Remington 700#M24 Sniper Rifle|M24 Sniper Rifle]] can be seen on Macready's wall.&lt;br /&gt;
[[Image:M24.jpg|thumb|none|450px|M24 sniper rifle 7.62x51mm NATO, .300 Winchester Magnum, .338 Lapua Magnum]]&lt;br /&gt;
[[Image:KA-M4A1.jpg|thumb|none|600px|An M24 on the bottom left.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
An [[M14]] with a folded bipod can be seen on Macready's wall.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapon=&lt;br /&gt;
&lt;br /&gt;
==XM124 Micro guns==&lt;br /&gt;
&lt;br /&gt;
Dave Lizewski aka &amp;quot;Kick Ass&amp;quot; uses two rotary multi-barreled guns which are very similar to GE XM124 Micro guns, the 5.56mm version of the [[GE M134 minigun]], mounted on a jetpack during the finale.  These are custom built props utilizing special effects to enable the gunfire and flashes in the film.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:Ka-minigun-3.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-4.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-5.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-6.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Ka-minigun-7.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
&lt;br /&gt;
A [[Mk 153 Mod 0 SMAW]], referred to throughout the movie as a &amp;quot;bazooka&amp;quot;, is used by Huge Goon ([[Stu Riley]]) during the finale. The trigger/firing mechanism looks very odd on the Mk 153 used in the movie. It looked like it had the frame of a H&amp;amp;K MK23 pistol mated to the lower receiver of a H&amp;amp;K MP5 sub-machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW 83mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Kick-Ass-backgroundguns.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW on the left of Damon Macready's desk on Kick-Ass' official website page for Big Daddy.]]&lt;br /&gt;
[[Image:Ka-mk153-1.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW displayed on the wall of Damon Macready's office.]]&lt;br /&gt;
[[Image:Ka-mk153-2.jpg|thumb|none|600px|Huge Goon sees the Mk 153 on the wall and decides to take it.]]&lt;br /&gt;
[[Image:Ka-mk153-3.jpg|thumb|none|600px|Huge Goon with the MK 153.]]&lt;br /&gt;
[[Image:Ka-mk153-4.jpg|thumb|none|600px|The peculiar looking trigger appears to be taken from a [[Heckler &amp;amp; Koch Mark 23]].]]&lt;br /&gt;
[[Image:Ka-mk153-5.jpg|thumb|none|600px|The firing mechanism appears to be the lower receiver of a [[Heckler &amp;amp; Koch MP5]].]]&lt;br /&gt;
&lt;br /&gt;
==M249 Machine Gun==&lt;br /&gt;
Two [[FN Minimi|M249]] machine guns can be seen in Macready's armory.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ka-mk153-1.jpg|thumb|none|600px|Two M249s can be seen on the top of this screenshot.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
[[M67 hand grenade|M67 hand grenades]] are seen attached to Damon Macready's aka &amp;quot;Big Daddy&amp;quot; uniform.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|150px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade.]][[Image:KickAss-Grenades.jpg‎|thumb|none|600px|Damon Macready aka &amp;quot;Big Daddy&amp;quot; ([[Nicolas Cage]]) fights with M67 hand grenades attached to his gear.  Note that his grenades are closer to the Japanese Model 'apple shape' of the M67 than the real M67 (which is rounder).]]&lt;br /&gt;
&lt;br /&gt;
==Other guns in the armory==&lt;br /&gt;
During Sergeant Marcus Williams' visit to the safehouse various guns can be seen, among them:&lt;br /&gt;
a couple of G36C with Aimpoint dots,&lt;br /&gt;
a G36E equipped with an AG36 grenade launcher,&lt;br /&gt;
a M14 with a bipod,&lt;br /&gt;
a scoped Remington M700,&lt;br /&gt;
a Psg-1 (rumored to be the one used by Big-Daddy to kill Rasul's doorguard),&lt;br /&gt;
3 M16, one of them equipped with a m203 grenade launcher,&lt;br /&gt;
a couple of mini uzi, an HK91A2 with a scope&lt;br /&gt;
and an HK SL8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Matthew Vaughn]]&lt;/div&gt;</summary>
		<author><name>Drjuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops&amp;diff=371398</id>
		<title>Talk:Call of Duty: Black Ops</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops&amp;diff=371398"/>
		<updated>2010-12-27T19:08:31Z</updated>

		<summary type="html">&lt;p&gt;Drjuki: /* Stop Complaining */&lt;/p&gt;
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&lt;div&gt;= Wonder Weapons and Miscellaneous Weapons =&lt;br /&gt;
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== Ray Gun ==&lt;br /&gt;
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The Ray Gun is available in Call of Duty: Black Ops, only in the Nazi Zombies game mode. While still being very powerful, the gun has a tendency to make crawlers on later rounds more often. Although this can be very useful, it can also create problems for the player, as the player may be caught unaware by them. &lt;br /&gt;
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[[Image:446px-BORayGun.png|thumb|none|400px|The Ray Gun in-game.]]&lt;br /&gt;
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== Wunderwaffe DG-2 ==&lt;br /&gt;
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The Wunderwaffe only appears in Shi No Numa and Der Riese as part of the hardened and prestige editions. In the new maps, the weapon is replaced by its spiritual successor, the Thundergun. When Pack-a-Punched in Der Riese it becomes gold-plated. In one of the intel pieces, a group of wunderwaffe projects are referred to. One of the projects listed is the Die Glocke. &lt;br /&gt;
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[[Image:Wunderwaffe_DG-2.jpg|thumb|none|400px|The Wunderwaffe DG-2 in-game.]]&lt;br /&gt;
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== Thundergun ==&lt;br /&gt;
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This is a weapon featured in the level Kino der Toten. It pushes back zombies with such force that it kills them and should be used only to push back zombies if the player(s) are crowded and cornered considering its low ammunition it starts out with. It becomes the &amp;quot;Zeus Cannon&amp;quot; when upgraded. It also appears in as a easter egg in the Call of Duty: Black Ops campaign level Numbers. It is strongly hinted that it was created by Dr. Maxis. &lt;br /&gt;
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[[Image:621px-Thundergun.png|thumb|none|400px|The Thundergun in-game.]]&lt;br /&gt;
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== Winter's Howl ==&lt;br /&gt;
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This weapon is featured in &amp;quot;Five&amp;quot; and Zombie Verruckt, but only in Call of Duty Black Ops. It is able to freeze  zombies on impact, lowering their health drastically. In later rounds, it seems to make zombies health  go down and takes a couple of seconds to freeze. It has a 6 round magazine and 24 shots in reserve. When pack-a-punched, it becomes Winter's Fury, and has a 9 round magazine and 36 shots in reserve. Frozen zombies have ice surrounding them. It is currently unknown who created it, but it is possible that the Americans created it because of where you find it (the Pentagon). &lt;br /&gt;
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[[Image:WintersHowl.jpg|thumb|none|400px|The Winter's Howl in-game.]]&lt;br /&gt;
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== SOG Knife ==&lt;br /&gt;
The SOG Knife is a special knife used by the player (as Alex Mason) in the mission &amp;quot;Victor Charlie&amp;quot;. This is the only time the SOG Knife is in use.&lt;br /&gt;
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[[Image:Shot0159.jpg|thumb|none|600px|SOG Knife in idle.]]&lt;br /&gt;
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[[Image:Shot0167.jpg|thumb|none|600px|SOG Knife been drawn.]]&lt;br /&gt;
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== Tomahawk ==&lt;br /&gt;
The Tomahawk axe is a melee weapon that replaces the throwing knife (or tactical knife) from ''[[Modern Warfare 2]]'' in mutliplayer. In single-player, it's only available on the mission &amp;quot;Rebirth&amp;quot; after obtaining it from a Russian harbor worker and killing him with it.&lt;br /&gt;
[[Image:Tomahawk-BO.jpg|thumb|none|600px|Tomahawk in Create-a-Class.]]&lt;br /&gt;
[[Image:Tomahawk-BOthrow.jpg|thumb|none|400px|A Tomahawk being thrown.]]&lt;br /&gt;
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== Ballistic Knife ==&lt;br /&gt;
The ballistic knife is a powerful melee weapon that available only in multiplayer and zombie modes. The knife is firing blades with a spring inside the body. In real life, this knife is used by Russian special forces units like Spetsnaz.&lt;br /&gt;
[[Image:BK-BO.jpg|thumb|none|600px|The ballistic knife being reloaded.]]&lt;br /&gt;
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== Crossbow ==&lt;br /&gt;
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The Crossbow is a new weapon that featured in ''Call of Duty: Black Ops''. It is speculated to fulfill the role of a quiet, long range weapon. The crossbow appears in the campaign mission &amp;quot;WMD&amp;quot;, which is set in the Ural Mountains, 1968. Crossbows can have different types of bolts which it can fire, such as normal bolts and Explosive bolts. The crossbow is a military grade crossbow that can attach a scope, which the player can steady. &lt;br /&gt;
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[[Image:Shot0205.jpg|thumb|none|550px|Crossbow in idle.]]&lt;br /&gt;
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[[Image:Shot0206.jpg|thumb|none|550px|Crossbow in reloading.]]&lt;br /&gt;
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== Flamethrower ==&lt;br /&gt;
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A flamethrower of unknown model has been confirmed to be in Call of Duty: Black Ops as found in the &amp;quot;GKnova6 document&amp;quot; which can be found here: [http://i477.photobucket.com/albums/rr135/priceman14/doc10.jpg]&lt;br /&gt;
The document only refers to it as &amp;quot;Improvised Weaponry&amp;quot; in &amp;quot;Phase 1 Testing&amp;quot; with most of the other information redacted.  &lt;br /&gt;
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Another model appears as an underbarrel attachment. &lt;br /&gt;
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The image used by www.codblackopsblog.com&lt;br /&gt;
[http://www.codblackopsblog.com/wp-content/uploads/2010/05/Black-Ops-Weapons-Flamethrower.jpg]&lt;br /&gt;
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Reference image of Flamethrowers in Call of Duty: World at War, a past Treyarch game that featured flamethrowers. Image from www.gameinformer.com&lt;br /&gt;
[http://blog.al.com/techcetera/2008/12/Pelilucodwaw.jpg]&lt;br /&gt;
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[[Image:PSG1pic.JPG|thumb|none|500px|Flamethrower mounted on FAMAS F2 FELIN. ''Note ankward M16 handguard'']]&lt;br /&gt;
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== Main Knife ==&lt;br /&gt;
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The knife returns in Call of Duty: Black Ops. It is still a one-hit kill, but unlike the previous versions, seems to cause a very large fountain of blood to appear after knifing an enemy. &lt;br /&gt;
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[[Image:659px-KnifeBlackOpsMultiplayer.png|thumb|none|500px|The Main Knife in-game.]]&lt;br /&gt;
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== Prison Knife ==&lt;br /&gt;
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The Prison Knife is a melee weapon used in the mission &amp;quot;Vorkuta&amp;quot; in Call of Duty: Black Ops. It appears to be a jagged piece of scrap metal, similar to a 'shank' or 'shiv'. After Mason acquires another weapon, the prison knife is no longer equipped, and is only used by pressing the melee button. You can see blood on the blade, probably from stabbing the prison guard. Upon closer expection though, I found out it is just a piece of glass with black tape around the handle.&lt;br /&gt;
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[[Image:624px-Prisonknife.jpg|thumb|none|500px|The Prison Knife in-game.]]&lt;br /&gt;
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== Karambit Knife ==&lt;br /&gt;
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The Karambit Knife is a combat knife used in the Call of Duty: Black Ops mission Executive Order. It is used to kill a Russian soldier by sticking it into the soldier's spinal cord, killing him, allowing the player and Frank Woods to take their uniform and infiltrate the launch site. Though this blade is used only by US Federal Air Marshals currently, Mason and Woods could have used it instead of a normal blade to aid in the purpose of the mission. Unlike a normal blade, it is shaped like a jungle cat's claw. &lt;br /&gt;
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[[Image:561px-Karambit_Knife.jpg|thumb|none|500px|Karambit Knife in-game.]]&lt;br /&gt;
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== Bowie Knife ==&lt;br /&gt;
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The Bowie Knife is a special melee weapon which can be bought for 3000 points in Der Riese, Kino der Toten and Five. It is larger and wider than the standard combat knife in Call of Duty: Black Ops (or any Call of Duty game for that matter). It increases Knife damage from 150 to 1150, making it a one-hit-kill for zombies from Round 1 to Round 11. It is a one-hit-kill to Hellhounds all the way up until the third hellround. &lt;br /&gt;
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[[Image:BowieKnifePolkCompetition2-1024.jpg|thumb|none|500px|The Bowie Knife in Real Life.]]&lt;br /&gt;
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[[Image:Bowie.jpg|thumb|none|400px|The Bowie Knife in-game.]]&lt;br /&gt;
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=Discussion=&lt;br /&gt;
This game has a cold war look to it&lt;br /&gt;
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==AK74u==&lt;br /&gt;
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In game, it is a ak74u, not an aks74u. U=carbine S=folding stock. &lt;br /&gt;
The in game models are all mssing stocks, so are only an ak74u, as they are called in game. It should be noted as such, im sick of having to re change the main page and want to get this cleared up/&lt;br /&gt;
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I don't care if there's no stock, there's no such designation as &amp;quot;AK-74u&amp;quot;.  Also, try unlocking the &amp;quot;grip&amp;quot; attachment for it.  That adds the stock back on. --[[User:HashiriyaR32|HashiriyaR32]] 20:00, 13 November 2010 (UTC)&lt;br /&gt;
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AK74 is base model, u means shortened, s means folding stock, etc. So chopping stock off makes it a 74u&lt;br /&gt;
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I am fully aware of what the designations mean.  Find me an actual AK-74 carbine produced from the factory without the side-folder and actually labelled &amp;quot;AK-74u&amp;quot; (cannot be simply an AKS-74U with the stock detached), and I'll gladly change it back. --[[User:HashiriyaR32|HashiriyaR32]] 20:16, 13 November 2010 (UTC)&lt;br /&gt;
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It doesnt matter how it left the factory, it matters how you modify it. If you put a 4.25 inch barrel and slide on a full sized 1911 do you call it a government model or a commander? I mean its a commander model but left the factory a government.....&lt;br /&gt;
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This isn't the Call of Duty Wiki, kid. We don't promote misinformation as fact like they do there. We refer to and classify firearms as they are in the ''real'' world, not the ''game'' world. That means referring to it by its ''actual'' name (AKS-74U, not AK-74U) and classification (carbine, not SMG). It doesn't matter what it's called in the game. [[User:Spartan198|Spartan198]] 14:09, 14 November 2010 (UTC)&lt;br /&gt;
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Im trying to put the corerect designation, maybe even note there is a ak74 u and a aks74u, remember that we cant say a gun has a folding stock if it has NO stock. a 7.5 inch barreled ar with a stock is a carbine, taking the stock of its an ar pistol, not a ar stockless rifle.&lt;br /&gt;
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But &amp;quot;AK-74U&amp;quot; is ''not'' the correct designation. Look at the [[I Am Legend]] page and you'll note that even though Will Smith's AR is modified to appear as an M4A1 in the movie, we still classify it based on what it ''came out of the factory as'', a Colt Law Enforcement Carbine. Also not that the most recent AK iterations as well as the AN-94 all have side-folding stocks, yet no &amp;quot;S&amp;quot; in their designations. Your AR &amp;quot;pistol&amp;quot; comparison also has no validity in that those so-called &amp;quot;pistols&amp;quot; all fire the same full-sized .223 cal./5.56mm ammunition and as such are pistols ''in name only''. So like HashiriyaR32 said, unless you can provide proof of an actual real life AK-74 carbine ''factory-produced'' without a folding stock and bearing the in-game designation, it stays AKS-74U. You're in the domain of the &amp;quot;gun nerds&amp;quot; and real life fact takes priority over in-game fiction. [[User:Spartan198|Spartan198]] 03:38, 15 November 2010 (UTC)&lt;br /&gt;
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==Accuracy of Game==&lt;br /&gt;
I have Black Ops and have beaten the campaign, while the missions range from 1961 to 1968 the game is LOADED with anachronisms, im not sure an alternate reality would explain for having FAMAS F1s ( ''In fact, FELIN´s'' --[[User:Werc|Werc]]) and AUG A1s in the 1960s. Also they have the M16 in Vietnam with a so-called Masterkey system on it, im not sure that they had Masterkeys in Vietnam but it looks to be an Ithaca 37 stakeout attatched to the M16, also nearly ALL of the NVA soldiers are armed with SPAS-12 which is completely wierd. Any comments from people who have played the game?&lt;br /&gt;
: Yeah, you are right. If this game would be atleast fun. But its boring, MP is even worse than in MW2 ( ''And MW2 had worst MP of all'' ''times'' ), SP is boring like hell. There is nothin such as AI. Storyline is boring an unoriginal. Weapons are both anachronistic and unrealistic. Nothing like kicback even on Mosin Nagant ? '''THIS GAME SUCKS, just like MW2 did''' --[[User:Werc|Werc]] 06:09, 13 November 2010 (UTC)&lt;br /&gt;
::Do you get a nickel from EA every time you rag on the game? And there are many things I can say about the story, but &amp;quot;unoriginal&amp;quot; is not one of them. I have yet to play another FPS where the player is mentally ill and one of the main characters is merely a hallucination. (Unless there's an &amp;quot;A Beautiful Mind&amp;quot; FPS I don't know about.) --[[User:Funkychinaman|funkychinaman]] 18:50, 13 November 2010 (UTC)&lt;br /&gt;
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well i enjoyed it , and if i tape a shotgun under the barrel of my M16 why cant i call it a masterkey . simmons 8492&lt;br /&gt;
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I know that most of the weapons in the game are anachronistic and that's a little bit sad for a cold war game, but a lot of those firearms are never seen in video games, that's one thing that made me like it. Perhaps,I enjoyed the stroryline from the begining to the end, I love the Zombie mode and the multiplayer is great (at least when I play with my friends). --[[User:VillageFroid|VillageFroid]] 19:19, November 11 2010 (UTC)&lt;br /&gt;
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==AKS74U a RIFLE, not a SMG!!!!==&lt;br /&gt;
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It seems like its cool to put the 74u as a subgun these days, WTF. Its a Short carbine.&lt;br /&gt;
:It's an SMG.&lt;br /&gt;
:: '''LoL.'''&lt;br /&gt;
::Traditionally, a carbine is defined as a shorter variant of a full sized rifle, which the AKS-74U clearly is. The definition is a bit looser today. --[[User:Funkychinaman|funkychinaman]] 00:54, 13 August 2010 (UTC)&lt;br /&gt;
:::The AKS-74U is a Carbine, meaning shortened assault rifle. The AK-74 is the main model. The &amp;quot;S&amp;quot; means its a Carbine. The &amp;quot;U&amp;quot; means it has a folding stock. --ZEER&lt;br /&gt;
:::: No :) &amp;quot;S&amp;quot; ( Sklopnyj - somehing like &amp;quot;foldable&amp;quot;) means folding stock and &amp;quot;U&amp;quot; ( Ukrochenyj - Shortened ) means carbine :)&lt;br /&gt;
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An SMG is a machine gun shooting pistol caliber rounds, which 5.45x39mm doesn't qualify as.&lt;br /&gt;
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At least this time around they managed to get the name of the gun right. :/ [[Special:Contributions/124.148.203.141|124.148.203.141]] 07:41, 13 August 2010 (UTC)&lt;br /&gt;
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A carbine is a short rifle, not a shortened assault rifle. I don't think the Mosin Nagant is a assault rifle or the M44 Carbine Mosin Nagant is a shortened assault rifle. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:38, 13 August 2010 (UTC)&lt;br /&gt;
:From tactical point of view AKS-74U can be classified as SMG because of its size, as well as Mk 18, 9A-91, SR3 etc. But from a technical view all those are of course ultra-short assault rifles.&lt;br /&gt;
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Just to confuse everyone a bit more, Colt marketed the CAR-15 as a Sub-machine Gun. [[User:The Wierd It|The Wierd It]] 11:02, 15 August 2010 (UTC)&lt;br /&gt;
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::The manufacturers are actively MARKETING these ultra short full auto 'carbines' to fulfill the submachine gun role in both military and law enforcement applications (both The M16 and the AKs have been sold this way).  That's why people call them SMGs.  The guns makers routinely muddy the waters as to the difference between the two definitions themselves. [[User:MoviePropMaster2008|MoviePropMaster2008]] 14:49, 15 August 2010 (UTC)&lt;br /&gt;
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:::Guys, IMFDB has always classified the AKS-74U as an assault rifle (see my recent page for the movie ''[[Icarus]]'', for example).  It may be used in the submachine gun role, but it is a derivative of the AK-74, which is unmistakably an assault rifle.  So I am going to defer to tradition here; we have to be consistent.&lt;br /&gt;
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:::Also, bear in mind that the original AK-47 (the weapon we all think of as the classic assault rifle) was once thought of as a submachine gun in many of the armed forces that carried it (including the People's Liberation Army of China). -[[User:MT2008|MT2008]] 23:53, 15 August 2010 (UTC)&lt;br /&gt;
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::::Video Games are ruining young minds. assault rifles shoot rifle rounds, not pistol rounds. put down the Modern Warfare and Bad Company.&lt;br /&gt;
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It's an Intermediate rifle, like the P90 or MP7A1, slightly smaller caliber but with an effective range between a rifle's range and a sub gun's range.&lt;br /&gt;
:No, that is an incorrect comparison. The AK-74U is just a compact rifle since it fires an assault rifle round, not an assault rifle &amp;quot;styled&amp;quot; rifle. The P90 and the MP7 are designed from the ground up to be PDWs that fired ammo that are necked down rifle rounds instead of pistol rounds designed with the same armor piercing power as the full size rifle. It's like the Colt Model 733 or the 933 or any of the other shorten assault rifle variants. A submachine gun is always compared to weapons that fire pistol caliber ammo. [[User:Excalibur01|Excalibur01]] 02:15, 17 September 2010 (UTC)&lt;br /&gt;
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But weapons like the SAM-R use the same caliber as 933 and 733, 5.56x45, and the SAM-R is used as a DMR. i doubt the 5.45x39 could be a marksman rifle cartridge. even though its longer than the 5.7 or 4.6, its range and accuracy are not that of a true assault rifle.&lt;br /&gt;
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==IGN reviews the Call of Duty: Black Ops trailer==&lt;br /&gt;
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http://www.youtube.com/watch?v=292tCSCvFQY&lt;br /&gt;
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I wish that IGN would actually hire people who know what the hell they're talking about, instead of a couple of conceited pricks who think that the M4 Carbine assault rifle existed thirty years before it was produced. Not to mention the fact that they also erroneously refer to it as &amp;quot;a machine gun&amp;quot; and the Steyr AUG assault rifle series as &amp;quot;submachine guns&amp;quot;. [[Special:Contributions/203.59.108.117|203.59.108.117]] 11:36, 6 August 2010 (UTC)&lt;br /&gt;
::nerd rage&lt;br /&gt;
: You gotta cut people some slack when it comes to these kind of things, why would we expect the guys who analyze video game trailers to know any more about guns than what they see in video games? Although calling the AUG a sub-machine gun was pretty boneheaded...[[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:03, 6 August 2010 (UTC)&lt;br /&gt;
:Well even though the M4 Carbine wasn't around at the time. This game takes place during the Cold War, Vietnam, and the rest of the time period was not yet announced. You can't be sure when the game takes place until you see it, even though they announced an era, they didn't announce a time line. I'm sure you know that the M4 was made to replace the CAR-15, but the SOG got their hands on the newest weapons before they went into service. Which means, once the M4 was made, it would be sent straight to them. And besides, like he said, its just a game.&lt;br /&gt;
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::I love how the only defense for the anachronistic weapons is &amp;quot;SOG got it before everyone else&amp;quot;. That must mean that when US Army Rangers charged up onto Omaha Beach in 1944, they must have had M4A1s and M16A4s kitted out with EOTechs, Aimpoints, ACOGs, and PEQ-16 laser/light modules, right? Or when SEALs were hunting VC in the Mekong Delta, they must have had SCARs and M249s, right? Or how about the Battle of the Alamo, where Davy Crockett was picking off Mexican soldiers with an XM29 OICW, right? [[User:Spartan198|Spartan198]] 06:38, 7 August 2010 (UTC)&lt;br /&gt;
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: Yes the excuse is a bit weak, but don't you think that analogy is a bit extreme? So far the differences have only been maybe 2 or 3 years, not 20 or 30 like in your analogy. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 14:41, 7 August 2010 (UTC)&lt;br /&gt;
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We've been having this reoccuring conversation that the AR-15 in the game should not exist at all. There might have been conceptual designs for a flat top AR-15 carbine, but it isn't like SOG could hold up a picture of an M4 that hasnt been thought up yet and tell some gunsmith to make this with flip up iron sights, which also shouldnt exist. [[User:Excalibur01|Excalibur01]] 22:51, 7 August 2010 (UTC)&lt;br /&gt;
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Now I'm actually hearing rumors is that this is an alternate history themed game, so that would just debunk weapons that shouldn't exist if it is alternate history [[User:Excalibur01|Excalibur01]] 22:54, 7 August 2010 (UTC)&lt;br /&gt;
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: Oh I wasn't even thinking of the wierd AR-15 when I said that, I guess you're right. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:07, 8 August 2010 (UTC)&lt;br /&gt;
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:So what if ''Call of Duty: Black Ops'' takes place in an alternate timeline? ''Metal Gear Solid 3: Snake Eater'' and ''Metal Gear Solid: Peace Walker'' feature alternate histories and yet they still managed to retain a sense of realism when it came to firearms. Treyarch needs to take a leaf out of Kojima Productions' book. Also, while we're at it, I wonder just how much they have paid these so called SOG veterans to keep their mouths shut about the inconsistencies of this game and instead talk about how their old buddies in the unit regularly included crossbows (equipped with explosive rounds, no less) in their field arsenal while completing missions. [[Special:Contributions/203.206.7.125|203.206.7.125]] 06:03, 9 August 2010 (UTC)&lt;br /&gt;
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==zombie mode==&lt;br /&gt;
Hey guys, Zombie mode on Black Ops includes 2 maps, each bringing there own unique cast of characters&lt;br /&gt;
-Kind Der Untoten-&lt;br /&gt;
-All classic Nazi Zombies Characters&lt;br /&gt;
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-Five-&lt;br /&gt;
-Fidel Castro (Holding Colt Python)&lt;br /&gt;
-John F. Kennedy (Holding China Lake Launcher)&lt;br /&gt;
-Richard Nixon &lt;br /&gt;
-Robert McNamara&lt;br /&gt;
These maps i have not played that much but from what i have there are these weapons&lt;br /&gt;
-Kind Der Untoten-&lt;br /&gt;
-Olympia (Over &amp;amp; Under)&lt;br /&gt;
-Walther MPL&lt;br /&gt;
-PM-63&lt;br /&gt;
-MP-40&lt;br /&gt;
-Mystery Box (Any number of assorted weapons)&lt;br /&gt;
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-Five-&lt;br /&gt;
-Olympia&lt;br /&gt;
-Walther MPL&lt;br /&gt;
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-will they have it? It is treyarch, but i havent heard anything solid yet.&lt;br /&gt;
:The article that I read (and summarized below) seemed to indicate that they had something other than zombies. --[[User:Funkychinaman|funkychinaman]] 03:22, 14 July 2010 (UTC)&lt;br /&gt;
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Hopefully not copying spec ops.....&lt;br /&gt;
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Maybe it's aliens.&lt;br /&gt;
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Area 51 anyone? Eh? Eh? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 22:17, 26 July 2010 (UTC)&lt;br /&gt;
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its been confermed . for news hit up black ops 24/7 . they dont have 100 percent accurate weapons lists but its the best site out there&lt;br /&gt;
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==What's the type of grenade under the M18 smoke grenade on the breaching artwork?==&lt;br /&gt;
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Is it just me, or there's some type of White Phosphorus grenade under M18 smoke grenade on the breaching artwork? The guy who wields the MAC-10 has it. http://img823.imageshack.us/img823/1458/uknowngrenade.jpg&lt;br /&gt;
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Here is the original version: http://images2.wikia.nocookie.net/__cb20100522160405/callofduty/images/4/4b/100355837.jpg&lt;br /&gt;
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==add m16 to page==&lt;br /&gt;
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It was delted since there was no in game footage, but then there is a m16 slung to the main guy's back on the cover. i say add it. I know theres no in  ge screenshot yet, but look, theres no in game shots of 1911s either.&lt;br /&gt;
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Buddy, that stuff has been added already-[[User:SargeOverkill]]&lt;br /&gt;
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m16 has been removed, only &amp;quot;ar-15 carbine&amp;quot; is there.&lt;br /&gt;
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==='''M16 is in.'''===&lt;br /&gt;
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I am not sure which version is that, but i added it as A1.&lt;br /&gt;
:I see no forward assist and a three-prong flash hider in the screenshots, so it looks to be an original M16. [[User:Spartan198|Spartan198]] 18:05, 28 July 2010 (UTC)&lt;br /&gt;
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It have been confirmed in '''Call of Duty:Black ops INSIGHT''' trailer.&lt;br /&gt;
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Oh crap, they mentioned Sonny Puzikas, I remember that name from the spetsnaz episode of Deadliest Warrior.&lt;br /&gt;
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==Weapons that would make sense==&lt;br /&gt;
M72, M60, M14, Stoner 63, M40A1, M16A1, MAC-10, Remington 1100, Smith &amp;amp; Wesson M76, Browning Hi-Power, Hawk MM1, Smith &amp;amp; Wesson 39&lt;br /&gt;
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AK-47, AK-74, Mosin-Nagant, PM Makarov, Steckin APS, SKS, Dragnnov, PKM&lt;br /&gt;
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-Add any other weapons that would make sense&lt;br /&gt;
:M3A1 &amp;quot;Grease Gun&amp;quot;/Suppressed M3A1, Carl Gustav M/45/Suppressed M/45, suppressed Uzi, CAR-15 w/CGL or M203, Ithaca 37, Remington 870, Remington 7188 Automatic Shotgun, SOG modified RPD, M-60 &amp;quot;Death Machine&amp;quot;(M-60 w/ cut down barrel and ammo pack), HK-33(Harrington and Richardson T223).&lt;br /&gt;
:RPD, MAT-49/suppressed MAT-49--[[User:Phillb36|Phillb36]] 13:08, 7 July 2010 (UTC)&lt;br /&gt;
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Dirty Harry's Smith &amp;amp; Wesson Model 29 and Tony Montana's &amp;quot;Little Friend&amp;quot;&lt;br /&gt;
:What the hell do you have with those movie guns ? Why should they be in ? &lt;br /&gt;
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It would be amazing to see Sa. Vz. 58 there. It was frequently used by vietcong fighters as USSR´s help. &lt;br /&gt;
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::The M60D, the M1928 Thompson, the PPSh-41, the StG44, the Winchester 1200, the RPG-2, the SKS, Norinco Type 54, M1 Carbine, and the Sten. - [[User:Kenny99|Kenny99]] 00:14, 8 August 2010 (UTC) &lt;br /&gt;
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:::It would be good if they could do a proper tactical reload? If you reload a gun with a round in the chamber you will have an extra round which means you should have a 31 rounds on let's say an M16A2.&lt;br /&gt;
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''''''Some good proofs''' :''' &lt;br /&gt;
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http://nam64-75.hill.cz/download/file.php?id=691&amp;amp;sid=c3ccbd4348543db02c420df186cb428c ('' '''NVA training''''' )&lt;br /&gt;
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http://www.quansuvn.net/index.php?action=dlattach;topic=41.0;attach=4972;image &lt;br /&gt;
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http://nam64-75.hill.cz/download/file.php?id=1169 ('' '''SSG Patrick Tadina with his Vz. 58''''' )&lt;br /&gt;
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http://www.psywarrior.com/rewardforguns.gif ( '''''Vietcong fighters firearms info poster, left side, third from down''''' )&lt;br /&gt;
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http://img159.imageshack.us/img159/1164/biethaisamopal9wq.jpg ( '''''Captured Vz. 58 on left''''' )&lt;br /&gt;
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http://i238.photobucket.com/albums/ff164/joshuadowdle/Dad.jpg ( '''''In hands of SSG Patrick Tadina''''' ) &lt;br /&gt;
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''SSG Patrick Tadina - Legendary, five-tour Vietnam ranger. He is in rangers´s hall of fame.''&lt;br /&gt;
Lee Enfield SMLE/ Jungle Carbine, M1 carbine, M2 carbine, SKS, Webley, Skorpion, M1 grand, RPG-2[[User:Greywolverene|Greywolverene]]&lt;br /&gt;
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==Should be==&lt;br /&gt;
There should be M72 LAWs,  M60s and M14s. cause this is Vietnam baby!&lt;br /&gt;
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Nah. They just arent cool enough for Treyarch. And if they will add those weapons - They will all have RIS rails, scopes, lasers, GL attachemnts, silencers.... --[[User:Werc|Werc]] 11:16, 15 June 2010 (UTC)No need for your cheap sarcasm here. This game doesn't seems to pursue that Nam atmosphere with rocknroll, massive chopper assaults, jungle patrols and &amp;quot;smell of napalm in the morning&amp;quot;&lt;br /&gt;
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I'm sure you will also be able to pick up laser weapons and crap like that. [[User:SargeOverkill]]&lt;br /&gt;
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if anything there going to have those guns , and ruinthem buy adding rails and underbarell shit.simmons8492&lt;br /&gt;
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==E3==&lt;br /&gt;
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Added E3 screens - .357 Python and AR15 . &lt;br /&gt;
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== Not an AK-47 ==&lt;br /&gt;
Is it just me, or has anyone else noticed that the mag isn't curved enough to be a 7.62x39 mag? It could be a -74 prototype, without the flash hider. Given the time frame, this may make sense.&lt;br /&gt;
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Thanks for that, I also didn't note it before. It looks to be a WASR-2/3.--[[User:SB2296|SB2296]] 16:19, 23 May 2010 (UTC)&lt;br /&gt;
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:This game seems to have a lot of rendering issues when it comes to the guns [[User:Excalibur01|Excalibur01]] 16:40, 23 May 2010 (UTC)&lt;br /&gt;
OMG it is damn videogame for god's sake, the guns aren't real and are nothing more than 3d drawings -of course they aren't going to be exactly like such and such gun. --[[User:AdAstra2009|AdAstra2009]] 17:08, 24 May 2010 (UTC)&lt;br /&gt;
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'''3D drawning''' ? Hell, that would be interesting. And GTFO, this is '''firearms site''' and ''YES'', we care about reality. --[[User:Werc|Werc]] 17:44, 24 May 2010 (UTC)&lt;br /&gt;
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:Thanks for pointing that out. We are a gun site and we pay attention to details. [[User:Excalibur01|Excalibur01]] 18:24, 24 May 2010 (UTC)&lt;br /&gt;
Well guess what, THESE ARENT GUNS!!! They aren't effing real they are nothing more than 3d models that someone threw together in 3DS MAX or whatever the hell they use so of course its not going to be up to every detail, That's why I don't do VG pages anymore--[[User:AdAstra2009|AdAstra2009]] 19:47, 24 May 2010 (UTC)&lt;br /&gt;
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::You appear to have missed the point of this website...&lt;br /&gt;
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::Yea. The prop guns in movies aren't real, or air-soft guns. This website is for identifying fire arms, and if you didn't know that then you obviously missed the point of the website, like he said.&lt;br /&gt;
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AsAstra, the point that I don't think you're understanding, is that even if they're merely three dimensional renderings of the guns, and not the guns themselves, we should try to be as correct as possible. If something says that it's an Ak-74, but actually looks more like a different gun, we should call it the different gun, so as not to confuse anyone new to the site. [[User:Acora|Acora]] 15:53, 27 May 2010 (UTC)&lt;br /&gt;
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On the topic of the AK, knowing video game developers the AK being used by the Vietcong will most likely be the same one in those snow picks. I don't think we can call it a 47 right of the bat.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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Fixed the WASR-2 messup.  It's not a WASR-2.  NO WASR series of rifles have the stamped steel MAGWELL DIMPLES.  When looking at the screenshots the AK in game HAS those magwell dimples.  That right there shows it's not a WASR.&lt;br /&gt;
Some people are still saying it could be  WASR-2.  It's not a WASR-2.  WASR-2's are new production (within the past few years) rifles from Romania made ONLY for semi-automatic use and for importation into the US.  There's no way on God's green earth that the rifle in game is a WASR-2.&lt;br /&gt;
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More than likely this is just an AK-47 with an incorrectly modeled mag.  They ARE modeling these things after airsoft guns ya know.&lt;br /&gt;
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== Degtyarov ==&lt;br /&gt;
It just cant be DPM. Lok - It totally doesnt have ironsights - And MAG isnt on top. + Its very unlikely some guy will cary Spas12 and Degtyarev. I just think its some AK type - Or it may be some different gun, but it isnt Degtyarev.&lt;br /&gt;
You may keep it there, but it will be false information.&lt;br /&gt;
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==ummmm==&lt;br /&gt;
This page really needs a cleanup or a deletion.&lt;br /&gt;
There is also too much informal talk on the page itself, infact all of it is. --[[User:AdAstra2009|AdAstra2009]] 04:47, 2 May 2010 (UTC)&lt;br /&gt;
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===Moved from main page--[[User:AdAstra2009|AdAstra2009]] 04:49, 2 May 2010 (UTC)===&lt;br /&gt;
== AR-10 ==&lt;br /&gt;
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Another unknown M16 family gun. But this one seems more like [[Armalite AR-10]] A4&lt;br /&gt;
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[[Image:AR10-4.jpg|thumb|none|400px|Armalite AR-10 A4 7.62x51mm.]]&lt;br /&gt;
[[Image:AR10.JPG|thumb|none|400px|M16 Family unknown gun as appeared in Black Ops teaser.]]&lt;br /&gt;
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:The magazine seems too long to be an AR-10&lt;br /&gt;
::Thats looking a bit like a STANAG Magazine. The STANAG Magazines are compatible with many NATO weapons, including the SCAR-L Carbine, the M4 Carbine and the M16 Rifle. Even if it were an AR-10 its likely that it would be chambered for the standard NATO round and accept the STANAG type magazine.&lt;br /&gt;
&lt;br /&gt;
Also the AR10 is a civilian gun right? So why would special forces like that guy above be holding it? I personally think its an M16(either A1 or A2) with a scope attached to its carrying handle/iron sight.&lt;br /&gt;
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:It's a strange AR-15 Carbine with a flat top [[User:Excalibur01|Excalibur01]] 04:20, 19 May 2010 (UTC)&lt;br /&gt;
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AR-10 is not necessarily civilian. It is entirely possible that SOF would use one.&lt;br /&gt;
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I think is not AR10.AR10 use .308 or 7.62x51mm round and the magazine large and short than AR15.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
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: Its uselles to keep AR-10 discussion here. We all know its that ankward AR-15 or XM177 or whatever.&lt;br /&gt;
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== Un-identified guns ==&lt;br /&gt;
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[[Image:MP5G3.JPG|thumb|none|400px|Un-identified gun '''1''' : Possibly [[MP5]] or [[G3]].]]&lt;br /&gt;
[[Image:UNKNOWNLOL.JPG|thumb|none|400px|Un-identified gun '''2''' : I totally dont know.But it may be some russian one.]]&lt;br /&gt;
It seems to look like a [[MAC-10]] or an [[Uzi]] with the stock extended-[[User:SargeOverkill]]&lt;br /&gt;
[[Image:UNKNOWN THE MOST.JPG|thumb|none|400px|Un-identified gun '''4''' : Its hard to tell which gun this one is, but it looks like [[Beretta AR-70/223]] or Daewoo K2. I think that this gun could be any gun I see and AK there but it could be a siper rifle for all we know]]&lt;br /&gt;
As to the first unknown gun, it's too short to be a G3, so I believe it's an MP5. [[User:Acora|Acora]] 01:50, 4 May 2010 (UTC)&lt;br /&gt;
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im not sure but with those ironsites id say a g36 . i hope they brink the one from COD4 back i loved it. simmons 8492&lt;br /&gt;
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In black ops there appears also a weapon that an elicoptero is in use for throwing .. it appears in the game in the level 2 as harpoon&lt;br /&gt;
[[Image:Harpoon.jgp]]&lt;br /&gt;
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== RPK ==&lt;br /&gt;
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From the looks of it, it might be an RPK-74. Note the 45-round banana mag and the flash suppressor.&lt;br /&gt;
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The &amp;quot;RPK&amp;quot; and the &amp;quot;Valmet&amp;quot; are the same guns - look carefully at the screenshot. Given that the 7.62mm AK-47 appears in game and the timeline, I'm gonna say that it's not an RPK-74, but a 7.62x39mm RPK or one made to look like a Valmet for some reason. Maybe Treyarch modelers are using 80's action movies as a reference for their RPK model. *shakes head*&lt;br /&gt;
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No. Look on that &amp;quot;RPK&amp;quot; an you will see typical RPK stock. Look on &amp;quot;Valmet&amp;quot; and you will see it doesnt look like Valmet :)--[[User:Werc|Werc]] 03:53, 21 May 2010 (UTC)&lt;br /&gt;
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Look at the front of the Valmet trigger guard. Now look at that same exact place on the &amp;quot;Valmet&amp;quot; in the game picture. Different. There is no Valmet, it's an RPK.&lt;br /&gt;
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Moved &amp;quot;Unknown LMG&amp;quot; stuff to the RPK-74 section.  Whoever posted those images under there originally failed to notice the way the RPK-74 front sight is canted compared to the Valmet. --[[User:HashiriyaR32|HashiriyaR32]] 14:18, 8 June 2010 (UTC)&lt;br /&gt;
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==M1911==&lt;br /&gt;
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In the title screen there is a soldier holding a 1911 i believe it also says something on the side.&lt;br /&gt;
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It says &amp;quot;Sally&amp;quot; on the slide.&lt;br /&gt;
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The 1911 looks more like the first and not the A1, look at the ejection port.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:17, 23 May 2010 (UTC)&lt;br /&gt;
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Here's to hoping it's 1911s will be in the arsenal in multi-player, and not the tease in MW2 --[[Special:Contributions/67.181.114.114|67.181.114.114]] 07:13, 1 June 2010 (UTC)JanG&lt;br /&gt;
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well am i the only one who thinks WAW did a horible job of represting the stoping power of the .45 . i mean the gun does nothing in the game , but in real life its a man stoper. simmons 8492&lt;br /&gt;
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Game balance. That's why [[User:Excalibur01|Excalibur01]] 20:36, 3 November 2010 (UTC)&lt;br /&gt;
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i under stand but the walther is better in that game than the 1911. at least the .45 in COD4 had some good stopingpower to it . i know its a diffrent model but still . simmons 8492&lt;br /&gt;
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and lucky for me , the boys at trayarc made the M1911A1 the manstoper that it is .SEMPER FI!!!  simmons 8492&lt;br /&gt;
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one thing i noticed is that some times the player racks the slide and it stays back like its empty . i dont get it. simmons 8492&lt;br /&gt;
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Its a useless flair that can be done with a real gun by pushing up on the Slide release as you pull it back and then release it after its locked. I did it on my Hi Power after seeing it.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:30, 3 December 2010 (UTC)&lt;br /&gt;
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== good decision ==&lt;br /&gt;
&lt;br /&gt;
As well as Weapon customization there will also be a character customization feature.&lt;br /&gt;
- That game is gonna be just awesome. Character customization ? Damn, just in R6:V style (ha-ha)&lt;br /&gt;
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* Custom characters? hell yeah --[[User:Yocapo32|Yocapo32]] 00:38, 19 May 2010 (UTC)&lt;br /&gt;
i agree with that customization policy, i liked how in R6V2 they did that, and i can only hope they bring back CoD4s M4A1 Grenadier back, and i also completely agree with the historic battle/ war thing as compared to a (***Spoiler) nuclear warfare and a domestic terrorist plot, i would much rather see Black Hawk Down pop up in a newer game as opposed to Vietnam, but i would settle for a Operation Acid Gambit type game also.&lt;br /&gt;
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Customizable characters in a game where... you can't actually ''see'' the character? FAIL.&lt;br /&gt;
* Customizable characters in game where will be 3rd person mode, and where other players can see it ? Your post '''fail'''.  &lt;br /&gt;
:When did Black Ops become third person? [[User:Spartan198|Spartan198]] 00:42, 27 May 2010 (UTC)&lt;br /&gt;
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It isn't. He's saying that other characters will see your 3rd person form. Also, it's noteworthy that MW2 DID have third person mode.&lt;br /&gt;
:So then I've gotta agree. Character customization in a game where you can't actually see your guy seems like a fail to me, too. It's not like anybody in MP is really gonna stop shooting at you to say &amp;quot;hey, cool guy, what kind of vest is that?&amp;quot; And how do I activate this third person mode in MW2? [[User:Spartan198|Spartan198]] 06:50, 27 May 2010 (UTC)&lt;br /&gt;
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:: Well, i dont know. But what about trying &amp;quot;3RD PERSON&amp;quot; in &amp;quot;Play&amp;quot; screen ?&lt;br /&gt;
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I think it's hilarious how people are whinig about the customization... Go play R6. Custom characters work in FPS games.&lt;br /&gt;
:Yeah, i bought R6:V2 not so long ago and its amazing. I think that game has best character customization ever. Its only pity you cant do anything with your teammates.&lt;br /&gt;
:R6V also has a cover system where you can actually ''see'' the guy/girl you're playing as, a third person mode cheat, and player characters who actually have voices and speak rather than being mutes with no form of personality whatsoever, none of which Black Ops has. I simply think character customization is unnecessary. That's not whining, it's called ''having an opinion&amp;quot;. [[User:Spartan198|Spartan198]] 06:09, 31 May 2010 (UTC)&lt;br /&gt;
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How does the post fail it was an update its not like i'm wrong. its not like i said there would be some sort of Grizzly Bear cannon. it was a NEWS UPDATE!!!   THINK next time a stupid comment is thought by yourself.&lt;br /&gt;
Also heres the ANSWER the other players can see you just like AVP. so thats how customization comes in handy.   [[user:moviemaster1993|moviemaster1993]]&lt;br /&gt;
:First off, I never said ''your post'' failed. That was ''your'' response to ''me'', smart ass. I was commenting on a feature of the game I think is unnecessary, something I'm fully allowed to do. You aren't the lord of opinions around here. Second, comparing Rainbow Six to Call of Duty is about as much of a failure as one can accomplish. Lastly, who the hell cares if another player can see you? I wouldn't be customizing my character for other people, just like other people aren't going to be customizing their characters for me. It's not like everybody's gonna stop shooting and comment on every other player's individual character, is it? The only stupid comments on here are coming from ''you''. [[User:Spartan198|Spartan198]] 10:30, 9 June 2010 (UTC)&lt;br /&gt;
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I think it's more for identification than anything. So if you're pissed at one guy, you can just look at him ans say &amp;quot;Hey it's that one guy, Imma kill 'em&amp;quot;, instead of reading the little tiny red words above their head that is often jibberish anyway. Just my opinion, though. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 03:45, 29 July 2010 (UTC)&lt;br /&gt;
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== MP5k ==&lt;br /&gt;
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You think they're putting that in there to copy MW2?&lt;br /&gt;
:No I think they're doing it to fulfill their MP5 quota. MW2 wasn't the first game to feature the MP5K, broski.-protoAuthor 00:23, 19 May 2010 (UTC)&lt;br /&gt;
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I don't know about that. They also have an AUG in the game and a SPAS-12. Not a coincidence that MW2 also has these. [[User:Excalibur01|Excalibur01]] 04:19, 19 May 2010 (UTC)&lt;br /&gt;
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- Heh. Spas and AUG were in tons of other games. --[[User:Werc|Werc]] 05:18, 19 May 2010 (UTC)&lt;br /&gt;
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But THIS game is directly part of the COD franchise. It's a bit repetitive to show guns that has been in previous games. Well ok WWII games don't count because they cant help having the same guns, but this is supposed to be Treyarch's turn at making a new game, but so far, none of the weapons are new. What about instead of the SPAS-12, we get an 870, or instead of the AUG, we get...any other bullpup rifle of the time. [[User:Excalibur01|Excalibur01]] 05:36, 19 May 2010 (UTC)&lt;br /&gt;
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I'm thinkin' maybe they showed off the MW2 guns first to get MW2 fans interested in this game. Then maybe later they'll show off some new guns. Here's to hopin'. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 22:29, 26 July 2010 (UTC)&lt;br /&gt;
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I derinitely think they're putting the MP5k in to copy MW2. They could have put in any other variant of the MP5, variants that weren't in prototype stage and would probably be more combat effective, but they went with the k variant. That said I don't think it's any coincidence the SPAS-12 and AUG is in there either.&lt;br /&gt;
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You don't get the fans back with the same old guns. You draw interests with NEW guns that hasn't been used before. Variety and distinctions. [[User:Excalibur01|Excalibur01]] 04:19, 27 July 2010 (UTC)&lt;br /&gt;
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Well, Treyarch apparently didnt start copying first. MW2´s specops get idea fairly sure from WaW´s coop system :D&lt;br /&gt;
:The latest issue of the official xbox magazine says that they originally had planned on having co-op throughout the entire campaign in MW2, but cut it because it messed with the narrative. Or, it would've been way too fun. --[[User:Funkychinaman|funkychinaman]] 13:06, 19 May 2010 (UTC)&lt;br /&gt;
the AUG was stupid in the game, no1 in USSOCOM uses that gun&lt;br /&gt;
* Would you mind telling what do you have against bullpup designs, beside &amp;quot;the looks&amp;quot;?--[[User:WhiteSlift|WhiteSlift]] 11:58, 27 May 2010 (UTC)&lt;br /&gt;
* Heh. MP5k get into service 20 years after Vietnam war. There was only prototype in latest parts pf Vietnam war. MAC10 or UZI would be much more realistic in hands of US soldiers. Atleast much more than prototype gun. --[[User:Werc|Werc]] 06:49, 23 May 2010 (UTC)&lt;br /&gt;
*&amp;quot;MP5K get into service 20 years after Vietnam war&amp;quot;...the MP5K isn't that new. Considering that the war ended in 1975, and the MP5K was introduced in 1976, you are way off.--[[User:Phillb36|Phillb36]] 01:30, 10 June 2010 (UTC)&lt;br /&gt;
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true why would they be carrying a Prototype in to combat&lt;br /&gt;
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Well how much differently could essentially just a shortened MP5 with a foregrip work from the regular MP5?&lt;br /&gt;
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Because it's a video game that doesn't care about accuracy and realism. I mean what loser actually waits until Picatinny rails to be invented? Go ahead and put them on your rifle in Nam, it's the new trend.&lt;br /&gt;
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Why are you complaining about the AUG in particular, I mean USSOCOM doesn't use it? Yeah, well they sure as hell don't use the deagle or the AA12 or the FAMAS but I don't see you complaining&lt;br /&gt;
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&amp;quot;I mean what loser actually waits until Picatinny rails to be invented?&amp;quot; Picatinny rails have been around since 1913, broski.&lt;br /&gt;
:Not in their modern version, Broseph Stalin.&lt;br /&gt;
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You all are forgetting..this is SOG, not SOCOM.  SOG could carry into battle whatever they wanted to.  Could they have carried a prototype MP5K?  Sure!  Keep in mind..they had access to stuff that NOBODY ELSE in the military had access to at that time.  Hell..one time they brought an airhorn with them and scared the crap out of an entire NVA division with it.&lt;br /&gt;
:Look, I can understand having access to weapons no one has ever heard of at the time, but you can't have access to weapons if it doesnt EXIST in the world yet. I mean just because they are SOG doesn't mean they have their own special gunsmith to factory make new parts and designs for weapons that haven't been thought up yet. [[User:Excalibur01|Excalibur01]] 04:21, 27 July 2010 (UTC)&lt;br /&gt;
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== What the hell is up with this AR-15 Carbine? ==&lt;br /&gt;
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It looks like a 733, but at the same time, not since it also has a flat top, but the scenes in the trailer that showed this rifle is assumed to be Vietnam era, so a flat top AR-15 shouldn't exist at the time much less a rail system for it. Also the same AR also has a rear iron sight on the flat top. This doesn't make sense [[User:Excalibur01|Excalibur01]] 04:18, 19 May 2010 (UTC)&lt;br /&gt;
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- I think its XM177, but customized way to much. Its mucb more possible that Treyarch just failed. I think they just added rail system/flat top just because MP. You know, attachments. --[[User:Werc|Werc]] 05:18, 19 May 2010 (UTC)&lt;br /&gt;
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::It cannot be an XM177 if it has a flattop receiver.  Those did not exist when the XM177s were introduced.  The flash hider is also Vortex, not the XM177-type.  The game's 3D artists might have been ignorant about what AR carbines existed at the time. But that is not an XM177.  Not by a long shot. -[[User:MT2008|MT2008]] 05:23, 19 May 2010 (UTC)&lt;br /&gt;
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I think the game's 3D rendering tech was mostly like stone because it's the 60s and 70s, but the trailer animation is horrible! I could barely tell what was going on and the weapon details are no where like MW2. Say what you want about MW2 when it comes to consistencies, but at least they can render their weapons correctly. My first upload of that funky AR-15 shows the handguard as this polygon like thing. And did flat top receivers exist during Nam? [[User:Excalibur01|Excalibur01]] 05:34, 19 May 2010 (UTC)&lt;br /&gt;
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:::''And did flat top receivers exist during Nam?''&lt;br /&gt;
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:::No, not at all.  My recollection is that the Colt ACR (introduced in the 1980s) was the first AR-type rifle to feature a flattop receiver.  Even though the ACR was a bust, flattops were subsequently carried over into future AR generations. -[[User:MT2008|MT2008]] 05:39, 19 May 2010 (UTC)&lt;br /&gt;
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With these seemingly anachronistic flat top recievers and flip up sights I think this game is headed towards failure. Seems like they're taking the MW2 route and making their &amp;quot;balanced&amp;quot; and cosmetically changed multiplayer weapons also appear in single player. I hope by some miracle they don't or else they don't get my money.&lt;br /&gt;
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:And here I remember talking to my brother about how they can fuck up the M16 by either putting A2s or burst A1s, but this is WAY over there in the incorrect area. Haven't they seen any Nam movies? [[User:Excalibur01|Excalibur01]] 15:03, 19 May 2010 (UTC)&lt;br /&gt;
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: Excalibur01 - or use five minutes just f-i-v-e f**king minutes of their time and try to google some Vietnam-era photos. Or they could hire someone with at least basic knowledge of era background and weaponery. You know, they spent money on countless other things. But I guess that Call of Duty is now like B-rated action movies. Make as many as you can and don't worry about the quality. Nobody gives a s*it about how it looks like or if it is correct as far as it would look cool and geek teen age kiddos would pay the money so they could play multiplayer on their lagging net servers. [Ragnar - 22:25, 19 May 2010]&lt;br /&gt;
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Hopefully they at least have the M16 have full auto instead of burst, would make it more fun that way. I did read that this isn't taking place in vietnam on yahoo news which probably is incorrect but this is ridulous of the weapons they are putting in.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:48, 20 May 2010 (UTC)&lt;br /&gt;
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:I read an IGN article that it'll take place throughout the Cold War, from the end of Nam to Cuba and also Princess Gates London [[User:Excalibur01|Excalibur01]] 03:17, 21 May 2010 (UTC)&lt;br /&gt;
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I researched the history of picatinny rails, turns out Treyarch may have actually done very good research. This is what I found: &amp;quot;The MIL-STD-1913 standard was developed out of efforts during the M16A1 Product Improvement Program which eventually resulted in the M16A2. One of the abandoned ideas was a receiver with a built-in rail. In the 1970s, Rock Island Arsenal experimented with a sniper AR-10 with a Weaver rail. In Vietnam, the Model 656 had a built-in rail.&amp;quot; Source:http://www.militaryphotos.net/forums/archive/index.php/t-18737.html&lt;br /&gt;
I don't know about you guys, but I'm now willing to believe the rails on this AR (Model 656?) isn't a goof at all.&lt;br /&gt;
:Well, its always good to know new thing :) But i think it still wasnt regular Vietnam equipment. And i also think there wont be even M16 or M16A1 ingame.--[[Special:Contributions/85.71.49.215|85.71.49.215]] 04:35, 1 June 2010 (UTC)&lt;br /&gt;
::True, it wasn't regular Vietnam equipment. But these aren't regular soldiers either. These guys are top secret black ops, higher than tier one operators. They can use any weapon in the world, even ones that are in secret development. And you're probably right, I doubt there'll be an M16, simply because these experimental ARs look cooler, have a bit of mystery around them, and can accept multiple attachments. But I wouldn't be surprised if they name the rifles M16.&lt;br /&gt;
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The model 656 looked like this: &lt;br /&gt;
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[[Image:model 656.jpg]] &lt;br /&gt;
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It was just an early M16 with an early style rail system. So far, I have not found images of a Carbine with these types of rails, experimental or not. Rails were not on the forefront of military minds before the 90s. The military didn't even decided to put rails on the M16 until a decade after the M4 came out. And even the Model 656 rails were not on a flat top receiver like the ones on an M4. [[User:Excalibur01|Excalibur01]] 13:57, 1 June 2010 (UTC)&lt;br /&gt;
:Aw crap, there goes my theory. Looks like it's back to just being a Treyarch fail.&lt;br /&gt;
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I'm not one to justify inaccuracy in videogames but, the upper receiver on the 656 could easily be swapped with that of an AR-15 carbine. --[[User:AdAstra2009|AdAstra2009]] 00:50, 2 June 2010 (UTC)&lt;br /&gt;
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Sure...but the one we see in the game is not the same rail receiver as the one the 656 has. It has a flat top like an M4 [[User:Excalibur01|Excalibur01]] 02:22, 2 June 2010 (UTC)&lt;br /&gt;
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I just noticed that the front sight isn't removed when an optic attachment is present, an improvement over other COD games. Maybe Treyarch realized an AR would be bolt-action if the gas block was removed. &lt;br /&gt;
:Low-profile gas block is not visible from first-person perspective. And 3-d person gun models were made as low-poly as possible to minimise system loads(this was crucial because games was intended for Xbox in first place)&lt;br /&gt;
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Who know CAR-15 with rear flip up sight use in vietnam war? I see a south vietnam flag in picture.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
: No. Though, prototype flat-top receiver and flip-up like on your screen could be possible, but it just doesn't look authentic to the time period. I wouldn't mind if they put in something like Model 656(pictured above). But they really need to get rid of that modern-looking AR.&lt;br /&gt;
[[Image:CODBOAR-15b.jpg|thumb|none|500px|]]&lt;br /&gt;
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It's just like the Aperature sight in W@W, but no where near as bad. I don't see why people are making such a big deal out of it, sure it's not exactly authentic, but it's far from game ruining like what a lot of people here are saying.&lt;br /&gt;
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== Complaints ==&lt;br /&gt;
Hey, it's a game, not a history lesson. It's all about fun and style and so. I do like a realistic movie or game, but I don't hate a game just because the artists created something they think it's better this way. Nobody complains when a director sums up a car ride that would take 1 hour in real life in one scene in the movie, or when he puts the light where the sun can never be just to make it look good, but when someone puts a cool looking AUG in a game set before 1977, because it looks cool, or creates his own creative vision of an AR-15 everyone freaks out. All the time you hear people say &amp;quot;They should have done better research!&amp;quot; or &amp;quot;They don't know anything about history!&amp;quot;, but maybe the did research, and they know history, and they discussed it and decided that they want to create something own, because they feel it fits better in their creative work than what real life history can give them.&lt;br /&gt;
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*Yeah, you are right. Now we need M1 Abrahams tank in some Napoleonic Wars strategy. Cause that tank is just cool - right ? Or maybe M4 Carbine in WW2 shooter ?--[[User:Werc|Werc]] 16:28, 19 May 2010 (UTC)&lt;br /&gt;
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::Treyarch is legally obligated to keep the timeline from going beyond Vietnam. [http://gameinformer.com/b/news/archive/2010/03/04/the-activision-lawsuit-what-it-means-and-where-it-s-going.aspx] If that means they have to cheat a bit regarding the weapons, I'm willing to give them some leeway. Let's face it, we're probably the only people who truly care anyway. None of these inaccuracies are going to keep any of us from buying this game when it comes out and playing the heck out of it. --[[User:Funkychinaman|funkychinaman]] 16:41, 19 May 2010 (UTC)&lt;br /&gt;
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They're not legally obligated to keep it from going beyond Vietnam.  As that article says..all they need is full approval from West and Zampella.  Considering those two aren't rampant assholes..it's a total possibility.&lt;br /&gt;
:That's a bit like saying other people can write Harry Potter novels as long as JK Rowling is okay with it, or other studios can make Star Wars movies as long as George Lucas is okay with it. Have you looked at the games IW has made? Have you noticed a pattern? (For those who don't want to look, all they make are CoD games. That is literally all they have going for them.) Sure, they COULD give away their golden goose and let someone develop else something Activision has given them exclusivity with, but I can't imagine a single scenario where they would. --[[User:Funkychinaman|funkychinaman]] 10:45, 17 June 2010 (UTC)&lt;br /&gt;
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* Well, msot of CoD players wont even recognize M16 and M4 or HK416. So yep - We are maybe only ones who care about it :/ --[[User:Werc|Werc]] 16:44, 19 May 2010 (UTC)&lt;br /&gt;
::And mind you, Treyarch is the same developer that had Japanese troops using suppressed MP40s with reflex sights in WaW. Oh, and a RAY GUN TO SHOOT ZOMBIES. That being said, I was devastated when I found out that MW2 wouldn't have zombies, and I'll be even more devastated if BO doesn't have them. IMHO, zombies was the best part of WaW. --[[User:Funkychinaman|funkychinaman]] 17:39, 19 May 2010 (UTC)&lt;br /&gt;
* And IW had OMOH with FN2000´s and IMI Tavor´s - So whats the difference :D Hope zombies will be includeProxy-Connection: keep-alive&lt;br /&gt;
Cache-Control: max-age=0&lt;br /&gt;
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too.&lt;br /&gt;
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:Ok the Zombie thing in WaW was a side game. It's not part of the &amp;quot;story&amp;quot;. If the zombies and the ray gun appeared in the actual missions, then we'd called bullshit but with a smile cause zombies are awesome to fight. The suppressors and red dot sights were for multiplayer to compete with COD4 at the time, so those don't count. We're talking historically accurate, period piece weapons. It's like we do a game taking place during the Civil War but we all got 1911s as handguns and M1 Garands as rifles. [[User:Excalibur01|Excalibur01]] 03:22, 21 May 2010 (UTC)&lt;br /&gt;
::You're telling me you wouldn't play a Civil War game where you can use an M1 Garand? ;)True, they tried that with Darkest of Days, but it was terribly done. And second, you CAN get the ray gun for one of the campaign missions, and it is awesome. (You can take down a tank with two shots.) But I know what you're getting at. I'm just saying we shouldn't let the nitty gritty get in the way of good gameplay, especially since Treyarch already has one hand legally tied behind their backs. Would they want to make a Modern Warfare-like game set in present day or the near future? Sure, but they can't, they're legally handcuffed to inflexible historical fact. Besides, no game has ever gotten its weapons exactly right. We have an entire generation of kids who believe an M1 Garand can't be reloaded without firing the entire clip, or it has less stopping power than a K98K. I won't lose any sleep if BO has AR-15s with flat top receivers, but I will if the game sucks. --[[User:Funkychinaman|funkychinaman]] 06:34, 21 May 2010 (UTC)&lt;br /&gt;
You know if there gonna screw this game why don't the just add a bunch of laser guns or crap. I mean i could understand if the weapons in the game where off, but i have a feeling this game is going to be a cluster F***&lt;br /&gt;
::We're basing a lot on two trailers and some scanned images from a magazine 5.5 months from release. I'm going to reserve judgment until I actually play it or at least hear from people who have actually played it. Treyarch has little to lose here. If it's great, people will praise them, if it's not, people already think they're the Fredo Corleone to IW's Michael Corleone in the Activision family. --[[User:Funkychinaman|funkychinaman]] 05:40, 25 May 2010 (UTC)&lt;br /&gt;
:::And while we're here, we've been talking about how the angle of the AK mag is slightly off, but is anyone else annoyed that if you do a tactical reload and drop half a mag, those rounds in the discarded mag magically go back into your ammo stockpile and you don't lose them? This has been true in 99.7% of all FPS's I've ever played. Gamers have accepted the idea of the consequence-free tactical reload for over a decade now. --[[User:Funkychinaman|funkychinaman]] 05:40, 25 May 2010 (UTC)&lt;br /&gt;
::::You're right it's a crying shame. Not only because it's more accurate when the game keeps track of ammo in specific mags but it also adds another challenge and element of strategy. I also enjoy the one game I've played that keeps track of the +1 round in your gun when you reload. I wish more games were like that. Sad thing is I don't see COD heading in the right direction ever again.&lt;br /&gt;
:::::The one time I saw them do the tactical reload correctly was... Navy SEALs Quake, a mod for Quake II. Yes, it was a mod made by amateurs over ten years ago. The big game companies aren't doing it right because they don't want to. I remember the first time I played a game that had different animations for reloading with a round in the chamber and one without. Operation Winback on the N64, also ten years ago. It was a nice touch. --[[User:Funkychinaman|funkychinaman]] 13:48, 25 May 2010 (UTC)&lt;br /&gt;
::::::'''Operation Flashpoint''', '''Rainbow Six: Raven Shield''' and '''Insurgency''' all did tactical reloads properly (ammunition is a number of magazines, not bullets, and if you reload a partially-empty mag it goes back in the pool), and the latter two also simulated +1 capacity. Insurgency is a mod but the other two are retail games. --[[User:MattyDienhoff|MattyDienhoff]] 20:00, 23 July 2010 (UTC)&lt;br /&gt;
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* But we arent complaining here about animation and bullet system, damn. We are critising look of those guns ! That stramge XM177/AR15 hybrid was seen many times in reveal trailer, so we can judge it. And it failed. Its still better when you have realistic gun without realistic ammo system than crazy-unrealistic looking gun with realistic ammo system. --[[User:Werc|Werc]] 12:06, 25 May 2010 (UTC)&lt;br /&gt;
::I don't think it'd be that hard to replace the skin. [[Black]] didn't give a damn about realism, but it was still enjoyable as hell. The way I see it, ultimately, it's just a game, to be played because it's fun, not as an interactive history lesson. If you want accuracy, watch the Military Channel or actually go out to the range. --[[User:Funkychinaman|funkychinaman]] 13:48, 25 May 2010 (UTC)&lt;br /&gt;
::: Well, it doesnt have to be &amp;quot;interactive history lesson&amp;quot; but atleast a bit of realism would be nice. '''''BTW''': I visit shooting range once or twice in month :)''&lt;br /&gt;
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As pointed out, we don't want TOTAL realism. Otherwise, one bullet hit to the chest is enough to kill you. At least head shots are instant kills in the game. But we're doing a game based on a particular period and it has to be accurate. I mean, if you were watching a WWI movie and see soldiers with M16s. That's a bit jarring right? [[User:Excalibur01|Excalibur01]] 15:03, 25 May 2010 (UTC)&lt;br /&gt;
:: Now he will answer it isnt jarring. If the movie has cool effects and famous actors.&lt;br /&gt;
:::Jarring, maybe, but I don't know if it'd ruin it for me. (Is it a sci-fi film? Surrealism? A film by Uwe Boll?) It'd be one thing to have blatant mistakes, like M16s in WWI, but would it have ruined [[Saving Private Ryan]] if Sgt Horvath had a post war M1 Carbine with a bayonet lug and adjustable rear sights instead? Did the fact that the officers had Webley Mark VI's instead of Adams Mark III's ruin [[Zulu]]? Did the fake M72 LAW in [[Ronin]] take you out of the movie? If it didn't, it's because you chalked it up as a goof, moved on, and enjoyed the rest of an otherwise good movie. If it did, then I don't know what to tell you. --[[User:Funkychinaman|funkychinaman]] 15:52, 25 May 2010 &lt;br /&gt;
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Here's a hypothetical question: This game is called Black Ops, so theoretically, they can make up whatever they want, what do we know, it's a black op, and thus classified. What if all the weapons in the game were all fake, either outright, or fictional modifications of real weapons? Would we still be up in arms? --[[User:Funkychinaman|funkychinaman]] 16:14, 25 May 2010 (UTC)&lt;br /&gt;
: I hate to say it but you might be onto something. I've heard rumors that Black Ops will rewrite history and take place in an alternate past. This is probably how Treyarch can get around the legal restrictions of not being able to make post-Vietnam games and explain these BS weapons. Personally I think it's pretty weak but it explains it.&lt;br /&gt;
:: Well, if it does... Wait-It doesnt! I read some article with one of Treyarch members which strictly denied possibility of alternate reality. Ill repat it again : its just some Treyarch modeller fail. --[[User:Werc|Werc]] 12:39, 26 May 2010 (UTC)&lt;br /&gt;
It's not rewriting history at all basically it's saying that during the Cold War what if there were some Black Ops that went down to keep the whole thing from escalating into an actual official war. Which is completely possible.&lt;br /&gt;
:::It doesn't have to be alternate history, just a secret history. It's implied that the JFK assassination will be in the game. Is the player the second gunman on the grassy knoll? Is he supposed to stop the second gunman on the grassy knoll? Does he successfully stop a possible third gunman? They can make up anything they want in that scenario. A mission can have the player equipped with a prototype laser rifle, but it's scripted so the rifle is damaged or lost along the way, and the technology is lost forever. --[[User:Funkychinaman|funkychinaman]] 15:53, 26 May 2010 (UTC)&lt;br /&gt;
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It would be great if they do include Dirty Harry's gun and Tony Montana's &amp;quot;Little Friend&amp;quot;.&lt;br /&gt;
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The Steyr AUG (Armee Universal Gewehr - Universal Army Rifle) had been in development since the late 1960s, as a replacement for venerable but obsolete Stg.58 (FN FAL) battle rifles for Austrian army. It was developed by the Austrian Steyr-Daimler-Puch company (now the Steyr-Mannlicher AG &amp;amp; Co KG) in close conjunction with Austrian Army.See? It's not that wrong. Got it from http://world.guns.ru/assault/as20-e.htm&lt;br /&gt;
:It's still wrong. Just because the AUG was in development doesn't mean a working prototype existed. And if it's supposed to be the prototype, why does the AUG in the game look like the production version, only without the grip, and not as depicted in the prototype drawing shown on the World Guns page? I think the whole prototype explanation is a lame excuse in order to include more modern weapons in the game. I would much rather see the weapons that SOG actually used included in Black Ops, instead of an assault rifle that we've seen about 5 billion times in other shooters. I already posted below how Treyarch could have used the Remington 7188 full auto shotgun in the game. This weapon was actually used in Vietnam, and as far as i know has never been used in a video game, but instead they chose the SPAS-12, which didn't exist at the time and has been used in dozens of other shooters.--[[User:Phillb36|Phillb36]] 22:50, 17 June 2010 (UTC)&lt;br /&gt;
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== Unknown ==&lt;br /&gt;
The rocket launcher under unknown is an M202 FLASH rocket launcher. Ashdude01 20:20 19 May 2010&lt;br /&gt;
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Yes there is i added it to the guns page but some moron removed it&lt;br /&gt;
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moviemaster1993 11:58 may 2010&lt;br /&gt;
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== Carcano M91/38? ==&lt;br /&gt;
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The images provided doesn't shot much and it is said that it can't be a mosin Nagant because the barrel is too short. Well it could be the carbine length variant or any other short barrel bolt action rifle. I can't see anything in the picture. [[User:Excalibur01|Excalibur01]] 03:26, 21 May 2010 (UTC)&lt;br /&gt;
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It seems like its picture of that gun. Remember that game has to do something with JFK asassination and there can be barelly seen &amp;quot;Lee Harvey Oswald&amp;quot; on paper under that gun. So i think it have to be that gun - As some reference. --[[User:Werc|Werc]] 03:48, 21 May 2010 (UTC)&lt;br /&gt;
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Ever heard of the Mosin Nagant M44 carbine or the finnish retooled M38?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 11:56, 21 May 2010 (UTC)&lt;br /&gt;
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== M16 and XM177 ==&lt;br /&gt;
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[[Image:Colts.JPG|thumb|none|500px|]]&lt;br /&gt;
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Looks like the guy here has either an M16 as you can tell by the barrel pointing to the left and the barrel on the right looks like an XM177 [[User:Excalibur01|Excalibur01]] 21:26, 24 May 2010 (UTC)&lt;br /&gt;
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Looks like a M16A1 to me..which makes sense..since the A2 didn't come around until the early to mid 80's.&lt;br /&gt;
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== Embargo lifts tomarrow, the 28th ==&lt;br /&gt;
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Ones the embargo lifts we will be flooded with info, especially about guns&lt;br /&gt;
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What embargo? [[User:Excalibur01|Excalibur01]] 18:45, 27 May 2010 (UTC)&lt;br /&gt;
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There was an embargo for some journalist who previewed the game(they also could have played it too)and tomarrow it ends and info will get flooded all over the web&lt;br /&gt;
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* It ended and only few informations and no new guns appeared. --[[User:Werc|Werc]] 07:24, 29 May 2010 (UTC)&lt;br /&gt;
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== Valment m78 == &lt;br /&gt;
:The M78 does have its own page here, separate from the RPK. But yeah, I don't think the designers are gun-savvy enough to have both of these guns in this game.--[[User:Funkychinaman|funkychinaman]] 19:55, 27 May 2010 (UTC)&lt;br /&gt;
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What the year of Valmet M78 build? I think is not use in vietnam war the NVA don't have a finnish weapons during the war.And i think in the picture the gun is not Valmet M78.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
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: And Spas-12 was in vietnam ? It may not be Valmet, but it fairly sure isnt RPK. Or another Treyarch modeller fail ? --[[Special:Contributions/85.71.49.215|85.71.49.215]] 11:40, 3 June 2010 (UTC)&lt;br /&gt;
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Anyone notice that the picture of the unknown AK-type LMG has a front sight that upright on the front side and canted forward on the back side like the RPK-74's front sight? --[[User:HashiriyaR32|HashiriyaR32]] 17:11, 6 June 2010 (UTC)&lt;br /&gt;
:The Valmet M78 was invented after the production of the M76 in 1976, which is another weapon considered anachronistic for the Vietnam War era if there's any in the game. - [[User:Kenny99|Kenny99]] 01:45, 21 June 2010 (UTC)&lt;br /&gt;
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== Time travel (well that would explain it) ==&lt;br /&gt;
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[http://pc.ign.com/articles/109/1093572p1.html Another preview]&lt;br /&gt;
--[[User:Funkychinaman|funkychinaman]] 16:22, 29 May 2010 (UTC)&lt;br /&gt;
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The page doesn't exist [[User:Excalibur01|Excalibur01]] 16:48, 29 May 2010 (UTC)&lt;br /&gt;
* Fixed that link. --[[User:Werc|Werc]] 16:49, 29 May 2010 (UTC)&lt;br /&gt;
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Launching an SR-71 from an aircraft carrier? Is that even possible? O_o [[User:Spartan198|Spartan198]] 21:04, 30 May 2010 (UTC)&lt;br /&gt;
:They were able to operate a U-2 from a carrier, but that wouldn't be nearly as sexy as flying an SR-71, now would it? --[[User:Funkychinaman|funkychinaman]] 04:32, 31 May 2010 (UTC)&lt;br /&gt;
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I don't think it is, You know how these game designers do ALL of their research. (Man I'm sarcastic tonight)--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:11, 31 May 2010 (UTC)&lt;br /&gt;
::It's pretty obvious that since MW2, the main source of research is action movies and Futureweapons reruns.&lt;br /&gt;
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Damn straight.&lt;br /&gt;
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[[Special:Contributions/72.189.150.170|72.189.150.170]]&lt;br /&gt;
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Not that I have anything against the SPAS-12, AUG, or AK47s, but we need to see different types of weapons. What about an 870, or the AK-74? What about other types of Bullpup? [[User:Excalibur01|Excalibur01]] 02:41, 7 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: You think 12-year old child knows difference between AK-74, AK-47 and AKs-74u ? That wont make sence..... Why making more weapons when you can add only those &amp;quot;cool&amp;quot; and overused ones ? --[[User:Werc|Werc]] 15:14, 7 June 2010 (UTC)&lt;br /&gt;
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My 11 year old brother can, just saying-[[User:SargeOverkill]]&lt;br /&gt;
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well the ak-74 would be good , but no one would notice the difference. most kids playing this game dont know am1911a1 from a m14 . id like to see both&lt;br /&gt;
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== Prototypes ==&lt;br /&gt;
&lt;br /&gt;
Just to let you know: German games magazine ''PC Games'' had an interview with the developers. In the latest issue, they write, that the black special ops team can get any equipment they want, including non-standard weapons, brand new prototypes and even customized and special built single pieces, &amp;lt;quote&amp;gt;which no one outside the team will ever get to see&amp;lt;/quote&amp;gt;. So that is the official in-game explanation for every crude weapon you can see in the hands of the player.&lt;br /&gt;
:That's what I figured their reasoning would be. It makes sense but it's still a pretty weak explanation if you ask me.&lt;br /&gt;
:So super elite 1337 black ops delta teams can even get weapons ''that don't yet exist''? WTF? Why didn't our SF and SEALs in 'Nam have M4A1s with KAC rail systems, lasers, ACOGs, EOTechs, and bullets that can home in on enemy soldiers from 50 miles away, then??? It's a conspiracy to disarm the public, I tell you! But in all seriousness, I think it's an explanation that doesn't hold water. That mentality might work in 2016 during MW2, but not in a past setting like Vietnam where small arms development has been chronicled and we know where and to what it led. [[User:Spartan198|Spartan198]] 15:29, 5 June 2010 (UTC)&lt;br /&gt;
::I think it does hold water. Of course these finalized weapons weren't around in the late '60s to mid '70s. But how do you know their prototypes weren't? Most of the weapons in-game will either be early prototypes or in the case of the AR custom-built weapons made by the SOG operatives.&lt;br /&gt;
::Ok, they could at least make it look like prototypes, not like modern weapons.&lt;br /&gt;
::Okay, then how about when the next WWII game comes out, they give all the troops M16s, M60s, Mark 48s, G36s, AKMs, XM29s, and XM8s because, you know, super secret black ops teams can get any piece of kit they want, even if it doesn't exist yet. All they have to do is jump in Doc Brown's time machine, travel through time and grab the latest kit, then head back. 1.21 gigawatts! [[User:Spartan198|Spartan198]] 02:03, 6 June 2010 (UTC)&lt;br /&gt;
:::I've said it once before, if it's done well, I will absolutely play it. Most people play game as a means of escape, so would it really make a difference if I shot a Nazi with an M16 or an M1 Garand? He's not REALLY dead. He's not even real, and we've contributed nothing to the winning of WWII, or any war. In fact, we've contributed nothing but to our own satisfaction. They're called video GAMES. Playing games is about having fun. I'm sure many if us here loved Nazi Zombies from WaW. Why? Because we love shooting Nazis, and we love shooting zombies, and Treyarch did us a favor by combining the two activities. And we love it even more if we can shoot them with a ray gun that comes out of a magic box. Was it historically accurate? No, but believe me, the history major in me learned to live with it. (Hell, now you've got me all worked up, because as I'm typing this, I can't wait to get the chance to catch Hitler and bin Laden in a meeting and spray the room with a minigun.)  --[[User:Funkychinaman|funkychinaman]] 03:02, 6 June 2010 (UTC)&lt;br /&gt;
Ok i get your point, it's a video game, and fun or not it should have realism, i mean c'mon!-[[User:sargeOverkill]]&lt;br /&gt;
::::BTW, they already sort of did that with the Time Splitters series. And those games were awesome. (At least 2 and Future Perfect were. I never played 1.) --[[User:Funkychinaman|funkychinaman]] 16:30, 6 June 2010 (UTC)&lt;br /&gt;
:::::I quite frequently have lots and lots and lots and lots of fun playing games, especially shooters, that adhere to reality. The reason I play a Vietnam or WWII shooter is because I want to immerse myself in the environment. That includes having weapons accurate to the period. [[User:Spartan198|Spartan198]] 14:07, 7 June 2010 (UTC)&lt;br /&gt;
::::::I guess that depends if you consider these games historical or not. I just lump it in with Halo and GoW now, as CoD flew off the historical rails about two or three games ago, straight into &amp;quot;anything goes&amp;quot; territory, which was good from a story telling perspective. Even when it tried to be historical (up to CoD 2) you were still one or two men who personally killed half the German army. That's why I thought releasing WaW on Veterans Day was a backhanded tribute, because nothing honors veterans like a game that allows you to win WWII singlehandedly. --[[User:Funkychinaman|funkychinaman]] 14:31, 7 June 2010 (UTC)&lt;br /&gt;
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==M14==&lt;br /&gt;
&lt;br /&gt;
What with this being a Vietnam War game, I'm gonna be pretty pissed if you can't use a normal M14 rifle, without all the rails and crap.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|I want to use an M14 like this in-game]]&lt;br /&gt;
&lt;br /&gt;
Well, it doesnt look cool enough. Expect it with scope, silencer, thousands of rails and plastic stock. --[[User:Werc|Werc]] 18:04, 1 June 2010 (UTC)&lt;br /&gt;
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1. They'll Probably put it in.&lt;br /&gt;
2. the rails are the modern demands of a soldier including the ability to easily mount optics and other accessories easily. theres nothing wrong with it.&lt;br /&gt;
&lt;br /&gt;
:I'd like a regular wood stocked M14, and if you want optics, they did make a scope riser mount for M14s before rail systems. As for silencers, well that's easy, and heartbeat sensors shouldn't bother to return. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::If they want to be accurate with attachments, then they should have a sniper scope and a suppressor (suppressors were available at that time).&lt;br /&gt;
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Randy Shughart a delta force sniper never had anything fancy on his. as stated in BlackHawk down he had a vietnam era M14, with a scope. nothing fancy there. besides in vietnam there really  wasnt a need for anything fancy. silencer, hell the vietcong already knew they were there because of the helo. Lam- hadn't been invented. and a tac light is slightly useless seeing how they were in a jungle 95% of the time. [[Special:Contributions/71.194.219.9|71.194.219.9]] 01:46, 30 June 2010 (UTC)&lt;br /&gt;
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: All of these attachments really ''WONT'' make sence. '''But its Treyarch'''.&lt;br /&gt;
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== AUG sans grip ==&lt;br /&gt;
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What the hell is up with the AUG without a foregrip? I don't mind the fact the AUG is anachronistic, but come on...why take off something central to firing the gun. Maybe the gun is semi-automatic in the game, because our character has to plunge his hand into a bucket of ice to stop the burning after each shot.&lt;br /&gt;
:Yeah, I don't understand that decision. The only possible explanation I can come up with is that they used the AUG with a grenade launcher as a model, like this one [http://www.steyr-aug.com/240.jpg], and then just deleted the grenade launcher. But this would mean that no one working on the project A) ever saw a movie with an AUG, including [[Die Hard]], which I would think every male between the ages of 21-49 in the english speaking world has seen, or B) could put two and two together and figure out that putting your hand directly on a barrel is not practical. That, or the plot involves that character severely burning his hand. If not, it's an utterly indefensible and boneheaded decision by the Treyarch staff. --[[User:Funkychinaman|funkychinaman]] 22:29, 1 June 2010 (UTC)&lt;br /&gt;
::And to be absolutely fair, the character is wearing heavy gloves while holding the barrel. But it still doesn't make sense. --[[User:Funkychinaman|funkychinaman]] 00:21, 2 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::What doesn't make sense to me is that they have a military advisor on staff. How come, at no point in the development, did this man point out that holding a gun barrel while firing is a bad idea, and has he not seen an AUG before? - Opening Poster.&lt;br /&gt;
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::Doesn't the grip fold up?-protoAuthor&lt;br /&gt;
:::Yes, but you'd still be able to see it. [http://www.murdoconline.net/wordpress/wp-content/uploads/2010/01/NEW-STEYR-AUG-right.jpg]--[[User:Funkychinaman|funkychinaman]] 04:12, 2 June 2010 (UTC)&lt;br /&gt;
:I wrote that without seeing the image. Sorry.-protoAuthor&lt;br /&gt;
::::I agree with the grenade launcher theory, especially since multiplayer was done first. Who knows, they might actually change the standard AUG model before the game actually comes out.&lt;br /&gt;
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The AUG without vertical grip.I think a gun barrel is very hot.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
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In third person it's just a character model fail. In first person you grip I guess what you could call the &amp;quot;finger guard.&amp;quot;&lt;br /&gt;
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I've seen pics of the Austrian Army holding their AUGs by the trigger guard like a P90 but not the barrel itself, that's stupid. Plus, who the hell in 1968 would even take a design like the AUG seriously. The M16 was just starting to be taken seriously by military brass around 1968.&lt;br /&gt;
&lt;br /&gt;
......Why the hell wouldn't they take it seriously? You do know that the British had actually adopted a bullpup design in 1951 for a very short time. Search Em-2 Rifle. It even had a built in optical sight on the&lt;br /&gt;
carrying handle. We Yanks then bossed everybody into adopting the 7.62 and the EM-2 was abandoned because it was in the .280 round so they went with the FAL which could be much more easily changed to use the 7.62&lt;br /&gt;
Actually, the EM-2 would be a better choice for this game or the SA80 prototype that appeared in The Professionals. I am aware of the EM-2. &lt;br /&gt;
=== Bullpup guns ===&lt;br /&gt;
&lt;br /&gt;
If they want bulpup gun in game why didnt they coice Em-2 ? Or Famas ? WHY THAT ANACHRONISTIC AUG, damn.&lt;br /&gt;
The FAMAS is even more anachronistic than the AUG. The FAMAS was adopted in the early eighties and it used a different type of 5.56 ammo than the NATO standard.&lt;br /&gt;
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: Yeah. It get into service in eighties. But atleast there '''WERE''' first prototypes in 1968. --[[User:Werc|Werc]] 06:04, 21 July 2010 (UTC)&lt;br /&gt;
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ummm...the prototypes of both the FAMAS and AUG were developed in the seventies. A better choice might be the Stoner 63 which had a history of use by the Navy SEALs and other clandestine units&lt;br /&gt;
&lt;br /&gt;
== OXM article ==&lt;br /&gt;
&lt;br /&gt;
Official XBox Magazine did a feature on Black Ops (July 2010, issue 111,) and I figure I'd share some highlights:&lt;br /&gt;
&lt;br /&gt;
- It was inspired by the book &amp;quot;SOG: The Secret Wars of America's Commandos,&amp;quot; by Major John Plaster. [http://www.amazon.com/SOG-Secret-Americas-Commandos-Vietnam/dp/1581606761/ref=sr_1_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1275440842&amp;amp;sr=8-1] &lt;br /&gt;
&lt;br /&gt;
- The SPAS-12 you use during the Tet Offensive uses Dragon's Breath rounds. &lt;br /&gt;
&lt;br /&gt;
- At least from their description, the &amp;quot;WMD&amp;quot; level sound suspiciously like the airfield level in MW2. &lt;br /&gt;
&lt;br /&gt;
The whole game looks suspiciously like MW2, just my opinion though. Hughjefender&lt;br /&gt;
&lt;br /&gt;
- The M202 FLASH is confirmed. &lt;br /&gt;
&lt;br /&gt;
- The M1911s with &amp;quot;Sally&amp;quot; etched on them also have tally marks on them. &lt;br /&gt;
&lt;br /&gt;
- They mention a co-op feature that &amp;quot;appears to be a successor&amp;quot; to zombies, which seems to me would indicate no zombies. Bummer. &lt;br /&gt;
&lt;br /&gt;
- Multiplayer was ready before the campaign, so some of the campaign levels are based on the multiplayer maps. &lt;br /&gt;
&lt;br /&gt;
- Regarding anachronistic guns, &amp;quot;'In this world, anything was possible' for these soldiers, [Treyarch head Mark] Lamia explains. All equipment requests were granted by their superiors. Cost, apparently, was no object.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- And finally, a quote from the military advisor, Lt. Col. Hank Keirsey (ret) (and something I've been trying to point out for a while now) &amp;quot;The Historical Advisor fights to get every last bit of accuracy, but always has to concede to the need for excitement.&amp;quot; Keirsey appears to be the military advisor for the whole franchise, not just this game or for Treyarch. &lt;br /&gt;
&lt;br /&gt;
--[[User:Funkychinaman|funkychinaman]] 00:18, 2 June 2010 (UTC)&lt;br /&gt;
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:Money is no object is one thing, but designing a different rifle system like you would design a James Bond car is a different thing. [[User:Excalibur01|Excalibur01]] 02:20, 2 June 2010 (UTC)&lt;br /&gt;
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: So, basically they said those soldiers can have any gun. Come on, Treyarch ! Give them FN2000´s , Plasma Rifles and Gravity Guns !&lt;br /&gt;
No, really. Off course they can have special weapons. But only those which were designated before 1968. Not those which were designated 10 years after.--[[Special:Contributions/85.71.49.215|85.71.49.215]] 04:30, 2 June 2010 (UTC)&lt;br /&gt;
::Yes, but since everything is secret, how do we know the CIA DIDN'T develop the AUG, or the SPAS-12, and cover it up by giving it to Steyr and Franchi, respectively? How can we be sure we DIDN'T capture any energy-based weapons from crashed UFOs? (Mind you, I don't work for Treyarch or owe them anything, but I have to give them credit for giving themselves such a clever out.) --[[User:Funkychinaman|funkychinaman]] 04:51, 2 June 2010 (UTC)&lt;br /&gt;
:::It seems like all these SOG's have custom-made pieces. And since Weaver rails did exist in Vietnam it would have been totally possible to make these weird AR's we keep seeing. Not saying I agree with this decision, but this is probably how Treyarch is getting away with it.&lt;br /&gt;
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You guys are so wrong, My friend the NAVY SEAL told me something not to tell anyone else but I don't care. They are issued laser rifles just like the ones in Fallout 3 but have a disntegration setting meant for vaporizing. At least thats Treyarches logic. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:55, 2 June 2010 (UTC)&lt;br /&gt;
:Calm down. I don't think any of us know when these weapons were in their first stages of prototypes and what they looked like in the prototype stage. Prototype weapons are definitely a recurring theme in Black Ops. Since these guys are above top-secret they can have experimental weapons that are also above top-secret. In the GKnova6 files, it specifically states the AUG in-game will be a prototype version. I wouldn't be surprised if the SPAS is also experimental and the weird AR is completely custom.&lt;br /&gt;
:::Cool&lt;br /&gt;
&lt;br /&gt;
RC planes instead of predator missiles?&lt;br /&gt;
&lt;br /&gt;
== Document from viral site ==&lt;br /&gt;
&lt;br /&gt;
Over at the CoD wiki I found this &amp;quot;document&amp;quot; from an viral site connected to Black Ops: [http://images2.wikia.nocookie.net/__cb20100601175649/callofduty/images/3/3d/Doc10.jpg]. It describes the AUG as &amp;quot;very early prototype weapon; not in production&amp;quot;. It also mentions the [[G11]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
and also the delicious China Lake Launcher&lt;br /&gt;
-Double Agent M&lt;br /&gt;
&lt;br /&gt;
:It would be better if they included more of these prototype weapons. I would love to see weapons like BRG-15, H&amp;amp;K CAWS, Ster ACR, Colt SCAMP,etc. Even better would be a underwater level with the H&amp;amp;K P11! After all the inclusion of such weapons in the game will be better than the monotonous selection of Cold War-rea weapons like M1911,M21,G3,FN FAL,AK-74,etc.--[[User:SB2296|SB2296]] 09:37, 3 June 2010 (UTC)&lt;br /&gt;
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:I'll shit bricks of joy if the G11 is in there. I've wanted that gun in a Call of Duty game for as far as I remember. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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G11 eh?? im guessing its going to turn into the MP40 from WaW except in speed instead of power&lt;br /&gt;
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== M202 FLASH ==&lt;br /&gt;
I made a couple of changes in this section including adding of screencaps. I rechanged it back to FLASH because everything is anachronic in this came and it can't be the more rarer XM191. Plus I added a M202 FLASH image, which is actually from Far Cry Instincts Predeator, since I could not find a single good picture of it in the web.--[[User:SB2296|SB2296]] 15:43, 3 June 2010 (UTC)&lt;br /&gt;
:There's not anachronism, Treyarch keeps saying that all these weapons are prototypes. I'm not sure what people aren't getting about that. I'm pretty sure every weapon we've seen in American hands so far are a prototype of some sort. I think that the FLASH is the prototype version; why can't it be?&lt;br /&gt;
::The reference specifically said &amp;quot;M202.&amp;quot; We're not going solely by the picture, but by what was actually written by someone who either played it or watched the game be played. And since I doubt the average game journalist is an ordnance expert, he only knew because it was probably labeled &amp;quot;M202&amp;quot; in the game itself. --[[User:Funkychinaman|funkychinaman]] 23:00, 3 June 2010 (UTC)&lt;br /&gt;
:::You know just as well as I do video games often mislabel their guns either by mistake or just to give the public who don't know much about guns an idea of what that gun is instead of confusing them with specifics. I don't argue that it's going to be labeled M202, but I guarantee you Treyarch is intending it to be the prototype XM191.&lt;br /&gt;
&lt;br /&gt;
:: XM191 was M202 prototype, just for your information.  --[[Special:Contributions/85.71.49.215|85.71.49.215]] 04:34, 4 June 2010 (UTC)&lt;br /&gt;
:::Yes, I'm aware of that. But given the shall we say, unique, circumstances of the game, wouldn't it make more sense to go with what the game says, rather than what's historically correct? --[[User:Funkychinaman|funkychinaman]] 05:10, 4 June 2010 (UTC)&lt;br /&gt;
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Yes XM191 is a M202 prototype.American send to test during late 1970s in vietnam.And i see a picture of XM191 in vietnam war museum. info from http://world.guns.ru/grenade/gl50-e.htm [[User:Tanarmy|Tanarmy]]&lt;br /&gt;
Here is what it shoots&lt;br /&gt;
&lt;br /&gt;
[[IMAGE:Treyasuckers.png]]&lt;br /&gt;
&lt;br /&gt;
Wow look like a RPG7 rocket.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
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==Not being able to go past vietnam?==&lt;br /&gt;
&lt;br /&gt;
What is this crap I hear about treyarch  LEGALLy not being able to go past vietnam in game? A comapny can do whatever the hell they want.&lt;br /&gt;
&lt;br /&gt;
[[User:k9870]]&lt;br /&gt;
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:I know, I was about to make this same post.-protoAuthor 20:25, 5 June 2010 (UTC)&lt;br /&gt;
::From the article posted above (emphasis mine)&lt;br /&gt;
::&amp;quot;-Activision eventually convinced West and Zampella to stay with them by offering up a Memorandum of Understanding. In addition to extending their contracts through to October 2011, this legally-binding document gave West and Zampella some major financial bonuses as well as a couple other hefty promises. Chiefly, it gave the two &amp;quot;creative authority over the development of any games under the Modern Warfare brand (or any Call of Duty game set in the post-Vietnam era, the near future, or the distant future) including complete control over the Infinity Ward studio.&amp;quot; '''In other words, Activision could not publish a Modern Warfare-branded game (or a Call of Duty game set any time later than Vietnam) without West and Zampella's full approval.&amp;quot;'''&lt;br /&gt;
::West and Zampella were the two heads at IW who were fired in April. Now that they're no longer with the company, this might open the door for Treyarch's next CoD game to be Modern Warfare-esque, but there's a lot of litigation right now. The firing was way too late to affect BO, so they operated under the restrictions above. --[[User:Funkychinaman|funkychinaman]] 20:50, 5 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I am still waiting for a WWI CoD with single- and multiplayer featuring France, the UK, the German Empire, the Austro-Hungarian Empire, the Ottoman Empire, Russia, Japan, Italy and the USA. Unfortunately this would be too expensive and only few people would buy it. Thus such a CoD will never be made. Sorry for half offtopic. --[[Special:Contributions/84.181.247.180|84.181.247.180]] 20:31, 9 June 2010 (UTC)Paul_Baeumer&lt;br /&gt;
:I would love to play a CoD WWI game. (CoD: Great War? CoD: Over the Top?) I'd like to see them change it so you can change out your melee weapon, so instead of a knife, you can equip yourself with an e-tool, brass knuckles, or a spiked club. (Sorry to continue the off-topic.) --[[User:Funkychinaman|funkychinaman]] 21:02, 9 June 2010 (UTC)&lt;br /&gt;
::And to stay on topic, how would they define &amp;quot;distant future?&amp;quot; Why not a CoD game set in 2110? --[[User:Funkychinaman|funkychinaman]] 21:02, 9 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Why did someone add possible weapons? ==&lt;br /&gt;
&lt;br /&gt;
Someone added possible weapon prototypes like the G11 and the Pump 40mm? I am removing them tomarrow if no one says anything about why they should be left on. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 02:22, 6 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: This document (http://images2.wikia.nocookie.net/__cb20100601175649/callofduty/images/3/3d/Doc10.jpg) from the Black Ops viral site could be the reason --[[User:HashiriyaR32|HashiriyaR32]] 03:34, 6 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:There aren't possible anymore, it has been '''confirmed''' that they will be in the game, with other sites like Call of Duty wikia including them in their weapons list.&lt;br /&gt;
&lt;br /&gt;
[[Image:DOC10.jpg]]&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:SB2296|SB2296]] 04:28, 6 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yeah, and the Call of Duty wiki is a beacon of truth... [[User:Spartan198|Spartan198]] 13:49, 7 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The AUG and M202 have see in game trailer.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
&lt;br /&gt;
== Still a little chance ==&lt;br /&gt;
&lt;br /&gt;
Well, they are gonna include dedicated servers. So they apparently release modtools - So it seems like its gonna be possible change guns models, just like in CoD4. --[[Special:Contributions/88.208.103.46|88.208.103.46]] 09:09, 6 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== M16 on magazine cover ==&lt;br /&gt;
It should be removed for now, seeing as there's currently no evidence to support its inclusion in the game. IMFDB chronicles weapons appearing in movies, television, and video games, not on magazine covers. [[User:Spartan198|Spartan198]] 14:12, 7 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Game mags are a great source of weapons, thats where half the screenshots we see come from, game informer and the such.&lt;br /&gt;
:Screenshots are one thing, but there's no evidence that the image is actually from the game, it might just be an illustration the magazine drew up. I would heap the image of the guy sitting cross-legged with the two .45s in there as well. It wouldn't be the first time that weapons on cover art don't actually appear in the game itself. ([[Medal of Honor: European Assault]] comes to mind.) --[[User:Funkychinaman|funkychinaman]] 15:01, 8 June 2010 (UTC)&lt;br /&gt;
:Is it bothering you that much?&lt;br /&gt;
::Well, considering the site has rules against printed media, yes it does bug me. [[User:Spartan198|Spartan198]] 10:44, 9 June 2010 (UTC)&lt;br /&gt;
:90% possibility that's a box-art. Don't be nerdy.&lt;br /&gt;
&lt;br /&gt;
The game sure went into a lot of detail on the 1911 not to use it, and besides, what else would they have, they cant screw up history enough to throw in deegs and berettas.......oh wait, never mind, they can....&lt;br /&gt;
&lt;br /&gt;
vietcong with a spas 12, damn at this rate my dream of marching into the reichstag waist firing an aa12 may come true&lt;br /&gt;
:That could be multiplayer screens&lt;br /&gt;
&lt;br /&gt;
== SPAS 12 Folded Stock ==&lt;br /&gt;
&lt;br /&gt;
All i can say is: FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK!!!! &lt;br /&gt;
--[[User:Yocapo32|Yocapo32]] 15:17, 12 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Its more tacticaler and badassish to keep it folded, only noobs use a stock, not hardcore 1337 operators!  (video game maker logic))&lt;br /&gt;
[[User:k9870]]&lt;br /&gt;
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At least thay didn't put a goddamn XM8 in the game, if they do, i'll throw my goddamn PC outta the window, 'nuff said --[[User:Yocapo32|Yocapo32]] 03:04, 13 June 2010 (UTC)&lt;br /&gt;
:'''nerd'''&lt;br /&gt;
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At least the developers weren't stupid enough to put a rifle concept weapon into a game that takes place during the cold war. At least we can forgive them with the inaccurate AR-15s. And has any game developer ever fired a shotgun without a stock? It's a pain and you can slap yourself in the face if you don't brace yourself. [[User:Excalibur01|Excalibur01]] 04:19, 13 June 2010 (UTC)&lt;br /&gt;
:I can only think of two possibilities, 1) you're firing Dragon's Breath rounds with the SPAS-12, and using it as small flamethrower, so you can get away with firing it from the hip, and 2)more importantly, WHEN HAVE YOU EVER SEEN A SPAS-12 FIRED FROM THE SHOULDER WITH THE STOCK EXTENDED? The only time I ever saw it was briefly in [[Jurassic Park]]. Even that famous scene in [[Miami Vice - Season 1#Franchi SPAS-12|Miami Vice]], a show that did guns pretty well, with [[Jim Zubiena]], a professional shooter would presumably knows guns pretty well, had him firing a SPAS-12 from the hip. [http://www.youtube.com/watch?v=3Q2Il86-38A] Do you think most people even realize that thing on top is a folding stock? Yes, you, me, and everyone who's ever fired a shotgun ([http://www.youtube.com/watch?v=mgptDs_Nncw| and now this guy]) knows it's stupid to fire a shotgun without the stock extended. But I don't think the general public knows. --[[User:Funkychinaman|funkychinaman]] 13:45, 13 June 2010 (UTC)&lt;br /&gt;
:It's not stupid. You don't really have to aim at point-blank range. I'm curious how aiming down the sights of SPAS with folded stock will work.&lt;br /&gt;
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I'd love to know the reasoning behind including the SPAS-12 in this game. It didn't exist at the time, and I don't buy the &amp;quot;it's supposed to be a prototype&amp;quot; line. If it's a prototype, why does it look exactly like the production model?(I could make the same argument about the AUG)&lt;br /&gt;
Most likely this is Treyarch just being lazy, or including a weapon simply because it has been popular in video games, or both. They could have included an automatic shotgun that really was used in Vietnam, the Remington 7188. It was basically a Remington 1100 with an extended tube magazine, modified to fire full auto. It was used mostly by the Navy SEALS, but I believe SOG made some use of it as well. It's a weapon, as far as I know, that has never been used in a video game. Instead we get the anachronistic SPAS-12 that has appeared in about 5 million games. If anyone is interested in the weapons SOG really did use in Vietnam, get a copy of &amp;quot;SOG: A Photo History of the Secret Wars&amp;quot; by John Plaster. It includes a chapter that specifically covers weapons, and there are ton of great photos. It's expensive, but worth the price.--[[User:Phillb36|Phillb36]] 02:01, 16 June 2010 (UTC)&lt;br /&gt;
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:[[Image:MV-FSP-3.jpg|thumb|none|600px|Ludovici Armstrong ([[Jim Zubiena]])  fires his SPAS-12 at two drug dealers, while posing as a chauffeur.]]&lt;br /&gt;
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I thought it was supposed to be a homage to 80's action movies. Or at least that's why I'm accepting it, because then I'll feel like I'm in an 80's action movie whenever I play this game. And what would an 80's action movie be without the SPAS-12 or the AUG? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:22, 19 July 2010 (UTC)&lt;br /&gt;
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a littel of topic but, that guy has one of the shitties grips that i have ever seen&lt;br /&gt;
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== Snake ==&lt;br /&gt;
The guy with the AR-15 and the USMC and MACVSOG tattoo the guy looks bad ass, I'm pumped for this dude.&lt;br /&gt;
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I'm sorry but that sounded a little gay.&lt;br /&gt;
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i dont think he has the globe and anchor tat , but because of him im going to grow a mullet and wear a head band shhhing people. simmons8492&lt;br /&gt;
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== .357 ==&lt;br /&gt;
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A .357, in a tunnel? I hope the game makes it so you won't be able to hear anything for a few minutes after you fire it, so you'd have to make the choice between shooting the bad guy or just meleeing him. --[[User:Funkychinaman|funkychinaman]] 19:27, 14 June 2010 (UTC)&lt;br /&gt;
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:Anyone noticed reloading animation ? He just throwed out shells ( ''STILL HOLDING FLASLIGHT IN LEFT HAND - VISIBLE'' ) And then moved .357 out of screen ('' STILL HOLDING FLASLIGHT IN LEFT HAND - VISIBLE'' ) and than returned .357 to screen. Fully loaded. So it means he reloads revolver in few seconds with one hand ? ...... I just hope BF:BC2:VIïetnam will be much better.&lt;br /&gt;
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Hey, I'll take that over reloading ''two'' double barrel shotguns at the same time without dropping one anyday. [[Special:Contributions/67.187.27.89|67.187.27.89]] 04:22, 28 July 2010 (UTC)&lt;br /&gt;
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It is a game.&lt;br /&gt;
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youd be suprised what i can do with one hand. simmond 8492&lt;br /&gt;
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== Grenade Launcher ==&lt;br /&gt;
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Can anyone identify the grenade launcher used in-game? Here's the link to the video where you can find it. http://www.gametrailers.com/video/e3-2010-call-of/101273 The game labels it &amp;quot;Grenade launcher.&amp;quot; It looks like an M203 but that didn't exist in Vietnam...&lt;br /&gt;
Also, here's some breaching footage: http://www.gametrailers.com/video/e3-2010-call-of/101260&lt;br /&gt;
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Yeah they did, they went into service around 1969 I think&lt;br /&gt;
:Can't believe I got caught without doing my research. My bad.&lt;br /&gt;
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It's an M203. [[User:Spartan198|Spartan198]] 18:15, 28 July 2010 (UTC)&lt;br /&gt;
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== SPAS-12 ==&lt;br /&gt;
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Anyone noticed (In first gameplay video) that EVEN RUSSIANS are equipped with SPAS-12 ? Can be seen around 2:53 lying on the ground next to russian guy....&lt;br /&gt;
:Yeah... This is turning out to be pretty fail...&lt;br /&gt;
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Guys who cares, achronisms don't kill a game. Does it really matter if the guns are slightly innaccurate, all that matters to me is gamplay, good and fair online and ZOMBIES!!&lt;br /&gt;
:Call of Duty has always been accurate in the kinds of guns they present to you in single player, with the exception of Modern Warfare 2. So I think I can speak for many fans of the franchise, it matters to us.&lt;br /&gt;
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Again..it is a pre-release trailer...game is still 5 months from release...&lt;br /&gt;
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At least it's European, the Russians in MW2 carried Vectors and TAR-21s. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:24, 19 July 2010 (UTC)&lt;br /&gt;
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== &amp;quot;AR&amp;quot; Sling ==&lt;br /&gt;
I'm not one to complain too much about the achronisms, but I do care when things don't make funtional sense, like that the AR's sling, which for some reason is wrapped all around the gun, is stuck UNDER THE BOLT CATCH. It's not like they don't understand it's a funtional part of the gun, cause every AR varient in every COD that's had them has the empty reload where you press the catch... Also I noticed on the non-empty reloads the AR just kinda dips out of the screen and moves a bit then comes back up loaded, you don't see the mag, same goes for the .357; THAT'S lazy... [[User:Alex T Snow|Alex T Snow]] 22:05, 15 June 2010 (UTC) &lt;br /&gt;
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I liked the AR-15 reload, it looked real. He pressed the mag release, he let the magazine fall to the ground, and he held it there until he put the new mag in. It's alot more realistic than the MW2 reloads, were you wave your gun around the screen while reloading either to look cool or to make it obvious that you are, in fact, reloading your weapon. Most of the time though, people don't do that when they reload in real life, unless they're an idiot. The .357 reload was kinda lazy though, but I let it slide because he actually whips the cylinder back in instead of the light tilt that's all it takes to swing the cylinder back in in MW2 and most other video games. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:35, 19 July 2010 (UTC) &lt;br /&gt;
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I love reading these things to see how much constant griping there is..considering the game is still 5 months from release.&lt;br /&gt;
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[sarcasm] You don't need to reload your guns if you are black ops, just lower them and they will be full again![/sarcasm] seriously thought, this game is REALLY start to be a dissapoint, and it haven't even been released yet --[[User:Yocapo32|Yocapo32]] 22:58, 15 June 2010 (UTC)&lt;br /&gt;
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I have noticed weapons in game have muzzle jump. MW2 and COD4 had none the guns stayed on target and took no skill to use. In this even the ar-15s rose. I like it.&lt;br /&gt;
:It's just cosmetic rise up, the sights will come back right on target after each shot.&lt;br /&gt;
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Actually WAW some guns would go off target, like an mp40 or DP machine gun. More noticeable at range. Treyarch has recoil effects, which i like.&lt;br /&gt;
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:It could just be that modern weapons were designed with a better understanding of reducing recoil. Most modern automatic weapons have straight-line stocks, which reduces recoil, as opposed to bent stocks. --[[User:Funkychinaman|funkychinaman]] 13:26, 16 June 2010 (UTC)&lt;br /&gt;
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Actually look at mw2 ak, fal, m4, whatever, no recoil. WAW, mp40s would be shooting high after half a mag. I like recoil effects means you need more skill to shoot.&lt;br /&gt;
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== M16 ==&lt;br /&gt;
Unknown [[M16]] ( Seems to be A1 ) covered with some kind of cloth or tape appeared in hands of soldier on one of BO´s artworks. &lt;br /&gt;
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[[Image:M16-SP1.jpg|thumb|none|400px|M16A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:BLACKOPSM16.JPG|thumb|none|500px|M16 on cover of French Xbox 360 magazine.]]&lt;br /&gt;
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I moved it from the main page because like we discussed earlier, it's just a magazine cover with nothing to back it up. --[[User:Funkychinaman|funkychinaman]] 11:58, 16 June 2010 (UTC)&lt;br /&gt;
: Yeah, that was nice turn. I added it on the page just because it ''HAD SOMETHING TO DO'' with game :) There arent any proofs that M16 will be featured (''unofrtunately'') --[[User:Werc|Werc]] 12:15, 16 June 2010 (UTC)&lt;br /&gt;
::Let's be honest fellas, it's hard to have a game that has much to do with Vietnam without having the old three pronged, triangular handguarded M16. My bet is that it will show up, armed with full auto and 20 round mags. Also, I'm pumped for the G11, that thing is gonna be epicly epic. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:Is it me or is the picture in the magazine a reverse shot? Because I see the forward assist on this A1 as well as the ejection on the right side. [[User:Excalibur01|Excalibur01]] 04:07, 14 July 2010 (UTC)&lt;br /&gt;
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== Bad Feeling ==&lt;br /&gt;
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After realizing all the goofs that are popping up and watching more gameplay footage, I'm getting the feeling I got before Modern Warfare 2 released. Like they're throwing what was once a pretty legitimate game out the window for the coolness effect. And with MW2 that feeling turned out to be correct. Anyone else sensing the same thing?&lt;br /&gt;
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Yeah, I've got the same bad feeling, except a lot sooner than I got it with MW2, maybe just cause I'm not really expecting much better after the disaster that MW2 was. Oh and COD4 is still fun ;) [[User:Alex T Snow|Alex T Snow]] 06:42, 17 June 2010 (UTC)&lt;br /&gt;
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MW2 sucked..but MW2 was IW..CoD:BO is Treyarch.  Are they perfect?  No..but now a days they're better than IW.&lt;br /&gt;
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I must say i really enjoyed MW2, and, in my opinion, Infinity Ward is still better than Treyarch, oh well, games can't please everybody, can they? --[[User:Yocapo32|Yocapo32]] 11:49, 17 June 2010 (UTC)&lt;br /&gt;
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Hopefully multiplayer is a bit different, mw2 multiplayer was old when it started since it was just like cod 4, at least WAW had vehicles.&lt;br /&gt;
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-k9870&lt;br /&gt;
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With luck they'll fix the problems '''before''' the game ships this time. [[User:The Wierd It|The Wierd It]] 16:56, 17 June 2010 (UTC)&lt;br /&gt;
:I hope you're right but I doubt it. I've never seen a game change much of anything five months before release.&lt;br /&gt;
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Everyone here talking shit about IW?  You're a bunch of idiots.  IW makes far better games.  I don't know why you don't like MW2, but it's one of the best of the series so far.  This game, on the other hand, looks like it'll be a disaster (as nearly all of Treyarch's iterations are).&lt;br /&gt;
:Fuckin right.--[[User:Pølaris|Pølaris]] 03:47, 18 June 2010 (UTC)&lt;br /&gt;
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I didn't say I hated MW2. Doesn't stop it being loaded with bugs that make the game seem like it was rushed out to meet the deadline. Now, if you're done fanboying... [[User:The Wierd It|The Wierd It]] 07:35, 18 June 2010 (UTC)&lt;br /&gt;
::I don't think it's entirely fanboyish. I'm pretty sure the general consensus of CoD fans is that IW games are better than Treyarch games. IW started the franchise, and CoD games are the only games they make. Treyarch is just along for the ride. But now that IW has lost almost a third of their employees in the last month, that dynamic may change. I have a lot of hope for BO, and I think it's silly to write it off based on a few trailers and three minutes of gameplay footage. --[[User:Funkychinaman|funkychinaman]] 12:50, 18 June 2010 (UTC)&lt;br /&gt;
::: My point was that MW2 was ruined by Acitvision trying to force IW to meet the due date, meaning they had to ship it with a whole range of bugs. However, some of the above poster's comments do seem to boil down to &amp;quot;It's gonna be shit cos it's not an IW game.&amp;quot;[[User:The Wierd It|The Wierd It]] 07:04, 19 June 2010 (UTC)&lt;br /&gt;
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I personally think that this game looks awesome, and i dont see what the problem is&lt;br /&gt;
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IW gets the cred since they made the modern games, which people wanted. WW2 was old that siad Treyarch couldve done just as good making mw1 and 2. They had better fire lighting, recoil effects, etc.&lt;br /&gt;
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:Bottom line is this. IW failed to have MW2 be better than CoD: 4, and this is why they've been put on hold. Treyarch's WaW was a brilliant game, and I still love to play it to this day. Treyarch has shown more promise then IW lately, and I'm sure they won't disapoint with Black Ops, as they plan to remove and fix all the shit MW2 got wrong. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:: Let's replace your opinion with some fact.  MW2 was better than CoD 4 based on the storyline and sales alone, without going into all the new multiplayer features.  Was multiplayer a bit buggy?  Yeah, for around a month.  Treyarch's installments are considered, by those who have played the series, crap in comparison. WaW?  That game was garbage.  It was basically a recycling of levels from other games in the series that were reskinned.  The game was a knockoff of CoD4 that took place in WWII.&lt;br /&gt;
:::I'm going to have to call BS on the better storyline in MW2. It's the first CoD game where you get to not only gun down civilians, but also kill American servicemen. That's better? Are you and your buddies playing MW2 in a cave in Kandahar? Big Red One was disappointing, but then again, it wasn't supposed to be a &amp;quot;real&amp;quot; CoD game. CoD3 did suck, I certainly won't argue that. I hated the idea of WaW at first, because WWII was so overdone, but I liked it once I actually played it. (There might be a lesson in there.) --[[User:Funkychinaman|funkychinaman]] 05:53, 21 June 2010 (UTC)&lt;br /&gt;
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Now let's talk about Treyarch.  Aside from their lameass 'cash-in' port of CoD4 for the wii (which was garbage), what did they do in the series?  Call of Duty 3, Big Red One, World at War, and the current work in progress Black Ops.  I don't know if you played any of those, but they were all terrible entries in the series.  CoD3 was a gimmick game. 'Oooooh motion control and button mashing'.  Big Red One was garbage, and WaW was a hack-job.  What does that record suggest their next game will be like?&lt;br /&gt;
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: Big Red One was awesome, shut up.-protoAuthor 18:54, 20 June 2010 (UTC)&lt;br /&gt;
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Oh, and Treyarch couldn't have made MW1 or 2.  They lack originality; every game they released was a knockoff of either IW's designs and ideas or of another developer.  The only reason Treyarch is getting to make more CoD's is because IW's execs left because they were being denied their contractually obligated bonuses. --[[User:Asmkillr323|Asmkillr323]] 11:33, 20 June 2010 (UTC)&lt;br /&gt;
::Your timeline is off. Development of BO started well before the recent upheaval at IW. --[[User:Funkychinaman|funkychinaman]] 05:53, 21 June 2010 (UTC)&lt;br /&gt;
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:Also, World at War is a superb game. Sure you have the god like MP40, but that's nowhere near as bad as OMA danger close noob tubes in MW2, and to anybody who's into WWII and it's weapons it's a hell of a game. It's no CoD: 4, but thank fuck it's no MW2. Treyarch shows promise, and if IW was doing Black Ops I would hold no hope at all. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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No offense but what your saying is that WAW was great in comparison. Thats not good logic at all, CoD4 is the best out of the three. No clue on BO but I have a feeling that since they wanted to justify cool guns that are anchoristic with that they are prototypes is just half-assed which may relate to the rest of the game. Also have you seen the reload animations?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:24, 24 June 2010 (UTC)&lt;br /&gt;
:When WaW was first announced, I was appalled. I couldn't believe they were staying in WWII, even after CoD4 skipped ahead to modern day. Looking back though, the fact that it's a WWII game is the only flaw I can think of. (Although, yes, it's a big one.) It restricted the plot, and WWII has been done to death. It was otherwise a pretty good game. I really liked the co-op campaign missions, the vehicle missions were well done, the voice acting was superb, and Zombies takes the game to a whole new level. Aside from the setting, is CoD4 really that much better? Is it time to give Treyarch the benefit of the doubt? --[[User:Funkychinaman|funkychinaman]] 04:48, 24 June 2010 (UTC)&lt;br /&gt;
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:I agree with all of your points chinaman, and you're right, CoD 4 wasn't really all that better. Besides the modern warfare setting, it lacked many of the cool features and such that WaW introduced, and while everyone including me loves it, it wasn't overly better than WaW. I always applauded Treyarch for making WaW not so noob friendly, something IW did massively with MW2. Now the guys at Arch have been watching people complain everywhere about the shit in MW2, and so they know what to do to fix it. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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== Goofs and screw-ups ==&lt;br /&gt;
Alright no offense but SHUT UP!!! You guys are complaining about the anachroistic guns in it but it's supposed to be that way. The freaking  name is BLACK-OPS which means no one knows about it. What they are doing are saying what Cpt. Price said: History is full of lies. So, what they're saying is that this is not what they thought really happened but they are using their imagination to come with these historical ideas that fall in to the game. But like I said everything in it is supposed to TOP SECRET, so it's going to be anachroistic. But that's how it's supposed to be. It's TOP SECRET so none of us would even know about it. &lt;br /&gt;
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and P.S. For all butt-holes who said MW2 sucks, Opinions are like butt-holes every body's got one, and nobody wants to hear the other one. [[User:Drjuki|Drjuki]] 12:14, 19 June 2010 (UTC)&lt;br /&gt;
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: Yeah. You act like 12-years old. But we all know you are 10 years old.&lt;br /&gt;
::For your information I am actually 12.&lt;br /&gt;
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Look up mw2 bad spawns on youtube and you'll see how its flawed. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:28, 19 June 2010 (UTC)&lt;br /&gt;
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::I take it that you don't want fans of the COD series to actually question the developers for making questionable (or stupid) weapons choices for the sake of a compelling narrative. Unfortunately, that only works if we didn't have already have lots of knowledge of the 1960s-1970s era of covert operations from the military and numerous books, which only makes the anachronisms more glaring to anyone who isn't 12 years old.Just like movie watchers, people playing games set in a particular historical era have a certain set of expectations of what ought to be present and what shouldn't. To dismiss all those concerns with a &amp;quot;TOP SECRET&amp;quot; excuse is ridiculous, since Call of Duty 1-3 all managed to be interesting without adding things that didn't exist in the same timeframe. Cursing at people because they disagree doesn't make your defence of Treyarch seem anything more than juvenile. --[[User:Markit|Markit]] 16:52, 19 June 2010 (UTC)&lt;br /&gt;
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No, I just wanted everybody to shut up about saying crap about the guns. So they maybe think that a AUG without a foregrip looks stupid, I think it looks cool. The graphics look good and it looks realistic. I am 12 so I don't care about anachrosism, but I know a heck of alot about guns and Call of Duty so yeah, I was a little mad but because alot of you guys are like in your thirties they are targeting this for people in the younger phase and are not expecting people to go Hey! The AR-15 wasn't introduced then and neither was the Grenade Launcher. I don't think Treyarch are expecting a Riot of AUG foregrip lovers to burn down their studio but come on guys, seriously. Do you have to take this that seriously, your calling me juvenile while your sitting in your chair going hey that trigger guard is rounde then it can't be a M9 so it has be a 92SB therefore they lied! I'm going to kill them! etc. etc. so hey try to be a little compassionate and maybe think about going outside your mom's basement. Ha Ha just joking. (not sarcasm) So what i'm saying is can you not be so depndive on every little detail. Would you like to make a Call of Duty game. Just please voice your honest opinions and not go on about gun mixups because it's really not about the guns it's more about the plot and story. [[User:Drjuki|Drjuki]] 18:08, 19 June 2010 (UTC)&lt;br /&gt;
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I think that you people are taking these things too seriously. Since cod 4, these games are like action movies, rather than historical war role-playing type shit. Yes the anachronisms are disappointing, but I'm not really bothered by it and they were done for the sake of making the game cooler (and in my opinion any game set in Vietnam AND including a spas-12 is badass). If you want realism, than check out the new Medal of Honor. If you want Hollywood type action, buy cod games, because thats the direction the franchise is going in, which isnt a bad thing.&lt;br /&gt;
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:Alright kiddies, let's sit down and have a nice list of what's wrong with Modern Warfare 2.&lt;br /&gt;
-One Man Army&lt;br /&gt;
-Danger Close M203s&lt;br /&gt;
-Commando&lt;br /&gt;
-The Spawn system&lt;br /&gt;
-Deathstreaks (especially Painkiller)&lt;br /&gt;
-Overpowered and unbalanced guns (ACR, FAMAS, UMP)&lt;br /&gt;
-Overpriced map packs&lt;br /&gt;
-non-dedicated servers, which leads to lag and host migration up you yin yang&lt;br /&gt;
-the OMA/Danger Close noob tube combo&lt;br /&gt;
-boosters galore&lt;br /&gt;
-10 Prestige hack lobbies&lt;br /&gt;
-The F2000 is a pile of garbage&lt;br /&gt;
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So all said and done, that's a pretty big list of whats wrong with the game. You're free to disagree, but let it be known anyone claiming noob tubes are legit will be lynched. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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The new Metal of Honor is just trying to cash in on the whole Modern Warfare craze we got going. Modern Warfare is the new WWII game of this generation. And because this IS a site that points out specific weapons, whether or not it should exist in the time period is our jobs on this site. Those of us who do take this site serious has an obligation to point out the holes and inconsistencies. That's what we do here. Call it bitching or whining, but that's what this site is solely for, nitpicking, pointing out obvious holes when we see guns in a movie, game, etc. We're looked up all sorts of history involving the AR-15 and just saying it's &amp;quot;Black ops&amp;quot; doesn't mean they defy the laws of historical consistency. In some of the Indiana Jones movies that takes place before WWII, we do point out MP40s and 98Ks should not exist as a fact. Even black ops of today would use the latest technology, not weapons that haven't been field tested or even made yet. [[User:Excalibur01|Excalibur01]] 18:12, 19 June 2010 (UTC)&lt;br /&gt;
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: You, Excalibur, look like one of those very few inteligent people in this discussion. --[[User:Werc|Werc]] 09:42, 20 June 2010 (UTC)&lt;br /&gt;
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:I agree. Also, I've seen Beta footage and Medal of Honor just looks a lot like Bad Company 2. And to be honest, I could care less if the AUG or AR-15 or what have you is an anachronism in this game, as long as we're not talking lasers I'm fine. We're here to point out weapons in film, give pictures and descriptions of them, and talk about them, not bitch that a gun being in a game set 2 days before it was produced makes it a failure [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:: Those guns arent 2 days befor prouction. Its ''8 years''. --[[User:Werc|Werc]] 09:42, 20 June 2010 (UTC)&lt;br /&gt;
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Pointing out achronistic guns is part of what we do here, that said, for me it won't kill the game, unless there's a Modern Warfare 2-like pile of other stuff wrong with it too. Oh and yes the Russians &amp;amp; Vietnamese wouldn't use SPAS-12s but you're forgetting the only guns they've REALLY intended to show off so far are the AUG, SPAS-12, AK-47, M202, Python, and Crossbow, that's only what, six? I think they only picked these few guns to go in the trailers, and then reveal more later, so maybe the guns will be more where they should in the final version... [[User:Alex T Snow|Alex T Snow]] 21:42, 19 June 2010 (UTC)&lt;br /&gt;
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Yes, God forbid we talk about firearm mistakes in TV/Movies/Video Games on a website DEDICATED TO DISCUSSING FIREARMS IN TV/MOVIES/VIDEOGAMES! I will continue to make comments on what, in my opinion, are idiotic firearm choices for this game. If anyone disagrees, feel free to reply, but don't tell me to shut up. Some of the comments above just prove my theory that weapons, such as the SPAS-12, were simply included because they are popular in video games, with Treyarch using the whole &amp;quot;prototype&amp;quot; B.S. as justification for their presence.--[[User:Phillb36|Phillb36]] 05:08, 20 June 2010 (UTC)&lt;br /&gt;
:Yes, how DARE they try to give players what they want?! You'd think they were in this to make money or something. What a bunch of whores! --[[User:Funkychinaman|funkychinaman]] 05:27, 20 June 2010 (UTC)&lt;br /&gt;
::Really? So the only way for this game to make money is to include a SPAS-12? Is there that much demand for a SPAS-12 it has to be inluded to make gamers happy? Would the game be a financial failure if it wasn't there, and weapons more appropriate to the time period were included instead?--[[User:Phillb36|Phillb36]] 06:12, 20 June 2010 (UTC)&lt;br /&gt;
:::You said it yourself, it's what players want. And like you also said, it's minor. Games are made for the general public, not gun dorks like us. As a gun dork, I'm a bit bothered, but as a gamer, I'm thrilled that I can light people on fire with a shotgun. --[[User:Funkychinaman|funkychinaman]] 09:43, 20 June 2010 (UTC) (gun dork and gamer)&lt;br /&gt;
^Hell yeah! [[User:BeardedHoplite|BeardedHoplite]] 23:44, 13 August 2010 (UTC)&lt;br /&gt;
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:::: Does the success of the game depend that much on specific weapons that appear in it? You said yourself that as long as a game is fun, accurate/inaccurate depictions of weapons doesn't matter that much. If that's the case, weapons more correct to the time period can be included, and the game will still be a success ''as long as it's fun''. And I highly doubt Treyarch polled gamers and asked them what weapons they wanted to see in Black Ops. I think they were just acting on their ''perception'' of what weapons are popular in video games. So I don't know if I can say this is a case of &amp;quot;what players want&amp;quot;, more a case of Treyarch saying &amp;quot;we think we know what players want&amp;quot;. This is just a theory I came up with as to why certain weapons were included, I don't have any idea if it's true(although some comments from other posts seem to confirm it). For all I know, Treyarch is just being lazy and it's easier for them to include the well known weapons rather than do real research. At any rate, I can't see the inclusion/exclusion of specific weapons making or breaking a game.--[[User:Phillb36|Phillb36]] 01:17, 21 June 2010 (UTC)&lt;br /&gt;
:::::&amp;quot;At any rate, I can't see the inclusion/exclusion of specific weapons making or breaking a game.&amp;quot; My thoughts exactly. --[[User:Funkychinaman|funkychinaman]] 05:53, 21 June 2010 (UTC)&lt;br /&gt;
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You know, those that find it stupid that we are pointing out the anachronisms in this game should really just go to the treyarch forums, not post on a website dedicated to firearm identification. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:32, 21 June 2010 (UTC)&lt;br /&gt;
:Ok, if those anachronistic weapons supposed to be '''early''' prototypes then they at least could make it look '''different''' from production models! That would be much more believable. Tryesuckarch is just being f-ing lazy. I don't mind flat-top AR, but they could make it not look like a modern one. And also if there is no simple M16A1 then it's a total fck-up in the Vietnam themed game.&lt;br /&gt;
::If they made it look different5 from the final gun, you guys would be even more pissed! You'd be like &amp;quot;How can they call that a M16A1! Look at it it looks nothing like the original!&amp;quot; Plus. how could Treynot-suckarch know what they would like? You guys wouldn't be pissed if this was a modern warfare game. In fact I bet that Treyarch probably wanted to do that but they couldn't(breathes deeply)you know what this is my last comment. I'm done arguing with all the stupid people on this site. If you have anything else to say you can take it up with me on my talk page. [[User:Drjuki|Drjuki]] 13:44, 23 June 2010 (UTC)&lt;br /&gt;
:::You don't know what you're talking about. Photos or drawings of the prototypes can easily be found on the internet. A drawing of the AUG prototype is on the World Guns page, and the prototype SPAS-12(along with a photo of the SPAS-11) is shown on the SPAS-12 webpage: [http://spas12.com/spas12not.htm] And if Treyarch clearly states a weapon is supposed to represent a prototype and it actually looks like the prototype, no one is going to complain.--[[User:Phillb36|Phillb36]] 00:09, 24 June 2010 (UTC)&lt;br /&gt;
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:Are these mistakes any worse than some of MW2s fuck ups? Like the L86 with a made up drum magazine and iron sights that wouldn't be usable as it has a straight stock, the AUG cosmetically having a 30 round mag when it says 42? The MP5K having a rail system only seen on an airsoft gun in real life and so on. Let's remember Black Ops isn't set only in 1968, and so they have a bit of play when it comes to weapons. The M16 is confirmed (I have a friend doing beta testing) and is Vietnam styled. Now if anyone wants to instantly write off the game because it has a few anachronisms and shit in it, then your missing the point. So what if your using an AUG in 1968? It's not like lasers in WWI, and it's still fun to do. Don't focus on the hate, try and just enjoy it for what it is, a video game. If you want reality, go join the army and head off to Iraq or something, cause in video game land, reality will be broken. [[User:M14fanboy|M14fanboy]&lt;br /&gt;
:So you're trying to justify Treyarch fuckups comparing it to MW2? Fuckup is fuckup&lt;br /&gt;
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One, I tottaly agree. Two, did your friend say if there is an M14?&lt;br /&gt;
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:Yes, the M14 should be in there. Also, I hardly see mild anachronisms as &amp;quot;fuck ups&amp;quot; in a game that pretty much goes on alternate reality anyways. Treyarch has created a game all about the operations we don't know about, the cover ups, and the spec ops weaponry we don't see for years, so having an AUG earlier then it's commercial release can be forgiven. [[User:M14fanboy|M14fanboy]]\&lt;br /&gt;
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::Treyarch has the right to depict an alternate Cold War for all they desire, but as long as they try to play it off as the historical &amp;quot;truth&amp;quot; that no one knows about while maintaining all sorts of obvious (and IMO not minor at all) anachronisms, they are only leaving themselves open to criticism. --[[User:Markit|Markit]] 23:41, 21 June 2010 (UTC)&lt;br /&gt;
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:They aren't trying to play it off as historical truth, they're trying to go with an alternate truth, which makes perfect sense. Also, if I hear another person commenting on how rails are anachronistic, I'm going to snap. It's fucking rails on a gun in a video game, get over it. Black Ops will be an awesome game, and despite these possible anachronisms, I'll be gladly killing Russians in 1968 with my AUG thank you [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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I don't think I'm going to get this game. I'm getting a vibe that it's filled with silly crap much like Modern Warfail 2. I'll be playing the next Medal of Honor instead. -Frank T&lt;br /&gt;
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:Medal of Honor looks like Bad Company 2 with Taliban, so that's the game I won't be getting. Treyarch impressed me with World at War, and they're aiming to please this time, removing and modifying all the bullshit Modern Warfare 2 bestowed on us. From deathstreaks to Commando, they're out to fix it all! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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I never really got that mindset &amp;quot;It's BFBC2 but slightly different so I'm not getting it&amp;quot;. Well, if you don't like Bad Company 2 to begin with that's fine, but there's more of a difference between Bad Company 2 and Medal Of Honor than between COD4 and World At War, most of the difference was the setting so it seemed like a bigger difference, but the core gameplay was very close, and they were made by two DIFFERENT companys while BFBC2 and MOH are made by the SAME ONE. I'm not saying anything bad about them, I like the first three and the MOH Beta. And yes, Modern Warfare 2 failed in two ways: First, it was WAY too noob-friendly, like, before it came out I would've never thought it possible for a game to be that noob-friendly, and second, it traded realism for coolness in pretty much every way, while COD4, the game they'd JUST MADE, had a believable story, weapons that were almost perfect in terms of appearance and who used them, and the only real nooby stratagy was the M16 Red Dot, but oh well, there was almost only that one. I know Treyarch has said they're trying to get rid of the cheap MW2 stuff, and that's good, but I'm really not liking the direction this is going, picking the guns because they're cool and not because they make sense, even a little bit, the exploding crossbow bolts, how almost every weapon we've identified so far is either achronistic or has something wrong with it (go look), the Hind A with tandam seating, and when you get in you go through the long cool animation of getting in and starting up, but then it takes off in 2 seconds flat, and the lazy, lazy reloads... I'm not saying it's going to suck, I'm saying my hopes aren't high, sure it'll be better than MW2, but that's not saying much. [[User:Alex T Snow|Alex T Snow]] 23:36, 28 June 2010 (UTC)&lt;br /&gt;
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:Arguably Black Ops has issues, but don't forget that E3 footage comes months before the final product. So what if the Hind has tandem seating, does that make it any less cool to blast VC with it? So what if the reload isn't uber detailed, does that detract from you shooting people? So what if there's minor anachronisms, isn't this both a video game and an alternate reality? I'll agree the crossbow is kind of odd, but this game should be nowhere near as noob friendly as the god awful MW2. Modern Warfare 2 was built on the idea of helping bad players, but it only resulted in much rage for good players such as myself. Call of Duty 4 was made to break the mold on FPs games of the time, and it did and still does kick ass. MW2 was built to top it, and instead of that, they gave us an over dramatic, noob friendly game that overall makes me just want to buy a copy of CoD 4 again. And on MOH, I've seen some footage, and now I actually like it, sure it looks BC2 like, but thats no biggy, and overall that looks ready to rock too! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Okay, sorry, that came off as too bad against Black Ops, I know it's months away from coming out and no, the Hind's seating isn't really a problem, I was just pointing out that it was wrong, same with a lot of the stuff we've seen so far. My point was there's a lot of incorrect things in the game, not neccecarily game-breaking, just pointing out that COD4 and WAW were better in that regard, though so far the game overall looks pretty good :) [[User:Alex T Snow|Alex T Snow]] 05:29, 29 June 2010 (UTC)&lt;br /&gt;
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:To be really honest, it won't matter if there's minor issues and anachronisms, cause as long as Black Ops isn't as noob friendly and shitty as MW2, I'll be fine and dandy [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Exactly, but we still do need to point them out though. ;) [[User:Alex T Snow|Alex T Snow]] 08:01, 1 July 2010 (UTC)&lt;br /&gt;
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I dont see MW2 as &amp;quot;noob friendly&amp;quot;, just as balanced. It tried too hard to make no gun any better than another. It also felt like cod4, like the core gameplay mechanics were all old when you started playing. &lt;br /&gt;
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-k9870&lt;br /&gt;
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:Face it dude, MW2 basically reeks of noob friendliness. You have deathstreaks, solely designed to help shitty players, noob tubes which when coupled with OMA and danger close are the noobs cannon of choice. You have the ACR and FAMAS, both of which are overpowered, then you get stuff like the UMP which at close range does more damage then an M4 Carbine. Not to mentionthe marathon lightweight commando set up used by knife fags so they can knife you from 12 feet away. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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And the overpowered Harriers, that killed everyone all the time and you could have 2 up at once, and they always beat the helos in fights, and Chopper Gunner, and Tactical Insertions, allowing people to boost really easily for the Nuke, that ended the game, and Slight Of Hand Pro that let everyone quickscope, yeah the list keeps going... [[User:Alex T Snow|Alex T Snow]] 19:49, 1 July 2010 (UTC)&lt;br /&gt;
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I always find a stinger to be good against harriers and because you can have 2 on you, most of the time, you can take even 2 of them out. Not Gunner choppers are a pain to take down [[User:Excalibur01|Excalibur01]] 20:01, 1 July 2010 (UTC)&lt;br /&gt;
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:Chopper gunners are a pain, AC-130s are worse. Not only can they not be hit by bullets or tubes or anything of that sort, but they have TWO sets of flares that can deploy without any delay. Tact inserts mixed with cold blooded and good old FFA is great for boosting, luckily now Sandy Ravage deals some booster justice (hell, even I serve justice to them now). Either way though, MW2 was clearly IW's attempt to top CoD: 4, which was a game built to revolutionize FPS games. MW2 was built to be playable by even the noobiest kids, over the top, reference movies every two seconds, and overall be a fairly shitty game. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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The problem with the Harriers is they're way too good... unless you just pull out a stinger and then they're dead, which is a little too extreme both ways. The reason the helicopter was so much better in COD4 was because there were no guided rockets, you couldn't shoot the rotor (so you couldn't just hipfire the thing to death), and UAV Jammer didn't help you against it, it killed you anyway, not to mention it never seems to manage to hit you in MW2. What I hate is hearing &amp;quot;Helicopter Inbound&amp;quot;, then seeing it shot down in literally 5 seconds... [[User:Alex T Snow|Alex T Snow]] 17:05, 2 July 2010 (UTC)&lt;br /&gt;
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Death streaks were only like 10 seconds long and didnt bother me, no guns were eoverpowered, there all balanced, too much if you ask me. C130s were easy to hide from and rare to see and i downed tons of harries with stingers. The noob tube didnt bother me, i used a m16 with m203 and iron sights as my primary weapon. Knife noobs are easy to shoot The problem was cheap tactics, like camping spawn points and getting your friends to camp with you in free for all so you could stab them and boost your way to a nuke.&lt;br /&gt;
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-k9870&lt;br /&gt;
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The only streak thats ten seconds long is painkiller, and it still sucks. The ACR has no recoil and can outshoot sniper rifles, so can the FAMAS. AC-130s are easy to hide from on SOME maps, but if you get spawn trapped outside, your screwed. The fact you use a noob tube on your primary gun choice sickens me, because ANYONE who uses them, unless to get the shotgun unlocked or in a tactical, non spam way is a complete noob and should be banned for using such a cheap weapon. Knife noobs are easy to shoot at times, but if they get within ten feet, commando is your demise. MW2 is a shit game, end of story, Black Ops is doing everything to solve the problems it caused, amen. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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The m203 is useful to launch through windows and take out campers, and i use iron sights so might as well have an attachment. I dont use the m203 as my primary, but have it on my primary. And the ACR has low power at range taking on snipers. I countersniper with my m16 though, love irons, they have no sway like a scope. I hate snipers the most, there like socially acceptable campers. Its funny to lay out some noob who tries to quickscope though. It seems like no matter what you get called a noob though, m4 noob, noob tuber, shotgun noob, dual wield noob, knife noob....it seems everyoned thinks if yo dont use whaty they do your a noob, and c-130s dont bother me, there rare, people need 13 kills to get them. I hated when i tried to play free for all with some friends in a party and people are just boosting to nukes each round and cheating there asses off&lt;br /&gt;
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[[user:k9870]]&lt;br /&gt;
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agreed. it is always considered noobing. Snipers are annoying. it takes no skill at all to snipe. however there are worse things in MW2 then Snipers. for example- the people who camp in buildings like Wasteland or Scrapyard. &amp;quot;noob tubers&amp;quot; really arent annoying at all anyway. aggravating maybe, but if someone hits you with a M203 its your fault anyway. you should have been more alert. [[Special:Contributions/71.194.219.9|71.194.219.9]] 22:48, 3 July 2010 (UTC)&lt;br /&gt;
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People always camped hallways and alleys and just shot anyone coming around the corner. Easy to just poke in and launch 40 mil at them. Besides, the thing has an aring distance, you need to arc it at range and reload was slow. Balanced.\&lt;br /&gt;
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-k9870&lt;br /&gt;
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:Face it, the M203 is a noob piece of shit. the combo of an M203 with Danger Close and OMA makes you a mini artillery battery. Also, how are you supposed to dodge a tube when people are shooting them cross map to your spawn? Nothing says pro like getting hit by a 40mm grenade shot hundreds of feet over buildings into your face. The M203 has no place in MW2, and I'd be one to have it removed. If retards can't use guns well, don't give them bullshit to help them, let them suck and they'll quit the game. When I pull my FAL out, I feel like a pro, knowing everyone else has the overpowered ACR and FAMAS and the tubes out, all ready to be scrubs, while I'm using something that's balanced and yet awesome. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Well said, though I wish the G3 was still in, and the fact that the ACR does a little less damage, like 1 bullet, maybe two different, makes no difference when there's absolutly no recoil, they still can't do anything by the time you kill them across the map from one huge sustained burst... [[User:Alex T Snow|Alex T Snow]] 06:37, 4 July 2010 (UTC)&lt;br /&gt;
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Are you all playing hardcore or something? And i have no people launching 203s around problem, you only get 2. And i could care less about harriers and 130s, you need a lot of kills to get them. There is a call of duty cultuure to nae some guns as oaky and some as cheap. I dont give a shit personally though. i just play. No matter what somebody will bitch about your gear.&lt;br /&gt;
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I remember back when everyone hated p90s, that thing had no range or power and overall sucked.&lt;br /&gt;
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You only get two M203s if your not using scavenger or the more common One Man Army. I literally see two or three people on my team per game using that stupid backpack, it's complete bullshit. The ACR may not do high damage, but it's high rate of fire and zero recoil means you can full auto the damn thing at any range. I think retards who dare to say the noob tube is a legit way to play should be banned from PSN or XBL and never allowed on any Call of Duty again. It's called a first person shooter, not first person grenade launchers. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:I wasn't aware that we can't SHOOT grenade launchers. I better go tell the guys at Activision/IW/Treyarch. -Chris_Hun7er 02:05, 5 July 2010 (UTC)&lt;br /&gt;
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The problem is more that games are good and balenced when everything has a place, if people start using snipers at close range and beating shotguns (that's more of a Halo thing, but the snipers quickscope and the shotguns are rather terrible), or shooting 40mm rounds at any range for any reason, it's dumb. The launchers in BFBC2 are well balenced, because they have a purpose and they fill it, and nothing else. The assault rifles in MW2 have a purpose, fill it, and then beat SMGs and shotguns at close range, and half the time snipers at long range. And the Javelin, not that I see it too much, is good against tanks, except, there aren't any, there's infantry and helicopters. A game works when things have a purpose and fill that purpose, but not anything else's purpose, and that's half of what's screwed up in MW2. [[User:Alex T Snow|Alex T Snow]] 06:36, 5 July 2010 (UTC)&lt;br /&gt;
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:Excactly Alex. Bad company 2 had 40mms that had to virtually land on the person to kill them, but with Danger Close an MW2 noob tube will kill people even if they're up to fifteen feet away from the landing. To be honest, I think noob tubes should just be plain removed from Black Ops, and the tube fanboys can suck it while us normal players use our guns. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:Reality is fanboy the US 40mm rounds have a 5 meter kill radius. meaning that if you are 15 feet away from the blast you are dead as a doornail. the 40mm grenades in bad company are more useful as doorway makers and cover destroyers than as proper suport weapons. what is pissing off alot of us who care about little things called historic accuracy is the fact that even though they say that everyone had to read about MACV:SOG they have gotten few details right. [[User:Rockwolf66|Rockwolf66]] 18:44, 7 July 2010 (UTC)&lt;br /&gt;
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It's true that the 40mm is not terribly powerful in BC2, but explosives need to be less powerful in games than they would in real life, imagine Claymores with realistic spread, damage, and range, without those stupid little lasers, and without bomb squad. Or frag grenades, they're overspammed as it is. Doing something like that is less realistic, but needed for the game to work. Having something like and AUG in 1968, or a SPAS-12 used by Vietcong around the same time... not so much. [[User:Alex T Snow|Alex T Snow]] 22:05, 7 July 2010 (UTC)&lt;br /&gt;
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:I agree Alex, because Claymores are really designed to take out a huge radius of enemies, it could easily wipe out an eight man squad. and a frag in a 10 by 10 room would really kill everything inside. If they went for realism, all the 5.56 assault rifles in MW2 would have the same damage and virtually the same recoil, but for balance the TAR is portrayed as extremely powerful, and the ACR weak. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Yeah, it just bothered me that they were THAT different, they could have chosen different weapons if they wanted to balence them like that or something, the part that bugs me the most is that COD4 was better balenced AND made more sense, it's just such a step back... [[User:Alex T Snow|Alex T Snow]] 22:05, 9 July 2010 (UTC)&lt;br /&gt;
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All you people whining and crying about grenade launchers and snipers need to quit bitching and cowboy up. [[User:Spartan198|Spartan198]] 20:38, 13 August 2010 (UTC)&lt;br /&gt;
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Grenade launchers are balanced, mininum detonation range, slow reload, not very accurate (need to arc) only 2 rounds, and besides,  use it to take down campers.&lt;br /&gt;
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== Linked to World at War ==&lt;br /&gt;
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It has been conformed that Reznov from World at War will appear in this game and even make comments about Dimitri Petrenko. This was seen on the Call of Duty Wiki&lt;br /&gt;
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:Yes, as Reznov is more or less confirmed to be the bearded man you meet and then split from in the tunnel rat scene at E3. I'm happy to see him back, as he made World at War even better for me, maybe now he'll continuously yell &amp;quot;Fire the Javelin!&amp;quot; [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::&amp;quot;now he'll continuously yell &amp;quot;Fire the Javelin!&amp;quot;&amp;quot; What's a Javelin doing in the cold war? Oh wait I forgot, it must be a secret prototype no one knew about.&lt;br /&gt;
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:Alright, I was thinking in an MW2 state of mind, lemme see. I know, how about him always yelling &amp;quot;FIRE THE LAW&amp;quot; in your ear every two seconds when something as small as a jeep shows up &lt;br /&gt;
[[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Any links to zombies?&lt;br /&gt;
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Yes. Confermed on callofduty.com&lt;br /&gt;
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as lon as he goes all predator on some one like in wold at war , im fine with in, and being as that hes a soviet why is he with the us? defector or what? simmons 8492&lt;br /&gt;
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== Has it occured to anyone that the AR-15 variant is probably custom made? ==&lt;br /&gt;
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Treyarch has said that these guys could have guns custom built just for them, which I feel explains things much more adequately than just saying that they're prototypes of future (to them) guns. My theory is that he had a CAR-15 custom made with a flat-top reciever for tactical reasons. Maybe this caught on with the rest of the team, and whatever manufacturer they got to make these guns for them sold the idea later on. Of course this is just an excuse for the guns having the rails just to free it up for attacthments in Multiplayer, but at least there is some kind of excuse. Unfortunately this theory doesn't cover the anachronistic appearances of the SPAS-12 and the AUG, but hey, no game ever get's all of it's guns 100% correct.&amp;lt;br /&amp;gt;&lt;br /&gt;
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Edit: Actually it just might explain the AUG, because all it really is is a combination of ideas taken from the Enfield EM-2,&amp;lt;br /&amp;gt;&lt;br /&gt;
Korobov TKB-022, and several other abandoned designs from before or shortly after World War 2. The only thing it doesn't explain is why it has the production-style built in telescopic sight, instead of the original prototypes open sights:&lt;br /&gt;
[[http://world.guns.ru/assault/aug_pr1.gif]]&lt;br /&gt;
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:I can deal with the CAR-15 because it's at least ''plausible'', but the &amp;quot;SOG got it first&amp;quot; excuse doesn't work with the guns that didn't yet exist. The AUG isn't just a customized version of another gun, it's a standalone design on its own. [[User:Spartan198|Spartan198]] 20:48, 13 August 2010 (UTC)&lt;br /&gt;
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== For those of you who may be confused about the supposed MP5/UMP hybrid ==&lt;br /&gt;
&lt;br /&gt;
This is what I'm talkin about:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SMG.jpg]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As you can see, it appears that it has the reciever and magazine housing of an MP5 or MP5K, while the barrel housing (correct me if I'm incorrect in calling it that) looks like that of a somewhat shortened UMP. If you look closely, you will note that it has the MP5Ks finger guard (I'm guessing that's what that is) directly below the muzzle that looks like a cut down version of the full handguard found in this picture:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5Kprototype.JPG]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My point is I don't think it's a hybrid at all, merely an MP5K missing it's forward vertical grip, for some reason or another. And seeing as every other aspect of the gun is that of an MP5Ks, I think it's safe to say that's what it is, so I'm gonna change it to that on the front page. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:38, 19 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It ain't a hybrid, it is a real gun altogether. After doing some research I think I've found the gun or rather guns that it could potentially be. My first guess is:&lt;br /&gt;
*The H&amp;amp;K SMGI &amp;amp; II&lt;br /&gt;
http://www.hkpro.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=103:smg-i-a-ii&amp;amp;catid=11:rare-prototypes&amp;amp;Itemid=5&lt;br /&gt;
*And second guess being the MP5 PIP&lt;br /&gt;
http://www.hkpro.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=102:mp5-pip&amp;amp;catid=11:rare-prototypes&amp;amp;Itemid=5&lt;br /&gt;
[[User:Draco122|Draco122]] 19:14, 10 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== G11 ==&lt;br /&gt;
&lt;br /&gt;
Anyone else as excited as I am for the inclusion of the G11? [[User:Dannysaysnoo|Dannysaysnoo]] 19:16, 19 July 2010 (UTC)&lt;br /&gt;
:Just another anachronistic gun. Thats all. --[[User:Werc|Werc]] 04:49, 20 July 2010 (UTC)&lt;br /&gt;
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I sure as heck am. --[[User:AK-74Fan|AK-74Fanc]] 23:18, 19 July 2010 (UTC)&lt;br /&gt;
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Eh the gun itself isn't that big of a deal to me, but I definitely am excited to see something that to my knowledge hasn't been in an FPS before. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 23:29, 19 July 2010 (UTC)&lt;br /&gt;
: Well, it have appeared already in few other FPS games. For example [[Delta Force: Land Warrior]], [[Global Operations]], [[IGI 2: Covert Strike]] or Code of Honor: The French Foreign Legion  --[[User:Werc|Werc]] 04:58, 20 July 2010 (UTC)&lt;br /&gt;
::Those games are not up to the modern standard, though. ;) [[User:Dannysaysnoo|Dannysaysnoo]] 12:11, 20 July 2010 (UTC)&lt;br /&gt;
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:Really, you could say this is the G11s first appearance in a well known game, and will finally show it off to the masses. I love the weapon itself, and to see it finally make a big appearance like this makes me quite happy.[[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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&lt;br /&gt;
The G11 was in Syphon Filter 2 [[Special:Contributions/98.237.107.108|98.237.107.108]] 02:25, 27 August 2010 (UTC)&lt;br /&gt;
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Can someone link me the video of the G11 being used? I don't want to search through all the reposts and copies of other videos.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 13:23, 5 September 2010 (UTC)&lt;br /&gt;
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== XM214 Microgun ==&lt;br /&gt;
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Since it's going to cover the Vietnam era, and the way these types of games like to go over the top, do you think there's a chance that the XM214 Microgun is going to make an appearance?  I know it was only a prototype, and was it was made in the 70's, but I thought I read somewhere that the SF guys tried it out only to find that it was not feasable having a gun fire at 4,000 rpm.--[[User:Gunkatas|Gunkatas]] 03:14, 21 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think putting a Minigun in the game would be kind of stupid. I mean sure they could make it heavy and awkward to carry, but that thing would simply decimate anyone in it's path, whether they're behind light cover, in a vehicle or just in the open. I'd love one, but methinks not. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Not to mention it's impossible to actually fire one with live rounds. -Mandaloin&lt;br /&gt;
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== A more plausable fictional AR-15  ==&lt;br /&gt;
&lt;br /&gt;
I can understand a frankengun, like some special forces guy back then would take several kinds of AR-15 designs and mash them together until he gets an awesome gun that works. And being special forces, they can get whatever they want to suit their mission, so it would make sense for whatever they take to not be standard issue or that it is known, but I don't like the flip up iron sights since I don't know when flip up irons came about or the flat top receiver. It's like they just took a Colt Model 933 and replaced the stock with an old style stock from the CAR-15. I mean, put a telescoptic stock on an M16A1 rifle, or A2 upper reliever on the Car-15 and swap out the pistol grip or something. [[User:Excalibur01|Excalibur01]] 22:16, 21 July 2010 (UTC)&lt;br /&gt;
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:That would make sense considering the special forces style of the game. Also, Sonny (from Deadliest warrior and such) was on as an advisor for Spetsnaz and tactics, so look for both some epic Spetsnaz moves and even a character of him in game! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Do we even officially know yet what model AR-15 it is, aside of course from the flattop reciever and flip-up sights? [[Special:Contributions/67.187.27.89|67.187.27.89]] 02:31, 22 July 2010 (UTC)&lt;br /&gt;
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It pretty much is a Colt Model 933 without a brass deflector or forward assist, which actual does not exist. I have not seen a flat top reciever without the forward assist and the brass deflector. I don't even think flip up irons were invented back then. [[User:Excalibur01|Excalibur01]] 02:58, 22 July 2010 (UTC)&lt;br /&gt;
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I mean if they threw in a CAR-15 tricked out like the ones seen in Black Hawk Down, I'd have no complaints [[User:Excalibur01|Excalibur01]] 04:04, 22 July 2010 (UTC)&lt;br /&gt;
:+1. but they though it would look too bulky from first person perspective.&lt;br /&gt;
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agreed. that movie was amazing. i wouldnt even care if you couldnt use the tac-lights but still the CAR-15s they had in that movie were amazing. does anyone no what the difference between CAR-15 and Colt Commando models are??? [[Special:Contributions/24.15.103.231|24.15.103.231]] 23:55, 6 August 2010 (UTC)&lt;br /&gt;
:I associate the CAR-15 with the XM177 style flash hider and the Commando to me is the M733 for it's short barrel [[User:Excalibur01|Excalibur01]] 02:55, 27 August 2010 (UTC)&lt;br /&gt;
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== New weapons! ==&lt;br /&gt;
&lt;br /&gt;
Here's [[http://callofduty.wikia.com/wiki/File:GunWall.png]] a pic of a bunch of airsoft guns Treyarch has on a wall in their studio which pretty much confirms that they'll be in the game. &amp;lt;br /&amp;gt;&lt;br /&gt;
From left to right, starting at the top:&amp;lt;br ?&amp;gt;&lt;br /&gt;
-M16A2 (?)&amp;lt;br /&amp;gt;&lt;br /&gt;
-MAC-10 w/ supressor&amp;lt;br /&amp;gt;&lt;br /&gt;
-AUG&amp;lt;br /&amp;gt;&lt;br /&gt;
-Mini-Uzi&amp;lt;br /&amp;gt;&lt;br /&gt;
-L85&amp;lt;br /&amp;gt;&lt;br /&gt;
-Scorpion SA Vz 61&amp;lt;br /&amp;gt; &lt;br /&gt;
-AKs-74u&amp;lt;br /&amp;gt;&lt;br /&gt;
-Another Skorpion&amp;lt;br /&amp;gt;&lt;br /&gt;
-SPAS-12&amp;lt;br /&amp;gt;&lt;br /&gt;
-MP5 (?)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Not sure exactly what the MP5 is doing as there already is the K variant prototype, and no idea what the HELL the M16A2 is doing there as there's already an M16A1 AND a CAR-15. What do you all think?&lt;br /&gt;
Sorry it's a bit blurry.&lt;br /&gt;
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It could be a very blurry M16A1 or maybe because they somehow can bullshit their way into saying they got a prototype M16A2. And I prefer us to use the full size MP5 again. Looks like they got an L85 here. [[User:Excalibur01|Excalibur01]] 03:59, 22 July 2010 (UTC)&lt;br /&gt;
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: That pic is here too :) Check out &amp;quot;extras&amp;quot; section in article :D&lt;br /&gt;
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:The L85 got my gun-boner up, been wanting that since the MW2 L86 LSDisapointment. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Dude, put that away. :P [[User:Dannysaysnoo|Dannysaysnoo]] 12:23, 22 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
We might also see the Browning HP because of the rumored &amp;quot;Iranian Hostage Situation&amp;quot; level. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
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:I wouldn't be surprised, but if I see another Desert Eagle, then I'll have to wtf. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Deagle prototype and AA12 prototype + level is moved to Buckingham Pallace to add more drama to the game. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
:::Sorry, Buck Palace? Explain this? I assume this is a rumour, since so far Operation Nimrod has yet to be confirmed aswell. Sounds interesting though (if a little rediculous and implausible)&lt;br /&gt;
::::just kidding. I just jumped on the Black Ops bandwagon [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
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Im guessing the a2 is used since its more availible and when they do motion capture it would look the same. showing how someone moves with a m16 s what they're looking for,&lt;br /&gt;
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:Also, the footage showing the Spetsnaz game models doing rolls shows the player holding and firing a clearly Vietnam era M16A1, so that's there for sure. Also, I do believe the Iranian Embassy raid will be tacked on much like Mile high Club in CoD 4, simple as a fun epilogue style bonus mission. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Black Ops is said to be set in various locations, including Vietnam and Cuba, [3] and judging from weaponry and dates given in the trailer, it is set between 1960 and 2010.&amp;quot;&lt;br /&gt;
a quote from here: http://callofduty.wikia.com/wiki/Call_of_Duty:_Black_Ops&lt;br /&gt;
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I really hope there's a Browning HP, cause it's cool and cause I'm Canadian lol. It might be in to be honest because in COD4 the Overkill and Last Stand pics had a Glock and then it was added in MW2, and the Overkill pic in WAW was a Browning HP :) [[User:Alex T Snow|Alex T Snow]] 21:56, 26 July 2010 (UTC)&lt;br /&gt;
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I hope its just &amp;quot;iranian embassy raid inspired&amp;quot;, not the real thing, i want more than 6 guys to shoot.&lt;br /&gt;
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:This is Call of Duty, so you'll always have plenty of enemies to shoot. And yeah Alex, as a fellow Canadian, a Hi-Power would be a nice handgun to have in the game, and period correct. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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As much as I love the Hi Power and actually owning one, I don't want to see one in a game such as call of duty just because of the attention it will recieve from nerds spamming videos on youtube &amp;quot;HEY THIS GUN IS IN CALL OF DUTY!!!!1&amp;quot; It gets really annoying and that kind of attention seems negative to those that actually collect guns. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:29, 27 July 2010 (UTC)&lt;br /&gt;
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:Partially agree with you there. I hate the attention guns get from these games (and suddenly every 12 year old becoming a firearms expert [yes, obviously the M16 is better than the AUG just because CoD says so]) but, I enjoy being able to play with them. Win some, loose some. Well, one or two firearms forums have noticed a HUGE increase in the number of people looking for the 'ACR'. As have a few rifle stores in the 'States that I know of have been plagued by idiot teens looking for hi-tech military grade gear...&lt;br /&gt;
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I hope there is a HP, they need a 9mm gun for MP (more ammo, less recoil, but less damage) and Id rather see a cool gun then a lame generic beretta coming in.&lt;br /&gt;
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I wouldn't mind seeing a Browning HP, (heck Indiana Jones used one, who wouldn't?) But then again it may look just a little bit too similar to the M1911 that's already confirmed for this game, so it's addition might be just a little visually redundant. [[Special:Contributions/67.187.27.89|67.187.27.89]] 05:04, 28 July 2010 (UTC)&lt;br /&gt;
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:Hi-power and m1911...look similar? It sounds like &amp;quot;Elephant&amp;amp;Rhino look alike&amp;quot; or &amp;quot;M16 looks like AK 47&amp;quot;.&lt;br /&gt;
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I said they look similar. Not exactly alike. Besides, when it comes to COD, all of the guns are supposed to be easily distinguishable on the fly. If they gave one a different finish it'd be perfectly fine.&lt;br /&gt;
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:Maybe so, maybe not, but all I'd like to hope is that the bloody ACR doesn't return, or else I'm burning down Treyarch studios. Honestly, MW2 just had cool and shiny guns that everyone would like, as opposed to realistic and proper guns used by militaries and militias. Of course the AK needs rails and a retractable stock, that makes it cooler! And of course we have the Barret, because it's big and makes a loud boom! And of course we have a Glock 18, because it's a Glock! I swear, it's like the IW developers had no idea what real special forces, Rangers, Spetsnaz and Militia would be equipped with, and instead went solely with cool, popular and impractical guns. Black Ops sounds like it's trying to be period correct, or at least have some different guns that other games. Sure there's an anachronistic AUG, but atleast it's not an ACR or Intervention in 1968! Rant complete! Also, I've heard lots of rumours of the Beta being released August 1st, anyone got any info on that? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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I've heard that rumor too, but as far as I know it has no information to back it up&lt;br /&gt;
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some guy was selling beta codes on ebay (£12 for a demo!!!) but they have been pulled. unluckey for the 10 people that bought them as the guy was new and had (0)--[[User:Smish34|Smish34]] 22:04, 28 July 2010 (UTC)&lt;br /&gt;
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They don't really need a high cap 9mm, while it wouldn't be realistic but they could do it like they did in WaW. I remember reading something about a old guy that was killed in his home and over 30 guns stolen and he had a Uzi and a FAL. The guy was in his 70s as I recall and someone said &amp;quot;a uzi and a fal? LOL someone plays to much MW2!&amp;quot; even though the guy most likely never heard of MW2. The FAL used to be fun to look up on Youtube, I discovered it through sportsman guide as a parts kit so I looked it up on youtube and it was just educated comments about the gun. Same video a few months later after MW2 came out it was just gaming nerds that thought they knew guns commenting. I don't want to see this happen to the gun thats in my shoulder holster. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:49, 28 July 2010 (UTC)&lt;br /&gt;
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:COD nerds. Sooner or later they`ll grow out of it(like i did with Counter Strike) [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
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Or not.&lt;br /&gt;
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Who gives a damn if they do, what are you gonna do, buy a brand new gun, buy the most obscure handgun you can think of? Every profession, field of study, or interest gets its day in the limelight(save for the really boring ones), and videogames are doing this for guns. Do you think that symbologists enjoyed when the Da'Vinci code came out? They were probably just as annoyed as you for all the dilettantes who thought they suddenly knew something about symbology. What the hell are you gonna do? Nothing, I say. --[[User:Mr-Jigsaw|Mr-Jigsaw]] 05:32, 30 July 2010 (UTC)&lt;br /&gt;
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:I plan on owning guns when I grow up, have already handled and shot many guns, and yet I still plan to play CoD as an adult. You know why? Because I enjoy online gaming, and because oddly IRL you can't shoot people and get away with it (outside of airsoft, which I also play) [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Jigsaw, it appears as though you misread my post, I don't want them to include it because I hate the negative and dumbass attention guns online already attract. I feel as though my sport is tainted because of all these idiots. I'm fine with other games including it that aren't as mainstream but CoD is idiot infested. The 1887 Winchester is a perfect example, I learned about it from terminator 2 and thought it was cool and all and comments on those videos were either people that found out about it the same way and shooters. Now they are filled with nerds talking about it in MW2. Its seriously annoying. Seeing how you people come from video games and not shooting you won't be able to understand. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:43, 30 July 2010 (UTC)&lt;br /&gt;
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Well you never addressed the negative attention bit in your original post, but still, how are you going to stop them? Sure it's annoying but it's nothing to stew over. And I like how you assume that we're 'from' gaming and not a shooting history so we obiously can't know how you feel. Also, your page says you're seventeen, I didn't realize that minors could get CCWs, or was that shoulder holster talk figurative, or do you live on a ranch or something?&lt;br /&gt;
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It was in my own home and it was for real. Don't need a CCW to carry anyway. I never said I'm gonna stop them or make a petition or anything, I was just expressing my point. Yes I did address the negative attention. Alot of you on here in the video game section have more experiance with video games than actual firearms. I know someone that has made it so you he has to approve comments because of the videos of his Beretta M93r.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:18, 31 July 2010 (UTC)&lt;br /&gt;
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:I'm also extremely proud that even at 16, I came from liking and learning about guns from sources outside of video games. Hell, even if I first see a gun in a game, I'll research it to learn some proper information, not the awesome CoD-Knowledge so many kids think they have nowadays. Literally, I had a kid telling me the ACR was better then the AK-47 the other day because &amp;quot;It's better in MW2, which is really close to real life&amp;quot;. I laughed at him for a minute, then went on to own him with a five minute talk on the AK-47, which he promptly retorted to by leaving the game. Cod kids 0, Me 1 [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Eh I shoot when I can, but I mostly just read up on just about everything I can learn about a certain gun once I see it in a movie/game/real life. I wish I had more time to shoot. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 04:50, 31 July 2010 (UTC)&lt;br /&gt;
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i hate it when people talk about the intervention sniper as being amazing. ok in real life its very powerful, and i first learnt about it from a film and i thought it looked ugly. i also hate the annoying 10 year olds with the duel shotguns, modern warfare 1 was a great game and tactical, MW2 was more tacticool. especially when you get kids, that shouldnt own the game but are spoilt enbough to get there parents buy it, they lecture you on guns like they have them in their living room and use them constantly. i like the ACR it looks cool, i know it as the 'magpul masdasa' but no one on COD as ever hear of the name. i would like to see pistols as secondary, they balance out the game and dont make it unfair. i would like them to make pistols louder to make them feel powerful rather than a crappy sound that seems quieter than a hole puncher--[[user:smish34|smish34]] 13:44, 31 July 2010 (UTC)&lt;br /&gt;
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: Well, i always though that ACR looks terrible. First seen it in Future Weapons and only thing that i liked was fact that i can fire both 5.56 and 7.62. Intervention ? This is one of first guns that i heard about first in MW2. I imediattly googled some real life info about it :)&lt;br /&gt;
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So did I. By the way, is it even called the Masada anymore? I thought Remington bought the rights and renamed it 'Remington ACR'. Oh well, either way I'm still gonna call it the Masada, it sounds better, and MW2 kiddies won't know what I'm talking about. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:10, 31 July 2010 (UTC)&lt;br /&gt;
:I always thought it was a silly name for a weapon. You ARE aware of what happened to Masada, correct? Yes, it's a great example of defiance in the face of incredible odds, but the fact remains, everyone eventually killed themselves. (Or each other, but you know what I mean.) --[[User:Funkychinaman|funkychinaman]] 16:38, 31 July 2010 (UTC)&lt;br /&gt;
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It was designed by Magpul under the Masada name and then Bushmaster started building them.  Then came Freedom group that bought Remington and they decided to buy bushmaster. So now the bushmaster ACR has the remington name on it even though they have nothing to do with design or manufacturing.--[[User:Spades of Columbia|Spades of Columbia]] 16:42, 31 July 2010 (UTC)&lt;br /&gt;
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Ah, I see. And I had no idea that happened to Masada, I'll have to look into that. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 17:49, 31 July 2010 (UTC)&lt;br /&gt;
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:Well, from what I've heard as a heavy rumor from many places, tomorrow could be the release of the Black Ops Public Beta. It seems logical, as it gives roughly two and a bit months of Beta before it's closed so Treyarch can finish the game off for the November release, but then again maybe not. All I can say is, fingers crossed, because tomorrow we could be going deep and going hard men![[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:: Tommorrow? Now I seriously doubt that. I don't think they can just drop a public beta on us like that without an official announcement. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:27, 1 August 2010 (UTC)&lt;br /&gt;
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:::It's happened before, and if not released tomorrow, maybe they announce it tomorrow then release for Monday. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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well they havent confirmed nor denied the beta but some hackers found the codes a few months ago, they also found the halo reach beta codes months before it was announced. but i think they would give some indication on wether or not they are, also there was this guy selling codes on ebay a few days ago, definatly fake, and they have been pulled [[user:smish34|smish34]]&lt;br /&gt;
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While i'm not fully aware of the differences between the ACR and the Masada, but the most notable is the location of the charging handle. The Masada has it over the ejection port while the ACR has it over the forend. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:16, 6 August 2010 (UTC)&lt;br /&gt;
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Correct me if i'm wrong, but I heard on youtube I heard that it was originaly call the magpul masada, but they changed the name because they didn't want the name masada on there gun so they changed it to the name acr. Liek I said if I'm way of correct me.&lt;br /&gt;
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==Anyone Take Notice?==&lt;br /&gt;
&lt;br /&gt;
During one of the gameplay videos, did anyone take notice to the AK-47 icon (where it said &amp;quot;Hold X For AK-47)? It looks a bit colored instead of grey (meaning i noticed some orange in it as well) [[SeanWolf]]&lt;br /&gt;
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Those Icons are only grey, no color. It had to be behind it giving it the appearance of orange.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:27, 6 August 2010 (UTC)&lt;br /&gt;
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Well...i was looking at this image and it LOOKS colored (the stock)[[User:SeanWolf]]:&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-AK47blip.jpg]]&lt;br /&gt;
&lt;br /&gt;
: That looks coloured to me too. Hmm, that's interesting. And it's not like it's all one color, like something could be behind it giving it the illusion of colour, the reciever seems to be some kind of a metallic blue while the wooden handguard and stock seem to be orange-ish. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:12, 8 August 2010 (UTC)&lt;br /&gt;
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Yeah it is, Thats what I get for not looking at it. Thought it would have been the same as before. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:17, 10 August 2010 (UTC)&lt;br /&gt;
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== New Trailer ==&lt;br /&gt;
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http://www.youtube.com/watch?v=h_fsM6LBi54&lt;br /&gt;
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Straight off the bat, there's a FAMAS, Ballistic Knife, and what some people on the CoD wiki have claimed to to be an Arctic Warfare type sniper rifle. [[User:The Wierd It|The Wierd It]] 15:55, 9 August 2010 (UTC)&lt;br /&gt;
:...and an exploding RC car. Interesting...--[[User:Funkychinaman|funkychinaman]] 18:12, 9 August 2010 (UTC)&lt;br /&gt;
::''Holy hell...they've stopped trying.  Depending on how any demo and reviews are, I might just buy it for the single player, but the multiplayer is completely out of the question.  They took Modern Warfare 2 - which wasn't the best of bases to start with - and made it worse.  Just like Treyarch, I suppose.'' --[[User:Clutch|Clutch]] 18:14, 9 August 2010 (UTC)&lt;br /&gt;
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: It looked a lot better than MW2 to me. A lot of the minor details looked the same, like the kill medals at the top of the screen, but other than that not much looked the same. And I do believe that was an Arctic Warfare, but I'll have to look a little closer before I'm sure. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 18:30, 9 August 2010 (UTC)&lt;br /&gt;
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: Watched it again: Yes, that is an Arctic Warfare. And another thing to note, the FAMAS was missing it's carry handle! Again, Treyarch? Really? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 19:14, 9 August 2010 (UTC)&lt;br /&gt;
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:There IS a FAMAS without the carrying handle, but it's a DMR and the carrying handle is removed solely to mount a scope on it [[User:Excalibur01|Excalibur01]] 19:39, 9 August 2010 (UTC)&lt;br /&gt;
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::kind of like this.--[[User:Smish34|Smish34]] 19:58, 9 August 2010 (UTC)&lt;br /&gt;
[[image:Famascoddmr.jpg|thumb|none|400px]]&lt;br /&gt;
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:The one in the game is EXACTLY like this thing. Even though it's a FAMAS again, it does look kinda cool despite the fact that this gun never existed during the Cold War...this is stupid. They got an AR-15 that shouldn't exist, an Accuracy International Arctic Warfare that shouldn't be in the game, the AUG, which might not exist in the game either, and now a FAMAS that shouldn't exist. They going to pull anything else out of their asses? [[User:Excalibur01|Excalibur01]] 20:02, 9 August 2010 (UTC)&lt;br /&gt;
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::Unless they've gone down the &amp;quot;we don't care that it's not historically accurate, we're trying to make it fun&amp;quot; route. [[User:The Wierd It|The Wierd It]] 20:27, 9 August 2010 (UTC)&lt;br /&gt;
:::Mind you, all of this is from multiplayer. It's multiplayer, there's no story, no setting. Why can't they use anything they want? --[[User:Funkychinaman|funkychinaman]] 20:31, 9 August 2010 (UTC)&lt;br /&gt;
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:::: You do know this places THROUGH OUT the cold war. This is also a MULTIPLAYER trailer, so a number of weapons that appear through out the game can appear. Now, I'm not defending this game, I don't even play CoD anymore. But I'm just saying the fact's about the game. I mean...Yes, if the Accuracy International Arcticle Warfare appeared in single player in a Vietnam mission, then yes, &amp;quot;What the hell...&amp;quot; But this is a multiplayer teaser. (Just to say the Accuracy International Article Warfare started producing in 1982 which the Cold War was still up and running) Please don't rant at me, as I'm just giving the fact's about the game. [[User:Hoot471|Hoot471]] 20:34, 9 August 2010 (UTC)&lt;br /&gt;
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::::::Ok, if a gun appears in the MILTIPLAYER, then it most likely will appear in the game. I have yet to see a shooter game that has guns that appear in the multiplayer mode NOT appear in single player. I've seen the reverse, like in MW2, the SVD appears in singleplayer, but not multi. [[User:Excalibur01|Excalibur01]] 22:36, 9 August 2010 (UTC)&lt;br /&gt;
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And to ADD to that, yes we know this game takes place THROUGHOUT the cold war, which was official between the end of WWII and 1989 ish. The FAMAS wasn't even in production until 1995. The AUG might be excused but the year the mission took place when it made an appearances is 68 and the weapon wasn't even patented until 77. [[User:Excalibur01|Excalibur01]] 22:40, 9 August 2010 (UTC)&lt;br /&gt;
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Could someone edit the Famas section?It says that it appeared in multiplayer foor&lt;br /&gt;
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The creators said that the guns that they have are prototypes so some of them will be used when not in service.&lt;br /&gt;
:Well the creators are bullshitters. You're telling me the French created the FAMAS carrying handleLESS prototype almost 20 YEARS before it was put into service? And the G2 rail version even which was made in 2001? I might forgive the AUG somewhat, but there is so much bullshit I can take here. There are so many other weapons Treyarch could use, but they had to try to somehow bullshit the weapons from MW2 into this game instead of being original. [[User:Excalibur01|Excalibur01]] 22:47, 9 August 2010 (UTC)&lt;br /&gt;
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Yeah I agree that Treyarch could have picked another gun, but if you think about it all the recent call of duty game (Modern Warfare, Modern Warfare 2) not all the guns that are used in the game would be used at that time, but they are little thing like the w1200 wouldn't be used in 2011 and the wa2000 in 2016 so maybe the famas and the ar 15 are the acceptions.&lt;br /&gt;
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MW2 is a different kind of weapon selection. It takes place in an unspecified &amp;quot;near future&amp;quot; kind of storyline or present day. All the weapons in the game exist in the current timeframe. MW2 isn't a period piece game, COD from 1 to 3 were all WWII games and Modern Wafare is well, as the title goes, &amp;quot;Modern Warfare.&amp;quot; Black Ops takes place within the Cold War, a time before 1989, so any guns before than is acceptable. Sure, seeing a gun that won't be out in the open market for another 2-3 years, yeah I can accept that. A lot of prototype weapons are like that, but the FAMAS is in a game that is more than a decade before the concept inception of said weapon. [[User:Excalibur01|Excalibur01]] 23:11, 9 August 2010 (UTC)&lt;br /&gt;
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It's a bit more than a decade. The game's set in 1967/68, so a good thirty-odd years before it was conceived. The problem is, they could have inserted the real FAMAS prototype, no problem (1971, compared with 1974 for the AUG). [[User:The Wierd It|The Wierd It]] 23:13, 9 August 2010 (UTC)&lt;br /&gt;
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I heard that treyarch isn't going past the 1980 mark.&lt;br /&gt;
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Ok I agree with maybe Treyarch just abused the prototype thing, but they can always take the famas out, they look at the forums.&lt;br /&gt;
:I don't think they do [[User:Excalibur01|Excalibur01]] 23:24, 9 August 2010 (UTC)&lt;br /&gt;
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On the new multiplayer video did anyone see the guy roll out the way around the :36 mark? - the marksman.&lt;br /&gt;
:Looks like he jumped and slide away from the gunfire. I hope we get to do that. [[User:Excalibur01|Excalibur01]] 02:55, 10 August 2010 (UTC)&lt;br /&gt;
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: We can. If everything else from that old Multiplayer rumor is also true, which is a very real possibillity as a lot of it was confirmed or all but confirmed in that trailer, it will be a standard mechanic and won't need any kind of a perk or anything. Also, I've just gone ahead and decided to completly disregard this game realism. It's obviously trying to be some sort of &amp;quot;Modern Warfare back in time&amp;quot; deal, so at this point I'm just hoping it's fun. And that's all that will really matter in the end, right? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 03:39, 10 August 2010 (UTC)&lt;br /&gt;
::No, I can't accept that! Call of Duty originated as a game that takes place in a set time frame and immerses you in it with historical accuracies. Every game except for MW2 has been very accurate, especially when compared to other video games. If they wanted all these modern guns, then why make the time frame set in Vietnam/the Cold War? Why all of a sudden do they only care about making it look cool instead of providing us with realism like they always have? With the FAMAS G2 FELIN and the Accuracy International Rifle, they are officially bullshitting about the fact that these are prototypes in the Vietnam War. There can be no more arguments against that fact. But why do they have to do that to what was once such a legitimate series?&lt;br /&gt;
:::Look around on this page, and we go into why they chose the time period they did. --[[User:Funkychinaman|funkychinaman]] 03:11, 11 August 2010 (UTC)&lt;br /&gt;
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: Money. Most consumers don't care or even know that most of these guns weren't around in the game's time period, they don't even really care about the Singleplayer, they just want cool guns in their Multiplayer. Of course I don't agree with this at all. 02:50, 11 August 2010 (UTC)&lt;br /&gt;
::That still doesn't make sense to me. Call of Duty got its very successful start making realistic games. When it came out Call of Duty 4 was one of the best selling games ever and it's one of the most legitimate modern war games I've ever seen. Based on that you would think that people like seeing an accurate game.&lt;br /&gt;
:::First off, a game where you can single-handed kill half the German army is not that realistic. In fact, I personally think it's a bit insulting to the real veterans who only had one life and no continues to play with. Second, MW2 wasn't realistic and it still sold a bajillion copies. Yes, it's about the money. Don't like it? Then don't spend your gaming dollar on it. Our wallets are our votes. --[[User:Funkychinaman|funkychinaman]] 20:00, 11 August 2010 (UTC)&lt;br /&gt;
::::Obviously being able to kill a million people isn't realistic. Perhaps a better word would be accurate. You can tell in the first 5 Call of Dutys they made a good effort to get their shit right. Now they don't even try. I don't understand why they stopped trying with MW2 and now why Treyarch is following suit. I wouldn't buy any of these games but there's no more realistic or accurate games coming out anymore and I can only play the old Rainbow Six and Ghost Recon games so much before I get tired of them.&lt;br /&gt;
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I'd like to make a small correction, the FAMAS was designed from 1967-1971 and the first generation FAMAS's entered service in 1978. Dose this mean you'd see a G2 in the Vietnam war, no but a prototype without a carry handle could hypothetically have exited in the time of the game.&lt;br /&gt;
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=== I think this is actual FAMAS Prototype ===&lt;br /&gt;
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Isn it ? Whatever. It will be awesome if actual prototypes of guns will get in.&lt;br /&gt;
[[image:FAMAS_PROTOTYPE.JPG|thumb|none|400px]]&lt;br /&gt;
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If it is than they won't put it in, doesn't look as cool you know, thats what counts.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:34, 13 August 2010 (UTC)&lt;br /&gt;
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Pepole please acquant yourself with the FAMAS's history here. Thank you. [http://en.wikipedia.org/wiki/FAMAS]&lt;br /&gt;
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== The COD wiki ==&lt;br /&gt;
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I just looked over at the COD wiki and it is a nightmare over there on their format and what little info they put on their pages and disregard the &amp;quot;gun nerds&amp;quot; on any contributions. [[User:Excalibur01|Excalibur01]] 22:46, 9 August 2010 (UTC)&lt;br /&gt;
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That's because there's a policy against adding IRL info to the weapon articles. Although I've just been having an argument with someone who was convinced the FAMAS here was an F1. [[User:The Wierd It|The Wierd It]] 22:52, 9 August 2010 (UTC)&lt;br /&gt;
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Have they ever seen the F1 FAMAS, it has the carrying handle. Only the FAMAS G2 had the option of getting no carrying handle. [[User:Excalibur01|Excalibur01]] 22:53, 9 August 2010 (UTC)&lt;br /&gt;
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His initial argument was that it couldn't be a G2 because it had a small trigger guard and was using the proprietary magazine, rather than the large hand-guard and a STANAG magazine (despite the G2 being able to fit+feed both). [[User:The Wierd It|The Wierd It]] 22:57, 9 August 2010 (UTC)&lt;br /&gt;
:Then this FAMAS don't exist either in the real world like the Ar-15. The developers are also looking at &amp;quot;Black Ops&amp;quot; history wrong. The concept of today's special forces were really different back then during the Cold War. It's not the same kind of people or style as it hasn't been refined  like today Spec Ops. [[User:Excalibur01|Excalibur01]] 23:12, 9 August 2010 (UTC)&lt;br /&gt;
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I'm over at Cod wiki right now.&lt;br /&gt;
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==Those are definitely explosive tips==&lt;br /&gt;
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The attachment on this picture:&lt;br /&gt;
http://www.imfdb.org/images/7/77/Codblackopsunkownattachment.jpg&lt;br /&gt;
is definitely explosive tip for crossbow.&lt;br /&gt;
just watch the trailer and stop at 0:30 and look in the killfeed.&lt;br /&gt;
http://img413.imageshack.us/img413/804/callofdutyblackopsmulti.png&lt;br /&gt;
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==A nice detail==&lt;br /&gt;
Look at 0:09 in the new trailer, there is clan tag written on the AR-15 charging handle.&lt;br /&gt;
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Yeah, I noticed that. I like that little touch. But I hope it doesn't just copy his clan tag from next to his name and paste it on the charging handle, I hope I can have something written on my gun without having to have a clan tag. I don't particularly like clan tags, mostly because I hate clans. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:55, 11 August 2010 (UTC)&lt;br /&gt;
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==Ballistic knife==&lt;br /&gt;
would the Ballistic knife be listed as a firearm or not?&lt;br /&gt;
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Maybe it does shoot a projectile even thought it is not a firearm.&lt;br /&gt;
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No because its not a firearm.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 00:43, 13 August 2010 (UTC)&lt;br /&gt;
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To be fair though, the crossbow isn't a fire arm, but it is a ballistic weapon. And isn't the Punisher's compound bow up even though THAT isn't a firearm? Just put up the ballistic knife.--[[User:True Night]]&lt;br /&gt;
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I have a better idea: Since they aren't firearms, let's remove the crossbow from this page and the compound bow from the ''Punisher'' page. [[User:Spartan198|Spartan198]] 08:44, 20 August 2010 (UTC)&lt;br /&gt;
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just for that tom jane is going to kill you with a bow and arrow. good job . and the balistic knive uses high tention (missspeled) springs, so id call it a projectial if anything. not to mension that , if you look at the rock on this site , it has the little dart shot gun that nick cage uses in the begining. simmons 8492&lt;br /&gt;
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== Snub Nose ==&lt;br /&gt;
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I went over to cod wiki and there is a page about a snub nose attachment for the colt python&lt;br /&gt;
Confirm?&lt;br /&gt;
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I swear I saw snub nose in the new Multi-player trailer. Maybe faster draw?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:14, 10 August 2010 (UTC)&lt;br /&gt;
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Went back to the video and I saw it, the guy is switching to it. http://img59.imageshack.us/img59/319/snubnose.png[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:20, 10 August 2010 (UTC)&lt;br /&gt;
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Hmm...Snubnosed=less accuracy+shorter range= more XP per kill? [[User:BeardedHoplite|BeardedHoplite]] 01:51, 13 August 2010 (UTC)&lt;br /&gt;
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Probably the same logic that it somehow gets more damage with a shorter barrel like the double barrel shotgun in WaW. I'm leaning more towards a faster draw.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:36, 13 August 2010 (UTC)&lt;br /&gt;
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Apparently, it leads to more accuracy and less damage. Hmm [[User:BeardedHoplite|BeardedHoplite]] 02:15, 5 September 2010 (UTC)&lt;br /&gt;
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== Anachronisms ==&lt;br /&gt;
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Can we please not say that the guns are anachroistic on the actual page? Because Me, along with alot of other people, agree that we really don't care about anachrosisms so please can we just limit comment about anarchistic guns to th talk page please? Thank you. [[User:Drjuki|Drjuki]] 20:54, 10 August 2010 (UTC)&lt;br /&gt;
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:Then what's the point of a discussion page if we can't DISCUSS about shit? [[User:Excalibur01|Excalibur01]] 22:34, 10 August 2010 (UTC)&lt;br /&gt;
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Also, since this ISN'T the Call of Duty Wiki, where it is full of people who can't accept REAL facts, I am undoing all the erasing of pointing out that the guns are anachronistic. Cause that's how I roll [[User:Excalibur01|Excalibur01]] 22:45, 10 August 2010 (UTC)&lt;br /&gt;
:I'm one of those people who don't think it'll affect the quality of the game, but I do believe it should be pointed out. I also believe we'll be able to make a better judgement call on whether or not these are truly anachronistic or just victims of an alternative timeline once the game actually comes out. --[[User:Funkychinaman|funkychinaman]] 22:59, 10 August 2010 (UTC)&lt;br /&gt;
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:Drjuki, the whole point of this whole site is the guns and this page is to discuss the ones in the game. And like Excalibur said, this isn't the Call of Duty Wiki where factual real world information about said guns is against the rules. So, yes, we ''are'' going to point out anachronisms. [[User:Spartan198|Spartan198]] 01:13, 11 August 2010 (UTC)&lt;br /&gt;
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:: Although I do think it should be noted on the page when a certain firearm is anachronistic, I also think it should be simply noted, not ridiculed. Not sure if there really is any on this page, actually haven't looked at it in a while, but it's been a problem on other pages, with commments such as &amp;quot;Aparently they did no research&amp;quot; and such. Our job here is to jot down the facts, not intermingle them with our own thoughts. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 03:04, 11 August 2010 (UTC)&lt;br /&gt;
:::Well that's just it, we don't have the facts. We have images, and no context. Why not just wait until the game actually comes out? --[[User:Funkychinaman|funkychinaman]] 03:11, 11 August 2010 (UTC)&lt;br /&gt;
The context of the trailers and images is that the game takes place during the Cold War period and we have a gun like that AR-15 carbine. No forward assist or brass deflector and the weird magazine. [[User:Excalibur01|Excalibur01]] 03:24, 11 August 2010 (UTC)&lt;br /&gt;
:The context of a three minute trailer, or multiple three minute trailers that tell us nothing? I'm fairly certain I've seen all the trailers, and yet I can't tell you what the overall goal of the campaign is. What are we fighting for? To prevent nuclear war? Assassinate rogue agents? Who's the villain? Is there one? It can all be a dream, or a fevered hallucination for all we know. And it wouldn't surprise me at all if the plot was paper thin. It's MP that sells the game. The only reason why there's a campaign at all is because they can't sell the game for full price if it's only MP. --[[User:Funkychinaman|funkychinaman]] 16:03, 11 August 2010 (UTC)&lt;br /&gt;
::We can ridicule anachronisms if we want, it's a discussion page where we can say what we want. And yeah they didn't do their research or worse straight up ignored the fact these guns didn't exist back then. I think more of us would agree that Treyarch failed on the firearms.&lt;br /&gt;
::: Seriously. Only firearms ?&lt;br /&gt;
I wasn't talking about the discussion page, I was talking about the main page. Say whatever you want here. [[Special:Contributions/67.187.27.89|67.187.27.89]] 15:24, 11 August 2010 (UTC)&lt;br /&gt;
:No one was really talking in the main page. [[User:Excalibur01|Excalibur01]] 15:25, 11 August 2010 (UTC)&lt;br /&gt;
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::Well good, let's keep it that way. It's been a problem on other pages, with ''much'' less incorrect details than this game, so I was just trying to keep it clean here. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 15:35, 11 August 2010 (UTC)&lt;br /&gt;
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--[[User:Jackie.45Cal|Jackie.45Cal]] 12:18, 12 August 2010 (UTC)Im sorry but if you are going to put a gun that wasn't even in development until 2001 in a game set pre 1989 then you may asweel put an ipod in too. It's just silly, those guns were made with materials and machinery that didn't even exsist. I'm personally hoping that there is a surprise mission that takes place in a more modern setting.--[[User:Jackie.45Cal|Jackie.45Cal]] 12:18, 12 August 2010 (UTC)&lt;br /&gt;
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== Watch the ending of the Campaign reveal that.... ==&lt;br /&gt;
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The SOG soldiers are back in time to prevent a nuclear war, and they brought all their guns and equipment from the future with them. That would just make my day, would be so awful it's hilarious. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:26, 11 August 2010 (UTC)&lt;br /&gt;
:Honestly, I'll cry if that happens. In the metaphorical sense, of course. [[User:Acora|Acora]] 22:46, 12 August 2010 (UTC)&lt;br /&gt;
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== Dragunov? ==&lt;br /&gt;
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In the new Prestige Trailer [[http://www.youtube.com/watch?v=h4HreDGcQus]], people have speculated that the rifle the sniper is carrying at the end is a Dragonuv. Anyone concur?&lt;br /&gt;
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watch ust before he blows up, the stock and the positioning are from the draganuv --[[User:Smish34|Smish34]] 20:02, 12 August 2010 (UTC)&lt;br /&gt;
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Its a dragonuv. Also I noticed the Dragonuv style scope in the very begining. Do we finally get different redicles for the different rifles?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:17, 12 August 2010 (UTC)&lt;br /&gt;
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I think the action diver had one, too&lt;br /&gt;
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== R/C car ==&lt;br /&gt;
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For Modern warfare 2 it was the nvgs and now we have a R/C car with a camera and a microphone. what are your thoughts on this?&lt;br /&gt;
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Dumb crap makes my wallet giggle... --[[Special:Contributions/99.65.211.227|99.65.211.227]] 09:51, 13 August 2010 (UTC)&lt;br /&gt;
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Retarded gimmick is retarded.&lt;br /&gt;
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== Some prototypes photos ==&lt;br /&gt;
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So... When Treyarch decides to put prototype guns, why not choose actual prototypes ? &lt;br /&gt;
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For exmaple '''prototype Famas'''.[http://www.imfdb.org/index.php/Talk:Call_of_Duty:_Black_Ops#I_think_this_is_actual_FAMAS_Prototype]&lt;br /&gt;
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Post more prototype photos. I wish to see ''AUG, SPAS'' or ''AWM'' prototype.&lt;br /&gt;
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And i have one question - May be Stg. RH-70 some kind of AUG Prototype ? &lt;br /&gt;
[[image:2757881.jpg|thumb|none|400px]]&lt;br /&gt;
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I just looked it up, its not a AUG Prototype, its a gun that was meant to be a 5.56 x 45 rifle to replace the G3 as the service arm but its not a AUG prototype.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:02, 14 August 2010 (UTC)&lt;br /&gt;
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The way things are nowadays if it doesn't look cool its not gonna be in the game. Wouldn't surprise me if the G11 is covered by rails.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:42, 13 August 2010 (UTC)&lt;br /&gt;
:Probably. It also bothers me that in WaW and CoD4 they actually tested and recorded most of the weapons. We all know there is no way they got their hands on a G11 to test it or record sounds from it.&lt;br /&gt;
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Probably gonna take sounds from another gun. IMO though that gun is UGLY! --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:03, 13 August 2010 (UTC)&lt;br /&gt;
:Who would know what a G11 sounds like? --[[User:Funkychinaman|funkychinaman]] 19:22, 13 August 2010 (UTC)&lt;br /&gt;
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There is a youtube video which i'll post here for you guys of it, probably already infested with CoD nerds posting dumbass things and arguing about MW2.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:45, 13 August 2010 (UTC)&lt;br /&gt;
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http://www.youtube.com/watch?v=n6JWCEmCgD8--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:47, 13 August 2010 (UTC)&lt;br /&gt;
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Huh, so that's what caseless ammo looks like. [[User:BeardedHoplite|BeardedHoplite]] 01:11, 17 August 2010 (UTC)&lt;br /&gt;
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The SPAS 12 prototype: (note the shorter barrel and different folding stock): [http://spas12.com/spas/franchimod12a.jpg] &lt;br /&gt;
The AUG prototype (with many differences from the final product): [http://world.guns.ru/assault/aug_pr1.gif]----[[User:Markit|Markit]] 03:13, 14 August 2010 (UTC)&lt;br /&gt;
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Looks just like the shorter model, combat model I think. I forgot.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:56, 14 August 2010 (UTC)&lt;br /&gt;
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Never mind that gun is pretty much the AUG prototype. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:04, 17 August 2010 (UTC)&lt;br /&gt;
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If the AUG in the game looks like the prototype, I can ignore it, but it looks like the modern variant [[User:Excalibur01|Excalibur01]] 03:14, 17 August 2010 (UTC)&lt;br /&gt;
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==RPG-7==&lt;br /&gt;
http://images3.wikia.nocookie.net/__cb20100812011017/callofduty/images/9/93/RPG7BO.png&lt;br /&gt;
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Can someone put that pic on the page in &amp;quot;RPG-7&amp;quot; section? I got this image from here: http://callofduty.wikia.com/wiki/RPG-7&lt;br /&gt;
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==Time period and Guns==&lt;br /&gt;
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There is a lot of stuff on this page so I don't know if this has been said or not, but this game takes place in different time periods so that's probably why there is such an array of anachronistic weapons. [[User:humanzie3|humanzie3]]&lt;br /&gt;
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Finally someone said it. The developers said the game takes place in the '''COLD WAR''' not just Vietnam. Everyone keeps complaining about this gun and that gun being anachronistic to 1968 but it looks like a decent amount of this game will take place after that time. I've heard talk as late as the 80's so wouldn't that then make the AUG, SPAS, and FAMAS technically time period correct? --[[User:Subiefan98|Subiefan98]] 17:35, 15 August 2010 (UTC)&lt;br /&gt;
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:That point has been made before, and it becomes moot when a SPAS-12 (developed in the mid 1970s) turns up in the middle of the Tet Offensive in 1968, or likewise when an unchanged AUG A1 rifle appears in the late 1960s when it wasn't even patented until 1974. The &amp;quot;but black ops are so awesome they get secret prototype weapons!&amp;quot; argument would have made more sense if the weapons in question actually existed in the years that specific levels take place in. What the developers are doing is tantamount to giving you an AK-47 in 1943 and telling you that its presence is historically accurate because it was designed in the same era.  --[[User:Markit|Markit]] 19:27, 15 August 2010 (UTC)&lt;br /&gt;
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: Even if the game would take place in 1989 ( ''And i guess it wont'' ) FAMAS FELIN will be still anachronistic.&lt;br /&gt;
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== The Best Thing About Black Ops..... ==&lt;br /&gt;
&lt;br /&gt;
.. '''None of that goddamned overpowered burst-fire weapons!!!!!!'''&lt;br /&gt;
Now, before you all fly off the handle at me. I just want to say a few things. 1- I am not a member of this site, but I visit it every time I want to identfy a gun used in a movie. 2- I do have real-life gun knowledge, unlike the fools who play Call of Duty and suddenly assume they're gun experts.&lt;br /&gt;
I do realize that many people find 3-round bursts useful in real-life. I see it as unecessary and useless. I'm also going to add that I am a Call of Duty player and I know for a fact that they intentionally make the burst-fire weapons overpowered, which is why I am so glad that it won't be featured in Black Ops.&lt;br /&gt;
:While I can agree with you that the kids who think that playing CoD automatically qualifies them as firearm experts are annoying (I've actually had a kid try to tell me that the AUG, the normal one, is a machine gun and not an assault rifle), and while I can also agree that I don't prefer burst fire weapons to automatic ones in real life, I have to disagree on your main point. The three shot burst weapons in Modern Warfare 2 are not overpowered. How many shots, without stopping power, does it take to kill with the M16A4 or the Famas? One burst, or three bullets, though on extremely rare occasions, it takes four bullets. How many shots does it take, again without stopping power, to kill with a SCAR-H, or a TAR-21? Again, three. So no, the burst weapons aren't over powered. [[User:Acora|Acora]] 20:49, 18 August 2010 (UTC)&lt;br /&gt;
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: That doesn't neccessarily mean it's balanced. It also has a ''much'' higher rate of fire, even ''less'' recoil, if that's even possible, and a farther range, if I remember correctly. Now the M16A4 in MW2 was pretty balanced, but really only because it had a bit of spread with it's shots. The FAMAS, however, was the most unbalanced piece of work in gaming history. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 00:42, 19 August 2010 (UTC)&lt;br /&gt;
::Which is really strange to me, since I was much better with the M16 then I was with the FAMAS. [[User:Acora|Acora]] 08:02, 19 August 2010 (UTC)&lt;br /&gt;
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Actually they may have the M16 be some sort of burst fire prototype, after all they got the cool stuff before it exsisted and produced so they just might.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:58, 19 August 2010 (UTC)&lt;br /&gt;
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Well in Metal Gear Solid 3, they got away with having an XM16E1 with a 4 selector capability [[User:Excalibur01|Excalibur01]] 02:17, 1 September 2010 (UTC)&lt;br /&gt;
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first , i had a kid tell me that the moddel 1887 is a rifel , based only on the fact that it has a lever and not a pump. i own no guns and also only pop on this site to win bets with my brother but i know that. but dose any one know if the m16 or famas have selector switches that can be changed?&lt;br /&gt;
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Yes they do. The FAMAS can shoot on semi auto, and the M16a4 also has semi auto.[[user:Greywolverene|Greywolverene]]&lt;br /&gt;
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== New pics ==&lt;br /&gt;
&lt;br /&gt;
IGN has some new BO pics:&lt;br /&gt;
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[http://xbox360.ign.com/dor/objects/14349501/call-of-duty-black-ops/images/call-of-duty-black-ops-20100818054555152.html?page=mediaFull]&lt;br /&gt;
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Theeeere's that forward grip on the AUG.&lt;br /&gt;
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[http://xbox360.ign.com/dor/objects/14349501/call-of-duty-black-ops/images/call-of-duty-black-ops-20100818054602839.html?page=mediaFull]&lt;br /&gt;
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Okay, the AK mag IS a little off. And the holster looks like the holster for a Walther P38/P1. Any ideas on that shotgun (?) on his back? Or is it an M79?&lt;br /&gt;
:AK has a proper 545 plastic clip with little ribs on the side. But I would more like to see AKS74 in game...&lt;br /&gt;
::Magazine is the proper term.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:55, 19 August 2010 (UTC)&lt;br /&gt;
Shotgun is probably china lake laucher.&lt;br /&gt;
: Yes, it is. '''Russians with China Lake GL'''? Yeah, thats even more stupid, anachronistic and epic failing than  Russians with SPAS.&lt;br /&gt;
::dude...thats the KS-23 shotgun. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
::What makes you think he's Russian? And even if he is, it could be multiplayer for all we know. --[[User:Funkychinaman|funkychinaman]] 05:36, 19 August 2010 (UTC)&lt;br /&gt;
::: He has SP´s russian model. And i think its SP mission - Because all other &amp;quot;new&amp;quot; screens are from SP :)&lt;br /&gt;
[http://xbox360.ign.com/dor/objects/14349501/call-of-duty-black-ops/images/call-of-duty-black-ops-20100818054551731.html?page=mediaFull]&lt;br /&gt;
::::What about the Russians running around with FALs in MW2? or TAR 21s?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:00, 19 August 2010 (UTC)&lt;br /&gt;
::::: Yeah. It was really stupid too...&lt;br /&gt;
Inception had the MW2 dream, so you know people are going to call this the &amp;quot;Inception level.&amp;quot;&lt;br /&gt;
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[http://xbox360.ign.com/dor/objects/14349501/call-of-duty-treyarch-project/images/call-of-duty-black-ops-20100818054558715.html]&lt;br /&gt;
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A) This doesn't really look like a new picture, and B) it looks like he's using 20 round mags, but with 30 round ammo pouches. (Epic fail. WTF?! I'm going to cancel my preorder this instant!)&lt;br /&gt;
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--[[User:Funkychinaman|funkychinaman]] 21:32, 18 August 2010 (UTC)&lt;br /&gt;
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== I think they did it again... ==&lt;br /&gt;
With the fictional flattop ARs, I mean. A screenshot of Frank Woods on the Call of Duty Wiki looks like the M16 he's holding has a flattop just like the AR Carbine. Take a look for yourself [http://images1.wikia.nocookie.net/__cb20100730204211/callofduty/images/6/6b/M16A1.jpg]. [[User:Spartan198|Spartan198]] 08:53, 20 August 2010 (UTC)&lt;br /&gt;
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It does look like the carry handle is missing. Wouldn't surprise me if this M16 is also burst fire.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:27, 20 August 2010 (UTC)&lt;br /&gt;
: You are wrong. It will have burst fire ( well, you are right in that ) but it will have RIS Rails all over the place. NV Scope and lasers.... sure.&lt;br /&gt;
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I can believe it if it has the early night optics that are as large as a professional camera. [[User:Excalibur01|Excalibur01]] 03:41, 22 August 2010 (UTC)&lt;br /&gt;
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:Eww.. Its Treyarch. Those optics will be even smaller than they are in our days.&lt;br /&gt;
::Oh right, they'd just take something that DID exist and turn it into something stupid for its time and say black ops can do it [[User:Excalibur01|Excalibur01]] 05:27, 23 August 2010 (UTC)&lt;br /&gt;
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==Galil and KS-23 confirmed at Gamescom 2010==&lt;br /&gt;
http://callofduty.wikia.com/wiki/Galil &amp;amp; http://callofduty.wikia.com/wiki/KS-23 [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
: + Makarov. But get some proper screenshots first. Those from cod wiki are terrible quality.&lt;br /&gt;
::Couldn`t find anything better. Well see more in the upcoming days. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
:::I'm impressed. I don't think I've ever seen either in a game before. --[[User:Funkychinaman|funkychinaman]] 14:14, 20 August 2010 (UTC)&lt;br /&gt;
::::KS-23 maybe, but the Galil was Counter Strike. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
http://www.youtube.com/watch?v=XKtnJkjxhog Crap quality! I know, but that was the only way he could smuggle the footage. Makarov pistol around 9:50, KS-23 near end. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
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:Makarov! :D, Then again we are gonna get a crapload of new Makarov &amp;quot;experts&amp;quot;--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 15:12, 21 August 2010 (UTC)&lt;br /&gt;
::I counter them with my Hi-Power! [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
:::No! Then there will be Hi Power &amp;quot;experts&amp;quot;! Not my favorite handgun!--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 02:38, 22 August 2010 (UTC)&lt;br /&gt;
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I wonder if they classify KS-23 as shotgun or rifle/ carbine.&lt;br /&gt;
:Given the capacity (four rounds) and the fact a lot of the available rounds appear to be grenades, maybe a grenade launcher, a Russian equivalent to the China Lake launcher. --[[User:Funkychinaman|funkychinaman]] 14:48, 21 August 2010 (UTC)&lt;br /&gt;
::The guys at Treyarch must have heard your rants about &amp;quot;Spetsnaz didn`t use the SPAS&amp;quot; and the put the KS in. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
:KS is yet another anachronism.&lt;br /&gt;
:: I think at this point that's a given. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:58, 21 August 2010 (UTC)&lt;br /&gt;
:OMG GUYS STOP IT! If you point out any more of them we`ll be walking into a soviet base with nothing more then knives and pointy sticks, forced to do roundhouse kicks every 10 seconds to conserve ammo! Treyarch means serious biznis! [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Black Ops is said to be set in various locations, including Vietnam and Cuba, [3] and judging from weaponry and dates given in the trailer, it is set between 1960 and 2010.&amp;quot;&lt;br /&gt;
I must paste it once again...[(BTW in CoD4 we had that Pripyat mission in 1995, so I guess Treyarch made another &amp;quot;American/English commandos in Russia after Cold War&amp;quot; mission)(Sorry for my crappy English)]&lt;br /&gt;
: It seems like you are trying to protect Treyarch´s weapons choice, right ? But dont forget that both already seen missions took place in 1968. And they had SPAS-12 and AUG......&lt;br /&gt;
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I find it hard to believe when they say that this game will take place during the Cold War and now you say there will be a mission taking place in present day? How did you come across that information? [[User:Excalibur01|Excalibur01]] 03:47, 22 August 2010 (UTC)&lt;br /&gt;
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Info is from CoD wikia, but yeah, I forgot that in leaked video those guys had &amp;quot;CCCP&amp;quot; written on their backs, so the mission takes place before 1990s. Sorry for mistake.&lt;br /&gt;
: And what is even better. It has been confirmed that WMD mission takes place in 1968.&lt;br /&gt;
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== AI Arctic Warfare ==&lt;br /&gt;
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Man, That sucks! IW now decides to put in the awesome AI Arctic Warfare and now it doesn't even fit because it's very anachronistic in this game (as is the Walther WA 2000 and other weapons). Why was it not in the MW series? It would of fit perfectly in the first MW, it would of made more sense in the mission All Ghilled Up than the M14s because )1 it's British )2 it was available at that time (1995 right?). And it would have been far better than stupid Remington 700 in MP, I mean come on, the Remington 700 IS the M40A3! They just decided to make the scope wobble more and gave it the same damage as the .50 cal Barrett M82A1 WTH! MW2's main menu art even has a sniper with AI AW (and also a soldier with a SCAR-L) but it's not even in the game. Well, at least they put the CheyTac M200 Intervention in the game.&lt;br /&gt;
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You seem to have overlooked the fact that this isn't an Infinity Ward game, it's being developed by Treyarch, who have no affiliation with IW. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 20:30, 24 August 2010 (UTC)&lt;br /&gt;
:Well, they do share the same parent company, Activision. --[[User:Funkychinaman|funkychinaman]] 20:39, 24 August 2010 (UTC)&lt;br /&gt;
:Even so, I doubt Treyarch would have any say in what weapon IW would put into their game, or vice versa. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 20:48, 24 August 2010 (UTC)&lt;br /&gt;
::OK, Then I meant Treyarch/IW. By the way, did Treyarch make both MW games? I'm just making sure.&lt;br /&gt;
:::Treyarch had nothing to do with Modern Warfare, IW made both. Treyarch did COD5. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 10:23, 25 August 2010 (UTC)&lt;br /&gt;
::::Alright thanks for clearing that up. I'm just saying it would have made more sense if IW had the AW in the MW games. As I said, it would have fit well both sense wise and realism wise.&lt;br /&gt;
::: &amp;quot;The Accuracy International Arctic Warfare rifle is a family of bolt-action sniper rifles designed and manufactured by the British company Accuracy International. It has proved popular as a civilian, police and military rifle since its introduction in the '''1980s'''.&amp;quot; If you want the real date, it's actually 1982 when the L96A1 came into British Military service. Oh, and the Walther WA 2000 was desgined in the 1970s - 1980s and first produced in the same year as the L96A1 came into service, 1982. [[User:Hoot471|Hoot471]] 08:35, 25 August 2010 (UTC)&lt;br /&gt;
::::Thank you. Didn't the mission All Ghilled Up take place in 1995? That's why I think the AW/L96 would have fit better in MW because your playing as British snipers, Price and the other guy (sorry, can't remember his name). As for the WA2000, what the hell is it doing in MW2?! it's not a Military rifle! (guess it's in there cus they thought in looked cool *sigh*). And in BlackOps, both the AW and WA2000 are highly anachronistic. &lt;br /&gt;
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:Seriously, why can't Treyarch pick weapons that have NOT been in the previous game? [[User:Excalibur01|Excalibur01]] 13:35, 25 August 2010 (UTC)&lt;br /&gt;
::I think they're trying to compromise, including familiar favorites like the SPAS and the FAMAS and putting in more obscure (at least by gaming standards) weapons like the Galil and the KS-23. --[[User:Funkychinaman|funkychinaman]] 14:31, 25 August 2010 (UTC)&lt;br /&gt;
:::Who the hell is using the Israelite Galil in the this game?! I hope not the Russians.&lt;br /&gt;
::::They just needed to have a jew gun in the game instead of TAR.&lt;br /&gt;
:::::Oh course, it's that vast international Jewish video game weapon conspiracy. How could we forget? (Jew gun? What are you, a hillbilly?) --[[User:Funkychinaman|funkychinaman]] 20:13, 25 August 2010 (UTC)&lt;br /&gt;
::::::Don't forget that most of those &amp;quot;Jew guns&amp;quot; could rip you apart, or are you forgetting the Uzi family, Desert Eagle, Jericho, and Tavors? Not to mention what they can do in the hands of Mossad. Don't make the mistake of underestimating Israel, it'll likely be the last mistake you ever make.:D -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 00:21, 26 August 2010 (UTC)&lt;br /&gt;
::::::::I don't see nothing good about those &amp;quot;kosher&amp;quot; weapons. All of them are inferior compared to western (and even russian) designs. &lt;br /&gt;
:::::::Great the WA2000 again, That thing is ugly, rare, and definatly not a combat rifle. IW was playing too many hitman games when they thought of that. Treyarch copying it is just really stupid.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:24, 26 August 2010 (UTC)&lt;br /&gt;
::::::::You gotta admit, Israels got some great weapons; this coming from a guy who loves German and Russian weapons, and also good ol' Browning's designs. :D Oh, and the big reason the WA2000 is not used in the Military is the same reason the awesome HK PSG1 is not used: it's too heavy and delicate for Military use.&lt;br /&gt;
:::::::::The WA2000 is a expensive and rare gun. I believe that 200 something of them were made. There are many better guns in all aspects than the WA2000. Its not just that its too delicate, its expensive, bulky, and rare. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:03, 27 August 2010 (UTC)&lt;br /&gt;
::::::::::::::Name a few?&lt;br /&gt;
Somebody needs to stop learning everything they know from movies and games. Open your eyes, or maybe you should just go back to your Klan rally. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 20:24, 26 August 2010 (UTC)&lt;br /&gt;
:My facts about guns are only based on REAL LIFE information, never games or movies. (by the guy who started the AW discussion)&lt;br /&gt;
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::Should make an account and sign your posts, easier that way.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:39, 27 August 2010 (UTC)&lt;br /&gt;
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You should also get me some &amp;quot;real life&amp;quot; statistics that PROVE beyond a doubt that Israeli designs are &amp;quot;inferior.&amp;quot; -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 14:22, 27 August 2010 (UTC)&lt;br /&gt;
:Are you a hater like that guy who hates the Beretta 92? Oh and thanks FIVETWOSEVEN, I will consider making a account. :)&lt;br /&gt;
::Not at all, I happen to love the Beretta 92, I think it's one of the best handguns ever made. I just don't like when people make biased statements like that without giving a reason to back it up. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 00:44, 28 August 2010 (UTC)&lt;br /&gt;
:::I was talking about a guy on the Beretta 92 discussion page that hates the 92 for no real reason. and what IS wrong with the Uzi, Jericho, and the Tavor? What &amp;quot;facts&amp;quot; do you have that make these weapons &amp;quot;inferior&amp;quot;? Do you hate Israel or something? (note, I am not trying to rude, a jerk, or a wise-ass) The Uzi is more or less the SMG equivalent of the AK, it is simple, reliable, and cheap like the AK, the Jericho is, from what I heard, is a very good all-steel handgun, and the Tavor is a great step forward for Israel's assault weapon technologies. If I'm wrong, please tell me and prove it with real facts.&lt;br /&gt;
::::Correct me if I'm wrong, but you may have misread something, cuz it seems like that post was directed at me. I agree 100% with every point you just made there. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 18:07, 29 August 2010 (UTC)&lt;br /&gt;
:::::I honestly think you two have gotten confused and started arguing with each other when you both support the same position. This is why it would be much easier if everyone had an account. As to my opinion on the topic, I love Israeli made weapons. You're right about the Uzi family. It's extremely rugged, though not terribly accurate (But you can always do worse). As to the Tavor and the Jericho? I've only fired the Jericho once, but it handled great, though I still prefer the 92FS to it. And the Tavor, I love the Tavor. Honestly, if I was going into combat and I was given the choice, I'd take the TAR-21 over an M4A1 any day. I mean, the M4A1 is a great gun, but I just have a thing for bullpups. [[User:Acora|Acora]] 01:43, 30 August 2010 (UTC)&lt;br /&gt;
::::::I'm really sorry about that, my mistake, I thought you were the same guy who said &amp;quot;I don't see nothing good about those &amp;quot;kosher&amp;quot; weapons. All of them are inferior compared to western (and even russian) designs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nah, I think he ran away under our combined onslaught. xD Anywho, if it isn't signed as K, it isn't me. :) -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 14:42, 31 August 2010 (UTC)&lt;br /&gt;
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Just pitching in here but isnt the Galil what the israelis made as an improved AK-47 ? I think i heard that on the millitary channel or something (btw the price for the WA2000 these days is minimum 40 000 $ THE 2ND VERSION IS MIN 75 000 $ there was only 176 built (thank you wikipedia)--[[User:Patrickgt|℗Λ✝r&amp;amp;#93;&amp;amp;#91;©Κ]] 04:29, 20 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== SKS ==&lt;br /&gt;
:Hopefully there will be an SKS in game because with the part of the game taking place in Vietnam, it would make sense to see it in the hands of the Viet Cong.--[[User:Mpe2010|Mpe2010]] 21:17, 25 August 2010 (UTC)&lt;br /&gt;
::'''It would make sense.''' This is only and biggest reason why they wont put it in.&lt;br /&gt;
::As much as I agree with you, I wouldn't get my hopes up. [[User:Spartan198|Spartan198]] 22:11, 25 August 2010 (UTC)&lt;br /&gt;
:::Even if they include it, would anyone use it? It doesn't do anything better than any other weapon you can get in the game. As much as I like the SKS in real life, I wouldn't use one if I had an AK or an AR-15 available. --[[User:Funkychinaman|funkychinaman]] 22:16, 25 August 2010 (UTC)&lt;br /&gt;
Oh you silly people, even if they included an SKS they'd bastardize it with enough railmounts to drive a train on, and then make it have an attachable grenade launcher/katana/lasersight/ammo dispenser. :) -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 00:34, 26 August 2010 (UTC)&lt;br /&gt;
:Well. It would be RAIL with SKS attached.&lt;br /&gt;
: I never really had my hopes up.--[[User:Mpe2010|Mpe2010]] 22:06, 26 August 2010 (UTC)&lt;br /&gt;
::If they have the correct grenade launcher on it, probably will work just like it did in WaW. Firing a round through the grenade.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 00:58, 27 August 2010 (UTC)&lt;br /&gt;
:Actually, only the yugoslavian version of the SKS had the grenade launcher. Not the Russian or Chinese version that would appear in game if it is put in.--[[User:Mpe2010|Mpe2010]] 01:56, 27 August 2010 (UTC)&lt;br /&gt;
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Oh I was wrong then, never have payed too much attention to the SKS, also doesn't help that the most common seems to be a Yugo.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:41, 27 August 2010 (UTC)&lt;br /&gt;
: Its Romanian WASR there. So why not yugoslavian SKS ? Oh, and i think they will put it there with M203 or GP-25 on it.&lt;br /&gt;
::Tats not WASR but just a retarded AK-74&lt;br /&gt;
::: Well, i think they just googled &amp;quot;AK&amp;quot; and modelled first gun they have seen.&lt;br /&gt;
::::Or some crappy airsoft gun. I can't wait till a game is made where EVERY ASPECT of firearms is 100% CORRECT and not tacticool.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:05, 27 August 2010 (UTC)&lt;br /&gt;
:::::Blame the internet then, not the 3d artists or the company. It's hard enough to find a high enough resolution orthographic picture of the gun you want to model. Sometimes you have to make do with a similar model. 3d artists just can't model a gun out of thin air, you need references to use as a backdrop during modeling, and let's face it, the artist is going to use the high res sideview of an AK-74 over a low res slightly off sideview of a genuine AK-47. As for airsoft, take note that airsoft companies often provide a perfectly aligned sideview of their guns, which works great for modeling. I'd take a 1000x700 picture of an airsoft M4 over a 400x300 picture of the genuine gun. And if you were a 3d modeler, you would too.--[[User:Mr-Jigsaw|Mr-Jigsaw]] 02:30, 28 August 2010 (UTC)&lt;br /&gt;
::omgz they could check this site. Or... photograph a real deal when they were recording gun sounds. And if they for some f-ing reason left off muzzle break from AK74 that would be a fail&lt;br /&gt;
:::Or maybe get a real gun, don't even have to guy one, just rent or borrow one from someone that owns one. That isn't so hard is it? They did that with Lord of War with about 3,000 CZ rifles.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 14:09, 28 August 2010 (UTC)&lt;br /&gt;
::::Lord of War was a feature film, starring Nicholas Cage. I'm sure they had a lot more money than the average game does. Why pay extra money on something that isn't integral to the quality or enjoyment of a game? Besides, airsoft guns are relatively cheap, and a number of companies sell full metal near exact(and exact in some cases) copies of the real weapons. But ultimately, if you can't look beyond an Mp5's lack of a paddle release, you are playing games for all the wrong reasons. And really, no muzzle brake is fail? Seriously, learn to live with it. Also, most of the pictures on this site are too small for modeling accurately off of. Some are large enough, but most aren't. And not all games record real guns in person for their sounds, and some that do simply use similar models or completely different guns.--[[User:Mr-Jigsaw|Mr-Jigsaw]] 21:00, 28 August 2010 (UTC)&lt;br /&gt;
:::::You do realize that this game is gonna rake in millions. They can't rent or buy a $400 AK 47?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:08, 29 August 2010 (UTC)&lt;br /&gt;
::::::This is not exclusive to this game. You said you wanted to see ''any'' game that got everything right. Also, Treyarch is based in Santa Monica, ''California''. If you knew anything about Californian gun laws, you would realize how difficult it would be for them to get their hands on a genuine Ak47. Besides, the 3d artists don't really get to decide how all the company's money is spent. And I doubt a higher up would care enough(for somewhat good reason) to waste a thousand bucks on a post-ban Kalashnikov that is not the correct model anyway.&lt;br /&gt;
&lt;br /&gt;
:::::::Once again, they could either rent or borrow one. Doesn't even have to be an actual Russian AK 47. It would be fine if it was a Yugo, Bulgarian or whatever, they are similar enough to not be a problem. The point is going alittle further and not basing the model off a crappy airsoft gun or the wrong picture.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:10, 29 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The always present problem with game designers is that they forget the extreme details on a gun and when they do CGI modeling, they always make mistakes and forget somethings. [[User:Excalibur01|Excalibur01]] 03:26, 29 August 2010 (UTC)&lt;br /&gt;
::I think you missed a word.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:11, 29 August 2010 (UTC)&lt;br /&gt;
== AS VAL ==&lt;br /&gt;
: I think it would be cool if they put the AS VAL in as a weapon of the Soviet Forces&lt;br /&gt;
::No.&lt;br /&gt;
&lt;br /&gt;
== AKS-74U? ==&lt;br /&gt;
&lt;br /&gt;
Where in Sam Hill did you guys get that from? I never saw anyone holding one in the Teaser. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:23, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It's on that wall of guns in the insight video, and theres apparently a pic at Call of Duty Wiki with someone holding it from the teaser. If you ask me, its still not 100% confirming it --[[User:FirearmsNewbie|FirearmsNewbie]] 02:19, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
This is the image they're saying is an AKS-74U [http://callofduty.wikia.com/wiki/File:AK-74uBO.png]. Not very convincing, if you ask me, but I wouldn't put it past Treyarch as they've already failed epically by the looks of things so far. [[User:Spartan198|Spartan198]] 14:27, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Definatly is a short AK something.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:05, 29 August 2010 (UTC)&lt;br /&gt;
:Yeah, it looks like a short AK, but we can't be sure exactly what it is. Hell, it could be a full length AK at a weird camera angle. [[User:Acora|Acora]] 01:47, 30 August 2010 (UTC)&lt;br /&gt;
 &lt;br /&gt;
There are so many AK variants out there they can pull out of their asses, why another AK-74U? [[User:Excalibur01|Excalibur01]] 02:15, 1 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Because I doubt they know any others and they don't want to confuse players.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:53, 1 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New details released ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=kg_8mPoloBo&lt;br /&gt;
&lt;br /&gt;
This confirms a whole bunch of stuff, too much for me to list. [[User:Dannysaysnoo|Dannysaysnoo]] 02:10 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Almighty, there's a mini-gun....a ''handheld'' minigun...&lt;br /&gt;
::Wow! I'm so pumped for spaying batches of n000bs with that thing WOW&lt;br /&gt;
&lt;br /&gt;
:: Who cares?! An Ithica! And an L96! I'm in love. [[User:Dannysaysnoo|Dannysaysnoo]] 02:13, 2 September 2010 (UTC)&lt;br /&gt;
:::I just watched the video...HOLY CRAP...A MINIGUN?!...Im in heaven! [[User:SeanWolf]]&lt;br /&gt;
:: [[Predator#GE_M134_Minigun_Handheld|&amp;quot;Payback Time!&amp;quot;]] [[User:Swamples|Swamples]] 03:22, 2 September 2010 (UTC)&lt;br /&gt;
:::New weapons we see are the WA2000, Makarov, Ithica, RPK (first in first person), MP5K (first person), Skorpion, HK21 (Awesome!), M14 (wood!), M134 (nicknamed Death Machine), M16 (first person, burst), AKS-74u, and also that new blue-tinted scope, maybe a new version of thermal? [[User:Alex T Snow|Alex T Snow]] 06:09, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
You can THROW A TOMAHAWK?! That's awesome! Now if only you can melee with it... --[[User:Funkychinaman|funkychinaman]] 20:16, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Over and Under shotgun, HK21 plus even moar footage ==&lt;br /&gt;
As seen in this video: http://www.gametrailers.com/video/team-deathmatch-call-of/703936&lt;br /&gt;
&lt;br /&gt;
There's also more new MP footage up on Game Trailers and floating around YouTube. [[User:Swamples|Swamples]] 06:46, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:If you didn't notice, the handgun at the beginning was an ASP. [[User:Alex T Snow|Alex T Snow]] 07:08, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:This killicon, taken from this video: http://www.youtube.com/watch?v=ToRG_z3ib-o looks like a full sized Uzi: http://img841.imageshack.us/img841/1143/uzi.png -The Unsigned&lt;br /&gt;
&lt;br /&gt;
== Create A Class Video ==&lt;br /&gt;
http://www.youtube.com/watch?v=YAM5AZxmT_M&lt;br /&gt;
&lt;br /&gt;
WAY too much to write, just take a look, and at his other BO vids while youre there. Also, awesome pistol selection :) [[User:Alex T Snow|Alex T Snow]] 07:03, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:While looking at the Create-a-class 2.0 vid shown here http://www.youtube.com/watch?v=XCzSImy-xm4, I found it rather odd for the choice that Treyarch was going with on the weapon selection for the pistols at the 0:23 mark. Wouldn't it make more sense to place the Makarov PM as the starting pistol because of it's weak 9x18mm cartridge? I'd personally would have liked to see it like this:&lt;br /&gt;
&lt;br /&gt;
*Makarov PM&lt;br /&gt;
*ASP&lt;br /&gt;
*1911&lt;br /&gt;
*Colt Python&lt;br /&gt;
*CZ75&lt;br /&gt;
&lt;br /&gt;
[[User:Draco122|Draco122]] 10:52, 11 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Full Weapon List ==&lt;br /&gt;
http://www.youtube.com/watch?v=Jatp6Fgs-ak&lt;br /&gt;
The video's not too interesting, most of this is stuff from other videos, the cool part is in the description. Note that he wrote MAC-11 instead of CZ-75.&lt;br /&gt;
&lt;br /&gt;
SMG: MP5K, Skorpion, MAC-11, AKS-74u, Uzi, PM63, MPL, Spectre&lt;br /&gt;
&lt;br /&gt;
Assault: Enfield, M14, FAMAS, Galil, AUG, FAL, AK-47, Commando, M16, CLASSIFIED (There's actually no M1 Garand)&lt;br /&gt;
&lt;br /&gt;
Shotguns: Olympia, Ithica 37, SPAS-12&lt;br /&gt;
&lt;br /&gt;
LMG: HK21, RPK, M60&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles: Dragunov, WA2000, L96A1&lt;br /&gt;
&lt;br /&gt;
Pistols: ASP, M1911, Makarov, Python, CZ-75&lt;br /&gt;
&lt;br /&gt;
Launchers: M72, RPG-7, Strela, China Lake&lt;br /&gt;
&lt;br /&gt;
M202 &amp;amp; M134 are apparently Kill Streaks and personally I think the Classified AR is the G11&lt;br /&gt;
&lt;br /&gt;
:ASP seems like an odd choice to put in a CoD game. Relative to the game, it seems like they went out of their way to put in a pistol that isn't that much different in function to a Makarov. (A small pistol with a small magazine.) Why not just a Walther P1? Or a SW M39? Looking down the sights of the guttersnipe will be interesting though. And I again applaud Treyarch for bringing in guns that have been otherwise neglected in gaming. --[[User:Funkychinaman|funkychinaman]] 15:58, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I don't know if these are all the weapons or if there are less in this public version, though since it is a full reveal and they make sense how they are, it's reasonable to assume these are all of them. [[User:Alex T Snow|Alex T Snow]] 08:46, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
EDIT: The KS-23 isn't on the list for some reason, meaning this build may not have all the weapons, or the person who made the list simply missed it as it is the only known weapon not there. [[User:Alex T Snow|Alex T Snow]] 09:55, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Someone found a screencap of the ingame M60. http://a.imageshack.us/img834/7093/m60j.jpg&lt;br /&gt;
&lt;br /&gt;
::I don't think the M202 or the M134 are Killstreaks as if you look at the &amp;quot;Create a class&amp;quot; video above around the 0:36 mark it lists all the Killstreaks. As far I've seen in the trailers, the M134 is rather ironically called &amp;quot;Death Machine&amp;quot;, so it might just be a high level machine gun class weapon that the user has to buy. [[User:Draco122|Draco122]] 13:28, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I think the M202 and M134 might only be in the &amp;quot;Wager&amp;quot; game modes, were everyone has a chance to earn one.&lt;br /&gt;
&lt;br /&gt;
== Seriously.... == &lt;br /&gt;
&lt;br /&gt;
This is going to be worst CoD game. Minigun ? Flamethrower attachment ? Jesus . Even most stupid game from most stupid studio with most stupid gameplay will be better than this shit.&lt;br /&gt;
&lt;br /&gt;
: If you say so.&lt;br /&gt;
&lt;br /&gt;
Whatever you say, man, and what's wrong with a flamethrower attachment? [[User:BeardedHoplite|BeardedHoplite]] 00:48, 3 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Its completely idiotic.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:32, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think it sounds fucking AWESOME. No, it won't be realistic. But it's rule of cool, brohan.-protoAuthor 11:00, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, once you get over the fact that this game is inaccurate as hell, it starts to look pretty badass [[User:BeardedHoplite|BeardedHoplite]] 11:38, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Peh, I'm past the point of even expecting this to be a realistic game. I'll enjoy it for what it is, but there's no way in hell that we're getting realism out of this. [[User:Acora|Acora]] 06:46, 6 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
. reality and videogames are like an amish hacker , never gonna happen . this is going to be FUCKIN EPIC  . simmons 8492&lt;br /&gt;
&lt;br /&gt;
== Iron sights ==&lt;br /&gt;
&lt;br /&gt;
Whats with all the guns having that same back sight, i was ok with the CAR 15 and even the FAMAS having it, then i thought that it was pushing it with the AUG. Then i saw that the M60 has those sights too??!!! I hear you can customuzie your sights and i hope to god you can, cause i would be pissed if all the guns had extremely similiar iron sights --[[User:FirearmsNewbie|FirearmsNewbie]] 11:43, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
'''IS WONT BE CUSTOMIZATED !''' Its just cool to have them, you dont understand ? 7-year kids / 99% of BO players ) wont even recognize M16 and M4. SO WHATS THE PROBLEM ? Epect nuclear grenade flamethrower tactical launcher screen in nearliest days.&lt;br /&gt;
&lt;br /&gt;
: ...a little excited there, bro?&lt;br /&gt;
&lt;br /&gt;
From what I've heard, there will be an 'improved iron sights' attachment. [[User:Acora|Acora]] 06:49, 6 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
it looks like famas had a field day and fucked everything up . the pig dosent deserve that . and for all the idiots out there reading this and thinking&amp;quot;whats the pig, can you use farm animals as weapona&amp;quot; the pig is the name for the m60 , that gun hold a special place in my heart . simmons 8492&lt;br /&gt;
&lt;br /&gt;
It really looks like they just took a lot of stuff from mw2 (like those god damned iron sights) and whats the deal putting Troy industries sight on an AUG? How stupid does that even look, couldnt hit shit in real life cuz there is no spacing between the front and rear post! Come on Treyarch i tough u could do better --[[User:Patrickgt|℗Λ✝r&amp;amp;#93;&amp;amp;#91;©Κ]] 02:45, 13 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Enfield ==&lt;br /&gt;
&lt;br /&gt;
Has anyone else noticed then in the create a class trailer when he goes in to primary weapons it says enfield ? anyone wanna put that up ?&lt;br /&gt;
&lt;br /&gt;
:I would but it's too little info to draw a conclusion on what EXACTLY &amp;quot;Enfield&amp;quot; is. It could be the SA80 but at the same time it could be something else, it's best to hold off for now until more info shows. [[User:Draco122|Draco122]] 15:50, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yeah, it is most probably a SA80 but it can also be the L1A1.--[[User:SB2296|SB2296]] 15:55, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::When I saw Enfield, I had assumed it would be the EM-2. When was the last time anyone referred to either SA-80 or L1A1 as an &amp;quot;Enfield?&amp;quot; I google in &amp;quot;enfield prototype,&amp;quot; and a picture of the EM-2 is the first thing that comes up. --[[User:Funkychinaman|funkychinaman]] 16:01, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ya id say its going to be the EM-2 because on the killfeed for a teamdeathmatch i saw there was a weapon that looked like it&lt;br /&gt;
&lt;br /&gt;
If not the EM-2, it could be one of the Enfield SA80 prototypes (E60-, XL70-...etc) - Enfield did start the SA80 program in the late 60's so it could be possible for them to show up. It might also explain why Treyarch had that airsoft L85 on their wall.&lt;br /&gt;
&lt;br /&gt;
It's an XL64, at least according to the create-a-class picture. [[User:The Wierd It|The Wierd It]] 17:06, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think - not sure though - in the multiplayer overview video, at 6.41 to 6.49, it is possible to view the Enfield with iron sights in first person - it has the SA80 type rail, a green-ish cheek rest on the left of the reciever and a green-foreguard. I could be mistaken though. If someone could get the screen shots up for closer inspection, it might be easier to tell. [[User:Spanner|Spanner]]&lt;br /&gt;
&lt;br /&gt;
You mean like [http://callofduty.wikia.com/wiki/File:L85_7.png this?] [[User:The Wierd It|The Wierd It]] 19:13, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Bingo! You can see the real SA80/British 'dovetail' 19mm optics mounting rail (under those weird iron sights...)Cheers [[User:Spanner|Spanner]]&lt;br /&gt;
&lt;br /&gt;
It's the XL64 for sure, saw it in the video a couple sections down ;) [[User:Alex T Snow|Alex T Snow]] 20:53, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Which is the same video I pulled the create-a-class image from in the first place. [[User:The Wierd It|The Wierd It]] 21:00, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah... not my best moment there, lol. ;) [[User:Alex T Snow|Alex T Snow]] 04:21, 3 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Burst M16? ==&lt;br /&gt;
&lt;br /&gt;
When I saw the recent multiplayer trailer, I coulda sworn that the M16 was firing in 3 round bursts. [[User:Excalibur01|Excalibur01]] 16:57, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It was, and while idont mind it being Burstfire, i do mind that they call it the M16 Raffica.--[[User:Smish34|Smish34]] 17:03, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well I do cause there's no such thing as a burst firing M16A1. [[User:Excalibur01|Excalibur01]] 17:51, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:In the Black Ops world there is. GET WITH THE TIMES EXCALIBER!!!!1--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:11, 3 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
And why should they call it the &amp;quot;Raffica&amp;quot;? (I know it's Italian for burst, but whatever.) [[User:The Wierd It|The Wierd It]] 18:17, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
On the extended trailer thing on the xbox dashboard there is a Burst M16 and its called M16 raffica&lt;br /&gt;
&lt;br /&gt;
A burst M16A1 is stupid. Havent these guys seen a Vietnam era movie? [[User:Excalibur01|Excalibur01]] 05:22, 3 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I agree it's stupid, but I suppose it will help make up for all of those full-auto A4s that are in every single movie. ;) [[User:Alex T Snow|Alex T Snow]] 05:41, 3 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
First off, FIVETWOSEVEN, what does &amp;quot;get with the times&amp;quot; have to do with anything? That made no sense. In the Black Ops world, they operate outside of ordinary methods of operations and tactics. They go into extreme conditions and use the best equipments they can get their hands on but as I said before, they don't acquire guns that havent been invented yet and the military mentality of soldiers back then are different than they are now. A soldier during the Cold War would see any new technology pointless instead of an advantage because of the training and mentality, the if it isn't broken, don't fix it. Special Forces were no exception. Sure they were outside the ordinary, but they wouldn't have just say &amp;quot;hey, I want a gun that can do the following thing, can I have one? If it doesn't exist, I'll just get a gun smith, invent the parts and materials and make it exist.&amp;quot; That's not how things work in real life. Yes this is a game and I've just given up on trying to convince people otherwise. [[User:Excalibur01|Excalibur01]] 23:11, 3 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:*WHOOSH* That was the sound of the obivious sarcasm flying over your head.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:31, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think he means it's now obvious Treyarch doesn't care, so why fret over it? Short of some weird plot twist that we're currently unaware of (and again, we know absolutely nothing about the plot,) Treyarch simply doesn't seem to care about historic or technical accuracy. They're selling games to kids and stoners, not history buffs and gun dorks. After seeing all the recent videos, I'm resigned to the fact that all we're going to get is a vastly enjoyable game with a lot of replay value. --[[User:Funkychinaman|funkychinaman]] 00:53, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Remember, it's still full-auto in Singleplayer, as it should be. It's just 3-shot burst in MP so it doesn't make pot-head COD kids heads explode. Also, where do they call it the M16 &amp;quot;Raffica&amp;quot;? In the Create a Class videos they're listed simply as M16.  [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:36, 5 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Oh it's only burst in multiplayer? Good. In multiplayer, anything goes. [[User:Excalibur01|Excalibur01]] 03:28, 5 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Another video ==&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=G94SolEtpnc]&lt;br /&gt;
&lt;br /&gt;
You get the see the M14 stock, the Enfield, and it confirms the G11 (There's a contract called &amp;quot;G11 Cruelty.&amp;quot; --[[User:Funkychinaman|funkychinaman]] 20:13, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Ah, that would explain that one single classified weapon. [[User:Dannysaysnoo|Dannysaysnoo]] 21:51, 2 September 2010 (UTC)&lt;br /&gt;
:Looks like they're leaving a lot of old stuff in - killstreaks, perks, sentry guns, weapons.&lt;br /&gt;
::As opposed to a CoD game without weapons? [[User:Acora|Acora]] 06:54, 6 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== A Question about guns ==&lt;br /&gt;
&lt;br /&gt;
Do you think there are any possibilities of Daewoo K1A or K2 appearing in this game?&lt;br /&gt;
&lt;br /&gt;
I think its about time some major game has put in guns made in Asia.&lt;br /&gt;
&lt;br /&gt;
K2 is a really accurate rifle, it could serve as the 'ACR' of this game and K1 can be like MP5K or UMP of this game&lt;br /&gt;
:[[Men of Valor]] had a Type 56. Does that count? --[[User:Funkychinaman|funkychinaman]] 20:14, 3 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
We've already seen all the guns that are going in game. So quite slim chances there. Also, sign your posts. [[User:The Wierd It|The &lt;br /&gt;
Wierd It]] 08:56, 3 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I don't think we've quite seen all of them. We've seen all of the Assault Rifles and Handguns, and only some of the LMG's, SMG's, Sniper Rifles, and Shotguns. And that video a few sections up with supposedly all of the weapons in the game in it's description, is most likely incomplete. I seriously doubt there are only 3 sniper rifles. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:41, 4 September 2010 (UTC)&lt;br /&gt;
::Didn't people doubt only 4 sniper rifles with MW2?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:30, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Perhaps, but they only needed 4 to fill out the basic sniper rifles roles of COD. A bolt-action, a large caliber, a jack-of-all-trades, and a low recoil-low power. But with only 3, and moreso because of the 3 that we've seen, we should expect more, because so far we've only seen the bolt-action and two normal semi-auto sniper rifles that shouldn't be all too different from each other. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 05:33, 4 September 2010 (UTC)&lt;br /&gt;
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==FAMAS correction==&lt;br /&gt;
That's not a G2 FELIN, it's a F1 FELIN prototype. The one in the screenshots is based off the F1 model (note the small triggerguard and straight magazine). The G2 FELIN platform is based off of the FAMAS G2 and is distinguishable by the sheer massive amount of stuff strapped to it.--[[User:PistolJunkie|PistolJunkie]] 18:47, 3 September 2010 (UTC)&lt;br /&gt;
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All the photos of the G2 FELIN I've seen have the small trigger guard. [[User:The Wierd It|The Wierd It]] 22:57, 3 September 2010 (UTC)&lt;br /&gt;
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:http://upload.wikimedia.org/wikipedia/commons/7/7f/FAMAS_Felin_501556_fh000002.jpg [[User:Spartan198|Spartan198]] 14:16, 14 October 2010 (UTC)&lt;br /&gt;
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==Unknown Machine gun or Assault rifle?==&lt;br /&gt;
[[Image:Codbp_uklmg.jpg|thumb|none|400px|]]&lt;br /&gt;
Here is a picture seen in new multiplayer tralier.&lt;br /&gt;
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:It's a HK21. Watch in HD, it says in the bottom right. [[User:Dannysaysnoo|Dannysaysnoo]] 15:57, 4 September 2010 (UTC)&lt;br /&gt;
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==Unknown rocket launcher guide missile== &lt;br /&gt;
I seen in new multiplayer tralier.&lt;br /&gt;
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The only thing I've seen that sounds like that is the 'Arch Angel' killstreak weapon, a missile guided by the player via a camera. (Similar to the Predator guided missile from Modern Warfare 2's killstreaks except that 'Arch Angel' appears to be a shoulder-fired system) [[User:Spanner|Spanner]]&lt;br /&gt;
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Thank for information guy.In cod wiki they call &amp;quot;Valkyrie Rockets&amp;quot;. &lt;br /&gt;
http://callofduty.wikia.com/wiki/Archangel&lt;br /&gt;
[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
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== Flamethrower ==&lt;br /&gt;
I seen few second on enemy hand in new multiplayer tralier.&lt;br /&gt;
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:It's an underbarrel attachment, too. [[User:Dannysaysnoo|Dannysaysnoo]] 15:54, 4 September 2010 (UTC)&lt;br /&gt;
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== Grim Reaper? ==&lt;br /&gt;
In the wager match video, after the player gets a kill with the WA2000, you see him switch to something called the grim reaper but you never get to see what it is, any ideas?&lt;br /&gt;
:It's what they've dubbed the M202. It's kinda like how they called the M79 the Thumper. As I recall, the M202 is a killstreak reward. [[User:Dannysaysnoo|Dannysaysnoo]] 15:54, 4 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Yeah aparently this game has several 'super weapons', but I'm not sure of the context of their use. But surely they won't be unlockable for custom classes, the &amp;quot;Death Machine&amp;quot; had a 400-somethin round belt.&lt;br /&gt;
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::: The Death Machine (M136) and Grim Reaper (M202) are obtained from care packages now. Also, sign your posts. [[User:Dannysaysnoo|Dannysaysnoo]] 19:32, 4 September 2010 (UTC)&lt;br /&gt;
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in the same video they show parts froma game called &amp;quot;gun game &amp;quot; the player swaps the M14 for the m136 . im gonna go all jessie ventura up in that bitch . simmons 8492&lt;br /&gt;
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== Opinions on the game so far ? ==&lt;br /&gt;
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I know everyone is going to have a different opinion but i personally think this game is gonna be the worst one yet. The weapons,the attachments,the killstreaks look so bad and the game is just gona be filled with little 10 year olds who only quickscope and camp! The next one by sledgehammer games sound better! Anyone else agre? -- GunGunGun&lt;br /&gt;
::I haven't seen anything about the sledgehammer installment. Is there anything out there? I just know that officially, what's left of IW is still working on MW3. --[[User:Funkychinaman|funkychinaman]] 16:00, 5 September 2010 (UTC)&lt;br /&gt;
: Call Of Duty is dead since MW2. Last good one was CoD5 ( ''But it wasnt nothing more than good'' ). So i dont expect things get better after Black Ops. --[[User:Werc|Werc]] 09:59, 5 September 2010 (UTC)&lt;br /&gt;
: Considering that there's been no news at all on the Sledgehammer Games one yet, I have no idea how you could know that it will be better. Sounds like you, like some others here, are just angry that the guns and add-ons in the game make no sense for the era rather than whether or not it's fun to play. [[User:Swamples|Swamples]] 18:31, 6 September 2010 (UTC)&lt;br /&gt;
::The guns don't make sense at all, not just because of the era. I mean flamethrower attachments, handheld miniguns, the same rear sight on many guns, 20-round mags holding 30 rounds, semi-auto shotguns impossibly cycling with dragonsbreath ammo. Before MW2 the Call of Duty series was known for its accuracy and attention to how the guns really work, as well as the weapons for the time periods the games take place in. And GunGunGun has a point, it's just going to be the same chaotic multiplayer as MW2, a bunch of stoners and kids making themselves feel better by corner camping, tubing, and quickscoping. Treyarch only seems to have done things to promote those playing techniques, not discourage them like they should. -Mandaloin&lt;br /&gt;
::: Cry some more then? It's pretty obvious that you don't like the gameplay style. There are many, MANY gamers out there that would disagree with your tastes, and those are the ones that Treyarch is aiming to please (along with those on the fence over some of MW2s perks/killstreaks which were changed for the better). So what if it's not all realistic, the key point in a video game is if it's any fun to play or not. Last I checked, I couldn't actually survive crashing a Ferrari at 100MPh at Laguna Seca either, but it is sure as hell fun to play a game that allows me to get back up and try again without it being &amp;quot;game over&amp;quot; for me. [[User:Swamples|Swamples]] 06:46, 11 September 2010 (UTC)&lt;br /&gt;
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Meh, quit complaining, it's a video game. If you want realism go play ARMA or Operation Flashpoint. It does look better than MW2, that I will say. [[User:BeardedHoplite|BeardedHoplite]] 21:41, 8 September 2010 (UTC)&lt;br /&gt;
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I just love how people can criticize a game, when yet, they haven't even played it. [[User:Hoot471|Hoot471]] 21:43, 8 September 2010 (UTC)&lt;br /&gt;
:I just love how people keep saying that. We don't have to play it to criticize what we've already seen of it. -Mandaloin&lt;br /&gt;
:: Yeah, you kinda do. If you have not actually sat down and played this game, you're only assuming it's gonna be bad by just looking at it. [[User:Swamples|Swamples]] 06:46, 11 September 2010 (UTC)&lt;br /&gt;
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Medal of Honor pwns Call of Duty in every way. ''That's'' my opinion of Black Ops. Anyone who doesn't like it can go cry a river. [[User:Spartan198|Spartan198]] 14:13, 14 October 2010 (UTC)&lt;br /&gt;
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== PM-63? ==&lt;br /&gt;
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Where did we see that? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 13:29, 5 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:[http://blackops.digitalwarfare247.com/weapons/sub-machine-guns/pm63].--[[User:SB2296|SB2296]] 16:27, 5 September 2010 (UTC)&lt;br /&gt;
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== Unknown SMG ==&lt;br /&gt;
&lt;br /&gt;
[[Image:MPLdual.png|thumb|none|450px|]]&lt;br /&gt;
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: They look like MPL's to me, and those are said to be in this game so I'm betting that's what they are. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 23:33, 5 September 2010 (UTC)&lt;br /&gt;
::Those don't look anything like MPLs. It's probably something we haven't seen yet.  --[[User:Funkychinaman|funkychinaman]] 02:35, 6 September 2010 (UTC)&lt;br /&gt;
:::Actually, I found this picture under Walther MPL on COD: Wiki, but I thought they looked nothing like MPLs, so I decided to put it as unknown and see if someone else knew what these were. --[[User:SmithandWesson36|SmithandWesson36]]&lt;br /&gt;
:They kind of look like Arsenal Shipkas. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
The weapons in this game may be achronistic as hell, but at least they made them interesting, most of the weapons on the page right now are things you don't see much of in games or even movies, especially nowadays, there's even this, a gun we can't seem to identify with a clear first-person shot of both sides of the gun. I've gotten bored of knowing every gun in a game when I first get it, so, regardless of whether this game turns out to be good, which I hope it is, at least the weapon selection is nice and original, especially for a modern mainstream FPS. :D [[User:Alex T Snow|Alex T Snow]] 08:51, 6 September 2010 (UTC)&lt;br /&gt;
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: Well I just went through the entire world.guns SMG database and the only thing that looks remotely similar to this is the Walther MPL, so if it's not a souped-up version of that than I don't know what it is. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 15:19, 6 September 2010 (UTC)&lt;br /&gt;
:::Nothing is in the right place. Either it's something else, or the modelers were told some other gun was an MPL and they didn't know any better. Did anyone else notice the icon on the left in the feed? Maybe it's whatever that's supposed to be. --[[User:Funkychinaman|funkychinaman]] 16:42, 6 September 2010 (UTC)&lt;br /&gt;
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:: Maybe they're just modified Skorpions? [[User:Tanaj|Tanaj]] 15:45, 6 September 2010 (UTC)&lt;br /&gt;
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i also went through the world.guns database and figured is could be a OTs-02 Kiparis http://world.guns.ru/smg/kiparis2.jpg&lt;br /&gt;
:Nice find, I agree. Wow, they must've dug pretty deep. I don't see how it'd be possible for this to be a modeling mistake, as I would think it's much harder to find one of these than an MPL. The above link doesn't work, here it is again. [http://world.guns.ru/smg/smg04-e.htm] --[[User:Funkychinaman|funkychinaman]] 11:33, 7 September 2010 (UTC)&lt;br /&gt;
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: Well whatdaya know, the one I missed. Good find. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:11, 8 September 2010 (UTC)&lt;br /&gt;
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They are Skorpians in 9x18mm without the stocks. Looks awesome to me.--[[User:Mandolin|Mandolin]] 00:29, 9 September 2010 (UTC)&lt;br /&gt;
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: We've already seen what the Skorpions look like, these look alot like that OTs-02 Kiparis --[[User:FirearmsNewbie|FirearmsNewbie]] 00:41, 9 September 2010 (UTC)&lt;br /&gt;
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== KS-23 ==&lt;br /&gt;
&lt;br /&gt;
The KS-23 isn't 12 gauge, it's 6 gauge or something like that. I know that it's 23mm, which is not 12 gauge, so that should probably be changed. --[[User:ColonelTomb|ColonelTomb]] 00:58, 6 September 2010 (UTC)&lt;br /&gt;
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According to Wikipedia it's 6.27 gauge by American standards and 4 gauge in Euros. [[User:The Wierd It|The Wierd It]] 08:59, 6 September 2010 (UTC)&lt;br /&gt;
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Ummm how are they going to balance that? I'm assuming that a 6.27 gauge packs a hell of a lot more lead than a 12 gauge so I'd take a guess that it would probably be pretty powerful --[[User:Subiefan98|Subiefan98]] 22:41, 6 September 2010 (UTC)&lt;br /&gt;
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:I presume the KS-23 is likely to have heavy recoil, small capacity (3 rounds) and a delay between shots. Also can't the KS-23 also function as a Grenade launcher as well firing firing a variety of shells such as Tear Gass, Flash Bang and White Phosphorous? I would marry Treyarch if they finally added Slugs to this baby! [[User:Draco122|Draco122]] 09:13, 19 September 2010 (UTC)&lt;br /&gt;
Draco i think your my new friend. JK. i always wondered why they never put chokes or slugs as attachments for guns in video games.-[[User:SargeOverkill]]&lt;br /&gt;
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::They have added slugs to some games. But to name few, Bad Company 2, Fallout: New Vegas and STALKER are one's that come to mind, though I don't think even the majority of game designers (save for a small collection of the minority) that know what a Choke on a shotgun even is. [[User:Draco122|Draco122]] 15:43, 29 October 2010 (UTC)&lt;br /&gt;
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== Stoner 63? ==&lt;br /&gt;
&lt;br /&gt;
Hey Guys, I believe I've identified what seems to be a Stoner 63 fitted with some sort of telescopic scope, in this video: [http://www.youtube.com/watch?v=xOAAWWjfG_g]&lt;br /&gt;
--[[User:Mattatack92|Mattatack92]] 08:14, 7 September 2010 (UTC)&lt;br /&gt;
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&lt;br /&gt;
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Looks like a AR-18 but don't we have the full assault rifle list?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:55, 8 September 2010 (UTC)&lt;br /&gt;
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: It's not an AR-18, the recievers don't match. It looks more like the 63, although it doesn't appear to have the ventilated barrel housing. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:32, 9 September 2010 (UTC)&lt;br /&gt;
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After actually looking at a 63, this gun looks like it.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 02:10, 9 September 2010 (UTC)&lt;br /&gt;
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[[Image:Stoner63-1.jpg|thumb|none|400px|Stoner 63 in rifle and LMG configuration.]]&lt;br /&gt;
[[Image:COD7Stonerpossible.jpg|thumb|none|600px|Here's a screencap from gameplay footage of the possible Stoner 63. Compared to the stock image I'd say it is.]] . - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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==Reflex sights==&lt;br /&gt;
Just wondering about the reflex sights, were they even developed back during the periods the game is set in? Another thing I was curious about is that the M4 Spectre in the list shows it having a reflex mounted on it. While it is using a side-mount, wouldn't the stock get in the way if you try to fold/unfold it since it folds to the top of the gun?--[[User:ThePotShot|ThePotShot]] 14:41, 12 September 2010 (UTC)&lt;br /&gt;
: '''1,''' Yeah, i am almost sure reflex sight existed during cold war. There is even patent on internet, dating it into seventies.&lt;br /&gt;
: '''2,''' All SMG´s have apparently stocks removed for some reason. --[[User:Werc|Werc]] 15:50, 12 September 2010 (UTC)&lt;br /&gt;
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==Not exactly on topic==&lt;br /&gt;
Alright, I am having a pretty bad day with dealing all the crap my professors are throwing at me and then my roommate says something that is kinda pissing me off so I am gonna rant a little bit. Last night(this early morning actually, around 1), he decided not to do his homework and decided to watch a show about snipers and the amazing feats they pulled off including one about Hatchcock. It was pretty interesting until he ruined it after watching a sniper take out VietCongs using kentucky windage with his scoped (now busted) m14 after his helo was shot down by saying, &amp;quot;So what, I don't see how that is impressive, I can do that all the time in Modern Warfare 2.&amp;quot; Now he wants to go buy Black Ops when it comes out because he wants to &amp;quot;pwn some noobs&amp;quot; and all the feature look really realistic just like in MW2. He goes on to say that he wants to become a Ranger because he thinks it is easy enough since he is smart since he was on a debate team, ran for state assembly, etc. and strong because he can do MMA and finishes that with he can drink a lot beer. I give him credit for having the balls to join the Rangers but at the same time, it feels like he is insulting them. Sorry for writing all this but I was having a shitty day and just had to let is all out and I figured it since he was talking of COD, that I would put it here. Alright, rant over, feeling much better now. --[[User:ThePotShot|ThePotShot]] 15:43, 15 September 2010 (UTC)&lt;br /&gt;
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Oh boy, is actual real military service gonna shit on his cereal, lets see just how easy pwning noobs is when your actually getting shot at, oh and apparently theres this thing called recoil in reality, suprising i know. Oh and no respawns either. On an actual related note this game is gonna suck, I do love the return of the 1911 to COD i just can forgive the erronious amounts of just horrendous anacronisms, and the flamethrower undermount is so retarded --[[User:Captain Snikt|Captain Snikt]] 02:10, 16 September 2010 (UTC)&lt;br /&gt;
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Here's a fun idea, hand a CoD fanboy an AR-15 with the bolt locked back, hand them a magazine, and tell them to fire it. See how long it takes them to realize that the weapon isn't magically ready to fire just because you slap in a fresh magazine. You get five points for every ten seconds it takes before they realize what the bolt catch is. You get bonus points if they pull the charging handle.--[[User:PistolJunkie|PistolJunkie]] 06:01, 16 September 2010 (UTC)&lt;br /&gt;
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Brilliant! Oh and pop that elusive saftey on too, just for good measure.--[[User:Captain Snikt|Captain Snikt]] 09:52, 16 September 2010 (UTC)&lt;br /&gt;
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I'd be impressed if they would give the back stock a flat slap after loading a fresh mag and charged the gun like a real badass.--[[User:Spades of Columbia|Spades of Columbia]] 12:46, 16 September 2010 (UTC)&lt;br /&gt;
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Even better would be actually getting through the first phase of basic to even hold a weapon.--[[User:N-10 Aden|N-10 Aden]] 21:19, 16 September 2010 (UTC)&lt;br /&gt;
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I'd be even more surprised to find a gamer doing a proper tactical reload, instead of letting a mag drop to the ground and becoming confused as to why it doesn't magically appear back in his pouches.&lt;br /&gt;
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first of id slap the shit out of your roommate , the second he hit basic hes gonna be crying for mommy shitting him self , and i cant wait for the m1911 to make its return .simmons 8492&lt;br /&gt;
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==Kinda liking the weapons list==&lt;br /&gt;
&lt;br /&gt;
Well, they are things you never see in other games, although the awp and famas and spas12 can go, and id love the a1 to be full auto. But, a revovler that makes sense, old school submachine guns, a pump action grenade launcher its kind of cool.&lt;br /&gt;
&lt;br /&gt;
I do wish they didn't decided the nearly the same weapons from the other MW series like the AUG, SPAS-12, or the MP5K. They could have picked other pump action shotguns like the Remington 870, or another weapon aside from the MP5K. They should have stuck with the full size MP5. [[User:Excalibur01|Excalibur01]] 14:44, 16 September 2010 (UTC)&lt;br /&gt;
:Well, they do have the Ithaca 37. And at least the AUG is a rifle and not a LMG in this one. --[[User:Funkychinaman|funkychinaman]] 15:18, 16 September 2010 (UTC)&lt;br /&gt;
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I do know most of these guns really shouldn't exist but you can believe I will have a ton of fun with the under-barrel flamethrower with a smily face reflex sight on the G11(they better not mess up the G11).--[[User:N-10 Aden|N-10 Aden]] 21:15, 16 September 2010 (UTC)&lt;br /&gt;
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At this moment, I am not bothered about weapons that don't exist at the time, but more on original choices. [[User:Excalibur01|Excalibur01]] 02:17, 17 September 2010 (UTC)&lt;br /&gt;
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:Kinda of agree with you there, sorta disappointed though that they made the M16A1 burst fire in Multiplayer. Though it's hard to say exactly when all these guns appear, while yes we were told it was starting in Vietnam but IT could possibly star in other timezones too. From what I've gathered, you play as multiple characters so it's possible you could play as multiple characters in different time periods, 1 in Vietnam, another in Cold War and maybe a few fictional war zones in the early 2000's [[User:Draco122|Draco122]] 08:10, 19 September 2010 (UTC)&lt;br /&gt;
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:: Well, it seems that original M16 without forward assist is in game. Anyway - As far as i know M16A1 fired in 3-round bursts, no ?&lt;br /&gt;
:::The A1 is full-auto. The A2 and A4 variants fire bursts. [[User:Ramell|Ramell]] 10:10, 19 September 2010 (UTC)&lt;br /&gt;
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I dont like how they use the correct 20 round mag model but make it hold 30. Hopefully the burst/30 rounds is online only, like in cod 4 where the m16 was full auto SP but burst MP.&lt;br /&gt;
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== CZ75 ==&lt;br /&gt;
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JUst curious, does anyone think that the CZ-75 might be the Automatic version of the weapon. Granted Treyarch wasn't going to add Machine Pistols but since it's the last handgun in the list and it costs 750 credits would it be possible? I mean Bad Company 2 had their 93R as their last unlock which was a machine pistol [[User:Draco122|Draco122]] 08:28, 19 September 2010 (UTC)&lt;br /&gt;
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: Well, it doesnt have to be automatic. CZ-75 is superior to all other handguns from list in real life.( maybe besides Colt Python ) - Its better than Makarov, ASP and even M1911 in all &amp;quot;stats&amp;quot; . Its probably best 9mm handgun.&lt;br /&gt;
&lt;br /&gt;
::Not too sure as to how it would be better than a .45 caliber 1911. I can see it being better than the ASP or Makarov due to their small magazines of 7-8 rounds compared to the 75's 16 (9mm). Of course it does open the slight possibility that an Automatic conversion kit is available as an attachment [[User:Draco122|Draco122]] 09:05, 19 September 2010 (UTC)&lt;br /&gt;
::: Its not just about calibre or mag capacity. CZ-75 is more accurate, bullet is faster and i think its lighter. Anyway - Its sure that heavier cartrigde is allways better :) But i would take CZ75 to combat instead of M1911.&lt;br /&gt;
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:Maybe the developers just read a lot of Gunsmith Cats, and took Rally's speech to heart, but the possibility that it may be an automatic makes me sigh. I hope it isn't.-protoAuthor 16:08, 19 September 2010 (UTC)&lt;br /&gt;
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Firstly, The CZ-75 is not more accurate than a 1911&lt;br /&gt;
Secondly, there is no &amp;quot;best&amp;quot; 9x19 millimeter pistol, its all personal preference,&lt;br /&gt;
Thirdly, the .45 is a better combat round due to its lager grain bullet and more dispersion of energy on contact,&lt;br /&gt;
and Lastly, while caliber is not the most important factor, the .45 A.C.P is superior to the 9x19mm because the 9 is a small lightweight bullet, while the .45 is a large heavyweight bullet.&lt;br /&gt;
P.S. sign your posts.&lt;br /&gt;
~~ PunisherDave&lt;br /&gt;
: Well, i tested both CZ75 and 1911. I was doing better with CZ. Anyway - I would take it into combat because of for example mag size. And 9mm bullets are way much more common... --[[User:Werc|Werc]] 13:57, 20 September 2010 (UTC)&lt;br /&gt;
Military 1911s almost universally sucked, with ultra loose fitting parts and 7 pound triggers, and nearly useless  sights. 1911s in the civilian world, or the uber built special forces 1911, are nice. But your average GI 1911....not so. Im sure a cz75 would kick its ass in accuracy and reliability if you wanted to use more than ball ammo.&lt;br /&gt;
~~k9870&lt;br /&gt;
: Ágreed. --[[User:Werc|Werc]] 13:57, 20 September 2010 (UTC)&lt;br /&gt;
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Those old 1911's had one thing going for them though, there was a hell of a lot of abuse you could put them through before they malfunctioned. Reliability is a factor. I'm not saying the CZ isn't reliable though, don't get me wrong. [[User:ShootingLiberal|ShootingLiberal]] 17:24, 21 September 2010 (UTC)&lt;br /&gt;
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It was once said &amp;quot;the colt 45 will drop a charging bull dead in its tracks, but good luck hitting it.&lt;br /&gt;
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Haha, while I do know (note how I'm just basing what I say off of research, so I am open to corrections. Hopefully one day I can fire a 1911 and CZ to really know the differences)that the old GI 1911's were often maligned for their lack of accuracy, I've also heard people say it isn't that big of a deal considering that it is a handgun. In a military capacity, the pistol is there when shit gets up close and personal and you need to defend yourself. When the guy is close enough that you can see the whites of his eyes, I'm sure you're not gonna have to be a deadeye to land shots on target. [[User:ShootingLiberal|ShootingLiberal]] 18:21, 21 September 2010 (UTC)&lt;br /&gt;
:My buddy's father was a Marine in Vietnam, and at least according to him, a lot had to do with the fact that their M1911s were just really old and worn. I would think that WWII production of M1911s would've been more enough to supply US forces for decades. --[[User:Funkychinaman|funkychinaman]] 18:29, 21 September 2010 (UTC)&lt;br /&gt;
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Ive heard they manuactured no new 1911s after ww2, and that they just swapped parts, keeping frame and slide. They were loose fitting, and rattled in holsters. a 7 pound single action trigger, and the sights are just awful, especially against a dark background, cheap 3 dot sights would be better. problem is when people think &amp;quot;1911&amp;quot; they think of  the sweet modern ones. To be fair, military berettas are beat to hell too, and have known countless people to say the sights were misaligned, magazines had weak springs, etc.&lt;br /&gt;
The cz-75 though, this is the first time ive seen it in a game, its pretty cool. I cant wait to use it, im sick of the beretta being the staple 9mm.&lt;br /&gt;
-k9870&lt;br /&gt;
&lt;br /&gt;
Misaliged sights are from them getting knocked around and is easily fixed, worn mag springs is through use and they are easily replaced.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:33, 21 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It is true that no new 1911's were purchased after World War 2. The same .45's that were on G.I's hips in Europe and The Pacific were being carried by U.S troops during the Gulf War in the 1990's. I've heard that the quality of the 1911's varied from gun to gun. Some were actually were in decent shape while others were just horrid. I don't believe they all suffered from the problems that K9870 is saying. Although I admit the standard sights on those guns are just awful, Most of the time I can't even make out the front post. A lot of soldiers I've read actually preferred a 1911 to the M9 and carried it when possible. [[User:ShootingLiberal|ShootingLiberal]] 22:37, 21 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I dunno about the automatic thing... I myself have only heard of the machine pistol variant of the CZ-75 until very recently, plus I don't think it has a place in media history as a well-known variant of the CZ-75 (much less the CZ-75 itself, outside of [[Gunsmith Cats]]), so I don't know how Treyarch could know about it. Most of the guns they got ideas for the game from are the airsoft guns they had in their office, and last I checked no one makes an airsoft automatic CZ-75. So I would bet my money on that this is just the game's Desert Eagle - the pistol that outshines the rest (and it's about time! The CZ-75 is very underused in the media, IMO). [[User:Swamples|Swamples]] 09:23, 25 September 2010 (UTC)&lt;br /&gt;
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Actually I'm thinking that the Python is gonna be the Power Pistol of this game followed by the 1911. The CZ is probably gonna be the 9mm hi cap of the game.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 10:52, 25 September 2010 (UTC)&lt;br /&gt;
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I hope they dont neuter it for &amp;quot;balance&amp;quot; and that it is awesome, who cares if they need to balance with the makarov and asp? When you buy better guns, they should actually be better, not just change one stat for another.&lt;br /&gt;
&lt;br /&gt;
==asp==&lt;br /&gt;
&lt;br /&gt;
was the asp pistol any good or even used much? It seems the grips would be slippery and the sights are weird.&lt;br /&gt;
-k9879&lt;br /&gt;
:According to a random site I found, it wasn't used much. Originally, only 100 were produced, and if they are still produced, they are produced only on a pistol-by-pistol basis by custom gunsmiths or shops or something along those lines. The grips were smooth because the original designer intended it to be the ultimate concealed carry pistol, and the smooth grips helped this keeping the chance for the hand to snag on the grips while pulling, aiming, and firing to a minimum. In addition, the sights are weird but when aimed through, due to the design of the sight which employed fluorescent panels, would point at the target when properly aligned, making it easier to shoot reflexively. -Chris Hun7er 23:42, 23 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It is a S&amp;amp;W Model 39 which was a really good pistol. It looks as though its in the game because of the size of the Makarov. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:34, 23 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Over-Under Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The Over-Under Shotgun AKA &amp;quot;Olympia&amp;quot;, seems to be based off of a Browning Citori XT shotgun. I don't have a screenshot of the gun ingame (It was on the ground, and in HD, but the page was protected so I couldn't save it). But I am pretty sure that the Browning Citori XT is the real-life inspiration for the Olympia.&lt;br /&gt;
&lt;br /&gt;
==Snubnose more accurate?==&lt;br /&gt;
&lt;br /&gt;
What game designers brilliant idea was this? i could understand faster switch or something, but higher accuracy?&lt;br /&gt;
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I think they were too stupid to make the snubnose version default and a 6&amp;quot; barrel an attachment. --[[User:Xarex|Xarex]]&lt;br /&gt;
&lt;br /&gt;
A 4 inch python is a great service handgun, they should just have 4inch standard, the 6 inch a slower draw but more accurate, the snubby less accurate but faster draw, and unlocks like a nickle finish, different grips, pimp it out however you please.&lt;br /&gt;
&lt;br /&gt;
I can't think of any reason why anyone would think that a snub makes it more accurate, this is just stupid.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:30, 25 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
On the COD wiki it shows the stat page ffor snubnose, down one bar power, up one accuracy.&lt;br /&gt;
k9870&lt;br /&gt;
:It could be that one of the developers mixed it up by mistake, if its not a mix up..... then why bother making videogames with real guns anymore if Treyarch is just going to make up stuff. --[[User:FirearmsNewbie|FirearmsNewbie]] 08:11, 29 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::A snub nosed revolver has less power AND accuracy than a full size revolver.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 10:47, 29 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I mean in a video game sense (balance over realism), wouldn't a shorter barrel logically mean less accuracy? Sorry if what i said earlier sounded like i wanted Treyarch to make the game like real life. I just meant that Treyarch would be messing with logic to make a shorter barrel mean higher accuracy. --[[User:FirearmsNewbie|FirearmsNewbie]] 12:41, 29 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Black Ops Zombies weapons ==&lt;br /&gt;
&lt;br /&gt;
For those that are wondering, this is the &amp;quot;teaser&amp;quot; trailer for Black Op's Zombie mode www.gknova6.com&lt;br /&gt;
&lt;br /&gt;
So far the weapons I can see and identify are the HK21E, Ithaca M37 Trench Gun, a sniper rifle that looks similar to the design of an Artic Warfare Super Magnum and a tricked out AK variant.&lt;br /&gt;
&lt;br /&gt;
Also it seems we may have Zombies in modern arenas like Office complexes and Labs [[User:Draco122|Draco122]] 06:59, 29 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Makarov with target sights. ==&lt;br /&gt;
&lt;br /&gt;
I just noticed that the Makarov has target sights instead of the Military sights. That definatly seems wrong for Military use.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 18:43, 29 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Military sights suck, im sure special forces would replace them.&lt;br /&gt;
&lt;br /&gt;
Maybe but as I recall they didn't have target sights back then, plus they are Dropped by the Russians so they would have the military sights. They aren't that bad by the way, I have personal experiance with them and they are fine.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 00:24, 30 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Saw on COD wiki &amp;quot;upgraded iron sights&amp;quot; as an attachment.&lt;br /&gt;
&lt;br /&gt;
==Strela-3 Missile launcher! Latest Trailer!==&lt;br /&gt;
http://www.youtube.com/watch?v=w0_r4-eTmlA 1:10 &amp;quot;Vehicle Lock-On Only&amp;quot;. Also whats that gun at 2:03, it makes me confus &lt;br /&gt;
--[[User:Orita Md.41|Orita Md.41]] 17:04, 1 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Who Wants to Ice Castro?==&lt;br /&gt;
Apparently you can do it, and there's even an achievement for doing it in one shot!&lt;br /&gt;
http://www.gamesradar.com/xbox360/call-of-duty-black-ops/news/call-of-duty-black-ops-achievementstrophies-reward-you-for-murdering-monkeys-and-fidel-castro/a-20101001104021980032/g-20100430155437473001&lt;br /&gt;
[[User:BeardedHoplite|BeardedHoplite]] 18:35, 1 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
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tell ya what , if you can do that cuba is gonna be pissed . simmons 8492&lt;br /&gt;
Oh, oh, I DO!!! :D [[User:Young Gun]]&lt;br /&gt;
&lt;br /&gt;
== Clues from leaked Achievements list ==&lt;br /&gt;
&lt;br /&gt;
Full list here. SPOILERS! [http://planetcallofduty.gamespy.com/View.php?view=CODBOGameInfo.Detail&amp;amp;id=2]&lt;br /&gt;
&lt;br /&gt;
:-The player gets to use TOW missiles in the game. &lt;br /&gt;
:: MP killstreak list is more than few days old.&lt;br /&gt;
:-It's DEFINITELY alternative history. &lt;br /&gt;
:: That was clear.&lt;br /&gt;
:-The Grim Reaper is in the campaign somewhere. &lt;br /&gt;
:: Seen already in one of first trailers.&lt;br /&gt;
&lt;br /&gt;
--[[User:Funkychinaman|funkychinaman]] 18:41, 1 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Found a PSG1 ==&lt;br /&gt;
&lt;br /&gt;
[http://images2.wikia.nocookie.net/__cb20101001181628/callofduty/images/f/f9/Psg1better.jpg Here], to the right of the G2 --[[User:Ghostdigga|Ghostdigga]] 19:17, 1 October 2010 (UTC)&lt;br /&gt;
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: '''Oh. My. God'''. 2000 Famas with flamethrower and M16 handguard. I beg it would sound crazy month ago. Looking forward MoH much more. --[[User:Werc|Werc]] 05:56, 2 October 2010 (UTC)&lt;br /&gt;
:Sharp eye, dude. You have my respect. [[User:Dannysaysnoo|Dannysaysnoo]] 19:13, 1 October 2010 (UTC)&lt;br /&gt;
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== PM-63 RAK ==&lt;br /&gt;
&lt;br /&gt;
@ 2:04 in the new trailer here: [http://www.youtube.com/watch?v=w0_r4-eTmlA] Looks like a PM-63 RAK&lt;br /&gt;
[[Image:BO Unidentified.JPG]]--[[User:Mattatack92|Mattatack92]] 01:54, 2 October 2010 (UTC)&lt;br /&gt;
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:He he, monkey.--[[User:PistolJunkie|PistolJunkie]] 02:31, 2 October 2010 (UTC)&lt;br /&gt;
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== Galil ==&lt;br /&gt;
&lt;br /&gt;
Hey guys, found an ingame image of the Galil, head over to the Black Ops page to see it --[[User:Chrausis|Chrausis]] 09:14, 2 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Explanation for Impossibly Inaccurate Weapons ==&lt;br /&gt;
&lt;br /&gt;
It is possible that the explanation is that not all of this game is 1968.  By looking at www.gknova6.com viral ad site for black ops, reading the trophy/achievemnt list, and by piecing together all the nova-6 gas based missions I believe that one of the playable characters will be killed or severely wounded in the Bay of Pigs Invasion in Cuba(due to the Sacrifice tropy found on the list at http://planetcallofduty.gamespy.com/View.php?view=CODBOGameInfo.Detail&amp;amp;id=2).  The Gk Company or the Russian goverment then has him revived or recovered to relate what happened with his Ops in the year 1993(www.gknova6.com) or 2010(reveal) at Rebirth Island(Vozrozhdeniya Island) home to the Russian Microbioligical Warfare Unit(source wikipedia).  This is not fannon look at the all the raw info of GKNOVA, the mission objectives of sevarel missions, and this GKNOVA6 Web site. Sorry for the long windedness but hopefully you will all understand.--[[User:N-10 Aden|N-10 Aden]] 17:46, 9 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
So...how does any of this new information explain the inaccurate weapons? The missions with the weapons in question like the AR-15 and the AUG really did took place in a time when they shouldn't exist. [[User:Excalibur01|Excalibur01]] 18:20, 9 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Its  confirmed this game is alternate reality/timeline so inaccurate weapons is less of a deal.&lt;br /&gt;
[[User:K9870|K9870]]&lt;br /&gt;
&lt;br /&gt;
I was more or less talking about way off ones like the WA2000, FAMAS Felin, Artic Warfare, and Spectre M4.Trust me Im not saying thats a good excuse for F-ing up with the CAR-15 hybrid thing and the production &amp;quot;protoype&amp;quot; AUG but that might be the excuse for the G11 and all other post 1970 weapons.--[[User:N-10 Aden|N-10 Aden]] 04:48, 10 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Of course there's always the point that this is just a video game that has events based off of real life occurrences too... [[User:Swamples|Swamples]] 03:02, 11 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Model 1887 is back ==&lt;br /&gt;
In before complaining. Seen in the newest trailer around the 00:42 second mark.&lt;br /&gt;
http://kotaku.com/5661296/a-look-at-black-ops-single-player-gameplay-and-story&lt;br /&gt;
&lt;br /&gt;
Definitely a shout out to Terminator 2 there. [[User:Swamples|Swamples]] 02:54, 12 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It has been confirmed for single player campaign only, by trearch. Dunno about zombies --[[User:Smish34|Smish34]] 20:31, 13 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Oh-ho, my friend, they are here. The best part is that the zombies are still of the Nazi variety. http://www.gknova6.com/agegate.php&lt;br /&gt;
&lt;br /&gt;
:I mean dont know if its on zombies--[[User:Smish34|Smish34]] 20:47, 13 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Only in one sequence within the campaign, don't think it's in zombies --[[User:Chrausis|Chrausis]] 22:26, 13 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
What did enough people bitch about &amp;quot;how unfair&amp;quot; it is by blaming their lack of skill on &amp;quot;noob guns&amp;quot;?&lt;br /&gt;
:Honestly, I can understand why people complained about Akimbo 1887s. They definitely weren't balanced, since you could fire them almost constantly by staggering your shots until you had to reload. They also had almost insane range (For a video game shotgun), and very high power. I was fine with the single 1887, but I was glad that they nerfed the Akimbos. [[User:Acora|Acora]] 17:02, 4 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
And I hope the zombies arent nazis, i want to fight commie zombies......&lt;br /&gt;
&lt;br /&gt;
:Looks more like there may be a possibility of fighting not only Commie Zombies but Vietcong Zombies and regular civi zombies too, some of those screens look like their wearing office uniforms and lab coats besides military armor. In some ways I'm glad the 1887 is in singleplayer but at the same time I was kinda hoping it would also be added in multiplayer minus the silly akimbo models, they just looked wrong in my opinion. Also sign your posts with &amp;quot;~ ~ ~ ~&amp;quot; without quotations and spaces. [[User:Draco122|Draco122]] 17:25, 14 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Deer Hunter ==&lt;br /&gt;
Looks like theres a scene in the new trailer similiar to the roulette scene in The Deer Hunter, I wonder how that will work in the game. (just a cut scene or a playable moment?) --[[User:FirearmsNewbie|FirearmsNewbie]] 03:27, 12 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'MOW&amp;quot;  haha that shit gets me every time . simmons 8492&lt;br /&gt;
:Nips? Wow, you're doubly ignorant. --[[User:Funkychinaman|funkychinaman]] 03:25, 14 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Actually, there is no proof the Vietcong actually did anything like that, and it is widely agreed among film critics that the Russian Roulette scenes are actually allegories for the American involvement in Vietnam. We also have a few Asian members on this site, so you should keep your racism to yourself. --[[User:Markit|Markit]] 01:31, 14 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Well I'm not Vietnamese, so that won't offend me. Besides, sticks and stones. I'm more American than I am Asian [[User:Excalibur01|Excalibur01]] 02:01, 14 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Dont want to look bad to future members, i know some is just joking but some people take everything seriously.&lt;br /&gt;
&lt;br /&gt;
know what , your right . my bad guys . ill take it down. simmons8492&lt;br /&gt;
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== Walther MPL confirmed ==&lt;br /&gt;
&lt;br /&gt;
Found a video on G4 containing confirmation that the MPL SMG is in-game. For reference it's the gun painted all green http://g4tv.com/videos/49177/Call-of-Duty-Black-Ops---Jungle-Multiplayer-Map-Exclusive/ [[User:Draco122|Draco122]] 16:34, 13 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 'Grip attachment' on Sub Machine Guns ==&lt;br /&gt;
&lt;br /&gt;
I've heard that the grip attachment on SMGs in fact deploys the stock. That would explain why they all seem to be removed/folded ont the SMGs.&lt;br /&gt;
&lt;br /&gt;
:This is most proven on the Skorpion, attaching a grip actually attaches the wire folding stock [[User:Draco122|Draco122]] 14:24, 29 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Is it just me...==&lt;br /&gt;
&lt;br /&gt;
or is using the same flip up sights on every damn gun just friggin lazy?&lt;br /&gt;
&lt;br /&gt;
[[User:k9870|k9870]]&lt;br /&gt;
&lt;br /&gt;
It's an attachment called 'improved iron sights'. [[User:BeardedHoplite|BeardedHoplite]] 00:32, 29 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
No, there standard in game sights. The improved adds outiline and dots to pistols, the flip up sights on guns is laz and trying to look tacticool. Even the m60 has them&lt;br /&gt;
&lt;br /&gt;
And because the standard factory iron-sights for the M60 and the FAMAS, well, SUCK.  I really was not a fan of the M60's irons in COD4 and the Battlefield Bad Company games. --[[User:HashiriyaR32|HashiriyaR32]] 03:19, 29 October 2010 (UTC)&lt;br /&gt;
: Agreed. Kinda bugged by the repetitive sights on some guns myself, but I'm not gonna let it get me down. Most of the guns have their own, correct sights. [[User:Swamples|Swamples]] 08:51, 30 October 2010 (UTC)&lt;br /&gt;
: Yeah, thats Treyarch development style. Put everything they want in any time etape. This game is already dead to me - actually, MoH with its 5 hour campaign is much better than MW2 and Black Ops ('' MW2 with different textures and anachronistic guns'' )&lt;br /&gt;
:: Wow dude, you must be from the future seeing as how you are able to form this opinion with a game that hasn't even been released yet. [[User:Swamples|Swamples]] 08:51, 30 October 2010 (UTC)&lt;br /&gt;
Meh, I usually play games because they are fun. MOH was pretty realisitc, (compared to Call of Duty anyway...) but it definetly wasn't fun (online). I'll just revel in the ridiculousness of it all... Akimbo HS-10 FTW&lt;br /&gt;
--[[User:Mattatack92|Mattatack92]] 05:16, 29 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I just finally see these old obscure guns in games and they put lameass sights on, BTW medal of honors single player was cool (ending was abrupt and anticlimactic though) but online is glitchy and feels unpolished. I want to play COD.&lt;br /&gt;
&lt;br /&gt;
Not really sure about the LAME part, but I'd rather have USABLE sights even if they aren't the originals and seem LAME in other people's eyes. --[[User:HashiriyaR32|HashiriyaR32]] 20:46, 29 October 2010 (UTC)&lt;br /&gt;
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Is it so hard to ask for variety, im sure the stock sights are usable for a game, i may just use an AK online since it doesnt have flip ups.&lt;br /&gt;
&lt;br /&gt;
Is it so much to ask them to give us variety in the same type of gun, like stock and stockless MP5 or underfolder AK. performances, it makes no difference, but I like variety in what you pick to shoot with. [[User:Excalibur01|Excalibur01]] 01:19, 30 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== *SPOILER* Zombie Mode Characters. ==&lt;br /&gt;
&lt;br /&gt;
Hey, just saw the intro video for zombie mode. It seems you play as John F Kennedy, Richard Nixon, Some CIA Bloke and Fidel Castro... Heres the link:[http://www.youtube.com/watch?v=HnbhcHCP24g]r&lt;br /&gt;
::That fourth guy would appear to be Robert McNamara, JFK and LBJ's Sec of Defense. Why not just LBJ? Or Bobby Kennedy? They couldn't find two voice actors to do bad Bahston/Kennedy accents? (&amp;quot;Er-eh, toss me another maaahg!&amp;quot;) --[[User:Funkychinaman|funkychinaman]] 18:52, 1 November 2010 (UTC)&lt;br /&gt;
Awsome.--[[User:Mattatack92|Mattatack92]] 23:59, 31 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: These guys are only on bonus map that you get after finishing campaign. There are some random US sosldiers fighting Nazi Zombies in normal zombie mode. --[[User:Werc|Werc]] 05:11, 1 November 2010 (UTC)&lt;br /&gt;
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Damn, i love cigars but hate commies. [[user:k9870|k987]]&lt;br /&gt;
&lt;br /&gt;
Zombies better be commies, killing nazis got old i want to shoot commie zobies.&lt;br /&gt;
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:Is it just me, or would LBJ be better replaced by LHO? (Lee Harvey Oswald.)&lt;br /&gt;
::Only if he could only carry three bullets at one time. [[User:Acora|Acora]] 16:47, 4 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;escape the past&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
Its a achievemnet listed, does this imply time travel?&lt;br /&gt;
-k9870&lt;br /&gt;
&lt;br /&gt;
Or that something one of the characters did is going to come back to bite them in the arse. [[User:The Wierd It|The Wierd It]] 11:34, 1 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
If it's time travel I'm tearing someone at Treyarch a new one--[[User:Chrausis|Chrausis]] 23:21, 1 November 2010 (UTC)&lt;br /&gt;
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:Don't get so defensive over a title. It could be a really cool section, forcing the player to battle his way out of his hometown. Or, maybe time travel. &amp;gt;.&amp;gt; [[User:Dannysaysnoo|Dannysaysnoo]] 23:31, 1 November 2010 (UTC)&lt;br /&gt;
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Nah I meant it all in good humour XD --[[User:Chrausis|Chrausis]] 23:44, 1 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I highly doubt that it's actual time travel. From what we've seen and has been speculated, the majority of the campaign will take place as memories of Black Ops missions that the main characters participated in. No time travel, just photographic memories. [[User:Acora|Acora]] 16:51, 4 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==New Videos confirm various unknowns==&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=nrNoLz4gC60&amp;amp;feature=mfu_in_order&amp;amp;playnext=1&amp;amp;videos=dvWBYFCAcck]&lt;br /&gt;
&lt;br /&gt;
Among a few things, this video confirms that the G11 is burst fire only, and at the exceptional rate we expect. The poster has posted about many other of the weapons, also confirming that Full Auto is a pistol attachment for the CV-75. [[User:Dannysaysnoo|Dannysaysnoo]] 20:19, 1 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Golden Guns are Fugly ==&lt;br /&gt;
&lt;br /&gt;
I mean take a look at this!&lt;br /&gt;
&lt;br /&gt;
[[Image:Golden_PSG1.jpg‎|200px|thumb|none|Golden PSG1]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Golden_WA2000.jpg|200px|thumb|none|Golden WA2000]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Golden_Stakeout.jpg‎|200px|thumb|none|Golden Ithaca Stakeout]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Golden_HS-10.jpg|200px|thumb|none|Golden HS-10]]&lt;br /&gt;
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Also, it would appear the the Ithaca M37 IS the Stakeout version and not the Trench Gun version we initially believed [[User:Draco122|Draco122]] 13:39, 2 November 2010 (UTC)&lt;br /&gt;
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:I thought golden guns were fugly before. &amp;gt;&amp;gt; [[User:Dannysaysnoo|Dannysaysnoo]] 21:18, 2 November 2010 (UTC)&lt;br /&gt;
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:That doesn't even look like real gold, it looks spray painted on! [[User:Draco122|Draco122]] 09:50, 3 November 2010 (UTC)&lt;br /&gt;
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The gold guns look terribad, probably will avoid using gold camo altogether :C --[[User:Chrausis|Chrausis]] 00:05, 3 November 2010 (UTC)&lt;br /&gt;
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:Why spend money on gun colours, when you can just buy gun attachements? :D [[User:Dannysaysnoo|Dannysaysnoo]] 20:58, 3 November 2010 (UTC)&lt;br /&gt;
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:^ This. --[[User:Chrausis|Chrausis]] 23:01, 3 November 2010 (UTC)&lt;br /&gt;
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Eh, still gonna make my Duke of New York class with a gold Mac-10 and a nickel (I swear I saw a nickel or 'silver' camo) Python. [[User:BeardedHoplite|BeardedHoplite]] 23:23, 3 November 2010 (UTC)&lt;br /&gt;
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:Not sure it was confirmed, I think there was rumors flying around but nothing concrete. Besides, I don't think camo patterns can be applied to secondaries, which is lame. --[[User:Chrausis|Chrausis]] 09:09, 4 November 2010 (UTC)&lt;br /&gt;
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:: Have you heard that even ACOG´s can be added on pistols ? This game is gonna suck.&lt;br /&gt;
:::Because the fact that you can put a scope on a high powered revolver (Something that's doable and often useful in real life) means that the game automatically sucks. Thank you for your insight. Also, sign your posts. [[User:Acora|Acora]] 16:54, 4 November 2010 (UTC)&lt;br /&gt;
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Only python can take an acog. And as to golden guns you only use them if you want to and it looks like you can do it for individual guns instead of the whole damn class its in.&lt;br /&gt;
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The Python's recoil with the ACOG looks pretty balanced, I'm not too bothered about it. Besides, is pretty cool that Treyarch are doing something a bit different. --[[User:Chrausis|Chrausis]] 17:51, 4 November 2010 (UTC)&lt;br /&gt;
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:I just added pictures of all the golden guns, they are pretty gross. I would never waste any fake money to buy them.&lt;br /&gt;
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==just watched zomie gameplay==&lt;br /&gt;
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pentagon level, the zombies were  amix of original nazi zombies and pentagon workers turned to zombies (were wearing shirt/tie)&lt;br /&gt;
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Why cant they have communist zombies, seriously?&lt;br /&gt;
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[[user:k9870|k9870]&lt;br /&gt;
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:I guess they don't want to offend anyone who might be communist. --[[User:Chrausis|Chrausis]] 23:07, 4 November 2010 (UTC)&lt;br /&gt;
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I still hope there's some Nazi ones left. [[User:BeardedHoplite|BeardedHoplite]] 23:28, 4 November 2010 (UTC)&lt;br /&gt;
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Nazis made sense in ww2, but thats been done, we want something new, commie zombies.&lt;br /&gt;
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From what I've seen, the WaW characters are returning to fight straight Nazi zombies, JFK and friends fight Pentagon zombies in the Pentagon, and there's another with Russian zombies in Winter camo (that's shown on that GKNOVA6 website right now). [[User:Swamples|Swamples]] 04:30, 5 November 2010 (UTC)&lt;br /&gt;
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The JFK/Nixon/Castro/McNamara level is a bonus level at the end of the game, not the actual zombies mode. The real zombies mode features some new guys in some labs (as seen on GKNOVA6) most probably russian special forces. It will include communist zombies. and the characters from W@w are in it if you buy hardened --[[User:Smish34|Smish34]] 11:39, 7 November 2010 (UTC)&lt;br /&gt;
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I hope the pentagon level is 4 player co op so i can play with friends&lt;br /&gt;
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==Interview with the military advisor==&lt;br /&gt;
Here is the link to the interview with the Call of Duty: Black Ops military advisor if anyone is interested in reading it. [http://www.3news.co.nz/Call-of-Duty-Black-Ops-military-advisor-interview/tabid/418/articleID/185313/Default.aspx] --[[User:ThePotShot|ThePotShot]] 16:13, 8 November 2010 (UTC)&lt;br /&gt;
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:Unfortunately, that Advisor doesnt know anything about weapons. Or any kind of warfare. --[[User:Werc|Werc]] 11:45, 9 November 2010 (UTC)&lt;br /&gt;
Of course your in a position to judge him right...--[[User:AdAstra2009|AdAstra2009]] 02:56, 10 November 2010 (UTC)&lt;br /&gt;
:Yes, god forbid Treyarch try and make a fun game, instead of a military simulator. Fun? What's that?! [[User:Dannysaysnoo|Dannysaysnoo]] 10:52, 10 November 2010 (UTC)&lt;br /&gt;
:: But game can be fun even with realistic weapons or good AI of enemies.&lt;br /&gt;
Unfortunately, Treyarch went in MW2 way and instead of making enemy AI better, they spawned twice as much of them.&lt;br /&gt;
:::No one says COD was ever a military simulator, but a M16/M203 turning up during the Bay of Pigs invasion would seem to be a &amp;quot;bit&amp;quot; out of place. Now that we know the singleplayer is set between 1961 and 1968, any arguments about the game taking place in some era that justifies the anachronisms has become irrelevant.&lt;br /&gt;
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==Just putting this out there==&lt;br /&gt;
Does anyone else believe that now that the game's actually out and we can get higher quality screenshots, that the old low quality caps be removed? Or maybe the entire page be redone so it looks a little more consistent because you have a low quality shot from an online video then a high quality ingame cap from the game. I'm just saying it probably would look better. --[[User:Subiefan98|Subiefan98]] 01:33, 11 November 2010 (UTC)&lt;br /&gt;
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I agree that the low-quality screencaps should be removed ASAP.  I'll try to post some as I go through the single-player campaign, but eventually, they too may need to be replaced.  I'm running it on 960x600 with no AA for playability. --[[User:HashiriyaR32|HashiriyaR32]] 02:17, 11 November 2010 (UTC)&lt;br /&gt;
:This page also need screencaps from the Zombies mode. I was unable to get the Thundergun (a two-shot sound wave gun that resembles a modern rocket launcher) and the Ray gun due to the constant waves of zombies that may sneak up on you and kill you easily, large number of barriers (too many to defend), and the poor weapons you receive in the early rounds. - [[User:Kenny99|Kenny99]] 20:29, 13 November 2010 (UTC)&lt;br /&gt;
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I just finished single-player, and I've got tons of caps available.  I'll try to upload that are relevant and in need later --[[User:HashiriyaR32|HashiriyaR32]] 04:18, 16 November 2010 (UTC)&lt;br /&gt;
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== Impressions So Far? ==&lt;br /&gt;
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What do you guys thinks of the game so far? My only dissapointment is that they have decided to remove the front sight when you use optics. Other than that, the guns look fantastic.--[[User:Mattatack92|Mattatack92]] 05:36, 11 November 2010 (UTC)&lt;br /&gt;
:I think it's alright, I haven't played campaign yet since the game is my roommate's so we've only been playing on Live. I think the only thing I'm not really liking so far is that they took away the slip-screen Special Ops. As for the guns, pretty much the same as yours along with the whole flame thrower thing, I just think it is rather ridiculous.--[[User:ThePotShot|ThePotShot]] 06:13, 11 November 2010 (UTC)&lt;br /&gt;
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:Boring. SP is short, unoriginal ('' This wont matter as MoH had short SP too. But it was atleast fun. Atmospheric and realistic fun. While its boring, unatmospheric and completely unoriginal in BO'' ) . There isnt anything like AI. Too many boring scripts. To the guns : They are anachronistic and unrealistic. It feels strange encountering NVA with Spas-12. MP is same like in MW2 ('' Read - Crappy'' ) with tons of spammed killstreasks etc.&lt;br /&gt;
:This game deserves '''5/10''', nothing more. Oh, and do not think i have something against Treyarch. I hated MW2 too. --[[User:Werc|Werc]] 14:00, 11 November 2010 (UTC)&lt;br /&gt;
I like it. SP was a bit of a mind fuck at times, and the AI could have been better, but 98% of the time I was having fun. MP is mostly good, better than MW2, though over the last 12 hours I started seeing some tubers. Yes it's anachronistic and ridiculous, but if I wanted an exact simulation of war I'd join the CF. Aside from some maps, I like it far more (In every way) than MW2. Galil w/ red dot &amp;amp; suppressor + 1911 w/ extended mags = awesomeness. --[[User:Crazycrankle|Crazycrankle]] 15:09, 11 November 2010 (UTC)&lt;br /&gt;
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The story is actually pretty decent, better than the sponataneous betrayals of MW2. The voice acting is also, suprisingly, very well done. I really don't play multiplayer alot, but it's more balanced than MW2. [[User:BeardedHoplite|BeardedHoplite]] 15:20, 11 November 2010 (UTC)&lt;br /&gt;
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The constant flashes on the screen is annoying as hell. Almost gave me a seizure. [[User:Excalibur01|Excalibur01]] 15:53, 11 November 2010 (UTC)&lt;br /&gt;
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The campaign was a bit hard to follow at first, but it comes together nicely in the end. Yes, the weapons are ludicrous (not even ridiculous, beyond ridiculous,) but oh well, I can live with it. --[[User:Funkychinaman|funkychinaman]] 16:30, 11 November 2010 (UTC)&lt;br /&gt;
:Pretty much, I'll give this game a 9.2/10. The multiplayer and content is better and improved from Modern Warfare 2, but the campaign is a bit too short (only 15 missions :() and there's some minor complicated glitches in frame rate. Overall, the game is much better than Modern Warfare 2 and a good recommendation. - [[User:Kenny99|Kenny99]] 20:24, 13 November 2010 (UTC)&lt;br /&gt;
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To be honest guys I just ignore the ancronistic weaponry as it really doesnt matter in the long run. Lets face it, saying a game will suck because theres some AUGs in the 'nam era is just plain ludacris. If Treyarch decided to stick to realistic guns of that period, we would just end up with a bunch of bland, unoriginal guns we have all seen before, making this game both an unnecisary COD sequel and just another crappy Vietnam game that flops. Now that thats out of my system I can say with all honesty that this game is very addicting and its finnally a challenge to kill people(5-6 shots for a kill rather than 3-4 shots a kill in MW2). This game is a way more fun experince than MW2 and finally shows the potential of Teyarch development team. ---P226 21:24, 14 November 2010 (UTC)&lt;br /&gt;
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: I agree, you people take the weapons accuracy way too seriously. What the hell did you expect from a mainstream video game? The only games that are ever  100% accurate with the guns, lets face, are awful. At least this games fun. Hate it for any other reason, that's fine I'll respect that. Hate it for  innaccuracies when you really should be used to by know, and that's just ridiculous. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:38, 15 November 2010 (UTC)&lt;br /&gt;
:: You and P226 have both just contradicted yourselves. On the one hand you state it's ridiculous to say a game sucks because of the guns, but then go on to say games that have accurate depictions of guns suck. If the game is fun, it's going to be fun whether the guns are accurate or not. I can't believe that if Black Ops had the correct weapons in it that it suddenly wouldn't be fun anymore. Perhaps you can give an explanation of how this would be so?&lt;br /&gt;
::''If Treyarch decided to stick to realistic guns of that period, we would just end up with a bunch of bland, unoriginal guns we have all seen before, making this game both an unnecisary COD sequel and just another crappy Vietnam game that flops.'' &lt;br /&gt;
::I have to totally disagree with this statement. If Treyarch had used firearms of the period, we would have ended up with weapons that, to my knowledge, have never before been used in a video game. I have mentioned in other posts how the Remington 7188, an automatic shotgun that was really used by the NAVY seals in Vietnam could have been used in Black Ops. Instead we get the SPAS-12, which didn't exist at the time, and has been used in a million other video games. Which is the &amp;quot;bland, unoriginal&amp;quot; gun here? I'm gonna have to say the SPAS-12. Of course, if Treyarch had used the period correct shotgun the game would all of a sudden not be fun anymore and would suck, right? &lt;br /&gt;
::''The only games that are ever  100% accurate with the guns, lets face, are awful.'' I find this statement hard to believe. Would you care to back this up with some examples?--[[User:Phillb36|Phillb36]] 04:39, 15 November 2010 (UTC)&lt;br /&gt;
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I never said having a game with correct guns of that period is going to be bad, I was trying to make a point that if Black Ops were to have just your standard m16's,Ak47's and colt Commando's, it would be just some normal Vietnam game. Also, all the guns above have been done to death in every video game none to man (though they are nice to have to fill in weapon slots), in my opinion I find the Galil as sweet( and different) Assualt Rifle, Ancronistic or not. If your the kind of guy who can't get over the fact that your using guns lke the AK'''74'''u and the CZ'''75''' in 1968, then this isn't the game for you.  ---P226 18:47, 15 November 2010 (UTC)&lt;br /&gt;
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:I don't know if you guys remember &amp;quot;Men of Valor,&amp;quot; but it was a Vietnam FPS that came out a few years ago. It was developed by the same studio that did MoH: AA, so it felt a lot like MoH: Vietnam.) All the weapons were historically accurate, nothing was out of place, but if you've never heard of it, I'm not surprised. The game isn't bad, but it's not great, and it's flawed. The weapons were correct, but there weren't that many, and many of the weapons were just variations on the same weapon. (M16 and CAR-15, M14 and M21, and AK-47 and Type 56, and you couldn't share ammo for some reason.) Thus, you can make a game like BO that has ludicrously anachronistic weapons and have the biggest media launch of all time, or a game like Men of Valor that has historically accurate (and yes, boring) weapons and have it be unknown to the general gaming public. (You should try out Men of Valor though. If you have an original Xbox, you can get it new for a penny. It's not backwards compatible though.) --[[User:Funkychinaman|funkychinaman]] 21:36, 15 November 2010 (UTC)&lt;br /&gt;
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: I just might have to pick that up. And when I said the games with 100% accurate weapons suck, I didn't mean they sucked because of the guns, I meant that every game I could think of that was ultra-realistic just simply wasn't fun. No contradiction. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 00:54, 16 November 2010 (UTC)&lt;br /&gt;
:You all seem to say the guns don't matter, but then show your disdain for having the correct weapons in the game, as if this would somehow make it boring. ''I never said having a game with correct guns of that period is going to be bad, I was trying to make a point that if Black Ops were to have just your standard m16's,Ak47's and colt Commando's, it would be just some normal Vietnam game.'' So if Black Ops had the exact same story, but the correct guns it would just be a normal Vietnam game? Why? The story makes the game, not the guns. And there's plenty of weapons that would be correct to the period that haven't been &amp;quot;done to death&amp;quot; (HK-33 w/ 40 rd mag, used by Navy SEALS, Carl Gustav m/45, Remington 7188, the list goes on) What exactly qualifies as bland,unoriginal guns, that if they were included would make the game boring? I just get the impression from you that the only interesting guns in this game are the ones that dont' belong there. My point is that they could have had period correct weapons and it wouldn't have affected the fun factor of the game at all--[[User:Phillb36|Phillb36]] 04:00, 16 November 2010 (UTC) &lt;br /&gt;
::I am more bothered by the guns that didn't make the cut. Why not an M76, a Carl Gustav, a Madsen M50, or an M3 Grease Gun? Sure, they could've, but they didn't, probably on purpose. That brings leads me to what can be an interesting exercise: what would've been better weapons on each level? For the first level (the Cuban one) I would've put in an M2 Carbine and a PPK instead of the M16 and ASP. Other levels? --[[User:Funkychinaman|funkychinaman]] 04:20, 16 November 2010 (UTC)&lt;br /&gt;
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:::You pose an interesting question, but there are actually a lot of different choices so it's one not easily answered. I agree with you on the M-2 carbine, it would be very appropriate for the Cuban level. I feel another good choice would have been one of the Czech SA series of submachine guns. If you've ever seen photos from the Bay of Pigs Invasion, you would have noticed that SA 25 quite a common weapon in the hands of Castro's forces. The FAL is actually historically correct for that level, but it's more likely that was an accident than by design.&lt;br /&gt;
:::I haven't played the game yet, so I'm not familiar with all the levels, but I have some general ideas of what they should have included. For pistols a Browning Hi-Power, and if Treyarch absolutely had to have a machine pistol, they could have used the Stechkin. For SMG's, the Carl Gustav M/45 standard model or suppressed version, and if not that then the Madsen M50. The SA 23,24,25,or 26, a Beretta model 12 w/ 40 round mag instead of the Spectre, maybe the MAT-49 for the NVA/Vietcong, if not the standard version then the suppressed model that was supposedly employed by NVA counter-SOG teams. If the MP-5 is going to be included then the standard MP5A3 should have been used instead of that ugly ass prototype MP5K. &lt;br /&gt;
:::Of course replace the damn SPAS-12 with the Remington 7188. HK33 instead of the AUG. The correct model CAR-15 instead of the flat top Commando. How about the AMD-65 instead of an AKS-74U? I think they should have axed the RPK altogether and perhaps used 2 different Russian machine guns, maybe an older model like the RP-46, and then the PK for the Spetsnaz.--[[User:Phillb36|Phillb36]] 02:53, 17 November 2010 (UTC)&lt;br /&gt;
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::: RPK instead of &amp;quot;''RPK''&amp;quot; in first level. Also AK-47 instead of &amp;quot;''AK-47''&amp;quot; in second one. Vladimirov KPV instead of Minigun would be awesome. --[[User:Werc|Werc]] 14:51, 16 November 2010 (UTC)&lt;br /&gt;
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Also, this game doesnt suck just because of guns. It sucks because its boring, it doesnt have AI and MP is shitty just like in MW2. --[[User:Werc|Werc]] 14:51, 16 November 2010 (UTC)&lt;br /&gt;
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How is the MP shitty, its definitly not, It developed to be much more balanced than MW2 in every way. Although it isnt perfect,(commando lunges...)it certainly makes modern warfare 2 look like crap as a SUBMACHINE GUN....*cough*UMP45*cough* had more power and range than most assualt rifles. As for the people listing the guns that should have been in the game, all I can say is 'sure I wish they added more time appropriate guns like the Carl Gusav and the Greese Gun, but its too late now and its going to be somthing we have to live as there is no point complaining about it on the internet(not trying to say that in harsh or disrespectful way). I feel if we can all sit down , forget all those anchronisms, and just enjoy this game for what it is, a FICTIONAL cold war/ Vietnam Game. Also on a side note, I think if Treyarh were to have focused this game on Vietnam mainly, then we would have all the correct weaponry, but since there going for a 'top secret CIA' type game,they add all these ludacris guns to accomidate the feel and presence of the cold war.---P226 20:03, 16 November 2010 (UTC)&lt;br /&gt;
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== Pistol grips ==&lt;br /&gt;
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Anyone noticed that there isnt gun without pistol grip ? Jeez. They put one even on Mosin. --[[User:Werc|Werc]] 14:00, 11 November 2010 (UTC)&lt;br /&gt;
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Mosin and ppsh dont have them, characters just hold them like they do.&lt;br /&gt;
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: Maybe in first person. But mosin has actually pistol grip when its in hands of NPC´s.&lt;br /&gt;
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No, they just hold their hand as if they were, when its on their backs or they die and drop it doesnt, its probably due to all other characters carrying pistol grips and they dont want too redo characte rmodeling.&lt;br /&gt;
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I was taking a closer look at when they hold it (Mosin) and guess what, the world models are normal, but when they hold them they DO have pistol grips.... but i do agree, they probably didn't want to make new models. They probably put grips on them while their holding the weapon just so they didn't look even more awkward (floating hands). --[[User:FirearmsNewbie|FirearmsNewbie]] 22:13, 19 November 2010 (UTC)&lt;br /&gt;
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Not all the weapons have pistol grips. If you watch them carefully there are no pistol grips EXCEPT on Steiner's Mosin that is given to him my a Soviet soldier. It is actually modeled as having a pistol grip that is quite visable. Otherwise they do not have pistol grips on anything, it just looks like it. --[[User:Subiefan98|Subiefan98]] 16:00, 11 December 2010 (UTC)&lt;br /&gt;
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== Gold weapon images ==&lt;br /&gt;
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Do we really need all those pictures of the gold camo? [[User:The Wierd It|The Wierd It]] 15:32, 14 November 2010 (UTC)&lt;br /&gt;
: Yeah. It shows how silly and disguisting tis game is.&lt;br /&gt;
Disgusting? It's not THAT bad, man. [[User:BeardedHoplite|BeardedHoplite]] 01:42, 18 November 2010 (UTC)&lt;br /&gt;
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Sign your posts. But, I agree that the gold weapon pictures are rather unnecssary. If someone has the PC version of the game, taking pictures of the standard weapons in multiplayer would be greatly appreciated.--[[User:Mattatack92|Mattatack92]] 20:31, 14 November 2010 (UTC)&lt;br /&gt;
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== Semi Auto FAL ==&lt;br /&gt;
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Since it is semi auto only, shouldn't it be renamed to the SLR? [[User:Excalibur01|Excalibur01]] 19:56, 17 November 2010 (UTC)&lt;br /&gt;
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It has a metric reciever and handguards but a SLR-style flash hider... Its a Franken-gun but nowhere near as bad as MW2's FN-FAL was...--[[User:Mattatack92|Mattatack92]] 00:59, 18 November 2010 (UTC)&lt;br /&gt;
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== Snub-nose ==&lt;br /&gt;
Could the effect of this actually reduce the visual recoil of the Python, allowing you to fire off your next shot faster, and thus make it &amp;quot;more accurate&amp;quot;? --[[User:HashiriyaR32|HashiriyaR32]] 16:56, 18 November 2010 (UTC)&lt;br /&gt;
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But wouldn't it instead exacerbate recoil, without the weight of the barrel to mitigate it? If anything, a snub-nose would make the recoil more pronounced, and thus less accurate for quick follow-up shots.--[[User:Mr-Jigsaw|Mr-Jigsaw]] 23:13, 18 November 2010 (UTC)&lt;br /&gt;
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Huh.....looks like I really suck at gun physics when it comes to recovery time and barrel lengths &amp;gt;_&amp;gt; --[[User:HashiriyaR32|HashiriyaR32]] 02:32, 19 November 2010 (UTC)&lt;br /&gt;
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Though it may be incorrect for real life, I'd say Hashiriya's idea is most probably how it works in game. Since all weapons in COD are perfectly accurate when aiming, the accuracy stat is there to show how easy it is for the player to accuratly shoot the weapon, not the actual weapon's accuracy as we would think of it. [[User:Alex T Snow|Alex T Snow]] 06:35, 19 November 2010 (UTC)&lt;br /&gt;
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== Tunnel Rat Revolver ==&lt;br /&gt;
When in the tunnels, the report of the Python is fairly muted.  Is the implication therefore that is it loaded with &amp;quot;closed circuit&amp;quot; shotgun ammunition as used by the experimental [http://world.guns.ru/handguns/hg213-e.htm Quiet Special Purpose Revolver] as tested by Tunnel Rats in Vietnam?&lt;br /&gt;
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When ever its fired inside a building its strangely quieter yet louder when you step outside.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:31, 22 November 2010 (UTC)&lt;br /&gt;
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Maybe it's your eardrums preemptively ('prolly didn't spell that right) exploding? [[User:BeardedHoplite|BeardedHoplite]] 00:18, 4 December 2010 (UTC)&lt;br /&gt;
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Oh yeah, wasn't that ammunition meant for a .44 magnum? Also its just the way it sounds when its indoors.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:46, 4 December 2010 (UTC)&lt;br /&gt;
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==Stop Complaining==&lt;br /&gt;
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Please just stop. Who cares if the guns aren't accurate? Just sit back and enjoy the Game! If you don't like the game, don't play it! [[User:SAMBAMA|SAMBAMA]]&lt;br /&gt;
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: 1, I dont play game, because its boring and its just ripoff of MW2. Which was crap too.&lt;br /&gt;
: 2, This is firearms site. Not some gaming one. So it doesnt make sense to stop complaining.&lt;br /&gt;
: 3, I wont be complaining if those guns would be 3 or 4 years from future. But ''30-40'' ?&lt;br /&gt;
     --[[User:Werc|Werc]] 07:38, 4 December 2010 (UTC)&lt;br /&gt;
Your late to the party, we for the most part don't care anymore.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:45, 4 December 2010 (UTC)&lt;br /&gt;
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^ Hahahahaha! [[User:Drjuki|Drjuki]] 19:08, 27 December 2010 (UTC)&lt;br /&gt;
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==Crossbow==&lt;br /&gt;
I was playing zombies the other day and got the crossbow out of the box. I do't know if anyone else has seen this but, at least I think, it bears a major resemblance to the PSE Tac 15 crossbow. Again this is just me but if that's true I'm pretty sure that would make it the most anachronistic weapon in the game seeing as it was made maybe 2 or 3 years ago? --[[User:Subiefan98|Subiefan98]] 16:05, 11 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==1911 in Zombies==&lt;br /&gt;
The 1911 in zombies is just the regular nickeled finish like in multiplayer it looks black because of the low light in the starting room. If you go outside by the 'double tap' vending machine you can see it in daylight.&lt;br /&gt;
&lt;br /&gt;
In FIVE where the lighting is fine, its still a Blued finish.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:08, 16 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Did alittle overhauling ==&lt;br /&gt;
&lt;br /&gt;
Removed the misimformation (Shiny black finish is called a Blued finish) and another things.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:11, 16 December 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Drjuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Drjuki&amp;diff=371133</id>
		<title>User:Drjuki</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Drjuki&amp;diff=371133"/>
		<updated>2010-12-27T02:10:35Z</updated>

		<summary type="html">&lt;p&gt;Drjuki: /* Pages I've Worked On */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==About me==&lt;br /&gt;
&lt;br /&gt;
Place where i live: you ain't getting it stalkers!&lt;br /&gt;
&lt;br /&gt;
name: Andrew&lt;br /&gt;
&lt;br /&gt;
occupation: website maker.&lt;br /&gt;
&lt;br /&gt;
what I play: control stick&lt;br /&gt;
&lt;br /&gt;
==Summary:==&lt;br /&gt;
i live in SOMEPLACE   at a small house in SOMEPLCE  and i love guns.&lt;br /&gt;
i know more about them then any person i know. my dad hates IMFDB.ORG so i can't put any pics on&lt;br /&gt;
till i find a proxy that will let me. When i grow up, i am going to go out to the range. in 1 year &lt;br /&gt;
i will get my first gun. its either a m1 garand, or a m1 carbine. my friend SOMEONE has a karabiner 98k.&lt;br /&gt;
&lt;br /&gt;
==Pages I've Worked On==&lt;br /&gt;
[[Call of Duty 4: Modern Warfare]] Added Screencaps and rearanged gun pics&lt;br /&gt;
&lt;br /&gt;
[[Call of Duty]] added gun pics&lt;br /&gt;
&lt;br /&gt;
[[Call of Duty: Finest Hour]] added gun pics&lt;br /&gt;
&lt;br /&gt;
[[Call of Duty 2]] Built the page.&lt;br /&gt;
&lt;br /&gt;
[[Call of Duty 2: Big Red One]] Added gun pics&lt;br /&gt;
&lt;br /&gt;
[[Call of Duty 3]] Added gun pics&lt;br /&gt;
&lt;br /&gt;
[[Call of Duty: World at War]] Added screen caps&lt;br /&gt;
&lt;br /&gt;
[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]] Built the page&lt;br /&gt;
&lt;br /&gt;
[[Call of Duty: World at War (DS)]] Built the page&lt;br /&gt;
&lt;br /&gt;
[[Call of Duty: United Offensive]] Built the page&lt;br /&gt;
&lt;br /&gt;
[[Mail Call]] Added info&lt;br /&gt;
&lt;br /&gt;
[[Punisher: War Zone]] Added gun pics&lt;br /&gt;
&lt;br /&gt;
[[Casino Royale]] added info&lt;br /&gt;
&lt;br /&gt;
[[The Punisher (2004)]] Added a comment&lt;br /&gt;
&lt;br /&gt;
[[The Boondocks]] Sized pics up&lt;br /&gt;
&lt;br /&gt;
[[The Boondock Saints]] Rearanged gun pics&lt;br /&gt;
&lt;br /&gt;
[[Shoot 'Em Up]] Rearanged gun pics&lt;br /&gt;
&lt;br /&gt;
[[Metal Gear Solid: Peace Walker]] added gun pics&lt;br /&gt;
&lt;br /&gt;
[[Metal Gear Solid: Portable Ops]] added gun pics&lt;br /&gt;
&lt;br /&gt;
[[Metal Gear Solid: The Twin Snakes]] added gun pics&lt;br /&gt;
&lt;br /&gt;
[[Lock 'n Load With R. Lee Ermey]] added gun pics&lt;br /&gt;
&lt;br /&gt;
[[Top Shot]] Built the page&lt;br /&gt;
&lt;br /&gt;
[[Call of Duty: Modern Warfare: Mobilized]] Saved the page from deletion. A.K.A. Brought it up to IMFDB Standards.&lt;br /&gt;
&lt;br /&gt;
[[Talk:Call of Duty 4: Modern Warfare]] Added Knives info.&lt;br /&gt;
&lt;br /&gt;
[[Talk:Call of Duty: World at War]] Added Knives info.&lt;br /&gt;
&lt;br /&gt;
[[Talk:Modern Warfare 2]] Added Knives info.&lt;br /&gt;
&lt;br /&gt;
[[Call of Duty: Black Ops]] Added Wonder Weapons info.&lt;br /&gt;
&lt;br /&gt;
[[Talk: Call of Duty: Black Ops]] Added Knife info.&lt;br /&gt;
&lt;br /&gt;
== Favorite Pages ==&lt;br /&gt;
&lt;br /&gt;
[[The Matrix]]&lt;br /&gt;
&lt;br /&gt;
[[The Matrix Reloaded]]&lt;br /&gt;
&lt;br /&gt;
[[The Matrix Revolutions]]&lt;br /&gt;
&lt;br /&gt;
[[Batman]]&lt;br /&gt;
&lt;br /&gt;
[[Batman Returns]]&lt;br /&gt;
&lt;br /&gt;
[[Batman Forever]]&lt;br /&gt;
&lt;br /&gt;
[[Batman Begins]]&lt;br /&gt;
&lt;br /&gt;
[[The Dark Knight]]&lt;br /&gt;
&lt;br /&gt;
[[Mr. &amp;amp; Mrs. Smith]]&lt;br /&gt;
&lt;br /&gt;
[[The Boondock Saints]]&lt;br /&gt;
&lt;br /&gt;
[[Max Payne]]&lt;br /&gt;
&lt;br /&gt;
[[Max Payne 2: The Fall of Max Payne]]&lt;br /&gt;
&lt;br /&gt;
[[Max Payne (2008)]]&lt;br /&gt;
&lt;br /&gt;
[[Hulk]]&lt;br /&gt;
&lt;br /&gt;
[[The Incredible Hulk]]&lt;br /&gt;
&lt;br /&gt;
[[The Punisher (2004)]]&lt;br /&gt;
&lt;br /&gt;
[[Punisher: War Zone]]&lt;br /&gt;
&lt;br /&gt;
[[S.W.A.T.]]&lt;br /&gt;
&lt;br /&gt;
[[The Terminator]]&lt;br /&gt;
&lt;br /&gt;
[[Terminator: The Sarah Conner Chronicles]]&lt;br /&gt;
&lt;br /&gt;
[[Terminator 2: Judgement Day]]&lt;br /&gt;
&lt;br /&gt;
[[Terminator 3: Rise of the Machines]]&lt;br /&gt;
&lt;br /&gt;
[[Terminator Salvation]]&lt;br /&gt;
&lt;br /&gt;
[[Watchmen]]&lt;br /&gt;
&lt;br /&gt;
[[Wanted]]&lt;br /&gt;
&lt;br /&gt;
==Favorite Guns==&lt;br /&gt;
&lt;br /&gt;
[[Colt Anaconda]]&lt;br /&gt;
[[Image:Colt-Anaconda Revolver.jpg|thumb|none|400px|[[Colt Anaconda]] .44]]&lt;br /&gt;
&lt;br /&gt;
[[Desert Eagle]]&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE Black finish.]]&lt;br /&gt;
&lt;br /&gt;
[[Glock|Glock 18C]]&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|400px|Glock 18C 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Heckler &amp;amp; Koch UMP]]&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Bushmaster ACR]]&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR Entry Carbine, 5.56x45mm NATO/6.8x43mm Rem SPC/7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[AK-47]]&lt;br /&gt;
[[Image:Ak47mw.2.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Heckler &amp;amp; Koch G36|G36C]]&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C]]&lt;br /&gt;
&lt;br /&gt;
[[Barret M82]]&lt;br /&gt;
[[Image:m82a1.jpg|thumb|none|400px|Barret M82 .50]]&lt;br /&gt;
&lt;br /&gt;
[[M14 Rifle|M14 EBR]]&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|400px|Mk 14 Mod 1 - 7.62x51 NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Heckler &amp;amp; Koch MG4]]&lt;br /&gt;
[[Image:Machine gun HK MG43 (MG4).jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Steyr AUG]]&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|400px|[[Steyr AUG]] assault rifle - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[M240]]&lt;br /&gt;
[[Image:M240-1.jpg‎|thumb|none|400px|M240B 7.62x51mm NATO with newer style lower handguard]]&lt;br /&gt;
&lt;br /&gt;
[[Mossberg 500]]&lt;br /&gt;
[[Image:50577.jpg|thumb|none|400px|Mossberg 500 with extended magazine tube - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Mossberg 500|Mossberg 590]]&lt;br /&gt;
[[Image:Mossberg 590.jpg|thumb|none|400px|Mossberg 590 - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Franchi SPAS-12]]&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 12-gauge with optional screw-on choke.]]&lt;br /&gt;
&lt;br /&gt;
[[AA-12]]&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|AA-12 with 8 round magazine.]]&lt;br /&gt;
&lt;br /&gt;
[[USAS-12 Shotgun]]&lt;br /&gt;
[[Image:usas-12.jpg|thumb|none|450px|Usas 12]]&lt;br /&gt;
&lt;br /&gt;
[[Armsel Striker]]&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker Shotgun - 12-gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] &lt;br /&gt;
[[Image:M4Super90.jpg|thumb|400px|none|Benelli M4 Super 90 12 gauge, also known as the M1014 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
[[Winchester Model 1887]]&lt;br /&gt;
[[Image:M1887 Airsoft.jpg|thumb|none|400px|An airsoft replica of the [[Winchester Model 1887]] Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
[[GE M134 Minigun]]&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm]]&lt;/div&gt;</summary>
		<author><name>Drjuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:561px-Karambit_Knife.jpg&amp;diff=371132</id>
		<title>File:561px-Karambit Knife.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:561px-Karambit_Knife.jpg&amp;diff=371132"/>
		<updated>2010-12-27T02:09:48Z</updated>

		<summary type="html">&lt;p&gt;Drjuki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Drjuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:624px-Prisonknife.jpg&amp;diff=371131</id>
		<title>File:624px-Prisonknife.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:624px-Prisonknife.jpg&amp;diff=371131"/>
		<updated>2010-12-27T02:09:15Z</updated>

		<summary type="html">&lt;p&gt;Drjuki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Drjuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:659px-KnifeBlackOpsMultiplayer.png&amp;diff=371130</id>
		<title>File:659px-KnifeBlackOpsMultiplayer.png</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:659px-KnifeBlackOpsMultiplayer.png&amp;diff=371130"/>
		<updated>2010-12-27T02:08:41Z</updated>

		<summary type="html">&lt;p&gt;Drjuki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Drjuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops&amp;diff=371129</id>
		<title>Talk:Call of Duty: Black Ops</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops&amp;diff=371129"/>
		<updated>2010-12-27T02:08:06Z</updated>

		<summary type="html">&lt;p&gt;Drjuki: /* Flamethrower */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Wonder Weapons and Miscellaneous Weapons =&lt;br /&gt;
&lt;br /&gt;
== Ray Gun ==&lt;br /&gt;
&lt;br /&gt;
The Ray Gun is available in Call of Duty: Black Ops, only in the Nazi Zombies game mode. While still being very powerful, the gun has a tendency to make crawlers on later rounds more often. Although this can be very useful, it can also create problems for the player, as the player may be caught unaware by them. &lt;br /&gt;
&lt;br /&gt;
[[Image:446px-BORayGun.png|thumb|none|400px|The Ray Gun in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Wunderwaffe DG-2 ==&lt;br /&gt;
&lt;br /&gt;
The Wunderwaffe only appears in Shi No Numa and Der Riese as part of the hardened and prestige editions. In the new maps, the weapon is replaced by its spiritual successor, the Thundergun. When Pack-a-Punched in Der Riese it becomes gold-plated. In one of the intel pieces, a group of wunderwaffe projects are referred to. One of the projects listed is the Die Glocke. &lt;br /&gt;
&lt;br /&gt;
[[Image:Wunderwaffe_DG-2.jpg|thumb|none|400px|The Wunderwaffe DG-2 in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Thundergun ==&lt;br /&gt;
&lt;br /&gt;
This is a weapon featured in the level Kino der Toten. It pushes back zombies with such force that it kills them and should be used only to push back zombies if the player(s) are crowded and cornered considering its low ammunition it starts out with. It becomes the &amp;quot;Zeus Cannon&amp;quot; when upgraded. It also appears in as a easter egg in the Call of Duty: Black Ops campaign level Numbers. It is strongly hinted that it was created by Dr. Maxis. &lt;br /&gt;
&lt;br /&gt;
[[Image:621px-Thundergun.png|thumb|none|400px|The Thundergun in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Winter's Howl ==&lt;br /&gt;
&lt;br /&gt;
This weapon is featured in &amp;quot;Five&amp;quot; and Zombie Verruckt, but only in Call of Duty Black Ops. It is able to freeze  zombies on impact, lowering their health drastically. In later rounds, it seems to make zombies health  go down and takes a couple of seconds to freeze. It has a 6 round magazine and 24 shots in reserve. When pack-a-punched, it becomes Winter's Fury, and has a 9 round magazine and 36 shots in reserve. Frozen zombies have ice surrounding them. It is currently unknown who created it, but it is possible that the Americans created it because of where you find it (the Pentagon). &lt;br /&gt;
&lt;br /&gt;
[[Image:WintersHowl.jpg|thumb|none|400px|The Winter's Howl in-game.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== SOG Knife ==&lt;br /&gt;
The SOG Knife is a special knife used by the player (as Alex Mason) in the mission &amp;quot;Victor Charlie&amp;quot;. This is the only time the SOG Knife is in use.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0159.jpg|thumb|none|600px|SOG Knife in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0167.jpg|thumb|none|600px|SOG Knife been drawn.]]&lt;br /&gt;
&lt;br /&gt;
== Tomahawk ==&lt;br /&gt;
The Tomahawk axe is a melee weapon that replaces the throwing knife (or tactical knife) from ''[[Modern Warfare 2]]'' in mutliplayer. In single-player, it's only available on the mission &amp;quot;Rebirth&amp;quot; after obtaining it from a Russian harbor worker and killing him with it.&lt;br /&gt;
[[Image:Tomahawk-BO.jpg|thumb|none|600px|Tomahawk in Create-a-Class.]]&lt;br /&gt;
[[Image:Tomahawk-BOthrow.jpg|thumb|none|400px|A Tomahawk being thrown.]]&lt;br /&gt;
&lt;br /&gt;
== Ballistic Knife ==&lt;br /&gt;
The ballistic knife is a powerful melee weapon that available only in multiplayer and zombie modes. The knife is firing blades with a spring inside the body. In real life, this knife is used by Russian special forces units like Spetsnaz.&lt;br /&gt;
[[Image:BK-BO.jpg|thumb|none|600px|The ballistic knife being reloaded.]]&lt;br /&gt;
&lt;br /&gt;
== Crossbow ==&lt;br /&gt;
&lt;br /&gt;
The Crossbow is a new weapon that featured in ''Call of Duty: Black Ops''. It is speculated to fulfill the role of a quiet, long range weapon. The crossbow appears in the campaign mission &amp;quot;WMD&amp;quot;, which is set in the Ural Mountains, 1968. Crossbows can have different types of bolts which it can fire, such as normal bolts and Explosive bolts. The crossbow is a military grade crossbow that can attach a scope, which the player can steady. &lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0205.jpg|thumb|none|550px|Crossbow in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0206.jpg|thumb|none|550px|Crossbow in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
A flamethrower of unknown model has been confirmed to be in Call of Duty: Black Ops as found in the &amp;quot;GKnova6 document&amp;quot; which can be found here: [http://i477.photobucket.com/albums/rr135/priceman14/doc10.jpg]&lt;br /&gt;
The document only refers to it as &amp;quot;Improvised Weaponry&amp;quot; in &amp;quot;Phase 1 Testing&amp;quot; with most of the other information redacted.  &lt;br /&gt;
&lt;br /&gt;
Another model appears as an underbarrel attachment. &lt;br /&gt;
&lt;br /&gt;
The image used by www.codblackopsblog.com&lt;br /&gt;
[http://www.codblackopsblog.com/wp-content/uploads/2010/05/Black-Ops-Weapons-Flamethrower.jpg]&lt;br /&gt;
&lt;br /&gt;
Reference image of Flamethrowers in Call of Duty: World at War, a past Treyarch game that featured flamethrowers. Image from www.gameinformer.com&lt;br /&gt;
[http://blog.al.com/techcetera/2008/12/Pelilucodwaw.jpg]&lt;br /&gt;
&lt;br /&gt;
[[Image:PSG1pic.JPG|thumb|none|500px|Flamethrower mounted on FAMAS F2 FELIN. ''Note ankward M16 handguard'']]&lt;br /&gt;
&lt;br /&gt;
== Main Knife ==&lt;br /&gt;
&lt;br /&gt;
The knife returns in Call of Duty: Black Ops. It is still a one-hit kill, but unlike the previous versions, seems to cause a very large fountain of blood to appear after knifing an enemy. &lt;br /&gt;
&lt;br /&gt;
[[Image:659px-KnifeBlackOpsMultiplayer.png|thumb|none|500px|The Main Knife in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Prison Knife ==&lt;br /&gt;
&lt;br /&gt;
The Prison Knife is a melee weapon used in the mission &amp;quot;Vorkuta&amp;quot; in Call of Duty: Black Ops. It appears to be a jagged piece of scrap metal, similar to a 'shank' or 'shiv'. After Mason acquires another weapon, the prison knife is no longer equipped, and is only used by pressing the melee button. You can see blood on the blade, probably from stabbing the prison guard. Upon closer expection though, I found out it is just a piece of glass with black tape around the handle.&lt;br /&gt;
&lt;br /&gt;
[[Image:624px-Prisonknife.jpg|thumb|none|500px|The Prison Knife in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Karambit Knife ==&lt;br /&gt;
&lt;br /&gt;
The Karambit Knife is a combat knife used in the Call of Duty: Black Ops mission Executive Order. It is used to kill a Russian soldier by sticking it into the soldier's spinal cord, killing him, allowing the player and Frank Woods to take their uniform and infiltrate the launch site. Though this blade is used only by US Federal Air Marshals currently, Mason and Woods could have used it instead of a normal blade to aid in the purpose of the mission. Unlike a normal blade, it is shaped like a jungle cat's claw. &lt;br /&gt;
&lt;br /&gt;
[[Image:561px-Karambit_Knife.jpg|thumb|none|500px|Karambit Knife in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Bowie Knife ==&lt;br /&gt;
&lt;br /&gt;
The Bowie Knife is a special melee weapon which can be bought for 3000 points in Der Riese, Kino der Toten and Five. It is larger and wider than the standard combat knife in Call of Duty: Black Ops (or any Call of Duty game for that matter). It increases Knife damage from 150 to 1150, making it a one-hit-kill for zombies from Round 1 to Round 11. It is a one-hit-kill to Hellhounds all the way up until the third hellround. &lt;br /&gt;
&lt;br /&gt;
[[Image:BowieKnifePolkCompetition2-1024.jpg|thumb|none|500px|The Bowie Knife in Real Life.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Bowie.jpg|thumb|none|400px|The Bowie Knife in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
This game has a cold war look to it&lt;br /&gt;
&lt;br /&gt;
==AK74u==&lt;br /&gt;
&lt;br /&gt;
In game, it is a ak74u, not an aks74u. U=carbine S=folding stock. &lt;br /&gt;
The in game models are all mssing stocks, so are only an ak74u, as they are called in game. It should be noted as such, im sick of having to re change the main page and want to get this cleared up/&lt;br /&gt;
&lt;br /&gt;
I don't care if there's no stock, there's no such designation as &amp;quot;AK-74u&amp;quot;.  Also, try unlocking the &amp;quot;grip&amp;quot; attachment for it.  That adds the stock back on. --[[User:HashiriyaR32|HashiriyaR32]] 20:00, 13 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
AK74 is base model, u means shortened, s means folding stock, etc. So chopping stock off makes it a 74u&lt;br /&gt;
&lt;br /&gt;
I am fully aware of what the designations mean.  Find me an actual AK-74 carbine produced from the factory without the side-folder and actually labelled &amp;quot;AK-74u&amp;quot; (cannot be simply an AKS-74U with the stock detached), and I'll gladly change it back. --[[User:HashiriyaR32|HashiriyaR32]] 20:16, 13 November 2010 (UTC)&lt;br /&gt;
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It doesnt matter how it left the factory, it matters how you modify it. If you put a 4.25 inch barrel and slide on a full sized 1911 do you call it a government model or a commander? I mean its a commander model but left the factory a government.....&lt;br /&gt;
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This isn't the Call of Duty Wiki, kid. We don't promote misinformation as fact like they do there. We refer to and classify firearms as they are in the ''real'' world, not the ''game'' world. That means referring to it by its ''actual'' name (AKS-74U, not AK-74U) and classification (carbine, not SMG). It doesn't matter what it's called in the game. [[User:Spartan198|Spartan198]] 14:09, 14 November 2010 (UTC)&lt;br /&gt;
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Im trying to put the corerect designation, maybe even note there is a ak74 u and a aks74u, remember that we cant say a gun has a folding stock if it has NO stock. a 7.5 inch barreled ar with a stock is a carbine, taking the stock of its an ar pistol, not a ar stockless rifle.&lt;br /&gt;
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But &amp;quot;AK-74U&amp;quot; is ''not'' the correct designation. Look at the [[I Am Legend]] page and you'll note that even though Will Smith's AR is modified to appear as an M4A1 in the movie, we still classify it based on what it ''came out of the factory as'', a Colt Law Enforcement Carbine. Also not that the most recent AK iterations as well as the AN-94 all have side-folding stocks, yet no &amp;quot;S&amp;quot; in their designations. Your AR &amp;quot;pistol&amp;quot; comparison also has no validity in that those so-called &amp;quot;pistols&amp;quot; all fire the same full-sized .223 cal./5.56mm ammunition and as such are pistols ''in name only''. So like HashiriyaR32 said, unless you can provide proof of an actual real life AK-74 carbine ''factory-produced'' without a folding stock and bearing the in-game designation, it stays AKS-74U. You're in the domain of the &amp;quot;gun nerds&amp;quot; and real life fact takes priority over in-game fiction. [[User:Spartan198|Spartan198]] 03:38, 15 November 2010 (UTC)&lt;br /&gt;
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==Accuracy of Game==&lt;br /&gt;
I have Black Ops and have beaten the campaign, while the missions range from 1961 to 1968 the game is LOADED with anachronisms, im not sure an alternate reality would explain for having FAMAS F1s ( ''In fact, FELIN´s'' --[[User:Werc|Werc]]) and AUG A1s in the 1960s. Also they have the M16 in Vietnam with a so-called Masterkey system on it, im not sure that they had Masterkeys in Vietnam but it looks to be an Ithaca 37 stakeout attatched to the M16, also nearly ALL of the NVA soldiers are armed with SPAS-12 which is completely wierd. Any comments from people who have played the game?&lt;br /&gt;
: Yeah, you are right. If this game would be atleast fun. But its boring, MP is even worse than in MW2 ( ''And MW2 had worst MP of all'' ''times'' ), SP is boring like hell. There is nothin such as AI. Storyline is boring an unoriginal. Weapons are both anachronistic and unrealistic. Nothing like kicback even on Mosin Nagant ? '''THIS GAME SUCKS, just like MW2 did''' --[[User:Werc|Werc]] 06:09, 13 November 2010 (UTC)&lt;br /&gt;
::Do you get a nickel from EA every time you rag on the game? And there are many things I can say about the story, but &amp;quot;unoriginal&amp;quot; is not one of them. I have yet to play another FPS where the player is mentally ill and one of the main characters is merely a hallucination. (Unless there's an &amp;quot;A Beautiful Mind&amp;quot; FPS I don't know about.) --[[User:Funkychinaman|funkychinaman]] 18:50, 13 November 2010 (UTC)&lt;br /&gt;
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well i enjoyed it , and if i tape a shotgun under the barrel of my M16 why cant i call it a masterkey . simmons 8492&lt;br /&gt;
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I know that most of the weapons in the game are anachronistic and that's a little bit sad for a cold war game, but a lot of those firearms are never seen in video games, that's one thing that made me like it. Perhaps,I enjoyed the stroryline from the begining to the end, I love the Zombie mode and the multiplayer is great (at least when I play with my friends). --[[User:VillageFroid|VillageFroid]] 19:19, November 11 2010 (UTC)&lt;br /&gt;
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==AKS74U a RIFLE, not a SMG!!!!==&lt;br /&gt;
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It seems like its cool to put the 74u as a subgun these days, WTF. Its a Short carbine.&lt;br /&gt;
:It's an SMG.&lt;br /&gt;
:: '''LoL.'''&lt;br /&gt;
::Traditionally, a carbine is defined as a shorter variant of a full sized rifle, which the AKS-74U clearly is. The definition is a bit looser today. --[[User:Funkychinaman|funkychinaman]] 00:54, 13 August 2010 (UTC)&lt;br /&gt;
:::The AKS-74U is a Carbine, meaning shortened assault rifle. The AK-74 is the main model. The &amp;quot;S&amp;quot; means its a Carbine. The &amp;quot;U&amp;quot; means it has a folding stock. --ZEER&lt;br /&gt;
:::: No :) &amp;quot;S&amp;quot; ( Sklopnyj - somehing like &amp;quot;foldable&amp;quot;) means folding stock and &amp;quot;U&amp;quot; ( Ukrochenyj - Shortened ) means carbine :)&lt;br /&gt;
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An SMG is a machine gun shooting pistol caliber rounds, which 5.45x39mm doesn't qualify as.&lt;br /&gt;
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At least this time around they managed to get the name of the gun right. :/ [[Special:Contributions/124.148.203.141|124.148.203.141]] 07:41, 13 August 2010 (UTC)&lt;br /&gt;
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A carbine is a short rifle, not a shortened assault rifle. I don't think the Mosin Nagant is a assault rifle or the M44 Carbine Mosin Nagant is a shortened assault rifle. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:38, 13 August 2010 (UTC)&lt;br /&gt;
:From tactical point of view AKS-74U can be classified as SMG because of its size, as well as Mk 18, 9A-91, SR3 etc. But from a technical view all those are of course ultra-short assault rifles.&lt;br /&gt;
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Just to confuse everyone a bit more, Colt marketed the CAR-15 as a Sub-machine Gun. [[User:The Wierd It|The Wierd It]] 11:02, 15 August 2010 (UTC)&lt;br /&gt;
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::The manufacturers are actively MARKETING these ultra short full auto 'carbines' to fulfill the submachine gun role in both military and law enforcement applications (both The M16 and the AKs have been sold this way).  That's why people call them SMGs.  The guns makers routinely muddy the waters as to the difference between the two definitions themselves. [[User:MoviePropMaster2008|MoviePropMaster2008]] 14:49, 15 August 2010 (UTC)&lt;br /&gt;
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:::Guys, IMFDB has always classified the AKS-74U as an assault rifle (see my recent page for the movie ''[[Icarus]]'', for example).  It may be used in the submachine gun role, but it is a derivative of the AK-74, which is unmistakably an assault rifle.  So I am going to defer to tradition here; we have to be consistent.&lt;br /&gt;
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:::Also, bear in mind that the original AK-47 (the weapon we all think of as the classic assault rifle) was once thought of as a submachine gun in many of the armed forces that carried it (including the People's Liberation Army of China). -[[User:MT2008|MT2008]] 23:53, 15 August 2010 (UTC)&lt;br /&gt;
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::::Video Games are ruining young minds. assault rifles shoot rifle rounds, not pistol rounds. put down the Modern Warfare and Bad Company.&lt;br /&gt;
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It's an Intermediate rifle, like the P90 or MP7A1, slightly smaller caliber but with an effective range between a rifle's range and a sub gun's range.&lt;br /&gt;
:No, that is an incorrect comparison. The AK-74U is just a compact rifle since it fires an assault rifle round, not an assault rifle &amp;quot;styled&amp;quot; rifle. The P90 and the MP7 are designed from the ground up to be PDWs that fired ammo that are necked down rifle rounds instead of pistol rounds designed with the same armor piercing power as the full size rifle. It's like the Colt Model 733 or the 933 or any of the other shorten assault rifle variants. A submachine gun is always compared to weapons that fire pistol caliber ammo. [[User:Excalibur01|Excalibur01]] 02:15, 17 September 2010 (UTC)&lt;br /&gt;
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But weapons like the SAM-R use the same caliber as 933 and 733, 5.56x45, and the SAM-R is used as a DMR. i doubt the 5.45x39 could be a marksman rifle cartridge. even though its longer than the 5.7 or 4.6, its range and accuracy are not that of a true assault rifle.&lt;br /&gt;
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==IGN reviews the Call of Duty: Black Ops trailer==&lt;br /&gt;
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http://www.youtube.com/watch?v=292tCSCvFQY&lt;br /&gt;
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I wish that IGN would actually hire people who know what the hell they're talking about, instead of a couple of conceited pricks who think that the M4 Carbine assault rifle existed thirty years before it was produced. Not to mention the fact that they also erroneously refer to it as &amp;quot;a machine gun&amp;quot; and the Steyr AUG assault rifle series as &amp;quot;submachine guns&amp;quot;. [[Special:Contributions/203.59.108.117|203.59.108.117]] 11:36, 6 August 2010 (UTC)&lt;br /&gt;
::nerd rage&lt;br /&gt;
: You gotta cut people some slack when it comes to these kind of things, why would we expect the guys who analyze video game trailers to know any more about guns than what they see in video games? Although calling the AUG a sub-machine gun was pretty boneheaded...[[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:03, 6 August 2010 (UTC)&lt;br /&gt;
:Well even though the M4 Carbine wasn't around at the time. This game takes place during the Cold War, Vietnam, and the rest of the time period was not yet announced. You can't be sure when the game takes place until you see it, even though they announced an era, they didn't announce a time line. I'm sure you know that the M4 was made to replace the CAR-15, but the SOG got their hands on the newest weapons before they went into service. Which means, once the M4 was made, it would be sent straight to them. And besides, like he said, its just a game.&lt;br /&gt;
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::I love how the only defense for the anachronistic weapons is &amp;quot;SOG got it before everyone else&amp;quot;. That must mean that when US Army Rangers charged up onto Omaha Beach in 1944, they must have had M4A1s and M16A4s kitted out with EOTechs, Aimpoints, ACOGs, and PEQ-16 laser/light modules, right? Or when SEALs were hunting VC in the Mekong Delta, they must have had SCARs and M249s, right? Or how about the Battle of the Alamo, where Davy Crockett was picking off Mexican soldiers with an XM29 OICW, right? [[User:Spartan198|Spartan198]] 06:38, 7 August 2010 (UTC)&lt;br /&gt;
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: Yes the excuse is a bit weak, but don't you think that analogy is a bit extreme? So far the differences have only been maybe 2 or 3 years, not 20 or 30 like in your analogy. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 14:41, 7 August 2010 (UTC)&lt;br /&gt;
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We've been having this reoccuring conversation that the AR-15 in the game should not exist at all. There might have been conceptual designs for a flat top AR-15 carbine, but it isn't like SOG could hold up a picture of an M4 that hasnt been thought up yet and tell some gunsmith to make this with flip up iron sights, which also shouldnt exist. [[User:Excalibur01|Excalibur01]] 22:51, 7 August 2010 (UTC)&lt;br /&gt;
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Now I'm actually hearing rumors is that this is an alternate history themed game, so that would just debunk weapons that shouldn't exist if it is alternate history [[User:Excalibur01|Excalibur01]] 22:54, 7 August 2010 (UTC)&lt;br /&gt;
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: Oh I wasn't even thinking of the wierd AR-15 when I said that, I guess you're right. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:07, 8 August 2010 (UTC)&lt;br /&gt;
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:So what if ''Call of Duty: Black Ops'' takes place in an alternate timeline? ''Metal Gear Solid 3: Snake Eater'' and ''Metal Gear Solid: Peace Walker'' feature alternate histories and yet they still managed to retain a sense of realism when it came to firearms. Treyarch needs to take a leaf out of Kojima Productions' book. Also, while we're at it, I wonder just how much they have paid these so called SOG veterans to keep their mouths shut about the inconsistencies of this game and instead talk about how their old buddies in the unit regularly included crossbows (equipped with explosive rounds, no less) in their field arsenal while completing missions. [[Special:Contributions/203.206.7.125|203.206.7.125]] 06:03, 9 August 2010 (UTC)&lt;br /&gt;
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==zombie mode==&lt;br /&gt;
Hey guys, Zombie mode on Black Ops includes 2 maps, each bringing there own unique cast of characters&lt;br /&gt;
-Kind Der Untoten-&lt;br /&gt;
-All classic Nazi Zombies Characters&lt;br /&gt;
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-Five-&lt;br /&gt;
-Fidel Castro (Holding Colt Python)&lt;br /&gt;
-John F. Kennedy (Holding China Lake Launcher)&lt;br /&gt;
-Richard Nixon &lt;br /&gt;
-Robert McNamara&lt;br /&gt;
These maps i have not played that much but from what i have there are these weapons&lt;br /&gt;
-Kind Der Untoten-&lt;br /&gt;
-Olympia (Over &amp;amp; Under)&lt;br /&gt;
-Walther MPL&lt;br /&gt;
-PM-63&lt;br /&gt;
-MP-40&lt;br /&gt;
-Mystery Box (Any number of assorted weapons)&lt;br /&gt;
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-Five-&lt;br /&gt;
-Olympia&lt;br /&gt;
-Walther MPL&lt;br /&gt;
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-will they have it? It is treyarch, but i havent heard anything solid yet.&lt;br /&gt;
:The article that I read (and summarized below) seemed to indicate that they had something other than zombies. --[[User:Funkychinaman|funkychinaman]] 03:22, 14 July 2010 (UTC)&lt;br /&gt;
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Hopefully not copying spec ops.....&lt;br /&gt;
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Maybe it's aliens.&lt;br /&gt;
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Area 51 anyone? Eh? Eh? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 22:17, 26 July 2010 (UTC)&lt;br /&gt;
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its been confermed . for news hit up black ops 24/7 . they dont have 100 percent accurate weapons lists but its the best site out there&lt;br /&gt;
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==What's the type of grenade under the M18 smoke grenade on the breaching artwork?==&lt;br /&gt;
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Is it just me, or there's some type of White Phosphorus grenade under M18 smoke grenade on the breaching artwork? The guy who wields the MAC-10 has it. http://img823.imageshack.us/img823/1458/uknowngrenade.jpg&lt;br /&gt;
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Here is the original version: http://images2.wikia.nocookie.net/__cb20100522160405/callofduty/images/4/4b/100355837.jpg&lt;br /&gt;
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==add m16 to page==&lt;br /&gt;
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It was delted since there was no in game footage, but then there is a m16 slung to the main guy's back on the cover. i say add it. I know theres no in  ge screenshot yet, but look, theres no in game shots of 1911s either.&lt;br /&gt;
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Buddy, that stuff has been added already-[[User:SargeOverkill]]&lt;br /&gt;
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m16 has been removed, only &amp;quot;ar-15 carbine&amp;quot; is there.&lt;br /&gt;
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==='''M16 is in.'''===&lt;br /&gt;
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I am not sure which version is that, but i added it as A1.&lt;br /&gt;
:I see no forward assist and a three-prong flash hider in the screenshots, so it looks to be an original M16. [[User:Spartan198|Spartan198]] 18:05, 28 July 2010 (UTC)&lt;br /&gt;
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It have been confirmed in '''Call of Duty:Black ops INSIGHT''' trailer.&lt;br /&gt;
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Oh crap, they mentioned Sonny Puzikas, I remember that name from the spetsnaz episode of Deadliest Warrior.&lt;br /&gt;
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==Weapons that would make sense==&lt;br /&gt;
M72, M60, M14, Stoner 63, M40A1, M16A1, MAC-10, Remington 1100, Smith &amp;amp; Wesson M76, Browning Hi-Power, Hawk MM1, Smith &amp;amp; Wesson 39&lt;br /&gt;
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AK-47, AK-74, Mosin-Nagant, PM Makarov, Steckin APS, SKS, Dragnnov, PKM&lt;br /&gt;
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-Add any other weapons that would make sense&lt;br /&gt;
:M3A1 &amp;quot;Grease Gun&amp;quot;/Suppressed M3A1, Carl Gustav M/45/Suppressed M/45, suppressed Uzi, CAR-15 w/CGL or M203, Ithaca 37, Remington 870, Remington 7188 Automatic Shotgun, SOG modified RPD, M-60 &amp;quot;Death Machine&amp;quot;(M-60 w/ cut down barrel and ammo pack), HK-33(Harrington and Richardson T223).&lt;br /&gt;
:RPD, MAT-49/suppressed MAT-49--[[User:Phillb36|Phillb36]] 13:08, 7 July 2010 (UTC)&lt;br /&gt;
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Dirty Harry's Smith &amp;amp; Wesson Model 29 and Tony Montana's &amp;quot;Little Friend&amp;quot;&lt;br /&gt;
:What the hell do you have with those movie guns ? Why should they be in ? &lt;br /&gt;
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It would be amazing to see Sa. Vz. 58 there. It was frequently used by vietcong fighters as USSR´s help. &lt;br /&gt;
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::The M60D, the M1928 Thompson, the PPSh-41, the StG44, the Winchester 1200, the RPG-2, the SKS, Norinco Type 54, M1 Carbine, and the Sten. - [[User:Kenny99|Kenny99]] 00:14, 8 August 2010 (UTC) &lt;br /&gt;
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:::It would be good if they could do a proper tactical reload? If you reload a gun with a round in the chamber you will have an extra round which means you should have a 31 rounds on let's say an M16A2.&lt;br /&gt;
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''''''Some good proofs''' :''' &lt;br /&gt;
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http://nam64-75.hill.cz/download/file.php?id=691&amp;amp;sid=c3ccbd4348543db02c420df186cb428c ('' '''NVA training''''' )&lt;br /&gt;
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http://www.quansuvn.net/index.php?action=dlattach;topic=41.0;attach=4972;image &lt;br /&gt;
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http://nam64-75.hill.cz/download/file.php?id=1169 ('' '''SSG Patrick Tadina with his Vz. 58''''' )&lt;br /&gt;
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http://www.psywarrior.com/rewardforguns.gif ( '''''Vietcong fighters firearms info poster, left side, third from down''''' )&lt;br /&gt;
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http://img159.imageshack.us/img159/1164/biethaisamopal9wq.jpg ( '''''Captured Vz. 58 on left''''' )&lt;br /&gt;
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http://i238.photobucket.com/albums/ff164/joshuadowdle/Dad.jpg ( '''''In hands of SSG Patrick Tadina''''' ) &lt;br /&gt;
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''SSG Patrick Tadina - Legendary, five-tour Vietnam ranger. He is in rangers´s hall of fame.''&lt;br /&gt;
Lee Enfield SMLE/ Jungle Carbine, M1 carbine, M2 carbine, SKS, Webley, Skorpion, M1 grand, RPG-2[[User:Greywolverene|Greywolverene]]&lt;br /&gt;
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==Should be==&lt;br /&gt;
There should be M72 LAWs,  M60s and M14s. cause this is Vietnam baby!&lt;br /&gt;
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Nah. They just arent cool enough for Treyarch. And if they will add those weapons - They will all have RIS rails, scopes, lasers, GL attachemnts, silencers.... --[[User:Werc|Werc]] 11:16, 15 June 2010 (UTC)No need for your cheap sarcasm here. This game doesn't seems to pursue that Nam atmosphere with rocknroll, massive chopper assaults, jungle patrols and &amp;quot;smell of napalm in the morning&amp;quot;&lt;br /&gt;
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I'm sure you will also be able to pick up laser weapons and crap like that. [[User:SargeOverkill]]&lt;br /&gt;
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if anything there going to have those guns , and ruinthem buy adding rails and underbarell shit.simmons8492&lt;br /&gt;
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==E3==&lt;br /&gt;
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Added E3 screens - .357 Python and AR15 . &lt;br /&gt;
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== Not an AK-47 ==&lt;br /&gt;
Is it just me, or has anyone else noticed that the mag isn't curved enough to be a 7.62x39 mag? It could be a -74 prototype, without the flash hider. Given the time frame, this may make sense.&lt;br /&gt;
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Thanks for that, I also didn't note it before. It looks to be a WASR-2/3.--[[User:SB2296|SB2296]] 16:19, 23 May 2010 (UTC)&lt;br /&gt;
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:This game seems to have a lot of rendering issues when it comes to the guns [[User:Excalibur01|Excalibur01]] 16:40, 23 May 2010 (UTC)&lt;br /&gt;
OMG it is damn videogame for god's sake, the guns aren't real and are nothing more than 3d drawings -of course they aren't going to be exactly like such and such gun. --[[User:AdAstra2009|AdAstra2009]] 17:08, 24 May 2010 (UTC)&lt;br /&gt;
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'''3D drawning''' ? Hell, that would be interesting. And GTFO, this is '''firearms site''' and ''YES'', we care about reality. --[[User:Werc|Werc]] 17:44, 24 May 2010 (UTC)&lt;br /&gt;
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:Thanks for pointing that out. We are a gun site and we pay attention to details. [[User:Excalibur01|Excalibur01]] 18:24, 24 May 2010 (UTC)&lt;br /&gt;
Well guess what, THESE ARENT GUNS!!! They aren't effing real they are nothing more than 3d models that someone threw together in 3DS MAX or whatever the hell they use so of course its not going to be up to every detail, That's why I don't do VG pages anymore--[[User:AdAstra2009|AdAstra2009]] 19:47, 24 May 2010 (UTC)&lt;br /&gt;
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::You appear to have missed the point of this website...&lt;br /&gt;
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::Yea. The prop guns in movies aren't real, or air-soft guns. This website is for identifying fire arms, and if you didn't know that then you obviously missed the point of the website, like he said.&lt;br /&gt;
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AsAstra, the point that I don't think you're understanding, is that even if they're merely three dimensional renderings of the guns, and not the guns themselves, we should try to be as correct as possible. If something says that it's an Ak-74, but actually looks more like a different gun, we should call it the different gun, so as not to confuse anyone new to the site. [[User:Acora|Acora]] 15:53, 27 May 2010 (UTC)&lt;br /&gt;
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On the topic of the AK, knowing video game developers the AK being used by the Vietcong will most likely be the same one in those snow picks. I don't think we can call it a 47 right of the bat.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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Fixed the WASR-2 messup.  It's not a WASR-2.  NO WASR series of rifles have the stamped steel MAGWELL DIMPLES.  When looking at the screenshots the AK in game HAS those magwell dimples.  That right there shows it's not a WASR.&lt;br /&gt;
Some people are still saying it could be  WASR-2.  It's not a WASR-2.  WASR-2's are new production (within the past few years) rifles from Romania made ONLY for semi-automatic use and for importation into the US.  There's no way on God's green earth that the rifle in game is a WASR-2.&lt;br /&gt;
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More than likely this is just an AK-47 with an incorrectly modeled mag.  They ARE modeling these things after airsoft guns ya know.&lt;br /&gt;
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== Degtyarov ==&lt;br /&gt;
It just cant be DPM. Lok - It totally doesnt have ironsights - And MAG isnt on top. + Its very unlikely some guy will cary Spas12 and Degtyarev. I just think its some AK type - Or it may be some different gun, but it isnt Degtyarev.&lt;br /&gt;
You may keep it there, but it will be false information.&lt;br /&gt;
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==ummmm==&lt;br /&gt;
This page really needs a cleanup or a deletion.&lt;br /&gt;
There is also too much informal talk on the page itself, infact all of it is. --[[User:AdAstra2009|AdAstra2009]] 04:47, 2 May 2010 (UTC)&lt;br /&gt;
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===Moved from main page--[[User:AdAstra2009|AdAstra2009]] 04:49, 2 May 2010 (UTC)===&lt;br /&gt;
== AR-10 ==&lt;br /&gt;
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Another unknown M16 family gun. But this one seems more like [[Armalite AR-10]] A4&lt;br /&gt;
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[[Image:AR10-4.jpg|thumb|none|400px|Armalite AR-10 A4 7.62x51mm.]]&lt;br /&gt;
[[Image:AR10.JPG|thumb|none|400px|M16 Family unknown gun as appeared in Black Ops teaser.]]&lt;br /&gt;
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:The magazine seems too long to be an AR-10&lt;br /&gt;
::Thats looking a bit like a STANAG Magazine. The STANAG Magazines are compatible with many NATO weapons, including the SCAR-L Carbine, the M4 Carbine and the M16 Rifle. Even if it were an AR-10 its likely that it would be chambered for the standard NATO round and accept the STANAG type magazine.&lt;br /&gt;
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Also the AR10 is a civilian gun right? So why would special forces like that guy above be holding it? I personally think its an M16(either A1 or A2) with a scope attached to its carrying handle/iron sight.&lt;br /&gt;
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:It's a strange AR-15 Carbine with a flat top [[User:Excalibur01|Excalibur01]] 04:20, 19 May 2010 (UTC)&lt;br /&gt;
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AR-10 is not necessarily civilian. It is entirely possible that SOF would use one.&lt;br /&gt;
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I think is not AR10.AR10 use .308 or 7.62x51mm round and the magazine large and short than AR15.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
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: Its uselles to keep AR-10 discussion here. We all know its that ankward AR-15 or XM177 or whatever.&lt;br /&gt;
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== Un-identified guns ==&lt;br /&gt;
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[[Image:MP5G3.JPG|thumb|none|400px|Un-identified gun '''1''' : Possibly [[MP5]] or [[G3]].]]&lt;br /&gt;
[[Image:UNKNOWNLOL.JPG|thumb|none|400px|Un-identified gun '''2''' : I totally dont know.But it may be some russian one.]]&lt;br /&gt;
It seems to look like a [[MAC-10]] or an [[Uzi]] with the stock extended-[[User:SargeOverkill]]&lt;br /&gt;
[[Image:UNKNOWN THE MOST.JPG|thumb|none|400px|Un-identified gun '''4''' : Its hard to tell which gun this one is, but it looks like [[Beretta AR-70/223]] or Daewoo K2. I think that this gun could be any gun I see and AK there but it could be a siper rifle for all we know]]&lt;br /&gt;
As to the first unknown gun, it's too short to be a G3, so I believe it's an MP5. [[User:Acora|Acora]] 01:50, 4 May 2010 (UTC)&lt;br /&gt;
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im not sure but with those ironsites id say a g36 . i hope they brink the one from COD4 back i loved it. simmons 8492&lt;br /&gt;
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In black ops there appears also a weapon that an elicoptero is in use for throwing .. it appears in the game in the level 2 as harpoon&lt;br /&gt;
[[Image:Harpoon.jgp]]&lt;br /&gt;
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== RPK ==&lt;br /&gt;
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From the looks of it, it might be an RPK-74. Note the 45-round banana mag and the flash suppressor.&lt;br /&gt;
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The &amp;quot;RPK&amp;quot; and the &amp;quot;Valmet&amp;quot; are the same guns - look carefully at the screenshot. Given that the 7.62mm AK-47 appears in game and the timeline, I'm gonna say that it's not an RPK-74, but a 7.62x39mm RPK or one made to look like a Valmet for some reason. Maybe Treyarch modelers are using 80's action movies as a reference for their RPK model. *shakes head*&lt;br /&gt;
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No. Look on that &amp;quot;RPK&amp;quot; an you will see typical RPK stock. Look on &amp;quot;Valmet&amp;quot; and you will see it doesnt look like Valmet :)--[[User:Werc|Werc]] 03:53, 21 May 2010 (UTC)&lt;br /&gt;
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Look at the front of the Valmet trigger guard. Now look at that same exact place on the &amp;quot;Valmet&amp;quot; in the game picture. Different. There is no Valmet, it's an RPK.&lt;br /&gt;
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Moved &amp;quot;Unknown LMG&amp;quot; stuff to the RPK-74 section.  Whoever posted those images under there originally failed to notice the way the RPK-74 front sight is canted compared to the Valmet. --[[User:HashiriyaR32|HashiriyaR32]] 14:18, 8 June 2010 (UTC)&lt;br /&gt;
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==M1911==&lt;br /&gt;
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In the title screen there is a soldier holding a 1911 i believe it also says something on the side.&lt;br /&gt;
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It says &amp;quot;Sally&amp;quot; on the slide.&lt;br /&gt;
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The 1911 looks more like the first and not the A1, look at the ejection port.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:17, 23 May 2010 (UTC)&lt;br /&gt;
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Here's to hoping it's 1911s will be in the arsenal in multi-player, and not the tease in MW2 --[[Special:Contributions/67.181.114.114|67.181.114.114]] 07:13, 1 June 2010 (UTC)JanG&lt;br /&gt;
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well am i the only one who thinks WAW did a horible job of represting the stoping power of the .45 . i mean the gun does nothing in the game , but in real life its a man stoper. simmons 8492&lt;br /&gt;
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Game balance. That's why [[User:Excalibur01|Excalibur01]] 20:36, 3 November 2010 (UTC)&lt;br /&gt;
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i under stand but the walther is better in that game than the 1911. at least the .45 in COD4 had some good stopingpower to it . i know its a diffrent model but still . simmons 8492&lt;br /&gt;
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and lucky for me , the boys at trayarc made the M1911A1 the manstoper that it is .SEMPER FI!!!  simmons 8492&lt;br /&gt;
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one thing i noticed is that some times the player racks the slide and it stays back like its empty . i dont get it. simmons 8492&lt;br /&gt;
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Its a useless flair that can be done with a real gun by pushing up on the Slide release as you pull it back and then release it after its locked. I did it on my Hi Power after seeing it.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:30, 3 December 2010 (UTC)&lt;br /&gt;
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== good decision ==&lt;br /&gt;
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As well as Weapon customization there will also be a character customization feature.&lt;br /&gt;
- That game is gonna be just awesome. Character customization ? Damn, just in R6:V style (ha-ha)&lt;br /&gt;
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* Custom characters? hell yeah --[[User:Yocapo32|Yocapo32]] 00:38, 19 May 2010 (UTC)&lt;br /&gt;
i agree with that customization policy, i liked how in R6V2 they did that, and i can only hope they bring back CoD4s M4A1 Grenadier back, and i also completely agree with the historic battle/ war thing as compared to a (***Spoiler) nuclear warfare and a domestic terrorist plot, i would much rather see Black Hawk Down pop up in a newer game as opposed to Vietnam, but i would settle for a Operation Acid Gambit type game also.&lt;br /&gt;
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Customizable characters in a game where... you can't actually ''see'' the character? FAIL.&lt;br /&gt;
* Customizable characters in game where will be 3rd person mode, and where other players can see it ? Your post '''fail'''.  &lt;br /&gt;
:When did Black Ops become third person? [[User:Spartan198|Spartan198]] 00:42, 27 May 2010 (UTC)&lt;br /&gt;
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It isn't. He's saying that other characters will see your 3rd person form. Also, it's noteworthy that MW2 DID have third person mode.&lt;br /&gt;
:So then I've gotta agree. Character customization in a game where you can't actually see your guy seems like a fail to me, too. It's not like anybody in MP is really gonna stop shooting at you to say &amp;quot;hey, cool guy, what kind of vest is that?&amp;quot; And how do I activate this third person mode in MW2? [[User:Spartan198|Spartan198]] 06:50, 27 May 2010 (UTC)&lt;br /&gt;
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:: Well, i dont know. But what about trying &amp;quot;3RD PERSON&amp;quot; in &amp;quot;Play&amp;quot; screen ?&lt;br /&gt;
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I think it's hilarious how people are whinig about the customization... Go play R6. Custom characters work in FPS games.&lt;br /&gt;
:Yeah, i bought R6:V2 not so long ago and its amazing. I think that game has best character customization ever. Its only pity you cant do anything with your teammates.&lt;br /&gt;
:R6V also has a cover system where you can actually ''see'' the guy/girl you're playing as, a third person mode cheat, and player characters who actually have voices and speak rather than being mutes with no form of personality whatsoever, none of which Black Ops has. I simply think character customization is unnecessary. That's not whining, it's called ''having an opinion&amp;quot;. [[User:Spartan198|Spartan198]] 06:09, 31 May 2010 (UTC)&lt;br /&gt;
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How does the post fail it was an update its not like i'm wrong. its not like i said there would be some sort of Grizzly Bear cannon. it was a NEWS UPDATE!!!   THINK next time a stupid comment is thought by yourself.&lt;br /&gt;
Also heres the ANSWER the other players can see you just like AVP. so thats how customization comes in handy.   [[user:moviemaster1993|moviemaster1993]]&lt;br /&gt;
:First off, I never said ''your post'' failed. That was ''your'' response to ''me'', smart ass. I was commenting on a feature of the game I think is unnecessary, something I'm fully allowed to do. You aren't the lord of opinions around here. Second, comparing Rainbow Six to Call of Duty is about as much of a failure as one can accomplish. Lastly, who the hell cares if another player can see you? I wouldn't be customizing my character for other people, just like other people aren't going to be customizing their characters for me. It's not like everybody's gonna stop shooting and comment on every other player's individual character, is it? The only stupid comments on here are coming from ''you''. [[User:Spartan198|Spartan198]] 10:30, 9 June 2010 (UTC)&lt;br /&gt;
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I think it's more for identification than anything. So if you're pissed at one guy, you can just look at him ans say &amp;quot;Hey it's that one guy, Imma kill 'em&amp;quot;, instead of reading the little tiny red words above their head that is often jibberish anyway. Just my opinion, though. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 03:45, 29 July 2010 (UTC)&lt;br /&gt;
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== MP5k ==&lt;br /&gt;
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You think they're putting that in there to copy MW2?&lt;br /&gt;
:No I think they're doing it to fulfill their MP5 quota. MW2 wasn't the first game to feature the MP5K, broski.-protoAuthor 00:23, 19 May 2010 (UTC)&lt;br /&gt;
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I don't know about that. They also have an AUG in the game and a SPAS-12. Not a coincidence that MW2 also has these. [[User:Excalibur01|Excalibur01]] 04:19, 19 May 2010 (UTC)&lt;br /&gt;
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- Heh. Spas and AUG were in tons of other games. --[[User:Werc|Werc]] 05:18, 19 May 2010 (UTC)&lt;br /&gt;
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But THIS game is directly part of the COD franchise. It's a bit repetitive to show guns that has been in previous games. Well ok WWII games don't count because they cant help having the same guns, but this is supposed to be Treyarch's turn at making a new game, but so far, none of the weapons are new. What about instead of the SPAS-12, we get an 870, or instead of the AUG, we get...any other bullpup rifle of the time. [[User:Excalibur01|Excalibur01]] 05:36, 19 May 2010 (UTC)&lt;br /&gt;
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I'm thinkin' maybe they showed off the MW2 guns first to get MW2 fans interested in this game. Then maybe later they'll show off some new guns. Here's to hopin'. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 22:29, 26 July 2010 (UTC)&lt;br /&gt;
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I derinitely think they're putting the MP5k in to copy MW2. They could have put in any other variant of the MP5, variants that weren't in prototype stage and would probably be more combat effective, but they went with the k variant. That said I don't think it's any coincidence the SPAS-12 and AUG is in there either.&lt;br /&gt;
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You don't get the fans back with the same old guns. You draw interests with NEW guns that hasn't been used before. Variety and distinctions. [[User:Excalibur01|Excalibur01]] 04:19, 27 July 2010 (UTC)&lt;br /&gt;
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Well, Treyarch apparently didnt start copying first. MW2´s specops get idea fairly sure from WaW´s coop system :D&lt;br /&gt;
:The latest issue of the official xbox magazine says that they originally had planned on having co-op throughout the entire campaign in MW2, but cut it because it messed with the narrative. Or, it would've been way too fun. --[[User:Funkychinaman|funkychinaman]] 13:06, 19 May 2010 (UTC)&lt;br /&gt;
the AUG was stupid in the game, no1 in USSOCOM uses that gun&lt;br /&gt;
* Would you mind telling what do you have against bullpup designs, beside &amp;quot;the looks&amp;quot;?--[[User:WhiteSlift|WhiteSlift]] 11:58, 27 May 2010 (UTC)&lt;br /&gt;
* Heh. MP5k get into service 20 years after Vietnam war. There was only prototype in latest parts pf Vietnam war. MAC10 or UZI would be much more realistic in hands of US soldiers. Atleast much more than prototype gun. --[[User:Werc|Werc]] 06:49, 23 May 2010 (UTC)&lt;br /&gt;
*&amp;quot;MP5K get into service 20 years after Vietnam war&amp;quot;...the MP5K isn't that new. Considering that the war ended in 1975, and the MP5K was introduced in 1976, you are way off.--[[User:Phillb36|Phillb36]] 01:30, 10 June 2010 (UTC)&lt;br /&gt;
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true why would they be carrying a Prototype in to combat&lt;br /&gt;
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Well how much differently could essentially just a shortened MP5 with a foregrip work from the regular MP5?&lt;br /&gt;
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Because it's a video game that doesn't care about accuracy and realism. I mean what loser actually waits until Picatinny rails to be invented? Go ahead and put them on your rifle in Nam, it's the new trend.&lt;br /&gt;
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Why are you complaining about the AUG in particular, I mean USSOCOM doesn't use it? Yeah, well they sure as hell don't use the deagle or the AA12 or the FAMAS but I don't see you complaining&lt;br /&gt;
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&amp;quot;I mean what loser actually waits until Picatinny rails to be invented?&amp;quot; Picatinny rails have been around since 1913, broski.&lt;br /&gt;
:Not in their modern version, Broseph Stalin.&lt;br /&gt;
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You all are forgetting..this is SOG, not SOCOM.  SOG could carry into battle whatever they wanted to.  Could they have carried a prototype MP5K?  Sure!  Keep in mind..they had access to stuff that NOBODY ELSE in the military had access to at that time.  Hell..one time they brought an airhorn with them and scared the crap out of an entire NVA division with it.&lt;br /&gt;
:Look, I can understand having access to weapons no one has ever heard of at the time, but you can't have access to weapons if it doesnt EXIST in the world yet. I mean just because they are SOG doesn't mean they have their own special gunsmith to factory make new parts and designs for weapons that haven't been thought up yet. [[User:Excalibur01|Excalibur01]] 04:21, 27 July 2010 (UTC)&lt;br /&gt;
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== What the hell is up with this AR-15 Carbine? ==&lt;br /&gt;
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It looks like a 733, but at the same time, not since it also has a flat top, but the scenes in the trailer that showed this rifle is assumed to be Vietnam era, so a flat top AR-15 shouldn't exist at the time much less a rail system for it. Also the same AR also has a rear iron sight on the flat top. This doesn't make sense [[User:Excalibur01|Excalibur01]] 04:18, 19 May 2010 (UTC)&lt;br /&gt;
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- I think its XM177, but customized way to much. Its mucb more possible that Treyarch just failed. I think they just added rail system/flat top just because MP. You know, attachments. --[[User:Werc|Werc]] 05:18, 19 May 2010 (UTC)&lt;br /&gt;
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::It cannot be an XM177 if it has a flattop receiver.  Those did not exist when the XM177s were introduced.  The flash hider is also Vortex, not the XM177-type.  The game's 3D artists might have been ignorant about what AR carbines existed at the time. But that is not an XM177.  Not by a long shot. -[[User:MT2008|MT2008]] 05:23, 19 May 2010 (UTC)&lt;br /&gt;
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I think the game's 3D rendering tech was mostly like stone because it's the 60s and 70s, but the trailer animation is horrible! I could barely tell what was going on and the weapon details are no where like MW2. Say what you want about MW2 when it comes to consistencies, but at least they can render their weapons correctly. My first upload of that funky AR-15 shows the handguard as this polygon like thing. And did flat top receivers exist during Nam? [[User:Excalibur01|Excalibur01]] 05:34, 19 May 2010 (UTC)&lt;br /&gt;
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:::''And did flat top receivers exist during Nam?''&lt;br /&gt;
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:::No, not at all.  My recollection is that the Colt ACR (introduced in the 1980s) was the first AR-type rifle to feature a flattop receiver.  Even though the ACR was a bust, flattops were subsequently carried over into future AR generations. -[[User:MT2008|MT2008]] 05:39, 19 May 2010 (UTC)&lt;br /&gt;
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With these seemingly anachronistic flat top recievers and flip up sights I think this game is headed towards failure. Seems like they're taking the MW2 route and making their &amp;quot;balanced&amp;quot; and cosmetically changed multiplayer weapons also appear in single player. I hope by some miracle they don't or else they don't get my money.&lt;br /&gt;
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:And here I remember talking to my brother about how they can fuck up the M16 by either putting A2s or burst A1s, but this is WAY over there in the incorrect area. Haven't they seen any Nam movies? [[User:Excalibur01|Excalibur01]] 15:03, 19 May 2010 (UTC)&lt;br /&gt;
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: Excalibur01 - or use five minutes just f-i-v-e f**king minutes of their time and try to google some Vietnam-era photos. Or they could hire someone with at least basic knowledge of era background and weaponery. You know, they spent money on countless other things. But I guess that Call of Duty is now like B-rated action movies. Make as many as you can and don't worry about the quality. Nobody gives a s*it about how it looks like or if it is correct as far as it would look cool and geek teen age kiddos would pay the money so they could play multiplayer on their lagging net servers. [Ragnar - 22:25, 19 May 2010]&lt;br /&gt;
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Hopefully they at least have the M16 have full auto instead of burst, would make it more fun that way. I did read that this isn't taking place in vietnam on yahoo news which probably is incorrect but this is ridulous of the weapons they are putting in.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:48, 20 May 2010 (UTC)&lt;br /&gt;
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:I read an IGN article that it'll take place throughout the Cold War, from the end of Nam to Cuba and also Princess Gates London [[User:Excalibur01|Excalibur01]] 03:17, 21 May 2010 (UTC)&lt;br /&gt;
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I researched the history of picatinny rails, turns out Treyarch may have actually done very good research. This is what I found: &amp;quot;The MIL-STD-1913 standard was developed out of efforts during the M16A1 Product Improvement Program which eventually resulted in the M16A2. One of the abandoned ideas was a receiver with a built-in rail. In the 1970s, Rock Island Arsenal experimented with a sniper AR-10 with a Weaver rail. In Vietnam, the Model 656 had a built-in rail.&amp;quot; Source:http://www.militaryphotos.net/forums/archive/index.php/t-18737.html&lt;br /&gt;
I don't know about you guys, but I'm now willing to believe the rails on this AR (Model 656?) isn't a goof at all.&lt;br /&gt;
:Well, its always good to know new thing :) But i think it still wasnt regular Vietnam equipment. And i also think there wont be even M16 or M16A1 ingame.--[[Special:Contributions/85.71.49.215|85.71.49.215]] 04:35, 1 June 2010 (UTC)&lt;br /&gt;
::True, it wasn't regular Vietnam equipment. But these aren't regular soldiers either. These guys are top secret black ops, higher than tier one operators. They can use any weapon in the world, even ones that are in secret development. And you're probably right, I doubt there'll be an M16, simply because these experimental ARs look cooler, have a bit of mystery around them, and can accept multiple attachments. But I wouldn't be surprised if they name the rifles M16.&lt;br /&gt;
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The model 656 looked like this: &lt;br /&gt;
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[[Image:model 656.jpg]] &lt;br /&gt;
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It was just an early M16 with an early style rail system. So far, I have not found images of a Carbine with these types of rails, experimental or not. Rails were not on the forefront of military minds before the 90s. The military didn't even decided to put rails on the M16 until a decade after the M4 came out. And even the Model 656 rails were not on a flat top receiver like the ones on an M4. [[User:Excalibur01|Excalibur01]] 13:57, 1 June 2010 (UTC)&lt;br /&gt;
:Aw crap, there goes my theory. Looks like it's back to just being a Treyarch fail.&lt;br /&gt;
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I'm not one to justify inaccuracy in videogames but, the upper receiver on the 656 could easily be swapped with that of an AR-15 carbine. --[[User:AdAstra2009|AdAstra2009]] 00:50, 2 June 2010 (UTC)&lt;br /&gt;
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Sure...but the one we see in the game is not the same rail receiver as the one the 656 has. It has a flat top like an M4 [[User:Excalibur01|Excalibur01]] 02:22, 2 June 2010 (UTC)&lt;br /&gt;
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I just noticed that the front sight isn't removed when an optic attachment is present, an improvement over other COD games. Maybe Treyarch realized an AR would be bolt-action if the gas block was removed. &lt;br /&gt;
:Low-profile gas block is not visible from first-person perspective. And 3-d person gun models were made as low-poly as possible to minimise system loads(this was crucial because games was intended for Xbox in first place)&lt;br /&gt;
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Who know CAR-15 with rear flip up sight use in vietnam war? I see a south vietnam flag in picture.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
: No. Though, prototype flat-top receiver and flip-up like on your screen could be possible, but it just doesn't look authentic to the time period. I wouldn't mind if they put in something like Model 656(pictured above). But they really need to get rid of that modern-looking AR.&lt;br /&gt;
[[Image:CODBOAR-15b.jpg|thumb|none|500px|]]&lt;br /&gt;
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It's just like the Aperature sight in W@W, but no where near as bad. I don't see why people are making such a big deal out of it, sure it's not exactly authentic, but it's far from game ruining like what a lot of people here are saying.&lt;br /&gt;
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== Complaints ==&lt;br /&gt;
Hey, it's a game, not a history lesson. It's all about fun and style and so. I do like a realistic movie or game, but I don't hate a game just because the artists created something they think it's better this way. Nobody complains when a director sums up a car ride that would take 1 hour in real life in one scene in the movie, or when he puts the light where the sun can never be just to make it look good, but when someone puts a cool looking AUG in a game set before 1977, because it looks cool, or creates his own creative vision of an AR-15 everyone freaks out. All the time you hear people say &amp;quot;They should have done better research!&amp;quot; or &amp;quot;They don't know anything about history!&amp;quot;, but maybe the did research, and they know history, and they discussed it and decided that they want to create something own, because they feel it fits better in their creative work than what real life history can give them.&lt;br /&gt;
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*Yeah, you are right. Now we need M1 Abrahams tank in some Napoleonic Wars strategy. Cause that tank is just cool - right ? Or maybe M4 Carbine in WW2 shooter ?--[[User:Werc|Werc]] 16:28, 19 May 2010 (UTC)&lt;br /&gt;
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::Treyarch is legally obligated to keep the timeline from going beyond Vietnam. [http://gameinformer.com/b/news/archive/2010/03/04/the-activision-lawsuit-what-it-means-and-where-it-s-going.aspx] If that means they have to cheat a bit regarding the weapons, I'm willing to give them some leeway. Let's face it, we're probably the only people who truly care anyway. None of these inaccuracies are going to keep any of us from buying this game when it comes out and playing the heck out of it. --[[User:Funkychinaman|funkychinaman]] 16:41, 19 May 2010 (UTC)&lt;br /&gt;
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They're not legally obligated to keep it from going beyond Vietnam.  As that article says..all they need is full approval from West and Zampella.  Considering those two aren't rampant assholes..it's a total possibility.&lt;br /&gt;
:That's a bit like saying other people can write Harry Potter novels as long as JK Rowling is okay with it, or other studios can make Star Wars movies as long as George Lucas is okay with it. Have you looked at the games IW has made? Have you noticed a pattern? (For those who don't want to look, all they make are CoD games. That is literally all they have going for them.) Sure, they COULD give away their golden goose and let someone develop else something Activision has given them exclusivity with, but I can't imagine a single scenario where they would. --[[User:Funkychinaman|funkychinaman]] 10:45, 17 June 2010 (UTC)&lt;br /&gt;
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* Well, msot of CoD players wont even recognize M16 and M4 or HK416. So yep - We are maybe only ones who care about it :/ --[[User:Werc|Werc]] 16:44, 19 May 2010 (UTC)&lt;br /&gt;
::And mind you, Treyarch is the same developer that had Japanese troops using suppressed MP40s with reflex sights in WaW. Oh, and a RAY GUN TO SHOOT ZOMBIES. That being said, I was devastated when I found out that MW2 wouldn't have zombies, and I'll be even more devastated if BO doesn't have them. IMHO, zombies was the best part of WaW. --[[User:Funkychinaman|funkychinaman]] 17:39, 19 May 2010 (UTC)&lt;br /&gt;
* And IW had OMOH with FN2000´s and IMI Tavor´s - So whats the difference :D Hope zombies will be includeProxy-Connection: keep-alive&lt;br /&gt;
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too.&lt;br /&gt;
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:Ok the Zombie thing in WaW was a side game. It's not part of the &amp;quot;story&amp;quot;. If the zombies and the ray gun appeared in the actual missions, then we'd called bullshit but with a smile cause zombies are awesome to fight. The suppressors and red dot sights were for multiplayer to compete with COD4 at the time, so those don't count. We're talking historically accurate, period piece weapons. It's like we do a game taking place during the Civil War but we all got 1911s as handguns and M1 Garands as rifles. [[User:Excalibur01|Excalibur01]] 03:22, 21 May 2010 (UTC)&lt;br /&gt;
::You're telling me you wouldn't play a Civil War game where you can use an M1 Garand? ;)True, they tried that with Darkest of Days, but it was terribly done. And second, you CAN get the ray gun for one of the campaign missions, and it is awesome. (You can take down a tank with two shots.) But I know what you're getting at. I'm just saying we shouldn't let the nitty gritty get in the way of good gameplay, especially since Treyarch already has one hand legally tied behind their backs. Would they want to make a Modern Warfare-like game set in present day or the near future? Sure, but they can't, they're legally handcuffed to inflexible historical fact. Besides, no game has ever gotten its weapons exactly right. We have an entire generation of kids who believe an M1 Garand can't be reloaded without firing the entire clip, or it has less stopping power than a K98K. I won't lose any sleep if BO has AR-15s with flat top receivers, but I will if the game sucks. --[[User:Funkychinaman|funkychinaman]] 06:34, 21 May 2010 (UTC)&lt;br /&gt;
You know if there gonna screw this game why don't the just add a bunch of laser guns or crap. I mean i could understand if the weapons in the game where off, but i have a feeling this game is going to be a cluster F***&lt;br /&gt;
::We're basing a lot on two trailers and some scanned images from a magazine 5.5 months from release. I'm going to reserve judgment until I actually play it or at least hear from people who have actually played it. Treyarch has little to lose here. If it's great, people will praise them, if it's not, people already think they're the Fredo Corleone to IW's Michael Corleone in the Activision family. --[[User:Funkychinaman|funkychinaman]] 05:40, 25 May 2010 (UTC)&lt;br /&gt;
:::And while we're here, we've been talking about how the angle of the AK mag is slightly off, but is anyone else annoyed that if you do a tactical reload and drop half a mag, those rounds in the discarded mag magically go back into your ammo stockpile and you don't lose them? This has been true in 99.7% of all FPS's I've ever played. Gamers have accepted the idea of the consequence-free tactical reload for over a decade now. --[[User:Funkychinaman|funkychinaman]] 05:40, 25 May 2010 (UTC)&lt;br /&gt;
::::You're right it's a crying shame. Not only because it's more accurate when the game keeps track of ammo in specific mags but it also adds another challenge and element of strategy. I also enjoy the one game I've played that keeps track of the +1 round in your gun when you reload. I wish more games were like that. Sad thing is I don't see COD heading in the right direction ever again.&lt;br /&gt;
:::::The one time I saw them do the tactical reload correctly was... Navy SEALs Quake, a mod for Quake II. Yes, it was a mod made by amateurs over ten years ago. The big game companies aren't doing it right because they don't want to. I remember the first time I played a game that had different animations for reloading with a round in the chamber and one without. Operation Winback on the N64, also ten years ago. It was a nice touch. --[[User:Funkychinaman|funkychinaman]] 13:48, 25 May 2010 (UTC)&lt;br /&gt;
::::::'''Operation Flashpoint''', '''Rainbow Six: Raven Shield''' and '''Insurgency''' all did tactical reloads properly (ammunition is a number of magazines, not bullets, and if you reload a partially-empty mag it goes back in the pool), and the latter two also simulated +1 capacity. Insurgency is a mod but the other two are retail games. --[[User:MattyDienhoff|MattyDienhoff]] 20:00, 23 July 2010 (UTC)&lt;br /&gt;
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* But we arent complaining here about animation and bullet system, damn. We are critising look of those guns ! That stramge XM177/AR15 hybrid was seen many times in reveal trailer, so we can judge it. And it failed. Its still better when you have realistic gun without realistic ammo system than crazy-unrealistic looking gun with realistic ammo system. --[[User:Werc|Werc]] 12:06, 25 May 2010 (UTC)&lt;br /&gt;
::I don't think it'd be that hard to replace the skin. [[Black]] didn't give a damn about realism, but it was still enjoyable as hell. The way I see it, ultimately, it's just a game, to be played because it's fun, not as an interactive history lesson. If you want accuracy, watch the Military Channel or actually go out to the range. --[[User:Funkychinaman|funkychinaman]] 13:48, 25 May 2010 (UTC)&lt;br /&gt;
::: Well, it doesnt have to be &amp;quot;interactive history lesson&amp;quot; but atleast a bit of realism would be nice. '''''BTW''': I visit shooting range once or twice in month :)''&lt;br /&gt;
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As pointed out, we don't want TOTAL realism. Otherwise, one bullet hit to the chest is enough to kill you. At least head shots are instant kills in the game. But we're doing a game based on a particular period and it has to be accurate. I mean, if you were watching a WWI movie and see soldiers with M16s. That's a bit jarring right? [[User:Excalibur01|Excalibur01]] 15:03, 25 May 2010 (UTC)&lt;br /&gt;
:: Now he will answer it isnt jarring. If the movie has cool effects and famous actors.&lt;br /&gt;
:::Jarring, maybe, but I don't know if it'd ruin it for me. (Is it a sci-fi film? Surrealism? A film by Uwe Boll?) It'd be one thing to have blatant mistakes, like M16s in WWI, but would it have ruined [[Saving Private Ryan]] if Sgt Horvath had a post war M1 Carbine with a bayonet lug and adjustable rear sights instead? Did the fact that the officers had Webley Mark VI's instead of Adams Mark III's ruin [[Zulu]]? Did the fake M72 LAW in [[Ronin]] take you out of the movie? If it didn't, it's because you chalked it up as a goof, moved on, and enjoyed the rest of an otherwise good movie. If it did, then I don't know what to tell you. --[[User:Funkychinaman|funkychinaman]] 15:52, 25 May 2010 &lt;br /&gt;
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Here's a hypothetical question: This game is called Black Ops, so theoretically, they can make up whatever they want, what do we know, it's a black op, and thus classified. What if all the weapons in the game were all fake, either outright, or fictional modifications of real weapons? Would we still be up in arms? --[[User:Funkychinaman|funkychinaman]] 16:14, 25 May 2010 (UTC)&lt;br /&gt;
: I hate to say it but you might be onto something. I've heard rumors that Black Ops will rewrite history and take place in an alternate past. This is probably how Treyarch can get around the legal restrictions of not being able to make post-Vietnam games and explain these BS weapons. Personally I think it's pretty weak but it explains it.&lt;br /&gt;
:: Well, if it does... Wait-It doesnt! I read some article with one of Treyarch members which strictly denied possibility of alternate reality. Ill repat it again : its just some Treyarch modeller fail. --[[User:Werc|Werc]] 12:39, 26 May 2010 (UTC)&lt;br /&gt;
It's not rewriting history at all basically it's saying that during the Cold War what if there were some Black Ops that went down to keep the whole thing from escalating into an actual official war. Which is completely possible.&lt;br /&gt;
:::It doesn't have to be alternate history, just a secret history. It's implied that the JFK assassination will be in the game. Is the player the second gunman on the grassy knoll? Is he supposed to stop the second gunman on the grassy knoll? Does he successfully stop a possible third gunman? They can make up anything they want in that scenario. A mission can have the player equipped with a prototype laser rifle, but it's scripted so the rifle is damaged or lost along the way, and the technology is lost forever. --[[User:Funkychinaman|funkychinaman]] 15:53, 26 May 2010 (UTC)&lt;br /&gt;
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It would be great if they do include Dirty Harry's gun and Tony Montana's &amp;quot;Little Friend&amp;quot;.&lt;br /&gt;
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The Steyr AUG (Armee Universal Gewehr - Universal Army Rifle) had been in development since the late 1960s, as a replacement for venerable but obsolete Stg.58 (FN FAL) battle rifles for Austrian army. It was developed by the Austrian Steyr-Daimler-Puch company (now the Steyr-Mannlicher AG &amp;amp; Co KG) in close conjunction with Austrian Army.See? It's not that wrong. Got it from http://world.guns.ru/assault/as20-e.htm&lt;br /&gt;
:It's still wrong. Just because the AUG was in development doesn't mean a working prototype existed. And if it's supposed to be the prototype, why does the AUG in the game look like the production version, only without the grip, and not as depicted in the prototype drawing shown on the World Guns page? I think the whole prototype explanation is a lame excuse in order to include more modern weapons in the game. I would much rather see the weapons that SOG actually used included in Black Ops, instead of an assault rifle that we've seen about 5 billion times in other shooters. I already posted below how Treyarch could have used the Remington 7188 full auto shotgun in the game. This weapon was actually used in Vietnam, and as far as i know has never been used in a video game, but instead they chose the SPAS-12, which didn't exist at the time and has been used in dozens of other shooters.--[[User:Phillb36|Phillb36]] 22:50, 17 June 2010 (UTC)&lt;br /&gt;
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== Unknown ==&lt;br /&gt;
The rocket launcher under unknown is an M202 FLASH rocket launcher. Ashdude01 20:20 19 May 2010&lt;br /&gt;
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Yes there is i added it to the guns page but some moron removed it&lt;br /&gt;
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moviemaster1993 11:58 may 2010&lt;br /&gt;
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== Carcano M91/38? ==&lt;br /&gt;
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The images provided doesn't shot much and it is said that it can't be a mosin Nagant because the barrel is too short. Well it could be the carbine length variant or any other short barrel bolt action rifle. I can't see anything in the picture. [[User:Excalibur01|Excalibur01]] 03:26, 21 May 2010 (UTC)&lt;br /&gt;
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It seems like its picture of that gun. Remember that game has to do something with JFK asassination and there can be barelly seen &amp;quot;Lee Harvey Oswald&amp;quot; on paper under that gun. So i think it have to be that gun - As some reference. --[[User:Werc|Werc]] 03:48, 21 May 2010 (UTC)&lt;br /&gt;
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Ever heard of the Mosin Nagant M44 carbine or the finnish retooled M38?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 11:56, 21 May 2010 (UTC)&lt;br /&gt;
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== M16 and XM177 ==&lt;br /&gt;
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[[Image:Colts.JPG|thumb|none|500px|]]&lt;br /&gt;
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Looks like the guy here has either an M16 as you can tell by the barrel pointing to the left and the barrel on the right looks like an XM177 [[User:Excalibur01|Excalibur01]] 21:26, 24 May 2010 (UTC)&lt;br /&gt;
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Looks like a M16A1 to me..which makes sense..since the A2 didn't come around until the early to mid 80's.&lt;br /&gt;
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== Embargo lifts tomarrow, the 28th ==&lt;br /&gt;
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Ones the embargo lifts we will be flooded with info, especially about guns&lt;br /&gt;
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What embargo? [[User:Excalibur01|Excalibur01]] 18:45, 27 May 2010 (UTC)&lt;br /&gt;
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There was an embargo for some journalist who previewed the game(they also could have played it too)and tomarrow it ends and info will get flooded all over the web&lt;br /&gt;
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* It ended and only few informations and no new guns appeared. --[[User:Werc|Werc]] 07:24, 29 May 2010 (UTC)&lt;br /&gt;
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== Valment m78 == &lt;br /&gt;
:The M78 does have its own page here, separate from the RPK. But yeah, I don't think the designers are gun-savvy enough to have both of these guns in this game.--[[User:Funkychinaman|funkychinaman]] 19:55, 27 May 2010 (UTC)&lt;br /&gt;
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What the year of Valmet M78 build? I think is not use in vietnam war the NVA don't have a finnish weapons during the war.And i think in the picture the gun is not Valmet M78.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
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: And Spas-12 was in vietnam ? It may not be Valmet, but it fairly sure isnt RPK. Or another Treyarch modeller fail ? --[[Special:Contributions/85.71.49.215|85.71.49.215]] 11:40, 3 June 2010 (UTC)&lt;br /&gt;
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Anyone notice that the picture of the unknown AK-type LMG has a front sight that upright on the front side and canted forward on the back side like the RPK-74's front sight? --[[User:HashiriyaR32|HashiriyaR32]] 17:11, 6 June 2010 (UTC)&lt;br /&gt;
:The Valmet M78 was invented after the production of the M76 in 1976, which is another weapon considered anachronistic for the Vietnam War era if there's any in the game. - [[User:Kenny99|Kenny99]] 01:45, 21 June 2010 (UTC)&lt;br /&gt;
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== Time travel (well that would explain it) ==&lt;br /&gt;
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[http://pc.ign.com/articles/109/1093572p1.html Another preview]&lt;br /&gt;
--[[User:Funkychinaman|funkychinaman]] 16:22, 29 May 2010 (UTC)&lt;br /&gt;
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The page doesn't exist [[User:Excalibur01|Excalibur01]] 16:48, 29 May 2010 (UTC)&lt;br /&gt;
* Fixed that link. --[[User:Werc|Werc]] 16:49, 29 May 2010 (UTC)&lt;br /&gt;
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Launching an SR-71 from an aircraft carrier? Is that even possible? O_o [[User:Spartan198|Spartan198]] 21:04, 30 May 2010 (UTC)&lt;br /&gt;
:They were able to operate a U-2 from a carrier, but that wouldn't be nearly as sexy as flying an SR-71, now would it? --[[User:Funkychinaman|funkychinaman]] 04:32, 31 May 2010 (UTC)&lt;br /&gt;
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I don't think it is, You know how these game designers do ALL of their research. (Man I'm sarcastic tonight)--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:11, 31 May 2010 (UTC)&lt;br /&gt;
::It's pretty obvious that since MW2, the main source of research is action movies and Futureweapons reruns.&lt;br /&gt;
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Damn straight.&lt;br /&gt;
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[[Special:Contributions/72.189.150.170|72.189.150.170]]&lt;br /&gt;
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Not that I have anything against the SPAS-12, AUG, or AK47s, but we need to see different types of weapons. What about an 870, or the AK-74? What about other types of Bullpup? [[User:Excalibur01|Excalibur01]] 02:41, 7 June 2010 (UTC)&lt;br /&gt;
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: You think 12-year old child knows difference between AK-74, AK-47 and AKs-74u ? That wont make sence..... Why making more weapons when you can add only those &amp;quot;cool&amp;quot; and overused ones ? --[[User:Werc|Werc]] 15:14, 7 June 2010 (UTC)&lt;br /&gt;
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My 11 year old brother can, just saying-[[User:SargeOverkill]]&lt;br /&gt;
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well the ak-74 would be good , but no one would notice the difference. most kids playing this game dont know am1911a1 from a m14 . id like to see both&lt;br /&gt;
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== Prototypes ==&lt;br /&gt;
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Just to let you know: German games magazine ''PC Games'' had an interview with the developers. In the latest issue, they write, that the black special ops team can get any equipment they want, including non-standard weapons, brand new prototypes and even customized and special built single pieces, &amp;lt;quote&amp;gt;which no one outside the team will ever get to see&amp;lt;/quote&amp;gt;. So that is the official in-game explanation for every crude weapon you can see in the hands of the player.&lt;br /&gt;
:That's what I figured their reasoning would be. It makes sense but it's still a pretty weak explanation if you ask me.&lt;br /&gt;
:So super elite 1337 black ops delta teams can even get weapons ''that don't yet exist''? WTF? Why didn't our SF and SEALs in 'Nam have M4A1s with KAC rail systems, lasers, ACOGs, EOTechs, and bullets that can home in on enemy soldiers from 50 miles away, then??? It's a conspiracy to disarm the public, I tell you! But in all seriousness, I think it's an explanation that doesn't hold water. That mentality might work in 2016 during MW2, but not in a past setting like Vietnam where small arms development has been chronicled and we know where and to what it led. [[User:Spartan198|Spartan198]] 15:29, 5 June 2010 (UTC)&lt;br /&gt;
::I think it does hold water. Of course these finalized weapons weren't around in the late '60s to mid '70s. But how do you know their prototypes weren't? Most of the weapons in-game will either be early prototypes or in the case of the AR custom-built weapons made by the SOG operatives.&lt;br /&gt;
::Ok, they could at least make it look like prototypes, not like modern weapons.&lt;br /&gt;
::Okay, then how about when the next WWII game comes out, they give all the troops M16s, M60s, Mark 48s, G36s, AKMs, XM29s, and XM8s because, you know, super secret black ops teams can get any piece of kit they want, even if it doesn't exist yet. All they have to do is jump in Doc Brown's time machine, travel through time and grab the latest kit, then head back. 1.21 gigawatts! [[User:Spartan198|Spartan198]] 02:03, 6 June 2010 (UTC)&lt;br /&gt;
:::I've said it once before, if it's done well, I will absolutely play it. Most people play game as a means of escape, so would it really make a difference if I shot a Nazi with an M16 or an M1 Garand? He's not REALLY dead. He's not even real, and we've contributed nothing to the winning of WWII, or any war. In fact, we've contributed nothing but to our own satisfaction. They're called video GAMES. Playing games is about having fun. I'm sure many if us here loved Nazi Zombies from WaW. Why? Because we love shooting Nazis, and we love shooting zombies, and Treyarch did us a favor by combining the two activities. And we love it even more if we can shoot them with a ray gun that comes out of a magic box. Was it historically accurate? No, but believe me, the history major in me learned to live with it. (Hell, now you've got me all worked up, because as I'm typing this, I can't wait to get the chance to catch Hitler and bin Laden in a meeting and spray the room with a minigun.)  --[[User:Funkychinaman|funkychinaman]] 03:02, 6 June 2010 (UTC)&lt;br /&gt;
Ok i get your point, it's a video game, and fun or not it should have realism, i mean c'mon!-[[User:sargeOverkill]]&lt;br /&gt;
::::BTW, they already sort of did that with the Time Splitters series. And those games were awesome. (At least 2 and Future Perfect were. I never played 1.) --[[User:Funkychinaman|funkychinaman]] 16:30, 6 June 2010 (UTC)&lt;br /&gt;
:::::I quite frequently have lots and lots and lots and lots of fun playing games, especially shooters, that adhere to reality. The reason I play a Vietnam or WWII shooter is because I want to immerse myself in the environment. That includes having weapons accurate to the period. [[User:Spartan198|Spartan198]] 14:07, 7 June 2010 (UTC)&lt;br /&gt;
::::::I guess that depends if you consider these games historical or not. I just lump it in with Halo and GoW now, as CoD flew off the historical rails about two or three games ago, straight into &amp;quot;anything goes&amp;quot; territory, which was good from a story telling perspective. Even when it tried to be historical (up to CoD 2) you were still one or two men who personally killed half the German army. That's why I thought releasing WaW on Veterans Day was a backhanded tribute, because nothing honors veterans like a game that allows you to win WWII singlehandedly. --[[User:Funkychinaman|funkychinaman]] 14:31, 7 June 2010 (UTC)&lt;br /&gt;
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==M14==&lt;br /&gt;
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What with this being a Vietnam War game, I'm gonna be pretty pissed if you can't use a normal M14 rifle, without all the rails and crap.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|I want to use an M14 like this in-game]]&lt;br /&gt;
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Well, it doesnt look cool enough. Expect it with scope, silencer, thousands of rails and plastic stock. --[[User:Werc|Werc]] 18:04, 1 June 2010 (UTC)&lt;br /&gt;
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1. They'll Probably put it in.&lt;br /&gt;
2. the rails are the modern demands of a soldier including the ability to easily mount optics and other accessories easily. theres nothing wrong with it.&lt;br /&gt;
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:I'd like a regular wood stocked M14, and if you want optics, they did make a scope riser mount for M14s before rail systems. As for silencers, well that's easy, and heartbeat sensors shouldn't bother to return. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::If they want to be accurate with attachments, then they should have a sniper scope and a suppressor (suppressors were available at that time).&lt;br /&gt;
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Randy Shughart a delta force sniper never had anything fancy on his. as stated in BlackHawk down he had a vietnam era M14, with a scope. nothing fancy there. besides in vietnam there really  wasnt a need for anything fancy. silencer, hell the vietcong already knew they were there because of the helo. Lam- hadn't been invented. and a tac light is slightly useless seeing how they were in a jungle 95% of the time. [[Special:Contributions/71.194.219.9|71.194.219.9]] 01:46, 30 June 2010 (UTC)&lt;br /&gt;
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: All of these attachments really ''WONT'' make sence. '''But its Treyarch'''.&lt;br /&gt;
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== AUG sans grip ==&lt;br /&gt;
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What the hell is up with the AUG without a foregrip? I don't mind the fact the AUG is anachronistic, but come on...why take off something central to firing the gun. Maybe the gun is semi-automatic in the game, because our character has to plunge his hand into a bucket of ice to stop the burning after each shot.&lt;br /&gt;
:Yeah, I don't understand that decision. The only possible explanation I can come up with is that they used the AUG with a grenade launcher as a model, like this one [http://www.steyr-aug.com/240.jpg], and then just deleted the grenade launcher. But this would mean that no one working on the project A) ever saw a movie with an AUG, including [[Die Hard]], which I would think every male between the ages of 21-49 in the english speaking world has seen, or B) could put two and two together and figure out that putting your hand directly on a barrel is not practical. That, or the plot involves that character severely burning his hand. If not, it's an utterly indefensible and boneheaded decision by the Treyarch staff. --[[User:Funkychinaman|funkychinaman]] 22:29, 1 June 2010 (UTC)&lt;br /&gt;
::And to be absolutely fair, the character is wearing heavy gloves while holding the barrel. But it still doesn't make sense. --[[User:Funkychinaman|funkychinaman]] 00:21, 2 June 2010 (UTC)&lt;br /&gt;
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::What doesn't make sense to me is that they have a military advisor on staff. How come, at no point in the development, did this man point out that holding a gun barrel while firing is a bad idea, and has he not seen an AUG before? - Opening Poster.&lt;br /&gt;
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::Doesn't the grip fold up?-protoAuthor&lt;br /&gt;
:::Yes, but you'd still be able to see it. [http://www.murdoconline.net/wordpress/wp-content/uploads/2010/01/NEW-STEYR-AUG-right.jpg]--[[User:Funkychinaman|funkychinaman]] 04:12, 2 June 2010 (UTC)&lt;br /&gt;
:I wrote that without seeing the image. Sorry.-protoAuthor&lt;br /&gt;
::::I agree with the grenade launcher theory, especially since multiplayer was done first. Who knows, they might actually change the standard AUG model before the game actually comes out.&lt;br /&gt;
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The AUG without vertical grip.I think a gun barrel is very hot.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
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In third person it's just a character model fail. In first person you grip I guess what you could call the &amp;quot;finger guard.&amp;quot;&lt;br /&gt;
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I've seen pics of the Austrian Army holding their AUGs by the trigger guard like a P90 but not the barrel itself, that's stupid. Plus, who the hell in 1968 would even take a design like the AUG seriously. The M16 was just starting to be taken seriously by military brass around 1968.&lt;br /&gt;
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......Why the hell wouldn't they take it seriously? You do know that the British had actually adopted a bullpup design in 1951 for a very short time. Search Em-2 Rifle. It even had a built in optical sight on the&lt;br /&gt;
carrying handle. We Yanks then bossed everybody into adopting the 7.62 and the EM-2 was abandoned because it was in the .280 round so they went with the FAL which could be much more easily changed to use the 7.62&lt;br /&gt;
Actually, the EM-2 would be a better choice for this game or the SA80 prototype that appeared in The Professionals. I am aware of the EM-2. &lt;br /&gt;
=== Bullpup guns ===&lt;br /&gt;
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If they want bulpup gun in game why didnt they coice Em-2 ? Or Famas ? WHY THAT ANACHRONISTIC AUG, damn.&lt;br /&gt;
The FAMAS is even more anachronistic than the AUG. The FAMAS was adopted in the early eighties and it used a different type of 5.56 ammo than the NATO standard.&lt;br /&gt;
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: Yeah. It get into service in eighties. But atleast there '''WERE''' first prototypes in 1968. --[[User:Werc|Werc]] 06:04, 21 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
ummm...the prototypes of both the FAMAS and AUG were developed in the seventies. A better choice might be the Stoner 63 which had a history of use by the Navy SEALs and other clandestine units&lt;br /&gt;
&lt;br /&gt;
== OXM article ==&lt;br /&gt;
&lt;br /&gt;
Official XBox Magazine did a feature on Black Ops (July 2010, issue 111,) and I figure I'd share some highlights:&lt;br /&gt;
&lt;br /&gt;
- It was inspired by the book &amp;quot;SOG: The Secret Wars of America's Commandos,&amp;quot; by Major John Plaster. [http://www.amazon.com/SOG-Secret-Americas-Commandos-Vietnam/dp/1581606761/ref=sr_1_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1275440842&amp;amp;sr=8-1] &lt;br /&gt;
&lt;br /&gt;
- The SPAS-12 you use during the Tet Offensive uses Dragon's Breath rounds. &lt;br /&gt;
&lt;br /&gt;
- At least from their description, the &amp;quot;WMD&amp;quot; level sound suspiciously like the airfield level in MW2. &lt;br /&gt;
&lt;br /&gt;
The whole game looks suspiciously like MW2, just my opinion though. Hughjefender&lt;br /&gt;
&lt;br /&gt;
- The M202 FLASH is confirmed. &lt;br /&gt;
&lt;br /&gt;
- The M1911s with &amp;quot;Sally&amp;quot; etched on them also have tally marks on them. &lt;br /&gt;
&lt;br /&gt;
- They mention a co-op feature that &amp;quot;appears to be a successor&amp;quot; to zombies, which seems to me would indicate no zombies. Bummer. &lt;br /&gt;
&lt;br /&gt;
- Multiplayer was ready before the campaign, so some of the campaign levels are based on the multiplayer maps. &lt;br /&gt;
&lt;br /&gt;
- Regarding anachronistic guns, &amp;quot;'In this world, anything was possible' for these soldiers, [Treyarch head Mark] Lamia explains. All equipment requests were granted by their superiors. Cost, apparently, was no object.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- And finally, a quote from the military advisor, Lt. Col. Hank Keirsey (ret) (and something I've been trying to point out for a while now) &amp;quot;The Historical Advisor fights to get every last bit of accuracy, but always has to concede to the need for excitement.&amp;quot; Keirsey appears to be the military advisor for the whole franchise, not just this game or for Treyarch. &lt;br /&gt;
&lt;br /&gt;
--[[User:Funkychinaman|funkychinaman]] 00:18, 2 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Money is no object is one thing, but designing a different rifle system like you would design a James Bond car is a different thing. [[User:Excalibur01|Excalibur01]] 02:20, 2 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: So, basically they said those soldiers can have any gun. Come on, Treyarch ! Give them FN2000´s , Plasma Rifles and Gravity Guns !&lt;br /&gt;
No, really. Off course they can have special weapons. But only those which were designated before 1968. Not those which were designated 10 years after.--[[Special:Contributions/85.71.49.215|85.71.49.215]] 04:30, 2 June 2010 (UTC)&lt;br /&gt;
::Yes, but since everything is secret, how do we know the CIA DIDN'T develop the AUG, or the SPAS-12, and cover it up by giving it to Steyr and Franchi, respectively? How can we be sure we DIDN'T capture any energy-based weapons from crashed UFOs? (Mind you, I don't work for Treyarch or owe them anything, but I have to give them credit for giving themselves such a clever out.) --[[User:Funkychinaman|funkychinaman]] 04:51, 2 June 2010 (UTC)&lt;br /&gt;
:::It seems like all these SOG's have custom-made pieces. And since Weaver rails did exist in Vietnam it would have been totally possible to make these weird AR's we keep seeing. Not saying I agree with this decision, but this is probably how Treyarch is getting away with it.&lt;br /&gt;
&lt;br /&gt;
You guys are so wrong, My friend the NAVY SEAL told me something not to tell anyone else but I don't care. They are issued laser rifles just like the ones in Fallout 3 but have a disntegration setting meant for vaporizing. At least thats Treyarches logic. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:55, 2 June 2010 (UTC)&lt;br /&gt;
:Calm down. I don't think any of us know when these weapons were in their first stages of prototypes and what they looked like in the prototype stage. Prototype weapons are definitely a recurring theme in Black Ops. Since these guys are above top-secret they can have experimental weapons that are also above top-secret. In the GKnova6 files, it specifically states the AUG in-game will be a prototype version. I wouldn't be surprised if the SPAS is also experimental and the weird AR is completely custom.&lt;br /&gt;
:::Cool&lt;br /&gt;
&lt;br /&gt;
RC planes instead of predator missiles?&lt;br /&gt;
&lt;br /&gt;
== Document from viral site ==&lt;br /&gt;
&lt;br /&gt;
Over at the CoD wiki I found this &amp;quot;document&amp;quot; from an viral site connected to Black Ops: [http://images2.wikia.nocookie.net/__cb20100601175649/callofduty/images/3/3d/Doc10.jpg]. It describes the AUG as &amp;quot;very early prototype weapon; not in production&amp;quot;. It also mentions the [[G11]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
and also the delicious China Lake Launcher&lt;br /&gt;
-Double Agent M&lt;br /&gt;
&lt;br /&gt;
:It would be better if they included more of these prototype weapons. I would love to see weapons like BRG-15, H&amp;amp;K CAWS, Ster ACR, Colt SCAMP,etc. Even better would be a underwater level with the H&amp;amp;K P11! After all the inclusion of such weapons in the game will be better than the monotonous selection of Cold War-rea weapons like M1911,M21,G3,FN FAL,AK-74,etc.--[[User:SB2296|SB2296]] 09:37, 3 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I'll shit bricks of joy if the G11 is in there. I've wanted that gun in a Call of Duty game for as far as I remember. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
G11 eh?? im guessing its going to turn into the MP40 from WaW except in speed instead of power&lt;br /&gt;
&lt;br /&gt;
== M202 FLASH ==&lt;br /&gt;
I made a couple of changes in this section including adding of screencaps. I rechanged it back to FLASH because everything is anachronic in this came and it can't be the more rarer XM191. Plus I added a M202 FLASH image, which is actually from Far Cry Instincts Predeator, since I could not find a single good picture of it in the web.--[[User:SB2296|SB2296]] 15:43, 3 June 2010 (UTC)&lt;br /&gt;
:There's not anachronism, Treyarch keeps saying that all these weapons are prototypes. I'm not sure what people aren't getting about that. I'm pretty sure every weapon we've seen in American hands so far are a prototype of some sort. I think that the FLASH is the prototype version; why can't it be?&lt;br /&gt;
::The reference specifically said &amp;quot;M202.&amp;quot; We're not going solely by the picture, but by what was actually written by someone who either played it or watched the game be played. And since I doubt the average game journalist is an ordnance expert, he only knew because it was probably labeled &amp;quot;M202&amp;quot; in the game itself. --[[User:Funkychinaman|funkychinaman]] 23:00, 3 June 2010 (UTC)&lt;br /&gt;
:::You know just as well as I do video games often mislabel their guns either by mistake or just to give the public who don't know much about guns an idea of what that gun is instead of confusing them with specifics. I don't argue that it's going to be labeled M202, but I guarantee you Treyarch is intending it to be the prototype XM191.&lt;br /&gt;
&lt;br /&gt;
:: XM191 was M202 prototype, just for your information.  --[[Special:Contributions/85.71.49.215|85.71.49.215]] 04:34, 4 June 2010 (UTC)&lt;br /&gt;
:::Yes, I'm aware of that. But given the shall we say, unique, circumstances of the game, wouldn't it make more sense to go with what the game says, rather than what's historically correct? --[[User:Funkychinaman|funkychinaman]] 05:10, 4 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yes XM191 is a M202 prototype.American send to test during late 1970s in vietnam.And i see a picture of XM191 in vietnam war museum. info from http://world.guns.ru/grenade/gl50-e.htm [[User:Tanarmy|Tanarmy]]&lt;br /&gt;
Here is what it shoots&lt;br /&gt;
&lt;br /&gt;
[[IMAGE:Treyasuckers.png]]&lt;br /&gt;
&lt;br /&gt;
Wow look like a RPG7 rocket.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
&lt;br /&gt;
==Not being able to go past vietnam?==&lt;br /&gt;
&lt;br /&gt;
What is this crap I hear about treyarch  LEGALLy not being able to go past vietnam in game? A comapny can do whatever the hell they want.&lt;br /&gt;
&lt;br /&gt;
[[User:k9870]]&lt;br /&gt;
&lt;br /&gt;
:I know, I was about to make this same post.-protoAuthor 20:25, 5 June 2010 (UTC)&lt;br /&gt;
::From the article posted above (emphasis mine)&lt;br /&gt;
::&amp;quot;-Activision eventually convinced West and Zampella to stay with them by offering up a Memorandum of Understanding. In addition to extending their contracts through to October 2011, this legally-binding document gave West and Zampella some major financial bonuses as well as a couple other hefty promises. Chiefly, it gave the two &amp;quot;creative authority over the development of any games under the Modern Warfare brand (or any Call of Duty game set in the post-Vietnam era, the near future, or the distant future) including complete control over the Infinity Ward studio.&amp;quot; '''In other words, Activision could not publish a Modern Warfare-branded game (or a Call of Duty game set any time later than Vietnam) without West and Zampella's full approval.&amp;quot;'''&lt;br /&gt;
::West and Zampella were the two heads at IW who were fired in April. Now that they're no longer with the company, this might open the door for Treyarch's next CoD game to be Modern Warfare-esque, but there's a lot of litigation right now. The firing was way too late to affect BO, so they operated under the restrictions above. --[[User:Funkychinaman|funkychinaman]] 20:50, 5 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I am still waiting for a WWI CoD with single- and multiplayer featuring France, the UK, the German Empire, the Austro-Hungarian Empire, the Ottoman Empire, Russia, Japan, Italy and the USA. Unfortunately this would be too expensive and only few people would buy it. Thus such a CoD will never be made. Sorry for half offtopic. --[[Special:Contributions/84.181.247.180|84.181.247.180]] 20:31, 9 June 2010 (UTC)Paul_Baeumer&lt;br /&gt;
:I would love to play a CoD WWI game. (CoD: Great War? CoD: Over the Top?) I'd like to see them change it so you can change out your melee weapon, so instead of a knife, you can equip yourself with an e-tool, brass knuckles, or a spiked club. (Sorry to continue the off-topic.) --[[User:Funkychinaman|funkychinaman]] 21:02, 9 June 2010 (UTC)&lt;br /&gt;
::And to stay on topic, how would they define &amp;quot;distant future?&amp;quot; Why not a CoD game set in 2110? --[[User:Funkychinaman|funkychinaman]] 21:02, 9 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Why did someone add possible weapons? ==&lt;br /&gt;
&lt;br /&gt;
Someone added possible weapon prototypes like the G11 and the Pump 40mm? I am removing them tomarrow if no one says anything about why they should be left on. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 02:22, 6 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: This document (http://images2.wikia.nocookie.net/__cb20100601175649/callofduty/images/3/3d/Doc10.jpg) from the Black Ops viral site could be the reason --[[User:HashiriyaR32|HashiriyaR32]] 03:34, 6 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:There aren't possible anymore, it has been '''confirmed''' that they will be in the game, with other sites like Call of Duty wikia including them in their weapons list.&lt;br /&gt;
&lt;br /&gt;
[[Image:DOC10.jpg]]&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:SB2296|SB2296]] 04:28, 6 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yeah, and the Call of Duty wiki is a beacon of truth... [[User:Spartan198|Spartan198]] 13:49, 7 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The AUG and M202 have see in game trailer.[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
&lt;br /&gt;
== Still a little chance ==&lt;br /&gt;
&lt;br /&gt;
Well, they are gonna include dedicated servers. So they apparently release modtools - So it seems like its gonna be possible change guns models, just like in CoD4. --[[Special:Contributions/88.208.103.46|88.208.103.46]] 09:09, 6 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== M16 on magazine cover ==&lt;br /&gt;
It should be removed for now, seeing as there's currently no evidence to support its inclusion in the game. IMFDB chronicles weapons appearing in movies, television, and video games, not on magazine covers. [[User:Spartan198|Spartan198]] 14:12, 7 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Game mags are a great source of weapons, thats where half the screenshots we see come from, game informer and the such.&lt;br /&gt;
:Screenshots are one thing, but there's no evidence that the image is actually from the game, it might just be an illustration the magazine drew up. I would heap the image of the guy sitting cross-legged with the two .45s in there as well. It wouldn't be the first time that weapons on cover art don't actually appear in the game itself. ([[Medal of Honor: European Assault]] comes to mind.) --[[User:Funkychinaman|funkychinaman]] 15:01, 8 June 2010 (UTC)&lt;br /&gt;
:Is it bothering you that much?&lt;br /&gt;
::Well, considering the site has rules against printed media, yes it does bug me. [[User:Spartan198|Spartan198]] 10:44, 9 June 2010 (UTC)&lt;br /&gt;
:90% possibility that's a box-art. Don't be nerdy.&lt;br /&gt;
&lt;br /&gt;
The game sure went into a lot of detail on the 1911 not to use it, and besides, what else would they have, they cant screw up history enough to throw in deegs and berettas.......oh wait, never mind, they can....&lt;br /&gt;
&lt;br /&gt;
vietcong with a spas 12, damn at this rate my dream of marching into the reichstag waist firing an aa12 may come true&lt;br /&gt;
:That could be multiplayer screens&lt;br /&gt;
&lt;br /&gt;
== SPAS 12 Folded Stock ==&lt;br /&gt;
&lt;br /&gt;
All i can say is: FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK!!!! &lt;br /&gt;
--[[User:Yocapo32|Yocapo32]] 15:17, 12 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Its more tacticaler and badassish to keep it folded, only noobs use a stock, not hardcore 1337 operators!  (video game maker logic))&lt;br /&gt;
[[User:k9870]]&lt;br /&gt;
&lt;br /&gt;
At least thay didn't put a goddamn XM8 in the game, if they do, i'll throw my goddamn PC outta the window, 'nuff said --[[User:Yocapo32|Yocapo32]] 03:04, 13 June 2010 (UTC)&lt;br /&gt;
:'''nerd'''&lt;br /&gt;
&lt;br /&gt;
At least the developers weren't stupid enough to put a rifle concept weapon into a game that takes place during the cold war. At least we can forgive them with the inaccurate AR-15s. And has any game developer ever fired a shotgun without a stock? It's a pain and you can slap yourself in the face if you don't brace yourself. [[User:Excalibur01|Excalibur01]] 04:19, 13 June 2010 (UTC)&lt;br /&gt;
:I can only think of two possibilities, 1) you're firing Dragon's Breath rounds with the SPAS-12, and using it as small flamethrower, so you can get away with firing it from the hip, and 2)more importantly, WHEN HAVE YOU EVER SEEN A SPAS-12 FIRED FROM THE SHOULDER WITH THE STOCK EXTENDED? The only time I ever saw it was briefly in [[Jurassic Park]]. Even that famous scene in [[Miami Vice - Season 1#Franchi SPAS-12|Miami Vice]], a show that did guns pretty well, with [[Jim Zubiena]], a professional shooter would presumably knows guns pretty well, had him firing a SPAS-12 from the hip. [http://www.youtube.com/watch?v=3Q2Il86-38A] Do you think most people even realize that thing on top is a folding stock? Yes, you, me, and everyone who's ever fired a shotgun ([http://www.youtube.com/watch?v=mgptDs_Nncw| and now this guy]) knows it's stupid to fire a shotgun without the stock extended. But I don't think the general public knows. --[[User:Funkychinaman|funkychinaman]] 13:45, 13 June 2010 (UTC)&lt;br /&gt;
:It's not stupid. You don't really have to aim at point-blank range. I'm curious how aiming down the sights of SPAS with folded stock will work.&lt;br /&gt;
&lt;br /&gt;
I'd love to know the reasoning behind including the SPAS-12 in this game. It didn't exist at the time, and I don't buy the &amp;quot;it's supposed to be a prototype&amp;quot; line. If it's a prototype, why does it look exactly like the production model?(I could make the same argument about the AUG)&lt;br /&gt;
Most likely this is Treyarch just being lazy, or including a weapon simply because it has been popular in video games, or both. They could have included an automatic shotgun that really was used in Vietnam, the Remington 7188. It was basically a Remington 1100 with an extended tube magazine, modified to fire full auto. It was used mostly by the Navy SEALS, but I believe SOG made some use of it as well. It's a weapon, as far as I know, that has never been used in a video game. Instead we get the anachronistic SPAS-12 that has appeared in about 5 million games. If anyone is interested in the weapons SOG really did use in Vietnam, get a copy of &amp;quot;SOG: A Photo History of the Secret Wars&amp;quot; by John Plaster. It includes a chapter that specifically covers weapons, and there are ton of great photos. It's expensive, but worth the price.--[[User:Phillb36|Phillb36]] 02:01, 16 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:[[Image:MV-FSP-3.jpg|thumb|none|600px|Ludovici Armstrong ([[Jim Zubiena]])  fires his SPAS-12 at two drug dealers, while posing as a chauffeur.]]&lt;br /&gt;
&lt;br /&gt;
I thought it was supposed to be a homage to 80's action movies. Or at least that's why I'm accepting it, because then I'll feel like I'm in an 80's action movie whenever I play this game. And what would an 80's action movie be without the SPAS-12 or the AUG? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:22, 19 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
a littel of topic but, that guy has one of the shitties grips that i have ever seen&lt;br /&gt;
&lt;br /&gt;
== Snake ==&lt;br /&gt;
The guy with the AR-15 and the USMC and MACVSOG tattoo the guy looks bad ass, I'm pumped for this dude.&lt;br /&gt;
&lt;br /&gt;
I'm sorry but that sounded a little gay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
i dont think he has the globe and anchor tat , but because of him im going to grow a mullet and wear a head band shhhing people. simmons8492&lt;br /&gt;
&lt;br /&gt;
== .357 ==&lt;br /&gt;
&lt;br /&gt;
A .357, in a tunnel? I hope the game makes it so you won't be able to hear anything for a few minutes after you fire it, so you'd have to make the choice between shooting the bad guy or just meleeing him. --[[User:Funkychinaman|funkychinaman]] 19:27, 14 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Anyone noticed reloading animation ? He just throwed out shells ( ''STILL HOLDING FLASLIGHT IN LEFT HAND - VISIBLE'' ) And then moved .357 out of screen ('' STILL HOLDING FLASLIGHT IN LEFT HAND - VISIBLE'' ) and than returned .357 to screen. Fully loaded. So it means he reloads revolver in few seconds with one hand ? ...... I just hope BF:BC2:VIïetnam will be much better.&lt;br /&gt;
&lt;br /&gt;
Hey, I'll take that over reloading ''two'' double barrel shotguns at the same time without dropping one anyday. [[Special:Contributions/67.187.27.89|67.187.27.89]] 04:22, 28 July 2010 (UTC)&lt;br /&gt;
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It is a game.&lt;br /&gt;
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youd be suprised what i can do with one hand. simmond 8492&lt;br /&gt;
&lt;br /&gt;
== Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
Can anyone identify the grenade launcher used in-game? Here's the link to the video where you can find it. http://www.gametrailers.com/video/e3-2010-call-of/101273 The game labels it &amp;quot;Grenade launcher.&amp;quot; It looks like an M203 but that didn't exist in Vietnam...&lt;br /&gt;
Also, here's some breaching footage: http://www.gametrailers.com/video/e3-2010-call-of/101260&lt;br /&gt;
&lt;br /&gt;
Yeah they did, they went into service around 1969 I think&lt;br /&gt;
:Can't believe I got caught without doing my research. My bad.&lt;br /&gt;
&lt;br /&gt;
It's an M203. [[User:Spartan198|Spartan198]] 18:15, 28 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
Anyone noticed (In first gameplay video) that EVEN RUSSIANS are equipped with SPAS-12 ? Can be seen around 2:53 lying on the ground next to russian guy....&lt;br /&gt;
:Yeah... This is turning out to be pretty fail...&lt;br /&gt;
&lt;br /&gt;
Guys who cares, achronisms don't kill a game. Does it really matter if the guns are slightly innaccurate, all that matters to me is gamplay, good and fair online and ZOMBIES!!&lt;br /&gt;
:Call of Duty has always been accurate in the kinds of guns they present to you in single player, with the exception of Modern Warfare 2. So I think I can speak for many fans of the franchise, it matters to us.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Again..it is a pre-release trailer...game is still 5 months from release...&lt;br /&gt;
&lt;br /&gt;
At least it's European, the Russians in MW2 carried Vectors and TAR-21s. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:24, 19 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AR&amp;quot; Sling ==&lt;br /&gt;
I'm not one to complain too much about the achronisms, but I do care when things don't make funtional sense, like that the AR's sling, which for some reason is wrapped all around the gun, is stuck UNDER THE BOLT CATCH. It's not like they don't understand it's a funtional part of the gun, cause every AR varient in every COD that's had them has the empty reload where you press the catch... Also I noticed on the non-empty reloads the AR just kinda dips out of the screen and moves a bit then comes back up loaded, you don't see the mag, same goes for the .357; THAT'S lazy... [[User:Alex T Snow|Alex T Snow]] 22:05, 15 June 2010 (UTC) &lt;br /&gt;
&lt;br /&gt;
I liked the AR-15 reload, it looked real. He pressed the mag release, he let the magazine fall to the ground, and he held it there until he put the new mag in. It's alot more realistic than the MW2 reloads, were you wave your gun around the screen while reloading either to look cool or to make it obvious that you are, in fact, reloading your weapon. Most of the time though, people don't do that when they reload in real life, unless they're an idiot. The .357 reload was kinda lazy though, but I let it slide because he actually whips the cylinder back in instead of the light tilt that's all it takes to swing the cylinder back in in MW2 and most other video games. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:35, 19 July 2010 (UTC) &lt;br /&gt;
&lt;br /&gt;
I love reading these things to see how much constant griping there is..considering the game is still 5 months from release.&lt;br /&gt;
&lt;br /&gt;
[sarcasm] You don't need to reload your guns if you are black ops, just lower them and they will be full again![/sarcasm] seriously thought, this game is REALLY start to be a dissapoint, and it haven't even been released yet --[[User:Yocapo32|Yocapo32]] 22:58, 15 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I have noticed weapons in game have muzzle jump. MW2 and COD4 had none the guns stayed on target and took no skill to use. In this even the ar-15s rose. I like it.&lt;br /&gt;
:It's just cosmetic rise up, the sights will come back right on target after each shot.&lt;br /&gt;
&lt;br /&gt;
Actually WAW some guns would go off target, like an mp40 or DP machine gun. More noticeable at range. Treyarch has recoil effects, which i like.&lt;br /&gt;
&lt;br /&gt;
:It could just be that modern weapons were designed with a better understanding of reducing recoil. Most modern automatic weapons have straight-line stocks, which reduces recoil, as opposed to bent stocks. --[[User:Funkychinaman|funkychinaman]] 13:26, 16 June 2010 (UTC)&lt;br /&gt;
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Actually look at mw2 ak, fal, m4, whatever, no recoil. WAW, mp40s would be shooting high after half a mag. I like recoil effects means you need more skill to shoot.&lt;br /&gt;
&lt;br /&gt;
== M16 ==&lt;br /&gt;
Unknown [[M16]] ( Seems to be A1 ) covered with some kind of cloth or tape appeared in hands of soldier on one of BO´s artworks. &lt;br /&gt;
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[[Image:M16-SP1.jpg|thumb|none|400px|M16A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:BLACKOPSM16.JPG|thumb|none|500px|M16 on cover of French Xbox 360 magazine.]]&lt;br /&gt;
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I moved it from the main page because like we discussed earlier, it's just a magazine cover with nothing to back it up. --[[User:Funkychinaman|funkychinaman]] 11:58, 16 June 2010 (UTC)&lt;br /&gt;
: Yeah, that was nice turn. I added it on the page just because it ''HAD SOMETHING TO DO'' with game :) There arent any proofs that M16 will be featured (''unofrtunately'') --[[User:Werc|Werc]] 12:15, 16 June 2010 (UTC)&lt;br /&gt;
::Let's be honest fellas, it's hard to have a game that has much to do with Vietnam without having the old three pronged, triangular handguarded M16. My bet is that it will show up, armed with full auto and 20 round mags. Also, I'm pumped for the G11, that thing is gonna be epicly epic. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:Is it me or is the picture in the magazine a reverse shot? Because I see the forward assist on this A1 as well as the ejection on the right side. [[User:Excalibur01|Excalibur01]] 04:07, 14 July 2010 (UTC)&lt;br /&gt;
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== Bad Feeling ==&lt;br /&gt;
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After realizing all the goofs that are popping up and watching more gameplay footage, I'm getting the feeling I got before Modern Warfare 2 released. Like they're throwing what was once a pretty legitimate game out the window for the coolness effect. And with MW2 that feeling turned out to be correct. Anyone else sensing the same thing?&lt;br /&gt;
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Yeah, I've got the same bad feeling, except a lot sooner than I got it with MW2, maybe just cause I'm not really expecting much better after the disaster that MW2 was. Oh and COD4 is still fun ;) [[User:Alex T Snow|Alex T Snow]] 06:42, 17 June 2010 (UTC)&lt;br /&gt;
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MW2 sucked..but MW2 was IW..CoD:BO is Treyarch.  Are they perfect?  No..but now a days they're better than IW.&lt;br /&gt;
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I must say i really enjoyed MW2, and, in my opinion, Infinity Ward is still better than Treyarch, oh well, games can't please everybody, can they? --[[User:Yocapo32|Yocapo32]] 11:49, 17 June 2010 (UTC)&lt;br /&gt;
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Hopefully multiplayer is a bit different, mw2 multiplayer was old when it started since it was just like cod 4, at least WAW had vehicles.&lt;br /&gt;
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-k9870&lt;br /&gt;
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With luck they'll fix the problems '''before''' the game ships this time. [[User:The Wierd It|The Wierd It]] 16:56, 17 June 2010 (UTC)&lt;br /&gt;
:I hope you're right but I doubt it. I've never seen a game change much of anything five months before release.&lt;br /&gt;
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Everyone here talking shit about IW?  You're a bunch of idiots.  IW makes far better games.  I don't know why you don't like MW2, but it's one of the best of the series so far.  This game, on the other hand, looks like it'll be a disaster (as nearly all of Treyarch's iterations are).&lt;br /&gt;
:Fuckin right.--[[User:Pølaris|Pølaris]] 03:47, 18 June 2010 (UTC)&lt;br /&gt;
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I didn't say I hated MW2. Doesn't stop it being loaded with bugs that make the game seem like it was rushed out to meet the deadline. Now, if you're done fanboying... [[User:The Wierd It|The Wierd It]] 07:35, 18 June 2010 (UTC)&lt;br /&gt;
::I don't think it's entirely fanboyish. I'm pretty sure the general consensus of CoD fans is that IW games are better than Treyarch games. IW started the franchise, and CoD games are the only games they make. Treyarch is just along for the ride. But now that IW has lost almost a third of their employees in the last month, that dynamic may change. I have a lot of hope for BO, and I think it's silly to write it off based on a few trailers and three minutes of gameplay footage. --[[User:Funkychinaman|funkychinaman]] 12:50, 18 June 2010 (UTC)&lt;br /&gt;
::: My point was that MW2 was ruined by Acitvision trying to force IW to meet the due date, meaning they had to ship it with a whole range of bugs. However, some of the above poster's comments do seem to boil down to &amp;quot;It's gonna be shit cos it's not an IW game.&amp;quot;[[User:The Wierd It|The Wierd It]] 07:04, 19 June 2010 (UTC)&lt;br /&gt;
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I personally think that this game looks awesome, and i dont see what the problem is&lt;br /&gt;
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IW gets the cred since they made the modern games, which people wanted. WW2 was old that siad Treyarch couldve done just as good making mw1 and 2. They had better fire lighting, recoil effects, etc.&lt;br /&gt;
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:Bottom line is this. IW failed to have MW2 be better than CoD: 4, and this is why they've been put on hold. Treyarch's WaW was a brilliant game, and I still love to play it to this day. Treyarch has shown more promise then IW lately, and I'm sure they won't disapoint with Black Ops, as they plan to remove and fix all the shit MW2 got wrong. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:: Let's replace your opinion with some fact.  MW2 was better than CoD 4 based on the storyline and sales alone, without going into all the new multiplayer features.  Was multiplayer a bit buggy?  Yeah, for around a month.  Treyarch's installments are considered, by those who have played the series, crap in comparison. WaW?  That game was garbage.  It was basically a recycling of levels from other games in the series that were reskinned.  The game was a knockoff of CoD4 that took place in WWII.&lt;br /&gt;
:::I'm going to have to call BS on the better storyline in MW2. It's the first CoD game where you get to not only gun down civilians, but also kill American servicemen. That's better? Are you and your buddies playing MW2 in a cave in Kandahar? Big Red One was disappointing, but then again, it wasn't supposed to be a &amp;quot;real&amp;quot; CoD game. CoD3 did suck, I certainly won't argue that. I hated the idea of WaW at first, because WWII was so overdone, but I liked it once I actually played it. (There might be a lesson in there.) --[[User:Funkychinaman|funkychinaman]] 05:53, 21 June 2010 (UTC)&lt;br /&gt;
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Now let's talk about Treyarch.  Aside from their lameass 'cash-in' port of CoD4 for the wii (which was garbage), what did they do in the series?  Call of Duty 3, Big Red One, World at War, and the current work in progress Black Ops.  I don't know if you played any of those, but they were all terrible entries in the series.  CoD3 was a gimmick game. 'Oooooh motion control and button mashing'.  Big Red One was garbage, and WaW was a hack-job.  What does that record suggest their next game will be like?&lt;br /&gt;
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: Big Red One was awesome, shut up.-protoAuthor 18:54, 20 June 2010 (UTC)&lt;br /&gt;
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Oh, and Treyarch couldn't have made MW1 or 2.  They lack originality; every game they released was a knockoff of either IW's designs and ideas or of another developer.  The only reason Treyarch is getting to make more CoD's is because IW's execs left because they were being denied their contractually obligated bonuses. --[[User:Asmkillr323|Asmkillr323]] 11:33, 20 June 2010 (UTC)&lt;br /&gt;
::Your timeline is off. Development of BO started well before the recent upheaval at IW. --[[User:Funkychinaman|funkychinaman]] 05:53, 21 June 2010 (UTC)&lt;br /&gt;
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:Also, World at War is a superb game. Sure you have the god like MP40, but that's nowhere near as bad as OMA danger close noob tubes in MW2, and to anybody who's into WWII and it's weapons it's a hell of a game. It's no CoD: 4, but thank fuck it's no MW2. Treyarch shows promise, and if IW was doing Black Ops I would hold no hope at all. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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No offense but what your saying is that WAW was great in comparison. Thats not good logic at all, CoD4 is the best out of the three. No clue on BO but I have a feeling that since they wanted to justify cool guns that are anchoristic with that they are prototypes is just half-assed which may relate to the rest of the game. Also have you seen the reload animations?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:24, 24 June 2010 (UTC)&lt;br /&gt;
:When WaW was first announced, I was appalled. I couldn't believe they were staying in WWII, even after CoD4 skipped ahead to modern day. Looking back though, the fact that it's a WWII game is the only flaw I can think of. (Although, yes, it's a big one.) It restricted the plot, and WWII has been done to death. It was otherwise a pretty good game. I really liked the co-op campaign missions, the vehicle missions were well done, the voice acting was superb, and Zombies takes the game to a whole new level. Aside from the setting, is CoD4 really that much better? Is it time to give Treyarch the benefit of the doubt? --[[User:Funkychinaman|funkychinaman]] 04:48, 24 June 2010 (UTC)&lt;br /&gt;
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:I agree with all of your points chinaman, and you're right, CoD 4 wasn't really all that better. Besides the modern warfare setting, it lacked many of the cool features and such that WaW introduced, and while everyone including me loves it, it wasn't overly better than WaW. I always applauded Treyarch for making WaW not so noob friendly, something IW did massively with MW2. Now the guys at Arch have been watching people complain everywhere about the shit in MW2, and so they know what to do to fix it. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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== Goofs and screw-ups ==&lt;br /&gt;
Alright no offense but SHUT UP!!! You guys are complaining about the anachroistic guns in it but it's supposed to be that way. The freaking  name is BLACK-OPS which means no one knows about it. What they are doing are saying what Cpt. Price said: History is full of lies. So, what they're saying is that this is not what they thought really happened but they are using their imagination to come with these historical ideas that fall in to the game. But like I said everything in it is supposed to TOP SECRET, so it's going to be anachroistic. But that's how it's supposed to be. It's TOP SECRET so none of us would even know about it. &lt;br /&gt;
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and P.S. For all butt-holes who said MW2 sucks, Opinions are like butt-holes every body's got one, and nobody wants to hear the other one. [[User:Drjuki|Drjuki]] 12:14, 19 June 2010 (UTC)&lt;br /&gt;
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: Yeah. You act like 12-years old. But we all know you are 10 years old.&lt;br /&gt;
::For your information I am actually 12.&lt;br /&gt;
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Look up mw2 bad spawns on youtube and you'll see how its flawed. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:28, 19 June 2010 (UTC)&lt;br /&gt;
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::I take it that you don't want fans of the COD series to actually question the developers for making questionable (or stupid) weapons choices for the sake of a compelling narrative. Unfortunately, that only works if we didn't have already have lots of knowledge of the 1960s-1970s era of covert operations from the military and numerous books, which only makes the anachronisms more glaring to anyone who isn't 12 years old.Just like movie watchers, people playing games set in a particular historical era have a certain set of expectations of what ought to be present and what shouldn't. To dismiss all those concerns with a &amp;quot;TOP SECRET&amp;quot; excuse is ridiculous, since Call of Duty 1-3 all managed to be interesting without adding things that didn't exist in the same timeframe. Cursing at people because they disagree doesn't make your defence of Treyarch seem anything more than juvenile. --[[User:Markit|Markit]] 16:52, 19 June 2010 (UTC)&lt;br /&gt;
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No, I just wanted everybody to shut up about saying crap about the guns. So they maybe think that a AUG without a foregrip looks stupid, I think it looks cool. The graphics look good and it looks realistic. I am 12 so I don't care about anachrosism, but I know a heck of alot about guns and Call of Duty so yeah, I was a little mad but because alot of you guys are like in your thirties they are targeting this for people in the younger phase and are not expecting people to go Hey! The AR-15 wasn't introduced then and neither was the Grenade Launcher. I don't think Treyarch are expecting a Riot of AUG foregrip lovers to burn down their studio but come on guys, seriously. Do you have to take this that seriously, your calling me juvenile while your sitting in your chair going hey that trigger guard is rounde then it can't be a M9 so it has be a 92SB therefore they lied! I'm going to kill them! etc. etc. so hey try to be a little compassionate and maybe think about going outside your mom's basement. Ha Ha just joking. (not sarcasm) So what i'm saying is can you not be so depndive on every little detail. Would you like to make a Call of Duty game. Just please voice your honest opinions and not go on about gun mixups because it's really not about the guns it's more about the plot and story. [[User:Drjuki|Drjuki]] 18:08, 19 June 2010 (UTC)&lt;br /&gt;
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I think that you people are taking these things too seriously. Since cod 4, these games are like action movies, rather than historical war role-playing type shit. Yes the anachronisms are disappointing, but I'm not really bothered by it and they were done for the sake of making the game cooler (and in my opinion any game set in Vietnam AND including a spas-12 is badass). If you want realism, than check out the new Medal of Honor. If you want Hollywood type action, buy cod games, because thats the direction the franchise is going in, which isnt a bad thing.&lt;br /&gt;
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:Alright kiddies, let's sit down and have a nice list of what's wrong with Modern Warfare 2.&lt;br /&gt;
-One Man Army&lt;br /&gt;
-Danger Close M203s&lt;br /&gt;
-Commando&lt;br /&gt;
-The Spawn system&lt;br /&gt;
-Deathstreaks (especially Painkiller)&lt;br /&gt;
-Overpowered and unbalanced guns (ACR, FAMAS, UMP)&lt;br /&gt;
-Overpriced map packs&lt;br /&gt;
-non-dedicated servers, which leads to lag and host migration up you yin yang&lt;br /&gt;
-the OMA/Danger Close noob tube combo&lt;br /&gt;
-boosters galore&lt;br /&gt;
-10 Prestige hack lobbies&lt;br /&gt;
-The F2000 is a pile of garbage&lt;br /&gt;
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So all said and done, that's a pretty big list of whats wrong with the game. You're free to disagree, but let it be known anyone claiming noob tubes are legit will be lynched. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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The new Metal of Honor is just trying to cash in on the whole Modern Warfare craze we got going. Modern Warfare is the new WWII game of this generation. And because this IS a site that points out specific weapons, whether or not it should exist in the time period is our jobs on this site. Those of us who do take this site serious has an obligation to point out the holes and inconsistencies. That's what we do here. Call it bitching or whining, but that's what this site is solely for, nitpicking, pointing out obvious holes when we see guns in a movie, game, etc. We're looked up all sorts of history involving the AR-15 and just saying it's &amp;quot;Black ops&amp;quot; doesn't mean they defy the laws of historical consistency. In some of the Indiana Jones movies that takes place before WWII, we do point out MP40s and 98Ks should not exist as a fact. Even black ops of today would use the latest technology, not weapons that haven't been field tested or even made yet. [[User:Excalibur01|Excalibur01]] 18:12, 19 June 2010 (UTC)&lt;br /&gt;
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: You, Excalibur, look like one of those very few inteligent people in this discussion. --[[User:Werc|Werc]] 09:42, 20 June 2010 (UTC)&lt;br /&gt;
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:I agree. Also, I've seen Beta footage and Medal of Honor just looks a lot like Bad Company 2. And to be honest, I could care less if the AUG or AR-15 or what have you is an anachronism in this game, as long as we're not talking lasers I'm fine. We're here to point out weapons in film, give pictures and descriptions of them, and talk about them, not bitch that a gun being in a game set 2 days before it was produced makes it a failure [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:: Those guns arent 2 days befor prouction. Its ''8 years''. --[[User:Werc|Werc]] 09:42, 20 June 2010 (UTC)&lt;br /&gt;
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Pointing out achronistic guns is part of what we do here, that said, for me it won't kill the game, unless there's a Modern Warfare 2-like pile of other stuff wrong with it too. Oh and yes the Russians &amp;amp; Vietnamese wouldn't use SPAS-12s but you're forgetting the only guns they've REALLY intended to show off so far are the AUG, SPAS-12, AK-47, M202, Python, and Crossbow, that's only what, six? I think they only picked these few guns to go in the trailers, and then reveal more later, so maybe the guns will be more where they should in the final version... [[User:Alex T Snow|Alex T Snow]] 21:42, 19 June 2010 (UTC)&lt;br /&gt;
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Yes, God forbid we talk about firearm mistakes in TV/Movies/Video Games on a website DEDICATED TO DISCUSSING FIREARMS IN TV/MOVIES/VIDEOGAMES! I will continue to make comments on what, in my opinion, are idiotic firearm choices for this game. If anyone disagrees, feel free to reply, but don't tell me to shut up. Some of the comments above just prove my theory that weapons, such as the SPAS-12, were simply included because they are popular in video games, with Treyarch using the whole &amp;quot;prototype&amp;quot; B.S. as justification for their presence.--[[User:Phillb36|Phillb36]] 05:08, 20 June 2010 (UTC)&lt;br /&gt;
:Yes, how DARE they try to give players what they want?! You'd think they were in this to make money or something. What a bunch of whores! --[[User:Funkychinaman|funkychinaman]] 05:27, 20 June 2010 (UTC)&lt;br /&gt;
::Really? So the only way for this game to make money is to include a SPAS-12? Is there that much demand for a SPAS-12 it has to be inluded to make gamers happy? Would the game be a financial failure if it wasn't there, and weapons more appropriate to the time period were included instead?--[[User:Phillb36|Phillb36]] 06:12, 20 June 2010 (UTC)&lt;br /&gt;
:::You said it yourself, it's what players want. And like you also said, it's minor. Games are made for the general public, not gun dorks like us. As a gun dork, I'm a bit bothered, but as a gamer, I'm thrilled that I can light people on fire with a shotgun. --[[User:Funkychinaman|funkychinaman]] 09:43, 20 June 2010 (UTC) (gun dork and gamer)&lt;br /&gt;
^Hell yeah! [[User:BeardedHoplite|BeardedHoplite]] 23:44, 13 August 2010 (UTC)&lt;br /&gt;
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:::: Does the success of the game depend that much on specific weapons that appear in it? You said yourself that as long as a game is fun, accurate/inaccurate depictions of weapons doesn't matter that much. If that's the case, weapons more correct to the time period can be included, and the game will still be a success ''as long as it's fun''. And I highly doubt Treyarch polled gamers and asked them what weapons they wanted to see in Black Ops. I think they were just acting on their ''perception'' of what weapons are popular in video games. So I don't know if I can say this is a case of &amp;quot;what players want&amp;quot;, more a case of Treyarch saying &amp;quot;we think we know what players want&amp;quot;. This is just a theory I came up with as to why certain weapons were included, I don't have any idea if it's true(although some comments from other posts seem to confirm it). For all I know, Treyarch is just being lazy and it's easier for them to include the well known weapons rather than do real research. At any rate, I can't see the inclusion/exclusion of specific weapons making or breaking a game.--[[User:Phillb36|Phillb36]] 01:17, 21 June 2010 (UTC)&lt;br /&gt;
:::::&amp;quot;At any rate, I can't see the inclusion/exclusion of specific weapons making or breaking a game.&amp;quot; My thoughts exactly. --[[User:Funkychinaman|funkychinaman]] 05:53, 21 June 2010 (UTC)&lt;br /&gt;
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You know, those that find it stupid that we are pointing out the anachronisms in this game should really just go to the treyarch forums, not post on a website dedicated to firearm identification. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:32, 21 June 2010 (UTC)&lt;br /&gt;
:Ok, if those anachronistic weapons supposed to be '''early''' prototypes then they at least could make it look '''different''' from production models! That would be much more believable. Tryesuckarch is just being f-ing lazy. I don't mind flat-top AR, but they could make it not look like a modern one. And also if there is no simple M16A1 then it's a total fck-up in the Vietnam themed game.&lt;br /&gt;
::If they made it look different5 from the final gun, you guys would be even more pissed! You'd be like &amp;quot;How can they call that a M16A1! Look at it it looks nothing like the original!&amp;quot; Plus. how could Treynot-suckarch know what they would like? You guys wouldn't be pissed if this was a modern warfare game. In fact I bet that Treyarch probably wanted to do that but they couldn't(breathes deeply)you know what this is my last comment. I'm done arguing with all the stupid people on this site. If you have anything else to say you can take it up with me on my talk page. [[User:Drjuki|Drjuki]] 13:44, 23 June 2010 (UTC)&lt;br /&gt;
:::You don't know what you're talking about. Photos or drawings of the prototypes can easily be found on the internet. A drawing of the AUG prototype is on the World Guns page, and the prototype SPAS-12(along with a photo of the SPAS-11) is shown on the SPAS-12 webpage: [http://spas12.com/spas12not.htm] And if Treyarch clearly states a weapon is supposed to represent a prototype and it actually looks like the prototype, no one is going to complain.--[[User:Phillb36|Phillb36]] 00:09, 24 June 2010 (UTC)&lt;br /&gt;
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:Are these mistakes any worse than some of MW2s fuck ups? Like the L86 with a made up drum magazine and iron sights that wouldn't be usable as it has a straight stock, the AUG cosmetically having a 30 round mag when it says 42? The MP5K having a rail system only seen on an airsoft gun in real life and so on. Let's remember Black Ops isn't set only in 1968, and so they have a bit of play when it comes to weapons. The M16 is confirmed (I have a friend doing beta testing) and is Vietnam styled. Now if anyone wants to instantly write off the game because it has a few anachronisms and shit in it, then your missing the point. So what if your using an AUG in 1968? It's not like lasers in WWI, and it's still fun to do. Don't focus on the hate, try and just enjoy it for what it is, a video game. If you want reality, go join the army and head off to Iraq or something, cause in video game land, reality will be broken. [[User:M14fanboy|M14fanboy]&lt;br /&gt;
:So you're trying to justify Treyarch fuckups comparing it to MW2? Fuckup is fuckup&lt;br /&gt;
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One, I tottaly agree. Two, did your friend say if there is an M14?&lt;br /&gt;
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:Yes, the M14 should be in there. Also, I hardly see mild anachronisms as &amp;quot;fuck ups&amp;quot; in a game that pretty much goes on alternate reality anyways. Treyarch has created a game all about the operations we don't know about, the cover ups, and the spec ops weaponry we don't see for years, so having an AUG earlier then it's commercial release can be forgiven. [[User:M14fanboy|M14fanboy]]\&lt;br /&gt;
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::Treyarch has the right to depict an alternate Cold War for all they desire, but as long as they try to play it off as the historical &amp;quot;truth&amp;quot; that no one knows about while maintaining all sorts of obvious (and IMO not minor at all) anachronisms, they are only leaving themselves open to criticism. --[[User:Markit|Markit]] 23:41, 21 June 2010 (UTC)&lt;br /&gt;
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:They aren't trying to play it off as historical truth, they're trying to go with an alternate truth, which makes perfect sense. Also, if I hear another person commenting on how rails are anachronistic, I'm going to snap. It's fucking rails on a gun in a video game, get over it. Black Ops will be an awesome game, and despite these possible anachronisms, I'll be gladly killing Russians in 1968 with my AUG thank you [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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I don't think I'm going to get this game. I'm getting a vibe that it's filled with silly crap much like Modern Warfail 2. I'll be playing the next Medal of Honor instead. -Frank T&lt;br /&gt;
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:Medal of Honor looks like Bad Company 2 with Taliban, so that's the game I won't be getting. Treyarch impressed me with World at War, and they're aiming to please this time, removing and modifying all the bullshit Modern Warfare 2 bestowed on us. From deathstreaks to Commando, they're out to fix it all! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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I never really got that mindset &amp;quot;It's BFBC2 but slightly different so I'm not getting it&amp;quot;. Well, if you don't like Bad Company 2 to begin with that's fine, but there's more of a difference between Bad Company 2 and Medal Of Honor than between COD4 and World At War, most of the difference was the setting so it seemed like a bigger difference, but the core gameplay was very close, and they were made by two DIFFERENT companys while BFBC2 and MOH are made by the SAME ONE. I'm not saying anything bad about them, I like the first three and the MOH Beta. And yes, Modern Warfare 2 failed in two ways: First, it was WAY too noob-friendly, like, before it came out I would've never thought it possible for a game to be that noob-friendly, and second, it traded realism for coolness in pretty much every way, while COD4, the game they'd JUST MADE, had a believable story, weapons that were almost perfect in terms of appearance and who used them, and the only real nooby stratagy was the M16 Red Dot, but oh well, there was almost only that one. I know Treyarch has said they're trying to get rid of the cheap MW2 stuff, and that's good, but I'm really not liking the direction this is going, picking the guns because they're cool and not because they make sense, even a little bit, the exploding crossbow bolts, how almost every weapon we've identified so far is either achronistic or has something wrong with it (go look), the Hind A with tandam seating, and when you get in you go through the long cool animation of getting in and starting up, but then it takes off in 2 seconds flat, and the lazy, lazy reloads... I'm not saying it's going to suck, I'm saying my hopes aren't high, sure it'll be better than MW2, but that's not saying much. [[User:Alex T Snow|Alex T Snow]] 23:36, 28 June 2010 (UTC)&lt;br /&gt;
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:Arguably Black Ops has issues, but don't forget that E3 footage comes months before the final product. So what if the Hind has tandem seating, does that make it any less cool to blast VC with it? So what if the reload isn't uber detailed, does that detract from you shooting people? So what if there's minor anachronisms, isn't this both a video game and an alternate reality? I'll agree the crossbow is kind of odd, but this game should be nowhere near as noob friendly as the god awful MW2. Modern Warfare 2 was built on the idea of helping bad players, but it only resulted in much rage for good players such as myself. Call of Duty 4 was made to break the mold on FPs games of the time, and it did and still does kick ass. MW2 was built to top it, and instead of that, they gave us an over dramatic, noob friendly game that overall makes me just want to buy a copy of CoD 4 again. And on MOH, I've seen some footage, and now I actually like it, sure it looks BC2 like, but thats no biggy, and overall that looks ready to rock too! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Okay, sorry, that came off as too bad against Black Ops, I know it's months away from coming out and no, the Hind's seating isn't really a problem, I was just pointing out that it was wrong, same with a lot of the stuff we've seen so far. My point was there's a lot of incorrect things in the game, not neccecarily game-breaking, just pointing out that COD4 and WAW were better in that regard, though so far the game overall looks pretty good :) [[User:Alex T Snow|Alex T Snow]] 05:29, 29 June 2010 (UTC)&lt;br /&gt;
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:To be really honest, it won't matter if there's minor issues and anachronisms, cause as long as Black Ops isn't as noob friendly and shitty as MW2, I'll be fine and dandy [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Exactly, but we still do need to point them out though. ;) [[User:Alex T Snow|Alex T Snow]] 08:01, 1 July 2010 (UTC)&lt;br /&gt;
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I dont see MW2 as &amp;quot;noob friendly&amp;quot;, just as balanced. It tried too hard to make no gun any better than another. It also felt like cod4, like the core gameplay mechanics were all old when you started playing. &lt;br /&gt;
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-k9870&lt;br /&gt;
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:Face it dude, MW2 basically reeks of noob friendliness. You have deathstreaks, solely designed to help shitty players, noob tubes which when coupled with OMA and danger close are the noobs cannon of choice. You have the ACR and FAMAS, both of which are overpowered, then you get stuff like the UMP which at close range does more damage then an M4 Carbine. Not to mentionthe marathon lightweight commando set up used by knife fags so they can knife you from 12 feet away. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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And the overpowered Harriers, that killed everyone all the time and you could have 2 up at once, and they always beat the helos in fights, and Chopper Gunner, and Tactical Insertions, allowing people to boost really easily for the Nuke, that ended the game, and Slight Of Hand Pro that let everyone quickscope, yeah the list keeps going... [[User:Alex T Snow|Alex T Snow]] 19:49, 1 July 2010 (UTC)&lt;br /&gt;
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I always find a stinger to be good against harriers and because you can have 2 on you, most of the time, you can take even 2 of them out. Not Gunner choppers are a pain to take down [[User:Excalibur01|Excalibur01]] 20:01, 1 July 2010 (UTC)&lt;br /&gt;
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:Chopper gunners are a pain, AC-130s are worse. Not only can they not be hit by bullets or tubes or anything of that sort, but they have TWO sets of flares that can deploy without any delay. Tact inserts mixed with cold blooded and good old FFA is great for boosting, luckily now Sandy Ravage deals some booster justice (hell, even I serve justice to them now). Either way though, MW2 was clearly IW's attempt to top CoD: 4, which was a game built to revolutionize FPS games. MW2 was built to be playable by even the noobiest kids, over the top, reference movies every two seconds, and overall be a fairly shitty game. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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The problem with the Harriers is they're way too good... unless you just pull out a stinger and then they're dead, which is a little too extreme both ways. The reason the helicopter was so much better in COD4 was because there were no guided rockets, you couldn't shoot the rotor (so you couldn't just hipfire the thing to death), and UAV Jammer didn't help you against it, it killed you anyway, not to mention it never seems to manage to hit you in MW2. What I hate is hearing &amp;quot;Helicopter Inbound&amp;quot;, then seeing it shot down in literally 5 seconds... [[User:Alex T Snow|Alex T Snow]] 17:05, 2 July 2010 (UTC)&lt;br /&gt;
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Death streaks were only like 10 seconds long and didnt bother me, no guns were eoverpowered, there all balanced, too much if you ask me. C130s were easy to hide from and rare to see and i downed tons of harries with stingers. The noob tube didnt bother me, i used a m16 with m203 and iron sights as my primary weapon. Knife noobs are easy to shoot The problem was cheap tactics, like camping spawn points and getting your friends to camp with you in free for all so you could stab them and boost your way to a nuke.&lt;br /&gt;
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-k9870&lt;br /&gt;
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The only streak thats ten seconds long is painkiller, and it still sucks. The ACR has no recoil and can outshoot sniper rifles, so can the FAMAS. AC-130s are easy to hide from on SOME maps, but if you get spawn trapped outside, your screwed. The fact you use a noob tube on your primary gun choice sickens me, because ANYONE who uses them, unless to get the shotgun unlocked or in a tactical, non spam way is a complete noob and should be banned for using such a cheap weapon. Knife noobs are easy to shoot at times, but if they get within ten feet, commando is your demise. MW2 is a shit game, end of story, Black Ops is doing everything to solve the problems it caused, amen. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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The m203 is useful to launch through windows and take out campers, and i use iron sights so might as well have an attachment. I dont use the m203 as my primary, but have it on my primary. And the ACR has low power at range taking on snipers. I countersniper with my m16 though, love irons, they have no sway like a scope. I hate snipers the most, there like socially acceptable campers. Its funny to lay out some noob who tries to quickscope though. It seems like no matter what you get called a noob though, m4 noob, noob tuber, shotgun noob, dual wield noob, knife noob....it seems everyoned thinks if yo dont use whaty they do your a noob, and c-130s dont bother me, there rare, people need 13 kills to get them. I hated when i tried to play free for all with some friends in a party and people are just boosting to nukes each round and cheating there asses off&lt;br /&gt;
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[[user:k9870]]&lt;br /&gt;
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agreed. it is always considered noobing. Snipers are annoying. it takes no skill at all to snipe. however there are worse things in MW2 then Snipers. for example- the people who camp in buildings like Wasteland or Scrapyard. &amp;quot;noob tubers&amp;quot; really arent annoying at all anyway. aggravating maybe, but if someone hits you with a M203 its your fault anyway. you should have been more alert. [[Special:Contributions/71.194.219.9|71.194.219.9]] 22:48, 3 July 2010 (UTC)&lt;br /&gt;
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People always camped hallways and alleys and just shot anyone coming around the corner. Easy to just poke in and launch 40 mil at them. Besides, the thing has an aring distance, you need to arc it at range and reload was slow. Balanced.\&lt;br /&gt;
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-k9870&lt;br /&gt;
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:Face it, the M203 is a noob piece of shit. the combo of an M203 with Danger Close and OMA makes you a mini artillery battery. Also, how are you supposed to dodge a tube when people are shooting them cross map to your spawn? Nothing says pro like getting hit by a 40mm grenade shot hundreds of feet over buildings into your face. The M203 has no place in MW2, and I'd be one to have it removed. If retards can't use guns well, don't give them bullshit to help them, let them suck and they'll quit the game. When I pull my FAL out, I feel like a pro, knowing everyone else has the overpowered ACR and FAMAS and the tubes out, all ready to be scrubs, while I'm using something that's balanced and yet awesome. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Well said, though I wish the G3 was still in, and the fact that the ACR does a little less damage, like 1 bullet, maybe two different, makes no difference when there's absolutly no recoil, they still can't do anything by the time you kill them across the map from one huge sustained burst... [[User:Alex T Snow|Alex T Snow]] 06:37, 4 July 2010 (UTC)&lt;br /&gt;
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Are you all playing hardcore or something? And i have no people launching 203s around problem, you only get 2. And i could care less about harriers and 130s, you need a lot of kills to get them. There is a call of duty cultuure to nae some guns as oaky and some as cheap. I dont give a shit personally though. i just play. No matter what somebody will bitch about your gear.&lt;br /&gt;
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I remember back when everyone hated p90s, that thing had no range or power and overall sucked.&lt;br /&gt;
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You only get two M203s if your not using scavenger or the more common One Man Army. I literally see two or three people on my team per game using that stupid backpack, it's complete bullshit. The ACR may not do high damage, but it's high rate of fire and zero recoil means you can full auto the damn thing at any range. I think retards who dare to say the noob tube is a legit way to play should be banned from PSN or XBL and never allowed on any Call of Duty again. It's called a first person shooter, not first person grenade launchers. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:I wasn't aware that we can't SHOOT grenade launchers. I better go tell the guys at Activision/IW/Treyarch. -Chris_Hun7er 02:05, 5 July 2010 (UTC)&lt;br /&gt;
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The problem is more that games are good and balenced when everything has a place, if people start using snipers at close range and beating shotguns (that's more of a Halo thing, but the snipers quickscope and the shotguns are rather terrible), or shooting 40mm rounds at any range for any reason, it's dumb. The launchers in BFBC2 are well balenced, because they have a purpose and they fill it, and nothing else. The assault rifles in MW2 have a purpose, fill it, and then beat SMGs and shotguns at close range, and half the time snipers at long range. And the Javelin, not that I see it too much, is good against tanks, except, there aren't any, there's infantry and helicopters. A game works when things have a purpose and fill that purpose, but not anything else's purpose, and that's half of what's screwed up in MW2. [[User:Alex T Snow|Alex T Snow]] 06:36, 5 July 2010 (UTC)&lt;br /&gt;
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:Excactly Alex. Bad company 2 had 40mms that had to virtually land on the person to kill them, but with Danger Close an MW2 noob tube will kill people even if they're up to fifteen feet away from the landing. To be honest, I think noob tubes should just be plain removed from Black Ops, and the tube fanboys can suck it while us normal players use our guns. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:Reality is fanboy the US 40mm rounds have a 5 meter kill radius. meaning that if you are 15 feet away from the blast you are dead as a doornail. the 40mm grenades in bad company are more useful as doorway makers and cover destroyers than as proper suport weapons. what is pissing off alot of us who care about little things called historic accuracy is the fact that even though they say that everyone had to read about MACV:SOG they have gotten few details right. [[User:Rockwolf66|Rockwolf66]] 18:44, 7 July 2010 (UTC)&lt;br /&gt;
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It's true that the 40mm is not terribly powerful in BC2, but explosives need to be less powerful in games than they would in real life, imagine Claymores with realistic spread, damage, and range, without those stupid little lasers, and without bomb squad. Or frag grenades, they're overspammed as it is. Doing something like that is less realistic, but needed for the game to work. Having something like and AUG in 1968, or a SPAS-12 used by Vietcong around the same time... not so much. [[User:Alex T Snow|Alex T Snow]] 22:05, 7 July 2010 (UTC)&lt;br /&gt;
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:I agree Alex, because Claymores are really designed to take out a huge radius of enemies, it could easily wipe out an eight man squad. and a frag in a 10 by 10 room would really kill everything inside. If they went for realism, all the 5.56 assault rifles in MW2 would have the same damage and virtually the same recoil, but for balance the TAR is portrayed as extremely powerful, and the ACR weak. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Yeah, it just bothered me that they were THAT different, they could have chosen different weapons if they wanted to balence them like that or something, the part that bugs me the most is that COD4 was better balenced AND made more sense, it's just such a step back... [[User:Alex T Snow|Alex T Snow]] 22:05, 9 July 2010 (UTC)&lt;br /&gt;
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All you people whining and crying about grenade launchers and snipers need to quit bitching and cowboy up. [[User:Spartan198|Spartan198]] 20:38, 13 August 2010 (UTC)&lt;br /&gt;
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Grenade launchers are balanced, mininum detonation range, slow reload, not very accurate (need to arc) only 2 rounds, and besides,  use it to take down campers.&lt;br /&gt;
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== Linked to World at War ==&lt;br /&gt;
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It has been conformed that Reznov from World at War will appear in this game and even make comments about Dimitri Petrenko. This was seen on the Call of Duty Wiki&lt;br /&gt;
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:Yes, as Reznov is more or less confirmed to be the bearded man you meet and then split from in the tunnel rat scene at E3. I'm happy to see him back, as he made World at War even better for me, maybe now he'll continuously yell &amp;quot;Fire the Javelin!&amp;quot; [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::&amp;quot;now he'll continuously yell &amp;quot;Fire the Javelin!&amp;quot;&amp;quot; What's a Javelin doing in the cold war? Oh wait I forgot, it must be a secret prototype no one knew about.&lt;br /&gt;
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:Alright, I was thinking in an MW2 state of mind, lemme see. I know, how about him always yelling &amp;quot;FIRE THE LAW&amp;quot; in your ear every two seconds when something as small as a jeep shows up &lt;br /&gt;
[[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Any links to zombies?&lt;br /&gt;
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Yes. Confermed on callofduty.com&lt;br /&gt;
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as lon as he goes all predator on some one like in wold at war , im fine with in, and being as that hes a soviet why is he with the us? defector or what? simmons 8492&lt;br /&gt;
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== Has it occured to anyone that the AR-15 variant is probably custom made? ==&lt;br /&gt;
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Treyarch has said that these guys could have guns custom built just for them, which I feel explains things much more adequately than just saying that they're prototypes of future (to them) guns. My theory is that he had a CAR-15 custom made with a flat-top reciever for tactical reasons. Maybe this caught on with the rest of the team, and whatever manufacturer they got to make these guns for them sold the idea later on. Of course this is just an excuse for the guns having the rails just to free it up for attacthments in Multiplayer, but at least there is some kind of excuse. Unfortunately this theory doesn't cover the anachronistic appearances of the SPAS-12 and the AUG, but hey, no game ever get's all of it's guns 100% correct.&amp;lt;br /&amp;gt;&lt;br /&gt;
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Edit: Actually it just might explain the AUG, because all it really is is a combination of ideas taken from the Enfield EM-2,&amp;lt;br /&amp;gt;&lt;br /&gt;
Korobov TKB-022, and several other abandoned designs from before or shortly after World War 2. The only thing it doesn't explain is why it has the production-style built in telescopic sight, instead of the original prototypes open sights:&lt;br /&gt;
[[http://world.guns.ru/assault/aug_pr1.gif]]&lt;br /&gt;
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:I can deal with the CAR-15 because it's at least ''plausible'', but the &amp;quot;SOG got it first&amp;quot; excuse doesn't work with the guns that didn't yet exist. The AUG isn't just a customized version of another gun, it's a standalone design on its own. [[User:Spartan198|Spartan198]] 20:48, 13 August 2010 (UTC)&lt;br /&gt;
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== For those of you who may be confused about the supposed MP5/UMP hybrid ==&lt;br /&gt;
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This is what I'm talkin about:&amp;lt;br /&amp;gt;&lt;br /&gt;
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[[Image:CODBO-SMG.jpg]]&amp;lt;br /&amp;gt;&lt;br /&gt;
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As you can see, it appears that it has the reciever and magazine housing of an MP5 or MP5K, while the barrel housing (correct me if I'm incorrect in calling it that) looks like that of a somewhat shortened UMP. If you look closely, you will note that it has the MP5Ks finger guard (I'm guessing that's what that is) directly below the muzzle that looks like a cut down version of the full handguard found in this picture:&amp;lt;br /&amp;gt;&lt;br /&gt;
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[[Image:MP5Kprototype.JPG]]&amp;lt;br /&amp;gt;&lt;br /&gt;
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My point is I don't think it's a hybrid at all, merely an MP5K missing it's forward vertical grip, for some reason or another. And seeing as every other aspect of the gun is that of an MP5Ks, I think it's safe to say that's what it is, so I'm gonna change it to that on the front page. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:38, 19 July 2010 (UTC)&lt;br /&gt;
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It ain't a hybrid, it is a real gun altogether. After doing some research I think I've found the gun or rather guns that it could potentially be. My first guess is:&lt;br /&gt;
*The H&amp;amp;K SMGI &amp;amp; II&lt;br /&gt;
http://www.hkpro.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=103:smg-i-a-ii&amp;amp;catid=11:rare-prototypes&amp;amp;Itemid=5&lt;br /&gt;
*And second guess being the MP5 PIP&lt;br /&gt;
http://www.hkpro.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=102:mp5-pip&amp;amp;catid=11:rare-prototypes&amp;amp;Itemid=5&lt;br /&gt;
[[User:Draco122|Draco122]] 19:14, 10 August 2010 (UTC)&lt;br /&gt;
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== G11 ==&lt;br /&gt;
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Anyone else as excited as I am for the inclusion of the G11? [[User:Dannysaysnoo|Dannysaysnoo]] 19:16, 19 July 2010 (UTC)&lt;br /&gt;
:Just another anachronistic gun. Thats all. --[[User:Werc|Werc]] 04:49, 20 July 2010 (UTC)&lt;br /&gt;
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I sure as heck am. --[[User:AK-74Fan|AK-74Fanc]] 23:18, 19 July 2010 (UTC)&lt;br /&gt;
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Eh the gun itself isn't that big of a deal to me, but I definitely am excited to see something that to my knowledge hasn't been in an FPS before. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 23:29, 19 July 2010 (UTC)&lt;br /&gt;
: Well, it have appeared already in few other FPS games. For example [[Delta Force: Land Warrior]], [[Global Operations]], [[IGI 2: Covert Strike]] or Code of Honor: The French Foreign Legion  --[[User:Werc|Werc]] 04:58, 20 July 2010 (UTC)&lt;br /&gt;
::Those games are not up to the modern standard, though. ;) [[User:Dannysaysnoo|Dannysaysnoo]] 12:11, 20 July 2010 (UTC)&lt;br /&gt;
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:Really, you could say this is the G11s first appearance in a well known game, and will finally show it off to the masses. I love the weapon itself, and to see it finally make a big appearance like this makes me quite happy.[[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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The G11 was in Syphon Filter 2 [[Special:Contributions/98.237.107.108|98.237.107.108]] 02:25, 27 August 2010 (UTC)&lt;br /&gt;
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Can someone link me the video of the G11 being used? I don't want to search through all the reposts and copies of other videos.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 13:23, 5 September 2010 (UTC)&lt;br /&gt;
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== XM214 Microgun ==&lt;br /&gt;
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Since it's going to cover the Vietnam era, and the way these types of games like to go over the top, do you think there's a chance that the XM214 Microgun is going to make an appearance?  I know it was only a prototype, and was it was made in the 70's, but I thought I read somewhere that the SF guys tried it out only to find that it was not feasable having a gun fire at 4,000 rpm.--[[User:Gunkatas|Gunkatas]] 03:14, 21 July 2010 (UTC)&lt;br /&gt;
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:I think putting a Minigun in the game would be kind of stupid. I mean sure they could make it heavy and awkward to carry, but that thing would simply decimate anyone in it's path, whether they're behind light cover, in a vehicle or just in the open. I'd love one, but methinks not. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Not to mention it's impossible to actually fire one with live rounds. -Mandaloin&lt;br /&gt;
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== A more plausable fictional AR-15  ==&lt;br /&gt;
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I can understand a frankengun, like some special forces guy back then would take several kinds of AR-15 designs and mash them together until he gets an awesome gun that works. And being special forces, they can get whatever they want to suit their mission, so it would make sense for whatever they take to not be standard issue or that it is known, but I don't like the flip up iron sights since I don't know when flip up irons came about or the flat top receiver. It's like they just took a Colt Model 933 and replaced the stock with an old style stock from the CAR-15. I mean, put a telescoptic stock on an M16A1 rifle, or A2 upper reliever on the Car-15 and swap out the pistol grip or something. [[User:Excalibur01|Excalibur01]] 22:16, 21 July 2010 (UTC)&lt;br /&gt;
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:That would make sense considering the special forces style of the game. Also, Sonny (from Deadliest warrior and such) was on as an advisor for Spetsnaz and tactics, so look for both some epic Spetsnaz moves and even a character of him in game! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Do we even officially know yet what model AR-15 it is, aside of course from the flattop reciever and flip-up sights? [[Special:Contributions/67.187.27.89|67.187.27.89]] 02:31, 22 July 2010 (UTC)&lt;br /&gt;
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It pretty much is a Colt Model 933 without a brass deflector or forward assist, which actual does not exist. I have not seen a flat top reciever without the forward assist and the brass deflector. I don't even think flip up irons were invented back then. [[User:Excalibur01|Excalibur01]] 02:58, 22 July 2010 (UTC)&lt;br /&gt;
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I mean if they threw in a CAR-15 tricked out like the ones seen in Black Hawk Down, I'd have no complaints [[User:Excalibur01|Excalibur01]] 04:04, 22 July 2010 (UTC)&lt;br /&gt;
:+1. but they though it would look too bulky from first person perspective.&lt;br /&gt;
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agreed. that movie was amazing. i wouldnt even care if you couldnt use the tac-lights but still the CAR-15s they had in that movie were amazing. does anyone no what the difference between CAR-15 and Colt Commando models are??? [[Special:Contributions/24.15.103.231|24.15.103.231]] 23:55, 6 August 2010 (UTC)&lt;br /&gt;
:I associate the CAR-15 with the XM177 style flash hider and the Commando to me is the M733 for it's short barrel [[User:Excalibur01|Excalibur01]] 02:55, 27 August 2010 (UTC)&lt;br /&gt;
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== New weapons! ==&lt;br /&gt;
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Here's [[http://callofduty.wikia.com/wiki/File:GunWall.png]] a pic of a bunch of airsoft guns Treyarch has on a wall in their studio which pretty much confirms that they'll be in the game. &amp;lt;br /&amp;gt;&lt;br /&gt;
From left to right, starting at the top:&amp;lt;br ?&amp;gt;&lt;br /&gt;
-M16A2 (?)&amp;lt;br /&amp;gt;&lt;br /&gt;
-MAC-10 w/ supressor&amp;lt;br /&amp;gt;&lt;br /&gt;
-AUG&amp;lt;br /&amp;gt;&lt;br /&gt;
-Mini-Uzi&amp;lt;br /&amp;gt;&lt;br /&gt;
-L85&amp;lt;br /&amp;gt;&lt;br /&gt;
-Scorpion SA Vz 61&amp;lt;br /&amp;gt; &lt;br /&gt;
-AKs-74u&amp;lt;br /&amp;gt;&lt;br /&gt;
-Another Skorpion&amp;lt;br /&amp;gt;&lt;br /&gt;
-SPAS-12&amp;lt;br /&amp;gt;&lt;br /&gt;
-MP5 (?)&amp;lt;br /&amp;gt;&lt;br /&gt;
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Not sure exactly what the MP5 is doing as there already is the K variant prototype, and no idea what the HELL the M16A2 is doing there as there's already an M16A1 AND a CAR-15. What do you all think?&lt;br /&gt;
Sorry it's a bit blurry.&lt;br /&gt;
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It could be a very blurry M16A1 or maybe because they somehow can bullshit their way into saying they got a prototype M16A2. And I prefer us to use the full size MP5 again. Looks like they got an L85 here. [[User:Excalibur01|Excalibur01]] 03:59, 22 July 2010 (UTC)&lt;br /&gt;
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: That pic is here too :) Check out &amp;quot;extras&amp;quot; section in article :D&lt;br /&gt;
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:The L85 got my gun-boner up, been wanting that since the MW2 L86 LSDisapointment. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Dude, put that away. :P [[User:Dannysaysnoo|Dannysaysnoo]] 12:23, 22 July 2010 (UTC)&lt;br /&gt;
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We might also see the Browning HP because of the rumored &amp;quot;Iranian Hostage Situation&amp;quot; level. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
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:I wouldn't be surprised, but if I see another Desert Eagle, then I'll have to wtf. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
::Deagle prototype and AA12 prototype + level is moved to Buckingham Pallace to add more drama to the game. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
:::Sorry, Buck Palace? Explain this? I assume this is a rumour, since so far Operation Nimrod has yet to be confirmed aswell. Sounds interesting though (if a little rediculous and implausible)&lt;br /&gt;
::::just kidding. I just jumped on the Black Ops bandwagon [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
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Im guessing the a2 is used since its more availible and when they do motion capture it would look the same. showing how someone moves with a m16 s what they're looking for,&lt;br /&gt;
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:Also, the footage showing the Spetsnaz game models doing rolls shows the player holding and firing a clearly Vietnam era M16A1, so that's there for sure. Also, I do believe the Iranian Embassy raid will be tacked on much like Mile high Club in CoD 4, simple as a fun epilogue style bonus mission. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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&amp;quot;Black Ops is said to be set in various locations, including Vietnam and Cuba, [3] and judging from weaponry and dates given in the trailer, it is set between 1960 and 2010.&amp;quot;&lt;br /&gt;
a quote from here: http://callofduty.wikia.com/wiki/Call_of_Duty:_Black_Ops&lt;br /&gt;
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I really hope there's a Browning HP, cause it's cool and cause I'm Canadian lol. It might be in to be honest because in COD4 the Overkill and Last Stand pics had a Glock and then it was added in MW2, and the Overkill pic in WAW was a Browning HP :) [[User:Alex T Snow|Alex T Snow]] 21:56, 26 July 2010 (UTC)&lt;br /&gt;
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I hope its just &amp;quot;iranian embassy raid inspired&amp;quot;, not the real thing, i want more than 6 guys to shoot.&lt;br /&gt;
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:This is Call of Duty, so you'll always have plenty of enemies to shoot. And yeah Alex, as a fellow Canadian, a Hi-Power would be a nice handgun to have in the game, and period correct. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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As much as I love the Hi Power and actually owning one, I don't want to see one in a game such as call of duty just because of the attention it will recieve from nerds spamming videos on youtube &amp;quot;HEY THIS GUN IS IN CALL OF DUTY!!!!1&amp;quot; It gets really annoying and that kind of attention seems negative to those that actually collect guns. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:29, 27 July 2010 (UTC)&lt;br /&gt;
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:Partially agree with you there. I hate the attention guns get from these games (and suddenly every 12 year old becoming a firearms expert [yes, obviously the M16 is better than the AUG just because CoD says so]) but, I enjoy being able to play with them. Win some, loose some. Well, one or two firearms forums have noticed a HUGE increase in the number of people looking for the 'ACR'. As have a few rifle stores in the 'States that I know of have been plagued by idiot teens looking for hi-tech military grade gear...&lt;br /&gt;
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I hope there is a HP, they need a 9mm gun for MP (more ammo, less recoil, but less damage) and Id rather see a cool gun then a lame generic beretta coming in.&lt;br /&gt;
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I wouldn't mind seeing a Browning HP, (heck Indiana Jones used one, who wouldn't?) But then again it may look just a little bit too similar to the M1911 that's already confirmed for this game, so it's addition might be just a little visually redundant. [[Special:Contributions/67.187.27.89|67.187.27.89]] 05:04, 28 July 2010 (UTC)&lt;br /&gt;
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:Hi-power and m1911...look similar? It sounds like &amp;quot;Elephant&amp;amp;Rhino look alike&amp;quot; or &amp;quot;M16 looks like AK 47&amp;quot;.&lt;br /&gt;
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I said they look similar. Not exactly alike. Besides, when it comes to COD, all of the guns are supposed to be easily distinguishable on the fly. If they gave one a different finish it'd be perfectly fine.&lt;br /&gt;
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:Maybe so, maybe not, but all I'd like to hope is that the bloody ACR doesn't return, or else I'm burning down Treyarch studios. Honestly, MW2 just had cool and shiny guns that everyone would like, as opposed to realistic and proper guns used by militaries and militias. Of course the AK needs rails and a retractable stock, that makes it cooler! And of course we have the Barret, because it's big and makes a loud boom! And of course we have a Glock 18, because it's a Glock! I swear, it's like the IW developers had no idea what real special forces, Rangers, Spetsnaz and Militia would be equipped with, and instead went solely with cool, popular and impractical guns. Black Ops sounds like it's trying to be period correct, or at least have some different guns that other games. Sure there's an anachronistic AUG, but atleast it's not an ACR or Intervention in 1968! Rant complete! Also, I've heard lots of rumours of the Beta being released August 1st, anyone got any info on that? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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I've heard that rumor too, but as far as I know it has no information to back it up&lt;br /&gt;
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some guy was selling beta codes on ebay (£12 for a demo!!!) but they have been pulled. unluckey for the 10 people that bought them as the guy was new and had (0)--[[User:Smish34|Smish34]] 22:04, 28 July 2010 (UTC)&lt;br /&gt;
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They don't really need a high cap 9mm, while it wouldn't be realistic but they could do it like they did in WaW. I remember reading something about a old guy that was killed in his home and over 30 guns stolen and he had a Uzi and a FAL. The guy was in his 70s as I recall and someone said &amp;quot;a uzi and a fal? LOL someone plays to much MW2!&amp;quot; even though the guy most likely never heard of MW2. The FAL used to be fun to look up on Youtube, I discovered it through sportsman guide as a parts kit so I looked it up on youtube and it was just educated comments about the gun. Same video a few months later after MW2 came out it was just gaming nerds that thought they knew guns commenting. I don't want to see this happen to the gun thats in my shoulder holster. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:49, 28 July 2010 (UTC)&lt;br /&gt;
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:COD nerds. Sooner or later they`ll grow out of it(like i did with Counter Strike) [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
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Or not.&lt;br /&gt;
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Who gives a damn if they do, what are you gonna do, buy a brand new gun, buy the most obscure handgun you can think of? Every profession, field of study, or interest gets its day in the limelight(save for the really boring ones), and videogames are doing this for guns. Do you think that symbologists enjoyed when the Da'Vinci code came out? They were probably just as annoyed as you for all the dilettantes who thought they suddenly knew something about symbology. What the hell are you gonna do? Nothing, I say. --[[User:Mr-Jigsaw|Mr-Jigsaw]] 05:32, 30 July 2010 (UTC)&lt;br /&gt;
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:I plan on owning guns when I grow up, have already handled and shot many guns, and yet I still plan to play CoD as an adult. You know why? Because I enjoy online gaming, and because oddly IRL you can't shoot people and get away with it (outside of airsoft, which I also play) [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Jigsaw, it appears as though you misread my post, I don't want them to include it because I hate the negative and dumbass attention guns online already attract. I feel as though my sport is tainted because of all these idiots. I'm fine with other games including it that aren't as mainstream but CoD is idiot infested. The 1887 Winchester is a perfect example, I learned about it from terminator 2 and thought it was cool and all and comments on those videos were either people that found out about it the same way and shooters. Now they are filled with nerds talking about it in MW2. Its seriously annoying. Seeing how you people come from video games and not shooting you won't be able to understand. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:43, 30 July 2010 (UTC)&lt;br /&gt;
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Well you never addressed the negative attention bit in your original post, but still, how are you going to stop them? Sure it's annoying but it's nothing to stew over. And I like how you assume that we're 'from' gaming and not a shooting history so we obiously can't know how you feel. Also, your page says you're seventeen, I didn't realize that minors could get CCWs, or was that shoulder holster talk figurative, or do you live on a ranch or something?&lt;br /&gt;
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It was in my own home and it was for real. Don't need a CCW to carry anyway. I never said I'm gonna stop them or make a petition or anything, I was just expressing my point. Yes I did address the negative attention. Alot of you on here in the video game section have more experiance with video games than actual firearms. I know someone that has made it so you he has to approve comments because of the videos of his Beretta M93r.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:18, 31 July 2010 (UTC)&lt;br /&gt;
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:I'm also extremely proud that even at 16, I came from liking and learning about guns from sources outside of video games. Hell, even if I first see a gun in a game, I'll research it to learn some proper information, not the awesome CoD-Knowledge so many kids think they have nowadays. Literally, I had a kid telling me the ACR was better then the AK-47 the other day because &amp;quot;It's better in MW2, which is really close to real life&amp;quot;. I laughed at him for a minute, then went on to own him with a five minute talk on the AK-47, which he promptly retorted to by leaving the game. Cod kids 0, Me 1 [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Eh I shoot when I can, but I mostly just read up on just about everything I can learn about a certain gun once I see it in a movie/game/real life. I wish I had more time to shoot. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 04:50, 31 July 2010 (UTC)&lt;br /&gt;
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i hate it when people talk about the intervention sniper as being amazing. ok in real life its very powerful, and i first learnt about it from a film and i thought it looked ugly. i also hate the annoying 10 year olds with the duel shotguns, modern warfare 1 was a great game and tactical, MW2 was more tacticool. especially when you get kids, that shouldnt own the game but are spoilt enbough to get there parents buy it, they lecture you on guns like they have them in their living room and use them constantly. i like the ACR it looks cool, i know it as the 'magpul masdasa' but no one on COD as ever hear of the name. i would like to see pistols as secondary, they balance out the game and dont make it unfair. i would like them to make pistols louder to make them feel powerful rather than a crappy sound that seems quieter than a hole puncher--[[user:smish34|smish34]] 13:44, 31 July 2010 (UTC)&lt;br /&gt;
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: Well, i always though that ACR looks terrible. First seen it in Future Weapons and only thing that i liked was fact that i can fire both 5.56 and 7.62. Intervention ? This is one of first guns that i heard about first in MW2. I imediattly googled some real life info about it :)&lt;br /&gt;
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So did I. By the way, is it even called the Masada anymore? I thought Remington bought the rights and renamed it 'Remington ACR'. Oh well, either way I'm still gonna call it the Masada, it sounds better, and MW2 kiddies won't know what I'm talking about. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:10, 31 July 2010 (UTC)&lt;br /&gt;
:I always thought it was a silly name for a weapon. You ARE aware of what happened to Masada, correct? Yes, it's a great example of defiance in the face of incredible odds, but the fact remains, everyone eventually killed themselves. (Or each other, but you know what I mean.) --[[User:Funkychinaman|funkychinaman]] 16:38, 31 July 2010 (UTC)&lt;br /&gt;
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It was designed by Magpul under the Masada name and then Bushmaster started building them.  Then came Freedom group that bought Remington and they decided to buy bushmaster. So now the bushmaster ACR has the remington name on it even though they have nothing to do with design or manufacturing.--[[User:Spades of Columbia|Spades of Columbia]] 16:42, 31 July 2010 (UTC)&lt;br /&gt;
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Ah, I see. And I had no idea that happened to Masada, I'll have to look into that. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 17:49, 31 July 2010 (UTC)&lt;br /&gt;
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:Well, from what I've heard as a heavy rumor from many places, tomorrow could be the release of the Black Ops Public Beta. It seems logical, as it gives roughly two and a bit months of Beta before it's closed so Treyarch can finish the game off for the November release, but then again maybe not. All I can say is, fingers crossed, because tomorrow we could be going deep and going hard men![[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:: Tommorrow? Now I seriously doubt that. I don't think they can just drop a public beta on us like that without an official announcement. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:27, 1 August 2010 (UTC)&lt;br /&gt;
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:::It's happened before, and if not released tomorrow, maybe they announce it tomorrow then release for Monday. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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well they havent confirmed nor denied the beta but some hackers found the codes a few months ago, they also found the halo reach beta codes months before it was announced. but i think they would give some indication on wether or not they are, also there was this guy selling codes on ebay a few days ago, definatly fake, and they have been pulled [[user:smish34|smish34]]&lt;br /&gt;
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While i'm not fully aware of the differences between the ACR and the Masada, but the most notable is the location of the charging handle. The Masada has it over the ejection port while the ACR has it over the forend. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:16, 6 August 2010 (UTC)&lt;br /&gt;
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Correct me if i'm wrong, but I heard on youtube I heard that it was originaly call the magpul masada, but they changed the name because they didn't want the name masada on there gun so they changed it to the name acr. Liek I said if I'm way of correct me.&lt;br /&gt;
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==Anyone Take Notice?==&lt;br /&gt;
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During one of the gameplay videos, did anyone take notice to the AK-47 icon (where it said &amp;quot;Hold X For AK-47)? It looks a bit colored instead of grey (meaning i noticed some orange in it as well) [[SeanWolf]]&lt;br /&gt;
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Those Icons are only grey, no color. It had to be behind it giving it the appearance of orange.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:27, 6 August 2010 (UTC)&lt;br /&gt;
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Well...i was looking at this image and it LOOKS colored (the stock)[[User:SeanWolf]]:&lt;br /&gt;
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[[Image:CODBO-AK47blip.jpg]]&lt;br /&gt;
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: That looks coloured to me too. Hmm, that's interesting. And it's not like it's all one color, like something could be behind it giving it the illusion of colour, the reciever seems to be some kind of a metallic blue while the wooden handguard and stock seem to be orange-ish. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:12, 8 August 2010 (UTC)&lt;br /&gt;
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Yeah it is, Thats what I get for not looking at it. Thought it would have been the same as before. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:17, 10 August 2010 (UTC)&lt;br /&gt;
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== New Trailer ==&lt;br /&gt;
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http://www.youtube.com/watch?v=h_fsM6LBi54&lt;br /&gt;
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Straight off the bat, there's a FAMAS, Ballistic Knife, and what some people on the CoD wiki have claimed to to be an Arctic Warfare type sniper rifle. [[User:The Wierd It|The Wierd It]] 15:55, 9 August 2010 (UTC)&lt;br /&gt;
:...and an exploding RC car. Interesting...--[[User:Funkychinaman|funkychinaman]] 18:12, 9 August 2010 (UTC)&lt;br /&gt;
::''Holy hell...they've stopped trying.  Depending on how any demo and reviews are, I might just buy it for the single player, but the multiplayer is completely out of the question.  They took Modern Warfare 2 - which wasn't the best of bases to start with - and made it worse.  Just like Treyarch, I suppose.'' --[[User:Clutch|Clutch]] 18:14, 9 August 2010 (UTC)&lt;br /&gt;
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: It looked a lot better than MW2 to me. A lot of the minor details looked the same, like the kill medals at the top of the screen, but other than that not much looked the same. And I do believe that was an Arctic Warfare, but I'll have to look a little closer before I'm sure. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 18:30, 9 August 2010 (UTC)&lt;br /&gt;
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: Watched it again: Yes, that is an Arctic Warfare. And another thing to note, the FAMAS was missing it's carry handle! Again, Treyarch? Really? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 19:14, 9 August 2010 (UTC)&lt;br /&gt;
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:There IS a FAMAS without the carrying handle, but it's a DMR and the carrying handle is removed solely to mount a scope on it [[User:Excalibur01|Excalibur01]] 19:39, 9 August 2010 (UTC)&lt;br /&gt;
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::kind of like this.--[[User:Smish34|Smish34]] 19:58, 9 August 2010 (UTC)&lt;br /&gt;
[[image:Famascoddmr.jpg|thumb|none|400px]]&lt;br /&gt;
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:The one in the game is EXACTLY like this thing. Even though it's a FAMAS again, it does look kinda cool despite the fact that this gun never existed during the Cold War...this is stupid. They got an AR-15 that shouldn't exist, an Accuracy International Arctic Warfare that shouldn't be in the game, the AUG, which might not exist in the game either, and now a FAMAS that shouldn't exist. They going to pull anything else out of their asses? [[User:Excalibur01|Excalibur01]] 20:02, 9 August 2010 (UTC)&lt;br /&gt;
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::Unless they've gone down the &amp;quot;we don't care that it's not historically accurate, we're trying to make it fun&amp;quot; route. [[User:The Wierd It|The Wierd It]] 20:27, 9 August 2010 (UTC)&lt;br /&gt;
:::Mind you, all of this is from multiplayer. It's multiplayer, there's no story, no setting. Why can't they use anything they want? --[[User:Funkychinaman|funkychinaman]] 20:31, 9 August 2010 (UTC)&lt;br /&gt;
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:::: You do know this places THROUGH OUT the cold war. This is also a MULTIPLAYER trailer, so a number of weapons that appear through out the game can appear. Now, I'm not defending this game, I don't even play CoD anymore. But I'm just saying the fact's about the game. I mean...Yes, if the Accuracy International Arcticle Warfare appeared in single player in a Vietnam mission, then yes, &amp;quot;What the hell...&amp;quot; But this is a multiplayer teaser. (Just to say the Accuracy International Article Warfare started producing in 1982 which the Cold War was still up and running) Please don't rant at me, as I'm just giving the fact's about the game. [[User:Hoot471|Hoot471]] 20:34, 9 August 2010 (UTC)&lt;br /&gt;
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::::::Ok, if a gun appears in the MILTIPLAYER, then it most likely will appear in the game. I have yet to see a shooter game that has guns that appear in the multiplayer mode NOT appear in single player. I've seen the reverse, like in MW2, the SVD appears in singleplayer, but not multi. [[User:Excalibur01|Excalibur01]] 22:36, 9 August 2010 (UTC)&lt;br /&gt;
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And to ADD to that, yes we know this game takes place THROUGHOUT the cold war, which was official between the end of WWII and 1989 ish. The FAMAS wasn't even in production until 1995. The AUG might be excused but the year the mission took place when it made an appearances is 68 and the weapon wasn't even patented until 77. [[User:Excalibur01|Excalibur01]] 22:40, 9 August 2010 (UTC)&lt;br /&gt;
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Could someone edit the Famas section?It says that it appeared in multiplayer foor&lt;br /&gt;
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The creators said that the guns that they have are prototypes so some of them will be used when not in service.&lt;br /&gt;
:Well the creators are bullshitters. You're telling me the French created the FAMAS carrying handleLESS prototype almost 20 YEARS before it was put into service? And the G2 rail version even which was made in 2001? I might forgive the AUG somewhat, but there is so much bullshit I can take here. There are so many other weapons Treyarch could use, but they had to try to somehow bullshit the weapons from MW2 into this game instead of being original. [[User:Excalibur01|Excalibur01]] 22:47, 9 August 2010 (UTC)&lt;br /&gt;
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Yeah I agree that Treyarch could have picked another gun, but if you think about it all the recent call of duty game (Modern Warfare, Modern Warfare 2) not all the guns that are used in the game would be used at that time, but they are little thing like the w1200 wouldn't be used in 2011 and the wa2000 in 2016 so maybe the famas and the ar 15 are the acceptions.&lt;br /&gt;
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MW2 is a different kind of weapon selection. It takes place in an unspecified &amp;quot;near future&amp;quot; kind of storyline or present day. All the weapons in the game exist in the current timeframe. MW2 isn't a period piece game, COD from 1 to 3 were all WWII games and Modern Wafare is well, as the title goes, &amp;quot;Modern Warfare.&amp;quot; Black Ops takes place within the Cold War, a time before 1989, so any guns before than is acceptable. Sure, seeing a gun that won't be out in the open market for another 2-3 years, yeah I can accept that. A lot of prototype weapons are like that, but the FAMAS is in a game that is more than a decade before the concept inception of said weapon. [[User:Excalibur01|Excalibur01]] 23:11, 9 August 2010 (UTC)&lt;br /&gt;
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It's a bit more than a decade. The game's set in 1967/68, so a good thirty-odd years before it was conceived. The problem is, they could have inserted the real FAMAS prototype, no problem (1971, compared with 1974 for the AUG). [[User:The Wierd It|The Wierd It]] 23:13, 9 August 2010 (UTC)&lt;br /&gt;
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I heard that treyarch isn't going past the 1980 mark.&lt;br /&gt;
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Ok I agree with maybe Treyarch just abused the prototype thing, but they can always take the famas out, they look at the forums.&lt;br /&gt;
:I don't think they do [[User:Excalibur01|Excalibur01]] 23:24, 9 August 2010 (UTC)&lt;br /&gt;
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On the new multiplayer video did anyone see the guy roll out the way around the :36 mark? - the marksman.&lt;br /&gt;
:Looks like he jumped and slide away from the gunfire. I hope we get to do that. [[User:Excalibur01|Excalibur01]] 02:55, 10 August 2010 (UTC)&lt;br /&gt;
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: We can. If everything else from that old Multiplayer rumor is also true, which is a very real possibillity as a lot of it was confirmed or all but confirmed in that trailer, it will be a standard mechanic and won't need any kind of a perk or anything. Also, I've just gone ahead and decided to completly disregard this game realism. It's obviously trying to be some sort of &amp;quot;Modern Warfare back in time&amp;quot; deal, so at this point I'm just hoping it's fun. And that's all that will really matter in the end, right? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 03:39, 10 August 2010 (UTC)&lt;br /&gt;
::No, I can't accept that! Call of Duty originated as a game that takes place in a set time frame and immerses you in it with historical accuracies. Every game except for MW2 has been very accurate, especially when compared to other video games. If they wanted all these modern guns, then why make the time frame set in Vietnam/the Cold War? Why all of a sudden do they only care about making it look cool instead of providing us with realism like they always have? With the FAMAS G2 FELIN and the Accuracy International Rifle, they are officially bullshitting about the fact that these are prototypes in the Vietnam War. There can be no more arguments against that fact. But why do they have to do that to what was once such a legitimate series?&lt;br /&gt;
:::Look around on this page, and we go into why they chose the time period they did. --[[User:Funkychinaman|funkychinaman]] 03:11, 11 August 2010 (UTC)&lt;br /&gt;
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: Money. Most consumers don't care or even know that most of these guns weren't around in the game's time period, they don't even really care about the Singleplayer, they just want cool guns in their Multiplayer. Of course I don't agree with this at all. 02:50, 11 August 2010 (UTC)&lt;br /&gt;
::That still doesn't make sense to me. Call of Duty got its very successful start making realistic games. When it came out Call of Duty 4 was one of the best selling games ever and it's one of the most legitimate modern war games I've ever seen. Based on that you would think that people like seeing an accurate game.&lt;br /&gt;
:::First off, a game where you can single-handed kill half the German army is not that realistic. In fact, I personally think it's a bit insulting to the real veterans who only had one life and no continues to play with. Second, MW2 wasn't realistic and it still sold a bajillion copies. Yes, it's about the money. Don't like it? Then don't spend your gaming dollar on it. Our wallets are our votes. --[[User:Funkychinaman|funkychinaman]] 20:00, 11 August 2010 (UTC)&lt;br /&gt;
::::Obviously being able to kill a million people isn't realistic. Perhaps a better word would be accurate. You can tell in the first 5 Call of Dutys they made a good effort to get their shit right. Now they don't even try. I don't understand why they stopped trying with MW2 and now why Treyarch is following suit. I wouldn't buy any of these games but there's no more realistic or accurate games coming out anymore and I can only play the old Rainbow Six and Ghost Recon games so much before I get tired of them.&lt;br /&gt;
&lt;br /&gt;
I'd like to make a small correction, the FAMAS was designed from 1967-1971 and the first generation FAMAS's entered service in 1978. Dose this mean you'd see a G2 in the Vietnam war, no but a prototype without a carry handle could hypothetically have exited in the time of the game.&lt;br /&gt;
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=== I think this is actual FAMAS Prototype ===&lt;br /&gt;
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Isn it ? Whatever. It will be awesome if actual prototypes of guns will get in.&lt;br /&gt;
[[image:FAMAS_PROTOTYPE.JPG|thumb|none|400px]]&lt;br /&gt;
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If it is than they won't put it in, doesn't look as cool you know, thats what counts.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:34, 13 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Pepole please acquant yourself with the FAMAS's history here. Thank you. [http://en.wikipedia.org/wiki/FAMAS]&lt;br /&gt;
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== The COD wiki ==&lt;br /&gt;
&lt;br /&gt;
I just looked over at the COD wiki and it is a nightmare over there on their format and what little info they put on their pages and disregard the &amp;quot;gun nerds&amp;quot; on any contributions. [[User:Excalibur01|Excalibur01]] 22:46, 9 August 2010 (UTC)&lt;br /&gt;
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That's because there's a policy against adding IRL info to the weapon articles. Although I've just been having an argument with someone who was convinced the FAMAS here was an F1. [[User:The Wierd It|The Wierd It]] 22:52, 9 August 2010 (UTC)&lt;br /&gt;
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Have they ever seen the F1 FAMAS, it has the carrying handle. Only the FAMAS G2 had the option of getting no carrying handle. [[User:Excalibur01|Excalibur01]] 22:53, 9 August 2010 (UTC)&lt;br /&gt;
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His initial argument was that it couldn't be a G2 because it had a small trigger guard and was using the proprietary magazine, rather than the large hand-guard and a STANAG magazine (despite the G2 being able to fit+feed both). [[User:The Wierd It|The Wierd It]] 22:57, 9 August 2010 (UTC)&lt;br /&gt;
:Then this FAMAS don't exist either in the real world like the Ar-15. The developers are also looking at &amp;quot;Black Ops&amp;quot; history wrong. The concept of today's special forces were really different back then during the Cold War. It's not the same kind of people or style as it hasn't been refined  like today Spec Ops. [[User:Excalibur01|Excalibur01]] 23:12, 9 August 2010 (UTC)&lt;br /&gt;
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I'm over at Cod wiki right now.&lt;br /&gt;
&lt;br /&gt;
==Those are definitely explosive tips==&lt;br /&gt;
&lt;br /&gt;
The attachment on this picture:&lt;br /&gt;
http://www.imfdb.org/images/7/77/Codblackopsunkownattachment.jpg&lt;br /&gt;
is definitely explosive tip for crossbow.&lt;br /&gt;
just watch the trailer and stop at 0:30 and look in the killfeed.&lt;br /&gt;
http://img413.imageshack.us/img413/804/callofdutyblackopsmulti.png&lt;br /&gt;
&lt;br /&gt;
==A nice detail==&lt;br /&gt;
Look at 0:09 in the new trailer, there is clan tag written on the AR-15 charging handle.&lt;br /&gt;
&lt;br /&gt;
Yeah, I noticed that. I like that little touch. But I hope it doesn't just copy his clan tag from next to his name and paste it on the charging handle, I hope I can have something written on my gun without having to have a clan tag. I don't particularly like clan tags, mostly because I hate clans. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:55, 11 August 2010 (UTC)&lt;br /&gt;
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==Ballistic knife==&lt;br /&gt;
would the Ballistic knife be listed as a firearm or not?&lt;br /&gt;
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Maybe it does shoot a projectile even thought it is not a firearm.&lt;br /&gt;
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No because its not a firearm.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 00:43, 13 August 2010 (UTC)&lt;br /&gt;
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To be fair though, the crossbow isn't a fire arm, but it is a ballistic weapon. And isn't the Punisher's compound bow up even though THAT isn't a firearm? Just put up the ballistic knife.--[[User:True Night]]&lt;br /&gt;
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I have a better idea: Since they aren't firearms, let's remove the crossbow from this page and the compound bow from the ''Punisher'' page. [[User:Spartan198|Spartan198]] 08:44, 20 August 2010 (UTC)&lt;br /&gt;
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just for that tom jane is going to kill you with a bow and arrow. good job . and the balistic knive uses high tention (missspeled) springs, so id call it a projectial if anything. not to mension that , if you look at the rock on this site , it has the little dart shot gun that nick cage uses in the begining. simmons 8492&lt;br /&gt;
&lt;br /&gt;
== Snub Nose ==&lt;br /&gt;
&lt;br /&gt;
I went over to cod wiki and there is a page about a snub nose attachment for the colt python&lt;br /&gt;
Confirm?&lt;br /&gt;
&lt;br /&gt;
I swear I saw snub nose in the new Multi-player trailer. Maybe faster draw?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:14, 10 August 2010 (UTC)&lt;br /&gt;
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Went back to the video and I saw it, the guy is switching to it. http://img59.imageshack.us/img59/319/snubnose.png[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:20, 10 August 2010 (UTC)&lt;br /&gt;
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Hmm...Snubnosed=less accuracy+shorter range= more XP per kill? [[User:BeardedHoplite|BeardedHoplite]] 01:51, 13 August 2010 (UTC)&lt;br /&gt;
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Probably the same logic that it somehow gets more damage with a shorter barrel like the double barrel shotgun in WaW. I'm leaning more towards a faster draw.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:36, 13 August 2010 (UTC)&lt;br /&gt;
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Apparently, it leads to more accuracy and less damage. Hmm [[User:BeardedHoplite|BeardedHoplite]] 02:15, 5 September 2010 (UTC)&lt;br /&gt;
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== Anachronisms ==&lt;br /&gt;
&lt;br /&gt;
Can we please not say that the guns are anachroistic on the actual page? Because Me, along with alot of other people, agree that we really don't care about anachrosisms so please can we just limit comment about anarchistic guns to th talk page please? Thank you. [[User:Drjuki|Drjuki]] 20:54, 10 August 2010 (UTC)&lt;br /&gt;
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:Then what's the point of a discussion page if we can't DISCUSS about shit? [[User:Excalibur01|Excalibur01]] 22:34, 10 August 2010 (UTC)&lt;br /&gt;
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Also, since this ISN'T the Call of Duty Wiki, where it is full of people who can't accept REAL facts, I am undoing all the erasing of pointing out that the guns are anachronistic. Cause that's how I roll [[User:Excalibur01|Excalibur01]] 22:45, 10 August 2010 (UTC)&lt;br /&gt;
:I'm one of those people who don't think it'll affect the quality of the game, but I do believe it should be pointed out. I also believe we'll be able to make a better judgement call on whether or not these are truly anachronistic or just victims of an alternative timeline once the game actually comes out. --[[User:Funkychinaman|funkychinaman]] 22:59, 10 August 2010 (UTC)&lt;br /&gt;
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:Drjuki, the whole point of this whole site is the guns and this page is to discuss the ones in the game. And like Excalibur said, this isn't the Call of Duty Wiki where factual real world information about said guns is against the rules. So, yes, we ''are'' going to point out anachronisms. [[User:Spartan198|Spartan198]] 01:13, 11 August 2010 (UTC)&lt;br /&gt;
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:: Although I do think it should be noted on the page when a certain firearm is anachronistic, I also think it should be simply noted, not ridiculed. Not sure if there really is any on this page, actually haven't looked at it in a while, but it's been a problem on other pages, with commments such as &amp;quot;Aparently they did no research&amp;quot; and such. Our job here is to jot down the facts, not intermingle them with our own thoughts. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 03:04, 11 August 2010 (UTC)&lt;br /&gt;
:::Well that's just it, we don't have the facts. We have images, and no context. Why not just wait until the game actually comes out? --[[User:Funkychinaman|funkychinaman]] 03:11, 11 August 2010 (UTC)&lt;br /&gt;
The context of the trailers and images is that the game takes place during the Cold War period and we have a gun like that AR-15 carbine. No forward assist or brass deflector and the weird magazine. [[User:Excalibur01|Excalibur01]] 03:24, 11 August 2010 (UTC)&lt;br /&gt;
:The context of a three minute trailer, or multiple three minute trailers that tell us nothing? I'm fairly certain I've seen all the trailers, and yet I can't tell you what the overall goal of the campaign is. What are we fighting for? To prevent nuclear war? Assassinate rogue agents? Who's the villain? Is there one? It can all be a dream, or a fevered hallucination for all we know. And it wouldn't surprise me at all if the plot was paper thin. It's MP that sells the game. The only reason why there's a campaign at all is because they can't sell the game for full price if it's only MP. --[[User:Funkychinaman|funkychinaman]] 16:03, 11 August 2010 (UTC)&lt;br /&gt;
::We can ridicule anachronisms if we want, it's a discussion page where we can say what we want. And yeah they didn't do their research or worse straight up ignored the fact these guns didn't exist back then. I think more of us would agree that Treyarch failed on the firearms.&lt;br /&gt;
::: Seriously. Only firearms ?&lt;br /&gt;
I wasn't talking about the discussion page, I was talking about the main page. Say whatever you want here. [[Special:Contributions/67.187.27.89|67.187.27.89]] 15:24, 11 August 2010 (UTC)&lt;br /&gt;
:No one was really talking in the main page. [[User:Excalibur01|Excalibur01]] 15:25, 11 August 2010 (UTC)&lt;br /&gt;
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::Well good, let's keep it that way. It's been a problem on other pages, with ''much'' less incorrect details than this game, so I was just trying to keep it clean here. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 15:35, 11 August 2010 (UTC)&lt;br /&gt;
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--[[User:Jackie.45Cal|Jackie.45Cal]] 12:18, 12 August 2010 (UTC)Im sorry but if you are going to put a gun that wasn't even in development until 2001 in a game set pre 1989 then you may asweel put an ipod in too. It's just silly, those guns were made with materials and machinery that didn't even exsist. I'm personally hoping that there is a surprise mission that takes place in a more modern setting.--[[User:Jackie.45Cal|Jackie.45Cal]] 12:18, 12 August 2010 (UTC)&lt;br /&gt;
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== Watch the ending of the Campaign reveal that.... ==&lt;br /&gt;
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The SOG soldiers are back in time to prevent a nuclear war, and they brought all their guns and equipment from the future with them. That would just make my day, would be so awful it's hilarious. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:26, 11 August 2010 (UTC)&lt;br /&gt;
:Honestly, I'll cry if that happens. In the metaphorical sense, of course. [[User:Acora|Acora]] 22:46, 12 August 2010 (UTC)&lt;br /&gt;
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== Dragunov? ==&lt;br /&gt;
&lt;br /&gt;
In the new Prestige Trailer [[http://www.youtube.com/watch?v=h4HreDGcQus]], people have speculated that the rifle the sniper is carrying at the end is a Dragonuv. Anyone concur?&lt;br /&gt;
&lt;br /&gt;
watch ust before he blows up, the stock and the positioning are from the draganuv --[[User:Smish34|Smish34]] 20:02, 12 August 2010 (UTC)&lt;br /&gt;
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Its a dragonuv. Also I noticed the Dragonuv style scope in the very begining. Do we finally get different redicles for the different rifles?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:17, 12 August 2010 (UTC)&lt;br /&gt;
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I think the action diver had one, too&lt;br /&gt;
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== R/C car ==&lt;br /&gt;
&lt;br /&gt;
For Modern warfare 2 it was the nvgs and now we have a R/C car with a camera and a microphone. what are your thoughts on this?&lt;br /&gt;
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Dumb crap makes my wallet giggle... --[[Special:Contributions/99.65.211.227|99.65.211.227]] 09:51, 13 August 2010 (UTC)&lt;br /&gt;
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Retarded gimmick is retarded.&lt;br /&gt;
&lt;br /&gt;
== Some prototypes photos ==&lt;br /&gt;
&lt;br /&gt;
So... When Treyarch decides to put prototype guns, why not choose actual prototypes ? &lt;br /&gt;
&lt;br /&gt;
For exmaple '''prototype Famas'''.[http://www.imfdb.org/index.php/Talk:Call_of_Duty:_Black_Ops#I_think_this_is_actual_FAMAS_Prototype]&lt;br /&gt;
&lt;br /&gt;
Post more prototype photos. I wish to see ''AUG, SPAS'' or ''AWM'' prototype.&lt;br /&gt;
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And i have one question - May be Stg. RH-70 some kind of AUG Prototype ? &lt;br /&gt;
[[image:2757881.jpg|thumb|none|400px]]&lt;br /&gt;
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I just looked it up, its not a AUG Prototype, its a gun that was meant to be a 5.56 x 45 rifle to replace the G3 as the service arm but its not a AUG prototype.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:02, 14 August 2010 (UTC)&lt;br /&gt;
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The way things are nowadays if it doesn't look cool its not gonna be in the game. Wouldn't surprise me if the G11 is covered by rails.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:42, 13 August 2010 (UTC)&lt;br /&gt;
:Probably. It also bothers me that in WaW and CoD4 they actually tested and recorded most of the weapons. We all know there is no way they got their hands on a G11 to test it or record sounds from it.&lt;br /&gt;
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Probably gonna take sounds from another gun. IMO though that gun is UGLY! --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:03, 13 August 2010 (UTC)&lt;br /&gt;
:Who would know what a G11 sounds like? --[[User:Funkychinaman|funkychinaman]] 19:22, 13 August 2010 (UTC)&lt;br /&gt;
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There is a youtube video which i'll post here for you guys of it, probably already infested with CoD nerds posting dumbass things and arguing about MW2.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:45, 13 August 2010 (UTC)&lt;br /&gt;
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http://www.youtube.com/watch?v=n6JWCEmCgD8--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:47, 13 August 2010 (UTC)&lt;br /&gt;
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Huh, so that's what caseless ammo looks like. [[User:BeardedHoplite|BeardedHoplite]] 01:11, 17 August 2010 (UTC)&lt;br /&gt;
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The SPAS 12 prototype: (note the shorter barrel and different folding stock): [http://spas12.com/spas/franchimod12a.jpg] &lt;br /&gt;
The AUG prototype (with many differences from the final product): [http://world.guns.ru/assault/aug_pr1.gif]----[[User:Markit|Markit]] 03:13, 14 August 2010 (UTC)&lt;br /&gt;
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Looks just like the shorter model, combat model I think. I forgot.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:56, 14 August 2010 (UTC)&lt;br /&gt;
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Never mind that gun is pretty much the AUG prototype. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:04, 17 August 2010 (UTC)&lt;br /&gt;
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If the AUG in the game looks like the prototype, I can ignore it, but it looks like the modern variant [[User:Excalibur01|Excalibur01]] 03:14, 17 August 2010 (UTC)&lt;br /&gt;
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==RPG-7==&lt;br /&gt;
http://images3.wikia.nocookie.net/__cb20100812011017/callofduty/images/9/93/RPG7BO.png&lt;br /&gt;
&lt;br /&gt;
Can someone put that pic on the page in &amp;quot;RPG-7&amp;quot; section? I got this image from here: http://callofduty.wikia.com/wiki/RPG-7&lt;br /&gt;
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==Time period and Guns==&lt;br /&gt;
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There is a lot of stuff on this page so I don't know if this has been said or not, but this game takes place in different time periods so that's probably why there is such an array of anachronistic weapons. [[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
Finally someone said it. The developers said the game takes place in the '''COLD WAR''' not just Vietnam. Everyone keeps complaining about this gun and that gun being anachronistic to 1968 but it looks like a decent amount of this game will take place after that time. I've heard talk as late as the 80's so wouldn't that then make the AUG, SPAS, and FAMAS technically time period correct? --[[User:Subiefan98|Subiefan98]] 17:35, 15 August 2010 (UTC)&lt;br /&gt;
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:That point has been made before, and it becomes moot when a SPAS-12 (developed in the mid 1970s) turns up in the middle of the Tet Offensive in 1968, or likewise when an unchanged AUG A1 rifle appears in the late 1960s when it wasn't even patented until 1974. The &amp;quot;but black ops are so awesome they get secret prototype weapons!&amp;quot; argument would have made more sense if the weapons in question actually existed in the years that specific levels take place in. What the developers are doing is tantamount to giving you an AK-47 in 1943 and telling you that its presence is historically accurate because it was designed in the same era.  --[[User:Markit|Markit]] 19:27, 15 August 2010 (UTC)&lt;br /&gt;
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: Even if the game would take place in 1989 ( ''And i guess it wont'' ) FAMAS FELIN will be still anachronistic.&lt;br /&gt;
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== The Best Thing About Black Ops..... ==&lt;br /&gt;
&lt;br /&gt;
.. '''None of that goddamned overpowered burst-fire weapons!!!!!!'''&lt;br /&gt;
Now, before you all fly off the handle at me. I just want to say a few things. 1- I am not a member of this site, but I visit it every time I want to identfy a gun used in a movie. 2- I do have real-life gun knowledge, unlike the fools who play Call of Duty and suddenly assume they're gun experts.&lt;br /&gt;
I do realize that many people find 3-round bursts useful in real-life. I see it as unecessary and useless. I'm also going to add that I am a Call of Duty player and I know for a fact that they intentionally make the burst-fire weapons overpowered, which is why I am so glad that it won't be featured in Black Ops.&lt;br /&gt;
:While I can agree with you that the kids who think that playing CoD automatically qualifies them as firearm experts are annoying (I've actually had a kid try to tell me that the AUG, the normal one, is a machine gun and not an assault rifle), and while I can also agree that I don't prefer burst fire weapons to automatic ones in real life, I have to disagree on your main point. The three shot burst weapons in Modern Warfare 2 are not overpowered. How many shots, without stopping power, does it take to kill with the M16A4 or the Famas? One burst, or three bullets, though on extremely rare occasions, it takes four bullets. How many shots does it take, again without stopping power, to kill with a SCAR-H, or a TAR-21? Again, three. So no, the burst weapons aren't over powered. [[User:Acora|Acora]] 20:49, 18 August 2010 (UTC)&lt;br /&gt;
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: That doesn't neccessarily mean it's balanced. It also has a ''much'' higher rate of fire, even ''less'' recoil, if that's even possible, and a farther range, if I remember correctly. Now the M16A4 in MW2 was pretty balanced, but really only because it had a bit of spread with it's shots. The FAMAS, however, was the most unbalanced piece of work in gaming history. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 00:42, 19 August 2010 (UTC)&lt;br /&gt;
::Which is really strange to me, since I was much better with the M16 then I was with the FAMAS. [[User:Acora|Acora]] 08:02, 19 August 2010 (UTC)&lt;br /&gt;
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Actually they may have the M16 be some sort of burst fire prototype, after all they got the cool stuff before it exsisted and produced so they just might.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:58, 19 August 2010 (UTC)&lt;br /&gt;
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Well in Metal Gear Solid 3, they got away with having an XM16E1 with a 4 selector capability [[User:Excalibur01|Excalibur01]] 02:17, 1 September 2010 (UTC)&lt;br /&gt;
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first , i had a kid tell me that the moddel 1887 is a rifel , based only on the fact that it has a lever and not a pump. i own no guns and also only pop on this site to win bets with my brother but i know that. but dose any one know if the m16 or famas have selector switches that can be changed?&lt;br /&gt;
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Yes they do. The FAMAS can shoot on semi auto, and the M16a4 also has semi auto.[[user:Greywolverene|Greywolverene]]&lt;br /&gt;
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== New pics ==&lt;br /&gt;
&lt;br /&gt;
IGN has some new BO pics:&lt;br /&gt;
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[http://xbox360.ign.com/dor/objects/14349501/call-of-duty-black-ops/images/call-of-duty-black-ops-20100818054555152.html?page=mediaFull]&lt;br /&gt;
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Theeeere's that forward grip on the AUG.&lt;br /&gt;
&lt;br /&gt;
[http://xbox360.ign.com/dor/objects/14349501/call-of-duty-black-ops/images/call-of-duty-black-ops-20100818054602839.html?page=mediaFull]&lt;br /&gt;
&lt;br /&gt;
Okay, the AK mag IS a little off. And the holster looks like the holster for a Walther P38/P1. Any ideas on that shotgun (?) on his back? Or is it an M79?&lt;br /&gt;
:AK has a proper 545 plastic clip with little ribs on the side. But I would more like to see AKS74 in game...&lt;br /&gt;
::Magazine is the proper term.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:55, 19 August 2010 (UTC)&lt;br /&gt;
Shotgun is probably china lake laucher.&lt;br /&gt;
: Yes, it is. '''Russians with China Lake GL'''? Yeah, thats even more stupid, anachronistic and epic failing than  Russians with SPAS.&lt;br /&gt;
::dude...thats the KS-23 shotgun. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
::What makes you think he's Russian? And even if he is, it could be multiplayer for all we know. --[[User:Funkychinaman|funkychinaman]] 05:36, 19 August 2010 (UTC)&lt;br /&gt;
::: He has SP´s russian model. And i think its SP mission - Because all other &amp;quot;new&amp;quot; screens are from SP :)&lt;br /&gt;
[http://xbox360.ign.com/dor/objects/14349501/call-of-duty-black-ops/images/call-of-duty-black-ops-20100818054551731.html?page=mediaFull]&lt;br /&gt;
::::What about the Russians running around with FALs in MW2? or TAR 21s?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:00, 19 August 2010 (UTC)&lt;br /&gt;
::::: Yeah. It was really stupid too...&lt;br /&gt;
Inception had the MW2 dream, so you know people are going to call this the &amp;quot;Inception level.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[http://xbox360.ign.com/dor/objects/14349501/call-of-duty-treyarch-project/images/call-of-duty-black-ops-20100818054558715.html]&lt;br /&gt;
&lt;br /&gt;
A) This doesn't really look like a new picture, and B) it looks like he's using 20 round mags, but with 30 round ammo pouches. (Epic fail. WTF?! I'm going to cancel my preorder this instant!)&lt;br /&gt;
&lt;br /&gt;
--[[User:Funkychinaman|funkychinaman]] 21:32, 18 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== I think they did it again... ==&lt;br /&gt;
With the fictional flattop ARs, I mean. A screenshot of Frank Woods on the Call of Duty Wiki looks like the M16 he's holding has a flattop just like the AR Carbine. Take a look for yourself [http://images1.wikia.nocookie.net/__cb20100730204211/callofduty/images/6/6b/M16A1.jpg]. [[User:Spartan198|Spartan198]] 08:53, 20 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It does look like the carry handle is missing. Wouldn't surprise me if this M16 is also burst fire.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 16:27, 20 August 2010 (UTC)&lt;br /&gt;
: You are wrong. It will have burst fire ( well, you are right in that ) but it will have RIS Rails all over the place. NV Scope and lasers.... sure.&lt;br /&gt;
&lt;br /&gt;
I can believe it if it has the early night optics that are as large as a professional camera. [[User:Excalibur01|Excalibur01]] 03:41, 22 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Eww.. Its Treyarch. Those optics will be even smaller than they are in our days.&lt;br /&gt;
::Oh right, they'd just take something that DID exist and turn it into something stupid for its time and say black ops can do it [[User:Excalibur01|Excalibur01]] 05:27, 23 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Galil and KS-23 confirmed at Gamescom 2010==&lt;br /&gt;
http://callofduty.wikia.com/wiki/Galil &amp;amp; http://callofduty.wikia.com/wiki/KS-23 [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
: + Makarov. But get some proper screenshots first. Those from cod wiki are terrible quality.&lt;br /&gt;
::Couldn`t find anything better. Well see more in the upcoming days. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
:::I'm impressed. I don't think I've ever seen either in a game before. --[[User:Funkychinaman|funkychinaman]] 14:14, 20 August 2010 (UTC)&lt;br /&gt;
::::KS-23 maybe, but the Galil was Counter Strike. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
http://www.youtube.com/watch?v=XKtnJkjxhog Crap quality! I know, but that was the only way he could smuggle the footage. Makarov pistol around 9:50, KS-23 near end. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
&lt;br /&gt;
:Makarov! :D, Then again we are gonna get a crapload of new Makarov &amp;quot;experts&amp;quot;--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 15:12, 21 August 2010 (UTC)&lt;br /&gt;
::I counter them with my Hi-Power! [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
:::No! Then there will be Hi Power &amp;quot;experts&amp;quot;! Not my favorite handgun!--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 02:38, 22 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I wonder if they classify KS-23 as shotgun or rifle/ carbine.&lt;br /&gt;
:Given the capacity (four rounds) and the fact a lot of the available rounds appear to be grenades, maybe a grenade launcher, a Russian equivalent to the China Lake launcher. --[[User:Funkychinaman|funkychinaman]] 14:48, 21 August 2010 (UTC)&lt;br /&gt;
::The guys at Treyarch must have heard your rants about &amp;quot;Spetsnaz didn`t use the SPAS&amp;quot; and the put the KS in. [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
:KS is yet another anachronism.&lt;br /&gt;
:: I think at this point that's a given. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 16:58, 21 August 2010 (UTC)&lt;br /&gt;
:OMG GUYS STOP IT! If you point out any more of them we`ll be walking into a soviet base with nothing more then knives and pointy sticks, forced to do roundhouse kicks every 10 seconds to conserve ammo! Treyarch means serious biznis! [[User:Orita Md.41|Orita Md.41]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Black Ops is said to be set in various locations, including Vietnam and Cuba, [3] and judging from weaponry and dates given in the trailer, it is set between 1960 and 2010.&amp;quot;&lt;br /&gt;
I must paste it once again...[(BTW in CoD4 we had that Pripyat mission in 1995, so I guess Treyarch made another &amp;quot;American/English commandos in Russia after Cold War&amp;quot; mission)(Sorry for my crappy English)]&lt;br /&gt;
: It seems like you are trying to protect Treyarch´s weapons choice, right ? But dont forget that both already seen missions took place in 1968. And they had SPAS-12 and AUG......&lt;br /&gt;
&lt;br /&gt;
I find it hard to believe when they say that this game will take place during the Cold War and now you say there will be a mission taking place in present day? How did you come across that information? [[User:Excalibur01|Excalibur01]] 03:47, 22 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Info is from CoD wikia, but yeah, I forgot that in leaked video those guys had &amp;quot;CCCP&amp;quot; written on their backs, so the mission takes place before 1990s. Sorry for mistake.&lt;br /&gt;
: And what is even better. It has been confirmed that WMD mission takes place in 1968.&lt;br /&gt;
&lt;br /&gt;
== AI Arctic Warfare ==&lt;br /&gt;
&lt;br /&gt;
Man, That sucks! IW now decides to put in the awesome AI Arctic Warfare and now it doesn't even fit because it's very anachronistic in this game (as is the Walther WA 2000 and other weapons). Why was it not in the MW series? It would of fit perfectly in the first MW, it would of made more sense in the mission All Ghilled Up than the M14s because )1 it's British )2 it was available at that time (1995 right?). And it would have been far better than stupid Remington 700 in MP, I mean come on, the Remington 700 IS the M40A3! They just decided to make the scope wobble more and gave it the same damage as the .50 cal Barrett M82A1 WTH! MW2's main menu art even has a sniper with AI AW (and also a soldier with a SCAR-L) but it's not even in the game. Well, at least they put the CheyTac M200 Intervention in the game.&lt;br /&gt;
&lt;br /&gt;
You seem to have overlooked the fact that this isn't an Infinity Ward game, it's being developed by Treyarch, who have no affiliation with IW. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 20:30, 24 August 2010 (UTC)&lt;br /&gt;
:Well, they do share the same parent company, Activision. --[[User:Funkychinaman|funkychinaman]] 20:39, 24 August 2010 (UTC)&lt;br /&gt;
:Even so, I doubt Treyarch would have any say in what weapon IW would put into their game, or vice versa. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 20:48, 24 August 2010 (UTC)&lt;br /&gt;
::OK, Then I meant Treyarch/IW. By the way, did Treyarch make both MW games? I'm just making sure.&lt;br /&gt;
:::Treyarch had nothing to do with Modern Warfare, IW made both. Treyarch did COD5. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 10:23, 25 August 2010 (UTC)&lt;br /&gt;
::::Alright thanks for clearing that up. I'm just saying it would have made more sense if IW had the AW in the MW games. As I said, it would have fit well both sense wise and realism wise.&lt;br /&gt;
::: &amp;quot;The Accuracy International Arctic Warfare rifle is a family of bolt-action sniper rifles designed and manufactured by the British company Accuracy International. It has proved popular as a civilian, police and military rifle since its introduction in the '''1980s'''.&amp;quot; If you want the real date, it's actually 1982 when the L96A1 came into British Military service. Oh, and the Walther WA 2000 was desgined in the 1970s - 1980s and first produced in the same year as the L96A1 came into service, 1982. [[User:Hoot471|Hoot471]] 08:35, 25 August 2010 (UTC)&lt;br /&gt;
::::Thank you. Didn't the mission All Ghilled Up take place in 1995? That's why I think the AW/L96 would have fit better in MW because your playing as British snipers, Price and the other guy (sorry, can't remember his name). As for the WA2000, what the hell is it doing in MW2?! it's not a Military rifle! (guess it's in there cus they thought in looked cool *sigh*). And in BlackOps, both the AW and WA2000 are highly anachronistic. &lt;br /&gt;
&lt;br /&gt;
:Seriously, why can't Treyarch pick weapons that have NOT been in the previous game? [[User:Excalibur01|Excalibur01]] 13:35, 25 August 2010 (UTC)&lt;br /&gt;
::I think they're trying to compromise, including familiar favorites like the SPAS and the FAMAS and putting in more obscure (at least by gaming standards) weapons like the Galil and the KS-23. --[[User:Funkychinaman|funkychinaman]] 14:31, 25 August 2010 (UTC)&lt;br /&gt;
:::Who the hell is using the Israelite Galil in the this game?! I hope not the Russians.&lt;br /&gt;
::::They just needed to have a jew gun in the game instead of TAR.&lt;br /&gt;
:::::Oh course, it's that vast international Jewish video game weapon conspiracy. How could we forget? (Jew gun? What are you, a hillbilly?) --[[User:Funkychinaman|funkychinaman]] 20:13, 25 August 2010 (UTC)&lt;br /&gt;
::::::Don't forget that most of those &amp;quot;Jew guns&amp;quot; could rip you apart, or are you forgetting the Uzi family, Desert Eagle, Jericho, and Tavors? Not to mention what they can do in the hands of Mossad. Don't make the mistake of underestimating Israel, it'll likely be the last mistake you ever make.:D -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 00:21, 26 August 2010 (UTC)&lt;br /&gt;
::::::::I don't see nothing good about those &amp;quot;kosher&amp;quot; weapons. All of them are inferior compared to western (and even russian) designs. &lt;br /&gt;
:::::::Great the WA2000 again, That thing is ugly, rare, and definatly not a combat rifle. IW was playing too many hitman games when they thought of that. Treyarch copying it is just really stupid.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:24, 26 August 2010 (UTC)&lt;br /&gt;
::::::::You gotta admit, Israels got some great weapons; this coming from a guy who loves German and Russian weapons, and also good ol' Browning's designs. :D Oh, and the big reason the WA2000 is not used in the Military is the same reason the awesome HK PSG1 is not used: it's too heavy and delicate for Military use.&lt;br /&gt;
:::::::::The WA2000 is a expensive and rare gun. I believe that 200 something of them were made. There are many better guns in all aspects than the WA2000. Its not just that its too delicate, its expensive, bulky, and rare. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:03, 27 August 2010 (UTC)&lt;br /&gt;
::::::::::::::Name a few?&lt;br /&gt;
Somebody needs to stop learning everything they know from movies and games. Open your eyes, or maybe you should just go back to your Klan rally. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 20:24, 26 August 2010 (UTC)&lt;br /&gt;
:My facts about guns are only based on REAL LIFE information, never games or movies. (by the guy who started the AW discussion)&lt;br /&gt;
&lt;br /&gt;
::Should make an account and sign your posts, easier that way.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:39, 27 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
You should also get me some &amp;quot;real life&amp;quot; statistics that PROVE beyond a doubt that Israeli designs are &amp;quot;inferior.&amp;quot; -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 14:22, 27 August 2010 (UTC)&lt;br /&gt;
:Are you a hater like that guy who hates the Beretta 92? Oh and thanks FIVETWOSEVEN, I will consider making a account. :)&lt;br /&gt;
::Not at all, I happen to love the Beretta 92, I think it's one of the best handguns ever made. I just don't like when people make biased statements like that without giving a reason to back it up. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 00:44, 28 August 2010 (UTC)&lt;br /&gt;
:::I was talking about a guy on the Beretta 92 discussion page that hates the 92 for no real reason. and what IS wrong with the Uzi, Jericho, and the Tavor? What &amp;quot;facts&amp;quot; do you have that make these weapons &amp;quot;inferior&amp;quot;? Do you hate Israel or something? (note, I am not trying to rude, a jerk, or a wise-ass) The Uzi is more or less the SMG equivalent of the AK, it is simple, reliable, and cheap like the AK, the Jericho is, from what I heard, is a very good all-steel handgun, and the Tavor is a great step forward for Israel's assault weapon technologies. If I'm wrong, please tell me and prove it with real facts.&lt;br /&gt;
::::Correct me if I'm wrong, but you may have misread something, cuz it seems like that post was directed at me. I agree 100% with every point you just made there. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 18:07, 29 August 2010 (UTC)&lt;br /&gt;
:::::I honestly think you two have gotten confused and started arguing with each other when you both support the same position. This is why it would be much easier if everyone had an account. As to my opinion on the topic, I love Israeli made weapons. You're right about the Uzi family. It's extremely rugged, though not terribly accurate (But you can always do worse). As to the Tavor and the Jericho? I've only fired the Jericho once, but it handled great, though I still prefer the 92FS to it. And the Tavor, I love the Tavor. Honestly, if I was going into combat and I was given the choice, I'd take the TAR-21 over an M4A1 any day. I mean, the M4A1 is a great gun, but I just have a thing for bullpups. [[User:Acora|Acora]] 01:43, 30 August 2010 (UTC)&lt;br /&gt;
::::::I'm really sorry about that, my mistake, I thought you were the same guy who said &amp;quot;I don't see nothing good about those &amp;quot;kosher&amp;quot; weapons. All of them are inferior compared to western (and even russian) designs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nah, I think he ran away under our combined onslaught. xD Anywho, if it isn't signed as K, it isn't me. :) -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 14:42, 31 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Just pitching in here but isnt the Galil what the israelis made as an improved AK-47 ? I think i heard that on the millitary channel or something (btw the price for the WA2000 these days is minimum 40 000 $ THE 2ND VERSION IS MIN 75 000 $ there was only 176 built (thank you wikipedia)--[[User:Patrickgt|℗Λ✝r&amp;amp;#93;&amp;amp;#91;©Κ]] 04:29, 20 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== SKS ==&lt;br /&gt;
:Hopefully there will be an SKS in game because with the part of the game taking place in Vietnam, it would make sense to see it in the hands of the Viet Cong.--[[User:Mpe2010|Mpe2010]] 21:17, 25 August 2010 (UTC)&lt;br /&gt;
::'''It would make sense.''' This is only and biggest reason why they wont put it in.&lt;br /&gt;
::As much as I agree with you, I wouldn't get my hopes up. [[User:Spartan198|Spartan198]] 22:11, 25 August 2010 (UTC)&lt;br /&gt;
:::Even if they include it, would anyone use it? It doesn't do anything better than any other weapon you can get in the game. As much as I like the SKS in real life, I wouldn't use one if I had an AK or an AR-15 available. --[[User:Funkychinaman|funkychinaman]] 22:16, 25 August 2010 (UTC)&lt;br /&gt;
Oh you silly people, even if they included an SKS they'd bastardize it with enough railmounts to drive a train on, and then make it have an attachable grenade launcher/katana/lasersight/ammo dispenser. :) -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 00:34, 26 August 2010 (UTC)&lt;br /&gt;
:Well. It would be RAIL with SKS attached.&lt;br /&gt;
: I never really had my hopes up.--[[User:Mpe2010|Mpe2010]] 22:06, 26 August 2010 (UTC)&lt;br /&gt;
::If they have the correct grenade launcher on it, probably will work just like it did in WaW. Firing a round through the grenade.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 00:58, 27 August 2010 (UTC)&lt;br /&gt;
:Actually, only the yugoslavian version of the SKS had the grenade launcher. Not the Russian or Chinese version that would appear in game if it is put in.--[[User:Mpe2010|Mpe2010]] 01:56, 27 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Oh I was wrong then, never have payed too much attention to the SKS, also doesn't help that the most common seems to be a Yugo.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:41, 27 August 2010 (UTC)&lt;br /&gt;
: Its Romanian WASR there. So why not yugoslavian SKS ? Oh, and i think they will put it there with M203 or GP-25 on it.&lt;br /&gt;
::Tats not WASR but just a retarded AK-74&lt;br /&gt;
::: Well, i think they just googled &amp;quot;AK&amp;quot; and modelled first gun they have seen.&lt;br /&gt;
::::Or some crappy airsoft gun. I can't wait till a game is made where EVERY ASPECT of firearms is 100% CORRECT and not tacticool.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:05, 27 August 2010 (UTC)&lt;br /&gt;
:::::Blame the internet then, not the 3d artists or the company. It's hard enough to find a high enough resolution orthographic picture of the gun you want to model. Sometimes you have to make do with a similar model. 3d artists just can't model a gun out of thin air, you need references to use as a backdrop during modeling, and let's face it, the artist is going to use the high res sideview of an AK-74 over a low res slightly off sideview of a genuine AK-47. As for airsoft, take note that airsoft companies often provide a perfectly aligned sideview of their guns, which works great for modeling. I'd take a 1000x700 picture of an airsoft M4 over a 400x300 picture of the genuine gun. And if you were a 3d modeler, you would too.--[[User:Mr-Jigsaw|Mr-Jigsaw]] 02:30, 28 August 2010 (UTC)&lt;br /&gt;
::omgz they could check this site. Or... photograph a real deal when they were recording gun sounds. And if they for some f-ing reason left off muzzle break from AK74 that would be a fail&lt;br /&gt;
:::Or maybe get a real gun, don't even have to guy one, just rent or borrow one from someone that owns one. That isn't so hard is it? They did that with Lord of War with about 3,000 CZ rifles.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 14:09, 28 August 2010 (UTC)&lt;br /&gt;
::::Lord of War was a feature film, starring Nicholas Cage. I'm sure they had a lot more money than the average game does. Why pay extra money on something that isn't integral to the quality or enjoyment of a game? Besides, airsoft guns are relatively cheap, and a number of companies sell full metal near exact(and exact in some cases) copies of the real weapons. But ultimately, if you can't look beyond an Mp5's lack of a paddle release, you are playing games for all the wrong reasons. And really, no muzzle brake is fail? Seriously, learn to live with it. Also, most of the pictures on this site are too small for modeling accurately off of. Some are large enough, but most aren't. And not all games record real guns in person for their sounds, and some that do simply use similar models or completely different guns.--[[User:Mr-Jigsaw|Mr-Jigsaw]] 21:00, 28 August 2010 (UTC)&lt;br /&gt;
:::::You do realize that this game is gonna rake in millions. They can't rent or buy a $400 AK 47?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:08, 29 August 2010 (UTC)&lt;br /&gt;
::::::This is not exclusive to this game. You said you wanted to see ''any'' game that got everything right. Also, Treyarch is based in Santa Monica, ''California''. If you knew anything about Californian gun laws, you would realize how difficult it would be for them to get their hands on a genuine Ak47. Besides, the 3d artists don't really get to decide how all the company's money is spent. And I doubt a higher up would care enough(for somewhat good reason) to waste a thousand bucks on a post-ban Kalashnikov that is not the correct model anyway.&lt;br /&gt;
&lt;br /&gt;
:::::::Once again, they could either rent or borrow one. Doesn't even have to be an actual Russian AK 47. It would be fine if it was a Yugo, Bulgarian or whatever, they are similar enough to not be a problem. The point is going alittle further and not basing the model off a crappy airsoft gun or the wrong picture.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:10, 29 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The always present problem with game designers is that they forget the extreme details on a gun and when they do CGI modeling, they always make mistakes and forget somethings. [[User:Excalibur01|Excalibur01]] 03:26, 29 August 2010 (UTC)&lt;br /&gt;
::I think you missed a word.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:11, 29 August 2010 (UTC)&lt;br /&gt;
== AS VAL ==&lt;br /&gt;
: I think it would be cool if they put the AS VAL in as a weapon of the Soviet Forces&lt;br /&gt;
::No.&lt;br /&gt;
&lt;br /&gt;
== AKS-74U? ==&lt;br /&gt;
&lt;br /&gt;
Where in Sam Hill did you guys get that from? I never saw anyone holding one in the Teaser. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:23, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It's on that wall of guns in the insight video, and theres apparently a pic at Call of Duty Wiki with someone holding it from the teaser. If you ask me, its still not 100% confirming it --[[User:FirearmsNewbie|FirearmsNewbie]] 02:19, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
This is the image they're saying is an AKS-74U [http://callofduty.wikia.com/wiki/File:AK-74uBO.png]. Not very convincing, if you ask me, but I wouldn't put it past Treyarch as they've already failed epically by the looks of things so far. [[User:Spartan198|Spartan198]] 14:27, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Definatly is a short AK something.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:05, 29 August 2010 (UTC)&lt;br /&gt;
:Yeah, it looks like a short AK, but we can't be sure exactly what it is. Hell, it could be a full length AK at a weird camera angle. [[User:Acora|Acora]] 01:47, 30 August 2010 (UTC)&lt;br /&gt;
 &lt;br /&gt;
There are so many AK variants out there they can pull out of their asses, why another AK-74U? [[User:Excalibur01|Excalibur01]] 02:15, 1 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Because I doubt they know any others and they don't want to confuse players.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:53, 1 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New details released ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=kg_8mPoloBo&lt;br /&gt;
&lt;br /&gt;
This confirms a whole bunch of stuff, too much for me to list. [[User:Dannysaysnoo|Dannysaysnoo]] 02:10 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Almighty, there's a mini-gun....a ''handheld'' minigun...&lt;br /&gt;
::Wow! I'm so pumped for spaying batches of n000bs with that thing WOW&lt;br /&gt;
&lt;br /&gt;
:: Who cares?! An Ithica! And an L96! I'm in love. [[User:Dannysaysnoo|Dannysaysnoo]] 02:13, 2 September 2010 (UTC)&lt;br /&gt;
:::I just watched the video...HOLY CRAP...A MINIGUN?!...Im in heaven! [[User:SeanWolf]]&lt;br /&gt;
:: [[Predator#GE_M134_Minigun_Handheld|&amp;quot;Payback Time!&amp;quot;]] [[User:Swamples|Swamples]] 03:22, 2 September 2010 (UTC)&lt;br /&gt;
:::New weapons we see are the WA2000, Makarov, Ithica, RPK (first in first person), MP5K (first person), Skorpion, HK21 (Awesome!), M14 (wood!), M134 (nicknamed Death Machine), M16 (first person, burst), AKS-74u, and also that new blue-tinted scope, maybe a new version of thermal? [[User:Alex T Snow|Alex T Snow]] 06:09, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
You can THROW A TOMAHAWK?! That's awesome! Now if only you can melee with it... --[[User:Funkychinaman|funkychinaman]] 20:16, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Over and Under shotgun, HK21 plus even moar footage ==&lt;br /&gt;
As seen in this video: http://www.gametrailers.com/video/team-deathmatch-call-of/703936&lt;br /&gt;
&lt;br /&gt;
There's also more new MP footage up on Game Trailers and floating around YouTube. [[User:Swamples|Swamples]] 06:46, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:If you didn't notice, the handgun at the beginning was an ASP. [[User:Alex T Snow|Alex T Snow]] 07:08, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:This killicon, taken from this video: http://www.youtube.com/watch?v=ToRG_z3ib-o looks like a full sized Uzi: http://img841.imageshack.us/img841/1143/uzi.png -The Unsigned&lt;br /&gt;
&lt;br /&gt;
== Create A Class Video ==&lt;br /&gt;
http://www.youtube.com/watch?v=YAM5AZxmT_M&lt;br /&gt;
&lt;br /&gt;
WAY too much to write, just take a look, and at his other BO vids while youre there. Also, awesome pistol selection :) [[User:Alex T Snow|Alex T Snow]] 07:03, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:While looking at the Create-a-class 2.0 vid shown here http://www.youtube.com/watch?v=XCzSImy-xm4, I found it rather odd for the choice that Treyarch was going with on the weapon selection for the pistols at the 0:23 mark. Wouldn't it make more sense to place the Makarov PM as the starting pistol because of it's weak 9x18mm cartridge? I'd personally would have liked to see it like this:&lt;br /&gt;
&lt;br /&gt;
*Makarov PM&lt;br /&gt;
*ASP&lt;br /&gt;
*1911&lt;br /&gt;
*Colt Python&lt;br /&gt;
*CZ75&lt;br /&gt;
&lt;br /&gt;
[[User:Draco122|Draco122]] 10:52, 11 September 2010 (UTC)&lt;br /&gt;
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== Full Weapon List ==&lt;br /&gt;
http://www.youtube.com/watch?v=Jatp6Fgs-ak&lt;br /&gt;
The video's not too interesting, most of this is stuff from other videos, the cool part is in the description. Note that he wrote MAC-11 instead of CZ-75.&lt;br /&gt;
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SMG: MP5K, Skorpion, MAC-11, AKS-74u, Uzi, PM63, MPL, Spectre&lt;br /&gt;
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Assault: Enfield, M14, FAMAS, Galil, AUG, FAL, AK-47, Commando, M16, CLASSIFIED (There's actually no M1 Garand)&lt;br /&gt;
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Shotguns: Olympia, Ithica 37, SPAS-12&lt;br /&gt;
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LMG: HK21, RPK, M60&lt;br /&gt;
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Sniper Rifles: Dragunov, WA2000, L96A1&lt;br /&gt;
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Pistols: ASP, M1911, Makarov, Python, CZ-75&lt;br /&gt;
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Launchers: M72, RPG-7, Strela, China Lake&lt;br /&gt;
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M202 &amp;amp; M134 are apparently Kill Streaks and personally I think the Classified AR is the G11&lt;br /&gt;
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:ASP seems like an odd choice to put in a CoD game. Relative to the game, it seems like they went out of their way to put in a pistol that isn't that much different in function to a Makarov. (A small pistol with a small magazine.) Why not just a Walther P1? Or a SW M39? Looking down the sights of the guttersnipe will be interesting though. And I again applaud Treyarch for bringing in guns that have been otherwise neglected in gaming. --[[User:Funkychinaman|funkychinaman]] 15:58, 2 September 2010 (UTC)&lt;br /&gt;
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I don't know if these are all the weapons or if there are less in this public version, though since it is a full reveal and they make sense how they are, it's reasonable to assume these are all of them. [[User:Alex T Snow|Alex T Snow]] 08:46, 2 September 2010 (UTC)&lt;br /&gt;
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EDIT: The KS-23 isn't on the list for some reason, meaning this build may not have all the weapons, or the person who made the list simply missed it as it is the only known weapon not there. [[User:Alex T Snow|Alex T Snow]] 09:55, 2 September 2010 (UTC)&lt;br /&gt;
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:Someone found a screencap of the ingame M60. http://a.imageshack.us/img834/7093/m60j.jpg&lt;br /&gt;
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::I don't think the M202 or the M134 are Killstreaks as if you look at the &amp;quot;Create a class&amp;quot; video above around the 0:36 mark it lists all the Killstreaks. As far I've seen in the trailers, the M134 is rather ironically called &amp;quot;Death Machine&amp;quot;, so it might just be a high level machine gun class weapon that the user has to buy. [[User:Draco122|Draco122]] 13:28, 2 September 2010 (UTC)&lt;br /&gt;
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: I think the M202 and M134 might only be in the &amp;quot;Wager&amp;quot; game modes, were everyone has a chance to earn one.&lt;br /&gt;
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== Seriously.... == &lt;br /&gt;
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This is going to be worst CoD game. Minigun ? Flamethrower attachment ? Jesus . Even most stupid game from most stupid studio with most stupid gameplay will be better than this shit.&lt;br /&gt;
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: If you say so.&lt;br /&gt;
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Whatever you say, man, and what's wrong with a flamethrower attachment? [[User:BeardedHoplite|BeardedHoplite]] 00:48, 3 September 2010 (UTC)&lt;br /&gt;
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Its completely idiotic.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:32, 4 September 2010 (UTC)&lt;br /&gt;
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:I think it sounds fucking AWESOME. No, it won't be realistic. But it's rule of cool, brohan.-protoAuthor 11:00, 4 September 2010 (UTC)&lt;br /&gt;
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Yeah, once you get over the fact that this game is inaccurate as hell, it starts to look pretty badass [[User:BeardedHoplite|BeardedHoplite]] 11:38, 4 September 2010 (UTC)&lt;br /&gt;
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Peh, I'm past the point of even expecting this to be a realistic game. I'll enjoy it for what it is, but there's no way in hell that we're getting realism out of this. [[User:Acora|Acora]] 06:46, 6 September 2010 (UTC)&lt;br /&gt;
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. reality and videogames are like an amish hacker , never gonna happen . this is going to be FUCKIN EPIC  . simmons 8492&lt;br /&gt;
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== Iron sights ==&lt;br /&gt;
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Whats with all the guns having that same back sight, i was ok with the CAR 15 and even the FAMAS having it, then i thought that it was pushing it with the AUG. Then i saw that the M60 has those sights too??!!! I hear you can customuzie your sights and i hope to god you can, cause i would be pissed if all the guns had extremely similiar iron sights --[[User:FirearmsNewbie|FirearmsNewbie]] 11:43, 2 September 2010 (UTC)&lt;br /&gt;
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'''IS WONT BE CUSTOMIZATED !''' Its just cool to have them, you dont understand ? 7-year kids / 99% of BO players ) wont even recognize M16 and M4. SO WHATS THE PROBLEM ? Epect nuclear grenade flamethrower tactical launcher screen in nearliest days.&lt;br /&gt;
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: ...a little excited there, bro?&lt;br /&gt;
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From what I've heard, there will be an 'improved iron sights' attachment. [[User:Acora|Acora]] 06:49, 6 September 2010 (UTC)&lt;br /&gt;
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it looks like famas had a field day and fucked everything up . the pig dosent deserve that . and for all the idiots out there reading this and thinking&amp;quot;whats the pig, can you use farm animals as weapona&amp;quot; the pig is the name for the m60 , that gun hold a special place in my heart . simmons 8492&lt;br /&gt;
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It really looks like they just took a lot of stuff from mw2 (like those god damned iron sights) and whats the deal putting Troy industries sight on an AUG? How stupid does that even look, couldnt hit shit in real life cuz there is no spacing between the front and rear post! Come on Treyarch i tough u could do better --[[User:Patrickgt|℗Λ✝r&amp;amp;#93;&amp;amp;#91;©Κ]] 02:45, 13 November 2010 (UTC)&lt;br /&gt;
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== Enfield ==&lt;br /&gt;
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Has anyone else noticed then in the create a class trailer when he goes in to primary weapons it says enfield ? anyone wanna put that up ?&lt;br /&gt;
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:I would but it's too little info to draw a conclusion on what EXACTLY &amp;quot;Enfield&amp;quot; is. It could be the SA80 but at the same time it could be something else, it's best to hold off for now until more info shows. [[User:Draco122|Draco122]] 15:50, 2 September 2010 (UTC)&lt;br /&gt;
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:Yeah, it is most probably a SA80 but it can also be the L1A1.--[[User:SB2296|SB2296]] 15:55, 2 September 2010 (UTC)&lt;br /&gt;
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::When I saw Enfield, I had assumed it would be the EM-2. When was the last time anyone referred to either SA-80 or L1A1 as an &amp;quot;Enfield?&amp;quot; I google in &amp;quot;enfield prototype,&amp;quot; and a picture of the EM-2 is the first thing that comes up. --[[User:Funkychinaman|funkychinaman]] 16:01, 2 September 2010 (UTC)&lt;br /&gt;
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Ya id say its going to be the EM-2 because on the killfeed for a teamdeathmatch i saw there was a weapon that looked like it&lt;br /&gt;
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If not the EM-2, it could be one of the Enfield SA80 prototypes (E60-, XL70-...etc) - Enfield did start the SA80 program in the late 60's so it could be possible for them to show up. It might also explain why Treyarch had that airsoft L85 on their wall.&lt;br /&gt;
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It's an XL64, at least according to the create-a-class picture. [[User:The Wierd It|The Wierd It]] 17:06, 2 September 2010 (UTC)&lt;br /&gt;
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I think - not sure though - in the multiplayer overview video, at 6.41 to 6.49, it is possible to view the Enfield with iron sights in first person - it has the SA80 type rail, a green-ish cheek rest on the left of the reciever and a green-foreguard. I could be mistaken though. If someone could get the screen shots up for closer inspection, it might be easier to tell. [[User:Spanner|Spanner]]&lt;br /&gt;
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You mean like [http://callofduty.wikia.com/wiki/File:L85_7.png this?] [[User:The Wierd It|The Wierd It]] 19:13, 2 September 2010 (UTC)&lt;br /&gt;
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Bingo! You can see the real SA80/British 'dovetail' 19mm optics mounting rail (under those weird iron sights...)Cheers [[User:Spanner|Spanner]]&lt;br /&gt;
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It's the XL64 for sure, saw it in the video a couple sections down ;) [[User:Alex T Snow|Alex T Snow]] 20:53, 2 September 2010 (UTC)&lt;br /&gt;
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Which is the same video I pulled the create-a-class image from in the first place. [[User:The Wierd It|The Wierd It]] 21:00, 2 September 2010 (UTC)&lt;br /&gt;
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Yeah... not my best moment there, lol. ;) [[User:Alex T Snow|Alex T Snow]] 04:21, 3 September 2010 (UTC)&lt;br /&gt;
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== Burst M16? ==&lt;br /&gt;
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When I saw the recent multiplayer trailer, I coulda sworn that the M16 was firing in 3 round bursts. [[User:Excalibur01|Excalibur01]] 16:57, 2 September 2010 (UTC)&lt;br /&gt;
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:It was, and while idont mind it being Burstfire, i do mind that they call it the M16 Raffica.--[[User:Smish34|Smish34]] 17:03, 2 September 2010 (UTC)&lt;br /&gt;
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Well I do cause there's no such thing as a burst firing M16A1. [[User:Excalibur01|Excalibur01]] 17:51, 2 September 2010 (UTC)&lt;br /&gt;
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:In the Black Ops world there is. GET WITH THE TIMES EXCALIBER!!!!1--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:11, 3 September 2010 (UTC)&lt;br /&gt;
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And why should they call it the &amp;quot;Raffica&amp;quot;? (I know it's Italian for burst, but whatever.) [[User:The Wierd It|The Wierd It]] 18:17, 2 September 2010 (UTC)&lt;br /&gt;
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On the extended trailer thing on the xbox dashboard there is a Burst M16 and its called M16 raffica&lt;br /&gt;
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A burst M16A1 is stupid. Havent these guys seen a Vietnam era movie? [[User:Excalibur01|Excalibur01]] 05:22, 3 September 2010 (UTC)&lt;br /&gt;
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I agree it's stupid, but I suppose it will help make up for all of those full-auto A4s that are in every single movie. ;) [[User:Alex T Snow|Alex T Snow]] 05:41, 3 September 2010 (UTC)&lt;br /&gt;
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First off, FIVETWOSEVEN, what does &amp;quot;get with the times&amp;quot; have to do with anything? That made no sense. In the Black Ops world, they operate outside of ordinary methods of operations and tactics. They go into extreme conditions and use the best equipments they can get their hands on but as I said before, they don't acquire guns that havent been invented yet and the military mentality of soldiers back then are different than they are now. A soldier during the Cold War would see any new technology pointless instead of an advantage because of the training and mentality, the if it isn't broken, don't fix it. Special Forces were no exception. Sure they were outside the ordinary, but they wouldn't have just say &amp;quot;hey, I want a gun that can do the following thing, can I have one? If it doesn't exist, I'll just get a gun smith, invent the parts and materials and make it exist.&amp;quot; That's not how things work in real life. Yes this is a game and I've just given up on trying to convince people otherwise. [[User:Excalibur01|Excalibur01]] 23:11, 3 September 2010 (UTC)&lt;br /&gt;
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:*WHOOSH* That was the sound of the obivious sarcasm flying over your head.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:31, 4 September 2010 (UTC)&lt;br /&gt;
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:I think he means it's now obvious Treyarch doesn't care, so why fret over it? Short of some weird plot twist that we're currently unaware of (and again, we know absolutely nothing about the plot,) Treyarch simply doesn't seem to care about historic or technical accuracy. They're selling games to kids and stoners, not history buffs and gun dorks. After seeing all the recent videos, I'm resigned to the fact that all we're going to get is a vastly enjoyable game with a lot of replay value. --[[User:Funkychinaman|funkychinaman]] 00:53, 4 September 2010 (UTC)&lt;br /&gt;
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Remember, it's still full-auto in Singleplayer, as it should be. It's just 3-shot burst in MP so it doesn't make pot-head COD kids heads explode. Also, where do they call it the M16 &amp;quot;Raffica&amp;quot;? In the Create a Class videos they're listed simply as M16.  [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:36, 5 September 2010 (UTC)&lt;br /&gt;
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Oh it's only burst in multiplayer? Good. In multiplayer, anything goes. [[User:Excalibur01|Excalibur01]] 03:28, 5 September 2010 (UTC)&lt;br /&gt;
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== Another video ==&lt;br /&gt;
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[http://www.youtube.com/watch?v=G94SolEtpnc]&lt;br /&gt;
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You get the see the M14 stock, the Enfield, and it confirms the G11 (There's a contract called &amp;quot;G11 Cruelty.&amp;quot; --[[User:Funkychinaman|funkychinaman]] 20:13, 2 September 2010 (UTC)&lt;br /&gt;
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:Ah, that would explain that one single classified weapon. [[User:Dannysaysnoo|Dannysaysnoo]] 21:51, 2 September 2010 (UTC)&lt;br /&gt;
:Looks like they're leaving a lot of old stuff in - killstreaks, perks, sentry guns, weapons.&lt;br /&gt;
::As opposed to a CoD game without weapons? [[User:Acora|Acora]] 06:54, 6 September 2010 (UTC)&lt;br /&gt;
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== A Question about guns ==&lt;br /&gt;
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Do you think there are any possibilities of Daewoo K1A or K2 appearing in this game?&lt;br /&gt;
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I think its about time some major game has put in guns made in Asia.&lt;br /&gt;
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K2 is a really accurate rifle, it could serve as the 'ACR' of this game and K1 can be like MP5K or UMP of this game&lt;br /&gt;
:[[Men of Valor]] had a Type 56. Does that count? --[[User:Funkychinaman|funkychinaman]] 20:14, 3 September 2010 (UTC)&lt;br /&gt;
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We've already seen all the guns that are going in game. So quite slim chances there. Also, sign your posts. [[User:The Wierd It|The &lt;br /&gt;
Wierd It]] 08:56, 3 September 2010 (UTC)&lt;br /&gt;
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: I don't think we've quite seen all of them. We've seen all of the Assault Rifles and Handguns, and only some of the LMG's, SMG's, Sniper Rifles, and Shotguns. And that video a few sections up with supposedly all of the weapons in the game in it's description, is most likely incomplete. I seriously doubt there are only 3 sniper rifles. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:41, 4 September 2010 (UTC)&lt;br /&gt;
::Didn't people doubt only 4 sniper rifles with MW2?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 04:30, 4 September 2010 (UTC)&lt;br /&gt;
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: Perhaps, but they only needed 4 to fill out the basic sniper rifles roles of COD. A bolt-action, a large caliber, a jack-of-all-trades, and a low recoil-low power. But with only 3, and moreso because of the 3 that we've seen, we should expect more, because so far we've only seen the bolt-action and two normal semi-auto sniper rifles that shouldn't be all too different from each other. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 05:33, 4 September 2010 (UTC)&lt;br /&gt;
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==FAMAS correction==&lt;br /&gt;
That's not a G2 FELIN, it's a F1 FELIN prototype. The one in the screenshots is based off the F1 model (note the small triggerguard and straight magazine). The G2 FELIN platform is based off of the FAMAS G2 and is distinguishable by the sheer massive amount of stuff strapped to it.--[[User:PistolJunkie|PistolJunkie]] 18:47, 3 September 2010 (UTC)&lt;br /&gt;
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All the photos of the G2 FELIN I've seen have the small trigger guard. [[User:The Wierd It|The Wierd It]] 22:57, 3 September 2010 (UTC)&lt;br /&gt;
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:http://upload.wikimedia.org/wikipedia/commons/7/7f/FAMAS_Felin_501556_fh000002.jpg [[User:Spartan198|Spartan198]] 14:16, 14 October 2010 (UTC)&lt;br /&gt;
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==Unknown Machine gun or Assault rifle?==&lt;br /&gt;
[[Image:Codbp_uklmg.jpg|thumb|none|400px|]]&lt;br /&gt;
Here is a picture seen in new multiplayer tralier.&lt;br /&gt;
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:It's a HK21. Watch in HD, it says in the bottom right. [[User:Dannysaysnoo|Dannysaysnoo]] 15:57, 4 September 2010 (UTC)&lt;br /&gt;
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==Unknown rocket launcher guide missile== &lt;br /&gt;
I seen in new multiplayer tralier.&lt;br /&gt;
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The only thing I've seen that sounds like that is the 'Arch Angel' killstreak weapon, a missile guided by the player via a camera. (Similar to the Predator guided missile from Modern Warfare 2's killstreaks except that 'Arch Angel' appears to be a shoulder-fired system) [[User:Spanner|Spanner]]&lt;br /&gt;
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Thank for information guy.In cod wiki they call &amp;quot;Valkyrie Rockets&amp;quot;. &lt;br /&gt;
http://callofduty.wikia.com/wiki/Archangel&lt;br /&gt;
[[User:Tanarmy|Tanarmy]]&lt;br /&gt;
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== Flamethrower ==&lt;br /&gt;
I seen few second on enemy hand in new multiplayer tralier.&lt;br /&gt;
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:It's an underbarrel attachment, too. [[User:Dannysaysnoo|Dannysaysnoo]] 15:54, 4 September 2010 (UTC)&lt;br /&gt;
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== Grim Reaper? ==&lt;br /&gt;
In the wager match video, after the player gets a kill with the WA2000, you see him switch to something called the grim reaper but you never get to see what it is, any ideas?&lt;br /&gt;
:It's what they've dubbed the M202. It's kinda like how they called the M79 the Thumper. As I recall, the M202 is a killstreak reward. [[User:Dannysaysnoo|Dannysaysnoo]] 15:54, 4 September 2010 (UTC)&lt;br /&gt;
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:: Yeah aparently this game has several 'super weapons', but I'm not sure of the context of their use. But surely they won't be unlockable for custom classes, the &amp;quot;Death Machine&amp;quot; had a 400-somethin round belt.&lt;br /&gt;
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::: The Death Machine (M136) and Grim Reaper (M202) are obtained from care packages now. Also, sign your posts. [[User:Dannysaysnoo|Dannysaysnoo]] 19:32, 4 September 2010 (UTC)&lt;br /&gt;
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in the same video they show parts froma game called &amp;quot;gun game &amp;quot; the player swaps the M14 for the m136 . im gonna go all jessie ventura up in that bitch . simmons 8492&lt;br /&gt;
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== Opinions on the game so far ? ==&lt;br /&gt;
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I know everyone is going to have a different opinion but i personally think this game is gonna be the worst one yet. The weapons,the attachments,the killstreaks look so bad and the game is just gona be filled with little 10 year olds who only quickscope and camp! The next one by sledgehammer games sound better! Anyone else agre? -- GunGunGun&lt;br /&gt;
::I haven't seen anything about the sledgehammer installment. Is there anything out there? I just know that officially, what's left of IW is still working on MW3. --[[User:Funkychinaman|funkychinaman]] 16:00, 5 September 2010 (UTC)&lt;br /&gt;
: Call Of Duty is dead since MW2. Last good one was CoD5 ( ''But it wasnt nothing more than good'' ). So i dont expect things get better after Black Ops. --[[User:Werc|Werc]] 09:59, 5 September 2010 (UTC)&lt;br /&gt;
: Considering that there's been no news at all on the Sledgehammer Games one yet, I have no idea how you could know that it will be better. Sounds like you, like some others here, are just angry that the guns and add-ons in the game make no sense for the era rather than whether or not it's fun to play. [[User:Swamples|Swamples]] 18:31, 6 September 2010 (UTC)&lt;br /&gt;
::The guns don't make sense at all, not just because of the era. I mean flamethrower attachments, handheld miniguns, the same rear sight on many guns, 20-round mags holding 30 rounds, semi-auto shotguns impossibly cycling with dragonsbreath ammo. Before MW2 the Call of Duty series was known for its accuracy and attention to how the guns really work, as well as the weapons for the time periods the games take place in. And GunGunGun has a point, it's just going to be the same chaotic multiplayer as MW2, a bunch of stoners and kids making themselves feel better by corner camping, tubing, and quickscoping. Treyarch only seems to have done things to promote those playing techniques, not discourage them like they should. -Mandaloin&lt;br /&gt;
::: Cry some more then? It's pretty obvious that you don't like the gameplay style. There are many, MANY gamers out there that would disagree with your tastes, and those are the ones that Treyarch is aiming to please (along with those on the fence over some of MW2s perks/killstreaks which were changed for the better). So what if it's not all realistic, the key point in a video game is if it's any fun to play or not. Last I checked, I couldn't actually survive crashing a Ferrari at 100MPh at Laguna Seca either, but it is sure as hell fun to play a game that allows me to get back up and try again without it being &amp;quot;game over&amp;quot; for me. [[User:Swamples|Swamples]] 06:46, 11 September 2010 (UTC)&lt;br /&gt;
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Meh, quit complaining, it's a video game. If you want realism go play ARMA or Operation Flashpoint. It does look better than MW2, that I will say. [[User:BeardedHoplite|BeardedHoplite]] 21:41, 8 September 2010 (UTC)&lt;br /&gt;
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I just love how people can criticize a game, when yet, they haven't even played it. [[User:Hoot471|Hoot471]] 21:43, 8 September 2010 (UTC)&lt;br /&gt;
:I just love how people keep saying that. We don't have to play it to criticize what we've already seen of it. -Mandaloin&lt;br /&gt;
:: Yeah, you kinda do. If you have not actually sat down and played this game, you're only assuming it's gonna be bad by just looking at it. [[User:Swamples|Swamples]] 06:46, 11 September 2010 (UTC)&lt;br /&gt;
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Medal of Honor pwns Call of Duty in every way. ''That's'' my opinion of Black Ops. Anyone who doesn't like it can go cry a river. [[User:Spartan198|Spartan198]] 14:13, 14 October 2010 (UTC)&lt;br /&gt;
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== PM-63? ==&lt;br /&gt;
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Where did we see that? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 13:29, 5 September 2010 (UTC)&lt;br /&gt;
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:[http://blackops.digitalwarfare247.com/weapons/sub-machine-guns/pm63].--[[User:SB2296|SB2296]] 16:27, 5 September 2010 (UTC)&lt;br /&gt;
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== Unknown SMG ==&lt;br /&gt;
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[[Image:MPLdual.png|thumb|none|450px|]]&lt;br /&gt;
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: They look like MPL's to me, and those are said to be in this game so I'm betting that's what they are. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 23:33, 5 September 2010 (UTC)&lt;br /&gt;
::Those don't look anything like MPLs. It's probably something we haven't seen yet.  --[[User:Funkychinaman|funkychinaman]] 02:35, 6 September 2010 (UTC)&lt;br /&gt;
:::Actually, I found this picture under Walther MPL on COD: Wiki, but I thought they looked nothing like MPLs, so I decided to put it as unknown and see if someone else knew what these were. --[[User:SmithandWesson36|SmithandWesson36]]&lt;br /&gt;
:They kind of look like Arsenal Shipkas. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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The weapons in this game may be achronistic as hell, but at least they made them interesting, most of the weapons on the page right now are things you don't see much of in games or even movies, especially nowadays, there's even this, a gun we can't seem to identify with a clear first-person shot of both sides of the gun. I've gotten bored of knowing every gun in a game when I first get it, so, regardless of whether this game turns out to be good, which I hope it is, at least the weapon selection is nice and original, especially for a modern mainstream FPS. :D [[User:Alex T Snow|Alex T Snow]] 08:51, 6 September 2010 (UTC)&lt;br /&gt;
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: Well I just went through the entire world.guns SMG database and the only thing that looks remotely similar to this is the Walther MPL, so if it's not a souped-up version of that than I don't know what it is. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 15:19, 6 September 2010 (UTC)&lt;br /&gt;
:::Nothing is in the right place. Either it's something else, or the modelers were told some other gun was an MPL and they didn't know any better. Did anyone else notice the icon on the left in the feed? Maybe it's whatever that's supposed to be. --[[User:Funkychinaman|funkychinaman]] 16:42, 6 September 2010 (UTC)&lt;br /&gt;
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:: Maybe they're just modified Skorpions? [[User:Tanaj|Tanaj]] 15:45, 6 September 2010 (UTC)&lt;br /&gt;
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i also went through the world.guns database and figured is could be a OTs-02 Kiparis http://world.guns.ru/smg/kiparis2.jpg&lt;br /&gt;
:Nice find, I agree. Wow, they must've dug pretty deep. I don't see how it'd be possible for this to be a modeling mistake, as I would think it's much harder to find one of these than an MPL. The above link doesn't work, here it is again. [http://world.guns.ru/smg/smg04-e.htm] --[[User:Funkychinaman|funkychinaman]] 11:33, 7 September 2010 (UTC)&lt;br /&gt;
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: Well whatdaya know, the one I missed. Good find. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:11, 8 September 2010 (UTC)&lt;br /&gt;
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They are Skorpians in 9x18mm without the stocks. Looks awesome to me.--[[User:Mandolin|Mandolin]] 00:29, 9 September 2010 (UTC)&lt;br /&gt;
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: We've already seen what the Skorpions look like, these look alot like that OTs-02 Kiparis --[[User:FirearmsNewbie|FirearmsNewbie]] 00:41, 9 September 2010 (UTC)&lt;br /&gt;
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== KS-23 ==&lt;br /&gt;
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The KS-23 isn't 12 gauge, it's 6 gauge or something like that. I know that it's 23mm, which is not 12 gauge, so that should probably be changed. --[[User:ColonelTomb|ColonelTomb]] 00:58, 6 September 2010 (UTC)&lt;br /&gt;
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According to Wikipedia it's 6.27 gauge by American standards and 4 gauge in Euros. [[User:The Wierd It|The Wierd It]] 08:59, 6 September 2010 (UTC)&lt;br /&gt;
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Ummm how are they going to balance that? I'm assuming that a 6.27 gauge packs a hell of a lot more lead than a 12 gauge so I'd take a guess that it would probably be pretty powerful --[[User:Subiefan98|Subiefan98]] 22:41, 6 September 2010 (UTC)&lt;br /&gt;
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:I presume the KS-23 is likely to have heavy recoil, small capacity (3 rounds) and a delay between shots. Also can't the KS-23 also function as a Grenade launcher as well firing firing a variety of shells such as Tear Gass, Flash Bang and White Phosphorous? I would marry Treyarch if they finally added Slugs to this baby! [[User:Draco122|Draco122]] 09:13, 19 September 2010 (UTC)&lt;br /&gt;
Draco i think your my new friend. JK. i always wondered why they never put chokes or slugs as attachments for guns in video games.-[[User:SargeOverkill]]&lt;br /&gt;
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::They have added slugs to some games. But to name few, Bad Company 2, Fallout: New Vegas and STALKER are one's that come to mind, though I don't think even the majority of game designers (save for a small collection of the minority) that know what a Choke on a shotgun even is. [[User:Draco122|Draco122]] 15:43, 29 October 2010 (UTC)&lt;br /&gt;
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== Stoner 63? ==&lt;br /&gt;
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Hey Guys, I believe I've identified what seems to be a Stoner 63 fitted with some sort of telescopic scope, in this video: [http://www.youtube.com/watch?v=xOAAWWjfG_g]&lt;br /&gt;
--[[User:Mattatack92|Mattatack92]] 08:14, 7 September 2010 (UTC)&lt;br /&gt;
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Looks like a AR-18 but don't we have the full assault rifle list?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:55, 8 September 2010 (UTC)&lt;br /&gt;
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: It's not an AR-18, the recievers don't match. It looks more like the 63, although it doesn't appear to have the ventilated barrel housing. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:32, 9 September 2010 (UTC)&lt;br /&gt;
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After actually looking at a 63, this gun looks like it.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 02:10, 9 September 2010 (UTC)&lt;br /&gt;
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[[Image:Stoner63-1.jpg|thumb|none|400px|Stoner 63 in rifle and LMG configuration.]]&lt;br /&gt;
[[Image:COD7Stonerpossible.jpg|thumb|none|600px|Here's a screencap from gameplay footage of the possible Stoner 63. Compared to the stock image I'd say it is.]] . - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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==Reflex sights==&lt;br /&gt;
Just wondering about the reflex sights, were they even developed back during the periods the game is set in? Another thing I was curious about is that the M4 Spectre in the list shows it having a reflex mounted on it. While it is using a side-mount, wouldn't the stock get in the way if you try to fold/unfold it since it folds to the top of the gun?--[[User:ThePotShot|ThePotShot]] 14:41, 12 September 2010 (UTC)&lt;br /&gt;
: '''1,''' Yeah, i am almost sure reflex sight existed during cold war. There is even patent on internet, dating it into seventies.&lt;br /&gt;
: '''2,''' All SMG´s have apparently stocks removed for some reason. --[[User:Werc|Werc]] 15:50, 12 September 2010 (UTC)&lt;br /&gt;
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==Not exactly on topic==&lt;br /&gt;
Alright, I am having a pretty bad day with dealing all the crap my professors are throwing at me and then my roommate says something that is kinda pissing me off so I am gonna rant a little bit. Last night(this early morning actually, around 1), he decided not to do his homework and decided to watch a show about snipers and the amazing feats they pulled off including one about Hatchcock. It was pretty interesting until he ruined it after watching a sniper take out VietCongs using kentucky windage with his scoped (now busted) m14 after his helo was shot down by saying, &amp;quot;So what, I don't see how that is impressive, I can do that all the time in Modern Warfare 2.&amp;quot; Now he wants to go buy Black Ops when it comes out because he wants to &amp;quot;pwn some noobs&amp;quot; and all the feature look really realistic just like in MW2. He goes on to say that he wants to become a Ranger because he thinks it is easy enough since he is smart since he was on a debate team, ran for state assembly, etc. and strong because he can do MMA and finishes that with he can drink a lot beer. I give him credit for having the balls to join the Rangers but at the same time, it feels like he is insulting them. Sorry for writing all this but I was having a shitty day and just had to let is all out and I figured it since he was talking of COD, that I would put it here. Alright, rant over, feeling much better now. --[[User:ThePotShot|ThePotShot]] 15:43, 15 September 2010 (UTC)&lt;br /&gt;
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Oh boy, is actual real military service gonna shit on his cereal, lets see just how easy pwning noobs is when your actually getting shot at, oh and apparently theres this thing called recoil in reality, suprising i know. Oh and no respawns either. On an actual related note this game is gonna suck, I do love the return of the 1911 to COD i just can forgive the erronious amounts of just horrendous anacronisms, and the flamethrower undermount is so retarded --[[User:Captain Snikt|Captain Snikt]] 02:10, 16 September 2010 (UTC)&lt;br /&gt;
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Here's a fun idea, hand a CoD fanboy an AR-15 with the bolt locked back, hand them a magazine, and tell them to fire it. See how long it takes them to realize that the weapon isn't magically ready to fire just because you slap in a fresh magazine. You get five points for every ten seconds it takes before they realize what the bolt catch is. You get bonus points if they pull the charging handle.--[[User:PistolJunkie|PistolJunkie]] 06:01, 16 September 2010 (UTC)&lt;br /&gt;
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Brilliant! Oh and pop that elusive saftey on too, just for good measure.--[[User:Captain Snikt|Captain Snikt]] 09:52, 16 September 2010 (UTC)&lt;br /&gt;
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I'd be impressed if they would give the back stock a flat slap after loading a fresh mag and charged the gun like a real badass.--[[User:Spades of Columbia|Spades of Columbia]] 12:46, 16 September 2010 (UTC)&lt;br /&gt;
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Even better would be actually getting through the first phase of basic to even hold a weapon.--[[User:N-10 Aden|N-10 Aden]] 21:19, 16 September 2010 (UTC)&lt;br /&gt;
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I'd be even more surprised to find a gamer doing a proper tactical reload, instead of letting a mag drop to the ground and becoming confused as to why it doesn't magically appear back in his pouches.&lt;br /&gt;
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first of id slap the shit out of your roommate , the second he hit basic hes gonna be crying for mommy shitting him self , and i cant wait for the m1911 to make its return .simmons 8492&lt;br /&gt;
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==Kinda liking the weapons list==&lt;br /&gt;
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Well, they are things you never see in other games, although the awp and famas and spas12 can go, and id love the a1 to be full auto. But, a revovler that makes sense, old school submachine guns, a pump action grenade launcher its kind of cool.&lt;br /&gt;
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I do wish they didn't decided the nearly the same weapons from the other MW series like the AUG, SPAS-12, or the MP5K. They could have picked other pump action shotguns like the Remington 870, or another weapon aside from the MP5K. They should have stuck with the full size MP5. [[User:Excalibur01|Excalibur01]] 14:44, 16 September 2010 (UTC)&lt;br /&gt;
:Well, they do have the Ithaca 37. And at least the AUG is a rifle and not a LMG in this one. --[[User:Funkychinaman|funkychinaman]] 15:18, 16 September 2010 (UTC)&lt;br /&gt;
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I do know most of these guns really shouldn't exist but you can believe I will have a ton of fun with the under-barrel flamethrower with a smily face reflex sight on the G11(they better not mess up the G11).--[[User:N-10 Aden|N-10 Aden]] 21:15, 16 September 2010 (UTC)&lt;br /&gt;
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At this moment, I am not bothered about weapons that don't exist at the time, but more on original choices. [[User:Excalibur01|Excalibur01]] 02:17, 17 September 2010 (UTC)&lt;br /&gt;
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:Kinda of agree with you there, sorta disappointed though that they made the M16A1 burst fire in Multiplayer. Though it's hard to say exactly when all these guns appear, while yes we were told it was starting in Vietnam but IT could possibly star in other timezones too. From what I've gathered, you play as multiple characters so it's possible you could play as multiple characters in different time periods, 1 in Vietnam, another in Cold War and maybe a few fictional war zones in the early 2000's [[User:Draco122|Draco122]] 08:10, 19 September 2010 (UTC)&lt;br /&gt;
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:: Well, it seems that original M16 without forward assist is in game. Anyway - As far as i know M16A1 fired in 3-round bursts, no ?&lt;br /&gt;
:::The A1 is full-auto. The A2 and A4 variants fire bursts. [[User:Ramell|Ramell]] 10:10, 19 September 2010 (UTC)&lt;br /&gt;
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I dont like how they use the correct 20 round mag model but make it hold 30. Hopefully the burst/30 rounds is online only, like in cod 4 where the m16 was full auto SP but burst MP.&lt;br /&gt;
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== CZ75 ==&lt;br /&gt;
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JUst curious, does anyone think that the CZ-75 might be the Automatic version of the weapon. Granted Treyarch wasn't going to add Machine Pistols but since it's the last handgun in the list and it costs 750 credits would it be possible? I mean Bad Company 2 had their 93R as their last unlock which was a machine pistol [[User:Draco122|Draco122]] 08:28, 19 September 2010 (UTC)&lt;br /&gt;
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: Well, it doesnt have to be automatic. CZ-75 is superior to all other handguns from list in real life.( maybe besides Colt Python ) - Its better than Makarov, ASP and even M1911 in all &amp;quot;stats&amp;quot; . Its probably best 9mm handgun.&lt;br /&gt;
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::Not too sure as to how it would be better than a .45 caliber 1911. I can see it being better than the ASP or Makarov due to their small magazines of 7-8 rounds compared to the 75's 16 (9mm). Of course it does open the slight possibility that an Automatic conversion kit is available as an attachment [[User:Draco122|Draco122]] 09:05, 19 September 2010 (UTC)&lt;br /&gt;
::: Its not just about calibre or mag capacity. CZ-75 is more accurate, bullet is faster and i think its lighter. Anyway - Its sure that heavier cartrigde is allways better :) But i would take CZ75 to combat instead of M1911.&lt;br /&gt;
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:Maybe the developers just read a lot of Gunsmith Cats, and took Rally's speech to heart, but the possibility that it may be an automatic makes me sigh. I hope it isn't.-protoAuthor 16:08, 19 September 2010 (UTC)&lt;br /&gt;
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Firstly, The CZ-75 is not more accurate than a 1911&lt;br /&gt;
Secondly, there is no &amp;quot;best&amp;quot; 9x19 millimeter pistol, its all personal preference,&lt;br /&gt;
Thirdly, the .45 is a better combat round due to its lager grain bullet and more dispersion of energy on contact,&lt;br /&gt;
and Lastly, while caliber is not the most important factor, the .45 A.C.P is superior to the 9x19mm because the 9 is a small lightweight bullet, while the .45 is a large heavyweight bullet.&lt;br /&gt;
P.S. sign your posts.&lt;br /&gt;
~~ PunisherDave&lt;br /&gt;
: Well, i tested both CZ75 and 1911. I was doing better with CZ. Anyway - I would take it into combat because of for example mag size. And 9mm bullets are way much more common... --[[User:Werc|Werc]] 13:57, 20 September 2010 (UTC)&lt;br /&gt;
Military 1911s almost universally sucked, with ultra loose fitting parts and 7 pound triggers, and nearly useless  sights. 1911s in the civilian world, or the uber built special forces 1911, are nice. But your average GI 1911....not so. Im sure a cz75 would kick its ass in accuracy and reliability if you wanted to use more than ball ammo.&lt;br /&gt;
~~k9870&lt;br /&gt;
: Ágreed. --[[User:Werc|Werc]] 13:57, 20 September 2010 (UTC)&lt;br /&gt;
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Those old 1911's had one thing going for them though, there was a hell of a lot of abuse you could put them through before they malfunctioned. Reliability is a factor. I'm not saying the CZ isn't reliable though, don't get me wrong. [[User:ShootingLiberal|ShootingLiberal]] 17:24, 21 September 2010 (UTC)&lt;br /&gt;
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It was once said &amp;quot;the colt 45 will drop a charging bull dead in its tracks, but good luck hitting it.&lt;br /&gt;
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Haha, while I do know (note how I'm just basing what I say off of research, so I am open to corrections. Hopefully one day I can fire a 1911 and CZ to really know the differences)that the old GI 1911's were often maligned for their lack of accuracy, I've also heard people say it isn't that big of a deal considering that it is a handgun. In a military capacity, the pistol is there when shit gets up close and personal and you need to defend yourself. When the guy is close enough that you can see the whites of his eyes, I'm sure you're not gonna have to be a deadeye to land shots on target. [[User:ShootingLiberal|ShootingLiberal]] 18:21, 21 September 2010 (UTC)&lt;br /&gt;
:My buddy's father was a Marine in Vietnam, and at least according to him, a lot had to do with the fact that their M1911s were just really old and worn. I would think that WWII production of M1911s would've been more enough to supply US forces for decades. --[[User:Funkychinaman|funkychinaman]] 18:29, 21 September 2010 (UTC)&lt;br /&gt;
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Ive heard they manuactured no new 1911s after ww2, and that they just swapped parts, keeping frame and slide. They were loose fitting, and rattled in holsters. a 7 pound single action trigger, and the sights are just awful, especially against a dark background, cheap 3 dot sights would be better. problem is when people think &amp;quot;1911&amp;quot; they think of  the sweet modern ones. To be fair, military berettas are beat to hell too, and have known countless people to say the sights were misaligned, magazines had weak springs, etc.&lt;br /&gt;
The cz-75 though, this is the first time ive seen it in a game, its pretty cool. I cant wait to use it, im sick of the beretta being the staple 9mm.&lt;br /&gt;
-k9870&lt;br /&gt;
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Misaliged sights are from them getting knocked around and is easily fixed, worn mag springs is through use and they are easily replaced.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:33, 21 September 2010 (UTC)&lt;br /&gt;
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It is true that no new 1911's were purchased after World War 2. The same .45's that were on G.I's hips in Europe and The Pacific were being carried by U.S troops during the Gulf War in the 1990's. I've heard that the quality of the 1911's varied from gun to gun. Some were actually were in decent shape while others were just horrid. I don't believe they all suffered from the problems that K9870 is saying. Although I admit the standard sights on those guns are just awful, Most of the time I can't even make out the front post. A lot of soldiers I've read actually preferred a 1911 to the M9 and carried it when possible. [[User:ShootingLiberal|ShootingLiberal]] 22:37, 21 September 2010 (UTC)&lt;br /&gt;
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I dunno about the automatic thing... I myself have only heard of the machine pistol variant of the CZ-75 until very recently, plus I don't think it has a place in media history as a well-known variant of the CZ-75 (much less the CZ-75 itself, outside of [[Gunsmith Cats]]), so I don't know how Treyarch could know about it. Most of the guns they got ideas for the game from are the airsoft guns they had in their office, and last I checked no one makes an airsoft automatic CZ-75. So I would bet my money on that this is just the game's Desert Eagle - the pistol that outshines the rest (and it's about time! The CZ-75 is very underused in the media, IMO). [[User:Swamples|Swamples]] 09:23, 25 September 2010 (UTC)&lt;br /&gt;
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Actually I'm thinking that the Python is gonna be the Power Pistol of this game followed by the 1911. The CZ is probably gonna be the 9mm hi cap of the game.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 10:52, 25 September 2010 (UTC)&lt;br /&gt;
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I hope they dont neuter it for &amp;quot;balance&amp;quot; and that it is awesome, who cares if they need to balance with the makarov and asp? When you buy better guns, they should actually be better, not just change one stat for another.&lt;br /&gt;
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==asp==&lt;br /&gt;
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was the asp pistol any good or even used much? It seems the grips would be slippery and the sights are weird.&lt;br /&gt;
-k9879&lt;br /&gt;
:According to a random site I found, it wasn't used much. Originally, only 100 were produced, and if they are still produced, they are produced only on a pistol-by-pistol basis by custom gunsmiths or shops or something along those lines. The grips were smooth because the original designer intended it to be the ultimate concealed carry pistol, and the smooth grips helped this keeping the chance for the hand to snag on the grips while pulling, aiming, and firing to a minimum. In addition, the sights are weird but when aimed through, due to the design of the sight which employed fluorescent panels, would point at the target when properly aligned, making it easier to shoot reflexively. -Chris Hun7er 23:42, 23 September 2010 (UTC)&lt;br /&gt;
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It is a S&amp;amp;W Model 39 which was a really good pistol. It looks as though its in the game because of the size of the Makarov. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:34, 23 September 2010 (UTC)&lt;br /&gt;
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== The Over-Under Shotgun ==&lt;br /&gt;
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The Over-Under Shotgun AKA &amp;quot;Olympia&amp;quot;, seems to be based off of a Browning Citori XT shotgun. I don't have a screenshot of the gun ingame (It was on the ground, and in HD, but the page was protected so I couldn't save it). But I am pretty sure that the Browning Citori XT is the real-life inspiration for the Olympia.&lt;br /&gt;
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==Snubnose more accurate?==&lt;br /&gt;
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What game designers brilliant idea was this? i could understand faster switch or something, but higher accuracy?&lt;br /&gt;
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I think they were too stupid to make the snubnose version default and a 6&amp;quot; barrel an attachment. --[[User:Xarex|Xarex]]&lt;br /&gt;
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A 4 inch python is a great service handgun, they should just have 4inch standard, the 6 inch a slower draw but more accurate, the snubby less accurate but faster draw, and unlocks like a nickle finish, different grips, pimp it out however you please.&lt;br /&gt;
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I can't think of any reason why anyone would think that a snub makes it more accurate, this is just stupid.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:30, 25 September 2010 (UTC)&lt;br /&gt;
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On the COD wiki it shows the stat page ffor snubnose, down one bar power, up one accuracy.&lt;br /&gt;
k9870&lt;br /&gt;
:It could be that one of the developers mixed it up by mistake, if its not a mix up..... then why bother making videogames with real guns anymore if Treyarch is just going to make up stuff. --[[User:FirearmsNewbie|FirearmsNewbie]] 08:11, 29 September 2010 (UTC)&lt;br /&gt;
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::A snub nosed revolver has less power AND accuracy than a full size revolver.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 10:47, 29 September 2010 (UTC)&lt;br /&gt;
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:::I mean in a video game sense (balance over realism), wouldn't a shorter barrel logically mean less accuracy? Sorry if what i said earlier sounded like i wanted Treyarch to make the game like real life. I just meant that Treyarch would be messing with logic to make a shorter barrel mean higher accuracy. --[[User:FirearmsNewbie|FirearmsNewbie]] 12:41, 29 September 2010 (UTC)&lt;br /&gt;
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== Black Ops Zombies weapons ==&lt;br /&gt;
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For those that are wondering, this is the &amp;quot;teaser&amp;quot; trailer for Black Op's Zombie mode www.gknova6.com&lt;br /&gt;
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So far the weapons I can see and identify are the HK21E, Ithaca M37 Trench Gun, a sniper rifle that looks similar to the design of an Artic Warfare Super Magnum and a tricked out AK variant.&lt;br /&gt;
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Also it seems we may have Zombies in modern arenas like Office complexes and Labs [[User:Draco122|Draco122]] 06:59, 29 September 2010 (UTC)&lt;br /&gt;
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== Makarov with target sights. ==&lt;br /&gt;
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I just noticed that the Makarov has target sights instead of the Military sights. That definatly seems wrong for Military use.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 18:43, 29 September 2010 (UTC)&lt;br /&gt;
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Military sights suck, im sure special forces would replace them.&lt;br /&gt;
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Maybe but as I recall they didn't have target sights back then, plus they are Dropped by the Russians so they would have the military sights. They aren't that bad by the way, I have personal experiance with them and they are fine.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 00:24, 30 September 2010 (UTC)&lt;br /&gt;
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Saw on COD wiki &amp;quot;upgraded iron sights&amp;quot; as an attachment.&lt;br /&gt;
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==Strela-3 Missile launcher! Latest Trailer!==&lt;br /&gt;
http://www.youtube.com/watch?v=w0_r4-eTmlA 1:10 &amp;quot;Vehicle Lock-On Only&amp;quot;. Also whats that gun at 2:03, it makes me confus &lt;br /&gt;
--[[User:Orita Md.41|Orita Md.41]] 17:04, 1 October 2010 (UTC)&lt;br /&gt;
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==Who Wants to Ice Castro?==&lt;br /&gt;
Apparently you can do it, and there's even an achievement for doing it in one shot!&lt;br /&gt;
http://www.gamesradar.com/xbox360/call-of-duty-black-ops/news/call-of-duty-black-ops-achievementstrophies-reward-you-for-murdering-monkeys-and-fidel-castro/a-20101001104021980032/g-20100430155437473001&lt;br /&gt;
[[User:BeardedHoplite|BeardedHoplite]] 18:35, 1 October 2010 (UTC)&lt;br /&gt;
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tell ya what , if you can do that cuba is gonna be pissed . simmons 8492&lt;br /&gt;
Oh, oh, I DO!!! :D [[User:Young Gun]]&lt;br /&gt;
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== Clues from leaked Achievements list ==&lt;br /&gt;
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Full list here. SPOILERS! [http://planetcallofduty.gamespy.com/View.php?view=CODBOGameInfo.Detail&amp;amp;id=2]&lt;br /&gt;
&lt;br /&gt;
:-The player gets to use TOW missiles in the game. &lt;br /&gt;
:: MP killstreak list is more than few days old.&lt;br /&gt;
:-It's DEFINITELY alternative history. &lt;br /&gt;
:: That was clear.&lt;br /&gt;
:-The Grim Reaper is in the campaign somewhere. &lt;br /&gt;
:: Seen already in one of first trailers.&lt;br /&gt;
&lt;br /&gt;
--[[User:Funkychinaman|funkychinaman]] 18:41, 1 October 2010 (UTC)&lt;br /&gt;
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== Found a PSG1 ==&lt;br /&gt;
&lt;br /&gt;
[http://images2.wikia.nocookie.net/__cb20101001181628/callofduty/images/f/f9/Psg1better.jpg Here], to the right of the G2 --[[User:Ghostdigga|Ghostdigga]] 19:17, 1 October 2010 (UTC)&lt;br /&gt;
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: '''Oh. My. God'''. 2000 Famas with flamethrower and M16 handguard. I beg it would sound crazy month ago. Looking forward MoH much more. --[[User:Werc|Werc]] 05:56, 2 October 2010 (UTC)&lt;br /&gt;
:Sharp eye, dude. You have my respect. [[User:Dannysaysnoo|Dannysaysnoo]] 19:13, 1 October 2010 (UTC)&lt;br /&gt;
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== PM-63 RAK ==&lt;br /&gt;
&lt;br /&gt;
@ 2:04 in the new trailer here: [http://www.youtube.com/watch?v=w0_r4-eTmlA] Looks like a PM-63 RAK&lt;br /&gt;
[[Image:BO Unidentified.JPG]]--[[User:Mattatack92|Mattatack92]] 01:54, 2 October 2010 (UTC)&lt;br /&gt;
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:He he, monkey.--[[User:PistolJunkie|PistolJunkie]] 02:31, 2 October 2010 (UTC)&lt;br /&gt;
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== Galil ==&lt;br /&gt;
&lt;br /&gt;
Hey guys, found an ingame image of the Galil, head over to the Black Ops page to see it --[[User:Chrausis|Chrausis]] 09:14, 2 October 2010 (UTC)&lt;br /&gt;
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&lt;br /&gt;
== Explanation for Impossibly Inaccurate Weapons ==&lt;br /&gt;
&lt;br /&gt;
It is possible that the explanation is that not all of this game is 1968.  By looking at www.gknova6.com viral ad site for black ops, reading the trophy/achievemnt list, and by piecing together all the nova-6 gas based missions I believe that one of the playable characters will be killed or severely wounded in the Bay of Pigs Invasion in Cuba(due to the Sacrifice tropy found on the list at http://planetcallofduty.gamespy.com/View.php?view=CODBOGameInfo.Detail&amp;amp;id=2).  The Gk Company or the Russian goverment then has him revived or recovered to relate what happened with his Ops in the year 1993(www.gknova6.com) or 2010(reveal) at Rebirth Island(Vozrozhdeniya Island) home to the Russian Microbioligical Warfare Unit(source wikipedia).  This is not fannon look at the all the raw info of GKNOVA, the mission objectives of sevarel missions, and this GKNOVA6 Web site. Sorry for the long windedness but hopefully you will all understand.--[[User:N-10 Aden|N-10 Aden]] 17:46, 9 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
So...how does any of this new information explain the inaccurate weapons? The missions with the weapons in question like the AR-15 and the AUG really did took place in a time when they shouldn't exist. [[User:Excalibur01|Excalibur01]] 18:20, 9 October 2010 (UTC)&lt;br /&gt;
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Its  confirmed this game is alternate reality/timeline so inaccurate weapons is less of a deal.&lt;br /&gt;
[[User:K9870|K9870]]&lt;br /&gt;
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I was more or less talking about way off ones like the WA2000, FAMAS Felin, Artic Warfare, and Spectre M4.Trust me Im not saying thats a good excuse for F-ing up with the CAR-15 hybrid thing and the production &amp;quot;protoype&amp;quot; AUG but that might be the excuse for the G11 and all other post 1970 weapons.--[[User:N-10 Aden|N-10 Aden]] 04:48, 10 October 2010 (UTC)&lt;br /&gt;
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Of course there's always the point that this is just a video game that has events based off of real life occurrences too... [[User:Swamples|Swamples]] 03:02, 11 October 2010 (UTC)&lt;br /&gt;
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== The Model 1887 is back ==&lt;br /&gt;
In before complaining. Seen in the newest trailer around the 00:42 second mark.&lt;br /&gt;
http://kotaku.com/5661296/a-look-at-black-ops-single-player-gameplay-and-story&lt;br /&gt;
&lt;br /&gt;
Definitely a shout out to Terminator 2 there. [[User:Swamples|Swamples]] 02:54, 12 October 2010 (UTC)&lt;br /&gt;
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It has been confirmed for single player campaign only, by trearch. Dunno about zombies --[[User:Smish34|Smish34]] 20:31, 13 October 2010 (UTC)&lt;br /&gt;
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Oh-ho, my friend, they are here. The best part is that the zombies are still of the Nazi variety. http://www.gknova6.com/agegate.php&lt;br /&gt;
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:I mean dont know if its on zombies--[[User:Smish34|Smish34]] 20:47, 13 October 2010 (UTC)&lt;br /&gt;
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Only in one sequence within the campaign, don't think it's in zombies --[[User:Chrausis|Chrausis]] 22:26, 13 October 2010 (UTC)&lt;br /&gt;
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What did enough people bitch about &amp;quot;how unfair&amp;quot; it is by blaming their lack of skill on &amp;quot;noob guns&amp;quot;?&lt;br /&gt;
:Honestly, I can understand why people complained about Akimbo 1887s. They definitely weren't balanced, since you could fire them almost constantly by staggering your shots until you had to reload. They also had almost insane range (For a video game shotgun), and very high power. I was fine with the single 1887, but I was glad that they nerfed the Akimbos. [[User:Acora|Acora]] 17:02, 4 November 2010 (UTC)&lt;br /&gt;
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And I hope the zombies arent nazis, i want to fight commie zombies......&lt;br /&gt;
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:Looks more like there may be a possibility of fighting not only Commie Zombies but Vietcong Zombies and regular civi zombies too, some of those screens look like their wearing office uniforms and lab coats besides military armor. In some ways I'm glad the 1887 is in singleplayer but at the same time I was kinda hoping it would also be added in multiplayer minus the silly akimbo models, they just looked wrong in my opinion. Also sign your posts with &amp;quot;~ ~ ~ ~&amp;quot; without quotations and spaces. [[User:Draco122|Draco122]] 17:25, 14 October 2010 (UTC)&lt;br /&gt;
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== The Deer Hunter ==&lt;br /&gt;
Looks like theres a scene in the new trailer similiar to the roulette scene in The Deer Hunter, I wonder how that will work in the game. (just a cut scene or a playable moment?) --[[User:FirearmsNewbie|FirearmsNewbie]] 03:27, 12 October 2010 (UTC)&lt;br /&gt;
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'MOW&amp;quot;  haha that shit gets me every time . simmons 8492&lt;br /&gt;
:Nips? Wow, you're doubly ignorant. --[[User:Funkychinaman|funkychinaman]] 03:25, 14 October 2010 (UTC)&lt;br /&gt;
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*Actually, there is no proof the Vietcong actually did anything like that, and it is widely agreed among film critics that the Russian Roulette scenes are actually allegories for the American involvement in Vietnam. We also have a few Asian members on this site, so you should keep your racism to yourself. --[[User:Markit|Markit]] 01:31, 14 October 2010 (UTC)&lt;br /&gt;
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:Well I'm not Vietnamese, so that won't offend me. Besides, sticks and stones. I'm more American than I am Asian [[User:Excalibur01|Excalibur01]] 02:01, 14 October 2010 (UTC)&lt;br /&gt;
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Dont want to look bad to future members, i know some is just joking but some people take everything seriously.&lt;br /&gt;
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know what , your right . my bad guys . ill take it down. simmons8492&lt;br /&gt;
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== Walther MPL confirmed ==&lt;br /&gt;
&lt;br /&gt;
Found a video on G4 containing confirmation that the MPL SMG is in-game. For reference it's the gun painted all green http://g4tv.com/videos/49177/Call-of-Duty-Black-Ops---Jungle-Multiplayer-Map-Exclusive/ [[User:Draco122|Draco122]] 16:34, 13 October 2010 (UTC)&lt;br /&gt;
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== 'Grip attachment' on Sub Machine Guns ==&lt;br /&gt;
&lt;br /&gt;
I've heard that the grip attachment on SMGs in fact deploys the stock. That would explain why they all seem to be removed/folded ont the SMGs.&lt;br /&gt;
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:This is most proven on the Skorpion, attaching a grip actually attaches the wire folding stock [[User:Draco122|Draco122]] 14:24, 29 October 2010 (UTC)&lt;br /&gt;
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==Is it just me...==&lt;br /&gt;
&lt;br /&gt;
or is using the same flip up sights on every damn gun just friggin lazy?&lt;br /&gt;
&lt;br /&gt;
[[User:k9870|k9870]]&lt;br /&gt;
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It's an attachment called 'improved iron sights'. [[User:BeardedHoplite|BeardedHoplite]] 00:32, 29 October 2010 (UTC)&lt;br /&gt;
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No, there standard in game sights. The improved adds outiline and dots to pistols, the flip up sights on guns is laz and trying to look tacticool. Even the m60 has them&lt;br /&gt;
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And because the standard factory iron-sights for the M60 and the FAMAS, well, SUCK.  I really was not a fan of the M60's irons in COD4 and the Battlefield Bad Company games. --[[User:HashiriyaR32|HashiriyaR32]] 03:19, 29 October 2010 (UTC)&lt;br /&gt;
: Agreed. Kinda bugged by the repetitive sights on some guns myself, but I'm not gonna let it get me down. Most of the guns have their own, correct sights. [[User:Swamples|Swamples]] 08:51, 30 October 2010 (UTC)&lt;br /&gt;
: Yeah, thats Treyarch development style. Put everything they want in any time etape. This game is already dead to me - actually, MoH with its 5 hour campaign is much better than MW2 and Black Ops ('' MW2 with different textures and anachronistic guns'' )&lt;br /&gt;
:: Wow dude, you must be from the future seeing as how you are able to form this opinion with a game that hasn't even been released yet. [[User:Swamples|Swamples]] 08:51, 30 October 2010 (UTC)&lt;br /&gt;
Meh, I usually play games because they are fun. MOH was pretty realisitc, (compared to Call of Duty anyway...) but it definetly wasn't fun (online). I'll just revel in the ridiculousness of it all... Akimbo HS-10 FTW&lt;br /&gt;
--[[User:Mattatack92|Mattatack92]] 05:16, 29 October 2010 (UTC)&lt;br /&gt;
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I just finally see these old obscure guns in games and they put lameass sights on, BTW medal of honors single player was cool (ending was abrupt and anticlimactic though) but online is glitchy and feels unpolished. I want to play COD.&lt;br /&gt;
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Not really sure about the LAME part, but I'd rather have USABLE sights even if they aren't the originals and seem LAME in other people's eyes. --[[User:HashiriyaR32|HashiriyaR32]] 20:46, 29 October 2010 (UTC)&lt;br /&gt;
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Is it so hard to ask for variety, im sure the stock sights are usable for a game, i may just use an AK online since it doesnt have flip ups.&lt;br /&gt;
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Is it so much to ask them to give us variety in the same type of gun, like stock and stockless MP5 or underfolder AK. performances, it makes no difference, but I like variety in what you pick to shoot with. [[User:Excalibur01|Excalibur01]] 01:19, 30 October 2010 (UTC)&lt;br /&gt;
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== *SPOILER* Zombie Mode Characters. ==&lt;br /&gt;
&lt;br /&gt;
Hey, just saw the intro video for zombie mode. It seems you play as John F Kennedy, Richard Nixon, Some CIA Bloke and Fidel Castro... Heres the link:[http://www.youtube.com/watch?v=HnbhcHCP24g]r&lt;br /&gt;
::That fourth guy would appear to be Robert McNamara, JFK and LBJ's Sec of Defense. Why not just LBJ? Or Bobby Kennedy? They couldn't find two voice actors to do bad Bahston/Kennedy accents? (&amp;quot;Er-eh, toss me another maaahg!&amp;quot;) --[[User:Funkychinaman|funkychinaman]] 18:52, 1 November 2010 (UTC)&lt;br /&gt;
Awsome.--[[User:Mattatack92|Mattatack92]] 23:59, 31 October 2010 (UTC)&lt;br /&gt;
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: These guys are only on bonus map that you get after finishing campaign. There are some random US sosldiers fighting Nazi Zombies in normal zombie mode. --[[User:Werc|Werc]] 05:11, 1 November 2010 (UTC)&lt;br /&gt;
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Damn, i love cigars but hate commies. [[user:k9870|k987]]&lt;br /&gt;
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Zombies better be commies, killing nazis got old i want to shoot commie zobies.&lt;br /&gt;
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:Is it just me, or would LBJ be better replaced by LHO? (Lee Harvey Oswald.)&lt;br /&gt;
::Only if he could only carry three bullets at one time. [[User:Acora|Acora]] 16:47, 4 November 2010 (UTC)&lt;br /&gt;
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==&amp;quot;escape the past&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
Its a achievemnet listed, does this imply time travel?&lt;br /&gt;
-k9870&lt;br /&gt;
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Or that something one of the characters did is going to come back to bite them in the arse. [[User:The Wierd It|The Wierd It]] 11:34, 1 November 2010 (UTC)&lt;br /&gt;
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If it's time travel I'm tearing someone at Treyarch a new one--[[User:Chrausis|Chrausis]] 23:21, 1 November 2010 (UTC)&lt;br /&gt;
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:Don't get so defensive over a title. It could be a really cool section, forcing the player to battle his way out of his hometown. Or, maybe time travel. &amp;gt;.&amp;gt; [[User:Dannysaysnoo|Dannysaysnoo]] 23:31, 1 November 2010 (UTC)&lt;br /&gt;
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Nah I meant it all in good humour XD --[[User:Chrausis|Chrausis]] 23:44, 1 November 2010 (UTC)&lt;br /&gt;
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I highly doubt that it's actual time travel. From what we've seen and has been speculated, the majority of the campaign will take place as memories of Black Ops missions that the main characters participated in. No time travel, just photographic memories. [[User:Acora|Acora]] 16:51, 4 November 2010 (UTC)&lt;br /&gt;
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==New Videos confirm various unknowns==&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=nrNoLz4gC60&amp;amp;feature=mfu_in_order&amp;amp;playnext=1&amp;amp;videos=dvWBYFCAcck]&lt;br /&gt;
&lt;br /&gt;
Among a few things, this video confirms that the G11 is burst fire only, and at the exceptional rate we expect. The poster has posted about many other of the weapons, also confirming that Full Auto is a pistol attachment for the CV-75. [[User:Dannysaysnoo|Dannysaysnoo]] 20:19, 1 November 2010 (UTC)&lt;br /&gt;
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== Golden Guns are Fugly ==&lt;br /&gt;
&lt;br /&gt;
I mean take a look at this!&lt;br /&gt;
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[[Image:Golden_PSG1.jpg‎|200px|thumb|none|Golden PSG1]]&lt;br /&gt;
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[[Image:Golden_WA2000.jpg|200px|thumb|none|Golden WA2000]]&lt;br /&gt;
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[[Image:Golden_Stakeout.jpg‎|200px|thumb|none|Golden Ithaca Stakeout]]&lt;br /&gt;
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[[Image:Golden_HS-10.jpg|200px|thumb|none|Golden HS-10]]&lt;br /&gt;
&lt;br /&gt;
Also, it would appear the the Ithaca M37 IS the Stakeout version and not the Trench Gun version we initially believed [[User:Draco122|Draco122]] 13:39, 2 November 2010 (UTC)&lt;br /&gt;
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:I thought golden guns were fugly before. &amp;gt;&amp;gt; [[User:Dannysaysnoo|Dannysaysnoo]] 21:18, 2 November 2010 (UTC)&lt;br /&gt;
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:That doesn't even look like real gold, it looks spray painted on! [[User:Draco122|Draco122]] 09:50, 3 November 2010 (UTC)&lt;br /&gt;
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The gold guns look terribad, probably will avoid using gold camo altogether :C --[[User:Chrausis|Chrausis]] 00:05, 3 November 2010 (UTC)&lt;br /&gt;
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:Why spend money on gun colours, when you can just buy gun attachements? :D [[User:Dannysaysnoo|Dannysaysnoo]] 20:58, 3 November 2010 (UTC)&lt;br /&gt;
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:^ This. --[[User:Chrausis|Chrausis]] 23:01, 3 November 2010 (UTC)&lt;br /&gt;
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Eh, still gonna make my Duke of New York class with a gold Mac-10 and a nickel (I swear I saw a nickel or 'silver' camo) Python. [[User:BeardedHoplite|BeardedHoplite]] 23:23, 3 November 2010 (UTC)&lt;br /&gt;
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:Not sure it was confirmed, I think there was rumors flying around but nothing concrete. Besides, I don't think camo patterns can be applied to secondaries, which is lame. --[[User:Chrausis|Chrausis]] 09:09, 4 November 2010 (UTC)&lt;br /&gt;
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:: Have you heard that even ACOG´s can be added on pistols ? This game is gonna suck.&lt;br /&gt;
:::Because the fact that you can put a scope on a high powered revolver (Something that's doable and often useful in real life) means that the game automatically sucks. Thank you for your insight. Also, sign your posts. [[User:Acora|Acora]] 16:54, 4 November 2010 (UTC)&lt;br /&gt;
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Only python can take an acog. And as to golden guns you only use them if you want to and it looks like you can do it for individual guns instead of the whole damn class its in.&lt;br /&gt;
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The Python's recoil with the ACOG looks pretty balanced, I'm not too bothered about it. Besides, is pretty cool that Treyarch are doing something a bit different. --[[User:Chrausis|Chrausis]] 17:51, 4 November 2010 (UTC)&lt;br /&gt;
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:I just added pictures of all the golden guns, they are pretty gross. I would never waste any fake money to buy them.&lt;br /&gt;
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==just watched zomie gameplay==&lt;br /&gt;
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pentagon level, the zombies were  amix of original nazi zombies and pentagon workers turned to zombies (were wearing shirt/tie)&lt;br /&gt;
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Why cant they have communist zombies, seriously?&lt;br /&gt;
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[[user:k9870|k9870]&lt;br /&gt;
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:I guess they don't want to offend anyone who might be communist. --[[User:Chrausis|Chrausis]] 23:07, 4 November 2010 (UTC)&lt;br /&gt;
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I still hope there's some Nazi ones left. [[User:BeardedHoplite|BeardedHoplite]] 23:28, 4 November 2010 (UTC)&lt;br /&gt;
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Nazis made sense in ww2, but thats been done, we want something new, commie zombies.&lt;br /&gt;
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From what I've seen, the WaW characters are returning to fight straight Nazi zombies, JFK and friends fight Pentagon zombies in the Pentagon, and there's another with Russian zombies in Winter camo (that's shown on that GKNOVA6 website right now). [[User:Swamples|Swamples]] 04:30, 5 November 2010 (UTC)&lt;br /&gt;
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The JFK/Nixon/Castro/McNamara level is a bonus level at the end of the game, not the actual zombies mode. The real zombies mode features some new guys in some labs (as seen on GKNOVA6) most probably russian special forces. It will include communist zombies. and the characters from W@w are in it if you buy hardened --[[User:Smish34|Smish34]] 11:39, 7 November 2010 (UTC)&lt;br /&gt;
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I hope the pentagon level is 4 player co op so i can play with friends&lt;br /&gt;
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==Interview with the military advisor==&lt;br /&gt;
Here is the link to the interview with the Call of Duty: Black Ops military advisor if anyone is interested in reading it. [http://www.3news.co.nz/Call-of-Duty-Black-Ops-military-advisor-interview/tabid/418/articleID/185313/Default.aspx] --[[User:ThePotShot|ThePotShot]] 16:13, 8 November 2010 (UTC)&lt;br /&gt;
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:Unfortunately, that Advisor doesnt know anything about weapons. Or any kind of warfare. --[[User:Werc|Werc]] 11:45, 9 November 2010 (UTC)&lt;br /&gt;
Of course your in a position to judge him right...--[[User:AdAstra2009|AdAstra2009]] 02:56, 10 November 2010 (UTC)&lt;br /&gt;
:Yes, god forbid Treyarch try and make a fun game, instead of a military simulator. Fun? What's that?! [[User:Dannysaysnoo|Dannysaysnoo]] 10:52, 10 November 2010 (UTC)&lt;br /&gt;
:: But game can be fun even with realistic weapons or good AI of enemies.&lt;br /&gt;
Unfortunately, Treyarch went in MW2 way and instead of making enemy AI better, they spawned twice as much of them.&lt;br /&gt;
:::No one says COD was ever a military simulator, but a M16/M203 turning up during the Bay of Pigs invasion would seem to be a &amp;quot;bit&amp;quot; out of place. Now that we know the singleplayer is set between 1961 and 1968, any arguments about the game taking place in some era that justifies the anachronisms has become irrelevant.&lt;br /&gt;
&lt;br /&gt;
==Just putting this out there==&lt;br /&gt;
Does anyone else believe that now that the game's actually out and we can get higher quality screenshots, that the old low quality caps be removed? Or maybe the entire page be redone so it looks a little more consistent because you have a low quality shot from an online video then a high quality ingame cap from the game. I'm just saying it probably would look better. --[[User:Subiefan98|Subiefan98]] 01:33, 11 November 2010 (UTC)&lt;br /&gt;
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I agree that the low-quality screencaps should be removed ASAP.  I'll try to post some as I go through the single-player campaign, but eventually, they too may need to be replaced.  I'm running it on 960x600 with no AA for playability. --[[User:HashiriyaR32|HashiriyaR32]] 02:17, 11 November 2010 (UTC)&lt;br /&gt;
:This page also need screencaps from the Zombies mode. I was unable to get the Thundergun (a two-shot sound wave gun that resembles a modern rocket launcher) and the Ray gun due to the constant waves of zombies that may sneak up on you and kill you easily, large number of barriers (too many to defend), and the poor weapons you receive in the early rounds. - [[User:Kenny99|Kenny99]] 20:29, 13 November 2010 (UTC)&lt;br /&gt;
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I just finished single-player, and I've got tons of caps available.  I'll try to upload that are relevant and in need later --[[User:HashiriyaR32|HashiriyaR32]] 04:18, 16 November 2010 (UTC)&lt;br /&gt;
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== Impressions So Far? ==&lt;br /&gt;
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What do you guys thinks of the game so far? My only dissapointment is that they have decided to remove the front sight when you use optics. Other than that, the guns look fantastic.--[[User:Mattatack92|Mattatack92]] 05:36, 11 November 2010 (UTC)&lt;br /&gt;
:I think it's alright, I haven't played campaign yet since the game is my roommate's so we've only been playing on Live. I think the only thing I'm not really liking so far is that they took away the slip-screen Special Ops. As for the guns, pretty much the same as yours along with the whole flame thrower thing, I just think it is rather ridiculous.--[[User:ThePotShot|ThePotShot]] 06:13, 11 November 2010 (UTC)&lt;br /&gt;
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:Boring. SP is short, unoriginal ('' This wont matter as MoH had short SP too. But it was atleast fun. Atmospheric and realistic fun. While its boring, unatmospheric and completely unoriginal in BO'' ) . There isnt anything like AI. Too many boring scripts. To the guns : They are anachronistic and unrealistic. It feels strange encountering NVA with Spas-12. MP is same like in MW2 ('' Read - Crappy'' ) with tons of spammed killstreasks etc.&lt;br /&gt;
:This game deserves '''5/10''', nothing more. Oh, and do not think i have something against Treyarch. I hated MW2 too. --[[User:Werc|Werc]] 14:00, 11 November 2010 (UTC)&lt;br /&gt;
I like it. SP was a bit of a mind fuck at times, and the AI could have been better, but 98% of the time I was having fun. MP is mostly good, better than MW2, though over the last 12 hours I started seeing some tubers. Yes it's anachronistic and ridiculous, but if I wanted an exact simulation of war I'd join the CF. Aside from some maps, I like it far more (In every way) than MW2. Galil w/ red dot &amp;amp; suppressor + 1911 w/ extended mags = awesomeness. --[[User:Crazycrankle|Crazycrankle]] 15:09, 11 November 2010 (UTC)&lt;br /&gt;
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The story is actually pretty decent, better than the sponataneous betrayals of MW2. The voice acting is also, suprisingly, very well done. I really don't play multiplayer alot, but it's more balanced than MW2. [[User:BeardedHoplite|BeardedHoplite]] 15:20, 11 November 2010 (UTC)&lt;br /&gt;
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The constant flashes on the screen is annoying as hell. Almost gave me a seizure. [[User:Excalibur01|Excalibur01]] 15:53, 11 November 2010 (UTC)&lt;br /&gt;
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The campaign was a bit hard to follow at first, but it comes together nicely in the end. Yes, the weapons are ludicrous (not even ridiculous, beyond ridiculous,) but oh well, I can live with it. --[[User:Funkychinaman|funkychinaman]] 16:30, 11 November 2010 (UTC)&lt;br /&gt;
:Pretty much, I'll give this game a 9.2/10. The multiplayer and content is better and improved from Modern Warfare 2, but the campaign is a bit too short (only 15 missions :() and there's some minor complicated glitches in frame rate. Overall, the game is much better than Modern Warfare 2 and a good recommendation. - [[User:Kenny99|Kenny99]] 20:24, 13 November 2010 (UTC)&lt;br /&gt;
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To be honest guys I just ignore the ancronistic weaponry as it really doesnt matter in the long run. Lets face it, saying a game will suck because theres some AUGs in the 'nam era is just plain ludacris. If Treyarch decided to stick to realistic guns of that period, we would just end up with a bunch of bland, unoriginal guns we have all seen before, making this game both an unnecisary COD sequel and just another crappy Vietnam game that flops. Now that thats out of my system I can say with all honesty that this game is very addicting and its finnally a challenge to kill people(5-6 shots for a kill rather than 3-4 shots a kill in MW2). This game is a way more fun experince than MW2 and finally shows the potential of Teyarch development team. ---P226 21:24, 14 November 2010 (UTC)&lt;br /&gt;
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: I agree, you people take the weapons accuracy way too seriously. What the hell did you expect from a mainstream video game? The only games that are ever  100% accurate with the guns, lets face, are awful. At least this games fun. Hate it for any other reason, that's fine I'll respect that. Hate it for  innaccuracies when you really should be used to by know, and that's just ridiculous. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 02:38, 15 November 2010 (UTC)&lt;br /&gt;
:: You and P226 have both just contradicted yourselves. On the one hand you state it's ridiculous to say a game sucks because of the guns, but then go on to say games that have accurate depictions of guns suck. If the game is fun, it's going to be fun whether the guns are accurate or not. I can't believe that if Black Ops had the correct weapons in it that it suddenly wouldn't be fun anymore. Perhaps you can give an explanation of how this would be so?&lt;br /&gt;
::''If Treyarch decided to stick to realistic guns of that period, we would just end up with a bunch of bland, unoriginal guns we have all seen before, making this game both an unnecisary COD sequel and just another crappy Vietnam game that flops.'' &lt;br /&gt;
::I have to totally disagree with this statement. If Treyarch had used firearms of the period, we would have ended up with weapons that, to my knowledge, have never before been used in a video game. I have mentioned in other posts how the Remington 7188, an automatic shotgun that was really used by the NAVY seals in Vietnam could have been used in Black Ops. Instead we get the SPAS-12, which didn't exist at the time, and has been used in a million other video games. Which is the &amp;quot;bland, unoriginal&amp;quot; gun here? I'm gonna have to say the SPAS-12. Of course, if Treyarch had used the period correct shotgun the game would all of a sudden not be fun anymore and would suck, right? &lt;br /&gt;
::''The only games that are ever  100% accurate with the guns, lets face, are awful.'' I find this statement hard to believe. Would you care to back this up with some examples?--[[User:Phillb36|Phillb36]] 04:39, 15 November 2010 (UTC)&lt;br /&gt;
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I never said having a game with correct guns of that period is going to be bad, I was trying to make a point that if Black Ops were to have just your standard m16's,Ak47's and colt Commando's, it would be just some normal Vietnam game. Also, all the guns above have been done to death in every video game none to man (though they are nice to have to fill in weapon slots), in my opinion I find the Galil as sweet( and different) Assualt Rifle, Ancronistic or not. If your the kind of guy who can't get over the fact that your using guns lke the AK'''74'''u and the CZ'''75''' in 1968, then this isn't the game for you.  ---P226 18:47, 15 November 2010 (UTC)&lt;br /&gt;
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:I don't know if you guys remember &amp;quot;Men of Valor,&amp;quot; but it was a Vietnam FPS that came out a few years ago. It was developed by the same studio that did MoH: AA, so it felt a lot like MoH: Vietnam.) All the weapons were historically accurate, nothing was out of place, but if you've never heard of it, I'm not surprised. The game isn't bad, but it's not great, and it's flawed. The weapons were correct, but there weren't that many, and many of the weapons were just variations on the same weapon. (M16 and CAR-15, M14 and M21, and AK-47 and Type 56, and you couldn't share ammo for some reason.) Thus, you can make a game like BO that has ludicrously anachronistic weapons and have the biggest media launch of all time, or a game like Men of Valor that has historically accurate (and yes, boring) weapons and have it be unknown to the general gaming public. (You should try out Men of Valor though. If you have an original Xbox, you can get it new for a penny. It's not backwards compatible though.) --[[User:Funkychinaman|funkychinaman]] 21:36, 15 November 2010 (UTC)&lt;br /&gt;
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: I just might have to pick that up. And when I said the games with 100% accurate weapons suck, I didn't mean they sucked because of the guns, I meant that every game I could think of that was ultra-realistic just simply wasn't fun. No contradiction. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 00:54, 16 November 2010 (UTC)&lt;br /&gt;
:You all seem to say the guns don't matter, but then show your disdain for having the correct weapons in the game, as if this would somehow make it boring. ''I never said having a game with correct guns of that period is going to be bad, I was trying to make a point that if Black Ops were to have just your standard m16's,Ak47's and colt Commando's, it would be just some normal Vietnam game.'' So if Black Ops had the exact same story, but the correct guns it would just be a normal Vietnam game? Why? The story makes the game, not the guns. And there's plenty of weapons that would be correct to the period that haven't been &amp;quot;done to death&amp;quot; (HK-33 w/ 40 rd mag, used by Navy SEALS, Carl Gustav m/45, Remington 7188, the list goes on) What exactly qualifies as bland,unoriginal guns, that if they were included would make the game boring? I just get the impression from you that the only interesting guns in this game are the ones that dont' belong there. My point is that they could have had period correct weapons and it wouldn't have affected the fun factor of the game at all--[[User:Phillb36|Phillb36]] 04:00, 16 November 2010 (UTC) &lt;br /&gt;
::I am more bothered by the guns that didn't make the cut. Why not an M76, a Carl Gustav, a Madsen M50, or an M3 Grease Gun? Sure, they could've, but they didn't, probably on purpose. That brings leads me to what can be an interesting exercise: what would've been better weapons on each level? For the first level (the Cuban one) I would've put in an M2 Carbine and a PPK instead of the M16 and ASP. Other levels? --[[User:Funkychinaman|funkychinaman]] 04:20, 16 November 2010 (UTC)&lt;br /&gt;
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:::You pose an interesting question, but there are actually a lot of different choices so it's one not easily answered. I agree with you on the M-2 carbine, it would be very appropriate for the Cuban level. I feel another good choice would have been one of the Czech SA series of submachine guns. If you've ever seen photos from the Bay of Pigs Invasion, you would have noticed that SA 25 quite a common weapon in the hands of Castro's forces. The FAL is actually historically correct for that level, but it's more likely that was an accident than by design.&lt;br /&gt;
:::I haven't played the game yet, so I'm not familiar with all the levels, but I have some general ideas of what they should have included. For pistols a Browning Hi-Power, and if Treyarch absolutely had to have a machine pistol, they could have used the Stechkin. For SMG's, the Carl Gustav M/45 standard model or suppressed version, and if not that then the Madsen M50. The SA 23,24,25,or 26, a Beretta model 12 w/ 40 round mag instead of the Spectre, maybe the MAT-49 for the NVA/Vietcong, if not the standard version then the suppressed model that was supposedly employed by NVA counter-SOG teams. If the MP-5 is going to be included then the standard MP5A3 should have been used instead of that ugly ass prototype MP5K. &lt;br /&gt;
:::Of course replace the damn SPAS-12 with the Remington 7188. HK33 instead of the AUG. The correct model CAR-15 instead of the flat top Commando. How about the AMD-65 instead of an AKS-74U? I think they should have axed the RPK altogether and perhaps used 2 different Russian machine guns, maybe an older model like the RP-46, and then the PK for the Spetsnaz.--[[User:Phillb36|Phillb36]] 02:53, 17 November 2010 (UTC)&lt;br /&gt;
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::: RPK instead of &amp;quot;''RPK''&amp;quot; in first level. Also AK-47 instead of &amp;quot;''AK-47''&amp;quot; in second one. Vladimirov KPV instead of Minigun would be awesome. --[[User:Werc|Werc]] 14:51, 16 November 2010 (UTC)&lt;br /&gt;
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Also, this game doesnt suck just because of guns. It sucks because its boring, it doesnt have AI and MP is shitty just like in MW2. --[[User:Werc|Werc]] 14:51, 16 November 2010 (UTC)&lt;br /&gt;
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How is the MP shitty, its definitly not, It developed to be much more balanced than MW2 in every way. Although it isnt perfect,(commando lunges...)it certainly makes modern warfare 2 look like crap as a SUBMACHINE GUN....*cough*UMP45*cough* had more power and range than most assualt rifles. As for the people listing the guns that should have been in the game, all I can say is 'sure I wish they added more time appropriate guns like the Carl Gusav and the Greese Gun, but its too late now and its going to be somthing we have to live as there is no point complaining about it on the internet(not trying to say that in harsh or disrespectful way). I feel if we can all sit down , forget all those anchronisms, and just enjoy this game for what it is, a FICTIONAL cold war/ Vietnam Game. Also on a side note, I think if Treyarh were to have focused this game on Vietnam mainly, then we would have all the correct weaponry, but since there going for a 'top secret CIA' type game,they add all these ludacris guns to accomidate the feel and presence of the cold war.---P226 20:03, 16 November 2010 (UTC)&lt;br /&gt;
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== Pistol grips ==&lt;br /&gt;
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Anyone noticed that there isnt gun without pistol grip ? Jeez. They put one even on Mosin. --[[User:Werc|Werc]] 14:00, 11 November 2010 (UTC)&lt;br /&gt;
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Mosin and ppsh dont have them, characters just hold them like they do.&lt;br /&gt;
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: Maybe in first person. But mosin has actually pistol grip when its in hands of NPC´s.&lt;br /&gt;
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No, they just hold their hand as if they were, when its on their backs or they die and drop it doesnt, its probably due to all other characters carrying pistol grips and they dont want too redo characte rmodeling.&lt;br /&gt;
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I was taking a closer look at when they hold it (Mosin) and guess what, the world models are normal, but when they hold them they DO have pistol grips.... but i do agree, they probably didn't want to make new models. They probably put grips on them while their holding the weapon just so they didn't look even more awkward (floating hands). --[[User:FirearmsNewbie|FirearmsNewbie]] 22:13, 19 November 2010 (UTC)&lt;br /&gt;
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Not all the weapons have pistol grips. If you watch them carefully there are no pistol grips EXCEPT on Steiner's Mosin that is given to him my a Soviet soldier. It is actually modeled as having a pistol grip that is quite visable. Otherwise they do not have pistol grips on anything, it just looks like it. --[[User:Subiefan98|Subiefan98]] 16:00, 11 December 2010 (UTC)&lt;br /&gt;
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== Gold weapon images ==&lt;br /&gt;
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Do we really need all those pictures of the gold camo? [[User:The Wierd It|The Wierd It]] 15:32, 14 November 2010 (UTC)&lt;br /&gt;
: Yeah. It shows how silly and disguisting tis game is.&lt;br /&gt;
Disgusting? It's not THAT bad, man. [[User:BeardedHoplite|BeardedHoplite]] 01:42, 18 November 2010 (UTC)&lt;br /&gt;
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Sign your posts. But, I agree that the gold weapon pictures are rather unnecssary. If someone has the PC version of the game, taking pictures of the standard weapons in multiplayer would be greatly appreciated.--[[User:Mattatack92|Mattatack92]] 20:31, 14 November 2010 (UTC)&lt;br /&gt;
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== Semi Auto FAL ==&lt;br /&gt;
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Since it is semi auto only, shouldn't it be renamed to the SLR? [[User:Excalibur01|Excalibur01]] 19:56, 17 November 2010 (UTC)&lt;br /&gt;
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It has a metric reciever and handguards but a SLR-style flash hider... Its a Franken-gun but nowhere near as bad as MW2's FN-FAL was...--[[User:Mattatack92|Mattatack92]] 00:59, 18 November 2010 (UTC)&lt;br /&gt;
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== Snub-nose ==&lt;br /&gt;
Could the effect of this actually reduce the visual recoil of the Python, allowing you to fire off your next shot faster, and thus make it &amp;quot;more accurate&amp;quot;? --[[User:HashiriyaR32|HashiriyaR32]] 16:56, 18 November 2010 (UTC)&lt;br /&gt;
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But wouldn't it instead exacerbate recoil, without the weight of the barrel to mitigate it? If anything, a snub-nose would make the recoil more pronounced, and thus less accurate for quick follow-up shots.--[[User:Mr-Jigsaw|Mr-Jigsaw]] 23:13, 18 November 2010 (UTC)&lt;br /&gt;
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Huh.....looks like I really suck at gun physics when it comes to recovery time and barrel lengths &amp;gt;_&amp;gt; --[[User:HashiriyaR32|HashiriyaR32]] 02:32, 19 November 2010 (UTC)&lt;br /&gt;
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Though it may be incorrect for real life, I'd say Hashiriya's idea is most probably how it works in game. Since all weapons in COD are perfectly accurate when aiming, the accuracy stat is there to show how easy it is for the player to accuratly shoot the weapon, not the actual weapon's accuracy as we would think of it. [[User:Alex T Snow|Alex T Snow]] 06:35, 19 November 2010 (UTC)&lt;br /&gt;
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== Tunnel Rat Revolver ==&lt;br /&gt;
When in the tunnels, the report of the Python is fairly muted.  Is the implication therefore that is it loaded with &amp;quot;closed circuit&amp;quot; shotgun ammunition as used by the experimental [http://world.guns.ru/handguns/hg213-e.htm Quiet Special Purpose Revolver] as tested by Tunnel Rats in Vietnam?&lt;br /&gt;
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When ever its fired inside a building its strangely quieter yet louder when you step outside.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:31, 22 November 2010 (UTC)&lt;br /&gt;
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Maybe it's your eardrums preemptively ('prolly didn't spell that right) exploding? [[User:BeardedHoplite|BeardedHoplite]] 00:18, 4 December 2010 (UTC)&lt;br /&gt;
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Oh yeah, wasn't that ammunition meant for a .44 magnum? Also its just the way it sounds when its indoors.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:46, 4 December 2010 (UTC)&lt;br /&gt;
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==Stop Complaining==&lt;br /&gt;
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Please just stop. Who cares if the guns aren't accurate? Just sit back and enjoy the Game! If you don't like the game, don't play it! [[User:SAMBAMA|SAMBAMA]]&lt;br /&gt;
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: 1, I dont play game, because its boring and its just ripoff of MW2. Which was crap too.&lt;br /&gt;
: 2, This is firearms site. Not some gaming one. So it doesnt make sense to stop complaining.&lt;br /&gt;
: 3, I wont be complaining if those guns would be 3 or 4 years from future. But ''30-40'' ?&lt;br /&gt;
     --[[User:Werc|Werc]] 07:38, 4 December 2010 (UTC)&lt;br /&gt;
Your late to the party, we for the most part don't care anymore.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:45, 4 December 2010 (UTC)&lt;br /&gt;
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==Crossbow==&lt;br /&gt;
I was playing zombies the other day and got the crossbow out of the box. I do't know if anyone else has seen this but, at least I think, it bears a major resemblance to the PSE Tac 15 crossbow. Again this is just me but if that's true I'm pretty sure that would make it the most anachronistic weapon in the game seeing as it was made maybe 2 or 3 years ago? --[[User:Subiefan98|Subiefan98]] 16:05, 11 December 2010 (UTC)&lt;br /&gt;
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==1911 in Zombies==&lt;br /&gt;
The 1911 in zombies is just the regular nickeled finish like in multiplayer it looks black because of the low light in the starting room. If you go outside by the 'double tap' vending machine you can see it in daylight.&lt;br /&gt;
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In FIVE where the lighting is fine, its still a Blued finish.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:08, 16 December 2010 (UTC)&lt;br /&gt;
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== Did alittle overhauling ==&lt;br /&gt;
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Removed the misimformation (Shiny black finish is called a Blued finish) and another things.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:11, 16 December 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Drjuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty_4:_Modern_Warfare&amp;diff=371125</id>
		<title>Talk:Call of Duty 4: Modern Warfare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty_4:_Modern_Warfare&amp;diff=371125"/>
		<updated>2010-12-27T01:41:35Z</updated>

		<summary type="html">&lt;p&gt;Drjuki: /* Main Knife */&lt;/p&gt;
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&lt;div&gt;=Knives=&lt;br /&gt;
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== Main Knife ==&lt;br /&gt;
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This is main melee knife used in Call of Duty 4: Modern Warfare. The knife attack always kills an enemy in one slash or stab. In Old School multiplayer matches, however, two knife attacks are required to kill an enemy player at full health. This two-hit-kill knifing also applies when double health is applied on Private Matches. It is used by all the factions and moves very fast.&lt;br /&gt;
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[[Image:Knife_4.png|thumb|none|400px|The main Knife In-Game]]&lt;br /&gt;
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= Discussion =&lt;br /&gt;
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Ah, goddamnit. I wanted to do this.&lt;br /&gt;
Well, maybe i can make it up to IMFDB standards sometime, just '''DON'T''' do Half-Life 2. - [[User:Flying Dane|Flying Dane]]&lt;br /&gt;
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==MP5==&lt;br /&gt;
This is not an MP5A3/SD as previously suggested, as it has a flat sided receiver with pictogram markings instead of the S-E-F markings on the A3.&lt;br /&gt;
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Wrong, It's an MP5N/SDN, it doesn't have the 4th selector option.&lt;br /&gt;
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:Please, keep the commentary on the discussion page. At any rate, I added a capture with a clearer view of the selector and its lack of a fourth position. [[User:Spartan198|Spartan198]] 20:42, 15 March 2010 (UTC)&lt;br /&gt;
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==Screenshots==&lt;br /&gt;
I have a lot of shots for the page and will upload them tommorow. -GM&lt;br /&gt;
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I've got a crapload of good real pictures for a lot of the guns, but I don't have any clue as to how to upload them, so, for anyone that can, email me at r1c0ch37@gmail.com&lt;br /&gt;
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== You know what would have been better? ==&lt;br /&gt;
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I kinda wished the creators of this game made more guns for us to use. There are so many modern firearms at least they could put in the multiplayer. Like the G36 carrying handle instead of the rail, H&amp;amp;K machineguns, H&amp;amp;K grenade launchers, a full auto M16 in the multiplayer, the option to put every accessory on your primary, like sights, suppressor, and grenade launcher all in one instead of just pick only one. I know they did that for balance, but screw balance. Let's see, what else? The UMP, Mac-10, Glocks (specificly the Glock 18), Drum magazines, AUG, Tavor, SA80/L85A1, L96A1, MP7A1. I know I'm starting to sound like I'm turning the gun choices of COD4 into Rainbow Six, but that's why I like that game a lot because it has SO MANY GUNS to pick from and the option of putting whatever you want. I want the ability to change firing modes, to add and take off suppressors. [[User:Excalibur01|Excalibur01]] 20:34, 21 January 2009 (UTC)&lt;br /&gt;
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: Not to mention having the actual front sight posts still present on optic-equipped M16s and M4s would have been nice. I realize they probably removed it to give better visibility, but still. [[User:Spartan198|Spartan198]] 22:40, 24 February 2009 (UTC) Spartan198&lt;br /&gt;
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::Firing selectors would have been nice. Full auto or nothing is kind of lame. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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:::According to gamers, the military doesn't use semi-automatic (sarcasm). [[User:Spartan198|Spartan198]] 09:31, 7 March 2009 (UTC) Spartan198&lt;br /&gt;
:Yet it's all modeled on semi. Or safe.-protoAuthor 01:45, 25 December 2009 (UTC)&lt;br /&gt;
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::Well screw hardcore gamers. I have most of the Tom Clancy games and those you can select weapons to semi and auto and even some have bursts mode[[User:Excalibur01|Excalibur01]] 01:06,&lt;br /&gt;
 3 April 2009 (UTC)&lt;br /&gt;
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:::I agree completely with you. In most situations in-game, I seemingly always find myself tapping the trigger for single shots instead of firing bursts. [[User:Spartan198|Spartan198]] 07:02, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
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i would have liked to have seen the L96A1 and or the AW50F, as these would have been awesome in cod, also the glock 18, SR-25, and i would have liked to do my own customising of weapons, like on the M16 on the modified version you lose the front sights which just look wrong.&lt;br /&gt;
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Is ok to put pics on this from other websites. [[User:Drjuki]]&lt;br /&gt;
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I want a goddamm regular FN FAL and a IMI Galil AR with the wood hand guards. They would be perfect in the hands of terrorists in the game. They already have the G3 why not a FN FAL?[[User:Oliveira|Oliveira]] 18:56, 26 April 2009 (UTC)&lt;br /&gt;
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i would have liked to customised the weapons myself&lt;br /&gt;
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In my opinion the worst choice of the Infinity Ward was the selection of the MP-44 as &amp;quot;final unlock&amp;quot;: is older than the AK-47 and cannot be modified, excepted the selection of the camouiflage painting. Why call the game &amp;quot;Modern Warfare&amp;quot; if the (teorically) ultimate gun is also the oldest???&lt;br /&gt;
[[User:Lone Soldier|Lone Soldier]] 03-12-2009&lt;br /&gt;
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I believe the mp44 aka sturm was put in there as an Easter Egg of sorts since this was the first Call of Duty to date that wasnt about WW2.&lt;br /&gt;
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== Desert Eagle ==&lt;br /&gt;
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what finishes do the Desert Eagles have in the game? IMI lists several variants http://www.magnumresearch.com/CustomFinishes.asp&lt;br /&gt;
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Just stainless steel, I think. But don't quote me. I never use it. [[User:Spartan198|Spartan198]] 07:07, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
the game has chrome and titanium gold.&lt;br /&gt;
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Stainless steel, as well as gold once you reach level 55.&lt;br /&gt;
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The Desert Eagles don't come in stainless steel. It would be too goddamn shiny. It uses a chrome-plating finish. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:29, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==P90 comments.==&lt;br /&gt;
whoever keeps deleting my edits bugger off, this gun is awesome it is easy to aim and has awesome stopping power, and to say it is weak and inaccurate is just plain rubbish, u would have to be a fool to fail to kill an oppo with this gun&lt;br /&gt;
&lt;br /&gt;
''Have at it, but remember - this is the last time I play nice.'' --[[User:Clutch|Clutch]] 19:05, 9 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
this weapon is the fantastic it is very easy to aim it has good stopping power and at close range it is downright lethal&lt;br /&gt;
&lt;br /&gt;
Can't we all play nice?!?! [[User:Drjuki]]&lt;br /&gt;
&lt;br /&gt;
I stopped playing COD4 because of peoples bickering &amp;quot;Thats a noob gun&amp;quot; &amp;quot;you're camping&amp;quot; &amp;quot;that perk sucks&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There is a crowd who all believe what perks everyoe should have and what weapons, Id love to see a game by their rules, it would be boring. So waiting a few minuites behid a corner is camping, and i'm kicked for it, but they can sit in a building with a siper level the whole match? Tehn there is the p90 debate. Let people who like it use it, do't start telling them there  a noob and being unfair.&lt;br /&gt;
&lt;br /&gt;
Come on clutch! Don't be so evil on the kid.[[User:Oliveira|Oliveira]] 18:56, 26 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Any weapon or perk combination you use to kill an opposing player is deemed &amp;quot;noobish&amp;quot;. Anymore I just laugh their rants off and go on with the game. [[User:Spartan198|Spartan198]] 20:46, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
I think it's sad people (including myself) stop playing the very good multiplayer because of the other players who just ruin it with loud, abusive talking, silly arguments about trivial matters, and generally making it uncomfortable. [[User:Mcguinness]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
the noobish comment is spot on as if u use something that the other gamers dont like noobish sod that i kill the lot of em, and the silly arguements comment is also right it gets down right annoying&lt;br /&gt;
&lt;br /&gt;
== No Browning M2? ==&lt;br /&gt;
Why is there no Browning on the page? It was clearly seen in-game.&lt;br /&gt;
&lt;br /&gt;
umm i dont think glitching outside of the map counts unles your counting the one on the M1 ambrams -scarecrow&lt;br /&gt;
&lt;br /&gt;
:As long as it's in the game, it counts to be in the article. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:31, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Red Dot Sight ==&lt;br /&gt;
The red dot sight on the M4 SOPMOD is a Sure Shot Reflex Sight, not a C-More. [[http://www.afmo.com/Sure_Shot_Reflex_Sight_p/217-00588.htm]] [[User:Spartan198|Spartan198]] 07:14, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
==The 1911 Griggs used looks more like a Kimber TLE stainless==&lt;br /&gt;
&lt;br /&gt;
About the Springfield 1911 in the game I also think it is a Springfield opposed to a Kimber Warrior because I have one and the grip is a lighter color plus it has a different magazine.&lt;br /&gt;
&lt;br /&gt;
umm its a stainless (silver colour) 1911 isnt it? where does it say on the page its a kimber? -scarecrow&lt;br /&gt;
&lt;br /&gt;
==Excerpt from Remington 700P==&lt;br /&gt;
*''&amp;quot;Oddly, the M40A3 also seen in game is very much the same weapon, although in the game they have slightly different attributes.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
I have to agree and disagree with this statement, as they can't be classified &amp;quot;as the same weapon&amp;quot;, since the M40A3 has its own model number, designation, and role in the Marine Corps; and was modified from the R700P, one change being the finely rifled heavy barrel. However, both rifles, as mentioned before, are made from the Remington 700 model. I think this should be clarified a bit more clearly. Any thoughts? --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 12:57, 8 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Just quick, is the 700p the ltr model or not? Can you tell? [[User:Mcguinness]]&lt;br /&gt;
&lt;br /&gt;
== Bluey? ==&lt;br /&gt;
I noticed that some M4's and M16's have &amp;quot;Bluey&amp;quot; on the side. Is there a reason for this? Or just something the designers put in?&lt;br /&gt;
&lt;br /&gt;
*I think it's &amp;quot;Blue 4,&amp;quot; possibly to identify who the rifle belongs to in the squad. [[User:Vangelis|Vangelis]] 11:34, 1 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
yea it says blue 4 on both a M4 and M16 -scarecrow&lt;br /&gt;
&lt;br /&gt;
== M4/M16 ==&lt;br /&gt;
I added a little more information about how the gas block removal on an M4/M16 would effect the firearm. It is true that is the gas block is removed that the next round will not chamber automatically. the bolt would have to be racked to load a new round. I just thought I'd add that information to the page. It can be removed if desired. [[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
&lt;br /&gt;
INCORRECT ^&lt;br /&gt;
&lt;br /&gt;
Though you cannot see it, most likely the standard front sight gas block has been replaced whit anyone of the readily available low-profile gas blocks and most likely covered by the rail system or fore-grip.&lt;br /&gt;
&lt;br /&gt;
Thank you...some one realized that it was still there. please remove the text stating it is not there from the main page -supertoaster&lt;br /&gt;
&lt;br /&gt;
== M4 Barrel ==&lt;br /&gt;
If anyone's still looking at this page, does it look to you like the M4 has a 16&amp;quot; barrel? It does to me. A perfectly straight 16&amp;quot; barrel (no M203 cuts) and the old style M4 stock. I believe that makes it exactly the same as the C8, which was mentioned as being what the SAS really use, so maybe the M4 in this game is really a C8. If anyone can counter this feel free.&lt;br /&gt;
&lt;br /&gt;
You're right about the barrel, I think, but the C8 has a 14.5&amp;quot;, not a 16&amp;quot;. Furthermore, if you look at the rifle without any optics, it has an A2 style rear sight, while the C8's is A1 style.&lt;br /&gt;
&lt;br /&gt;
The barrel looks longer because the front sight/gas block is removed when equipped with optics. If you take into account the length of the front sight, the barrel evens out at around 14.5 inches. The &amp;quot;standard&amp;quot; C8 has a 14.5 inch A1 profile barrel, but the C8FTHB (the version used by SAS under the designation L119A1) has a 16.1 inch barrel that bulges out where the M203 step is on an M4 barrel. [[User:Spartan198|Spartan198]] 18:27, 23 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The L119A1's the SFW, not the FTHB. Although in practice there's probably not much difference. [[User:The Wierd It|The Wierd It]] 20:53, 23 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Oh right, I forgot about the front sight being removed. Since you never have a carry handle in the SAS missions I wasn't counting that, and I was thinking SFW when I said C8.&lt;br /&gt;
&lt;br /&gt;
Looks like the FTHB to me. L119A1 - [http://www.cybershooters.org/dgca/images/M4/C8andAG36.jpg] C8FTHB - [http://www.casr.ca/101-smallarm-1-c8fthb-rifle.jpg] [[User:Spartan198|Spartan198]] 00:51, 25 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The only difference is that the SFW has a stronger front sight to use the HK AG-C/L17A1 grenade launcher.[[User:The Wierd It|The Wierd It]] 09:29, 25 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Why would a stronger front sight be needed when the AG-C is RIS-mounted? [[User:Spartan198|Spartan198]] 18:44, 25 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The 1911 in-game==&lt;br /&gt;
&lt;br /&gt;
The article is full of incorrect information.  The MEU (SOC) pistol does have novak sights and a match grade trigger nowadays, and a Springfield Loaded model has front cocking serrations which the 1911 ingame does not.  I don't see how it's anymore a Springfield Loaded than the other models the article lists it as not being.  It seems obvious it's not any specific model of a 1911 but I'd say it's closer to the MEU (SOC) pistol than anything else.  The MEU (SOC) pistol even uses desert tan gunner grips now that look just like the ones in the game.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not that I disagree that the Springfield Armory Professional 1911 is the 1911 model in-game, but I think that there ''is'' a possibility that it might be a Nighthawk Custom Enforcer Series or GRP 1911. Why? Because the armed forces would likely use higher-ended companies like Nighthawk. Anyway, just a possibility. Any thoughts?&lt;br /&gt;
&lt;br /&gt;
LINKS:&lt;br /&gt;
&lt;br /&gt;
* http://www.nighthawktactical.com/The_Enforcer.html&lt;br /&gt;
&lt;br /&gt;
* http://www.nighthawktactical.com/GRP.html&lt;br /&gt;
&lt;br /&gt;
--[[User:Blemo]] 22:45, 1 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
That's a negative. The Nighthawk Enforcer is basically a Kimber Warrior without the rail, and the rail wasn't the only thing that made the Kimber Warrior a misidentification. The Novak sights are different, and it has a flat top strap across the slide. As far as the military using &amp;quot;higher end companies&amp;quot; They usually buy what's most cost effective and not necessarily best quality, and since Nighthawk Custom makes.... custom firearms, I doubt they'd have a contract that would be cheap, or at least cheaper than competitors. It's still a Professional. --[[User:Yournamehere|Yournamehere]] 02:51, 2 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I see. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:39, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It definitly has those grips though, that was the first thing I noticed. It might not be an Enforcer, but it has the same grips.&lt;br /&gt;
Here (in tan):&lt;br /&gt;
&lt;br /&gt;
link: http://www.nighthawkcustom.com/detail.aspx?ID=133#&lt;br /&gt;
&lt;br /&gt;
Oh and thanks Blemo for bringing this up anyway because I've been trying to put together an airsoft replica of this 1911 for a while, and now I've finally got those damn grips, couldn't find 'em anywhere. I also put together the M4 SOPMOD the S.A.S. use in game as my primary, which makes me Captain Price :D&lt;br /&gt;
&lt;br /&gt;
EDIT: You guys think it could be this one, a Springfield Armory Loaded? Just add the grips I linked above, I'm pretty sure it's exactly the same otherwise.&lt;br /&gt;
&lt;br /&gt;
http://www.bullshooterssupply.com/store/images/springfield_armory_1911_a1_px9109lp.jpg&lt;br /&gt;
&lt;br /&gt;
EDIT 2: I used my not so amazing MS Paint skills to put this together for you guys (and me)&lt;br /&gt;
&lt;br /&gt;
[[Image:CaptainPriceSALoaded.JPG|thumb]]&lt;br /&gt;
&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 06:32, 4 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It could be a customized Colt since the front sight does not seem to dovetailed into the slide--[[User:Jan|Jan]] 22:36, 15 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thanks for the MS Paint image, Alex. =] Sadly, I'd hate to burst your bubble and say that the ejection port should not be as &amp;quot;shiny&amp;quot; as seen in this image. Plus, the coloration of the slide and frame should be darker. (although it may just be the lighting). --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:39, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I know, but the barrel, bushing, and trigger are some kind of &amp;quot;silver&amp;quot;, whether it be stainless, chrome, nickel-plated, though I'd say stainless the point is those parts are &amp;quot;silver&amp;quot; [[User:Alex T Snow|Alex T Snow]] 22:12, 9 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
although more likely for Special Ops to be using Nighthawk's i dont think the designers at infinity ward no what they are. and on the topic of it possibly being an Enforcer model. All Nighthawks have Novak Sights besides the Dominator. and the Grips are easily replacable. so it could be any model from the GRP to the Enforcer to the Talon. [[User:Dirtdiver6421|Dirtdiver6421]] 23:14, 9 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Desert Eagles hammer down? ==&lt;br /&gt;
&lt;br /&gt;
Isn't the Desert Eagles hammer incorrectly down?&lt;br /&gt;
&lt;br /&gt;
Yes but so is the 1911's, and the rest once they've been fired. In the Modern Warfare universe all guns are double action only I guess. [[User:Alex T Snow|Alex T Snow]] 06:09, 31 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M4 In-Game For Airsofters (Or Real Steel Guys Too I Guess) ==&lt;br /&gt;
&lt;br /&gt;
As with I'm sure a number of other people on this site, I airsoft. =D I've been working on a Captain Price kit for a little while, who, as you know, uses an M4 SOPMOD/Grenadier. The reason he uses both is because they're the same gun with and without the suppressor, for the sneaky and not sneaky parts. (And different optics, but his gun is probably supposed to have the same optics the whole time, I'd bet IW didn't want to make a different gun just for him, as most people wouldn't notice.) Because finding EVERYTHING to put together his M4 was a big pain, I'm going to put a list of parts here for anyone wanting to make the M4 and its versions in-game. This would also work for a real one too I would think, at least mostly. This is assuming the base gun is a normal, generic M4A1.&lt;br /&gt;
&lt;br /&gt;
M4A1 &amp;quot;multiplayer&amp;quot;:&lt;br /&gt;
*16&amp;quot; HBAR (no grooves) barrel&lt;br /&gt;
*Old style stock&lt;br /&gt;
*RAS&lt;br /&gt;
*Vertical foregrip&lt;br /&gt;
(Please note this one can't be made using an electric airsoft M4, well, it can, but there'll be nowhere to put a battery. You will need a gas airsoft one or a real steel one.)&lt;br /&gt;
&lt;br /&gt;
M4A1 &amp;quot;normal&amp;quot;:&lt;br /&gt;
*16&amp;quot; HBAR (no grooves) barrel&lt;br /&gt;
*Old style stock&lt;br /&gt;
*RAS&lt;br /&gt;
*Vertical foregrip&lt;br /&gt;
*PEQ-2 (on the front left)&lt;br /&gt;
*Tasco red dot scope&lt;br /&gt;
*The smallest gas block you can find&lt;br /&gt;
&lt;br /&gt;
M4A1 Suppressed:&lt;br /&gt;
*Same as the M4A1 &amp;quot;normal&amp;quot; except with a suppressor (go figure)&lt;br /&gt;
&lt;br /&gt;
M4A1 Grenadier:&lt;br /&gt;
*16&amp;quot; HBAR (no grooves) barrel&lt;br /&gt;
*Old style stock&lt;br /&gt;
*RAS&lt;br /&gt;
*M203 (9&amp;quot; rail mounted version)&lt;br /&gt;
*M203 leaf sight (on the front top)&lt;br /&gt;
*PEQ-2 (on the front left)&lt;br /&gt;
*EOTech 552 holosight&lt;br /&gt;
*The smallest gas block you can find&lt;br /&gt;
&lt;br /&gt;
M4A1 SOPMOD:&lt;br /&gt;
*Same as the M4 Grenadier except with a suppressor, and a Tasco QP22 reflex sight replacing the EOTech 552&lt;br /&gt;
&lt;br /&gt;
For Captain Price's M4 I'm combining the Grenadier and SOPMOD by having a suppressor and an EOTech 552, seems like the easiest way to solve the problem.&lt;br /&gt;
&lt;br /&gt;
I hope this list helps whoever needs it. :)&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 08:54, 3 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The barrel on the M4 is 14.5&amp;quot;. The missing FSP just makes it look longer. [[User:Spartan198|Spartan198]] 05:21, 24 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
As much as everyone seems to think that, try putting a piece of paper up to your screen with the edge down the centre of the barrel of a 14.5&amp;quot; M4, a real one would be good. Mark off the back of the front sight/front of the RAS/Handguard, and, without moving it, mark where the flash hider starts. This distance will be the same as the length of the RAS/Handguard. Do the same thing to the COD4 M4 Info Picture and you'll find the barrel's longer. :) [[User:Alex T Snow|Alex T Snow]] 12:42, 26 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== AKS-74 ==&lt;br /&gt;
&lt;br /&gt;
Misinformation - as it is not portrayed in game. Removing&lt;br /&gt;
&lt;br /&gt;
How? It's pointed out that it is not in game and only on the poster. We have the Glock 17 on the Overkill and Last Stand perks, and the PPSh-41 that the statues hold, this isn't any different. [[User:Alex T Snow|Alex T Snow]] 22:37, 12 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== G3A4 ==&lt;br /&gt;
Someone commented that this was an HK91 due to the lack of a paddle release on the magazine. Here's a picture of a player reloading it:&lt;br /&gt;
[[Image:G3-CoD4.jpg|thumb|none|600px|]]&lt;br /&gt;
I don't see much here so what do you guys think? - [[User:Kenny99|Kenny99]] 16:02, 12 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Don't see one, look at the create a class picture, no paddle release there either. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 00:50, 13 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well the reload animation acts like it DOES have a paddle release, so it supposed to be a G3A4 but the animation forgot about it, just like the trigger and guard for the M203 [[User:Excalibur01|Excalibur01]] 03:36, 24 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Seems like a HK91 to me.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 15:03, 24 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Image:COD4 - G3 proof.jpg|thumb|none|500px|]] --[[User:Milkovich|Milkovich]] 20:19, 31 October 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Drjuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty_4:_Modern_Warfare&amp;diff=371124</id>
		<title>Talk:Call of Duty 4: Modern Warfare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty_4:_Modern_Warfare&amp;diff=371124"/>
		<updated>2010-12-27T01:41:19Z</updated>

		<summary type="html">&lt;p&gt;Drjuki: /* Main Knife */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Knives=&lt;br /&gt;
&lt;br /&gt;
== Main Knife ==&lt;br /&gt;
&lt;br /&gt;
This is main melee knife used in Call of Duty 4: Modern Warfare. The knife attack always kills an enemy in one slash or stab. In Old School multiplayer matches, however, two knife attacks are required to kill an enemy player at full health. This two-hit-kill knifing also applies when double health is applied on Private Matches. It is used by all the factions and moves very fast.&lt;br /&gt;
&lt;br /&gt;
[[Image:Knife_4.png|thumb|none|400px|The main Knife In-Game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I don't think it's that, the blade doesn't bend in on the top side on that one. [[User:Alex T Snow|Alex T Snow]] 23:20, 25 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I knew it was a SOG Knife, I searched it and through tons of non fitting pictures, I came across this one. Closest One I could find. If you got a closer one, by all means, put it up there. :) [[User:Drjuki|Drjuki]] 00:49, 26 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
This looks nothing like the CoD4 knife; the serrations don't extend far enough down the blade, and the tip is a completely different shape. In fact, nothing on the SOG site matches. [[User:The Wierd It|The Wierd It]] 01:06, 26 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
= Discussion =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ah, goddamnit. I wanted to do this.&lt;br /&gt;
Well, maybe i can make it up to IMFDB standards sometime, just '''DON'T''' do Half-Life 2. - [[User:Flying Dane|Flying Dane]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==MP5==&lt;br /&gt;
This is not an MP5A3/SD as previously suggested, as it has a flat sided receiver with pictogram markings instead of the S-E-F markings on the A3.&lt;br /&gt;
&lt;br /&gt;
Wrong, It's an MP5N/SDN, it doesn't have the 4th selector option.&lt;br /&gt;
&lt;br /&gt;
:Please, keep the commentary on the discussion page. At any rate, I added a capture with a clearer view of the selector and its lack of a fourth position. [[User:Spartan198|Spartan198]] 20:42, 15 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
I have a lot of shots for the page and will upload them tommorow. -GM&lt;br /&gt;
&lt;br /&gt;
I've got a crapload of good real pictures for a lot of the guns, but I don't have any clue as to how to upload them, so, for anyone that can, email me at r1c0ch37@gmail.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== You know what would have been better? ==&lt;br /&gt;
&lt;br /&gt;
I kinda wished the creators of this game made more guns for us to use. There are so many modern firearms at least they could put in the multiplayer. Like the G36 carrying handle instead of the rail, H&amp;amp;K machineguns, H&amp;amp;K grenade launchers, a full auto M16 in the multiplayer, the option to put every accessory on your primary, like sights, suppressor, and grenade launcher all in one instead of just pick only one. I know they did that for balance, but screw balance. Let's see, what else? The UMP, Mac-10, Glocks (specificly the Glock 18), Drum magazines, AUG, Tavor, SA80/L85A1, L96A1, MP7A1. I know I'm starting to sound like I'm turning the gun choices of COD4 into Rainbow Six, but that's why I like that game a lot because it has SO MANY GUNS to pick from and the option of putting whatever you want. I want the ability to change firing modes, to add and take off suppressors. [[User:Excalibur01|Excalibur01]] 20:34, 21 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Not to mention having the actual front sight posts still present on optic-equipped M16s and M4s would have been nice. I realize they probably removed it to give better visibility, but still. [[User:Spartan198|Spartan198]] 22:40, 24 February 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
::Firing selectors would have been nice. Full auto or nothing is kind of lame. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
:::According to gamers, the military doesn't use semi-automatic (sarcasm). [[User:Spartan198|Spartan198]] 09:31, 7 March 2009 (UTC) Spartan198&lt;br /&gt;
:Yet it's all modeled on semi. Or safe.-protoAuthor 01:45, 25 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Well screw hardcore gamers. I have most of the Tom Clancy games and those you can select weapons to semi and auto and even some have bursts mode[[User:Excalibur01|Excalibur01]] 01:06,&lt;br /&gt;
 3 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I agree completely with you. In most situations in-game, I seemingly always find myself tapping the trigger for single shots instead of firing bursts. [[User:Spartan198|Spartan198]] 07:02, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
i would have liked to have seen the L96A1 and or the AW50F, as these would have been awesome in cod, also the glock 18, SR-25, and i would have liked to do my own customising of weapons, like on the M16 on the modified version you lose the front sights which just look wrong.&lt;br /&gt;
&lt;br /&gt;
Is ok to put pics on this from other websites. [[User:Drjuki]]&lt;br /&gt;
&lt;br /&gt;
I want a goddamm regular FN FAL and a IMI Galil AR with the wood hand guards. They would be perfect in the hands of terrorists in the game. They already have the G3 why not a FN FAL?[[User:Oliveira|Oliveira]] 18:56, 26 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
i would have liked to customised the weapons myself&lt;br /&gt;
&lt;br /&gt;
In my opinion the worst choice of the Infinity Ward was the selection of the MP-44 as &amp;quot;final unlock&amp;quot;: is older than the AK-47 and cannot be modified, excepted the selection of the camouiflage painting. Why call the game &amp;quot;Modern Warfare&amp;quot; if the (teorically) ultimate gun is also the oldest???&lt;br /&gt;
[[User:Lone Soldier|Lone Soldier]] 03-12-2009&lt;br /&gt;
&lt;br /&gt;
I believe the mp44 aka sturm was put in there as an Easter Egg of sorts since this was the first Call of Duty to date that wasnt about WW2.&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
what finishes do the Desert Eagles have in the game? IMI lists several variants http://www.magnumresearch.com/CustomFinishes.asp&lt;br /&gt;
&lt;br /&gt;
Just stainless steel, I think. But don't quote me. I never use it. [[User:Spartan198|Spartan198]] 07:07, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
the game has chrome and titanium gold.&lt;br /&gt;
&lt;br /&gt;
Stainless steel, as well as gold once you reach level 55.&lt;br /&gt;
&lt;br /&gt;
The Desert Eagles don't come in stainless steel. It would be too goddamn shiny. It uses a chrome-plating finish. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:29, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==P90 comments.==&lt;br /&gt;
whoever keeps deleting my edits bugger off, this gun is awesome it is easy to aim and has awesome stopping power, and to say it is weak and inaccurate is just plain rubbish, u would have to be a fool to fail to kill an oppo with this gun&lt;br /&gt;
&lt;br /&gt;
''Have at it, but remember - this is the last time I play nice.'' --[[User:Clutch|Clutch]] 19:05, 9 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
this weapon is the fantastic it is very easy to aim it has good stopping power and at close range it is downright lethal&lt;br /&gt;
&lt;br /&gt;
Can't we all play nice?!?! [[User:Drjuki]]&lt;br /&gt;
&lt;br /&gt;
I stopped playing COD4 because of peoples bickering &amp;quot;Thats a noob gun&amp;quot; &amp;quot;you're camping&amp;quot; &amp;quot;that perk sucks&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There is a crowd who all believe what perks everyoe should have and what weapons, Id love to see a game by their rules, it would be boring. So waiting a few minuites behid a corner is camping, and i'm kicked for it, but they can sit in a building with a siper level the whole match? Tehn there is the p90 debate. Let people who like it use it, do't start telling them there  a noob and being unfair.&lt;br /&gt;
&lt;br /&gt;
Come on clutch! Don't be so evil on the kid.[[User:Oliveira|Oliveira]] 18:56, 26 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Any weapon or perk combination you use to kill an opposing player is deemed &amp;quot;noobish&amp;quot;. Anymore I just laugh their rants off and go on with the game. [[User:Spartan198|Spartan198]] 20:46, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
I think it's sad people (including myself) stop playing the very good multiplayer because of the other players who just ruin it with loud, abusive talking, silly arguments about trivial matters, and generally making it uncomfortable. [[User:Mcguinness]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
the noobish comment is spot on as if u use something that the other gamers dont like noobish sod that i kill the lot of em, and the silly arguements comment is also right it gets down right annoying&lt;br /&gt;
&lt;br /&gt;
== No Browning M2? ==&lt;br /&gt;
Why is there no Browning on the page? It was clearly seen in-game.&lt;br /&gt;
&lt;br /&gt;
umm i dont think glitching outside of the map counts unles your counting the one on the M1 ambrams -scarecrow&lt;br /&gt;
&lt;br /&gt;
:As long as it's in the game, it counts to be in the article. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:31, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Red Dot Sight ==&lt;br /&gt;
The red dot sight on the M4 SOPMOD is a Sure Shot Reflex Sight, not a C-More. [[http://www.afmo.com/Sure_Shot_Reflex_Sight_p/217-00588.htm]] [[User:Spartan198|Spartan198]] 07:14, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
==The 1911 Griggs used looks more like a Kimber TLE stainless==&lt;br /&gt;
&lt;br /&gt;
About the Springfield 1911 in the game I also think it is a Springfield opposed to a Kimber Warrior because I have one and the grip is a lighter color plus it has a different magazine.&lt;br /&gt;
&lt;br /&gt;
umm its a stainless (silver colour) 1911 isnt it? where does it say on the page its a kimber? -scarecrow&lt;br /&gt;
&lt;br /&gt;
==Excerpt from Remington 700P==&lt;br /&gt;
*''&amp;quot;Oddly, the M40A3 also seen in game is very much the same weapon, although in the game they have slightly different attributes.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
I have to agree and disagree with this statement, as they can't be classified &amp;quot;as the same weapon&amp;quot;, since the M40A3 has its own model number, designation, and role in the Marine Corps; and was modified from the R700P, one change being the finely rifled heavy barrel. However, both rifles, as mentioned before, are made from the Remington 700 model. I think this should be clarified a bit more clearly. Any thoughts? --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 12:57, 8 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Just quick, is the 700p the ltr model or not? Can you tell? [[User:Mcguinness]]&lt;br /&gt;
&lt;br /&gt;
== Bluey? ==&lt;br /&gt;
I noticed that some M4's and M16's have &amp;quot;Bluey&amp;quot; on the side. Is there a reason for this? Or just something the designers put in?&lt;br /&gt;
&lt;br /&gt;
*I think it's &amp;quot;Blue 4,&amp;quot; possibly to identify who the rifle belongs to in the squad. [[User:Vangelis|Vangelis]] 11:34, 1 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
yea it says blue 4 on both a M4 and M16 -scarecrow&lt;br /&gt;
&lt;br /&gt;
== M4/M16 ==&lt;br /&gt;
I added a little more information about how the gas block removal on an M4/M16 would effect the firearm. It is true that is the gas block is removed that the next round will not chamber automatically. the bolt would have to be racked to load a new round. I just thought I'd add that information to the page. It can be removed if desired. [[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
&lt;br /&gt;
INCORRECT ^&lt;br /&gt;
&lt;br /&gt;
Though you cannot see it, most likely the standard front sight gas block has been replaced whit anyone of the readily available low-profile gas blocks and most likely covered by the rail system or fore-grip.&lt;br /&gt;
&lt;br /&gt;
Thank you...some one realized that it was still there. please remove the text stating it is not there from the main page -supertoaster&lt;br /&gt;
&lt;br /&gt;
== M4 Barrel ==&lt;br /&gt;
If anyone's still looking at this page, does it look to you like the M4 has a 16&amp;quot; barrel? It does to me. A perfectly straight 16&amp;quot; barrel (no M203 cuts) and the old style M4 stock. I believe that makes it exactly the same as the C8, which was mentioned as being what the SAS really use, so maybe the M4 in this game is really a C8. If anyone can counter this feel free.&lt;br /&gt;
&lt;br /&gt;
You're right about the barrel, I think, but the C8 has a 14.5&amp;quot;, not a 16&amp;quot;. Furthermore, if you look at the rifle without any optics, it has an A2 style rear sight, while the C8's is A1 style.&lt;br /&gt;
&lt;br /&gt;
The barrel looks longer because the front sight/gas block is removed when equipped with optics. If you take into account the length of the front sight, the barrel evens out at around 14.5 inches. The &amp;quot;standard&amp;quot; C8 has a 14.5 inch A1 profile barrel, but the C8FTHB (the version used by SAS under the designation L119A1) has a 16.1 inch barrel that bulges out where the M203 step is on an M4 barrel. [[User:Spartan198|Spartan198]] 18:27, 23 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The L119A1's the SFW, not the FTHB. Although in practice there's probably not much difference. [[User:The Wierd It|The Wierd It]] 20:53, 23 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Oh right, I forgot about the front sight being removed. Since you never have a carry handle in the SAS missions I wasn't counting that, and I was thinking SFW when I said C8.&lt;br /&gt;
&lt;br /&gt;
Looks like the FTHB to me. L119A1 - [http://www.cybershooters.org/dgca/images/M4/C8andAG36.jpg] C8FTHB - [http://www.casr.ca/101-smallarm-1-c8fthb-rifle.jpg] [[User:Spartan198|Spartan198]] 00:51, 25 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The only difference is that the SFW has a stronger front sight to use the HK AG-C/L17A1 grenade launcher.[[User:The Wierd It|The Wierd It]] 09:29, 25 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Why would a stronger front sight be needed when the AG-C is RIS-mounted? [[User:Spartan198|Spartan198]] 18:44, 25 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The 1911 in-game==&lt;br /&gt;
&lt;br /&gt;
The article is full of incorrect information.  The MEU (SOC) pistol does have novak sights and a match grade trigger nowadays, and a Springfield Loaded model has front cocking serrations which the 1911 ingame does not.  I don't see how it's anymore a Springfield Loaded than the other models the article lists it as not being.  It seems obvious it's not any specific model of a 1911 but I'd say it's closer to the MEU (SOC) pistol than anything else.  The MEU (SOC) pistol even uses desert tan gunner grips now that look just like the ones in the game.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not that I disagree that the Springfield Armory Professional 1911 is the 1911 model in-game, but I think that there ''is'' a possibility that it might be a Nighthawk Custom Enforcer Series or GRP 1911. Why? Because the armed forces would likely use higher-ended companies like Nighthawk. Anyway, just a possibility. Any thoughts?&lt;br /&gt;
&lt;br /&gt;
LINKS:&lt;br /&gt;
&lt;br /&gt;
* http://www.nighthawktactical.com/The_Enforcer.html&lt;br /&gt;
&lt;br /&gt;
* http://www.nighthawktactical.com/GRP.html&lt;br /&gt;
&lt;br /&gt;
--[[User:Blemo]] 22:45, 1 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
That's a negative. The Nighthawk Enforcer is basically a Kimber Warrior without the rail, and the rail wasn't the only thing that made the Kimber Warrior a misidentification. The Novak sights are different, and it has a flat top strap across the slide. As far as the military using &amp;quot;higher end companies&amp;quot; They usually buy what's most cost effective and not necessarily best quality, and since Nighthawk Custom makes.... custom firearms, I doubt they'd have a contract that would be cheap, or at least cheaper than competitors. It's still a Professional. --[[User:Yournamehere|Yournamehere]] 02:51, 2 January 2010 (UTC)&lt;br /&gt;
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:I see. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:39, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It definitly has those grips though, that was the first thing I noticed. It might not be an Enforcer, but it has the same grips.&lt;br /&gt;
Here (in tan):&lt;br /&gt;
&lt;br /&gt;
link: http://www.nighthawkcustom.com/detail.aspx?ID=133#&lt;br /&gt;
&lt;br /&gt;
Oh and thanks Blemo for bringing this up anyway because I've been trying to put together an airsoft replica of this 1911 for a while, and now I've finally got those damn grips, couldn't find 'em anywhere. I also put together the M4 SOPMOD the S.A.S. use in game as my primary, which makes me Captain Price :D&lt;br /&gt;
&lt;br /&gt;
EDIT: You guys think it could be this one, a Springfield Armory Loaded? Just add the grips I linked above, I'm pretty sure it's exactly the same otherwise.&lt;br /&gt;
&lt;br /&gt;
http://www.bullshooterssupply.com/store/images/springfield_armory_1911_a1_px9109lp.jpg&lt;br /&gt;
&lt;br /&gt;
EDIT 2: I used my not so amazing MS Paint skills to put this together for you guys (and me)&lt;br /&gt;
&lt;br /&gt;
[[Image:CaptainPriceSALoaded.JPG|thumb]]&lt;br /&gt;
&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 06:32, 4 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It could be a customized Colt since the front sight does not seem to dovetailed into the slide--[[User:Jan|Jan]] 22:36, 15 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thanks for the MS Paint image, Alex. =] Sadly, I'd hate to burst your bubble and say that the ejection port should not be as &amp;quot;shiny&amp;quot; as seen in this image. Plus, the coloration of the slide and frame should be darker. (although it may just be the lighting). --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:39, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I know, but the barrel, bushing, and trigger are some kind of &amp;quot;silver&amp;quot;, whether it be stainless, chrome, nickel-plated, though I'd say stainless the point is those parts are &amp;quot;silver&amp;quot; [[User:Alex T Snow|Alex T Snow]] 22:12, 9 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
although more likely for Special Ops to be using Nighthawk's i dont think the designers at infinity ward no what they are. and on the topic of it possibly being an Enforcer model. All Nighthawks have Novak Sights besides the Dominator. and the Grips are easily replacable. so it could be any model from the GRP to the Enforcer to the Talon. [[User:Dirtdiver6421|Dirtdiver6421]] 23:14, 9 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Desert Eagles hammer down? ==&lt;br /&gt;
&lt;br /&gt;
Isn't the Desert Eagles hammer incorrectly down?&lt;br /&gt;
&lt;br /&gt;
Yes but so is the 1911's, and the rest once they've been fired. In the Modern Warfare universe all guns are double action only I guess. [[User:Alex T Snow|Alex T Snow]] 06:09, 31 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M4 In-Game For Airsofters (Or Real Steel Guys Too I Guess) ==&lt;br /&gt;
&lt;br /&gt;
As with I'm sure a number of other people on this site, I airsoft. =D I've been working on a Captain Price kit for a little while, who, as you know, uses an M4 SOPMOD/Grenadier. The reason he uses both is because they're the same gun with and without the suppressor, for the sneaky and not sneaky parts. (And different optics, but his gun is probably supposed to have the same optics the whole time, I'd bet IW didn't want to make a different gun just for him, as most people wouldn't notice.) Because finding EVERYTHING to put together his M4 was a big pain, I'm going to put a list of parts here for anyone wanting to make the M4 and its versions in-game. This would also work for a real one too I would think, at least mostly. This is assuming the base gun is a normal, generic M4A1.&lt;br /&gt;
&lt;br /&gt;
M4A1 &amp;quot;multiplayer&amp;quot;:&lt;br /&gt;
*16&amp;quot; HBAR (no grooves) barrel&lt;br /&gt;
*Old style stock&lt;br /&gt;
*RAS&lt;br /&gt;
*Vertical foregrip&lt;br /&gt;
(Please note this one can't be made using an electric airsoft M4, well, it can, but there'll be nowhere to put a battery. You will need a gas airsoft one or a real steel one.)&lt;br /&gt;
&lt;br /&gt;
M4A1 &amp;quot;normal&amp;quot;:&lt;br /&gt;
*16&amp;quot; HBAR (no grooves) barrel&lt;br /&gt;
*Old style stock&lt;br /&gt;
*RAS&lt;br /&gt;
*Vertical foregrip&lt;br /&gt;
*PEQ-2 (on the front left)&lt;br /&gt;
*Tasco red dot scope&lt;br /&gt;
*The smallest gas block you can find&lt;br /&gt;
&lt;br /&gt;
M4A1 Suppressed:&lt;br /&gt;
*Same as the M4A1 &amp;quot;normal&amp;quot; except with a suppressor (go figure)&lt;br /&gt;
&lt;br /&gt;
M4A1 Grenadier:&lt;br /&gt;
*16&amp;quot; HBAR (no grooves) barrel&lt;br /&gt;
*Old style stock&lt;br /&gt;
*RAS&lt;br /&gt;
*M203 (9&amp;quot; rail mounted version)&lt;br /&gt;
*M203 leaf sight (on the front top)&lt;br /&gt;
*PEQ-2 (on the front left)&lt;br /&gt;
*EOTech 552 holosight&lt;br /&gt;
*The smallest gas block you can find&lt;br /&gt;
&lt;br /&gt;
M4A1 SOPMOD:&lt;br /&gt;
*Same as the M4 Grenadier except with a suppressor, and a Tasco QP22 reflex sight replacing the EOTech 552&lt;br /&gt;
&lt;br /&gt;
For Captain Price's M4 I'm combining the Grenadier and SOPMOD by having a suppressor and an EOTech 552, seems like the easiest way to solve the problem.&lt;br /&gt;
&lt;br /&gt;
I hope this list helps whoever needs it. :)&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 08:54, 3 April 2010 (UTC)&lt;br /&gt;
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The barrel on the M4 is 14.5&amp;quot;. The missing FSP just makes it look longer. [[User:Spartan198|Spartan198]] 05:21, 24 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
As much as everyone seems to think that, try putting a piece of paper up to your screen with the edge down the centre of the barrel of a 14.5&amp;quot; M4, a real one would be good. Mark off the back of the front sight/front of the RAS/Handguard, and, without moving it, mark where the flash hider starts. This distance will be the same as the length of the RAS/Handguard. Do the same thing to the COD4 M4 Info Picture and you'll find the barrel's longer. :) [[User:Alex T Snow|Alex T Snow]] 12:42, 26 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== AKS-74 ==&lt;br /&gt;
&lt;br /&gt;
Misinformation - as it is not portrayed in game. Removing&lt;br /&gt;
&lt;br /&gt;
How? It's pointed out that it is not in game and only on the poster. We have the Glock 17 on the Overkill and Last Stand perks, and the PPSh-41 that the statues hold, this isn't any different. [[User:Alex T Snow|Alex T Snow]] 22:37, 12 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== G3A4 ==&lt;br /&gt;
Someone commented that this was an HK91 due to the lack of a paddle release on the magazine. Here's a picture of a player reloading it:&lt;br /&gt;
[[Image:G3-CoD4.jpg|thumb|none|600px|]]&lt;br /&gt;
I don't see much here so what do you guys think? - [[User:Kenny99|Kenny99]] 16:02, 12 August 2010 (UTC)&lt;br /&gt;
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Don't see one, look at the create a class picture, no paddle release there either. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 00:50, 13 August 2010 (UTC)&lt;br /&gt;
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Well the reload animation acts like it DOES have a paddle release, so it supposed to be a G3A4 but the animation forgot about it, just like the trigger and guard for the M203 [[User:Excalibur01|Excalibur01]] 03:36, 24 August 2010 (UTC)&lt;br /&gt;
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Seems like a HK91 to me.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 15:03, 24 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Image:COD4 - G3 proof.jpg|thumb|none|500px|]] --[[User:Milkovich|Milkovich]] 20:19, 31 October 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Drjuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty_4:_Modern_Warfare&amp;diff=371123</id>
		<title>Talk:Call of Duty 4: Modern Warfare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty_4:_Modern_Warfare&amp;diff=371123"/>
		<updated>2010-12-27T01:40:55Z</updated>

		<summary type="html">&lt;p&gt;Drjuki: /* SOG Daggert II */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Knives=&lt;br /&gt;
&lt;br /&gt;
== Main Knife ==&lt;br /&gt;
&lt;br /&gt;
This is main melee knife used in Call of Duty 4: Modern Warfare. The knife attack always kills an enemy in one slash or stab. In Old School multiplayer matches, however, two knife attacks are required to kill an enemy player at full health. This two-hit-kill knifing also applies when double health is applied on Private Matches. It is used by all the factions and moves very fast.&lt;br /&gt;
&lt;br /&gt;
[[Image:Knife_4.png|thumb|none|400px|The SOG Daggert II Fighting Knife In-Game]]&lt;br /&gt;
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&lt;br /&gt;
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I don't think it's that, the blade doesn't bend in on the top side on that one. [[User:Alex T Snow|Alex T Snow]] 23:20, 25 December 2010 (UTC)&lt;br /&gt;
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I knew it was a SOG Knife, I searched it and through tons of non fitting pictures, I came across this one. Closest One I could find. If you got a closer one, by all means, put it up there. :) [[User:Drjuki|Drjuki]] 00:49, 26 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
This looks nothing like the CoD4 knife; the serrations don't extend far enough down the blade, and the tip is a completely different shape. In fact, nothing on the SOG site matches. [[User:The Wierd It|The Wierd It]] 01:06, 26 December 2010 (UTC)&lt;br /&gt;
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= Discussion =&lt;br /&gt;
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Ah, goddamnit. I wanted to do this.&lt;br /&gt;
Well, maybe i can make it up to IMFDB standards sometime, just '''DON'T''' do Half-Life 2. - [[User:Flying Dane|Flying Dane]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==MP5==&lt;br /&gt;
This is not an MP5A3/SD as previously suggested, as it has a flat sided receiver with pictogram markings instead of the S-E-F markings on the A3.&lt;br /&gt;
&lt;br /&gt;
Wrong, It's an MP5N/SDN, it doesn't have the 4th selector option.&lt;br /&gt;
&lt;br /&gt;
:Please, keep the commentary on the discussion page. At any rate, I added a capture with a clearer view of the selector and its lack of a fourth position. [[User:Spartan198|Spartan198]] 20:42, 15 March 2010 (UTC)&lt;br /&gt;
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==Screenshots==&lt;br /&gt;
I have a lot of shots for the page and will upload them tommorow. -GM&lt;br /&gt;
&lt;br /&gt;
I've got a crapload of good real pictures for a lot of the guns, but I don't have any clue as to how to upload them, so, for anyone that can, email me at r1c0ch37@gmail.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== You know what would have been better? ==&lt;br /&gt;
&lt;br /&gt;
I kinda wished the creators of this game made more guns for us to use. There are so many modern firearms at least they could put in the multiplayer. Like the G36 carrying handle instead of the rail, H&amp;amp;K machineguns, H&amp;amp;K grenade launchers, a full auto M16 in the multiplayer, the option to put every accessory on your primary, like sights, suppressor, and grenade launcher all in one instead of just pick only one. I know they did that for balance, but screw balance. Let's see, what else? The UMP, Mac-10, Glocks (specificly the Glock 18), Drum magazines, AUG, Tavor, SA80/L85A1, L96A1, MP7A1. I know I'm starting to sound like I'm turning the gun choices of COD4 into Rainbow Six, but that's why I like that game a lot because it has SO MANY GUNS to pick from and the option of putting whatever you want. I want the ability to change firing modes, to add and take off suppressors. [[User:Excalibur01|Excalibur01]] 20:34, 21 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Not to mention having the actual front sight posts still present on optic-equipped M16s and M4s would have been nice. I realize they probably removed it to give better visibility, but still. [[User:Spartan198|Spartan198]] 22:40, 24 February 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
::Firing selectors would have been nice. Full auto or nothing is kind of lame. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
:::According to gamers, the military doesn't use semi-automatic (sarcasm). [[User:Spartan198|Spartan198]] 09:31, 7 March 2009 (UTC) Spartan198&lt;br /&gt;
:Yet it's all modeled on semi. Or safe.-protoAuthor 01:45, 25 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Well screw hardcore gamers. I have most of the Tom Clancy games and those you can select weapons to semi and auto and even some have bursts mode[[User:Excalibur01|Excalibur01]] 01:06,&lt;br /&gt;
 3 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I agree completely with you. In most situations in-game, I seemingly always find myself tapping the trigger for single shots instead of firing bursts. [[User:Spartan198|Spartan198]] 07:02, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
i would have liked to have seen the L96A1 and or the AW50F, as these would have been awesome in cod, also the glock 18, SR-25, and i would have liked to do my own customising of weapons, like on the M16 on the modified version you lose the front sights which just look wrong.&lt;br /&gt;
&lt;br /&gt;
Is ok to put pics on this from other websites. [[User:Drjuki]]&lt;br /&gt;
&lt;br /&gt;
I want a goddamm regular FN FAL and a IMI Galil AR with the wood hand guards. They would be perfect in the hands of terrorists in the game. They already have the G3 why not a FN FAL?[[User:Oliveira|Oliveira]] 18:56, 26 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
i would have liked to customised the weapons myself&lt;br /&gt;
&lt;br /&gt;
In my opinion the worst choice of the Infinity Ward was the selection of the MP-44 as &amp;quot;final unlock&amp;quot;: is older than the AK-47 and cannot be modified, excepted the selection of the camouiflage painting. Why call the game &amp;quot;Modern Warfare&amp;quot; if the (teorically) ultimate gun is also the oldest???&lt;br /&gt;
[[User:Lone Soldier|Lone Soldier]] 03-12-2009&lt;br /&gt;
&lt;br /&gt;
I believe the mp44 aka sturm was put in there as an Easter Egg of sorts since this was the first Call of Duty to date that wasnt about WW2.&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
what finishes do the Desert Eagles have in the game? IMI lists several variants http://www.magnumresearch.com/CustomFinishes.asp&lt;br /&gt;
&lt;br /&gt;
Just stainless steel, I think. But don't quote me. I never use it. [[User:Spartan198|Spartan198]] 07:07, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
the game has chrome and titanium gold.&lt;br /&gt;
&lt;br /&gt;
Stainless steel, as well as gold once you reach level 55.&lt;br /&gt;
&lt;br /&gt;
The Desert Eagles don't come in stainless steel. It would be too goddamn shiny. It uses a chrome-plating finish. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:29, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==P90 comments.==&lt;br /&gt;
whoever keeps deleting my edits bugger off, this gun is awesome it is easy to aim and has awesome stopping power, and to say it is weak and inaccurate is just plain rubbish, u would have to be a fool to fail to kill an oppo with this gun&lt;br /&gt;
&lt;br /&gt;
''Have at it, but remember - this is the last time I play nice.'' --[[User:Clutch|Clutch]] 19:05, 9 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
this weapon is the fantastic it is very easy to aim it has good stopping power and at close range it is downright lethal&lt;br /&gt;
&lt;br /&gt;
Can't we all play nice?!?! [[User:Drjuki]]&lt;br /&gt;
&lt;br /&gt;
I stopped playing COD4 because of peoples bickering &amp;quot;Thats a noob gun&amp;quot; &amp;quot;you're camping&amp;quot; &amp;quot;that perk sucks&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There is a crowd who all believe what perks everyoe should have and what weapons, Id love to see a game by their rules, it would be boring. So waiting a few minuites behid a corner is camping, and i'm kicked for it, but they can sit in a building with a siper level the whole match? Tehn there is the p90 debate. Let people who like it use it, do't start telling them there  a noob and being unfair.&lt;br /&gt;
&lt;br /&gt;
Come on clutch! Don't be so evil on the kid.[[User:Oliveira|Oliveira]] 18:56, 26 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Any weapon or perk combination you use to kill an opposing player is deemed &amp;quot;noobish&amp;quot;. Anymore I just laugh their rants off and go on with the game. [[User:Spartan198|Spartan198]] 20:46, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
I think it's sad people (including myself) stop playing the very good multiplayer because of the other players who just ruin it with loud, abusive talking, silly arguments about trivial matters, and generally making it uncomfortable. [[User:Mcguinness]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
the noobish comment is spot on as if u use something that the other gamers dont like noobish sod that i kill the lot of em, and the silly arguements comment is also right it gets down right annoying&lt;br /&gt;
&lt;br /&gt;
== No Browning M2? ==&lt;br /&gt;
Why is there no Browning on the page? It was clearly seen in-game.&lt;br /&gt;
&lt;br /&gt;
umm i dont think glitching outside of the map counts unles your counting the one on the M1 ambrams -scarecrow&lt;br /&gt;
&lt;br /&gt;
:As long as it's in the game, it counts to be in the article. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:31, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Red Dot Sight ==&lt;br /&gt;
The red dot sight on the M4 SOPMOD is a Sure Shot Reflex Sight, not a C-More. [[http://www.afmo.com/Sure_Shot_Reflex_Sight_p/217-00588.htm]] [[User:Spartan198|Spartan198]] 07:14, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
==The 1911 Griggs used looks more like a Kimber TLE stainless==&lt;br /&gt;
&lt;br /&gt;
About the Springfield 1911 in the game I also think it is a Springfield opposed to a Kimber Warrior because I have one and the grip is a lighter color plus it has a different magazine.&lt;br /&gt;
&lt;br /&gt;
umm its a stainless (silver colour) 1911 isnt it? where does it say on the page its a kimber? -scarecrow&lt;br /&gt;
&lt;br /&gt;
==Excerpt from Remington 700P==&lt;br /&gt;
*''&amp;quot;Oddly, the M40A3 also seen in game is very much the same weapon, although in the game they have slightly different attributes.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
I have to agree and disagree with this statement, as they can't be classified &amp;quot;as the same weapon&amp;quot;, since the M40A3 has its own model number, designation, and role in the Marine Corps; and was modified from the R700P, one change being the finely rifled heavy barrel. However, both rifles, as mentioned before, are made from the Remington 700 model. I think this should be clarified a bit more clearly. Any thoughts? --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 12:57, 8 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Just quick, is the 700p the ltr model or not? Can you tell? [[User:Mcguinness]]&lt;br /&gt;
&lt;br /&gt;
== Bluey? ==&lt;br /&gt;
I noticed that some M4's and M16's have &amp;quot;Bluey&amp;quot; on the side. Is there a reason for this? Or just something the designers put in?&lt;br /&gt;
&lt;br /&gt;
*I think it's &amp;quot;Blue 4,&amp;quot; possibly to identify who the rifle belongs to in the squad. [[User:Vangelis|Vangelis]] 11:34, 1 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
yea it says blue 4 on both a M4 and M16 -scarecrow&lt;br /&gt;
&lt;br /&gt;
== M4/M16 ==&lt;br /&gt;
I added a little more information about how the gas block removal on an M4/M16 would effect the firearm. It is true that is the gas block is removed that the next round will not chamber automatically. the bolt would have to be racked to load a new round. I just thought I'd add that information to the page. It can be removed if desired. [[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
&lt;br /&gt;
INCORRECT ^&lt;br /&gt;
&lt;br /&gt;
Though you cannot see it, most likely the standard front sight gas block has been replaced whit anyone of the readily available low-profile gas blocks and most likely covered by the rail system or fore-grip.&lt;br /&gt;
&lt;br /&gt;
Thank you...some one realized that it was still there. please remove the text stating it is not there from the main page -supertoaster&lt;br /&gt;
&lt;br /&gt;
== M4 Barrel ==&lt;br /&gt;
If anyone's still looking at this page, does it look to you like the M4 has a 16&amp;quot; barrel? It does to me. A perfectly straight 16&amp;quot; barrel (no M203 cuts) and the old style M4 stock. I believe that makes it exactly the same as the C8, which was mentioned as being what the SAS really use, so maybe the M4 in this game is really a C8. If anyone can counter this feel free.&lt;br /&gt;
&lt;br /&gt;
You're right about the barrel, I think, but the C8 has a 14.5&amp;quot;, not a 16&amp;quot;. Furthermore, if you look at the rifle without any optics, it has an A2 style rear sight, while the C8's is A1 style.&lt;br /&gt;
&lt;br /&gt;
The barrel looks longer because the front sight/gas block is removed when equipped with optics. If you take into account the length of the front sight, the barrel evens out at around 14.5 inches. The &amp;quot;standard&amp;quot; C8 has a 14.5 inch A1 profile barrel, but the C8FTHB (the version used by SAS under the designation L119A1) has a 16.1 inch barrel that bulges out where the M203 step is on an M4 barrel. [[User:Spartan198|Spartan198]] 18:27, 23 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The L119A1's the SFW, not the FTHB. Although in practice there's probably not much difference. [[User:The Wierd It|The Wierd It]] 20:53, 23 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Oh right, I forgot about the front sight being removed. Since you never have a carry handle in the SAS missions I wasn't counting that, and I was thinking SFW when I said C8.&lt;br /&gt;
&lt;br /&gt;
Looks like the FTHB to me. L119A1 - [http://www.cybershooters.org/dgca/images/M4/C8andAG36.jpg] C8FTHB - [http://www.casr.ca/101-smallarm-1-c8fthb-rifle.jpg] [[User:Spartan198|Spartan198]] 00:51, 25 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The only difference is that the SFW has a stronger front sight to use the HK AG-C/L17A1 grenade launcher.[[User:The Wierd It|The Wierd It]] 09:29, 25 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Why would a stronger front sight be needed when the AG-C is RIS-mounted? [[User:Spartan198|Spartan198]] 18:44, 25 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The 1911 in-game==&lt;br /&gt;
&lt;br /&gt;
The article is full of incorrect information.  The MEU (SOC) pistol does have novak sights and a match grade trigger nowadays, and a Springfield Loaded model has front cocking serrations which the 1911 ingame does not.  I don't see how it's anymore a Springfield Loaded than the other models the article lists it as not being.  It seems obvious it's not any specific model of a 1911 but I'd say it's closer to the MEU (SOC) pistol than anything else.  The MEU (SOC) pistol even uses desert tan gunner grips now that look just like the ones in the game.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not that I disagree that the Springfield Armory Professional 1911 is the 1911 model in-game, but I think that there ''is'' a possibility that it might be a Nighthawk Custom Enforcer Series or GRP 1911. Why? Because the armed forces would likely use higher-ended companies like Nighthawk. Anyway, just a possibility. Any thoughts?&lt;br /&gt;
&lt;br /&gt;
LINKS:&lt;br /&gt;
&lt;br /&gt;
* http://www.nighthawktactical.com/The_Enforcer.html&lt;br /&gt;
&lt;br /&gt;
* http://www.nighthawktactical.com/GRP.html&lt;br /&gt;
&lt;br /&gt;
--[[User:Blemo]] 22:45, 1 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
That's a negative. The Nighthawk Enforcer is basically a Kimber Warrior without the rail, and the rail wasn't the only thing that made the Kimber Warrior a misidentification. The Novak sights are different, and it has a flat top strap across the slide. As far as the military using &amp;quot;higher end companies&amp;quot; They usually buy what's most cost effective and not necessarily best quality, and since Nighthawk Custom makes.... custom firearms, I doubt they'd have a contract that would be cheap, or at least cheaper than competitors. It's still a Professional. --[[User:Yournamehere|Yournamehere]] 02:51, 2 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I see. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:39, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It definitly has those grips though, that was the first thing I noticed. It might not be an Enforcer, but it has the same grips.&lt;br /&gt;
Here (in tan):&lt;br /&gt;
&lt;br /&gt;
link: http://www.nighthawkcustom.com/detail.aspx?ID=133#&lt;br /&gt;
&lt;br /&gt;
Oh and thanks Blemo for bringing this up anyway because I've been trying to put together an airsoft replica of this 1911 for a while, and now I've finally got those damn grips, couldn't find 'em anywhere. I also put together the M4 SOPMOD the S.A.S. use in game as my primary, which makes me Captain Price :D&lt;br /&gt;
&lt;br /&gt;
EDIT: You guys think it could be this one, a Springfield Armory Loaded? Just add the grips I linked above, I'm pretty sure it's exactly the same otherwise.&lt;br /&gt;
&lt;br /&gt;
http://www.bullshooterssupply.com/store/images/springfield_armory_1911_a1_px9109lp.jpg&lt;br /&gt;
&lt;br /&gt;
EDIT 2: I used my not so amazing MS Paint skills to put this together for you guys (and me)&lt;br /&gt;
&lt;br /&gt;
[[Image:CaptainPriceSALoaded.JPG|thumb]]&lt;br /&gt;
&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 06:32, 4 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It could be a customized Colt since the front sight does not seem to dovetailed into the slide--[[User:Jan|Jan]] 22:36, 15 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thanks for the MS Paint image, Alex. =] Sadly, I'd hate to burst your bubble and say that the ejection port should not be as &amp;quot;shiny&amp;quot; as seen in this image. Plus, the coloration of the slide and frame should be darker. (although it may just be the lighting). --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:39, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I know, but the barrel, bushing, and trigger are some kind of &amp;quot;silver&amp;quot;, whether it be stainless, chrome, nickel-plated, though I'd say stainless the point is those parts are &amp;quot;silver&amp;quot; [[User:Alex T Snow|Alex T Snow]] 22:12, 9 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
although more likely for Special Ops to be using Nighthawk's i dont think the designers at infinity ward no what they are. and on the topic of it possibly being an Enforcer model. All Nighthawks have Novak Sights besides the Dominator. and the Grips are easily replacable. so it could be any model from the GRP to the Enforcer to the Talon. [[User:Dirtdiver6421|Dirtdiver6421]] 23:14, 9 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Desert Eagles hammer down? ==&lt;br /&gt;
&lt;br /&gt;
Isn't the Desert Eagles hammer incorrectly down?&lt;br /&gt;
&lt;br /&gt;
Yes but so is the 1911's, and the rest once they've been fired. In the Modern Warfare universe all guns are double action only I guess. [[User:Alex T Snow|Alex T Snow]] 06:09, 31 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M4 In-Game For Airsofters (Or Real Steel Guys Too I Guess) ==&lt;br /&gt;
&lt;br /&gt;
As with I'm sure a number of other people on this site, I airsoft. =D I've been working on a Captain Price kit for a little while, who, as you know, uses an M4 SOPMOD/Grenadier. The reason he uses both is because they're the same gun with and without the suppressor, for the sneaky and not sneaky parts. (And different optics, but his gun is probably supposed to have the same optics the whole time, I'd bet IW didn't want to make a different gun just for him, as most people wouldn't notice.) Because finding EVERYTHING to put together his M4 was a big pain, I'm going to put a list of parts here for anyone wanting to make the M4 and its versions in-game. This would also work for a real one too I would think, at least mostly. This is assuming the base gun is a normal, generic M4A1.&lt;br /&gt;
&lt;br /&gt;
M4A1 &amp;quot;multiplayer&amp;quot;:&lt;br /&gt;
*16&amp;quot; HBAR (no grooves) barrel&lt;br /&gt;
*Old style stock&lt;br /&gt;
*RAS&lt;br /&gt;
*Vertical foregrip&lt;br /&gt;
(Please note this one can't be made using an electric airsoft M4, well, it can, but there'll be nowhere to put a battery. You will need a gas airsoft one or a real steel one.)&lt;br /&gt;
&lt;br /&gt;
M4A1 &amp;quot;normal&amp;quot;:&lt;br /&gt;
*16&amp;quot; HBAR (no grooves) barrel&lt;br /&gt;
*Old style stock&lt;br /&gt;
*RAS&lt;br /&gt;
*Vertical foregrip&lt;br /&gt;
*PEQ-2 (on the front left)&lt;br /&gt;
*Tasco red dot scope&lt;br /&gt;
*The smallest gas block you can find&lt;br /&gt;
&lt;br /&gt;
M4A1 Suppressed:&lt;br /&gt;
*Same as the M4A1 &amp;quot;normal&amp;quot; except with a suppressor (go figure)&lt;br /&gt;
&lt;br /&gt;
M4A1 Grenadier:&lt;br /&gt;
*16&amp;quot; HBAR (no grooves) barrel&lt;br /&gt;
*Old style stock&lt;br /&gt;
*RAS&lt;br /&gt;
*M203 (9&amp;quot; rail mounted version)&lt;br /&gt;
*M203 leaf sight (on the front top)&lt;br /&gt;
*PEQ-2 (on the front left)&lt;br /&gt;
*EOTech 552 holosight&lt;br /&gt;
*The smallest gas block you can find&lt;br /&gt;
&lt;br /&gt;
M4A1 SOPMOD:&lt;br /&gt;
*Same as the M4 Grenadier except with a suppressor, and a Tasco QP22 reflex sight replacing the EOTech 552&lt;br /&gt;
&lt;br /&gt;
For Captain Price's M4 I'm combining the Grenadier and SOPMOD by having a suppressor and an EOTech 552, seems like the easiest way to solve the problem.&lt;br /&gt;
&lt;br /&gt;
I hope this list helps whoever needs it. :)&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 08:54, 3 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The barrel on the M4 is 14.5&amp;quot;. The missing FSP just makes it look longer. [[User:Spartan198|Spartan198]] 05:21, 24 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
As much as everyone seems to think that, try putting a piece of paper up to your screen with the edge down the centre of the barrel of a 14.5&amp;quot; M4, a real one would be good. Mark off the back of the front sight/front of the RAS/Handguard, and, without moving it, mark where the flash hider starts. This distance will be the same as the length of the RAS/Handguard. Do the same thing to the COD4 M4 Info Picture and you'll find the barrel's longer. :) [[User:Alex T Snow|Alex T Snow]] 12:42, 26 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== AKS-74 ==&lt;br /&gt;
&lt;br /&gt;
Misinformation - as it is not portrayed in game. Removing&lt;br /&gt;
&lt;br /&gt;
How? It's pointed out that it is not in game and only on the poster. We have the Glock 17 on the Overkill and Last Stand perks, and the PPSh-41 that the statues hold, this isn't any different. [[User:Alex T Snow|Alex T Snow]] 22:37, 12 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== G3A4 ==&lt;br /&gt;
Someone commented that this was an HK91 due to the lack of a paddle release on the magazine. Here's a picture of a player reloading it:&lt;br /&gt;
[[Image:G3-CoD4.jpg|thumb|none|600px|]]&lt;br /&gt;
I don't see much here so what do you guys think? - [[User:Kenny99|Kenny99]] 16:02, 12 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Don't see one, look at the create a class picture, no paddle release there either. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 00:50, 13 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well the reload animation acts like it DOES have a paddle release, so it supposed to be a G3A4 but the animation forgot about it, just like the trigger and guard for the M203 [[User:Excalibur01|Excalibur01]] 03:36, 24 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Seems like a HK91 to me.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 15:03, 24 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Image:COD4 - G3 proof.jpg|thumb|none|500px|]] --[[User:Milkovich|Milkovich]] 20:19, 31 October 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Drjuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Drjuki&amp;diff=370827</id>
		<title>User:Drjuki</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Drjuki&amp;diff=370827"/>
		<updated>2010-12-26T02:09:18Z</updated>

		<summary type="html">&lt;p&gt;Drjuki: /* Pages I've Worked On */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==About me==&lt;br /&gt;
&lt;br /&gt;
Place where i live: you ain't getting it stalkers!&lt;br /&gt;
&lt;br /&gt;
name: Andrew&lt;br /&gt;
&lt;br /&gt;
occupation: website maker.&lt;br /&gt;
&lt;br /&gt;
what I play: control stick&lt;br /&gt;
&lt;br /&gt;
==Summary:==&lt;br /&gt;
i live in SOMEPLACE   at a small house in SOMEPLCE  and i love guns.&lt;br /&gt;
i know more about them then any person i know. my dad hates IMFDB.ORG so i can't put any pics on&lt;br /&gt;
till i find a proxy that will let me. When i grow up, i am going to go out to the range. in 1 year &lt;br /&gt;
i will get my first gun. its either a m1 garand, or a m1 carbine. my friend SOMEONE has a karabiner 98k.&lt;br /&gt;
&lt;br /&gt;
==Pages I've Worked On==&lt;br /&gt;
[[Call of Duty 4: Modern Warfare]] Added Screencaps and rearanged gun pics&lt;br /&gt;
&lt;br /&gt;
[[Call of Duty]] added gun pics&lt;br /&gt;
&lt;br /&gt;
[[Call of Duty: Finest Hour]] added gun pics&lt;br /&gt;
&lt;br /&gt;
[[Call of Duty 2]] Built the page.&lt;br /&gt;
&lt;br /&gt;
[[Call of Duty 2: Big Red One]] Added gun pics&lt;br /&gt;
&lt;br /&gt;
[[Call of Duty 3]] Added gun pics&lt;br /&gt;
&lt;br /&gt;
[[Call of Duty: World at War]] Added screen caps&lt;br /&gt;
&lt;br /&gt;
[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]] Built the page&lt;br /&gt;
&lt;br /&gt;
[[Call of Duty: World at War (DS)]] Built the page&lt;br /&gt;
&lt;br /&gt;
[[Call of Duty: United Offensive]] Built the page&lt;br /&gt;
&lt;br /&gt;
[[Mail Call]] Added info&lt;br /&gt;
&lt;br /&gt;
[[Punisher: War Zone]] Added gun pics&lt;br /&gt;
&lt;br /&gt;
[[Casino Royale]] added info&lt;br /&gt;
&lt;br /&gt;
[[The Punisher (2004)]] Added a comment&lt;br /&gt;
&lt;br /&gt;
[[The Boondocks]] Sized pics up&lt;br /&gt;
&lt;br /&gt;
[[The Boondock Saints]] Rearanged gun pics&lt;br /&gt;
&lt;br /&gt;
[[Shoot 'Em Up]] Rearanged gun pics&lt;br /&gt;
&lt;br /&gt;
[[Metal Gear Solid: Peace Walker]] added gun pics&lt;br /&gt;
&lt;br /&gt;
[[Metal Gear Solid: Portable Ops]] added gun pics&lt;br /&gt;
&lt;br /&gt;
[[Metal Gear Solid: The Twin Snakes]] added gun pics&lt;br /&gt;
&lt;br /&gt;
[[Lock 'n Load With R. Lee Ermey]] added gun pics&lt;br /&gt;
&lt;br /&gt;
[[Top Shot]] Built the page&lt;br /&gt;
&lt;br /&gt;
[[Call of Duty: Modern Warfare: Mobilized]] Saved the page from deletion. A.K.A. Brought it up to IMFDB Standards.&lt;br /&gt;
&lt;br /&gt;
[[Talk:Call of Duty 4: Modern Warfare]] Added Knives info.&lt;br /&gt;
&lt;br /&gt;
[[Talk:Call of Duty: World at War]] Added Knives info.&lt;br /&gt;
&lt;br /&gt;
[[Talk:Modern Warfare 2]] Added Knives info.&lt;br /&gt;
&lt;br /&gt;
[[Call of Duty: Black Ops]] Added Wonder Weapons info.&lt;br /&gt;
&lt;br /&gt;
== Favorite Pages ==&lt;br /&gt;
&lt;br /&gt;
[[The Matrix]]&lt;br /&gt;
&lt;br /&gt;
[[The Matrix Reloaded]]&lt;br /&gt;
&lt;br /&gt;
[[The Matrix Revolutions]]&lt;br /&gt;
&lt;br /&gt;
[[Batman]]&lt;br /&gt;
&lt;br /&gt;
[[Batman Returns]]&lt;br /&gt;
&lt;br /&gt;
[[Batman Forever]]&lt;br /&gt;
&lt;br /&gt;
[[Batman Begins]]&lt;br /&gt;
&lt;br /&gt;
[[The Dark Knight]]&lt;br /&gt;
&lt;br /&gt;
[[Mr. &amp;amp; Mrs. Smith]]&lt;br /&gt;
&lt;br /&gt;
[[The Boondock Saints]]&lt;br /&gt;
&lt;br /&gt;
[[Max Payne]]&lt;br /&gt;
&lt;br /&gt;
[[Max Payne 2: The Fall of Max Payne]]&lt;br /&gt;
&lt;br /&gt;
[[Max Payne (2008)]]&lt;br /&gt;
&lt;br /&gt;
[[Hulk]]&lt;br /&gt;
&lt;br /&gt;
[[The Incredible Hulk]]&lt;br /&gt;
&lt;br /&gt;
[[The Punisher (2004)]]&lt;br /&gt;
&lt;br /&gt;
[[Punisher: War Zone]]&lt;br /&gt;
&lt;br /&gt;
[[S.W.A.T.]]&lt;br /&gt;
&lt;br /&gt;
[[The Terminator]]&lt;br /&gt;
&lt;br /&gt;
[[Terminator: The Sarah Conner Chronicles]]&lt;br /&gt;
&lt;br /&gt;
[[Terminator 2: Judgement Day]]&lt;br /&gt;
&lt;br /&gt;
[[Terminator 3: Rise of the Machines]]&lt;br /&gt;
&lt;br /&gt;
[[Terminator Salvation]]&lt;br /&gt;
&lt;br /&gt;
[[Watchmen]]&lt;br /&gt;
&lt;br /&gt;
[[Wanted]]&lt;br /&gt;
&lt;br /&gt;
==Favorite Guns==&lt;br /&gt;
&lt;br /&gt;
[[Colt Anaconda]]&lt;br /&gt;
[[Image:Colt-Anaconda Revolver.jpg|thumb|none|400px|[[Colt Anaconda]] .44]]&lt;br /&gt;
&lt;br /&gt;
[[Desert Eagle]]&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE Black finish.]]&lt;br /&gt;
&lt;br /&gt;
[[Glock|Glock 18C]]&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|400px|Glock 18C 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Heckler &amp;amp; Koch UMP]]&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Bushmaster ACR]]&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR Entry Carbine, 5.56x45mm NATO/6.8x43mm Rem SPC/7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[AK-47]]&lt;br /&gt;
[[Image:Ak47mw.2.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Heckler &amp;amp; Koch G36|G36C]]&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C]]&lt;br /&gt;
&lt;br /&gt;
[[Barret M82]]&lt;br /&gt;
[[Image:m82a1.jpg|thumb|none|400px|Barret M82 .50]]&lt;br /&gt;
&lt;br /&gt;
[[M14 Rifle|M14 EBR]]&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|400px|Mk 14 Mod 1 - 7.62x51 NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Heckler &amp;amp; Koch MG4]]&lt;br /&gt;
[[Image:Machine gun HK MG43 (MG4).jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Steyr AUG]]&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|400px|[[Steyr AUG]] assault rifle - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[M240]]&lt;br /&gt;
[[Image:M240-1.jpg‎|thumb|none|400px|M240B 7.62x51mm NATO with newer style lower handguard]]&lt;br /&gt;
&lt;br /&gt;
[[Mossberg 500]]&lt;br /&gt;
[[Image:50577.jpg|thumb|none|400px|Mossberg 500 with extended magazine tube - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Mossberg 500|Mossberg 590]]&lt;br /&gt;
[[Image:Mossberg 590.jpg|thumb|none|400px|Mossberg 590 - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Franchi SPAS-12]]&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 12-gauge with optional screw-on choke.]]&lt;br /&gt;
&lt;br /&gt;
[[AA-12]]&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|AA-12 with 8 round magazine.]]&lt;br /&gt;
&lt;br /&gt;
[[USAS-12 Shotgun]]&lt;br /&gt;
[[Image:usas-12.jpg|thumb|none|450px|Usas 12]]&lt;br /&gt;
&lt;br /&gt;
[[Armsel Striker]]&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker Shotgun - 12-gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] &lt;br /&gt;
[[Image:M4Super90.jpg|thumb|400px|none|Benelli M4 Super 90 12 gauge, also known as the M1014 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
[[Winchester Model 1887]]&lt;br /&gt;
[[Image:M1887 Airsoft.jpg|thumb|none|400px|An airsoft replica of the [[Winchester Model 1887]] Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
[[GE M134 Minigun]]&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm]]&lt;/div&gt;</summary>
		<author><name>Drjuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:624px-Throwing_knife_floor.jpg&amp;diff=370826</id>
		<title>File:624px-Throwing knife floor.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:624px-Throwing_knife_floor.jpg&amp;diff=370826"/>
		<updated>2010-12-26T02:04:23Z</updated>

		<summary type="html">&lt;p&gt;Drjuki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Drjuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_2&amp;diff=370825</id>
		<title>Talk:Call of Duty: Modern Warfare 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_2&amp;diff=370825"/>
		<updated>2010-12-26T02:03:38Z</updated>

		<summary type="html">&lt;p&gt;Drjuki: /* Blackhawk Tatang */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Melee Weapons =&lt;br /&gt;
&lt;br /&gt;
== Blackhawk Tatang ==&lt;br /&gt;
&lt;br /&gt;
This is the main knife used in-game. It is used as the main melee weapon, the Tactical Knife, and the Throwing knife. The regular knife, The Tactical Knife, an attachment for Handguns which allows faster knife stab and faster recovery. USP .45's Akimbo attachment has the same swing speed as the Tactical Knife, but with the regular recovery speed, and&lt;br /&gt;
The Throwing Knife, a ranged alternative, available as Equipment. &lt;br /&gt;
&lt;br /&gt;
[[Image:BH15TT00BK.jpg|thumb|none|500px|The Blackhawk Tatang in real life.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CoDMW2Knife.png|thumb|none|400px|The Blackhawk Tatang as the regular knife.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:USP__45_tactical_knife_6.jpg|thumb|none|400px|The Blackhawk Tatang as the Tactical Knife, paired with the USP .45.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:624px-Throwing_knife_floor.jpg|thumb|none|400px|A used Throwing Knife A.K.A. Blackhawk Tatang.]]&lt;br /&gt;
&lt;br /&gt;
= Discussion =&lt;br /&gt;
&lt;br /&gt;
Note: This talk page is for discussion related to the '''article'''. Do not use it to argue about how H&amp;amp;K pwnz Colt, it is safe to say nobody cares.&lt;br /&gt;
&amp;lt;big&amp;gt;TO ARCHIVE&amp;lt;/big&amp;gt;&lt;br /&gt;
__TOC__ &lt;br /&gt;
&lt;br /&gt;
==Computer thingy==&lt;br /&gt;
I know not the right place to ask but I'm going mad whats the thing your characters wears around their arms like a gps module or something I have seen it in documentaries some soldier even had a similar one mounted on a G36 stock so its not fictional anyone know whats its called?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Answer: its a garmin gps unit. https://buy.garmin.com/shop/shop.do?pID=257&amp;amp;ra=true#&lt;br /&gt;
&lt;br /&gt;
==KNIFE==&lt;br /&gt;
 http://www.coldsteel.com/gitanto.html this is Soaps Knife in the end.&lt;br /&gt;
&lt;br /&gt;
Well I believe the knife that Soap used at the end is the &amp;quot;Boker Plus Tactical Tanto Fixed&amp;quot;, as this knife has been reported to be quite recently issued to the Armed Forces.&lt;br /&gt;
&lt;br /&gt;
Here is a picture of the knife.[[Image:http://www.heinnie.com/uploads/images_products_large/3158.jpg]]&lt;br /&gt;
&lt;br /&gt;
:Your picture doesn't work. Beyond that, this game has nothing to do with what is actually issued to armed forces(Russians with the AUG? Brazilians with the F2000?) so that's not really evidence tbh... [[User:DKS01|DKS01]] 22:03, 15 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I know this is slightly off topic, but does anyone know the main knife that's used in-game? You know, the one used for the regular knifing animation, for the tac-knife, and for the throwing knife? [[User:Acora|Acora]] 22:52, 15 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
That's a blackhawk tatang. &lt;br /&gt;
&lt;br /&gt;
http://www.blackhawk.com/Catalog/DisplayImage.aspx?ImgURL=http://www.blackhawk.com:80//CatalogImages/18-4-IMG1_L.jpeg&amp;amp;Title=Tatang&lt;br /&gt;
&lt;br /&gt;
==USP==&lt;br /&gt;
Wouldn't the USP be a USP teactical. The tacticals have threaded barrels as present on the in game USPs. Or are they some kind of hybrid because they don't use the tactical sights?[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
&lt;br /&gt;
The USP in game is a normal USP .45, the only difference is the threaded barrel. The Tactical has a bunch of other differences including the sights. [[User:Alex T Snow|Alex T Snow]] 01:47, 3 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
That's my point. Since it has both the characteristics of a tactical and a normal USP would it be a hybrid?[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
&lt;br /&gt;
Maybe, let's call it a USP .45 Custom then. [[User:Alex T Snow|Alex T Snow]] 23:13, 20 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Now that I take a closer look at it, the slide has sights that look more like the HK45 than the USP. [[User:Spartan198|Spartan198]] 21:52, 25 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You could put different sights on the USP [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
Yes but this USP has a threaded barrel so... Aw crap. If we could see the slide we could just say it was a tactical or a USP but it's just some crazy ass combo USP.&lt;br /&gt;
&lt;br /&gt;
Edit*&lt;br /&gt;
Nvm I just popped in the game. On the side it said USP without tactical so it is a USP with a threaded barrel.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
&lt;br /&gt;
It's not that hard to thread a barrel to accept a supressor... [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 15:10, 19 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It's called a Heckler and Koch USPSD45, just like the MP5SD's, and there is also a USPSD9.&lt;br /&gt;
&lt;br /&gt;
Actually it should be called a  Heckler &amp;amp; Koch USP Tactical because it can accept a suppressor and then depending on caliber if it's 9mm, .40 S&amp;amp;W or .45. It's not officially called USPSD45 like the MP5SD. I like to see where did you read that calls it that. Never trust game names of a gun as fact [[User:Excalibur01|Excalibur01]] 03:48, 30 October 2010 (UTC)&lt;br /&gt;
:Damn straight, nobody calls it a &amp;quot;USPSD&amp;quot;. To the anon post above, the SD series of MP5s have an integral suppressor, not a detachable one like the USP does. Even with the MP5, if it has an attached suppressor(like the USP), and not an integral one, it's not called an MP5SD. Likewise, a USP with an attached suppressor is not called a USPSD. [[User:DKS01|DKS01]] 09:00, 30 October 2010 (UTC)&lt;br /&gt;
::There is an USP variant called the USP9 SD, at least according to HKPRO.com, which is just an USP9 with threaded barrel and taller sights. But USPSD45? No such thing. [[User:Ramell|Ramell]] 09:09, 30 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FAMAS ironsights==&lt;br /&gt;
I have identified the ironsights used on the FAMAS in-game. They are folding rail-mounted BUIS from Midwest Industries. Interestingly, they are also the standard sights that come with the RobArms XCR (which I really wish was in more games).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They put those sights there because the FAMAS' original notch and post sights, IMO, suck, and because it gives them a rail to mount the other sights on to. --[[User:HashiriyaR32|HashiriyaR32]] 19:05, 28 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It looks more like a Troy sight. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:10, 7 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==ACR==&lt;br /&gt;
Since it's the military version in-game, shouldn't it be referred to as the '''Remington''' ACR? [[User:Spartan198|Spartan198]] 05:01, 12 January 2010 (UTC)&lt;br /&gt;
:Oh, wait, it is. Never Mind. [[User:Spartan198|Spartan198]] 05:02, 12 January 2010 (UTC)&lt;br /&gt;
Its being made by bushmaster. Why the remington logo?&lt;br /&gt;
:Bushmaster is making the semi-auto only civilian version, Remington is making the selective-fire military/LE version. [[User:Spartan198|Spartan198]] 10:14, 15 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
really? i thought remington bought the ACR from them completely [[User:Scarecrow|scarecrow]] 03:20, 20 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Interesting news. The ACR has now been officially released and it the ACR in MW2 is a fake combination of parts. The ACR Basic Configuration has the original handguard from the Magpul Masada, but a different skeleton stock similar to the Magpul MOE or CTR stocks. The ACR Enhanced Configuration has the new squared-off CR handguard with rails and the more iconic ACR stock. The ACR in-game, however, has the ACR Basic handguard (don't be fooled by the fact that there are rails, it's just the original Masada handguard with rails attached) and the ACR Enhanced stock. I'd call it a Magpul Masada, seeing as the trademarks and such aren't discernible as anything real. --[[User:Strategos|Strategos]] 19:34, 23 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Seeing as the in-game model is taken directly from the ACR featured on FutureWeapons, which was the Magpul version, that makes sense. -CC&lt;br /&gt;
&lt;br /&gt;
==Taped Mags==&lt;br /&gt;
I noticed that several of the assualt rifles have tape wrapped around the magazines, is this for a specific reason or just a choice made by the makers? [[User:Death|Death]]&lt;br /&gt;
&lt;br /&gt;
Lots of soldiers in the army tape the ends of their mags to distinguish theirs from a buddies, or the mags that they actually bought if they feel their issued ones were overused or sub par. Some also put grip tape so sweaty hands don't slip when pulling them from their pouches.  I'm sure game designers saw this and included it. [[User:Winglebest]]&lt;br /&gt;
&lt;br /&gt;
i thought that so whether you put the mag in bottom up or not, you'd know which end to put into the magazine well.&lt;br /&gt;
:anyone who's been properly trained with firearms wouldn't do that. Full magazines always go into the pouch with the brass facing down.&lt;br /&gt;
&lt;br /&gt;
Actually when i use Mag Pouches i go brass up to make sure theirs no debris in the Mag.-[[User:SargeOverkill]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
^^^I think it's pretty good, I'm stoked to get it online.&lt;br /&gt;
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::Same here, I heard it has fairly good range and damaged when stacked up to the other shotguns, it just has a slower ROF, due to the lever action. you can dual wield them though, which says something. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:It's one of the only shotguns with the furthest range out of the lot in MP, this and steady aim and it's a monster in it's own. Like you said M14, it has a low ROF and the second smallest capacity next to the ranger [[Draco122|Draco122]] 21:06, 26 November 2009&lt;br /&gt;
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::Actually it doesn't. I picked an 1887 up off a dead guy today, and was amazed. first thing is, that it has stunning range. Easily the best, can hit damn close to 50 feet. It holds 7 shots in MP as well, and you can dual wield them, cocking them T2 style. It's a beast of a shotgun, and I can't wait to unlock it for myself. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:::Isn't this weapon the Winchester 1897 shotgun, originally designed for trench warfare and used by the US military thru Vietnam (and plenty are still in use by civilians in the US).  In playing COD 5: World at War, I haven't found the shotguns to be particularly effective.  The Japanese NPCs are often so quick (esp in the higher difficulty level) that they are on you before you can chamber another round (esp in the section of the game where you have to destroy a howitzer with a 3 barreled 25mm AA gun and quickly take up a covered position to eliminate the Japanese counter-attack using a scoped Springfield).  Two Japanese soldiers immediately attack you.  I was killed more often using the shotgun than using the Type 100 or the .30 belt-fed machine gun--whose name just eluded me.&lt;br /&gt;
&lt;br /&gt;
:::As for COD6:MW2, I have yet to run into the 1897.  With so many high tech weapons (and the bewildering array of Russian weapons in the Sgt Roach and Pvt Ramirez sections), why bother with such an obsolete weapon given the effectiveness of the ASC45 (?) that's standard issue for Rangers &amp;amp; Special Forces, esp when there are smg/shotgun combos available.  Or the incredible arsenal in Makarov's safe house?&lt;br /&gt;
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:::[[User:Newsjunkie356|Newsjunkie356]] 23:58, 9 December 2009 (UTC)&lt;br /&gt;
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:::: It's not an 1897, it's an 1887, being lever-action not pump-action. That and it's styled after the Terminator 2 shotgun anyway.[[User:The Wierd It|The Wierd It]] 09:03, 10 December 2009 (UTC)&lt;br /&gt;
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== Bullet Types ==&lt;br /&gt;
What is this about the Tavor being loaded with FMJ's? Is this supposed to mean that along with choosing weapon attachments, we also get to choose bullet types? - [[User:Mythekal|Mythekal]]&lt;br /&gt;
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A bit too confusing now lol, I'm thinking it will just be a perk, because if im right fmj's give higher velocities, but i couldn't see how this would affect the game, in cod 4 all bullets moved at the same speeds?&lt;br /&gt;
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Where do you get the info that FMJ give higher velocities? just curious?&lt;br /&gt;
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What i understand is that FMJ are solid bullets and the only bullets &amp;quot;allowed&amp;quot; in warfare from the Hague Conventions.&lt;br /&gt;
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True, but but a &amp;quot;Black&amp;quot; operation such as this would hardly be concerned with the rules of &amp;quot;conventional warfare.&amp;quot; =P&lt;br /&gt;
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The Theory behind JHP (Jacketed Hollow Points) is that upon impact of the target the nose of the bullet mushrooms to a much larger size the then original diameter(caliber) of the bullet causing a larger wound channel and more &amp;quot;stopping power&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The downside to this is that since JHP expand during impact the force of the bullet is dispersed over a larger area on the target making these bullets less likely to pierce body armor, also some HP bullets give certain firearms trouble when cycling this ammo. my 1911 for instance... =)&lt;br /&gt;
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Your 1911's feeding of hollow point has to do with the type of 1911 usually. Different kinds of feeding ramps I'm told. My series 70 Gold cup has the same problem but my Springfield TRP feeds just fine.&lt;br /&gt;
FMJ's moving at Higher velocities has to do with air drag, hollow points would create more of it. As others have said hope this helps, and by all means correct me if I'm wrong.&lt;br /&gt;
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But basically all bullets work well for their intended applications. its just that in this day and age there are so many options for a person to use its just matching the bullet to the task. Hunting, Target, Match, Self-defense, Low recoil or &amp;quot;Cowboy&amp;quot; Loads, Plinking. Its endless. -Furious Oyster (feel free to expand or remove if incorrect or unnecessary, just trying to help)&lt;br /&gt;
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well... I didn't exactly want a bullet discussion, i was just wondering how this would affect the game, like if infinity ward would make it horrible and make stuff like hollow points do something like 4 times damage but only go as far as a &amp;quot;Call of Duty Shotgun&amp;quot;. - [[User:Mythekal|Mythekal]]&lt;br /&gt;
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&amp;quot;Where do you get the info that FMJ give higher velocities? just curious?&amp;quot;- I just read alot on firearms :P but i remember coming across it?&lt;br /&gt;
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As far as i know there is an international convention that bans the use of hollow point bullets and other expanding bullets for millitary purposes.&lt;br /&gt;
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:That would be the Hague Convention. But from what I understand, it bans their use against ''state-employed combatants'' only, leaving them fair game for counter-terrorism ops and the like. [[User:Spartan198|Spartan198]] 02:47, 22 November 2009 (UTC)&lt;br /&gt;
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FMJs could be like the perk &amp;quot;Deep Impact&amp;quot;?&lt;br /&gt;
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They are an attachment for the guns that gives them a little extra damage and better penetration through walls too.&lt;br /&gt;
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== Extended Magazines Attachments ==&lt;br /&gt;
Thought it was pretty cool, but will it be like a drum mag or something like bandolier, what ever it is i hope it applies to assault rifles.&lt;br /&gt;
 &lt;br /&gt;
[[Image:Ump45em.jpg|400px]]&lt;br /&gt;
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:Could be a dual mag clip, so you can reload faster. [[User:M14fanboy|M14fanboy]] 00:35, 7 September 2009 (UTC)&lt;br /&gt;
:: Magazine dammit!-[[User:Oliveira|Oliveira]] 21:11, 7 September 2009 (UTC)&lt;br /&gt;
He said a clip that holds two magazines together for a speedier reload - Mythekal&lt;br /&gt;
:::Huh. i never heard of that before. Good point, Mythekal.&lt;br /&gt;
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Lol its still a mag Mythekal!&lt;br /&gt;
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its usually just a metal or plastic part that latches to both mags allowing you to just pull out the used one move it to the left and reinsert the fresh mag... Some times its just a piece of tape. Google AR-15 mag couplers or something. -Furious Oyster (Sorry miss read it)&lt;br /&gt;
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I knew what a dual mag clip is, i was merely trying to explain it to who ever thought that M14Fan said &amp;quot;Clip&amp;quot; instead of Magazine. And here is a picture to avoid further confusion. -[[User:Mythekal|Mythekal]]&lt;br /&gt;
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[[Image:Dual_Mag_clamp.jpg‎|200px]]&lt;br /&gt;
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There better be an attachment like this for the AA-12, cause its gonna get really annoying reloading that lousy 8-shot magazine every five seconds after unloading on someone lol-ArmoredMason619&lt;br /&gt;
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Apparently the extended mags are exactly what you think. They take the standard magazines of any gun and just add like 10 more rounds to it. I don't know about the reload animation, but most likely it's the same. [[User:Excalibur01|Excalibur01]] 17:39, 22 November 2009 (UTC)&lt;br /&gt;
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the extended mags look exactly the same and reload the same they've just got more rounds- red raindog&lt;br /&gt;
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==Barret .50== &lt;br /&gt;
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At the end of the Flag Runner video FourZeroTwo has a Barret M82. May not be, but it looks like one and sounds like one, it's a little blurry so i wasn't sure? -Final Tsurugi&lt;br /&gt;
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It looks like a Barrett XM500 - Mythekal&lt;br /&gt;
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How did i not notice that, actually might be a Barrett M99? - Final Tsurugi&lt;br /&gt;
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:Or it could be the M107, the updated M82. ][[User:M14fanboy|M14fanboy] 01:52, 6 September 2009 (UTC)&lt;br /&gt;
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It wasnt the M99 because it was firing semi-automatically, and from the angle, the magazine was not visible, so i assume it was a bullpup - Mythekal&lt;br /&gt;
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It is a Barret M82/M107, if you pause the video at the right moment you can see the magazine in front of the grip, i actually got excited to think we might have a bull-pup sniper in Modern Warfare 2 :P -Final Tsurugi&lt;br /&gt;
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Nope. Youre all wrong, I mean you got the .50BMG part right, but its actually an Accuracy International AS50. Come on guys I cant be the only one who noticed that-Kellers357&lt;br /&gt;
I'm almost positive that it is not an AI. It is just a M107 [[User:mythekal|mythekal]]&lt;br /&gt;
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Most definitely a Barret 82/M107. [[User:Spartan198|Spartan198]] 02:49, 22 November 2009 (UTC)&lt;br /&gt;
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It is an M82A1, just like in COD4. M107's actually larger than the M82, but has less recoil because of its internal design. --[[User:Frostbite249|Frostbite249]] 13:42, 6 January 2010 (UTC)&lt;br /&gt;
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== Brazillian Militia? ==&lt;br /&gt;
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They better make the main character waste the militia alongside the Brazilian Army or the [http://en.wikipedia.org/wiki/Batalhão_de_Operações_Policiais_Especiais BOPE] or I am not buying it.-[[User:Oliveira|Oliveira]] 19:07, 14 May 2009 (UTC)&lt;br /&gt;
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:I actually like that causal outfit the militia wear :)&lt;br /&gt;
::Me too. I never seen a Brazilian wear a 1980s Miami Vice style flower shirt, but i do like how they have militia wearing Brazilian football team shirts. Makes it more realistic. I like the flower shirts though. They are cheesy as hell. It fits the game. Also, Please sign your posts.-[[User:Oliveira|Oliveira]] 21:14, 7 September 2009 (UTC)&lt;br /&gt;
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Yeah Miami vice ftw :) --[[User:Final Tsurugi|Final Tsurugi]] 21:50, 9 September 2009 (UTC)&lt;br /&gt;
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== Taskforce 141 = Rainbow Six ==&lt;br /&gt;
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A multinational commando unit? The moment I read that, I immediately thought Rainbow and well we really can't complain what kinds of weapons these guys uses since they are a fictional unit like Rainbow so they can use whatever they want. [[User:Excalibur01|Excalibur01]] 21:18, 5 June 2009 (UTC)&lt;br /&gt;
:I was expecting the task forece to be from the UN. That would be cool.-[[User:Oliveira|Oliveira]] 21:35, 5 June 2009 (UTC)&lt;br /&gt;
::But if they say they are are UN taskforce makes the team sound kinda...pointless Like the UN does anything. [[User:Excalibur01|Excalibur01]] 21:39, 5 June 2009 (UTC)&lt;br /&gt;
:::I though Rainbow Six was a UN Task Force? Anyway, a movie or televison series about a UN Uber badass task force that were formed to catch international criminals would be really cool. The problem with the UN is that they try to be neutral and being neutral doesn't do anything. The UN should be reformed to be more of a International police that works against international criminals and make international laws.-[[User:Oliveira|Oliveira]] 21:50, 5 June 2009 (UTC)&lt;br /&gt;
I like the UN the way it is. What you're talking about sounds like the first step to a totalitarian society.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
:What i'm talking about is stuff like Resolution 84. I also like the UN the way it is but, they fail at quick responses to genocide such as the Rwandan Genocide in 1994.-[[User:Oliveira|Oliveira]] 16:00, 10 June 2009 (UTC)&lt;br /&gt;
In general they fail at mostly any response. They just don't have the power to back up their enforcement of peace. Any peace keeping force with too much power can be oppressive. Who will keep the peace keepers in check when they're suppose to keep us in check? Quite the dilemma. I just don't think the idea of the U.N. or anything similar can work.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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:The United States shall keep the UN in check, without US, there is no UN. They need us more than we need them. It might seem like typical arrogant American mentality, but from how things are, the US has more indirect influence and handle over the entire world. We are the world's insurance policy, the self proclaimed enforcer, guardian, peacekeeping super power despite all our internal problems with crime, money and other things, but because of our population and how relatively young our nation is, the intense diversity in culture and believes keeps us in check. [[User:Excalibur01|Excalibur01]] 03:07, 14 June 2009 (UTC)&lt;br /&gt;
::...and this is why the rest of the world laughs at you. The UN uses the US for two things: money and muscle. If we need a billion dollars-worth of hardware and a couple of divisions of witless jocks to drive it around, you're who we go to. The two hardest things about a UN mission are coming up with a spin which makes the Yanks feel self-important and translating your orders from French to American English.&lt;br /&gt;
::The Problem is when someone like Bush Jr. comes up and     s everything up. Could you imagine having someone like him being President of The United States during the Cold War? Anyway, The UN did have a really good quick response to the North Korean invasion of South Korea. We almost had North Korea. If weren't for the goddamm chinese.-[[User:Oliveira|Oliveira]] 15:19, 14 June 2009 (UTC)&lt;br /&gt;
: Yeah if it weren't for them all this Kim Jong Il shit wouldn't be happening and we wouldn't be about to go to war in Korea-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 18:57, 1 July 2009 (UTC)&lt;br /&gt;
::Hey Smith, if someone is at fault for not winning the Korean War and not having only one Korea, is Mao. Truman also kinda     ed up by telling the 7th Fleet to enter the Taiwan Straits.&lt;br /&gt;
:::Um, Task Force 141 is a play on Task Force 121, which in real life is a (dare I say) black ops verison of JSOC. -[[User:The Winchester|The Winchester]]&lt;br /&gt;
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I think the Task Force 141 is referring to Task Force 145 in reality. Task Force 145 is a joint force combining US and UK special forces&lt;br /&gt;
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Task Force 121 was in no way a Black Ops Unit. It was, as 145 is, a multinational military unit assigned dircetly to counter-terrorism. Task Force 121 no longer exists it is now known as 145, which is what Task Force 141 in the game is based off of.&lt;br /&gt;
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team rainbow was made to combat terrorism the old commander of ranbow is was a navy seal and a cia agent. he is the guy in clear and present danger is his name mr. clark.&lt;br /&gt;
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Yeah that's from the original book, Rainbow Six. The games are all based around it. He was and Ex-SEAL who was recruited by the CIA and became an Operator[a Spy, if you wanna be movie technical.]. His name was John Clark.&lt;br /&gt;
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:My Rainbow Six history isn't what it used to be, but I'm pretty sure John Clark was just the director of Rainbow and didn't do much field work (most of which was left to Ding Chavez, at least until the Vegas games when he was promoted to Six and Logan and Bishop were brought into the picture). [[User:Spartan198|Spartan198]] 09:34, 4 December 2009 (UTC)&lt;br /&gt;
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True, he didn't do much feild. About all he did in the basis of feild work was at the end of the novel where they hunt down the Bio-terrorist's and chase them to their secondary base in Brazil. He run's the show basically as Feild Commander.&lt;br /&gt;
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Task Force 141 in-game is made-up of an unknown amount of countries military. The three that you can definately tell are, U.S. Military, British S.A.S., and Australian S.A.S.&lt;br /&gt;
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&lt;br /&gt;
== FAL Please ==&lt;br /&gt;
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I know one of the screenshots show's what appears to be an MD-2, but I still wanan see a FAL in MW2. I'm getting annoyed by G36Cs and M16s and G3KA4s in all these games. The FAL was a true combat rifle, and I do has want (sorry for net speak)--[[User:M14fanboy|M14fanboy]] 20:57, 26 June 2009 (UTC)&lt;br /&gt;
: I absolutely agree with the above statement-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 21:02, 26 June 2009 (UTC)&lt;br /&gt;
::Me too but, the MD-2 is good enough for me. And it is Brazilian! That makes me proud of being Brazilian.-[[User:Oliveira|Oliveira]] 21:28, 26 June 2009 (UTC)&lt;br /&gt;
: I like the Imbel also, its a pretty solid gun-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 21:57, 26 June 2009 (UTC)&lt;br /&gt;
::Which Imbel? Imbel is the manufacturer.-[[User:Oliveira|Oliveira]] 21:58, 26 June 2009 (UTC)&lt;br /&gt;
:Their FAL copy with the fixed stock (it's the only one I've held)-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 22:11, 26 June 2009 (UTC)&lt;br /&gt;
::Those are just called FN FALs.-[[User:Oliveira|Oliveira]] 22:16, 26 June 2009 (UTC)&lt;br /&gt;
:::The Imbel is great and all, but the FAL is a solid 7.62 rifle. Also, I noticed they're using the AUG A1, not A3 for MW2. I'm pleased with that as the original AUG model was always my favorite.--[[User:M14fanboy|M14fanboy]] 22:08, 26 June &lt;br /&gt;
2009 (UTC)&lt;br /&gt;
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== TDI &amp;quot;Kriss&amp;quot; ==&lt;br /&gt;
I know the Kriss is going to be hyped in MW2, as its a powerful .45 ACP SMG that has virtually no recoil and great accuracy. But the guys at IW won't let such a perfect gun into multiplayer, because it'll turn into a noob weapon fast. My bet's on that they purposely change one of it's stats to make it more balanced. Any guesses on what they'll take away from it? My bet is make it less powerful.--[[User:M14fanboy|M14fanboy]] 16:17, 28 June 2009 (UTC)&lt;br /&gt;
:There IS recoil in the Kriss. Every gun has recoil.-[[User:Oliveira|Oliveira]] 16:20, 28 June 2009 (UTC)&lt;br /&gt;
::True, but it varies what the recoil force actually ''does'' and how much of it the user feels; the recoil has to go somewhere, but it can be towards things like fighting the gun's own muzzle climb by shoving a weight downwards [as with the Kriss], stopping a barrel that's moving forwards [as with the XM307 / XM312], or quite a number of other things. The general idea is that the Kriss has very light felt recoil for its weight [less than half the weight of a Thompson] because of the novel operating system. And I imagine they'll either limit the magazine, turn it into a peashooter or make it horribly inaccurate. [[User:Tim|Tim]] 02:04, 29 June 2009 (UTC)&lt;br /&gt;
:::Or Infinity Ward could make the Kriss a Kicking Rad gun that you will get when you reach the highest level. An all around gun.-[[User:Oliveira|Oliveira]] 02:16, 29 June 2009 (UTC)&lt;br /&gt;
::::What about the Rate of Fire? i don't remember if the Kriss had a high R.O.F. or not&lt;br /&gt;
:::::From the Future Weapons video I watched on the Kriss, it seems to have an average MP5 like rate of fire. But if IW does let the Kriss go all out, it'll be revenge of the pwned when people get a hold of it. Take that noob tubers! Have some .45 slugs in the face!--[[User:M14fanboy|M14fanboy]] 16:27, 1 July 2009 (UTC)&lt;br /&gt;
::Hey man, the noob tube is awesome.-[[User:Oliveira|Oliveira]] 16:36, 1 July 2009 (UTC)&lt;br /&gt;
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::People who hates tubers are just gamers. Sure I get        off when I get hit in the face by an M203, but hell, I use one too. It's a very good field weapon. In combat, there is no such thing as cheap shot. There's hit and miss. Even in games, if you killed a guy, it's a kill, doesn't matter how you did it, unless you used cheats, but I use the M203 all the time, and 2 shells is what you get in multiplayer, so quit complaining, those on the recieving end of my tube. Now the P90 was a widely used gun for noobs cause of it's high ROF and mag capacity and with the slight of hand perk, you can reload the         faster than you could in real life[[User:Excalibur01|Excalibur01]] 06:04, 3 July 2009 (UTC)&lt;br /&gt;
:::People who complain about tubes in modern games don't remember the days of real noob-tubes, back when the 203 was your alt fire, had realistically-sized splash and had a zero arming distance, and a newbie could easily end a game with a positive score just by firing it point-blank whenever they had more than one person in front of them. [[User:Vangelis|Vangelis]] 07:23, 7 July 2009 (UTC)&lt;br /&gt;
I agree i just hate the loss of a perk its better than juggernaut.--[[User:Panther61DC08|Panther61DC08]] 20:02, 15 July 2009 (UTC)&lt;br /&gt;
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::ANYTHING is better then juggernaut man. And yeah, I use the M203 from time to time, but people who use it constantly should really just go sit down.--[[User:M14fanboy|M14fanboy]] 18:13, 20 July 2009 (UTC)&lt;br /&gt;
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Most online gamers are idiots who most likely don't know the difference between a bullet and a bolt carrier, so they're going to label anyone who kills them a [insert gun name here] noob. If you kill them with an M4, you're an M4 noob. If you kill them with a P90, you're a P90 noob. If you kill them with a shotgun, you're a shotgun noob. It never ends. The point of playing a game is to have fun, so I'm gonna use what I like to use (including the 203) regardless of what everyone else thinks about it. If I nail some tit in the face with a 40 mike-mike, they can whine and cry &amp;quot;noob tuber&amp;quot; all f'n day, it isn't going to change that I put a 40 mike-mike into their face. Only thing about me is that I can do it from a block away (an in-game block, I mean), rather than at point blank. [[User:Spartan198|Spartan198]]&lt;br /&gt;
:I have a Class that it's specialty is to piss people off. Yes, i am a asshole. BUT, i am a professional asshole.-[[User:Oliveira|Oliveira]] 23:01, 27 July 2009 (UTC)&lt;br /&gt;
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:As far as the Kriss goes they sure as hell have never fired it (which disappoints me that they put all these exotic weapons in that they really havent touched... in COD4 they actually fired most of the weapons and that gave it a level of authenticity) so i dont think they'll pay attention to the fact that it takes most of the recoil for you. when you fire it youll probably be shooting all over the place with heavy recoil -Mandaloin&lt;br /&gt;
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::Well looky here, an icon for picking up a &amp;quot;FAL Red Dot sight&amp;quot; In the Multiplayer trailer. There is a god, because the FN FAL has finally made it into an awesome game![[User:M14fanboy|M14fanboy]] 05:36, 19 August 2009 (UTC)&lt;br /&gt;
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The Kriss does seem to have a comparably short barrel to the UMP. IW could lower the damage due to the lower velocity? not sure what barrel length is ideal for .45ACP but I just thought that could be used as a reason to balance? that and the Kriss only uses the .45 Glock pistol mags correct? so maybe your attachment is an extended mag to help compete? -FuriousOyster&lt;br /&gt;
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:From what we've seen, the Kriss in MW2 is already being used with the experimental 26 round magazine currently being developed for the gun. As for barrel length, it's on par with the UMP, plus its shorter overall. Who knows, maybe IW will just make the Kriss what it is in real life, a hard and precise hitting sub machine gun. [[User:M14fanboy|M14fanboy]] 01:51, 6 September 2009 (UTC)&lt;br /&gt;
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Apparently IW got the Kriss right on how controllable it is when firing on full auto. It doesn't go all over the place. [[User:Excalibur01|Excalibur01]] 17:50, 22 November 2009 (UTC)&lt;br /&gt;
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:The Vector is stunningly good. A bit down on power, but accurate and it can handle it's high ROF. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:Been unlocking the attachments for the Vector and it is kind of nerf on the power. It's really not the strong, but has a high rate of fire and accuracy [[User:Excalibur01|Excalibur01]] 16:52, 4 December 2009 (UTC)&lt;br /&gt;
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==FN P90==&lt;br /&gt;
Why haven't anyone added the P90? It has been confirmed and in the E3 trailer there was a pickup icon for the P90 and it said &amp;quot;Press # to ick up P90&amp;quot;&lt;br /&gt;
:Did you miss [http://www.imfdb.org/index.php/Modern_Warfare_2#FN_P90TR this?]-[[User:Oliveira|Oliveira]] 16:32, 2 July 2009 (UTC)&lt;br /&gt;
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== Re-added ==&lt;br /&gt;
Hey evryone Activision has decided to re-add the Call of Duty prefix back to the Modern Warfare 2 title making the game now being called: Call of Duty: Modern Warfare 2, instead of just Modern Warfare 2? Actvision added the Call of Duty prefix because of the lowered awareness of the Call of Duty series [[User:Drjuki|Drjuki]] 17:16, 13 July 2009 (UTC)&lt;br /&gt;
:So we're changing the name again on this site? [[User:Excalibur01|Excalibur01]] 17:42, 14 July 2009 (UTC)&lt;br /&gt;
::The changing is not official yet. They're still calling the game &amp;quot;''Modern Warfare 2''&amp;quot; (source: [http://kotaku.com/5315981/infinity-ward-talks-modern-warfare-2-43-stories-up]). In fact, nobody at Activision or Infinty Ward ever called the game &amp;quot;''Call of Duty: Modern Warfare 2''&amp;quot;, search any quotes you want. Also, the hardened and prestiges editions (collector versions) don't have &amp;quot;''Call of Duty''&amp;quot; on their boxes.--[[User:PhantomT1412|PhantomT1412]] 14:40, 18 July 2009 (UTC)&lt;br /&gt;
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i luv p-90 its awesome. i'v been playing modern warefare for one week now and what i did was i got bling pro(allows you to chose 2 perks) and i took a p-90 and put akimbo and rapid fire. its CRAZY. whenever your in close quarters with that combo, your invincibal.&lt;br /&gt;
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-evilmidget25&lt;br /&gt;
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ps il be online soon, its been three months and ill be back on chrismas&lt;br /&gt;
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== Walther WA2000 ==&lt;br /&gt;
Does someone has an ingame picture of this game, because I doubt its presence in the game. And there is no use for a weapon to be listed if there is no proof.--[[User:PhantomT1412|PhantomT1412]] 17:18, 18 July 2009 (UTC)&lt;br /&gt;
:I strongly concur with Phantom. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 17:16, 25 July 2009 (UTC)&lt;br /&gt;
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&amp;quot;People, it's there in-game. Not in any of the missions I've seen, but I use it all the time in Spec-ops, Then gilly suited russians try to kill me with it when I play the chernobyl mission. there is a Frowny Face sticker on the inside of the scope cover. Very funny!&amp;quot; -Camden&lt;br /&gt;
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Only a hundred-something were ever made. just saying [[SargeOverkill]]&lt;br /&gt;
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== Behold, a really, really silly bundle: ==&lt;br /&gt;
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http://www.computerandvideogames.com/article.php?id=219720&lt;br /&gt;
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I can understand doing that for something like a ''Splinter Cell'' bundle (sorta), but... [[User:Vangelis|Vangelis]] 08:42, 19 July 2009 (UTC)&lt;br /&gt;
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:I'm so getting that... [[User:Spartan198|Spartan198]]&lt;br /&gt;
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NVG's that max out to 50 feet, failll&lt;br /&gt;
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:*facedesk* Behold, NVGs for less then 200 with a $70 game and art book, Who wants to bet those are made by a company who's name you can't pronounce and is based in a country that rhymes with Dina? Anyhow, I already pre-ordered the standard game, I don't need fancy art books and hard cases and crappy NVGs, I just want what may be the best FPS ever created, period. [[User:M14fanboy|M14fanboy]] 01:48, 6 September 2009 (UTC)&lt;br /&gt;
::You just call that game the best FPS ever created? You tried using a shotgun? The guys who made it know nothing of shotguns and the fact that you can't change firing modes, and that if you don't use the sights you can't hit the broad side of a barn even if you put the barrel against it! --[[User:T.H.M.Christensen|T.H.M.Christensen]] 02:20, 5 December 2010 (UTC)&lt;br /&gt;
::I'm don't want the nod to use, I just want them as a bad-@$$ display for the living room. [[User:Spartan198|Spartan198]]&lt;br /&gt;
:::And they actually function pretty well. I can make out the stop sign at the entrance to the complex I live in, and it's quite a bit further away than 50 feet. [[User:Spartan198|Spartan198]] 07:13, 5 March 2010 (UTC)&lt;br /&gt;
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== Cover Restoration ==&lt;br /&gt;
Does anyone have any unique or expensive software to put this image on the front page?&lt;br /&gt;
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[[Image:Modern Warfare 2 Cover.jpg|thumb|left|200px|Original]]&lt;br /&gt;
[[Image:Modern Warfare 2 Final.jpg|thumb|none|350px|The best I could do.]]&lt;br /&gt;
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It's not the standard edition box.--[[User:PhantomT1412|PhantomT1412]] 15:06, 19 July 2009 (UTC)&lt;br /&gt;
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== SPAS-12? ==&lt;br /&gt;
Do you think this shotgun is a SPAS-12? Since we were shown that there is one in this level during a gameplay demo, it could be possible.&lt;br /&gt;
[[Image:MW2shotgunspa.jpg|thumb|none|400px|]]&lt;br /&gt;
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its a FAMAS- the folded bipod&lt;br /&gt;
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:Nope, it's a WA2000&lt;br /&gt;
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::The Walther WA2000 has a &amp;quot;skeletal&amp;quot; look to it and is a bolt-action sniper rifle. This image shows the weapon having a pump gauge at the bottom, meaning that it must be some sort of shotgun, as opposed to the WA2000's bolt-action. &amp;lt;s&amp;gt;Besides, I may be mistaken since I don't pay much attention to the FAMAS, but the last time I checked, the FAMAS didn't have a folding stock.&amp;lt;/s&amp;gt; --[[User:Blemo|Blemo]] 04:44, 23 July 2009 (UTC)&lt;br /&gt;
:::Sorry, I didn't see that you meant &amp;quot;bipod&amp;quot;, not &amp;quot;stock&amp;quot;. I don't see the point in the FAMAS having one of those, either. --[[User:Blemo|Blemo]] 04:45, 23 July 2009 (UTC)&lt;br /&gt;
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It's not a shotgun, the &amp;quot;handgrip&amp;quot; is too long to be a pump like you were saying, i agree with the fact that it is a WA2000, it has the same front end and flash hider as the walther. By the way, the walther can be either semi or bolt action.&lt;br /&gt;
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yeah i think its a Wa200 too, you can even see a fat ol' scope and a bipod on it. look real close for the scope.&lt;br /&gt;
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Now that I think about it, it looks more of a WA200, if not a SPAS-12, and it is definitely not a FAMAS. And please, fellas, sign your edits. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 17:19, 25 July 2009 (UTC)&lt;br /&gt;
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==M4==&lt;br /&gt;
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The M4 used in the game had been confirmed as a Bushmaster M4. According to one of the guys working on MW2 he has told in the Call of Duty wikia that the M4 is a Bushmaster M4.... Could someone add that??&lt;br /&gt;
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:wheres the proof?&lt;br /&gt;
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::As of now, nothing can be added to the main article since there are no sources or evidence that provide the actual facts. Do you happen to have a link of the official statement? I think what he means is that the M4 (when mounted with sights or scopes) looks like a Bushmaster ORC (Optics-Ready Carbine), since it's rear and front sights are already removed. But just because it looks like it doesn't mean it has to be a Bushmaster. And again, guys, please sign your edits. Cheers, --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 21:51, 6 August 2009 (UTC)&lt;br /&gt;
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The M4 IS a Bushmaster! And proof is right here on IMFDB! I took this from the pic of Soap and enlarged it.&lt;br /&gt;
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http://i294.photobucket.com/albums/mm97/SpartanWarrior198/Soap_Bushmaster_M4.jpg&lt;br /&gt;
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Snake logo on the mag well is Bushmaster's. [[User:Spartan198|Spartan198]] 12:48, 8 September 2009 (UTC)&lt;br /&gt;
:And I just noticed Soap is wearing US Army UCP, as well... [[User:Spartan198|Spartan198]]&lt;br /&gt;
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:So what? In this fictional universe, Bushmaster makes all the M4s? [[User:Excalibur01|Excalibur01]] 17:28, 11 September 2009 (UTC)&lt;br /&gt;
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::Well, true, but this is a video game set in the near future. It could very well be possible that Bushmaster took over M4 production from Colt (since their exclusivity agreement expired back in June) in the Modern Warfare world.[[User:Spartan198|Spartan198]] 12:07, 14 September 2009 (UTC)&lt;br /&gt;
::And I doubt IW would put two or more different identical &amp;quot;M4s&amp;quot; in the game. I can see an M4 and HK416 or REC7 put side-by-side in the game because there are some slight external differences (and caliber increase in the case of the REC7), but there'd be no point in having separate Colt and Bushmaster M4s, both virtually identical externally, at the same time. But then again the still above could very well be just promotional with a Bushmaster put in because it's all they had available to model. But we'll find out for sure Nov. 10th... [[User:Spartan198|Spartan198]] 01:45, 16 September 2009 (UTC)&lt;br /&gt;
:::Hmm... Bushmaster may have used the Call of Duty franchise to advertise for their weapons, as seen on the lower receiver of the M4. Maybe likely, maybe not; but it is a possibility. Cheers, --{{User:Blemo/Sig}}&lt;br /&gt;
::::HK did it with R6, so why can't Bushmaster do it with MW2? [[User:Spartan198|Spartan198]] 04:37, 25 October 2009 (UTC)&lt;br /&gt;
:: Whats with all the reflex sights, they do that in way to many games, if you look at the weaponry issued to SOF in america, they all use Aimpoints, ACOGs or Eo-Tec's so why do game designers feel the need to put in Reflex. every SWAT department in america has EO-Tecs on their M4s not a reflex sight.&lt;br /&gt;
::::It is only in this picture that the Bushmaster snake logo is present. In-game, the model has a horse on the lower receiver, similar to Colt's &amp;quot;prancing pony&amp;quot; logo. --{{User:Blemo/Sig}}&lt;br /&gt;
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==Winchester 1887==&lt;br /&gt;
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No way this is a winchester 1887, you have to out of your mind to think that.&lt;br /&gt;
http://www.imfdb.org/index.php/Image:MW2Winch1887.jpg&lt;br /&gt;
http://www.imfdb.org/index.php/Image:Winchester1887shotgun.jpg&lt;br /&gt;
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yeah dude there's one in there, it must be like a cheat code to get it but there is a picture.&lt;br /&gt;
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I dought you need a cheat code to get it as the enemy you can kill and take their weapons have it. &lt;br /&gt;
Also it could be the Chinese copy.&lt;br /&gt;
--[[User:Jake zergling|Jake zergling]] 23:40, 29 July 2009 (UTC)&lt;br /&gt;
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There was a ''Public Ennemies'' version of the weapon which was closer to the one in the screenshot, but it has been deleted.--[[User:PhantomT1412|PhantomT1412]] 22:16, 31 July 2009 (UTC)&lt;br /&gt;
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:I think it would be peculiar to have the old lever shotgun in MW2, but definitely a cool choice of gun. It may not be the fastest or most powerful, but it has nostalgia and cool to it. [[User:M14fanboy|M14fanboy]] 18:13, 23 August 2009 (UTC)&lt;br /&gt;
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It could be like the Stg-44 from COD4, a retro weapon. &lt;br /&gt;
It was called MP44 in Cod4 not Stg-44 that was in W@W just trying to help. -FuriousOyste&lt;br /&gt;
: The MP44/StG-44 was only in CoD4 as a nod to the other games in the franchise which are all set during WW2. [[User:The Wierd It|The Wierd It]] 21:41, 30 August 2009 (UTC)&lt;br /&gt;
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Maybe you can unlock Price's mustache as a nod to his awesomely awesome mustache from MW1? =D -FuriousOyster&lt;br /&gt;
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Since IW seem to be going along the &amp;quot;fun&amp;quot; route while still sticking to a semi-realism point of view, it's probably safe to assume this was added as a &amp;quot;fun gun&amp;quot;. It's likely with the recent videos of the &amp;quot;Flag Runner&amp;quot; and the addition of throwing knives there adding weapons that no serious soldier would use in direct combat but would be awesome to use a video game multiplayer match. It's possible they added it as a reference to Terminator 2, I wonder if they'll add the M79 and a portable minigun... [[User:Draco122|Draco122]] 14:11, 02 September 2009 (UTC)&lt;br /&gt;
:There should be two reload animations. The first one you reload normally but in the second one you reload like the T-600, With one goddamm hand.-[[User:Oliveira|Oliveira]] 17:05, 3 September 2009 (UTC)&lt;br /&gt;
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::That was only chambering fresh rounds, not reloading it, but I see your poit. Either way though, having an old school lever action shotty will surely make things, uh, interesting? And throwing knives will just attract goddamn ninjas. [[User:M14fanboy|M14fanboy]] 01:46, 6 September 2009 (UTC)&lt;br /&gt;
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:::Ninjas that I'll gladly lay waste to in MP. [[User:Spartan198|Spartan198]] 12:02, 8 September 2009 (UTC)&lt;br /&gt;
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::::Amen to that man, they can throw all the knives they want, but that won't stop them from taking a burst of FAL rounds in the chest. [[User:M14fanboy|M14fanboy]] 23:55, 26 October 2009 (UTC)&lt;br /&gt;
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Good luck getting a burst out of your FAL --[[User:Captain Snikt|Captain Snikt]] 05:50, 12 January 2010 (UTC)&lt;br /&gt;
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:&amp;quot;Those who live by the sword get shot by the ones who don't&amp;quot;. Ninja's were cowards anyways. They retreated rather than fought most of the time-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 00:05, 27 October 2009 (UTC)&lt;br /&gt;
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::Not to mention that was against bows and arrows, not automatic rifles. [[User:M14fanboy|M14fanboy]] 18:14, 5 November 2009 (UTC)&lt;br /&gt;
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for the reload animations I think the shells are being loaded in to the barrel!!&lt;br /&gt;
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:No my friend, thats just how you load a lever shotgun. The tube you load the shells in to is the magazine, and the tube below it is where they eject from when you cock the gun after a shot. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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== Don't debate on the articles ==&lt;br /&gt;
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Stop debating on the page do it in here that's what it is for.&lt;br /&gt;
--[[User:Jake zergling|Jake zergling]] 23:40, 29 July 2009 (UTC)&lt;br /&gt;
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:I am confused you say not to debate here but then you say to debate here. I am new to this.&lt;br /&gt;
::Jake, can you speak english?-[[User:Oliveira|Oliveira]] 00:25, 30 July 2009 (UTC)&lt;br /&gt;
:::I mean don't debate on the main page with the articles it clutters it.--[[User:Jake zergling|Jake zergling]] 05:33, 30 July 2009 (UTC)&lt;br /&gt;
::::What Jake means, is that to hold all disputes, comments, and debates on the discussion (talk) page, instead of the article itself. The page you are looking at is the talk page and you should type any comments on this page. If you look at the top, there are seven tabs (varies on your status and monobook of the wiki), but for more users, it says, &amp;quot;page, discussion, edit, +, history, move, &amp;amp; watch&amp;quot;. Make sure the &amp;quot;discussion&amp;quot; tab is pressed before you make your edit. Typing in the tab that says &amp;quot;page&amp;quot; makes the article look unprofessional and a hassle to read. Cheers, --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 21:49, 6 August 2009 (UTC)&lt;br /&gt;
:::::I'll move all the discussion here...--[[User:PhantomT1412|PhantomT1412]] 13:50, 27 August 2009 (UTC)&lt;br /&gt;
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== Glock ==&lt;br /&gt;
The GameTrailers Analysis states that it is a [[Glock#Glock 22|Glock 22]], but this is unconfirmed. It could be a [[Glock#Glock 18|Glock 18]] since in the video demo shown at the E3 conference, it fires fully automatically. &lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|400px|[[Glock#Glock 18|Glock 18]] - 9x19mm. This model has compensator cuts on the slide and barrel to reduce muzzle climb while firing]]&lt;br /&gt;
[[Image:MW2Glock.jpg|thumb|none|400px|A [[Glock]] fired by &amp;quot;Roach&amp;quot; on a snowmobile in Mission &amp;quot;Cliffhangar&amp;quot;. Note olive-drab frame.]]&lt;br /&gt;
[[Image:MW2SpOpGlock.jpg|thumb|none|300px|This US special ops has a olive-drab framed Glock in his thigh holster (barely off-shot).]]&lt;br /&gt;
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*An interesting note is that the Glock fires dramatically slower than a Glock 18 or other converted Glocks. The Glock from the video's rate of fire is only around 600-700 RPM, where as a real Automatic Glock fires around 1100+ RPM  -- Mythekal&lt;br /&gt;
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:The guy COULD just be firing in semi VERY fast so that it seems like it's full auto. A lot of the handguns in COD4 if you tap the trigger in quick successions, it seems almost full auto [[User:Excalibur01|Excalibur01]] 04:45, 4 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Who ever put the screenshot on the page forgot to remind that the frame color is (tan) &amp;quot;Olive Drab&amp;quot;. Glock 18's did not have this color available. Glock 22's just came out with this color somewhere in 2008. Of course I still wouldn't rule out it could be a Glock 18 with a replaced frame. But the writers probably wanted to put a new FBI (.40S&amp;amp;W) caliber into their Video Game arsenal.&lt;br /&gt;
&lt;br /&gt;
:::Not to disagree with you, I mean, you strike a really good point, but I've seen video game companies butcher their weapons into having colors or functions that they don't even have in the first place. Perhaps this is the case, although highly unlikely. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 17:08, 25 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Not sure if anybody noticed, but the G18s in game does not have a selector switch - JanG&lt;br /&gt;
&lt;br /&gt;
The Glock 18 can come with OD frames http://www.teamglock.com/Glock-Buyers-Guide/Glock-18.htm&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K USP .45 ==&lt;br /&gt;
Shown in a stage demo for GameSpot, Roach wields it with a knife at the same time. There is a similar technique where you do this with a flashlight. If someone would care to name it please do as I forgot for the moment.&lt;br /&gt;
&lt;br /&gt;
*Take your pick from CQC, CQB, Combatives or Defendu. [[User:Dongs|Dongs]] 11:27, 7 June 2009 (UTC)&lt;br /&gt;
** The particular technique shown below with the support arm under the wrist of the main arm indexing the flashlight along the axis of  the barrel is called the Harris Method. In this case it's being done with a knife presumably because it looks cool.&lt;br /&gt;
*** It's actually done for CQC and not just cause it looks cool. A similar method to this is what Snake does on MGS.But he holds the Knife with the gun by the grips.Perhaps the Harries method is more comfortable than Snake's CQC method,so they made it that way.&lt;br /&gt;
**** &lt;br /&gt;
[[Image:HK-USP.jpg‎|thumb|none|300px|Heckler &amp;amp; Koch USP .45 ACP. Note the slightly longer barrel/slide and grip compared to the 9mm and .40 S&amp;amp;W models above.]]&lt;br /&gt;
[[Image:USP_with_knife.JPG|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
== Akimbo ==&lt;br /&gt;
&lt;br /&gt;
*Need some confirmation on this as I cant find any videos or images of this, supposedly the player is now able to Dual wield or go Akimbo with Pistols, particularly twin desert eagles were seen in a demonstration during a show off session to fans. &lt;br /&gt;
&lt;br /&gt;
This is one of the websites with this article:&lt;br /&gt;
http://www.bit-tech.net/news/gaming/2009/08/27/modern-warfare-2-has-guns-akimbo/1&lt;br /&gt;
&lt;br /&gt;
[[User:Draco122|Draco122]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:There was a screenshot of the Desert Eagle being held akimbo during a gameshow in Vegas (the name of which I forgot...) I'm not sure if it was already added to the article, but I'll take a look. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 04:10, 8 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Now Akimbo? I'm having less and less faith in this new game with most of these cliche shit added on. We got too many kinds of new guns enough to put Rainbow Six to shame, odd matches for people and prototype guns in wide use. This game went from pretty cool to up down cliche generic shooter. [[User:Excalibur01|Excalibur01]] 19:52, 8 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Leaked Video ==&lt;br /&gt;
&lt;br /&gt;
Found this video while searching the net on youtube. &lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=7FuwFT4p5hA&lt;br /&gt;
&lt;br /&gt;
At 1:28 there appears to be a new weapon, it looks like it says &amp;quot;Shotgun&amp;quot; but the video is low qaulity and I'm having a hard time finding out what it is? The icon image looks similar to that of a Saiga shotgun but I'm not sure. From the looks of it, the IMI Mini Uzi will be making a return.&lt;br /&gt;
&lt;br /&gt;
[[User:Draco122|Draco122]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2brazilshotgun.png]] I think it says (litterally) &amp;quot;FAL w/ Shotgun&amp;quot;... Shotgun attachment?!--[[User:PhantomT1412|PhantomT1412]] 18:23, 29 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
MASTERKEY! that would be awesome! on the other hand... COD4 shotguns were pretty pointless. so I doubt an even shorter barreled one would be worth it.&lt;br /&gt;
&lt;br /&gt;
:Yeah, there have been rumors of an under-slung shotgun attachment. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 04:30, 31 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::That does surely say FAL with Shotgun, as it matches the shape of the other FAL seen in a trailer, sweet! [[User:M14fanboy|M14fanboy]] 22:19, 1 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
also confirmed in game masterkey is avalible -scarecrow&lt;br /&gt;
&lt;br /&gt;
== Continuity Error(??) ==&lt;br /&gt;
&lt;br /&gt;
Perhaps, in the E3 Gameplay video, the Infinity Ward boyz made a continuity error. If you will, note that Roach is first seen using a USP .45, but later, on the snowmobile, he switches to a Glock 18/22/whatever. Just a thought.&lt;br /&gt;
&lt;br /&gt;
:Doubt it. games arn't that sloppy. Its probably given to you when you board the snowmobile because firing a semiautomatic weapon while you are going pretty fast wouldn't help much unless you have a very steady hand. better to have a wide spread than accuracy when you cant predict the enemy that well. [[user:5t3v0|5t3v0]]&lt;br /&gt;
&lt;br /&gt;
::Well apparently you are able to equip 3 weapons?, but that still wouldn't explain how he got that glock.&lt;br /&gt;
&lt;br /&gt;
:::What 5t3v0 says is true. Video game developers aren't that sloppy and I think that the publishers purposefully made this so-called &amp;quot;continuity error&amp;quot;. I think that the Glock is for use only for the snowmobile portion of the mission, since its high rate of fire (compared to the HK USP .45) is more ideal for tracking and shooting fast-moving vehicles. Many other video games during their vehicle missions use the same logic (i.e. a mounted machine gun on the snowmobile in [[007: Nightfire]]). --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 04:11, 8 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::There's one on each of the snowmobiles, There's a holster somewhere.&lt;br /&gt;
&lt;br /&gt;
Okay first of all, i know you know its just a game, so thats my first statement, and my second is, who says you cant have another holster on you, one on your thigh, one on your rig, or two on both your thighs? and then you either have access to it in the game or you dont, and we can all pretend like roach just doesnt want to use it until the snowmobile thing or something like that.&lt;br /&gt;
&lt;br /&gt;
== New mw video ==&lt;br /&gt;
&lt;br /&gt;
Gentlemen. http://www.youtube.com/watch?v=V4PMRFkx07g&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Damn, the MP5K Looks SWEET! And throwing knives? kick-ass!!! man as soon as this is released im disowning my copy of COD4.&lt;br /&gt;
&lt;br /&gt;
== Double Barrel Shotty ==&lt;br /&gt;
&lt;br /&gt;
According to the guys over at the COD Wiki, the Double barrel shotgun will make a return(from COD5), has anyone else seen this?&lt;br /&gt;
&lt;br /&gt;
* It's possible with the inclusion of other &amp;quot;fun&amp;quot; weapons like the Winchester M1887 and Throwing knives, but I'm not going to get my hopes up about it... [[User:Draco122|Draco122]] 14:18, 02 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Try not to include wiki as a source unless there's pics of the actual shotgun ingame. [[User:Excalibur01|Excalibur01]] 13:41, 2 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::The OXM stated that (Official Xbox Magazine). The DB shotgun will have separate trigger for each barrel.--[[User:PhantomT1412|PhantomT1412]] 20:44, 3 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::You said it will make a return, it never was in cod4, or are you referring to cod5? --[[User:Final Tsurugi|Final Tsurugi]] 15:50, 6 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Sorry, shouldve been a little clearer, i was referring to cod5&lt;br /&gt;
&lt;br /&gt;
== Mk14 Rifle ==&lt;br /&gt;
&lt;br /&gt;
The Mk14 on the screenshot is not a Mk14 Mod0 battle rifle but a Mk14 Mod1 ([http://www.imageseek.com/m1a/gallery/albums/closeup/Mk_14_Mod_1.jpg]), the second modification. Still based on the M14/M1A battle rifle/semi-auto rifle, but using M4 grip and stock with the EBR chassis. The version used by soaped also seems to sport a Magpul MOE stock with cheek rest.&lt;br /&gt;
&lt;br /&gt;
Now that I see that new picture on the page with the mk14 in it I think that it is also a mod 1. Who else is thinks so?[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
&lt;br /&gt;
== Highrise Gameplay videos (Cam) ==&lt;br /&gt;
&lt;br /&gt;
http://www.gametrailers.com/game/modern-warfare-2/11043&lt;br /&gt;
&lt;br /&gt;
Just saw this today, the &amp;quot;trailer&amp;quot; section also has a trailer cam of a predator missile and a supply drop, it also shows off the UMP45.&lt;br /&gt;
&lt;br /&gt;
The newer highrise videos show a few weapons in the game that would now be deemed confirmed to a degree. It's labelled 1 through 5 in parts. They all feature different guns, I remember seeing two icons, one which was thought to be a place holder, the L85 was displayed as the L86 LSW (maybe an attachment for the L85?) including a PP-2000 Akimbo. Other's include various MG's which I can't identify, a SPAS-12 shotgun in full view (with appropriate icon) and the FAMAS and UMP.&lt;br /&gt;
&lt;br /&gt;
[[User:Draco122|Draco122]] 13:51, 16 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The videos from Gametrailers also seem to show a silenced SPAS 12, which should be fun. &lt;br /&gt;
&lt;br /&gt;
[[User:Dannysaysnoo|Dannysaysnoo]] 15:14, 16 September 2009&lt;br /&gt;
&lt;br /&gt;
== New video confirms a few weapons==&lt;br /&gt;
&lt;br /&gt;
A few weapons are probably confirmed by this video from Screwattack, PP-2000 amongst them.&lt;br /&gt;
http://www.screwattack.com/Events/MW2HandsOn&lt;br /&gt;
[[User:DAnnysaysnoo|Dannysaysnoo]] 14:39, 16 September 2009&lt;br /&gt;
&lt;br /&gt;
:Just from watching, I saw the FAMAS, RPD, M4, SCAR, PP2000, AT4 (now a weapon not a perk, and more.[[User:M14fanboy|M14fanboy]] &lt;br /&gt;
00:48, 18 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
everything in the game is now content locked.  that means any weapon seen will be in the final game&lt;br /&gt;
&lt;br /&gt;
happy hunting&lt;br /&gt;
&lt;br /&gt;
Seems like the best place to write this:&lt;br /&gt;
There actually is an M249 in the game. In the last level in D.C., when you come out into the fighting in front of the White House and Sgt. Foley talks to some colonel or someone, if you walk all the way to the left there is a dead Ranger with an M249 mounted on the limb of a fallen-over tree. It's a mounted MG that cannot be moved and it does not overheat. It is definitely a M249.&lt;br /&gt;
&lt;br /&gt;
==Zombie Mode==&lt;br /&gt;
&lt;br /&gt;
Any idea if theyll have one?&lt;br /&gt;
&lt;br /&gt;
No they wont. Instead they have a spec-ops mode. Besides, its not cool of Infinity ward to copy treyarchs thing. [[User:5t3v0|5t3v0]&lt;br /&gt;
&lt;br /&gt;
Yeah, especially when Treyarch has made an entire career out of copying Infinity Ward&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Infamy (New Trailer) ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=8toHfZm6jNE&lt;br /&gt;
&lt;br /&gt;
The Guy in the Airport wearing a black suit (presumably this Makarov character) looks like he was carrying a SCAR-L but then I noticed the RIS rails to which it was just a regular M4. It was weird how they made look very similar to the SCAR-L, yet at 1:31 in the Infamy trailer there's a guy with outline of the SCAR-L. It looks like the &amp;quot;Mini-Uzi&amp;quot; is now confirmed to be apart of the machine pistol lineup of weapons. Also does anyone think the AK at 0:57 looks odd? Kinda looks to me like a AN-94. - [[Draco122|Draco122]] 07:07 05 October 2009&lt;br /&gt;
&lt;br /&gt;
*The weapon Makarov was holding looked like an M4 to me, but I think your right about the Mini-Uzi being a machine pistol now. And as for the AK it looked like the rest of the AKs I've seen from ingame pictures and footage. [[User:Rock and Metal|Rock and Metal]] 20:53, 6 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The guy is holding an M4. [[User:Excalibur01|Excalibur01]] 16:40, 9 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The Russian tactical team that responded to the airport attack were referred by Makarov as FSBs.  Even though they did deploy from SWAT vans marked as FSB, the Russian soldiers actually wear MVD uniforms, meaning that they were actually interior troops.--[[User:Wildcards|Wildcards]] 18:52, 16 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wall of guns ==&lt;br /&gt;
&lt;br /&gt;
Just got this off of Gametrailers TV. [[User:Excalibur01|Excalibur01]] 16:40, 9 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2wallofguns.jpg|thumb|none|500px|]]&lt;br /&gt;
*Too late, man.)&lt;br /&gt;
&lt;br /&gt;
== Sentry Gun ==&lt;br /&gt;
&lt;br /&gt;
On Gamesrader.com, an article on the impressions of MW2, mentions a Sentry Gun in the Kill Streak list. After doing some research, I've found a supposed concept of the Sentry Gun on Modernwarfare247.com. Apparently it seems to be the XM312 .50Cal fitted with a Camera. [[User:Draco122|Draco122]] 09:59, 15 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Image:Leaked-mw2-art-book-12.jpg|300px|thumb|none|XM312]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
maybe its a .50BMG on a CROWS-type system&lt;br /&gt;
&lt;br /&gt;
:The Sentry Gun in the game is an M134 on a tripod, as I've used some in MP. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
==Screenshot==&lt;br /&gt;
&lt;br /&gt;
The first two are Scars, the second has a Masterkey, the third with an ACOG doesnt quite look right, and I cant tell what the digital one is, any help?&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2scars.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
The two on the right might be ACR's--[[Special:Contributions/24.63.181.248|24.63.181.248]] 03:39, 25 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The digital one is the bushmaster ACR. It looks a little funny but that is it.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
&lt;br /&gt;
== W2000 ==&lt;br /&gt;
&lt;br /&gt;
I'm not 100% certain on this, but isn't the W2000 a collector's sniper rifle? I mean this is a rather expensive sniper rifle made as a colector's rifle. So why would the military be using it in whatever war this game takes place in?&lt;br /&gt;
&lt;br /&gt;
And we're supposed to know the thought process behind Infinity Ward's weapon decisions how?&lt;br /&gt;
&lt;br /&gt;
Remember the game black where w2000s were just laying all over eastern europe?&lt;br /&gt;
&lt;br /&gt;
:Yeah, ever since Black came out, WA2000s have been known to be laying all across Europe, ripe for the picking! [[User:M14fanboy|M14fanboy]] 23:57, 26 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Haha Agent 47 spends thousands of dollars just to maintain one yet European armies can buy millions of them just to lay around randomly :P&lt;br /&gt;
&lt;br /&gt;
From my play through, I can only find one. The one you see on the wall of guns picture.&lt;br /&gt;
&lt;br /&gt;
I've seen them in several missions. [[User:Spartan198|Spartan198]] 06:57, 12 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unfocused ==&lt;br /&gt;
&lt;br /&gt;
This game is looking more and more gimmicky by the day. It's as if they're going all out to jam as much modern technology into the game as possible, whether it makes sense or not. Brazilian militia with FN F2000 assault rifles? Russian terrorists with the TDI Vector? ''Really''? --[[User:MattyDienhoff|MattyDienhoff]] 08:56, 27 October 2009 (UTC)&lt;br /&gt;
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:It's true that I feel the game is adding so much new stuff it won't be anything like CoD4. It bothers me that Infinity Ward is going over the top just because of its huge fanbase.&lt;br /&gt;
[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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For those of you who have seen &amp;quot;Lord of War&amp;quot;, remember Nicolas Cage's quote: &amp;quot;Where there's a will, there's a weapon.&amp;quot; I'm sure that their theory for the MW2 universe is that some FN or TDI salesmen forgot who they were working for, and sold their latest &amp;amp; greatest weapons to the bad guys, and got paid more in a day or two than they would earn working for a decade. I believe that money is the most corrupting force on Earth. Also, I do recall a story about some F2000s winding up in the hands of a militia in East Timor a few years ago, and I'm not sure whether or not FN figured out how they got there. -KLR&lt;br /&gt;
:I've heard of this happening with a custom M14 maker. One of their people was rebuilding some MK14Mod0 on the side and smuggling them to the phillipines if i rememger correctly. The man was caught and is spending a long vacation is club fed. --[[User:Rockwolf66|Rockwolf66]] 17:05, 29 October 2009 (UTC)&lt;br /&gt;
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As much as I agree that the weapons are going a little crazy (how the hell do Brazilians in the slums of Rio get their hands on such powerful NATO weaponry?), remember this game isn't set in the present day, its sometime in 2016 I think. So who knows, in that year the rarer weapons of today may be more widely available. Unlikely I know, but possible. [[Special:Contributions/90.213.208.208|90.213.208.208]] 10:45, 29 October 2009 (UTC)&lt;br /&gt;
:And besides, the game would be very boring if everyone had AK's. --[[Special:Contributions/24.63.181.248|24.63.181.248]] 22:05, 29 October 2009 (UTC)&lt;br /&gt;
::Not exactly. Im not liking the whole high end weapons idea for militia. I would have been fine seeing militia using ak variants and other common battle rifles. --[[User:mythekal|mythekal]]&lt;br /&gt;
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You must remember that all gangs in Rio get majority of there weapons from buying over seas and from corrupt military and police units, who themselves have stockpiles of powerful NATO weapons (M4s, AKs, FNs,etc.). And the Brazilian militia's leader is an Arms Dealer who has ties with the Ultranationalists, any Arms dealer that big can afford to give his men some much more flashier weapons! Also this is just a game too! --[[User:Choi117|Choi117]]&lt;br /&gt;
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:In the first game the russians had g36cs, ak-47s, m9s and 1911s, not like, ak-74s and makarovs. In this they seem to have gone to just having tacticool bullpups and high-end everything.....I laugh if you pick p an m9 in brazil even though your infinitely more likely to get a taurus pt92.&lt;br /&gt;
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One aspect of Modern Warfare 2 is notably the fact, that although not identified by developers, is the way in which the worlds runs, MONEY!, believe it or not but the American government has been dealing arms for years, all to up there pay check, the result is quite devastating, its give there own troops a disadvantage but what do they care money's, money, they would give nuclear weapons to iraq if there was enough money.&lt;br /&gt;
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:Actually, the American government deals arms mainly to friendly nations and used to deal arms to CIA backed insurgencies.  So, you know, they wouldn't be selling things like NUKES you moron.  As far as the purchase of these weapons, just consider Mexico today:  You have a 'military' (if you can really call the Mexican Army a military) where 250,000 soldiers have left to work for a drug cartel or just left the country, leaving their rifles with the cartels.  Then you have those same cartels buying firearms from third world SA countries that were provided firearms by the US for insurgencies.  Then you have cartels buying firearms from people very similar to Cage's character in Lord of War.  In 2016, it's more than believable taht those dealers could be selling ill-gotten FN2000's to wherever they damn well please.&lt;br /&gt;
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::I think that they are adding all of these guns because after Zakheav died the ultranationalists kinda fell apart and now they use anything they get their hands on so some of their guys probably decided too buy their own guns and thought they might as weel go big.&lt;br /&gt;
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If you think this game is unfocused you haven't seen the 25 kill streak perk yet! A Freaking Tactical Nuke, I'm not joking: http://www.gametrailers.com/user-movie/modern-warfare-2-25th-killstreak/333858[[User:Draco122|Draco122]]&lt;br /&gt;
:That idea makes the game sound more ridiculous than it already is. This is way over the top now.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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Can someone explain what &amp;quot;in egoview&amp;quot; means? pictures have the caption something like &amp;quot;the SPAS-12 in egoview &amp;quot; somethign like that. Is it suposed to mean first-person view, only written by someone with poor english?&lt;br /&gt;
:Presumably it refers to First-Person view. If you look, all the HUD text in those shots is in German. [[User:The Wierd It|The Wierd It]] 16:19, 20 November 2009 (UTC)&lt;br /&gt;
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This is interesting discussion, but I have to say I think you guys are missing the point a bit. I'll cede the points about modern weapons being more proliferated in the CoD universe, and the one about the criminal factions (Militia, Ultranationalists) having large financial reserves, since this is fiction that's entirely possible. But, even if a criminal organization did have vast resources of cash, I'm sure they could find more important things to spend money on than outfitting their dime-a-dozen armed thugs with modern NATO assault rifles when they could just buy a bunch of AKs for a quarter of the price and be done with it, immensely simplifying training and logistics in the process. After all, what can a poorly trained, militia thug do with an FN2000 that they can't do with an AK-74? I guess my point is that the many iffy decisions made about the weapons in this game represent, to me, the entire ethos behind this series:''&amp;quot;Screw &amp;quot;logic&amp;quot; and &amp;quot;realism&amp;quot;, let's just focus on making everything '''totally f**ing awesome''' ohlookanexplosion!&amp;quot;''&lt;br /&gt;
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I guess I can't fault them, really, since this kind of attitude is right in line with the ''attention-deficit teenage douchebag'' demographic they're catering to nowadays. It just irritates me because it's basically the complete opposite of what I'm looking for in a war game, and I get all the more irritated every time I run into one of the aforementioned douchebags, fresh from playing this game, who thinks he's now some kind of authority on firearms. IW could be so much better if they wanted to. --[[User:MattyDienhoff|MattyDienhoff]] 21:53, 11 January 2010 (UTC)&lt;br /&gt;
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:Dead on the money Matt. What gets me is, a lot of criminal organizations NOW have, ahem, LARGE sums of money and cash. Hell, it's not like the Mafia or Russian Organized Crime are exactly &amp;quot;poor&amp;quot; organizations, but does anyone here think the average Mafioso or ROC thug is packing an FN2000, or a tricked out M4, or an AUG, etc? Hell, even a lot of the militant Islamic extremist groups are extremely well funded, yet, they're still packing AKs and RPGs. [[User:DKS01|DKS01]] 12:48, 24 April 2010 (UTC)&lt;br /&gt;
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I agree with you so much, Matt. Over Christmas break I visited my 16-year-old cousin who was just cleared by his father to play M-rated games. Guess which game he bought the minute he got this newfound freedom? Now he's trying to tell me how combat is really like the game and that &amp;quot;the Intervention is arguably the best firearm ever made.&amp;quot; He also tried to argue when I told him it was really called a Cheytac M200. My god this game really turned out to bother me deeply. But joke's on me, I went out and bought it myself. [[User:Mandaloin|Mandaloin]] 04:06, 16 January 2010 (UTC)&lt;br /&gt;
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== M21 EBR ==&lt;br /&gt;
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Just to make sure no one changes it back. Even though it doesn't technically exist, that is what its called in game. The logic behind the name is: M21 (Sniperized M14) + M14 EBR (Modernized M14) = Modernized Sniperized M14 = M21 EBR&lt;br /&gt;
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Alright, to be blunt, I LOVE the M14.  Whenever I used one in Call of Duty 4, it was like the second coming of Jesus Christ.  I just got done reading that the M14 used in this game is, as said above, a M21 EBR, and is classified as a sniper rifle.  When I found that out I was extremely pissed.  What I don't get though, is that in the Breach and Clear video that is out there, there is clearly a Mk. 14, with open iron sights.  Based on all of this bullcrap, it appears that you will not be able to use the M14/Mk.14 EBR/M21 EBR/or-whatever-the-heck-we-are-calling-it without a scope.  I am aware that MW2 is somehow sneaking out into people's Xbox's already, and I would greatly appreciate if someone could elaborate on this?[[User:Run its a T-55|Run its a T-55]] 00:37, 5 November 2009 (UTC)&lt;br /&gt;
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:Putting a scope on a Mark 14 doesn't change its designation. [[User:Spartan198|Spartan198]] 19:52, 8 November 2009 (UTC)&lt;br /&gt;
Been checking with various sources on M14's and this M21 EBR is just an M14 fitted into a Sage Stock. it's nothing more than the numerous M14's I've seen used as a DMR.[[User:Rockwolf66|Rockwolf66]] 17:35, 9 November 2009 (UTC)&lt;br /&gt;
:I say we just stick with calling it Mark 14 Mod 1 and note in the description that its in-game name is M21 EBR. [[User:Spartan198|Spartan198]] 03:04, 10 November 2009 (UTC)&lt;br /&gt;
:And, while I've not yet played MP, every instance of Mark 14 use in SP refers to it as &amp;quot;M14 EBR&amp;quot;. [[User:Spartan198|Spartan198]] 00:03, 11 November 2009 (UTC)&lt;br /&gt;
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::It's officially called the M21 EBR in MP. However a friend of mine tells me when fitted with an ACOG it makes for an alright assault type rifle. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:::Still a Mark 14 as far as this site is concerned. [[User:Spartan198|Spartan198]] 02:57, 22 November 2009 (UTC)&lt;br /&gt;
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::::And what pisses me off the most is that besides the scope and smaller magazine. it's a Mark 14 EBR. Why IW decided to turn it into a sniper is beyond me. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:::::I'd imagine they did it for balance, can't have a sniper rifle with a 20 shot magazine. Unless you get extended mags then maybe it might be better I dont know [[Draco122|Draco122]]&lt;br /&gt;
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::::::I don't see how that's supposed to balance anything. 20 round magazine or not, a sniper rifle is still a sniper rifle. [[User:Spartan198|Spartan198]] 10:10, 27 November 2009 (UTC)&lt;br /&gt;
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:::::::How much of a bump does extended mags do for the EBR anyhow? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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::::::::I haven't gotten them yet myself, but I'll let you know when I do. [[User:Spartan198|Spartan198]] 10:06, 17 December 2009 (UTC)&lt;br /&gt;
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:::::::::You get a whole whopping 5 extra rounds. 15 round magazines.  Yeah... [[User:Run its a T-55|Run its a T-55]] 02:36, 1 January 2010 (UTC)&lt;br /&gt;
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::::::::::I've now heard rumors that in the spring DLC (mostly spec ops stuff) They're bringing back the G36C, The Skorpion, one of the sniper rifles, and the M14 will be back to an AR. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:::::::::::I'm so sick of the G36C! Everywhere I got, everybody wants to have babies with a G36C! Let's have an HK53 instead this time, or a Mark 12 SPR. A Mark 12 Mod 1 SPR would be a fun. [[User:Spartan198|Spartan198]] 20:51, 17 February 2010 (UTC)&lt;br /&gt;
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::::::::::::It would be cool, but it would be VERY redundant to the M14 EBR, not that the G36C wouldn't be either, but all the snipers are almost exactly the same (look up the real stats, the ones in game arent right), I think adding any new sniper would be kinda dumb. [[User:Alex T Snow|Alex T Snow]] 16:54, 18 February 2010 (UTC)&lt;br /&gt;
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(Moved from the M14 EBR section of the main page by [[User:Spartan198|Spartan198]])&lt;br /&gt;
*The reason it has been labeled as the M21EBR is because it has been modified into a sniper rifle. The modification of any M14 into a sniper rifle changes it's classification to an M21.--[[User:Dethshadow170|Dethshadow170]] 22:47, 7 January 2010 (UTC)&lt;br /&gt;
** No, it just makes it an M14 with a scope. Case in point is the USMC issue M14 DMR. Fits the criteria of &amp;quot;M14 converted to sniper rifle&amp;quot;, but still called an M14, not an M21. [[User:The Wierd It|The Wierd It]] 19:08, 20 January 2010 (UTC)&lt;br /&gt;
**Besides, just adding a scope to a gun doesn't change what gun it is. An M21 is not just an M14 with a scope as the Mk12 SPR/SAM-R/SDM-R is not just an M16 with a scope.--[[User:Strategos|Strategos]] 21:00, 23 January 2010 (UTC)&lt;br /&gt;
*** By &amp;quot;modified into a sniper rifle&amp;quot; I was implying that it's full auto fire setting was disabled, plus the addition of the scope, bipod, etc.--[[User:Dethshadow170|Dethshadow170]] 22:23, 1 February 2010 (UTC)&lt;br /&gt;
****Actually, the majority of M14s left in the government arsenals were converted to semi-auto only fire early in their careers, because when it is fired in fully automatic, to quite one of the foremost arms experts Dr. Atwater, after the third round fired in full-auto, the M14 &amp;quot;becomes an anti-aircraft gun&amp;quot;.  You will occassionally see one M14 that lucked out of this modification (and I am sure that all of the ones the SEALs maintain in their own armories managed to escape it as well), but it is just not so effiecient when issued to everyday soldiers and is a recipe for a very powerful but also very inaccurate general issue rifle.[[User:SAWGunner89|SAWGunner89]] 17:01, 21 February 2010 (UTC)&lt;br /&gt;
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== Two new videos ==&lt;br /&gt;
This is the level you get for beating the game.&lt;br /&gt;
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http://www.youtube.com/watch?v=Lhjh8KxFPkg&lt;br /&gt;
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http://www.youtube.com/watch?v=czJEO8skB64&lt;br /&gt;
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Damn good videos, I'll have a lot of fun with that museum :D Does this mean theres not going to be any semi-auto assualt rifles? Everything seems to be full auto in those videos...:( [[Special:Contributions/90.213.208.208|90.213.208.208]] 19:38, 4 November 2009 (UTC)&lt;br /&gt;
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in the video description it says that the person playing was using rapid fire.&lt;br /&gt;
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They likely removed the use of the G3 and M14 from Multiplayer due to people using the modified controllers to enable rapid firing, though I remember seeing that &amp;quot;Rapid Fire&amp;quot; was being made as an Attachment for weapons, not something I'd imagine seeing in singleplayer  [[Draco122|Draco122]]&lt;br /&gt;
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:An added note about the &amp;quot;Museum&amp;quot; level is a button on the front desk. Press it and all the soldiers in the exhibits come alive and try to kill you! Good fun if you stock up from the weapons cases first. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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== RIOT SHIELD ==&lt;br /&gt;
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Just played the game and i have to admit the riot shield is the most fun weapon to use in multi-player.  Bashing enemies to death is extremely gratifying. - JanG&lt;br /&gt;
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i love when people use it, theyre easier to kill. Especially with the knife. If you are anywhere but directly in front of them they cant block it.&lt;br /&gt;
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-k9870&lt;br /&gt;
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That, sticky grenades, and powerful caliber fmj weapons are the only thing that can break through the shield - JanG&lt;br /&gt;
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:A WELL AIMED grenade from an M203 would take a guy with a shield out[[User:Excalibur01|Excalibur01]] 06:48, 20 November 2009 (UTC)&lt;br /&gt;
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::Unless the guy has a Blast Shield (explosive resistant face mask) equipped, he won't die unless it's a direct impact from a 40mm. He'll even survive sticky grenades on his shield. I've survived plenty with a Blast Shield on when I've got a Riot Shield. Half the time though, after a hit with a 40mm I'm near death anyway even with a Blast Shield on and usually the guy still has a second shot [[Draco122|Draco122]] 17:18, 27 November 2009 (UTC)&lt;br /&gt;
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:::Hitting the shield with a 40mm won't kill the guy, the trick is to hit just behind or under him, launching his ass into the air. also FMJs work well, as do Semtex grenades. I myself use Marathon, Lightweight and Commando with my Riot Shield, as well as blast shield and an AA-12 for sticky situations. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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==Semi Auto only FAL==&lt;br /&gt;
NOOOOOOOOOOOOOO!!!-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 21:39, 12 November 2009 (UTC)&lt;br /&gt;
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:The only Thing I could think to defend it is in The Falklands War both the UK and Argentina used the FAL. Which the UK used their L1A1 in single fire only, the Argentinian Army had theirs on Automatic, which Military experts have said that after the third shot makes in an Anti-Aircraft gun. I've never fired one, but in the game I like the controlled fire of the FAL, of it would just fire like another AK.-Km314&lt;br /&gt;
:But it shoots way too slowly ingame to be of much use. They should have made it shoot in bursts of 2-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 04:40, 13 November 2009 (UTC)&lt;br /&gt;
::From what I experienced in Multiplayer, it's powerful, it would be way to powerful if it was full auto, I think Infinity ward was going for a thing like they did in CoD4 with the G3. 1:21, 13 November 2009&lt;br /&gt;
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I think they purposely brought down single fire rate to keep people from using modded controllers too. The g3 would fire as fast as you pulled the trigger, and anyone with a modded controller had an unfair advantage. The FAL is a true single shot, mods or not. I like it.&lt;br /&gt;
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To whoever said &amp;quot;military experts have said that after the third shot makes in an Anti-Aircraft gun&amp;quot;, I believe one person on the Military Channel does not count as &amp;quot;military expert'''S''' &lt;br /&gt;
Just look at this guy: he's not shooting down any planes. http://www.youtube.com/watch?v=8z1q8GiSIdc&lt;br /&gt;
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Are you a damned bloody fool??? Not every shooter out there is a cocked diesel motherfucker like him. Seriously, if you're that much of a damned idiot, DON'T POST.&lt;br /&gt;
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If anything, the FAL with an ACOG makes a great DMR. [[User:Spartan198|Spartan198]] 00:54, 14 November 2009 (UTC)&lt;br /&gt;
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:I dunno whats with all the fuss, I love the FAL in MW2. Sure auto would have been fun, but it's hugely accurate and powerful, not to mention long ranged. A Holo sight makes it a perfect AR, and an ACOG pretty much makes it competition for the EBR. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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But I think I wish it's like in Rainbow Six where you can switch firing modes. The first 2 Call of Duty games did that. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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:Yeah, and I sort of expected firing mode switches in MW2, but I guess not. But really, the FAL would be ridiculous on full-auto man. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Which is weird cause the SCAR-H fires the same round as the FAL and that is full auto [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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I believe that the americans found a simmilar problem with full auto 7.62 when they developed the M14 series. at a guess the SCAR-H and other similar weapons systems, such as the HK417, are more controlable due to modern knowledge about controling the recoil force, which was not available when the FAL was developed back in the 1950's. [[User:phaserrifle|phaserrifle]]&lt;br /&gt;
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== Tacticool-ness ==&lt;br /&gt;
Well, this game is awesome and all, but i hate the fact that they made it to be a HALO knock-off. Dual wielding? Glock 18s? God, this there ever going to be a game that gets Special Ops right? -[[User:The Winchester|The Winchester]]&lt;br /&gt;
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:No, because the average person doesn't know dick about guns or the military-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 02:25, 18 November 2009 (UTC)&lt;br /&gt;
::I really thought that it would be a badass fucking game, which it is, but they made it just too fucking...tacticool. -[[User:The Winchester|The Winchester]]&lt;br /&gt;
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Its what happens when they cater to mall ninjas, dual g18s, dual deegs, dual sawn offs.... and the plot made no sense. Price launching a nuke, sheperd going bad, i love how the start of the game has sheperd just standing there without body armor in a war zone where the loliest terrorist could pick him off.... k9870[[User:K9870|K9870]]&lt;br /&gt;
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: Wouldn't you find a guy who uses .44 magnum in a modern war to be very cocky and arrogant? -[[User:Dannysaysnoo|Dannysaysnoo]]&lt;br /&gt;
::True, but some Generals do carry Colt 1911A1s and the such. -[[User:The Winchester|The Winchester]]&lt;br /&gt;
:No, anyone who can get a M1911 Authorized carries one-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 20:35, 20 November 2009 (UTC)&lt;br /&gt;
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But most generals of today, especially a Lieutenant General would NOT be standing out on the front lines or strongly recommended not to. What is a Lt. General doing in Afghanistan anyway? The game also took out a lot of the old guns in the previous MW game [[User:Excalibur01|Excalibur01]] 06:38, 20 November 2009 (UTC)&lt;br /&gt;
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:Not to mention they chose what's essentially a wallhanger sniper rifle (WA2000) over a number of battle-proven designs (M24, M110, even the L96A1 that Counter-Strike players seem to be so in love with). [[User:Spartan198|Spartan198]] 03:15, 22 November 2009 (UTC)&lt;br /&gt;
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:I would rather use my Winchester 88, shooting Hornady Custom .308's, over any of those rifles-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 04:46, 22 November 2009 (UTC)&lt;br /&gt;
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::I agree that the WA2000 was a Stupid choice. That rifles has custom wood stocks and high quality handbuilt precision, and isn't meant for combat use. The only non magnum or anti-material sniper is the M21 EBR, which has a wrongly animated 20-round mag that only holds ten rounds. They dropped the M40, R700 and Dragunov, and gave beginners the Barrett .50 cal. I'm not the best sniper, but I wouldn't have minded a nice bolt action rifle thats not chambered in a massive round. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:::No, Dragunov is still in the game. As far as dropping the M40, it would seem logical to do so considering there are no US Marines in MW2. And having the R700 as a separate weapon than the M40 was just pointless, IMO. [[User:Spartan198|Spartan198]] 03:23, 1 December 2009 (UTC)&lt;br /&gt;
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::::The Dragunov being in single player doesn't count. Why build it into the game and not add it to multiplayer? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:::::Probably the same reason the M40A3 in CoD4 was restricted to MP. [[User:Spartan198|Spartan198]] 10:13, 18 December 2009 (UTC)&lt;br /&gt;
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== Glock 18 with red dot ==&lt;br /&gt;
Hey if anybody plans to use a G18 with a red dot sight without a silencer I just wanted to tell you that using a G18 in this configuration is a bad idea, the muzzle flash of the gun on full-auto is so large that it actually blocks the view of the dot so much that you can barely see the dot&lt;br /&gt;
:Glock 18s were already a bad move. and put three ~ at the end of your text to show your name. like so: -[[User:The Winchester|The Winchester]]&lt;br /&gt;
::I have to agree, without the silencer used the G18s muzzle flash ruins your sight picture, not to mention it has zero range and horrid accuracy.[[User:M14fanboy|M14fanboy]]&lt;br /&gt;
Ok thanks for telling me how to put my name on a page, and the G18 is an ok gun, I mean the gun tisn't that accurate when you do a full clip 33 round burst, but it is a good close quarters gun because you can hose down an enemy in about two seconds, and I sometimes use it to pin down other players because they think that I am using an MG and when the gun runs out of ammo and they jump out of cover I spray them with a real MG. [[User:Korean war marine]]&lt;br /&gt;
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I use it for close quarters only, with usually a UMP or Vector to back it up in case I need some accuracy [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Glock 18s don't use clips, they use magazines. And I agree with Winchester and M14fanboy, Glock 18 (along with Desert Eagle and Magnum revolver) was a bad choice. Heck, I'd take a Mark 23 over any of them in a combat op any day. They should put in actual ''combat pistols'', not mall ninja favorites. [[User:Spartan198|Spartan198]] 03:21, 22 November 2009 (UTC)&lt;br /&gt;
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:They also removed the 1911 from multiplayer. That is just bull shit. I was hoping for a P226 or something from SIG since we got so many British characters or Browning Hi-powers.  [[User:Excalibur01|Excalibur01]] 17:30, 22 November 2009 (UTC)&lt;br /&gt;
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::I had Hi-Power hopes as well, or possible the 226. But a Colt Anaconda and Desert Eagle, I thought this was military, not ghetto. The only good handguns really are the USP and the M93R, which is like a mini-M16. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:::I've said this before and I'll say it again that this is a ''war'' game, so they should have dropped the Desert Eagle, Anaconda, and Glock 18 for actual ''combat pistols'' like the aforementioned Hi-Power, 226, and 1911. Heck, I even had hopes that that new Russian service pistol (MR-446 Grach, I think it's called) would make an appearance, but my hopes were all for naught. [[User:Spartan198|Spartan198]] 03:27, 1 December 2009 (UTC)&lt;br /&gt;
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::::I know man, it's dperessing to see a WAR game with nothing but stupid magnum handguns firing ridicilously large rounds. Theres a total of two legit combat pistols, the USP and M9, and while I haven't used the USP I can say the M9 is shite. DLC pistols pl0x! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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== Is it just me ==&lt;br /&gt;
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or does infinity ward think all firearms in the near future will have a bunch of Picatinny rails on them?&lt;br /&gt;
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:They just watch too many movies. But then again a lot of issued guns now do have rails. That's how the Marines Corp get their M4s and M16A4s now [[User:Excalibur01|Excalibur01]] 06:46, 20 November 2009 (UTC)&lt;br /&gt;
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::All firearms in the near future (aside from oddballs like the XM8) ''will'' have Picatinny rails. Modularity is the wave of the future. [[User:Spartan198|Spartan198]] 03:23, 22 November 2009 (UTC)&lt;br /&gt;
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Actually if you look the extra rails are for the heartbeat sensor attatchment, which goes midway along the left side of all the guns its on. The UMP and P90 have them even though SMGs can't have that attachment, so obviously they were going to at some point in development.&lt;br /&gt;
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== ACOG &amp;quot;off&amp;quot; after EMP among other things. ==&lt;br /&gt;
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Ok, I get the fact that all electronics that were turned on would have been knocked out after the EMP struck, but...when I picked up a rifle with an ACOG, the lights were out, leaving only a black reticule, which is bullshit because ACOGs don't work like that. They are not battery powered and as such would not be affected by the EMP. I also find it hard to believe that none of the soldiers had flashlights that were most likely turned off during EMP. Another nit-pick is that your weapon after the EMP was an M4 with an EOtech mounted on it. Why couldn't the creators have your character just flip up the iron sights? You had to pick up an entirely different M4, also coincidentally like yours with an M203, with iron sights up for that kinda of thing. &lt;br /&gt;
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This is one of the many minor lazy details they could have done. Like for the ACR. I know for a FACT that the ACR's bolt release switch is in front of the trigger. It was designed so when you insert a fresh mag, all you have to do is press forward on the release right in front of the trigger! But instead, if you are empty, you insert new mag and then with your FIRING HAND, take it off the pistol grip and pull the charging handle back! One, no soldier would is RIGHT handed would taken their trigger hand off the grip unless they need it to fix a malfunction. They would use their NON firing hand to pull the charging handle since the charging handle and in fact the entire RIFLE was built for both hands to operate. But no, IW wanted us to waste precious seconds to see the wrong hand pull the charging handle. I got shot so many times using the ACR when I am empty completely because I can't just press the bolt catch with my trigger finger as the gun was DESIGNED to! [[User:Excalibur01|Excalibur01]] 06:46, 20 November 2009 (UTC)&lt;br /&gt;
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To add more fuel to the rant fire, the Glock 18 is an ok gun, I'll admit that in small bursts. But when you reload, you don't press the slide release, which would make getting back into action faster, but instead you're treated to your character pulling the slide back! This is only good for range shooting a Glock, since the slide release is pretty weak, factory wise, but in combat, pulling back the slide takes too much time, in fact, there's a couple seconds delay when reloading an empty Glock. That's why I try to not reload empty weapons. Always mid magazine change. It'll save fustraions for you watching your character take his damn time reloading and doing unneeded things like pulling the slide back or in the ACR's case, use right hand instead of left hand instead of pressing trigger finger forward. [[User:Excalibur01|Excalibur01]] 06:54, 20 November 2009 (UTC)&lt;br /&gt;
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And even MORE nitpicking. Look at how they attached the M203 on a Tavor in the game! I've seen what an M203 with a Tavor looks like in real life and it works ergonomicially but the way IW did it in this game makes it look stupid. [[User:Excalibur01|Excalibur01]] 07:30, 20 November 2009 (UTC)&lt;br /&gt;
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its a game and just about every gamer you come across wont know about weapons like i have been telling people about the screw ups and they said if they did not give it a name they would have just called the m93r a machine pistol and most people i know call assault rifles machine guns. -scarecrow&lt;br /&gt;
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yeah I too noticed on the ACR how they made the unnecessary action of charging it and all that when, like they did with the SCAR and M4, they could just push bolt release, which would probably decrease reload time in the game. but hey, maybe the did it cause it would &amp;quot;look cool&amp;quot; - Whatsagun&lt;br /&gt;
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:Well at least for the M4 and SCAR, they are slapping the bolt release on the side of the gun. [[User:Excalibur01|Excalibur01]] 16:05, 20 November 2009 (UTC)&lt;br /&gt;
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:Seriously, no one else noticed how the M4 was modeled on Semi?-protoAuthor 03:25, 22 November 2009 (UTC)&lt;br /&gt;
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The M203 in this game is based on an RIS-mounted airsoft replica. [http://arniesairsoft.co.uk/news2/wp-content/uploads/2007/NewshotsofCASCARM203fromVisele_1022A/DSC021252.jpg] [[User:Spartan198|Spartan198]] 03:31, 22 November 2009 (UTC)&lt;br /&gt;
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Back to the mocked up Glock 18, I think all videos on youtube never show full auto Glock's reloading. Just one magazine and &amp;quot;The End&amp;quot;. But there was this one video on youtube called 298 rounds in full auto and it showed this guy with a mocked up Glock 18 not using the slide release lever, just pulling back the slide. With this video close to 5,000,000 views it's quite obvious IW got there ideas from that video.&lt;br /&gt;
[http://www.youtube.com/watch?v=kBjUDCyDCuI Glock 298 rounds in full auto]&lt;br /&gt;
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:In response to that, I keep saying that most people target shooting with a lot of their guns would pull back the slide instead of pressing the slide release because every time they press down on it, it degrades it more and more. In a combat situation, you shouldn't be thinking about that if you are rushing to reload. If you are on the range, pissing bullets, then you do the pull slide back. [[User:Excalibur01|Excalibur01]] 17:35, 22 November 2009 (UTC)&lt;br /&gt;
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I wanna nitpick on the gun selection in this game.  I'm sure they did this to expand the number of guns used, but some of their choices just kinda irk me.  For instance, why does the Russian military use FAMAS, Tavor TAR-21, MG4, UMP, TDI Vectors, PP2000, AUG, AK's and RPD's?  Seriously, TAR-21's?  Israel doesn't even really like Russia right now, considering that they're selling weapons to people who want to destroy them.--[[User:Gunkatas|Gunkatas]] 09:49, 22 November 2009 (UTC)&lt;br /&gt;
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:Well the AKs, RPD and PP2000 are obviously Russian weapons, but I hate that they didn't give them AK-74 type weapons, but all 47s instead. The Russian military doesn't use AK-47s anymore. They've switched to the smaller rounds. They also had the Russians during the Wolverine mission with FALs. IW obviously didn't know a thing about Russian military of today and didn't want to just give them all AKs, so they slapped them with a bunch of other guns. [[User:Excalibur01|Excalibur01]] 17:35, 22 November 2009 (UTC)&lt;br /&gt;
::Wait a minute, aren't russians in the Wolverines mission ultranationalists? Because if they are the terrorist ones then they can have any gun they want.--[[User:Oliveira|Oliveira]] 18:28, 22 November 2009 (UTC)&lt;br /&gt;
:No they're the russian army.  I'm guessing that you haven't played the game (spoiler) as it is the russian army paratroopers invading the east coast of the U.S. --[[User:Gunkatas|Gunkatas]] 02:12, 23 November 2009 (UTC))&lt;br /&gt;
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I think the Ultra nationalist won the civil war in Russia. [[User:Excalibur01|Excalibur01]] 04:33, 23 November 2009 (UTC)&lt;br /&gt;
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I think that IW was not thinking in terms of reality but in terms of playablity.  I mean, think about it, how boring would it be if the only weapon you could find was an AK-47?&lt;br /&gt;
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Yes, I have to agree that it seems that IW knows jack-shit about firearms, just like most everyone else in the world, unfortunately. An FN rifle with a reciprocating charging handle? Come on. [[Special:Contributions/70.196.44.211|70.196.44.211]] 01:03, 17 December 2009 (UTC)&lt;br /&gt;
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:At least they didn't make the single player M16A4 a full auto weapon and made it burst. That one's ok. And seriously, if they were modeling their guns off of airsofts, or even real ones, how can they fuck up with the SCAR's rear flip up sight? It's very hard to miss where it folds. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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I'll join the Nit picking, do correct me if I am wrong on this though.  At least one of the Spec Ops missions has a suppressed M1014 and Striker. I haven't gone into multiplayer yet so I don't know if they pop up anywhere else, but I have never heard of a shotgun being suppressed.  Again, correct me if I'm wrong.&lt;br /&gt;
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:There's also a silenced AA-12 in one, too. But like you, I'm not to sure about how feasible the silencing of a shotgun is. [[User:Spartan198|Spartan198]] 16:49, 12 January 2010 (UTC)&lt;br /&gt;
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:They probably got the idea off the suppressed Remington 11-87 in No Country for Old Men. [[User:Mandaloin|Mandaloin]] 04:30, 16 January 2010 (UTC)&lt;br /&gt;
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When EMPs emitted from nuclear explosions they effectively send a massive charge through any electrical cable. To be more specific, an EMP is composed of three things. The E1 components of EMPs have an intense electric field that induces very high voltages in electrical conductors. The E2 components act like the EMPs from lightning, but as a result are also easily protected against. An ACOG, however, is certainly not protected from this. The E3 component acts like a geomagnetic storm, which produces even more geomagnetically induced currents in electrical conductors, which damages electric components. While it is true that the ACOG uses tritium versus a battery, this does not change the fact that it uses electrical conductors (cables) to connect parts. The EMP would fry the ACOG, regardless of its power source. Besides, batteries use electrochemical energy, so there's nothing different in the battery from everything else in the ACOG except for some salt. The fact that the ACOG should not have been affected by the EMP should be removed. --[[User:Strategos|Strategos]] 19:20, 23 January 2010 (UTC)&lt;br /&gt;
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The ACOG doesn't have a power source... Tritium is slightly radioactive which is why it glows. Nothing electronic about it. If you were right night sights on a pistol or even the tritium notches on my watch would go out. This isn't true at all.&lt;br /&gt;
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== TMP or MP9? ==&lt;br /&gt;
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Hi. Just wondering about the labeling on the MW2 page. The game calls it a &amp;quot;TMP&amp;quot;, but on the MW2 page it's labeled as an MP9. Since they look the same, why bother calling it the MP9 when it is in fact the TMP? -KLR&lt;br /&gt;
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:Because the MP9 is the newer version of the TMP. I do believe Bruger and Thomet took over production from Steyr, who no longer makes it. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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::Isn't the side-folding stock unique to the MP9? [[User:Spartan198|Spartan198]] 03:32, 22 November 2009 (UTC)&lt;br /&gt;
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:::Yeah, I think that was a part of the update too. Either way, unless those are old TMPs, the MP9 is the logical choice for the game. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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::::Update? [[User:Spartan198|Spartan198]] 10:17, 27 November 2009 (UTC)&lt;br /&gt;
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:::::The update Bruger and Thomet made when they took over building TMPs. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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==Walther WA 2000 screenshot==&lt;br /&gt;
Did someone have fun or is this an unedited screenshot from the game?  If you look at the scope you can see an unhappy sick face painted on the scope cover.  I have yet to use this gun, so I don't know.  My money is on someone having fun. --[[User:Gunkatas|Gunkatas]] 09:39, 22 November 2009 (UTC)&lt;br /&gt;
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No, it's really like that in the game, the only people having fun there was Infinity Ward :D [[Special:Contributions/90.213.208.208|90.213.208.208]]&lt;br /&gt;
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:Thats the emblem used for a certain class of accolades, and a comedic effect as well. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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stop lieing to the guy. yes it does have a sick face painted on the cover its more noticeable on the WA2000 theres one on the barrett M102(idk the spelling or the number) aswell but its hard to see. theres none on the intervention or the M21 EBR.  - Scarecrow&lt;br /&gt;
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==L86A1 LSW drum magazine==&lt;br /&gt;
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It is impossible in real life to fire and handle an L85A1 LSW with a 100 round drum magazine? --[[User:Dangerman 1973|Dangerman 1973]] 15:51, 30 November 2009 (UTC)&lt;br /&gt;
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:Impossible? No. Incredibly uncomfortable, awkward, and impractical? Yes.--[[Special:Contributions/141.165.142.102|141.165.142.102]] 16:16, 30 November 2009 (UTC)&lt;br /&gt;
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::Unless you're left-handed or have ''really long arms''... [[User:Spartan198|Spartan198]] 03:29, 1 December 2009 (UTC)&lt;br /&gt;
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::Also the drum in the game model doesn't make sense. That's surely not big enough tohold 100 rounds, looks more like 50 to me. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:If you shot it left handed, the charging handle would break your jaw-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 21:28, 3 December 2009 (UTC)&lt;br /&gt;
::I didn't know the L85/86 had a reciprocating charging handle. [[User:Spartan198|Spartan198]] 09:46, 4 December 2009 (UTC)&lt;br /&gt;
::: Either way you'd still get a face full of hot brass firing left handed. Which may probve to be a problem if I decide to enlist... [[User:The Wierd It|The Wierd It]] 12:24, 5 December 2009 (UTC)&lt;br /&gt;
:::: There's a theory of mine that in the very early parts of development, the L86 was going to be in the AUG's slot and the L86 now was going to be the Chinese Type 95 LMG. The AUG was apparently going as an Assault rifle as people initially thought. To me, the Drum magazine looks very similar to that of Type 95 LMG, maybe sometime mid-development they decided to change it to something else and merely slapped the Drum magazine on there? [[User:Draco122|Draco122]]&lt;br /&gt;
:::The Norinco QBB 95's drum magazine can hold 100 rounds. How is that impossible for a drum magazine to hold 100 rounds? - [[User:Kenny99|Kenny99]] 14:33, 3 July 2010 (UTC)&lt;br /&gt;
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A bit late to this, but I'll post it anyway. Yes, have experimented with a de-ac LSW and a beta-C, they can fit together. But - don't try lying prone with it, unless you wish to stretch your arms a good few feet. Or brake your wrists... The phrase &amp;quot;chicken-winging it&amp;quot; doesn't cover half of it... Training in the British Army will teach you to learn use it right eye/hand - the other reason for this is defence - a line can be disrupted if suddenly, in a line of all right-handed squaddies, a leftie turns up. Trust me, you will get used to it, although it feels slightly alien at first.&lt;br /&gt;
As for ingame - actually both the L85 and LSW were intended to go in. Both had ingame models, the same was with the AUG/HBAR. LSW had a 42 rnd mag, and little recoil - very accurate. I have no idea why the L85 was removed, but the L86 was kept, and the stupid 100rn drum added. The Type-95 is a possibility - but unlikely. It never appeared in the list of guns proposed (but then there are some spaces left in it)&lt;br /&gt;
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== SCAR H is really a SCAR L ==&lt;br /&gt;
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I think that the SCAR that is in the game is actually chambered in 5.56.  I say this because it holds 30 rounds and after the helicopter is shot down in DC you are given a mag for an M4 from Sgt. Foley who has a SCAR.  I think they had the SCAR replacing the M16 as the main battle rifle of the U.S. Military with the M16A4 being used for the reserve troops.  They probably used the SCAR H model to make it look cooler.  --[[User:Gunkatas|Gunkatas]] 21:20, 3 December 2009 (UTC)&lt;br /&gt;
:The SCAR in the game isn't chambered in anything because it is a video game. Also if I am not mistaken IMFDB policy in regards to videogames is to identify guns purely by looks, not by any specifications. --[[User:AdAstra2009|AdAstra2009]] 00:28, 4 December 2009 (UTC)&lt;br /&gt;
No its the Mk. 17 as evidenced by the larger flash suppressor. Infinity Ward probably created a 30 round mag to keep it more like an assault rifle than the battle rifle it is. Also the soldier who gives you the M4 dies and the clip could be from him. &lt;br /&gt;
Here's a picture of the flash suppressor to show it's an Mk.17--[[User:Km314|Km314]] 06:51, 4 December 2009 (UTC) &lt;br /&gt;
[[http://images4.wikia.nocookie.net/callofduty/images/c/c0/SCAR-H_Lv8_II.png]]&lt;br /&gt;
:''Magazine'', not clip. And I thought there had been a 30 round magazine introduced for use with the M14 rifle a few years ago? Last I heard, the Mark 17 still used M14 mags. And, while this may not be the best of arguments here, the Mark 17 in-game has heavier recoil than either the M16 or M4 and generally seems more effective at longer ranges than the M4. [[User:Spartan198|Spartan198]] 09:50, 4 December 2009 (UTC)&lt;br /&gt;
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It only has the 30 round magazine in single player, incorrectly, but in multiplayer, it has the 20 round. A lot of the weapons in multiplayer is correct but still, IW did miss a few things, like the rear iron sight for the SCAR is supposed to fold down towards the user, not away. [[User:Excalibur01|Excalibur01]] 16:46, 4 December 2009 (UTC)&lt;br /&gt;
:Regarding the rear sight... someone on IW's forum actually pointed that out to them sometime prior to the game's release, but they didn't do anything. [[User:Spartan198|Spartan198]] 20:42, 6 December 2009 (UTC)&lt;br /&gt;
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== Is it an M9, 92FS or 92SB? ==&lt;br /&gt;
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I'm confused. We have the title of the handgun called an SB, then a photo of a 92FS and then in the description, it's called an M9. Which one is it? Isn't the game trying to portray an M9 since it's military use? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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it should be cleened up. well im guessing that some one that only knows of the 92FS the civil version of the M9 (what its suposed to be) posted it&lt;br /&gt;
but its a 92SB because of the rounded trigger guard. -scarecrow&lt;br /&gt;
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== Combat Knife ==&lt;br /&gt;
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Can anyone identify the combat knife used in the final level?  I know I've seen it before, I just don't know where.  --[[User:Asmkillr323|Asmkillr323]] 20:05, 11 December 2009 (UTC)&lt;br /&gt;
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-If it's the same one that shows up in the sneak type missions I believe its a Blackhawk Tatang or SZABO FELONY STOP.  --Pawnstar&lt;br /&gt;
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:Looks like it's the Tatang.  It is DEFINITELY NOT the Szabo Felony Stop.  Thanks for the help, chief.  --[[User:Asmkillr323|Asmkillr323]] 20:36, 12 December 2009 (UTC)&lt;br /&gt;
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just played that level again and i dont think its a tatang -scarecrow&lt;br /&gt;
: Well, they look exactly alike, from the design of the blade to the look of the grip.  The dimensions may be a tiny bit off, but that's not all that surprising.--[[User:Asmkillr323|Asmkillr323]] 21:19, 22 December 2009 (UTC)&lt;br /&gt;
Is that the same blade that appears when you melee? Gunner313&lt;br /&gt;
:Not sure. --[[User:Asmkillr323|Asmkillr323]] 21:19, 22 December 2009 (UTC)&lt;br /&gt;
::The melee knife, throwing knife and tactical knife are all different, IIRC. Easiest way to see the knife is to throw one and look at it. --[[Special:Contributions/24.63.181.248|24.63.181.248]] 22:34, 22 December 2009 (UTC)&lt;br /&gt;
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i sware someone edited my post? i originally said that the one in SP is not a tatang the blade and grip a different shaped from what i remember. the one online is a tatang and the melee knife is a tatang im not sure about the tac knife the next time im on il check. il post a pic of the final one soon -scarecrow&lt;br /&gt;
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There are actually only two knifes, Soap's at the end (not sure what it is), and the Tatang, which is the melee/throwing/tac knife/the one Soap and Price stab the guards with when they rappel down and when Price stabs the guy at the top of the stairs in Just Like Old Times&lt;br /&gt;
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--[[User:Alex T Snow|Alex T Snow]] 08:44, 4 January 2010 (UTC)&lt;br /&gt;
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allright to end this once and for all the melee/tac/throwing knife is the tatang but the endgame throwing knife is differant&lt;br /&gt;
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The article also incorrectly states that the Tatang is not available with a serrated blade, when in fact it is.&lt;br /&gt;
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I edited that part after it was added, it was pretty badly done so I just tidyied it up, but I'm not too much of a knife guy, not that they're not cool, I just don't have a lot of knowledge there, so I didn't change the basic info, feel free to change it though :) EDIT: Oookaaay, someone removed it completely... [[User:Alex T Snow|Alex T Snow]] 07:05, 23 June 2010 (UTC)&lt;br /&gt;
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== Vector things ==&lt;br /&gt;
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Just wondering,isnt the ingame name of the Kriss SUper V &amp;quot;Vector&amp;quot; wrong,because the gun has the TDI CRB/SO magazine and stock.&lt;br /&gt;
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:Copyright stuff.&lt;br /&gt;
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I thought the Vector is the most modern variant from TDI. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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wait what? i thought the CRB/SO is the semi auto civil version[[User:Scarecrow|scarecrow]] 03:51, 18 January 2010 (UTC)&lt;br /&gt;
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== AUG ==&lt;br /&gt;
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Is the AUG supposed to be the equivalent of the FG42 from WAW? --[[User:Phil|Phil]] 22:07, 7 January 2010 (UTC)&lt;br /&gt;
:What do you mean &amp;quot;equivalent&amp;quot;? I know what the word means, I just don't know how it applies here. [[User:Spartan198|Spartan198]] 14:45, 11 January 2010 (UTC)&lt;br /&gt;
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:Why would you compare a WWII weapon to a modern rifle? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Maybe he's asking if they fill the same role? I know the AUG Hbar classifies more or less as an infantry automatic rifle, intended to function as a magazine-fed light support weapon. Was this the FG42's role? [[User:Spartan198|Spartan198]] 17:05, 12 January 2010 (UTC)&lt;br /&gt;
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From what I understand the FG42 was designed to give paratroopers a rifle that would replace the Kar 98, MP-40, MG-42, and their pistols in airbourne jumps. http://en.wikipedia.org/wiki/FG42 gives you a good idea. Grizzlybar&lt;br /&gt;
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I think he means the M82 (Barrett .50 Cal) is to the PTRS-41 as the AUG Hbar is to the FG42. Understand now? And to answer your question, Phil, no I don't think so for two reasons. They both perform differently, especially in terms or recoil and magazine capacity. Second, Treyarch likes to copy Infinty Ward, not the other way around. It's not like IW to take an idea from Treyarch.[[User:Mandaloin|Mandaloin]] 04:45, 16 January 2010 (UTC)&lt;br /&gt;
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:I wouldn't say that at all. The HBAR has a 42 round magazine, the FG42 a mere 20. Also, in WaW the FG42 has a stupidly high ROF which burns the mag if you cough on your controller. The AUG is more accurate and has a better ROF, not to mention it looks better IMO. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 reload ==&lt;br /&gt;
&lt;br /&gt;
As you know, russian under-barrel grenade lauchers (GP series) shoots caseless rounds. But why the f character in MW games feels the need to shake something (shellcase?) out of the bore after each shot? How could IW let such harsh technical inaccuracy in both modern warfare games? I could assume that this was done for balance sake, but why not just make longer but proper looking animation.&lt;br /&gt;
&lt;br /&gt;
:Like you said, it was done for balance. IW was more concerned with &amp;quot;fair play&amp;quot; unfortunately. [[User:Spartan198|Spartan198]] 17:18, 17 January 2010 (UTC)&lt;br /&gt;
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::I just thought that it would be better if they left the ejection animation out and extended the time duration of the animation of putting the new round in. That way, it makes the game more realistic ''and'' balanced. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 21:30, 14 February 2010 (UTC)&lt;br /&gt;
:::True. I mentioned the same above. But the thing is that this game was aimed at mass gamer audience most of which know donkey dick about weaponry and, in particularly, some Russian muzzle-loaded under-barrel gls. Neither they know that 1 cartrige stays up the pipe when you reload mid-mag. IW is a money shovelers now. Too much disappointments for me. I don't buy their games anymore.&lt;br /&gt;
&lt;br /&gt;
:::Very true. Even ''I'' didn't know how the GP launchers functioned up until a few years ago. [[User:Spartan198|Spartan198]] 12:36, 16 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== art book scans? ==&lt;br /&gt;
hey i was just wondering does any one know where i could find some scans of the art book from the prestige ed if someone could upload then a post a link or find a link to a nother site thats would be great thanks [[User:Scarecrow|scarecrow]] 03:23, 20 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Enjoy [http://img253.imageshack.us/g/mw21.jpg/ link]&lt;br /&gt;
&lt;br /&gt;
thanks mystery person [[User:Scarecrow|scarecrow]] 08:06, 21 January 2010 (UTC)&lt;br /&gt;
:Funny, my artbook doesn't have pics of SCARs or MG4s in it... [[User:Spartan198|Spartan198]] 08:36, 28 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Removing Sights ==&lt;br /&gt;
&lt;br /&gt;
I was wondering how hard it would be to remove mounted sights (like the acog, HALO sight, red dot sights, etc) from the top of the rails on a battlefield.  I'm sure it would require tools, but would soldiers be required to carry these tools?  I was just wondering because with the EMP blast, when the battery powered optics become useless, how hard would it be to remove those sights and use the backup sights?  Aren't the backup sights there in case something does happen to the attached sights?--[[User:Gunkatas|Gunkatas]] 21:16, 14 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::No way! If you could adjust your weapon on the go (like in Crysis, Stalker), it would be just too complex for a game like CoD. &lt;br /&gt;
&lt;br /&gt;
:No. The point of mounting an optic onto a system is to not require tools (although I'm not too sure about the HALO sight). Many of the mounts use thumb-screws that you tighten by using your hands. It's not as tight as using a wrench, but in in  emergencies, this makes them easier to remove. As of the back-up sights, I'm afraid IW uses them only for aesthetic purposes, and prove no purpose. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 21:27, 14 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:No, no special tools are needed to remove any of those optics. Just twist a thumbscrew or flip a throw lever (depending on type of mount), pull it off, and you're good to go. [[User:Spartan198|Spartan198]] 02:59, 15 February 2010 (UTC)&lt;br /&gt;
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Thanks.  Just been wondering.  I don't expect games like COD to be all that realistic (given the plot and the characters ability to regenerate health from near death).  Was just wondering how difficult it was in reality.--[[User:Gunkatas|Gunkatas]] 16:43, 15 February 2010 (UTC)&lt;br /&gt;
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:The stupid part of the EMP was that the ACOG scopes were not on. ACOGs don't use batteries to light up their sights. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
:::Yeah, that's an embarrassing error. They could do a spectacular animation showing player (and some of his squad-mates) dismount their sights, throw it away, flip up buis' and remark how it fucking sucks. Those in team with ACOGs on their pieces would leave them and have greater accuracy.  Also they could insert some comic conversation between rangers, like: &amp;quot;Dud, I told you ACOG rules, brah&amp;quot;. And of course player could find rifle equipped with it.&lt;br /&gt;
&lt;br /&gt;
its surprising how many ignorant people there are i nearly got in a full argument with someone  a few days back over the fact he claimed (and still believes) ALL ACOG sights sorry he thinks ALL sights apart from iron sights are powered by battery i guess thats why he looked puzzled when i started laughing at him i guess IW is just a group of ignorant people that should do more research [[User:Scarecrow|scarecrow]] 10:04, 24 February 2010 (UTC)&lt;br /&gt;
::And their military advisers are as ignorant.&lt;br /&gt;
:::I doubt they even have a military adviser. [[User:Spartan198|Spartan198]] 22:04, 25 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:a lot of sights can be co witnessed, where you can still use your irons looking through the sight when off // disabled.  Hell often times the dot in the sight lines up with your front sight post.  -stu&lt;br /&gt;
&lt;br /&gt;
So out of all the ways Infinity Ward took a crap on realism with MW2 we're complaining about the ACOG turning off...? [[User:Mandaloin|Mandaloin]] 12:08, 26 February 2010 (UTC)&lt;br /&gt;
:::I would close eyes on bullshit perks and story, if they made everything from the technical side at least look properly.&lt;br /&gt;
::::I'm not just talking about perks and storyline or even technical stuff. How about the ability to single-handedly breach into a room with a 37-pound .50 caliber rifle and kill 4 armed men in 2.5 seconds using 4 rounds. Or maybe the fact that every freaking weapon has a full rail system on it, even in the hands of ragtag militia in Brazil and Afghanistan. Or maybe how I can squeeze 30 rounds out of a 20 round SCAR-H mag. Maybe it's the fact I can run around with 2 UMP-45's and reload them by putting them at my side for a second or two. It's probably really the fact that the M240B has very similar, if not the same attributes of the M249 SAW from COD 4 despite the fact it uses a drastically more powerful round, weighs more, and has a slower fire rate in reality. It could just be how you can take out everyone while firing a fully automatic Glock pistol (mislabeled as a G18) with one hand while driving a snowmobile over a giant cliff with the other. Rant finished. [[User:Mandaloin|Mandaloin]] 04:31, 27 February 2010 (UTC)&lt;br /&gt;
from what I understand the SCAR-H uses M14 mags and to my knowledge there are 30 round mags for the M14. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:49, 4 March 2010 (UTC)&lt;br /&gt;
:I'm not sure on that, but even if that is true the in-game model is unquestionably a 20-round mag. [[User:Mandaloin|Mandaloin]] 20:01, 5 March 2010 (UTC)&lt;br /&gt;
that being said you should notice that the FAL has 30 round mags yet only 20 rounds in them.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:02, 8 March 2010 (UTC)&lt;br /&gt;
:Yeah, that's weird, in the Singpleplayer, the FAL has 30 rounds, which is correct, but for some reason in Multiplayer, they gave it 20 for no good reason. The SCAR-H is correct in multi with 20 rounds, but not in single [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
:::::It would be overpowered and evil if it had 10 more bullets in it!&lt;br /&gt;
::::::Yeah, and all the kids would be screaming and crying at &amp;quot;FAL noobs&amp;quot;. XD [[User:Spartan198|Spartan198]] 16:13, 11 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'm more annoyed about the tubers because the game promotes the use of grenade launchers to unlock the shotgun attachment a 203 kill counts as a kill to the rifle it is attached to [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
==Screenshot location==&lt;br /&gt;
Does anyone know where in the game was this screenshot taken?&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2_1911_ego_idle.jpg|thumb|400px|none|M1911 in ego-view.]]&lt;br /&gt;
It seems to defeat the &amp;quot;it's only usable in bonus mission&amp;quot; bit. [[User:Spartan198|Spartan198]] 16:16, 11 March 2010 (UTC)&lt;br /&gt;
:I think it's the museum level. There's a diorama of the prison mission, complete with helicopters. The picture if just confusing because you can't see that it's just a diorama. --[[User:Funkychinaman|Funkychinaman]] 17:38, 11 March 2010 (UTC)&lt;br /&gt;
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== Desert Eagle Picattiny Rail ==&lt;br /&gt;
&lt;br /&gt;
I FOUND IT! Magnum Research offers a barrel with Picattiny rails: http://magnumresearch.com/Expand.asp?ProductCode=BAR506 [[User:Yocapo32]]&lt;br /&gt;
&lt;br /&gt;
== The Next Call of Duty games ==&lt;br /&gt;
&lt;br /&gt;
Do you think they should do a Korean war and Vietnam War Call of Duty?&lt;br /&gt;
&lt;br /&gt;
It's confirmed by Activision that Treyarch will be making the next COD and it will be Vietnam [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
== Gold Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
I don't have the game but I saw some videos of the new maps and the player had a Gold Desert Eagle. Can someone tell me about it?&lt;br /&gt;
:It's just like any other Desert Eagle aside from having a gold finish. [[User:Spartan198|Spartan198]] 22:39, 21 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well how do you get it on this one?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 13:51, 22 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It can be accessed trought hacks. But moderators are gonna kick you in the ass, throw your Xbox Live (Or whatever) account to a hole, dump gasoline on it, then throw a cigar in the hole --[[Special:Contributions/190.176.201.179|190.176.201.179]] 01:57, 23 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Probably saving it for a $10 DLC.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:43, 25 April 2010 (UTC)&lt;br /&gt;
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&lt;br /&gt;
==F2000 Patch==&lt;br /&gt;
So Recently I tried to get back into using the F2000, and oddly it felt like it handled better now. Well I talked to a friend of mine who did MW2 Beta testing and is friends with Robert Bowling, and no word to lie, I actually caused this fix. About a month ago I sent Bowling an email outlining how and why he should fix the F2000 and me it worthy of being a level 60 rifle. Well my friend said that Bowling actually listened, and so in the patch that came with the Resurgence Map Pack, the F2000 had a recoil reduction and damage boost built into it. And now this weekend I've been using the F2000 more, and while the recoil still isn't ACR like, it's a lot easier to use, and now worthy of being a high level unlock. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
Have they fixed the broken silencers? Or does the M9 and M240 still show up on radar?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 15:50, 28 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Hard to say, I didn't even know they were broken like that, so maybe. Lately I've been using the LMGs more, and I still wish the SAW from CoD 4 would return. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
I rarely use suppressors on anything. Sometimes, on the Glocks I carry and sometimes on the sniper rifles. [[User:Excalibur01|Excalibur01]] 18:38, 28 June 2010 (UTC)&lt;br /&gt;
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:I rarely use a suppressor on my SCAR if I'm doing a cold blooded class, as it can do well without stopping power. But usually it's my trusty SCAR-H with Holographic and Blue Tiger with a Gripped SPAS-12 secondary. Also, I have a silencer on my UMP in my cold blooded anti-air class. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
Broken Silencers: http://www.youtube.com/watch?v=Gkbs4zktJtQ&amp;amp;annotation_id=annotation_775038&amp;amp;feature=iv --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:55, 29 June 2010 (UTC)&lt;br /&gt;
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:More broken shit in MW2 for the win! Great job Infinity Ward, is this patch 1.11 now? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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glad i sold this for the 40 dollar trade in, IW is useless, the first patch was to neuter the truly awesome 1887s. the only patch i wanted wa sone that would end matchmaking and let me play the friggin game instead of searching lobbies for 10 minutes.&lt;br /&gt;
&lt;br /&gt;
-k9870&lt;br /&gt;
&lt;br /&gt;
:I played World at War all day today, owning with my M1919 and M1A1, then I hop on MW2 for a bit and just hate it up. Damn it, I'm at the edge of selling MW2. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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If your refering to the carbine its just a M1 Carbine. The M1A1 is the folding stock paratrooper variant. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:39, 5 August 2010 (UTC)&lt;br /&gt;
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Trust me, it's worth selling. I used the money from selling MW2 and other cash to buy Bad Co. 2&lt;br /&gt;
&lt;br /&gt;
Bad Company is good, but the story is not as funny as the first game. They are trying to match MW2 in how gritty it is. [[User:Excalibur01|Excalibur01]] 02:49, 6 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Red Dot Sight==&lt;br /&gt;
I was playing  online, and was using the red dot sight , and was wondering what model red dot it is.     PunisherDave&lt;br /&gt;
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I think its a C-more -Double Agent M&lt;br /&gt;
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I'm pretty sure they aren't C-more's, C-mores more longer in the shape. This is what a C-more looks like http://www.americanshootersedge.com/sti/SteelMaster/images/SteelMaster08_Main.jpg.&lt;br /&gt;
It's most likely some kind of common mini reflex sight (Yea C-more's are mini reflex sights but long) But then again im no sight guy. Over and out - Noe&lt;br /&gt;
::They appear to be Doctor red dot sights, I believe. - [[User:Kenny99|Kenny99]] 13:34, 5 July 2010 (UTC)&lt;br /&gt;
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Sounds 'bout right. - [[User:Noe|Noe]]&lt;br /&gt;
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Looks like a cross between a C-More style sight and a Docter-style sight. It's a fair bit bigger than a regular Docter sight, which is usually mounted onto an ACOG. [[User:The Wierd It|The Wierd It]] 13:47, 9 July 2010 (UTC)&lt;br /&gt;
:I don't think so. They probably got the size wrong or it's just the view from first-person. - [[User:Kenny99|Kenny99]] 21:19, 9 July 2010 (UTC)&lt;br /&gt;
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&lt;br /&gt;
==Cpl Dunn's SCAR charging animation wrong ==&lt;br /&gt;
&lt;br /&gt;
During the mission &amp;quot;Of their own Accord&amp;quot;, you wake up underground and explore the place, and right before you get out, you see Dunn being tossed his SCAR by someone. The NPC then pulls the charging handle, but instead of reaching for the left side, which is where the charging handle is on a SCAR, he pulls the rear back, which is nothing but air. Apparently the animators screwed up and mixed the M4's charging handle animation with the SCAR's. [[User:Excalibur01|Excalibur01]] 15:03, 21 July 2010 (UTC)&lt;br /&gt;
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Its because people normally don't notice that kind of thing. In Call of Duty 2: Big Red One all the NPCs reload their gun like a M1 Garand.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:36, 5 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Something I noticed in both this game and COD4==&lt;br /&gt;
&lt;br /&gt;
I don't know why, but this always seemed to bug me: When you reload a assualt rifle in-game (for example the M4A1), how are the dropping the clip out of the gun without, you know, physically removing it? That always confused me on how they did it (and YES i know its a game, but i seen a few people in real life do the same thing) -[[SeanWolf]]&lt;br /&gt;
&lt;br /&gt;
:The M4 and M16 series of weapons have a mag release button, much like on a handgun.  Push the button, the mag falls out.  What I had a question on was how they reloaded the G36 without using the left hand for the paddle release.  --[[User:Gunkatas|Gunkatas]] 00:54, 5 August 2010 (UTC)&lt;br /&gt;
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I think for the G36, you COULD just press the mag release down and kinda shake the mag out. But for rifles like the M16/M4, the magazine goes straight up into the gun and if it is a smooth and clear mag, it should drop right out if you press it, letting gravity do the work. Sometimes it might get a little stuck and sometimes it drops too slowly and you'll have to actually rip it out of the gun or fling it out. AK, M-14s, G3s are some of the kinds of rifles that have a kind of HOOK on the mags and when you change mags, you have to unhook the mag from the gun. [[User:Excalibur01|Excalibur01]] 02:48, 6 August 2010 (UTC)&lt;br /&gt;
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The G3 is really a HK91 which has a push button on the right side of the gun.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:34, 10 August 2010 (UTC)&lt;br /&gt;
:What G3? There isn't a G3 in this game [[User:Excalibur01|Excalibur01]] 03:33, 24 August 2010 (UTC)&lt;br /&gt;
::I was refering to how the G3 reloaded in CoD4&lt;br /&gt;
i guess they do that to the M4A1 for the animation you cant see the right side of the gun so the persons trigger finger could hit the mag release after firing the last round [[User:Dirtdiver6421|Dirtdiver6421]] 22:03, 5 December 2010 (UTC)&lt;br /&gt;
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==Winchester 1887's akimbo==&lt;br /&gt;
Is there any point in single player that the Winchester 1887s can be wielded akimbo or is this limited to only multiplayer? - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:It's limited to only multiplayer for balancing reasons. - [[User:Kenny99|Kenny99]] 21:36, 23 August 2010 (UTC)&lt;br /&gt;
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The level where you're escaping from Rio you can get dual winchesters. You can also get dual Rangers and dual G18s.  Its something of a random event as it depends on the equipment of the AI and where their weapon's drop when you kill them.  I dont recomend TRYING to set up two guys and they dropping them because that tends to equal death and frustration.&lt;br /&gt;
-Double Agent M&lt;br /&gt;
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== M79 ==&lt;br /&gt;
&lt;br /&gt;
The M79/Thumper in the game has a wooden stock, not a black stock, That needs to be changed please.&lt;br /&gt;
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== TMP ==&lt;br /&gt;
&lt;br /&gt;
the makers of call of duty stated that the apparant B&amp;amp;T MP9 is a Steyr TMP not a MP9. but the TMP is out of service therefore replaced by the MP9, so why have they called it TMP?--[[User:Gunfeldbach|Gunfeldbach]] 01:38, 5 November 2010 (UTC)&lt;br /&gt;
:Well technically, the TMP is no longer made, but it may still be in use, a lot of weapons have remained in service for some time after manufacture of the weapon was ceased. Although being &amp;quot;modern&amp;quot; warfare, you would indeed think they would have used the newer MP9 in the game instead. [[User:DKS01|DKS01]] 08:57, 5 November 2010 (UTC)&lt;br /&gt;
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its a Steyr TMP not a MP9 so it needs to be changed--[[User:Gunfeldbach|Gunfeldbach]] 18:05, 23 November 2010 (UTC)&lt;br /&gt;
:I don't think it should be changed, as the actual gun is an MP9. The fact that they call it a TMP and have stated that it is a TMP does not matter, as the gun that they have actually modelled it on is an MP9, as noted by the top rail, rear sight design and the extended lower reciever with folding stock. --[[User:Commando552|Commando552]] 00:42, 24 November 2010 (UTC)&lt;br /&gt;
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We ID guns based on what the model IS, rather than what the creators SAY it's supposed to be.  You can't find those rails and that folding stock on a regular TMP. --[[User:HashiriyaR32|HashiriyaR32]] 01:45, 24 November 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Drjuki</name></author>
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		<title>Talk:Call of Duty: Modern Warfare 2</title>
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		<summary type="html">&lt;p&gt;Drjuki: &lt;/p&gt;
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= Melee Weapons =&lt;br /&gt;
&lt;br /&gt;
== Blackhawk Tatang ==&lt;br /&gt;
&lt;br /&gt;
This is the main knife used in-game. It is used as the main melee weapon, the Tactical Knife, and the Throwing knife. The regular knife, The Tactical Knife, an attachment for Handguns which allows faster knife stab and faster recovery. USP .45's Akimbo attachment has the same swing speed as the Tactical Knife, but with the regular recovery speed, and&lt;br /&gt;
The Throwing Knife, a ranged alternative, available as Equipment. &lt;br /&gt;
&lt;br /&gt;
[[Image:BH15TT00BK.jpg|thumb|none|500px|The Blackhawk Tatang in real life.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CoDMW2Knife.png|thumb|none|400px|The Blackhawk Tatang as the regular knife.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:USP__45_tactical_knife_6.png|thumb|none|400px|The Blackhawk Tatang as the Tactical Knife, paired with the USP .45.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:624px-Throwing_knife_floor.jpg|thumb|none|400px|A used Throwing Knife A.K.A. Blackhawk Tatang.]]&lt;br /&gt;
&lt;br /&gt;
= Discussion =&lt;br /&gt;
&lt;br /&gt;
Note: This talk page is for discussion related to the '''article'''. Do not use it to argue about how H&amp;amp;K pwnz Colt, it is safe to say nobody cares.&lt;br /&gt;
&amp;lt;big&amp;gt;TO ARCHIVE&amp;lt;/big&amp;gt;&lt;br /&gt;
__TOC__ &lt;br /&gt;
&lt;br /&gt;
==Computer thingy==&lt;br /&gt;
I know not the right place to ask but I'm going mad whats the thing your characters wears around their arms like a gps module or something I have seen it in documentaries some soldier even had a similar one mounted on a G36 stock so its not fictional anyone know whats its called?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Answer: its a garmin gps unit. https://buy.garmin.com/shop/shop.do?pID=257&amp;amp;ra=true#&lt;br /&gt;
&lt;br /&gt;
==KNIFE==&lt;br /&gt;
 http://www.coldsteel.com/gitanto.html this is Soaps Knife in the end.&lt;br /&gt;
&lt;br /&gt;
Well I believe the knife that Soap used at the end is the &amp;quot;Boker Plus Tactical Tanto Fixed&amp;quot;, as this knife has been reported to be quite recently issued to the Armed Forces.&lt;br /&gt;
&lt;br /&gt;
Here is a picture of the knife.[[Image:http://www.heinnie.com/uploads/images_products_large/3158.jpg]]&lt;br /&gt;
&lt;br /&gt;
:Your picture doesn't work. Beyond that, this game has nothing to do with what is actually issued to armed forces(Russians with the AUG? Brazilians with the F2000?) so that's not really evidence tbh... [[User:DKS01|DKS01]] 22:03, 15 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I know this is slightly off topic, but does anyone know the main knife that's used in-game? You know, the one used for the regular knifing animation, for the tac-knife, and for the throwing knife? [[User:Acora|Acora]] 22:52, 15 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
That's a blackhawk tatang. &lt;br /&gt;
&lt;br /&gt;
http://www.blackhawk.com/Catalog/DisplayImage.aspx?ImgURL=http://www.blackhawk.com:80//CatalogImages/18-4-IMG1_L.jpeg&amp;amp;Title=Tatang&lt;br /&gt;
&lt;br /&gt;
==USP==&lt;br /&gt;
Wouldn't the USP be a USP teactical. The tacticals have threaded barrels as present on the in game USPs. Or are they some kind of hybrid because they don't use the tactical sights?[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
&lt;br /&gt;
The USP in game is a normal USP .45, the only difference is the threaded barrel. The Tactical has a bunch of other differences including the sights. [[User:Alex T Snow|Alex T Snow]] 01:47, 3 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
That's my point. Since it has both the characteristics of a tactical and a normal USP would it be a hybrid?[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
&lt;br /&gt;
Maybe, let's call it a USP .45 Custom then. [[User:Alex T Snow|Alex T Snow]] 23:13, 20 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Now that I take a closer look at it, the slide has sights that look more like the HK45 than the USP. [[User:Spartan198|Spartan198]] 21:52, 25 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You could put different sights on the USP [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
Yes but this USP has a threaded barrel so... Aw crap. If we could see the slide we could just say it was a tactical or a USP but it's just some crazy ass combo USP.&lt;br /&gt;
&lt;br /&gt;
Edit*&lt;br /&gt;
Nvm I just popped in the game. On the side it said USP without tactical so it is a USP with a threaded barrel.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
&lt;br /&gt;
It's not that hard to thread a barrel to accept a supressor... [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 15:10, 19 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It's called a Heckler and Koch USPSD45, just like the MP5SD's, and there is also a USPSD9.&lt;br /&gt;
&lt;br /&gt;
Actually it should be called a  Heckler &amp;amp; Koch USP Tactical because it can accept a suppressor and then depending on caliber if it's 9mm, .40 S&amp;amp;W or .45. It's not officially called USPSD45 like the MP5SD. I like to see where did you read that calls it that. Never trust game names of a gun as fact [[User:Excalibur01|Excalibur01]] 03:48, 30 October 2010 (UTC)&lt;br /&gt;
:Damn straight, nobody calls it a &amp;quot;USPSD&amp;quot;. To the anon post above, the SD series of MP5s have an integral suppressor, not a detachable one like the USP does. Even with the MP5, if it has an attached suppressor(like the USP), and not an integral one, it's not called an MP5SD. Likewise, a USP with an attached suppressor is not called a USPSD. [[User:DKS01|DKS01]] 09:00, 30 October 2010 (UTC)&lt;br /&gt;
::There is an USP variant called the USP9 SD, at least according to HKPRO.com, which is just an USP9 with threaded barrel and taller sights. But USPSD45? No such thing. [[User:Ramell|Ramell]] 09:09, 30 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FAMAS ironsights==&lt;br /&gt;
I have identified the ironsights used on the FAMAS in-game. They are folding rail-mounted BUIS from Midwest Industries. Interestingly, they are also the standard sights that come with the RobArms XCR (which I really wish was in more games).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They put those sights there because the FAMAS' original notch and post sights, IMO, suck, and because it gives them a rail to mount the other sights on to. --[[User:HashiriyaR32|HashiriyaR32]] 19:05, 28 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It looks more like a Troy sight. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:10, 7 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==ACR==&lt;br /&gt;
Since it's the military version in-game, shouldn't it be referred to as the '''Remington''' ACR? [[User:Spartan198|Spartan198]] 05:01, 12 January 2010 (UTC)&lt;br /&gt;
:Oh, wait, it is. Never Mind. [[User:Spartan198|Spartan198]] 05:02, 12 January 2010 (UTC)&lt;br /&gt;
Its being made by bushmaster. Why the remington logo?&lt;br /&gt;
:Bushmaster is making the semi-auto only civilian version, Remington is making the selective-fire military/LE version. [[User:Spartan198|Spartan198]] 10:14, 15 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
really? i thought remington bought the ACR from them completely [[User:Scarecrow|scarecrow]] 03:20, 20 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Interesting news. The ACR has now been officially released and it the ACR in MW2 is a fake combination of parts. The ACR Basic Configuration has the original handguard from the Magpul Masada, but a different skeleton stock similar to the Magpul MOE or CTR stocks. The ACR Enhanced Configuration has the new squared-off CR handguard with rails and the more iconic ACR stock. The ACR in-game, however, has the ACR Basic handguard (don't be fooled by the fact that there are rails, it's just the original Masada handguard with rails attached) and the ACR Enhanced stock. I'd call it a Magpul Masada, seeing as the trademarks and such aren't discernible as anything real. --[[User:Strategos|Strategos]] 19:34, 23 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Seeing as the in-game model is taken directly from the ACR featured on FutureWeapons, which was the Magpul version, that makes sense. -CC&lt;br /&gt;
&lt;br /&gt;
==Taped Mags==&lt;br /&gt;
I noticed that several of the assualt rifles have tape wrapped around the magazines, is this for a specific reason or just a choice made by the makers? [[User:Death|Death]]&lt;br /&gt;
&lt;br /&gt;
Lots of soldiers in the army tape the ends of their mags to distinguish theirs from a buddies, or the mags that they actually bought if they feel their issued ones were overused or sub par. Some also put grip tape so sweaty hands don't slip when pulling them from their pouches.  I'm sure game designers saw this and included it. [[User:Winglebest]]&lt;br /&gt;
&lt;br /&gt;
i thought that so whether you put the mag in bottom up or not, you'd know which end to put into the magazine well.&lt;br /&gt;
:anyone who's been properly trained with firearms wouldn't do that. Full magazines always go into the pouch with the brass facing down.&lt;br /&gt;
&lt;br /&gt;
Actually when i use Mag Pouches i go brass up to make sure theirs no debris in the Mag.-[[User:SargeOverkill]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
^^^I think it's pretty good, I'm stoked to get it online.&lt;br /&gt;
&lt;br /&gt;
::Same here, I heard it has fairly good range and damaged when stacked up to the other shotguns, it just has a slower ROF, due to the lever action. you can dual wield them though, which says something. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
:It's one of the only shotguns with the furthest range out of the lot in MP, this and steady aim and it's a monster in it's own. Like you said M14, it has a low ROF and the second smallest capacity next to the ranger [[Draco122|Draco122]] 21:06, 26 November 2009&lt;br /&gt;
&lt;br /&gt;
::Actually it doesn't. I picked an 1887 up off a dead guy today, and was amazed. first thing is, that it has stunning range. Easily the best, can hit damn close to 50 feet. It holds 7 shots in MP as well, and you can dual wield them, cocking them T2 style. It's a beast of a shotgun, and I can't wait to unlock it for myself. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
:::Isn't this weapon the Winchester 1897 shotgun, originally designed for trench warfare and used by the US military thru Vietnam (and plenty are still in use by civilians in the US).  In playing COD 5: World at War, I haven't found the shotguns to be particularly effective.  The Japanese NPCs are often so quick (esp in the higher difficulty level) that they are on you before you can chamber another round (esp in the section of the game where you have to destroy a howitzer with a 3 barreled 25mm AA gun and quickly take up a covered position to eliminate the Japanese counter-attack using a scoped Springfield).  Two Japanese soldiers immediately attack you.  I was killed more often using the shotgun than using the Type 100 or the .30 belt-fed machine gun--whose name just eluded me.&lt;br /&gt;
&lt;br /&gt;
:::As for COD6:MW2, I have yet to run into the 1897.  With so many high tech weapons (and the bewildering array of Russian weapons in the Sgt Roach and Pvt Ramirez sections), why bother with such an obsolete weapon given the effectiveness of the ASC45 (?) that's standard issue for Rangers &amp;amp; Special Forces, esp when there are smg/shotgun combos available.  Or the incredible arsenal in Makarov's safe house?&lt;br /&gt;
&lt;br /&gt;
:::[[User:Newsjunkie356|Newsjunkie356]] 23:58, 9 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: It's not an 1897, it's an 1887, being lever-action not pump-action. That and it's styled after the Terminator 2 shotgun anyway.[[User:The Wierd It|The Wierd It]] 09:03, 10 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bullet Types ==&lt;br /&gt;
What is this about the Tavor being loaded with FMJ's? Is this supposed to mean that along with choosing weapon attachments, we also get to choose bullet types? - [[User:Mythekal|Mythekal]]&lt;br /&gt;
&lt;br /&gt;
A bit too confusing now lol, I'm thinking it will just be a perk, because if im right fmj's give higher velocities, but i couldn't see how this would affect the game, in cod 4 all bullets moved at the same speeds?&lt;br /&gt;
&lt;br /&gt;
Where do you get the info that FMJ give higher velocities? just curious?&lt;br /&gt;
&lt;br /&gt;
What i understand is that FMJ are solid bullets and the only bullets &amp;quot;allowed&amp;quot; in warfare from the Hague Conventions.&lt;br /&gt;
&lt;br /&gt;
True, but but a &amp;quot;Black&amp;quot; operation such as this would hardly be concerned with the rules of &amp;quot;conventional warfare.&amp;quot; =P&lt;br /&gt;
&lt;br /&gt;
The Theory behind JHP (Jacketed Hollow Points) is that upon impact of the target the nose of the bullet mushrooms to a much larger size the then original diameter(caliber) of the bullet causing a larger wound channel and more &amp;quot;stopping power&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The downside to this is that since JHP expand during impact the force of the bullet is dispersed over a larger area on the target making these bullets less likely to pierce body armor, also some HP bullets give certain firearms trouble when cycling this ammo. my 1911 for instance... =)&lt;br /&gt;
&lt;br /&gt;
Your 1911's feeding of hollow point has to do with the type of 1911 usually. Different kinds of feeding ramps I'm told. My series 70 Gold cup has the same problem but my Springfield TRP feeds just fine.&lt;br /&gt;
FMJ's moving at Higher velocities has to do with air drag, hollow points would create more of it. As others have said hope this helps, and by all means correct me if I'm wrong.&lt;br /&gt;
&lt;br /&gt;
But basically all bullets work well for their intended applications. its just that in this day and age there are so many options for a person to use its just matching the bullet to the task. Hunting, Target, Match, Self-defense, Low recoil or &amp;quot;Cowboy&amp;quot; Loads, Plinking. Its endless. -Furious Oyster (feel free to expand or remove if incorrect or unnecessary, just trying to help)&lt;br /&gt;
&lt;br /&gt;
well... I didn't exactly want a bullet discussion, i was just wondering how this would affect the game, like if infinity ward would make it horrible and make stuff like hollow points do something like 4 times damage but only go as far as a &amp;quot;Call of Duty Shotgun&amp;quot;. - [[User:Mythekal|Mythekal]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Where do you get the info that FMJ give higher velocities? just curious?&amp;quot;- I just read alot on firearms :P but i remember coming across it?&lt;br /&gt;
&lt;br /&gt;
As far as i know there is an international convention that bans the use of hollow point bullets and other expanding bullets for millitary purposes.&lt;br /&gt;
&lt;br /&gt;
:That would be the Hague Convention. But from what I understand, it bans their use against ''state-employed combatants'' only, leaving them fair game for counter-terrorism ops and the like. [[User:Spartan198|Spartan198]] 02:47, 22 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
FMJs could be like the perk &amp;quot;Deep Impact&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
They are an attachment for the guns that gives them a little extra damage and better penetration through walls too.&lt;br /&gt;
&lt;br /&gt;
== Extended Magazines Attachments ==&lt;br /&gt;
Thought it was pretty cool, but will it be like a drum mag or something like bandolier, what ever it is i hope it applies to assault rifles.&lt;br /&gt;
 &lt;br /&gt;
[[Image:Ump45em.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
:Could be a dual mag clip, so you can reload faster. [[User:M14fanboy|M14fanboy]] 00:35, 7 September 2009 (UTC)&lt;br /&gt;
:: Magazine dammit!-[[User:Oliveira|Oliveira]] 21:11, 7 September 2009 (UTC)&lt;br /&gt;
He said a clip that holds two magazines together for a speedier reload - Mythekal&lt;br /&gt;
:::Huh. i never heard of that before. Good point, Mythekal.&lt;br /&gt;
&lt;br /&gt;
Lol its still a mag Mythekal!&lt;br /&gt;
&lt;br /&gt;
its usually just a metal or plastic part that latches to both mags allowing you to just pull out the used one move it to the left and reinsert the fresh mag... Some times its just a piece of tape. Google AR-15 mag couplers or something. -Furious Oyster (Sorry miss read it)&lt;br /&gt;
&lt;br /&gt;
I knew what a dual mag clip is, i was merely trying to explain it to who ever thought that M14Fan said &amp;quot;Clip&amp;quot; instead of Magazine. And here is a picture to avoid further confusion. -[[User:Mythekal|Mythekal]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Dual_Mag_clamp.jpg‎|200px]]&lt;br /&gt;
&lt;br /&gt;
There better be an attachment like this for the AA-12, cause its gonna get really annoying reloading that lousy 8-shot magazine every five seconds after unloading on someone lol-ArmoredMason619&lt;br /&gt;
&lt;br /&gt;
Apparently the extended mags are exactly what you think. They take the standard magazines of any gun and just add like 10 more rounds to it. I don't know about the reload animation, but most likely it's the same. [[User:Excalibur01|Excalibur01]] 17:39, 22 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
the extended mags look exactly the same and reload the same they've just got more rounds- red raindog&lt;br /&gt;
&lt;br /&gt;
==Barret .50== &lt;br /&gt;
&lt;br /&gt;
At the end of the Flag Runner video FourZeroTwo has a Barret M82. May not be, but it looks like one and sounds like one, it's a little blurry so i wasn't sure? -Final Tsurugi&lt;br /&gt;
&lt;br /&gt;
It looks like a Barrett XM500 - Mythekal&lt;br /&gt;
&lt;br /&gt;
How did i not notice that, actually might be a Barrett M99? - Final Tsurugi&lt;br /&gt;
&lt;br /&gt;
:Or it could be the M107, the updated M82. ][[User:M14fanboy|M14fanboy] 01:52, 6 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
It wasnt the M99 because it was firing semi-automatically, and from the angle, the magazine was not visible, so i assume it was a bullpup - Mythekal&lt;br /&gt;
&lt;br /&gt;
It is a Barret M82/M107, if you pause the video at the right moment you can see the magazine in front of the grip, i actually got excited to think we might have a bull-pup sniper in Modern Warfare 2 :P -Final Tsurugi&lt;br /&gt;
&lt;br /&gt;
Nope. Youre all wrong, I mean you got the .50BMG part right, but its actually an Accuracy International AS50. Come on guys I cant be the only one who noticed that-Kellers357&lt;br /&gt;
I'm almost positive that it is not an AI. It is just a M107 [[User:mythekal|mythekal]]&lt;br /&gt;
&lt;br /&gt;
Most definitely a Barret 82/M107. [[User:Spartan198|Spartan198]] 02:49, 22 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
It is an M82A1, just like in COD4. M107's actually larger than the M82, but has less recoil because of its internal design. --[[User:Frostbite249|Frostbite249]] 13:42, 6 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Brazillian Militia? ==&lt;br /&gt;
&lt;br /&gt;
They better make the main character waste the militia alongside the Brazilian Army or the [http://en.wikipedia.org/wiki/Batalhão_de_Operações_Policiais_Especiais BOPE] or I am not buying it.-[[User:Oliveira|Oliveira]] 19:07, 14 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I actually like that causal outfit the militia wear :)&lt;br /&gt;
::Me too. I never seen a Brazilian wear a 1980s Miami Vice style flower shirt, but i do like how they have militia wearing Brazilian football team shirts. Makes it more realistic. I like the flower shirts though. They are cheesy as hell. It fits the game. Also, Please sign your posts.-[[User:Oliveira|Oliveira]] 21:14, 7 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah Miami vice ftw :) --[[User:Final Tsurugi|Final Tsurugi]] 21:50, 9 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Taskforce 141 = Rainbow Six ==&lt;br /&gt;
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A multinational commando unit? The moment I read that, I immediately thought Rainbow and well we really can't complain what kinds of weapons these guys uses since they are a fictional unit like Rainbow so they can use whatever they want. [[User:Excalibur01|Excalibur01]] 21:18, 5 June 2009 (UTC)&lt;br /&gt;
:I was expecting the task forece to be from the UN. That would be cool.-[[User:Oliveira|Oliveira]] 21:35, 5 June 2009 (UTC)&lt;br /&gt;
::But if they say they are are UN taskforce makes the team sound kinda...pointless Like the UN does anything. [[User:Excalibur01|Excalibur01]] 21:39, 5 June 2009 (UTC)&lt;br /&gt;
:::I though Rainbow Six was a UN Task Force? Anyway, a movie or televison series about a UN Uber badass task force that were formed to catch international criminals would be really cool. The problem with the UN is that they try to be neutral and being neutral doesn't do anything. The UN should be reformed to be more of a International police that works against international criminals and make international laws.-[[User:Oliveira|Oliveira]] 21:50, 5 June 2009 (UTC)&lt;br /&gt;
I like the UN the way it is. What you're talking about sounds like the first step to a totalitarian society.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
:What i'm talking about is stuff like Resolution 84. I also like the UN the way it is but, they fail at quick responses to genocide such as the Rwandan Genocide in 1994.-[[User:Oliveira|Oliveira]] 16:00, 10 June 2009 (UTC)&lt;br /&gt;
In general they fail at mostly any response. They just don't have the power to back up their enforcement of peace. Any peace keeping force with too much power can be oppressive. Who will keep the peace keepers in check when they're suppose to keep us in check? Quite the dilemma. I just don't think the idea of the U.N. or anything similar can work.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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:The United States shall keep the UN in check, without US, there is no UN. They need us more than we need them. It might seem like typical arrogant American mentality, but from how things are, the US has more indirect influence and handle over the entire world. We are the world's insurance policy, the self proclaimed enforcer, guardian, peacekeeping super power despite all our internal problems with crime, money and other things, but because of our population and how relatively young our nation is, the intense diversity in culture and believes keeps us in check. [[User:Excalibur01|Excalibur01]] 03:07, 14 June 2009 (UTC)&lt;br /&gt;
::...and this is why the rest of the world laughs at you. The UN uses the US for two things: money and muscle. If we need a billion dollars-worth of hardware and a couple of divisions of witless jocks to drive it around, you're who we go to. The two hardest things about a UN mission are coming up with a spin which makes the Yanks feel self-important and translating your orders from French to American English.&lt;br /&gt;
::The Problem is when someone like Bush Jr. comes up and     s everything up. Could you imagine having someone like him being President of The United States during the Cold War? Anyway, The UN did have a really good quick response to the North Korean invasion of South Korea. We almost had North Korea. If weren't for the goddamm chinese.-[[User:Oliveira|Oliveira]] 15:19, 14 June 2009 (UTC)&lt;br /&gt;
: Yeah if it weren't for them all this Kim Jong Il shit wouldn't be happening and we wouldn't be about to go to war in Korea-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 18:57, 1 July 2009 (UTC)&lt;br /&gt;
::Hey Smith, if someone is at fault for not winning the Korean War and not having only one Korea, is Mao. Truman also kinda     ed up by telling the 7th Fleet to enter the Taiwan Straits.&lt;br /&gt;
:::Um, Task Force 141 is a play on Task Force 121, which in real life is a (dare I say) black ops verison of JSOC. -[[User:The Winchester|The Winchester]]&lt;br /&gt;
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I think the Task Force 141 is referring to Task Force 145 in reality. Task Force 145 is a joint force combining US and UK special forces&lt;br /&gt;
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Task Force 121 was in no way a Black Ops Unit. It was, as 145 is, a multinational military unit assigned dircetly to counter-terrorism. Task Force 121 no longer exists it is now known as 145, which is what Task Force 141 in the game is based off of.&lt;br /&gt;
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team rainbow was made to combat terrorism the old commander of ranbow is was a navy seal and a cia agent. he is the guy in clear and present danger is his name mr. clark.&lt;br /&gt;
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Yeah that's from the original book, Rainbow Six. The games are all based around it. He was and Ex-SEAL who was recruited by the CIA and became an Operator[a Spy, if you wanna be movie technical.]. His name was John Clark.&lt;br /&gt;
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:My Rainbow Six history isn't what it used to be, but I'm pretty sure John Clark was just the director of Rainbow and didn't do much field work (most of which was left to Ding Chavez, at least until the Vegas games when he was promoted to Six and Logan and Bishop were brought into the picture). [[User:Spartan198|Spartan198]] 09:34, 4 December 2009 (UTC)&lt;br /&gt;
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True, he didn't do much feild. About all he did in the basis of feild work was at the end of the novel where they hunt down the Bio-terrorist's and chase them to their secondary base in Brazil. He run's the show basically as Feild Commander.&lt;br /&gt;
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Task Force 141 in-game is made-up of an unknown amount of countries military. The three that you can definately tell are, U.S. Military, British S.A.S., and Australian S.A.S.&lt;br /&gt;
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== FAL Please ==&lt;br /&gt;
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I know one of the screenshots show's what appears to be an MD-2, but I still wanan see a FAL in MW2. I'm getting annoyed by G36Cs and M16s and G3KA4s in all these games. The FAL was a true combat rifle, and I do has want (sorry for net speak)--[[User:M14fanboy|M14fanboy]] 20:57, 26 June 2009 (UTC)&lt;br /&gt;
: I absolutely agree with the above statement-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 21:02, 26 June 2009 (UTC)&lt;br /&gt;
::Me too but, the MD-2 is good enough for me. And it is Brazilian! That makes me proud of being Brazilian.-[[User:Oliveira|Oliveira]] 21:28, 26 June 2009 (UTC)&lt;br /&gt;
: I like the Imbel also, its a pretty solid gun-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 21:57, 26 June 2009 (UTC)&lt;br /&gt;
::Which Imbel? Imbel is the manufacturer.-[[User:Oliveira|Oliveira]] 21:58, 26 June 2009 (UTC)&lt;br /&gt;
:Their FAL copy with the fixed stock (it's the only one I've held)-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 22:11, 26 June 2009 (UTC)&lt;br /&gt;
::Those are just called FN FALs.-[[User:Oliveira|Oliveira]] 22:16, 26 June 2009 (UTC)&lt;br /&gt;
:::The Imbel is great and all, but the FAL is a solid 7.62 rifle. Also, I noticed they're using the AUG A1, not A3 for MW2. I'm pleased with that as the original AUG model was always my favorite.--[[User:M14fanboy|M14fanboy]] 22:08, 26 June &lt;br /&gt;
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== TDI &amp;quot;Kriss&amp;quot; ==&lt;br /&gt;
I know the Kriss is going to be hyped in MW2, as its a powerful .45 ACP SMG that has virtually no recoil and great accuracy. But the guys at IW won't let such a perfect gun into multiplayer, because it'll turn into a noob weapon fast. My bet's on that they purposely change one of it's stats to make it more balanced. Any guesses on what they'll take away from it? My bet is make it less powerful.--[[User:M14fanboy|M14fanboy]] 16:17, 28 June 2009 (UTC)&lt;br /&gt;
:There IS recoil in the Kriss. Every gun has recoil.-[[User:Oliveira|Oliveira]] 16:20, 28 June 2009 (UTC)&lt;br /&gt;
::True, but it varies what the recoil force actually ''does'' and how much of it the user feels; the recoil has to go somewhere, but it can be towards things like fighting the gun's own muzzle climb by shoving a weight downwards [as with the Kriss], stopping a barrel that's moving forwards [as with the XM307 / XM312], or quite a number of other things. The general idea is that the Kriss has very light felt recoil for its weight [less than half the weight of a Thompson] because of the novel operating system. And I imagine they'll either limit the magazine, turn it into a peashooter or make it horribly inaccurate. [[User:Tim|Tim]] 02:04, 29 June 2009 (UTC)&lt;br /&gt;
:::Or Infinity Ward could make the Kriss a Kicking Rad gun that you will get when you reach the highest level. An all around gun.-[[User:Oliveira|Oliveira]] 02:16, 29 June 2009 (UTC)&lt;br /&gt;
::::What about the Rate of Fire? i don't remember if the Kriss had a high R.O.F. or not&lt;br /&gt;
:::::From the Future Weapons video I watched on the Kriss, it seems to have an average MP5 like rate of fire. But if IW does let the Kriss go all out, it'll be revenge of the pwned when people get a hold of it. Take that noob tubers! Have some .45 slugs in the face!--[[User:M14fanboy|M14fanboy]] 16:27, 1 July 2009 (UTC)&lt;br /&gt;
::Hey man, the noob tube is awesome.-[[User:Oliveira|Oliveira]] 16:36, 1 July 2009 (UTC)&lt;br /&gt;
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::People who hates tubers are just gamers. Sure I get        off when I get hit in the face by an M203, but hell, I use one too. It's a very good field weapon. In combat, there is no such thing as cheap shot. There's hit and miss. Even in games, if you killed a guy, it's a kill, doesn't matter how you did it, unless you used cheats, but I use the M203 all the time, and 2 shells is what you get in multiplayer, so quit complaining, those on the recieving end of my tube. Now the P90 was a widely used gun for noobs cause of it's high ROF and mag capacity and with the slight of hand perk, you can reload the         faster than you could in real life[[User:Excalibur01|Excalibur01]] 06:04, 3 July 2009 (UTC)&lt;br /&gt;
:::People who complain about tubes in modern games don't remember the days of real noob-tubes, back when the 203 was your alt fire, had realistically-sized splash and had a zero arming distance, and a newbie could easily end a game with a positive score just by firing it point-blank whenever they had more than one person in front of them. [[User:Vangelis|Vangelis]] 07:23, 7 July 2009 (UTC)&lt;br /&gt;
I agree i just hate the loss of a perk its better than juggernaut.--[[User:Panther61DC08|Panther61DC08]] 20:02, 15 July 2009 (UTC)&lt;br /&gt;
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::ANYTHING is better then juggernaut man. And yeah, I use the M203 from time to time, but people who use it constantly should really just go sit down.--[[User:M14fanboy|M14fanboy]] 18:13, 20 July 2009 (UTC)&lt;br /&gt;
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Most online gamers are idiots who most likely don't know the difference between a bullet and a bolt carrier, so they're going to label anyone who kills them a [insert gun name here] noob. If you kill them with an M4, you're an M4 noob. If you kill them with a P90, you're a P90 noob. If you kill them with a shotgun, you're a shotgun noob. It never ends. The point of playing a game is to have fun, so I'm gonna use what I like to use (including the 203) regardless of what everyone else thinks about it. If I nail some tit in the face with a 40 mike-mike, they can whine and cry &amp;quot;noob tuber&amp;quot; all f'n day, it isn't going to change that I put a 40 mike-mike into their face. Only thing about me is that I can do it from a block away (an in-game block, I mean), rather than at point blank. [[User:Spartan198|Spartan198]]&lt;br /&gt;
:I have a Class that it's specialty is to piss people off. Yes, i am a asshole. BUT, i am a professional asshole.-[[User:Oliveira|Oliveira]] 23:01, 27 July 2009 (UTC)&lt;br /&gt;
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:As far as the Kriss goes they sure as hell have never fired it (which disappoints me that they put all these exotic weapons in that they really havent touched... in COD4 they actually fired most of the weapons and that gave it a level of authenticity) so i dont think they'll pay attention to the fact that it takes most of the recoil for you. when you fire it youll probably be shooting all over the place with heavy recoil -Mandaloin&lt;br /&gt;
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::Well looky here, an icon for picking up a &amp;quot;FAL Red Dot sight&amp;quot; In the Multiplayer trailer. There is a god, because the FN FAL has finally made it into an awesome game![[User:M14fanboy|M14fanboy]] 05:36, 19 August 2009 (UTC)&lt;br /&gt;
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The Kriss does seem to have a comparably short barrel to the UMP. IW could lower the damage due to the lower velocity? not sure what barrel length is ideal for .45ACP but I just thought that could be used as a reason to balance? that and the Kriss only uses the .45 Glock pistol mags correct? so maybe your attachment is an extended mag to help compete? -FuriousOyster&lt;br /&gt;
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:From what we've seen, the Kriss in MW2 is already being used with the experimental 26 round magazine currently being developed for the gun. As for barrel length, it's on par with the UMP, plus its shorter overall. Who knows, maybe IW will just make the Kriss what it is in real life, a hard and precise hitting sub machine gun. [[User:M14fanboy|M14fanboy]] 01:51, 6 September 2009 (UTC)&lt;br /&gt;
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Apparently IW got the Kriss right on how controllable it is when firing on full auto. It doesn't go all over the place. [[User:Excalibur01|Excalibur01]] 17:50, 22 November 2009 (UTC)&lt;br /&gt;
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:The Vector is stunningly good. A bit down on power, but accurate and it can handle it's high ROF. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:Been unlocking the attachments for the Vector and it is kind of nerf on the power. It's really not the strong, but has a high rate of fire and accuracy [[User:Excalibur01|Excalibur01]] 16:52, 4 December 2009 (UTC)&lt;br /&gt;
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==FN P90==&lt;br /&gt;
Why haven't anyone added the P90? It has been confirmed and in the E3 trailer there was a pickup icon for the P90 and it said &amp;quot;Press # to ick up P90&amp;quot;&lt;br /&gt;
:Did you miss [http://www.imfdb.org/index.php/Modern_Warfare_2#FN_P90TR this?]-[[User:Oliveira|Oliveira]] 16:32, 2 July 2009 (UTC)&lt;br /&gt;
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== Re-added ==&lt;br /&gt;
Hey evryone Activision has decided to re-add the Call of Duty prefix back to the Modern Warfare 2 title making the game now being called: Call of Duty: Modern Warfare 2, instead of just Modern Warfare 2? Actvision added the Call of Duty prefix because of the lowered awareness of the Call of Duty series [[User:Drjuki|Drjuki]] 17:16, 13 July 2009 (UTC)&lt;br /&gt;
:So we're changing the name again on this site? [[User:Excalibur01|Excalibur01]] 17:42, 14 July 2009 (UTC)&lt;br /&gt;
::The changing is not official yet. They're still calling the game &amp;quot;''Modern Warfare 2''&amp;quot; (source: [http://kotaku.com/5315981/infinity-ward-talks-modern-warfare-2-43-stories-up]). In fact, nobody at Activision or Infinty Ward ever called the game &amp;quot;''Call of Duty: Modern Warfare 2''&amp;quot;, search any quotes you want. Also, the hardened and prestiges editions (collector versions) don't have &amp;quot;''Call of Duty''&amp;quot; on their boxes.--[[User:PhantomT1412|PhantomT1412]] 14:40, 18 July 2009 (UTC)&lt;br /&gt;
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i luv p-90 its awesome. i'v been playing modern warefare for one week now and what i did was i got bling pro(allows you to chose 2 perks) and i took a p-90 and put akimbo and rapid fire. its CRAZY. whenever your in close quarters with that combo, your invincibal.&lt;br /&gt;
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-evilmidget25&lt;br /&gt;
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ps il be online soon, its been three months and ill be back on chrismas&lt;br /&gt;
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== Walther WA2000 ==&lt;br /&gt;
Does someone has an ingame picture of this game, because I doubt its presence in the game. And there is no use for a weapon to be listed if there is no proof.--[[User:PhantomT1412|PhantomT1412]] 17:18, 18 July 2009 (UTC)&lt;br /&gt;
:I strongly concur with Phantom. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 17:16, 25 July 2009 (UTC)&lt;br /&gt;
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&amp;quot;People, it's there in-game. Not in any of the missions I've seen, but I use it all the time in Spec-ops, Then gilly suited russians try to kill me with it when I play the chernobyl mission. there is a Frowny Face sticker on the inside of the scope cover. Very funny!&amp;quot; -Camden&lt;br /&gt;
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Only a hundred-something were ever made. just saying [[SargeOverkill]]&lt;br /&gt;
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== Behold, a really, really silly bundle: ==&lt;br /&gt;
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http://www.computerandvideogames.com/article.php?id=219720&lt;br /&gt;
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I can understand doing that for something like a ''Splinter Cell'' bundle (sorta), but... [[User:Vangelis|Vangelis]] 08:42, 19 July 2009 (UTC)&lt;br /&gt;
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:I'm so getting that... [[User:Spartan198|Spartan198]]&lt;br /&gt;
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NVG's that max out to 50 feet, failll&lt;br /&gt;
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:*facedesk* Behold, NVGs for less then 200 with a $70 game and art book, Who wants to bet those are made by a company who's name you can't pronounce and is based in a country that rhymes with Dina? Anyhow, I already pre-ordered the standard game, I don't need fancy art books and hard cases and crappy NVGs, I just want what may be the best FPS ever created, period. [[User:M14fanboy|M14fanboy]] 01:48, 6 September 2009 (UTC)&lt;br /&gt;
::You just call that game the best FPS ever created? You tried using a shotgun? The guys who made it know nothing of shotguns and the fact that you can't change firing modes, and that if you don't use the sights you can't hit the broad side of a barn even if you put the barrel against it! --[[User:T.H.M.Christensen|T.H.M.Christensen]] 02:20, 5 December 2010 (UTC)&lt;br /&gt;
::I'm don't want the nod to use, I just want them as a bad-@$$ display for the living room. [[User:Spartan198|Spartan198]]&lt;br /&gt;
:::And they actually function pretty well. I can make out the stop sign at the entrance to the complex I live in, and it's quite a bit further away than 50 feet. [[User:Spartan198|Spartan198]] 07:13, 5 March 2010 (UTC)&lt;br /&gt;
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== Cover Restoration ==&lt;br /&gt;
Does anyone have any unique or expensive software to put this image on the front page?&lt;br /&gt;
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[[Image:Modern Warfare 2 Cover.jpg|thumb|left|200px|Original]]&lt;br /&gt;
[[Image:Modern Warfare 2 Final.jpg|thumb|none|350px|The best I could do.]]&lt;br /&gt;
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It's not the standard edition box.--[[User:PhantomT1412|PhantomT1412]] 15:06, 19 July 2009 (UTC)&lt;br /&gt;
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== SPAS-12? ==&lt;br /&gt;
Do you think this shotgun is a SPAS-12? Since we were shown that there is one in this level during a gameplay demo, it could be possible.&lt;br /&gt;
[[Image:MW2shotgunspa.jpg|thumb|none|400px|]]&lt;br /&gt;
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its a FAMAS- the folded bipod&lt;br /&gt;
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:Nope, it's a WA2000&lt;br /&gt;
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::The Walther WA2000 has a &amp;quot;skeletal&amp;quot; look to it and is a bolt-action sniper rifle. This image shows the weapon having a pump gauge at the bottom, meaning that it must be some sort of shotgun, as opposed to the WA2000's bolt-action. &amp;lt;s&amp;gt;Besides, I may be mistaken since I don't pay much attention to the FAMAS, but the last time I checked, the FAMAS didn't have a folding stock.&amp;lt;/s&amp;gt; --[[User:Blemo|Blemo]] 04:44, 23 July 2009 (UTC)&lt;br /&gt;
:::Sorry, I didn't see that you meant &amp;quot;bipod&amp;quot;, not &amp;quot;stock&amp;quot;. I don't see the point in the FAMAS having one of those, either. --[[User:Blemo|Blemo]] 04:45, 23 July 2009 (UTC)&lt;br /&gt;
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It's not a shotgun, the &amp;quot;handgrip&amp;quot; is too long to be a pump like you were saying, i agree with the fact that it is a WA2000, it has the same front end and flash hider as the walther. By the way, the walther can be either semi or bolt action.&lt;br /&gt;
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yeah i think its a Wa200 too, you can even see a fat ol' scope and a bipod on it. look real close for the scope.&lt;br /&gt;
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Now that I think about it, it looks more of a WA200, if not a SPAS-12, and it is definitely not a FAMAS. And please, fellas, sign your edits. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 17:19, 25 July 2009 (UTC)&lt;br /&gt;
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==M4==&lt;br /&gt;
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The M4 used in the game had been confirmed as a Bushmaster M4. According to one of the guys working on MW2 he has told in the Call of Duty wikia that the M4 is a Bushmaster M4.... Could someone add that??&lt;br /&gt;
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:wheres the proof?&lt;br /&gt;
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::As of now, nothing can be added to the main article since there are no sources or evidence that provide the actual facts. Do you happen to have a link of the official statement? I think what he means is that the M4 (when mounted with sights or scopes) looks like a Bushmaster ORC (Optics-Ready Carbine), since it's rear and front sights are already removed. But just because it looks like it doesn't mean it has to be a Bushmaster. And again, guys, please sign your edits. Cheers, --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 21:51, 6 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The M4 IS a Bushmaster! And proof is right here on IMFDB! I took this from the pic of Soap and enlarged it.&lt;br /&gt;
&lt;br /&gt;
http://i294.photobucket.com/albums/mm97/SpartanWarrior198/Soap_Bushmaster_M4.jpg&lt;br /&gt;
&lt;br /&gt;
Snake logo on the mag well is Bushmaster's. [[User:Spartan198|Spartan198]] 12:48, 8 September 2009 (UTC)&lt;br /&gt;
:And I just noticed Soap is wearing US Army UCP, as well... [[User:Spartan198|Spartan198]]&lt;br /&gt;
&lt;br /&gt;
:So what? In this fictional universe, Bushmaster makes all the M4s? [[User:Excalibur01|Excalibur01]] 17:28, 11 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Well, true, but this is a video game set in the near future. It could very well be possible that Bushmaster took over M4 production from Colt (since their exclusivity agreement expired back in June) in the Modern Warfare world.[[User:Spartan198|Spartan198]] 12:07, 14 September 2009 (UTC)&lt;br /&gt;
::And I doubt IW would put two or more different identical &amp;quot;M4s&amp;quot; in the game. I can see an M4 and HK416 or REC7 put side-by-side in the game because there are some slight external differences (and caliber increase in the case of the REC7), but there'd be no point in having separate Colt and Bushmaster M4s, both virtually identical externally, at the same time. But then again the still above could very well be just promotional with a Bushmaster put in because it's all they had available to model. But we'll find out for sure Nov. 10th... [[User:Spartan198|Spartan198]] 01:45, 16 September 2009 (UTC)&lt;br /&gt;
:::Hmm... Bushmaster may have used the Call of Duty franchise to advertise for their weapons, as seen on the lower receiver of the M4. Maybe likely, maybe not; but it is a possibility. Cheers, --{{User:Blemo/Sig}}&lt;br /&gt;
::::HK did it with R6, so why can't Bushmaster do it with MW2? [[User:Spartan198|Spartan198]] 04:37, 25 October 2009 (UTC)&lt;br /&gt;
:: Whats with all the reflex sights, they do that in way to many games, if you look at the weaponry issued to SOF in america, they all use Aimpoints, ACOGs or Eo-Tec's so why do game designers feel the need to put in Reflex. every SWAT department in america has EO-Tecs on their M4s not a reflex sight.&lt;br /&gt;
::::It is only in this picture that the Bushmaster snake logo is present. In-game, the model has a horse on the lower receiver, similar to Colt's &amp;quot;prancing pony&amp;quot; logo. --{{User:Blemo/Sig}}&lt;br /&gt;
&lt;br /&gt;
==Winchester 1887==&lt;br /&gt;
&lt;br /&gt;
No way this is a winchester 1887, you have to out of your mind to think that.&lt;br /&gt;
http://www.imfdb.org/index.php/Image:MW2Winch1887.jpg&lt;br /&gt;
http://www.imfdb.org/index.php/Image:Winchester1887shotgun.jpg&lt;br /&gt;
&lt;br /&gt;
yeah dude there's one in there, it must be like a cheat code to get it but there is a picture.&lt;br /&gt;
&lt;br /&gt;
I dought you need a cheat code to get it as the enemy you can kill and take their weapons have it. &lt;br /&gt;
Also it could be the Chinese copy.&lt;br /&gt;
--[[User:Jake zergling|Jake zergling]] 23:40, 29 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
There was a ''Public Ennemies'' version of the weapon which was closer to the one in the screenshot, but it has been deleted.--[[User:PhantomT1412|PhantomT1412]] 22:16, 31 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think it would be peculiar to have the old lever shotgun in MW2, but definitely a cool choice of gun. It may not be the fastest or most powerful, but it has nostalgia and cool to it. [[User:M14fanboy|M14fanboy]] 18:13, 23 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
It could be like the Stg-44 from COD4, a retro weapon. &lt;br /&gt;
It was called MP44 in Cod4 not Stg-44 that was in W@W just trying to help. -FuriousOyste&lt;br /&gt;
: The MP44/StG-44 was only in CoD4 as a nod to the other games in the franchise which are all set during WW2. [[User:The Wierd It|The Wierd It]] 21:41, 30 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Maybe you can unlock Price's mustache as a nod to his awesomely awesome mustache from MW1? =D -FuriousOyster&lt;br /&gt;
&lt;br /&gt;
Since IW seem to be going along the &amp;quot;fun&amp;quot; route while still sticking to a semi-realism point of view, it's probably safe to assume this was added as a &amp;quot;fun gun&amp;quot;. It's likely with the recent videos of the &amp;quot;Flag Runner&amp;quot; and the addition of throwing knives there adding weapons that no serious soldier would use in direct combat but would be awesome to use a video game multiplayer match. It's possible they added it as a reference to Terminator 2, I wonder if they'll add the M79 and a portable minigun... [[User:Draco122|Draco122]] 14:11, 02 September 2009 (UTC)&lt;br /&gt;
:There should be two reload animations. The first one you reload normally but in the second one you reload like the T-600, With one goddamm hand.-[[User:Oliveira|Oliveira]] 17:05, 3 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::That was only chambering fresh rounds, not reloading it, but I see your poit. Either way though, having an old school lever action shotty will surely make things, uh, interesting? And throwing knives will just attract goddamn ninjas. [[User:M14fanboy|M14fanboy]] 01:46, 6 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Ninjas that I'll gladly lay waste to in MP. [[User:Spartan198|Spartan198]] 12:02, 8 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Amen to that man, they can throw all the knives they want, but that won't stop them from taking a burst of FAL rounds in the chest. [[User:M14fanboy|M14fanboy]] 23:55, 26 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Good luck getting a burst out of your FAL --[[User:Captain Snikt|Captain Snikt]] 05:50, 12 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Those who live by the sword get shot by the ones who don't&amp;quot;. Ninja's were cowards anyways. They retreated rather than fought most of the time-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 00:05, 27 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Not to mention that was against bows and arrows, not automatic rifles. [[User:M14fanboy|M14fanboy]] 18:14, 5 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
for the reload animations I think the shells are being loaded in to the barrel!!&lt;br /&gt;
&lt;br /&gt;
:No my friend, thats just how you load a lever shotgun. The tube you load the shells in to is the magazine, and the tube below it is where they eject from when you cock the gun after a shot. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
== Don't debate on the articles ==&lt;br /&gt;
&lt;br /&gt;
Stop debating on the page do it in here that's what it is for.&lt;br /&gt;
--[[User:Jake zergling|Jake zergling]] 23:40, 29 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I am confused you say not to debate here but then you say to debate here. I am new to this.&lt;br /&gt;
::Jake, can you speak english?-[[User:Oliveira|Oliveira]] 00:25, 30 July 2009 (UTC)&lt;br /&gt;
:::I mean don't debate on the main page with the articles it clutters it.--[[User:Jake zergling|Jake zergling]] 05:33, 30 July 2009 (UTC)&lt;br /&gt;
::::What Jake means, is that to hold all disputes, comments, and debates on the discussion (talk) page, instead of the article itself. The page you are looking at is the talk page and you should type any comments on this page. If you look at the top, there are seven tabs (varies on your status and monobook of the wiki), but for more users, it says, &amp;quot;page, discussion, edit, +, history, move, &amp;amp; watch&amp;quot;. Make sure the &amp;quot;discussion&amp;quot; tab is pressed before you make your edit. Typing in the tab that says &amp;quot;page&amp;quot; makes the article look unprofessional and a hassle to read. Cheers, --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 21:49, 6 August 2009 (UTC)&lt;br /&gt;
:::::I'll move all the discussion here...--[[User:PhantomT1412|PhantomT1412]] 13:50, 27 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Glock ==&lt;br /&gt;
The GameTrailers Analysis states that it is a [[Glock#Glock 22|Glock 22]], but this is unconfirmed. It could be a [[Glock#Glock 18|Glock 18]] since in the video demo shown at the E3 conference, it fires fully automatically. &lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|400px|[[Glock#Glock 18|Glock 18]] - 9x19mm. This model has compensator cuts on the slide and barrel to reduce muzzle climb while firing]]&lt;br /&gt;
[[Image:MW2Glock.jpg|thumb|none|400px|A [[Glock]] fired by &amp;quot;Roach&amp;quot; on a snowmobile in Mission &amp;quot;Cliffhangar&amp;quot;. Note olive-drab frame.]]&lt;br /&gt;
[[Image:MW2SpOpGlock.jpg|thumb|none|300px|This US special ops has a olive-drab framed Glock in his thigh holster (barely off-shot).]]&lt;br /&gt;
&lt;br /&gt;
*An interesting note is that the Glock fires dramatically slower than a Glock 18 or other converted Glocks. The Glock from the video's rate of fire is only around 600-700 RPM, where as a real Automatic Glock fires around 1100+ RPM  -- Mythekal&lt;br /&gt;
&lt;br /&gt;
:The guy COULD just be firing in semi VERY fast so that it seems like it's full auto. A lot of the handguns in COD4 if you tap the trigger in quick successions, it seems almost full auto [[User:Excalibur01|Excalibur01]] 04:45, 4 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Who ever put the screenshot on the page forgot to remind that the frame color is (tan) &amp;quot;Olive Drab&amp;quot;. Glock 18's did not have this color available. Glock 22's just came out with this color somewhere in 2008. Of course I still wouldn't rule out it could be a Glock 18 with a replaced frame. But the writers probably wanted to put a new FBI (.40S&amp;amp;W) caliber into their Video Game arsenal.&lt;br /&gt;
&lt;br /&gt;
:::Not to disagree with you, I mean, you strike a really good point, but I've seen video game companies butcher their weapons into having colors or functions that they don't even have in the first place. Perhaps this is the case, although highly unlikely. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 17:08, 25 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Not sure if anybody noticed, but the G18s in game does not have a selector switch - JanG&lt;br /&gt;
&lt;br /&gt;
The Glock 18 can come with OD frames http://www.teamglock.com/Glock-Buyers-Guide/Glock-18.htm&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K USP .45 ==&lt;br /&gt;
Shown in a stage demo for GameSpot, Roach wields it with a knife at the same time. There is a similar technique where you do this with a flashlight. If someone would care to name it please do as I forgot for the moment.&lt;br /&gt;
&lt;br /&gt;
*Take your pick from CQC, CQB, Combatives or Defendu. [[User:Dongs|Dongs]] 11:27, 7 June 2009 (UTC)&lt;br /&gt;
** The particular technique shown below with the support arm under the wrist of the main arm indexing the flashlight along the axis of  the barrel is called the Harris Method. In this case it's being done with a knife presumably because it looks cool.&lt;br /&gt;
*** It's actually done for CQC and not just cause it looks cool. A similar method to this is what Snake does on MGS.But he holds the Knife with the gun by the grips.Perhaps the Harries method is more comfortable than Snake's CQC method,so they made it that way.&lt;br /&gt;
**** &lt;br /&gt;
[[Image:HK-USP.jpg‎|thumb|none|300px|Heckler &amp;amp; Koch USP .45 ACP. Note the slightly longer barrel/slide and grip compared to the 9mm and .40 S&amp;amp;W models above.]]&lt;br /&gt;
[[Image:USP_with_knife.JPG|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
== Akimbo ==&lt;br /&gt;
&lt;br /&gt;
*Need some confirmation on this as I cant find any videos or images of this, supposedly the player is now able to Dual wield or go Akimbo with Pistols, particularly twin desert eagles were seen in a demonstration during a show off session to fans. &lt;br /&gt;
&lt;br /&gt;
This is one of the websites with this article:&lt;br /&gt;
http://www.bit-tech.net/news/gaming/2009/08/27/modern-warfare-2-has-guns-akimbo/1&lt;br /&gt;
&lt;br /&gt;
[[User:Draco122|Draco122]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:There was a screenshot of the Desert Eagle being held akimbo during a gameshow in Vegas (the name of which I forgot...) I'm not sure if it was already added to the article, but I'll take a look. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 04:10, 8 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Now Akimbo? I'm having less and less faith in this new game with most of these cliche shit added on. We got too many kinds of new guns enough to put Rainbow Six to shame, odd matches for people and prototype guns in wide use. This game went from pretty cool to up down cliche generic shooter. [[User:Excalibur01|Excalibur01]] 19:52, 8 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Leaked Video ==&lt;br /&gt;
&lt;br /&gt;
Found this video while searching the net on youtube. &lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=7FuwFT4p5hA&lt;br /&gt;
&lt;br /&gt;
At 1:28 there appears to be a new weapon, it looks like it says &amp;quot;Shotgun&amp;quot; but the video is low qaulity and I'm having a hard time finding out what it is? The icon image looks similar to that of a Saiga shotgun but I'm not sure. From the looks of it, the IMI Mini Uzi will be making a return.&lt;br /&gt;
&lt;br /&gt;
[[User:Draco122|Draco122]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2brazilshotgun.png]] I think it says (litterally) &amp;quot;FAL w/ Shotgun&amp;quot;... Shotgun attachment?!--[[User:PhantomT1412|PhantomT1412]] 18:23, 29 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
MASTERKEY! that would be awesome! on the other hand... COD4 shotguns were pretty pointless. so I doubt an even shorter barreled one would be worth it.&lt;br /&gt;
&lt;br /&gt;
:Yeah, there have been rumors of an under-slung shotgun attachment. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 04:30, 31 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::That does surely say FAL with Shotgun, as it matches the shape of the other FAL seen in a trailer, sweet! [[User:M14fanboy|M14fanboy]] 22:19, 1 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
also confirmed in game masterkey is avalible -scarecrow&lt;br /&gt;
&lt;br /&gt;
== Continuity Error(??) ==&lt;br /&gt;
&lt;br /&gt;
Perhaps, in the E3 Gameplay video, the Infinity Ward boyz made a continuity error. If you will, note that Roach is first seen using a USP .45, but later, on the snowmobile, he switches to a Glock 18/22/whatever. Just a thought.&lt;br /&gt;
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:Doubt it. games arn't that sloppy. Its probably given to you when you board the snowmobile because firing a semiautomatic weapon while you are going pretty fast wouldn't help much unless you have a very steady hand. better to have a wide spread than accuracy when you cant predict the enemy that well. [[user:5t3v0|5t3v0]]&lt;br /&gt;
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::Well apparently you are able to equip 3 weapons?, but that still wouldn't explain how he got that glock.&lt;br /&gt;
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:::What 5t3v0 says is true. Video game developers aren't that sloppy and I think that the publishers purposefully made this so-called &amp;quot;continuity error&amp;quot;. I think that the Glock is for use only for the snowmobile portion of the mission, since its high rate of fire (compared to the HK USP .45) is more ideal for tracking and shooting fast-moving vehicles. Many other video games during their vehicle missions use the same logic (i.e. a mounted machine gun on the snowmobile in [[007: Nightfire]]). --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 04:11, 8 September 2009 (UTC)&lt;br /&gt;
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::::There's one on each of the snowmobiles, There's a holster somewhere.&lt;br /&gt;
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Okay first of all, i know you know its just a game, so thats my first statement, and my second is, who says you cant have another holster on you, one on your thigh, one on your rig, or two on both your thighs? and then you either have access to it in the game or you dont, and we can all pretend like roach just doesnt want to use it until the snowmobile thing or something like that.&lt;br /&gt;
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== New mw video ==&lt;br /&gt;
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Gentlemen. http://www.youtube.com/watch?v=V4PMRFkx07g&lt;br /&gt;
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Damn, the MP5K Looks SWEET! And throwing knives? kick-ass!!! man as soon as this is released im disowning my copy of COD4.&lt;br /&gt;
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== Double Barrel Shotty ==&lt;br /&gt;
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According to the guys over at the COD Wiki, the Double barrel shotgun will make a return(from COD5), has anyone else seen this?&lt;br /&gt;
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* It's possible with the inclusion of other &amp;quot;fun&amp;quot; weapons like the Winchester M1887 and Throwing knives, but I'm not going to get my hopes up about it... [[User:Draco122|Draco122]] 14:18, 02 September 2009 (UTC)&lt;br /&gt;
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:Try not to include wiki as a source unless there's pics of the actual shotgun ingame. [[User:Excalibur01|Excalibur01]] 13:41, 2 September 2009 (UTC)&lt;br /&gt;
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::The OXM stated that (Official Xbox Magazine). The DB shotgun will have separate trigger for each barrel.--[[User:PhantomT1412|PhantomT1412]] 20:44, 3 September 2009 (UTC)&lt;br /&gt;
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:::You said it will make a return, it never was in cod4, or are you referring to cod5? --[[User:Final Tsurugi|Final Tsurugi]] 15:50, 6 September 2009 (UTC)&lt;br /&gt;
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::::Sorry, shouldve been a little clearer, i was referring to cod5&lt;br /&gt;
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== Mk14 Rifle ==&lt;br /&gt;
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The Mk14 on the screenshot is not a Mk14 Mod0 battle rifle but a Mk14 Mod1 ([http://www.imageseek.com/m1a/gallery/albums/closeup/Mk_14_Mod_1.jpg]), the second modification. Still based on the M14/M1A battle rifle/semi-auto rifle, but using M4 grip and stock with the EBR chassis. The version used by soaped also seems to sport a Magpul MOE stock with cheek rest.&lt;br /&gt;
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Now that I see that new picture on the page with the mk14 in it I think that it is also a mod 1. Who else is thinks so?[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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== Highrise Gameplay videos (Cam) ==&lt;br /&gt;
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http://www.gametrailers.com/game/modern-warfare-2/11043&lt;br /&gt;
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Just saw this today, the &amp;quot;trailer&amp;quot; section also has a trailer cam of a predator missile and a supply drop, it also shows off the UMP45.&lt;br /&gt;
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The newer highrise videos show a few weapons in the game that would now be deemed confirmed to a degree. It's labelled 1 through 5 in parts. They all feature different guns, I remember seeing two icons, one which was thought to be a place holder, the L85 was displayed as the L86 LSW (maybe an attachment for the L85?) including a PP-2000 Akimbo. Other's include various MG's which I can't identify, a SPAS-12 shotgun in full view (with appropriate icon) and the FAMAS and UMP.&lt;br /&gt;
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[[User:Draco122|Draco122]] 13:51, 16 September 2009 (UTC)&lt;br /&gt;
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:The videos from Gametrailers also seem to show a silenced SPAS 12, which should be fun. &lt;br /&gt;
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[[User:Dannysaysnoo|Dannysaysnoo]] 15:14, 16 September 2009&lt;br /&gt;
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== New video confirms a few weapons==&lt;br /&gt;
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A few weapons are probably confirmed by this video from Screwattack, PP-2000 amongst them.&lt;br /&gt;
http://www.screwattack.com/Events/MW2HandsOn&lt;br /&gt;
[[User:DAnnysaysnoo|Dannysaysnoo]] 14:39, 16 September 2009&lt;br /&gt;
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:Just from watching, I saw the FAMAS, RPD, M4, SCAR, PP2000, AT4 (now a weapon not a perk, and more.[[User:M14fanboy|M14fanboy]] &lt;br /&gt;
00:48, 18 September 2009 (UTC)&lt;br /&gt;
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everything in the game is now content locked.  that means any weapon seen will be in the final game&lt;br /&gt;
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happy hunting&lt;br /&gt;
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Seems like the best place to write this:&lt;br /&gt;
There actually is an M249 in the game. In the last level in D.C., when you come out into the fighting in front of the White House and Sgt. Foley talks to some colonel or someone, if you walk all the way to the left there is a dead Ranger with an M249 mounted on the limb of a fallen-over tree. It's a mounted MG that cannot be moved and it does not overheat. It is definitely a M249.&lt;br /&gt;
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==Zombie Mode==&lt;br /&gt;
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Any idea if theyll have one?&lt;br /&gt;
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No they wont. Instead they have a spec-ops mode. Besides, its not cool of Infinity ward to copy treyarchs thing. [[User:5t3v0|5t3v0]&lt;br /&gt;
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Yeah, especially when Treyarch has made an entire career out of copying Infinity Ward&lt;br /&gt;
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== Infamy (New Trailer) ==&lt;br /&gt;
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http://www.youtube.com/watch?v=8toHfZm6jNE&lt;br /&gt;
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The Guy in the Airport wearing a black suit (presumably this Makarov character) looks like he was carrying a SCAR-L but then I noticed the RIS rails to which it was just a regular M4. It was weird how they made look very similar to the SCAR-L, yet at 1:31 in the Infamy trailer there's a guy with outline of the SCAR-L. It looks like the &amp;quot;Mini-Uzi&amp;quot; is now confirmed to be apart of the machine pistol lineup of weapons. Also does anyone think the AK at 0:57 looks odd? Kinda looks to me like a AN-94. - [[Draco122|Draco122]] 07:07 05 October 2009&lt;br /&gt;
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*The weapon Makarov was holding looked like an M4 to me, but I think your right about the Mini-Uzi being a machine pistol now. And as for the AK it looked like the rest of the AKs I've seen from ingame pictures and footage. [[User:Rock and Metal|Rock and Metal]] 20:53, 6 October 2009 (UTC)&lt;br /&gt;
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:The guy is holding an M4. [[User:Excalibur01|Excalibur01]] 16:40, 9 October 2009 (UTC)&lt;br /&gt;
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The Russian tactical team that responded to the airport attack were referred by Makarov as FSBs.  Even though they did deploy from SWAT vans marked as FSB, the Russian soldiers actually wear MVD uniforms, meaning that they were actually interior troops.--[[User:Wildcards|Wildcards]] 18:52, 16 November 2009 (UTC)&lt;br /&gt;
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== Wall of guns ==&lt;br /&gt;
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Just got this off of Gametrailers TV. [[User:Excalibur01|Excalibur01]] 16:40, 9 October 2009 (UTC)&lt;br /&gt;
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[[Image:MW2wallofguns.jpg|thumb|none|500px|]]&lt;br /&gt;
*Too late, man.)&lt;br /&gt;
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== Sentry Gun ==&lt;br /&gt;
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On Gamesrader.com, an article on the impressions of MW2, mentions a Sentry Gun in the Kill Streak list. After doing some research, I've found a supposed concept of the Sentry Gun on Modernwarfare247.com. Apparently it seems to be the XM312 .50Cal fitted with a Camera. [[User:Draco122|Draco122]] 09:59, 15 October 2009 (UTC)&lt;br /&gt;
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[[Image:Leaked-mw2-art-book-12.jpg|300px|thumb|none|XM312]]&lt;br /&gt;
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maybe its a .50BMG on a CROWS-type system&lt;br /&gt;
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:The Sentry Gun in the game is an M134 on a tripod, as I've used some in MP. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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==Screenshot==&lt;br /&gt;
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The first two are Scars, the second has a Masterkey, the third with an ACOG doesnt quite look right, and I cant tell what the digital one is, any help?&lt;br /&gt;
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[[Image:Mw2scars.jpg|thumb|none|500px|]]&lt;br /&gt;
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The two on the right might be ACR's--[[Special:Contributions/24.63.181.248|24.63.181.248]] 03:39, 25 October 2009 (UTC)&lt;br /&gt;
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The digital one is the bushmaster ACR. It looks a little funny but that is it.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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== W2000 ==&lt;br /&gt;
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I'm not 100% certain on this, but isn't the W2000 a collector's sniper rifle? I mean this is a rather expensive sniper rifle made as a colector's rifle. So why would the military be using it in whatever war this game takes place in?&lt;br /&gt;
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And we're supposed to know the thought process behind Infinity Ward's weapon decisions how?&lt;br /&gt;
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Remember the game black where w2000s were just laying all over eastern europe?&lt;br /&gt;
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:Yeah, ever since Black came out, WA2000s have been known to be laying all across Europe, ripe for the picking! [[User:M14fanboy|M14fanboy]] 23:57, 26 October 2009 (UTC)&lt;br /&gt;
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Haha Agent 47 spends thousands of dollars just to maintain one yet European armies can buy millions of them just to lay around randomly :P&lt;br /&gt;
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From my play through, I can only find one. The one you see on the wall of guns picture.&lt;br /&gt;
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I've seen them in several missions. [[User:Spartan198|Spartan198]] 06:57, 12 November 2009 (UTC)&lt;br /&gt;
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== Unfocused ==&lt;br /&gt;
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This game is looking more and more gimmicky by the day. It's as if they're going all out to jam as much modern technology into the game as possible, whether it makes sense or not. Brazilian militia with FN F2000 assault rifles? Russian terrorists with the TDI Vector? ''Really''? --[[User:MattyDienhoff|MattyDienhoff]] 08:56, 27 October 2009 (UTC)&lt;br /&gt;
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:It's true that I feel the game is adding so much new stuff it won't be anything like CoD4. It bothers me that Infinity Ward is going over the top just because of its huge fanbase.&lt;br /&gt;
[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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For those of you who have seen &amp;quot;Lord of War&amp;quot;, remember Nicolas Cage's quote: &amp;quot;Where there's a will, there's a weapon.&amp;quot; I'm sure that their theory for the MW2 universe is that some FN or TDI salesmen forgot who they were working for, and sold their latest &amp;amp; greatest weapons to the bad guys, and got paid more in a day or two than they would earn working for a decade. I believe that money is the most corrupting force on Earth. Also, I do recall a story about some F2000s winding up in the hands of a militia in East Timor a few years ago, and I'm not sure whether or not FN figured out how they got there. -KLR&lt;br /&gt;
:I've heard of this happening with a custom M14 maker. One of their people was rebuilding some MK14Mod0 on the side and smuggling them to the phillipines if i rememger correctly. The man was caught and is spending a long vacation is club fed. --[[User:Rockwolf66|Rockwolf66]] 17:05, 29 October 2009 (UTC)&lt;br /&gt;
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As much as I agree that the weapons are going a little crazy (how the hell do Brazilians in the slums of Rio get their hands on such powerful NATO weaponry?), remember this game isn't set in the present day, its sometime in 2016 I think. So who knows, in that year the rarer weapons of today may be more widely available. Unlikely I know, but possible. [[Special:Contributions/90.213.208.208|90.213.208.208]] 10:45, 29 October 2009 (UTC)&lt;br /&gt;
:And besides, the game would be very boring if everyone had AK's. --[[Special:Contributions/24.63.181.248|24.63.181.248]] 22:05, 29 October 2009 (UTC)&lt;br /&gt;
::Not exactly. Im not liking the whole high end weapons idea for militia. I would have been fine seeing militia using ak variants and other common battle rifles. --[[User:mythekal|mythekal]]&lt;br /&gt;
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You must remember that all gangs in Rio get majority of there weapons from buying over seas and from corrupt military and police units, who themselves have stockpiles of powerful NATO weapons (M4s, AKs, FNs,etc.). And the Brazilian militia's leader is an Arms Dealer who has ties with the Ultranationalists, any Arms dealer that big can afford to give his men some much more flashier weapons! Also this is just a game too! --[[User:Choi117|Choi117]]&lt;br /&gt;
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:In the first game the russians had g36cs, ak-47s, m9s and 1911s, not like, ak-74s and makarovs. In this they seem to have gone to just having tacticool bullpups and high-end everything.....I laugh if you pick p an m9 in brazil even though your infinitely more likely to get a taurus pt92.&lt;br /&gt;
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One aspect of Modern Warfare 2 is notably the fact, that although not identified by developers, is the way in which the worlds runs, MONEY!, believe it or not but the American government has been dealing arms for years, all to up there pay check, the result is quite devastating, its give there own troops a disadvantage but what do they care money's, money, they would give nuclear weapons to iraq if there was enough money.&lt;br /&gt;
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:Actually, the American government deals arms mainly to friendly nations and used to deal arms to CIA backed insurgencies.  So, you know, they wouldn't be selling things like NUKES you moron.  As far as the purchase of these weapons, just consider Mexico today:  You have a 'military' (if you can really call the Mexican Army a military) where 250,000 soldiers have left to work for a drug cartel or just left the country, leaving their rifles with the cartels.  Then you have those same cartels buying firearms from third world SA countries that were provided firearms by the US for insurgencies.  Then you have cartels buying firearms from people very similar to Cage's character in Lord of War.  In 2016, it's more than believable taht those dealers could be selling ill-gotten FN2000's to wherever they damn well please.&lt;br /&gt;
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::I think that they are adding all of these guns because after Zakheav died the ultranationalists kinda fell apart and now they use anything they get their hands on so some of their guys probably decided too buy their own guns and thought they might as weel go big.&lt;br /&gt;
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If you think this game is unfocused you haven't seen the 25 kill streak perk yet! A Freaking Tactical Nuke, I'm not joking: http://www.gametrailers.com/user-movie/modern-warfare-2-25th-killstreak/333858[[User:Draco122|Draco122]]&lt;br /&gt;
:That idea makes the game sound more ridiculous than it already is. This is way over the top now.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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Can someone explain what &amp;quot;in egoview&amp;quot; means? pictures have the caption something like &amp;quot;the SPAS-12 in egoview &amp;quot; somethign like that. Is it suposed to mean first-person view, only written by someone with poor english?&lt;br /&gt;
:Presumably it refers to First-Person view. If you look, all the HUD text in those shots is in German. [[User:The Wierd It|The Wierd It]] 16:19, 20 November 2009 (UTC)&lt;br /&gt;
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This is interesting discussion, but I have to say I think you guys are missing the point a bit. I'll cede the points about modern weapons being more proliferated in the CoD universe, and the one about the criminal factions (Militia, Ultranationalists) having large financial reserves, since this is fiction that's entirely possible. But, even if a criminal organization did have vast resources of cash, I'm sure they could find more important things to spend money on than outfitting their dime-a-dozen armed thugs with modern NATO assault rifles when they could just buy a bunch of AKs for a quarter of the price and be done with it, immensely simplifying training and logistics in the process. After all, what can a poorly trained, militia thug do with an FN2000 that they can't do with an AK-74? I guess my point is that the many iffy decisions made about the weapons in this game represent, to me, the entire ethos behind this series:''&amp;quot;Screw &amp;quot;logic&amp;quot; and &amp;quot;realism&amp;quot;, let's just focus on making everything '''totally f**ing awesome''' ohlookanexplosion!&amp;quot;''&lt;br /&gt;
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I guess I can't fault them, really, since this kind of attitude is right in line with the ''attention-deficit teenage douchebag'' demographic they're catering to nowadays. It just irritates me because it's basically the complete opposite of what I'm looking for in a war game, and I get all the more irritated every time I run into one of the aforementioned douchebags, fresh from playing this game, who thinks he's now some kind of authority on firearms. IW could be so much better if they wanted to. --[[User:MattyDienhoff|MattyDienhoff]] 21:53, 11 January 2010 (UTC)&lt;br /&gt;
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:Dead on the money Matt. What gets me is, a lot of criminal organizations NOW have, ahem, LARGE sums of money and cash. Hell, it's not like the Mafia or Russian Organized Crime are exactly &amp;quot;poor&amp;quot; organizations, but does anyone here think the average Mafioso or ROC thug is packing an FN2000, or a tricked out M4, or an AUG, etc? Hell, even a lot of the militant Islamic extremist groups are extremely well funded, yet, they're still packing AKs and RPGs. [[User:DKS01|DKS01]] 12:48, 24 April 2010 (UTC)&lt;br /&gt;
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I agree with you so much, Matt. Over Christmas break I visited my 16-year-old cousin who was just cleared by his father to play M-rated games. Guess which game he bought the minute he got this newfound freedom? Now he's trying to tell me how combat is really like the game and that &amp;quot;the Intervention is arguably the best firearm ever made.&amp;quot; He also tried to argue when I told him it was really called a Cheytac M200. My god this game really turned out to bother me deeply. But joke's on me, I went out and bought it myself. [[User:Mandaloin|Mandaloin]] 04:06, 16 January 2010 (UTC)&lt;br /&gt;
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== M21 EBR ==&lt;br /&gt;
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Just to make sure no one changes it back. Even though it doesn't technically exist, that is what its called in game. The logic behind the name is: M21 (Sniperized M14) + M14 EBR (Modernized M14) = Modernized Sniperized M14 = M21 EBR&lt;br /&gt;
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Alright, to be blunt, I LOVE the M14.  Whenever I used one in Call of Duty 4, it was like the second coming of Jesus Christ.  I just got done reading that the M14 used in this game is, as said above, a M21 EBR, and is classified as a sniper rifle.  When I found that out I was extremely pissed.  What I don't get though, is that in the Breach and Clear video that is out there, there is clearly a Mk. 14, with open iron sights.  Based on all of this bullcrap, it appears that you will not be able to use the M14/Mk.14 EBR/M21 EBR/or-whatever-the-heck-we-are-calling-it without a scope.  I am aware that MW2 is somehow sneaking out into people's Xbox's already, and I would greatly appreciate if someone could elaborate on this?[[User:Run its a T-55|Run its a T-55]] 00:37, 5 November 2009 (UTC)&lt;br /&gt;
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:Putting a scope on a Mark 14 doesn't change its designation. [[User:Spartan198|Spartan198]] 19:52, 8 November 2009 (UTC)&lt;br /&gt;
Been checking with various sources on M14's and this M21 EBR is just an M14 fitted into a Sage Stock. it's nothing more than the numerous M14's I've seen used as a DMR.[[User:Rockwolf66|Rockwolf66]] 17:35, 9 November 2009 (UTC)&lt;br /&gt;
:I say we just stick with calling it Mark 14 Mod 1 and note in the description that its in-game name is M21 EBR. [[User:Spartan198|Spartan198]] 03:04, 10 November 2009 (UTC)&lt;br /&gt;
:And, while I've not yet played MP, every instance of Mark 14 use in SP refers to it as &amp;quot;M14 EBR&amp;quot;. [[User:Spartan198|Spartan198]] 00:03, 11 November 2009 (UTC)&lt;br /&gt;
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::It's officially called the M21 EBR in MP. However a friend of mine tells me when fitted with an ACOG it makes for an alright assault type rifle. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:::Still a Mark 14 as far as this site is concerned. [[User:Spartan198|Spartan198]] 02:57, 22 November 2009 (UTC)&lt;br /&gt;
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::::And what pisses me off the most is that besides the scope and smaller magazine. it's a Mark 14 EBR. Why IW decided to turn it into a sniper is beyond me. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:::::I'd imagine they did it for balance, can't have a sniper rifle with a 20 shot magazine. Unless you get extended mags then maybe it might be better I dont know [[Draco122|Draco122]]&lt;br /&gt;
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::::::I don't see how that's supposed to balance anything. 20 round magazine or not, a sniper rifle is still a sniper rifle. [[User:Spartan198|Spartan198]] 10:10, 27 November 2009 (UTC)&lt;br /&gt;
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:::::::How much of a bump does extended mags do for the EBR anyhow? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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::::::::I haven't gotten them yet myself, but I'll let you know when I do. [[User:Spartan198|Spartan198]] 10:06, 17 December 2009 (UTC)&lt;br /&gt;
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:::::::::You get a whole whopping 5 extra rounds. 15 round magazines.  Yeah... [[User:Run its a T-55|Run its a T-55]] 02:36, 1 January 2010 (UTC)&lt;br /&gt;
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::::::::::I've now heard rumors that in the spring DLC (mostly spec ops stuff) They're bringing back the G36C, The Skorpion, one of the sniper rifles, and the M14 will be back to an AR. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:::::::::::I'm so sick of the G36C! Everywhere I got, everybody wants to have babies with a G36C! Let's have an HK53 instead this time, or a Mark 12 SPR. A Mark 12 Mod 1 SPR would be a fun. [[User:Spartan198|Spartan198]] 20:51, 17 February 2010 (UTC)&lt;br /&gt;
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::::::::::::It would be cool, but it would be VERY redundant to the M14 EBR, not that the G36C wouldn't be either, but all the snipers are almost exactly the same (look up the real stats, the ones in game arent right), I think adding any new sniper would be kinda dumb. [[User:Alex T Snow|Alex T Snow]] 16:54, 18 February 2010 (UTC)&lt;br /&gt;
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(Moved from the M14 EBR section of the main page by [[User:Spartan198|Spartan198]])&lt;br /&gt;
*The reason it has been labeled as the M21EBR is because it has been modified into a sniper rifle. The modification of any M14 into a sniper rifle changes it's classification to an M21.--[[User:Dethshadow170|Dethshadow170]] 22:47, 7 January 2010 (UTC)&lt;br /&gt;
** No, it just makes it an M14 with a scope. Case in point is the USMC issue M14 DMR. Fits the criteria of &amp;quot;M14 converted to sniper rifle&amp;quot;, but still called an M14, not an M21. [[User:The Wierd It|The Wierd It]] 19:08, 20 January 2010 (UTC)&lt;br /&gt;
**Besides, just adding a scope to a gun doesn't change what gun it is. An M21 is not just an M14 with a scope as the Mk12 SPR/SAM-R/SDM-R is not just an M16 with a scope.--[[User:Strategos|Strategos]] 21:00, 23 January 2010 (UTC)&lt;br /&gt;
*** By &amp;quot;modified into a sniper rifle&amp;quot; I was implying that it's full auto fire setting was disabled, plus the addition of the scope, bipod, etc.--[[User:Dethshadow170|Dethshadow170]] 22:23, 1 February 2010 (UTC)&lt;br /&gt;
****Actually, the majority of M14s left in the government arsenals were converted to semi-auto only fire early in their careers, because when it is fired in fully automatic, to quite one of the foremost arms experts Dr. Atwater, after the third round fired in full-auto, the M14 &amp;quot;becomes an anti-aircraft gun&amp;quot;.  You will occassionally see one M14 that lucked out of this modification (and I am sure that all of the ones the SEALs maintain in their own armories managed to escape it as well), but it is just not so effiecient when issued to everyday soldiers and is a recipe for a very powerful but also very inaccurate general issue rifle.[[User:SAWGunner89|SAWGunner89]] 17:01, 21 February 2010 (UTC)&lt;br /&gt;
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== Two new videos ==&lt;br /&gt;
This is the level you get for beating the game.&lt;br /&gt;
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http://www.youtube.com/watch?v=Lhjh8KxFPkg&lt;br /&gt;
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http://www.youtube.com/watch?v=czJEO8skB64&lt;br /&gt;
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Damn good videos, I'll have a lot of fun with that museum :D Does this mean theres not going to be any semi-auto assualt rifles? Everything seems to be full auto in those videos...:( [[Special:Contributions/90.213.208.208|90.213.208.208]] 19:38, 4 November 2009 (UTC)&lt;br /&gt;
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in the video description it says that the person playing was using rapid fire.&lt;br /&gt;
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They likely removed the use of the G3 and M14 from Multiplayer due to people using the modified controllers to enable rapid firing, though I remember seeing that &amp;quot;Rapid Fire&amp;quot; was being made as an Attachment for weapons, not something I'd imagine seeing in singleplayer  [[Draco122|Draco122]]&lt;br /&gt;
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:An added note about the &amp;quot;Museum&amp;quot; level is a button on the front desk. Press it and all the soldiers in the exhibits come alive and try to kill you! Good fun if you stock up from the weapons cases first. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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== RIOT SHIELD ==&lt;br /&gt;
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Just played the game and i have to admit the riot shield is the most fun weapon to use in multi-player.  Bashing enemies to death is extremely gratifying. - JanG&lt;br /&gt;
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i love when people use it, theyre easier to kill. Especially with the knife. If you are anywhere but directly in front of them they cant block it.&lt;br /&gt;
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-k9870&lt;br /&gt;
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That, sticky grenades, and powerful caliber fmj weapons are the only thing that can break through the shield - JanG&lt;br /&gt;
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:A WELL AIMED grenade from an M203 would take a guy with a shield out[[User:Excalibur01|Excalibur01]] 06:48, 20 November 2009 (UTC)&lt;br /&gt;
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::Unless the guy has a Blast Shield (explosive resistant face mask) equipped, he won't die unless it's a direct impact from a 40mm. He'll even survive sticky grenades on his shield. I've survived plenty with a Blast Shield on when I've got a Riot Shield. Half the time though, after a hit with a 40mm I'm near death anyway even with a Blast Shield on and usually the guy still has a second shot [[Draco122|Draco122]] 17:18, 27 November 2009 (UTC)&lt;br /&gt;
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:::Hitting the shield with a 40mm won't kill the guy, the trick is to hit just behind or under him, launching his ass into the air. also FMJs work well, as do Semtex grenades. I myself use Marathon, Lightweight and Commando with my Riot Shield, as well as blast shield and an AA-12 for sticky situations. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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==Semi Auto only FAL==&lt;br /&gt;
NOOOOOOOOOOOOOO!!!-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 21:39, 12 November 2009 (UTC)&lt;br /&gt;
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:The only Thing I could think to defend it is in The Falklands War both the UK and Argentina used the FAL. Which the UK used their L1A1 in single fire only, the Argentinian Army had theirs on Automatic, which Military experts have said that after the third shot makes in an Anti-Aircraft gun. I've never fired one, but in the game I like the controlled fire of the FAL, of it would just fire like another AK.-Km314&lt;br /&gt;
:But it shoots way too slowly ingame to be of much use. They should have made it shoot in bursts of 2-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 04:40, 13 November 2009 (UTC)&lt;br /&gt;
::From what I experienced in Multiplayer, it's powerful, it would be way to powerful if it was full auto, I think Infinity ward was going for a thing like they did in CoD4 with the G3. 1:21, 13 November 2009&lt;br /&gt;
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I think they purposely brought down single fire rate to keep people from using modded controllers too. The g3 would fire as fast as you pulled the trigger, and anyone with a modded controller had an unfair advantage. The FAL is a true single shot, mods or not. I like it.&lt;br /&gt;
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To whoever said &amp;quot;military experts have said that after the third shot makes in an Anti-Aircraft gun&amp;quot;, I believe one person on the Military Channel does not count as &amp;quot;military expert'''S''' &lt;br /&gt;
Just look at this guy: he's not shooting down any planes. http://www.youtube.com/watch?v=8z1q8GiSIdc&lt;br /&gt;
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Are you a damned bloody fool??? Not every shooter out there is a cocked diesel motherfucker like him. Seriously, if you're that much of a damned idiot, DON'T POST.&lt;br /&gt;
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If anything, the FAL with an ACOG makes a great DMR. [[User:Spartan198|Spartan198]] 00:54, 14 November 2009 (UTC)&lt;br /&gt;
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:I dunno whats with all the fuss, I love the FAL in MW2. Sure auto would have been fun, but it's hugely accurate and powerful, not to mention long ranged. A Holo sight makes it a perfect AR, and an ACOG pretty much makes it competition for the EBR. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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But I think I wish it's like in Rainbow Six where you can switch firing modes. The first 2 Call of Duty games did that. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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:Yeah, and I sort of expected firing mode switches in MW2, but I guess not. But really, the FAL would be ridiculous on full-auto man. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Which is weird cause the SCAR-H fires the same round as the FAL and that is full auto [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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I believe that the americans found a simmilar problem with full auto 7.62 when they developed the M14 series. at a guess the SCAR-H and other similar weapons systems, such as the HK417, are more controlable due to modern knowledge about controling the recoil force, which was not available when the FAL was developed back in the 1950's. [[User:phaserrifle|phaserrifle]]&lt;br /&gt;
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== Tacticool-ness ==&lt;br /&gt;
Well, this game is awesome and all, but i hate the fact that they made it to be a HALO knock-off. Dual wielding? Glock 18s? God, this there ever going to be a game that gets Special Ops right? -[[User:The Winchester|The Winchester]]&lt;br /&gt;
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:No, because the average person doesn't know dick about guns or the military-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 02:25, 18 November 2009 (UTC)&lt;br /&gt;
::I really thought that it would be a badass fucking game, which it is, but they made it just too fucking...tacticool. -[[User:The Winchester|The Winchester]]&lt;br /&gt;
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Its what happens when they cater to mall ninjas, dual g18s, dual deegs, dual sawn offs.... and the plot made no sense. Price launching a nuke, sheperd going bad, i love how the start of the game has sheperd just standing there without body armor in a war zone where the loliest terrorist could pick him off.... k9870[[User:K9870|K9870]]&lt;br /&gt;
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: Wouldn't you find a guy who uses .44 magnum in a modern war to be very cocky and arrogant? -[[User:Dannysaysnoo|Dannysaysnoo]]&lt;br /&gt;
::True, but some Generals do carry Colt 1911A1s and the such. -[[User:The Winchester|The Winchester]]&lt;br /&gt;
:No, anyone who can get a M1911 Authorized carries one-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 20:35, 20 November 2009 (UTC)&lt;br /&gt;
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But most generals of today, especially a Lieutenant General would NOT be standing out on the front lines or strongly recommended not to. What is a Lt. General doing in Afghanistan anyway? The game also took out a lot of the old guns in the previous MW game [[User:Excalibur01|Excalibur01]] 06:38, 20 November 2009 (UTC)&lt;br /&gt;
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:Not to mention they chose what's essentially a wallhanger sniper rifle (WA2000) over a number of battle-proven designs (M24, M110, even the L96A1 that Counter-Strike players seem to be so in love with). [[User:Spartan198|Spartan198]] 03:15, 22 November 2009 (UTC)&lt;br /&gt;
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:I would rather use my Winchester 88, shooting Hornady Custom .308's, over any of those rifles-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 04:46, 22 November 2009 (UTC)&lt;br /&gt;
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::I agree that the WA2000 was a Stupid choice. That rifles has custom wood stocks and high quality handbuilt precision, and isn't meant for combat use. The only non magnum or anti-material sniper is the M21 EBR, which has a wrongly animated 20-round mag that only holds ten rounds. They dropped the M40, R700 and Dragunov, and gave beginners the Barrett .50 cal. I'm not the best sniper, but I wouldn't have minded a nice bolt action rifle thats not chambered in a massive round. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:::No, Dragunov is still in the game. As far as dropping the M40, it would seem logical to do so considering there are no US Marines in MW2. And having the R700 as a separate weapon than the M40 was just pointless, IMO. [[User:Spartan198|Spartan198]] 03:23, 1 December 2009 (UTC)&lt;br /&gt;
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::::The Dragunov being in single player doesn't count. Why build it into the game and not add it to multiplayer? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:::::Probably the same reason the M40A3 in CoD4 was restricted to MP. [[User:Spartan198|Spartan198]] 10:13, 18 December 2009 (UTC)&lt;br /&gt;
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== Glock 18 with red dot ==&lt;br /&gt;
Hey if anybody plans to use a G18 with a red dot sight without a silencer I just wanted to tell you that using a G18 in this configuration is a bad idea, the muzzle flash of the gun on full-auto is so large that it actually blocks the view of the dot so much that you can barely see the dot&lt;br /&gt;
:Glock 18s were already a bad move. and put three ~ at the end of your text to show your name. like so: -[[User:The Winchester|The Winchester]]&lt;br /&gt;
::I have to agree, without the silencer used the G18s muzzle flash ruins your sight picture, not to mention it has zero range and horrid accuracy.[[User:M14fanboy|M14fanboy]]&lt;br /&gt;
Ok thanks for telling me how to put my name on a page, and the G18 is an ok gun, I mean the gun tisn't that accurate when you do a full clip 33 round burst, but it is a good close quarters gun because you can hose down an enemy in about two seconds, and I sometimes use it to pin down other players because they think that I am using an MG and when the gun runs out of ammo and they jump out of cover I spray them with a real MG. [[User:Korean war marine]]&lt;br /&gt;
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I use it for close quarters only, with usually a UMP or Vector to back it up in case I need some accuracy [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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Glock 18s don't use clips, they use magazines. And I agree with Winchester and M14fanboy, Glock 18 (along with Desert Eagle and Magnum revolver) was a bad choice. Heck, I'd take a Mark 23 over any of them in a combat op any day. They should put in actual ''combat pistols'', not mall ninja favorites. [[User:Spartan198|Spartan198]] 03:21, 22 November 2009 (UTC)&lt;br /&gt;
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:They also removed the 1911 from multiplayer. That is just bull shit. I was hoping for a P226 or something from SIG since we got so many British characters or Browning Hi-powers.  [[User:Excalibur01|Excalibur01]] 17:30, 22 November 2009 (UTC)&lt;br /&gt;
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::I had Hi-Power hopes as well, or possible the 226. But a Colt Anaconda and Desert Eagle, I thought this was military, not ghetto. The only good handguns really are the USP and the M93R, which is like a mini-M16. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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:::I've said this before and I'll say it again that this is a ''war'' game, so they should have dropped the Desert Eagle, Anaconda, and Glock 18 for actual ''combat pistols'' like the aforementioned Hi-Power, 226, and 1911. Heck, I even had hopes that that new Russian service pistol (MR-446 Grach, I think it's called) would make an appearance, but my hopes were all for naught. [[User:Spartan198|Spartan198]] 03:27, 1 December 2009 (UTC)&lt;br /&gt;
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::::I know man, it's dperessing to see a WAR game with nothing but stupid magnum handguns firing ridicilously large rounds. Theres a total of two legit combat pistols, the USP and M9, and while I haven't used the USP I can say the M9 is shite. DLC pistols pl0x! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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== Is it just me ==&lt;br /&gt;
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or does infinity ward think all firearms in the near future will have a bunch of Picatinny rails on them?&lt;br /&gt;
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:They just watch too many movies. But then again a lot of issued guns now do have rails. That's how the Marines Corp get their M4s and M16A4s now [[User:Excalibur01|Excalibur01]] 06:46, 20 November 2009 (UTC)&lt;br /&gt;
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::All firearms in the near future (aside from oddballs like the XM8) ''will'' have Picatinny rails. Modularity is the wave of the future. [[User:Spartan198|Spartan198]] 03:23, 22 November 2009 (UTC)&lt;br /&gt;
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Actually if you look the extra rails are for the heartbeat sensor attatchment, which goes midway along the left side of all the guns its on. The UMP and P90 have them even though SMGs can't have that attachment, so obviously they were going to at some point in development.&lt;br /&gt;
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== ACOG &amp;quot;off&amp;quot; after EMP among other things. ==&lt;br /&gt;
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Ok, I get the fact that all electronics that were turned on would have been knocked out after the EMP struck, but...when I picked up a rifle with an ACOG, the lights were out, leaving only a black reticule, which is bullshit because ACOGs don't work like that. They are not battery powered and as such would not be affected by the EMP. I also find it hard to believe that none of the soldiers had flashlights that were most likely turned off during EMP. Another nit-pick is that your weapon after the EMP was an M4 with an EOtech mounted on it. Why couldn't the creators have your character just flip up the iron sights? You had to pick up an entirely different M4, also coincidentally like yours with an M203, with iron sights up for that kinda of thing. &lt;br /&gt;
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This is one of the many minor lazy details they could have done. Like for the ACR. I know for a FACT that the ACR's bolt release switch is in front of the trigger. It was designed so when you insert a fresh mag, all you have to do is press forward on the release right in front of the trigger! But instead, if you are empty, you insert new mag and then with your FIRING HAND, take it off the pistol grip and pull the charging handle back! One, no soldier would is RIGHT handed would taken their trigger hand off the grip unless they need it to fix a malfunction. They would use their NON firing hand to pull the charging handle since the charging handle and in fact the entire RIFLE was built for both hands to operate. But no, IW wanted us to waste precious seconds to see the wrong hand pull the charging handle. I got shot so many times using the ACR when I am empty completely because I can't just press the bolt catch with my trigger finger as the gun was DESIGNED to! [[User:Excalibur01|Excalibur01]] 06:46, 20 November 2009 (UTC)&lt;br /&gt;
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To add more fuel to the rant fire, the Glock 18 is an ok gun, I'll admit that in small bursts. But when you reload, you don't press the slide release, which would make getting back into action faster, but instead you're treated to your character pulling the slide back! This is only good for range shooting a Glock, since the slide release is pretty weak, factory wise, but in combat, pulling back the slide takes too much time, in fact, there's a couple seconds delay when reloading an empty Glock. That's why I try to not reload empty weapons. Always mid magazine change. It'll save fustraions for you watching your character take his damn time reloading and doing unneeded things like pulling the slide back or in the ACR's case, use right hand instead of left hand instead of pressing trigger finger forward. [[User:Excalibur01|Excalibur01]] 06:54, 20 November 2009 (UTC)&lt;br /&gt;
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And even MORE nitpicking. Look at how they attached the M203 on a Tavor in the game! I've seen what an M203 with a Tavor looks like in real life and it works ergonomicially but the way IW did it in this game makes it look stupid. [[User:Excalibur01|Excalibur01]] 07:30, 20 November 2009 (UTC)&lt;br /&gt;
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its a game and just about every gamer you come across wont know about weapons like i have been telling people about the screw ups and they said if they did not give it a name they would have just called the m93r a machine pistol and most people i know call assault rifles machine guns. -scarecrow&lt;br /&gt;
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yeah I too noticed on the ACR how they made the unnecessary action of charging it and all that when, like they did with the SCAR and M4, they could just push bolt release, which would probably decrease reload time in the game. but hey, maybe the did it cause it would &amp;quot;look cool&amp;quot; - Whatsagun&lt;br /&gt;
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:Well at least for the M4 and SCAR, they are slapping the bolt release on the side of the gun. [[User:Excalibur01|Excalibur01]] 16:05, 20 November 2009 (UTC)&lt;br /&gt;
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:Seriously, no one else noticed how the M4 was modeled on Semi?-protoAuthor 03:25, 22 November 2009 (UTC)&lt;br /&gt;
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The M203 in this game is based on an RIS-mounted airsoft replica. [http://arniesairsoft.co.uk/news2/wp-content/uploads/2007/NewshotsofCASCARM203fromVisele_1022A/DSC021252.jpg] [[User:Spartan198|Spartan198]] 03:31, 22 November 2009 (UTC)&lt;br /&gt;
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Back to the mocked up Glock 18, I think all videos on youtube never show full auto Glock's reloading. Just one magazine and &amp;quot;The End&amp;quot;. But there was this one video on youtube called 298 rounds in full auto and it showed this guy with a mocked up Glock 18 not using the slide release lever, just pulling back the slide. With this video close to 5,000,000 views it's quite obvious IW got there ideas from that video.&lt;br /&gt;
[http://www.youtube.com/watch?v=kBjUDCyDCuI Glock 298 rounds in full auto]&lt;br /&gt;
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:In response to that, I keep saying that most people target shooting with a lot of their guns would pull back the slide instead of pressing the slide release because every time they press down on it, it degrades it more and more. In a combat situation, you shouldn't be thinking about that if you are rushing to reload. If you are on the range, pissing bullets, then you do the pull slide back. [[User:Excalibur01|Excalibur01]] 17:35, 22 November 2009 (UTC)&lt;br /&gt;
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I wanna nitpick on the gun selection in this game.  I'm sure they did this to expand the number of guns used, but some of their choices just kinda irk me.  For instance, why does the Russian military use FAMAS, Tavor TAR-21, MG4, UMP, TDI Vectors, PP2000, AUG, AK's and RPD's?  Seriously, TAR-21's?  Israel doesn't even really like Russia right now, considering that they're selling weapons to people who want to destroy them.--[[User:Gunkatas|Gunkatas]] 09:49, 22 November 2009 (UTC)&lt;br /&gt;
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:Well the AKs, RPD and PP2000 are obviously Russian weapons, but I hate that they didn't give them AK-74 type weapons, but all 47s instead. The Russian military doesn't use AK-47s anymore. They've switched to the smaller rounds. They also had the Russians during the Wolverine mission with FALs. IW obviously didn't know a thing about Russian military of today and didn't want to just give them all AKs, so they slapped them with a bunch of other guns. [[User:Excalibur01|Excalibur01]] 17:35, 22 November 2009 (UTC)&lt;br /&gt;
::Wait a minute, aren't russians in the Wolverines mission ultranationalists? Because if they are the terrorist ones then they can have any gun they want.--[[User:Oliveira|Oliveira]] 18:28, 22 November 2009 (UTC)&lt;br /&gt;
:No they're the russian army.  I'm guessing that you haven't played the game (spoiler) as it is the russian army paratroopers invading the east coast of the U.S. --[[User:Gunkatas|Gunkatas]] 02:12, 23 November 2009 (UTC))&lt;br /&gt;
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I think the Ultra nationalist won the civil war in Russia. [[User:Excalibur01|Excalibur01]] 04:33, 23 November 2009 (UTC)&lt;br /&gt;
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I think that IW was not thinking in terms of reality but in terms of playablity.  I mean, think about it, how boring would it be if the only weapon you could find was an AK-47?&lt;br /&gt;
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Yes, I have to agree that it seems that IW knows jack-shit about firearms, just like most everyone else in the world, unfortunately. An FN rifle with a reciprocating charging handle? Come on. [[Special:Contributions/70.196.44.211|70.196.44.211]] 01:03, 17 December 2009 (UTC)&lt;br /&gt;
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:At least they didn't make the single player M16A4 a full auto weapon and made it burst. That one's ok. And seriously, if they were modeling their guns off of airsofts, or even real ones, how can they fuck up with the SCAR's rear flip up sight? It's very hard to miss where it folds. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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I'll join the Nit picking, do correct me if I am wrong on this though.  At least one of the Spec Ops missions has a suppressed M1014 and Striker. I haven't gone into multiplayer yet so I don't know if they pop up anywhere else, but I have never heard of a shotgun being suppressed.  Again, correct me if I'm wrong.&lt;br /&gt;
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:There's also a silenced AA-12 in one, too. But like you, I'm not to sure about how feasible the silencing of a shotgun is. [[User:Spartan198|Spartan198]] 16:49, 12 January 2010 (UTC)&lt;br /&gt;
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:They probably got the idea off the suppressed Remington 11-87 in No Country for Old Men. [[User:Mandaloin|Mandaloin]] 04:30, 16 January 2010 (UTC)&lt;br /&gt;
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When EMPs emitted from nuclear explosions they effectively send a massive charge through any electrical cable. To be more specific, an EMP is composed of three things. The E1 components of EMPs have an intense electric field that induces very high voltages in electrical conductors. The E2 components act like the EMPs from lightning, but as a result are also easily protected against. An ACOG, however, is certainly not protected from this. The E3 component acts like a geomagnetic storm, which produces even more geomagnetically induced currents in electrical conductors, which damages electric components. While it is true that the ACOG uses tritium versus a battery, this does not change the fact that it uses electrical conductors (cables) to connect parts. The EMP would fry the ACOG, regardless of its power source. Besides, batteries use electrochemical energy, so there's nothing different in the battery from everything else in the ACOG except for some salt. The fact that the ACOG should not have been affected by the EMP should be removed. --[[User:Strategos|Strategos]] 19:20, 23 January 2010 (UTC)&lt;br /&gt;
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The ACOG doesn't have a power source... Tritium is slightly radioactive which is why it glows. Nothing electronic about it. If you were right night sights on a pistol or even the tritium notches on my watch would go out. This isn't true at all.&lt;br /&gt;
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== TMP or MP9? ==&lt;br /&gt;
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Hi. Just wondering about the labeling on the MW2 page. The game calls it a &amp;quot;TMP&amp;quot;, but on the MW2 page it's labeled as an MP9. Since they look the same, why bother calling it the MP9 when it is in fact the TMP? -KLR&lt;br /&gt;
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:Because the MP9 is the newer version of the TMP. I do believe Bruger and Thomet took over production from Steyr, who no longer makes it. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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::Isn't the side-folding stock unique to the MP9? [[User:Spartan198|Spartan198]] 03:32, 22 November 2009 (UTC)&lt;br /&gt;
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:::Yeah, I think that was a part of the update too. Either way, unless those are old TMPs, the MP9 is the logical choice for the game. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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::::Update? [[User:Spartan198|Spartan198]] 10:17, 27 November 2009 (UTC)&lt;br /&gt;
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:::::The update Bruger and Thomet made when they took over building TMPs. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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==Walther WA 2000 screenshot==&lt;br /&gt;
Did someone have fun or is this an unedited screenshot from the game?  If you look at the scope you can see an unhappy sick face painted on the scope cover.  I have yet to use this gun, so I don't know.  My money is on someone having fun. --[[User:Gunkatas|Gunkatas]] 09:39, 22 November 2009 (UTC)&lt;br /&gt;
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No, it's really like that in the game, the only people having fun there was Infinity Ward :D [[Special:Contributions/90.213.208.208|90.213.208.208]]&lt;br /&gt;
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:Thats the emblem used for a certain class of accolades, and a comedic effect as well. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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stop lieing to the guy. yes it does have a sick face painted on the cover its more noticeable on the WA2000 theres one on the barrett M102(idk the spelling or the number) aswell but its hard to see. theres none on the intervention or the M21 EBR.  - Scarecrow&lt;br /&gt;
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==L86A1 LSW drum magazine==&lt;br /&gt;
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It is impossible in real life to fire and handle an L85A1 LSW with a 100 round drum magazine? --[[User:Dangerman 1973|Dangerman 1973]] 15:51, 30 November 2009 (UTC)&lt;br /&gt;
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:Impossible? No. Incredibly uncomfortable, awkward, and impractical? Yes.--[[Special:Contributions/141.165.142.102|141.165.142.102]] 16:16, 30 November 2009 (UTC)&lt;br /&gt;
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::Unless you're left-handed or have ''really long arms''... [[User:Spartan198|Spartan198]] 03:29, 1 December 2009 (UTC)&lt;br /&gt;
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::Also the drum in the game model doesn't make sense. That's surely not big enough tohold 100 rounds, looks more like 50 to me. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:If you shot it left handed, the charging handle would break your jaw-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 21:28, 3 December 2009 (UTC)&lt;br /&gt;
::I didn't know the L85/86 had a reciprocating charging handle. [[User:Spartan198|Spartan198]] 09:46, 4 December 2009 (UTC)&lt;br /&gt;
::: Either way you'd still get a face full of hot brass firing left handed. Which may probve to be a problem if I decide to enlist... [[User:The Wierd It|The Wierd It]] 12:24, 5 December 2009 (UTC)&lt;br /&gt;
:::: There's a theory of mine that in the very early parts of development, the L86 was going to be in the AUG's slot and the L86 now was going to be the Chinese Type 95 LMG. The AUG was apparently going as an Assault rifle as people initially thought. To me, the Drum magazine looks very similar to that of Type 95 LMG, maybe sometime mid-development they decided to change it to something else and merely slapped the Drum magazine on there? [[User:Draco122|Draco122]]&lt;br /&gt;
:::The Norinco QBB 95's drum magazine can hold 100 rounds. How is that impossible for a drum magazine to hold 100 rounds? - [[User:Kenny99|Kenny99]] 14:33, 3 July 2010 (UTC)&lt;br /&gt;
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A bit late to this, but I'll post it anyway. Yes, have experimented with a de-ac LSW and a beta-C, they can fit together. But - don't try lying prone with it, unless you wish to stretch your arms a good few feet. Or brake your wrists... The phrase &amp;quot;chicken-winging it&amp;quot; doesn't cover half of it... Training in the British Army will teach you to learn use it right eye/hand - the other reason for this is defence - a line can be disrupted if suddenly, in a line of all right-handed squaddies, a leftie turns up. Trust me, you will get used to it, although it feels slightly alien at first.&lt;br /&gt;
As for ingame - actually both the L85 and LSW were intended to go in. Both had ingame models, the same was with the AUG/HBAR. LSW had a 42 rnd mag, and little recoil - very accurate. I have no idea why the L85 was removed, but the L86 was kept, and the stupid 100rn drum added. The Type-95 is a possibility - but unlikely. It never appeared in the list of guns proposed (but then there are some spaces left in it)&lt;br /&gt;
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== SCAR H is really a SCAR L ==&lt;br /&gt;
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I think that the SCAR that is in the game is actually chambered in 5.56.  I say this because it holds 30 rounds and after the helicopter is shot down in DC you are given a mag for an M4 from Sgt. Foley who has a SCAR.  I think they had the SCAR replacing the M16 as the main battle rifle of the U.S. Military with the M16A4 being used for the reserve troops.  They probably used the SCAR H model to make it look cooler.  --[[User:Gunkatas|Gunkatas]] 21:20, 3 December 2009 (UTC)&lt;br /&gt;
:The SCAR in the game isn't chambered in anything because it is a video game. Also if I am not mistaken IMFDB policy in regards to videogames is to identify guns purely by looks, not by any specifications. --[[User:AdAstra2009|AdAstra2009]] 00:28, 4 December 2009 (UTC)&lt;br /&gt;
No its the Mk. 17 as evidenced by the larger flash suppressor. Infinity Ward probably created a 30 round mag to keep it more like an assault rifle than the battle rifle it is. Also the soldier who gives you the M4 dies and the clip could be from him. &lt;br /&gt;
Here's a picture of the flash suppressor to show it's an Mk.17--[[User:Km314|Km314]] 06:51, 4 December 2009 (UTC) &lt;br /&gt;
[[http://images4.wikia.nocookie.net/callofduty/images/c/c0/SCAR-H_Lv8_II.png]]&lt;br /&gt;
:''Magazine'', not clip. And I thought there had been a 30 round magazine introduced for use with the M14 rifle a few years ago? Last I heard, the Mark 17 still used M14 mags. And, while this may not be the best of arguments here, the Mark 17 in-game has heavier recoil than either the M16 or M4 and generally seems more effective at longer ranges than the M4. [[User:Spartan198|Spartan198]] 09:50, 4 December 2009 (UTC)&lt;br /&gt;
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It only has the 30 round magazine in single player, incorrectly, but in multiplayer, it has the 20 round. A lot of the weapons in multiplayer is correct but still, IW did miss a few things, like the rear iron sight for the SCAR is supposed to fold down towards the user, not away. [[User:Excalibur01|Excalibur01]] 16:46, 4 December 2009 (UTC)&lt;br /&gt;
:Regarding the rear sight... someone on IW's forum actually pointed that out to them sometime prior to the game's release, but they didn't do anything. [[User:Spartan198|Spartan198]] 20:42, 6 December 2009 (UTC)&lt;br /&gt;
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== Is it an M9, 92FS or 92SB? ==&lt;br /&gt;
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I'm confused. We have the title of the handgun called an SB, then a photo of a 92FS and then in the description, it's called an M9. Which one is it? Isn't the game trying to portray an M9 since it's military use? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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it should be cleened up. well im guessing that some one that only knows of the 92FS the civil version of the M9 (what its suposed to be) posted it&lt;br /&gt;
but its a 92SB because of the rounded trigger guard. -scarecrow&lt;br /&gt;
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== Combat Knife ==&lt;br /&gt;
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Can anyone identify the combat knife used in the final level?  I know I've seen it before, I just don't know where.  --[[User:Asmkillr323|Asmkillr323]] 20:05, 11 December 2009 (UTC)&lt;br /&gt;
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-If it's the same one that shows up in the sneak type missions I believe its a Blackhawk Tatang or SZABO FELONY STOP.  --Pawnstar&lt;br /&gt;
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:Looks like it's the Tatang.  It is DEFINITELY NOT the Szabo Felony Stop.  Thanks for the help, chief.  --[[User:Asmkillr323|Asmkillr323]] 20:36, 12 December 2009 (UTC)&lt;br /&gt;
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just played that level again and i dont think its a tatang -scarecrow&lt;br /&gt;
: Well, they look exactly alike, from the design of the blade to the look of the grip.  The dimensions may be a tiny bit off, but that's not all that surprising.--[[User:Asmkillr323|Asmkillr323]] 21:19, 22 December 2009 (UTC)&lt;br /&gt;
Is that the same blade that appears when you melee? Gunner313&lt;br /&gt;
:Not sure. --[[User:Asmkillr323|Asmkillr323]] 21:19, 22 December 2009 (UTC)&lt;br /&gt;
::The melee knife, throwing knife and tactical knife are all different, IIRC. Easiest way to see the knife is to throw one and look at it. --[[Special:Contributions/24.63.181.248|24.63.181.248]] 22:34, 22 December 2009 (UTC)&lt;br /&gt;
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i sware someone edited my post? i originally said that the one in SP is not a tatang the blade and grip a different shaped from what i remember. the one online is a tatang and the melee knife is a tatang im not sure about the tac knife the next time im on il check. il post a pic of the final one soon -scarecrow&lt;br /&gt;
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There are actually only two knifes, Soap's at the end (not sure what it is), and the Tatang, which is the melee/throwing/tac knife/the one Soap and Price stab the guards with when they rappel down and when Price stabs the guy at the top of the stairs in Just Like Old Times&lt;br /&gt;
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--[[User:Alex T Snow|Alex T Snow]] 08:44, 4 January 2010 (UTC)&lt;br /&gt;
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allright to end this once and for all the melee/tac/throwing knife is the tatang but the endgame throwing knife is differant&lt;br /&gt;
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The article also incorrectly states that the Tatang is not available with a serrated blade, when in fact it is.&lt;br /&gt;
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I edited that part after it was added, it was pretty badly done so I just tidyied it up, but I'm not too much of a knife guy, not that they're not cool, I just don't have a lot of knowledge there, so I didn't change the basic info, feel free to change it though :) EDIT: Oookaaay, someone removed it completely... [[User:Alex T Snow|Alex T Snow]] 07:05, 23 June 2010 (UTC)&lt;br /&gt;
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== Vector things ==&lt;br /&gt;
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Just wondering,isnt the ingame name of the Kriss SUper V &amp;quot;Vector&amp;quot; wrong,because the gun has the TDI CRB/SO magazine and stock.&lt;br /&gt;
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:Copyright stuff.&lt;br /&gt;
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I thought the Vector is the most modern variant from TDI. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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wait what? i thought the CRB/SO is the semi auto civil version[[User:Scarecrow|scarecrow]] 03:51, 18 January 2010 (UTC)&lt;br /&gt;
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== AUG ==&lt;br /&gt;
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Is the AUG supposed to be the equivalent of the FG42 from WAW? --[[User:Phil|Phil]] 22:07, 7 January 2010 (UTC)&lt;br /&gt;
:What do you mean &amp;quot;equivalent&amp;quot;? I know what the word means, I just don't know how it applies here. [[User:Spartan198|Spartan198]] 14:45, 11 January 2010 (UTC)&lt;br /&gt;
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:Why would you compare a WWII weapon to a modern rifle? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Maybe he's asking if they fill the same role? I know the AUG Hbar classifies more or less as an infantry automatic rifle, intended to function as a magazine-fed light support weapon. Was this the FG42's role? [[User:Spartan198|Spartan198]] 17:05, 12 January 2010 (UTC)&lt;br /&gt;
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From what I understand the FG42 was designed to give paratroopers a rifle that would replace the Kar 98, MP-40, MG-42, and their pistols in airbourne jumps. http://en.wikipedia.org/wiki/FG42 gives you a good idea. Grizzlybar&lt;br /&gt;
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I think he means the M82 (Barrett .50 Cal) is to the PTRS-41 as the AUG Hbar is to the FG42. Understand now? And to answer your question, Phil, no I don't think so for two reasons. They both perform differently, especially in terms or recoil and magazine capacity. Second, Treyarch likes to copy Infinty Ward, not the other way around. It's not like IW to take an idea from Treyarch.[[User:Mandaloin|Mandaloin]] 04:45, 16 January 2010 (UTC)&lt;br /&gt;
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:I wouldn't say that at all. The HBAR has a 42 round magazine, the FG42 a mere 20. Also, in WaW the FG42 has a stupidly high ROF which burns the mag if you cough on your controller. The AUG is more accurate and has a better ROF, not to mention it looks better IMO. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
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== GP-30 reload ==&lt;br /&gt;
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As you know, russian under-barrel grenade lauchers (GP series) shoots caseless rounds. But why the f character in MW games feels the need to shake something (shellcase?) out of the bore after each shot? How could IW let such harsh technical inaccuracy in both modern warfare games? I could assume that this was done for balance sake, but why not just make longer but proper looking animation.&lt;br /&gt;
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:Like you said, it was done for balance. IW was more concerned with &amp;quot;fair play&amp;quot; unfortunately. [[User:Spartan198|Spartan198]] 17:18, 17 January 2010 (UTC)&lt;br /&gt;
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::I just thought that it would be better if they left the ejection animation out and extended the time duration of the animation of putting the new round in. That way, it makes the game more realistic ''and'' balanced. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 21:30, 14 February 2010 (UTC)&lt;br /&gt;
:::True. I mentioned the same above. But the thing is that this game was aimed at mass gamer audience most of which know donkey dick about weaponry and, in particularly, some Russian muzzle-loaded under-barrel gls. Neither they know that 1 cartrige stays up the pipe when you reload mid-mag. IW is a money shovelers now. Too much disappointments for me. I don't buy their games anymore.&lt;br /&gt;
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:::Very true. Even ''I'' didn't know how the GP launchers functioned up until a few years ago. [[User:Spartan198|Spartan198]] 12:36, 16 February 2010 (UTC)&lt;br /&gt;
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== art book scans? ==&lt;br /&gt;
hey i was just wondering does any one know where i could find some scans of the art book from the prestige ed if someone could upload then a post a link or find a link to a nother site thats would be great thanks [[User:Scarecrow|scarecrow]] 03:23, 20 January 2010 (UTC)&lt;br /&gt;
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Enjoy [http://img253.imageshack.us/g/mw21.jpg/ link]&lt;br /&gt;
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thanks mystery person [[User:Scarecrow|scarecrow]] 08:06, 21 January 2010 (UTC)&lt;br /&gt;
:Funny, my artbook doesn't have pics of SCARs or MG4s in it... [[User:Spartan198|Spartan198]] 08:36, 28 January 2010 (UTC)&lt;br /&gt;
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== Removing Sights ==&lt;br /&gt;
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I was wondering how hard it would be to remove mounted sights (like the acog, HALO sight, red dot sights, etc) from the top of the rails on a battlefield.  I'm sure it would require tools, but would soldiers be required to carry these tools?  I was just wondering because with the EMP blast, when the battery powered optics become useless, how hard would it be to remove those sights and use the backup sights?  Aren't the backup sights there in case something does happen to the attached sights?--[[User:Gunkatas|Gunkatas]] 21:16, 14 February 2010 (UTC)&lt;br /&gt;
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::No way! If you could adjust your weapon on the go (like in Crysis, Stalker), it would be just too complex for a game like CoD. &lt;br /&gt;
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:No. The point of mounting an optic onto a system is to not require tools (although I'm not too sure about the HALO sight). Many of the mounts use thumb-screws that you tighten by using your hands. It's not as tight as using a wrench, but in in  emergencies, this makes them easier to remove. As of the back-up sights, I'm afraid IW uses them only for aesthetic purposes, and prove no purpose. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 21:27, 14 February 2010 (UTC)&lt;br /&gt;
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:No, no special tools are needed to remove any of those optics. Just twist a thumbscrew or flip a throw lever (depending on type of mount), pull it off, and you're good to go. [[User:Spartan198|Spartan198]] 02:59, 15 February 2010 (UTC)&lt;br /&gt;
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Thanks.  Just been wondering.  I don't expect games like COD to be all that realistic (given the plot and the characters ability to regenerate health from near death).  Was just wondering how difficult it was in reality.--[[User:Gunkatas|Gunkatas]] 16:43, 15 February 2010 (UTC)&lt;br /&gt;
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:The stupid part of the EMP was that the ACOG scopes were not on. ACOGs don't use batteries to light up their sights. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
:::Yeah, that's an embarrassing error. They could do a spectacular animation showing player (and some of his squad-mates) dismount their sights, throw it away, flip up buis' and remark how it fucking sucks. Those in team with ACOGs on their pieces would leave them and have greater accuracy.  Also they could insert some comic conversation between rangers, like: &amp;quot;Dud, I told you ACOG rules, brah&amp;quot;. And of course player could find rifle equipped with it.&lt;br /&gt;
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its surprising how many ignorant people there are i nearly got in a full argument with someone  a few days back over the fact he claimed (and still believes) ALL ACOG sights sorry he thinks ALL sights apart from iron sights are powered by battery i guess thats why he looked puzzled when i started laughing at him i guess IW is just a group of ignorant people that should do more research [[User:Scarecrow|scarecrow]] 10:04, 24 February 2010 (UTC)&lt;br /&gt;
::And their military advisers are as ignorant.&lt;br /&gt;
:::I doubt they even have a military adviser. [[User:Spartan198|Spartan198]] 22:04, 25 February 2010 (UTC)&lt;br /&gt;
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:a lot of sights can be co witnessed, where you can still use your irons looking through the sight when off // disabled.  Hell often times the dot in the sight lines up with your front sight post.  -stu&lt;br /&gt;
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So out of all the ways Infinity Ward took a crap on realism with MW2 we're complaining about the ACOG turning off...? [[User:Mandaloin|Mandaloin]] 12:08, 26 February 2010 (UTC)&lt;br /&gt;
:::I would close eyes on bullshit perks and story, if they made everything from the technical side at least look properly.&lt;br /&gt;
::::I'm not just talking about perks and storyline or even technical stuff. How about the ability to single-handedly breach into a room with a 37-pound .50 caliber rifle and kill 4 armed men in 2.5 seconds using 4 rounds. Or maybe the fact that every freaking weapon has a full rail system on it, even in the hands of ragtag militia in Brazil and Afghanistan. Or maybe how I can squeeze 30 rounds out of a 20 round SCAR-H mag. Maybe it's the fact I can run around with 2 UMP-45's and reload them by putting them at my side for a second or two. It's probably really the fact that the M240B has very similar, if not the same attributes of the M249 SAW from COD 4 despite the fact it uses a drastically more powerful round, weighs more, and has a slower fire rate in reality. It could just be how you can take out everyone while firing a fully automatic Glock pistol (mislabeled as a G18) with one hand while driving a snowmobile over a giant cliff with the other. Rant finished. [[User:Mandaloin|Mandaloin]] 04:31, 27 February 2010 (UTC)&lt;br /&gt;
from what I understand the SCAR-H uses M14 mags and to my knowledge there are 30 round mags for the M14. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:49, 4 March 2010 (UTC)&lt;br /&gt;
:I'm not sure on that, but even if that is true the in-game model is unquestionably a 20-round mag. [[User:Mandaloin|Mandaloin]] 20:01, 5 March 2010 (UTC)&lt;br /&gt;
that being said you should notice that the FAL has 30 round mags yet only 20 rounds in them.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:02, 8 March 2010 (UTC)&lt;br /&gt;
:Yeah, that's weird, in the Singpleplayer, the FAL has 30 rounds, which is correct, but for some reason in Multiplayer, they gave it 20 for no good reason. The SCAR-H is correct in multi with 20 rounds, but not in single [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
:::::It would be overpowered and evil if it had 10 more bullets in it!&lt;br /&gt;
::::::Yeah, and all the kids would be screaming and crying at &amp;quot;FAL noobs&amp;quot;. XD [[User:Spartan198|Spartan198]] 16:13, 11 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'm more annoyed about the tubers because the game promotes the use of grenade launchers to unlock the shotgun attachment a 203 kill counts as a kill to the rifle it is attached to [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
==Screenshot location==&lt;br /&gt;
Does anyone know where in the game was this screenshot taken?&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2_1911_ego_idle.jpg|thumb|400px|none|M1911 in ego-view.]]&lt;br /&gt;
It seems to defeat the &amp;quot;it's only usable in bonus mission&amp;quot; bit. [[User:Spartan198|Spartan198]] 16:16, 11 March 2010 (UTC)&lt;br /&gt;
:I think it's the museum level. There's a diorama of the prison mission, complete with helicopters. The picture if just confusing because you can't see that it's just a diorama. --[[User:Funkychinaman|Funkychinaman]] 17:38, 11 March 2010 (UTC)&lt;br /&gt;
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== Desert Eagle Picattiny Rail ==&lt;br /&gt;
&lt;br /&gt;
I FOUND IT! Magnum Research offers a barrel with Picattiny rails: http://magnumresearch.com/Expand.asp?ProductCode=BAR506 [[User:Yocapo32]]&lt;br /&gt;
&lt;br /&gt;
== The Next Call of Duty games ==&lt;br /&gt;
&lt;br /&gt;
Do you think they should do a Korean war and Vietnam War Call of Duty?&lt;br /&gt;
&lt;br /&gt;
It's confirmed by Activision that Treyarch will be making the next COD and it will be Vietnam [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
== Gold Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
I don't have the game but I saw some videos of the new maps and the player had a Gold Desert Eagle. Can someone tell me about it?&lt;br /&gt;
:It's just like any other Desert Eagle aside from having a gold finish. [[User:Spartan198|Spartan198]] 22:39, 21 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well how do you get it on this one?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 13:51, 22 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It can be accessed trought hacks. But moderators are gonna kick you in the ass, throw your Xbox Live (Or whatever) account to a hole, dump gasoline on it, then throw a cigar in the hole --[[Special:Contributions/190.176.201.179|190.176.201.179]] 01:57, 23 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Probably saving it for a $10 DLC.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:43, 25 April 2010 (UTC)&lt;br /&gt;
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&lt;br /&gt;
==F2000 Patch==&lt;br /&gt;
So Recently I tried to get back into using the F2000, and oddly it felt like it handled better now. Well I talked to a friend of mine who did MW2 Beta testing and is friends with Robert Bowling, and no word to lie, I actually caused this fix. About a month ago I sent Bowling an email outlining how and why he should fix the F2000 and me it worthy of being a level 60 rifle. Well my friend said that Bowling actually listened, and so in the patch that came with the Resurgence Map Pack, the F2000 had a recoil reduction and damage boost built into it. And now this weekend I've been using the F2000 more, and while the recoil still isn't ACR like, it's a lot easier to use, and now worthy of being a high level unlock. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
Have they fixed the broken silencers? Or does the M9 and M240 still show up on radar?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 15:50, 28 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Hard to say, I didn't even know they were broken like that, so maybe. Lately I've been using the LMGs more, and I still wish the SAW from CoD 4 would return. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
I rarely use suppressors on anything. Sometimes, on the Glocks I carry and sometimes on the sniper rifles. [[User:Excalibur01|Excalibur01]] 18:38, 28 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I rarely use a suppressor on my SCAR if I'm doing a cold blooded class, as it can do well without stopping power. But usually it's my trusty SCAR-H with Holographic and Blue Tiger with a Gripped SPAS-12 secondary. Also, I have a silencer on my UMP in my cold blooded anti-air class. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
Broken Silencers: http://www.youtube.com/watch?v=Gkbs4zktJtQ&amp;amp;annotation_id=annotation_775038&amp;amp;feature=iv --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:55, 29 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:More broken shit in MW2 for the win! Great job Infinity Ward, is this patch 1.11 now? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
glad i sold this for the 40 dollar trade in, IW is useless, the first patch was to neuter the truly awesome 1887s. the only patch i wanted wa sone that would end matchmaking and let me play the friggin game instead of searching lobbies for 10 minutes.&lt;br /&gt;
&lt;br /&gt;
-k9870&lt;br /&gt;
&lt;br /&gt;
:I played World at War all day today, owning with my M1919 and M1A1, then I hop on MW2 for a bit and just hate it up. Damn it, I'm at the edge of selling MW2. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
If your refering to the carbine its just a M1 Carbine. The M1A1 is the folding stock paratrooper variant. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:39, 5 August 2010 (UTC)&lt;br /&gt;
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Trust me, it's worth selling. I used the money from selling MW2 and other cash to buy Bad Co. 2&lt;br /&gt;
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Bad Company is good, but the story is not as funny as the first game. They are trying to match MW2 in how gritty it is. [[User:Excalibur01|Excalibur01]] 02:49, 6 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Red Dot Sight==&lt;br /&gt;
I was playing  online, and was using the red dot sight , and was wondering what model red dot it is.     PunisherDave&lt;br /&gt;
&lt;br /&gt;
I think its a C-more -Double Agent M&lt;br /&gt;
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I'm pretty sure they aren't C-more's, C-mores more longer in the shape. This is what a C-more looks like http://www.americanshootersedge.com/sti/SteelMaster/images/SteelMaster08_Main.jpg.&lt;br /&gt;
It's most likely some kind of common mini reflex sight (Yea C-more's are mini reflex sights but long) But then again im no sight guy. Over and out - Noe&lt;br /&gt;
::They appear to be Doctor red dot sights, I believe. - [[User:Kenny99|Kenny99]] 13:34, 5 July 2010 (UTC)&lt;br /&gt;
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Sounds 'bout right. - [[User:Noe|Noe]]&lt;br /&gt;
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Looks like a cross between a C-More style sight and a Docter-style sight. It's a fair bit bigger than a regular Docter sight, which is usually mounted onto an ACOG. [[User:The Wierd It|The Wierd It]] 13:47, 9 July 2010 (UTC)&lt;br /&gt;
:I don't think so. They probably got the size wrong or it's just the view from first-person. - [[User:Kenny99|Kenny99]] 21:19, 9 July 2010 (UTC)&lt;br /&gt;
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&lt;br /&gt;
==Cpl Dunn's SCAR charging animation wrong ==&lt;br /&gt;
&lt;br /&gt;
During the mission &amp;quot;Of their own Accord&amp;quot;, you wake up underground and explore the place, and right before you get out, you see Dunn being tossed his SCAR by someone. The NPC then pulls the charging handle, but instead of reaching for the left side, which is where the charging handle is on a SCAR, he pulls the rear back, which is nothing but air. Apparently the animators screwed up and mixed the M4's charging handle animation with the SCAR's. [[User:Excalibur01|Excalibur01]] 15:03, 21 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Its because people normally don't notice that kind of thing. In Call of Duty 2: Big Red One all the NPCs reload their gun like a M1 Garand.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:36, 5 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Something I noticed in both this game and COD4==&lt;br /&gt;
&lt;br /&gt;
I don't know why, but this always seemed to bug me: When you reload a assualt rifle in-game (for example the M4A1), how are the dropping the clip out of the gun without, you know, physically removing it? That always confused me on how they did it (and YES i know its a game, but i seen a few people in real life do the same thing) -[[SeanWolf]]&lt;br /&gt;
&lt;br /&gt;
:The M4 and M16 series of weapons have a mag release button, much like on a handgun.  Push the button, the mag falls out.  What I had a question on was how they reloaded the G36 without using the left hand for the paddle release.  --[[User:Gunkatas|Gunkatas]] 00:54, 5 August 2010 (UTC)&lt;br /&gt;
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I think for the G36, you COULD just press the mag release down and kinda shake the mag out. But for rifles like the M16/M4, the magazine goes straight up into the gun and if it is a smooth and clear mag, it should drop right out if you press it, letting gravity do the work. Sometimes it might get a little stuck and sometimes it drops too slowly and you'll have to actually rip it out of the gun or fling it out. AK, M-14s, G3s are some of the kinds of rifles that have a kind of HOOK on the mags and when you change mags, you have to unhook the mag from the gun. [[User:Excalibur01|Excalibur01]] 02:48, 6 August 2010 (UTC)&lt;br /&gt;
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The G3 is really a HK91 which has a push button on the right side of the gun.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:34, 10 August 2010 (UTC)&lt;br /&gt;
:What G3? There isn't a G3 in this game [[User:Excalibur01|Excalibur01]] 03:33, 24 August 2010 (UTC)&lt;br /&gt;
::I was refering to how the G3 reloaded in CoD4&lt;br /&gt;
i guess they do that to the M4A1 for the animation you cant see the right side of the gun so the persons trigger finger could hit the mag release after firing the last round [[User:Dirtdiver6421|Dirtdiver6421]] 22:03, 5 December 2010 (UTC)&lt;br /&gt;
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==Winchester 1887's akimbo==&lt;br /&gt;
Is there any point in single player that the Winchester 1887s can be wielded akimbo or is this limited to only multiplayer? - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:It's limited to only multiplayer for balancing reasons. - [[User:Kenny99|Kenny99]] 21:36, 23 August 2010 (UTC)&lt;br /&gt;
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The level where you're escaping from Rio you can get dual winchesters. You can also get dual Rangers and dual G18s.  Its something of a random event as it depends on the equipment of the AI and where their weapon's drop when you kill them.  I dont recomend TRYING to set up two guys and they dropping them because that tends to equal death and frustration.&lt;br /&gt;
-Double Agent M&lt;br /&gt;
&lt;br /&gt;
== M79 ==&lt;br /&gt;
&lt;br /&gt;
The M79/Thumper in the game has a wooden stock, not a black stock, That needs to be changed please.&lt;br /&gt;
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== TMP ==&lt;br /&gt;
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the makers of call of duty stated that the apparant B&amp;amp;T MP9 is a Steyr TMP not a MP9. but the TMP is out of service therefore replaced by the MP9, so why have they called it TMP?--[[User:Gunfeldbach|Gunfeldbach]] 01:38, 5 November 2010 (UTC)&lt;br /&gt;
:Well technically, the TMP is no longer made, but it may still be in use, a lot of weapons have remained in service for some time after manufacture of the weapon was ceased. Although being &amp;quot;modern&amp;quot; warfare, you would indeed think they would have used the newer MP9 in the game instead. [[User:DKS01|DKS01]] 08:57, 5 November 2010 (UTC)&lt;br /&gt;
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its a Steyr TMP not a MP9 so it needs to be changed--[[User:Gunfeldbach|Gunfeldbach]] 18:05, 23 November 2010 (UTC)&lt;br /&gt;
:I don't think it should be changed, as the actual gun is an MP9. The fact that they call it a TMP and have stated that it is a TMP does not matter, as the gun that they have actually modelled it on is an MP9, as noted by the top rail, rear sight design and the extended lower reciever with folding stock. --[[User:Commando552|Commando552]] 00:42, 24 November 2010 (UTC)&lt;br /&gt;
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We ID guns based on what the model IS, rather than what the creators SAY it's supposed to be.  You can't find those rails and that folding stock on a regular TMP. --[[User:HashiriyaR32|HashiriyaR32]] 01:45, 24 November 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Drjuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=370819</id>
		<title>Call of Duty: Black Ops</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=370819"/>
		<updated>2010-12-26T01:44:30Z</updated>

		<summary type="html">&lt;p&gt;Drjuki: /* Thundergun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons are seen in the video game ''Call of Duty: Black Ops'':'''&lt;br /&gt;
[[Image:Cover_BLACKOPS_final.jpg|thumb|300px|right|''Call of Duty: Black Ops'' (2010)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
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= Pistols =&lt;br /&gt;
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== M1911A1 ==&lt;br /&gt;
A [[M1911A1]] can be seen in hands of Black Ops' signature soldier. The [[M1911A1]]s have 'Sally' and tally marks engraved on them. It can be dual wielded, and available attachments are suppressor, extended magazine and upgraded iron sights. It is also the starting weapon of the player/s in zombie mode. There are three types of the [[M1911A1]]: In single player, it's has a standard parkerized finish, in multiplayer it's bright nickel, and in zombie mode it's a Blued finish.&lt;br /&gt;
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[[Image:M1911Colt.jpg|thumb|400px|none|Standard Colt [[M1911A1]] as seen is singleplayer - .45 ACP.]]&lt;br /&gt;
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[[Image:NickelPlatedM1911A1.jpg|thumb|400px|none|Nickel Plated [[M1911A1]] as seen in multiplayer - .45 ACP.]]&lt;br /&gt;
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[[Image:Colt45.jpg|thumb|400px|none|Blued [[M1911A1]] with Pachymar grips as seen in zombie mode - .45 ACP.]]&lt;br /&gt;
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[[Image:Shot0158.jpg|thumb|none|550px|Original [[M1911A1]] as used in singleplayer mode.]]&lt;br /&gt;
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[[Image:Shot0201.jpg|thumb|none|550px|Same Original [[M1911A1]] only with a silencer as used in singleplayer mode.]]&lt;br /&gt;
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[[Image:Shot0000019.jpg|thumb|none|550px|Nickel finish [[M1911A1]] as used in multiplayer mode.]]&lt;br /&gt;
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[[Image:Shot004501.jpg|thumb|none|550px|Blued finish [[M1911A1]] as used in zombie mode.]]&lt;br /&gt;
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== Colt Python ==&lt;br /&gt;
The [[Colt Python]] appears in-game under name &amp;quot;Python&amp;quot;. Player can use it to clean Vietcong´s tunnels in the campaign mission &amp;quot;Victor Charlie&amp;quot;. It has a snub-nose variant for use in multiplayer, which can be purchased, and decreases the amount of visual kick in exchange for less damage.  Other available attachments are speed-loaders for your reserve ammo and a Colt Sporter Scope.&lt;br /&gt;
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[[Image:ColtPython6In.jpg|thumb|400px|none|[[Colt Python]] - .357 Magnum.]]&lt;br /&gt;
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[[Image:Coltpython25.jpg|thumb|none|400px|[[Colt Python]] Snub Nose - .357 Magnum w/ 2.5&amp;quot; barrel.]]&lt;br /&gt;
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[[Image:CODBO-ColtPython.jpg|thumb|none|500px|Snub-nose variant in reloading.]]&lt;br /&gt;
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[[Image:Shot0232.jpg|500px|thumb|none|The VC Bookie hands a snub-nosed [[Colt Python]] to Alex Mason for a game of Russian Roulette at the beginning of the mission &amp;quot;Payback&amp;quot;.]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-10_21-12-46-95.jpg|thumb|none|500px|[[Colt Python]] in idle.]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-10_21-12-49-34.jpg|thumb|none|500px|[[Colt Python]] in ADS.]]&lt;br /&gt;
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[[Image:CODBO-Python-INV.jpg|thumb|none|500px|[[Colt Python]] in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
&lt;br /&gt;
A [[Makarov PM]] is seen in the 'WMD' level shown during GamesCom 2010 and in the new arrived multiplayer 'Wager Match' trailer. It is incorrectly depicted as having the magazine catch behind the trigger guard, allowing the player to drop the magazine with one hand; in fact, the magazine catch is in the heel of the butt and requires the opposite hand to remove.&lt;br /&gt;
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[[Image:MakarovPM.jpg|thumb|none|300px|[[Makarov PM]] - 9x18mm Makarov.]]&lt;br /&gt;
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[[Image:Shot0030.jpg|thumb|none|550px|Mason taking cover behind a coal car with [[Makarov PM]] in hand as Reznov and Sergei push forward.]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-10_20-41-58-15.jpg|thumb|none|550px|[[Makarov PM]] in ADS.]]&lt;br /&gt;
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[[Image:Shot0066.jpg|thumb|none|550px|[[Makarov PM]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== CZ-75 ==&lt;br /&gt;
The [[CZ-75]] pistol is featured in the game, along with its machine pistol variant, the CZ-75 Automatic.  Standard magazine capacity is 12 rounds, while extended magazines give 20 rounds a magazine.  Other attachments include the aforementioned Automatic conversion kit, high-contrast iron-sights, a suppressor, and dual-wield capability.  Anachronistic as production first started in 1975.  All dual-wieldable CZ-75's in single player have the extended mags attachment by default, albeit unlisted.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|400px|CZ-75 - 9x19mm.]]&lt;br /&gt;
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[[Image:Cz75fa.jpg|thumb|none|400px|CZ-75 Automatic with spare magazine, 9x19mm.]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-14_17-41-22-44.jpg|thumb|none|600px|Dual CZ-75s.]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-14_17-44-51-73.jpg|thumb|none|600px|CZ-75 Automatic.]]&lt;br /&gt;
&lt;br /&gt;
== ASP ==&lt;br /&gt;
&lt;br /&gt;
An [[ASP 9|ASP]] pistol can be seen in the inventory of the new Create-A-Class. In game Mason uses it in the Cuban levels, as do Cuban police officers, which is strange since the ASP was intended for special forces usage. &lt;br /&gt;
&lt;br /&gt;
[[Image:Asploaded.jpg|thumb|none|400px|[[ASP 9|ASP]] pistol - 9x19mm Parabellum.]]&lt;br /&gt;
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[[Image:Shot05028.jpg|thumb|none|550px|[[ASP 9|ASP]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0029.jpg|thumb|none|550px|[[ASP 9|ASP]] in ADS.]]&lt;br /&gt;
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[[Image:Shot0031.jpg|thumb|none|550px|[[ASP 9|ASP]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
&lt;br /&gt;
A [[Tokarev TT-33]] is used in conjunction with a flashlight by Capt. Viktor Reznov while clearing the ship in the World War II mission &amp;quot;Project Nova&amp;quot;. The British SAS commandos pull this out while in last stand. The TT-33 is also used by Kravchenko as he's executing German POWs.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|[[Tokarev TT-33]] - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips.]]&lt;br /&gt;
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[[Image:Shot0126.jpg|thumb|none|500px|[[Tokarev TT-33]] in idle.]]&lt;br /&gt;
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[[Image:Shot0127.jpg|thumb|none|500px|[[Tokarev TT-33]] in ADS.]]&lt;br /&gt;
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[[Image:Shot0129.jpg|thumb|none|500px|[[Tokarev TT-33]] in reloading. Note: flashlight in left hand.]]&lt;br /&gt;
[[Image:Kravchenko-BO.jpg|thumb|none|500px|Kravchenko fires the TT-33's last shot on the second POW before discarding the pistol and killing the last POW with a knife.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
At the end of the first part of the World War II flashback mission &amp;quot;Project Nova&amp;quot;, Steiner waits for the Soviet troops with a [[Walther P38]] drawn, but does not attempt to use it. This is the only time where the [[Walther P38]] is seen, but also unusable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:P38Black.jpg|thumb|none|400px|[[Walther P38]] WWII dated with black grips - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0120.jpg|thumb|none|550px|The [[Walther P38]] is in the right hand of Steiner.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== MAC-11 ==&lt;br /&gt;
A [[MAC-11]] with suppressor can be seen in one of the artworks, in the hands of a special forces operative crashing through a glass window. It can be found in the campaign level &amp;quot;Redemption&amp;quot; and is the player's secondary weapon in that level as well. Its appearance is also anachronistic as it was not developed until 1972.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|350px|MAC-11 - .380 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MAC10NICE.JPG|thumb|none|500px|MAC-11 with silencer on cool breaching artwork.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_23-27-05-25.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_23-27-05-94.jpg|thumb|none|550px|Iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K Prototype ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5K|MP5K Prototype]] can be seen in of the premiere trailer, in the hands of a soldier with a missile launch facility in the background. Just like few other game weapons is anachronistic. The first MP5k Prototype with wooden foregrip was developed in 1976, although the weapon first appears in a level set in 1964. &lt;br /&gt;
&lt;br /&gt;
It may not be entirely Anachronistic, this weapon could actually be the HK54 as it does bear a few similarities, and the fact the HK54 was developed right around 1964, kind of fits this thought as well.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K_MP54.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP54 earliest prototype of the H&amp;amp;K MP5]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5Kprototype.JPG|thumb|none|400px|Heckler &amp;amp; Koch MP5K - 9x19mm. Note wooden foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Unknwon.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SMG.jpg|thumb|none|500px|Same MP5K prototype as shown above, but with part of the foregrip removed, for some reason or another.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-MP5K.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== Sa. Vz.61 Skorpion ==&lt;br /&gt;
&lt;br /&gt;
An [[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] can be seen used in the multiplayer 'Wager Match' interview video. It is depicted without its folding stock, but the unlockable Grip attachment adds and folds out the stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|400px|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Savz61.jpg|thumb|none|550px|Akimbo [[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] in a 'Wager Match' video.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot40017.jpg|thumb|none|550px|[[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot004518.jpg|thumb|none|550px|[[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00220.jpg|thumb|none|550px|[[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== SITES Spectre M4 ==&lt;br /&gt;
&lt;br /&gt;
A [[Spectre M4]] is one of the available SMGs. Appearance is anachronistic, the gun was not developed until the 1980's&lt;br /&gt;
&lt;br /&gt;
[[Image:Sites_Spectre.jpg|thumb|none|400px|Spectre M4 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.37_-2010.09.02_23.17.36-.jpg|thumb|none|550px|Spectre M4 in MP footage]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.42_-2010.09.02_23.17.48-.jpg|thumb|none|550px|Reflex sight view.  Note the custom light-blue reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.49_-2010.09.02_23.18.02-.jpg|thumb|none|550px|Reloading the Spectre M4. Note the customized logo.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-46-42-71.jpg|thumb|none|550px|Spectre M4 idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_18-07-08-01.jpg|thumb|none|550px|Iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== PM-63 RAK ==&lt;br /&gt;
&lt;br /&gt;
A [[PM-63 RAK]] is seen in the Create-A-Class 2.0 inventory and in recently released &amp;quot;Customization&amp;quot; trailer. &lt;br /&gt;
&lt;br /&gt;
[[Image:PM63.JPG|none|thumb|400px|PM-63 RAK - 9x18mm]]&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-51-37-42.jpg|none|thumb|500px|PM-63 RAK]]&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-51-38-96.jpg|none|thumb|500px|Iron-sights]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-47-37-02.jpg|none|thumb|500px|Dual PM-63s]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
The [[IMI Uzi]] is one of the available SMG's in-game. In real life, the Uzi was actually used by S.O.G. recon teams during the Vietnam War.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|[[IMI Uzi]] - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0266.jpg|thumb|none|550px|[[IMI Uzi]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0267.jpg‎|thumb|none|550px|[[IMI Uzi]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0269.jpg‎|thumb|none|550px|[[IMI Uzi]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Walther MPL ==&lt;br /&gt;
&lt;br /&gt;
A Walther MPL is seen in the Create-A-Class 2.0 inventory. It is also a very common weapon in zombie mode, in zombie mode for some reason it carries 24 rounds, not 30.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther_mpl_1.jpg|thumb|none|450px|Walther MPL with stock extended - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CoDBlackOps-MPL.jpg|thumb|none|550px|Walther MPL being reloaded]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BO Walther MPL Sights.JPG|thumb|none|550px|Iron Sights]]&lt;br /&gt;
&lt;br /&gt;
== OTs-02 Kiparis ==&lt;br /&gt;
&lt;br /&gt;
A Soviet OTs-02 Kiparis with the wire stocks removed can be seen in gameplay footage. The Kiparis is anachronistic (since it was designed in 1976), but appears in the hands of Spetznaz operatives in the campaign and can be dual-wielded by the player. &lt;br /&gt;
&lt;br /&gt;
[[Image:Kiparis1.jpg|thumb|none|550px|OTs-02 Kiparis, with suppressor and laser - 9x18mm Makarov.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-57-02-01.jpg|thumb|none|550px|Dual Kiparii]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Kapris.png|thumb|none|550px|Confirmed in the Create-a-Class section.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-44-03-61.jpg|thumb|none|550px|OTs-02 Kiparis with a reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is used by the Russian soldiers in the World War II flashback mission &amp;quot;Project Nova&amp;quot; and also is used by Capt. Viktor Reznov and Pvt. Dimitri Petrenko.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ppsh41-2.jpg|thumb|none|500px|[[PPSh-41]] - 7.62x25mm Tokarev.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0074.jpg|thumb|none|550px|[[PPSh-41]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0075.jpg|thumb|none|550px|[[PPSh-41]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot040076.jpg|thumb|none|550px|[[PPSh-41]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot004539.jpg|thumb|none|550px|[[PPSh-41]] on Pvt. Gerasimov's back and also in the player's hands.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
&lt;br /&gt;
The [[MP40]] is available for purchase in the zombie map &amp;quot;Kino der Untoten&amp;quot;. It is also used by the Germans in the World War II flashback mission &amp;quot;Project Nova&amp;quot;. The MP40 in zombie mode has a Blued finish&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|500px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0108.jpg|thumb|none|500px|MP40 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0109.jpg|thumb|none|500px|MP40 in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0110.jpg|thumb|none|500px|MP40 in reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Sten==&lt;br /&gt;
&lt;br /&gt;
The [[Sten]] Mk II is carried by British SAS commandos in the World War II flashback mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sten.jpg|thumb|none|350px|[[Sten]] Mk II Submachine gun - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sten-BO.jpg|thumb|none|500px|SAS commandos with Sten Mk. II's.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0143.jpg|thumb|none|500px|[[Sten]] Mk II in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0148.jpg|thumb|none|500px|[[Sten]] Mk II through iron sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0157.jpg|thumb|none|500px|[[Sten]] Mk II while reloading.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== FAMAS F1 FELIN==&lt;br /&gt;
An early version of the [[FAMAS#FELIN|FAMAS F1 FELIN]] appears in several levels. The FELIN is an anachronistic weapon for the time period the game is set in (the 1960s) in many ways.  Not only was the base weapon not developed until 1978, this specific variant didn't come into existence until the late 1990s. If upgrading the FAMAS with the Pack-A-Punch machine in zombies mode, it will turn into more powerful version called &amp;quot;G16-GL35&amp;quot;; firing laser-like rounds, has 45 round magazine instead of 30 and attached with costume red dot sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|400px|[[FAMAS#FELIN|FAMAS F1 FELIN]] - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0081.jpg|thumb|none|550px|FAMAS F1 fitted with red dot sight and &amp;quot;Flora&amp;quot; camouflage..]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133221.jpg|thumb|none|550px|FAMAS looking through iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOFAMAS.JPG2.JPG|thumb|none|550px|FAMAS while reloading.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00710.jpg|thumb|none|600px|Upgraded FAMAS in zombies mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot001121.jpg|thumb|none|600px|Same us above, through the red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
== Composite AK-47 ==&lt;br /&gt;
An [[AK-47]] appears in the game, under the name AK-47 however it is a composite of several different AK-47 variants i.e. straighter magazine similar to those on AKs chambered for 5.45x39mm or 5.56x45mm. Overall appearance seems close to WASR-2 rifle. In multiplayer, the AK-47 is given the RPK's magazine when the Extended Mag attachment is purchased for the weapon. The RPK in-game is the RPK-74, chambered in 5.45x39mm, hinting at the fact that the AK in-game is also chambered in 5.45x39mm. In the singleplayer campaign, this rifle is used by the Soviets and the North Vietnamese Army with a variety of accessories. &lt;br /&gt;
&lt;br /&gt;
[[Image:Ak74p.jpg|thumb|none|425px|Prototype AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:WASR2.jpg|thumb|none|425px|A US imported Romanian WASR-2, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|425px|Type I AK-47 - 7.62x39mm]]		&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0039.jpg|thumb|none|550px|Reload - note empty magazine being inserted]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0050.jpg|thumb|none|550px|AK being &amp;quot;hold&amp;quot; by Reznov]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-24-02-22.jpg|thumb|none|550px|On-screen blip for picking up a dropped &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-09-41-46.jpg|thumb|none|550px|AK with RPK-74 magazine.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U==&lt;br /&gt;
The [[AKS-74U]] returns from ''[[Call of Duty 4: Modern Warfare]]'' with the same erroneous name (AK74u) and the same erroneous designation of sub-machine gun. Anachronistic to Black Ops, as it was not developed until 1979. Also, it has silver scheme all over it unlike ''[[Call of Duty 4: Modern Warfare]]'' where it had classic metal body and &amp;quot;bakelite&amp;quot; magazine. &lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|[[AKS-74U]] - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot002780.jpg|thumb|none|600px|[[AKS-74U]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0021.jpg|thumb|none|600px|[[AKS-74U]] through sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00243.jpg|thumb|none|600px|[[AKS-74U]] while reloading. Note the empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM ==&lt;br /&gt;
&lt;br /&gt;
An [[IMI Galil ARM]] was first seen in Gamescom 2010, and later in trailers and gameplay footage from leaked copies of the game. Appearance is anachronistic, as the Galil was not developed until 1972. It has a 35 round magazine with a medium rate of fire. The standard rear sight for the Galil appears to be the flip-up tritium night sight. If upgrading the Galil with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called &amp;quot;Lamentation&amp;quot;; firing laser-like rounds, fitted with red dot sight which have a blue lens and an unusual blue reticle, and also has a sci-fi camo pattern all over it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|400px|none|[[IMI Galil ARM]] - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-52-20-58.jpg|thumb|550px|none|Galil in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-52-21-78.jpg|thumb|550px|none|Galil looking through iron sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-56-07-41.jpg|thumb|550px|none|Jungle camouflage variant.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:COD BO Galil Sights.JPG|thumb|none|550px|Another view of the Galil looking through iron sights, but note that the sights are in fact the flip-up night sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0022222.jpg|thumb|550px|none|Upgraded Galil in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot002783.jpg|thumb|550px|none|Upgraded Galil looking through red dot sight. Note the unusual reticle.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG ==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr AUG]] is seen in both the teaser and premiere trailer, being used only in the levels which are to take place in the Ural Mountains. It has a Swarovski scope, a arctic camo paint and a suppressor in some of the scenes. Strangely it lacks the folding foregrip. (Correction: Only the non-playable character's AUG lacks the foregrip. The Player's is simply folded forward) This is anachronistic, as the level takes place in 1968 but the prototype for the AUG was not patented until 1974 and was not introduced into service until 1977. If upgrading the [[Steyr AUG]] with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called &amp;quot;AUG-50M3&amp;quot;; firing laser-like rounds, attached with [[Knight's Armament Masterkey]] but both [[Steyr AUG]] and Masterkey keeps their normal ammunition count. Note: while the Masterkey has 6 shells, reloading a shell will counts it like you loaded 2 shells, meaning, if you fired the entire Masterkey and start reloading, first shell is 2, second shell is 4, and third shell is 6.&lt;br /&gt;
&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|400px|[[Steyr AUG]] - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-AUG.jpg|thumb|none|550px|FPS view of the AUG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Skydivingcodbo.jpg|thumb|none|500px|Our skydiving protagonist takes &amp;quot;two is one and one is none&amp;quot; to a new level when he carries an AUG to complement his primary weapon, another AUG. You know, in case one explodes or something.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:59.jpg|thumb|none|550px|Steyr Aug without foregrip in hands of Agent Weaver.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AUGICONBO.JPG|thumb|none|550px|Steyr Aug´s pick-up icon in MP footage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.07_-2010.09.02_23.16.22-.jpg|thumb|none|550px|AUG with reflex sight. Note the customize logo on the side.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.22_-2010.09.02_23.16.45-.jpg|thumb|none|550px|Reflex sight view. Note custom reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0078611.jpg|thumb|none|550px|Upgraded [[Steyr AUG]] in zombie mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0004.jpg|thumb|none|550px|Like above, only with the Masterkey in use. Note the sci-fi camo pattern and the heat shield.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Commando ==&lt;br /&gt;
&lt;br /&gt;
Throughout the game, it appears to have a short barrel like the Colt Model 733 and a flat top. The flat top hints at a Colt Model 933. While the weapon is not completely anachronistic since the Rock Island Arsenal did experiment with a weaver-rail mounted [[AR-10]] known as the Model 656, the presence of back up iron sights and holosights on the weapon (as seen in multiplayer) can be considered unrealistic. Early screenshots and footage showed a modeling mistake on the rifle, with the magazine looking as if it were partly falling out, but the final game has it at its proper length. It still possesses an erroneous 30-round capacity, though.  Ironically, the proper, curved 30-round mag ''does'' appear in game, but only with the Extended Mags attachment, in which case it actually holds ''more'' than 30 rounds. This goes for the M16 too as it acts more or less just like it. Unlike some rifles in the game, the sling is wrapped around the weapon, instead of being clipped onto the sling mounts and allowed to hang loosely. If you look closely, note that the sling blocks the bolt release button, as in real life the shooter will have to use the charging handle every time he'll load a fresh magazine. Even so the reload animation of a fresh magazine still uses the bolt release button. If upgrading the Commando with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called &amp;quot;Predator&amp;quot;; firing laser-like rounds, and has 40 round magazine instead of 30.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_733.jpg|thumb|none|450px|Colt Commando - 5.56x45mm. This is supposed to be the Colt Commando in-game only with flat top.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|none|450px|Colt Model 933. This rifle has a removable carrying handle, with an RIS underneath. This is possibly what the Commando was based upon.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0177.jpg|thumb|none|550px|[[Colt Commando]] with [[M203 grenade launcher]] in idle. Note the sling blocks the bolt release button.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133031.jpg|thumb|none|550px|Suppressed [[Colt Commando]] with reflex sight. Note clan tag engraved on the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133054.jpg|thumb|none|550px|[[Colt Commando]] in Reflex sight view. Note smiley face reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133126.jpg|thumb|none|550px|[[Colt Commando]] with Jungle Camo in First Person.  Note RC-XD Car killstreak.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809135256.jpg|thumb|none|550px|Iron-sight view for Snow Camo variant.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15a.jpg|thumb|none|550px|Frank Woods with his [[Colt Commando]] and early Colt Scope. Note the modelling mistake of the magazine.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR15.JPG|thumb|none|550px|Nice detail on camouflaged variation. Note colt scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot007817.jpg|thumb|none|550px|Upgraded Commando in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
== M16 ==&lt;br /&gt;
The original [[M16]] can be seen few times in Insight video. It is shown as burst fire in multiplayer, and holding 30 rounds despite the 20 round magazine modeled.  Like with the aforementioned Colt Commando, the 30-round mag only appears with the Extended Mags attachment, and actually holds more than its intended capacity in that case. It fires in fully-automatic mode in single player, while in multiplayer it uses the 3 round burst firing mode, which would be anachronistic as the real [[M16A1]] had a fully automatic firing mode (later A2 and A4 models had burst fire). Treyarch developer Josh Olin said that it was &amp;quot;an early prototype&amp;quot;. If upgrading the [[M16]] with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called &amp;quot;Skullcrusher&amp;quot;; firing laser-like rounds, and attached [[M203 grenade launcher]] but both the [[M16]] and the [[M203]] keeps their normal ammunition count.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|500px|The original M16, the first version, firing in a 20-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam. This has the original '''3-prong flash hider'''. 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0131.jpg‎|thumb|none|550px|[[M16]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0132.jpg‎|thumb|none|550px|[[M16]] through iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0133.jpg‎|thumb|none|550px|[[M16]] while reloading. Note: [[Knight's Armament Masterkey]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0119.jpg|thumb|none|550px|Frank Woods with his [[M16]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M16-INV.jpg|thumb|none|550px|[[M16]] in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0013.jpg‎|thumb|none|550px|Upgraded [[M16]] in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
The [[M14]] is one of the assault rifles (correctly, battle rifle) used in-game and also distinguished by its fire power. For some reason, It uses an 8-round magazine in zombie mode despite using 20-round like in single-player and multiplayer modes. If comparing the [[M14]] to the [[M1 Garand]] used in ''[[Call of Duty: World at War]]'', it's actually the same weapon only with different body and reloading animations. Various attachments can be fitted included: [[M203 grenade launcher]], flamethrower, Colt scope, red dot sight, reflex sight, [[KAC Masterkey]] shotgun, suppressor, foregrip, IR scope and extended magazine. &lt;br /&gt;
&lt;br /&gt;
Note: The in-game model has a pistol grip and bipod like the M14E2 LMG, but doesn't act like it. Attaching a foregrip in multiplayer increases its resemblance to the M14E2, however it is still semi-auto only.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|450px|[[M14]] rifle - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M14E2SAW.jpg|thumb|none|450px|M14E2 Light Machine Gun - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO4.jpg‎|thumb|none|550px|[[M14]] fitted with Colt scope as seen in single-player.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0083.jpg|thumb|none|550px|[[M14]] with Colt scope and Ice camo in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14-2.jpg|thumb|none|550px|[[M14]] looking through iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14-INV.jpg|thumb|none|550px|[[M14]] in Create-A-Class inventory. Note the M14E2-like pistol grip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOM14.jpg|thumb|none|550px|[[M14]] in Yukon camo (snow camo), custom logo on the side, and Colt scope. Note: F-4 jet fighter dropping napalm bombs.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G11 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G11]] is one of the prototype weapons in the game, and is used by Dr. Daniel Clarke in the level &amp;quot;Numbers&amp;quot;. As in real life, it fires in bursts, at very effective speeds. Its appearance is anachronistic, as it was not developed until the 1980's and the game is set in the 1960's. If upgrading the [[G11]] with the Pack-A-Punch machine in zombies mode, it will turn into more powerful version called &amp;quot;G115 Generator&amp;quot;; firing laser-like rounds, and but keeps the normal ammunition count.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK_G11_caseless_Rifle.jpg|thumb|none|400px|[[Heckler &amp;amp; Koch G11]] - 4.73x33mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.34_-2010.09.02_23.18.39-.jpg|thumb|none|550px|[[G11]] n idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.35_-2010.09.02_23.19.15-.jpg|thumb|none|550px|[[G11]] being reloaded.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.48_-2010.09.02_23.19.33-.jpg|thumb|none|550px|[[G11]] through iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0088814.jpg|thumb|none|550px|Upgraded [[G11]] in zombies mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] is seen mostly in the hands of Cuban soldiers and some NVA soldiers in-game. The rifle is aesthetically accurate in the game, however, the wooden furniture and the oval vent holes on the handguard of the weapon makes it resemble a Canadian version [[L1A1 SLR]]. Despite this, the rifle is still under the FAL prefix.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_FAL_50_00.jpg|thumb|none|450px|[[FN FAL]] 50.00 - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:C1A1.jpg|thumb|none|450px|Canadian version [[L1A1]] SLR, presumably the version used in the game - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0022.jpg|thumb|none|500px|[[FN FAL]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0023.jpg|thumb|none|500px|[[FN FAL]] through sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0026.jpg|thumb|none|500px|[[FN FAL]] while reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Enfield XL64==&lt;br /&gt;
The [[Enfield L85 rifle series#XL64ES|Enfield XL64]] is seen in Create-a-Class footage from the multiplayer reveal. In Singleplayer, Hudson carries a Enfield fitted with a IR scope and a Masterkey under-barrel shotgun has part of the Hazmat team when they attack Rebirth Island to capture Doctor Steiner. The Enfield fits the game's time period, as prototypes are known to have existed since the early 1960's.&lt;br /&gt;
&lt;br /&gt;
[[Image:EnfieldXL64.jpg|thumb|none|400px|XL64E5 - 4.85x49mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Boenfield1.jpg|thumb|none|200px|XL64 in Create-A-Class.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:EnfieldXL64ingame.jpg|thumb|none|460px|XL64 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot009120.jpg|thumb|none|550px|XL64 attached with IR scope on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== Sturmgewehr 44 ==&lt;br /&gt;
The [[Sturmgewehr 44]] is used by the Germans in the World War II mission &amp;quot;Project Nova&amp;quot; and can be used by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr_44.jpg|thumb|none|450px|[[Sturmgewehr 44]] - 7.92x33mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot1111.jpg|thumb|none|500px|[[Sturmgewehr 44]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot4582.jpg|thumb|none|500px|[[Sturmgewehr 44]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0086.jpg|thumb|none|500px|[[Sturmgewehr 44]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is present in the game. It should be noted that even though the SPAS-12 is depicted as being used by Vietnamese and American soldiers in 1968, it did not actually enter production until 1979. In contrast to MW2's SPAS, the one featured in Black Ops is semi-auto. Despite this, when it is picked up and when reloading the player pumps the weapon, even though the charging handle on the right side of it must be pulled back to chamber a new shell in semi-auto mode. It should also be noted that the Dragon's Breath rounds used in one campaign mission are underpowered and not rated for use in semis due to insufficient energy to cycle the action. If upgrading the SPAS-12 with the Pack-A-Punch machine in Zombies mode, it will turn into a more powerful version called &amp;quot;SPAZ-24&amp;quot;; firing laser-like rounds, but has 24 shells instead of 8 and also it reloads the entire magazine only after one shell, which only take a second to wait.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|400px|[[Franchi SPAS-12]] - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0084.jpg|thumb|none|500px|SPAS-12 attached with silencer in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOSpas1.jpg|thumb|none|500px|SPAS-12 is been thrown to the protagonist by Frank Woods.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOSPASRELOADING.jpg|thumb|none|500px|SPAS-12 being reloaded. Note the costume logo on the side.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot002307.jpg|thumb|none|550px|Upgraded SPAS-12 in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 &amp;quot;Stakeout&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
An [[Ithaca 37|Ithaca 37 &amp;quot;Stakeout&amp;quot;]] with a little bit different design, can be seen in some multiplayer gameplay videos.  Originally thought to be the full-stocked Trench Gun variant due to insufficient detail, until shots of the world model revealed that it really is the Stakeout.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stakeout-1-.jpg|thumb|none|450px|[[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0123.jpg|thumb|none|450px|[[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0124.jpg|thumb|none|450px|[[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0125.jpg|thumb|none|450px|[[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] in reloading. Note the foregrip.]]&lt;br /&gt;
&lt;br /&gt;
== KS-23 ==&lt;br /&gt;
&lt;br /&gt;
A [[KS-23]] shotgun/carbine is seen only in the game's single-player mode.  It holds more rounds (seven) than it actually does in reality (three in the tube mag, one in the chamber)&lt;br /&gt;
&lt;br /&gt;
[[Image:Ks23-1.jpg|thumb|none|400px|KS-23 with a fixed wooden stock , 23mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-50-29-48.jpg|thumb|none|500px|KS-23 idle]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-50-54-12.jpg|thumb|none|500px|KS-23 iron-sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-04-29-16.jpg|thumb|none|500px|Icon for picking up KS-23]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Harpoon&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
A KS-23 with a harpoon and cable is used by Mason to shoot down a Soviet helicopter during &amp;quot;Vorkuta&amp;quot;.&lt;br /&gt;
[[Image:Shot0041.jpg|thumb|none|450px|]]&lt;br /&gt;
&lt;br /&gt;
asd&lt;br /&gt;
&lt;br /&gt;
== Rottweil Olympia Skeet Shotgun ==&lt;br /&gt;
&lt;br /&gt;
An [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Over and Under shotgun]] under the name &amp;quot;Olympia&amp;quot; is first seen during some footage and featured also in singleplayer and zombie mode. The shotgun bears a resemblance to the [[Beretta 682]] but is most likely based on the Rottweil Olympia over/under skeet shotgun (courtesy of Wantabe_Warrior)&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning_0-U.jpg|thumb|none|550px|Browning O/U - 12 Gauge. Note: This is '''NOT''' the same shotgun used in game, only based on.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-49-35-97.jpg|thumb|none|550px|&amp;quot;Olympia&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-49-37-55.jpg|550px|thumb|none|&amp;quot;Olympia&amp;quot; in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0252.jpg|550px|thumb|none|&amp;quot;Olympia&amp;quot; in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== High Standard Model 10 ==&lt;br /&gt;
The [[High Standard Model 10]] is the last shotgun unlocked, holds 4 shells and can be dual wielded. In single-player and zombie mode it holds 6 shells.&lt;br /&gt;
&lt;br /&gt;
[[Image:High standard 10 SHG.jpg|thumb|400px|none|[[High Standard Model 10]]B - 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HS10-2.jpg|thumb|none|550px|Model 10 in reloading.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0089.jpg|thumb|none|550px|Akimbo Model 10 with red camouflage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0002.jpg|thumb|none|550px|An upgraded Model 10 in zombie mode, called ''Typhoid &amp;amp; Mary''. Note the sci-fi camouflage.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
&lt;br /&gt;
A [[Winchester Model 1887]] is seen being wielded one handed while riding a motorcycle. It is erroneously depicted as being able to fire two shots before needing to be spin-cocked. Why this was done is unknown.&lt;br /&gt;
[[Image:Winchester1887shotgun.jpg|thumb|none|500px|Winchester Model 1887 - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0065.jpg|500px|thumb|none|Picture provided to show how alike this lever action weapon looks to the Winchester Model 1887 texture from Modern Warfare 2. It is almost an exact copy.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0060.jpg|500px|thumb|none|This scene looks a lot like [[Terminator 2]]....]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== RPK-74 ==&lt;br /&gt;
The [[RPK-74]] appears early in the single player campaign, in the hands of Cuban soldiers in &amp;quot;Operation 40&amp;quot; (set in 1961). The RPK-74's handguards are ribbed like the later RPK-74M, even though the weapon is ostensibly the earlier model with wooden handguards. The weapon also features a relocated rear iron sight which is replaced with the standard AK top cover when an optic is attached. Compared to the two other AK-type rifles, the RPK-74 has an artificially long reload animation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|400px|RPK-74, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPKblackopsy.JPG|thumb|none|500px|RPK in the Black Ops teaser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPK.jpg|thumb|none|500px|&amp;quot;RPK&amp;quot; with &amp;quot;Acog&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPK2.jpg|thumb|none|550px|Idle. Note relocated rear sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-56-36-23.jpg|thumb|none|550px|Iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK-21E ==&lt;br /&gt;
The [[Heckler_%26_Koch_HK_series_machine_guns#Heckler_.26_Koch_HK21|HK-21E]] is in the game, but uses G3 Magazines holding 30 rounds. The extended drum magazine holds 60 rounds in multiplayer, and 80 in single player. Other attachments include various optics. If upgrading the HK-21E with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called &amp;quot;H115 Oscillator&amp;quot;; firing laser-like rounds, and has 150 round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK21E.jpg|thumb|none|400px|[[Heckler &amp;amp; Koch HK21E]] - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HK21.jpg|thumb|none|550px|HK-21E in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_18-11-39-63.jpg|thumb|none|550px|Hudson examining a drum-magged HK-21E in Clarke's weapon's cache.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_18-11-48-41.jpg|thumb|none|550px|HK-21E idle. Not seen in this shot of the weapons cache is the M202 FLASH quad-barrel rocket launcher.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot000789874.jpg|thumb|none|550px|Upgraded HK-21E in zombies mode. Note the sci-fi &amp;quot;tattoo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Stoner 63 ==&lt;br /&gt;
&lt;br /&gt;
A [[Stoner 63]] in what appears to be its assault rifle configuration is unlocked as the last light machine gun in Multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoner63ARifle Config1.jpg|thumb|none|400px|Cadillac Gage Stoner 63A, 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Stoner63.jpg|thumb|none|550px|Stoner 63 during multiplayer gameplay footage, with an early Colt combat scope attached to it.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoner63.png‎|thumb|none|500px| Confirmed in Create-a-Class section.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps-STONER63.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A handheld [[GE M134 Minigun|M134 Minigun]] is available in multiplayer as a Kill Streak reward and can also be found during the campaign level &amp;quot;Vorkuta&amp;quot;, under the name &amp;quot;Death Machine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
This weapon is a modified version of the now-standard Terminator 2-style Minigun with some slight alterations. First the chainsaw grip is offset to the left and the Y-frame and rear grip are tilted to the right so that when the player holds the weapon, it is tilted to the left. Because of this the Y-frame is not actually attached to the recoil adapter assemblies which makes them completely extraneous. Additionally the barrel cluster incorrectly spins clock-wise from the player's perspective and features a custom three-disc barrel clamp rather than the traditional four-disc clamp.&lt;br /&gt;
&lt;br /&gt;
Brass and links eject from the 12 o'clock position sending a stream of shells up and to the left. In reality the links would be ejected from the feeder/delinker where the chute is attached on the right side of the weapon and the brass would eject from the bottom. Likely this was altered for a more cinematic effect while using the gun. Finally the firing mechanism is a thumb switch on top of the rear grip rather than a traditional trigger.&lt;br /&gt;
&lt;br /&gt;
The gun itself is fed from a 999-round (499 rounds in multiplayer) belt loaded into a chute from the first person perspective. In the third person the weapon has no visible ammo or power source. Despite the rotational speed of the barrel cluster (it spins so fast that it appears to be slowly rotating the opposite direction) the weapon only fires about 1000 rounds per minute. There is a slight spin up and spin down of the barrels before and after firing. Though it is only a fraction of a second and doesn't impede gameplay, it is technically incorrect as the M134's action is cycled by barrel rotation and would start firing as soon as the cluster rotated and would continue to fire until the cluster stopped. The XM214 had a feature that would declutch the feeder/delinker during spin down to conserve ammo, but the &amp;quot;Death Machine&amp;quot; is based on the M134, not the XM214, which was developed much later. Realistically the weapon overheats at bursts of just over 100 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|350px|Handheld GE M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0054.jpg|thumb|none|550px|M134 Minigun that somehow appeared in Soviet prison in Siberia. Note the offset chainsaw grip and Y-frame tilted in relation to the recoil adapter assemblies and the top of the weapon. The drive motor was positioned in relation to the Y-frame but since the gun is sitting askew, it should on the underside.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0058.jpg|thumb|none|550px|Mason raising hell with the hand-held M134.]]&lt;br /&gt;
&lt;br /&gt;
== M60E3 ==&lt;br /&gt;
The [[M60#M60E3_Machine_Gun | M60E3 ]] general purpose machine gun, known as &amp;quot;The Pig&amp;quot; during the Vietnam war, is seen in multiplayer footage. It does not appear to have the forward pistol grip. In-game, the M60E3 uses a modern flip-up rear iron sights instead its own original sights, like some other weapons available in ''Black Ops''. And like many other weapons in &amp;quot;Black Ops&amp;quot;, its appearance during the Vietnam War is anachronistic. &lt;br /&gt;
&lt;br /&gt;
[[Image:M60E3.jpg|thumb|none|400px|M60E3 - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOM601.jpg|thumb|none|550px|The M60E3 in idle. Note the backwards rear iron sights.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare  ==&lt;br /&gt;
[[Accuracy International Arctic Warfare]] can seen in MP footage. Probably highly anachronistic (the Accuracy International PM entered British Military service in 1982). Most definitely not the police variant due to the dark-olive finish on the furniture, known from the magnum variant. The compensator at the end of the barrel suggest it is the L115A1 AWSM, Arctic Warfare Super-Magnum.[http://en.wikipedia.org/wiki/Accuracy_International_Arctic_Warfare#AWSM_.28Arctic_Warfare_Super_Magnum.29] In game it is called the L96A1.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|400px|Accuracy International AW 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO.JPG|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO2.JPG|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
== Carcano M91/38 ==&lt;br /&gt;
Gun used by Lee Harvey Oswald to assassinate John F. Kennedy, can be seen for a second in a trailer. This is the first of many allusions to JFK's assassination throughout the game's campaign.&lt;br /&gt;
[[Image:CarcanoM91-38ShortRifle.jpg|thumb|none|400px|Carcano M91/38 Short Rifle - 6.5mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CARCANO.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
A [[SVD Dragunov]] is seen in the hands of one of the enemy in the multiplayer teaser trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov, 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-2.jpg|thumb|none|550px|Sniper with an SVD about to blown up by a rigged RC Car.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-3.jpg|thumb|none|550px|SVD been used in one of the new multiplayer videos.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD.jpg|thumb|none|550px|SVD's PSO-1 scope as seen in the Prestige Edition unveiling video.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
&lt;br /&gt;
A [[Walther WA 2000]] appears as part of Mason's loadout in the mission &amp;quot;Victor Charlie&amp;quot;, which makes it anachronistic, because &amp;quot;Victor Charlie&amp;quot; takes place in 1968 and the WA 2000 was not manufactured until 1982. Even a prototype would be anachronistic, because the gun was designed in the late 70s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|400px|[[Walther WA 2000]] - .300 Win Mag.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0170.jpg|thumb|none|550px|WA 2000 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0172.jpg|thumb|none|550px|WA 2000 while reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch PSG-1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] is seen lying on the ground in one of the multiplayer gameplay videos. Its appearance in the game is anachronistic as the [[PSG-1]] was not developed until the 1970's&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|400px|[[Heckler &amp;amp; Koch PSG-1]] - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0033.jpg|thumb|none|500px|[[H&amp;amp;K PSG-1]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0035.jpg|thumb|none|500px|[[H&amp;amp;K PSG-1]] in reloading. Note the empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0034.jpg|thumb|none|500px|Looking through the [[H&amp;amp;K PSG-1]] scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0032.jpg|thumb|none|500px|The [[H&amp;amp;K PSG-1]] on wall. Note: SITES [[Spectre M4]], [[CZ-75]] and dual OTs-02 Kiparis.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldpsg1.png|thumb|none|500px|In-game golden [[H&amp;amp;K PSG-1]].]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant Rifle ==&lt;br /&gt;
The [[Mosin Nagant Rifle]] is found during the World War II Flashback mission &amp;quot;Project Nova&amp;quot;, available open sighted as well. Note: Some Russian soldiers, seen holding the [[Mosin Nagant]] and it seems to have a pistol grip. In fact, the rifle does not have a pistol grip, the game engine's character models hold rifles as if they have pistol grips because almost every other weapon in the game does. It is noticed also in ''[[Call of Duty 3]]''. Steiner's rifle is actually modeled with a pistol grip.&lt;br /&gt;
&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|550px|Full-length, [[Mosin Nagant]] M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54R.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|550px|Full-length, Soviet [[Mosin Nagant]] M91/30 - 7.62x54R.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00978582.jpg|thumb|none|550px|Scoped [[Mosin Nagant]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0042221.jpg|thumb|none|550px|The middle soldier is holding a scoped [[Mosin Nagant]] while the other two holding [[PPSh-41]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot045042.jpg|thumb|none|550px|Regular [[Mosin Nagant]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0043.jpg|thumb|none|550px|Regular [[Mosin Nagant]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== SA-14 Gremlin ==&lt;br /&gt;
This updated version of the [[SA-7 Grail]], referred to in-game by its Russian designation of &amp;quot;Strela-3&amp;quot;, appears in both single- and multiplayer mode, only capable of firing when locked onto a vehicle.  Its appearance in the campaign is brief; Hudson uses a scavenged Strela-3 to shoot down two Mi-8 &amp;quot;Hip&amp;quot; gunships during the attack on Rebirth Island.  The Gremlin is, like several weapons in the game, anachronistic, as ''Black Ops'' takes place in 1968, 6 years before its introduction in 1974. &lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-14_missile_and_launch_tube.jpg|thumb|300px|none|[[SA-14 Gremlin]] launcher and missile 70mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:STRELABO.jpg|thumb|300px|none|[[SA-14 Gremlin]] in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00775.jpg|thumb|550px|none|[[SA-14 Gremlin]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0087976.jpg|thumb|550px|none|[[SA-14 Gremlin]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Valkyrie&amp;quot; ===&lt;br /&gt;
A unique version of the [[SA-14 Gremlin]], called the &amp;quot;Valkyrie&amp;quot; which has a MCLOS (Manual Command to Line of Sight) system same as the [[BGM-71 TOW]]. It is usable in the single-player missions &amp;quot;Executive Order&amp;quot;, wherein Alex Mason uses it to destroy the ''Soyuz II'' rocket in flight, and &amp;quot;Redemption&amp;quot;, where it's used to down a pair of Mi-8 helicopters. It also acts as a killstreak in multi-player, awarded after seven kills and costing 4,000 CoD Points.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot017817.jpg|thumb|550px|none|&amp;quot;Valkyrie&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0118.jpg|thumb|550px|none|&amp;quot;Valkyrie's&amp;quot; lock-on system.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0115.jpg|thumb|550px|none|&amp;quot;Valkyrie&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
[[RPG-7]] is used by Cuban, North Vietnamese, and Russian troops in campaign mode, and is available in multiplayer as well.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 70mm Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPG2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0001.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPG.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== XM191 ==&lt;br /&gt;
The [[M202 FLASH|XM191]] referred as the &amp;quot;Grim Reaper&amp;quot;, can be used in the missions &amp;quot;Victor Charlie&amp;quot; and &amp;quot;Numbers&amp;quot; and also can be seen used by NPC's in the mission &amp;quot;Crash Site&amp;quot;. In multiplayer mode, the ''Grim Reaper'' can be obtained from a care package killstreak (awarded after five kills) just like the ''Death Machine''. It has the ability to lock on helicopters and planes and has 12 rockets in total (obviously not firing all of them at the same time). Note: If the player gets killed after shooting the whole first magazine, in the next spawn the Grim Reaper will be removed, so it is advisable to find a good spot to fire it from.&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|400px|M202A2 FLASH - 66mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0173.jpg|thumb|none|550px|XM191 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0174.jpg|thumb|none|550px|XM191 through its scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0176.jpg|thumb|none|550px|XM191 in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== M72 LAW ==&lt;br /&gt;
&lt;br /&gt;
The [[M72 LAW]] appears in the game as a single shot rocket launcher. It is used by Mason to destroy NVA T-55 tanks  in Vietnam. In multiplayer the M72 is the first launcher unlocked by the player and has the capacity to lock-on to vehicles as opposed to the real life counter-part.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|400px|M72A2 LAW, 66mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW-2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOLAWBUY.jpg|thumb|none|550px|Note vehicle lock-on capability]]&lt;br /&gt;
&lt;br /&gt;
== China Lake grenade launcher ==&lt;br /&gt;
The [[China Lake Launcher]] is available in Black Ops, and is the last launcher unlocked.  The pump animation has been deliberately made slow for game balance.  Furthermore, in Multiplayer mode, the tube magazine holds only half its actual capacity (two grenades instead of four).&lt;br /&gt;
[[Image:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|400px|China Lake Grenade Launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake.jpg|thumb|none|550px|The China Lake in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake-2.jpg|thumb|none|550px|Same one, in ADS.]]&lt;br /&gt;
&lt;br /&gt;
== Panzerschreck ==&lt;br /&gt;
The [[Panzerschreck]] is used by the German soldiers is the World War II flashback mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tank_h5.jpg|thumb|none|500px|[[Panzerschreck]] - 88mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0102.jpg|thumb|none|500px|[[Panzerschreck]] on the ground.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0090.jpg|thumb|none|500px|[[Panzerschreck]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0091.jpg|thumb|none|500px|[[Panzerschreck]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0105.jpg|thumb|none|500px|[[Panzerschreck]] in Reloading.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun]] is seen mounted as a door gun on a Huey gunship, and as a mounted weapon throughout the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M60.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A Huey gunship is seen armed with a M21 armament system that consists of side mounted 70mm rocket pods and twin [[M134 Minigun]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Armament.jpg|thumb|none|400px|M134 Minigun mounted on M21 Armament Subsystem, same as in the films (this also includes huge [[M158 Rocket Launcher]])]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-29-46-73.jpg|thumb|none|500px|Huey gunship opening fire with miniguns]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
A [[Browning M2HB]] can be seen mounted on every M113 APC in the singleplayer and also on every PBR boat.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|[[Browning M2HB]] on vehicle mount - .50 BMG.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M2HB.jpg|thumb|none|500px|A [[M2HB]] is mounted on the APC.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0190.jpg|thumb|none|500px|A pair of [[M2HB]] is mounted on a PBR boat.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown MANPADS ==&lt;br /&gt;
&lt;br /&gt;
Seen as a part of a SAM turret.[http://twitpic.com/2kedbs]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW missile ==&lt;br /&gt;
The [[BGM-71 TOW]] is seen mounted on a jeep only in the mission &amp;quot;S.O.G.&amp;quot; where the player need to destroy the NVA tanks. Unlike real TOW missile, this missile is guided by MCLOS (Manual Command to Line of Sight) instead of SACLOS (Semi Automatic Command to Line of Sight) which would be much simpler.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow_07.jpg|thumb|none|450px|[[BGM-71 TOW]] mounted on M220 tripod 152mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0146.jpg|thumb|none|550px|BGM-71 mounted on a jeep.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0147.jpg|thumb|none|550px|The BGM-71.]]&lt;br /&gt;
&lt;br /&gt;
== Type 92 Heavy Machine Gun ==&lt;br /&gt;
The sentry guns in the zombie map &amp;quot;Kino der Toten&amp;quot; appears to be based on [[Type 92 Heavy Machine Gun]]. A double machine gun turret in the level &amp;quot;Victor Charlie&amp;quot; appears to be made of two modified Type 92s. The use icon for that turret reuses the icon for the Type 92 from ''[[Call of Duty: World at War]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Japanese_Type_92_Heavy_Machine_Gun.jpg|thumb|none|400px|[[Type 92 Heavy Machine Gun]] - 7.7x58mm SR.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0006.jpg|thumb|none|550px|Type 92 mounted on an electrical engine.]]&lt;br /&gt;
&lt;br /&gt;
== MG42 ==&lt;br /&gt;
The [[MG42]] is appeared only as an emplaced weapon throughout the World War II flashback mission &amp;quot;Project Nova&amp;quot;. The first [[MG42]] is seen fired by a Russian soldier and the rest by the Germans, but all are usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|400px|MG42 Machine Gun - 7.92x57mm Mauser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00050.jpg|thumb|none|500px|[[MG42]] used by a Russian soldier.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0073.jpg|thumb|none|500px|Same as above...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0117.jpg|thumb|none|500px|The [[MG42]] is used by the player.]]&lt;br /&gt;
&lt;br /&gt;
== AGS-30 automatic grenade launcher / machine gun ==&lt;br /&gt;
A heavy machine gun and a grenade launcher versions of AGS-30 with extended barrels are both attached to the BTR-60 APC that Hudson operates during the mission &amp;quot;Rebirth&amp;quot;. Development of AGS-30 started in early 1990s, so it is highly anachronistic.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00588.jpg|thumb|550px|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0059.jpg|thumb|550px|none|]]&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun ==&lt;br /&gt;
The [[DShK heavy machine gun]] is mostly seen mounted on trucks. The player uses one in &amp;quot;Vorkuta&amp;quot; and &amp;quot;WMD&amp;quot;, and NPCs operate them in several other missions.&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|Russian DShKM on tripod - 12.7x108mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0227.jpg|thumb|none|500px|[[DShK]] mounted on a truck.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot4444.jpg|thumb|none|500px|[[DShK]] used by the player.]]&lt;br /&gt;
&lt;br /&gt;
== 82-PM-37 ==&lt;br /&gt;
The [[82-PM-37]] mortar is used by the Russian soldiers in the World War II mission &amp;quot;Project Nova&amp;quot;.  The player can't use these first-hand, but can instead call in mortar strikes that are launched via these weapons by allies. Calling the mortars is done by throwing smoke grenades near the target. They appear on the ground as stun grenades, though this is simply a result of model reuse.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00446.jpg|thumb|none|550px|Russian soldiers using the [[82-PM-37]] mortar.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M34 White Phosphorous grenade ==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] AKA &amp;quot;Willy Pete&amp;quot; is used in its intended role as a smoke grenade, rather than as an incendiary weapon.  It still causes mild damage to enemies who are too close when it explodes, though. &lt;br /&gt;
&lt;br /&gt;
[[Image:M34_2-1-.jpg|thumb|none|300px|[[M34 White Phosphorous grenade]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The green grenade on the belt is the M34.]]&lt;br /&gt;
&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
The [[M67 hand grenade]] once again returns as the primary grenade of every faction in-game (not including the World War II mission &amp;quot;Project Nova&amp;quot;). Because ''Black Ops'' takes place from 1961 to 1968, it would be slightly more accurate to see the [[M26 hand grenade]] instead of the [[M67]], as it did not come into common use in the U.S. Military until 1969.  Strictly speaking, though, it's not ''exactly'' anachronistic, as it was designed in the 50's. &lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|500px|[[M67]] fragmentation grenade.]]&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] is used by the German soldiers in the World War II mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:24-43_grenade.jpg|thumb|none|500px|[[Model 24 Stielhandgranate]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot110081.jpg|thumb|none|500px|Model 24 is about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0078.jpg|thumb|none|500px|Model 24 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== RGD-33 stick grenade ==&lt;br /&gt;
The [[RGD-33 stick grenade]] is used by the Russian soldiers in the World War II mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rgd-33russianfrag_mp.jpg|thumb|none|500px|[[RGD-33 stick grenade]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0079.jpg|thumb|none|500px|RGD-33 is about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0130.jpg|thumb|none|500px|RGD-33 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The [[M18A1 Claymore]] anti-personnel mine is returned once again with no changes been made to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|500px|[[M18A1 Claymore]] anti-personnel mine.]]&lt;br /&gt;
&lt;br /&gt;
=== Non-used explosives ===&lt;br /&gt;
Some particular grenades can't be used in-game, but can be seen on some characters.&lt;br /&gt;
&lt;br /&gt;
== F-1 hand grenade ==&lt;br /&gt;
The [[F-1 hand grenade]] is one of the grenade that aren't usable in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Deactivated_f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The grenades under the right shoulder are the F-1's.]]  &lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0259.jpg|thumb|none|600px|F-1 hand grenade on dead Russian soldier. Note: [[RGD-5 hand grenade]].]]&lt;br /&gt;
&lt;br /&gt;
== RGD-5 hand grenade ==&lt;br /&gt;
The [[RGD-5 hand grenade]] is one of the grenade that aren't usable in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|600px|RGD-5 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0259.jpg|thumb|none|600px|[[RGD-5 hand grenade]] on a dead Russian soldier. Note: [[F-1 hand grenade]].]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 hand grenade ==&lt;br /&gt;
The [[Mk 2 hand grenade]] is one of the grenades that aren't usable in-game. The Mk 2 can can be seen on Tank Dempsey in the zombie map &amp;quot;Kino Der Toten&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2_grenade_DoD.jpg|thumb|none|180px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0032301.jpg|thumb|none|550px|[[Mk 2 hand grenade]] on Tank Dempsey's coat.]]&lt;br /&gt;
&lt;br /&gt;
== M7 Gas Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M7A3.jpg|thumb|none|175px|M7 CS gas grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The black grenades on the waist are the M7.]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
The [[M203 grenade launcher]] returns once again, but this time, it actually has the trigger and trigger guard, unlike in ''[[Call of Duty 4: Modern Warfare]]'' and ''[[Modern Warfare 2]]''. In the first stages of the game, the [[M203]] lacked the front and rear mountings as can be seen below, but added in the final version. Since ''Black Ops'' takes place from 1961 to 1968, it is anachronistic to see the [[M203]] in use as it was entered service only in 1969. A more historically-accurate choice would have been the [[XM148 grenade launcher]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|362px|[[M203]] - 40mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M203.jpg|thumb|none|550px|Notice the lack of front and rear mountings for the [[M203]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0183.jpg|thumb|none|550px|[[M203]] attached to [[Colt Commando]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== GP-25 ==&lt;br /&gt;
A [[GP-30|GP-25]] can be seen mounted on the [[AK-47|AK based gun]] and the [[Galil]].&lt;br /&gt;
[[Image:Gp-25 1.jpg|thumb|none|400px|GP-25 grenade launcher 40mm]]&lt;br /&gt;
[[image:Shot0047.jpg|thumb|none|400px|GP-25 on AK based weapon.]]&lt;br /&gt;
[[image:Shot0046.jpg|thumb|none|400px|GP-25 on AK based weapon.]]&lt;br /&gt;
[[image:-Galil_with_GP-25.jpg|thumb|none|400px|GP-25 on [[Galil]].]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey underbarrel shotgun ==&lt;br /&gt;
The [[Knight's Armament Masterkey]] is a purchasable attachment for some Assault Rifles in multiplayer, and is seen in-game mounted on the [[M14]] and [[M16]] respectively. &lt;br /&gt;
&lt;br /&gt;
[[Image:KACMasterKey.jpg|thumb|none|250px|Masterkey - 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO3.jpg|thumb|none|556px|Masterkey mounted on [[M16]].]]&lt;br /&gt;
&lt;br /&gt;
==GSN-19 &amp;quot;Kanarejka&amp;quot; ==&lt;br /&gt;
The [[GSN-19 grenade launcher]] is a unique attachment for the [[AKS-74U]] compact carbine. First encountered in the single-player mission &amp;quot;Rebirth&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0044.jpg|thumb|none|600px|GSN-19 in idle.]]&lt;br /&gt;
[[Image:Shot004897.jpg|thumb|none|600px|GSN-19 in reloading.]]&lt;br /&gt;
[[Image:Shot005004.jpg|thumb|none|600px|GSN-19 on a table.]]&lt;br /&gt;
&lt;br /&gt;
= Wonder Weapons =&lt;br /&gt;
&lt;br /&gt;
== Ray Gun ==&lt;br /&gt;
&lt;br /&gt;
The Ray Gun is available in Call of Duty: Black Ops, only in the Nazi Zombies game mode. While still being very powerful, the gun has a tendency to make crawlers on later rounds more often. Although this can be very useful, it can also create problems for the player, as the player may be caught unaware by them. &lt;br /&gt;
&lt;br /&gt;
[[Image:446px-BORayGun.png|thumb|none|400px|The Ray Gun in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Wunderwaffe DG-2 ==&lt;br /&gt;
&lt;br /&gt;
The Wunderwaffe only appears in Shi No Numa and Der Riese as part of the hardened and prestige editions. In the new maps, the weapon is replaced by its spiritual successor, the Thundergun. When Pack-a-Punched in Der Riese it becomes gold-plated. In one of the intel pieces, a group of wunderwaffe projects are referred to. One of the projects listed is the Die Glocke. &lt;br /&gt;
&lt;br /&gt;
[[Image:Wunderwaffe_DG-2.jpg|thumb|none|400px|The Wunderwaffe DG-2 in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Thundergun ==&lt;br /&gt;
&lt;br /&gt;
This is a weapon featured in the level Kino der Toten. It pushes back zombies with such force that it kills them and should be used only to push back zombies if the player(s) are crowded and cornered considering its low ammunition it starts out with. It becomes the &amp;quot;Zeus Cannon&amp;quot; when upgraded. It also appears in as a easter egg in the Call of Duty: Black Ops campaign level Numbers (an explanation on how to receive it is on the weapon's main article). It is strongly hinted that it was created by Dr. Maxis. &lt;br /&gt;
&lt;br /&gt;
[[Image:621px-Thundergun.png|thumb|none|400px|The Thundergun in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Winter's Howl ==&lt;br /&gt;
&lt;br /&gt;
This weapon is featured in &amp;quot;Five&amp;quot; and Zombie Verruckt, but only in Call of Duty Black Ops. It is able to freeze  zombies on impact, lowering their health drastically. In later rounds, it seems to make zombies health  go down and takes a couple of seconds to freeze. It has a 6 round magazine and 24 shots in reserve. When pack-a-punched, it becomes Winter's Fury, and has a 9 round magazine and 36 shots in reserve. Frozen zombies have ice surrounding them. It is currently unknown who created it, but it is possible that the Americans created it because of where you find it (the Pentagon). &lt;br /&gt;
&lt;br /&gt;
[[Image:WintersHowl.jpg|thumb|none|400px|The Winter's Howl in-game.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Modern Warfare 2]]''&lt;br /&gt;
&lt;br /&gt;
=Video Links=&lt;br /&gt;
* [http://www.youtube.com/watch?v=wKpLBPBGVIM&amp;amp;feature=channel| Debut Tease Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=OtRnpC7ddv8| World Premiere Uncut Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=ijTlKvlX-Io| E3 Vietnam Gameplay trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=rX9qkMsyNdw| E3 short WMD gameplay] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=6IvvmtQ_FVg&amp;amp;feature=youtu.be| Call of Duty: Black Ops Insight]&lt;br /&gt;
* [http://www.youtube.com/watch?v=s4xg2rhLsT0| Call of Duty: Black Ops Multiplayer Teaser]&lt;br /&gt;
* [http://www.youtube.com/watch?v=0MjcEeTmEys| Call of Duty: Black Ops Prestige Edition Unveiling]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Drjuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=370816</id>
		<title>Call of Duty: Black Ops</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=370816"/>
		<updated>2010-12-26T01:39:42Z</updated>

		<summary type="html">&lt;p&gt;Drjuki: /* Wunderwaffe DG-2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons are seen in the video game ''Call of Duty: Black Ops'':'''&lt;br /&gt;
[[Image:Cover_BLACKOPS_final.jpg|thumb|300px|right|''Call of Duty: Black Ops'' (2010)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
A [[M1911A1]] can be seen in hands of Black Ops' signature soldier. The [[M1911A1]]s have 'Sally' and tally marks engraved on them. It can be dual wielded, and available attachments are suppressor, extended magazine and upgraded iron sights. It is also the starting weapon of the player/s in zombie mode. There are three types of the [[M1911A1]]: In single player, it's has a standard parkerized finish, in multiplayer it's bright nickel, and in zombie mode it's a Blued finish.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|Standard Colt [[M1911A1]] as seen is singleplayer - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NickelPlatedM1911A1.jpg|thumb|400px|none|Nickel Plated [[M1911A1]] as seen in multiplayer - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt45.jpg|thumb|400px|none|Blued [[M1911A1]] with Pachymar grips as seen in zombie mode - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0158.jpg|thumb|none|550px|Original [[M1911A1]] as used in singleplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0201.jpg|thumb|none|550px|Same Original [[M1911A1]] only with a silencer as used in singleplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0000019.jpg|thumb|none|550px|Nickel finish [[M1911A1]] as used in multiplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot004501.jpg|thumb|none|550px|Blued finish [[M1911A1]] as used in zombie mode.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
The [[Colt Python]] appears in-game under name &amp;quot;Python&amp;quot;. Player can use it to clean Vietcong´s tunnels in the campaign mission &amp;quot;Victor Charlie&amp;quot;. It has a snub-nose variant for use in multiplayer, which can be purchased, and decreases the amount of visual kick in exchange for less damage.  Other available attachments are speed-loaders for your reserve ammo and a Colt Sporter Scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPython6In.jpg|thumb|400px|none|[[Colt Python]] - .357 Magnum.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Coltpython25.jpg|thumb|none|400px|[[Colt Python]] Snub Nose - .357 Magnum w/ 2.5&amp;quot; barrel.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ColtPython.jpg|thumb|none|500px|Snub-nose variant in reloading.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0232.jpg|500px|thumb|none|The VC Bookie hands a snub-nosed [[Colt Python]] to Alex Mason for a game of Russian Roulette at the beginning of the mission &amp;quot;Payback&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-12-46-95.jpg|thumb|none|500px|[[Colt Python]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-12-49-34.jpg|thumb|none|500px|[[Colt Python]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Python-INV.jpg|thumb|none|500px|[[Colt Python]] in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
&lt;br /&gt;
A [[Makarov PM]] is seen in the 'WMD' level shown during GamesCom 2010 and in the new arrived multiplayer 'Wager Match' trailer. It is incorrectly depicted as having the magazine catch behind the trigger guard, allowing the player to drop the magazine with one hand; in fact, the magazine catch is in the heel of the butt and requires the opposite hand to remove.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|[[Makarov PM]] - 9x18mm Makarov.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0030.jpg|thumb|none|550px|Mason taking cover behind a coal car with [[Makarov PM]] in hand as Reznov and Sergei push forward.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-41-58-15.jpg|thumb|none|550px|[[Makarov PM]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0066.jpg|thumb|none|550px|[[Makarov PM]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== CZ-75 ==&lt;br /&gt;
The [[CZ-75]] pistol is featured in the game, along with its machine pistol variant, the CZ-75 Automatic.  Standard magazine capacity is 12 rounds, while extended magazines give 20 rounds a magazine.  Other attachments include the aforementioned Automatic conversion kit, high-contrast iron-sights, a suppressor, and dual-wield capability.  Anachronistic as production first started in 1975.  All dual-wieldable CZ-75's in single player have the extended mags attachment by default, albeit unlisted.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|400px|CZ-75 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75fa.jpg|thumb|none|400px|CZ-75 Automatic with spare magazine, 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-41-22-44.jpg|thumb|none|600px|Dual CZ-75s.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-44-51-73.jpg|thumb|none|600px|CZ-75 Automatic.]]&lt;br /&gt;
&lt;br /&gt;
== ASP ==&lt;br /&gt;
&lt;br /&gt;
An [[ASP 9|ASP]] pistol can be seen in the inventory of the new Create-A-Class. In game Mason uses it in the Cuban levels, as do Cuban police officers, which is strange since the ASP was intended for special forces usage. &lt;br /&gt;
&lt;br /&gt;
[[Image:Asploaded.jpg|thumb|none|400px|[[ASP 9|ASP]] pistol - 9x19mm Parabellum.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot05028.jpg|thumb|none|550px|[[ASP 9|ASP]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0029.jpg|thumb|none|550px|[[ASP 9|ASP]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0031.jpg|thumb|none|550px|[[ASP 9|ASP]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
&lt;br /&gt;
A [[Tokarev TT-33]] is used in conjunction with a flashlight by Capt. Viktor Reznov while clearing the ship in the World War II mission &amp;quot;Project Nova&amp;quot;. The British SAS commandos pull this out while in last stand. The TT-33 is also used by Kravchenko as he's executing German POWs.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|[[Tokarev TT-33]] - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0126.jpg|thumb|none|500px|[[Tokarev TT-33]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0127.jpg|thumb|none|500px|[[Tokarev TT-33]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0129.jpg|thumb|none|500px|[[Tokarev TT-33]] in reloading. Note: flashlight in left hand.]]&lt;br /&gt;
[[Image:Kravchenko-BO.jpg|thumb|none|500px|Kravchenko fires the TT-33's last shot on the second POW before discarding the pistol and killing the last POW with a knife.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
At the end of the first part of the World War II flashback mission &amp;quot;Project Nova&amp;quot;, Steiner waits for the Soviet troops with a [[Walther P38]] drawn, but does not attempt to use it. This is the only time where the [[Walther P38]] is seen, but also unusable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:P38Black.jpg|thumb|none|400px|[[Walther P38]] WWII dated with black grips - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0120.jpg|thumb|none|550px|The [[Walther P38]] is in the right hand of Steiner.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== MAC-11 ==&lt;br /&gt;
A [[MAC-11]] with suppressor can be seen in one of the artworks, in the hands of a special forces operative crashing through a glass window. It can be found in the campaign level &amp;quot;Redemption&amp;quot; and is the player's secondary weapon in that level as well. Its appearance is also anachronistic as it was not developed until 1972.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|350px|MAC-11 - .380 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MAC10NICE.JPG|thumb|none|500px|MAC-11 with silencer on cool breaching artwork.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_23-27-05-25.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_23-27-05-94.jpg|thumb|none|550px|Iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K Prototype ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5K|MP5K Prototype]] can be seen in of the premiere trailer, in the hands of a soldier with a missile launch facility in the background. Just like few other game weapons is anachronistic. The first MP5k Prototype with wooden foregrip was developed in 1976, although the weapon first appears in a level set in 1964. &lt;br /&gt;
&lt;br /&gt;
It may not be entirely Anachronistic, this weapon could actually be the HK54 as it does bear a few similarities, and the fact the HK54 was developed right around 1964, kind of fits this thought as well.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K_MP54.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP54 earliest prototype of the H&amp;amp;K MP5]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5Kprototype.JPG|thumb|none|400px|Heckler &amp;amp; Koch MP5K - 9x19mm. Note wooden foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Unknwon.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SMG.jpg|thumb|none|500px|Same MP5K prototype as shown above, but with part of the foregrip removed, for some reason or another.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-MP5K.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== Sa. Vz.61 Skorpion ==&lt;br /&gt;
&lt;br /&gt;
An [[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] can be seen used in the multiplayer 'Wager Match' interview video. It is depicted without its folding stock, but the unlockable Grip attachment adds and folds out the stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|400px|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Savz61.jpg|thumb|none|550px|Akimbo [[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] in a 'Wager Match' video.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot40017.jpg|thumb|none|550px|[[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot004518.jpg|thumb|none|550px|[[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00220.jpg|thumb|none|550px|[[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== SITES Spectre M4 ==&lt;br /&gt;
&lt;br /&gt;
A [[Spectre M4]] is one of the available SMGs. Appearance is anachronistic, the gun was not developed until the 1980's&lt;br /&gt;
&lt;br /&gt;
[[Image:Sites_Spectre.jpg|thumb|none|400px|Spectre M4 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.37_-2010.09.02_23.17.36-.jpg|thumb|none|550px|Spectre M4 in MP footage]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.42_-2010.09.02_23.17.48-.jpg|thumb|none|550px|Reflex sight view.  Note the custom light-blue reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.49_-2010.09.02_23.18.02-.jpg|thumb|none|550px|Reloading the Spectre M4. Note the customized logo.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-46-42-71.jpg|thumb|none|550px|Spectre M4 idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_18-07-08-01.jpg|thumb|none|550px|Iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== PM-63 RAK ==&lt;br /&gt;
&lt;br /&gt;
A [[PM-63 RAK]] is seen in the Create-A-Class 2.0 inventory and in recently released &amp;quot;Customization&amp;quot; trailer. &lt;br /&gt;
&lt;br /&gt;
[[Image:PM63.JPG|none|thumb|400px|PM-63 RAK - 9x18mm]]&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-51-37-42.jpg|none|thumb|500px|PM-63 RAK]]&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-51-38-96.jpg|none|thumb|500px|Iron-sights]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-47-37-02.jpg|none|thumb|500px|Dual PM-63s]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
The [[IMI Uzi]] is one of the available SMG's in-game. In real life, the Uzi was actually used by S.O.G. recon teams during the Vietnam War.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|[[IMI Uzi]] - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0266.jpg|thumb|none|550px|[[IMI Uzi]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0267.jpg‎|thumb|none|550px|[[IMI Uzi]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0269.jpg‎|thumb|none|550px|[[IMI Uzi]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Walther MPL ==&lt;br /&gt;
&lt;br /&gt;
A Walther MPL is seen in the Create-A-Class 2.0 inventory. It is also a very common weapon in zombie mode, in zombie mode for some reason it carries 24 rounds, not 30.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther_mpl_1.jpg|thumb|none|450px|Walther MPL with stock extended - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CoDBlackOps-MPL.jpg|thumb|none|550px|Walther MPL being reloaded]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BO Walther MPL Sights.JPG|thumb|none|550px|Iron Sights]]&lt;br /&gt;
&lt;br /&gt;
== OTs-02 Kiparis ==&lt;br /&gt;
&lt;br /&gt;
A Soviet OTs-02 Kiparis with the wire stocks removed can be seen in gameplay footage. The Kiparis is anachronistic (since it was designed in 1976), but appears in the hands of Spetznaz operatives in the campaign and can be dual-wielded by the player. &lt;br /&gt;
&lt;br /&gt;
[[Image:Kiparis1.jpg|thumb|none|550px|OTs-02 Kiparis, with suppressor and laser - 9x18mm Makarov.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-57-02-01.jpg|thumb|none|550px|Dual Kiparii]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Kapris.png|thumb|none|550px|Confirmed in the Create-a-Class section.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-44-03-61.jpg|thumb|none|550px|OTs-02 Kiparis with a reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is used by the Russian soldiers in the World War II flashback mission &amp;quot;Project Nova&amp;quot; and also is used by Capt. Viktor Reznov and Pvt. Dimitri Petrenko.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ppsh41-2.jpg|thumb|none|500px|[[PPSh-41]] - 7.62x25mm Tokarev.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0074.jpg|thumb|none|550px|[[PPSh-41]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0075.jpg|thumb|none|550px|[[PPSh-41]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot040076.jpg|thumb|none|550px|[[PPSh-41]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot004539.jpg|thumb|none|550px|[[PPSh-41]] on Pvt. Gerasimov's back and also in the player's hands.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
&lt;br /&gt;
The [[MP40]] is available for purchase in the zombie map &amp;quot;Kino der Untoten&amp;quot;. It is also used by the Germans in the World War II flashback mission &amp;quot;Project Nova&amp;quot;. The MP40 in zombie mode has a Blued finish&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|500px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0108.jpg|thumb|none|500px|MP40 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0109.jpg|thumb|none|500px|MP40 in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0110.jpg|thumb|none|500px|MP40 in reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Sten==&lt;br /&gt;
&lt;br /&gt;
The [[Sten]] Mk II is carried by British SAS commandos in the World War II flashback mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sten.jpg|thumb|none|350px|[[Sten]] Mk II Submachine gun - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sten-BO.jpg|thumb|none|500px|SAS commandos with Sten Mk. II's.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0143.jpg|thumb|none|500px|[[Sten]] Mk II in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0148.jpg|thumb|none|500px|[[Sten]] Mk II through iron sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0157.jpg|thumb|none|500px|[[Sten]] Mk II while reloading.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== FAMAS F1 FELIN==&lt;br /&gt;
An early version of the [[FAMAS#FELIN|FAMAS F1 FELIN]] appears in several levels. The FELIN is an anachronistic weapon for the time period the game is set in (the 1960s) in many ways.  Not only was the base weapon not developed until 1978, this specific variant didn't come into existence until the late 1990s. If upgrading the FAMAS with the Pack-A-Punch machine in zombies mode, it will turn into more powerful version called &amp;quot;G16-GL35&amp;quot;; firing laser-like rounds, has 45 round magazine instead of 30 and attached with costume red dot sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|400px|[[FAMAS#FELIN|FAMAS F1 FELIN]] - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0081.jpg|thumb|none|550px|FAMAS F1 fitted with red dot sight and &amp;quot;Flora&amp;quot; camouflage..]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133221.jpg|thumb|none|550px|FAMAS looking through iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOFAMAS.JPG2.JPG|thumb|none|550px|FAMAS while reloading.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00710.jpg|thumb|none|600px|Upgraded FAMAS in zombies mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot001121.jpg|thumb|none|600px|Same us above, through the red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
== Composite AK-47 ==&lt;br /&gt;
An [[AK-47]] appears in the game, under the name AK-47 however it is a composite of several different AK-47 variants i.e. straighter magazine similar to those on AKs chambered for 5.45x39mm or 5.56x45mm. Overall appearance seems close to WASR-2 rifle. In multiplayer, the AK-47 is given the RPK's magazine when the Extended Mag attachment is purchased for the weapon. The RPK in-game is the RPK-74, chambered in 5.45x39mm, hinting at the fact that the AK in-game is also chambered in 5.45x39mm. In the singleplayer campaign, this rifle is used by the Soviets and the North Vietnamese Army with a variety of accessories. &lt;br /&gt;
&lt;br /&gt;
[[Image:Ak74p.jpg|thumb|none|425px|Prototype AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:WASR2.jpg|thumb|none|425px|A US imported Romanian WASR-2, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|425px|Type I AK-47 - 7.62x39mm]]		&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0039.jpg|thumb|none|550px|Reload - note empty magazine being inserted]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0050.jpg|thumb|none|550px|AK being &amp;quot;hold&amp;quot; by Reznov]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-24-02-22.jpg|thumb|none|550px|On-screen blip for picking up a dropped &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-09-41-46.jpg|thumb|none|550px|AK with RPK-74 magazine.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U==&lt;br /&gt;
The [[AKS-74U]] returns from ''[[Call of Duty 4: Modern Warfare]]'' with the same erroneous name (AK74u) and the same erroneous designation of sub-machine gun. Anachronistic to Black Ops, as it was not developed until 1979. Also, it has silver scheme all over it unlike ''[[Call of Duty 4: Modern Warfare]]'' where it had classic metal body and &amp;quot;bakelite&amp;quot; magazine. &lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|[[AKS-74U]] - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot002780.jpg|thumb|none|600px|[[AKS-74U]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0021.jpg|thumb|none|600px|[[AKS-74U]] through sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00243.jpg|thumb|none|600px|[[AKS-74U]] while reloading. Note the empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM ==&lt;br /&gt;
&lt;br /&gt;
An [[IMI Galil ARM]] was first seen in Gamescom 2010, and later in trailers and gameplay footage from leaked copies of the game. Appearance is anachronistic, as the Galil was not developed until 1972. It has a 35 round magazine with a medium rate of fire. The standard rear sight for the Galil appears to be the flip-up tritium night sight. If upgrading the Galil with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called &amp;quot;Lamentation&amp;quot;; firing laser-like rounds, fitted with red dot sight which have a blue lens and an unusual blue reticle, and also has a sci-fi camo pattern all over it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|400px|none|[[IMI Galil ARM]] - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-52-20-58.jpg|thumb|550px|none|Galil in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-52-21-78.jpg|thumb|550px|none|Galil looking through iron sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-56-07-41.jpg|thumb|550px|none|Jungle camouflage variant.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:COD BO Galil Sights.JPG|thumb|none|550px|Another view of the Galil looking through iron sights, but note that the sights are in fact the flip-up night sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0022222.jpg|thumb|550px|none|Upgraded Galil in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot002783.jpg|thumb|550px|none|Upgraded Galil looking through red dot sight. Note the unusual reticle.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG ==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr AUG]] is seen in both the teaser and premiere trailer, being used only in the levels which are to take place in the Ural Mountains. It has a Swarovski scope, a arctic camo paint and a suppressor in some of the scenes. Strangely it lacks the folding foregrip. (Correction: Only the non-playable character's AUG lacks the foregrip. The Player's is simply folded forward) This is anachronistic, as the level takes place in 1968 but the prototype for the AUG was not patented until 1974 and was not introduced into service until 1977. If upgrading the [[Steyr AUG]] with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called &amp;quot;AUG-50M3&amp;quot;; firing laser-like rounds, attached with [[Knight's Armament Masterkey]] but both [[Steyr AUG]] and Masterkey keeps their normal ammunition count. Note: while the Masterkey has 6 shells, reloading a shell will counts it like you loaded 2 shells, meaning, if you fired the entire Masterkey and start reloading, first shell is 2, second shell is 4, and third shell is 6.&lt;br /&gt;
&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|400px|[[Steyr AUG]] - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-AUG.jpg|thumb|none|550px|FPS view of the AUG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Skydivingcodbo.jpg|thumb|none|500px|Our skydiving protagonist takes &amp;quot;two is one and one is none&amp;quot; to a new level when he carries an AUG to complement his primary weapon, another AUG. You know, in case one explodes or something.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:59.jpg|thumb|none|550px|Steyr Aug without foregrip in hands of Agent Weaver.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AUGICONBO.JPG|thumb|none|550px|Steyr Aug´s pick-up icon in MP footage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.07_-2010.09.02_23.16.22-.jpg|thumb|none|550px|AUG with reflex sight. Note the customize logo on the side.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.22_-2010.09.02_23.16.45-.jpg|thumb|none|550px|Reflex sight view. Note custom reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0078611.jpg|thumb|none|550px|Upgraded [[Steyr AUG]] in zombie mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0004.jpg|thumb|none|550px|Like above, only with the Masterkey in use. Note the sci-fi camo pattern and the heat shield.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Commando ==&lt;br /&gt;
&lt;br /&gt;
Throughout the game, it appears to have a short barrel like the Colt Model 733 and a flat top. The flat top hints at a Colt Model 933. While the weapon is not completely anachronistic since the Rock Island Arsenal did experiment with a weaver-rail mounted [[AR-10]] known as the Model 656, the presence of back up iron sights and holosights on the weapon (as seen in multiplayer) can be considered unrealistic. Early screenshots and footage showed a modeling mistake on the rifle, with the magazine looking as if it were partly falling out, but the final game has it at its proper length. It still possesses an erroneous 30-round capacity, though.  Ironically, the proper, curved 30-round mag ''does'' appear in game, but only with the Extended Mags attachment, in which case it actually holds ''more'' than 30 rounds. This goes for the M16 too as it acts more or less just like it. Unlike some rifles in the game, the sling is wrapped around the weapon, instead of being clipped onto the sling mounts and allowed to hang loosely. If you look closely, note that the sling blocks the bolt release button, as in real life the shooter will have to use the charging handle every time he'll load a fresh magazine. Even so the reload animation of a fresh magazine still uses the bolt release button. If upgrading the Commando with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called &amp;quot;Predator&amp;quot;; firing laser-like rounds, and has 40 round magazine instead of 30.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_733.jpg|thumb|none|450px|Colt Commando - 5.56x45mm. This is supposed to be the Colt Commando in-game only with flat top.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|none|450px|Colt Model 933. This rifle has a removable carrying handle, with an RIS underneath. This is possibly what the Commando was based upon.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0177.jpg|thumb|none|550px|[[Colt Commando]] with [[M203 grenade launcher]] in idle. Note the sling blocks the bolt release button.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133031.jpg|thumb|none|550px|Suppressed [[Colt Commando]] with reflex sight. Note clan tag engraved on the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133054.jpg|thumb|none|550px|[[Colt Commando]] in Reflex sight view. Note smiley face reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133126.jpg|thumb|none|550px|[[Colt Commando]] with Jungle Camo in First Person.  Note RC-XD Car killstreak.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809135256.jpg|thumb|none|550px|Iron-sight view for Snow Camo variant.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15a.jpg|thumb|none|550px|Frank Woods with his [[Colt Commando]] and early Colt Scope. Note the modelling mistake of the magazine.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR15.JPG|thumb|none|550px|Nice detail on camouflaged variation. Note colt scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot007817.jpg|thumb|none|550px|Upgraded Commando in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
== M16 ==&lt;br /&gt;
The original [[M16]] can be seen few times in Insight video. It is shown as burst fire in multiplayer, and holding 30 rounds despite the 20 round magazine modeled.  Like with the aforementioned Colt Commando, the 30-round mag only appears with the Extended Mags attachment, and actually holds more than its intended capacity in that case. It fires in fully-automatic mode in single player, while in multiplayer it uses the 3 round burst firing mode, which would be anachronistic as the real [[M16A1]] had a fully automatic firing mode (later A2 and A4 models had burst fire). Treyarch developer Josh Olin said that it was &amp;quot;an early prototype&amp;quot;. If upgrading the [[M16]] with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called &amp;quot;Skullcrusher&amp;quot;; firing laser-like rounds, and attached [[M203 grenade launcher]] but both the [[M16]] and the [[M203]] keeps their normal ammunition count.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|500px|The original M16, the first version, firing in a 20-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam. This has the original '''3-prong flash hider'''. 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0131.jpg‎|thumb|none|550px|[[M16]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0132.jpg‎|thumb|none|550px|[[M16]] through iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0133.jpg‎|thumb|none|550px|[[M16]] while reloading. Note: [[Knight's Armament Masterkey]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0119.jpg|thumb|none|550px|Frank Woods with his [[M16]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M16-INV.jpg|thumb|none|550px|[[M16]] in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0013.jpg‎|thumb|none|550px|Upgraded [[M16]] in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
The [[M14]] is one of the assault rifles (correctly, battle rifle) used in-game and also distinguished by its fire power. For some reason, It uses an 8-round magazine in zombie mode despite using 20-round like in single-player and multiplayer modes. If comparing the [[M14]] to the [[M1 Garand]] used in ''[[Call of Duty: World at War]]'', it's actually the same weapon only with different body and reloading animations. Various attachments can be fitted included: [[M203 grenade launcher]], flamethrower, Colt scope, red dot sight, reflex sight, [[KAC Masterkey]] shotgun, suppressor, foregrip, IR scope and extended magazine. &lt;br /&gt;
&lt;br /&gt;
Note: The in-game model has a pistol grip and bipod like the M14E2 LMG, but doesn't act like it. Attaching a foregrip in multiplayer increases its resemblance to the M14E2, however it is still semi-auto only.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|450px|[[M14]] rifle - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M14E2SAW.jpg|thumb|none|450px|M14E2 Light Machine Gun - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO4.jpg‎|thumb|none|550px|[[M14]] fitted with Colt scope as seen in single-player.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0083.jpg|thumb|none|550px|[[M14]] with Colt scope and Ice camo in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14-2.jpg|thumb|none|550px|[[M14]] looking through iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14-INV.jpg|thumb|none|550px|[[M14]] in Create-A-Class inventory. Note the M14E2-like pistol grip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOM14.jpg|thumb|none|550px|[[M14]] in Yukon camo (snow camo), custom logo on the side, and Colt scope. Note: F-4 jet fighter dropping napalm bombs.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G11 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G11]] is one of the prototype weapons in the game, and is used by Dr. Daniel Clarke in the level &amp;quot;Numbers&amp;quot;. As in real life, it fires in bursts, at very effective speeds. Its appearance is anachronistic, as it was not developed until the 1980's and the game is set in the 1960's. If upgrading the [[G11]] with the Pack-A-Punch machine in zombies mode, it will turn into more powerful version called &amp;quot;G115 Generator&amp;quot;; firing laser-like rounds, and but keeps the normal ammunition count.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK_G11_caseless_Rifle.jpg|thumb|none|400px|[[Heckler &amp;amp; Koch G11]] - 4.73x33mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.34_-2010.09.02_23.18.39-.jpg|thumb|none|550px|[[G11]] n idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.35_-2010.09.02_23.19.15-.jpg|thumb|none|550px|[[G11]] being reloaded.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.48_-2010.09.02_23.19.33-.jpg|thumb|none|550px|[[G11]] through iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0088814.jpg|thumb|none|550px|Upgraded [[G11]] in zombies mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] is seen mostly in the hands of Cuban soldiers and some NVA soldiers in-game. The rifle is aesthetically accurate in the game, however, the wooden furniture and the oval vent holes on the handguard of the weapon makes it resemble a Canadian version [[L1A1 SLR]]. Despite this, the rifle is still under the FAL prefix.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_FAL_50_00.jpg|thumb|none|450px|[[FN FAL]] 50.00 - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:C1A1.jpg|thumb|none|450px|Canadian version [[L1A1]] SLR, presumably the version used in the game - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0022.jpg|thumb|none|500px|[[FN FAL]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0023.jpg|thumb|none|500px|[[FN FAL]] through sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0026.jpg|thumb|none|500px|[[FN FAL]] while reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Enfield XL64==&lt;br /&gt;
The [[Enfield L85 rifle series#XL64ES|Enfield XL64]] is seen in Create-a-Class footage from the multiplayer reveal. In Singleplayer, Hudson carries a Enfield fitted with a IR scope and a Masterkey under-barrel shotgun has part of the Hazmat team when they attack Rebirth Island to capture Doctor Steiner. The Enfield fits the game's time period, as prototypes are known to have existed since the early 1960's.&lt;br /&gt;
&lt;br /&gt;
[[Image:EnfieldXL64.jpg|thumb|none|400px|XL64E5 - 4.85x49mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Boenfield1.jpg|thumb|none|200px|XL64 in Create-A-Class.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:EnfieldXL64ingame.jpg|thumb|none|460px|XL64 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot009120.jpg|thumb|none|550px|XL64 attached with IR scope on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== Sturmgewehr 44 ==&lt;br /&gt;
The [[Sturmgewehr 44]] is used by the Germans in the World War II mission &amp;quot;Project Nova&amp;quot; and can be used by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr_44.jpg|thumb|none|450px|[[Sturmgewehr 44]] - 7.92x33mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot1111.jpg|thumb|none|500px|[[Sturmgewehr 44]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot4582.jpg|thumb|none|500px|[[Sturmgewehr 44]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0086.jpg|thumb|none|500px|[[Sturmgewehr 44]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is present in the game. It should be noted that even though the SPAS-12 is depicted as being used by Vietnamese and American soldiers in 1968, it did not actually enter production until 1979. In contrast to MW2's SPAS, the one featured in Black Ops is semi-auto. Despite this, when it is picked up and when reloading the player pumps the weapon, even though the charging handle on the right side of it must be pulled back to chamber a new shell in semi-auto mode. It should also be noted that the Dragon's Breath rounds used in one campaign mission are underpowered and not rated for use in semis due to insufficient energy to cycle the action. If upgrading the SPAS-12 with the Pack-A-Punch machine in Zombies mode, it will turn into a more powerful version called &amp;quot;SPAZ-24&amp;quot;; firing laser-like rounds, but has 24 shells instead of 8 and also it reloads the entire magazine only after one shell, which only take a second to wait.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|400px|[[Franchi SPAS-12]] - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0084.jpg|thumb|none|500px|SPAS-12 attached with silencer in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOSpas1.jpg|thumb|none|500px|SPAS-12 is been thrown to the protagonist by Frank Woods.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOSPASRELOADING.jpg|thumb|none|500px|SPAS-12 being reloaded. Note the costume logo on the side.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot002307.jpg|thumb|none|550px|Upgraded SPAS-12 in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 &amp;quot;Stakeout&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
An [[Ithaca 37|Ithaca 37 &amp;quot;Stakeout&amp;quot;]] with a little bit different design, can be seen in some multiplayer gameplay videos.  Originally thought to be the full-stocked Trench Gun variant due to insufficient detail, until shots of the world model revealed that it really is the Stakeout.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stakeout-1-.jpg|thumb|none|450px|[[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0123.jpg|thumb|none|450px|[[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0124.jpg|thumb|none|450px|[[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0125.jpg|thumb|none|450px|[[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] in reloading. Note the foregrip.]]&lt;br /&gt;
&lt;br /&gt;
== KS-23 ==&lt;br /&gt;
&lt;br /&gt;
A [[KS-23]] shotgun/carbine is seen only in the game's single-player mode.  It holds more rounds (seven) than it actually does in reality (three in the tube mag, one in the chamber)&lt;br /&gt;
&lt;br /&gt;
[[Image:Ks23-1.jpg|thumb|none|400px|KS-23 with a fixed wooden stock , 23mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-50-29-48.jpg|thumb|none|500px|KS-23 idle]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-50-54-12.jpg|thumb|none|500px|KS-23 iron-sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-04-29-16.jpg|thumb|none|500px|Icon for picking up KS-23]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Harpoon&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
A KS-23 with a harpoon and cable is used by Mason to shoot down a Soviet helicopter during &amp;quot;Vorkuta&amp;quot;.&lt;br /&gt;
[[Image:Shot0041.jpg|thumb|none|450px|]]&lt;br /&gt;
&lt;br /&gt;
asd&lt;br /&gt;
&lt;br /&gt;
== Rottweil Olympia Skeet Shotgun ==&lt;br /&gt;
&lt;br /&gt;
An [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Over and Under shotgun]] under the name &amp;quot;Olympia&amp;quot; is first seen during some footage and featured also in singleplayer and zombie mode. The shotgun bears a resemblance to the [[Beretta 682]] but is most likely based on the Rottweil Olympia over/under skeet shotgun (courtesy of Wantabe_Warrior)&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning_0-U.jpg|thumb|none|550px|Browning O/U - 12 Gauge. Note: This is '''NOT''' the same shotgun used in game, only based on.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-49-35-97.jpg|thumb|none|550px|&amp;quot;Olympia&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-49-37-55.jpg|550px|thumb|none|&amp;quot;Olympia&amp;quot; in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0252.jpg|550px|thumb|none|&amp;quot;Olympia&amp;quot; in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== High Standard Model 10 ==&lt;br /&gt;
The [[High Standard Model 10]] is the last shotgun unlocked, holds 4 shells and can be dual wielded. In single-player and zombie mode it holds 6 shells.&lt;br /&gt;
&lt;br /&gt;
[[Image:High standard 10 SHG.jpg|thumb|400px|none|[[High Standard Model 10]]B - 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HS10-2.jpg|thumb|none|550px|Model 10 in reloading.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0089.jpg|thumb|none|550px|Akimbo Model 10 with red camouflage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0002.jpg|thumb|none|550px|An upgraded Model 10 in zombie mode, called ''Typhoid &amp;amp; Mary''. Note the sci-fi camouflage.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
&lt;br /&gt;
A [[Winchester Model 1887]] is seen being wielded one handed while riding a motorcycle. It is erroneously depicted as being able to fire two shots before needing to be spin-cocked. Why this was done is unknown.&lt;br /&gt;
[[Image:Winchester1887shotgun.jpg|thumb|none|500px|Winchester Model 1887 - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0065.jpg|500px|thumb|none|Picture provided to show how alike this lever action weapon looks to the Winchester Model 1887 texture from Modern Warfare 2. It is almost an exact copy.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0060.jpg|500px|thumb|none|This scene looks a lot like [[Terminator 2]]....]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== RPK-74 ==&lt;br /&gt;
The [[RPK-74]] appears early in the single player campaign, in the hands of Cuban soldiers in &amp;quot;Operation 40&amp;quot; (set in 1961). The RPK-74's handguards are ribbed like the later RPK-74M, even though the weapon is ostensibly the earlier model with wooden handguards. The weapon also features a relocated rear iron sight which is replaced with the standard AK top cover when an optic is attached. Compared to the two other AK-type rifles, the RPK-74 has an artificially long reload animation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|400px|RPK-74, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPKblackopsy.JPG|thumb|none|500px|RPK in the Black Ops teaser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPK.jpg|thumb|none|500px|&amp;quot;RPK&amp;quot; with &amp;quot;Acog&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPK2.jpg|thumb|none|550px|Idle. Note relocated rear sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-56-36-23.jpg|thumb|none|550px|Iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK-21E ==&lt;br /&gt;
The [[Heckler_%26_Koch_HK_series_machine_guns#Heckler_.26_Koch_HK21|HK-21E]] is in the game, but uses G3 Magazines holding 30 rounds. The extended drum magazine holds 60 rounds in multiplayer, and 80 in single player. Other attachments include various optics. If upgrading the HK-21E with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called &amp;quot;H115 Oscillator&amp;quot;; firing laser-like rounds, and has 150 round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK21E.jpg|thumb|none|400px|[[Heckler &amp;amp; Koch HK21E]] - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HK21.jpg|thumb|none|550px|HK-21E in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_18-11-39-63.jpg|thumb|none|550px|Hudson examining a drum-magged HK-21E in Clarke's weapon's cache.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_18-11-48-41.jpg|thumb|none|550px|HK-21E idle. Not seen in this shot of the weapons cache is the M202 FLASH quad-barrel rocket launcher.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot000789874.jpg|thumb|none|550px|Upgraded HK-21E in zombies mode. Note the sci-fi &amp;quot;tattoo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Stoner 63 ==&lt;br /&gt;
&lt;br /&gt;
A [[Stoner 63]] in what appears to be its assault rifle configuration is unlocked as the last light machine gun in Multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoner63ARifle Config1.jpg|thumb|none|400px|Cadillac Gage Stoner 63A, 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Stoner63.jpg|thumb|none|550px|Stoner 63 during multiplayer gameplay footage, with an early Colt combat scope attached to it.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoner63.png‎|thumb|none|500px| Confirmed in Create-a-Class section.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps-STONER63.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A handheld [[GE M134 Minigun|M134 Minigun]] is available in multiplayer as a Kill Streak reward and can also be found during the campaign level &amp;quot;Vorkuta&amp;quot;, under the name &amp;quot;Death Machine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
This weapon is a modified version of the now-standard Terminator 2-style Minigun with some slight alterations. First the chainsaw grip is offset to the left and the Y-frame and rear grip are tilted to the right so that when the player holds the weapon, it is tilted to the left. Because of this the Y-frame is not actually attached to the recoil adapter assemblies which makes them completely extraneous. Additionally the barrel cluster incorrectly spins clock-wise from the player's perspective and features a custom three-disc barrel clamp rather than the traditional four-disc clamp.&lt;br /&gt;
&lt;br /&gt;
Brass and links eject from the 12 o'clock position sending a stream of shells up and to the left. In reality the links would be ejected from the feeder/delinker where the chute is attached on the right side of the weapon and the brass would eject from the bottom. Likely this was altered for a more cinematic effect while using the gun. Finally the firing mechanism is a thumb switch on top of the rear grip rather than a traditional trigger.&lt;br /&gt;
&lt;br /&gt;
The gun itself is fed from a 999-round (499 rounds in multiplayer) belt loaded into a chute from the first person perspective. In the third person the weapon has no visible ammo or power source. Despite the rotational speed of the barrel cluster (it spins so fast that it appears to be slowly rotating the opposite direction) the weapon only fires about 1000 rounds per minute. There is a slight spin up and spin down of the barrels before and after firing. Though it is only a fraction of a second and doesn't impede gameplay, it is technically incorrect as the M134's action is cycled by barrel rotation and would start firing as soon as the cluster rotated and would continue to fire until the cluster stopped. The XM214 had a feature that would declutch the feeder/delinker during spin down to conserve ammo, but the &amp;quot;Death Machine&amp;quot; is based on the M134, not the XM214, which was developed much later. Realistically the weapon overheats at bursts of just over 100 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|350px|Handheld GE M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0054.jpg|thumb|none|550px|M134 Minigun that somehow appeared in Soviet prison in Siberia. Note the offset chainsaw grip and Y-frame tilted in relation to the recoil adapter assemblies and the top of the weapon. The drive motor was positioned in relation to the Y-frame but since the gun is sitting askew, it should on the underside.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0058.jpg|thumb|none|550px|Mason raising hell with the hand-held M134.]]&lt;br /&gt;
&lt;br /&gt;
== M60E3 ==&lt;br /&gt;
The [[M60#M60E3_Machine_Gun | M60E3 ]] general purpose machine gun, known as &amp;quot;The Pig&amp;quot; during the Vietnam war, is seen in multiplayer footage. It does not appear to have the forward pistol grip. In-game, the M60E3 uses a modern flip-up rear iron sights instead its own original sights, like some other weapons available in ''Black Ops''. And like many other weapons in &amp;quot;Black Ops&amp;quot;, its appearance during the Vietnam War is anachronistic. &lt;br /&gt;
&lt;br /&gt;
[[Image:M60E3.jpg|thumb|none|400px|M60E3 - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOM601.jpg|thumb|none|550px|The M60E3 in idle. Note the backwards rear iron sights.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare  ==&lt;br /&gt;
[[Accuracy International Arctic Warfare]] can seen in MP footage. Probably highly anachronistic (the Accuracy International PM entered British Military service in 1982). Most definitely not the police variant due to the dark-olive finish on the furniture, known from the magnum variant. The compensator at the end of the barrel suggest it is the L115A1 AWSM, Arctic Warfare Super-Magnum.[http://en.wikipedia.org/wiki/Accuracy_International_Arctic_Warfare#AWSM_.28Arctic_Warfare_Super_Magnum.29] In game it is called the L96A1.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|400px|Accuracy International AW 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO.JPG|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO2.JPG|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
== Carcano M91/38 ==&lt;br /&gt;
Gun used by Lee Harvey Oswald to assassinate John F. Kennedy, can be seen for a second in a trailer. This is the first of many allusions to JFK's assassination throughout the game's campaign.&lt;br /&gt;
[[Image:CarcanoM91-38ShortRifle.jpg|thumb|none|400px|Carcano M91/38 Short Rifle - 6.5mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CARCANO.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
A [[SVD Dragunov]] is seen in the hands of one of the enemy in the multiplayer teaser trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov, 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-2.jpg|thumb|none|550px|Sniper with an SVD about to blown up by a rigged RC Car.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-3.jpg|thumb|none|550px|SVD been used in one of the new multiplayer videos.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD.jpg|thumb|none|550px|SVD's PSO-1 scope as seen in the Prestige Edition unveiling video.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
&lt;br /&gt;
A [[Walther WA 2000]] appears as part of Mason's loadout in the mission &amp;quot;Victor Charlie&amp;quot;, which makes it anachronistic, because &amp;quot;Victor Charlie&amp;quot; takes place in 1968 and the WA 2000 was not manufactured until 1982. Even a prototype would be anachronistic, because the gun was designed in the late 70s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|400px|[[Walther WA 2000]] - .300 Win Mag.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0170.jpg|thumb|none|550px|WA 2000 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0172.jpg|thumb|none|550px|WA 2000 while reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch PSG-1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] is seen lying on the ground in one of the multiplayer gameplay videos. Its appearance in the game is anachronistic as the [[PSG-1]] was not developed until the 1970's&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|400px|[[Heckler &amp;amp; Koch PSG-1]] - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0033.jpg|thumb|none|500px|[[H&amp;amp;K PSG-1]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0035.jpg|thumb|none|500px|[[H&amp;amp;K PSG-1]] in reloading. Note the empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0034.jpg|thumb|none|500px|Looking through the [[H&amp;amp;K PSG-1]] scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0032.jpg|thumb|none|500px|The [[H&amp;amp;K PSG-1]] on wall. Note: SITES [[Spectre M4]], [[CZ-75]] and dual OTs-02 Kiparis.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldpsg1.png|thumb|none|500px|In-game golden [[H&amp;amp;K PSG-1]].]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant Rifle ==&lt;br /&gt;
The [[Mosin Nagant Rifle]] is found during the World War II Flashback mission &amp;quot;Project Nova&amp;quot;, available open sighted as well. Note: Some Russian soldiers, seen holding the [[Mosin Nagant]] and it seems to have a pistol grip. In fact, the rifle does not have a pistol grip, the game engine's character models hold rifles as if they have pistol grips because almost every other weapon in the game does. It is noticed also in ''[[Call of Duty 3]]''. Steiner's rifle is actually modeled with a pistol grip.&lt;br /&gt;
&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|550px|Full-length, [[Mosin Nagant]] M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54R.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|550px|Full-length, Soviet [[Mosin Nagant]] M91/30 - 7.62x54R.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00978582.jpg|thumb|none|550px|Scoped [[Mosin Nagant]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0042221.jpg|thumb|none|550px|The middle soldier is holding a scoped [[Mosin Nagant]] while the other two holding [[PPSh-41]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot045042.jpg|thumb|none|550px|Regular [[Mosin Nagant]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0043.jpg|thumb|none|550px|Regular [[Mosin Nagant]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== SA-14 Gremlin ==&lt;br /&gt;
This updated version of the [[SA-7 Grail]], referred to in-game by its Russian designation of &amp;quot;Strela-3&amp;quot;, appears in both single- and multiplayer mode, only capable of firing when locked onto a vehicle.  Its appearance in the campaign is brief; Hudson uses a scavenged Strela-3 to shoot down two Mi-8 &amp;quot;Hip&amp;quot; gunships during the attack on Rebirth Island.  The Gremlin is, like several weapons in the game, anachronistic, as ''Black Ops'' takes place in 1968, 6 years before its introduction in 1974. &lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-14_missile_and_launch_tube.jpg|thumb|300px|none|[[SA-14 Gremlin]] launcher and missile 70mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:STRELABO.jpg|thumb|300px|none|[[SA-14 Gremlin]] in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00775.jpg|thumb|550px|none|[[SA-14 Gremlin]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0087976.jpg|thumb|550px|none|[[SA-14 Gremlin]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Valkyrie&amp;quot; ===&lt;br /&gt;
A unique version of the [[SA-14 Gremlin]], called the &amp;quot;Valkyrie&amp;quot; which has a MCLOS (Manual Command to Line of Sight) system same as the [[BGM-71 TOW]]. It is usable in the single-player missions &amp;quot;Executive Order&amp;quot;, wherein Alex Mason uses it to destroy the ''Soyuz II'' rocket in flight, and &amp;quot;Redemption&amp;quot;, where it's used to down a pair of Mi-8 helicopters. It also acts as a killstreak in multi-player, awarded after seven kills and costing 4,000 CoD Points.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot017817.jpg|thumb|550px|none|&amp;quot;Valkyrie&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0118.jpg|thumb|550px|none|&amp;quot;Valkyrie's&amp;quot; lock-on system.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0115.jpg|thumb|550px|none|&amp;quot;Valkyrie&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
[[RPG-7]] is used by Cuban, North Vietnamese, and Russian troops in campaign mode, and is available in multiplayer as well.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 70mm Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPG2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0001.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPG.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== XM191 ==&lt;br /&gt;
The [[M202 FLASH|XM191]] referred as the &amp;quot;Grim Reaper&amp;quot;, can be used in the missions &amp;quot;Victor Charlie&amp;quot; and &amp;quot;Numbers&amp;quot; and also can be seen used by NPC's in the mission &amp;quot;Crash Site&amp;quot;. In multiplayer mode, the ''Grim Reaper'' can be obtained from a care package killstreak (awarded after five kills) just like the ''Death Machine''. It has the ability to lock on helicopters and planes and has 12 rockets in total (obviously not firing all of them at the same time). Note: If the player gets killed after shooting the whole first magazine, in the next spawn the Grim Reaper will be removed, so it is advisable to find a good spot to fire it from.&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|400px|M202A2 FLASH - 66mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0173.jpg|thumb|none|550px|XM191 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0174.jpg|thumb|none|550px|XM191 through its scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0176.jpg|thumb|none|550px|XM191 in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== M72 LAW ==&lt;br /&gt;
&lt;br /&gt;
The [[M72 LAW]] appears in the game as a single shot rocket launcher. It is used by Mason to destroy NVA T-55 tanks  in Vietnam. In multiplayer the M72 is the first launcher unlocked by the player and has the capacity to lock-on to vehicles as opposed to the real life counter-part.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|400px|M72A2 LAW, 66mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW-2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOLAWBUY.jpg|thumb|none|550px|Note vehicle lock-on capability]]&lt;br /&gt;
&lt;br /&gt;
== China Lake grenade launcher ==&lt;br /&gt;
The [[China Lake Launcher]] is available in Black Ops, and is the last launcher unlocked.  The pump animation has been deliberately made slow for game balance.  Furthermore, in Multiplayer mode, the tube magazine holds only half its actual capacity (two grenades instead of four).&lt;br /&gt;
[[Image:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|400px|China Lake Grenade Launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake.jpg|thumb|none|550px|The China Lake in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake-2.jpg|thumb|none|550px|Same one, in ADS.]]&lt;br /&gt;
&lt;br /&gt;
== Panzerschreck ==&lt;br /&gt;
The [[Panzerschreck]] is used by the German soldiers is the World War II flashback mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tank_h5.jpg|thumb|none|500px|[[Panzerschreck]] - 88mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0102.jpg|thumb|none|500px|[[Panzerschreck]] on the ground.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0090.jpg|thumb|none|500px|[[Panzerschreck]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0091.jpg|thumb|none|500px|[[Panzerschreck]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0105.jpg|thumb|none|500px|[[Panzerschreck]] in Reloading.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun]] is seen mounted as a door gun on a Huey gunship, and as a mounted weapon throughout the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M60.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A Huey gunship is seen armed with a M21 armament system that consists of side mounted 70mm rocket pods and twin [[M134 Minigun]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Armament.jpg|thumb|none|400px|M134 Minigun mounted on M21 Armament Subsystem, same as in the films (this also includes huge [[M158 Rocket Launcher]])]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-29-46-73.jpg|thumb|none|500px|Huey gunship opening fire with miniguns]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
A [[Browning M2HB]] can be seen mounted on every M113 APC in the singleplayer and also on every PBR boat.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|[[Browning M2HB]] on vehicle mount - .50 BMG.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M2HB.jpg|thumb|none|500px|A [[M2HB]] is mounted on the APC.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0190.jpg|thumb|none|500px|A pair of [[M2HB]] is mounted on a PBR boat.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown MANPADS ==&lt;br /&gt;
&lt;br /&gt;
Seen as a part of a SAM turret.[http://twitpic.com/2kedbs]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW missile ==&lt;br /&gt;
The [[BGM-71 TOW]] is seen mounted on a jeep only in the mission &amp;quot;S.O.G.&amp;quot; where the player need to destroy the NVA tanks. Unlike real TOW missile, this missile is guided by MCLOS (Manual Command to Line of Sight) instead of SACLOS (Semi Automatic Command to Line of Sight) which would be much simpler.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow_07.jpg|thumb|none|450px|[[BGM-71 TOW]] mounted on M220 tripod 152mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0146.jpg|thumb|none|550px|BGM-71 mounted on a jeep.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0147.jpg|thumb|none|550px|The BGM-71.]]&lt;br /&gt;
&lt;br /&gt;
== Type 92 Heavy Machine Gun ==&lt;br /&gt;
The sentry guns in the zombie map &amp;quot;Kino der Toten&amp;quot; appears to be based on [[Type 92 Heavy Machine Gun]]. A double machine gun turret in the level &amp;quot;Victor Charlie&amp;quot; appears to be made of two modified Type 92s. The use icon for that turret reuses the icon for the Type 92 from ''[[Call of Duty: World at War]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Japanese_Type_92_Heavy_Machine_Gun.jpg|thumb|none|400px|[[Type 92 Heavy Machine Gun]] - 7.7x58mm SR.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0006.jpg|thumb|none|550px|Type 92 mounted on an electrical engine.]]&lt;br /&gt;
&lt;br /&gt;
== MG42 ==&lt;br /&gt;
The [[MG42]] is appeared only as an emplaced weapon throughout the World War II flashback mission &amp;quot;Project Nova&amp;quot;. The first [[MG42]] is seen fired by a Russian soldier and the rest by the Germans, but all are usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|400px|MG42 Machine Gun - 7.92x57mm Mauser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00050.jpg|thumb|none|500px|[[MG42]] used by a Russian soldier.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0073.jpg|thumb|none|500px|Same as above...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0117.jpg|thumb|none|500px|The [[MG42]] is used by the player.]]&lt;br /&gt;
&lt;br /&gt;
== AGS-30 automatic grenade launcher / machine gun ==&lt;br /&gt;
A heavy machine gun and a grenade launcher versions of AGS-30 with extended barrels are both attached to the BTR-60 APC that Hudson operates during the mission &amp;quot;Rebirth&amp;quot;. Development of AGS-30 started in early 1990s, so it is highly anachronistic.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00588.jpg|thumb|550px|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0059.jpg|thumb|550px|none|]]&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun ==&lt;br /&gt;
The [[DShK heavy machine gun]] is mostly seen mounted on trucks. The player uses one in &amp;quot;Vorkuta&amp;quot; and &amp;quot;WMD&amp;quot;, and NPCs operate them in several other missions.&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|Russian DShKM on tripod - 12.7x108mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0227.jpg|thumb|none|500px|[[DShK]] mounted on a truck.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot4444.jpg|thumb|none|500px|[[DShK]] used by the player.]]&lt;br /&gt;
&lt;br /&gt;
== 82-PM-37 ==&lt;br /&gt;
The [[82-PM-37]] mortar is used by the Russian soldiers in the World War II mission &amp;quot;Project Nova&amp;quot;.  The player can't use these first-hand, but can instead call in mortar strikes that are launched via these weapons by allies. Calling the mortars is done by throwing smoke grenades near the target. They appear on the ground as stun grenades, though this is simply a result of model reuse.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00446.jpg|thumb|none|550px|Russian soldiers using the [[82-PM-37]] mortar.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M34 White Phosphorous grenade ==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] AKA &amp;quot;Willy Pete&amp;quot; is used in its intended role as a smoke grenade, rather than as an incendiary weapon.  It still causes mild damage to enemies who are too close when it explodes, though. &lt;br /&gt;
&lt;br /&gt;
[[Image:M34_2-1-.jpg|thumb|none|300px|[[M34 White Phosphorous grenade]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The green grenade on the belt is the M34.]]&lt;br /&gt;
&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
The [[M67 hand grenade]] once again returns as the primary grenade of every faction in-game (not including the World War II mission &amp;quot;Project Nova&amp;quot;). Because ''Black Ops'' takes place from 1961 to 1968, it would be slightly more accurate to see the [[M26 hand grenade]] instead of the [[M67]], as it did not come into common use in the U.S. Military until 1969.  Strictly speaking, though, it's not ''exactly'' anachronistic, as it was designed in the 50's. &lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|500px|[[M67]] fragmentation grenade.]]&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] is used by the German soldiers in the World War II mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:24-43_grenade.jpg|thumb|none|500px|[[Model 24 Stielhandgranate]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot110081.jpg|thumb|none|500px|Model 24 is about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0078.jpg|thumb|none|500px|Model 24 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== RGD-33 stick grenade ==&lt;br /&gt;
The [[RGD-33 stick grenade]] is used by the Russian soldiers in the World War II mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rgd-33russianfrag_mp.jpg|thumb|none|500px|[[RGD-33 stick grenade]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0079.jpg|thumb|none|500px|RGD-33 is about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0130.jpg|thumb|none|500px|RGD-33 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The [[M18A1 Claymore]] anti-personnel mine is returned once again with no changes been made to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|500px|[[M18A1 Claymore]] anti-personnel mine.]]&lt;br /&gt;
&lt;br /&gt;
=== Non-used explosives ===&lt;br /&gt;
Some particular grenades can't be used in-game, but can be seen on some characters.&lt;br /&gt;
&lt;br /&gt;
== F-1 hand grenade ==&lt;br /&gt;
The [[F-1 hand grenade]] is one of the grenade that aren't usable in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Deactivated_f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The grenades under the right shoulder are the F-1's.]]  &lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0259.jpg|thumb|none|600px|F-1 hand grenade on dead Russian soldier. Note: [[RGD-5 hand grenade]].]]&lt;br /&gt;
&lt;br /&gt;
== RGD-5 hand grenade ==&lt;br /&gt;
The [[RGD-5 hand grenade]] is one of the grenade that aren't usable in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|600px|RGD-5 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0259.jpg|thumb|none|600px|[[RGD-5 hand grenade]] on a dead Russian soldier. Note: [[F-1 hand grenade]].]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 hand grenade ==&lt;br /&gt;
The [[Mk 2 hand grenade]] is one of the grenades that aren't usable in-game. The Mk 2 can can be seen on Tank Dempsey in the zombie map &amp;quot;Kino Der Toten&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2_grenade_DoD.jpg|thumb|none|180px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0032301.jpg|thumb|none|550px|[[Mk 2 hand grenade]] on Tank Dempsey's coat.]]&lt;br /&gt;
&lt;br /&gt;
== M7 Gas Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M7A3.jpg|thumb|none|175px|M7 CS gas grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The black grenades on the waist are the M7.]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
The [[M203 grenade launcher]] returns once again, but this time, it actually has the trigger and trigger guard, unlike in ''[[Call of Duty 4: Modern Warfare]]'' and ''[[Modern Warfare 2]]''. In the first stages of the game, the [[M203]] lacked the front and rear mountings as can be seen below, but added in the final version. Since ''Black Ops'' takes place from 1961 to 1968, it is anachronistic to see the [[M203]] in use as it was entered service only in 1969. A more historically-accurate choice would have been the [[XM148 grenade launcher]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|362px|[[M203]] - 40mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M203.jpg|thumb|none|550px|Notice the lack of front and rear mountings for the [[M203]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0183.jpg|thumb|none|550px|[[M203]] attached to [[Colt Commando]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== GP-25 ==&lt;br /&gt;
A [[GP-30|GP-25]] can be seen mounted on the [[AK-47|AK based gun]] and the [[Galil]].&lt;br /&gt;
[[Image:Gp-25 1.jpg|thumb|none|400px|GP-25 grenade launcher 40mm]]&lt;br /&gt;
[[image:Shot0047.jpg|thumb|none|400px|GP-25 on AK based weapon.]]&lt;br /&gt;
[[image:Shot0046.jpg|thumb|none|400px|GP-25 on AK based weapon.]]&lt;br /&gt;
[[image:-Galil_with_GP-25.jpg|thumb|none|400px|GP-25 on [[Galil]].]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey underbarrel shotgun ==&lt;br /&gt;
The [[Knight's Armament Masterkey]] is a purchasable attachment for some Assault Rifles in multiplayer, and is seen in-game mounted on the [[M14]] and [[M16]] respectively. &lt;br /&gt;
&lt;br /&gt;
[[Image:KACMasterKey.jpg|thumb|none|250px|Masterkey - 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO3.jpg|thumb|none|556px|Masterkey mounted on [[M16]].]]&lt;br /&gt;
&lt;br /&gt;
==GSN-19 &amp;quot;Kanarejka&amp;quot; ==&lt;br /&gt;
The [[GSN-19 grenade launcher]] is a unique attachment for the [[AKS-74U]] compact carbine. First encountered in the single-player mission &amp;quot;Rebirth&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0044.jpg|thumb|none|600px|GSN-19 in idle.]]&lt;br /&gt;
[[Image:Shot004897.jpg|thumb|none|600px|GSN-19 in reloading.]]&lt;br /&gt;
[[Image:Shot005004.jpg|thumb|none|600px|GSN-19 on a table.]]&lt;br /&gt;
&lt;br /&gt;
= Wonder Weapons =&lt;br /&gt;
&lt;br /&gt;
== Ray Gun ==&lt;br /&gt;
&lt;br /&gt;
The Ray Gun is available in Call of Duty: Black Ops, only in the Nazi Zombies game mode. While still being very powerful, the gun has a tendency to make crawlers on later rounds more often. Although this can be very useful, it can also create problems for the player, as the player may be caught unaware by them. &lt;br /&gt;
&lt;br /&gt;
[[Image:446px-BORayGun.png|thumb|none|400px|The Ray Gun in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Wunderwaffe DG-2 ==&lt;br /&gt;
&lt;br /&gt;
The Wunderwaffe only appears in Shi No Numa and Der Riese as part of the hardened and prestige editions. In the new maps, the weapon is replaced by its spiritual successor, the Thundergun. When Pack-a-Punched in Der Riese it becomes gold-plated. In one of the intel pieces, a group of wunderwaffe projects are referred to. One of the projects listed is the Die Glocke. &lt;br /&gt;
&lt;br /&gt;
[[Image:Wunderwaffe_DG-2.jpg|thumb|none|400px|The Wunderwaffe DG-2 in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Thundergun ==&lt;br /&gt;
&lt;br /&gt;
This is a weapon featured in the level Kino der Toten. It pushes back zombies with such force that it kills them and should be used only to push back zombies if the player(s) are crowded and cornered considering its low ammunition it starts out with. It becomes the &amp;quot;Zeus Cannon&amp;quot; when upgraded. It also appears in as a easter egg in the Call of Duty: Black Ops campaign level Numbers (an explanation on how to receive it is on the weapon's main article). It is strongly hinted that it was created by Dr. Maxis. &lt;br /&gt;
&lt;br /&gt;
[[Image:621px-Thundergun.png|thumb|none|400px|The Thundergun in-game.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Modern Warfare 2]]''&lt;br /&gt;
&lt;br /&gt;
=Video Links=&lt;br /&gt;
* [http://www.youtube.com/watch?v=wKpLBPBGVIM&amp;amp;feature=channel| Debut Tease Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=OtRnpC7ddv8| World Premiere Uncut Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=ijTlKvlX-Io| E3 Vietnam Gameplay trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=rX9qkMsyNdw| E3 short WMD gameplay] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=6IvvmtQ_FVg&amp;amp;feature=youtu.be| Call of Duty: Black Ops Insight]&lt;br /&gt;
* [http://www.youtube.com/watch?v=s4xg2rhLsT0| Call of Duty: Black Ops Multiplayer Teaser]&lt;br /&gt;
* [http://www.youtube.com/watch?v=0MjcEeTmEys| Call of Duty: Black Ops Prestige Edition Unveiling]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Drjuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=370813</id>
		<title>Call of Duty: Black Ops</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=370813"/>
		<updated>2010-12-26T01:36:41Z</updated>

		<summary type="html">&lt;p&gt;Drjuki: /* Ray Gun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons are seen in the video game ''Call of Duty: Black Ops'':'''&lt;br /&gt;
[[Image:Cover_BLACKOPS_final.jpg|thumb|300px|right|''Call of Duty: Black Ops'' (2010)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
A [[M1911A1]] can be seen in hands of Black Ops' signature soldier. The [[M1911A1]]s have 'Sally' and tally marks engraved on them. It can be dual wielded, and available attachments are suppressor, extended magazine and upgraded iron sights. It is also the starting weapon of the player/s in zombie mode. There are three types of the [[M1911A1]]: In single player, it's has a standard parkerized finish, in multiplayer it's bright nickel, and in zombie mode it's a Blued finish.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|Standard Colt [[M1911A1]] as seen is singleplayer - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NickelPlatedM1911A1.jpg|thumb|400px|none|Nickel Plated [[M1911A1]] as seen in multiplayer - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt45.jpg|thumb|400px|none|Blued [[M1911A1]] with Pachymar grips as seen in zombie mode - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0158.jpg|thumb|none|550px|Original [[M1911A1]] as used in singleplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0201.jpg|thumb|none|550px|Same Original [[M1911A1]] only with a silencer as used in singleplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0000019.jpg|thumb|none|550px|Nickel finish [[M1911A1]] as used in multiplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot004501.jpg|thumb|none|550px|Blued finish [[M1911A1]] as used in zombie mode.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
The [[Colt Python]] appears in-game under name &amp;quot;Python&amp;quot;. Player can use it to clean Vietcong´s tunnels in the campaign mission &amp;quot;Victor Charlie&amp;quot;. It has a snub-nose variant for use in multiplayer, which can be purchased, and decreases the amount of visual kick in exchange for less damage.  Other available attachments are speed-loaders for your reserve ammo and a Colt Sporter Scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPython6In.jpg|thumb|400px|none|[[Colt Python]] - .357 Magnum.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Coltpython25.jpg|thumb|none|400px|[[Colt Python]] Snub Nose - .357 Magnum w/ 2.5&amp;quot; barrel.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ColtPython.jpg|thumb|none|500px|Snub-nose variant in reloading.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0232.jpg|500px|thumb|none|The VC Bookie hands a snub-nosed [[Colt Python]] to Alex Mason for a game of Russian Roulette at the beginning of the mission &amp;quot;Payback&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-12-46-95.jpg|thumb|none|500px|[[Colt Python]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-12-49-34.jpg|thumb|none|500px|[[Colt Python]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Python-INV.jpg|thumb|none|500px|[[Colt Python]] in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
&lt;br /&gt;
A [[Makarov PM]] is seen in the 'WMD' level shown during GamesCom 2010 and in the new arrived multiplayer 'Wager Match' trailer. It is incorrectly depicted as having the magazine catch behind the trigger guard, allowing the player to drop the magazine with one hand; in fact, the magazine catch is in the heel of the butt and requires the opposite hand to remove.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|[[Makarov PM]] - 9x18mm Makarov.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0030.jpg|thumb|none|550px|Mason taking cover behind a coal car with [[Makarov PM]] in hand as Reznov and Sergei push forward.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-41-58-15.jpg|thumb|none|550px|[[Makarov PM]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0066.jpg|thumb|none|550px|[[Makarov PM]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== CZ-75 ==&lt;br /&gt;
The [[CZ-75]] pistol is featured in the game, along with its machine pistol variant, the CZ-75 Automatic.  Standard magazine capacity is 12 rounds, while extended magazines give 20 rounds a magazine.  Other attachments include the aforementioned Automatic conversion kit, high-contrast iron-sights, a suppressor, and dual-wield capability.  Anachronistic as production first started in 1975.  All dual-wieldable CZ-75's in single player have the extended mags attachment by default, albeit unlisted.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|400px|CZ-75 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75fa.jpg|thumb|none|400px|CZ-75 Automatic with spare magazine, 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-41-22-44.jpg|thumb|none|600px|Dual CZ-75s.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-44-51-73.jpg|thumb|none|600px|CZ-75 Automatic.]]&lt;br /&gt;
&lt;br /&gt;
== ASP ==&lt;br /&gt;
&lt;br /&gt;
An [[ASP 9|ASP]] pistol can be seen in the inventory of the new Create-A-Class. In game Mason uses it in the Cuban levels, as do Cuban police officers, which is strange since the ASP was intended for special forces usage. &lt;br /&gt;
&lt;br /&gt;
[[Image:Asploaded.jpg|thumb|none|400px|[[ASP 9|ASP]] pistol - 9x19mm Parabellum.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot05028.jpg|thumb|none|550px|[[ASP 9|ASP]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0029.jpg|thumb|none|550px|[[ASP 9|ASP]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0031.jpg|thumb|none|550px|[[ASP 9|ASP]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
&lt;br /&gt;
A [[Tokarev TT-33]] is used in conjunction with a flashlight by Capt. Viktor Reznov while clearing the ship in the World War II mission &amp;quot;Project Nova&amp;quot;. The British SAS commandos pull this out while in last stand. The TT-33 is also used by Kravchenko as he's executing German POWs.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|[[Tokarev TT-33]] - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0126.jpg|thumb|none|500px|[[Tokarev TT-33]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0127.jpg|thumb|none|500px|[[Tokarev TT-33]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0129.jpg|thumb|none|500px|[[Tokarev TT-33]] in reloading. Note: flashlight in left hand.]]&lt;br /&gt;
[[Image:Kravchenko-BO.jpg|thumb|none|500px|Kravchenko fires the TT-33's last shot on the second POW before discarding the pistol and killing the last POW with a knife.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
At the end of the first part of the World War II flashback mission &amp;quot;Project Nova&amp;quot;, Steiner waits for the Soviet troops with a [[Walther P38]] drawn, but does not attempt to use it. This is the only time where the [[Walther P38]] is seen, but also unusable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:P38Black.jpg|thumb|none|400px|[[Walther P38]] WWII dated with black grips - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0120.jpg|thumb|none|550px|The [[Walther P38]] is in the right hand of Steiner.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== MAC-11 ==&lt;br /&gt;
A [[MAC-11]] with suppressor can be seen in one of the artworks, in the hands of a special forces operative crashing through a glass window. It can be found in the campaign level &amp;quot;Redemption&amp;quot; and is the player's secondary weapon in that level as well. Its appearance is also anachronistic as it was not developed until 1972.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|350px|MAC-11 - .380 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MAC10NICE.JPG|thumb|none|500px|MAC-11 with silencer on cool breaching artwork.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_23-27-05-25.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_23-27-05-94.jpg|thumb|none|550px|Iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K Prototype ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5K|MP5K Prototype]] can be seen in of the premiere trailer, in the hands of a soldier with a missile launch facility in the background. Just like few other game weapons is anachronistic. The first MP5k Prototype with wooden foregrip was developed in 1976, although the weapon first appears in a level set in 1964. &lt;br /&gt;
&lt;br /&gt;
It may not be entirely Anachronistic, this weapon could actually be the HK54 as it does bear a few similarities, and the fact the HK54 was developed right around 1964, kind of fits this thought as well.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K_MP54.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP54 earliest prototype of the H&amp;amp;K MP5]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5Kprototype.JPG|thumb|none|400px|Heckler &amp;amp; Koch MP5K - 9x19mm. Note wooden foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Unknwon.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SMG.jpg|thumb|none|500px|Same MP5K prototype as shown above, but with part of the foregrip removed, for some reason or another.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-MP5K.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== Sa. Vz.61 Skorpion ==&lt;br /&gt;
&lt;br /&gt;
An [[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] can be seen used in the multiplayer 'Wager Match' interview video. It is depicted without its folding stock, but the unlockable Grip attachment adds and folds out the stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|400px|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Savz61.jpg|thumb|none|550px|Akimbo [[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] in a 'Wager Match' video.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot40017.jpg|thumb|none|550px|[[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot004518.jpg|thumb|none|550px|[[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00220.jpg|thumb|none|550px|[[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== SITES Spectre M4 ==&lt;br /&gt;
&lt;br /&gt;
A [[Spectre M4]] is one of the available SMGs. Appearance is anachronistic, the gun was not developed until the 1980's&lt;br /&gt;
&lt;br /&gt;
[[Image:Sites_Spectre.jpg|thumb|none|400px|Spectre M4 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.37_-2010.09.02_23.17.36-.jpg|thumb|none|550px|Spectre M4 in MP footage]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.42_-2010.09.02_23.17.48-.jpg|thumb|none|550px|Reflex sight view.  Note the custom light-blue reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.49_-2010.09.02_23.18.02-.jpg|thumb|none|550px|Reloading the Spectre M4. Note the customized logo.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-46-42-71.jpg|thumb|none|550px|Spectre M4 idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_18-07-08-01.jpg|thumb|none|550px|Iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== PM-63 RAK ==&lt;br /&gt;
&lt;br /&gt;
A [[PM-63 RAK]] is seen in the Create-A-Class 2.0 inventory and in recently released &amp;quot;Customization&amp;quot; trailer. &lt;br /&gt;
&lt;br /&gt;
[[Image:PM63.JPG|none|thumb|400px|PM-63 RAK - 9x18mm]]&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-51-37-42.jpg|none|thumb|500px|PM-63 RAK]]&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-51-38-96.jpg|none|thumb|500px|Iron-sights]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-47-37-02.jpg|none|thumb|500px|Dual PM-63s]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
The [[IMI Uzi]] is one of the available SMG's in-game. In real life, the Uzi was actually used by S.O.G. recon teams during the Vietnam War.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|[[IMI Uzi]] - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0266.jpg|thumb|none|550px|[[IMI Uzi]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0267.jpg‎|thumb|none|550px|[[IMI Uzi]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0269.jpg‎|thumb|none|550px|[[IMI Uzi]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Walther MPL ==&lt;br /&gt;
&lt;br /&gt;
A Walther MPL is seen in the Create-A-Class 2.0 inventory. It is also a very common weapon in zombie mode, in zombie mode for some reason it carries 24 rounds, not 30.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther_mpl_1.jpg|thumb|none|450px|Walther MPL with stock extended - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CoDBlackOps-MPL.jpg|thumb|none|550px|Walther MPL being reloaded]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BO Walther MPL Sights.JPG|thumb|none|550px|Iron Sights]]&lt;br /&gt;
&lt;br /&gt;
== OTs-02 Kiparis ==&lt;br /&gt;
&lt;br /&gt;
A Soviet OTs-02 Kiparis with the wire stocks removed can be seen in gameplay footage. The Kiparis is anachronistic (since it was designed in 1976), but appears in the hands of Spetznaz operatives in the campaign and can be dual-wielded by the player. &lt;br /&gt;
&lt;br /&gt;
[[Image:Kiparis1.jpg|thumb|none|550px|OTs-02 Kiparis, with suppressor and laser - 9x18mm Makarov.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-57-02-01.jpg|thumb|none|550px|Dual Kiparii]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Kapris.png|thumb|none|550px|Confirmed in the Create-a-Class section.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-44-03-61.jpg|thumb|none|550px|OTs-02 Kiparis with a reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is used by the Russian soldiers in the World War II flashback mission &amp;quot;Project Nova&amp;quot; and also is used by Capt. Viktor Reznov and Pvt. Dimitri Petrenko.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ppsh41-2.jpg|thumb|none|500px|[[PPSh-41]] - 7.62x25mm Tokarev.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0074.jpg|thumb|none|550px|[[PPSh-41]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0075.jpg|thumb|none|550px|[[PPSh-41]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot040076.jpg|thumb|none|550px|[[PPSh-41]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot004539.jpg|thumb|none|550px|[[PPSh-41]] on Pvt. Gerasimov's back and also in the player's hands.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
&lt;br /&gt;
The [[MP40]] is available for purchase in the zombie map &amp;quot;Kino der Untoten&amp;quot;. It is also used by the Germans in the World War II flashback mission &amp;quot;Project Nova&amp;quot;. The MP40 in zombie mode has a Blued finish&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|500px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0108.jpg|thumb|none|500px|MP40 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0109.jpg|thumb|none|500px|MP40 in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0110.jpg|thumb|none|500px|MP40 in reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Sten==&lt;br /&gt;
&lt;br /&gt;
The [[Sten]] Mk II is carried by British SAS commandos in the World War II flashback mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sten.jpg|thumb|none|350px|[[Sten]] Mk II Submachine gun - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sten-BO.jpg|thumb|none|500px|SAS commandos with Sten Mk. II's.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0143.jpg|thumb|none|500px|[[Sten]] Mk II in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0148.jpg|thumb|none|500px|[[Sten]] Mk II through iron sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0157.jpg|thumb|none|500px|[[Sten]] Mk II while reloading.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== FAMAS F1 FELIN==&lt;br /&gt;
An early version of the [[FAMAS#FELIN|FAMAS F1 FELIN]] appears in several levels. The FELIN is an anachronistic weapon for the time period the game is set in (the 1960s) in many ways.  Not only was the base weapon not developed until 1978, this specific variant didn't come into existence until the late 1990s. If upgrading the FAMAS with the Pack-A-Punch machine in zombies mode, it will turn into more powerful version called &amp;quot;G16-GL35&amp;quot;; firing laser-like rounds, has 45 round magazine instead of 30 and attached with costume red dot sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|400px|[[FAMAS#FELIN|FAMAS F1 FELIN]] - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0081.jpg|thumb|none|550px|FAMAS F1 fitted with red dot sight and &amp;quot;Flora&amp;quot; camouflage..]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133221.jpg|thumb|none|550px|FAMAS looking through iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOFAMAS.JPG2.JPG|thumb|none|550px|FAMAS while reloading.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00710.jpg|thumb|none|600px|Upgraded FAMAS in zombies mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot001121.jpg|thumb|none|600px|Same us above, through the red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
== Composite AK-47 ==&lt;br /&gt;
An [[AK-47]] appears in the game, under the name AK-47 however it is a composite of several different AK-47 variants i.e. straighter magazine similar to those on AKs chambered for 5.45x39mm or 5.56x45mm. Overall appearance seems close to WASR-2 rifle. In multiplayer, the AK-47 is given the RPK's magazine when the Extended Mag attachment is purchased for the weapon. The RPK in-game is the RPK-74, chambered in 5.45x39mm, hinting at the fact that the AK in-game is also chambered in 5.45x39mm. In the singleplayer campaign, this rifle is used by the Soviets and the North Vietnamese Army with a variety of accessories. &lt;br /&gt;
&lt;br /&gt;
[[Image:Ak74p.jpg|thumb|none|425px|Prototype AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:WASR2.jpg|thumb|none|425px|A US imported Romanian WASR-2, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|425px|Type I AK-47 - 7.62x39mm]]		&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0039.jpg|thumb|none|550px|Reload - note empty magazine being inserted]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0050.jpg|thumb|none|550px|AK being &amp;quot;hold&amp;quot; by Reznov]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-24-02-22.jpg|thumb|none|550px|On-screen blip for picking up a dropped &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-09-41-46.jpg|thumb|none|550px|AK with RPK-74 magazine.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U==&lt;br /&gt;
The [[AKS-74U]] returns from ''[[Call of Duty 4: Modern Warfare]]'' with the same erroneous name (AK74u) and the same erroneous designation of sub-machine gun. Anachronistic to Black Ops, as it was not developed until 1979. Also, it has silver scheme all over it unlike ''[[Call of Duty 4: Modern Warfare]]'' where it had classic metal body and &amp;quot;bakelite&amp;quot; magazine. &lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|[[AKS-74U]] - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot002780.jpg|thumb|none|600px|[[AKS-74U]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0021.jpg|thumb|none|600px|[[AKS-74U]] through sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00243.jpg|thumb|none|600px|[[AKS-74U]] while reloading. Note the empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM ==&lt;br /&gt;
&lt;br /&gt;
An [[IMI Galil ARM]] was first seen in Gamescom 2010, and later in trailers and gameplay footage from leaked copies of the game. Appearance is anachronistic, as the Galil was not developed until 1972. It has a 35 round magazine with a medium rate of fire. The standard rear sight for the Galil appears to be the flip-up tritium night sight. If upgrading the Galil with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called &amp;quot;Lamentation&amp;quot;; firing laser-like rounds, fitted with red dot sight which have a blue lens and an unusual blue reticle, and also has a sci-fi camo pattern all over it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|400px|none|[[IMI Galil ARM]] - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-52-20-58.jpg|thumb|550px|none|Galil in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-52-21-78.jpg|thumb|550px|none|Galil looking through iron sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-56-07-41.jpg|thumb|550px|none|Jungle camouflage variant.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:COD BO Galil Sights.JPG|thumb|none|550px|Another view of the Galil looking through iron sights, but note that the sights are in fact the flip-up night sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0022222.jpg|thumb|550px|none|Upgraded Galil in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot002783.jpg|thumb|550px|none|Upgraded Galil looking through red dot sight. Note the unusual reticle.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG ==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr AUG]] is seen in both the teaser and premiere trailer, being used only in the levels which are to take place in the Ural Mountains. It has a Swarovski scope, a arctic camo paint and a suppressor in some of the scenes. Strangely it lacks the folding foregrip. (Correction: Only the non-playable character's AUG lacks the foregrip. The Player's is simply folded forward) This is anachronistic, as the level takes place in 1968 but the prototype for the AUG was not patented until 1974 and was not introduced into service until 1977. If upgrading the [[Steyr AUG]] with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called &amp;quot;AUG-50M3&amp;quot;; firing laser-like rounds, attached with [[Knight's Armament Masterkey]] but both [[Steyr AUG]] and Masterkey keeps their normal ammunition count. Note: while the Masterkey has 6 shells, reloading a shell will counts it like you loaded 2 shells, meaning, if you fired the entire Masterkey and start reloading, first shell is 2, second shell is 4, and third shell is 6.&lt;br /&gt;
&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|400px|[[Steyr AUG]] - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-AUG.jpg|thumb|none|550px|FPS view of the AUG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Skydivingcodbo.jpg|thumb|none|500px|Our skydiving protagonist takes &amp;quot;two is one and one is none&amp;quot; to a new level when he carries an AUG to complement his primary weapon, another AUG. You know, in case one explodes or something.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:59.jpg|thumb|none|550px|Steyr Aug without foregrip in hands of Agent Weaver.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AUGICONBO.JPG|thumb|none|550px|Steyr Aug´s pick-up icon in MP footage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.07_-2010.09.02_23.16.22-.jpg|thumb|none|550px|AUG with reflex sight. Note the customize logo on the side.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.22_-2010.09.02_23.16.45-.jpg|thumb|none|550px|Reflex sight view. Note custom reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0078611.jpg|thumb|none|550px|Upgraded [[Steyr AUG]] in zombie mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0004.jpg|thumb|none|550px|Like above, only with the Masterkey in use. Note the sci-fi camo pattern and the heat shield.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Commando ==&lt;br /&gt;
&lt;br /&gt;
Throughout the game, it appears to have a short barrel like the Colt Model 733 and a flat top. The flat top hints at a Colt Model 933. While the weapon is not completely anachronistic since the Rock Island Arsenal did experiment with a weaver-rail mounted [[AR-10]] known as the Model 656, the presence of back up iron sights and holosights on the weapon (as seen in multiplayer) can be considered unrealistic. Early screenshots and footage showed a modeling mistake on the rifle, with the magazine looking as if it were partly falling out, but the final game has it at its proper length. It still possesses an erroneous 30-round capacity, though.  Ironically, the proper, curved 30-round mag ''does'' appear in game, but only with the Extended Mags attachment, in which case it actually holds ''more'' than 30 rounds. This goes for the M16 too as it acts more or less just like it. Unlike some rifles in the game, the sling is wrapped around the weapon, instead of being clipped onto the sling mounts and allowed to hang loosely. If you look closely, note that the sling blocks the bolt release button, as in real life the shooter will have to use the charging handle every time he'll load a fresh magazine. Even so the reload animation of a fresh magazine still uses the bolt release button. If upgrading the Commando with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called &amp;quot;Predator&amp;quot;; firing laser-like rounds, and has 40 round magazine instead of 30.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_733.jpg|thumb|none|450px|Colt Commando - 5.56x45mm. This is supposed to be the Colt Commando in-game only with flat top.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|none|450px|Colt Model 933. This rifle has a removable carrying handle, with an RIS underneath. This is possibly what the Commando was based upon.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0177.jpg|thumb|none|550px|[[Colt Commando]] with [[M203 grenade launcher]] in idle. Note the sling blocks the bolt release button.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133031.jpg|thumb|none|550px|Suppressed [[Colt Commando]] with reflex sight. Note clan tag engraved on the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133054.jpg|thumb|none|550px|[[Colt Commando]] in Reflex sight view. Note smiley face reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133126.jpg|thumb|none|550px|[[Colt Commando]] with Jungle Camo in First Person.  Note RC-XD Car killstreak.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809135256.jpg|thumb|none|550px|Iron-sight view for Snow Camo variant.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15a.jpg|thumb|none|550px|Frank Woods with his [[Colt Commando]] and early Colt Scope. Note the modelling mistake of the magazine.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR15.JPG|thumb|none|550px|Nice detail on camouflaged variation. Note colt scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot007817.jpg|thumb|none|550px|Upgraded Commando in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
== M16 ==&lt;br /&gt;
The original [[M16]] can be seen few times in Insight video. It is shown as burst fire in multiplayer, and holding 30 rounds despite the 20 round magazine modeled.  Like with the aforementioned Colt Commando, the 30-round mag only appears with the Extended Mags attachment, and actually holds more than its intended capacity in that case. It fires in fully-automatic mode in single player, while in multiplayer it uses the 3 round burst firing mode, which would be anachronistic as the real [[M16A1]] had a fully automatic firing mode (later A2 and A4 models had burst fire). Treyarch developer Josh Olin said that it was &amp;quot;an early prototype&amp;quot;. If upgrading the [[M16]] with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called &amp;quot;Skullcrusher&amp;quot;; firing laser-like rounds, and attached [[M203 grenade launcher]] but both the [[M16]] and the [[M203]] keeps their normal ammunition count.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|500px|The original M16, the first version, firing in a 20-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam. This has the original '''3-prong flash hider'''. 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0131.jpg‎|thumb|none|550px|[[M16]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0132.jpg‎|thumb|none|550px|[[M16]] through iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0133.jpg‎|thumb|none|550px|[[M16]] while reloading. Note: [[Knight's Armament Masterkey]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0119.jpg|thumb|none|550px|Frank Woods with his [[M16]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M16-INV.jpg|thumb|none|550px|[[M16]] in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0013.jpg‎|thumb|none|550px|Upgraded [[M16]] in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
The [[M14]] is one of the assault rifles (correctly, battle rifle) used in-game and also distinguished by its fire power. For some reason, It uses an 8-round magazine in zombie mode despite using 20-round like in single-player and multiplayer modes. If comparing the [[M14]] to the [[M1 Garand]] used in ''[[Call of Duty: World at War]]'', it's actually the same weapon only with different body and reloading animations. Various attachments can be fitted included: [[M203 grenade launcher]], flamethrower, Colt scope, red dot sight, reflex sight, [[KAC Masterkey]] shotgun, suppressor, foregrip, IR scope and extended magazine. &lt;br /&gt;
&lt;br /&gt;
Note: The in-game model has a pistol grip and bipod like the M14E2 LMG, but doesn't act like it. Attaching a foregrip in multiplayer increases its resemblance to the M14E2, however it is still semi-auto only.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|450px|[[M14]] rifle - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M14E2SAW.jpg|thumb|none|450px|M14E2 Light Machine Gun - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO4.jpg‎|thumb|none|550px|[[M14]] fitted with Colt scope as seen in single-player.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0083.jpg|thumb|none|550px|[[M14]] with Colt scope and Ice camo in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14-2.jpg|thumb|none|550px|[[M14]] looking through iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14-INV.jpg|thumb|none|550px|[[M14]] in Create-A-Class inventory. Note the M14E2-like pistol grip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOM14.jpg|thumb|none|550px|[[M14]] in Yukon camo (snow camo), custom logo on the side, and Colt scope. Note: F-4 jet fighter dropping napalm bombs.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G11 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G11]] is one of the prototype weapons in the game, and is used by Dr. Daniel Clarke in the level &amp;quot;Numbers&amp;quot;. As in real life, it fires in bursts, at very effective speeds. Its appearance is anachronistic, as it was not developed until the 1980's and the game is set in the 1960's. If upgrading the [[G11]] with the Pack-A-Punch machine in zombies mode, it will turn into more powerful version called &amp;quot;G115 Generator&amp;quot;; firing laser-like rounds, and but keeps the normal ammunition count.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK_G11_caseless_Rifle.jpg|thumb|none|400px|[[Heckler &amp;amp; Koch G11]] - 4.73x33mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.34_-2010.09.02_23.18.39-.jpg|thumb|none|550px|[[G11]] n idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.35_-2010.09.02_23.19.15-.jpg|thumb|none|550px|[[G11]] being reloaded.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.48_-2010.09.02_23.19.33-.jpg|thumb|none|550px|[[G11]] through iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0088814.jpg|thumb|none|550px|Upgraded [[G11]] in zombies mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] is seen mostly in the hands of Cuban soldiers and some NVA soldiers in-game. The rifle is aesthetically accurate in the game, however, the wooden furniture and the oval vent holes on the handguard of the weapon makes it resemble a Canadian version [[L1A1 SLR]]. Despite this, the rifle is still under the FAL prefix.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_FAL_50_00.jpg|thumb|none|450px|[[FN FAL]] 50.00 - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:C1A1.jpg|thumb|none|450px|Canadian version [[L1A1]] SLR, presumably the version used in the game - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0022.jpg|thumb|none|500px|[[FN FAL]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0023.jpg|thumb|none|500px|[[FN FAL]] through sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0026.jpg|thumb|none|500px|[[FN FAL]] while reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Enfield XL64==&lt;br /&gt;
The [[Enfield L85 rifle series#XL64ES|Enfield XL64]] is seen in Create-a-Class footage from the multiplayer reveal. In Singleplayer, Hudson carries a Enfield fitted with a IR scope and a Masterkey under-barrel shotgun has part of the Hazmat team when they attack Rebirth Island to capture Doctor Steiner. The Enfield fits the game's time period, as prototypes are known to have existed since the early 1960's.&lt;br /&gt;
&lt;br /&gt;
[[Image:EnfieldXL64.jpg|thumb|none|400px|XL64E5 - 4.85x49mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Boenfield1.jpg|thumb|none|200px|XL64 in Create-A-Class.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:EnfieldXL64ingame.jpg|thumb|none|460px|XL64 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot009120.jpg|thumb|none|550px|XL64 attached with IR scope on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== Sturmgewehr 44 ==&lt;br /&gt;
The [[Sturmgewehr 44]] is used by the Germans in the World War II mission &amp;quot;Project Nova&amp;quot; and can be used by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr_44.jpg|thumb|none|450px|[[Sturmgewehr 44]] - 7.92x33mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot1111.jpg|thumb|none|500px|[[Sturmgewehr 44]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot4582.jpg|thumb|none|500px|[[Sturmgewehr 44]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0086.jpg|thumb|none|500px|[[Sturmgewehr 44]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is present in the game. It should be noted that even though the SPAS-12 is depicted as being used by Vietnamese and American soldiers in 1968, it did not actually enter production until 1979. In contrast to MW2's SPAS, the one featured in Black Ops is semi-auto. Despite this, when it is picked up and when reloading the player pumps the weapon, even though the charging handle on the right side of it must be pulled back to chamber a new shell in semi-auto mode. It should also be noted that the Dragon's Breath rounds used in one campaign mission are underpowered and not rated for use in semis due to insufficient energy to cycle the action. If upgrading the SPAS-12 with the Pack-A-Punch machine in Zombies mode, it will turn into a more powerful version called &amp;quot;SPAZ-24&amp;quot;; firing laser-like rounds, but has 24 shells instead of 8 and also it reloads the entire magazine only after one shell, which only take a second to wait.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|400px|[[Franchi SPAS-12]] - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0084.jpg|thumb|none|500px|SPAS-12 attached with silencer in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOSpas1.jpg|thumb|none|500px|SPAS-12 is been thrown to the protagonist by Frank Woods.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOSPASRELOADING.jpg|thumb|none|500px|SPAS-12 being reloaded. Note the costume logo on the side.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot002307.jpg|thumb|none|550px|Upgraded SPAS-12 in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 &amp;quot;Stakeout&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
An [[Ithaca 37|Ithaca 37 &amp;quot;Stakeout&amp;quot;]] with a little bit different design, can be seen in some multiplayer gameplay videos.  Originally thought to be the full-stocked Trench Gun variant due to insufficient detail, until shots of the world model revealed that it really is the Stakeout.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stakeout-1-.jpg|thumb|none|450px|[[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0123.jpg|thumb|none|450px|[[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0124.jpg|thumb|none|450px|[[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0125.jpg|thumb|none|450px|[[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] in reloading. Note the foregrip.]]&lt;br /&gt;
&lt;br /&gt;
== KS-23 ==&lt;br /&gt;
&lt;br /&gt;
A [[KS-23]] shotgun/carbine is seen only in the game's single-player mode.  It holds more rounds (seven) than it actually does in reality (three in the tube mag, one in the chamber)&lt;br /&gt;
&lt;br /&gt;
[[Image:Ks23-1.jpg|thumb|none|400px|KS-23 with a fixed wooden stock , 23mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-50-29-48.jpg|thumb|none|500px|KS-23 idle]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-50-54-12.jpg|thumb|none|500px|KS-23 iron-sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-04-29-16.jpg|thumb|none|500px|Icon for picking up KS-23]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Harpoon&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
A KS-23 with a harpoon and cable is used by Mason to shoot down a Soviet helicopter during &amp;quot;Vorkuta&amp;quot;.&lt;br /&gt;
[[Image:Shot0041.jpg|thumb|none|450px|]]&lt;br /&gt;
&lt;br /&gt;
asd&lt;br /&gt;
&lt;br /&gt;
== Rottweil Olympia Skeet Shotgun ==&lt;br /&gt;
&lt;br /&gt;
An [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Over and Under shotgun]] under the name &amp;quot;Olympia&amp;quot; is first seen during some footage and featured also in singleplayer and zombie mode. The shotgun bears a resemblance to the [[Beretta 682]] but is most likely based on the Rottweil Olympia over/under skeet shotgun (courtesy of Wantabe_Warrior)&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning_0-U.jpg|thumb|none|550px|Browning O/U - 12 Gauge. Note: This is '''NOT''' the same shotgun used in game, only based on.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-49-35-97.jpg|thumb|none|550px|&amp;quot;Olympia&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-49-37-55.jpg|550px|thumb|none|&amp;quot;Olympia&amp;quot; in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0252.jpg|550px|thumb|none|&amp;quot;Olympia&amp;quot; in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== High Standard Model 10 ==&lt;br /&gt;
The [[High Standard Model 10]] is the last shotgun unlocked, holds 4 shells and can be dual wielded. In single-player and zombie mode it holds 6 shells.&lt;br /&gt;
&lt;br /&gt;
[[Image:High standard 10 SHG.jpg|thumb|400px|none|[[High Standard Model 10]]B - 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HS10-2.jpg|thumb|none|550px|Model 10 in reloading.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0089.jpg|thumb|none|550px|Akimbo Model 10 with red camouflage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0002.jpg|thumb|none|550px|An upgraded Model 10 in zombie mode, called ''Typhoid &amp;amp; Mary''. Note the sci-fi camouflage.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
&lt;br /&gt;
A [[Winchester Model 1887]] is seen being wielded one handed while riding a motorcycle. It is erroneously depicted as being able to fire two shots before needing to be spin-cocked. Why this was done is unknown.&lt;br /&gt;
[[Image:Winchester1887shotgun.jpg|thumb|none|500px|Winchester Model 1887 - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0065.jpg|500px|thumb|none|Picture provided to show how alike this lever action weapon looks to the Winchester Model 1887 texture from Modern Warfare 2. It is almost an exact copy.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0060.jpg|500px|thumb|none|This scene looks a lot like [[Terminator 2]]....]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== RPK-74 ==&lt;br /&gt;
The [[RPK-74]] appears early in the single player campaign, in the hands of Cuban soldiers in &amp;quot;Operation 40&amp;quot; (set in 1961). The RPK-74's handguards are ribbed like the later RPK-74M, even though the weapon is ostensibly the earlier model with wooden handguards. The weapon also features a relocated rear iron sight which is replaced with the standard AK top cover when an optic is attached. Compared to the two other AK-type rifles, the RPK-74 has an artificially long reload animation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|400px|RPK-74, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPKblackopsy.JPG|thumb|none|500px|RPK in the Black Ops teaser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPK.jpg|thumb|none|500px|&amp;quot;RPK&amp;quot; with &amp;quot;Acog&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPK2.jpg|thumb|none|550px|Idle. Note relocated rear sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-56-36-23.jpg|thumb|none|550px|Iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK-21E ==&lt;br /&gt;
The [[Heckler_%26_Koch_HK_series_machine_guns#Heckler_.26_Koch_HK21|HK-21E]] is in the game, but uses G3 Magazines holding 30 rounds. The extended drum magazine holds 60 rounds in multiplayer, and 80 in single player. Other attachments include various optics. If upgrading the HK-21E with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called &amp;quot;H115 Oscillator&amp;quot;; firing laser-like rounds, and has 150 round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK21E.jpg|thumb|none|400px|[[Heckler &amp;amp; Koch HK21E]] - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HK21.jpg|thumb|none|550px|HK-21E in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_18-11-39-63.jpg|thumb|none|550px|Hudson examining a drum-magged HK-21E in Clarke's weapon's cache.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_18-11-48-41.jpg|thumb|none|550px|HK-21E idle. Not seen in this shot of the weapons cache is the M202 FLASH quad-barrel rocket launcher.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot000789874.jpg|thumb|none|550px|Upgraded HK-21E in zombies mode. Note the sci-fi &amp;quot;tattoo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Stoner 63 ==&lt;br /&gt;
&lt;br /&gt;
A [[Stoner 63]] in what appears to be its assault rifle configuration is unlocked as the last light machine gun in Multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoner63ARifle Config1.jpg|thumb|none|400px|Cadillac Gage Stoner 63A, 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Stoner63.jpg|thumb|none|550px|Stoner 63 during multiplayer gameplay footage, with an early Colt combat scope attached to it.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoner63.png‎|thumb|none|500px| Confirmed in Create-a-Class section.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps-STONER63.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A handheld [[GE M134 Minigun|M134 Minigun]] is available in multiplayer as a Kill Streak reward and can also be found during the campaign level &amp;quot;Vorkuta&amp;quot;, under the name &amp;quot;Death Machine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
This weapon is a modified version of the now-standard Terminator 2-style Minigun with some slight alterations. First the chainsaw grip is offset to the left and the Y-frame and rear grip are tilted to the right so that when the player holds the weapon, it is tilted to the left. Because of this the Y-frame is not actually attached to the recoil adapter assemblies which makes them completely extraneous. Additionally the barrel cluster incorrectly spins clock-wise from the player's perspective and features a custom three-disc barrel clamp rather than the traditional four-disc clamp.&lt;br /&gt;
&lt;br /&gt;
Brass and links eject from the 12 o'clock position sending a stream of shells up and to the left. In reality the links would be ejected from the feeder/delinker where the chute is attached on the right side of the weapon and the brass would eject from the bottom. Likely this was altered for a more cinematic effect while using the gun. Finally the firing mechanism is a thumb switch on top of the rear grip rather than a traditional trigger.&lt;br /&gt;
&lt;br /&gt;
The gun itself is fed from a 999-round (499 rounds in multiplayer) belt loaded into a chute from the first person perspective. In the third person the weapon has no visible ammo or power source. Despite the rotational speed of the barrel cluster (it spins so fast that it appears to be slowly rotating the opposite direction) the weapon only fires about 1000 rounds per minute. There is a slight spin up and spin down of the barrels before and after firing. Though it is only a fraction of a second and doesn't impede gameplay, it is technically incorrect as the M134's action is cycled by barrel rotation and would start firing as soon as the cluster rotated and would continue to fire until the cluster stopped. The XM214 had a feature that would declutch the feeder/delinker during spin down to conserve ammo, but the &amp;quot;Death Machine&amp;quot; is based on the M134, not the XM214, which was developed much later. Realistically the weapon overheats at bursts of just over 100 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|350px|Handheld GE M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0054.jpg|thumb|none|550px|M134 Minigun that somehow appeared in Soviet prison in Siberia. Note the offset chainsaw grip and Y-frame tilted in relation to the recoil adapter assemblies and the top of the weapon. The drive motor was positioned in relation to the Y-frame but since the gun is sitting askew, it should on the underside.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0058.jpg|thumb|none|550px|Mason raising hell with the hand-held M134.]]&lt;br /&gt;
&lt;br /&gt;
== M60E3 ==&lt;br /&gt;
The [[M60#M60E3_Machine_Gun | M60E3 ]] general purpose machine gun, known as &amp;quot;The Pig&amp;quot; during the Vietnam war, is seen in multiplayer footage. It does not appear to have the forward pistol grip. In-game, the M60E3 uses a modern flip-up rear iron sights instead its own original sights, like some other weapons available in ''Black Ops''. And like many other weapons in &amp;quot;Black Ops&amp;quot;, its appearance during the Vietnam War is anachronistic. &lt;br /&gt;
&lt;br /&gt;
[[Image:M60E3.jpg|thumb|none|400px|M60E3 - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOM601.jpg|thumb|none|550px|The M60E3 in idle. Note the backwards rear iron sights.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare  ==&lt;br /&gt;
[[Accuracy International Arctic Warfare]] can seen in MP footage. Probably highly anachronistic (the Accuracy International PM entered British Military service in 1982). Most definitely not the police variant due to the dark-olive finish on the furniture, known from the magnum variant. The compensator at the end of the barrel suggest it is the L115A1 AWSM, Arctic Warfare Super-Magnum.[http://en.wikipedia.org/wiki/Accuracy_International_Arctic_Warfare#AWSM_.28Arctic_Warfare_Super_Magnum.29] In game it is called the L96A1.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|400px|Accuracy International AW 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO.JPG|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO2.JPG|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
== Carcano M91/38 ==&lt;br /&gt;
Gun used by Lee Harvey Oswald to assassinate John F. Kennedy, can be seen for a second in a trailer. This is the first of many allusions to JFK's assassination throughout the game's campaign.&lt;br /&gt;
[[Image:CarcanoM91-38ShortRifle.jpg|thumb|none|400px|Carcano M91/38 Short Rifle - 6.5mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CARCANO.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
A [[SVD Dragunov]] is seen in the hands of one of the enemy in the multiplayer teaser trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov, 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-2.jpg|thumb|none|550px|Sniper with an SVD about to blown up by a rigged RC Car.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-3.jpg|thumb|none|550px|SVD been used in one of the new multiplayer videos.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD.jpg|thumb|none|550px|SVD's PSO-1 scope as seen in the Prestige Edition unveiling video.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
&lt;br /&gt;
A [[Walther WA 2000]] appears as part of Mason's loadout in the mission &amp;quot;Victor Charlie&amp;quot;, which makes it anachronistic, because &amp;quot;Victor Charlie&amp;quot; takes place in 1968 and the WA 2000 was not manufactured until 1982. Even a prototype would be anachronistic, because the gun was designed in the late 70s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|400px|[[Walther WA 2000]] - .300 Win Mag.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0170.jpg|thumb|none|550px|WA 2000 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0172.jpg|thumb|none|550px|WA 2000 while reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch PSG-1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] is seen lying on the ground in one of the multiplayer gameplay videos. Its appearance in the game is anachronistic as the [[PSG-1]] was not developed until the 1970's&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|400px|[[Heckler &amp;amp; Koch PSG-1]] - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0033.jpg|thumb|none|500px|[[H&amp;amp;K PSG-1]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0035.jpg|thumb|none|500px|[[H&amp;amp;K PSG-1]] in reloading. Note the empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0034.jpg|thumb|none|500px|Looking through the [[H&amp;amp;K PSG-1]] scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0032.jpg|thumb|none|500px|The [[H&amp;amp;K PSG-1]] on wall. Note: SITES [[Spectre M4]], [[CZ-75]] and dual OTs-02 Kiparis.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldpsg1.png|thumb|none|500px|In-game golden [[H&amp;amp;K PSG-1]].]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant Rifle ==&lt;br /&gt;
The [[Mosin Nagant Rifle]] is found during the World War II Flashback mission &amp;quot;Project Nova&amp;quot;, available open sighted as well. Note: Some Russian soldiers, seen holding the [[Mosin Nagant]] and it seems to have a pistol grip. In fact, the rifle does not have a pistol grip, the game engine's character models hold rifles as if they have pistol grips because almost every other weapon in the game does. It is noticed also in ''[[Call of Duty 3]]''. Steiner's rifle is actually modeled with a pistol grip.&lt;br /&gt;
&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|550px|Full-length, [[Mosin Nagant]] M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54R.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|550px|Full-length, Soviet [[Mosin Nagant]] M91/30 - 7.62x54R.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00978582.jpg|thumb|none|550px|Scoped [[Mosin Nagant]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0042221.jpg|thumb|none|550px|The middle soldier is holding a scoped [[Mosin Nagant]] while the other two holding [[PPSh-41]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot045042.jpg|thumb|none|550px|Regular [[Mosin Nagant]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0043.jpg|thumb|none|550px|Regular [[Mosin Nagant]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== SA-14 Gremlin ==&lt;br /&gt;
This updated version of the [[SA-7 Grail]], referred to in-game by its Russian designation of &amp;quot;Strela-3&amp;quot;, appears in both single- and multiplayer mode, only capable of firing when locked onto a vehicle.  Its appearance in the campaign is brief; Hudson uses a scavenged Strela-3 to shoot down two Mi-8 &amp;quot;Hip&amp;quot; gunships during the attack on Rebirth Island.  The Gremlin is, like several weapons in the game, anachronistic, as ''Black Ops'' takes place in 1968, 6 years before its introduction in 1974. &lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-14_missile_and_launch_tube.jpg|thumb|300px|none|[[SA-14 Gremlin]] launcher and missile 70mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:STRELABO.jpg|thumb|300px|none|[[SA-14 Gremlin]] in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00775.jpg|thumb|550px|none|[[SA-14 Gremlin]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0087976.jpg|thumb|550px|none|[[SA-14 Gremlin]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Valkyrie&amp;quot; ===&lt;br /&gt;
A unique version of the [[SA-14 Gremlin]], called the &amp;quot;Valkyrie&amp;quot; which has a MCLOS (Manual Command to Line of Sight) system same as the [[BGM-71 TOW]]. It is usable in the single-player missions &amp;quot;Executive Order&amp;quot;, wherein Alex Mason uses it to destroy the ''Soyuz II'' rocket in flight, and &amp;quot;Redemption&amp;quot;, where it's used to down a pair of Mi-8 helicopters. It also acts as a killstreak in multi-player, awarded after seven kills and costing 4,000 CoD Points.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot017817.jpg|thumb|550px|none|&amp;quot;Valkyrie&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0118.jpg|thumb|550px|none|&amp;quot;Valkyrie's&amp;quot; lock-on system.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0115.jpg|thumb|550px|none|&amp;quot;Valkyrie&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
[[RPG-7]] is used by Cuban, North Vietnamese, and Russian troops in campaign mode, and is available in multiplayer as well.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 70mm Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPG2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0001.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPG.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== XM191 ==&lt;br /&gt;
The [[M202 FLASH|XM191]] referred as the &amp;quot;Grim Reaper&amp;quot;, can be used in the missions &amp;quot;Victor Charlie&amp;quot; and &amp;quot;Numbers&amp;quot; and also can be seen used by NPC's in the mission &amp;quot;Crash Site&amp;quot;. In multiplayer mode, the ''Grim Reaper'' can be obtained from a care package killstreak (awarded after five kills) just like the ''Death Machine''. It has the ability to lock on helicopters and planes and has 12 rockets in total (obviously not firing all of them at the same time). Note: If the player gets killed after shooting the whole first magazine, in the next spawn the Grim Reaper will be removed, so it is advisable to find a good spot to fire it from.&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|400px|M202A2 FLASH - 66mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0173.jpg|thumb|none|550px|XM191 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0174.jpg|thumb|none|550px|XM191 through its scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0176.jpg|thumb|none|550px|XM191 in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== M72 LAW ==&lt;br /&gt;
&lt;br /&gt;
The [[M72 LAW]] appears in the game as a single shot rocket launcher. It is used by Mason to destroy NVA T-55 tanks  in Vietnam. In multiplayer the M72 is the first launcher unlocked by the player and has the capacity to lock-on to vehicles as opposed to the real life counter-part.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|400px|M72A2 LAW, 66mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW-2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOLAWBUY.jpg|thumb|none|550px|Note vehicle lock-on capability]]&lt;br /&gt;
&lt;br /&gt;
== China Lake grenade launcher ==&lt;br /&gt;
The [[China Lake Launcher]] is available in Black Ops, and is the last launcher unlocked.  The pump animation has been deliberately made slow for game balance.  Furthermore, in Multiplayer mode, the tube magazine holds only half its actual capacity (two grenades instead of four).&lt;br /&gt;
[[Image:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|400px|China Lake Grenade Launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake.jpg|thumb|none|550px|The China Lake in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake-2.jpg|thumb|none|550px|Same one, in ADS.]]&lt;br /&gt;
&lt;br /&gt;
== Panzerschreck ==&lt;br /&gt;
The [[Panzerschreck]] is used by the German soldiers is the World War II flashback mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tank_h5.jpg|thumb|none|500px|[[Panzerschreck]] - 88mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0102.jpg|thumb|none|500px|[[Panzerschreck]] on the ground.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0090.jpg|thumb|none|500px|[[Panzerschreck]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0091.jpg|thumb|none|500px|[[Panzerschreck]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0105.jpg|thumb|none|500px|[[Panzerschreck]] in Reloading.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun]] is seen mounted as a door gun on a Huey gunship, and as a mounted weapon throughout the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M60.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A Huey gunship is seen armed with a M21 armament system that consists of side mounted 70mm rocket pods and twin [[M134 Minigun]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Armament.jpg|thumb|none|400px|M134 Minigun mounted on M21 Armament Subsystem, same as in the films (this also includes huge [[M158 Rocket Launcher]])]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-29-46-73.jpg|thumb|none|500px|Huey gunship opening fire with miniguns]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
A [[Browning M2HB]] can be seen mounted on every M113 APC in the singleplayer and also on every PBR boat.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|[[Browning M2HB]] on vehicle mount - .50 BMG.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M2HB.jpg|thumb|none|500px|A [[M2HB]] is mounted on the APC.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0190.jpg|thumb|none|500px|A pair of [[M2HB]] is mounted on a PBR boat.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown MANPADS ==&lt;br /&gt;
&lt;br /&gt;
Seen as a part of a SAM turret.[http://twitpic.com/2kedbs]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW missile ==&lt;br /&gt;
The [[BGM-71 TOW]] is seen mounted on a jeep only in the mission &amp;quot;S.O.G.&amp;quot; where the player need to destroy the NVA tanks. Unlike real TOW missile, this missile is guided by MCLOS (Manual Command to Line of Sight) instead of SACLOS (Semi Automatic Command to Line of Sight) which would be much simpler.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow_07.jpg|thumb|none|450px|[[BGM-71 TOW]] mounted on M220 tripod 152mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0146.jpg|thumb|none|550px|BGM-71 mounted on a jeep.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0147.jpg|thumb|none|550px|The BGM-71.]]&lt;br /&gt;
&lt;br /&gt;
== Type 92 Heavy Machine Gun ==&lt;br /&gt;
The sentry guns in the zombie map &amp;quot;Kino der Toten&amp;quot; appears to be based on [[Type 92 Heavy Machine Gun]]. A double machine gun turret in the level &amp;quot;Victor Charlie&amp;quot; appears to be made of two modified Type 92s. The use icon for that turret reuses the icon for the Type 92 from ''[[Call of Duty: World at War]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Japanese_Type_92_Heavy_Machine_Gun.jpg|thumb|none|400px|[[Type 92 Heavy Machine Gun]] - 7.7x58mm SR.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0006.jpg|thumb|none|550px|Type 92 mounted on an electrical engine.]]&lt;br /&gt;
&lt;br /&gt;
== MG42 ==&lt;br /&gt;
The [[MG42]] is appeared only as an emplaced weapon throughout the World War II flashback mission &amp;quot;Project Nova&amp;quot;. The first [[MG42]] is seen fired by a Russian soldier and the rest by the Germans, but all are usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|400px|MG42 Machine Gun - 7.92x57mm Mauser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00050.jpg|thumb|none|500px|[[MG42]] used by a Russian soldier.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0073.jpg|thumb|none|500px|Same as above...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0117.jpg|thumb|none|500px|The [[MG42]] is used by the player.]]&lt;br /&gt;
&lt;br /&gt;
== AGS-30 automatic grenade launcher / machine gun ==&lt;br /&gt;
A heavy machine gun and a grenade launcher versions of AGS-30 with extended barrels are both attached to the BTR-60 APC that Hudson operates during the mission &amp;quot;Rebirth&amp;quot;. Development of AGS-30 started in early 1990s, so it is highly anachronistic.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00588.jpg|thumb|550px|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0059.jpg|thumb|550px|none|]]&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun ==&lt;br /&gt;
The [[DShK heavy machine gun]] is mostly seen mounted on trucks. The player uses one in &amp;quot;Vorkuta&amp;quot; and &amp;quot;WMD&amp;quot;, and NPCs operate them in several other missions.&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|Russian DShKM on tripod - 12.7x108mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0227.jpg|thumb|none|500px|[[DShK]] mounted on a truck.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot4444.jpg|thumb|none|500px|[[DShK]] used by the player.]]&lt;br /&gt;
&lt;br /&gt;
== 82-PM-37 ==&lt;br /&gt;
The [[82-PM-37]] mortar is used by the Russian soldiers in the World War II mission &amp;quot;Project Nova&amp;quot;.  The player can't use these first-hand, but can instead call in mortar strikes that are launched via these weapons by allies. Calling the mortars is done by throwing smoke grenades near the target. They appear on the ground as stun grenades, though this is simply a result of model reuse.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00446.jpg|thumb|none|550px|Russian soldiers using the [[82-PM-37]] mortar.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M34 White Phosphorous grenade ==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] AKA &amp;quot;Willy Pete&amp;quot; is used in its intended role as a smoke grenade, rather than as an incendiary weapon.  It still causes mild damage to enemies who are too close when it explodes, though. &lt;br /&gt;
&lt;br /&gt;
[[Image:M34_2-1-.jpg|thumb|none|300px|[[M34 White Phosphorous grenade]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The green grenade on the belt is the M34.]]&lt;br /&gt;
&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
The [[M67 hand grenade]] once again returns as the primary grenade of every faction in-game (not including the World War II mission &amp;quot;Project Nova&amp;quot;). Because ''Black Ops'' takes place from 1961 to 1968, it would be slightly more accurate to see the [[M26 hand grenade]] instead of the [[M67]], as it did not come into common use in the U.S. Military until 1969.  Strictly speaking, though, it's not ''exactly'' anachronistic, as it was designed in the 50's. &lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|500px|[[M67]] fragmentation grenade.]]&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] is used by the German soldiers in the World War II mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:24-43_grenade.jpg|thumb|none|500px|[[Model 24 Stielhandgranate]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot110081.jpg|thumb|none|500px|Model 24 is about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0078.jpg|thumb|none|500px|Model 24 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== RGD-33 stick grenade ==&lt;br /&gt;
The [[RGD-33 stick grenade]] is used by the Russian soldiers in the World War II mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rgd-33russianfrag_mp.jpg|thumb|none|500px|[[RGD-33 stick grenade]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0079.jpg|thumb|none|500px|RGD-33 is about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0130.jpg|thumb|none|500px|RGD-33 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The [[M18A1 Claymore]] anti-personnel mine is returned once again with no changes been made to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|500px|[[M18A1 Claymore]] anti-personnel mine.]]&lt;br /&gt;
&lt;br /&gt;
=== Non-used explosives ===&lt;br /&gt;
Some particular grenades can't be used in-game, but can be seen on some characters.&lt;br /&gt;
&lt;br /&gt;
== F-1 hand grenade ==&lt;br /&gt;
The [[F-1 hand grenade]] is one of the grenade that aren't usable in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Deactivated_f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The grenades under the right shoulder are the F-1's.]]  &lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0259.jpg|thumb|none|600px|F-1 hand grenade on dead Russian soldier. Note: [[RGD-5 hand grenade]].]]&lt;br /&gt;
&lt;br /&gt;
== RGD-5 hand grenade ==&lt;br /&gt;
The [[RGD-5 hand grenade]] is one of the grenade that aren't usable in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|600px|RGD-5 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0259.jpg|thumb|none|600px|[[RGD-5 hand grenade]] on a dead Russian soldier. Note: [[F-1 hand grenade]].]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 hand grenade ==&lt;br /&gt;
The [[Mk 2 hand grenade]] is one of the grenades that aren't usable in-game. The Mk 2 can can be seen on Tank Dempsey in the zombie map &amp;quot;Kino Der Toten&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2_grenade_DoD.jpg|thumb|none|180px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0032301.jpg|thumb|none|550px|[[Mk 2 hand grenade]] on Tank Dempsey's coat.]]&lt;br /&gt;
&lt;br /&gt;
== M7 Gas Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M7A3.jpg|thumb|none|175px|M7 CS gas grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The black grenades on the waist are the M7.]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
The [[M203 grenade launcher]] returns once again, but this time, it actually has the trigger and trigger guard, unlike in ''[[Call of Duty 4: Modern Warfare]]'' and ''[[Modern Warfare 2]]''. In the first stages of the game, the [[M203]] lacked the front and rear mountings as can be seen below, but added in the final version. Since ''Black Ops'' takes place from 1961 to 1968, it is anachronistic to see the [[M203]] in use as it was entered service only in 1969. A more historically-accurate choice would have been the [[XM148 grenade launcher]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|362px|[[M203]] - 40mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M203.jpg|thumb|none|550px|Notice the lack of front and rear mountings for the [[M203]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0183.jpg|thumb|none|550px|[[M203]] attached to [[Colt Commando]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== GP-25 ==&lt;br /&gt;
A [[GP-30|GP-25]] can be seen mounted on the [[AK-47|AK based gun]] and the [[Galil]].&lt;br /&gt;
[[Image:Gp-25 1.jpg|thumb|none|400px|GP-25 grenade launcher 40mm]]&lt;br /&gt;
[[image:Shot0047.jpg|thumb|none|400px|GP-25 on AK based weapon.]]&lt;br /&gt;
[[image:Shot0046.jpg|thumb|none|400px|GP-25 on AK based weapon.]]&lt;br /&gt;
[[image:-Galil_with_GP-25.jpg|thumb|none|400px|GP-25 on [[Galil]].]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey underbarrel shotgun ==&lt;br /&gt;
The [[Knight's Armament Masterkey]] is a purchasable attachment for some Assault Rifles in multiplayer, and is seen in-game mounted on the [[M14]] and [[M16]] respectively. &lt;br /&gt;
&lt;br /&gt;
[[Image:KACMasterKey.jpg|thumb|none|250px|Masterkey - 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO3.jpg|thumb|none|556px|Masterkey mounted on [[M16]].]]&lt;br /&gt;
&lt;br /&gt;
==GSN-19 &amp;quot;Kanarejka&amp;quot; ==&lt;br /&gt;
The [[GSN-19 grenade launcher]] is a unique attachment for the [[AKS-74U]] compact carbine. First encountered in the single-player mission &amp;quot;Rebirth&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0044.jpg|thumb|none|600px|GSN-19 in idle.]]&lt;br /&gt;
[[Image:Shot004897.jpg|thumb|none|600px|GSN-19 in reloading.]]&lt;br /&gt;
[[Image:Shot005004.jpg|thumb|none|600px|GSN-19 on a table.]]&lt;br /&gt;
&lt;br /&gt;
= Wonder Weapons =&lt;br /&gt;
&lt;br /&gt;
== Ray Gun ==&lt;br /&gt;
&lt;br /&gt;
The Ray Gun is available in Call of Duty: Black Ops, only in the Nazi Zombies game mode. While still being very powerful, the gun has a tendency to make crawlers on later rounds more often. Although this can be very useful, it can also create problems for the player, as the player may be caught unaware by them. &lt;br /&gt;
&lt;br /&gt;
[[Image:446px-BORayGun.png|thumb|none|400px|The Ray Gun in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Wunderwaffe DG-2 ==&lt;br /&gt;
&lt;br /&gt;
The Wunderwaffe only appears in Shi No Numa and Der Riese as part of the hardened and prestige editions. In the new maps, the weapon is replaced by its spiritual successor, the Thundergun. When Pack-a-Punched in Der Riese it becomes gold-plated. In one of the intel pieces, a group of wunderwaffe projects are referred to. One of the projects listed is the Die Glocke. &lt;br /&gt;
&lt;br /&gt;
[[Image:Wunderwaffe_DG-2.jpg|thumb|none|400px|The Wunderwaffe DG-2 in-game.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Modern Warfare 2]]''&lt;br /&gt;
&lt;br /&gt;
=Video Links=&lt;br /&gt;
* [http://www.youtube.com/watch?v=wKpLBPBGVIM&amp;amp;feature=channel| Debut Tease Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=OtRnpC7ddv8| World Premiere Uncut Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=ijTlKvlX-Io| E3 Vietnam Gameplay trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=rX9qkMsyNdw| E3 short WMD gameplay] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=6IvvmtQ_FVg&amp;amp;feature=youtu.be| Call of Duty: Black Ops Insight]&lt;br /&gt;
* [http://www.youtube.com/watch?v=s4xg2rhLsT0| Call of Duty: Black Ops Multiplayer Teaser]&lt;br /&gt;
* [http://www.youtube.com/watch?v=0MjcEeTmEys| Call of Duty: Black Ops Prestige Edition Unveiling]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Drjuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=370811</id>
		<title>Call of Duty: Black Ops</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=370811"/>
		<updated>2010-12-26T01:33:47Z</updated>

		<summary type="html">&lt;p&gt;Drjuki: /* GSN-19 &amp;quot;Kanarejka&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons are seen in the video game ''Call of Duty: Black Ops'':'''&lt;br /&gt;
[[Image:Cover_BLACKOPS_final.jpg|thumb|300px|right|''Call of Duty: Black Ops'' (2010)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
A [[M1911A1]] can be seen in hands of Black Ops' signature soldier. The [[M1911A1]]s have 'Sally' and tally marks engraved on them. It can be dual wielded, and available attachments are suppressor, extended magazine and upgraded iron sights. It is also the starting weapon of the player/s in zombie mode. There are three types of the [[M1911A1]]: In single player, it's has a standard parkerized finish, in multiplayer it's bright nickel, and in zombie mode it's a Blued finish.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|Standard Colt [[M1911A1]] as seen is singleplayer - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NickelPlatedM1911A1.jpg|thumb|400px|none|Nickel Plated [[M1911A1]] as seen in multiplayer - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt45.jpg|thumb|400px|none|Blued [[M1911A1]] with Pachymar grips as seen in zombie mode - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0158.jpg|thumb|none|550px|Original [[M1911A1]] as used in singleplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0201.jpg|thumb|none|550px|Same Original [[M1911A1]] only with a silencer as used in singleplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0000019.jpg|thumb|none|550px|Nickel finish [[M1911A1]] as used in multiplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot004501.jpg|thumb|none|550px|Blued finish [[M1911A1]] as used in zombie mode.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
The [[Colt Python]] appears in-game under name &amp;quot;Python&amp;quot;. Player can use it to clean Vietcong´s tunnels in the campaign mission &amp;quot;Victor Charlie&amp;quot;. It has a snub-nose variant for use in multiplayer, which can be purchased, and decreases the amount of visual kick in exchange for less damage.  Other available attachments are speed-loaders for your reserve ammo and a Colt Sporter Scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPython6In.jpg|thumb|400px|none|[[Colt Python]] - .357 Magnum.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Coltpython25.jpg|thumb|none|400px|[[Colt Python]] Snub Nose - .357 Magnum w/ 2.5&amp;quot; barrel.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ColtPython.jpg|thumb|none|500px|Snub-nose variant in reloading.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0232.jpg|500px|thumb|none|The VC Bookie hands a snub-nosed [[Colt Python]] to Alex Mason for a game of Russian Roulette at the beginning of the mission &amp;quot;Payback&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-12-46-95.jpg|thumb|none|500px|[[Colt Python]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-12-49-34.jpg|thumb|none|500px|[[Colt Python]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Python-INV.jpg|thumb|none|500px|[[Colt Python]] in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
&lt;br /&gt;
A [[Makarov PM]] is seen in the 'WMD' level shown during GamesCom 2010 and in the new arrived multiplayer 'Wager Match' trailer. It is incorrectly depicted as having the magazine catch behind the trigger guard, allowing the player to drop the magazine with one hand; in fact, the magazine catch is in the heel of the butt and requires the opposite hand to remove.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|[[Makarov PM]] - 9x18mm Makarov.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0030.jpg|thumb|none|550px|Mason taking cover behind a coal car with [[Makarov PM]] in hand as Reznov and Sergei push forward.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-41-58-15.jpg|thumb|none|550px|[[Makarov PM]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0066.jpg|thumb|none|550px|[[Makarov PM]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== CZ-75 ==&lt;br /&gt;
The [[CZ-75]] pistol is featured in the game, along with its machine pistol variant, the CZ-75 Automatic.  Standard magazine capacity is 12 rounds, while extended magazines give 20 rounds a magazine.  Other attachments include the aforementioned Automatic conversion kit, high-contrast iron-sights, a suppressor, and dual-wield capability.  Anachronistic as production first started in 1975.  All dual-wieldable CZ-75's in single player have the extended mags attachment by default, albeit unlisted.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|400px|CZ-75 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75fa.jpg|thumb|none|400px|CZ-75 Automatic with spare magazine, 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-41-22-44.jpg|thumb|none|600px|Dual CZ-75s.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-44-51-73.jpg|thumb|none|600px|CZ-75 Automatic.]]&lt;br /&gt;
&lt;br /&gt;
== ASP ==&lt;br /&gt;
&lt;br /&gt;
An [[ASP 9|ASP]] pistol can be seen in the inventory of the new Create-A-Class. In game Mason uses it in the Cuban levels, as do Cuban police officers, which is strange since the ASP was intended for special forces usage. &lt;br /&gt;
&lt;br /&gt;
[[Image:Asploaded.jpg|thumb|none|400px|[[ASP 9|ASP]] pistol - 9x19mm Parabellum.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot05028.jpg|thumb|none|550px|[[ASP 9|ASP]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0029.jpg|thumb|none|550px|[[ASP 9|ASP]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0031.jpg|thumb|none|550px|[[ASP 9|ASP]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
&lt;br /&gt;
A [[Tokarev TT-33]] is used in conjunction with a flashlight by Capt. Viktor Reznov while clearing the ship in the World War II mission &amp;quot;Project Nova&amp;quot;. The British SAS commandos pull this out while in last stand. The TT-33 is also used by Kravchenko as he's executing German POWs.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|[[Tokarev TT-33]] - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0126.jpg|thumb|none|500px|[[Tokarev TT-33]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0127.jpg|thumb|none|500px|[[Tokarev TT-33]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0129.jpg|thumb|none|500px|[[Tokarev TT-33]] in reloading. Note: flashlight in left hand.]]&lt;br /&gt;
[[Image:Kravchenko-BO.jpg|thumb|none|500px|Kravchenko fires the TT-33's last shot on the second POW before discarding the pistol and killing the last POW with a knife.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
At the end of the first part of the World War II flashback mission &amp;quot;Project Nova&amp;quot;, Steiner waits for the Soviet troops with a [[Walther P38]] drawn, but does not attempt to use it. This is the only time where the [[Walther P38]] is seen, but also unusable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:P38Black.jpg|thumb|none|400px|[[Walther P38]] WWII dated with black grips - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0120.jpg|thumb|none|550px|The [[Walther P38]] is in the right hand of Steiner.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== MAC-11 ==&lt;br /&gt;
A [[MAC-11]] with suppressor can be seen in one of the artworks, in the hands of a special forces operative crashing through a glass window. It can be found in the campaign level &amp;quot;Redemption&amp;quot; and is the player's secondary weapon in that level as well. Its appearance is also anachronistic as it was not developed until 1972.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|350px|MAC-11 - .380 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MAC10NICE.JPG|thumb|none|500px|MAC-11 with silencer on cool breaching artwork.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_23-27-05-25.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_23-27-05-94.jpg|thumb|none|550px|Iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K Prototype ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5K|MP5K Prototype]] can be seen in of the premiere trailer, in the hands of a soldier with a missile launch facility in the background. Just like few other game weapons is anachronistic. The first MP5k Prototype with wooden foregrip was developed in 1976, although the weapon first appears in a level set in 1964. &lt;br /&gt;
&lt;br /&gt;
It may not be entirely Anachronistic, this weapon could actually be the HK54 as it does bear a few similarities, and the fact the HK54 was developed right around 1964, kind of fits this thought as well.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K_MP54.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP54 earliest prototype of the H&amp;amp;K MP5]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5Kprototype.JPG|thumb|none|400px|Heckler &amp;amp; Koch MP5K - 9x19mm. Note wooden foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Unknwon.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SMG.jpg|thumb|none|500px|Same MP5K prototype as shown above, but with part of the foregrip removed, for some reason or another.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-MP5K.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== Sa. Vz.61 Skorpion ==&lt;br /&gt;
&lt;br /&gt;
An [[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] can be seen used in the multiplayer 'Wager Match' interview video. It is depicted without its folding stock, but the unlockable Grip attachment adds and folds out the stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|400px|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Savz61.jpg|thumb|none|550px|Akimbo [[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] in a 'Wager Match' video.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot40017.jpg|thumb|none|550px|[[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot004518.jpg|thumb|none|550px|[[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00220.jpg|thumb|none|550px|[[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== SITES Spectre M4 ==&lt;br /&gt;
&lt;br /&gt;
A [[Spectre M4]] is one of the available SMGs. Appearance is anachronistic, the gun was not developed until the 1980's&lt;br /&gt;
&lt;br /&gt;
[[Image:Sites_Spectre.jpg|thumb|none|400px|Spectre M4 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.37_-2010.09.02_23.17.36-.jpg|thumb|none|550px|Spectre M4 in MP footage]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.42_-2010.09.02_23.17.48-.jpg|thumb|none|550px|Reflex sight view.  Note the custom light-blue reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.49_-2010.09.02_23.18.02-.jpg|thumb|none|550px|Reloading the Spectre M4. Note the customized logo.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-46-42-71.jpg|thumb|none|550px|Spectre M4 idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_18-07-08-01.jpg|thumb|none|550px|Iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== PM-63 RAK ==&lt;br /&gt;
&lt;br /&gt;
A [[PM-63 RAK]] is seen in the Create-A-Class 2.0 inventory and in recently released &amp;quot;Customization&amp;quot; trailer. &lt;br /&gt;
&lt;br /&gt;
[[Image:PM63.JPG|none|thumb|400px|PM-63 RAK - 9x18mm]]&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-51-37-42.jpg|none|thumb|500px|PM-63 RAK]]&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-51-38-96.jpg|none|thumb|500px|Iron-sights]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-47-37-02.jpg|none|thumb|500px|Dual PM-63s]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
The [[IMI Uzi]] is one of the available SMG's in-game. In real life, the Uzi was actually used by S.O.G. recon teams during the Vietnam War.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|[[IMI Uzi]] - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0266.jpg|thumb|none|550px|[[IMI Uzi]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0267.jpg‎|thumb|none|550px|[[IMI Uzi]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0269.jpg‎|thumb|none|550px|[[IMI Uzi]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Walther MPL ==&lt;br /&gt;
&lt;br /&gt;
A Walther MPL is seen in the Create-A-Class 2.0 inventory. It is also a very common weapon in zombie mode, in zombie mode for some reason it carries 24 rounds, not 30.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther_mpl_1.jpg|thumb|none|450px|Walther MPL with stock extended - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CoDBlackOps-MPL.jpg|thumb|none|550px|Walther MPL being reloaded]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BO Walther MPL Sights.JPG|thumb|none|550px|Iron Sights]]&lt;br /&gt;
&lt;br /&gt;
== OTs-02 Kiparis ==&lt;br /&gt;
&lt;br /&gt;
A Soviet OTs-02 Kiparis with the wire stocks removed can be seen in gameplay footage. The Kiparis is anachronistic (since it was designed in 1976), but appears in the hands of Spetznaz operatives in the campaign and can be dual-wielded by the player. &lt;br /&gt;
&lt;br /&gt;
[[Image:Kiparis1.jpg|thumb|none|550px|OTs-02 Kiparis, with suppressor and laser - 9x18mm Makarov.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-57-02-01.jpg|thumb|none|550px|Dual Kiparii]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Kapris.png|thumb|none|550px|Confirmed in the Create-a-Class section.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-44-03-61.jpg|thumb|none|550px|OTs-02 Kiparis with a reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is used by the Russian soldiers in the World War II flashback mission &amp;quot;Project Nova&amp;quot; and also is used by Capt. Viktor Reznov and Pvt. Dimitri Petrenko.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ppsh41-2.jpg|thumb|none|500px|[[PPSh-41]] - 7.62x25mm Tokarev.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0074.jpg|thumb|none|550px|[[PPSh-41]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0075.jpg|thumb|none|550px|[[PPSh-41]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot040076.jpg|thumb|none|550px|[[PPSh-41]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot004539.jpg|thumb|none|550px|[[PPSh-41]] on Pvt. Gerasimov's back and also in the player's hands.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
&lt;br /&gt;
The [[MP40]] is available for purchase in the zombie map &amp;quot;Kino der Untoten&amp;quot;. It is also used by the Germans in the World War II flashback mission &amp;quot;Project Nova&amp;quot;. The MP40 in zombie mode has a Blued finish&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|500px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0108.jpg|thumb|none|500px|MP40 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0109.jpg|thumb|none|500px|MP40 in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0110.jpg|thumb|none|500px|MP40 in reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Sten==&lt;br /&gt;
&lt;br /&gt;
The [[Sten]] Mk II is carried by British SAS commandos in the World War II flashback mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sten.jpg|thumb|none|350px|[[Sten]] Mk II Submachine gun - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sten-BO.jpg|thumb|none|500px|SAS commandos with Sten Mk. II's.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0143.jpg|thumb|none|500px|[[Sten]] Mk II in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0148.jpg|thumb|none|500px|[[Sten]] Mk II through iron sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0157.jpg|thumb|none|500px|[[Sten]] Mk II while reloading.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== FAMAS F1 FELIN==&lt;br /&gt;
An early version of the [[FAMAS#FELIN|FAMAS F1 FELIN]] appears in several levels. The FELIN is an anachronistic weapon for the time period the game is set in (the 1960s) in many ways.  Not only was the base weapon not developed until 1978, this specific variant didn't come into existence until the late 1990s. If upgrading the FAMAS with the Pack-A-Punch machine in zombies mode, it will turn into more powerful version called &amp;quot;G16-GL35&amp;quot;; firing laser-like rounds, has 45 round magazine instead of 30 and attached with costume red dot sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|400px|[[FAMAS#FELIN|FAMAS F1 FELIN]] - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0081.jpg|thumb|none|550px|FAMAS F1 fitted with red dot sight and &amp;quot;Flora&amp;quot; camouflage..]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133221.jpg|thumb|none|550px|FAMAS looking through iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOFAMAS.JPG2.JPG|thumb|none|550px|FAMAS while reloading.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00710.jpg|thumb|none|600px|Upgraded FAMAS in zombies mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot001121.jpg|thumb|none|600px|Same us above, through the red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
== Composite AK-47 ==&lt;br /&gt;
An [[AK-47]] appears in the game, under the name AK-47 however it is a composite of several different AK-47 variants i.e. straighter magazine similar to those on AKs chambered for 5.45x39mm or 5.56x45mm. Overall appearance seems close to WASR-2 rifle. In multiplayer, the AK-47 is given the RPK's magazine when the Extended Mag attachment is purchased for the weapon. The RPK in-game is the RPK-74, chambered in 5.45x39mm, hinting at the fact that the AK in-game is also chambered in 5.45x39mm. In the singleplayer campaign, this rifle is used by the Soviets and the North Vietnamese Army with a variety of accessories. &lt;br /&gt;
&lt;br /&gt;
[[Image:Ak74p.jpg|thumb|none|425px|Prototype AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:WASR2.jpg|thumb|none|425px|A US imported Romanian WASR-2, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|425px|Type I AK-47 - 7.62x39mm]]		&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0039.jpg|thumb|none|550px|Reload - note empty magazine being inserted]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0050.jpg|thumb|none|550px|AK being &amp;quot;hold&amp;quot; by Reznov]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-24-02-22.jpg|thumb|none|550px|On-screen blip for picking up a dropped &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-09-41-46.jpg|thumb|none|550px|AK with RPK-74 magazine.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U==&lt;br /&gt;
The [[AKS-74U]] returns from ''[[Call of Duty 4: Modern Warfare]]'' with the same erroneous name (AK74u) and the same erroneous designation of sub-machine gun. Anachronistic to Black Ops, as it was not developed until 1979. Also, it has silver scheme all over it unlike ''[[Call of Duty 4: Modern Warfare]]'' where it had classic metal body and &amp;quot;bakelite&amp;quot; magazine. &lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|[[AKS-74U]] - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot002780.jpg|thumb|none|600px|[[AKS-74U]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0021.jpg|thumb|none|600px|[[AKS-74U]] through sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00243.jpg|thumb|none|600px|[[AKS-74U]] while reloading. Note the empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM ==&lt;br /&gt;
&lt;br /&gt;
An [[IMI Galil ARM]] was first seen in Gamescom 2010, and later in trailers and gameplay footage from leaked copies of the game. Appearance is anachronistic, as the Galil was not developed until 1972. It has a 35 round magazine with a medium rate of fire. The standard rear sight for the Galil appears to be the flip-up tritium night sight. If upgrading the Galil with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called &amp;quot;Lamentation&amp;quot;; firing laser-like rounds, fitted with red dot sight which have a blue lens and an unusual blue reticle, and also has a sci-fi camo pattern all over it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|400px|none|[[IMI Galil ARM]] - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-52-20-58.jpg|thumb|550px|none|Galil in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-52-21-78.jpg|thumb|550px|none|Galil looking through iron sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-56-07-41.jpg|thumb|550px|none|Jungle camouflage variant.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:COD BO Galil Sights.JPG|thumb|none|550px|Another view of the Galil looking through iron sights, but note that the sights are in fact the flip-up night sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0022222.jpg|thumb|550px|none|Upgraded Galil in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot002783.jpg|thumb|550px|none|Upgraded Galil looking through red dot sight. Note the unusual reticle.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG ==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr AUG]] is seen in both the teaser and premiere trailer, being used only in the levels which are to take place in the Ural Mountains. It has a Swarovski scope, a arctic camo paint and a suppressor in some of the scenes. Strangely it lacks the folding foregrip. (Correction: Only the non-playable character's AUG lacks the foregrip. The Player's is simply folded forward) This is anachronistic, as the level takes place in 1968 but the prototype for the AUG was not patented until 1974 and was not introduced into service until 1977. If upgrading the [[Steyr AUG]] with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called &amp;quot;AUG-50M3&amp;quot;; firing laser-like rounds, attached with [[Knight's Armament Masterkey]] but both [[Steyr AUG]] and Masterkey keeps their normal ammunition count. Note: while the Masterkey has 6 shells, reloading a shell will counts it like you loaded 2 shells, meaning, if you fired the entire Masterkey and start reloading, first shell is 2, second shell is 4, and third shell is 6.&lt;br /&gt;
&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|400px|[[Steyr AUG]] - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-AUG.jpg|thumb|none|550px|FPS view of the AUG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Skydivingcodbo.jpg|thumb|none|500px|Our skydiving protagonist takes &amp;quot;two is one and one is none&amp;quot; to a new level when he carries an AUG to complement his primary weapon, another AUG. You know, in case one explodes or something.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:59.jpg|thumb|none|550px|Steyr Aug without foregrip in hands of Agent Weaver.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AUGICONBO.JPG|thumb|none|550px|Steyr Aug´s pick-up icon in MP footage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.07_-2010.09.02_23.16.22-.jpg|thumb|none|550px|AUG with reflex sight. Note the customize logo on the side.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.22_-2010.09.02_23.16.45-.jpg|thumb|none|550px|Reflex sight view. Note custom reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0078611.jpg|thumb|none|550px|Upgraded [[Steyr AUG]] in zombie mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0004.jpg|thumb|none|550px|Like above, only with the Masterkey in use. Note the sci-fi camo pattern and the heat shield.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Commando ==&lt;br /&gt;
&lt;br /&gt;
Throughout the game, it appears to have a short barrel like the Colt Model 733 and a flat top. The flat top hints at a Colt Model 933. While the weapon is not completely anachronistic since the Rock Island Arsenal did experiment with a weaver-rail mounted [[AR-10]] known as the Model 656, the presence of back up iron sights and holosights on the weapon (as seen in multiplayer) can be considered unrealistic. Early screenshots and footage showed a modeling mistake on the rifle, with the magazine looking as if it were partly falling out, but the final game has it at its proper length. It still possesses an erroneous 30-round capacity, though.  Ironically, the proper, curved 30-round mag ''does'' appear in game, but only with the Extended Mags attachment, in which case it actually holds ''more'' than 30 rounds. This goes for the M16 too as it acts more or less just like it. Unlike some rifles in the game, the sling is wrapped around the weapon, instead of being clipped onto the sling mounts and allowed to hang loosely. If you look closely, note that the sling blocks the bolt release button, as in real life the shooter will have to use the charging handle every time he'll load a fresh magazine. Even so the reload animation of a fresh magazine still uses the bolt release button. If upgrading the Commando with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called &amp;quot;Predator&amp;quot;; firing laser-like rounds, and has 40 round magazine instead of 30.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_733.jpg|thumb|none|450px|Colt Commando - 5.56x45mm. This is supposed to be the Colt Commando in-game only with flat top.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|none|450px|Colt Model 933. This rifle has a removable carrying handle, with an RIS underneath. This is possibly what the Commando was based upon.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0177.jpg|thumb|none|550px|[[Colt Commando]] with [[M203 grenade launcher]] in idle. Note the sling blocks the bolt release button.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133031.jpg|thumb|none|550px|Suppressed [[Colt Commando]] with reflex sight. Note clan tag engraved on the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133054.jpg|thumb|none|550px|[[Colt Commando]] in Reflex sight view. Note smiley face reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133126.jpg|thumb|none|550px|[[Colt Commando]] with Jungle Camo in First Person.  Note RC-XD Car killstreak.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809135256.jpg|thumb|none|550px|Iron-sight view for Snow Camo variant.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15a.jpg|thumb|none|550px|Frank Woods with his [[Colt Commando]] and early Colt Scope. Note the modelling mistake of the magazine.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR15.JPG|thumb|none|550px|Nice detail on camouflaged variation. Note colt scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot007817.jpg|thumb|none|550px|Upgraded Commando in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
== M16 ==&lt;br /&gt;
The original [[M16]] can be seen few times in Insight video. It is shown as burst fire in multiplayer, and holding 30 rounds despite the 20 round magazine modeled.  Like with the aforementioned Colt Commando, the 30-round mag only appears with the Extended Mags attachment, and actually holds more than its intended capacity in that case. It fires in fully-automatic mode in single player, while in multiplayer it uses the 3 round burst firing mode, which would be anachronistic as the real [[M16A1]] had a fully automatic firing mode (later A2 and A4 models had burst fire). Treyarch developer Josh Olin said that it was &amp;quot;an early prototype&amp;quot;. If upgrading the [[M16]] with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called &amp;quot;Skullcrusher&amp;quot;; firing laser-like rounds, and attached [[M203 grenade launcher]] but both the [[M16]] and the [[M203]] keeps their normal ammunition count.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|500px|The original M16, the first version, firing in a 20-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam. This has the original '''3-prong flash hider'''. 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0131.jpg‎|thumb|none|550px|[[M16]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0132.jpg‎|thumb|none|550px|[[M16]] through iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0133.jpg‎|thumb|none|550px|[[M16]] while reloading. Note: [[Knight's Armament Masterkey]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0119.jpg|thumb|none|550px|Frank Woods with his [[M16]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M16-INV.jpg|thumb|none|550px|[[M16]] in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0013.jpg‎|thumb|none|550px|Upgraded [[M16]] in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
The [[M14]] is one of the assault rifles (correctly, battle rifle) used in-game and also distinguished by its fire power. For some reason, It uses an 8-round magazine in zombie mode despite using 20-round like in single-player and multiplayer modes. If comparing the [[M14]] to the [[M1 Garand]] used in ''[[Call of Duty: World at War]]'', it's actually the same weapon only with different body and reloading animations. Various attachments can be fitted included: [[M203 grenade launcher]], flamethrower, Colt scope, red dot sight, reflex sight, [[KAC Masterkey]] shotgun, suppressor, foregrip, IR scope and extended magazine. &lt;br /&gt;
&lt;br /&gt;
Note: The in-game model has a pistol grip and bipod like the M14E2 LMG, but doesn't act like it. Attaching a foregrip in multiplayer increases its resemblance to the M14E2, however it is still semi-auto only.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|450px|[[M14]] rifle - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M14E2SAW.jpg|thumb|none|450px|M14E2 Light Machine Gun - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO4.jpg‎|thumb|none|550px|[[M14]] fitted with Colt scope as seen in single-player.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0083.jpg|thumb|none|550px|[[M14]] with Colt scope and Ice camo in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14-2.jpg|thumb|none|550px|[[M14]] looking through iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14-INV.jpg|thumb|none|550px|[[M14]] in Create-A-Class inventory. Note the M14E2-like pistol grip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOM14.jpg|thumb|none|550px|[[M14]] in Yukon camo (snow camo), custom logo on the side, and Colt scope. Note: F-4 jet fighter dropping napalm bombs.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G11 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G11]] is one of the prototype weapons in the game, and is used by Dr. Daniel Clarke in the level &amp;quot;Numbers&amp;quot;. As in real life, it fires in bursts, at very effective speeds. Its appearance is anachronistic, as it was not developed until the 1980's and the game is set in the 1960's. If upgrading the [[G11]] with the Pack-A-Punch machine in zombies mode, it will turn into more powerful version called &amp;quot;G115 Generator&amp;quot;; firing laser-like rounds, and but keeps the normal ammunition count.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK_G11_caseless_Rifle.jpg|thumb|none|400px|[[Heckler &amp;amp; Koch G11]] - 4.73x33mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.34_-2010.09.02_23.18.39-.jpg|thumb|none|550px|[[G11]] n idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.35_-2010.09.02_23.19.15-.jpg|thumb|none|550px|[[G11]] being reloaded.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.48_-2010.09.02_23.19.33-.jpg|thumb|none|550px|[[G11]] through iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0088814.jpg|thumb|none|550px|Upgraded [[G11]] in zombies mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] is seen mostly in the hands of Cuban soldiers and some NVA soldiers in-game. The rifle is aesthetically accurate in the game, however, the wooden furniture and the oval vent holes on the handguard of the weapon makes it resemble a Canadian version [[L1A1 SLR]]. Despite this, the rifle is still under the FAL prefix.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_FAL_50_00.jpg|thumb|none|450px|[[FN FAL]] 50.00 - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:C1A1.jpg|thumb|none|450px|Canadian version [[L1A1]] SLR, presumably the version used in the game - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0022.jpg|thumb|none|500px|[[FN FAL]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0023.jpg|thumb|none|500px|[[FN FAL]] through sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0026.jpg|thumb|none|500px|[[FN FAL]] while reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Enfield XL64==&lt;br /&gt;
The [[Enfield L85 rifle series#XL64ES|Enfield XL64]] is seen in Create-a-Class footage from the multiplayer reveal. In Singleplayer, Hudson carries a Enfield fitted with a IR scope and a Masterkey under-barrel shotgun has part of the Hazmat team when they attack Rebirth Island to capture Doctor Steiner. The Enfield fits the game's time period, as prototypes are known to have existed since the early 1960's.&lt;br /&gt;
&lt;br /&gt;
[[Image:EnfieldXL64.jpg|thumb|none|400px|XL64E5 - 4.85x49mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Boenfield1.jpg|thumb|none|200px|XL64 in Create-A-Class.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:EnfieldXL64ingame.jpg|thumb|none|460px|XL64 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot009120.jpg|thumb|none|550px|XL64 attached with IR scope on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== Sturmgewehr 44 ==&lt;br /&gt;
The [[Sturmgewehr 44]] is used by the Germans in the World War II mission &amp;quot;Project Nova&amp;quot; and can be used by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr_44.jpg|thumb|none|450px|[[Sturmgewehr 44]] - 7.92x33mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot1111.jpg|thumb|none|500px|[[Sturmgewehr 44]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot4582.jpg|thumb|none|500px|[[Sturmgewehr 44]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0086.jpg|thumb|none|500px|[[Sturmgewehr 44]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is present in the game. It should be noted that even though the SPAS-12 is depicted as being used by Vietnamese and American soldiers in 1968, it did not actually enter production until 1979. In contrast to MW2's SPAS, the one featured in Black Ops is semi-auto. Despite this, when it is picked up and when reloading the player pumps the weapon, even though the charging handle on the right side of it must be pulled back to chamber a new shell in semi-auto mode. It should also be noted that the Dragon's Breath rounds used in one campaign mission are underpowered and not rated for use in semis due to insufficient energy to cycle the action. If upgrading the SPAS-12 with the Pack-A-Punch machine in Zombies mode, it will turn into a more powerful version called &amp;quot;SPAZ-24&amp;quot;; firing laser-like rounds, but has 24 shells instead of 8 and also it reloads the entire magazine only after one shell, which only take a second to wait.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|400px|[[Franchi SPAS-12]] - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0084.jpg|thumb|none|500px|SPAS-12 attached with silencer in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOSpas1.jpg|thumb|none|500px|SPAS-12 is been thrown to the protagonist by Frank Woods.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOSPASRELOADING.jpg|thumb|none|500px|SPAS-12 being reloaded. Note the costume logo on the side.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot002307.jpg|thumb|none|550px|Upgraded SPAS-12 in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 &amp;quot;Stakeout&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
An [[Ithaca 37|Ithaca 37 &amp;quot;Stakeout&amp;quot;]] with a little bit different design, can be seen in some multiplayer gameplay videos.  Originally thought to be the full-stocked Trench Gun variant due to insufficient detail, until shots of the world model revealed that it really is the Stakeout.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stakeout-1-.jpg|thumb|none|450px|[[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0123.jpg|thumb|none|450px|[[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0124.jpg|thumb|none|450px|[[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0125.jpg|thumb|none|450px|[[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] in reloading. Note the foregrip.]]&lt;br /&gt;
&lt;br /&gt;
== KS-23 ==&lt;br /&gt;
&lt;br /&gt;
A [[KS-23]] shotgun/carbine is seen only in the game's single-player mode.  It holds more rounds (seven) than it actually does in reality (three in the tube mag, one in the chamber)&lt;br /&gt;
&lt;br /&gt;
[[Image:Ks23-1.jpg|thumb|none|400px|KS-23 with a fixed wooden stock , 23mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-50-29-48.jpg|thumb|none|500px|KS-23 idle]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-50-54-12.jpg|thumb|none|500px|KS-23 iron-sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-04-29-16.jpg|thumb|none|500px|Icon for picking up KS-23]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Harpoon&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
A KS-23 with a harpoon and cable is used by Mason to shoot down a Soviet helicopter during &amp;quot;Vorkuta&amp;quot;.&lt;br /&gt;
[[Image:Shot0041.jpg|thumb|none|450px|]]&lt;br /&gt;
&lt;br /&gt;
asd&lt;br /&gt;
&lt;br /&gt;
== Rottweil Olympia Skeet Shotgun ==&lt;br /&gt;
&lt;br /&gt;
An [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Over and Under shotgun]] under the name &amp;quot;Olympia&amp;quot; is first seen during some footage and featured also in singleplayer and zombie mode. The shotgun bears a resemblance to the [[Beretta 682]] but is most likely based on the Rottweil Olympia over/under skeet shotgun (courtesy of Wantabe_Warrior)&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning_0-U.jpg|thumb|none|550px|Browning O/U - 12 Gauge. Note: This is '''NOT''' the same shotgun used in game, only based on.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-49-35-97.jpg|thumb|none|550px|&amp;quot;Olympia&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-49-37-55.jpg|550px|thumb|none|&amp;quot;Olympia&amp;quot; in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0252.jpg|550px|thumb|none|&amp;quot;Olympia&amp;quot; in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== High Standard Model 10 ==&lt;br /&gt;
The [[High Standard Model 10]] is the last shotgun unlocked, holds 4 shells and can be dual wielded. In single-player and zombie mode it holds 6 shells.&lt;br /&gt;
&lt;br /&gt;
[[Image:High standard 10 SHG.jpg|thumb|400px|none|[[High Standard Model 10]]B - 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HS10-2.jpg|thumb|none|550px|Model 10 in reloading.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0089.jpg|thumb|none|550px|Akimbo Model 10 with red camouflage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0002.jpg|thumb|none|550px|An upgraded Model 10 in zombie mode, called ''Typhoid &amp;amp; Mary''. Note the sci-fi camouflage.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
&lt;br /&gt;
A [[Winchester Model 1887]] is seen being wielded one handed while riding a motorcycle. It is erroneously depicted as being able to fire two shots before needing to be spin-cocked. Why this was done is unknown.&lt;br /&gt;
[[Image:Winchester1887shotgun.jpg|thumb|none|500px|Winchester Model 1887 - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0065.jpg|500px|thumb|none|Picture provided to show how alike this lever action weapon looks to the Winchester Model 1887 texture from Modern Warfare 2. It is almost an exact copy.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0060.jpg|500px|thumb|none|This scene looks a lot like [[Terminator 2]]....]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== RPK-74 ==&lt;br /&gt;
The [[RPK-74]] appears early in the single player campaign, in the hands of Cuban soldiers in &amp;quot;Operation 40&amp;quot; (set in 1961). The RPK-74's handguards are ribbed like the later RPK-74M, even though the weapon is ostensibly the earlier model with wooden handguards. The weapon also features a relocated rear iron sight which is replaced with the standard AK top cover when an optic is attached. Compared to the two other AK-type rifles, the RPK-74 has an artificially long reload animation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|400px|RPK-74, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPKblackopsy.JPG|thumb|none|500px|RPK in the Black Ops teaser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPK.jpg|thumb|none|500px|&amp;quot;RPK&amp;quot; with &amp;quot;Acog&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPK2.jpg|thumb|none|550px|Idle. Note relocated rear sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-56-36-23.jpg|thumb|none|550px|Iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK-21E ==&lt;br /&gt;
The [[Heckler_%26_Koch_HK_series_machine_guns#Heckler_.26_Koch_HK21|HK-21E]] is in the game, but uses G3 Magazines holding 30 rounds. The extended drum magazine holds 60 rounds in multiplayer, and 80 in single player. Other attachments include various optics. If upgrading the HK-21E with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called &amp;quot;H115 Oscillator&amp;quot;; firing laser-like rounds, and has 150 round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK21E.jpg|thumb|none|400px|[[Heckler &amp;amp; Koch HK21E]] - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HK21.jpg|thumb|none|550px|HK-21E in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_18-11-39-63.jpg|thumb|none|550px|Hudson examining a drum-magged HK-21E in Clarke's weapon's cache.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_18-11-48-41.jpg|thumb|none|550px|HK-21E idle. Not seen in this shot of the weapons cache is the M202 FLASH quad-barrel rocket launcher.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot000789874.jpg|thumb|none|550px|Upgraded HK-21E in zombies mode. Note the sci-fi &amp;quot;tattoo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Stoner 63 ==&lt;br /&gt;
&lt;br /&gt;
A [[Stoner 63]] in what appears to be its assault rifle configuration is unlocked as the last light machine gun in Multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoner63ARifle Config1.jpg|thumb|none|400px|Cadillac Gage Stoner 63A, 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Stoner63.jpg|thumb|none|550px|Stoner 63 during multiplayer gameplay footage, with an early Colt combat scope attached to it.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoner63.png‎|thumb|none|500px| Confirmed in Create-a-Class section.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps-STONER63.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A handheld [[GE M134 Minigun|M134 Minigun]] is available in multiplayer as a Kill Streak reward and can also be found during the campaign level &amp;quot;Vorkuta&amp;quot;, under the name &amp;quot;Death Machine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
This weapon is a modified version of the now-standard Terminator 2-style Minigun with some slight alterations. First the chainsaw grip is offset to the left and the Y-frame and rear grip are tilted to the right so that when the player holds the weapon, it is tilted to the left. Because of this the Y-frame is not actually attached to the recoil adapter assemblies which makes them completely extraneous. Additionally the barrel cluster incorrectly spins clock-wise from the player's perspective and features a custom three-disc barrel clamp rather than the traditional four-disc clamp.&lt;br /&gt;
&lt;br /&gt;
Brass and links eject from the 12 o'clock position sending a stream of shells up and to the left. In reality the links would be ejected from the feeder/delinker where the chute is attached on the right side of the weapon and the brass would eject from the bottom. Likely this was altered for a more cinematic effect while using the gun. Finally the firing mechanism is a thumb switch on top of the rear grip rather than a traditional trigger.&lt;br /&gt;
&lt;br /&gt;
The gun itself is fed from a 999-round (499 rounds in multiplayer) belt loaded into a chute from the first person perspective. In the third person the weapon has no visible ammo or power source. Despite the rotational speed of the barrel cluster (it spins so fast that it appears to be slowly rotating the opposite direction) the weapon only fires about 1000 rounds per minute. There is a slight spin up and spin down of the barrels before and after firing. Though it is only a fraction of a second and doesn't impede gameplay, it is technically incorrect as the M134's action is cycled by barrel rotation and would start firing as soon as the cluster rotated and would continue to fire until the cluster stopped. The XM214 had a feature that would declutch the feeder/delinker during spin down to conserve ammo, but the &amp;quot;Death Machine&amp;quot; is based on the M134, not the XM214, which was developed much later. Realistically the weapon overheats at bursts of just over 100 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|350px|Handheld GE M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0054.jpg|thumb|none|550px|M134 Minigun that somehow appeared in Soviet prison in Siberia. Note the offset chainsaw grip and Y-frame tilted in relation to the recoil adapter assemblies and the top of the weapon. The drive motor was positioned in relation to the Y-frame but since the gun is sitting askew, it should on the underside.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0058.jpg|thumb|none|550px|Mason raising hell with the hand-held M134.]]&lt;br /&gt;
&lt;br /&gt;
== M60E3 ==&lt;br /&gt;
The [[M60#M60E3_Machine_Gun | M60E3 ]] general purpose machine gun, known as &amp;quot;The Pig&amp;quot; during the Vietnam war, is seen in multiplayer footage. It does not appear to have the forward pistol grip. In-game, the M60E3 uses a modern flip-up rear iron sights instead its own original sights, like some other weapons available in ''Black Ops''. And like many other weapons in &amp;quot;Black Ops&amp;quot;, its appearance during the Vietnam War is anachronistic. &lt;br /&gt;
&lt;br /&gt;
[[Image:M60E3.jpg|thumb|none|400px|M60E3 - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOM601.jpg|thumb|none|550px|The M60E3 in idle. Note the backwards rear iron sights.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare  ==&lt;br /&gt;
[[Accuracy International Arctic Warfare]] can seen in MP footage. Probably highly anachronistic (the Accuracy International PM entered British Military service in 1982). Most definitely not the police variant due to the dark-olive finish on the furniture, known from the magnum variant. The compensator at the end of the barrel suggest it is the L115A1 AWSM, Arctic Warfare Super-Magnum.[http://en.wikipedia.org/wiki/Accuracy_International_Arctic_Warfare#AWSM_.28Arctic_Warfare_Super_Magnum.29] In game it is called the L96A1.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|400px|Accuracy International AW 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO.JPG|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO2.JPG|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
== Carcano M91/38 ==&lt;br /&gt;
Gun used by Lee Harvey Oswald to assassinate John F. Kennedy, can be seen for a second in a trailer. This is the first of many allusions to JFK's assassination throughout the game's campaign.&lt;br /&gt;
[[Image:CarcanoM91-38ShortRifle.jpg|thumb|none|400px|Carcano M91/38 Short Rifle - 6.5mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CARCANO.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
A [[SVD Dragunov]] is seen in the hands of one of the enemy in the multiplayer teaser trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov, 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-2.jpg|thumb|none|550px|Sniper with an SVD about to blown up by a rigged RC Car.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-3.jpg|thumb|none|550px|SVD been used in one of the new multiplayer videos.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD.jpg|thumb|none|550px|SVD's PSO-1 scope as seen in the Prestige Edition unveiling video.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
&lt;br /&gt;
A [[Walther WA 2000]] appears as part of Mason's loadout in the mission &amp;quot;Victor Charlie&amp;quot;, which makes it anachronistic, because &amp;quot;Victor Charlie&amp;quot; takes place in 1968 and the WA 2000 was not manufactured until 1982. Even a prototype would be anachronistic, because the gun was designed in the late 70s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|400px|[[Walther WA 2000]] - .300 Win Mag.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0170.jpg|thumb|none|550px|WA 2000 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0172.jpg|thumb|none|550px|WA 2000 while reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch PSG-1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] is seen lying on the ground in one of the multiplayer gameplay videos. Its appearance in the game is anachronistic as the [[PSG-1]] was not developed until the 1970's&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|400px|[[Heckler &amp;amp; Koch PSG-1]] - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0033.jpg|thumb|none|500px|[[H&amp;amp;K PSG-1]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0035.jpg|thumb|none|500px|[[H&amp;amp;K PSG-1]] in reloading. Note the empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0034.jpg|thumb|none|500px|Looking through the [[H&amp;amp;K PSG-1]] scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0032.jpg|thumb|none|500px|The [[H&amp;amp;K PSG-1]] on wall. Note: SITES [[Spectre M4]], [[CZ-75]] and dual OTs-02 Kiparis.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldpsg1.png|thumb|none|500px|In-game golden [[H&amp;amp;K PSG-1]].]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant Rifle ==&lt;br /&gt;
The [[Mosin Nagant Rifle]] is found during the World War II Flashback mission &amp;quot;Project Nova&amp;quot;, available open sighted as well. Note: Some Russian soldiers, seen holding the [[Mosin Nagant]] and it seems to have a pistol grip. In fact, the rifle does not have a pistol grip, the game engine's character models hold rifles as if they have pistol grips because almost every other weapon in the game does. It is noticed also in ''[[Call of Duty 3]]''. Steiner's rifle is actually modeled with a pistol grip.&lt;br /&gt;
&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|550px|Full-length, [[Mosin Nagant]] M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54R.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|550px|Full-length, Soviet [[Mosin Nagant]] M91/30 - 7.62x54R.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00978582.jpg|thumb|none|550px|Scoped [[Mosin Nagant]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0042221.jpg|thumb|none|550px|The middle soldier is holding a scoped [[Mosin Nagant]] while the other two holding [[PPSh-41]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot045042.jpg|thumb|none|550px|Regular [[Mosin Nagant]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0043.jpg|thumb|none|550px|Regular [[Mosin Nagant]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== SA-14 Gremlin ==&lt;br /&gt;
This updated version of the [[SA-7 Grail]], referred to in-game by its Russian designation of &amp;quot;Strela-3&amp;quot;, appears in both single- and multiplayer mode, only capable of firing when locked onto a vehicle.  Its appearance in the campaign is brief; Hudson uses a scavenged Strela-3 to shoot down two Mi-8 &amp;quot;Hip&amp;quot; gunships during the attack on Rebirth Island.  The Gremlin is, like several weapons in the game, anachronistic, as ''Black Ops'' takes place in 1968, 6 years before its introduction in 1974. &lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-14_missile_and_launch_tube.jpg|thumb|300px|none|[[SA-14 Gremlin]] launcher and missile 70mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:STRELABO.jpg|thumb|300px|none|[[SA-14 Gremlin]] in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00775.jpg|thumb|550px|none|[[SA-14 Gremlin]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0087976.jpg|thumb|550px|none|[[SA-14 Gremlin]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Valkyrie&amp;quot; ===&lt;br /&gt;
A unique version of the [[SA-14 Gremlin]], called the &amp;quot;Valkyrie&amp;quot; which has a MCLOS (Manual Command to Line of Sight) system same as the [[BGM-71 TOW]]. It is usable in the single-player missions &amp;quot;Executive Order&amp;quot;, wherein Alex Mason uses it to destroy the ''Soyuz II'' rocket in flight, and &amp;quot;Redemption&amp;quot;, where it's used to down a pair of Mi-8 helicopters. It also acts as a killstreak in multi-player, awarded after seven kills and costing 4,000 CoD Points.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot017817.jpg|thumb|550px|none|&amp;quot;Valkyrie&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0118.jpg|thumb|550px|none|&amp;quot;Valkyrie's&amp;quot; lock-on system.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0115.jpg|thumb|550px|none|&amp;quot;Valkyrie&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
[[RPG-7]] is used by Cuban, North Vietnamese, and Russian troops in campaign mode, and is available in multiplayer as well.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 70mm Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPG2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0001.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPG.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== XM191 ==&lt;br /&gt;
The [[M202 FLASH|XM191]] referred as the &amp;quot;Grim Reaper&amp;quot;, can be used in the missions &amp;quot;Victor Charlie&amp;quot; and &amp;quot;Numbers&amp;quot; and also can be seen used by NPC's in the mission &amp;quot;Crash Site&amp;quot;. In multiplayer mode, the ''Grim Reaper'' can be obtained from a care package killstreak (awarded after five kills) just like the ''Death Machine''. It has the ability to lock on helicopters and planes and has 12 rockets in total (obviously not firing all of them at the same time). Note: If the player gets killed after shooting the whole first magazine, in the next spawn the Grim Reaper will be removed, so it is advisable to find a good spot to fire it from.&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|400px|M202A2 FLASH - 66mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0173.jpg|thumb|none|550px|XM191 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0174.jpg|thumb|none|550px|XM191 through its scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0176.jpg|thumb|none|550px|XM191 in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== M72 LAW ==&lt;br /&gt;
&lt;br /&gt;
The [[M72 LAW]] appears in the game as a single shot rocket launcher. It is used by Mason to destroy NVA T-55 tanks  in Vietnam. In multiplayer the M72 is the first launcher unlocked by the player and has the capacity to lock-on to vehicles as opposed to the real life counter-part.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|400px|M72A2 LAW, 66mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW-2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOLAWBUY.jpg|thumb|none|550px|Note vehicle lock-on capability]]&lt;br /&gt;
&lt;br /&gt;
== China Lake grenade launcher ==&lt;br /&gt;
The [[China Lake Launcher]] is available in Black Ops, and is the last launcher unlocked.  The pump animation has been deliberately made slow for game balance.  Furthermore, in Multiplayer mode, the tube magazine holds only half its actual capacity (two grenades instead of four).&lt;br /&gt;
[[Image:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|400px|China Lake Grenade Launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake.jpg|thumb|none|550px|The China Lake in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake-2.jpg|thumb|none|550px|Same one, in ADS.]]&lt;br /&gt;
&lt;br /&gt;
== Panzerschreck ==&lt;br /&gt;
The [[Panzerschreck]] is used by the German soldiers is the World War II flashback mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tank_h5.jpg|thumb|none|500px|[[Panzerschreck]] - 88mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0102.jpg|thumb|none|500px|[[Panzerschreck]] on the ground.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0090.jpg|thumb|none|500px|[[Panzerschreck]] in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0091.jpg|thumb|none|500px|[[Panzerschreck]] in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0105.jpg|thumb|none|500px|[[Panzerschreck]] in Reloading.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun]] is seen mounted as a door gun on a Huey gunship, and as a mounted weapon throughout the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M60.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A Huey gunship is seen armed with a M21 armament system that consists of side mounted 70mm rocket pods and twin [[M134 Minigun]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Armament.jpg|thumb|none|400px|M134 Minigun mounted on M21 Armament Subsystem, same as in the films (this also includes huge [[M158 Rocket Launcher]])]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-29-46-73.jpg|thumb|none|500px|Huey gunship opening fire with miniguns]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
A [[Browning M2HB]] can be seen mounted on every M113 APC in the singleplayer and also on every PBR boat.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|[[Browning M2HB]] on vehicle mount - .50 BMG.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M2HB.jpg|thumb|none|500px|A [[M2HB]] is mounted on the APC.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0190.jpg|thumb|none|500px|A pair of [[M2HB]] is mounted on a PBR boat.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown MANPADS ==&lt;br /&gt;
&lt;br /&gt;
Seen as a part of a SAM turret.[http://twitpic.com/2kedbs]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW missile ==&lt;br /&gt;
The [[BGM-71 TOW]] is seen mounted on a jeep only in the mission &amp;quot;S.O.G.&amp;quot; where the player need to destroy the NVA tanks. Unlike real TOW missile, this missile is guided by MCLOS (Manual Command to Line of Sight) instead of SACLOS (Semi Automatic Command to Line of Sight) which would be much simpler.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow_07.jpg|thumb|none|450px|[[BGM-71 TOW]] mounted on M220 tripod 152mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0146.jpg|thumb|none|550px|BGM-71 mounted on a jeep.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0147.jpg|thumb|none|550px|The BGM-71.]]&lt;br /&gt;
&lt;br /&gt;
== Type 92 Heavy Machine Gun ==&lt;br /&gt;
The sentry guns in the zombie map &amp;quot;Kino der Toten&amp;quot; appears to be based on [[Type 92 Heavy Machine Gun]]. A double machine gun turret in the level &amp;quot;Victor Charlie&amp;quot; appears to be made of two modified Type 92s. The use icon for that turret reuses the icon for the Type 92 from ''[[Call of Duty: World at War]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Japanese_Type_92_Heavy_Machine_Gun.jpg|thumb|none|400px|[[Type 92 Heavy Machine Gun]] - 7.7x58mm SR.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0006.jpg|thumb|none|550px|Type 92 mounted on an electrical engine.]]&lt;br /&gt;
&lt;br /&gt;
== MG42 ==&lt;br /&gt;
The [[MG42]] is appeared only as an emplaced weapon throughout the World War II flashback mission &amp;quot;Project Nova&amp;quot;. The first [[MG42]] is seen fired by a Russian soldier and the rest by the Germans, but all are usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|400px|MG42 Machine Gun - 7.92x57mm Mauser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00050.jpg|thumb|none|500px|[[MG42]] used by a Russian soldier.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0073.jpg|thumb|none|500px|Same as above...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0117.jpg|thumb|none|500px|The [[MG42]] is used by the player.]]&lt;br /&gt;
&lt;br /&gt;
== AGS-30 automatic grenade launcher / machine gun ==&lt;br /&gt;
A heavy machine gun and a grenade launcher versions of AGS-30 with extended barrels are both attached to the BTR-60 APC that Hudson operates during the mission &amp;quot;Rebirth&amp;quot;. Development of AGS-30 started in early 1990s, so it is highly anachronistic.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00588.jpg|thumb|550px|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0059.jpg|thumb|550px|none|]]&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun ==&lt;br /&gt;
The [[DShK heavy machine gun]] is mostly seen mounted on trucks. The player uses one in &amp;quot;Vorkuta&amp;quot; and &amp;quot;WMD&amp;quot;, and NPCs operate them in several other missions.&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|Russian DShKM on tripod - 12.7x108mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0227.jpg|thumb|none|500px|[[DShK]] mounted on a truck.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot4444.jpg|thumb|none|500px|[[DShK]] used by the player.]]&lt;br /&gt;
&lt;br /&gt;
== 82-PM-37 ==&lt;br /&gt;
The [[82-PM-37]] mortar is used by the Russian soldiers in the World War II mission &amp;quot;Project Nova&amp;quot;.  The player can't use these first-hand, but can instead call in mortar strikes that are launched via these weapons by allies. Calling the mortars is done by throwing smoke grenades near the target. They appear on the ground as stun grenades, though this is simply a result of model reuse.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00446.jpg|thumb|none|550px|Russian soldiers using the [[82-PM-37]] mortar.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M34 White Phosphorous grenade ==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] AKA &amp;quot;Willy Pete&amp;quot; is used in its intended role as a smoke grenade, rather than as an incendiary weapon.  It still causes mild damage to enemies who are too close when it explodes, though. &lt;br /&gt;
&lt;br /&gt;
[[Image:M34_2-1-.jpg|thumb|none|300px|[[M34 White Phosphorous grenade]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The green grenade on the belt is the M34.]]&lt;br /&gt;
&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
The [[M67 hand grenade]] once again returns as the primary grenade of every faction in-game (not including the World War II mission &amp;quot;Project Nova&amp;quot;). Because ''Black Ops'' takes place from 1961 to 1968, it would be slightly more accurate to see the [[M26 hand grenade]] instead of the [[M67]], as it did not come into common use in the U.S. Military until 1969.  Strictly speaking, though, it's not ''exactly'' anachronistic, as it was designed in the 50's. &lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|500px|[[M67]] fragmentation grenade.]]&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] is used by the German soldiers in the World War II mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:24-43_grenade.jpg|thumb|none|500px|[[Model 24 Stielhandgranate]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot110081.jpg|thumb|none|500px|Model 24 is about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0078.jpg|thumb|none|500px|Model 24 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== RGD-33 stick grenade ==&lt;br /&gt;
The [[RGD-33 stick grenade]] is used by the Russian soldiers in the World War II mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rgd-33russianfrag_mp.jpg|thumb|none|500px|[[RGD-33 stick grenade]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0079.jpg|thumb|none|500px|RGD-33 is about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0130.jpg|thumb|none|500px|RGD-33 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The [[M18A1 Claymore]] anti-personnel mine is returned once again with no changes been made to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|500px|[[M18A1 Claymore]] anti-personnel mine.]]&lt;br /&gt;
&lt;br /&gt;
=== Non-used explosives ===&lt;br /&gt;
Some particular grenades can't be used in-game, but can be seen on some characters.&lt;br /&gt;
&lt;br /&gt;
== F-1 hand grenade ==&lt;br /&gt;
The [[F-1 hand grenade]] is one of the grenade that aren't usable in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Deactivated_f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The grenades under the right shoulder are the F-1's.]]  &lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0259.jpg|thumb|none|600px|F-1 hand grenade on dead Russian soldier. Note: [[RGD-5 hand grenade]].]]&lt;br /&gt;
&lt;br /&gt;
== RGD-5 hand grenade ==&lt;br /&gt;
The [[RGD-5 hand grenade]] is one of the grenade that aren't usable in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|600px|RGD-5 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0259.jpg|thumb|none|600px|[[RGD-5 hand grenade]] on a dead Russian soldier. Note: [[F-1 hand grenade]].]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 hand grenade ==&lt;br /&gt;
The [[Mk 2 hand grenade]] is one of the grenades that aren't usable in-game. The Mk 2 can can be seen on Tank Dempsey in the zombie map &amp;quot;Kino Der Toten&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2_grenade_DoD.jpg|thumb|none|180px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0032301.jpg|thumb|none|550px|[[Mk 2 hand grenade]] on Tank Dempsey's coat.]]&lt;br /&gt;
&lt;br /&gt;
== M7 Gas Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M7A3.jpg|thumb|none|175px|M7 CS gas grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The black grenades on the waist are the M7.]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
The [[M203 grenade launcher]] returns once again, but this time, it actually has the trigger and trigger guard, unlike in ''[[Call of Duty 4: Modern Warfare]]'' and ''[[Modern Warfare 2]]''. In the first stages of the game, the [[M203]] lacked the front and rear mountings as can be seen below, but added in the final version. Since ''Black Ops'' takes place from 1961 to 1968, it is anachronistic to see the [[M203]] in use as it was entered service only in 1969. A more historically-accurate choice would have been the [[XM148 grenade launcher]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|362px|[[M203]] - 40mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M203.jpg|thumb|none|550px|Notice the lack of front and rear mountings for the [[M203]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0183.jpg|thumb|none|550px|[[M203]] attached to [[Colt Commando]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== GP-25 ==&lt;br /&gt;
A [[GP-30|GP-25]] can be seen mounted on the [[AK-47|AK based gun]] and the [[Galil]].&lt;br /&gt;
[[Image:Gp-25 1.jpg|thumb|none|400px|GP-25 grenade launcher 40mm]]&lt;br /&gt;
[[image:Shot0047.jpg|thumb|none|400px|GP-25 on AK based weapon.]]&lt;br /&gt;
[[image:Shot0046.jpg|thumb|none|400px|GP-25 on AK based weapon.]]&lt;br /&gt;
[[image:-Galil_with_GP-25.jpg|thumb|none|400px|GP-25 on [[Galil]].]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey underbarrel shotgun ==&lt;br /&gt;
The [[Knight's Armament Masterkey]] is a purchasable attachment for some Assault Rifles in multiplayer, and is seen in-game mounted on the [[M14]] and [[M16]] respectively. &lt;br /&gt;
&lt;br /&gt;
[[Image:KACMasterKey.jpg|thumb|none|250px|Masterkey - 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO3.jpg|thumb|none|556px|Masterkey mounted on [[M16]].]]&lt;br /&gt;
&lt;br /&gt;
==GSN-19 &amp;quot;Kanarejka&amp;quot; ==&lt;br /&gt;
The [[GSN-19 grenade launcher]] is a unique attachment for the [[AKS-74U]] compact carbine. First encountered in the single-player mission &amp;quot;Rebirth&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0044.jpg|thumb|none|600px|GSN-19 in idle.]]&lt;br /&gt;
[[Image:Shot004897.jpg|thumb|none|600px|GSN-19 in reloading.]]&lt;br /&gt;
[[Image:Shot005004.jpg|thumb|none|600px|GSN-19 on a table.]]&lt;br /&gt;
&lt;br /&gt;
= Wonder Weapons =&lt;br /&gt;
&lt;br /&gt;
== Ray Gun ==&lt;br /&gt;
&lt;br /&gt;
The Ray Gun is available in Call of Duty: Black Ops, only in the Nazi Zombies game mode. While still being very powerful, the gun has a tendency to make crawlers on later rounds more often. Although this can be very useful, it can also create problems for the player, as the player may be caught unaware by them. &lt;br /&gt;
&lt;br /&gt;
[[Image:446px-BORayGun.png|thumb|none|400px|The Ray Gun in-game.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Modern Warfare 2]]''&lt;br /&gt;
&lt;br /&gt;
=Video Links=&lt;br /&gt;
* [http://www.youtube.com/watch?v=wKpLBPBGVIM&amp;amp;feature=channel| Debut Tease Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=OtRnpC7ddv8| World Premiere Uncut Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=ijTlKvlX-Io| E3 Vietnam Gameplay trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=rX9qkMsyNdw| E3 short WMD gameplay] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=6IvvmtQ_FVg&amp;amp;feature=youtu.be| Call of Duty: Black Ops Insight]&lt;br /&gt;
* [http://www.youtube.com/watch?v=s4xg2rhLsT0| Call of Duty: Black Ops Multiplayer Teaser]&lt;br /&gt;
* [http://www.youtube.com/watch?v=0MjcEeTmEys| Call of Duty: Black Ops Prestige Edition Unveiling]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Drjuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_World_at_War&amp;diff=370808</id>
		<title>Call of Duty: World at War</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_World_at_War&amp;diff=370808"/>
		<updated>2010-12-26T01:23:02Z</updated>

		<summary type="html">&lt;p&gt;Drjuki: /* Wunderwaffe DG-2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following guns are used in the Xbox 360, PlayStation 3 and PC versions of the video game ''[[Call of Duty: World at War]]'' (Wii version should be the same)'''&lt;br /&gt;
[[Image:CallofDutyWorldatWarJacket.jpg|right|thumb|300px|''Call of Duty: World at War'' (2008)]]&lt;br /&gt;
&lt;br /&gt;
=United States Marine Corps=&lt;br /&gt;
&lt;br /&gt;
== [[M1 Garand]] ==&lt;br /&gt;
&lt;br /&gt;
The M1 Garand is the standard rifle of the American forces, and is seen in nearly all of the hands of the American Soldiers. It's depicted as being able to reload partway through an en-block clip; while there is facility for unloading the gun without firing every shot, it was not considered practical to do so in combat [since real soldiers don't have a magic invisible ammo hopper to consolidate their ammo neatly into full clips] and American soldiers were generally advised to fire off remaining shots if reloading was necessary.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 Garand.jpg‎ |thumb|none|400px|[[M1 Garand]] in .30-06]]&lt;br /&gt;
[[Image:CODWaWGarand1.jpg|thumb|none|400px|A marine raider holding his M1 Garand rifle.]]&lt;br /&gt;
[[Image:Garand_5.png|thumb|none|300px|M1 Garand in-game]]&lt;br /&gt;
&lt;br /&gt;
== [[M1 Carbine]] ==&lt;br /&gt;
&lt;br /&gt;
The M1 Carbine is rarely seen earlier in the American campaign, it is not used up until the Castle level, where it can be picked up from most of the American corpses. Erroneously called an M1A1 Carbine in-game, despite not having a folding stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1-Carbine.jpg|thumb|none|400px|WW2 era [[M1 Carbine]] with spare magazine pouch - .30 Carbine]]&lt;br /&gt;
[[Image:CODWawM1Car.jpg|thumb|none|400px|A marine shooting with his M1 Carbine at a Japanese sniper tethered to tree.]]&lt;br /&gt;
[[Image:M1carbine_5.png|thumb|none|400px|M1 Carbine in-game]]&lt;br /&gt;
&lt;br /&gt;
== [[Thompson Submachine Gun]] ==&lt;br /&gt;
&lt;br /&gt;
The M1A1 Thompson is Roebuck's Primary Weapon.&lt;br /&gt;
Note: The M1928A1 appears on the box art for the game, though is not seen in-game. However, the gun looks more like a mix of the M1A1 for the iron sight and bolt hand location, and the M1928A1 because of its compensator and drum magazines. Also it only holds 20 rounds while its in game renders clearly show the 30 round mag.&lt;br /&gt;
&lt;br /&gt;
American Soldiers and Marines would add things like the Cutts compensator to the muzzle and even pistol grips to the fore-end as field expedient means of controlling recoil.  Some even modified the weapon to take drum magazines for more ammo.-Autogunner&lt;br /&gt;
&lt;br /&gt;
[[Image:soldierwolf,20070107412.jpg|thumb|none|400px|M1A1 Thompson with 20-round magazine and Cutts compensator .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson .45 ACP]]&lt;br /&gt;
[[Image:CODWawTommy.jpg|thumb|none|400px|A marine firing his Thompson.]]&lt;br /&gt;
[[Image:Tommy_5.png|thumb|none|400px|M1A1 Thompson in-game]]&lt;br /&gt;
&lt;br /&gt;
== [[Browning Automatic Rifle]] ==&lt;br /&gt;
&lt;br /&gt;
The M1918A2 In single player is never seen without a bipod, but it must be unlocked in multiplayer. In single player, you start with it in the Level ''Relentless'', no you can find it in this level dropped by some marines, but you start with it in the level &amp;quot;Hard Landing&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:BAR.jpg|thumb|none|400px|[[Browning Automatic Rifle]] .30-06]]&lt;br /&gt;
[[Image:Cod0x3020.jpg|thumb|none|400px|Sgt. Roebuck with a BAR.]]&lt;br /&gt;
[[Image:Bar_5.png|thumb|none|400px|BAR in-game]]&lt;br /&gt;
&lt;br /&gt;
== Winchester M1897 ==&lt;br /&gt;
&lt;br /&gt;
Unlocked Immediately in multiplayer, In single player it is Sullivan's primary weapon. For some particular reason, if you search through cleared out underground bunkers, they are just lying around.&lt;br /&gt;
&lt;br /&gt;
Referred to in-game as the &amp;quot;M1897 Trench Shotgun&amp;quot;  Also, the 1897 trench gun can &amp;quot;gib&amp;quot; enemies (blowing off body parts), which makes this gun a fatal nightmare.  The 1897 can blow heads off, blast the soldier's arms and legs off, and even blow the soldier's body in half.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:1897.jpg|thumb|none|400px|[[Winchester Model 1897]] Trench Gun in 12 gauge]]&lt;br /&gt;
[[Image:CODWaWWinchester.jpg|thumb|none|400px|Sergeant Sullivan holding a Winchester M1897.]]&lt;br /&gt;
[[Image:642.jpg|thumb|none|400px|Sullivan advancing with a Winchester M1897.]]&lt;br /&gt;
&lt;br /&gt;
== [[M1903 Springfield|M1903A4 Sniper Rifle]] ==&lt;br /&gt;
&lt;br /&gt;
Never seen in single player without a scope, and comes with a scope unlocked in multiplayer. Oddly, the scope mounts and the scope itself is on the upper handguard, instead of being placed above the bolt, near the rear iron sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rifle Springfield M1903A4 with M84 sight.jpg|thumb|none|400px|M1903A4 Springfield sniper variant of the [[M1903 Springfield]] 30-06 with M84 scope]]&lt;br /&gt;
[[Image:CoDWaWSpringfield.jpg|thumb|none|400px|Marine Raider &amp;quot;Denny&amp;quot; holding a M1903A4 Springfield.]]&lt;br /&gt;
[[Image:Springfield_1903_CODWAW.jpg|thumb|none|400px|M1903A4 Sprngfield un-scoped in-game]]&lt;br /&gt;
[[Image:Springfield_1903_CODWAW_scoped.jpg|thumb|none|400px|M1903A4 Springfield scoped in-game]]&lt;br /&gt;
&lt;br /&gt;
== [[M1911 pistol series#M1911A1|M1911A1 pistol]] ==&lt;br /&gt;
&lt;br /&gt;
The sidearm of all the American soldiers. and your sidearm in all of the single player levels where you are not issued a flamethrower. It holds 8 rounds in game, when the real M1911A1 holds only 7 (+1 in the chamber).  Standard-size 8-round magazines from Wilson Combat were not available until the 1980s.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|World War 2 issued Colt M1911A1 Pistol - .45 ACP.]]&lt;br /&gt;
[[Image:CODWaWColt.jpg|thumb|none|400px|A marine aiming his M1911 pistol at a Japanese officer.]]&lt;br /&gt;
[[Image:CoDWaWcolt.jpg|thumb|none|400px|The player reloading a M1911 pistol at the E3 2008 game conference's co-op presentation.]]&lt;br /&gt;
[[Image:CODWAWM1911.png|thumb|none|400px|M1911A1 in-game]]&lt;br /&gt;
&lt;br /&gt;
== [[Smith &amp;amp; Wesson Model 27 / 28 | Smith &amp;amp; Wesson Model 27]] ==&lt;br /&gt;
&lt;br /&gt;
The most powerful handgun in the game, is the .357 Magnum , it was most likely only included as the 'Desert Eagle' of this game. It is never seen in single player.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WModel27.jpg|thumb|none|300px|[[Smith &amp;amp; Wesson Model 27]] - .357 Magnum.]]&lt;br /&gt;
[[Image:CoDWW357Mag.jpg|thumb|none|400px|A .357 Magnum revolver unlockable at level 49, probably a [[Smith &amp;amp; Wesson Model 19]] or [[Smith &amp;amp; Wesson Model 27|27]]]]&lt;br /&gt;
[[Image:357_5.png|thumb|none|400px|Smith &amp;amp; Wesson Model 19 in-game]]&lt;br /&gt;
&lt;br /&gt;
== [[Mk 2 hand grenade]] ==&lt;br /&gt;
&lt;br /&gt;
The standard American grenade in single player. It is the only frag grenade in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|200px|none|[[Mk 2 hand grenade]]]]&lt;br /&gt;
[[Image:CODWaWMk2.jpg|thumb|none|400px|A marine with some Mk 2 hand grenades on his gear.]]&lt;br /&gt;
&lt;br /&gt;
== [[M2 Flamethrower]] ==&lt;br /&gt;
&lt;br /&gt;
You first take it from the hands of a soldier who was killed trying to clear a machine gun nest out. You start with it in the level 'Burn Em' Out'&lt;br /&gt;
&lt;br /&gt;
[[Image:M2 Flamethrower.jpg|thumb|none|400px|[[M2 Flamethrower]]]]&lt;br /&gt;
[[Image:M2 FlamethrowerWW.jpg|thumb|none|400px|A M2 Flamethrower model of the game.]]&lt;br /&gt;
[[Image:CODWaWFlamethrower2.jpg|thumb|none|400px|A marine firing his M2 Flamethrower.This is Pvt. Glover NOT Miller. Pvt. Glover is the Marine in Little Resistance that burns out the MG Nest.]]&lt;br /&gt;
[[Image:M2_Flamethrower.png|thumb|none|400px|M2 Flamethrower in-game]]&lt;br /&gt;
&lt;br /&gt;
== [[M1 Bazooka#M9A1 Bazooka|M9A1 Bazooka]] ==&lt;br /&gt;
&lt;br /&gt;
You pick it up to destroy the Japanese tanks when on the Airfield. It is also used by two Soviet Soldiers in the level Downfall. It is one of the immediately unlocked Perks when you unlock Create a Class&lt;br /&gt;
&lt;br /&gt;
[[Image:M9bazooka.jpg|thumb|none|400px|M9A1 &amp;quot;Bazooka&amp;quot; - 2.36 inch]]&lt;br /&gt;
[[Image:CoDWaWbazooka.jpg|thumb|none|400px|A marine taking cover behind a truck with his M9A1 Bazooka.]]&lt;br /&gt;
&lt;br /&gt;
== [[Browning M1919]] ==&lt;br /&gt;
&lt;br /&gt;
A mobile machine gun, you first use it in 'Relentless' with a bipod. Later on in single-player it is seen without a bipod. It has a cloth wrapped around the barrel close to the frame, a makeshift handguard.  In the level 'Black Cats' dual-mounted on the bow and single mounted on the stern. In multiplayer it is the last machine gun unlocked. It seems that the Browning machine gun for infantry use in the game is a M1919A4, but it can be fitted with a bipod which is a mistake (the bipod was only available for the M1919A6 version). It is also the turret gun for the Soviet T-34 tank in both single player campaign and multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|400px|[[Browning M1919]] .30-06 on M2 tripod]]&lt;br /&gt;
[[Image:CoDWaW30calCatalina.jpg|thumb|none|400px|A twin Browning M1919 machine gun with an anti-aircraft sight mounted on a PBY Catalina flying boat.]]&lt;br /&gt;
[[Image:CoDWaW30calTank.jpg|thumb|none|400px|A Browning M1919 machine gun in a ball mounting on the front hull of an M4 Sherman tank.]]&lt;br /&gt;
[[Image:CoDWaWM1919A4.jpg|thumb|none|400px|A Browning M1919 machine gun with a bipod used by a marine during the multiplayer mod.]]&lt;br /&gt;
[[Image:M1919_5.png|thumb|none|400px|Browning M1919 machine gun in-game]]&lt;br /&gt;
&lt;br /&gt;
== [[Browning M2]] ==&lt;br /&gt;
&lt;br /&gt;
Seen in the level 'Black Cats;' one is mounted in each of the Catalina's waist blisters.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|[[Browning M2]] .50 BMG]]&lt;br /&gt;
[[Image:CoDWaW50calCatalina.jpg|thumb|none|500px|A Browning M2 machine gun mounted on a PBY Catalina flying boat]]&lt;br /&gt;
&lt;br /&gt;
== M7 Grenade Launcher ==&lt;br /&gt;
The [[M7 rifle grenade]] is an muzzle device that attaches to the M1 Garand, and is used a few times in the Pacific campaign; the first time is when the American force is attacking Japanese Type 96 25mm triple installations at the airfield. There is a slight error in how they are presented; mounting one would normally require the rifle to first be emptied, then individual blank cartridges loaded for each shot fired; in game, they're just attached and fired.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 garand M7.jpg|thumb|none|400px|M7 grenade launcher]]&lt;br /&gt;
[[Image:CoDWaWM7grenadelauncher.jpg|thumb|none|400px|Two M1 Garand rifles with M7 Grenade Launchers mounted.]]&lt;br /&gt;
&lt;br /&gt;
=Imperial Japanese Army=&lt;br /&gt;
&lt;br /&gt;
== [[Arisaka Rifle#Arisaka Type 99|Type 99 rifle]]==&lt;br /&gt;
Main rifle for the Japanese.  Also used by Banzai attackers as the Arisaka Bayonet.  A scoped version is featured in Semper Fi and Blowtorch and Corkscrew.&lt;br /&gt;
[[Image:Arisaka-Type-99.jpg|thumb|none|400px|Arisaka [[Arisaka Rifle#Ariska Type 99|Type 99 Rifle]] - 7.7mm Arisaka]]&lt;br /&gt;
[[Image:CodWaWType99.png|thumb|none|400px|A Japanese soldier in a bunker, holding a Type 99 Arisaka rifle.]]&lt;br /&gt;
[[Image:Arisika.png|thumb|none|400px|Type 99 Rifle in-game]]&lt;br /&gt;
[[Image:A banzai attacker with an Arisaka bayonet in-game.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
== Type 100 Submachine gun==&lt;br /&gt;
Main SMG for the Japanese.&lt;br /&gt;
[[Image:Submachine gun Type 100.jpg|thumb|none|400px|Arisaka [[Type 100 submachine gun]] in 8mm]]&lt;br /&gt;
[[Image:CODWaWType1001.jpg|thumb|none|400px|An imperial Japanese soldier with his Type 100 submachine gun.]]&lt;br /&gt;
[[Image:CoDWaWT100SMG.jpg|thumb|none|400px|An imperial Japanese soldier with a Type 100 submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
== [[Type 99 Light Machine Gun]] ==&lt;br /&gt;
Main LMG (Light-Machine-Gun) for the Japanese.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type99LMG.jpg|thumb|none|400px|Nambu [[Type 99 light machine gun]] in 7.7mm Arisaka]]&lt;br /&gt;
[[Image:CoDWWType99LMG.png|thumb|none|400px|A Japanese soldier holding his Type 99 LMG.]]&lt;br /&gt;
[[Image:Type99_5.png|thumb|none|400px|Type 99 in-game]]&lt;br /&gt;
&lt;br /&gt;
The hole in the magazine release is so the soldier can see the ammo counter on the back of the magazine.  Apparentlly this was to allow the gunner to know how many bullets he had left, not that anyone used it in combat.-Autogunner&lt;br /&gt;
&lt;br /&gt;
== [[Nambu Type 14 Pistol]] ==&lt;br /&gt;
First seen given to you by Sullivan, whether or not you replace it with a new weapon, it appears in your possession again after you are sliced by a Japanese soldier, as you are being dragged by Sullivan to the escape boat, but you do not get much of a chance to use it.&lt;br /&gt;
&lt;br /&gt;
[[Image:NambuType14Pistol.jpg|thumb|none|400px|[[Nambu Type 14 pistol]] chambered for 8mm Nambu pistol ammunition]]&lt;br /&gt;
[[Image:CoDWWNambuType14.jpg|thumb|none|400px|A Japanese officer firing his Nambu Type 14 pistol.]]&lt;br /&gt;
[[Image:Nambu_5.png|thumb|none|400px|Nambu in-game]]&lt;br /&gt;
&lt;br /&gt;
== [[Type 97 hand grenade]] ==&lt;br /&gt;
Hand grenade for the Japanese.&lt;br /&gt;
[[Image:Japanese-type97-grenade.jpg|thumb|none|200px|[[Type 97 hand grenade]]]]&lt;br /&gt;
[[Image:CoDWaWtype97frag.jpg|thumb|none|400px|The player about to throw a Type 97 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== Type 92 Heavy machine gun ==&lt;br /&gt;
Main Heavy Machine Gun for the Japanese. &lt;br /&gt;
&lt;br /&gt;
[[Image:Japanese Type 92 Heavy Machine Gun.jpg|thumb|none|400px|Nambu [[Type 92 Heavy machine gun]] in Type 92 semi-rimmed 7.7 mm]]&lt;br /&gt;
[[Image:CoDWaWType92HMG1.JPG|thumb|none|400px|An imperial Japanese soldier firing a Type 92 HMG from a pillbox.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Red Army=&lt;br /&gt;
&lt;br /&gt;
== [[Mosin Nagant Rifle|Mosin Nagant]] ==&lt;br /&gt;
The Mosin-Nagant is the first rifle given to you by Reznov, due to his lack of trigger finger [but for some reason firing a PPSh is fine], it is fitted with a scope. Right away you are not given ammo. In later levels they are in the hands of Russian Soldiers. For an unknown reason, they are more rare than PPSh SMGs.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|[[Mosin Nagant]] 91/30 in 7.62x54R ]]&lt;br /&gt;
[[Image:CoDWWNagant.PNG|thumb|none|400px|A Soviet soldier executing a German POW with his Mosin Nagant rifle. His two comrades also have Mosin-Nagant rifles.]]&lt;br /&gt;
[[Image:Mosin_5.png|thumb|none|400px|Mosin-Nagant in-game. Notice it's sniper rifle style bolt handle, designed to accommodate a scope and not used on the standard infantry models.]]&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|400px|Mosin-Nagant 91/30 Sniper Variant with Russian PU Sniper Scope and down-turned bolt handle]]&lt;br /&gt;
[[Image:Call-of-duty-world-at-war-20080715043818781.jpg|thumb|none|400px|Sergeant Reznov holding a Mosin-Nagant Sniper Variant.]]&lt;br /&gt;
&lt;br /&gt;
== [[Tokarev SVT-40 Rifle]]==&lt;br /&gt;
Secondary Rifle for the Russians.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVT-40.jpg|thumb|none|400px|[[Tokarev SVT-40 Rifle]] in 7.62x54R ]]&lt;br /&gt;
[[Image:CoDWaWSVT40.jpg|thumb|none|400px|A US marine firing a Soviet SVT-40 in the multiplayer mode.]]&lt;br /&gt;
[[Image:Svt40_5.png|thumb|none|400px|SVT-40 in-game]]&lt;br /&gt;
&lt;br /&gt;
== [[PPSh-41]] ==&lt;br /&gt;
The PPSh is first seen in the hands of Reznov, after he gives you the Mosin-Nagant. It is also the standard Soviet SMG.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|400px|[[PPSh-41 / PPSh-43 Submachine Gun|PPSh-41]] in 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:CODWaWPPSh41(2).JPG|thumb|none|400px|Sergeant Reznov holding a PPSh-41 Submachine Gun.]]&lt;br /&gt;
&lt;br /&gt;
== Degtyaryev Light Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|400px|[[Degtyaryev DP Series Machine Gun]] (DP) Light Machine Gun in 7.62x54mmR]]&lt;br /&gt;
[[Image:CoDWWDPMG01.jpg|thumb|none|450px|A Soviet DP machine gun in the hands of a Japanese soldier during the multiplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
== [[12 Gauge Double Barreled Shotgun|Double-barreled shotgun]] ==&lt;br /&gt;
&lt;br /&gt;
It first makes its first appearance in the Asylum, found in the kitchen, sawed off and with a grip. Later in the subway, it is seen normally, and are lying around in all of the offices.&lt;br /&gt;
[[Image:CharlesParker1878Shotgun.jpg‎|thumb|none|500px|Charles Parker 1878 Side by Side Shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|500px|Sawn-off double barreled shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:CodwawDouble-barreled shotgun.JPG|thumb|none|400px|The player (as a Red Army soldier) using a unknown double-barreled shotgun.]]&lt;br /&gt;
[[Image:CoDWaWDBShotgun2.jpg|thumb|none|400px|A soviet soldier firing his double-barreled shotgun. Note that in third-person view shells eject when fired.]]&lt;br /&gt;
[[Image:Double_Barrel_Action.jpg|thumb|none|400px|Double-Barrel in-game]]&lt;br /&gt;
&lt;br /&gt;
== PTRS-41 ==&lt;br /&gt;
The large anti-tank rifle is always seen with a scope [essentially WaW's Barrett], but is first seen in single player during  'Vendetta'. Much later in 'Downfall,' one can be found on the second or third level.&lt;br /&gt;
&lt;br /&gt;
[[Image:PTRS 41.jpg|thumb|none|300px|[[PTRS-41]] anti-tank rifle in 14.5x144mm.]]&lt;br /&gt;
[[Image:CoDWWPTRS3.JPG|thumb|none|400px|A soviet sniper using the PTRS-41 anti-tank rifle in the official multiplayer trailer. Note that it is ''ridiculous'' depicting this weapon being fired from the shoulder by a single man; the PTRS-41 is six feet long and weighs 45 pounds. A single soldier would only be expected to be able to ''carry'' the fully assembled rifle for short distances, never mind firing it while standing up.]]&lt;br /&gt;
[[Image:Ptrs_5.png|thumb|none|400px|PTRS-41 in-game]]&lt;br /&gt;
&lt;br /&gt;
== [[Tokarev TT-33]] ==&lt;br /&gt;
&lt;br /&gt;
Used to execute German prisoners, as well as your standard sidearm until you replace it.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|300px|[[Tokarev TT-33]] - 7.62x25mm]]&lt;br /&gt;
[[Image:CoDWaWTokarev.jpg|thumb|none|400px|A Soviet soldier about to execute a German POW with his Tokarev TT-33 pistol.]]&lt;br /&gt;
[[Image:Tt33_5.png|thumb|none|400px|TT-33 in-game]]&lt;br /&gt;
&lt;br /&gt;
== RGD-33 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Rgd-33russianfrag mp.jpg|thumb|none|200px|[[RGD-33]]]]&lt;br /&gt;
[[Image:CoDWWRGD33.jpg|thumb|none|400px|The player as a Soviet soldier about to throw a RGD-33 fragmentation grenade.]]&lt;br /&gt;
&lt;br /&gt;
== Molotov Cocktail ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Codwawmolotov.JPG|thumb|none|400px|The player playing as a Soviet soldier is lighting his Molotov cocktail.]]&lt;br /&gt;
[[Image:CoDWaWMolotov2.jpg|thumb|none|400px|The Molotov cocktail being thrown.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Wehrmacht=&lt;br /&gt;
&lt;br /&gt;
== [[Karabiner 98k]] ==&lt;br /&gt;
Main rifle for the German Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|400px|[[Karabiner 98k]] - German manufacture 1937 date - 7.92x57mm]]&lt;br /&gt;
[[Image:CoDWaWKar98k2.jpg|thumb|none|400px|A German soldier losing his Kar98k rifle while shot.]]&lt;br /&gt;
[[Image:CoDWaWKar98k3.jpg|thumb|none|400px|A German soldier about to fire his Kar98k rifle.]]&lt;br /&gt;
&lt;br /&gt;
== [[Gewehr 43]] ==&lt;br /&gt;
Secondary rifle for the Germans.&lt;br /&gt;
&lt;br /&gt;
[[Image:K43 nc.jpg|thumb|none|400px|[[Gewehr 43]] 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:CoDWaWGewehr43.jpg|thumb|none|400px|The player as a marine is using a German Gewehr 43 against Japanese soldiers in the multiplayer mode.]]&lt;br /&gt;
[[Image:G43_5.png|thumb|none|400px|Gewehr 43 in-game]]&lt;br /&gt;
&lt;br /&gt;
== [[MP40]] ==&lt;br /&gt;
Main SMG for the Germans.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|400px|[[MP40]] in 9mm Parabellum]]&lt;br /&gt;
[[Image:CoDWaWMP403.jpg|thumb|none|400px|A Wehrmacht soldier firing his MP40.]]&lt;br /&gt;
[[Image:944199 20080819 screen003.jpg|thumb|none|400px|German POW's MP40 fallen on the floor near a Soviet soldier's foot.]]&lt;br /&gt;
[[Image:Codwaw_mp40.JPG|thumb|none|400px|MP40 in-game]]&lt;br /&gt;
&lt;br /&gt;
== [[Sturmgewehr 44|STG-44]] ==&lt;br /&gt;
Main support for the Germans.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|400px|[[Sturmgewehr 44]] 7.92x33mm]]&lt;br /&gt;
[[Image:CoDWWSTG44.jpg|thumb|none|400px|The STG-44 unlockable at level 37.]]&lt;br /&gt;
[[Image:Mp44_5.png|thumb|none|400px|MP-44 in-game]]&lt;br /&gt;
&lt;br /&gt;
== [[FG 42]] ==&lt;br /&gt;
Main LMG for the German Army. It is the only LMG that can be equipped with a telescopic sight.&lt;br /&gt;
[[Image:FG421stPattern.jpg|thumb|none|400px|[[FG 42|FG42]] in 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Firearm FG42.jpg|thumb|none|400px|FG 42 1st pattern with Zeiss ZF4 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Call-of-duty-world-at-war-20081007050209634.jpg|thumb|none|400px|The player using a FG42 in the '''War''' multiplayer mode as a German soldier.]]&lt;br /&gt;
[[Image:Fg42_5.png|thumb|none|400px|FG-42 in-game]]&lt;br /&gt;
&lt;br /&gt;
== [[Walther P38]] ==&lt;br /&gt;
Used by a German Soldier to shoot Private Petrenko just as he is attempting to plant the flag.&lt;br /&gt;
&lt;br /&gt;
[[Image:P38.jpg|thumb|none|300px|[[Walther P38]] 9mm]]&lt;br /&gt;
[[Image:CoDWWP38(2).jpg|thumb|none|400px|The player as a Japanese soldier, has just shot all the bullets of his Walther P38 pistol on killing his enemy during the multiplayer mode.]]&lt;br /&gt;
[[Image:Walther_P-38.png|thumb|none|400px|P38 in-game]]&lt;br /&gt;
&lt;br /&gt;
== [[Model 24 Stielhandgranate]] ==&lt;br /&gt;
Wehrmacht hand grenade.&lt;br /&gt;
&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|400px|[[Model 24 Stielhandgranate]] &amp;quot;Potato Masher&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:6e8278cc5a02a4ff05d3c306dcf6a52620080623143208.jpg|thumb|none|400px|German soldier with a Model 24 Stielhandgranate.]]&lt;br /&gt;
&lt;br /&gt;
== [[Panzerschreck]] ==&lt;br /&gt;
Main rocket launcher for the German Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tank h5.jpg|thumb|none|400px|[[Panzerschreck]] 88mm with rocket]]&lt;br /&gt;
[[Image:CoDWaWPanzerschrek2.jpg|thumb|none|400px|A soviet soldier aiming a Panzerschreck.]]&lt;br /&gt;
[[Image:6e8278cc5a02a4ff05d3c306dcf6a52620080623143208 (2).jpg|thumb|none|400px|German soldier carrying a Panzerschreck.]]&lt;br /&gt;
&lt;br /&gt;
== [[MG42]] ==&lt;br /&gt;
Main turret weapon in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|400px|[[MG42]] in 7.92 x 57mm Mauser (8mm Mauser)]]&lt;br /&gt;
[[Image:CoDWWMG42.jpg|thumb|none|400px|A MG42 set on a sandbag.]]&lt;br /&gt;
[[Image:CoDWWMG422.jpg|thumb|none|400px|The player as a Wehrmacht soldier is using a MG42 turret of a Panzer (tank).]]&lt;br /&gt;
&lt;br /&gt;
== Panzerfaust ==&lt;br /&gt;
In Call of Duty: World at War, the Panzerfaust is seen in the archive videos before the level Downfall, but it isn't available to the player.&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
&lt;br /&gt;
== [[Browning Hi-Power]] ==&lt;br /&gt;
The Browning Hi-Power, like the Glock 17 in Call Of Duty 4, is not used in game, but is used in the &amp;quot;Overkill&amp;quot; perk symbol.&lt;br /&gt;
&lt;br /&gt;
== [[Sticky Bomb]] ==&lt;br /&gt;
Though there are not any British troops in the Xbox 360, PS3, Wii and PC versions, the British sticky bomb is able in the game.&lt;br /&gt;
[[Image:Sticky72ii.jpg|thumb|none|300px|The [[Sticky Bomb]] (officially the '''''No 74 ST Grenade''''')]]&lt;br /&gt;
[[Image:CoDWWStickyBomb.jpg|thumb|none|400px|The sticky bomb available in the grenade section of the multiplayer mode's class creation.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown Ray gun ==&lt;br /&gt;
This gun can be obtained in the 'Little Resistance' level, if you jump in all the holes in  the ground after you call in an airstrike, it is also in the Nazi Zombies game in you get it from the random weapons box.&lt;br /&gt;
[[Image:Raygun2.jpg|thumb|none|400px|Ray gun in-game]]&lt;br /&gt;
[[Image:Raygun2-CoDWaW.jpg|thumb|none|400px|A Marine with the Ray Gun in Nazi Zombies.]]&lt;br /&gt;
&lt;br /&gt;
== Holy Pistol ==&lt;br /&gt;
It's basically an M1911A1 that fires grenade rounds. It can be used in Nazi Zombies MAp &amp;quot;Nacht Der Unoten&amp;quot; on the PC, by using the &amp;quot;Give All&amp;quot; PC Command.&lt;br /&gt;
[[Image:Shot0000_(2).jpg|thumb|none|400px|Holy Pistol in-game]]&lt;br /&gt;
&lt;br /&gt;
== Wunderwaffe DG-2 ==&lt;br /&gt;
It's a powerful gun found in the new Zombie map 'Shi-no-numa.' Based on a Browning Automatic Rifle, with lots of bits stuck on it.&lt;br /&gt;
[[Image:Picture_2.png|thumb|none|400px|DG-2 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
&lt;br /&gt;
Go to the Discussion page to see the Melee weapons used in the game.&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>Drjuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_World_at_War&amp;diff=370806</id>
		<title>Call of Duty: World at War</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_World_at_War&amp;diff=370806"/>
		<updated>2010-12-26T01:21:49Z</updated>

		<summary type="html">&lt;p&gt;Drjuki: /* Holy Pistol */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following guns are used in the Xbox 360, PlayStation 3 and PC versions of the video game ''[[Call of Duty: World at War]]'' (Wii version should be the same)'''&lt;br /&gt;
[[Image:CallofDutyWorldatWarJacket.jpg|right|thumb|300px|''Call of Duty: World at War'' (2008)]]&lt;br /&gt;
&lt;br /&gt;
=United States Marine Corps=&lt;br /&gt;
&lt;br /&gt;
== [[M1 Garand]] ==&lt;br /&gt;
&lt;br /&gt;
The M1 Garand is the standard rifle of the American forces, and is seen in nearly all of the hands of the American Soldiers. It's depicted as being able to reload partway through an en-block clip; while there is facility for unloading the gun without firing every shot, it was not considered practical to do so in combat [since real soldiers don't have a magic invisible ammo hopper to consolidate their ammo neatly into full clips] and American soldiers were generally advised to fire off remaining shots if reloading was necessary.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 Garand.jpg‎ |thumb|none|400px|[[M1 Garand]] in .30-06]]&lt;br /&gt;
[[Image:CODWaWGarand1.jpg|thumb|none|400px|A marine raider holding his M1 Garand rifle.]]&lt;br /&gt;
[[Image:Garand_5.png|thumb|none|300px|M1 Garand in-game]]&lt;br /&gt;
&lt;br /&gt;
== [[M1 Carbine]] ==&lt;br /&gt;
&lt;br /&gt;
The M1 Carbine is rarely seen earlier in the American campaign, it is not used up until the Castle level, where it can be picked up from most of the American corpses. Erroneously called an M1A1 Carbine in-game, despite not having a folding stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1-Carbine.jpg|thumb|none|400px|WW2 era [[M1 Carbine]] with spare magazine pouch - .30 Carbine]]&lt;br /&gt;
[[Image:CODWawM1Car.jpg|thumb|none|400px|A marine shooting with his M1 Carbine at a Japanese sniper tethered to tree.]]&lt;br /&gt;
[[Image:M1carbine_5.png|thumb|none|400px|M1 Carbine in-game]]&lt;br /&gt;
&lt;br /&gt;
== [[Thompson Submachine Gun]] ==&lt;br /&gt;
&lt;br /&gt;
The M1A1 Thompson is Roebuck's Primary Weapon.&lt;br /&gt;
Note: The M1928A1 appears on the box art for the game, though is not seen in-game. However, the gun looks more like a mix of the M1A1 for the iron sight and bolt hand location, and the M1928A1 because of its compensator and drum magazines. Also it only holds 20 rounds while its in game renders clearly show the 30 round mag.&lt;br /&gt;
&lt;br /&gt;
American Soldiers and Marines would add things like the Cutts compensator to the muzzle and even pistol grips to the fore-end as field expedient means of controlling recoil.  Some even modified the weapon to take drum magazines for more ammo.-Autogunner&lt;br /&gt;
&lt;br /&gt;
[[Image:soldierwolf,20070107412.jpg|thumb|none|400px|M1A1 Thompson with 20-round magazine and Cutts compensator .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson .45 ACP]]&lt;br /&gt;
[[Image:CODWawTommy.jpg|thumb|none|400px|A marine firing his Thompson.]]&lt;br /&gt;
[[Image:Tommy_5.png|thumb|none|400px|M1A1 Thompson in-game]]&lt;br /&gt;
&lt;br /&gt;
== [[Browning Automatic Rifle]] ==&lt;br /&gt;
&lt;br /&gt;
The M1918A2 In single player is never seen without a bipod, but it must be unlocked in multiplayer. In single player, you start with it in the Level ''Relentless'', no you can find it in this level dropped by some marines, but you start with it in the level &amp;quot;Hard Landing&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:BAR.jpg|thumb|none|400px|[[Browning Automatic Rifle]] .30-06]]&lt;br /&gt;
[[Image:Cod0x3020.jpg|thumb|none|400px|Sgt. Roebuck with a BAR.]]&lt;br /&gt;
[[Image:Bar_5.png|thumb|none|400px|BAR in-game]]&lt;br /&gt;
&lt;br /&gt;
== Winchester M1897 ==&lt;br /&gt;
&lt;br /&gt;
Unlocked Immediately in multiplayer, In single player it is Sullivan's primary weapon. For some particular reason, if you search through cleared out underground bunkers, they are just lying around.&lt;br /&gt;
&lt;br /&gt;
Referred to in-game as the &amp;quot;M1897 Trench Shotgun&amp;quot;  Also, the 1897 trench gun can &amp;quot;gib&amp;quot; enemies (blowing off body parts), which makes this gun a fatal nightmare.  The 1897 can blow heads off, blast the soldier's arms and legs off, and even blow the soldier's body in half.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:1897.jpg|thumb|none|400px|[[Winchester Model 1897]] Trench Gun in 12 gauge]]&lt;br /&gt;
[[Image:CODWaWWinchester.jpg|thumb|none|400px|Sergeant Sullivan holding a Winchester M1897.]]&lt;br /&gt;
[[Image:642.jpg|thumb|none|400px|Sullivan advancing with a Winchester M1897.]]&lt;br /&gt;
&lt;br /&gt;
== [[M1903 Springfield|M1903A4 Sniper Rifle]] ==&lt;br /&gt;
&lt;br /&gt;
Never seen in single player without a scope, and comes with a scope unlocked in multiplayer. Oddly, the scope mounts and the scope itself is on the upper handguard, instead of being placed above the bolt, near the rear iron sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rifle Springfield M1903A4 with M84 sight.jpg|thumb|none|400px|M1903A4 Springfield sniper variant of the [[M1903 Springfield]] 30-06 with M84 scope]]&lt;br /&gt;
[[Image:CoDWaWSpringfield.jpg|thumb|none|400px|Marine Raider &amp;quot;Denny&amp;quot; holding a M1903A4 Springfield.]]&lt;br /&gt;
[[Image:Springfield_1903_CODWAW.jpg|thumb|none|400px|M1903A4 Sprngfield un-scoped in-game]]&lt;br /&gt;
[[Image:Springfield_1903_CODWAW_scoped.jpg|thumb|none|400px|M1903A4 Springfield scoped in-game]]&lt;br /&gt;
&lt;br /&gt;
== [[M1911 pistol series#M1911A1|M1911A1 pistol]] ==&lt;br /&gt;
&lt;br /&gt;
The sidearm of all the American soldiers. and your sidearm in all of the single player levels where you are not issued a flamethrower. It holds 8 rounds in game, when the real M1911A1 holds only 7 (+1 in the chamber).  Standard-size 8-round magazines from Wilson Combat were not available until the 1980s.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|World War 2 issued Colt M1911A1 Pistol - .45 ACP.]]&lt;br /&gt;
[[Image:CODWaWColt.jpg|thumb|none|400px|A marine aiming his M1911 pistol at a Japanese officer.]]&lt;br /&gt;
[[Image:CoDWaWcolt.jpg|thumb|none|400px|The player reloading a M1911 pistol at the E3 2008 game conference's co-op presentation.]]&lt;br /&gt;
[[Image:CODWAWM1911.png|thumb|none|400px|M1911A1 in-game]]&lt;br /&gt;
&lt;br /&gt;
== [[Smith &amp;amp; Wesson Model 27 / 28 | Smith &amp;amp; Wesson Model 27]] ==&lt;br /&gt;
&lt;br /&gt;
The most powerful handgun in the game, is the .357 Magnum , it was most likely only included as the 'Desert Eagle' of this game. It is never seen in single player.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WModel27.jpg|thumb|none|300px|[[Smith &amp;amp; Wesson Model 27]] - .357 Magnum.]]&lt;br /&gt;
[[Image:CoDWW357Mag.jpg|thumb|none|400px|A .357 Magnum revolver unlockable at level 49, probably a [[Smith &amp;amp; Wesson Model 19]] or [[Smith &amp;amp; Wesson Model 27|27]]]]&lt;br /&gt;
[[Image:357_5.png|thumb|none|400px|Smith &amp;amp; Wesson Model 19 in-game]]&lt;br /&gt;
&lt;br /&gt;
== [[Mk 2 hand grenade]] ==&lt;br /&gt;
&lt;br /&gt;
The standard American grenade in single player. It is the only frag grenade in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|200px|none|[[Mk 2 hand grenade]]]]&lt;br /&gt;
[[Image:CODWaWMk2.jpg|thumb|none|400px|A marine with some Mk 2 hand grenades on his gear.]]&lt;br /&gt;
&lt;br /&gt;
== [[M2 Flamethrower]] ==&lt;br /&gt;
&lt;br /&gt;
You first take it from the hands of a soldier who was killed trying to clear a machine gun nest out. You start with it in the level 'Burn Em' Out'&lt;br /&gt;
&lt;br /&gt;
[[Image:M2 Flamethrower.jpg|thumb|none|400px|[[M2 Flamethrower]]]]&lt;br /&gt;
[[Image:M2 FlamethrowerWW.jpg|thumb|none|400px|A M2 Flamethrower model of the game.]]&lt;br /&gt;
[[Image:CODWaWFlamethrower2.jpg|thumb|none|400px|A marine firing his M2 Flamethrower.This is Pvt. Glover NOT Miller. Pvt. Glover is the Marine in Little Resistance that burns out the MG Nest.]]&lt;br /&gt;
[[Image:M2_Flamethrower.png|thumb|none|400px|M2 Flamethrower in-game]]&lt;br /&gt;
&lt;br /&gt;
== [[M1 Bazooka#M9A1 Bazooka|M9A1 Bazooka]] ==&lt;br /&gt;
&lt;br /&gt;
You pick it up to destroy the Japanese tanks when on the Airfield. It is also used by two Soviet Soldiers in the level Downfall. It is one of the immediately unlocked Perks when you unlock Create a Class&lt;br /&gt;
&lt;br /&gt;
[[Image:M9bazooka.jpg|thumb|none|400px|M9A1 &amp;quot;Bazooka&amp;quot; - 2.36 inch]]&lt;br /&gt;
[[Image:CoDWaWbazooka.jpg|thumb|none|400px|A marine taking cover behind a truck with his M9A1 Bazooka.]]&lt;br /&gt;
&lt;br /&gt;
== [[Browning M1919]] ==&lt;br /&gt;
&lt;br /&gt;
A mobile machine gun, you first use it in 'Relentless' with a bipod. Later on in single-player it is seen without a bipod. It has a cloth wrapped around the barrel close to the frame, a makeshift handguard.  In the level 'Black Cats' dual-mounted on the bow and single mounted on the stern. In multiplayer it is the last machine gun unlocked. It seems that the Browning machine gun for infantry use in the game is a M1919A4, but it can be fitted with a bipod which is a mistake (the bipod was only available for the M1919A6 version). It is also the turret gun for the Soviet T-34 tank in both single player campaign and multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|400px|[[Browning M1919]] .30-06 on M2 tripod]]&lt;br /&gt;
[[Image:CoDWaW30calCatalina.jpg|thumb|none|400px|A twin Browning M1919 machine gun with an anti-aircraft sight mounted on a PBY Catalina flying boat.]]&lt;br /&gt;
[[Image:CoDWaW30calTank.jpg|thumb|none|400px|A Browning M1919 machine gun in a ball mounting on the front hull of an M4 Sherman tank.]]&lt;br /&gt;
[[Image:CoDWaWM1919A4.jpg|thumb|none|400px|A Browning M1919 machine gun with a bipod used by a marine during the multiplayer mod.]]&lt;br /&gt;
[[Image:M1919_5.png|thumb|none|400px|Browning M1919 machine gun in-game]]&lt;br /&gt;
&lt;br /&gt;
== [[Browning M2]] ==&lt;br /&gt;
&lt;br /&gt;
Seen in the level 'Black Cats;' one is mounted in each of the Catalina's waist blisters.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|[[Browning M2]] .50 BMG]]&lt;br /&gt;
[[Image:CoDWaW50calCatalina.jpg|thumb|none|500px|A Browning M2 machine gun mounted on a PBY Catalina flying boat]]&lt;br /&gt;
&lt;br /&gt;
== M7 Grenade Launcher ==&lt;br /&gt;
The [[M7 rifle grenade]] is an muzzle device that attaches to the M1 Garand, and is used a few times in the Pacific campaign; the first time is when the American force is attacking Japanese Type 96 25mm triple installations at the airfield. There is a slight error in how they are presented; mounting one would normally require the rifle to first be emptied, then individual blank cartridges loaded for each shot fired; in game, they're just attached and fired.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 garand M7.jpg|thumb|none|400px|M7 grenade launcher]]&lt;br /&gt;
[[Image:CoDWaWM7grenadelauncher.jpg|thumb|none|400px|Two M1 Garand rifles with M7 Grenade Launchers mounted.]]&lt;br /&gt;
&lt;br /&gt;
=Imperial Japanese Army=&lt;br /&gt;
&lt;br /&gt;
== [[Arisaka Rifle#Arisaka Type 99|Type 99 rifle]]==&lt;br /&gt;
Main rifle for the Japanese.  Also used by Banzai attackers as the Arisaka Bayonet.  A scoped version is featured in Semper Fi and Blowtorch and Corkscrew.&lt;br /&gt;
[[Image:Arisaka-Type-99.jpg|thumb|none|400px|Arisaka [[Arisaka Rifle#Ariska Type 99|Type 99 Rifle]] - 7.7mm Arisaka]]&lt;br /&gt;
[[Image:CodWaWType99.png|thumb|none|400px|A Japanese soldier in a bunker, holding a Type 99 Arisaka rifle.]]&lt;br /&gt;
[[Image:Arisika.png|thumb|none|400px|Type 99 Rifle in-game]]&lt;br /&gt;
[[Image:A banzai attacker with an Arisaka bayonet in-game.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
== Type 100 Submachine gun==&lt;br /&gt;
Main SMG for the Japanese.&lt;br /&gt;
[[Image:Submachine gun Type 100.jpg|thumb|none|400px|Arisaka [[Type 100 submachine gun]] in 8mm]]&lt;br /&gt;
[[Image:CODWaWType1001.jpg|thumb|none|400px|An imperial Japanese soldier with his Type 100 submachine gun.]]&lt;br /&gt;
[[Image:CoDWaWT100SMG.jpg|thumb|none|400px|An imperial Japanese soldier with a Type 100 submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
== [[Type 99 Light Machine Gun]] ==&lt;br /&gt;
Main LMG (Light-Machine-Gun) for the Japanese.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type99LMG.jpg|thumb|none|400px|Nambu [[Type 99 light machine gun]] in 7.7mm Arisaka]]&lt;br /&gt;
[[Image:CoDWWType99LMG.png|thumb|none|400px|A Japanese soldier holding his Type 99 LMG.]]&lt;br /&gt;
[[Image:Type99_5.png|thumb|none|400px|Type 99 in-game]]&lt;br /&gt;
&lt;br /&gt;
The hole in the magazine release is so the soldier can see the ammo counter on the back of the magazine.  Apparentlly this was to allow the gunner to know how many bullets he had left, not that anyone used it in combat.-Autogunner&lt;br /&gt;
&lt;br /&gt;
== [[Nambu Type 14 Pistol]] ==&lt;br /&gt;
First seen given to you by Sullivan, whether or not you replace it with a new weapon, it appears in your possession again after you are sliced by a Japanese soldier, as you are being dragged by Sullivan to the escape boat, but you do not get much of a chance to use it.&lt;br /&gt;
&lt;br /&gt;
[[Image:NambuType14Pistol.jpg|thumb|none|400px|[[Nambu Type 14 pistol]] chambered for 8mm Nambu pistol ammunition]]&lt;br /&gt;
[[Image:CoDWWNambuType14.jpg|thumb|none|400px|A Japanese officer firing his Nambu Type 14 pistol.]]&lt;br /&gt;
[[Image:Nambu_5.png|thumb|none|400px|Nambu in-game]]&lt;br /&gt;
&lt;br /&gt;
== [[Type 97 hand grenade]] ==&lt;br /&gt;
Hand grenade for the Japanese.&lt;br /&gt;
[[Image:Japanese-type97-grenade.jpg|thumb|none|200px|[[Type 97 hand grenade]]]]&lt;br /&gt;
[[Image:CoDWaWtype97frag.jpg|thumb|none|400px|The player about to throw a Type 97 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== Type 92 Heavy machine gun ==&lt;br /&gt;
Main Heavy Machine Gun for the Japanese. &lt;br /&gt;
&lt;br /&gt;
[[Image:Japanese Type 92 Heavy Machine Gun.jpg|thumb|none|400px|Nambu [[Type 92 Heavy machine gun]] in Type 92 semi-rimmed 7.7 mm]]&lt;br /&gt;
[[Image:CoDWaWType92HMG1.JPG|thumb|none|400px|An imperial Japanese soldier firing a Type 92 HMG from a pillbox.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Red Army=&lt;br /&gt;
&lt;br /&gt;
== [[Mosin Nagant Rifle|Mosin Nagant]] ==&lt;br /&gt;
The Mosin-Nagant is the first rifle given to you by Reznov, due to his lack of trigger finger [but for some reason firing a PPSh is fine], it is fitted with a scope. Right away you are not given ammo. In later levels they are in the hands of Russian Soldiers. For an unknown reason, they are more rare than PPSh SMGs.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|[[Mosin Nagant]] 91/30 in 7.62x54R ]]&lt;br /&gt;
[[Image:CoDWWNagant.PNG|thumb|none|400px|A Soviet soldier executing a German POW with his Mosin Nagant rifle. His two comrades also have Mosin-Nagant rifles.]]&lt;br /&gt;
[[Image:Mosin_5.png|thumb|none|400px|Mosin-Nagant in-game. Notice it's sniper rifle style bolt handle, designed to accommodate a scope and not used on the standard infantry models.]]&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|400px|Mosin-Nagant 91/30 Sniper Variant with Russian PU Sniper Scope and down-turned bolt handle]]&lt;br /&gt;
[[Image:Call-of-duty-world-at-war-20080715043818781.jpg|thumb|none|400px|Sergeant Reznov holding a Mosin-Nagant Sniper Variant.]]&lt;br /&gt;
&lt;br /&gt;
== [[Tokarev SVT-40 Rifle]]==&lt;br /&gt;
Secondary Rifle for the Russians.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVT-40.jpg|thumb|none|400px|[[Tokarev SVT-40 Rifle]] in 7.62x54R ]]&lt;br /&gt;
[[Image:CoDWaWSVT40.jpg|thumb|none|400px|A US marine firing a Soviet SVT-40 in the multiplayer mode.]]&lt;br /&gt;
[[Image:Svt40_5.png|thumb|none|400px|SVT-40 in-game]]&lt;br /&gt;
&lt;br /&gt;
== [[PPSh-41]] ==&lt;br /&gt;
The PPSh is first seen in the hands of Reznov, after he gives you the Mosin-Nagant. It is also the standard Soviet SMG.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|400px|[[PPSh-41 / PPSh-43 Submachine Gun|PPSh-41]] in 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:CODWaWPPSh41(2).JPG|thumb|none|400px|Sergeant Reznov holding a PPSh-41 Submachine Gun.]]&lt;br /&gt;
&lt;br /&gt;
== Degtyaryev Light Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|400px|[[Degtyaryev DP Series Machine Gun]] (DP) Light Machine Gun in 7.62x54mmR]]&lt;br /&gt;
[[Image:CoDWWDPMG01.jpg|thumb|none|450px|A Soviet DP machine gun in the hands of a Japanese soldier during the multiplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
== [[12 Gauge Double Barreled Shotgun|Double-barreled shotgun]] ==&lt;br /&gt;
&lt;br /&gt;
It first makes its first appearance in the Asylum, found in the kitchen, sawed off and with a grip. Later in the subway, it is seen normally, and are lying around in all of the offices.&lt;br /&gt;
[[Image:CharlesParker1878Shotgun.jpg‎|thumb|none|500px|Charles Parker 1878 Side by Side Shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|500px|Sawn-off double barreled shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:CodwawDouble-barreled shotgun.JPG|thumb|none|400px|The player (as a Red Army soldier) using a unknown double-barreled shotgun.]]&lt;br /&gt;
[[Image:CoDWaWDBShotgun2.jpg|thumb|none|400px|A soviet soldier firing his double-barreled shotgun. Note that in third-person view shells eject when fired.]]&lt;br /&gt;
[[Image:Double_Barrel_Action.jpg|thumb|none|400px|Double-Barrel in-game]]&lt;br /&gt;
&lt;br /&gt;
== PTRS-41 ==&lt;br /&gt;
The large anti-tank rifle is always seen with a scope [essentially WaW's Barrett], but is first seen in single player during  'Vendetta'. Much later in 'Downfall,' one can be found on the second or third level.&lt;br /&gt;
&lt;br /&gt;
[[Image:PTRS 41.jpg|thumb|none|300px|[[PTRS-41]] anti-tank rifle in 14.5x144mm.]]&lt;br /&gt;
[[Image:CoDWWPTRS3.JPG|thumb|none|400px|A soviet sniper using the PTRS-41 anti-tank rifle in the official multiplayer trailer. Note that it is ''ridiculous'' depicting this weapon being fired from the shoulder by a single man; the PTRS-41 is six feet long and weighs 45 pounds. A single soldier would only be expected to be able to ''carry'' the fully assembled rifle for short distances, never mind firing it while standing up.]]&lt;br /&gt;
[[Image:Ptrs_5.png|thumb|none|400px|PTRS-41 in-game]]&lt;br /&gt;
&lt;br /&gt;
== [[Tokarev TT-33]] ==&lt;br /&gt;
&lt;br /&gt;
Used to execute German prisoners, as well as your standard sidearm until you replace it.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|300px|[[Tokarev TT-33]] - 7.62x25mm]]&lt;br /&gt;
[[Image:CoDWaWTokarev.jpg|thumb|none|400px|A Soviet soldier about to execute a German POW with his Tokarev TT-33 pistol.]]&lt;br /&gt;
[[Image:Tt33_5.png|thumb|none|400px|TT-33 in-game]]&lt;br /&gt;
&lt;br /&gt;
== RGD-33 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Rgd-33russianfrag mp.jpg|thumb|none|200px|[[RGD-33]]]]&lt;br /&gt;
[[Image:CoDWWRGD33.jpg|thumb|none|400px|The player as a Soviet soldier about to throw a RGD-33 fragmentation grenade.]]&lt;br /&gt;
&lt;br /&gt;
== Molotov Cocktail ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Codwawmolotov.JPG|thumb|none|400px|The player playing as a Soviet soldier is lighting his Molotov cocktail.]]&lt;br /&gt;
[[Image:CoDWaWMolotov2.jpg|thumb|none|400px|The Molotov cocktail being thrown.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Wehrmacht=&lt;br /&gt;
&lt;br /&gt;
== [[Karabiner 98k]] ==&lt;br /&gt;
Main rifle for the German Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|400px|[[Karabiner 98k]] - German manufacture 1937 date - 7.92x57mm]]&lt;br /&gt;
[[Image:CoDWaWKar98k2.jpg|thumb|none|400px|A German soldier losing his Kar98k rifle while shot.]]&lt;br /&gt;
[[Image:CoDWaWKar98k3.jpg|thumb|none|400px|A German soldier about to fire his Kar98k rifle.]]&lt;br /&gt;
&lt;br /&gt;
== [[Gewehr 43]] ==&lt;br /&gt;
Secondary rifle for the Germans.&lt;br /&gt;
&lt;br /&gt;
[[Image:K43 nc.jpg|thumb|none|400px|[[Gewehr 43]] 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:CoDWaWGewehr43.jpg|thumb|none|400px|The player as a marine is using a German Gewehr 43 against Japanese soldiers in the multiplayer mode.]]&lt;br /&gt;
[[Image:G43_5.png|thumb|none|400px|Gewehr 43 in-game]]&lt;br /&gt;
&lt;br /&gt;
== [[MP40]] ==&lt;br /&gt;
Main SMG for the Germans.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|400px|[[MP40]] in 9mm Parabellum]]&lt;br /&gt;
[[Image:CoDWaWMP403.jpg|thumb|none|400px|A Wehrmacht soldier firing his MP40.]]&lt;br /&gt;
[[Image:944199 20080819 screen003.jpg|thumb|none|400px|German POW's MP40 fallen on the floor near a Soviet soldier's foot.]]&lt;br /&gt;
[[Image:Codwaw_mp40.JPG|thumb|none|400px|MP40 in-game]]&lt;br /&gt;
&lt;br /&gt;
== [[Sturmgewehr 44|STG-44]] ==&lt;br /&gt;
Main support for the Germans.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|400px|[[Sturmgewehr 44]] 7.92x33mm]]&lt;br /&gt;
[[Image:CoDWWSTG44.jpg|thumb|none|400px|The STG-44 unlockable at level 37.]]&lt;br /&gt;
[[Image:Mp44_5.png|thumb|none|400px|MP-44 in-game]]&lt;br /&gt;
&lt;br /&gt;
== [[FG 42]] ==&lt;br /&gt;
Main LMG for the German Army. It is the only LMG that can be equipped with a telescopic sight.&lt;br /&gt;
[[Image:FG421stPattern.jpg|thumb|none|400px|[[FG 42|FG42]] in 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Firearm FG42.jpg|thumb|none|400px|FG 42 1st pattern with Zeiss ZF4 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Call-of-duty-world-at-war-20081007050209634.jpg|thumb|none|400px|The player using a FG42 in the '''War''' multiplayer mode as a German soldier.]]&lt;br /&gt;
[[Image:Fg42_5.png|thumb|none|400px|FG-42 in-game]]&lt;br /&gt;
&lt;br /&gt;
== [[Walther P38]] ==&lt;br /&gt;
Used by a German Soldier to shoot Private Petrenko just as he is attempting to plant the flag.&lt;br /&gt;
&lt;br /&gt;
[[Image:P38.jpg|thumb|none|300px|[[Walther P38]] 9mm]]&lt;br /&gt;
[[Image:CoDWWP38(2).jpg|thumb|none|400px|The player as a Japanese soldier, has just shot all the bullets of his Walther P38 pistol on killing his enemy during the multiplayer mode.]]&lt;br /&gt;
[[Image:Walther_P-38.png|thumb|none|400px|P38 in-game]]&lt;br /&gt;
&lt;br /&gt;
== [[Model 24 Stielhandgranate]] ==&lt;br /&gt;
Wehrmacht hand grenade.&lt;br /&gt;
&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|400px|[[Model 24 Stielhandgranate]] &amp;quot;Potato Masher&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:6e8278cc5a02a4ff05d3c306dcf6a52620080623143208.jpg|thumb|none|400px|German soldier with a Model 24 Stielhandgranate.]]&lt;br /&gt;
&lt;br /&gt;
== [[Panzerschreck]] ==&lt;br /&gt;
Main rocket launcher for the German Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tank h5.jpg|thumb|none|400px|[[Panzerschreck]] 88mm with rocket]]&lt;br /&gt;
[[Image:CoDWaWPanzerschrek2.jpg|thumb|none|400px|A soviet soldier aiming a Panzerschreck.]]&lt;br /&gt;
[[Image:6e8278cc5a02a4ff05d3c306dcf6a52620080623143208 (2).jpg|thumb|none|400px|German soldier carrying a Panzerschreck.]]&lt;br /&gt;
&lt;br /&gt;
== [[MG42]] ==&lt;br /&gt;
Main turret weapon in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|400px|[[MG42]] in 7.92 x 57mm Mauser (8mm Mauser)]]&lt;br /&gt;
[[Image:CoDWWMG42.jpg|thumb|none|400px|A MG42 set on a sandbag.]]&lt;br /&gt;
[[Image:CoDWWMG422.jpg|thumb|none|400px|The player as a Wehrmacht soldier is using a MG42 turret of a Panzer (tank).]]&lt;br /&gt;
&lt;br /&gt;
== Panzerfaust ==&lt;br /&gt;
In Call of Duty: World at War, the Panzerfaust is seen in the archive videos before the level Downfall, but it isn't available to the player.&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
&lt;br /&gt;
== [[Browning Hi-Power]] ==&lt;br /&gt;
The Browning Hi-Power, like the Glock 17 in Call Of Duty 4, is not used in game, but is used in the &amp;quot;Overkill&amp;quot; perk symbol.&lt;br /&gt;
&lt;br /&gt;
== [[Sticky Bomb]] ==&lt;br /&gt;
Though there are not any British troops in the Xbox 360, PS3, Wii and PC versions, the British sticky bomb is able in the game.&lt;br /&gt;
[[Image:Sticky72ii.jpg|thumb|none|300px|The [[Sticky Bomb]] (officially the '''''No 74 ST Grenade''''')]]&lt;br /&gt;
[[Image:CoDWWStickyBomb.jpg|thumb|none|400px|The sticky bomb available in the grenade section of the multiplayer mode's class creation.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown Ray gun ==&lt;br /&gt;
This gun can be obtained in the 'Little Resistance' level, if you jump in all the holes in  the ground after you call in an airstrike, it is also in the Nazi Zombies game in you get it from the random weapons box.&lt;br /&gt;
[[Image:Raygun2.jpg|thumb|none|400px|Ray gun in-game]]&lt;br /&gt;
[[Image:Raygun2-CoDWaW.jpg|thumb|none|400px|A Marine with the Ray Gun in Nazi Zombies.]]&lt;br /&gt;
&lt;br /&gt;
== Holy Pistol ==&lt;br /&gt;
It's basically an M1911A1 that fires grenade rounds. It can be used in Nazi Zombies MAp &amp;quot;Nacht Der Unoten&amp;quot; on the PC, by using the &amp;quot;Give All&amp;quot; PC Command.&lt;br /&gt;
[[Image:Shot0000_(2).jpg|thumb|none|400px|Holy Pistol in-game]]&lt;br /&gt;
&lt;br /&gt;
== Wunderwaffe DG-2 ==&lt;br /&gt;
It's a powerful gun found in the new Zombie map 'Shi-no-numa.' Based on a Browning Automatic Rifle, with lots of bits stuck on it.&lt;br /&gt;
[[Image:Picture_2.png|thumb|none|400px|DG-2 in-game]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>Drjuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Bowie.jpg&amp;diff=370804</id>
		<title>File:Bowie.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Bowie.jpg&amp;diff=370804"/>
		<updated>2010-12-26T01:20:18Z</updated>

		<summary type="html">&lt;p&gt;Drjuki: &lt;/p&gt;
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		<author><name>Drjuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BowieKnifePolkCompetition2-1024.jpg&amp;diff=370803</id>
		<title>File:BowieKnifePolkCompetition2-1024.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BowieKnifePolkCompetition2-1024.jpg&amp;diff=370803"/>
		<updated>2010-12-26T01:19:56Z</updated>

		<summary type="html">&lt;p&gt;Drjuki: &lt;/p&gt;
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		<author><name>Drjuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:624px-Bayonet.jpg&amp;diff=370802</id>
		<title>File:624px-Bayonet.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:624px-Bayonet.jpg&amp;diff=370802"/>
		<updated>2010-12-26T01:19:30Z</updated>

		<summary type="html">&lt;p&gt;Drjuki: &lt;/p&gt;
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		<author><name>Drjuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:1_unfortunate_soldier.jpg&amp;diff=370801</id>
		<title>File:1 unfortunate soldier.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:1_unfortunate_soldier.jpg&amp;diff=370801"/>
		<updated>2010-12-26T01:18:59Z</updated>

		<summary type="html">&lt;p&gt;Drjuki: &lt;/p&gt;
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		<author><name>Drjuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Bayonet_Japanese.png&amp;diff=370800</id>
		<title>File:Bayonet Japanese.png</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Bayonet_Japanese.png&amp;diff=370800"/>
		<updated>2010-12-26T01:18:45Z</updated>

		<summary type="html">&lt;p&gt;Drjuki: &lt;/p&gt;
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		<author><name>Drjuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Bayonet_Russian.png&amp;diff=370799</id>
		<title>File:Bayonet Russian.png</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Bayonet_Russian.png&amp;diff=370799"/>
		<updated>2010-12-26T01:18:25Z</updated>

		<summary type="html">&lt;p&gt;Drjuki: &lt;/p&gt;
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		<author><name>Drjuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_World_at_War&amp;diff=370798</id>
		<title>Talk:Call of Duty: World at War</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_World_at_War&amp;diff=370798"/>
		<updated>2010-12-26T01:18:08Z</updated>

		<summary type="html">&lt;p&gt;Drjuki: /* Bayonet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Knives =&lt;br /&gt;
&lt;br /&gt;
== KA-BAR Knife ==&lt;br /&gt;
&lt;br /&gt;
The knife in Call of Duty: World at War is rather inconsistent in its ability to connect and kill enemies. It also makes a very loud and distinguishable swinging noise, often causing the user to be exposed, as it is highly unreliable. This knife is only consistent at a one to two foot range, where it usually guarantees a kill. &lt;br /&gt;
&lt;br /&gt;
[[Image:A17%20KB1217.jpg|thumb|none|500px|KA-BAR Knife in real life.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CoDWAWknife.png|thumb|none|400px|KA-BAR Knife in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Bayonet ==&lt;br /&gt;
&lt;br /&gt;
The Bayonet is an alternative to the knife, and can be attached on all bolt-action rifles - the Kar98k, Springfield, Mosin Nagant and Arisaka - the M1897 Trenchgun, the M1 Garand, the M1A1 Carbine and the Type 99. The Bayonet increases the lunge distance and thereby increases the odds of a successful attack. &lt;br /&gt;
&lt;br /&gt;
[[Image:dwu22-M1-bayonet-s.jpg|thumb|none|500px|The M1 Bayonet, used by the USMC in-game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:9130bay.jpg|thumb|none|500px|The Mosin Nagant Bayonet, used by the Red Army in-game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Japan_bayonet_Type_30.jpg|thumb|none|500px|The Type 30, used by the Japanese Imperial Army in-game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:1916b4.jpg|thumb|none|500px|The S84/98 III Bayonet, used by the Nazi's in-game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Bayonet_US.png|thumb|none|400px|The M1 Bayonet in-game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Bayonet_Russian.png|thumb|none|400px|The Mosin Nagant Bayonet in-game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Bayonet_Japanese.png|thumb|none|400px|The Type 30 Bayonet in-game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:1_unfortunate_soldier.jpg|thumb|none|400px|A US Marine stabs a Japanese soldier with an Arisaka rifle's bayonet.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:624px-Bayonet.jpg|thumb|none|400px|A scoped Mosin Nagant with a bayonet, available through the use of mods.]]&lt;br /&gt;
&lt;br /&gt;
== Bowie Knife ==&lt;br /&gt;
&lt;br /&gt;
In the Nazi Zombies map Der Riese the players can replace their usual knife with the Bowie knife for 3000 points that multiplies damage many-fold, allowing one-hit kills up to round 15 and double or triple strikes for as long as any game could hope to last. The Bowie knife upgrade remains after death and respawn, adding value.&lt;br /&gt;
&lt;br /&gt;
[[Image:BowieKnifePolkCompetition2-1024.jpg|thumb|none|500px|The Bowie Knife in Real Life.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Bowie.jpg|thumb|none|400px|The Bowi Knife in-game.]]&lt;br /&gt;
&lt;br /&gt;
= Discussion =&lt;br /&gt;
&lt;br /&gt;
The picture for the M7 Grenade Launcher seems to be incorrect. It's showing the M9A1 bazooka&lt;br /&gt;
&lt;br /&gt;
I think a double barrel shotgun varient can be used in the nazi zombies bonus level, but I can be mistaken&lt;br /&gt;
: You can get the double barrel shotgun in the Nazi Zombie game, but you can only get the sawed off double barrel from the magic box as I call it, among other guns. [[User:Excalibur01|Excalibur01]] 06:14, 16 January 2009 (UTC)&lt;br /&gt;
::No, you get the full length one. If you can fend them off with the .45 and the knife long enough to open the door and grab the boomstick, zombie mode gets a lot easier. I think the zombie mode could have had more potential, maybe more levels and some open spaces. - [[User:Gunmaster45|Gunmaster45]] &lt;br /&gt;
&lt;br /&gt;
==PV-1?==&lt;br /&gt;
&lt;br /&gt;
Are  you guys sure the MGs on the russian tanks aren't PV-1s? the game has realistic weapons for each side of the war, it would make sense that the MG would be the PV-1 Goryunov. and seeing as how its sights, barrel and overall look are similar to the PV-1, it could be a mis-ID. ive taken a close look at it and i think it is the PV-1 Shown here &lt;br /&gt;
http://en.wikipedia.org/wiki/File:Bepo_022.jpg&lt;br /&gt;
-[[User:SargeOverkill]]&lt;br /&gt;
&lt;br /&gt;
== Guns that aren't here but should have been ==&lt;br /&gt;
&lt;br /&gt;
I wonder why the M3 (Grease gun) wasn't in this game. Or why the Tommy are using the 20 round mags and not the 30 round mags? What about the PPS-43? We also don't see the paratrooper verison of the M1 Carbine with the folding stock and pistol grip. I can understand in single player Marines in the Pacific might not be armed with the paratrooper verison of the carbine, but the Russian single player shoulda gotten the PPS-43, or even in multi player, it would have just been an extra gun to use. [[User:Excalibur01|Excalibur01]] 06:14, 16 January 2009 (UTC)&lt;br /&gt;
:What do you expect, Activision doesn't know shit about guns. Did you notice how a lot of the gun reloading animations were stolen straight from COD2? And for some reason, they did choose to issue 20 round mags with the Thompsons far more often then the 30s. During the Normandy invasion, 30s made their shine. Keep in mind, the gun in the game is the M1928A1 Thompson. Those were issed 20 round sticks. Then again, it would have been cool if you could use a Thompson with a drum. Personally, I was disapointed by this game. Two campaigns? No U.K.? I was expecting Pacific, Europe, Russia and UK. I guess they were so excited that they got Keifer Sutherland, they didn't think they needed another campaign. I think this game was way too short. I beat it in a day. At least it was better than COD3. Activision is getting a ''little'' better. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
activison didn't make this game treyarch did&lt;br /&gt;
&lt;br /&gt;
The Thompson SMG can be upgraded to a drum mag in multiplayer so that isn't as bad and also the PS2 version has a UK campaign where you are a UK soldier trying to cross the Rhine River and get into the heart of Germany.[[User:TheDon152|TheDon152]] 21:45, 18 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::To be fair, COD4 Modern Warfare was a great breath of fresh air to the franchise and rather accurate when it came to weapons.  But it was also handled by a different, much more capable developer (Infinity Ward, instead of COD3 and WaW's Treyarch).  Frankly, if they haven't fired off every single round possible when it comes to WW2, then they're down to their last few bullets, so to speak.  The COD franchise needs to replant itself back in modern times (or at the very least, sometime other than 1941-1945) and possibly, focus on maybe law enforcement areas and not just military aspects.  Just my opinion.  --[[User:Clutch|Clutch]] 07:38, 21 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I say Vietnam, or Korea next, maybe even the First and second Gulf War. [[User:Excalibur01|Excalibur01]] 09:41, 21 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Korea, yes.  Vietnam will be touchy at best and possibly disastrous at worst to handle.  The First Gulf War, I can see.  The second...well, I think that COD4 touched on that basis already with the Marine levels... ----[[User:Clutch|Clutch]] 00:45, 22 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::What's so touchy about Vietnam that hasn't already been said about, parodied about, satired, joked, or debated? It's been almost 40 years, that's long enough for most things to be put to rest. [[User:Excalibur01|Excalibur01]] 02:58, 22 January 2009 (UTC)&lt;br /&gt;
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:::Well, the COD series has never been about parodies...and IIRC, the last serious depiction of Vietnam to show true-blue heroism was Forrest Gump and some episodes of the History Channel's Dogfights (a show about aerial dogfights - not another COD specialty).  Point is, unless Activision and whomever develops it strays away from focusing on the general Army and focuses on specialized units - and if they do that, a long conversation and a military advisor credit had better be heading Dick Marcinko's way - any attempt may bring a lot of controversy with it. ----[[User:Clutch|Clutch]] 04:00, 22 January 2009 (UTC)&lt;br /&gt;
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I can't disagree with these arguments. While not a bad game by any means, about the only pros about W.A.W. were that you could take control of a tank or two, because it added a new game play dynamic by forcing players to use explosives for more then just pissing people off while they giggle like little boys in the first grade who have just heard the word p3n15 and think its just fr1661n6 hilarious (anyone can make a kill with a gigantic grenade that can fly you pint of annoyance!), the voice acting was well done (I'm sorry, but Keifer Sutherland as a marine that shoots copious numbers of people, well, he's played both parts of that combination very well, i.e. A Few Good Men and 24 and does a fine job of combining the two), the Nazi zombie level, the Co-op action, and the extra upgrade slots that you unlock when you use Prestige mode. personally, I'm pretty sure the L-E angle is well covered by Rainbow Six and SWAT, if you have a good enough PC. one idea that i haven't seen would be to have combined arms campaigns, probably Infantry, Vehicular, Aviation, and maybe Naval or Artillery to round out the spectrum. kinda like battlefield, but you would have to remain in that area until the campaign was over, instead of respawning as a different class, and of course you would have to customize your character for each mission, e.g. upgrades, weapons, perks, etc., and that would be single player. You could then take (one of) your Player Character(s) over to multiplayer. If Electronic Arts can do it several times over without making the series as bland as their sports games like madden, then Infinity Ward and Activision could probably do it, but make it better. &lt;br /&gt;
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Another idea, which is a bit more in line with the topic of this discussion (sorry about that, I'm very tangent-prone), would be several small campaigns over the past century leading up to some fictional conflict in the year 2015, keeping the same character, with all of the progression of equipment, uniforms, weaponry, etc. with upgrades, and you can keep your say, FG-42 and bring it into Korea or The Middle East, either unmodified or with some modernizations, ex reflex sight. i have no idea how you could rationalize that, (I'm thinking Captain Price, before we were told that they were two different characters :) or maybe Wolverine, even though he's making his own movie/game at the moment), and i have no idea why you would bring a 60-ish year old battle rifle when there are better weapons, but you would probably have your reasons.&lt;br /&gt;
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:Some of these ideas sound good.  Others, like the last paragraph...well, I just have to ask...How the hell did Wolverine get into this conversation? :) ----[[User:Clutch|Clutch]] 00:45, 22 January 2009 (UTC)&lt;br /&gt;
Okay, i forgot to mention the Wolverine part. Sorry about that. Just look at the page for the new X-Men movie and you'll understand. Is it X-men Origins, or Legends? i forget&lt;br /&gt;
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Does anyone else see the side by side shotgun ejecting a shell casing there while firing?[[Special:Contributions/67.149.192.84|67.149.192.84]] 07:12, 1 July 2009 (UTC)&lt;br /&gt;
i thought i saw something like that in one of the pics&lt;br /&gt;
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Would this page like some shots of every weapon? I could probably do some shots of them, as some are missing.&lt;br /&gt;
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== Ammo belt on M1919 ==&lt;br /&gt;
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Correct me if I am wrong. Far as I know, US only use metal disintegrating ammo belts on aircraft in WW2 and ground troops only issued with fabric belt. Did the guys nick those off from the flyboys?&lt;br /&gt;
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==Mosin-Nagant 91/30==&lt;br /&gt;
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At a glance the ingame rifle's world model seems to be closer in length to an M38 than a 91/30, including the sniper version... can someone who isn't half asleep confirm this?&lt;br /&gt;
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If I recall correctly, I can confirm this. Another strange things about the Nagants: The standard models have bent bolt handles as they were used for the sniper versions, but only in the first person perspective. When you see rifles laying on the ground the bolt handle is straight as it should be. The weirdest thing: Also the sniper versions have straight bolt handles which would make them useless because the scope would block the bolt, but only when the rifle is not seen from the first person perspective. Conclusion: Treyarch made two bolt handle versions for the Nagant, but they mixed them up in a weird way. Sry for my bad and confusing English. ;)&lt;br /&gt;
Greetings from Franconia. Paul_Baeumer 26.04.2010&lt;br /&gt;
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==Reload on the PTRS-41==&lt;br /&gt;
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Can anyone confirm, the last time I played this I was sure the completely botched the reload animation. I know the real thing takes 5 round en bloc clips, and they go that right IIRC, but they loaded it by opening the magazine release and shoving the up into it rather than opening the bolt and seating them down as I believe you're supposed to load the gun.&lt;br /&gt;
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Although it looks strange it seems to be right. The PTRS was loaded that way. Source: &amp;quot;II. Weltkrieg - Handfeuerwaffen&amp;quot; (German title) by John Weeks, Orbis Publishing Limited, London 1979.  30.04.2010; Paul_Baeumer&lt;/div&gt;</summary>
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		<updated>2010-12-26T01:17:48Z</updated>

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