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		<id>https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1396884</id>
		<title>Escape from Tarkov</title>
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		<updated>2021-02-05T20:52:23Z</updated>

		<summary type="html">&lt;p&gt;Draco122: /* ORSIS T-5000 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Escape from Tarkov&lt;br /&gt;
|picture = Escape from Tarkov logo 1.jpg&lt;br /&gt;
|caption =  Logo&lt;br /&gt;
|series= Russia 2028&lt;br /&gt;
|date= First alpha test - 1Q 2016 &lt;br /&gt;
|developer= BattleState Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= BattleState Games&lt;br /&gt;
|genre=Online first-person shooter / MMOFPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Escape from Tarkov''''' is a first-person shooter video game by BattleState Games. The game is currently in Closed Beta testing (since 2016).&lt;br /&gt;
&lt;br /&gt;
The game is set in the fictional city of Tarkov of the Norvinsk region in Russia in the ''Russia 2028'' universe (same as ''[[Contract Wars]]''). Set in 2016, ''Escape from Tarkov'' follows two rival private military companies - the western-aligned United Security (USEC) and Russian-backed Battle Encounter Assault Regiment (BEAR) in their battle for control over the city of Tarkov following a major destabilizing event that had the entire region placed under military lockdown by both UN and Russian military, with the ultimate goal for each player being to successfully escape the city, following the eponymous title.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Escape from Tarkov'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
In ''Escape from Tarkov'', players take control of operators from one of the two aforementioned PMC factions, choosing one to join when first starting the game - the faction joined influences initial skills and equipment. The primary FPS elements occur in the game's matches, where are a large number of players descend upon any of the game's maps of their choosing to loot weapons, gear, and goods from the map spawns as well as other players they kill - in order to leave the map, one must reach a designated &amp;quot;extract point&amp;quot; in order to keep what they have acquired. If the player dies during the match, anything they have picked up as well as all gear they bring into the match is automatically lost, with some little exceptions. &lt;br /&gt;
&lt;br /&gt;
A third non-aligned faction of desperate survivors called &amp;quot;Scavs&amp;quot; (short for &amp;quot;Scavengers&amp;quot;) also appear as hostile AI that roam around the game's maps. Players also have the ability to join the match as a Scav, chosen before it begins, though it is only temporary. Player-controlled Scavs have randomized (generally low-end) weapons, gear, and stats on spawning in, and start out automatically friendly with AI Scavs (though the AI will turn hostile to any player Scav if they are witnessed attacking or killing other Scavs.) Upon a successful extract, player Scavs have any earned loot automatically transferred to their player character's inventory, making Scavs a relatively risk-free means of acquiring new gear. &lt;br /&gt;
&lt;br /&gt;
Gunplay in EFT is very realistic, with simulation for bullet ballistics and weapon degrading and realistic body part-based damage model. There are also a host of fully animated actions the player can perform with their weapons, many of which are uncommonly found in video games, such as chamberloading and unloading, ejecting individual rounds, performing speed/tactical reloads, and inspecting the chamber. Stocks can be folded to preserve space in the player's inventory or reduce the weapon's size for better close quarter maneurability, and ammo needs to be loaded individually to magazines, which then needs to be placed into the player's rig inventory spots to be used in reloading, which are tracked individually. The attachment system is similarly expansive, encompassing many real world accessories and allowing modification of every major part of the gun, including essential parts such as the receiver.&lt;br /&gt;
&lt;br /&gt;
One consistent goof in the game is that AK-type weapons with side scope mounts can still fold their stocks when they have scope mounts equipped, even though the scope mounts would block the left-folding stocks in reality (and vice versa; a folded stock would realistically block the left sided scope mount but the scope mount remains usable in-game).&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Introduced in February 2018, the [[Glock 17]] can be purchased from trader Sergey &amp;quot;Mechanic&amp;quot; Samoylov, who was added alongside the Glock. A variety of aftermarket slides and barrels are also available for the pistol, ranging from Salient Arms International barrels to compensated Zev Technologies slides. Regular 17-round, 21-round Magpul GL9 magazines, extended 33-rounds stick magazines, and a 50-rounds drum magazine can be used with the Glock 17.&lt;br /&gt;
[[File:Glock173rdGen.jpg|350px|thumb|none|Glock 17 Gen 3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT G17 lobby.jpg|600px|thumb|none|Left side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17 lobby2.jpg|600px|thumb|none|Right side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17dis.jpg|600px|thumb|none|Disassembled model of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] is added in Patch 0.9.0.1580. It does not share with barrels and slides with the Glock 17, but can accept its magazines and iron sights. &lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT G18 lobby.jpg|600px|thumb|none|Left side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby2.jpg|600px|thumb|none|Right side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby3.jpg|600px|thumb|none|Another view of the Glock 18. Note the holes in the barrel and slide.]]&lt;br /&gt;
[[File:Eft g18 magcheck.jpg|thumb|none|600px|Checking the 33 round magazine. Good view on fire selector and the compensator cut in the slide]]&lt;br /&gt;
[[File:Eft g18 modded reloading.jpg|thumb|none|600px|Loading the 50 round drum in the modified Glock 18C, fitted with a scope mount, a reflex sight, and a Dead Ringer rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PB==&lt;br /&gt;
The suppressed [[Makarov PB]] is available in the game. It spawns rarely on Scavs and can be bought by trader Prapor. Unlike the Makarov PM, you can detach the pistol grip, but it doesn't make any sense. An 80-round drum magazine can also be attached to the weapon, however it's exceedingly rare. &lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|400px|Makarov PB - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT PB lobby.jpg|600px|thumb|none|Left side of the PB in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PB lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT PB lobby3.jpg|600px|thumb|none|PB without silencer.]]&lt;br /&gt;
[[File:EFT PB (1).jpg|thumb|none|600px|The Makarov PB in-game.]]&lt;br /&gt;
[[File:EFT PB (4).jpg|thumb|none|600px|Aiming the PB.]]&lt;br /&gt;
[[File:EFT PB (5).jpg|thumb|none|600px|Inspection of the Makarov PB...]]&lt;br /&gt;
[[File:EFT PB (6).jpg|thumb|none|600px|...and the other side]]&lt;br /&gt;
[[File:EFT PB (2).jpg|thumb|none|600px|Releasing  the drum magazine.]]&lt;br /&gt;
[[File:EFT PB (3).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] is a cheapest and weakest pistol in game. PMCs will have a few available in their stash and the weapon is a fairly common loot in Military Cargo crates. Scavengers, both Player and AI, may occasionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently, only the grip and magazine can be removed from the weapon, and an 80 round drum magazine is also available, albeit at an extreme rarity. It is also seen on the official art of the Prapor trader.&lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 1.jpg|thumb|none|600px|Left side of the Makarov in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM holding.jpg|thumb|none|600px|The PM in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM aim.jpg|thumb|none|600px|Aiming at the sky.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 1.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 3.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 1.jpg|thumb|none|600px|Inspecting the pistol.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 2.jpg|thumb|none|600px|Ditto; other side.]]&lt;br /&gt;
[[file:EFT PM(t) lobby.jpg|thumb|none|600px|The special version of PM - PM(t).]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] fills the role of a less common mid-tier pistol in the game. PMCs in the Russian BEAR faction will receive the pistol in their stash in the latest patch. Scavs can also spawn with the pistol alongside a few spare magazines, and on occasion a Scav may spawn with a customized Grach equipped with an under-barrel weaponlight. Currently, the weapon cannot be suppressed, but it can accept attachments via its underbarrel rail. &lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[file:EFT PYa lobby.jpg|thumb|none|600px|Left side of the MP-443 in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT PYa lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT MP443(1).jpg|thumb|none|600px|The MP-443 Grach with a torch.]]&lt;br /&gt;
[[File:EFT MP443 (2).jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:EFT MP443 (3).jpg|thumb|none|600px|Removing an empty mag.]]&lt;br /&gt;
[[File:EFT MP443 (4).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:EFT MP443 (5).jpg|thumb|none|600px|The slide, a few frames away from returning to battery.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is primarily issued to the USEC faction, whose PMCs will get some in their stash. The weapon is also a possible spawn weapon for Scavengers, sometimes with its iron sights missing, and rarely with an underbarrel weaponlight equipped. Unlike the MP-443, it can be suppressed, and also use compact reflex sights via either aftermarket slide rails or scope mounts. &lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:P226 with wood grips.jpg|thumb|none|350px|SIG-Sauer P226 with wood grips - 9x19mm Parabellum]]&lt;br /&gt;
[[file:EFT P226 lobby.jpg|thumb|none|600px|Left side of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT P226 lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT P226 lobby3.jpg|600px|thumb|none|Disassembled model of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[File:TarkovgrachMRE.jpg|thumb|none|600px|The P226 with a torch and a (nice) MRE Meal 18.]]&lt;br /&gt;
[[File:EFT P226 (1).jpg|thumb|none|600px|Reloading a tricked-out P226.]]&lt;br /&gt;
[[File:Eft p229 modded menu.jpg|thumb|none|600px|Custom P226R in customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is a dated, but viable pistol available in the game. It is infrequently carried by AI Scavs in-game and is a rare spawn for Player Scavs. Currently the TT-33 is the only weapon to utilise the 7.62x25mm round, of which 7 types are available. Additionally, the TT-33 can be outfitted with a &amp;quot;home-spun&amp;quot; threaded barrel and a home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. Various aftermarket modifications such as muzzle brakes and LAMs were added later.&lt;br /&gt;
&lt;br /&gt;
A gold-plated TT-33 with custom wooden grips is the backup weapon of Scav Boss &amp;quot;''Dealmaker''&amp;quot; (&amp;quot;''Reshala''&amp;quot;, which in Russian slang also means &amp;quot;executor&amp;quot;). Aside from its appearance, it's identical to a regular TT and is considered more like a trophy than a weapon, and even then it's still valued less than Reshala's primary weapon, a modified AK-102.&lt;br /&gt;
&lt;br /&gt;
What appears to be a TT-33 is seen in the Wartech MK3 chest rig (TV-104), and a TT-33 with wooden grips is seen in the Wartech gear rig (TV-109, TV-106).&lt;br /&gt;
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:EFT TT lobby.jpg|600px|thumb|none|Left side of the TT in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT TT lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Tarkov Golden TT menu left.jpg|600px|thumb|none|Left side of Reshala's TT in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov Golden TT menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==Stetchkin APS==&lt;br /&gt;
The [[Stechkin APS]] and its silenced variant [[Stechkin APB]] were introduced in patch 0.8. While the base APS is an unpopular sidearm due of its high recoil and the poor ballistics of the 9x18 round, the silenced APB equipped with wire stock and loaded with special hollow-point SP7 ammunition is often used by experienced players as a budget primary weapon, which is surprisingly effective against unarmored targets. It is also seen on the official art of the Skier trader and Glukhar boss. &lt;br /&gt;
&lt;br /&gt;
The standard APS is also a common sidearm amongst the Scav Raiders, strong AI-only Scavs with better tactics and equipment that patrol some of the maps.&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|350px|Stechkin APS - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT APS lobby.jpg|600px|thumb|none|Left side of the APS in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft aps menu.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT APS lobby3.jpg|thumb|none|600px|Disassembled model of the APS in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft aps magcheck.jpg|thumb|none|600px|Performing a magazine check]]&lt;br /&gt;
&lt;br /&gt;
===Stechkin APB===&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|none|450px|Stetchkin APB - 9x18mm Makarov]]&lt;br /&gt;
[[File:Eft apb menu.jpg|thumb|none|600px|APB fitted with wire stock in customization menu.]]&lt;br /&gt;
[[File:EFT APB lobby2.jpg|thumb|none|600px|APB without silencer in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SR-1MP==&lt;br /&gt;
The [[Serdyukov SPS|SR-1MP]] is Russian special forces pistol &amp;quot;kit&amp;quot; that includes the SR-1 pistol, a sound suppressor, and quad-rail accessory mount. All three components of the SR-1MP are available in the game, and can be combined together to form the whole set. It is currently the only 9x21mm weapon in the game.&lt;br /&gt;
[[File:SR-1M.jpg|thumb|none|350px|SR-1M - 9x21mm Gyurza]]&lt;br /&gt;
[[File:SR1MP.jpg|thumb|none|450px|SR-1MP - 9x21mm Gyurza]]&lt;br /&gt;
[[file:EFT SR1MP lobby1.jpg|thumb|none|600px|Left side of the SR1MP in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT SR1MP lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT SR1MP (1).jpg|thumb|none|600px|An SR-1M with some smoke trailing out of the pipe.]]&lt;br /&gt;
[[File:EFT SR1MP (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT SR1MP (3).jpg|thumb|none|600px|The fully kitted out SR-1MP, or &amp;quot;Shrimp&amp;quot; as it is nicknamed among English-speaking players.]]&lt;br /&gt;
[[File:EFT SR1MP (4).jpg|thumb|none|600px|Inserting a fresh mag, which automatically causes the slide to drop on empty reloads (note the lack of an external slide stop/release).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A3==&lt;br /&gt;
The [[Beretta M9A3]] was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:BerettaM9A3.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT M9A3 promo.jpg|thumb|none|600px|The Beretta M9A3 in-game.]]&lt;br /&gt;
[[File:Eft m9a3 default idle.jpg|thumb|600px|none|M9A3 in hands of a player's character]]&lt;br /&gt;
[[File:Eft m9a3 default reload.jpg|thumb|600px|none|Loading a fresh magazine]] &lt;br /&gt;
[[File:Eft m9a3 default ispect left.jpg|thumb|600px|none|Taking a good look on the left side...]]&lt;br /&gt;
[[File:Eft m9a3 ispect right.jpg|thumb|600px|none|...and the right side of the handgun]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN|FN Five-seveN MK2]] was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:FN Five-seveN Mark 2.jpg|thumb|none|350px|FN Five-seveN Mark 2 - FN 5.7x28mm]]&lt;br /&gt;
[[File:FN Five-seveN Mark 2 FDE.jpg|thumb|none|350px|FN Five-seveN Mark 2 FDE - FN 5.7x28mm]]&lt;br /&gt;
[[File:Eft fiveseven idle.jpg|thumb|none|600px|Holding a default Five-seveN in the hideout.]]&lt;br /&gt;
[[File:Eft fiveseven reloading.jpg|thumb|none|600px|Loading new magazine, full of SS190 rounds.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The original [[Colt M1911A1]] was added in patch 0.12.5.7184, dedicated to the 75th anniversary of the victory in World War II. This is the first weapon using .45 ACP. The 1911 is sold at the 2nd level of loyalty at the Peacemaker. Pistol has a little bug: the rear sight is too high, due to which the bullets fly lower. Currently in the game there are two types of cartridges available: FMJ and RIP. The first is designed for armored targets, the second - better penetrates targets without armor. This is the only pistol on which you can change the trigger, hammer and catch lever. The Colt is also seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[File:EFT Colt M1911 lobby.jpg|600px|thumb|none|Left side of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Colt M1911 lobby2.jpg|600px|thumb|none|Right side of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Colt M1911 dis.jpg|600px|thumb|none|Disassembled model of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1 ==&lt;br /&gt;
The [[Colt XSE|Colt M45A1 ]] was added in 0.12.8.9457 patch. Being a M1911 variant, M45A1 is also compatible with all of the attachments that are compatible with M1911A1, sharing its more advanced customization as the result.&lt;br /&gt;
[[File:M45A1.jpg|thumb|none|300px|Colt M45A1 Close Quarter Battle Pistol (CQBP) - .45 ACP]]&lt;br /&gt;
[[File:Tarkov M45A1 menu left.jpg|600px|thumb|none|Left side of the Colt M45A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov M45A1 menu right.jpg|600px|thumb|none|Right side of the Colt M45A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov M45A1 idle.jpg|600px|thumb|none|M45A1 in player character's hands.]]&lt;br /&gt;
[[File:Tarkov M45A1 ADS.jpg|600px|thumb|none|Aiming down the sights. While it is not noticeable in this particular screenshot, iron sights have fully functional tritium inserts.]]&lt;br /&gt;
[[File:Tarkov M45A1 reload.jpg|600px|thumb|none|Reloading. While it is compatible with M1911A1 magazines, M45A1 comes equipped with its Wilson Combat magazines by default instead.]]&lt;br /&gt;
[[File:Tarkov M45A1 inspection left.jpg|600px|thumb|none|Inspecting the pistol.]]&lt;br /&gt;
[[File:Tarkov M45A1 inspection right.jpg|600px|thumb|none|Ditto; the other side.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5]] is available in the game. The MP5 is not used by normal Scavs, but is often wielded by Raiders, and can acquired by PMCs via the trader &amp;quot;Peacekeeper&amp;quot;. The version featured in-game appears to be either an A4 or an A5 model due to the four position fire selector but is described in-game as being a Navy Model.&lt;br /&gt;
&lt;br /&gt;
Peacekeeper sells two fixed stock variants, the unsuppressed MP5A4 (at loyalty level 1) and the suppressed MP5SD5 (at loyalty level 2, and after the player completes a quest for Peacekeeper). Players can customize the MP5 extensively, such as replacing the fixed stock for a collapsible one, or replace its foreend with a railed one to mount under-barrel attachments. A 50 round drum magazine and 20 round magazine are also available.&lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MP5 lobby.jpg|600px|thumb|none|Left side of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5 lobby2.jpg|600px|thumb|none|Right side of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5dis.jpg|600px|thumb|none|Disassembled model of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5 (1).jpg|thumb|none|600px|The MP5A4 inside of the Factory.]]&lt;br /&gt;
[[File:EFT MP5 (2).jpg|thumb|none|600px|Pinky-promising the charging handle that it'll be locked back.]]&lt;br /&gt;
[[File:EFT MP5 (3).jpg|thumb|none|600px|Inserting a fresh 9mm stick magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD5===&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MP5SD (2).jpg|thumb|none|600px|Loading an X-Products drum magazine into a MP5SD5.]]&lt;br /&gt;
[[File:EFT MP5SD (3).jpg|thumb|none|600px|HK-slapping the MP5SD.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] was added in patch 0.12.0.4785. It is sold by Peacekeeper at loyalty level 1.&lt;br /&gt;
[[File:MP5KA4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KA4 (3 round burst added) with 15-round magazine - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Eft mp5k default idle.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Eft mp5k default inspect.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Eft mp5k default reload.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is added in the v0.10.5.2124 patch. Two variants are available: MP7A1 and MP7A2. Both variants have an array of magazines to choose from, with 20, 30 and 40 round magazines. Only the MP7A2 can mount foregrips, and the MP7A1 cannot. The weapon has a telescoping stock, as in real life.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a1 menu.jpg|thumb|none|600px|The MP7A1 in the customization menu. Its stock is currently collapsed. With a collapsed stock and no suppressor equipped the gun is taking just two slots in inventory, allowing to fit it in a magazine pouch on player's chest rig. This move is also allowing player to quickly draw the SMG and use it, making it a very effective sidearm]]&lt;br /&gt;
[[File:Eft mp7a1 left menu.jpg|thumb|600px|none|The left side. Stock is retracted now. Although losing some mobility and utility, now the recoil is way lower ]]&lt;br /&gt;
[[File:EFT MP7A1 dis.jpg|600px|thumb|none|Disassembled model of the MP7A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft mp7a1 firing.jpg|thumb|600px|none|Unleashing the swarm of 4.6x30 armor piercing bullets]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP7A2===&lt;br /&gt;
[[File:MP7A2.jpg |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 with RAL8000 finish - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a2 magcheck.jpg|thumb|600px|none|Checking the 40 round magazine, loaded in a customized MP7A2]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] is a 9x19mm submachine gun available in the game. PMCs can purchase it from trader Prapor at loyalty level 1, and BEAR PMCs receive the weapon with the &amp;quot;Prepare to Escape&amp;quot; and &amp;quot;Escape from Darkness&amp;quot; editions. The weapon is currently the cheapest of the SMGs, and one of the first that the player can modify extensively. The SMG initially had a vicious recoil; this has been reduced in subsequent patches.&lt;br /&gt;
&lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT Vityaz lobby1.jpg|600px|thumb|none|Left side of the PP-19-01 Vityaz in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Vityaz lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT Vityaz dis.jpg|600px|thumb|none|Disassembled model of the PP-19-01 Vityaz in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Vityaz (2).jpg|thumb|none|600px|Reloading a suppressed PP-19.]]&lt;br /&gt;
[[File:EFT Vityaz (3).jpg|thumb|none|600px|Strong-arming the bolt to rechamber the SMG.]]&lt;br /&gt;
[[file:VityazsnOSN.jpg|thumb|none|400px|PP-19-01 Vityaz-SN with Zenit accessories - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT PP19-01 Zenith.jpg|thumb|none|600px|PP-19-01 Vityaz-SN with Zenit accessories in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 9===&lt;br /&gt;
The [[Saiga 9]], a semi-automatic carbine variant with a 16 inch barrel, was added to the game. It is used by Scavs, equipped with 10 round magazines that are interchangeable with regular 30 round Vityaz magazines. It can still utilize many of the attachments that can be mounted onto the Vityaz. &lt;br /&gt;
[[file:Izhmash Saiga-9.jpg|thumb|none|400px|Saiga 9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT Saiga9 lobby1.jpg|600px|thumb|none|Left side of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Saiga9 lobby2.jpg|600px|thumb|none|Right side of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Saiga9 dis.jpg|600px|thumb|none|Disassembled model of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==PP-91 Kedr==&lt;br /&gt;
There are two variants of the [[PP-91 Kedr]] in-game, the standard &amp;quot;Kedr&amp;quot; and the &amp;quot;Kedr-B&amp;quot;. The &amp;quot;B&amp;quot; variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the &amp;quot;Kedr&amp;quot; is infrequently used by AI Scavs, and can be bought from the trader Prapor. The &amp;quot;Kedr-B&amp;quot; can be bartered from Prapor with various items.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Kedr&amp;quot; as of the current patch has been nerfed considerably from previous patches, dealing almost no damage against armor even with AP ammunition. Additionally, it cannot fire 9x18mm PMM increased-power rounds, and is restricted to using the older 9x18mm PBM as its AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with barrel-mounted accessory rails for sights and weaponlights, and utilizes 20-round or 30-round stick magazines, of which the latter can only be purchased with bartering items.&lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|400px|Kedr PP-91 - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Kedr lobby1.jpg|600px|thumb|none|Left side of the PP-91 Kedr in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr lobby2.jpg|600px|thumb|none|Right side of the PP-91 Kedr in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PP-91 (1).jpg|thumb|none|600px|Reloading a well-equipped PP-91. Note how the bolt locks back on empty.]]&lt;br /&gt;
[[File:EFT PP-91 (2).jpg|thumb|none|600px|Releasing the bolt by tugging the charging handle.]]&lt;br /&gt;
[[File:EFT PP-91 (3).jpg|thumb|none|600px|About to unfold the stock on a Kedr-B.]]&lt;br /&gt;
&lt;br /&gt;
===PP-91-01 &amp;quot;Kedr-B&amp;quot;===&lt;br /&gt;
[[file:Kedr-B.jpg|thumb|none|400px|PP-91-01 Kedr-B - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Kedr-B lobby1.jpg|600px|thumb|none|Left side of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr-B lobby2.jpg|600px|thumb|none|Right side of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr-B dis.jpg|600px|thumb|none|Disassembled model of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu. '''Note: the barrel is very different from the standard version.''']]&lt;br /&gt;
&lt;br /&gt;
==PP-9 Klin==&lt;br /&gt;
The [[Kedr PP-91#Klin PP-9|PP-9 Klin]] is another special variant of the Kedr that is available for purchase from Prapor via barter. It does not spawn on AI Scavengers, as of the current patch. It has slightly different recoil patterns from the Kedr and has a slightly higher 1000 RPM fire rate. It can utilize the same attachments and magazines as the Kedr, but can also use high-pressure PMM ammunition in addition to the PBM, unlike the Kedr.&lt;br /&gt;
[[file:Klin1.jpg|thumb|none|400px|Klin PP-9 - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Klin lobby1.jpg|600px|thumb|none|Left side of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Klin lobby2.jpg|600px|thumb|none|Right side of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Klin dis.jpg|600px|thumb|none|Disassembled model of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] is available for use by PMCs and Scav raiders, and can bought from trader Peacekeeper. While it is the Gen 1 version, it is equipped with the collapsible stock of an earlier MPX prototype by default, and can equip a stock adaptor for other stock options.&lt;br /&gt;
&lt;br /&gt;
It is the most versatile of the SMGs and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second-fastest-firing SMG at 850 RPM, and can equip more attachments than the MP5, some of which are interchangeable with the AR-15 rifles. 0.11.5 patch introduced more unique weapon parts, including new barrels, hanguards, magazines and stocks. &lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX, Gen 1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MPX SS2013.jpg|thumb|none|450px|SIG-Sauer MPX, prototype model - 9x19mm Parabellum. Image used to show the stock.]]&lt;br /&gt;
[[File:EFT MPX lobby1.jpg|600px|thumb|none|Left side of the SIG-Sauer MPX in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT MPX dis.jpg|600px|thumb|none|Disassembled model of the SIG-Sauer MPX in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX (1).jpg|thumb|none|600px|Taking an empty mag out of the SIG MPX. Although hard to see, the transparent magazine is empty.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX-SD===&lt;br /&gt;
[[File:MPX-SD Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX-SD, Gen 1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MPX-SD lobby1.jpg|600px|thumb|none|Left side of the SIG-Sauer MPX-SD in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX (2).jpg|thumb|none|600px|Inserting a fresh one into an MPX-SD.]]&lt;br /&gt;
[[File:EFT MPX (3).jpg|thumb|none|600px|Thumbing in the bolt release paddle.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] was added in patch 0.12.0.4785. 3 versions are available in-game - the original variant with its integrated reflex sight, the rail-equipped P90TR, and a variant fitted with an aftermarket EFFEN 90 flat top upper receiver. It can also accept a unique proprietary suppressor. The P90 can also be fitted with the 16&amp;quot; extended barrel of the [[FN PS90]] civilian carbine variant, as well as its green body.&lt;br /&gt;
&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|450px|FN P90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:P90 tact d 500px.jpg|thumb|none|450px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[File:Effen90.jpg|thumb|none|450px|FN PS90 customized with a short SBR barrel and an aftermarket EFFEN 90 flat-top upper receiver - 5.7x28mm]]&lt;br /&gt;
[[File:Eft p90 idle.jpg|thumb|none|600px|Holding the former of these 3 variants in the Hideout's indoor range.]]&lt;br /&gt;
[[File:Eft p90 reloading.jpg|thumb|none|600px|Swapping out the magazine; these are correctly depicted as transparent in-game, though the lighting makes this rather hard to see.]]&lt;br /&gt;
[[File:Eft p90 aiming.jpg|thumb|none|600px|Looking through the integrated reflex sight.]]&lt;br /&gt;
[[File:Eft p90tr modded idle.jpg|thumb|none|600px|A customized P90TR. With the exception of the sight (a PK-06, that was replaced later with the EOTech sight of the original version), this version is identical to infamous &amp;quot;P90 DEVGRU&amp;quot; variant from ''[[Contract Wars]]'' (which is set in the same universe as ''EFT''). This is likely an in-community joke, because this build currently can be bartered from the Mechanic for five ''GP coins'' (a barter item identical in appearance to ''Contract Wars''' microtransaction-based currency).]]&lt;br /&gt;
[[File:Eft p90tr modded reloading.jpg|thumb|none|600px|Reloading the modified P90TR.]]&lt;br /&gt;
[[File:Eft p90tr modded chambercheck.jpg|thumb|none|600px|Chamber-checking the P90 is a rather unusual process, involving a quick partial ejection of a magazine, followed by a short pull of the charging handle to get a look into the chamber. A nice detail, though it isn't fully visible here.]]&lt;br /&gt;
[[File:Fnps90 1.jpg|thumb|none|450px|FN PS90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:Eft p90 16inch menu.jpg|thumb|none|600px|Mil-spec FN P90, customized with the PS90's 16&amp;quot; barrel and a green body in the customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP9]]  was added in  v0.12.2.5479 patch.Two versions are available in the game: MP9 and MP9N. The MP9 is tan-colored and an underbarrel rail for tactical grips, and the MP9N is black-color and features the regular foregrip.&lt;br /&gt;
[[File:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Tarkov MP9 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
[[File:Tarkov MP9 menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Tarkov MP9 ADS.jpg|600px|thumb|none|Aiming down the sights.]]&lt;br /&gt;
[[File:Tarkov MP9 reload.jpg|600px|thumb|none|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger &amp;amp; Thomet MP9-N===&lt;br /&gt;
[[Image:BuT MP9N.jpeg|thumb|none|350px|Brügger &amp;amp; Thomet MP9-N with Aimpoint Micro TL sight - 9x19mm]]&lt;br /&gt;
[[File:Tarkov MP9-N menu left.jpg|600px|thumb|none|MP9-N in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov MP9-N menu folded stock.jpg|600px|thumb|none|MP9-N with its stock folded in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov MP9-N dh.jpg|600px|thumb|none|Racking the charging handle of MP9-N.]]&lt;br /&gt;
[[File:Tarkov MP9-N idle.jpg|600px|thumb|none|Holding the MP9-N with its proprietary suppressor attached.]]&lt;br /&gt;
[[File:Tarkov MP9-N folding.jpg|600px|thumb|none|Folding the stock.]]&lt;br /&gt;
[[File:Tarkov MP9-N unfolding.jpg|600px|thumb|none|And unfolding it.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] was added in patch 0.12.5.7184, dedicated to the 75th anniversary of the victory in World War II. In addition to the 35-round  magazine, 71-round drum magazine  are available in the game. PPSh-41 can be bought at the second level of loyalty from Prapor or found at some Scavs. This is the fastest firing SMG at the moment.&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|350px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby.jpg|600px|thumb|none|Left side of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby2.jpg|600px|thumb|none|Right side of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PPSh-41 dis.jpg|600px|thumb|none|Disassembled model of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev.]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby3.jpg|600px|thumb|none|The PPSh-41 with drum mag in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] was added in 0.12.9 patch.&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 with RIS rail - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] was added in 0.12.9 patch in two calibers: 9x19mm and .45 ACP.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|400px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Carbines=&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is a late-game weapon available for barter from trader Prapor. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest DPS in the game with its very high armor penetration. In addition, it has the fastest assault rifle rate of fire at 900 RPM, something only shared by the Kedr and Klin SMGs.&lt;br /&gt;
[[file:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 1.jpg|thumb|none|600px|Left side of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 2.jpg|thumb|none|600px|Right side of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AS VAL dis.jpg|600px|thumb|none|Disassembled model of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val holding.jpg|thumb|none|600px|The AS Val in first-person.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 1.jpg|thumb|none|600px|The Val with its magazine removed.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 2.jpg|thumb|none|600px|Placing in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 3.jpg|thumb|none|600px|Rechambering the AS Val.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 2.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 1.jpg|thumb|none|600px|And the left.]]&lt;br /&gt;
[[File:EFT AS VAL (1).jpg|thumb|none|600px|An AS Val without its dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is a ubiquitous weapon in EFT. It is the most customizable weapon in the game, with a multitude of options for rails, grips, stocks, magazines, real handguards from companies such as Knight's Armament Company, Daniel Defense, and War Sport, and even charging handle options, including the Badger Ordnance Tactical Latch or the Raptor charging handle. At one point in development, the M4A1 was the only 5.56mm weapon available; this is no longer the case as more 5.56mm weapons are added.&lt;br /&gt;
&lt;br /&gt;
Originally, the M4A1's default configuration included several aftermarket parts (namely a KAC railed handguard, a Windham Weaponry railed low-profile gas block, and a set of Colt A2 iron sights); patch 0.8.3 added the &amp;quot;classic&amp;quot; M4A1 parts - the standard round M4 handguard, a detachable carrying handle, and a standard gas block/front sight. From then on the &amp;quot;standard&amp;quot; M4A1 became the rifle's default configuration, with the previous build being renamed the &amp;quot;M4A1 SOPMOD I&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Other customization options include the [[Mk 18 Mod 0]] 10.5-inch barrel. The Mk 18 is often used by Scav Raiders, equipped with 60-round Surefire quad-stack magazines, a Magpul CTR stock, a KAC railed handguard, a Tango stubby grip, a flashlight, and a Walther MRS reflex sight, installed on quick-detachable Picatinny raiser.&lt;br /&gt;
&lt;br /&gt;
The M4A1 is also seen on the official art of the Mechanic and Peacekeeper traders, and is also used by a USEC operator in a piece of key art.&lt;br /&gt;
&lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 default menu.jpg|thumb|none|600px|The &amp;quot;Standard&amp;quot; M4A1 introduced in patch 0.8.3 in the customization menu. Player now must install a railed handguard in order to fit their M4A1 with foregrips, LAMs, and/or flashlights.]]&lt;br /&gt;
[[file:EFT M4A1 lobby(2).jpg|thumb|none|600px|Left side.]]&lt;br /&gt;
[[file:EFT M4A1 dis.jpg|thumb|none|600px|Disassembled model of the M4A1 in the weapon customization menu..]]&lt;br /&gt;
[[file:EfT- Colt m4a1 1.jpg|thumb|none|600px|A customized M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 2.jpg|thumb|none|600px|Loading a Surefire quad-stack 60-round magazine into the rifle.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 3.jpg|thumb|none|600px|An M4A1 in the customization menu. Note the gas tube protruding from the front of the handguard, as the gas block has been removed by the player. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action; this is accurately reflected in-game, with the customization menu prohibiting the player from equipping a &amp;quot;non-ready to fire&amp;quot; weapon. Low-profile gasblocks became a &amp;quot;must-have&amp;quot; modification for a many players.]]&lt;br /&gt;
[[file:Eft m4a1 cursed menu.jpg|thumb|none|600px|An example of a (rather tastelessly) customized M4A1. The top of the AR-15 carry handle is able to accept some sights, such as Trijicon ACOGs (both 3.5x35 TA11D and 4x32 TA01NSN) and the Primary Arms Compact Prism 2.5x. Otherwise, those scopes require their specific mounts in order to be mounted on a accessory rail.]]&lt;br /&gt;
[[file:Eft m4a1 lvoa menu.jpg|thumb|none|600px|The &amp;quot;LVOA&amp;quot; variant, sold by dealer Mechanic. Aside from the War Sport LVOA-S handguard, this build also includes the Vltor MUR-1S upper receiver and the Vltor EMOD stock.]] &lt;br /&gt;
[[File:Mk18.jpg|thumb|none|500px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 raider nenu.jpg|thumb|none|600px|A custom Mk 18 Mod 0, formerly owned by a Scav Raider. Unfortunately for players, the recoil on this build is rather high, so captured rifles are often either heavily rebuilt or simply disassembled and sold for parts.]]&lt;br /&gt;
[[File:Eft m4a1 short inspect.jpg|thumb|600px|none|Inspecting a Mk 18 Mod 0, this one is built by a player to closely resemble the reference image]]&lt;br /&gt;
[[File:Eft m4a1 short reloading.jpg|thumb|600px|none|Swapping a STANAG for a fresh Magpul PMAG. The KAC QD Compensator is allowing to attach a proprietary NT-4 Quick Detachable Sound Suppressor right on it]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|600px|none|The USEC operator is armed with an M4A1.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]], specifically the AK-74N variant with an attached night scope rail is available from Prapor at level 2, and can be purchased with or without ammunition via various trade options usually with black polymer furniture. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO. A few [[AK-74]] with plum furniture are also seen on the official art of the Prapor trader. &lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] (AKS-74N variant) and a proper [[AK-74M]] were added in the 0.8 patch. The v0.11.0.2448 patch added an original AK-74 and AKS-74 variant without the &amp;quot;N&amp;quot; prefix as a cheaper alternative. &lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:AK-74(plum).jpg|thumb|none|450px|AK-74 with plum furniture - 5.45x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 1.jpg|thumb|none|600px|The AK-74 in customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:EFT AK-74.jpg|thumb|none|600px|Disassembled model of the AK-74 in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N holding.jpg|thumb|none|600px|The AK-74 in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 1.jpg|thumb|none|600px|Pulling an empty 30-round magazine out.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 2.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 1.jpg|thumb|none|600px|Looking at one side of the rifle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 2.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:EFT AK-74N lobby.jpg|thumb|none|600px|AK-74N in the weapon customization menu..]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
Both AKS-74 and AKS-74N are presented alongside with other AK family. The former variant is sometimes carried by regular Scavs, while modified AKS-74Ns are often wielded by AI-controlled elite Reshala's bodyguards, fitted with railed TRAX 1 handguards, PK-06 sights and PWS 5.45 muzzle brakes.&lt;br /&gt;
[[file:Aks-74.jpg|thumb|none|450px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AKS-74 lobby.jpg|600px|thumb|none|Left side of the AKS-74 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74 lobby2.jpg|600px|thumb|none|Right side of the AKS-74 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74folded lobby .jpg|thumb|none|600px|AKS-74 with folded stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74N lobby.jpg|thumb|none|600px|Left side of the AKS-74N in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
The AK-74M is the most popular AK-74 variant among both Scavs and players, making it the most popular weapon in the game period. While popular, it cannot mount some of the aftermarket stocks designed specifically for fixed stock AKs, such as the Magpul Zhukov.&lt;br /&gt;
[[file:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AK-74M lobby.jpg|600px|thumb|none|Left side of the AK-74M in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-74M lobby2.jpg|600px|thumb|none|Right side of the AK-74M in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==AK-100 Series==&lt;br /&gt;
With exception to the counter-balanced [[AK-107]]/108 rifles, the AK-100 family of rifles was brought into ''Escape From Tarkov'' with the 0.8 patch. The [[AK-101]] and its shorter [[AK-102]] variant are the first, and so far only 5.56mm AK variants on offer. The [[AK-103]] and [[AK-104]] are more advanced alternatives to their older, classic AKM brothers. They offer side-folding stocks and the side-rail for attaching Russian non-railed optics and scope mounts. The [[AK-105]] is an intermediary between the [[AKS-74U]] and [[AK-74]], offering reduced barrel length without having the increased recoil of the AKS-74U.&lt;br /&gt;
&lt;br /&gt;
===AK-101===&lt;br /&gt;
The [[AK-101]] along with other AK-100 series were added in patch v0.8.0.1208. The rifle can be bought from trader Mechanic. Unlike the AK-74M, the AK-101 has a caliber of 5.56x45 NATO, which means that mags and muzzle devices from the AK-74M are incompatible with the AK-101, while the rest of their weapon mods are interchangeable.&lt;br /&gt;
&lt;br /&gt;
In addition to the standard magazine, the AK-101 can use the Arsenal CWP magazine. Muzzle devices available to the AK-101 include the SRVV 5.45 muzzle brake (as on the AK-74), Rotor 43 5.56 muzzle brake, PWS CQB 5.56 muzzle brake (like other 5.56mm weapons), Silencerco Hybrid 46 silencer (through its multi-caliber adapter which is available for almost all weapons), AR-15 type muzzle devices through the CNC Warrior 5.56mm AK muzzle adapter (added in patch 0.12.4.6254), and standard muzzle brakes from [[AK-101]] and [[AK-102]].&lt;br /&gt;
&lt;br /&gt;
The [[AK-101]] with Magpul MOE handguard and M-LOK AFG Tactical grip, Zenit PT-3 &amp;quot;Klassika&amp;quot; stock, and Belomo PK-06 reflex sight is the main weapon of the Dealmaker (Reshala) boss. Along with this it uses M856A1 rounds.&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT AK-101 lobby(1).jpg|600px|thumb|none|Left side of the AK-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-101 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-101 dis.jpg|600px|thumb|none|Disassembled model of the AK-101 in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT AK-101 boss (1).jpg|thumb|none|600px|Dealmaker's AK-101 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-102===&lt;br /&gt;
[[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT AK-102 lobby(1).jpg|600px|thumb|none|Left side of the AK-102 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-102 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-102 dis.jpg|600px|thumb|none|Disassembled model of the AK-102 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-103===&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AK-103 lobby(1).jpg|600px|thumb|none|Left side of the AK-103 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-103 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-103 dis.jpg|600px|thumb|none|Disassembled model of the AK-103 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
[[File:Ak104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AK-104 lobby(1).jpg|600px|thumb|none|Left side of the AK-104 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-104 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-104 dis.jpg|600px|thumb|none|Disassembled model of the AK-104 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-105===&lt;br /&gt;
An [[AK-105]] equipped with an Eotech XPS3-2 holographic sight and a 2P Klesch flashlight/laser combo is Shturman's backup weapon, a sniper Scav boss located on map Woods.&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AK-105 lobby(1).jpg|600px|thumb|none|Left side of the AK-105 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-105 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-105 dis.jpg|600px|thumb|none|Disassembled model of the AK-105 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Shturman.jpg|thumb|none|600px|Shturman's official art.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Several flavors of the [[AKM]] are available in the game, the first and foremost being the original [[AKM]] with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an &amp;quot;AKMN&amp;quot; variant with the scope mount bracket on the left side of the receiver.  It is also seen on the official art of the Prapor and Therapist traders, and a BEAR operator is armed with a suppressed AKM in a key art.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKM lobby.jpg|600px|thumb|none|Left side of the AKM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKM lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKM dis.jpg|600px|thumb|none|Disassembled model of the AKM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKM (1).jpg|thumb|none|600px|A tacticool AKM in game.]]&lt;br /&gt;
[[File:EFT AKM (2).jpg|thumb|none|600px|Setting the fire selector to full-auto, confirming it isn't one of the civilian models.]]&lt;br /&gt;
[[File:EFT AKM (3).jpg|thumb|none|600px|Charging the AKM.]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|600px|none|The BEAR operator is armed with an AKM.]]&lt;br /&gt;
[[File:AKMN.jpg|thumb|none|450px|AKMN - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMN lobby.jpg|thumb|none|600px|Left side of the AKMN in the weapon customization menu. Note bakelite 6L10 magazine.]]&lt;br /&gt;
[[File:AKM Synthetic Furniture.jpg|thumb|none|450px|AKM with synthetic furniture - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKM black(1).jpg|thumb|none|600px|AKM with black plastic furniture in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
The [[AKMS]] with the underfolding stock, which can be folded to take up less inventory space, is also available in EFT. As with the regular AKM, there is a &amp;quot;AKMSN&amp;quot; variant with the side rail for mounting optics or a sight rail.  It is also seen on the official art of the Prapor trader.&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMS lobby.jpg|600px|thumb|none|Left side of the AKMS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKMS lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKMS folded lobby.jpg|thumb|none|600px|AKMS with folded stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKMS (1).jpg|thumb|none|600px|Rocking a magazine into an AKMS, note the sling mount on the folding stock.]]&lt;br /&gt;
[[File:EFT AKMSN lobby.jpg|600px|thumb|none|Left side of the AKMSN in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the earliest and cheaper weapons that can purchased from the trader &amp;quot;Prapor&amp;quot; at the lowest level of reputation. They are somewhat uncommonly used by both AI and player Scavs. Those that are carried by Scavs tend to lack an array of even standard factory parts. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco.&lt;br /&gt;
&lt;br /&gt;
An in-game banner shows a Scav raider equipped with an AKS-74U customized with a 45-round 6L26 magazine, a Hexagon 5.45x39 sound suppressor, and an Armytek Predator Pro v3 XHP35 HI Flashlight on a B-11 handguard.&lt;br /&gt;
&lt;br /&gt;
There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the [[AKS-74UB]], which features a PBS-4 suppressor and an RPK-style rear sight without the leaf sight itself (as well as a side rail for optics, making it technically an AKS-74UBN).&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AKS-74U lobby.jpg|600px|thumb|none|Left side of the AKS-74U in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74U lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKS-74U dis.jpg|600px|thumb|none|Disassembled model of the AKS-74U in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS74U (1).jpg|thumb|none|600px|Actuating the AKS-74U's fire selector.]]&lt;br /&gt;
[[File:EFT AKS74U (2).jpg|thumb|none|600px|Reloading a quad-stack 60 rounder magazine.]]&lt;br /&gt;
[[File:EFT AKS74U (3).jpg|thumb|none|600px|Charging the carbine.]]&lt;br /&gt;
[[File:EFT Scav raider.jpg|thumb|none|600px|The Scav raider shown on an in-game loading screen carries a customized AKS-74U.]]&lt;br /&gt;
[[File:EFT AKS-74UN lobby.jpg|600px|thumb|none|Left side of the AKS-74UN in the weapon customization menu.]]&lt;br /&gt;
===AKS-74UB===&lt;br /&gt;
[[Image:Bs-1 1.jpg|thumb|none|400px|AKS-74UB - 5.45x39mm with GSN-19 30mm grenade launcher.]]&lt;br /&gt;
[[File:EFT AKS-74UB lobby.jpg|600px|thumb|none|Left side of the AKS-74UB in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416F==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416F]] was added in patch v0.11.0.2448 as the &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;. In terms of performance, it behaves as superior version of M4A1, with decreased base recoil and increased rate of fire up to 850 RPM. Its default 14.5 inch barrel can be replaced with a short 11 inch barrel and the HK Quad Rail handguard. Currently, the HK416 is one of the most expensive weapons to buy from a trader, being sold by the Peacekeeper at high level of reputation. The weapon is also sometimes is used by NPC Scav Raiders in short barrel configuration. &lt;br /&gt;
[[File:HK416F Standard.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416F standard model with 14.5&amp;quot; barrel - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:HK416A5 14.5 black.jpg|thumb|none|450px|An actual Heckler &amp;amp; Koch HK416 A5 with 14.5 inch barrel and black finish, for comparison - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT HK416 lobby.jpg|600px|thumb|none|The HK416F in its default configuration in modification menu.]]&lt;br /&gt;
[[File:EFT HK416 lobby2.jpg|600px|thumb|none|Right side of the HK416 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT HK416 dis.jpg|600px|thumb|none|Disassembled model of the HK416 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft 416a5 idle.jpg|thumb|none|600px|Default HK416F in the hands of a player character.]]&lt;br /&gt;
[[File:HK416F Short.jpg|thumb|none|450px|HK416F &amp;quot;short&amp;quot; model with 11.5&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail menu.jpg|thumb|none|600px|The HK416F fitted with an 11 inch barrel and Quad Rail handguard in the modification menu. This hanguard can be fitted on a 14.5 inch barrel as well; both the Quad Rail handguard and the 14.5 inch barrel feature integrated flip-up front sights, and due a bug, both front sights would be flipped up if no optic is used.]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail idle.jpg|thumb|none|600px|Short barreled HK416F in the field.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The 5.56 version of [[Desert Tech Micro Dynamic Rifle]] is added in patch 0.11.7. This is the first bullpup weapon featured in the game.&lt;br /&gt;
[[File:MDR-556-TAN.jpg|thumb|400px|none|Desert Tech Micro Dynamic Rifle, final production version - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 lobby.jpg|600px|thumb|none|The DT MDR in the customization menu. It comes without any sights by default, so it might be a good idea to buy one.]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 lobby2.jpg|600px|thumb|none|Right side of the DT MDR in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 dis.jpg|600px|thumb|none|Disassembled model of the DT MDR in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft mdr556 default idle.jpg|thumb|600px|none|DT MDR in hands of a player's character]]&lt;br /&gt;
[[File:Eft mdr556 default inspection.jpg|thumb|600px|none|Inspecting the rifle. The fire selector is correctly set on full-auto, ideal for Factory's close quarters combat]]&lt;br /&gt;
[[File:Eft mdr556 default chambercheck.jpg|thumb|600px|none|Checking MDR's chamber. The rifle is fully ambidextrous and can be easily converted for left-handed shooters. But, unsurprisingly, this feature isn't depicted in the game ]]&lt;br /&gt;
[[File:Eft mdr556 default magcheck.jpg|thumb|600px|none|Checking the magazine. DT MDR is correctly depicted to be compatible with any AR-15 type .223 magazine]]&lt;br /&gt;
&lt;br /&gt;
===Desert Tech Micro Dynamic Rifle .308===&lt;br /&gt;
The 7.62x51mm version of the [[Desert Tech Micro Dynamic Rifle|Desert Tech Micro Dynamic Rifle .308]] was added in  v0.12.2.5479 patch, and can be differentiated from the 5.56 variant by its black color.&lt;br /&gt;
[[File:MDR-BIG.jpg|thumb|none|350px|Desert Tech Micro Dynamic Rifle, black - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT MDR 308 promo.jpg|thumb|none|600px|Promo photo of DT MDR 7.62.]]&lt;br /&gt;
&lt;br /&gt;
==ShAK-12==&lt;br /&gt;
The [[ShAK-12]]  was added in patch 0.12.0.4785 patch. It's a relatively niche firearm in-game, sporting massive firepower with its 12.7x55mm Sts-130 rounds but only sub-par penetration, the PS12B Armor Peircng rounds having difficulty penetrating Class 6 body armor but dealing over 100 points of damage per shot able to down any target in a single hit to the chest. The weapon unfortunately has extremely high recoil without sufficent skill to manage it and a slow rate of fire of 650 RPM. While it's rounds aren't great at penetration, the sheer damage the rounds inflict often result in many targets dying from blunt force trauma or having their armor entirely destroyed after a few shots. &lt;br /&gt;
&lt;br /&gt;
At the moment, there are two avaliable mags, 10 and 20 rounds, as well as its own unique silencer and muzzle brake. The weapon sports a removeable pictanny carry handle ontop of a flat top rail and one rail on the handguard for mounting grips and two side rails for tactical combo devices. This is the Reserve boss &amp;quot;Glukhar's&amp;quot; signature weapon show in key art, although he doesn't always use it in-game, sometimes using a heavily modified Springfield Armory M1A with an EBR stock and various sights and tactical devices. He typically uses it with 20-round mags with a PP-19 Vityaz as a backup. &lt;br /&gt;
&lt;br /&gt;
Notably, the weapon is referred to in-game as the &amp;quot;ASh-12&amp;quot;, the earlier designation more commonly applied to the pre-production variant; in its finalized form, the rifle is most commonly referred to as the &amp;quot;ShAK-12&amp;quot;.&lt;br /&gt;
[[File:ShAK-12.jpg|thumb|none|450px|ShAK-12 - 12.7x55mm]]&lt;br /&gt;
[[File:EFT ShAK-12.jpg|thumb|none|600px|ShAK-12 in game.]]&lt;br /&gt;
[[File:EFT Glukhar.jpg|thumb|none|600px|Glukhar art.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] chambered in 7.62x51mm is added in Patch 0.9.0.1580. It features an extensive amount of customization options, including some original FAL parts.&lt;br /&gt;
&lt;br /&gt;
Player Scavs will spawn with the weapon in one of two configurations, named SA-58 AUS (Austrian) or SA-58 BEL (Belgium). Both versions feature a 21&amp;quot; barrel, holland-type peep-hole rear sight and a regular pistol grip and dust cover. The Austrian variant posses's an &amp;quot;Austrian&amp;quot; style muzzle brake and FN produced foregrip with a DSA produced polymer &amp;quot;humback&amp;quot; fixed stock and 20 round magazine while the Belgium variant features a folding stock and 30 round magazine. Scav Raiders sometimes use a heavily modified short-barreled variant, with an 11&amp;quot; barrel, X-Product X-FAL 50 round magazine, Magpul RVG foregrip and a DSA BRS Stock. &lt;br /&gt;
&lt;br /&gt;
What appears to be an SA58 with wooden grip and stock is seen on the official art of the Mechanic trader. &lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|450px|none|DSA SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:StG 58.jpg|thumb|none|450px|StG 58, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FN FAL 50 00.jpg|thumb|none|450px|FN FAL 50.00, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT DSA-58 lobby.jpg|600px|thumb|none|Left side of the DSA-58 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT DSA-58 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT DSA-58 dis.jpg|600px|thumb|none|Disassembled model of the DSA-58 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft sa58 classic menu.jpg|thumb|600px|none|The SA-58 AUS variant in the customization menu. This variant is configured like an Austrian StG 58.]]&lt;br /&gt;
[[File:EFT DSA-58 BEL lobby.jpg|thumb|600px|none|The SA-58 BEL variant in the customization menu. This variant is configured like an original Belgian FN FAL Para.]]&lt;br /&gt;
[[File:Eft dsa58 modded menu.jpg|thumb|600px|none|The SA-58 PBR variant, sold by the Mechanic at loyalty level 4.]]&lt;br /&gt;
[[File:Eft sa58 para inspect.jpg|thumb|600px|none|Inspecting the SA-58 BEL variant.]]&lt;br /&gt;
[[File:Eft dsa58 osw scoped reloading.jpg|thumb|600px|none|Reloading a custom SA58 OSW.]]&lt;br /&gt;
[[File:Eft dsa58 chambercheck.jpg|thumb|600px|none|Checking the SA58's chamber.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
Introduced in the 0.8 patch, the [[Springfield Armory M1A SOCOM 16]] is a middle-of-the-road alternative to the budget Vepr-Hunter and high-cost RSASS, offering proper 7.62x51mm battle rifle characteristics in a handy package. &lt;br /&gt;
&lt;br /&gt;
The Reserve Scav Boss, named &amp;quot;Gluhkar&amp;quot; will sometimes carry an extensively modified M1A, outfitted with a Sage EBR chassis and using a EOTech Vudu 1x-6x scope with a 22&amp;quot; inch barrel, either a Gemtech ONE sound suppressor or a Fortis Red muzzle brake, among a variety of tactical devices. &lt;br /&gt;
&lt;br /&gt;
It is appropriately semi-automatic only. Available stock/chassis options include Archangel, Sage EBR, and Troy S.A.S.S.&lt;br /&gt;
&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT M1A lobby.jpg|thumb|none|600px|The M1A in the customization menu.]]&lt;br /&gt;
[[File:EFT M1A lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT M1A dis.jpg|600px|thumb|none|Disassembled model of the M1A in the weapon customization menu.]]&lt;br /&gt;
[[File:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px|Short-barreled M1A in an EBR Chassis System - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a ebr menu.jpg|thumb|none|600px|M1A in an EBR Chassis System, fitted with Trijicon ACOG sight in the customization menu]]&lt;br /&gt;
[[File:M14MCS.jpg|thumb|none|450px|M1A in a Troy MCS (Modular Chassis System) with EOTech red dot sight and Vltor Modstock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a sass menu.jpg|thumb|none|600px|Long barreled M1A in a Troy MCS (dubbed in game as &amp;quot;SASS&amp;quot;) with an EOTech holographic sight and Magpul CTR stock in the customization menu. This chassis system allows the installation of AR-15 type collapsible stocks and pistol grips, as well as any rail mounted iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle|SKS]] is available in ''Escape from Tarkov'' in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scavs and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 scope fitted. The SKS sometimes is seen modified with a TapCo Intrafuse or FAB Defence UAS Stock, giving the weapon a significantly more modern look as well as better ergonomics and modification potential. &lt;br /&gt;
&lt;br /&gt;
Prior to patch 0.11.7 all SKS types in the game sported Promag/Tapco 20 round detachable magazines - the 10 round internal magazine and 35 round Promag options were introduced later, as well as ability to reload a SKS with any magazine by individual rounds. However, stripper clips are still not present. &lt;br /&gt;
&lt;br /&gt;
Like the Mosin, opening the action while starting a reload will eject the chambered round from the SKS. When reloading the SKS with an aftermarket detachable magazine, the operator will open the action before removing and replacing the magazine; this is accurate to real life, as aftermarket magazines cannot be attached to or removed from an SKS with an unmodified bolt when its action is closed, as the bolt's lips would either block or lock the magazine's feed lips.&lt;br /&gt;
[[File:SKS with no bayonet.jpg|thumb|none|450px|SKS without bayonet - 7.62x39mm]]&lt;br /&gt;
[[File:EFT SKS lobby.jpg|600px|thumb|none|The SKS in the customization menu.]]&lt;br /&gt;
[[File:EFT SKS lobby2.jpg|600px|thumb|none|Right side of the SKS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT SKS dis.jpg|600px|thumb|none|Disassembled model of the SKS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT SKS (2).jpg|thumb|none|600px|Iron sights of a kitted-out SKS, the rear half of the dust cover blocks most of the picture out though.]]&lt;br /&gt;
[[File:EFT SKS (3).jpg|thumb|none|600px|Removing a used magazine. The character grabs it first with his left, then actuates the release with his right hand, taking it off the grip.]]&lt;br /&gt;
[[File:EFT SKS (5).jpg|thumb|none|600px|Sending the bolt home.]]&lt;br /&gt;
[[File:OP-SKS.jpg|thumb|none|450px|OP-SKS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT OP-SKS lobby.jpg|600px|thumb|none|The OP-SKS in the customization menu.]]&lt;br /&gt;
[[File:EFT SKS (1).jpg|thumb|none|600px|The OP-SKS without a scope, in idle. Note the black bolt on this version.]]&lt;br /&gt;
[[File:EFT SKS (4).jpg|thumb|none|600px|Inserting a new one, which appears to be empty.]]&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|450px|SKS with  Tapco Intrafuse Stock System furniture - 7.62x39mm]]&lt;br /&gt;
[[File:Eft sks tapco menu.jpg|thumb|none|600px|Modified SKS in a Tapco furniture fitted with Walther MRS sight, Zenith RK-1 vertical grip and Promag 20 round detachable magazine in the customization menu. This chassis allows the installation of any AR-15 type collapsible stock.]]&lt;br /&gt;
[[File:SKS Fab Defence UAS Stock.jpg|thumb|none|450px|SKS with FAB Defence UAS Stock - 7.62x39mm]]&lt;br /&gt;
[[File:EFT SKS FD-UAS view.jpg|thumb|none|600px|A Scav inspects his SKS with the FAB Defence UAS Stock.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-101 &amp;quot;Vepr Hunter&amp;quot;==&lt;br /&gt;
The [[Molot Vepr|VPO-101 &amp;quot;Vepr Hunter&amp;quot;]], a Russian [[AK]]-based semi-automatic hunting rifle chambered in .308 Winchester, was introduced in 0.11.7 patch. A powerful yet cheap weapon, the VPO-101 can be purchased early on in the game, and is often used by Scavs. It comes by default with 5-round box magazine, though 10-round magazines become available later. Its side-mounted dovetail rail allows the rifle to be fitted with Eastern optics, or Western ones with a Weaver mount adaptor. An SVD-style thumbhole stock was added significantly improving ergonomics and reducing recoil, available through the trader, Jaeger. &lt;br /&gt;
&lt;br /&gt;
[[File:VPO101M.jpg|thumb|none|450px|VPO-101 Vepr HUNTER - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT VeprHunter menu.jpg|thumb|none|600px|The VPO-101 Vepr Hunter in the customization menu.]]&lt;br /&gt;
[[File:EFT VPO-101 lobby2.jpg|600px|thumb|none|Right side of the VPO-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-101 dis.jpg|600px|thumb|none|Disassembled model of the VPO-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VeprHunter magcheck.jpg|thumb|none|600px|Taking out a 5-round magazine for an ammo check.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-136 &amp;quot;Vepr-KM&amp;quot;==&lt;br /&gt;
A civilian variant of the AKM, the [[Talk:AK-47#Genuine AK-47 Variants|VEPR-KM / VPO-136]] semi-automatic only carbine also appears in EFT. It lacks the slanted AKM muzzle brake and is semi-automatic only, and is a bit cheaper in-game. It is used by Scavs, and fires the same 7.62x39mm ammunition as its select fire counterparts. &lt;br /&gt;
[[File:Vepr-KM.jpg|thumb|450px|none|Vepr-KM (VPO-136) - Civilian version of AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT VPO-136 lobby.jpg|600px|thumb|none|Left side of the Vepr-KM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-136 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-209==&lt;br /&gt;
The final variant of the AKM in ''Escape from Tarkov'' is the [[Talk:AK-47#Genuine AK-47 Variants|VPO-209]] semi-automatic rifle. Another civilian variant of the AKM, the VPO-209 has a smoothbore barrel (with &amp;quot;paradox rifling&amp;quot; on the last 120mm), letting it be categorized under the less-restricted firearm category of shotguns rather than semi-automatic rifles, making it easier to acquire for Russian civilians. Firing the .366 TKM cartridge, the VPO-209 in-game boasts incredible power, atrocious recoil. &lt;br /&gt;
&lt;br /&gt;
In past patches the VPO-209 possess terrible penetration, barely able to peirce Class 2 body armor, but with recent patches the the rounds were buffed, improving their overall penetration of Class 2 and 3 soft-body armor. In addition, a ficticious home-made AP round was introduced that can reliably penetrate Class 4 and 5 body armor and can be crafted inside the hideout at workbench level 2. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Vpo-209.jpg|thumb|450px|none|VPO-209 - .366 TKM. This is a smoothbore semi-automatic civilian version of the AKM (with &amp;quot;paradox rifling&amp;quot; on the last 120mm of the barrel) sold in Russia under the shotgun license.]]&lt;br /&gt;
[[File:EFT VPO-209 lobby.jpg|600px|thumb|none|Left side of the VPO-209 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-209 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Eft vpo209 poor menu.jpg|600px|thumb|none|Variant of the VPO-209 in the customization menu. Such stripped down &amp;quot;two-o'-nines&amp;quot; are noticeably common amongst Scavs. Unfortunately for players, while the AI's accuracy is barely impacted by the lack of a stock, the lack of a stock makes the weapon near-unusable for human players.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-215 &amp;quot;Gornostay&amp;quot; ==&lt;br /&gt;
The [[VPO-215 &amp;quot;Gornostay&amp;quot;]] was added in  v0.12.2.5479 patch. As with the VPO-209, it is chambered in .366 TKM (considered a shotgun under Russian firearms laws and more suited for civilian purchase). It's mostly common seen on Scavs, often fitted with a VOMZ Pilad 4x32 optical sight. &lt;br /&gt;
&lt;br /&gt;
[[File:VPO-215.jpg|thumb|none|450px|VPO-215 &amp;quot;Gornostay&amp;quot; with 23&amp;quot; barrel - .366 TKM]]&lt;br /&gt;
[[File:Eft vpo215 menu.jpg|thumb|600px|none|VPO-215 in customization menu. It comes with proprietary detachable scope rail by default. Scavs' VPO-215s are always fitted with a cheap Pilad 4x24 scope.]]&lt;br /&gt;
&lt;br /&gt;
==ADAR 2-15==&lt;br /&gt;
The [[ADAR 2-15]], a Russian [[AR-15]] with [[SVD]]-patterned wood furniture, is added in patch v0.11.0.2448. As an AR family weapon, it has a large amount of available modifications, allowing for all sorts of AR-15 configurations to be made. Its semi-auto lower receiver can be swapped with the full-auto lower of a mil-spec M4A1. &lt;br /&gt;
&lt;br /&gt;
Regulary carried by both AI and player Scavs, often only with basic iron sights and magazines ranging from 10, 20 and 30 rounds. AI Scavs will sometimes sport a VOMZ Pilad P1x42 Reflex sight, often still with the bulky Colt A2 Rear sight, often completely blocking the sight picture. The weapon is also carried by the minions of the Custom's boss, Dealmaker (otherwise known as Reshala). This variant used by his minions is oddly designed, keeping it's wooden handguard but replacing it's SVD style stock with a green Stark AR Rifle grip, a Fab Defence GL Shock Stock, a Mk.12 low profile gas block, a Monstrum Compact 2x32 optical sight and either a Thunder Beast 223CB Muzzle Brake or Thunder Beast Ultra 5 Sound suppressor. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ADAR 2-15.jpg|thumb|450px|none|ADAR 2-15 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT ADAR lobby1.jpg|600px|thumb|none|Left side of the ADAR 2-15 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft ADAR menu.jpg|600px|thumb|none|Right side of the ADAR 2-15 with Magpul MBUS rear sight in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT ADAR dis.jpg|600px|thumb|none|Disassembled model of the ADAR 2-15 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft ADAR mag check.jpg|thumb|600px|none|Checking magazine, loaded with armor piercing M995. Good view of the 2-position lower receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Carbine==&lt;br /&gt;
The [[Kel-Tec RFB Carbine]] was added in 0.12.8.9457 patch. It functions as an improvement and medium over the budget VPO-101 &amp;quot;Hunter&amp;quot; having slightly greater customization by installing foregrips and sights on rails, better and higher capacity magazine options as it uses the SA-58 FAL Magazines and generally being more ergonomic but is statiscally inferior to the Springfield Armory M1A by having terrible recoil control and less modular options, as the weapon cannot mount tactical devices without sacrificing the scope mount or foregrip mount. It is correctly depicted as being semi-automatic. &lt;br /&gt;
&lt;br /&gt;
Scav Raiders will sometimes carry the weapon, outfitted with just a Vortex Razor AMG UH-1 Holographic sight. &lt;br /&gt;
[[File:RFB-18.jpg|thumb|none|350px|Kel-Tec RFB Carbine - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Tarkov RFB menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
[[File:Tarkov RFB menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX==&lt;br /&gt;
The [[SIG-Sauer MCX]] in .300 Blackout was added in 0.12.9 patch. The newest addition to the game, the MCX is a high tier weapon as both it and its ammunition is quite expensive for players. It posses's an extremely high damage potential but it's rounds are inherently the super-sonic versions instead of the sub-sonic ammunition normally seen in other games. Currently only an FMJ and AP rounds are available for the weapon which correctly can be used in regular AR-15 5,56x45mm style magazines without modification. An interesting note, regular 5,56x45mm firearms can accept magazines of .300 Blackout but they will not-fire and become inoperable until the correct ammunition is loaded as it will not allow you to fire the weapon with incorrect ammunition loaded. &lt;br /&gt;
&lt;br /&gt;
Scav Raiders will sometimes carry a suppressed variant, outfitted with a MCX Folding Stock and EOTech XPS3-2 Holographic Sight. &lt;br /&gt;
&lt;br /&gt;
[[File:Sig sauer mcx.jpg|thumb|none|350px|SIG-Sauer MCX SBR with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Remington R11 RSASS==&lt;br /&gt;
The [[Remington RSASS]] is also available in-game as a late-game very expensive but highly capable and modular 7.62x51mm rifle. Some players have come up with an ultra-compact configuration of the weapon known as the &amp;quot;Mini-SASS&amp;quot; by fitting telescoping stocks and short barrels to the RSASS, which makes its inventory size identical to some of the larger SMGs. &lt;br /&gt;
[[File:RSASS alt.jpg|thumb|none|450px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT RSASS (1).jpg|thumb|none|600px|A suppressed Remington RSASS in idle.]]&lt;br /&gt;
[[File:EFT RSASS (2).jpg|thumb|none|600px|Inserting a new 7.62 NATO PMag.]]&lt;br /&gt;
[[File:EFT RSASS (3).jpg|thumb|none|600px|Clacking the bolt release. When firing, the folding charging handle notably pops out a bit.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] can be bartered from Prapor at loyalty level 2, but becomes more accessible at loyalty level 3. It comes pre-fitted with 10 round VSS magazines and is compatible with AS Val and SR3M magazines. It uses a Dovetail mount and is compatible with most eastern scopes such as the PSO-1. The PSO-1M2-2 scope is tailored specifically for use with the VSS and the SVD. &lt;br /&gt;
&lt;br /&gt;
Despite it's rarity in reality, Player Scavs will spawn with the weapon regulary, often outfitted without a dust cover, a BPZ USP-1 4x Scope and 10 round magazines holding 9x39mm SP-5 ammunition. The Shoreline Boss, &amp;quot;Sanitar&amp;quot; regulary uses a VSS with a SVD Low Profile sidemount, a Valday PS-320 1x/6x Optical Scope and either 20 or 30 round magazines, normally loaded with an assortment of ammunition from SP-5 to the mighty BP. The Minions of the Woods Boss &amp;quot;Shturman&amp;quot; also occassionally carry VSS rifles with the NPZ USP-1 4x Scope.  &lt;br /&gt;
&lt;br /&gt;
[[file:Vss1.jpg|thumb|none|450px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[File:EFT VSS (1).jpg|thumb|none|600px|The VSS in-game.]]&lt;br /&gt;
&lt;br /&gt;
==SVDS==&lt;br /&gt;
The [[SVDS]], a modern version of Dragunov SVD with side-folding stock and shortened barrel, was added in patch 11.7. This is the first automatic weapon, chambered with 7.62x54 R, featured in the game. Customization options includes 20 round magazines from SVU-A, pistol grips and rear sights compatible with AK series, as well as any optic or mount that can be attached on Warsaw Pact dovetail mount.&lt;br /&gt;
&lt;br /&gt;
Sniper scav boss Shturman, found on the map Woods, uses an SVDS customized with a 20-round mag and Zenit-Belomo PSO 1M2-1 4x24 scope as his primary weapon.&lt;br /&gt;
[[File:SVD-S-Rifle.jpg|thumb|none|450px|SVDS - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft svds menu.jpg|thumb|600px|none|SVDS loaded with 20 round magazine (developed for SVU-A) in customization menu. ]]&lt;br /&gt;
[[File:EFT Shturman.jpg|thumb|none|600px|Shturman's official art, with an SVDS on his back.]]&lt;br /&gt;
&lt;br /&gt;
==SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25]] was added in the v0.12.2.5479 patch. The SR-25 was introduced as another mid-tier upgrade alongside the Springfield M1A, being superior to the Budget focused VPO-101 &amp;quot;Hunter&amp;quot; and Kel-Tec RFB while being cheaper and more readily accessible than the Remington RSASS. It's compatible with most AR-15 modifications and accessories, giving it great flexibilty. &lt;br /&gt;
&lt;br /&gt;
The SR-25 is seen carried by the Minions of the Woods Boss, &amp;quot;Shturman&amp;quot; often in it's factory standard configruation with folding ironsights and a 20 round magazine. Scav Raiders will sometimes carry a more marksman styled rifle instead, outfitted with 10 round magazines, an MFT BUS Stock, an EClan SpectreDR4 1x/4x Optical Sight and either a 2A Armament X3 7,62x51mm Compensator or a KAC PRS QDC Sound Suppressor. &lt;br /&gt;
[[File:Knights Armament SR25 ECC.jpg|thumb|450px|none|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Tarkov SR25 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] becomes available from Prapor at level 2 reputation where it be purchased with a number of bartering items. It doesn't officially become purchasable until level 3 reputation, where it costs nearly 100,000 roubles. By default, it comes with a 10 round magazine and a bipod, and without any optics. Most of maps in the current game build are not large enough to make the high magnification scopes useful, and most players use lower powered 3x and 4x scopes instead. Player Scavs will occassionally spawn with an SV-98 with or without optical sights and in the latest patch, BEAR PMC's of the Escape From Darkness edition will now get an SV-98 as standard with a KMZ 1P59 3x-10x Optical Scope. Despite the loft price tag from traders, due to Player Scavs spawning with the rifle and due to BSG's balancing of the Mosin Rifle, the SV-98 is often considerably cheaper to purchase on the flea market than it is to purchase directly from a trader. &lt;br /&gt;
&lt;br /&gt;
[[file:SV98.jpg|thumb|none|450px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:EfT - SV-98 1.jpg|thumb|none|600px|Image of the rifle from a gameplay trailer.]]&lt;br /&gt;
[[file:EfT - SV-98 2.jpg|thumb|none|600px|Aiming and cycling the action.]]&lt;br /&gt;
[[File:EFT SV-98 (1).jpg|thumb|none|600px|Ejecting a spent round out of the SV-98.]]&lt;br /&gt;
[[File:EFT SV-98 (2).jpg|thumb|none|600px|Reloading the sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Lobaev DVL-10 M1==&lt;br /&gt;
The [[Lobaev DVL-10]] comes in two variants in the game, the standard version, and an integrally suppressed version known as the &amp;quot;SABOTEUR&amp;quot;. It is an exceedingly rare sniper rifle, and becomes available from Skier at late reputation levels. It uses 7.62x51mm ammunition. Like the SV-98, most players use 3-4x magnification scopes instead of high-power scopes.&lt;br /&gt;
[[file:DVL-10 Saboteur.jpg|thumb|none|450px|DVL-10 M1 &amp;quot;SABOTEUR&amp;quot; - 7.62×51mm NATO.]]&lt;br /&gt;
[[File:EFT DVL-10 (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT DVL-10 (3).jpg|thumb|none|600px|Opening the bolt, note the ejected case.]]&lt;br /&gt;
===Lobaev DVL-10 M2===&lt;br /&gt;
[[file:DVL-10 M2 Urbana.jpg|thumb|none|450px|DVL-10 M2 &amp;quot;URBANA&amp;quot; - 7.62×51mm NATO.]]&lt;br /&gt;
[[File:EFT DVL-10 (1).jpg|thumb|none|600px|The DVL-10 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin-Nagant M91/30]] sniper rifle is added to the game in patch 0.10. Reloading the weapon is done with individual rounds. When the weapon is reloaded with a chambered round, said round will be ejected and can be recovered by picking it up. While the rifle has a maximum capacity of 5+1 rounds, it can only be reloaded up to 4+1 in the field.&lt;br /&gt;
&lt;br /&gt;
It is can be equipped with the Kochetov mount for the PU 3.5x sniper scope (or Picatinny rails for more modern attachments), and the barrel can accept the Bramit suppressor (which is more commonly associated with suppressed [[Nagant M1895]] revolvers). Alternate stocks for the Mosin include the ATI Monte Carlo stock and the Archangel stock. The rifle can also be fitted with a Tacfire pistol grip.&lt;br /&gt;
&lt;br /&gt;
The standard 91/30 infantry variant with straight bolt was added in the 0.11 update alongside a M38 Carbine variant and an Obrez variant. The Trader &amp;quot;Mechanic&amp;quot; will trade a modified Obrez rifle that has a pictanny rail attached to the rear sight with a threaded 220mm barrel to accept suppressors. &lt;br /&gt;
&lt;br /&gt;
All variants, including the rarer sniper and modified Obrez variants are often carried and used by both AI and Player Scavs. It is not to uncommon to find Scavs using Mosin Rifles without a front, rear or no sights at all. &lt;br /&gt;
[[File:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R]]&lt;br /&gt;
[[File:M38Carbine.jpg|thumb|none|450px|Mosin Nagant M38 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagant M38 Carbine Sniper.jpg|thumb|none|450px|Mosin Nagant M38 Carbine with PU 3.5x sniper scope - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagan-obrez.jpg|thumb|none|450px|Mosin Nagant M91/30 &amp;quot;Obrez&amp;quot;  - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin Nagant Archangel.jpg||thumb|none|450px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft mosin infantry reloading.jpg|thumb|none|600px|Reloading a M38 carbine. This variant offers a higher ergonomics and maneuverability in close quarters]] &lt;br /&gt;
[[File:Eft mosin sniper supressed idle.jpg|thumb|none|600px|Sniper version of the Mosin Nagant equipped with PU 3.5x scope and Bramit suppressor. Only the M91/30 sniper version can be fitted with a Kotchetov PU mount; for other Mosin variants, the player must replace the rear sight with a Picatinny rail interface to use an optic.]]&lt;br /&gt;
[[File:Eft mosin obrez custom inspect.jpg|thumb|none|600px|Mechanic's custom Obrez. Judging by the barter items required for the trade (two default Mosin barrels and a receiver of a sniper one), this Obrez was crafted two different Mosin rifles. As it has the sniper variant's receiver, this Obrez can use the original PU scope, though it requires the rail interface to be detached. The front sight likely comes from the Gletcher M1891 Obrez pneumatic air gun.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
The [[Remington Model 700]] was added in Update v0.11.0.2448. It is chambered in .308 Winchester/7.62x51mm NATO, and features a Hogue stock and detachable Wyatt magazines (in both 5- and 10-round varieties); the rifle also can be reloaded with individual rounds, if needed. It is sometimes used by Player Scavs and used by Sniper Scavs, often fitted with a short-range optical sight such as a Eotech Vudu 1x-6x or a VOMZ Pilad 4x32 Optical Scope. In the latest update, players who have the Escape from Darkness edition and choose the USEC PMC will get a Model 700 alongside a Burris 1-4x24 Optical Scope and 10 round magazines. &lt;br /&gt;
&lt;br /&gt;
A variaty of stock options are available ranging from the AT AICS Sniper Stock, the A*B Arms Mod X Gen 3 Stock, a Magpul PRO-700 Chassis and a polymer Promag Archangel Stock. &lt;br /&gt;
&lt;br /&gt;
[[File:Hogue Overmold.jpg|thumb|none|450px|Remington Model 700 with Hogue &amp;quot;Overmolded ghillie&amp;quot; stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m700 menu.jpg|thumb|none|600px|A default Model 700 in the customization menu. Note the shorter, 20-inch threaded barrel, compatible with most .308-specific muzzle devices. The railed mount on top is an optional, player-installable accessory.]] &lt;br /&gt;
[[File:Eft m700 nightforce menu.jpg|thumb|none|600px|A decked-out Model 700, equipped with a longer 26-inch barrel and a powerful optic with a back-up Trijicon RMR sight on top.]]&lt;br /&gt;
&lt;br /&gt;
==ORSIS T-5000==&lt;br /&gt;
The [[ORSIS T-5000]]  was added in  v0.12.2.5479 patch and appears in 7.62x51mm NATO caliber. It is an exceedinly rare and expensive sniper rifle that is seldom used, as it's expensive price-tag and limited modular options limit its use as the Mosin or R700 offer significantly better modification options and being drastically cheaper in price. &lt;br /&gt;
&lt;br /&gt;
[[File:ORSIS T-5000 Handguard.jpg|thumb|none|450px|ORSIS T-5000 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Tarkov T5000 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
&lt;br /&gt;
==Lone Star Armory TX-15 DML==&lt;br /&gt;
The [[TX-15 DML]], a semi-automatic [[AR-15]] variant manufactured by Lone Star Armory, was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:TX-15 DML.jpg|thumb|none|450px|Lone Star Armory TX-15 DML with Ultra 5 Suppressor - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Tarkov TX-15 menu left.jpg|600px|thumb|none|Left side of the TT in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SWORD International Mk 18 Mod 1 Mjolnir==&lt;br /&gt;
The [[SWORD International Mk 18 Mod 1 Mjolnir]] was added in 0.12.9 patch.&lt;br /&gt;
[[File:SWORD International Mk 18 Mod 1 Mjolnir.jpg|thumb|none|350px|SWORD International Mk 18 Mod 1 Mjolnir- .338 Lapua Magnum]]&lt;br /&gt;
[[file:EFT Mjolnir dev.jpg|thumb|none|350px|Model of Mk 18 Mod 1 Mjolnir in dev's video.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[RPK-16]] was added in patch v0.11.0.2448. It was the first light machine gun added to the game, and is considered a higher-tier weapon. Most of its parts (including the new 95-round drum magazine) are compatible with other 5.45x39mm AK variants, and its only unique modification is a 580mm long barrel, which greatly boosts its accuracy and decreases its already-manageable recoil. &lt;br /&gt;
&lt;br /&gt;
An RPK-16 equipped with a 94-round drum mag and a Valday 1P87 holographic sight is one of weapons used by Killa, a dangerous Scav boss located on map Interchange.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|450px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
[[File:Eft RPK16 unmoded menu .jpg|thumb|none|600px|A relatively bog-standard RPK-16 with 95-round drum magazine in weapon customization menu.]]&lt;br /&gt;
[[File:EFT RPK-16 lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Eft RPK16 moded menu.jpg|thumb|none|600px|A more customized setup, featuring a long barrel, a quad stack magazine, a 1P87 sight, and a Zenith RK-1 grip on an angled mount.]]&lt;br /&gt;
[[File:Eft rpk16 default reloading.jpg|thumb|600px|none|Loading an AK-12 30 round magazine. As every other 5.45 AK, currently featured in the game, RPK-16 is fully compatible with any 5.45 magazine ]]&lt;br /&gt;
[[File:Eft rpk16 modded idle.jpg|thumb|600px|none|Customized RPK-16, ready to pack some heat. It's drum magazine is loaded with recently introduced 7N39 ''Igolnik'' (&amp;quot;Needler&amp;quot;) rounds, featuring the best armor penetration amongst 5.45x39 rounds at the cost of its stopping power]]&lt;br /&gt;
[[File:EFT Killa.jpg|thumb|none|600px|Killa art.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] is a pump-action shotgun commonly used by Scavengers as a primary weapon, and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. Different barrel lengths and magazine tubes can be purchased from trader Skier at various reputation levels, and many attachments are interchangeable between the MP-133 and the MP-153 below. A somewhat infamous weapon attachment setup allows the shotgun to mount up to 5 weaponlights at once, and is dubbed the &amp;quot;Pentalight&amp;quot; by players.&lt;br /&gt;
&lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|450px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp133 1.jpg|thumb|none|600px|Early footage of the Baikal.]]&lt;br /&gt;
[[file:EfT - mp133 2.jpg|thumb|none|600px|Acquiring a basic pattern MP-133 in early footage.]]&lt;br /&gt;
[[File:EFT MP-133 (1).jpg|thumb|none|600px|The Baikal MP-133 with a PK-06 reflex sight, in-game.]]&lt;br /&gt;
[[File:EFT MP-133 (2).jpg|thumb|none|600px|Chamberloading the shotgun.]]&lt;br /&gt;
[[File:EFT MP-133 (3).jpg|thumb|none|600px|The character holds the receiver with his right hand while returning the pump forward.]]&lt;br /&gt;
[[File:EFT MP-133 (4).jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]] is a semi-automatic 12 gauge shotgun and is very common amongst AI Scavs. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments, such as magazine tubes, pistol grips, and stocks, are interchangeable between the MP-133 and MP-153. &lt;br /&gt;
[[file:Baikal MP-153-SYNTHETIC11.jpg|thumb|none|450px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[File:Baikal MP-153Practical.jpg|thumb|none|450px|MP-153 for practical shooting - 12 gauge]]&lt;br /&gt;
[[File:EFT MP-153 (1).jpg|thumb|none|600px|The semi-automatic Baikal in-game.]]&lt;br /&gt;
[[File:EFT MP-153 (2).jpg|thumb|none|600px|Dropping a 12-gauge shell into the chamber in an overhand manner.]]&lt;br /&gt;
[[File:EFT MP-153 (3).jpg|thumb|none|600px|Reloading the rest of the shells into the tube mag.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] is a semi-automatic, magazine-fed, 12 gauge shotgun. It is occasionally carried by Scavengers as a primary weapon, often with the dust cover missing. Unlike most shotguns, it features a folding stock, allowing its carry size to be reduced. It is the most effective shotgun when utilizing slugs, having the best accuracy and recoil control among the shotguns, and it also has many customization options. Both five and ten round magazines are available in game.&lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[File:EFT Saiga-12 (1).jpg|thumb|none|600px|Reloading a dust-coverless Saiga.]]&lt;br /&gt;
[[File:EFT Saiga-12 (2).jpg|thumb|none|600px|Rechambering the shotgun with an underhanded technique.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Another addition of the 0.8 update, the [[Remington 870]] is a Western-supplied equivalent to the MP-133 shotgun. Its main difference over the latter shotgun is the ability to equip a short barrel, which makes it handy as a backup weapon, that can be stored in a chest rig's pouch. &lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[File:Shorty870.jpg|thumb|none|400px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
[[File:Aow9723.jpg|thumb|none|500px|Remington 870 with a sawed-off barrel and stock - 12 gauge]]&lt;br /&gt;
[[File:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Eft m870 policemagnum idle.jpg|thumb|none|600px|Default Remington 870, identical to its Police Magnum version]] &lt;br /&gt;
[[File:Eft m870 expresstactical inspect.jpg|thumb|none|600px|Inspecting a modified M870, fitted with a 7 round tube magazine, Remington Tactical Choke, compact flashlight and Picatinny rail with  a Ghost Ring rear sight. This build is similar to the Express Tactical version]] &lt;br /&gt;
[[File:Eft m870 sawnoff reloading.jpg|thumb|none|600px|Reloading the sawed-off Remington 870]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
A fairly atypical shotgun design, the [[TOZ-106]] is a bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use.&lt;br /&gt;
&lt;br /&gt;
It is another common Scav weapon, with players often nicknaming it the &amp;quot;Blunderbuss&amp;quot; for its loud signature report when fired at range. It feeds from a detachable 2 or 4 round magazine. Players can also replace the metal folding stock and pistol grip with that of a TOZ MTs 20-01 fixed wooden stock which improves recoil control and ergonomics at the cost of a larger inventory size. &lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|400px|TOZ-106 - 20 gauge]]&lt;br /&gt;
[[File:MTs 20-01.jpg|thumb|none|400px|MTs 20-01, for comparison  - 20 gauge]]&lt;br /&gt;
[[File:EFT TOZ-106 (1).jpg|thumb|none|600px|The handy TOZ-106 inside the Factory]]&lt;br /&gt;
[[File:EFT TOZ-106 (2).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT TOZ-106 (3).jpg|thumb|none|600px|Working the action.]]&lt;br /&gt;
[[File:EFT TOZ-106 (4).jpg|thumb|none|600px|Taking out a spent mag.]]&lt;br /&gt;
[[File:EFT TOZ-106 (5).jpg|thumb|none|600px|And in with a loaded one.]]&lt;br /&gt;
[[File:EFT TOZ-106 (6).jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590A1==&lt;br /&gt;
The [[Mossberg 590]] was was added in  v0.12.7 patch. Available attachments include a Magpul furniture, telescoping stock adapter and Black Aces Tactical RB7M rail. Weapon can be purchased at Jaeger LL1. Also Scavs are rarely armed with a Mossberg. Compared to other pump-action shotguns (MP-133, Remington 870), Mossberg has a higher cost, but a more convenient sight and a bigger magazine. The shotgun has a little bug: currently, the Mossberg 590A1 12ga shotgun does not work for &amp;quot;The Punisher - Part 4&amp;quot; quest, the main objective of which is to kill the Scavs with 12 gauge shotguns. &lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|400px|Mossberg 590 with ghost ring sights, bayonet lug, and speedfeed stock - 12 gauge]]&lt;br /&gt;
[[File:EFT M590 (1).jpg|thumb|none|600px|Left side of the Mossberg 590A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT M590 (2).jpg|thumb|none|600px|Disassembled model.]]&lt;br /&gt;
[[File:EFT M590 (3).jpg|thumb|none|600px|The Mossberg in-game.]]&lt;br /&gt;
[[File:EFT M590 (4).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT M590 (5).jpg|thumb|none|600px|Inspecting the Mossberg...]]&lt;br /&gt;
[[File:EFT M590 (6).jpg|thumb|none|600px|...and the right side]]&lt;br /&gt;
&lt;br /&gt;
==KS-23==&lt;br /&gt;
The [[KS-23]] was added in 0.12.8.9457 patch. as in the game, it has an incorrect name: as standard, it already has the prefix 'M'. The shotgun uses special 23x75mm R cartridges. At the moment there are 4 types of cartridges available in the game: Shrapnel 10 (for distances up to 10 meters), Shrapnel 25 (for distances up to 25 meters), &amp;quot;Barricade&amp;quot; (powerful armor-piercing cartridge) and &amp;quot;Star&amp;quot; (Flash-bang round). Also you can mount a shorter barrel, pistol grip and wire stock, giving it the look of actual &amp;quot;KS-23M&amp;quot;.&lt;br /&gt;
[[File:Ks23-1.jpg|thumb|none|350px|KS-23 with a fixed wooden stock - 23x75mm R.]]&lt;br /&gt;
[[File:EFT KS-23 (1).jpg|600px|thumb|none|Left side of the KS-23 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (2).jpg|600px|thumb|none|Right side of the KS-23 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (3).jpg|600px|thumb|none|Disassembled model of the KS-23 in the weapon customization menu.]] &lt;br /&gt;
[[File:KS23.JPG|thumb|none|350px|KS-23M - 23x75mm R.]]&lt;br /&gt;
[[File:EFT KS-23 (4).jpg|600px|thumb|none|Left side of the KS-23M with wire stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (5).jpg|600px|thumb|none|Right side of the KS-23M with wire stock in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
==FN MK 13==&lt;br /&gt;
The [[FN EGLM]] was was added in  v0.12.7 patch.&lt;br /&gt;
[[File:FN40.jpg|thumb|none|400px|FN MK 13 (EGLM) in Standalone configuration - 40mm.]]&lt;br /&gt;
[[File:FN40GL Mk2.jpg|thumb|none|400px|An actual FN40GL Mk 2 for comparison - 40mm.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==F-1 Hand Grenade==&lt;br /&gt;
The [[F-1 hand grenade]] is one the hand grenades found in Tarkov. It is the most lethal of the three grenades with the largest splash radius of almost 30 meters and the most damage. This makes it useful for enemies hiding behind cover, as the damage can hurt or kill those hiding behind light and medium grade materials. The F-1 grenade is sometimes used by Scavengers; however as of the latest patch they have grenade throwing disabled to work out flaws of Scav's killing themselves within the grenade large blast radius. It can be bartered at Level 3 Prapor reputation for two energy saving light bulbs or purchased with roubles at Level 4 Prapor reputation.&lt;br /&gt;
&lt;br /&gt;
The Spiritus Systems Bank Robber Chest Rig also contains an unusable F-1 Hand Grenade.&lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RDG-2 Smoke Grenade==&lt;br /&gt;
The [[RDG-2 smoke grenade]] is added to the game in Patch 0.9.0.1580, specifically the RDG-2B fuse-match white smoke variant.&lt;br /&gt;
[[File:RDG-2.jpg|thumb|none|300px|RDG-2 smoke grenade]]&lt;br /&gt;
[[file:EFT RDG-2 (1).jpg|thumb|none|600px|Inspecting a RDG-2 smoke grenade in-game.]]&lt;br /&gt;
[[file:EFT RDG-2 (2).jpg|thumb|none|600px|Holding the RDG-2 grenade.]]&lt;br /&gt;
[[file:EFT RDG-2 (3).jpg|thumb|none|600px|The RDG-2 releases its smoke cloud.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 Hand Grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is the least damaging of the three explosive grenades, and is also the heaviest, having the shortest throwing distance and smallest blast radius. This however also makes it ideal for use inside enclosed spaces. To compensate for its lack of damage, it is also the cheapest and easiest to find, available to be bartered from Prapor for one Energy Saving Lightbulb at level 2 reputation, or purchased with roubles at level 3 reputation. It is also the most common grenade found inside Grenade Boxes and is also sometimes found in the pockets or vests of AI Scavs. &lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|200px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 1.jpg|thumb|none|600px|Holding the RGD-5 hand grenade.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 2.jpg|thumb|none|600px|Inspecting the grenade.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 3.jpg|thumb|none|600px|Pulling the pin on the grenade.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 Hand Grenade|M67]] is available from trader Peacekeeper. It can be bartered from Peacekeeper for two &amp;quot;Zibbo Lighters&amp;quot;, or it can be directly purchased from him after completing one of his quests. It is not used by AI Scavs and is very rare to find in a raid, only being found inside black weapon crates. It costs between $49-51 in-game and still retains its &amp;quot;middle of the road&amp;quot; status, bridging the power and throw gap between the RGD-5 and F-1. &lt;br /&gt;
[[file:Baseball.jpg|thumb|none|200px|M67 Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Zarya-2 Stun Grenade==&lt;br /&gt;
The Russian [[Zarya-2 stun grenade]] is added to the game in Patch 0.9.0.1580.&lt;br /&gt;
[[File:Zarya-2.jpg|thumb|none|300px|Zarya-2 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==VOG-17 Khattabka grenade==&lt;br /&gt;
The [[Khattabka grenade|VOG-17 Khattabka grenade]] is a makeshift grenade made from [[AGS-17]] grenades and UZRG fuze. It was added in 0.12.4 patch.&lt;br /&gt;
[[File:VOG-17M Grenade .jpg|thumb|none|350px|VOG-17  Khattabka.]]&lt;br /&gt;
&lt;br /&gt;
==VOG-25 Khattabka grenade==&lt;br /&gt;
The [[Khattabka grenade|VOG-25 Khattabka grenade]] is a makeshift grenade made from [[GP-series grenade launcher]] grenades and UZRG fuze. It was added in 0.12.4 patch. The in-game model does not have a warhead.&lt;br /&gt;
[[File:VOG-25 khattabka.jpg|thumb|none|150px|VOG-25 Khattabka.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted weapons=&lt;br /&gt;
&lt;br /&gt;
==AGS-30==&lt;br /&gt;
The [[AGS-17 Plamya#AGS-30|AGS-30]] was included in patch 0.12 on the Reserve level, where two can be found inside the military base.&lt;br /&gt;
[[File:AGS-30-2.jpg|thumb|none|450px|AGS-30 on tripod - 30x29mm]]&lt;br /&gt;
[[File:EFT AGS-30 (1).jpg|thumb|none|600px|AGS-30 with PAG-17 scope on the Reserve map.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun|Kord]]  was added in patch 0.12 and is also found on the Reserve level. Glukhar's followers often use the Kord to protect their leader. Then they occupy one point and hold it fiercely.&lt;br /&gt;
[[File:Kord 02.jpg|thumb|none|450px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[File:EFT Kord (1).jpg|thumb|none|600px|A Kord heavy machine gun on the Reserve map.]]&lt;br /&gt;
[[File:EFT Glukhar.jpg|thumb|none|600px|Glukhar's follower is seen with Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
&lt;br /&gt;
==Korovin TK==&lt;br /&gt;
A [[Korovin TK]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Korovin TK.jpg|thumb|none|350px|Korovin TK - .25 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy==&lt;br /&gt;
A [[Colt 1851 Navy]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:1851Navy.jpg|thumb|none|350px|Colt 1851 Navy - .36 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Howdah pistol==&lt;br /&gt;
A Howdah pistol is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
&lt;br /&gt;
==Flintlock Pistol==&lt;br /&gt;
A [[Flintlock Pistol]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:LightdragoonPistol.jpg|thumb|none|350px|British 1756 Light Dragoon Pistol - .68 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
A [[Walther P38]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Mauser-P38.jpg|thumb|none|350px|Walther P38 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
A [[M1A1 Thompson]] is seen on &amp;quot;Military History Beyond Fear&amp;quot; book in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Tommy m1.jpg|thumb|none|350px|M1A1 Thompson with 20-round stick magazine - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
Official art with the Prapor trader contains an [[AK-47]]. &lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The AK-47 with original bayonet is seen on the training poster.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-47==&lt;br /&gt;
Official art with the Prapor trader contains an [[AKS-47]].&lt;br /&gt;
[[File:DeactivatedAKS(1954-59).jpg|thumb|none|400px|Type III AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The AKS-47 is seen on the training poster.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK433==&lt;br /&gt;
The Hideout contains a poster of the [[Heckler &amp;amp; Koch HK433]]. The rifle isn't usable in-game.&lt;br /&gt;
[[File:HK433 2017.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK433, second prototype - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT HK433 ho.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK433 on poster in Hideout.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul Masada==&lt;br /&gt;
The Hideout added in patch 0.12 features a poster of a [[Magpul Masada]]; the rifle isn't usable in-game.&lt;br /&gt;
[[File:Magpul masada.jpg|thumb|none|450px|Magpul Masada (1st gen) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT ACR ho.jpg|thumb|none|600px|Magpul Masada on poster in Hideout.]]&lt;br /&gt;
&lt;br /&gt;
==DRD Tactical Paratus==&lt;br /&gt;
A [[DRD Tactical Paratus]] is seen on &amp;quot;Special Weapons for Military &amp;amp; Police&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:DRD Paratus-16-LR-B.jpg|thumb|none|400px|DRD Tactical Paratus-16-LR-B - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
Official art with the Mechanic trader contains an [[Ruger Mini-14]] on the weapon stand. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Ruger Mini-14 GB.jpg|thumb|none|400px|Ruger Mini-14 GB  - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|Mechanic trader art. The Ruger Mini-14 is seen on the weapon stand.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
A classic variant of [[SVD]] rifle is seen on official art with the Prapor, Mechanic and Skier traders. It will be added to the game in the future.&lt;br /&gt;
&amp;lt;!--Until it actually gets added, the SVD Dragunov section stays here--&amp;gt;&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|The SVD rifle is lying next to the ammunition crates.]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|The SVD rifle lying on a workbench under a cloth and on weapon stand.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
Official art with the Prapor trader contains an [[RPG-7]] with PGO-7 scope. The [[RPG-7]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The RPG-7 with PGO-7 scope is seen on the ammo boxes.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-26 &amp;quot;Aglen&amp;quot;==&lt;br /&gt;
Main art with USEC and BEAR operators contains an [[RPG-26]] anti-tank rocket launcher. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Rpg26-1.jpg|thumb|none|400px|RPG-26 - 72.5mm]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|none|600px|The RPG-7 is seen in the BEAR operator's backpack.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
Official art with the Mechanic trader contains an [[PKP Pecheneg]] LMG. The [[PKP Pecheneg]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg with ammo box - 7.62x54mmR]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|Mechanic trader art. The PKP is seen right.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Tx4 Storm==&lt;br /&gt;
What appears to be a [[Beretta Tx4 Storm]] is seen on the official art of the Ragman trader. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Tx4 Storm.jpg|thumb|none|400px|Beretta Tx4 Storm - 12 gauge]]&lt;br /&gt;
[[File:EFT Ragman.jpg|thumb|none|600px|Ragman trader art. The Beretta Tx4 Storm is seen left.]]&lt;br /&gt;
&lt;br /&gt;
==MTs-255==&lt;br /&gt;
Official art with the Jaeger trader contains an [[MTs255]] shotgun. The [[MTs255]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:MTs255.jpg|thumb|none|400px|MTs255 - 12 gauge]]&lt;br /&gt;
[[File:EFT Jaeger.jpg|thumb|none|600px|Jaeger trader art.]]&lt;br /&gt;
&lt;br /&gt;
==2B14 Podnos Mortar==&lt;br /&gt;
Several [[2B14 Podnos Mortar]] are located in the repair station at the Reserve map.&lt;br /&gt;
[[File:2B14 Podnos 82mm Mortar.jpg|thumb|none|300px|2B14 Podnos mortar - 82 mm]]&lt;br /&gt;
[[File:EFT 2B14 prop.jpg|thumb|none|600px|Two unusable 2B14 Podnos in repair station.]]&lt;br /&gt;
&lt;br /&gt;
==AN/M14 incendiary grenade==&lt;br /&gt;
The Spiritus Systems Bank Robber Chest Rig that was added in patch 0.12.4 contains an unusuable [[AN/M14 incendiary grenade]].&lt;br /&gt;
[[File:Gh-ANM14-TH3.jpg|thumb|none|150px|AN/M14 incendiary grenade.]]&lt;br /&gt;
[[file:EFT ANM14 BR.jpg|thumb|none|600px|AN/M14 grenade in Bank Robber Chest Rig.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster==&lt;br /&gt;
A unusable [[M242 Bushmaster]] chaingun is present on a LAV III in the Reserve map.&lt;br /&gt;
[[File:M242 Cannon.jpg|thumb|none|450px|M242 Bushmaster Chain Gun (Current Model) - 25x137mm]]&lt;br /&gt;
[[File:EFT M242 (1).jpg|thumb|none|600px|The M242 on LAV III on the Reserve map.]]&lt;br /&gt;
[[File:EFT M242 (2).jpg|thumb|none|600px|Another view.]]&lt;br /&gt;
&lt;br /&gt;
==2A38M==&lt;br /&gt;
The Reserve map includes an unusable 2K22 Tunguska self-propelled AA platform, equipped with two [[2A38M autocannon]]s and eight 9M311 guided missiles.&lt;br /&gt;
[[File:2a38m.jpg|thumb|none|450px|2A38M - 30x165mm]]&lt;br /&gt;
[[File:EFT 2K22 (1).jpg|thumb|none|600px|A 2K22 Tunguska anti-aircraft weapon on the Reserve map.]]&lt;br /&gt;
[[File:EFT 2K22 (2).jpg|thumb|none|600px|Close-up of weapons.]]&lt;br /&gt;
&lt;br /&gt;
==NSV==&lt;br /&gt;
The [[NSV heavy machine gun]] is mounted on each T-90 tank, which you can see at the Customs and Woods locations. The machine gun is not available for use and serves only as a decoration.&lt;br /&gt;
[[File:NSV HMG.jpg|thumb|none|450px|NSV HMG - 12.7x108mm]]&lt;br /&gt;
[[File:EFT T-90 (1).jpg|thumb|none|600px|NSV machine gun is seen on T-90 tank near the RUAF Roadblock  at the Woods location..]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==T-90==&lt;br /&gt;
Several T-90 are located at Customs and Woods maps.&lt;br /&gt;
[[File:EFT T-90 (1).jpg|thumb|none|600px|T-90 near the RUAF Roadblock  at the Woods location.]]&lt;br /&gt;
[[File:EFT T-90 (2).jpg|thumb|none|600px|T-90 near the RUAF Roadblock  at the Customs location.]]&lt;br /&gt;
&lt;br /&gt;
==BMP-2==&lt;br /&gt;
Several BMP-2 are located at Reserve map.&lt;br /&gt;
[[File:EFT BMP-2 (1).jpg|thumb|none|600px|T-90 near the CP fence at the Reserve location.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Contract Wars]]''&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Draco122</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1396883</id>
		<title>Escape from Tarkov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1396883"/>
		<updated>2021-02-05T20:50:21Z</updated>

		<summary type="html">&lt;p&gt;Draco122: /* Remington Model 700 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Escape from Tarkov&lt;br /&gt;
|picture = Escape from Tarkov logo 1.jpg&lt;br /&gt;
|caption =  Logo&lt;br /&gt;
|series= Russia 2028&lt;br /&gt;
|date= First alpha test - 1Q 2016 &lt;br /&gt;
|developer= BattleState Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= BattleState Games&lt;br /&gt;
|genre=Online first-person shooter / MMOFPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Escape from Tarkov''''' is a first-person shooter video game by BattleState Games. The game is currently in Closed Beta testing (since 2016).&lt;br /&gt;
&lt;br /&gt;
The game is set in the fictional city of Tarkov of the Norvinsk region in Russia in the ''Russia 2028'' universe (same as ''[[Contract Wars]]''). Set in 2016, ''Escape from Tarkov'' follows two rival private military companies - the western-aligned United Security (USEC) and Russian-backed Battle Encounter Assault Regiment (BEAR) in their battle for control over the city of Tarkov following a major destabilizing event that had the entire region placed under military lockdown by both UN and Russian military, with the ultimate goal for each player being to successfully escape the city, following the eponymous title.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Escape from Tarkov'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
In ''Escape from Tarkov'', players take control of operators from one of the two aforementioned PMC factions, choosing one to join when first starting the game - the faction joined influences initial skills and equipment. The primary FPS elements occur in the game's matches, where are a large number of players descend upon any of the game's maps of their choosing to loot weapons, gear, and goods from the map spawns as well as other players they kill - in order to leave the map, one must reach a designated &amp;quot;extract point&amp;quot; in order to keep what they have acquired. If the player dies during the match, anything they have picked up as well as all gear they bring into the match is automatically lost, with some little exceptions. &lt;br /&gt;
&lt;br /&gt;
A third non-aligned faction of desperate survivors called &amp;quot;Scavs&amp;quot; (short for &amp;quot;Scavengers&amp;quot;) also appear as hostile AI that roam around the game's maps. Players also have the ability to join the match as a Scav, chosen before it begins, though it is only temporary. Player-controlled Scavs have randomized (generally low-end) weapons, gear, and stats on spawning in, and start out automatically friendly with AI Scavs (though the AI will turn hostile to any player Scav if they are witnessed attacking or killing other Scavs.) Upon a successful extract, player Scavs have any earned loot automatically transferred to their player character's inventory, making Scavs a relatively risk-free means of acquiring new gear. &lt;br /&gt;
&lt;br /&gt;
Gunplay in EFT is very realistic, with simulation for bullet ballistics and weapon degrading and realistic body part-based damage model. There are also a host of fully animated actions the player can perform with their weapons, many of which are uncommonly found in video games, such as chamberloading and unloading, ejecting individual rounds, performing speed/tactical reloads, and inspecting the chamber. Stocks can be folded to preserve space in the player's inventory or reduce the weapon's size for better close quarter maneurability, and ammo needs to be loaded individually to magazines, which then needs to be placed into the player's rig inventory spots to be used in reloading, which are tracked individually. The attachment system is similarly expansive, encompassing many real world accessories and allowing modification of every major part of the gun, including essential parts such as the receiver.&lt;br /&gt;
&lt;br /&gt;
One consistent goof in the game is that AK-type weapons with side scope mounts can still fold their stocks when they have scope mounts equipped, even though the scope mounts would block the left-folding stocks in reality (and vice versa; a folded stock would realistically block the left sided scope mount but the scope mount remains usable in-game).&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Introduced in February 2018, the [[Glock 17]] can be purchased from trader Sergey &amp;quot;Mechanic&amp;quot; Samoylov, who was added alongside the Glock. A variety of aftermarket slides and barrels are also available for the pistol, ranging from Salient Arms International barrels to compensated Zev Technologies slides. Regular 17-round, 21-round Magpul GL9 magazines, extended 33-rounds stick magazines, and a 50-rounds drum magazine can be used with the Glock 17.&lt;br /&gt;
[[File:Glock173rdGen.jpg|350px|thumb|none|Glock 17 Gen 3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT G17 lobby.jpg|600px|thumb|none|Left side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17 lobby2.jpg|600px|thumb|none|Right side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17dis.jpg|600px|thumb|none|Disassembled model of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] is added in Patch 0.9.0.1580. It does not share with barrels and slides with the Glock 17, but can accept its magazines and iron sights. &lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT G18 lobby.jpg|600px|thumb|none|Left side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby2.jpg|600px|thumb|none|Right side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby3.jpg|600px|thumb|none|Another view of the Glock 18. Note the holes in the barrel and slide.]]&lt;br /&gt;
[[File:Eft g18 magcheck.jpg|thumb|none|600px|Checking the 33 round magazine. Good view on fire selector and the compensator cut in the slide]]&lt;br /&gt;
[[File:Eft g18 modded reloading.jpg|thumb|none|600px|Loading the 50 round drum in the modified Glock 18C, fitted with a scope mount, a reflex sight, and a Dead Ringer rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PB==&lt;br /&gt;
The suppressed [[Makarov PB]] is available in the game. It spawns rarely on Scavs and can be bought by trader Prapor. Unlike the Makarov PM, you can detach the pistol grip, but it doesn't make any sense. An 80-round drum magazine can also be attached to the weapon, however it's exceedingly rare. &lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|400px|Makarov PB - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT PB lobby.jpg|600px|thumb|none|Left side of the PB in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PB lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT PB lobby3.jpg|600px|thumb|none|PB without silencer.]]&lt;br /&gt;
[[File:EFT PB (1).jpg|thumb|none|600px|The Makarov PB in-game.]]&lt;br /&gt;
[[File:EFT PB (4).jpg|thumb|none|600px|Aiming the PB.]]&lt;br /&gt;
[[File:EFT PB (5).jpg|thumb|none|600px|Inspection of the Makarov PB...]]&lt;br /&gt;
[[File:EFT PB (6).jpg|thumb|none|600px|...and the other side]]&lt;br /&gt;
[[File:EFT PB (2).jpg|thumb|none|600px|Releasing  the drum magazine.]]&lt;br /&gt;
[[File:EFT PB (3).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] is a cheapest and weakest pistol in game. PMCs will have a few available in their stash and the weapon is a fairly common loot in Military Cargo crates. Scavengers, both Player and AI, may occasionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently, only the grip and magazine can be removed from the weapon, and an 80 round drum magazine is also available, albeit at an extreme rarity. It is also seen on the official art of the Prapor trader.&lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 1.jpg|thumb|none|600px|Left side of the Makarov in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM holding.jpg|thumb|none|600px|The PM in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM aim.jpg|thumb|none|600px|Aiming at the sky.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 1.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 3.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 1.jpg|thumb|none|600px|Inspecting the pistol.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 2.jpg|thumb|none|600px|Ditto; other side.]]&lt;br /&gt;
[[file:EFT PM(t) lobby.jpg|thumb|none|600px|The special version of PM - PM(t).]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] fills the role of a less common mid-tier pistol in the game. PMCs in the Russian BEAR faction will receive the pistol in their stash in the latest patch. Scavs can also spawn with the pistol alongside a few spare magazines, and on occasion a Scav may spawn with a customized Grach equipped with an under-barrel weaponlight. Currently, the weapon cannot be suppressed, but it can accept attachments via its underbarrel rail. &lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[file:EFT PYa lobby.jpg|thumb|none|600px|Left side of the MP-443 in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT PYa lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT MP443(1).jpg|thumb|none|600px|The MP-443 Grach with a torch.]]&lt;br /&gt;
[[File:EFT MP443 (2).jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:EFT MP443 (3).jpg|thumb|none|600px|Removing an empty mag.]]&lt;br /&gt;
[[File:EFT MP443 (4).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:EFT MP443 (5).jpg|thumb|none|600px|The slide, a few frames away from returning to battery.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is primarily issued to the USEC faction, whose PMCs will get some in their stash. The weapon is also a possible spawn weapon for Scavengers, sometimes with its iron sights missing, and rarely with an underbarrel weaponlight equipped. Unlike the MP-443, it can be suppressed, and also use compact reflex sights via either aftermarket slide rails or scope mounts. &lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:P226 with wood grips.jpg|thumb|none|350px|SIG-Sauer P226 with wood grips - 9x19mm Parabellum]]&lt;br /&gt;
[[file:EFT P226 lobby.jpg|thumb|none|600px|Left side of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT P226 lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT P226 lobby3.jpg|600px|thumb|none|Disassembled model of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[File:TarkovgrachMRE.jpg|thumb|none|600px|The P226 with a torch and a (nice) MRE Meal 18.]]&lt;br /&gt;
[[File:EFT P226 (1).jpg|thumb|none|600px|Reloading a tricked-out P226.]]&lt;br /&gt;
[[File:Eft p229 modded menu.jpg|thumb|none|600px|Custom P226R in customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is a dated, but viable pistol available in the game. It is infrequently carried by AI Scavs in-game and is a rare spawn for Player Scavs. Currently the TT-33 is the only weapon to utilise the 7.62x25mm round, of which 7 types are available. Additionally, the TT-33 can be outfitted with a &amp;quot;home-spun&amp;quot; threaded barrel and a home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. Various aftermarket modifications such as muzzle brakes and LAMs were added later.&lt;br /&gt;
&lt;br /&gt;
A gold-plated TT-33 with custom wooden grips is the backup weapon of Scav Boss &amp;quot;''Dealmaker''&amp;quot; (&amp;quot;''Reshala''&amp;quot;, which in Russian slang also means &amp;quot;executor&amp;quot;). Aside from its appearance, it's identical to a regular TT and is considered more like a trophy than a weapon, and even then it's still valued less than Reshala's primary weapon, a modified AK-102.&lt;br /&gt;
&lt;br /&gt;
What appears to be a TT-33 is seen in the Wartech MK3 chest rig (TV-104), and a TT-33 with wooden grips is seen in the Wartech gear rig (TV-109, TV-106).&lt;br /&gt;
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:EFT TT lobby.jpg|600px|thumb|none|Left side of the TT in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT TT lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Tarkov Golden TT menu left.jpg|600px|thumb|none|Left side of Reshala's TT in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov Golden TT menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==Stetchkin APS==&lt;br /&gt;
The [[Stechkin APS]] and its silenced variant [[Stechkin APB]] were introduced in patch 0.8. While the base APS is an unpopular sidearm due of its high recoil and the poor ballistics of the 9x18 round, the silenced APB equipped with wire stock and loaded with special hollow-point SP7 ammunition is often used by experienced players as a budget primary weapon, which is surprisingly effective against unarmored targets. It is also seen on the official art of the Skier trader and Glukhar boss. &lt;br /&gt;
&lt;br /&gt;
The standard APS is also a common sidearm amongst the Scav Raiders, strong AI-only Scavs with better tactics and equipment that patrol some of the maps.&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|350px|Stechkin APS - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT APS lobby.jpg|600px|thumb|none|Left side of the APS in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft aps menu.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT APS lobby3.jpg|thumb|none|600px|Disassembled model of the APS in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft aps magcheck.jpg|thumb|none|600px|Performing a magazine check]]&lt;br /&gt;
&lt;br /&gt;
===Stechkin APB===&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|none|450px|Stetchkin APB - 9x18mm Makarov]]&lt;br /&gt;
[[File:Eft apb menu.jpg|thumb|none|600px|APB fitted with wire stock in customization menu.]]&lt;br /&gt;
[[File:EFT APB lobby2.jpg|thumb|none|600px|APB without silencer in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SR-1MP==&lt;br /&gt;
The [[Serdyukov SPS|SR-1MP]] is Russian special forces pistol &amp;quot;kit&amp;quot; that includes the SR-1 pistol, a sound suppressor, and quad-rail accessory mount. All three components of the SR-1MP are available in the game, and can be combined together to form the whole set. It is currently the only 9x21mm weapon in the game.&lt;br /&gt;
[[File:SR-1M.jpg|thumb|none|350px|SR-1M - 9x21mm Gyurza]]&lt;br /&gt;
[[File:SR1MP.jpg|thumb|none|450px|SR-1MP - 9x21mm Gyurza]]&lt;br /&gt;
[[file:EFT SR1MP lobby1.jpg|thumb|none|600px|Left side of the SR1MP in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT SR1MP lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT SR1MP (1).jpg|thumb|none|600px|An SR-1M with some smoke trailing out of the pipe.]]&lt;br /&gt;
[[File:EFT SR1MP (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT SR1MP (3).jpg|thumb|none|600px|The fully kitted out SR-1MP, or &amp;quot;Shrimp&amp;quot; as it is nicknamed among English-speaking players.]]&lt;br /&gt;
[[File:EFT SR1MP (4).jpg|thumb|none|600px|Inserting a fresh mag, which automatically causes the slide to drop on empty reloads (note the lack of an external slide stop/release).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A3==&lt;br /&gt;
The [[Beretta M9A3]] was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:BerettaM9A3.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT M9A3 promo.jpg|thumb|none|600px|The Beretta M9A3 in-game.]]&lt;br /&gt;
[[File:Eft m9a3 default idle.jpg|thumb|600px|none|M9A3 in hands of a player's character]]&lt;br /&gt;
[[File:Eft m9a3 default reload.jpg|thumb|600px|none|Loading a fresh magazine]] &lt;br /&gt;
[[File:Eft m9a3 default ispect left.jpg|thumb|600px|none|Taking a good look on the left side...]]&lt;br /&gt;
[[File:Eft m9a3 ispect right.jpg|thumb|600px|none|...and the right side of the handgun]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN|FN Five-seveN MK2]] was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:FN Five-seveN Mark 2.jpg|thumb|none|350px|FN Five-seveN Mark 2 - FN 5.7x28mm]]&lt;br /&gt;
[[File:FN Five-seveN Mark 2 FDE.jpg|thumb|none|350px|FN Five-seveN Mark 2 FDE - FN 5.7x28mm]]&lt;br /&gt;
[[File:Eft fiveseven idle.jpg|thumb|none|600px|Holding a default Five-seveN in the hideout.]]&lt;br /&gt;
[[File:Eft fiveseven reloading.jpg|thumb|none|600px|Loading new magazine, full of SS190 rounds.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The original [[Colt M1911A1]] was added in patch 0.12.5.7184, dedicated to the 75th anniversary of the victory in World War II. This is the first weapon using .45 ACP. The 1911 is sold at the 2nd level of loyalty at the Peacemaker. Pistol has a little bug: the rear sight is too high, due to which the bullets fly lower. Currently in the game there are two types of cartridges available: FMJ and RIP. The first is designed for armored targets, the second - better penetrates targets without armor. This is the only pistol on which you can change the trigger, hammer and catch lever. The Colt is also seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[File:EFT Colt M1911 lobby.jpg|600px|thumb|none|Left side of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Colt M1911 lobby2.jpg|600px|thumb|none|Right side of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Colt M1911 dis.jpg|600px|thumb|none|Disassembled model of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1 ==&lt;br /&gt;
The [[Colt XSE|Colt M45A1 ]] was added in 0.12.8.9457 patch. Being a M1911 variant, M45A1 is also compatible with all of the attachments that are compatible with M1911A1, sharing its more advanced customization as the result.&lt;br /&gt;
[[File:M45A1.jpg|thumb|none|300px|Colt M45A1 Close Quarter Battle Pistol (CQBP) - .45 ACP]]&lt;br /&gt;
[[File:Tarkov M45A1 menu left.jpg|600px|thumb|none|Left side of the Colt M45A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov M45A1 menu right.jpg|600px|thumb|none|Right side of the Colt M45A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov M45A1 idle.jpg|600px|thumb|none|M45A1 in player character's hands.]]&lt;br /&gt;
[[File:Tarkov M45A1 ADS.jpg|600px|thumb|none|Aiming down the sights. While it is not noticeable in this particular screenshot, iron sights have fully functional tritium inserts.]]&lt;br /&gt;
[[File:Tarkov M45A1 reload.jpg|600px|thumb|none|Reloading. While it is compatible with M1911A1 magazines, M45A1 comes equipped with its Wilson Combat magazines by default instead.]]&lt;br /&gt;
[[File:Tarkov M45A1 inspection left.jpg|600px|thumb|none|Inspecting the pistol.]]&lt;br /&gt;
[[File:Tarkov M45A1 inspection right.jpg|600px|thumb|none|Ditto; the other side.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5]] is available in the game. The MP5 is not used by normal Scavs, but is often wielded by Raiders, and can acquired by PMCs via the trader &amp;quot;Peacekeeper&amp;quot;. The version featured in-game appears to be either an A4 or an A5 model due to the four position fire selector but is described in-game as being a Navy Model.&lt;br /&gt;
&lt;br /&gt;
Peacekeeper sells two fixed stock variants, the unsuppressed MP5A4 (at loyalty level 1) and the suppressed MP5SD5 (at loyalty level 2, and after the player completes a quest for Peacekeeper). Players can customize the MP5 extensively, such as replacing the fixed stock for a collapsible one, or replace its foreend with a railed one to mount under-barrel attachments. A 50 round drum magazine and 20 round magazine are also available.&lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MP5 lobby.jpg|600px|thumb|none|Left side of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5 lobby2.jpg|600px|thumb|none|Right side of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5dis.jpg|600px|thumb|none|Disassembled model of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5 (1).jpg|thumb|none|600px|The MP5A4 inside of the Factory.]]&lt;br /&gt;
[[File:EFT MP5 (2).jpg|thumb|none|600px|Pinky-promising the charging handle that it'll be locked back.]]&lt;br /&gt;
[[File:EFT MP5 (3).jpg|thumb|none|600px|Inserting a fresh 9mm stick magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD5===&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MP5SD (2).jpg|thumb|none|600px|Loading an X-Products drum magazine into a MP5SD5.]]&lt;br /&gt;
[[File:EFT MP5SD (3).jpg|thumb|none|600px|HK-slapping the MP5SD.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] was added in patch 0.12.0.4785. It is sold by Peacekeeper at loyalty level 1.&lt;br /&gt;
[[File:MP5KA4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KA4 (3 round burst added) with 15-round magazine - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Eft mp5k default idle.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Eft mp5k default inspect.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Eft mp5k default reload.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is added in the v0.10.5.2124 patch. Two variants are available: MP7A1 and MP7A2. Both variants have an array of magazines to choose from, with 20, 30 and 40 round magazines. Only the MP7A2 can mount foregrips, and the MP7A1 cannot. The weapon has a telescoping stock, as in real life.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a1 menu.jpg|thumb|none|600px|The MP7A1 in the customization menu. Its stock is currently collapsed. With a collapsed stock and no suppressor equipped the gun is taking just two slots in inventory, allowing to fit it in a magazine pouch on player's chest rig. This move is also allowing player to quickly draw the SMG and use it, making it a very effective sidearm]]&lt;br /&gt;
[[File:Eft mp7a1 left menu.jpg|thumb|600px|none|The left side. Stock is retracted now. Although losing some mobility and utility, now the recoil is way lower ]]&lt;br /&gt;
[[File:EFT MP7A1 dis.jpg|600px|thumb|none|Disassembled model of the MP7A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft mp7a1 firing.jpg|thumb|600px|none|Unleashing the swarm of 4.6x30 armor piercing bullets]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP7A2===&lt;br /&gt;
[[File:MP7A2.jpg |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 with RAL8000 finish - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a2 magcheck.jpg|thumb|600px|none|Checking the 40 round magazine, loaded in a customized MP7A2]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] is a 9x19mm submachine gun available in the game. PMCs can purchase it from trader Prapor at loyalty level 1, and BEAR PMCs receive the weapon with the &amp;quot;Prepare to Escape&amp;quot; and &amp;quot;Escape from Darkness&amp;quot; editions. The weapon is currently the cheapest of the SMGs, and one of the first that the player can modify extensively. The SMG initially had a vicious recoil; this has been reduced in subsequent patches.&lt;br /&gt;
&lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT Vityaz lobby1.jpg|600px|thumb|none|Left side of the PP-19-01 Vityaz in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Vityaz lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT Vityaz dis.jpg|600px|thumb|none|Disassembled model of the PP-19-01 Vityaz in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Vityaz (2).jpg|thumb|none|600px|Reloading a suppressed PP-19.]]&lt;br /&gt;
[[File:EFT Vityaz (3).jpg|thumb|none|600px|Strong-arming the bolt to rechamber the SMG.]]&lt;br /&gt;
[[file:VityazsnOSN.jpg|thumb|none|400px|PP-19-01 Vityaz-SN with Zenit accessories - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT PP19-01 Zenith.jpg|thumb|none|600px|PP-19-01 Vityaz-SN with Zenit accessories in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 9===&lt;br /&gt;
The [[Saiga 9]], a semi-automatic carbine variant with a 16 inch barrel, was added to the game. It is used by Scavs, equipped with 10 round magazines that are interchangeable with regular 30 round Vityaz magazines. It can still utilize many of the attachments that can be mounted onto the Vityaz. &lt;br /&gt;
[[file:Izhmash Saiga-9.jpg|thumb|none|400px|Saiga 9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT Saiga9 lobby1.jpg|600px|thumb|none|Left side of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Saiga9 lobby2.jpg|600px|thumb|none|Right side of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Saiga9 dis.jpg|600px|thumb|none|Disassembled model of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==PP-91 Kedr==&lt;br /&gt;
There are two variants of the [[PP-91 Kedr]] in-game, the standard &amp;quot;Kedr&amp;quot; and the &amp;quot;Kedr-B&amp;quot;. The &amp;quot;B&amp;quot; variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the &amp;quot;Kedr&amp;quot; is infrequently used by AI Scavs, and can be bought from the trader Prapor. The &amp;quot;Kedr-B&amp;quot; can be bartered from Prapor with various items.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Kedr&amp;quot; as of the current patch has been nerfed considerably from previous patches, dealing almost no damage against armor even with AP ammunition. Additionally, it cannot fire 9x18mm PMM increased-power rounds, and is restricted to using the older 9x18mm PBM as its AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with barrel-mounted accessory rails for sights and weaponlights, and utilizes 20-round or 30-round stick magazines, of which the latter can only be purchased with bartering items.&lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|400px|Kedr PP-91 - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Kedr lobby1.jpg|600px|thumb|none|Left side of the PP-91 Kedr in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr lobby2.jpg|600px|thumb|none|Right side of the PP-91 Kedr in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PP-91 (1).jpg|thumb|none|600px|Reloading a well-equipped PP-91. Note how the bolt locks back on empty.]]&lt;br /&gt;
[[File:EFT PP-91 (2).jpg|thumb|none|600px|Releasing the bolt by tugging the charging handle.]]&lt;br /&gt;
[[File:EFT PP-91 (3).jpg|thumb|none|600px|About to unfold the stock on a Kedr-B.]]&lt;br /&gt;
&lt;br /&gt;
===PP-91-01 &amp;quot;Kedr-B&amp;quot;===&lt;br /&gt;
[[file:Kedr-B.jpg|thumb|none|400px|PP-91-01 Kedr-B - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Kedr-B lobby1.jpg|600px|thumb|none|Left side of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr-B lobby2.jpg|600px|thumb|none|Right side of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr-B dis.jpg|600px|thumb|none|Disassembled model of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu. '''Note: the barrel is very different from the standard version.''']]&lt;br /&gt;
&lt;br /&gt;
==PP-9 Klin==&lt;br /&gt;
The [[Kedr PP-91#Klin PP-9|PP-9 Klin]] is another special variant of the Kedr that is available for purchase from Prapor via barter. It does not spawn on AI Scavengers, as of the current patch. It has slightly different recoil patterns from the Kedr and has a slightly higher 1000 RPM fire rate. It can utilize the same attachments and magazines as the Kedr, but can also use high-pressure PMM ammunition in addition to the PBM, unlike the Kedr.&lt;br /&gt;
[[file:Klin1.jpg|thumb|none|400px|Klin PP-9 - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Klin lobby1.jpg|600px|thumb|none|Left side of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Klin lobby2.jpg|600px|thumb|none|Right side of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Klin dis.jpg|600px|thumb|none|Disassembled model of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] is available for use by PMCs and Scav raiders, and can bought from trader Peacekeeper. While it is the Gen 1 version, it is equipped with the collapsible stock of an earlier MPX prototype by default, and can equip a stock adaptor for other stock options.&lt;br /&gt;
&lt;br /&gt;
It is the most versatile of the SMGs and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second-fastest-firing SMG at 850 RPM, and can equip more attachments than the MP5, some of which are interchangeable with the AR-15 rifles. 0.11.5 patch introduced more unique weapon parts, including new barrels, hanguards, magazines and stocks. &lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX, Gen 1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MPX SS2013.jpg|thumb|none|450px|SIG-Sauer MPX, prototype model - 9x19mm Parabellum. Image used to show the stock.]]&lt;br /&gt;
[[File:EFT MPX lobby1.jpg|600px|thumb|none|Left side of the SIG-Sauer MPX in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT MPX dis.jpg|600px|thumb|none|Disassembled model of the SIG-Sauer MPX in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX (1).jpg|thumb|none|600px|Taking an empty mag out of the SIG MPX. Although hard to see, the transparent magazine is empty.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX-SD===&lt;br /&gt;
[[File:MPX-SD Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX-SD, Gen 1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MPX-SD lobby1.jpg|600px|thumb|none|Left side of the SIG-Sauer MPX-SD in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX (2).jpg|thumb|none|600px|Inserting a fresh one into an MPX-SD.]]&lt;br /&gt;
[[File:EFT MPX (3).jpg|thumb|none|600px|Thumbing in the bolt release paddle.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] was added in patch 0.12.0.4785. 3 versions are available in-game - the original variant with its integrated reflex sight, the rail-equipped P90TR, and a variant fitted with an aftermarket EFFEN 90 flat top upper receiver. It can also accept a unique proprietary suppressor. The P90 can also be fitted with the 16&amp;quot; extended barrel of the [[FN PS90]] civilian carbine variant, as well as its green body.&lt;br /&gt;
&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|450px|FN P90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:P90 tact d 500px.jpg|thumb|none|450px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[File:Effen90.jpg|thumb|none|450px|FN PS90 customized with a short SBR barrel and an aftermarket EFFEN 90 flat-top upper receiver - 5.7x28mm]]&lt;br /&gt;
[[File:Eft p90 idle.jpg|thumb|none|600px|Holding the former of these 3 variants in the Hideout's indoor range.]]&lt;br /&gt;
[[File:Eft p90 reloading.jpg|thumb|none|600px|Swapping out the magazine; these are correctly depicted as transparent in-game, though the lighting makes this rather hard to see.]]&lt;br /&gt;
[[File:Eft p90 aiming.jpg|thumb|none|600px|Looking through the integrated reflex sight.]]&lt;br /&gt;
[[File:Eft p90tr modded idle.jpg|thumb|none|600px|A customized P90TR. With the exception of the sight (a PK-06, that was replaced later with the EOTech sight of the original version), this version is identical to infamous &amp;quot;P90 DEVGRU&amp;quot; variant from ''[[Contract Wars]]'' (which is set in the same universe as ''EFT''). This is likely an in-community joke, because this build currently can be bartered from the Mechanic for five ''GP coins'' (a barter item identical in appearance to ''Contract Wars''' microtransaction-based currency).]]&lt;br /&gt;
[[File:Eft p90tr modded reloading.jpg|thumb|none|600px|Reloading the modified P90TR.]]&lt;br /&gt;
[[File:Eft p90tr modded chambercheck.jpg|thumb|none|600px|Chamber-checking the P90 is a rather unusual process, involving a quick partial ejection of a magazine, followed by a short pull of the charging handle to get a look into the chamber. A nice detail, though it isn't fully visible here.]]&lt;br /&gt;
[[File:Fnps90 1.jpg|thumb|none|450px|FN PS90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:Eft p90 16inch menu.jpg|thumb|none|600px|Mil-spec FN P90, customized with the PS90's 16&amp;quot; barrel and a green body in the customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP9]]  was added in  v0.12.2.5479 patch.Two versions are available in the game: MP9 and MP9N. The MP9 is tan-colored and an underbarrel rail for tactical grips, and the MP9N is black-color and features the regular foregrip.&lt;br /&gt;
[[File:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Tarkov MP9 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
[[File:Tarkov MP9 menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Tarkov MP9 ADS.jpg|600px|thumb|none|Aiming down the sights.]]&lt;br /&gt;
[[File:Tarkov MP9 reload.jpg|600px|thumb|none|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger &amp;amp; Thomet MP9-N===&lt;br /&gt;
[[Image:BuT MP9N.jpeg|thumb|none|350px|Brügger &amp;amp; Thomet MP9-N with Aimpoint Micro TL sight - 9x19mm]]&lt;br /&gt;
[[File:Tarkov MP9-N menu left.jpg|600px|thumb|none|MP9-N in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov MP9-N menu folded stock.jpg|600px|thumb|none|MP9-N with its stock folded in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov MP9-N dh.jpg|600px|thumb|none|Racking the charging handle of MP9-N.]]&lt;br /&gt;
[[File:Tarkov MP9-N idle.jpg|600px|thumb|none|Holding the MP9-N with its proprietary suppressor attached.]]&lt;br /&gt;
[[File:Tarkov MP9-N folding.jpg|600px|thumb|none|Folding the stock.]]&lt;br /&gt;
[[File:Tarkov MP9-N unfolding.jpg|600px|thumb|none|And unfolding it.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] was added in patch 0.12.5.7184, dedicated to the 75th anniversary of the victory in World War II. In addition to the 35-round  magazine, 71-round drum magazine  are available in the game. PPSh-41 can be bought at the second level of loyalty from Prapor or found at some Scavs. This is the fastest firing SMG at the moment.&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|350px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby.jpg|600px|thumb|none|Left side of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby2.jpg|600px|thumb|none|Right side of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PPSh-41 dis.jpg|600px|thumb|none|Disassembled model of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev.]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby3.jpg|600px|thumb|none|The PPSh-41 with drum mag in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] was added in 0.12.9 patch.&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 with RIS rail - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] was added in 0.12.9 patch in two calibers: 9x19mm and .45 ACP.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|400px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Carbines=&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is a late-game weapon available for barter from trader Prapor. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest DPS in the game with its very high armor penetration. In addition, it has the fastest assault rifle rate of fire at 900 RPM, something only shared by the Kedr and Klin SMGs.&lt;br /&gt;
[[file:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 1.jpg|thumb|none|600px|Left side of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 2.jpg|thumb|none|600px|Right side of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AS VAL dis.jpg|600px|thumb|none|Disassembled model of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val holding.jpg|thumb|none|600px|The AS Val in first-person.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 1.jpg|thumb|none|600px|The Val with its magazine removed.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 2.jpg|thumb|none|600px|Placing in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 3.jpg|thumb|none|600px|Rechambering the AS Val.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 2.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 1.jpg|thumb|none|600px|And the left.]]&lt;br /&gt;
[[File:EFT AS VAL (1).jpg|thumb|none|600px|An AS Val without its dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is a ubiquitous weapon in EFT. It is the most customizable weapon in the game, with a multitude of options for rails, grips, stocks, magazines, real handguards from companies such as Knight's Armament Company, Daniel Defense, and War Sport, and even charging handle options, including the Badger Ordnance Tactical Latch or the Raptor charging handle. At one point in development, the M4A1 was the only 5.56mm weapon available; this is no longer the case as more 5.56mm weapons are added.&lt;br /&gt;
&lt;br /&gt;
Originally, the M4A1's default configuration included several aftermarket parts (namely a KAC railed handguard, a Windham Weaponry railed low-profile gas block, and a set of Colt A2 iron sights); patch 0.8.3 added the &amp;quot;classic&amp;quot; M4A1 parts - the standard round M4 handguard, a detachable carrying handle, and a standard gas block/front sight. From then on the &amp;quot;standard&amp;quot; M4A1 became the rifle's default configuration, with the previous build being renamed the &amp;quot;M4A1 SOPMOD I&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Other customization options include the [[Mk 18 Mod 0]] 10.5-inch barrel. The Mk 18 is often used by Scav Raiders, equipped with 60-round Surefire quad-stack magazines, a Magpul CTR stock, a KAC railed handguard, a Tango stubby grip, a flashlight, and a Walther MRS reflex sight, installed on quick-detachable Picatinny raiser.&lt;br /&gt;
&lt;br /&gt;
The M4A1 is also seen on the official art of the Mechanic and Peacekeeper traders, and is also used by a USEC operator in a piece of key art.&lt;br /&gt;
&lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 default menu.jpg|thumb|none|600px|The &amp;quot;Standard&amp;quot; M4A1 introduced in patch 0.8.3 in the customization menu. Player now must install a railed handguard in order to fit their M4A1 with foregrips, LAMs, and/or flashlights.]]&lt;br /&gt;
[[file:EFT M4A1 lobby(2).jpg|thumb|none|600px|Left side.]]&lt;br /&gt;
[[file:EFT M4A1 dis.jpg|thumb|none|600px|Disassembled model of the M4A1 in the weapon customization menu..]]&lt;br /&gt;
[[file:EfT- Colt m4a1 1.jpg|thumb|none|600px|A customized M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 2.jpg|thumb|none|600px|Loading a Surefire quad-stack 60-round magazine into the rifle.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 3.jpg|thumb|none|600px|An M4A1 in the customization menu. Note the gas tube protruding from the front of the handguard, as the gas block has been removed by the player. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action; this is accurately reflected in-game, with the customization menu prohibiting the player from equipping a &amp;quot;non-ready to fire&amp;quot; weapon. Low-profile gasblocks became a &amp;quot;must-have&amp;quot; modification for a many players.]]&lt;br /&gt;
[[file:Eft m4a1 cursed menu.jpg|thumb|none|600px|An example of a (rather tastelessly) customized M4A1. The top of the AR-15 carry handle is able to accept some sights, such as Trijicon ACOGs (both 3.5x35 TA11D and 4x32 TA01NSN) and the Primary Arms Compact Prism 2.5x. Otherwise, those scopes require their specific mounts in order to be mounted on a accessory rail.]]&lt;br /&gt;
[[file:Eft m4a1 lvoa menu.jpg|thumb|none|600px|The &amp;quot;LVOA&amp;quot; variant, sold by dealer Mechanic. Aside from the War Sport LVOA-S handguard, this build also includes the Vltor MUR-1S upper receiver and the Vltor EMOD stock.]] &lt;br /&gt;
[[File:Mk18.jpg|thumb|none|500px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 raider nenu.jpg|thumb|none|600px|A custom Mk 18 Mod 0, formerly owned by a Scav Raider. Unfortunately for players, the recoil on this build is rather high, so captured rifles are often either heavily rebuilt or simply disassembled and sold for parts.]]&lt;br /&gt;
[[File:Eft m4a1 short inspect.jpg|thumb|600px|none|Inspecting a Mk 18 Mod 0, this one is built by a player to closely resemble the reference image]]&lt;br /&gt;
[[File:Eft m4a1 short reloading.jpg|thumb|600px|none|Swapping a STANAG for a fresh Magpul PMAG. The KAC QD Compensator is allowing to attach a proprietary NT-4 Quick Detachable Sound Suppressor right on it]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|600px|none|The USEC operator is armed with an M4A1.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]], specifically the AK-74N variant with an attached night scope rail is available from Prapor at level 2, and can be purchased with or without ammunition via various trade options usually with black polymer furniture. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO. A few [[AK-74]] with plum furniture are also seen on the official art of the Prapor trader. &lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] (AKS-74N variant) and a proper [[AK-74M]] were added in the 0.8 patch. The v0.11.0.2448 patch added an original AK-74 and AKS-74 variant without the &amp;quot;N&amp;quot; prefix as a cheaper alternative. &lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:AK-74(plum).jpg|thumb|none|450px|AK-74 with plum furniture - 5.45x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 1.jpg|thumb|none|600px|The AK-74 in customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:EFT AK-74.jpg|thumb|none|600px|Disassembled model of the AK-74 in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N holding.jpg|thumb|none|600px|The AK-74 in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 1.jpg|thumb|none|600px|Pulling an empty 30-round magazine out.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 2.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 1.jpg|thumb|none|600px|Looking at one side of the rifle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 2.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:EFT AK-74N lobby.jpg|thumb|none|600px|AK-74N in the weapon customization menu..]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
Both AKS-74 and AKS-74N are presented alongside with other AK family. The former variant is sometimes carried by regular Scavs, while modified AKS-74Ns are often wielded by AI-controlled elite Reshala's bodyguards, fitted with railed TRAX 1 handguards, PK-06 sights and PWS 5.45 muzzle brakes.&lt;br /&gt;
[[file:Aks-74.jpg|thumb|none|450px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AKS-74 lobby.jpg|600px|thumb|none|Left side of the AKS-74 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74 lobby2.jpg|600px|thumb|none|Right side of the AKS-74 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74folded lobby .jpg|thumb|none|600px|AKS-74 with folded stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74N lobby.jpg|thumb|none|600px|Left side of the AKS-74N in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
The AK-74M is the most popular AK-74 variant among both Scavs and players, making it the most popular weapon in the game period. While popular, it cannot mount some of the aftermarket stocks designed specifically for fixed stock AKs, such as the Magpul Zhukov.&lt;br /&gt;
[[file:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AK-74M lobby.jpg|600px|thumb|none|Left side of the AK-74M in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-74M lobby2.jpg|600px|thumb|none|Right side of the AK-74M in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==AK-100 Series==&lt;br /&gt;
With exception to the counter-balanced [[AK-107]]/108 rifles, the AK-100 family of rifles was brought into ''Escape From Tarkov'' with the 0.8 patch. The [[AK-101]] and its shorter [[AK-102]] variant are the first, and so far only 5.56mm AK variants on offer. The [[AK-103]] and [[AK-104]] are more advanced alternatives to their older, classic AKM brothers. They offer side-folding stocks and the side-rail for attaching Russian non-railed optics and scope mounts. The [[AK-105]] is an intermediary between the [[AKS-74U]] and [[AK-74]], offering reduced barrel length without having the increased recoil of the AKS-74U.&lt;br /&gt;
&lt;br /&gt;
===AK-101===&lt;br /&gt;
The [[AK-101]] along with other AK-100 series were added in patch v0.8.0.1208. The rifle can be bought from trader Mechanic. Unlike the AK-74M, the AK-101 has a caliber of 5.56x45 NATO, which means that mags and muzzle devices from the AK-74M are incompatible with the AK-101, while the rest of their weapon mods are interchangeable.&lt;br /&gt;
&lt;br /&gt;
In addition to the standard magazine, the AK-101 can use the Arsenal CWP magazine. Muzzle devices available to the AK-101 include the SRVV 5.45 muzzle brake (as on the AK-74), Rotor 43 5.56 muzzle brake, PWS CQB 5.56 muzzle brake (like other 5.56mm weapons), Silencerco Hybrid 46 silencer (through its multi-caliber adapter which is available for almost all weapons), AR-15 type muzzle devices through the CNC Warrior 5.56mm AK muzzle adapter (added in patch 0.12.4.6254), and standard muzzle brakes from [[AK-101]] and [[AK-102]].&lt;br /&gt;
&lt;br /&gt;
The [[AK-101]] with Magpul MOE handguard and M-LOK AFG Tactical grip, Zenit PT-3 &amp;quot;Klassika&amp;quot; stock, and Belomo PK-06 reflex sight is the main weapon of the Dealmaker (Reshala) boss. Along with this it uses M856A1 rounds.&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT AK-101 lobby(1).jpg|600px|thumb|none|Left side of the AK-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-101 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-101 dis.jpg|600px|thumb|none|Disassembled model of the AK-101 in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT AK-101 boss (1).jpg|thumb|none|600px|Dealmaker's AK-101 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-102===&lt;br /&gt;
[[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT AK-102 lobby(1).jpg|600px|thumb|none|Left side of the AK-102 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-102 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-102 dis.jpg|600px|thumb|none|Disassembled model of the AK-102 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-103===&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AK-103 lobby(1).jpg|600px|thumb|none|Left side of the AK-103 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-103 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-103 dis.jpg|600px|thumb|none|Disassembled model of the AK-103 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
[[File:Ak104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AK-104 lobby(1).jpg|600px|thumb|none|Left side of the AK-104 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-104 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-104 dis.jpg|600px|thumb|none|Disassembled model of the AK-104 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-105===&lt;br /&gt;
An [[AK-105]] equipped with an Eotech XPS3-2 holographic sight and a 2P Klesch flashlight/laser combo is Shturman's backup weapon, a sniper Scav boss located on map Woods.&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AK-105 lobby(1).jpg|600px|thumb|none|Left side of the AK-105 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-105 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-105 dis.jpg|600px|thumb|none|Disassembled model of the AK-105 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Shturman.jpg|thumb|none|600px|Shturman's official art.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Several flavors of the [[AKM]] are available in the game, the first and foremost being the original [[AKM]] with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an &amp;quot;AKMN&amp;quot; variant with the scope mount bracket on the left side of the receiver.  It is also seen on the official art of the Prapor and Therapist traders, and a BEAR operator is armed with a suppressed AKM in a key art.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKM lobby.jpg|600px|thumb|none|Left side of the AKM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKM lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKM dis.jpg|600px|thumb|none|Disassembled model of the AKM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKM (1).jpg|thumb|none|600px|A tacticool AKM in game.]]&lt;br /&gt;
[[File:EFT AKM (2).jpg|thumb|none|600px|Setting the fire selector to full-auto, confirming it isn't one of the civilian models.]]&lt;br /&gt;
[[File:EFT AKM (3).jpg|thumb|none|600px|Charging the AKM.]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|600px|none|The BEAR operator is armed with an AKM.]]&lt;br /&gt;
[[File:AKMN.jpg|thumb|none|450px|AKMN - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMN lobby.jpg|thumb|none|600px|Left side of the AKMN in the weapon customization menu. Note bakelite 6L10 magazine.]]&lt;br /&gt;
[[File:AKM Synthetic Furniture.jpg|thumb|none|450px|AKM with synthetic furniture - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKM black(1).jpg|thumb|none|600px|AKM with black plastic furniture in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
The [[AKMS]] with the underfolding stock, which can be folded to take up less inventory space, is also available in EFT. As with the regular AKM, there is a &amp;quot;AKMSN&amp;quot; variant with the side rail for mounting optics or a sight rail.  It is also seen on the official art of the Prapor trader.&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMS lobby.jpg|600px|thumb|none|Left side of the AKMS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKMS lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKMS folded lobby.jpg|thumb|none|600px|AKMS with folded stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKMS (1).jpg|thumb|none|600px|Rocking a magazine into an AKMS, note the sling mount on the folding stock.]]&lt;br /&gt;
[[File:EFT AKMSN lobby.jpg|600px|thumb|none|Left side of the AKMSN in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the earliest and cheaper weapons that can purchased from the trader &amp;quot;Prapor&amp;quot; at the lowest level of reputation. They are somewhat uncommonly used by both AI and player Scavs. Those that are carried by Scavs tend to lack an array of even standard factory parts. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco.&lt;br /&gt;
&lt;br /&gt;
An in-game banner shows a Scav raider equipped with an AKS-74U customized with a 45-round 6L26 magazine, a Hexagon 5.45x39 sound suppressor, and an Armytek Predator Pro v3 XHP35 HI Flashlight on a B-11 handguard.&lt;br /&gt;
&lt;br /&gt;
There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the [[AKS-74UB]], which features a PBS-4 suppressor and an RPK-style rear sight without the leaf sight itself (as well as a side rail for optics, making it technically an AKS-74UBN).&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AKS-74U lobby.jpg|600px|thumb|none|Left side of the AKS-74U in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74U lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKS-74U dis.jpg|600px|thumb|none|Disassembled model of the AKS-74U in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS74U (1).jpg|thumb|none|600px|Actuating the AKS-74U's fire selector.]]&lt;br /&gt;
[[File:EFT AKS74U (2).jpg|thumb|none|600px|Reloading a quad-stack 60 rounder magazine.]]&lt;br /&gt;
[[File:EFT AKS74U (3).jpg|thumb|none|600px|Charging the carbine.]]&lt;br /&gt;
[[File:EFT Scav raider.jpg|thumb|none|600px|The Scav raider shown on an in-game loading screen carries a customized AKS-74U.]]&lt;br /&gt;
[[File:EFT AKS-74UN lobby.jpg|600px|thumb|none|Left side of the AKS-74UN in the weapon customization menu.]]&lt;br /&gt;
===AKS-74UB===&lt;br /&gt;
[[Image:Bs-1 1.jpg|thumb|none|400px|AKS-74UB - 5.45x39mm with GSN-19 30mm grenade launcher.]]&lt;br /&gt;
[[File:EFT AKS-74UB lobby.jpg|600px|thumb|none|Left side of the AKS-74UB in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416F==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416F]] was added in patch v0.11.0.2448 as the &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;. In terms of performance, it behaves as superior version of M4A1, with decreased base recoil and increased rate of fire up to 850 RPM. Its default 14.5 inch barrel can be replaced with a short 11 inch barrel and the HK Quad Rail handguard. Currently, the HK416 is one of the most expensive weapons to buy from a trader, being sold by the Peacekeeper at high level of reputation. The weapon is also sometimes is used by NPC Scav Raiders in short barrel configuration. &lt;br /&gt;
[[File:HK416F Standard.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416F standard model with 14.5&amp;quot; barrel - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:HK416A5 14.5 black.jpg|thumb|none|450px|An actual Heckler &amp;amp; Koch HK416 A5 with 14.5 inch barrel and black finish, for comparison - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT HK416 lobby.jpg|600px|thumb|none|The HK416F in its default configuration in modification menu.]]&lt;br /&gt;
[[File:EFT HK416 lobby2.jpg|600px|thumb|none|Right side of the HK416 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT HK416 dis.jpg|600px|thumb|none|Disassembled model of the HK416 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft 416a5 idle.jpg|thumb|none|600px|Default HK416F in the hands of a player character.]]&lt;br /&gt;
[[File:HK416F Short.jpg|thumb|none|450px|HK416F &amp;quot;short&amp;quot; model with 11.5&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail menu.jpg|thumb|none|600px|The HK416F fitted with an 11 inch barrel and Quad Rail handguard in the modification menu. This hanguard can be fitted on a 14.5 inch barrel as well; both the Quad Rail handguard and the 14.5 inch barrel feature integrated flip-up front sights, and due a bug, both front sights would be flipped up if no optic is used.]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail idle.jpg|thumb|none|600px|Short barreled HK416F in the field.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The 5.56 version of [[Desert Tech Micro Dynamic Rifle]] is added in patch 0.11.7. This is the first bullpup weapon featured in the game.&lt;br /&gt;
[[File:MDR-556-TAN.jpg|thumb|400px|none|Desert Tech Micro Dynamic Rifle, final production version - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 lobby.jpg|600px|thumb|none|The DT MDR in the customization menu. It comes without any sights by default, so it might be a good idea to buy one.]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 lobby2.jpg|600px|thumb|none|Right side of the DT MDR in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 dis.jpg|600px|thumb|none|Disassembled model of the DT MDR in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft mdr556 default idle.jpg|thumb|600px|none|DT MDR in hands of a player's character]]&lt;br /&gt;
[[File:Eft mdr556 default inspection.jpg|thumb|600px|none|Inspecting the rifle. The fire selector is correctly set on full-auto, ideal for Factory's close quarters combat]]&lt;br /&gt;
[[File:Eft mdr556 default chambercheck.jpg|thumb|600px|none|Checking MDR's chamber. The rifle is fully ambidextrous and can be easily converted for left-handed shooters. But, unsurprisingly, this feature isn't depicted in the game ]]&lt;br /&gt;
[[File:Eft mdr556 default magcheck.jpg|thumb|600px|none|Checking the magazine. DT MDR is correctly depicted to be compatible with any AR-15 type .223 magazine]]&lt;br /&gt;
&lt;br /&gt;
===Desert Tech Micro Dynamic Rifle .308===&lt;br /&gt;
The 7.62x51mm version of the [[Desert Tech Micro Dynamic Rifle|Desert Tech Micro Dynamic Rifle .308]] was added in  v0.12.2.5479 patch, and can be differentiated from the 5.56 variant by its black color.&lt;br /&gt;
[[File:MDR-BIG.jpg|thumb|none|350px|Desert Tech Micro Dynamic Rifle, black - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT MDR 308 promo.jpg|thumb|none|600px|Promo photo of DT MDR 7.62.]]&lt;br /&gt;
&lt;br /&gt;
==ShAK-12==&lt;br /&gt;
The [[ShAK-12]]  was added in patch 0.12.0.4785 patch. It's a relatively niche firearm in-game, sporting massive firepower with its 12.7x55mm Sts-130 rounds but only sub-par penetration, the PS12B Armor Peircng rounds having difficulty penetrating Class 6 body armor but dealing over 100 points of damage per shot able to down any target in a single hit to the chest. The weapon unfortunately has extremely high recoil without sufficent skill to manage it and a slow rate of fire of 650 RPM. While it's rounds aren't great at penetration, the sheer damage the rounds inflict often result in many targets dying from blunt force trauma or having their armor entirely destroyed after a few shots. &lt;br /&gt;
&lt;br /&gt;
At the moment, there are two avaliable mags, 10 and 20 rounds, as well as its own unique silencer and muzzle brake. The weapon sports a removeable pictanny carry handle ontop of a flat top rail and one rail on the handguard for mounting grips and two side rails for tactical combo devices. This is the Reserve boss &amp;quot;Glukhar's&amp;quot; signature weapon show in key art, although he doesn't always use it in-game, sometimes using a heavily modified Springfield Armory M1A with an EBR stock and various sights and tactical devices. He typically uses it with 20-round mags with a PP-19 Vityaz as a backup. &lt;br /&gt;
&lt;br /&gt;
Notably, the weapon is referred to in-game as the &amp;quot;ASh-12&amp;quot;, the earlier designation more commonly applied to the pre-production variant; in its finalized form, the rifle is most commonly referred to as the &amp;quot;ShAK-12&amp;quot;.&lt;br /&gt;
[[File:ShAK-12.jpg|thumb|none|450px|ShAK-12 - 12.7x55mm]]&lt;br /&gt;
[[File:EFT ShAK-12.jpg|thumb|none|600px|ShAK-12 in game.]]&lt;br /&gt;
[[File:EFT Glukhar.jpg|thumb|none|600px|Glukhar art.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] chambered in 7.62x51mm is added in Patch 0.9.0.1580. It features an extensive amount of customization options, including some original FAL parts.&lt;br /&gt;
&lt;br /&gt;
Player Scavs will spawn with the weapon in one of two configurations, named SA-58 AUS (Austrian) or SA-58 BEL (Belgium). Both versions feature a 21&amp;quot; barrel, holland-type peep-hole rear sight and a regular pistol grip and dust cover. The Austrian variant posses's an &amp;quot;Austrian&amp;quot; style muzzle brake and FN produced foregrip with a DSA produced polymer &amp;quot;humback&amp;quot; fixed stock and 20 round magazine while the Belgium variant features a folding stock and 30 round magazine. Scav Raiders sometimes use a heavily modified short-barreled variant, with an 11&amp;quot; barrel, X-Product X-FAL 50 round magazine, Magpul RVG foregrip and a DSA BRS Stock. &lt;br /&gt;
&lt;br /&gt;
What appears to be an SA58 with wooden grip and stock is seen on the official art of the Mechanic trader. &lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|450px|none|DSA SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:StG 58.jpg|thumb|none|450px|StG 58, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FN FAL 50 00.jpg|thumb|none|450px|FN FAL 50.00, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT DSA-58 lobby.jpg|600px|thumb|none|Left side of the DSA-58 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT DSA-58 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT DSA-58 dis.jpg|600px|thumb|none|Disassembled model of the DSA-58 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft sa58 classic menu.jpg|thumb|600px|none|The SA-58 AUS variant in the customization menu. This variant is configured like an Austrian StG 58.]]&lt;br /&gt;
[[File:EFT DSA-58 BEL lobby.jpg|thumb|600px|none|The SA-58 BEL variant in the customization menu. This variant is configured like an original Belgian FN FAL Para.]]&lt;br /&gt;
[[File:Eft dsa58 modded menu.jpg|thumb|600px|none|The SA-58 PBR variant, sold by the Mechanic at loyalty level 4.]]&lt;br /&gt;
[[File:Eft sa58 para inspect.jpg|thumb|600px|none|Inspecting the SA-58 BEL variant.]]&lt;br /&gt;
[[File:Eft dsa58 osw scoped reloading.jpg|thumb|600px|none|Reloading a custom SA58 OSW.]]&lt;br /&gt;
[[File:Eft dsa58 chambercheck.jpg|thumb|600px|none|Checking the SA58's chamber.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
Introduced in the 0.8 patch, the [[Springfield Armory M1A SOCOM 16]] is a middle-of-the-road alternative to the budget Vepr-Hunter and high-cost RSASS, offering proper 7.62x51mm battle rifle characteristics in a handy package. &lt;br /&gt;
&lt;br /&gt;
The Reserve Scav Boss, named &amp;quot;Gluhkar&amp;quot; will sometimes carry an extensively modified M1A, outfitted with a Sage EBR chassis and using a EOTech Vudu 1x-6x scope with a 22&amp;quot; inch barrel, either a Gemtech ONE sound suppressor or a Fortis Red muzzle brake, among a variety of tactical devices. &lt;br /&gt;
&lt;br /&gt;
It is appropriately semi-automatic only. Available stock/chassis options include Archangel, Sage EBR, and Troy S.A.S.S.&lt;br /&gt;
&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT M1A lobby.jpg|thumb|none|600px|The M1A in the customization menu.]]&lt;br /&gt;
[[File:EFT M1A lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT M1A dis.jpg|600px|thumb|none|Disassembled model of the M1A in the weapon customization menu.]]&lt;br /&gt;
[[File:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px|Short-barreled M1A in an EBR Chassis System - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a ebr menu.jpg|thumb|none|600px|M1A in an EBR Chassis System, fitted with Trijicon ACOG sight in the customization menu]]&lt;br /&gt;
[[File:M14MCS.jpg|thumb|none|450px|M1A in a Troy MCS (Modular Chassis System) with EOTech red dot sight and Vltor Modstock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a sass menu.jpg|thumb|none|600px|Long barreled M1A in a Troy MCS (dubbed in game as &amp;quot;SASS&amp;quot;) with an EOTech holographic sight and Magpul CTR stock in the customization menu. This chassis system allows the installation of AR-15 type collapsible stocks and pistol grips, as well as any rail mounted iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle|SKS]] is available in ''Escape from Tarkov'' in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scavs and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 scope fitted. The SKS sometimes is seen modified with a TapCo Intrafuse or FAB Defence UAS Stock, giving the weapon a significantly more modern look as well as better ergonomics and modification potential. &lt;br /&gt;
&lt;br /&gt;
Prior to patch 0.11.7 all SKS types in the game sported Promag/Tapco 20 round detachable magazines - the 10 round internal magazine and 35 round Promag options were introduced later, as well as ability to reload a SKS with any magazine by individual rounds. However, stripper clips are still not present. &lt;br /&gt;
&lt;br /&gt;
Like the Mosin, opening the action while starting a reload will eject the chambered round from the SKS. When reloading the SKS with an aftermarket detachable magazine, the operator will open the action before removing and replacing the magazine; this is accurate to real life, as aftermarket magazines cannot be attached to or removed from an SKS with an unmodified bolt when its action is closed, as the bolt's lips would either block or lock the magazine's feed lips.&lt;br /&gt;
[[File:SKS with no bayonet.jpg|thumb|none|450px|SKS without bayonet - 7.62x39mm]]&lt;br /&gt;
[[File:EFT SKS lobby.jpg|600px|thumb|none|The SKS in the customization menu.]]&lt;br /&gt;
[[File:EFT SKS lobby2.jpg|600px|thumb|none|Right side of the SKS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT SKS dis.jpg|600px|thumb|none|Disassembled model of the SKS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT SKS (2).jpg|thumb|none|600px|Iron sights of a kitted-out SKS, the rear half of the dust cover blocks most of the picture out though.]]&lt;br /&gt;
[[File:EFT SKS (3).jpg|thumb|none|600px|Removing a used magazine. The character grabs it first with his left, then actuates the release with his right hand, taking it off the grip.]]&lt;br /&gt;
[[File:EFT SKS (5).jpg|thumb|none|600px|Sending the bolt home.]]&lt;br /&gt;
[[File:OP-SKS.jpg|thumb|none|450px|OP-SKS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT OP-SKS lobby.jpg|600px|thumb|none|The OP-SKS in the customization menu.]]&lt;br /&gt;
[[File:EFT SKS (1).jpg|thumb|none|600px|The OP-SKS without a scope, in idle. Note the black bolt on this version.]]&lt;br /&gt;
[[File:EFT SKS (4).jpg|thumb|none|600px|Inserting a new one, which appears to be empty.]]&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|450px|SKS with  Tapco Intrafuse Stock System furniture - 7.62x39mm]]&lt;br /&gt;
[[File:Eft sks tapco menu.jpg|thumb|none|600px|Modified SKS in a Tapco furniture fitted with Walther MRS sight, Zenith RK-1 vertical grip and Promag 20 round detachable magazine in the customization menu. This chassis allows the installation of any AR-15 type collapsible stock.]]&lt;br /&gt;
[[File:SKS Fab Defence UAS Stock.jpg|thumb|none|450px|SKS with FAB Defence UAS Stock - 7.62x39mm]]&lt;br /&gt;
[[File:EFT SKS FD-UAS view.jpg|thumb|none|600px|A Scav inspects his SKS with the FAB Defence UAS Stock.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-101 &amp;quot;Vepr Hunter&amp;quot;==&lt;br /&gt;
The [[Molot Vepr|VPO-101 &amp;quot;Vepr Hunter&amp;quot;]], a Russian [[AK]]-based semi-automatic hunting rifle chambered in .308 Winchester, was introduced in 0.11.7 patch. A powerful yet cheap weapon, the VPO-101 can be purchased early on in the game, and is often used by Scavs. It comes by default with 5-round box magazine, though 10-round magazines become available later. Its side-mounted dovetail rail allows the rifle to be fitted with Eastern optics, or Western ones with a Weaver mount adaptor. An SVD-style thumbhole stock was added significantly improving ergonomics and reducing recoil, available through the trader, Jaeger. &lt;br /&gt;
&lt;br /&gt;
[[File:VPO101M.jpg|thumb|none|450px|VPO-101 Vepr HUNTER - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT VeprHunter menu.jpg|thumb|none|600px|The VPO-101 Vepr Hunter in the customization menu.]]&lt;br /&gt;
[[File:EFT VPO-101 lobby2.jpg|600px|thumb|none|Right side of the VPO-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-101 dis.jpg|600px|thumb|none|Disassembled model of the VPO-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VeprHunter magcheck.jpg|thumb|none|600px|Taking out a 5-round magazine for an ammo check.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-136 &amp;quot;Vepr-KM&amp;quot;==&lt;br /&gt;
A civilian variant of the AKM, the [[Talk:AK-47#Genuine AK-47 Variants|VEPR-KM / VPO-136]] semi-automatic only carbine also appears in EFT. It lacks the slanted AKM muzzle brake and is semi-automatic only, and is a bit cheaper in-game. It is used by Scavs, and fires the same 7.62x39mm ammunition as its select fire counterparts. &lt;br /&gt;
[[File:Vepr-KM.jpg|thumb|450px|none|Vepr-KM (VPO-136) - Civilian version of AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT VPO-136 lobby.jpg|600px|thumb|none|Left side of the Vepr-KM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-136 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-209==&lt;br /&gt;
The final variant of the AKM in ''Escape from Tarkov'' is the [[Talk:AK-47#Genuine AK-47 Variants|VPO-209]] semi-automatic rifle. Another civilian variant of the AKM, the VPO-209 has a smoothbore barrel (with &amp;quot;paradox rifling&amp;quot; on the last 120mm), letting it be categorized under the less-restricted firearm category of shotguns rather than semi-automatic rifles, making it easier to acquire for Russian civilians. Firing the .366 TKM cartridge, the VPO-209 in-game boasts incredible power, atrocious recoil. &lt;br /&gt;
&lt;br /&gt;
In past patches the VPO-209 possess terrible penetration, barely able to peirce Class 2 body armor, but with recent patches the the rounds were buffed, improving their overall penetration of Class 2 and 3 soft-body armor. In addition, a ficticious home-made AP round was introduced that can reliably penetrate Class 4 and 5 body armor and can be crafted inside the hideout at workbench level 2. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Vpo-209.jpg|thumb|450px|none|VPO-209 - .366 TKM. This is a smoothbore semi-automatic civilian version of the AKM (with &amp;quot;paradox rifling&amp;quot; on the last 120mm of the barrel) sold in Russia under the shotgun license.]]&lt;br /&gt;
[[File:EFT VPO-209 lobby.jpg|600px|thumb|none|Left side of the VPO-209 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-209 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Eft vpo209 poor menu.jpg|600px|thumb|none|Variant of the VPO-209 in the customization menu. Such stripped down &amp;quot;two-o'-nines&amp;quot; are noticeably common amongst Scavs. Unfortunately for players, while the AI's accuracy is barely impacted by the lack of a stock, the lack of a stock makes the weapon near-unusable for human players.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-215 &amp;quot;Gornostay&amp;quot; ==&lt;br /&gt;
The [[VPO-215 &amp;quot;Gornostay&amp;quot;]] was added in  v0.12.2.5479 patch. As with the VPO-209, it is chambered in .366 TKM (considered a shotgun under Russian firearms laws and more suited for civilian purchase). It's mostly common seen on Scavs, often fitted with a VOMZ Pilad 4x32 optical sight. &lt;br /&gt;
&lt;br /&gt;
[[File:VPO-215.jpg|thumb|none|450px|VPO-215 &amp;quot;Gornostay&amp;quot; with 23&amp;quot; barrel - .366 TKM]]&lt;br /&gt;
[[File:Eft vpo215 menu.jpg|thumb|600px|none|VPO-215 in customization menu. It comes with proprietary detachable scope rail by default. Scavs' VPO-215s are always fitted with a cheap Pilad 4x24 scope.]]&lt;br /&gt;
&lt;br /&gt;
==ADAR 2-15==&lt;br /&gt;
The [[ADAR 2-15]], a Russian [[AR-15]] with [[SVD]]-patterned wood furniture, is added in patch v0.11.0.2448. As an AR family weapon, it has a large amount of available modifications, allowing for all sorts of AR-15 configurations to be made. Its semi-auto lower receiver can be swapped with the full-auto lower of a mil-spec M4A1. &lt;br /&gt;
&lt;br /&gt;
Regulary carried by both AI and player Scavs, often only with basic iron sights and magazines ranging from 10, 20 and 30 rounds. AI Scavs will sometimes sport a VOMZ Pilad P1x42 Reflex sight, often still with the bulky Colt A2 Rear sight, often completely blocking the sight picture. The weapon is also carried by the minions of the Custom's boss, Dealmaker (otherwise known as Reshala). This variant used by his minions is oddly designed, keeping it's wooden handguard but replacing it's SVD style stock with a green Stark AR Rifle grip, a Fab Defence GL Shock Stock, a Mk.12 low profile gas block, a Monstrum Compact 2x32 optical sight and either a Thunder Beast 223CB Muzzle Brake or Thunder Beast Ultra 5 Sound suppressor. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ADAR 2-15.jpg|thumb|450px|none|ADAR 2-15 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT ADAR lobby1.jpg|600px|thumb|none|Left side of the ADAR 2-15 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft ADAR menu.jpg|600px|thumb|none|Right side of the ADAR 2-15 with Magpul MBUS rear sight in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT ADAR dis.jpg|600px|thumb|none|Disassembled model of the ADAR 2-15 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft ADAR mag check.jpg|thumb|600px|none|Checking magazine, loaded with armor piercing M995. Good view of the 2-position lower receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Carbine==&lt;br /&gt;
The [[Kel-Tec RFB Carbine]] was added in 0.12.8.9457 patch. It functions as an improvement and medium over the budget VPO-101 &amp;quot;Hunter&amp;quot; having slightly greater customization by installing foregrips and sights on rails, better and higher capacity magazine options as it uses the SA-58 FAL Magazines and generally being more ergonomic but is statiscally inferior to the Springfield Armory M1A by having terrible recoil control and less modular options, as the weapon cannot mount tactical devices without sacrificing the scope mount or foregrip mount. It is correctly depicted as being semi-automatic. &lt;br /&gt;
&lt;br /&gt;
Scav Raiders will sometimes carry the weapon, outfitted with just a Vortex Razor AMG UH-1 Holographic sight. &lt;br /&gt;
[[File:RFB-18.jpg|thumb|none|350px|Kel-Tec RFB Carbine - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Tarkov RFB menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
[[File:Tarkov RFB menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX==&lt;br /&gt;
The [[SIG-Sauer MCX]] in .300 Blackout was added in 0.12.9 patch. The newest addition to the game, the MCX is a high tier weapon as both it and its ammunition is quite expensive for players. It posses's an extremely high damage potential but it's rounds are inherently the super-sonic versions instead of the sub-sonic ammunition normally seen in other games. Currently only an FMJ and AP rounds are available for the weapon which correctly can be used in regular AR-15 5,56x45mm style magazines without modification. An interesting note, regular 5,56x45mm firearms can accept magazines of .300 Blackout but they will not-fire and become inoperable until the correct ammunition is loaded as it will not allow you to fire the weapon with incorrect ammunition loaded. &lt;br /&gt;
&lt;br /&gt;
Scav Raiders will sometimes carry a suppressed variant, outfitted with a MCX Folding Stock and EOTech XPS3-2 Holographic Sight. &lt;br /&gt;
&lt;br /&gt;
[[File:Sig sauer mcx.jpg|thumb|none|350px|SIG-Sauer MCX SBR with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Remington R11 RSASS==&lt;br /&gt;
The [[Remington RSASS]] is also available in-game as a late-game very expensive but highly capable and modular 7.62x51mm rifle. Some players have come up with an ultra-compact configuration of the weapon known as the &amp;quot;Mini-SASS&amp;quot; by fitting telescoping stocks and short barrels to the RSASS, which makes its inventory size identical to some of the larger SMGs. &lt;br /&gt;
[[File:RSASS alt.jpg|thumb|none|450px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT RSASS (1).jpg|thumb|none|600px|A suppressed Remington RSASS in idle.]]&lt;br /&gt;
[[File:EFT RSASS (2).jpg|thumb|none|600px|Inserting a new 7.62 NATO PMag.]]&lt;br /&gt;
[[File:EFT RSASS (3).jpg|thumb|none|600px|Clacking the bolt release. When firing, the folding charging handle notably pops out a bit.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] can be bartered from Prapor at loyalty level 2, but becomes more accessible at loyalty level 3. It comes pre-fitted with 10 round VSS magazines and is compatible with AS Val and SR3M magazines. It uses a Dovetail mount and is compatible with most eastern scopes such as the PSO-1. The PSO-1M2-2 scope is tailored specifically for use with the VSS and the SVD. &lt;br /&gt;
&lt;br /&gt;
Despite it's rarity in reality, Player Scavs will spawn with the weapon regulary, often outfitted without a dust cover, a BPZ USP-1 4x Scope and 10 round magazines holding 9x39mm SP-5 ammunition. The Shoreline Boss, &amp;quot;Sanitar&amp;quot; regulary uses a VSS with a SVD Low Profile sidemount, a Valday PS-320 1x/6x Optical Scope and either 20 or 30 round magazines, normally loaded with an assortment of ammunition from SP-5 to the mighty BP. The Minions of the Woods Boss &amp;quot;Shturman&amp;quot; also occassionally carry VSS rifles with the NPZ USP-1 4x Scope.  &lt;br /&gt;
&lt;br /&gt;
[[file:Vss1.jpg|thumb|none|450px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[File:EFT VSS (1).jpg|thumb|none|600px|The VSS in-game.]]&lt;br /&gt;
&lt;br /&gt;
==SVDS==&lt;br /&gt;
The [[SVDS]], a modern version of Dragunov SVD with side-folding stock and shortened barrel, was added in patch 11.7. This is the first automatic weapon, chambered with 7.62x54 R, featured in the game. Customization options includes 20 round magazines from SVU-A, pistol grips and rear sights compatible with AK series, as well as any optic or mount that can be attached on Warsaw Pact dovetail mount.&lt;br /&gt;
&lt;br /&gt;
Sniper scav boss Shturman, found on the map Woods, uses an SVDS customized with a 20-round mag and Zenit-Belomo PSO 1M2-1 4x24 scope as his primary weapon.&lt;br /&gt;
[[File:SVD-S-Rifle.jpg|thumb|none|450px|SVDS - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft svds menu.jpg|thumb|600px|none|SVDS loaded with 20 round magazine (developed for SVU-A) in customization menu. ]]&lt;br /&gt;
[[File:EFT Shturman.jpg|thumb|none|600px|Shturman's official art, with an SVDS on his back.]]&lt;br /&gt;
&lt;br /&gt;
==SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25]] was added in the v0.12.2.5479 patch. The SR-25 was introduced as another mid-tier upgrade alongside the Springfield M1A, being superior to the Budget focused VPO-101 &amp;quot;Hunter&amp;quot; and Kel-Tec RFB while being cheaper and more readily accessible than the Remington RSASS. It's compatible with most AR-15 modifications and accessories, giving it great flexibilty. &lt;br /&gt;
&lt;br /&gt;
The SR-25 is seen carried by the Minions of the Woods Boss, &amp;quot;Shturman&amp;quot; often in it's factory standard configruation with folding ironsights and a 20 round magazine. Scav Raiders will sometimes carry a more marksman styled rifle instead, outfitted with 10 round magazines, an MFT BUS Stock, an EClan SpectreDR4 1x/4x Optical Sight and either a 2A Armament X3 7,62x51mm Compensator or a KAC PRS QDC Sound Suppressor. &lt;br /&gt;
[[File:Knights Armament SR25 ECC.jpg|thumb|450px|none|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Tarkov SR25 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] becomes available from Prapor at level 2 reputation where it be purchased with a number of bartering items. It doesn't officially become purchasable until level 3 reputation, where it costs nearly 100,000 roubles. By default, it comes with a 10 round magazine and a bipod, and without any optics. Most of maps in the current game build are not large enough to make the high magnification scopes useful, and most players use lower powered 3x and 4x scopes instead. Player Scavs will occassionally spawn with an SV-98 with or without optical sights and in the latest patch, BEAR PMC's of the Escape From Darkness edition will now get an SV-98 as standard with a KMZ 1P59 3x-10x Optical Scope. Despite the loft price tag from traders, due to Player Scavs spawning with the rifle and due to BSG's balancing of the Mosin Rifle, the SV-98 is often considerably cheaper to purchase on the flea market than it is to purchase directly from a trader. &lt;br /&gt;
&lt;br /&gt;
[[file:SV98.jpg|thumb|none|450px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:EfT - SV-98 1.jpg|thumb|none|600px|Image of the rifle from a gameplay trailer.]]&lt;br /&gt;
[[file:EfT - SV-98 2.jpg|thumb|none|600px|Aiming and cycling the action.]]&lt;br /&gt;
[[File:EFT SV-98 (1).jpg|thumb|none|600px|Ejecting a spent round out of the SV-98.]]&lt;br /&gt;
[[File:EFT SV-98 (2).jpg|thumb|none|600px|Reloading the sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Lobaev DVL-10 M1==&lt;br /&gt;
The [[Lobaev DVL-10]] comes in two variants in the game, the standard version, and an integrally suppressed version known as the &amp;quot;SABOTEUR&amp;quot;. It is an exceedingly rare sniper rifle, and becomes available from Skier at late reputation levels. It uses 7.62x51mm ammunition. Like the SV-98, most players use 3-4x magnification scopes instead of high-power scopes.&lt;br /&gt;
[[file:DVL-10 Saboteur.jpg|thumb|none|450px|DVL-10 M1 &amp;quot;SABOTEUR&amp;quot; - 7.62×51mm NATO.]]&lt;br /&gt;
[[File:EFT DVL-10 (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT DVL-10 (3).jpg|thumb|none|600px|Opening the bolt, note the ejected case.]]&lt;br /&gt;
===Lobaev DVL-10 M2===&lt;br /&gt;
[[file:DVL-10 M2 Urbana.jpg|thumb|none|450px|DVL-10 M2 &amp;quot;URBANA&amp;quot; - 7.62×51mm NATO.]]&lt;br /&gt;
[[File:EFT DVL-10 (1).jpg|thumb|none|600px|The DVL-10 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin-Nagant M91/30]] sniper rifle is added to the game in patch 0.10. Reloading the weapon is done with individual rounds. When the weapon is reloaded with a chambered round, said round will be ejected and can be recovered by picking it up. While the rifle has a maximum capacity of 5+1 rounds, it can only be reloaded up to 4+1 in the field.&lt;br /&gt;
&lt;br /&gt;
It is can be equipped with the Kochetov mount for the PU 3.5x sniper scope (or Picatinny rails for more modern attachments), and the barrel can accept the Bramit suppressor (which is more commonly associated with suppressed [[Nagant M1895]] revolvers). Alternate stocks for the Mosin include the ATI Monte Carlo stock and the Archangel stock. The rifle can also be fitted with a Tacfire pistol grip.&lt;br /&gt;
&lt;br /&gt;
The standard 91/30 infantry variant with straight bolt was added in the 0.11 update alongside a M38 Carbine variant and an Obrez variant. The Trader &amp;quot;Mechanic&amp;quot; will trade a modified Obrez rifle that has a pictanny rail attached to the rear sight with a threaded 220mm barrel to accept suppressors. &lt;br /&gt;
&lt;br /&gt;
All variants, including the rarer sniper and modified Obrez variants are often carried and used by both AI and Player Scavs. It is not to uncommon to find Scavs using Mosin Rifles without a front, rear or no sights at all. &lt;br /&gt;
[[File:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R]]&lt;br /&gt;
[[File:M38Carbine.jpg|thumb|none|450px|Mosin Nagant M38 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagant M38 Carbine Sniper.jpg|thumb|none|450px|Mosin Nagant M38 Carbine with PU 3.5x sniper scope - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagan-obrez.jpg|thumb|none|450px|Mosin Nagant M91/30 &amp;quot;Obrez&amp;quot;  - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin Nagant Archangel.jpg||thumb|none|450px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft mosin infantry reloading.jpg|thumb|none|600px|Reloading a M38 carbine. This variant offers a higher ergonomics and maneuverability in close quarters]] &lt;br /&gt;
[[File:Eft mosin sniper supressed idle.jpg|thumb|none|600px|Sniper version of the Mosin Nagant equipped with PU 3.5x scope and Bramit suppressor. Only the M91/30 sniper version can be fitted with a Kotchetov PU mount; for other Mosin variants, the player must replace the rear sight with a Picatinny rail interface to use an optic.]]&lt;br /&gt;
[[File:Eft mosin obrez custom inspect.jpg|thumb|none|600px|Mechanic's custom Obrez. Judging by the barter items required for the trade (two default Mosin barrels and a receiver of a sniper one), this Obrez was crafted two different Mosin rifles. As it has the sniper variant's receiver, this Obrez can use the original PU scope, though it requires the rail interface to be detached. The front sight likely comes from the Gletcher M1891 Obrez pneumatic air gun.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
The [[Remington Model 700]] was added in Update v0.11.0.2448. It is chambered in .308 Winchester/7.62x51mm NATO, and features a Hogue stock and detachable Wyatt magazines (in both 5- and 10-round varieties); the rifle also can be reloaded with individual rounds, if needed. It is sometimes used by Player Scavs and used by Sniper Scavs, often fitted with a short-range optical sight such as a Eotech Vudu 1x-6x or a VOMZ Pilad 4x32 Optical Scope. In the latest update, players who have the Escape from Darkness edition and choose the USEC PMC will get a Model 700 alongside a Burris 1-4x24 Optical Scope and 10 round magazines. &lt;br /&gt;
&lt;br /&gt;
A variaty of stock options are available ranging from the AT AICS Sniper Stock, the A*B Arms Mod X Gen 3 Stock, a Magpul PRO-700 Chassis and a polymer Promag Archangel Stock. &lt;br /&gt;
&lt;br /&gt;
[[File:Hogue Overmold.jpg|thumb|none|450px|Remington Model 700 with Hogue &amp;quot;Overmolded ghillie&amp;quot; stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m700 menu.jpg|thumb|none|600px|A default Model 700 in the customization menu. Note the shorter, 20-inch threaded barrel, compatible with most .308-specific muzzle devices. The railed mount on top is an optional, player-installable accessory.]] &lt;br /&gt;
[[File:Eft m700 nightforce menu.jpg|thumb|none|600px|A decked-out Model 700, equipped with a longer 26-inch barrel and a powerful optic with a back-up Trijicon RMR sight on top.]]&lt;br /&gt;
&lt;br /&gt;
==ORSIS T-5000==&lt;br /&gt;
The [[ORSIS T-5000]]  was added in  v0.12.2.5479 patch and appears in 7.62x51mm NATO caliber.&lt;br /&gt;
[[File:ORSIS T-5000 Handguard.jpg|thumb|none|450px|ORSIS T-5000 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Tarkov T5000 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
&lt;br /&gt;
==Lone Star Armory TX-15 DML==&lt;br /&gt;
The [[TX-15 DML]], a semi-automatic [[AR-15]] variant manufactured by Lone Star Armory, was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:TX-15 DML.jpg|thumb|none|450px|Lone Star Armory TX-15 DML with Ultra 5 Suppressor - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Tarkov TX-15 menu left.jpg|600px|thumb|none|Left side of the TT in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SWORD International Mk 18 Mod 1 Mjolnir==&lt;br /&gt;
The [[SWORD International Mk 18 Mod 1 Mjolnir]] was added in 0.12.9 patch.&lt;br /&gt;
[[File:SWORD International Mk 18 Mod 1 Mjolnir.jpg|thumb|none|350px|SWORD International Mk 18 Mod 1 Mjolnir- .338 Lapua Magnum]]&lt;br /&gt;
[[file:EFT Mjolnir dev.jpg|thumb|none|350px|Model of Mk 18 Mod 1 Mjolnir in dev's video.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[RPK-16]] was added in patch v0.11.0.2448. It was the first light machine gun added to the game, and is considered a higher-tier weapon. Most of its parts (including the new 95-round drum magazine) are compatible with other 5.45x39mm AK variants, and its only unique modification is a 580mm long barrel, which greatly boosts its accuracy and decreases its already-manageable recoil. &lt;br /&gt;
&lt;br /&gt;
An RPK-16 equipped with a 94-round drum mag and a Valday 1P87 holographic sight is one of weapons used by Killa, a dangerous Scav boss located on map Interchange.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|450px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
[[File:Eft RPK16 unmoded menu .jpg|thumb|none|600px|A relatively bog-standard RPK-16 with 95-round drum magazine in weapon customization menu.]]&lt;br /&gt;
[[File:EFT RPK-16 lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Eft RPK16 moded menu.jpg|thumb|none|600px|A more customized setup, featuring a long barrel, a quad stack magazine, a 1P87 sight, and a Zenith RK-1 grip on an angled mount.]]&lt;br /&gt;
[[File:Eft rpk16 default reloading.jpg|thumb|600px|none|Loading an AK-12 30 round magazine. As every other 5.45 AK, currently featured in the game, RPK-16 is fully compatible with any 5.45 magazine ]]&lt;br /&gt;
[[File:Eft rpk16 modded idle.jpg|thumb|600px|none|Customized RPK-16, ready to pack some heat. It's drum magazine is loaded with recently introduced 7N39 ''Igolnik'' (&amp;quot;Needler&amp;quot;) rounds, featuring the best armor penetration amongst 5.45x39 rounds at the cost of its stopping power]]&lt;br /&gt;
[[File:EFT Killa.jpg|thumb|none|600px|Killa art.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] is a pump-action shotgun commonly used by Scavengers as a primary weapon, and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. Different barrel lengths and magazine tubes can be purchased from trader Skier at various reputation levels, and many attachments are interchangeable between the MP-133 and the MP-153 below. A somewhat infamous weapon attachment setup allows the shotgun to mount up to 5 weaponlights at once, and is dubbed the &amp;quot;Pentalight&amp;quot; by players.&lt;br /&gt;
&lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|450px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp133 1.jpg|thumb|none|600px|Early footage of the Baikal.]]&lt;br /&gt;
[[file:EfT - mp133 2.jpg|thumb|none|600px|Acquiring a basic pattern MP-133 in early footage.]]&lt;br /&gt;
[[File:EFT MP-133 (1).jpg|thumb|none|600px|The Baikal MP-133 with a PK-06 reflex sight, in-game.]]&lt;br /&gt;
[[File:EFT MP-133 (2).jpg|thumb|none|600px|Chamberloading the shotgun.]]&lt;br /&gt;
[[File:EFT MP-133 (3).jpg|thumb|none|600px|The character holds the receiver with his right hand while returning the pump forward.]]&lt;br /&gt;
[[File:EFT MP-133 (4).jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]] is a semi-automatic 12 gauge shotgun and is very common amongst AI Scavs. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments, such as magazine tubes, pistol grips, and stocks, are interchangeable between the MP-133 and MP-153. &lt;br /&gt;
[[file:Baikal MP-153-SYNTHETIC11.jpg|thumb|none|450px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[File:Baikal MP-153Practical.jpg|thumb|none|450px|MP-153 for practical shooting - 12 gauge]]&lt;br /&gt;
[[File:EFT MP-153 (1).jpg|thumb|none|600px|The semi-automatic Baikal in-game.]]&lt;br /&gt;
[[File:EFT MP-153 (2).jpg|thumb|none|600px|Dropping a 12-gauge shell into the chamber in an overhand manner.]]&lt;br /&gt;
[[File:EFT MP-153 (3).jpg|thumb|none|600px|Reloading the rest of the shells into the tube mag.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] is a semi-automatic, magazine-fed, 12 gauge shotgun. It is occasionally carried by Scavengers as a primary weapon, often with the dust cover missing. Unlike most shotguns, it features a folding stock, allowing its carry size to be reduced. It is the most effective shotgun when utilizing slugs, having the best accuracy and recoil control among the shotguns, and it also has many customization options. Both five and ten round magazines are available in game.&lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[File:EFT Saiga-12 (1).jpg|thumb|none|600px|Reloading a dust-coverless Saiga.]]&lt;br /&gt;
[[File:EFT Saiga-12 (2).jpg|thumb|none|600px|Rechambering the shotgun with an underhanded technique.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Another addition of the 0.8 update, the [[Remington 870]] is a Western-supplied equivalent to the MP-133 shotgun. Its main difference over the latter shotgun is the ability to equip a short barrel, which makes it handy as a backup weapon, that can be stored in a chest rig's pouch. &lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[File:Shorty870.jpg|thumb|none|400px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
[[File:Aow9723.jpg|thumb|none|500px|Remington 870 with a sawed-off barrel and stock - 12 gauge]]&lt;br /&gt;
[[File:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Eft m870 policemagnum idle.jpg|thumb|none|600px|Default Remington 870, identical to its Police Magnum version]] &lt;br /&gt;
[[File:Eft m870 expresstactical inspect.jpg|thumb|none|600px|Inspecting a modified M870, fitted with a 7 round tube magazine, Remington Tactical Choke, compact flashlight and Picatinny rail with  a Ghost Ring rear sight. This build is similar to the Express Tactical version]] &lt;br /&gt;
[[File:Eft m870 sawnoff reloading.jpg|thumb|none|600px|Reloading the sawed-off Remington 870]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
A fairly atypical shotgun design, the [[TOZ-106]] is a bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use.&lt;br /&gt;
&lt;br /&gt;
It is another common Scav weapon, with players often nicknaming it the &amp;quot;Blunderbuss&amp;quot; for its loud signature report when fired at range. It feeds from a detachable 2 or 4 round magazine. Players can also replace the metal folding stock and pistol grip with that of a TOZ MTs 20-01 fixed wooden stock which improves recoil control and ergonomics at the cost of a larger inventory size. &lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|400px|TOZ-106 - 20 gauge]]&lt;br /&gt;
[[File:MTs 20-01.jpg|thumb|none|400px|MTs 20-01, for comparison  - 20 gauge]]&lt;br /&gt;
[[File:EFT TOZ-106 (1).jpg|thumb|none|600px|The handy TOZ-106 inside the Factory]]&lt;br /&gt;
[[File:EFT TOZ-106 (2).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT TOZ-106 (3).jpg|thumb|none|600px|Working the action.]]&lt;br /&gt;
[[File:EFT TOZ-106 (4).jpg|thumb|none|600px|Taking out a spent mag.]]&lt;br /&gt;
[[File:EFT TOZ-106 (5).jpg|thumb|none|600px|And in with a loaded one.]]&lt;br /&gt;
[[File:EFT TOZ-106 (6).jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590A1==&lt;br /&gt;
The [[Mossberg 590]] was was added in  v0.12.7 patch. Available attachments include a Magpul furniture, telescoping stock adapter and Black Aces Tactical RB7M rail. Weapon can be purchased at Jaeger LL1. Also Scavs are rarely armed with a Mossberg. Compared to other pump-action shotguns (MP-133, Remington 870), Mossberg has a higher cost, but a more convenient sight and a bigger magazine. The shotgun has a little bug: currently, the Mossberg 590A1 12ga shotgun does not work for &amp;quot;The Punisher - Part 4&amp;quot; quest, the main objective of which is to kill the Scavs with 12 gauge shotguns. &lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|400px|Mossberg 590 with ghost ring sights, bayonet lug, and speedfeed stock - 12 gauge]]&lt;br /&gt;
[[File:EFT M590 (1).jpg|thumb|none|600px|Left side of the Mossberg 590A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT M590 (2).jpg|thumb|none|600px|Disassembled model.]]&lt;br /&gt;
[[File:EFT M590 (3).jpg|thumb|none|600px|The Mossberg in-game.]]&lt;br /&gt;
[[File:EFT M590 (4).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT M590 (5).jpg|thumb|none|600px|Inspecting the Mossberg...]]&lt;br /&gt;
[[File:EFT M590 (6).jpg|thumb|none|600px|...and the right side]]&lt;br /&gt;
&lt;br /&gt;
==KS-23==&lt;br /&gt;
The [[KS-23]] was added in 0.12.8.9457 patch. as in the game, it has an incorrect name: as standard, it already has the prefix 'M'. The shotgun uses special 23x75mm R cartridges. At the moment there are 4 types of cartridges available in the game: Shrapnel 10 (for distances up to 10 meters), Shrapnel 25 (for distances up to 25 meters), &amp;quot;Barricade&amp;quot; (powerful armor-piercing cartridge) and &amp;quot;Star&amp;quot; (Flash-bang round). Also you can mount a shorter barrel, pistol grip and wire stock, giving it the look of actual &amp;quot;KS-23M&amp;quot;.&lt;br /&gt;
[[File:Ks23-1.jpg|thumb|none|350px|KS-23 with a fixed wooden stock - 23x75mm R.]]&lt;br /&gt;
[[File:EFT KS-23 (1).jpg|600px|thumb|none|Left side of the KS-23 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (2).jpg|600px|thumb|none|Right side of the KS-23 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (3).jpg|600px|thumb|none|Disassembled model of the KS-23 in the weapon customization menu.]] &lt;br /&gt;
[[File:KS23.JPG|thumb|none|350px|KS-23M - 23x75mm R.]]&lt;br /&gt;
[[File:EFT KS-23 (4).jpg|600px|thumb|none|Left side of the KS-23M with wire stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (5).jpg|600px|thumb|none|Right side of the KS-23M with wire stock in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
==FN MK 13==&lt;br /&gt;
The [[FN EGLM]] was was added in  v0.12.7 patch.&lt;br /&gt;
[[File:FN40.jpg|thumb|none|400px|FN MK 13 (EGLM) in Standalone configuration - 40mm.]]&lt;br /&gt;
[[File:FN40GL Mk2.jpg|thumb|none|400px|An actual FN40GL Mk 2 for comparison - 40mm.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==F-1 Hand Grenade==&lt;br /&gt;
The [[F-1 hand grenade]] is one the hand grenades found in Tarkov. It is the most lethal of the three grenades with the largest splash radius of almost 30 meters and the most damage. This makes it useful for enemies hiding behind cover, as the damage can hurt or kill those hiding behind light and medium grade materials. The F-1 grenade is sometimes used by Scavengers; however as of the latest patch they have grenade throwing disabled to work out flaws of Scav's killing themselves within the grenade large blast radius. It can be bartered at Level 3 Prapor reputation for two energy saving light bulbs or purchased with roubles at Level 4 Prapor reputation.&lt;br /&gt;
&lt;br /&gt;
The Spiritus Systems Bank Robber Chest Rig also contains an unusable F-1 Hand Grenade.&lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RDG-2 Smoke Grenade==&lt;br /&gt;
The [[RDG-2 smoke grenade]] is added to the game in Patch 0.9.0.1580, specifically the RDG-2B fuse-match white smoke variant.&lt;br /&gt;
[[File:RDG-2.jpg|thumb|none|300px|RDG-2 smoke grenade]]&lt;br /&gt;
[[file:EFT RDG-2 (1).jpg|thumb|none|600px|Inspecting a RDG-2 smoke grenade in-game.]]&lt;br /&gt;
[[file:EFT RDG-2 (2).jpg|thumb|none|600px|Holding the RDG-2 grenade.]]&lt;br /&gt;
[[file:EFT RDG-2 (3).jpg|thumb|none|600px|The RDG-2 releases its smoke cloud.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 Hand Grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is the least damaging of the three explosive grenades, and is also the heaviest, having the shortest throwing distance and smallest blast radius. This however also makes it ideal for use inside enclosed spaces. To compensate for its lack of damage, it is also the cheapest and easiest to find, available to be bartered from Prapor for one Energy Saving Lightbulb at level 2 reputation, or purchased with roubles at level 3 reputation. It is also the most common grenade found inside Grenade Boxes and is also sometimes found in the pockets or vests of AI Scavs. &lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|200px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 1.jpg|thumb|none|600px|Holding the RGD-5 hand grenade.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 2.jpg|thumb|none|600px|Inspecting the grenade.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 3.jpg|thumb|none|600px|Pulling the pin on the grenade.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 Hand Grenade|M67]] is available from trader Peacekeeper. It can be bartered from Peacekeeper for two &amp;quot;Zibbo Lighters&amp;quot;, or it can be directly purchased from him after completing one of his quests. It is not used by AI Scavs and is very rare to find in a raid, only being found inside black weapon crates. It costs between $49-51 in-game and still retains its &amp;quot;middle of the road&amp;quot; status, bridging the power and throw gap between the RGD-5 and F-1. &lt;br /&gt;
[[file:Baseball.jpg|thumb|none|200px|M67 Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Zarya-2 Stun Grenade==&lt;br /&gt;
The Russian [[Zarya-2 stun grenade]] is added to the game in Patch 0.9.0.1580.&lt;br /&gt;
[[File:Zarya-2.jpg|thumb|none|300px|Zarya-2 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==VOG-17 Khattabka grenade==&lt;br /&gt;
The [[Khattabka grenade|VOG-17 Khattabka grenade]] is a makeshift grenade made from [[AGS-17]] grenades and UZRG fuze. It was added in 0.12.4 patch.&lt;br /&gt;
[[File:VOG-17M Grenade .jpg|thumb|none|350px|VOG-17  Khattabka.]]&lt;br /&gt;
&lt;br /&gt;
==VOG-25 Khattabka grenade==&lt;br /&gt;
The [[Khattabka grenade|VOG-25 Khattabka grenade]] is a makeshift grenade made from [[GP-series grenade launcher]] grenades and UZRG fuze. It was added in 0.12.4 patch. The in-game model does not have a warhead.&lt;br /&gt;
[[File:VOG-25 khattabka.jpg|thumb|none|150px|VOG-25 Khattabka.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted weapons=&lt;br /&gt;
&lt;br /&gt;
==AGS-30==&lt;br /&gt;
The [[AGS-17 Plamya#AGS-30|AGS-30]] was included in patch 0.12 on the Reserve level, where two can be found inside the military base.&lt;br /&gt;
[[File:AGS-30-2.jpg|thumb|none|450px|AGS-30 on tripod - 30x29mm]]&lt;br /&gt;
[[File:EFT AGS-30 (1).jpg|thumb|none|600px|AGS-30 with PAG-17 scope on the Reserve map.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun|Kord]]  was added in patch 0.12 and is also found on the Reserve level. Glukhar's followers often use the Kord to protect their leader. Then they occupy one point and hold it fiercely.&lt;br /&gt;
[[File:Kord 02.jpg|thumb|none|450px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[File:EFT Kord (1).jpg|thumb|none|600px|A Kord heavy machine gun on the Reserve map.]]&lt;br /&gt;
[[File:EFT Glukhar.jpg|thumb|none|600px|Glukhar's follower is seen with Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
&lt;br /&gt;
==Korovin TK==&lt;br /&gt;
A [[Korovin TK]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Korovin TK.jpg|thumb|none|350px|Korovin TK - .25 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy==&lt;br /&gt;
A [[Colt 1851 Navy]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:1851Navy.jpg|thumb|none|350px|Colt 1851 Navy - .36 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Howdah pistol==&lt;br /&gt;
A Howdah pistol is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
&lt;br /&gt;
==Flintlock Pistol==&lt;br /&gt;
A [[Flintlock Pistol]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:LightdragoonPistol.jpg|thumb|none|350px|British 1756 Light Dragoon Pistol - .68 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
A [[Walther P38]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Mauser-P38.jpg|thumb|none|350px|Walther P38 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
A [[M1A1 Thompson]] is seen on &amp;quot;Military History Beyond Fear&amp;quot; book in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Tommy m1.jpg|thumb|none|350px|M1A1 Thompson with 20-round stick magazine - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
Official art with the Prapor trader contains an [[AK-47]]. &lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The AK-47 with original bayonet is seen on the training poster.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-47==&lt;br /&gt;
Official art with the Prapor trader contains an [[AKS-47]].&lt;br /&gt;
[[File:DeactivatedAKS(1954-59).jpg|thumb|none|400px|Type III AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The AKS-47 is seen on the training poster.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK433==&lt;br /&gt;
The Hideout contains a poster of the [[Heckler &amp;amp; Koch HK433]]. The rifle isn't usable in-game.&lt;br /&gt;
[[File:HK433 2017.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK433, second prototype - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT HK433 ho.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK433 on poster in Hideout.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul Masada==&lt;br /&gt;
The Hideout added in patch 0.12 features a poster of a [[Magpul Masada]]; the rifle isn't usable in-game.&lt;br /&gt;
[[File:Magpul masada.jpg|thumb|none|450px|Magpul Masada (1st gen) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT ACR ho.jpg|thumb|none|600px|Magpul Masada on poster in Hideout.]]&lt;br /&gt;
&lt;br /&gt;
==DRD Tactical Paratus==&lt;br /&gt;
A [[DRD Tactical Paratus]] is seen on &amp;quot;Special Weapons for Military &amp;amp; Police&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:DRD Paratus-16-LR-B.jpg|thumb|none|400px|DRD Tactical Paratus-16-LR-B - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
Official art with the Mechanic trader contains an [[Ruger Mini-14]] on the weapon stand. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Ruger Mini-14 GB.jpg|thumb|none|400px|Ruger Mini-14 GB  - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|Mechanic trader art. The Ruger Mini-14 is seen on the weapon stand.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
A classic variant of [[SVD]] rifle is seen on official art with the Prapor, Mechanic and Skier traders. It will be added to the game in the future.&lt;br /&gt;
&amp;lt;!--Until it actually gets added, the SVD Dragunov section stays here--&amp;gt;&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|The SVD rifle is lying next to the ammunition crates.]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|The SVD rifle lying on a workbench under a cloth and on weapon stand.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
Official art with the Prapor trader contains an [[RPG-7]] with PGO-7 scope. The [[RPG-7]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The RPG-7 with PGO-7 scope is seen on the ammo boxes.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-26 &amp;quot;Aglen&amp;quot;==&lt;br /&gt;
Main art with USEC and BEAR operators contains an [[RPG-26]] anti-tank rocket launcher. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Rpg26-1.jpg|thumb|none|400px|RPG-26 - 72.5mm]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|none|600px|The RPG-7 is seen in the BEAR operator's backpack.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
Official art with the Mechanic trader contains an [[PKP Pecheneg]] LMG. The [[PKP Pecheneg]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg with ammo box - 7.62x54mmR]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|Mechanic trader art. The PKP is seen right.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Tx4 Storm==&lt;br /&gt;
What appears to be a [[Beretta Tx4 Storm]] is seen on the official art of the Ragman trader. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Tx4 Storm.jpg|thumb|none|400px|Beretta Tx4 Storm - 12 gauge]]&lt;br /&gt;
[[File:EFT Ragman.jpg|thumb|none|600px|Ragman trader art. The Beretta Tx4 Storm is seen left.]]&lt;br /&gt;
&lt;br /&gt;
==MTs-255==&lt;br /&gt;
Official art with the Jaeger trader contains an [[MTs255]] shotgun. The [[MTs255]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:MTs255.jpg|thumb|none|400px|MTs255 - 12 gauge]]&lt;br /&gt;
[[File:EFT Jaeger.jpg|thumb|none|600px|Jaeger trader art.]]&lt;br /&gt;
&lt;br /&gt;
==2B14 Podnos Mortar==&lt;br /&gt;
Several [[2B14 Podnos Mortar]] are located in the repair station at the Reserve map.&lt;br /&gt;
[[File:2B14 Podnos 82mm Mortar.jpg|thumb|none|300px|2B14 Podnos mortar - 82 mm]]&lt;br /&gt;
[[File:EFT 2B14 prop.jpg|thumb|none|600px|Two unusable 2B14 Podnos in repair station.]]&lt;br /&gt;
&lt;br /&gt;
==AN/M14 incendiary grenade==&lt;br /&gt;
The Spiritus Systems Bank Robber Chest Rig that was added in patch 0.12.4 contains an unusuable [[AN/M14 incendiary grenade]].&lt;br /&gt;
[[File:Gh-ANM14-TH3.jpg|thumb|none|150px|AN/M14 incendiary grenade.]]&lt;br /&gt;
[[file:EFT ANM14 BR.jpg|thumb|none|600px|AN/M14 grenade in Bank Robber Chest Rig.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster==&lt;br /&gt;
A unusable [[M242 Bushmaster]] chaingun is present on a LAV III in the Reserve map.&lt;br /&gt;
[[File:M242 Cannon.jpg|thumb|none|450px|M242 Bushmaster Chain Gun (Current Model) - 25x137mm]]&lt;br /&gt;
[[File:EFT M242 (1).jpg|thumb|none|600px|The M242 on LAV III on the Reserve map.]]&lt;br /&gt;
[[File:EFT M242 (2).jpg|thumb|none|600px|Another view.]]&lt;br /&gt;
&lt;br /&gt;
==2A38M==&lt;br /&gt;
The Reserve map includes an unusable 2K22 Tunguska self-propelled AA platform, equipped with two [[2A38M autocannon]]s and eight 9M311 guided missiles.&lt;br /&gt;
[[File:2a38m.jpg|thumb|none|450px|2A38M - 30x165mm]]&lt;br /&gt;
[[File:EFT 2K22 (1).jpg|thumb|none|600px|A 2K22 Tunguska anti-aircraft weapon on the Reserve map.]]&lt;br /&gt;
[[File:EFT 2K22 (2).jpg|thumb|none|600px|Close-up of weapons.]]&lt;br /&gt;
&lt;br /&gt;
==NSV==&lt;br /&gt;
The [[NSV heavy machine gun]] is mounted on each T-90 tank, which you can see at the Customs and Woods locations. The machine gun is not available for use and serves only as a decoration.&lt;br /&gt;
[[File:NSV HMG.jpg|thumb|none|450px|NSV HMG - 12.7x108mm]]&lt;br /&gt;
[[File:EFT T-90 (1).jpg|thumb|none|600px|NSV machine gun is seen on T-90 tank near the RUAF Roadblock  at the Woods location..]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==T-90==&lt;br /&gt;
Several T-90 are located at Customs and Woods maps.&lt;br /&gt;
[[File:EFT T-90 (1).jpg|thumb|none|600px|T-90 near the RUAF Roadblock  at the Woods location.]]&lt;br /&gt;
[[File:EFT T-90 (2).jpg|thumb|none|600px|T-90 near the RUAF Roadblock  at the Customs location.]]&lt;br /&gt;
&lt;br /&gt;
==BMP-2==&lt;br /&gt;
Several BMP-2 are located at Reserve map.&lt;br /&gt;
[[File:EFT BMP-2 (1).jpg|thumb|none|600px|T-90 near the CP fence at the Reserve location.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Contract Wars]]''&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Draco122</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1396882</id>
		<title>Escape from Tarkov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1396882"/>
		<updated>2021-02-05T20:45:01Z</updated>

		<summary type="html">&lt;p&gt;Draco122: /* Mosin-Nagant M91/30 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Escape from Tarkov&lt;br /&gt;
|picture = Escape from Tarkov logo 1.jpg&lt;br /&gt;
|caption =  Logo&lt;br /&gt;
|series= Russia 2028&lt;br /&gt;
|date= First alpha test - 1Q 2016 &lt;br /&gt;
|developer= BattleState Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= BattleState Games&lt;br /&gt;
|genre=Online first-person shooter / MMOFPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Escape from Tarkov''''' is a first-person shooter video game by BattleState Games. The game is currently in Closed Beta testing (since 2016).&lt;br /&gt;
&lt;br /&gt;
The game is set in the fictional city of Tarkov of the Norvinsk region in Russia in the ''Russia 2028'' universe (same as ''[[Contract Wars]]''). Set in 2016, ''Escape from Tarkov'' follows two rival private military companies - the western-aligned United Security (USEC) and Russian-backed Battle Encounter Assault Regiment (BEAR) in their battle for control over the city of Tarkov following a major destabilizing event that had the entire region placed under military lockdown by both UN and Russian military, with the ultimate goal for each player being to successfully escape the city, following the eponymous title.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Escape from Tarkov'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
In ''Escape from Tarkov'', players take control of operators from one of the two aforementioned PMC factions, choosing one to join when first starting the game - the faction joined influences initial skills and equipment. The primary FPS elements occur in the game's matches, where are a large number of players descend upon any of the game's maps of their choosing to loot weapons, gear, and goods from the map spawns as well as other players they kill - in order to leave the map, one must reach a designated &amp;quot;extract point&amp;quot; in order to keep what they have acquired. If the player dies during the match, anything they have picked up as well as all gear they bring into the match is automatically lost, with some little exceptions. &lt;br /&gt;
&lt;br /&gt;
A third non-aligned faction of desperate survivors called &amp;quot;Scavs&amp;quot; (short for &amp;quot;Scavengers&amp;quot;) also appear as hostile AI that roam around the game's maps. Players also have the ability to join the match as a Scav, chosen before it begins, though it is only temporary. Player-controlled Scavs have randomized (generally low-end) weapons, gear, and stats on spawning in, and start out automatically friendly with AI Scavs (though the AI will turn hostile to any player Scav if they are witnessed attacking or killing other Scavs.) Upon a successful extract, player Scavs have any earned loot automatically transferred to their player character's inventory, making Scavs a relatively risk-free means of acquiring new gear. &lt;br /&gt;
&lt;br /&gt;
Gunplay in EFT is very realistic, with simulation for bullet ballistics and weapon degrading and realistic body part-based damage model. There are also a host of fully animated actions the player can perform with their weapons, many of which are uncommonly found in video games, such as chamberloading and unloading, ejecting individual rounds, performing speed/tactical reloads, and inspecting the chamber. Stocks can be folded to preserve space in the player's inventory or reduce the weapon's size for better close quarter maneurability, and ammo needs to be loaded individually to magazines, which then needs to be placed into the player's rig inventory spots to be used in reloading, which are tracked individually. The attachment system is similarly expansive, encompassing many real world accessories and allowing modification of every major part of the gun, including essential parts such as the receiver.&lt;br /&gt;
&lt;br /&gt;
One consistent goof in the game is that AK-type weapons with side scope mounts can still fold their stocks when they have scope mounts equipped, even though the scope mounts would block the left-folding stocks in reality (and vice versa; a folded stock would realistically block the left sided scope mount but the scope mount remains usable in-game).&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Introduced in February 2018, the [[Glock 17]] can be purchased from trader Sergey &amp;quot;Mechanic&amp;quot; Samoylov, who was added alongside the Glock. A variety of aftermarket slides and barrels are also available for the pistol, ranging from Salient Arms International barrels to compensated Zev Technologies slides. Regular 17-round, 21-round Magpul GL9 magazines, extended 33-rounds stick magazines, and a 50-rounds drum magazine can be used with the Glock 17.&lt;br /&gt;
[[File:Glock173rdGen.jpg|350px|thumb|none|Glock 17 Gen 3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT G17 lobby.jpg|600px|thumb|none|Left side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17 lobby2.jpg|600px|thumb|none|Right side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17dis.jpg|600px|thumb|none|Disassembled model of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] is added in Patch 0.9.0.1580. It does not share with barrels and slides with the Glock 17, but can accept its magazines and iron sights. &lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT G18 lobby.jpg|600px|thumb|none|Left side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby2.jpg|600px|thumb|none|Right side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby3.jpg|600px|thumb|none|Another view of the Glock 18. Note the holes in the barrel and slide.]]&lt;br /&gt;
[[File:Eft g18 magcheck.jpg|thumb|none|600px|Checking the 33 round magazine. Good view on fire selector and the compensator cut in the slide]]&lt;br /&gt;
[[File:Eft g18 modded reloading.jpg|thumb|none|600px|Loading the 50 round drum in the modified Glock 18C, fitted with a scope mount, a reflex sight, and a Dead Ringer rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PB==&lt;br /&gt;
The suppressed [[Makarov PB]] is available in the game. It spawns rarely on Scavs and can be bought by trader Prapor. Unlike the Makarov PM, you can detach the pistol grip, but it doesn't make any sense. An 80-round drum magazine can also be attached to the weapon, however it's exceedingly rare. &lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|400px|Makarov PB - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT PB lobby.jpg|600px|thumb|none|Left side of the PB in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PB lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT PB lobby3.jpg|600px|thumb|none|PB without silencer.]]&lt;br /&gt;
[[File:EFT PB (1).jpg|thumb|none|600px|The Makarov PB in-game.]]&lt;br /&gt;
[[File:EFT PB (4).jpg|thumb|none|600px|Aiming the PB.]]&lt;br /&gt;
[[File:EFT PB (5).jpg|thumb|none|600px|Inspection of the Makarov PB...]]&lt;br /&gt;
[[File:EFT PB (6).jpg|thumb|none|600px|...and the other side]]&lt;br /&gt;
[[File:EFT PB (2).jpg|thumb|none|600px|Releasing  the drum magazine.]]&lt;br /&gt;
[[File:EFT PB (3).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] is a cheapest and weakest pistol in game. PMCs will have a few available in their stash and the weapon is a fairly common loot in Military Cargo crates. Scavengers, both Player and AI, may occasionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently, only the grip and magazine can be removed from the weapon, and an 80 round drum magazine is also available, albeit at an extreme rarity. It is also seen on the official art of the Prapor trader.&lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 1.jpg|thumb|none|600px|Left side of the Makarov in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM holding.jpg|thumb|none|600px|The PM in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM aim.jpg|thumb|none|600px|Aiming at the sky.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 1.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 3.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 1.jpg|thumb|none|600px|Inspecting the pistol.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 2.jpg|thumb|none|600px|Ditto; other side.]]&lt;br /&gt;
[[file:EFT PM(t) lobby.jpg|thumb|none|600px|The special version of PM - PM(t).]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] fills the role of a less common mid-tier pistol in the game. PMCs in the Russian BEAR faction will receive the pistol in their stash in the latest patch. Scavs can also spawn with the pistol alongside a few spare magazines, and on occasion a Scav may spawn with a customized Grach equipped with an under-barrel weaponlight. Currently, the weapon cannot be suppressed, but it can accept attachments via its underbarrel rail. &lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[file:EFT PYa lobby.jpg|thumb|none|600px|Left side of the MP-443 in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT PYa lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT MP443(1).jpg|thumb|none|600px|The MP-443 Grach with a torch.]]&lt;br /&gt;
[[File:EFT MP443 (2).jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:EFT MP443 (3).jpg|thumb|none|600px|Removing an empty mag.]]&lt;br /&gt;
[[File:EFT MP443 (4).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:EFT MP443 (5).jpg|thumb|none|600px|The slide, a few frames away from returning to battery.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is primarily issued to the USEC faction, whose PMCs will get some in their stash. The weapon is also a possible spawn weapon for Scavengers, sometimes with its iron sights missing, and rarely with an underbarrel weaponlight equipped. Unlike the MP-443, it can be suppressed, and also use compact reflex sights via either aftermarket slide rails or scope mounts. &lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:P226 with wood grips.jpg|thumb|none|350px|SIG-Sauer P226 with wood grips - 9x19mm Parabellum]]&lt;br /&gt;
[[file:EFT P226 lobby.jpg|thumb|none|600px|Left side of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT P226 lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT P226 lobby3.jpg|600px|thumb|none|Disassembled model of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[File:TarkovgrachMRE.jpg|thumb|none|600px|The P226 with a torch and a (nice) MRE Meal 18.]]&lt;br /&gt;
[[File:EFT P226 (1).jpg|thumb|none|600px|Reloading a tricked-out P226.]]&lt;br /&gt;
[[File:Eft p229 modded menu.jpg|thumb|none|600px|Custom P226R in customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is a dated, but viable pistol available in the game. It is infrequently carried by AI Scavs in-game and is a rare spawn for Player Scavs. Currently the TT-33 is the only weapon to utilise the 7.62x25mm round, of which 7 types are available. Additionally, the TT-33 can be outfitted with a &amp;quot;home-spun&amp;quot; threaded barrel and a home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. Various aftermarket modifications such as muzzle brakes and LAMs were added later.&lt;br /&gt;
&lt;br /&gt;
A gold-plated TT-33 with custom wooden grips is the backup weapon of Scav Boss &amp;quot;''Dealmaker''&amp;quot; (&amp;quot;''Reshala''&amp;quot;, which in Russian slang also means &amp;quot;executor&amp;quot;). Aside from its appearance, it's identical to a regular TT and is considered more like a trophy than a weapon, and even then it's still valued less than Reshala's primary weapon, a modified AK-102.&lt;br /&gt;
&lt;br /&gt;
What appears to be a TT-33 is seen in the Wartech MK3 chest rig (TV-104), and a TT-33 with wooden grips is seen in the Wartech gear rig (TV-109, TV-106).&lt;br /&gt;
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:EFT TT lobby.jpg|600px|thumb|none|Left side of the TT in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT TT lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Tarkov Golden TT menu left.jpg|600px|thumb|none|Left side of Reshala's TT in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov Golden TT menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==Stetchkin APS==&lt;br /&gt;
The [[Stechkin APS]] and its silenced variant [[Stechkin APB]] were introduced in patch 0.8. While the base APS is an unpopular sidearm due of its high recoil and the poor ballistics of the 9x18 round, the silenced APB equipped with wire stock and loaded with special hollow-point SP7 ammunition is often used by experienced players as a budget primary weapon, which is surprisingly effective against unarmored targets. It is also seen on the official art of the Skier trader and Glukhar boss. &lt;br /&gt;
&lt;br /&gt;
The standard APS is also a common sidearm amongst the Scav Raiders, strong AI-only Scavs with better tactics and equipment that patrol some of the maps.&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|350px|Stechkin APS - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT APS lobby.jpg|600px|thumb|none|Left side of the APS in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft aps menu.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT APS lobby3.jpg|thumb|none|600px|Disassembled model of the APS in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft aps magcheck.jpg|thumb|none|600px|Performing a magazine check]]&lt;br /&gt;
&lt;br /&gt;
===Stechkin APB===&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|none|450px|Stetchkin APB - 9x18mm Makarov]]&lt;br /&gt;
[[File:Eft apb menu.jpg|thumb|none|600px|APB fitted with wire stock in customization menu.]]&lt;br /&gt;
[[File:EFT APB lobby2.jpg|thumb|none|600px|APB without silencer in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SR-1MP==&lt;br /&gt;
The [[Serdyukov SPS|SR-1MP]] is Russian special forces pistol &amp;quot;kit&amp;quot; that includes the SR-1 pistol, a sound suppressor, and quad-rail accessory mount. All three components of the SR-1MP are available in the game, and can be combined together to form the whole set. It is currently the only 9x21mm weapon in the game.&lt;br /&gt;
[[File:SR-1M.jpg|thumb|none|350px|SR-1M - 9x21mm Gyurza]]&lt;br /&gt;
[[File:SR1MP.jpg|thumb|none|450px|SR-1MP - 9x21mm Gyurza]]&lt;br /&gt;
[[file:EFT SR1MP lobby1.jpg|thumb|none|600px|Left side of the SR1MP in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT SR1MP lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT SR1MP (1).jpg|thumb|none|600px|An SR-1M with some smoke trailing out of the pipe.]]&lt;br /&gt;
[[File:EFT SR1MP (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT SR1MP (3).jpg|thumb|none|600px|The fully kitted out SR-1MP, or &amp;quot;Shrimp&amp;quot; as it is nicknamed among English-speaking players.]]&lt;br /&gt;
[[File:EFT SR1MP (4).jpg|thumb|none|600px|Inserting a fresh mag, which automatically causes the slide to drop on empty reloads (note the lack of an external slide stop/release).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A3==&lt;br /&gt;
The [[Beretta M9A3]] was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:BerettaM9A3.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT M9A3 promo.jpg|thumb|none|600px|The Beretta M9A3 in-game.]]&lt;br /&gt;
[[File:Eft m9a3 default idle.jpg|thumb|600px|none|M9A3 in hands of a player's character]]&lt;br /&gt;
[[File:Eft m9a3 default reload.jpg|thumb|600px|none|Loading a fresh magazine]] &lt;br /&gt;
[[File:Eft m9a3 default ispect left.jpg|thumb|600px|none|Taking a good look on the left side...]]&lt;br /&gt;
[[File:Eft m9a3 ispect right.jpg|thumb|600px|none|...and the right side of the handgun]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN|FN Five-seveN MK2]] was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:FN Five-seveN Mark 2.jpg|thumb|none|350px|FN Five-seveN Mark 2 - FN 5.7x28mm]]&lt;br /&gt;
[[File:FN Five-seveN Mark 2 FDE.jpg|thumb|none|350px|FN Five-seveN Mark 2 FDE - FN 5.7x28mm]]&lt;br /&gt;
[[File:Eft fiveseven idle.jpg|thumb|none|600px|Holding a default Five-seveN in the hideout.]]&lt;br /&gt;
[[File:Eft fiveseven reloading.jpg|thumb|none|600px|Loading new magazine, full of SS190 rounds.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The original [[Colt M1911A1]] was added in patch 0.12.5.7184, dedicated to the 75th anniversary of the victory in World War II. This is the first weapon using .45 ACP. The 1911 is sold at the 2nd level of loyalty at the Peacemaker. Pistol has a little bug: the rear sight is too high, due to which the bullets fly lower. Currently in the game there are two types of cartridges available: FMJ and RIP. The first is designed for armored targets, the second - better penetrates targets without armor. This is the only pistol on which you can change the trigger, hammer and catch lever. The Colt is also seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[File:EFT Colt M1911 lobby.jpg|600px|thumb|none|Left side of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Colt M1911 lobby2.jpg|600px|thumb|none|Right side of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Colt M1911 dis.jpg|600px|thumb|none|Disassembled model of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1 ==&lt;br /&gt;
The [[Colt XSE|Colt M45A1 ]] was added in 0.12.8.9457 patch. Being a M1911 variant, M45A1 is also compatible with all of the attachments that are compatible with M1911A1, sharing its more advanced customization as the result.&lt;br /&gt;
[[File:M45A1.jpg|thumb|none|300px|Colt M45A1 Close Quarter Battle Pistol (CQBP) - .45 ACP]]&lt;br /&gt;
[[File:Tarkov M45A1 menu left.jpg|600px|thumb|none|Left side of the Colt M45A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov M45A1 menu right.jpg|600px|thumb|none|Right side of the Colt M45A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov M45A1 idle.jpg|600px|thumb|none|M45A1 in player character's hands.]]&lt;br /&gt;
[[File:Tarkov M45A1 ADS.jpg|600px|thumb|none|Aiming down the sights. While it is not noticeable in this particular screenshot, iron sights have fully functional tritium inserts.]]&lt;br /&gt;
[[File:Tarkov M45A1 reload.jpg|600px|thumb|none|Reloading. While it is compatible with M1911A1 magazines, M45A1 comes equipped with its Wilson Combat magazines by default instead.]]&lt;br /&gt;
[[File:Tarkov M45A1 inspection left.jpg|600px|thumb|none|Inspecting the pistol.]]&lt;br /&gt;
[[File:Tarkov M45A1 inspection right.jpg|600px|thumb|none|Ditto; the other side.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5]] is available in the game. The MP5 is not used by normal Scavs, but is often wielded by Raiders, and can acquired by PMCs via the trader &amp;quot;Peacekeeper&amp;quot;. The version featured in-game appears to be either an A4 or an A5 model due to the four position fire selector but is described in-game as being a Navy Model.&lt;br /&gt;
&lt;br /&gt;
Peacekeeper sells two fixed stock variants, the unsuppressed MP5A4 (at loyalty level 1) and the suppressed MP5SD5 (at loyalty level 2, and after the player completes a quest for Peacekeeper). Players can customize the MP5 extensively, such as replacing the fixed stock for a collapsible one, or replace its foreend with a railed one to mount under-barrel attachments. A 50 round drum magazine and 20 round magazine are also available.&lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MP5 lobby.jpg|600px|thumb|none|Left side of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5 lobby2.jpg|600px|thumb|none|Right side of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5dis.jpg|600px|thumb|none|Disassembled model of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5 (1).jpg|thumb|none|600px|The MP5A4 inside of the Factory.]]&lt;br /&gt;
[[File:EFT MP5 (2).jpg|thumb|none|600px|Pinky-promising the charging handle that it'll be locked back.]]&lt;br /&gt;
[[File:EFT MP5 (3).jpg|thumb|none|600px|Inserting a fresh 9mm stick magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD5===&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MP5SD (2).jpg|thumb|none|600px|Loading an X-Products drum magazine into a MP5SD5.]]&lt;br /&gt;
[[File:EFT MP5SD (3).jpg|thumb|none|600px|HK-slapping the MP5SD.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] was added in patch 0.12.0.4785. It is sold by Peacekeeper at loyalty level 1.&lt;br /&gt;
[[File:MP5KA4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KA4 (3 round burst added) with 15-round magazine - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Eft mp5k default idle.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Eft mp5k default inspect.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Eft mp5k default reload.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is added in the v0.10.5.2124 patch. Two variants are available: MP7A1 and MP7A2. Both variants have an array of magazines to choose from, with 20, 30 and 40 round magazines. Only the MP7A2 can mount foregrips, and the MP7A1 cannot. The weapon has a telescoping stock, as in real life.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a1 menu.jpg|thumb|none|600px|The MP7A1 in the customization menu. Its stock is currently collapsed. With a collapsed stock and no suppressor equipped the gun is taking just two slots in inventory, allowing to fit it in a magazine pouch on player's chest rig. This move is also allowing player to quickly draw the SMG and use it, making it a very effective sidearm]]&lt;br /&gt;
[[File:Eft mp7a1 left menu.jpg|thumb|600px|none|The left side. Stock is retracted now. Although losing some mobility and utility, now the recoil is way lower ]]&lt;br /&gt;
[[File:EFT MP7A1 dis.jpg|600px|thumb|none|Disassembled model of the MP7A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft mp7a1 firing.jpg|thumb|600px|none|Unleashing the swarm of 4.6x30 armor piercing bullets]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP7A2===&lt;br /&gt;
[[File:MP7A2.jpg |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 with RAL8000 finish - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a2 magcheck.jpg|thumb|600px|none|Checking the 40 round magazine, loaded in a customized MP7A2]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] is a 9x19mm submachine gun available in the game. PMCs can purchase it from trader Prapor at loyalty level 1, and BEAR PMCs receive the weapon with the &amp;quot;Prepare to Escape&amp;quot; and &amp;quot;Escape from Darkness&amp;quot; editions. The weapon is currently the cheapest of the SMGs, and one of the first that the player can modify extensively. The SMG initially had a vicious recoil; this has been reduced in subsequent patches.&lt;br /&gt;
&lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT Vityaz lobby1.jpg|600px|thumb|none|Left side of the PP-19-01 Vityaz in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Vityaz lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT Vityaz dis.jpg|600px|thumb|none|Disassembled model of the PP-19-01 Vityaz in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Vityaz (2).jpg|thumb|none|600px|Reloading a suppressed PP-19.]]&lt;br /&gt;
[[File:EFT Vityaz (3).jpg|thumb|none|600px|Strong-arming the bolt to rechamber the SMG.]]&lt;br /&gt;
[[file:VityazsnOSN.jpg|thumb|none|400px|PP-19-01 Vityaz-SN with Zenit accessories - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT PP19-01 Zenith.jpg|thumb|none|600px|PP-19-01 Vityaz-SN with Zenit accessories in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 9===&lt;br /&gt;
The [[Saiga 9]], a semi-automatic carbine variant with a 16 inch barrel, was added to the game. It is used by Scavs, equipped with 10 round magazines that are interchangeable with regular 30 round Vityaz magazines. It can still utilize many of the attachments that can be mounted onto the Vityaz. &lt;br /&gt;
[[file:Izhmash Saiga-9.jpg|thumb|none|400px|Saiga 9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT Saiga9 lobby1.jpg|600px|thumb|none|Left side of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Saiga9 lobby2.jpg|600px|thumb|none|Right side of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Saiga9 dis.jpg|600px|thumb|none|Disassembled model of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==PP-91 Kedr==&lt;br /&gt;
There are two variants of the [[PP-91 Kedr]] in-game, the standard &amp;quot;Kedr&amp;quot; and the &amp;quot;Kedr-B&amp;quot;. The &amp;quot;B&amp;quot; variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the &amp;quot;Kedr&amp;quot; is infrequently used by AI Scavs, and can be bought from the trader Prapor. The &amp;quot;Kedr-B&amp;quot; can be bartered from Prapor with various items.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Kedr&amp;quot; as of the current patch has been nerfed considerably from previous patches, dealing almost no damage against armor even with AP ammunition. Additionally, it cannot fire 9x18mm PMM increased-power rounds, and is restricted to using the older 9x18mm PBM as its AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with barrel-mounted accessory rails for sights and weaponlights, and utilizes 20-round or 30-round stick magazines, of which the latter can only be purchased with bartering items.&lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|400px|Kedr PP-91 - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Kedr lobby1.jpg|600px|thumb|none|Left side of the PP-91 Kedr in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr lobby2.jpg|600px|thumb|none|Right side of the PP-91 Kedr in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PP-91 (1).jpg|thumb|none|600px|Reloading a well-equipped PP-91. Note how the bolt locks back on empty.]]&lt;br /&gt;
[[File:EFT PP-91 (2).jpg|thumb|none|600px|Releasing the bolt by tugging the charging handle.]]&lt;br /&gt;
[[File:EFT PP-91 (3).jpg|thumb|none|600px|About to unfold the stock on a Kedr-B.]]&lt;br /&gt;
&lt;br /&gt;
===PP-91-01 &amp;quot;Kedr-B&amp;quot;===&lt;br /&gt;
[[file:Kedr-B.jpg|thumb|none|400px|PP-91-01 Kedr-B - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Kedr-B lobby1.jpg|600px|thumb|none|Left side of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr-B lobby2.jpg|600px|thumb|none|Right side of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr-B dis.jpg|600px|thumb|none|Disassembled model of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu. '''Note: the barrel is very different from the standard version.''']]&lt;br /&gt;
&lt;br /&gt;
==PP-9 Klin==&lt;br /&gt;
The [[Kedr PP-91#Klin PP-9|PP-9 Klin]] is another special variant of the Kedr that is available for purchase from Prapor via barter. It does not spawn on AI Scavengers, as of the current patch. It has slightly different recoil patterns from the Kedr and has a slightly higher 1000 RPM fire rate. It can utilize the same attachments and magazines as the Kedr, but can also use high-pressure PMM ammunition in addition to the PBM, unlike the Kedr.&lt;br /&gt;
[[file:Klin1.jpg|thumb|none|400px|Klin PP-9 - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Klin lobby1.jpg|600px|thumb|none|Left side of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Klin lobby2.jpg|600px|thumb|none|Right side of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Klin dis.jpg|600px|thumb|none|Disassembled model of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] is available for use by PMCs and Scav raiders, and can bought from trader Peacekeeper. While it is the Gen 1 version, it is equipped with the collapsible stock of an earlier MPX prototype by default, and can equip a stock adaptor for other stock options.&lt;br /&gt;
&lt;br /&gt;
It is the most versatile of the SMGs and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second-fastest-firing SMG at 850 RPM, and can equip more attachments than the MP5, some of which are interchangeable with the AR-15 rifles. 0.11.5 patch introduced more unique weapon parts, including new barrels, hanguards, magazines and stocks. &lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX, Gen 1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MPX SS2013.jpg|thumb|none|450px|SIG-Sauer MPX, prototype model - 9x19mm Parabellum. Image used to show the stock.]]&lt;br /&gt;
[[File:EFT MPX lobby1.jpg|600px|thumb|none|Left side of the SIG-Sauer MPX in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT MPX dis.jpg|600px|thumb|none|Disassembled model of the SIG-Sauer MPX in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX (1).jpg|thumb|none|600px|Taking an empty mag out of the SIG MPX. Although hard to see, the transparent magazine is empty.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX-SD===&lt;br /&gt;
[[File:MPX-SD Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX-SD, Gen 1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MPX-SD lobby1.jpg|600px|thumb|none|Left side of the SIG-Sauer MPX-SD in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX (2).jpg|thumb|none|600px|Inserting a fresh one into an MPX-SD.]]&lt;br /&gt;
[[File:EFT MPX (3).jpg|thumb|none|600px|Thumbing in the bolt release paddle.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] was added in patch 0.12.0.4785. 3 versions are available in-game - the original variant with its integrated reflex sight, the rail-equipped P90TR, and a variant fitted with an aftermarket EFFEN 90 flat top upper receiver. It can also accept a unique proprietary suppressor. The P90 can also be fitted with the 16&amp;quot; extended barrel of the [[FN PS90]] civilian carbine variant, as well as its green body.&lt;br /&gt;
&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|450px|FN P90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:P90 tact d 500px.jpg|thumb|none|450px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[File:Effen90.jpg|thumb|none|450px|FN PS90 customized with a short SBR barrel and an aftermarket EFFEN 90 flat-top upper receiver - 5.7x28mm]]&lt;br /&gt;
[[File:Eft p90 idle.jpg|thumb|none|600px|Holding the former of these 3 variants in the Hideout's indoor range.]]&lt;br /&gt;
[[File:Eft p90 reloading.jpg|thumb|none|600px|Swapping out the magazine; these are correctly depicted as transparent in-game, though the lighting makes this rather hard to see.]]&lt;br /&gt;
[[File:Eft p90 aiming.jpg|thumb|none|600px|Looking through the integrated reflex sight.]]&lt;br /&gt;
[[File:Eft p90tr modded idle.jpg|thumb|none|600px|A customized P90TR. With the exception of the sight (a PK-06, that was replaced later with the EOTech sight of the original version), this version is identical to infamous &amp;quot;P90 DEVGRU&amp;quot; variant from ''[[Contract Wars]]'' (which is set in the same universe as ''EFT''). This is likely an in-community joke, because this build currently can be bartered from the Mechanic for five ''GP coins'' (a barter item identical in appearance to ''Contract Wars''' microtransaction-based currency).]]&lt;br /&gt;
[[File:Eft p90tr modded reloading.jpg|thumb|none|600px|Reloading the modified P90TR.]]&lt;br /&gt;
[[File:Eft p90tr modded chambercheck.jpg|thumb|none|600px|Chamber-checking the P90 is a rather unusual process, involving a quick partial ejection of a magazine, followed by a short pull of the charging handle to get a look into the chamber. A nice detail, though it isn't fully visible here.]]&lt;br /&gt;
[[File:Fnps90 1.jpg|thumb|none|450px|FN PS90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:Eft p90 16inch menu.jpg|thumb|none|600px|Mil-spec FN P90, customized with the PS90's 16&amp;quot; barrel and a green body in the customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP9]]  was added in  v0.12.2.5479 patch.Two versions are available in the game: MP9 and MP9N. The MP9 is tan-colored and an underbarrel rail for tactical grips, and the MP9N is black-color and features the regular foregrip.&lt;br /&gt;
[[File:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Tarkov MP9 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
[[File:Tarkov MP9 menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Tarkov MP9 ADS.jpg|600px|thumb|none|Aiming down the sights.]]&lt;br /&gt;
[[File:Tarkov MP9 reload.jpg|600px|thumb|none|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger &amp;amp; Thomet MP9-N===&lt;br /&gt;
[[Image:BuT MP9N.jpeg|thumb|none|350px|Brügger &amp;amp; Thomet MP9-N with Aimpoint Micro TL sight - 9x19mm]]&lt;br /&gt;
[[File:Tarkov MP9-N menu left.jpg|600px|thumb|none|MP9-N in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov MP9-N menu folded stock.jpg|600px|thumb|none|MP9-N with its stock folded in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov MP9-N dh.jpg|600px|thumb|none|Racking the charging handle of MP9-N.]]&lt;br /&gt;
[[File:Tarkov MP9-N idle.jpg|600px|thumb|none|Holding the MP9-N with its proprietary suppressor attached.]]&lt;br /&gt;
[[File:Tarkov MP9-N folding.jpg|600px|thumb|none|Folding the stock.]]&lt;br /&gt;
[[File:Tarkov MP9-N unfolding.jpg|600px|thumb|none|And unfolding it.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] was added in patch 0.12.5.7184, dedicated to the 75th anniversary of the victory in World War II. In addition to the 35-round  magazine, 71-round drum magazine  are available in the game. PPSh-41 can be bought at the second level of loyalty from Prapor or found at some Scavs. This is the fastest firing SMG at the moment.&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|350px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby.jpg|600px|thumb|none|Left side of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby2.jpg|600px|thumb|none|Right side of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PPSh-41 dis.jpg|600px|thumb|none|Disassembled model of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev.]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby3.jpg|600px|thumb|none|The PPSh-41 with drum mag in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] was added in 0.12.9 patch.&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 with RIS rail - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] was added in 0.12.9 patch in two calibers: 9x19mm and .45 ACP.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|400px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Carbines=&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is a late-game weapon available for barter from trader Prapor. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest DPS in the game with its very high armor penetration. In addition, it has the fastest assault rifle rate of fire at 900 RPM, something only shared by the Kedr and Klin SMGs.&lt;br /&gt;
[[file:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 1.jpg|thumb|none|600px|Left side of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 2.jpg|thumb|none|600px|Right side of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AS VAL dis.jpg|600px|thumb|none|Disassembled model of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val holding.jpg|thumb|none|600px|The AS Val in first-person.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 1.jpg|thumb|none|600px|The Val with its magazine removed.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 2.jpg|thumb|none|600px|Placing in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 3.jpg|thumb|none|600px|Rechambering the AS Val.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 2.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 1.jpg|thumb|none|600px|And the left.]]&lt;br /&gt;
[[File:EFT AS VAL (1).jpg|thumb|none|600px|An AS Val without its dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is a ubiquitous weapon in EFT. It is the most customizable weapon in the game, with a multitude of options for rails, grips, stocks, magazines, real handguards from companies such as Knight's Armament Company, Daniel Defense, and War Sport, and even charging handle options, including the Badger Ordnance Tactical Latch or the Raptor charging handle. At one point in development, the M4A1 was the only 5.56mm weapon available; this is no longer the case as more 5.56mm weapons are added.&lt;br /&gt;
&lt;br /&gt;
Originally, the M4A1's default configuration included several aftermarket parts (namely a KAC railed handguard, a Windham Weaponry railed low-profile gas block, and a set of Colt A2 iron sights); patch 0.8.3 added the &amp;quot;classic&amp;quot; M4A1 parts - the standard round M4 handguard, a detachable carrying handle, and a standard gas block/front sight. From then on the &amp;quot;standard&amp;quot; M4A1 became the rifle's default configuration, with the previous build being renamed the &amp;quot;M4A1 SOPMOD I&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Other customization options include the [[Mk 18 Mod 0]] 10.5-inch barrel. The Mk 18 is often used by Scav Raiders, equipped with 60-round Surefire quad-stack magazines, a Magpul CTR stock, a KAC railed handguard, a Tango stubby grip, a flashlight, and a Walther MRS reflex sight, installed on quick-detachable Picatinny raiser.&lt;br /&gt;
&lt;br /&gt;
The M4A1 is also seen on the official art of the Mechanic and Peacekeeper traders, and is also used by a USEC operator in a piece of key art.&lt;br /&gt;
&lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 default menu.jpg|thumb|none|600px|The &amp;quot;Standard&amp;quot; M4A1 introduced in patch 0.8.3 in the customization menu. Player now must install a railed handguard in order to fit their M4A1 with foregrips, LAMs, and/or flashlights.]]&lt;br /&gt;
[[file:EFT M4A1 lobby(2).jpg|thumb|none|600px|Left side.]]&lt;br /&gt;
[[file:EFT M4A1 dis.jpg|thumb|none|600px|Disassembled model of the M4A1 in the weapon customization menu..]]&lt;br /&gt;
[[file:EfT- Colt m4a1 1.jpg|thumb|none|600px|A customized M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 2.jpg|thumb|none|600px|Loading a Surefire quad-stack 60-round magazine into the rifle.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 3.jpg|thumb|none|600px|An M4A1 in the customization menu. Note the gas tube protruding from the front of the handguard, as the gas block has been removed by the player. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action; this is accurately reflected in-game, with the customization menu prohibiting the player from equipping a &amp;quot;non-ready to fire&amp;quot; weapon. Low-profile gasblocks became a &amp;quot;must-have&amp;quot; modification for a many players.]]&lt;br /&gt;
[[file:Eft m4a1 cursed menu.jpg|thumb|none|600px|An example of a (rather tastelessly) customized M4A1. The top of the AR-15 carry handle is able to accept some sights, such as Trijicon ACOGs (both 3.5x35 TA11D and 4x32 TA01NSN) and the Primary Arms Compact Prism 2.5x. Otherwise, those scopes require their specific mounts in order to be mounted on a accessory rail.]]&lt;br /&gt;
[[file:Eft m4a1 lvoa menu.jpg|thumb|none|600px|The &amp;quot;LVOA&amp;quot; variant, sold by dealer Mechanic. Aside from the War Sport LVOA-S handguard, this build also includes the Vltor MUR-1S upper receiver and the Vltor EMOD stock.]] &lt;br /&gt;
[[File:Mk18.jpg|thumb|none|500px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 raider nenu.jpg|thumb|none|600px|A custom Mk 18 Mod 0, formerly owned by a Scav Raider. Unfortunately for players, the recoil on this build is rather high, so captured rifles are often either heavily rebuilt or simply disassembled and sold for parts.]]&lt;br /&gt;
[[File:Eft m4a1 short inspect.jpg|thumb|600px|none|Inspecting a Mk 18 Mod 0, this one is built by a player to closely resemble the reference image]]&lt;br /&gt;
[[File:Eft m4a1 short reloading.jpg|thumb|600px|none|Swapping a STANAG for a fresh Magpul PMAG. The KAC QD Compensator is allowing to attach a proprietary NT-4 Quick Detachable Sound Suppressor right on it]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|600px|none|The USEC operator is armed with an M4A1.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]], specifically the AK-74N variant with an attached night scope rail is available from Prapor at level 2, and can be purchased with or without ammunition via various trade options usually with black polymer furniture. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO. A few [[AK-74]] with plum furniture are also seen on the official art of the Prapor trader. &lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] (AKS-74N variant) and a proper [[AK-74M]] were added in the 0.8 patch. The v0.11.0.2448 patch added an original AK-74 and AKS-74 variant without the &amp;quot;N&amp;quot; prefix as a cheaper alternative. &lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:AK-74(plum).jpg|thumb|none|450px|AK-74 with plum furniture - 5.45x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 1.jpg|thumb|none|600px|The AK-74 in customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:EFT AK-74.jpg|thumb|none|600px|Disassembled model of the AK-74 in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N holding.jpg|thumb|none|600px|The AK-74 in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 1.jpg|thumb|none|600px|Pulling an empty 30-round magazine out.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 2.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 1.jpg|thumb|none|600px|Looking at one side of the rifle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 2.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:EFT AK-74N lobby.jpg|thumb|none|600px|AK-74N in the weapon customization menu..]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
Both AKS-74 and AKS-74N are presented alongside with other AK family. The former variant is sometimes carried by regular Scavs, while modified AKS-74Ns are often wielded by AI-controlled elite Reshala's bodyguards, fitted with railed TRAX 1 handguards, PK-06 sights and PWS 5.45 muzzle brakes.&lt;br /&gt;
[[file:Aks-74.jpg|thumb|none|450px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AKS-74 lobby.jpg|600px|thumb|none|Left side of the AKS-74 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74 lobby2.jpg|600px|thumb|none|Right side of the AKS-74 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74folded lobby .jpg|thumb|none|600px|AKS-74 with folded stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74N lobby.jpg|thumb|none|600px|Left side of the AKS-74N in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
The AK-74M is the most popular AK-74 variant among both Scavs and players, making it the most popular weapon in the game period. While popular, it cannot mount some of the aftermarket stocks designed specifically for fixed stock AKs, such as the Magpul Zhukov.&lt;br /&gt;
[[file:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AK-74M lobby.jpg|600px|thumb|none|Left side of the AK-74M in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-74M lobby2.jpg|600px|thumb|none|Right side of the AK-74M in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==AK-100 Series==&lt;br /&gt;
With exception to the counter-balanced [[AK-107]]/108 rifles, the AK-100 family of rifles was brought into ''Escape From Tarkov'' with the 0.8 patch. The [[AK-101]] and its shorter [[AK-102]] variant are the first, and so far only 5.56mm AK variants on offer. The [[AK-103]] and [[AK-104]] are more advanced alternatives to their older, classic AKM brothers. They offer side-folding stocks and the side-rail for attaching Russian non-railed optics and scope mounts. The [[AK-105]] is an intermediary between the [[AKS-74U]] and [[AK-74]], offering reduced barrel length without having the increased recoil of the AKS-74U.&lt;br /&gt;
&lt;br /&gt;
===AK-101===&lt;br /&gt;
The [[AK-101]] along with other AK-100 series were added in patch v0.8.0.1208. The rifle can be bought from trader Mechanic. Unlike the AK-74M, the AK-101 has a caliber of 5.56x45 NATO, which means that mags and muzzle devices from the AK-74M are incompatible with the AK-101, while the rest of their weapon mods are interchangeable.&lt;br /&gt;
&lt;br /&gt;
In addition to the standard magazine, the AK-101 can use the Arsenal CWP magazine. Muzzle devices available to the AK-101 include the SRVV 5.45 muzzle brake (as on the AK-74), Rotor 43 5.56 muzzle brake, PWS CQB 5.56 muzzle brake (like other 5.56mm weapons), Silencerco Hybrid 46 silencer (through its multi-caliber adapter which is available for almost all weapons), AR-15 type muzzle devices through the CNC Warrior 5.56mm AK muzzle adapter (added in patch 0.12.4.6254), and standard muzzle brakes from [[AK-101]] and [[AK-102]].&lt;br /&gt;
&lt;br /&gt;
The [[AK-101]] with Magpul MOE handguard and M-LOK AFG Tactical grip, Zenit PT-3 &amp;quot;Klassika&amp;quot; stock, and Belomo PK-06 reflex sight is the main weapon of the Dealmaker (Reshala) boss. Along with this it uses M856A1 rounds.&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT AK-101 lobby(1).jpg|600px|thumb|none|Left side of the AK-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-101 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-101 dis.jpg|600px|thumb|none|Disassembled model of the AK-101 in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT AK-101 boss (1).jpg|thumb|none|600px|Dealmaker's AK-101 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-102===&lt;br /&gt;
[[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT AK-102 lobby(1).jpg|600px|thumb|none|Left side of the AK-102 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-102 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-102 dis.jpg|600px|thumb|none|Disassembled model of the AK-102 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-103===&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AK-103 lobby(1).jpg|600px|thumb|none|Left side of the AK-103 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-103 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-103 dis.jpg|600px|thumb|none|Disassembled model of the AK-103 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
[[File:Ak104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AK-104 lobby(1).jpg|600px|thumb|none|Left side of the AK-104 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-104 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-104 dis.jpg|600px|thumb|none|Disassembled model of the AK-104 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-105===&lt;br /&gt;
An [[AK-105]] equipped with an Eotech XPS3-2 holographic sight and a 2P Klesch flashlight/laser combo is Shturman's backup weapon, a sniper Scav boss located on map Woods.&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AK-105 lobby(1).jpg|600px|thumb|none|Left side of the AK-105 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-105 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-105 dis.jpg|600px|thumb|none|Disassembled model of the AK-105 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Shturman.jpg|thumb|none|600px|Shturman's official art.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Several flavors of the [[AKM]] are available in the game, the first and foremost being the original [[AKM]] with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an &amp;quot;AKMN&amp;quot; variant with the scope mount bracket on the left side of the receiver.  It is also seen on the official art of the Prapor and Therapist traders, and a BEAR operator is armed with a suppressed AKM in a key art.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKM lobby.jpg|600px|thumb|none|Left side of the AKM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKM lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKM dis.jpg|600px|thumb|none|Disassembled model of the AKM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKM (1).jpg|thumb|none|600px|A tacticool AKM in game.]]&lt;br /&gt;
[[File:EFT AKM (2).jpg|thumb|none|600px|Setting the fire selector to full-auto, confirming it isn't one of the civilian models.]]&lt;br /&gt;
[[File:EFT AKM (3).jpg|thumb|none|600px|Charging the AKM.]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|600px|none|The BEAR operator is armed with an AKM.]]&lt;br /&gt;
[[File:AKMN.jpg|thumb|none|450px|AKMN - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMN lobby.jpg|thumb|none|600px|Left side of the AKMN in the weapon customization menu. Note bakelite 6L10 magazine.]]&lt;br /&gt;
[[File:AKM Synthetic Furniture.jpg|thumb|none|450px|AKM with synthetic furniture - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKM black(1).jpg|thumb|none|600px|AKM with black plastic furniture in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
The [[AKMS]] with the underfolding stock, which can be folded to take up less inventory space, is also available in EFT. As with the regular AKM, there is a &amp;quot;AKMSN&amp;quot; variant with the side rail for mounting optics or a sight rail.  It is also seen on the official art of the Prapor trader.&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMS lobby.jpg|600px|thumb|none|Left side of the AKMS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKMS lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKMS folded lobby.jpg|thumb|none|600px|AKMS with folded stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKMS (1).jpg|thumb|none|600px|Rocking a magazine into an AKMS, note the sling mount on the folding stock.]]&lt;br /&gt;
[[File:EFT AKMSN lobby.jpg|600px|thumb|none|Left side of the AKMSN in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the earliest and cheaper weapons that can purchased from the trader &amp;quot;Prapor&amp;quot; at the lowest level of reputation. They are somewhat uncommonly used by both AI and player Scavs. Those that are carried by Scavs tend to lack an array of even standard factory parts. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco.&lt;br /&gt;
&lt;br /&gt;
An in-game banner shows a Scav raider equipped with an AKS-74U customized with a 45-round 6L26 magazine, a Hexagon 5.45x39 sound suppressor, and an Armytek Predator Pro v3 XHP35 HI Flashlight on a B-11 handguard.&lt;br /&gt;
&lt;br /&gt;
There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the [[AKS-74UB]], which features a PBS-4 suppressor and an RPK-style rear sight without the leaf sight itself (as well as a side rail for optics, making it technically an AKS-74UBN).&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AKS-74U lobby.jpg|600px|thumb|none|Left side of the AKS-74U in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74U lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKS-74U dis.jpg|600px|thumb|none|Disassembled model of the AKS-74U in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS74U (1).jpg|thumb|none|600px|Actuating the AKS-74U's fire selector.]]&lt;br /&gt;
[[File:EFT AKS74U (2).jpg|thumb|none|600px|Reloading a quad-stack 60 rounder magazine.]]&lt;br /&gt;
[[File:EFT AKS74U (3).jpg|thumb|none|600px|Charging the carbine.]]&lt;br /&gt;
[[File:EFT Scav raider.jpg|thumb|none|600px|The Scav raider shown on an in-game loading screen carries a customized AKS-74U.]]&lt;br /&gt;
[[File:EFT AKS-74UN lobby.jpg|600px|thumb|none|Left side of the AKS-74UN in the weapon customization menu.]]&lt;br /&gt;
===AKS-74UB===&lt;br /&gt;
[[Image:Bs-1 1.jpg|thumb|none|400px|AKS-74UB - 5.45x39mm with GSN-19 30mm grenade launcher.]]&lt;br /&gt;
[[File:EFT AKS-74UB lobby.jpg|600px|thumb|none|Left side of the AKS-74UB in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416F==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416F]] was added in patch v0.11.0.2448 as the &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;. In terms of performance, it behaves as superior version of M4A1, with decreased base recoil and increased rate of fire up to 850 RPM. Its default 14.5 inch barrel can be replaced with a short 11 inch barrel and the HK Quad Rail handguard. Currently, the HK416 is one of the most expensive weapons to buy from a trader, being sold by the Peacekeeper at high level of reputation. The weapon is also sometimes is used by NPC Scav Raiders in short barrel configuration. &lt;br /&gt;
[[File:HK416F Standard.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416F standard model with 14.5&amp;quot; barrel - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:HK416A5 14.5 black.jpg|thumb|none|450px|An actual Heckler &amp;amp; Koch HK416 A5 with 14.5 inch barrel and black finish, for comparison - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT HK416 lobby.jpg|600px|thumb|none|The HK416F in its default configuration in modification menu.]]&lt;br /&gt;
[[File:EFT HK416 lobby2.jpg|600px|thumb|none|Right side of the HK416 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT HK416 dis.jpg|600px|thumb|none|Disassembled model of the HK416 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft 416a5 idle.jpg|thumb|none|600px|Default HK416F in the hands of a player character.]]&lt;br /&gt;
[[File:HK416F Short.jpg|thumb|none|450px|HK416F &amp;quot;short&amp;quot; model with 11.5&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail menu.jpg|thumb|none|600px|The HK416F fitted with an 11 inch barrel and Quad Rail handguard in the modification menu. This hanguard can be fitted on a 14.5 inch barrel as well; both the Quad Rail handguard and the 14.5 inch barrel feature integrated flip-up front sights, and due a bug, both front sights would be flipped up if no optic is used.]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail idle.jpg|thumb|none|600px|Short barreled HK416F in the field.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The 5.56 version of [[Desert Tech Micro Dynamic Rifle]] is added in patch 0.11.7. This is the first bullpup weapon featured in the game.&lt;br /&gt;
[[File:MDR-556-TAN.jpg|thumb|400px|none|Desert Tech Micro Dynamic Rifle, final production version - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 lobby.jpg|600px|thumb|none|The DT MDR in the customization menu. It comes without any sights by default, so it might be a good idea to buy one.]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 lobby2.jpg|600px|thumb|none|Right side of the DT MDR in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 dis.jpg|600px|thumb|none|Disassembled model of the DT MDR in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft mdr556 default idle.jpg|thumb|600px|none|DT MDR in hands of a player's character]]&lt;br /&gt;
[[File:Eft mdr556 default inspection.jpg|thumb|600px|none|Inspecting the rifle. The fire selector is correctly set on full-auto, ideal for Factory's close quarters combat]]&lt;br /&gt;
[[File:Eft mdr556 default chambercheck.jpg|thumb|600px|none|Checking MDR's chamber. The rifle is fully ambidextrous and can be easily converted for left-handed shooters. But, unsurprisingly, this feature isn't depicted in the game ]]&lt;br /&gt;
[[File:Eft mdr556 default magcheck.jpg|thumb|600px|none|Checking the magazine. DT MDR is correctly depicted to be compatible with any AR-15 type .223 magazine]]&lt;br /&gt;
&lt;br /&gt;
===Desert Tech Micro Dynamic Rifle .308===&lt;br /&gt;
The 7.62x51mm version of the [[Desert Tech Micro Dynamic Rifle|Desert Tech Micro Dynamic Rifle .308]] was added in  v0.12.2.5479 patch, and can be differentiated from the 5.56 variant by its black color.&lt;br /&gt;
[[File:MDR-BIG.jpg|thumb|none|350px|Desert Tech Micro Dynamic Rifle, black - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT MDR 308 promo.jpg|thumb|none|600px|Promo photo of DT MDR 7.62.]]&lt;br /&gt;
&lt;br /&gt;
==ShAK-12==&lt;br /&gt;
The [[ShAK-12]]  was added in patch 0.12.0.4785 patch. It's a relatively niche firearm in-game, sporting massive firepower with its 12.7x55mm Sts-130 rounds but only sub-par penetration, the PS12B Armor Peircng rounds having difficulty penetrating Class 6 body armor but dealing over 100 points of damage per shot able to down any target in a single hit to the chest. The weapon unfortunately has extremely high recoil without sufficent skill to manage it and a slow rate of fire of 650 RPM. While it's rounds aren't great at penetration, the sheer damage the rounds inflict often result in many targets dying from blunt force trauma or having their armor entirely destroyed after a few shots. &lt;br /&gt;
&lt;br /&gt;
At the moment, there are two avaliable mags, 10 and 20 rounds, as well as its own unique silencer and muzzle brake. The weapon sports a removeable pictanny carry handle ontop of a flat top rail and one rail on the handguard for mounting grips and two side rails for tactical combo devices. This is the Reserve boss &amp;quot;Glukhar's&amp;quot; signature weapon show in key art, although he doesn't always use it in-game, sometimes using a heavily modified Springfield Armory M1A with an EBR stock and various sights and tactical devices. He typically uses it with 20-round mags with a PP-19 Vityaz as a backup. &lt;br /&gt;
&lt;br /&gt;
Notably, the weapon is referred to in-game as the &amp;quot;ASh-12&amp;quot;, the earlier designation more commonly applied to the pre-production variant; in its finalized form, the rifle is most commonly referred to as the &amp;quot;ShAK-12&amp;quot;.&lt;br /&gt;
[[File:ShAK-12.jpg|thumb|none|450px|ShAK-12 - 12.7x55mm]]&lt;br /&gt;
[[File:EFT ShAK-12.jpg|thumb|none|600px|ShAK-12 in game.]]&lt;br /&gt;
[[File:EFT Glukhar.jpg|thumb|none|600px|Glukhar art.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] chambered in 7.62x51mm is added in Patch 0.9.0.1580. It features an extensive amount of customization options, including some original FAL parts.&lt;br /&gt;
&lt;br /&gt;
Player Scavs will spawn with the weapon in one of two configurations, named SA-58 AUS (Austrian) or SA-58 BEL (Belgium). Both versions feature a 21&amp;quot; barrel, holland-type peep-hole rear sight and a regular pistol grip and dust cover. The Austrian variant posses's an &amp;quot;Austrian&amp;quot; style muzzle brake and FN produced foregrip with a DSA produced polymer &amp;quot;humback&amp;quot; fixed stock and 20 round magazine while the Belgium variant features a folding stock and 30 round magazine. Scav Raiders sometimes use a heavily modified short-barreled variant, with an 11&amp;quot; barrel, X-Product X-FAL 50 round magazine, Magpul RVG foregrip and a DSA BRS Stock. &lt;br /&gt;
&lt;br /&gt;
What appears to be an SA58 with wooden grip and stock is seen on the official art of the Mechanic trader. &lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|450px|none|DSA SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:StG 58.jpg|thumb|none|450px|StG 58, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FN FAL 50 00.jpg|thumb|none|450px|FN FAL 50.00, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT DSA-58 lobby.jpg|600px|thumb|none|Left side of the DSA-58 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT DSA-58 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT DSA-58 dis.jpg|600px|thumb|none|Disassembled model of the DSA-58 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft sa58 classic menu.jpg|thumb|600px|none|The SA-58 AUS variant in the customization menu. This variant is configured like an Austrian StG 58.]]&lt;br /&gt;
[[File:EFT DSA-58 BEL lobby.jpg|thumb|600px|none|The SA-58 BEL variant in the customization menu. This variant is configured like an original Belgian FN FAL Para.]]&lt;br /&gt;
[[File:Eft dsa58 modded menu.jpg|thumb|600px|none|The SA-58 PBR variant, sold by the Mechanic at loyalty level 4.]]&lt;br /&gt;
[[File:Eft sa58 para inspect.jpg|thumb|600px|none|Inspecting the SA-58 BEL variant.]]&lt;br /&gt;
[[File:Eft dsa58 osw scoped reloading.jpg|thumb|600px|none|Reloading a custom SA58 OSW.]]&lt;br /&gt;
[[File:Eft dsa58 chambercheck.jpg|thumb|600px|none|Checking the SA58's chamber.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
Introduced in the 0.8 patch, the [[Springfield Armory M1A SOCOM 16]] is a middle-of-the-road alternative to the budget Vepr-Hunter and high-cost RSASS, offering proper 7.62x51mm battle rifle characteristics in a handy package. &lt;br /&gt;
&lt;br /&gt;
The Reserve Scav Boss, named &amp;quot;Gluhkar&amp;quot; will sometimes carry an extensively modified M1A, outfitted with a Sage EBR chassis and using a EOTech Vudu 1x-6x scope with a 22&amp;quot; inch barrel, either a Gemtech ONE sound suppressor or a Fortis Red muzzle brake, among a variety of tactical devices. &lt;br /&gt;
&lt;br /&gt;
It is appropriately semi-automatic only. Available stock/chassis options include Archangel, Sage EBR, and Troy S.A.S.S.&lt;br /&gt;
&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT M1A lobby.jpg|thumb|none|600px|The M1A in the customization menu.]]&lt;br /&gt;
[[File:EFT M1A lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT M1A dis.jpg|600px|thumb|none|Disassembled model of the M1A in the weapon customization menu.]]&lt;br /&gt;
[[File:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px|Short-barreled M1A in an EBR Chassis System - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a ebr menu.jpg|thumb|none|600px|M1A in an EBR Chassis System, fitted with Trijicon ACOG sight in the customization menu]]&lt;br /&gt;
[[File:M14MCS.jpg|thumb|none|450px|M1A in a Troy MCS (Modular Chassis System) with EOTech red dot sight and Vltor Modstock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a sass menu.jpg|thumb|none|600px|Long barreled M1A in a Troy MCS (dubbed in game as &amp;quot;SASS&amp;quot;) with an EOTech holographic sight and Magpul CTR stock in the customization menu. This chassis system allows the installation of AR-15 type collapsible stocks and pistol grips, as well as any rail mounted iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle|SKS]] is available in ''Escape from Tarkov'' in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scavs and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 scope fitted. The SKS sometimes is seen modified with a TapCo Intrafuse or FAB Defence UAS Stock, giving the weapon a significantly more modern look as well as better ergonomics and modification potential. &lt;br /&gt;
&lt;br /&gt;
Prior to patch 0.11.7 all SKS types in the game sported Promag/Tapco 20 round detachable magazines - the 10 round internal magazine and 35 round Promag options were introduced later, as well as ability to reload a SKS with any magazine by individual rounds. However, stripper clips are still not present. &lt;br /&gt;
&lt;br /&gt;
Like the Mosin, opening the action while starting a reload will eject the chambered round from the SKS. When reloading the SKS with an aftermarket detachable magazine, the operator will open the action before removing and replacing the magazine; this is accurate to real life, as aftermarket magazines cannot be attached to or removed from an SKS with an unmodified bolt when its action is closed, as the bolt's lips would either block or lock the magazine's feed lips.&lt;br /&gt;
[[File:SKS with no bayonet.jpg|thumb|none|450px|SKS without bayonet - 7.62x39mm]]&lt;br /&gt;
[[File:EFT SKS lobby.jpg|600px|thumb|none|The SKS in the customization menu.]]&lt;br /&gt;
[[File:EFT SKS lobby2.jpg|600px|thumb|none|Right side of the SKS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT SKS dis.jpg|600px|thumb|none|Disassembled model of the SKS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT SKS (2).jpg|thumb|none|600px|Iron sights of a kitted-out SKS, the rear half of the dust cover blocks most of the picture out though.]]&lt;br /&gt;
[[File:EFT SKS (3).jpg|thumb|none|600px|Removing a used magazine. The character grabs it first with his left, then actuates the release with his right hand, taking it off the grip.]]&lt;br /&gt;
[[File:EFT SKS (5).jpg|thumb|none|600px|Sending the bolt home.]]&lt;br /&gt;
[[File:OP-SKS.jpg|thumb|none|450px|OP-SKS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT OP-SKS lobby.jpg|600px|thumb|none|The OP-SKS in the customization menu.]]&lt;br /&gt;
[[File:EFT SKS (1).jpg|thumb|none|600px|The OP-SKS without a scope, in idle. Note the black bolt on this version.]]&lt;br /&gt;
[[File:EFT SKS (4).jpg|thumb|none|600px|Inserting a new one, which appears to be empty.]]&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|450px|SKS with  Tapco Intrafuse Stock System furniture - 7.62x39mm]]&lt;br /&gt;
[[File:Eft sks tapco menu.jpg|thumb|none|600px|Modified SKS in a Tapco furniture fitted with Walther MRS sight, Zenith RK-1 vertical grip and Promag 20 round detachable magazine in the customization menu. This chassis allows the installation of any AR-15 type collapsible stock.]]&lt;br /&gt;
[[File:SKS Fab Defence UAS Stock.jpg|thumb|none|450px|SKS with FAB Defence UAS Stock - 7.62x39mm]]&lt;br /&gt;
[[File:EFT SKS FD-UAS view.jpg|thumb|none|600px|A Scav inspects his SKS with the FAB Defence UAS Stock.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-101 &amp;quot;Vepr Hunter&amp;quot;==&lt;br /&gt;
The [[Molot Vepr|VPO-101 &amp;quot;Vepr Hunter&amp;quot;]], a Russian [[AK]]-based semi-automatic hunting rifle chambered in .308 Winchester, was introduced in 0.11.7 patch. A powerful yet cheap weapon, the VPO-101 can be purchased early on in the game, and is often used by Scavs. It comes by default with 5-round box magazine, though 10-round magazines become available later. Its side-mounted dovetail rail allows the rifle to be fitted with Eastern optics, or Western ones with a Weaver mount adaptor. An SVD-style thumbhole stock was added significantly improving ergonomics and reducing recoil, available through the trader, Jaeger. &lt;br /&gt;
&lt;br /&gt;
[[File:VPO101M.jpg|thumb|none|450px|VPO-101 Vepr HUNTER - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT VeprHunter menu.jpg|thumb|none|600px|The VPO-101 Vepr Hunter in the customization menu.]]&lt;br /&gt;
[[File:EFT VPO-101 lobby2.jpg|600px|thumb|none|Right side of the VPO-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-101 dis.jpg|600px|thumb|none|Disassembled model of the VPO-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VeprHunter magcheck.jpg|thumb|none|600px|Taking out a 5-round magazine for an ammo check.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-136 &amp;quot;Vepr-KM&amp;quot;==&lt;br /&gt;
A civilian variant of the AKM, the [[Talk:AK-47#Genuine AK-47 Variants|VEPR-KM / VPO-136]] semi-automatic only carbine also appears in EFT. It lacks the slanted AKM muzzle brake and is semi-automatic only, and is a bit cheaper in-game. It is used by Scavs, and fires the same 7.62x39mm ammunition as its select fire counterparts. &lt;br /&gt;
[[File:Vepr-KM.jpg|thumb|450px|none|Vepr-KM (VPO-136) - Civilian version of AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT VPO-136 lobby.jpg|600px|thumb|none|Left side of the Vepr-KM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-136 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-209==&lt;br /&gt;
The final variant of the AKM in ''Escape from Tarkov'' is the [[Talk:AK-47#Genuine AK-47 Variants|VPO-209]] semi-automatic rifle. Another civilian variant of the AKM, the VPO-209 has a smoothbore barrel (with &amp;quot;paradox rifling&amp;quot; on the last 120mm), letting it be categorized under the less-restricted firearm category of shotguns rather than semi-automatic rifles, making it easier to acquire for Russian civilians. Firing the .366 TKM cartridge, the VPO-209 in-game boasts incredible power, atrocious recoil. &lt;br /&gt;
&lt;br /&gt;
In past patches the VPO-209 possess terrible penetration, barely able to peirce Class 2 body armor, but with recent patches the the rounds were buffed, improving their overall penetration of Class 2 and 3 soft-body armor. In addition, a ficticious home-made AP round was introduced that can reliably penetrate Class 4 and 5 body armor and can be crafted inside the hideout at workbench level 2. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Vpo-209.jpg|thumb|450px|none|VPO-209 - .366 TKM. This is a smoothbore semi-automatic civilian version of the AKM (with &amp;quot;paradox rifling&amp;quot; on the last 120mm of the barrel) sold in Russia under the shotgun license.]]&lt;br /&gt;
[[File:EFT VPO-209 lobby.jpg|600px|thumb|none|Left side of the VPO-209 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-209 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Eft vpo209 poor menu.jpg|600px|thumb|none|Variant of the VPO-209 in the customization menu. Such stripped down &amp;quot;two-o'-nines&amp;quot; are noticeably common amongst Scavs. Unfortunately for players, while the AI's accuracy is barely impacted by the lack of a stock, the lack of a stock makes the weapon near-unusable for human players.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-215 &amp;quot;Gornostay&amp;quot; ==&lt;br /&gt;
The [[VPO-215 &amp;quot;Gornostay&amp;quot;]] was added in  v0.12.2.5479 patch. As with the VPO-209, it is chambered in .366 TKM (considered a shotgun under Russian firearms laws and more suited for civilian purchase). It's mostly common seen on Scavs, often fitted with a VOMZ Pilad 4x32 optical sight. &lt;br /&gt;
&lt;br /&gt;
[[File:VPO-215.jpg|thumb|none|450px|VPO-215 &amp;quot;Gornostay&amp;quot; with 23&amp;quot; barrel - .366 TKM]]&lt;br /&gt;
[[File:Eft vpo215 menu.jpg|thumb|600px|none|VPO-215 in customization menu. It comes with proprietary detachable scope rail by default. Scavs' VPO-215s are always fitted with a cheap Pilad 4x24 scope.]]&lt;br /&gt;
&lt;br /&gt;
==ADAR 2-15==&lt;br /&gt;
The [[ADAR 2-15]], a Russian [[AR-15]] with [[SVD]]-patterned wood furniture, is added in patch v0.11.0.2448. As an AR family weapon, it has a large amount of available modifications, allowing for all sorts of AR-15 configurations to be made. Its semi-auto lower receiver can be swapped with the full-auto lower of a mil-spec M4A1. &lt;br /&gt;
&lt;br /&gt;
Regulary carried by both AI and player Scavs, often only with basic iron sights and magazines ranging from 10, 20 and 30 rounds. AI Scavs will sometimes sport a VOMZ Pilad P1x42 Reflex sight, often still with the bulky Colt A2 Rear sight, often completely blocking the sight picture. The weapon is also carried by the minions of the Custom's boss, Dealmaker (otherwise known as Reshala). This variant used by his minions is oddly designed, keeping it's wooden handguard but replacing it's SVD style stock with a green Stark AR Rifle grip, a Fab Defence GL Shock Stock, a Mk.12 low profile gas block, a Monstrum Compact 2x32 optical sight and either a Thunder Beast 223CB Muzzle Brake or Thunder Beast Ultra 5 Sound suppressor. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ADAR 2-15.jpg|thumb|450px|none|ADAR 2-15 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT ADAR lobby1.jpg|600px|thumb|none|Left side of the ADAR 2-15 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft ADAR menu.jpg|600px|thumb|none|Right side of the ADAR 2-15 with Magpul MBUS rear sight in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT ADAR dis.jpg|600px|thumb|none|Disassembled model of the ADAR 2-15 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft ADAR mag check.jpg|thumb|600px|none|Checking magazine, loaded with armor piercing M995. Good view of the 2-position lower receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Carbine==&lt;br /&gt;
The [[Kel-Tec RFB Carbine]] was added in 0.12.8.9457 patch. It functions as an improvement and medium over the budget VPO-101 &amp;quot;Hunter&amp;quot; having slightly greater customization by installing foregrips and sights on rails, better and higher capacity magazine options as it uses the SA-58 FAL Magazines and generally being more ergonomic but is statiscally inferior to the Springfield Armory M1A by having terrible recoil control and less modular options, as the weapon cannot mount tactical devices without sacrificing the scope mount or foregrip mount. It is correctly depicted as being semi-automatic. &lt;br /&gt;
&lt;br /&gt;
Scav Raiders will sometimes carry the weapon, outfitted with just a Vortex Razor AMG UH-1 Holographic sight. &lt;br /&gt;
[[File:RFB-18.jpg|thumb|none|350px|Kel-Tec RFB Carbine - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Tarkov RFB menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
[[File:Tarkov RFB menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX==&lt;br /&gt;
The [[SIG-Sauer MCX]] in .300 Blackout was added in 0.12.9 patch. The newest addition to the game, the MCX is a high tier weapon as both it and its ammunition is quite expensive for players. It posses's an extremely high damage potential but it's rounds are inherently the super-sonic versions instead of the sub-sonic ammunition normally seen in other games. Currently only an FMJ and AP rounds are available for the weapon which correctly can be used in regular AR-15 5,56x45mm style magazines without modification. An interesting note, regular 5,56x45mm firearms can accept magazines of .300 Blackout but they will not-fire and become inoperable until the correct ammunition is loaded as it will not allow you to fire the weapon with incorrect ammunition loaded. &lt;br /&gt;
&lt;br /&gt;
Scav Raiders will sometimes carry a suppressed variant, outfitted with a MCX Folding Stock and EOTech XPS3-2 Holographic Sight. &lt;br /&gt;
&lt;br /&gt;
[[File:Sig sauer mcx.jpg|thumb|none|350px|SIG-Sauer MCX SBR with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Remington R11 RSASS==&lt;br /&gt;
The [[Remington RSASS]] is also available in-game as a late-game very expensive but highly capable and modular 7.62x51mm rifle. Some players have come up with an ultra-compact configuration of the weapon known as the &amp;quot;Mini-SASS&amp;quot; by fitting telescoping stocks and short barrels to the RSASS, which makes its inventory size identical to some of the larger SMGs. &lt;br /&gt;
[[File:RSASS alt.jpg|thumb|none|450px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT RSASS (1).jpg|thumb|none|600px|A suppressed Remington RSASS in idle.]]&lt;br /&gt;
[[File:EFT RSASS (2).jpg|thumb|none|600px|Inserting a new 7.62 NATO PMag.]]&lt;br /&gt;
[[File:EFT RSASS (3).jpg|thumb|none|600px|Clacking the bolt release. When firing, the folding charging handle notably pops out a bit.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] can be bartered from Prapor at loyalty level 2, but becomes more accessible at loyalty level 3. It comes pre-fitted with 10 round VSS magazines and is compatible with AS Val and SR3M magazines. It uses a Dovetail mount and is compatible with most eastern scopes such as the PSO-1. The PSO-1M2-2 scope is tailored specifically for use with the VSS and the SVD. &lt;br /&gt;
&lt;br /&gt;
Despite it's rarity in reality, Player Scavs will spawn with the weapon regulary, often outfitted without a dust cover, a BPZ USP-1 4x Scope and 10 round magazines holding 9x39mm SP-5 ammunition. The Shoreline Boss, &amp;quot;Sanitar&amp;quot; regulary uses a VSS with a SVD Low Profile sidemount, a Valday PS-320 1x/6x Optical Scope and either 20 or 30 round magazines, normally loaded with an assortment of ammunition from SP-5 to the mighty BP. The Minions of the Woods Boss &amp;quot;Shturman&amp;quot; also occassionally carry VSS rifles with the NPZ USP-1 4x Scope.  &lt;br /&gt;
&lt;br /&gt;
[[file:Vss1.jpg|thumb|none|450px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[File:EFT VSS (1).jpg|thumb|none|600px|The VSS in-game.]]&lt;br /&gt;
&lt;br /&gt;
==SVDS==&lt;br /&gt;
The [[SVDS]], a modern version of Dragunov SVD with side-folding stock and shortened barrel, was added in patch 11.7. This is the first automatic weapon, chambered with 7.62x54 R, featured in the game. Customization options includes 20 round magazines from SVU-A, pistol grips and rear sights compatible with AK series, as well as any optic or mount that can be attached on Warsaw Pact dovetail mount.&lt;br /&gt;
&lt;br /&gt;
Sniper scav boss Shturman, found on the map Woods, uses an SVDS customized with a 20-round mag and Zenit-Belomo PSO 1M2-1 4x24 scope as his primary weapon.&lt;br /&gt;
[[File:SVD-S-Rifle.jpg|thumb|none|450px|SVDS - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft svds menu.jpg|thumb|600px|none|SVDS loaded with 20 round magazine (developed for SVU-A) in customization menu. ]]&lt;br /&gt;
[[File:EFT Shturman.jpg|thumb|none|600px|Shturman's official art, with an SVDS on his back.]]&lt;br /&gt;
&lt;br /&gt;
==SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25]] was added in the v0.12.2.5479 patch. The SR-25 was introduced as another mid-tier upgrade alongside the Springfield M1A, being superior to the Budget focused VPO-101 &amp;quot;Hunter&amp;quot; and Kel-Tec RFB while being cheaper and more readily accessible than the Remington RSASS. It's compatible with most AR-15 modifications and accessories, giving it great flexibilty. &lt;br /&gt;
&lt;br /&gt;
The SR-25 is seen carried by the Minions of the Woods Boss, &amp;quot;Shturman&amp;quot; often in it's factory standard configruation with folding ironsights and a 20 round magazine. Scav Raiders will sometimes carry a more marksman styled rifle instead, outfitted with 10 round magazines, an MFT BUS Stock, an EClan SpectreDR4 1x/4x Optical Sight and either a 2A Armament X3 7,62x51mm Compensator or a KAC PRS QDC Sound Suppressor. &lt;br /&gt;
[[File:Knights Armament SR25 ECC.jpg|thumb|450px|none|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Tarkov SR25 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] becomes available from Prapor at level 2 reputation where it be purchased with a number of bartering items. It doesn't officially become purchasable until level 3 reputation, where it costs nearly 100,000 roubles. By default, it comes with a 10 round magazine and a bipod, and without any optics. Most of maps in the current game build are not large enough to make the high magnification scopes useful, and most players use lower powered 3x and 4x scopes instead. Player Scavs will occassionally spawn with an SV-98 with or without optical sights and in the latest patch, BEAR PMC's of the Escape From Darkness edition will now get an SV-98 as standard with a KMZ 1P59 3x-10x Optical Scope. Despite the loft price tag from traders, due to Player Scavs spawning with the rifle and due to BSG's balancing of the Mosin Rifle, the SV-98 is often considerably cheaper to purchase on the flea market than it is to purchase directly from a trader. &lt;br /&gt;
&lt;br /&gt;
[[file:SV98.jpg|thumb|none|450px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:EfT - SV-98 1.jpg|thumb|none|600px|Image of the rifle from a gameplay trailer.]]&lt;br /&gt;
[[file:EfT - SV-98 2.jpg|thumb|none|600px|Aiming and cycling the action.]]&lt;br /&gt;
[[File:EFT SV-98 (1).jpg|thumb|none|600px|Ejecting a spent round out of the SV-98.]]&lt;br /&gt;
[[File:EFT SV-98 (2).jpg|thumb|none|600px|Reloading the sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Lobaev DVL-10 M1==&lt;br /&gt;
The [[Lobaev DVL-10]] comes in two variants in the game, the standard version, and an integrally suppressed version known as the &amp;quot;SABOTEUR&amp;quot;. It is an exceedingly rare sniper rifle, and becomes available from Skier at late reputation levels. It uses 7.62x51mm ammunition. Like the SV-98, most players use 3-4x magnification scopes instead of high-power scopes.&lt;br /&gt;
[[file:DVL-10 Saboteur.jpg|thumb|none|450px|DVL-10 M1 &amp;quot;SABOTEUR&amp;quot; - 7.62×51mm NATO.]]&lt;br /&gt;
[[File:EFT DVL-10 (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT DVL-10 (3).jpg|thumb|none|600px|Opening the bolt, note the ejected case.]]&lt;br /&gt;
===Lobaev DVL-10 M2===&lt;br /&gt;
[[file:DVL-10 M2 Urbana.jpg|thumb|none|450px|DVL-10 M2 &amp;quot;URBANA&amp;quot; - 7.62×51mm NATO.]]&lt;br /&gt;
[[File:EFT DVL-10 (1).jpg|thumb|none|600px|The DVL-10 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin-Nagant M91/30]] sniper rifle is added to the game in patch 0.10. Reloading the weapon is done with individual rounds. When the weapon is reloaded with a chambered round, said round will be ejected and can be recovered by picking it up. While the rifle has a maximum capacity of 5+1 rounds, it can only be reloaded up to 4+1 in the field.&lt;br /&gt;
&lt;br /&gt;
It is can be equipped with the Kochetov mount for the PU 3.5x sniper scope (or Picatinny rails for more modern attachments), and the barrel can accept the Bramit suppressor (which is more commonly associated with suppressed [[Nagant M1895]] revolvers). Alternate stocks for the Mosin include the ATI Monte Carlo stock and the Archangel stock. The rifle can also be fitted with a Tacfire pistol grip.&lt;br /&gt;
&lt;br /&gt;
The standard 91/30 infantry variant with straight bolt was added in the 0.11 update alongside a M38 Carbine variant and an Obrez variant. The Trader &amp;quot;Mechanic&amp;quot; will trade a modified Obrez rifle that has a pictanny rail attached to the rear sight with a threaded 220mm barrel to accept suppressors. &lt;br /&gt;
&lt;br /&gt;
All variants, including the rarer sniper and modified Obrez variants are often carried and used by both AI and Player Scavs. It is not to uncommon to find Scavs using Mosin Rifles without a front, rear or no sights at all. &lt;br /&gt;
[[File:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R]]&lt;br /&gt;
[[File:M38Carbine.jpg|thumb|none|450px|Mosin Nagant M38 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagant M38 Carbine Sniper.jpg|thumb|none|450px|Mosin Nagant M38 Carbine with PU 3.5x sniper scope - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagan-obrez.jpg|thumb|none|450px|Mosin Nagant M91/30 &amp;quot;Obrez&amp;quot;  - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin Nagant Archangel.jpg||thumb|none|450px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft mosin infantry reloading.jpg|thumb|none|600px|Reloading a M38 carbine. This variant offers a higher ergonomics and maneuverability in close quarters]] &lt;br /&gt;
[[File:Eft mosin sniper supressed idle.jpg|thumb|none|600px|Sniper version of the Mosin Nagant equipped with PU 3.5x scope and Bramit suppressor. Only the M91/30 sniper version can be fitted with a Kotchetov PU mount; for other Mosin variants, the player must replace the rear sight with a Picatinny rail interface to use an optic.]]&lt;br /&gt;
[[File:Eft mosin obrez custom inspect.jpg|thumb|none|600px|Mechanic's custom Obrez. Judging by the barter items required for the trade (two default Mosin barrels and a receiver of a sniper one), this Obrez was crafted two different Mosin rifles. As it has the sniper variant's receiver, this Obrez can use the original PU scope, though it requires the rail interface to be detached. The front sight likely comes from the Gletcher M1891 Obrez pneumatic air gun.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
The [[Remington Model 700]] was added in Update v0.11.0.2448. It is chambered in .308 Winchester/7.62x51mm NATO, and features a Hogue stock and detachable Wyatt magazines (in both 5- and 10-round varieties); the rifle also can be reloaded with individual rounds, if needed. &lt;br /&gt;
[[File:Hogue Overmold.jpg|thumb|none|450px|Remington Model 700 with Hogue &amp;quot;Overmolded ghillie&amp;quot; stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m700 menu.jpg|thumb|none|600px|A default Model 700 in the customization menu. Note the shorter, 20-inch threaded barrel, compatible with most .308-specific muzzle devices. The railed mount on top is an optional, player-installable accessory.]] &lt;br /&gt;
[[File:Eft m700 nightforce menu.jpg|thumb|none|600px|A decked-out Model 700, equipped with a longer 26-inch barrel and a powerful optic with a back-up Trijicon RMR sight on top.]]&lt;br /&gt;
&lt;br /&gt;
==ORSIS T-5000==&lt;br /&gt;
The [[ORSIS T-5000]]  was added in  v0.12.2.5479 patch and appears in 7.62x51mm NATO caliber.&lt;br /&gt;
[[File:ORSIS T-5000 Handguard.jpg|thumb|none|450px|ORSIS T-5000 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Tarkov T5000 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
&lt;br /&gt;
==Lone Star Armory TX-15 DML==&lt;br /&gt;
The [[TX-15 DML]], a semi-automatic [[AR-15]] variant manufactured by Lone Star Armory, was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:TX-15 DML.jpg|thumb|none|450px|Lone Star Armory TX-15 DML with Ultra 5 Suppressor - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Tarkov TX-15 menu left.jpg|600px|thumb|none|Left side of the TT in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SWORD International Mk 18 Mod 1 Mjolnir==&lt;br /&gt;
The [[SWORD International Mk 18 Mod 1 Mjolnir]] was added in 0.12.9 patch.&lt;br /&gt;
[[File:SWORD International Mk 18 Mod 1 Mjolnir.jpg|thumb|none|350px|SWORD International Mk 18 Mod 1 Mjolnir- .338 Lapua Magnum]]&lt;br /&gt;
[[file:EFT Mjolnir dev.jpg|thumb|none|350px|Model of Mk 18 Mod 1 Mjolnir in dev's video.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[RPK-16]] was added in patch v0.11.0.2448. It was the first light machine gun added to the game, and is considered a higher-tier weapon. Most of its parts (including the new 95-round drum magazine) are compatible with other 5.45x39mm AK variants, and its only unique modification is a 580mm long barrel, which greatly boosts its accuracy and decreases its already-manageable recoil. &lt;br /&gt;
&lt;br /&gt;
An RPK-16 equipped with a 94-round drum mag and a Valday 1P87 holographic sight is one of weapons used by Killa, a dangerous Scav boss located on map Interchange.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|450px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
[[File:Eft RPK16 unmoded menu .jpg|thumb|none|600px|A relatively bog-standard RPK-16 with 95-round drum magazine in weapon customization menu.]]&lt;br /&gt;
[[File:EFT RPK-16 lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Eft RPK16 moded menu.jpg|thumb|none|600px|A more customized setup, featuring a long barrel, a quad stack magazine, a 1P87 sight, and a Zenith RK-1 grip on an angled mount.]]&lt;br /&gt;
[[File:Eft rpk16 default reloading.jpg|thumb|600px|none|Loading an AK-12 30 round magazine. As every other 5.45 AK, currently featured in the game, RPK-16 is fully compatible with any 5.45 magazine ]]&lt;br /&gt;
[[File:Eft rpk16 modded idle.jpg|thumb|600px|none|Customized RPK-16, ready to pack some heat. It's drum magazine is loaded with recently introduced 7N39 ''Igolnik'' (&amp;quot;Needler&amp;quot;) rounds, featuring the best armor penetration amongst 5.45x39 rounds at the cost of its stopping power]]&lt;br /&gt;
[[File:EFT Killa.jpg|thumb|none|600px|Killa art.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] is a pump-action shotgun commonly used by Scavengers as a primary weapon, and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. Different barrel lengths and magazine tubes can be purchased from trader Skier at various reputation levels, and many attachments are interchangeable between the MP-133 and the MP-153 below. A somewhat infamous weapon attachment setup allows the shotgun to mount up to 5 weaponlights at once, and is dubbed the &amp;quot;Pentalight&amp;quot; by players.&lt;br /&gt;
&lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|450px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp133 1.jpg|thumb|none|600px|Early footage of the Baikal.]]&lt;br /&gt;
[[file:EfT - mp133 2.jpg|thumb|none|600px|Acquiring a basic pattern MP-133 in early footage.]]&lt;br /&gt;
[[File:EFT MP-133 (1).jpg|thumb|none|600px|The Baikal MP-133 with a PK-06 reflex sight, in-game.]]&lt;br /&gt;
[[File:EFT MP-133 (2).jpg|thumb|none|600px|Chamberloading the shotgun.]]&lt;br /&gt;
[[File:EFT MP-133 (3).jpg|thumb|none|600px|The character holds the receiver with his right hand while returning the pump forward.]]&lt;br /&gt;
[[File:EFT MP-133 (4).jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]] is a semi-automatic 12 gauge shotgun and is very common amongst AI Scavs. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments, such as magazine tubes, pistol grips, and stocks, are interchangeable between the MP-133 and MP-153. &lt;br /&gt;
[[file:Baikal MP-153-SYNTHETIC11.jpg|thumb|none|450px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[File:Baikal MP-153Practical.jpg|thumb|none|450px|MP-153 for practical shooting - 12 gauge]]&lt;br /&gt;
[[File:EFT MP-153 (1).jpg|thumb|none|600px|The semi-automatic Baikal in-game.]]&lt;br /&gt;
[[File:EFT MP-153 (2).jpg|thumb|none|600px|Dropping a 12-gauge shell into the chamber in an overhand manner.]]&lt;br /&gt;
[[File:EFT MP-153 (3).jpg|thumb|none|600px|Reloading the rest of the shells into the tube mag.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] is a semi-automatic, magazine-fed, 12 gauge shotgun. It is occasionally carried by Scavengers as a primary weapon, often with the dust cover missing. Unlike most shotguns, it features a folding stock, allowing its carry size to be reduced. It is the most effective shotgun when utilizing slugs, having the best accuracy and recoil control among the shotguns, and it also has many customization options. Both five and ten round magazines are available in game.&lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[File:EFT Saiga-12 (1).jpg|thumb|none|600px|Reloading a dust-coverless Saiga.]]&lt;br /&gt;
[[File:EFT Saiga-12 (2).jpg|thumb|none|600px|Rechambering the shotgun with an underhanded technique.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Another addition of the 0.8 update, the [[Remington 870]] is a Western-supplied equivalent to the MP-133 shotgun. Its main difference over the latter shotgun is the ability to equip a short barrel, which makes it handy as a backup weapon, that can be stored in a chest rig's pouch. &lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[File:Shorty870.jpg|thumb|none|400px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
[[File:Aow9723.jpg|thumb|none|500px|Remington 870 with a sawed-off barrel and stock - 12 gauge]]&lt;br /&gt;
[[File:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Eft m870 policemagnum idle.jpg|thumb|none|600px|Default Remington 870, identical to its Police Magnum version]] &lt;br /&gt;
[[File:Eft m870 expresstactical inspect.jpg|thumb|none|600px|Inspecting a modified M870, fitted with a 7 round tube magazine, Remington Tactical Choke, compact flashlight and Picatinny rail with  a Ghost Ring rear sight. This build is similar to the Express Tactical version]] &lt;br /&gt;
[[File:Eft m870 sawnoff reloading.jpg|thumb|none|600px|Reloading the sawed-off Remington 870]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
A fairly atypical shotgun design, the [[TOZ-106]] is a bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use.&lt;br /&gt;
&lt;br /&gt;
It is another common Scav weapon, with players often nicknaming it the &amp;quot;Blunderbuss&amp;quot; for its loud signature report when fired at range. It feeds from a detachable 2 or 4 round magazine. Players can also replace the metal folding stock and pistol grip with that of a TOZ MTs 20-01 fixed wooden stock which improves recoil control and ergonomics at the cost of a larger inventory size. &lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|400px|TOZ-106 - 20 gauge]]&lt;br /&gt;
[[File:MTs 20-01.jpg|thumb|none|400px|MTs 20-01, for comparison  - 20 gauge]]&lt;br /&gt;
[[File:EFT TOZ-106 (1).jpg|thumb|none|600px|The handy TOZ-106 inside the Factory]]&lt;br /&gt;
[[File:EFT TOZ-106 (2).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT TOZ-106 (3).jpg|thumb|none|600px|Working the action.]]&lt;br /&gt;
[[File:EFT TOZ-106 (4).jpg|thumb|none|600px|Taking out a spent mag.]]&lt;br /&gt;
[[File:EFT TOZ-106 (5).jpg|thumb|none|600px|And in with a loaded one.]]&lt;br /&gt;
[[File:EFT TOZ-106 (6).jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590A1==&lt;br /&gt;
The [[Mossberg 590]] was was added in  v0.12.7 patch. Available attachments include a Magpul furniture, telescoping stock adapter and Black Aces Tactical RB7M rail. Weapon can be purchased at Jaeger LL1. Also Scavs are rarely armed with a Mossberg. Compared to other pump-action shotguns (MP-133, Remington 870), Mossberg has a higher cost, but a more convenient sight and a bigger magazine. The shotgun has a little bug: currently, the Mossberg 590A1 12ga shotgun does not work for &amp;quot;The Punisher - Part 4&amp;quot; quest, the main objective of which is to kill the Scavs with 12 gauge shotguns. &lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|400px|Mossberg 590 with ghost ring sights, bayonet lug, and speedfeed stock - 12 gauge]]&lt;br /&gt;
[[File:EFT M590 (1).jpg|thumb|none|600px|Left side of the Mossberg 590A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT M590 (2).jpg|thumb|none|600px|Disassembled model.]]&lt;br /&gt;
[[File:EFT M590 (3).jpg|thumb|none|600px|The Mossberg in-game.]]&lt;br /&gt;
[[File:EFT M590 (4).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT M590 (5).jpg|thumb|none|600px|Inspecting the Mossberg...]]&lt;br /&gt;
[[File:EFT M590 (6).jpg|thumb|none|600px|...and the right side]]&lt;br /&gt;
&lt;br /&gt;
==KS-23==&lt;br /&gt;
The [[KS-23]] was added in 0.12.8.9457 patch. as in the game, it has an incorrect name: as standard, it already has the prefix 'M'. The shotgun uses special 23x75mm R cartridges. At the moment there are 4 types of cartridges available in the game: Shrapnel 10 (for distances up to 10 meters), Shrapnel 25 (for distances up to 25 meters), &amp;quot;Barricade&amp;quot; (powerful armor-piercing cartridge) and &amp;quot;Star&amp;quot; (Flash-bang round). Also you can mount a shorter barrel, pistol grip and wire stock, giving it the look of actual &amp;quot;KS-23M&amp;quot;.&lt;br /&gt;
[[File:Ks23-1.jpg|thumb|none|350px|KS-23 with a fixed wooden stock - 23x75mm R.]]&lt;br /&gt;
[[File:EFT KS-23 (1).jpg|600px|thumb|none|Left side of the KS-23 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (2).jpg|600px|thumb|none|Right side of the KS-23 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (3).jpg|600px|thumb|none|Disassembled model of the KS-23 in the weapon customization menu.]] &lt;br /&gt;
[[File:KS23.JPG|thumb|none|350px|KS-23M - 23x75mm R.]]&lt;br /&gt;
[[File:EFT KS-23 (4).jpg|600px|thumb|none|Left side of the KS-23M with wire stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (5).jpg|600px|thumb|none|Right side of the KS-23M with wire stock in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
==FN MK 13==&lt;br /&gt;
The [[FN EGLM]] was was added in  v0.12.7 patch.&lt;br /&gt;
[[File:FN40.jpg|thumb|none|400px|FN MK 13 (EGLM) in Standalone configuration - 40mm.]]&lt;br /&gt;
[[File:FN40GL Mk2.jpg|thumb|none|400px|An actual FN40GL Mk 2 for comparison - 40mm.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==F-1 Hand Grenade==&lt;br /&gt;
The [[F-1 hand grenade]] is one the hand grenades found in Tarkov. It is the most lethal of the three grenades with the largest splash radius of almost 30 meters and the most damage. This makes it useful for enemies hiding behind cover, as the damage can hurt or kill those hiding behind light and medium grade materials. The F-1 grenade is sometimes used by Scavengers; however as of the latest patch they have grenade throwing disabled to work out flaws of Scav's killing themselves within the grenade large blast radius. It can be bartered at Level 3 Prapor reputation for two energy saving light bulbs or purchased with roubles at Level 4 Prapor reputation.&lt;br /&gt;
&lt;br /&gt;
The Spiritus Systems Bank Robber Chest Rig also contains an unusable F-1 Hand Grenade.&lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RDG-2 Smoke Grenade==&lt;br /&gt;
The [[RDG-2 smoke grenade]] is added to the game in Patch 0.9.0.1580, specifically the RDG-2B fuse-match white smoke variant.&lt;br /&gt;
[[File:RDG-2.jpg|thumb|none|300px|RDG-2 smoke grenade]]&lt;br /&gt;
[[file:EFT RDG-2 (1).jpg|thumb|none|600px|Inspecting a RDG-2 smoke grenade in-game.]]&lt;br /&gt;
[[file:EFT RDG-2 (2).jpg|thumb|none|600px|Holding the RDG-2 grenade.]]&lt;br /&gt;
[[file:EFT RDG-2 (3).jpg|thumb|none|600px|The RDG-2 releases its smoke cloud.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 Hand Grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is the least damaging of the three explosive grenades, and is also the heaviest, having the shortest throwing distance and smallest blast radius. This however also makes it ideal for use inside enclosed spaces. To compensate for its lack of damage, it is also the cheapest and easiest to find, available to be bartered from Prapor for one Energy Saving Lightbulb at level 2 reputation, or purchased with roubles at level 3 reputation. It is also the most common grenade found inside Grenade Boxes and is also sometimes found in the pockets or vests of AI Scavs. &lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|200px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 1.jpg|thumb|none|600px|Holding the RGD-5 hand grenade.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 2.jpg|thumb|none|600px|Inspecting the grenade.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 3.jpg|thumb|none|600px|Pulling the pin on the grenade.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 Hand Grenade|M67]] is available from trader Peacekeeper. It can be bartered from Peacekeeper for two &amp;quot;Zibbo Lighters&amp;quot;, or it can be directly purchased from him after completing one of his quests. It is not used by AI Scavs and is very rare to find in a raid, only being found inside black weapon crates. It costs between $49-51 in-game and still retains its &amp;quot;middle of the road&amp;quot; status, bridging the power and throw gap between the RGD-5 and F-1. &lt;br /&gt;
[[file:Baseball.jpg|thumb|none|200px|M67 Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Zarya-2 Stun Grenade==&lt;br /&gt;
The Russian [[Zarya-2 stun grenade]] is added to the game in Patch 0.9.0.1580.&lt;br /&gt;
[[File:Zarya-2.jpg|thumb|none|300px|Zarya-2 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==VOG-17 Khattabka grenade==&lt;br /&gt;
The [[Khattabka grenade|VOG-17 Khattabka grenade]] is a makeshift grenade made from [[AGS-17]] grenades and UZRG fuze. It was added in 0.12.4 patch.&lt;br /&gt;
[[File:VOG-17M Grenade .jpg|thumb|none|350px|VOG-17  Khattabka.]]&lt;br /&gt;
&lt;br /&gt;
==VOG-25 Khattabka grenade==&lt;br /&gt;
The [[Khattabka grenade|VOG-25 Khattabka grenade]] is a makeshift grenade made from [[GP-series grenade launcher]] grenades and UZRG fuze. It was added in 0.12.4 patch. The in-game model does not have a warhead.&lt;br /&gt;
[[File:VOG-25 khattabka.jpg|thumb|none|150px|VOG-25 Khattabka.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted weapons=&lt;br /&gt;
&lt;br /&gt;
==AGS-30==&lt;br /&gt;
The [[AGS-17 Plamya#AGS-30|AGS-30]] was included in patch 0.12 on the Reserve level, where two can be found inside the military base.&lt;br /&gt;
[[File:AGS-30-2.jpg|thumb|none|450px|AGS-30 on tripod - 30x29mm]]&lt;br /&gt;
[[File:EFT AGS-30 (1).jpg|thumb|none|600px|AGS-30 with PAG-17 scope on the Reserve map.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun|Kord]]  was added in patch 0.12 and is also found on the Reserve level. Glukhar's followers often use the Kord to protect their leader. Then they occupy one point and hold it fiercely.&lt;br /&gt;
[[File:Kord 02.jpg|thumb|none|450px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[File:EFT Kord (1).jpg|thumb|none|600px|A Kord heavy machine gun on the Reserve map.]]&lt;br /&gt;
[[File:EFT Glukhar.jpg|thumb|none|600px|Glukhar's follower is seen with Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
&lt;br /&gt;
==Korovin TK==&lt;br /&gt;
A [[Korovin TK]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Korovin TK.jpg|thumb|none|350px|Korovin TK - .25 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy==&lt;br /&gt;
A [[Colt 1851 Navy]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:1851Navy.jpg|thumb|none|350px|Colt 1851 Navy - .36 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Howdah pistol==&lt;br /&gt;
A Howdah pistol is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
&lt;br /&gt;
==Flintlock Pistol==&lt;br /&gt;
A [[Flintlock Pistol]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:LightdragoonPistol.jpg|thumb|none|350px|British 1756 Light Dragoon Pistol - .68 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
A [[Walther P38]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Mauser-P38.jpg|thumb|none|350px|Walther P38 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
A [[M1A1 Thompson]] is seen on &amp;quot;Military History Beyond Fear&amp;quot; book in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Tommy m1.jpg|thumb|none|350px|M1A1 Thompson with 20-round stick magazine - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
Official art with the Prapor trader contains an [[AK-47]]. &lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The AK-47 with original bayonet is seen on the training poster.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-47==&lt;br /&gt;
Official art with the Prapor trader contains an [[AKS-47]].&lt;br /&gt;
[[File:DeactivatedAKS(1954-59).jpg|thumb|none|400px|Type III AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The AKS-47 is seen on the training poster.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK433==&lt;br /&gt;
The Hideout contains a poster of the [[Heckler &amp;amp; Koch HK433]]. The rifle isn't usable in-game.&lt;br /&gt;
[[File:HK433 2017.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK433, second prototype - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT HK433 ho.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK433 on poster in Hideout.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul Masada==&lt;br /&gt;
The Hideout added in patch 0.12 features a poster of a [[Magpul Masada]]; the rifle isn't usable in-game.&lt;br /&gt;
[[File:Magpul masada.jpg|thumb|none|450px|Magpul Masada (1st gen) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT ACR ho.jpg|thumb|none|600px|Magpul Masada on poster in Hideout.]]&lt;br /&gt;
&lt;br /&gt;
==DRD Tactical Paratus==&lt;br /&gt;
A [[DRD Tactical Paratus]] is seen on &amp;quot;Special Weapons for Military &amp;amp; Police&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:DRD Paratus-16-LR-B.jpg|thumb|none|400px|DRD Tactical Paratus-16-LR-B - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
Official art with the Mechanic trader contains an [[Ruger Mini-14]] on the weapon stand. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Ruger Mini-14 GB.jpg|thumb|none|400px|Ruger Mini-14 GB  - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|Mechanic trader art. The Ruger Mini-14 is seen on the weapon stand.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
A classic variant of [[SVD]] rifle is seen on official art with the Prapor, Mechanic and Skier traders. It will be added to the game in the future.&lt;br /&gt;
&amp;lt;!--Until it actually gets added, the SVD Dragunov section stays here--&amp;gt;&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|The SVD rifle is lying next to the ammunition crates.]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|The SVD rifle lying on a workbench under a cloth and on weapon stand.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
Official art with the Prapor trader contains an [[RPG-7]] with PGO-7 scope. The [[RPG-7]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The RPG-7 with PGO-7 scope is seen on the ammo boxes.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-26 &amp;quot;Aglen&amp;quot;==&lt;br /&gt;
Main art with USEC and BEAR operators contains an [[RPG-26]] anti-tank rocket launcher. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Rpg26-1.jpg|thumb|none|400px|RPG-26 - 72.5mm]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|none|600px|The RPG-7 is seen in the BEAR operator's backpack.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
Official art with the Mechanic trader contains an [[PKP Pecheneg]] LMG. The [[PKP Pecheneg]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg with ammo box - 7.62x54mmR]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|Mechanic trader art. The PKP is seen right.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Tx4 Storm==&lt;br /&gt;
What appears to be a [[Beretta Tx4 Storm]] is seen on the official art of the Ragman trader. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Tx4 Storm.jpg|thumb|none|400px|Beretta Tx4 Storm - 12 gauge]]&lt;br /&gt;
[[File:EFT Ragman.jpg|thumb|none|600px|Ragman trader art. The Beretta Tx4 Storm is seen left.]]&lt;br /&gt;
&lt;br /&gt;
==MTs-255==&lt;br /&gt;
Official art with the Jaeger trader contains an [[MTs255]] shotgun. The [[MTs255]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:MTs255.jpg|thumb|none|400px|MTs255 - 12 gauge]]&lt;br /&gt;
[[File:EFT Jaeger.jpg|thumb|none|600px|Jaeger trader art.]]&lt;br /&gt;
&lt;br /&gt;
==2B14 Podnos Mortar==&lt;br /&gt;
Several [[2B14 Podnos Mortar]] are located in the repair station at the Reserve map.&lt;br /&gt;
[[File:2B14 Podnos 82mm Mortar.jpg|thumb|none|300px|2B14 Podnos mortar - 82 mm]]&lt;br /&gt;
[[File:EFT 2B14 prop.jpg|thumb|none|600px|Two unusable 2B14 Podnos in repair station.]]&lt;br /&gt;
&lt;br /&gt;
==AN/M14 incendiary grenade==&lt;br /&gt;
The Spiritus Systems Bank Robber Chest Rig that was added in patch 0.12.4 contains an unusuable [[AN/M14 incendiary grenade]].&lt;br /&gt;
[[File:Gh-ANM14-TH3.jpg|thumb|none|150px|AN/M14 incendiary grenade.]]&lt;br /&gt;
[[file:EFT ANM14 BR.jpg|thumb|none|600px|AN/M14 grenade in Bank Robber Chest Rig.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster==&lt;br /&gt;
A unusable [[M242 Bushmaster]] chaingun is present on a LAV III in the Reserve map.&lt;br /&gt;
[[File:M242 Cannon.jpg|thumb|none|450px|M242 Bushmaster Chain Gun (Current Model) - 25x137mm]]&lt;br /&gt;
[[File:EFT M242 (1).jpg|thumb|none|600px|The M242 on LAV III on the Reserve map.]]&lt;br /&gt;
[[File:EFT M242 (2).jpg|thumb|none|600px|Another view.]]&lt;br /&gt;
&lt;br /&gt;
==2A38M==&lt;br /&gt;
The Reserve map includes an unusable 2K22 Tunguska self-propelled AA platform, equipped with two [[2A38M autocannon]]s and eight 9M311 guided missiles.&lt;br /&gt;
[[File:2a38m.jpg|thumb|none|450px|2A38M - 30x165mm]]&lt;br /&gt;
[[File:EFT 2K22 (1).jpg|thumb|none|600px|A 2K22 Tunguska anti-aircraft weapon on the Reserve map.]]&lt;br /&gt;
[[File:EFT 2K22 (2).jpg|thumb|none|600px|Close-up of weapons.]]&lt;br /&gt;
&lt;br /&gt;
==NSV==&lt;br /&gt;
The [[NSV heavy machine gun]] is mounted on each T-90 tank, which you can see at the Customs and Woods locations. The machine gun is not available for use and serves only as a decoration.&lt;br /&gt;
[[File:NSV HMG.jpg|thumb|none|450px|NSV HMG - 12.7x108mm]]&lt;br /&gt;
[[File:EFT T-90 (1).jpg|thumb|none|600px|NSV machine gun is seen on T-90 tank near the RUAF Roadblock  at the Woods location..]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==T-90==&lt;br /&gt;
Several T-90 are located at Customs and Woods maps.&lt;br /&gt;
[[File:EFT T-90 (1).jpg|thumb|none|600px|T-90 near the RUAF Roadblock  at the Woods location.]]&lt;br /&gt;
[[File:EFT T-90 (2).jpg|thumb|none|600px|T-90 near the RUAF Roadblock  at the Customs location.]]&lt;br /&gt;
&lt;br /&gt;
==BMP-2==&lt;br /&gt;
Several BMP-2 are located at Reserve map.&lt;br /&gt;
[[File:EFT BMP-2 (1).jpg|thumb|none|600px|T-90 near the CP fence at the Reserve location.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Contract Wars]]''&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Draco122</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1396881</id>
		<title>Escape from Tarkov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1396881"/>
		<updated>2021-02-05T20:42:12Z</updated>

		<summary type="html">&lt;p&gt;Draco122: /* SV-98 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Escape from Tarkov&lt;br /&gt;
|picture = Escape from Tarkov logo 1.jpg&lt;br /&gt;
|caption =  Logo&lt;br /&gt;
|series= Russia 2028&lt;br /&gt;
|date= First alpha test - 1Q 2016 &lt;br /&gt;
|developer= BattleState Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= BattleState Games&lt;br /&gt;
|genre=Online first-person shooter / MMOFPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Escape from Tarkov''''' is a first-person shooter video game by BattleState Games. The game is currently in Closed Beta testing (since 2016).&lt;br /&gt;
&lt;br /&gt;
The game is set in the fictional city of Tarkov of the Norvinsk region in Russia in the ''Russia 2028'' universe (same as ''[[Contract Wars]]''). Set in 2016, ''Escape from Tarkov'' follows two rival private military companies - the western-aligned United Security (USEC) and Russian-backed Battle Encounter Assault Regiment (BEAR) in their battle for control over the city of Tarkov following a major destabilizing event that had the entire region placed under military lockdown by both UN and Russian military, with the ultimate goal for each player being to successfully escape the city, following the eponymous title.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Escape from Tarkov'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
In ''Escape from Tarkov'', players take control of operators from one of the two aforementioned PMC factions, choosing one to join when first starting the game - the faction joined influences initial skills and equipment. The primary FPS elements occur in the game's matches, where are a large number of players descend upon any of the game's maps of their choosing to loot weapons, gear, and goods from the map spawns as well as other players they kill - in order to leave the map, one must reach a designated &amp;quot;extract point&amp;quot; in order to keep what they have acquired. If the player dies during the match, anything they have picked up as well as all gear they bring into the match is automatically lost, with some little exceptions. &lt;br /&gt;
&lt;br /&gt;
A third non-aligned faction of desperate survivors called &amp;quot;Scavs&amp;quot; (short for &amp;quot;Scavengers&amp;quot;) also appear as hostile AI that roam around the game's maps. Players also have the ability to join the match as a Scav, chosen before it begins, though it is only temporary. Player-controlled Scavs have randomized (generally low-end) weapons, gear, and stats on spawning in, and start out automatically friendly with AI Scavs (though the AI will turn hostile to any player Scav if they are witnessed attacking or killing other Scavs.) Upon a successful extract, player Scavs have any earned loot automatically transferred to their player character's inventory, making Scavs a relatively risk-free means of acquiring new gear. &lt;br /&gt;
&lt;br /&gt;
Gunplay in EFT is very realistic, with simulation for bullet ballistics and weapon degrading and realistic body part-based damage model. There are also a host of fully animated actions the player can perform with their weapons, many of which are uncommonly found in video games, such as chamberloading and unloading, ejecting individual rounds, performing speed/tactical reloads, and inspecting the chamber. Stocks can be folded to preserve space in the player's inventory or reduce the weapon's size for better close quarter maneurability, and ammo needs to be loaded individually to magazines, which then needs to be placed into the player's rig inventory spots to be used in reloading, which are tracked individually. The attachment system is similarly expansive, encompassing many real world accessories and allowing modification of every major part of the gun, including essential parts such as the receiver.&lt;br /&gt;
&lt;br /&gt;
One consistent goof in the game is that AK-type weapons with side scope mounts can still fold their stocks when they have scope mounts equipped, even though the scope mounts would block the left-folding stocks in reality (and vice versa; a folded stock would realistically block the left sided scope mount but the scope mount remains usable in-game).&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Introduced in February 2018, the [[Glock 17]] can be purchased from trader Sergey &amp;quot;Mechanic&amp;quot; Samoylov, who was added alongside the Glock. A variety of aftermarket slides and barrels are also available for the pistol, ranging from Salient Arms International barrels to compensated Zev Technologies slides. Regular 17-round, 21-round Magpul GL9 magazines, extended 33-rounds stick magazines, and a 50-rounds drum magazine can be used with the Glock 17.&lt;br /&gt;
[[File:Glock173rdGen.jpg|350px|thumb|none|Glock 17 Gen 3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT G17 lobby.jpg|600px|thumb|none|Left side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17 lobby2.jpg|600px|thumb|none|Right side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17dis.jpg|600px|thumb|none|Disassembled model of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] is added in Patch 0.9.0.1580. It does not share with barrels and slides with the Glock 17, but can accept its magazines and iron sights. &lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT G18 lobby.jpg|600px|thumb|none|Left side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby2.jpg|600px|thumb|none|Right side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby3.jpg|600px|thumb|none|Another view of the Glock 18. Note the holes in the barrel and slide.]]&lt;br /&gt;
[[File:Eft g18 magcheck.jpg|thumb|none|600px|Checking the 33 round magazine. Good view on fire selector and the compensator cut in the slide]]&lt;br /&gt;
[[File:Eft g18 modded reloading.jpg|thumb|none|600px|Loading the 50 round drum in the modified Glock 18C, fitted with a scope mount, a reflex sight, and a Dead Ringer rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PB==&lt;br /&gt;
The suppressed [[Makarov PB]] is available in the game. It spawns rarely on Scavs and can be bought by trader Prapor. Unlike the Makarov PM, you can detach the pistol grip, but it doesn't make any sense. An 80-round drum magazine can also be attached to the weapon, however it's exceedingly rare. &lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|400px|Makarov PB - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT PB lobby.jpg|600px|thumb|none|Left side of the PB in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PB lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT PB lobby3.jpg|600px|thumb|none|PB without silencer.]]&lt;br /&gt;
[[File:EFT PB (1).jpg|thumb|none|600px|The Makarov PB in-game.]]&lt;br /&gt;
[[File:EFT PB (4).jpg|thumb|none|600px|Aiming the PB.]]&lt;br /&gt;
[[File:EFT PB (5).jpg|thumb|none|600px|Inspection of the Makarov PB...]]&lt;br /&gt;
[[File:EFT PB (6).jpg|thumb|none|600px|...and the other side]]&lt;br /&gt;
[[File:EFT PB (2).jpg|thumb|none|600px|Releasing  the drum magazine.]]&lt;br /&gt;
[[File:EFT PB (3).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] is a cheapest and weakest pistol in game. PMCs will have a few available in their stash and the weapon is a fairly common loot in Military Cargo crates. Scavengers, both Player and AI, may occasionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently, only the grip and magazine can be removed from the weapon, and an 80 round drum magazine is also available, albeit at an extreme rarity. It is also seen on the official art of the Prapor trader.&lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 1.jpg|thumb|none|600px|Left side of the Makarov in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM holding.jpg|thumb|none|600px|The PM in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM aim.jpg|thumb|none|600px|Aiming at the sky.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 1.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 3.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 1.jpg|thumb|none|600px|Inspecting the pistol.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 2.jpg|thumb|none|600px|Ditto; other side.]]&lt;br /&gt;
[[file:EFT PM(t) lobby.jpg|thumb|none|600px|The special version of PM - PM(t).]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] fills the role of a less common mid-tier pistol in the game. PMCs in the Russian BEAR faction will receive the pistol in their stash in the latest patch. Scavs can also spawn with the pistol alongside a few spare magazines, and on occasion a Scav may spawn with a customized Grach equipped with an under-barrel weaponlight. Currently, the weapon cannot be suppressed, but it can accept attachments via its underbarrel rail. &lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[file:EFT PYa lobby.jpg|thumb|none|600px|Left side of the MP-443 in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT PYa lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT MP443(1).jpg|thumb|none|600px|The MP-443 Grach with a torch.]]&lt;br /&gt;
[[File:EFT MP443 (2).jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:EFT MP443 (3).jpg|thumb|none|600px|Removing an empty mag.]]&lt;br /&gt;
[[File:EFT MP443 (4).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:EFT MP443 (5).jpg|thumb|none|600px|The slide, a few frames away from returning to battery.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is primarily issued to the USEC faction, whose PMCs will get some in their stash. The weapon is also a possible spawn weapon for Scavengers, sometimes with its iron sights missing, and rarely with an underbarrel weaponlight equipped. Unlike the MP-443, it can be suppressed, and also use compact reflex sights via either aftermarket slide rails or scope mounts. &lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:P226 with wood grips.jpg|thumb|none|350px|SIG-Sauer P226 with wood grips - 9x19mm Parabellum]]&lt;br /&gt;
[[file:EFT P226 lobby.jpg|thumb|none|600px|Left side of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT P226 lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT P226 lobby3.jpg|600px|thumb|none|Disassembled model of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[File:TarkovgrachMRE.jpg|thumb|none|600px|The P226 with a torch and a (nice) MRE Meal 18.]]&lt;br /&gt;
[[File:EFT P226 (1).jpg|thumb|none|600px|Reloading a tricked-out P226.]]&lt;br /&gt;
[[File:Eft p229 modded menu.jpg|thumb|none|600px|Custom P226R in customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is a dated, but viable pistol available in the game. It is infrequently carried by AI Scavs in-game and is a rare spawn for Player Scavs. Currently the TT-33 is the only weapon to utilise the 7.62x25mm round, of which 7 types are available. Additionally, the TT-33 can be outfitted with a &amp;quot;home-spun&amp;quot; threaded barrel and a home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. Various aftermarket modifications such as muzzle brakes and LAMs were added later.&lt;br /&gt;
&lt;br /&gt;
A gold-plated TT-33 with custom wooden grips is the backup weapon of Scav Boss &amp;quot;''Dealmaker''&amp;quot; (&amp;quot;''Reshala''&amp;quot;, which in Russian slang also means &amp;quot;executor&amp;quot;). Aside from its appearance, it's identical to a regular TT and is considered more like a trophy than a weapon, and even then it's still valued less than Reshala's primary weapon, a modified AK-102.&lt;br /&gt;
&lt;br /&gt;
What appears to be a TT-33 is seen in the Wartech MK3 chest rig (TV-104), and a TT-33 with wooden grips is seen in the Wartech gear rig (TV-109, TV-106).&lt;br /&gt;
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:EFT TT lobby.jpg|600px|thumb|none|Left side of the TT in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT TT lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Tarkov Golden TT menu left.jpg|600px|thumb|none|Left side of Reshala's TT in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov Golden TT menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==Stetchkin APS==&lt;br /&gt;
The [[Stechkin APS]] and its silenced variant [[Stechkin APB]] were introduced in patch 0.8. While the base APS is an unpopular sidearm due of its high recoil and the poor ballistics of the 9x18 round, the silenced APB equipped with wire stock and loaded with special hollow-point SP7 ammunition is often used by experienced players as a budget primary weapon, which is surprisingly effective against unarmored targets. It is also seen on the official art of the Skier trader and Glukhar boss. &lt;br /&gt;
&lt;br /&gt;
The standard APS is also a common sidearm amongst the Scav Raiders, strong AI-only Scavs with better tactics and equipment that patrol some of the maps.&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|350px|Stechkin APS - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT APS lobby.jpg|600px|thumb|none|Left side of the APS in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft aps menu.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT APS lobby3.jpg|thumb|none|600px|Disassembled model of the APS in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft aps magcheck.jpg|thumb|none|600px|Performing a magazine check]]&lt;br /&gt;
&lt;br /&gt;
===Stechkin APB===&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|none|450px|Stetchkin APB - 9x18mm Makarov]]&lt;br /&gt;
[[File:Eft apb menu.jpg|thumb|none|600px|APB fitted with wire stock in customization menu.]]&lt;br /&gt;
[[File:EFT APB lobby2.jpg|thumb|none|600px|APB without silencer in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SR-1MP==&lt;br /&gt;
The [[Serdyukov SPS|SR-1MP]] is Russian special forces pistol &amp;quot;kit&amp;quot; that includes the SR-1 pistol, a sound suppressor, and quad-rail accessory mount. All three components of the SR-1MP are available in the game, and can be combined together to form the whole set. It is currently the only 9x21mm weapon in the game.&lt;br /&gt;
[[File:SR-1M.jpg|thumb|none|350px|SR-1M - 9x21mm Gyurza]]&lt;br /&gt;
[[File:SR1MP.jpg|thumb|none|450px|SR-1MP - 9x21mm Gyurza]]&lt;br /&gt;
[[file:EFT SR1MP lobby1.jpg|thumb|none|600px|Left side of the SR1MP in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT SR1MP lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT SR1MP (1).jpg|thumb|none|600px|An SR-1M with some smoke trailing out of the pipe.]]&lt;br /&gt;
[[File:EFT SR1MP (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT SR1MP (3).jpg|thumb|none|600px|The fully kitted out SR-1MP, or &amp;quot;Shrimp&amp;quot; as it is nicknamed among English-speaking players.]]&lt;br /&gt;
[[File:EFT SR1MP (4).jpg|thumb|none|600px|Inserting a fresh mag, which automatically causes the slide to drop on empty reloads (note the lack of an external slide stop/release).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A3==&lt;br /&gt;
The [[Beretta M9A3]] was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:BerettaM9A3.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT M9A3 promo.jpg|thumb|none|600px|The Beretta M9A3 in-game.]]&lt;br /&gt;
[[File:Eft m9a3 default idle.jpg|thumb|600px|none|M9A3 in hands of a player's character]]&lt;br /&gt;
[[File:Eft m9a3 default reload.jpg|thumb|600px|none|Loading a fresh magazine]] &lt;br /&gt;
[[File:Eft m9a3 default ispect left.jpg|thumb|600px|none|Taking a good look on the left side...]]&lt;br /&gt;
[[File:Eft m9a3 ispect right.jpg|thumb|600px|none|...and the right side of the handgun]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN|FN Five-seveN MK2]] was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:FN Five-seveN Mark 2.jpg|thumb|none|350px|FN Five-seveN Mark 2 - FN 5.7x28mm]]&lt;br /&gt;
[[File:FN Five-seveN Mark 2 FDE.jpg|thumb|none|350px|FN Five-seveN Mark 2 FDE - FN 5.7x28mm]]&lt;br /&gt;
[[File:Eft fiveseven idle.jpg|thumb|none|600px|Holding a default Five-seveN in the hideout.]]&lt;br /&gt;
[[File:Eft fiveseven reloading.jpg|thumb|none|600px|Loading new magazine, full of SS190 rounds.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The original [[Colt M1911A1]] was added in patch 0.12.5.7184, dedicated to the 75th anniversary of the victory in World War II. This is the first weapon using .45 ACP. The 1911 is sold at the 2nd level of loyalty at the Peacemaker. Pistol has a little bug: the rear sight is too high, due to which the bullets fly lower. Currently in the game there are two types of cartridges available: FMJ and RIP. The first is designed for armored targets, the second - better penetrates targets without armor. This is the only pistol on which you can change the trigger, hammer and catch lever. The Colt is also seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[File:EFT Colt M1911 lobby.jpg|600px|thumb|none|Left side of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Colt M1911 lobby2.jpg|600px|thumb|none|Right side of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Colt M1911 dis.jpg|600px|thumb|none|Disassembled model of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1 ==&lt;br /&gt;
The [[Colt XSE|Colt M45A1 ]] was added in 0.12.8.9457 patch. Being a M1911 variant, M45A1 is also compatible with all of the attachments that are compatible with M1911A1, sharing its more advanced customization as the result.&lt;br /&gt;
[[File:M45A1.jpg|thumb|none|300px|Colt M45A1 Close Quarter Battle Pistol (CQBP) - .45 ACP]]&lt;br /&gt;
[[File:Tarkov M45A1 menu left.jpg|600px|thumb|none|Left side of the Colt M45A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov M45A1 menu right.jpg|600px|thumb|none|Right side of the Colt M45A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov M45A1 idle.jpg|600px|thumb|none|M45A1 in player character's hands.]]&lt;br /&gt;
[[File:Tarkov M45A1 ADS.jpg|600px|thumb|none|Aiming down the sights. While it is not noticeable in this particular screenshot, iron sights have fully functional tritium inserts.]]&lt;br /&gt;
[[File:Tarkov M45A1 reload.jpg|600px|thumb|none|Reloading. While it is compatible with M1911A1 magazines, M45A1 comes equipped with its Wilson Combat magazines by default instead.]]&lt;br /&gt;
[[File:Tarkov M45A1 inspection left.jpg|600px|thumb|none|Inspecting the pistol.]]&lt;br /&gt;
[[File:Tarkov M45A1 inspection right.jpg|600px|thumb|none|Ditto; the other side.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5]] is available in the game. The MP5 is not used by normal Scavs, but is often wielded by Raiders, and can acquired by PMCs via the trader &amp;quot;Peacekeeper&amp;quot;. The version featured in-game appears to be either an A4 or an A5 model due to the four position fire selector but is described in-game as being a Navy Model.&lt;br /&gt;
&lt;br /&gt;
Peacekeeper sells two fixed stock variants, the unsuppressed MP5A4 (at loyalty level 1) and the suppressed MP5SD5 (at loyalty level 2, and after the player completes a quest for Peacekeeper). Players can customize the MP5 extensively, such as replacing the fixed stock for a collapsible one, or replace its foreend with a railed one to mount under-barrel attachments. A 50 round drum magazine and 20 round magazine are also available.&lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MP5 lobby.jpg|600px|thumb|none|Left side of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5 lobby2.jpg|600px|thumb|none|Right side of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5dis.jpg|600px|thumb|none|Disassembled model of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5 (1).jpg|thumb|none|600px|The MP5A4 inside of the Factory.]]&lt;br /&gt;
[[File:EFT MP5 (2).jpg|thumb|none|600px|Pinky-promising the charging handle that it'll be locked back.]]&lt;br /&gt;
[[File:EFT MP5 (3).jpg|thumb|none|600px|Inserting a fresh 9mm stick magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD5===&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MP5SD (2).jpg|thumb|none|600px|Loading an X-Products drum magazine into a MP5SD5.]]&lt;br /&gt;
[[File:EFT MP5SD (3).jpg|thumb|none|600px|HK-slapping the MP5SD.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] was added in patch 0.12.0.4785. It is sold by Peacekeeper at loyalty level 1.&lt;br /&gt;
[[File:MP5KA4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KA4 (3 round burst added) with 15-round magazine - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Eft mp5k default idle.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Eft mp5k default inspect.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Eft mp5k default reload.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is added in the v0.10.5.2124 patch. Two variants are available: MP7A1 and MP7A2. Both variants have an array of magazines to choose from, with 20, 30 and 40 round magazines. Only the MP7A2 can mount foregrips, and the MP7A1 cannot. The weapon has a telescoping stock, as in real life.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a1 menu.jpg|thumb|none|600px|The MP7A1 in the customization menu. Its stock is currently collapsed. With a collapsed stock and no suppressor equipped the gun is taking just two slots in inventory, allowing to fit it in a magazine pouch on player's chest rig. This move is also allowing player to quickly draw the SMG and use it, making it a very effective sidearm]]&lt;br /&gt;
[[File:Eft mp7a1 left menu.jpg|thumb|600px|none|The left side. Stock is retracted now. Although losing some mobility and utility, now the recoil is way lower ]]&lt;br /&gt;
[[File:EFT MP7A1 dis.jpg|600px|thumb|none|Disassembled model of the MP7A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft mp7a1 firing.jpg|thumb|600px|none|Unleashing the swarm of 4.6x30 armor piercing bullets]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP7A2===&lt;br /&gt;
[[File:MP7A2.jpg |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 with RAL8000 finish - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a2 magcheck.jpg|thumb|600px|none|Checking the 40 round magazine, loaded in a customized MP7A2]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] is a 9x19mm submachine gun available in the game. PMCs can purchase it from trader Prapor at loyalty level 1, and BEAR PMCs receive the weapon with the &amp;quot;Prepare to Escape&amp;quot; and &amp;quot;Escape from Darkness&amp;quot; editions. The weapon is currently the cheapest of the SMGs, and one of the first that the player can modify extensively. The SMG initially had a vicious recoil; this has been reduced in subsequent patches.&lt;br /&gt;
&lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT Vityaz lobby1.jpg|600px|thumb|none|Left side of the PP-19-01 Vityaz in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Vityaz lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT Vityaz dis.jpg|600px|thumb|none|Disassembled model of the PP-19-01 Vityaz in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Vityaz (2).jpg|thumb|none|600px|Reloading a suppressed PP-19.]]&lt;br /&gt;
[[File:EFT Vityaz (3).jpg|thumb|none|600px|Strong-arming the bolt to rechamber the SMG.]]&lt;br /&gt;
[[file:VityazsnOSN.jpg|thumb|none|400px|PP-19-01 Vityaz-SN with Zenit accessories - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT PP19-01 Zenith.jpg|thumb|none|600px|PP-19-01 Vityaz-SN with Zenit accessories in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 9===&lt;br /&gt;
The [[Saiga 9]], a semi-automatic carbine variant with a 16 inch barrel, was added to the game. It is used by Scavs, equipped with 10 round magazines that are interchangeable with regular 30 round Vityaz magazines. It can still utilize many of the attachments that can be mounted onto the Vityaz. &lt;br /&gt;
[[file:Izhmash Saiga-9.jpg|thumb|none|400px|Saiga 9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT Saiga9 lobby1.jpg|600px|thumb|none|Left side of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Saiga9 lobby2.jpg|600px|thumb|none|Right side of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Saiga9 dis.jpg|600px|thumb|none|Disassembled model of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==PP-91 Kedr==&lt;br /&gt;
There are two variants of the [[PP-91 Kedr]] in-game, the standard &amp;quot;Kedr&amp;quot; and the &amp;quot;Kedr-B&amp;quot;. The &amp;quot;B&amp;quot; variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the &amp;quot;Kedr&amp;quot; is infrequently used by AI Scavs, and can be bought from the trader Prapor. The &amp;quot;Kedr-B&amp;quot; can be bartered from Prapor with various items.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Kedr&amp;quot; as of the current patch has been nerfed considerably from previous patches, dealing almost no damage against armor even with AP ammunition. Additionally, it cannot fire 9x18mm PMM increased-power rounds, and is restricted to using the older 9x18mm PBM as its AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with barrel-mounted accessory rails for sights and weaponlights, and utilizes 20-round or 30-round stick magazines, of which the latter can only be purchased with bartering items.&lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|400px|Kedr PP-91 - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Kedr lobby1.jpg|600px|thumb|none|Left side of the PP-91 Kedr in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr lobby2.jpg|600px|thumb|none|Right side of the PP-91 Kedr in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PP-91 (1).jpg|thumb|none|600px|Reloading a well-equipped PP-91. Note how the bolt locks back on empty.]]&lt;br /&gt;
[[File:EFT PP-91 (2).jpg|thumb|none|600px|Releasing the bolt by tugging the charging handle.]]&lt;br /&gt;
[[File:EFT PP-91 (3).jpg|thumb|none|600px|About to unfold the stock on a Kedr-B.]]&lt;br /&gt;
&lt;br /&gt;
===PP-91-01 &amp;quot;Kedr-B&amp;quot;===&lt;br /&gt;
[[file:Kedr-B.jpg|thumb|none|400px|PP-91-01 Kedr-B - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Kedr-B lobby1.jpg|600px|thumb|none|Left side of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr-B lobby2.jpg|600px|thumb|none|Right side of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr-B dis.jpg|600px|thumb|none|Disassembled model of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu. '''Note: the barrel is very different from the standard version.''']]&lt;br /&gt;
&lt;br /&gt;
==PP-9 Klin==&lt;br /&gt;
The [[Kedr PP-91#Klin PP-9|PP-9 Klin]] is another special variant of the Kedr that is available for purchase from Prapor via barter. It does not spawn on AI Scavengers, as of the current patch. It has slightly different recoil patterns from the Kedr and has a slightly higher 1000 RPM fire rate. It can utilize the same attachments and magazines as the Kedr, but can also use high-pressure PMM ammunition in addition to the PBM, unlike the Kedr.&lt;br /&gt;
[[file:Klin1.jpg|thumb|none|400px|Klin PP-9 - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Klin lobby1.jpg|600px|thumb|none|Left side of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Klin lobby2.jpg|600px|thumb|none|Right side of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Klin dis.jpg|600px|thumb|none|Disassembled model of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] is available for use by PMCs and Scav raiders, and can bought from trader Peacekeeper. While it is the Gen 1 version, it is equipped with the collapsible stock of an earlier MPX prototype by default, and can equip a stock adaptor for other stock options.&lt;br /&gt;
&lt;br /&gt;
It is the most versatile of the SMGs and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second-fastest-firing SMG at 850 RPM, and can equip more attachments than the MP5, some of which are interchangeable with the AR-15 rifles. 0.11.5 patch introduced more unique weapon parts, including new barrels, hanguards, magazines and stocks. &lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX, Gen 1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MPX SS2013.jpg|thumb|none|450px|SIG-Sauer MPX, prototype model - 9x19mm Parabellum. Image used to show the stock.]]&lt;br /&gt;
[[File:EFT MPX lobby1.jpg|600px|thumb|none|Left side of the SIG-Sauer MPX in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT MPX dis.jpg|600px|thumb|none|Disassembled model of the SIG-Sauer MPX in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX (1).jpg|thumb|none|600px|Taking an empty mag out of the SIG MPX. Although hard to see, the transparent magazine is empty.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX-SD===&lt;br /&gt;
[[File:MPX-SD Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX-SD, Gen 1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MPX-SD lobby1.jpg|600px|thumb|none|Left side of the SIG-Sauer MPX-SD in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX (2).jpg|thumb|none|600px|Inserting a fresh one into an MPX-SD.]]&lt;br /&gt;
[[File:EFT MPX (3).jpg|thumb|none|600px|Thumbing in the bolt release paddle.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] was added in patch 0.12.0.4785. 3 versions are available in-game - the original variant with its integrated reflex sight, the rail-equipped P90TR, and a variant fitted with an aftermarket EFFEN 90 flat top upper receiver. It can also accept a unique proprietary suppressor. The P90 can also be fitted with the 16&amp;quot; extended barrel of the [[FN PS90]] civilian carbine variant, as well as its green body.&lt;br /&gt;
&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|450px|FN P90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:P90 tact d 500px.jpg|thumb|none|450px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[File:Effen90.jpg|thumb|none|450px|FN PS90 customized with a short SBR barrel and an aftermarket EFFEN 90 flat-top upper receiver - 5.7x28mm]]&lt;br /&gt;
[[File:Eft p90 idle.jpg|thumb|none|600px|Holding the former of these 3 variants in the Hideout's indoor range.]]&lt;br /&gt;
[[File:Eft p90 reloading.jpg|thumb|none|600px|Swapping out the magazine; these are correctly depicted as transparent in-game, though the lighting makes this rather hard to see.]]&lt;br /&gt;
[[File:Eft p90 aiming.jpg|thumb|none|600px|Looking through the integrated reflex sight.]]&lt;br /&gt;
[[File:Eft p90tr modded idle.jpg|thumb|none|600px|A customized P90TR. With the exception of the sight (a PK-06, that was replaced later with the EOTech sight of the original version), this version is identical to infamous &amp;quot;P90 DEVGRU&amp;quot; variant from ''[[Contract Wars]]'' (which is set in the same universe as ''EFT''). This is likely an in-community joke, because this build currently can be bartered from the Mechanic for five ''GP coins'' (a barter item identical in appearance to ''Contract Wars''' microtransaction-based currency).]]&lt;br /&gt;
[[File:Eft p90tr modded reloading.jpg|thumb|none|600px|Reloading the modified P90TR.]]&lt;br /&gt;
[[File:Eft p90tr modded chambercheck.jpg|thumb|none|600px|Chamber-checking the P90 is a rather unusual process, involving a quick partial ejection of a magazine, followed by a short pull of the charging handle to get a look into the chamber. A nice detail, though it isn't fully visible here.]]&lt;br /&gt;
[[File:Fnps90 1.jpg|thumb|none|450px|FN PS90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:Eft p90 16inch menu.jpg|thumb|none|600px|Mil-spec FN P90, customized with the PS90's 16&amp;quot; barrel and a green body in the customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP9]]  was added in  v0.12.2.5479 patch.Two versions are available in the game: MP9 and MP9N. The MP9 is tan-colored and an underbarrel rail for tactical grips, and the MP9N is black-color and features the regular foregrip.&lt;br /&gt;
[[File:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Tarkov MP9 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
[[File:Tarkov MP9 menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Tarkov MP9 ADS.jpg|600px|thumb|none|Aiming down the sights.]]&lt;br /&gt;
[[File:Tarkov MP9 reload.jpg|600px|thumb|none|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger &amp;amp; Thomet MP9-N===&lt;br /&gt;
[[Image:BuT MP9N.jpeg|thumb|none|350px|Brügger &amp;amp; Thomet MP9-N with Aimpoint Micro TL sight - 9x19mm]]&lt;br /&gt;
[[File:Tarkov MP9-N menu left.jpg|600px|thumb|none|MP9-N in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov MP9-N menu folded stock.jpg|600px|thumb|none|MP9-N with its stock folded in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov MP9-N dh.jpg|600px|thumb|none|Racking the charging handle of MP9-N.]]&lt;br /&gt;
[[File:Tarkov MP9-N idle.jpg|600px|thumb|none|Holding the MP9-N with its proprietary suppressor attached.]]&lt;br /&gt;
[[File:Tarkov MP9-N folding.jpg|600px|thumb|none|Folding the stock.]]&lt;br /&gt;
[[File:Tarkov MP9-N unfolding.jpg|600px|thumb|none|And unfolding it.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] was added in patch 0.12.5.7184, dedicated to the 75th anniversary of the victory in World War II. In addition to the 35-round  magazine, 71-round drum magazine  are available in the game. PPSh-41 can be bought at the second level of loyalty from Prapor or found at some Scavs. This is the fastest firing SMG at the moment.&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|350px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby.jpg|600px|thumb|none|Left side of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby2.jpg|600px|thumb|none|Right side of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PPSh-41 dis.jpg|600px|thumb|none|Disassembled model of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev.]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby3.jpg|600px|thumb|none|The PPSh-41 with drum mag in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] was added in 0.12.9 patch.&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 with RIS rail - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] was added in 0.12.9 patch in two calibers: 9x19mm and .45 ACP.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|400px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Carbines=&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is a late-game weapon available for barter from trader Prapor. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest DPS in the game with its very high armor penetration. In addition, it has the fastest assault rifle rate of fire at 900 RPM, something only shared by the Kedr and Klin SMGs.&lt;br /&gt;
[[file:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 1.jpg|thumb|none|600px|Left side of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 2.jpg|thumb|none|600px|Right side of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AS VAL dis.jpg|600px|thumb|none|Disassembled model of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val holding.jpg|thumb|none|600px|The AS Val in first-person.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 1.jpg|thumb|none|600px|The Val with its magazine removed.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 2.jpg|thumb|none|600px|Placing in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 3.jpg|thumb|none|600px|Rechambering the AS Val.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 2.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 1.jpg|thumb|none|600px|And the left.]]&lt;br /&gt;
[[File:EFT AS VAL (1).jpg|thumb|none|600px|An AS Val without its dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is a ubiquitous weapon in EFT. It is the most customizable weapon in the game, with a multitude of options for rails, grips, stocks, magazines, real handguards from companies such as Knight's Armament Company, Daniel Defense, and War Sport, and even charging handle options, including the Badger Ordnance Tactical Latch or the Raptor charging handle. At one point in development, the M4A1 was the only 5.56mm weapon available; this is no longer the case as more 5.56mm weapons are added.&lt;br /&gt;
&lt;br /&gt;
Originally, the M4A1's default configuration included several aftermarket parts (namely a KAC railed handguard, a Windham Weaponry railed low-profile gas block, and a set of Colt A2 iron sights); patch 0.8.3 added the &amp;quot;classic&amp;quot; M4A1 parts - the standard round M4 handguard, a detachable carrying handle, and a standard gas block/front sight. From then on the &amp;quot;standard&amp;quot; M4A1 became the rifle's default configuration, with the previous build being renamed the &amp;quot;M4A1 SOPMOD I&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Other customization options include the [[Mk 18 Mod 0]] 10.5-inch barrel. The Mk 18 is often used by Scav Raiders, equipped with 60-round Surefire quad-stack magazines, a Magpul CTR stock, a KAC railed handguard, a Tango stubby grip, a flashlight, and a Walther MRS reflex sight, installed on quick-detachable Picatinny raiser.&lt;br /&gt;
&lt;br /&gt;
The M4A1 is also seen on the official art of the Mechanic and Peacekeeper traders, and is also used by a USEC operator in a piece of key art.&lt;br /&gt;
&lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 default menu.jpg|thumb|none|600px|The &amp;quot;Standard&amp;quot; M4A1 introduced in patch 0.8.3 in the customization menu. Player now must install a railed handguard in order to fit their M4A1 with foregrips, LAMs, and/or flashlights.]]&lt;br /&gt;
[[file:EFT M4A1 lobby(2).jpg|thumb|none|600px|Left side.]]&lt;br /&gt;
[[file:EFT M4A1 dis.jpg|thumb|none|600px|Disassembled model of the M4A1 in the weapon customization menu..]]&lt;br /&gt;
[[file:EfT- Colt m4a1 1.jpg|thumb|none|600px|A customized M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 2.jpg|thumb|none|600px|Loading a Surefire quad-stack 60-round magazine into the rifle.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 3.jpg|thumb|none|600px|An M4A1 in the customization menu. Note the gas tube protruding from the front of the handguard, as the gas block has been removed by the player. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action; this is accurately reflected in-game, with the customization menu prohibiting the player from equipping a &amp;quot;non-ready to fire&amp;quot; weapon. Low-profile gasblocks became a &amp;quot;must-have&amp;quot; modification for a many players.]]&lt;br /&gt;
[[file:Eft m4a1 cursed menu.jpg|thumb|none|600px|An example of a (rather tastelessly) customized M4A1. The top of the AR-15 carry handle is able to accept some sights, such as Trijicon ACOGs (both 3.5x35 TA11D and 4x32 TA01NSN) and the Primary Arms Compact Prism 2.5x. Otherwise, those scopes require their specific mounts in order to be mounted on a accessory rail.]]&lt;br /&gt;
[[file:Eft m4a1 lvoa menu.jpg|thumb|none|600px|The &amp;quot;LVOA&amp;quot; variant, sold by dealer Mechanic. Aside from the War Sport LVOA-S handguard, this build also includes the Vltor MUR-1S upper receiver and the Vltor EMOD stock.]] &lt;br /&gt;
[[File:Mk18.jpg|thumb|none|500px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 raider nenu.jpg|thumb|none|600px|A custom Mk 18 Mod 0, formerly owned by a Scav Raider. Unfortunately for players, the recoil on this build is rather high, so captured rifles are often either heavily rebuilt or simply disassembled and sold for parts.]]&lt;br /&gt;
[[File:Eft m4a1 short inspect.jpg|thumb|600px|none|Inspecting a Mk 18 Mod 0, this one is built by a player to closely resemble the reference image]]&lt;br /&gt;
[[File:Eft m4a1 short reloading.jpg|thumb|600px|none|Swapping a STANAG for a fresh Magpul PMAG. The KAC QD Compensator is allowing to attach a proprietary NT-4 Quick Detachable Sound Suppressor right on it]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|600px|none|The USEC operator is armed with an M4A1.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]], specifically the AK-74N variant with an attached night scope rail is available from Prapor at level 2, and can be purchased with or without ammunition via various trade options usually with black polymer furniture. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO. A few [[AK-74]] with plum furniture are also seen on the official art of the Prapor trader. &lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] (AKS-74N variant) and a proper [[AK-74M]] were added in the 0.8 patch. The v0.11.0.2448 patch added an original AK-74 and AKS-74 variant without the &amp;quot;N&amp;quot; prefix as a cheaper alternative. &lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:AK-74(plum).jpg|thumb|none|450px|AK-74 with plum furniture - 5.45x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 1.jpg|thumb|none|600px|The AK-74 in customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:EFT AK-74.jpg|thumb|none|600px|Disassembled model of the AK-74 in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N holding.jpg|thumb|none|600px|The AK-74 in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 1.jpg|thumb|none|600px|Pulling an empty 30-round magazine out.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 2.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 1.jpg|thumb|none|600px|Looking at one side of the rifle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 2.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:EFT AK-74N lobby.jpg|thumb|none|600px|AK-74N in the weapon customization menu..]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
Both AKS-74 and AKS-74N are presented alongside with other AK family. The former variant is sometimes carried by regular Scavs, while modified AKS-74Ns are often wielded by AI-controlled elite Reshala's bodyguards, fitted with railed TRAX 1 handguards, PK-06 sights and PWS 5.45 muzzle brakes.&lt;br /&gt;
[[file:Aks-74.jpg|thumb|none|450px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AKS-74 lobby.jpg|600px|thumb|none|Left side of the AKS-74 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74 lobby2.jpg|600px|thumb|none|Right side of the AKS-74 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74folded lobby .jpg|thumb|none|600px|AKS-74 with folded stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74N lobby.jpg|thumb|none|600px|Left side of the AKS-74N in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
The AK-74M is the most popular AK-74 variant among both Scavs and players, making it the most popular weapon in the game period. While popular, it cannot mount some of the aftermarket stocks designed specifically for fixed stock AKs, such as the Magpul Zhukov.&lt;br /&gt;
[[file:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AK-74M lobby.jpg|600px|thumb|none|Left side of the AK-74M in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-74M lobby2.jpg|600px|thumb|none|Right side of the AK-74M in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==AK-100 Series==&lt;br /&gt;
With exception to the counter-balanced [[AK-107]]/108 rifles, the AK-100 family of rifles was brought into ''Escape From Tarkov'' with the 0.8 patch. The [[AK-101]] and its shorter [[AK-102]] variant are the first, and so far only 5.56mm AK variants on offer. The [[AK-103]] and [[AK-104]] are more advanced alternatives to their older, classic AKM brothers. They offer side-folding stocks and the side-rail for attaching Russian non-railed optics and scope mounts. The [[AK-105]] is an intermediary between the [[AKS-74U]] and [[AK-74]], offering reduced barrel length without having the increased recoil of the AKS-74U.&lt;br /&gt;
&lt;br /&gt;
===AK-101===&lt;br /&gt;
The [[AK-101]] along with other AK-100 series were added in patch v0.8.0.1208. The rifle can be bought from trader Mechanic. Unlike the AK-74M, the AK-101 has a caliber of 5.56x45 NATO, which means that mags and muzzle devices from the AK-74M are incompatible with the AK-101, while the rest of their weapon mods are interchangeable.&lt;br /&gt;
&lt;br /&gt;
In addition to the standard magazine, the AK-101 can use the Arsenal CWP magazine. Muzzle devices available to the AK-101 include the SRVV 5.45 muzzle brake (as on the AK-74), Rotor 43 5.56 muzzle brake, PWS CQB 5.56 muzzle brake (like other 5.56mm weapons), Silencerco Hybrid 46 silencer (through its multi-caliber adapter which is available for almost all weapons), AR-15 type muzzle devices through the CNC Warrior 5.56mm AK muzzle adapter (added in patch 0.12.4.6254), and standard muzzle brakes from [[AK-101]] and [[AK-102]].&lt;br /&gt;
&lt;br /&gt;
The [[AK-101]] with Magpul MOE handguard and M-LOK AFG Tactical grip, Zenit PT-3 &amp;quot;Klassika&amp;quot; stock, and Belomo PK-06 reflex sight is the main weapon of the Dealmaker (Reshala) boss. Along with this it uses M856A1 rounds.&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT AK-101 lobby(1).jpg|600px|thumb|none|Left side of the AK-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-101 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-101 dis.jpg|600px|thumb|none|Disassembled model of the AK-101 in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT AK-101 boss (1).jpg|thumb|none|600px|Dealmaker's AK-101 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-102===&lt;br /&gt;
[[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT AK-102 lobby(1).jpg|600px|thumb|none|Left side of the AK-102 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-102 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-102 dis.jpg|600px|thumb|none|Disassembled model of the AK-102 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-103===&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AK-103 lobby(1).jpg|600px|thumb|none|Left side of the AK-103 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-103 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-103 dis.jpg|600px|thumb|none|Disassembled model of the AK-103 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
[[File:Ak104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AK-104 lobby(1).jpg|600px|thumb|none|Left side of the AK-104 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-104 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-104 dis.jpg|600px|thumb|none|Disassembled model of the AK-104 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-105===&lt;br /&gt;
An [[AK-105]] equipped with an Eotech XPS3-2 holographic sight and a 2P Klesch flashlight/laser combo is Shturman's backup weapon, a sniper Scav boss located on map Woods.&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AK-105 lobby(1).jpg|600px|thumb|none|Left side of the AK-105 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-105 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-105 dis.jpg|600px|thumb|none|Disassembled model of the AK-105 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Shturman.jpg|thumb|none|600px|Shturman's official art.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Several flavors of the [[AKM]] are available in the game, the first and foremost being the original [[AKM]] with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an &amp;quot;AKMN&amp;quot; variant with the scope mount bracket on the left side of the receiver.  It is also seen on the official art of the Prapor and Therapist traders, and a BEAR operator is armed with a suppressed AKM in a key art.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKM lobby.jpg|600px|thumb|none|Left side of the AKM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKM lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKM dis.jpg|600px|thumb|none|Disassembled model of the AKM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKM (1).jpg|thumb|none|600px|A tacticool AKM in game.]]&lt;br /&gt;
[[File:EFT AKM (2).jpg|thumb|none|600px|Setting the fire selector to full-auto, confirming it isn't one of the civilian models.]]&lt;br /&gt;
[[File:EFT AKM (3).jpg|thumb|none|600px|Charging the AKM.]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|600px|none|The BEAR operator is armed with an AKM.]]&lt;br /&gt;
[[File:AKMN.jpg|thumb|none|450px|AKMN - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMN lobby.jpg|thumb|none|600px|Left side of the AKMN in the weapon customization menu. Note bakelite 6L10 magazine.]]&lt;br /&gt;
[[File:AKM Synthetic Furniture.jpg|thumb|none|450px|AKM with synthetic furniture - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKM black(1).jpg|thumb|none|600px|AKM with black plastic furniture in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
The [[AKMS]] with the underfolding stock, which can be folded to take up less inventory space, is also available in EFT. As with the regular AKM, there is a &amp;quot;AKMSN&amp;quot; variant with the side rail for mounting optics or a sight rail.  It is also seen on the official art of the Prapor trader.&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMS lobby.jpg|600px|thumb|none|Left side of the AKMS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKMS lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKMS folded lobby.jpg|thumb|none|600px|AKMS with folded stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKMS (1).jpg|thumb|none|600px|Rocking a magazine into an AKMS, note the sling mount on the folding stock.]]&lt;br /&gt;
[[File:EFT AKMSN lobby.jpg|600px|thumb|none|Left side of the AKMSN in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the earliest and cheaper weapons that can purchased from the trader &amp;quot;Prapor&amp;quot; at the lowest level of reputation. They are somewhat uncommonly used by both AI and player Scavs. Those that are carried by Scavs tend to lack an array of even standard factory parts. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco.&lt;br /&gt;
&lt;br /&gt;
An in-game banner shows a Scav raider equipped with an AKS-74U customized with a 45-round 6L26 magazine, a Hexagon 5.45x39 sound suppressor, and an Armytek Predator Pro v3 XHP35 HI Flashlight on a B-11 handguard.&lt;br /&gt;
&lt;br /&gt;
There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the [[AKS-74UB]], which features a PBS-4 suppressor and an RPK-style rear sight without the leaf sight itself (as well as a side rail for optics, making it technically an AKS-74UBN).&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AKS-74U lobby.jpg|600px|thumb|none|Left side of the AKS-74U in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74U lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKS-74U dis.jpg|600px|thumb|none|Disassembled model of the AKS-74U in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS74U (1).jpg|thumb|none|600px|Actuating the AKS-74U's fire selector.]]&lt;br /&gt;
[[File:EFT AKS74U (2).jpg|thumb|none|600px|Reloading a quad-stack 60 rounder magazine.]]&lt;br /&gt;
[[File:EFT AKS74U (3).jpg|thumb|none|600px|Charging the carbine.]]&lt;br /&gt;
[[File:EFT Scav raider.jpg|thumb|none|600px|The Scav raider shown on an in-game loading screen carries a customized AKS-74U.]]&lt;br /&gt;
[[File:EFT AKS-74UN lobby.jpg|600px|thumb|none|Left side of the AKS-74UN in the weapon customization menu.]]&lt;br /&gt;
===AKS-74UB===&lt;br /&gt;
[[Image:Bs-1 1.jpg|thumb|none|400px|AKS-74UB - 5.45x39mm with GSN-19 30mm grenade launcher.]]&lt;br /&gt;
[[File:EFT AKS-74UB lobby.jpg|600px|thumb|none|Left side of the AKS-74UB in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416F==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416F]] was added in patch v0.11.0.2448 as the &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;. In terms of performance, it behaves as superior version of M4A1, with decreased base recoil and increased rate of fire up to 850 RPM. Its default 14.5 inch barrel can be replaced with a short 11 inch barrel and the HK Quad Rail handguard. Currently, the HK416 is one of the most expensive weapons to buy from a trader, being sold by the Peacekeeper at high level of reputation. The weapon is also sometimes is used by NPC Scav Raiders in short barrel configuration. &lt;br /&gt;
[[File:HK416F Standard.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416F standard model with 14.5&amp;quot; barrel - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:HK416A5 14.5 black.jpg|thumb|none|450px|An actual Heckler &amp;amp; Koch HK416 A5 with 14.5 inch barrel and black finish, for comparison - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT HK416 lobby.jpg|600px|thumb|none|The HK416F in its default configuration in modification menu.]]&lt;br /&gt;
[[File:EFT HK416 lobby2.jpg|600px|thumb|none|Right side of the HK416 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT HK416 dis.jpg|600px|thumb|none|Disassembled model of the HK416 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft 416a5 idle.jpg|thumb|none|600px|Default HK416F in the hands of a player character.]]&lt;br /&gt;
[[File:HK416F Short.jpg|thumb|none|450px|HK416F &amp;quot;short&amp;quot; model with 11.5&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail menu.jpg|thumb|none|600px|The HK416F fitted with an 11 inch barrel and Quad Rail handguard in the modification menu. This hanguard can be fitted on a 14.5 inch barrel as well; both the Quad Rail handguard and the 14.5 inch barrel feature integrated flip-up front sights, and due a bug, both front sights would be flipped up if no optic is used.]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail idle.jpg|thumb|none|600px|Short barreled HK416F in the field.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The 5.56 version of [[Desert Tech Micro Dynamic Rifle]] is added in patch 0.11.7. This is the first bullpup weapon featured in the game.&lt;br /&gt;
[[File:MDR-556-TAN.jpg|thumb|400px|none|Desert Tech Micro Dynamic Rifle, final production version - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 lobby.jpg|600px|thumb|none|The DT MDR in the customization menu. It comes without any sights by default, so it might be a good idea to buy one.]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 lobby2.jpg|600px|thumb|none|Right side of the DT MDR in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 dis.jpg|600px|thumb|none|Disassembled model of the DT MDR in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft mdr556 default idle.jpg|thumb|600px|none|DT MDR in hands of a player's character]]&lt;br /&gt;
[[File:Eft mdr556 default inspection.jpg|thumb|600px|none|Inspecting the rifle. The fire selector is correctly set on full-auto, ideal for Factory's close quarters combat]]&lt;br /&gt;
[[File:Eft mdr556 default chambercheck.jpg|thumb|600px|none|Checking MDR's chamber. The rifle is fully ambidextrous and can be easily converted for left-handed shooters. But, unsurprisingly, this feature isn't depicted in the game ]]&lt;br /&gt;
[[File:Eft mdr556 default magcheck.jpg|thumb|600px|none|Checking the magazine. DT MDR is correctly depicted to be compatible with any AR-15 type .223 magazine]]&lt;br /&gt;
&lt;br /&gt;
===Desert Tech Micro Dynamic Rifle .308===&lt;br /&gt;
The 7.62x51mm version of the [[Desert Tech Micro Dynamic Rifle|Desert Tech Micro Dynamic Rifle .308]] was added in  v0.12.2.5479 patch, and can be differentiated from the 5.56 variant by its black color.&lt;br /&gt;
[[File:MDR-BIG.jpg|thumb|none|350px|Desert Tech Micro Dynamic Rifle, black - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT MDR 308 promo.jpg|thumb|none|600px|Promo photo of DT MDR 7.62.]]&lt;br /&gt;
&lt;br /&gt;
==ShAK-12==&lt;br /&gt;
The [[ShAK-12]]  was added in patch 0.12.0.4785 patch. It's a relatively niche firearm in-game, sporting massive firepower with its 12.7x55mm Sts-130 rounds but only sub-par penetration, the PS12B Armor Peircng rounds having difficulty penetrating Class 6 body armor but dealing over 100 points of damage per shot able to down any target in a single hit to the chest. The weapon unfortunately has extremely high recoil without sufficent skill to manage it and a slow rate of fire of 650 RPM. While it's rounds aren't great at penetration, the sheer damage the rounds inflict often result in many targets dying from blunt force trauma or having their armor entirely destroyed after a few shots. &lt;br /&gt;
&lt;br /&gt;
At the moment, there are two avaliable mags, 10 and 20 rounds, as well as its own unique silencer and muzzle brake. The weapon sports a removeable pictanny carry handle ontop of a flat top rail and one rail on the handguard for mounting grips and two side rails for tactical combo devices. This is the Reserve boss &amp;quot;Glukhar's&amp;quot; signature weapon show in key art, although he doesn't always use it in-game, sometimes using a heavily modified Springfield Armory M1A with an EBR stock and various sights and tactical devices. He typically uses it with 20-round mags with a PP-19 Vityaz as a backup. &lt;br /&gt;
&lt;br /&gt;
Notably, the weapon is referred to in-game as the &amp;quot;ASh-12&amp;quot;, the earlier designation more commonly applied to the pre-production variant; in its finalized form, the rifle is most commonly referred to as the &amp;quot;ShAK-12&amp;quot;.&lt;br /&gt;
[[File:ShAK-12.jpg|thumb|none|450px|ShAK-12 - 12.7x55mm]]&lt;br /&gt;
[[File:EFT ShAK-12.jpg|thumb|none|600px|ShAK-12 in game.]]&lt;br /&gt;
[[File:EFT Glukhar.jpg|thumb|none|600px|Glukhar art.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] chambered in 7.62x51mm is added in Patch 0.9.0.1580. It features an extensive amount of customization options, including some original FAL parts.&lt;br /&gt;
&lt;br /&gt;
Player Scavs will spawn with the weapon in one of two configurations, named SA-58 AUS (Austrian) or SA-58 BEL (Belgium). Both versions feature a 21&amp;quot; barrel, holland-type peep-hole rear sight and a regular pistol grip and dust cover. The Austrian variant posses's an &amp;quot;Austrian&amp;quot; style muzzle brake and FN produced foregrip with a DSA produced polymer &amp;quot;humback&amp;quot; fixed stock and 20 round magazine while the Belgium variant features a folding stock and 30 round magazine. Scav Raiders sometimes use a heavily modified short-barreled variant, with an 11&amp;quot; barrel, X-Product X-FAL 50 round magazine, Magpul RVG foregrip and a DSA BRS Stock. &lt;br /&gt;
&lt;br /&gt;
What appears to be an SA58 with wooden grip and stock is seen on the official art of the Mechanic trader. &lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|450px|none|DSA SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:StG 58.jpg|thumb|none|450px|StG 58, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FN FAL 50 00.jpg|thumb|none|450px|FN FAL 50.00, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT DSA-58 lobby.jpg|600px|thumb|none|Left side of the DSA-58 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT DSA-58 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT DSA-58 dis.jpg|600px|thumb|none|Disassembled model of the DSA-58 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft sa58 classic menu.jpg|thumb|600px|none|The SA-58 AUS variant in the customization menu. This variant is configured like an Austrian StG 58.]]&lt;br /&gt;
[[File:EFT DSA-58 BEL lobby.jpg|thumb|600px|none|The SA-58 BEL variant in the customization menu. This variant is configured like an original Belgian FN FAL Para.]]&lt;br /&gt;
[[File:Eft dsa58 modded menu.jpg|thumb|600px|none|The SA-58 PBR variant, sold by the Mechanic at loyalty level 4.]]&lt;br /&gt;
[[File:Eft sa58 para inspect.jpg|thumb|600px|none|Inspecting the SA-58 BEL variant.]]&lt;br /&gt;
[[File:Eft dsa58 osw scoped reloading.jpg|thumb|600px|none|Reloading a custom SA58 OSW.]]&lt;br /&gt;
[[File:Eft dsa58 chambercheck.jpg|thumb|600px|none|Checking the SA58's chamber.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
Introduced in the 0.8 patch, the [[Springfield Armory M1A SOCOM 16]] is a middle-of-the-road alternative to the budget Vepr-Hunter and high-cost RSASS, offering proper 7.62x51mm battle rifle characteristics in a handy package. &lt;br /&gt;
&lt;br /&gt;
The Reserve Scav Boss, named &amp;quot;Gluhkar&amp;quot; will sometimes carry an extensively modified M1A, outfitted with a Sage EBR chassis and using a EOTech Vudu 1x-6x scope with a 22&amp;quot; inch barrel, either a Gemtech ONE sound suppressor or a Fortis Red muzzle brake, among a variety of tactical devices. &lt;br /&gt;
&lt;br /&gt;
It is appropriately semi-automatic only. Available stock/chassis options include Archangel, Sage EBR, and Troy S.A.S.S.&lt;br /&gt;
&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT M1A lobby.jpg|thumb|none|600px|The M1A in the customization menu.]]&lt;br /&gt;
[[File:EFT M1A lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT M1A dis.jpg|600px|thumb|none|Disassembled model of the M1A in the weapon customization menu.]]&lt;br /&gt;
[[File:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px|Short-barreled M1A in an EBR Chassis System - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a ebr menu.jpg|thumb|none|600px|M1A in an EBR Chassis System, fitted with Trijicon ACOG sight in the customization menu]]&lt;br /&gt;
[[File:M14MCS.jpg|thumb|none|450px|M1A in a Troy MCS (Modular Chassis System) with EOTech red dot sight and Vltor Modstock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a sass menu.jpg|thumb|none|600px|Long barreled M1A in a Troy MCS (dubbed in game as &amp;quot;SASS&amp;quot;) with an EOTech holographic sight and Magpul CTR stock in the customization menu. This chassis system allows the installation of AR-15 type collapsible stocks and pistol grips, as well as any rail mounted iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle|SKS]] is available in ''Escape from Tarkov'' in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scavs and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 scope fitted. The SKS sometimes is seen modified with a TapCo Intrafuse or FAB Defence UAS Stock, giving the weapon a significantly more modern look as well as better ergonomics and modification potential. &lt;br /&gt;
&lt;br /&gt;
Prior to patch 0.11.7 all SKS types in the game sported Promag/Tapco 20 round detachable magazines - the 10 round internal magazine and 35 round Promag options were introduced later, as well as ability to reload a SKS with any magazine by individual rounds. However, stripper clips are still not present. &lt;br /&gt;
&lt;br /&gt;
Like the Mosin, opening the action while starting a reload will eject the chambered round from the SKS. When reloading the SKS with an aftermarket detachable magazine, the operator will open the action before removing and replacing the magazine; this is accurate to real life, as aftermarket magazines cannot be attached to or removed from an SKS with an unmodified bolt when its action is closed, as the bolt's lips would either block or lock the magazine's feed lips.&lt;br /&gt;
[[File:SKS with no bayonet.jpg|thumb|none|450px|SKS without bayonet - 7.62x39mm]]&lt;br /&gt;
[[File:EFT SKS lobby.jpg|600px|thumb|none|The SKS in the customization menu.]]&lt;br /&gt;
[[File:EFT SKS lobby2.jpg|600px|thumb|none|Right side of the SKS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT SKS dis.jpg|600px|thumb|none|Disassembled model of the SKS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT SKS (2).jpg|thumb|none|600px|Iron sights of a kitted-out SKS, the rear half of the dust cover blocks most of the picture out though.]]&lt;br /&gt;
[[File:EFT SKS (3).jpg|thumb|none|600px|Removing a used magazine. The character grabs it first with his left, then actuates the release with his right hand, taking it off the grip.]]&lt;br /&gt;
[[File:EFT SKS (5).jpg|thumb|none|600px|Sending the bolt home.]]&lt;br /&gt;
[[File:OP-SKS.jpg|thumb|none|450px|OP-SKS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT OP-SKS lobby.jpg|600px|thumb|none|The OP-SKS in the customization menu.]]&lt;br /&gt;
[[File:EFT SKS (1).jpg|thumb|none|600px|The OP-SKS without a scope, in idle. Note the black bolt on this version.]]&lt;br /&gt;
[[File:EFT SKS (4).jpg|thumb|none|600px|Inserting a new one, which appears to be empty.]]&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|450px|SKS with  Tapco Intrafuse Stock System furniture - 7.62x39mm]]&lt;br /&gt;
[[File:Eft sks tapco menu.jpg|thumb|none|600px|Modified SKS in a Tapco furniture fitted with Walther MRS sight, Zenith RK-1 vertical grip and Promag 20 round detachable magazine in the customization menu. This chassis allows the installation of any AR-15 type collapsible stock.]]&lt;br /&gt;
[[File:SKS Fab Defence UAS Stock.jpg|thumb|none|450px|SKS with FAB Defence UAS Stock - 7.62x39mm]]&lt;br /&gt;
[[File:EFT SKS FD-UAS view.jpg|thumb|none|600px|A Scav inspects his SKS with the FAB Defence UAS Stock.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-101 &amp;quot;Vepr Hunter&amp;quot;==&lt;br /&gt;
The [[Molot Vepr|VPO-101 &amp;quot;Vepr Hunter&amp;quot;]], a Russian [[AK]]-based semi-automatic hunting rifle chambered in .308 Winchester, was introduced in 0.11.7 patch. A powerful yet cheap weapon, the VPO-101 can be purchased early on in the game, and is often used by Scavs. It comes by default with 5-round box magazine, though 10-round magazines become available later. Its side-mounted dovetail rail allows the rifle to be fitted with Eastern optics, or Western ones with a Weaver mount adaptor. An SVD-style thumbhole stock was added significantly improving ergonomics and reducing recoil, available through the trader, Jaeger. &lt;br /&gt;
&lt;br /&gt;
[[File:VPO101M.jpg|thumb|none|450px|VPO-101 Vepr HUNTER - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT VeprHunter menu.jpg|thumb|none|600px|The VPO-101 Vepr Hunter in the customization menu.]]&lt;br /&gt;
[[File:EFT VPO-101 lobby2.jpg|600px|thumb|none|Right side of the VPO-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-101 dis.jpg|600px|thumb|none|Disassembled model of the VPO-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VeprHunter magcheck.jpg|thumb|none|600px|Taking out a 5-round magazine for an ammo check.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-136 &amp;quot;Vepr-KM&amp;quot;==&lt;br /&gt;
A civilian variant of the AKM, the [[Talk:AK-47#Genuine AK-47 Variants|VEPR-KM / VPO-136]] semi-automatic only carbine also appears in EFT. It lacks the slanted AKM muzzle brake and is semi-automatic only, and is a bit cheaper in-game. It is used by Scavs, and fires the same 7.62x39mm ammunition as its select fire counterparts. &lt;br /&gt;
[[File:Vepr-KM.jpg|thumb|450px|none|Vepr-KM (VPO-136) - Civilian version of AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT VPO-136 lobby.jpg|600px|thumb|none|Left side of the Vepr-KM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-136 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-209==&lt;br /&gt;
The final variant of the AKM in ''Escape from Tarkov'' is the [[Talk:AK-47#Genuine AK-47 Variants|VPO-209]] semi-automatic rifle. Another civilian variant of the AKM, the VPO-209 has a smoothbore barrel (with &amp;quot;paradox rifling&amp;quot; on the last 120mm), letting it be categorized under the less-restricted firearm category of shotguns rather than semi-automatic rifles, making it easier to acquire for Russian civilians. Firing the .366 TKM cartridge, the VPO-209 in-game boasts incredible power, atrocious recoil. &lt;br /&gt;
&lt;br /&gt;
In past patches the VPO-209 possess terrible penetration, barely able to peirce Class 2 body armor, but with recent patches the the rounds were buffed, improving their overall penetration of Class 2 and 3 soft-body armor. In addition, a ficticious home-made AP round was introduced that can reliably penetrate Class 4 and 5 body armor and can be crafted inside the hideout at workbench level 2. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Vpo-209.jpg|thumb|450px|none|VPO-209 - .366 TKM. This is a smoothbore semi-automatic civilian version of the AKM (with &amp;quot;paradox rifling&amp;quot; on the last 120mm of the barrel) sold in Russia under the shotgun license.]]&lt;br /&gt;
[[File:EFT VPO-209 lobby.jpg|600px|thumb|none|Left side of the VPO-209 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-209 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Eft vpo209 poor menu.jpg|600px|thumb|none|Variant of the VPO-209 in the customization menu. Such stripped down &amp;quot;two-o'-nines&amp;quot; are noticeably common amongst Scavs. Unfortunately for players, while the AI's accuracy is barely impacted by the lack of a stock, the lack of a stock makes the weapon near-unusable for human players.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-215 &amp;quot;Gornostay&amp;quot; ==&lt;br /&gt;
The [[VPO-215 &amp;quot;Gornostay&amp;quot;]] was added in  v0.12.2.5479 patch. As with the VPO-209, it is chambered in .366 TKM (considered a shotgun under Russian firearms laws and more suited for civilian purchase). It's mostly common seen on Scavs, often fitted with a VOMZ Pilad 4x32 optical sight. &lt;br /&gt;
&lt;br /&gt;
[[File:VPO-215.jpg|thumb|none|450px|VPO-215 &amp;quot;Gornostay&amp;quot; with 23&amp;quot; barrel - .366 TKM]]&lt;br /&gt;
[[File:Eft vpo215 menu.jpg|thumb|600px|none|VPO-215 in customization menu. It comes with proprietary detachable scope rail by default. Scavs' VPO-215s are always fitted with a cheap Pilad 4x24 scope.]]&lt;br /&gt;
&lt;br /&gt;
==ADAR 2-15==&lt;br /&gt;
The [[ADAR 2-15]], a Russian [[AR-15]] with [[SVD]]-patterned wood furniture, is added in patch v0.11.0.2448. As an AR family weapon, it has a large amount of available modifications, allowing for all sorts of AR-15 configurations to be made. Its semi-auto lower receiver can be swapped with the full-auto lower of a mil-spec M4A1. &lt;br /&gt;
&lt;br /&gt;
Regulary carried by both AI and player Scavs, often only with basic iron sights and magazines ranging from 10, 20 and 30 rounds. AI Scavs will sometimes sport a VOMZ Pilad P1x42 Reflex sight, often still with the bulky Colt A2 Rear sight, often completely blocking the sight picture. The weapon is also carried by the minions of the Custom's boss, Dealmaker (otherwise known as Reshala). This variant used by his minions is oddly designed, keeping it's wooden handguard but replacing it's SVD style stock with a green Stark AR Rifle grip, a Fab Defence GL Shock Stock, a Mk.12 low profile gas block, a Monstrum Compact 2x32 optical sight and either a Thunder Beast 223CB Muzzle Brake or Thunder Beast Ultra 5 Sound suppressor. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ADAR 2-15.jpg|thumb|450px|none|ADAR 2-15 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT ADAR lobby1.jpg|600px|thumb|none|Left side of the ADAR 2-15 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft ADAR menu.jpg|600px|thumb|none|Right side of the ADAR 2-15 with Magpul MBUS rear sight in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT ADAR dis.jpg|600px|thumb|none|Disassembled model of the ADAR 2-15 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft ADAR mag check.jpg|thumb|600px|none|Checking magazine, loaded with armor piercing M995. Good view of the 2-position lower receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Carbine==&lt;br /&gt;
The [[Kel-Tec RFB Carbine]] was added in 0.12.8.9457 patch. It functions as an improvement and medium over the budget VPO-101 &amp;quot;Hunter&amp;quot; having slightly greater customization by installing foregrips and sights on rails, better and higher capacity magazine options as it uses the SA-58 FAL Magazines and generally being more ergonomic but is statiscally inferior to the Springfield Armory M1A by having terrible recoil control and less modular options, as the weapon cannot mount tactical devices without sacrificing the scope mount or foregrip mount. It is correctly depicted as being semi-automatic. &lt;br /&gt;
&lt;br /&gt;
Scav Raiders will sometimes carry the weapon, outfitted with just a Vortex Razor AMG UH-1 Holographic sight. &lt;br /&gt;
[[File:RFB-18.jpg|thumb|none|350px|Kel-Tec RFB Carbine - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Tarkov RFB menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
[[File:Tarkov RFB menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX==&lt;br /&gt;
The [[SIG-Sauer MCX]] in .300 Blackout was added in 0.12.9 patch. The newest addition to the game, the MCX is a high tier weapon as both it and its ammunition is quite expensive for players. It posses's an extremely high damage potential but it's rounds are inherently the super-sonic versions instead of the sub-sonic ammunition normally seen in other games. Currently only an FMJ and AP rounds are available for the weapon which correctly can be used in regular AR-15 5,56x45mm style magazines without modification. An interesting note, regular 5,56x45mm firearms can accept magazines of .300 Blackout but they will not-fire and become inoperable until the correct ammunition is loaded as it will not allow you to fire the weapon with incorrect ammunition loaded. &lt;br /&gt;
&lt;br /&gt;
Scav Raiders will sometimes carry a suppressed variant, outfitted with a MCX Folding Stock and EOTech XPS3-2 Holographic Sight. &lt;br /&gt;
&lt;br /&gt;
[[File:Sig sauer mcx.jpg|thumb|none|350px|SIG-Sauer MCX SBR with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Remington R11 RSASS==&lt;br /&gt;
The [[Remington RSASS]] is also available in-game as a late-game very expensive but highly capable and modular 7.62x51mm rifle. Some players have come up with an ultra-compact configuration of the weapon known as the &amp;quot;Mini-SASS&amp;quot; by fitting telescoping stocks and short barrels to the RSASS, which makes its inventory size identical to some of the larger SMGs. &lt;br /&gt;
[[File:RSASS alt.jpg|thumb|none|450px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT RSASS (1).jpg|thumb|none|600px|A suppressed Remington RSASS in idle.]]&lt;br /&gt;
[[File:EFT RSASS (2).jpg|thumb|none|600px|Inserting a new 7.62 NATO PMag.]]&lt;br /&gt;
[[File:EFT RSASS (3).jpg|thumb|none|600px|Clacking the bolt release. When firing, the folding charging handle notably pops out a bit.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] can be bartered from Prapor at loyalty level 2, but becomes more accessible at loyalty level 3. It comes pre-fitted with 10 round VSS magazines and is compatible with AS Val and SR3M magazines. It uses a Dovetail mount and is compatible with most eastern scopes such as the PSO-1. The PSO-1M2-2 scope is tailored specifically for use with the VSS and the SVD. &lt;br /&gt;
&lt;br /&gt;
Despite it's rarity in reality, Player Scavs will spawn with the weapon regulary, often outfitted without a dust cover, a BPZ USP-1 4x Scope and 10 round magazines holding 9x39mm SP-5 ammunition. The Shoreline Boss, &amp;quot;Sanitar&amp;quot; regulary uses a VSS with a SVD Low Profile sidemount, a Valday PS-320 1x/6x Optical Scope and either 20 or 30 round magazines, normally loaded with an assortment of ammunition from SP-5 to the mighty BP. The Minions of the Woods Boss &amp;quot;Shturman&amp;quot; also occassionally carry VSS rifles with the NPZ USP-1 4x Scope.  &lt;br /&gt;
&lt;br /&gt;
[[file:Vss1.jpg|thumb|none|450px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[File:EFT VSS (1).jpg|thumb|none|600px|The VSS in-game.]]&lt;br /&gt;
&lt;br /&gt;
==SVDS==&lt;br /&gt;
The [[SVDS]], a modern version of Dragunov SVD with side-folding stock and shortened barrel, was added in patch 11.7. This is the first automatic weapon, chambered with 7.62x54 R, featured in the game. Customization options includes 20 round magazines from SVU-A, pistol grips and rear sights compatible with AK series, as well as any optic or mount that can be attached on Warsaw Pact dovetail mount.&lt;br /&gt;
&lt;br /&gt;
Sniper scav boss Shturman, found on the map Woods, uses an SVDS customized with a 20-round mag and Zenit-Belomo PSO 1M2-1 4x24 scope as his primary weapon.&lt;br /&gt;
[[File:SVD-S-Rifle.jpg|thumb|none|450px|SVDS - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft svds menu.jpg|thumb|600px|none|SVDS loaded with 20 round magazine (developed for SVU-A) in customization menu. ]]&lt;br /&gt;
[[File:EFT Shturman.jpg|thumb|none|600px|Shturman's official art, with an SVDS on his back.]]&lt;br /&gt;
&lt;br /&gt;
==SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25]] was added in the v0.12.2.5479 patch. The SR-25 was introduced as another mid-tier upgrade alongside the Springfield M1A, being superior to the Budget focused VPO-101 &amp;quot;Hunter&amp;quot; and Kel-Tec RFB while being cheaper and more readily accessible than the Remington RSASS. It's compatible with most AR-15 modifications and accessories, giving it great flexibilty. &lt;br /&gt;
&lt;br /&gt;
The SR-25 is seen carried by the Minions of the Woods Boss, &amp;quot;Shturman&amp;quot; often in it's factory standard configruation with folding ironsights and a 20 round magazine. Scav Raiders will sometimes carry a more marksman styled rifle instead, outfitted with 10 round magazines, an MFT BUS Stock, an EClan SpectreDR4 1x/4x Optical Sight and either a 2A Armament X3 7,62x51mm Compensator or a KAC PRS QDC Sound Suppressor. &lt;br /&gt;
[[File:Knights Armament SR25 ECC.jpg|thumb|450px|none|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Tarkov SR25 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] becomes available from Prapor at level 2 reputation where it be purchased with a number of bartering items. It doesn't officially become purchasable until level 3 reputation, where it costs nearly 100,000 roubles. By default, it comes with a 10 round magazine and a bipod, and without any optics. Most of maps in the current game build are not large enough to make the high magnification scopes useful, and most players use lower powered 3x and 4x scopes instead. Player Scavs will occassionally spawn with an SV-98 with or without optical sights and in the latest patch, BEAR PMC's of the Escape From Darkness edition will now get an SV-98 as standard with a KMZ 1P59 3x-10x Optical Scope. Despite the loft price tag from traders, due to Player Scavs spawning with the rifle and due to BSG's balancing of the Mosin Rifle, the SV-98 is often considerably cheaper to purchase on the flea market than it is to purchase directly from a trader. &lt;br /&gt;
&lt;br /&gt;
[[file:SV98.jpg|thumb|none|450px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:EfT - SV-98 1.jpg|thumb|none|600px|Image of the rifle from a gameplay trailer.]]&lt;br /&gt;
[[file:EfT - SV-98 2.jpg|thumb|none|600px|Aiming and cycling the action.]]&lt;br /&gt;
[[File:EFT SV-98 (1).jpg|thumb|none|600px|Ejecting a spent round out of the SV-98.]]&lt;br /&gt;
[[File:EFT SV-98 (2).jpg|thumb|none|600px|Reloading the sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Lobaev DVL-10 M1==&lt;br /&gt;
The [[Lobaev DVL-10]] comes in two variants in the game, the standard version, and an integrally suppressed version known as the &amp;quot;SABOTEUR&amp;quot;. It is an exceedingly rare sniper rifle, and becomes available from Skier at late reputation levels. It uses 7.62x51mm ammunition. Like the SV-98, most players use 3-4x magnification scopes instead of high-power scopes.&lt;br /&gt;
[[file:DVL-10 Saboteur.jpg|thumb|none|450px|DVL-10 M1 &amp;quot;SABOTEUR&amp;quot; - 7.62×51mm NATO.]]&lt;br /&gt;
[[File:EFT DVL-10 (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT DVL-10 (3).jpg|thumb|none|600px|Opening the bolt, note the ejected case.]]&lt;br /&gt;
===Lobaev DVL-10 M2===&lt;br /&gt;
[[file:DVL-10 M2 Urbana.jpg|thumb|none|450px|DVL-10 M2 &amp;quot;URBANA&amp;quot; - 7.62×51mm NATO.]]&lt;br /&gt;
[[File:EFT DVL-10 (1).jpg|thumb|none|600px|The DVL-10 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin-Nagant M91/30]] sniper rifle is added to the game in patch 0.10. Reloading the weapon is done with individual rounds. When the weapon is reloaded with a chambered round, said round will be ejected and can be recovered by picking it up. While the rifle has a maximum capacity of 5+1 rounds, it can only be reloaded up to 4+1 in the field.&lt;br /&gt;
&lt;br /&gt;
It is can be equipped with the Kochetov mount for the PU 3.5x sniper scope (or Picatinny rails for more modern attachments), and the barrel can accept the Bramit suppressor (which is more commonly associated with suppressed [[Nagant M1895]] revolvers). Alternate stocks for the Mosin include the ATI Monte Carlo stock and the Archangel stock. The rifle can also be fitted with a Tacfire pistol grip.&lt;br /&gt;
&lt;br /&gt;
The standard 91/30 infantry variant with straight bolt was added in the 0.11 update alongside a M38 Carbine variant and an Obrez variant. The Trader &amp;quot;Mechanic&amp;quot; will trade a modified Obrez rifle that has a pictanny rail attached to the rear sight with a threaded 220mm barrel to accept suppressors. &lt;br /&gt;
[[File:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R]]&lt;br /&gt;
[[File:M38Carbine.jpg|thumb|none|450px|Mosin Nagant M38 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagant M38 Carbine Sniper.jpg|thumb|none|450px|Mosin Nagant M38 Carbine with PU 3.5x sniper scope - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagan-obrez.jpg|thumb|none|450px|Mosin Nagant M91/30 &amp;quot;Obrez&amp;quot;  - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin Nagant Archangel.jpg||thumb|none|450px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft mosin infantry reloading.jpg|thumb|none|600px|Reloading a M38 carbine. This variant offers a higher ergonomics and maneuverability in close quarters]] &lt;br /&gt;
[[File:Eft mosin sniper supressed idle.jpg|thumb|none|600px|Sniper version of the Mosin Nagant equipped with PU 3.5x scope and Bramit suppressor. Only the M91/30 sniper version can be fitted with a Kotchetov PU mount; for other Mosin variants, the player must replace the rear sight with a Picatinny rail interface to use an optic.]]&lt;br /&gt;
[[File:Eft mosin obrez custom inspect.jpg|thumb|none|600px|Mechanic's custom Obrez. Judging by the barter items required for the trade (two default Mosin barrels and a receiver of a sniper one), this Obrez was crafted two different Mosin rifles. As it has the sniper variant's receiver, this Obrez can use the original PU scope, though it requires the rail interface to be detached. The front sight likely comes from the Gletcher M1891 Obrez pneumatic air gun.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
The [[Remington Model 700]] was added in Update v0.11.0.2448. It is chambered in .308 Winchester/7.62x51mm NATO, and features a Hogue stock and detachable Wyatt magazines (in both 5- and 10-round varieties); the rifle also can be reloaded with individual rounds, if needed. &lt;br /&gt;
[[File:Hogue Overmold.jpg|thumb|none|450px|Remington Model 700 with Hogue &amp;quot;Overmolded ghillie&amp;quot; stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m700 menu.jpg|thumb|none|600px|A default Model 700 in the customization menu. Note the shorter, 20-inch threaded barrel, compatible with most .308-specific muzzle devices. The railed mount on top is an optional, player-installable accessory.]] &lt;br /&gt;
[[File:Eft m700 nightforce menu.jpg|thumb|none|600px|A decked-out Model 700, equipped with a longer 26-inch barrel and a powerful optic with a back-up Trijicon RMR sight on top.]]&lt;br /&gt;
&lt;br /&gt;
==ORSIS T-5000==&lt;br /&gt;
The [[ORSIS T-5000]]  was added in  v0.12.2.5479 patch and appears in 7.62x51mm NATO caliber.&lt;br /&gt;
[[File:ORSIS T-5000 Handguard.jpg|thumb|none|450px|ORSIS T-5000 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Tarkov T5000 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
&lt;br /&gt;
==Lone Star Armory TX-15 DML==&lt;br /&gt;
The [[TX-15 DML]], a semi-automatic [[AR-15]] variant manufactured by Lone Star Armory, was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:TX-15 DML.jpg|thumb|none|450px|Lone Star Armory TX-15 DML with Ultra 5 Suppressor - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Tarkov TX-15 menu left.jpg|600px|thumb|none|Left side of the TT in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SWORD International Mk 18 Mod 1 Mjolnir==&lt;br /&gt;
The [[SWORD International Mk 18 Mod 1 Mjolnir]] was added in 0.12.9 patch.&lt;br /&gt;
[[File:SWORD International Mk 18 Mod 1 Mjolnir.jpg|thumb|none|350px|SWORD International Mk 18 Mod 1 Mjolnir- .338 Lapua Magnum]]&lt;br /&gt;
[[file:EFT Mjolnir dev.jpg|thumb|none|350px|Model of Mk 18 Mod 1 Mjolnir in dev's video.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[RPK-16]] was added in patch v0.11.0.2448. It was the first light machine gun added to the game, and is considered a higher-tier weapon. Most of its parts (including the new 95-round drum magazine) are compatible with other 5.45x39mm AK variants, and its only unique modification is a 580mm long barrel, which greatly boosts its accuracy and decreases its already-manageable recoil. &lt;br /&gt;
&lt;br /&gt;
An RPK-16 equipped with a 94-round drum mag and a Valday 1P87 holographic sight is one of weapons used by Killa, a dangerous Scav boss located on map Interchange.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|450px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
[[File:Eft RPK16 unmoded menu .jpg|thumb|none|600px|A relatively bog-standard RPK-16 with 95-round drum magazine in weapon customization menu.]]&lt;br /&gt;
[[File:EFT RPK-16 lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Eft RPK16 moded menu.jpg|thumb|none|600px|A more customized setup, featuring a long barrel, a quad stack magazine, a 1P87 sight, and a Zenith RK-1 grip on an angled mount.]]&lt;br /&gt;
[[File:Eft rpk16 default reloading.jpg|thumb|600px|none|Loading an AK-12 30 round magazine. As every other 5.45 AK, currently featured in the game, RPK-16 is fully compatible with any 5.45 magazine ]]&lt;br /&gt;
[[File:Eft rpk16 modded idle.jpg|thumb|600px|none|Customized RPK-16, ready to pack some heat. It's drum magazine is loaded with recently introduced 7N39 ''Igolnik'' (&amp;quot;Needler&amp;quot;) rounds, featuring the best armor penetration amongst 5.45x39 rounds at the cost of its stopping power]]&lt;br /&gt;
[[File:EFT Killa.jpg|thumb|none|600px|Killa art.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] is a pump-action shotgun commonly used by Scavengers as a primary weapon, and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. Different barrel lengths and magazine tubes can be purchased from trader Skier at various reputation levels, and many attachments are interchangeable between the MP-133 and the MP-153 below. A somewhat infamous weapon attachment setup allows the shotgun to mount up to 5 weaponlights at once, and is dubbed the &amp;quot;Pentalight&amp;quot; by players.&lt;br /&gt;
&lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|450px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp133 1.jpg|thumb|none|600px|Early footage of the Baikal.]]&lt;br /&gt;
[[file:EfT - mp133 2.jpg|thumb|none|600px|Acquiring a basic pattern MP-133 in early footage.]]&lt;br /&gt;
[[File:EFT MP-133 (1).jpg|thumb|none|600px|The Baikal MP-133 with a PK-06 reflex sight, in-game.]]&lt;br /&gt;
[[File:EFT MP-133 (2).jpg|thumb|none|600px|Chamberloading the shotgun.]]&lt;br /&gt;
[[File:EFT MP-133 (3).jpg|thumb|none|600px|The character holds the receiver with his right hand while returning the pump forward.]]&lt;br /&gt;
[[File:EFT MP-133 (4).jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]] is a semi-automatic 12 gauge shotgun and is very common amongst AI Scavs. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments, such as magazine tubes, pistol grips, and stocks, are interchangeable between the MP-133 and MP-153. &lt;br /&gt;
[[file:Baikal MP-153-SYNTHETIC11.jpg|thumb|none|450px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[File:Baikal MP-153Practical.jpg|thumb|none|450px|MP-153 for practical shooting - 12 gauge]]&lt;br /&gt;
[[File:EFT MP-153 (1).jpg|thumb|none|600px|The semi-automatic Baikal in-game.]]&lt;br /&gt;
[[File:EFT MP-153 (2).jpg|thumb|none|600px|Dropping a 12-gauge shell into the chamber in an overhand manner.]]&lt;br /&gt;
[[File:EFT MP-153 (3).jpg|thumb|none|600px|Reloading the rest of the shells into the tube mag.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] is a semi-automatic, magazine-fed, 12 gauge shotgun. It is occasionally carried by Scavengers as a primary weapon, often with the dust cover missing. Unlike most shotguns, it features a folding stock, allowing its carry size to be reduced. It is the most effective shotgun when utilizing slugs, having the best accuracy and recoil control among the shotguns, and it also has many customization options. Both five and ten round magazines are available in game.&lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[File:EFT Saiga-12 (1).jpg|thumb|none|600px|Reloading a dust-coverless Saiga.]]&lt;br /&gt;
[[File:EFT Saiga-12 (2).jpg|thumb|none|600px|Rechambering the shotgun with an underhanded technique.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Another addition of the 0.8 update, the [[Remington 870]] is a Western-supplied equivalent to the MP-133 shotgun. Its main difference over the latter shotgun is the ability to equip a short barrel, which makes it handy as a backup weapon, that can be stored in a chest rig's pouch. &lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[File:Shorty870.jpg|thumb|none|400px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
[[File:Aow9723.jpg|thumb|none|500px|Remington 870 with a sawed-off barrel and stock - 12 gauge]]&lt;br /&gt;
[[File:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Eft m870 policemagnum idle.jpg|thumb|none|600px|Default Remington 870, identical to its Police Magnum version]] &lt;br /&gt;
[[File:Eft m870 expresstactical inspect.jpg|thumb|none|600px|Inspecting a modified M870, fitted with a 7 round tube magazine, Remington Tactical Choke, compact flashlight and Picatinny rail with  a Ghost Ring rear sight. This build is similar to the Express Tactical version]] &lt;br /&gt;
[[File:Eft m870 sawnoff reloading.jpg|thumb|none|600px|Reloading the sawed-off Remington 870]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
A fairly atypical shotgun design, the [[TOZ-106]] is a bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use.&lt;br /&gt;
&lt;br /&gt;
It is another common Scav weapon, with players often nicknaming it the &amp;quot;Blunderbuss&amp;quot; for its loud signature report when fired at range. It feeds from a detachable 2 or 4 round magazine. Players can also replace the metal folding stock and pistol grip with that of a TOZ MTs 20-01 fixed wooden stock which improves recoil control and ergonomics at the cost of a larger inventory size. &lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|400px|TOZ-106 - 20 gauge]]&lt;br /&gt;
[[File:MTs 20-01.jpg|thumb|none|400px|MTs 20-01, for comparison  - 20 gauge]]&lt;br /&gt;
[[File:EFT TOZ-106 (1).jpg|thumb|none|600px|The handy TOZ-106 inside the Factory]]&lt;br /&gt;
[[File:EFT TOZ-106 (2).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT TOZ-106 (3).jpg|thumb|none|600px|Working the action.]]&lt;br /&gt;
[[File:EFT TOZ-106 (4).jpg|thumb|none|600px|Taking out a spent mag.]]&lt;br /&gt;
[[File:EFT TOZ-106 (5).jpg|thumb|none|600px|And in with a loaded one.]]&lt;br /&gt;
[[File:EFT TOZ-106 (6).jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590A1==&lt;br /&gt;
The [[Mossberg 590]] was was added in  v0.12.7 patch. Available attachments include a Magpul furniture, telescoping stock adapter and Black Aces Tactical RB7M rail. Weapon can be purchased at Jaeger LL1. Also Scavs are rarely armed with a Mossberg. Compared to other pump-action shotguns (MP-133, Remington 870), Mossberg has a higher cost, but a more convenient sight and a bigger magazine. The shotgun has a little bug: currently, the Mossberg 590A1 12ga shotgun does not work for &amp;quot;The Punisher - Part 4&amp;quot; quest, the main objective of which is to kill the Scavs with 12 gauge shotguns. &lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|400px|Mossberg 590 with ghost ring sights, bayonet lug, and speedfeed stock - 12 gauge]]&lt;br /&gt;
[[File:EFT M590 (1).jpg|thumb|none|600px|Left side of the Mossberg 590A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT M590 (2).jpg|thumb|none|600px|Disassembled model.]]&lt;br /&gt;
[[File:EFT M590 (3).jpg|thumb|none|600px|The Mossberg in-game.]]&lt;br /&gt;
[[File:EFT M590 (4).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT M590 (5).jpg|thumb|none|600px|Inspecting the Mossberg...]]&lt;br /&gt;
[[File:EFT M590 (6).jpg|thumb|none|600px|...and the right side]]&lt;br /&gt;
&lt;br /&gt;
==KS-23==&lt;br /&gt;
The [[KS-23]] was added in 0.12.8.9457 patch. as in the game, it has an incorrect name: as standard, it already has the prefix 'M'. The shotgun uses special 23x75mm R cartridges. At the moment there are 4 types of cartridges available in the game: Shrapnel 10 (for distances up to 10 meters), Shrapnel 25 (for distances up to 25 meters), &amp;quot;Barricade&amp;quot; (powerful armor-piercing cartridge) and &amp;quot;Star&amp;quot; (Flash-bang round). Also you can mount a shorter barrel, pistol grip and wire stock, giving it the look of actual &amp;quot;KS-23M&amp;quot;.&lt;br /&gt;
[[File:Ks23-1.jpg|thumb|none|350px|KS-23 with a fixed wooden stock - 23x75mm R.]]&lt;br /&gt;
[[File:EFT KS-23 (1).jpg|600px|thumb|none|Left side of the KS-23 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (2).jpg|600px|thumb|none|Right side of the KS-23 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (3).jpg|600px|thumb|none|Disassembled model of the KS-23 in the weapon customization menu.]] &lt;br /&gt;
[[File:KS23.JPG|thumb|none|350px|KS-23M - 23x75mm R.]]&lt;br /&gt;
[[File:EFT KS-23 (4).jpg|600px|thumb|none|Left side of the KS-23M with wire stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (5).jpg|600px|thumb|none|Right side of the KS-23M with wire stock in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
==FN MK 13==&lt;br /&gt;
The [[FN EGLM]] was was added in  v0.12.7 patch.&lt;br /&gt;
[[File:FN40.jpg|thumb|none|400px|FN MK 13 (EGLM) in Standalone configuration - 40mm.]]&lt;br /&gt;
[[File:FN40GL Mk2.jpg|thumb|none|400px|An actual FN40GL Mk 2 for comparison - 40mm.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==F-1 Hand Grenade==&lt;br /&gt;
The [[F-1 hand grenade]] is one the hand grenades found in Tarkov. It is the most lethal of the three grenades with the largest splash radius of almost 30 meters and the most damage. This makes it useful for enemies hiding behind cover, as the damage can hurt or kill those hiding behind light and medium grade materials. The F-1 grenade is sometimes used by Scavengers; however as of the latest patch they have grenade throwing disabled to work out flaws of Scav's killing themselves within the grenade large blast radius. It can be bartered at Level 3 Prapor reputation for two energy saving light bulbs or purchased with roubles at Level 4 Prapor reputation.&lt;br /&gt;
&lt;br /&gt;
The Spiritus Systems Bank Robber Chest Rig also contains an unusable F-1 Hand Grenade.&lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RDG-2 Smoke Grenade==&lt;br /&gt;
The [[RDG-2 smoke grenade]] is added to the game in Patch 0.9.0.1580, specifically the RDG-2B fuse-match white smoke variant.&lt;br /&gt;
[[File:RDG-2.jpg|thumb|none|300px|RDG-2 smoke grenade]]&lt;br /&gt;
[[file:EFT RDG-2 (1).jpg|thumb|none|600px|Inspecting a RDG-2 smoke grenade in-game.]]&lt;br /&gt;
[[file:EFT RDG-2 (2).jpg|thumb|none|600px|Holding the RDG-2 grenade.]]&lt;br /&gt;
[[file:EFT RDG-2 (3).jpg|thumb|none|600px|The RDG-2 releases its smoke cloud.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 Hand Grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is the least damaging of the three explosive grenades, and is also the heaviest, having the shortest throwing distance and smallest blast radius. This however also makes it ideal for use inside enclosed spaces. To compensate for its lack of damage, it is also the cheapest and easiest to find, available to be bartered from Prapor for one Energy Saving Lightbulb at level 2 reputation, or purchased with roubles at level 3 reputation. It is also the most common grenade found inside Grenade Boxes and is also sometimes found in the pockets or vests of AI Scavs. &lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|200px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 1.jpg|thumb|none|600px|Holding the RGD-5 hand grenade.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 2.jpg|thumb|none|600px|Inspecting the grenade.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 3.jpg|thumb|none|600px|Pulling the pin on the grenade.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 Hand Grenade|M67]] is available from trader Peacekeeper. It can be bartered from Peacekeeper for two &amp;quot;Zibbo Lighters&amp;quot;, or it can be directly purchased from him after completing one of his quests. It is not used by AI Scavs and is very rare to find in a raid, only being found inside black weapon crates. It costs between $49-51 in-game and still retains its &amp;quot;middle of the road&amp;quot; status, bridging the power and throw gap between the RGD-5 and F-1. &lt;br /&gt;
[[file:Baseball.jpg|thumb|none|200px|M67 Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Zarya-2 Stun Grenade==&lt;br /&gt;
The Russian [[Zarya-2 stun grenade]] is added to the game in Patch 0.9.0.1580.&lt;br /&gt;
[[File:Zarya-2.jpg|thumb|none|300px|Zarya-2 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==VOG-17 Khattabka grenade==&lt;br /&gt;
The [[Khattabka grenade|VOG-17 Khattabka grenade]] is a makeshift grenade made from [[AGS-17]] grenades and UZRG fuze. It was added in 0.12.4 patch.&lt;br /&gt;
[[File:VOG-17M Grenade .jpg|thumb|none|350px|VOG-17  Khattabka.]]&lt;br /&gt;
&lt;br /&gt;
==VOG-25 Khattabka grenade==&lt;br /&gt;
The [[Khattabka grenade|VOG-25 Khattabka grenade]] is a makeshift grenade made from [[GP-series grenade launcher]] grenades and UZRG fuze. It was added in 0.12.4 patch. The in-game model does not have a warhead.&lt;br /&gt;
[[File:VOG-25 khattabka.jpg|thumb|none|150px|VOG-25 Khattabka.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted weapons=&lt;br /&gt;
&lt;br /&gt;
==AGS-30==&lt;br /&gt;
The [[AGS-17 Plamya#AGS-30|AGS-30]] was included in patch 0.12 on the Reserve level, where two can be found inside the military base.&lt;br /&gt;
[[File:AGS-30-2.jpg|thumb|none|450px|AGS-30 on tripod - 30x29mm]]&lt;br /&gt;
[[File:EFT AGS-30 (1).jpg|thumb|none|600px|AGS-30 with PAG-17 scope on the Reserve map.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun|Kord]]  was added in patch 0.12 and is also found on the Reserve level. Glukhar's followers often use the Kord to protect their leader. Then they occupy one point and hold it fiercely.&lt;br /&gt;
[[File:Kord 02.jpg|thumb|none|450px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[File:EFT Kord (1).jpg|thumb|none|600px|A Kord heavy machine gun on the Reserve map.]]&lt;br /&gt;
[[File:EFT Glukhar.jpg|thumb|none|600px|Glukhar's follower is seen with Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
&lt;br /&gt;
==Korovin TK==&lt;br /&gt;
A [[Korovin TK]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Korovin TK.jpg|thumb|none|350px|Korovin TK - .25 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy==&lt;br /&gt;
A [[Colt 1851 Navy]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:1851Navy.jpg|thumb|none|350px|Colt 1851 Navy - .36 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Howdah pistol==&lt;br /&gt;
A Howdah pistol is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
&lt;br /&gt;
==Flintlock Pistol==&lt;br /&gt;
A [[Flintlock Pistol]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:LightdragoonPistol.jpg|thumb|none|350px|British 1756 Light Dragoon Pistol - .68 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
A [[Walther P38]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Mauser-P38.jpg|thumb|none|350px|Walther P38 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
A [[M1A1 Thompson]] is seen on &amp;quot;Military History Beyond Fear&amp;quot; book in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Tommy m1.jpg|thumb|none|350px|M1A1 Thompson with 20-round stick magazine - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
Official art with the Prapor trader contains an [[AK-47]]. &lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The AK-47 with original bayonet is seen on the training poster.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-47==&lt;br /&gt;
Official art with the Prapor trader contains an [[AKS-47]].&lt;br /&gt;
[[File:DeactivatedAKS(1954-59).jpg|thumb|none|400px|Type III AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The AKS-47 is seen on the training poster.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK433==&lt;br /&gt;
The Hideout contains a poster of the [[Heckler &amp;amp; Koch HK433]]. The rifle isn't usable in-game.&lt;br /&gt;
[[File:HK433 2017.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK433, second prototype - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT HK433 ho.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK433 on poster in Hideout.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul Masada==&lt;br /&gt;
The Hideout added in patch 0.12 features a poster of a [[Magpul Masada]]; the rifle isn't usable in-game.&lt;br /&gt;
[[File:Magpul masada.jpg|thumb|none|450px|Magpul Masada (1st gen) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT ACR ho.jpg|thumb|none|600px|Magpul Masada on poster in Hideout.]]&lt;br /&gt;
&lt;br /&gt;
==DRD Tactical Paratus==&lt;br /&gt;
A [[DRD Tactical Paratus]] is seen on &amp;quot;Special Weapons for Military &amp;amp; Police&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:DRD Paratus-16-LR-B.jpg|thumb|none|400px|DRD Tactical Paratus-16-LR-B - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
Official art with the Mechanic trader contains an [[Ruger Mini-14]] on the weapon stand. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Ruger Mini-14 GB.jpg|thumb|none|400px|Ruger Mini-14 GB  - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|Mechanic trader art. The Ruger Mini-14 is seen on the weapon stand.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
A classic variant of [[SVD]] rifle is seen on official art with the Prapor, Mechanic and Skier traders. It will be added to the game in the future.&lt;br /&gt;
&amp;lt;!--Until it actually gets added, the SVD Dragunov section stays here--&amp;gt;&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|The SVD rifle is lying next to the ammunition crates.]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|The SVD rifle lying on a workbench under a cloth and on weapon stand.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
Official art with the Prapor trader contains an [[RPG-7]] with PGO-7 scope. The [[RPG-7]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The RPG-7 with PGO-7 scope is seen on the ammo boxes.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-26 &amp;quot;Aglen&amp;quot;==&lt;br /&gt;
Main art with USEC and BEAR operators contains an [[RPG-26]] anti-tank rocket launcher. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Rpg26-1.jpg|thumb|none|400px|RPG-26 - 72.5mm]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|none|600px|The RPG-7 is seen in the BEAR operator's backpack.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
Official art with the Mechanic trader contains an [[PKP Pecheneg]] LMG. The [[PKP Pecheneg]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg with ammo box - 7.62x54mmR]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|Mechanic trader art. The PKP is seen right.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Tx4 Storm==&lt;br /&gt;
What appears to be a [[Beretta Tx4 Storm]] is seen on the official art of the Ragman trader. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Tx4 Storm.jpg|thumb|none|400px|Beretta Tx4 Storm - 12 gauge]]&lt;br /&gt;
[[File:EFT Ragman.jpg|thumb|none|600px|Ragman trader art. The Beretta Tx4 Storm is seen left.]]&lt;br /&gt;
&lt;br /&gt;
==MTs-255==&lt;br /&gt;
Official art with the Jaeger trader contains an [[MTs255]] shotgun. The [[MTs255]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:MTs255.jpg|thumb|none|400px|MTs255 - 12 gauge]]&lt;br /&gt;
[[File:EFT Jaeger.jpg|thumb|none|600px|Jaeger trader art.]]&lt;br /&gt;
&lt;br /&gt;
==2B14 Podnos Mortar==&lt;br /&gt;
Several [[2B14 Podnos Mortar]] are located in the repair station at the Reserve map.&lt;br /&gt;
[[File:2B14 Podnos 82mm Mortar.jpg|thumb|none|300px|2B14 Podnos mortar - 82 mm]]&lt;br /&gt;
[[File:EFT 2B14 prop.jpg|thumb|none|600px|Two unusable 2B14 Podnos in repair station.]]&lt;br /&gt;
&lt;br /&gt;
==AN/M14 incendiary grenade==&lt;br /&gt;
The Spiritus Systems Bank Robber Chest Rig that was added in patch 0.12.4 contains an unusuable [[AN/M14 incendiary grenade]].&lt;br /&gt;
[[File:Gh-ANM14-TH3.jpg|thumb|none|150px|AN/M14 incendiary grenade.]]&lt;br /&gt;
[[file:EFT ANM14 BR.jpg|thumb|none|600px|AN/M14 grenade in Bank Robber Chest Rig.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster==&lt;br /&gt;
A unusable [[M242 Bushmaster]] chaingun is present on a LAV III in the Reserve map.&lt;br /&gt;
[[File:M242 Cannon.jpg|thumb|none|450px|M242 Bushmaster Chain Gun (Current Model) - 25x137mm]]&lt;br /&gt;
[[File:EFT M242 (1).jpg|thumb|none|600px|The M242 on LAV III on the Reserve map.]]&lt;br /&gt;
[[File:EFT M242 (2).jpg|thumb|none|600px|Another view.]]&lt;br /&gt;
&lt;br /&gt;
==2A38M==&lt;br /&gt;
The Reserve map includes an unusable 2K22 Tunguska self-propelled AA platform, equipped with two [[2A38M autocannon]]s and eight 9M311 guided missiles.&lt;br /&gt;
[[File:2a38m.jpg|thumb|none|450px|2A38M - 30x165mm]]&lt;br /&gt;
[[File:EFT 2K22 (1).jpg|thumb|none|600px|A 2K22 Tunguska anti-aircraft weapon on the Reserve map.]]&lt;br /&gt;
[[File:EFT 2K22 (2).jpg|thumb|none|600px|Close-up of weapons.]]&lt;br /&gt;
&lt;br /&gt;
==NSV==&lt;br /&gt;
The [[NSV heavy machine gun]] is mounted on each T-90 tank, which you can see at the Customs and Woods locations. The machine gun is not available for use and serves only as a decoration.&lt;br /&gt;
[[File:NSV HMG.jpg|thumb|none|450px|NSV HMG - 12.7x108mm]]&lt;br /&gt;
[[File:EFT T-90 (1).jpg|thumb|none|600px|NSV machine gun is seen on T-90 tank near the RUAF Roadblock  at the Woods location..]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==T-90==&lt;br /&gt;
Several T-90 are located at Customs and Woods maps.&lt;br /&gt;
[[File:EFT T-90 (1).jpg|thumb|none|600px|T-90 near the RUAF Roadblock  at the Woods location.]]&lt;br /&gt;
[[File:EFT T-90 (2).jpg|thumb|none|600px|T-90 near the RUAF Roadblock  at the Customs location.]]&lt;br /&gt;
&lt;br /&gt;
==BMP-2==&lt;br /&gt;
Several BMP-2 are located at Reserve map.&lt;br /&gt;
[[File:EFT BMP-2 (1).jpg|thumb|none|600px|T-90 near the CP fence at the Reserve location.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Contract Wars]]''&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Draco122</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1396880</id>
		<title>Escape from Tarkov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1396880"/>
		<updated>2021-02-05T20:37:00Z</updated>

		<summary type="html">&lt;p&gt;Draco122: /* SR-25 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Escape from Tarkov&lt;br /&gt;
|picture = Escape from Tarkov logo 1.jpg&lt;br /&gt;
|caption =  Logo&lt;br /&gt;
|series= Russia 2028&lt;br /&gt;
|date= First alpha test - 1Q 2016 &lt;br /&gt;
|developer= BattleState Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= BattleState Games&lt;br /&gt;
|genre=Online first-person shooter / MMOFPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Escape from Tarkov''''' is a first-person shooter video game by BattleState Games. The game is currently in Closed Beta testing (since 2016).&lt;br /&gt;
&lt;br /&gt;
The game is set in the fictional city of Tarkov of the Norvinsk region in Russia in the ''Russia 2028'' universe (same as ''[[Contract Wars]]''). Set in 2016, ''Escape from Tarkov'' follows two rival private military companies - the western-aligned United Security (USEC) and Russian-backed Battle Encounter Assault Regiment (BEAR) in their battle for control over the city of Tarkov following a major destabilizing event that had the entire region placed under military lockdown by both UN and Russian military, with the ultimate goal for each player being to successfully escape the city, following the eponymous title.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Escape from Tarkov'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
In ''Escape from Tarkov'', players take control of operators from one of the two aforementioned PMC factions, choosing one to join when first starting the game - the faction joined influences initial skills and equipment. The primary FPS elements occur in the game's matches, where are a large number of players descend upon any of the game's maps of their choosing to loot weapons, gear, and goods from the map spawns as well as other players they kill - in order to leave the map, one must reach a designated &amp;quot;extract point&amp;quot; in order to keep what they have acquired. If the player dies during the match, anything they have picked up as well as all gear they bring into the match is automatically lost, with some little exceptions. &lt;br /&gt;
&lt;br /&gt;
A third non-aligned faction of desperate survivors called &amp;quot;Scavs&amp;quot; (short for &amp;quot;Scavengers&amp;quot;) also appear as hostile AI that roam around the game's maps. Players also have the ability to join the match as a Scav, chosen before it begins, though it is only temporary. Player-controlled Scavs have randomized (generally low-end) weapons, gear, and stats on spawning in, and start out automatically friendly with AI Scavs (though the AI will turn hostile to any player Scav if they are witnessed attacking or killing other Scavs.) Upon a successful extract, player Scavs have any earned loot automatically transferred to their player character's inventory, making Scavs a relatively risk-free means of acquiring new gear. &lt;br /&gt;
&lt;br /&gt;
Gunplay in EFT is very realistic, with simulation for bullet ballistics and weapon degrading and realistic body part-based damage model. There are also a host of fully animated actions the player can perform with their weapons, many of which are uncommonly found in video games, such as chamberloading and unloading, ejecting individual rounds, performing speed/tactical reloads, and inspecting the chamber. Stocks can be folded to preserve space in the player's inventory or reduce the weapon's size for better close quarter maneurability, and ammo needs to be loaded individually to magazines, which then needs to be placed into the player's rig inventory spots to be used in reloading, which are tracked individually. The attachment system is similarly expansive, encompassing many real world accessories and allowing modification of every major part of the gun, including essential parts such as the receiver.&lt;br /&gt;
&lt;br /&gt;
One consistent goof in the game is that AK-type weapons with side scope mounts can still fold their stocks when they have scope mounts equipped, even though the scope mounts would block the left-folding stocks in reality (and vice versa; a folded stock would realistically block the left sided scope mount but the scope mount remains usable in-game).&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Introduced in February 2018, the [[Glock 17]] can be purchased from trader Sergey &amp;quot;Mechanic&amp;quot; Samoylov, who was added alongside the Glock. A variety of aftermarket slides and barrels are also available for the pistol, ranging from Salient Arms International barrels to compensated Zev Technologies slides. Regular 17-round, 21-round Magpul GL9 magazines, extended 33-rounds stick magazines, and a 50-rounds drum magazine can be used with the Glock 17.&lt;br /&gt;
[[File:Glock173rdGen.jpg|350px|thumb|none|Glock 17 Gen 3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT G17 lobby.jpg|600px|thumb|none|Left side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17 lobby2.jpg|600px|thumb|none|Right side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17dis.jpg|600px|thumb|none|Disassembled model of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] is added in Patch 0.9.0.1580. It does not share with barrels and slides with the Glock 17, but can accept its magazines and iron sights. &lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT G18 lobby.jpg|600px|thumb|none|Left side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby2.jpg|600px|thumb|none|Right side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby3.jpg|600px|thumb|none|Another view of the Glock 18. Note the holes in the barrel and slide.]]&lt;br /&gt;
[[File:Eft g18 magcheck.jpg|thumb|none|600px|Checking the 33 round magazine. Good view on fire selector and the compensator cut in the slide]]&lt;br /&gt;
[[File:Eft g18 modded reloading.jpg|thumb|none|600px|Loading the 50 round drum in the modified Glock 18C, fitted with a scope mount, a reflex sight, and a Dead Ringer rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PB==&lt;br /&gt;
The suppressed [[Makarov PB]] is available in the game. It spawns rarely on Scavs and can be bought by trader Prapor. Unlike the Makarov PM, you can detach the pistol grip, but it doesn't make any sense. An 80-round drum magazine can also be attached to the weapon, however it's exceedingly rare. &lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|400px|Makarov PB - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT PB lobby.jpg|600px|thumb|none|Left side of the PB in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PB lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT PB lobby3.jpg|600px|thumb|none|PB without silencer.]]&lt;br /&gt;
[[File:EFT PB (1).jpg|thumb|none|600px|The Makarov PB in-game.]]&lt;br /&gt;
[[File:EFT PB (4).jpg|thumb|none|600px|Aiming the PB.]]&lt;br /&gt;
[[File:EFT PB (5).jpg|thumb|none|600px|Inspection of the Makarov PB...]]&lt;br /&gt;
[[File:EFT PB (6).jpg|thumb|none|600px|...and the other side]]&lt;br /&gt;
[[File:EFT PB (2).jpg|thumb|none|600px|Releasing  the drum magazine.]]&lt;br /&gt;
[[File:EFT PB (3).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] is a cheapest and weakest pistol in game. PMCs will have a few available in their stash and the weapon is a fairly common loot in Military Cargo crates. Scavengers, both Player and AI, may occasionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently, only the grip and magazine can be removed from the weapon, and an 80 round drum magazine is also available, albeit at an extreme rarity. It is also seen on the official art of the Prapor trader.&lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 1.jpg|thumb|none|600px|Left side of the Makarov in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM holding.jpg|thumb|none|600px|The PM in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM aim.jpg|thumb|none|600px|Aiming at the sky.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 1.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 3.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 1.jpg|thumb|none|600px|Inspecting the pistol.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 2.jpg|thumb|none|600px|Ditto; other side.]]&lt;br /&gt;
[[file:EFT PM(t) lobby.jpg|thumb|none|600px|The special version of PM - PM(t).]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] fills the role of a less common mid-tier pistol in the game. PMCs in the Russian BEAR faction will receive the pistol in their stash in the latest patch. Scavs can also spawn with the pistol alongside a few spare magazines, and on occasion a Scav may spawn with a customized Grach equipped with an under-barrel weaponlight. Currently, the weapon cannot be suppressed, but it can accept attachments via its underbarrel rail. &lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[file:EFT PYa lobby.jpg|thumb|none|600px|Left side of the MP-443 in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT PYa lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT MP443(1).jpg|thumb|none|600px|The MP-443 Grach with a torch.]]&lt;br /&gt;
[[File:EFT MP443 (2).jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:EFT MP443 (3).jpg|thumb|none|600px|Removing an empty mag.]]&lt;br /&gt;
[[File:EFT MP443 (4).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:EFT MP443 (5).jpg|thumb|none|600px|The slide, a few frames away from returning to battery.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is primarily issued to the USEC faction, whose PMCs will get some in their stash. The weapon is also a possible spawn weapon for Scavengers, sometimes with its iron sights missing, and rarely with an underbarrel weaponlight equipped. Unlike the MP-443, it can be suppressed, and also use compact reflex sights via either aftermarket slide rails or scope mounts. &lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:P226 with wood grips.jpg|thumb|none|350px|SIG-Sauer P226 with wood grips - 9x19mm Parabellum]]&lt;br /&gt;
[[file:EFT P226 lobby.jpg|thumb|none|600px|Left side of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT P226 lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT P226 lobby3.jpg|600px|thumb|none|Disassembled model of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[File:TarkovgrachMRE.jpg|thumb|none|600px|The P226 with a torch and a (nice) MRE Meal 18.]]&lt;br /&gt;
[[File:EFT P226 (1).jpg|thumb|none|600px|Reloading a tricked-out P226.]]&lt;br /&gt;
[[File:Eft p229 modded menu.jpg|thumb|none|600px|Custom P226R in customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is a dated, but viable pistol available in the game. It is infrequently carried by AI Scavs in-game and is a rare spawn for Player Scavs. Currently the TT-33 is the only weapon to utilise the 7.62x25mm round, of which 7 types are available. Additionally, the TT-33 can be outfitted with a &amp;quot;home-spun&amp;quot; threaded barrel and a home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. Various aftermarket modifications such as muzzle brakes and LAMs were added later.&lt;br /&gt;
&lt;br /&gt;
A gold-plated TT-33 with custom wooden grips is the backup weapon of Scav Boss &amp;quot;''Dealmaker''&amp;quot; (&amp;quot;''Reshala''&amp;quot;, which in Russian slang also means &amp;quot;executor&amp;quot;). Aside from its appearance, it's identical to a regular TT and is considered more like a trophy than a weapon, and even then it's still valued less than Reshala's primary weapon, a modified AK-102.&lt;br /&gt;
&lt;br /&gt;
What appears to be a TT-33 is seen in the Wartech MK3 chest rig (TV-104), and a TT-33 with wooden grips is seen in the Wartech gear rig (TV-109, TV-106).&lt;br /&gt;
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:EFT TT lobby.jpg|600px|thumb|none|Left side of the TT in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT TT lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Tarkov Golden TT menu left.jpg|600px|thumb|none|Left side of Reshala's TT in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov Golden TT menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==Stetchkin APS==&lt;br /&gt;
The [[Stechkin APS]] and its silenced variant [[Stechkin APB]] were introduced in patch 0.8. While the base APS is an unpopular sidearm due of its high recoil and the poor ballistics of the 9x18 round, the silenced APB equipped with wire stock and loaded with special hollow-point SP7 ammunition is often used by experienced players as a budget primary weapon, which is surprisingly effective against unarmored targets. It is also seen on the official art of the Skier trader and Glukhar boss. &lt;br /&gt;
&lt;br /&gt;
The standard APS is also a common sidearm amongst the Scav Raiders, strong AI-only Scavs with better tactics and equipment that patrol some of the maps.&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|350px|Stechkin APS - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT APS lobby.jpg|600px|thumb|none|Left side of the APS in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft aps menu.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT APS lobby3.jpg|thumb|none|600px|Disassembled model of the APS in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft aps magcheck.jpg|thumb|none|600px|Performing a magazine check]]&lt;br /&gt;
&lt;br /&gt;
===Stechkin APB===&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|none|450px|Stetchkin APB - 9x18mm Makarov]]&lt;br /&gt;
[[File:Eft apb menu.jpg|thumb|none|600px|APB fitted with wire stock in customization menu.]]&lt;br /&gt;
[[File:EFT APB lobby2.jpg|thumb|none|600px|APB without silencer in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SR-1MP==&lt;br /&gt;
The [[Serdyukov SPS|SR-1MP]] is Russian special forces pistol &amp;quot;kit&amp;quot; that includes the SR-1 pistol, a sound suppressor, and quad-rail accessory mount. All three components of the SR-1MP are available in the game, and can be combined together to form the whole set. It is currently the only 9x21mm weapon in the game.&lt;br /&gt;
[[File:SR-1M.jpg|thumb|none|350px|SR-1M - 9x21mm Gyurza]]&lt;br /&gt;
[[File:SR1MP.jpg|thumb|none|450px|SR-1MP - 9x21mm Gyurza]]&lt;br /&gt;
[[file:EFT SR1MP lobby1.jpg|thumb|none|600px|Left side of the SR1MP in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT SR1MP lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT SR1MP (1).jpg|thumb|none|600px|An SR-1M with some smoke trailing out of the pipe.]]&lt;br /&gt;
[[File:EFT SR1MP (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT SR1MP (3).jpg|thumb|none|600px|The fully kitted out SR-1MP, or &amp;quot;Shrimp&amp;quot; as it is nicknamed among English-speaking players.]]&lt;br /&gt;
[[File:EFT SR1MP (4).jpg|thumb|none|600px|Inserting a fresh mag, which automatically causes the slide to drop on empty reloads (note the lack of an external slide stop/release).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A3==&lt;br /&gt;
The [[Beretta M9A3]] was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:BerettaM9A3.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT M9A3 promo.jpg|thumb|none|600px|The Beretta M9A3 in-game.]]&lt;br /&gt;
[[File:Eft m9a3 default idle.jpg|thumb|600px|none|M9A3 in hands of a player's character]]&lt;br /&gt;
[[File:Eft m9a3 default reload.jpg|thumb|600px|none|Loading a fresh magazine]] &lt;br /&gt;
[[File:Eft m9a3 default ispect left.jpg|thumb|600px|none|Taking a good look on the left side...]]&lt;br /&gt;
[[File:Eft m9a3 ispect right.jpg|thumb|600px|none|...and the right side of the handgun]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN|FN Five-seveN MK2]] was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:FN Five-seveN Mark 2.jpg|thumb|none|350px|FN Five-seveN Mark 2 - FN 5.7x28mm]]&lt;br /&gt;
[[File:FN Five-seveN Mark 2 FDE.jpg|thumb|none|350px|FN Five-seveN Mark 2 FDE - FN 5.7x28mm]]&lt;br /&gt;
[[File:Eft fiveseven idle.jpg|thumb|none|600px|Holding a default Five-seveN in the hideout.]]&lt;br /&gt;
[[File:Eft fiveseven reloading.jpg|thumb|none|600px|Loading new magazine, full of SS190 rounds.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The original [[Colt M1911A1]] was added in patch 0.12.5.7184, dedicated to the 75th anniversary of the victory in World War II. This is the first weapon using .45 ACP. The 1911 is sold at the 2nd level of loyalty at the Peacemaker. Pistol has a little bug: the rear sight is too high, due to which the bullets fly lower. Currently in the game there are two types of cartridges available: FMJ and RIP. The first is designed for armored targets, the second - better penetrates targets without armor. This is the only pistol on which you can change the trigger, hammer and catch lever. The Colt is also seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[File:EFT Colt M1911 lobby.jpg|600px|thumb|none|Left side of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Colt M1911 lobby2.jpg|600px|thumb|none|Right side of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Colt M1911 dis.jpg|600px|thumb|none|Disassembled model of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1 ==&lt;br /&gt;
The [[Colt XSE|Colt M45A1 ]] was added in 0.12.8.9457 patch. Being a M1911 variant, M45A1 is also compatible with all of the attachments that are compatible with M1911A1, sharing its more advanced customization as the result.&lt;br /&gt;
[[File:M45A1.jpg|thumb|none|300px|Colt M45A1 Close Quarter Battle Pistol (CQBP) - .45 ACP]]&lt;br /&gt;
[[File:Tarkov M45A1 menu left.jpg|600px|thumb|none|Left side of the Colt M45A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov M45A1 menu right.jpg|600px|thumb|none|Right side of the Colt M45A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov M45A1 idle.jpg|600px|thumb|none|M45A1 in player character's hands.]]&lt;br /&gt;
[[File:Tarkov M45A1 ADS.jpg|600px|thumb|none|Aiming down the sights. While it is not noticeable in this particular screenshot, iron sights have fully functional tritium inserts.]]&lt;br /&gt;
[[File:Tarkov M45A1 reload.jpg|600px|thumb|none|Reloading. While it is compatible with M1911A1 magazines, M45A1 comes equipped with its Wilson Combat magazines by default instead.]]&lt;br /&gt;
[[File:Tarkov M45A1 inspection left.jpg|600px|thumb|none|Inspecting the pistol.]]&lt;br /&gt;
[[File:Tarkov M45A1 inspection right.jpg|600px|thumb|none|Ditto; the other side.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5]] is available in the game. The MP5 is not used by normal Scavs, but is often wielded by Raiders, and can acquired by PMCs via the trader &amp;quot;Peacekeeper&amp;quot;. The version featured in-game appears to be either an A4 or an A5 model due to the four position fire selector but is described in-game as being a Navy Model.&lt;br /&gt;
&lt;br /&gt;
Peacekeeper sells two fixed stock variants, the unsuppressed MP5A4 (at loyalty level 1) and the suppressed MP5SD5 (at loyalty level 2, and after the player completes a quest for Peacekeeper). Players can customize the MP5 extensively, such as replacing the fixed stock for a collapsible one, or replace its foreend with a railed one to mount under-barrel attachments. A 50 round drum magazine and 20 round magazine are also available.&lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MP5 lobby.jpg|600px|thumb|none|Left side of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5 lobby2.jpg|600px|thumb|none|Right side of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5dis.jpg|600px|thumb|none|Disassembled model of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5 (1).jpg|thumb|none|600px|The MP5A4 inside of the Factory.]]&lt;br /&gt;
[[File:EFT MP5 (2).jpg|thumb|none|600px|Pinky-promising the charging handle that it'll be locked back.]]&lt;br /&gt;
[[File:EFT MP5 (3).jpg|thumb|none|600px|Inserting a fresh 9mm stick magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD5===&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MP5SD (2).jpg|thumb|none|600px|Loading an X-Products drum magazine into a MP5SD5.]]&lt;br /&gt;
[[File:EFT MP5SD (3).jpg|thumb|none|600px|HK-slapping the MP5SD.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] was added in patch 0.12.0.4785. It is sold by Peacekeeper at loyalty level 1.&lt;br /&gt;
[[File:MP5KA4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KA4 (3 round burst added) with 15-round magazine - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Eft mp5k default idle.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Eft mp5k default inspect.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Eft mp5k default reload.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is added in the v0.10.5.2124 patch. Two variants are available: MP7A1 and MP7A2. Both variants have an array of magazines to choose from, with 20, 30 and 40 round magazines. Only the MP7A2 can mount foregrips, and the MP7A1 cannot. The weapon has a telescoping stock, as in real life.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a1 menu.jpg|thumb|none|600px|The MP7A1 in the customization menu. Its stock is currently collapsed. With a collapsed stock and no suppressor equipped the gun is taking just two slots in inventory, allowing to fit it in a magazine pouch on player's chest rig. This move is also allowing player to quickly draw the SMG and use it, making it a very effective sidearm]]&lt;br /&gt;
[[File:Eft mp7a1 left menu.jpg|thumb|600px|none|The left side. Stock is retracted now. Although losing some mobility and utility, now the recoil is way lower ]]&lt;br /&gt;
[[File:EFT MP7A1 dis.jpg|600px|thumb|none|Disassembled model of the MP7A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft mp7a1 firing.jpg|thumb|600px|none|Unleashing the swarm of 4.6x30 armor piercing bullets]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP7A2===&lt;br /&gt;
[[File:MP7A2.jpg |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 with RAL8000 finish - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a2 magcheck.jpg|thumb|600px|none|Checking the 40 round magazine, loaded in a customized MP7A2]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] is a 9x19mm submachine gun available in the game. PMCs can purchase it from trader Prapor at loyalty level 1, and BEAR PMCs receive the weapon with the &amp;quot;Prepare to Escape&amp;quot; and &amp;quot;Escape from Darkness&amp;quot; editions. The weapon is currently the cheapest of the SMGs, and one of the first that the player can modify extensively. The SMG initially had a vicious recoil; this has been reduced in subsequent patches.&lt;br /&gt;
&lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT Vityaz lobby1.jpg|600px|thumb|none|Left side of the PP-19-01 Vityaz in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Vityaz lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT Vityaz dis.jpg|600px|thumb|none|Disassembled model of the PP-19-01 Vityaz in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Vityaz (2).jpg|thumb|none|600px|Reloading a suppressed PP-19.]]&lt;br /&gt;
[[File:EFT Vityaz (3).jpg|thumb|none|600px|Strong-arming the bolt to rechamber the SMG.]]&lt;br /&gt;
[[file:VityazsnOSN.jpg|thumb|none|400px|PP-19-01 Vityaz-SN with Zenit accessories - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT PP19-01 Zenith.jpg|thumb|none|600px|PP-19-01 Vityaz-SN with Zenit accessories in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 9===&lt;br /&gt;
The [[Saiga 9]], a semi-automatic carbine variant with a 16 inch barrel, was added to the game. It is used by Scavs, equipped with 10 round magazines that are interchangeable with regular 30 round Vityaz magazines. It can still utilize many of the attachments that can be mounted onto the Vityaz. &lt;br /&gt;
[[file:Izhmash Saiga-9.jpg|thumb|none|400px|Saiga 9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT Saiga9 lobby1.jpg|600px|thumb|none|Left side of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Saiga9 lobby2.jpg|600px|thumb|none|Right side of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Saiga9 dis.jpg|600px|thumb|none|Disassembled model of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==PP-91 Kedr==&lt;br /&gt;
There are two variants of the [[PP-91 Kedr]] in-game, the standard &amp;quot;Kedr&amp;quot; and the &amp;quot;Kedr-B&amp;quot;. The &amp;quot;B&amp;quot; variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the &amp;quot;Kedr&amp;quot; is infrequently used by AI Scavs, and can be bought from the trader Prapor. The &amp;quot;Kedr-B&amp;quot; can be bartered from Prapor with various items.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Kedr&amp;quot; as of the current patch has been nerfed considerably from previous patches, dealing almost no damage against armor even with AP ammunition. Additionally, it cannot fire 9x18mm PMM increased-power rounds, and is restricted to using the older 9x18mm PBM as its AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with barrel-mounted accessory rails for sights and weaponlights, and utilizes 20-round or 30-round stick magazines, of which the latter can only be purchased with bartering items.&lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|400px|Kedr PP-91 - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Kedr lobby1.jpg|600px|thumb|none|Left side of the PP-91 Kedr in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr lobby2.jpg|600px|thumb|none|Right side of the PP-91 Kedr in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PP-91 (1).jpg|thumb|none|600px|Reloading a well-equipped PP-91. Note how the bolt locks back on empty.]]&lt;br /&gt;
[[File:EFT PP-91 (2).jpg|thumb|none|600px|Releasing the bolt by tugging the charging handle.]]&lt;br /&gt;
[[File:EFT PP-91 (3).jpg|thumb|none|600px|About to unfold the stock on a Kedr-B.]]&lt;br /&gt;
&lt;br /&gt;
===PP-91-01 &amp;quot;Kedr-B&amp;quot;===&lt;br /&gt;
[[file:Kedr-B.jpg|thumb|none|400px|PP-91-01 Kedr-B - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Kedr-B lobby1.jpg|600px|thumb|none|Left side of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr-B lobby2.jpg|600px|thumb|none|Right side of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr-B dis.jpg|600px|thumb|none|Disassembled model of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu. '''Note: the barrel is very different from the standard version.''']]&lt;br /&gt;
&lt;br /&gt;
==PP-9 Klin==&lt;br /&gt;
The [[Kedr PP-91#Klin PP-9|PP-9 Klin]] is another special variant of the Kedr that is available for purchase from Prapor via barter. It does not spawn on AI Scavengers, as of the current patch. It has slightly different recoil patterns from the Kedr and has a slightly higher 1000 RPM fire rate. It can utilize the same attachments and magazines as the Kedr, but can also use high-pressure PMM ammunition in addition to the PBM, unlike the Kedr.&lt;br /&gt;
[[file:Klin1.jpg|thumb|none|400px|Klin PP-9 - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Klin lobby1.jpg|600px|thumb|none|Left side of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Klin lobby2.jpg|600px|thumb|none|Right side of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Klin dis.jpg|600px|thumb|none|Disassembled model of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] is available for use by PMCs and Scav raiders, and can bought from trader Peacekeeper. While it is the Gen 1 version, it is equipped with the collapsible stock of an earlier MPX prototype by default, and can equip a stock adaptor for other stock options.&lt;br /&gt;
&lt;br /&gt;
It is the most versatile of the SMGs and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second-fastest-firing SMG at 850 RPM, and can equip more attachments than the MP5, some of which are interchangeable with the AR-15 rifles. 0.11.5 patch introduced more unique weapon parts, including new barrels, hanguards, magazines and stocks. &lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX, Gen 1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MPX SS2013.jpg|thumb|none|450px|SIG-Sauer MPX, prototype model - 9x19mm Parabellum. Image used to show the stock.]]&lt;br /&gt;
[[File:EFT MPX lobby1.jpg|600px|thumb|none|Left side of the SIG-Sauer MPX in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT MPX dis.jpg|600px|thumb|none|Disassembled model of the SIG-Sauer MPX in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX (1).jpg|thumb|none|600px|Taking an empty mag out of the SIG MPX. Although hard to see, the transparent magazine is empty.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX-SD===&lt;br /&gt;
[[File:MPX-SD Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX-SD, Gen 1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MPX-SD lobby1.jpg|600px|thumb|none|Left side of the SIG-Sauer MPX-SD in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX (2).jpg|thumb|none|600px|Inserting a fresh one into an MPX-SD.]]&lt;br /&gt;
[[File:EFT MPX (3).jpg|thumb|none|600px|Thumbing in the bolt release paddle.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] was added in patch 0.12.0.4785. 3 versions are available in-game - the original variant with its integrated reflex sight, the rail-equipped P90TR, and a variant fitted with an aftermarket EFFEN 90 flat top upper receiver. It can also accept a unique proprietary suppressor. The P90 can also be fitted with the 16&amp;quot; extended barrel of the [[FN PS90]] civilian carbine variant, as well as its green body.&lt;br /&gt;
&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|450px|FN P90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:P90 tact d 500px.jpg|thumb|none|450px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[File:Effen90.jpg|thumb|none|450px|FN PS90 customized with a short SBR barrel and an aftermarket EFFEN 90 flat-top upper receiver - 5.7x28mm]]&lt;br /&gt;
[[File:Eft p90 idle.jpg|thumb|none|600px|Holding the former of these 3 variants in the Hideout's indoor range.]]&lt;br /&gt;
[[File:Eft p90 reloading.jpg|thumb|none|600px|Swapping out the magazine; these are correctly depicted as transparent in-game, though the lighting makes this rather hard to see.]]&lt;br /&gt;
[[File:Eft p90 aiming.jpg|thumb|none|600px|Looking through the integrated reflex sight.]]&lt;br /&gt;
[[File:Eft p90tr modded idle.jpg|thumb|none|600px|A customized P90TR. With the exception of the sight (a PK-06, that was replaced later with the EOTech sight of the original version), this version is identical to infamous &amp;quot;P90 DEVGRU&amp;quot; variant from ''[[Contract Wars]]'' (which is set in the same universe as ''EFT''). This is likely an in-community joke, because this build currently can be bartered from the Mechanic for five ''GP coins'' (a barter item identical in appearance to ''Contract Wars''' microtransaction-based currency).]]&lt;br /&gt;
[[File:Eft p90tr modded reloading.jpg|thumb|none|600px|Reloading the modified P90TR.]]&lt;br /&gt;
[[File:Eft p90tr modded chambercheck.jpg|thumb|none|600px|Chamber-checking the P90 is a rather unusual process, involving a quick partial ejection of a magazine, followed by a short pull of the charging handle to get a look into the chamber. A nice detail, though it isn't fully visible here.]]&lt;br /&gt;
[[File:Fnps90 1.jpg|thumb|none|450px|FN PS90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:Eft p90 16inch menu.jpg|thumb|none|600px|Mil-spec FN P90, customized with the PS90's 16&amp;quot; barrel and a green body in the customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP9]]  was added in  v0.12.2.5479 patch.Two versions are available in the game: MP9 and MP9N. The MP9 is tan-colored and an underbarrel rail for tactical grips, and the MP9N is black-color and features the regular foregrip.&lt;br /&gt;
[[File:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Tarkov MP9 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
[[File:Tarkov MP9 menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Tarkov MP9 ADS.jpg|600px|thumb|none|Aiming down the sights.]]&lt;br /&gt;
[[File:Tarkov MP9 reload.jpg|600px|thumb|none|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger &amp;amp; Thomet MP9-N===&lt;br /&gt;
[[Image:BuT MP9N.jpeg|thumb|none|350px|Brügger &amp;amp; Thomet MP9-N with Aimpoint Micro TL sight - 9x19mm]]&lt;br /&gt;
[[File:Tarkov MP9-N menu left.jpg|600px|thumb|none|MP9-N in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov MP9-N menu folded stock.jpg|600px|thumb|none|MP9-N with its stock folded in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov MP9-N dh.jpg|600px|thumb|none|Racking the charging handle of MP9-N.]]&lt;br /&gt;
[[File:Tarkov MP9-N idle.jpg|600px|thumb|none|Holding the MP9-N with its proprietary suppressor attached.]]&lt;br /&gt;
[[File:Tarkov MP9-N folding.jpg|600px|thumb|none|Folding the stock.]]&lt;br /&gt;
[[File:Tarkov MP9-N unfolding.jpg|600px|thumb|none|And unfolding it.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] was added in patch 0.12.5.7184, dedicated to the 75th anniversary of the victory in World War II. In addition to the 35-round  magazine, 71-round drum magazine  are available in the game. PPSh-41 can be bought at the second level of loyalty from Prapor or found at some Scavs. This is the fastest firing SMG at the moment.&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|350px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby.jpg|600px|thumb|none|Left side of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby2.jpg|600px|thumb|none|Right side of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PPSh-41 dis.jpg|600px|thumb|none|Disassembled model of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev.]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby3.jpg|600px|thumb|none|The PPSh-41 with drum mag in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] was added in 0.12.9 patch.&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 with RIS rail - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] was added in 0.12.9 patch in two calibers: 9x19mm and .45 ACP.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|400px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Carbines=&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is a late-game weapon available for barter from trader Prapor. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest DPS in the game with its very high armor penetration. In addition, it has the fastest assault rifle rate of fire at 900 RPM, something only shared by the Kedr and Klin SMGs.&lt;br /&gt;
[[file:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 1.jpg|thumb|none|600px|Left side of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 2.jpg|thumb|none|600px|Right side of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AS VAL dis.jpg|600px|thumb|none|Disassembled model of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val holding.jpg|thumb|none|600px|The AS Val in first-person.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 1.jpg|thumb|none|600px|The Val with its magazine removed.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 2.jpg|thumb|none|600px|Placing in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 3.jpg|thumb|none|600px|Rechambering the AS Val.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 2.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 1.jpg|thumb|none|600px|And the left.]]&lt;br /&gt;
[[File:EFT AS VAL (1).jpg|thumb|none|600px|An AS Val without its dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is a ubiquitous weapon in EFT. It is the most customizable weapon in the game, with a multitude of options for rails, grips, stocks, magazines, real handguards from companies such as Knight's Armament Company, Daniel Defense, and War Sport, and even charging handle options, including the Badger Ordnance Tactical Latch or the Raptor charging handle. At one point in development, the M4A1 was the only 5.56mm weapon available; this is no longer the case as more 5.56mm weapons are added.&lt;br /&gt;
&lt;br /&gt;
Originally, the M4A1's default configuration included several aftermarket parts (namely a KAC railed handguard, a Windham Weaponry railed low-profile gas block, and a set of Colt A2 iron sights); patch 0.8.3 added the &amp;quot;classic&amp;quot; M4A1 parts - the standard round M4 handguard, a detachable carrying handle, and a standard gas block/front sight. From then on the &amp;quot;standard&amp;quot; M4A1 became the rifle's default configuration, with the previous build being renamed the &amp;quot;M4A1 SOPMOD I&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Other customization options include the [[Mk 18 Mod 0]] 10.5-inch barrel. The Mk 18 is often used by Scav Raiders, equipped with 60-round Surefire quad-stack magazines, a Magpul CTR stock, a KAC railed handguard, a Tango stubby grip, a flashlight, and a Walther MRS reflex sight, installed on quick-detachable Picatinny raiser.&lt;br /&gt;
&lt;br /&gt;
The M4A1 is also seen on the official art of the Mechanic and Peacekeeper traders, and is also used by a USEC operator in a piece of key art.&lt;br /&gt;
&lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 default menu.jpg|thumb|none|600px|The &amp;quot;Standard&amp;quot; M4A1 introduced in patch 0.8.3 in the customization menu. Player now must install a railed handguard in order to fit their M4A1 with foregrips, LAMs, and/or flashlights.]]&lt;br /&gt;
[[file:EFT M4A1 lobby(2).jpg|thumb|none|600px|Left side.]]&lt;br /&gt;
[[file:EFT M4A1 dis.jpg|thumb|none|600px|Disassembled model of the M4A1 in the weapon customization menu..]]&lt;br /&gt;
[[file:EfT- Colt m4a1 1.jpg|thumb|none|600px|A customized M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 2.jpg|thumb|none|600px|Loading a Surefire quad-stack 60-round magazine into the rifle.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 3.jpg|thumb|none|600px|An M4A1 in the customization menu. Note the gas tube protruding from the front of the handguard, as the gas block has been removed by the player. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action; this is accurately reflected in-game, with the customization menu prohibiting the player from equipping a &amp;quot;non-ready to fire&amp;quot; weapon. Low-profile gasblocks became a &amp;quot;must-have&amp;quot; modification for a many players.]]&lt;br /&gt;
[[file:Eft m4a1 cursed menu.jpg|thumb|none|600px|An example of a (rather tastelessly) customized M4A1. The top of the AR-15 carry handle is able to accept some sights, such as Trijicon ACOGs (both 3.5x35 TA11D and 4x32 TA01NSN) and the Primary Arms Compact Prism 2.5x. Otherwise, those scopes require their specific mounts in order to be mounted on a accessory rail.]]&lt;br /&gt;
[[file:Eft m4a1 lvoa menu.jpg|thumb|none|600px|The &amp;quot;LVOA&amp;quot; variant, sold by dealer Mechanic. Aside from the War Sport LVOA-S handguard, this build also includes the Vltor MUR-1S upper receiver and the Vltor EMOD stock.]] &lt;br /&gt;
[[File:Mk18.jpg|thumb|none|500px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 raider nenu.jpg|thumb|none|600px|A custom Mk 18 Mod 0, formerly owned by a Scav Raider. Unfortunately for players, the recoil on this build is rather high, so captured rifles are often either heavily rebuilt or simply disassembled and sold for parts.]]&lt;br /&gt;
[[File:Eft m4a1 short inspect.jpg|thumb|600px|none|Inspecting a Mk 18 Mod 0, this one is built by a player to closely resemble the reference image]]&lt;br /&gt;
[[File:Eft m4a1 short reloading.jpg|thumb|600px|none|Swapping a STANAG for a fresh Magpul PMAG. The KAC QD Compensator is allowing to attach a proprietary NT-4 Quick Detachable Sound Suppressor right on it]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|600px|none|The USEC operator is armed with an M4A1.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]], specifically the AK-74N variant with an attached night scope rail is available from Prapor at level 2, and can be purchased with or without ammunition via various trade options usually with black polymer furniture. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO. A few [[AK-74]] with plum furniture are also seen on the official art of the Prapor trader. &lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] (AKS-74N variant) and a proper [[AK-74M]] were added in the 0.8 patch. The v0.11.0.2448 patch added an original AK-74 and AKS-74 variant without the &amp;quot;N&amp;quot; prefix as a cheaper alternative. &lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:AK-74(plum).jpg|thumb|none|450px|AK-74 with plum furniture - 5.45x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 1.jpg|thumb|none|600px|The AK-74 in customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:EFT AK-74.jpg|thumb|none|600px|Disassembled model of the AK-74 in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N holding.jpg|thumb|none|600px|The AK-74 in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 1.jpg|thumb|none|600px|Pulling an empty 30-round magazine out.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 2.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 1.jpg|thumb|none|600px|Looking at one side of the rifle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 2.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:EFT AK-74N lobby.jpg|thumb|none|600px|AK-74N in the weapon customization menu..]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
Both AKS-74 and AKS-74N are presented alongside with other AK family. The former variant is sometimes carried by regular Scavs, while modified AKS-74Ns are often wielded by AI-controlled elite Reshala's bodyguards, fitted with railed TRAX 1 handguards, PK-06 sights and PWS 5.45 muzzle brakes.&lt;br /&gt;
[[file:Aks-74.jpg|thumb|none|450px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AKS-74 lobby.jpg|600px|thumb|none|Left side of the AKS-74 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74 lobby2.jpg|600px|thumb|none|Right side of the AKS-74 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74folded lobby .jpg|thumb|none|600px|AKS-74 with folded stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74N lobby.jpg|thumb|none|600px|Left side of the AKS-74N in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
The AK-74M is the most popular AK-74 variant among both Scavs and players, making it the most popular weapon in the game period. While popular, it cannot mount some of the aftermarket stocks designed specifically for fixed stock AKs, such as the Magpul Zhukov.&lt;br /&gt;
[[file:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AK-74M lobby.jpg|600px|thumb|none|Left side of the AK-74M in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-74M lobby2.jpg|600px|thumb|none|Right side of the AK-74M in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==AK-100 Series==&lt;br /&gt;
With exception to the counter-balanced [[AK-107]]/108 rifles, the AK-100 family of rifles was brought into ''Escape From Tarkov'' with the 0.8 patch. The [[AK-101]] and its shorter [[AK-102]] variant are the first, and so far only 5.56mm AK variants on offer. The [[AK-103]] and [[AK-104]] are more advanced alternatives to their older, classic AKM brothers. They offer side-folding stocks and the side-rail for attaching Russian non-railed optics and scope mounts. The [[AK-105]] is an intermediary between the [[AKS-74U]] and [[AK-74]], offering reduced barrel length without having the increased recoil of the AKS-74U.&lt;br /&gt;
&lt;br /&gt;
===AK-101===&lt;br /&gt;
The [[AK-101]] along with other AK-100 series were added in patch v0.8.0.1208. The rifle can be bought from trader Mechanic. Unlike the AK-74M, the AK-101 has a caliber of 5.56x45 NATO, which means that mags and muzzle devices from the AK-74M are incompatible with the AK-101, while the rest of their weapon mods are interchangeable.&lt;br /&gt;
&lt;br /&gt;
In addition to the standard magazine, the AK-101 can use the Arsenal CWP magazine. Muzzle devices available to the AK-101 include the SRVV 5.45 muzzle brake (as on the AK-74), Rotor 43 5.56 muzzle brake, PWS CQB 5.56 muzzle brake (like other 5.56mm weapons), Silencerco Hybrid 46 silencer (through its multi-caliber adapter which is available for almost all weapons), AR-15 type muzzle devices through the CNC Warrior 5.56mm AK muzzle adapter (added in patch 0.12.4.6254), and standard muzzle brakes from [[AK-101]] and [[AK-102]].&lt;br /&gt;
&lt;br /&gt;
The [[AK-101]] with Magpul MOE handguard and M-LOK AFG Tactical grip, Zenit PT-3 &amp;quot;Klassika&amp;quot; stock, and Belomo PK-06 reflex sight is the main weapon of the Dealmaker (Reshala) boss. Along with this it uses M856A1 rounds.&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT AK-101 lobby(1).jpg|600px|thumb|none|Left side of the AK-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-101 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-101 dis.jpg|600px|thumb|none|Disassembled model of the AK-101 in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT AK-101 boss (1).jpg|thumb|none|600px|Dealmaker's AK-101 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-102===&lt;br /&gt;
[[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT AK-102 lobby(1).jpg|600px|thumb|none|Left side of the AK-102 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-102 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-102 dis.jpg|600px|thumb|none|Disassembled model of the AK-102 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-103===&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AK-103 lobby(1).jpg|600px|thumb|none|Left side of the AK-103 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-103 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-103 dis.jpg|600px|thumb|none|Disassembled model of the AK-103 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
[[File:Ak104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AK-104 lobby(1).jpg|600px|thumb|none|Left side of the AK-104 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-104 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-104 dis.jpg|600px|thumb|none|Disassembled model of the AK-104 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-105===&lt;br /&gt;
An [[AK-105]] equipped with an Eotech XPS3-2 holographic sight and a 2P Klesch flashlight/laser combo is Shturman's backup weapon, a sniper Scav boss located on map Woods.&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AK-105 lobby(1).jpg|600px|thumb|none|Left side of the AK-105 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-105 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-105 dis.jpg|600px|thumb|none|Disassembled model of the AK-105 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Shturman.jpg|thumb|none|600px|Shturman's official art.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Several flavors of the [[AKM]] are available in the game, the first and foremost being the original [[AKM]] with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an &amp;quot;AKMN&amp;quot; variant with the scope mount bracket on the left side of the receiver.  It is also seen on the official art of the Prapor and Therapist traders, and a BEAR operator is armed with a suppressed AKM in a key art.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKM lobby.jpg|600px|thumb|none|Left side of the AKM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKM lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKM dis.jpg|600px|thumb|none|Disassembled model of the AKM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKM (1).jpg|thumb|none|600px|A tacticool AKM in game.]]&lt;br /&gt;
[[File:EFT AKM (2).jpg|thumb|none|600px|Setting the fire selector to full-auto, confirming it isn't one of the civilian models.]]&lt;br /&gt;
[[File:EFT AKM (3).jpg|thumb|none|600px|Charging the AKM.]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|600px|none|The BEAR operator is armed with an AKM.]]&lt;br /&gt;
[[File:AKMN.jpg|thumb|none|450px|AKMN - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMN lobby.jpg|thumb|none|600px|Left side of the AKMN in the weapon customization menu. Note bakelite 6L10 magazine.]]&lt;br /&gt;
[[File:AKM Synthetic Furniture.jpg|thumb|none|450px|AKM with synthetic furniture - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKM black(1).jpg|thumb|none|600px|AKM with black plastic furniture in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
The [[AKMS]] with the underfolding stock, which can be folded to take up less inventory space, is also available in EFT. As with the regular AKM, there is a &amp;quot;AKMSN&amp;quot; variant with the side rail for mounting optics or a sight rail.  It is also seen on the official art of the Prapor trader.&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMS lobby.jpg|600px|thumb|none|Left side of the AKMS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKMS lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKMS folded lobby.jpg|thumb|none|600px|AKMS with folded stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKMS (1).jpg|thumb|none|600px|Rocking a magazine into an AKMS, note the sling mount on the folding stock.]]&lt;br /&gt;
[[File:EFT AKMSN lobby.jpg|600px|thumb|none|Left side of the AKMSN in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the earliest and cheaper weapons that can purchased from the trader &amp;quot;Prapor&amp;quot; at the lowest level of reputation. They are somewhat uncommonly used by both AI and player Scavs. Those that are carried by Scavs tend to lack an array of even standard factory parts. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco.&lt;br /&gt;
&lt;br /&gt;
An in-game banner shows a Scav raider equipped with an AKS-74U customized with a 45-round 6L26 magazine, a Hexagon 5.45x39 sound suppressor, and an Armytek Predator Pro v3 XHP35 HI Flashlight on a B-11 handguard.&lt;br /&gt;
&lt;br /&gt;
There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the [[AKS-74UB]], which features a PBS-4 suppressor and an RPK-style rear sight without the leaf sight itself (as well as a side rail for optics, making it technically an AKS-74UBN).&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AKS-74U lobby.jpg|600px|thumb|none|Left side of the AKS-74U in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74U lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKS-74U dis.jpg|600px|thumb|none|Disassembled model of the AKS-74U in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS74U (1).jpg|thumb|none|600px|Actuating the AKS-74U's fire selector.]]&lt;br /&gt;
[[File:EFT AKS74U (2).jpg|thumb|none|600px|Reloading a quad-stack 60 rounder magazine.]]&lt;br /&gt;
[[File:EFT AKS74U (3).jpg|thumb|none|600px|Charging the carbine.]]&lt;br /&gt;
[[File:EFT Scav raider.jpg|thumb|none|600px|The Scav raider shown on an in-game loading screen carries a customized AKS-74U.]]&lt;br /&gt;
[[File:EFT AKS-74UN lobby.jpg|600px|thumb|none|Left side of the AKS-74UN in the weapon customization menu.]]&lt;br /&gt;
===AKS-74UB===&lt;br /&gt;
[[Image:Bs-1 1.jpg|thumb|none|400px|AKS-74UB - 5.45x39mm with GSN-19 30mm grenade launcher.]]&lt;br /&gt;
[[File:EFT AKS-74UB lobby.jpg|600px|thumb|none|Left side of the AKS-74UB in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416F==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416F]] was added in patch v0.11.0.2448 as the &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;. In terms of performance, it behaves as superior version of M4A1, with decreased base recoil and increased rate of fire up to 850 RPM. Its default 14.5 inch barrel can be replaced with a short 11 inch barrel and the HK Quad Rail handguard. Currently, the HK416 is one of the most expensive weapons to buy from a trader, being sold by the Peacekeeper at high level of reputation. The weapon is also sometimes is used by NPC Scav Raiders in short barrel configuration. &lt;br /&gt;
[[File:HK416F Standard.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416F standard model with 14.5&amp;quot; barrel - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:HK416A5 14.5 black.jpg|thumb|none|450px|An actual Heckler &amp;amp; Koch HK416 A5 with 14.5 inch barrel and black finish, for comparison - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT HK416 lobby.jpg|600px|thumb|none|The HK416F in its default configuration in modification menu.]]&lt;br /&gt;
[[File:EFT HK416 lobby2.jpg|600px|thumb|none|Right side of the HK416 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT HK416 dis.jpg|600px|thumb|none|Disassembled model of the HK416 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft 416a5 idle.jpg|thumb|none|600px|Default HK416F in the hands of a player character.]]&lt;br /&gt;
[[File:HK416F Short.jpg|thumb|none|450px|HK416F &amp;quot;short&amp;quot; model with 11.5&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail menu.jpg|thumb|none|600px|The HK416F fitted with an 11 inch barrel and Quad Rail handguard in the modification menu. This hanguard can be fitted on a 14.5 inch barrel as well; both the Quad Rail handguard and the 14.5 inch barrel feature integrated flip-up front sights, and due a bug, both front sights would be flipped up if no optic is used.]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail idle.jpg|thumb|none|600px|Short barreled HK416F in the field.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The 5.56 version of [[Desert Tech Micro Dynamic Rifle]] is added in patch 0.11.7. This is the first bullpup weapon featured in the game.&lt;br /&gt;
[[File:MDR-556-TAN.jpg|thumb|400px|none|Desert Tech Micro Dynamic Rifle, final production version - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 lobby.jpg|600px|thumb|none|The DT MDR in the customization menu. It comes without any sights by default, so it might be a good idea to buy one.]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 lobby2.jpg|600px|thumb|none|Right side of the DT MDR in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 dis.jpg|600px|thumb|none|Disassembled model of the DT MDR in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft mdr556 default idle.jpg|thumb|600px|none|DT MDR in hands of a player's character]]&lt;br /&gt;
[[File:Eft mdr556 default inspection.jpg|thumb|600px|none|Inspecting the rifle. The fire selector is correctly set on full-auto, ideal for Factory's close quarters combat]]&lt;br /&gt;
[[File:Eft mdr556 default chambercheck.jpg|thumb|600px|none|Checking MDR's chamber. The rifle is fully ambidextrous and can be easily converted for left-handed shooters. But, unsurprisingly, this feature isn't depicted in the game ]]&lt;br /&gt;
[[File:Eft mdr556 default magcheck.jpg|thumb|600px|none|Checking the magazine. DT MDR is correctly depicted to be compatible with any AR-15 type .223 magazine]]&lt;br /&gt;
&lt;br /&gt;
===Desert Tech Micro Dynamic Rifle .308===&lt;br /&gt;
The 7.62x51mm version of the [[Desert Tech Micro Dynamic Rifle|Desert Tech Micro Dynamic Rifle .308]] was added in  v0.12.2.5479 patch, and can be differentiated from the 5.56 variant by its black color.&lt;br /&gt;
[[File:MDR-BIG.jpg|thumb|none|350px|Desert Tech Micro Dynamic Rifle, black - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT MDR 308 promo.jpg|thumb|none|600px|Promo photo of DT MDR 7.62.]]&lt;br /&gt;
&lt;br /&gt;
==ShAK-12==&lt;br /&gt;
The [[ShAK-12]]  was added in patch 0.12.0.4785 patch. It's a relatively niche firearm in-game, sporting massive firepower with its 12.7x55mm Sts-130 rounds but only sub-par penetration, the PS12B Armor Peircng rounds having difficulty penetrating Class 6 body armor but dealing over 100 points of damage per shot able to down any target in a single hit to the chest. The weapon unfortunately has extremely high recoil without sufficent skill to manage it and a slow rate of fire of 650 RPM. While it's rounds aren't great at penetration, the sheer damage the rounds inflict often result in many targets dying from blunt force trauma or having their armor entirely destroyed after a few shots. &lt;br /&gt;
&lt;br /&gt;
At the moment, there are two avaliable mags, 10 and 20 rounds, as well as its own unique silencer and muzzle brake. The weapon sports a removeable pictanny carry handle ontop of a flat top rail and one rail on the handguard for mounting grips and two side rails for tactical combo devices. This is the Reserve boss &amp;quot;Glukhar's&amp;quot; signature weapon show in key art, although he doesn't always use it in-game, sometimes using a heavily modified Springfield Armory M1A with an EBR stock and various sights and tactical devices. He typically uses it with 20-round mags with a PP-19 Vityaz as a backup. &lt;br /&gt;
&lt;br /&gt;
Notably, the weapon is referred to in-game as the &amp;quot;ASh-12&amp;quot;, the earlier designation more commonly applied to the pre-production variant; in its finalized form, the rifle is most commonly referred to as the &amp;quot;ShAK-12&amp;quot;.&lt;br /&gt;
[[File:ShAK-12.jpg|thumb|none|450px|ShAK-12 - 12.7x55mm]]&lt;br /&gt;
[[File:EFT ShAK-12.jpg|thumb|none|600px|ShAK-12 in game.]]&lt;br /&gt;
[[File:EFT Glukhar.jpg|thumb|none|600px|Glukhar art.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] chambered in 7.62x51mm is added in Patch 0.9.0.1580. It features an extensive amount of customization options, including some original FAL parts.&lt;br /&gt;
&lt;br /&gt;
Player Scavs will spawn with the weapon in one of two configurations, named SA-58 AUS (Austrian) or SA-58 BEL (Belgium). Both versions feature a 21&amp;quot; barrel, holland-type peep-hole rear sight and a regular pistol grip and dust cover. The Austrian variant posses's an &amp;quot;Austrian&amp;quot; style muzzle brake and FN produced foregrip with a DSA produced polymer &amp;quot;humback&amp;quot; fixed stock and 20 round magazine while the Belgium variant features a folding stock and 30 round magazine. Scav Raiders sometimes use a heavily modified short-barreled variant, with an 11&amp;quot; barrel, X-Product X-FAL 50 round magazine, Magpul RVG foregrip and a DSA BRS Stock. &lt;br /&gt;
&lt;br /&gt;
What appears to be an SA58 with wooden grip and stock is seen on the official art of the Mechanic trader. &lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|450px|none|DSA SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:StG 58.jpg|thumb|none|450px|StG 58, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FN FAL 50 00.jpg|thumb|none|450px|FN FAL 50.00, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT DSA-58 lobby.jpg|600px|thumb|none|Left side of the DSA-58 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT DSA-58 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT DSA-58 dis.jpg|600px|thumb|none|Disassembled model of the DSA-58 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft sa58 classic menu.jpg|thumb|600px|none|The SA-58 AUS variant in the customization menu. This variant is configured like an Austrian StG 58.]]&lt;br /&gt;
[[File:EFT DSA-58 BEL lobby.jpg|thumb|600px|none|The SA-58 BEL variant in the customization menu. This variant is configured like an original Belgian FN FAL Para.]]&lt;br /&gt;
[[File:Eft dsa58 modded menu.jpg|thumb|600px|none|The SA-58 PBR variant, sold by the Mechanic at loyalty level 4.]]&lt;br /&gt;
[[File:Eft sa58 para inspect.jpg|thumb|600px|none|Inspecting the SA-58 BEL variant.]]&lt;br /&gt;
[[File:Eft dsa58 osw scoped reloading.jpg|thumb|600px|none|Reloading a custom SA58 OSW.]]&lt;br /&gt;
[[File:Eft dsa58 chambercheck.jpg|thumb|600px|none|Checking the SA58's chamber.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
Introduced in the 0.8 patch, the [[Springfield Armory M1A SOCOM 16]] is a middle-of-the-road alternative to the budget Vepr-Hunter and high-cost RSASS, offering proper 7.62x51mm battle rifle characteristics in a handy package. &lt;br /&gt;
&lt;br /&gt;
The Reserve Scav Boss, named &amp;quot;Gluhkar&amp;quot; will sometimes carry an extensively modified M1A, outfitted with a Sage EBR chassis and using a EOTech Vudu 1x-6x scope with a 22&amp;quot; inch barrel, either a Gemtech ONE sound suppressor or a Fortis Red muzzle brake, among a variety of tactical devices. &lt;br /&gt;
&lt;br /&gt;
It is appropriately semi-automatic only. Available stock/chassis options include Archangel, Sage EBR, and Troy S.A.S.S.&lt;br /&gt;
&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT M1A lobby.jpg|thumb|none|600px|The M1A in the customization menu.]]&lt;br /&gt;
[[File:EFT M1A lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT M1A dis.jpg|600px|thumb|none|Disassembled model of the M1A in the weapon customization menu.]]&lt;br /&gt;
[[File:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px|Short-barreled M1A in an EBR Chassis System - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a ebr menu.jpg|thumb|none|600px|M1A in an EBR Chassis System, fitted with Trijicon ACOG sight in the customization menu]]&lt;br /&gt;
[[File:M14MCS.jpg|thumb|none|450px|M1A in a Troy MCS (Modular Chassis System) with EOTech red dot sight and Vltor Modstock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a sass menu.jpg|thumb|none|600px|Long barreled M1A in a Troy MCS (dubbed in game as &amp;quot;SASS&amp;quot;) with an EOTech holographic sight and Magpul CTR stock in the customization menu. This chassis system allows the installation of AR-15 type collapsible stocks and pistol grips, as well as any rail mounted iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle|SKS]] is available in ''Escape from Tarkov'' in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scavs and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 scope fitted. The SKS sometimes is seen modified with a TapCo Intrafuse or FAB Defence UAS Stock, giving the weapon a significantly more modern look as well as better ergonomics and modification potential. &lt;br /&gt;
&lt;br /&gt;
Prior to patch 0.11.7 all SKS types in the game sported Promag/Tapco 20 round detachable magazines - the 10 round internal magazine and 35 round Promag options were introduced later, as well as ability to reload a SKS with any magazine by individual rounds. However, stripper clips are still not present. &lt;br /&gt;
&lt;br /&gt;
Like the Mosin, opening the action while starting a reload will eject the chambered round from the SKS. When reloading the SKS with an aftermarket detachable magazine, the operator will open the action before removing and replacing the magazine; this is accurate to real life, as aftermarket magazines cannot be attached to or removed from an SKS with an unmodified bolt when its action is closed, as the bolt's lips would either block or lock the magazine's feed lips.&lt;br /&gt;
[[File:SKS with no bayonet.jpg|thumb|none|450px|SKS without bayonet - 7.62x39mm]]&lt;br /&gt;
[[File:EFT SKS lobby.jpg|600px|thumb|none|The SKS in the customization menu.]]&lt;br /&gt;
[[File:EFT SKS lobby2.jpg|600px|thumb|none|Right side of the SKS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT SKS dis.jpg|600px|thumb|none|Disassembled model of the SKS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT SKS (2).jpg|thumb|none|600px|Iron sights of a kitted-out SKS, the rear half of the dust cover blocks most of the picture out though.]]&lt;br /&gt;
[[File:EFT SKS (3).jpg|thumb|none|600px|Removing a used magazine. The character grabs it first with his left, then actuates the release with his right hand, taking it off the grip.]]&lt;br /&gt;
[[File:EFT SKS (5).jpg|thumb|none|600px|Sending the bolt home.]]&lt;br /&gt;
[[File:OP-SKS.jpg|thumb|none|450px|OP-SKS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT OP-SKS lobby.jpg|600px|thumb|none|The OP-SKS in the customization menu.]]&lt;br /&gt;
[[File:EFT SKS (1).jpg|thumb|none|600px|The OP-SKS without a scope, in idle. Note the black bolt on this version.]]&lt;br /&gt;
[[File:EFT SKS (4).jpg|thumb|none|600px|Inserting a new one, which appears to be empty.]]&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|450px|SKS with  Tapco Intrafuse Stock System furniture - 7.62x39mm]]&lt;br /&gt;
[[File:Eft sks tapco menu.jpg|thumb|none|600px|Modified SKS in a Tapco furniture fitted with Walther MRS sight, Zenith RK-1 vertical grip and Promag 20 round detachable magazine in the customization menu. This chassis allows the installation of any AR-15 type collapsible stock.]]&lt;br /&gt;
[[File:SKS Fab Defence UAS Stock.jpg|thumb|none|450px|SKS with FAB Defence UAS Stock - 7.62x39mm]]&lt;br /&gt;
[[File:EFT SKS FD-UAS view.jpg|thumb|none|600px|A Scav inspects his SKS with the FAB Defence UAS Stock.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-101 &amp;quot;Vepr Hunter&amp;quot;==&lt;br /&gt;
The [[Molot Vepr|VPO-101 &amp;quot;Vepr Hunter&amp;quot;]], a Russian [[AK]]-based semi-automatic hunting rifle chambered in .308 Winchester, was introduced in 0.11.7 patch. A powerful yet cheap weapon, the VPO-101 can be purchased early on in the game, and is often used by Scavs. It comes by default with 5-round box magazine, though 10-round magazines become available later. Its side-mounted dovetail rail allows the rifle to be fitted with Eastern optics, or Western ones with a Weaver mount adaptor. An SVD-style thumbhole stock was added significantly improving ergonomics and reducing recoil, available through the trader, Jaeger. &lt;br /&gt;
&lt;br /&gt;
[[File:VPO101M.jpg|thumb|none|450px|VPO-101 Vepr HUNTER - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT VeprHunter menu.jpg|thumb|none|600px|The VPO-101 Vepr Hunter in the customization menu.]]&lt;br /&gt;
[[File:EFT VPO-101 lobby2.jpg|600px|thumb|none|Right side of the VPO-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-101 dis.jpg|600px|thumb|none|Disassembled model of the VPO-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VeprHunter magcheck.jpg|thumb|none|600px|Taking out a 5-round magazine for an ammo check.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-136 &amp;quot;Vepr-KM&amp;quot;==&lt;br /&gt;
A civilian variant of the AKM, the [[Talk:AK-47#Genuine AK-47 Variants|VEPR-KM / VPO-136]] semi-automatic only carbine also appears in EFT. It lacks the slanted AKM muzzle brake and is semi-automatic only, and is a bit cheaper in-game. It is used by Scavs, and fires the same 7.62x39mm ammunition as its select fire counterparts. &lt;br /&gt;
[[File:Vepr-KM.jpg|thumb|450px|none|Vepr-KM (VPO-136) - Civilian version of AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT VPO-136 lobby.jpg|600px|thumb|none|Left side of the Vepr-KM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-136 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-209==&lt;br /&gt;
The final variant of the AKM in ''Escape from Tarkov'' is the [[Talk:AK-47#Genuine AK-47 Variants|VPO-209]] semi-automatic rifle. Another civilian variant of the AKM, the VPO-209 has a smoothbore barrel (with &amp;quot;paradox rifling&amp;quot; on the last 120mm), letting it be categorized under the less-restricted firearm category of shotguns rather than semi-automatic rifles, making it easier to acquire for Russian civilians. Firing the .366 TKM cartridge, the VPO-209 in-game boasts incredible power, atrocious recoil. &lt;br /&gt;
&lt;br /&gt;
In past patches the VPO-209 possess terrible penetration, barely able to peirce Class 2 body armor, but with recent patches the the rounds were buffed, improving their overall penetration of Class 2 and 3 soft-body armor. In addition, a ficticious home-made AP round was introduced that can reliably penetrate Class 4 and 5 body armor and can be crafted inside the hideout at workbench level 2. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Vpo-209.jpg|thumb|450px|none|VPO-209 - .366 TKM. This is a smoothbore semi-automatic civilian version of the AKM (with &amp;quot;paradox rifling&amp;quot; on the last 120mm of the barrel) sold in Russia under the shotgun license.]]&lt;br /&gt;
[[File:EFT VPO-209 lobby.jpg|600px|thumb|none|Left side of the VPO-209 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-209 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Eft vpo209 poor menu.jpg|600px|thumb|none|Variant of the VPO-209 in the customization menu. Such stripped down &amp;quot;two-o'-nines&amp;quot; are noticeably common amongst Scavs. Unfortunately for players, while the AI's accuracy is barely impacted by the lack of a stock, the lack of a stock makes the weapon near-unusable for human players.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-215 &amp;quot;Gornostay&amp;quot; ==&lt;br /&gt;
The [[VPO-215 &amp;quot;Gornostay&amp;quot;]] was added in  v0.12.2.5479 patch. As with the VPO-209, it is chambered in .366 TKM (considered a shotgun under Russian firearms laws and more suited for civilian purchase). It's mostly common seen on Scavs, often fitted with a VOMZ Pilad 4x32 optical sight. &lt;br /&gt;
&lt;br /&gt;
[[File:VPO-215.jpg|thumb|none|450px|VPO-215 &amp;quot;Gornostay&amp;quot; with 23&amp;quot; barrel - .366 TKM]]&lt;br /&gt;
[[File:Eft vpo215 menu.jpg|thumb|600px|none|VPO-215 in customization menu. It comes with proprietary detachable scope rail by default. Scavs' VPO-215s are always fitted with a cheap Pilad 4x24 scope.]]&lt;br /&gt;
&lt;br /&gt;
==ADAR 2-15==&lt;br /&gt;
The [[ADAR 2-15]], a Russian [[AR-15]] with [[SVD]]-patterned wood furniture, is added in patch v0.11.0.2448. As an AR family weapon, it has a large amount of available modifications, allowing for all sorts of AR-15 configurations to be made. Its semi-auto lower receiver can be swapped with the full-auto lower of a mil-spec M4A1. &lt;br /&gt;
&lt;br /&gt;
Regulary carried by both AI and player Scavs, often only with basic iron sights and magazines ranging from 10, 20 and 30 rounds. AI Scavs will sometimes sport a VOMZ Pilad P1x42 Reflex sight, often still with the bulky Colt A2 Rear sight, often completely blocking the sight picture. The weapon is also carried by the minions of the Custom's boss, Dealmaker (otherwise known as Reshala). This variant used by his minions is oddly designed, keeping it's wooden handguard but replacing it's SVD style stock with a green Stark AR Rifle grip, a Fab Defence GL Shock Stock, a Mk.12 low profile gas block, a Monstrum Compact 2x32 optical sight and either a Thunder Beast 223CB Muzzle Brake or Thunder Beast Ultra 5 Sound suppressor. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ADAR 2-15.jpg|thumb|450px|none|ADAR 2-15 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT ADAR lobby1.jpg|600px|thumb|none|Left side of the ADAR 2-15 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft ADAR menu.jpg|600px|thumb|none|Right side of the ADAR 2-15 with Magpul MBUS rear sight in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT ADAR dis.jpg|600px|thumb|none|Disassembled model of the ADAR 2-15 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft ADAR mag check.jpg|thumb|600px|none|Checking magazine, loaded with armor piercing M995. Good view of the 2-position lower receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Carbine==&lt;br /&gt;
The [[Kel-Tec RFB Carbine]] was added in 0.12.8.9457 patch. It functions as an improvement and medium over the budget VPO-101 &amp;quot;Hunter&amp;quot; having slightly greater customization by installing foregrips and sights on rails, better and higher capacity magazine options as it uses the SA-58 FAL Magazines and generally being more ergonomic but is statiscally inferior to the Springfield Armory M1A by having terrible recoil control and less modular options, as the weapon cannot mount tactical devices without sacrificing the scope mount or foregrip mount. It is correctly depicted as being semi-automatic. &lt;br /&gt;
&lt;br /&gt;
Scav Raiders will sometimes carry the weapon, outfitted with just a Vortex Razor AMG UH-1 Holographic sight. &lt;br /&gt;
[[File:RFB-18.jpg|thumb|none|350px|Kel-Tec RFB Carbine - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Tarkov RFB menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
[[File:Tarkov RFB menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX==&lt;br /&gt;
The [[SIG-Sauer MCX]] in .300 Blackout was added in 0.12.9 patch. The newest addition to the game, the MCX is a high tier weapon as both it and its ammunition is quite expensive for players. It posses's an extremely high damage potential but it's rounds are inherently the super-sonic versions instead of the sub-sonic ammunition normally seen in other games. Currently only an FMJ and AP rounds are available for the weapon which correctly can be used in regular AR-15 5,56x45mm style magazines without modification. An interesting note, regular 5,56x45mm firearms can accept magazines of .300 Blackout but they will not-fire and become inoperable until the correct ammunition is loaded as it will not allow you to fire the weapon with incorrect ammunition loaded. &lt;br /&gt;
&lt;br /&gt;
Scav Raiders will sometimes carry a suppressed variant, outfitted with a MCX Folding Stock and EOTech XPS3-2 Holographic Sight. &lt;br /&gt;
&lt;br /&gt;
[[File:Sig sauer mcx.jpg|thumb|none|350px|SIG-Sauer MCX SBR with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Remington R11 RSASS==&lt;br /&gt;
The [[Remington RSASS]] is also available in-game as a late-game very expensive but highly capable and modular 7.62x51mm rifle. Some players have come up with an ultra-compact configuration of the weapon known as the &amp;quot;Mini-SASS&amp;quot; by fitting telescoping stocks and short barrels to the RSASS, which makes its inventory size identical to some of the larger SMGs. &lt;br /&gt;
[[File:RSASS alt.jpg|thumb|none|450px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT RSASS (1).jpg|thumb|none|600px|A suppressed Remington RSASS in idle.]]&lt;br /&gt;
[[File:EFT RSASS (2).jpg|thumb|none|600px|Inserting a new 7.62 NATO PMag.]]&lt;br /&gt;
[[File:EFT RSASS (3).jpg|thumb|none|600px|Clacking the bolt release. When firing, the folding charging handle notably pops out a bit.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] can be bartered from Prapor at loyalty level 2, but becomes more accessible at loyalty level 3. It comes pre-fitted with 10 round VSS magazines and is compatible with AS Val and SR3M magazines. It uses a Dovetail mount and is compatible with most eastern scopes such as the PSO-1. The PSO-1M2-2 scope is tailored specifically for use with the VSS and the SVD. &lt;br /&gt;
&lt;br /&gt;
Despite it's rarity in reality, Player Scavs will spawn with the weapon regulary, often outfitted without a dust cover, a BPZ USP-1 4x Scope and 10 round magazines holding 9x39mm SP-5 ammunition. The Shoreline Boss, &amp;quot;Sanitar&amp;quot; regulary uses a VSS with a SVD Low Profile sidemount, a Valday PS-320 1x/6x Optical Scope and either 20 or 30 round magazines, normally loaded with an assortment of ammunition from SP-5 to the mighty BP. The Minions of the Woods Boss &amp;quot;Shturman&amp;quot; also occassionally carry VSS rifles with the NPZ USP-1 4x Scope.  &lt;br /&gt;
&lt;br /&gt;
[[file:Vss1.jpg|thumb|none|450px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[File:EFT VSS (1).jpg|thumb|none|600px|The VSS in-game.]]&lt;br /&gt;
&lt;br /&gt;
==SVDS==&lt;br /&gt;
The [[SVDS]], a modern version of Dragunov SVD with side-folding stock and shortened barrel, was added in patch 11.7. This is the first automatic weapon, chambered with 7.62x54 R, featured in the game. Customization options includes 20 round magazines from SVU-A, pistol grips and rear sights compatible with AK series, as well as any optic or mount that can be attached on Warsaw Pact dovetail mount.&lt;br /&gt;
&lt;br /&gt;
Sniper scav boss Shturman, found on the map Woods, uses an SVDS customized with a 20-round mag and Zenit-Belomo PSO 1M2-1 4x24 scope as his primary weapon.&lt;br /&gt;
[[File:SVD-S-Rifle.jpg|thumb|none|450px|SVDS - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft svds menu.jpg|thumb|600px|none|SVDS loaded with 20 round magazine (developed for SVU-A) in customization menu. ]]&lt;br /&gt;
[[File:EFT Shturman.jpg|thumb|none|600px|Shturman's official art, with an SVDS on his back.]]&lt;br /&gt;
&lt;br /&gt;
==SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25]] was added in the v0.12.2.5479 patch. The SR-25 was introduced as another mid-tier upgrade alongside the Springfield M1A, being superior to the Budget focused VPO-101 &amp;quot;Hunter&amp;quot; and Kel-Tec RFB while being cheaper and more readily accessible than the Remington RSASS. It's compatible with most AR-15 modifications and accessories, giving it great flexibilty. &lt;br /&gt;
&lt;br /&gt;
The SR-25 is seen carried by the Minions of the Woods Boss, &amp;quot;Shturman&amp;quot; often in it's factory standard configruation with folding ironsights and a 20 round magazine. Scav Raiders will sometimes carry a more marksman styled rifle instead, outfitted with 10 round magazines, an MFT BUS Stock, an EClan SpectreDR4 1x/4x Optical Sight and either a 2A Armament X3 7,62x51mm Compensator or a KAC PRS QDC Sound Suppressor. &lt;br /&gt;
[[File:Knights Armament SR25 ECC.jpg|thumb|450px|none|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Tarkov SR25 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] becomes available from Prapor at level 2 reputation where it be purchased with a number of bartering items. It doesn't officially become purchasable until level 3 reputation, where it costs nearly 100,000 roubles. By default, it comes with a 10 round magazine and a bipod, and without any optics. Most of maps in the current game build are not large enough to make the high magnification scopes useful, and most players use lower powered 3x and 4x scopes instead. It can only utilize three types of rounds, these being the 7N1 sniper cartridge, SNB Armor Piercing, and LPS GzH, a lightened match round with heightened velocity.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|450px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:EfT - SV-98 1.jpg|thumb|none|600px|Image of the rifle from a gameplay trailer.]]&lt;br /&gt;
[[file:EfT - SV-98 2.jpg|thumb|none|600px|Aiming and cycling the action.]]&lt;br /&gt;
[[File:EFT SV-98 (1).jpg|thumb|none|600px|Ejecting a spent round out of the SV-98.]]&lt;br /&gt;
[[File:EFT SV-98 (2).jpg|thumb|none|600px|Reloading the sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Lobaev DVL-10 M1==&lt;br /&gt;
The [[Lobaev DVL-10]] comes in two variants in the game, the standard version, and an integrally suppressed version known as the &amp;quot;SABOTEUR&amp;quot;. It is an exceedingly rare sniper rifle, and becomes available from Skier at late reputation levels. It uses 7.62x51mm ammunition. Like the SV-98, most players use 3-4x magnification scopes instead of high-power scopes.&lt;br /&gt;
[[file:DVL-10 Saboteur.jpg|thumb|none|450px|DVL-10 M1 &amp;quot;SABOTEUR&amp;quot; - 7.62×51mm NATO.]]&lt;br /&gt;
[[File:EFT DVL-10 (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT DVL-10 (3).jpg|thumb|none|600px|Opening the bolt, note the ejected case.]]&lt;br /&gt;
===Lobaev DVL-10 M2===&lt;br /&gt;
[[file:DVL-10 M2 Urbana.jpg|thumb|none|450px|DVL-10 M2 &amp;quot;URBANA&amp;quot; - 7.62×51mm NATO.]]&lt;br /&gt;
[[File:EFT DVL-10 (1).jpg|thumb|none|600px|The DVL-10 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin-Nagant M91/30]] sniper rifle is added to the game in patch 0.10. Reloading the weapon is done with individual rounds. When the weapon is reloaded with a chambered round, said round will be ejected and can be recovered by picking it up. While the rifle has a maximum capacity of 5+1 rounds, it can only be reloaded up to 4+1 in the field.&lt;br /&gt;
&lt;br /&gt;
It is can be equipped with the Kochetov mount for the PU 3.5x sniper scope (or Picatinny rails for more modern attachments), and the barrel can accept the Bramit suppressor (which is more commonly associated with suppressed [[Nagant M1895]] revolvers). Alternate stocks for the Mosin include the ATI Monte Carlo stock and the Archangel stock. The rifle can also be fitted with a Tacfire pistol grip.&lt;br /&gt;
&lt;br /&gt;
The standard 91/30 infantry variant with straight bolt was added in the 0.11 update alongside a M38 Carbine variant and an Obrez variant. The Trader &amp;quot;Mechanic&amp;quot; will trade a modified Obrez rifle that has a pictanny rail attached to the rear sight with a threaded 220mm barrel to accept suppressors. &lt;br /&gt;
[[File:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R]]&lt;br /&gt;
[[File:M38Carbine.jpg|thumb|none|450px|Mosin Nagant M38 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagant M38 Carbine Sniper.jpg|thumb|none|450px|Mosin Nagant M38 Carbine with PU 3.5x sniper scope - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagan-obrez.jpg|thumb|none|450px|Mosin Nagant M91/30 &amp;quot;Obrez&amp;quot;  - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin Nagant Archangel.jpg||thumb|none|450px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft mosin infantry reloading.jpg|thumb|none|600px|Reloading a M38 carbine. This variant offers a higher ergonomics and maneuverability in close quarters]] &lt;br /&gt;
[[File:Eft mosin sniper supressed idle.jpg|thumb|none|600px|Sniper version of the Mosin Nagant equipped with PU 3.5x scope and Bramit suppressor. Only the M91/30 sniper version can be fitted with a Kotchetov PU mount; for other Mosin variants, the player must replace the rear sight with a Picatinny rail interface to use an optic.]]&lt;br /&gt;
[[File:Eft mosin obrez custom inspect.jpg|thumb|none|600px|Mechanic's custom Obrez. Judging by the barter items required for the trade (two default Mosin barrels and a receiver of a sniper one), this Obrez was crafted two different Mosin rifles. As it has the sniper variant's receiver, this Obrez can use the original PU scope, though it requires the rail interface to be detached. The front sight likely comes from the Gletcher M1891 Obrez pneumatic air gun.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
The [[Remington Model 700]] was added in Update v0.11.0.2448. It is chambered in .308 Winchester/7.62x51mm NATO, and features a Hogue stock and detachable Wyatt magazines (in both 5- and 10-round varieties); the rifle also can be reloaded with individual rounds, if needed. &lt;br /&gt;
[[File:Hogue Overmold.jpg|thumb|none|450px|Remington Model 700 with Hogue &amp;quot;Overmolded ghillie&amp;quot; stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m700 menu.jpg|thumb|none|600px|A default Model 700 in the customization menu. Note the shorter, 20-inch threaded barrel, compatible with most .308-specific muzzle devices. The railed mount on top is an optional, player-installable accessory.]] &lt;br /&gt;
[[File:Eft m700 nightforce menu.jpg|thumb|none|600px|A decked-out Model 700, equipped with a longer 26-inch barrel and a powerful optic with a back-up Trijicon RMR sight on top.]]&lt;br /&gt;
&lt;br /&gt;
==ORSIS T-5000==&lt;br /&gt;
The [[ORSIS T-5000]]  was added in  v0.12.2.5479 patch and appears in 7.62x51mm NATO caliber.&lt;br /&gt;
[[File:ORSIS T-5000 Handguard.jpg|thumb|none|450px|ORSIS T-5000 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Tarkov T5000 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
&lt;br /&gt;
==Lone Star Armory TX-15 DML==&lt;br /&gt;
The [[TX-15 DML]], a semi-automatic [[AR-15]] variant manufactured by Lone Star Armory, was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:TX-15 DML.jpg|thumb|none|450px|Lone Star Armory TX-15 DML with Ultra 5 Suppressor - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Tarkov TX-15 menu left.jpg|600px|thumb|none|Left side of the TT in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SWORD International Mk 18 Mod 1 Mjolnir==&lt;br /&gt;
The [[SWORD International Mk 18 Mod 1 Mjolnir]] was added in 0.12.9 patch.&lt;br /&gt;
[[File:SWORD International Mk 18 Mod 1 Mjolnir.jpg|thumb|none|350px|SWORD International Mk 18 Mod 1 Mjolnir- .338 Lapua Magnum]]&lt;br /&gt;
[[file:EFT Mjolnir dev.jpg|thumb|none|350px|Model of Mk 18 Mod 1 Mjolnir in dev's video.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[RPK-16]] was added in patch v0.11.0.2448. It was the first light machine gun added to the game, and is considered a higher-tier weapon. Most of its parts (including the new 95-round drum magazine) are compatible with other 5.45x39mm AK variants, and its only unique modification is a 580mm long barrel, which greatly boosts its accuracy and decreases its already-manageable recoil. &lt;br /&gt;
&lt;br /&gt;
An RPK-16 equipped with a 94-round drum mag and a Valday 1P87 holographic sight is one of weapons used by Killa, a dangerous Scav boss located on map Interchange.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|450px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
[[File:Eft RPK16 unmoded menu .jpg|thumb|none|600px|A relatively bog-standard RPK-16 with 95-round drum magazine in weapon customization menu.]]&lt;br /&gt;
[[File:EFT RPK-16 lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Eft RPK16 moded menu.jpg|thumb|none|600px|A more customized setup, featuring a long barrel, a quad stack magazine, a 1P87 sight, and a Zenith RK-1 grip on an angled mount.]]&lt;br /&gt;
[[File:Eft rpk16 default reloading.jpg|thumb|600px|none|Loading an AK-12 30 round magazine. As every other 5.45 AK, currently featured in the game, RPK-16 is fully compatible with any 5.45 magazine ]]&lt;br /&gt;
[[File:Eft rpk16 modded idle.jpg|thumb|600px|none|Customized RPK-16, ready to pack some heat. It's drum magazine is loaded with recently introduced 7N39 ''Igolnik'' (&amp;quot;Needler&amp;quot;) rounds, featuring the best armor penetration amongst 5.45x39 rounds at the cost of its stopping power]]&lt;br /&gt;
[[File:EFT Killa.jpg|thumb|none|600px|Killa art.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] is a pump-action shotgun commonly used by Scavengers as a primary weapon, and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. Different barrel lengths and magazine tubes can be purchased from trader Skier at various reputation levels, and many attachments are interchangeable between the MP-133 and the MP-153 below. A somewhat infamous weapon attachment setup allows the shotgun to mount up to 5 weaponlights at once, and is dubbed the &amp;quot;Pentalight&amp;quot; by players.&lt;br /&gt;
&lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|450px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp133 1.jpg|thumb|none|600px|Early footage of the Baikal.]]&lt;br /&gt;
[[file:EfT - mp133 2.jpg|thumb|none|600px|Acquiring a basic pattern MP-133 in early footage.]]&lt;br /&gt;
[[File:EFT MP-133 (1).jpg|thumb|none|600px|The Baikal MP-133 with a PK-06 reflex sight, in-game.]]&lt;br /&gt;
[[File:EFT MP-133 (2).jpg|thumb|none|600px|Chamberloading the shotgun.]]&lt;br /&gt;
[[File:EFT MP-133 (3).jpg|thumb|none|600px|The character holds the receiver with his right hand while returning the pump forward.]]&lt;br /&gt;
[[File:EFT MP-133 (4).jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]] is a semi-automatic 12 gauge shotgun and is very common amongst AI Scavs. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments, such as magazine tubes, pistol grips, and stocks, are interchangeable between the MP-133 and MP-153. &lt;br /&gt;
[[file:Baikal MP-153-SYNTHETIC11.jpg|thumb|none|450px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[File:Baikal MP-153Practical.jpg|thumb|none|450px|MP-153 for practical shooting - 12 gauge]]&lt;br /&gt;
[[File:EFT MP-153 (1).jpg|thumb|none|600px|The semi-automatic Baikal in-game.]]&lt;br /&gt;
[[File:EFT MP-153 (2).jpg|thumb|none|600px|Dropping a 12-gauge shell into the chamber in an overhand manner.]]&lt;br /&gt;
[[File:EFT MP-153 (3).jpg|thumb|none|600px|Reloading the rest of the shells into the tube mag.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] is a semi-automatic, magazine-fed, 12 gauge shotgun. It is occasionally carried by Scavengers as a primary weapon, often with the dust cover missing. Unlike most shotguns, it features a folding stock, allowing its carry size to be reduced. It is the most effective shotgun when utilizing slugs, having the best accuracy and recoil control among the shotguns, and it also has many customization options. Both five and ten round magazines are available in game.&lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[File:EFT Saiga-12 (1).jpg|thumb|none|600px|Reloading a dust-coverless Saiga.]]&lt;br /&gt;
[[File:EFT Saiga-12 (2).jpg|thumb|none|600px|Rechambering the shotgun with an underhanded technique.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Another addition of the 0.8 update, the [[Remington 870]] is a Western-supplied equivalent to the MP-133 shotgun. Its main difference over the latter shotgun is the ability to equip a short barrel, which makes it handy as a backup weapon, that can be stored in a chest rig's pouch. &lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[File:Shorty870.jpg|thumb|none|400px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
[[File:Aow9723.jpg|thumb|none|500px|Remington 870 with a sawed-off barrel and stock - 12 gauge]]&lt;br /&gt;
[[File:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Eft m870 policemagnum idle.jpg|thumb|none|600px|Default Remington 870, identical to its Police Magnum version]] &lt;br /&gt;
[[File:Eft m870 expresstactical inspect.jpg|thumb|none|600px|Inspecting a modified M870, fitted with a 7 round tube magazine, Remington Tactical Choke, compact flashlight and Picatinny rail with  a Ghost Ring rear sight. This build is similar to the Express Tactical version]] &lt;br /&gt;
[[File:Eft m870 sawnoff reloading.jpg|thumb|none|600px|Reloading the sawed-off Remington 870]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
A fairly atypical shotgun design, the [[TOZ-106]] is a bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use.&lt;br /&gt;
&lt;br /&gt;
It is another common Scav weapon, with players often nicknaming it the &amp;quot;Blunderbuss&amp;quot; for its loud signature report when fired at range. It feeds from a detachable 2 or 4 round magazine. Players can also replace the metal folding stock and pistol grip with that of a TOZ MTs 20-01 fixed wooden stock which improves recoil control and ergonomics at the cost of a larger inventory size. &lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|400px|TOZ-106 - 20 gauge]]&lt;br /&gt;
[[File:MTs 20-01.jpg|thumb|none|400px|MTs 20-01, for comparison  - 20 gauge]]&lt;br /&gt;
[[File:EFT TOZ-106 (1).jpg|thumb|none|600px|The handy TOZ-106 inside the Factory]]&lt;br /&gt;
[[File:EFT TOZ-106 (2).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT TOZ-106 (3).jpg|thumb|none|600px|Working the action.]]&lt;br /&gt;
[[File:EFT TOZ-106 (4).jpg|thumb|none|600px|Taking out a spent mag.]]&lt;br /&gt;
[[File:EFT TOZ-106 (5).jpg|thumb|none|600px|And in with a loaded one.]]&lt;br /&gt;
[[File:EFT TOZ-106 (6).jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590A1==&lt;br /&gt;
The [[Mossberg 590]] was was added in  v0.12.7 patch. Available attachments include a Magpul furniture, telescoping stock adapter and Black Aces Tactical RB7M rail. Weapon can be purchased at Jaeger LL1. Also Scavs are rarely armed with a Mossberg. Compared to other pump-action shotguns (MP-133, Remington 870), Mossberg has a higher cost, but a more convenient sight and a bigger magazine. The shotgun has a little bug: currently, the Mossberg 590A1 12ga shotgun does not work for &amp;quot;The Punisher - Part 4&amp;quot; quest, the main objective of which is to kill the Scavs with 12 gauge shotguns. &lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|400px|Mossberg 590 with ghost ring sights, bayonet lug, and speedfeed stock - 12 gauge]]&lt;br /&gt;
[[File:EFT M590 (1).jpg|thumb|none|600px|Left side of the Mossberg 590A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT M590 (2).jpg|thumb|none|600px|Disassembled model.]]&lt;br /&gt;
[[File:EFT M590 (3).jpg|thumb|none|600px|The Mossberg in-game.]]&lt;br /&gt;
[[File:EFT M590 (4).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT M590 (5).jpg|thumb|none|600px|Inspecting the Mossberg...]]&lt;br /&gt;
[[File:EFT M590 (6).jpg|thumb|none|600px|...and the right side]]&lt;br /&gt;
&lt;br /&gt;
==KS-23==&lt;br /&gt;
The [[KS-23]] was added in 0.12.8.9457 patch. as in the game, it has an incorrect name: as standard, it already has the prefix 'M'. The shotgun uses special 23x75mm R cartridges. At the moment there are 4 types of cartridges available in the game: Shrapnel 10 (for distances up to 10 meters), Shrapnel 25 (for distances up to 25 meters), &amp;quot;Barricade&amp;quot; (powerful armor-piercing cartridge) and &amp;quot;Star&amp;quot; (Flash-bang round). Also you can mount a shorter barrel, pistol grip and wire stock, giving it the look of actual &amp;quot;KS-23M&amp;quot;.&lt;br /&gt;
[[File:Ks23-1.jpg|thumb|none|350px|KS-23 with a fixed wooden stock - 23x75mm R.]]&lt;br /&gt;
[[File:EFT KS-23 (1).jpg|600px|thumb|none|Left side of the KS-23 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (2).jpg|600px|thumb|none|Right side of the KS-23 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (3).jpg|600px|thumb|none|Disassembled model of the KS-23 in the weapon customization menu.]] &lt;br /&gt;
[[File:KS23.JPG|thumb|none|350px|KS-23M - 23x75mm R.]]&lt;br /&gt;
[[File:EFT KS-23 (4).jpg|600px|thumb|none|Left side of the KS-23M with wire stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (5).jpg|600px|thumb|none|Right side of the KS-23M with wire stock in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
==FN MK 13==&lt;br /&gt;
The [[FN EGLM]] was was added in  v0.12.7 patch.&lt;br /&gt;
[[File:FN40.jpg|thumb|none|400px|FN MK 13 (EGLM) in Standalone configuration - 40mm.]]&lt;br /&gt;
[[File:FN40GL Mk2.jpg|thumb|none|400px|An actual FN40GL Mk 2 for comparison - 40mm.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==F-1 Hand Grenade==&lt;br /&gt;
The [[F-1 hand grenade]] is one the hand grenades found in Tarkov. It is the most lethal of the three grenades with the largest splash radius of almost 30 meters and the most damage. This makes it useful for enemies hiding behind cover, as the damage can hurt or kill those hiding behind light and medium grade materials. The F-1 grenade is sometimes used by Scavengers; however as of the latest patch they have grenade throwing disabled to work out flaws of Scav's killing themselves within the grenade large blast radius. It can be bartered at Level 3 Prapor reputation for two energy saving light bulbs or purchased with roubles at Level 4 Prapor reputation.&lt;br /&gt;
&lt;br /&gt;
The Spiritus Systems Bank Robber Chest Rig also contains an unusable F-1 Hand Grenade.&lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RDG-2 Smoke Grenade==&lt;br /&gt;
The [[RDG-2 smoke grenade]] is added to the game in Patch 0.9.0.1580, specifically the RDG-2B fuse-match white smoke variant.&lt;br /&gt;
[[File:RDG-2.jpg|thumb|none|300px|RDG-2 smoke grenade]]&lt;br /&gt;
[[file:EFT RDG-2 (1).jpg|thumb|none|600px|Inspecting a RDG-2 smoke grenade in-game.]]&lt;br /&gt;
[[file:EFT RDG-2 (2).jpg|thumb|none|600px|Holding the RDG-2 grenade.]]&lt;br /&gt;
[[file:EFT RDG-2 (3).jpg|thumb|none|600px|The RDG-2 releases its smoke cloud.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 Hand Grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is the least damaging of the three explosive grenades, and is also the heaviest, having the shortest throwing distance and smallest blast radius. This however also makes it ideal for use inside enclosed spaces. To compensate for its lack of damage, it is also the cheapest and easiest to find, available to be bartered from Prapor for one Energy Saving Lightbulb at level 2 reputation, or purchased with roubles at level 3 reputation. It is also the most common grenade found inside Grenade Boxes and is also sometimes found in the pockets or vests of AI Scavs. &lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|200px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 1.jpg|thumb|none|600px|Holding the RGD-5 hand grenade.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 2.jpg|thumb|none|600px|Inspecting the grenade.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 3.jpg|thumb|none|600px|Pulling the pin on the grenade.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 Hand Grenade|M67]] is available from trader Peacekeeper. It can be bartered from Peacekeeper for two &amp;quot;Zibbo Lighters&amp;quot;, or it can be directly purchased from him after completing one of his quests. It is not used by AI Scavs and is very rare to find in a raid, only being found inside black weapon crates. It costs between $49-51 in-game and still retains its &amp;quot;middle of the road&amp;quot; status, bridging the power and throw gap between the RGD-5 and F-1. &lt;br /&gt;
[[file:Baseball.jpg|thumb|none|200px|M67 Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Zarya-2 Stun Grenade==&lt;br /&gt;
The Russian [[Zarya-2 stun grenade]] is added to the game in Patch 0.9.0.1580.&lt;br /&gt;
[[File:Zarya-2.jpg|thumb|none|300px|Zarya-2 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==VOG-17 Khattabka grenade==&lt;br /&gt;
The [[Khattabka grenade|VOG-17 Khattabka grenade]] is a makeshift grenade made from [[AGS-17]] grenades and UZRG fuze. It was added in 0.12.4 patch.&lt;br /&gt;
[[File:VOG-17M Grenade .jpg|thumb|none|350px|VOG-17  Khattabka.]]&lt;br /&gt;
&lt;br /&gt;
==VOG-25 Khattabka grenade==&lt;br /&gt;
The [[Khattabka grenade|VOG-25 Khattabka grenade]] is a makeshift grenade made from [[GP-series grenade launcher]] grenades and UZRG fuze. It was added in 0.12.4 patch. The in-game model does not have a warhead.&lt;br /&gt;
[[File:VOG-25 khattabka.jpg|thumb|none|150px|VOG-25 Khattabka.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted weapons=&lt;br /&gt;
&lt;br /&gt;
==AGS-30==&lt;br /&gt;
The [[AGS-17 Plamya#AGS-30|AGS-30]] was included in patch 0.12 on the Reserve level, where two can be found inside the military base.&lt;br /&gt;
[[File:AGS-30-2.jpg|thumb|none|450px|AGS-30 on tripod - 30x29mm]]&lt;br /&gt;
[[File:EFT AGS-30 (1).jpg|thumb|none|600px|AGS-30 with PAG-17 scope on the Reserve map.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun|Kord]]  was added in patch 0.12 and is also found on the Reserve level. Glukhar's followers often use the Kord to protect their leader. Then they occupy one point and hold it fiercely.&lt;br /&gt;
[[File:Kord 02.jpg|thumb|none|450px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[File:EFT Kord (1).jpg|thumb|none|600px|A Kord heavy machine gun on the Reserve map.]]&lt;br /&gt;
[[File:EFT Glukhar.jpg|thumb|none|600px|Glukhar's follower is seen with Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
&lt;br /&gt;
==Korovin TK==&lt;br /&gt;
A [[Korovin TK]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Korovin TK.jpg|thumb|none|350px|Korovin TK - .25 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy==&lt;br /&gt;
A [[Colt 1851 Navy]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:1851Navy.jpg|thumb|none|350px|Colt 1851 Navy - .36 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Howdah pistol==&lt;br /&gt;
A Howdah pistol is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
&lt;br /&gt;
==Flintlock Pistol==&lt;br /&gt;
A [[Flintlock Pistol]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:LightdragoonPistol.jpg|thumb|none|350px|British 1756 Light Dragoon Pistol - .68 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
A [[Walther P38]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Mauser-P38.jpg|thumb|none|350px|Walther P38 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
A [[M1A1 Thompson]] is seen on &amp;quot;Military History Beyond Fear&amp;quot; book in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Tommy m1.jpg|thumb|none|350px|M1A1 Thompson with 20-round stick magazine - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
Official art with the Prapor trader contains an [[AK-47]]. &lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The AK-47 with original bayonet is seen on the training poster.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-47==&lt;br /&gt;
Official art with the Prapor trader contains an [[AKS-47]].&lt;br /&gt;
[[File:DeactivatedAKS(1954-59).jpg|thumb|none|400px|Type III AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The AKS-47 is seen on the training poster.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK433==&lt;br /&gt;
The Hideout contains a poster of the [[Heckler &amp;amp; Koch HK433]]. The rifle isn't usable in-game.&lt;br /&gt;
[[File:HK433 2017.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK433, second prototype - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT HK433 ho.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK433 on poster in Hideout.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul Masada==&lt;br /&gt;
The Hideout added in patch 0.12 features a poster of a [[Magpul Masada]]; the rifle isn't usable in-game.&lt;br /&gt;
[[File:Magpul masada.jpg|thumb|none|450px|Magpul Masada (1st gen) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT ACR ho.jpg|thumb|none|600px|Magpul Masada on poster in Hideout.]]&lt;br /&gt;
&lt;br /&gt;
==DRD Tactical Paratus==&lt;br /&gt;
A [[DRD Tactical Paratus]] is seen on &amp;quot;Special Weapons for Military &amp;amp; Police&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:DRD Paratus-16-LR-B.jpg|thumb|none|400px|DRD Tactical Paratus-16-LR-B - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
Official art with the Mechanic trader contains an [[Ruger Mini-14]] on the weapon stand. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Ruger Mini-14 GB.jpg|thumb|none|400px|Ruger Mini-14 GB  - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|Mechanic trader art. The Ruger Mini-14 is seen on the weapon stand.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
A classic variant of [[SVD]] rifle is seen on official art with the Prapor, Mechanic and Skier traders. It will be added to the game in the future.&lt;br /&gt;
&amp;lt;!--Until it actually gets added, the SVD Dragunov section stays here--&amp;gt;&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|The SVD rifle is lying next to the ammunition crates.]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|The SVD rifle lying on a workbench under a cloth and on weapon stand.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
Official art with the Prapor trader contains an [[RPG-7]] with PGO-7 scope. The [[RPG-7]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The RPG-7 with PGO-7 scope is seen on the ammo boxes.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-26 &amp;quot;Aglen&amp;quot;==&lt;br /&gt;
Main art with USEC and BEAR operators contains an [[RPG-26]] anti-tank rocket launcher. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Rpg26-1.jpg|thumb|none|400px|RPG-26 - 72.5mm]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|none|600px|The RPG-7 is seen in the BEAR operator's backpack.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
Official art with the Mechanic trader contains an [[PKP Pecheneg]] LMG. The [[PKP Pecheneg]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg with ammo box - 7.62x54mmR]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|Mechanic trader art. The PKP is seen right.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Tx4 Storm==&lt;br /&gt;
What appears to be a [[Beretta Tx4 Storm]] is seen on the official art of the Ragman trader. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Tx4 Storm.jpg|thumb|none|400px|Beretta Tx4 Storm - 12 gauge]]&lt;br /&gt;
[[File:EFT Ragman.jpg|thumb|none|600px|Ragman trader art. The Beretta Tx4 Storm is seen left.]]&lt;br /&gt;
&lt;br /&gt;
==MTs-255==&lt;br /&gt;
Official art with the Jaeger trader contains an [[MTs255]] shotgun. The [[MTs255]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:MTs255.jpg|thumb|none|400px|MTs255 - 12 gauge]]&lt;br /&gt;
[[File:EFT Jaeger.jpg|thumb|none|600px|Jaeger trader art.]]&lt;br /&gt;
&lt;br /&gt;
==2B14 Podnos Mortar==&lt;br /&gt;
Several [[2B14 Podnos Mortar]] are located in the repair station at the Reserve map.&lt;br /&gt;
[[File:2B14 Podnos 82mm Mortar.jpg|thumb|none|300px|2B14 Podnos mortar - 82 mm]]&lt;br /&gt;
[[File:EFT 2B14 prop.jpg|thumb|none|600px|Two unusable 2B14 Podnos in repair station.]]&lt;br /&gt;
&lt;br /&gt;
==AN/M14 incendiary grenade==&lt;br /&gt;
The Spiritus Systems Bank Robber Chest Rig that was added in patch 0.12.4 contains an unusuable [[AN/M14 incendiary grenade]].&lt;br /&gt;
[[File:Gh-ANM14-TH3.jpg|thumb|none|150px|AN/M14 incendiary grenade.]]&lt;br /&gt;
[[file:EFT ANM14 BR.jpg|thumb|none|600px|AN/M14 grenade in Bank Robber Chest Rig.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster==&lt;br /&gt;
A unusable [[M242 Bushmaster]] chaingun is present on a LAV III in the Reserve map.&lt;br /&gt;
[[File:M242 Cannon.jpg|thumb|none|450px|M242 Bushmaster Chain Gun (Current Model) - 25x137mm]]&lt;br /&gt;
[[File:EFT M242 (1).jpg|thumb|none|600px|The M242 on LAV III on the Reserve map.]]&lt;br /&gt;
[[File:EFT M242 (2).jpg|thumb|none|600px|Another view.]]&lt;br /&gt;
&lt;br /&gt;
==2A38M==&lt;br /&gt;
The Reserve map includes an unusable 2K22 Tunguska self-propelled AA platform, equipped with two [[2A38M autocannon]]s and eight 9M311 guided missiles.&lt;br /&gt;
[[File:2a38m.jpg|thumb|none|450px|2A38M - 30x165mm]]&lt;br /&gt;
[[File:EFT 2K22 (1).jpg|thumb|none|600px|A 2K22 Tunguska anti-aircraft weapon on the Reserve map.]]&lt;br /&gt;
[[File:EFT 2K22 (2).jpg|thumb|none|600px|Close-up of weapons.]]&lt;br /&gt;
&lt;br /&gt;
==NSV==&lt;br /&gt;
The [[NSV heavy machine gun]] is mounted on each T-90 tank, which you can see at the Customs and Woods locations. The machine gun is not available for use and serves only as a decoration.&lt;br /&gt;
[[File:NSV HMG.jpg|thumb|none|450px|NSV HMG - 12.7x108mm]]&lt;br /&gt;
[[File:EFT T-90 (1).jpg|thumb|none|600px|NSV machine gun is seen on T-90 tank near the RUAF Roadblock  at the Woods location..]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==T-90==&lt;br /&gt;
Several T-90 are located at Customs and Woods maps.&lt;br /&gt;
[[File:EFT T-90 (1).jpg|thumb|none|600px|T-90 near the RUAF Roadblock  at the Woods location.]]&lt;br /&gt;
[[File:EFT T-90 (2).jpg|thumb|none|600px|T-90 near the RUAF Roadblock  at the Customs location.]]&lt;br /&gt;
&lt;br /&gt;
==BMP-2==&lt;br /&gt;
Several BMP-2 are located at Reserve map.&lt;br /&gt;
[[File:EFT BMP-2 (1).jpg|thumb|none|600px|T-90 near the CP fence at the Reserve location.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Contract Wars]]''&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Draco122</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1396879</id>
		<title>Escape from Tarkov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1396879"/>
		<updated>2021-02-05T20:30:45Z</updated>

		<summary type="html">&lt;p&gt;Draco122: /* VSS Vintorez */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Escape from Tarkov&lt;br /&gt;
|picture = Escape from Tarkov logo 1.jpg&lt;br /&gt;
|caption =  Logo&lt;br /&gt;
|series= Russia 2028&lt;br /&gt;
|date= First alpha test - 1Q 2016 &lt;br /&gt;
|developer= BattleState Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= BattleState Games&lt;br /&gt;
|genre=Online first-person shooter / MMOFPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Escape from Tarkov''''' is a first-person shooter video game by BattleState Games. The game is currently in Closed Beta testing (since 2016).&lt;br /&gt;
&lt;br /&gt;
The game is set in the fictional city of Tarkov of the Norvinsk region in Russia in the ''Russia 2028'' universe (same as ''[[Contract Wars]]''). Set in 2016, ''Escape from Tarkov'' follows two rival private military companies - the western-aligned United Security (USEC) and Russian-backed Battle Encounter Assault Regiment (BEAR) in their battle for control over the city of Tarkov following a major destabilizing event that had the entire region placed under military lockdown by both UN and Russian military, with the ultimate goal for each player being to successfully escape the city, following the eponymous title.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Escape from Tarkov'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
In ''Escape from Tarkov'', players take control of operators from one of the two aforementioned PMC factions, choosing one to join when first starting the game - the faction joined influences initial skills and equipment. The primary FPS elements occur in the game's matches, where are a large number of players descend upon any of the game's maps of their choosing to loot weapons, gear, and goods from the map spawns as well as other players they kill - in order to leave the map, one must reach a designated &amp;quot;extract point&amp;quot; in order to keep what they have acquired. If the player dies during the match, anything they have picked up as well as all gear they bring into the match is automatically lost, with some little exceptions. &lt;br /&gt;
&lt;br /&gt;
A third non-aligned faction of desperate survivors called &amp;quot;Scavs&amp;quot; (short for &amp;quot;Scavengers&amp;quot;) also appear as hostile AI that roam around the game's maps. Players also have the ability to join the match as a Scav, chosen before it begins, though it is only temporary. Player-controlled Scavs have randomized (generally low-end) weapons, gear, and stats on spawning in, and start out automatically friendly with AI Scavs (though the AI will turn hostile to any player Scav if they are witnessed attacking or killing other Scavs.) Upon a successful extract, player Scavs have any earned loot automatically transferred to their player character's inventory, making Scavs a relatively risk-free means of acquiring new gear. &lt;br /&gt;
&lt;br /&gt;
Gunplay in EFT is very realistic, with simulation for bullet ballistics and weapon degrading and realistic body part-based damage model. There are also a host of fully animated actions the player can perform with their weapons, many of which are uncommonly found in video games, such as chamberloading and unloading, ejecting individual rounds, performing speed/tactical reloads, and inspecting the chamber. Stocks can be folded to preserve space in the player's inventory or reduce the weapon's size for better close quarter maneurability, and ammo needs to be loaded individually to magazines, which then needs to be placed into the player's rig inventory spots to be used in reloading, which are tracked individually. The attachment system is similarly expansive, encompassing many real world accessories and allowing modification of every major part of the gun, including essential parts such as the receiver.&lt;br /&gt;
&lt;br /&gt;
One consistent goof in the game is that AK-type weapons with side scope mounts can still fold their stocks when they have scope mounts equipped, even though the scope mounts would block the left-folding stocks in reality (and vice versa; a folded stock would realistically block the left sided scope mount but the scope mount remains usable in-game).&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Introduced in February 2018, the [[Glock 17]] can be purchased from trader Sergey &amp;quot;Mechanic&amp;quot; Samoylov, who was added alongside the Glock. A variety of aftermarket slides and barrels are also available for the pistol, ranging from Salient Arms International barrels to compensated Zev Technologies slides. Regular 17-round, 21-round Magpul GL9 magazines, extended 33-rounds stick magazines, and a 50-rounds drum magazine can be used with the Glock 17.&lt;br /&gt;
[[File:Glock173rdGen.jpg|350px|thumb|none|Glock 17 Gen 3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT G17 lobby.jpg|600px|thumb|none|Left side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17 lobby2.jpg|600px|thumb|none|Right side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17dis.jpg|600px|thumb|none|Disassembled model of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] is added in Patch 0.9.0.1580. It does not share with barrels and slides with the Glock 17, but can accept its magazines and iron sights. &lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT G18 lobby.jpg|600px|thumb|none|Left side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby2.jpg|600px|thumb|none|Right side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby3.jpg|600px|thumb|none|Another view of the Glock 18. Note the holes in the barrel and slide.]]&lt;br /&gt;
[[File:Eft g18 magcheck.jpg|thumb|none|600px|Checking the 33 round magazine. Good view on fire selector and the compensator cut in the slide]]&lt;br /&gt;
[[File:Eft g18 modded reloading.jpg|thumb|none|600px|Loading the 50 round drum in the modified Glock 18C, fitted with a scope mount, a reflex sight, and a Dead Ringer rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PB==&lt;br /&gt;
The suppressed [[Makarov PB]] is available in the game. It spawns rarely on Scavs and can be bought by trader Prapor. Unlike the Makarov PM, you can detach the pistol grip, but it doesn't make any sense. An 80-round drum magazine can also be attached to the weapon, however it's exceedingly rare. &lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|400px|Makarov PB - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT PB lobby.jpg|600px|thumb|none|Left side of the PB in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PB lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT PB lobby3.jpg|600px|thumb|none|PB without silencer.]]&lt;br /&gt;
[[File:EFT PB (1).jpg|thumb|none|600px|The Makarov PB in-game.]]&lt;br /&gt;
[[File:EFT PB (4).jpg|thumb|none|600px|Aiming the PB.]]&lt;br /&gt;
[[File:EFT PB (5).jpg|thumb|none|600px|Inspection of the Makarov PB...]]&lt;br /&gt;
[[File:EFT PB (6).jpg|thumb|none|600px|...and the other side]]&lt;br /&gt;
[[File:EFT PB (2).jpg|thumb|none|600px|Releasing  the drum magazine.]]&lt;br /&gt;
[[File:EFT PB (3).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] is a cheapest and weakest pistol in game. PMCs will have a few available in their stash and the weapon is a fairly common loot in Military Cargo crates. Scavengers, both Player and AI, may occasionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently, only the grip and magazine can be removed from the weapon, and an 80 round drum magazine is also available, albeit at an extreme rarity. It is also seen on the official art of the Prapor trader.&lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 1.jpg|thumb|none|600px|Left side of the Makarov in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM holding.jpg|thumb|none|600px|The PM in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM aim.jpg|thumb|none|600px|Aiming at the sky.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 1.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 3.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 1.jpg|thumb|none|600px|Inspecting the pistol.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 2.jpg|thumb|none|600px|Ditto; other side.]]&lt;br /&gt;
[[file:EFT PM(t) lobby.jpg|thumb|none|600px|The special version of PM - PM(t).]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] fills the role of a less common mid-tier pistol in the game. PMCs in the Russian BEAR faction will receive the pistol in their stash in the latest patch. Scavs can also spawn with the pistol alongside a few spare magazines, and on occasion a Scav may spawn with a customized Grach equipped with an under-barrel weaponlight. Currently, the weapon cannot be suppressed, but it can accept attachments via its underbarrel rail. &lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[file:EFT PYa lobby.jpg|thumb|none|600px|Left side of the MP-443 in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT PYa lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT MP443(1).jpg|thumb|none|600px|The MP-443 Grach with a torch.]]&lt;br /&gt;
[[File:EFT MP443 (2).jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:EFT MP443 (3).jpg|thumb|none|600px|Removing an empty mag.]]&lt;br /&gt;
[[File:EFT MP443 (4).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:EFT MP443 (5).jpg|thumb|none|600px|The slide, a few frames away from returning to battery.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is primarily issued to the USEC faction, whose PMCs will get some in their stash. The weapon is also a possible spawn weapon for Scavengers, sometimes with its iron sights missing, and rarely with an underbarrel weaponlight equipped. Unlike the MP-443, it can be suppressed, and also use compact reflex sights via either aftermarket slide rails or scope mounts. &lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:P226 with wood grips.jpg|thumb|none|350px|SIG-Sauer P226 with wood grips - 9x19mm Parabellum]]&lt;br /&gt;
[[file:EFT P226 lobby.jpg|thumb|none|600px|Left side of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT P226 lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT P226 lobby3.jpg|600px|thumb|none|Disassembled model of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[File:TarkovgrachMRE.jpg|thumb|none|600px|The P226 with a torch and a (nice) MRE Meal 18.]]&lt;br /&gt;
[[File:EFT P226 (1).jpg|thumb|none|600px|Reloading a tricked-out P226.]]&lt;br /&gt;
[[File:Eft p229 modded menu.jpg|thumb|none|600px|Custom P226R in customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is a dated, but viable pistol available in the game. It is infrequently carried by AI Scavs in-game and is a rare spawn for Player Scavs. Currently the TT-33 is the only weapon to utilise the 7.62x25mm round, of which 7 types are available. Additionally, the TT-33 can be outfitted with a &amp;quot;home-spun&amp;quot; threaded barrel and a home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. Various aftermarket modifications such as muzzle brakes and LAMs were added later.&lt;br /&gt;
&lt;br /&gt;
A gold-plated TT-33 with custom wooden grips is the backup weapon of Scav Boss &amp;quot;''Dealmaker''&amp;quot; (&amp;quot;''Reshala''&amp;quot;, which in Russian slang also means &amp;quot;executor&amp;quot;). Aside from its appearance, it's identical to a regular TT and is considered more like a trophy than a weapon, and even then it's still valued less than Reshala's primary weapon, a modified AK-102.&lt;br /&gt;
&lt;br /&gt;
What appears to be a TT-33 is seen in the Wartech MK3 chest rig (TV-104), and a TT-33 with wooden grips is seen in the Wartech gear rig (TV-109, TV-106).&lt;br /&gt;
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:EFT TT lobby.jpg|600px|thumb|none|Left side of the TT in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT TT lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Tarkov Golden TT menu left.jpg|600px|thumb|none|Left side of Reshala's TT in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov Golden TT menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==Stetchkin APS==&lt;br /&gt;
The [[Stechkin APS]] and its silenced variant [[Stechkin APB]] were introduced in patch 0.8. While the base APS is an unpopular sidearm due of its high recoil and the poor ballistics of the 9x18 round, the silenced APB equipped with wire stock and loaded with special hollow-point SP7 ammunition is often used by experienced players as a budget primary weapon, which is surprisingly effective against unarmored targets. It is also seen on the official art of the Skier trader and Glukhar boss. &lt;br /&gt;
&lt;br /&gt;
The standard APS is also a common sidearm amongst the Scav Raiders, strong AI-only Scavs with better tactics and equipment that patrol some of the maps.&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|350px|Stechkin APS - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT APS lobby.jpg|600px|thumb|none|Left side of the APS in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft aps menu.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT APS lobby3.jpg|thumb|none|600px|Disassembled model of the APS in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft aps magcheck.jpg|thumb|none|600px|Performing a magazine check]]&lt;br /&gt;
&lt;br /&gt;
===Stechkin APB===&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|none|450px|Stetchkin APB - 9x18mm Makarov]]&lt;br /&gt;
[[File:Eft apb menu.jpg|thumb|none|600px|APB fitted with wire stock in customization menu.]]&lt;br /&gt;
[[File:EFT APB lobby2.jpg|thumb|none|600px|APB without silencer in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SR-1MP==&lt;br /&gt;
The [[Serdyukov SPS|SR-1MP]] is Russian special forces pistol &amp;quot;kit&amp;quot; that includes the SR-1 pistol, a sound suppressor, and quad-rail accessory mount. All three components of the SR-1MP are available in the game, and can be combined together to form the whole set. It is currently the only 9x21mm weapon in the game.&lt;br /&gt;
[[File:SR-1M.jpg|thumb|none|350px|SR-1M - 9x21mm Gyurza]]&lt;br /&gt;
[[File:SR1MP.jpg|thumb|none|450px|SR-1MP - 9x21mm Gyurza]]&lt;br /&gt;
[[file:EFT SR1MP lobby1.jpg|thumb|none|600px|Left side of the SR1MP in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT SR1MP lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT SR1MP (1).jpg|thumb|none|600px|An SR-1M with some smoke trailing out of the pipe.]]&lt;br /&gt;
[[File:EFT SR1MP (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT SR1MP (3).jpg|thumb|none|600px|The fully kitted out SR-1MP, or &amp;quot;Shrimp&amp;quot; as it is nicknamed among English-speaking players.]]&lt;br /&gt;
[[File:EFT SR1MP (4).jpg|thumb|none|600px|Inserting a fresh mag, which automatically causes the slide to drop on empty reloads (note the lack of an external slide stop/release).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A3==&lt;br /&gt;
The [[Beretta M9A3]] was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:BerettaM9A3.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT M9A3 promo.jpg|thumb|none|600px|The Beretta M9A3 in-game.]]&lt;br /&gt;
[[File:Eft m9a3 default idle.jpg|thumb|600px|none|M9A3 in hands of a player's character]]&lt;br /&gt;
[[File:Eft m9a3 default reload.jpg|thumb|600px|none|Loading a fresh magazine]] &lt;br /&gt;
[[File:Eft m9a3 default ispect left.jpg|thumb|600px|none|Taking a good look on the left side...]]&lt;br /&gt;
[[File:Eft m9a3 ispect right.jpg|thumb|600px|none|...and the right side of the handgun]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN|FN Five-seveN MK2]] was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:FN Five-seveN Mark 2.jpg|thumb|none|350px|FN Five-seveN Mark 2 - FN 5.7x28mm]]&lt;br /&gt;
[[File:FN Five-seveN Mark 2 FDE.jpg|thumb|none|350px|FN Five-seveN Mark 2 FDE - FN 5.7x28mm]]&lt;br /&gt;
[[File:Eft fiveseven idle.jpg|thumb|none|600px|Holding a default Five-seveN in the hideout.]]&lt;br /&gt;
[[File:Eft fiveseven reloading.jpg|thumb|none|600px|Loading new magazine, full of SS190 rounds.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The original [[Colt M1911A1]] was added in patch 0.12.5.7184, dedicated to the 75th anniversary of the victory in World War II. This is the first weapon using .45 ACP. The 1911 is sold at the 2nd level of loyalty at the Peacemaker. Pistol has a little bug: the rear sight is too high, due to which the bullets fly lower. Currently in the game there are two types of cartridges available: FMJ and RIP. The first is designed for armored targets, the second - better penetrates targets without armor. This is the only pistol on which you can change the trigger, hammer and catch lever. The Colt is also seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[File:EFT Colt M1911 lobby.jpg|600px|thumb|none|Left side of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Colt M1911 lobby2.jpg|600px|thumb|none|Right side of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Colt M1911 dis.jpg|600px|thumb|none|Disassembled model of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1 ==&lt;br /&gt;
The [[Colt XSE|Colt M45A1 ]] was added in 0.12.8.9457 patch. Being a M1911 variant, M45A1 is also compatible with all of the attachments that are compatible with M1911A1, sharing its more advanced customization as the result.&lt;br /&gt;
[[File:M45A1.jpg|thumb|none|300px|Colt M45A1 Close Quarter Battle Pistol (CQBP) - .45 ACP]]&lt;br /&gt;
[[File:Tarkov M45A1 menu left.jpg|600px|thumb|none|Left side of the Colt M45A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov M45A1 menu right.jpg|600px|thumb|none|Right side of the Colt M45A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov M45A1 idle.jpg|600px|thumb|none|M45A1 in player character's hands.]]&lt;br /&gt;
[[File:Tarkov M45A1 ADS.jpg|600px|thumb|none|Aiming down the sights. While it is not noticeable in this particular screenshot, iron sights have fully functional tritium inserts.]]&lt;br /&gt;
[[File:Tarkov M45A1 reload.jpg|600px|thumb|none|Reloading. While it is compatible with M1911A1 magazines, M45A1 comes equipped with its Wilson Combat magazines by default instead.]]&lt;br /&gt;
[[File:Tarkov M45A1 inspection left.jpg|600px|thumb|none|Inspecting the pistol.]]&lt;br /&gt;
[[File:Tarkov M45A1 inspection right.jpg|600px|thumb|none|Ditto; the other side.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5]] is available in the game. The MP5 is not used by normal Scavs, but is often wielded by Raiders, and can acquired by PMCs via the trader &amp;quot;Peacekeeper&amp;quot;. The version featured in-game appears to be either an A4 or an A5 model due to the four position fire selector but is described in-game as being a Navy Model.&lt;br /&gt;
&lt;br /&gt;
Peacekeeper sells two fixed stock variants, the unsuppressed MP5A4 (at loyalty level 1) and the suppressed MP5SD5 (at loyalty level 2, and after the player completes a quest for Peacekeeper). Players can customize the MP5 extensively, such as replacing the fixed stock for a collapsible one, or replace its foreend with a railed one to mount under-barrel attachments. A 50 round drum magazine and 20 round magazine are also available.&lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MP5 lobby.jpg|600px|thumb|none|Left side of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5 lobby2.jpg|600px|thumb|none|Right side of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5dis.jpg|600px|thumb|none|Disassembled model of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5 (1).jpg|thumb|none|600px|The MP5A4 inside of the Factory.]]&lt;br /&gt;
[[File:EFT MP5 (2).jpg|thumb|none|600px|Pinky-promising the charging handle that it'll be locked back.]]&lt;br /&gt;
[[File:EFT MP5 (3).jpg|thumb|none|600px|Inserting a fresh 9mm stick magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD5===&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MP5SD (2).jpg|thumb|none|600px|Loading an X-Products drum magazine into a MP5SD5.]]&lt;br /&gt;
[[File:EFT MP5SD (3).jpg|thumb|none|600px|HK-slapping the MP5SD.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] was added in patch 0.12.0.4785. It is sold by Peacekeeper at loyalty level 1.&lt;br /&gt;
[[File:MP5KA4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KA4 (3 round burst added) with 15-round magazine - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Eft mp5k default idle.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Eft mp5k default inspect.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Eft mp5k default reload.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is added in the v0.10.5.2124 patch. Two variants are available: MP7A1 and MP7A2. Both variants have an array of magazines to choose from, with 20, 30 and 40 round magazines. Only the MP7A2 can mount foregrips, and the MP7A1 cannot. The weapon has a telescoping stock, as in real life.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a1 menu.jpg|thumb|none|600px|The MP7A1 in the customization menu. Its stock is currently collapsed. With a collapsed stock and no suppressor equipped the gun is taking just two slots in inventory, allowing to fit it in a magazine pouch on player's chest rig. This move is also allowing player to quickly draw the SMG and use it, making it a very effective sidearm]]&lt;br /&gt;
[[File:Eft mp7a1 left menu.jpg|thumb|600px|none|The left side. Stock is retracted now. Although losing some mobility and utility, now the recoil is way lower ]]&lt;br /&gt;
[[File:EFT MP7A1 dis.jpg|600px|thumb|none|Disassembled model of the MP7A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft mp7a1 firing.jpg|thumb|600px|none|Unleashing the swarm of 4.6x30 armor piercing bullets]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP7A2===&lt;br /&gt;
[[File:MP7A2.jpg |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 with RAL8000 finish - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a2 magcheck.jpg|thumb|600px|none|Checking the 40 round magazine, loaded in a customized MP7A2]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] is a 9x19mm submachine gun available in the game. PMCs can purchase it from trader Prapor at loyalty level 1, and BEAR PMCs receive the weapon with the &amp;quot;Prepare to Escape&amp;quot; and &amp;quot;Escape from Darkness&amp;quot; editions. The weapon is currently the cheapest of the SMGs, and one of the first that the player can modify extensively. The SMG initially had a vicious recoil; this has been reduced in subsequent patches.&lt;br /&gt;
&lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT Vityaz lobby1.jpg|600px|thumb|none|Left side of the PP-19-01 Vityaz in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Vityaz lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT Vityaz dis.jpg|600px|thumb|none|Disassembled model of the PP-19-01 Vityaz in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Vityaz (2).jpg|thumb|none|600px|Reloading a suppressed PP-19.]]&lt;br /&gt;
[[File:EFT Vityaz (3).jpg|thumb|none|600px|Strong-arming the bolt to rechamber the SMG.]]&lt;br /&gt;
[[file:VityazsnOSN.jpg|thumb|none|400px|PP-19-01 Vityaz-SN with Zenit accessories - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT PP19-01 Zenith.jpg|thumb|none|600px|PP-19-01 Vityaz-SN with Zenit accessories in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 9===&lt;br /&gt;
The [[Saiga 9]], a semi-automatic carbine variant with a 16 inch barrel, was added to the game. It is used by Scavs, equipped with 10 round magazines that are interchangeable with regular 30 round Vityaz magazines. It can still utilize many of the attachments that can be mounted onto the Vityaz. &lt;br /&gt;
[[file:Izhmash Saiga-9.jpg|thumb|none|400px|Saiga 9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT Saiga9 lobby1.jpg|600px|thumb|none|Left side of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Saiga9 lobby2.jpg|600px|thumb|none|Right side of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Saiga9 dis.jpg|600px|thumb|none|Disassembled model of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==PP-91 Kedr==&lt;br /&gt;
There are two variants of the [[PP-91 Kedr]] in-game, the standard &amp;quot;Kedr&amp;quot; and the &amp;quot;Kedr-B&amp;quot;. The &amp;quot;B&amp;quot; variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the &amp;quot;Kedr&amp;quot; is infrequently used by AI Scavs, and can be bought from the trader Prapor. The &amp;quot;Kedr-B&amp;quot; can be bartered from Prapor with various items.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Kedr&amp;quot; as of the current patch has been nerfed considerably from previous patches, dealing almost no damage against armor even with AP ammunition. Additionally, it cannot fire 9x18mm PMM increased-power rounds, and is restricted to using the older 9x18mm PBM as its AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with barrel-mounted accessory rails for sights and weaponlights, and utilizes 20-round or 30-round stick magazines, of which the latter can only be purchased with bartering items.&lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|400px|Kedr PP-91 - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Kedr lobby1.jpg|600px|thumb|none|Left side of the PP-91 Kedr in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr lobby2.jpg|600px|thumb|none|Right side of the PP-91 Kedr in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PP-91 (1).jpg|thumb|none|600px|Reloading a well-equipped PP-91. Note how the bolt locks back on empty.]]&lt;br /&gt;
[[File:EFT PP-91 (2).jpg|thumb|none|600px|Releasing the bolt by tugging the charging handle.]]&lt;br /&gt;
[[File:EFT PP-91 (3).jpg|thumb|none|600px|About to unfold the stock on a Kedr-B.]]&lt;br /&gt;
&lt;br /&gt;
===PP-91-01 &amp;quot;Kedr-B&amp;quot;===&lt;br /&gt;
[[file:Kedr-B.jpg|thumb|none|400px|PP-91-01 Kedr-B - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Kedr-B lobby1.jpg|600px|thumb|none|Left side of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr-B lobby2.jpg|600px|thumb|none|Right side of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr-B dis.jpg|600px|thumb|none|Disassembled model of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu. '''Note: the barrel is very different from the standard version.''']]&lt;br /&gt;
&lt;br /&gt;
==PP-9 Klin==&lt;br /&gt;
The [[Kedr PP-91#Klin PP-9|PP-9 Klin]] is another special variant of the Kedr that is available for purchase from Prapor via barter. It does not spawn on AI Scavengers, as of the current patch. It has slightly different recoil patterns from the Kedr and has a slightly higher 1000 RPM fire rate. It can utilize the same attachments and magazines as the Kedr, but can also use high-pressure PMM ammunition in addition to the PBM, unlike the Kedr.&lt;br /&gt;
[[file:Klin1.jpg|thumb|none|400px|Klin PP-9 - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Klin lobby1.jpg|600px|thumb|none|Left side of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Klin lobby2.jpg|600px|thumb|none|Right side of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Klin dis.jpg|600px|thumb|none|Disassembled model of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] is available for use by PMCs and Scav raiders, and can bought from trader Peacekeeper. While it is the Gen 1 version, it is equipped with the collapsible stock of an earlier MPX prototype by default, and can equip a stock adaptor for other stock options.&lt;br /&gt;
&lt;br /&gt;
It is the most versatile of the SMGs and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second-fastest-firing SMG at 850 RPM, and can equip more attachments than the MP5, some of which are interchangeable with the AR-15 rifles. 0.11.5 patch introduced more unique weapon parts, including new barrels, hanguards, magazines and stocks. &lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX, Gen 1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MPX SS2013.jpg|thumb|none|450px|SIG-Sauer MPX, prototype model - 9x19mm Parabellum. Image used to show the stock.]]&lt;br /&gt;
[[File:EFT MPX lobby1.jpg|600px|thumb|none|Left side of the SIG-Sauer MPX in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT MPX dis.jpg|600px|thumb|none|Disassembled model of the SIG-Sauer MPX in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX (1).jpg|thumb|none|600px|Taking an empty mag out of the SIG MPX. Although hard to see, the transparent magazine is empty.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX-SD===&lt;br /&gt;
[[File:MPX-SD Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX-SD, Gen 1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MPX-SD lobby1.jpg|600px|thumb|none|Left side of the SIG-Sauer MPX-SD in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX (2).jpg|thumb|none|600px|Inserting a fresh one into an MPX-SD.]]&lt;br /&gt;
[[File:EFT MPX (3).jpg|thumb|none|600px|Thumbing in the bolt release paddle.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] was added in patch 0.12.0.4785. 3 versions are available in-game - the original variant with its integrated reflex sight, the rail-equipped P90TR, and a variant fitted with an aftermarket EFFEN 90 flat top upper receiver. It can also accept a unique proprietary suppressor. The P90 can also be fitted with the 16&amp;quot; extended barrel of the [[FN PS90]] civilian carbine variant, as well as its green body.&lt;br /&gt;
&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|450px|FN P90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:P90 tact d 500px.jpg|thumb|none|450px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[File:Effen90.jpg|thumb|none|450px|FN PS90 customized with a short SBR barrel and an aftermarket EFFEN 90 flat-top upper receiver - 5.7x28mm]]&lt;br /&gt;
[[File:Eft p90 idle.jpg|thumb|none|600px|Holding the former of these 3 variants in the Hideout's indoor range.]]&lt;br /&gt;
[[File:Eft p90 reloading.jpg|thumb|none|600px|Swapping out the magazine; these are correctly depicted as transparent in-game, though the lighting makes this rather hard to see.]]&lt;br /&gt;
[[File:Eft p90 aiming.jpg|thumb|none|600px|Looking through the integrated reflex sight.]]&lt;br /&gt;
[[File:Eft p90tr modded idle.jpg|thumb|none|600px|A customized P90TR. With the exception of the sight (a PK-06, that was replaced later with the EOTech sight of the original version), this version is identical to infamous &amp;quot;P90 DEVGRU&amp;quot; variant from ''[[Contract Wars]]'' (which is set in the same universe as ''EFT''). This is likely an in-community joke, because this build currently can be bartered from the Mechanic for five ''GP coins'' (a barter item identical in appearance to ''Contract Wars''' microtransaction-based currency).]]&lt;br /&gt;
[[File:Eft p90tr modded reloading.jpg|thumb|none|600px|Reloading the modified P90TR.]]&lt;br /&gt;
[[File:Eft p90tr modded chambercheck.jpg|thumb|none|600px|Chamber-checking the P90 is a rather unusual process, involving a quick partial ejection of a magazine, followed by a short pull of the charging handle to get a look into the chamber. A nice detail, though it isn't fully visible here.]]&lt;br /&gt;
[[File:Fnps90 1.jpg|thumb|none|450px|FN PS90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:Eft p90 16inch menu.jpg|thumb|none|600px|Mil-spec FN P90, customized with the PS90's 16&amp;quot; barrel and a green body in the customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP9]]  was added in  v0.12.2.5479 patch.Two versions are available in the game: MP9 and MP9N. The MP9 is tan-colored and an underbarrel rail for tactical grips, and the MP9N is black-color and features the regular foregrip.&lt;br /&gt;
[[File:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Tarkov MP9 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
[[File:Tarkov MP9 menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Tarkov MP9 ADS.jpg|600px|thumb|none|Aiming down the sights.]]&lt;br /&gt;
[[File:Tarkov MP9 reload.jpg|600px|thumb|none|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger &amp;amp; Thomet MP9-N===&lt;br /&gt;
[[Image:BuT MP9N.jpeg|thumb|none|350px|Brügger &amp;amp; Thomet MP9-N with Aimpoint Micro TL sight - 9x19mm]]&lt;br /&gt;
[[File:Tarkov MP9-N menu left.jpg|600px|thumb|none|MP9-N in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov MP9-N menu folded stock.jpg|600px|thumb|none|MP9-N with its stock folded in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov MP9-N dh.jpg|600px|thumb|none|Racking the charging handle of MP9-N.]]&lt;br /&gt;
[[File:Tarkov MP9-N idle.jpg|600px|thumb|none|Holding the MP9-N with its proprietary suppressor attached.]]&lt;br /&gt;
[[File:Tarkov MP9-N folding.jpg|600px|thumb|none|Folding the stock.]]&lt;br /&gt;
[[File:Tarkov MP9-N unfolding.jpg|600px|thumb|none|And unfolding it.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] was added in patch 0.12.5.7184, dedicated to the 75th anniversary of the victory in World War II. In addition to the 35-round  magazine, 71-round drum magazine  are available in the game. PPSh-41 can be bought at the second level of loyalty from Prapor or found at some Scavs. This is the fastest firing SMG at the moment.&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|350px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby.jpg|600px|thumb|none|Left side of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby2.jpg|600px|thumb|none|Right side of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PPSh-41 dis.jpg|600px|thumb|none|Disassembled model of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev.]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby3.jpg|600px|thumb|none|The PPSh-41 with drum mag in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] was added in 0.12.9 patch.&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 with RIS rail - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] was added in 0.12.9 patch in two calibers: 9x19mm and .45 ACP.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|400px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Carbines=&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is a late-game weapon available for barter from trader Prapor. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest DPS in the game with its very high armor penetration. In addition, it has the fastest assault rifle rate of fire at 900 RPM, something only shared by the Kedr and Klin SMGs.&lt;br /&gt;
[[file:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 1.jpg|thumb|none|600px|Left side of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 2.jpg|thumb|none|600px|Right side of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AS VAL dis.jpg|600px|thumb|none|Disassembled model of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val holding.jpg|thumb|none|600px|The AS Val in first-person.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 1.jpg|thumb|none|600px|The Val with its magazine removed.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 2.jpg|thumb|none|600px|Placing in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 3.jpg|thumb|none|600px|Rechambering the AS Val.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 2.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 1.jpg|thumb|none|600px|And the left.]]&lt;br /&gt;
[[File:EFT AS VAL (1).jpg|thumb|none|600px|An AS Val without its dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is a ubiquitous weapon in EFT. It is the most customizable weapon in the game, with a multitude of options for rails, grips, stocks, magazines, real handguards from companies such as Knight's Armament Company, Daniel Defense, and War Sport, and even charging handle options, including the Badger Ordnance Tactical Latch or the Raptor charging handle. At one point in development, the M4A1 was the only 5.56mm weapon available; this is no longer the case as more 5.56mm weapons are added.&lt;br /&gt;
&lt;br /&gt;
Originally, the M4A1's default configuration included several aftermarket parts (namely a KAC railed handguard, a Windham Weaponry railed low-profile gas block, and a set of Colt A2 iron sights); patch 0.8.3 added the &amp;quot;classic&amp;quot; M4A1 parts - the standard round M4 handguard, a detachable carrying handle, and a standard gas block/front sight. From then on the &amp;quot;standard&amp;quot; M4A1 became the rifle's default configuration, with the previous build being renamed the &amp;quot;M4A1 SOPMOD I&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Other customization options include the [[Mk 18 Mod 0]] 10.5-inch barrel. The Mk 18 is often used by Scav Raiders, equipped with 60-round Surefire quad-stack magazines, a Magpul CTR stock, a KAC railed handguard, a Tango stubby grip, a flashlight, and a Walther MRS reflex sight, installed on quick-detachable Picatinny raiser.&lt;br /&gt;
&lt;br /&gt;
The M4A1 is also seen on the official art of the Mechanic and Peacekeeper traders, and is also used by a USEC operator in a piece of key art.&lt;br /&gt;
&lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 default menu.jpg|thumb|none|600px|The &amp;quot;Standard&amp;quot; M4A1 introduced in patch 0.8.3 in the customization menu. Player now must install a railed handguard in order to fit their M4A1 with foregrips, LAMs, and/or flashlights.]]&lt;br /&gt;
[[file:EFT M4A1 lobby(2).jpg|thumb|none|600px|Left side.]]&lt;br /&gt;
[[file:EFT M4A1 dis.jpg|thumb|none|600px|Disassembled model of the M4A1 in the weapon customization menu..]]&lt;br /&gt;
[[file:EfT- Colt m4a1 1.jpg|thumb|none|600px|A customized M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 2.jpg|thumb|none|600px|Loading a Surefire quad-stack 60-round magazine into the rifle.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 3.jpg|thumb|none|600px|An M4A1 in the customization menu. Note the gas tube protruding from the front of the handguard, as the gas block has been removed by the player. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action; this is accurately reflected in-game, with the customization menu prohibiting the player from equipping a &amp;quot;non-ready to fire&amp;quot; weapon. Low-profile gasblocks became a &amp;quot;must-have&amp;quot; modification for a many players.]]&lt;br /&gt;
[[file:Eft m4a1 cursed menu.jpg|thumb|none|600px|An example of a (rather tastelessly) customized M4A1. The top of the AR-15 carry handle is able to accept some sights, such as Trijicon ACOGs (both 3.5x35 TA11D and 4x32 TA01NSN) and the Primary Arms Compact Prism 2.5x. Otherwise, those scopes require their specific mounts in order to be mounted on a accessory rail.]]&lt;br /&gt;
[[file:Eft m4a1 lvoa menu.jpg|thumb|none|600px|The &amp;quot;LVOA&amp;quot; variant, sold by dealer Mechanic. Aside from the War Sport LVOA-S handguard, this build also includes the Vltor MUR-1S upper receiver and the Vltor EMOD stock.]] &lt;br /&gt;
[[File:Mk18.jpg|thumb|none|500px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 raider nenu.jpg|thumb|none|600px|A custom Mk 18 Mod 0, formerly owned by a Scav Raider. Unfortunately for players, the recoil on this build is rather high, so captured rifles are often either heavily rebuilt or simply disassembled and sold for parts.]]&lt;br /&gt;
[[File:Eft m4a1 short inspect.jpg|thumb|600px|none|Inspecting a Mk 18 Mod 0, this one is built by a player to closely resemble the reference image]]&lt;br /&gt;
[[File:Eft m4a1 short reloading.jpg|thumb|600px|none|Swapping a STANAG for a fresh Magpul PMAG. The KAC QD Compensator is allowing to attach a proprietary NT-4 Quick Detachable Sound Suppressor right on it]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|600px|none|The USEC operator is armed with an M4A1.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]], specifically the AK-74N variant with an attached night scope rail is available from Prapor at level 2, and can be purchased with or without ammunition via various trade options usually with black polymer furniture. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO. A few [[AK-74]] with plum furniture are also seen on the official art of the Prapor trader. &lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] (AKS-74N variant) and a proper [[AK-74M]] were added in the 0.8 patch. The v0.11.0.2448 patch added an original AK-74 and AKS-74 variant without the &amp;quot;N&amp;quot; prefix as a cheaper alternative. &lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:AK-74(plum).jpg|thumb|none|450px|AK-74 with plum furniture - 5.45x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 1.jpg|thumb|none|600px|The AK-74 in customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:EFT AK-74.jpg|thumb|none|600px|Disassembled model of the AK-74 in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N holding.jpg|thumb|none|600px|The AK-74 in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 1.jpg|thumb|none|600px|Pulling an empty 30-round magazine out.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 2.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 1.jpg|thumb|none|600px|Looking at one side of the rifle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 2.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:EFT AK-74N lobby.jpg|thumb|none|600px|AK-74N in the weapon customization menu..]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
Both AKS-74 and AKS-74N are presented alongside with other AK family. The former variant is sometimes carried by regular Scavs, while modified AKS-74Ns are often wielded by AI-controlled elite Reshala's bodyguards, fitted with railed TRAX 1 handguards, PK-06 sights and PWS 5.45 muzzle brakes.&lt;br /&gt;
[[file:Aks-74.jpg|thumb|none|450px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AKS-74 lobby.jpg|600px|thumb|none|Left side of the AKS-74 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74 lobby2.jpg|600px|thumb|none|Right side of the AKS-74 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74folded lobby .jpg|thumb|none|600px|AKS-74 with folded stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74N lobby.jpg|thumb|none|600px|Left side of the AKS-74N in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
The AK-74M is the most popular AK-74 variant among both Scavs and players, making it the most popular weapon in the game period. While popular, it cannot mount some of the aftermarket stocks designed specifically for fixed stock AKs, such as the Magpul Zhukov.&lt;br /&gt;
[[file:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AK-74M lobby.jpg|600px|thumb|none|Left side of the AK-74M in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-74M lobby2.jpg|600px|thumb|none|Right side of the AK-74M in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==AK-100 Series==&lt;br /&gt;
With exception to the counter-balanced [[AK-107]]/108 rifles, the AK-100 family of rifles was brought into ''Escape From Tarkov'' with the 0.8 patch. The [[AK-101]] and its shorter [[AK-102]] variant are the first, and so far only 5.56mm AK variants on offer. The [[AK-103]] and [[AK-104]] are more advanced alternatives to their older, classic AKM brothers. They offer side-folding stocks and the side-rail for attaching Russian non-railed optics and scope mounts. The [[AK-105]] is an intermediary between the [[AKS-74U]] and [[AK-74]], offering reduced barrel length without having the increased recoil of the AKS-74U.&lt;br /&gt;
&lt;br /&gt;
===AK-101===&lt;br /&gt;
The [[AK-101]] along with other AK-100 series were added in patch v0.8.0.1208. The rifle can be bought from trader Mechanic. Unlike the AK-74M, the AK-101 has a caliber of 5.56x45 NATO, which means that mags and muzzle devices from the AK-74M are incompatible with the AK-101, while the rest of their weapon mods are interchangeable.&lt;br /&gt;
&lt;br /&gt;
In addition to the standard magazine, the AK-101 can use the Arsenal CWP magazine. Muzzle devices available to the AK-101 include the SRVV 5.45 muzzle brake (as on the AK-74), Rotor 43 5.56 muzzle brake, PWS CQB 5.56 muzzle brake (like other 5.56mm weapons), Silencerco Hybrid 46 silencer (through its multi-caliber adapter which is available for almost all weapons), AR-15 type muzzle devices through the CNC Warrior 5.56mm AK muzzle adapter (added in patch 0.12.4.6254), and standard muzzle brakes from [[AK-101]] and [[AK-102]].&lt;br /&gt;
&lt;br /&gt;
The [[AK-101]] with Magpul MOE handguard and M-LOK AFG Tactical grip, Zenit PT-3 &amp;quot;Klassika&amp;quot; stock, and Belomo PK-06 reflex sight is the main weapon of the Dealmaker (Reshala) boss. Along with this it uses M856A1 rounds.&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT AK-101 lobby(1).jpg|600px|thumb|none|Left side of the AK-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-101 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-101 dis.jpg|600px|thumb|none|Disassembled model of the AK-101 in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT AK-101 boss (1).jpg|thumb|none|600px|Dealmaker's AK-101 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-102===&lt;br /&gt;
[[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT AK-102 lobby(1).jpg|600px|thumb|none|Left side of the AK-102 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-102 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-102 dis.jpg|600px|thumb|none|Disassembled model of the AK-102 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-103===&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AK-103 lobby(1).jpg|600px|thumb|none|Left side of the AK-103 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-103 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-103 dis.jpg|600px|thumb|none|Disassembled model of the AK-103 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
[[File:Ak104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AK-104 lobby(1).jpg|600px|thumb|none|Left side of the AK-104 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-104 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-104 dis.jpg|600px|thumb|none|Disassembled model of the AK-104 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-105===&lt;br /&gt;
An [[AK-105]] equipped with an Eotech XPS3-2 holographic sight and a 2P Klesch flashlight/laser combo is Shturman's backup weapon, a sniper Scav boss located on map Woods.&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AK-105 lobby(1).jpg|600px|thumb|none|Left side of the AK-105 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-105 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-105 dis.jpg|600px|thumb|none|Disassembled model of the AK-105 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Shturman.jpg|thumb|none|600px|Shturman's official art.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Several flavors of the [[AKM]] are available in the game, the first and foremost being the original [[AKM]] with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an &amp;quot;AKMN&amp;quot; variant with the scope mount bracket on the left side of the receiver.  It is also seen on the official art of the Prapor and Therapist traders, and a BEAR operator is armed with a suppressed AKM in a key art.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKM lobby.jpg|600px|thumb|none|Left side of the AKM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKM lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKM dis.jpg|600px|thumb|none|Disassembled model of the AKM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKM (1).jpg|thumb|none|600px|A tacticool AKM in game.]]&lt;br /&gt;
[[File:EFT AKM (2).jpg|thumb|none|600px|Setting the fire selector to full-auto, confirming it isn't one of the civilian models.]]&lt;br /&gt;
[[File:EFT AKM (3).jpg|thumb|none|600px|Charging the AKM.]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|600px|none|The BEAR operator is armed with an AKM.]]&lt;br /&gt;
[[File:AKMN.jpg|thumb|none|450px|AKMN - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMN lobby.jpg|thumb|none|600px|Left side of the AKMN in the weapon customization menu. Note bakelite 6L10 magazine.]]&lt;br /&gt;
[[File:AKM Synthetic Furniture.jpg|thumb|none|450px|AKM with synthetic furniture - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKM black(1).jpg|thumb|none|600px|AKM with black plastic furniture in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
The [[AKMS]] with the underfolding stock, which can be folded to take up less inventory space, is also available in EFT. As with the regular AKM, there is a &amp;quot;AKMSN&amp;quot; variant with the side rail for mounting optics or a sight rail.  It is also seen on the official art of the Prapor trader.&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMS lobby.jpg|600px|thumb|none|Left side of the AKMS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKMS lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKMS folded lobby.jpg|thumb|none|600px|AKMS with folded stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKMS (1).jpg|thumb|none|600px|Rocking a magazine into an AKMS, note the sling mount on the folding stock.]]&lt;br /&gt;
[[File:EFT AKMSN lobby.jpg|600px|thumb|none|Left side of the AKMSN in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the earliest and cheaper weapons that can purchased from the trader &amp;quot;Prapor&amp;quot; at the lowest level of reputation. They are somewhat uncommonly used by both AI and player Scavs. Those that are carried by Scavs tend to lack an array of even standard factory parts. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco.&lt;br /&gt;
&lt;br /&gt;
An in-game banner shows a Scav raider equipped with an AKS-74U customized with a 45-round 6L26 magazine, a Hexagon 5.45x39 sound suppressor, and an Armytek Predator Pro v3 XHP35 HI Flashlight on a B-11 handguard.&lt;br /&gt;
&lt;br /&gt;
There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the [[AKS-74UB]], which features a PBS-4 suppressor and an RPK-style rear sight without the leaf sight itself (as well as a side rail for optics, making it technically an AKS-74UBN).&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AKS-74U lobby.jpg|600px|thumb|none|Left side of the AKS-74U in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74U lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKS-74U dis.jpg|600px|thumb|none|Disassembled model of the AKS-74U in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS74U (1).jpg|thumb|none|600px|Actuating the AKS-74U's fire selector.]]&lt;br /&gt;
[[File:EFT AKS74U (2).jpg|thumb|none|600px|Reloading a quad-stack 60 rounder magazine.]]&lt;br /&gt;
[[File:EFT AKS74U (3).jpg|thumb|none|600px|Charging the carbine.]]&lt;br /&gt;
[[File:EFT Scav raider.jpg|thumb|none|600px|The Scav raider shown on an in-game loading screen carries a customized AKS-74U.]]&lt;br /&gt;
[[File:EFT AKS-74UN lobby.jpg|600px|thumb|none|Left side of the AKS-74UN in the weapon customization menu.]]&lt;br /&gt;
===AKS-74UB===&lt;br /&gt;
[[Image:Bs-1 1.jpg|thumb|none|400px|AKS-74UB - 5.45x39mm with GSN-19 30mm grenade launcher.]]&lt;br /&gt;
[[File:EFT AKS-74UB lobby.jpg|600px|thumb|none|Left side of the AKS-74UB in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416F==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416F]] was added in patch v0.11.0.2448 as the &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;. In terms of performance, it behaves as superior version of M4A1, with decreased base recoil and increased rate of fire up to 850 RPM. Its default 14.5 inch barrel can be replaced with a short 11 inch barrel and the HK Quad Rail handguard. Currently, the HK416 is one of the most expensive weapons to buy from a trader, being sold by the Peacekeeper at high level of reputation. The weapon is also sometimes is used by NPC Scav Raiders in short barrel configuration. &lt;br /&gt;
[[File:HK416F Standard.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416F standard model with 14.5&amp;quot; barrel - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:HK416A5 14.5 black.jpg|thumb|none|450px|An actual Heckler &amp;amp; Koch HK416 A5 with 14.5 inch barrel and black finish, for comparison - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT HK416 lobby.jpg|600px|thumb|none|The HK416F in its default configuration in modification menu.]]&lt;br /&gt;
[[File:EFT HK416 lobby2.jpg|600px|thumb|none|Right side of the HK416 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT HK416 dis.jpg|600px|thumb|none|Disassembled model of the HK416 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft 416a5 idle.jpg|thumb|none|600px|Default HK416F in the hands of a player character.]]&lt;br /&gt;
[[File:HK416F Short.jpg|thumb|none|450px|HK416F &amp;quot;short&amp;quot; model with 11.5&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail menu.jpg|thumb|none|600px|The HK416F fitted with an 11 inch barrel and Quad Rail handguard in the modification menu. This hanguard can be fitted on a 14.5 inch barrel as well; both the Quad Rail handguard and the 14.5 inch barrel feature integrated flip-up front sights, and due a bug, both front sights would be flipped up if no optic is used.]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail idle.jpg|thumb|none|600px|Short barreled HK416F in the field.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The 5.56 version of [[Desert Tech Micro Dynamic Rifle]] is added in patch 0.11.7. This is the first bullpup weapon featured in the game.&lt;br /&gt;
[[File:MDR-556-TAN.jpg|thumb|400px|none|Desert Tech Micro Dynamic Rifle, final production version - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 lobby.jpg|600px|thumb|none|The DT MDR in the customization menu. It comes without any sights by default, so it might be a good idea to buy one.]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 lobby2.jpg|600px|thumb|none|Right side of the DT MDR in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 dis.jpg|600px|thumb|none|Disassembled model of the DT MDR in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft mdr556 default idle.jpg|thumb|600px|none|DT MDR in hands of a player's character]]&lt;br /&gt;
[[File:Eft mdr556 default inspection.jpg|thumb|600px|none|Inspecting the rifle. The fire selector is correctly set on full-auto, ideal for Factory's close quarters combat]]&lt;br /&gt;
[[File:Eft mdr556 default chambercheck.jpg|thumb|600px|none|Checking MDR's chamber. The rifle is fully ambidextrous and can be easily converted for left-handed shooters. But, unsurprisingly, this feature isn't depicted in the game ]]&lt;br /&gt;
[[File:Eft mdr556 default magcheck.jpg|thumb|600px|none|Checking the magazine. DT MDR is correctly depicted to be compatible with any AR-15 type .223 magazine]]&lt;br /&gt;
&lt;br /&gt;
===Desert Tech Micro Dynamic Rifle .308===&lt;br /&gt;
The 7.62x51mm version of the [[Desert Tech Micro Dynamic Rifle|Desert Tech Micro Dynamic Rifle .308]] was added in  v0.12.2.5479 patch, and can be differentiated from the 5.56 variant by its black color.&lt;br /&gt;
[[File:MDR-BIG.jpg|thumb|none|350px|Desert Tech Micro Dynamic Rifle, black - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT MDR 308 promo.jpg|thumb|none|600px|Promo photo of DT MDR 7.62.]]&lt;br /&gt;
&lt;br /&gt;
==ShAK-12==&lt;br /&gt;
The [[ShAK-12]]  was added in patch 0.12.0.4785 patch. It's a relatively niche firearm in-game, sporting massive firepower with its 12.7x55mm Sts-130 rounds but only sub-par penetration, the PS12B Armor Peircng rounds having difficulty penetrating Class 6 body armor but dealing over 100 points of damage per shot able to down any target in a single hit to the chest. The weapon unfortunately has extremely high recoil without sufficent skill to manage it and a slow rate of fire of 650 RPM. While it's rounds aren't great at penetration, the sheer damage the rounds inflict often result in many targets dying from blunt force trauma or having their armor entirely destroyed after a few shots. &lt;br /&gt;
&lt;br /&gt;
At the moment, there are two avaliable mags, 10 and 20 rounds, as well as its own unique silencer and muzzle brake. The weapon sports a removeable pictanny carry handle ontop of a flat top rail and one rail on the handguard for mounting grips and two side rails for tactical combo devices. This is the Reserve boss &amp;quot;Glukhar's&amp;quot; signature weapon show in key art, although he doesn't always use it in-game, sometimes using a heavily modified Springfield Armory M1A with an EBR stock and various sights and tactical devices. He typically uses it with 20-round mags with a PP-19 Vityaz as a backup. &lt;br /&gt;
&lt;br /&gt;
Notably, the weapon is referred to in-game as the &amp;quot;ASh-12&amp;quot;, the earlier designation more commonly applied to the pre-production variant; in its finalized form, the rifle is most commonly referred to as the &amp;quot;ShAK-12&amp;quot;.&lt;br /&gt;
[[File:ShAK-12.jpg|thumb|none|450px|ShAK-12 - 12.7x55mm]]&lt;br /&gt;
[[File:EFT ShAK-12.jpg|thumb|none|600px|ShAK-12 in game.]]&lt;br /&gt;
[[File:EFT Glukhar.jpg|thumb|none|600px|Glukhar art.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] chambered in 7.62x51mm is added in Patch 0.9.0.1580. It features an extensive amount of customization options, including some original FAL parts.&lt;br /&gt;
&lt;br /&gt;
Player Scavs will spawn with the weapon in one of two configurations, named SA-58 AUS (Austrian) or SA-58 BEL (Belgium). Both versions feature a 21&amp;quot; barrel, holland-type peep-hole rear sight and a regular pistol grip and dust cover. The Austrian variant posses's an &amp;quot;Austrian&amp;quot; style muzzle brake and FN produced foregrip with a DSA produced polymer &amp;quot;humback&amp;quot; fixed stock and 20 round magazine while the Belgium variant features a folding stock and 30 round magazine. Scav Raiders sometimes use a heavily modified short-barreled variant, with an 11&amp;quot; barrel, X-Product X-FAL 50 round magazine, Magpul RVG foregrip and a DSA BRS Stock. &lt;br /&gt;
&lt;br /&gt;
What appears to be an SA58 with wooden grip and stock is seen on the official art of the Mechanic trader. &lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|450px|none|DSA SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:StG 58.jpg|thumb|none|450px|StG 58, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FN FAL 50 00.jpg|thumb|none|450px|FN FAL 50.00, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT DSA-58 lobby.jpg|600px|thumb|none|Left side of the DSA-58 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT DSA-58 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT DSA-58 dis.jpg|600px|thumb|none|Disassembled model of the DSA-58 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft sa58 classic menu.jpg|thumb|600px|none|The SA-58 AUS variant in the customization menu. This variant is configured like an Austrian StG 58.]]&lt;br /&gt;
[[File:EFT DSA-58 BEL lobby.jpg|thumb|600px|none|The SA-58 BEL variant in the customization menu. This variant is configured like an original Belgian FN FAL Para.]]&lt;br /&gt;
[[File:Eft dsa58 modded menu.jpg|thumb|600px|none|The SA-58 PBR variant, sold by the Mechanic at loyalty level 4.]]&lt;br /&gt;
[[File:Eft sa58 para inspect.jpg|thumb|600px|none|Inspecting the SA-58 BEL variant.]]&lt;br /&gt;
[[File:Eft dsa58 osw scoped reloading.jpg|thumb|600px|none|Reloading a custom SA58 OSW.]]&lt;br /&gt;
[[File:Eft dsa58 chambercheck.jpg|thumb|600px|none|Checking the SA58's chamber.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
Introduced in the 0.8 patch, the [[Springfield Armory M1A SOCOM 16]] is a middle-of-the-road alternative to the budget Vepr-Hunter and high-cost RSASS, offering proper 7.62x51mm battle rifle characteristics in a handy package. &lt;br /&gt;
&lt;br /&gt;
The Reserve Scav Boss, named &amp;quot;Gluhkar&amp;quot; will sometimes carry an extensively modified M1A, outfitted with a Sage EBR chassis and using a EOTech Vudu 1x-6x scope with a 22&amp;quot; inch barrel, either a Gemtech ONE sound suppressor or a Fortis Red muzzle brake, among a variety of tactical devices. &lt;br /&gt;
&lt;br /&gt;
It is appropriately semi-automatic only. Available stock/chassis options include Archangel, Sage EBR, and Troy S.A.S.S.&lt;br /&gt;
&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT M1A lobby.jpg|thumb|none|600px|The M1A in the customization menu.]]&lt;br /&gt;
[[File:EFT M1A lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT M1A dis.jpg|600px|thumb|none|Disassembled model of the M1A in the weapon customization menu.]]&lt;br /&gt;
[[File:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px|Short-barreled M1A in an EBR Chassis System - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a ebr menu.jpg|thumb|none|600px|M1A in an EBR Chassis System, fitted with Trijicon ACOG sight in the customization menu]]&lt;br /&gt;
[[File:M14MCS.jpg|thumb|none|450px|M1A in a Troy MCS (Modular Chassis System) with EOTech red dot sight and Vltor Modstock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a sass menu.jpg|thumb|none|600px|Long barreled M1A in a Troy MCS (dubbed in game as &amp;quot;SASS&amp;quot;) with an EOTech holographic sight and Magpul CTR stock in the customization menu. This chassis system allows the installation of AR-15 type collapsible stocks and pistol grips, as well as any rail mounted iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle|SKS]] is available in ''Escape from Tarkov'' in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scavs and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 scope fitted. The SKS sometimes is seen modified with a TapCo Intrafuse or FAB Defence UAS Stock, giving the weapon a significantly more modern look as well as better ergonomics and modification potential. &lt;br /&gt;
&lt;br /&gt;
Prior to patch 0.11.7 all SKS types in the game sported Promag/Tapco 20 round detachable magazines - the 10 round internal magazine and 35 round Promag options were introduced later, as well as ability to reload a SKS with any magazine by individual rounds. However, stripper clips are still not present. &lt;br /&gt;
&lt;br /&gt;
Like the Mosin, opening the action while starting a reload will eject the chambered round from the SKS. When reloading the SKS with an aftermarket detachable magazine, the operator will open the action before removing and replacing the magazine; this is accurate to real life, as aftermarket magazines cannot be attached to or removed from an SKS with an unmodified bolt when its action is closed, as the bolt's lips would either block or lock the magazine's feed lips.&lt;br /&gt;
[[File:SKS with no bayonet.jpg|thumb|none|450px|SKS without bayonet - 7.62x39mm]]&lt;br /&gt;
[[File:EFT SKS lobby.jpg|600px|thumb|none|The SKS in the customization menu.]]&lt;br /&gt;
[[File:EFT SKS lobby2.jpg|600px|thumb|none|Right side of the SKS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT SKS dis.jpg|600px|thumb|none|Disassembled model of the SKS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT SKS (2).jpg|thumb|none|600px|Iron sights of a kitted-out SKS, the rear half of the dust cover blocks most of the picture out though.]]&lt;br /&gt;
[[File:EFT SKS (3).jpg|thumb|none|600px|Removing a used magazine. The character grabs it first with his left, then actuates the release with his right hand, taking it off the grip.]]&lt;br /&gt;
[[File:EFT SKS (5).jpg|thumb|none|600px|Sending the bolt home.]]&lt;br /&gt;
[[File:OP-SKS.jpg|thumb|none|450px|OP-SKS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT OP-SKS lobby.jpg|600px|thumb|none|The OP-SKS in the customization menu.]]&lt;br /&gt;
[[File:EFT SKS (1).jpg|thumb|none|600px|The OP-SKS without a scope, in idle. Note the black bolt on this version.]]&lt;br /&gt;
[[File:EFT SKS (4).jpg|thumb|none|600px|Inserting a new one, which appears to be empty.]]&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|450px|SKS with  Tapco Intrafuse Stock System furniture - 7.62x39mm]]&lt;br /&gt;
[[File:Eft sks tapco menu.jpg|thumb|none|600px|Modified SKS in a Tapco furniture fitted with Walther MRS sight, Zenith RK-1 vertical grip and Promag 20 round detachable magazine in the customization menu. This chassis allows the installation of any AR-15 type collapsible stock.]]&lt;br /&gt;
[[File:SKS Fab Defence UAS Stock.jpg|thumb|none|450px|SKS with FAB Defence UAS Stock - 7.62x39mm]]&lt;br /&gt;
[[File:EFT SKS FD-UAS view.jpg|thumb|none|600px|A Scav inspects his SKS with the FAB Defence UAS Stock.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-101 &amp;quot;Vepr Hunter&amp;quot;==&lt;br /&gt;
The [[Molot Vepr|VPO-101 &amp;quot;Vepr Hunter&amp;quot;]], a Russian [[AK]]-based semi-automatic hunting rifle chambered in .308 Winchester, was introduced in 0.11.7 patch. A powerful yet cheap weapon, the VPO-101 can be purchased early on in the game, and is often used by Scavs. It comes by default with 5-round box magazine, though 10-round magazines become available later. Its side-mounted dovetail rail allows the rifle to be fitted with Eastern optics, or Western ones with a Weaver mount adaptor. An SVD-style thumbhole stock was added significantly improving ergonomics and reducing recoil, available through the trader, Jaeger. &lt;br /&gt;
&lt;br /&gt;
[[File:VPO101M.jpg|thumb|none|450px|VPO-101 Vepr HUNTER - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT VeprHunter menu.jpg|thumb|none|600px|The VPO-101 Vepr Hunter in the customization menu.]]&lt;br /&gt;
[[File:EFT VPO-101 lobby2.jpg|600px|thumb|none|Right side of the VPO-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-101 dis.jpg|600px|thumb|none|Disassembled model of the VPO-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VeprHunter magcheck.jpg|thumb|none|600px|Taking out a 5-round magazine for an ammo check.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-136 &amp;quot;Vepr-KM&amp;quot;==&lt;br /&gt;
A civilian variant of the AKM, the [[Talk:AK-47#Genuine AK-47 Variants|VEPR-KM / VPO-136]] semi-automatic only carbine also appears in EFT. It lacks the slanted AKM muzzle brake and is semi-automatic only, and is a bit cheaper in-game. It is used by Scavs, and fires the same 7.62x39mm ammunition as its select fire counterparts. &lt;br /&gt;
[[File:Vepr-KM.jpg|thumb|450px|none|Vepr-KM (VPO-136) - Civilian version of AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT VPO-136 lobby.jpg|600px|thumb|none|Left side of the Vepr-KM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-136 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-209==&lt;br /&gt;
The final variant of the AKM in ''Escape from Tarkov'' is the [[Talk:AK-47#Genuine AK-47 Variants|VPO-209]] semi-automatic rifle. Another civilian variant of the AKM, the VPO-209 has a smoothbore barrel (with &amp;quot;paradox rifling&amp;quot; on the last 120mm), letting it be categorized under the less-restricted firearm category of shotguns rather than semi-automatic rifles, making it easier to acquire for Russian civilians. Firing the .366 TKM cartridge, the VPO-209 in-game boasts incredible power, atrocious recoil. &lt;br /&gt;
&lt;br /&gt;
In past patches the VPO-209 possess terrible penetration, barely able to peirce Class 2 body armor, but with recent patches the the rounds were buffed, improving their overall penetration of Class 2 and 3 soft-body armor. In addition, a ficticious home-made AP round was introduced that can reliably penetrate Class 4 and 5 body armor and can be crafted inside the hideout at workbench level 2. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Vpo-209.jpg|thumb|450px|none|VPO-209 - .366 TKM. This is a smoothbore semi-automatic civilian version of the AKM (with &amp;quot;paradox rifling&amp;quot; on the last 120mm of the barrel) sold in Russia under the shotgun license.]]&lt;br /&gt;
[[File:EFT VPO-209 lobby.jpg|600px|thumb|none|Left side of the VPO-209 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-209 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Eft vpo209 poor menu.jpg|600px|thumb|none|Variant of the VPO-209 in the customization menu. Such stripped down &amp;quot;two-o'-nines&amp;quot; are noticeably common amongst Scavs. Unfortunately for players, while the AI's accuracy is barely impacted by the lack of a stock, the lack of a stock makes the weapon near-unusable for human players.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-215 &amp;quot;Gornostay&amp;quot; ==&lt;br /&gt;
The [[VPO-215 &amp;quot;Gornostay&amp;quot;]] was added in  v0.12.2.5479 patch. As with the VPO-209, it is chambered in .366 TKM (considered a shotgun under Russian firearms laws and more suited for civilian purchase). It's mostly common seen on Scavs, often fitted with a VOMZ Pilad 4x32 optical sight. &lt;br /&gt;
&lt;br /&gt;
[[File:VPO-215.jpg|thumb|none|450px|VPO-215 &amp;quot;Gornostay&amp;quot; with 23&amp;quot; barrel - .366 TKM]]&lt;br /&gt;
[[File:Eft vpo215 menu.jpg|thumb|600px|none|VPO-215 in customization menu. It comes with proprietary detachable scope rail by default. Scavs' VPO-215s are always fitted with a cheap Pilad 4x24 scope.]]&lt;br /&gt;
&lt;br /&gt;
==ADAR 2-15==&lt;br /&gt;
The [[ADAR 2-15]], a Russian [[AR-15]] with [[SVD]]-patterned wood furniture, is added in patch v0.11.0.2448. As an AR family weapon, it has a large amount of available modifications, allowing for all sorts of AR-15 configurations to be made. Its semi-auto lower receiver can be swapped with the full-auto lower of a mil-spec M4A1. &lt;br /&gt;
&lt;br /&gt;
Regulary carried by both AI and player Scavs, often only with basic iron sights and magazines ranging from 10, 20 and 30 rounds. AI Scavs will sometimes sport a VOMZ Pilad P1x42 Reflex sight, often still with the bulky Colt A2 Rear sight, often completely blocking the sight picture. The weapon is also carried by the minions of the Custom's boss, Dealmaker (otherwise known as Reshala). This variant used by his minions is oddly designed, keeping it's wooden handguard but replacing it's SVD style stock with a green Stark AR Rifle grip, a Fab Defence GL Shock Stock, a Mk.12 low profile gas block, a Monstrum Compact 2x32 optical sight and either a Thunder Beast 223CB Muzzle Brake or Thunder Beast Ultra 5 Sound suppressor. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ADAR 2-15.jpg|thumb|450px|none|ADAR 2-15 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT ADAR lobby1.jpg|600px|thumb|none|Left side of the ADAR 2-15 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft ADAR menu.jpg|600px|thumb|none|Right side of the ADAR 2-15 with Magpul MBUS rear sight in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT ADAR dis.jpg|600px|thumb|none|Disassembled model of the ADAR 2-15 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft ADAR mag check.jpg|thumb|600px|none|Checking magazine, loaded with armor piercing M995. Good view of the 2-position lower receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Carbine==&lt;br /&gt;
The [[Kel-Tec RFB Carbine]] was added in 0.12.8.9457 patch. It functions as an improvement and medium over the budget VPO-101 &amp;quot;Hunter&amp;quot; having slightly greater customization by installing foregrips and sights on rails, better and higher capacity magazine options as it uses the SA-58 FAL Magazines and generally being more ergonomic but is statiscally inferior to the Springfield Armory M1A by having terrible recoil control and less modular options, as the weapon cannot mount tactical devices without sacrificing the scope mount or foregrip mount. It is correctly depicted as being semi-automatic. &lt;br /&gt;
&lt;br /&gt;
Scav Raiders will sometimes carry the weapon, outfitted with just a Vortex Razor AMG UH-1 Holographic sight. &lt;br /&gt;
[[File:RFB-18.jpg|thumb|none|350px|Kel-Tec RFB Carbine - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Tarkov RFB menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
[[File:Tarkov RFB menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX==&lt;br /&gt;
The [[SIG-Sauer MCX]] in .300 Blackout was added in 0.12.9 patch. The newest addition to the game, the MCX is a high tier weapon as both it and its ammunition is quite expensive for players. It posses's an extremely high damage potential but it's rounds are inherently the super-sonic versions instead of the sub-sonic ammunition normally seen in other games. Currently only an FMJ and AP rounds are available for the weapon which correctly can be used in regular AR-15 5,56x45mm style magazines without modification. An interesting note, regular 5,56x45mm firearms can accept magazines of .300 Blackout but they will not-fire and become inoperable until the correct ammunition is loaded as it will not allow you to fire the weapon with incorrect ammunition loaded. &lt;br /&gt;
&lt;br /&gt;
Scav Raiders will sometimes carry a suppressed variant, outfitted with a MCX Folding Stock and EOTech XPS3-2 Holographic Sight. &lt;br /&gt;
&lt;br /&gt;
[[File:Sig sauer mcx.jpg|thumb|none|350px|SIG-Sauer MCX SBR with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Remington R11 RSASS==&lt;br /&gt;
The [[Remington RSASS]] is also available in-game as a late-game very expensive but highly capable and modular 7.62x51mm rifle. Some players have come up with an ultra-compact configuration of the weapon known as the &amp;quot;Mini-SASS&amp;quot; by fitting telescoping stocks and short barrels to the RSASS, which makes its inventory size identical to some of the larger SMGs. &lt;br /&gt;
[[File:RSASS alt.jpg|thumb|none|450px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT RSASS (1).jpg|thumb|none|600px|A suppressed Remington RSASS in idle.]]&lt;br /&gt;
[[File:EFT RSASS (2).jpg|thumb|none|600px|Inserting a new 7.62 NATO PMag.]]&lt;br /&gt;
[[File:EFT RSASS (3).jpg|thumb|none|600px|Clacking the bolt release. When firing, the folding charging handle notably pops out a bit.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] can be bartered from Prapor at loyalty level 2, but becomes more accessible at loyalty level 3. It comes pre-fitted with 10 round VSS magazines and is compatible with AS Val and SR3M magazines. It uses a Dovetail mount and is compatible with most eastern scopes such as the PSO-1. The PSO-1M2-2 scope is tailored specifically for use with the VSS and the SVD. &lt;br /&gt;
&lt;br /&gt;
Despite it's rarity in reality, Player Scavs will spawn with the weapon regulary, often outfitted without a dust cover, a BPZ USP-1 4x Scope and 10 round magazines holding 9x39mm SP-5 ammunition. The Shoreline Boss, &amp;quot;Sanitar&amp;quot; regulary uses a VSS with a SVD Low Profile sidemount, a Valday PS-320 1x/6x Optical Scope and either 20 or 30 round magazines, normally loaded with an assortment of ammunition from SP-5 to the mighty BP. The Minions of the Woods Boss &amp;quot;Shturman&amp;quot; also occassionally carry VSS rifles with the NPZ USP-1 4x Scope.  &lt;br /&gt;
&lt;br /&gt;
[[file:Vss1.jpg|thumb|none|450px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[File:EFT VSS (1).jpg|thumb|none|600px|The VSS in-game.]]&lt;br /&gt;
&lt;br /&gt;
==SVDS==&lt;br /&gt;
The [[SVDS]], a modern version of Dragunov SVD with side-folding stock and shortened barrel, was added in patch 11.7. This is the first automatic weapon, chambered with 7.62x54 R, featured in the game. Customization options includes 20 round magazines from SVU-A, pistol grips and rear sights compatible with AK series, as well as any optic or mount that can be attached on Warsaw Pact dovetail mount.&lt;br /&gt;
&lt;br /&gt;
Sniper scav boss Shturman, found on the map Woods, uses an SVDS customized with a 20-round mag and Zenit-Belomo PSO 1M2-1 4x24 scope as his primary weapon.&lt;br /&gt;
[[File:SVD-S-Rifle.jpg|thumb|none|450px|SVDS - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft svds menu.jpg|thumb|600px|none|SVDS loaded with 20 round magazine (developed for SVU-A) in customization menu. ]]&lt;br /&gt;
[[File:EFT Shturman.jpg|thumb|none|600px|Shturman's official art, with an SVDS on his back.]]&lt;br /&gt;
&lt;br /&gt;
==SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25]] was added in the v0.12.2.5479 patch.&lt;br /&gt;
[[File:Knights Armament SR25 ECC.jpg|thumb|450px|none|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Tarkov SR25 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] becomes available from Prapor at level 2 reputation where it be purchased with a number of bartering items. It doesn't officially become purchasable until level 3 reputation, where it costs nearly 100,000 roubles. By default, it comes with a 10 round magazine and a bipod, and without any optics. Most of maps in the current game build are not large enough to make the high magnification scopes useful, and most players use lower powered 3x and 4x scopes instead. It can only utilize three types of rounds, these being the 7N1 sniper cartridge, SNB Armor Piercing, and LPS GzH, a lightened match round with heightened velocity.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|450px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:EfT - SV-98 1.jpg|thumb|none|600px|Image of the rifle from a gameplay trailer.]]&lt;br /&gt;
[[file:EfT - SV-98 2.jpg|thumb|none|600px|Aiming and cycling the action.]]&lt;br /&gt;
[[File:EFT SV-98 (1).jpg|thumb|none|600px|Ejecting a spent round out of the SV-98.]]&lt;br /&gt;
[[File:EFT SV-98 (2).jpg|thumb|none|600px|Reloading the sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Lobaev DVL-10 M1==&lt;br /&gt;
The [[Lobaev DVL-10]] comes in two variants in the game, the standard version, and an integrally suppressed version known as the &amp;quot;SABOTEUR&amp;quot;. It is an exceedingly rare sniper rifle, and becomes available from Skier at late reputation levels. It uses 7.62x51mm ammunition. Like the SV-98, most players use 3-4x magnification scopes instead of high-power scopes.&lt;br /&gt;
[[file:DVL-10 Saboteur.jpg|thumb|none|450px|DVL-10 M1 &amp;quot;SABOTEUR&amp;quot; - 7.62×51mm NATO.]]&lt;br /&gt;
[[File:EFT DVL-10 (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT DVL-10 (3).jpg|thumb|none|600px|Opening the bolt, note the ejected case.]]&lt;br /&gt;
===Lobaev DVL-10 M2===&lt;br /&gt;
[[file:DVL-10 M2 Urbana.jpg|thumb|none|450px|DVL-10 M2 &amp;quot;URBANA&amp;quot; - 7.62×51mm NATO.]]&lt;br /&gt;
[[File:EFT DVL-10 (1).jpg|thumb|none|600px|The DVL-10 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin-Nagant M91/30]] sniper rifle is added to the game in patch 0.10. Reloading the weapon is done with individual rounds. When the weapon is reloaded with a chambered round, said round will be ejected and can be recovered by picking it up. While the rifle has a maximum capacity of 5+1 rounds, it can only be reloaded up to 4+1 in the field.&lt;br /&gt;
&lt;br /&gt;
It is can be equipped with the Kochetov mount for the PU 3.5x sniper scope (or Picatinny rails for more modern attachments), and the barrel can accept the Bramit suppressor (which is more commonly associated with suppressed [[Nagant M1895]] revolvers). Alternate stocks for the Mosin include the ATI Monte Carlo stock and the Archangel stock. The rifle can also be fitted with a Tacfire pistol grip.&lt;br /&gt;
&lt;br /&gt;
The standard 91/30 infantry variant with straight bolt was added in the 0.11 update alongside a M38 Carbine variant and an Obrez variant. The Trader &amp;quot;Mechanic&amp;quot; will trade a modified Obrez rifle that has a pictanny rail attached to the rear sight with a threaded 220mm barrel to accept suppressors. &lt;br /&gt;
[[File:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R]]&lt;br /&gt;
[[File:M38Carbine.jpg|thumb|none|450px|Mosin Nagant M38 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagant M38 Carbine Sniper.jpg|thumb|none|450px|Mosin Nagant M38 Carbine with PU 3.5x sniper scope - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagan-obrez.jpg|thumb|none|450px|Mosin Nagant M91/30 &amp;quot;Obrez&amp;quot;  - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin Nagant Archangel.jpg||thumb|none|450px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft mosin infantry reloading.jpg|thumb|none|600px|Reloading a M38 carbine. This variant offers a higher ergonomics and maneuverability in close quarters]] &lt;br /&gt;
[[File:Eft mosin sniper supressed idle.jpg|thumb|none|600px|Sniper version of the Mosin Nagant equipped with PU 3.5x scope and Bramit suppressor. Only the M91/30 sniper version can be fitted with a Kotchetov PU mount; for other Mosin variants, the player must replace the rear sight with a Picatinny rail interface to use an optic.]]&lt;br /&gt;
[[File:Eft mosin obrez custom inspect.jpg|thumb|none|600px|Mechanic's custom Obrez. Judging by the barter items required for the trade (two default Mosin barrels and a receiver of a sniper one), this Obrez was crafted two different Mosin rifles. As it has the sniper variant's receiver, this Obrez can use the original PU scope, though it requires the rail interface to be detached. The front sight likely comes from the Gletcher M1891 Obrez pneumatic air gun.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
The [[Remington Model 700]] was added in Update v0.11.0.2448. It is chambered in .308 Winchester/7.62x51mm NATO, and features a Hogue stock and detachable Wyatt magazines (in both 5- and 10-round varieties); the rifle also can be reloaded with individual rounds, if needed. &lt;br /&gt;
[[File:Hogue Overmold.jpg|thumb|none|450px|Remington Model 700 with Hogue &amp;quot;Overmolded ghillie&amp;quot; stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m700 menu.jpg|thumb|none|600px|A default Model 700 in the customization menu. Note the shorter, 20-inch threaded barrel, compatible with most .308-specific muzzle devices. The railed mount on top is an optional, player-installable accessory.]] &lt;br /&gt;
[[File:Eft m700 nightforce menu.jpg|thumb|none|600px|A decked-out Model 700, equipped with a longer 26-inch barrel and a powerful optic with a back-up Trijicon RMR sight on top.]]&lt;br /&gt;
&lt;br /&gt;
==ORSIS T-5000==&lt;br /&gt;
The [[ORSIS T-5000]]  was added in  v0.12.2.5479 patch and appears in 7.62x51mm NATO caliber.&lt;br /&gt;
[[File:ORSIS T-5000 Handguard.jpg|thumb|none|450px|ORSIS T-5000 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Tarkov T5000 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
&lt;br /&gt;
==Lone Star Armory TX-15 DML==&lt;br /&gt;
The [[TX-15 DML]], a semi-automatic [[AR-15]] variant manufactured by Lone Star Armory, was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:TX-15 DML.jpg|thumb|none|450px|Lone Star Armory TX-15 DML with Ultra 5 Suppressor - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Tarkov TX-15 menu left.jpg|600px|thumb|none|Left side of the TT in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SWORD International Mk 18 Mod 1 Mjolnir==&lt;br /&gt;
The [[SWORD International Mk 18 Mod 1 Mjolnir]] was added in 0.12.9 patch.&lt;br /&gt;
[[File:SWORD International Mk 18 Mod 1 Mjolnir.jpg|thumb|none|350px|SWORD International Mk 18 Mod 1 Mjolnir- .338 Lapua Magnum]]&lt;br /&gt;
[[file:EFT Mjolnir dev.jpg|thumb|none|350px|Model of Mk 18 Mod 1 Mjolnir in dev's video.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[RPK-16]] was added in patch v0.11.0.2448. It was the first light machine gun added to the game, and is considered a higher-tier weapon. Most of its parts (including the new 95-round drum magazine) are compatible with other 5.45x39mm AK variants, and its only unique modification is a 580mm long barrel, which greatly boosts its accuracy and decreases its already-manageable recoil. &lt;br /&gt;
&lt;br /&gt;
An RPK-16 equipped with a 94-round drum mag and a Valday 1P87 holographic sight is one of weapons used by Killa, a dangerous Scav boss located on map Interchange.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|450px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
[[File:Eft RPK16 unmoded menu .jpg|thumb|none|600px|A relatively bog-standard RPK-16 with 95-round drum magazine in weapon customization menu.]]&lt;br /&gt;
[[File:EFT RPK-16 lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Eft RPK16 moded menu.jpg|thumb|none|600px|A more customized setup, featuring a long barrel, a quad stack magazine, a 1P87 sight, and a Zenith RK-1 grip on an angled mount.]]&lt;br /&gt;
[[File:Eft rpk16 default reloading.jpg|thumb|600px|none|Loading an AK-12 30 round magazine. As every other 5.45 AK, currently featured in the game, RPK-16 is fully compatible with any 5.45 magazine ]]&lt;br /&gt;
[[File:Eft rpk16 modded idle.jpg|thumb|600px|none|Customized RPK-16, ready to pack some heat. It's drum magazine is loaded with recently introduced 7N39 ''Igolnik'' (&amp;quot;Needler&amp;quot;) rounds, featuring the best armor penetration amongst 5.45x39 rounds at the cost of its stopping power]]&lt;br /&gt;
[[File:EFT Killa.jpg|thumb|none|600px|Killa art.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] is a pump-action shotgun commonly used by Scavengers as a primary weapon, and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. Different barrel lengths and magazine tubes can be purchased from trader Skier at various reputation levels, and many attachments are interchangeable between the MP-133 and the MP-153 below. A somewhat infamous weapon attachment setup allows the shotgun to mount up to 5 weaponlights at once, and is dubbed the &amp;quot;Pentalight&amp;quot; by players.&lt;br /&gt;
&lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|450px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp133 1.jpg|thumb|none|600px|Early footage of the Baikal.]]&lt;br /&gt;
[[file:EfT - mp133 2.jpg|thumb|none|600px|Acquiring a basic pattern MP-133 in early footage.]]&lt;br /&gt;
[[File:EFT MP-133 (1).jpg|thumb|none|600px|The Baikal MP-133 with a PK-06 reflex sight, in-game.]]&lt;br /&gt;
[[File:EFT MP-133 (2).jpg|thumb|none|600px|Chamberloading the shotgun.]]&lt;br /&gt;
[[File:EFT MP-133 (3).jpg|thumb|none|600px|The character holds the receiver with his right hand while returning the pump forward.]]&lt;br /&gt;
[[File:EFT MP-133 (4).jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]] is a semi-automatic 12 gauge shotgun and is very common amongst AI Scavs. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments, such as magazine tubes, pistol grips, and stocks, are interchangeable between the MP-133 and MP-153. &lt;br /&gt;
[[file:Baikal MP-153-SYNTHETIC11.jpg|thumb|none|450px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[File:Baikal MP-153Practical.jpg|thumb|none|450px|MP-153 for practical shooting - 12 gauge]]&lt;br /&gt;
[[File:EFT MP-153 (1).jpg|thumb|none|600px|The semi-automatic Baikal in-game.]]&lt;br /&gt;
[[File:EFT MP-153 (2).jpg|thumb|none|600px|Dropping a 12-gauge shell into the chamber in an overhand manner.]]&lt;br /&gt;
[[File:EFT MP-153 (3).jpg|thumb|none|600px|Reloading the rest of the shells into the tube mag.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] is a semi-automatic, magazine-fed, 12 gauge shotgun. It is occasionally carried by Scavengers as a primary weapon, often with the dust cover missing. Unlike most shotguns, it features a folding stock, allowing its carry size to be reduced. It is the most effective shotgun when utilizing slugs, having the best accuracy and recoil control among the shotguns, and it also has many customization options. Both five and ten round magazines are available in game.&lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[File:EFT Saiga-12 (1).jpg|thumb|none|600px|Reloading a dust-coverless Saiga.]]&lt;br /&gt;
[[File:EFT Saiga-12 (2).jpg|thumb|none|600px|Rechambering the shotgun with an underhanded technique.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Another addition of the 0.8 update, the [[Remington 870]] is a Western-supplied equivalent to the MP-133 shotgun. Its main difference over the latter shotgun is the ability to equip a short barrel, which makes it handy as a backup weapon, that can be stored in a chest rig's pouch. &lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[File:Shorty870.jpg|thumb|none|400px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
[[File:Aow9723.jpg|thumb|none|500px|Remington 870 with a sawed-off barrel and stock - 12 gauge]]&lt;br /&gt;
[[File:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Eft m870 policemagnum idle.jpg|thumb|none|600px|Default Remington 870, identical to its Police Magnum version]] &lt;br /&gt;
[[File:Eft m870 expresstactical inspect.jpg|thumb|none|600px|Inspecting a modified M870, fitted with a 7 round tube magazine, Remington Tactical Choke, compact flashlight and Picatinny rail with  a Ghost Ring rear sight. This build is similar to the Express Tactical version]] &lt;br /&gt;
[[File:Eft m870 sawnoff reloading.jpg|thumb|none|600px|Reloading the sawed-off Remington 870]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
A fairly atypical shotgun design, the [[TOZ-106]] is a bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use.&lt;br /&gt;
&lt;br /&gt;
It is another common Scav weapon, with players often nicknaming it the &amp;quot;Blunderbuss&amp;quot; for its loud signature report when fired at range. It feeds from a detachable 2 or 4 round magazine. Players can also replace the metal folding stock and pistol grip with that of a TOZ MTs 20-01 fixed wooden stock which improves recoil control and ergonomics at the cost of a larger inventory size. &lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|400px|TOZ-106 - 20 gauge]]&lt;br /&gt;
[[File:MTs 20-01.jpg|thumb|none|400px|MTs 20-01, for comparison  - 20 gauge]]&lt;br /&gt;
[[File:EFT TOZ-106 (1).jpg|thumb|none|600px|The handy TOZ-106 inside the Factory]]&lt;br /&gt;
[[File:EFT TOZ-106 (2).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT TOZ-106 (3).jpg|thumb|none|600px|Working the action.]]&lt;br /&gt;
[[File:EFT TOZ-106 (4).jpg|thumb|none|600px|Taking out a spent mag.]]&lt;br /&gt;
[[File:EFT TOZ-106 (5).jpg|thumb|none|600px|And in with a loaded one.]]&lt;br /&gt;
[[File:EFT TOZ-106 (6).jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590A1==&lt;br /&gt;
The [[Mossberg 590]] was was added in  v0.12.7 patch. Available attachments include a Magpul furniture, telescoping stock adapter and Black Aces Tactical RB7M rail. Weapon can be purchased at Jaeger LL1. Also Scavs are rarely armed with a Mossberg. Compared to other pump-action shotguns (MP-133, Remington 870), Mossberg has a higher cost, but a more convenient sight and a bigger magazine. The shotgun has a little bug: currently, the Mossberg 590A1 12ga shotgun does not work for &amp;quot;The Punisher - Part 4&amp;quot; quest, the main objective of which is to kill the Scavs with 12 gauge shotguns. &lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|400px|Mossberg 590 with ghost ring sights, bayonet lug, and speedfeed stock - 12 gauge]]&lt;br /&gt;
[[File:EFT M590 (1).jpg|thumb|none|600px|Left side of the Mossberg 590A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT M590 (2).jpg|thumb|none|600px|Disassembled model.]]&lt;br /&gt;
[[File:EFT M590 (3).jpg|thumb|none|600px|The Mossberg in-game.]]&lt;br /&gt;
[[File:EFT M590 (4).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT M590 (5).jpg|thumb|none|600px|Inspecting the Mossberg...]]&lt;br /&gt;
[[File:EFT M590 (6).jpg|thumb|none|600px|...and the right side]]&lt;br /&gt;
&lt;br /&gt;
==KS-23==&lt;br /&gt;
The [[KS-23]] was added in 0.12.8.9457 patch. as in the game, it has an incorrect name: as standard, it already has the prefix 'M'. The shotgun uses special 23x75mm R cartridges. At the moment there are 4 types of cartridges available in the game: Shrapnel 10 (for distances up to 10 meters), Shrapnel 25 (for distances up to 25 meters), &amp;quot;Barricade&amp;quot; (powerful armor-piercing cartridge) and &amp;quot;Star&amp;quot; (Flash-bang round). Also you can mount a shorter barrel, pistol grip and wire stock, giving it the look of actual &amp;quot;KS-23M&amp;quot;.&lt;br /&gt;
[[File:Ks23-1.jpg|thumb|none|350px|KS-23 with a fixed wooden stock - 23x75mm R.]]&lt;br /&gt;
[[File:EFT KS-23 (1).jpg|600px|thumb|none|Left side of the KS-23 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (2).jpg|600px|thumb|none|Right side of the KS-23 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (3).jpg|600px|thumb|none|Disassembled model of the KS-23 in the weapon customization menu.]] &lt;br /&gt;
[[File:KS23.JPG|thumb|none|350px|KS-23M - 23x75mm R.]]&lt;br /&gt;
[[File:EFT KS-23 (4).jpg|600px|thumb|none|Left side of the KS-23M with wire stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (5).jpg|600px|thumb|none|Right side of the KS-23M with wire stock in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
==FN MK 13==&lt;br /&gt;
The [[FN EGLM]] was was added in  v0.12.7 patch.&lt;br /&gt;
[[File:FN40.jpg|thumb|none|400px|FN MK 13 (EGLM) in Standalone configuration - 40mm.]]&lt;br /&gt;
[[File:FN40GL Mk2.jpg|thumb|none|400px|An actual FN40GL Mk 2 for comparison - 40mm.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==F-1 Hand Grenade==&lt;br /&gt;
The [[F-1 hand grenade]] is one the hand grenades found in Tarkov. It is the most lethal of the three grenades with the largest splash radius of almost 30 meters and the most damage. This makes it useful for enemies hiding behind cover, as the damage can hurt or kill those hiding behind light and medium grade materials. The F-1 grenade is sometimes used by Scavengers; however as of the latest patch they have grenade throwing disabled to work out flaws of Scav's killing themselves within the grenade large blast radius. It can be bartered at Level 3 Prapor reputation for two energy saving light bulbs or purchased with roubles at Level 4 Prapor reputation.&lt;br /&gt;
&lt;br /&gt;
The Spiritus Systems Bank Robber Chest Rig also contains an unusable F-1 Hand Grenade.&lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RDG-2 Smoke Grenade==&lt;br /&gt;
The [[RDG-2 smoke grenade]] is added to the game in Patch 0.9.0.1580, specifically the RDG-2B fuse-match white smoke variant.&lt;br /&gt;
[[File:RDG-2.jpg|thumb|none|300px|RDG-2 smoke grenade]]&lt;br /&gt;
[[file:EFT RDG-2 (1).jpg|thumb|none|600px|Inspecting a RDG-2 smoke grenade in-game.]]&lt;br /&gt;
[[file:EFT RDG-2 (2).jpg|thumb|none|600px|Holding the RDG-2 grenade.]]&lt;br /&gt;
[[file:EFT RDG-2 (3).jpg|thumb|none|600px|The RDG-2 releases its smoke cloud.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 Hand Grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is the least damaging of the three explosive grenades, and is also the heaviest, having the shortest throwing distance and smallest blast radius. This however also makes it ideal for use inside enclosed spaces. To compensate for its lack of damage, it is also the cheapest and easiest to find, available to be bartered from Prapor for one Energy Saving Lightbulb at level 2 reputation, or purchased with roubles at level 3 reputation. It is also the most common grenade found inside Grenade Boxes and is also sometimes found in the pockets or vests of AI Scavs. &lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|200px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 1.jpg|thumb|none|600px|Holding the RGD-5 hand grenade.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 2.jpg|thumb|none|600px|Inspecting the grenade.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 3.jpg|thumb|none|600px|Pulling the pin on the grenade.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 Hand Grenade|M67]] is available from trader Peacekeeper. It can be bartered from Peacekeeper for two &amp;quot;Zibbo Lighters&amp;quot;, or it can be directly purchased from him after completing one of his quests. It is not used by AI Scavs and is very rare to find in a raid, only being found inside black weapon crates. It costs between $49-51 in-game and still retains its &amp;quot;middle of the road&amp;quot; status, bridging the power and throw gap between the RGD-5 and F-1. &lt;br /&gt;
[[file:Baseball.jpg|thumb|none|200px|M67 Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Zarya-2 Stun Grenade==&lt;br /&gt;
The Russian [[Zarya-2 stun grenade]] is added to the game in Patch 0.9.0.1580.&lt;br /&gt;
[[File:Zarya-2.jpg|thumb|none|300px|Zarya-2 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==VOG-17 Khattabka grenade==&lt;br /&gt;
The [[Khattabka grenade|VOG-17 Khattabka grenade]] is a makeshift grenade made from [[AGS-17]] grenades and UZRG fuze. It was added in 0.12.4 patch.&lt;br /&gt;
[[File:VOG-17M Grenade .jpg|thumb|none|350px|VOG-17  Khattabka.]]&lt;br /&gt;
&lt;br /&gt;
==VOG-25 Khattabka grenade==&lt;br /&gt;
The [[Khattabka grenade|VOG-25 Khattabka grenade]] is a makeshift grenade made from [[GP-series grenade launcher]] grenades and UZRG fuze. It was added in 0.12.4 patch. The in-game model does not have a warhead.&lt;br /&gt;
[[File:VOG-25 khattabka.jpg|thumb|none|150px|VOG-25 Khattabka.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted weapons=&lt;br /&gt;
&lt;br /&gt;
==AGS-30==&lt;br /&gt;
The [[AGS-17 Plamya#AGS-30|AGS-30]] was included in patch 0.12 on the Reserve level, where two can be found inside the military base.&lt;br /&gt;
[[File:AGS-30-2.jpg|thumb|none|450px|AGS-30 on tripod - 30x29mm]]&lt;br /&gt;
[[File:EFT AGS-30 (1).jpg|thumb|none|600px|AGS-30 with PAG-17 scope on the Reserve map.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun|Kord]]  was added in patch 0.12 and is also found on the Reserve level. Glukhar's followers often use the Kord to protect their leader. Then they occupy one point and hold it fiercely.&lt;br /&gt;
[[File:Kord 02.jpg|thumb|none|450px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[File:EFT Kord (1).jpg|thumb|none|600px|A Kord heavy machine gun on the Reserve map.]]&lt;br /&gt;
[[File:EFT Glukhar.jpg|thumb|none|600px|Glukhar's follower is seen with Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
&lt;br /&gt;
==Korovin TK==&lt;br /&gt;
A [[Korovin TK]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Korovin TK.jpg|thumb|none|350px|Korovin TK - .25 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy==&lt;br /&gt;
A [[Colt 1851 Navy]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:1851Navy.jpg|thumb|none|350px|Colt 1851 Navy - .36 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Howdah pistol==&lt;br /&gt;
A Howdah pistol is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
&lt;br /&gt;
==Flintlock Pistol==&lt;br /&gt;
A [[Flintlock Pistol]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:LightdragoonPistol.jpg|thumb|none|350px|British 1756 Light Dragoon Pistol - .68 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
A [[Walther P38]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Mauser-P38.jpg|thumb|none|350px|Walther P38 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
A [[M1A1 Thompson]] is seen on &amp;quot;Military History Beyond Fear&amp;quot; book in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Tommy m1.jpg|thumb|none|350px|M1A1 Thompson with 20-round stick magazine - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
Official art with the Prapor trader contains an [[AK-47]]. &lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The AK-47 with original bayonet is seen on the training poster.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-47==&lt;br /&gt;
Official art with the Prapor trader contains an [[AKS-47]].&lt;br /&gt;
[[File:DeactivatedAKS(1954-59).jpg|thumb|none|400px|Type III AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The AKS-47 is seen on the training poster.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK433==&lt;br /&gt;
The Hideout contains a poster of the [[Heckler &amp;amp; Koch HK433]]. The rifle isn't usable in-game.&lt;br /&gt;
[[File:HK433 2017.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK433, second prototype - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT HK433 ho.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK433 on poster in Hideout.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul Masada==&lt;br /&gt;
The Hideout added in patch 0.12 features a poster of a [[Magpul Masada]]; the rifle isn't usable in-game.&lt;br /&gt;
[[File:Magpul masada.jpg|thumb|none|450px|Magpul Masada (1st gen) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT ACR ho.jpg|thumb|none|600px|Magpul Masada on poster in Hideout.]]&lt;br /&gt;
&lt;br /&gt;
==DRD Tactical Paratus==&lt;br /&gt;
A [[DRD Tactical Paratus]] is seen on &amp;quot;Special Weapons for Military &amp;amp; Police&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:DRD Paratus-16-LR-B.jpg|thumb|none|400px|DRD Tactical Paratus-16-LR-B - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
Official art with the Mechanic trader contains an [[Ruger Mini-14]] on the weapon stand. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Ruger Mini-14 GB.jpg|thumb|none|400px|Ruger Mini-14 GB  - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|Mechanic trader art. The Ruger Mini-14 is seen on the weapon stand.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
A classic variant of [[SVD]] rifle is seen on official art with the Prapor, Mechanic and Skier traders. It will be added to the game in the future.&lt;br /&gt;
&amp;lt;!--Until it actually gets added, the SVD Dragunov section stays here--&amp;gt;&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|The SVD rifle is lying next to the ammunition crates.]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|The SVD rifle lying on a workbench under a cloth and on weapon stand.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
Official art with the Prapor trader contains an [[RPG-7]] with PGO-7 scope. The [[RPG-7]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The RPG-7 with PGO-7 scope is seen on the ammo boxes.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-26 &amp;quot;Aglen&amp;quot;==&lt;br /&gt;
Main art with USEC and BEAR operators contains an [[RPG-26]] anti-tank rocket launcher. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Rpg26-1.jpg|thumb|none|400px|RPG-26 - 72.5mm]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|none|600px|The RPG-7 is seen in the BEAR operator's backpack.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
Official art with the Mechanic trader contains an [[PKP Pecheneg]] LMG. The [[PKP Pecheneg]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg with ammo box - 7.62x54mmR]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|Mechanic trader art. The PKP is seen right.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Tx4 Storm==&lt;br /&gt;
What appears to be a [[Beretta Tx4 Storm]] is seen on the official art of the Ragman trader. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Tx4 Storm.jpg|thumb|none|400px|Beretta Tx4 Storm - 12 gauge]]&lt;br /&gt;
[[File:EFT Ragman.jpg|thumb|none|600px|Ragman trader art. The Beretta Tx4 Storm is seen left.]]&lt;br /&gt;
&lt;br /&gt;
==MTs-255==&lt;br /&gt;
Official art with the Jaeger trader contains an [[MTs255]] shotgun. The [[MTs255]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:MTs255.jpg|thumb|none|400px|MTs255 - 12 gauge]]&lt;br /&gt;
[[File:EFT Jaeger.jpg|thumb|none|600px|Jaeger trader art.]]&lt;br /&gt;
&lt;br /&gt;
==2B14 Podnos Mortar==&lt;br /&gt;
Several [[2B14 Podnos Mortar]] are located in the repair station at the Reserve map.&lt;br /&gt;
[[File:2B14 Podnos 82mm Mortar.jpg|thumb|none|300px|2B14 Podnos mortar - 82 mm]]&lt;br /&gt;
[[File:EFT 2B14 prop.jpg|thumb|none|600px|Two unusable 2B14 Podnos in repair station.]]&lt;br /&gt;
&lt;br /&gt;
==AN/M14 incendiary grenade==&lt;br /&gt;
The Spiritus Systems Bank Robber Chest Rig that was added in patch 0.12.4 contains an unusuable [[AN/M14 incendiary grenade]].&lt;br /&gt;
[[File:Gh-ANM14-TH3.jpg|thumb|none|150px|AN/M14 incendiary grenade.]]&lt;br /&gt;
[[file:EFT ANM14 BR.jpg|thumb|none|600px|AN/M14 grenade in Bank Robber Chest Rig.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster==&lt;br /&gt;
A unusable [[M242 Bushmaster]] chaingun is present on a LAV III in the Reserve map.&lt;br /&gt;
[[File:M242 Cannon.jpg|thumb|none|450px|M242 Bushmaster Chain Gun (Current Model) - 25x137mm]]&lt;br /&gt;
[[File:EFT M242 (1).jpg|thumb|none|600px|The M242 on LAV III on the Reserve map.]]&lt;br /&gt;
[[File:EFT M242 (2).jpg|thumb|none|600px|Another view.]]&lt;br /&gt;
&lt;br /&gt;
==2A38M==&lt;br /&gt;
The Reserve map includes an unusable 2K22 Tunguska self-propelled AA platform, equipped with two [[2A38M autocannon]]s and eight 9M311 guided missiles.&lt;br /&gt;
[[File:2a38m.jpg|thumb|none|450px|2A38M - 30x165mm]]&lt;br /&gt;
[[File:EFT 2K22 (1).jpg|thumb|none|600px|A 2K22 Tunguska anti-aircraft weapon on the Reserve map.]]&lt;br /&gt;
[[File:EFT 2K22 (2).jpg|thumb|none|600px|Close-up of weapons.]]&lt;br /&gt;
&lt;br /&gt;
==NSV==&lt;br /&gt;
The [[NSV heavy machine gun]] is mounted on each T-90 tank, which you can see at the Customs and Woods locations. The machine gun is not available for use and serves only as a decoration.&lt;br /&gt;
[[File:NSV HMG.jpg|thumb|none|450px|NSV HMG - 12.7x108mm]]&lt;br /&gt;
[[File:EFT T-90 (1).jpg|thumb|none|600px|NSV machine gun is seen on T-90 tank near the RUAF Roadblock  at the Woods location..]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==T-90==&lt;br /&gt;
Several T-90 are located at Customs and Woods maps.&lt;br /&gt;
[[File:EFT T-90 (1).jpg|thumb|none|600px|T-90 near the RUAF Roadblock  at the Woods location.]]&lt;br /&gt;
[[File:EFT T-90 (2).jpg|thumb|none|600px|T-90 near the RUAF Roadblock  at the Customs location.]]&lt;br /&gt;
&lt;br /&gt;
==BMP-2==&lt;br /&gt;
Several BMP-2 are located at Reserve map.&lt;br /&gt;
[[File:EFT BMP-2 (1).jpg|thumb|none|600px|T-90 near the CP fence at the Reserve location.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Contract Wars]]''&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Draco122</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1396878</id>
		<title>Escape from Tarkov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1396878"/>
		<updated>2021-02-05T20:22:48Z</updated>

		<summary type="html">&lt;p&gt;Draco122: /* Remington R11 RSASS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Escape from Tarkov&lt;br /&gt;
|picture = Escape from Tarkov logo 1.jpg&lt;br /&gt;
|caption =  Logo&lt;br /&gt;
|series= Russia 2028&lt;br /&gt;
|date= First alpha test - 1Q 2016 &lt;br /&gt;
|developer= BattleState Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= BattleState Games&lt;br /&gt;
|genre=Online first-person shooter / MMOFPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Escape from Tarkov''''' is a first-person shooter video game by BattleState Games. The game is currently in Closed Beta testing (since 2016).&lt;br /&gt;
&lt;br /&gt;
The game is set in the fictional city of Tarkov of the Norvinsk region in Russia in the ''Russia 2028'' universe (same as ''[[Contract Wars]]''). Set in 2016, ''Escape from Tarkov'' follows two rival private military companies - the western-aligned United Security (USEC) and Russian-backed Battle Encounter Assault Regiment (BEAR) in their battle for control over the city of Tarkov following a major destabilizing event that had the entire region placed under military lockdown by both UN and Russian military, with the ultimate goal for each player being to successfully escape the city, following the eponymous title.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Escape from Tarkov'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
In ''Escape from Tarkov'', players take control of operators from one of the two aforementioned PMC factions, choosing one to join when first starting the game - the faction joined influences initial skills and equipment. The primary FPS elements occur in the game's matches, where are a large number of players descend upon any of the game's maps of their choosing to loot weapons, gear, and goods from the map spawns as well as other players they kill - in order to leave the map, one must reach a designated &amp;quot;extract point&amp;quot; in order to keep what they have acquired. If the player dies during the match, anything they have picked up as well as all gear they bring into the match is automatically lost, with some little exceptions. &lt;br /&gt;
&lt;br /&gt;
A third non-aligned faction of desperate survivors called &amp;quot;Scavs&amp;quot; (short for &amp;quot;Scavengers&amp;quot;) also appear as hostile AI that roam around the game's maps. Players also have the ability to join the match as a Scav, chosen before it begins, though it is only temporary. Player-controlled Scavs have randomized (generally low-end) weapons, gear, and stats on spawning in, and start out automatically friendly with AI Scavs (though the AI will turn hostile to any player Scav if they are witnessed attacking or killing other Scavs.) Upon a successful extract, player Scavs have any earned loot automatically transferred to their player character's inventory, making Scavs a relatively risk-free means of acquiring new gear. &lt;br /&gt;
&lt;br /&gt;
Gunplay in EFT is very realistic, with simulation for bullet ballistics and weapon degrading and realistic body part-based damage model. There are also a host of fully animated actions the player can perform with their weapons, many of which are uncommonly found in video games, such as chamberloading and unloading, ejecting individual rounds, performing speed/tactical reloads, and inspecting the chamber. Stocks can be folded to preserve space in the player's inventory or reduce the weapon's size for better close quarter maneurability, and ammo needs to be loaded individually to magazines, which then needs to be placed into the player's rig inventory spots to be used in reloading, which are tracked individually. The attachment system is similarly expansive, encompassing many real world accessories and allowing modification of every major part of the gun, including essential parts such as the receiver.&lt;br /&gt;
&lt;br /&gt;
One consistent goof in the game is that AK-type weapons with side scope mounts can still fold their stocks when they have scope mounts equipped, even though the scope mounts would block the left-folding stocks in reality (and vice versa; a folded stock would realistically block the left sided scope mount but the scope mount remains usable in-game).&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Introduced in February 2018, the [[Glock 17]] can be purchased from trader Sergey &amp;quot;Mechanic&amp;quot; Samoylov, who was added alongside the Glock. A variety of aftermarket slides and barrels are also available for the pistol, ranging from Salient Arms International barrels to compensated Zev Technologies slides. Regular 17-round, 21-round Magpul GL9 magazines, extended 33-rounds stick magazines, and a 50-rounds drum magazine can be used with the Glock 17.&lt;br /&gt;
[[File:Glock173rdGen.jpg|350px|thumb|none|Glock 17 Gen 3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT G17 lobby.jpg|600px|thumb|none|Left side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17 lobby2.jpg|600px|thumb|none|Right side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17dis.jpg|600px|thumb|none|Disassembled model of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] is added in Patch 0.9.0.1580. It does not share with barrels and slides with the Glock 17, but can accept its magazines and iron sights. &lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT G18 lobby.jpg|600px|thumb|none|Left side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby2.jpg|600px|thumb|none|Right side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby3.jpg|600px|thumb|none|Another view of the Glock 18. Note the holes in the barrel and slide.]]&lt;br /&gt;
[[File:Eft g18 magcheck.jpg|thumb|none|600px|Checking the 33 round magazine. Good view on fire selector and the compensator cut in the slide]]&lt;br /&gt;
[[File:Eft g18 modded reloading.jpg|thumb|none|600px|Loading the 50 round drum in the modified Glock 18C, fitted with a scope mount, a reflex sight, and a Dead Ringer rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PB==&lt;br /&gt;
The suppressed [[Makarov PB]] is available in the game. It spawns rarely on Scavs and can be bought by trader Prapor. Unlike the Makarov PM, you can detach the pistol grip, but it doesn't make any sense. An 80-round drum magazine can also be attached to the weapon, however it's exceedingly rare. &lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|400px|Makarov PB - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT PB lobby.jpg|600px|thumb|none|Left side of the PB in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PB lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT PB lobby3.jpg|600px|thumb|none|PB without silencer.]]&lt;br /&gt;
[[File:EFT PB (1).jpg|thumb|none|600px|The Makarov PB in-game.]]&lt;br /&gt;
[[File:EFT PB (4).jpg|thumb|none|600px|Aiming the PB.]]&lt;br /&gt;
[[File:EFT PB (5).jpg|thumb|none|600px|Inspection of the Makarov PB...]]&lt;br /&gt;
[[File:EFT PB (6).jpg|thumb|none|600px|...and the other side]]&lt;br /&gt;
[[File:EFT PB (2).jpg|thumb|none|600px|Releasing  the drum magazine.]]&lt;br /&gt;
[[File:EFT PB (3).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] is a cheapest and weakest pistol in game. PMCs will have a few available in their stash and the weapon is a fairly common loot in Military Cargo crates. Scavengers, both Player and AI, may occasionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently, only the grip and magazine can be removed from the weapon, and an 80 round drum magazine is also available, albeit at an extreme rarity. It is also seen on the official art of the Prapor trader.&lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 1.jpg|thumb|none|600px|Left side of the Makarov in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM holding.jpg|thumb|none|600px|The PM in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM aim.jpg|thumb|none|600px|Aiming at the sky.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 1.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 3.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 1.jpg|thumb|none|600px|Inspecting the pistol.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 2.jpg|thumb|none|600px|Ditto; other side.]]&lt;br /&gt;
[[file:EFT PM(t) lobby.jpg|thumb|none|600px|The special version of PM - PM(t).]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] fills the role of a less common mid-tier pistol in the game. PMCs in the Russian BEAR faction will receive the pistol in their stash in the latest patch. Scavs can also spawn with the pistol alongside a few spare magazines, and on occasion a Scav may spawn with a customized Grach equipped with an under-barrel weaponlight. Currently, the weapon cannot be suppressed, but it can accept attachments via its underbarrel rail. &lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[file:EFT PYa lobby.jpg|thumb|none|600px|Left side of the MP-443 in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT PYa lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT MP443(1).jpg|thumb|none|600px|The MP-443 Grach with a torch.]]&lt;br /&gt;
[[File:EFT MP443 (2).jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:EFT MP443 (3).jpg|thumb|none|600px|Removing an empty mag.]]&lt;br /&gt;
[[File:EFT MP443 (4).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:EFT MP443 (5).jpg|thumb|none|600px|The slide, a few frames away from returning to battery.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is primarily issued to the USEC faction, whose PMCs will get some in their stash. The weapon is also a possible spawn weapon for Scavengers, sometimes with its iron sights missing, and rarely with an underbarrel weaponlight equipped. Unlike the MP-443, it can be suppressed, and also use compact reflex sights via either aftermarket slide rails or scope mounts. &lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:P226 with wood grips.jpg|thumb|none|350px|SIG-Sauer P226 with wood grips - 9x19mm Parabellum]]&lt;br /&gt;
[[file:EFT P226 lobby.jpg|thumb|none|600px|Left side of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT P226 lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT P226 lobby3.jpg|600px|thumb|none|Disassembled model of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[File:TarkovgrachMRE.jpg|thumb|none|600px|The P226 with a torch and a (nice) MRE Meal 18.]]&lt;br /&gt;
[[File:EFT P226 (1).jpg|thumb|none|600px|Reloading a tricked-out P226.]]&lt;br /&gt;
[[File:Eft p229 modded menu.jpg|thumb|none|600px|Custom P226R in customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is a dated, but viable pistol available in the game. It is infrequently carried by AI Scavs in-game and is a rare spawn for Player Scavs. Currently the TT-33 is the only weapon to utilise the 7.62x25mm round, of which 7 types are available. Additionally, the TT-33 can be outfitted with a &amp;quot;home-spun&amp;quot; threaded barrel and a home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. Various aftermarket modifications such as muzzle brakes and LAMs were added later.&lt;br /&gt;
&lt;br /&gt;
A gold-plated TT-33 with custom wooden grips is the backup weapon of Scav Boss &amp;quot;''Dealmaker''&amp;quot; (&amp;quot;''Reshala''&amp;quot;, which in Russian slang also means &amp;quot;executor&amp;quot;). Aside from its appearance, it's identical to a regular TT and is considered more like a trophy than a weapon, and even then it's still valued less than Reshala's primary weapon, a modified AK-102.&lt;br /&gt;
&lt;br /&gt;
What appears to be a TT-33 is seen in the Wartech MK3 chest rig (TV-104), and a TT-33 with wooden grips is seen in the Wartech gear rig (TV-109, TV-106).&lt;br /&gt;
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:EFT TT lobby.jpg|600px|thumb|none|Left side of the TT in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT TT lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Tarkov Golden TT menu left.jpg|600px|thumb|none|Left side of Reshala's TT in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov Golden TT menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==Stetchkin APS==&lt;br /&gt;
The [[Stechkin APS]] and its silenced variant [[Stechkin APB]] were introduced in patch 0.8. While the base APS is an unpopular sidearm due of its high recoil and the poor ballistics of the 9x18 round, the silenced APB equipped with wire stock and loaded with special hollow-point SP7 ammunition is often used by experienced players as a budget primary weapon, which is surprisingly effective against unarmored targets. It is also seen on the official art of the Skier trader and Glukhar boss. &lt;br /&gt;
&lt;br /&gt;
The standard APS is also a common sidearm amongst the Scav Raiders, strong AI-only Scavs with better tactics and equipment that patrol some of the maps.&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|350px|Stechkin APS - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT APS lobby.jpg|600px|thumb|none|Left side of the APS in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft aps menu.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT APS lobby3.jpg|thumb|none|600px|Disassembled model of the APS in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft aps magcheck.jpg|thumb|none|600px|Performing a magazine check]]&lt;br /&gt;
&lt;br /&gt;
===Stechkin APB===&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|none|450px|Stetchkin APB - 9x18mm Makarov]]&lt;br /&gt;
[[File:Eft apb menu.jpg|thumb|none|600px|APB fitted with wire stock in customization menu.]]&lt;br /&gt;
[[File:EFT APB lobby2.jpg|thumb|none|600px|APB without silencer in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SR-1MP==&lt;br /&gt;
The [[Serdyukov SPS|SR-1MP]] is Russian special forces pistol &amp;quot;kit&amp;quot; that includes the SR-1 pistol, a sound suppressor, and quad-rail accessory mount. All three components of the SR-1MP are available in the game, and can be combined together to form the whole set. It is currently the only 9x21mm weapon in the game.&lt;br /&gt;
[[File:SR-1M.jpg|thumb|none|350px|SR-1M - 9x21mm Gyurza]]&lt;br /&gt;
[[File:SR1MP.jpg|thumb|none|450px|SR-1MP - 9x21mm Gyurza]]&lt;br /&gt;
[[file:EFT SR1MP lobby1.jpg|thumb|none|600px|Left side of the SR1MP in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT SR1MP lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT SR1MP (1).jpg|thumb|none|600px|An SR-1M with some smoke trailing out of the pipe.]]&lt;br /&gt;
[[File:EFT SR1MP (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT SR1MP (3).jpg|thumb|none|600px|The fully kitted out SR-1MP, or &amp;quot;Shrimp&amp;quot; as it is nicknamed among English-speaking players.]]&lt;br /&gt;
[[File:EFT SR1MP (4).jpg|thumb|none|600px|Inserting a fresh mag, which automatically causes the slide to drop on empty reloads (note the lack of an external slide stop/release).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A3==&lt;br /&gt;
The [[Beretta M9A3]] was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:BerettaM9A3.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT M9A3 promo.jpg|thumb|none|600px|The Beretta M9A3 in-game.]]&lt;br /&gt;
[[File:Eft m9a3 default idle.jpg|thumb|600px|none|M9A3 in hands of a player's character]]&lt;br /&gt;
[[File:Eft m9a3 default reload.jpg|thumb|600px|none|Loading a fresh magazine]] &lt;br /&gt;
[[File:Eft m9a3 default ispect left.jpg|thumb|600px|none|Taking a good look on the left side...]]&lt;br /&gt;
[[File:Eft m9a3 ispect right.jpg|thumb|600px|none|...and the right side of the handgun]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN|FN Five-seveN MK2]] was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:FN Five-seveN Mark 2.jpg|thumb|none|350px|FN Five-seveN Mark 2 - FN 5.7x28mm]]&lt;br /&gt;
[[File:FN Five-seveN Mark 2 FDE.jpg|thumb|none|350px|FN Five-seveN Mark 2 FDE - FN 5.7x28mm]]&lt;br /&gt;
[[File:Eft fiveseven idle.jpg|thumb|none|600px|Holding a default Five-seveN in the hideout.]]&lt;br /&gt;
[[File:Eft fiveseven reloading.jpg|thumb|none|600px|Loading new magazine, full of SS190 rounds.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The original [[Colt M1911A1]] was added in patch 0.12.5.7184, dedicated to the 75th anniversary of the victory in World War II. This is the first weapon using .45 ACP. The 1911 is sold at the 2nd level of loyalty at the Peacemaker. Pistol has a little bug: the rear sight is too high, due to which the bullets fly lower. Currently in the game there are two types of cartridges available: FMJ and RIP. The first is designed for armored targets, the second - better penetrates targets without armor. This is the only pistol on which you can change the trigger, hammer and catch lever. The Colt is also seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[File:EFT Colt M1911 lobby.jpg|600px|thumb|none|Left side of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Colt M1911 lobby2.jpg|600px|thumb|none|Right side of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Colt M1911 dis.jpg|600px|thumb|none|Disassembled model of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1 ==&lt;br /&gt;
The [[Colt XSE|Colt M45A1 ]] was added in 0.12.8.9457 patch. Being a M1911 variant, M45A1 is also compatible with all of the attachments that are compatible with M1911A1, sharing its more advanced customization as the result.&lt;br /&gt;
[[File:M45A1.jpg|thumb|none|300px|Colt M45A1 Close Quarter Battle Pistol (CQBP) - .45 ACP]]&lt;br /&gt;
[[File:Tarkov M45A1 menu left.jpg|600px|thumb|none|Left side of the Colt M45A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov M45A1 menu right.jpg|600px|thumb|none|Right side of the Colt M45A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov M45A1 idle.jpg|600px|thumb|none|M45A1 in player character's hands.]]&lt;br /&gt;
[[File:Tarkov M45A1 ADS.jpg|600px|thumb|none|Aiming down the sights. While it is not noticeable in this particular screenshot, iron sights have fully functional tritium inserts.]]&lt;br /&gt;
[[File:Tarkov M45A1 reload.jpg|600px|thumb|none|Reloading. While it is compatible with M1911A1 magazines, M45A1 comes equipped with its Wilson Combat magazines by default instead.]]&lt;br /&gt;
[[File:Tarkov M45A1 inspection left.jpg|600px|thumb|none|Inspecting the pistol.]]&lt;br /&gt;
[[File:Tarkov M45A1 inspection right.jpg|600px|thumb|none|Ditto; the other side.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5]] is available in the game. The MP5 is not used by normal Scavs, but is often wielded by Raiders, and can acquired by PMCs via the trader &amp;quot;Peacekeeper&amp;quot;. The version featured in-game appears to be either an A4 or an A5 model due to the four position fire selector but is described in-game as being a Navy Model.&lt;br /&gt;
&lt;br /&gt;
Peacekeeper sells two fixed stock variants, the unsuppressed MP5A4 (at loyalty level 1) and the suppressed MP5SD5 (at loyalty level 2, and after the player completes a quest for Peacekeeper). Players can customize the MP5 extensively, such as replacing the fixed stock for a collapsible one, or replace its foreend with a railed one to mount under-barrel attachments. A 50 round drum magazine and 20 round magazine are also available.&lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MP5 lobby.jpg|600px|thumb|none|Left side of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5 lobby2.jpg|600px|thumb|none|Right side of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5dis.jpg|600px|thumb|none|Disassembled model of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5 (1).jpg|thumb|none|600px|The MP5A4 inside of the Factory.]]&lt;br /&gt;
[[File:EFT MP5 (2).jpg|thumb|none|600px|Pinky-promising the charging handle that it'll be locked back.]]&lt;br /&gt;
[[File:EFT MP5 (3).jpg|thumb|none|600px|Inserting a fresh 9mm stick magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD5===&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MP5SD (2).jpg|thumb|none|600px|Loading an X-Products drum magazine into a MP5SD5.]]&lt;br /&gt;
[[File:EFT MP5SD (3).jpg|thumb|none|600px|HK-slapping the MP5SD.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] was added in patch 0.12.0.4785. It is sold by Peacekeeper at loyalty level 1.&lt;br /&gt;
[[File:MP5KA4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KA4 (3 round burst added) with 15-round magazine - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Eft mp5k default idle.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Eft mp5k default inspect.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Eft mp5k default reload.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is added in the v0.10.5.2124 patch. Two variants are available: MP7A1 and MP7A2. Both variants have an array of magazines to choose from, with 20, 30 and 40 round magazines. Only the MP7A2 can mount foregrips, and the MP7A1 cannot. The weapon has a telescoping stock, as in real life.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a1 menu.jpg|thumb|none|600px|The MP7A1 in the customization menu. Its stock is currently collapsed. With a collapsed stock and no suppressor equipped the gun is taking just two slots in inventory, allowing to fit it in a magazine pouch on player's chest rig. This move is also allowing player to quickly draw the SMG and use it, making it a very effective sidearm]]&lt;br /&gt;
[[File:Eft mp7a1 left menu.jpg|thumb|600px|none|The left side. Stock is retracted now. Although losing some mobility and utility, now the recoil is way lower ]]&lt;br /&gt;
[[File:EFT MP7A1 dis.jpg|600px|thumb|none|Disassembled model of the MP7A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft mp7a1 firing.jpg|thumb|600px|none|Unleashing the swarm of 4.6x30 armor piercing bullets]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP7A2===&lt;br /&gt;
[[File:MP7A2.jpg |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 with RAL8000 finish - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a2 magcheck.jpg|thumb|600px|none|Checking the 40 round magazine, loaded in a customized MP7A2]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] is a 9x19mm submachine gun available in the game. PMCs can purchase it from trader Prapor at loyalty level 1, and BEAR PMCs receive the weapon with the &amp;quot;Prepare to Escape&amp;quot; and &amp;quot;Escape from Darkness&amp;quot; editions. The weapon is currently the cheapest of the SMGs, and one of the first that the player can modify extensively. The SMG initially had a vicious recoil; this has been reduced in subsequent patches.&lt;br /&gt;
&lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT Vityaz lobby1.jpg|600px|thumb|none|Left side of the PP-19-01 Vityaz in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Vityaz lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT Vityaz dis.jpg|600px|thumb|none|Disassembled model of the PP-19-01 Vityaz in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Vityaz (2).jpg|thumb|none|600px|Reloading a suppressed PP-19.]]&lt;br /&gt;
[[File:EFT Vityaz (3).jpg|thumb|none|600px|Strong-arming the bolt to rechamber the SMG.]]&lt;br /&gt;
[[file:VityazsnOSN.jpg|thumb|none|400px|PP-19-01 Vityaz-SN with Zenit accessories - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT PP19-01 Zenith.jpg|thumb|none|600px|PP-19-01 Vityaz-SN with Zenit accessories in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 9===&lt;br /&gt;
The [[Saiga 9]], a semi-automatic carbine variant with a 16 inch barrel, was added to the game. It is used by Scavs, equipped with 10 round magazines that are interchangeable with regular 30 round Vityaz magazines. It can still utilize many of the attachments that can be mounted onto the Vityaz. &lt;br /&gt;
[[file:Izhmash Saiga-9.jpg|thumb|none|400px|Saiga 9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT Saiga9 lobby1.jpg|600px|thumb|none|Left side of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Saiga9 lobby2.jpg|600px|thumb|none|Right side of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Saiga9 dis.jpg|600px|thumb|none|Disassembled model of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==PP-91 Kedr==&lt;br /&gt;
There are two variants of the [[PP-91 Kedr]] in-game, the standard &amp;quot;Kedr&amp;quot; and the &amp;quot;Kedr-B&amp;quot;. The &amp;quot;B&amp;quot; variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the &amp;quot;Kedr&amp;quot; is infrequently used by AI Scavs, and can be bought from the trader Prapor. The &amp;quot;Kedr-B&amp;quot; can be bartered from Prapor with various items.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Kedr&amp;quot; as of the current patch has been nerfed considerably from previous patches, dealing almost no damage against armor even with AP ammunition. Additionally, it cannot fire 9x18mm PMM increased-power rounds, and is restricted to using the older 9x18mm PBM as its AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with barrel-mounted accessory rails for sights and weaponlights, and utilizes 20-round or 30-round stick magazines, of which the latter can only be purchased with bartering items.&lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|400px|Kedr PP-91 - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Kedr lobby1.jpg|600px|thumb|none|Left side of the PP-91 Kedr in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr lobby2.jpg|600px|thumb|none|Right side of the PP-91 Kedr in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PP-91 (1).jpg|thumb|none|600px|Reloading a well-equipped PP-91. Note how the bolt locks back on empty.]]&lt;br /&gt;
[[File:EFT PP-91 (2).jpg|thumb|none|600px|Releasing the bolt by tugging the charging handle.]]&lt;br /&gt;
[[File:EFT PP-91 (3).jpg|thumb|none|600px|About to unfold the stock on a Kedr-B.]]&lt;br /&gt;
&lt;br /&gt;
===PP-91-01 &amp;quot;Kedr-B&amp;quot;===&lt;br /&gt;
[[file:Kedr-B.jpg|thumb|none|400px|PP-91-01 Kedr-B - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Kedr-B lobby1.jpg|600px|thumb|none|Left side of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr-B lobby2.jpg|600px|thumb|none|Right side of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr-B dis.jpg|600px|thumb|none|Disassembled model of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu. '''Note: the barrel is very different from the standard version.''']]&lt;br /&gt;
&lt;br /&gt;
==PP-9 Klin==&lt;br /&gt;
The [[Kedr PP-91#Klin PP-9|PP-9 Klin]] is another special variant of the Kedr that is available for purchase from Prapor via barter. It does not spawn on AI Scavengers, as of the current patch. It has slightly different recoil patterns from the Kedr and has a slightly higher 1000 RPM fire rate. It can utilize the same attachments and magazines as the Kedr, but can also use high-pressure PMM ammunition in addition to the PBM, unlike the Kedr.&lt;br /&gt;
[[file:Klin1.jpg|thumb|none|400px|Klin PP-9 - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Klin lobby1.jpg|600px|thumb|none|Left side of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Klin lobby2.jpg|600px|thumb|none|Right side of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Klin dis.jpg|600px|thumb|none|Disassembled model of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] is available for use by PMCs and Scav raiders, and can bought from trader Peacekeeper. While it is the Gen 1 version, it is equipped with the collapsible stock of an earlier MPX prototype by default, and can equip a stock adaptor for other stock options.&lt;br /&gt;
&lt;br /&gt;
It is the most versatile of the SMGs and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second-fastest-firing SMG at 850 RPM, and can equip more attachments than the MP5, some of which are interchangeable with the AR-15 rifles. 0.11.5 patch introduced more unique weapon parts, including new barrels, hanguards, magazines and stocks. &lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX, Gen 1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MPX SS2013.jpg|thumb|none|450px|SIG-Sauer MPX, prototype model - 9x19mm Parabellum. Image used to show the stock.]]&lt;br /&gt;
[[File:EFT MPX lobby1.jpg|600px|thumb|none|Left side of the SIG-Sauer MPX in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT MPX dis.jpg|600px|thumb|none|Disassembled model of the SIG-Sauer MPX in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX (1).jpg|thumb|none|600px|Taking an empty mag out of the SIG MPX. Although hard to see, the transparent magazine is empty.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX-SD===&lt;br /&gt;
[[File:MPX-SD Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX-SD, Gen 1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MPX-SD lobby1.jpg|600px|thumb|none|Left side of the SIG-Sauer MPX-SD in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX (2).jpg|thumb|none|600px|Inserting a fresh one into an MPX-SD.]]&lt;br /&gt;
[[File:EFT MPX (3).jpg|thumb|none|600px|Thumbing in the bolt release paddle.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] was added in patch 0.12.0.4785. 3 versions are available in-game - the original variant with its integrated reflex sight, the rail-equipped P90TR, and a variant fitted with an aftermarket EFFEN 90 flat top upper receiver. It can also accept a unique proprietary suppressor. The P90 can also be fitted with the 16&amp;quot; extended barrel of the [[FN PS90]] civilian carbine variant, as well as its green body.&lt;br /&gt;
&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|450px|FN P90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:P90 tact d 500px.jpg|thumb|none|450px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[File:Effen90.jpg|thumb|none|450px|FN PS90 customized with a short SBR barrel and an aftermarket EFFEN 90 flat-top upper receiver - 5.7x28mm]]&lt;br /&gt;
[[File:Eft p90 idle.jpg|thumb|none|600px|Holding the former of these 3 variants in the Hideout's indoor range.]]&lt;br /&gt;
[[File:Eft p90 reloading.jpg|thumb|none|600px|Swapping out the magazine; these are correctly depicted as transparent in-game, though the lighting makes this rather hard to see.]]&lt;br /&gt;
[[File:Eft p90 aiming.jpg|thumb|none|600px|Looking through the integrated reflex sight.]]&lt;br /&gt;
[[File:Eft p90tr modded idle.jpg|thumb|none|600px|A customized P90TR. With the exception of the sight (a PK-06, that was replaced later with the EOTech sight of the original version), this version is identical to infamous &amp;quot;P90 DEVGRU&amp;quot; variant from ''[[Contract Wars]]'' (which is set in the same universe as ''EFT''). This is likely an in-community joke, because this build currently can be bartered from the Mechanic for five ''GP coins'' (a barter item identical in appearance to ''Contract Wars''' microtransaction-based currency).]]&lt;br /&gt;
[[File:Eft p90tr modded reloading.jpg|thumb|none|600px|Reloading the modified P90TR.]]&lt;br /&gt;
[[File:Eft p90tr modded chambercheck.jpg|thumb|none|600px|Chamber-checking the P90 is a rather unusual process, involving a quick partial ejection of a magazine, followed by a short pull of the charging handle to get a look into the chamber. A nice detail, though it isn't fully visible here.]]&lt;br /&gt;
[[File:Fnps90 1.jpg|thumb|none|450px|FN PS90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:Eft p90 16inch menu.jpg|thumb|none|600px|Mil-spec FN P90, customized with the PS90's 16&amp;quot; barrel and a green body in the customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP9]]  was added in  v0.12.2.5479 patch.Two versions are available in the game: MP9 and MP9N. The MP9 is tan-colored and an underbarrel rail for tactical grips, and the MP9N is black-color and features the regular foregrip.&lt;br /&gt;
[[File:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Tarkov MP9 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
[[File:Tarkov MP9 menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Tarkov MP9 ADS.jpg|600px|thumb|none|Aiming down the sights.]]&lt;br /&gt;
[[File:Tarkov MP9 reload.jpg|600px|thumb|none|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger &amp;amp; Thomet MP9-N===&lt;br /&gt;
[[Image:BuT MP9N.jpeg|thumb|none|350px|Brügger &amp;amp; Thomet MP9-N with Aimpoint Micro TL sight - 9x19mm]]&lt;br /&gt;
[[File:Tarkov MP9-N menu left.jpg|600px|thumb|none|MP9-N in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov MP9-N menu folded stock.jpg|600px|thumb|none|MP9-N with its stock folded in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov MP9-N dh.jpg|600px|thumb|none|Racking the charging handle of MP9-N.]]&lt;br /&gt;
[[File:Tarkov MP9-N idle.jpg|600px|thumb|none|Holding the MP9-N with its proprietary suppressor attached.]]&lt;br /&gt;
[[File:Tarkov MP9-N folding.jpg|600px|thumb|none|Folding the stock.]]&lt;br /&gt;
[[File:Tarkov MP9-N unfolding.jpg|600px|thumb|none|And unfolding it.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] was added in patch 0.12.5.7184, dedicated to the 75th anniversary of the victory in World War II. In addition to the 35-round  magazine, 71-round drum magazine  are available in the game. PPSh-41 can be bought at the second level of loyalty from Prapor or found at some Scavs. This is the fastest firing SMG at the moment.&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|350px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby.jpg|600px|thumb|none|Left side of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby2.jpg|600px|thumb|none|Right side of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PPSh-41 dis.jpg|600px|thumb|none|Disassembled model of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev.]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby3.jpg|600px|thumb|none|The PPSh-41 with drum mag in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] was added in 0.12.9 patch.&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 with RIS rail - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] was added in 0.12.9 patch in two calibers: 9x19mm and .45 ACP.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|400px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Carbines=&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is a late-game weapon available for barter from trader Prapor. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest DPS in the game with its very high armor penetration. In addition, it has the fastest assault rifle rate of fire at 900 RPM, something only shared by the Kedr and Klin SMGs.&lt;br /&gt;
[[file:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 1.jpg|thumb|none|600px|Left side of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 2.jpg|thumb|none|600px|Right side of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AS VAL dis.jpg|600px|thumb|none|Disassembled model of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val holding.jpg|thumb|none|600px|The AS Val in first-person.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 1.jpg|thumb|none|600px|The Val with its magazine removed.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 2.jpg|thumb|none|600px|Placing in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 3.jpg|thumb|none|600px|Rechambering the AS Val.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 2.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 1.jpg|thumb|none|600px|And the left.]]&lt;br /&gt;
[[File:EFT AS VAL (1).jpg|thumb|none|600px|An AS Val without its dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is a ubiquitous weapon in EFT. It is the most customizable weapon in the game, with a multitude of options for rails, grips, stocks, magazines, real handguards from companies such as Knight's Armament Company, Daniel Defense, and War Sport, and even charging handle options, including the Badger Ordnance Tactical Latch or the Raptor charging handle. At one point in development, the M4A1 was the only 5.56mm weapon available; this is no longer the case as more 5.56mm weapons are added.&lt;br /&gt;
&lt;br /&gt;
Originally, the M4A1's default configuration included several aftermarket parts (namely a KAC railed handguard, a Windham Weaponry railed low-profile gas block, and a set of Colt A2 iron sights); patch 0.8.3 added the &amp;quot;classic&amp;quot; M4A1 parts - the standard round M4 handguard, a detachable carrying handle, and a standard gas block/front sight. From then on the &amp;quot;standard&amp;quot; M4A1 became the rifle's default configuration, with the previous build being renamed the &amp;quot;M4A1 SOPMOD I&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Other customization options include the [[Mk 18 Mod 0]] 10.5-inch barrel. The Mk 18 is often used by Scav Raiders, equipped with 60-round Surefire quad-stack magazines, a Magpul CTR stock, a KAC railed handguard, a Tango stubby grip, a flashlight, and a Walther MRS reflex sight, installed on quick-detachable Picatinny raiser.&lt;br /&gt;
&lt;br /&gt;
The M4A1 is also seen on the official art of the Mechanic and Peacekeeper traders, and is also used by a USEC operator in a piece of key art.&lt;br /&gt;
&lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 default menu.jpg|thumb|none|600px|The &amp;quot;Standard&amp;quot; M4A1 introduced in patch 0.8.3 in the customization menu. Player now must install a railed handguard in order to fit their M4A1 with foregrips, LAMs, and/or flashlights.]]&lt;br /&gt;
[[file:EFT M4A1 lobby(2).jpg|thumb|none|600px|Left side.]]&lt;br /&gt;
[[file:EFT M4A1 dis.jpg|thumb|none|600px|Disassembled model of the M4A1 in the weapon customization menu..]]&lt;br /&gt;
[[file:EfT- Colt m4a1 1.jpg|thumb|none|600px|A customized M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 2.jpg|thumb|none|600px|Loading a Surefire quad-stack 60-round magazine into the rifle.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 3.jpg|thumb|none|600px|An M4A1 in the customization menu. Note the gas tube protruding from the front of the handguard, as the gas block has been removed by the player. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action; this is accurately reflected in-game, with the customization menu prohibiting the player from equipping a &amp;quot;non-ready to fire&amp;quot; weapon. Low-profile gasblocks became a &amp;quot;must-have&amp;quot; modification for a many players.]]&lt;br /&gt;
[[file:Eft m4a1 cursed menu.jpg|thumb|none|600px|An example of a (rather tastelessly) customized M4A1. The top of the AR-15 carry handle is able to accept some sights, such as Trijicon ACOGs (both 3.5x35 TA11D and 4x32 TA01NSN) and the Primary Arms Compact Prism 2.5x. Otherwise, those scopes require their specific mounts in order to be mounted on a accessory rail.]]&lt;br /&gt;
[[file:Eft m4a1 lvoa menu.jpg|thumb|none|600px|The &amp;quot;LVOA&amp;quot; variant, sold by dealer Mechanic. Aside from the War Sport LVOA-S handguard, this build also includes the Vltor MUR-1S upper receiver and the Vltor EMOD stock.]] &lt;br /&gt;
[[File:Mk18.jpg|thumb|none|500px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 raider nenu.jpg|thumb|none|600px|A custom Mk 18 Mod 0, formerly owned by a Scav Raider. Unfortunately for players, the recoil on this build is rather high, so captured rifles are often either heavily rebuilt or simply disassembled and sold for parts.]]&lt;br /&gt;
[[File:Eft m4a1 short inspect.jpg|thumb|600px|none|Inspecting a Mk 18 Mod 0, this one is built by a player to closely resemble the reference image]]&lt;br /&gt;
[[File:Eft m4a1 short reloading.jpg|thumb|600px|none|Swapping a STANAG for a fresh Magpul PMAG. The KAC QD Compensator is allowing to attach a proprietary NT-4 Quick Detachable Sound Suppressor right on it]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|600px|none|The USEC operator is armed with an M4A1.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]], specifically the AK-74N variant with an attached night scope rail is available from Prapor at level 2, and can be purchased with or without ammunition via various trade options usually with black polymer furniture. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO. A few [[AK-74]] with plum furniture are also seen on the official art of the Prapor trader. &lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] (AKS-74N variant) and a proper [[AK-74M]] were added in the 0.8 patch. The v0.11.0.2448 patch added an original AK-74 and AKS-74 variant without the &amp;quot;N&amp;quot; prefix as a cheaper alternative. &lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:AK-74(plum).jpg|thumb|none|450px|AK-74 with plum furniture - 5.45x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 1.jpg|thumb|none|600px|The AK-74 in customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:EFT AK-74.jpg|thumb|none|600px|Disassembled model of the AK-74 in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N holding.jpg|thumb|none|600px|The AK-74 in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 1.jpg|thumb|none|600px|Pulling an empty 30-round magazine out.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 2.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 1.jpg|thumb|none|600px|Looking at one side of the rifle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 2.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:EFT AK-74N lobby.jpg|thumb|none|600px|AK-74N in the weapon customization menu..]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
Both AKS-74 and AKS-74N are presented alongside with other AK family. The former variant is sometimes carried by regular Scavs, while modified AKS-74Ns are often wielded by AI-controlled elite Reshala's bodyguards, fitted with railed TRAX 1 handguards, PK-06 sights and PWS 5.45 muzzle brakes.&lt;br /&gt;
[[file:Aks-74.jpg|thumb|none|450px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AKS-74 lobby.jpg|600px|thumb|none|Left side of the AKS-74 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74 lobby2.jpg|600px|thumb|none|Right side of the AKS-74 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74folded lobby .jpg|thumb|none|600px|AKS-74 with folded stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74N lobby.jpg|thumb|none|600px|Left side of the AKS-74N in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
The AK-74M is the most popular AK-74 variant among both Scavs and players, making it the most popular weapon in the game period. While popular, it cannot mount some of the aftermarket stocks designed specifically for fixed stock AKs, such as the Magpul Zhukov.&lt;br /&gt;
[[file:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AK-74M lobby.jpg|600px|thumb|none|Left side of the AK-74M in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-74M lobby2.jpg|600px|thumb|none|Right side of the AK-74M in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==AK-100 Series==&lt;br /&gt;
With exception to the counter-balanced [[AK-107]]/108 rifles, the AK-100 family of rifles was brought into ''Escape From Tarkov'' with the 0.8 patch. The [[AK-101]] and its shorter [[AK-102]] variant are the first, and so far only 5.56mm AK variants on offer. The [[AK-103]] and [[AK-104]] are more advanced alternatives to their older, classic AKM brothers. They offer side-folding stocks and the side-rail for attaching Russian non-railed optics and scope mounts. The [[AK-105]] is an intermediary between the [[AKS-74U]] and [[AK-74]], offering reduced barrel length without having the increased recoil of the AKS-74U.&lt;br /&gt;
&lt;br /&gt;
===AK-101===&lt;br /&gt;
The [[AK-101]] along with other AK-100 series were added in patch v0.8.0.1208. The rifle can be bought from trader Mechanic. Unlike the AK-74M, the AK-101 has a caliber of 5.56x45 NATO, which means that mags and muzzle devices from the AK-74M are incompatible with the AK-101, while the rest of their weapon mods are interchangeable.&lt;br /&gt;
&lt;br /&gt;
In addition to the standard magazine, the AK-101 can use the Arsenal CWP magazine. Muzzle devices available to the AK-101 include the SRVV 5.45 muzzle brake (as on the AK-74), Rotor 43 5.56 muzzle brake, PWS CQB 5.56 muzzle brake (like other 5.56mm weapons), Silencerco Hybrid 46 silencer (through its multi-caliber adapter which is available for almost all weapons), AR-15 type muzzle devices through the CNC Warrior 5.56mm AK muzzle adapter (added in patch 0.12.4.6254), and standard muzzle brakes from [[AK-101]] and [[AK-102]].&lt;br /&gt;
&lt;br /&gt;
The [[AK-101]] with Magpul MOE handguard and M-LOK AFG Tactical grip, Zenit PT-3 &amp;quot;Klassika&amp;quot; stock, and Belomo PK-06 reflex sight is the main weapon of the Dealmaker (Reshala) boss. Along with this it uses M856A1 rounds.&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT AK-101 lobby(1).jpg|600px|thumb|none|Left side of the AK-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-101 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-101 dis.jpg|600px|thumb|none|Disassembled model of the AK-101 in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT AK-101 boss (1).jpg|thumb|none|600px|Dealmaker's AK-101 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-102===&lt;br /&gt;
[[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT AK-102 lobby(1).jpg|600px|thumb|none|Left side of the AK-102 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-102 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-102 dis.jpg|600px|thumb|none|Disassembled model of the AK-102 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-103===&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AK-103 lobby(1).jpg|600px|thumb|none|Left side of the AK-103 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-103 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-103 dis.jpg|600px|thumb|none|Disassembled model of the AK-103 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
[[File:Ak104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AK-104 lobby(1).jpg|600px|thumb|none|Left side of the AK-104 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-104 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-104 dis.jpg|600px|thumb|none|Disassembled model of the AK-104 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-105===&lt;br /&gt;
An [[AK-105]] equipped with an Eotech XPS3-2 holographic sight and a 2P Klesch flashlight/laser combo is Shturman's backup weapon, a sniper Scav boss located on map Woods.&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AK-105 lobby(1).jpg|600px|thumb|none|Left side of the AK-105 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-105 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-105 dis.jpg|600px|thumb|none|Disassembled model of the AK-105 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Shturman.jpg|thumb|none|600px|Shturman's official art.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Several flavors of the [[AKM]] are available in the game, the first and foremost being the original [[AKM]] with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an &amp;quot;AKMN&amp;quot; variant with the scope mount bracket on the left side of the receiver.  It is also seen on the official art of the Prapor and Therapist traders, and a BEAR operator is armed with a suppressed AKM in a key art.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKM lobby.jpg|600px|thumb|none|Left side of the AKM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKM lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKM dis.jpg|600px|thumb|none|Disassembled model of the AKM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKM (1).jpg|thumb|none|600px|A tacticool AKM in game.]]&lt;br /&gt;
[[File:EFT AKM (2).jpg|thumb|none|600px|Setting the fire selector to full-auto, confirming it isn't one of the civilian models.]]&lt;br /&gt;
[[File:EFT AKM (3).jpg|thumb|none|600px|Charging the AKM.]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|600px|none|The BEAR operator is armed with an AKM.]]&lt;br /&gt;
[[File:AKMN.jpg|thumb|none|450px|AKMN - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMN lobby.jpg|thumb|none|600px|Left side of the AKMN in the weapon customization menu. Note bakelite 6L10 magazine.]]&lt;br /&gt;
[[File:AKM Synthetic Furniture.jpg|thumb|none|450px|AKM with synthetic furniture - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKM black(1).jpg|thumb|none|600px|AKM with black plastic furniture in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
The [[AKMS]] with the underfolding stock, which can be folded to take up less inventory space, is also available in EFT. As with the regular AKM, there is a &amp;quot;AKMSN&amp;quot; variant with the side rail for mounting optics or a sight rail.  It is also seen on the official art of the Prapor trader.&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMS lobby.jpg|600px|thumb|none|Left side of the AKMS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKMS lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKMS folded lobby.jpg|thumb|none|600px|AKMS with folded stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKMS (1).jpg|thumb|none|600px|Rocking a magazine into an AKMS, note the sling mount on the folding stock.]]&lt;br /&gt;
[[File:EFT AKMSN lobby.jpg|600px|thumb|none|Left side of the AKMSN in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the earliest and cheaper weapons that can purchased from the trader &amp;quot;Prapor&amp;quot; at the lowest level of reputation. They are somewhat uncommonly used by both AI and player Scavs. Those that are carried by Scavs tend to lack an array of even standard factory parts. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco.&lt;br /&gt;
&lt;br /&gt;
An in-game banner shows a Scav raider equipped with an AKS-74U customized with a 45-round 6L26 magazine, a Hexagon 5.45x39 sound suppressor, and an Armytek Predator Pro v3 XHP35 HI Flashlight on a B-11 handguard.&lt;br /&gt;
&lt;br /&gt;
There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the [[AKS-74UB]], which features a PBS-4 suppressor and an RPK-style rear sight without the leaf sight itself (as well as a side rail for optics, making it technically an AKS-74UBN).&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AKS-74U lobby.jpg|600px|thumb|none|Left side of the AKS-74U in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74U lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKS-74U dis.jpg|600px|thumb|none|Disassembled model of the AKS-74U in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS74U (1).jpg|thumb|none|600px|Actuating the AKS-74U's fire selector.]]&lt;br /&gt;
[[File:EFT AKS74U (2).jpg|thumb|none|600px|Reloading a quad-stack 60 rounder magazine.]]&lt;br /&gt;
[[File:EFT AKS74U (3).jpg|thumb|none|600px|Charging the carbine.]]&lt;br /&gt;
[[File:EFT Scav raider.jpg|thumb|none|600px|The Scav raider shown on an in-game loading screen carries a customized AKS-74U.]]&lt;br /&gt;
[[File:EFT AKS-74UN lobby.jpg|600px|thumb|none|Left side of the AKS-74UN in the weapon customization menu.]]&lt;br /&gt;
===AKS-74UB===&lt;br /&gt;
[[Image:Bs-1 1.jpg|thumb|none|400px|AKS-74UB - 5.45x39mm with GSN-19 30mm grenade launcher.]]&lt;br /&gt;
[[File:EFT AKS-74UB lobby.jpg|600px|thumb|none|Left side of the AKS-74UB in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416F==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416F]] was added in patch v0.11.0.2448 as the &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;. In terms of performance, it behaves as superior version of M4A1, with decreased base recoil and increased rate of fire up to 850 RPM. Its default 14.5 inch barrel can be replaced with a short 11 inch barrel and the HK Quad Rail handguard. Currently, the HK416 is one of the most expensive weapons to buy from a trader, being sold by the Peacekeeper at high level of reputation. The weapon is also sometimes is used by NPC Scav Raiders in short barrel configuration. &lt;br /&gt;
[[File:HK416F Standard.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416F standard model with 14.5&amp;quot; barrel - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:HK416A5 14.5 black.jpg|thumb|none|450px|An actual Heckler &amp;amp; Koch HK416 A5 with 14.5 inch barrel and black finish, for comparison - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT HK416 lobby.jpg|600px|thumb|none|The HK416F in its default configuration in modification menu.]]&lt;br /&gt;
[[File:EFT HK416 lobby2.jpg|600px|thumb|none|Right side of the HK416 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT HK416 dis.jpg|600px|thumb|none|Disassembled model of the HK416 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft 416a5 idle.jpg|thumb|none|600px|Default HK416F in the hands of a player character.]]&lt;br /&gt;
[[File:HK416F Short.jpg|thumb|none|450px|HK416F &amp;quot;short&amp;quot; model with 11.5&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail menu.jpg|thumb|none|600px|The HK416F fitted with an 11 inch barrel and Quad Rail handguard in the modification menu. This hanguard can be fitted on a 14.5 inch barrel as well; both the Quad Rail handguard and the 14.5 inch barrel feature integrated flip-up front sights, and due a bug, both front sights would be flipped up if no optic is used.]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail idle.jpg|thumb|none|600px|Short barreled HK416F in the field.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The 5.56 version of [[Desert Tech Micro Dynamic Rifle]] is added in patch 0.11.7. This is the first bullpup weapon featured in the game.&lt;br /&gt;
[[File:MDR-556-TAN.jpg|thumb|400px|none|Desert Tech Micro Dynamic Rifle, final production version - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 lobby.jpg|600px|thumb|none|The DT MDR in the customization menu. It comes without any sights by default, so it might be a good idea to buy one.]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 lobby2.jpg|600px|thumb|none|Right side of the DT MDR in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 dis.jpg|600px|thumb|none|Disassembled model of the DT MDR in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft mdr556 default idle.jpg|thumb|600px|none|DT MDR in hands of a player's character]]&lt;br /&gt;
[[File:Eft mdr556 default inspection.jpg|thumb|600px|none|Inspecting the rifle. The fire selector is correctly set on full-auto, ideal for Factory's close quarters combat]]&lt;br /&gt;
[[File:Eft mdr556 default chambercheck.jpg|thumb|600px|none|Checking MDR's chamber. The rifle is fully ambidextrous and can be easily converted for left-handed shooters. But, unsurprisingly, this feature isn't depicted in the game ]]&lt;br /&gt;
[[File:Eft mdr556 default magcheck.jpg|thumb|600px|none|Checking the magazine. DT MDR is correctly depicted to be compatible with any AR-15 type .223 magazine]]&lt;br /&gt;
&lt;br /&gt;
===Desert Tech Micro Dynamic Rifle .308===&lt;br /&gt;
The 7.62x51mm version of the [[Desert Tech Micro Dynamic Rifle|Desert Tech Micro Dynamic Rifle .308]] was added in  v0.12.2.5479 patch, and can be differentiated from the 5.56 variant by its black color.&lt;br /&gt;
[[File:MDR-BIG.jpg|thumb|none|350px|Desert Tech Micro Dynamic Rifle, black - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT MDR 308 promo.jpg|thumb|none|600px|Promo photo of DT MDR 7.62.]]&lt;br /&gt;
&lt;br /&gt;
==ShAK-12==&lt;br /&gt;
The [[ShAK-12]]  was added in patch 0.12.0.4785 patch. It's a relatively niche firearm in-game, sporting massive firepower with its 12.7x55mm Sts-130 rounds but only sub-par penetration, the PS12B Armor Peircng rounds having difficulty penetrating Class 6 body armor but dealing over 100 points of damage per shot able to down any target in a single hit to the chest. The weapon unfortunately has extremely high recoil without sufficent skill to manage it and a slow rate of fire of 650 RPM. While it's rounds aren't great at penetration, the sheer damage the rounds inflict often result in many targets dying from blunt force trauma or having their armor entirely destroyed after a few shots. &lt;br /&gt;
&lt;br /&gt;
At the moment, there are two avaliable mags, 10 and 20 rounds, as well as its own unique silencer and muzzle brake. The weapon sports a removeable pictanny carry handle ontop of a flat top rail and one rail on the handguard for mounting grips and two side rails for tactical combo devices. This is the Reserve boss &amp;quot;Glukhar's&amp;quot; signature weapon show in key art, although he doesn't always use it in-game, sometimes using a heavily modified Springfield Armory M1A with an EBR stock and various sights and tactical devices. He typically uses it with 20-round mags with a PP-19 Vityaz as a backup. &lt;br /&gt;
&lt;br /&gt;
Notably, the weapon is referred to in-game as the &amp;quot;ASh-12&amp;quot;, the earlier designation more commonly applied to the pre-production variant; in its finalized form, the rifle is most commonly referred to as the &amp;quot;ShAK-12&amp;quot;.&lt;br /&gt;
[[File:ShAK-12.jpg|thumb|none|450px|ShAK-12 - 12.7x55mm]]&lt;br /&gt;
[[File:EFT ShAK-12.jpg|thumb|none|600px|ShAK-12 in game.]]&lt;br /&gt;
[[File:EFT Glukhar.jpg|thumb|none|600px|Glukhar art.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] chambered in 7.62x51mm is added in Patch 0.9.0.1580. It features an extensive amount of customization options, including some original FAL parts.&lt;br /&gt;
&lt;br /&gt;
Player Scavs will spawn with the weapon in one of two configurations, named SA-58 AUS (Austrian) or SA-58 BEL (Belgium). Both versions feature a 21&amp;quot; barrel, holland-type peep-hole rear sight and a regular pistol grip and dust cover. The Austrian variant posses's an &amp;quot;Austrian&amp;quot; style muzzle brake and FN produced foregrip with a DSA produced polymer &amp;quot;humback&amp;quot; fixed stock and 20 round magazine while the Belgium variant features a folding stock and 30 round magazine. Scav Raiders sometimes use a heavily modified short-barreled variant, with an 11&amp;quot; barrel, X-Product X-FAL 50 round magazine, Magpul RVG foregrip and a DSA BRS Stock. &lt;br /&gt;
&lt;br /&gt;
What appears to be an SA58 with wooden grip and stock is seen on the official art of the Mechanic trader. &lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|450px|none|DSA SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:StG 58.jpg|thumb|none|450px|StG 58, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FN FAL 50 00.jpg|thumb|none|450px|FN FAL 50.00, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT DSA-58 lobby.jpg|600px|thumb|none|Left side of the DSA-58 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT DSA-58 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT DSA-58 dis.jpg|600px|thumb|none|Disassembled model of the DSA-58 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft sa58 classic menu.jpg|thumb|600px|none|The SA-58 AUS variant in the customization menu. This variant is configured like an Austrian StG 58.]]&lt;br /&gt;
[[File:EFT DSA-58 BEL lobby.jpg|thumb|600px|none|The SA-58 BEL variant in the customization menu. This variant is configured like an original Belgian FN FAL Para.]]&lt;br /&gt;
[[File:Eft dsa58 modded menu.jpg|thumb|600px|none|The SA-58 PBR variant, sold by the Mechanic at loyalty level 4.]]&lt;br /&gt;
[[File:Eft sa58 para inspect.jpg|thumb|600px|none|Inspecting the SA-58 BEL variant.]]&lt;br /&gt;
[[File:Eft dsa58 osw scoped reloading.jpg|thumb|600px|none|Reloading a custom SA58 OSW.]]&lt;br /&gt;
[[File:Eft dsa58 chambercheck.jpg|thumb|600px|none|Checking the SA58's chamber.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
Introduced in the 0.8 patch, the [[Springfield Armory M1A SOCOM 16]] is a middle-of-the-road alternative to the budget Vepr-Hunter and high-cost RSASS, offering proper 7.62x51mm battle rifle characteristics in a handy package. &lt;br /&gt;
&lt;br /&gt;
The Reserve Scav Boss, named &amp;quot;Gluhkar&amp;quot; will sometimes carry an extensively modified M1A, outfitted with a Sage EBR chassis and using a EOTech Vudu 1x-6x scope with a 22&amp;quot; inch barrel, either a Gemtech ONE sound suppressor or a Fortis Red muzzle brake, among a variety of tactical devices. &lt;br /&gt;
&lt;br /&gt;
It is appropriately semi-automatic only. Available stock/chassis options include Archangel, Sage EBR, and Troy S.A.S.S.&lt;br /&gt;
&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT M1A lobby.jpg|thumb|none|600px|The M1A in the customization menu.]]&lt;br /&gt;
[[File:EFT M1A lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT M1A dis.jpg|600px|thumb|none|Disassembled model of the M1A in the weapon customization menu.]]&lt;br /&gt;
[[File:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px|Short-barreled M1A in an EBR Chassis System - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a ebr menu.jpg|thumb|none|600px|M1A in an EBR Chassis System, fitted with Trijicon ACOG sight in the customization menu]]&lt;br /&gt;
[[File:M14MCS.jpg|thumb|none|450px|M1A in a Troy MCS (Modular Chassis System) with EOTech red dot sight and Vltor Modstock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a sass menu.jpg|thumb|none|600px|Long barreled M1A in a Troy MCS (dubbed in game as &amp;quot;SASS&amp;quot;) with an EOTech holographic sight and Magpul CTR stock in the customization menu. This chassis system allows the installation of AR-15 type collapsible stocks and pistol grips, as well as any rail mounted iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle|SKS]] is available in ''Escape from Tarkov'' in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scavs and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 scope fitted. The SKS sometimes is seen modified with a TapCo Intrafuse or FAB Defence UAS Stock, giving the weapon a significantly more modern look as well as better ergonomics and modification potential. &lt;br /&gt;
&lt;br /&gt;
Prior to patch 0.11.7 all SKS types in the game sported Promag/Tapco 20 round detachable magazines - the 10 round internal magazine and 35 round Promag options were introduced later, as well as ability to reload a SKS with any magazine by individual rounds. However, stripper clips are still not present. &lt;br /&gt;
&lt;br /&gt;
Like the Mosin, opening the action while starting a reload will eject the chambered round from the SKS. When reloading the SKS with an aftermarket detachable magazine, the operator will open the action before removing and replacing the magazine; this is accurate to real life, as aftermarket magazines cannot be attached to or removed from an SKS with an unmodified bolt when its action is closed, as the bolt's lips would either block or lock the magazine's feed lips.&lt;br /&gt;
[[File:SKS with no bayonet.jpg|thumb|none|450px|SKS without bayonet - 7.62x39mm]]&lt;br /&gt;
[[File:EFT SKS lobby.jpg|600px|thumb|none|The SKS in the customization menu.]]&lt;br /&gt;
[[File:EFT SKS lobby2.jpg|600px|thumb|none|Right side of the SKS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT SKS dis.jpg|600px|thumb|none|Disassembled model of the SKS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT SKS (2).jpg|thumb|none|600px|Iron sights of a kitted-out SKS, the rear half of the dust cover blocks most of the picture out though.]]&lt;br /&gt;
[[File:EFT SKS (3).jpg|thumb|none|600px|Removing a used magazine. The character grabs it first with his left, then actuates the release with his right hand, taking it off the grip.]]&lt;br /&gt;
[[File:EFT SKS (5).jpg|thumb|none|600px|Sending the bolt home.]]&lt;br /&gt;
[[File:OP-SKS.jpg|thumb|none|450px|OP-SKS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT OP-SKS lobby.jpg|600px|thumb|none|The OP-SKS in the customization menu.]]&lt;br /&gt;
[[File:EFT SKS (1).jpg|thumb|none|600px|The OP-SKS without a scope, in idle. Note the black bolt on this version.]]&lt;br /&gt;
[[File:EFT SKS (4).jpg|thumb|none|600px|Inserting a new one, which appears to be empty.]]&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|450px|SKS with  Tapco Intrafuse Stock System furniture - 7.62x39mm]]&lt;br /&gt;
[[File:Eft sks tapco menu.jpg|thumb|none|600px|Modified SKS in a Tapco furniture fitted with Walther MRS sight, Zenith RK-1 vertical grip and Promag 20 round detachable magazine in the customization menu. This chassis allows the installation of any AR-15 type collapsible stock.]]&lt;br /&gt;
[[File:SKS Fab Defence UAS Stock.jpg|thumb|none|450px|SKS with FAB Defence UAS Stock - 7.62x39mm]]&lt;br /&gt;
[[File:EFT SKS FD-UAS view.jpg|thumb|none|600px|A Scav inspects his SKS with the FAB Defence UAS Stock.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-101 &amp;quot;Vepr Hunter&amp;quot;==&lt;br /&gt;
The [[Molot Vepr|VPO-101 &amp;quot;Vepr Hunter&amp;quot;]], a Russian [[AK]]-based semi-automatic hunting rifle chambered in .308 Winchester, was introduced in 0.11.7 patch. A powerful yet cheap weapon, the VPO-101 can be purchased early on in the game, and is often used by Scavs. It comes by default with 5-round box magazine, though 10-round magazines become available later. Its side-mounted dovetail rail allows the rifle to be fitted with Eastern optics, or Western ones with a Weaver mount adaptor. An SVD-style thumbhole stock was added significantly improving ergonomics and reducing recoil, available through the trader, Jaeger. &lt;br /&gt;
&lt;br /&gt;
[[File:VPO101M.jpg|thumb|none|450px|VPO-101 Vepr HUNTER - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT VeprHunter menu.jpg|thumb|none|600px|The VPO-101 Vepr Hunter in the customization menu.]]&lt;br /&gt;
[[File:EFT VPO-101 lobby2.jpg|600px|thumb|none|Right side of the VPO-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-101 dis.jpg|600px|thumb|none|Disassembled model of the VPO-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VeprHunter magcheck.jpg|thumb|none|600px|Taking out a 5-round magazine for an ammo check.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-136 &amp;quot;Vepr-KM&amp;quot;==&lt;br /&gt;
A civilian variant of the AKM, the [[Talk:AK-47#Genuine AK-47 Variants|VEPR-KM / VPO-136]] semi-automatic only carbine also appears in EFT. It lacks the slanted AKM muzzle brake and is semi-automatic only, and is a bit cheaper in-game. It is used by Scavs, and fires the same 7.62x39mm ammunition as its select fire counterparts. &lt;br /&gt;
[[File:Vepr-KM.jpg|thumb|450px|none|Vepr-KM (VPO-136) - Civilian version of AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT VPO-136 lobby.jpg|600px|thumb|none|Left side of the Vepr-KM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-136 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-209==&lt;br /&gt;
The final variant of the AKM in ''Escape from Tarkov'' is the [[Talk:AK-47#Genuine AK-47 Variants|VPO-209]] semi-automatic rifle. Another civilian variant of the AKM, the VPO-209 has a smoothbore barrel (with &amp;quot;paradox rifling&amp;quot; on the last 120mm), letting it be categorized under the less-restricted firearm category of shotguns rather than semi-automatic rifles, making it easier to acquire for Russian civilians. Firing the .366 TKM cartridge, the VPO-209 in-game boasts incredible power, atrocious recoil. &lt;br /&gt;
&lt;br /&gt;
In past patches the VPO-209 possess terrible penetration, barely able to peirce Class 2 body armor, but with recent patches the the rounds were buffed, improving their overall penetration of Class 2 and 3 soft-body armor. In addition, a ficticious home-made AP round was introduced that can reliably penetrate Class 4 and 5 body armor and can be crafted inside the hideout at workbench level 2. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Vpo-209.jpg|thumb|450px|none|VPO-209 - .366 TKM. This is a smoothbore semi-automatic civilian version of the AKM (with &amp;quot;paradox rifling&amp;quot; on the last 120mm of the barrel) sold in Russia under the shotgun license.]]&lt;br /&gt;
[[File:EFT VPO-209 lobby.jpg|600px|thumb|none|Left side of the VPO-209 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-209 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Eft vpo209 poor menu.jpg|600px|thumb|none|Variant of the VPO-209 in the customization menu. Such stripped down &amp;quot;two-o'-nines&amp;quot; are noticeably common amongst Scavs. Unfortunately for players, while the AI's accuracy is barely impacted by the lack of a stock, the lack of a stock makes the weapon near-unusable for human players.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-215 &amp;quot;Gornostay&amp;quot; ==&lt;br /&gt;
The [[VPO-215 &amp;quot;Gornostay&amp;quot;]] was added in  v0.12.2.5479 patch. As with the VPO-209, it is chambered in .366 TKM (considered a shotgun under Russian firearms laws and more suited for civilian purchase). It's mostly common seen on Scavs, often fitted with a VOMZ Pilad 4x32 optical sight. &lt;br /&gt;
&lt;br /&gt;
[[File:VPO-215.jpg|thumb|none|450px|VPO-215 &amp;quot;Gornostay&amp;quot; with 23&amp;quot; barrel - .366 TKM]]&lt;br /&gt;
[[File:Eft vpo215 menu.jpg|thumb|600px|none|VPO-215 in customization menu. It comes with proprietary detachable scope rail by default. Scavs' VPO-215s are always fitted with a cheap Pilad 4x24 scope.]]&lt;br /&gt;
&lt;br /&gt;
==ADAR 2-15==&lt;br /&gt;
The [[ADAR 2-15]], a Russian [[AR-15]] with [[SVD]]-patterned wood furniture, is added in patch v0.11.0.2448. As an AR family weapon, it has a large amount of available modifications, allowing for all sorts of AR-15 configurations to be made. Its semi-auto lower receiver can be swapped with the full-auto lower of a mil-spec M4A1. &lt;br /&gt;
&lt;br /&gt;
Regulary carried by both AI and player Scavs, often only with basic iron sights and magazines ranging from 10, 20 and 30 rounds. AI Scavs will sometimes sport a VOMZ Pilad P1x42 Reflex sight, often still with the bulky Colt A2 Rear sight, often completely blocking the sight picture. The weapon is also carried by the minions of the Custom's boss, Dealmaker (otherwise known as Reshala). This variant used by his minions is oddly designed, keeping it's wooden handguard but replacing it's SVD style stock with a green Stark AR Rifle grip, a Fab Defence GL Shock Stock, a Mk.12 low profile gas block, a Monstrum Compact 2x32 optical sight and either a Thunder Beast 223CB Muzzle Brake or Thunder Beast Ultra 5 Sound suppressor. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ADAR 2-15.jpg|thumb|450px|none|ADAR 2-15 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT ADAR lobby1.jpg|600px|thumb|none|Left side of the ADAR 2-15 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft ADAR menu.jpg|600px|thumb|none|Right side of the ADAR 2-15 with Magpul MBUS rear sight in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT ADAR dis.jpg|600px|thumb|none|Disassembled model of the ADAR 2-15 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft ADAR mag check.jpg|thumb|600px|none|Checking magazine, loaded with armor piercing M995. Good view of the 2-position lower receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Carbine==&lt;br /&gt;
The [[Kel-Tec RFB Carbine]] was added in 0.12.8.9457 patch. It functions as an improvement and medium over the budget VPO-101 &amp;quot;Hunter&amp;quot; having slightly greater customization by installing foregrips and sights on rails, better and higher capacity magazine options as it uses the SA-58 FAL Magazines and generally being more ergonomic but is statiscally inferior to the Springfield Armory M1A by having terrible recoil control and less modular options, as the weapon cannot mount tactical devices without sacrificing the scope mount or foregrip mount. It is correctly depicted as being semi-automatic. &lt;br /&gt;
&lt;br /&gt;
Scav Raiders will sometimes carry the weapon, outfitted with just a Vortex Razor AMG UH-1 Holographic sight. &lt;br /&gt;
[[File:RFB-18.jpg|thumb|none|350px|Kel-Tec RFB Carbine - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Tarkov RFB menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
[[File:Tarkov RFB menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX==&lt;br /&gt;
The [[SIG-Sauer MCX]] in .300 Blackout was added in 0.12.9 patch. The newest addition to the game, the MCX is a high tier weapon as both it and its ammunition is quite expensive for players. It posses's an extremely high damage potential but it's rounds are inherently the super-sonic versions instead of the sub-sonic ammunition normally seen in other games. Currently only an FMJ and AP rounds are available for the weapon which correctly can be used in regular AR-15 5,56x45mm style magazines without modification. An interesting note, regular 5,56x45mm firearms can accept magazines of .300 Blackout but they will not-fire and become inoperable until the correct ammunition is loaded as it will not allow you to fire the weapon with incorrect ammunition loaded. &lt;br /&gt;
&lt;br /&gt;
Scav Raiders will sometimes carry a suppressed variant, outfitted with a MCX Folding Stock and EOTech XPS3-2 Holographic Sight. &lt;br /&gt;
&lt;br /&gt;
[[File:Sig sauer mcx.jpg|thumb|none|350px|SIG-Sauer MCX SBR with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Remington R11 RSASS==&lt;br /&gt;
The [[Remington RSASS]] is also available in-game as a late-game very expensive but highly capable and modular 7.62x51mm rifle. Some players have come up with an ultra-compact configuration of the weapon known as the &amp;quot;Mini-SASS&amp;quot; by fitting telescoping stocks and short barrels to the RSASS, which makes its inventory size identical to some of the larger SMGs. &lt;br /&gt;
[[File:RSASS alt.jpg|thumb|none|450px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT RSASS (1).jpg|thumb|none|600px|A suppressed Remington RSASS in idle.]]&lt;br /&gt;
[[File:EFT RSASS (2).jpg|thumb|none|600px|Inserting a new 7.62 NATO PMag.]]&lt;br /&gt;
[[File:EFT RSASS (3).jpg|thumb|none|600px|Clacking the bolt release. When firing, the folding charging handle notably pops out a bit.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] can be bartered from Prapor at loyalty level 2, but becomes more accessible at loyalty level 3. It comes pre-fitted with 10 round VSS magazines and is compatible with AS Val and SR3M magazines. Currently it uses a regular PSO-1 optic. It is an extremely rare weapon to find, even inside weapon crates. &lt;br /&gt;
[[file:Vss1.jpg|thumb|none|450px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[File:EFT VSS (1).jpg|thumb|none|600px|The VSS in-game.]]&lt;br /&gt;
&lt;br /&gt;
==SVDS==&lt;br /&gt;
The [[SVDS]], a modern version of Dragunov SVD with side-folding stock and shortened barrel, was added in patch 11.7. This is the first automatic weapon, chambered with 7.62x54 R, featured in the game. Customization options includes 20 round magazines from SVU-A, pistol grips and rear sights compatible with AK series, as well as any optic or mount that can be attached on Warsaw Pact dovetail mount.&lt;br /&gt;
&lt;br /&gt;
Sniper scav boss Shturman, found on the map Woods, uses an SVDS customized with a 20-round mag and Zenit-Belomo PSO 1M2-1 4x24 scope as his primary weapon.&lt;br /&gt;
[[File:SVD-S-Rifle.jpg|thumb|none|450px|SVDS - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft svds menu.jpg|thumb|600px|none|SVDS loaded with 20 round magazine (developed for SVU-A) in customization menu. ]]&lt;br /&gt;
[[File:EFT Shturman.jpg|thumb|none|600px|Shturman's official art, with an SVDS on his back.]]&lt;br /&gt;
&lt;br /&gt;
==SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25]] was added in the v0.12.2.5479 patch.&lt;br /&gt;
[[File:Knights Armament SR25 ECC.jpg|thumb|450px|none|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Tarkov SR25 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] becomes available from Prapor at level 2 reputation where it be purchased with a number of bartering items. It doesn't officially become purchasable until level 3 reputation, where it costs nearly 100,000 roubles. By default, it comes with a 10 round magazine and a bipod, and without any optics. Most of maps in the current game build are not large enough to make the high magnification scopes useful, and most players use lower powered 3x and 4x scopes instead. It can only utilize three types of rounds, these being the 7N1 sniper cartridge, SNB Armor Piercing, and LPS GzH, a lightened match round with heightened velocity.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|450px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:EfT - SV-98 1.jpg|thumb|none|600px|Image of the rifle from a gameplay trailer.]]&lt;br /&gt;
[[file:EfT - SV-98 2.jpg|thumb|none|600px|Aiming and cycling the action.]]&lt;br /&gt;
[[File:EFT SV-98 (1).jpg|thumb|none|600px|Ejecting a spent round out of the SV-98.]]&lt;br /&gt;
[[File:EFT SV-98 (2).jpg|thumb|none|600px|Reloading the sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Lobaev DVL-10 M1==&lt;br /&gt;
The [[Lobaev DVL-10]] comes in two variants in the game, the standard version, and an integrally suppressed version known as the &amp;quot;SABOTEUR&amp;quot;. It is an exceedingly rare sniper rifle, and becomes available from Skier at late reputation levels. It uses 7.62x51mm ammunition. Like the SV-98, most players use 3-4x magnification scopes instead of high-power scopes.&lt;br /&gt;
[[file:DVL-10 Saboteur.jpg|thumb|none|450px|DVL-10 M1 &amp;quot;SABOTEUR&amp;quot; - 7.62×51mm NATO.]]&lt;br /&gt;
[[File:EFT DVL-10 (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT DVL-10 (3).jpg|thumb|none|600px|Opening the bolt, note the ejected case.]]&lt;br /&gt;
===Lobaev DVL-10 M2===&lt;br /&gt;
[[file:DVL-10 M2 Urbana.jpg|thumb|none|450px|DVL-10 M2 &amp;quot;URBANA&amp;quot; - 7.62×51mm NATO.]]&lt;br /&gt;
[[File:EFT DVL-10 (1).jpg|thumb|none|600px|The DVL-10 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin-Nagant M91/30]] sniper rifle is added to the game in patch 0.10. Reloading the weapon is done with individual rounds. When the weapon is reloaded with a chambered round, said round will be ejected and can be recovered by picking it up. While the rifle has a maximum capacity of 5+1 rounds, it can only be reloaded up to 4+1 in the field.&lt;br /&gt;
&lt;br /&gt;
It is can be equipped with the Kochetov mount for the PU 3.5x sniper scope (or Picatinny rails for more modern attachments), and the barrel can accept the Bramit suppressor (which is more commonly associated with suppressed [[Nagant M1895]] revolvers). Alternate stocks for the Mosin include the ATI Monte Carlo stock and the Archangel stock. The rifle can also be fitted with a Tacfire pistol grip.&lt;br /&gt;
&lt;br /&gt;
The standard 91/30 infantry variant with straight bolt was added in the 0.11 update alongside a M38 Carbine variant and an Obrez variant. The Trader &amp;quot;Mechanic&amp;quot; will trade a modified Obrez rifle that has a pictanny rail attached to the rear sight with a threaded 220mm barrel to accept suppressors. &lt;br /&gt;
[[File:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R]]&lt;br /&gt;
[[File:M38Carbine.jpg|thumb|none|450px|Mosin Nagant M38 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagant M38 Carbine Sniper.jpg|thumb|none|450px|Mosin Nagant M38 Carbine with PU 3.5x sniper scope - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagan-obrez.jpg|thumb|none|450px|Mosin Nagant M91/30 &amp;quot;Obrez&amp;quot;  - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin Nagant Archangel.jpg||thumb|none|450px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft mosin infantry reloading.jpg|thumb|none|600px|Reloading a M38 carbine. This variant offers a higher ergonomics and maneuverability in close quarters]] &lt;br /&gt;
[[File:Eft mosin sniper supressed idle.jpg|thumb|none|600px|Sniper version of the Mosin Nagant equipped with PU 3.5x scope and Bramit suppressor. Only the M91/30 sniper version can be fitted with a Kotchetov PU mount; for other Mosin variants, the player must replace the rear sight with a Picatinny rail interface to use an optic.]]&lt;br /&gt;
[[File:Eft mosin obrez custom inspect.jpg|thumb|none|600px|Mechanic's custom Obrez. Judging by the barter items required for the trade (two default Mosin barrels and a receiver of a sniper one), this Obrez was crafted two different Mosin rifles. As it has the sniper variant's receiver, this Obrez can use the original PU scope, though it requires the rail interface to be detached. The front sight likely comes from the Gletcher M1891 Obrez pneumatic air gun.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
The [[Remington Model 700]] was added in Update v0.11.0.2448. It is chambered in .308 Winchester/7.62x51mm NATO, and features a Hogue stock and detachable Wyatt magazines (in both 5- and 10-round varieties); the rifle also can be reloaded with individual rounds, if needed. &lt;br /&gt;
[[File:Hogue Overmold.jpg|thumb|none|450px|Remington Model 700 with Hogue &amp;quot;Overmolded ghillie&amp;quot; stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m700 menu.jpg|thumb|none|600px|A default Model 700 in the customization menu. Note the shorter, 20-inch threaded barrel, compatible with most .308-specific muzzle devices. The railed mount on top is an optional, player-installable accessory.]] &lt;br /&gt;
[[File:Eft m700 nightforce menu.jpg|thumb|none|600px|A decked-out Model 700, equipped with a longer 26-inch barrel and a powerful optic with a back-up Trijicon RMR sight on top.]]&lt;br /&gt;
&lt;br /&gt;
==ORSIS T-5000==&lt;br /&gt;
The [[ORSIS T-5000]]  was added in  v0.12.2.5479 patch and appears in 7.62x51mm NATO caliber.&lt;br /&gt;
[[File:ORSIS T-5000 Handguard.jpg|thumb|none|450px|ORSIS T-5000 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Tarkov T5000 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
&lt;br /&gt;
==Lone Star Armory TX-15 DML==&lt;br /&gt;
The [[TX-15 DML]], a semi-automatic [[AR-15]] variant manufactured by Lone Star Armory, was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:TX-15 DML.jpg|thumb|none|450px|Lone Star Armory TX-15 DML with Ultra 5 Suppressor - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Tarkov TX-15 menu left.jpg|600px|thumb|none|Left side of the TT in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SWORD International Mk 18 Mod 1 Mjolnir==&lt;br /&gt;
The [[SWORD International Mk 18 Mod 1 Mjolnir]] was added in 0.12.9 patch.&lt;br /&gt;
[[File:SWORD International Mk 18 Mod 1 Mjolnir.jpg|thumb|none|350px|SWORD International Mk 18 Mod 1 Mjolnir- .338 Lapua Magnum]]&lt;br /&gt;
[[file:EFT Mjolnir dev.jpg|thumb|none|350px|Model of Mk 18 Mod 1 Mjolnir in dev's video.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[RPK-16]] was added in patch v0.11.0.2448. It was the first light machine gun added to the game, and is considered a higher-tier weapon. Most of its parts (including the new 95-round drum magazine) are compatible with other 5.45x39mm AK variants, and its only unique modification is a 580mm long barrel, which greatly boosts its accuracy and decreases its already-manageable recoil. &lt;br /&gt;
&lt;br /&gt;
An RPK-16 equipped with a 94-round drum mag and a Valday 1P87 holographic sight is one of weapons used by Killa, a dangerous Scav boss located on map Interchange.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|450px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
[[File:Eft RPK16 unmoded menu .jpg|thumb|none|600px|A relatively bog-standard RPK-16 with 95-round drum magazine in weapon customization menu.]]&lt;br /&gt;
[[File:EFT RPK-16 lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Eft RPK16 moded menu.jpg|thumb|none|600px|A more customized setup, featuring a long barrel, a quad stack magazine, a 1P87 sight, and a Zenith RK-1 grip on an angled mount.]]&lt;br /&gt;
[[File:Eft rpk16 default reloading.jpg|thumb|600px|none|Loading an AK-12 30 round magazine. As every other 5.45 AK, currently featured in the game, RPK-16 is fully compatible with any 5.45 magazine ]]&lt;br /&gt;
[[File:Eft rpk16 modded idle.jpg|thumb|600px|none|Customized RPK-16, ready to pack some heat. It's drum magazine is loaded with recently introduced 7N39 ''Igolnik'' (&amp;quot;Needler&amp;quot;) rounds, featuring the best armor penetration amongst 5.45x39 rounds at the cost of its stopping power]]&lt;br /&gt;
[[File:EFT Killa.jpg|thumb|none|600px|Killa art.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] is a pump-action shotgun commonly used by Scavengers as a primary weapon, and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. Different barrel lengths and magazine tubes can be purchased from trader Skier at various reputation levels, and many attachments are interchangeable between the MP-133 and the MP-153 below. A somewhat infamous weapon attachment setup allows the shotgun to mount up to 5 weaponlights at once, and is dubbed the &amp;quot;Pentalight&amp;quot; by players.&lt;br /&gt;
&lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|450px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp133 1.jpg|thumb|none|600px|Early footage of the Baikal.]]&lt;br /&gt;
[[file:EfT - mp133 2.jpg|thumb|none|600px|Acquiring a basic pattern MP-133 in early footage.]]&lt;br /&gt;
[[File:EFT MP-133 (1).jpg|thumb|none|600px|The Baikal MP-133 with a PK-06 reflex sight, in-game.]]&lt;br /&gt;
[[File:EFT MP-133 (2).jpg|thumb|none|600px|Chamberloading the shotgun.]]&lt;br /&gt;
[[File:EFT MP-133 (3).jpg|thumb|none|600px|The character holds the receiver with his right hand while returning the pump forward.]]&lt;br /&gt;
[[File:EFT MP-133 (4).jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]] is a semi-automatic 12 gauge shotgun and is very common amongst AI Scavs. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments, such as magazine tubes, pistol grips, and stocks, are interchangeable between the MP-133 and MP-153. &lt;br /&gt;
[[file:Baikal MP-153-SYNTHETIC11.jpg|thumb|none|450px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[File:Baikal MP-153Practical.jpg|thumb|none|450px|MP-153 for practical shooting - 12 gauge]]&lt;br /&gt;
[[File:EFT MP-153 (1).jpg|thumb|none|600px|The semi-automatic Baikal in-game.]]&lt;br /&gt;
[[File:EFT MP-153 (2).jpg|thumb|none|600px|Dropping a 12-gauge shell into the chamber in an overhand manner.]]&lt;br /&gt;
[[File:EFT MP-153 (3).jpg|thumb|none|600px|Reloading the rest of the shells into the tube mag.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] is a semi-automatic, magazine-fed, 12 gauge shotgun. It is occasionally carried by Scavengers as a primary weapon, often with the dust cover missing. Unlike most shotguns, it features a folding stock, allowing its carry size to be reduced. It is the most effective shotgun when utilizing slugs, having the best accuracy and recoil control among the shotguns, and it also has many customization options. Both five and ten round magazines are available in game.&lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[File:EFT Saiga-12 (1).jpg|thumb|none|600px|Reloading a dust-coverless Saiga.]]&lt;br /&gt;
[[File:EFT Saiga-12 (2).jpg|thumb|none|600px|Rechambering the shotgun with an underhanded technique.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Another addition of the 0.8 update, the [[Remington 870]] is a Western-supplied equivalent to the MP-133 shotgun. Its main difference over the latter shotgun is the ability to equip a short barrel, which makes it handy as a backup weapon, that can be stored in a chest rig's pouch. &lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[File:Shorty870.jpg|thumb|none|400px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
[[File:Aow9723.jpg|thumb|none|500px|Remington 870 with a sawed-off barrel and stock - 12 gauge]]&lt;br /&gt;
[[File:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Eft m870 policemagnum idle.jpg|thumb|none|600px|Default Remington 870, identical to its Police Magnum version]] &lt;br /&gt;
[[File:Eft m870 expresstactical inspect.jpg|thumb|none|600px|Inspecting a modified M870, fitted with a 7 round tube magazine, Remington Tactical Choke, compact flashlight and Picatinny rail with  a Ghost Ring rear sight. This build is similar to the Express Tactical version]] &lt;br /&gt;
[[File:Eft m870 sawnoff reloading.jpg|thumb|none|600px|Reloading the sawed-off Remington 870]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
A fairly atypical shotgun design, the [[TOZ-106]] is a bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use.&lt;br /&gt;
&lt;br /&gt;
It is another common Scav weapon, with players often nicknaming it the &amp;quot;Blunderbuss&amp;quot; for its loud signature report when fired at range. It feeds from a detachable 2 or 4 round magazine. Players can also replace the metal folding stock and pistol grip with that of a TOZ MTs 20-01 fixed wooden stock which improves recoil control and ergonomics at the cost of a larger inventory size. &lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|400px|TOZ-106 - 20 gauge]]&lt;br /&gt;
[[File:MTs 20-01.jpg|thumb|none|400px|MTs 20-01, for comparison  - 20 gauge]]&lt;br /&gt;
[[File:EFT TOZ-106 (1).jpg|thumb|none|600px|The handy TOZ-106 inside the Factory]]&lt;br /&gt;
[[File:EFT TOZ-106 (2).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT TOZ-106 (3).jpg|thumb|none|600px|Working the action.]]&lt;br /&gt;
[[File:EFT TOZ-106 (4).jpg|thumb|none|600px|Taking out a spent mag.]]&lt;br /&gt;
[[File:EFT TOZ-106 (5).jpg|thumb|none|600px|And in with a loaded one.]]&lt;br /&gt;
[[File:EFT TOZ-106 (6).jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590A1==&lt;br /&gt;
The [[Mossberg 590]] was was added in  v0.12.7 patch. Available attachments include a Magpul furniture, telescoping stock adapter and Black Aces Tactical RB7M rail. Weapon can be purchased at Jaeger LL1. Also Scavs are rarely armed with a Mossberg. Compared to other pump-action shotguns (MP-133, Remington 870), Mossberg has a higher cost, but a more convenient sight and a bigger magazine. The shotgun has a little bug: currently, the Mossberg 590A1 12ga shotgun does not work for &amp;quot;The Punisher - Part 4&amp;quot; quest, the main objective of which is to kill the Scavs with 12 gauge shotguns. &lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|400px|Mossberg 590 with ghost ring sights, bayonet lug, and speedfeed stock - 12 gauge]]&lt;br /&gt;
[[File:EFT M590 (1).jpg|thumb|none|600px|Left side of the Mossberg 590A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT M590 (2).jpg|thumb|none|600px|Disassembled model.]]&lt;br /&gt;
[[File:EFT M590 (3).jpg|thumb|none|600px|The Mossberg in-game.]]&lt;br /&gt;
[[File:EFT M590 (4).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT M590 (5).jpg|thumb|none|600px|Inspecting the Mossberg...]]&lt;br /&gt;
[[File:EFT M590 (6).jpg|thumb|none|600px|...and the right side]]&lt;br /&gt;
&lt;br /&gt;
==KS-23==&lt;br /&gt;
The [[KS-23]] was added in 0.12.8.9457 patch. as in the game, it has an incorrect name: as standard, it already has the prefix 'M'. The shotgun uses special 23x75mm R cartridges. At the moment there are 4 types of cartridges available in the game: Shrapnel 10 (for distances up to 10 meters), Shrapnel 25 (for distances up to 25 meters), &amp;quot;Barricade&amp;quot; (powerful armor-piercing cartridge) and &amp;quot;Star&amp;quot; (Flash-bang round). Also you can mount a shorter barrel, pistol grip and wire stock, giving it the look of actual &amp;quot;KS-23M&amp;quot;.&lt;br /&gt;
[[File:Ks23-1.jpg|thumb|none|350px|KS-23 with a fixed wooden stock - 23x75mm R.]]&lt;br /&gt;
[[File:EFT KS-23 (1).jpg|600px|thumb|none|Left side of the KS-23 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (2).jpg|600px|thumb|none|Right side of the KS-23 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (3).jpg|600px|thumb|none|Disassembled model of the KS-23 in the weapon customization menu.]] &lt;br /&gt;
[[File:KS23.JPG|thumb|none|350px|KS-23M - 23x75mm R.]]&lt;br /&gt;
[[File:EFT KS-23 (4).jpg|600px|thumb|none|Left side of the KS-23M with wire stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (5).jpg|600px|thumb|none|Right side of the KS-23M with wire stock in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
==FN MK 13==&lt;br /&gt;
The [[FN EGLM]] was was added in  v0.12.7 patch.&lt;br /&gt;
[[File:FN40.jpg|thumb|none|400px|FN MK 13 (EGLM) in Standalone configuration - 40mm.]]&lt;br /&gt;
[[File:FN40GL Mk2.jpg|thumb|none|400px|An actual FN40GL Mk 2 for comparison - 40mm.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==F-1 Hand Grenade==&lt;br /&gt;
The [[F-1 hand grenade]] is one the hand grenades found in Tarkov. It is the most lethal of the three grenades with the largest splash radius of almost 30 meters and the most damage. This makes it useful for enemies hiding behind cover, as the damage can hurt or kill those hiding behind light and medium grade materials. The F-1 grenade is sometimes used by Scavengers; however as of the latest patch they have grenade throwing disabled to work out flaws of Scav's killing themselves within the grenade large blast radius. It can be bartered at Level 3 Prapor reputation for two energy saving light bulbs or purchased with roubles at Level 4 Prapor reputation.&lt;br /&gt;
&lt;br /&gt;
The Spiritus Systems Bank Robber Chest Rig also contains an unusable F-1 Hand Grenade.&lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RDG-2 Smoke Grenade==&lt;br /&gt;
The [[RDG-2 smoke grenade]] is added to the game in Patch 0.9.0.1580, specifically the RDG-2B fuse-match white smoke variant.&lt;br /&gt;
[[File:RDG-2.jpg|thumb|none|300px|RDG-2 smoke grenade]]&lt;br /&gt;
[[file:EFT RDG-2 (1).jpg|thumb|none|600px|Inspecting a RDG-2 smoke grenade in-game.]]&lt;br /&gt;
[[file:EFT RDG-2 (2).jpg|thumb|none|600px|Holding the RDG-2 grenade.]]&lt;br /&gt;
[[file:EFT RDG-2 (3).jpg|thumb|none|600px|The RDG-2 releases its smoke cloud.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 Hand Grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is the least damaging of the three explosive grenades, and is also the heaviest, having the shortest throwing distance and smallest blast radius. This however also makes it ideal for use inside enclosed spaces. To compensate for its lack of damage, it is also the cheapest and easiest to find, available to be bartered from Prapor for one Energy Saving Lightbulb at level 2 reputation, or purchased with roubles at level 3 reputation. It is also the most common grenade found inside Grenade Boxes and is also sometimes found in the pockets or vests of AI Scavs. &lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|200px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 1.jpg|thumb|none|600px|Holding the RGD-5 hand grenade.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 2.jpg|thumb|none|600px|Inspecting the grenade.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 3.jpg|thumb|none|600px|Pulling the pin on the grenade.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 Hand Grenade|M67]] is available from trader Peacekeeper. It can be bartered from Peacekeeper for two &amp;quot;Zibbo Lighters&amp;quot;, or it can be directly purchased from him after completing one of his quests. It is not used by AI Scavs and is very rare to find in a raid, only being found inside black weapon crates. It costs between $49-51 in-game and still retains its &amp;quot;middle of the road&amp;quot; status, bridging the power and throw gap between the RGD-5 and F-1. &lt;br /&gt;
[[file:Baseball.jpg|thumb|none|200px|M67 Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Zarya-2 Stun Grenade==&lt;br /&gt;
The Russian [[Zarya-2 stun grenade]] is added to the game in Patch 0.9.0.1580.&lt;br /&gt;
[[File:Zarya-2.jpg|thumb|none|300px|Zarya-2 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==VOG-17 Khattabka grenade==&lt;br /&gt;
The [[Khattabka grenade|VOG-17 Khattabka grenade]] is a makeshift grenade made from [[AGS-17]] grenades and UZRG fuze. It was added in 0.12.4 patch.&lt;br /&gt;
[[File:VOG-17M Grenade .jpg|thumb|none|350px|VOG-17  Khattabka.]]&lt;br /&gt;
&lt;br /&gt;
==VOG-25 Khattabka grenade==&lt;br /&gt;
The [[Khattabka grenade|VOG-25 Khattabka grenade]] is a makeshift grenade made from [[GP-series grenade launcher]] grenades and UZRG fuze. It was added in 0.12.4 patch. The in-game model does not have a warhead.&lt;br /&gt;
[[File:VOG-25 khattabka.jpg|thumb|none|150px|VOG-25 Khattabka.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted weapons=&lt;br /&gt;
&lt;br /&gt;
==AGS-30==&lt;br /&gt;
The [[AGS-17 Plamya#AGS-30|AGS-30]] was included in patch 0.12 on the Reserve level, where two can be found inside the military base.&lt;br /&gt;
[[File:AGS-30-2.jpg|thumb|none|450px|AGS-30 on tripod - 30x29mm]]&lt;br /&gt;
[[File:EFT AGS-30 (1).jpg|thumb|none|600px|AGS-30 with PAG-17 scope on the Reserve map.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun|Kord]]  was added in patch 0.12 and is also found on the Reserve level. Glukhar's followers often use the Kord to protect their leader. Then they occupy one point and hold it fiercely.&lt;br /&gt;
[[File:Kord 02.jpg|thumb|none|450px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[File:EFT Kord (1).jpg|thumb|none|600px|A Kord heavy machine gun on the Reserve map.]]&lt;br /&gt;
[[File:EFT Glukhar.jpg|thumb|none|600px|Glukhar's follower is seen with Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
&lt;br /&gt;
==Korovin TK==&lt;br /&gt;
A [[Korovin TK]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Korovin TK.jpg|thumb|none|350px|Korovin TK - .25 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy==&lt;br /&gt;
A [[Colt 1851 Navy]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:1851Navy.jpg|thumb|none|350px|Colt 1851 Navy - .36 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Howdah pistol==&lt;br /&gt;
A Howdah pistol is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
&lt;br /&gt;
==Flintlock Pistol==&lt;br /&gt;
A [[Flintlock Pistol]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:LightdragoonPistol.jpg|thumb|none|350px|British 1756 Light Dragoon Pistol - .68 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
A [[Walther P38]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Mauser-P38.jpg|thumb|none|350px|Walther P38 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
A [[M1A1 Thompson]] is seen on &amp;quot;Military History Beyond Fear&amp;quot; book in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Tommy m1.jpg|thumb|none|350px|M1A1 Thompson with 20-round stick magazine - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
Official art with the Prapor trader contains an [[AK-47]]. &lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The AK-47 with original bayonet is seen on the training poster.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-47==&lt;br /&gt;
Official art with the Prapor trader contains an [[AKS-47]].&lt;br /&gt;
[[File:DeactivatedAKS(1954-59).jpg|thumb|none|400px|Type III AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The AKS-47 is seen on the training poster.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK433==&lt;br /&gt;
The Hideout contains a poster of the [[Heckler &amp;amp; Koch HK433]]. The rifle isn't usable in-game.&lt;br /&gt;
[[File:HK433 2017.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK433, second prototype - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT HK433 ho.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK433 on poster in Hideout.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul Masada==&lt;br /&gt;
The Hideout added in patch 0.12 features a poster of a [[Magpul Masada]]; the rifle isn't usable in-game.&lt;br /&gt;
[[File:Magpul masada.jpg|thumb|none|450px|Magpul Masada (1st gen) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT ACR ho.jpg|thumb|none|600px|Magpul Masada on poster in Hideout.]]&lt;br /&gt;
&lt;br /&gt;
==DRD Tactical Paratus==&lt;br /&gt;
A [[DRD Tactical Paratus]] is seen on &amp;quot;Special Weapons for Military &amp;amp; Police&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:DRD Paratus-16-LR-B.jpg|thumb|none|400px|DRD Tactical Paratus-16-LR-B - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
Official art with the Mechanic trader contains an [[Ruger Mini-14]] on the weapon stand. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Ruger Mini-14 GB.jpg|thumb|none|400px|Ruger Mini-14 GB  - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|Mechanic trader art. The Ruger Mini-14 is seen on the weapon stand.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
A classic variant of [[SVD]] rifle is seen on official art with the Prapor, Mechanic and Skier traders. It will be added to the game in the future.&lt;br /&gt;
&amp;lt;!--Until it actually gets added, the SVD Dragunov section stays here--&amp;gt;&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|The SVD rifle is lying next to the ammunition crates.]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|The SVD rifle lying on a workbench under a cloth and on weapon stand.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
Official art with the Prapor trader contains an [[RPG-7]] with PGO-7 scope. The [[RPG-7]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The RPG-7 with PGO-7 scope is seen on the ammo boxes.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-26 &amp;quot;Aglen&amp;quot;==&lt;br /&gt;
Main art with USEC and BEAR operators contains an [[RPG-26]] anti-tank rocket launcher. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Rpg26-1.jpg|thumb|none|400px|RPG-26 - 72.5mm]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|none|600px|The RPG-7 is seen in the BEAR operator's backpack.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
Official art with the Mechanic trader contains an [[PKP Pecheneg]] LMG. The [[PKP Pecheneg]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg with ammo box - 7.62x54mmR]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|Mechanic trader art. The PKP is seen right.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Tx4 Storm==&lt;br /&gt;
What appears to be a [[Beretta Tx4 Storm]] is seen on the official art of the Ragman trader. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Tx4 Storm.jpg|thumb|none|400px|Beretta Tx4 Storm - 12 gauge]]&lt;br /&gt;
[[File:EFT Ragman.jpg|thumb|none|600px|Ragman trader art. The Beretta Tx4 Storm is seen left.]]&lt;br /&gt;
&lt;br /&gt;
==MTs-255==&lt;br /&gt;
Official art with the Jaeger trader contains an [[MTs255]] shotgun. The [[MTs255]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:MTs255.jpg|thumb|none|400px|MTs255 - 12 gauge]]&lt;br /&gt;
[[File:EFT Jaeger.jpg|thumb|none|600px|Jaeger trader art.]]&lt;br /&gt;
&lt;br /&gt;
==2B14 Podnos Mortar==&lt;br /&gt;
Several [[2B14 Podnos Mortar]] are located in the repair station at the Reserve map.&lt;br /&gt;
[[File:2B14 Podnos 82mm Mortar.jpg|thumb|none|300px|2B14 Podnos mortar - 82 mm]]&lt;br /&gt;
[[File:EFT 2B14 prop.jpg|thumb|none|600px|Two unusable 2B14 Podnos in repair station.]]&lt;br /&gt;
&lt;br /&gt;
==AN/M14 incendiary grenade==&lt;br /&gt;
The Spiritus Systems Bank Robber Chest Rig that was added in patch 0.12.4 contains an unusuable [[AN/M14 incendiary grenade]].&lt;br /&gt;
[[File:Gh-ANM14-TH3.jpg|thumb|none|150px|AN/M14 incendiary grenade.]]&lt;br /&gt;
[[file:EFT ANM14 BR.jpg|thumb|none|600px|AN/M14 grenade in Bank Robber Chest Rig.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster==&lt;br /&gt;
A unusable [[M242 Bushmaster]] chaingun is present on a LAV III in the Reserve map.&lt;br /&gt;
[[File:M242 Cannon.jpg|thumb|none|450px|M242 Bushmaster Chain Gun (Current Model) - 25x137mm]]&lt;br /&gt;
[[File:EFT M242 (1).jpg|thumb|none|600px|The M242 on LAV III on the Reserve map.]]&lt;br /&gt;
[[File:EFT M242 (2).jpg|thumb|none|600px|Another view.]]&lt;br /&gt;
&lt;br /&gt;
==2A38M==&lt;br /&gt;
The Reserve map includes an unusable 2K22 Tunguska self-propelled AA platform, equipped with two [[2A38M autocannon]]s and eight 9M311 guided missiles.&lt;br /&gt;
[[File:2a38m.jpg|thumb|none|450px|2A38M - 30x165mm]]&lt;br /&gt;
[[File:EFT 2K22 (1).jpg|thumb|none|600px|A 2K22 Tunguska anti-aircraft weapon on the Reserve map.]]&lt;br /&gt;
[[File:EFT 2K22 (2).jpg|thumb|none|600px|Close-up of weapons.]]&lt;br /&gt;
&lt;br /&gt;
==NSV==&lt;br /&gt;
The [[NSV heavy machine gun]] is mounted on each T-90 tank, which you can see at the Customs and Woods locations. The machine gun is not available for use and serves only as a decoration.&lt;br /&gt;
[[File:NSV HMG.jpg|thumb|none|450px|NSV HMG - 12.7x108mm]]&lt;br /&gt;
[[File:EFT T-90 (1).jpg|thumb|none|600px|NSV machine gun is seen on T-90 tank near the RUAF Roadblock  at the Woods location..]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==T-90==&lt;br /&gt;
Several T-90 are located at Customs and Woods maps.&lt;br /&gt;
[[File:EFT T-90 (1).jpg|thumb|none|600px|T-90 near the RUAF Roadblock  at the Woods location.]]&lt;br /&gt;
[[File:EFT T-90 (2).jpg|thumb|none|600px|T-90 near the RUAF Roadblock  at the Customs location.]]&lt;br /&gt;
&lt;br /&gt;
==BMP-2==&lt;br /&gt;
Several BMP-2 are located at Reserve map.&lt;br /&gt;
[[File:EFT BMP-2 (1).jpg|thumb|none|600px|T-90 near the CP fence at the Reserve location.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Contract Wars]]''&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Draco122</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1396877</id>
		<title>Escape from Tarkov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1396877"/>
		<updated>2021-02-05T20:21:02Z</updated>

		<summary type="html">&lt;p&gt;Draco122: /* SIG-Sauer MCX */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Escape from Tarkov&lt;br /&gt;
|picture = Escape from Tarkov logo 1.jpg&lt;br /&gt;
|caption =  Logo&lt;br /&gt;
|series= Russia 2028&lt;br /&gt;
|date= First alpha test - 1Q 2016 &lt;br /&gt;
|developer= BattleState Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= BattleState Games&lt;br /&gt;
|genre=Online first-person shooter / MMOFPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Escape from Tarkov''''' is a first-person shooter video game by BattleState Games. The game is currently in Closed Beta testing (since 2016).&lt;br /&gt;
&lt;br /&gt;
The game is set in the fictional city of Tarkov of the Norvinsk region in Russia in the ''Russia 2028'' universe (same as ''[[Contract Wars]]''). Set in 2016, ''Escape from Tarkov'' follows two rival private military companies - the western-aligned United Security (USEC) and Russian-backed Battle Encounter Assault Regiment (BEAR) in their battle for control over the city of Tarkov following a major destabilizing event that had the entire region placed under military lockdown by both UN and Russian military, with the ultimate goal for each player being to successfully escape the city, following the eponymous title.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Escape from Tarkov'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
In ''Escape from Tarkov'', players take control of operators from one of the two aforementioned PMC factions, choosing one to join when first starting the game - the faction joined influences initial skills and equipment. The primary FPS elements occur in the game's matches, where are a large number of players descend upon any of the game's maps of their choosing to loot weapons, gear, and goods from the map spawns as well as other players they kill - in order to leave the map, one must reach a designated &amp;quot;extract point&amp;quot; in order to keep what they have acquired. If the player dies during the match, anything they have picked up as well as all gear they bring into the match is automatically lost, with some little exceptions. &lt;br /&gt;
&lt;br /&gt;
A third non-aligned faction of desperate survivors called &amp;quot;Scavs&amp;quot; (short for &amp;quot;Scavengers&amp;quot;) also appear as hostile AI that roam around the game's maps. Players also have the ability to join the match as a Scav, chosen before it begins, though it is only temporary. Player-controlled Scavs have randomized (generally low-end) weapons, gear, and stats on spawning in, and start out automatically friendly with AI Scavs (though the AI will turn hostile to any player Scav if they are witnessed attacking or killing other Scavs.) Upon a successful extract, player Scavs have any earned loot automatically transferred to their player character's inventory, making Scavs a relatively risk-free means of acquiring new gear. &lt;br /&gt;
&lt;br /&gt;
Gunplay in EFT is very realistic, with simulation for bullet ballistics and weapon degrading and realistic body part-based damage model. There are also a host of fully animated actions the player can perform with their weapons, many of which are uncommonly found in video games, such as chamberloading and unloading, ejecting individual rounds, performing speed/tactical reloads, and inspecting the chamber. Stocks can be folded to preserve space in the player's inventory or reduce the weapon's size for better close quarter maneurability, and ammo needs to be loaded individually to magazines, which then needs to be placed into the player's rig inventory spots to be used in reloading, which are tracked individually. The attachment system is similarly expansive, encompassing many real world accessories and allowing modification of every major part of the gun, including essential parts such as the receiver.&lt;br /&gt;
&lt;br /&gt;
One consistent goof in the game is that AK-type weapons with side scope mounts can still fold their stocks when they have scope mounts equipped, even though the scope mounts would block the left-folding stocks in reality (and vice versa; a folded stock would realistically block the left sided scope mount but the scope mount remains usable in-game).&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Introduced in February 2018, the [[Glock 17]] can be purchased from trader Sergey &amp;quot;Mechanic&amp;quot; Samoylov, who was added alongside the Glock. A variety of aftermarket slides and barrels are also available for the pistol, ranging from Salient Arms International barrels to compensated Zev Technologies slides. Regular 17-round, 21-round Magpul GL9 magazines, extended 33-rounds stick magazines, and a 50-rounds drum magazine can be used with the Glock 17.&lt;br /&gt;
[[File:Glock173rdGen.jpg|350px|thumb|none|Glock 17 Gen 3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT G17 lobby.jpg|600px|thumb|none|Left side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17 lobby2.jpg|600px|thumb|none|Right side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17dis.jpg|600px|thumb|none|Disassembled model of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] is added in Patch 0.9.0.1580. It does not share with barrels and slides with the Glock 17, but can accept its magazines and iron sights. &lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT G18 lobby.jpg|600px|thumb|none|Left side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby2.jpg|600px|thumb|none|Right side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby3.jpg|600px|thumb|none|Another view of the Glock 18. Note the holes in the barrel and slide.]]&lt;br /&gt;
[[File:Eft g18 magcheck.jpg|thumb|none|600px|Checking the 33 round magazine. Good view on fire selector and the compensator cut in the slide]]&lt;br /&gt;
[[File:Eft g18 modded reloading.jpg|thumb|none|600px|Loading the 50 round drum in the modified Glock 18C, fitted with a scope mount, a reflex sight, and a Dead Ringer rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PB==&lt;br /&gt;
The suppressed [[Makarov PB]] is available in the game. It spawns rarely on Scavs and can be bought by trader Prapor. Unlike the Makarov PM, you can detach the pistol grip, but it doesn't make any sense. An 80-round drum magazine can also be attached to the weapon, however it's exceedingly rare. &lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|400px|Makarov PB - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT PB lobby.jpg|600px|thumb|none|Left side of the PB in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PB lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT PB lobby3.jpg|600px|thumb|none|PB without silencer.]]&lt;br /&gt;
[[File:EFT PB (1).jpg|thumb|none|600px|The Makarov PB in-game.]]&lt;br /&gt;
[[File:EFT PB (4).jpg|thumb|none|600px|Aiming the PB.]]&lt;br /&gt;
[[File:EFT PB (5).jpg|thumb|none|600px|Inspection of the Makarov PB...]]&lt;br /&gt;
[[File:EFT PB (6).jpg|thumb|none|600px|...and the other side]]&lt;br /&gt;
[[File:EFT PB (2).jpg|thumb|none|600px|Releasing  the drum magazine.]]&lt;br /&gt;
[[File:EFT PB (3).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] is a cheapest and weakest pistol in game. PMCs will have a few available in their stash and the weapon is a fairly common loot in Military Cargo crates. Scavengers, both Player and AI, may occasionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently, only the grip and magazine can be removed from the weapon, and an 80 round drum magazine is also available, albeit at an extreme rarity. It is also seen on the official art of the Prapor trader.&lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 1.jpg|thumb|none|600px|Left side of the Makarov in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM holding.jpg|thumb|none|600px|The PM in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM aim.jpg|thumb|none|600px|Aiming at the sky.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 1.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 3.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 1.jpg|thumb|none|600px|Inspecting the pistol.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 2.jpg|thumb|none|600px|Ditto; other side.]]&lt;br /&gt;
[[file:EFT PM(t) lobby.jpg|thumb|none|600px|The special version of PM - PM(t).]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] fills the role of a less common mid-tier pistol in the game. PMCs in the Russian BEAR faction will receive the pistol in their stash in the latest patch. Scavs can also spawn with the pistol alongside a few spare magazines, and on occasion a Scav may spawn with a customized Grach equipped with an under-barrel weaponlight. Currently, the weapon cannot be suppressed, but it can accept attachments via its underbarrel rail. &lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[file:EFT PYa lobby.jpg|thumb|none|600px|Left side of the MP-443 in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT PYa lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT MP443(1).jpg|thumb|none|600px|The MP-443 Grach with a torch.]]&lt;br /&gt;
[[File:EFT MP443 (2).jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:EFT MP443 (3).jpg|thumb|none|600px|Removing an empty mag.]]&lt;br /&gt;
[[File:EFT MP443 (4).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:EFT MP443 (5).jpg|thumb|none|600px|The slide, a few frames away from returning to battery.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is primarily issued to the USEC faction, whose PMCs will get some in their stash. The weapon is also a possible spawn weapon for Scavengers, sometimes with its iron sights missing, and rarely with an underbarrel weaponlight equipped. Unlike the MP-443, it can be suppressed, and also use compact reflex sights via either aftermarket slide rails or scope mounts. &lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:P226 with wood grips.jpg|thumb|none|350px|SIG-Sauer P226 with wood grips - 9x19mm Parabellum]]&lt;br /&gt;
[[file:EFT P226 lobby.jpg|thumb|none|600px|Left side of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT P226 lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT P226 lobby3.jpg|600px|thumb|none|Disassembled model of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[File:TarkovgrachMRE.jpg|thumb|none|600px|The P226 with a torch and a (nice) MRE Meal 18.]]&lt;br /&gt;
[[File:EFT P226 (1).jpg|thumb|none|600px|Reloading a tricked-out P226.]]&lt;br /&gt;
[[File:Eft p229 modded menu.jpg|thumb|none|600px|Custom P226R in customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is a dated, but viable pistol available in the game. It is infrequently carried by AI Scavs in-game and is a rare spawn for Player Scavs. Currently the TT-33 is the only weapon to utilise the 7.62x25mm round, of which 7 types are available. Additionally, the TT-33 can be outfitted with a &amp;quot;home-spun&amp;quot; threaded barrel and a home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. Various aftermarket modifications such as muzzle brakes and LAMs were added later.&lt;br /&gt;
&lt;br /&gt;
A gold-plated TT-33 with custom wooden grips is the backup weapon of Scav Boss &amp;quot;''Dealmaker''&amp;quot; (&amp;quot;''Reshala''&amp;quot;, which in Russian slang also means &amp;quot;executor&amp;quot;). Aside from its appearance, it's identical to a regular TT and is considered more like a trophy than a weapon, and even then it's still valued less than Reshala's primary weapon, a modified AK-102.&lt;br /&gt;
&lt;br /&gt;
What appears to be a TT-33 is seen in the Wartech MK3 chest rig (TV-104), and a TT-33 with wooden grips is seen in the Wartech gear rig (TV-109, TV-106).&lt;br /&gt;
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:EFT TT lobby.jpg|600px|thumb|none|Left side of the TT in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT TT lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Tarkov Golden TT menu left.jpg|600px|thumb|none|Left side of Reshala's TT in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov Golden TT menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==Stetchkin APS==&lt;br /&gt;
The [[Stechkin APS]] and its silenced variant [[Stechkin APB]] were introduced in patch 0.8. While the base APS is an unpopular sidearm due of its high recoil and the poor ballistics of the 9x18 round, the silenced APB equipped with wire stock and loaded with special hollow-point SP7 ammunition is often used by experienced players as a budget primary weapon, which is surprisingly effective against unarmored targets. It is also seen on the official art of the Skier trader and Glukhar boss. &lt;br /&gt;
&lt;br /&gt;
The standard APS is also a common sidearm amongst the Scav Raiders, strong AI-only Scavs with better tactics and equipment that patrol some of the maps.&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|350px|Stechkin APS - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT APS lobby.jpg|600px|thumb|none|Left side of the APS in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft aps menu.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT APS lobby3.jpg|thumb|none|600px|Disassembled model of the APS in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft aps magcheck.jpg|thumb|none|600px|Performing a magazine check]]&lt;br /&gt;
&lt;br /&gt;
===Stechkin APB===&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|none|450px|Stetchkin APB - 9x18mm Makarov]]&lt;br /&gt;
[[File:Eft apb menu.jpg|thumb|none|600px|APB fitted with wire stock in customization menu.]]&lt;br /&gt;
[[File:EFT APB lobby2.jpg|thumb|none|600px|APB without silencer in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SR-1MP==&lt;br /&gt;
The [[Serdyukov SPS|SR-1MP]] is Russian special forces pistol &amp;quot;kit&amp;quot; that includes the SR-1 pistol, a sound suppressor, and quad-rail accessory mount. All three components of the SR-1MP are available in the game, and can be combined together to form the whole set. It is currently the only 9x21mm weapon in the game.&lt;br /&gt;
[[File:SR-1M.jpg|thumb|none|350px|SR-1M - 9x21mm Gyurza]]&lt;br /&gt;
[[File:SR1MP.jpg|thumb|none|450px|SR-1MP - 9x21mm Gyurza]]&lt;br /&gt;
[[file:EFT SR1MP lobby1.jpg|thumb|none|600px|Left side of the SR1MP in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT SR1MP lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT SR1MP (1).jpg|thumb|none|600px|An SR-1M with some smoke trailing out of the pipe.]]&lt;br /&gt;
[[File:EFT SR1MP (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT SR1MP (3).jpg|thumb|none|600px|The fully kitted out SR-1MP, or &amp;quot;Shrimp&amp;quot; as it is nicknamed among English-speaking players.]]&lt;br /&gt;
[[File:EFT SR1MP (4).jpg|thumb|none|600px|Inserting a fresh mag, which automatically causes the slide to drop on empty reloads (note the lack of an external slide stop/release).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A3==&lt;br /&gt;
The [[Beretta M9A3]] was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:BerettaM9A3.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT M9A3 promo.jpg|thumb|none|600px|The Beretta M9A3 in-game.]]&lt;br /&gt;
[[File:Eft m9a3 default idle.jpg|thumb|600px|none|M9A3 in hands of a player's character]]&lt;br /&gt;
[[File:Eft m9a3 default reload.jpg|thumb|600px|none|Loading a fresh magazine]] &lt;br /&gt;
[[File:Eft m9a3 default ispect left.jpg|thumb|600px|none|Taking a good look on the left side...]]&lt;br /&gt;
[[File:Eft m9a3 ispect right.jpg|thumb|600px|none|...and the right side of the handgun]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN|FN Five-seveN MK2]] was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:FN Five-seveN Mark 2.jpg|thumb|none|350px|FN Five-seveN Mark 2 - FN 5.7x28mm]]&lt;br /&gt;
[[File:FN Five-seveN Mark 2 FDE.jpg|thumb|none|350px|FN Five-seveN Mark 2 FDE - FN 5.7x28mm]]&lt;br /&gt;
[[File:Eft fiveseven idle.jpg|thumb|none|600px|Holding a default Five-seveN in the hideout.]]&lt;br /&gt;
[[File:Eft fiveseven reloading.jpg|thumb|none|600px|Loading new magazine, full of SS190 rounds.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The original [[Colt M1911A1]] was added in patch 0.12.5.7184, dedicated to the 75th anniversary of the victory in World War II. This is the first weapon using .45 ACP. The 1911 is sold at the 2nd level of loyalty at the Peacemaker. Pistol has a little bug: the rear sight is too high, due to which the bullets fly lower. Currently in the game there are two types of cartridges available: FMJ and RIP. The first is designed for armored targets, the second - better penetrates targets without armor. This is the only pistol on which you can change the trigger, hammer and catch lever. The Colt is also seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[File:EFT Colt M1911 lobby.jpg|600px|thumb|none|Left side of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Colt M1911 lobby2.jpg|600px|thumb|none|Right side of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Colt M1911 dis.jpg|600px|thumb|none|Disassembled model of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1 ==&lt;br /&gt;
The [[Colt XSE|Colt M45A1 ]] was added in 0.12.8.9457 patch. Being a M1911 variant, M45A1 is also compatible with all of the attachments that are compatible with M1911A1, sharing its more advanced customization as the result.&lt;br /&gt;
[[File:M45A1.jpg|thumb|none|300px|Colt M45A1 Close Quarter Battle Pistol (CQBP) - .45 ACP]]&lt;br /&gt;
[[File:Tarkov M45A1 menu left.jpg|600px|thumb|none|Left side of the Colt M45A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov M45A1 menu right.jpg|600px|thumb|none|Right side of the Colt M45A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov M45A1 idle.jpg|600px|thumb|none|M45A1 in player character's hands.]]&lt;br /&gt;
[[File:Tarkov M45A1 ADS.jpg|600px|thumb|none|Aiming down the sights. While it is not noticeable in this particular screenshot, iron sights have fully functional tritium inserts.]]&lt;br /&gt;
[[File:Tarkov M45A1 reload.jpg|600px|thumb|none|Reloading. While it is compatible with M1911A1 magazines, M45A1 comes equipped with its Wilson Combat magazines by default instead.]]&lt;br /&gt;
[[File:Tarkov M45A1 inspection left.jpg|600px|thumb|none|Inspecting the pistol.]]&lt;br /&gt;
[[File:Tarkov M45A1 inspection right.jpg|600px|thumb|none|Ditto; the other side.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5]] is available in the game. The MP5 is not used by normal Scavs, but is often wielded by Raiders, and can acquired by PMCs via the trader &amp;quot;Peacekeeper&amp;quot;. The version featured in-game appears to be either an A4 or an A5 model due to the four position fire selector but is described in-game as being a Navy Model.&lt;br /&gt;
&lt;br /&gt;
Peacekeeper sells two fixed stock variants, the unsuppressed MP5A4 (at loyalty level 1) and the suppressed MP5SD5 (at loyalty level 2, and after the player completes a quest for Peacekeeper). Players can customize the MP5 extensively, such as replacing the fixed stock for a collapsible one, or replace its foreend with a railed one to mount under-barrel attachments. A 50 round drum magazine and 20 round magazine are also available.&lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MP5 lobby.jpg|600px|thumb|none|Left side of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5 lobby2.jpg|600px|thumb|none|Right side of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5dis.jpg|600px|thumb|none|Disassembled model of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5 (1).jpg|thumb|none|600px|The MP5A4 inside of the Factory.]]&lt;br /&gt;
[[File:EFT MP5 (2).jpg|thumb|none|600px|Pinky-promising the charging handle that it'll be locked back.]]&lt;br /&gt;
[[File:EFT MP5 (3).jpg|thumb|none|600px|Inserting a fresh 9mm stick magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD5===&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MP5SD (2).jpg|thumb|none|600px|Loading an X-Products drum magazine into a MP5SD5.]]&lt;br /&gt;
[[File:EFT MP5SD (3).jpg|thumb|none|600px|HK-slapping the MP5SD.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] was added in patch 0.12.0.4785. It is sold by Peacekeeper at loyalty level 1.&lt;br /&gt;
[[File:MP5KA4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KA4 (3 round burst added) with 15-round magazine - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Eft mp5k default idle.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Eft mp5k default inspect.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Eft mp5k default reload.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is added in the v0.10.5.2124 patch. Two variants are available: MP7A1 and MP7A2. Both variants have an array of magazines to choose from, with 20, 30 and 40 round magazines. Only the MP7A2 can mount foregrips, and the MP7A1 cannot. The weapon has a telescoping stock, as in real life.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a1 menu.jpg|thumb|none|600px|The MP7A1 in the customization menu. Its stock is currently collapsed. With a collapsed stock and no suppressor equipped the gun is taking just two slots in inventory, allowing to fit it in a magazine pouch on player's chest rig. This move is also allowing player to quickly draw the SMG and use it, making it a very effective sidearm]]&lt;br /&gt;
[[File:Eft mp7a1 left menu.jpg|thumb|600px|none|The left side. Stock is retracted now. Although losing some mobility and utility, now the recoil is way lower ]]&lt;br /&gt;
[[File:EFT MP7A1 dis.jpg|600px|thumb|none|Disassembled model of the MP7A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft mp7a1 firing.jpg|thumb|600px|none|Unleashing the swarm of 4.6x30 armor piercing bullets]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP7A2===&lt;br /&gt;
[[File:MP7A2.jpg |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 with RAL8000 finish - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a2 magcheck.jpg|thumb|600px|none|Checking the 40 round magazine, loaded in a customized MP7A2]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] is a 9x19mm submachine gun available in the game. PMCs can purchase it from trader Prapor at loyalty level 1, and BEAR PMCs receive the weapon with the &amp;quot;Prepare to Escape&amp;quot; and &amp;quot;Escape from Darkness&amp;quot; editions. The weapon is currently the cheapest of the SMGs, and one of the first that the player can modify extensively. The SMG initially had a vicious recoil; this has been reduced in subsequent patches.&lt;br /&gt;
&lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT Vityaz lobby1.jpg|600px|thumb|none|Left side of the PP-19-01 Vityaz in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Vityaz lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT Vityaz dis.jpg|600px|thumb|none|Disassembled model of the PP-19-01 Vityaz in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Vityaz (2).jpg|thumb|none|600px|Reloading a suppressed PP-19.]]&lt;br /&gt;
[[File:EFT Vityaz (3).jpg|thumb|none|600px|Strong-arming the bolt to rechamber the SMG.]]&lt;br /&gt;
[[file:VityazsnOSN.jpg|thumb|none|400px|PP-19-01 Vityaz-SN with Zenit accessories - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT PP19-01 Zenith.jpg|thumb|none|600px|PP-19-01 Vityaz-SN with Zenit accessories in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 9===&lt;br /&gt;
The [[Saiga 9]], a semi-automatic carbine variant with a 16 inch barrel, was added to the game. It is used by Scavs, equipped with 10 round magazines that are interchangeable with regular 30 round Vityaz magazines. It can still utilize many of the attachments that can be mounted onto the Vityaz. &lt;br /&gt;
[[file:Izhmash Saiga-9.jpg|thumb|none|400px|Saiga 9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT Saiga9 lobby1.jpg|600px|thumb|none|Left side of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Saiga9 lobby2.jpg|600px|thumb|none|Right side of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Saiga9 dis.jpg|600px|thumb|none|Disassembled model of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==PP-91 Kedr==&lt;br /&gt;
There are two variants of the [[PP-91 Kedr]] in-game, the standard &amp;quot;Kedr&amp;quot; and the &amp;quot;Kedr-B&amp;quot;. The &amp;quot;B&amp;quot; variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the &amp;quot;Kedr&amp;quot; is infrequently used by AI Scavs, and can be bought from the trader Prapor. The &amp;quot;Kedr-B&amp;quot; can be bartered from Prapor with various items.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Kedr&amp;quot; as of the current patch has been nerfed considerably from previous patches, dealing almost no damage against armor even with AP ammunition. Additionally, it cannot fire 9x18mm PMM increased-power rounds, and is restricted to using the older 9x18mm PBM as its AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with barrel-mounted accessory rails for sights and weaponlights, and utilizes 20-round or 30-round stick magazines, of which the latter can only be purchased with bartering items.&lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|400px|Kedr PP-91 - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Kedr lobby1.jpg|600px|thumb|none|Left side of the PP-91 Kedr in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr lobby2.jpg|600px|thumb|none|Right side of the PP-91 Kedr in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PP-91 (1).jpg|thumb|none|600px|Reloading a well-equipped PP-91. Note how the bolt locks back on empty.]]&lt;br /&gt;
[[File:EFT PP-91 (2).jpg|thumb|none|600px|Releasing the bolt by tugging the charging handle.]]&lt;br /&gt;
[[File:EFT PP-91 (3).jpg|thumb|none|600px|About to unfold the stock on a Kedr-B.]]&lt;br /&gt;
&lt;br /&gt;
===PP-91-01 &amp;quot;Kedr-B&amp;quot;===&lt;br /&gt;
[[file:Kedr-B.jpg|thumb|none|400px|PP-91-01 Kedr-B - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Kedr-B lobby1.jpg|600px|thumb|none|Left side of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr-B lobby2.jpg|600px|thumb|none|Right side of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr-B dis.jpg|600px|thumb|none|Disassembled model of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu. '''Note: the barrel is very different from the standard version.''']]&lt;br /&gt;
&lt;br /&gt;
==PP-9 Klin==&lt;br /&gt;
The [[Kedr PP-91#Klin PP-9|PP-9 Klin]] is another special variant of the Kedr that is available for purchase from Prapor via barter. It does not spawn on AI Scavengers, as of the current patch. It has slightly different recoil patterns from the Kedr and has a slightly higher 1000 RPM fire rate. It can utilize the same attachments and magazines as the Kedr, but can also use high-pressure PMM ammunition in addition to the PBM, unlike the Kedr.&lt;br /&gt;
[[file:Klin1.jpg|thumb|none|400px|Klin PP-9 - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Klin lobby1.jpg|600px|thumb|none|Left side of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Klin lobby2.jpg|600px|thumb|none|Right side of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Klin dis.jpg|600px|thumb|none|Disassembled model of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] is available for use by PMCs and Scav raiders, and can bought from trader Peacekeeper. While it is the Gen 1 version, it is equipped with the collapsible stock of an earlier MPX prototype by default, and can equip a stock adaptor for other stock options.&lt;br /&gt;
&lt;br /&gt;
It is the most versatile of the SMGs and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second-fastest-firing SMG at 850 RPM, and can equip more attachments than the MP5, some of which are interchangeable with the AR-15 rifles. 0.11.5 patch introduced more unique weapon parts, including new barrels, hanguards, magazines and stocks. &lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX, Gen 1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MPX SS2013.jpg|thumb|none|450px|SIG-Sauer MPX, prototype model - 9x19mm Parabellum. Image used to show the stock.]]&lt;br /&gt;
[[File:EFT MPX lobby1.jpg|600px|thumb|none|Left side of the SIG-Sauer MPX in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT MPX dis.jpg|600px|thumb|none|Disassembled model of the SIG-Sauer MPX in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX (1).jpg|thumb|none|600px|Taking an empty mag out of the SIG MPX. Although hard to see, the transparent magazine is empty.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX-SD===&lt;br /&gt;
[[File:MPX-SD Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX-SD, Gen 1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MPX-SD lobby1.jpg|600px|thumb|none|Left side of the SIG-Sauer MPX-SD in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX (2).jpg|thumb|none|600px|Inserting a fresh one into an MPX-SD.]]&lt;br /&gt;
[[File:EFT MPX (3).jpg|thumb|none|600px|Thumbing in the bolt release paddle.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] was added in patch 0.12.0.4785. 3 versions are available in-game - the original variant with its integrated reflex sight, the rail-equipped P90TR, and a variant fitted with an aftermarket EFFEN 90 flat top upper receiver. It can also accept a unique proprietary suppressor. The P90 can also be fitted with the 16&amp;quot; extended barrel of the [[FN PS90]] civilian carbine variant, as well as its green body.&lt;br /&gt;
&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|450px|FN P90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:P90 tact d 500px.jpg|thumb|none|450px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[File:Effen90.jpg|thumb|none|450px|FN PS90 customized with a short SBR barrel and an aftermarket EFFEN 90 flat-top upper receiver - 5.7x28mm]]&lt;br /&gt;
[[File:Eft p90 idle.jpg|thumb|none|600px|Holding the former of these 3 variants in the Hideout's indoor range.]]&lt;br /&gt;
[[File:Eft p90 reloading.jpg|thumb|none|600px|Swapping out the magazine; these are correctly depicted as transparent in-game, though the lighting makes this rather hard to see.]]&lt;br /&gt;
[[File:Eft p90 aiming.jpg|thumb|none|600px|Looking through the integrated reflex sight.]]&lt;br /&gt;
[[File:Eft p90tr modded idle.jpg|thumb|none|600px|A customized P90TR. With the exception of the sight (a PK-06, that was replaced later with the EOTech sight of the original version), this version is identical to infamous &amp;quot;P90 DEVGRU&amp;quot; variant from ''[[Contract Wars]]'' (which is set in the same universe as ''EFT''). This is likely an in-community joke, because this build currently can be bartered from the Mechanic for five ''GP coins'' (a barter item identical in appearance to ''Contract Wars''' microtransaction-based currency).]]&lt;br /&gt;
[[File:Eft p90tr modded reloading.jpg|thumb|none|600px|Reloading the modified P90TR.]]&lt;br /&gt;
[[File:Eft p90tr modded chambercheck.jpg|thumb|none|600px|Chamber-checking the P90 is a rather unusual process, involving a quick partial ejection of a magazine, followed by a short pull of the charging handle to get a look into the chamber. A nice detail, though it isn't fully visible here.]]&lt;br /&gt;
[[File:Fnps90 1.jpg|thumb|none|450px|FN PS90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:Eft p90 16inch menu.jpg|thumb|none|600px|Mil-spec FN P90, customized with the PS90's 16&amp;quot; barrel and a green body in the customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP9]]  was added in  v0.12.2.5479 patch.Two versions are available in the game: MP9 and MP9N. The MP9 is tan-colored and an underbarrel rail for tactical grips, and the MP9N is black-color and features the regular foregrip.&lt;br /&gt;
[[File:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Tarkov MP9 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
[[File:Tarkov MP9 menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Tarkov MP9 ADS.jpg|600px|thumb|none|Aiming down the sights.]]&lt;br /&gt;
[[File:Tarkov MP9 reload.jpg|600px|thumb|none|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger &amp;amp; Thomet MP9-N===&lt;br /&gt;
[[Image:BuT MP9N.jpeg|thumb|none|350px|Brügger &amp;amp; Thomet MP9-N with Aimpoint Micro TL sight - 9x19mm]]&lt;br /&gt;
[[File:Tarkov MP9-N menu left.jpg|600px|thumb|none|MP9-N in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov MP9-N menu folded stock.jpg|600px|thumb|none|MP9-N with its stock folded in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov MP9-N dh.jpg|600px|thumb|none|Racking the charging handle of MP9-N.]]&lt;br /&gt;
[[File:Tarkov MP9-N idle.jpg|600px|thumb|none|Holding the MP9-N with its proprietary suppressor attached.]]&lt;br /&gt;
[[File:Tarkov MP9-N folding.jpg|600px|thumb|none|Folding the stock.]]&lt;br /&gt;
[[File:Tarkov MP9-N unfolding.jpg|600px|thumb|none|And unfolding it.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] was added in patch 0.12.5.7184, dedicated to the 75th anniversary of the victory in World War II. In addition to the 35-round  magazine, 71-round drum magazine  are available in the game. PPSh-41 can be bought at the second level of loyalty from Prapor or found at some Scavs. This is the fastest firing SMG at the moment.&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|350px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby.jpg|600px|thumb|none|Left side of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby2.jpg|600px|thumb|none|Right side of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PPSh-41 dis.jpg|600px|thumb|none|Disassembled model of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev.]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby3.jpg|600px|thumb|none|The PPSh-41 with drum mag in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] was added in 0.12.9 patch.&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 with RIS rail - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] was added in 0.12.9 patch in two calibers: 9x19mm and .45 ACP.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|400px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Carbines=&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is a late-game weapon available for barter from trader Prapor. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest DPS in the game with its very high armor penetration. In addition, it has the fastest assault rifle rate of fire at 900 RPM, something only shared by the Kedr and Klin SMGs.&lt;br /&gt;
[[file:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 1.jpg|thumb|none|600px|Left side of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 2.jpg|thumb|none|600px|Right side of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AS VAL dis.jpg|600px|thumb|none|Disassembled model of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val holding.jpg|thumb|none|600px|The AS Val in first-person.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 1.jpg|thumb|none|600px|The Val with its magazine removed.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 2.jpg|thumb|none|600px|Placing in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 3.jpg|thumb|none|600px|Rechambering the AS Val.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 2.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 1.jpg|thumb|none|600px|And the left.]]&lt;br /&gt;
[[File:EFT AS VAL (1).jpg|thumb|none|600px|An AS Val without its dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is a ubiquitous weapon in EFT. It is the most customizable weapon in the game, with a multitude of options for rails, grips, stocks, magazines, real handguards from companies such as Knight's Armament Company, Daniel Defense, and War Sport, and even charging handle options, including the Badger Ordnance Tactical Latch or the Raptor charging handle. At one point in development, the M4A1 was the only 5.56mm weapon available; this is no longer the case as more 5.56mm weapons are added.&lt;br /&gt;
&lt;br /&gt;
Originally, the M4A1's default configuration included several aftermarket parts (namely a KAC railed handguard, a Windham Weaponry railed low-profile gas block, and a set of Colt A2 iron sights); patch 0.8.3 added the &amp;quot;classic&amp;quot; M4A1 parts - the standard round M4 handguard, a detachable carrying handle, and a standard gas block/front sight. From then on the &amp;quot;standard&amp;quot; M4A1 became the rifle's default configuration, with the previous build being renamed the &amp;quot;M4A1 SOPMOD I&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Other customization options include the [[Mk 18 Mod 0]] 10.5-inch barrel. The Mk 18 is often used by Scav Raiders, equipped with 60-round Surefire quad-stack magazines, a Magpul CTR stock, a KAC railed handguard, a Tango stubby grip, a flashlight, and a Walther MRS reflex sight, installed on quick-detachable Picatinny raiser.&lt;br /&gt;
&lt;br /&gt;
The M4A1 is also seen on the official art of the Mechanic and Peacekeeper traders, and is also used by a USEC operator in a piece of key art.&lt;br /&gt;
&lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 default menu.jpg|thumb|none|600px|The &amp;quot;Standard&amp;quot; M4A1 introduced in patch 0.8.3 in the customization menu. Player now must install a railed handguard in order to fit their M4A1 with foregrips, LAMs, and/or flashlights.]]&lt;br /&gt;
[[file:EFT M4A1 lobby(2).jpg|thumb|none|600px|Left side.]]&lt;br /&gt;
[[file:EFT M4A1 dis.jpg|thumb|none|600px|Disassembled model of the M4A1 in the weapon customization menu..]]&lt;br /&gt;
[[file:EfT- Colt m4a1 1.jpg|thumb|none|600px|A customized M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 2.jpg|thumb|none|600px|Loading a Surefire quad-stack 60-round magazine into the rifle.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 3.jpg|thumb|none|600px|An M4A1 in the customization menu. Note the gas tube protruding from the front of the handguard, as the gas block has been removed by the player. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action; this is accurately reflected in-game, with the customization menu prohibiting the player from equipping a &amp;quot;non-ready to fire&amp;quot; weapon. Low-profile gasblocks became a &amp;quot;must-have&amp;quot; modification for a many players.]]&lt;br /&gt;
[[file:Eft m4a1 cursed menu.jpg|thumb|none|600px|An example of a (rather tastelessly) customized M4A1. The top of the AR-15 carry handle is able to accept some sights, such as Trijicon ACOGs (both 3.5x35 TA11D and 4x32 TA01NSN) and the Primary Arms Compact Prism 2.5x. Otherwise, those scopes require their specific mounts in order to be mounted on a accessory rail.]]&lt;br /&gt;
[[file:Eft m4a1 lvoa menu.jpg|thumb|none|600px|The &amp;quot;LVOA&amp;quot; variant, sold by dealer Mechanic. Aside from the War Sport LVOA-S handguard, this build also includes the Vltor MUR-1S upper receiver and the Vltor EMOD stock.]] &lt;br /&gt;
[[File:Mk18.jpg|thumb|none|500px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 raider nenu.jpg|thumb|none|600px|A custom Mk 18 Mod 0, formerly owned by a Scav Raider. Unfortunately for players, the recoil on this build is rather high, so captured rifles are often either heavily rebuilt or simply disassembled and sold for parts.]]&lt;br /&gt;
[[File:Eft m4a1 short inspect.jpg|thumb|600px|none|Inspecting a Mk 18 Mod 0, this one is built by a player to closely resemble the reference image]]&lt;br /&gt;
[[File:Eft m4a1 short reloading.jpg|thumb|600px|none|Swapping a STANAG for a fresh Magpul PMAG. The KAC QD Compensator is allowing to attach a proprietary NT-4 Quick Detachable Sound Suppressor right on it]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|600px|none|The USEC operator is armed with an M4A1.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]], specifically the AK-74N variant with an attached night scope rail is available from Prapor at level 2, and can be purchased with or without ammunition via various trade options usually with black polymer furniture. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO. A few [[AK-74]] with plum furniture are also seen on the official art of the Prapor trader. &lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] (AKS-74N variant) and a proper [[AK-74M]] were added in the 0.8 patch. The v0.11.0.2448 patch added an original AK-74 and AKS-74 variant without the &amp;quot;N&amp;quot; prefix as a cheaper alternative. &lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:AK-74(plum).jpg|thumb|none|450px|AK-74 with plum furniture - 5.45x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 1.jpg|thumb|none|600px|The AK-74 in customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:EFT AK-74.jpg|thumb|none|600px|Disassembled model of the AK-74 in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N holding.jpg|thumb|none|600px|The AK-74 in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 1.jpg|thumb|none|600px|Pulling an empty 30-round magazine out.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 2.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 1.jpg|thumb|none|600px|Looking at one side of the rifle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 2.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:EFT AK-74N lobby.jpg|thumb|none|600px|AK-74N in the weapon customization menu..]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
Both AKS-74 and AKS-74N are presented alongside with other AK family. The former variant is sometimes carried by regular Scavs, while modified AKS-74Ns are often wielded by AI-controlled elite Reshala's bodyguards, fitted with railed TRAX 1 handguards, PK-06 sights and PWS 5.45 muzzle brakes.&lt;br /&gt;
[[file:Aks-74.jpg|thumb|none|450px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AKS-74 lobby.jpg|600px|thumb|none|Left side of the AKS-74 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74 lobby2.jpg|600px|thumb|none|Right side of the AKS-74 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74folded lobby .jpg|thumb|none|600px|AKS-74 with folded stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74N lobby.jpg|thumb|none|600px|Left side of the AKS-74N in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
The AK-74M is the most popular AK-74 variant among both Scavs and players, making it the most popular weapon in the game period. While popular, it cannot mount some of the aftermarket stocks designed specifically for fixed stock AKs, such as the Magpul Zhukov.&lt;br /&gt;
[[file:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AK-74M lobby.jpg|600px|thumb|none|Left side of the AK-74M in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-74M lobby2.jpg|600px|thumb|none|Right side of the AK-74M in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==AK-100 Series==&lt;br /&gt;
With exception to the counter-balanced [[AK-107]]/108 rifles, the AK-100 family of rifles was brought into ''Escape From Tarkov'' with the 0.8 patch. The [[AK-101]] and its shorter [[AK-102]] variant are the first, and so far only 5.56mm AK variants on offer. The [[AK-103]] and [[AK-104]] are more advanced alternatives to their older, classic AKM brothers. They offer side-folding stocks and the side-rail for attaching Russian non-railed optics and scope mounts. The [[AK-105]] is an intermediary between the [[AKS-74U]] and [[AK-74]], offering reduced barrel length without having the increased recoil of the AKS-74U.&lt;br /&gt;
&lt;br /&gt;
===AK-101===&lt;br /&gt;
The [[AK-101]] along with other AK-100 series were added in patch v0.8.0.1208. The rifle can be bought from trader Mechanic. Unlike the AK-74M, the AK-101 has a caliber of 5.56x45 NATO, which means that mags and muzzle devices from the AK-74M are incompatible with the AK-101, while the rest of their weapon mods are interchangeable.&lt;br /&gt;
&lt;br /&gt;
In addition to the standard magazine, the AK-101 can use the Arsenal CWP magazine. Muzzle devices available to the AK-101 include the SRVV 5.45 muzzle brake (as on the AK-74), Rotor 43 5.56 muzzle brake, PWS CQB 5.56 muzzle brake (like other 5.56mm weapons), Silencerco Hybrid 46 silencer (through its multi-caliber adapter which is available for almost all weapons), AR-15 type muzzle devices through the CNC Warrior 5.56mm AK muzzle adapter (added in patch 0.12.4.6254), and standard muzzle brakes from [[AK-101]] and [[AK-102]].&lt;br /&gt;
&lt;br /&gt;
The [[AK-101]] with Magpul MOE handguard and M-LOK AFG Tactical grip, Zenit PT-3 &amp;quot;Klassika&amp;quot; stock, and Belomo PK-06 reflex sight is the main weapon of the Dealmaker (Reshala) boss. Along with this it uses M856A1 rounds.&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT AK-101 lobby(1).jpg|600px|thumb|none|Left side of the AK-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-101 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-101 dis.jpg|600px|thumb|none|Disassembled model of the AK-101 in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT AK-101 boss (1).jpg|thumb|none|600px|Dealmaker's AK-101 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-102===&lt;br /&gt;
[[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT AK-102 lobby(1).jpg|600px|thumb|none|Left side of the AK-102 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-102 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-102 dis.jpg|600px|thumb|none|Disassembled model of the AK-102 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-103===&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AK-103 lobby(1).jpg|600px|thumb|none|Left side of the AK-103 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-103 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-103 dis.jpg|600px|thumb|none|Disassembled model of the AK-103 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
[[File:Ak104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AK-104 lobby(1).jpg|600px|thumb|none|Left side of the AK-104 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-104 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-104 dis.jpg|600px|thumb|none|Disassembled model of the AK-104 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-105===&lt;br /&gt;
An [[AK-105]] equipped with an Eotech XPS3-2 holographic sight and a 2P Klesch flashlight/laser combo is Shturman's backup weapon, a sniper Scav boss located on map Woods.&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AK-105 lobby(1).jpg|600px|thumb|none|Left side of the AK-105 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-105 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-105 dis.jpg|600px|thumb|none|Disassembled model of the AK-105 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Shturman.jpg|thumb|none|600px|Shturman's official art.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Several flavors of the [[AKM]] are available in the game, the first and foremost being the original [[AKM]] with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an &amp;quot;AKMN&amp;quot; variant with the scope mount bracket on the left side of the receiver.  It is also seen on the official art of the Prapor and Therapist traders, and a BEAR operator is armed with a suppressed AKM in a key art.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKM lobby.jpg|600px|thumb|none|Left side of the AKM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKM lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKM dis.jpg|600px|thumb|none|Disassembled model of the AKM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKM (1).jpg|thumb|none|600px|A tacticool AKM in game.]]&lt;br /&gt;
[[File:EFT AKM (2).jpg|thumb|none|600px|Setting the fire selector to full-auto, confirming it isn't one of the civilian models.]]&lt;br /&gt;
[[File:EFT AKM (3).jpg|thumb|none|600px|Charging the AKM.]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|600px|none|The BEAR operator is armed with an AKM.]]&lt;br /&gt;
[[File:AKMN.jpg|thumb|none|450px|AKMN - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMN lobby.jpg|thumb|none|600px|Left side of the AKMN in the weapon customization menu. Note bakelite 6L10 magazine.]]&lt;br /&gt;
[[File:AKM Synthetic Furniture.jpg|thumb|none|450px|AKM with synthetic furniture - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKM black(1).jpg|thumb|none|600px|AKM with black plastic furniture in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
The [[AKMS]] with the underfolding stock, which can be folded to take up less inventory space, is also available in EFT. As with the regular AKM, there is a &amp;quot;AKMSN&amp;quot; variant with the side rail for mounting optics or a sight rail.  It is also seen on the official art of the Prapor trader.&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMS lobby.jpg|600px|thumb|none|Left side of the AKMS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKMS lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKMS folded lobby.jpg|thumb|none|600px|AKMS with folded stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKMS (1).jpg|thumb|none|600px|Rocking a magazine into an AKMS, note the sling mount on the folding stock.]]&lt;br /&gt;
[[File:EFT AKMSN lobby.jpg|600px|thumb|none|Left side of the AKMSN in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the earliest and cheaper weapons that can purchased from the trader &amp;quot;Prapor&amp;quot; at the lowest level of reputation. They are somewhat uncommonly used by both AI and player Scavs. Those that are carried by Scavs tend to lack an array of even standard factory parts. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco.&lt;br /&gt;
&lt;br /&gt;
An in-game banner shows a Scav raider equipped with an AKS-74U customized with a 45-round 6L26 magazine, a Hexagon 5.45x39 sound suppressor, and an Armytek Predator Pro v3 XHP35 HI Flashlight on a B-11 handguard.&lt;br /&gt;
&lt;br /&gt;
There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the [[AKS-74UB]], which features a PBS-4 suppressor and an RPK-style rear sight without the leaf sight itself (as well as a side rail for optics, making it technically an AKS-74UBN).&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AKS-74U lobby.jpg|600px|thumb|none|Left side of the AKS-74U in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74U lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKS-74U dis.jpg|600px|thumb|none|Disassembled model of the AKS-74U in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS74U (1).jpg|thumb|none|600px|Actuating the AKS-74U's fire selector.]]&lt;br /&gt;
[[File:EFT AKS74U (2).jpg|thumb|none|600px|Reloading a quad-stack 60 rounder magazine.]]&lt;br /&gt;
[[File:EFT AKS74U (3).jpg|thumb|none|600px|Charging the carbine.]]&lt;br /&gt;
[[File:EFT Scav raider.jpg|thumb|none|600px|The Scav raider shown on an in-game loading screen carries a customized AKS-74U.]]&lt;br /&gt;
[[File:EFT AKS-74UN lobby.jpg|600px|thumb|none|Left side of the AKS-74UN in the weapon customization menu.]]&lt;br /&gt;
===AKS-74UB===&lt;br /&gt;
[[Image:Bs-1 1.jpg|thumb|none|400px|AKS-74UB - 5.45x39mm with GSN-19 30mm grenade launcher.]]&lt;br /&gt;
[[File:EFT AKS-74UB lobby.jpg|600px|thumb|none|Left side of the AKS-74UB in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416F==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416F]] was added in patch v0.11.0.2448 as the &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;. In terms of performance, it behaves as superior version of M4A1, with decreased base recoil and increased rate of fire up to 850 RPM. Its default 14.5 inch barrel can be replaced with a short 11 inch barrel and the HK Quad Rail handguard. Currently, the HK416 is one of the most expensive weapons to buy from a trader, being sold by the Peacekeeper at high level of reputation. The weapon is also sometimes is used by NPC Scav Raiders in short barrel configuration. &lt;br /&gt;
[[File:HK416F Standard.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416F standard model with 14.5&amp;quot; barrel - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:HK416A5 14.5 black.jpg|thumb|none|450px|An actual Heckler &amp;amp; Koch HK416 A5 with 14.5 inch barrel and black finish, for comparison - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT HK416 lobby.jpg|600px|thumb|none|The HK416F in its default configuration in modification menu.]]&lt;br /&gt;
[[File:EFT HK416 lobby2.jpg|600px|thumb|none|Right side of the HK416 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT HK416 dis.jpg|600px|thumb|none|Disassembled model of the HK416 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft 416a5 idle.jpg|thumb|none|600px|Default HK416F in the hands of a player character.]]&lt;br /&gt;
[[File:HK416F Short.jpg|thumb|none|450px|HK416F &amp;quot;short&amp;quot; model with 11.5&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail menu.jpg|thumb|none|600px|The HK416F fitted with an 11 inch barrel and Quad Rail handguard in the modification menu. This hanguard can be fitted on a 14.5 inch barrel as well; both the Quad Rail handguard and the 14.5 inch barrel feature integrated flip-up front sights, and due a bug, both front sights would be flipped up if no optic is used.]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail idle.jpg|thumb|none|600px|Short barreled HK416F in the field.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The 5.56 version of [[Desert Tech Micro Dynamic Rifle]] is added in patch 0.11.7. This is the first bullpup weapon featured in the game.&lt;br /&gt;
[[File:MDR-556-TAN.jpg|thumb|400px|none|Desert Tech Micro Dynamic Rifle, final production version - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 lobby.jpg|600px|thumb|none|The DT MDR in the customization menu. It comes without any sights by default, so it might be a good idea to buy one.]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 lobby2.jpg|600px|thumb|none|Right side of the DT MDR in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 dis.jpg|600px|thumb|none|Disassembled model of the DT MDR in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft mdr556 default idle.jpg|thumb|600px|none|DT MDR in hands of a player's character]]&lt;br /&gt;
[[File:Eft mdr556 default inspection.jpg|thumb|600px|none|Inspecting the rifle. The fire selector is correctly set on full-auto, ideal for Factory's close quarters combat]]&lt;br /&gt;
[[File:Eft mdr556 default chambercheck.jpg|thumb|600px|none|Checking MDR's chamber. The rifle is fully ambidextrous and can be easily converted for left-handed shooters. But, unsurprisingly, this feature isn't depicted in the game ]]&lt;br /&gt;
[[File:Eft mdr556 default magcheck.jpg|thumb|600px|none|Checking the magazine. DT MDR is correctly depicted to be compatible with any AR-15 type .223 magazine]]&lt;br /&gt;
&lt;br /&gt;
===Desert Tech Micro Dynamic Rifle .308===&lt;br /&gt;
The 7.62x51mm version of the [[Desert Tech Micro Dynamic Rifle|Desert Tech Micro Dynamic Rifle .308]] was added in  v0.12.2.5479 patch, and can be differentiated from the 5.56 variant by its black color.&lt;br /&gt;
[[File:MDR-BIG.jpg|thumb|none|350px|Desert Tech Micro Dynamic Rifle, black - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT MDR 308 promo.jpg|thumb|none|600px|Promo photo of DT MDR 7.62.]]&lt;br /&gt;
&lt;br /&gt;
==ShAK-12==&lt;br /&gt;
The [[ShAK-12]]  was added in patch 0.12.0.4785 patch. It's a relatively niche firearm in-game, sporting massive firepower with its 12.7x55mm Sts-130 rounds but only sub-par penetration, the PS12B Armor Peircng rounds having difficulty penetrating Class 6 body armor but dealing over 100 points of damage per shot able to down any target in a single hit to the chest. The weapon unfortunately has extremely high recoil without sufficent skill to manage it and a slow rate of fire of 650 RPM. While it's rounds aren't great at penetration, the sheer damage the rounds inflict often result in many targets dying from blunt force trauma or having their armor entirely destroyed after a few shots. &lt;br /&gt;
&lt;br /&gt;
At the moment, there are two avaliable mags, 10 and 20 rounds, as well as its own unique silencer and muzzle brake. The weapon sports a removeable pictanny carry handle ontop of a flat top rail and one rail on the handguard for mounting grips and two side rails for tactical combo devices. This is the Reserve boss &amp;quot;Glukhar's&amp;quot; signature weapon show in key art, although he doesn't always use it in-game, sometimes using a heavily modified Springfield Armory M1A with an EBR stock and various sights and tactical devices. He typically uses it with 20-round mags with a PP-19 Vityaz as a backup. &lt;br /&gt;
&lt;br /&gt;
Notably, the weapon is referred to in-game as the &amp;quot;ASh-12&amp;quot;, the earlier designation more commonly applied to the pre-production variant; in its finalized form, the rifle is most commonly referred to as the &amp;quot;ShAK-12&amp;quot;.&lt;br /&gt;
[[File:ShAK-12.jpg|thumb|none|450px|ShAK-12 - 12.7x55mm]]&lt;br /&gt;
[[File:EFT ShAK-12.jpg|thumb|none|600px|ShAK-12 in game.]]&lt;br /&gt;
[[File:EFT Glukhar.jpg|thumb|none|600px|Glukhar art.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] chambered in 7.62x51mm is added in Patch 0.9.0.1580. It features an extensive amount of customization options, including some original FAL parts.&lt;br /&gt;
&lt;br /&gt;
Player Scavs will spawn with the weapon in one of two configurations, named SA-58 AUS (Austrian) or SA-58 BEL (Belgium). Both versions feature a 21&amp;quot; barrel, holland-type peep-hole rear sight and a regular pistol grip and dust cover. The Austrian variant posses's an &amp;quot;Austrian&amp;quot; style muzzle brake and FN produced foregrip with a DSA produced polymer &amp;quot;humback&amp;quot; fixed stock and 20 round magazine while the Belgium variant features a folding stock and 30 round magazine. Scav Raiders sometimes use a heavily modified short-barreled variant, with an 11&amp;quot; barrel, X-Product X-FAL 50 round magazine, Magpul RVG foregrip and a DSA BRS Stock. &lt;br /&gt;
&lt;br /&gt;
What appears to be an SA58 with wooden grip and stock is seen on the official art of the Mechanic trader. &lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|450px|none|DSA SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:StG 58.jpg|thumb|none|450px|StG 58, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FN FAL 50 00.jpg|thumb|none|450px|FN FAL 50.00, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT DSA-58 lobby.jpg|600px|thumb|none|Left side of the DSA-58 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT DSA-58 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT DSA-58 dis.jpg|600px|thumb|none|Disassembled model of the DSA-58 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft sa58 classic menu.jpg|thumb|600px|none|The SA-58 AUS variant in the customization menu. This variant is configured like an Austrian StG 58.]]&lt;br /&gt;
[[File:EFT DSA-58 BEL lobby.jpg|thumb|600px|none|The SA-58 BEL variant in the customization menu. This variant is configured like an original Belgian FN FAL Para.]]&lt;br /&gt;
[[File:Eft dsa58 modded menu.jpg|thumb|600px|none|The SA-58 PBR variant, sold by the Mechanic at loyalty level 4.]]&lt;br /&gt;
[[File:Eft sa58 para inspect.jpg|thumb|600px|none|Inspecting the SA-58 BEL variant.]]&lt;br /&gt;
[[File:Eft dsa58 osw scoped reloading.jpg|thumb|600px|none|Reloading a custom SA58 OSW.]]&lt;br /&gt;
[[File:Eft dsa58 chambercheck.jpg|thumb|600px|none|Checking the SA58's chamber.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
Introduced in the 0.8 patch, the [[Springfield Armory M1A SOCOM 16]] is a middle-of-the-road alternative to the budget Vepr-Hunter and high-cost RSASS, offering proper 7.62x51mm battle rifle characteristics in a handy package. &lt;br /&gt;
&lt;br /&gt;
The Reserve Scav Boss, named &amp;quot;Gluhkar&amp;quot; will sometimes carry an extensively modified M1A, outfitted with a Sage EBR chassis and using a EOTech Vudu 1x-6x scope with a 22&amp;quot; inch barrel, either a Gemtech ONE sound suppressor or a Fortis Red muzzle brake, among a variety of tactical devices. &lt;br /&gt;
&lt;br /&gt;
It is appropriately semi-automatic only. Available stock/chassis options include Archangel, Sage EBR, and Troy S.A.S.S.&lt;br /&gt;
&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT M1A lobby.jpg|thumb|none|600px|The M1A in the customization menu.]]&lt;br /&gt;
[[File:EFT M1A lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT M1A dis.jpg|600px|thumb|none|Disassembled model of the M1A in the weapon customization menu.]]&lt;br /&gt;
[[File:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px|Short-barreled M1A in an EBR Chassis System - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a ebr menu.jpg|thumb|none|600px|M1A in an EBR Chassis System, fitted with Trijicon ACOG sight in the customization menu]]&lt;br /&gt;
[[File:M14MCS.jpg|thumb|none|450px|M1A in a Troy MCS (Modular Chassis System) with EOTech red dot sight and Vltor Modstock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a sass menu.jpg|thumb|none|600px|Long barreled M1A in a Troy MCS (dubbed in game as &amp;quot;SASS&amp;quot;) with an EOTech holographic sight and Magpul CTR stock in the customization menu. This chassis system allows the installation of AR-15 type collapsible stocks and pistol grips, as well as any rail mounted iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle|SKS]] is available in ''Escape from Tarkov'' in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scavs and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 scope fitted. The SKS sometimes is seen modified with a TapCo Intrafuse or FAB Defence UAS Stock, giving the weapon a significantly more modern look as well as better ergonomics and modification potential. &lt;br /&gt;
&lt;br /&gt;
Prior to patch 0.11.7 all SKS types in the game sported Promag/Tapco 20 round detachable magazines - the 10 round internal magazine and 35 round Promag options were introduced later, as well as ability to reload a SKS with any magazine by individual rounds. However, stripper clips are still not present. &lt;br /&gt;
&lt;br /&gt;
Like the Mosin, opening the action while starting a reload will eject the chambered round from the SKS. When reloading the SKS with an aftermarket detachable magazine, the operator will open the action before removing and replacing the magazine; this is accurate to real life, as aftermarket magazines cannot be attached to or removed from an SKS with an unmodified bolt when its action is closed, as the bolt's lips would either block or lock the magazine's feed lips.&lt;br /&gt;
[[File:SKS with no bayonet.jpg|thumb|none|450px|SKS without bayonet - 7.62x39mm]]&lt;br /&gt;
[[File:EFT SKS lobby.jpg|600px|thumb|none|The SKS in the customization menu.]]&lt;br /&gt;
[[File:EFT SKS lobby2.jpg|600px|thumb|none|Right side of the SKS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT SKS dis.jpg|600px|thumb|none|Disassembled model of the SKS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT SKS (2).jpg|thumb|none|600px|Iron sights of a kitted-out SKS, the rear half of the dust cover blocks most of the picture out though.]]&lt;br /&gt;
[[File:EFT SKS (3).jpg|thumb|none|600px|Removing a used magazine. The character grabs it first with his left, then actuates the release with his right hand, taking it off the grip.]]&lt;br /&gt;
[[File:EFT SKS (5).jpg|thumb|none|600px|Sending the bolt home.]]&lt;br /&gt;
[[File:OP-SKS.jpg|thumb|none|450px|OP-SKS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT OP-SKS lobby.jpg|600px|thumb|none|The OP-SKS in the customization menu.]]&lt;br /&gt;
[[File:EFT SKS (1).jpg|thumb|none|600px|The OP-SKS without a scope, in idle. Note the black bolt on this version.]]&lt;br /&gt;
[[File:EFT SKS (4).jpg|thumb|none|600px|Inserting a new one, which appears to be empty.]]&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|450px|SKS with  Tapco Intrafuse Stock System furniture - 7.62x39mm]]&lt;br /&gt;
[[File:Eft sks tapco menu.jpg|thumb|none|600px|Modified SKS in a Tapco furniture fitted with Walther MRS sight, Zenith RK-1 vertical grip and Promag 20 round detachable magazine in the customization menu. This chassis allows the installation of any AR-15 type collapsible stock.]]&lt;br /&gt;
[[File:SKS Fab Defence UAS Stock.jpg|thumb|none|450px|SKS with FAB Defence UAS Stock - 7.62x39mm]]&lt;br /&gt;
[[File:EFT SKS FD-UAS view.jpg|thumb|none|600px|A Scav inspects his SKS with the FAB Defence UAS Stock.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-101 &amp;quot;Vepr Hunter&amp;quot;==&lt;br /&gt;
The [[Molot Vepr|VPO-101 &amp;quot;Vepr Hunter&amp;quot;]], a Russian [[AK]]-based semi-automatic hunting rifle chambered in .308 Winchester, was introduced in 0.11.7 patch. A powerful yet cheap weapon, the VPO-101 can be purchased early on in the game, and is often used by Scavs. It comes by default with 5-round box magazine, though 10-round magazines become available later. Its side-mounted dovetail rail allows the rifle to be fitted with Eastern optics, or Western ones with a Weaver mount adaptor. An SVD-style thumbhole stock was added significantly improving ergonomics and reducing recoil, available through the trader, Jaeger. &lt;br /&gt;
&lt;br /&gt;
[[File:VPO101M.jpg|thumb|none|450px|VPO-101 Vepr HUNTER - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT VeprHunter menu.jpg|thumb|none|600px|The VPO-101 Vepr Hunter in the customization menu.]]&lt;br /&gt;
[[File:EFT VPO-101 lobby2.jpg|600px|thumb|none|Right side of the VPO-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-101 dis.jpg|600px|thumb|none|Disassembled model of the VPO-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VeprHunter magcheck.jpg|thumb|none|600px|Taking out a 5-round magazine for an ammo check.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-136 &amp;quot;Vepr-KM&amp;quot;==&lt;br /&gt;
A civilian variant of the AKM, the [[Talk:AK-47#Genuine AK-47 Variants|VEPR-KM / VPO-136]] semi-automatic only carbine also appears in EFT. It lacks the slanted AKM muzzle brake and is semi-automatic only, and is a bit cheaper in-game. It is used by Scavs, and fires the same 7.62x39mm ammunition as its select fire counterparts. &lt;br /&gt;
[[File:Vepr-KM.jpg|thumb|450px|none|Vepr-KM (VPO-136) - Civilian version of AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT VPO-136 lobby.jpg|600px|thumb|none|Left side of the Vepr-KM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-136 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-209==&lt;br /&gt;
The final variant of the AKM in ''Escape from Tarkov'' is the [[Talk:AK-47#Genuine AK-47 Variants|VPO-209]] semi-automatic rifle. Another civilian variant of the AKM, the VPO-209 has a smoothbore barrel (with &amp;quot;paradox rifling&amp;quot; on the last 120mm), letting it be categorized under the less-restricted firearm category of shotguns rather than semi-automatic rifles, making it easier to acquire for Russian civilians. Firing the .366 TKM cartridge, the VPO-209 in-game boasts incredible power, atrocious recoil. &lt;br /&gt;
&lt;br /&gt;
In past patches the VPO-209 possess terrible penetration, barely able to peirce Class 2 body armor, but with recent patches the the rounds were buffed, improving their overall penetration of Class 2 and 3 soft-body armor. In addition, a ficticious home-made AP round was introduced that can reliably penetrate Class 4 and 5 body armor and can be crafted inside the hideout at workbench level 2. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Vpo-209.jpg|thumb|450px|none|VPO-209 - .366 TKM. This is a smoothbore semi-automatic civilian version of the AKM (with &amp;quot;paradox rifling&amp;quot; on the last 120mm of the barrel) sold in Russia under the shotgun license.]]&lt;br /&gt;
[[File:EFT VPO-209 lobby.jpg|600px|thumb|none|Left side of the VPO-209 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-209 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Eft vpo209 poor menu.jpg|600px|thumb|none|Variant of the VPO-209 in the customization menu. Such stripped down &amp;quot;two-o'-nines&amp;quot; are noticeably common amongst Scavs. Unfortunately for players, while the AI's accuracy is barely impacted by the lack of a stock, the lack of a stock makes the weapon near-unusable for human players.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-215 &amp;quot;Gornostay&amp;quot; ==&lt;br /&gt;
The [[VPO-215 &amp;quot;Gornostay&amp;quot;]] was added in  v0.12.2.5479 patch. As with the VPO-209, it is chambered in .366 TKM (considered a shotgun under Russian firearms laws and more suited for civilian purchase). It's mostly common seen on Scavs, often fitted with a VOMZ Pilad 4x32 optical sight. &lt;br /&gt;
&lt;br /&gt;
[[File:VPO-215.jpg|thumb|none|450px|VPO-215 &amp;quot;Gornostay&amp;quot; with 23&amp;quot; barrel - .366 TKM]]&lt;br /&gt;
[[File:Eft vpo215 menu.jpg|thumb|600px|none|VPO-215 in customization menu. It comes with proprietary detachable scope rail by default. Scavs' VPO-215s are always fitted with a cheap Pilad 4x24 scope.]]&lt;br /&gt;
&lt;br /&gt;
==ADAR 2-15==&lt;br /&gt;
The [[ADAR 2-15]], a Russian [[AR-15]] with [[SVD]]-patterned wood furniture, is added in patch v0.11.0.2448. As an AR family weapon, it has a large amount of available modifications, allowing for all sorts of AR-15 configurations to be made. Its semi-auto lower receiver can be swapped with the full-auto lower of a mil-spec M4A1. &lt;br /&gt;
&lt;br /&gt;
Regulary carried by both AI and player Scavs, often only with basic iron sights and magazines ranging from 10, 20 and 30 rounds. AI Scavs will sometimes sport a VOMZ Pilad P1x42 Reflex sight, often still with the bulky Colt A2 Rear sight, often completely blocking the sight picture. The weapon is also carried by the minions of the Custom's boss, Dealmaker (otherwise known as Reshala). This variant used by his minions is oddly designed, keeping it's wooden handguard but replacing it's SVD style stock with a green Stark AR Rifle grip, a Fab Defence GL Shock Stock, a Mk.12 low profile gas block, a Monstrum Compact 2x32 optical sight and either a Thunder Beast 223CB Muzzle Brake or Thunder Beast Ultra 5 Sound suppressor. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ADAR 2-15.jpg|thumb|450px|none|ADAR 2-15 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT ADAR lobby1.jpg|600px|thumb|none|Left side of the ADAR 2-15 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft ADAR menu.jpg|600px|thumb|none|Right side of the ADAR 2-15 with Magpul MBUS rear sight in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT ADAR dis.jpg|600px|thumb|none|Disassembled model of the ADAR 2-15 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft ADAR mag check.jpg|thumb|600px|none|Checking magazine, loaded with armor piercing M995. Good view of the 2-position lower receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Carbine==&lt;br /&gt;
The [[Kel-Tec RFB Carbine]] was added in 0.12.8.9457 patch. It functions as an improvement and medium over the budget VPO-101 &amp;quot;Hunter&amp;quot; having slightly greater customization by installing foregrips and sights on rails, better and higher capacity magazine options as it uses the SA-58 FAL Magazines and generally being more ergonomic but is statiscally inferior to the Springfield Armory M1A by having terrible recoil control and less modular options, as the weapon cannot mount tactical devices without sacrificing the scope mount or foregrip mount. It is correctly depicted as being semi-automatic. &lt;br /&gt;
&lt;br /&gt;
Scav Raiders will sometimes carry the weapon, outfitted with just a Vortex Razor AMG UH-1 Holographic sight. &lt;br /&gt;
[[File:RFB-18.jpg|thumb|none|350px|Kel-Tec RFB Carbine - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Tarkov RFB menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
[[File:Tarkov RFB menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX==&lt;br /&gt;
The [[SIG-Sauer MCX]] in .300 Blackout was added in 0.12.9 patch. The newest addition to the game, the MCX is a high tier weapon as both it and its ammunition is quite expensive for players. It posses's an extremely high damage potential but it's rounds are inherently the super-sonic versions instead of the sub-sonic ammunition normally seen in other games. Currently only an FMJ and AP rounds are available for the weapon which correctly can be used in regular AR-15 5,56x45mm style magazines without modification. An interesting note, regular 5,56x45mm firearms can accept magazines of .300 Blackout but they will not-fire and become inoperable until the correct ammunition is loaded as it will not allow you to fire the weapon with incorrect ammunition loaded. &lt;br /&gt;
&lt;br /&gt;
Scav Raiders will sometimes carry a suppressed variant, outfitted with a MCX Folding Stock and EOTech XPS3-2 Holographic Sight. &lt;br /&gt;
&lt;br /&gt;
[[File:Sig sauer mcx.jpg|thumb|none|350px|SIG-Sauer MCX SBR with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Remington R11 RSASS==&lt;br /&gt;
The [[Remington RSASS]] is also available in-game as an expensive but highly capable and modular 7.62x51mm rifle. Some players have come up with an ultra-compact configuration of the weapon known as the &amp;quot;Mini-SASS&amp;quot; by fitting telescoping stocks and short barrels to the RSASS, which makes its inventory size identical to some of the larger SMGs. &lt;br /&gt;
[[File:RSASS alt.jpg|thumb|none|450px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT RSASS (1).jpg|thumb|none|600px|A suppressed Remington RSASS in idle.]]&lt;br /&gt;
[[File:EFT RSASS (2).jpg|thumb|none|600px|Inserting a new 7.62 NATO PMag.]]&lt;br /&gt;
[[File:EFT RSASS (3).jpg|thumb|none|600px|Clacking the bolt release. When firing, the folding charging handle notably pops out a bit.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] can be bartered from Prapor at loyalty level 2, but becomes more accessible at loyalty level 3. It comes pre-fitted with 10 round VSS magazines and is compatible with AS Val and SR3M magazines. Currently it uses a regular PSO-1 optic. It is an extremely rare weapon to find, even inside weapon crates. &lt;br /&gt;
[[file:Vss1.jpg|thumb|none|450px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[File:EFT VSS (1).jpg|thumb|none|600px|The VSS in-game.]]&lt;br /&gt;
&lt;br /&gt;
==SVDS==&lt;br /&gt;
The [[SVDS]], a modern version of Dragunov SVD with side-folding stock and shortened barrel, was added in patch 11.7. This is the first automatic weapon, chambered with 7.62x54 R, featured in the game. Customization options includes 20 round magazines from SVU-A, pistol grips and rear sights compatible with AK series, as well as any optic or mount that can be attached on Warsaw Pact dovetail mount.&lt;br /&gt;
&lt;br /&gt;
Sniper scav boss Shturman, found on the map Woods, uses an SVDS customized with a 20-round mag and Zenit-Belomo PSO 1M2-1 4x24 scope as his primary weapon.&lt;br /&gt;
[[File:SVD-S-Rifle.jpg|thumb|none|450px|SVDS - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft svds menu.jpg|thumb|600px|none|SVDS loaded with 20 round magazine (developed for SVU-A) in customization menu. ]]&lt;br /&gt;
[[File:EFT Shturman.jpg|thumb|none|600px|Shturman's official art, with an SVDS on his back.]]&lt;br /&gt;
&lt;br /&gt;
==SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25]] was added in the v0.12.2.5479 patch.&lt;br /&gt;
[[File:Knights Armament SR25 ECC.jpg|thumb|450px|none|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Tarkov SR25 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] becomes available from Prapor at level 2 reputation where it be purchased with a number of bartering items. It doesn't officially become purchasable until level 3 reputation, where it costs nearly 100,000 roubles. By default, it comes with a 10 round magazine and a bipod, and without any optics. Most of maps in the current game build are not large enough to make the high magnification scopes useful, and most players use lower powered 3x and 4x scopes instead. It can only utilize three types of rounds, these being the 7N1 sniper cartridge, SNB Armor Piercing, and LPS GzH, a lightened match round with heightened velocity.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|450px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:EfT - SV-98 1.jpg|thumb|none|600px|Image of the rifle from a gameplay trailer.]]&lt;br /&gt;
[[file:EfT - SV-98 2.jpg|thumb|none|600px|Aiming and cycling the action.]]&lt;br /&gt;
[[File:EFT SV-98 (1).jpg|thumb|none|600px|Ejecting a spent round out of the SV-98.]]&lt;br /&gt;
[[File:EFT SV-98 (2).jpg|thumb|none|600px|Reloading the sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Lobaev DVL-10 M1==&lt;br /&gt;
The [[Lobaev DVL-10]] comes in two variants in the game, the standard version, and an integrally suppressed version known as the &amp;quot;SABOTEUR&amp;quot;. It is an exceedingly rare sniper rifle, and becomes available from Skier at late reputation levels. It uses 7.62x51mm ammunition. Like the SV-98, most players use 3-4x magnification scopes instead of high-power scopes.&lt;br /&gt;
[[file:DVL-10 Saboteur.jpg|thumb|none|450px|DVL-10 M1 &amp;quot;SABOTEUR&amp;quot; - 7.62×51mm NATO.]]&lt;br /&gt;
[[File:EFT DVL-10 (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT DVL-10 (3).jpg|thumb|none|600px|Opening the bolt, note the ejected case.]]&lt;br /&gt;
===Lobaev DVL-10 M2===&lt;br /&gt;
[[file:DVL-10 M2 Urbana.jpg|thumb|none|450px|DVL-10 M2 &amp;quot;URBANA&amp;quot; - 7.62×51mm NATO.]]&lt;br /&gt;
[[File:EFT DVL-10 (1).jpg|thumb|none|600px|The DVL-10 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin-Nagant M91/30]] sniper rifle is added to the game in patch 0.10. Reloading the weapon is done with individual rounds. When the weapon is reloaded with a chambered round, said round will be ejected and can be recovered by picking it up. While the rifle has a maximum capacity of 5+1 rounds, it can only be reloaded up to 4+1 in the field.&lt;br /&gt;
&lt;br /&gt;
It is can be equipped with the Kochetov mount for the PU 3.5x sniper scope (or Picatinny rails for more modern attachments), and the barrel can accept the Bramit suppressor (which is more commonly associated with suppressed [[Nagant M1895]] revolvers). Alternate stocks for the Mosin include the ATI Monte Carlo stock and the Archangel stock. The rifle can also be fitted with a Tacfire pistol grip.&lt;br /&gt;
&lt;br /&gt;
The standard 91/30 infantry variant with straight bolt was added in the 0.11 update alongside a M38 Carbine variant and an Obrez variant. The Trader &amp;quot;Mechanic&amp;quot; will trade a modified Obrez rifle that has a pictanny rail attached to the rear sight with a threaded 220mm barrel to accept suppressors. &lt;br /&gt;
[[File:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R]]&lt;br /&gt;
[[File:M38Carbine.jpg|thumb|none|450px|Mosin Nagant M38 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagant M38 Carbine Sniper.jpg|thumb|none|450px|Mosin Nagant M38 Carbine with PU 3.5x sniper scope - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagan-obrez.jpg|thumb|none|450px|Mosin Nagant M91/30 &amp;quot;Obrez&amp;quot;  - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin Nagant Archangel.jpg||thumb|none|450px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft mosin infantry reloading.jpg|thumb|none|600px|Reloading a M38 carbine. This variant offers a higher ergonomics and maneuverability in close quarters]] &lt;br /&gt;
[[File:Eft mosin sniper supressed idle.jpg|thumb|none|600px|Sniper version of the Mosin Nagant equipped with PU 3.5x scope and Bramit suppressor. Only the M91/30 sniper version can be fitted with a Kotchetov PU mount; for other Mosin variants, the player must replace the rear sight with a Picatinny rail interface to use an optic.]]&lt;br /&gt;
[[File:Eft mosin obrez custom inspect.jpg|thumb|none|600px|Mechanic's custom Obrez. Judging by the barter items required for the trade (two default Mosin barrels and a receiver of a sniper one), this Obrez was crafted two different Mosin rifles. As it has the sniper variant's receiver, this Obrez can use the original PU scope, though it requires the rail interface to be detached. The front sight likely comes from the Gletcher M1891 Obrez pneumatic air gun.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
The [[Remington Model 700]] was added in Update v0.11.0.2448. It is chambered in .308 Winchester/7.62x51mm NATO, and features a Hogue stock and detachable Wyatt magazines (in both 5- and 10-round varieties); the rifle also can be reloaded with individual rounds, if needed. &lt;br /&gt;
[[File:Hogue Overmold.jpg|thumb|none|450px|Remington Model 700 with Hogue &amp;quot;Overmolded ghillie&amp;quot; stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m700 menu.jpg|thumb|none|600px|A default Model 700 in the customization menu. Note the shorter, 20-inch threaded barrel, compatible with most .308-specific muzzle devices. The railed mount on top is an optional, player-installable accessory.]] &lt;br /&gt;
[[File:Eft m700 nightforce menu.jpg|thumb|none|600px|A decked-out Model 700, equipped with a longer 26-inch barrel and a powerful optic with a back-up Trijicon RMR sight on top.]]&lt;br /&gt;
&lt;br /&gt;
==ORSIS T-5000==&lt;br /&gt;
The [[ORSIS T-5000]]  was added in  v0.12.2.5479 patch and appears in 7.62x51mm NATO caliber.&lt;br /&gt;
[[File:ORSIS T-5000 Handguard.jpg|thumb|none|450px|ORSIS T-5000 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Tarkov T5000 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
&lt;br /&gt;
==Lone Star Armory TX-15 DML==&lt;br /&gt;
The [[TX-15 DML]], a semi-automatic [[AR-15]] variant manufactured by Lone Star Armory, was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:TX-15 DML.jpg|thumb|none|450px|Lone Star Armory TX-15 DML with Ultra 5 Suppressor - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Tarkov TX-15 menu left.jpg|600px|thumb|none|Left side of the TT in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SWORD International Mk 18 Mod 1 Mjolnir==&lt;br /&gt;
The [[SWORD International Mk 18 Mod 1 Mjolnir]] was added in 0.12.9 patch.&lt;br /&gt;
[[File:SWORD International Mk 18 Mod 1 Mjolnir.jpg|thumb|none|350px|SWORD International Mk 18 Mod 1 Mjolnir- .338 Lapua Magnum]]&lt;br /&gt;
[[file:EFT Mjolnir dev.jpg|thumb|none|350px|Model of Mk 18 Mod 1 Mjolnir in dev's video.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[RPK-16]] was added in patch v0.11.0.2448. It was the first light machine gun added to the game, and is considered a higher-tier weapon. Most of its parts (including the new 95-round drum magazine) are compatible with other 5.45x39mm AK variants, and its only unique modification is a 580mm long barrel, which greatly boosts its accuracy and decreases its already-manageable recoil. &lt;br /&gt;
&lt;br /&gt;
An RPK-16 equipped with a 94-round drum mag and a Valday 1P87 holographic sight is one of weapons used by Killa, a dangerous Scav boss located on map Interchange.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|450px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
[[File:Eft RPK16 unmoded menu .jpg|thumb|none|600px|A relatively bog-standard RPK-16 with 95-round drum magazine in weapon customization menu.]]&lt;br /&gt;
[[File:EFT RPK-16 lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Eft RPK16 moded menu.jpg|thumb|none|600px|A more customized setup, featuring a long barrel, a quad stack magazine, a 1P87 sight, and a Zenith RK-1 grip on an angled mount.]]&lt;br /&gt;
[[File:Eft rpk16 default reloading.jpg|thumb|600px|none|Loading an AK-12 30 round magazine. As every other 5.45 AK, currently featured in the game, RPK-16 is fully compatible with any 5.45 magazine ]]&lt;br /&gt;
[[File:Eft rpk16 modded idle.jpg|thumb|600px|none|Customized RPK-16, ready to pack some heat. It's drum magazine is loaded with recently introduced 7N39 ''Igolnik'' (&amp;quot;Needler&amp;quot;) rounds, featuring the best armor penetration amongst 5.45x39 rounds at the cost of its stopping power]]&lt;br /&gt;
[[File:EFT Killa.jpg|thumb|none|600px|Killa art.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] is a pump-action shotgun commonly used by Scavengers as a primary weapon, and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. Different barrel lengths and magazine tubes can be purchased from trader Skier at various reputation levels, and many attachments are interchangeable between the MP-133 and the MP-153 below. A somewhat infamous weapon attachment setup allows the shotgun to mount up to 5 weaponlights at once, and is dubbed the &amp;quot;Pentalight&amp;quot; by players.&lt;br /&gt;
&lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|450px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp133 1.jpg|thumb|none|600px|Early footage of the Baikal.]]&lt;br /&gt;
[[file:EfT - mp133 2.jpg|thumb|none|600px|Acquiring a basic pattern MP-133 in early footage.]]&lt;br /&gt;
[[File:EFT MP-133 (1).jpg|thumb|none|600px|The Baikal MP-133 with a PK-06 reflex sight, in-game.]]&lt;br /&gt;
[[File:EFT MP-133 (2).jpg|thumb|none|600px|Chamberloading the shotgun.]]&lt;br /&gt;
[[File:EFT MP-133 (3).jpg|thumb|none|600px|The character holds the receiver with his right hand while returning the pump forward.]]&lt;br /&gt;
[[File:EFT MP-133 (4).jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]] is a semi-automatic 12 gauge shotgun and is very common amongst AI Scavs. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments, such as magazine tubes, pistol grips, and stocks, are interchangeable between the MP-133 and MP-153. &lt;br /&gt;
[[file:Baikal MP-153-SYNTHETIC11.jpg|thumb|none|450px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[File:Baikal MP-153Practical.jpg|thumb|none|450px|MP-153 for practical shooting - 12 gauge]]&lt;br /&gt;
[[File:EFT MP-153 (1).jpg|thumb|none|600px|The semi-automatic Baikal in-game.]]&lt;br /&gt;
[[File:EFT MP-153 (2).jpg|thumb|none|600px|Dropping a 12-gauge shell into the chamber in an overhand manner.]]&lt;br /&gt;
[[File:EFT MP-153 (3).jpg|thumb|none|600px|Reloading the rest of the shells into the tube mag.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] is a semi-automatic, magazine-fed, 12 gauge shotgun. It is occasionally carried by Scavengers as a primary weapon, often with the dust cover missing. Unlike most shotguns, it features a folding stock, allowing its carry size to be reduced. It is the most effective shotgun when utilizing slugs, having the best accuracy and recoil control among the shotguns, and it also has many customization options. Both five and ten round magazines are available in game.&lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[File:EFT Saiga-12 (1).jpg|thumb|none|600px|Reloading a dust-coverless Saiga.]]&lt;br /&gt;
[[File:EFT Saiga-12 (2).jpg|thumb|none|600px|Rechambering the shotgun with an underhanded technique.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Another addition of the 0.8 update, the [[Remington 870]] is a Western-supplied equivalent to the MP-133 shotgun. Its main difference over the latter shotgun is the ability to equip a short barrel, which makes it handy as a backup weapon, that can be stored in a chest rig's pouch. &lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[File:Shorty870.jpg|thumb|none|400px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
[[File:Aow9723.jpg|thumb|none|500px|Remington 870 with a sawed-off barrel and stock - 12 gauge]]&lt;br /&gt;
[[File:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Eft m870 policemagnum idle.jpg|thumb|none|600px|Default Remington 870, identical to its Police Magnum version]] &lt;br /&gt;
[[File:Eft m870 expresstactical inspect.jpg|thumb|none|600px|Inspecting a modified M870, fitted with a 7 round tube magazine, Remington Tactical Choke, compact flashlight and Picatinny rail with  a Ghost Ring rear sight. This build is similar to the Express Tactical version]] &lt;br /&gt;
[[File:Eft m870 sawnoff reloading.jpg|thumb|none|600px|Reloading the sawed-off Remington 870]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
A fairly atypical shotgun design, the [[TOZ-106]] is a bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use.&lt;br /&gt;
&lt;br /&gt;
It is another common Scav weapon, with players often nicknaming it the &amp;quot;Blunderbuss&amp;quot; for its loud signature report when fired at range. It feeds from a detachable 2 or 4 round magazine. Players can also replace the metal folding stock and pistol grip with that of a TOZ MTs 20-01 fixed wooden stock which improves recoil control and ergonomics at the cost of a larger inventory size. &lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|400px|TOZ-106 - 20 gauge]]&lt;br /&gt;
[[File:MTs 20-01.jpg|thumb|none|400px|MTs 20-01, for comparison  - 20 gauge]]&lt;br /&gt;
[[File:EFT TOZ-106 (1).jpg|thumb|none|600px|The handy TOZ-106 inside the Factory]]&lt;br /&gt;
[[File:EFT TOZ-106 (2).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT TOZ-106 (3).jpg|thumb|none|600px|Working the action.]]&lt;br /&gt;
[[File:EFT TOZ-106 (4).jpg|thumb|none|600px|Taking out a spent mag.]]&lt;br /&gt;
[[File:EFT TOZ-106 (5).jpg|thumb|none|600px|And in with a loaded one.]]&lt;br /&gt;
[[File:EFT TOZ-106 (6).jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590A1==&lt;br /&gt;
The [[Mossberg 590]] was was added in  v0.12.7 patch. Available attachments include a Magpul furniture, telescoping stock adapter and Black Aces Tactical RB7M rail. Weapon can be purchased at Jaeger LL1. Also Scavs are rarely armed with a Mossberg. Compared to other pump-action shotguns (MP-133, Remington 870), Mossberg has a higher cost, but a more convenient sight and a bigger magazine. The shotgun has a little bug: currently, the Mossberg 590A1 12ga shotgun does not work for &amp;quot;The Punisher - Part 4&amp;quot; quest, the main objective of which is to kill the Scavs with 12 gauge shotguns. &lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|400px|Mossberg 590 with ghost ring sights, bayonet lug, and speedfeed stock - 12 gauge]]&lt;br /&gt;
[[File:EFT M590 (1).jpg|thumb|none|600px|Left side of the Mossberg 590A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT M590 (2).jpg|thumb|none|600px|Disassembled model.]]&lt;br /&gt;
[[File:EFT M590 (3).jpg|thumb|none|600px|The Mossberg in-game.]]&lt;br /&gt;
[[File:EFT M590 (4).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT M590 (5).jpg|thumb|none|600px|Inspecting the Mossberg...]]&lt;br /&gt;
[[File:EFT M590 (6).jpg|thumb|none|600px|...and the right side]]&lt;br /&gt;
&lt;br /&gt;
==KS-23==&lt;br /&gt;
The [[KS-23]] was added in 0.12.8.9457 patch. as in the game, it has an incorrect name: as standard, it already has the prefix 'M'. The shotgun uses special 23x75mm R cartridges. At the moment there are 4 types of cartridges available in the game: Shrapnel 10 (for distances up to 10 meters), Shrapnel 25 (for distances up to 25 meters), &amp;quot;Barricade&amp;quot; (powerful armor-piercing cartridge) and &amp;quot;Star&amp;quot; (Flash-bang round). Also you can mount a shorter barrel, pistol grip and wire stock, giving it the look of actual &amp;quot;KS-23M&amp;quot;.&lt;br /&gt;
[[File:Ks23-1.jpg|thumb|none|350px|KS-23 with a fixed wooden stock - 23x75mm R.]]&lt;br /&gt;
[[File:EFT KS-23 (1).jpg|600px|thumb|none|Left side of the KS-23 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (2).jpg|600px|thumb|none|Right side of the KS-23 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (3).jpg|600px|thumb|none|Disassembled model of the KS-23 in the weapon customization menu.]] &lt;br /&gt;
[[File:KS23.JPG|thumb|none|350px|KS-23M - 23x75mm R.]]&lt;br /&gt;
[[File:EFT KS-23 (4).jpg|600px|thumb|none|Left side of the KS-23M with wire stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (5).jpg|600px|thumb|none|Right side of the KS-23M with wire stock in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
==FN MK 13==&lt;br /&gt;
The [[FN EGLM]] was was added in  v0.12.7 patch.&lt;br /&gt;
[[File:FN40.jpg|thumb|none|400px|FN MK 13 (EGLM) in Standalone configuration - 40mm.]]&lt;br /&gt;
[[File:FN40GL Mk2.jpg|thumb|none|400px|An actual FN40GL Mk 2 for comparison - 40mm.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==F-1 Hand Grenade==&lt;br /&gt;
The [[F-1 hand grenade]] is one the hand grenades found in Tarkov. It is the most lethal of the three grenades with the largest splash radius of almost 30 meters and the most damage. This makes it useful for enemies hiding behind cover, as the damage can hurt or kill those hiding behind light and medium grade materials. The F-1 grenade is sometimes used by Scavengers; however as of the latest patch they have grenade throwing disabled to work out flaws of Scav's killing themselves within the grenade large blast radius. It can be bartered at Level 3 Prapor reputation for two energy saving light bulbs or purchased with roubles at Level 4 Prapor reputation.&lt;br /&gt;
&lt;br /&gt;
The Spiritus Systems Bank Robber Chest Rig also contains an unusable F-1 Hand Grenade.&lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RDG-2 Smoke Grenade==&lt;br /&gt;
The [[RDG-2 smoke grenade]] is added to the game in Patch 0.9.0.1580, specifically the RDG-2B fuse-match white smoke variant.&lt;br /&gt;
[[File:RDG-2.jpg|thumb|none|300px|RDG-2 smoke grenade]]&lt;br /&gt;
[[file:EFT RDG-2 (1).jpg|thumb|none|600px|Inspecting a RDG-2 smoke grenade in-game.]]&lt;br /&gt;
[[file:EFT RDG-2 (2).jpg|thumb|none|600px|Holding the RDG-2 grenade.]]&lt;br /&gt;
[[file:EFT RDG-2 (3).jpg|thumb|none|600px|The RDG-2 releases its smoke cloud.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 Hand Grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is the least damaging of the three explosive grenades, and is also the heaviest, having the shortest throwing distance and smallest blast radius. This however also makes it ideal for use inside enclosed spaces. To compensate for its lack of damage, it is also the cheapest and easiest to find, available to be bartered from Prapor for one Energy Saving Lightbulb at level 2 reputation, or purchased with roubles at level 3 reputation. It is also the most common grenade found inside Grenade Boxes and is also sometimes found in the pockets or vests of AI Scavs. &lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|200px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 1.jpg|thumb|none|600px|Holding the RGD-5 hand grenade.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 2.jpg|thumb|none|600px|Inspecting the grenade.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 3.jpg|thumb|none|600px|Pulling the pin on the grenade.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 Hand Grenade|M67]] is available from trader Peacekeeper. It can be bartered from Peacekeeper for two &amp;quot;Zibbo Lighters&amp;quot;, or it can be directly purchased from him after completing one of his quests. It is not used by AI Scavs and is very rare to find in a raid, only being found inside black weapon crates. It costs between $49-51 in-game and still retains its &amp;quot;middle of the road&amp;quot; status, bridging the power and throw gap between the RGD-5 and F-1. &lt;br /&gt;
[[file:Baseball.jpg|thumb|none|200px|M67 Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Zarya-2 Stun Grenade==&lt;br /&gt;
The Russian [[Zarya-2 stun grenade]] is added to the game in Patch 0.9.0.1580.&lt;br /&gt;
[[File:Zarya-2.jpg|thumb|none|300px|Zarya-2 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==VOG-17 Khattabka grenade==&lt;br /&gt;
The [[Khattabka grenade|VOG-17 Khattabka grenade]] is a makeshift grenade made from [[AGS-17]] grenades and UZRG fuze. It was added in 0.12.4 patch.&lt;br /&gt;
[[File:VOG-17M Grenade .jpg|thumb|none|350px|VOG-17  Khattabka.]]&lt;br /&gt;
&lt;br /&gt;
==VOG-25 Khattabka grenade==&lt;br /&gt;
The [[Khattabka grenade|VOG-25 Khattabka grenade]] is a makeshift grenade made from [[GP-series grenade launcher]] grenades and UZRG fuze. It was added in 0.12.4 patch. The in-game model does not have a warhead.&lt;br /&gt;
[[File:VOG-25 khattabka.jpg|thumb|none|150px|VOG-25 Khattabka.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted weapons=&lt;br /&gt;
&lt;br /&gt;
==AGS-30==&lt;br /&gt;
The [[AGS-17 Plamya#AGS-30|AGS-30]] was included in patch 0.12 on the Reserve level, where two can be found inside the military base.&lt;br /&gt;
[[File:AGS-30-2.jpg|thumb|none|450px|AGS-30 on tripod - 30x29mm]]&lt;br /&gt;
[[File:EFT AGS-30 (1).jpg|thumb|none|600px|AGS-30 with PAG-17 scope on the Reserve map.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun|Kord]]  was added in patch 0.12 and is also found on the Reserve level. Glukhar's followers often use the Kord to protect their leader. Then they occupy one point and hold it fiercely.&lt;br /&gt;
[[File:Kord 02.jpg|thumb|none|450px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[File:EFT Kord (1).jpg|thumb|none|600px|A Kord heavy machine gun on the Reserve map.]]&lt;br /&gt;
[[File:EFT Glukhar.jpg|thumb|none|600px|Glukhar's follower is seen with Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
&lt;br /&gt;
==Korovin TK==&lt;br /&gt;
A [[Korovin TK]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Korovin TK.jpg|thumb|none|350px|Korovin TK - .25 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy==&lt;br /&gt;
A [[Colt 1851 Navy]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:1851Navy.jpg|thumb|none|350px|Colt 1851 Navy - .36 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Howdah pistol==&lt;br /&gt;
A Howdah pistol is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
&lt;br /&gt;
==Flintlock Pistol==&lt;br /&gt;
A [[Flintlock Pistol]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:LightdragoonPistol.jpg|thumb|none|350px|British 1756 Light Dragoon Pistol - .68 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
A [[Walther P38]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Mauser-P38.jpg|thumb|none|350px|Walther P38 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
A [[M1A1 Thompson]] is seen on &amp;quot;Military History Beyond Fear&amp;quot; book in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Tommy m1.jpg|thumb|none|350px|M1A1 Thompson with 20-round stick magazine - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
Official art with the Prapor trader contains an [[AK-47]]. &lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The AK-47 with original bayonet is seen on the training poster.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-47==&lt;br /&gt;
Official art with the Prapor trader contains an [[AKS-47]].&lt;br /&gt;
[[File:DeactivatedAKS(1954-59).jpg|thumb|none|400px|Type III AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The AKS-47 is seen on the training poster.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK433==&lt;br /&gt;
The Hideout contains a poster of the [[Heckler &amp;amp; Koch HK433]]. The rifle isn't usable in-game.&lt;br /&gt;
[[File:HK433 2017.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK433, second prototype - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT HK433 ho.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK433 on poster in Hideout.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul Masada==&lt;br /&gt;
The Hideout added in patch 0.12 features a poster of a [[Magpul Masada]]; the rifle isn't usable in-game.&lt;br /&gt;
[[File:Magpul masada.jpg|thumb|none|450px|Magpul Masada (1st gen) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT ACR ho.jpg|thumb|none|600px|Magpul Masada on poster in Hideout.]]&lt;br /&gt;
&lt;br /&gt;
==DRD Tactical Paratus==&lt;br /&gt;
A [[DRD Tactical Paratus]] is seen on &amp;quot;Special Weapons for Military &amp;amp; Police&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:DRD Paratus-16-LR-B.jpg|thumb|none|400px|DRD Tactical Paratus-16-LR-B - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
Official art with the Mechanic trader contains an [[Ruger Mini-14]] on the weapon stand. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Ruger Mini-14 GB.jpg|thumb|none|400px|Ruger Mini-14 GB  - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|Mechanic trader art. The Ruger Mini-14 is seen on the weapon stand.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
A classic variant of [[SVD]] rifle is seen on official art with the Prapor, Mechanic and Skier traders. It will be added to the game in the future.&lt;br /&gt;
&amp;lt;!--Until it actually gets added, the SVD Dragunov section stays here--&amp;gt;&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|The SVD rifle is lying next to the ammunition crates.]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|The SVD rifle lying on a workbench under a cloth and on weapon stand.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
Official art with the Prapor trader contains an [[RPG-7]] with PGO-7 scope. The [[RPG-7]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The RPG-7 with PGO-7 scope is seen on the ammo boxes.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-26 &amp;quot;Aglen&amp;quot;==&lt;br /&gt;
Main art with USEC and BEAR operators contains an [[RPG-26]] anti-tank rocket launcher. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Rpg26-1.jpg|thumb|none|400px|RPG-26 - 72.5mm]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|none|600px|The RPG-7 is seen in the BEAR operator's backpack.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
Official art with the Mechanic trader contains an [[PKP Pecheneg]] LMG. The [[PKP Pecheneg]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg with ammo box - 7.62x54mmR]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|Mechanic trader art. The PKP is seen right.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Tx4 Storm==&lt;br /&gt;
What appears to be a [[Beretta Tx4 Storm]] is seen on the official art of the Ragman trader. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Tx4 Storm.jpg|thumb|none|400px|Beretta Tx4 Storm - 12 gauge]]&lt;br /&gt;
[[File:EFT Ragman.jpg|thumb|none|600px|Ragman trader art. The Beretta Tx4 Storm is seen left.]]&lt;br /&gt;
&lt;br /&gt;
==MTs-255==&lt;br /&gt;
Official art with the Jaeger trader contains an [[MTs255]] shotgun. The [[MTs255]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:MTs255.jpg|thumb|none|400px|MTs255 - 12 gauge]]&lt;br /&gt;
[[File:EFT Jaeger.jpg|thumb|none|600px|Jaeger trader art.]]&lt;br /&gt;
&lt;br /&gt;
==2B14 Podnos Mortar==&lt;br /&gt;
Several [[2B14 Podnos Mortar]] are located in the repair station at the Reserve map.&lt;br /&gt;
[[File:2B14 Podnos 82mm Mortar.jpg|thumb|none|300px|2B14 Podnos mortar - 82 mm]]&lt;br /&gt;
[[File:EFT 2B14 prop.jpg|thumb|none|600px|Two unusable 2B14 Podnos in repair station.]]&lt;br /&gt;
&lt;br /&gt;
==AN/M14 incendiary grenade==&lt;br /&gt;
The Spiritus Systems Bank Robber Chest Rig that was added in patch 0.12.4 contains an unusuable [[AN/M14 incendiary grenade]].&lt;br /&gt;
[[File:Gh-ANM14-TH3.jpg|thumb|none|150px|AN/M14 incendiary grenade.]]&lt;br /&gt;
[[file:EFT ANM14 BR.jpg|thumb|none|600px|AN/M14 grenade in Bank Robber Chest Rig.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster==&lt;br /&gt;
A unusable [[M242 Bushmaster]] chaingun is present on a LAV III in the Reserve map.&lt;br /&gt;
[[File:M242 Cannon.jpg|thumb|none|450px|M242 Bushmaster Chain Gun (Current Model) - 25x137mm]]&lt;br /&gt;
[[File:EFT M242 (1).jpg|thumb|none|600px|The M242 on LAV III on the Reserve map.]]&lt;br /&gt;
[[File:EFT M242 (2).jpg|thumb|none|600px|Another view.]]&lt;br /&gt;
&lt;br /&gt;
==2A38M==&lt;br /&gt;
The Reserve map includes an unusable 2K22 Tunguska self-propelled AA platform, equipped with two [[2A38M autocannon]]s and eight 9M311 guided missiles.&lt;br /&gt;
[[File:2a38m.jpg|thumb|none|450px|2A38M - 30x165mm]]&lt;br /&gt;
[[File:EFT 2K22 (1).jpg|thumb|none|600px|A 2K22 Tunguska anti-aircraft weapon on the Reserve map.]]&lt;br /&gt;
[[File:EFT 2K22 (2).jpg|thumb|none|600px|Close-up of weapons.]]&lt;br /&gt;
&lt;br /&gt;
==NSV==&lt;br /&gt;
The [[NSV heavy machine gun]] is mounted on each T-90 tank, which you can see at the Customs and Woods locations. The machine gun is not available for use and serves only as a decoration.&lt;br /&gt;
[[File:NSV HMG.jpg|thumb|none|450px|NSV HMG - 12.7x108mm]]&lt;br /&gt;
[[File:EFT T-90 (1).jpg|thumb|none|600px|NSV machine gun is seen on T-90 tank near the RUAF Roadblock  at the Woods location..]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==T-90==&lt;br /&gt;
Several T-90 are located at Customs and Woods maps.&lt;br /&gt;
[[File:EFT T-90 (1).jpg|thumb|none|600px|T-90 near the RUAF Roadblock  at the Woods location.]]&lt;br /&gt;
[[File:EFT T-90 (2).jpg|thumb|none|600px|T-90 near the RUAF Roadblock  at the Customs location.]]&lt;br /&gt;
&lt;br /&gt;
==BMP-2==&lt;br /&gt;
Several BMP-2 are located at Reserve map.&lt;br /&gt;
[[File:EFT BMP-2 (1).jpg|thumb|none|600px|T-90 near the CP fence at the Reserve location.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Contract Wars]]''&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Draco122</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1396876</id>
		<title>Escape from Tarkov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1396876"/>
		<updated>2021-02-05T20:14:13Z</updated>

		<summary type="html">&lt;p&gt;Draco122: /* Kel-Tec RFB Carbine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Escape from Tarkov&lt;br /&gt;
|picture = Escape from Tarkov logo 1.jpg&lt;br /&gt;
|caption =  Logo&lt;br /&gt;
|series= Russia 2028&lt;br /&gt;
|date= First alpha test - 1Q 2016 &lt;br /&gt;
|developer= BattleState Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= BattleState Games&lt;br /&gt;
|genre=Online first-person shooter / MMOFPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Escape from Tarkov''''' is a first-person shooter video game by BattleState Games. The game is currently in Closed Beta testing (since 2016).&lt;br /&gt;
&lt;br /&gt;
The game is set in the fictional city of Tarkov of the Norvinsk region in Russia in the ''Russia 2028'' universe (same as ''[[Contract Wars]]''). Set in 2016, ''Escape from Tarkov'' follows two rival private military companies - the western-aligned United Security (USEC) and Russian-backed Battle Encounter Assault Regiment (BEAR) in their battle for control over the city of Tarkov following a major destabilizing event that had the entire region placed under military lockdown by both UN and Russian military, with the ultimate goal for each player being to successfully escape the city, following the eponymous title.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Escape from Tarkov'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
In ''Escape from Tarkov'', players take control of operators from one of the two aforementioned PMC factions, choosing one to join when first starting the game - the faction joined influences initial skills and equipment. The primary FPS elements occur in the game's matches, where are a large number of players descend upon any of the game's maps of their choosing to loot weapons, gear, and goods from the map spawns as well as other players they kill - in order to leave the map, one must reach a designated &amp;quot;extract point&amp;quot; in order to keep what they have acquired. If the player dies during the match, anything they have picked up as well as all gear they bring into the match is automatically lost, with some little exceptions. &lt;br /&gt;
&lt;br /&gt;
A third non-aligned faction of desperate survivors called &amp;quot;Scavs&amp;quot; (short for &amp;quot;Scavengers&amp;quot;) also appear as hostile AI that roam around the game's maps. Players also have the ability to join the match as a Scav, chosen before it begins, though it is only temporary. Player-controlled Scavs have randomized (generally low-end) weapons, gear, and stats on spawning in, and start out automatically friendly with AI Scavs (though the AI will turn hostile to any player Scav if they are witnessed attacking or killing other Scavs.) Upon a successful extract, player Scavs have any earned loot automatically transferred to their player character's inventory, making Scavs a relatively risk-free means of acquiring new gear. &lt;br /&gt;
&lt;br /&gt;
Gunplay in EFT is very realistic, with simulation for bullet ballistics and weapon degrading and realistic body part-based damage model. There are also a host of fully animated actions the player can perform with their weapons, many of which are uncommonly found in video games, such as chamberloading and unloading, ejecting individual rounds, performing speed/tactical reloads, and inspecting the chamber. Stocks can be folded to preserve space in the player's inventory or reduce the weapon's size for better close quarter maneurability, and ammo needs to be loaded individually to magazines, which then needs to be placed into the player's rig inventory spots to be used in reloading, which are tracked individually. The attachment system is similarly expansive, encompassing many real world accessories and allowing modification of every major part of the gun, including essential parts such as the receiver.&lt;br /&gt;
&lt;br /&gt;
One consistent goof in the game is that AK-type weapons with side scope mounts can still fold their stocks when they have scope mounts equipped, even though the scope mounts would block the left-folding stocks in reality (and vice versa; a folded stock would realistically block the left sided scope mount but the scope mount remains usable in-game).&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Introduced in February 2018, the [[Glock 17]] can be purchased from trader Sergey &amp;quot;Mechanic&amp;quot; Samoylov, who was added alongside the Glock. A variety of aftermarket slides and barrels are also available for the pistol, ranging from Salient Arms International barrels to compensated Zev Technologies slides. Regular 17-round, 21-round Magpul GL9 magazines, extended 33-rounds stick magazines, and a 50-rounds drum magazine can be used with the Glock 17.&lt;br /&gt;
[[File:Glock173rdGen.jpg|350px|thumb|none|Glock 17 Gen 3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT G17 lobby.jpg|600px|thumb|none|Left side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17 lobby2.jpg|600px|thumb|none|Right side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17dis.jpg|600px|thumb|none|Disassembled model of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] is added in Patch 0.9.0.1580. It does not share with barrels and slides with the Glock 17, but can accept its magazines and iron sights. &lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT G18 lobby.jpg|600px|thumb|none|Left side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby2.jpg|600px|thumb|none|Right side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby3.jpg|600px|thumb|none|Another view of the Glock 18. Note the holes in the barrel and slide.]]&lt;br /&gt;
[[File:Eft g18 magcheck.jpg|thumb|none|600px|Checking the 33 round magazine. Good view on fire selector and the compensator cut in the slide]]&lt;br /&gt;
[[File:Eft g18 modded reloading.jpg|thumb|none|600px|Loading the 50 round drum in the modified Glock 18C, fitted with a scope mount, a reflex sight, and a Dead Ringer rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PB==&lt;br /&gt;
The suppressed [[Makarov PB]] is available in the game. It spawns rarely on Scavs and can be bought by trader Prapor. Unlike the Makarov PM, you can detach the pistol grip, but it doesn't make any sense. An 80-round drum magazine can also be attached to the weapon, however it's exceedingly rare. &lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|400px|Makarov PB - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT PB lobby.jpg|600px|thumb|none|Left side of the PB in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PB lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT PB lobby3.jpg|600px|thumb|none|PB without silencer.]]&lt;br /&gt;
[[File:EFT PB (1).jpg|thumb|none|600px|The Makarov PB in-game.]]&lt;br /&gt;
[[File:EFT PB (4).jpg|thumb|none|600px|Aiming the PB.]]&lt;br /&gt;
[[File:EFT PB (5).jpg|thumb|none|600px|Inspection of the Makarov PB...]]&lt;br /&gt;
[[File:EFT PB (6).jpg|thumb|none|600px|...and the other side]]&lt;br /&gt;
[[File:EFT PB (2).jpg|thumb|none|600px|Releasing  the drum magazine.]]&lt;br /&gt;
[[File:EFT PB (3).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] is a cheapest and weakest pistol in game. PMCs will have a few available in their stash and the weapon is a fairly common loot in Military Cargo crates. Scavengers, both Player and AI, may occasionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently, only the grip and magazine can be removed from the weapon, and an 80 round drum magazine is also available, albeit at an extreme rarity. It is also seen on the official art of the Prapor trader.&lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 1.jpg|thumb|none|600px|Left side of the Makarov in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM holding.jpg|thumb|none|600px|The PM in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM aim.jpg|thumb|none|600px|Aiming at the sky.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 1.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 3.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 1.jpg|thumb|none|600px|Inspecting the pistol.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 2.jpg|thumb|none|600px|Ditto; other side.]]&lt;br /&gt;
[[file:EFT PM(t) lobby.jpg|thumb|none|600px|The special version of PM - PM(t).]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] fills the role of a less common mid-tier pistol in the game. PMCs in the Russian BEAR faction will receive the pistol in their stash in the latest patch. Scavs can also spawn with the pistol alongside a few spare magazines, and on occasion a Scav may spawn with a customized Grach equipped with an under-barrel weaponlight. Currently, the weapon cannot be suppressed, but it can accept attachments via its underbarrel rail. &lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[file:EFT PYa lobby.jpg|thumb|none|600px|Left side of the MP-443 in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT PYa lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT MP443(1).jpg|thumb|none|600px|The MP-443 Grach with a torch.]]&lt;br /&gt;
[[File:EFT MP443 (2).jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:EFT MP443 (3).jpg|thumb|none|600px|Removing an empty mag.]]&lt;br /&gt;
[[File:EFT MP443 (4).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:EFT MP443 (5).jpg|thumb|none|600px|The slide, a few frames away from returning to battery.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is primarily issued to the USEC faction, whose PMCs will get some in their stash. The weapon is also a possible spawn weapon for Scavengers, sometimes with its iron sights missing, and rarely with an underbarrel weaponlight equipped. Unlike the MP-443, it can be suppressed, and also use compact reflex sights via either aftermarket slide rails or scope mounts. &lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:P226 with wood grips.jpg|thumb|none|350px|SIG-Sauer P226 with wood grips - 9x19mm Parabellum]]&lt;br /&gt;
[[file:EFT P226 lobby.jpg|thumb|none|600px|Left side of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT P226 lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT P226 lobby3.jpg|600px|thumb|none|Disassembled model of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[File:TarkovgrachMRE.jpg|thumb|none|600px|The P226 with a torch and a (nice) MRE Meal 18.]]&lt;br /&gt;
[[File:EFT P226 (1).jpg|thumb|none|600px|Reloading a tricked-out P226.]]&lt;br /&gt;
[[File:Eft p229 modded menu.jpg|thumb|none|600px|Custom P226R in customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is a dated, but viable pistol available in the game. It is infrequently carried by AI Scavs in-game and is a rare spawn for Player Scavs. Currently the TT-33 is the only weapon to utilise the 7.62x25mm round, of which 7 types are available. Additionally, the TT-33 can be outfitted with a &amp;quot;home-spun&amp;quot; threaded barrel and a home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. Various aftermarket modifications such as muzzle brakes and LAMs were added later.&lt;br /&gt;
&lt;br /&gt;
A gold-plated TT-33 with custom wooden grips is the backup weapon of Scav Boss &amp;quot;''Dealmaker''&amp;quot; (&amp;quot;''Reshala''&amp;quot;, which in Russian slang also means &amp;quot;executor&amp;quot;). Aside from its appearance, it's identical to a regular TT and is considered more like a trophy than a weapon, and even then it's still valued less than Reshala's primary weapon, a modified AK-102.&lt;br /&gt;
&lt;br /&gt;
What appears to be a TT-33 is seen in the Wartech MK3 chest rig (TV-104), and a TT-33 with wooden grips is seen in the Wartech gear rig (TV-109, TV-106).&lt;br /&gt;
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:EFT TT lobby.jpg|600px|thumb|none|Left side of the TT in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT TT lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Tarkov Golden TT menu left.jpg|600px|thumb|none|Left side of Reshala's TT in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov Golden TT menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==Stetchkin APS==&lt;br /&gt;
The [[Stechkin APS]] and its silenced variant [[Stechkin APB]] were introduced in patch 0.8. While the base APS is an unpopular sidearm due of its high recoil and the poor ballistics of the 9x18 round, the silenced APB equipped with wire stock and loaded with special hollow-point SP7 ammunition is often used by experienced players as a budget primary weapon, which is surprisingly effective against unarmored targets. It is also seen on the official art of the Skier trader and Glukhar boss. &lt;br /&gt;
&lt;br /&gt;
The standard APS is also a common sidearm amongst the Scav Raiders, strong AI-only Scavs with better tactics and equipment that patrol some of the maps.&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|350px|Stechkin APS - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT APS lobby.jpg|600px|thumb|none|Left side of the APS in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft aps menu.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT APS lobby3.jpg|thumb|none|600px|Disassembled model of the APS in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft aps magcheck.jpg|thumb|none|600px|Performing a magazine check]]&lt;br /&gt;
&lt;br /&gt;
===Stechkin APB===&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|none|450px|Stetchkin APB - 9x18mm Makarov]]&lt;br /&gt;
[[File:Eft apb menu.jpg|thumb|none|600px|APB fitted with wire stock in customization menu.]]&lt;br /&gt;
[[File:EFT APB lobby2.jpg|thumb|none|600px|APB without silencer in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SR-1MP==&lt;br /&gt;
The [[Serdyukov SPS|SR-1MP]] is Russian special forces pistol &amp;quot;kit&amp;quot; that includes the SR-1 pistol, a sound suppressor, and quad-rail accessory mount. All three components of the SR-1MP are available in the game, and can be combined together to form the whole set. It is currently the only 9x21mm weapon in the game.&lt;br /&gt;
[[File:SR-1M.jpg|thumb|none|350px|SR-1M - 9x21mm Gyurza]]&lt;br /&gt;
[[File:SR1MP.jpg|thumb|none|450px|SR-1MP - 9x21mm Gyurza]]&lt;br /&gt;
[[file:EFT SR1MP lobby1.jpg|thumb|none|600px|Left side of the SR1MP in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT SR1MP lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT SR1MP (1).jpg|thumb|none|600px|An SR-1M with some smoke trailing out of the pipe.]]&lt;br /&gt;
[[File:EFT SR1MP (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT SR1MP (3).jpg|thumb|none|600px|The fully kitted out SR-1MP, or &amp;quot;Shrimp&amp;quot; as it is nicknamed among English-speaking players.]]&lt;br /&gt;
[[File:EFT SR1MP (4).jpg|thumb|none|600px|Inserting a fresh mag, which automatically causes the slide to drop on empty reloads (note the lack of an external slide stop/release).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A3==&lt;br /&gt;
The [[Beretta M9A3]] was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:BerettaM9A3.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT M9A3 promo.jpg|thumb|none|600px|The Beretta M9A3 in-game.]]&lt;br /&gt;
[[File:Eft m9a3 default idle.jpg|thumb|600px|none|M9A3 in hands of a player's character]]&lt;br /&gt;
[[File:Eft m9a3 default reload.jpg|thumb|600px|none|Loading a fresh magazine]] &lt;br /&gt;
[[File:Eft m9a3 default ispect left.jpg|thumb|600px|none|Taking a good look on the left side...]]&lt;br /&gt;
[[File:Eft m9a3 ispect right.jpg|thumb|600px|none|...and the right side of the handgun]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN|FN Five-seveN MK2]] was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:FN Five-seveN Mark 2.jpg|thumb|none|350px|FN Five-seveN Mark 2 - FN 5.7x28mm]]&lt;br /&gt;
[[File:FN Five-seveN Mark 2 FDE.jpg|thumb|none|350px|FN Five-seveN Mark 2 FDE - FN 5.7x28mm]]&lt;br /&gt;
[[File:Eft fiveseven idle.jpg|thumb|none|600px|Holding a default Five-seveN in the hideout.]]&lt;br /&gt;
[[File:Eft fiveseven reloading.jpg|thumb|none|600px|Loading new magazine, full of SS190 rounds.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The original [[Colt M1911A1]] was added in patch 0.12.5.7184, dedicated to the 75th anniversary of the victory in World War II. This is the first weapon using .45 ACP. The 1911 is sold at the 2nd level of loyalty at the Peacemaker. Pistol has a little bug: the rear sight is too high, due to which the bullets fly lower. Currently in the game there are two types of cartridges available: FMJ and RIP. The first is designed for armored targets, the second - better penetrates targets without armor. This is the only pistol on which you can change the trigger, hammer and catch lever. The Colt is also seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[File:EFT Colt M1911 lobby.jpg|600px|thumb|none|Left side of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Colt M1911 lobby2.jpg|600px|thumb|none|Right side of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Colt M1911 dis.jpg|600px|thumb|none|Disassembled model of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1 ==&lt;br /&gt;
The [[Colt XSE|Colt M45A1 ]] was added in 0.12.8.9457 patch. Being a M1911 variant, M45A1 is also compatible with all of the attachments that are compatible with M1911A1, sharing its more advanced customization as the result.&lt;br /&gt;
[[File:M45A1.jpg|thumb|none|300px|Colt M45A1 Close Quarter Battle Pistol (CQBP) - .45 ACP]]&lt;br /&gt;
[[File:Tarkov M45A1 menu left.jpg|600px|thumb|none|Left side of the Colt M45A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov M45A1 menu right.jpg|600px|thumb|none|Right side of the Colt M45A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov M45A1 idle.jpg|600px|thumb|none|M45A1 in player character's hands.]]&lt;br /&gt;
[[File:Tarkov M45A1 ADS.jpg|600px|thumb|none|Aiming down the sights. While it is not noticeable in this particular screenshot, iron sights have fully functional tritium inserts.]]&lt;br /&gt;
[[File:Tarkov M45A1 reload.jpg|600px|thumb|none|Reloading. While it is compatible with M1911A1 magazines, M45A1 comes equipped with its Wilson Combat magazines by default instead.]]&lt;br /&gt;
[[File:Tarkov M45A1 inspection left.jpg|600px|thumb|none|Inspecting the pistol.]]&lt;br /&gt;
[[File:Tarkov M45A1 inspection right.jpg|600px|thumb|none|Ditto; the other side.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5]] is available in the game. The MP5 is not used by normal Scavs, but is often wielded by Raiders, and can acquired by PMCs via the trader &amp;quot;Peacekeeper&amp;quot;. The version featured in-game appears to be either an A4 or an A5 model due to the four position fire selector but is described in-game as being a Navy Model.&lt;br /&gt;
&lt;br /&gt;
Peacekeeper sells two fixed stock variants, the unsuppressed MP5A4 (at loyalty level 1) and the suppressed MP5SD5 (at loyalty level 2, and after the player completes a quest for Peacekeeper). Players can customize the MP5 extensively, such as replacing the fixed stock for a collapsible one, or replace its foreend with a railed one to mount under-barrel attachments. A 50 round drum magazine and 20 round magazine are also available.&lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MP5 lobby.jpg|600px|thumb|none|Left side of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5 lobby2.jpg|600px|thumb|none|Right side of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5dis.jpg|600px|thumb|none|Disassembled model of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5 (1).jpg|thumb|none|600px|The MP5A4 inside of the Factory.]]&lt;br /&gt;
[[File:EFT MP5 (2).jpg|thumb|none|600px|Pinky-promising the charging handle that it'll be locked back.]]&lt;br /&gt;
[[File:EFT MP5 (3).jpg|thumb|none|600px|Inserting a fresh 9mm stick magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD5===&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MP5SD (2).jpg|thumb|none|600px|Loading an X-Products drum magazine into a MP5SD5.]]&lt;br /&gt;
[[File:EFT MP5SD (3).jpg|thumb|none|600px|HK-slapping the MP5SD.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] was added in patch 0.12.0.4785. It is sold by Peacekeeper at loyalty level 1.&lt;br /&gt;
[[File:MP5KA4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KA4 (3 round burst added) with 15-round magazine - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Eft mp5k default idle.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Eft mp5k default inspect.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Eft mp5k default reload.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is added in the v0.10.5.2124 patch. Two variants are available: MP7A1 and MP7A2. Both variants have an array of magazines to choose from, with 20, 30 and 40 round magazines. Only the MP7A2 can mount foregrips, and the MP7A1 cannot. The weapon has a telescoping stock, as in real life.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a1 menu.jpg|thumb|none|600px|The MP7A1 in the customization menu. Its stock is currently collapsed. With a collapsed stock and no suppressor equipped the gun is taking just two slots in inventory, allowing to fit it in a magazine pouch on player's chest rig. This move is also allowing player to quickly draw the SMG and use it, making it a very effective sidearm]]&lt;br /&gt;
[[File:Eft mp7a1 left menu.jpg|thumb|600px|none|The left side. Stock is retracted now. Although losing some mobility and utility, now the recoil is way lower ]]&lt;br /&gt;
[[File:EFT MP7A1 dis.jpg|600px|thumb|none|Disassembled model of the MP7A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft mp7a1 firing.jpg|thumb|600px|none|Unleashing the swarm of 4.6x30 armor piercing bullets]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP7A2===&lt;br /&gt;
[[File:MP7A2.jpg |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 with RAL8000 finish - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a2 magcheck.jpg|thumb|600px|none|Checking the 40 round magazine, loaded in a customized MP7A2]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] is a 9x19mm submachine gun available in the game. PMCs can purchase it from trader Prapor at loyalty level 1, and BEAR PMCs receive the weapon with the &amp;quot;Prepare to Escape&amp;quot; and &amp;quot;Escape from Darkness&amp;quot; editions. The weapon is currently the cheapest of the SMGs, and one of the first that the player can modify extensively. The SMG initially had a vicious recoil; this has been reduced in subsequent patches.&lt;br /&gt;
&lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT Vityaz lobby1.jpg|600px|thumb|none|Left side of the PP-19-01 Vityaz in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Vityaz lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT Vityaz dis.jpg|600px|thumb|none|Disassembled model of the PP-19-01 Vityaz in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Vityaz (2).jpg|thumb|none|600px|Reloading a suppressed PP-19.]]&lt;br /&gt;
[[File:EFT Vityaz (3).jpg|thumb|none|600px|Strong-arming the bolt to rechamber the SMG.]]&lt;br /&gt;
[[file:VityazsnOSN.jpg|thumb|none|400px|PP-19-01 Vityaz-SN with Zenit accessories - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT PP19-01 Zenith.jpg|thumb|none|600px|PP-19-01 Vityaz-SN with Zenit accessories in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 9===&lt;br /&gt;
The [[Saiga 9]], a semi-automatic carbine variant with a 16 inch barrel, was added to the game. It is used by Scavs, equipped with 10 round magazines that are interchangeable with regular 30 round Vityaz magazines. It can still utilize many of the attachments that can be mounted onto the Vityaz. &lt;br /&gt;
[[file:Izhmash Saiga-9.jpg|thumb|none|400px|Saiga 9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT Saiga9 lobby1.jpg|600px|thumb|none|Left side of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Saiga9 lobby2.jpg|600px|thumb|none|Right side of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Saiga9 dis.jpg|600px|thumb|none|Disassembled model of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==PP-91 Kedr==&lt;br /&gt;
There are two variants of the [[PP-91 Kedr]] in-game, the standard &amp;quot;Kedr&amp;quot; and the &amp;quot;Kedr-B&amp;quot;. The &amp;quot;B&amp;quot; variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the &amp;quot;Kedr&amp;quot; is infrequently used by AI Scavs, and can be bought from the trader Prapor. The &amp;quot;Kedr-B&amp;quot; can be bartered from Prapor with various items.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Kedr&amp;quot; as of the current patch has been nerfed considerably from previous patches, dealing almost no damage against armor even with AP ammunition. Additionally, it cannot fire 9x18mm PMM increased-power rounds, and is restricted to using the older 9x18mm PBM as its AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with barrel-mounted accessory rails for sights and weaponlights, and utilizes 20-round or 30-round stick magazines, of which the latter can only be purchased with bartering items.&lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|400px|Kedr PP-91 - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Kedr lobby1.jpg|600px|thumb|none|Left side of the PP-91 Kedr in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr lobby2.jpg|600px|thumb|none|Right side of the PP-91 Kedr in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PP-91 (1).jpg|thumb|none|600px|Reloading a well-equipped PP-91. Note how the bolt locks back on empty.]]&lt;br /&gt;
[[File:EFT PP-91 (2).jpg|thumb|none|600px|Releasing the bolt by tugging the charging handle.]]&lt;br /&gt;
[[File:EFT PP-91 (3).jpg|thumb|none|600px|About to unfold the stock on a Kedr-B.]]&lt;br /&gt;
&lt;br /&gt;
===PP-91-01 &amp;quot;Kedr-B&amp;quot;===&lt;br /&gt;
[[file:Kedr-B.jpg|thumb|none|400px|PP-91-01 Kedr-B - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Kedr-B lobby1.jpg|600px|thumb|none|Left side of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr-B lobby2.jpg|600px|thumb|none|Right side of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr-B dis.jpg|600px|thumb|none|Disassembled model of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu. '''Note: the barrel is very different from the standard version.''']]&lt;br /&gt;
&lt;br /&gt;
==PP-9 Klin==&lt;br /&gt;
The [[Kedr PP-91#Klin PP-9|PP-9 Klin]] is another special variant of the Kedr that is available for purchase from Prapor via barter. It does not spawn on AI Scavengers, as of the current patch. It has slightly different recoil patterns from the Kedr and has a slightly higher 1000 RPM fire rate. It can utilize the same attachments and magazines as the Kedr, but can also use high-pressure PMM ammunition in addition to the PBM, unlike the Kedr.&lt;br /&gt;
[[file:Klin1.jpg|thumb|none|400px|Klin PP-9 - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Klin lobby1.jpg|600px|thumb|none|Left side of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Klin lobby2.jpg|600px|thumb|none|Right side of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Klin dis.jpg|600px|thumb|none|Disassembled model of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] is available for use by PMCs and Scav raiders, and can bought from trader Peacekeeper. While it is the Gen 1 version, it is equipped with the collapsible stock of an earlier MPX prototype by default, and can equip a stock adaptor for other stock options.&lt;br /&gt;
&lt;br /&gt;
It is the most versatile of the SMGs and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second-fastest-firing SMG at 850 RPM, and can equip more attachments than the MP5, some of which are interchangeable with the AR-15 rifles. 0.11.5 patch introduced more unique weapon parts, including new barrels, hanguards, magazines and stocks. &lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX, Gen 1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MPX SS2013.jpg|thumb|none|450px|SIG-Sauer MPX, prototype model - 9x19mm Parabellum. Image used to show the stock.]]&lt;br /&gt;
[[File:EFT MPX lobby1.jpg|600px|thumb|none|Left side of the SIG-Sauer MPX in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT MPX dis.jpg|600px|thumb|none|Disassembled model of the SIG-Sauer MPX in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX (1).jpg|thumb|none|600px|Taking an empty mag out of the SIG MPX. Although hard to see, the transparent magazine is empty.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX-SD===&lt;br /&gt;
[[File:MPX-SD Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX-SD, Gen 1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MPX-SD lobby1.jpg|600px|thumb|none|Left side of the SIG-Sauer MPX-SD in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX (2).jpg|thumb|none|600px|Inserting a fresh one into an MPX-SD.]]&lt;br /&gt;
[[File:EFT MPX (3).jpg|thumb|none|600px|Thumbing in the bolt release paddle.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] was added in patch 0.12.0.4785. 3 versions are available in-game - the original variant with its integrated reflex sight, the rail-equipped P90TR, and a variant fitted with an aftermarket EFFEN 90 flat top upper receiver. It can also accept a unique proprietary suppressor. The P90 can also be fitted with the 16&amp;quot; extended barrel of the [[FN PS90]] civilian carbine variant, as well as its green body.&lt;br /&gt;
&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|450px|FN P90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:P90 tact d 500px.jpg|thumb|none|450px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[File:Effen90.jpg|thumb|none|450px|FN PS90 customized with a short SBR barrel and an aftermarket EFFEN 90 flat-top upper receiver - 5.7x28mm]]&lt;br /&gt;
[[File:Eft p90 idle.jpg|thumb|none|600px|Holding the former of these 3 variants in the Hideout's indoor range.]]&lt;br /&gt;
[[File:Eft p90 reloading.jpg|thumb|none|600px|Swapping out the magazine; these are correctly depicted as transparent in-game, though the lighting makes this rather hard to see.]]&lt;br /&gt;
[[File:Eft p90 aiming.jpg|thumb|none|600px|Looking through the integrated reflex sight.]]&lt;br /&gt;
[[File:Eft p90tr modded idle.jpg|thumb|none|600px|A customized P90TR. With the exception of the sight (a PK-06, that was replaced later with the EOTech sight of the original version), this version is identical to infamous &amp;quot;P90 DEVGRU&amp;quot; variant from ''[[Contract Wars]]'' (which is set in the same universe as ''EFT''). This is likely an in-community joke, because this build currently can be bartered from the Mechanic for five ''GP coins'' (a barter item identical in appearance to ''Contract Wars''' microtransaction-based currency).]]&lt;br /&gt;
[[File:Eft p90tr modded reloading.jpg|thumb|none|600px|Reloading the modified P90TR.]]&lt;br /&gt;
[[File:Eft p90tr modded chambercheck.jpg|thumb|none|600px|Chamber-checking the P90 is a rather unusual process, involving a quick partial ejection of a magazine, followed by a short pull of the charging handle to get a look into the chamber. A nice detail, though it isn't fully visible here.]]&lt;br /&gt;
[[File:Fnps90 1.jpg|thumb|none|450px|FN PS90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:Eft p90 16inch menu.jpg|thumb|none|600px|Mil-spec FN P90, customized with the PS90's 16&amp;quot; barrel and a green body in the customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP9]]  was added in  v0.12.2.5479 patch.Two versions are available in the game: MP9 and MP9N. The MP9 is tan-colored and an underbarrel rail for tactical grips, and the MP9N is black-color and features the regular foregrip.&lt;br /&gt;
[[File:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Tarkov MP9 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
[[File:Tarkov MP9 menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Tarkov MP9 ADS.jpg|600px|thumb|none|Aiming down the sights.]]&lt;br /&gt;
[[File:Tarkov MP9 reload.jpg|600px|thumb|none|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger &amp;amp; Thomet MP9-N===&lt;br /&gt;
[[Image:BuT MP9N.jpeg|thumb|none|350px|Brügger &amp;amp; Thomet MP9-N with Aimpoint Micro TL sight - 9x19mm]]&lt;br /&gt;
[[File:Tarkov MP9-N menu left.jpg|600px|thumb|none|MP9-N in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov MP9-N menu folded stock.jpg|600px|thumb|none|MP9-N with its stock folded in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov MP9-N dh.jpg|600px|thumb|none|Racking the charging handle of MP9-N.]]&lt;br /&gt;
[[File:Tarkov MP9-N idle.jpg|600px|thumb|none|Holding the MP9-N with its proprietary suppressor attached.]]&lt;br /&gt;
[[File:Tarkov MP9-N folding.jpg|600px|thumb|none|Folding the stock.]]&lt;br /&gt;
[[File:Tarkov MP9-N unfolding.jpg|600px|thumb|none|And unfolding it.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] was added in patch 0.12.5.7184, dedicated to the 75th anniversary of the victory in World War II. In addition to the 35-round  magazine, 71-round drum magazine  are available in the game. PPSh-41 can be bought at the second level of loyalty from Prapor or found at some Scavs. This is the fastest firing SMG at the moment.&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|350px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby.jpg|600px|thumb|none|Left side of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby2.jpg|600px|thumb|none|Right side of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PPSh-41 dis.jpg|600px|thumb|none|Disassembled model of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev.]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby3.jpg|600px|thumb|none|The PPSh-41 with drum mag in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] was added in 0.12.9 patch.&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 with RIS rail - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] was added in 0.12.9 patch in two calibers: 9x19mm and .45 ACP.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|400px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Carbines=&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is a late-game weapon available for barter from trader Prapor. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest DPS in the game with its very high armor penetration. In addition, it has the fastest assault rifle rate of fire at 900 RPM, something only shared by the Kedr and Klin SMGs.&lt;br /&gt;
[[file:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 1.jpg|thumb|none|600px|Left side of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 2.jpg|thumb|none|600px|Right side of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AS VAL dis.jpg|600px|thumb|none|Disassembled model of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val holding.jpg|thumb|none|600px|The AS Val in first-person.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 1.jpg|thumb|none|600px|The Val with its magazine removed.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 2.jpg|thumb|none|600px|Placing in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 3.jpg|thumb|none|600px|Rechambering the AS Val.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 2.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 1.jpg|thumb|none|600px|And the left.]]&lt;br /&gt;
[[File:EFT AS VAL (1).jpg|thumb|none|600px|An AS Val without its dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is a ubiquitous weapon in EFT. It is the most customizable weapon in the game, with a multitude of options for rails, grips, stocks, magazines, real handguards from companies such as Knight's Armament Company, Daniel Defense, and War Sport, and even charging handle options, including the Badger Ordnance Tactical Latch or the Raptor charging handle. At one point in development, the M4A1 was the only 5.56mm weapon available; this is no longer the case as more 5.56mm weapons are added.&lt;br /&gt;
&lt;br /&gt;
Originally, the M4A1's default configuration included several aftermarket parts (namely a KAC railed handguard, a Windham Weaponry railed low-profile gas block, and a set of Colt A2 iron sights); patch 0.8.3 added the &amp;quot;classic&amp;quot; M4A1 parts - the standard round M4 handguard, a detachable carrying handle, and a standard gas block/front sight. From then on the &amp;quot;standard&amp;quot; M4A1 became the rifle's default configuration, with the previous build being renamed the &amp;quot;M4A1 SOPMOD I&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Other customization options include the [[Mk 18 Mod 0]] 10.5-inch barrel. The Mk 18 is often used by Scav Raiders, equipped with 60-round Surefire quad-stack magazines, a Magpul CTR stock, a KAC railed handguard, a Tango stubby grip, a flashlight, and a Walther MRS reflex sight, installed on quick-detachable Picatinny raiser.&lt;br /&gt;
&lt;br /&gt;
The M4A1 is also seen on the official art of the Mechanic and Peacekeeper traders, and is also used by a USEC operator in a piece of key art.&lt;br /&gt;
&lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 default menu.jpg|thumb|none|600px|The &amp;quot;Standard&amp;quot; M4A1 introduced in patch 0.8.3 in the customization menu. Player now must install a railed handguard in order to fit their M4A1 with foregrips, LAMs, and/or flashlights.]]&lt;br /&gt;
[[file:EFT M4A1 lobby(2).jpg|thumb|none|600px|Left side.]]&lt;br /&gt;
[[file:EFT M4A1 dis.jpg|thumb|none|600px|Disassembled model of the M4A1 in the weapon customization menu..]]&lt;br /&gt;
[[file:EfT- Colt m4a1 1.jpg|thumb|none|600px|A customized M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 2.jpg|thumb|none|600px|Loading a Surefire quad-stack 60-round magazine into the rifle.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 3.jpg|thumb|none|600px|An M4A1 in the customization menu. Note the gas tube protruding from the front of the handguard, as the gas block has been removed by the player. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action; this is accurately reflected in-game, with the customization menu prohibiting the player from equipping a &amp;quot;non-ready to fire&amp;quot; weapon. Low-profile gasblocks became a &amp;quot;must-have&amp;quot; modification for a many players.]]&lt;br /&gt;
[[file:Eft m4a1 cursed menu.jpg|thumb|none|600px|An example of a (rather tastelessly) customized M4A1. The top of the AR-15 carry handle is able to accept some sights, such as Trijicon ACOGs (both 3.5x35 TA11D and 4x32 TA01NSN) and the Primary Arms Compact Prism 2.5x. Otherwise, those scopes require their specific mounts in order to be mounted on a accessory rail.]]&lt;br /&gt;
[[file:Eft m4a1 lvoa menu.jpg|thumb|none|600px|The &amp;quot;LVOA&amp;quot; variant, sold by dealer Mechanic. Aside from the War Sport LVOA-S handguard, this build also includes the Vltor MUR-1S upper receiver and the Vltor EMOD stock.]] &lt;br /&gt;
[[File:Mk18.jpg|thumb|none|500px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 raider nenu.jpg|thumb|none|600px|A custom Mk 18 Mod 0, formerly owned by a Scav Raider. Unfortunately for players, the recoil on this build is rather high, so captured rifles are often either heavily rebuilt or simply disassembled and sold for parts.]]&lt;br /&gt;
[[File:Eft m4a1 short inspect.jpg|thumb|600px|none|Inspecting a Mk 18 Mod 0, this one is built by a player to closely resemble the reference image]]&lt;br /&gt;
[[File:Eft m4a1 short reloading.jpg|thumb|600px|none|Swapping a STANAG for a fresh Magpul PMAG. The KAC QD Compensator is allowing to attach a proprietary NT-4 Quick Detachable Sound Suppressor right on it]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|600px|none|The USEC operator is armed with an M4A1.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]], specifically the AK-74N variant with an attached night scope rail is available from Prapor at level 2, and can be purchased with or without ammunition via various trade options usually with black polymer furniture. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO. A few [[AK-74]] with plum furniture are also seen on the official art of the Prapor trader. &lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] (AKS-74N variant) and a proper [[AK-74M]] were added in the 0.8 patch. The v0.11.0.2448 patch added an original AK-74 and AKS-74 variant without the &amp;quot;N&amp;quot; prefix as a cheaper alternative. &lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:AK-74(plum).jpg|thumb|none|450px|AK-74 with plum furniture - 5.45x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 1.jpg|thumb|none|600px|The AK-74 in customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:EFT AK-74.jpg|thumb|none|600px|Disassembled model of the AK-74 in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N holding.jpg|thumb|none|600px|The AK-74 in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 1.jpg|thumb|none|600px|Pulling an empty 30-round magazine out.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 2.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 1.jpg|thumb|none|600px|Looking at one side of the rifle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 2.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:EFT AK-74N lobby.jpg|thumb|none|600px|AK-74N in the weapon customization menu..]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
Both AKS-74 and AKS-74N are presented alongside with other AK family. The former variant is sometimes carried by regular Scavs, while modified AKS-74Ns are often wielded by AI-controlled elite Reshala's bodyguards, fitted with railed TRAX 1 handguards, PK-06 sights and PWS 5.45 muzzle brakes.&lt;br /&gt;
[[file:Aks-74.jpg|thumb|none|450px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AKS-74 lobby.jpg|600px|thumb|none|Left side of the AKS-74 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74 lobby2.jpg|600px|thumb|none|Right side of the AKS-74 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74folded lobby .jpg|thumb|none|600px|AKS-74 with folded stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74N lobby.jpg|thumb|none|600px|Left side of the AKS-74N in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
The AK-74M is the most popular AK-74 variant among both Scavs and players, making it the most popular weapon in the game period. While popular, it cannot mount some of the aftermarket stocks designed specifically for fixed stock AKs, such as the Magpul Zhukov.&lt;br /&gt;
[[file:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AK-74M lobby.jpg|600px|thumb|none|Left side of the AK-74M in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-74M lobby2.jpg|600px|thumb|none|Right side of the AK-74M in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==AK-100 Series==&lt;br /&gt;
With exception to the counter-balanced [[AK-107]]/108 rifles, the AK-100 family of rifles was brought into ''Escape From Tarkov'' with the 0.8 patch. The [[AK-101]] and its shorter [[AK-102]] variant are the first, and so far only 5.56mm AK variants on offer. The [[AK-103]] and [[AK-104]] are more advanced alternatives to their older, classic AKM brothers. They offer side-folding stocks and the side-rail for attaching Russian non-railed optics and scope mounts. The [[AK-105]] is an intermediary between the [[AKS-74U]] and [[AK-74]], offering reduced barrel length without having the increased recoil of the AKS-74U.&lt;br /&gt;
&lt;br /&gt;
===AK-101===&lt;br /&gt;
The [[AK-101]] along with other AK-100 series were added in patch v0.8.0.1208. The rifle can be bought from trader Mechanic. Unlike the AK-74M, the AK-101 has a caliber of 5.56x45 NATO, which means that mags and muzzle devices from the AK-74M are incompatible with the AK-101, while the rest of their weapon mods are interchangeable.&lt;br /&gt;
&lt;br /&gt;
In addition to the standard magazine, the AK-101 can use the Arsenal CWP magazine. Muzzle devices available to the AK-101 include the SRVV 5.45 muzzle brake (as on the AK-74), Rotor 43 5.56 muzzle brake, PWS CQB 5.56 muzzle brake (like other 5.56mm weapons), Silencerco Hybrid 46 silencer (through its multi-caliber adapter which is available for almost all weapons), AR-15 type muzzle devices through the CNC Warrior 5.56mm AK muzzle adapter (added in patch 0.12.4.6254), and standard muzzle brakes from [[AK-101]] and [[AK-102]].&lt;br /&gt;
&lt;br /&gt;
The [[AK-101]] with Magpul MOE handguard and M-LOK AFG Tactical grip, Zenit PT-3 &amp;quot;Klassika&amp;quot; stock, and Belomo PK-06 reflex sight is the main weapon of the Dealmaker (Reshala) boss. Along with this it uses M856A1 rounds.&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT AK-101 lobby(1).jpg|600px|thumb|none|Left side of the AK-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-101 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-101 dis.jpg|600px|thumb|none|Disassembled model of the AK-101 in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT AK-101 boss (1).jpg|thumb|none|600px|Dealmaker's AK-101 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-102===&lt;br /&gt;
[[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT AK-102 lobby(1).jpg|600px|thumb|none|Left side of the AK-102 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-102 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-102 dis.jpg|600px|thumb|none|Disassembled model of the AK-102 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-103===&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AK-103 lobby(1).jpg|600px|thumb|none|Left side of the AK-103 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-103 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-103 dis.jpg|600px|thumb|none|Disassembled model of the AK-103 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
[[File:Ak104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AK-104 lobby(1).jpg|600px|thumb|none|Left side of the AK-104 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-104 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-104 dis.jpg|600px|thumb|none|Disassembled model of the AK-104 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-105===&lt;br /&gt;
An [[AK-105]] equipped with an Eotech XPS3-2 holographic sight and a 2P Klesch flashlight/laser combo is Shturman's backup weapon, a sniper Scav boss located on map Woods.&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AK-105 lobby(1).jpg|600px|thumb|none|Left side of the AK-105 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-105 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-105 dis.jpg|600px|thumb|none|Disassembled model of the AK-105 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Shturman.jpg|thumb|none|600px|Shturman's official art.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Several flavors of the [[AKM]] are available in the game, the first and foremost being the original [[AKM]] with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an &amp;quot;AKMN&amp;quot; variant with the scope mount bracket on the left side of the receiver.  It is also seen on the official art of the Prapor and Therapist traders, and a BEAR operator is armed with a suppressed AKM in a key art.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKM lobby.jpg|600px|thumb|none|Left side of the AKM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKM lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKM dis.jpg|600px|thumb|none|Disassembled model of the AKM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKM (1).jpg|thumb|none|600px|A tacticool AKM in game.]]&lt;br /&gt;
[[File:EFT AKM (2).jpg|thumb|none|600px|Setting the fire selector to full-auto, confirming it isn't one of the civilian models.]]&lt;br /&gt;
[[File:EFT AKM (3).jpg|thumb|none|600px|Charging the AKM.]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|600px|none|The BEAR operator is armed with an AKM.]]&lt;br /&gt;
[[File:AKMN.jpg|thumb|none|450px|AKMN - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMN lobby.jpg|thumb|none|600px|Left side of the AKMN in the weapon customization menu. Note bakelite 6L10 magazine.]]&lt;br /&gt;
[[File:AKM Synthetic Furniture.jpg|thumb|none|450px|AKM with synthetic furniture - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKM black(1).jpg|thumb|none|600px|AKM with black plastic furniture in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
The [[AKMS]] with the underfolding stock, which can be folded to take up less inventory space, is also available in EFT. As with the regular AKM, there is a &amp;quot;AKMSN&amp;quot; variant with the side rail for mounting optics or a sight rail.  It is also seen on the official art of the Prapor trader.&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMS lobby.jpg|600px|thumb|none|Left side of the AKMS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKMS lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKMS folded lobby.jpg|thumb|none|600px|AKMS with folded stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKMS (1).jpg|thumb|none|600px|Rocking a magazine into an AKMS, note the sling mount on the folding stock.]]&lt;br /&gt;
[[File:EFT AKMSN lobby.jpg|600px|thumb|none|Left side of the AKMSN in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the earliest and cheaper weapons that can purchased from the trader &amp;quot;Prapor&amp;quot; at the lowest level of reputation. They are somewhat uncommonly used by both AI and player Scavs. Those that are carried by Scavs tend to lack an array of even standard factory parts. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco.&lt;br /&gt;
&lt;br /&gt;
An in-game banner shows a Scav raider equipped with an AKS-74U customized with a 45-round 6L26 magazine, a Hexagon 5.45x39 sound suppressor, and an Armytek Predator Pro v3 XHP35 HI Flashlight on a B-11 handguard.&lt;br /&gt;
&lt;br /&gt;
There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the [[AKS-74UB]], which features a PBS-4 suppressor and an RPK-style rear sight without the leaf sight itself (as well as a side rail for optics, making it technically an AKS-74UBN).&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AKS-74U lobby.jpg|600px|thumb|none|Left side of the AKS-74U in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74U lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKS-74U dis.jpg|600px|thumb|none|Disassembled model of the AKS-74U in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS74U (1).jpg|thumb|none|600px|Actuating the AKS-74U's fire selector.]]&lt;br /&gt;
[[File:EFT AKS74U (2).jpg|thumb|none|600px|Reloading a quad-stack 60 rounder magazine.]]&lt;br /&gt;
[[File:EFT AKS74U (3).jpg|thumb|none|600px|Charging the carbine.]]&lt;br /&gt;
[[File:EFT Scav raider.jpg|thumb|none|600px|The Scav raider shown on an in-game loading screen carries a customized AKS-74U.]]&lt;br /&gt;
[[File:EFT AKS-74UN lobby.jpg|600px|thumb|none|Left side of the AKS-74UN in the weapon customization menu.]]&lt;br /&gt;
===AKS-74UB===&lt;br /&gt;
[[Image:Bs-1 1.jpg|thumb|none|400px|AKS-74UB - 5.45x39mm with GSN-19 30mm grenade launcher.]]&lt;br /&gt;
[[File:EFT AKS-74UB lobby.jpg|600px|thumb|none|Left side of the AKS-74UB in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416F==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416F]] was added in patch v0.11.0.2448 as the &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;. In terms of performance, it behaves as superior version of M4A1, with decreased base recoil and increased rate of fire up to 850 RPM. Its default 14.5 inch barrel can be replaced with a short 11 inch barrel and the HK Quad Rail handguard. Currently, the HK416 is one of the most expensive weapons to buy from a trader, being sold by the Peacekeeper at high level of reputation. The weapon is also sometimes is used by NPC Scav Raiders in short barrel configuration. &lt;br /&gt;
[[File:HK416F Standard.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416F standard model with 14.5&amp;quot; barrel - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:HK416A5 14.5 black.jpg|thumb|none|450px|An actual Heckler &amp;amp; Koch HK416 A5 with 14.5 inch barrel and black finish, for comparison - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT HK416 lobby.jpg|600px|thumb|none|The HK416F in its default configuration in modification menu.]]&lt;br /&gt;
[[File:EFT HK416 lobby2.jpg|600px|thumb|none|Right side of the HK416 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT HK416 dis.jpg|600px|thumb|none|Disassembled model of the HK416 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft 416a5 idle.jpg|thumb|none|600px|Default HK416F in the hands of a player character.]]&lt;br /&gt;
[[File:HK416F Short.jpg|thumb|none|450px|HK416F &amp;quot;short&amp;quot; model with 11.5&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail menu.jpg|thumb|none|600px|The HK416F fitted with an 11 inch barrel and Quad Rail handguard in the modification menu. This hanguard can be fitted on a 14.5 inch barrel as well; both the Quad Rail handguard and the 14.5 inch barrel feature integrated flip-up front sights, and due a bug, both front sights would be flipped up if no optic is used.]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail idle.jpg|thumb|none|600px|Short barreled HK416F in the field.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The 5.56 version of [[Desert Tech Micro Dynamic Rifle]] is added in patch 0.11.7. This is the first bullpup weapon featured in the game.&lt;br /&gt;
[[File:MDR-556-TAN.jpg|thumb|400px|none|Desert Tech Micro Dynamic Rifle, final production version - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 lobby.jpg|600px|thumb|none|The DT MDR in the customization menu. It comes without any sights by default, so it might be a good idea to buy one.]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 lobby2.jpg|600px|thumb|none|Right side of the DT MDR in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 dis.jpg|600px|thumb|none|Disassembled model of the DT MDR in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft mdr556 default idle.jpg|thumb|600px|none|DT MDR in hands of a player's character]]&lt;br /&gt;
[[File:Eft mdr556 default inspection.jpg|thumb|600px|none|Inspecting the rifle. The fire selector is correctly set on full-auto, ideal for Factory's close quarters combat]]&lt;br /&gt;
[[File:Eft mdr556 default chambercheck.jpg|thumb|600px|none|Checking MDR's chamber. The rifle is fully ambidextrous and can be easily converted for left-handed shooters. But, unsurprisingly, this feature isn't depicted in the game ]]&lt;br /&gt;
[[File:Eft mdr556 default magcheck.jpg|thumb|600px|none|Checking the magazine. DT MDR is correctly depicted to be compatible with any AR-15 type .223 magazine]]&lt;br /&gt;
&lt;br /&gt;
===Desert Tech Micro Dynamic Rifle .308===&lt;br /&gt;
The 7.62x51mm version of the [[Desert Tech Micro Dynamic Rifle|Desert Tech Micro Dynamic Rifle .308]] was added in  v0.12.2.5479 patch, and can be differentiated from the 5.56 variant by its black color.&lt;br /&gt;
[[File:MDR-BIG.jpg|thumb|none|350px|Desert Tech Micro Dynamic Rifle, black - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT MDR 308 promo.jpg|thumb|none|600px|Promo photo of DT MDR 7.62.]]&lt;br /&gt;
&lt;br /&gt;
==ShAK-12==&lt;br /&gt;
The [[ShAK-12]]  was added in patch 0.12.0.4785 patch. It's a relatively niche firearm in-game, sporting massive firepower with its 12.7x55mm Sts-130 rounds but only sub-par penetration, the PS12B Armor Peircng rounds having difficulty penetrating Class 6 body armor but dealing over 100 points of damage per shot able to down any target in a single hit to the chest. The weapon unfortunately has extremely high recoil without sufficent skill to manage it and a slow rate of fire of 650 RPM. While it's rounds aren't great at penetration, the sheer damage the rounds inflict often result in many targets dying from blunt force trauma or having their armor entirely destroyed after a few shots. &lt;br /&gt;
&lt;br /&gt;
At the moment, there are two avaliable mags, 10 and 20 rounds, as well as its own unique silencer and muzzle brake. The weapon sports a removeable pictanny carry handle ontop of a flat top rail and one rail on the handguard for mounting grips and two side rails for tactical combo devices. This is the Reserve boss &amp;quot;Glukhar's&amp;quot; signature weapon show in key art, although he doesn't always use it in-game, sometimes using a heavily modified Springfield Armory M1A with an EBR stock and various sights and tactical devices. He typically uses it with 20-round mags with a PP-19 Vityaz as a backup. &lt;br /&gt;
&lt;br /&gt;
Notably, the weapon is referred to in-game as the &amp;quot;ASh-12&amp;quot;, the earlier designation more commonly applied to the pre-production variant; in its finalized form, the rifle is most commonly referred to as the &amp;quot;ShAK-12&amp;quot;.&lt;br /&gt;
[[File:ShAK-12.jpg|thumb|none|450px|ShAK-12 - 12.7x55mm]]&lt;br /&gt;
[[File:EFT ShAK-12.jpg|thumb|none|600px|ShAK-12 in game.]]&lt;br /&gt;
[[File:EFT Glukhar.jpg|thumb|none|600px|Glukhar art.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] chambered in 7.62x51mm is added in Patch 0.9.0.1580. It features an extensive amount of customization options, including some original FAL parts.&lt;br /&gt;
&lt;br /&gt;
Player Scavs will spawn with the weapon in one of two configurations, named SA-58 AUS (Austrian) or SA-58 BEL (Belgium). Both versions feature a 21&amp;quot; barrel, holland-type peep-hole rear sight and a regular pistol grip and dust cover. The Austrian variant posses's an &amp;quot;Austrian&amp;quot; style muzzle brake and FN produced foregrip with a DSA produced polymer &amp;quot;humback&amp;quot; fixed stock and 20 round magazine while the Belgium variant features a folding stock and 30 round magazine. Scav Raiders sometimes use a heavily modified short-barreled variant, with an 11&amp;quot; barrel, X-Product X-FAL 50 round magazine, Magpul RVG foregrip and a DSA BRS Stock. &lt;br /&gt;
&lt;br /&gt;
What appears to be an SA58 with wooden grip and stock is seen on the official art of the Mechanic trader. &lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|450px|none|DSA SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:StG 58.jpg|thumb|none|450px|StG 58, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FN FAL 50 00.jpg|thumb|none|450px|FN FAL 50.00, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT DSA-58 lobby.jpg|600px|thumb|none|Left side of the DSA-58 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT DSA-58 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT DSA-58 dis.jpg|600px|thumb|none|Disassembled model of the DSA-58 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft sa58 classic menu.jpg|thumb|600px|none|The SA-58 AUS variant in the customization menu. This variant is configured like an Austrian StG 58.]]&lt;br /&gt;
[[File:EFT DSA-58 BEL lobby.jpg|thumb|600px|none|The SA-58 BEL variant in the customization menu. This variant is configured like an original Belgian FN FAL Para.]]&lt;br /&gt;
[[File:Eft dsa58 modded menu.jpg|thumb|600px|none|The SA-58 PBR variant, sold by the Mechanic at loyalty level 4.]]&lt;br /&gt;
[[File:Eft sa58 para inspect.jpg|thumb|600px|none|Inspecting the SA-58 BEL variant.]]&lt;br /&gt;
[[File:Eft dsa58 osw scoped reloading.jpg|thumb|600px|none|Reloading a custom SA58 OSW.]]&lt;br /&gt;
[[File:Eft dsa58 chambercheck.jpg|thumb|600px|none|Checking the SA58's chamber.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
Introduced in the 0.8 patch, the [[Springfield Armory M1A SOCOM 16]] is a middle-of-the-road alternative to the budget Vepr-Hunter and high-cost RSASS, offering proper 7.62x51mm battle rifle characteristics in a handy package. &lt;br /&gt;
&lt;br /&gt;
The Reserve Scav Boss, named &amp;quot;Gluhkar&amp;quot; will sometimes carry an extensively modified M1A, outfitted with a Sage EBR chassis and using a EOTech Vudu 1x-6x scope with a 22&amp;quot; inch barrel, either a Gemtech ONE sound suppressor or a Fortis Red muzzle brake, among a variety of tactical devices. &lt;br /&gt;
&lt;br /&gt;
It is appropriately semi-automatic only. Available stock/chassis options include Archangel, Sage EBR, and Troy S.A.S.S.&lt;br /&gt;
&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT M1A lobby.jpg|thumb|none|600px|The M1A in the customization menu.]]&lt;br /&gt;
[[File:EFT M1A lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT M1A dis.jpg|600px|thumb|none|Disassembled model of the M1A in the weapon customization menu.]]&lt;br /&gt;
[[File:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px|Short-barreled M1A in an EBR Chassis System - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a ebr menu.jpg|thumb|none|600px|M1A in an EBR Chassis System, fitted with Trijicon ACOG sight in the customization menu]]&lt;br /&gt;
[[File:M14MCS.jpg|thumb|none|450px|M1A in a Troy MCS (Modular Chassis System) with EOTech red dot sight and Vltor Modstock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a sass menu.jpg|thumb|none|600px|Long barreled M1A in a Troy MCS (dubbed in game as &amp;quot;SASS&amp;quot;) with an EOTech holographic sight and Magpul CTR stock in the customization menu. This chassis system allows the installation of AR-15 type collapsible stocks and pistol grips, as well as any rail mounted iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle|SKS]] is available in ''Escape from Tarkov'' in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scavs and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 scope fitted. The SKS sometimes is seen modified with a TapCo Intrafuse or FAB Defence UAS Stock, giving the weapon a significantly more modern look as well as better ergonomics and modification potential. &lt;br /&gt;
&lt;br /&gt;
Prior to patch 0.11.7 all SKS types in the game sported Promag/Tapco 20 round detachable magazines - the 10 round internal magazine and 35 round Promag options were introduced later, as well as ability to reload a SKS with any magazine by individual rounds. However, stripper clips are still not present. &lt;br /&gt;
&lt;br /&gt;
Like the Mosin, opening the action while starting a reload will eject the chambered round from the SKS. When reloading the SKS with an aftermarket detachable magazine, the operator will open the action before removing and replacing the magazine; this is accurate to real life, as aftermarket magazines cannot be attached to or removed from an SKS with an unmodified bolt when its action is closed, as the bolt's lips would either block or lock the magazine's feed lips.&lt;br /&gt;
[[File:SKS with no bayonet.jpg|thumb|none|450px|SKS without bayonet - 7.62x39mm]]&lt;br /&gt;
[[File:EFT SKS lobby.jpg|600px|thumb|none|The SKS in the customization menu.]]&lt;br /&gt;
[[File:EFT SKS lobby2.jpg|600px|thumb|none|Right side of the SKS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT SKS dis.jpg|600px|thumb|none|Disassembled model of the SKS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT SKS (2).jpg|thumb|none|600px|Iron sights of a kitted-out SKS, the rear half of the dust cover blocks most of the picture out though.]]&lt;br /&gt;
[[File:EFT SKS (3).jpg|thumb|none|600px|Removing a used magazine. The character grabs it first with his left, then actuates the release with his right hand, taking it off the grip.]]&lt;br /&gt;
[[File:EFT SKS (5).jpg|thumb|none|600px|Sending the bolt home.]]&lt;br /&gt;
[[File:OP-SKS.jpg|thumb|none|450px|OP-SKS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT OP-SKS lobby.jpg|600px|thumb|none|The OP-SKS in the customization menu.]]&lt;br /&gt;
[[File:EFT SKS (1).jpg|thumb|none|600px|The OP-SKS without a scope, in idle. Note the black bolt on this version.]]&lt;br /&gt;
[[File:EFT SKS (4).jpg|thumb|none|600px|Inserting a new one, which appears to be empty.]]&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|450px|SKS with  Tapco Intrafuse Stock System furniture - 7.62x39mm]]&lt;br /&gt;
[[File:Eft sks tapco menu.jpg|thumb|none|600px|Modified SKS in a Tapco furniture fitted with Walther MRS sight, Zenith RK-1 vertical grip and Promag 20 round detachable magazine in the customization menu. This chassis allows the installation of any AR-15 type collapsible stock.]]&lt;br /&gt;
[[File:SKS Fab Defence UAS Stock.jpg|thumb|none|450px|SKS with FAB Defence UAS Stock - 7.62x39mm]]&lt;br /&gt;
[[File:EFT SKS FD-UAS view.jpg|thumb|none|600px|A Scav inspects his SKS with the FAB Defence UAS Stock.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-101 &amp;quot;Vepr Hunter&amp;quot;==&lt;br /&gt;
The [[Molot Vepr|VPO-101 &amp;quot;Vepr Hunter&amp;quot;]], a Russian [[AK]]-based semi-automatic hunting rifle chambered in .308 Winchester, was introduced in 0.11.7 patch. A powerful yet cheap weapon, the VPO-101 can be purchased early on in the game, and is often used by Scavs. It comes by default with 5-round box magazine, though 10-round magazines become available later. Its side-mounted dovetail rail allows the rifle to be fitted with Eastern optics, or Western ones with a Weaver mount adaptor. An SVD-style thumbhole stock was added significantly improving ergonomics and reducing recoil, available through the trader, Jaeger. &lt;br /&gt;
&lt;br /&gt;
[[File:VPO101M.jpg|thumb|none|450px|VPO-101 Vepr HUNTER - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT VeprHunter menu.jpg|thumb|none|600px|The VPO-101 Vepr Hunter in the customization menu.]]&lt;br /&gt;
[[File:EFT VPO-101 lobby2.jpg|600px|thumb|none|Right side of the VPO-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-101 dis.jpg|600px|thumb|none|Disassembled model of the VPO-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VeprHunter magcheck.jpg|thumb|none|600px|Taking out a 5-round magazine for an ammo check.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-136 &amp;quot;Vepr-KM&amp;quot;==&lt;br /&gt;
A civilian variant of the AKM, the [[Talk:AK-47#Genuine AK-47 Variants|VEPR-KM / VPO-136]] semi-automatic only carbine also appears in EFT. It lacks the slanted AKM muzzle brake and is semi-automatic only, and is a bit cheaper in-game. It is used by Scavs, and fires the same 7.62x39mm ammunition as its select fire counterparts. &lt;br /&gt;
[[File:Vepr-KM.jpg|thumb|450px|none|Vepr-KM (VPO-136) - Civilian version of AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT VPO-136 lobby.jpg|600px|thumb|none|Left side of the Vepr-KM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-136 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-209==&lt;br /&gt;
The final variant of the AKM in ''Escape from Tarkov'' is the [[Talk:AK-47#Genuine AK-47 Variants|VPO-209]] semi-automatic rifle. Another civilian variant of the AKM, the VPO-209 has a smoothbore barrel (with &amp;quot;paradox rifling&amp;quot; on the last 120mm), letting it be categorized under the less-restricted firearm category of shotguns rather than semi-automatic rifles, making it easier to acquire for Russian civilians. Firing the .366 TKM cartridge, the VPO-209 in-game boasts incredible power, atrocious recoil. &lt;br /&gt;
&lt;br /&gt;
In past patches the VPO-209 possess terrible penetration, barely able to peirce Class 2 body armor, but with recent patches the the rounds were buffed, improving their overall penetration of Class 2 and 3 soft-body armor. In addition, a ficticious home-made AP round was introduced that can reliably penetrate Class 4 and 5 body armor and can be crafted inside the hideout at workbench level 2. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Vpo-209.jpg|thumb|450px|none|VPO-209 - .366 TKM. This is a smoothbore semi-automatic civilian version of the AKM (with &amp;quot;paradox rifling&amp;quot; on the last 120mm of the barrel) sold in Russia under the shotgun license.]]&lt;br /&gt;
[[File:EFT VPO-209 lobby.jpg|600px|thumb|none|Left side of the VPO-209 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-209 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Eft vpo209 poor menu.jpg|600px|thumb|none|Variant of the VPO-209 in the customization menu. Such stripped down &amp;quot;two-o'-nines&amp;quot; are noticeably common amongst Scavs. Unfortunately for players, while the AI's accuracy is barely impacted by the lack of a stock, the lack of a stock makes the weapon near-unusable for human players.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-215 &amp;quot;Gornostay&amp;quot; ==&lt;br /&gt;
The [[VPO-215 &amp;quot;Gornostay&amp;quot;]] was added in  v0.12.2.5479 patch. As with the VPO-209, it is chambered in .366 TKM (considered a shotgun under Russian firearms laws and more suited for civilian purchase). It's mostly common seen on Scavs, often fitted with a VOMZ Pilad 4x32 optical sight. &lt;br /&gt;
&lt;br /&gt;
[[File:VPO-215.jpg|thumb|none|450px|VPO-215 &amp;quot;Gornostay&amp;quot; with 23&amp;quot; barrel - .366 TKM]]&lt;br /&gt;
[[File:Eft vpo215 menu.jpg|thumb|600px|none|VPO-215 in customization menu. It comes with proprietary detachable scope rail by default. Scavs' VPO-215s are always fitted with a cheap Pilad 4x24 scope.]]&lt;br /&gt;
&lt;br /&gt;
==ADAR 2-15==&lt;br /&gt;
The [[ADAR 2-15]], a Russian [[AR-15]] with [[SVD]]-patterned wood furniture, is added in patch v0.11.0.2448. As an AR family weapon, it has a large amount of available modifications, allowing for all sorts of AR-15 configurations to be made. Its semi-auto lower receiver can be swapped with the full-auto lower of a mil-spec M4A1. &lt;br /&gt;
&lt;br /&gt;
Regulary carried by both AI and player Scavs, often only with basic iron sights and magazines ranging from 10, 20 and 30 rounds. AI Scavs will sometimes sport a VOMZ Pilad P1x42 Reflex sight, often still with the bulky Colt A2 Rear sight, often completely blocking the sight picture. The weapon is also carried by the minions of the Custom's boss, Dealmaker (otherwise known as Reshala). This variant used by his minions is oddly designed, keeping it's wooden handguard but replacing it's SVD style stock with a green Stark AR Rifle grip, a Fab Defence GL Shock Stock, a Mk.12 low profile gas block, a Monstrum Compact 2x32 optical sight and either a Thunder Beast 223CB Muzzle Brake or Thunder Beast Ultra 5 Sound suppressor. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ADAR 2-15.jpg|thumb|450px|none|ADAR 2-15 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT ADAR lobby1.jpg|600px|thumb|none|Left side of the ADAR 2-15 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft ADAR menu.jpg|600px|thumb|none|Right side of the ADAR 2-15 with Magpul MBUS rear sight in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT ADAR dis.jpg|600px|thumb|none|Disassembled model of the ADAR 2-15 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft ADAR mag check.jpg|thumb|600px|none|Checking magazine, loaded with armor piercing M995. Good view of the 2-position lower receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Carbine==&lt;br /&gt;
The [[Kel-Tec RFB Carbine]] was added in 0.12.8.9457 patch. It functions as an improvement and medium over the budget VPO-101 &amp;quot;Hunter&amp;quot; having slightly greater customization by installing foregrips and sights on rails, better and higher capacity magazine options as it uses the SA-58 FAL Magazines and generally being more ergonomic but is statiscally inferior to the Springfield Armory M1A by having terrible recoil control and less modular options, as the weapon cannot mount tactical devices without sacrificing the scope mount or foregrip mount. It is correctly depicted as being semi-automatic. &lt;br /&gt;
&lt;br /&gt;
Scav Raiders will sometimes carry the weapon, outfitted with just a Vortex Razor AMG UH-1 Holographic sight. &lt;br /&gt;
[[File:RFB-18.jpg|thumb|none|350px|Kel-Tec RFB Carbine - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Tarkov RFB menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
[[File:Tarkov RFB menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX==&lt;br /&gt;
The [[SIG-Sauer MCX]] in .300 Blackout was added in 0.12.9 patch.&lt;br /&gt;
[[File:Sig sauer mcx.jpg|thumb|none|350px|SIG-Sauer MCX SBR with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Remington R11 RSASS==&lt;br /&gt;
The [[Remington RSASS]] is also available in-game as an expensive but highly capable and modular 7.62x51mm rifle. Some players have come up with an ultra-compact configuration of the weapon known as the &amp;quot;Mini-SASS&amp;quot; by fitting telescoping stocks and short barrels to the RSASS, which makes its inventory size identical to some of the larger SMGs. &lt;br /&gt;
[[File:RSASS alt.jpg|thumb|none|450px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT RSASS (1).jpg|thumb|none|600px|A suppressed Remington RSASS in idle.]]&lt;br /&gt;
[[File:EFT RSASS (2).jpg|thumb|none|600px|Inserting a new 7.62 NATO PMag.]]&lt;br /&gt;
[[File:EFT RSASS (3).jpg|thumb|none|600px|Clacking the bolt release. When firing, the folding charging handle notably pops out a bit.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] can be bartered from Prapor at loyalty level 2, but becomes more accessible at loyalty level 3. It comes pre-fitted with 10 round VSS magazines and is compatible with AS Val and SR3M magazines. Currently it uses a regular PSO-1 optic. It is an extremely rare weapon to find, even inside weapon crates. &lt;br /&gt;
[[file:Vss1.jpg|thumb|none|450px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[File:EFT VSS (1).jpg|thumb|none|600px|The VSS in-game.]]&lt;br /&gt;
&lt;br /&gt;
==SVDS==&lt;br /&gt;
The [[SVDS]], a modern version of Dragunov SVD with side-folding stock and shortened barrel, was added in patch 11.7. This is the first automatic weapon, chambered with 7.62x54 R, featured in the game. Customization options includes 20 round magazines from SVU-A, pistol grips and rear sights compatible with AK series, as well as any optic or mount that can be attached on Warsaw Pact dovetail mount.&lt;br /&gt;
&lt;br /&gt;
Sniper scav boss Shturman, found on the map Woods, uses an SVDS customized with a 20-round mag and Zenit-Belomo PSO 1M2-1 4x24 scope as his primary weapon.&lt;br /&gt;
[[File:SVD-S-Rifle.jpg|thumb|none|450px|SVDS - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft svds menu.jpg|thumb|600px|none|SVDS loaded with 20 round magazine (developed for SVU-A) in customization menu. ]]&lt;br /&gt;
[[File:EFT Shturman.jpg|thumb|none|600px|Shturman's official art, with an SVDS on his back.]]&lt;br /&gt;
&lt;br /&gt;
==SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25]] was added in the v0.12.2.5479 patch.&lt;br /&gt;
[[File:Knights Armament SR25 ECC.jpg|thumb|450px|none|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Tarkov SR25 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] becomes available from Prapor at level 2 reputation where it be purchased with a number of bartering items. It doesn't officially become purchasable until level 3 reputation, where it costs nearly 100,000 roubles. By default, it comes with a 10 round magazine and a bipod, and without any optics. Most of maps in the current game build are not large enough to make the high magnification scopes useful, and most players use lower powered 3x and 4x scopes instead. It can only utilize three types of rounds, these being the 7N1 sniper cartridge, SNB Armor Piercing, and LPS GzH, a lightened match round with heightened velocity.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|450px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:EfT - SV-98 1.jpg|thumb|none|600px|Image of the rifle from a gameplay trailer.]]&lt;br /&gt;
[[file:EfT - SV-98 2.jpg|thumb|none|600px|Aiming and cycling the action.]]&lt;br /&gt;
[[File:EFT SV-98 (1).jpg|thumb|none|600px|Ejecting a spent round out of the SV-98.]]&lt;br /&gt;
[[File:EFT SV-98 (2).jpg|thumb|none|600px|Reloading the sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Lobaev DVL-10 M1==&lt;br /&gt;
The [[Lobaev DVL-10]] comes in two variants in the game, the standard version, and an integrally suppressed version known as the &amp;quot;SABOTEUR&amp;quot;. It is an exceedingly rare sniper rifle, and becomes available from Skier at late reputation levels. It uses 7.62x51mm ammunition. Like the SV-98, most players use 3-4x magnification scopes instead of high-power scopes.&lt;br /&gt;
[[file:DVL-10 Saboteur.jpg|thumb|none|450px|DVL-10 M1 &amp;quot;SABOTEUR&amp;quot; - 7.62×51mm NATO.]]&lt;br /&gt;
[[File:EFT DVL-10 (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT DVL-10 (3).jpg|thumb|none|600px|Opening the bolt, note the ejected case.]]&lt;br /&gt;
===Lobaev DVL-10 M2===&lt;br /&gt;
[[file:DVL-10 M2 Urbana.jpg|thumb|none|450px|DVL-10 M2 &amp;quot;URBANA&amp;quot; - 7.62×51mm NATO.]]&lt;br /&gt;
[[File:EFT DVL-10 (1).jpg|thumb|none|600px|The DVL-10 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin-Nagant M91/30]] sniper rifle is added to the game in patch 0.10. Reloading the weapon is done with individual rounds. When the weapon is reloaded with a chambered round, said round will be ejected and can be recovered by picking it up. While the rifle has a maximum capacity of 5+1 rounds, it can only be reloaded up to 4+1 in the field.&lt;br /&gt;
&lt;br /&gt;
It is can be equipped with the Kochetov mount for the PU 3.5x sniper scope (or Picatinny rails for more modern attachments), and the barrel can accept the Bramit suppressor (which is more commonly associated with suppressed [[Nagant M1895]] revolvers). Alternate stocks for the Mosin include the ATI Monte Carlo stock and the Archangel stock. The rifle can also be fitted with a Tacfire pistol grip.&lt;br /&gt;
&lt;br /&gt;
The standard 91/30 infantry variant with straight bolt was added in the 0.11 update alongside a M38 Carbine variant and an Obrez variant. The Trader &amp;quot;Mechanic&amp;quot; will trade a modified Obrez rifle that has a pictanny rail attached to the rear sight with a threaded 220mm barrel to accept suppressors. &lt;br /&gt;
[[File:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R]]&lt;br /&gt;
[[File:M38Carbine.jpg|thumb|none|450px|Mosin Nagant M38 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagant M38 Carbine Sniper.jpg|thumb|none|450px|Mosin Nagant M38 Carbine with PU 3.5x sniper scope - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagan-obrez.jpg|thumb|none|450px|Mosin Nagant M91/30 &amp;quot;Obrez&amp;quot;  - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin Nagant Archangel.jpg||thumb|none|450px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft mosin infantry reloading.jpg|thumb|none|600px|Reloading a M38 carbine. This variant offers a higher ergonomics and maneuverability in close quarters]] &lt;br /&gt;
[[File:Eft mosin sniper supressed idle.jpg|thumb|none|600px|Sniper version of the Mosin Nagant equipped with PU 3.5x scope and Bramit suppressor. Only the M91/30 sniper version can be fitted with a Kotchetov PU mount; for other Mosin variants, the player must replace the rear sight with a Picatinny rail interface to use an optic.]]&lt;br /&gt;
[[File:Eft mosin obrez custom inspect.jpg|thumb|none|600px|Mechanic's custom Obrez. Judging by the barter items required for the trade (two default Mosin barrels and a receiver of a sniper one), this Obrez was crafted two different Mosin rifles. As it has the sniper variant's receiver, this Obrez can use the original PU scope, though it requires the rail interface to be detached. The front sight likely comes from the Gletcher M1891 Obrez pneumatic air gun.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
The [[Remington Model 700]] was added in Update v0.11.0.2448. It is chambered in .308 Winchester/7.62x51mm NATO, and features a Hogue stock and detachable Wyatt magazines (in both 5- and 10-round varieties); the rifle also can be reloaded with individual rounds, if needed. &lt;br /&gt;
[[File:Hogue Overmold.jpg|thumb|none|450px|Remington Model 700 with Hogue &amp;quot;Overmolded ghillie&amp;quot; stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m700 menu.jpg|thumb|none|600px|A default Model 700 in the customization menu. Note the shorter, 20-inch threaded barrel, compatible with most .308-specific muzzle devices. The railed mount on top is an optional, player-installable accessory.]] &lt;br /&gt;
[[File:Eft m700 nightforce menu.jpg|thumb|none|600px|A decked-out Model 700, equipped with a longer 26-inch barrel and a powerful optic with a back-up Trijicon RMR sight on top.]]&lt;br /&gt;
&lt;br /&gt;
==ORSIS T-5000==&lt;br /&gt;
The [[ORSIS T-5000]]  was added in  v0.12.2.5479 patch and appears in 7.62x51mm NATO caliber.&lt;br /&gt;
[[File:ORSIS T-5000 Handguard.jpg|thumb|none|450px|ORSIS T-5000 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Tarkov T5000 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
&lt;br /&gt;
==Lone Star Armory TX-15 DML==&lt;br /&gt;
The [[TX-15 DML]], a semi-automatic [[AR-15]] variant manufactured by Lone Star Armory, was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:TX-15 DML.jpg|thumb|none|450px|Lone Star Armory TX-15 DML with Ultra 5 Suppressor - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Tarkov TX-15 menu left.jpg|600px|thumb|none|Left side of the TT in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SWORD International Mk 18 Mod 1 Mjolnir==&lt;br /&gt;
The [[SWORD International Mk 18 Mod 1 Mjolnir]] was added in 0.12.9 patch.&lt;br /&gt;
[[File:SWORD International Mk 18 Mod 1 Mjolnir.jpg|thumb|none|350px|SWORD International Mk 18 Mod 1 Mjolnir- .338 Lapua Magnum]]&lt;br /&gt;
[[file:EFT Mjolnir dev.jpg|thumb|none|350px|Model of Mk 18 Mod 1 Mjolnir in dev's video.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[RPK-16]] was added in patch v0.11.0.2448. It was the first light machine gun added to the game, and is considered a higher-tier weapon. Most of its parts (including the new 95-round drum magazine) are compatible with other 5.45x39mm AK variants, and its only unique modification is a 580mm long barrel, which greatly boosts its accuracy and decreases its already-manageable recoil. &lt;br /&gt;
&lt;br /&gt;
An RPK-16 equipped with a 94-round drum mag and a Valday 1P87 holographic sight is one of weapons used by Killa, a dangerous Scav boss located on map Interchange.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|450px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
[[File:Eft RPK16 unmoded menu .jpg|thumb|none|600px|A relatively bog-standard RPK-16 with 95-round drum magazine in weapon customization menu.]]&lt;br /&gt;
[[File:EFT RPK-16 lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Eft RPK16 moded menu.jpg|thumb|none|600px|A more customized setup, featuring a long barrel, a quad stack magazine, a 1P87 sight, and a Zenith RK-1 grip on an angled mount.]]&lt;br /&gt;
[[File:Eft rpk16 default reloading.jpg|thumb|600px|none|Loading an AK-12 30 round magazine. As every other 5.45 AK, currently featured in the game, RPK-16 is fully compatible with any 5.45 magazine ]]&lt;br /&gt;
[[File:Eft rpk16 modded idle.jpg|thumb|600px|none|Customized RPK-16, ready to pack some heat. It's drum magazine is loaded with recently introduced 7N39 ''Igolnik'' (&amp;quot;Needler&amp;quot;) rounds, featuring the best armor penetration amongst 5.45x39 rounds at the cost of its stopping power]]&lt;br /&gt;
[[File:EFT Killa.jpg|thumb|none|600px|Killa art.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] is a pump-action shotgun commonly used by Scavengers as a primary weapon, and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. Different barrel lengths and magazine tubes can be purchased from trader Skier at various reputation levels, and many attachments are interchangeable between the MP-133 and the MP-153 below. A somewhat infamous weapon attachment setup allows the shotgun to mount up to 5 weaponlights at once, and is dubbed the &amp;quot;Pentalight&amp;quot; by players.&lt;br /&gt;
&lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|450px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp133 1.jpg|thumb|none|600px|Early footage of the Baikal.]]&lt;br /&gt;
[[file:EfT - mp133 2.jpg|thumb|none|600px|Acquiring a basic pattern MP-133 in early footage.]]&lt;br /&gt;
[[File:EFT MP-133 (1).jpg|thumb|none|600px|The Baikal MP-133 with a PK-06 reflex sight, in-game.]]&lt;br /&gt;
[[File:EFT MP-133 (2).jpg|thumb|none|600px|Chamberloading the shotgun.]]&lt;br /&gt;
[[File:EFT MP-133 (3).jpg|thumb|none|600px|The character holds the receiver with his right hand while returning the pump forward.]]&lt;br /&gt;
[[File:EFT MP-133 (4).jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]] is a semi-automatic 12 gauge shotgun and is very common amongst AI Scavs. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments, such as magazine tubes, pistol grips, and stocks, are interchangeable between the MP-133 and MP-153. &lt;br /&gt;
[[file:Baikal MP-153-SYNTHETIC11.jpg|thumb|none|450px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[File:Baikal MP-153Practical.jpg|thumb|none|450px|MP-153 for practical shooting - 12 gauge]]&lt;br /&gt;
[[File:EFT MP-153 (1).jpg|thumb|none|600px|The semi-automatic Baikal in-game.]]&lt;br /&gt;
[[File:EFT MP-153 (2).jpg|thumb|none|600px|Dropping a 12-gauge shell into the chamber in an overhand manner.]]&lt;br /&gt;
[[File:EFT MP-153 (3).jpg|thumb|none|600px|Reloading the rest of the shells into the tube mag.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] is a semi-automatic, magazine-fed, 12 gauge shotgun. It is occasionally carried by Scavengers as a primary weapon, often with the dust cover missing. Unlike most shotguns, it features a folding stock, allowing its carry size to be reduced. It is the most effective shotgun when utilizing slugs, having the best accuracy and recoil control among the shotguns, and it also has many customization options. Both five and ten round magazines are available in game.&lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[File:EFT Saiga-12 (1).jpg|thumb|none|600px|Reloading a dust-coverless Saiga.]]&lt;br /&gt;
[[File:EFT Saiga-12 (2).jpg|thumb|none|600px|Rechambering the shotgun with an underhanded technique.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Another addition of the 0.8 update, the [[Remington 870]] is a Western-supplied equivalent to the MP-133 shotgun. Its main difference over the latter shotgun is the ability to equip a short barrel, which makes it handy as a backup weapon, that can be stored in a chest rig's pouch. &lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[File:Shorty870.jpg|thumb|none|400px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
[[File:Aow9723.jpg|thumb|none|500px|Remington 870 with a sawed-off barrel and stock - 12 gauge]]&lt;br /&gt;
[[File:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Eft m870 policemagnum idle.jpg|thumb|none|600px|Default Remington 870, identical to its Police Magnum version]] &lt;br /&gt;
[[File:Eft m870 expresstactical inspect.jpg|thumb|none|600px|Inspecting a modified M870, fitted with a 7 round tube magazine, Remington Tactical Choke, compact flashlight and Picatinny rail with  a Ghost Ring rear sight. This build is similar to the Express Tactical version]] &lt;br /&gt;
[[File:Eft m870 sawnoff reloading.jpg|thumb|none|600px|Reloading the sawed-off Remington 870]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
A fairly atypical shotgun design, the [[TOZ-106]] is a bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use.&lt;br /&gt;
&lt;br /&gt;
It is another common Scav weapon, with players often nicknaming it the &amp;quot;Blunderbuss&amp;quot; for its loud signature report when fired at range. It feeds from a detachable 2 or 4 round magazine. Players can also replace the metal folding stock and pistol grip with that of a TOZ MTs 20-01 fixed wooden stock which improves recoil control and ergonomics at the cost of a larger inventory size. &lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|400px|TOZ-106 - 20 gauge]]&lt;br /&gt;
[[File:MTs 20-01.jpg|thumb|none|400px|MTs 20-01, for comparison  - 20 gauge]]&lt;br /&gt;
[[File:EFT TOZ-106 (1).jpg|thumb|none|600px|The handy TOZ-106 inside the Factory]]&lt;br /&gt;
[[File:EFT TOZ-106 (2).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT TOZ-106 (3).jpg|thumb|none|600px|Working the action.]]&lt;br /&gt;
[[File:EFT TOZ-106 (4).jpg|thumb|none|600px|Taking out a spent mag.]]&lt;br /&gt;
[[File:EFT TOZ-106 (5).jpg|thumb|none|600px|And in with a loaded one.]]&lt;br /&gt;
[[File:EFT TOZ-106 (6).jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590A1==&lt;br /&gt;
The [[Mossberg 590]] was was added in  v0.12.7 patch. Available attachments include a Magpul furniture, telescoping stock adapter and Black Aces Tactical RB7M rail. Weapon can be purchased at Jaeger LL1. Also Scavs are rarely armed with a Mossberg. Compared to other pump-action shotguns (MP-133, Remington 870), Mossberg has a higher cost, but a more convenient sight and a bigger magazine. The shotgun has a little bug: currently, the Mossberg 590A1 12ga shotgun does not work for &amp;quot;The Punisher - Part 4&amp;quot; quest, the main objective of which is to kill the Scavs with 12 gauge shotguns. &lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|400px|Mossberg 590 with ghost ring sights, bayonet lug, and speedfeed stock - 12 gauge]]&lt;br /&gt;
[[File:EFT M590 (1).jpg|thumb|none|600px|Left side of the Mossberg 590A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT M590 (2).jpg|thumb|none|600px|Disassembled model.]]&lt;br /&gt;
[[File:EFT M590 (3).jpg|thumb|none|600px|The Mossberg in-game.]]&lt;br /&gt;
[[File:EFT M590 (4).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT M590 (5).jpg|thumb|none|600px|Inspecting the Mossberg...]]&lt;br /&gt;
[[File:EFT M590 (6).jpg|thumb|none|600px|...and the right side]]&lt;br /&gt;
&lt;br /&gt;
==KS-23==&lt;br /&gt;
The [[KS-23]] was added in 0.12.8.9457 patch. as in the game, it has an incorrect name: as standard, it already has the prefix 'M'. The shotgun uses special 23x75mm R cartridges. At the moment there are 4 types of cartridges available in the game: Shrapnel 10 (for distances up to 10 meters), Shrapnel 25 (for distances up to 25 meters), &amp;quot;Barricade&amp;quot; (powerful armor-piercing cartridge) and &amp;quot;Star&amp;quot; (Flash-bang round). Also you can mount a shorter barrel, pistol grip and wire stock, giving it the look of actual &amp;quot;KS-23M&amp;quot;.&lt;br /&gt;
[[File:Ks23-1.jpg|thumb|none|350px|KS-23 with a fixed wooden stock - 23x75mm R.]]&lt;br /&gt;
[[File:EFT KS-23 (1).jpg|600px|thumb|none|Left side of the KS-23 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (2).jpg|600px|thumb|none|Right side of the KS-23 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (3).jpg|600px|thumb|none|Disassembled model of the KS-23 in the weapon customization menu.]] &lt;br /&gt;
[[File:KS23.JPG|thumb|none|350px|KS-23M - 23x75mm R.]]&lt;br /&gt;
[[File:EFT KS-23 (4).jpg|600px|thumb|none|Left side of the KS-23M with wire stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (5).jpg|600px|thumb|none|Right side of the KS-23M with wire stock in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
==FN MK 13==&lt;br /&gt;
The [[FN EGLM]] was was added in  v0.12.7 patch.&lt;br /&gt;
[[File:FN40.jpg|thumb|none|400px|FN MK 13 (EGLM) in Standalone configuration - 40mm.]]&lt;br /&gt;
[[File:FN40GL Mk2.jpg|thumb|none|400px|An actual FN40GL Mk 2 for comparison - 40mm.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==F-1 Hand Grenade==&lt;br /&gt;
The [[F-1 hand grenade]] is one the hand grenades found in Tarkov. It is the most lethal of the three grenades with the largest splash radius of almost 30 meters and the most damage. This makes it useful for enemies hiding behind cover, as the damage can hurt or kill those hiding behind light and medium grade materials. The F-1 grenade is sometimes used by Scavengers; however as of the latest patch they have grenade throwing disabled to work out flaws of Scav's killing themselves within the grenade large blast radius. It can be bartered at Level 3 Prapor reputation for two energy saving light bulbs or purchased with roubles at Level 4 Prapor reputation.&lt;br /&gt;
&lt;br /&gt;
The Spiritus Systems Bank Robber Chest Rig also contains an unusable F-1 Hand Grenade.&lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RDG-2 Smoke Grenade==&lt;br /&gt;
The [[RDG-2 smoke grenade]] is added to the game in Patch 0.9.0.1580, specifically the RDG-2B fuse-match white smoke variant.&lt;br /&gt;
[[File:RDG-2.jpg|thumb|none|300px|RDG-2 smoke grenade]]&lt;br /&gt;
[[file:EFT RDG-2 (1).jpg|thumb|none|600px|Inspecting a RDG-2 smoke grenade in-game.]]&lt;br /&gt;
[[file:EFT RDG-2 (2).jpg|thumb|none|600px|Holding the RDG-2 grenade.]]&lt;br /&gt;
[[file:EFT RDG-2 (3).jpg|thumb|none|600px|The RDG-2 releases its smoke cloud.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 Hand Grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is the least damaging of the three explosive grenades, and is also the heaviest, having the shortest throwing distance and smallest blast radius. This however also makes it ideal for use inside enclosed spaces. To compensate for its lack of damage, it is also the cheapest and easiest to find, available to be bartered from Prapor for one Energy Saving Lightbulb at level 2 reputation, or purchased with roubles at level 3 reputation. It is also the most common grenade found inside Grenade Boxes and is also sometimes found in the pockets or vests of AI Scavs. &lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|200px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 1.jpg|thumb|none|600px|Holding the RGD-5 hand grenade.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 2.jpg|thumb|none|600px|Inspecting the grenade.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 3.jpg|thumb|none|600px|Pulling the pin on the grenade.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 Hand Grenade|M67]] is available from trader Peacekeeper. It can be bartered from Peacekeeper for two &amp;quot;Zibbo Lighters&amp;quot;, or it can be directly purchased from him after completing one of his quests. It is not used by AI Scavs and is very rare to find in a raid, only being found inside black weapon crates. It costs between $49-51 in-game and still retains its &amp;quot;middle of the road&amp;quot; status, bridging the power and throw gap between the RGD-5 and F-1. &lt;br /&gt;
[[file:Baseball.jpg|thumb|none|200px|M67 Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Zarya-2 Stun Grenade==&lt;br /&gt;
The Russian [[Zarya-2 stun grenade]] is added to the game in Patch 0.9.0.1580.&lt;br /&gt;
[[File:Zarya-2.jpg|thumb|none|300px|Zarya-2 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==VOG-17 Khattabka grenade==&lt;br /&gt;
The [[Khattabka grenade|VOG-17 Khattabka grenade]] is a makeshift grenade made from [[AGS-17]] grenades and UZRG fuze. It was added in 0.12.4 patch.&lt;br /&gt;
[[File:VOG-17M Grenade .jpg|thumb|none|350px|VOG-17  Khattabka.]]&lt;br /&gt;
&lt;br /&gt;
==VOG-25 Khattabka grenade==&lt;br /&gt;
The [[Khattabka grenade|VOG-25 Khattabka grenade]] is a makeshift grenade made from [[GP-series grenade launcher]] grenades and UZRG fuze. It was added in 0.12.4 patch. The in-game model does not have a warhead.&lt;br /&gt;
[[File:VOG-25 khattabka.jpg|thumb|none|150px|VOG-25 Khattabka.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted weapons=&lt;br /&gt;
&lt;br /&gt;
==AGS-30==&lt;br /&gt;
The [[AGS-17 Plamya#AGS-30|AGS-30]] was included in patch 0.12 on the Reserve level, where two can be found inside the military base.&lt;br /&gt;
[[File:AGS-30-2.jpg|thumb|none|450px|AGS-30 on tripod - 30x29mm]]&lt;br /&gt;
[[File:EFT AGS-30 (1).jpg|thumb|none|600px|AGS-30 with PAG-17 scope on the Reserve map.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun|Kord]]  was added in patch 0.12 and is also found on the Reserve level. Glukhar's followers often use the Kord to protect their leader. Then they occupy one point and hold it fiercely.&lt;br /&gt;
[[File:Kord 02.jpg|thumb|none|450px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[File:EFT Kord (1).jpg|thumb|none|600px|A Kord heavy machine gun on the Reserve map.]]&lt;br /&gt;
[[File:EFT Glukhar.jpg|thumb|none|600px|Glukhar's follower is seen with Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
&lt;br /&gt;
==Korovin TK==&lt;br /&gt;
A [[Korovin TK]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Korovin TK.jpg|thumb|none|350px|Korovin TK - .25 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy==&lt;br /&gt;
A [[Colt 1851 Navy]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:1851Navy.jpg|thumb|none|350px|Colt 1851 Navy - .36 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Howdah pistol==&lt;br /&gt;
A Howdah pistol is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
&lt;br /&gt;
==Flintlock Pistol==&lt;br /&gt;
A [[Flintlock Pistol]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:LightdragoonPistol.jpg|thumb|none|350px|British 1756 Light Dragoon Pistol - .68 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
A [[Walther P38]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Mauser-P38.jpg|thumb|none|350px|Walther P38 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
A [[M1A1 Thompson]] is seen on &amp;quot;Military History Beyond Fear&amp;quot; book in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Tommy m1.jpg|thumb|none|350px|M1A1 Thompson with 20-round stick magazine - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
Official art with the Prapor trader contains an [[AK-47]]. &lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The AK-47 with original bayonet is seen on the training poster.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-47==&lt;br /&gt;
Official art with the Prapor trader contains an [[AKS-47]].&lt;br /&gt;
[[File:DeactivatedAKS(1954-59).jpg|thumb|none|400px|Type III AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The AKS-47 is seen on the training poster.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK433==&lt;br /&gt;
The Hideout contains a poster of the [[Heckler &amp;amp; Koch HK433]]. The rifle isn't usable in-game.&lt;br /&gt;
[[File:HK433 2017.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK433, second prototype - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT HK433 ho.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK433 on poster in Hideout.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul Masada==&lt;br /&gt;
The Hideout added in patch 0.12 features a poster of a [[Magpul Masada]]; the rifle isn't usable in-game.&lt;br /&gt;
[[File:Magpul masada.jpg|thumb|none|450px|Magpul Masada (1st gen) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT ACR ho.jpg|thumb|none|600px|Magpul Masada on poster in Hideout.]]&lt;br /&gt;
&lt;br /&gt;
==DRD Tactical Paratus==&lt;br /&gt;
A [[DRD Tactical Paratus]] is seen on &amp;quot;Special Weapons for Military &amp;amp; Police&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:DRD Paratus-16-LR-B.jpg|thumb|none|400px|DRD Tactical Paratus-16-LR-B - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
Official art with the Mechanic trader contains an [[Ruger Mini-14]] on the weapon stand. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Ruger Mini-14 GB.jpg|thumb|none|400px|Ruger Mini-14 GB  - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|Mechanic trader art. The Ruger Mini-14 is seen on the weapon stand.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
A classic variant of [[SVD]] rifle is seen on official art with the Prapor, Mechanic and Skier traders. It will be added to the game in the future.&lt;br /&gt;
&amp;lt;!--Until it actually gets added, the SVD Dragunov section stays here--&amp;gt;&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|The SVD rifle is lying next to the ammunition crates.]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|The SVD rifle lying on a workbench under a cloth and on weapon stand.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
Official art with the Prapor trader contains an [[RPG-7]] with PGO-7 scope. The [[RPG-7]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The RPG-7 with PGO-7 scope is seen on the ammo boxes.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-26 &amp;quot;Aglen&amp;quot;==&lt;br /&gt;
Main art with USEC and BEAR operators contains an [[RPG-26]] anti-tank rocket launcher. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Rpg26-1.jpg|thumb|none|400px|RPG-26 - 72.5mm]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|none|600px|The RPG-7 is seen in the BEAR operator's backpack.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
Official art with the Mechanic trader contains an [[PKP Pecheneg]] LMG. The [[PKP Pecheneg]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg with ammo box - 7.62x54mmR]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|Mechanic trader art. The PKP is seen right.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Tx4 Storm==&lt;br /&gt;
What appears to be a [[Beretta Tx4 Storm]] is seen on the official art of the Ragman trader. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Tx4 Storm.jpg|thumb|none|400px|Beretta Tx4 Storm - 12 gauge]]&lt;br /&gt;
[[File:EFT Ragman.jpg|thumb|none|600px|Ragman trader art. The Beretta Tx4 Storm is seen left.]]&lt;br /&gt;
&lt;br /&gt;
==MTs-255==&lt;br /&gt;
Official art with the Jaeger trader contains an [[MTs255]] shotgun. The [[MTs255]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:MTs255.jpg|thumb|none|400px|MTs255 - 12 gauge]]&lt;br /&gt;
[[File:EFT Jaeger.jpg|thumb|none|600px|Jaeger trader art.]]&lt;br /&gt;
&lt;br /&gt;
==2B14 Podnos Mortar==&lt;br /&gt;
Several [[2B14 Podnos Mortar]] are located in the repair station at the Reserve map.&lt;br /&gt;
[[File:2B14 Podnos 82mm Mortar.jpg|thumb|none|300px|2B14 Podnos mortar - 82 mm]]&lt;br /&gt;
[[File:EFT 2B14 prop.jpg|thumb|none|600px|Two unusable 2B14 Podnos in repair station.]]&lt;br /&gt;
&lt;br /&gt;
==AN/M14 incendiary grenade==&lt;br /&gt;
The Spiritus Systems Bank Robber Chest Rig that was added in patch 0.12.4 contains an unusuable [[AN/M14 incendiary grenade]].&lt;br /&gt;
[[File:Gh-ANM14-TH3.jpg|thumb|none|150px|AN/M14 incendiary grenade.]]&lt;br /&gt;
[[file:EFT ANM14 BR.jpg|thumb|none|600px|AN/M14 grenade in Bank Robber Chest Rig.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster==&lt;br /&gt;
A unusable [[M242 Bushmaster]] chaingun is present on a LAV III in the Reserve map.&lt;br /&gt;
[[File:M242 Cannon.jpg|thumb|none|450px|M242 Bushmaster Chain Gun (Current Model) - 25x137mm]]&lt;br /&gt;
[[File:EFT M242 (1).jpg|thumb|none|600px|The M242 on LAV III on the Reserve map.]]&lt;br /&gt;
[[File:EFT M242 (2).jpg|thumb|none|600px|Another view.]]&lt;br /&gt;
&lt;br /&gt;
==2A38M==&lt;br /&gt;
The Reserve map includes an unusable 2K22 Tunguska self-propelled AA platform, equipped with two [[2A38M autocannon]]s and eight 9M311 guided missiles.&lt;br /&gt;
[[File:2a38m.jpg|thumb|none|450px|2A38M - 30x165mm]]&lt;br /&gt;
[[File:EFT 2K22 (1).jpg|thumb|none|600px|A 2K22 Tunguska anti-aircraft weapon on the Reserve map.]]&lt;br /&gt;
[[File:EFT 2K22 (2).jpg|thumb|none|600px|Close-up of weapons.]]&lt;br /&gt;
&lt;br /&gt;
==NSV==&lt;br /&gt;
The [[NSV heavy machine gun]] is mounted on each T-90 tank, which you can see at the Customs and Woods locations. The machine gun is not available for use and serves only as a decoration.&lt;br /&gt;
[[File:NSV HMG.jpg|thumb|none|450px|NSV HMG - 12.7x108mm]]&lt;br /&gt;
[[File:EFT T-90 (1).jpg|thumb|none|600px|NSV machine gun is seen on T-90 tank near the RUAF Roadblock  at the Woods location..]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==T-90==&lt;br /&gt;
Several T-90 are located at Customs and Woods maps.&lt;br /&gt;
[[File:EFT T-90 (1).jpg|thumb|none|600px|T-90 near the RUAF Roadblock  at the Woods location.]]&lt;br /&gt;
[[File:EFT T-90 (2).jpg|thumb|none|600px|T-90 near the RUAF Roadblock  at the Customs location.]]&lt;br /&gt;
&lt;br /&gt;
==BMP-2==&lt;br /&gt;
Several BMP-2 are located at Reserve map.&lt;br /&gt;
[[File:EFT BMP-2 (1).jpg|thumb|none|600px|T-90 near the CP fence at the Reserve location.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Contract Wars]]''&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Draco122</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1396874</id>
		<title>Escape from Tarkov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1396874"/>
		<updated>2021-02-05T20:08:54Z</updated>

		<summary type="html">&lt;p&gt;Draco122: /* ADAR 2-15 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Escape from Tarkov&lt;br /&gt;
|picture = Escape from Tarkov logo 1.jpg&lt;br /&gt;
|caption =  Logo&lt;br /&gt;
|series= Russia 2028&lt;br /&gt;
|date= First alpha test - 1Q 2016 &lt;br /&gt;
|developer= BattleState Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= BattleState Games&lt;br /&gt;
|genre=Online first-person shooter / MMOFPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Escape from Tarkov''''' is a first-person shooter video game by BattleState Games. The game is currently in Closed Beta testing (since 2016).&lt;br /&gt;
&lt;br /&gt;
The game is set in the fictional city of Tarkov of the Norvinsk region in Russia in the ''Russia 2028'' universe (same as ''[[Contract Wars]]''). Set in 2016, ''Escape from Tarkov'' follows two rival private military companies - the western-aligned United Security (USEC) and Russian-backed Battle Encounter Assault Regiment (BEAR) in their battle for control over the city of Tarkov following a major destabilizing event that had the entire region placed under military lockdown by both UN and Russian military, with the ultimate goal for each player being to successfully escape the city, following the eponymous title.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Escape from Tarkov'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
In ''Escape from Tarkov'', players take control of operators from one of the two aforementioned PMC factions, choosing one to join when first starting the game - the faction joined influences initial skills and equipment. The primary FPS elements occur in the game's matches, where are a large number of players descend upon any of the game's maps of their choosing to loot weapons, gear, and goods from the map spawns as well as other players they kill - in order to leave the map, one must reach a designated &amp;quot;extract point&amp;quot; in order to keep what they have acquired. If the player dies during the match, anything they have picked up as well as all gear they bring into the match is automatically lost, with some little exceptions. &lt;br /&gt;
&lt;br /&gt;
A third non-aligned faction of desperate survivors called &amp;quot;Scavs&amp;quot; (short for &amp;quot;Scavengers&amp;quot;) also appear as hostile AI that roam around the game's maps. Players also have the ability to join the match as a Scav, chosen before it begins, though it is only temporary. Player-controlled Scavs have randomized (generally low-end) weapons, gear, and stats on spawning in, and start out automatically friendly with AI Scavs (though the AI will turn hostile to any player Scav if they are witnessed attacking or killing other Scavs.) Upon a successful extract, player Scavs have any earned loot automatically transferred to their player character's inventory, making Scavs a relatively risk-free means of acquiring new gear. &lt;br /&gt;
&lt;br /&gt;
Gunplay in EFT is very realistic, with simulation for bullet ballistics and weapon degrading and realistic body part-based damage model. There are also a host of fully animated actions the player can perform with their weapons, many of which are uncommonly found in video games, such as chamberloading and unloading, ejecting individual rounds, performing speed/tactical reloads, and inspecting the chamber. Stocks can be folded to preserve space in the player's inventory or reduce the weapon's size for better close quarter maneurability, and ammo needs to be loaded individually to magazines, which then needs to be placed into the player's rig inventory spots to be used in reloading, which are tracked individually. The attachment system is similarly expansive, encompassing many real world accessories and allowing modification of every major part of the gun, including essential parts such as the receiver.&lt;br /&gt;
&lt;br /&gt;
One consistent goof in the game is that AK-type weapons with side scope mounts can still fold their stocks when they have scope mounts equipped, even though the scope mounts would block the left-folding stocks in reality (and vice versa; a folded stock would realistically block the left sided scope mount but the scope mount remains usable in-game).&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Introduced in February 2018, the [[Glock 17]] can be purchased from trader Sergey &amp;quot;Mechanic&amp;quot; Samoylov, who was added alongside the Glock. A variety of aftermarket slides and barrels are also available for the pistol, ranging from Salient Arms International barrels to compensated Zev Technologies slides. Regular 17-round, 21-round Magpul GL9 magazines, extended 33-rounds stick magazines, and a 50-rounds drum magazine can be used with the Glock 17.&lt;br /&gt;
[[File:Glock173rdGen.jpg|350px|thumb|none|Glock 17 Gen 3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT G17 lobby.jpg|600px|thumb|none|Left side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17 lobby2.jpg|600px|thumb|none|Right side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17dis.jpg|600px|thumb|none|Disassembled model of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] is added in Patch 0.9.0.1580. It does not share with barrels and slides with the Glock 17, but can accept its magazines and iron sights. &lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT G18 lobby.jpg|600px|thumb|none|Left side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby2.jpg|600px|thumb|none|Right side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby3.jpg|600px|thumb|none|Another view of the Glock 18. Note the holes in the barrel and slide.]]&lt;br /&gt;
[[File:Eft g18 magcheck.jpg|thumb|none|600px|Checking the 33 round magazine. Good view on fire selector and the compensator cut in the slide]]&lt;br /&gt;
[[File:Eft g18 modded reloading.jpg|thumb|none|600px|Loading the 50 round drum in the modified Glock 18C, fitted with a scope mount, a reflex sight, and a Dead Ringer rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PB==&lt;br /&gt;
The suppressed [[Makarov PB]] is available in the game. It spawns rarely on Scavs and can be bought by trader Prapor. Unlike the Makarov PM, you can detach the pistol grip, but it doesn't make any sense. An 80-round drum magazine can also be attached to the weapon, however it's exceedingly rare. &lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|400px|Makarov PB - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT PB lobby.jpg|600px|thumb|none|Left side of the PB in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PB lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT PB lobby3.jpg|600px|thumb|none|PB without silencer.]]&lt;br /&gt;
[[File:EFT PB (1).jpg|thumb|none|600px|The Makarov PB in-game.]]&lt;br /&gt;
[[File:EFT PB (4).jpg|thumb|none|600px|Aiming the PB.]]&lt;br /&gt;
[[File:EFT PB (5).jpg|thumb|none|600px|Inspection of the Makarov PB...]]&lt;br /&gt;
[[File:EFT PB (6).jpg|thumb|none|600px|...and the other side]]&lt;br /&gt;
[[File:EFT PB (2).jpg|thumb|none|600px|Releasing  the drum magazine.]]&lt;br /&gt;
[[File:EFT PB (3).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] is a cheapest and weakest pistol in game. PMCs will have a few available in their stash and the weapon is a fairly common loot in Military Cargo crates. Scavengers, both Player and AI, may occasionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently, only the grip and magazine can be removed from the weapon, and an 80 round drum magazine is also available, albeit at an extreme rarity. It is also seen on the official art of the Prapor trader.&lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 1.jpg|thumb|none|600px|Left side of the Makarov in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM holding.jpg|thumb|none|600px|The PM in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM aim.jpg|thumb|none|600px|Aiming at the sky.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 1.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 3.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 1.jpg|thumb|none|600px|Inspecting the pistol.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 2.jpg|thumb|none|600px|Ditto; other side.]]&lt;br /&gt;
[[file:EFT PM(t) lobby.jpg|thumb|none|600px|The special version of PM - PM(t).]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] fills the role of a less common mid-tier pistol in the game. PMCs in the Russian BEAR faction will receive the pistol in their stash in the latest patch. Scavs can also spawn with the pistol alongside a few spare magazines, and on occasion a Scav may spawn with a customized Grach equipped with an under-barrel weaponlight. Currently, the weapon cannot be suppressed, but it can accept attachments via its underbarrel rail. &lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[file:EFT PYa lobby.jpg|thumb|none|600px|Left side of the MP-443 in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT PYa lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT MP443(1).jpg|thumb|none|600px|The MP-443 Grach with a torch.]]&lt;br /&gt;
[[File:EFT MP443 (2).jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:EFT MP443 (3).jpg|thumb|none|600px|Removing an empty mag.]]&lt;br /&gt;
[[File:EFT MP443 (4).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:EFT MP443 (5).jpg|thumb|none|600px|The slide, a few frames away from returning to battery.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is primarily issued to the USEC faction, whose PMCs will get some in their stash. The weapon is also a possible spawn weapon for Scavengers, sometimes with its iron sights missing, and rarely with an underbarrel weaponlight equipped. Unlike the MP-443, it can be suppressed, and also use compact reflex sights via either aftermarket slide rails or scope mounts. &lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:P226 with wood grips.jpg|thumb|none|350px|SIG-Sauer P226 with wood grips - 9x19mm Parabellum]]&lt;br /&gt;
[[file:EFT P226 lobby.jpg|thumb|none|600px|Left side of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT P226 lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT P226 lobby3.jpg|600px|thumb|none|Disassembled model of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[File:TarkovgrachMRE.jpg|thumb|none|600px|The P226 with a torch and a (nice) MRE Meal 18.]]&lt;br /&gt;
[[File:EFT P226 (1).jpg|thumb|none|600px|Reloading a tricked-out P226.]]&lt;br /&gt;
[[File:Eft p229 modded menu.jpg|thumb|none|600px|Custom P226R in customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is a dated, but viable pistol available in the game. It is infrequently carried by AI Scavs in-game and is a rare spawn for Player Scavs. Currently the TT-33 is the only weapon to utilise the 7.62x25mm round, of which 7 types are available. Additionally, the TT-33 can be outfitted with a &amp;quot;home-spun&amp;quot; threaded barrel and a home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. Various aftermarket modifications such as muzzle brakes and LAMs were added later.&lt;br /&gt;
&lt;br /&gt;
A gold-plated TT-33 with custom wooden grips is the backup weapon of Scav Boss &amp;quot;''Dealmaker''&amp;quot; (&amp;quot;''Reshala''&amp;quot;, which in Russian slang also means &amp;quot;executor&amp;quot;). Aside from its appearance, it's identical to a regular TT and is considered more like a trophy than a weapon, and even then it's still valued less than Reshala's primary weapon, a modified AK-102.&lt;br /&gt;
&lt;br /&gt;
What appears to be a TT-33 is seen in the Wartech MK3 chest rig (TV-104), and a TT-33 with wooden grips is seen in the Wartech gear rig (TV-109, TV-106).&lt;br /&gt;
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:EFT TT lobby.jpg|600px|thumb|none|Left side of the TT in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT TT lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Tarkov Golden TT menu left.jpg|600px|thumb|none|Left side of Reshala's TT in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov Golden TT menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==Stetchkin APS==&lt;br /&gt;
The [[Stechkin APS]] and its silenced variant [[Stechkin APB]] were introduced in patch 0.8. While the base APS is an unpopular sidearm due of its high recoil and the poor ballistics of the 9x18 round, the silenced APB equipped with wire stock and loaded with special hollow-point SP7 ammunition is often used by experienced players as a budget primary weapon, which is surprisingly effective against unarmored targets. It is also seen on the official art of the Skier trader and Glukhar boss. &lt;br /&gt;
&lt;br /&gt;
The standard APS is also a common sidearm amongst the Scav Raiders, strong AI-only Scavs with better tactics and equipment that patrol some of the maps.&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|350px|Stechkin APS - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT APS lobby.jpg|600px|thumb|none|Left side of the APS in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft aps menu.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT APS lobby3.jpg|thumb|none|600px|Disassembled model of the APS in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft aps magcheck.jpg|thumb|none|600px|Performing a magazine check]]&lt;br /&gt;
&lt;br /&gt;
===Stechkin APB===&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|none|450px|Stetchkin APB - 9x18mm Makarov]]&lt;br /&gt;
[[File:Eft apb menu.jpg|thumb|none|600px|APB fitted with wire stock in customization menu.]]&lt;br /&gt;
[[File:EFT APB lobby2.jpg|thumb|none|600px|APB without silencer in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SR-1MP==&lt;br /&gt;
The [[Serdyukov SPS|SR-1MP]] is Russian special forces pistol &amp;quot;kit&amp;quot; that includes the SR-1 pistol, a sound suppressor, and quad-rail accessory mount. All three components of the SR-1MP are available in the game, and can be combined together to form the whole set. It is currently the only 9x21mm weapon in the game.&lt;br /&gt;
[[File:SR-1M.jpg|thumb|none|350px|SR-1M - 9x21mm Gyurza]]&lt;br /&gt;
[[File:SR1MP.jpg|thumb|none|450px|SR-1MP - 9x21mm Gyurza]]&lt;br /&gt;
[[file:EFT SR1MP lobby1.jpg|thumb|none|600px|Left side of the SR1MP in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT SR1MP lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT SR1MP (1).jpg|thumb|none|600px|An SR-1M with some smoke trailing out of the pipe.]]&lt;br /&gt;
[[File:EFT SR1MP (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT SR1MP (3).jpg|thumb|none|600px|The fully kitted out SR-1MP, or &amp;quot;Shrimp&amp;quot; as it is nicknamed among English-speaking players.]]&lt;br /&gt;
[[File:EFT SR1MP (4).jpg|thumb|none|600px|Inserting a fresh mag, which automatically causes the slide to drop on empty reloads (note the lack of an external slide stop/release).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A3==&lt;br /&gt;
The [[Beretta M9A3]] was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:BerettaM9A3.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT M9A3 promo.jpg|thumb|none|600px|The Beretta M9A3 in-game.]]&lt;br /&gt;
[[File:Eft m9a3 default idle.jpg|thumb|600px|none|M9A3 in hands of a player's character]]&lt;br /&gt;
[[File:Eft m9a3 default reload.jpg|thumb|600px|none|Loading a fresh magazine]] &lt;br /&gt;
[[File:Eft m9a3 default ispect left.jpg|thumb|600px|none|Taking a good look on the left side...]]&lt;br /&gt;
[[File:Eft m9a3 ispect right.jpg|thumb|600px|none|...and the right side of the handgun]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN|FN Five-seveN MK2]] was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:FN Five-seveN Mark 2.jpg|thumb|none|350px|FN Five-seveN Mark 2 - FN 5.7x28mm]]&lt;br /&gt;
[[File:FN Five-seveN Mark 2 FDE.jpg|thumb|none|350px|FN Five-seveN Mark 2 FDE - FN 5.7x28mm]]&lt;br /&gt;
[[File:Eft fiveseven idle.jpg|thumb|none|600px|Holding a default Five-seveN in the hideout.]]&lt;br /&gt;
[[File:Eft fiveseven reloading.jpg|thumb|none|600px|Loading new magazine, full of SS190 rounds.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The original [[Colt M1911A1]] was added in patch 0.12.5.7184, dedicated to the 75th anniversary of the victory in World War II. This is the first weapon using .45 ACP. The 1911 is sold at the 2nd level of loyalty at the Peacemaker. Pistol has a little bug: the rear sight is too high, due to which the bullets fly lower. Currently in the game there are two types of cartridges available: FMJ and RIP. The first is designed for armored targets, the second - better penetrates targets without armor. This is the only pistol on which you can change the trigger, hammer and catch lever. The Colt is also seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[File:EFT Colt M1911 lobby.jpg|600px|thumb|none|Left side of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Colt M1911 lobby2.jpg|600px|thumb|none|Right side of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Colt M1911 dis.jpg|600px|thumb|none|Disassembled model of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1 ==&lt;br /&gt;
The [[Colt XSE|Colt M45A1 ]] was added in 0.12.8.9457 patch. Being a M1911 variant, M45A1 is also compatible with all of the attachments that are compatible with M1911A1, sharing its more advanced customization as the result.&lt;br /&gt;
[[File:M45A1.jpg|thumb|none|300px|Colt M45A1 Close Quarter Battle Pistol (CQBP) - .45 ACP]]&lt;br /&gt;
[[File:Tarkov M45A1 menu left.jpg|600px|thumb|none|Left side of the Colt M45A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov M45A1 menu right.jpg|600px|thumb|none|Right side of the Colt M45A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov M45A1 idle.jpg|600px|thumb|none|M45A1 in player character's hands.]]&lt;br /&gt;
[[File:Tarkov M45A1 ADS.jpg|600px|thumb|none|Aiming down the sights. While it is not noticeable in this particular screenshot, iron sights have fully functional tritium inserts.]]&lt;br /&gt;
[[File:Tarkov M45A1 reload.jpg|600px|thumb|none|Reloading. While it is compatible with M1911A1 magazines, M45A1 comes equipped with its Wilson Combat magazines by default instead.]]&lt;br /&gt;
[[File:Tarkov M45A1 inspection left.jpg|600px|thumb|none|Inspecting the pistol.]]&lt;br /&gt;
[[File:Tarkov M45A1 inspection right.jpg|600px|thumb|none|Ditto; the other side.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5]] is available in the game. The MP5 is not used by normal Scavs, but is often wielded by Raiders, and can acquired by PMCs via the trader &amp;quot;Peacekeeper&amp;quot;. The version featured in-game appears to be either an A4 or an A5 model due to the four position fire selector but is described in-game as being a Navy Model.&lt;br /&gt;
&lt;br /&gt;
Peacekeeper sells two fixed stock variants, the unsuppressed MP5A4 (at loyalty level 1) and the suppressed MP5SD5 (at loyalty level 2, and after the player completes a quest for Peacekeeper). Players can customize the MP5 extensively, such as replacing the fixed stock for a collapsible one, or replace its foreend with a railed one to mount under-barrel attachments. A 50 round drum magazine and 20 round magazine are also available.&lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MP5 lobby.jpg|600px|thumb|none|Left side of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5 lobby2.jpg|600px|thumb|none|Right side of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5dis.jpg|600px|thumb|none|Disassembled model of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5 (1).jpg|thumb|none|600px|The MP5A4 inside of the Factory.]]&lt;br /&gt;
[[File:EFT MP5 (2).jpg|thumb|none|600px|Pinky-promising the charging handle that it'll be locked back.]]&lt;br /&gt;
[[File:EFT MP5 (3).jpg|thumb|none|600px|Inserting a fresh 9mm stick magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD5===&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MP5SD (2).jpg|thumb|none|600px|Loading an X-Products drum magazine into a MP5SD5.]]&lt;br /&gt;
[[File:EFT MP5SD (3).jpg|thumb|none|600px|HK-slapping the MP5SD.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] was added in patch 0.12.0.4785. It is sold by Peacekeeper at loyalty level 1.&lt;br /&gt;
[[File:MP5KA4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KA4 (3 round burst added) with 15-round magazine - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Eft mp5k default idle.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Eft mp5k default inspect.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Eft mp5k default reload.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is added in the v0.10.5.2124 patch. Two variants are available: MP7A1 and MP7A2. Both variants have an array of magazines to choose from, with 20, 30 and 40 round magazines. Only the MP7A2 can mount foregrips, and the MP7A1 cannot. The weapon has a telescoping stock, as in real life.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a1 menu.jpg|thumb|none|600px|The MP7A1 in the customization menu. Its stock is currently collapsed. With a collapsed stock and no suppressor equipped the gun is taking just two slots in inventory, allowing to fit it in a magazine pouch on player's chest rig. This move is also allowing player to quickly draw the SMG and use it, making it a very effective sidearm]]&lt;br /&gt;
[[File:Eft mp7a1 left menu.jpg|thumb|600px|none|The left side. Stock is retracted now. Although losing some mobility and utility, now the recoil is way lower ]]&lt;br /&gt;
[[File:EFT MP7A1 dis.jpg|600px|thumb|none|Disassembled model of the MP7A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft mp7a1 firing.jpg|thumb|600px|none|Unleashing the swarm of 4.6x30 armor piercing bullets]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP7A2===&lt;br /&gt;
[[File:MP7A2.jpg |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 with RAL8000 finish - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a2 magcheck.jpg|thumb|600px|none|Checking the 40 round magazine, loaded in a customized MP7A2]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] is a 9x19mm submachine gun available in the game. PMCs can purchase it from trader Prapor at loyalty level 1, and BEAR PMCs receive the weapon with the &amp;quot;Prepare to Escape&amp;quot; and &amp;quot;Escape from Darkness&amp;quot; editions. The weapon is currently the cheapest of the SMGs, and one of the first that the player can modify extensively. The SMG initially had a vicious recoil; this has been reduced in subsequent patches.&lt;br /&gt;
&lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT Vityaz lobby1.jpg|600px|thumb|none|Left side of the PP-19-01 Vityaz in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Vityaz lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT Vityaz dis.jpg|600px|thumb|none|Disassembled model of the PP-19-01 Vityaz in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Vityaz (2).jpg|thumb|none|600px|Reloading a suppressed PP-19.]]&lt;br /&gt;
[[File:EFT Vityaz (3).jpg|thumb|none|600px|Strong-arming the bolt to rechamber the SMG.]]&lt;br /&gt;
[[file:VityazsnOSN.jpg|thumb|none|400px|PP-19-01 Vityaz-SN with Zenit accessories - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT PP19-01 Zenith.jpg|thumb|none|600px|PP-19-01 Vityaz-SN with Zenit accessories in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 9===&lt;br /&gt;
The [[Saiga 9]], a semi-automatic carbine variant with a 16 inch barrel, was added to the game. It is used by Scavs, equipped with 10 round magazines that are interchangeable with regular 30 round Vityaz magazines. It can still utilize many of the attachments that can be mounted onto the Vityaz. &lt;br /&gt;
[[file:Izhmash Saiga-9.jpg|thumb|none|400px|Saiga 9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT Saiga9 lobby1.jpg|600px|thumb|none|Left side of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Saiga9 lobby2.jpg|600px|thumb|none|Right side of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Saiga9 dis.jpg|600px|thumb|none|Disassembled model of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==PP-91 Kedr==&lt;br /&gt;
There are two variants of the [[PP-91 Kedr]] in-game, the standard &amp;quot;Kedr&amp;quot; and the &amp;quot;Kedr-B&amp;quot;. The &amp;quot;B&amp;quot; variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the &amp;quot;Kedr&amp;quot; is infrequently used by AI Scavs, and can be bought from the trader Prapor. The &amp;quot;Kedr-B&amp;quot; can be bartered from Prapor with various items.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Kedr&amp;quot; as of the current patch has been nerfed considerably from previous patches, dealing almost no damage against armor even with AP ammunition. Additionally, it cannot fire 9x18mm PMM increased-power rounds, and is restricted to using the older 9x18mm PBM as its AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with barrel-mounted accessory rails for sights and weaponlights, and utilizes 20-round or 30-round stick magazines, of which the latter can only be purchased with bartering items.&lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|400px|Kedr PP-91 - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Kedr lobby1.jpg|600px|thumb|none|Left side of the PP-91 Kedr in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr lobby2.jpg|600px|thumb|none|Right side of the PP-91 Kedr in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PP-91 (1).jpg|thumb|none|600px|Reloading a well-equipped PP-91. Note how the bolt locks back on empty.]]&lt;br /&gt;
[[File:EFT PP-91 (2).jpg|thumb|none|600px|Releasing the bolt by tugging the charging handle.]]&lt;br /&gt;
[[File:EFT PP-91 (3).jpg|thumb|none|600px|About to unfold the stock on a Kedr-B.]]&lt;br /&gt;
&lt;br /&gt;
===PP-91-01 &amp;quot;Kedr-B&amp;quot;===&lt;br /&gt;
[[file:Kedr-B.jpg|thumb|none|400px|PP-91-01 Kedr-B - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Kedr-B lobby1.jpg|600px|thumb|none|Left side of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr-B lobby2.jpg|600px|thumb|none|Right side of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr-B dis.jpg|600px|thumb|none|Disassembled model of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu. '''Note: the barrel is very different from the standard version.''']]&lt;br /&gt;
&lt;br /&gt;
==PP-9 Klin==&lt;br /&gt;
The [[Kedr PP-91#Klin PP-9|PP-9 Klin]] is another special variant of the Kedr that is available for purchase from Prapor via barter. It does not spawn on AI Scavengers, as of the current patch. It has slightly different recoil patterns from the Kedr and has a slightly higher 1000 RPM fire rate. It can utilize the same attachments and magazines as the Kedr, but can also use high-pressure PMM ammunition in addition to the PBM, unlike the Kedr.&lt;br /&gt;
[[file:Klin1.jpg|thumb|none|400px|Klin PP-9 - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Klin lobby1.jpg|600px|thumb|none|Left side of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Klin lobby2.jpg|600px|thumb|none|Right side of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Klin dis.jpg|600px|thumb|none|Disassembled model of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] is available for use by PMCs and Scav raiders, and can bought from trader Peacekeeper. While it is the Gen 1 version, it is equipped with the collapsible stock of an earlier MPX prototype by default, and can equip a stock adaptor for other stock options.&lt;br /&gt;
&lt;br /&gt;
It is the most versatile of the SMGs and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second-fastest-firing SMG at 850 RPM, and can equip more attachments than the MP5, some of which are interchangeable with the AR-15 rifles. 0.11.5 patch introduced more unique weapon parts, including new barrels, hanguards, magazines and stocks. &lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX, Gen 1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MPX SS2013.jpg|thumb|none|450px|SIG-Sauer MPX, prototype model - 9x19mm Parabellum. Image used to show the stock.]]&lt;br /&gt;
[[File:EFT MPX lobby1.jpg|600px|thumb|none|Left side of the SIG-Sauer MPX in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT MPX dis.jpg|600px|thumb|none|Disassembled model of the SIG-Sauer MPX in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX (1).jpg|thumb|none|600px|Taking an empty mag out of the SIG MPX. Although hard to see, the transparent magazine is empty.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX-SD===&lt;br /&gt;
[[File:MPX-SD Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX-SD, Gen 1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MPX-SD lobby1.jpg|600px|thumb|none|Left side of the SIG-Sauer MPX-SD in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX (2).jpg|thumb|none|600px|Inserting a fresh one into an MPX-SD.]]&lt;br /&gt;
[[File:EFT MPX (3).jpg|thumb|none|600px|Thumbing in the bolt release paddle.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] was added in patch 0.12.0.4785. 3 versions are available in-game - the original variant with its integrated reflex sight, the rail-equipped P90TR, and a variant fitted with an aftermarket EFFEN 90 flat top upper receiver. It can also accept a unique proprietary suppressor. The P90 can also be fitted with the 16&amp;quot; extended barrel of the [[FN PS90]] civilian carbine variant, as well as its green body.&lt;br /&gt;
&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|450px|FN P90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:P90 tact d 500px.jpg|thumb|none|450px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[File:Effen90.jpg|thumb|none|450px|FN PS90 customized with a short SBR barrel and an aftermarket EFFEN 90 flat-top upper receiver - 5.7x28mm]]&lt;br /&gt;
[[File:Eft p90 idle.jpg|thumb|none|600px|Holding the former of these 3 variants in the Hideout's indoor range.]]&lt;br /&gt;
[[File:Eft p90 reloading.jpg|thumb|none|600px|Swapping out the magazine; these are correctly depicted as transparent in-game, though the lighting makes this rather hard to see.]]&lt;br /&gt;
[[File:Eft p90 aiming.jpg|thumb|none|600px|Looking through the integrated reflex sight.]]&lt;br /&gt;
[[File:Eft p90tr modded idle.jpg|thumb|none|600px|A customized P90TR. With the exception of the sight (a PK-06, that was replaced later with the EOTech sight of the original version), this version is identical to infamous &amp;quot;P90 DEVGRU&amp;quot; variant from ''[[Contract Wars]]'' (which is set in the same universe as ''EFT''). This is likely an in-community joke, because this build currently can be bartered from the Mechanic for five ''GP coins'' (a barter item identical in appearance to ''Contract Wars''' microtransaction-based currency).]]&lt;br /&gt;
[[File:Eft p90tr modded reloading.jpg|thumb|none|600px|Reloading the modified P90TR.]]&lt;br /&gt;
[[File:Eft p90tr modded chambercheck.jpg|thumb|none|600px|Chamber-checking the P90 is a rather unusual process, involving a quick partial ejection of a magazine, followed by a short pull of the charging handle to get a look into the chamber. A nice detail, though it isn't fully visible here.]]&lt;br /&gt;
[[File:Fnps90 1.jpg|thumb|none|450px|FN PS90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:Eft p90 16inch menu.jpg|thumb|none|600px|Mil-spec FN P90, customized with the PS90's 16&amp;quot; barrel and a green body in the customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP9]]  was added in  v0.12.2.5479 patch.Two versions are available in the game: MP9 and MP9N. The MP9 is tan-colored and an underbarrel rail for tactical grips, and the MP9N is black-color and features the regular foregrip.&lt;br /&gt;
[[File:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Tarkov MP9 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
[[File:Tarkov MP9 menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Tarkov MP9 ADS.jpg|600px|thumb|none|Aiming down the sights.]]&lt;br /&gt;
[[File:Tarkov MP9 reload.jpg|600px|thumb|none|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger &amp;amp; Thomet MP9-N===&lt;br /&gt;
[[Image:BuT MP9N.jpeg|thumb|none|350px|Brügger &amp;amp; Thomet MP9-N with Aimpoint Micro TL sight - 9x19mm]]&lt;br /&gt;
[[File:Tarkov MP9-N menu left.jpg|600px|thumb|none|MP9-N in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov MP9-N menu folded stock.jpg|600px|thumb|none|MP9-N with its stock folded in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov MP9-N dh.jpg|600px|thumb|none|Racking the charging handle of MP9-N.]]&lt;br /&gt;
[[File:Tarkov MP9-N idle.jpg|600px|thumb|none|Holding the MP9-N with its proprietary suppressor attached.]]&lt;br /&gt;
[[File:Tarkov MP9-N folding.jpg|600px|thumb|none|Folding the stock.]]&lt;br /&gt;
[[File:Tarkov MP9-N unfolding.jpg|600px|thumb|none|And unfolding it.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] was added in patch 0.12.5.7184, dedicated to the 75th anniversary of the victory in World War II. In addition to the 35-round  magazine, 71-round drum magazine  are available in the game. PPSh-41 can be bought at the second level of loyalty from Prapor or found at some Scavs. This is the fastest firing SMG at the moment.&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|350px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby.jpg|600px|thumb|none|Left side of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby2.jpg|600px|thumb|none|Right side of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PPSh-41 dis.jpg|600px|thumb|none|Disassembled model of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev.]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby3.jpg|600px|thumb|none|The PPSh-41 with drum mag in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] was added in 0.12.9 patch.&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 with RIS rail - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] was added in 0.12.9 patch in two calibers: 9x19mm and .45 ACP.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|400px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Carbines=&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is a late-game weapon available for barter from trader Prapor. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest DPS in the game with its very high armor penetration. In addition, it has the fastest assault rifle rate of fire at 900 RPM, something only shared by the Kedr and Klin SMGs.&lt;br /&gt;
[[file:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 1.jpg|thumb|none|600px|Left side of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 2.jpg|thumb|none|600px|Right side of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AS VAL dis.jpg|600px|thumb|none|Disassembled model of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val holding.jpg|thumb|none|600px|The AS Val in first-person.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 1.jpg|thumb|none|600px|The Val with its magazine removed.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 2.jpg|thumb|none|600px|Placing in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 3.jpg|thumb|none|600px|Rechambering the AS Val.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 2.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 1.jpg|thumb|none|600px|And the left.]]&lt;br /&gt;
[[File:EFT AS VAL (1).jpg|thumb|none|600px|An AS Val without its dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is a ubiquitous weapon in EFT. It is the most customizable weapon in the game, with a multitude of options for rails, grips, stocks, magazines, real handguards from companies such as Knight's Armament Company, Daniel Defense, and War Sport, and even charging handle options, including the Badger Ordnance Tactical Latch or the Raptor charging handle. At one point in development, the M4A1 was the only 5.56mm weapon available; this is no longer the case as more 5.56mm weapons are added.&lt;br /&gt;
&lt;br /&gt;
Originally, the M4A1's default configuration included several aftermarket parts (namely a KAC railed handguard, a Windham Weaponry railed low-profile gas block, and a set of Colt A2 iron sights); patch 0.8.3 added the &amp;quot;classic&amp;quot; M4A1 parts - the standard round M4 handguard, a detachable carrying handle, and a standard gas block/front sight. From then on the &amp;quot;standard&amp;quot; M4A1 became the rifle's default configuration, with the previous build being renamed the &amp;quot;M4A1 SOPMOD I&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Other customization options include the [[Mk 18 Mod 0]] 10.5-inch barrel. The Mk 18 is often used by Scav Raiders, equipped with 60-round Surefire quad-stack magazines, a Magpul CTR stock, a KAC railed handguard, a Tango stubby grip, a flashlight, and a Walther MRS reflex sight, installed on quick-detachable Picatinny raiser.&lt;br /&gt;
&lt;br /&gt;
The M4A1 is also seen on the official art of the Mechanic and Peacekeeper traders, and is also used by a USEC operator in a piece of key art.&lt;br /&gt;
&lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 default menu.jpg|thumb|none|600px|The &amp;quot;Standard&amp;quot; M4A1 introduced in patch 0.8.3 in the customization menu. Player now must install a railed handguard in order to fit their M4A1 with foregrips, LAMs, and/or flashlights.]]&lt;br /&gt;
[[file:EFT M4A1 lobby(2).jpg|thumb|none|600px|Left side.]]&lt;br /&gt;
[[file:EFT M4A1 dis.jpg|thumb|none|600px|Disassembled model of the M4A1 in the weapon customization menu..]]&lt;br /&gt;
[[file:EfT- Colt m4a1 1.jpg|thumb|none|600px|A customized M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 2.jpg|thumb|none|600px|Loading a Surefire quad-stack 60-round magazine into the rifle.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 3.jpg|thumb|none|600px|An M4A1 in the customization menu. Note the gas tube protruding from the front of the handguard, as the gas block has been removed by the player. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action; this is accurately reflected in-game, with the customization menu prohibiting the player from equipping a &amp;quot;non-ready to fire&amp;quot; weapon. Low-profile gasblocks became a &amp;quot;must-have&amp;quot; modification for a many players.]]&lt;br /&gt;
[[file:Eft m4a1 cursed menu.jpg|thumb|none|600px|An example of a (rather tastelessly) customized M4A1. The top of the AR-15 carry handle is able to accept some sights, such as Trijicon ACOGs (both 3.5x35 TA11D and 4x32 TA01NSN) and the Primary Arms Compact Prism 2.5x. Otherwise, those scopes require their specific mounts in order to be mounted on a accessory rail.]]&lt;br /&gt;
[[file:Eft m4a1 lvoa menu.jpg|thumb|none|600px|The &amp;quot;LVOA&amp;quot; variant, sold by dealer Mechanic. Aside from the War Sport LVOA-S handguard, this build also includes the Vltor MUR-1S upper receiver and the Vltor EMOD stock.]] &lt;br /&gt;
[[File:Mk18.jpg|thumb|none|500px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 raider nenu.jpg|thumb|none|600px|A custom Mk 18 Mod 0, formerly owned by a Scav Raider. Unfortunately for players, the recoil on this build is rather high, so captured rifles are often either heavily rebuilt or simply disassembled and sold for parts.]]&lt;br /&gt;
[[File:Eft m4a1 short inspect.jpg|thumb|600px|none|Inspecting a Mk 18 Mod 0, this one is built by a player to closely resemble the reference image]]&lt;br /&gt;
[[File:Eft m4a1 short reloading.jpg|thumb|600px|none|Swapping a STANAG for a fresh Magpul PMAG. The KAC QD Compensator is allowing to attach a proprietary NT-4 Quick Detachable Sound Suppressor right on it]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|600px|none|The USEC operator is armed with an M4A1.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]], specifically the AK-74N variant with an attached night scope rail is available from Prapor at level 2, and can be purchased with or without ammunition via various trade options usually with black polymer furniture. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO. A few [[AK-74]] with plum furniture are also seen on the official art of the Prapor trader. &lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] (AKS-74N variant) and a proper [[AK-74M]] were added in the 0.8 patch. The v0.11.0.2448 patch added an original AK-74 and AKS-74 variant without the &amp;quot;N&amp;quot; prefix as a cheaper alternative. &lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:AK-74(plum).jpg|thumb|none|450px|AK-74 with plum furniture - 5.45x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 1.jpg|thumb|none|600px|The AK-74 in customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:EFT AK-74.jpg|thumb|none|600px|Disassembled model of the AK-74 in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N holding.jpg|thumb|none|600px|The AK-74 in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 1.jpg|thumb|none|600px|Pulling an empty 30-round magazine out.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 2.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 1.jpg|thumb|none|600px|Looking at one side of the rifle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 2.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:EFT AK-74N lobby.jpg|thumb|none|600px|AK-74N in the weapon customization menu..]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
Both AKS-74 and AKS-74N are presented alongside with other AK family. The former variant is sometimes carried by regular Scavs, while modified AKS-74Ns are often wielded by AI-controlled elite Reshala's bodyguards, fitted with railed TRAX 1 handguards, PK-06 sights and PWS 5.45 muzzle brakes.&lt;br /&gt;
[[file:Aks-74.jpg|thumb|none|450px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AKS-74 lobby.jpg|600px|thumb|none|Left side of the AKS-74 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74 lobby2.jpg|600px|thumb|none|Right side of the AKS-74 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74folded lobby .jpg|thumb|none|600px|AKS-74 with folded stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74N lobby.jpg|thumb|none|600px|Left side of the AKS-74N in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
The AK-74M is the most popular AK-74 variant among both Scavs and players, making it the most popular weapon in the game period. While popular, it cannot mount some of the aftermarket stocks designed specifically for fixed stock AKs, such as the Magpul Zhukov.&lt;br /&gt;
[[file:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AK-74M lobby.jpg|600px|thumb|none|Left side of the AK-74M in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-74M lobby2.jpg|600px|thumb|none|Right side of the AK-74M in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==AK-100 Series==&lt;br /&gt;
With exception to the counter-balanced [[AK-107]]/108 rifles, the AK-100 family of rifles was brought into ''Escape From Tarkov'' with the 0.8 patch. The [[AK-101]] and its shorter [[AK-102]] variant are the first, and so far only 5.56mm AK variants on offer. The [[AK-103]] and [[AK-104]] are more advanced alternatives to their older, classic AKM brothers. They offer side-folding stocks and the side-rail for attaching Russian non-railed optics and scope mounts. The [[AK-105]] is an intermediary between the [[AKS-74U]] and [[AK-74]], offering reduced barrel length without having the increased recoil of the AKS-74U.&lt;br /&gt;
&lt;br /&gt;
===AK-101===&lt;br /&gt;
The [[AK-101]] along with other AK-100 series were added in patch v0.8.0.1208. The rifle can be bought from trader Mechanic. Unlike the AK-74M, the AK-101 has a caliber of 5.56x45 NATO, which means that mags and muzzle devices from the AK-74M are incompatible with the AK-101, while the rest of their weapon mods are interchangeable.&lt;br /&gt;
&lt;br /&gt;
In addition to the standard magazine, the AK-101 can use the Arsenal CWP magazine. Muzzle devices available to the AK-101 include the SRVV 5.45 muzzle brake (as on the AK-74), Rotor 43 5.56 muzzle brake, PWS CQB 5.56 muzzle brake (like other 5.56mm weapons), Silencerco Hybrid 46 silencer (through its multi-caliber adapter which is available for almost all weapons), AR-15 type muzzle devices through the CNC Warrior 5.56mm AK muzzle adapter (added in patch 0.12.4.6254), and standard muzzle brakes from [[AK-101]] and [[AK-102]].&lt;br /&gt;
&lt;br /&gt;
The [[AK-101]] with Magpul MOE handguard and M-LOK AFG Tactical grip, Zenit PT-3 &amp;quot;Klassika&amp;quot; stock, and Belomo PK-06 reflex sight is the main weapon of the Dealmaker (Reshala) boss. Along with this it uses M856A1 rounds.&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT AK-101 lobby(1).jpg|600px|thumb|none|Left side of the AK-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-101 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-101 dis.jpg|600px|thumb|none|Disassembled model of the AK-101 in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT AK-101 boss (1).jpg|thumb|none|600px|Dealmaker's AK-101 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-102===&lt;br /&gt;
[[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT AK-102 lobby(1).jpg|600px|thumb|none|Left side of the AK-102 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-102 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-102 dis.jpg|600px|thumb|none|Disassembled model of the AK-102 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-103===&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AK-103 lobby(1).jpg|600px|thumb|none|Left side of the AK-103 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-103 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-103 dis.jpg|600px|thumb|none|Disassembled model of the AK-103 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
[[File:Ak104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AK-104 lobby(1).jpg|600px|thumb|none|Left side of the AK-104 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-104 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-104 dis.jpg|600px|thumb|none|Disassembled model of the AK-104 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-105===&lt;br /&gt;
An [[AK-105]] equipped with an Eotech XPS3-2 holographic sight and a 2P Klesch flashlight/laser combo is Shturman's backup weapon, a sniper Scav boss located on map Woods.&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AK-105 lobby(1).jpg|600px|thumb|none|Left side of the AK-105 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-105 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-105 dis.jpg|600px|thumb|none|Disassembled model of the AK-105 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Shturman.jpg|thumb|none|600px|Shturman's official art.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Several flavors of the [[AKM]] are available in the game, the first and foremost being the original [[AKM]] with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an &amp;quot;AKMN&amp;quot; variant with the scope mount bracket on the left side of the receiver.  It is also seen on the official art of the Prapor and Therapist traders, and a BEAR operator is armed with a suppressed AKM in a key art.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKM lobby.jpg|600px|thumb|none|Left side of the AKM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKM lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKM dis.jpg|600px|thumb|none|Disassembled model of the AKM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKM (1).jpg|thumb|none|600px|A tacticool AKM in game.]]&lt;br /&gt;
[[File:EFT AKM (2).jpg|thumb|none|600px|Setting the fire selector to full-auto, confirming it isn't one of the civilian models.]]&lt;br /&gt;
[[File:EFT AKM (3).jpg|thumb|none|600px|Charging the AKM.]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|600px|none|The BEAR operator is armed with an AKM.]]&lt;br /&gt;
[[File:AKMN.jpg|thumb|none|450px|AKMN - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMN lobby.jpg|thumb|none|600px|Left side of the AKMN in the weapon customization menu. Note bakelite 6L10 magazine.]]&lt;br /&gt;
[[File:AKM Synthetic Furniture.jpg|thumb|none|450px|AKM with synthetic furniture - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKM black(1).jpg|thumb|none|600px|AKM with black plastic furniture in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
The [[AKMS]] with the underfolding stock, which can be folded to take up less inventory space, is also available in EFT. As with the regular AKM, there is a &amp;quot;AKMSN&amp;quot; variant with the side rail for mounting optics or a sight rail.  It is also seen on the official art of the Prapor trader.&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMS lobby.jpg|600px|thumb|none|Left side of the AKMS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKMS lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKMS folded lobby.jpg|thumb|none|600px|AKMS with folded stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKMS (1).jpg|thumb|none|600px|Rocking a magazine into an AKMS, note the sling mount on the folding stock.]]&lt;br /&gt;
[[File:EFT AKMSN lobby.jpg|600px|thumb|none|Left side of the AKMSN in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the earliest and cheaper weapons that can purchased from the trader &amp;quot;Prapor&amp;quot; at the lowest level of reputation. They are somewhat uncommonly used by both AI and player Scavs. Those that are carried by Scavs tend to lack an array of even standard factory parts. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco.&lt;br /&gt;
&lt;br /&gt;
An in-game banner shows a Scav raider equipped with an AKS-74U customized with a 45-round 6L26 magazine, a Hexagon 5.45x39 sound suppressor, and an Armytek Predator Pro v3 XHP35 HI Flashlight on a B-11 handguard.&lt;br /&gt;
&lt;br /&gt;
There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the [[AKS-74UB]], which features a PBS-4 suppressor and an RPK-style rear sight without the leaf sight itself (as well as a side rail for optics, making it technically an AKS-74UBN).&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AKS-74U lobby.jpg|600px|thumb|none|Left side of the AKS-74U in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74U lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKS-74U dis.jpg|600px|thumb|none|Disassembled model of the AKS-74U in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS74U (1).jpg|thumb|none|600px|Actuating the AKS-74U's fire selector.]]&lt;br /&gt;
[[File:EFT AKS74U (2).jpg|thumb|none|600px|Reloading a quad-stack 60 rounder magazine.]]&lt;br /&gt;
[[File:EFT AKS74U (3).jpg|thumb|none|600px|Charging the carbine.]]&lt;br /&gt;
[[File:EFT Scav raider.jpg|thumb|none|600px|The Scav raider shown on an in-game loading screen carries a customized AKS-74U.]]&lt;br /&gt;
[[File:EFT AKS-74UN lobby.jpg|600px|thumb|none|Left side of the AKS-74UN in the weapon customization menu.]]&lt;br /&gt;
===AKS-74UB===&lt;br /&gt;
[[Image:Bs-1 1.jpg|thumb|none|400px|AKS-74UB - 5.45x39mm with GSN-19 30mm grenade launcher.]]&lt;br /&gt;
[[File:EFT AKS-74UB lobby.jpg|600px|thumb|none|Left side of the AKS-74UB in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416F==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416F]] was added in patch v0.11.0.2448 as the &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;. In terms of performance, it behaves as superior version of M4A1, with decreased base recoil and increased rate of fire up to 850 RPM. Its default 14.5 inch barrel can be replaced with a short 11 inch barrel and the HK Quad Rail handguard. Currently, the HK416 is one of the most expensive weapons to buy from a trader, being sold by the Peacekeeper at high level of reputation. The weapon is also sometimes is used by NPC Scav Raiders in short barrel configuration. &lt;br /&gt;
[[File:HK416F Standard.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416F standard model with 14.5&amp;quot; barrel - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:HK416A5 14.5 black.jpg|thumb|none|450px|An actual Heckler &amp;amp; Koch HK416 A5 with 14.5 inch barrel and black finish, for comparison - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT HK416 lobby.jpg|600px|thumb|none|The HK416F in its default configuration in modification menu.]]&lt;br /&gt;
[[File:EFT HK416 lobby2.jpg|600px|thumb|none|Right side of the HK416 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT HK416 dis.jpg|600px|thumb|none|Disassembled model of the HK416 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft 416a5 idle.jpg|thumb|none|600px|Default HK416F in the hands of a player character.]]&lt;br /&gt;
[[File:HK416F Short.jpg|thumb|none|450px|HK416F &amp;quot;short&amp;quot; model with 11.5&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail menu.jpg|thumb|none|600px|The HK416F fitted with an 11 inch barrel and Quad Rail handguard in the modification menu. This hanguard can be fitted on a 14.5 inch barrel as well; both the Quad Rail handguard and the 14.5 inch barrel feature integrated flip-up front sights, and due a bug, both front sights would be flipped up if no optic is used.]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail idle.jpg|thumb|none|600px|Short barreled HK416F in the field.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The 5.56 version of [[Desert Tech Micro Dynamic Rifle]] is added in patch 0.11.7. This is the first bullpup weapon featured in the game.&lt;br /&gt;
[[File:MDR-556-TAN.jpg|thumb|400px|none|Desert Tech Micro Dynamic Rifle, final production version - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 lobby.jpg|600px|thumb|none|The DT MDR in the customization menu. It comes without any sights by default, so it might be a good idea to buy one.]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 lobby2.jpg|600px|thumb|none|Right side of the DT MDR in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 dis.jpg|600px|thumb|none|Disassembled model of the DT MDR in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft mdr556 default idle.jpg|thumb|600px|none|DT MDR in hands of a player's character]]&lt;br /&gt;
[[File:Eft mdr556 default inspection.jpg|thumb|600px|none|Inspecting the rifle. The fire selector is correctly set on full-auto, ideal for Factory's close quarters combat]]&lt;br /&gt;
[[File:Eft mdr556 default chambercheck.jpg|thumb|600px|none|Checking MDR's chamber. The rifle is fully ambidextrous and can be easily converted for left-handed shooters. But, unsurprisingly, this feature isn't depicted in the game ]]&lt;br /&gt;
[[File:Eft mdr556 default magcheck.jpg|thumb|600px|none|Checking the magazine. DT MDR is correctly depicted to be compatible with any AR-15 type .223 magazine]]&lt;br /&gt;
&lt;br /&gt;
===Desert Tech Micro Dynamic Rifle .308===&lt;br /&gt;
The 7.62x51mm version of the [[Desert Tech Micro Dynamic Rifle|Desert Tech Micro Dynamic Rifle .308]] was added in  v0.12.2.5479 patch, and can be differentiated from the 5.56 variant by its black color.&lt;br /&gt;
[[File:MDR-BIG.jpg|thumb|none|350px|Desert Tech Micro Dynamic Rifle, black - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT MDR 308 promo.jpg|thumb|none|600px|Promo photo of DT MDR 7.62.]]&lt;br /&gt;
&lt;br /&gt;
==ShAK-12==&lt;br /&gt;
The [[ShAK-12]]  was added in patch 0.12.0.4785 patch. It's a relatively niche firearm in-game, sporting massive firepower with its 12.7x55mm Sts-130 rounds but only sub-par penetration, the PS12B Armor Peircng rounds having difficulty penetrating Class 6 body armor but dealing over 100 points of damage per shot able to down any target in a single hit to the chest. The weapon unfortunately has extremely high recoil without sufficent skill to manage it and a slow rate of fire of 650 RPM. While it's rounds aren't great at penetration, the sheer damage the rounds inflict often result in many targets dying from blunt force trauma or having their armor entirely destroyed after a few shots. &lt;br /&gt;
&lt;br /&gt;
At the moment, there are two avaliable mags, 10 and 20 rounds, as well as its own unique silencer and muzzle brake. The weapon sports a removeable pictanny carry handle ontop of a flat top rail and one rail on the handguard for mounting grips and two side rails for tactical combo devices. This is the Reserve boss &amp;quot;Glukhar's&amp;quot; signature weapon show in key art, although he doesn't always use it in-game, sometimes using a heavily modified Springfield Armory M1A with an EBR stock and various sights and tactical devices. He typically uses it with 20-round mags with a PP-19 Vityaz as a backup. &lt;br /&gt;
&lt;br /&gt;
Notably, the weapon is referred to in-game as the &amp;quot;ASh-12&amp;quot;, the earlier designation more commonly applied to the pre-production variant; in its finalized form, the rifle is most commonly referred to as the &amp;quot;ShAK-12&amp;quot;.&lt;br /&gt;
[[File:ShAK-12.jpg|thumb|none|450px|ShAK-12 - 12.7x55mm]]&lt;br /&gt;
[[File:EFT ShAK-12.jpg|thumb|none|600px|ShAK-12 in game.]]&lt;br /&gt;
[[File:EFT Glukhar.jpg|thumb|none|600px|Glukhar art.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] chambered in 7.62x51mm is added in Patch 0.9.0.1580. It features an extensive amount of customization options, including some original FAL parts.&lt;br /&gt;
&lt;br /&gt;
Player Scavs will spawn with the weapon in one of two configurations, named SA-58 AUS (Austrian) or SA-58 BEL (Belgium). Both versions feature a 21&amp;quot; barrel, holland-type peep-hole rear sight and a regular pistol grip and dust cover. The Austrian variant posses's an &amp;quot;Austrian&amp;quot; style muzzle brake and FN produced foregrip with a DSA produced polymer &amp;quot;humback&amp;quot; fixed stock and 20 round magazine while the Belgium variant features a folding stock and 30 round magazine. Scav Raiders sometimes use a heavily modified short-barreled variant, with an 11&amp;quot; barrel, X-Product X-FAL 50 round magazine, Magpul RVG foregrip and a DSA BRS Stock. &lt;br /&gt;
&lt;br /&gt;
What appears to be an SA58 with wooden grip and stock is seen on the official art of the Mechanic trader. &lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|450px|none|DSA SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:StG 58.jpg|thumb|none|450px|StG 58, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FN FAL 50 00.jpg|thumb|none|450px|FN FAL 50.00, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT DSA-58 lobby.jpg|600px|thumb|none|Left side of the DSA-58 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT DSA-58 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT DSA-58 dis.jpg|600px|thumb|none|Disassembled model of the DSA-58 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft sa58 classic menu.jpg|thumb|600px|none|The SA-58 AUS variant in the customization menu. This variant is configured like an Austrian StG 58.]]&lt;br /&gt;
[[File:EFT DSA-58 BEL lobby.jpg|thumb|600px|none|The SA-58 BEL variant in the customization menu. This variant is configured like an original Belgian FN FAL Para.]]&lt;br /&gt;
[[File:Eft dsa58 modded menu.jpg|thumb|600px|none|The SA-58 PBR variant, sold by the Mechanic at loyalty level 4.]]&lt;br /&gt;
[[File:Eft sa58 para inspect.jpg|thumb|600px|none|Inspecting the SA-58 BEL variant.]]&lt;br /&gt;
[[File:Eft dsa58 osw scoped reloading.jpg|thumb|600px|none|Reloading a custom SA58 OSW.]]&lt;br /&gt;
[[File:Eft dsa58 chambercheck.jpg|thumb|600px|none|Checking the SA58's chamber.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
Introduced in the 0.8 patch, the [[Springfield Armory M1A SOCOM 16]] is a middle-of-the-road alternative to the budget Vepr-Hunter and high-cost RSASS, offering proper 7.62x51mm battle rifle characteristics in a handy package. &lt;br /&gt;
&lt;br /&gt;
The Reserve Scav Boss, named &amp;quot;Gluhkar&amp;quot; will sometimes carry an extensively modified M1A, outfitted with a Sage EBR chassis and using a EOTech Vudu 1x-6x scope with a 22&amp;quot; inch barrel, either a Gemtech ONE sound suppressor or a Fortis Red muzzle brake, among a variety of tactical devices. &lt;br /&gt;
&lt;br /&gt;
It is appropriately semi-automatic only. Available stock/chassis options include Archangel, Sage EBR, and Troy S.A.S.S.&lt;br /&gt;
&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT M1A lobby.jpg|thumb|none|600px|The M1A in the customization menu.]]&lt;br /&gt;
[[File:EFT M1A lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT M1A dis.jpg|600px|thumb|none|Disassembled model of the M1A in the weapon customization menu.]]&lt;br /&gt;
[[File:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px|Short-barreled M1A in an EBR Chassis System - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a ebr menu.jpg|thumb|none|600px|M1A in an EBR Chassis System, fitted with Trijicon ACOG sight in the customization menu]]&lt;br /&gt;
[[File:M14MCS.jpg|thumb|none|450px|M1A in a Troy MCS (Modular Chassis System) with EOTech red dot sight and Vltor Modstock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a sass menu.jpg|thumb|none|600px|Long barreled M1A in a Troy MCS (dubbed in game as &amp;quot;SASS&amp;quot;) with an EOTech holographic sight and Magpul CTR stock in the customization menu. This chassis system allows the installation of AR-15 type collapsible stocks and pistol grips, as well as any rail mounted iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle|SKS]] is available in ''Escape from Tarkov'' in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scavs and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 scope fitted. The SKS sometimes is seen modified with a TapCo Intrafuse or FAB Defence UAS Stock, giving the weapon a significantly more modern look as well as better ergonomics and modification potential. &lt;br /&gt;
&lt;br /&gt;
Prior to patch 0.11.7 all SKS types in the game sported Promag/Tapco 20 round detachable magazines - the 10 round internal magazine and 35 round Promag options were introduced later, as well as ability to reload a SKS with any magazine by individual rounds. However, stripper clips are still not present. &lt;br /&gt;
&lt;br /&gt;
Like the Mosin, opening the action while starting a reload will eject the chambered round from the SKS. When reloading the SKS with an aftermarket detachable magazine, the operator will open the action before removing and replacing the magazine; this is accurate to real life, as aftermarket magazines cannot be attached to or removed from an SKS with an unmodified bolt when its action is closed, as the bolt's lips would either block or lock the magazine's feed lips.&lt;br /&gt;
[[File:SKS with no bayonet.jpg|thumb|none|450px|SKS without bayonet - 7.62x39mm]]&lt;br /&gt;
[[File:EFT SKS lobby.jpg|600px|thumb|none|The SKS in the customization menu.]]&lt;br /&gt;
[[File:EFT SKS lobby2.jpg|600px|thumb|none|Right side of the SKS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT SKS dis.jpg|600px|thumb|none|Disassembled model of the SKS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT SKS (2).jpg|thumb|none|600px|Iron sights of a kitted-out SKS, the rear half of the dust cover blocks most of the picture out though.]]&lt;br /&gt;
[[File:EFT SKS (3).jpg|thumb|none|600px|Removing a used magazine. The character grabs it first with his left, then actuates the release with his right hand, taking it off the grip.]]&lt;br /&gt;
[[File:EFT SKS (5).jpg|thumb|none|600px|Sending the bolt home.]]&lt;br /&gt;
[[File:OP-SKS.jpg|thumb|none|450px|OP-SKS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT OP-SKS lobby.jpg|600px|thumb|none|The OP-SKS in the customization menu.]]&lt;br /&gt;
[[File:EFT SKS (1).jpg|thumb|none|600px|The OP-SKS without a scope, in idle. Note the black bolt on this version.]]&lt;br /&gt;
[[File:EFT SKS (4).jpg|thumb|none|600px|Inserting a new one, which appears to be empty.]]&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|450px|SKS with  Tapco Intrafuse Stock System furniture - 7.62x39mm]]&lt;br /&gt;
[[File:Eft sks tapco menu.jpg|thumb|none|600px|Modified SKS in a Tapco furniture fitted with Walther MRS sight, Zenith RK-1 vertical grip and Promag 20 round detachable magazine in the customization menu. This chassis allows the installation of any AR-15 type collapsible stock.]]&lt;br /&gt;
[[File:SKS Fab Defence UAS Stock.jpg|thumb|none|450px|SKS with FAB Defence UAS Stock - 7.62x39mm]]&lt;br /&gt;
[[File:EFT SKS FD-UAS view.jpg|thumb|none|600px|A Scav inspects his SKS with the FAB Defence UAS Stock.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-101 &amp;quot;Vepr Hunter&amp;quot;==&lt;br /&gt;
The [[Molot Vepr|VPO-101 &amp;quot;Vepr Hunter&amp;quot;]], a Russian [[AK]]-based semi-automatic hunting rifle chambered in .308 Winchester, was introduced in 0.11.7 patch. A powerful yet cheap weapon, the VPO-101 can be purchased early on in the game, and is often used by Scavs. It comes by default with 5-round box magazine, though 10-round magazines become available later. Its side-mounted dovetail rail allows the rifle to be fitted with Eastern optics, or Western ones with a Weaver mount adaptor. An SVD-style thumbhole stock was added significantly improving ergonomics and reducing recoil, available through the trader, Jaeger. &lt;br /&gt;
&lt;br /&gt;
[[File:VPO101M.jpg|thumb|none|450px|VPO-101 Vepr HUNTER - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT VeprHunter menu.jpg|thumb|none|600px|The VPO-101 Vepr Hunter in the customization menu.]]&lt;br /&gt;
[[File:EFT VPO-101 lobby2.jpg|600px|thumb|none|Right side of the VPO-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-101 dis.jpg|600px|thumb|none|Disassembled model of the VPO-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VeprHunter magcheck.jpg|thumb|none|600px|Taking out a 5-round magazine for an ammo check.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-136 &amp;quot;Vepr-KM&amp;quot;==&lt;br /&gt;
A civilian variant of the AKM, the [[Talk:AK-47#Genuine AK-47 Variants|VEPR-KM / VPO-136]] semi-automatic only carbine also appears in EFT. It lacks the slanted AKM muzzle brake and is semi-automatic only, and is a bit cheaper in-game. It is used by Scavs, and fires the same 7.62x39mm ammunition as its select fire counterparts. &lt;br /&gt;
[[File:Vepr-KM.jpg|thumb|450px|none|Vepr-KM (VPO-136) - Civilian version of AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT VPO-136 lobby.jpg|600px|thumb|none|Left side of the Vepr-KM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-136 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-209==&lt;br /&gt;
The final variant of the AKM in ''Escape from Tarkov'' is the [[Talk:AK-47#Genuine AK-47 Variants|VPO-209]] semi-automatic rifle. Another civilian variant of the AKM, the VPO-209 has a smoothbore barrel (with &amp;quot;paradox rifling&amp;quot; on the last 120mm), letting it be categorized under the less-restricted firearm category of shotguns rather than semi-automatic rifles, making it easier to acquire for Russian civilians. Firing the .366 TKM cartridge, the VPO-209 in-game boasts incredible power, atrocious recoil. &lt;br /&gt;
&lt;br /&gt;
In past patches the VPO-209 possess terrible penetration, barely able to peirce Class 2 body armor, but with recent patches the the rounds were buffed, improving their overall penetration of Class 2 and 3 soft-body armor. In addition, a ficticious home-made AP round was introduced that can reliably penetrate Class 4 and 5 body armor and can be crafted inside the hideout at workbench level 2. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Vpo-209.jpg|thumb|450px|none|VPO-209 - .366 TKM. This is a smoothbore semi-automatic civilian version of the AKM (with &amp;quot;paradox rifling&amp;quot; on the last 120mm of the barrel) sold in Russia under the shotgun license.]]&lt;br /&gt;
[[File:EFT VPO-209 lobby.jpg|600px|thumb|none|Left side of the VPO-209 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-209 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Eft vpo209 poor menu.jpg|600px|thumb|none|Variant of the VPO-209 in the customization menu. Such stripped down &amp;quot;two-o'-nines&amp;quot; are noticeably common amongst Scavs. Unfortunately for players, while the AI's accuracy is barely impacted by the lack of a stock, the lack of a stock makes the weapon near-unusable for human players.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-215 &amp;quot;Gornostay&amp;quot; ==&lt;br /&gt;
The [[VPO-215 &amp;quot;Gornostay&amp;quot;]] was added in  v0.12.2.5479 patch. As with the VPO-209, it is chambered in .366 TKM (considered a shotgun under Russian firearms laws and more suited for civilian purchase). It's mostly common seen on Scavs, often fitted with a VOMZ Pilad 4x32 optical sight. &lt;br /&gt;
&lt;br /&gt;
[[File:VPO-215.jpg|thumb|none|450px|VPO-215 &amp;quot;Gornostay&amp;quot; with 23&amp;quot; barrel - .366 TKM]]&lt;br /&gt;
[[File:Eft vpo215 menu.jpg|thumb|600px|none|VPO-215 in customization menu. It comes with proprietary detachable scope rail by default. Scavs' VPO-215s are always fitted with a cheap Pilad 4x24 scope.]]&lt;br /&gt;
&lt;br /&gt;
==ADAR 2-15==&lt;br /&gt;
The [[ADAR 2-15]], a Russian [[AR-15]] with [[SVD]]-patterned wood furniture, is added in patch v0.11.0.2448. As an AR family weapon, it has a large amount of available modifications, allowing for all sorts of AR-15 configurations to be made. Its semi-auto lower receiver can be swapped with the full-auto lower of a mil-spec M4A1. &lt;br /&gt;
&lt;br /&gt;
Regulary carried by both AI and player Scavs, often only with basic iron sights and magazines ranging from 10, 20 and 30 rounds. AI Scavs will sometimes sport a VOMZ Pilad P1x42 Reflex sight, often still with the bulky Colt A2 Rear sight, often completely blocking the sight picture. The weapon is also carried by the minions of the Custom's boss, Dealmaker (otherwise known as Reshala). This variant used by his minions is oddly designed, keeping it's wooden handguard but replacing it's SVD style stock with a green Stark AR Rifle grip, a Fab Defence GL Shock Stock, a Mk.12 low profile gas block, a Monstrum Compact 2x32 optical sight and either a Thunder Beast 223CB Muzzle Brake or Thunder Beast Ultra 5 Sound suppressor. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ADAR 2-15.jpg|thumb|450px|none|ADAR 2-15 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT ADAR lobby1.jpg|600px|thumb|none|Left side of the ADAR 2-15 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft ADAR menu.jpg|600px|thumb|none|Right side of the ADAR 2-15 with Magpul MBUS rear sight in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT ADAR dis.jpg|600px|thumb|none|Disassembled model of the ADAR 2-15 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft ADAR mag check.jpg|thumb|600px|none|Checking magazine, loaded with armor piercing M995. Good view of the 2-position lower receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Carbine==&lt;br /&gt;
The [[Kel-Tec RFB Carbine]] was added in 0.12.8.9457 patch.&lt;br /&gt;
[[File:RFB-18.jpg|thumb|none|350px|Kel-Tec RFB Carbine - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Tarkov RFB menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
[[File:Tarkov RFB menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX==&lt;br /&gt;
The [[SIG-Sauer MCX]] in .300 Blackout was added in 0.12.9 patch.&lt;br /&gt;
[[File:Sig sauer mcx.jpg|thumb|none|350px|SIG-Sauer MCX SBR with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Remington R11 RSASS==&lt;br /&gt;
The [[Remington RSASS]] is also available in-game as an expensive but highly capable and modular 7.62x51mm rifle. Some players have come up with an ultra-compact configuration of the weapon known as the &amp;quot;Mini-SASS&amp;quot; by fitting telescoping stocks and short barrels to the RSASS, which makes its inventory size identical to some of the larger SMGs. &lt;br /&gt;
[[File:RSASS alt.jpg|thumb|none|450px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT RSASS (1).jpg|thumb|none|600px|A suppressed Remington RSASS in idle.]]&lt;br /&gt;
[[File:EFT RSASS (2).jpg|thumb|none|600px|Inserting a new 7.62 NATO PMag.]]&lt;br /&gt;
[[File:EFT RSASS (3).jpg|thumb|none|600px|Clacking the bolt release. When firing, the folding charging handle notably pops out a bit.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] can be bartered from Prapor at loyalty level 2, but becomes more accessible at loyalty level 3. It comes pre-fitted with 10 round VSS magazines and is compatible with AS Val and SR3M magazines. Currently it uses a regular PSO-1 optic. It is an extremely rare weapon to find, even inside weapon crates. &lt;br /&gt;
[[file:Vss1.jpg|thumb|none|450px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[File:EFT VSS (1).jpg|thumb|none|600px|The VSS in-game.]]&lt;br /&gt;
&lt;br /&gt;
==SVDS==&lt;br /&gt;
The [[SVDS]], a modern version of Dragunov SVD with side-folding stock and shortened barrel, was added in patch 11.7. This is the first automatic weapon, chambered with 7.62x54 R, featured in the game. Customization options includes 20 round magazines from SVU-A, pistol grips and rear sights compatible with AK series, as well as any optic or mount that can be attached on Warsaw Pact dovetail mount.&lt;br /&gt;
&lt;br /&gt;
Sniper scav boss Shturman, found on the map Woods, uses an SVDS customized with a 20-round mag and Zenit-Belomo PSO 1M2-1 4x24 scope as his primary weapon.&lt;br /&gt;
[[File:SVD-S-Rifle.jpg|thumb|none|450px|SVDS - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft svds menu.jpg|thumb|600px|none|SVDS loaded with 20 round magazine (developed for SVU-A) in customization menu. ]]&lt;br /&gt;
[[File:EFT Shturman.jpg|thumb|none|600px|Shturman's official art, with an SVDS on his back.]]&lt;br /&gt;
&lt;br /&gt;
==SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25]] was added in the v0.12.2.5479 patch.&lt;br /&gt;
[[File:Knights Armament SR25 ECC.jpg|thumb|450px|none|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Tarkov SR25 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] becomes available from Prapor at level 2 reputation where it be purchased with a number of bartering items. It doesn't officially become purchasable until level 3 reputation, where it costs nearly 100,000 roubles. By default, it comes with a 10 round magazine and a bipod, and without any optics. Most of maps in the current game build are not large enough to make the high magnification scopes useful, and most players use lower powered 3x and 4x scopes instead. It can only utilize three types of rounds, these being the 7N1 sniper cartridge, SNB Armor Piercing, and LPS GzH, a lightened match round with heightened velocity.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|450px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:EfT - SV-98 1.jpg|thumb|none|600px|Image of the rifle from a gameplay trailer.]]&lt;br /&gt;
[[file:EfT - SV-98 2.jpg|thumb|none|600px|Aiming and cycling the action.]]&lt;br /&gt;
[[File:EFT SV-98 (1).jpg|thumb|none|600px|Ejecting a spent round out of the SV-98.]]&lt;br /&gt;
[[File:EFT SV-98 (2).jpg|thumb|none|600px|Reloading the sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Lobaev DVL-10 M1==&lt;br /&gt;
The [[Lobaev DVL-10]] comes in two variants in the game, the standard version, and an integrally suppressed version known as the &amp;quot;SABOTEUR&amp;quot;. It is an exceedingly rare sniper rifle, and becomes available from Skier at late reputation levels. It uses 7.62x51mm ammunition. Like the SV-98, most players use 3-4x magnification scopes instead of high-power scopes.&lt;br /&gt;
[[file:DVL-10 Saboteur.jpg|thumb|none|450px|DVL-10 M1 &amp;quot;SABOTEUR&amp;quot; - 7.62×51mm NATO.]]&lt;br /&gt;
[[File:EFT DVL-10 (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT DVL-10 (3).jpg|thumb|none|600px|Opening the bolt, note the ejected case.]]&lt;br /&gt;
===Lobaev DVL-10 M2===&lt;br /&gt;
[[file:DVL-10 M2 Urbana.jpg|thumb|none|450px|DVL-10 M2 &amp;quot;URBANA&amp;quot; - 7.62×51mm NATO.]]&lt;br /&gt;
[[File:EFT DVL-10 (1).jpg|thumb|none|600px|The DVL-10 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin-Nagant M91/30]] sniper rifle is added to the game in patch 0.10. Reloading the weapon is done with individual rounds. When the weapon is reloaded with a chambered round, said round will be ejected and can be recovered by picking it up. While the rifle has a maximum capacity of 5+1 rounds, it can only be reloaded up to 4+1 in the field.&lt;br /&gt;
&lt;br /&gt;
It is can be equipped with the Kochetov mount for the PU 3.5x sniper scope (or Picatinny rails for more modern attachments), and the barrel can accept the Bramit suppressor (which is more commonly associated with suppressed [[Nagant M1895]] revolvers). Alternate stocks for the Mosin include the ATI Monte Carlo stock and the Archangel stock. The rifle can also be fitted with a Tacfire pistol grip.&lt;br /&gt;
&lt;br /&gt;
The standard 91/30 infantry variant with straight bolt was added in the 0.11 update alongside a M38 Carbine variant and an Obrez variant. The Trader &amp;quot;Mechanic&amp;quot; will trade a modified Obrez rifle that has a pictanny rail attached to the rear sight with a threaded 220mm barrel to accept suppressors. &lt;br /&gt;
[[File:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R]]&lt;br /&gt;
[[File:M38Carbine.jpg|thumb|none|450px|Mosin Nagant M38 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagant M38 Carbine Sniper.jpg|thumb|none|450px|Mosin Nagant M38 Carbine with PU 3.5x sniper scope - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagan-obrez.jpg|thumb|none|450px|Mosin Nagant M91/30 &amp;quot;Obrez&amp;quot;  - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin Nagant Archangel.jpg||thumb|none|450px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft mosin infantry reloading.jpg|thumb|none|600px|Reloading a M38 carbine. This variant offers a higher ergonomics and maneuverability in close quarters]] &lt;br /&gt;
[[File:Eft mosin sniper supressed idle.jpg|thumb|none|600px|Sniper version of the Mosin Nagant equipped with PU 3.5x scope and Bramit suppressor. Only the M91/30 sniper version can be fitted with a Kotchetov PU mount; for other Mosin variants, the player must replace the rear sight with a Picatinny rail interface to use an optic.]]&lt;br /&gt;
[[File:Eft mosin obrez custom inspect.jpg|thumb|none|600px|Mechanic's custom Obrez. Judging by the barter items required for the trade (two default Mosin barrels and a receiver of a sniper one), this Obrez was crafted two different Mosin rifles. As it has the sniper variant's receiver, this Obrez can use the original PU scope, though it requires the rail interface to be detached. The front sight likely comes from the Gletcher M1891 Obrez pneumatic air gun.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
The [[Remington Model 700]] was added in Update v0.11.0.2448. It is chambered in .308 Winchester/7.62x51mm NATO, and features a Hogue stock and detachable Wyatt magazines (in both 5- and 10-round varieties); the rifle also can be reloaded with individual rounds, if needed. &lt;br /&gt;
[[File:Hogue Overmold.jpg|thumb|none|450px|Remington Model 700 with Hogue &amp;quot;Overmolded ghillie&amp;quot; stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m700 menu.jpg|thumb|none|600px|A default Model 700 in the customization menu. Note the shorter, 20-inch threaded barrel, compatible with most .308-specific muzzle devices. The railed mount on top is an optional, player-installable accessory.]] &lt;br /&gt;
[[File:Eft m700 nightforce menu.jpg|thumb|none|600px|A decked-out Model 700, equipped with a longer 26-inch barrel and a powerful optic with a back-up Trijicon RMR sight on top.]]&lt;br /&gt;
&lt;br /&gt;
==ORSIS T-5000==&lt;br /&gt;
The [[ORSIS T-5000]]  was added in  v0.12.2.5479 patch and appears in 7.62x51mm NATO caliber.&lt;br /&gt;
[[File:ORSIS T-5000 Handguard.jpg|thumb|none|450px|ORSIS T-5000 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Tarkov T5000 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
&lt;br /&gt;
==Lone Star Armory TX-15 DML==&lt;br /&gt;
The [[TX-15 DML]], a semi-automatic [[AR-15]] variant manufactured by Lone Star Armory, was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:TX-15 DML.jpg|thumb|none|450px|Lone Star Armory TX-15 DML with Ultra 5 Suppressor - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Tarkov TX-15 menu left.jpg|600px|thumb|none|Left side of the TT in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SWORD International Mk 18 Mod 1 Mjolnir==&lt;br /&gt;
The [[SWORD International Mk 18 Mod 1 Mjolnir]] was added in 0.12.9 patch.&lt;br /&gt;
[[File:SWORD International Mk 18 Mod 1 Mjolnir.jpg|thumb|none|350px|SWORD International Mk 18 Mod 1 Mjolnir- .338 Lapua Magnum]]&lt;br /&gt;
[[file:EFT Mjolnir dev.jpg|thumb|none|350px|Model of Mk 18 Mod 1 Mjolnir in dev's video.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[RPK-16]] was added in patch v0.11.0.2448. It was the first light machine gun added to the game, and is considered a higher-tier weapon. Most of its parts (including the new 95-round drum magazine) are compatible with other 5.45x39mm AK variants, and its only unique modification is a 580mm long barrel, which greatly boosts its accuracy and decreases its already-manageable recoil. &lt;br /&gt;
&lt;br /&gt;
An RPK-16 equipped with a 94-round drum mag and a Valday 1P87 holographic sight is one of weapons used by Killa, a dangerous Scav boss located on map Interchange.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|450px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
[[File:Eft RPK16 unmoded menu .jpg|thumb|none|600px|A relatively bog-standard RPK-16 with 95-round drum magazine in weapon customization menu.]]&lt;br /&gt;
[[File:EFT RPK-16 lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Eft RPK16 moded menu.jpg|thumb|none|600px|A more customized setup, featuring a long barrel, a quad stack magazine, a 1P87 sight, and a Zenith RK-1 grip on an angled mount.]]&lt;br /&gt;
[[File:Eft rpk16 default reloading.jpg|thumb|600px|none|Loading an AK-12 30 round magazine. As every other 5.45 AK, currently featured in the game, RPK-16 is fully compatible with any 5.45 magazine ]]&lt;br /&gt;
[[File:Eft rpk16 modded idle.jpg|thumb|600px|none|Customized RPK-16, ready to pack some heat. It's drum magazine is loaded with recently introduced 7N39 ''Igolnik'' (&amp;quot;Needler&amp;quot;) rounds, featuring the best armor penetration amongst 5.45x39 rounds at the cost of its stopping power]]&lt;br /&gt;
[[File:EFT Killa.jpg|thumb|none|600px|Killa art.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] is a pump-action shotgun commonly used by Scavengers as a primary weapon, and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. Different barrel lengths and magazine tubes can be purchased from trader Skier at various reputation levels, and many attachments are interchangeable between the MP-133 and the MP-153 below. A somewhat infamous weapon attachment setup allows the shotgun to mount up to 5 weaponlights at once, and is dubbed the &amp;quot;Pentalight&amp;quot; by players.&lt;br /&gt;
&lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|450px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp133 1.jpg|thumb|none|600px|Early footage of the Baikal.]]&lt;br /&gt;
[[file:EfT - mp133 2.jpg|thumb|none|600px|Acquiring a basic pattern MP-133 in early footage.]]&lt;br /&gt;
[[File:EFT MP-133 (1).jpg|thumb|none|600px|The Baikal MP-133 with a PK-06 reflex sight, in-game.]]&lt;br /&gt;
[[File:EFT MP-133 (2).jpg|thumb|none|600px|Chamberloading the shotgun.]]&lt;br /&gt;
[[File:EFT MP-133 (3).jpg|thumb|none|600px|The character holds the receiver with his right hand while returning the pump forward.]]&lt;br /&gt;
[[File:EFT MP-133 (4).jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]] is a semi-automatic 12 gauge shotgun and is very common amongst AI Scavs. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments, such as magazine tubes, pistol grips, and stocks, are interchangeable between the MP-133 and MP-153. &lt;br /&gt;
[[file:Baikal MP-153-SYNTHETIC11.jpg|thumb|none|450px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[File:Baikal MP-153Practical.jpg|thumb|none|450px|MP-153 for practical shooting - 12 gauge]]&lt;br /&gt;
[[File:EFT MP-153 (1).jpg|thumb|none|600px|The semi-automatic Baikal in-game.]]&lt;br /&gt;
[[File:EFT MP-153 (2).jpg|thumb|none|600px|Dropping a 12-gauge shell into the chamber in an overhand manner.]]&lt;br /&gt;
[[File:EFT MP-153 (3).jpg|thumb|none|600px|Reloading the rest of the shells into the tube mag.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] is a semi-automatic, magazine-fed, 12 gauge shotgun. It is occasionally carried by Scavengers as a primary weapon, often with the dust cover missing. Unlike most shotguns, it features a folding stock, allowing its carry size to be reduced. It is the most effective shotgun when utilizing slugs, having the best accuracy and recoil control among the shotguns, and it also has many customization options. Both five and ten round magazines are available in game.&lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[File:EFT Saiga-12 (1).jpg|thumb|none|600px|Reloading a dust-coverless Saiga.]]&lt;br /&gt;
[[File:EFT Saiga-12 (2).jpg|thumb|none|600px|Rechambering the shotgun with an underhanded technique.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Another addition of the 0.8 update, the [[Remington 870]] is a Western-supplied equivalent to the MP-133 shotgun. Its main difference over the latter shotgun is the ability to equip a short barrel, which makes it handy as a backup weapon, that can be stored in a chest rig's pouch. &lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[File:Shorty870.jpg|thumb|none|400px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
[[File:Aow9723.jpg|thumb|none|500px|Remington 870 with a sawed-off barrel and stock - 12 gauge]]&lt;br /&gt;
[[File:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Eft m870 policemagnum idle.jpg|thumb|none|600px|Default Remington 870, identical to its Police Magnum version]] &lt;br /&gt;
[[File:Eft m870 expresstactical inspect.jpg|thumb|none|600px|Inspecting a modified M870, fitted with a 7 round tube magazine, Remington Tactical Choke, compact flashlight and Picatinny rail with  a Ghost Ring rear sight. This build is similar to the Express Tactical version]] &lt;br /&gt;
[[File:Eft m870 sawnoff reloading.jpg|thumb|none|600px|Reloading the sawed-off Remington 870]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
A fairly atypical shotgun design, the [[TOZ-106]] is a bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use.&lt;br /&gt;
&lt;br /&gt;
It is another common Scav weapon, with players often nicknaming it the &amp;quot;Blunderbuss&amp;quot; for its loud signature report when fired at range. It feeds from a detachable 2 or 4 round magazine. Players can also replace the metal folding stock and pistol grip with that of a TOZ MTs 20-01 fixed wooden stock which improves recoil control and ergonomics at the cost of a larger inventory size. &lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|400px|TOZ-106 - 20 gauge]]&lt;br /&gt;
[[File:MTs 20-01.jpg|thumb|none|400px|MTs 20-01, for comparison  - 20 gauge]]&lt;br /&gt;
[[File:EFT TOZ-106 (1).jpg|thumb|none|600px|The handy TOZ-106 inside the Factory]]&lt;br /&gt;
[[File:EFT TOZ-106 (2).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT TOZ-106 (3).jpg|thumb|none|600px|Working the action.]]&lt;br /&gt;
[[File:EFT TOZ-106 (4).jpg|thumb|none|600px|Taking out a spent mag.]]&lt;br /&gt;
[[File:EFT TOZ-106 (5).jpg|thumb|none|600px|And in with a loaded one.]]&lt;br /&gt;
[[File:EFT TOZ-106 (6).jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590A1==&lt;br /&gt;
The [[Mossberg 590]] was was added in  v0.12.7 patch. Available attachments include a Magpul furniture, telescoping stock adapter and Black Aces Tactical RB7M rail. Weapon can be purchased at Jaeger LL1. Also Scavs are rarely armed with a Mossberg. Compared to other pump-action shotguns (MP-133, Remington 870), Mossberg has a higher cost, but a more convenient sight and a bigger magazine. The shotgun has a little bug: currently, the Mossberg 590A1 12ga shotgun does not work for &amp;quot;The Punisher - Part 4&amp;quot; quest, the main objective of which is to kill the Scavs with 12 gauge shotguns. &lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|400px|Mossberg 590 with ghost ring sights, bayonet lug, and speedfeed stock - 12 gauge]]&lt;br /&gt;
[[File:EFT M590 (1).jpg|thumb|none|600px|Left side of the Mossberg 590A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT M590 (2).jpg|thumb|none|600px|Disassembled model.]]&lt;br /&gt;
[[File:EFT M590 (3).jpg|thumb|none|600px|The Mossberg in-game.]]&lt;br /&gt;
[[File:EFT M590 (4).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT M590 (5).jpg|thumb|none|600px|Inspecting the Mossberg...]]&lt;br /&gt;
[[File:EFT M590 (6).jpg|thumb|none|600px|...and the right side]]&lt;br /&gt;
&lt;br /&gt;
==KS-23==&lt;br /&gt;
The [[KS-23]] was added in 0.12.8.9457 patch. as in the game, it has an incorrect name: as standard, it already has the prefix 'M'. The shotgun uses special 23x75mm R cartridges. At the moment there are 4 types of cartridges available in the game: Shrapnel 10 (for distances up to 10 meters), Shrapnel 25 (for distances up to 25 meters), &amp;quot;Barricade&amp;quot; (powerful armor-piercing cartridge) and &amp;quot;Star&amp;quot; (Flash-bang round). Also you can mount a shorter barrel, pistol grip and wire stock, giving it the look of actual &amp;quot;KS-23M&amp;quot;.&lt;br /&gt;
[[File:Ks23-1.jpg|thumb|none|350px|KS-23 with a fixed wooden stock - 23x75mm R.]]&lt;br /&gt;
[[File:EFT KS-23 (1).jpg|600px|thumb|none|Left side of the KS-23 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (2).jpg|600px|thumb|none|Right side of the KS-23 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (3).jpg|600px|thumb|none|Disassembled model of the KS-23 in the weapon customization menu.]] &lt;br /&gt;
[[File:KS23.JPG|thumb|none|350px|KS-23M - 23x75mm R.]]&lt;br /&gt;
[[File:EFT KS-23 (4).jpg|600px|thumb|none|Left side of the KS-23M with wire stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (5).jpg|600px|thumb|none|Right side of the KS-23M with wire stock in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
==FN MK 13==&lt;br /&gt;
The [[FN EGLM]] was was added in  v0.12.7 patch.&lt;br /&gt;
[[File:FN40.jpg|thumb|none|400px|FN MK 13 (EGLM) in Standalone configuration - 40mm.]]&lt;br /&gt;
[[File:FN40GL Mk2.jpg|thumb|none|400px|An actual FN40GL Mk 2 for comparison - 40mm.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==F-1 Hand Grenade==&lt;br /&gt;
The [[F-1 hand grenade]] is one the hand grenades found in Tarkov. It is the most lethal of the three grenades with the largest splash radius of almost 30 meters and the most damage. This makes it useful for enemies hiding behind cover, as the damage can hurt or kill those hiding behind light and medium grade materials. The F-1 grenade is sometimes used by Scavengers; however as of the latest patch they have grenade throwing disabled to work out flaws of Scav's killing themselves within the grenade large blast radius. It can be bartered at Level 3 Prapor reputation for two energy saving light bulbs or purchased with roubles at Level 4 Prapor reputation.&lt;br /&gt;
&lt;br /&gt;
The Spiritus Systems Bank Robber Chest Rig also contains an unusable F-1 Hand Grenade.&lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RDG-2 Smoke Grenade==&lt;br /&gt;
The [[RDG-2 smoke grenade]] is added to the game in Patch 0.9.0.1580, specifically the RDG-2B fuse-match white smoke variant.&lt;br /&gt;
[[File:RDG-2.jpg|thumb|none|300px|RDG-2 smoke grenade]]&lt;br /&gt;
[[file:EFT RDG-2 (1).jpg|thumb|none|600px|Inspecting a RDG-2 smoke grenade in-game.]]&lt;br /&gt;
[[file:EFT RDG-2 (2).jpg|thumb|none|600px|Holding the RDG-2 grenade.]]&lt;br /&gt;
[[file:EFT RDG-2 (3).jpg|thumb|none|600px|The RDG-2 releases its smoke cloud.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 Hand Grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is the least damaging of the three explosive grenades, and is also the heaviest, having the shortest throwing distance and smallest blast radius. This however also makes it ideal for use inside enclosed spaces. To compensate for its lack of damage, it is also the cheapest and easiest to find, available to be bartered from Prapor for one Energy Saving Lightbulb at level 2 reputation, or purchased with roubles at level 3 reputation. It is also the most common grenade found inside Grenade Boxes and is also sometimes found in the pockets or vests of AI Scavs. &lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|200px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 1.jpg|thumb|none|600px|Holding the RGD-5 hand grenade.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 2.jpg|thumb|none|600px|Inspecting the grenade.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 3.jpg|thumb|none|600px|Pulling the pin on the grenade.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 Hand Grenade|M67]] is available from trader Peacekeeper. It can be bartered from Peacekeeper for two &amp;quot;Zibbo Lighters&amp;quot;, or it can be directly purchased from him after completing one of his quests. It is not used by AI Scavs and is very rare to find in a raid, only being found inside black weapon crates. It costs between $49-51 in-game and still retains its &amp;quot;middle of the road&amp;quot; status, bridging the power and throw gap between the RGD-5 and F-1. &lt;br /&gt;
[[file:Baseball.jpg|thumb|none|200px|M67 Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Zarya-2 Stun Grenade==&lt;br /&gt;
The Russian [[Zarya-2 stun grenade]] is added to the game in Patch 0.9.0.1580.&lt;br /&gt;
[[File:Zarya-2.jpg|thumb|none|300px|Zarya-2 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==VOG-17 Khattabka grenade==&lt;br /&gt;
The [[Khattabka grenade|VOG-17 Khattabka grenade]] is a makeshift grenade made from [[AGS-17]] grenades and UZRG fuze. It was added in 0.12.4 patch.&lt;br /&gt;
[[File:VOG-17M Grenade .jpg|thumb|none|350px|VOG-17  Khattabka.]]&lt;br /&gt;
&lt;br /&gt;
==VOG-25 Khattabka grenade==&lt;br /&gt;
The [[Khattabka grenade|VOG-25 Khattabka grenade]] is a makeshift grenade made from [[GP-series grenade launcher]] grenades and UZRG fuze. It was added in 0.12.4 patch. The in-game model does not have a warhead.&lt;br /&gt;
[[File:VOG-25 khattabka.jpg|thumb|none|150px|VOG-25 Khattabka.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted weapons=&lt;br /&gt;
&lt;br /&gt;
==AGS-30==&lt;br /&gt;
The [[AGS-17 Plamya#AGS-30|AGS-30]] was included in patch 0.12 on the Reserve level, where two can be found inside the military base.&lt;br /&gt;
[[File:AGS-30-2.jpg|thumb|none|450px|AGS-30 on tripod - 30x29mm]]&lt;br /&gt;
[[File:EFT AGS-30 (1).jpg|thumb|none|600px|AGS-30 with PAG-17 scope on the Reserve map.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun|Kord]]  was added in patch 0.12 and is also found on the Reserve level. Glukhar's followers often use the Kord to protect their leader. Then they occupy one point and hold it fiercely.&lt;br /&gt;
[[File:Kord 02.jpg|thumb|none|450px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[File:EFT Kord (1).jpg|thumb|none|600px|A Kord heavy machine gun on the Reserve map.]]&lt;br /&gt;
[[File:EFT Glukhar.jpg|thumb|none|600px|Glukhar's follower is seen with Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
&lt;br /&gt;
==Korovin TK==&lt;br /&gt;
A [[Korovin TK]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Korovin TK.jpg|thumb|none|350px|Korovin TK - .25 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy==&lt;br /&gt;
A [[Colt 1851 Navy]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:1851Navy.jpg|thumb|none|350px|Colt 1851 Navy - .36 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Howdah pistol==&lt;br /&gt;
A Howdah pistol is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
&lt;br /&gt;
==Flintlock Pistol==&lt;br /&gt;
A [[Flintlock Pistol]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:LightdragoonPistol.jpg|thumb|none|350px|British 1756 Light Dragoon Pistol - .68 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
A [[Walther P38]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Mauser-P38.jpg|thumb|none|350px|Walther P38 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
A [[M1A1 Thompson]] is seen on &amp;quot;Military History Beyond Fear&amp;quot; book in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Tommy m1.jpg|thumb|none|350px|M1A1 Thompson with 20-round stick magazine - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
Official art with the Prapor trader contains an [[AK-47]]. &lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The AK-47 with original bayonet is seen on the training poster.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-47==&lt;br /&gt;
Official art with the Prapor trader contains an [[AKS-47]].&lt;br /&gt;
[[File:DeactivatedAKS(1954-59).jpg|thumb|none|400px|Type III AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The AKS-47 is seen on the training poster.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK433==&lt;br /&gt;
The Hideout contains a poster of the [[Heckler &amp;amp; Koch HK433]]. The rifle isn't usable in-game.&lt;br /&gt;
[[File:HK433 2017.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK433, second prototype - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT HK433 ho.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK433 on poster in Hideout.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul Masada==&lt;br /&gt;
The Hideout added in patch 0.12 features a poster of a [[Magpul Masada]]; the rifle isn't usable in-game.&lt;br /&gt;
[[File:Magpul masada.jpg|thumb|none|450px|Magpul Masada (1st gen) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT ACR ho.jpg|thumb|none|600px|Magpul Masada on poster in Hideout.]]&lt;br /&gt;
&lt;br /&gt;
==DRD Tactical Paratus==&lt;br /&gt;
A [[DRD Tactical Paratus]] is seen on &amp;quot;Special Weapons for Military &amp;amp; Police&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:DRD Paratus-16-LR-B.jpg|thumb|none|400px|DRD Tactical Paratus-16-LR-B - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
Official art with the Mechanic trader contains an [[Ruger Mini-14]] on the weapon stand. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Ruger Mini-14 GB.jpg|thumb|none|400px|Ruger Mini-14 GB  - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|Mechanic trader art. The Ruger Mini-14 is seen on the weapon stand.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
A classic variant of [[SVD]] rifle is seen on official art with the Prapor, Mechanic and Skier traders. It will be added to the game in the future.&lt;br /&gt;
&amp;lt;!--Until it actually gets added, the SVD Dragunov section stays here--&amp;gt;&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|The SVD rifle is lying next to the ammunition crates.]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|The SVD rifle lying on a workbench under a cloth and on weapon stand.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
Official art with the Prapor trader contains an [[RPG-7]] with PGO-7 scope. The [[RPG-7]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The RPG-7 with PGO-7 scope is seen on the ammo boxes.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-26 &amp;quot;Aglen&amp;quot;==&lt;br /&gt;
Main art with USEC and BEAR operators contains an [[RPG-26]] anti-tank rocket launcher. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Rpg26-1.jpg|thumb|none|400px|RPG-26 - 72.5mm]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|none|600px|The RPG-7 is seen in the BEAR operator's backpack.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
Official art with the Mechanic trader contains an [[PKP Pecheneg]] LMG. The [[PKP Pecheneg]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg with ammo box - 7.62x54mmR]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|Mechanic trader art. The PKP is seen right.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Tx4 Storm==&lt;br /&gt;
What appears to be a [[Beretta Tx4 Storm]] is seen on the official art of the Ragman trader. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Tx4 Storm.jpg|thumb|none|400px|Beretta Tx4 Storm - 12 gauge]]&lt;br /&gt;
[[File:EFT Ragman.jpg|thumb|none|600px|Ragman trader art. The Beretta Tx4 Storm is seen left.]]&lt;br /&gt;
&lt;br /&gt;
==MTs-255==&lt;br /&gt;
Official art with the Jaeger trader contains an [[MTs255]] shotgun. The [[MTs255]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:MTs255.jpg|thumb|none|400px|MTs255 - 12 gauge]]&lt;br /&gt;
[[File:EFT Jaeger.jpg|thumb|none|600px|Jaeger trader art.]]&lt;br /&gt;
&lt;br /&gt;
==2B14 Podnos Mortar==&lt;br /&gt;
Several [[2B14 Podnos Mortar]] are located in the repair station at the Reserve map.&lt;br /&gt;
[[File:2B14 Podnos 82mm Mortar.jpg|thumb|none|300px|2B14 Podnos mortar - 82 mm]]&lt;br /&gt;
[[File:EFT 2B14 prop.jpg|thumb|none|600px|Two unusable 2B14 Podnos in repair station.]]&lt;br /&gt;
&lt;br /&gt;
==AN/M14 incendiary grenade==&lt;br /&gt;
The Spiritus Systems Bank Robber Chest Rig that was added in patch 0.12.4 contains an unusuable [[AN/M14 incendiary grenade]].&lt;br /&gt;
[[File:Gh-ANM14-TH3.jpg|thumb|none|150px|AN/M14 incendiary grenade.]]&lt;br /&gt;
[[file:EFT ANM14 BR.jpg|thumb|none|600px|AN/M14 grenade in Bank Robber Chest Rig.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster==&lt;br /&gt;
A unusable [[M242 Bushmaster]] chaingun is present on a LAV III in the Reserve map.&lt;br /&gt;
[[File:M242 Cannon.jpg|thumb|none|450px|M242 Bushmaster Chain Gun (Current Model) - 25x137mm]]&lt;br /&gt;
[[File:EFT M242 (1).jpg|thumb|none|600px|The M242 on LAV III on the Reserve map.]]&lt;br /&gt;
[[File:EFT M242 (2).jpg|thumb|none|600px|Another view.]]&lt;br /&gt;
&lt;br /&gt;
==2A38M==&lt;br /&gt;
The Reserve map includes an unusable 2K22 Tunguska self-propelled AA platform, equipped with two [[2A38M autocannon]]s and eight 9M311 guided missiles.&lt;br /&gt;
[[File:2a38m.jpg|thumb|none|450px|2A38M - 30x165mm]]&lt;br /&gt;
[[File:EFT 2K22 (1).jpg|thumb|none|600px|A 2K22 Tunguska anti-aircraft weapon on the Reserve map.]]&lt;br /&gt;
[[File:EFT 2K22 (2).jpg|thumb|none|600px|Close-up of weapons.]]&lt;br /&gt;
&lt;br /&gt;
==NSV==&lt;br /&gt;
The [[NSV heavy machine gun]] is mounted on each T-90 tank, which you can see at the Customs and Woods locations. The machine gun is not available for use and serves only as a decoration.&lt;br /&gt;
[[File:NSV HMG.jpg|thumb|none|450px|NSV HMG - 12.7x108mm]]&lt;br /&gt;
[[File:EFT T-90 (1).jpg|thumb|none|600px|NSV machine gun is seen on T-90 tank near the RUAF Roadblock  at the Woods location..]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==T-90==&lt;br /&gt;
Several T-90 are located at Customs and Woods maps.&lt;br /&gt;
[[File:EFT T-90 (1).jpg|thumb|none|600px|T-90 near the RUAF Roadblock  at the Woods location.]]&lt;br /&gt;
[[File:EFT T-90 (2).jpg|thumb|none|600px|T-90 near the RUAF Roadblock  at the Customs location.]]&lt;br /&gt;
&lt;br /&gt;
==BMP-2==&lt;br /&gt;
Several BMP-2 are located at Reserve map.&lt;br /&gt;
[[File:EFT BMP-2 (1).jpg|thumb|none|600px|T-90 near the CP fence at the Reserve location.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Contract Wars]]''&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Draco122</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1396873</id>
		<title>Escape from Tarkov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1396873"/>
		<updated>2021-02-05T19:56:34Z</updated>

		<summary type="html">&lt;p&gt;Draco122: /* VPO-215 &amp;quot;Gornostay&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Escape from Tarkov&lt;br /&gt;
|picture = Escape from Tarkov logo 1.jpg&lt;br /&gt;
|caption =  Logo&lt;br /&gt;
|series= Russia 2028&lt;br /&gt;
|date= First alpha test - 1Q 2016 &lt;br /&gt;
|developer= BattleState Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= BattleState Games&lt;br /&gt;
|genre=Online first-person shooter / MMOFPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Escape from Tarkov''''' is a first-person shooter video game by BattleState Games. The game is currently in Closed Beta testing (since 2016).&lt;br /&gt;
&lt;br /&gt;
The game is set in the fictional city of Tarkov of the Norvinsk region in Russia in the ''Russia 2028'' universe (same as ''[[Contract Wars]]''). Set in 2016, ''Escape from Tarkov'' follows two rival private military companies - the western-aligned United Security (USEC) and Russian-backed Battle Encounter Assault Regiment (BEAR) in their battle for control over the city of Tarkov following a major destabilizing event that had the entire region placed under military lockdown by both UN and Russian military, with the ultimate goal for each player being to successfully escape the city, following the eponymous title.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Escape from Tarkov'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
In ''Escape from Tarkov'', players take control of operators from one of the two aforementioned PMC factions, choosing one to join when first starting the game - the faction joined influences initial skills and equipment. The primary FPS elements occur in the game's matches, where are a large number of players descend upon any of the game's maps of their choosing to loot weapons, gear, and goods from the map spawns as well as other players they kill - in order to leave the map, one must reach a designated &amp;quot;extract point&amp;quot; in order to keep what they have acquired. If the player dies during the match, anything they have picked up as well as all gear they bring into the match is automatically lost, with some little exceptions. &lt;br /&gt;
&lt;br /&gt;
A third non-aligned faction of desperate survivors called &amp;quot;Scavs&amp;quot; (short for &amp;quot;Scavengers&amp;quot;) also appear as hostile AI that roam around the game's maps. Players also have the ability to join the match as a Scav, chosen before it begins, though it is only temporary. Player-controlled Scavs have randomized (generally low-end) weapons, gear, and stats on spawning in, and start out automatically friendly with AI Scavs (though the AI will turn hostile to any player Scav if they are witnessed attacking or killing other Scavs.) Upon a successful extract, player Scavs have any earned loot automatically transferred to their player character's inventory, making Scavs a relatively risk-free means of acquiring new gear. &lt;br /&gt;
&lt;br /&gt;
Gunplay in EFT is very realistic, with simulation for bullet ballistics and weapon degrading and realistic body part-based damage model. There are also a host of fully animated actions the player can perform with their weapons, many of which are uncommonly found in video games, such as chamberloading and unloading, ejecting individual rounds, performing speed/tactical reloads, and inspecting the chamber. Stocks can be folded to preserve space in the player's inventory or reduce the weapon's size for better close quarter maneurability, and ammo needs to be loaded individually to magazines, which then needs to be placed into the player's rig inventory spots to be used in reloading, which are tracked individually. The attachment system is similarly expansive, encompassing many real world accessories and allowing modification of every major part of the gun, including essential parts such as the receiver.&lt;br /&gt;
&lt;br /&gt;
One consistent goof in the game is that AK-type weapons with side scope mounts can still fold their stocks when they have scope mounts equipped, even though the scope mounts would block the left-folding stocks in reality (and vice versa; a folded stock would realistically block the left sided scope mount but the scope mount remains usable in-game).&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Introduced in February 2018, the [[Glock 17]] can be purchased from trader Sergey &amp;quot;Mechanic&amp;quot; Samoylov, who was added alongside the Glock. A variety of aftermarket slides and barrels are also available for the pistol, ranging from Salient Arms International barrels to compensated Zev Technologies slides. Regular 17-round, 21-round Magpul GL9 magazines, extended 33-rounds stick magazines, and a 50-rounds drum magazine can be used with the Glock 17.&lt;br /&gt;
[[File:Glock173rdGen.jpg|350px|thumb|none|Glock 17 Gen 3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT G17 lobby.jpg|600px|thumb|none|Left side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17 lobby2.jpg|600px|thumb|none|Right side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17dis.jpg|600px|thumb|none|Disassembled model of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] is added in Patch 0.9.0.1580. It does not share with barrels and slides with the Glock 17, but can accept its magazines and iron sights. &lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT G18 lobby.jpg|600px|thumb|none|Left side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby2.jpg|600px|thumb|none|Right side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby3.jpg|600px|thumb|none|Another view of the Glock 18. Note the holes in the barrel and slide.]]&lt;br /&gt;
[[File:Eft g18 magcheck.jpg|thumb|none|600px|Checking the 33 round magazine. Good view on fire selector and the compensator cut in the slide]]&lt;br /&gt;
[[File:Eft g18 modded reloading.jpg|thumb|none|600px|Loading the 50 round drum in the modified Glock 18C, fitted with a scope mount, a reflex sight, and a Dead Ringer rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PB==&lt;br /&gt;
The suppressed [[Makarov PB]] is available in the game. It spawns rarely on Scavs and can be bought by trader Prapor. Unlike the Makarov PM, you can detach the pistol grip, but it doesn't make any sense. An 80-round drum magazine can also be attached to the weapon, however it's exceedingly rare. &lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|400px|Makarov PB - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT PB lobby.jpg|600px|thumb|none|Left side of the PB in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PB lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT PB lobby3.jpg|600px|thumb|none|PB without silencer.]]&lt;br /&gt;
[[File:EFT PB (1).jpg|thumb|none|600px|The Makarov PB in-game.]]&lt;br /&gt;
[[File:EFT PB (4).jpg|thumb|none|600px|Aiming the PB.]]&lt;br /&gt;
[[File:EFT PB (5).jpg|thumb|none|600px|Inspection of the Makarov PB...]]&lt;br /&gt;
[[File:EFT PB (6).jpg|thumb|none|600px|...and the other side]]&lt;br /&gt;
[[File:EFT PB (2).jpg|thumb|none|600px|Releasing  the drum magazine.]]&lt;br /&gt;
[[File:EFT PB (3).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] is a cheapest and weakest pistol in game. PMCs will have a few available in their stash and the weapon is a fairly common loot in Military Cargo crates. Scavengers, both Player and AI, may occasionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently, only the grip and magazine can be removed from the weapon, and an 80 round drum magazine is also available, albeit at an extreme rarity. It is also seen on the official art of the Prapor trader.&lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 1.jpg|thumb|none|600px|Left side of the Makarov in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM holding.jpg|thumb|none|600px|The PM in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM aim.jpg|thumb|none|600px|Aiming at the sky.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 1.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 3.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 1.jpg|thumb|none|600px|Inspecting the pistol.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 2.jpg|thumb|none|600px|Ditto; other side.]]&lt;br /&gt;
[[file:EFT PM(t) lobby.jpg|thumb|none|600px|The special version of PM - PM(t).]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] fills the role of a less common mid-tier pistol in the game. PMCs in the Russian BEAR faction will receive the pistol in their stash in the latest patch. Scavs can also spawn with the pistol alongside a few spare magazines, and on occasion a Scav may spawn with a customized Grach equipped with an under-barrel weaponlight. Currently, the weapon cannot be suppressed, but it can accept attachments via its underbarrel rail. &lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[file:EFT PYa lobby.jpg|thumb|none|600px|Left side of the MP-443 in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT PYa lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT MP443(1).jpg|thumb|none|600px|The MP-443 Grach with a torch.]]&lt;br /&gt;
[[File:EFT MP443 (2).jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:EFT MP443 (3).jpg|thumb|none|600px|Removing an empty mag.]]&lt;br /&gt;
[[File:EFT MP443 (4).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:EFT MP443 (5).jpg|thumb|none|600px|The slide, a few frames away from returning to battery.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is primarily issued to the USEC faction, whose PMCs will get some in their stash. The weapon is also a possible spawn weapon for Scavengers, sometimes with its iron sights missing, and rarely with an underbarrel weaponlight equipped. Unlike the MP-443, it can be suppressed, and also use compact reflex sights via either aftermarket slide rails or scope mounts. &lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:P226 with wood grips.jpg|thumb|none|350px|SIG-Sauer P226 with wood grips - 9x19mm Parabellum]]&lt;br /&gt;
[[file:EFT P226 lobby.jpg|thumb|none|600px|Left side of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT P226 lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT P226 lobby3.jpg|600px|thumb|none|Disassembled model of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[File:TarkovgrachMRE.jpg|thumb|none|600px|The P226 with a torch and a (nice) MRE Meal 18.]]&lt;br /&gt;
[[File:EFT P226 (1).jpg|thumb|none|600px|Reloading a tricked-out P226.]]&lt;br /&gt;
[[File:Eft p229 modded menu.jpg|thumb|none|600px|Custom P226R in customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is a dated, but viable pistol available in the game. It is infrequently carried by AI Scavs in-game and is a rare spawn for Player Scavs. Currently the TT-33 is the only weapon to utilise the 7.62x25mm round, of which 7 types are available. Additionally, the TT-33 can be outfitted with a &amp;quot;home-spun&amp;quot; threaded barrel and a home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. Various aftermarket modifications such as muzzle brakes and LAMs were added later.&lt;br /&gt;
&lt;br /&gt;
A gold-plated TT-33 with custom wooden grips is the backup weapon of Scav Boss &amp;quot;''Dealmaker''&amp;quot; (&amp;quot;''Reshala''&amp;quot;, which in Russian slang also means &amp;quot;executor&amp;quot;). Aside from its appearance, it's identical to a regular TT and is considered more like a trophy than a weapon, and even then it's still valued less than Reshala's primary weapon, a modified AK-102.&lt;br /&gt;
&lt;br /&gt;
What appears to be a TT-33 is seen in the Wartech MK3 chest rig (TV-104), and a TT-33 with wooden grips is seen in the Wartech gear rig (TV-109, TV-106).&lt;br /&gt;
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:EFT TT lobby.jpg|600px|thumb|none|Left side of the TT in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT TT lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Tarkov Golden TT menu left.jpg|600px|thumb|none|Left side of Reshala's TT in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov Golden TT menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==Stetchkin APS==&lt;br /&gt;
The [[Stechkin APS]] and its silenced variant [[Stechkin APB]] were introduced in patch 0.8. While the base APS is an unpopular sidearm due of its high recoil and the poor ballistics of the 9x18 round, the silenced APB equipped with wire stock and loaded with special hollow-point SP7 ammunition is often used by experienced players as a budget primary weapon, which is surprisingly effective against unarmored targets. It is also seen on the official art of the Skier trader and Glukhar boss. &lt;br /&gt;
&lt;br /&gt;
The standard APS is also a common sidearm amongst the Scav Raiders, strong AI-only Scavs with better tactics and equipment that patrol some of the maps.&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|350px|Stechkin APS - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT APS lobby.jpg|600px|thumb|none|Left side of the APS in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft aps menu.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT APS lobby3.jpg|thumb|none|600px|Disassembled model of the APS in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft aps magcheck.jpg|thumb|none|600px|Performing a magazine check]]&lt;br /&gt;
&lt;br /&gt;
===Stechkin APB===&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|none|450px|Stetchkin APB - 9x18mm Makarov]]&lt;br /&gt;
[[File:Eft apb menu.jpg|thumb|none|600px|APB fitted with wire stock in customization menu.]]&lt;br /&gt;
[[File:EFT APB lobby2.jpg|thumb|none|600px|APB without silencer in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SR-1MP==&lt;br /&gt;
The [[Serdyukov SPS|SR-1MP]] is Russian special forces pistol &amp;quot;kit&amp;quot; that includes the SR-1 pistol, a sound suppressor, and quad-rail accessory mount. All three components of the SR-1MP are available in the game, and can be combined together to form the whole set. It is currently the only 9x21mm weapon in the game.&lt;br /&gt;
[[File:SR-1M.jpg|thumb|none|350px|SR-1M - 9x21mm Gyurza]]&lt;br /&gt;
[[File:SR1MP.jpg|thumb|none|450px|SR-1MP - 9x21mm Gyurza]]&lt;br /&gt;
[[file:EFT SR1MP lobby1.jpg|thumb|none|600px|Left side of the SR1MP in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT SR1MP lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT SR1MP (1).jpg|thumb|none|600px|An SR-1M with some smoke trailing out of the pipe.]]&lt;br /&gt;
[[File:EFT SR1MP (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT SR1MP (3).jpg|thumb|none|600px|The fully kitted out SR-1MP, or &amp;quot;Shrimp&amp;quot; as it is nicknamed among English-speaking players.]]&lt;br /&gt;
[[File:EFT SR1MP (4).jpg|thumb|none|600px|Inserting a fresh mag, which automatically causes the slide to drop on empty reloads (note the lack of an external slide stop/release).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A3==&lt;br /&gt;
The [[Beretta M9A3]] was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:BerettaM9A3.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT M9A3 promo.jpg|thumb|none|600px|The Beretta M9A3 in-game.]]&lt;br /&gt;
[[File:Eft m9a3 default idle.jpg|thumb|600px|none|M9A3 in hands of a player's character]]&lt;br /&gt;
[[File:Eft m9a3 default reload.jpg|thumb|600px|none|Loading a fresh magazine]] &lt;br /&gt;
[[File:Eft m9a3 default ispect left.jpg|thumb|600px|none|Taking a good look on the left side...]]&lt;br /&gt;
[[File:Eft m9a3 ispect right.jpg|thumb|600px|none|...and the right side of the handgun]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN|FN Five-seveN MK2]] was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:FN Five-seveN Mark 2.jpg|thumb|none|350px|FN Five-seveN Mark 2 - FN 5.7x28mm]]&lt;br /&gt;
[[File:FN Five-seveN Mark 2 FDE.jpg|thumb|none|350px|FN Five-seveN Mark 2 FDE - FN 5.7x28mm]]&lt;br /&gt;
[[File:Eft fiveseven idle.jpg|thumb|none|600px|Holding a default Five-seveN in the hideout.]]&lt;br /&gt;
[[File:Eft fiveseven reloading.jpg|thumb|none|600px|Loading new magazine, full of SS190 rounds.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The original [[Colt M1911A1]] was added in patch 0.12.5.7184, dedicated to the 75th anniversary of the victory in World War II. This is the first weapon using .45 ACP. The 1911 is sold at the 2nd level of loyalty at the Peacemaker. Pistol has a little bug: the rear sight is too high, due to which the bullets fly lower. Currently in the game there are two types of cartridges available: FMJ and RIP. The first is designed for armored targets, the second - better penetrates targets without armor. This is the only pistol on which you can change the trigger, hammer and catch lever. The Colt is also seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[File:EFT Colt M1911 lobby.jpg|600px|thumb|none|Left side of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Colt M1911 lobby2.jpg|600px|thumb|none|Right side of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Colt M1911 dis.jpg|600px|thumb|none|Disassembled model of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1 ==&lt;br /&gt;
The [[Colt XSE|Colt M45A1 ]] was added in 0.12.8.9457 patch. Being a M1911 variant, M45A1 is also compatible with all of the attachments that are compatible with M1911A1, sharing its more advanced customization as the result.&lt;br /&gt;
[[File:M45A1.jpg|thumb|none|300px|Colt M45A1 Close Quarter Battle Pistol (CQBP) - .45 ACP]]&lt;br /&gt;
[[File:Tarkov M45A1 menu left.jpg|600px|thumb|none|Left side of the Colt M45A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov M45A1 menu right.jpg|600px|thumb|none|Right side of the Colt M45A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov M45A1 idle.jpg|600px|thumb|none|M45A1 in player character's hands.]]&lt;br /&gt;
[[File:Tarkov M45A1 ADS.jpg|600px|thumb|none|Aiming down the sights. While it is not noticeable in this particular screenshot, iron sights have fully functional tritium inserts.]]&lt;br /&gt;
[[File:Tarkov M45A1 reload.jpg|600px|thumb|none|Reloading. While it is compatible with M1911A1 magazines, M45A1 comes equipped with its Wilson Combat magazines by default instead.]]&lt;br /&gt;
[[File:Tarkov M45A1 inspection left.jpg|600px|thumb|none|Inspecting the pistol.]]&lt;br /&gt;
[[File:Tarkov M45A1 inspection right.jpg|600px|thumb|none|Ditto; the other side.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5]] is available in the game. The MP5 is not used by normal Scavs, but is often wielded by Raiders, and can acquired by PMCs via the trader &amp;quot;Peacekeeper&amp;quot;. The version featured in-game appears to be either an A4 or an A5 model due to the four position fire selector but is described in-game as being a Navy Model.&lt;br /&gt;
&lt;br /&gt;
Peacekeeper sells two fixed stock variants, the unsuppressed MP5A4 (at loyalty level 1) and the suppressed MP5SD5 (at loyalty level 2, and after the player completes a quest for Peacekeeper). Players can customize the MP5 extensively, such as replacing the fixed stock for a collapsible one, or replace its foreend with a railed one to mount under-barrel attachments. A 50 round drum magazine and 20 round magazine are also available.&lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MP5 lobby.jpg|600px|thumb|none|Left side of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5 lobby2.jpg|600px|thumb|none|Right side of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5dis.jpg|600px|thumb|none|Disassembled model of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5 (1).jpg|thumb|none|600px|The MP5A4 inside of the Factory.]]&lt;br /&gt;
[[File:EFT MP5 (2).jpg|thumb|none|600px|Pinky-promising the charging handle that it'll be locked back.]]&lt;br /&gt;
[[File:EFT MP5 (3).jpg|thumb|none|600px|Inserting a fresh 9mm stick magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD5===&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MP5SD (2).jpg|thumb|none|600px|Loading an X-Products drum magazine into a MP5SD5.]]&lt;br /&gt;
[[File:EFT MP5SD (3).jpg|thumb|none|600px|HK-slapping the MP5SD.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] was added in patch 0.12.0.4785. It is sold by Peacekeeper at loyalty level 1.&lt;br /&gt;
[[File:MP5KA4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KA4 (3 round burst added) with 15-round magazine - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Eft mp5k default idle.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Eft mp5k default inspect.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Eft mp5k default reload.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is added in the v0.10.5.2124 patch. Two variants are available: MP7A1 and MP7A2. Both variants have an array of magazines to choose from, with 20, 30 and 40 round magazines. Only the MP7A2 can mount foregrips, and the MP7A1 cannot. The weapon has a telescoping stock, as in real life.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a1 menu.jpg|thumb|none|600px|The MP7A1 in the customization menu. Its stock is currently collapsed. With a collapsed stock and no suppressor equipped the gun is taking just two slots in inventory, allowing to fit it in a magazine pouch on player's chest rig. This move is also allowing player to quickly draw the SMG and use it, making it a very effective sidearm]]&lt;br /&gt;
[[File:Eft mp7a1 left menu.jpg|thumb|600px|none|The left side. Stock is retracted now. Although losing some mobility and utility, now the recoil is way lower ]]&lt;br /&gt;
[[File:EFT MP7A1 dis.jpg|600px|thumb|none|Disassembled model of the MP7A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft mp7a1 firing.jpg|thumb|600px|none|Unleashing the swarm of 4.6x30 armor piercing bullets]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP7A2===&lt;br /&gt;
[[File:MP7A2.jpg |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 with RAL8000 finish - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a2 magcheck.jpg|thumb|600px|none|Checking the 40 round magazine, loaded in a customized MP7A2]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] is a 9x19mm submachine gun available in the game. PMCs can purchase it from trader Prapor at loyalty level 1, and BEAR PMCs receive the weapon with the &amp;quot;Prepare to Escape&amp;quot; and &amp;quot;Escape from Darkness&amp;quot; editions. The weapon is currently the cheapest of the SMGs, and one of the first that the player can modify extensively. The SMG initially had a vicious recoil; this has been reduced in subsequent patches.&lt;br /&gt;
&lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT Vityaz lobby1.jpg|600px|thumb|none|Left side of the PP-19-01 Vityaz in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Vityaz lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT Vityaz dis.jpg|600px|thumb|none|Disassembled model of the PP-19-01 Vityaz in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Vityaz (2).jpg|thumb|none|600px|Reloading a suppressed PP-19.]]&lt;br /&gt;
[[File:EFT Vityaz (3).jpg|thumb|none|600px|Strong-arming the bolt to rechamber the SMG.]]&lt;br /&gt;
[[file:VityazsnOSN.jpg|thumb|none|400px|PP-19-01 Vityaz-SN with Zenit accessories - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT PP19-01 Zenith.jpg|thumb|none|600px|PP-19-01 Vityaz-SN with Zenit accessories in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 9===&lt;br /&gt;
The [[Saiga 9]], a semi-automatic carbine variant with a 16 inch barrel, was added to the game. It is used by Scavs, equipped with 10 round magazines that are interchangeable with regular 30 round Vityaz magazines. It can still utilize many of the attachments that can be mounted onto the Vityaz. &lt;br /&gt;
[[file:Izhmash Saiga-9.jpg|thumb|none|400px|Saiga 9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT Saiga9 lobby1.jpg|600px|thumb|none|Left side of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Saiga9 lobby2.jpg|600px|thumb|none|Right side of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Saiga9 dis.jpg|600px|thumb|none|Disassembled model of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==PP-91 Kedr==&lt;br /&gt;
There are two variants of the [[PP-91 Kedr]] in-game, the standard &amp;quot;Kedr&amp;quot; and the &amp;quot;Kedr-B&amp;quot;. The &amp;quot;B&amp;quot; variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the &amp;quot;Kedr&amp;quot; is infrequently used by AI Scavs, and can be bought from the trader Prapor. The &amp;quot;Kedr-B&amp;quot; can be bartered from Prapor with various items.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Kedr&amp;quot; as of the current patch has been nerfed considerably from previous patches, dealing almost no damage against armor even with AP ammunition. Additionally, it cannot fire 9x18mm PMM increased-power rounds, and is restricted to using the older 9x18mm PBM as its AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with barrel-mounted accessory rails for sights and weaponlights, and utilizes 20-round or 30-round stick magazines, of which the latter can only be purchased with bartering items.&lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|400px|Kedr PP-91 - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Kedr lobby1.jpg|600px|thumb|none|Left side of the PP-91 Kedr in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr lobby2.jpg|600px|thumb|none|Right side of the PP-91 Kedr in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PP-91 (1).jpg|thumb|none|600px|Reloading a well-equipped PP-91. Note how the bolt locks back on empty.]]&lt;br /&gt;
[[File:EFT PP-91 (2).jpg|thumb|none|600px|Releasing the bolt by tugging the charging handle.]]&lt;br /&gt;
[[File:EFT PP-91 (3).jpg|thumb|none|600px|About to unfold the stock on a Kedr-B.]]&lt;br /&gt;
&lt;br /&gt;
===PP-91-01 &amp;quot;Kedr-B&amp;quot;===&lt;br /&gt;
[[file:Kedr-B.jpg|thumb|none|400px|PP-91-01 Kedr-B - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Kedr-B lobby1.jpg|600px|thumb|none|Left side of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr-B lobby2.jpg|600px|thumb|none|Right side of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr-B dis.jpg|600px|thumb|none|Disassembled model of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu. '''Note: the barrel is very different from the standard version.''']]&lt;br /&gt;
&lt;br /&gt;
==PP-9 Klin==&lt;br /&gt;
The [[Kedr PP-91#Klin PP-9|PP-9 Klin]] is another special variant of the Kedr that is available for purchase from Prapor via barter. It does not spawn on AI Scavengers, as of the current patch. It has slightly different recoil patterns from the Kedr and has a slightly higher 1000 RPM fire rate. It can utilize the same attachments and magazines as the Kedr, but can also use high-pressure PMM ammunition in addition to the PBM, unlike the Kedr.&lt;br /&gt;
[[file:Klin1.jpg|thumb|none|400px|Klin PP-9 - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Klin lobby1.jpg|600px|thumb|none|Left side of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Klin lobby2.jpg|600px|thumb|none|Right side of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Klin dis.jpg|600px|thumb|none|Disassembled model of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] is available for use by PMCs and Scav raiders, and can bought from trader Peacekeeper. While it is the Gen 1 version, it is equipped with the collapsible stock of an earlier MPX prototype by default, and can equip a stock adaptor for other stock options.&lt;br /&gt;
&lt;br /&gt;
It is the most versatile of the SMGs and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second-fastest-firing SMG at 850 RPM, and can equip more attachments than the MP5, some of which are interchangeable with the AR-15 rifles. 0.11.5 patch introduced more unique weapon parts, including new barrels, hanguards, magazines and stocks. &lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX, Gen 1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MPX SS2013.jpg|thumb|none|450px|SIG-Sauer MPX, prototype model - 9x19mm Parabellum. Image used to show the stock.]]&lt;br /&gt;
[[File:EFT MPX lobby1.jpg|600px|thumb|none|Left side of the SIG-Sauer MPX in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT MPX dis.jpg|600px|thumb|none|Disassembled model of the SIG-Sauer MPX in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX (1).jpg|thumb|none|600px|Taking an empty mag out of the SIG MPX. Although hard to see, the transparent magazine is empty.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX-SD===&lt;br /&gt;
[[File:MPX-SD Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX-SD, Gen 1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MPX-SD lobby1.jpg|600px|thumb|none|Left side of the SIG-Sauer MPX-SD in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX (2).jpg|thumb|none|600px|Inserting a fresh one into an MPX-SD.]]&lt;br /&gt;
[[File:EFT MPX (3).jpg|thumb|none|600px|Thumbing in the bolt release paddle.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] was added in patch 0.12.0.4785. 3 versions are available in-game - the original variant with its integrated reflex sight, the rail-equipped P90TR, and a variant fitted with an aftermarket EFFEN 90 flat top upper receiver. It can also accept a unique proprietary suppressor. The P90 can also be fitted with the 16&amp;quot; extended barrel of the [[FN PS90]] civilian carbine variant, as well as its green body.&lt;br /&gt;
&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|450px|FN P90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:P90 tact d 500px.jpg|thumb|none|450px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[File:Effen90.jpg|thumb|none|450px|FN PS90 customized with a short SBR barrel and an aftermarket EFFEN 90 flat-top upper receiver - 5.7x28mm]]&lt;br /&gt;
[[File:Eft p90 idle.jpg|thumb|none|600px|Holding the former of these 3 variants in the Hideout's indoor range.]]&lt;br /&gt;
[[File:Eft p90 reloading.jpg|thumb|none|600px|Swapping out the magazine; these are correctly depicted as transparent in-game, though the lighting makes this rather hard to see.]]&lt;br /&gt;
[[File:Eft p90 aiming.jpg|thumb|none|600px|Looking through the integrated reflex sight.]]&lt;br /&gt;
[[File:Eft p90tr modded idle.jpg|thumb|none|600px|A customized P90TR. With the exception of the sight (a PK-06, that was replaced later with the EOTech sight of the original version), this version is identical to infamous &amp;quot;P90 DEVGRU&amp;quot; variant from ''[[Contract Wars]]'' (which is set in the same universe as ''EFT''). This is likely an in-community joke, because this build currently can be bartered from the Mechanic for five ''GP coins'' (a barter item identical in appearance to ''Contract Wars''' microtransaction-based currency).]]&lt;br /&gt;
[[File:Eft p90tr modded reloading.jpg|thumb|none|600px|Reloading the modified P90TR.]]&lt;br /&gt;
[[File:Eft p90tr modded chambercheck.jpg|thumb|none|600px|Chamber-checking the P90 is a rather unusual process, involving a quick partial ejection of a magazine, followed by a short pull of the charging handle to get a look into the chamber. A nice detail, though it isn't fully visible here.]]&lt;br /&gt;
[[File:Fnps90 1.jpg|thumb|none|450px|FN PS90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:Eft p90 16inch menu.jpg|thumb|none|600px|Mil-spec FN P90, customized with the PS90's 16&amp;quot; barrel and a green body in the customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP9]]  was added in  v0.12.2.5479 patch.Two versions are available in the game: MP9 and MP9N. The MP9 is tan-colored and an underbarrel rail for tactical grips, and the MP9N is black-color and features the regular foregrip.&lt;br /&gt;
[[File:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Tarkov MP9 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
[[File:Tarkov MP9 menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Tarkov MP9 ADS.jpg|600px|thumb|none|Aiming down the sights.]]&lt;br /&gt;
[[File:Tarkov MP9 reload.jpg|600px|thumb|none|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger &amp;amp; Thomet MP9-N===&lt;br /&gt;
[[Image:BuT MP9N.jpeg|thumb|none|350px|Brügger &amp;amp; Thomet MP9-N with Aimpoint Micro TL sight - 9x19mm]]&lt;br /&gt;
[[File:Tarkov MP9-N menu left.jpg|600px|thumb|none|MP9-N in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov MP9-N menu folded stock.jpg|600px|thumb|none|MP9-N with its stock folded in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov MP9-N dh.jpg|600px|thumb|none|Racking the charging handle of MP9-N.]]&lt;br /&gt;
[[File:Tarkov MP9-N idle.jpg|600px|thumb|none|Holding the MP9-N with its proprietary suppressor attached.]]&lt;br /&gt;
[[File:Tarkov MP9-N folding.jpg|600px|thumb|none|Folding the stock.]]&lt;br /&gt;
[[File:Tarkov MP9-N unfolding.jpg|600px|thumb|none|And unfolding it.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] was added in patch 0.12.5.7184, dedicated to the 75th anniversary of the victory in World War II. In addition to the 35-round  magazine, 71-round drum magazine  are available in the game. PPSh-41 can be bought at the second level of loyalty from Prapor or found at some Scavs. This is the fastest firing SMG at the moment.&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|350px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby.jpg|600px|thumb|none|Left side of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby2.jpg|600px|thumb|none|Right side of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PPSh-41 dis.jpg|600px|thumb|none|Disassembled model of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev.]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby3.jpg|600px|thumb|none|The PPSh-41 with drum mag in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] was added in 0.12.9 patch.&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 with RIS rail - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] was added in 0.12.9 patch in two calibers: 9x19mm and .45 ACP.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|400px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Carbines=&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is a late-game weapon available for barter from trader Prapor. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest DPS in the game with its very high armor penetration. In addition, it has the fastest assault rifle rate of fire at 900 RPM, something only shared by the Kedr and Klin SMGs.&lt;br /&gt;
[[file:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 1.jpg|thumb|none|600px|Left side of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 2.jpg|thumb|none|600px|Right side of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AS VAL dis.jpg|600px|thumb|none|Disassembled model of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val holding.jpg|thumb|none|600px|The AS Val in first-person.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 1.jpg|thumb|none|600px|The Val with its magazine removed.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 2.jpg|thumb|none|600px|Placing in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 3.jpg|thumb|none|600px|Rechambering the AS Val.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 2.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 1.jpg|thumb|none|600px|And the left.]]&lt;br /&gt;
[[File:EFT AS VAL (1).jpg|thumb|none|600px|An AS Val without its dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is a ubiquitous weapon in EFT. It is the most customizable weapon in the game, with a multitude of options for rails, grips, stocks, magazines, real handguards from companies such as Knight's Armament Company, Daniel Defense, and War Sport, and even charging handle options, including the Badger Ordnance Tactical Latch or the Raptor charging handle. At one point in development, the M4A1 was the only 5.56mm weapon available; this is no longer the case as more 5.56mm weapons are added.&lt;br /&gt;
&lt;br /&gt;
Originally, the M4A1's default configuration included several aftermarket parts (namely a KAC railed handguard, a Windham Weaponry railed low-profile gas block, and a set of Colt A2 iron sights); patch 0.8.3 added the &amp;quot;classic&amp;quot; M4A1 parts - the standard round M4 handguard, a detachable carrying handle, and a standard gas block/front sight. From then on the &amp;quot;standard&amp;quot; M4A1 became the rifle's default configuration, with the previous build being renamed the &amp;quot;M4A1 SOPMOD I&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Other customization options include the [[Mk 18 Mod 0]] 10.5-inch barrel. The Mk 18 is often used by Scav Raiders, equipped with 60-round Surefire quad-stack magazines, a Magpul CTR stock, a KAC railed handguard, a Tango stubby grip, a flashlight, and a Walther MRS reflex sight, installed on quick-detachable Picatinny raiser.&lt;br /&gt;
&lt;br /&gt;
The M4A1 is also seen on the official art of the Mechanic and Peacekeeper traders, and is also used by a USEC operator in a piece of key art.&lt;br /&gt;
&lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 default menu.jpg|thumb|none|600px|The &amp;quot;Standard&amp;quot; M4A1 introduced in patch 0.8.3 in the customization menu. Player now must install a railed handguard in order to fit their M4A1 with foregrips, LAMs, and/or flashlights.]]&lt;br /&gt;
[[file:EFT M4A1 lobby(2).jpg|thumb|none|600px|Left side.]]&lt;br /&gt;
[[file:EFT M4A1 dis.jpg|thumb|none|600px|Disassembled model of the M4A1 in the weapon customization menu..]]&lt;br /&gt;
[[file:EfT- Colt m4a1 1.jpg|thumb|none|600px|A customized M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 2.jpg|thumb|none|600px|Loading a Surefire quad-stack 60-round magazine into the rifle.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 3.jpg|thumb|none|600px|An M4A1 in the customization menu. Note the gas tube protruding from the front of the handguard, as the gas block has been removed by the player. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action; this is accurately reflected in-game, with the customization menu prohibiting the player from equipping a &amp;quot;non-ready to fire&amp;quot; weapon. Low-profile gasblocks became a &amp;quot;must-have&amp;quot; modification for a many players.]]&lt;br /&gt;
[[file:Eft m4a1 cursed menu.jpg|thumb|none|600px|An example of a (rather tastelessly) customized M4A1. The top of the AR-15 carry handle is able to accept some sights, such as Trijicon ACOGs (both 3.5x35 TA11D and 4x32 TA01NSN) and the Primary Arms Compact Prism 2.5x. Otherwise, those scopes require their specific mounts in order to be mounted on a accessory rail.]]&lt;br /&gt;
[[file:Eft m4a1 lvoa menu.jpg|thumb|none|600px|The &amp;quot;LVOA&amp;quot; variant, sold by dealer Mechanic. Aside from the War Sport LVOA-S handguard, this build also includes the Vltor MUR-1S upper receiver and the Vltor EMOD stock.]] &lt;br /&gt;
[[File:Mk18.jpg|thumb|none|500px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 raider nenu.jpg|thumb|none|600px|A custom Mk 18 Mod 0, formerly owned by a Scav Raider. Unfortunately for players, the recoil on this build is rather high, so captured rifles are often either heavily rebuilt or simply disassembled and sold for parts.]]&lt;br /&gt;
[[File:Eft m4a1 short inspect.jpg|thumb|600px|none|Inspecting a Mk 18 Mod 0, this one is built by a player to closely resemble the reference image]]&lt;br /&gt;
[[File:Eft m4a1 short reloading.jpg|thumb|600px|none|Swapping a STANAG for a fresh Magpul PMAG. The KAC QD Compensator is allowing to attach a proprietary NT-4 Quick Detachable Sound Suppressor right on it]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|600px|none|The USEC operator is armed with an M4A1.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]], specifically the AK-74N variant with an attached night scope rail is available from Prapor at level 2, and can be purchased with or without ammunition via various trade options usually with black polymer furniture. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO. A few [[AK-74]] with plum furniture are also seen on the official art of the Prapor trader. &lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] (AKS-74N variant) and a proper [[AK-74M]] were added in the 0.8 patch. The v0.11.0.2448 patch added an original AK-74 and AKS-74 variant without the &amp;quot;N&amp;quot; prefix as a cheaper alternative. &lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:AK-74(plum).jpg|thumb|none|450px|AK-74 with plum furniture - 5.45x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 1.jpg|thumb|none|600px|The AK-74 in customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:EFT AK-74.jpg|thumb|none|600px|Disassembled model of the AK-74 in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N holding.jpg|thumb|none|600px|The AK-74 in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 1.jpg|thumb|none|600px|Pulling an empty 30-round magazine out.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 2.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 1.jpg|thumb|none|600px|Looking at one side of the rifle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 2.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:EFT AK-74N lobby.jpg|thumb|none|600px|AK-74N in the weapon customization menu..]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
Both AKS-74 and AKS-74N are presented alongside with other AK family. The former variant is sometimes carried by regular Scavs, while modified AKS-74Ns are often wielded by AI-controlled elite Reshala's bodyguards, fitted with railed TRAX 1 handguards, PK-06 sights and PWS 5.45 muzzle brakes.&lt;br /&gt;
[[file:Aks-74.jpg|thumb|none|450px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AKS-74 lobby.jpg|600px|thumb|none|Left side of the AKS-74 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74 lobby2.jpg|600px|thumb|none|Right side of the AKS-74 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74folded lobby .jpg|thumb|none|600px|AKS-74 with folded stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74N lobby.jpg|thumb|none|600px|Left side of the AKS-74N in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
The AK-74M is the most popular AK-74 variant among both Scavs and players, making it the most popular weapon in the game period. While popular, it cannot mount some of the aftermarket stocks designed specifically for fixed stock AKs, such as the Magpul Zhukov.&lt;br /&gt;
[[file:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AK-74M lobby.jpg|600px|thumb|none|Left side of the AK-74M in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-74M lobby2.jpg|600px|thumb|none|Right side of the AK-74M in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==AK-100 Series==&lt;br /&gt;
With exception to the counter-balanced [[AK-107]]/108 rifles, the AK-100 family of rifles was brought into ''Escape From Tarkov'' with the 0.8 patch. The [[AK-101]] and its shorter [[AK-102]] variant are the first, and so far only 5.56mm AK variants on offer. The [[AK-103]] and [[AK-104]] are more advanced alternatives to their older, classic AKM brothers. They offer side-folding stocks and the side-rail for attaching Russian non-railed optics and scope mounts. The [[AK-105]] is an intermediary between the [[AKS-74U]] and [[AK-74]], offering reduced barrel length without having the increased recoil of the AKS-74U.&lt;br /&gt;
&lt;br /&gt;
===AK-101===&lt;br /&gt;
The [[AK-101]] along with other AK-100 series were added in patch v0.8.0.1208. The rifle can be bought from trader Mechanic. Unlike the AK-74M, the AK-101 has a caliber of 5.56x45 NATO, which means that mags and muzzle devices from the AK-74M are incompatible with the AK-101, while the rest of their weapon mods are interchangeable.&lt;br /&gt;
&lt;br /&gt;
In addition to the standard magazine, the AK-101 can use the Arsenal CWP magazine. Muzzle devices available to the AK-101 include the SRVV 5.45 muzzle brake (as on the AK-74), Rotor 43 5.56 muzzle brake, PWS CQB 5.56 muzzle brake (like other 5.56mm weapons), Silencerco Hybrid 46 silencer (through its multi-caliber adapter which is available for almost all weapons), AR-15 type muzzle devices through the CNC Warrior 5.56mm AK muzzle adapter (added in patch 0.12.4.6254), and standard muzzle brakes from [[AK-101]] and [[AK-102]].&lt;br /&gt;
&lt;br /&gt;
The [[AK-101]] with Magpul MOE handguard and M-LOK AFG Tactical grip, Zenit PT-3 &amp;quot;Klassika&amp;quot; stock, and Belomo PK-06 reflex sight is the main weapon of the Dealmaker (Reshala) boss. Along with this it uses M856A1 rounds.&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT AK-101 lobby(1).jpg|600px|thumb|none|Left side of the AK-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-101 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-101 dis.jpg|600px|thumb|none|Disassembled model of the AK-101 in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT AK-101 boss (1).jpg|thumb|none|600px|Dealmaker's AK-101 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-102===&lt;br /&gt;
[[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT AK-102 lobby(1).jpg|600px|thumb|none|Left side of the AK-102 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-102 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-102 dis.jpg|600px|thumb|none|Disassembled model of the AK-102 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-103===&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AK-103 lobby(1).jpg|600px|thumb|none|Left side of the AK-103 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-103 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-103 dis.jpg|600px|thumb|none|Disassembled model of the AK-103 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
[[File:Ak104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AK-104 lobby(1).jpg|600px|thumb|none|Left side of the AK-104 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-104 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-104 dis.jpg|600px|thumb|none|Disassembled model of the AK-104 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-105===&lt;br /&gt;
An [[AK-105]] equipped with an Eotech XPS3-2 holographic sight and a 2P Klesch flashlight/laser combo is Shturman's backup weapon, a sniper Scav boss located on map Woods.&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AK-105 lobby(1).jpg|600px|thumb|none|Left side of the AK-105 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-105 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-105 dis.jpg|600px|thumb|none|Disassembled model of the AK-105 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Shturman.jpg|thumb|none|600px|Shturman's official art.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Several flavors of the [[AKM]] are available in the game, the first and foremost being the original [[AKM]] with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an &amp;quot;AKMN&amp;quot; variant with the scope mount bracket on the left side of the receiver.  It is also seen on the official art of the Prapor and Therapist traders, and a BEAR operator is armed with a suppressed AKM in a key art.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKM lobby.jpg|600px|thumb|none|Left side of the AKM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKM lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKM dis.jpg|600px|thumb|none|Disassembled model of the AKM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKM (1).jpg|thumb|none|600px|A tacticool AKM in game.]]&lt;br /&gt;
[[File:EFT AKM (2).jpg|thumb|none|600px|Setting the fire selector to full-auto, confirming it isn't one of the civilian models.]]&lt;br /&gt;
[[File:EFT AKM (3).jpg|thumb|none|600px|Charging the AKM.]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|600px|none|The BEAR operator is armed with an AKM.]]&lt;br /&gt;
[[File:AKMN.jpg|thumb|none|450px|AKMN - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMN lobby.jpg|thumb|none|600px|Left side of the AKMN in the weapon customization menu. Note bakelite 6L10 magazine.]]&lt;br /&gt;
[[File:AKM Synthetic Furniture.jpg|thumb|none|450px|AKM with synthetic furniture - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKM black(1).jpg|thumb|none|600px|AKM with black plastic furniture in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
The [[AKMS]] with the underfolding stock, which can be folded to take up less inventory space, is also available in EFT. As with the regular AKM, there is a &amp;quot;AKMSN&amp;quot; variant with the side rail for mounting optics or a sight rail.  It is also seen on the official art of the Prapor trader.&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMS lobby.jpg|600px|thumb|none|Left side of the AKMS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKMS lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKMS folded lobby.jpg|thumb|none|600px|AKMS with folded stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKMS (1).jpg|thumb|none|600px|Rocking a magazine into an AKMS, note the sling mount on the folding stock.]]&lt;br /&gt;
[[File:EFT AKMSN lobby.jpg|600px|thumb|none|Left side of the AKMSN in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the earliest and cheaper weapons that can purchased from the trader &amp;quot;Prapor&amp;quot; at the lowest level of reputation. They are somewhat uncommonly used by both AI and player Scavs. Those that are carried by Scavs tend to lack an array of even standard factory parts. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco.&lt;br /&gt;
&lt;br /&gt;
An in-game banner shows a Scav raider equipped with an AKS-74U customized with a 45-round 6L26 magazine, a Hexagon 5.45x39 sound suppressor, and an Armytek Predator Pro v3 XHP35 HI Flashlight on a B-11 handguard.&lt;br /&gt;
&lt;br /&gt;
There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the [[AKS-74UB]], which features a PBS-4 suppressor and an RPK-style rear sight without the leaf sight itself (as well as a side rail for optics, making it technically an AKS-74UBN).&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AKS-74U lobby.jpg|600px|thumb|none|Left side of the AKS-74U in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74U lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKS-74U dis.jpg|600px|thumb|none|Disassembled model of the AKS-74U in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS74U (1).jpg|thumb|none|600px|Actuating the AKS-74U's fire selector.]]&lt;br /&gt;
[[File:EFT AKS74U (2).jpg|thumb|none|600px|Reloading a quad-stack 60 rounder magazine.]]&lt;br /&gt;
[[File:EFT AKS74U (3).jpg|thumb|none|600px|Charging the carbine.]]&lt;br /&gt;
[[File:EFT Scav raider.jpg|thumb|none|600px|The Scav raider shown on an in-game loading screen carries a customized AKS-74U.]]&lt;br /&gt;
[[File:EFT AKS-74UN lobby.jpg|600px|thumb|none|Left side of the AKS-74UN in the weapon customization menu.]]&lt;br /&gt;
===AKS-74UB===&lt;br /&gt;
[[Image:Bs-1 1.jpg|thumb|none|400px|AKS-74UB - 5.45x39mm with GSN-19 30mm grenade launcher.]]&lt;br /&gt;
[[File:EFT AKS-74UB lobby.jpg|600px|thumb|none|Left side of the AKS-74UB in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416F==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416F]] was added in patch v0.11.0.2448 as the &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;. In terms of performance, it behaves as superior version of M4A1, with decreased base recoil and increased rate of fire up to 850 RPM. Its default 14.5 inch barrel can be replaced with a short 11 inch barrel and the HK Quad Rail handguard. Currently, the HK416 is one of the most expensive weapons to buy from a trader, being sold by the Peacekeeper at high level of reputation. The weapon is also sometimes is used by NPC Scav Raiders in short barrel configuration. &lt;br /&gt;
[[File:HK416F Standard.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416F standard model with 14.5&amp;quot; barrel - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:HK416A5 14.5 black.jpg|thumb|none|450px|An actual Heckler &amp;amp; Koch HK416 A5 with 14.5 inch barrel and black finish, for comparison - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT HK416 lobby.jpg|600px|thumb|none|The HK416F in its default configuration in modification menu.]]&lt;br /&gt;
[[File:EFT HK416 lobby2.jpg|600px|thumb|none|Right side of the HK416 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT HK416 dis.jpg|600px|thumb|none|Disassembled model of the HK416 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft 416a5 idle.jpg|thumb|none|600px|Default HK416F in the hands of a player character.]]&lt;br /&gt;
[[File:HK416F Short.jpg|thumb|none|450px|HK416F &amp;quot;short&amp;quot; model with 11.5&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail menu.jpg|thumb|none|600px|The HK416F fitted with an 11 inch barrel and Quad Rail handguard in the modification menu. This hanguard can be fitted on a 14.5 inch barrel as well; both the Quad Rail handguard and the 14.5 inch barrel feature integrated flip-up front sights, and due a bug, both front sights would be flipped up if no optic is used.]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail idle.jpg|thumb|none|600px|Short barreled HK416F in the field.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The 5.56 version of [[Desert Tech Micro Dynamic Rifle]] is added in patch 0.11.7. This is the first bullpup weapon featured in the game.&lt;br /&gt;
[[File:MDR-556-TAN.jpg|thumb|400px|none|Desert Tech Micro Dynamic Rifle, final production version - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 lobby.jpg|600px|thumb|none|The DT MDR in the customization menu. It comes without any sights by default, so it might be a good idea to buy one.]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 lobby2.jpg|600px|thumb|none|Right side of the DT MDR in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 dis.jpg|600px|thumb|none|Disassembled model of the DT MDR in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft mdr556 default idle.jpg|thumb|600px|none|DT MDR in hands of a player's character]]&lt;br /&gt;
[[File:Eft mdr556 default inspection.jpg|thumb|600px|none|Inspecting the rifle. The fire selector is correctly set on full-auto, ideal for Factory's close quarters combat]]&lt;br /&gt;
[[File:Eft mdr556 default chambercheck.jpg|thumb|600px|none|Checking MDR's chamber. The rifle is fully ambidextrous and can be easily converted for left-handed shooters. But, unsurprisingly, this feature isn't depicted in the game ]]&lt;br /&gt;
[[File:Eft mdr556 default magcheck.jpg|thumb|600px|none|Checking the magazine. DT MDR is correctly depicted to be compatible with any AR-15 type .223 magazine]]&lt;br /&gt;
&lt;br /&gt;
===Desert Tech Micro Dynamic Rifle .308===&lt;br /&gt;
The 7.62x51mm version of the [[Desert Tech Micro Dynamic Rifle|Desert Tech Micro Dynamic Rifle .308]] was added in  v0.12.2.5479 patch, and can be differentiated from the 5.56 variant by its black color.&lt;br /&gt;
[[File:MDR-BIG.jpg|thumb|none|350px|Desert Tech Micro Dynamic Rifle, black - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT MDR 308 promo.jpg|thumb|none|600px|Promo photo of DT MDR 7.62.]]&lt;br /&gt;
&lt;br /&gt;
==ShAK-12==&lt;br /&gt;
The [[ShAK-12]]  was added in patch 0.12.0.4785 patch. It's a relatively niche firearm in-game, sporting massive firepower with its 12.7x55mm Sts-130 rounds but only sub-par penetration, the PS12B Armor Peircng rounds having difficulty penetrating Class 6 body armor but dealing over 100 points of damage per shot able to down any target in a single hit to the chest. The weapon unfortunately has extremely high recoil without sufficent skill to manage it and a slow rate of fire of 650 RPM. While it's rounds aren't great at penetration, the sheer damage the rounds inflict often result in many targets dying from blunt force trauma or having their armor entirely destroyed after a few shots. &lt;br /&gt;
&lt;br /&gt;
At the moment, there are two avaliable mags, 10 and 20 rounds, as well as its own unique silencer and muzzle brake. The weapon sports a removeable pictanny carry handle ontop of a flat top rail and one rail on the handguard for mounting grips and two side rails for tactical combo devices. This is the Reserve boss &amp;quot;Glukhar's&amp;quot; signature weapon show in key art, although he doesn't always use it in-game, sometimes using a heavily modified Springfield Armory M1A with an EBR stock and various sights and tactical devices. He typically uses it with 20-round mags with a PP-19 Vityaz as a backup. &lt;br /&gt;
&lt;br /&gt;
Notably, the weapon is referred to in-game as the &amp;quot;ASh-12&amp;quot;, the earlier designation more commonly applied to the pre-production variant; in its finalized form, the rifle is most commonly referred to as the &amp;quot;ShAK-12&amp;quot;.&lt;br /&gt;
[[File:ShAK-12.jpg|thumb|none|450px|ShAK-12 - 12.7x55mm]]&lt;br /&gt;
[[File:EFT ShAK-12.jpg|thumb|none|600px|ShAK-12 in game.]]&lt;br /&gt;
[[File:EFT Glukhar.jpg|thumb|none|600px|Glukhar art.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] chambered in 7.62x51mm is added in Patch 0.9.0.1580. It features an extensive amount of customization options, including some original FAL parts.&lt;br /&gt;
&lt;br /&gt;
Player Scavs will spawn with the weapon in one of two configurations, named SA-58 AUS (Austrian) or SA-58 BEL (Belgium). Both versions feature a 21&amp;quot; barrel, holland-type peep-hole rear sight and a regular pistol grip and dust cover. The Austrian variant posses's an &amp;quot;Austrian&amp;quot; style muzzle brake and FN produced foregrip with a DSA produced polymer &amp;quot;humback&amp;quot; fixed stock and 20 round magazine while the Belgium variant features a folding stock and 30 round magazine. Scav Raiders sometimes use a heavily modified short-barreled variant, with an 11&amp;quot; barrel, X-Product X-FAL 50 round magazine, Magpul RVG foregrip and a DSA BRS Stock. &lt;br /&gt;
&lt;br /&gt;
What appears to be an SA58 with wooden grip and stock is seen on the official art of the Mechanic trader. &lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|450px|none|DSA SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:StG 58.jpg|thumb|none|450px|StG 58, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FN FAL 50 00.jpg|thumb|none|450px|FN FAL 50.00, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT DSA-58 lobby.jpg|600px|thumb|none|Left side of the DSA-58 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT DSA-58 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT DSA-58 dis.jpg|600px|thumb|none|Disassembled model of the DSA-58 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft sa58 classic menu.jpg|thumb|600px|none|The SA-58 AUS variant in the customization menu. This variant is configured like an Austrian StG 58.]]&lt;br /&gt;
[[File:EFT DSA-58 BEL lobby.jpg|thumb|600px|none|The SA-58 BEL variant in the customization menu. This variant is configured like an original Belgian FN FAL Para.]]&lt;br /&gt;
[[File:Eft dsa58 modded menu.jpg|thumb|600px|none|The SA-58 PBR variant, sold by the Mechanic at loyalty level 4.]]&lt;br /&gt;
[[File:Eft sa58 para inspect.jpg|thumb|600px|none|Inspecting the SA-58 BEL variant.]]&lt;br /&gt;
[[File:Eft dsa58 osw scoped reloading.jpg|thumb|600px|none|Reloading a custom SA58 OSW.]]&lt;br /&gt;
[[File:Eft dsa58 chambercheck.jpg|thumb|600px|none|Checking the SA58's chamber.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
Introduced in the 0.8 patch, the [[Springfield Armory M1A SOCOM 16]] is a middle-of-the-road alternative to the budget Vepr-Hunter and high-cost RSASS, offering proper 7.62x51mm battle rifle characteristics in a handy package. &lt;br /&gt;
&lt;br /&gt;
The Reserve Scav Boss, named &amp;quot;Gluhkar&amp;quot; will sometimes carry an extensively modified M1A, outfitted with a Sage EBR chassis and using a EOTech Vudu 1x-6x scope with a 22&amp;quot; inch barrel, either a Gemtech ONE sound suppressor or a Fortis Red muzzle brake, among a variety of tactical devices. &lt;br /&gt;
&lt;br /&gt;
It is appropriately semi-automatic only. Available stock/chassis options include Archangel, Sage EBR, and Troy S.A.S.S.&lt;br /&gt;
&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT M1A lobby.jpg|thumb|none|600px|The M1A in the customization menu.]]&lt;br /&gt;
[[File:EFT M1A lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT M1A dis.jpg|600px|thumb|none|Disassembled model of the M1A in the weapon customization menu.]]&lt;br /&gt;
[[File:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px|Short-barreled M1A in an EBR Chassis System - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a ebr menu.jpg|thumb|none|600px|M1A in an EBR Chassis System, fitted with Trijicon ACOG sight in the customization menu]]&lt;br /&gt;
[[File:M14MCS.jpg|thumb|none|450px|M1A in a Troy MCS (Modular Chassis System) with EOTech red dot sight and Vltor Modstock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a sass menu.jpg|thumb|none|600px|Long barreled M1A in a Troy MCS (dubbed in game as &amp;quot;SASS&amp;quot;) with an EOTech holographic sight and Magpul CTR stock in the customization menu. This chassis system allows the installation of AR-15 type collapsible stocks and pistol grips, as well as any rail mounted iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle|SKS]] is available in ''Escape from Tarkov'' in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scavs and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 scope fitted. The SKS sometimes is seen modified with a TapCo Intrafuse or FAB Defence UAS Stock, giving the weapon a significantly more modern look as well as better ergonomics and modification potential. &lt;br /&gt;
&lt;br /&gt;
Prior to patch 0.11.7 all SKS types in the game sported Promag/Tapco 20 round detachable magazines - the 10 round internal magazine and 35 round Promag options were introduced later, as well as ability to reload a SKS with any magazine by individual rounds. However, stripper clips are still not present. &lt;br /&gt;
&lt;br /&gt;
Like the Mosin, opening the action while starting a reload will eject the chambered round from the SKS. When reloading the SKS with an aftermarket detachable magazine, the operator will open the action before removing and replacing the magazine; this is accurate to real life, as aftermarket magazines cannot be attached to or removed from an SKS with an unmodified bolt when its action is closed, as the bolt's lips would either block or lock the magazine's feed lips.&lt;br /&gt;
[[File:SKS with no bayonet.jpg|thumb|none|450px|SKS without bayonet - 7.62x39mm]]&lt;br /&gt;
[[File:EFT SKS lobby.jpg|600px|thumb|none|The SKS in the customization menu.]]&lt;br /&gt;
[[File:EFT SKS lobby2.jpg|600px|thumb|none|Right side of the SKS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT SKS dis.jpg|600px|thumb|none|Disassembled model of the SKS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT SKS (2).jpg|thumb|none|600px|Iron sights of a kitted-out SKS, the rear half of the dust cover blocks most of the picture out though.]]&lt;br /&gt;
[[File:EFT SKS (3).jpg|thumb|none|600px|Removing a used magazine. The character grabs it first with his left, then actuates the release with his right hand, taking it off the grip.]]&lt;br /&gt;
[[File:EFT SKS (5).jpg|thumb|none|600px|Sending the bolt home.]]&lt;br /&gt;
[[File:OP-SKS.jpg|thumb|none|450px|OP-SKS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT OP-SKS lobby.jpg|600px|thumb|none|The OP-SKS in the customization menu.]]&lt;br /&gt;
[[File:EFT SKS (1).jpg|thumb|none|600px|The OP-SKS without a scope, in idle. Note the black bolt on this version.]]&lt;br /&gt;
[[File:EFT SKS (4).jpg|thumb|none|600px|Inserting a new one, which appears to be empty.]]&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|450px|SKS with  Tapco Intrafuse Stock System furniture - 7.62x39mm]]&lt;br /&gt;
[[File:Eft sks tapco menu.jpg|thumb|none|600px|Modified SKS in a Tapco furniture fitted with Walther MRS sight, Zenith RK-1 vertical grip and Promag 20 round detachable magazine in the customization menu. This chassis allows the installation of any AR-15 type collapsible stock.]]&lt;br /&gt;
[[File:SKS Fab Defence UAS Stock.jpg|thumb|none|450px|SKS with FAB Defence UAS Stock - 7.62x39mm]]&lt;br /&gt;
[[File:EFT SKS FD-UAS view.jpg|thumb|none|600px|A Scav inspects his SKS with the FAB Defence UAS Stock.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-101 &amp;quot;Vepr Hunter&amp;quot;==&lt;br /&gt;
The [[Molot Vepr|VPO-101 &amp;quot;Vepr Hunter&amp;quot;]], a Russian [[AK]]-based semi-automatic hunting rifle chambered in .308 Winchester, was introduced in 0.11.7 patch. A powerful yet cheap weapon, the VPO-101 can be purchased early on in the game, and is often used by Scavs. It comes by default with 5-round box magazine, though 10-round magazines become available later. Its side-mounted dovetail rail allows the rifle to be fitted with Eastern optics, or Western ones with a Weaver mount adaptor. An SVD-style thumbhole stock was added significantly improving ergonomics and reducing recoil, available through the trader, Jaeger. &lt;br /&gt;
&lt;br /&gt;
[[File:VPO101M.jpg|thumb|none|450px|VPO-101 Vepr HUNTER - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT VeprHunter menu.jpg|thumb|none|600px|The VPO-101 Vepr Hunter in the customization menu.]]&lt;br /&gt;
[[File:EFT VPO-101 lobby2.jpg|600px|thumb|none|Right side of the VPO-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-101 dis.jpg|600px|thumb|none|Disassembled model of the VPO-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VeprHunter magcheck.jpg|thumb|none|600px|Taking out a 5-round magazine for an ammo check.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-136 &amp;quot;Vepr-KM&amp;quot;==&lt;br /&gt;
A civilian variant of the AKM, the [[Talk:AK-47#Genuine AK-47 Variants|VEPR-KM / VPO-136]] semi-automatic only carbine also appears in EFT. It lacks the slanted AKM muzzle brake and is semi-automatic only, and is a bit cheaper in-game. It is used by Scavs, and fires the same 7.62x39mm ammunition as its select fire counterparts. &lt;br /&gt;
[[File:Vepr-KM.jpg|thumb|450px|none|Vepr-KM (VPO-136) - Civilian version of AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT VPO-136 lobby.jpg|600px|thumb|none|Left side of the Vepr-KM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-136 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-209==&lt;br /&gt;
The final variant of the AKM in ''Escape from Tarkov'' is the [[Talk:AK-47#Genuine AK-47 Variants|VPO-209]] semi-automatic rifle. Another civilian variant of the AKM, the VPO-209 has a smoothbore barrel (with &amp;quot;paradox rifling&amp;quot; on the last 120mm), letting it be categorized under the less-restricted firearm category of shotguns rather than semi-automatic rifles, making it easier to acquire for Russian civilians. Firing the .366 TKM cartridge, the VPO-209 in-game boasts incredible power, atrocious recoil. &lt;br /&gt;
&lt;br /&gt;
In past patches the VPO-209 possess terrible penetration, barely able to peirce Class 2 body armor, but with recent patches the the rounds were buffed, improving their overall penetration of Class 2 and 3 soft-body armor. In addition, a ficticious home-made AP round was introduced that can reliably penetrate Class 4 and 5 body armor and can be crafted inside the hideout at workbench level 2. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Vpo-209.jpg|thumb|450px|none|VPO-209 - .366 TKM. This is a smoothbore semi-automatic civilian version of the AKM (with &amp;quot;paradox rifling&amp;quot; on the last 120mm of the barrel) sold in Russia under the shotgun license.]]&lt;br /&gt;
[[File:EFT VPO-209 lobby.jpg|600px|thumb|none|Left side of the VPO-209 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-209 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Eft vpo209 poor menu.jpg|600px|thumb|none|Variant of the VPO-209 in the customization menu. Such stripped down &amp;quot;two-o'-nines&amp;quot; are noticeably common amongst Scavs. Unfortunately for players, while the AI's accuracy is barely impacted by the lack of a stock, the lack of a stock makes the weapon near-unusable for human players.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-215 &amp;quot;Gornostay&amp;quot; ==&lt;br /&gt;
The [[VPO-215 &amp;quot;Gornostay&amp;quot;]] was added in  v0.12.2.5479 patch. As with the VPO-209, it is chambered in .366 TKM (considered a shotgun under Russian firearms laws and more suited for civilian purchase). It's mostly common seen on Scavs, often fitted with a VOMZ Pilad 4x32 optical sight. &lt;br /&gt;
&lt;br /&gt;
[[File:VPO-215.jpg|thumb|none|450px|VPO-215 &amp;quot;Gornostay&amp;quot; with 23&amp;quot; barrel - .366 TKM]]&lt;br /&gt;
[[File:Eft vpo215 menu.jpg|thumb|600px|none|VPO-215 in customization menu. It comes with proprietary detachable scope rail by default. Scavs' VPO-215s are always fitted with a cheap Pilad 4x24 scope.]]&lt;br /&gt;
&lt;br /&gt;
==ADAR 2-15==&lt;br /&gt;
The [[ADAR 2-15]], a Russian [[AR-15]] with [[SVD]]-patterned wood furniture, is added in patch v0.11.0.2448. As an AR family weapon, it has a large amount of available modifications, allowing for all sorts of AR-15 configurations to be made. Its semi-auto lower receiver can be swapped with the full-auto lower of a mil-spec M4A1. &lt;br /&gt;
[[File:ADAR 2-15.jpg|thumb|450px|none|ADAR 2-15 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT ADAR lobby1.jpg|600px|thumb|none|Left side of the ADAR 2-15 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft ADAR menu.jpg|600px|thumb|none|Right side of the ADAR 2-15 with Magpul MBUS rear sight in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT ADAR dis.jpg|600px|thumb|none|Disassembled model of the ADAR 2-15 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft ADAR mag check.jpg|thumb|600px|none|Checking magazine, loaded with armor piercing M995. Good view of the 2-position lower receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Carbine==&lt;br /&gt;
The [[Kel-Tec RFB Carbine]] was added in 0.12.8.9457 patch.&lt;br /&gt;
[[File:RFB-18.jpg|thumb|none|350px|Kel-Tec RFB Carbine - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Tarkov RFB menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
[[File:Tarkov RFB menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX==&lt;br /&gt;
The [[SIG-Sauer MCX]] in .300 Blackout was added in 0.12.9 patch.&lt;br /&gt;
[[File:Sig sauer mcx.jpg|thumb|none|350px|SIG-Sauer MCX SBR with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Remington R11 RSASS==&lt;br /&gt;
The [[Remington RSASS]] is also available in-game as an expensive but highly capable and modular 7.62x51mm rifle. Some players have come up with an ultra-compact configuration of the weapon known as the &amp;quot;Mini-SASS&amp;quot; by fitting telescoping stocks and short barrels to the RSASS, which makes its inventory size identical to some of the larger SMGs. &lt;br /&gt;
[[File:RSASS alt.jpg|thumb|none|450px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT RSASS (1).jpg|thumb|none|600px|A suppressed Remington RSASS in idle.]]&lt;br /&gt;
[[File:EFT RSASS (2).jpg|thumb|none|600px|Inserting a new 7.62 NATO PMag.]]&lt;br /&gt;
[[File:EFT RSASS (3).jpg|thumb|none|600px|Clacking the bolt release. When firing, the folding charging handle notably pops out a bit.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] can be bartered from Prapor at loyalty level 2, but becomes more accessible at loyalty level 3. It comes pre-fitted with 10 round VSS magazines and is compatible with AS Val and SR3M magazines. Currently it uses a regular PSO-1 optic. It is an extremely rare weapon to find, even inside weapon crates. &lt;br /&gt;
[[file:Vss1.jpg|thumb|none|450px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[File:EFT VSS (1).jpg|thumb|none|600px|The VSS in-game.]]&lt;br /&gt;
&lt;br /&gt;
==SVDS==&lt;br /&gt;
The [[SVDS]], a modern version of Dragunov SVD with side-folding stock and shortened barrel, was added in patch 11.7. This is the first automatic weapon, chambered with 7.62x54 R, featured in the game. Customization options includes 20 round magazines from SVU-A, pistol grips and rear sights compatible with AK series, as well as any optic or mount that can be attached on Warsaw Pact dovetail mount.&lt;br /&gt;
&lt;br /&gt;
Sniper scav boss Shturman, found on the map Woods, uses an SVDS customized with a 20-round mag and Zenit-Belomo PSO 1M2-1 4x24 scope as his primary weapon.&lt;br /&gt;
[[File:SVD-S-Rifle.jpg|thumb|none|450px|SVDS - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft svds menu.jpg|thumb|600px|none|SVDS loaded with 20 round magazine (developed for SVU-A) in customization menu. ]]&lt;br /&gt;
[[File:EFT Shturman.jpg|thumb|none|600px|Shturman's official art, with an SVDS on his back.]]&lt;br /&gt;
&lt;br /&gt;
==SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25]] was added in the v0.12.2.5479 patch.&lt;br /&gt;
[[File:Knights Armament SR25 ECC.jpg|thumb|450px|none|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Tarkov SR25 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] becomes available from Prapor at level 2 reputation where it be purchased with a number of bartering items. It doesn't officially become purchasable until level 3 reputation, where it costs nearly 100,000 roubles. By default, it comes with a 10 round magazine and a bipod, and without any optics. Most of maps in the current game build are not large enough to make the high magnification scopes useful, and most players use lower powered 3x and 4x scopes instead. It can only utilize three types of rounds, these being the 7N1 sniper cartridge, SNB Armor Piercing, and LPS GzH, a lightened match round with heightened velocity.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|450px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:EfT - SV-98 1.jpg|thumb|none|600px|Image of the rifle from a gameplay trailer.]]&lt;br /&gt;
[[file:EfT - SV-98 2.jpg|thumb|none|600px|Aiming and cycling the action.]]&lt;br /&gt;
[[File:EFT SV-98 (1).jpg|thumb|none|600px|Ejecting a spent round out of the SV-98.]]&lt;br /&gt;
[[File:EFT SV-98 (2).jpg|thumb|none|600px|Reloading the sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Lobaev DVL-10 M1==&lt;br /&gt;
The [[Lobaev DVL-10]] comes in two variants in the game, the standard version, and an integrally suppressed version known as the &amp;quot;SABOTEUR&amp;quot;. It is an exceedingly rare sniper rifle, and becomes available from Skier at late reputation levels. It uses 7.62x51mm ammunition. Like the SV-98, most players use 3-4x magnification scopes instead of high-power scopes.&lt;br /&gt;
[[file:DVL-10 Saboteur.jpg|thumb|none|450px|DVL-10 M1 &amp;quot;SABOTEUR&amp;quot; - 7.62×51mm NATO.]]&lt;br /&gt;
[[File:EFT DVL-10 (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT DVL-10 (3).jpg|thumb|none|600px|Opening the bolt, note the ejected case.]]&lt;br /&gt;
===Lobaev DVL-10 M2===&lt;br /&gt;
[[file:DVL-10 M2 Urbana.jpg|thumb|none|450px|DVL-10 M2 &amp;quot;URBANA&amp;quot; - 7.62×51mm NATO.]]&lt;br /&gt;
[[File:EFT DVL-10 (1).jpg|thumb|none|600px|The DVL-10 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin-Nagant M91/30]] sniper rifle is added to the game in patch 0.10. Reloading the weapon is done with individual rounds. When the weapon is reloaded with a chambered round, said round will be ejected and can be recovered by picking it up. While the rifle has a maximum capacity of 5+1 rounds, it can only be reloaded up to 4+1 in the field.&lt;br /&gt;
&lt;br /&gt;
It is can be equipped with the Kochetov mount for the PU 3.5x sniper scope (or Picatinny rails for more modern attachments), and the barrel can accept the Bramit suppressor (which is more commonly associated with suppressed [[Nagant M1895]] revolvers). Alternate stocks for the Mosin include the ATI Monte Carlo stock and the Archangel stock. The rifle can also be fitted with a Tacfire pistol grip.&lt;br /&gt;
&lt;br /&gt;
The standard 91/30 infantry variant with straight bolt was added in the 0.11 update alongside a M38 Carbine variant and an Obrez variant. The Trader &amp;quot;Mechanic&amp;quot; will trade a modified Obrez rifle that has a pictanny rail attached to the rear sight with a threaded 220mm barrel to accept suppressors. &lt;br /&gt;
[[File:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R]]&lt;br /&gt;
[[File:M38Carbine.jpg|thumb|none|450px|Mosin Nagant M38 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagant M38 Carbine Sniper.jpg|thumb|none|450px|Mosin Nagant M38 Carbine with PU 3.5x sniper scope - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagan-obrez.jpg|thumb|none|450px|Mosin Nagant M91/30 &amp;quot;Obrez&amp;quot;  - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin Nagant Archangel.jpg||thumb|none|450px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft mosin infantry reloading.jpg|thumb|none|600px|Reloading a M38 carbine. This variant offers a higher ergonomics and maneuverability in close quarters]] &lt;br /&gt;
[[File:Eft mosin sniper supressed idle.jpg|thumb|none|600px|Sniper version of the Mosin Nagant equipped with PU 3.5x scope and Bramit suppressor. Only the M91/30 sniper version can be fitted with a Kotchetov PU mount; for other Mosin variants, the player must replace the rear sight with a Picatinny rail interface to use an optic.]]&lt;br /&gt;
[[File:Eft mosin obrez custom inspect.jpg|thumb|none|600px|Mechanic's custom Obrez. Judging by the barter items required for the trade (two default Mosin barrels and a receiver of a sniper one), this Obrez was crafted two different Mosin rifles. As it has the sniper variant's receiver, this Obrez can use the original PU scope, though it requires the rail interface to be detached. The front sight likely comes from the Gletcher M1891 Obrez pneumatic air gun.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
The [[Remington Model 700]] was added in Update v0.11.0.2448. It is chambered in .308 Winchester/7.62x51mm NATO, and features a Hogue stock and detachable Wyatt magazines (in both 5- and 10-round varieties); the rifle also can be reloaded with individual rounds, if needed. &lt;br /&gt;
[[File:Hogue Overmold.jpg|thumb|none|450px|Remington Model 700 with Hogue &amp;quot;Overmolded ghillie&amp;quot; stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m700 menu.jpg|thumb|none|600px|A default Model 700 in the customization menu. Note the shorter, 20-inch threaded barrel, compatible with most .308-specific muzzle devices. The railed mount on top is an optional, player-installable accessory.]] &lt;br /&gt;
[[File:Eft m700 nightforce menu.jpg|thumb|none|600px|A decked-out Model 700, equipped with a longer 26-inch barrel and a powerful optic with a back-up Trijicon RMR sight on top.]]&lt;br /&gt;
&lt;br /&gt;
==ORSIS T-5000==&lt;br /&gt;
The [[ORSIS T-5000]]  was added in  v0.12.2.5479 patch and appears in 7.62x51mm NATO caliber.&lt;br /&gt;
[[File:ORSIS T-5000 Handguard.jpg|thumb|none|450px|ORSIS T-5000 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Tarkov T5000 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
&lt;br /&gt;
==Lone Star Armory TX-15 DML==&lt;br /&gt;
The [[TX-15 DML]], a semi-automatic [[AR-15]] variant manufactured by Lone Star Armory, was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:TX-15 DML.jpg|thumb|none|450px|Lone Star Armory TX-15 DML with Ultra 5 Suppressor - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Tarkov TX-15 menu left.jpg|600px|thumb|none|Left side of the TT in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SWORD International Mk 18 Mod 1 Mjolnir==&lt;br /&gt;
The [[SWORD International Mk 18 Mod 1 Mjolnir]] was added in 0.12.9 patch.&lt;br /&gt;
[[File:SWORD International Mk 18 Mod 1 Mjolnir.jpg|thumb|none|350px|SWORD International Mk 18 Mod 1 Mjolnir- .338 Lapua Magnum]]&lt;br /&gt;
[[file:EFT Mjolnir dev.jpg|thumb|none|350px|Model of Mk 18 Mod 1 Mjolnir in dev's video.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[RPK-16]] was added in patch v0.11.0.2448. It was the first light machine gun added to the game, and is considered a higher-tier weapon. Most of its parts (including the new 95-round drum magazine) are compatible with other 5.45x39mm AK variants, and its only unique modification is a 580mm long barrel, which greatly boosts its accuracy and decreases its already-manageable recoil. &lt;br /&gt;
&lt;br /&gt;
An RPK-16 equipped with a 94-round drum mag and a Valday 1P87 holographic sight is one of weapons used by Killa, a dangerous Scav boss located on map Interchange.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|450px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
[[File:Eft RPK16 unmoded menu .jpg|thumb|none|600px|A relatively bog-standard RPK-16 with 95-round drum magazine in weapon customization menu.]]&lt;br /&gt;
[[File:EFT RPK-16 lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Eft RPK16 moded menu.jpg|thumb|none|600px|A more customized setup, featuring a long barrel, a quad stack magazine, a 1P87 sight, and a Zenith RK-1 grip on an angled mount.]]&lt;br /&gt;
[[File:Eft rpk16 default reloading.jpg|thumb|600px|none|Loading an AK-12 30 round magazine. As every other 5.45 AK, currently featured in the game, RPK-16 is fully compatible with any 5.45 magazine ]]&lt;br /&gt;
[[File:Eft rpk16 modded idle.jpg|thumb|600px|none|Customized RPK-16, ready to pack some heat. It's drum magazine is loaded with recently introduced 7N39 ''Igolnik'' (&amp;quot;Needler&amp;quot;) rounds, featuring the best armor penetration amongst 5.45x39 rounds at the cost of its stopping power]]&lt;br /&gt;
[[File:EFT Killa.jpg|thumb|none|600px|Killa art.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] is a pump-action shotgun commonly used by Scavengers as a primary weapon, and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. Different barrel lengths and magazine tubes can be purchased from trader Skier at various reputation levels, and many attachments are interchangeable between the MP-133 and the MP-153 below. A somewhat infamous weapon attachment setup allows the shotgun to mount up to 5 weaponlights at once, and is dubbed the &amp;quot;Pentalight&amp;quot; by players.&lt;br /&gt;
&lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|450px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp133 1.jpg|thumb|none|600px|Early footage of the Baikal.]]&lt;br /&gt;
[[file:EfT - mp133 2.jpg|thumb|none|600px|Acquiring a basic pattern MP-133 in early footage.]]&lt;br /&gt;
[[File:EFT MP-133 (1).jpg|thumb|none|600px|The Baikal MP-133 with a PK-06 reflex sight, in-game.]]&lt;br /&gt;
[[File:EFT MP-133 (2).jpg|thumb|none|600px|Chamberloading the shotgun.]]&lt;br /&gt;
[[File:EFT MP-133 (3).jpg|thumb|none|600px|The character holds the receiver with his right hand while returning the pump forward.]]&lt;br /&gt;
[[File:EFT MP-133 (4).jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]] is a semi-automatic 12 gauge shotgun and is very common amongst AI Scavs. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments, such as magazine tubes, pistol grips, and stocks, are interchangeable between the MP-133 and MP-153. &lt;br /&gt;
[[file:Baikal MP-153-SYNTHETIC11.jpg|thumb|none|450px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[File:Baikal MP-153Practical.jpg|thumb|none|450px|MP-153 for practical shooting - 12 gauge]]&lt;br /&gt;
[[File:EFT MP-153 (1).jpg|thumb|none|600px|The semi-automatic Baikal in-game.]]&lt;br /&gt;
[[File:EFT MP-153 (2).jpg|thumb|none|600px|Dropping a 12-gauge shell into the chamber in an overhand manner.]]&lt;br /&gt;
[[File:EFT MP-153 (3).jpg|thumb|none|600px|Reloading the rest of the shells into the tube mag.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] is a semi-automatic, magazine-fed, 12 gauge shotgun. It is occasionally carried by Scavengers as a primary weapon, often with the dust cover missing. Unlike most shotguns, it features a folding stock, allowing its carry size to be reduced. It is the most effective shotgun when utilizing slugs, having the best accuracy and recoil control among the shotguns, and it also has many customization options. Both five and ten round magazines are available in game.&lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[File:EFT Saiga-12 (1).jpg|thumb|none|600px|Reloading a dust-coverless Saiga.]]&lt;br /&gt;
[[File:EFT Saiga-12 (2).jpg|thumb|none|600px|Rechambering the shotgun with an underhanded technique.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Another addition of the 0.8 update, the [[Remington 870]] is a Western-supplied equivalent to the MP-133 shotgun. Its main difference over the latter shotgun is the ability to equip a short barrel, which makes it handy as a backup weapon, that can be stored in a chest rig's pouch. &lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[File:Shorty870.jpg|thumb|none|400px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
[[File:Aow9723.jpg|thumb|none|500px|Remington 870 with a sawed-off barrel and stock - 12 gauge]]&lt;br /&gt;
[[File:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Eft m870 policemagnum idle.jpg|thumb|none|600px|Default Remington 870, identical to its Police Magnum version]] &lt;br /&gt;
[[File:Eft m870 expresstactical inspect.jpg|thumb|none|600px|Inspecting a modified M870, fitted with a 7 round tube magazine, Remington Tactical Choke, compact flashlight and Picatinny rail with  a Ghost Ring rear sight. This build is similar to the Express Tactical version]] &lt;br /&gt;
[[File:Eft m870 sawnoff reloading.jpg|thumb|none|600px|Reloading the sawed-off Remington 870]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
A fairly atypical shotgun design, the [[TOZ-106]] is a bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use.&lt;br /&gt;
&lt;br /&gt;
It is another common Scav weapon, with players often nicknaming it the &amp;quot;Blunderbuss&amp;quot; for its loud signature report when fired at range. It feeds from a detachable 2 or 4 round magazine. Players can also replace the metal folding stock and pistol grip with that of a TOZ MTs 20-01 fixed wooden stock which improves recoil control and ergonomics at the cost of a larger inventory size. &lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|400px|TOZ-106 - 20 gauge]]&lt;br /&gt;
[[File:MTs 20-01.jpg|thumb|none|400px|MTs 20-01, for comparison  - 20 gauge]]&lt;br /&gt;
[[File:EFT TOZ-106 (1).jpg|thumb|none|600px|The handy TOZ-106 inside the Factory]]&lt;br /&gt;
[[File:EFT TOZ-106 (2).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT TOZ-106 (3).jpg|thumb|none|600px|Working the action.]]&lt;br /&gt;
[[File:EFT TOZ-106 (4).jpg|thumb|none|600px|Taking out a spent mag.]]&lt;br /&gt;
[[File:EFT TOZ-106 (5).jpg|thumb|none|600px|And in with a loaded one.]]&lt;br /&gt;
[[File:EFT TOZ-106 (6).jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590A1==&lt;br /&gt;
The [[Mossberg 590]] was was added in  v0.12.7 patch. Available attachments include a Magpul furniture, telescoping stock adapter and Black Aces Tactical RB7M rail. Weapon can be purchased at Jaeger LL1. Also Scavs are rarely armed with a Mossberg. Compared to other pump-action shotguns (MP-133, Remington 870), Mossberg has a higher cost, but a more convenient sight and a bigger magazine. The shotgun has a little bug: currently, the Mossberg 590A1 12ga shotgun does not work for &amp;quot;The Punisher - Part 4&amp;quot; quest, the main objective of which is to kill the Scavs with 12 gauge shotguns. &lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|400px|Mossberg 590 with ghost ring sights, bayonet lug, and speedfeed stock - 12 gauge]]&lt;br /&gt;
[[File:EFT M590 (1).jpg|thumb|none|600px|Left side of the Mossberg 590A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT M590 (2).jpg|thumb|none|600px|Disassembled model.]]&lt;br /&gt;
[[File:EFT M590 (3).jpg|thumb|none|600px|The Mossberg in-game.]]&lt;br /&gt;
[[File:EFT M590 (4).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT M590 (5).jpg|thumb|none|600px|Inspecting the Mossberg...]]&lt;br /&gt;
[[File:EFT M590 (6).jpg|thumb|none|600px|...and the right side]]&lt;br /&gt;
&lt;br /&gt;
==KS-23==&lt;br /&gt;
The [[KS-23]] was added in 0.12.8.9457 patch. as in the game, it has an incorrect name: as standard, it already has the prefix 'M'. The shotgun uses special 23x75mm R cartridges. At the moment there are 4 types of cartridges available in the game: Shrapnel 10 (for distances up to 10 meters), Shrapnel 25 (for distances up to 25 meters), &amp;quot;Barricade&amp;quot; (powerful armor-piercing cartridge) and &amp;quot;Star&amp;quot; (Flash-bang round). Also you can mount a shorter barrel, pistol grip and wire stock, giving it the look of actual &amp;quot;KS-23M&amp;quot;.&lt;br /&gt;
[[File:Ks23-1.jpg|thumb|none|350px|KS-23 with a fixed wooden stock - 23x75mm R.]]&lt;br /&gt;
[[File:EFT KS-23 (1).jpg|600px|thumb|none|Left side of the KS-23 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (2).jpg|600px|thumb|none|Right side of the KS-23 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (3).jpg|600px|thumb|none|Disassembled model of the KS-23 in the weapon customization menu.]] &lt;br /&gt;
[[File:KS23.JPG|thumb|none|350px|KS-23M - 23x75mm R.]]&lt;br /&gt;
[[File:EFT KS-23 (4).jpg|600px|thumb|none|Left side of the KS-23M with wire stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (5).jpg|600px|thumb|none|Right side of the KS-23M with wire stock in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
==FN MK 13==&lt;br /&gt;
The [[FN EGLM]] was was added in  v0.12.7 patch.&lt;br /&gt;
[[File:FN40.jpg|thumb|none|400px|FN MK 13 (EGLM) in Standalone configuration - 40mm.]]&lt;br /&gt;
[[File:FN40GL Mk2.jpg|thumb|none|400px|An actual FN40GL Mk 2 for comparison - 40mm.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==F-1 Hand Grenade==&lt;br /&gt;
The [[F-1 hand grenade]] is one the hand grenades found in Tarkov. It is the most lethal of the three grenades with the largest splash radius of almost 30 meters and the most damage. This makes it useful for enemies hiding behind cover, as the damage can hurt or kill those hiding behind light and medium grade materials. The F-1 grenade is sometimes used by Scavengers; however as of the latest patch they have grenade throwing disabled to work out flaws of Scav's killing themselves within the grenade large blast radius. It can be bartered at Level 3 Prapor reputation for two energy saving light bulbs or purchased with roubles at Level 4 Prapor reputation.&lt;br /&gt;
&lt;br /&gt;
The Spiritus Systems Bank Robber Chest Rig also contains an unusable F-1 Hand Grenade.&lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RDG-2 Smoke Grenade==&lt;br /&gt;
The [[RDG-2 smoke grenade]] is added to the game in Patch 0.9.0.1580, specifically the RDG-2B fuse-match white smoke variant.&lt;br /&gt;
[[File:RDG-2.jpg|thumb|none|300px|RDG-2 smoke grenade]]&lt;br /&gt;
[[file:EFT RDG-2 (1).jpg|thumb|none|600px|Inspecting a RDG-2 smoke grenade in-game.]]&lt;br /&gt;
[[file:EFT RDG-2 (2).jpg|thumb|none|600px|Holding the RDG-2 grenade.]]&lt;br /&gt;
[[file:EFT RDG-2 (3).jpg|thumb|none|600px|The RDG-2 releases its smoke cloud.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 Hand Grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is the least damaging of the three explosive grenades, and is also the heaviest, having the shortest throwing distance and smallest blast radius. This however also makes it ideal for use inside enclosed spaces. To compensate for its lack of damage, it is also the cheapest and easiest to find, available to be bartered from Prapor for one Energy Saving Lightbulb at level 2 reputation, or purchased with roubles at level 3 reputation. It is also the most common grenade found inside Grenade Boxes and is also sometimes found in the pockets or vests of AI Scavs. &lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|200px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 1.jpg|thumb|none|600px|Holding the RGD-5 hand grenade.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 2.jpg|thumb|none|600px|Inspecting the grenade.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 3.jpg|thumb|none|600px|Pulling the pin on the grenade.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 Hand Grenade|M67]] is available from trader Peacekeeper. It can be bartered from Peacekeeper for two &amp;quot;Zibbo Lighters&amp;quot;, or it can be directly purchased from him after completing one of his quests. It is not used by AI Scavs and is very rare to find in a raid, only being found inside black weapon crates. It costs between $49-51 in-game and still retains its &amp;quot;middle of the road&amp;quot; status, bridging the power and throw gap between the RGD-5 and F-1. &lt;br /&gt;
[[file:Baseball.jpg|thumb|none|200px|M67 Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Zarya-2 Stun Grenade==&lt;br /&gt;
The Russian [[Zarya-2 stun grenade]] is added to the game in Patch 0.9.0.1580.&lt;br /&gt;
[[File:Zarya-2.jpg|thumb|none|300px|Zarya-2 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==VOG-17 Khattabka grenade==&lt;br /&gt;
The [[Khattabka grenade|VOG-17 Khattabka grenade]] is a makeshift grenade made from [[AGS-17]] grenades and UZRG fuze. It was added in 0.12.4 patch.&lt;br /&gt;
[[File:VOG-17M Grenade .jpg|thumb|none|350px|VOG-17  Khattabka.]]&lt;br /&gt;
&lt;br /&gt;
==VOG-25 Khattabka grenade==&lt;br /&gt;
The [[Khattabka grenade|VOG-25 Khattabka grenade]] is a makeshift grenade made from [[GP-series grenade launcher]] grenades and UZRG fuze. It was added in 0.12.4 patch. The in-game model does not have a warhead.&lt;br /&gt;
[[File:VOG-25 khattabka.jpg|thumb|none|150px|VOG-25 Khattabka.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted weapons=&lt;br /&gt;
&lt;br /&gt;
==AGS-30==&lt;br /&gt;
The [[AGS-17 Plamya#AGS-30|AGS-30]] was included in patch 0.12 on the Reserve level, where two can be found inside the military base.&lt;br /&gt;
[[File:AGS-30-2.jpg|thumb|none|450px|AGS-30 on tripod - 30x29mm]]&lt;br /&gt;
[[File:EFT AGS-30 (1).jpg|thumb|none|600px|AGS-30 with PAG-17 scope on the Reserve map.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun|Kord]]  was added in patch 0.12 and is also found on the Reserve level. Glukhar's followers often use the Kord to protect their leader. Then they occupy one point and hold it fiercely.&lt;br /&gt;
[[File:Kord 02.jpg|thumb|none|450px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[File:EFT Kord (1).jpg|thumb|none|600px|A Kord heavy machine gun on the Reserve map.]]&lt;br /&gt;
[[File:EFT Glukhar.jpg|thumb|none|600px|Glukhar's follower is seen with Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
&lt;br /&gt;
==Korovin TK==&lt;br /&gt;
A [[Korovin TK]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Korovin TK.jpg|thumb|none|350px|Korovin TK - .25 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy==&lt;br /&gt;
A [[Colt 1851 Navy]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:1851Navy.jpg|thumb|none|350px|Colt 1851 Navy - .36 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Howdah pistol==&lt;br /&gt;
A Howdah pistol is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
&lt;br /&gt;
==Flintlock Pistol==&lt;br /&gt;
A [[Flintlock Pistol]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:LightdragoonPistol.jpg|thumb|none|350px|British 1756 Light Dragoon Pistol - .68 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
A [[Walther P38]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Mauser-P38.jpg|thumb|none|350px|Walther P38 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
A [[M1A1 Thompson]] is seen on &amp;quot;Military History Beyond Fear&amp;quot; book in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Tommy m1.jpg|thumb|none|350px|M1A1 Thompson with 20-round stick magazine - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
Official art with the Prapor trader contains an [[AK-47]]. &lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The AK-47 with original bayonet is seen on the training poster.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-47==&lt;br /&gt;
Official art with the Prapor trader contains an [[AKS-47]].&lt;br /&gt;
[[File:DeactivatedAKS(1954-59).jpg|thumb|none|400px|Type III AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The AKS-47 is seen on the training poster.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK433==&lt;br /&gt;
The Hideout contains a poster of the [[Heckler &amp;amp; Koch HK433]]. The rifle isn't usable in-game.&lt;br /&gt;
[[File:HK433 2017.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK433, second prototype - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT HK433 ho.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK433 on poster in Hideout.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul Masada==&lt;br /&gt;
The Hideout added in patch 0.12 features a poster of a [[Magpul Masada]]; the rifle isn't usable in-game.&lt;br /&gt;
[[File:Magpul masada.jpg|thumb|none|450px|Magpul Masada (1st gen) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT ACR ho.jpg|thumb|none|600px|Magpul Masada on poster in Hideout.]]&lt;br /&gt;
&lt;br /&gt;
==DRD Tactical Paratus==&lt;br /&gt;
A [[DRD Tactical Paratus]] is seen on &amp;quot;Special Weapons for Military &amp;amp; Police&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:DRD Paratus-16-LR-B.jpg|thumb|none|400px|DRD Tactical Paratus-16-LR-B - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
Official art with the Mechanic trader contains an [[Ruger Mini-14]] on the weapon stand. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Ruger Mini-14 GB.jpg|thumb|none|400px|Ruger Mini-14 GB  - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|Mechanic trader art. The Ruger Mini-14 is seen on the weapon stand.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
A classic variant of [[SVD]] rifle is seen on official art with the Prapor, Mechanic and Skier traders. It will be added to the game in the future.&lt;br /&gt;
&amp;lt;!--Until it actually gets added, the SVD Dragunov section stays here--&amp;gt;&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|The SVD rifle is lying next to the ammunition crates.]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|The SVD rifle lying on a workbench under a cloth and on weapon stand.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
Official art with the Prapor trader contains an [[RPG-7]] with PGO-7 scope. The [[RPG-7]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The RPG-7 with PGO-7 scope is seen on the ammo boxes.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-26 &amp;quot;Aglen&amp;quot;==&lt;br /&gt;
Main art with USEC and BEAR operators contains an [[RPG-26]] anti-tank rocket launcher. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Rpg26-1.jpg|thumb|none|400px|RPG-26 - 72.5mm]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|none|600px|The RPG-7 is seen in the BEAR operator's backpack.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
Official art with the Mechanic trader contains an [[PKP Pecheneg]] LMG. The [[PKP Pecheneg]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg with ammo box - 7.62x54mmR]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|Mechanic trader art. The PKP is seen right.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Tx4 Storm==&lt;br /&gt;
What appears to be a [[Beretta Tx4 Storm]] is seen on the official art of the Ragman trader. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Tx4 Storm.jpg|thumb|none|400px|Beretta Tx4 Storm - 12 gauge]]&lt;br /&gt;
[[File:EFT Ragman.jpg|thumb|none|600px|Ragman trader art. The Beretta Tx4 Storm is seen left.]]&lt;br /&gt;
&lt;br /&gt;
==MTs-255==&lt;br /&gt;
Official art with the Jaeger trader contains an [[MTs255]] shotgun. The [[MTs255]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:MTs255.jpg|thumb|none|400px|MTs255 - 12 gauge]]&lt;br /&gt;
[[File:EFT Jaeger.jpg|thumb|none|600px|Jaeger trader art.]]&lt;br /&gt;
&lt;br /&gt;
==2B14 Podnos Mortar==&lt;br /&gt;
Several [[2B14 Podnos Mortar]] are located in the repair station at the Reserve map.&lt;br /&gt;
[[File:2B14 Podnos 82mm Mortar.jpg|thumb|none|300px|2B14 Podnos mortar - 82 mm]]&lt;br /&gt;
[[File:EFT 2B14 prop.jpg|thumb|none|600px|Two unusable 2B14 Podnos in repair station.]]&lt;br /&gt;
&lt;br /&gt;
==AN/M14 incendiary grenade==&lt;br /&gt;
The Spiritus Systems Bank Robber Chest Rig that was added in patch 0.12.4 contains an unusuable [[AN/M14 incendiary grenade]].&lt;br /&gt;
[[File:Gh-ANM14-TH3.jpg|thumb|none|150px|AN/M14 incendiary grenade.]]&lt;br /&gt;
[[file:EFT ANM14 BR.jpg|thumb|none|600px|AN/M14 grenade in Bank Robber Chest Rig.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster==&lt;br /&gt;
A unusable [[M242 Bushmaster]] chaingun is present on a LAV III in the Reserve map.&lt;br /&gt;
[[File:M242 Cannon.jpg|thumb|none|450px|M242 Bushmaster Chain Gun (Current Model) - 25x137mm]]&lt;br /&gt;
[[File:EFT M242 (1).jpg|thumb|none|600px|The M242 on LAV III on the Reserve map.]]&lt;br /&gt;
[[File:EFT M242 (2).jpg|thumb|none|600px|Another view.]]&lt;br /&gt;
&lt;br /&gt;
==2A38M==&lt;br /&gt;
The Reserve map includes an unusable 2K22 Tunguska self-propelled AA platform, equipped with two [[2A38M autocannon]]s and eight 9M311 guided missiles.&lt;br /&gt;
[[File:2a38m.jpg|thumb|none|450px|2A38M - 30x165mm]]&lt;br /&gt;
[[File:EFT 2K22 (1).jpg|thumb|none|600px|A 2K22 Tunguska anti-aircraft weapon on the Reserve map.]]&lt;br /&gt;
[[File:EFT 2K22 (2).jpg|thumb|none|600px|Close-up of weapons.]]&lt;br /&gt;
&lt;br /&gt;
==NSV==&lt;br /&gt;
The [[NSV heavy machine gun]] is mounted on each T-90 tank, which you can see at the Customs and Woods locations. The machine gun is not available for use and serves only as a decoration.&lt;br /&gt;
[[File:NSV HMG.jpg|thumb|none|450px|NSV HMG - 12.7x108mm]]&lt;br /&gt;
[[File:EFT T-90 (1).jpg|thumb|none|600px|NSV machine gun is seen on T-90 tank near the RUAF Roadblock  at the Woods location..]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==T-90==&lt;br /&gt;
Several T-90 are located at Customs and Woods maps.&lt;br /&gt;
[[File:EFT T-90 (1).jpg|thumb|none|600px|T-90 near the RUAF Roadblock  at the Woods location.]]&lt;br /&gt;
[[File:EFT T-90 (2).jpg|thumb|none|600px|T-90 near the RUAF Roadblock  at the Customs location.]]&lt;br /&gt;
&lt;br /&gt;
==BMP-2==&lt;br /&gt;
Several BMP-2 are located at Reserve map.&lt;br /&gt;
[[File:EFT BMP-2 (1).jpg|thumb|none|600px|T-90 near the CP fence at the Reserve location.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Contract Wars]]''&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Draco122</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1396872</id>
		<title>Escape from Tarkov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1396872"/>
		<updated>2021-02-05T19:55:17Z</updated>

		<summary type="html">&lt;p&gt;Draco122: /* VPO-209 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Escape from Tarkov&lt;br /&gt;
|picture = Escape from Tarkov logo 1.jpg&lt;br /&gt;
|caption =  Logo&lt;br /&gt;
|series= Russia 2028&lt;br /&gt;
|date= First alpha test - 1Q 2016 &lt;br /&gt;
|developer= BattleState Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= BattleState Games&lt;br /&gt;
|genre=Online first-person shooter / MMOFPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Escape from Tarkov''''' is a first-person shooter video game by BattleState Games. The game is currently in Closed Beta testing (since 2016).&lt;br /&gt;
&lt;br /&gt;
The game is set in the fictional city of Tarkov of the Norvinsk region in Russia in the ''Russia 2028'' universe (same as ''[[Contract Wars]]''). Set in 2016, ''Escape from Tarkov'' follows two rival private military companies - the western-aligned United Security (USEC) and Russian-backed Battle Encounter Assault Regiment (BEAR) in their battle for control over the city of Tarkov following a major destabilizing event that had the entire region placed under military lockdown by both UN and Russian military, with the ultimate goal for each player being to successfully escape the city, following the eponymous title.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Escape from Tarkov'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
In ''Escape from Tarkov'', players take control of operators from one of the two aforementioned PMC factions, choosing one to join when first starting the game - the faction joined influences initial skills and equipment. The primary FPS elements occur in the game's matches, where are a large number of players descend upon any of the game's maps of their choosing to loot weapons, gear, and goods from the map spawns as well as other players they kill - in order to leave the map, one must reach a designated &amp;quot;extract point&amp;quot; in order to keep what they have acquired. If the player dies during the match, anything they have picked up as well as all gear they bring into the match is automatically lost, with some little exceptions. &lt;br /&gt;
&lt;br /&gt;
A third non-aligned faction of desperate survivors called &amp;quot;Scavs&amp;quot; (short for &amp;quot;Scavengers&amp;quot;) also appear as hostile AI that roam around the game's maps. Players also have the ability to join the match as a Scav, chosen before it begins, though it is only temporary. Player-controlled Scavs have randomized (generally low-end) weapons, gear, and stats on spawning in, and start out automatically friendly with AI Scavs (though the AI will turn hostile to any player Scav if they are witnessed attacking or killing other Scavs.) Upon a successful extract, player Scavs have any earned loot automatically transferred to their player character's inventory, making Scavs a relatively risk-free means of acquiring new gear. &lt;br /&gt;
&lt;br /&gt;
Gunplay in EFT is very realistic, with simulation for bullet ballistics and weapon degrading and realistic body part-based damage model. There are also a host of fully animated actions the player can perform with their weapons, many of which are uncommonly found in video games, such as chamberloading and unloading, ejecting individual rounds, performing speed/tactical reloads, and inspecting the chamber. Stocks can be folded to preserve space in the player's inventory or reduce the weapon's size for better close quarter maneurability, and ammo needs to be loaded individually to magazines, which then needs to be placed into the player's rig inventory spots to be used in reloading, which are tracked individually. The attachment system is similarly expansive, encompassing many real world accessories and allowing modification of every major part of the gun, including essential parts such as the receiver.&lt;br /&gt;
&lt;br /&gt;
One consistent goof in the game is that AK-type weapons with side scope mounts can still fold their stocks when they have scope mounts equipped, even though the scope mounts would block the left-folding stocks in reality (and vice versa; a folded stock would realistically block the left sided scope mount but the scope mount remains usable in-game).&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Introduced in February 2018, the [[Glock 17]] can be purchased from trader Sergey &amp;quot;Mechanic&amp;quot; Samoylov, who was added alongside the Glock. A variety of aftermarket slides and barrels are also available for the pistol, ranging from Salient Arms International barrels to compensated Zev Technologies slides. Regular 17-round, 21-round Magpul GL9 magazines, extended 33-rounds stick magazines, and a 50-rounds drum magazine can be used with the Glock 17.&lt;br /&gt;
[[File:Glock173rdGen.jpg|350px|thumb|none|Glock 17 Gen 3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT G17 lobby.jpg|600px|thumb|none|Left side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17 lobby2.jpg|600px|thumb|none|Right side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17dis.jpg|600px|thumb|none|Disassembled model of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] is added in Patch 0.9.0.1580. It does not share with barrels and slides with the Glock 17, but can accept its magazines and iron sights. &lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT G18 lobby.jpg|600px|thumb|none|Left side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby2.jpg|600px|thumb|none|Right side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby3.jpg|600px|thumb|none|Another view of the Glock 18. Note the holes in the barrel and slide.]]&lt;br /&gt;
[[File:Eft g18 magcheck.jpg|thumb|none|600px|Checking the 33 round magazine. Good view on fire selector and the compensator cut in the slide]]&lt;br /&gt;
[[File:Eft g18 modded reloading.jpg|thumb|none|600px|Loading the 50 round drum in the modified Glock 18C, fitted with a scope mount, a reflex sight, and a Dead Ringer rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PB==&lt;br /&gt;
The suppressed [[Makarov PB]] is available in the game. It spawns rarely on Scavs and can be bought by trader Prapor. Unlike the Makarov PM, you can detach the pistol grip, but it doesn't make any sense. An 80-round drum magazine can also be attached to the weapon, however it's exceedingly rare. &lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|400px|Makarov PB - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT PB lobby.jpg|600px|thumb|none|Left side of the PB in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PB lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT PB lobby3.jpg|600px|thumb|none|PB without silencer.]]&lt;br /&gt;
[[File:EFT PB (1).jpg|thumb|none|600px|The Makarov PB in-game.]]&lt;br /&gt;
[[File:EFT PB (4).jpg|thumb|none|600px|Aiming the PB.]]&lt;br /&gt;
[[File:EFT PB (5).jpg|thumb|none|600px|Inspection of the Makarov PB...]]&lt;br /&gt;
[[File:EFT PB (6).jpg|thumb|none|600px|...and the other side]]&lt;br /&gt;
[[File:EFT PB (2).jpg|thumb|none|600px|Releasing  the drum magazine.]]&lt;br /&gt;
[[File:EFT PB (3).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] is a cheapest and weakest pistol in game. PMCs will have a few available in their stash and the weapon is a fairly common loot in Military Cargo crates. Scavengers, both Player and AI, may occasionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently, only the grip and magazine can be removed from the weapon, and an 80 round drum magazine is also available, albeit at an extreme rarity. It is also seen on the official art of the Prapor trader.&lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 1.jpg|thumb|none|600px|Left side of the Makarov in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM holding.jpg|thumb|none|600px|The PM in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM aim.jpg|thumb|none|600px|Aiming at the sky.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 1.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 3.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 1.jpg|thumb|none|600px|Inspecting the pistol.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 2.jpg|thumb|none|600px|Ditto; other side.]]&lt;br /&gt;
[[file:EFT PM(t) lobby.jpg|thumb|none|600px|The special version of PM - PM(t).]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] fills the role of a less common mid-tier pistol in the game. PMCs in the Russian BEAR faction will receive the pistol in their stash in the latest patch. Scavs can also spawn with the pistol alongside a few spare magazines, and on occasion a Scav may spawn with a customized Grach equipped with an under-barrel weaponlight. Currently, the weapon cannot be suppressed, but it can accept attachments via its underbarrel rail. &lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[file:EFT PYa lobby.jpg|thumb|none|600px|Left side of the MP-443 in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT PYa lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT MP443(1).jpg|thumb|none|600px|The MP-443 Grach with a torch.]]&lt;br /&gt;
[[File:EFT MP443 (2).jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:EFT MP443 (3).jpg|thumb|none|600px|Removing an empty mag.]]&lt;br /&gt;
[[File:EFT MP443 (4).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:EFT MP443 (5).jpg|thumb|none|600px|The slide, a few frames away from returning to battery.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is primarily issued to the USEC faction, whose PMCs will get some in their stash. The weapon is also a possible spawn weapon for Scavengers, sometimes with its iron sights missing, and rarely with an underbarrel weaponlight equipped. Unlike the MP-443, it can be suppressed, and also use compact reflex sights via either aftermarket slide rails or scope mounts. &lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:P226 with wood grips.jpg|thumb|none|350px|SIG-Sauer P226 with wood grips - 9x19mm Parabellum]]&lt;br /&gt;
[[file:EFT P226 lobby.jpg|thumb|none|600px|Left side of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT P226 lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT P226 lobby3.jpg|600px|thumb|none|Disassembled model of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[File:TarkovgrachMRE.jpg|thumb|none|600px|The P226 with a torch and a (nice) MRE Meal 18.]]&lt;br /&gt;
[[File:EFT P226 (1).jpg|thumb|none|600px|Reloading a tricked-out P226.]]&lt;br /&gt;
[[File:Eft p229 modded menu.jpg|thumb|none|600px|Custom P226R in customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is a dated, but viable pistol available in the game. It is infrequently carried by AI Scavs in-game and is a rare spawn for Player Scavs. Currently the TT-33 is the only weapon to utilise the 7.62x25mm round, of which 7 types are available. Additionally, the TT-33 can be outfitted with a &amp;quot;home-spun&amp;quot; threaded barrel and a home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. Various aftermarket modifications such as muzzle brakes and LAMs were added later.&lt;br /&gt;
&lt;br /&gt;
A gold-plated TT-33 with custom wooden grips is the backup weapon of Scav Boss &amp;quot;''Dealmaker''&amp;quot; (&amp;quot;''Reshala''&amp;quot;, which in Russian slang also means &amp;quot;executor&amp;quot;). Aside from its appearance, it's identical to a regular TT and is considered more like a trophy than a weapon, and even then it's still valued less than Reshala's primary weapon, a modified AK-102.&lt;br /&gt;
&lt;br /&gt;
What appears to be a TT-33 is seen in the Wartech MK3 chest rig (TV-104), and a TT-33 with wooden grips is seen in the Wartech gear rig (TV-109, TV-106).&lt;br /&gt;
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:EFT TT lobby.jpg|600px|thumb|none|Left side of the TT in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT TT lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Tarkov Golden TT menu left.jpg|600px|thumb|none|Left side of Reshala's TT in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov Golden TT menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==Stetchkin APS==&lt;br /&gt;
The [[Stechkin APS]] and its silenced variant [[Stechkin APB]] were introduced in patch 0.8. While the base APS is an unpopular sidearm due of its high recoil and the poor ballistics of the 9x18 round, the silenced APB equipped with wire stock and loaded with special hollow-point SP7 ammunition is often used by experienced players as a budget primary weapon, which is surprisingly effective against unarmored targets. It is also seen on the official art of the Skier trader and Glukhar boss. &lt;br /&gt;
&lt;br /&gt;
The standard APS is also a common sidearm amongst the Scav Raiders, strong AI-only Scavs with better tactics and equipment that patrol some of the maps.&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|350px|Stechkin APS - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT APS lobby.jpg|600px|thumb|none|Left side of the APS in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft aps menu.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT APS lobby3.jpg|thumb|none|600px|Disassembled model of the APS in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft aps magcheck.jpg|thumb|none|600px|Performing a magazine check]]&lt;br /&gt;
&lt;br /&gt;
===Stechkin APB===&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|none|450px|Stetchkin APB - 9x18mm Makarov]]&lt;br /&gt;
[[File:Eft apb menu.jpg|thumb|none|600px|APB fitted with wire stock in customization menu.]]&lt;br /&gt;
[[File:EFT APB lobby2.jpg|thumb|none|600px|APB without silencer in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SR-1MP==&lt;br /&gt;
The [[Serdyukov SPS|SR-1MP]] is Russian special forces pistol &amp;quot;kit&amp;quot; that includes the SR-1 pistol, a sound suppressor, and quad-rail accessory mount. All three components of the SR-1MP are available in the game, and can be combined together to form the whole set. It is currently the only 9x21mm weapon in the game.&lt;br /&gt;
[[File:SR-1M.jpg|thumb|none|350px|SR-1M - 9x21mm Gyurza]]&lt;br /&gt;
[[File:SR1MP.jpg|thumb|none|450px|SR-1MP - 9x21mm Gyurza]]&lt;br /&gt;
[[file:EFT SR1MP lobby1.jpg|thumb|none|600px|Left side of the SR1MP in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT SR1MP lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT SR1MP (1).jpg|thumb|none|600px|An SR-1M with some smoke trailing out of the pipe.]]&lt;br /&gt;
[[File:EFT SR1MP (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT SR1MP (3).jpg|thumb|none|600px|The fully kitted out SR-1MP, or &amp;quot;Shrimp&amp;quot; as it is nicknamed among English-speaking players.]]&lt;br /&gt;
[[File:EFT SR1MP (4).jpg|thumb|none|600px|Inserting a fresh mag, which automatically causes the slide to drop on empty reloads (note the lack of an external slide stop/release).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A3==&lt;br /&gt;
The [[Beretta M9A3]] was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:BerettaM9A3.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT M9A3 promo.jpg|thumb|none|600px|The Beretta M9A3 in-game.]]&lt;br /&gt;
[[File:Eft m9a3 default idle.jpg|thumb|600px|none|M9A3 in hands of a player's character]]&lt;br /&gt;
[[File:Eft m9a3 default reload.jpg|thumb|600px|none|Loading a fresh magazine]] &lt;br /&gt;
[[File:Eft m9a3 default ispect left.jpg|thumb|600px|none|Taking a good look on the left side...]]&lt;br /&gt;
[[File:Eft m9a3 ispect right.jpg|thumb|600px|none|...and the right side of the handgun]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN|FN Five-seveN MK2]] was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:FN Five-seveN Mark 2.jpg|thumb|none|350px|FN Five-seveN Mark 2 - FN 5.7x28mm]]&lt;br /&gt;
[[File:FN Five-seveN Mark 2 FDE.jpg|thumb|none|350px|FN Five-seveN Mark 2 FDE - FN 5.7x28mm]]&lt;br /&gt;
[[File:Eft fiveseven idle.jpg|thumb|none|600px|Holding a default Five-seveN in the hideout.]]&lt;br /&gt;
[[File:Eft fiveseven reloading.jpg|thumb|none|600px|Loading new magazine, full of SS190 rounds.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The original [[Colt M1911A1]] was added in patch 0.12.5.7184, dedicated to the 75th anniversary of the victory in World War II. This is the first weapon using .45 ACP. The 1911 is sold at the 2nd level of loyalty at the Peacemaker. Pistol has a little bug: the rear sight is too high, due to which the bullets fly lower. Currently in the game there are two types of cartridges available: FMJ and RIP. The first is designed for armored targets, the second - better penetrates targets without armor. This is the only pistol on which you can change the trigger, hammer and catch lever. The Colt is also seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[File:EFT Colt M1911 lobby.jpg|600px|thumb|none|Left side of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Colt M1911 lobby2.jpg|600px|thumb|none|Right side of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Colt M1911 dis.jpg|600px|thumb|none|Disassembled model of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1 ==&lt;br /&gt;
The [[Colt XSE|Colt M45A1 ]] was added in 0.12.8.9457 patch. Being a M1911 variant, M45A1 is also compatible with all of the attachments that are compatible with M1911A1, sharing its more advanced customization as the result.&lt;br /&gt;
[[File:M45A1.jpg|thumb|none|300px|Colt M45A1 Close Quarter Battle Pistol (CQBP) - .45 ACP]]&lt;br /&gt;
[[File:Tarkov M45A1 menu left.jpg|600px|thumb|none|Left side of the Colt M45A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov M45A1 menu right.jpg|600px|thumb|none|Right side of the Colt M45A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov M45A1 idle.jpg|600px|thumb|none|M45A1 in player character's hands.]]&lt;br /&gt;
[[File:Tarkov M45A1 ADS.jpg|600px|thumb|none|Aiming down the sights. While it is not noticeable in this particular screenshot, iron sights have fully functional tritium inserts.]]&lt;br /&gt;
[[File:Tarkov M45A1 reload.jpg|600px|thumb|none|Reloading. While it is compatible with M1911A1 magazines, M45A1 comes equipped with its Wilson Combat magazines by default instead.]]&lt;br /&gt;
[[File:Tarkov M45A1 inspection left.jpg|600px|thumb|none|Inspecting the pistol.]]&lt;br /&gt;
[[File:Tarkov M45A1 inspection right.jpg|600px|thumb|none|Ditto; the other side.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5]] is available in the game. The MP5 is not used by normal Scavs, but is often wielded by Raiders, and can acquired by PMCs via the trader &amp;quot;Peacekeeper&amp;quot;. The version featured in-game appears to be either an A4 or an A5 model due to the four position fire selector but is described in-game as being a Navy Model.&lt;br /&gt;
&lt;br /&gt;
Peacekeeper sells two fixed stock variants, the unsuppressed MP5A4 (at loyalty level 1) and the suppressed MP5SD5 (at loyalty level 2, and after the player completes a quest for Peacekeeper). Players can customize the MP5 extensively, such as replacing the fixed stock for a collapsible one, or replace its foreend with a railed one to mount under-barrel attachments. A 50 round drum magazine and 20 round magazine are also available.&lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MP5 lobby.jpg|600px|thumb|none|Left side of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5 lobby2.jpg|600px|thumb|none|Right side of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5dis.jpg|600px|thumb|none|Disassembled model of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5 (1).jpg|thumb|none|600px|The MP5A4 inside of the Factory.]]&lt;br /&gt;
[[File:EFT MP5 (2).jpg|thumb|none|600px|Pinky-promising the charging handle that it'll be locked back.]]&lt;br /&gt;
[[File:EFT MP5 (3).jpg|thumb|none|600px|Inserting a fresh 9mm stick magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD5===&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MP5SD (2).jpg|thumb|none|600px|Loading an X-Products drum magazine into a MP5SD5.]]&lt;br /&gt;
[[File:EFT MP5SD (3).jpg|thumb|none|600px|HK-slapping the MP5SD.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] was added in patch 0.12.0.4785. It is sold by Peacekeeper at loyalty level 1.&lt;br /&gt;
[[File:MP5KA4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KA4 (3 round burst added) with 15-round magazine - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Eft mp5k default idle.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Eft mp5k default inspect.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Eft mp5k default reload.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is added in the v0.10.5.2124 patch. Two variants are available: MP7A1 and MP7A2. Both variants have an array of magazines to choose from, with 20, 30 and 40 round magazines. Only the MP7A2 can mount foregrips, and the MP7A1 cannot. The weapon has a telescoping stock, as in real life.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a1 menu.jpg|thumb|none|600px|The MP7A1 in the customization menu. Its stock is currently collapsed. With a collapsed stock and no suppressor equipped the gun is taking just two slots in inventory, allowing to fit it in a magazine pouch on player's chest rig. This move is also allowing player to quickly draw the SMG and use it, making it a very effective sidearm]]&lt;br /&gt;
[[File:Eft mp7a1 left menu.jpg|thumb|600px|none|The left side. Stock is retracted now. Although losing some mobility and utility, now the recoil is way lower ]]&lt;br /&gt;
[[File:EFT MP7A1 dis.jpg|600px|thumb|none|Disassembled model of the MP7A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft mp7a1 firing.jpg|thumb|600px|none|Unleashing the swarm of 4.6x30 armor piercing bullets]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP7A2===&lt;br /&gt;
[[File:MP7A2.jpg |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 with RAL8000 finish - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a2 magcheck.jpg|thumb|600px|none|Checking the 40 round magazine, loaded in a customized MP7A2]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] is a 9x19mm submachine gun available in the game. PMCs can purchase it from trader Prapor at loyalty level 1, and BEAR PMCs receive the weapon with the &amp;quot;Prepare to Escape&amp;quot; and &amp;quot;Escape from Darkness&amp;quot; editions. The weapon is currently the cheapest of the SMGs, and one of the first that the player can modify extensively. The SMG initially had a vicious recoil; this has been reduced in subsequent patches.&lt;br /&gt;
&lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT Vityaz lobby1.jpg|600px|thumb|none|Left side of the PP-19-01 Vityaz in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Vityaz lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT Vityaz dis.jpg|600px|thumb|none|Disassembled model of the PP-19-01 Vityaz in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Vityaz (2).jpg|thumb|none|600px|Reloading a suppressed PP-19.]]&lt;br /&gt;
[[File:EFT Vityaz (3).jpg|thumb|none|600px|Strong-arming the bolt to rechamber the SMG.]]&lt;br /&gt;
[[file:VityazsnOSN.jpg|thumb|none|400px|PP-19-01 Vityaz-SN with Zenit accessories - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT PP19-01 Zenith.jpg|thumb|none|600px|PP-19-01 Vityaz-SN with Zenit accessories in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 9===&lt;br /&gt;
The [[Saiga 9]], a semi-automatic carbine variant with a 16 inch barrel, was added to the game. It is used by Scavs, equipped with 10 round magazines that are interchangeable with regular 30 round Vityaz magazines. It can still utilize many of the attachments that can be mounted onto the Vityaz. &lt;br /&gt;
[[file:Izhmash Saiga-9.jpg|thumb|none|400px|Saiga 9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT Saiga9 lobby1.jpg|600px|thumb|none|Left side of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Saiga9 lobby2.jpg|600px|thumb|none|Right side of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Saiga9 dis.jpg|600px|thumb|none|Disassembled model of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==PP-91 Kedr==&lt;br /&gt;
There are two variants of the [[PP-91 Kedr]] in-game, the standard &amp;quot;Kedr&amp;quot; and the &amp;quot;Kedr-B&amp;quot;. The &amp;quot;B&amp;quot; variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the &amp;quot;Kedr&amp;quot; is infrequently used by AI Scavs, and can be bought from the trader Prapor. The &amp;quot;Kedr-B&amp;quot; can be bartered from Prapor with various items.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Kedr&amp;quot; as of the current patch has been nerfed considerably from previous patches, dealing almost no damage against armor even with AP ammunition. Additionally, it cannot fire 9x18mm PMM increased-power rounds, and is restricted to using the older 9x18mm PBM as its AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with barrel-mounted accessory rails for sights and weaponlights, and utilizes 20-round or 30-round stick magazines, of which the latter can only be purchased with bartering items.&lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|400px|Kedr PP-91 - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Kedr lobby1.jpg|600px|thumb|none|Left side of the PP-91 Kedr in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr lobby2.jpg|600px|thumb|none|Right side of the PP-91 Kedr in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PP-91 (1).jpg|thumb|none|600px|Reloading a well-equipped PP-91. Note how the bolt locks back on empty.]]&lt;br /&gt;
[[File:EFT PP-91 (2).jpg|thumb|none|600px|Releasing the bolt by tugging the charging handle.]]&lt;br /&gt;
[[File:EFT PP-91 (3).jpg|thumb|none|600px|About to unfold the stock on a Kedr-B.]]&lt;br /&gt;
&lt;br /&gt;
===PP-91-01 &amp;quot;Kedr-B&amp;quot;===&lt;br /&gt;
[[file:Kedr-B.jpg|thumb|none|400px|PP-91-01 Kedr-B - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Kedr-B lobby1.jpg|600px|thumb|none|Left side of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr-B lobby2.jpg|600px|thumb|none|Right side of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr-B dis.jpg|600px|thumb|none|Disassembled model of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu. '''Note: the barrel is very different from the standard version.''']]&lt;br /&gt;
&lt;br /&gt;
==PP-9 Klin==&lt;br /&gt;
The [[Kedr PP-91#Klin PP-9|PP-9 Klin]] is another special variant of the Kedr that is available for purchase from Prapor via barter. It does not spawn on AI Scavengers, as of the current patch. It has slightly different recoil patterns from the Kedr and has a slightly higher 1000 RPM fire rate. It can utilize the same attachments and magazines as the Kedr, but can also use high-pressure PMM ammunition in addition to the PBM, unlike the Kedr.&lt;br /&gt;
[[file:Klin1.jpg|thumb|none|400px|Klin PP-9 - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Klin lobby1.jpg|600px|thumb|none|Left side of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Klin lobby2.jpg|600px|thumb|none|Right side of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Klin dis.jpg|600px|thumb|none|Disassembled model of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] is available for use by PMCs and Scav raiders, and can bought from trader Peacekeeper. While it is the Gen 1 version, it is equipped with the collapsible stock of an earlier MPX prototype by default, and can equip a stock adaptor for other stock options.&lt;br /&gt;
&lt;br /&gt;
It is the most versatile of the SMGs and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second-fastest-firing SMG at 850 RPM, and can equip more attachments than the MP5, some of which are interchangeable with the AR-15 rifles. 0.11.5 patch introduced more unique weapon parts, including new barrels, hanguards, magazines and stocks. &lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX, Gen 1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MPX SS2013.jpg|thumb|none|450px|SIG-Sauer MPX, prototype model - 9x19mm Parabellum. Image used to show the stock.]]&lt;br /&gt;
[[File:EFT MPX lobby1.jpg|600px|thumb|none|Left side of the SIG-Sauer MPX in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT MPX dis.jpg|600px|thumb|none|Disassembled model of the SIG-Sauer MPX in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX (1).jpg|thumb|none|600px|Taking an empty mag out of the SIG MPX. Although hard to see, the transparent magazine is empty.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX-SD===&lt;br /&gt;
[[File:MPX-SD Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX-SD, Gen 1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MPX-SD lobby1.jpg|600px|thumb|none|Left side of the SIG-Sauer MPX-SD in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX (2).jpg|thumb|none|600px|Inserting a fresh one into an MPX-SD.]]&lt;br /&gt;
[[File:EFT MPX (3).jpg|thumb|none|600px|Thumbing in the bolt release paddle.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] was added in patch 0.12.0.4785. 3 versions are available in-game - the original variant with its integrated reflex sight, the rail-equipped P90TR, and a variant fitted with an aftermarket EFFEN 90 flat top upper receiver. It can also accept a unique proprietary suppressor. The P90 can also be fitted with the 16&amp;quot; extended barrel of the [[FN PS90]] civilian carbine variant, as well as its green body.&lt;br /&gt;
&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|450px|FN P90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:P90 tact d 500px.jpg|thumb|none|450px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[File:Effen90.jpg|thumb|none|450px|FN PS90 customized with a short SBR barrel and an aftermarket EFFEN 90 flat-top upper receiver - 5.7x28mm]]&lt;br /&gt;
[[File:Eft p90 idle.jpg|thumb|none|600px|Holding the former of these 3 variants in the Hideout's indoor range.]]&lt;br /&gt;
[[File:Eft p90 reloading.jpg|thumb|none|600px|Swapping out the magazine; these are correctly depicted as transparent in-game, though the lighting makes this rather hard to see.]]&lt;br /&gt;
[[File:Eft p90 aiming.jpg|thumb|none|600px|Looking through the integrated reflex sight.]]&lt;br /&gt;
[[File:Eft p90tr modded idle.jpg|thumb|none|600px|A customized P90TR. With the exception of the sight (a PK-06, that was replaced later with the EOTech sight of the original version), this version is identical to infamous &amp;quot;P90 DEVGRU&amp;quot; variant from ''[[Contract Wars]]'' (which is set in the same universe as ''EFT''). This is likely an in-community joke, because this build currently can be bartered from the Mechanic for five ''GP coins'' (a barter item identical in appearance to ''Contract Wars''' microtransaction-based currency).]]&lt;br /&gt;
[[File:Eft p90tr modded reloading.jpg|thumb|none|600px|Reloading the modified P90TR.]]&lt;br /&gt;
[[File:Eft p90tr modded chambercheck.jpg|thumb|none|600px|Chamber-checking the P90 is a rather unusual process, involving a quick partial ejection of a magazine, followed by a short pull of the charging handle to get a look into the chamber. A nice detail, though it isn't fully visible here.]]&lt;br /&gt;
[[File:Fnps90 1.jpg|thumb|none|450px|FN PS90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:Eft p90 16inch menu.jpg|thumb|none|600px|Mil-spec FN P90, customized with the PS90's 16&amp;quot; barrel and a green body in the customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP9]]  was added in  v0.12.2.5479 patch.Two versions are available in the game: MP9 and MP9N. The MP9 is tan-colored and an underbarrel rail for tactical grips, and the MP9N is black-color and features the regular foregrip.&lt;br /&gt;
[[File:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Tarkov MP9 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
[[File:Tarkov MP9 menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Tarkov MP9 ADS.jpg|600px|thumb|none|Aiming down the sights.]]&lt;br /&gt;
[[File:Tarkov MP9 reload.jpg|600px|thumb|none|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger &amp;amp; Thomet MP9-N===&lt;br /&gt;
[[Image:BuT MP9N.jpeg|thumb|none|350px|Brügger &amp;amp; Thomet MP9-N with Aimpoint Micro TL sight - 9x19mm]]&lt;br /&gt;
[[File:Tarkov MP9-N menu left.jpg|600px|thumb|none|MP9-N in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov MP9-N menu folded stock.jpg|600px|thumb|none|MP9-N with its stock folded in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov MP9-N dh.jpg|600px|thumb|none|Racking the charging handle of MP9-N.]]&lt;br /&gt;
[[File:Tarkov MP9-N idle.jpg|600px|thumb|none|Holding the MP9-N with its proprietary suppressor attached.]]&lt;br /&gt;
[[File:Tarkov MP9-N folding.jpg|600px|thumb|none|Folding the stock.]]&lt;br /&gt;
[[File:Tarkov MP9-N unfolding.jpg|600px|thumb|none|And unfolding it.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] was added in patch 0.12.5.7184, dedicated to the 75th anniversary of the victory in World War II. In addition to the 35-round  magazine, 71-round drum magazine  are available in the game. PPSh-41 can be bought at the second level of loyalty from Prapor or found at some Scavs. This is the fastest firing SMG at the moment.&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|350px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby.jpg|600px|thumb|none|Left side of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby2.jpg|600px|thumb|none|Right side of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PPSh-41 dis.jpg|600px|thumb|none|Disassembled model of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev.]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby3.jpg|600px|thumb|none|The PPSh-41 with drum mag in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] was added in 0.12.9 patch.&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 with RIS rail - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] was added in 0.12.9 patch in two calibers: 9x19mm and .45 ACP.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|400px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Carbines=&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is a late-game weapon available for barter from trader Prapor. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest DPS in the game with its very high armor penetration. In addition, it has the fastest assault rifle rate of fire at 900 RPM, something only shared by the Kedr and Klin SMGs.&lt;br /&gt;
[[file:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 1.jpg|thumb|none|600px|Left side of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 2.jpg|thumb|none|600px|Right side of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AS VAL dis.jpg|600px|thumb|none|Disassembled model of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val holding.jpg|thumb|none|600px|The AS Val in first-person.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 1.jpg|thumb|none|600px|The Val with its magazine removed.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 2.jpg|thumb|none|600px|Placing in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 3.jpg|thumb|none|600px|Rechambering the AS Val.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 2.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 1.jpg|thumb|none|600px|And the left.]]&lt;br /&gt;
[[File:EFT AS VAL (1).jpg|thumb|none|600px|An AS Val without its dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is a ubiquitous weapon in EFT. It is the most customizable weapon in the game, with a multitude of options for rails, grips, stocks, magazines, real handguards from companies such as Knight's Armament Company, Daniel Defense, and War Sport, and even charging handle options, including the Badger Ordnance Tactical Latch or the Raptor charging handle. At one point in development, the M4A1 was the only 5.56mm weapon available; this is no longer the case as more 5.56mm weapons are added.&lt;br /&gt;
&lt;br /&gt;
Originally, the M4A1's default configuration included several aftermarket parts (namely a KAC railed handguard, a Windham Weaponry railed low-profile gas block, and a set of Colt A2 iron sights); patch 0.8.3 added the &amp;quot;classic&amp;quot; M4A1 parts - the standard round M4 handguard, a detachable carrying handle, and a standard gas block/front sight. From then on the &amp;quot;standard&amp;quot; M4A1 became the rifle's default configuration, with the previous build being renamed the &amp;quot;M4A1 SOPMOD I&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Other customization options include the [[Mk 18 Mod 0]] 10.5-inch barrel. The Mk 18 is often used by Scav Raiders, equipped with 60-round Surefire quad-stack magazines, a Magpul CTR stock, a KAC railed handguard, a Tango stubby grip, a flashlight, and a Walther MRS reflex sight, installed on quick-detachable Picatinny raiser.&lt;br /&gt;
&lt;br /&gt;
The M4A1 is also seen on the official art of the Mechanic and Peacekeeper traders, and is also used by a USEC operator in a piece of key art.&lt;br /&gt;
&lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 default menu.jpg|thumb|none|600px|The &amp;quot;Standard&amp;quot; M4A1 introduced in patch 0.8.3 in the customization menu. Player now must install a railed handguard in order to fit their M4A1 with foregrips, LAMs, and/or flashlights.]]&lt;br /&gt;
[[file:EFT M4A1 lobby(2).jpg|thumb|none|600px|Left side.]]&lt;br /&gt;
[[file:EFT M4A1 dis.jpg|thumb|none|600px|Disassembled model of the M4A1 in the weapon customization menu..]]&lt;br /&gt;
[[file:EfT- Colt m4a1 1.jpg|thumb|none|600px|A customized M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 2.jpg|thumb|none|600px|Loading a Surefire quad-stack 60-round magazine into the rifle.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 3.jpg|thumb|none|600px|An M4A1 in the customization menu. Note the gas tube protruding from the front of the handguard, as the gas block has been removed by the player. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action; this is accurately reflected in-game, with the customization menu prohibiting the player from equipping a &amp;quot;non-ready to fire&amp;quot; weapon. Low-profile gasblocks became a &amp;quot;must-have&amp;quot; modification for a many players.]]&lt;br /&gt;
[[file:Eft m4a1 cursed menu.jpg|thumb|none|600px|An example of a (rather tastelessly) customized M4A1. The top of the AR-15 carry handle is able to accept some sights, such as Trijicon ACOGs (both 3.5x35 TA11D and 4x32 TA01NSN) and the Primary Arms Compact Prism 2.5x. Otherwise, those scopes require their specific mounts in order to be mounted on a accessory rail.]]&lt;br /&gt;
[[file:Eft m4a1 lvoa menu.jpg|thumb|none|600px|The &amp;quot;LVOA&amp;quot; variant, sold by dealer Mechanic. Aside from the War Sport LVOA-S handguard, this build also includes the Vltor MUR-1S upper receiver and the Vltor EMOD stock.]] &lt;br /&gt;
[[File:Mk18.jpg|thumb|none|500px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 raider nenu.jpg|thumb|none|600px|A custom Mk 18 Mod 0, formerly owned by a Scav Raider. Unfortunately for players, the recoil on this build is rather high, so captured rifles are often either heavily rebuilt or simply disassembled and sold for parts.]]&lt;br /&gt;
[[File:Eft m4a1 short inspect.jpg|thumb|600px|none|Inspecting a Mk 18 Mod 0, this one is built by a player to closely resemble the reference image]]&lt;br /&gt;
[[File:Eft m4a1 short reloading.jpg|thumb|600px|none|Swapping a STANAG for a fresh Magpul PMAG. The KAC QD Compensator is allowing to attach a proprietary NT-4 Quick Detachable Sound Suppressor right on it]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|600px|none|The USEC operator is armed with an M4A1.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]], specifically the AK-74N variant with an attached night scope rail is available from Prapor at level 2, and can be purchased with or without ammunition via various trade options usually with black polymer furniture. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO. A few [[AK-74]] with plum furniture are also seen on the official art of the Prapor trader. &lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] (AKS-74N variant) and a proper [[AK-74M]] were added in the 0.8 patch. The v0.11.0.2448 patch added an original AK-74 and AKS-74 variant without the &amp;quot;N&amp;quot; prefix as a cheaper alternative. &lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:AK-74(plum).jpg|thumb|none|450px|AK-74 with plum furniture - 5.45x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 1.jpg|thumb|none|600px|The AK-74 in customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:EFT AK-74.jpg|thumb|none|600px|Disassembled model of the AK-74 in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N holding.jpg|thumb|none|600px|The AK-74 in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 1.jpg|thumb|none|600px|Pulling an empty 30-round magazine out.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 2.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 1.jpg|thumb|none|600px|Looking at one side of the rifle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 2.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:EFT AK-74N lobby.jpg|thumb|none|600px|AK-74N in the weapon customization menu..]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
Both AKS-74 and AKS-74N are presented alongside with other AK family. The former variant is sometimes carried by regular Scavs, while modified AKS-74Ns are often wielded by AI-controlled elite Reshala's bodyguards, fitted with railed TRAX 1 handguards, PK-06 sights and PWS 5.45 muzzle brakes.&lt;br /&gt;
[[file:Aks-74.jpg|thumb|none|450px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AKS-74 lobby.jpg|600px|thumb|none|Left side of the AKS-74 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74 lobby2.jpg|600px|thumb|none|Right side of the AKS-74 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74folded lobby .jpg|thumb|none|600px|AKS-74 with folded stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74N lobby.jpg|thumb|none|600px|Left side of the AKS-74N in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
The AK-74M is the most popular AK-74 variant among both Scavs and players, making it the most popular weapon in the game period. While popular, it cannot mount some of the aftermarket stocks designed specifically for fixed stock AKs, such as the Magpul Zhukov.&lt;br /&gt;
[[file:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AK-74M lobby.jpg|600px|thumb|none|Left side of the AK-74M in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-74M lobby2.jpg|600px|thumb|none|Right side of the AK-74M in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==AK-100 Series==&lt;br /&gt;
With exception to the counter-balanced [[AK-107]]/108 rifles, the AK-100 family of rifles was brought into ''Escape From Tarkov'' with the 0.8 patch. The [[AK-101]] and its shorter [[AK-102]] variant are the first, and so far only 5.56mm AK variants on offer. The [[AK-103]] and [[AK-104]] are more advanced alternatives to their older, classic AKM brothers. They offer side-folding stocks and the side-rail for attaching Russian non-railed optics and scope mounts. The [[AK-105]] is an intermediary between the [[AKS-74U]] and [[AK-74]], offering reduced barrel length without having the increased recoil of the AKS-74U.&lt;br /&gt;
&lt;br /&gt;
===AK-101===&lt;br /&gt;
The [[AK-101]] along with other AK-100 series were added in patch v0.8.0.1208. The rifle can be bought from trader Mechanic. Unlike the AK-74M, the AK-101 has a caliber of 5.56x45 NATO, which means that mags and muzzle devices from the AK-74M are incompatible with the AK-101, while the rest of their weapon mods are interchangeable.&lt;br /&gt;
&lt;br /&gt;
In addition to the standard magazine, the AK-101 can use the Arsenal CWP magazine. Muzzle devices available to the AK-101 include the SRVV 5.45 muzzle brake (as on the AK-74), Rotor 43 5.56 muzzle brake, PWS CQB 5.56 muzzle brake (like other 5.56mm weapons), Silencerco Hybrid 46 silencer (through its multi-caliber adapter which is available for almost all weapons), AR-15 type muzzle devices through the CNC Warrior 5.56mm AK muzzle adapter (added in patch 0.12.4.6254), and standard muzzle brakes from [[AK-101]] and [[AK-102]].&lt;br /&gt;
&lt;br /&gt;
The [[AK-101]] with Magpul MOE handguard and M-LOK AFG Tactical grip, Zenit PT-3 &amp;quot;Klassika&amp;quot; stock, and Belomo PK-06 reflex sight is the main weapon of the Dealmaker (Reshala) boss. Along with this it uses M856A1 rounds.&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT AK-101 lobby(1).jpg|600px|thumb|none|Left side of the AK-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-101 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-101 dis.jpg|600px|thumb|none|Disassembled model of the AK-101 in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT AK-101 boss (1).jpg|thumb|none|600px|Dealmaker's AK-101 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-102===&lt;br /&gt;
[[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT AK-102 lobby(1).jpg|600px|thumb|none|Left side of the AK-102 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-102 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-102 dis.jpg|600px|thumb|none|Disassembled model of the AK-102 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-103===&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AK-103 lobby(1).jpg|600px|thumb|none|Left side of the AK-103 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-103 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-103 dis.jpg|600px|thumb|none|Disassembled model of the AK-103 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
[[File:Ak104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AK-104 lobby(1).jpg|600px|thumb|none|Left side of the AK-104 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-104 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-104 dis.jpg|600px|thumb|none|Disassembled model of the AK-104 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-105===&lt;br /&gt;
An [[AK-105]] equipped with an Eotech XPS3-2 holographic sight and a 2P Klesch flashlight/laser combo is Shturman's backup weapon, a sniper Scav boss located on map Woods.&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AK-105 lobby(1).jpg|600px|thumb|none|Left side of the AK-105 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-105 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-105 dis.jpg|600px|thumb|none|Disassembled model of the AK-105 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Shturman.jpg|thumb|none|600px|Shturman's official art.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Several flavors of the [[AKM]] are available in the game, the first and foremost being the original [[AKM]] with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an &amp;quot;AKMN&amp;quot; variant with the scope mount bracket on the left side of the receiver.  It is also seen on the official art of the Prapor and Therapist traders, and a BEAR operator is armed with a suppressed AKM in a key art.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKM lobby.jpg|600px|thumb|none|Left side of the AKM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKM lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKM dis.jpg|600px|thumb|none|Disassembled model of the AKM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKM (1).jpg|thumb|none|600px|A tacticool AKM in game.]]&lt;br /&gt;
[[File:EFT AKM (2).jpg|thumb|none|600px|Setting the fire selector to full-auto, confirming it isn't one of the civilian models.]]&lt;br /&gt;
[[File:EFT AKM (3).jpg|thumb|none|600px|Charging the AKM.]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|600px|none|The BEAR operator is armed with an AKM.]]&lt;br /&gt;
[[File:AKMN.jpg|thumb|none|450px|AKMN - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMN lobby.jpg|thumb|none|600px|Left side of the AKMN in the weapon customization menu. Note bakelite 6L10 magazine.]]&lt;br /&gt;
[[File:AKM Synthetic Furniture.jpg|thumb|none|450px|AKM with synthetic furniture - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKM black(1).jpg|thumb|none|600px|AKM with black plastic furniture in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
The [[AKMS]] with the underfolding stock, which can be folded to take up less inventory space, is also available in EFT. As with the regular AKM, there is a &amp;quot;AKMSN&amp;quot; variant with the side rail for mounting optics or a sight rail.  It is also seen on the official art of the Prapor trader.&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMS lobby.jpg|600px|thumb|none|Left side of the AKMS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKMS lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKMS folded lobby.jpg|thumb|none|600px|AKMS with folded stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKMS (1).jpg|thumb|none|600px|Rocking a magazine into an AKMS, note the sling mount on the folding stock.]]&lt;br /&gt;
[[File:EFT AKMSN lobby.jpg|600px|thumb|none|Left side of the AKMSN in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the earliest and cheaper weapons that can purchased from the trader &amp;quot;Prapor&amp;quot; at the lowest level of reputation. They are somewhat uncommonly used by both AI and player Scavs. Those that are carried by Scavs tend to lack an array of even standard factory parts. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco.&lt;br /&gt;
&lt;br /&gt;
An in-game banner shows a Scav raider equipped with an AKS-74U customized with a 45-round 6L26 magazine, a Hexagon 5.45x39 sound suppressor, and an Armytek Predator Pro v3 XHP35 HI Flashlight on a B-11 handguard.&lt;br /&gt;
&lt;br /&gt;
There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the [[AKS-74UB]], which features a PBS-4 suppressor and an RPK-style rear sight without the leaf sight itself (as well as a side rail for optics, making it technically an AKS-74UBN).&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AKS-74U lobby.jpg|600px|thumb|none|Left side of the AKS-74U in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74U lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKS-74U dis.jpg|600px|thumb|none|Disassembled model of the AKS-74U in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS74U (1).jpg|thumb|none|600px|Actuating the AKS-74U's fire selector.]]&lt;br /&gt;
[[File:EFT AKS74U (2).jpg|thumb|none|600px|Reloading a quad-stack 60 rounder magazine.]]&lt;br /&gt;
[[File:EFT AKS74U (3).jpg|thumb|none|600px|Charging the carbine.]]&lt;br /&gt;
[[File:EFT Scav raider.jpg|thumb|none|600px|The Scav raider shown on an in-game loading screen carries a customized AKS-74U.]]&lt;br /&gt;
[[File:EFT AKS-74UN lobby.jpg|600px|thumb|none|Left side of the AKS-74UN in the weapon customization menu.]]&lt;br /&gt;
===AKS-74UB===&lt;br /&gt;
[[Image:Bs-1 1.jpg|thumb|none|400px|AKS-74UB - 5.45x39mm with GSN-19 30mm grenade launcher.]]&lt;br /&gt;
[[File:EFT AKS-74UB lobby.jpg|600px|thumb|none|Left side of the AKS-74UB in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416F==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416F]] was added in patch v0.11.0.2448 as the &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;. In terms of performance, it behaves as superior version of M4A1, with decreased base recoil and increased rate of fire up to 850 RPM. Its default 14.5 inch barrel can be replaced with a short 11 inch barrel and the HK Quad Rail handguard. Currently, the HK416 is one of the most expensive weapons to buy from a trader, being sold by the Peacekeeper at high level of reputation. The weapon is also sometimes is used by NPC Scav Raiders in short barrel configuration. &lt;br /&gt;
[[File:HK416F Standard.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416F standard model with 14.5&amp;quot; barrel - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:HK416A5 14.5 black.jpg|thumb|none|450px|An actual Heckler &amp;amp; Koch HK416 A5 with 14.5 inch barrel and black finish, for comparison - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT HK416 lobby.jpg|600px|thumb|none|The HK416F in its default configuration in modification menu.]]&lt;br /&gt;
[[File:EFT HK416 lobby2.jpg|600px|thumb|none|Right side of the HK416 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT HK416 dis.jpg|600px|thumb|none|Disassembled model of the HK416 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft 416a5 idle.jpg|thumb|none|600px|Default HK416F in the hands of a player character.]]&lt;br /&gt;
[[File:HK416F Short.jpg|thumb|none|450px|HK416F &amp;quot;short&amp;quot; model with 11.5&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail menu.jpg|thumb|none|600px|The HK416F fitted with an 11 inch barrel and Quad Rail handguard in the modification menu. This hanguard can be fitted on a 14.5 inch barrel as well; both the Quad Rail handguard and the 14.5 inch barrel feature integrated flip-up front sights, and due a bug, both front sights would be flipped up if no optic is used.]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail idle.jpg|thumb|none|600px|Short barreled HK416F in the field.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The 5.56 version of [[Desert Tech Micro Dynamic Rifle]] is added in patch 0.11.7. This is the first bullpup weapon featured in the game.&lt;br /&gt;
[[File:MDR-556-TAN.jpg|thumb|400px|none|Desert Tech Micro Dynamic Rifle, final production version - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 lobby.jpg|600px|thumb|none|The DT MDR in the customization menu. It comes without any sights by default, so it might be a good idea to buy one.]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 lobby2.jpg|600px|thumb|none|Right side of the DT MDR in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 dis.jpg|600px|thumb|none|Disassembled model of the DT MDR in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft mdr556 default idle.jpg|thumb|600px|none|DT MDR in hands of a player's character]]&lt;br /&gt;
[[File:Eft mdr556 default inspection.jpg|thumb|600px|none|Inspecting the rifle. The fire selector is correctly set on full-auto, ideal for Factory's close quarters combat]]&lt;br /&gt;
[[File:Eft mdr556 default chambercheck.jpg|thumb|600px|none|Checking MDR's chamber. The rifle is fully ambidextrous and can be easily converted for left-handed shooters. But, unsurprisingly, this feature isn't depicted in the game ]]&lt;br /&gt;
[[File:Eft mdr556 default magcheck.jpg|thumb|600px|none|Checking the magazine. DT MDR is correctly depicted to be compatible with any AR-15 type .223 magazine]]&lt;br /&gt;
&lt;br /&gt;
===Desert Tech Micro Dynamic Rifle .308===&lt;br /&gt;
The 7.62x51mm version of the [[Desert Tech Micro Dynamic Rifle|Desert Tech Micro Dynamic Rifle .308]] was added in  v0.12.2.5479 patch, and can be differentiated from the 5.56 variant by its black color.&lt;br /&gt;
[[File:MDR-BIG.jpg|thumb|none|350px|Desert Tech Micro Dynamic Rifle, black - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT MDR 308 promo.jpg|thumb|none|600px|Promo photo of DT MDR 7.62.]]&lt;br /&gt;
&lt;br /&gt;
==ShAK-12==&lt;br /&gt;
The [[ShAK-12]]  was added in patch 0.12.0.4785 patch. It's a relatively niche firearm in-game, sporting massive firepower with its 12.7x55mm Sts-130 rounds but only sub-par penetration, the PS12B Armor Peircng rounds having difficulty penetrating Class 6 body armor but dealing over 100 points of damage per shot able to down any target in a single hit to the chest. The weapon unfortunately has extremely high recoil without sufficent skill to manage it and a slow rate of fire of 650 RPM. While it's rounds aren't great at penetration, the sheer damage the rounds inflict often result in many targets dying from blunt force trauma or having their armor entirely destroyed after a few shots. &lt;br /&gt;
&lt;br /&gt;
At the moment, there are two avaliable mags, 10 and 20 rounds, as well as its own unique silencer and muzzle brake. The weapon sports a removeable pictanny carry handle ontop of a flat top rail and one rail on the handguard for mounting grips and two side rails for tactical combo devices. This is the Reserve boss &amp;quot;Glukhar's&amp;quot; signature weapon show in key art, although he doesn't always use it in-game, sometimes using a heavily modified Springfield Armory M1A with an EBR stock and various sights and tactical devices. He typically uses it with 20-round mags with a PP-19 Vityaz as a backup. &lt;br /&gt;
&lt;br /&gt;
Notably, the weapon is referred to in-game as the &amp;quot;ASh-12&amp;quot;, the earlier designation more commonly applied to the pre-production variant; in its finalized form, the rifle is most commonly referred to as the &amp;quot;ShAK-12&amp;quot;.&lt;br /&gt;
[[File:ShAK-12.jpg|thumb|none|450px|ShAK-12 - 12.7x55mm]]&lt;br /&gt;
[[File:EFT ShAK-12.jpg|thumb|none|600px|ShAK-12 in game.]]&lt;br /&gt;
[[File:EFT Glukhar.jpg|thumb|none|600px|Glukhar art.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] chambered in 7.62x51mm is added in Patch 0.9.0.1580. It features an extensive amount of customization options, including some original FAL parts.&lt;br /&gt;
&lt;br /&gt;
Player Scavs will spawn with the weapon in one of two configurations, named SA-58 AUS (Austrian) or SA-58 BEL (Belgium). Both versions feature a 21&amp;quot; barrel, holland-type peep-hole rear sight and a regular pistol grip and dust cover. The Austrian variant posses's an &amp;quot;Austrian&amp;quot; style muzzle brake and FN produced foregrip with a DSA produced polymer &amp;quot;humback&amp;quot; fixed stock and 20 round magazine while the Belgium variant features a folding stock and 30 round magazine. Scav Raiders sometimes use a heavily modified short-barreled variant, with an 11&amp;quot; barrel, X-Product X-FAL 50 round magazine, Magpul RVG foregrip and a DSA BRS Stock. &lt;br /&gt;
&lt;br /&gt;
What appears to be an SA58 with wooden grip and stock is seen on the official art of the Mechanic trader. &lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|450px|none|DSA SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:StG 58.jpg|thumb|none|450px|StG 58, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FN FAL 50 00.jpg|thumb|none|450px|FN FAL 50.00, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT DSA-58 lobby.jpg|600px|thumb|none|Left side of the DSA-58 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT DSA-58 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT DSA-58 dis.jpg|600px|thumb|none|Disassembled model of the DSA-58 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft sa58 classic menu.jpg|thumb|600px|none|The SA-58 AUS variant in the customization menu. This variant is configured like an Austrian StG 58.]]&lt;br /&gt;
[[File:EFT DSA-58 BEL lobby.jpg|thumb|600px|none|The SA-58 BEL variant in the customization menu. This variant is configured like an original Belgian FN FAL Para.]]&lt;br /&gt;
[[File:Eft dsa58 modded menu.jpg|thumb|600px|none|The SA-58 PBR variant, sold by the Mechanic at loyalty level 4.]]&lt;br /&gt;
[[File:Eft sa58 para inspect.jpg|thumb|600px|none|Inspecting the SA-58 BEL variant.]]&lt;br /&gt;
[[File:Eft dsa58 osw scoped reloading.jpg|thumb|600px|none|Reloading a custom SA58 OSW.]]&lt;br /&gt;
[[File:Eft dsa58 chambercheck.jpg|thumb|600px|none|Checking the SA58's chamber.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
Introduced in the 0.8 patch, the [[Springfield Armory M1A SOCOM 16]] is a middle-of-the-road alternative to the budget Vepr-Hunter and high-cost RSASS, offering proper 7.62x51mm battle rifle characteristics in a handy package. &lt;br /&gt;
&lt;br /&gt;
The Reserve Scav Boss, named &amp;quot;Gluhkar&amp;quot; will sometimes carry an extensively modified M1A, outfitted with a Sage EBR chassis and using a EOTech Vudu 1x-6x scope with a 22&amp;quot; inch barrel, either a Gemtech ONE sound suppressor or a Fortis Red muzzle brake, among a variety of tactical devices. &lt;br /&gt;
&lt;br /&gt;
It is appropriately semi-automatic only. Available stock/chassis options include Archangel, Sage EBR, and Troy S.A.S.S.&lt;br /&gt;
&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT M1A lobby.jpg|thumb|none|600px|The M1A in the customization menu.]]&lt;br /&gt;
[[File:EFT M1A lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT M1A dis.jpg|600px|thumb|none|Disassembled model of the M1A in the weapon customization menu.]]&lt;br /&gt;
[[File:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px|Short-barreled M1A in an EBR Chassis System - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a ebr menu.jpg|thumb|none|600px|M1A in an EBR Chassis System, fitted with Trijicon ACOG sight in the customization menu]]&lt;br /&gt;
[[File:M14MCS.jpg|thumb|none|450px|M1A in a Troy MCS (Modular Chassis System) with EOTech red dot sight and Vltor Modstock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a sass menu.jpg|thumb|none|600px|Long barreled M1A in a Troy MCS (dubbed in game as &amp;quot;SASS&amp;quot;) with an EOTech holographic sight and Magpul CTR stock in the customization menu. This chassis system allows the installation of AR-15 type collapsible stocks and pistol grips, as well as any rail mounted iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle|SKS]] is available in ''Escape from Tarkov'' in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scavs and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 scope fitted. The SKS sometimes is seen modified with a TapCo Intrafuse or FAB Defence UAS Stock, giving the weapon a significantly more modern look as well as better ergonomics and modification potential. &lt;br /&gt;
&lt;br /&gt;
Prior to patch 0.11.7 all SKS types in the game sported Promag/Tapco 20 round detachable magazines - the 10 round internal magazine and 35 round Promag options were introduced later, as well as ability to reload a SKS with any magazine by individual rounds. However, stripper clips are still not present. &lt;br /&gt;
&lt;br /&gt;
Like the Mosin, opening the action while starting a reload will eject the chambered round from the SKS. When reloading the SKS with an aftermarket detachable magazine, the operator will open the action before removing and replacing the magazine; this is accurate to real life, as aftermarket magazines cannot be attached to or removed from an SKS with an unmodified bolt when its action is closed, as the bolt's lips would either block or lock the magazine's feed lips.&lt;br /&gt;
[[File:SKS with no bayonet.jpg|thumb|none|450px|SKS without bayonet - 7.62x39mm]]&lt;br /&gt;
[[File:EFT SKS lobby.jpg|600px|thumb|none|The SKS in the customization menu.]]&lt;br /&gt;
[[File:EFT SKS lobby2.jpg|600px|thumb|none|Right side of the SKS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT SKS dis.jpg|600px|thumb|none|Disassembled model of the SKS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT SKS (2).jpg|thumb|none|600px|Iron sights of a kitted-out SKS, the rear half of the dust cover blocks most of the picture out though.]]&lt;br /&gt;
[[File:EFT SKS (3).jpg|thumb|none|600px|Removing a used magazine. The character grabs it first with his left, then actuates the release with his right hand, taking it off the grip.]]&lt;br /&gt;
[[File:EFT SKS (5).jpg|thumb|none|600px|Sending the bolt home.]]&lt;br /&gt;
[[File:OP-SKS.jpg|thumb|none|450px|OP-SKS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT OP-SKS lobby.jpg|600px|thumb|none|The OP-SKS in the customization menu.]]&lt;br /&gt;
[[File:EFT SKS (1).jpg|thumb|none|600px|The OP-SKS without a scope, in idle. Note the black bolt on this version.]]&lt;br /&gt;
[[File:EFT SKS (4).jpg|thumb|none|600px|Inserting a new one, which appears to be empty.]]&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|450px|SKS with  Tapco Intrafuse Stock System furniture - 7.62x39mm]]&lt;br /&gt;
[[File:Eft sks tapco menu.jpg|thumb|none|600px|Modified SKS in a Tapco furniture fitted with Walther MRS sight, Zenith RK-1 vertical grip and Promag 20 round detachable magazine in the customization menu. This chassis allows the installation of any AR-15 type collapsible stock.]]&lt;br /&gt;
[[File:SKS Fab Defence UAS Stock.jpg|thumb|none|450px|SKS with FAB Defence UAS Stock - 7.62x39mm]]&lt;br /&gt;
[[File:EFT SKS FD-UAS view.jpg|thumb|none|600px|A Scav inspects his SKS with the FAB Defence UAS Stock.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-101 &amp;quot;Vepr Hunter&amp;quot;==&lt;br /&gt;
The [[Molot Vepr|VPO-101 &amp;quot;Vepr Hunter&amp;quot;]], a Russian [[AK]]-based semi-automatic hunting rifle chambered in .308 Winchester, was introduced in 0.11.7 patch. A powerful yet cheap weapon, the VPO-101 can be purchased early on in the game, and is often used by Scavs. It comes by default with 5-round box magazine, though 10-round magazines become available later. Its side-mounted dovetail rail allows the rifle to be fitted with Eastern optics, or Western ones with a Weaver mount adaptor. An SVD-style thumbhole stock was added significantly improving ergonomics and reducing recoil, available through the trader, Jaeger. &lt;br /&gt;
&lt;br /&gt;
[[File:VPO101M.jpg|thumb|none|450px|VPO-101 Vepr HUNTER - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT VeprHunter menu.jpg|thumb|none|600px|The VPO-101 Vepr Hunter in the customization menu.]]&lt;br /&gt;
[[File:EFT VPO-101 lobby2.jpg|600px|thumb|none|Right side of the VPO-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-101 dis.jpg|600px|thumb|none|Disassembled model of the VPO-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VeprHunter magcheck.jpg|thumb|none|600px|Taking out a 5-round magazine for an ammo check.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-136 &amp;quot;Vepr-KM&amp;quot;==&lt;br /&gt;
A civilian variant of the AKM, the [[Talk:AK-47#Genuine AK-47 Variants|VEPR-KM / VPO-136]] semi-automatic only carbine also appears in EFT. It lacks the slanted AKM muzzle brake and is semi-automatic only, and is a bit cheaper in-game. It is used by Scavs, and fires the same 7.62x39mm ammunition as its select fire counterparts. &lt;br /&gt;
[[File:Vepr-KM.jpg|thumb|450px|none|Vepr-KM (VPO-136) - Civilian version of AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT VPO-136 lobby.jpg|600px|thumb|none|Left side of the Vepr-KM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-136 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-209==&lt;br /&gt;
The final variant of the AKM in ''Escape from Tarkov'' is the [[Talk:AK-47#Genuine AK-47 Variants|VPO-209]] semi-automatic rifle. Another civilian variant of the AKM, the VPO-209 has a smoothbore barrel (with &amp;quot;paradox rifling&amp;quot; on the last 120mm), letting it be categorized under the less-restricted firearm category of shotguns rather than semi-automatic rifles, making it easier to acquire for Russian civilians. Firing the .366 TKM cartridge, the VPO-209 in-game boasts incredible power, atrocious recoil. &lt;br /&gt;
&lt;br /&gt;
In past patches the VPO-209 possess terrible penetration, barely able to peirce Class 2 body armor, but with recent patches the the rounds were buffed, improving their overall penetration of Class 2 and 3 soft-body armor. In addition, a ficticious home-made AP round was introduced that can reliably penetrate Class 4 and 5 body armor and can be crafted inside the hideout at workbench level 2. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Vpo-209.jpg|thumb|450px|none|VPO-209 - .366 TKM. This is a smoothbore semi-automatic civilian version of the AKM (with &amp;quot;paradox rifling&amp;quot; on the last 120mm of the barrel) sold in Russia under the shotgun license.]]&lt;br /&gt;
[[File:EFT VPO-209 lobby.jpg|600px|thumb|none|Left side of the VPO-209 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-209 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Eft vpo209 poor menu.jpg|600px|thumb|none|Variant of the VPO-209 in the customization menu. Such stripped down &amp;quot;two-o'-nines&amp;quot; are noticeably common amongst Scavs. Unfortunately for players, while the AI's accuracy is barely impacted by the lack of a stock, the lack of a stock makes the weapon near-unusable for human players.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-215 &amp;quot;Gornostay&amp;quot; ==&lt;br /&gt;
The [[VPO-215 &amp;quot;Gornostay&amp;quot;]] was added in  v0.12.2.5479 patch. As with the VPO-209, it is chambered in .366 TKM (considered a shotgun under Russian firearms laws and more suited for civilian purchase).&lt;br /&gt;
[[File:VPO-215.jpg|thumb|none|450px|VPO-215 &amp;quot;Gornostay&amp;quot; with 23&amp;quot; barrel - .366 TKM]]&lt;br /&gt;
[[File:Eft vpo215 menu.jpg|thumb|600px|none|VPO-215 in customization menu. It comes with proprietary detachable scope rail by default. Scavs' VPO-215s are always fitted with a cheap Pilad 4x24 scope.]]&lt;br /&gt;
&lt;br /&gt;
==ADAR 2-15==&lt;br /&gt;
The [[ADAR 2-15]], a Russian [[AR-15]] with [[SVD]]-patterned wood furniture, is added in patch v0.11.0.2448. As an AR family weapon, it has a large amount of available modifications, allowing for all sorts of AR-15 configurations to be made. Its semi-auto lower receiver can be swapped with the full-auto lower of a mil-spec M4A1. &lt;br /&gt;
[[File:ADAR 2-15.jpg|thumb|450px|none|ADAR 2-15 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT ADAR lobby1.jpg|600px|thumb|none|Left side of the ADAR 2-15 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft ADAR menu.jpg|600px|thumb|none|Right side of the ADAR 2-15 with Magpul MBUS rear sight in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT ADAR dis.jpg|600px|thumb|none|Disassembled model of the ADAR 2-15 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft ADAR mag check.jpg|thumb|600px|none|Checking magazine, loaded with armor piercing M995. Good view of the 2-position lower receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Carbine==&lt;br /&gt;
The [[Kel-Tec RFB Carbine]] was added in 0.12.8.9457 patch.&lt;br /&gt;
[[File:RFB-18.jpg|thumb|none|350px|Kel-Tec RFB Carbine - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Tarkov RFB menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
[[File:Tarkov RFB menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX==&lt;br /&gt;
The [[SIG-Sauer MCX]] in .300 Blackout was added in 0.12.9 patch.&lt;br /&gt;
[[File:Sig sauer mcx.jpg|thumb|none|350px|SIG-Sauer MCX SBR with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Remington R11 RSASS==&lt;br /&gt;
The [[Remington RSASS]] is also available in-game as an expensive but highly capable and modular 7.62x51mm rifle. Some players have come up with an ultra-compact configuration of the weapon known as the &amp;quot;Mini-SASS&amp;quot; by fitting telescoping stocks and short barrels to the RSASS, which makes its inventory size identical to some of the larger SMGs. &lt;br /&gt;
[[File:RSASS alt.jpg|thumb|none|450px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT RSASS (1).jpg|thumb|none|600px|A suppressed Remington RSASS in idle.]]&lt;br /&gt;
[[File:EFT RSASS (2).jpg|thumb|none|600px|Inserting a new 7.62 NATO PMag.]]&lt;br /&gt;
[[File:EFT RSASS (3).jpg|thumb|none|600px|Clacking the bolt release. When firing, the folding charging handle notably pops out a bit.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] can be bartered from Prapor at loyalty level 2, but becomes more accessible at loyalty level 3. It comes pre-fitted with 10 round VSS magazines and is compatible with AS Val and SR3M magazines. Currently it uses a regular PSO-1 optic. It is an extremely rare weapon to find, even inside weapon crates. &lt;br /&gt;
[[file:Vss1.jpg|thumb|none|450px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[File:EFT VSS (1).jpg|thumb|none|600px|The VSS in-game.]]&lt;br /&gt;
&lt;br /&gt;
==SVDS==&lt;br /&gt;
The [[SVDS]], a modern version of Dragunov SVD with side-folding stock and shortened barrel, was added in patch 11.7. This is the first automatic weapon, chambered with 7.62x54 R, featured in the game. Customization options includes 20 round magazines from SVU-A, pistol grips and rear sights compatible with AK series, as well as any optic or mount that can be attached on Warsaw Pact dovetail mount.&lt;br /&gt;
&lt;br /&gt;
Sniper scav boss Shturman, found on the map Woods, uses an SVDS customized with a 20-round mag and Zenit-Belomo PSO 1M2-1 4x24 scope as his primary weapon.&lt;br /&gt;
[[File:SVD-S-Rifle.jpg|thumb|none|450px|SVDS - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft svds menu.jpg|thumb|600px|none|SVDS loaded with 20 round magazine (developed for SVU-A) in customization menu. ]]&lt;br /&gt;
[[File:EFT Shturman.jpg|thumb|none|600px|Shturman's official art, with an SVDS on his back.]]&lt;br /&gt;
&lt;br /&gt;
==SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25]] was added in the v0.12.2.5479 patch.&lt;br /&gt;
[[File:Knights Armament SR25 ECC.jpg|thumb|450px|none|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Tarkov SR25 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] becomes available from Prapor at level 2 reputation where it be purchased with a number of bartering items. It doesn't officially become purchasable until level 3 reputation, where it costs nearly 100,000 roubles. By default, it comes with a 10 round magazine and a bipod, and without any optics. Most of maps in the current game build are not large enough to make the high magnification scopes useful, and most players use lower powered 3x and 4x scopes instead. It can only utilize three types of rounds, these being the 7N1 sniper cartridge, SNB Armor Piercing, and LPS GzH, a lightened match round with heightened velocity.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|450px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:EfT - SV-98 1.jpg|thumb|none|600px|Image of the rifle from a gameplay trailer.]]&lt;br /&gt;
[[file:EfT - SV-98 2.jpg|thumb|none|600px|Aiming and cycling the action.]]&lt;br /&gt;
[[File:EFT SV-98 (1).jpg|thumb|none|600px|Ejecting a spent round out of the SV-98.]]&lt;br /&gt;
[[File:EFT SV-98 (2).jpg|thumb|none|600px|Reloading the sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Lobaev DVL-10 M1==&lt;br /&gt;
The [[Lobaev DVL-10]] comes in two variants in the game, the standard version, and an integrally suppressed version known as the &amp;quot;SABOTEUR&amp;quot;. It is an exceedingly rare sniper rifle, and becomes available from Skier at late reputation levels. It uses 7.62x51mm ammunition. Like the SV-98, most players use 3-4x magnification scopes instead of high-power scopes.&lt;br /&gt;
[[file:DVL-10 Saboteur.jpg|thumb|none|450px|DVL-10 M1 &amp;quot;SABOTEUR&amp;quot; - 7.62×51mm NATO.]]&lt;br /&gt;
[[File:EFT DVL-10 (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT DVL-10 (3).jpg|thumb|none|600px|Opening the bolt, note the ejected case.]]&lt;br /&gt;
===Lobaev DVL-10 M2===&lt;br /&gt;
[[file:DVL-10 M2 Urbana.jpg|thumb|none|450px|DVL-10 M2 &amp;quot;URBANA&amp;quot; - 7.62×51mm NATO.]]&lt;br /&gt;
[[File:EFT DVL-10 (1).jpg|thumb|none|600px|The DVL-10 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin-Nagant M91/30]] sniper rifle is added to the game in patch 0.10. Reloading the weapon is done with individual rounds. When the weapon is reloaded with a chambered round, said round will be ejected and can be recovered by picking it up. While the rifle has a maximum capacity of 5+1 rounds, it can only be reloaded up to 4+1 in the field.&lt;br /&gt;
&lt;br /&gt;
It is can be equipped with the Kochetov mount for the PU 3.5x sniper scope (or Picatinny rails for more modern attachments), and the barrel can accept the Bramit suppressor (which is more commonly associated with suppressed [[Nagant M1895]] revolvers). Alternate stocks for the Mosin include the ATI Monte Carlo stock and the Archangel stock. The rifle can also be fitted with a Tacfire pistol grip.&lt;br /&gt;
&lt;br /&gt;
The standard 91/30 infantry variant with straight bolt was added in the 0.11 update alongside a M38 Carbine variant and an Obrez variant. The Trader &amp;quot;Mechanic&amp;quot; will trade a modified Obrez rifle that has a pictanny rail attached to the rear sight with a threaded 220mm barrel to accept suppressors. &lt;br /&gt;
[[File:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R]]&lt;br /&gt;
[[File:M38Carbine.jpg|thumb|none|450px|Mosin Nagant M38 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagant M38 Carbine Sniper.jpg|thumb|none|450px|Mosin Nagant M38 Carbine with PU 3.5x sniper scope - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagan-obrez.jpg|thumb|none|450px|Mosin Nagant M91/30 &amp;quot;Obrez&amp;quot;  - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin Nagant Archangel.jpg||thumb|none|450px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft mosin infantry reloading.jpg|thumb|none|600px|Reloading a M38 carbine. This variant offers a higher ergonomics and maneuverability in close quarters]] &lt;br /&gt;
[[File:Eft mosin sniper supressed idle.jpg|thumb|none|600px|Sniper version of the Mosin Nagant equipped with PU 3.5x scope and Bramit suppressor. Only the M91/30 sniper version can be fitted with a Kotchetov PU mount; for other Mosin variants, the player must replace the rear sight with a Picatinny rail interface to use an optic.]]&lt;br /&gt;
[[File:Eft mosin obrez custom inspect.jpg|thumb|none|600px|Mechanic's custom Obrez. Judging by the barter items required for the trade (two default Mosin barrels and a receiver of a sniper one), this Obrez was crafted two different Mosin rifles. As it has the sniper variant's receiver, this Obrez can use the original PU scope, though it requires the rail interface to be detached. The front sight likely comes from the Gletcher M1891 Obrez pneumatic air gun.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
The [[Remington Model 700]] was added in Update v0.11.0.2448. It is chambered in .308 Winchester/7.62x51mm NATO, and features a Hogue stock and detachable Wyatt magazines (in both 5- and 10-round varieties); the rifle also can be reloaded with individual rounds, if needed. &lt;br /&gt;
[[File:Hogue Overmold.jpg|thumb|none|450px|Remington Model 700 with Hogue &amp;quot;Overmolded ghillie&amp;quot; stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m700 menu.jpg|thumb|none|600px|A default Model 700 in the customization menu. Note the shorter, 20-inch threaded barrel, compatible with most .308-specific muzzle devices. The railed mount on top is an optional, player-installable accessory.]] &lt;br /&gt;
[[File:Eft m700 nightforce menu.jpg|thumb|none|600px|A decked-out Model 700, equipped with a longer 26-inch barrel and a powerful optic with a back-up Trijicon RMR sight on top.]]&lt;br /&gt;
&lt;br /&gt;
==ORSIS T-5000==&lt;br /&gt;
The [[ORSIS T-5000]]  was added in  v0.12.2.5479 patch and appears in 7.62x51mm NATO caliber.&lt;br /&gt;
[[File:ORSIS T-5000 Handguard.jpg|thumb|none|450px|ORSIS T-5000 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Tarkov T5000 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
&lt;br /&gt;
==Lone Star Armory TX-15 DML==&lt;br /&gt;
The [[TX-15 DML]], a semi-automatic [[AR-15]] variant manufactured by Lone Star Armory, was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:TX-15 DML.jpg|thumb|none|450px|Lone Star Armory TX-15 DML with Ultra 5 Suppressor - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Tarkov TX-15 menu left.jpg|600px|thumb|none|Left side of the TT in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SWORD International Mk 18 Mod 1 Mjolnir==&lt;br /&gt;
The [[SWORD International Mk 18 Mod 1 Mjolnir]] was added in 0.12.9 patch.&lt;br /&gt;
[[File:SWORD International Mk 18 Mod 1 Mjolnir.jpg|thumb|none|350px|SWORD International Mk 18 Mod 1 Mjolnir- .338 Lapua Magnum]]&lt;br /&gt;
[[file:EFT Mjolnir dev.jpg|thumb|none|350px|Model of Mk 18 Mod 1 Mjolnir in dev's video.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[RPK-16]] was added in patch v0.11.0.2448. It was the first light machine gun added to the game, and is considered a higher-tier weapon. Most of its parts (including the new 95-round drum magazine) are compatible with other 5.45x39mm AK variants, and its only unique modification is a 580mm long barrel, which greatly boosts its accuracy and decreases its already-manageable recoil. &lt;br /&gt;
&lt;br /&gt;
An RPK-16 equipped with a 94-round drum mag and a Valday 1P87 holographic sight is one of weapons used by Killa, a dangerous Scav boss located on map Interchange.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|450px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
[[File:Eft RPK16 unmoded menu .jpg|thumb|none|600px|A relatively bog-standard RPK-16 with 95-round drum magazine in weapon customization menu.]]&lt;br /&gt;
[[File:EFT RPK-16 lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Eft RPK16 moded menu.jpg|thumb|none|600px|A more customized setup, featuring a long barrel, a quad stack magazine, a 1P87 sight, and a Zenith RK-1 grip on an angled mount.]]&lt;br /&gt;
[[File:Eft rpk16 default reloading.jpg|thumb|600px|none|Loading an AK-12 30 round magazine. As every other 5.45 AK, currently featured in the game, RPK-16 is fully compatible with any 5.45 magazine ]]&lt;br /&gt;
[[File:Eft rpk16 modded idle.jpg|thumb|600px|none|Customized RPK-16, ready to pack some heat. It's drum magazine is loaded with recently introduced 7N39 ''Igolnik'' (&amp;quot;Needler&amp;quot;) rounds, featuring the best armor penetration amongst 5.45x39 rounds at the cost of its stopping power]]&lt;br /&gt;
[[File:EFT Killa.jpg|thumb|none|600px|Killa art.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] is a pump-action shotgun commonly used by Scavengers as a primary weapon, and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. Different barrel lengths and magazine tubes can be purchased from trader Skier at various reputation levels, and many attachments are interchangeable between the MP-133 and the MP-153 below. A somewhat infamous weapon attachment setup allows the shotgun to mount up to 5 weaponlights at once, and is dubbed the &amp;quot;Pentalight&amp;quot; by players.&lt;br /&gt;
&lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|450px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp133 1.jpg|thumb|none|600px|Early footage of the Baikal.]]&lt;br /&gt;
[[file:EfT - mp133 2.jpg|thumb|none|600px|Acquiring a basic pattern MP-133 in early footage.]]&lt;br /&gt;
[[File:EFT MP-133 (1).jpg|thumb|none|600px|The Baikal MP-133 with a PK-06 reflex sight, in-game.]]&lt;br /&gt;
[[File:EFT MP-133 (2).jpg|thumb|none|600px|Chamberloading the shotgun.]]&lt;br /&gt;
[[File:EFT MP-133 (3).jpg|thumb|none|600px|The character holds the receiver with his right hand while returning the pump forward.]]&lt;br /&gt;
[[File:EFT MP-133 (4).jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]] is a semi-automatic 12 gauge shotgun and is very common amongst AI Scavs. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments, such as magazine tubes, pistol grips, and stocks, are interchangeable between the MP-133 and MP-153. &lt;br /&gt;
[[file:Baikal MP-153-SYNTHETIC11.jpg|thumb|none|450px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[File:Baikal MP-153Practical.jpg|thumb|none|450px|MP-153 for practical shooting - 12 gauge]]&lt;br /&gt;
[[File:EFT MP-153 (1).jpg|thumb|none|600px|The semi-automatic Baikal in-game.]]&lt;br /&gt;
[[File:EFT MP-153 (2).jpg|thumb|none|600px|Dropping a 12-gauge shell into the chamber in an overhand manner.]]&lt;br /&gt;
[[File:EFT MP-153 (3).jpg|thumb|none|600px|Reloading the rest of the shells into the tube mag.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] is a semi-automatic, magazine-fed, 12 gauge shotgun. It is occasionally carried by Scavengers as a primary weapon, often with the dust cover missing. Unlike most shotguns, it features a folding stock, allowing its carry size to be reduced. It is the most effective shotgun when utilizing slugs, having the best accuracy and recoil control among the shotguns, and it also has many customization options. Both five and ten round magazines are available in game.&lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[File:EFT Saiga-12 (1).jpg|thumb|none|600px|Reloading a dust-coverless Saiga.]]&lt;br /&gt;
[[File:EFT Saiga-12 (2).jpg|thumb|none|600px|Rechambering the shotgun with an underhanded technique.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Another addition of the 0.8 update, the [[Remington 870]] is a Western-supplied equivalent to the MP-133 shotgun. Its main difference over the latter shotgun is the ability to equip a short barrel, which makes it handy as a backup weapon, that can be stored in a chest rig's pouch. &lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[File:Shorty870.jpg|thumb|none|400px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
[[File:Aow9723.jpg|thumb|none|500px|Remington 870 with a sawed-off barrel and stock - 12 gauge]]&lt;br /&gt;
[[File:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Eft m870 policemagnum idle.jpg|thumb|none|600px|Default Remington 870, identical to its Police Magnum version]] &lt;br /&gt;
[[File:Eft m870 expresstactical inspect.jpg|thumb|none|600px|Inspecting a modified M870, fitted with a 7 round tube magazine, Remington Tactical Choke, compact flashlight and Picatinny rail with  a Ghost Ring rear sight. This build is similar to the Express Tactical version]] &lt;br /&gt;
[[File:Eft m870 sawnoff reloading.jpg|thumb|none|600px|Reloading the sawed-off Remington 870]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
A fairly atypical shotgun design, the [[TOZ-106]] is a bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use.&lt;br /&gt;
&lt;br /&gt;
It is another common Scav weapon, with players often nicknaming it the &amp;quot;Blunderbuss&amp;quot; for its loud signature report when fired at range. It feeds from a detachable 2 or 4 round magazine. Players can also replace the metal folding stock and pistol grip with that of a TOZ MTs 20-01 fixed wooden stock which improves recoil control and ergonomics at the cost of a larger inventory size. &lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|400px|TOZ-106 - 20 gauge]]&lt;br /&gt;
[[File:MTs 20-01.jpg|thumb|none|400px|MTs 20-01, for comparison  - 20 gauge]]&lt;br /&gt;
[[File:EFT TOZ-106 (1).jpg|thumb|none|600px|The handy TOZ-106 inside the Factory]]&lt;br /&gt;
[[File:EFT TOZ-106 (2).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT TOZ-106 (3).jpg|thumb|none|600px|Working the action.]]&lt;br /&gt;
[[File:EFT TOZ-106 (4).jpg|thumb|none|600px|Taking out a spent mag.]]&lt;br /&gt;
[[File:EFT TOZ-106 (5).jpg|thumb|none|600px|And in with a loaded one.]]&lt;br /&gt;
[[File:EFT TOZ-106 (6).jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590A1==&lt;br /&gt;
The [[Mossberg 590]] was was added in  v0.12.7 patch. Available attachments include a Magpul furniture, telescoping stock adapter and Black Aces Tactical RB7M rail. Weapon can be purchased at Jaeger LL1. Also Scavs are rarely armed with a Mossberg. Compared to other pump-action shotguns (MP-133, Remington 870), Mossberg has a higher cost, but a more convenient sight and a bigger magazine. The shotgun has a little bug: currently, the Mossberg 590A1 12ga shotgun does not work for &amp;quot;The Punisher - Part 4&amp;quot; quest, the main objective of which is to kill the Scavs with 12 gauge shotguns. &lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|400px|Mossberg 590 with ghost ring sights, bayonet lug, and speedfeed stock - 12 gauge]]&lt;br /&gt;
[[File:EFT M590 (1).jpg|thumb|none|600px|Left side of the Mossberg 590A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT M590 (2).jpg|thumb|none|600px|Disassembled model.]]&lt;br /&gt;
[[File:EFT M590 (3).jpg|thumb|none|600px|The Mossberg in-game.]]&lt;br /&gt;
[[File:EFT M590 (4).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT M590 (5).jpg|thumb|none|600px|Inspecting the Mossberg...]]&lt;br /&gt;
[[File:EFT M590 (6).jpg|thumb|none|600px|...and the right side]]&lt;br /&gt;
&lt;br /&gt;
==KS-23==&lt;br /&gt;
The [[KS-23]] was added in 0.12.8.9457 patch. as in the game, it has an incorrect name: as standard, it already has the prefix 'M'. The shotgun uses special 23x75mm R cartridges. At the moment there are 4 types of cartridges available in the game: Shrapnel 10 (for distances up to 10 meters), Shrapnel 25 (for distances up to 25 meters), &amp;quot;Barricade&amp;quot; (powerful armor-piercing cartridge) and &amp;quot;Star&amp;quot; (Flash-bang round). Also you can mount a shorter barrel, pistol grip and wire stock, giving it the look of actual &amp;quot;KS-23M&amp;quot;.&lt;br /&gt;
[[File:Ks23-1.jpg|thumb|none|350px|KS-23 with a fixed wooden stock - 23x75mm R.]]&lt;br /&gt;
[[File:EFT KS-23 (1).jpg|600px|thumb|none|Left side of the KS-23 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (2).jpg|600px|thumb|none|Right side of the KS-23 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (3).jpg|600px|thumb|none|Disassembled model of the KS-23 in the weapon customization menu.]] &lt;br /&gt;
[[File:KS23.JPG|thumb|none|350px|KS-23M - 23x75mm R.]]&lt;br /&gt;
[[File:EFT KS-23 (4).jpg|600px|thumb|none|Left side of the KS-23M with wire stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (5).jpg|600px|thumb|none|Right side of the KS-23M with wire stock in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
==FN MK 13==&lt;br /&gt;
The [[FN EGLM]] was was added in  v0.12.7 patch.&lt;br /&gt;
[[File:FN40.jpg|thumb|none|400px|FN MK 13 (EGLM) in Standalone configuration - 40mm.]]&lt;br /&gt;
[[File:FN40GL Mk2.jpg|thumb|none|400px|An actual FN40GL Mk 2 for comparison - 40mm.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==F-1 Hand Grenade==&lt;br /&gt;
The [[F-1 hand grenade]] is one the hand grenades found in Tarkov. It is the most lethal of the three grenades with the largest splash radius of almost 30 meters and the most damage. This makes it useful for enemies hiding behind cover, as the damage can hurt or kill those hiding behind light and medium grade materials. The F-1 grenade is sometimes used by Scavengers; however as of the latest patch they have grenade throwing disabled to work out flaws of Scav's killing themselves within the grenade large blast radius. It can be bartered at Level 3 Prapor reputation for two energy saving light bulbs or purchased with roubles at Level 4 Prapor reputation.&lt;br /&gt;
&lt;br /&gt;
The Spiritus Systems Bank Robber Chest Rig also contains an unusable F-1 Hand Grenade.&lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RDG-2 Smoke Grenade==&lt;br /&gt;
The [[RDG-2 smoke grenade]] is added to the game in Patch 0.9.0.1580, specifically the RDG-2B fuse-match white smoke variant.&lt;br /&gt;
[[File:RDG-2.jpg|thumb|none|300px|RDG-2 smoke grenade]]&lt;br /&gt;
[[file:EFT RDG-2 (1).jpg|thumb|none|600px|Inspecting a RDG-2 smoke grenade in-game.]]&lt;br /&gt;
[[file:EFT RDG-2 (2).jpg|thumb|none|600px|Holding the RDG-2 grenade.]]&lt;br /&gt;
[[file:EFT RDG-2 (3).jpg|thumb|none|600px|The RDG-2 releases its smoke cloud.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 Hand Grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is the least damaging of the three explosive grenades, and is also the heaviest, having the shortest throwing distance and smallest blast radius. This however also makes it ideal for use inside enclosed spaces. To compensate for its lack of damage, it is also the cheapest and easiest to find, available to be bartered from Prapor for one Energy Saving Lightbulb at level 2 reputation, or purchased with roubles at level 3 reputation. It is also the most common grenade found inside Grenade Boxes and is also sometimes found in the pockets or vests of AI Scavs. &lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|200px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 1.jpg|thumb|none|600px|Holding the RGD-5 hand grenade.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 2.jpg|thumb|none|600px|Inspecting the grenade.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 3.jpg|thumb|none|600px|Pulling the pin on the grenade.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 Hand Grenade|M67]] is available from trader Peacekeeper. It can be bartered from Peacekeeper for two &amp;quot;Zibbo Lighters&amp;quot;, or it can be directly purchased from him after completing one of his quests. It is not used by AI Scavs and is very rare to find in a raid, only being found inside black weapon crates. It costs between $49-51 in-game and still retains its &amp;quot;middle of the road&amp;quot; status, bridging the power and throw gap between the RGD-5 and F-1. &lt;br /&gt;
[[file:Baseball.jpg|thumb|none|200px|M67 Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Zarya-2 Stun Grenade==&lt;br /&gt;
The Russian [[Zarya-2 stun grenade]] is added to the game in Patch 0.9.0.1580.&lt;br /&gt;
[[File:Zarya-2.jpg|thumb|none|300px|Zarya-2 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==VOG-17 Khattabka grenade==&lt;br /&gt;
The [[Khattabka grenade|VOG-17 Khattabka grenade]] is a makeshift grenade made from [[AGS-17]] grenades and UZRG fuze. It was added in 0.12.4 patch.&lt;br /&gt;
[[File:VOG-17M Grenade .jpg|thumb|none|350px|VOG-17  Khattabka.]]&lt;br /&gt;
&lt;br /&gt;
==VOG-25 Khattabka grenade==&lt;br /&gt;
The [[Khattabka grenade|VOG-25 Khattabka grenade]] is a makeshift grenade made from [[GP-series grenade launcher]] grenades and UZRG fuze. It was added in 0.12.4 patch. The in-game model does not have a warhead.&lt;br /&gt;
[[File:VOG-25 khattabka.jpg|thumb|none|150px|VOG-25 Khattabka.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted weapons=&lt;br /&gt;
&lt;br /&gt;
==AGS-30==&lt;br /&gt;
The [[AGS-17 Plamya#AGS-30|AGS-30]] was included in patch 0.12 on the Reserve level, where two can be found inside the military base.&lt;br /&gt;
[[File:AGS-30-2.jpg|thumb|none|450px|AGS-30 on tripod - 30x29mm]]&lt;br /&gt;
[[File:EFT AGS-30 (1).jpg|thumb|none|600px|AGS-30 with PAG-17 scope on the Reserve map.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun|Kord]]  was added in patch 0.12 and is also found on the Reserve level. Glukhar's followers often use the Kord to protect their leader. Then they occupy one point and hold it fiercely.&lt;br /&gt;
[[File:Kord 02.jpg|thumb|none|450px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[File:EFT Kord (1).jpg|thumb|none|600px|A Kord heavy machine gun on the Reserve map.]]&lt;br /&gt;
[[File:EFT Glukhar.jpg|thumb|none|600px|Glukhar's follower is seen with Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
&lt;br /&gt;
==Korovin TK==&lt;br /&gt;
A [[Korovin TK]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Korovin TK.jpg|thumb|none|350px|Korovin TK - .25 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy==&lt;br /&gt;
A [[Colt 1851 Navy]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:1851Navy.jpg|thumb|none|350px|Colt 1851 Navy - .36 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Howdah pistol==&lt;br /&gt;
A Howdah pistol is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
&lt;br /&gt;
==Flintlock Pistol==&lt;br /&gt;
A [[Flintlock Pistol]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:LightdragoonPistol.jpg|thumb|none|350px|British 1756 Light Dragoon Pistol - .68 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
A [[Walther P38]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Mauser-P38.jpg|thumb|none|350px|Walther P38 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
A [[M1A1 Thompson]] is seen on &amp;quot;Military History Beyond Fear&amp;quot; book in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Tommy m1.jpg|thumb|none|350px|M1A1 Thompson with 20-round stick magazine - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
Official art with the Prapor trader contains an [[AK-47]]. &lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The AK-47 with original bayonet is seen on the training poster.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-47==&lt;br /&gt;
Official art with the Prapor trader contains an [[AKS-47]].&lt;br /&gt;
[[File:DeactivatedAKS(1954-59).jpg|thumb|none|400px|Type III AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The AKS-47 is seen on the training poster.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK433==&lt;br /&gt;
The Hideout contains a poster of the [[Heckler &amp;amp; Koch HK433]]. The rifle isn't usable in-game.&lt;br /&gt;
[[File:HK433 2017.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK433, second prototype - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT HK433 ho.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK433 on poster in Hideout.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul Masada==&lt;br /&gt;
The Hideout added in patch 0.12 features a poster of a [[Magpul Masada]]; the rifle isn't usable in-game.&lt;br /&gt;
[[File:Magpul masada.jpg|thumb|none|450px|Magpul Masada (1st gen) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT ACR ho.jpg|thumb|none|600px|Magpul Masada on poster in Hideout.]]&lt;br /&gt;
&lt;br /&gt;
==DRD Tactical Paratus==&lt;br /&gt;
A [[DRD Tactical Paratus]] is seen on &amp;quot;Special Weapons for Military &amp;amp; Police&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:DRD Paratus-16-LR-B.jpg|thumb|none|400px|DRD Tactical Paratus-16-LR-B - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
Official art with the Mechanic trader contains an [[Ruger Mini-14]] on the weapon stand. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Ruger Mini-14 GB.jpg|thumb|none|400px|Ruger Mini-14 GB  - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|Mechanic trader art. The Ruger Mini-14 is seen on the weapon stand.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
A classic variant of [[SVD]] rifle is seen on official art with the Prapor, Mechanic and Skier traders. It will be added to the game in the future.&lt;br /&gt;
&amp;lt;!--Until it actually gets added, the SVD Dragunov section stays here--&amp;gt;&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|The SVD rifle is lying next to the ammunition crates.]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|The SVD rifle lying on a workbench under a cloth and on weapon stand.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
Official art with the Prapor trader contains an [[RPG-7]] with PGO-7 scope. The [[RPG-7]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The RPG-7 with PGO-7 scope is seen on the ammo boxes.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-26 &amp;quot;Aglen&amp;quot;==&lt;br /&gt;
Main art with USEC and BEAR operators contains an [[RPG-26]] anti-tank rocket launcher. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Rpg26-1.jpg|thumb|none|400px|RPG-26 - 72.5mm]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|none|600px|The RPG-7 is seen in the BEAR operator's backpack.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
Official art with the Mechanic trader contains an [[PKP Pecheneg]] LMG. The [[PKP Pecheneg]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg with ammo box - 7.62x54mmR]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|Mechanic trader art. The PKP is seen right.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Tx4 Storm==&lt;br /&gt;
What appears to be a [[Beretta Tx4 Storm]] is seen on the official art of the Ragman trader. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Tx4 Storm.jpg|thumb|none|400px|Beretta Tx4 Storm - 12 gauge]]&lt;br /&gt;
[[File:EFT Ragman.jpg|thumb|none|600px|Ragman trader art. The Beretta Tx4 Storm is seen left.]]&lt;br /&gt;
&lt;br /&gt;
==MTs-255==&lt;br /&gt;
Official art with the Jaeger trader contains an [[MTs255]] shotgun. The [[MTs255]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:MTs255.jpg|thumb|none|400px|MTs255 - 12 gauge]]&lt;br /&gt;
[[File:EFT Jaeger.jpg|thumb|none|600px|Jaeger trader art.]]&lt;br /&gt;
&lt;br /&gt;
==2B14 Podnos Mortar==&lt;br /&gt;
Several [[2B14 Podnos Mortar]] are located in the repair station at the Reserve map.&lt;br /&gt;
[[File:2B14 Podnos 82mm Mortar.jpg|thumb|none|300px|2B14 Podnos mortar - 82 mm]]&lt;br /&gt;
[[File:EFT 2B14 prop.jpg|thumb|none|600px|Two unusable 2B14 Podnos in repair station.]]&lt;br /&gt;
&lt;br /&gt;
==AN/M14 incendiary grenade==&lt;br /&gt;
The Spiritus Systems Bank Robber Chest Rig that was added in patch 0.12.4 contains an unusuable [[AN/M14 incendiary grenade]].&lt;br /&gt;
[[File:Gh-ANM14-TH3.jpg|thumb|none|150px|AN/M14 incendiary grenade.]]&lt;br /&gt;
[[file:EFT ANM14 BR.jpg|thumb|none|600px|AN/M14 grenade in Bank Robber Chest Rig.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster==&lt;br /&gt;
A unusable [[M242 Bushmaster]] chaingun is present on a LAV III in the Reserve map.&lt;br /&gt;
[[File:M242 Cannon.jpg|thumb|none|450px|M242 Bushmaster Chain Gun (Current Model) - 25x137mm]]&lt;br /&gt;
[[File:EFT M242 (1).jpg|thumb|none|600px|The M242 on LAV III on the Reserve map.]]&lt;br /&gt;
[[File:EFT M242 (2).jpg|thumb|none|600px|Another view.]]&lt;br /&gt;
&lt;br /&gt;
==2A38M==&lt;br /&gt;
The Reserve map includes an unusable 2K22 Tunguska self-propelled AA platform, equipped with two [[2A38M autocannon]]s and eight 9M311 guided missiles.&lt;br /&gt;
[[File:2a38m.jpg|thumb|none|450px|2A38M - 30x165mm]]&lt;br /&gt;
[[File:EFT 2K22 (1).jpg|thumb|none|600px|A 2K22 Tunguska anti-aircraft weapon on the Reserve map.]]&lt;br /&gt;
[[File:EFT 2K22 (2).jpg|thumb|none|600px|Close-up of weapons.]]&lt;br /&gt;
&lt;br /&gt;
==NSV==&lt;br /&gt;
The [[NSV heavy machine gun]] is mounted on each T-90 tank, which you can see at the Customs and Woods locations. The machine gun is not available for use and serves only as a decoration.&lt;br /&gt;
[[File:NSV HMG.jpg|thumb|none|450px|NSV HMG - 12.7x108mm]]&lt;br /&gt;
[[File:EFT T-90 (1).jpg|thumb|none|600px|NSV machine gun is seen on T-90 tank near the RUAF Roadblock  at the Woods location..]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==T-90==&lt;br /&gt;
Several T-90 are located at Customs and Woods maps.&lt;br /&gt;
[[File:EFT T-90 (1).jpg|thumb|none|600px|T-90 near the RUAF Roadblock  at the Woods location.]]&lt;br /&gt;
[[File:EFT T-90 (2).jpg|thumb|none|600px|T-90 near the RUAF Roadblock  at the Customs location.]]&lt;br /&gt;
&lt;br /&gt;
==BMP-2==&lt;br /&gt;
Several BMP-2 are located at Reserve map.&lt;br /&gt;
[[File:EFT BMP-2 (1).jpg|thumb|none|600px|T-90 near the CP fence at the Reserve location.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Contract Wars]]''&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Draco122</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1396871</id>
		<title>Escape from Tarkov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1396871"/>
		<updated>2021-02-05T19:50:40Z</updated>

		<summary type="html">&lt;p&gt;Draco122: /* VPO-101 &amp;quot;Vepr Hunter&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Escape from Tarkov&lt;br /&gt;
|picture = Escape from Tarkov logo 1.jpg&lt;br /&gt;
|caption =  Logo&lt;br /&gt;
|series= Russia 2028&lt;br /&gt;
|date= First alpha test - 1Q 2016 &lt;br /&gt;
|developer= BattleState Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= BattleState Games&lt;br /&gt;
|genre=Online first-person shooter / MMOFPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Escape from Tarkov''''' is a first-person shooter video game by BattleState Games. The game is currently in Closed Beta testing (since 2016).&lt;br /&gt;
&lt;br /&gt;
The game is set in the fictional city of Tarkov of the Norvinsk region in Russia in the ''Russia 2028'' universe (same as ''[[Contract Wars]]''). Set in 2016, ''Escape from Tarkov'' follows two rival private military companies - the western-aligned United Security (USEC) and Russian-backed Battle Encounter Assault Regiment (BEAR) in their battle for control over the city of Tarkov following a major destabilizing event that had the entire region placed under military lockdown by both UN and Russian military, with the ultimate goal for each player being to successfully escape the city, following the eponymous title.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Escape from Tarkov'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
In ''Escape from Tarkov'', players take control of operators from one of the two aforementioned PMC factions, choosing one to join when first starting the game - the faction joined influences initial skills and equipment. The primary FPS elements occur in the game's matches, where are a large number of players descend upon any of the game's maps of their choosing to loot weapons, gear, and goods from the map spawns as well as other players they kill - in order to leave the map, one must reach a designated &amp;quot;extract point&amp;quot; in order to keep what they have acquired. If the player dies during the match, anything they have picked up as well as all gear they bring into the match is automatically lost, with some little exceptions. &lt;br /&gt;
&lt;br /&gt;
A third non-aligned faction of desperate survivors called &amp;quot;Scavs&amp;quot; (short for &amp;quot;Scavengers&amp;quot;) also appear as hostile AI that roam around the game's maps. Players also have the ability to join the match as a Scav, chosen before it begins, though it is only temporary. Player-controlled Scavs have randomized (generally low-end) weapons, gear, and stats on spawning in, and start out automatically friendly with AI Scavs (though the AI will turn hostile to any player Scav if they are witnessed attacking or killing other Scavs.) Upon a successful extract, player Scavs have any earned loot automatically transferred to their player character's inventory, making Scavs a relatively risk-free means of acquiring new gear. &lt;br /&gt;
&lt;br /&gt;
Gunplay in EFT is very realistic, with simulation for bullet ballistics and weapon degrading and realistic body part-based damage model. There are also a host of fully animated actions the player can perform with their weapons, many of which are uncommonly found in video games, such as chamberloading and unloading, ejecting individual rounds, performing speed/tactical reloads, and inspecting the chamber. Stocks can be folded to preserve space in the player's inventory or reduce the weapon's size for better close quarter maneurability, and ammo needs to be loaded individually to magazines, which then needs to be placed into the player's rig inventory spots to be used in reloading, which are tracked individually. The attachment system is similarly expansive, encompassing many real world accessories and allowing modification of every major part of the gun, including essential parts such as the receiver.&lt;br /&gt;
&lt;br /&gt;
One consistent goof in the game is that AK-type weapons with side scope mounts can still fold their stocks when they have scope mounts equipped, even though the scope mounts would block the left-folding stocks in reality (and vice versa; a folded stock would realistically block the left sided scope mount but the scope mount remains usable in-game).&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Introduced in February 2018, the [[Glock 17]] can be purchased from trader Sergey &amp;quot;Mechanic&amp;quot; Samoylov, who was added alongside the Glock. A variety of aftermarket slides and barrels are also available for the pistol, ranging from Salient Arms International barrels to compensated Zev Technologies slides. Regular 17-round, 21-round Magpul GL9 magazines, extended 33-rounds stick magazines, and a 50-rounds drum magazine can be used with the Glock 17.&lt;br /&gt;
[[File:Glock173rdGen.jpg|350px|thumb|none|Glock 17 Gen 3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT G17 lobby.jpg|600px|thumb|none|Left side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17 lobby2.jpg|600px|thumb|none|Right side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17dis.jpg|600px|thumb|none|Disassembled model of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] is added in Patch 0.9.0.1580. It does not share with barrels and slides with the Glock 17, but can accept its magazines and iron sights. &lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT G18 lobby.jpg|600px|thumb|none|Left side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby2.jpg|600px|thumb|none|Right side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby3.jpg|600px|thumb|none|Another view of the Glock 18. Note the holes in the barrel and slide.]]&lt;br /&gt;
[[File:Eft g18 magcheck.jpg|thumb|none|600px|Checking the 33 round magazine. Good view on fire selector and the compensator cut in the slide]]&lt;br /&gt;
[[File:Eft g18 modded reloading.jpg|thumb|none|600px|Loading the 50 round drum in the modified Glock 18C, fitted with a scope mount, a reflex sight, and a Dead Ringer rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PB==&lt;br /&gt;
The suppressed [[Makarov PB]] is available in the game. It spawns rarely on Scavs and can be bought by trader Prapor. Unlike the Makarov PM, you can detach the pistol grip, but it doesn't make any sense. An 80-round drum magazine can also be attached to the weapon, however it's exceedingly rare. &lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|400px|Makarov PB - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT PB lobby.jpg|600px|thumb|none|Left side of the PB in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PB lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT PB lobby3.jpg|600px|thumb|none|PB without silencer.]]&lt;br /&gt;
[[File:EFT PB (1).jpg|thumb|none|600px|The Makarov PB in-game.]]&lt;br /&gt;
[[File:EFT PB (4).jpg|thumb|none|600px|Aiming the PB.]]&lt;br /&gt;
[[File:EFT PB (5).jpg|thumb|none|600px|Inspection of the Makarov PB...]]&lt;br /&gt;
[[File:EFT PB (6).jpg|thumb|none|600px|...and the other side]]&lt;br /&gt;
[[File:EFT PB (2).jpg|thumb|none|600px|Releasing  the drum magazine.]]&lt;br /&gt;
[[File:EFT PB (3).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] is a cheapest and weakest pistol in game. PMCs will have a few available in their stash and the weapon is a fairly common loot in Military Cargo crates. Scavengers, both Player and AI, may occasionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently, only the grip and magazine can be removed from the weapon, and an 80 round drum magazine is also available, albeit at an extreme rarity. It is also seen on the official art of the Prapor trader.&lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 1.jpg|thumb|none|600px|Left side of the Makarov in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM holding.jpg|thumb|none|600px|The PM in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM aim.jpg|thumb|none|600px|Aiming at the sky.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 1.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 3.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 1.jpg|thumb|none|600px|Inspecting the pistol.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 2.jpg|thumb|none|600px|Ditto; other side.]]&lt;br /&gt;
[[file:EFT PM(t) lobby.jpg|thumb|none|600px|The special version of PM - PM(t).]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] fills the role of a less common mid-tier pistol in the game. PMCs in the Russian BEAR faction will receive the pistol in their stash in the latest patch. Scavs can also spawn with the pistol alongside a few spare magazines, and on occasion a Scav may spawn with a customized Grach equipped with an under-barrel weaponlight. Currently, the weapon cannot be suppressed, but it can accept attachments via its underbarrel rail. &lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[file:EFT PYa lobby.jpg|thumb|none|600px|Left side of the MP-443 in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT PYa lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT MP443(1).jpg|thumb|none|600px|The MP-443 Grach with a torch.]]&lt;br /&gt;
[[File:EFT MP443 (2).jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:EFT MP443 (3).jpg|thumb|none|600px|Removing an empty mag.]]&lt;br /&gt;
[[File:EFT MP443 (4).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:EFT MP443 (5).jpg|thumb|none|600px|The slide, a few frames away from returning to battery.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is primarily issued to the USEC faction, whose PMCs will get some in their stash. The weapon is also a possible spawn weapon for Scavengers, sometimes with its iron sights missing, and rarely with an underbarrel weaponlight equipped. Unlike the MP-443, it can be suppressed, and also use compact reflex sights via either aftermarket slide rails or scope mounts. &lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:P226 with wood grips.jpg|thumb|none|350px|SIG-Sauer P226 with wood grips - 9x19mm Parabellum]]&lt;br /&gt;
[[file:EFT P226 lobby.jpg|thumb|none|600px|Left side of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT P226 lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT P226 lobby3.jpg|600px|thumb|none|Disassembled model of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[File:TarkovgrachMRE.jpg|thumb|none|600px|The P226 with a torch and a (nice) MRE Meal 18.]]&lt;br /&gt;
[[File:EFT P226 (1).jpg|thumb|none|600px|Reloading a tricked-out P226.]]&lt;br /&gt;
[[File:Eft p229 modded menu.jpg|thumb|none|600px|Custom P226R in customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is a dated, but viable pistol available in the game. It is infrequently carried by AI Scavs in-game and is a rare spawn for Player Scavs. Currently the TT-33 is the only weapon to utilise the 7.62x25mm round, of which 7 types are available. Additionally, the TT-33 can be outfitted with a &amp;quot;home-spun&amp;quot; threaded barrel and a home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. Various aftermarket modifications such as muzzle brakes and LAMs were added later.&lt;br /&gt;
&lt;br /&gt;
A gold-plated TT-33 with custom wooden grips is the backup weapon of Scav Boss &amp;quot;''Dealmaker''&amp;quot; (&amp;quot;''Reshala''&amp;quot;, which in Russian slang also means &amp;quot;executor&amp;quot;). Aside from its appearance, it's identical to a regular TT and is considered more like a trophy than a weapon, and even then it's still valued less than Reshala's primary weapon, a modified AK-102.&lt;br /&gt;
&lt;br /&gt;
What appears to be a TT-33 is seen in the Wartech MK3 chest rig (TV-104), and a TT-33 with wooden grips is seen in the Wartech gear rig (TV-109, TV-106).&lt;br /&gt;
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:EFT TT lobby.jpg|600px|thumb|none|Left side of the TT in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT TT lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Tarkov Golden TT menu left.jpg|600px|thumb|none|Left side of Reshala's TT in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov Golden TT menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==Stetchkin APS==&lt;br /&gt;
The [[Stechkin APS]] and its silenced variant [[Stechkin APB]] were introduced in patch 0.8. While the base APS is an unpopular sidearm due of its high recoil and the poor ballistics of the 9x18 round, the silenced APB equipped with wire stock and loaded with special hollow-point SP7 ammunition is often used by experienced players as a budget primary weapon, which is surprisingly effective against unarmored targets. It is also seen on the official art of the Skier trader and Glukhar boss. &lt;br /&gt;
&lt;br /&gt;
The standard APS is also a common sidearm amongst the Scav Raiders, strong AI-only Scavs with better tactics and equipment that patrol some of the maps.&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|350px|Stechkin APS - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT APS lobby.jpg|600px|thumb|none|Left side of the APS in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft aps menu.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT APS lobby3.jpg|thumb|none|600px|Disassembled model of the APS in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft aps magcheck.jpg|thumb|none|600px|Performing a magazine check]]&lt;br /&gt;
&lt;br /&gt;
===Stechkin APB===&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|none|450px|Stetchkin APB - 9x18mm Makarov]]&lt;br /&gt;
[[File:Eft apb menu.jpg|thumb|none|600px|APB fitted with wire stock in customization menu.]]&lt;br /&gt;
[[File:EFT APB lobby2.jpg|thumb|none|600px|APB without silencer in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SR-1MP==&lt;br /&gt;
The [[Serdyukov SPS|SR-1MP]] is Russian special forces pistol &amp;quot;kit&amp;quot; that includes the SR-1 pistol, a sound suppressor, and quad-rail accessory mount. All three components of the SR-1MP are available in the game, and can be combined together to form the whole set. It is currently the only 9x21mm weapon in the game.&lt;br /&gt;
[[File:SR-1M.jpg|thumb|none|350px|SR-1M - 9x21mm Gyurza]]&lt;br /&gt;
[[File:SR1MP.jpg|thumb|none|450px|SR-1MP - 9x21mm Gyurza]]&lt;br /&gt;
[[file:EFT SR1MP lobby1.jpg|thumb|none|600px|Left side of the SR1MP in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT SR1MP lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT SR1MP (1).jpg|thumb|none|600px|An SR-1M with some smoke trailing out of the pipe.]]&lt;br /&gt;
[[File:EFT SR1MP (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT SR1MP (3).jpg|thumb|none|600px|The fully kitted out SR-1MP, or &amp;quot;Shrimp&amp;quot; as it is nicknamed among English-speaking players.]]&lt;br /&gt;
[[File:EFT SR1MP (4).jpg|thumb|none|600px|Inserting a fresh mag, which automatically causes the slide to drop on empty reloads (note the lack of an external slide stop/release).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A3==&lt;br /&gt;
The [[Beretta M9A3]] was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:BerettaM9A3.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT M9A3 promo.jpg|thumb|none|600px|The Beretta M9A3 in-game.]]&lt;br /&gt;
[[File:Eft m9a3 default idle.jpg|thumb|600px|none|M9A3 in hands of a player's character]]&lt;br /&gt;
[[File:Eft m9a3 default reload.jpg|thumb|600px|none|Loading a fresh magazine]] &lt;br /&gt;
[[File:Eft m9a3 default ispect left.jpg|thumb|600px|none|Taking a good look on the left side...]]&lt;br /&gt;
[[File:Eft m9a3 ispect right.jpg|thumb|600px|none|...and the right side of the handgun]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN|FN Five-seveN MK2]] was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:FN Five-seveN Mark 2.jpg|thumb|none|350px|FN Five-seveN Mark 2 - FN 5.7x28mm]]&lt;br /&gt;
[[File:FN Five-seveN Mark 2 FDE.jpg|thumb|none|350px|FN Five-seveN Mark 2 FDE - FN 5.7x28mm]]&lt;br /&gt;
[[File:Eft fiveseven idle.jpg|thumb|none|600px|Holding a default Five-seveN in the hideout.]]&lt;br /&gt;
[[File:Eft fiveseven reloading.jpg|thumb|none|600px|Loading new magazine, full of SS190 rounds.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The original [[Colt M1911A1]] was added in patch 0.12.5.7184, dedicated to the 75th anniversary of the victory in World War II. This is the first weapon using .45 ACP. The 1911 is sold at the 2nd level of loyalty at the Peacemaker. Pistol has a little bug: the rear sight is too high, due to which the bullets fly lower. Currently in the game there are two types of cartridges available: FMJ and RIP. The first is designed for armored targets, the second - better penetrates targets without armor. This is the only pistol on which you can change the trigger, hammer and catch lever. The Colt is also seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[File:EFT Colt M1911 lobby.jpg|600px|thumb|none|Left side of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Colt M1911 lobby2.jpg|600px|thumb|none|Right side of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Colt M1911 dis.jpg|600px|thumb|none|Disassembled model of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1 ==&lt;br /&gt;
The [[Colt XSE|Colt M45A1 ]] was added in 0.12.8.9457 patch. Being a M1911 variant, M45A1 is also compatible with all of the attachments that are compatible with M1911A1, sharing its more advanced customization as the result.&lt;br /&gt;
[[File:M45A1.jpg|thumb|none|300px|Colt M45A1 Close Quarter Battle Pistol (CQBP) - .45 ACP]]&lt;br /&gt;
[[File:Tarkov M45A1 menu left.jpg|600px|thumb|none|Left side of the Colt M45A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov M45A1 menu right.jpg|600px|thumb|none|Right side of the Colt M45A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov M45A1 idle.jpg|600px|thumb|none|M45A1 in player character's hands.]]&lt;br /&gt;
[[File:Tarkov M45A1 ADS.jpg|600px|thumb|none|Aiming down the sights. While it is not noticeable in this particular screenshot, iron sights have fully functional tritium inserts.]]&lt;br /&gt;
[[File:Tarkov M45A1 reload.jpg|600px|thumb|none|Reloading. While it is compatible with M1911A1 magazines, M45A1 comes equipped with its Wilson Combat magazines by default instead.]]&lt;br /&gt;
[[File:Tarkov M45A1 inspection left.jpg|600px|thumb|none|Inspecting the pistol.]]&lt;br /&gt;
[[File:Tarkov M45A1 inspection right.jpg|600px|thumb|none|Ditto; the other side.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5]] is available in the game. The MP5 is not used by normal Scavs, but is often wielded by Raiders, and can acquired by PMCs via the trader &amp;quot;Peacekeeper&amp;quot;. The version featured in-game appears to be either an A4 or an A5 model due to the four position fire selector but is described in-game as being a Navy Model.&lt;br /&gt;
&lt;br /&gt;
Peacekeeper sells two fixed stock variants, the unsuppressed MP5A4 (at loyalty level 1) and the suppressed MP5SD5 (at loyalty level 2, and after the player completes a quest for Peacekeeper). Players can customize the MP5 extensively, such as replacing the fixed stock for a collapsible one, or replace its foreend with a railed one to mount under-barrel attachments. A 50 round drum magazine and 20 round magazine are also available.&lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MP5 lobby.jpg|600px|thumb|none|Left side of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5 lobby2.jpg|600px|thumb|none|Right side of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5dis.jpg|600px|thumb|none|Disassembled model of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5 (1).jpg|thumb|none|600px|The MP5A4 inside of the Factory.]]&lt;br /&gt;
[[File:EFT MP5 (2).jpg|thumb|none|600px|Pinky-promising the charging handle that it'll be locked back.]]&lt;br /&gt;
[[File:EFT MP5 (3).jpg|thumb|none|600px|Inserting a fresh 9mm stick magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD5===&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MP5SD (2).jpg|thumb|none|600px|Loading an X-Products drum magazine into a MP5SD5.]]&lt;br /&gt;
[[File:EFT MP5SD (3).jpg|thumb|none|600px|HK-slapping the MP5SD.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] was added in patch 0.12.0.4785. It is sold by Peacekeeper at loyalty level 1.&lt;br /&gt;
[[File:MP5KA4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KA4 (3 round burst added) with 15-round magazine - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Eft mp5k default idle.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Eft mp5k default inspect.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Eft mp5k default reload.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is added in the v0.10.5.2124 patch. Two variants are available: MP7A1 and MP7A2. Both variants have an array of magazines to choose from, with 20, 30 and 40 round magazines. Only the MP7A2 can mount foregrips, and the MP7A1 cannot. The weapon has a telescoping stock, as in real life.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a1 menu.jpg|thumb|none|600px|The MP7A1 in the customization menu. Its stock is currently collapsed. With a collapsed stock and no suppressor equipped the gun is taking just two slots in inventory, allowing to fit it in a magazine pouch on player's chest rig. This move is also allowing player to quickly draw the SMG and use it, making it a very effective sidearm]]&lt;br /&gt;
[[File:Eft mp7a1 left menu.jpg|thumb|600px|none|The left side. Stock is retracted now. Although losing some mobility and utility, now the recoil is way lower ]]&lt;br /&gt;
[[File:EFT MP7A1 dis.jpg|600px|thumb|none|Disassembled model of the MP7A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft mp7a1 firing.jpg|thumb|600px|none|Unleashing the swarm of 4.6x30 armor piercing bullets]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP7A2===&lt;br /&gt;
[[File:MP7A2.jpg |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 with RAL8000 finish - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a2 magcheck.jpg|thumb|600px|none|Checking the 40 round magazine, loaded in a customized MP7A2]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] is a 9x19mm submachine gun available in the game. PMCs can purchase it from trader Prapor at loyalty level 1, and BEAR PMCs receive the weapon with the &amp;quot;Prepare to Escape&amp;quot; and &amp;quot;Escape from Darkness&amp;quot; editions. The weapon is currently the cheapest of the SMGs, and one of the first that the player can modify extensively. The SMG initially had a vicious recoil; this has been reduced in subsequent patches.&lt;br /&gt;
&lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT Vityaz lobby1.jpg|600px|thumb|none|Left side of the PP-19-01 Vityaz in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Vityaz lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT Vityaz dis.jpg|600px|thumb|none|Disassembled model of the PP-19-01 Vityaz in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Vityaz (2).jpg|thumb|none|600px|Reloading a suppressed PP-19.]]&lt;br /&gt;
[[File:EFT Vityaz (3).jpg|thumb|none|600px|Strong-arming the bolt to rechamber the SMG.]]&lt;br /&gt;
[[file:VityazsnOSN.jpg|thumb|none|400px|PP-19-01 Vityaz-SN with Zenit accessories - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT PP19-01 Zenith.jpg|thumb|none|600px|PP-19-01 Vityaz-SN with Zenit accessories in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 9===&lt;br /&gt;
The [[Saiga 9]], a semi-automatic carbine variant with a 16 inch barrel, was added to the game. It is used by Scavs, equipped with 10 round magazines that are interchangeable with regular 30 round Vityaz magazines. It can still utilize many of the attachments that can be mounted onto the Vityaz. &lt;br /&gt;
[[file:Izhmash Saiga-9.jpg|thumb|none|400px|Saiga 9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT Saiga9 lobby1.jpg|600px|thumb|none|Left side of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Saiga9 lobby2.jpg|600px|thumb|none|Right side of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Saiga9 dis.jpg|600px|thumb|none|Disassembled model of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==PP-91 Kedr==&lt;br /&gt;
There are two variants of the [[PP-91 Kedr]] in-game, the standard &amp;quot;Kedr&amp;quot; and the &amp;quot;Kedr-B&amp;quot;. The &amp;quot;B&amp;quot; variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the &amp;quot;Kedr&amp;quot; is infrequently used by AI Scavs, and can be bought from the trader Prapor. The &amp;quot;Kedr-B&amp;quot; can be bartered from Prapor with various items.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Kedr&amp;quot; as of the current patch has been nerfed considerably from previous patches, dealing almost no damage against armor even with AP ammunition. Additionally, it cannot fire 9x18mm PMM increased-power rounds, and is restricted to using the older 9x18mm PBM as its AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with barrel-mounted accessory rails for sights and weaponlights, and utilizes 20-round or 30-round stick magazines, of which the latter can only be purchased with bartering items.&lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|400px|Kedr PP-91 - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Kedr lobby1.jpg|600px|thumb|none|Left side of the PP-91 Kedr in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr lobby2.jpg|600px|thumb|none|Right side of the PP-91 Kedr in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PP-91 (1).jpg|thumb|none|600px|Reloading a well-equipped PP-91. Note how the bolt locks back on empty.]]&lt;br /&gt;
[[File:EFT PP-91 (2).jpg|thumb|none|600px|Releasing the bolt by tugging the charging handle.]]&lt;br /&gt;
[[File:EFT PP-91 (3).jpg|thumb|none|600px|About to unfold the stock on a Kedr-B.]]&lt;br /&gt;
&lt;br /&gt;
===PP-91-01 &amp;quot;Kedr-B&amp;quot;===&lt;br /&gt;
[[file:Kedr-B.jpg|thumb|none|400px|PP-91-01 Kedr-B - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Kedr-B lobby1.jpg|600px|thumb|none|Left side of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr-B lobby2.jpg|600px|thumb|none|Right side of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr-B dis.jpg|600px|thumb|none|Disassembled model of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu. '''Note: the barrel is very different from the standard version.''']]&lt;br /&gt;
&lt;br /&gt;
==PP-9 Klin==&lt;br /&gt;
The [[Kedr PP-91#Klin PP-9|PP-9 Klin]] is another special variant of the Kedr that is available for purchase from Prapor via barter. It does not spawn on AI Scavengers, as of the current patch. It has slightly different recoil patterns from the Kedr and has a slightly higher 1000 RPM fire rate. It can utilize the same attachments and magazines as the Kedr, but can also use high-pressure PMM ammunition in addition to the PBM, unlike the Kedr.&lt;br /&gt;
[[file:Klin1.jpg|thumb|none|400px|Klin PP-9 - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Klin lobby1.jpg|600px|thumb|none|Left side of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Klin lobby2.jpg|600px|thumb|none|Right side of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Klin dis.jpg|600px|thumb|none|Disassembled model of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] is available for use by PMCs and Scav raiders, and can bought from trader Peacekeeper. While it is the Gen 1 version, it is equipped with the collapsible stock of an earlier MPX prototype by default, and can equip a stock adaptor for other stock options.&lt;br /&gt;
&lt;br /&gt;
It is the most versatile of the SMGs and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second-fastest-firing SMG at 850 RPM, and can equip more attachments than the MP5, some of which are interchangeable with the AR-15 rifles. 0.11.5 patch introduced more unique weapon parts, including new barrels, hanguards, magazines and stocks. &lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX, Gen 1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MPX SS2013.jpg|thumb|none|450px|SIG-Sauer MPX, prototype model - 9x19mm Parabellum. Image used to show the stock.]]&lt;br /&gt;
[[File:EFT MPX lobby1.jpg|600px|thumb|none|Left side of the SIG-Sauer MPX in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT MPX dis.jpg|600px|thumb|none|Disassembled model of the SIG-Sauer MPX in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX (1).jpg|thumb|none|600px|Taking an empty mag out of the SIG MPX. Although hard to see, the transparent magazine is empty.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX-SD===&lt;br /&gt;
[[File:MPX-SD Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX-SD, Gen 1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MPX-SD lobby1.jpg|600px|thumb|none|Left side of the SIG-Sauer MPX-SD in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX (2).jpg|thumb|none|600px|Inserting a fresh one into an MPX-SD.]]&lt;br /&gt;
[[File:EFT MPX (3).jpg|thumb|none|600px|Thumbing in the bolt release paddle.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] was added in patch 0.12.0.4785. 3 versions are available in-game - the original variant with its integrated reflex sight, the rail-equipped P90TR, and a variant fitted with an aftermarket EFFEN 90 flat top upper receiver. It can also accept a unique proprietary suppressor. The P90 can also be fitted with the 16&amp;quot; extended barrel of the [[FN PS90]] civilian carbine variant, as well as its green body.&lt;br /&gt;
&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|450px|FN P90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:P90 tact d 500px.jpg|thumb|none|450px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[File:Effen90.jpg|thumb|none|450px|FN PS90 customized with a short SBR barrel and an aftermarket EFFEN 90 flat-top upper receiver - 5.7x28mm]]&lt;br /&gt;
[[File:Eft p90 idle.jpg|thumb|none|600px|Holding the former of these 3 variants in the Hideout's indoor range.]]&lt;br /&gt;
[[File:Eft p90 reloading.jpg|thumb|none|600px|Swapping out the magazine; these are correctly depicted as transparent in-game, though the lighting makes this rather hard to see.]]&lt;br /&gt;
[[File:Eft p90 aiming.jpg|thumb|none|600px|Looking through the integrated reflex sight.]]&lt;br /&gt;
[[File:Eft p90tr modded idle.jpg|thumb|none|600px|A customized P90TR. With the exception of the sight (a PK-06, that was replaced later with the EOTech sight of the original version), this version is identical to infamous &amp;quot;P90 DEVGRU&amp;quot; variant from ''[[Contract Wars]]'' (which is set in the same universe as ''EFT''). This is likely an in-community joke, because this build currently can be bartered from the Mechanic for five ''GP coins'' (a barter item identical in appearance to ''Contract Wars''' microtransaction-based currency).]]&lt;br /&gt;
[[File:Eft p90tr modded reloading.jpg|thumb|none|600px|Reloading the modified P90TR.]]&lt;br /&gt;
[[File:Eft p90tr modded chambercheck.jpg|thumb|none|600px|Chamber-checking the P90 is a rather unusual process, involving a quick partial ejection of a magazine, followed by a short pull of the charging handle to get a look into the chamber. A nice detail, though it isn't fully visible here.]]&lt;br /&gt;
[[File:Fnps90 1.jpg|thumb|none|450px|FN PS90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:Eft p90 16inch menu.jpg|thumb|none|600px|Mil-spec FN P90, customized with the PS90's 16&amp;quot; barrel and a green body in the customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP9]]  was added in  v0.12.2.5479 patch.Two versions are available in the game: MP9 and MP9N. The MP9 is tan-colored and an underbarrel rail for tactical grips, and the MP9N is black-color and features the regular foregrip.&lt;br /&gt;
[[File:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Tarkov MP9 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
[[File:Tarkov MP9 menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Tarkov MP9 ADS.jpg|600px|thumb|none|Aiming down the sights.]]&lt;br /&gt;
[[File:Tarkov MP9 reload.jpg|600px|thumb|none|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger &amp;amp; Thomet MP9-N===&lt;br /&gt;
[[Image:BuT MP9N.jpeg|thumb|none|350px|Brügger &amp;amp; Thomet MP9-N with Aimpoint Micro TL sight - 9x19mm]]&lt;br /&gt;
[[File:Tarkov MP9-N menu left.jpg|600px|thumb|none|MP9-N in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov MP9-N menu folded stock.jpg|600px|thumb|none|MP9-N with its stock folded in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov MP9-N dh.jpg|600px|thumb|none|Racking the charging handle of MP9-N.]]&lt;br /&gt;
[[File:Tarkov MP9-N idle.jpg|600px|thumb|none|Holding the MP9-N with its proprietary suppressor attached.]]&lt;br /&gt;
[[File:Tarkov MP9-N folding.jpg|600px|thumb|none|Folding the stock.]]&lt;br /&gt;
[[File:Tarkov MP9-N unfolding.jpg|600px|thumb|none|And unfolding it.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] was added in patch 0.12.5.7184, dedicated to the 75th anniversary of the victory in World War II. In addition to the 35-round  magazine, 71-round drum magazine  are available in the game. PPSh-41 can be bought at the second level of loyalty from Prapor or found at some Scavs. This is the fastest firing SMG at the moment.&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|350px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby.jpg|600px|thumb|none|Left side of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby2.jpg|600px|thumb|none|Right side of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PPSh-41 dis.jpg|600px|thumb|none|Disassembled model of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev.]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby3.jpg|600px|thumb|none|The PPSh-41 with drum mag in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] was added in 0.12.9 patch.&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 with RIS rail - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] was added in 0.12.9 patch in two calibers: 9x19mm and .45 ACP.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|400px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Carbines=&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is a late-game weapon available for barter from trader Prapor. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest DPS in the game with its very high armor penetration. In addition, it has the fastest assault rifle rate of fire at 900 RPM, something only shared by the Kedr and Klin SMGs.&lt;br /&gt;
[[file:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 1.jpg|thumb|none|600px|Left side of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 2.jpg|thumb|none|600px|Right side of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AS VAL dis.jpg|600px|thumb|none|Disassembled model of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val holding.jpg|thumb|none|600px|The AS Val in first-person.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 1.jpg|thumb|none|600px|The Val with its magazine removed.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 2.jpg|thumb|none|600px|Placing in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 3.jpg|thumb|none|600px|Rechambering the AS Val.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 2.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 1.jpg|thumb|none|600px|And the left.]]&lt;br /&gt;
[[File:EFT AS VAL (1).jpg|thumb|none|600px|An AS Val without its dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is a ubiquitous weapon in EFT. It is the most customizable weapon in the game, with a multitude of options for rails, grips, stocks, magazines, real handguards from companies such as Knight's Armament Company, Daniel Defense, and War Sport, and even charging handle options, including the Badger Ordnance Tactical Latch or the Raptor charging handle. At one point in development, the M4A1 was the only 5.56mm weapon available; this is no longer the case as more 5.56mm weapons are added.&lt;br /&gt;
&lt;br /&gt;
Originally, the M4A1's default configuration included several aftermarket parts (namely a KAC railed handguard, a Windham Weaponry railed low-profile gas block, and a set of Colt A2 iron sights); patch 0.8.3 added the &amp;quot;classic&amp;quot; M4A1 parts - the standard round M4 handguard, a detachable carrying handle, and a standard gas block/front sight. From then on the &amp;quot;standard&amp;quot; M4A1 became the rifle's default configuration, with the previous build being renamed the &amp;quot;M4A1 SOPMOD I&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Other customization options include the [[Mk 18 Mod 0]] 10.5-inch barrel. The Mk 18 is often used by Scav Raiders, equipped with 60-round Surefire quad-stack magazines, a Magpul CTR stock, a KAC railed handguard, a Tango stubby grip, a flashlight, and a Walther MRS reflex sight, installed on quick-detachable Picatinny raiser.&lt;br /&gt;
&lt;br /&gt;
The M4A1 is also seen on the official art of the Mechanic and Peacekeeper traders, and is also used by a USEC operator in a piece of key art.&lt;br /&gt;
&lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 default menu.jpg|thumb|none|600px|The &amp;quot;Standard&amp;quot; M4A1 introduced in patch 0.8.3 in the customization menu. Player now must install a railed handguard in order to fit their M4A1 with foregrips, LAMs, and/or flashlights.]]&lt;br /&gt;
[[file:EFT M4A1 lobby(2).jpg|thumb|none|600px|Left side.]]&lt;br /&gt;
[[file:EFT M4A1 dis.jpg|thumb|none|600px|Disassembled model of the M4A1 in the weapon customization menu..]]&lt;br /&gt;
[[file:EfT- Colt m4a1 1.jpg|thumb|none|600px|A customized M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 2.jpg|thumb|none|600px|Loading a Surefire quad-stack 60-round magazine into the rifle.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 3.jpg|thumb|none|600px|An M4A1 in the customization menu. Note the gas tube protruding from the front of the handguard, as the gas block has been removed by the player. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action; this is accurately reflected in-game, with the customization menu prohibiting the player from equipping a &amp;quot;non-ready to fire&amp;quot; weapon. Low-profile gasblocks became a &amp;quot;must-have&amp;quot; modification for a many players.]]&lt;br /&gt;
[[file:Eft m4a1 cursed menu.jpg|thumb|none|600px|An example of a (rather tastelessly) customized M4A1. The top of the AR-15 carry handle is able to accept some sights, such as Trijicon ACOGs (both 3.5x35 TA11D and 4x32 TA01NSN) and the Primary Arms Compact Prism 2.5x. Otherwise, those scopes require their specific mounts in order to be mounted on a accessory rail.]]&lt;br /&gt;
[[file:Eft m4a1 lvoa menu.jpg|thumb|none|600px|The &amp;quot;LVOA&amp;quot; variant, sold by dealer Mechanic. Aside from the War Sport LVOA-S handguard, this build also includes the Vltor MUR-1S upper receiver and the Vltor EMOD stock.]] &lt;br /&gt;
[[File:Mk18.jpg|thumb|none|500px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 raider nenu.jpg|thumb|none|600px|A custom Mk 18 Mod 0, formerly owned by a Scav Raider. Unfortunately for players, the recoil on this build is rather high, so captured rifles are often either heavily rebuilt or simply disassembled and sold for parts.]]&lt;br /&gt;
[[File:Eft m4a1 short inspect.jpg|thumb|600px|none|Inspecting a Mk 18 Mod 0, this one is built by a player to closely resemble the reference image]]&lt;br /&gt;
[[File:Eft m4a1 short reloading.jpg|thumb|600px|none|Swapping a STANAG for a fresh Magpul PMAG. The KAC QD Compensator is allowing to attach a proprietary NT-4 Quick Detachable Sound Suppressor right on it]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|600px|none|The USEC operator is armed with an M4A1.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]], specifically the AK-74N variant with an attached night scope rail is available from Prapor at level 2, and can be purchased with or without ammunition via various trade options usually with black polymer furniture. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO. A few [[AK-74]] with plum furniture are also seen on the official art of the Prapor trader. &lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] (AKS-74N variant) and a proper [[AK-74M]] were added in the 0.8 patch. The v0.11.0.2448 patch added an original AK-74 and AKS-74 variant without the &amp;quot;N&amp;quot; prefix as a cheaper alternative. &lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:AK-74(plum).jpg|thumb|none|450px|AK-74 with plum furniture - 5.45x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 1.jpg|thumb|none|600px|The AK-74 in customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:EFT AK-74.jpg|thumb|none|600px|Disassembled model of the AK-74 in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N holding.jpg|thumb|none|600px|The AK-74 in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 1.jpg|thumb|none|600px|Pulling an empty 30-round magazine out.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 2.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 1.jpg|thumb|none|600px|Looking at one side of the rifle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 2.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:EFT AK-74N lobby.jpg|thumb|none|600px|AK-74N in the weapon customization menu..]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
Both AKS-74 and AKS-74N are presented alongside with other AK family. The former variant is sometimes carried by regular Scavs, while modified AKS-74Ns are often wielded by AI-controlled elite Reshala's bodyguards, fitted with railed TRAX 1 handguards, PK-06 sights and PWS 5.45 muzzle brakes.&lt;br /&gt;
[[file:Aks-74.jpg|thumb|none|450px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AKS-74 lobby.jpg|600px|thumb|none|Left side of the AKS-74 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74 lobby2.jpg|600px|thumb|none|Right side of the AKS-74 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74folded lobby .jpg|thumb|none|600px|AKS-74 with folded stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74N lobby.jpg|thumb|none|600px|Left side of the AKS-74N in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
The AK-74M is the most popular AK-74 variant among both Scavs and players, making it the most popular weapon in the game period. While popular, it cannot mount some of the aftermarket stocks designed specifically for fixed stock AKs, such as the Magpul Zhukov.&lt;br /&gt;
[[file:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AK-74M lobby.jpg|600px|thumb|none|Left side of the AK-74M in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-74M lobby2.jpg|600px|thumb|none|Right side of the AK-74M in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==AK-100 Series==&lt;br /&gt;
With exception to the counter-balanced [[AK-107]]/108 rifles, the AK-100 family of rifles was brought into ''Escape From Tarkov'' with the 0.8 patch. The [[AK-101]] and its shorter [[AK-102]] variant are the first, and so far only 5.56mm AK variants on offer. The [[AK-103]] and [[AK-104]] are more advanced alternatives to their older, classic AKM brothers. They offer side-folding stocks and the side-rail for attaching Russian non-railed optics and scope mounts. The [[AK-105]] is an intermediary between the [[AKS-74U]] and [[AK-74]], offering reduced barrel length without having the increased recoil of the AKS-74U.&lt;br /&gt;
&lt;br /&gt;
===AK-101===&lt;br /&gt;
The [[AK-101]] along with other AK-100 series were added in patch v0.8.0.1208. The rifle can be bought from trader Mechanic. Unlike the AK-74M, the AK-101 has a caliber of 5.56x45 NATO, which means that mags and muzzle devices from the AK-74M are incompatible with the AK-101, while the rest of their weapon mods are interchangeable.&lt;br /&gt;
&lt;br /&gt;
In addition to the standard magazine, the AK-101 can use the Arsenal CWP magazine. Muzzle devices available to the AK-101 include the SRVV 5.45 muzzle brake (as on the AK-74), Rotor 43 5.56 muzzle brake, PWS CQB 5.56 muzzle brake (like other 5.56mm weapons), Silencerco Hybrid 46 silencer (through its multi-caliber adapter which is available for almost all weapons), AR-15 type muzzle devices through the CNC Warrior 5.56mm AK muzzle adapter (added in patch 0.12.4.6254), and standard muzzle brakes from [[AK-101]] and [[AK-102]].&lt;br /&gt;
&lt;br /&gt;
The [[AK-101]] with Magpul MOE handguard and M-LOK AFG Tactical grip, Zenit PT-3 &amp;quot;Klassika&amp;quot; stock, and Belomo PK-06 reflex sight is the main weapon of the Dealmaker (Reshala) boss. Along with this it uses M856A1 rounds.&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT AK-101 lobby(1).jpg|600px|thumb|none|Left side of the AK-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-101 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-101 dis.jpg|600px|thumb|none|Disassembled model of the AK-101 in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT AK-101 boss (1).jpg|thumb|none|600px|Dealmaker's AK-101 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-102===&lt;br /&gt;
[[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT AK-102 lobby(1).jpg|600px|thumb|none|Left side of the AK-102 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-102 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-102 dis.jpg|600px|thumb|none|Disassembled model of the AK-102 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-103===&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AK-103 lobby(1).jpg|600px|thumb|none|Left side of the AK-103 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-103 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-103 dis.jpg|600px|thumb|none|Disassembled model of the AK-103 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
[[File:Ak104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AK-104 lobby(1).jpg|600px|thumb|none|Left side of the AK-104 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-104 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-104 dis.jpg|600px|thumb|none|Disassembled model of the AK-104 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-105===&lt;br /&gt;
An [[AK-105]] equipped with an Eotech XPS3-2 holographic sight and a 2P Klesch flashlight/laser combo is Shturman's backup weapon, a sniper Scav boss located on map Woods.&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AK-105 lobby(1).jpg|600px|thumb|none|Left side of the AK-105 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-105 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-105 dis.jpg|600px|thumb|none|Disassembled model of the AK-105 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Shturman.jpg|thumb|none|600px|Shturman's official art.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Several flavors of the [[AKM]] are available in the game, the first and foremost being the original [[AKM]] with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an &amp;quot;AKMN&amp;quot; variant with the scope mount bracket on the left side of the receiver.  It is also seen on the official art of the Prapor and Therapist traders, and a BEAR operator is armed with a suppressed AKM in a key art.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKM lobby.jpg|600px|thumb|none|Left side of the AKM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKM lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKM dis.jpg|600px|thumb|none|Disassembled model of the AKM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKM (1).jpg|thumb|none|600px|A tacticool AKM in game.]]&lt;br /&gt;
[[File:EFT AKM (2).jpg|thumb|none|600px|Setting the fire selector to full-auto, confirming it isn't one of the civilian models.]]&lt;br /&gt;
[[File:EFT AKM (3).jpg|thumb|none|600px|Charging the AKM.]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|600px|none|The BEAR operator is armed with an AKM.]]&lt;br /&gt;
[[File:AKMN.jpg|thumb|none|450px|AKMN - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMN lobby.jpg|thumb|none|600px|Left side of the AKMN in the weapon customization menu. Note bakelite 6L10 magazine.]]&lt;br /&gt;
[[File:AKM Synthetic Furniture.jpg|thumb|none|450px|AKM with synthetic furniture - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKM black(1).jpg|thumb|none|600px|AKM with black plastic furniture in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
The [[AKMS]] with the underfolding stock, which can be folded to take up less inventory space, is also available in EFT. As with the regular AKM, there is a &amp;quot;AKMSN&amp;quot; variant with the side rail for mounting optics or a sight rail.  It is also seen on the official art of the Prapor trader.&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMS lobby.jpg|600px|thumb|none|Left side of the AKMS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKMS lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKMS folded lobby.jpg|thumb|none|600px|AKMS with folded stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKMS (1).jpg|thumb|none|600px|Rocking a magazine into an AKMS, note the sling mount on the folding stock.]]&lt;br /&gt;
[[File:EFT AKMSN lobby.jpg|600px|thumb|none|Left side of the AKMSN in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the earliest and cheaper weapons that can purchased from the trader &amp;quot;Prapor&amp;quot; at the lowest level of reputation. They are somewhat uncommonly used by both AI and player Scavs. Those that are carried by Scavs tend to lack an array of even standard factory parts. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco.&lt;br /&gt;
&lt;br /&gt;
An in-game banner shows a Scav raider equipped with an AKS-74U customized with a 45-round 6L26 magazine, a Hexagon 5.45x39 sound suppressor, and an Armytek Predator Pro v3 XHP35 HI Flashlight on a B-11 handguard.&lt;br /&gt;
&lt;br /&gt;
There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the [[AKS-74UB]], which features a PBS-4 suppressor and an RPK-style rear sight without the leaf sight itself (as well as a side rail for optics, making it technically an AKS-74UBN).&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AKS-74U lobby.jpg|600px|thumb|none|Left side of the AKS-74U in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74U lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKS-74U dis.jpg|600px|thumb|none|Disassembled model of the AKS-74U in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS74U (1).jpg|thumb|none|600px|Actuating the AKS-74U's fire selector.]]&lt;br /&gt;
[[File:EFT AKS74U (2).jpg|thumb|none|600px|Reloading a quad-stack 60 rounder magazine.]]&lt;br /&gt;
[[File:EFT AKS74U (3).jpg|thumb|none|600px|Charging the carbine.]]&lt;br /&gt;
[[File:EFT Scav raider.jpg|thumb|none|600px|The Scav raider shown on an in-game loading screen carries a customized AKS-74U.]]&lt;br /&gt;
[[File:EFT AKS-74UN lobby.jpg|600px|thumb|none|Left side of the AKS-74UN in the weapon customization menu.]]&lt;br /&gt;
===AKS-74UB===&lt;br /&gt;
[[Image:Bs-1 1.jpg|thumb|none|400px|AKS-74UB - 5.45x39mm with GSN-19 30mm grenade launcher.]]&lt;br /&gt;
[[File:EFT AKS-74UB lobby.jpg|600px|thumb|none|Left side of the AKS-74UB in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416F==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416F]] was added in patch v0.11.0.2448 as the &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;. In terms of performance, it behaves as superior version of M4A1, with decreased base recoil and increased rate of fire up to 850 RPM. Its default 14.5 inch barrel can be replaced with a short 11 inch barrel and the HK Quad Rail handguard. Currently, the HK416 is one of the most expensive weapons to buy from a trader, being sold by the Peacekeeper at high level of reputation. The weapon is also sometimes is used by NPC Scav Raiders in short barrel configuration. &lt;br /&gt;
[[File:HK416F Standard.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416F standard model with 14.5&amp;quot; barrel - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:HK416A5 14.5 black.jpg|thumb|none|450px|An actual Heckler &amp;amp; Koch HK416 A5 with 14.5 inch barrel and black finish, for comparison - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT HK416 lobby.jpg|600px|thumb|none|The HK416F in its default configuration in modification menu.]]&lt;br /&gt;
[[File:EFT HK416 lobby2.jpg|600px|thumb|none|Right side of the HK416 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT HK416 dis.jpg|600px|thumb|none|Disassembled model of the HK416 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft 416a5 idle.jpg|thumb|none|600px|Default HK416F in the hands of a player character.]]&lt;br /&gt;
[[File:HK416F Short.jpg|thumb|none|450px|HK416F &amp;quot;short&amp;quot; model with 11.5&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail menu.jpg|thumb|none|600px|The HK416F fitted with an 11 inch barrel and Quad Rail handguard in the modification menu. This hanguard can be fitted on a 14.5 inch barrel as well; both the Quad Rail handguard and the 14.5 inch barrel feature integrated flip-up front sights, and due a bug, both front sights would be flipped up if no optic is used.]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail idle.jpg|thumb|none|600px|Short barreled HK416F in the field.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The 5.56 version of [[Desert Tech Micro Dynamic Rifle]] is added in patch 0.11.7. This is the first bullpup weapon featured in the game.&lt;br /&gt;
[[File:MDR-556-TAN.jpg|thumb|400px|none|Desert Tech Micro Dynamic Rifle, final production version - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 lobby.jpg|600px|thumb|none|The DT MDR in the customization menu. It comes without any sights by default, so it might be a good idea to buy one.]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 lobby2.jpg|600px|thumb|none|Right side of the DT MDR in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 dis.jpg|600px|thumb|none|Disassembled model of the DT MDR in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft mdr556 default idle.jpg|thumb|600px|none|DT MDR in hands of a player's character]]&lt;br /&gt;
[[File:Eft mdr556 default inspection.jpg|thumb|600px|none|Inspecting the rifle. The fire selector is correctly set on full-auto, ideal for Factory's close quarters combat]]&lt;br /&gt;
[[File:Eft mdr556 default chambercheck.jpg|thumb|600px|none|Checking MDR's chamber. The rifle is fully ambidextrous and can be easily converted for left-handed shooters. But, unsurprisingly, this feature isn't depicted in the game ]]&lt;br /&gt;
[[File:Eft mdr556 default magcheck.jpg|thumb|600px|none|Checking the magazine. DT MDR is correctly depicted to be compatible with any AR-15 type .223 magazine]]&lt;br /&gt;
&lt;br /&gt;
===Desert Tech Micro Dynamic Rifle .308===&lt;br /&gt;
The 7.62x51mm version of the [[Desert Tech Micro Dynamic Rifle|Desert Tech Micro Dynamic Rifle .308]] was added in  v0.12.2.5479 patch, and can be differentiated from the 5.56 variant by its black color.&lt;br /&gt;
[[File:MDR-BIG.jpg|thumb|none|350px|Desert Tech Micro Dynamic Rifle, black - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT MDR 308 promo.jpg|thumb|none|600px|Promo photo of DT MDR 7.62.]]&lt;br /&gt;
&lt;br /&gt;
==ShAK-12==&lt;br /&gt;
The [[ShAK-12]]  was added in patch 0.12.0.4785 patch. It's a relatively niche firearm in-game, sporting massive firepower with its 12.7x55mm Sts-130 rounds but only sub-par penetration, the PS12B Armor Peircng rounds having difficulty penetrating Class 6 body armor but dealing over 100 points of damage per shot able to down any target in a single hit to the chest. The weapon unfortunately has extremely high recoil without sufficent skill to manage it and a slow rate of fire of 650 RPM. While it's rounds aren't great at penetration, the sheer damage the rounds inflict often result in many targets dying from blunt force trauma or having their armor entirely destroyed after a few shots. &lt;br /&gt;
&lt;br /&gt;
At the moment, there are two avaliable mags, 10 and 20 rounds, as well as its own unique silencer and muzzle brake. The weapon sports a removeable pictanny carry handle ontop of a flat top rail and one rail on the handguard for mounting grips and two side rails for tactical combo devices. This is the Reserve boss &amp;quot;Glukhar's&amp;quot; signature weapon show in key art, although he doesn't always use it in-game, sometimes using a heavily modified Springfield Armory M1A with an EBR stock and various sights and tactical devices. He typically uses it with 20-round mags with a PP-19 Vityaz as a backup. &lt;br /&gt;
&lt;br /&gt;
Notably, the weapon is referred to in-game as the &amp;quot;ASh-12&amp;quot;, the earlier designation more commonly applied to the pre-production variant; in its finalized form, the rifle is most commonly referred to as the &amp;quot;ShAK-12&amp;quot;.&lt;br /&gt;
[[File:ShAK-12.jpg|thumb|none|450px|ShAK-12 - 12.7x55mm]]&lt;br /&gt;
[[File:EFT ShAK-12.jpg|thumb|none|600px|ShAK-12 in game.]]&lt;br /&gt;
[[File:EFT Glukhar.jpg|thumb|none|600px|Glukhar art.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] chambered in 7.62x51mm is added in Patch 0.9.0.1580. It features an extensive amount of customization options, including some original FAL parts.&lt;br /&gt;
&lt;br /&gt;
Player Scavs will spawn with the weapon in one of two configurations, named SA-58 AUS (Austrian) or SA-58 BEL (Belgium). Both versions feature a 21&amp;quot; barrel, holland-type peep-hole rear sight and a regular pistol grip and dust cover. The Austrian variant posses's an &amp;quot;Austrian&amp;quot; style muzzle brake and FN produced foregrip with a DSA produced polymer &amp;quot;humback&amp;quot; fixed stock and 20 round magazine while the Belgium variant features a folding stock and 30 round magazine. Scav Raiders sometimes use a heavily modified short-barreled variant, with an 11&amp;quot; barrel, X-Product X-FAL 50 round magazine, Magpul RVG foregrip and a DSA BRS Stock. &lt;br /&gt;
&lt;br /&gt;
What appears to be an SA58 with wooden grip and stock is seen on the official art of the Mechanic trader. &lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|450px|none|DSA SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:StG 58.jpg|thumb|none|450px|StG 58, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FN FAL 50 00.jpg|thumb|none|450px|FN FAL 50.00, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT DSA-58 lobby.jpg|600px|thumb|none|Left side of the DSA-58 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT DSA-58 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT DSA-58 dis.jpg|600px|thumb|none|Disassembled model of the DSA-58 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft sa58 classic menu.jpg|thumb|600px|none|The SA-58 AUS variant in the customization menu. This variant is configured like an Austrian StG 58.]]&lt;br /&gt;
[[File:EFT DSA-58 BEL lobby.jpg|thumb|600px|none|The SA-58 BEL variant in the customization menu. This variant is configured like an original Belgian FN FAL Para.]]&lt;br /&gt;
[[File:Eft dsa58 modded menu.jpg|thumb|600px|none|The SA-58 PBR variant, sold by the Mechanic at loyalty level 4.]]&lt;br /&gt;
[[File:Eft sa58 para inspect.jpg|thumb|600px|none|Inspecting the SA-58 BEL variant.]]&lt;br /&gt;
[[File:Eft dsa58 osw scoped reloading.jpg|thumb|600px|none|Reloading a custom SA58 OSW.]]&lt;br /&gt;
[[File:Eft dsa58 chambercheck.jpg|thumb|600px|none|Checking the SA58's chamber.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
Introduced in the 0.8 patch, the [[Springfield Armory M1A SOCOM 16]] is a middle-of-the-road alternative to the budget Vepr-Hunter and high-cost RSASS, offering proper 7.62x51mm battle rifle characteristics in a handy package. &lt;br /&gt;
&lt;br /&gt;
The Reserve Scav Boss, named &amp;quot;Gluhkar&amp;quot; will sometimes carry an extensively modified M1A, outfitted with a Sage EBR chassis and using a EOTech Vudu 1x-6x scope with a 22&amp;quot; inch barrel, either a Gemtech ONE sound suppressor or a Fortis Red muzzle brake, among a variety of tactical devices. &lt;br /&gt;
&lt;br /&gt;
It is appropriately semi-automatic only. Available stock/chassis options include Archangel, Sage EBR, and Troy S.A.S.S.&lt;br /&gt;
&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT M1A lobby.jpg|thumb|none|600px|The M1A in the customization menu.]]&lt;br /&gt;
[[File:EFT M1A lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT M1A dis.jpg|600px|thumb|none|Disassembled model of the M1A in the weapon customization menu.]]&lt;br /&gt;
[[File:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px|Short-barreled M1A in an EBR Chassis System - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a ebr menu.jpg|thumb|none|600px|M1A in an EBR Chassis System, fitted with Trijicon ACOG sight in the customization menu]]&lt;br /&gt;
[[File:M14MCS.jpg|thumb|none|450px|M1A in a Troy MCS (Modular Chassis System) with EOTech red dot sight and Vltor Modstock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a sass menu.jpg|thumb|none|600px|Long barreled M1A in a Troy MCS (dubbed in game as &amp;quot;SASS&amp;quot;) with an EOTech holographic sight and Magpul CTR stock in the customization menu. This chassis system allows the installation of AR-15 type collapsible stocks and pistol grips, as well as any rail mounted iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle|SKS]] is available in ''Escape from Tarkov'' in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scavs and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 scope fitted. The SKS sometimes is seen modified with a TapCo Intrafuse or FAB Defence UAS Stock, giving the weapon a significantly more modern look as well as better ergonomics and modification potential. &lt;br /&gt;
&lt;br /&gt;
Prior to patch 0.11.7 all SKS types in the game sported Promag/Tapco 20 round detachable magazines - the 10 round internal magazine and 35 round Promag options were introduced later, as well as ability to reload a SKS with any magazine by individual rounds. However, stripper clips are still not present. &lt;br /&gt;
&lt;br /&gt;
Like the Mosin, opening the action while starting a reload will eject the chambered round from the SKS. When reloading the SKS with an aftermarket detachable magazine, the operator will open the action before removing and replacing the magazine; this is accurate to real life, as aftermarket magazines cannot be attached to or removed from an SKS with an unmodified bolt when its action is closed, as the bolt's lips would either block or lock the magazine's feed lips.&lt;br /&gt;
[[File:SKS with no bayonet.jpg|thumb|none|450px|SKS without bayonet - 7.62x39mm]]&lt;br /&gt;
[[File:EFT SKS lobby.jpg|600px|thumb|none|The SKS in the customization menu.]]&lt;br /&gt;
[[File:EFT SKS lobby2.jpg|600px|thumb|none|Right side of the SKS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT SKS dis.jpg|600px|thumb|none|Disassembled model of the SKS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT SKS (2).jpg|thumb|none|600px|Iron sights of a kitted-out SKS, the rear half of the dust cover blocks most of the picture out though.]]&lt;br /&gt;
[[File:EFT SKS (3).jpg|thumb|none|600px|Removing a used magazine. The character grabs it first with his left, then actuates the release with his right hand, taking it off the grip.]]&lt;br /&gt;
[[File:EFT SKS (5).jpg|thumb|none|600px|Sending the bolt home.]]&lt;br /&gt;
[[File:OP-SKS.jpg|thumb|none|450px|OP-SKS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT OP-SKS lobby.jpg|600px|thumb|none|The OP-SKS in the customization menu.]]&lt;br /&gt;
[[File:EFT SKS (1).jpg|thumb|none|600px|The OP-SKS without a scope, in idle. Note the black bolt on this version.]]&lt;br /&gt;
[[File:EFT SKS (4).jpg|thumb|none|600px|Inserting a new one, which appears to be empty.]]&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|450px|SKS with  Tapco Intrafuse Stock System furniture - 7.62x39mm]]&lt;br /&gt;
[[File:Eft sks tapco menu.jpg|thumb|none|600px|Modified SKS in a Tapco furniture fitted with Walther MRS sight, Zenith RK-1 vertical grip and Promag 20 round detachable magazine in the customization menu. This chassis allows the installation of any AR-15 type collapsible stock.]]&lt;br /&gt;
[[File:SKS Fab Defence UAS Stock.jpg|thumb|none|450px|SKS with FAB Defence UAS Stock - 7.62x39mm]]&lt;br /&gt;
[[File:EFT SKS FD-UAS view.jpg|thumb|none|600px|A Scav inspects his SKS with the FAB Defence UAS Stock.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-101 &amp;quot;Vepr Hunter&amp;quot;==&lt;br /&gt;
The [[Molot Vepr|VPO-101 &amp;quot;Vepr Hunter&amp;quot;]], a Russian [[AK]]-based semi-automatic hunting rifle chambered in .308 Winchester, was introduced in 0.11.7 patch. A powerful yet cheap weapon, the VPO-101 can be purchased early on in the game, and is often used by Scavs. It comes by default with 5-round box magazine, though 10-round magazines become available later. Its side-mounted dovetail rail allows the rifle to be fitted with Eastern optics, or Western ones with a Weaver mount adaptor. An SVD-style thumbhole stock was added significantly improving ergonomics and reducing recoil, available through the trader, Jaeger. &lt;br /&gt;
&lt;br /&gt;
[[File:VPO101M.jpg|thumb|none|450px|VPO-101 Vepr HUNTER - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT VeprHunter menu.jpg|thumb|none|600px|The VPO-101 Vepr Hunter in the customization menu.]]&lt;br /&gt;
[[File:EFT VPO-101 lobby2.jpg|600px|thumb|none|Right side of the VPO-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-101 dis.jpg|600px|thumb|none|Disassembled model of the VPO-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VeprHunter magcheck.jpg|thumb|none|600px|Taking out a 5-round magazine for an ammo check.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-136 &amp;quot;Vepr-KM&amp;quot;==&lt;br /&gt;
A civilian variant of the AKM, the [[Talk:AK-47#Genuine AK-47 Variants|VEPR-KM / VPO-136]] semi-automatic only carbine also appears in EFT. It lacks the slanted AKM muzzle brake and is semi-automatic only, and is a bit cheaper in-game. It is used by Scavs, and fires the same 7.62x39mm ammunition as its select fire counterparts. &lt;br /&gt;
[[File:Vepr-KM.jpg|thumb|450px|none|Vepr-KM (VPO-136) - Civilian version of AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT VPO-136 lobby.jpg|600px|thumb|none|Left side of the Vepr-KM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-136 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-209==&lt;br /&gt;
The final variant of the AKM in ''Escape from Tarkov'' is the [[Talk:AK-47#Genuine AK-47 Variants|VPO-209]] semi-automatic rifle. Another civilian variant of the AKM, the VPO-209 has a smoothbore barrel (with &amp;quot;paradox rifling&amp;quot; on the last 120mm), letting it be categorized under the less-restricted firearm category of shotguns rather than semi-automatic rifles, making it easier to acquire for Russian civilians. Firing the .366 TKM cartridge, the VPO-209 in-game boasts incredible power, atrocious recoil, and notoriously low armor penetration, as its .366 TKM rounds cannot even penetrate class 2 armor reliably. &lt;br /&gt;
[[File:Vpo-209.jpg|thumb|450px|none|VPO-209 - .366 TKM. This is a smoothbore semi-automatic civilian version of the AKM (with &amp;quot;paradox rifling&amp;quot; on the last 120mm of the barrel) sold in Russia under the shotgun license.]]&lt;br /&gt;
[[File:EFT VPO-209 lobby.jpg|600px|thumb|none|Left side of the VPO-209 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-209 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Eft vpo209 poor menu.jpg|600px|thumb|none|Variant of the VPO-209 in the customization menu. Such stripped down &amp;quot;two-o'-nines&amp;quot; are noticeably common amongst Scavs. Unfortunately for players, while the AI's accuracy is barely impacted by the lack of a stock, the lack of a stock makes the weapon near-unusable for human players.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-215 &amp;quot;Gornostay&amp;quot; ==&lt;br /&gt;
The [[VPO-215 &amp;quot;Gornostay&amp;quot;]] was added in  v0.12.2.5479 patch. As with the VPO-209, it is chambered in .366 TKM (considered a shotgun under Russian firearms laws and more suited for civilian purchase).&lt;br /&gt;
[[File:VPO-215.jpg|thumb|none|450px|VPO-215 &amp;quot;Gornostay&amp;quot; with 23&amp;quot; barrel - .366 TKM]]&lt;br /&gt;
[[File:Eft vpo215 menu.jpg|thumb|600px|none|VPO-215 in customization menu. It comes with proprietary detachable scope rail by default. Scavs' VPO-215s are always fitted with a cheap Pilad 4x24 scope.]]&lt;br /&gt;
&lt;br /&gt;
==ADAR 2-15==&lt;br /&gt;
The [[ADAR 2-15]], a Russian [[AR-15]] with [[SVD]]-patterned wood furniture, is added in patch v0.11.0.2448. As an AR family weapon, it has a large amount of available modifications, allowing for all sorts of AR-15 configurations to be made. Its semi-auto lower receiver can be swapped with the full-auto lower of a mil-spec M4A1. &lt;br /&gt;
[[File:ADAR 2-15.jpg|thumb|450px|none|ADAR 2-15 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT ADAR lobby1.jpg|600px|thumb|none|Left side of the ADAR 2-15 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft ADAR menu.jpg|600px|thumb|none|Right side of the ADAR 2-15 with Magpul MBUS rear sight in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT ADAR dis.jpg|600px|thumb|none|Disassembled model of the ADAR 2-15 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft ADAR mag check.jpg|thumb|600px|none|Checking magazine, loaded with armor piercing M995. Good view of the 2-position lower receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Carbine==&lt;br /&gt;
The [[Kel-Tec RFB Carbine]] was added in 0.12.8.9457 patch.&lt;br /&gt;
[[File:RFB-18.jpg|thumb|none|350px|Kel-Tec RFB Carbine - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Tarkov RFB menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
[[File:Tarkov RFB menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX==&lt;br /&gt;
The [[SIG-Sauer MCX]] in .300 Blackout was added in 0.12.9 patch.&lt;br /&gt;
[[File:Sig sauer mcx.jpg|thumb|none|350px|SIG-Sauer MCX SBR with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Remington R11 RSASS==&lt;br /&gt;
The [[Remington RSASS]] is also available in-game as an expensive but highly capable and modular 7.62x51mm rifle. Some players have come up with an ultra-compact configuration of the weapon known as the &amp;quot;Mini-SASS&amp;quot; by fitting telescoping stocks and short barrels to the RSASS, which makes its inventory size identical to some of the larger SMGs. &lt;br /&gt;
[[File:RSASS alt.jpg|thumb|none|450px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT RSASS (1).jpg|thumb|none|600px|A suppressed Remington RSASS in idle.]]&lt;br /&gt;
[[File:EFT RSASS (2).jpg|thumb|none|600px|Inserting a new 7.62 NATO PMag.]]&lt;br /&gt;
[[File:EFT RSASS (3).jpg|thumb|none|600px|Clacking the bolt release. When firing, the folding charging handle notably pops out a bit.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] can be bartered from Prapor at loyalty level 2, but becomes more accessible at loyalty level 3. It comes pre-fitted with 10 round VSS magazines and is compatible with AS Val and SR3M magazines. Currently it uses a regular PSO-1 optic. It is an extremely rare weapon to find, even inside weapon crates. &lt;br /&gt;
[[file:Vss1.jpg|thumb|none|450px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[File:EFT VSS (1).jpg|thumb|none|600px|The VSS in-game.]]&lt;br /&gt;
&lt;br /&gt;
==SVDS==&lt;br /&gt;
The [[SVDS]], a modern version of Dragunov SVD with side-folding stock and shortened barrel, was added in patch 11.7. This is the first automatic weapon, chambered with 7.62x54 R, featured in the game. Customization options includes 20 round magazines from SVU-A, pistol grips and rear sights compatible with AK series, as well as any optic or mount that can be attached on Warsaw Pact dovetail mount.&lt;br /&gt;
&lt;br /&gt;
Sniper scav boss Shturman, found on the map Woods, uses an SVDS customized with a 20-round mag and Zenit-Belomo PSO 1M2-1 4x24 scope as his primary weapon.&lt;br /&gt;
[[File:SVD-S-Rifle.jpg|thumb|none|450px|SVDS - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft svds menu.jpg|thumb|600px|none|SVDS loaded with 20 round magazine (developed for SVU-A) in customization menu. ]]&lt;br /&gt;
[[File:EFT Shturman.jpg|thumb|none|600px|Shturman's official art, with an SVDS on his back.]]&lt;br /&gt;
&lt;br /&gt;
==SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25]] was added in the v0.12.2.5479 patch.&lt;br /&gt;
[[File:Knights Armament SR25 ECC.jpg|thumb|450px|none|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Tarkov SR25 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] becomes available from Prapor at level 2 reputation where it be purchased with a number of bartering items. It doesn't officially become purchasable until level 3 reputation, where it costs nearly 100,000 roubles. By default, it comes with a 10 round magazine and a bipod, and without any optics. Most of maps in the current game build are not large enough to make the high magnification scopes useful, and most players use lower powered 3x and 4x scopes instead. It can only utilize three types of rounds, these being the 7N1 sniper cartridge, SNB Armor Piercing, and LPS GzH, a lightened match round with heightened velocity.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|450px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:EfT - SV-98 1.jpg|thumb|none|600px|Image of the rifle from a gameplay trailer.]]&lt;br /&gt;
[[file:EfT - SV-98 2.jpg|thumb|none|600px|Aiming and cycling the action.]]&lt;br /&gt;
[[File:EFT SV-98 (1).jpg|thumb|none|600px|Ejecting a spent round out of the SV-98.]]&lt;br /&gt;
[[File:EFT SV-98 (2).jpg|thumb|none|600px|Reloading the sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Lobaev DVL-10 M1==&lt;br /&gt;
The [[Lobaev DVL-10]] comes in two variants in the game, the standard version, and an integrally suppressed version known as the &amp;quot;SABOTEUR&amp;quot;. It is an exceedingly rare sniper rifle, and becomes available from Skier at late reputation levels. It uses 7.62x51mm ammunition. Like the SV-98, most players use 3-4x magnification scopes instead of high-power scopes.&lt;br /&gt;
[[file:DVL-10 Saboteur.jpg|thumb|none|450px|DVL-10 M1 &amp;quot;SABOTEUR&amp;quot; - 7.62×51mm NATO.]]&lt;br /&gt;
[[File:EFT DVL-10 (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT DVL-10 (3).jpg|thumb|none|600px|Opening the bolt, note the ejected case.]]&lt;br /&gt;
===Lobaev DVL-10 M2===&lt;br /&gt;
[[file:DVL-10 M2 Urbana.jpg|thumb|none|450px|DVL-10 M2 &amp;quot;URBANA&amp;quot; - 7.62×51mm NATO.]]&lt;br /&gt;
[[File:EFT DVL-10 (1).jpg|thumb|none|600px|The DVL-10 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin-Nagant M91/30]] sniper rifle is added to the game in patch 0.10. Reloading the weapon is done with individual rounds. When the weapon is reloaded with a chambered round, said round will be ejected and can be recovered by picking it up. While the rifle has a maximum capacity of 5+1 rounds, it can only be reloaded up to 4+1 in the field.&lt;br /&gt;
&lt;br /&gt;
It is can be equipped with the Kochetov mount for the PU 3.5x sniper scope (or Picatinny rails for more modern attachments), and the barrel can accept the Bramit suppressor (which is more commonly associated with suppressed [[Nagant M1895]] revolvers). Alternate stocks for the Mosin include the ATI Monte Carlo stock and the Archangel stock. The rifle can also be fitted with a Tacfire pistol grip.&lt;br /&gt;
&lt;br /&gt;
The standard 91/30 infantry variant with straight bolt was added in the 0.11 update alongside a M38 Carbine variant and an Obrez variant. The Trader &amp;quot;Mechanic&amp;quot; will trade a modified Obrez rifle that has a pictanny rail attached to the rear sight with a threaded 220mm barrel to accept suppressors. &lt;br /&gt;
[[File:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R]]&lt;br /&gt;
[[File:M38Carbine.jpg|thumb|none|450px|Mosin Nagant M38 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagant M38 Carbine Sniper.jpg|thumb|none|450px|Mosin Nagant M38 Carbine with PU 3.5x sniper scope - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagan-obrez.jpg|thumb|none|450px|Mosin Nagant M91/30 &amp;quot;Obrez&amp;quot;  - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin Nagant Archangel.jpg||thumb|none|450px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft mosin infantry reloading.jpg|thumb|none|600px|Reloading a M38 carbine. This variant offers a higher ergonomics and maneuverability in close quarters]] &lt;br /&gt;
[[File:Eft mosin sniper supressed idle.jpg|thumb|none|600px|Sniper version of the Mosin Nagant equipped with PU 3.5x scope and Bramit suppressor. Only the M91/30 sniper version can be fitted with a Kotchetov PU mount; for other Mosin variants, the player must replace the rear sight with a Picatinny rail interface to use an optic.]]&lt;br /&gt;
[[File:Eft mosin obrez custom inspect.jpg|thumb|none|600px|Mechanic's custom Obrez. Judging by the barter items required for the trade (two default Mosin barrels and a receiver of a sniper one), this Obrez was crafted two different Mosin rifles. As it has the sniper variant's receiver, this Obrez can use the original PU scope, though it requires the rail interface to be detached. The front sight likely comes from the Gletcher M1891 Obrez pneumatic air gun.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
The [[Remington Model 700]] was added in Update v0.11.0.2448. It is chambered in .308 Winchester/7.62x51mm NATO, and features a Hogue stock and detachable Wyatt magazines (in both 5- and 10-round varieties); the rifle also can be reloaded with individual rounds, if needed. &lt;br /&gt;
[[File:Hogue Overmold.jpg|thumb|none|450px|Remington Model 700 with Hogue &amp;quot;Overmolded ghillie&amp;quot; stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m700 menu.jpg|thumb|none|600px|A default Model 700 in the customization menu. Note the shorter, 20-inch threaded barrel, compatible with most .308-specific muzzle devices. The railed mount on top is an optional, player-installable accessory.]] &lt;br /&gt;
[[File:Eft m700 nightforce menu.jpg|thumb|none|600px|A decked-out Model 700, equipped with a longer 26-inch barrel and a powerful optic with a back-up Trijicon RMR sight on top.]]&lt;br /&gt;
&lt;br /&gt;
==ORSIS T-5000==&lt;br /&gt;
The [[ORSIS T-5000]]  was added in  v0.12.2.5479 patch and appears in 7.62x51mm NATO caliber.&lt;br /&gt;
[[File:ORSIS T-5000 Handguard.jpg|thumb|none|450px|ORSIS T-5000 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Tarkov T5000 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
&lt;br /&gt;
==Lone Star Armory TX-15 DML==&lt;br /&gt;
The [[TX-15 DML]], a semi-automatic [[AR-15]] variant manufactured by Lone Star Armory, was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:TX-15 DML.jpg|thumb|none|450px|Lone Star Armory TX-15 DML with Ultra 5 Suppressor - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Tarkov TX-15 menu left.jpg|600px|thumb|none|Left side of the TT in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SWORD International Mk 18 Mod 1 Mjolnir==&lt;br /&gt;
The [[SWORD International Mk 18 Mod 1 Mjolnir]] was added in 0.12.9 patch.&lt;br /&gt;
[[File:SWORD International Mk 18 Mod 1 Mjolnir.jpg|thumb|none|350px|SWORD International Mk 18 Mod 1 Mjolnir- .338 Lapua Magnum]]&lt;br /&gt;
[[file:EFT Mjolnir dev.jpg|thumb|none|350px|Model of Mk 18 Mod 1 Mjolnir in dev's video.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[RPK-16]] was added in patch v0.11.0.2448. It was the first light machine gun added to the game, and is considered a higher-tier weapon. Most of its parts (including the new 95-round drum magazine) are compatible with other 5.45x39mm AK variants, and its only unique modification is a 580mm long barrel, which greatly boosts its accuracy and decreases its already-manageable recoil. &lt;br /&gt;
&lt;br /&gt;
An RPK-16 equipped with a 94-round drum mag and a Valday 1P87 holographic sight is one of weapons used by Killa, a dangerous Scav boss located on map Interchange.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|450px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
[[File:Eft RPK16 unmoded menu .jpg|thumb|none|600px|A relatively bog-standard RPK-16 with 95-round drum magazine in weapon customization menu.]]&lt;br /&gt;
[[File:EFT RPK-16 lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Eft RPK16 moded menu.jpg|thumb|none|600px|A more customized setup, featuring a long barrel, a quad stack magazine, a 1P87 sight, and a Zenith RK-1 grip on an angled mount.]]&lt;br /&gt;
[[File:Eft rpk16 default reloading.jpg|thumb|600px|none|Loading an AK-12 30 round magazine. As every other 5.45 AK, currently featured in the game, RPK-16 is fully compatible with any 5.45 magazine ]]&lt;br /&gt;
[[File:Eft rpk16 modded idle.jpg|thumb|600px|none|Customized RPK-16, ready to pack some heat. It's drum magazine is loaded with recently introduced 7N39 ''Igolnik'' (&amp;quot;Needler&amp;quot;) rounds, featuring the best armor penetration amongst 5.45x39 rounds at the cost of its stopping power]]&lt;br /&gt;
[[File:EFT Killa.jpg|thumb|none|600px|Killa art.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] is a pump-action shotgun commonly used by Scavengers as a primary weapon, and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. Different barrel lengths and magazine tubes can be purchased from trader Skier at various reputation levels, and many attachments are interchangeable between the MP-133 and the MP-153 below. A somewhat infamous weapon attachment setup allows the shotgun to mount up to 5 weaponlights at once, and is dubbed the &amp;quot;Pentalight&amp;quot; by players.&lt;br /&gt;
&lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|450px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp133 1.jpg|thumb|none|600px|Early footage of the Baikal.]]&lt;br /&gt;
[[file:EfT - mp133 2.jpg|thumb|none|600px|Acquiring a basic pattern MP-133 in early footage.]]&lt;br /&gt;
[[File:EFT MP-133 (1).jpg|thumb|none|600px|The Baikal MP-133 with a PK-06 reflex sight, in-game.]]&lt;br /&gt;
[[File:EFT MP-133 (2).jpg|thumb|none|600px|Chamberloading the shotgun.]]&lt;br /&gt;
[[File:EFT MP-133 (3).jpg|thumb|none|600px|The character holds the receiver with his right hand while returning the pump forward.]]&lt;br /&gt;
[[File:EFT MP-133 (4).jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]] is a semi-automatic 12 gauge shotgun and is very common amongst AI Scavs. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments, such as magazine tubes, pistol grips, and stocks, are interchangeable between the MP-133 and MP-153. &lt;br /&gt;
[[file:Baikal MP-153-SYNTHETIC11.jpg|thumb|none|450px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[File:Baikal MP-153Practical.jpg|thumb|none|450px|MP-153 for practical shooting - 12 gauge]]&lt;br /&gt;
[[File:EFT MP-153 (1).jpg|thumb|none|600px|The semi-automatic Baikal in-game.]]&lt;br /&gt;
[[File:EFT MP-153 (2).jpg|thumb|none|600px|Dropping a 12-gauge shell into the chamber in an overhand manner.]]&lt;br /&gt;
[[File:EFT MP-153 (3).jpg|thumb|none|600px|Reloading the rest of the shells into the tube mag.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] is a semi-automatic, magazine-fed, 12 gauge shotgun. It is occasionally carried by Scavengers as a primary weapon, often with the dust cover missing. Unlike most shotguns, it features a folding stock, allowing its carry size to be reduced. It is the most effective shotgun when utilizing slugs, having the best accuracy and recoil control among the shotguns, and it also has many customization options. Both five and ten round magazines are available in game.&lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[File:EFT Saiga-12 (1).jpg|thumb|none|600px|Reloading a dust-coverless Saiga.]]&lt;br /&gt;
[[File:EFT Saiga-12 (2).jpg|thumb|none|600px|Rechambering the shotgun with an underhanded technique.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Another addition of the 0.8 update, the [[Remington 870]] is a Western-supplied equivalent to the MP-133 shotgun. Its main difference over the latter shotgun is the ability to equip a short barrel, which makes it handy as a backup weapon, that can be stored in a chest rig's pouch. &lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[File:Shorty870.jpg|thumb|none|400px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
[[File:Aow9723.jpg|thumb|none|500px|Remington 870 with a sawed-off barrel and stock - 12 gauge]]&lt;br /&gt;
[[File:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Eft m870 policemagnum idle.jpg|thumb|none|600px|Default Remington 870, identical to its Police Magnum version]] &lt;br /&gt;
[[File:Eft m870 expresstactical inspect.jpg|thumb|none|600px|Inspecting a modified M870, fitted with a 7 round tube magazine, Remington Tactical Choke, compact flashlight and Picatinny rail with  a Ghost Ring rear sight. This build is similar to the Express Tactical version]] &lt;br /&gt;
[[File:Eft m870 sawnoff reloading.jpg|thumb|none|600px|Reloading the sawed-off Remington 870]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
A fairly atypical shotgun design, the [[TOZ-106]] is a bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use.&lt;br /&gt;
&lt;br /&gt;
It is another common Scav weapon, with players often nicknaming it the &amp;quot;Blunderbuss&amp;quot; for its loud signature report when fired at range. It feeds from a detachable 2 or 4 round magazine. Players can also replace the metal folding stock and pistol grip with that of a TOZ MTs 20-01 fixed wooden stock which improves recoil control and ergonomics at the cost of a larger inventory size. &lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|400px|TOZ-106 - 20 gauge]]&lt;br /&gt;
[[File:MTs 20-01.jpg|thumb|none|400px|MTs 20-01, for comparison  - 20 gauge]]&lt;br /&gt;
[[File:EFT TOZ-106 (1).jpg|thumb|none|600px|The handy TOZ-106 inside the Factory]]&lt;br /&gt;
[[File:EFT TOZ-106 (2).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT TOZ-106 (3).jpg|thumb|none|600px|Working the action.]]&lt;br /&gt;
[[File:EFT TOZ-106 (4).jpg|thumb|none|600px|Taking out a spent mag.]]&lt;br /&gt;
[[File:EFT TOZ-106 (5).jpg|thumb|none|600px|And in with a loaded one.]]&lt;br /&gt;
[[File:EFT TOZ-106 (6).jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590A1==&lt;br /&gt;
The [[Mossberg 590]] was was added in  v0.12.7 patch. Available attachments include a Magpul furniture, telescoping stock adapter and Black Aces Tactical RB7M rail. Weapon can be purchased at Jaeger LL1. Also Scavs are rarely armed with a Mossberg. Compared to other pump-action shotguns (MP-133, Remington 870), Mossberg has a higher cost, but a more convenient sight and a bigger magazine. The shotgun has a little bug: currently, the Mossberg 590A1 12ga shotgun does not work for &amp;quot;The Punisher - Part 4&amp;quot; quest, the main objective of which is to kill the Scavs with 12 gauge shotguns. &lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|400px|Mossberg 590 with ghost ring sights, bayonet lug, and speedfeed stock - 12 gauge]]&lt;br /&gt;
[[File:EFT M590 (1).jpg|thumb|none|600px|Left side of the Mossberg 590A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT M590 (2).jpg|thumb|none|600px|Disassembled model.]]&lt;br /&gt;
[[File:EFT M590 (3).jpg|thumb|none|600px|The Mossberg in-game.]]&lt;br /&gt;
[[File:EFT M590 (4).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT M590 (5).jpg|thumb|none|600px|Inspecting the Mossberg...]]&lt;br /&gt;
[[File:EFT M590 (6).jpg|thumb|none|600px|...and the right side]]&lt;br /&gt;
&lt;br /&gt;
==KS-23==&lt;br /&gt;
The [[KS-23]] was added in 0.12.8.9457 patch. as in the game, it has an incorrect name: as standard, it already has the prefix 'M'. The shotgun uses special 23x75mm R cartridges. At the moment there are 4 types of cartridges available in the game: Shrapnel 10 (for distances up to 10 meters), Shrapnel 25 (for distances up to 25 meters), &amp;quot;Barricade&amp;quot; (powerful armor-piercing cartridge) and &amp;quot;Star&amp;quot; (Flash-bang round). Also you can mount a shorter barrel, pistol grip and wire stock, giving it the look of actual &amp;quot;KS-23M&amp;quot;.&lt;br /&gt;
[[File:Ks23-1.jpg|thumb|none|350px|KS-23 with a fixed wooden stock - 23x75mm R.]]&lt;br /&gt;
[[File:EFT KS-23 (1).jpg|600px|thumb|none|Left side of the KS-23 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (2).jpg|600px|thumb|none|Right side of the KS-23 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (3).jpg|600px|thumb|none|Disassembled model of the KS-23 in the weapon customization menu.]] &lt;br /&gt;
[[File:KS23.JPG|thumb|none|350px|KS-23M - 23x75mm R.]]&lt;br /&gt;
[[File:EFT KS-23 (4).jpg|600px|thumb|none|Left side of the KS-23M with wire stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (5).jpg|600px|thumb|none|Right side of the KS-23M with wire stock in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
==FN MK 13==&lt;br /&gt;
The [[FN EGLM]] was was added in  v0.12.7 patch.&lt;br /&gt;
[[File:FN40.jpg|thumb|none|400px|FN MK 13 (EGLM) in Standalone configuration - 40mm.]]&lt;br /&gt;
[[File:FN40GL Mk2.jpg|thumb|none|400px|An actual FN40GL Mk 2 for comparison - 40mm.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==F-1 Hand Grenade==&lt;br /&gt;
The [[F-1 hand grenade]] is one the hand grenades found in Tarkov. It is the most lethal of the three grenades with the largest splash radius of almost 30 meters and the most damage. This makes it useful for enemies hiding behind cover, as the damage can hurt or kill those hiding behind light and medium grade materials. The F-1 grenade is sometimes used by Scavengers; however as of the latest patch they have grenade throwing disabled to work out flaws of Scav's killing themselves within the grenade large blast radius. It can be bartered at Level 3 Prapor reputation for two energy saving light bulbs or purchased with roubles at Level 4 Prapor reputation.&lt;br /&gt;
&lt;br /&gt;
The Spiritus Systems Bank Robber Chest Rig also contains an unusable F-1 Hand Grenade.&lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RDG-2 Smoke Grenade==&lt;br /&gt;
The [[RDG-2 smoke grenade]] is added to the game in Patch 0.9.0.1580, specifically the RDG-2B fuse-match white smoke variant.&lt;br /&gt;
[[File:RDG-2.jpg|thumb|none|300px|RDG-2 smoke grenade]]&lt;br /&gt;
[[file:EFT RDG-2 (1).jpg|thumb|none|600px|Inspecting a RDG-2 smoke grenade in-game.]]&lt;br /&gt;
[[file:EFT RDG-2 (2).jpg|thumb|none|600px|Holding the RDG-2 grenade.]]&lt;br /&gt;
[[file:EFT RDG-2 (3).jpg|thumb|none|600px|The RDG-2 releases its smoke cloud.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 Hand Grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is the least damaging of the three explosive grenades, and is also the heaviest, having the shortest throwing distance and smallest blast radius. This however also makes it ideal for use inside enclosed spaces. To compensate for its lack of damage, it is also the cheapest and easiest to find, available to be bartered from Prapor for one Energy Saving Lightbulb at level 2 reputation, or purchased with roubles at level 3 reputation. It is also the most common grenade found inside Grenade Boxes and is also sometimes found in the pockets or vests of AI Scavs. &lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|200px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 1.jpg|thumb|none|600px|Holding the RGD-5 hand grenade.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 2.jpg|thumb|none|600px|Inspecting the grenade.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 3.jpg|thumb|none|600px|Pulling the pin on the grenade.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 Hand Grenade|M67]] is available from trader Peacekeeper. It can be bartered from Peacekeeper for two &amp;quot;Zibbo Lighters&amp;quot;, or it can be directly purchased from him after completing one of his quests. It is not used by AI Scavs and is very rare to find in a raid, only being found inside black weapon crates. It costs between $49-51 in-game and still retains its &amp;quot;middle of the road&amp;quot; status, bridging the power and throw gap between the RGD-5 and F-1. &lt;br /&gt;
[[file:Baseball.jpg|thumb|none|200px|M67 Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Zarya-2 Stun Grenade==&lt;br /&gt;
The Russian [[Zarya-2 stun grenade]] is added to the game in Patch 0.9.0.1580.&lt;br /&gt;
[[File:Zarya-2.jpg|thumb|none|300px|Zarya-2 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==VOG-17 Khattabka grenade==&lt;br /&gt;
The [[Khattabka grenade|VOG-17 Khattabka grenade]] is a makeshift grenade made from [[AGS-17]] grenades and UZRG fuze. It was added in 0.12.4 patch.&lt;br /&gt;
[[File:VOG-17M Grenade .jpg|thumb|none|350px|VOG-17  Khattabka.]]&lt;br /&gt;
&lt;br /&gt;
==VOG-25 Khattabka grenade==&lt;br /&gt;
The [[Khattabka grenade|VOG-25 Khattabka grenade]] is a makeshift grenade made from [[GP-series grenade launcher]] grenades and UZRG fuze. It was added in 0.12.4 patch. The in-game model does not have a warhead.&lt;br /&gt;
[[File:VOG-25 khattabka.jpg|thumb|none|150px|VOG-25 Khattabka.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted weapons=&lt;br /&gt;
&lt;br /&gt;
==AGS-30==&lt;br /&gt;
The [[AGS-17 Plamya#AGS-30|AGS-30]] was included in patch 0.12 on the Reserve level, where two can be found inside the military base.&lt;br /&gt;
[[File:AGS-30-2.jpg|thumb|none|450px|AGS-30 on tripod - 30x29mm]]&lt;br /&gt;
[[File:EFT AGS-30 (1).jpg|thumb|none|600px|AGS-30 with PAG-17 scope on the Reserve map.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun|Kord]]  was added in patch 0.12 and is also found on the Reserve level. Glukhar's followers often use the Kord to protect their leader. Then they occupy one point and hold it fiercely.&lt;br /&gt;
[[File:Kord 02.jpg|thumb|none|450px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[File:EFT Kord (1).jpg|thumb|none|600px|A Kord heavy machine gun on the Reserve map.]]&lt;br /&gt;
[[File:EFT Glukhar.jpg|thumb|none|600px|Glukhar's follower is seen with Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
&lt;br /&gt;
==Korovin TK==&lt;br /&gt;
A [[Korovin TK]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Korovin TK.jpg|thumb|none|350px|Korovin TK - .25 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy==&lt;br /&gt;
A [[Colt 1851 Navy]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:1851Navy.jpg|thumb|none|350px|Colt 1851 Navy - .36 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Howdah pistol==&lt;br /&gt;
A Howdah pistol is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
&lt;br /&gt;
==Flintlock Pistol==&lt;br /&gt;
A [[Flintlock Pistol]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:LightdragoonPistol.jpg|thumb|none|350px|British 1756 Light Dragoon Pistol - .68 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
A [[Walther P38]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Mauser-P38.jpg|thumb|none|350px|Walther P38 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
A [[M1A1 Thompson]] is seen on &amp;quot;Military History Beyond Fear&amp;quot; book in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Tommy m1.jpg|thumb|none|350px|M1A1 Thompson with 20-round stick magazine - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
Official art with the Prapor trader contains an [[AK-47]]. &lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The AK-47 with original bayonet is seen on the training poster.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-47==&lt;br /&gt;
Official art with the Prapor trader contains an [[AKS-47]].&lt;br /&gt;
[[File:DeactivatedAKS(1954-59).jpg|thumb|none|400px|Type III AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The AKS-47 is seen on the training poster.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK433==&lt;br /&gt;
The Hideout contains a poster of the [[Heckler &amp;amp; Koch HK433]]. The rifle isn't usable in-game.&lt;br /&gt;
[[File:HK433 2017.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK433, second prototype - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT HK433 ho.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK433 on poster in Hideout.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul Masada==&lt;br /&gt;
The Hideout added in patch 0.12 features a poster of a [[Magpul Masada]]; the rifle isn't usable in-game.&lt;br /&gt;
[[File:Magpul masada.jpg|thumb|none|450px|Magpul Masada (1st gen) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT ACR ho.jpg|thumb|none|600px|Magpul Masada on poster in Hideout.]]&lt;br /&gt;
&lt;br /&gt;
==DRD Tactical Paratus==&lt;br /&gt;
A [[DRD Tactical Paratus]] is seen on &amp;quot;Special Weapons for Military &amp;amp; Police&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:DRD Paratus-16-LR-B.jpg|thumb|none|400px|DRD Tactical Paratus-16-LR-B - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
Official art with the Mechanic trader contains an [[Ruger Mini-14]] on the weapon stand. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Ruger Mini-14 GB.jpg|thumb|none|400px|Ruger Mini-14 GB  - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|Mechanic trader art. The Ruger Mini-14 is seen on the weapon stand.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
A classic variant of [[SVD]] rifle is seen on official art with the Prapor, Mechanic and Skier traders. It will be added to the game in the future.&lt;br /&gt;
&amp;lt;!--Until it actually gets added, the SVD Dragunov section stays here--&amp;gt;&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|The SVD rifle is lying next to the ammunition crates.]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|The SVD rifle lying on a workbench under a cloth and on weapon stand.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
Official art with the Prapor trader contains an [[RPG-7]] with PGO-7 scope. The [[RPG-7]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The RPG-7 with PGO-7 scope is seen on the ammo boxes.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-26 &amp;quot;Aglen&amp;quot;==&lt;br /&gt;
Main art with USEC and BEAR operators contains an [[RPG-26]] anti-tank rocket launcher. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Rpg26-1.jpg|thumb|none|400px|RPG-26 - 72.5mm]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|none|600px|The RPG-7 is seen in the BEAR operator's backpack.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
Official art with the Mechanic trader contains an [[PKP Pecheneg]] LMG. The [[PKP Pecheneg]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg with ammo box - 7.62x54mmR]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|Mechanic trader art. The PKP is seen right.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Tx4 Storm==&lt;br /&gt;
What appears to be a [[Beretta Tx4 Storm]] is seen on the official art of the Ragman trader. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Tx4 Storm.jpg|thumb|none|400px|Beretta Tx4 Storm - 12 gauge]]&lt;br /&gt;
[[File:EFT Ragman.jpg|thumb|none|600px|Ragman trader art. The Beretta Tx4 Storm is seen left.]]&lt;br /&gt;
&lt;br /&gt;
==MTs-255==&lt;br /&gt;
Official art with the Jaeger trader contains an [[MTs255]] shotgun. The [[MTs255]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:MTs255.jpg|thumb|none|400px|MTs255 - 12 gauge]]&lt;br /&gt;
[[File:EFT Jaeger.jpg|thumb|none|600px|Jaeger trader art.]]&lt;br /&gt;
&lt;br /&gt;
==2B14 Podnos Mortar==&lt;br /&gt;
Several [[2B14 Podnos Mortar]] are located in the repair station at the Reserve map.&lt;br /&gt;
[[File:2B14 Podnos 82mm Mortar.jpg|thumb|none|300px|2B14 Podnos mortar - 82 mm]]&lt;br /&gt;
[[File:EFT 2B14 prop.jpg|thumb|none|600px|Two unusable 2B14 Podnos in repair station.]]&lt;br /&gt;
&lt;br /&gt;
==AN/M14 incendiary grenade==&lt;br /&gt;
The Spiritus Systems Bank Robber Chest Rig that was added in patch 0.12.4 contains an unusuable [[AN/M14 incendiary grenade]].&lt;br /&gt;
[[File:Gh-ANM14-TH3.jpg|thumb|none|150px|AN/M14 incendiary grenade.]]&lt;br /&gt;
[[file:EFT ANM14 BR.jpg|thumb|none|600px|AN/M14 grenade in Bank Robber Chest Rig.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster==&lt;br /&gt;
A unusable [[M242 Bushmaster]] chaingun is present on a LAV III in the Reserve map.&lt;br /&gt;
[[File:M242 Cannon.jpg|thumb|none|450px|M242 Bushmaster Chain Gun (Current Model) - 25x137mm]]&lt;br /&gt;
[[File:EFT M242 (1).jpg|thumb|none|600px|The M242 on LAV III on the Reserve map.]]&lt;br /&gt;
[[File:EFT M242 (2).jpg|thumb|none|600px|Another view.]]&lt;br /&gt;
&lt;br /&gt;
==2A38M==&lt;br /&gt;
The Reserve map includes an unusable 2K22 Tunguska self-propelled AA platform, equipped with two [[2A38M autocannon]]s and eight 9M311 guided missiles.&lt;br /&gt;
[[File:2a38m.jpg|thumb|none|450px|2A38M - 30x165mm]]&lt;br /&gt;
[[File:EFT 2K22 (1).jpg|thumb|none|600px|A 2K22 Tunguska anti-aircraft weapon on the Reserve map.]]&lt;br /&gt;
[[File:EFT 2K22 (2).jpg|thumb|none|600px|Close-up of weapons.]]&lt;br /&gt;
&lt;br /&gt;
==NSV==&lt;br /&gt;
The [[NSV heavy machine gun]] is mounted on each T-90 tank, which you can see at the Customs and Woods locations. The machine gun is not available for use and serves only as a decoration.&lt;br /&gt;
[[File:NSV HMG.jpg|thumb|none|450px|NSV HMG - 12.7x108mm]]&lt;br /&gt;
[[File:EFT T-90 (1).jpg|thumb|none|600px|NSV machine gun is seen on T-90 tank near the RUAF Roadblock  at the Woods location..]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==T-90==&lt;br /&gt;
Several T-90 are located at Customs and Woods maps.&lt;br /&gt;
[[File:EFT T-90 (1).jpg|thumb|none|600px|T-90 near the RUAF Roadblock  at the Woods location.]]&lt;br /&gt;
[[File:EFT T-90 (2).jpg|thumb|none|600px|T-90 near the RUAF Roadblock  at the Customs location.]]&lt;br /&gt;
&lt;br /&gt;
==BMP-2==&lt;br /&gt;
Several BMP-2 are located at Reserve map.&lt;br /&gt;
[[File:EFT BMP-2 (1).jpg|thumb|none|600px|T-90 near the CP fence at the Reserve location.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Contract Wars]]''&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Draco122</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1396870</id>
		<title>Escape from Tarkov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1396870"/>
		<updated>2021-02-05T19:48:18Z</updated>

		<summary type="html">&lt;p&gt;Draco122: /* SKS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Escape from Tarkov&lt;br /&gt;
|picture = Escape from Tarkov logo 1.jpg&lt;br /&gt;
|caption =  Logo&lt;br /&gt;
|series= Russia 2028&lt;br /&gt;
|date= First alpha test - 1Q 2016 &lt;br /&gt;
|developer= BattleState Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= BattleState Games&lt;br /&gt;
|genre=Online first-person shooter / MMOFPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Escape from Tarkov''''' is a first-person shooter video game by BattleState Games. The game is currently in Closed Beta testing (since 2016).&lt;br /&gt;
&lt;br /&gt;
The game is set in the fictional city of Tarkov of the Norvinsk region in Russia in the ''Russia 2028'' universe (same as ''[[Contract Wars]]''). Set in 2016, ''Escape from Tarkov'' follows two rival private military companies - the western-aligned United Security (USEC) and Russian-backed Battle Encounter Assault Regiment (BEAR) in their battle for control over the city of Tarkov following a major destabilizing event that had the entire region placed under military lockdown by both UN and Russian military, with the ultimate goal for each player being to successfully escape the city, following the eponymous title.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Escape from Tarkov'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
In ''Escape from Tarkov'', players take control of operators from one of the two aforementioned PMC factions, choosing one to join when first starting the game - the faction joined influences initial skills and equipment. The primary FPS elements occur in the game's matches, where are a large number of players descend upon any of the game's maps of their choosing to loot weapons, gear, and goods from the map spawns as well as other players they kill - in order to leave the map, one must reach a designated &amp;quot;extract point&amp;quot; in order to keep what they have acquired. If the player dies during the match, anything they have picked up as well as all gear they bring into the match is automatically lost, with some little exceptions. &lt;br /&gt;
&lt;br /&gt;
A third non-aligned faction of desperate survivors called &amp;quot;Scavs&amp;quot; (short for &amp;quot;Scavengers&amp;quot;) also appear as hostile AI that roam around the game's maps. Players also have the ability to join the match as a Scav, chosen before it begins, though it is only temporary. Player-controlled Scavs have randomized (generally low-end) weapons, gear, and stats on spawning in, and start out automatically friendly with AI Scavs (though the AI will turn hostile to any player Scav if they are witnessed attacking or killing other Scavs.) Upon a successful extract, player Scavs have any earned loot automatically transferred to their player character's inventory, making Scavs a relatively risk-free means of acquiring new gear. &lt;br /&gt;
&lt;br /&gt;
Gunplay in EFT is very realistic, with simulation for bullet ballistics and weapon degrading and realistic body part-based damage model. There are also a host of fully animated actions the player can perform with their weapons, many of which are uncommonly found in video games, such as chamberloading and unloading, ejecting individual rounds, performing speed/tactical reloads, and inspecting the chamber. Stocks can be folded to preserve space in the player's inventory or reduce the weapon's size for better close quarter maneurability, and ammo needs to be loaded individually to magazines, which then needs to be placed into the player's rig inventory spots to be used in reloading, which are tracked individually. The attachment system is similarly expansive, encompassing many real world accessories and allowing modification of every major part of the gun, including essential parts such as the receiver.&lt;br /&gt;
&lt;br /&gt;
One consistent goof in the game is that AK-type weapons with side scope mounts can still fold their stocks when they have scope mounts equipped, even though the scope mounts would block the left-folding stocks in reality (and vice versa; a folded stock would realistically block the left sided scope mount but the scope mount remains usable in-game).&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Introduced in February 2018, the [[Glock 17]] can be purchased from trader Sergey &amp;quot;Mechanic&amp;quot; Samoylov, who was added alongside the Glock. A variety of aftermarket slides and barrels are also available for the pistol, ranging from Salient Arms International barrels to compensated Zev Technologies slides. Regular 17-round, 21-round Magpul GL9 magazines, extended 33-rounds stick magazines, and a 50-rounds drum magazine can be used with the Glock 17.&lt;br /&gt;
[[File:Glock173rdGen.jpg|350px|thumb|none|Glock 17 Gen 3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT G17 lobby.jpg|600px|thumb|none|Left side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17 lobby2.jpg|600px|thumb|none|Right side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17dis.jpg|600px|thumb|none|Disassembled model of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] is added in Patch 0.9.0.1580. It does not share with barrels and slides with the Glock 17, but can accept its magazines and iron sights. &lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT G18 lobby.jpg|600px|thumb|none|Left side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby2.jpg|600px|thumb|none|Right side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby3.jpg|600px|thumb|none|Another view of the Glock 18. Note the holes in the barrel and slide.]]&lt;br /&gt;
[[File:Eft g18 magcheck.jpg|thumb|none|600px|Checking the 33 round magazine. Good view on fire selector and the compensator cut in the slide]]&lt;br /&gt;
[[File:Eft g18 modded reloading.jpg|thumb|none|600px|Loading the 50 round drum in the modified Glock 18C, fitted with a scope mount, a reflex sight, and a Dead Ringer rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PB==&lt;br /&gt;
The suppressed [[Makarov PB]] is available in the game. It spawns rarely on Scavs and can be bought by trader Prapor. Unlike the Makarov PM, you can detach the pistol grip, but it doesn't make any sense. An 80-round drum magazine can also be attached to the weapon, however it's exceedingly rare. &lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|400px|Makarov PB - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT PB lobby.jpg|600px|thumb|none|Left side of the PB in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PB lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT PB lobby3.jpg|600px|thumb|none|PB without silencer.]]&lt;br /&gt;
[[File:EFT PB (1).jpg|thumb|none|600px|The Makarov PB in-game.]]&lt;br /&gt;
[[File:EFT PB (4).jpg|thumb|none|600px|Aiming the PB.]]&lt;br /&gt;
[[File:EFT PB (5).jpg|thumb|none|600px|Inspection of the Makarov PB...]]&lt;br /&gt;
[[File:EFT PB (6).jpg|thumb|none|600px|...and the other side]]&lt;br /&gt;
[[File:EFT PB (2).jpg|thumb|none|600px|Releasing  the drum magazine.]]&lt;br /&gt;
[[File:EFT PB (3).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] is a cheapest and weakest pistol in game. PMCs will have a few available in their stash and the weapon is a fairly common loot in Military Cargo crates. Scavengers, both Player and AI, may occasionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently, only the grip and magazine can be removed from the weapon, and an 80 round drum magazine is also available, albeit at an extreme rarity. It is also seen on the official art of the Prapor trader.&lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 1.jpg|thumb|none|600px|Left side of the Makarov in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM holding.jpg|thumb|none|600px|The PM in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM aim.jpg|thumb|none|600px|Aiming at the sky.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 1.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 3.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 1.jpg|thumb|none|600px|Inspecting the pistol.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 2.jpg|thumb|none|600px|Ditto; other side.]]&lt;br /&gt;
[[file:EFT PM(t) lobby.jpg|thumb|none|600px|The special version of PM - PM(t).]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] fills the role of a less common mid-tier pistol in the game. PMCs in the Russian BEAR faction will receive the pistol in their stash in the latest patch. Scavs can also spawn with the pistol alongside a few spare magazines, and on occasion a Scav may spawn with a customized Grach equipped with an under-barrel weaponlight. Currently, the weapon cannot be suppressed, but it can accept attachments via its underbarrel rail. &lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[file:EFT PYa lobby.jpg|thumb|none|600px|Left side of the MP-443 in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT PYa lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT MP443(1).jpg|thumb|none|600px|The MP-443 Grach with a torch.]]&lt;br /&gt;
[[File:EFT MP443 (2).jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:EFT MP443 (3).jpg|thumb|none|600px|Removing an empty mag.]]&lt;br /&gt;
[[File:EFT MP443 (4).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:EFT MP443 (5).jpg|thumb|none|600px|The slide, a few frames away from returning to battery.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is primarily issued to the USEC faction, whose PMCs will get some in their stash. The weapon is also a possible spawn weapon for Scavengers, sometimes with its iron sights missing, and rarely with an underbarrel weaponlight equipped. Unlike the MP-443, it can be suppressed, and also use compact reflex sights via either aftermarket slide rails or scope mounts. &lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:P226 with wood grips.jpg|thumb|none|350px|SIG-Sauer P226 with wood grips - 9x19mm Parabellum]]&lt;br /&gt;
[[file:EFT P226 lobby.jpg|thumb|none|600px|Left side of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT P226 lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT P226 lobby3.jpg|600px|thumb|none|Disassembled model of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[File:TarkovgrachMRE.jpg|thumb|none|600px|The P226 with a torch and a (nice) MRE Meal 18.]]&lt;br /&gt;
[[File:EFT P226 (1).jpg|thumb|none|600px|Reloading a tricked-out P226.]]&lt;br /&gt;
[[File:Eft p229 modded menu.jpg|thumb|none|600px|Custom P226R in customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is a dated, but viable pistol available in the game. It is infrequently carried by AI Scavs in-game and is a rare spawn for Player Scavs. Currently the TT-33 is the only weapon to utilise the 7.62x25mm round, of which 7 types are available. Additionally, the TT-33 can be outfitted with a &amp;quot;home-spun&amp;quot; threaded barrel and a home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. Various aftermarket modifications such as muzzle brakes and LAMs were added later.&lt;br /&gt;
&lt;br /&gt;
A gold-plated TT-33 with custom wooden grips is the backup weapon of Scav Boss &amp;quot;''Dealmaker''&amp;quot; (&amp;quot;''Reshala''&amp;quot;, which in Russian slang also means &amp;quot;executor&amp;quot;). Aside from its appearance, it's identical to a regular TT and is considered more like a trophy than a weapon, and even then it's still valued less than Reshala's primary weapon, a modified AK-102.&lt;br /&gt;
&lt;br /&gt;
What appears to be a TT-33 is seen in the Wartech MK3 chest rig (TV-104), and a TT-33 with wooden grips is seen in the Wartech gear rig (TV-109, TV-106).&lt;br /&gt;
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:EFT TT lobby.jpg|600px|thumb|none|Left side of the TT in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT TT lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Tarkov Golden TT menu left.jpg|600px|thumb|none|Left side of Reshala's TT in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov Golden TT menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==Stetchkin APS==&lt;br /&gt;
The [[Stechkin APS]] and its silenced variant [[Stechkin APB]] were introduced in patch 0.8. While the base APS is an unpopular sidearm due of its high recoil and the poor ballistics of the 9x18 round, the silenced APB equipped with wire stock and loaded with special hollow-point SP7 ammunition is often used by experienced players as a budget primary weapon, which is surprisingly effective against unarmored targets. It is also seen on the official art of the Skier trader and Glukhar boss. &lt;br /&gt;
&lt;br /&gt;
The standard APS is also a common sidearm amongst the Scav Raiders, strong AI-only Scavs with better tactics and equipment that patrol some of the maps.&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|350px|Stechkin APS - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT APS lobby.jpg|600px|thumb|none|Left side of the APS in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft aps menu.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT APS lobby3.jpg|thumb|none|600px|Disassembled model of the APS in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft aps magcheck.jpg|thumb|none|600px|Performing a magazine check]]&lt;br /&gt;
&lt;br /&gt;
===Stechkin APB===&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|none|450px|Stetchkin APB - 9x18mm Makarov]]&lt;br /&gt;
[[File:Eft apb menu.jpg|thumb|none|600px|APB fitted with wire stock in customization menu.]]&lt;br /&gt;
[[File:EFT APB lobby2.jpg|thumb|none|600px|APB without silencer in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SR-1MP==&lt;br /&gt;
The [[Serdyukov SPS|SR-1MP]] is Russian special forces pistol &amp;quot;kit&amp;quot; that includes the SR-1 pistol, a sound suppressor, and quad-rail accessory mount. All three components of the SR-1MP are available in the game, and can be combined together to form the whole set. It is currently the only 9x21mm weapon in the game.&lt;br /&gt;
[[File:SR-1M.jpg|thumb|none|350px|SR-1M - 9x21mm Gyurza]]&lt;br /&gt;
[[File:SR1MP.jpg|thumb|none|450px|SR-1MP - 9x21mm Gyurza]]&lt;br /&gt;
[[file:EFT SR1MP lobby1.jpg|thumb|none|600px|Left side of the SR1MP in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT SR1MP lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT SR1MP (1).jpg|thumb|none|600px|An SR-1M with some smoke trailing out of the pipe.]]&lt;br /&gt;
[[File:EFT SR1MP (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT SR1MP (3).jpg|thumb|none|600px|The fully kitted out SR-1MP, or &amp;quot;Shrimp&amp;quot; as it is nicknamed among English-speaking players.]]&lt;br /&gt;
[[File:EFT SR1MP (4).jpg|thumb|none|600px|Inserting a fresh mag, which automatically causes the slide to drop on empty reloads (note the lack of an external slide stop/release).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A3==&lt;br /&gt;
The [[Beretta M9A3]] was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:BerettaM9A3.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT M9A3 promo.jpg|thumb|none|600px|The Beretta M9A3 in-game.]]&lt;br /&gt;
[[File:Eft m9a3 default idle.jpg|thumb|600px|none|M9A3 in hands of a player's character]]&lt;br /&gt;
[[File:Eft m9a3 default reload.jpg|thumb|600px|none|Loading a fresh magazine]] &lt;br /&gt;
[[File:Eft m9a3 default ispect left.jpg|thumb|600px|none|Taking a good look on the left side...]]&lt;br /&gt;
[[File:Eft m9a3 ispect right.jpg|thumb|600px|none|...and the right side of the handgun]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN|FN Five-seveN MK2]] was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:FN Five-seveN Mark 2.jpg|thumb|none|350px|FN Five-seveN Mark 2 - FN 5.7x28mm]]&lt;br /&gt;
[[File:FN Five-seveN Mark 2 FDE.jpg|thumb|none|350px|FN Five-seveN Mark 2 FDE - FN 5.7x28mm]]&lt;br /&gt;
[[File:Eft fiveseven idle.jpg|thumb|none|600px|Holding a default Five-seveN in the hideout.]]&lt;br /&gt;
[[File:Eft fiveseven reloading.jpg|thumb|none|600px|Loading new magazine, full of SS190 rounds.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The original [[Colt M1911A1]] was added in patch 0.12.5.7184, dedicated to the 75th anniversary of the victory in World War II. This is the first weapon using .45 ACP. The 1911 is sold at the 2nd level of loyalty at the Peacemaker. Pistol has a little bug: the rear sight is too high, due to which the bullets fly lower. Currently in the game there are two types of cartridges available: FMJ and RIP. The first is designed for armored targets, the second - better penetrates targets without armor. This is the only pistol on which you can change the trigger, hammer and catch lever. The Colt is also seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[File:EFT Colt M1911 lobby.jpg|600px|thumb|none|Left side of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Colt M1911 lobby2.jpg|600px|thumb|none|Right side of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Colt M1911 dis.jpg|600px|thumb|none|Disassembled model of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1 ==&lt;br /&gt;
The [[Colt XSE|Colt M45A1 ]] was added in 0.12.8.9457 patch. Being a M1911 variant, M45A1 is also compatible with all of the attachments that are compatible with M1911A1, sharing its more advanced customization as the result.&lt;br /&gt;
[[File:M45A1.jpg|thumb|none|300px|Colt M45A1 Close Quarter Battle Pistol (CQBP) - .45 ACP]]&lt;br /&gt;
[[File:Tarkov M45A1 menu left.jpg|600px|thumb|none|Left side of the Colt M45A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov M45A1 menu right.jpg|600px|thumb|none|Right side of the Colt M45A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov M45A1 idle.jpg|600px|thumb|none|M45A1 in player character's hands.]]&lt;br /&gt;
[[File:Tarkov M45A1 ADS.jpg|600px|thumb|none|Aiming down the sights. While it is not noticeable in this particular screenshot, iron sights have fully functional tritium inserts.]]&lt;br /&gt;
[[File:Tarkov M45A1 reload.jpg|600px|thumb|none|Reloading. While it is compatible with M1911A1 magazines, M45A1 comes equipped with its Wilson Combat magazines by default instead.]]&lt;br /&gt;
[[File:Tarkov M45A1 inspection left.jpg|600px|thumb|none|Inspecting the pistol.]]&lt;br /&gt;
[[File:Tarkov M45A1 inspection right.jpg|600px|thumb|none|Ditto; the other side.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5]] is available in the game. The MP5 is not used by normal Scavs, but is often wielded by Raiders, and can acquired by PMCs via the trader &amp;quot;Peacekeeper&amp;quot;. The version featured in-game appears to be either an A4 or an A5 model due to the four position fire selector but is described in-game as being a Navy Model.&lt;br /&gt;
&lt;br /&gt;
Peacekeeper sells two fixed stock variants, the unsuppressed MP5A4 (at loyalty level 1) and the suppressed MP5SD5 (at loyalty level 2, and after the player completes a quest for Peacekeeper). Players can customize the MP5 extensively, such as replacing the fixed stock for a collapsible one, or replace its foreend with a railed one to mount under-barrel attachments. A 50 round drum magazine and 20 round magazine are also available.&lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MP5 lobby.jpg|600px|thumb|none|Left side of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5 lobby2.jpg|600px|thumb|none|Right side of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5dis.jpg|600px|thumb|none|Disassembled model of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5 (1).jpg|thumb|none|600px|The MP5A4 inside of the Factory.]]&lt;br /&gt;
[[File:EFT MP5 (2).jpg|thumb|none|600px|Pinky-promising the charging handle that it'll be locked back.]]&lt;br /&gt;
[[File:EFT MP5 (3).jpg|thumb|none|600px|Inserting a fresh 9mm stick magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD5===&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MP5SD (2).jpg|thumb|none|600px|Loading an X-Products drum magazine into a MP5SD5.]]&lt;br /&gt;
[[File:EFT MP5SD (3).jpg|thumb|none|600px|HK-slapping the MP5SD.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] was added in patch 0.12.0.4785. It is sold by Peacekeeper at loyalty level 1.&lt;br /&gt;
[[File:MP5KA4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KA4 (3 round burst added) with 15-round magazine - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Eft mp5k default idle.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Eft mp5k default inspect.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Eft mp5k default reload.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is added in the v0.10.5.2124 patch. Two variants are available: MP7A1 and MP7A2. Both variants have an array of magazines to choose from, with 20, 30 and 40 round magazines. Only the MP7A2 can mount foregrips, and the MP7A1 cannot. The weapon has a telescoping stock, as in real life.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a1 menu.jpg|thumb|none|600px|The MP7A1 in the customization menu. Its stock is currently collapsed. With a collapsed stock and no suppressor equipped the gun is taking just two slots in inventory, allowing to fit it in a magazine pouch on player's chest rig. This move is also allowing player to quickly draw the SMG and use it, making it a very effective sidearm]]&lt;br /&gt;
[[File:Eft mp7a1 left menu.jpg|thumb|600px|none|The left side. Stock is retracted now. Although losing some mobility and utility, now the recoil is way lower ]]&lt;br /&gt;
[[File:EFT MP7A1 dis.jpg|600px|thumb|none|Disassembled model of the MP7A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft mp7a1 firing.jpg|thumb|600px|none|Unleashing the swarm of 4.6x30 armor piercing bullets]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP7A2===&lt;br /&gt;
[[File:MP7A2.jpg |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 with RAL8000 finish - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a2 magcheck.jpg|thumb|600px|none|Checking the 40 round magazine, loaded in a customized MP7A2]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] is a 9x19mm submachine gun available in the game. PMCs can purchase it from trader Prapor at loyalty level 1, and BEAR PMCs receive the weapon with the &amp;quot;Prepare to Escape&amp;quot; and &amp;quot;Escape from Darkness&amp;quot; editions. The weapon is currently the cheapest of the SMGs, and one of the first that the player can modify extensively. The SMG initially had a vicious recoil; this has been reduced in subsequent patches.&lt;br /&gt;
&lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT Vityaz lobby1.jpg|600px|thumb|none|Left side of the PP-19-01 Vityaz in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Vityaz lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT Vityaz dis.jpg|600px|thumb|none|Disassembled model of the PP-19-01 Vityaz in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Vityaz (2).jpg|thumb|none|600px|Reloading a suppressed PP-19.]]&lt;br /&gt;
[[File:EFT Vityaz (3).jpg|thumb|none|600px|Strong-arming the bolt to rechamber the SMG.]]&lt;br /&gt;
[[file:VityazsnOSN.jpg|thumb|none|400px|PP-19-01 Vityaz-SN with Zenit accessories - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT PP19-01 Zenith.jpg|thumb|none|600px|PP-19-01 Vityaz-SN with Zenit accessories in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 9===&lt;br /&gt;
The [[Saiga 9]], a semi-automatic carbine variant with a 16 inch barrel, was added to the game. It is used by Scavs, equipped with 10 round magazines that are interchangeable with regular 30 round Vityaz magazines. It can still utilize many of the attachments that can be mounted onto the Vityaz. &lt;br /&gt;
[[file:Izhmash Saiga-9.jpg|thumb|none|400px|Saiga 9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT Saiga9 lobby1.jpg|600px|thumb|none|Left side of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Saiga9 lobby2.jpg|600px|thumb|none|Right side of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Saiga9 dis.jpg|600px|thumb|none|Disassembled model of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==PP-91 Kedr==&lt;br /&gt;
There are two variants of the [[PP-91 Kedr]] in-game, the standard &amp;quot;Kedr&amp;quot; and the &amp;quot;Kedr-B&amp;quot;. The &amp;quot;B&amp;quot; variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the &amp;quot;Kedr&amp;quot; is infrequently used by AI Scavs, and can be bought from the trader Prapor. The &amp;quot;Kedr-B&amp;quot; can be bartered from Prapor with various items.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Kedr&amp;quot; as of the current patch has been nerfed considerably from previous patches, dealing almost no damage against armor even with AP ammunition. Additionally, it cannot fire 9x18mm PMM increased-power rounds, and is restricted to using the older 9x18mm PBM as its AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with barrel-mounted accessory rails for sights and weaponlights, and utilizes 20-round or 30-round stick magazines, of which the latter can only be purchased with bartering items.&lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|400px|Kedr PP-91 - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Kedr lobby1.jpg|600px|thumb|none|Left side of the PP-91 Kedr in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr lobby2.jpg|600px|thumb|none|Right side of the PP-91 Kedr in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PP-91 (1).jpg|thumb|none|600px|Reloading a well-equipped PP-91. Note how the bolt locks back on empty.]]&lt;br /&gt;
[[File:EFT PP-91 (2).jpg|thumb|none|600px|Releasing the bolt by tugging the charging handle.]]&lt;br /&gt;
[[File:EFT PP-91 (3).jpg|thumb|none|600px|About to unfold the stock on a Kedr-B.]]&lt;br /&gt;
&lt;br /&gt;
===PP-91-01 &amp;quot;Kedr-B&amp;quot;===&lt;br /&gt;
[[file:Kedr-B.jpg|thumb|none|400px|PP-91-01 Kedr-B - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Kedr-B lobby1.jpg|600px|thumb|none|Left side of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr-B lobby2.jpg|600px|thumb|none|Right side of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr-B dis.jpg|600px|thumb|none|Disassembled model of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu. '''Note: the barrel is very different from the standard version.''']]&lt;br /&gt;
&lt;br /&gt;
==PP-9 Klin==&lt;br /&gt;
The [[Kedr PP-91#Klin PP-9|PP-9 Klin]] is another special variant of the Kedr that is available for purchase from Prapor via barter. It does not spawn on AI Scavengers, as of the current patch. It has slightly different recoil patterns from the Kedr and has a slightly higher 1000 RPM fire rate. It can utilize the same attachments and magazines as the Kedr, but can also use high-pressure PMM ammunition in addition to the PBM, unlike the Kedr.&lt;br /&gt;
[[file:Klin1.jpg|thumb|none|400px|Klin PP-9 - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Klin lobby1.jpg|600px|thumb|none|Left side of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Klin lobby2.jpg|600px|thumb|none|Right side of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Klin dis.jpg|600px|thumb|none|Disassembled model of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] is available for use by PMCs and Scav raiders, and can bought from trader Peacekeeper. While it is the Gen 1 version, it is equipped with the collapsible stock of an earlier MPX prototype by default, and can equip a stock adaptor for other stock options.&lt;br /&gt;
&lt;br /&gt;
It is the most versatile of the SMGs and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second-fastest-firing SMG at 850 RPM, and can equip more attachments than the MP5, some of which are interchangeable with the AR-15 rifles. 0.11.5 patch introduced more unique weapon parts, including new barrels, hanguards, magazines and stocks. &lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX, Gen 1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MPX SS2013.jpg|thumb|none|450px|SIG-Sauer MPX, prototype model - 9x19mm Parabellum. Image used to show the stock.]]&lt;br /&gt;
[[File:EFT MPX lobby1.jpg|600px|thumb|none|Left side of the SIG-Sauer MPX in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT MPX dis.jpg|600px|thumb|none|Disassembled model of the SIG-Sauer MPX in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX (1).jpg|thumb|none|600px|Taking an empty mag out of the SIG MPX. Although hard to see, the transparent magazine is empty.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX-SD===&lt;br /&gt;
[[File:MPX-SD Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX-SD, Gen 1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MPX-SD lobby1.jpg|600px|thumb|none|Left side of the SIG-Sauer MPX-SD in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX (2).jpg|thumb|none|600px|Inserting a fresh one into an MPX-SD.]]&lt;br /&gt;
[[File:EFT MPX (3).jpg|thumb|none|600px|Thumbing in the bolt release paddle.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] was added in patch 0.12.0.4785. 3 versions are available in-game - the original variant with its integrated reflex sight, the rail-equipped P90TR, and a variant fitted with an aftermarket EFFEN 90 flat top upper receiver. It can also accept a unique proprietary suppressor. The P90 can also be fitted with the 16&amp;quot; extended barrel of the [[FN PS90]] civilian carbine variant, as well as its green body.&lt;br /&gt;
&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|450px|FN P90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:P90 tact d 500px.jpg|thumb|none|450px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[File:Effen90.jpg|thumb|none|450px|FN PS90 customized with a short SBR barrel and an aftermarket EFFEN 90 flat-top upper receiver - 5.7x28mm]]&lt;br /&gt;
[[File:Eft p90 idle.jpg|thumb|none|600px|Holding the former of these 3 variants in the Hideout's indoor range.]]&lt;br /&gt;
[[File:Eft p90 reloading.jpg|thumb|none|600px|Swapping out the magazine; these are correctly depicted as transparent in-game, though the lighting makes this rather hard to see.]]&lt;br /&gt;
[[File:Eft p90 aiming.jpg|thumb|none|600px|Looking through the integrated reflex sight.]]&lt;br /&gt;
[[File:Eft p90tr modded idle.jpg|thumb|none|600px|A customized P90TR. With the exception of the sight (a PK-06, that was replaced later with the EOTech sight of the original version), this version is identical to infamous &amp;quot;P90 DEVGRU&amp;quot; variant from ''[[Contract Wars]]'' (which is set in the same universe as ''EFT''). This is likely an in-community joke, because this build currently can be bartered from the Mechanic for five ''GP coins'' (a barter item identical in appearance to ''Contract Wars''' microtransaction-based currency).]]&lt;br /&gt;
[[File:Eft p90tr modded reloading.jpg|thumb|none|600px|Reloading the modified P90TR.]]&lt;br /&gt;
[[File:Eft p90tr modded chambercheck.jpg|thumb|none|600px|Chamber-checking the P90 is a rather unusual process, involving a quick partial ejection of a magazine, followed by a short pull of the charging handle to get a look into the chamber. A nice detail, though it isn't fully visible here.]]&lt;br /&gt;
[[File:Fnps90 1.jpg|thumb|none|450px|FN PS90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:Eft p90 16inch menu.jpg|thumb|none|600px|Mil-spec FN P90, customized with the PS90's 16&amp;quot; barrel and a green body in the customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP9]]  was added in  v0.12.2.5479 patch.Two versions are available in the game: MP9 and MP9N. The MP9 is tan-colored and an underbarrel rail for tactical grips, and the MP9N is black-color and features the regular foregrip.&lt;br /&gt;
[[File:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Tarkov MP9 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
[[File:Tarkov MP9 menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Tarkov MP9 ADS.jpg|600px|thumb|none|Aiming down the sights.]]&lt;br /&gt;
[[File:Tarkov MP9 reload.jpg|600px|thumb|none|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger &amp;amp; Thomet MP9-N===&lt;br /&gt;
[[Image:BuT MP9N.jpeg|thumb|none|350px|Brügger &amp;amp; Thomet MP9-N with Aimpoint Micro TL sight - 9x19mm]]&lt;br /&gt;
[[File:Tarkov MP9-N menu left.jpg|600px|thumb|none|MP9-N in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov MP9-N menu folded stock.jpg|600px|thumb|none|MP9-N with its stock folded in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov MP9-N dh.jpg|600px|thumb|none|Racking the charging handle of MP9-N.]]&lt;br /&gt;
[[File:Tarkov MP9-N idle.jpg|600px|thumb|none|Holding the MP9-N with its proprietary suppressor attached.]]&lt;br /&gt;
[[File:Tarkov MP9-N folding.jpg|600px|thumb|none|Folding the stock.]]&lt;br /&gt;
[[File:Tarkov MP9-N unfolding.jpg|600px|thumb|none|And unfolding it.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] was added in patch 0.12.5.7184, dedicated to the 75th anniversary of the victory in World War II. In addition to the 35-round  magazine, 71-round drum magazine  are available in the game. PPSh-41 can be bought at the second level of loyalty from Prapor or found at some Scavs. This is the fastest firing SMG at the moment.&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|350px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby.jpg|600px|thumb|none|Left side of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby2.jpg|600px|thumb|none|Right side of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PPSh-41 dis.jpg|600px|thumb|none|Disassembled model of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev.]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby3.jpg|600px|thumb|none|The PPSh-41 with drum mag in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] was added in 0.12.9 patch.&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 with RIS rail - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] was added in 0.12.9 patch in two calibers: 9x19mm and .45 ACP.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|400px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Carbines=&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is a late-game weapon available for barter from trader Prapor. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest DPS in the game with its very high armor penetration. In addition, it has the fastest assault rifle rate of fire at 900 RPM, something only shared by the Kedr and Klin SMGs.&lt;br /&gt;
[[file:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 1.jpg|thumb|none|600px|Left side of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 2.jpg|thumb|none|600px|Right side of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AS VAL dis.jpg|600px|thumb|none|Disassembled model of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val holding.jpg|thumb|none|600px|The AS Val in first-person.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 1.jpg|thumb|none|600px|The Val with its magazine removed.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 2.jpg|thumb|none|600px|Placing in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 3.jpg|thumb|none|600px|Rechambering the AS Val.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 2.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 1.jpg|thumb|none|600px|And the left.]]&lt;br /&gt;
[[File:EFT AS VAL (1).jpg|thumb|none|600px|An AS Val without its dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is a ubiquitous weapon in EFT. It is the most customizable weapon in the game, with a multitude of options for rails, grips, stocks, magazines, real handguards from companies such as Knight's Armament Company, Daniel Defense, and War Sport, and even charging handle options, including the Badger Ordnance Tactical Latch or the Raptor charging handle. At one point in development, the M4A1 was the only 5.56mm weapon available; this is no longer the case as more 5.56mm weapons are added.&lt;br /&gt;
&lt;br /&gt;
Originally, the M4A1's default configuration included several aftermarket parts (namely a KAC railed handguard, a Windham Weaponry railed low-profile gas block, and a set of Colt A2 iron sights); patch 0.8.3 added the &amp;quot;classic&amp;quot; M4A1 parts - the standard round M4 handguard, a detachable carrying handle, and a standard gas block/front sight. From then on the &amp;quot;standard&amp;quot; M4A1 became the rifle's default configuration, with the previous build being renamed the &amp;quot;M4A1 SOPMOD I&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Other customization options include the [[Mk 18 Mod 0]] 10.5-inch barrel. The Mk 18 is often used by Scav Raiders, equipped with 60-round Surefire quad-stack magazines, a Magpul CTR stock, a KAC railed handguard, a Tango stubby grip, a flashlight, and a Walther MRS reflex sight, installed on quick-detachable Picatinny raiser.&lt;br /&gt;
&lt;br /&gt;
The M4A1 is also seen on the official art of the Mechanic and Peacekeeper traders, and is also used by a USEC operator in a piece of key art.&lt;br /&gt;
&lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 default menu.jpg|thumb|none|600px|The &amp;quot;Standard&amp;quot; M4A1 introduced in patch 0.8.3 in the customization menu. Player now must install a railed handguard in order to fit their M4A1 with foregrips, LAMs, and/or flashlights.]]&lt;br /&gt;
[[file:EFT M4A1 lobby(2).jpg|thumb|none|600px|Left side.]]&lt;br /&gt;
[[file:EFT M4A1 dis.jpg|thumb|none|600px|Disassembled model of the M4A1 in the weapon customization menu..]]&lt;br /&gt;
[[file:EfT- Colt m4a1 1.jpg|thumb|none|600px|A customized M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 2.jpg|thumb|none|600px|Loading a Surefire quad-stack 60-round magazine into the rifle.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 3.jpg|thumb|none|600px|An M4A1 in the customization menu. Note the gas tube protruding from the front of the handguard, as the gas block has been removed by the player. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action; this is accurately reflected in-game, with the customization menu prohibiting the player from equipping a &amp;quot;non-ready to fire&amp;quot; weapon. Low-profile gasblocks became a &amp;quot;must-have&amp;quot; modification for a many players.]]&lt;br /&gt;
[[file:Eft m4a1 cursed menu.jpg|thumb|none|600px|An example of a (rather tastelessly) customized M4A1. The top of the AR-15 carry handle is able to accept some sights, such as Trijicon ACOGs (both 3.5x35 TA11D and 4x32 TA01NSN) and the Primary Arms Compact Prism 2.5x. Otherwise, those scopes require their specific mounts in order to be mounted on a accessory rail.]]&lt;br /&gt;
[[file:Eft m4a1 lvoa menu.jpg|thumb|none|600px|The &amp;quot;LVOA&amp;quot; variant, sold by dealer Mechanic. Aside from the War Sport LVOA-S handguard, this build also includes the Vltor MUR-1S upper receiver and the Vltor EMOD stock.]] &lt;br /&gt;
[[File:Mk18.jpg|thumb|none|500px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 raider nenu.jpg|thumb|none|600px|A custom Mk 18 Mod 0, formerly owned by a Scav Raider. Unfortunately for players, the recoil on this build is rather high, so captured rifles are often either heavily rebuilt or simply disassembled and sold for parts.]]&lt;br /&gt;
[[File:Eft m4a1 short inspect.jpg|thumb|600px|none|Inspecting a Mk 18 Mod 0, this one is built by a player to closely resemble the reference image]]&lt;br /&gt;
[[File:Eft m4a1 short reloading.jpg|thumb|600px|none|Swapping a STANAG for a fresh Magpul PMAG. The KAC QD Compensator is allowing to attach a proprietary NT-4 Quick Detachable Sound Suppressor right on it]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|600px|none|The USEC operator is armed with an M4A1.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]], specifically the AK-74N variant with an attached night scope rail is available from Prapor at level 2, and can be purchased with or without ammunition via various trade options usually with black polymer furniture. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO. A few [[AK-74]] with plum furniture are also seen on the official art of the Prapor trader. &lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] (AKS-74N variant) and a proper [[AK-74M]] were added in the 0.8 patch. The v0.11.0.2448 patch added an original AK-74 and AKS-74 variant without the &amp;quot;N&amp;quot; prefix as a cheaper alternative. &lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:AK-74(plum).jpg|thumb|none|450px|AK-74 with plum furniture - 5.45x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 1.jpg|thumb|none|600px|The AK-74 in customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:EFT AK-74.jpg|thumb|none|600px|Disassembled model of the AK-74 in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N holding.jpg|thumb|none|600px|The AK-74 in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 1.jpg|thumb|none|600px|Pulling an empty 30-round magazine out.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 2.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 1.jpg|thumb|none|600px|Looking at one side of the rifle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 2.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:EFT AK-74N lobby.jpg|thumb|none|600px|AK-74N in the weapon customization menu..]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
Both AKS-74 and AKS-74N are presented alongside with other AK family. The former variant is sometimes carried by regular Scavs, while modified AKS-74Ns are often wielded by AI-controlled elite Reshala's bodyguards, fitted with railed TRAX 1 handguards, PK-06 sights and PWS 5.45 muzzle brakes.&lt;br /&gt;
[[file:Aks-74.jpg|thumb|none|450px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AKS-74 lobby.jpg|600px|thumb|none|Left side of the AKS-74 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74 lobby2.jpg|600px|thumb|none|Right side of the AKS-74 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74folded lobby .jpg|thumb|none|600px|AKS-74 with folded stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74N lobby.jpg|thumb|none|600px|Left side of the AKS-74N in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
The AK-74M is the most popular AK-74 variant among both Scavs and players, making it the most popular weapon in the game period. While popular, it cannot mount some of the aftermarket stocks designed specifically for fixed stock AKs, such as the Magpul Zhukov.&lt;br /&gt;
[[file:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AK-74M lobby.jpg|600px|thumb|none|Left side of the AK-74M in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-74M lobby2.jpg|600px|thumb|none|Right side of the AK-74M in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==AK-100 Series==&lt;br /&gt;
With exception to the counter-balanced [[AK-107]]/108 rifles, the AK-100 family of rifles was brought into ''Escape From Tarkov'' with the 0.8 patch. The [[AK-101]] and its shorter [[AK-102]] variant are the first, and so far only 5.56mm AK variants on offer. The [[AK-103]] and [[AK-104]] are more advanced alternatives to their older, classic AKM brothers. They offer side-folding stocks and the side-rail for attaching Russian non-railed optics and scope mounts. The [[AK-105]] is an intermediary between the [[AKS-74U]] and [[AK-74]], offering reduced barrel length without having the increased recoil of the AKS-74U.&lt;br /&gt;
&lt;br /&gt;
===AK-101===&lt;br /&gt;
The [[AK-101]] along with other AK-100 series were added in patch v0.8.0.1208. The rifle can be bought from trader Mechanic. Unlike the AK-74M, the AK-101 has a caliber of 5.56x45 NATO, which means that mags and muzzle devices from the AK-74M are incompatible with the AK-101, while the rest of their weapon mods are interchangeable.&lt;br /&gt;
&lt;br /&gt;
In addition to the standard magazine, the AK-101 can use the Arsenal CWP magazine. Muzzle devices available to the AK-101 include the SRVV 5.45 muzzle brake (as on the AK-74), Rotor 43 5.56 muzzle brake, PWS CQB 5.56 muzzle brake (like other 5.56mm weapons), Silencerco Hybrid 46 silencer (through its multi-caliber adapter which is available for almost all weapons), AR-15 type muzzle devices through the CNC Warrior 5.56mm AK muzzle adapter (added in patch 0.12.4.6254), and standard muzzle brakes from [[AK-101]] and [[AK-102]].&lt;br /&gt;
&lt;br /&gt;
The [[AK-101]] with Magpul MOE handguard and M-LOK AFG Tactical grip, Zenit PT-3 &amp;quot;Klassika&amp;quot; stock, and Belomo PK-06 reflex sight is the main weapon of the Dealmaker (Reshala) boss. Along with this it uses M856A1 rounds.&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT AK-101 lobby(1).jpg|600px|thumb|none|Left side of the AK-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-101 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-101 dis.jpg|600px|thumb|none|Disassembled model of the AK-101 in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT AK-101 boss (1).jpg|thumb|none|600px|Dealmaker's AK-101 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-102===&lt;br /&gt;
[[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT AK-102 lobby(1).jpg|600px|thumb|none|Left side of the AK-102 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-102 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-102 dis.jpg|600px|thumb|none|Disassembled model of the AK-102 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-103===&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AK-103 lobby(1).jpg|600px|thumb|none|Left side of the AK-103 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-103 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-103 dis.jpg|600px|thumb|none|Disassembled model of the AK-103 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
[[File:Ak104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AK-104 lobby(1).jpg|600px|thumb|none|Left side of the AK-104 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-104 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-104 dis.jpg|600px|thumb|none|Disassembled model of the AK-104 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-105===&lt;br /&gt;
An [[AK-105]] equipped with an Eotech XPS3-2 holographic sight and a 2P Klesch flashlight/laser combo is Shturman's backup weapon, a sniper Scav boss located on map Woods.&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AK-105 lobby(1).jpg|600px|thumb|none|Left side of the AK-105 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-105 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-105 dis.jpg|600px|thumb|none|Disassembled model of the AK-105 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Shturman.jpg|thumb|none|600px|Shturman's official art.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Several flavors of the [[AKM]] are available in the game, the first and foremost being the original [[AKM]] with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an &amp;quot;AKMN&amp;quot; variant with the scope mount bracket on the left side of the receiver.  It is also seen on the official art of the Prapor and Therapist traders, and a BEAR operator is armed with a suppressed AKM in a key art.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKM lobby.jpg|600px|thumb|none|Left side of the AKM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKM lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKM dis.jpg|600px|thumb|none|Disassembled model of the AKM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKM (1).jpg|thumb|none|600px|A tacticool AKM in game.]]&lt;br /&gt;
[[File:EFT AKM (2).jpg|thumb|none|600px|Setting the fire selector to full-auto, confirming it isn't one of the civilian models.]]&lt;br /&gt;
[[File:EFT AKM (3).jpg|thumb|none|600px|Charging the AKM.]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|600px|none|The BEAR operator is armed with an AKM.]]&lt;br /&gt;
[[File:AKMN.jpg|thumb|none|450px|AKMN - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMN lobby.jpg|thumb|none|600px|Left side of the AKMN in the weapon customization menu. Note bakelite 6L10 magazine.]]&lt;br /&gt;
[[File:AKM Synthetic Furniture.jpg|thumb|none|450px|AKM with synthetic furniture - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKM black(1).jpg|thumb|none|600px|AKM with black plastic furniture in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
The [[AKMS]] with the underfolding stock, which can be folded to take up less inventory space, is also available in EFT. As with the regular AKM, there is a &amp;quot;AKMSN&amp;quot; variant with the side rail for mounting optics or a sight rail.  It is also seen on the official art of the Prapor trader.&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMS lobby.jpg|600px|thumb|none|Left side of the AKMS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKMS lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKMS folded lobby.jpg|thumb|none|600px|AKMS with folded stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKMS (1).jpg|thumb|none|600px|Rocking a magazine into an AKMS, note the sling mount on the folding stock.]]&lt;br /&gt;
[[File:EFT AKMSN lobby.jpg|600px|thumb|none|Left side of the AKMSN in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the earliest and cheaper weapons that can purchased from the trader &amp;quot;Prapor&amp;quot; at the lowest level of reputation. They are somewhat uncommonly used by both AI and player Scavs. Those that are carried by Scavs tend to lack an array of even standard factory parts. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco.&lt;br /&gt;
&lt;br /&gt;
An in-game banner shows a Scav raider equipped with an AKS-74U customized with a 45-round 6L26 magazine, a Hexagon 5.45x39 sound suppressor, and an Armytek Predator Pro v3 XHP35 HI Flashlight on a B-11 handguard.&lt;br /&gt;
&lt;br /&gt;
There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the [[AKS-74UB]], which features a PBS-4 suppressor and an RPK-style rear sight without the leaf sight itself (as well as a side rail for optics, making it technically an AKS-74UBN).&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AKS-74U lobby.jpg|600px|thumb|none|Left side of the AKS-74U in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74U lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKS-74U dis.jpg|600px|thumb|none|Disassembled model of the AKS-74U in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS74U (1).jpg|thumb|none|600px|Actuating the AKS-74U's fire selector.]]&lt;br /&gt;
[[File:EFT AKS74U (2).jpg|thumb|none|600px|Reloading a quad-stack 60 rounder magazine.]]&lt;br /&gt;
[[File:EFT AKS74U (3).jpg|thumb|none|600px|Charging the carbine.]]&lt;br /&gt;
[[File:EFT Scav raider.jpg|thumb|none|600px|The Scav raider shown on an in-game loading screen carries a customized AKS-74U.]]&lt;br /&gt;
[[File:EFT AKS-74UN lobby.jpg|600px|thumb|none|Left side of the AKS-74UN in the weapon customization menu.]]&lt;br /&gt;
===AKS-74UB===&lt;br /&gt;
[[Image:Bs-1 1.jpg|thumb|none|400px|AKS-74UB - 5.45x39mm with GSN-19 30mm grenade launcher.]]&lt;br /&gt;
[[File:EFT AKS-74UB lobby.jpg|600px|thumb|none|Left side of the AKS-74UB in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416F==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416F]] was added in patch v0.11.0.2448 as the &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;. In terms of performance, it behaves as superior version of M4A1, with decreased base recoil and increased rate of fire up to 850 RPM. Its default 14.5 inch barrel can be replaced with a short 11 inch barrel and the HK Quad Rail handguard. Currently, the HK416 is one of the most expensive weapons to buy from a trader, being sold by the Peacekeeper at high level of reputation. The weapon is also sometimes is used by NPC Scav Raiders in short barrel configuration. &lt;br /&gt;
[[File:HK416F Standard.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416F standard model with 14.5&amp;quot; barrel - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:HK416A5 14.5 black.jpg|thumb|none|450px|An actual Heckler &amp;amp; Koch HK416 A5 with 14.5 inch barrel and black finish, for comparison - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT HK416 lobby.jpg|600px|thumb|none|The HK416F in its default configuration in modification menu.]]&lt;br /&gt;
[[File:EFT HK416 lobby2.jpg|600px|thumb|none|Right side of the HK416 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT HK416 dis.jpg|600px|thumb|none|Disassembled model of the HK416 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft 416a5 idle.jpg|thumb|none|600px|Default HK416F in the hands of a player character.]]&lt;br /&gt;
[[File:HK416F Short.jpg|thumb|none|450px|HK416F &amp;quot;short&amp;quot; model with 11.5&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail menu.jpg|thumb|none|600px|The HK416F fitted with an 11 inch barrel and Quad Rail handguard in the modification menu. This hanguard can be fitted on a 14.5 inch barrel as well; both the Quad Rail handguard and the 14.5 inch barrel feature integrated flip-up front sights, and due a bug, both front sights would be flipped up if no optic is used.]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail idle.jpg|thumb|none|600px|Short barreled HK416F in the field.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The 5.56 version of [[Desert Tech Micro Dynamic Rifle]] is added in patch 0.11.7. This is the first bullpup weapon featured in the game.&lt;br /&gt;
[[File:MDR-556-TAN.jpg|thumb|400px|none|Desert Tech Micro Dynamic Rifle, final production version - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 lobby.jpg|600px|thumb|none|The DT MDR in the customization menu. It comes without any sights by default, so it might be a good idea to buy one.]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 lobby2.jpg|600px|thumb|none|Right side of the DT MDR in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 dis.jpg|600px|thumb|none|Disassembled model of the DT MDR in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft mdr556 default idle.jpg|thumb|600px|none|DT MDR in hands of a player's character]]&lt;br /&gt;
[[File:Eft mdr556 default inspection.jpg|thumb|600px|none|Inspecting the rifle. The fire selector is correctly set on full-auto, ideal for Factory's close quarters combat]]&lt;br /&gt;
[[File:Eft mdr556 default chambercheck.jpg|thumb|600px|none|Checking MDR's chamber. The rifle is fully ambidextrous and can be easily converted for left-handed shooters. But, unsurprisingly, this feature isn't depicted in the game ]]&lt;br /&gt;
[[File:Eft mdr556 default magcheck.jpg|thumb|600px|none|Checking the magazine. DT MDR is correctly depicted to be compatible with any AR-15 type .223 magazine]]&lt;br /&gt;
&lt;br /&gt;
===Desert Tech Micro Dynamic Rifle .308===&lt;br /&gt;
The 7.62x51mm version of the [[Desert Tech Micro Dynamic Rifle|Desert Tech Micro Dynamic Rifle .308]] was added in  v0.12.2.5479 patch, and can be differentiated from the 5.56 variant by its black color.&lt;br /&gt;
[[File:MDR-BIG.jpg|thumb|none|350px|Desert Tech Micro Dynamic Rifle, black - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT MDR 308 promo.jpg|thumb|none|600px|Promo photo of DT MDR 7.62.]]&lt;br /&gt;
&lt;br /&gt;
==ShAK-12==&lt;br /&gt;
The [[ShAK-12]]  was added in patch 0.12.0.4785 patch. It's a relatively niche firearm in-game, sporting massive firepower with its 12.7x55mm Sts-130 rounds but only sub-par penetration, the PS12B Armor Peircng rounds having difficulty penetrating Class 6 body armor but dealing over 100 points of damage per shot able to down any target in a single hit to the chest. The weapon unfortunately has extremely high recoil without sufficent skill to manage it and a slow rate of fire of 650 RPM. While it's rounds aren't great at penetration, the sheer damage the rounds inflict often result in many targets dying from blunt force trauma or having their armor entirely destroyed after a few shots. &lt;br /&gt;
&lt;br /&gt;
At the moment, there are two avaliable mags, 10 and 20 rounds, as well as its own unique silencer and muzzle brake. The weapon sports a removeable pictanny carry handle ontop of a flat top rail and one rail on the handguard for mounting grips and two side rails for tactical combo devices. This is the Reserve boss &amp;quot;Glukhar's&amp;quot; signature weapon show in key art, although he doesn't always use it in-game, sometimes using a heavily modified Springfield Armory M1A with an EBR stock and various sights and tactical devices. He typically uses it with 20-round mags with a PP-19 Vityaz as a backup. &lt;br /&gt;
&lt;br /&gt;
Notably, the weapon is referred to in-game as the &amp;quot;ASh-12&amp;quot;, the earlier designation more commonly applied to the pre-production variant; in its finalized form, the rifle is most commonly referred to as the &amp;quot;ShAK-12&amp;quot;.&lt;br /&gt;
[[File:ShAK-12.jpg|thumb|none|450px|ShAK-12 - 12.7x55mm]]&lt;br /&gt;
[[File:EFT ShAK-12.jpg|thumb|none|600px|ShAK-12 in game.]]&lt;br /&gt;
[[File:EFT Glukhar.jpg|thumb|none|600px|Glukhar art.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] chambered in 7.62x51mm is added in Patch 0.9.0.1580. It features an extensive amount of customization options, including some original FAL parts.&lt;br /&gt;
&lt;br /&gt;
Player Scavs will spawn with the weapon in one of two configurations, named SA-58 AUS (Austrian) or SA-58 BEL (Belgium). Both versions feature a 21&amp;quot; barrel, holland-type peep-hole rear sight and a regular pistol grip and dust cover. The Austrian variant posses's an &amp;quot;Austrian&amp;quot; style muzzle brake and FN produced foregrip with a DSA produced polymer &amp;quot;humback&amp;quot; fixed stock and 20 round magazine while the Belgium variant features a folding stock and 30 round magazine. Scav Raiders sometimes use a heavily modified short-barreled variant, with an 11&amp;quot; barrel, X-Product X-FAL 50 round magazine, Magpul RVG foregrip and a DSA BRS Stock. &lt;br /&gt;
&lt;br /&gt;
What appears to be an SA58 with wooden grip and stock is seen on the official art of the Mechanic trader. &lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|450px|none|DSA SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:StG 58.jpg|thumb|none|450px|StG 58, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FN FAL 50 00.jpg|thumb|none|450px|FN FAL 50.00, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT DSA-58 lobby.jpg|600px|thumb|none|Left side of the DSA-58 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT DSA-58 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT DSA-58 dis.jpg|600px|thumb|none|Disassembled model of the DSA-58 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft sa58 classic menu.jpg|thumb|600px|none|The SA-58 AUS variant in the customization menu. This variant is configured like an Austrian StG 58.]]&lt;br /&gt;
[[File:EFT DSA-58 BEL lobby.jpg|thumb|600px|none|The SA-58 BEL variant in the customization menu. This variant is configured like an original Belgian FN FAL Para.]]&lt;br /&gt;
[[File:Eft dsa58 modded menu.jpg|thumb|600px|none|The SA-58 PBR variant, sold by the Mechanic at loyalty level 4.]]&lt;br /&gt;
[[File:Eft sa58 para inspect.jpg|thumb|600px|none|Inspecting the SA-58 BEL variant.]]&lt;br /&gt;
[[File:Eft dsa58 osw scoped reloading.jpg|thumb|600px|none|Reloading a custom SA58 OSW.]]&lt;br /&gt;
[[File:Eft dsa58 chambercheck.jpg|thumb|600px|none|Checking the SA58's chamber.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
Introduced in the 0.8 patch, the [[Springfield Armory M1A SOCOM 16]] is a middle-of-the-road alternative to the budget Vepr-Hunter and high-cost RSASS, offering proper 7.62x51mm battle rifle characteristics in a handy package. &lt;br /&gt;
&lt;br /&gt;
The Reserve Scav Boss, named &amp;quot;Gluhkar&amp;quot; will sometimes carry an extensively modified M1A, outfitted with a Sage EBR chassis and using a EOTech Vudu 1x-6x scope with a 22&amp;quot; inch barrel, either a Gemtech ONE sound suppressor or a Fortis Red muzzle brake, among a variety of tactical devices. &lt;br /&gt;
&lt;br /&gt;
It is appropriately semi-automatic only. Available stock/chassis options include Archangel, Sage EBR, and Troy S.A.S.S.&lt;br /&gt;
&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT M1A lobby.jpg|thumb|none|600px|The M1A in the customization menu.]]&lt;br /&gt;
[[File:EFT M1A lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT M1A dis.jpg|600px|thumb|none|Disassembled model of the M1A in the weapon customization menu.]]&lt;br /&gt;
[[File:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px|Short-barreled M1A in an EBR Chassis System - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a ebr menu.jpg|thumb|none|600px|M1A in an EBR Chassis System, fitted with Trijicon ACOG sight in the customization menu]]&lt;br /&gt;
[[File:M14MCS.jpg|thumb|none|450px|M1A in a Troy MCS (Modular Chassis System) with EOTech red dot sight and Vltor Modstock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a sass menu.jpg|thumb|none|600px|Long barreled M1A in a Troy MCS (dubbed in game as &amp;quot;SASS&amp;quot;) with an EOTech holographic sight and Magpul CTR stock in the customization menu. This chassis system allows the installation of AR-15 type collapsible stocks and pistol grips, as well as any rail mounted iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle|SKS]] is available in ''Escape from Tarkov'' in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scavs and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 scope fitted. The SKS sometimes is seen modified with a TapCo Intrafuse or FAB Defence UAS Stock, giving the weapon a significantly more modern look as well as better ergonomics and modification potential. &lt;br /&gt;
&lt;br /&gt;
Prior to patch 0.11.7 all SKS types in the game sported Promag/Tapco 20 round detachable magazines - the 10 round internal magazine and 35 round Promag options were introduced later, as well as ability to reload a SKS with any magazine by individual rounds. However, stripper clips are still not present. &lt;br /&gt;
&lt;br /&gt;
Like the Mosin, opening the action while starting a reload will eject the chambered round from the SKS. When reloading the SKS with an aftermarket detachable magazine, the operator will open the action before removing and replacing the magazine; this is accurate to real life, as aftermarket magazines cannot be attached to or removed from an SKS with an unmodified bolt when its action is closed, as the bolt's lips would either block or lock the magazine's feed lips.&lt;br /&gt;
[[File:SKS with no bayonet.jpg|thumb|none|450px|SKS without bayonet - 7.62x39mm]]&lt;br /&gt;
[[File:EFT SKS lobby.jpg|600px|thumb|none|The SKS in the customization menu.]]&lt;br /&gt;
[[File:EFT SKS lobby2.jpg|600px|thumb|none|Right side of the SKS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT SKS dis.jpg|600px|thumb|none|Disassembled model of the SKS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT SKS (2).jpg|thumb|none|600px|Iron sights of a kitted-out SKS, the rear half of the dust cover blocks most of the picture out though.]]&lt;br /&gt;
[[File:EFT SKS (3).jpg|thumb|none|600px|Removing a used magazine. The character grabs it first with his left, then actuates the release with his right hand, taking it off the grip.]]&lt;br /&gt;
[[File:EFT SKS (5).jpg|thumb|none|600px|Sending the bolt home.]]&lt;br /&gt;
[[File:OP-SKS.jpg|thumb|none|450px|OP-SKS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT OP-SKS lobby.jpg|600px|thumb|none|The OP-SKS in the customization menu.]]&lt;br /&gt;
[[File:EFT SKS (1).jpg|thumb|none|600px|The OP-SKS without a scope, in idle. Note the black bolt on this version.]]&lt;br /&gt;
[[File:EFT SKS (4).jpg|thumb|none|600px|Inserting a new one, which appears to be empty.]]&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|450px|SKS with  Tapco Intrafuse Stock System furniture - 7.62x39mm]]&lt;br /&gt;
[[File:Eft sks tapco menu.jpg|thumb|none|600px|Modified SKS in a Tapco furniture fitted with Walther MRS sight, Zenith RK-1 vertical grip and Promag 20 round detachable magazine in the customization menu. This chassis allows the installation of any AR-15 type collapsible stock.]]&lt;br /&gt;
[[File:SKS Fab Defence UAS Stock.jpg|thumb|none|450px|SKS with FAB Defence UAS Stock - 7.62x39mm]]&lt;br /&gt;
[[File:EFT SKS FD-UAS view.jpg|thumb|none|600px|A Scav inspects his SKS with the FAB Defence UAS Stock.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-101 &amp;quot;Vepr Hunter&amp;quot;==&lt;br /&gt;
The [[Molot Vepr|VPO-101 &amp;quot;Vepr Hunter&amp;quot;]], a Russian [[AK]]-based semi-automatic hunting rifle chambered in .308 Winchester, was introduced in 0.11.7 patch. A powerful yet cheap weapon, the VPO-101 can be purchased early on in the game, and is often used by Scavs. It comes by default with 5-round box magazine, though 10-round magazines become available later. Its side-mounted dovetail rail allows the rifle to be fitted with Eastern optics, or Western ones with a Weaver mount adaptor.&lt;br /&gt;
[[File:VPO101M.jpg|thumb|none|450px|VPO-101 Vepr HUNTER - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT VeprHunter menu.jpg|thumb|none|600px|The VPO-101 Vepr Hunter in the customization menu.]]&lt;br /&gt;
[[File:EFT VPO-101 lobby2.jpg|600px|thumb|none|Right side of the VPO-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-101 dis.jpg|600px|thumb|none|Disassembled model of the VPO-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VeprHunter magcheck.jpg|thumb|none|600px|Taking out a 5-round magazine for an ammo check.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-136 &amp;quot;Vepr-KM&amp;quot;==&lt;br /&gt;
A civilian variant of the AKM, the [[Talk:AK-47#Genuine AK-47 Variants|VEPR-KM / VPO-136]] semi-automatic only carbine also appears in EFT. It lacks the slanted AKM muzzle brake and is semi-automatic only, and is a bit cheaper in-game. It is used by Scavs, and fires the same 7.62x39mm ammunition as its select fire counterparts. &lt;br /&gt;
[[File:Vepr-KM.jpg|thumb|450px|none|Vepr-KM (VPO-136) - Civilian version of AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT VPO-136 lobby.jpg|600px|thumb|none|Left side of the Vepr-KM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-136 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-209==&lt;br /&gt;
The final variant of the AKM in ''Escape from Tarkov'' is the [[Talk:AK-47#Genuine AK-47 Variants|VPO-209]] semi-automatic rifle. Another civilian variant of the AKM, the VPO-209 has a smoothbore barrel (with &amp;quot;paradox rifling&amp;quot; on the last 120mm), letting it be categorized under the less-restricted firearm category of shotguns rather than semi-automatic rifles, making it easier to acquire for Russian civilians. Firing the .366 TKM cartridge, the VPO-209 in-game boasts incredible power, atrocious recoil, and notoriously low armor penetration, as its .366 TKM rounds cannot even penetrate class 2 armor reliably. &lt;br /&gt;
[[File:Vpo-209.jpg|thumb|450px|none|VPO-209 - .366 TKM. This is a smoothbore semi-automatic civilian version of the AKM (with &amp;quot;paradox rifling&amp;quot; on the last 120mm of the barrel) sold in Russia under the shotgun license.]]&lt;br /&gt;
[[File:EFT VPO-209 lobby.jpg|600px|thumb|none|Left side of the VPO-209 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-209 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Eft vpo209 poor menu.jpg|600px|thumb|none|Variant of the VPO-209 in the customization menu. Such stripped down &amp;quot;two-o'-nines&amp;quot; are noticeably common amongst Scavs. Unfortunately for players, while the AI's accuracy is barely impacted by the lack of a stock, the lack of a stock makes the weapon near-unusable for human players.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-215 &amp;quot;Gornostay&amp;quot; ==&lt;br /&gt;
The [[VPO-215 &amp;quot;Gornostay&amp;quot;]] was added in  v0.12.2.5479 patch. As with the VPO-209, it is chambered in .366 TKM (considered a shotgun under Russian firearms laws and more suited for civilian purchase).&lt;br /&gt;
[[File:VPO-215.jpg|thumb|none|450px|VPO-215 &amp;quot;Gornostay&amp;quot; with 23&amp;quot; barrel - .366 TKM]]&lt;br /&gt;
[[File:Eft vpo215 menu.jpg|thumb|600px|none|VPO-215 in customization menu. It comes with proprietary detachable scope rail by default. Scavs' VPO-215s are always fitted with a cheap Pilad 4x24 scope.]]&lt;br /&gt;
&lt;br /&gt;
==ADAR 2-15==&lt;br /&gt;
The [[ADAR 2-15]], a Russian [[AR-15]] with [[SVD]]-patterned wood furniture, is added in patch v0.11.0.2448. As an AR family weapon, it has a large amount of available modifications, allowing for all sorts of AR-15 configurations to be made. Its semi-auto lower receiver can be swapped with the full-auto lower of a mil-spec M4A1. &lt;br /&gt;
[[File:ADAR 2-15.jpg|thumb|450px|none|ADAR 2-15 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT ADAR lobby1.jpg|600px|thumb|none|Left side of the ADAR 2-15 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft ADAR menu.jpg|600px|thumb|none|Right side of the ADAR 2-15 with Magpul MBUS rear sight in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT ADAR dis.jpg|600px|thumb|none|Disassembled model of the ADAR 2-15 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft ADAR mag check.jpg|thumb|600px|none|Checking magazine, loaded with armor piercing M995. Good view of the 2-position lower receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Carbine==&lt;br /&gt;
The [[Kel-Tec RFB Carbine]] was added in 0.12.8.9457 patch.&lt;br /&gt;
[[File:RFB-18.jpg|thumb|none|350px|Kel-Tec RFB Carbine - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Tarkov RFB menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
[[File:Tarkov RFB menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX==&lt;br /&gt;
The [[SIG-Sauer MCX]] in .300 Blackout was added in 0.12.9 patch.&lt;br /&gt;
[[File:Sig sauer mcx.jpg|thumb|none|350px|SIG-Sauer MCX SBR with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Remington R11 RSASS==&lt;br /&gt;
The [[Remington RSASS]] is also available in-game as an expensive but highly capable and modular 7.62x51mm rifle. Some players have come up with an ultra-compact configuration of the weapon known as the &amp;quot;Mini-SASS&amp;quot; by fitting telescoping stocks and short barrels to the RSASS, which makes its inventory size identical to some of the larger SMGs. &lt;br /&gt;
[[File:RSASS alt.jpg|thumb|none|450px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT RSASS (1).jpg|thumb|none|600px|A suppressed Remington RSASS in idle.]]&lt;br /&gt;
[[File:EFT RSASS (2).jpg|thumb|none|600px|Inserting a new 7.62 NATO PMag.]]&lt;br /&gt;
[[File:EFT RSASS (3).jpg|thumb|none|600px|Clacking the bolt release. When firing, the folding charging handle notably pops out a bit.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] can be bartered from Prapor at loyalty level 2, but becomes more accessible at loyalty level 3. It comes pre-fitted with 10 round VSS magazines and is compatible with AS Val and SR3M magazines. Currently it uses a regular PSO-1 optic. It is an extremely rare weapon to find, even inside weapon crates. &lt;br /&gt;
[[file:Vss1.jpg|thumb|none|450px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[File:EFT VSS (1).jpg|thumb|none|600px|The VSS in-game.]]&lt;br /&gt;
&lt;br /&gt;
==SVDS==&lt;br /&gt;
The [[SVDS]], a modern version of Dragunov SVD with side-folding stock and shortened barrel, was added in patch 11.7. This is the first automatic weapon, chambered with 7.62x54 R, featured in the game. Customization options includes 20 round magazines from SVU-A, pistol grips and rear sights compatible with AK series, as well as any optic or mount that can be attached on Warsaw Pact dovetail mount.&lt;br /&gt;
&lt;br /&gt;
Sniper scav boss Shturman, found on the map Woods, uses an SVDS customized with a 20-round mag and Zenit-Belomo PSO 1M2-1 4x24 scope as his primary weapon.&lt;br /&gt;
[[File:SVD-S-Rifle.jpg|thumb|none|450px|SVDS - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft svds menu.jpg|thumb|600px|none|SVDS loaded with 20 round magazine (developed for SVU-A) in customization menu. ]]&lt;br /&gt;
[[File:EFT Shturman.jpg|thumb|none|600px|Shturman's official art, with an SVDS on his back.]]&lt;br /&gt;
&lt;br /&gt;
==SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25]] was added in the v0.12.2.5479 patch.&lt;br /&gt;
[[File:Knights Armament SR25 ECC.jpg|thumb|450px|none|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Tarkov SR25 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] becomes available from Prapor at level 2 reputation where it be purchased with a number of bartering items. It doesn't officially become purchasable until level 3 reputation, where it costs nearly 100,000 roubles. By default, it comes with a 10 round magazine and a bipod, and without any optics. Most of maps in the current game build are not large enough to make the high magnification scopes useful, and most players use lower powered 3x and 4x scopes instead. It can only utilize three types of rounds, these being the 7N1 sniper cartridge, SNB Armor Piercing, and LPS GzH, a lightened match round with heightened velocity.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|450px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:EfT - SV-98 1.jpg|thumb|none|600px|Image of the rifle from a gameplay trailer.]]&lt;br /&gt;
[[file:EfT - SV-98 2.jpg|thumb|none|600px|Aiming and cycling the action.]]&lt;br /&gt;
[[File:EFT SV-98 (1).jpg|thumb|none|600px|Ejecting a spent round out of the SV-98.]]&lt;br /&gt;
[[File:EFT SV-98 (2).jpg|thumb|none|600px|Reloading the sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Lobaev DVL-10 M1==&lt;br /&gt;
The [[Lobaev DVL-10]] comes in two variants in the game, the standard version, and an integrally suppressed version known as the &amp;quot;SABOTEUR&amp;quot;. It is an exceedingly rare sniper rifle, and becomes available from Skier at late reputation levels. It uses 7.62x51mm ammunition. Like the SV-98, most players use 3-4x magnification scopes instead of high-power scopes.&lt;br /&gt;
[[file:DVL-10 Saboteur.jpg|thumb|none|450px|DVL-10 M1 &amp;quot;SABOTEUR&amp;quot; - 7.62×51mm NATO.]]&lt;br /&gt;
[[File:EFT DVL-10 (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT DVL-10 (3).jpg|thumb|none|600px|Opening the bolt, note the ejected case.]]&lt;br /&gt;
===Lobaev DVL-10 M2===&lt;br /&gt;
[[file:DVL-10 M2 Urbana.jpg|thumb|none|450px|DVL-10 M2 &amp;quot;URBANA&amp;quot; - 7.62×51mm NATO.]]&lt;br /&gt;
[[File:EFT DVL-10 (1).jpg|thumb|none|600px|The DVL-10 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin-Nagant M91/30]] sniper rifle is added to the game in patch 0.10. Reloading the weapon is done with individual rounds. When the weapon is reloaded with a chambered round, said round will be ejected and can be recovered by picking it up. While the rifle has a maximum capacity of 5+1 rounds, it can only be reloaded up to 4+1 in the field.&lt;br /&gt;
&lt;br /&gt;
It is can be equipped with the Kochetov mount for the PU 3.5x sniper scope (or Picatinny rails for more modern attachments), and the barrel can accept the Bramit suppressor (which is more commonly associated with suppressed [[Nagant M1895]] revolvers). Alternate stocks for the Mosin include the ATI Monte Carlo stock and the Archangel stock. The rifle can also be fitted with a Tacfire pistol grip.&lt;br /&gt;
&lt;br /&gt;
The standard 91/30 infantry variant with straight bolt was added in the 0.11 update alongside a M38 Carbine variant and an Obrez variant. The Trader &amp;quot;Mechanic&amp;quot; will trade a modified Obrez rifle that has a pictanny rail attached to the rear sight with a threaded 220mm barrel to accept suppressors. &lt;br /&gt;
[[File:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R]]&lt;br /&gt;
[[File:M38Carbine.jpg|thumb|none|450px|Mosin Nagant M38 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagant M38 Carbine Sniper.jpg|thumb|none|450px|Mosin Nagant M38 Carbine with PU 3.5x sniper scope - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagan-obrez.jpg|thumb|none|450px|Mosin Nagant M91/30 &amp;quot;Obrez&amp;quot;  - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin Nagant Archangel.jpg||thumb|none|450px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft mosin infantry reloading.jpg|thumb|none|600px|Reloading a M38 carbine. This variant offers a higher ergonomics and maneuverability in close quarters]] &lt;br /&gt;
[[File:Eft mosin sniper supressed idle.jpg|thumb|none|600px|Sniper version of the Mosin Nagant equipped with PU 3.5x scope and Bramit suppressor. Only the M91/30 sniper version can be fitted with a Kotchetov PU mount; for other Mosin variants, the player must replace the rear sight with a Picatinny rail interface to use an optic.]]&lt;br /&gt;
[[File:Eft mosin obrez custom inspect.jpg|thumb|none|600px|Mechanic's custom Obrez. Judging by the barter items required for the trade (two default Mosin barrels and a receiver of a sniper one), this Obrez was crafted two different Mosin rifles. As it has the sniper variant's receiver, this Obrez can use the original PU scope, though it requires the rail interface to be detached. The front sight likely comes from the Gletcher M1891 Obrez pneumatic air gun.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
The [[Remington Model 700]] was added in Update v0.11.0.2448. It is chambered in .308 Winchester/7.62x51mm NATO, and features a Hogue stock and detachable Wyatt magazines (in both 5- and 10-round varieties); the rifle also can be reloaded with individual rounds, if needed. &lt;br /&gt;
[[File:Hogue Overmold.jpg|thumb|none|450px|Remington Model 700 with Hogue &amp;quot;Overmolded ghillie&amp;quot; stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m700 menu.jpg|thumb|none|600px|A default Model 700 in the customization menu. Note the shorter, 20-inch threaded barrel, compatible with most .308-specific muzzle devices. The railed mount on top is an optional, player-installable accessory.]] &lt;br /&gt;
[[File:Eft m700 nightforce menu.jpg|thumb|none|600px|A decked-out Model 700, equipped with a longer 26-inch barrel and a powerful optic with a back-up Trijicon RMR sight on top.]]&lt;br /&gt;
&lt;br /&gt;
==ORSIS T-5000==&lt;br /&gt;
The [[ORSIS T-5000]]  was added in  v0.12.2.5479 patch and appears in 7.62x51mm NATO caliber.&lt;br /&gt;
[[File:ORSIS T-5000 Handguard.jpg|thumb|none|450px|ORSIS T-5000 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Tarkov T5000 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
&lt;br /&gt;
==Lone Star Armory TX-15 DML==&lt;br /&gt;
The [[TX-15 DML]], a semi-automatic [[AR-15]] variant manufactured by Lone Star Armory, was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:TX-15 DML.jpg|thumb|none|450px|Lone Star Armory TX-15 DML with Ultra 5 Suppressor - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Tarkov TX-15 menu left.jpg|600px|thumb|none|Left side of the TT in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SWORD International Mk 18 Mod 1 Mjolnir==&lt;br /&gt;
The [[SWORD International Mk 18 Mod 1 Mjolnir]] was added in 0.12.9 patch.&lt;br /&gt;
[[File:SWORD International Mk 18 Mod 1 Mjolnir.jpg|thumb|none|350px|SWORD International Mk 18 Mod 1 Mjolnir- .338 Lapua Magnum]]&lt;br /&gt;
[[file:EFT Mjolnir dev.jpg|thumb|none|350px|Model of Mk 18 Mod 1 Mjolnir in dev's video.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[RPK-16]] was added in patch v0.11.0.2448. It was the first light machine gun added to the game, and is considered a higher-tier weapon. Most of its parts (including the new 95-round drum magazine) are compatible with other 5.45x39mm AK variants, and its only unique modification is a 580mm long barrel, which greatly boosts its accuracy and decreases its already-manageable recoil. &lt;br /&gt;
&lt;br /&gt;
An RPK-16 equipped with a 94-round drum mag and a Valday 1P87 holographic sight is one of weapons used by Killa, a dangerous Scav boss located on map Interchange.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|450px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
[[File:Eft RPK16 unmoded menu .jpg|thumb|none|600px|A relatively bog-standard RPK-16 with 95-round drum magazine in weapon customization menu.]]&lt;br /&gt;
[[File:EFT RPK-16 lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Eft RPK16 moded menu.jpg|thumb|none|600px|A more customized setup, featuring a long barrel, a quad stack magazine, a 1P87 sight, and a Zenith RK-1 grip on an angled mount.]]&lt;br /&gt;
[[File:Eft rpk16 default reloading.jpg|thumb|600px|none|Loading an AK-12 30 round magazine. As every other 5.45 AK, currently featured in the game, RPK-16 is fully compatible with any 5.45 magazine ]]&lt;br /&gt;
[[File:Eft rpk16 modded idle.jpg|thumb|600px|none|Customized RPK-16, ready to pack some heat. It's drum magazine is loaded with recently introduced 7N39 ''Igolnik'' (&amp;quot;Needler&amp;quot;) rounds, featuring the best armor penetration amongst 5.45x39 rounds at the cost of its stopping power]]&lt;br /&gt;
[[File:EFT Killa.jpg|thumb|none|600px|Killa art.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] is a pump-action shotgun commonly used by Scavengers as a primary weapon, and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. Different barrel lengths and magazine tubes can be purchased from trader Skier at various reputation levels, and many attachments are interchangeable between the MP-133 and the MP-153 below. A somewhat infamous weapon attachment setup allows the shotgun to mount up to 5 weaponlights at once, and is dubbed the &amp;quot;Pentalight&amp;quot; by players.&lt;br /&gt;
&lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|450px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp133 1.jpg|thumb|none|600px|Early footage of the Baikal.]]&lt;br /&gt;
[[file:EfT - mp133 2.jpg|thumb|none|600px|Acquiring a basic pattern MP-133 in early footage.]]&lt;br /&gt;
[[File:EFT MP-133 (1).jpg|thumb|none|600px|The Baikal MP-133 with a PK-06 reflex sight, in-game.]]&lt;br /&gt;
[[File:EFT MP-133 (2).jpg|thumb|none|600px|Chamberloading the shotgun.]]&lt;br /&gt;
[[File:EFT MP-133 (3).jpg|thumb|none|600px|The character holds the receiver with his right hand while returning the pump forward.]]&lt;br /&gt;
[[File:EFT MP-133 (4).jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]] is a semi-automatic 12 gauge shotgun and is very common amongst AI Scavs. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments, such as magazine tubes, pistol grips, and stocks, are interchangeable between the MP-133 and MP-153. &lt;br /&gt;
[[file:Baikal MP-153-SYNTHETIC11.jpg|thumb|none|450px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[File:Baikal MP-153Practical.jpg|thumb|none|450px|MP-153 for practical shooting - 12 gauge]]&lt;br /&gt;
[[File:EFT MP-153 (1).jpg|thumb|none|600px|The semi-automatic Baikal in-game.]]&lt;br /&gt;
[[File:EFT MP-153 (2).jpg|thumb|none|600px|Dropping a 12-gauge shell into the chamber in an overhand manner.]]&lt;br /&gt;
[[File:EFT MP-153 (3).jpg|thumb|none|600px|Reloading the rest of the shells into the tube mag.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] is a semi-automatic, magazine-fed, 12 gauge shotgun. It is occasionally carried by Scavengers as a primary weapon, often with the dust cover missing. Unlike most shotguns, it features a folding stock, allowing its carry size to be reduced. It is the most effective shotgun when utilizing slugs, having the best accuracy and recoil control among the shotguns, and it also has many customization options. Both five and ten round magazines are available in game.&lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[File:EFT Saiga-12 (1).jpg|thumb|none|600px|Reloading a dust-coverless Saiga.]]&lt;br /&gt;
[[File:EFT Saiga-12 (2).jpg|thumb|none|600px|Rechambering the shotgun with an underhanded technique.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Another addition of the 0.8 update, the [[Remington 870]] is a Western-supplied equivalent to the MP-133 shotgun. Its main difference over the latter shotgun is the ability to equip a short barrel, which makes it handy as a backup weapon, that can be stored in a chest rig's pouch. &lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[File:Shorty870.jpg|thumb|none|400px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
[[File:Aow9723.jpg|thumb|none|500px|Remington 870 with a sawed-off barrel and stock - 12 gauge]]&lt;br /&gt;
[[File:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Eft m870 policemagnum idle.jpg|thumb|none|600px|Default Remington 870, identical to its Police Magnum version]] &lt;br /&gt;
[[File:Eft m870 expresstactical inspect.jpg|thumb|none|600px|Inspecting a modified M870, fitted with a 7 round tube magazine, Remington Tactical Choke, compact flashlight and Picatinny rail with  a Ghost Ring rear sight. This build is similar to the Express Tactical version]] &lt;br /&gt;
[[File:Eft m870 sawnoff reloading.jpg|thumb|none|600px|Reloading the sawed-off Remington 870]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
A fairly atypical shotgun design, the [[TOZ-106]] is a bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use.&lt;br /&gt;
&lt;br /&gt;
It is another common Scav weapon, with players often nicknaming it the &amp;quot;Blunderbuss&amp;quot; for its loud signature report when fired at range. It feeds from a detachable 2 or 4 round magazine. Players can also replace the metal folding stock and pistol grip with that of a TOZ MTs 20-01 fixed wooden stock which improves recoil control and ergonomics at the cost of a larger inventory size. &lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|400px|TOZ-106 - 20 gauge]]&lt;br /&gt;
[[File:MTs 20-01.jpg|thumb|none|400px|MTs 20-01, for comparison  - 20 gauge]]&lt;br /&gt;
[[File:EFT TOZ-106 (1).jpg|thumb|none|600px|The handy TOZ-106 inside the Factory]]&lt;br /&gt;
[[File:EFT TOZ-106 (2).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT TOZ-106 (3).jpg|thumb|none|600px|Working the action.]]&lt;br /&gt;
[[File:EFT TOZ-106 (4).jpg|thumb|none|600px|Taking out a spent mag.]]&lt;br /&gt;
[[File:EFT TOZ-106 (5).jpg|thumb|none|600px|And in with a loaded one.]]&lt;br /&gt;
[[File:EFT TOZ-106 (6).jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590A1==&lt;br /&gt;
The [[Mossberg 590]] was was added in  v0.12.7 patch. Available attachments include a Magpul furniture, telescoping stock adapter and Black Aces Tactical RB7M rail. Weapon can be purchased at Jaeger LL1. Also Scavs are rarely armed with a Mossberg. Compared to other pump-action shotguns (MP-133, Remington 870), Mossberg has a higher cost, but a more convenient sight and a bigger magazine. The shotgun has a little bug: currently, the Mossberg 590A1 12ga shotgun does not work for &amp;quot;The Punisher - Part 4&amp;quot; quest, the main objective of which is to kill the Scavs with 12 gauge shotguns. &lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|400px|Mossberg 590 with ghost ring sights, bayonet lug, and speedfeed stock - 12 gauge]]&lt;br /&gt;
[[File:EFT M590 (1).jpg|thumb|none|600px|Left side of the Mossberg 590A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT M590 (2).jpg|thumb|none|600px|Disassembled model.]]&lt;br /&gt;
[[File:EFT M590 (3).jpg|thumb|none|600px|The Mossberg in-game.]]&lt;br /&gt;
[[File:EFT M590 (4).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT M590 (5).jpg|thumb|none|600px|Inspecting the Mossberg...]]&lt;br /&gt;
[[File:EFT M590 (6).jpg|thumb|none|600px|...and the right side]]&lt;br /&gt;
&lt;br /&gt;
==KS-23==&lt;br /&gt;
The [[KS-23]] was added in 0.12.8.9457 patch. as in the game, it has an incorrect name: as standard, it already has the prefix 'M'. The shotgun uses special 23x75mm R cartridges. At the moment there are 4 types of cartridges available in the game: Shrapnel 10 (for distances up to 10 meters), Shrapnel 25 (for distances up to 25 meters), &amp;quot;Barricade&amp;quot; (powerful armor-piercing cartridge) and &amp;quot;Star&amp;quot; (Flash-bang round). Also you can mount a shorter barrel, pistol grip and wire stock, giving it the look of actual &amp;quot;KS-23M&amp;quot;.&lt;br /&gt;
[[File:Ks23-1.jpg|thumb|none|350px|KS-23 with a fixed wooden stock - 23x75mm R.]]&lt;br /&gt;
[[File:EFT KS-23 (1).jpg|600px|thumb|none|Left side of the KS-23 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (2).jpg|600px|thumb|none|Right side of the KS-23 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (3).jpg|600px|thumb|none|Disassembled model of the KS-23 in the weapon customization menu.]] &lt;br /&gt;
[[File:KS23.JPG|thumb|none|350px|KS-23M - 23x75mm R.]]&lt;br /&gt;
[[File:EFT KS-23 (4).jpg|600px|thumb|none|Left side of the KS-23M with wire stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (5).jpg|600px|thumb|none|Right side of the KS-23M with wire stock in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
==FN MK 13==&lt;br /&gt;
The [[FN EGLM]] was was added in  v0.12.7 patch.&lt;br /&gt;
[[File:FN40.jpg|thumb|none|400px|FN MK 13 (EGLM) in Standalone configuration - 40mm.]]&lt;br /&gt;
[[File:FN40GL Mk2.jpg|thumb|none|400px|An actual FN40GL Mk 2 for comparison - 40mm.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==F-1 Hand Grenade==&lt;br /&gt;
The [[F-1 hand grenade]] is one the hand grenades found in Tarkov. It is the most lethal of the three grenades with the largest splash radius of almost 30 meters and the most damage. This makes it useful for enemies hiding behind cover, as the damage can hurt or kill those hiding behind light and medium grade materials. The F-1 grenade is sometimes used by Scavengers; however as of the latest patch they have grenade throwing disabled to work out flaws of Scav's killing themselves within the grenade large blast radius. It can be bartered at Level 3 Prapor reputation for two energy saving light bulbs or purchased with roubles at Level 4 Prapor reputation.&lt;br /&gt;
&lt;br /&gt;
The Spiritus Systems Bank Robber Chest Rig also contains an unusable F-1 Hand Grenade.&lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RDG-2 Smoke Grenade==&lt;br /&gt;
The [[RDG-2 smoke grenade]] is added to the game in Patch 0.9.0.1580, specifically the RDG-2B fuse-match white smoke variant.&lt;br /&gt;
[[File:RDG-2.jpg|thumb|none|300px|RDG-2 smoke grenade]]&lt;br /&gt;
[[file:EFT RDG-2 (1).jpg|thumb|none|600px|Inspecting a RDG-2 smoke grenade in-game.]]&lt;br /&gt;
[[file:EFT RDG-2 (2).jpg|thumb|none|600px|Holding the RDG-2 grenade.]]&lt;br /&gt;
[[file:EFT RDG-2 (3).jpg|thumb|none|600px|The RDG-2 releases its smoke cloud.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 Hand Grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is the least damaging of the three explosive grenades, and is also the heaviest, having the shortest throwing distance and smallest blast radius. This however also makes it ideal for use inside enclosed spaces. To compensate for its lack of damage, it is also the cheapest and easiest to find, available to be bartered from Prapor for one Energy Saving Lightbulb at level 2 reputation, or purchased with roubles at level 3 reputation. It is also the most common grenade found inside Grenade Boxes and is also sometimes found in the pockets or vests of AI Scavs. &lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|200px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 1.jpg|thumb|none|600px|Holding the RGD-5 hand grenade.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 2.jpg|thumb|none|600px|Inspecting the grenade.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 3.jpg|thumb|none|600px|Pulling the pin on the grenade.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 Hand Grenade|M67]] is available from trader Peacekeeper. It can be bartered from Peacekeeper for two &amp;quot;Zibbo Lighters&amp;quot;, or it can be directly purchased from him after completing one of his quests. It is not used by AI Scavs and is very rare to find in a raid, only being found inside black weapon crates. It costs between $49-51 in-game and still retains its &amp;quot;middle of the road&amp;quot; status, bridging the power and throw gap between the RGD-5 and F-1. &lt;br /&gt;
[[file:Baseball.jpg|thumb|none|200px|M67 Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Zarya-2 Stun Grenade==&lt;br /&gt;
The Russian [[Zarya-2 stun grenade]] is added to the game in Patch 0.9.0.1580.&lt;br /&gt;
[[File:Zarya-2.jpg|thumb|none|300px|Zarya-2 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==VOG-17 Khattabka grenade==&lt;br /&gt;
The [[Khattabka grenade|VOG-17 Khattabka grenade]] is a makeshift grenade made from [[AGS-17]] grenades and UZRG fuze. It was added in 0.12.4 patch.&lt;br /&gt;
[[File:VOG-17M Grenade .jpg|thumb|none|350px|VOG-17  Khattabka.]]&lt;br /&gt;
&lt;br /&gt;
==VOG-25 Khattabka grenade==&lt;br /&gt;
The [[Khattabka grenade|VOG-25 Khattabka grenade]] is a makeshift grenade made from [[GP-series grenade launcher]] grenades and UZRG fuze. It was added in 0.12.4 patch. The in-game model does not have a warhead.&lt;br /&gt;
[[File:VOG-25 khattabka.jpg|thumb|none|150px|VOG-25 Khattabka.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted weapons=&lt;br /&gt;
&lt;br /&gt;
==AGS-30==&lt;br /&gt;
The [[AGS-17 Plamya#AGS-30|AGS-30]] was included in patch 0.12 on the Reserve level, where two can be found inside the military base.&lt;br /&gt;
[[File:AGS-30-2.jpg|thumb|none|450px|AGS-30 on tripod - 30x29mm]]&lt;br /&gt;
[[File:EFT AGS-30 (1).jpg|thumb|none|600px|AGS-30 with PAG-17 scope on the Reserve map.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun|Kord]]  was added in patch 0.12 and is also found on the Reserve level. Glukhar's followers often use the Kord to protect their leader. Then they occupy one point and hold it fiercely.&lt;br /&gt;
[[File:Kord 02.jpg|thumb|none|450px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[File:EFT Kord (1).jpg|thumb|none|600px|A Kord heavy machine gun on the Reserve map.]]&lt;br /&gt;
[[File:EFT Glukhar.jpg|thumb|none|600px|Glukhar's follower is seen with Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
&lt;br /&gt;
==Korovin TK==&lt;br /&gt;
A [[Korovin TK]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Korovin TK.jpg|thumb|none|350px|Korovin TK - .25 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy==&lt;br /&gt;
A [[Colt 1851 Navy]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:1851Navy.jpg|thumb|none|350px|Colt 1851 Navy - .36 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Howdah pistol==&lt;br /&gt;
A Howdah pistol is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
&lt;br /&gt;
==Flintlock Pistol==&lt;br /&gt;
A [[Flintlock Pistol]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:LightdragoonPistol.jpg|thumb|none|350px|British 1756 Light Dragoon Pistol - .68 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
A [[Walther P38]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Mauser-P38.jpg|thumb|none|350px|Walther P38 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
A [[M1A1 Thompson]] is seen on &amp;quot;Military History Beyond Fear&amp;quot; book in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Tommy m1.jpg|thumb|none|350px|M1A1 Thompson with 20-round stick magazine - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
Official art with the Prapor trader contains an [[AK-47]]. &lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The AK-47 with original bayonet is seen on the training poster.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-47==&lt;br /&gt;
Official art with the Prapor trader contains an [[AKS-47]].&lt;br /&gt;
[[File:DeactivatedAKS(1954-59).jpg|thumb|none|400px|Type III AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The AKS-47 is seen on the training poster.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK433==&lt;br /&gt;
The Hideout contains a poster of the [[Heckler &amp;amp; Koch HK433]]. The rifle isn't usable in-game.&lt;br /&gt;
[[File:HK433 2017.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK433, second prototype - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT HK433 ho.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK433 on poster in Hideout.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul Masada==&lt;br /&gt;
The Hideout added in patch 0.12 features a poster of a [[Magpul Masada]]; the rifle isn't usable in-game.&lt;br /&gt;
[[File:Magpul masada.jpg|thumb|none|450px|Magpul Masada (1st gen) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT ACR ho.jpg|thumb|none|600px|Magpul Masada on poster in Hideout.]]&lt;br /&gt;
&lt;br /&gt;
==DRD Tactical Paratus==&lt;br /&gt;
A [[DRD Tactical Paratus]] is seen on &amp;quot;Special Weapons for Military &amp;amp; Police&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:DRD Paratus-16-LR-B.jpg|thumb|none|400px|DRD Tactical Paratus-16-LR-B - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
Official art with the Mechanic trader contains an [[Ruger Mini-14]] on the weapon stand. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Ruger Mini-14 GB.jpg|thumb|none|400px|Ruger Mini-14 GB  - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|Mechanic trader art. The Ruger Mini-14 is seen on the weapon stand.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
A classic variant of [[SVD]] rifle is seen on official art with the Prapor, Mechanic and Skier traders. It will be added to the game in the future.&lt;br /&gt;
&amp;lt;!--Until it actually gets added, the SVD Dragunov section stays here--&amp;gt;&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|The SVD rifle is lying next to the ammunition crates.]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|The SVD rifle lying on a workbench under a cloth and on weapon stand.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
Official art with the Prapor trader contains an [[RPG-7]] with PGO-7 scope. The [[RPG-7]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The RPG-7 with PGO-7 scope is seen on the ammo boxes.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-26 &amp;quot;Aglen&amp;quot;==&lt;br /&gt;
Main art with USEC and BEAR operators contains an [[RPG-26]] anti-tank rocket launcher. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Rpg26-1.jpg|thumb|none|400px|RPG-26 - 72.5mm]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|none|600px|The RPG-7 is seen in the BEAR operator's backpack.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
Official art with the Mechanic trader contains an [[PKP Pecheneg]] LMG. The [[PKP Pecheneg]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg with ammo box - 7.62x54mmR]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|Mechanic trader art. The PKP is seen right.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Tx4 Storm==&lt;br /&gt;
What appears to be a [[Beretta Tx4 Storm]] is seen on the official art of the Ragman trader. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Tx4 Storm.jpg|thumb|none|400px|Beretta Tx4 Storm - 12 gauge]]&lt;br /&gt;
[[File:EFT Ragman.jpg|thumb|none|600px|Ragman trader art. The Beretta Tx4 Storm is seen left.]]&lt;br /&gt;
&lt;br /&gt;
==MTs-255==&lt;br /&gt;
Official art with the Jaeger trader contains an [[MTs255]] shotgun. The [[MTs255]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:MTs255.jpg|thumb|none|400px|MTs255 - 12 gauge]]&lt;br /&gt;
[[File:EFT Jaeger.jpg|thumb|none|600px|Jaeger trader art.]]&lt;br /&gt;
&lt;br /&gt;
==2B14 Podnos Mortar==&lt;br /&gt;
Several [[2B14 Podnos Mortar]] are located in the repair station at the Reserve map.&lt;br /&gt;
[[File:2B14 Podnos 82mm Mortar.jpg|thumb|none|300px|2B14 Podnos mortar - 82 mm]]&lt;br /&gt;
[[File:EFT 2B14 prop.jpg|thumb|none|600px|Two unusable 2B14 Podnos in repair station.]]&lt;br /&gt;
&lt;br /&gt;
==AN/M14 incendiary grenade==&lt;br /&gt;
The Spiritus Systems Bank Robber Chest Rig that was added in patch 0.12.4 contains an unusuable [[AN/M14 incendiary grenade]].&lt;br /&gt;
[[File:Gh-ANM14-TH3.jpg|thumb|none|150px|AN/M14 incendiary grenade.]]&lt;br /&gt;
[[file:EFT ANM14 BR.jpg|thumb|none|600px|AN/M14 grenade in Bank Robber Chest Rig.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster==&lt;br /&gt;
A unusable [[M242 Bushmaster]] chaingun is present on a LAV III in the Reserve map.&lt;br /&gt;
[[File:M242 Cannon.jpg|thumb|none|450px|M242 Bushmaster Chain Gun (Current Model) - 25x137mm]]&lt;br /&gt;
[[File:EFT M242 (1).jpg|thumb|none|600px|The M242 on LAV III on the Reserve map.]]&lt;br /&gt;
[[File:EFT M242 (2).jpg|thumb|none|600px|Another view.]]&lt;br /&gt;
&lt;br /&gt;
==2A38M==&lt;br /&gt;
The Reserve map includes an unusable 2K22 Tunguska self-propelled AA platform, equipped with two [[2A38M autocannon]]s and eight 9M311 guided missiles.&lt;br /&gt;
[[File:2a38m.jpg|thumb|none|450px|2A38M - 30x165mm]]&lt;br /&gt;
[[File:EFT 2K22 (1).jpg|thumb|none|600px|A 2K22 Tunguska anti-aircraft weapon on the Reserve map.]]&lt;br /&gt;
[[File:EFT 2K22 (2).jpg|thumb|none|600px|Close-up of weapons.]]&lt;br /&gt;
&lt;br /&gt;
==NSV==&lt;br /&gt;
The [[NSV heavy machine gun]] is mounted on each T-90 tank, which you can see at the Customs and Woods locations. The machine gun is not available for use and serves only as a decoration.&lt;br /&gt;
[[File:NSV HMG.jpg|thumb|none|450px|NSV HMG - 12.7x108mm]]&lt;br /&gt;
[[File:EFT T-90 (1).jpg|thumb|none|600px|NSV machine gun is seen on T-90 tank near the RUAF Roadblock  at the Woods location..]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==T-90==&lt;br /&gt;
Several T-90 are located at Customs and Woods maps.&lt;br /&gt;
[[File:EFT T-90 (1).jpg|thumb|none|600px|T-90 near the RUAF Roadblock  at the Woods location.]]&lt;br /&gt;
[[File:EFT T-90 (2).jpg|thumb|none|600px|T-90 near the RUAF Roadblock  at the Customs location.]]&lt;br /&gt;
&lt;br /&gt;
==BMP-2==&lt;br /&gt;
Several BMP-2 are located at Reserve map.&lt;br /&gt;
[[File:EFT BMP-2 (1).jpg|thumb|none|600px|T-90 near the CP fence at the Reserve location.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Contract Wars]]''&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Draco122</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1396869</id>
		<title>Escape from Tarkov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1396869"/>
		<updated>2021-02-05T19:45:00Z</updated>

		<summary type="html">&lt;p&gt;Draco122: /* Springfield Armory M1A SOCOM 16 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Escape from Tarkov&lt;br /&gt;
|picture = Escape from Tarkov logo 1.jpg&lt;br /&gt;
|caption =  Logo&lt;br /&gt;
|series= Russia 2028&lt;br /&gt;
|date= First alpha test - 1Q 2016 &lt;br /&gt;
|developer= BattleState Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= BattleState Games&lt;br /&gt;
|genre=Online first-person shooter / MMOFPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Escape from Tarkov''''' is a first-person shooter video game by BattleState Games. The game is currently in Closed Beta testing (since 2016).&lt;br /&gt;
&lt;br /&gt;
The game is set in the fictional city of Tarkov of the Norvinsk region in Russia in the ''Russia 2028'' universe (same as ''[[Contract Wars]]''). Set in 2016, ''Escape from Tarkov'' follows two rival private military companies - the western-aligned United Security (USEC) and Russian-backed Battle Encounter Assault Regiment (BEAR) in their battle for control over the city of Tarkov following a major destabilizing event that had the entire region placed under military lockdown by both UN and Russian military, with the ultimate goal for each player being to successfully escape the city, following the eponymous title.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Escape from Tarkov'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
In ''Escape from Tarkov'', players take control of operators from one of the two aforementioned PMC factions, choosing one to join when first starting the game - the faction joined influences initial skills and equipment. The primary FPS elements occur in the game's matches, where are a large number of players descend upon any of the game's maps of their choosing to loot weapons, gear, and goods from the map spawns as well as other players they kill - in order to leave the map, one must reach a designated &amp;quot;extract point&amp;quot; in order to keep what they have acquired. If the player dies during the match, anything they have picked up as well as all gear they bring into the match is automatically lost, with some little exceptions. &lt;br /&gt;
&lt;br /&gt;
A third non-aligned faction of desperate survivors called &amp;quot;Scavs&amp;quot; (short for &amp;quot;Scavengers&amp;quot;) also appear as hostile AI that roam around the game's maps. Players also have the ability to join the match as a Scav, chosen before it begins, though it is only temporary. Player-controlled Scavs have randomized (generally low-end) weapons, gear, and stats on spawning in, and start out automatically friendly with AI Scavs (though the AI will turn hostile to any player Scav if they are witnessed attacking or killing other Scavs.) Upon a successful extract, player Scavs have any earned loot automatically transferred to their player character's inventory, making Scavs a relatively risk-free means of acquiring new gear. &lt;br /&gt;
&lt;br /&gt;
Gunplay in EFT is very realistic, with simulation for bullet ballistics and weapon degrading and realistic body part-based damage model. There are also a host of fully animated actions the player can perform with their weapons, many of which are uncommonly found in video games, such as chamberloading and unloading, ejecting individual rounds, performing speed/tactical reloads, and inspecting the chamber. Stocks can be folded to preserve space in the player's inventory or reduce the weapon's size for better close quarter maneurability, and ammo needs to be loaded individually to magazines, which then needs to be placed into the player's rig inventory spots to be used in reloading, which are tracked individually. The attachment system is similarly expansive, encompassing many real world accessories and allowing modification of every major part of the gun, including essential parts such as the receiver.&lt;br /&gt;
&lt;br /&gt;
One consistent goof in the game is that AK-type weapons with side scope mounts can still fold their stocks when they have scope mounts equipped, even though the scope mounts would block the left-folding stocks in reality (and vice versa; a folded stock would realistically block the left sided scope mount but the scope mount remains usable in-game).&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Introduced in February 2018, the [[Glock 17]] can be purchased from trader Sergey &amp;quot;Mechanic&amp;quot; Samoylov, who was added alongside the Glock. A variety of aftermarket slides and barrels are also available for the pistol, ranging from Salient Arms International barrels to compensated Zev Technologies slides. Regular 17-round, 21-round Magpul GL9 magazines, extended 33-rounds stick magazines, and a 50-rounds drum magazine can be used with the Glock 17.&lt;br /&gt;
[[File:Glock173rdGen.jpg|350px|thumb|none|Glock 17 Gen 3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT G17 lobby.jpg|600px|thumb|none|Left side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17 lobby2.jpg|600px|thumb|none|Right side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17dis.jpg|600px|thumb|none|Disassembled model of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] is added in Patch 0.9.0.1580. It does not share with barrels and slides with the Glock 17, but can accept its magazines and iron sights. &lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT G18 lobby.jpg|600px|thumb|none|Left side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby2.jpg|600px|thumb|none|Right side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby3.jpg|600px|thumb|none|Another view of the Glock 18. Note the holes in the barrel and slide.]]&lt;br /&gt;
[[File:Eft g18 magcheck.jpg|thumb|none|600px|Checking the 33 round magazine. Good view on fire selector and the compensator cut in the slide]]&lt;br /&gt;
[[File:Eft g18 modded reloading.jpg|thumb|none|600px|Loading the 50 round drum in the modified Glock 18C, fitted with a scope mount, a reflex sight, and a Dead Ringer rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PB==&lt;br /&gt;
The suppressed [[Makarov PB]] is available in the game. It spawns rarely on Scavs and can be bought by trader Prapor. Unlike the Makarov PM, you can detach the pistol grip, but it doesn't make any sense. An 80-round drum magazine can also be attached to the weapon, however it's exceedingly rare. &lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|400px|Makarov PB - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT PB lobby.jpg|600px|thumb|none|Left side of the PB in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PB lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT PB lobby3.jpg|600px|thumb|none|PB without silencer.]]&lt;br /&gt;
[[File:EFT PB (1).jpg|thumb|none|600px|The Makarov PB in-game.]]&lt;br /&gt;
[[File:EFT PB (4).jpg|thumb|none|600px|Aiming the PB.]]&lt;br /&gt;
[[File:EFT PB (5).jpg|thumb|none|600px|Inspection of the Makarov PB...]]&lt;br /&gt;
[[File:EFT PB (6).jpg|thumb|none|600px|...and the other side]]&lt;br /&gt;
[[File:EFT PB (2).jpg|thumb|none|600px|Releasing  the drum magazine.]]&lt;br /&gt;
[[File:EFT PB (3).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] is a cheapest and weakest pistol in game. PMCs will have a few available in their stash and the weapon is a fairly common loot in Military Cargo crates. Scavengers, both Player and AI, may occasionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently, only the grip and magazine can be removed from the weapon, and an 80 round drum magazine is also available, albeit at an extreme rarity. It is also seen on the official art of the Prapor trader.&lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 1.jpg|thumb|none|600px|Left side of the Makarov in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM holding.jpg|thumb|none|600px|The PM in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM aim.jpg|thumb|none|600px|Aiming at the sky.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 1.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 3.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 1.jpg|thumb|none|600px|Inspecting the pistol.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 2.jpg|thumb|none|600px|Ditto; other side.]]&lt;br /&gt;
[[file:EFT PM(t) lobby.jpg|thumb|none|600px|The special version of PM - PM(t).]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] fills the role of a less common mid-tier pistol in the game. PMCs in the Russian BEAR faction will receive the pistol in their stash in the latest patch. Scavs can also spawn with the pistol alongside a few spare magazines, and on occasion a Scav may spawn with a customized Grach equipped with an under-barrel weaponlight. Currently, the weapon cannot be suppressed, but it can accept attachments via its underbarrel rail. &lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[file:EFT PYa lobby.jpg|thumb|none|600px|Left side of the MP-443 in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT PYa lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT MP443(1).jpg|thumb|none|600px|The MP-443 Grach with a torch.]]&lt;br /&gt;
[[File:EFT MP443 (2).jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:EFT MP443 (3).jpg|thumb|none|600px|Removing an empty mag.]]&lt;br /&gt;
[[File:EFT MP443 (4).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:EFT MP443 (5).jpg|thumb|none|600px|The slide, a few frames away from returning to battery.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is primarily issued to the USEC faction, whose PMCs will get some in their stash. The weapon is also a possible spawn weapon for Scavengers, sometimes with its iron sights missing, and rarely with an underbarrel weaponlight equipped. Unlike the MP-443, it can be suppressed, and also use compact reflex sights via either aftermarket slide rails or scope mounts. &lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:P226 with wood grips.jpg|thumb|none|350px|SIG-Sauer P226 with wood grips - 9x19mm Parabellum]]&lt;br /&gt;
[[file:EFT P226 lobby.jpg|thumb|none|600px|Left side of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT P226 lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT P226 lobby3.jpg|600px|thumb|none|Disassembled model of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[File:TarkovgrachMRE.jpg|thumb|none|600px|The P226 with a torch and a (nice) MRE Meal 18.]]&lt;br /&gt;
[[File:EFT P226 (1).jpg|thumb|none|600px|Reloading a tricked-out P226.]]&lt;br /&gt;
[[File:Eft p229 modded menu.jpg|thumb|none|600px|Custom P226R in customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is a dated, but viable pistol available in the game. It is infrequently carried by AI Scavs in-game and is a rare spawn for Player Scavs. Currently the TT-33 is the only weapon to utilise the 7.62x25mm round, of which 7 types are available. Additionally, the TT-33 can be outfitted with a &amp;quot;home-spun&amp;quot; threaded barrel and a home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. Various aftermarket modifications such as muzzle brakes and LAMs were added later.&lt;br /&gt;
&lt;br /&gt;
A gold-plated TT-33 with custom wooden grips is the backup weapon of Scav Boss &amp;quot;''Dealmaker''&amp;quot; (&amp;quot;''Reshala''&amp;quot;, which in Russian slang also means &amp;quot;executor&amp;quot;). Aside from its appearance, it's identical to a regular TT and is considered more like a trophy than a weapon, and even then it's still valued less than Reshala's primary weapon, a modified AK-102.&lt;br /&gt;
&lt;br /&gt;
What appears to be a TT-33 is seen in the Wartech MK3 chest rig (TV-104), and a TT-33 with wooden grips is seen in the Wartech gear rig (TV-109, TV-106).&lt;br /&gt;
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:EFT TT lobby.jpg|600px|thumb|none|Left side of the TT in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT TT lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Tarkov Golden TT menu left.jpg|600px|thumb|none|Left side of Reshala's TT in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov Golden TT menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==Stetchkin APS==&lt;br /&gt;
The [[Stechkin APS]] and its silenced variant [[Stechkin APB]] were introduced in patch 0.8. While the base APS is an unpopular sidearm due of its high recoil and the poor ballistics of the 9x18 round, the silenced APB equipped with wire stock and loaded with special hollow-point SP7 ammunition is often used by experienced players as a budget primary weapon, which is surprisingly effective against unarmored targets. It is also seen on the official art of the Skier trader and Glukhar boss. &lt;br /&gt;
&lt;br /&gt;
The standard APS is also a common sidearm amongst the Scav Raiders, strong AI-only Scavs with better tactics and equipment that patrol some of the maps.&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|350px|Stechkin APS - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT APS lobby.jpg|600px|thumb|none|Left side of the APS in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft aps menu.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT APS lobby3.jpg|thumb|none|600px|Disassembled model of the APS in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft aps magcheck.jpg|thumb|none|600px|Performing a magazine check]]&lt;br /&gt;
&lt;br /&gt;
===Stechkin APB===&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|none|450px|Stetchkin APB - 9x18mm Makarov]]&lt;br /&gt;
[[File:Eft apb menu.jpg|thumb|none|600px|APB fitted with wire stock in customization menu.]]&lt;br /&gt;
[[File:EFT APB lobby2.jpg|thumb|none|600px|APB without silencer in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SR-1MP==&lt;br /&gt;
The [[Serdyukov SPS|SR-1MP]] is Russian special forces pistol &amp;quot;kit&amp;quot; that includes the SR-1 pistol, a sound suppressor, and quad-rail accessory mount. All three components of the SR-1MP are available in the game, and can be combined together to form the whole set. It is currently the only 9x21mm weapon in the game.&lt;br /&gt;
[[File:SR-1M.jpg|thumb|none|350px|SR-1M - 9x21mm Gyurza]]&lt;br /&gt;
[[File:SR1MP.jpg|thumb|none|450px|SR-1MP - 9x21mm Gyurza]]&lt;br /&gt;
[[file:EFT SR1MP lobby1.jpg|thumb|none|600px|Left side of the SR1MP in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT SR1MP lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT SR1MP (1).jpg|thumb|none|600px|An SR-1M with some smoke trailing out of the pipe.]]&lt;br /&gt;
[[File:EFT SR1MP (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT SR1MP (3).jpg|thumb|none|600px|The fully kitted out SR-1MP, or &amp;quot;Shrimp&amp;quot; as it is nicknamed among English-speaking players.]]&lt;br /&gt;
[[File:EFT SR1MP (4).jpg|thumb|none|600px|Inserting a fresh mag, which automatically causes the slide to drop on empty reloads (note the lack of an external slide stop/release).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A3==&lt;br /&gt;
The [[Beretta M9A3]] was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:BerettaM9A3.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT M9A3 promo.jpg|thumb|none|600px|The Beretta M9A3 in-game.]]&lt;br /&gt;
[[File:Eft m9a3 default idle.jpg|thumb|600px|none|M9A3 in hands of a player's character]]&lt;br /&gt;
[[File:Eft m9a3 default reload.jpg|thumb|600px|none|Loading a fresh magazine]] &lt;br /&gt;
[[File:Eft m9a3 default ispect left.jpg|thumb|600px|none|Taking a good look on the left side...]]&lt;br /&gt;
[[File:Eft m9a3 ispect right.jpg|thumb|600px|none|...and the right side of the handgun]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN|FN Five-seveN MK2]] was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:FN Five-seveN Mark 2.jpg|thumb|none|350px|FN Five-seveN Mark 2 - FN 5.7x28mm]]&lt;br /&gt;
[[File:FN Five-seveN Mark 2 FDE.jpg|thumb|none|350px|FN Five-seveN Mark 2 FDE - FN 5.7x28mm]]&lt;br /&gt;
[[File:Eft fiveseven idle.jpg|thumb|none|600px|Holding a default Five-seveN in the hideout.]]&lt;br /&gt;
[[File:Eft fiveseven reloading.jpg|thumb|none|600px|Loading new magazine, full of SS190 rounds.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The original [[Colt M1911A1]] was added in patch 0.12.5.7184, dedicated to the 75th anniversary of the victory in World War II. This is the first weapon using .45 ACP. The 1911 is sold at the 2nd level of loyalty at the Peacemaker. Pistol has a little bug: the rear sight is too high, due to which the bullets fly lower. Currently in the game there are two types of cartridges available: FMJ and RIP. The first is designed for armored targets, the second - better penetrates targets without armor. This is the only pistol on which you can change the trigger, hammer and catch lever. The Colt is also seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[File:EFT Colt M1911 lobby.jpg|600px|thumb|none|Left side of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Colt M1911 lobby2.jpg|600px|thumb|none|Right side of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Colt M1911 dis.jpg|600px|thumb|none|Disassembled model of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1 ==&lt;br /&gt;
The [[Colt XSE|Colt M45A1 ]] was added in 0.12.8.9457 patch. Being a M1911 variant, M45A1 is also compatible with all of the attachments that are compatible with M1911A1, sharing its more advanced customization as the result.&lt;br /&gt;
[[File:M45A1.jpg|thumb|none|300px|Colt M45A1 Close Quarter Battle Pistol (CQBP) - .45 ACP]]&lt;br /&gt;
[[File:Tarkov M45A1 menu left.jpg|600px|thumb|none|Left side of the Colt M45A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov M45A1 menu right.jpg|600px|thumb|none|Right side of the Colt M45A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov M45A1 idle.jpg|600px|thumb|none|M45A1 in player character's hands.]]&lt;br /&gt;
[[File:Tarkov M45A1 ADS.jpg|600px|thumb|none|Aiming down the sights. While it is not noticeable in this particular screenshot, iron sights have fully functional tritium inserts.]]&lt;br /&gt;
[[File:Tarkov M45A1 reload.jpg|600px|thumb|none|Reloading. While it is compatible with M1911A1 magazines, M45A1 comes equipped with its Wilson Combat magazines by default instead.]]&lt;br /&gt;
[[File:Tarkov M45A1 inspection left.jpg|600px|thumb|none|Inspecting the pistol.]]&lt;br /&gt;
[[File:Tarkov M45A1 inspection right.jpg|600px|thumb|none|Ditto; the other side.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5]] is available in the game. The MP5 is not used by normal Scavs, but is often wielded by Raiders, and can acquired by PMCs via the trader &amp;quot;Peacekeeper&amp;quot;. The version featured in-game appears to be either an A4 or an A5 model due to the four position fire selector but is described in-game as being a Navy Model.&lt;br /&gt;
&lt;br /&gt;
Peacekeeper sells two fixed stock variants, the unsuppressed MP5A4 (at loyalty level 1) and the suppressed MP5SD5 (at loyalty level 2, and after the player completes a quest for Peacekeeper). Players can customize the MP5 extensively, such as replacing the fixed stock for a collapsible one, or replace its foreend with a railed one to mount under-barrel attachments. A 50 round drum magazine and 20 round magazine are also available.&lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MP5 lobby.jpg|600px|thumb|none|Left side of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5 lobby2.jpg|600px|thumb|none|Right side of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5dis.jpg|600px|thumb|none|Disassembled model of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5 (1).jpg|thumb|none|600px|The MP5A4 inside of the Factory.]]&lt;br /&gt;
[[File:EFT MP5 (2).jpg|thumb|none|600px|Pinky-promising the charging handle that it'll be locked back.]]&lt;br /&gt;
[[File:EFT MP5 (3).jpg|thumb|none|600px|Inserting a fresh 9mm stick magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD5===&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MP5SD (2).jpg|thumb|none|600px|Loading an X-Products drum magazine into a MP5SD5.]]&lt;br /&gt;
[[File:EFT MP5SD (3).jpg|thumb|none|600px|HK-slapping the MP5SD.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] was added in patch 0.12.0.4785. It is sold by Peacekeeper at loyalty level 1.&lt;br /&gt;
[[File:MP5KA4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KA4 (3 round burst added) with 15-round magazine - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Eft mp5k default idle.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Eft mp5k default inspect.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Eft mp5k default reload.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is added in the v0.10.5.2124 patch. Two variants are available: MP7A1 and MP7A2. Both variants have an array of magazines to choose from, with 20, 30 and 40 round magazines. Only the MP7A2 can mount foregrips, and the MP7A1 cannot. The weapon has a telescoping stock, as in real life.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a1 menu.jpg|thumb|none|600px|The MP7A1 in the customization menu. Its stock is currently collapsed. With a collapsed stock and no suppressor equipped the gun is taking just two slots in inventory, allowing to fit it in a magazine pouch on player's chest rig. This move is also allowing player to quickly draw the SMG and use it, making it a very effective sidearm]]&lt;br /&gt;
[[File:Eft mp7a1 left menu.jpg|thumb|600px|none|The left side. Stock is retracted now. Although losing some mobility and utility, now the recoil is way lower ]]&lt;br /&gt;
[[File:EFT MP7A1 dis.jpg|600px|thumb|none|Disassembled model of the MP7A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft mp7a1 firing.jpg|thumb|600px|none|Unleashing the swarm of 4.6x30 armor piercing bullets]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP7A2===&lt;br /&gt;
[[File:MP7A2.jpg |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 with RAL8000 finish - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a2 magcheck.jpg|thumb|600px|none|Checking the 40 round magazine, loaded in a customized MP7A2]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] is a 9x19mm submachine gun available in the game. PMCs can purchase it from trader Prapor at loyalty level 1, and BEAR PMCs receive the weapon with the &amp;quot;Prepare to Escape&amp;quot; and &amp;quot;Escape from Darkness&amp;quot; editions. The weapon is currently the cheapest of the SMGs, and one of the first that the player can modify extensively. The SMG initially had a vicious recoil; this has been reduced in subsequent patches.&lt;br /&gt;
&lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT Vityaz lobby1.jpg|600px|thumb|none|Left side of the PP-19-01 Vityaz in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Vityaz lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT Vityaz dis.jpg|600px|thumb|none|Disassembled model of the PP-19-01 Vityaz in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Vityaz (2).jpg|thumb|none|600px|Reloading a suppressed PP-19.]]&lt;br /&gt;
[[File:EFT Vityaz (3).jpg|thumb|none|600px|Strong-arming the bolt to rechamber the SMG.]]&lt;br /&gt;
[[file:VityazsnOSN.jpg|thumb|none|400px|PP-19-01 Vityaz-SN with Zenit accessories - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT PP19-01 Zenith.jpg|thumb|none|600px|PP-19-01 Vityaz-SN with Zenit accessories in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 9===&lt;br /&gt;
The [[Saiga 9]], a semi-automatic carbine variant with a 16 inch barrel, was added to the game. It is used by Scavs, equipped with 10 round magazines that are interchangeable with regular 30 round Vityaz magazines. It can still utilize many of the attachments that can be mounted onto the Vityaz. &lt;br /&gt;
[[file:Izhmash Saiga-9.jpg|thumb|none|400px|Saiga 9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT Saiga9 lobby1.jpg|600px|thumb|none|Left side of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Saiga9 lobby2.jpg|600px|thumb|none|Right side of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Saiga9 dis.jpg|600px|thumb|none|Disassembled model of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==PP-91 Kedr==&lt;br /&gt;
There are two variants of the [[PP-91 Kedr]] in-game, the standard &amp;quot;Kedr&amp;quot; and the &amp;quot;Kedr-B&amp;quot;. The &amp;quot;B&amp;quot; variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the &amp;quot;Kedr&amp;quot; is infrequently used by AI Scavs, and can be bought from the trader Prapor. The &amp;quot;Kedr-B&amp;quot; can be bartered from Prapor with various items.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Kedr&amp;quot; as of the current patch has been nerfed considerably from previous patches, dealing almost no damage against armor even with AP ammunition. Additionally, it cannot fire 9x18mm PMM increased-power rounds, and is restricted to using the older 9x18mm PBM as its AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with barrel-mounted accessory rails for sights and weaponlights, and utilizes 20-round or 30-round stick magazines, of which the latter can only be purchased with bartering items.&lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|400px|Kedr PP-91 - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Kedr lobby1.jpg|600px|thumb|none|Left side of the PP-91 Kedr in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr lobby2.jpg|600px|thumb|none|Right side of the PP-91 Kedr in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PP-91 (1).jpg|thumb|none|600px|Reloading a well-equipped PP-91. Note how the bolt locks back on empty.]]&lt;br /&gt;
[[File:EFT PP-91 (2).jpg|thumb|none|600px|Releasing the bolt by tugging the charging handle.]]&lt;br /&gt;
[[File:EFT PP-91 (3).jpg|thumb|none|600px|About to unfold the stock on a Kedr-B.]]&lt;br /&gt;
&lt;br /&gt;
===PP-91-01 &amp;quot;Kedr-B&amp;quot;===&lt;br /&gt;
[[file:Kedr-B.jpg|thumb|none|400px|PP-91-01 Kedr-B - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Kedr-B lobby1.jpg|600px|thumb|none|Left side of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr-B lobby2.jpg|600px|thumb|none|Right side of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr-B dis.jpg|600px|thumb|none|Disassembled model of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu. '''Note: the barrel is very different from the standard version.''']]&lt;br /&gt;
&lt;br /&gt;
==PP-9 Klin==&lt;br /&gt;
The [[Kedr PP-91#Klin PP-9|PP-9 Klin]] is another special variant of the Kedr that is available for purchase from Prapor via barter. It does not spawn on AI Scavengers, as of the current patch. It has slightly different recoil patterns from the Kedr and has a slightly higher 1000 RPM fire rate. It can utilize the same attachments and magazines as the Kedr, but can also use high-pressure PMM ammunition in addition to the PBM, unlike the Kedr.&lt;br /&gt;
[[file:Klin1.jpg|thumb|none|400px|Klin PP-9 - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Klin lobby1.jpg|600px|thumb|none|Left side of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Klin lobby2.jpg|600px|thumb|none|Right side of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Klin dis.jpg|600px|thumb|none|Disassembled model of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] is available for use by PMCs and Scav raiders, and can bought from trader Peacekeeper. While it is the Gen 1 version, it is equipped with the collapsible stock of an earlier MPX prototype by default, and can equip a stock adaptor for other stock options.&lt;br /&gt;
&lt;br /&gt;
It is the most versatile of the SMGs and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second-fastest-firing SMG at 850 RPM, and can equip more attachments than the MP5, some of which are interchangeable with the AR-15 rifles. 0.11.5 patch introduced more unique weapon parts, including new barrels, hanguards, magazines and stocks. &lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX, Gen 1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MPX SS2013.jpg|thumb|none|450px|SIG-Sauer MPX, prototype model - 9x19mm Parabellum. Image used to show the stock.]]&lt;br /&gt;
[[File:EFT MPX lobby1.jpg|600px|thumb|none|Left side of the SIG-Sauer MPX in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT MPX dis.jpg|600px|thumb|none|Disassembled model of the SIG-Sauer MPX in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX (1).jpg|thumb|none|600px|Taking an empty mag out of the SIG MPX. Although hard to see, the transparent magazine is empty.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX-SD===&lt;br /&gt;
[[File:MPX-SD Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX-SD, Gen 1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MPX-SD lobby1.jpg|600px|thumb|none|Left side of the SIG-Sauer MPX-SD in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX (2).jpg|thumb|none|600px|Inserting a fresh one into an MPX-SD.]]&lt;br /&gt;
[[File:EFT MPX (3).jpg|thumb|none|600px|Thumbing in the bolt release paddle.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] was added in patch 0.12.0.4785. 3 versions are available in-game - the original variant with its integrated reflex sight, the rail-equipped P90TR, and a variant fitted with an aftermarket EFFEN 90 flat top upper receiver. It can also accept a unique proprietary suppressor. The P90 can also be fitted with the 16&amp;quot; extended barrel of the [[FN PS90]] civilian carbine variant, as well as its green body.&lt;br /&gt;
&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|450px|FN P90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:P90 tact d 500px.jpg|thumb|none|450px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[File:Effen90.jpg|thumb|none|450px|FN PS90 customized with a short SBR barrel and an aftermarket EFFEN 90 flat-top upper receiver - 5.7x28mm]]&lt;br /&gt;
[[File:Eft p90 idle.jpg|thumb|none|600px|Holding the former of these 3 variants in the Hideout's indoor range.]]&lt;br /&gt;
[[File:Eft p90 reloading.jpg|thumb|none|600px|Swapping out the magazine; these are correctly depicted as transparent in-game, though the lighting makes this rather hard to see.]]&lt;br /&gt;
[[File:Eft p90 aiming.jpg|thumb|none|600px|Looking through the integrated reflex sight.]]&lt;br /&gt;
[[File:Eft p90tr modded idle.jpg|thumb|none|600px|A customized P90TR. With the exception of the sight (a PK-06, that was replaced later with the EOTech sight of the original version), this version is identical to infamous &amp;quot;P90 DEVGRU&amp;quot; variant from ''[[Contract Wars]]'' (which is set in the same universe as ''EFT''). This is likely an in-community joke, because this build currently can be bartered from the Mechanic for five ''GP coins'' (a barter item identical in appearance to ''Contract Wars''' microtransaction-based currency).]]&lt;br /&gt;
[[File:Eft p90tr modded reloading.jpg|thumb|none|600px|Reloading the modified P90TR.]]&lt;br /&gt;
[[File:Eft p90tr modded chambercheck.jpg|thumb|none|600px|Chamber-checking the P90 is a rather unusual process, involving a quick partial ejection of a magazine, followed by a short pull of the charging handle to get a look into the chamber. A nice detail, though it isn't fully visible here.]]&lt;br /&gt;
[[File:Fnps90 1.jpg|thumb|none|450px|FN PS90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:Eft p90 16inch menu.jpg|thumb|none|600px|Mil-spec FN P90, customized with the PS90's 16&amp;quot; barrel and a green body in the customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP9]]  was added in  v0.12.2.5479 patch.Two versions are available in the game: MP9 and MP9N. The MP9 is tan-colored and an underbarrel rail for tactical grips, and the MP9N is black-color and features the regular foregrip.&lt;br /&gt;
[[File:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Tarkov MP9 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
[[File:Tarkov MP9 menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Tarkov MP9 ADS.jpg|600px|thumb|none|Aiming down the sights.]]&lt;br /&gt;
[[File:Tarkov MP9 reload.jpg|600px|thumb|none|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger &amp;amp; Thomet MP9-N===&lt;br /&gt;
[[Image:BuT MP9N.jpeg|thumb|none|350px|Brügger &amp;amp; Thomet MP9-N with Aimpoint Micro TL sight - 9x19mm]]&lt;br /&gt;
[[File:Tarkov MP9-N menu left.jpg|600px|thumb|none|MP9-N in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov MP9-N menu folded stock.jpg|600px|thumb|none|MP9-N with its stock folded in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov MP9-N dh.jpg|600px|thumb|none|Racking the charging handle of MP9-N.]]&lt;br /&gt;
[[File:Tarkov MP9-N idle.jpg|600px|thumb|none|Holding the MP9-N with its proprietary suppressor attached.]]&lt;br /&gt;
[[File:Tarkov MP9-N folding.jpg|600px|thumb|none|Folding the stock.]]&lt;br /&gt;
[[File:Tarkov MP9-N unfolding.jpg|600px|thumb|none|And unfolding it.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] was added in patch 0.12.5.7184, dedicated to the 75th anniversary of the victory in World War II. In addition to the 35-round  magazine, 71-round drum magazine  are available in the game. PPSh-41 can be bought at the second level of loyalty from Prapor or found at some Scavs. This is the fastest firing SMG at the moment.&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|350px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby.jpg|600px|thumb|none|Left side of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby2.jpg|600px|thumb|none|Right side of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PPSh-41 dis.jpg|600px|thumb|none|Disassembled model of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev.]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby3.jpg|600px|thumb|none|The PPSh-41 with drum mag in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] was added in 0.12.9 patch.&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 with RIS rail - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] was added in 0.12.9 patch in two calibers: 9x19mm and .45 ACP.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|400px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Carbines=&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is a late-game weapon available for barter from trader Prapor. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest DPS in the game with its very high armor penetration. In addition, it has the fastest assault rifle rate of fire at 900 RPM, something only shared by the Kedr and Klin SMGs.&lt;br /&gt;
[[file:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 1.jpg|thumb|none|600px|Left side of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 2.jpg|thumb|none|600px|Right side of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AS VAL dis.jpg|600px|thumb|none|Disassembled model of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val holding.jpg|thumb|none|600px|The AS Val in first-person.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 1.jpg|thumb|none|600px|The Val with its magazine removed.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 2.jpg|thumb|none|600px|Placing in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 3.jpg|thumb|none|600px|Rechambering the AS Val.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 2.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 1.jpg|thumb|none|600px|And the left.]]&lt;br /&gt;
[[File:EFT AS VAL (1).jpg|thumb|none|600px|An AS Val without its dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is a ubiquitous weapon in EFT. It is the most customizable weapon in the game, with a multitude of options for rails, grips, stocks, magazines, real handguards from companies such as Knight's Armament Company, Daniel Defense, and War Sport, and even charging handle options, including the Badger Ordnance Tactical Latch or the Raptor charging handle. At one point in development, the M4A1 was the only 5.56mm weapon available; this is no longer the case as more 5.56mm weapons are added.&lt;br /&gt;
&lt;br /&gt;
Originally, the M4A1's default configuration included several aftermarket parts (namely a KAC railed handguard, a Windham Weaponry railed low-profile gas block, and a set of Colt A2 iron sights); patch 0.8.3 added the &amp;quot;classic&amp;quot; M4A1 parts - the standard round M4 handguard, a detachable carrying handle, and a standard gas block/front sight. From then on the &amp;quot;standard&amp;quot; M4A1 became the rifle's default configuration, with the previous build being renamed the &amp;quot;M4A1 SOPMOD I&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Other customization options include the [[Mk 18 Mod 0]] 10.5-inch barrel. The Mk 18 is often used by Scav Raiders, equipped with 60-round Surefire quad-stack magazines, a Magpul CTR stock, a KAC railed handguard, a Tango stubby grip, a flashlight, and a Walther MRS reflex sight, installed on quick-detachable Picatinny raiser.&lt;br /&gt;
&lt;br /&gt;
The M4A1 is also seen on the official art of the Mechanic and Peacekeeper traders, and is also used by a USEC operator in a piece of key art.&lt;br /&gt;
&lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 default menu.jpg|thumb|none|600px|The &amp;quot;Standard&amp;quot; M4A1 introduced in patch 0.8.3 in the customization menu. Player now must install a railed handguard in order to fit their M4A1 with foregrips, LAMs, and/or flashlights.]]&lt;br /&gt;
[[file:EFT M4A1 lobby(2).jpg|thumb|none|600px|Left side.]]&lt;br /&gt;
[[file:EFT M4A1 dis.jpg|thumb|none|600px|Disassembled model of the M4A1 in the weapon customization menu..]]&lt;br /&gt;
[[file:EfT- Colt m4a1 1.jpg|thumb|none|600px|A customized M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 2.jpg|thumb|none|600px|Loading a Surefire quad-stack 60-round magazine into the rifle.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 3.jpg|thumb|none|600px|An M4A1 in the customization menu. Note the gas tube protruding from the front of the handguard, as the gas block has been removed by the player. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action; this is accurately reflected in-game, with the customization menu prohibiting the player from equipping a &amp;quot;non-ready to fire&amp;quot; weapon. Low-profile gasblocks became a &amp;quot;must-have&amp;quot; modification for a many players.]]&lt;br /&gt;
[[file:Eft m4a1 cursed menu.jpg|thumb|none|600px|An example of a (rather tastelessly) customized M4A1. The top of the AR-15 carry handle is able to accept some sights, such as Trijicon ACOGs (both 3.5x35 TA11D and 4x32 TA01NSN) and the Primary Arms Compact Prism 2.5x. Otherwise, those scopes require their specific mounts in order to be mounted on a accessory rail.]]&lt;br /&gt;
[[file:Eft m4a1 lvoa menu.jpg|thumb|none|600px|The &amp;quot;LVOA&amp;quot; variant, sold by dealer Mechanic. Aside from the War Sport LVOA-S handguard, this build also includes the Vltor MUR-1S upper receiver and the Vltor EMOD stock.]] &lt;br /&gt;
[[File:Mk18.jpg|thumb|none|500px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 raider nenu.jpg|thumb|none|600px|A custom Mk 18 Mod 0, formerly owned by a Scav Raider. Unfortunately for players, the recoil on this build is rather high, so captured rifles are often either heavily rebuilt or simply disassembled and sold for parts.]]&lt;br /&gt;
[[File:Eft m4a1 short inspect.jpg|thumb|600px|none|Inspecting a Mk 18 Mod 0, this one is built by a player to closely resemble the reference image]]&lt;br /&gt;
[[File:Eft m4a1 short reloading.jpg|thumb|600px|none|Swapping a STANAG for a fresh Magpul PMAG. The KAC QD Compensator is allowing to attach a proprietary NT-4 Quick Detachable Sound Suppressor right on it]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|600px|none|The USEC operator is armed with an M4A1.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]], specifically the AK-74N variant with an attached night scope rail is available from Prapor at level 2, and can be purchased with or without ammunition via various trade options usually with black polymer furniture. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO. A few [[AK-74]] with plum furniture are also seen on the official art of the Prapor trader. &lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] (AKS-74N variant) and a proper [[AK-74M]] were added in the 0.8 patch. The v0.11.0.2448 patch added an original AK-74 and AKS-74 variant without the &amp;quot;N&amp;quot; prefix as a cheaper alternative. &lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:AK-74(plum).jpg|thumb|none|450px|AK-74 with plum furniture - 5.45x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 1.jpg|thumb|none|600px|The AK-74 in customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:EFT AK-74.jpg|thumb|none|600px|Disassembled model of the AK-74 in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N holding.jpg|thumb|none|600px|The AK-74 in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 1.jpg|thumb|none|600px|Pulling an empty 30-round magazine out.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 2.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 1.jpg|thumb|none|600px|Looking at one side of the rifle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 2.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:EFT AK-74N lobby.jpg|thumb|none|600px|AK-74N in the weapon customization menu..]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
Both AKS-74 and AKS-74N are presented alongside with other AK family. The former variant is sometimes carried by regular Scavs, while modified AKS-74Ns are often wielded by AI-controlled elite Reshala's bodyguards, fitted with railed TRAX 1 handguards, PK-06 sights and PWS 5.45 muzzle brakes.&lt;br /&gt;
[[file:Aks-74.jpg|thumb|none|450px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AKS-74 lobby.jpg|600px|thumb|none|Left side of the AKS-74 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74 lobby2.jpg|600px|thumb|none|Right side of the AKS-74 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74folded lobby .jpg|thumb|none|600px|AKS-74 with folded stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74N lobby.jpg|thumb|none|600px|Left side of the AKS-74N in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
The AK-74M is the most popular AK-74 variant among both Scavs and players, making it the most popular weapon in the game period. While popular, it cannot mount some of the aftermarket stocks designed specifically for fixed stock AKs, such as the Magpul Zhukov.&lt;br /&gt;
[[file:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AK-74M lobby.jpg|600px|thumb|none|Left side of the AK-74M in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-74M lobby2.jpg|600px|thumb|none|Right side of the AK-74M in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==AK-100 Series==&lt;br /&gt;
With exception to the counter-balanced [[AK-107]]/108 rifles, the AK-100 family of rifles was brought into ''Escape From Tarkov'' with the 0.8 patch. The [[AK-101]] and its shorter [[AK-102]] variant are the first, and so far only 5.56mm AK variants on offer. The [[AK-103]] and [[AK-104]] are more advanced alternatives to their older, classic AKM brothers. They offer side-folding stocks and the side-rail for attaching Russian non-railed optics and scope mounts. The [[AK-105]] is an intermediary between the [[AKS-74U]] and [[AK-74]], offering reduced barrel length without having the increased recoil of the AKS-74U.&lt;br /&gt;
&lt;br /&gt;
===AK-101===&lt;br /&gt;
The [[AK-101]] along with other AK-100 series were added in patch v0.8.0.1208. The rifle can be bought from trader Mechanic. Unlike the AK-74M, the AK-101 has a caliber of 5.56x45 NATO, which means that mags and muzzle devices from the AK-74M are incompatible with the AK-101, while the rest of their weapon mods are interchangeable.&lt;br /&gt;
&lt;br /&gt;
In addition to the standard magazine, the AK-101 can use the Arsenal CWP magazine. Muzzle devices available to the AK-101 include the SRVV 5.45 muzzle brake (as on the AK-74), Rotor 43 5.56 muzzle brake, PWS CQB 5.56 muzzle brake (like other 5.56mm weapons), Silencerco Hybrid 46 silencer (through its multi-caliber adapter which is available for almost all weapons), AR-15 type muzzle devices through the CNC Warrior 5.56mm AK muzzle adapter (added in patch 0.12.4.6254), and standard muzzle brakes from [[AK-101]] and [[AK-102]].&lt;br /&gt;
&lt;br /&gt;
The [[AK-101]] with Magpul MOE handguard and M-LOK AFG Tactical grip, Zenit PT-3 &amp;quot;Klassika&amp;quot; stock, and Belomo PK-06 reflex sight is the main weapon of the Dealmaker (Reshala) boss. Along with this it uses M856A1 rounds.&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT AK-101 lobby(1).jpg|600px|thumb|none|Left side of the AK-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-101 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-101 dis.jpg|600px|thumb|none|Disassembled model of the AK-101 in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT AK-101 boss (1).jpg|thumb|none|600px|Dealmaker's AK-101 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-102===&lt;br /&gt;
[[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT AK-102 lobby(1).jpg|600px|thumb|none|Left side of the AK-102 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-102 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-102 dis.jpg|600px|thumb|none|Disassembled model of the AK-102 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-103===&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AK-103 lobby(1).jpg|600px|thumb|none|Left side of the AK-103 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-103 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-103 dis.jpg|600px|thumb|none|Disassembled model of the AK-103 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
[[File:Ak104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AK-104 lobby(1).jpg|600px|thumb|none|Left side of the AK-104 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-104 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-104 dis.jpg|600px|thumb|none|Disassembled model of the AK-104 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-105===&lt;br /&gt;
An [[AK-105]] equipped with an Eotech XPS3-2 holographic sight and a 2P Klesch flashlight/laser combo is Shturman's backup weapon, a sniper Scav boss located on map Woods.&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AK-105 lobby(1).jpg|600px|thumb|none|Left side of the AK-105 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-105 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-105 dis.jpg|600px|thumb|none|Disassembled model of the AK-105 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Shturman.jpg|thumb|none|600px|Shturman's official art.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Several flavors of the [[AKM]] are available in the game, the first and foremost being the original [[AKM]] with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an &amp;quot;AKMN&amp;quot; variant with the scope mount bracket on the left side of the receiver.  It is also seen on the official art of the Prapor and Therapist traders, and a BEAR operator is armed with a suppressed AKM in a key art.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKM lobby.jpg|600px|thumb|none|Left side of the AKM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKM lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKM dis.jpg|600px|thumb|none|Disassembled model of the AKM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKM (1).jpg|thumb|none|600px|A tacticool AKM in game.]]&lt;br /&gt;
[[File:EFT AKM (2).jpg|thumb|none|600px|Setting the fire selector to full-auto, confirming it isn't one of the civilian models.]]&lt;br /&gt;
[[File:EFT AKM (3).jpg|thumb|none|600px|Charging the AKM.]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|600px|none|The BEAR operator is armed with an AKM.]]&lt;br /&gt;
[[File:AKMN.jpg|thumb|none|450px|AKMN - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMN lobby.jpg|thumb|none|600px|Left side of the AKMN in the weapon customization menu. Note bakelite 6L10 magazine.]]&lt;br /&gt;
[[File:AKM Synthetic Furniture.jpg|thumb|none|450px|AKM with synthetic furniture - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKM black(1).jpg|thumb|none|600px|AKM with black plastic furniture in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
The [[AKMS]] with the underfolding stock, which can be folded to take up less inventory space, is also available in EFT. As with the regular AKM, there is a &amp;quot;AKMSN&amp;quot; variant with the side rail for mounting optics or a sight rail.  It is also seen on the official art of the Prapor trader.&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMS lobby.jpg|600px|thumb|none|Left side of the AKMS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKMS lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKMS folded lobby.jpg|thumb|none|600px|AKMS with folded stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKMS (1).jpg|thumb|none|600px|Rocking a magazine into an AKMS, note the sling mount on the folding stock.]]&lt;br /&gt;
[[File:EFT AKMSN lobby.jpg|600px|thumb|none|Left side of the AKMSN in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the earliest and cheaper weapons that can purchased from the trader &amp;quot;Prapor&amp;quot; at the lowest level of reputation. They are somewhat uncommonly used by both AI and player Scavs. Those that are carried by Scavs tend to lack an array of even standard factory parts. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco.&lt;br /&gt;
&lt;br /&gt;
An in-game banner shows a Scav raider equipped with an AKS-74U customized with a 45-round 6L26 magazine, a Hexagon 5.45x39 sound suppressor, and an Armytek Predator Pro v3 XHP35 HI Flashlight on a B-11 handguard.&lt;br /&gt;
&lt;br /&gt;
There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the [[AKS-74UB]], which features a PBS-4 suppressor and an RPK-style rear sight without the leaf sight itself (as well as a side rail for optics, making it technically an AKS-74UBN).&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AKS-74U lobby.jpg|600px|thumb|none|Left side of the AKS-74U in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74U lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKS-74U dis.jpg|600px|thumb|none|Disassembled model of the AKS-74U in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS74U (1).jpg|thumb|none|600px|Actuating the AKS-74U's fire selector.]]&lt;br /&gt;
[[File:EFT AKS74U (2).jpg|thumb|none|600px|Reloading a quad-stack 60 rounder magazine.]]&lt;br /&gt;
[[File:EFT AKS74U (3).jpg|thumb|none|600px|Charging the carbine.]]&lt;br /&gt;
[[File:EFT Scav raider.jpg|thumb|none|600px|The Scav raider shown on an in-game loading screen carries a customized AKS-74U.]]&lt;br /&gt;
[[File:EFT AKS-74UN lobby.jpg|600px|thumb|none|Left side of the AKS-74UN in the weapon customization menu.]]&lt;br /&gt;
===AKS-74UB===&lt;br /&gt;
[[Image:Bs-1 1.jpg|thumb|none|400px|AKS-74UB - 5.45x39mm with GSN-19 30mm grenade launcher.]]&lt;br /&gt;
[[File:EFT AKS-74UB lobby.jpg|600px|thumb|none|Left side of the AKS-74UB in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416F==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416F]] was added in patch v0.11.0.2448 as the &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;. In terms of performance, it behaves as superior version of M4A1, with decreased base recoil and increased rate of fire up to 850 RPM. Its default 14.5 inch barrel can be replaced with a short 11 inch barrel and the HK Quad Rail handguard. Currently, the HK416 is one of the most expensive weapons to buy from a trader, being sold by the Peacekeeper at high level of reputation. The weapon is also sometimes is used by NPC Scav Raiders in short barrel configuration. &lt;br /&gt;
[[File:HK416F Standard.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416F standard model with 14.5&amp;quot; barrel - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:HK416A5 14.5 black.jpg|thumb|none|450px|An actual Heckler &amp;amp; Koch HK416 A5 with 14.5 inch barrel and black finish, for comparison - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT HK416 lobby.jpg|600px|thumb|none|The HK416F in its default configuration in modification menu.]]&lt;br /&gt;
[[File:EFT HK416 lobby2.jpg|600px|thumb|none|Right side of the HK416 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT HK416 dis.jpg|600px|thumb|none|Disassembled model of the HK416 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft 416a5 idle.jpg|thumb|none|600px|Default HK416F in the hands of a player character.]]&lt;br /&gt;
[[File:HK416F Short.jpg|thumb|none|450px|HK416F &amp;quot;short&amp;quot; model with 11.5&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail menu.jpg|thumb|none|600px|The HK416F fitted with an 11 inch barrel and Quad Rail handguard in the modification menu. This hanguard can be fitted on a 14.5 inch barrel as well; both the Quad Rail handguard and the 14.5 inch barrel feature integrated flip-up front sights, and due a bug, both front sights would be flipped up if no optic is used.]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail idle.jpg|thumb|none|600px|Short barreled HK416F in the field.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The 5.56 version of [[Desert Tech Micro Dynamic Rifle]] is added in patch 0.11.7. This is the first bullpup weapon featured in the game.&lt;br /&gt;
[[File:MDR-556-TAN.jpg|thumb|400px|none|Desert Tech Micro Dynamic Rifle, final production version - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 lobby.jpg|600px|thumb|none|The DT MDR in the customization menu. It comes without any sights by default, so it might be a good idea to buy one.]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 lobby2.jpg|600px|thumb|none|Right side of the DT MDR in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 dis.jpg|600px|thumb|none|Disassembled model of the DT MDR in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft mdr556 default idle.jpg|thumb|600px|none|DT MDR in hands of a player's character]]&lt;br /&gt;
[[File:Eft mdr556 default inspection.jpg|thumb|600px|none|Inspecting the rifle. The fire selector is correctly set on full-auto, ideal for Factory's close quarters combat]]&lt;br /&gt;
[[File:Eft mdr556 default chambercheck.jpg|thumb|600px|none|Checking MDR's chamber. The rifle is fully ambidextrous and can be easily converted for left-handed shooters. But, unsurprisingly, this feature isn't depicted in the game ]]&lt;br /&gt;
[[File:Eft mdr556 default magcheck.jpg|thumb|600px|none|Checking the magazine. DT MDR is correctly depicted to be compatible with any AR-15 type .223 magazine]]&lt;br /&gt;
&lt;br /&gt;
===Desert Tech Micro Dynamic Rifle .308===&lt;br /&gt;
The 7.62x51mm version of the [[Desert Tech Micro Dynamic Rifle|Desert Tech Micro Dynamic Rifle .308]] was added in  v0.12.2.5479 patch, and can be differentiated from the 5.56 variant by its black color.&lt;br /&gt;
[[File:MDR-BIG.jpg|thumb|none|350px|Desert Tech Micro Dynamic Rifle, black - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT MDR 308 promo.jpg|thumb|none|600px|Promo photo of DT MDR 7.62.]]&lt;br /&gt;
&lt;br /&gt;
==ShAK-12==&lt;br /&gt;
The [[ShAK-12]]  was added in patch 0.12.0.4785 patch. It's a relatively niche firearm in-game, sporting massive firepower with its 12.7x55mm Sts-130 rounds but only sub-par penetration, the PS12B Armor Peircng rounds having difficulty penetrating Class 6 body armor but dealing over 100 points of damage per shot able to down any target in a single hit to the chest. The weapon unfortunately has extremely high recoil without sufficent skill to manage it and a slow rate of fire of 650 RPM. While it's rounds aren't great at penetration, the sheer damage the rounds inflict often result in many targets dying from blunt force trauma or having their armor entirely destroyed after a few shots. &lt;br /&gt;
&lt;br /&gt;
At the moment, there are two avaliable mags, 10 and 20 rounds, as well as its own unique silencer and muzzle brake. The weapon sports a removeable pictanny carry handle ontop of a flat top rail and one rail on the handguard for mounting grips and two side rails for tactical combo devices. This is the Reserve boss &amp;quot;Glukhar's&amp;quot; signature weapon show in key art, although he doesn't always use it in-game, sometimes using a heavily modified Springfield Armory M1A with an EBR stock and various sights and tactical devices. He typically uses it with 20-round mags with a PP-19 Vityaz as a backup. &lt;br /&gt;
&lt;br /&gt;
Notably, the weapon is referred to in-game as the &amp;quot;ASh-12&amp;quot;, the earlier designation more commonly applied to the pre-production variant; in its finalized form, the rifle is most commonly referred to as the &amp;quot;ShAK-12&amp;quot;.&lt;br /&gt;
[[File:ShAK-12.jpg|thumb|none|450px|ShAK-12 - 12.7x55mm]]&lt;br /&gt;
[[File:EFT ShAK-12.jpg|thumb|none|600px|ShAK-12 in game.]]&lt;br /&gt;
[[File:EFT Glukhar.jpg|thumb|none|600px|Glukhar art.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] chambered in 7.62x51mm is added in Patch 0.9.0.1580. It features an extensive amount of customization options, including some original FAL parts.&lt;br /&gt;
&lt;br /&gt;
Player Scavs will spawn with the weapon in one of two configurations, named SA-58 AUS (Austrian) or SA-58 BEL (Belgium). Both versions feature a 21&amp;quot; barrel, holland-type peep-hole rear sight and a regular pistol grip and dust cover. The Austrian variant posses's an &amp;quot;Austrian&amp;quot; style muzzle brake and FN produced foregrip with a DSA produced polymer &amp;quot;humback&amp;quot; fixed stock and 20 round magazine while the Belgium variant features a folding stock and 30 round magazine. Scav Raiders sometimes use a heavily modified short-barreled variant, with an 11&amp;quot; barrel, X-Product X-FAL 50 round magazine, Magpul RVG foregrip and a DSA BRS Stock. &lt;br /&gt;
&lt;br /&gt;
What appears to be an SA58 with wooden grip and stock is seen on the official art of the Mechanic trader. &lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|450px|none|DSA SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:StG 58.jpg|thumb|none|450px|StG 58, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FN FAL 50 00.jpg|thumb|none|450px|FN FAL 50.00, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT DSA-58 lobby.jpg|600px|thumb|none|Left side of the DSA-58 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT DSA-58 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT DSA-58 dis.jpg|600px|thumb|none|Disassembled model of the DSA-58 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft sa58 classic menu.jpg|thumb|600px|none|The SA-58 AUS variant in the customization menu. This variant is configured like an Austrian StG 58.]]&lt;br /&gt;
[[File:EFT DSA-58 BEL lobby.jpg|thumb|600px|none|The SA-58 BEL variant in the customization menu. This variant is configured like an original Belgian FN FAL Para.]]&lt;br /&gt;
[[File:Eft dsa58 modded menu.jpg|thumb|600px|none|The SA-58 PBR variant, sold by the Mechanic at loyalty level 4.]]&lt;br /&gt;
[[File:Eft sa58 para inspect.jpg|thumb|600px|none|Inspecting the SA-58 BEL variant.]]&lt;br /&gt;
[[File:Eft dsa58 osw scoped reloading.jpg|thumb|600px|none|Reloading a custom SA58 OSW.]]&lt;br /&gt;
[[File:Eft dsa58 chambercheck.jpg|thumb|600px|none|Checking the SA58's chamber.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
Introduced in the 0.8 patch, the [[Springfield Armory M1A SOCOM 16]] is a middle-of-the-road alternative to the budget Vepr-Hunter and high-cost RSASS, offering proper 7.62x51mm battle rifle characteristics in a handy package. &lt;br /&gt;
&lt;br /&gt;
The Reserve Scav Boss, named &amp;quot;Gluhkar&amp;quot; will sometimes carry an extensively modified M1A, outfitted with a Sage EBR chassis and using a EOTech Vudu 1x-6x scope with a 22&amp;quot; inch barrel, either a Gemtech ONE sound suppressor or a Fortis Red muzzle brake, among a variety of tactical devices. &lt;br /&gt;
&lt;br /&gt;
It is appropriately semi-automatic only. Available stock/chassis options include Archangel, Sage EBR, and Troy S.A.S.S.&lt;br /&gt;
&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT M1A lobby.jpg|thumb|none|600px|The M1A in the customization menu.]]&lt;br /&gt;
[[File:EFT M1A lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT M1A dis.jpg|600px|thumb|none|Disassembled model of the M1A in the weapon customization menu.]]&lt;br /&gt;
[[File:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px|Short-barreled M1A in an EBR Chassis System - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a ebr menu.jpg|thumb|none|600px|M1A in an EBR Chassis System, fitted with Trijicon ACOG sight in the customization menu]]&lt;br /&gt;
[[File:M14MCS.jpg|thumb|none|450px|M1A in a Troy MCS (Modular Chassis System) with EOTech red dot sight and Vltor Modstock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a sass menu.jpg|thumb|none|600px|Long barreled M1A in a Troy MCS (dubbed in game as &amp;quot;SASS&amp;quot;) with an EOTech holographic sight and Magpul CTR stock in the customization menu. This chassis system allows the installation of AR-15 type collapsible stocks and pistol grips, as well as any rail mounted iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle|SKS]] is available in ''Escape from Tarkov'' in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scavs and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 scope fitted.&lt;br /&gt;
&lt;br /&gt;
Prior to patch 0.11.7 all SKS types in the game sported Promag/Tapco 20 round detachable magazines - the 10 round internal magazine and 35 round Promag options were introduced later, as well as ability to reload a SKS with any magazine by individual rounds. However, stripper clips are still not present. &lt;br /&gt;
&lt;br /&gt;
Like the Mosin, opening the action while starting a reload will eject the chambered round from the SKS. When reloading the SKS with an aftermarket detachable magazine, the operator will open the action before removing and replacing the magazine; this is accurate to real life, as aftermarket magazines cannot be attached to or removed from an SKS with an unmodified bolt when its action is closed, as the bolt's lips would either block or lock the magazine's feed lips.&lt;br /&gt;
[[File:SKS with no bayonet.jpg|thumb|none|450px|SKS without bayonet - 7.62x39mm]]&lt;br /&gt;
[[File:EFT SKS lobby.jpg|600px|thumb|none|The SKS in the customization menu.]]&lt;br /&gt;
[[File:EFT SKS lobby2.jpg|600px|thumb|none|Right side of the SKS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT SKS dis.jpg|600px|thumb|none|Disassembled model of the SKS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT SKS (2).jpg|thumb|none|600px|Iron sights of a kitted-out SKS, the rear half of the dust cover blocks most of the picture out though.]]&lt;br /&gt;
[[File:EFT SKS (3).jpg|thumb|none|600px|Removing a used magazine. The character grabs it first with his left, then actuates the release with his right hand, taking it off the grip.]]&lt;br /&gt;
[[File:EFT SKS (5).jpg|thumb|none|600px|Sending the bolt home.]]&lt;br /&gt;
[[File:OP-SKS.jpg|thumb|none|450px|OP-SKS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT OP-SKS lobby.jpg|600px|thumb|none|The OP-SKS in the customization menu.]]&lt;br /&gt;
[[File:EFT SKS (1).jpg|thumb|none|600px|The OP-SKS without a scope, in idle. Note the black bolt on this version.]]&lt;br /&gt;
[[File:EFT SKS (4).jpg|thumb|none|600px|Inserting a new one, which appears to be empty.]]&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|450px|SKS with  Tapco Intrafuse Stock System furniture - 7.62x39mm]]&lt;br /&gt;
[[File:Eft sks tapco menu.jpg|thumb|none|600px|Modified SKS in a Tapco furniture fitted with Walther MRS sight, Zenith RK-1 vertical grip and Promag 20 round detachable magazine in the customization menu. This chassis allows the installation of any AR-15 type collapsible stock.]]&lt;br /&gt;
[[File:SKS Fab Defence UAS Stock.jpg|thumb|none|450px|SKS with FAB Defence UAS Stock - 7.62x39mm]]&lt;br /&gt;
[[File:EFT SKS FD-UAS view.jpg|thumb|none|600px|A Scav inspects his SKS with the FAB Defence UAS Stock.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-101 &amp;quot;Vepr Hunter&amp;quot;==&lt;br /&gt;
The [[Molot Vepr|VPO-101 &amp;quot;Vepr Hunter&amp;quot;]], a Russian [[AK]]-based semi-automatic hunting rifle chambered in .308 Winchester, was introduced in 0.11.7 patch. A powerful yet cheap weapon, the VPO-101 can be purchased early on in the game, and is often used by Scavs. It comes by default with 5-round box magazine, though 10-round magazines become available later. Its side-mounted dovetail rail allows the rifle to be fitted with Eastern optics, or Western ones with a Weaver mount adaptor.&lt;br /&gt;
[[File:VPO101M.jpg|thumb|none|450px|VPO-101 Vepr HUNTER - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT VeprHunter menu.jpg|thumb|none|600px|The VPO-101 Vepr Hunter in the customization menu.]]&lt;br /&gt;
[[File:EFT VPO-101 lobby2.jpg|600px|thumb|none|Right side of the VPO-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-101 dis.jpg|600px|thumb|none|Disassembled model of the VPO-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VeprHunter magcheck.jpg|thumb|none|600px|Taking out a 5-round magazine for an ammo check.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-136 &amp;quot;Vepr-KM&amp;quot;==&lt;br /&gt;
A civilian variant of the AKM, the [[Talk:AK-47#Genuine AK-47 Variants|VEPR-KM / VPO-136]] semi-automatic only carbine also appears in EFT. It lacks the slanted AKM muzzle brake and is semi-automatic only, and is a bit cheaper in-game. It is used by Scavs, and fires the same 7.62x39mm ammunition as its select fire counterparts. &lt;br /&gt;
[[File:Vepr-KM.jpg|thumb|450px|none|Vepr-KM (VPO-136) - Civilian version of AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT VPO-136 lobby.jpg|600px|thumb|none|Left side of the Vepr-KM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-136 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-209==&lt;br /&gt;
The final variant of the AKM in ''Escape from Tarkov'' is the [[Talk:AK-47#Genuine AK-47 Variants|VPO-209]] semi-automatic rifle. Another civilian variant of the AKM, the VPO-209 has a smoothbore barrel (with &amp;quot;paradox rifling&amp;quot; on the last 120mm), letting it be categorized under the less-restricted firearm category of shotguns rather than semi-automatic rifles, making it easier to acquire for Russian civilians. Firing the .366 TKM cartridge, the VPO-209 in-game boasts incredible power, atrocious recoil, and notoriously low armor penetration, as its .366 TKM rounds cannot even penetrate class 2 armor reliably. &lt;br /&gt;
[[File:Vpo-209.jpg|thumb|450px|none|VPO-209 - .366 TKM. This is a smoothbore semi-automatic civilian version of the AKM (with &amp;quot;paradox rifling&amp;quot; on the last 120mm of the barrel) sold in Russia under the shotgun license.]]&lt;br /&gt;
[[File:EFT VPO-209 lobby.jpg|600px|thumb|none|Left side of the VPO-209 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-209 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Eft vpo209 poor menu.jpg|600px|thumb|none|Variant of the VPO-209 in the customization menu. Such stripped down &amp;quot;two-o'-nines&amp;quot; are noticeably common amongst Scavs. Unfortunately for players, while the AI's accuracy is barely impacted by the lack of a stock, the lack of a stock makes the weapon near-unusable for human players.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-215 &amp;quot;Gornostay&amp;quot; ==&lt;br /&gt;
The [[VPO-215 &amp;quot;Gornostay&amp;quot;]] was added in  v0.12.2.5479 patch. As with the VPO-209, it is chambered in .366 TKM (considered a shotgun under Russian firearms laws and more suited for civilian purchase).&lt;br /&gt;
[[File:VPO-215.jpg|thumb|none|450px|VPO-215 &amp;quot;Gornostay&amp;quot; with 23&amp;quot; barrel - .366 TKM]]&lt;br /&gt;
[[File:Eft vpo215 menu.jpg|thumb|600px|none|VPO-215 in customization menu. It comes with proprietary detachable scope rail by default. Scavs' VPO-215s are always fitted with a cheap Pilad 4x24 scope.]]&lt;br /&gt;
&lt;br /&gt;
==ADAR 2-15==&lt;br /&gt;
The [[ADAR 2-15]], a Russian [[AR-15]] with [[SVD]]-patterned wood furniture, is added in patch v0.11.0.2448. As an AR family weapon, it has a large amount of available modifications, allowing for all sorts of AR-15 configurations to be made. Its semi-auto lower receiver can be swapped with the full-auto lower of a mil-spec M4A1. &lt;br /&gt;
[[File:ADAR 2-15.jpg|thumb|450px|none|ADAR 2-15 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT ADAR lobby1.jpg|600px|thumb|none|Left side of the ADAR 2-15 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft ADAR menu.jpg|600px|thumb|none|Right side of the ADAR 2-15 with Magpul MBUS rear sight in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT ADAR dis.jpg|600px|thumb|none|Disassembled model of the ADAR 2-15 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft ADAR mag check.jpg|thumb|600px|none|Checking magazine, loaded with armor piercing M995. Good view of the 2-position lower receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Carbine==&lt;br /&gt;
The [[Kel-Tec RFB Carbine]] was added in 0.12.8.9457 patch.&lt;br /&gt;
[[File:RFB-18.jpg|thumb|none|350px|Kel-Tec RFB Carbine - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Tarkov RFB menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
[[File:Tarkov RFB menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX==&lt;br /&gt;
The [[SIG-Sauer MCX]] in .300 Blackout was added in 0.12.9 patch.&lt;br /&gt;
[[File:Sig sauer mcx.jpg|thumb|none|350px|SIG-Sauer MCX SBR with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Remington R11 RSASS==&lt;br /&gt;
The [[Remington RSASS]] is also available in-game as an expensive but highly capable and modular 7.62x51mm rifle. Some players have come up with an ultra-compact configuration of the weapon known as the &amp;quot;Mini-SASS&amp;quot; by fitting telescoping stocks and short barrels to the RSASS, which makes its inventory size identical to some of the larger SMGs. &lt;br /&gt;
[[File:RSASS alt.jpg|thumb|none|450px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT RSASS (1).jpg|thumb|none|600px|A suppressed Remington RSASS in idle.]]&lt;br /&gt;
[[File:EFT RSASS (2).jpg|thumb|none|600px|Inserting a new 7.62 NATO PMag.]]&lt;br /&gt;
[[File:EFT RSASS (3).jpg|thumb|none|600px|Clacking the bolt release. When firing, the folding charging handle notably pops out a bit.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] can be bartered from Prapor at loyalty level 2, but becomes more accessible at loyalty level 3. It comes pre-fitted with 10 round VSS magazines and is compatible with AS Val and SR3M magazines. Currently it uses a regular PSO-1 optic. It is an extremely rare weapon to find, even inside weapon crates. &lt;br /&gt;
[[file:Vss1.jpg|thumb|none|450px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[File:EFT VSS (1).jpg|thumb|none|600px|The VSS in-game.]]&lt;br /&gt;
&lt;br /&gt;
==SVDS==&lt;br /&gt;
The [[SVDS]], a modern version of Dragunov SVD with side-folding stock and shortened barrel, was added in patch 11.7. This is the first automatic weapon, chambered with 7.62x54 R, featured in the game. Customization options includes 20 round magazines from SVU-A, pistol grips and rear sights compatible with AK series, as well as any optic or mount that can be attached on Warsaw Pact dovetail mount.&lt;br /&gt;
&lt;br /&gt;
Sniper scav boss Shturman, found on the map Woods, uses an SVDS customized with a 20-round mag and Zenit-Belomo PSO 1M2-1 4x24 scope as his primary weapon.&lt;br /&gt;
[[File:SVD-S-Rifle.jpg|thumb|none|450px|SVDS - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft svds menu.jpg|thumb|600px|none|SVDS loaded with 20 round magazine (developed for SVU-A) in customization menu. ]]&lt;br /&gt;
[[File:EFT Shturman.jpg|thumb|none|600px|Shturman's official art, with an SVDS on his back.]]&lt;br /&gt;
&lt;br /&gt;
==SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25]] was added in the v0.12.2.5479 patch.&lt;br /&gt;
[[File:Knights Armament SR25 ECC.jpg|thumb|450px|none|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Tarkov SR25 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] becomes available from Prapor at level 2 reputation where it be purchased with a number of bartering items. It doesn't officially become purchasable until level 3 reputation, where it costs nearly 100,000 roubles. By default, it comes with a 10 round magazine and a bipod, and without any optics. Most of maps in the current game build are not large enough to make the high magnification scopes useful, and most players use lower powered 3x and 4x scopes instead. It can only utilize three types of rounds, these being the 7N1 sniper cartridge, SNB Armor Piercing, and LPS GzH, a lightened match round with heightened velocity.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|450px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:EfT - SV-98 1.jpg|thumb|none|600px|Image of the rifle from a gameplay trailer.]]&lt;br /&gt;
[[file:EfT - SV-98 2.jpg|thumb|none|600px|Aiming and cycling the action.]]&lt;br /&gt;
[[File:EFT SV-98 (1).jpg|thumb|none|600px|Ejecting a spent round out of the SV-98.]]&lt;br /&gt;
[[File:EFT SV-98 (2).jpg|thumb|none|600px|Reloading the sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Lobaev DVL-10 M1==&lt;br /&gt;
The [[Lobaev DVL-10]] comes in two variants in the game, the standard version, and an integrally suppressed version known as the &amp;quot;SABOTEUR&amp;quot;. It is an exceedingly rare sniper rifle, and becomes available from Skier at late reputation levels. It uses 7.62x51mm ammunition. Like the SV-98, most players use 3-4x magnification scopes instead of high-power scopes.&lt;br /&gt;
[[file:DVL-10 Saboteur.jpg|thumb|none|450px|DVL-10 M1 &amp;quot;SABOTEUR&amp;quot; - 7.62×51mm NATO.]]&lt;br /&gt;
[[File:EFT DVL-10 (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT DVL-10 (3).jpg|thumb|none|600px|Opening the bolt, note the ejected case.]]&lt;br /&gt;
===Lobaev DVL-10 M2===&lt;br /&gt;
[[file:DVL-10 M2 Urbana.jpg|thumb|none|450px|DVL-10 M2 &amp;quot;URBANA&amp;quot; - 7.62×51mm NATO.]]&lt;br /&gt;
[[File:EFT DVL-10 (1).jpg|thumb|none|600px|The DVL-10 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin-Nagant M91/30]] sniper rifle is added to the game in patch 0.10. Reloading the weapon is done with individual rounds. When the weapon is reloaded with a chambered round, said round will be ejected and can be recovered by picking it up. While the rifle has a maximum capacity of 5+1 rounds, it can only be reloaded up to 4+1 in the field.&lt;br /&gt;
&lt;br /&gt;
It is can be equipped with the Kochetov mount for the PU 3.5x sniper scope (or Picatinny rails for more modern attachments), and the barrel can accept the Bramit suppressor (which is more commonly associated with suppressed [[Nagant M1895]] revolvers). Alternate stocks for the Mosin include the ATI Monte Carlo stock and the Archangel stock. The rifle can also be fitted with a Tacfire pistol grip.&lt;br /&gt;
&lt;br /&gt;
The standard 91/30 infantry variant with straight bolt was added in the 0.11 update alongside a M38 Carbine variant and an Obrez variant. The Trader &amp;quot;Mechanic&amp;quot; will trade a modified Obrez rifle that has a pictanny rail attached to the rear sight with a threaded 220mm barrel to accept suppressors. &lt;br /&gt;
[[File:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R]]&lt;br /&gt;
[[File:M38Carbine.jpg|thumb|none|450px|Mosin Nagant M38 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagant M38 Carbine Sniper.jpg|thumb|none|450px|Mosin Nagant M38 Carbine with PU 3.5x sniper scope - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagan-obrez.jpg|thumb|none|450px|Mosin Nagant M91/30 &amp;quot;Obrez&amp;quot;  - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin Nagant Archangel.jpg||thumb|none|450px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft mosin infantry reloading.jpg|thumb|none|600px|Reloading a M38 carbine. This variant offers a higher ergonomics and maneuverability in close quarters]] &lt;br /&gt;
[[File:Eft mosin sniper supressed idle.jpg|thumb|none|600px|Sniper version of the Mosin Nagant equipped with PU 3.5x scope and Bramit suppressor. Only the M91/30 sniper version can be fitted with a Kotchetov PU mount; for other Mosin variants, the player must replace the rear sight with a Picatinny rail interface to use an optic.]]&lt;br /&gt;
[[File:Eft mosin obrez custom inspect.jpg|thumb|none|600px|Mechanic's custom Obrez. Judging by the barter items required for the trade (two default Mosin barrels and a receiver of a sniper one), this Obrez was crafted two different Mosin rifles. As it has the sniper variant's receiver, this Obrez can use the original PU scope, though it requires the rail interface to be detached. The front sight likely comes from the Gletcher M1891 Obrez pneumatic air gun.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
The [[Remington Model 700]] was added in Update v0.11.0.2448. It is chambered in .308 Winchester/7.62x51mm NATO, and features a Hogue stock and detachable Wyatt magazines (in both 5- and 10-round varieties); the rifle also can be reloaded with individual rounds, if needed. &lt;br /&gt;
[[File:Hogue Overmold.jpg|thumb|none|450px|Remington Model 700 with Hogue &amp;quot;Overmolded ghillie&amp;quot; stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m700 menu.jpg|thumb|none|600px|A default Model 700 in the customization menu. Note the shorter, 20-inch threaded barrel, compatible with most .308-specific muzzle devices. The railed mount on top is an optional, player-installable accessory.]] &lt;br /&gt;
[[File:Eft m700 nightforce menu.jpg|thumb|none|600px|A decked-out Model 700, equipped with a longer 26-inch barrel and a powerful optic with a back-up Trijicon RMR sight on top.]]&lt;br /&gt;
&lt;br /&gt;
==ORSIS T-5000==&lt;br /&gt;
The [[ORSIS T-5000]]  was added in  v0.12.2.5479 patch and appears in 7.62x51mm NATO caliber.&lt;br /&gt;
[[File:ORSIS T-5000 Handguard.jpg|thumb|none|450px|ORSIS T-5000 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Tarkov T5000 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
&lt;br /&gt;
==Lone Star Armory TX-15 DML==&lt;br /&gt;
The [[TX-15 DML]], a semi-automatic [[AR-15]] variant manufactured by Lone Star Armory, was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:TX-15 DML.jpg|thumb|none|450px|Lone Star Armory TX-15 DML with Ultra 5 Suppressor - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Tarkov TX-15 menu left.jpg|600px|thumb|none|Left side of the TT in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SWORD International Mk 18 Mod 1 Mjolnir==&lt;br /&gt;
The [[SWORD International Mk 18 Mod 1 Mjolnir]] was added in 0.12.9 patch.&lt;br /&gt;
[[File:SWORD International Mk 18 Mod 1 Mjolnir.jpg|thumb|none|350px|SWORD International Mk 18 Mod 1 Mjolnir- .338 Lapua Magnum]]&lt;br /&gt;
[[file:EFT Mjolnir dev.jpg|thumb|none|350px|Model of Mk 18 Mod 1 Mjolnir in dev's video.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[RPK-16]] was added in patch v0.11.0.2448. It was the first light machine gun added to the game, and is considered a higher-tier weapon. Most of its parts (including the new 95-round drum magazine) are compatible with other 5.45x39mm AK variants, and its only unique modification is a 580mm long barrel, which greatly boosts its accuracy and decreases its already-manageable recoil. &lt;br /&gt;
&lt;br /&gt;
An RPK-16 equipped with a 94-round drum mag and a Valday 1P87 holographic sight is one of weapons used by Killa, a dangerous Scav boss located on map Interchange.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|450px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
[[File:Eft RPK16 unmoded menu .jpg|thumb|none|600px|A relatively bog-standard RPK-16 with 95-round drum magazine in weapon customization menu.]]&lt;br /&gt;
[[File:EFT RPK-16 lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Eft RPK16 moded menu.jpg|thumb|none|600px|A more customized setup, featuring a long barrel, a quad stack magazine, a 1P87 sight, and a Zenith RK-1 grip on an angled mount.]]&lt;br /&gt;
[[File:Eft rpk16 default reloading.jpg|thumb|600px|none|Loading an AK-12 30 round magazine. As every other 5.45 AK, currently featured in the game, RPK-16 is fully compatible with any 5.45 magazine ]]&lt;br /&gt;
[[File:Eft rpk16 modded idle.jpg|thumb|600px|none|Customized RPK-16, ready to pack some heat. It's drum magazine is loaded with recently introduced 7N39 ''Igolnik'' (&amp;quot;Needler&amp;quot;) rounds, featuring the best armor penetration amongst 5.45x39 rounds at the cost of its stopping power]]&lt;br /&gt;
[[File:EFT Killa.jpg|thumb|none|600px|Killa art.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] is a pump-action shotgun commonly used by Scavengers as a primary weapon, and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. Different barrel lengths and magazine tubes can be purchased from trader Skier at various reputation levels, and many attachments are interchangeable between the MP-133 and the MP-153 below. A somewhat infamous weapon attachment setup allows the shotgun to mount up to 5 weaponlights at once, and is dubbed the &amp;quot;Pentalight&amp;quot; by players.&lt;br /&gt;
&lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|450px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp133 1.jpg|thumb|none|600px|Early footage of the Baikal.]]&lt;br /&gt;
[[file:EfT - mp133 2.jpg|thumb|none|600px|Acquiring a basic pattern MP-133 in early footage.]]&lt;br /&gt;
[[File:EFT MP-133 (1).jpg|thumb|none|600px|The Baikal MP-133 with a PK-06 reflex sight, in-game.]]&lt;br /&gt;
[[File:EFT MP-133 (2).jpg|thumb|none|600px|Chamberloading the shotgun.]]&lt;br /&gt;
[[File:EFT MP-133 (3).jpg|thumb|none|600px|The character holds the receiver with his right hand while returning the pump forward.]]&lt;br /&gt;
[[File:EFT MP-133 (4).jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]] is a semi-automatic 12 gauge shotgun and is very common amongst AI Scavs. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments, such as magazine tubes, pistol grips, and stocks, are interchangeable between the MP-133 and MP-153. &lt;br /&gt;
[[file:Baikal MP-153-SYNTHETIC11.jpg|thumb|none|450px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[File:Baikal MP-153Practical.jpg|thumb|none|450px|MP-153 for practical shooting - 12 gauge]]&lt;br /&gt;
[[File:EFT MP-153 (1).jpg|thumb|none|600px|The semi-automatic Baikal in-game.]]&lt;br /&gt;
[[File:EFT MP-153 (2).jpg|thumb|none|600px|Dropping a 12-gauge shell into the chamber in an overhand manner.]]&lt;br /&gt;
[[File:EFT MP-153 (3).jpg|thumb|none|600px|Reloading the rest of the shells into the tube mag.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] is a semi-automatic, magazine-fed, 12 gauge shotgun. It is occasionally carried by Scavengers as a primary weapon, often with the dust cover missing. Unlike most shotguns, it features a folding stock, allowing its carry size to be reduced. It is the most effective shotgun when utilizing slugs, having the best accuracy and recoil control among the shotguns, and it also has many customization options. Both five and ten round magazines are available in game.&lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[File:EFT Saiga-12 (1).jpg|thumb|none|600px|Reloading a dust-coverless Saiga.]]&lt;br /&gt;
[[File:EFT Saiga-12 (2).jpg|thumb|none|600px|Rechambering the shotgun with an underhanded technique.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Another addition of the 0.8 update, the [[Remington 870]] is a Western-supplied equivalent to the MP-133 shotgun. Its main difference over the latter shotgun is the ability to equip a short barrel, which makes it handy as a backup weapon, that can be stored in a chest rig's pouch. &lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[File:Shorty870.jpg|thumb|none|400px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
[[File:Aow9723.jpg|thumb|none|500px|Remington 870 with a sawed-off barrel and stock - 12 gauge]]&lt;br /&gt;
[[File:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Eft m870 policemagnum idle.jpg|thumb|none|600px|Default Remington 870, identical to its Police Magnum version]] &lt;br /&gt;
[[File:Eft m870 expresstactical inspect.jpg|thumb|none|600px|Inspecting a modified M870, fitted with a 7 round tube magazine, Remington Tactical Choke, compact flashlight and Picatinny rail with  a Ghost Ring rear sight. This build is similar to the Express Tactical version]] &lt;br /&gt;
[[File:Eft m870 sawnoff reloading.jpg|thumb|none|600px|Reloading the sawed-off Remington 870]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
A fairly atypical shotgun design, the [[TOZ-106]] is a bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use.&lt;br /&gt;
&lt;br /&gt;
It is another common Scav weapon, with players often nicknaming it the &amp;quot;Blunderbuss&amp;quot; for its loud signature report when fired at range. It feeds from a detachable 2 or 4 round magazine. Players can also replace the metal folding stock and pistol grip with that of a TOZ MTs 20-01 fixed wooden stock which improves recoil control and ergonomics at the cost of a larger inventory size. &lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|400px|TOZ-106 - 20 gauge]]&lt;br /&gt;
[[File:MTs 20-01.jpg|thumb|none|400px|MTs 20-01, for comparison  - 20 gauge]]&lt;br /&gt;
[[File:EFT TOZ-106 (1).jpg|thumb|none|600px|The handy TOZ-106 inside the Factory]]&lt;br /&gt;
[[File:EFT TOZ-106 (2).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT TOZ-106 (3).jpg|thumb|none|600px|Working the action.]]&lt;br /&gt;
[[File:EFT TOZ-106 (4).jpg|thumb|none|600px|Taking out a spent mag.]]&lt;br /&gt;
[[File:EFT TOZ-106 (5).jpg|thumb|none|600px|And in with a loaded one.]]&lt;br /&gt;
[[File:EFT TOZ-106 (6).jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590A1==&lt;br /&gt;
The [[Mossberg 590]] was was added in  v0.12.7 patch. Available attachments include a Magpul furniture, telescoping stock adapter and Black Aces Tactical RB7M rail. Weapon can be purchased at Jaeger LL1. Also Scavs are rarely armed with a Mossberg. Compared to other pump-action shotguns (MP-133, Remington 870), Mossberg has a higher cost, but a more convenient sight and a bigger magazine. The shotgun has a little bug: currently, the Mossberg 590A1 12ga shotgun does not work for &amp;quot;The Punisher - Part 4&amp;quot; quest, the main objective of which is to kill the Scavs with 12 gauge shotguns. &lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|400px|Mossberg 590 with ghost ring sights, bayonet lug, and speedfeed stock - 12 gauge]]&lt;br /&gt;
[[File:EFT M590 (1).jpg|thumb|none|600px|Left side of the Mossberg 590A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT M590 (2).jpg|thumb|none|600px|Disassembled model.]]&lt;br /&gt;
[[File:EFT M590 (3).jpg|thumb|none|600px|The Mossberg in-game.]]&lt;br /&gt;
[[File:EFT M590 (4).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT M590 (5).jpg|thumb|none|600px|Inspecting the Mossberg...]]&lt;br /&gt;
[[File:EFT M590 (6).jpg|thumb|none|600px|...and the right side]]&lt;br /&gt;
&lt;br /&gt;
==KS-23==&lt;br /&gt;
The [[KS-23]] was added in 0.12.8.9457 patch. as in the game, it has an incorrect name: as standard, it already has the prefix 'M'. The shotgun uses special 23x75mm R cartridges. At the moment there are 4 types of cartridges available in the game: Shrapnel 10 (for distances up to 10 meters), Shrapnel 25 (for distances up to 25 meters), &amp;quot;Barricade&amp;quot; (powerful armor-piercing cartridge) and &amp;quot;Star&amp;quot; (Flash-bang round). Also you can mount a shorter barrel, pistol grip and wire stock, giving it the look of actual &amp;quot;KS-23M&amp;quot;.&lt;br /&gt;
[[File:Ks23-1.jpg|thumb|none|350px|KS-23 with a fixed wooden stock - 23x75mm R.]]&lt;br /&gt;
[[File:EFT KS-23 (1).jpg|600px|thumb|none|Left side of the KS-23 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (2).jpg|600px|thumb|none|Right side of the KS-23 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (3).jpg|600px|thumb|none|Disassembled model of the KS-23 in the weapon customization menu.]] &lt;br /&gt;
[[File:KS23.JPG|thumb|none|350px|KS-23M - 23x75mm R.]]&lt;br /&gt;
[[File:EFT KS-23 (4).jpg|600px|thumb|none|Left side of the KS-23M with wire stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (5).jpg|600px|thumb|none|Right side of the KS-23M with wire stock in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
==FN MK 13==&lt;br /&gt;
The [[FN EGLM]] was was added in  v0.12.7 patch.&lt;br /&gt;
[[File:FN40.jpg|thumb|none|400px|FN MK 13 (EGLM) in Standalone configuration - 40mm.]]&lt;br /&gt;
[[File:FN40GL Mk2.jpg|thumb|none|400px|An actual FN40GL Mk 2 for comparison - 40mm.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==F-1 Hand Grenade==&lt;br /&gt;
The [[F-1 hand grenade]] is one the hand grenades found in Tarkov. It is the most lethal of the three grenades with the largest splash radius of almost 30 meters and the most damage. This makes it useful for enemies hiding behind cover, as the damage can hurt or kill those hiding behind light and medium grade materials. The F-1 grenade is sometimes used by Scavengers; however as of the latest patch they have grenade throwing disabled to work out flaws of Scav's killing themselves within the grenade large blast radius. It can be bartered at Level 3 Prapor reputation for two energy saving light bulbs or purchased with roubles at Level 4 Prapor reputation.&lt;br /&gt;
&lt;br /&gt;
The Spiritus Systems Bank Robber Chest Rig also contains an unusable F-1 Hand Grenade.&lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RDG-2 Smoke Grenade==&lt;br /&gt;
The [[RDG-2 smoke grenade]] is added to the game in Patch 0.9.0.1580, specifically the RDG-2B fuse-match white smoke variant.&lt;br /&gt;
[[File:RDG-2.jpg|thumb|none|300px|RDG-2 smoke grenade]]&lt;br /&gt;
[[file:EFT RDG-2 (1).jpg|thumb|none|600px|Inspecting a RDG-2 smoke grenade in-game.]]&lt;br /&gt;
[[file:EFT RDG-2 (2).jpg|thumb|none|600px|Holding the RDG-2 grenade.]]&lt;br /&gt;
[[file:EFT RDG-2 (3).jpg|thumb|none|600px|The RDG-2 releases its smoke cloud.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 Hand Grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is the least damaging of the three explosive grenades, and is also the heaviest, having the shortest throwing distance and smallest blast radius. This however also makes it ideal for use inside enclosed spaces. To compensate for its lack of damage, it is also the cheapest and easiest to find, available to be bartered from Prapor for one Energy Saving Lightbulb at level 2 reputation, or purchased with roubles at level 3 reputation. It is also the most common grenade found inside Grenade Boxes and is also sometimes found in the pockets or vests of AI Scavs. &lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|200px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 1.jpg|thumb|none|600px|Holding the RGD-5 hand grenade.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 2.jpg|thumb|none|600px|Inspecting the grenade.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 3.jpg|thumb|none|600px|Pulling the pin on the grenade.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 Hand Grenade|M67]] is available from trader Peacekeeper. It can be bartered from Peacekeeper for two &amp;quot;Zibbo Lighters&amp;quot;, or it can be directly purchased from him after completing one of his quests. It is not used by AI Scavs and is very rare to find in a raid, only being found inside black weapon crates. It costs between $49-51 in-game and still retains its &amp;quot;middle of the road&amp;quot; status, bridging the power and throw gap between the RGD-5 and F-1. &lt;br /&gt;
[[file:Baseball.jpg|thumb|none|200px|M67 Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Zarya-2 Stun Grenade==&lt;br /&gt;
The Russian [[Zarya-2 stun grenade]] is added to the game in Patch 0.9.0.1580.&lt;br /&gt;
[[File:Zarya-2.jpg|thumb|none|300px|Zarya-2 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==VOG-17 Khattabka grenade==&lt;br /&gt;
The [[Khattabka grenade|VOG-17 Khattabka grenade]] is a makeshift grenade made from [[AGS-17]] grenades and UZRG fuze. It was added in 0.12.4 patch.&lt;br /&gt;
[[File:VOG-17M Grenade .jpg|thumb|none|350px|VOG-17  Khattabka.]]&lt;br /&gt;
&lt;br /&gt;
==VOG-25 Khattabka grenade==&lt;br /&gt;
The [[Khattabka grenade|VOG-25 Khattabka grenade]] is a makeshift grenade made from [[GP-series grenade launcher]] grenades and UZRG fuze. It was added in 0.12.4 patch. The in-game model does not have a warhead.&lt;br /&gt;
[[File:VOG-25 khattabka.jpg|thumb|none|150px|VOG-25 Khattabka.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted weapons=&lt;br /&gt;
&lt;br /&gt;
==AGS-30==&lt;br /&gt;
The [[AGS-17 Plamya#AGS-30|AGS-30]] was included in patch 0.12 on the Reserve level, where two can be found inside the military base.&lt;br /&gt;
[[File:AGS-30-2.jpg|thumb|none|450px|AGS-30 on tripod - 30x29mm]]&lt;br /&gt;
[[File:EFT AGS-30 (1).jpg|thumb|none|600px|AGS-30 with PAG-17 scope on the Reserve map.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun|Kord]]  was added in patch 0.12 and is also found on the Reserve level. Glukhar's followers often use the Kord to protect their leader. Then they occupy one point and hold it fiercely.&lt;br /&gt;
[[File:Kord 02.jpg|thumb|none|450px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[File:EFT Kord (1).jpg|thumb|none|600px|A Kord heavy machine gun on the Reserve map.]]&lt;br /&gt;
[[File:EFT Glukhar.jpg|thumb|none|600px|Glukhar's follower is seen with Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
&lt;br /&gt;
==Korovin TK==&lt;br /&gt;
A [[Korovin TK]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Korovin TK.jpg|thumb|none|350px|Korovin TK - .25 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy==&lt;br /&gt;
A [[Colt 1851 Navy]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:1851Navy.jpg|thumb|none|350px|Colt 1851 Navy - .36 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Howdah pistol==&lt;br /&gt;
A Howdah pistol is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
&lt;br /&gt;
==Flintlock Pistol==&lt;br /&gt;
A [[Flintlock Pistol]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:LightdragoonPistol.jpg|thumb|none|350px|British 1756 Light Dragoon Pistol - .68 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
A [[Walther P38]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Mauser-P38.jpg|thumb|none|350px|Walther P38 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
A [[M1A1 Thompson]] is seen on &amp;quot;Military History Beyond Fear&amp;quot; book in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Tommy m1.jpg|thumb|none|350px|M1A1 Thompson with 20-round stick magazine - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
Official art with the Prapor trader contains an [[AK-47]]. &lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The AK-47 with original bayonet is seen on the training poster.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-47==&lt;br /&gt;
Official art with the Prapor trader contains an [[AKS-47]].&lt;br /&gt;
[[File:DeactivatedAKS(1954-59).jpg|thumb|none|400px|Type III AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The AKS-47 is seen on the training poster.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK433==&lt;br /&gt;
The Hideout contains a poster of the [[Heckler &amp;amp; Koch HK433]]. The rifle isn't usable in-game.&lt;br /&gt;
[[File:HK433 2017.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK433, second prototype - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT HK433 ho.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK433 on poster in Hideout.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul Masada==&lt;br /&gt;
The Hideout added in patch 0.12 features a poster of a [[Magpul Masada]]; the rifle isn't usable in-game.&lt;br /&gt;
[[File:Magpul masada.jpg|thumb|none|450px|Magpul Masada (1st gen) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT ACR ho.jpg|thumb|none|600px|Magpul Masada on poster in Hideout.]]&lt;br /&gt;
&lt;br /&gt;
==DRD Tactical Paratus==&lt;br /&gt;
A [[DRD Tactical Paratus]] is seen on &amp;quot;Special Weapons for Military &amp;amp; Police&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:DRD Paratus-16-LR-B.jpg|thumb|none|400px|DRD Tactical Paratus-16-LR-B - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
Official art with the Mechanic trader contains an [[Ruger Mini-14]] on the weapon stand. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Ruger Mini-14 GB.jpg|thumb|none|400px|Ruger Mini-14 GB  - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|Mechanic trader art. The Ruger Mini-14 is seen on the weapon stand.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
A classic variant of [[SVD]] rifle is seen on official art with the Prapor, Mechanic and Skier traders. It will be added to the game in the future.&lt;br /&gt;
&amp;lt;!--Until it actually gets added, the SVD Dragunov section stays here--&amp;gt;&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|The SVD rifle is lying next to the ammunition crates.]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|The SVD rifle lying on a workbench under a cloth and on weapon stand.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
Official art with the Prapor trader contains an [[RPG-7]] with PGO-7 scope. The [[RPG-7]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The RPG-7 with PGO-7 scope is seen on the ammo boxes.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-26 &amp;quot;Aglen&amp;quot;==&lt;br /&gt;
Main art with USEC and BEAR operators contains an [[RPG-26]] anti-tank rocket launcher. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Rpg26-1.jpg|thumb|none|400px|RPG-26 - 72.5mm]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|none|600px|The RPG-7 is seen in the BEAR operator's backpack.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
Official art with the Mechanic trader contains an [[PKP Pecheneg]] LMG. The [[PKP Pecheneg]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg with ammo box - 7.62x54mmR]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|Mechanic trader art. The PKP is seen right.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Tx4 Storm==&lt;br /&gt;
What appears to be a [[Beretta Tx4 Storm]] is seen on the official art of the Ragman trader. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Tx4 Storm.jpg|thumb|none|400px|Beretta Tx4 Storm - 12 gauge]]&lt;br /&gt;
[[File:EFT Ragman.jpg|thumb|none|600px|Ragman trader art. The Beretta Tx4 Storm is seen left.]]&lt;br /&gt;
&lt;br /&gt;
==MTs-255==&lt;br /&gt;
Official art with the Jaeger trader contains an [[MTs255]] shotgun. The [[MTs255]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:MTs255.jpg|thumb|none|400px|MTs255 - 12 gauge]]&lt;br /&gt;
[[File:EFT Jaeger.jpg|thumb|none|600px|Jaeger trader art.]]&lt;br /&gt;
&lt;br /&gt;
==2B14 Podnos Mortar==&lt;br /&gt;
Several [[2B14 Podnos Mortar]] are located in the repair station at the Reserve map.&lt;br /&gt;
[[File:2B14 Podnos 82mm Mortar.jpg|thumb|none|300px|2B14 Podnos mortar - 82 mm]]&lt;br /&gt;
[[File:EFT 2B14 prop.jpg|thumb|none|600px|Two unusable 2B14 Podnos in repair station.]]&lt;br /&gt;
&lt;br /&gt;
==AN/M14 incendiary grenade==&lt;br /&gt;
The Spiritus Systems Bank Robber Chest Rig that was added in patch 0.12.4 contains an unusuable [[AN/M14 incendiary grenade]].&lt;br /&gt;
[[File:Gh-ANM14-TH3.jpg|thumb|none|150px|AN/M14 incendiary grenade.]]&lt;br /&gt;
[[file:EFT ANM14 BR.jpg|thumb|none|600px|AN/M14 grenade in Bank Robber Chest Rig.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster==&lt;br /&gt;
A unusable [[M242 Bushmaster]] chaingun is present on a LAV III in the Reserve map.&lt;br /&gt;
[[File:M242 Cannon.jpg|thumb|none|450px|M242 Bushmaster Chain Gun (Current Model) - 25x137mm]]&lt;br /&gt;
[[File:EFT M242 (1).jpg|thumb|none|600px|The M242 on LAV III on the Reserve map.]]&lt;br /&gt;
[[File:EFT M242 (2).jpg|thumb|none|600px|Another view.]]&lt;br /&gt;
&lt;br /&gt;
==2A38M==&lt;br /&gt;
The Reserve map includes an unusable 2K22 Tunguska self-propelled AA platform, equipped with two [[2A38M autocannon]]s and eight 9M311 guided missiles.&lt;br /&gt;
[[File:2a38m.jpg|thumb|none|450px|2A38M - 30x165mm]]&lt;br /&gt;
[[File:EFT 2K22 (1).jpg|thumb|none|600px|A 2K22 Tunguska anti-aircraft weapon on the Reserve map.]]&lt;br /&gt;
[[File:EFT 2K22 (2).jpg|thumb|none|600px|Close-up of weapons.]]&lt;br /&gt;
&lt;br /&gt;
==NSV==&lt;br /&gt;
The [[NSV heavy machine gun]] is mounted on each T-90 tank, which you can see at the Customs and Woods locations. The machine gun is not available for use and serves only as a decoration.&lt;br /&gt;
[[File:NSV HMG.jpg|thumb|none|450px|NSV HMG - 12.7x108mm]]&lt;br /&gt;
[[File:EFT T-90 (1).jpg|thumb|none|600px|NSV machine gun is seen on T-90 tank near the RUAF Roadblock  at the Woods location..]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==T-90==&lt;br /&gt;
Several T-90 are located at Customs and Woods maps.&lt;br /&gt;
[[File:EFT T-90 (1).jpg|thumb|none|600px|T-90 near the RUAF Roadblock  at the Woods location.]]&lt;br /&gt;
[[File:EFT T-90 (2).jpg|thumb|none|600px|T-90 near the RUAF Roadblock  at the Customs location.]]&lt;br /&gt;
&lt;br /&gt;
==BMP-2==&lt;br /&gt;
Several BMP-2 are located at Reserve map.&lt;br /&gt;
[[File:EFT BMP-2 (1).jpg|thumb|none|600px|T-90 near the CP fence at the Reserve location.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Contract Wars]]''&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Draco122</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1396868</id>
		<title>Escape from Tarkov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1396868"/>
		<updated>2021-02-05T19:39:33Z</updated>

		<summary type="html">&lt;p&gt;Draco122: /* DSA SA58 OSW */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Escape from Tarkov&lt;br /&gt;
|picture = Escape from Tarkov logo 1.jpg&lt;br /&gt;
|caption =  Logo&lt;br /&gt;
|series= Russia 2028&lt;br /&gt;
|date= First alpha test - 1Q 2016 &lt;br /&gt;
|developer= BattleState Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= BattleState Games&lt;br /&gt;
|genre=Online first-person shooter / MMOFPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Escape from Tarkov''''' is a first-person shooter video game by BattleState Games. The game is currently in Closed Beta testing (since 2016).&lt;br /&gt;
&lt;br /&gt;
The game is set in the fictional city of Tarkov of the Norvinsk region in Russia in the ''Russia 2028'' universe (same as ''[[Contract Wars]]''). Set in 2016, ''Escape from Tarkov'' follows two rival private military companies - the western-aligned United Security (USEC) and Russian-backed Battle Encounter Assault Regiment (BEAR) in their battle for control over the city of Tarkov following a major destabilizing event that had the entire region placed under military lockdown by both UN and Russian military, with the ultimate goal for each player being to successfully escape the city, following the eponymous title.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Escape from Tarkov'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
In ''Escape from Tarkov'', players take control of operators from one of the two aforementioned PMC factions, choosing one to join when first starting the game - the faction joined influences initial skills and equipment. The primary FPS elements occur in the game's matches, where are a large number of players descend upon any of the game's maps of their choosing to loot weapons, gear, and goods from the map spawns as well as other players they kill - in order to leave the map, one must reach a designated &amp;quot;extract point&amp;quot; in order to keep what they have acquired. If the player dies during the match, anything they have picked up as well as all gear they bring into the match is automatically lost, with some little exceptions. &lt;br /&gt;
&lt;br /&gt;
A third non-aligned faction of desperate survivors called &amp;quot;Scavs&amp;quot; (short for &amp;quot;Scavengers&amp;quot;) also appear as hostile AI that roam around the game's maps. Players also have the ability to join the match as a Scav, chosen before it begins, though it is only temporary. Player-controlled Scavs have randomized (generally low-end) weapons, gear, and stats on spawning in, and start out automatically friendly with AI Scavs (though the AI will turn hostile to any player Scav if they are witnessed attacking or killing other Scavs.) Upon a successful extract, player Scavs have any earned loot automatically transferred to their player character's inventory, making Scavs a relatively risk-free means of acquiring new gear. &lt;br /&gt;
&lt;br /&gt;
Gunplay in EFT is very realistic, with simulation for bullet ballistics and weapon degrading and realistic body part-based damage model. There are also a host of fully animated actions the player can perform with their weapons, many of which are uncommonly found in video games, such as chamberloading and unloading, ejecting individual rounds, performing speed/tactical reloads, and inspecting the chamber. Stocks can be folded to preserve space in the player's inventory or reduce the weapon's size for better close quarter maneurability, and ammo needs to be loaded individually to magazines, which then needs to be placed into the player's rig inventory spots to be used in reloading, which are tracked individually. The attachment system is similarly expansive, encompassing many real world accessories and allowing modification of every major part of the gun, including essential parts such as the receiver.&lt;br /&gt;
&lt;br /&gt;
One consistent goof in the game is that AK-type weapons with side scope mounts can still fold their stocks when they have scope mounts equipped, even though the scope mounts would block the left-folding stocks in reality (and vice versa; a folded stock would realistically block the left sided scope mount but the scope mount remains usable in-game).&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Introduced in February 2018, the [[Glock 17]] can be purchased from trader Sergey &amp;quot;Mechanic&amp;quot; Samoylov, who was added alongside the Glock. A variety of aftermarket slides and barrels are also available for the pistol, ranging from Salient Arms International barrels to compensated Zev Technologies slides. Regular 17-round, 21-round Magpul GL9 magazines, extended 33-rounds stick magazines, and a 50-rounds drum magazine can be used with the Glock 17.&lt;br /&gt;
[[File:Glock173rdGen.jpg|350px|thumb|none|Glock 17 Gen 3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT G17 lobby.jpg|600px|thumb|none|Left side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17 lobby2.jpg|600px|thumb|none|Right side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17dis.jpg|600px|thumb|none|Disassembled model of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] is added in Patch 0.9.0.1580. It does not share with barrels and slides with the Glock 17, but can accept its magazines and iron sights. &lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT G18 lobby.jpg|600px|thumb|none|Left side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby2.jpg|600px|thumb|none|Right side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby3.jpg|600px|thumb|none|Another view of the Glock 18. Note the holes in the barrel and slide.]]&lt;br /&gt;
[[File:Eft g18 magcheck.jpg|thumb|none|600px|Checking the 33 round magazine. Good view on fire selector and the compensator cut in the slide]]&lt;br /&gt;
[[File:Eft g18 modded reloading.jpg|thumb|none|600px|Loading the 50 round drum in the modified Glock 18C, fitted with a scope mount, a reflex sight, and a Dead Ringer rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PB==&lt;br /&gt;
The suppressed [[Makarov PB]] is available in the game. It spawns rarely on Scavs and can be bought by trader Prapor. Unlike the Makarov PM, you can detach the pistol grip, but it doesn't make any sense. An 80-round drum magazine can also be attached to the weapon, however it's exceedingly rare. &lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|400px|Makarov PB - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT PB lobby.jpg|600px|thumb|none|Left side of the PB in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PB lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT PB lobby3.jpg|600px|thumb|none|PB without silencer.]]&lt;br /&gt;
[[File:EFT PB (1).jpg|thumb|none|600px|The Makarov PB in-game.]]&lt;br /&gt;
[[File:EFT PB (4).jpg|thumb|none|600px|Aiming the PB.]]&lt;br /&gt;
[[File:EFT PB (5).jpg|thumb|none|600px|Inspection of the Makarov PB...]]&lt;br /&gt;
[[File:EFT PB (6).jpg|thumb|none|600px|...and the other side]]&lt;br /&gt;
[[File:EFT PB (2).jpg|thumb|none|600px|Releasing  the drum magazine.]]&lt;br /&gt;
[[File:EFT PB (3).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] is a cheapest and weakest pistol in game. PMCs will have a few available in their stash and the weapon is a fairly common loot in Military Cargo crates. Scavengers, both Player and AI, may occasionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently, only the grip and magazine can be removed from the weapon, and an 80 round drum magazine is also available, albeit at an extreme rarity. It is also seen on the official art of the Prapor trader.&lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 1.jpg|thumb|none|600px|Left side of the Makarov in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM holding.jpg|thumb|none|600px|The PM in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM aim.jpg|thumb|none|600px|Aiming at the sky.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 1.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 3.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 1.jpg|thumb|none|600px|Inspecting the pistol.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 2.jpg|thumb|none|600px|Ditto; other side.]]&lt;br /&gt;
[[file:EFT PM(t) lobby.jpg|thumb|none|600px|The special version of PM - PM(t).]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] fills the role of a less common mid-tier pistol in the game. PMCs in the Russian BEAR faction will receive the pistol in their stash in the latest patch. Scavs can also spawn with the pistol alongside a few spare magazines, and on occasion a Scav may spawn with a customized Grach equipped with an under-barrel weaponlight. Currently, the weapon cannot be suppressed, but it can accept attachments via its underbarrel rail. &lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[file:EFT PYa lobby.jpg|thumb|none|600px|Left side of the MP-443 in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT PYa lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT MP443(1).jpg|thumb|none|600px|The MP-443 Grach with a torch.]]&lt;br /&gt;
[[File:EFT MP443 (2).jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:EFT MP443 (3).jpg|thumb|none|600px|Removing an empty mag.]]&lt;br /&gt;
[[File:EFT MP443 (4).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:EFT MP443 (5).jpg|thumb|none|600px|The slide, a few frames away from returning to battery.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is primarily issued to the USEC faction, whose PMCs will get some in their stash. The weapon is also a possible spawn weapon for Scavengers, sometimes with its iron sights missing, and rarely with an underbarrel weaponlight equipped. Unlike the MP-443, it can be suppressed, and also use compact reflex sights via either aftermarket slide rails or scope mounts. &lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:P226 with wood grips.jpg|thumb|none|350px|SIG-Sauer P226 with wood grips - 9x19mm Parabellum]]&lt;br /&gt;
[[file:EFT P226 lobby.jpg|thumb|none|600px|Left side of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT P226 lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT P226 lobby3.jpg|600px|thumb|none|Disassembled model of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[File:TarkovgrachMRE.jpg|thumb|none|600px|The P226 with a torch and a (nice) MRE Meal 18.]]&lt;br /&gt;
[[File:EFT P226 (1).jpg|thumb|none|600px|Reloading a tricked-out P226.]]&lt;br /&gt;
[[File:Eft p229 modded menu.jpg|thumb|none|600px|Custom P226R in customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is a dated, but viable pistol available in the game. It is infrequently carried by AI Scavs in-game and is a rare spawn for Player Scavs. Currently the TT-33 is the only weapon to utilise the 7.62x25mm round, of which 7 types are available. Additionally, the TT-33 can be outfitted with a &amp;quot;home-spun&amp;quot; threaded barrel and a home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. Various aftermarket modifications such as muzzle brakes and LAMs were added later.&lt;br /&gt;
&lt;br /&gt;
A gold-plated TT-33 with custom wooden grips is the backup weapon of Scav Boss &amp;quot;''Dealmaker''&amp;quot; (&amp;quot;''Reshala''&amp;quot;, which in Russian slang also means &amp;quot;executor&amp;quot;). Aside from its appearance, it's identical to a regular TT and is considered more like a trophy than a weapon, and even then it's still valued less than Reshala's primary weapon, a modified AK-102.&lt;br /&gt;
&lt;br /&gt;
What appears to be a TT-33 is seen in the Wartech MK3 chest rig (TV-104), and a TT-33 with wooden grips is seen in the Wartech gear rig (TV-109, TV-106).&lt;br /&gt;
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:EFT TT lobby.jpg|600px|thumb|none|Left side of the TT in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT TT lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Tarkov Golden TT menu left.jpg|600px|thumb|none|Left side of Reshala's TT in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov Golden TT menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==Stetchkin APS==&lt;br /&gt;
The [[Stechkin APS]] and its silenced variant [[Stechkin APB]] were introduced in patch 0.8. While the base APS is an unpopular sidearm due of its high recoil and the poor ballistics of the 9x18 round, the silenced APB equipped with wire stock and loaded with special hollow-point SP7 ammunition is often used by experienced players as a budget primary weapon, which is surprisingly effective against unarmored targets. It is also seen on the official art of the Skier trader and Glukhar boss. &lt;br /&gt;
&lt;br /&gt;
The standard APS is also a common sidearm amongst the Scav Raiders, strong AI-only Scavs with better tactics and equipment that patrol some of the maps.&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|350px|Stechkin APS - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT APS lobby.jpg|600px|thumb|none|Left side of the APS in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft aps menu.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT APS lobby3.jpg|thumb|none|600px|Disassembled model of the APS in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft aps magcheck.jpg|thumb|none|600px|Performing a magazine check]]&lt;br /&gt;
&lt;br /&gt;
===Stechkin APB===&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|none|450px|Stetchkin APB - 9x18mm Makarov]]&lt;br /&gt;
[[File:Eft apb menu.jpg|thumb|none|600px|APB fitted with wire stock in customization menu.]]&lt;br /&gt;
[[File:EFT APB lobby2.jpg|thumb|none|600px|APB without silencer in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SR-1MP==&lt;br /&gt;
The [[Serdyukov SPS|SR-1MP]] is Russian special forces pistol &amp;quot;kit&amp;quot; that includes the SR-1 pistol, a sound suppressor, and quad-rail accessory mount. All three components of the SR-1MP are available in the game, and can be combined together to form the whole set. It is currently the only 9x21mm weapon in the game.&lt;br /&gt;
[[File:SR-1M.jpg|thumb|none|350px|SR-1M - 9x21mm Gyurza]]&lt;br /&gt;
[[File:SR1MP.jpg|thumb|none|450px|SR-1MP - 9x21mm Gyurza]]&lt;br /&gt;
[[file:EFT SR1MP lobby1.jpg|thumb|none|600px|Left side of the SR1MP in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT SR1MP lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT SR1MP (1).jpg|thumb|none|600px|An SR-1M with some smoke trailing out of the pipe.]]&lt;br /&gt;
[[File:EFT SR1MP (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT SR1MP (3).jpg|thumb|none|600px|The fully kitted out SR-1MP, or &amp;quot;Shrimp&amp;quot; as it is nicknamed among English-speaking players.]]&lt;br /&gt;
[[File:EFT SR1MP (4).jpg|thumb|none|600px|Inserting a fresh mag, which automatically causes the slide to drop on empty reloads (note the lack of an external slide stop/release).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A3==&lt;br /&gt;
The [[Beretta M9A3]] was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:BerettaM9A3.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT M9A3 promo.jpg|thumb|none|600px|The Beretta M9A3 in-game.]]&lt;br /&gt;
[[File:Eft m9a3 default idle.jpg|thumb|600px|none|M9A3 in hands of a player's character]]&lt;br /&gt;
[[File:Eft m9a3 default reload.jpg|thumb|600px|none|Loading a fresh magazine]] &lt;br /&gt;
[[File:Eft m9a3 default ispect left.jpg|thumb|600px|none|Taking a good look on the left side...]]&lt;br /&gt;
[[File:Eft m9a3 ispect right.jpg|thumb|600px|none|...and the right side of the handgun]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN|FN Five-seveN MK2]] was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:FN Five-seveN Mark 2.jpg|thumb|none|350px|FN Five-seveN Mark 2 - FN 5.7x28mm]]&lt;br /&gt;
[[File:FN Five-seveN Mark 2 FDE.jpg|thumb|none|350px|FN Five-seveN Mark 2 FDE - FN 5.7x28mm]]&lt;br /&gt;
[[File:Eft fiveseven idle.jpg|thumb|none|600px|Holding a default Five-seveN in the hideout.]]&lt;br /&gt;
[[File:Eft fiveseven reloading.jpg|thumb|none|600px|Loading new magazine, full of SS190 rounds.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The original [[Colt M1911A1]] was added in patch 0.12.5.7184, dedicated to the 75th anniversary of the victory in World War II. This is the first weapon using .45 ACP. The 1911 is sold at the 2nd level of loyalty at the Peacemaker. Pistol has a little bug: the rear sight is too high, due to which the bullets fly lower. Currently in the game there are two types of cartridges available: FMJ and RIP. The first is designed for armored targets, the second - better penetrates targets without armor. This is the only pistol on which you can change the trigger, hammer and catch lever. The Colt is also seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[File:EFT Colt M1911 lobby.jpg|600px|thumb|none|Left side of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Colt M1911 lobby2.jpg|600px|thumb|none|Right side of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Colt M1911 dis.jpg|600px|thumb|none|Disassembled model of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1 ==&lt;br /&gt;
The [[Colt XSE|Colt M45A1 ]] was added in 0.12.8.9457 patch. Being a M1911 variant, M45A1 is also compatible with all of the attachments that are compatible with M1911A1, sharing its more advanced customization as the result.&lt;br /&gt;
[[File:M45A1.jpg|thumb|none|300px|Colt M45A1 Close Quarter Battle Pistol (CQBP) - .45 ACP]]&lt;br /&gt;
[[File:Tarkov M45A1 menu left.jpg|600px|thumb|none|Left side of the Colt M45A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov M45A1 menu right.jpg|600px|thumb|none|Right side of the Colt M45A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov M45A1 idle.jpg|600px|thumb|none|M45A1 in player character's hands.]]&lt;br /&gt;
[[File:Tarkov M45A1 ADS.jpg|600px|thumb|none|Aiming down the sights. While it is not noticeable in this particular screenshot, iron sights have fully functional tritium inserts.]]&lt;br /&gt;
[[File:Tarkov M45A1 reload.jpg|600px|thumb|none|Reloading. While it is compatible with M1911A1 magazines, M45A1 comes equipped with its Wilson Combat magazines by default instead.]]&lt;br /&gt;
[[File:Tarkov M45A1 inspection left.jpg|600px|thumb|none|Inspecting the pistol.]]&lt;br /&gt;
[[File:Tarkov M45A1 inspection right.jpg|600px|thumb|none|Ditto; the other side.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5]] is available in the game. The MP5 is not used by normal Scavs, but is often wielded by Raiders, and can acquired by PMCs via the trader &amp;quot;Peacekeeper&amp;quot;. The version featured in-game appears to be either an A4 or an A5 model due to the four position fire selector but is described in-game as being a Navy Model.&lt;br /&gt;
&lt;br /&gt;
Peacekeeper sells two fixed stock variants, the unsuppressed MP5A4 (at loyalty level 1) and the suppressed MP5SD5 (at loyalty level 2, and after the player completes a quest for Peacekeeper). Players can customize the MP5 extensively, such as replacing the fixed stock for a collapsible one, or replace its foreend with a railed one to mount under-barrel attachments. A 50 round drum magazine and 20 round magazine are also available.&lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MP5 lobby.jpg|600px|thumb|none|Left side of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5 lobby2.jpg|600px|thumb|none|Right side of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5dis.jpg|600px|thumb|none|Disassembled model of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5 (1).jpg|thumb|none|600px|The MP5A4 inside of the Factory.]]&lt;br /&gt;
[[File:EFT MP5 (2).jpg|thumb|none|600px|Pinky-promising the charging handle that it'll be locked back.]]&lt;br /&gt;
[[File:EFT MP5 (3).jpg|thumb|none|600px|Inserting a fresh 9mm stick magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD5===&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MP5SD (2).jpg|thumb|none|600px|Loading an X-Products drum magazine into a MP5SD5.]]&lt;br /&gt;
[[File:EFT MP5SD (3).jpg|thumb|none|600px|HK-slapping the MP5SD.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] was added in patch 0.12.0.4785. It is sold by Peacekeeper at loyalty level 1.&lt;br /&gt;
[[File:MP5KA4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KA4 (3 round burst added) with 15-round magazine - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Eft mp5k default idle.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Eft mp5k default inspect.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Eft mp5k default reload.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is added in the v0.10.5.2124 patch. Two variants are available: MP7A1 and MP7A2. Both variants have an array of magazines to choose from, with 20, 30 and 40 round magazines. Only the MP7A2 can mount foregrips, and the MP7A1 cannot. The weapon has a telescoping stock, as in real life.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a1 menu.jpg|thumb|none|600px|The MP7A1 in the customization menu. Its stock is currently collapsed. With a collapsed stock and no suppressor equipped the gun is taking just two slots in inventory, allowing to fit it in a magazine pouch on player's chest rig. This move is also allowing player to quickly draw the SMG and use it, making it a very effective sidearm]]&lt;br /&gt;
[[File:Eft mp7a1 left menu.jpg|thumb|600px|none|The left side. Stock is retracted now. Although losing some mobility and utility, now the recoil is way lower ]]&lt;br /&gt;
[[File:EFT MP7A1 dis.jpg|600px|thumb|none|Disassembled model of the MP7A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft mp7a1 firing.jpg|thumb|600px|none|Unleashing the swarm of 4.6x30 armor piercing bullets]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP7A2===&lt;br /&gt;
[[File:MP7A2.jpg |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 with RAL8000 finish - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a2 magcheck.jpg|thumb|600px|none|Checking the 40 round magazine, loaded in a customized MP7A2]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] is a 9x19mm submachine gun available in the game. PMCs can purchase it from trader Prapor at loyalty level 1, and BEAR PMCs receive the weapon with the &amp;quot;Prepare to Escape&amp;quot; and &amp;quot;Escape from Darkness&amp;quot; editions. The weapon is currently the cheapest of the SMGs, and one of the first that the player can modify extensively. The SMG initially had a vicious recoil; this has been reduced in subsequent patches.&lt;br /&gt;
&lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT Vityaz lobby1.jpg|600px|thumb|none|Left side of the PP-19-01 Vityaz in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Vityaz lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT Vityaz dis.jpg|600px|thumb|none|Disassembled model of the PP-19-01 Vityaz in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Vityaz (2).jpg|thumb|none|600px|Reloading a suppressed PP-19.]]&lt;br /&gt;
[[File:EFT Vityaz (3).jpg|thumb|none|600px|Strong-arming the bolt to rechamber the SMG.]]&lt;br /&gt;
[[file:VityazsnOSN.jpg|thumb|none|400px|PP-19-01 Vityaz-SN with Zenit accessories - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT PP19-01 Zenith.jpg|thumb|none|600px|PP-19-01 Vityaz-SN with Zenit accessories in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 9===&lt;br /&gt;
The [[Saiga 9]], a semi-automatic carbine variant with a 16 inch barrel, was added to the game. It is used by Scavs, equipped with 10 round magazines that are interchangeable with regular 30 round Vityaz magazines. It can still utilize many of the attachments that can be mounted onto the Vityaz. &lt;br /&gt;
[[file:Izhmash Saiga-9.jpg|thumb|none|400px|Saiga 9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT Saiga9 lobby1.jpg|600px|thumb|none|Left side of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Saiga9 lobby2.jpg|600px|thumb|none|Right side of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Saiga9 dis.jpg|600px|thumb|none|Disassembled model of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==PP-91 Kedr==&lt;br /&gt;
There are two variants of the [[PP-91 Kedr]] in-game, the standard &amp;quot;Kedr&amp;quot; and the &amp;quot;Kedr-B&amp;quot;. The &amp;quot;B&amp;quot; variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the &amp;quot;Kedr&amp;quot; is infrequently used by AI Scavs, and can be bought from the trader Prapor. The &amp;quot;Kedr-B&amp;quot; can be bartered from Prapor with various items.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Kedr&amp;quot; as of the current patch has been nerfed considerably from previous patches, dealing almost no damage against armor even with AP ammunition. Additionally, it cannot fire 9x18mm PMM increased-power rounds, and is restricted to using the older 9x18mm PBM as its AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with barrel-mounted accessory rails for sights and weaponlights, and utilizes 20-round or 30-round stick magazines, of which the latter can only be purchased with bartering items.&lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|400px|Kedr PP-91 - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Kedr lobby1.jpg|600px|thumb|none|Left side of the PP-91 Kedr in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr lobby2.jpg|600px|thumb|none|Right side of the PP-91 Kedr in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PP-91 (1).jpg|thumb|none|600px|Reloading a well-equipped PP-91. Note how the bolt locks back on empty.]]&lt;br /&gt;
[[File:EFT PP-91 (2).jpg|thumb|none|600px|Releasing the bolt by tugging the charging handle.]]&lt;br /&gt;
[[File:EFT PP-91 (3).jpg|thumb|none|600px|About to unfold the stock on a Kedr-B.]]&lt;br /&gt;
&lt;br /&gt;
===PP-91-01 &amp;quot;Kedr-B&amp;quot;===&lt;br /&gt;
[[file:Kedr-B.jpg|thumb|none|400px|PP-91-01 Kedr-B - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Kedr-B lobby1.jpg|600px|thumb|none|Left side of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr-B lobby2.jpg|600px|thumb|none|Right side of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr-B dis.jpg|600px|thumb|none|Disassembled model of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu. '''Note: the barrel is very different from the standard version.''']]&lt;br /&gt;
&lt;br /&gt;
==PP-9 Klin==&lt;br /&gt;
The [[Kedr PP-91#Klin PP-9|PP-9 Klin]] is another special variant of the Kedr that is available for purchase from Prapor via barter. It does not spawn on AI Scavengers, as of the current patch. It has slightly different recoil patterns from the Kedr and has a slightly higher 1000 RPM fire rate. It can utilize the same attachments and magazines as the Kedr, but can also use high-pressure PMM ammunition in addition to the PBM, unlike the Kedr.&lt;br /&gt;
[[file:Klin1.jpg|thumb|none|400px|Klin PP-9 - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Klin lobby1.jpg|600px|thumb|none|Left side of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Klin lobby2.jpg|600px|thumb|none|Right side of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Klin dis.jpg|600px|thumb|none|Disassembled model of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] is available for use by PMCs and Scav raiders, and can bought from trader Peacekeeper. While it is the Gen 1 version, it is equipped with the collapsible stock of an earlier MPX prototype by default, and can equip a stock adaptor for other stock options.&lt;br /&gt;
&lt;br /&gt;
It is the most versatile of the SMGs and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second-fastest-firing SMG at 850 RPM, and can equip more attachments than the MP5, some of which are interchangeable with the AR-15 rifles. 0.11.5 patch introduced more unique weapon parts, including new barrels, hanguards, magazines and stocks. &lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX, Gen 1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MPX SS2013.jpg|thumb|none|450px|SIG-Sauer MPX, prototype model - 9x19mm Parabellum. Image used to show the stock.]]&lt;br /&gt;
[[File:EFT MPX lobby1.jpg|600px|thumb|none|Left side of the SIG-Sauer MPX in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT MPX dis.jpg|600px|thumb|none|Disassembled model of the SIG-Sauer MPX in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX (1).jpg|thumb|none|600px|Taking an empty mag out of the SIG MPX. Although hard to see, the transparent magazine is empty.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX-SD===&lt;br /&gt;
[[File:MPX-SD Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX-SD, Gen 1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MPX-SD lobby1.jpg|600px|thumb|none|Left side of the SIG-Sauer MPX-SD in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX (2).jpg|thumb|none|600px|Inserting a fresh one into an MPX-SD.]]&lt;br /&gt;
[[File:EFT MPX (3).jpg|thumb|none|600px|Thumbing in the bolt release paddle.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] was added in patch 0.12.0.4785. 3 versions are available in-game - the original variant with its integrated reflex sight, the rail-equipped P90TR, and a variant fitted with an aftermarket EFFEN 90 flat top upper receiver. It can also accept a unique proprietary suppressor. The P90 can also be fitted with the 16&amp;quot; extended barrel of the [[FN PS90]] civilian carbine variant, as well as its green body.&lt;br /&gt;
&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|450px|FN P90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:P90 tact d 500px.jpg|thumb|none|450px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[File:Effen90.jpg|thumb|none|450px|FN PS90 customized with a short SBR barrel and an aftermarket EFFEN 90 flat-top upper receiver - 5.7x28mm]]&lt;br /&gt;
[[File:Eft p90 idle.jpg|thumb|none|600px|Holding the former of these 3 variants in the Hideout's indoor range.]]&lt;br /&gt;
[[File:Eft p90 reloading.jpg|thumb|none|600px|Swapping out the magazine; these are correctly depicted as transparent in-game, though the lighting makes this rather hard to see.]]&lt;br /&gt;
[[File:Eft p90 aiming.jpg|thumb|none|600px|Looking through the integrated reflex sight.]]&lt;br /&gt;
[[File:Eft p90tr modded idle.jpg|thumb|none|600px|A customized P90TR. With the exception of the sight (a PK-06, that was replaced later with the EOTech sight of the original version), this version is identical to infamous &amp;quot;P90 DEVGRU&amp;quot; variant from ''[[Contract Wars]]'' (which is set in the same universe as ''EFT''). This is likely an in-community joke, because this build currently can be bartered from the Mechanic for five ''GP coins'' (a barter item identical in appearance to ''Contract Wars''' microtransaction-based currency).]]&lt;br /&gt;
[[File:Eft p90tr modded reloading.jpg|thumb|none|600px|Reloading the modified P90TR.]]&lt;br /&gt;
[[File:Eft p90tr modded chambercheck.jpg|thumb|none|600px|Chamber-checking the P90 is a rather unusual process, involving a quick partial ejection of a magazine, followed by a short pull of the charging handle to get a look into the chamber. A nice detail, though it isn't fully visible here.]]&lt;br /&gt;
[[File:Fnps90 1.jpg|thumb|none|450px|FN PS90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:Eft p90 16inch menu.jpg|thumb|none|600px|Mil-spec FN P90, customized with the PS90's 16&amp;quot; barrel and a green body in the customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP9]]  was added in  v0.12.2.5479 patch.Two versions are available in the game: MP9 and MP9N. The MP9 is tan-colored and an underbarrel rail for tactical grips, and the MP9N is black-color and features the regular foregrip.&lt;br /&gt;
[[File:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Tarkov MP9 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
[[File:Tarkov MP9 menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Tarkov MP9 ADS.jpg|600px|thumb|none|Aiming down the sights.]]&lt;br /&gt;
[[File:Tarkov MP9 reload.jpg|600px|thumb|none|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger &amp;amp; Thomet MP9-N===&lt;br /&gt;
[[Image:BuT MP9N.jpeg|thumb|none|350px|Brügger &amp;amp; Thomet MP9-N with Aimpoint Micro TL sight - 9x19mm]]&lt;br /&gt;
[[File:Tarkov MP9-N menu left.jpg|600px|thumb|none|MP9-N in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov MP9-N menu folded stock.jpg|600px|thumb|none|MP9-N with its stock folded in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov MP9-N dh.jpg|600px|thumb|none|Racking the charging handle of MP9-N.]]&lt;br /&gt;
[[File:Tarkov MP9-N idle.jpg|600px|thumb|none|Holding the MP9-N with its proprietary suppressor attached.]]&lt;br /&gt;
[[File:Tarkov MP9-N folding.jpg|600px|thumb|none|Folding the stock.]]&lt;br /&gt;
[[File:Tarkov MP9-N unfolding.jpg|600px|thumb|none|And unfolding it.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] was added in patch 0.12.5.7184, dedicated to the 75th anniversary of the victory in World War II. In addition to the 35-round  magazine, 71-round drum magazine  are available in the game. PPSh-41 can be bought at the second level of loyalty from Prapor or found at some Scavs. This is the fastest firing SMG at the moment.&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|350px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby.jpg|600px|thumb|none|Left side of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby2.jpg|600px|thumb|none|Right side of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PPSh-41 dis.jpg|600px|thumb|none|Disassembled model of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev.]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby3.jpg|600px|thumb|none|The PPSh-41 with drum mag in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] was added in 0.12.9 patch.&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 with RIS rail - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] was added in 0.12.9 patch in two calibers: 9x19mm and .45 ACP.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|400px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Carbines=&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is a late-game weapon available for barter from trader Prapor. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest DPS in the game with its very high armor penetration. In addition, it has the fastest assault rifle rate of fire at 900 RPM, something only shared by the Kedr and Klin SMGs.&lt;br /&gt;
[[file:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 1.jpg|thumb|none|600px|Left side of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 2.jpg|thumb|none|600px|Right side of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AS VAL dis.jpg|600px|thumb|none|Disassembled model of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val holding.jpg|thumb|none|600px|The AS Val in first-person.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 1.jpg|thumb|none|600px|The Val with its magazine removed.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 2.jpg|thumb|none|600px|Placing in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 3.jpg|thumb|none|600px|Rechambering the AS Val.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 2.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 1.jpg|thumb|none|600px|And the left.]]&lt;br /&gt;
[[File:EFT AS VAL (1).jpg|thumb|none|600px|An AS Val without its dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is a ubiquitous weapon in EFT. It is the most customizable weapon in the game, with a multitude of options for rails, grips, stocks, magazines, real handguards from companies such as Knight's Armament Company, Daniel Defense, and War Sport, and even charging handle options, including the Badger Ordnance Tactical Latch or the Raptor charging handle. At one point in development, the M4A1 was the only 5.56mm weapon available; this is no longer the case as more 5.56mm weapons are added.&lt;br /&gt;
&lt;br /&gt;
Originally, the M4A1's default configuration included several aftermarket parts (namely a KAC railed handguard, a Windham Weaponry railed low-profile gas block, and a set of Colt A2 iron sights); patch 0.8.3 added the &amp;quot;classic&amp;quot; M4A1 parts - the standard round M4 handguard, a detachable carrying handle, and a standard gas block/front sight. From then on the &amp;quot;standard&amp;quot; M4A1 became the rifle's default configuration, with the previous build being renamed the &amp;quot;M4A1 SOPMOD I&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Other customization options include the [[Mk 18 Mod 0]] 10.5-inch barrel. The Mk 18 is often used by Scav Raiders, equipped with 60-round Surefire quad-stack magazines, a Magpul CTR stock, a KAC railed handguard, a Tango stubby grip, a flashlight, and a Walther MRS reflex sight, installed on quick-detachable Picatinny raiser.&lt;br /&gt;
&lt;br /&gt;
The M4A1 is also seen on the official art of the Mechanic and Peacekeeper traders, and is also used by a USEC operator in a piece of key art.&lt;br /&gt;
&lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 default menu.jpg|thumb|none|600px|The &amp;quot;Standard&amp;quot; M4A1 introduced in patch 0.8.3 in the customization menu. Player now must install a railed handguard in order to fit their M4A1 with foregrips, LAMs, and/or flashlights.]]&lt;br /&gt;
[[file:EFT M4A1 lobby(2).jpg|thumb|none|600px|Left side.]]&lt;br /&gt;
[[file:EFT M4A1 dis.jpg|thumb|none|600px|Disassembled model of the M4A1 in the weapon customization menu..]]&lt;br /&gt;
[[file:EfT- Colt m4a1 1.jpg|thumb|none|600px|A customized M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 2.jpg|thumb|none|600px|Loading a Surefire quad-stack 60-round magazine into the rifle.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 3.jpg|thumb|none|600px|An M4A1 in the customization menu. Note the gas tube protruding from the front of the handguard, as the gas block has been removed by the player. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action; this is accurately reflected in-game, with the customization menu prohibiting the player from equipping a &amp;quot;non-ready to fire&amp;quot; weapon. Low-profile gasblocks became a &amp;quot;must-have&amp;quot; modification for a many players.]]&lt;br /&gt;
[[file:Eft m4a1 cursed menu.jpg|thumb|none|600px|An example of a (rather tastelessly) customized M4A1. The top of the AR-15 carry handle is able to accept some sights, such as Trijicon ACOGs (both 3.5x35 TA11D and 4x32 TA01NSN) and the Primary Arms Compact Prism 2.5x. Otherwise, those scopes require their specific mounts in order to be mounted on a accessory rail.]]&lt;br /&gt;
[[file:Eft m4a1 lvoa menu.jpg|thumb|none|600px|The &amp;quot;LVOA&amp;quot; variant, sold by dealer Mechanic. Aside from the War Sport LVOA-S handguard, this build also includes the Vltor MUR-1S upper receiver and the Vltor EMOD stock.]] &lt;br /&gt;
[[File:Mk18.jpg|thumb|none|500px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 raider nenu.jpg|thumb|none|600px|A custom Mk 18 Mod 0, formerly owned by a Scav Raider. Unfortunately for players, the recoil on this build is rather high, so captured rifles are often either heavily rebuilt or simply disassembled and sold for parts.]]&lt;br /&gt;
[[File:Eft m4a1 short inspect.jpg|thumb|600px|none|Inspecting a Mk 18 Mod 0, this one is built by a player to closely resemble the reference image]]&lt;br /&gt;
[[File:Eft m4a1 short reloading.jpg|thumb|600px|none|Swapping a STANAG for a fresh Magpul PMAG. The KAC QD Compensator is allowing to attach a proprietary NT-4 Quick Detachable Sound Suppressor right on it]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|600px|none|The USEC operator is armed with an M4A1.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]], specifically the AK-74N variant with an attached night scope rail is available from Prapor at level 2, and can be purchased with or without ammunition via various trade options usually with black polymer furniture. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO. A few [[AK-74]] with plum furniture are also seen on the official art of the Prapor trader. &lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] (AKS-74N variant) and a proper [[AK-74M]] were added in the 0.8 patch. The v0.11.0.2448 patch added an original AK-74 and AKS-74 variant without the &amp;quot;N&amp;quot; prefix as a cheaper alternative. &lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:AK-74(plum).jpg|thumb|none|450px|AK-74 with plum furniture - 5.45x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 1.jpg|thumb|none|600px|The AK-74 in customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:EFT AK-74.jpg|thumb|none|600px|Disassembled model of the AK-74 in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N holding.jpg|thumb|none|600px|The AK-74 in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 1.jpg|thumb|none|600px|Pulling an empty 30-round magazine out.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 2.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 1.jpg|thumb|none|600px|Looking at one side of the rifle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 2.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:EFT AK-74N lobby.jpg|thumb|none|600px|AK-74N in the weapon customization menu..]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
Both AKS-74 and AKS-74N are presented alongside with other AK family. The former variant is sometimes carried by regular Scavs, while modified AKS-74Ns are often wielded by AI-controlled elite Reshala's bodyguards, fitted with railed TRAX 1 handguards, PK-06 sights and PWS 5.45 muzzle brakes.&lt;br /&gt;
[[file:Aks-74.jpg|thumb|none|450px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AKS-74 lobby.jpg|600px|thumb|none|Left side of the AKS-74 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74 lobby2.jpg|600px|thumb|none|Right side of the AKS-74 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74folded lobby .jpg|thumb|none|600px|AKS-74 with folded stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74N lobby.jpg|thumb|none|600px|Left side of the AKS-74N in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
The AK-74M is the most popular AK-74 variant among both Scavs and players, making it the most popular weapon in the game period. While popular, it cannot mount some of the aftermarket stocks designed specifically for fixed stock AKs, such as the Magpul Zhukov.&lt;br /&gt;
[[file:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AK-74M lobby.jpg|600px|thumb|none|Left side of the AK-74M in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-74M lobby2.jpg|600px|thumb|none|Right side of the AK-74M in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==AK-100 Series==&lt;br /&gt;
With exception to the counter-balanced [[AK-107]]/108 rifles, the AK-100 family of rifles was brought into ''Escape From Tarkov'' with the 0.8 patch. The [[AK-101]] and its shorter [[AK-102]] variant are the first, and so far only 5.56mm AK variants on offer. The [[AK-103]] and [[AK-104]] are more advanced alternatives to their older, classic AKM brothers. They offer side-folding stocks and the side-rail for attaching Russian non-railed optics and scope mounts. The [[AK-105]] is an intermediary between the [[AKS-74U]] and [[AK-74]], offering reduced barrel length without having the increased recoil of the AKS-74U.&lt;br /&gt;
&lt;br /&gt;
===AK-101===&lt;br /&gt;
The [[AK-101]] along with other AK-100 series were added in patch v0.8.0.1208. The rifle can be bought from trader Mechanic. Unlike the AK-74M, the AK-101 has a caliber of 5.56x45 NATO, which means that mags and muzzle devices from the AK-74M are incompatible with the AK-101, while the rest of their weapon mods are interchangeable.&lt;br /&gt;
&lt;br /&gt;
In addition to the standard magazine, the AK-101 can use the Arsenal CWP magazine. Muzzle devices available to the AK-101 include the SRVV 5.45 muzzle brake (as on the AK-74), Rotor 43 5.56 muzzle brake, PWS CQB 5.56 muzzle brake (like other 5.56mm weapons), Silencerco Hybrid 46 silencer (through its multi-caliber adapter which is available for almost all weapons), AR-15 type muzzle devices through the CNC Warrior 5.56mm AK muzzle adapter (added in patch 0.12.4.6254), and standard muzzle brakes from [[AK-101]] and [[AK-102]].&lt;br /&gt;
&lt;br /&gt;
The [[AK-101]] with Magpul MOE handguard and M-LOK AFG Tactical grip, Zenit PT-3 &amp;quot;Klassika&amp;quot; stock, and Belomo PK-06 reflex sight is the main weapon of the Dealmaker (Reshala) boss. Along with this it uses M856A1 rounds.&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT AK-101 lobby(1).jpg|600px|thumb|none|Left side of the AK-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-101 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-101 dis.jpg|600px|thumb|none|Disassembled model of the AK-101 in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT AK-101 boss (1).jpg|thumb|none|600px|Dealmaker's AK-101 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-102===&lt;br /&gt;
[[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT AK-102 lobby(1).jpg|600px|thumb|none|Left side of the AK-102 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-102 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-102 dis.jpg|600px|thumb|none|Disassembled model of the AK-102 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-103===&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AK-103 lobby(1).jpg|600px|thumb|none|Left side of the AK-103 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-103 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-103 dis.jpg|600px|thumb|none|Disassembled model of the AK-103 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
[[File:Ak104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AK-104 lobby(1).jpg|600px|thumb|none|Left side of the AK-104 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-104 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-104 dis.jpg|600px|thumb|none|Disassembled model of the AK-104 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-105===&lt;br /&gt;
An [[AK-105]] equipped with an Eotech XPS3-2 holographic sight and a 2P Klesch flashlight/laser combo is Shturman's backup weapon, a sniper Scav boss located on map Woods.&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AK-105 lobby(1).jpg|600px|thumb|none|Left side of the AK-105 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-105 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-105 dis.jpg|600px|thumb|none|Disassembled model of the AK-105 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Shturman.jpg|thumb|none|600px|Shturman's official art.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Several flavors of the [[AKM]] are available in the game, the first and foremost being the original [[AKM]] with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an &amp;quot;AKMN&amp;quot; variant with the scope mount bracket on the left side of the receiver.  It is also seen on the official art of the Prapor and Therapist traders, and a BEAR operator is armed with a suppressed AKM in a key art.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKM lobby.jpg|600px|thumb|none|Left side of the AKM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKM lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKM dis.jpg|600px|thumb|none|Disassembled model of the AKM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKM (1).jpg|thumb|none|600px|A tacticool AKM in game.]]&lt;br /&gt;
[[File:EFT AKM (2).jpg|thumb|none|600px|Setting the fire selector to full-auto, confirming it isn't one of the civilian models.]]&lt;br /&gt;
[[File:EFT AKM (3).jpg|thumb|none|600px|Charging the AKM.]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|600px|none|The BEAR operator is armed with an AKM.]]&lt;br /&gt;
[[File:AKMN.jpg|thumb|none|450px|AKMN - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMN lobby.jpg|thumb|none|600px|Left side of the AKMN in the weapon customization menu. Note bakelite 6L10 magazine.]]&lt;br /&gt;
[[File:AKM Synthetic Furniture.jpg|thumb|none|450px|AKM with synthetic furniture - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKM black(1).jpg|thumb|none|600px|AKM with black plastic furniture in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
The [[AKMS]] with the underfolding stock, which can be folded to take up less inventory space, is also available in EFT. As with the regular AKM, there is a &amp;quot;AKMSN&amp;quot; variant with the side rail for mounting optics or a sight rail.  It is also seen on the official art of the Prapor trader.&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMS lobby.jpg|600px|thumb|none|Left side of the AKMS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKMS lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKMS folded lobby.jpg|thumb|none|600px|AKMS with folded stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKMS (1).jpg|thumb|none|600px|Rocking a magazine into an AKMS, note the sling mount on the folding stock.]]&lt;br /&gt;
[[File:EFT AKMSN lobby.jpg|600px|thumb|none|Left side of the AKMSN in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the earliest and cheaper weapons that can purchased from the trader &amp;quot;Prapor&amp;quot; at the lowest level of reputation. They are somewhat uncommonly used by both AI and player Scavs. Those that are carried by Scavs tend to lack an array of even standard factory parts. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco.&lt;br /&gt;
&lt;br /&gt;
An in-game banner shows a Scav raider equipped with an AKS-74U customized with a 45-round 6L26 magazine, a Hexagon 5.45x39 sound suppressor, and an Armytek Predator Pro v3 XHP35 HI Flashlight on a B-11 handguard.&lt;br /&gt;
&lt;br /&gt;
There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the [[AKS-74UB]], which features a PBS-4 suppressor and an RPK-style rear sight without the leaf sight itself (as well as a side rail for optics, making it technically an AKS-74UBN).&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AKS-74U lobby.jpg|600px|thumb|none|Left side of the AKS-74U in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74U lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKS-74U dis.jpg|600px|thumb|none|Disassembled model of the AKS-74U in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS74U (1).jpg|thumb|none|600px|Actuating the AKS-74U's fire selector.]]&lt;br /&gt;
[[File:EFT AKS74U (2).jpg|thumb|none|600px|Reloading a quad-stack 60 rounder magazine.]]&lt;br /&gt;
[[File:EFT AKS74U (3).jpg|thumb|none|600px|Charging the carbine.]]&lt;br /&gt;
[[File:EFT Scav raider.jpg|thumb|none|600px|The Scav raider shown on an in-game loading screen carries a customized AKS-74U.]]&lt;br /&gt;
[[File:EFT AKS-74UN lobby.jpg|600px|thumb|none|Left side of the AKS-74UN in the weapon customization menu.]]&lt;br /&gt;
===AKS-74UB===&lt;br /&gt;
[[Image:Bs-1 1.jpg|thumb|none|400px|AKS-74UB - 5.45x39mm with GSN-19 30mm grenade launcher.]]&lt;br /&gt;
[[File:EFT AKS-74UB lobby.jpg|600px|thumb|none|Left side of the AKS-74UB in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416F==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416F]] was added in patch v0.11.0.2448 as the &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;. In terms of performance, it behaves as superior version of M4A1, with decreased base recoil and increased rate of fire up to 850 RPM. Its default 14.5 inch barrel can be replaced with a short 11 inch barrel and the HK Quad Rail handguard. Currently, the HK416 is one of the most expensive weapons to buy from a trader, being sold by the Peacekeeper at high level of reputation. The weapon is also sometimes is used by NPC Scav Raiders in short barrel configuration. &lt;br /&gt;
[[File:HK416F Standard.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416F standard model with 14.5&amp;quot; barrel - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:HK416A5 14.5 black.jpg|thumb|none|450px|An actual Heckler &amp;amp; Koch HK416 A5 with 14.5 inch barrel and black finish, for comparison - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT HK416 lobby.jpg|600px|thumb|none|The HK416F in its default configuration in modification menu.]]&lt;br /&gt;
[[File:EFT HK416 lobby2.jpg|600px|thumb|none|Right side of the HK416 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT HK416 dis.jpg|600px|thumb|none|Disassembled model of the HK416 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft 416a5 idle.jpg|thumb|none|600px|Default HK416F in the hands of a player character.]]&lt;br /&gt;
[[File:HK416F Short.jpg|thumb|none|450px|HK416F &amp;quot;short&amp;quot; model with 11.5&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail menu.jpg|thumb|none|600px|The HK416F fitted with an 11 inch barrel and Quad Rail handguard in the modification menu. This hanguard can be fitted on a 14.5 inch barrel as well; both the Quad Rail handguard and the 14.5 inch barrel feature integrated flip-up front sights, and due a bug, both front sights would be flipped up if no optic is used.]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail idle.jpg|thumb|none|600px|Short barreled HK416F in the field.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The 5.56 version of [[Desert Tech Micro Dynamic Rifle]] is added in patch 0.11.7. This is the first bullpup weapon featured in the game.&lt;br /&gt;
[[File:MDR-556-TAN.jpg|thumb|400px|none|Desert Tech Micro Dynamic Rifle, final production version - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 lobby.jpg|600px|thumb|none|The DT MDR in the customization menu. It comes without any sights by default, so it might be a good idea to buy one.]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 lobby2.jpg|600px|thumb|none|Right side of the DT MDR in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 dis.jpg|600px|thumb|none|Disassembled model of the DT MDR in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft mdr556 default idle.jpg|thumb|600px|none|DT MDR in hands of a player's character]]&lt;br /&gt;
[[File:Eft mdr556 default inspection.jpg|thumb|600px|none|Inspecting the rifle. The fire selector is correctly set on full-auto, ideal for Factory's close quarters combat]]&lt;br /&gt;
[[File:Eft mdr556 default chambercheck.jpg|thumb|600px|none|Checking MDR's chamber. The rifle is fully ambidextrous and can be easily converted for left-handed shooters. But, unsurprisingly, this feature isn't depicted in the game ]]&lt;br /&gt;
[[File:Eft mdr556 default magcheck.jpg|thumb|600px|none|Checking the magazine. DT MDR is correctly depicted to be compatible with any AR-15 type .223 magazine]]&lt;br /&gt;
&lt;br /&gt;
===Desert Tech Micro Dynamic Rifle .308===&lt;br /&gt;
The 7.62x51mm version of the [[Desert Tech Micro Dynamic Rifle|Desert Tech Micro Dynamic Rifle .308]] was added in  v0.12.2.5479 patch, and can be differentiated from the 5.56 variant by its black color.&lt;br /&gt;
[[File:MDR-BIG.jpg|thumb|none|350px|Desert Tech Micro Dynamic Rifle, black - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT MDR 308 promo.jpg|thumb|none|600px|Promo photo of DT MDR 7.62.]]&lt;br /&gt;
&lt;br /&gt;
==ShAK-12==&lt;br /&gt;
The [[ShAK-12]]  was added in patch 0.12.0.4785 patch. It's a relatively niche firearm in-game, sporting massive firepower with its 12.7x55mm Sts-130 rounds but only sub-par penetration, the PS12B Armor Peircng rounds having difficulty penetrating Class 6 body armor but dealing over 100 points of damage per shot able to down any target in a single hit to the chest. The weapon unfortunately has extremely high recoil without sufficent skill to manage it and a slow rate of fire of 650 RPM. While it's rounds aren't great at penetration, the sheer damage the rounds inflict often result in many targets dying from blunt force trauma or having their armor entirely destroyed after a few shots. &lt;br /&gt;
&lt;br /&gt;
At the moment, there are two avaliable mags, 10 and 20 rounds, as well as its own unique silencer and muzzle brake. The weapon sports a removeable pictanny carry handle ontop of a flat top rail and one rail on the handguard for mounting grips and two side rails for tactical combo devices. This is the Reserve boss &amp;quot;Glukhar's&amp;quot; signature weapon show in key art, although he doesn't always use it in-game, sometimes using a heavily modified Springfield Armory M1A with an EBR stock and various sights and tactical devices. He typically uses it with 20-round mags with a PP-19 Vityaz as a backup. &lt;br /&gt;
&lt;br /&gt;
Notably, the weapon is referred to in-game as the &amp;quot;ASh-12&amp;quot;, the earlier designation more commonly applied to the pre-production variant; in its finalized form, the rifle is most commonly referred to as the &amp;quot;ShAK-12&amp;quot;.&lt;br /&gt;
[[File:ShAK-12.jpg|thumb|none|450px|ShAK-12 - 12.7x55mm]]&lt;br /&gt;
[[File:EFT ShAK-12.jpg|thumb|none|600px|ShAK-12 in game.]]&lt;br /&gt;
[[File:EFT Glukhar.jpg|thumb|none|600px|Glukhar art.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] chambered in 7.62x51mm is added in Patch 0.9.0.1580. It features an extensive amount of customization options, including some original FAL parts.&lt;br /&gt;
&lt;br /&gt;
Player Scavs will spawn with the weapon in one of two configurations, named SA-58 AUS (Austrian) or SA-58 BEL (Belgium). Both versions feature a 21&amp;quot; barrel, holland-type peep-hole rear sight and a regular pistol grip and dust cover. The Austrian variant posses's an &amp;quot;Austrian&amp;quot; style muzzle brake and FN produced foregrip with a DSA produced polymer &amp;quot;humback&amp;quot; fixed stock and 20 round magazine while the Belgium variant features a folding stock and 30 round magazine. Scav Raiders sometimes use a heavily modified short-barreled variant, with an 11&amp;quot; barrel, X-Product X-FAL 50 round magazine, Magpul RVG foregrip and a DSA BRS Stock. &lt;br /&gt;
&lt;br /&gt;
What appears to be an SA58 with wooden grip and stock is seen on the official art of the Mechanic trader. &lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|450px|none|DSA SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:StG 58.jpg|thumb|none|450px|StG 58, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FN FAL 50 00.jpg|thumb|none|450px|FN FAL 50.00, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT DSA-58 lobby.jpg|600px|thumb|none|Left side of the DSA-58 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT DSA-58 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT DSA-58 dis.jpg|600px|thumb|none|Disassembled model of the DSA-58 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft sa58 classic menu.jpg|thumb|600px|none|The SA-58 AUS variant in the customization menu. This variant is configured like an Austrian StG 58.]]&lt;br /&gt;
[[File:EFT DSA-58 BEL lobby.jpg|thumb|600px|none|The SA-58 BEL variant in the customization menu. This variant is configured like an original Belgian FN FAL Para.]]&lt;br /&gt;
[[File:Eft dsa58 modded menu.jpg|thumb|600px|none|The SA-58 PBR variant, sold by the Mechanic at loyalty level 4.]]&lt;br /&gt;
[[File:Eft sa58 para inspect.jpg|thumb|600px|none|Inspecting the SA-58 BEL variant.]]&lt;br /&gt;
[[File:Eft dsa58 osw scoped reloading.jpg|thumb|600px|none|Reloading a custom SA58 OSW.]]&lt;br /&gt;
[[File:Eft dsa58 chambercheck.jpg|thumb|600px|none|Checking the SA58's chamber.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
Introduced in the 0.8 patch, the [[Springfield Armory M1A SOCOM 16]] is a middle-of-the-road alternative to the SKS and RSASS, offering proper 7.62x51mm battle rifle characteristics in a handy package. It is appropriately semi-automatic only. Available stock/chassis options include Archangel, Sage EBR, and Troy S.A.S.S.&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT M1A lobby.jpg|thumb|none|600px|The M1A in the customization menu.]]&lt;br /&gt;
[[File:EFT M1A lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT M1A dis.jpg|600px|thumb|none|Disassembled model of the M1A in the weapon customization menu.]]&lt;br /&gt;
[[File:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px|Short-barreled M1A in an EBR Chassis System - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a ebr menu.jpg|thumb|none|600px|M1A in an EBR Chassis System, fitted with Trijicon ACOG sight in the customization menu]]&lt;br /&gt;
[[File:M14MCS.jpg|thumb|none|450px|M1A in a Troy MCS (Modular Chassis System) with EOTech red dot sight and Vltor Modstock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a sass menu.jpg|thumb|none|600px|Long barreled M1A in a Troy MCS (dubbed in game as &amp;quot;SASS&amp;quot;) with an EOTech holographic sight and Magpul CTR stock in the customization menu. This chassis system allows the installation of AR-15 type collapsible stocks and pistol grips, as well as any rail mounted iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle|SKS]] is available in ''Escape from Tarkov'' in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scavs and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 scope fitted.&lt;br /&gt;
&lt;br /&gt;
Prior to patch 0.11.7 all SKS types in the game sported Promag/Tapco 20 round detachable magazines - the 10 round internal magazine and 35 round Promag options were introduced later, as well as ability to reload a SKS with any magazine by individual rounds. However, stripper clips are still not present. &lt;br /&gt;
&lt;br /&gt;
Like the Mosin, opening the action while starting a reload will eject the chambered round from the SKS. When reloading the SKS with an aftermarket detachable magazine, the operator will open the action before removing and replacing the magazine; this is accurate to real life, as aftermarket magazines cannot be attached to or removed from an SKS with an unmodified bolt when its action is closed, as the bolt's lips would either block or lock the magazine's feed lips.&lt;br /&gt;
[[File:SKS with no bayonet.jpg|thumb|none|450px|SKS without bayonet - 7.62x39mm]]&lt;br /&gt;
[[File:EFT SKS lobby.jpg|600px|thumb|none|The SKS in the customization menu.]]&lt;br /&gt;
[[File:EFT SKS lobby2.jpg|600px|thumb|none|Right side of the SKS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT SKS dis.jpg|600px|thumb|none|Disassembled model of the SKS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT SKS (2).jpg|thumb|none|600px|Iron sights of a kitted-out SKS, the rear half of the dust cover blocks most of the picture out though.]]&lt;br /&gt;
[[File:EFT SKS (3).jpg|thumb|none|600px|Removing a used magazine. The character grabs it first with his left, then actuates the release with his right hand, taking it off the grip.]]&lt;br /&gt;
[[File:EFT SKS (5).jpg|thumb|none|600px|Sending the bolt home.]]&lt;br /&gt;
[[File:OP-SKS.jpg|thumb|none|450px|OP-SKS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT OP-SKS lobby.jpg|600px|thumb|none|The OP-SKS in the customization menu.]]&lt;br /&gt;
[[File:EFT SKS (1).jpg|thumb|none|600px|The OP-SKS without a scope, in idle. Note the black bolt on this version.]]&lt;br /&gt;
[[File:EFT SKS (4).jpg|thumb|none|600px|Inserting a new one, which appears to be empty.]]&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|450px|SKS with  Tapco Intrafuse Stock System furniture - 7.62x39mm]]&lt;br /&gt;
[[File:Eft sks tapco menu.jpg|thumb|none|600px|Modified SKS in a Tapco furniture fitted with Walther MRS sight, Zenith RK-1 vertical grip and Promag 20 round detachable magazine in the customization menu. This chassis allows the installation of any AR-15 type collapsible stock.]]&lt;br /&gt;
[[File:SKS Fab Defence UAS Stock.jpg|thumb|none|450px|SKS with FAB Defence UAS Stock - 7.62x39mm]]&lt;br /&gt;
[[File:EFT SKS FD-UAS view.jpg|thumb|none|600px|A Scav inspects his SKS with the FAB Defence UAS Stock.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-101 &amp;quot;Vepr Hunter&amp;quot;==&lt;br /&gt;
The [[Molot Vepr|VPO-101 &amp;quot;Vepr Hunter&amp;quot;]], a Russian [[AK]]-based semi-automatic hunting rifle chambered in .308 Winchester, was introduced in 0.11.7 patch. A powerful yet cheap weapon, the VPO-101 can be purchased early on in the game, and is often used by Scavs. It comes by default with 5-round box magazine, though 10-round magazines become available later. Its side-mounted dovetail rail allows the rifle to be fitted with Eastern optics, or Western ones with a Weaver mount adaptor.&lt;br /&gt;
[[File:VPO101M.jpg|thumb|none|450px|VPO-101 Vepr HUNTER - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT VeprHunter menu.jpg|thumb|none|600px|The VPO-101 Vepr Hunter in the customization menu.]]&lt;br /&gt;
[[File:EFT VPO-101 lobby2.jpg|600px|thumb|none|Right side of the VPO-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-101 dis.jpg|600px|thumb|none|Disassembled model of the VPO-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VeprHunter magcheck.jpg|thumb|none|600px|Taking out a 5-round magazine for an ammo check.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-136 &amp;quot;Vepr-KM&amp;quot;==&lt;br /&gt;
A civilian variant of the AKM, the [[Talk:AK-47#Genuine AK-47 Variants|VEPR-KM / VPO-136]] semi-automatic only carbine also appears in EFT. It lacks the slanted AKM muzzle brake and is semi-automatic only, and is a bit cheaper in-game. It is used by Scavs, and fires the same 7.62x39mm ammunition as its select fire counterparts. &lt;br /&gt;
[[File:Vepr-KM.jpg|thumb|450px|none|Vepr-KM (VPO-136) - Civilian version of AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT VPO-136 lobby.jpg|600px|thumb|none|Left side of the Vepr-KM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-136 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-209==&lt;br /&gt;
The final variant of the AKM in ''Escape from Tarkov'' is the [[Talk:AK-47#Genuine AK-47 Variants|VPO-209]] semi-automatic rifle. Another civilian variant of the AKM, the VPO-209 has a smoothbore barrel (with &amp;quot;paradox rifling&amp;quot; on the last 120mm), letting it be categorized under the less-restricted firearm category of shotguns rather than semi-automatic rifles, making it easier to acquire for Russian civilians. Firing the .366 TKM cartridge, the VPO-209 in-game boasts incredible power, atrocious recoil, and notoriously low armor penetration, as its .366 TKM rounds cannot even penetrate class 2 armor reliably. &lt;br /&gt;
[[File:Vpo-209.jpg|thumb|450px|none|VPO-209 - .366 TKM. This is a smoothbore semi-automatic civilian version of the AKM (with &amp;quot;paradox rifling&amp;quot; on the last 120mm of the barrel) sold in Russia under the shotgun license.]]&lt;br /&gt;
[[File:EFT VPO-209 lobby.jpg|600px|thumb|none|Left side of the VPO-209 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-209 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Eft vpo209 poor menu.jpg|600px|thumb|none|Variant of the VPO-209 in the customization menu. Such stripped down &amp;quot;two-o'-nines&amp;quot; are noticeably common amongst Scavs. Unfortunately for players, while the AI's accuracy is barely impacted by the lack of a stock, the lack of a stock makes the weapon near-unusable for human players.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-215 &amp;quot;Gornostay&amp;quot; ==&lt;br /&gt;
The [[VPO-215 &amp;quot;Gornostay&amp;quot;]] was added in  v0.12.2.5479 patch. As with the VPO-209, it is chambered in .366 TKM (considered a shotgun under Russian firearms laws and more suited for civilian purchase).&lt;br /&gt;
[[File:VPO-215.jpg|thumb|none|450px|VPO-215 &amp;quot;Gornostay&amp;quot; with 23&amp;quot; barrel - .366 TKM]]&lt;br /&gt;
[[File:Eft vpo215 menu.jpg|thumb|600px|none|VPO-215 in customization menu. It comes with proprietary detachable scope rail by default. Scavs' VPO-215s are always fitted with a cheap Pilad 4x24 scope.]]&lt;br /&gt;
&lt;br /&gt;
==ADAR 2-15==&lt;br /&gt;
The [[ADAR 2-15]], a Russian [[AR-15]] with [[SVD]]-patterned wood furniture, is added in patch v0.11.0.2448. As an AR family weapon, it has a large amount of available modifications, allowing for all sorts of AR-15 configurations to be made. Its semi-auto lower receiver can be swapped with the full-auto lower of a mil-spec M4A1. &lt;br /&gt;
[[File:ADAR 2-15.jpg|thumb|450px|none|ADAR 2-15 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT ADAR lobby1.jpg|600px|thumb|none|Left side of the ADAR 2-15 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft ADAR menu.jpg|600px|thumb|none|Right side of the ADAR 2-15 with Magpul MBUS rear sight in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT ADAR dis.jpg|600px|thumb|none|Disassembled model of the ADAR 2-15 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft ADAR mag check.jpg|thumb|600px|none|Checking magazine, loaded with armor piercing M995. Good view of the 2-position lower receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Carbine==&lt;br /&gt;
The [[Kel-Tec RFB Carbine]] was added in 0.12.8.9457 patch.&lt;br /&gt;
[[File:RFB-18.jpg|thumb|none|350px|Kel-Tec RFB Carbine - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Tarkov RFB menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
[[File:Tarkov RFB menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX==&lt;br /&gt;
The [[SIG-Sauer MCX]] in .300 Blackout was added in 0.12.9 patch.&lt;br /&gt;
[[File:Sig sauer mcx.jpg|thumb|none|350px|SIG-Sauer MCX SBR with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Remington R11 RSASS==&lt;br /&gt;
The [[Remington RSASS]] is also available in-game as an expensive but highly capable and modular 7.62x51mm rifle. Some players have come up with an ultra-compact configuration of the weapon known as the &amp;quot;Mini-SASS&amp;quot; by fitting telescoping stocks and short barrels to the RSASS, which makes its inventory size identical to some of the larger SMGs. &lt;br /&gt;
[[File:RSASS alt.jpg|thumb|none|450px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT RSASS (1).jpg|thumb|none|600px|A suppressed Remington RSASS in idle.]]&lt;br /&gt;
[[File:EFT RSASS (2).jpg|thumb|none|600px|Inserting a new 7.62 NATO PMag.]]&lt;br /&gt;
[[File:EFT RSASS (3).jpg|thumb|none|600px|Clacking the bolt release. When firing, the folding charging handle notably pops out a bit.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] can be bartered from Prapor at loyalty level 2, but becomes more accessible at loyalty level 3. It comes pre-fitted with 10 round VSS magazines and is compatible with AS Val and SR3M magazines. Currently it uses a regular PSO-1 optic. It is an extremely rare weapon to find, even inside weapon crates. &lt;br /&gt;
[[file:Vss1.jpg|thumb|none|450px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[File:EFT VSS (1).jpg|thumb|none|600px|The VSS in-game.]]&lt;br /&gt;
&lt;br /&gt;
==SVDS==&lt;br /&gt;
The [[SVDS]], a modern version of Dragunov SVD with side-folding stock and shortened barrel, was added in patch 11.7. This is the first automatic weapon, chambered with 7.62x54 R, featured in the game. Customization options includes 20 round magazines from SVU-A, pistol grips and rear sights compatible with AK series, as well as any optic or mount that can be attached on Warsaw Pact dovetail mount.&lt;br /&gt;
&lt;br /&gt;
Sniper scav boss Shturman, found on the map Woods, uses an SVDS customized with a 20-round mag and Zenit-Belomo PSO 1M2-1 4x24 scope as his primary weapon.&lt;br /&gt;
[[File:SVD-S-Rifle.jpg|thumb|none|450px|SVDS - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft svds menu.jpg|thumb|600px|none|SVDS loaded with 20 round magazine (developed for SVU-A) in customization menu. ]]&lt;br /&gt;
[[File:EFT Shturman.jpg|thumb|none|600px|Shturman's official art, with an SVDS on his back.]]&lt;br /&gt;
&lt;br /&gt;
==SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25]] was added in the v0.12.2.5479 patch.&lt;br /&gt;
[[File:Knights Armament SR25 ECC.jpg|thumb|450px|none|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Tarkov SR25 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] becomes available from Prapor at level 2 reputation where it be purchased with a number of bartering items. It doesn't officially become purchasable until level 3 reputation, where it costs nearly 100,000 roubles. By default, it comes with a 10 round magazine and a bipod, and without any optics. Most of maps in the current game build are not large enough to make the high magnification scopes useful, and most players use lower powered 3x and 4x scopes instead. It can only utilize three types of rounds, these being the 7N1 sniper cartridge, SNB Armor Piercing, and LPS GzH, a lightened match round with heightened velocity.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|450px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:EfT - SV-98 1.jpg|thumb|none|600px|Image of the rifle from a gameplay trailer.]]&lt;br /&gt;
[[file:EfT - SV-98 2.jpg|thumb|none|600px|Aiming and cycling the action.]]&lt;br /&gt;
[[File:EFT SV-98 (1).jpg|thumb|none|600px|Ejecting a spent round out of the SV-98.]]&lt;br /&gt;
[[File:EFT SV-98 (2).jpg|thumb|none|600px|Reloading the sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Lobaev DVL-10 M1==&lt;br /&gt;
The [[Lobaev DVL-10]] comes in two variants in the game, the standard version, and an integrally suppressed version known as the &amp;quot;SABOTEUR&amp;quot;. It is an exceedingly rare sniper rifle, and becomes available from Skier at late reputation levels. It uses 7.62x51mm ammunition. Like the SV-98, most players use 3-4x magnification scopes instead of high-power scopes.&lt;br /&gt;
[[file:DVL-10 Saboteur.jpg|thumb|none|450px|DVL-10 M1 &amp;quot;SABOTEUR&amp;quot; - 7.62×51mm NATO.]]&lt;br /&gt;
[[File:EFT DVL-10 (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT DVL-10 (3).jpg|thumb|none|600px|Opening the bolt, note the ejected case.]]&lt;br /&gt;
===Lobaev DVL-10 M2===&lt;br /&gt;
[[file:DVL-10 M2 Urbana.jpg|thumb|none|450px|DVL-10 M2 &amp;quot;URBANA&amp;quot; - 7.62×51mm NATO.]]&lt;br /&gt;
[[File:EFT DVL-10 (1).jpg|thumb|none|600px|The DVL-10 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin-Nagant M91/30]] sniper rifle is added to the game in patch 0.10. Reloading the weapon is done with individual rounds. When the weapon is reloaded with a chambered round, said round will be ejected and can be recovered by picking it up. While the rifle has a maximum capacity of 5+1 rounds, it can only be reloaded up to 4+1 in the field.&lt;br /&gt;
&lt;br /&gt;
It is can be equipped with the Kochetov mount for the PU 3.5x sniper scope (or Picatinny rails for more modern attachments), and the barrel can accept the Bramit suppressor (which is more commonly associated with suppressed [[Nagant M1895]] revolvers). Alternate stocks for the Mosin include the ATI Monte Carlo stock and the Archangel stock. The rifle can also be fitted with a Tacfire pistol grip.&lt;br /&gt;
&lt;br /&gt;
The standard 91/30 infantry variant with straight bolt was added in the 0.11 update alongside a M38 Carbine variant and an Obrez variant. The Trader &amp;quot;Mechanic&amp;quot; will trade a modified Obrez rifle that has a pictanny rail attached to the rear sight with a threaded 220mm barrel to accept suppressors. &lt;br /&gt;
[[File:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R]]&lt;br /&gt;
[[File:M38Carbine.jpg|thumb|none|450px|Mosin Nagant M38 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagant M38 Carbine Sniper.jpg|thumb|none|450px|Mosin Nagant M38 Carbine with PU 3.5x sniper scope - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagan-obrez.jpg|thumb|none|450px|Mosin Nagant M91/30 &amp;quot;Obrez&amp;quot;  - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin Nagant Archangel.jpg||thumb|none|450px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft mosin infantry reloading.jpg|thumb|none|600px|Reloading a M38 carbine. This variant offers a higher ergonomics and maneuverability in close quarters]] &lt;br /&gt;
[[File:Eft mosin sniper supressed idle.jpg|thumb|none|600px|Sniper version of the Mosin Nagant equipped with PU 3.5x scope and Bramit suppressor. Only the M91/30 sniper version can be fitted with a Kotchetov PU mount; for other Mosin variants, the player must replace the rear sight with a Picatinny rail interface to use an optic.]]&lt;br /&gt;
[[File:Eft mosin obrez custom inspect.jpg|thumb|none|600px|Mechanic's custom Obrez. Judging by the barter items required for the trade (two default Mosin barrels and a receiver of a sniper one), this Obrez was crafted two different Mosin rifles. As it has the sniper variant's receiver, this Obrez can use the original PU scope, though it requires the rail interface to be detached. The front sight likely comes from the Gletcher M1891 Obrez pneumatic air gun.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
The [[Remington Model 700]] was added in Update v0.11.0.2448. It is chambered in .308 Winchester/7.62x51mm NATO, and features a Hogue stock and detachable Wyatt magazines (in both 5- and 10-round varieties); the rifle also can be reloaded with individual rounds, if needed. &lt;br /&gt;
[[File:Hogue Overmold.jpg|thumb|none|450px|Remington Model 700 with Hogue &amp;quot;Overmolded ghillie&amp;quot; stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m700 menu.jpg|thumb|none|600px|A default Model 700 in the customization menu. Note the shorter, 20-inch threaded barrel, compatible with most .308-specific muzzle devices. The railed mount on top is an optional, player-installable accessory.]] &lt;br /&gt;
[[File:Eft m700 nightforce menu.jpg|thumb|none|600px|A decked-out Model 700, equipped with a longer 26-inch barrel and a powerful optic with a back-up Trijicon RMR sight on top.]]&lt;br /&gt;
&lt;br /&gt;
==ORSIS T-5000==&lt;br /&gt;
The [[ORSIS T-5000]]  was added in  v0.12.2.5479 patch and appears in 7.62x51mm NATO caliber.&lt;br /&gt;
[[File:ORSIS T-5000 Handguard.jpg|thumb|none|450px|ORSIS T-5000 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Tarkov T5000 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
&lt;br /&gt;
==Lone Star Armory TX-15 DML==&lt;br /&gt;
The [[TX-15 DML]], a semi-automatic [[AR-15]] variant manufactured by Lone Star Armory, was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:TX-15 DML.jpg|thumb|none|450px|Lone Star Armory TX-15 DML with Ultra 5 Suppressor - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Tarkov TX-15 menu left.jpg|600px|thumb|none|Left side of the TT in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SWORD International Mk 18 Mod 1 Mjolnir==&lt;br /&gt;
The [[SWORD International Mk 18 Mod 1 Mjolnir]] was added in 0.12.9 patch.&lt;br /&gt;
[[File:SWORD International Mk 18 Mod 1 Mjolnir.jpg|thumb|none|350px|SWORD International Mk 18 Mod 1 Mjolnir- .338 Lapua Magnum]]&lt;br /&gt;
[[file:EFT Mjolnir dev.jpg|thumb|none|350px|Model of Mk 18 Mod 1 Mjolnir in dev's video.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[RPK-16]] was added in patch v0.11.0.2448. It was the first light machine gun added to the game, and is considered a higher-tier weapon. Most of its parts (including the new 95-round drum magazine) are compatible with other 5.45x39mm AK variants, and its only unique modification is a 580mm long barrel, which greatly boosts its accuracy and decreases its already-manageable recoil. &lt;br /&gt;
&lt;br /&gt;
An RPK-16 equipped with a 94-round drum mag and a Valday 1P87 holographic sight is one of weapons used by Killa, a dangerous Scav boss located on map Interchange.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|450px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
[[File:Eft RPK16 unmoded menu .jpg|thumb|none|600px|A relatively bog-standard RPK-16 with 95-round drum magazine in weapon customization menu.]]&lt;br /&gt;
[[File:EFT RPK-16 lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Eft RPK16 moded menu.jpg|thumb|none|600px|A more customized setup, featuring a long barrel, a quad stack magazine, a 1P87 sight, and a Zenith RK-1 grip on an angled mount.]]&lt;br /&gt;
[[File:Eft rpk16 default reloading.jpg|thumb|600px|none|Loading an AK-12 30 round magazine. As every other 5.45 AK, currently featured in the game, RPK-16 is fully compatible with any 5.45 magazine ]]&lt;br /&gt;
[[File:Eft rpk16 modded idle.jpg|thumb|600px|none|Customized RPK-16, ready to pack some heat. It's drum magazine is loaded with recently introduced 7N39 ''Igolnik'' (&amp;quot;Needler&amp;quot;) rounds, featuring the best armor penetration amongst 5.45x39 rounds at the cost of its stopping power]]&lt;br /&gt;
[[File:EFT Killa.jpg|thumb|none|600px|Killa art.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] is a pump-action shotgun commonly used by Scavengers as a primary weapon, and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. Different barrel lengths and magazine tubes can be purchased from trader Skier at various reputation levels, and many attachments are interchangeable between the MP-133 and the MP-153 below. A somewhat infamous weapon attachment setup allows the shotgun to mount up to 5 weaponlights at once, and is dubbed the &amp;quot;Pentalight&amp;quot; by players.&lt;br /&gt;
&lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|450px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp133 1.jpg|thumb|none|600px|Early footage of the Baikal.]]&lt;br /&gt;
[[file:EfT - mp133 2.jpg|thumb|none|600px|Acquiring a basic pattern MP-133 in early footage.]]&lt;br /&gt;
[[File:EFT MP-133 (1).jpg|thumb|none|600px|The Baikal MP-133 with a PK-06 reflex sight, in-game.]]&lt;br /&gt;
[[File:EFT MP-133 (2).jpg|thumb|none|600px|Chamberloading the shotgun.]]&lt;br /&gt;
[[File:EFT MP-133 (3).jpg|thumb|none|600px|The character holds the receiver with his right hand while returning the pump forward.]]&lt;br /&gt;
[[File:EFT MP-133 (4).jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]] is a semi-automatic 12 gauge shotgun and is very common amongst AI Scavs. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments, such as magazine tubes, pistol grips, and stocks, are interchangeable between the MP-133 and MP-153. &lt;br /&gt;
[[file:Baikal MP-153-SYNTHETIC11.jpg|thumb|none|450px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[File:Baikal MP-153Practical.jpg|thumb|none|450px|MP-153 for practical shooting - 12 gauge]]&lt;br /&gt;
[[File:EFT MP-153 (1).jpg|thumb|none|600px|The semi-automatic Baikal in-game.]]&lt;br /&gt;
[[File:EFT MP-153 (2).jpg|thumb|none|600px|Dropping a 12-gauge shell into the chamber in an overhand manner.]]&lt;br /&gt;
[[File:EFT MP-153 (3).jpg|thumb|none|600px|Reloading the rest of the shells into the tube mag.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] is a semi-automatic, magazine-fed, 12 gauge shotgun. It is occasionally carried by Scavengers as a primary weapon, often with the dust cover missing. Unlike most shotguns, it features a folding stock, allowing its carry size to be reduced. It is the most effective shotgun when utilizing slugs, having the best accuracy and recoil control among the shotguns, and it also has many customization options. Both five and ten round magazines are available in game.&lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[File:EFT Saiga-12 (1).jpg|thumb|none|600px|Reloading a dust-coverless Saiga.]]&lt;br /&gt;
[[File:EFT Saiga-12 (2).jpg|thumb|none|600px|Rechambering the shotgun with an underhanded technique.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Another addition of the 0.8 update, the [[Remington 870]] is a Western-supplied equivalent to the MP-133 shotgun. Its main difference over the latter shotgun is the ability to equip a short barrel, which makes it handy as a backup weapon, that can be stored in a chest rig's pouch. &lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[File:Shorty870.jpg|thumb|none|400px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
[[File:Aow9723.jpg|thumb|none|500px|Remington 870 with a sawed-off barrel and stock - 12 gauge]]&lt;br /&gt;
[[File:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Eft m870 policemagnum idle.jpg|thumb|none|600px|Default Remington 870, identical to its Police Magnum version]] &lt;br /&gt;
[[File:Eft m870 expresstactical inspect.jpg|thumb|none|600px|Inspecting a modified M870, fitted with a 7 round tube magazine, Remington Tactical Choke, compact flashlight and Picatinny rail with  a Ghost Ring rear sight. This build is similar to the Express Tactical version]] &lt;br /&gt;
[[File:Eft m870 sawnoff reloading.jpg|thumb|none|600px|Reloading the sawed-off Remington 870]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
A fairly atypical shotgun design, the [[TOZ-106]] is a bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use.&lt;br /&gt;
&lt;br /&gt;
It is another common Scav weapon, with players often nicknaming it the &amp;quot;Blunderbuss&amp;quot; for its loud signature report when fired at range. It feeds from a detachable 2 or 4 round magazine. Players can also replace the metal folding stock and pistol grip with that of a TOZ MTs 20-01 fixed wooden stock which improves recoil control and ergonomics at the cost of a larger inventory size. &lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|400px|TOZ-106 - 20 gauge]]&lt;br /&gt;
[[File:MTs 20-01.jpg|thumb|none|400px|MTs 20-01, for comparison  - 20 gauge]]&lt;br /&gt;
[[File:EFT TOZ-106 (1).jpg|thumb|none|600px|The handy TOZ-106 inside the Factory]]&lt;br /&gt;
[[File:EFT TOZ-106 (2).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT TOZ-106 (3).jpg|thumb|none|600px|Working the action.]]&lt;br /&gt;
[[File:EFT TOZ-106 (4).jpg|thumb|none|600px|Taking out a spent mag.]]&lt;br /&gt;
[[File:EFT TOZ-106 (5).jpg|thumb|none|600px|And in with a loaded one.]]&lt;br /&gt;
[[File:EFT TOZ-106 (6).jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590A1==&lt;br /&gt;
The [[Mossberg 590]] was was added in  v0.12.7 patch. Available attachments include a Magpul furniture, telescoping stock adapter and Black Aces Tactical RB7M rail. Weapon can be purchased at Jaeger LL1. Also Scavs are rarely armed with a Mossberg. Compared to other pump-action shotguns (MP-133, Remington 870), Mossberg has a higher cost, but a more convenient sight and a bigger magazine. The shotgun has a little bug: currently, the Mossberg 590A1 12ga shotgun does not work for &amp;quot;The Punisher - Part 4&amp;quot; quest, the main objective of which is to kill the Scavs with 12 gauge shotguns. &lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|400px|Mossberg 590 with ghost ring sights, bayonet lug, and speedfeed stock - 12 gauge]]&lt;br /&gt;
[[File:EFT M590 (1).jpg|thumb|none|600px|Left side of the Mossberg 590A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT M590 (2).jpg|thumb|none|600px|Disassembled model.]]&lt;br /&gt;
[[File:EFT M590 (3).jpg|thumb|none|600px|The Mossberg in-game.]]&lt;br /&gt;
[[File:EFT M590 (4).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT M590 (5).jpg|thumb|none|600px|Inspecting the Mossberg...]]&lt;br /&gt;
[[File:EFT M590 (6).jpg|thumb|none|600px|...and the right side]]&lt;br /&gt;
&lt;br /&gt;
==KS-23==&lt;br /&gt;
The [[KS-23]] was added in 0.12.8.9457 patch. as in the game, it has an incorrect name: as standard, it already has the prefix 'M'. The shotgun uses special 23x75mm R cartridges. At the moment there are 4 types of cartridges available in the game: Shrapnel 10 (for distances up to 10 meters), Shrapnel 25 (for distances up to 25 meters), &amp;quot;Barricade&amp;quot; (powerful armor-piercing cartridge) and &amp;quot;Star&amp;quot; (Flash-bang round). Also you can mount a shorter barrel, pistol grip and wire stock, giving it the look of actual &amp;quot;KS-23M&amp;quot;.&lt;br /&gt;
[[File:Ks23-1.jpg|thumb|none|350px|KS-23 with a fixed wooden stock - 23x75mm R.]]&lt;br /&gt;
[[File:EFT KS-23 (1).jpg|600px|thumb|none|Left side of the KS-23 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (2).jpg|600px|thumb|none|Right side of the KS-23 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (3).jpg|600px|thumb|none|Disassembled model of the KS-23 in the weapon customization menu.]] &lt;br /&gt;
[[File:KS23.JPG|thumb|none|350px|KS-23M - 23x75mm R.]]&lt;br /&gt;
[[File:EFT KS-23 (4).jpg|600px|thumb|none|Left side of the KS-23M with wire stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (5).jpg|600px|thumb|none|Right side of the KS-23M with wire stock in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
==FN MK 13==&lt;br /&gt;
The [[FN EGLM]] was was added in  v0.12.7 patch.&lt;br /&gt;
[[File:FN40.jpg|thumb|none|400px|FN MK 13 (EGLM) in Standalone configuration - 40mm.]]&lt;br /&gt;
[[File:FN40GL Mk2.jpg|thumb|none|400px|An actual FN40GL Mk 2 for comparison - 40mm.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==F-1 Hand Grenade==&lt;br /&gt;
The [[F-1 hand grenade]] is one the hand grenades found in Tarkov. It is the most lethal of the three grenades with the largest splash radius of almost 30 meters and the most damage. This makes it useful for enemies hiding behind cover, as the damage can hurt or kill those hiding behind light and medium grade materials. The F-1 grenade is sometimes used by Scavengers; however as of the latest patch they have grenade throwing disabled to work out flaws of Scav's killing themselves within the grenade large blast radius. It can be bartered at Level 3 Prapor reputation for two energy saving light bulbs or purchased with roubles at Level 4 Prapor reputation.&lt;br /&gt;
&lt;br /&gt;
The Spiritus Systems Bank Robber Chest Rig also contains an unusable F-1 Hand Grenade.&lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RDG-2 Smoke Grenade==&lt;br /&gt;
The [[RDG-2 smoke grenade]] is added to the game in Patch 0.9.0.1580, specifically the RDG-2B fuse-match white smoke variant.&lt;br /&gt;
[[File:RDG-2.jpg|thumb|none|300px|RDG-2 smoke grenade]]&lt;br /&gt;
[[file:EFT RDG-2 (1).jpg|thumb|none|600px|Inspecting a RDG-2 smoke grenade in-game.]]&lt;br /&gt;
[[file:EFT RDG-2 (2).jpg|thumb|none|600px|Holding the RDG-2 grenade.]]&lt;br /&gt;
[[file:EFT RDG-2 (3).jpg|thumb|none|600px|The RDG-2 releases its smoke cloud.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 Hand Grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is the least damaging of the three explosive grenades, and is also the heaviest, having the shortest throwing distance and smallest blast radius. This however also makes it ideal for use inside enclosed spaces. To compensate for its lack of damage, it is also the cheapest and easiest to find, available to be bartered from Prapor for one Energy Saving Lightbulb at level 2 reputation, or purchased with roubles at level 3 reputation. It is also the most common grenade found inside Grenade Boxes and is also sometimes found in the pockets or vests of AI Scavs. &lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|200px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 1.jpg|thumb|none|600px|Holding the RGD-5 hand grenade.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 2.jpg|thumb|none|600px|Inspecting the grenade.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 3.jpg|thumb|none|600px|Pulling the pin on the grenade.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 Hand Grenade|M67]] is available from trader Peacekeeper. It can be bartered from Peacekeeper for two &amp;quot;Zibbo Lighters&amp;quot;, or it can be directly purchased from him after completing one of his quests. It is not used by AI Scavs and is very rare to find in a raid, only being found inside black weapon crates. It costs between $49-51 in-game and still retains its &amp;quot;middle of the road&amp;quot; status, bridging the power and throw gap between the RGD-5 and F-1. &lt;br /&gt;
[[file:Baseball.jpg|thumb|none|200px|M67 Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Zarya-2 Stun Grenade==&lt;br /&gt;
The Russian [[Zarya-2 stun grenade]] is added to the game in Patch 0.9.0.1580.&lt;br /&gt;
[[File:Zarya-2.jpg|thumb|none|300px|Zarya-2 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==VOG-17 Khattabka grenade==&lt;br /&gt;
The [[Khattabka grenade|VOG-17 Khattabka grenade]] is a makeshift grenade made from [[AGS-17]] grenades and UZRG fuze. It was added in 0.12.4 patch.&lt;br /&gt;
[[File:VOG-17M Grenade .jpg|thumb|none|350px|VOG-17  Khattabka.]]&lt;br /&gt;
&lt;br /&gt;
==VOG-25 Khattabka grenade==&lt;br /&gt;
The [[Khattabka grenade|VOG-25 Khattabka grenade]] is a makeshift grenade made from [[GP-series grenade launcher]] grenades and UZRG fuze. It was added in 0.12.4 patch. The in-game model does not have a warhead.&lt;br /&gt;
[[File:VOG-25 khattabka.jpg|thumb|none|150px|VOG-25 Khattabka.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted weapons=&lt;br /&gt;
&lt;br /&gt;
==AGS-30==&lt;br /&gt;
The [[AGS-17 Plamya#AGS-30|AGS-30]] was included in patch 0.12 on the Reserve level, where two can be found inside the military base.&lt;br /&gt;
[[File:AGS-30-2.jpg|thumb|none|450px|AGS-30 on tripod - 30x29mm]]&lt;br /&gt;
[[File:EFT AGS-30 (1).jpg|thumb|none|600px|AGS-30 with PAG-17 scope on the Reserve map.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun|Kord]]  was added in patch 0.12 and is also found on the Reserve level. Glukhar's followers often use the Kord to protect their leader. Then they occupy one point and hold it fiercely.&lt;br /&gt;
[[File:Kord 02.jpg|thumb|none|450px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[File:EFT Kord (1).jpg|thumb|none|600px|A Kord heavy machine gun on the Reserve map.]]&lt;br /&gt;
[[File:EFT Glukhar.jpg|thumb|none|600px|Glukhar's follower is seen with Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
&lt;br /&gt;
==Korovin TK==&lt;br /&gt;
A [[Korovin TK]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Korovin TK.jpg|thumb|none|350px|Korovin TK - .25 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy==&lt;br /&gt;
A [[Colt 1851 Navy]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:1851Navy.jpg|thumb|none|350px|Colt 1851 Navy - .36 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Howdah pistol==&lt;br /&gt;
A Howdah pistol is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
&lt;br /&gt;
==Flintlock Pistol==&lt;br /&gt;
A [[Flintlock Pistol]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:LightdragoonPistol.jpg|thumb|none|350px|British 1756 Light Dragoon Pistol - .68 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
A [[Walther P38]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Mauser-P38.jpg|thumb|none|350px|Walther P38 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
A [[M1A1 Thompson]] is seen on &amp;quot;Military History Beyond Fear&amp;quot; book in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Tommy m1.jpg|thumb|none|350px|M1A1 Thompson with 20-round stick magazine - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
Official art with the Prapor trader contains an [[AK-47]]. &lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The AK-47 with original bayonet is seen on the training poster.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-47==&lt;br /&gt;
Official art with the Prapor trader contains an [[AKS-47]].&lt;br /&gt;
[[File:DeactivatedAKS(1954-59).jpg|thumb|none|400px|Type III AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The AKS-47 is seen on the training poster.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK433==&lt;br /&gt;
The Hideout contains a poster of the [[Heckler &amp;amp; Koch HK433]]. The rifle isn't usable in-game.&lt;br /&gt;
[[File:HK433 2017.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK433, second prototype - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT HK433 ho.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK433 on poster in Hideout.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul Masada==&lt;br /&gt;
The Hideout added in patch 0.12 features a poster of a [[Magpul Masada]]; the rifle isn't usable in-game.&lt;br /&gt;
[[File:Magpul masada.jpg|thumb|none|450px|Magpul Masada (1st gen) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT ACR ho.jpg|thumb|none|600px|Magpul Masada on poster in Hideout.]]&lt;br /&gt;
&lt;br /&gt;
==DRD Tactical Paratus==&lt;br /&gt;
A [[DRD Tactical Paratus]] is seen on &amp;quot;Special Weapons for Military &amp;amp; Police&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:DRD Paratus-16-LR-B.jpg|thumb|none|400px|DRD Tactical Paratus-16-LR-B - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
Official art with the Mechanic trader contains an [[Ruger Mini-14]] on the weapon stand. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Ruger Mini-14 GB.jpg|thumb|none|400px|Ruger Mini-14 GB  - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|Mechanic trader art. The Ruger Mini-14 is seen on the weapon stand.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
A classic variant of [[SVD]] rifle is seen on official art with the Prapor, Mechanic and Skier traders. It will be added to the game in the future.&lt;br /&gt;
&amp;lt;!--Until it actually gets added, the SVD Dragunov section stays here--&amp;gt;&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|The SVD rifle is lying next to the ammunition crates.]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|The SVD rifle lying on a workbench under a cloth and on weapon stand.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
Official art with the Prapor trader contains an [[RPG-7]] with PGO-7 scope. The [[RPG-7]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The RPG-7 with PGO-7 scope is seen on the ammo boxes.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-26 &amp;quot;Aglen&amp;quot;==&lt;br /&gt;
Main art with USEC and BEAR operators contains an [[RPG-26]] anti-tank rocket launcher. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Rpg26-1.jpg|thumb|none|400px|RPG-26 - 72.5mm]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|none|600px|The RPG-7 is seen in the BEAR operator's backpack.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
Official art with the Mechanic trader contains an [[PKP Pecheneg]] LMG. The [[PKP Pecheneg]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg with ammo box - 7.62x54mmR]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|Mechanic trader art. The PKP is seen right.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Tx4 Storm==&lt;br /&gt;
What appears to be a [[Beretta Tx4 Storm]] is seen on the official art of the Ragman trader. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Tx4 Storm.jpg|thumb|none|400px|Beretta Tx4 Storm - 12 gauge]]&lt;br /&gt;
[[File:EFT Ragman.jpg|thumb|none|600px|Ragman trader art. The Beretta Tx4 Storm is seen left.]]&lt;br /&gt;
&lt;br /&gt;
==MTs-255==&lt;br /&gt;
Official art with the Jaeger trader contains an [[MTs255]] shotgun. The [[MTs255]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:MTs255.jpg|thumb|none|400px|MTs255 - 12 gauge]]&lt;br /&gt;
[[File:EFT Jaeger.jpg|thumb|none|600px|Jaeger trader art.]]&lt;br /&gt;
&lt;br /&gt;
==2B14 Podnos Mortar==&lt;br /&gt;
Several [[2B14 Podnos Mortar]] are located in the repair station at the Reserve map.&lt;br /&gt;
[[File:2B14 Podnos 82mm Mortar.jpg|thumb|none|300px|2B14 Podnos mortar - 82 mm]]&lt;br /&gt;
[[File:EFT 2B14 prop.jpg|thumb|none|600px|Two unusable 2B14 Podnos in repair station.]]&lt;br /&gt;
&lt;br /&gt;
==AN/M14 incendiary grenade==&lt;br /&gt;
The Spiritus Systems Bank Robber Chest Rig that was added in patch 0.12.4 contains an unusuable [[AN/M14 incendiary grenade]].&lt;br /&gt;
[[File:Gh-ANM14-TH3.jpg|thumb|none|150px|AN/M14 incendiary grenade.]]&lt;br /&gt;
[[file:EFT ANM14 BR.jpg|thumb|none|600px|AN/M14 grenade in Bank Robber Chest Rig.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster==&lt;br /&gt;
A unusable [[M242 Bushmaster]] chaingun is present on a LAV III in the Reserve map.&lt;br /&gt;
[[File:M242 Cannon.jpg|thumb|none|450px|M242 Bushmaster Chain Gun (Current Model) - 25x137mm]]&lt;br /&gt;
[[File:EFT M242 (1).jpg|thumb|none|600px|The M242 on LAV III on the Reserve map.]]&lt;br /&gt;
[[File:EFT M242 (2).jpg|thumb|none|600px|Another view.]]&lt;br /&gt;
&lt;br /&gt;
==2A38M==&lt;br /&gt;
The Reserve map includes an unusable 2K22 Tunguska self-propelled AA platform, equipped with two [[2A38M autocannon]]s and eight 9M311 guided missiles.&lt;br /&gt;
[[File:2a38m.jpg|thumb|none|450px|2A38M - 30x165mm]]&lt;br /&gt;
[[File:EFT 2K22 (1).jpg|thumb|none|600px|A 2K22 Tunguska anti-aircraft weapon on the Reserve map.]]&lt;br /&gt;
[[File:EFT 2K22 (2).jpg|thumb|none|600px|Close-up of weapons.]]&lt;br /&gt;
&lt;br /&gt;
==NSV==&lt;br /&gt;
The [[NSV heavy machine gun]] is mounted on each T-90 tank, which you can see at the Customs and Woods locations. The machine gun is not available for use and serves only as a decoration.&lt;br /&gt;
[[File:NSV HMG.jpg|thumb|none|450px|NSV HMG - 12.7x108mm]]&lt;br /&gt;
[[File:EFT T-90 (1).jpg|thumb|none|600px|NSV machine gun is seen on T-90 tank near the RUAF Roadblock  at the Woods location..]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==T-90==&lt;br /&gt;
Several T-90 are located at Customs and Woods maps.&lt;br /&gt;
[[File:EFT T-90 (1).jpg|thumb|none|600px|T-90 near the RUAF Roadblock  at the Woods location.]]&lt;br /&gt;
[[File:EFT T-90 (2).jpg|thumb|none|600px|T-90 near the RUAF Roadblock  at the Customs location.]]&lt;br /&gt;
&lt;br /&gt;
==BMP-2==&lt;br /&gt;
Several BMP-2 are located at Reserve map.&lt;br /&gt;
[[File:EFT BMP-2 (1).jpg|thumb|none|600px|T-90 near the CP fence at the Reserve location.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Contract Wars]]''&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Draco122</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1396866</id>
		<title>Escape from Tarkov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1396866"/>
		<updated>2021-02-05T19:26:09Z</updated>

		<summary type="html">&lt;p&gt;Draco122: /* ShAK-12 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Escape from Tarkov&lt;br /&gt;
|picture = Escape from Tarkov logo 1.jpg&lt;br /&gt;
|caption =  Logo&lt;br /&gt;
|series= Russia 2028&lt;br /&gt;
|date= First alpha test - 1Q 2016 &lt;br /&gt;
|developer= BattleState Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= BattleState Games&lt;br /&gt;
|genre=Online first-person shooter / MMOFPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Escape from Tarkov''''' is a first-person shooter video game by BattleState Games. The game is currently in Closed Beta testing (since 2016).&lt;br /&gt;
&lt;br /&gt;
The game is set in the fictional city of Tarkov of the Norvinsk region in Russia in the ''Russia 2028'' universe (same as ''[[Contract Wars]]''). Set in 2016, ''Escape from Tarkov'' follows two rival private military companies - the western-aligned United Security (USEC) and Russian-backed Battle Encounter Assault Regiment (BEAR) in their battle for control over the city of Tarkov following a major destabilizing event that had the entire region placed under military lockdown by both UN and Russian military, with the ultimate goal for each player being to successfully escape the city, following the eponymous title.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Escape from Tarkov'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
In ''Escape from Tarkov'', players take control of operators from one of the two aforementioned PMC factions, choosing one to join when first starting the game - the faction joined influences initial skills and equipment. The primary FPS elements occur in the game's matches, where are a large number of players descend upon any of the game's maps of their choosing to loot weapons, gear, and goods from the map spawns as well as other players they kill - in order to leave the map, one must reach a designated &amp;quot;extract point&amp;quot; in order to keep what they have acquired. If the player dies during the match, anything they have picked up as well as all gear they bring into the match is automatically lost, with some little exceptions. &lt;br /&gt;
&lt;br /&gt;
A third non-aligned faction of desperate survivors called &amp;quot;Scavs&amp;quot; (short for &amp;quot;Scavengers&amp;quot;) also appear as hostile AI that roam around the game's maps. Players also have the ability to join the match as a Scav, chosen before it begins, though it is only temporary. Player-controlled Scavs have randomized (generally low-end) weapons, gear, and stats on spawning in, and start out automatically friendly with AI Scavs (though the AI will turn hostile to any player Scav if they are witnessed attacking or killing other Scavs.) Upon a successful extract, player Scavs have any earned loot automatically transferred to their player character's inventory, making Scavs a relatively risk-free means of acquiring new gear. &lt;br /&gt;
&lt;br /&gt;
Gunplay in EFT is very realistic, with simulation for bullet ballistics and weapon degrading and realistic body part-based damage model. There are also a host of fully animated actions the player can perform with their weapons, many of which are uncommonly found in video games, such as chamberloading and unloading, ejecting individual rounds, performing speed/tactical reloads, and inspecting the chamber. Stocks can be folded to preserve space in the player's inventory or reduce the weapon's size for better close quarter maneurability, and ammo needs to be loaded individually to magazines, which then needs to be placed into the player's rig inventory spots to be used in reloading, which are tracked individually. The attachment system is similarly expansive, encompassing many real world accessories and allowing modification of every major part of the gun, including essential parts such as the receiver.&lt;br /&gt;
&lt;br /&gt;
One consistent goof in the game is that AK-type weapons with side scope mounts can still fold their stocks when they have scope mounts equipped, even though the scope mounts would block the left-folding stocks in reality (and vice versa; a folded stock would realistically block the left sided scope mount but the scope mount remains usable in-game).&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Introduced in February 2018, the [[Glock 17]] can be purchased from trader Sergey &amp;quot;Mechanic&amp;quot; Samoylov, who was added alongside the Glock. A variety of aftermarket slides and barrels are also available for the pistol, ranging from Salient Arms International barrels to compensated Zev Technologies slides. Regular 17-round, 21-round Magpul GL9 magazines, extended 33-rounds stick magazines, and a 50-rounds drum magazine can be used with the Glock 17.&lt;br /&gt;
[[File:Glock173rdGen.jpg|350px|thumb|none|Glock 17 Gen 3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT G17 lobby.jpg|600px|thumb|none|Left side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17 lobby2.jpg|600px|thumb|none|Right side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17dis.jpg|600px|thumb|none|Disassembled model of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] is added in Patch 0.9.0.1580. It does not share with barrels and slides with the Glock 17, but can accept its magazines and iron sights. &lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT G18 lobby.jpg|600px|thumb|none|Left side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby2.jpg|600px|thumb|none|Right side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby3.jpg|600px|thumb|none|Another view of the Glock 18. Note the holes in the barrel and slide.]]&lt;br /&gt;
[[File:Eft g18 magcheck.jpg|thumb|none|600px|Checking the 33 round magazine. Good view on fire selector and the compensator cut in the slide]]&lt;br /&gt;
[[File:Eft g18 modded reloading.jpg|thumb|none|600px|Loading the 50 round drum in the modified Glock 18C, fitted with a scope mount, a reflex sight, and a Dead Ringer rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PB==&lt;br /&gt;
The suppressed [[Makarov PB]] is available in the game. It spawns rarely on Scavs and can be bought by trader Prapor. Unlike the Makarov PM, you can detach the pistol grip, but it doesn't make any sense. An 80-round drum magazine can also be attached to the weapon, however it's exceedingly rare. &lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|400px|Makarov PB - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT PB lobby.jpg|600px|thumb|none|Left side of the PB in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PB lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT PB lobby3.jpg|600px|thumb|none|PB without silencer.]]&lt;br /&gt;
[[File:EFT PB (1).jpg|thumb|none|600px|The Makarov PB in-game.]]&lt;br /&gt;
[[File:EFT PB (4).jpg|thumb|none|600px|Aiming the PB.]]&lt;br /&gt;
[[File:EFT PB (5).jpg|thumb|none|600px|Inspection of the Makarov PB...]]&lt;br /&gt;
[[File:EFT PB (6).jpg|thumb|none|600px|...and the other side]]&lt;br /&gt;
[[File:EFT PB (2).jpg|thumb|none|600px|Releasing  the drum magazine.]]&lt;br /&gt;
[[File:EFT PB (3).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] is a cheapest and weakest pistol in game. PMCs will have a few available in their stash and the weapon is a fairly common loot in Military Cargo crates. Scavengers, both Player and AI, may occasionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently, only the grip and magazine can be removed from the weapon, and an 80 round drum magazine is also available, albeit at an extreme rarity. It is also seen on the official art of the Prapor trader.&lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 1.jpg|thumb|none|600px|Left side of the Makarov in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM holding.jpg|thumb|none|600px|The PM in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM aim.jpg|thumb|none|600px|Aiming at the sky.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 1.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 3.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 1.jpg|thumb|none|600px|Inspecting the pistol.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 2.jpg|thumb|none|600px|Ditto; other side.]]&lt;br /&gt;
[[file:EFT PM(t) lobby.jpg|thumb|none|600px|The special version of PM - PM(t).]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] fills the role of a less common mid-tier pistol in the game. PMCs in the Russian BEAR faction will receive the pistol in their stash in the latest patch. Scavs can also spawn with the pistol alongside a few spare magazines, and on occasion a Scav may spawn with a customized Grach equipped with an under-barrel weaponlight. Currently, the weapon cannot be suppressed, but it can accept attachments via its underbarrel rail. &lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[file:EFT PYa lobby.jpg|thumb|none|600px|Left side of the MP-443 in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT PYa lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT MP443(1).jpg|thumb|none|600px|The MP-443 Grach with a torch.]]&lt;br /&gt;
[[File:EFT MP443 (2).jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:EFT MP443 (3).jpg|thumb|none|600px|Removing an empty mag.]]&lt;br /&gt;
[[File:EFT MP443 (4).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:EFT MP443 (5).jpg|thumb|none|600px|The slide, a few frames away from returning to battery.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is primarily issued to the USEC faction, whose PMCs will get some in their stash. The weapon is also a possible spawn weapon for Scavengers, sometimes with its iron sights missing, and rarely with an underbarrel weaponlight equipped. Unlike the MP-443, it can be suppressed, and also use compact reflex sights via either aftermarket slide rails or scope mounts. &lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:P226 with wood grips.jpg|thumb|none|350px|SIG-Sauer P226 with wood grips - 9x19mm Parabellum]]&lt;br /&gt;
[[file:EFT P226 lobby.jpg|thumb|none|600px|Left side of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT P226 lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT P226 lobby3.jpg|600px|thumb|none|Disassembled model of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[File:TarkovgrachMRE.jpg|thumb|none|600px|The P226 with a torch and a (nice) MRE Meal 18.]]&lt;br /&gt;
[[File:EFT P226 (1).jpg|thumb|none|600px|Reloading a tricked-out P226.]]&lt;br /&gt;
[[File:Eft p229 modded menu.jpg|thumb|none|600px|Custom P226R in customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is a dated, but viable pistol available in the game. It is infrequently carried by AI Scavs in-game and is a rare spawn for Player Scavs. Currently the TT-33 is the only weapon to utilise the 7.62x25mm round, of which 7 types are available. Additionally, the TT-33 can be outfitted with a &amp;quot;home-spun&amp;quot; threaded barrel and a home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. Various aftermarket modifications such as muzzle brakes and LAMs were added later.&lt;br /&gt;
&lt;br /&gt;
A gold-plated TT-33 with custom wooden grips is the backup weapon of Scav Boss &amp;quot;''Dealmaker''&amp;quot; (&amp;quot;''Reshala''&amp;quot;, which in Russian slang also means &amp;quot;executor&amp;quot;). Aside from its appearance, it's identical to a regular TT and is considered more like a trophy than a weapon, and even then it's still valued less than Reshala's primary weapon, a modified AK-102.&lt;br /&gt;
&lt;br /&gt;
What appears to be a TT-33 is seen in the Wartech MK3 chest rig (TV-104), and a TT-33 with wooden grips is seen in the Wartech gear rig (TV-109, TV-106).&lt;br /&gt;
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:EFT TT lobby.jpg|600px|thumb|none|Left side of the TT in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT TT lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Tarkov Golden TT menu left.jpg|600px|thumb|none|Left side of Reshala's TT in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov Golden TT menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==Stetchkin APS==&lt;br /&gt;
The [[Stechkin APS]] and its silenced variant [[Stechkin APB]] were introduced in patch 0.8. While the base APS is an unpopular sidearm due of its high recoil and the poor ballistics of the 9x18 round, the silenced APB equipped with wire stock and loaded with special hollow-point SP7 ammunition is often used by experienced players as a budget primary weapon, which is surprisingly effective against unarmored targets. It is also seen on the official art of the Skier trader and Glukhar boss. &lt;br /&gt;
&lt;br /&gt;
The standard APS is also a common sidearm amongst the Scav Raiders, strong AI-only Scavs with better tactics and equipment that patrol some of the maps.&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|350px|Stechkin APS - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT APS lobby.jpg|600px|thumb|none|Left side of the APS in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft aps menu.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT APS lobby3.jpg|thumb|none|600px|Disassembled model of the APS in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft aps magcheck.jpg|thumb|none|600px|Performing a magazine check]]&lt;br /&gt;
&lt;br /&gt;
===Stechkin APB===&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|none|450px|Stetchkin APB - 9x18mm Makarov]]&lt;br /&gt;
[[File:Eft apb menu.jpg|thumb|none|600px|APB fitted with wire stock in customization menu.]]&lt;br /&gt;
[[File:EFT APB lobby2.jpg|thumb|none|600px|APB without silencer in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SR-1MP==&lt;br /&gt;
The [[Serdyukov SPS|SR-1MP]] is Russian special forces pistol &amp;quot;kit&amp;quot; that includes the SR-1 pistol, a sound suppressor, and quad-rail accessory mount. All three components of the SR-1MP are available in the game, and can be combined together to form the whole set. It is currently the only 9x21mm weapon in the game.&lt;br /&gt;
[[File:SR-1M.jpg|thumb|none|350px|SR-1M - 9x21mm Gyurza]]&lt;br /&gt;
[[File:SR1MP.jpg|thumb|none|450px|SR-1MP - 9x21mm Gyurza]]&lt;br /&gt;
[[file:EFT SR1MP lobby1.jpg|thumb|none|600px|Left side of the SR1MP in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT SR1MP lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT SR1MP (1).jpg|thumb|none|600px|An SR-1M with some smoke trailing out of the pipe.]]&lt;br /&gt;
[[File:EFT SR1MP (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT SR1MP (3).jpg|thumb|none|600px|The fully kitted out SR-1MP, or &amp;quot;Shrimp&amp;quot; as it is nicknamed among English-speaking players.]]&lt;br /&gt;
[[File:EFT SR1MP (4).jpg|thumb|none|600px|Inserting a fresh mag, which automatically causes the slide to drop on empty reloads (note the lack of an external slide stop/release).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A3==&lt;br /&gt;
The [[Beretta M9A3]] was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:BerettaM9A3.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT M9A3 promo.jpg|thumb|none|600px|The Beretta M9A3 in-game.]]&lt;br /&gt;
[[File:Eft m9a3 default idle.jpg|thumb|600px|none|M9A3 in hands of a player's character]]&lt;br /&gt;
[[File:Eft m9a3 default reload.jpg|thumb|600px|none|Loading a fresh magazine]] &lt;br /&gt;
[[File:Eft m9a3 default ispect left.jpg|thumb|600px|none|Taking a good look on the left side...]]&lt;br /&gt;
[[File:Eft m9a3 ispect right.jpg|thumb|600px|none|...and the right side of the handgun]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN|FN Five-seveN MK2]] was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:FN Five-seveN Mark 2.jpg|thumb|none|350px|FN Five-seveN Mark 2 - FN 5.7x28mm]]&lt;br /&gt;
[[File:FN Five-seveN Mark 2 FDE.jpg|thumb|none|350px|FN Five-seveN Mark 2 FDE - FN 5.7x28mm]]&lt;br /&gt;
[[File:Eft fiveseven idle.jpg|thumb|none|600px|Holding a default Five-seveN in the hideout.]]&lt;br /&gt;
[[File:Eft fiveseven reloading.jpg|thumb|none|600px|Loading new magazine, full of SS190 rounds.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The original [[Colt M1911A1]] was added in patch 0.12.5.7184, dedicated to the 75th anniversary of the victory in World War II. This is the first weapon using .45 ACP. The 1911 is sold at the 2nd level of loyalty at the Peacemaker. Pistol has a little bug: the rear sight is too high, due to which the bullets fly lower. Currently in the game there are two types of cartridges available: FMJ and RIP. The first is designed for armored targets, the second - better penetrates targets without armor. This is the only pistol on which you can change the trigger, hammer and catch lever. The Colt is also seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[File:EFT Colt M1911 lobby.jpg|600px|thumb|none|Left side of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Colt M1911 lobby2.jpg|600px|thumb|none|Right side of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Colt M1911 dis.jpg|600px|thumb|none|Disassembled model of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1 ==&lt;br /&gt;
The [[Colt XSE|Colt M45A1 ]] was added in 0.12.8.9457 patch. Being a M1911 variant, M45A1 is also compatible with all of the attachments that are compatible with M1911A1, sharing its more advanced customization as the result.&lt;br /&gt;
[[File:M45A1.jpg|thumb|none|300px|Colt M45A1 Close Quarter Battle Pistol (CQBP) - .45 ACP]]&lt;br /&gt;
[[File:Tarkov M45A1 menu left.jpg|600px|thumb|none|Left side of the Colt M45A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov M45A1 menu right.jpg|600px|thumb|none|Right side of the Colt M45A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov M45A1 idle.jpg|600px|thumb|none|M45A1 in player character's hands.]]&lt;br /&gt;
[[File:Tarkov M45A1 ADS.jpg|600px|thumb|none|Aiming down the sights. While it is not noticeable in this particular screenshot, iron sights have fully functional tritium inserts.]]&lt;br /&gt;
[[File:Tarkov M45A1 reload.jpg|600px|thumb|none|Reloading. While it is compatible with M1911A1 magazines, M45A1 comes equipped with its Wilson Combat magazines by default instead.]]&lt;br /&gt;
[[File:Tarkov M45A1 inspection left.jpg|600px|thumb|none|Inspecting the pistol.]]&lt;br /&gt;
[[File:Tarkov M45A1 inspection right.jpg|600px|thumb|none|Ditto; the other side.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5]] is available in the game. The MP5 is not used by normal Scavs, but is often wielded by Raiders, and can acquired by PMCs via the trader &amp;quot;Peacekeeper&amp;quot;. The version featured in-game appears to be either an A4 or an A5 model due to the four position fire selector but is described in-game as being a Navy Model.&lt;br /&gt;
&lt;br /&gt;
Peacekeeper sells two fixed stock variants, the unsuppressed MP5A4 (at loyalty level 1) and the suppressed MP5SD5 (at loyalty level 2, and after the player completes a quest for Peacekeeper). Players can customize the MP5 extensively, such as replacing the fixed stock for a collapsible one, or replace its foreend with a railed one to mount under-barrel attachments. A 50 round drum magazine and 20 round magazine are also available.&lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MP5 lobby.jpg|600px|thumb|none|Left side of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5 lobby2.jpg|600px|thumb|none|Right side of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5dis.jpg|600px|thumb|none|Disassembled model of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5 (1).jpg|thumb|none|600px|The MP5A4 inside of the Factory.]]&lt;br /&gt;
[[File:EFT MP5 (2).jpg|thumb|none|600px|Pinky-promising the charging handle that it'll be locked back.]]&lt;br /&gt;
[[File:EFT MP5 (3).jpg|thumb|none|600px|Inserting a fresh 9mm stick magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD5===&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MP5SD (2).jpg|thumb|none|600px|Loading an X-Products drum magazine into a MP5SD5.]]&lt;br /&gt;
[[File:EFT MP5SD (3).jpg|thumb|none|600px|HK-slapping the MP5SD.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] was added in patch 0.12.0.4785. It is sold by Peacekeeper at loyalty level 1.&lt;br /&gt;
[[File:MP5KA4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KA4 (3 round burst added) with 15-round magazine - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Eft mp5k default idle.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Eft mp5k default inspect.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Eft mp5k default reload.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is added in the v0.10.5.2124 patch. Two variants are available: MP7A1 and MP7A2. Both variants have an array of magazines to choose from, with 20, 30 and 40 round magazines. Only the MP7A2 can mount foregrips, and the MP7A1 cannot. The weapon has a telescoping stock, as in real life.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a1 menu.jpg|thumb|none|600px|The MP7A1 in the customization menu. Its stock is currently collapsed. With a collapsed stock and no suppressor equipped the gun is taking just two slots in inventory, allowing to fit it in a magazine pouch on player's chest rig. This move is also allowing player to quickly draw the SMG and use it, making it a very effective sidearm]]&lt;br /&gt;
[[File:Eft mp7a1 left menu.jpg|thumb|600px|none|The left side. Stock is retracted now. Although losing some mobility and utility, now the recoil is way lower ]]&lt;br /&gt;
[[File:EFT MP7A1 dis.jpg|600px|thumb|none|Disassembled model of the MP7A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft mp7a1 firing.jpg|thumb|600px|none|Unleashing the swarm of 4.6x30 armor piercing bullets]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP7A2===&lt;br /&gt;
[[File:MP7A2.jpg |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 with RAL8000 finish - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a2 magcheck.jpg|thumb|600px|none|Checking the 40 round magazine, loaded in a customized MP7A2]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] is a 9x19mm submachine gun available in the game. PMCs can purchase it from trader Prapor at loyalty level 1, and BEAR PMCs receive the weapon with the &amp;quot;Prepare to Escape&amp;quot; and &amp;quot;Escape from Darkness&amp;quot; editions. The weapon is currently the cheapest of the SMGs, and one of the first that the player can modify extensively. The SMG initially had a vicious recoil; this has been reduced in subsequent patches.&lt;br /&gt;
&lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT Vityaz lobby1.jpg|600px|thumb|none|Left side of the PP-19-01 Vityaz in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Vityaz lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT Vityaz dis.jpg|600px|thumb|none|Disassembled model of the PP-19-01 Vityaz in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Vityaz (2).jpg|thumb|none|600px|Reloading a suppressed PP-19.]]&lt;br /&gt;
[[File:EFT Vityaz (3).jpg|thumb|none|600px|Strong-arming the bolt to rechamber the SMG.]]&lt;br /&gt;
[[file:VityazsnOSN.jpg|thumb|none|400px|PP-19-01 Vityaz-SN with Zenit accessories - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT PP19-01 Zenith.jpg|thumb|none|600px|PP-19-01 Vityaz-SN with Zenit accessories in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 9===&lt;br /&gt;
The [[Saiga 9]], a semi-automatic carbine variant with a 16 inch barrel, was added to the game. It is used by Scavs, equipped with 10 round magazines that are interchangeable with regular 30 round Vityaz magazines. It can still utilize many of the attachments that can be mounted onto the Vityaz. &lt;br /&gt;
[[file:Izhmash Saiga-9.jpg|thumb|none|400px|Saiga 9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT Saiga9 lobby1.jpg|600px|thumb|none|Left side of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Saiga9 lobby2.jpg|600px|thumb|none|Right side of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Saiga9 dis.jpg|600px|thumb|none|Disassembled model of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==PP-91 Kedr==&lt;br /&gt;
There are two variants of the [[PP-91 Kedr]] in-game, the standard &amp;quot;Kedr&amp;quot; and the &amp;quot;Kedr-B&amp;quot;. The &amp;quot;B&amp;quot; variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the &amp;quot;Kedr&amp;quot; is infrequently used by AI Scavs, and can be bought from the trader Prapor. The &amp;quot;Kedr-B&amp;quot; can be bartered from Prapor with various items.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Kedr&amp;quot; as of the current patch has been nerfed considerably from previous patches, dealing almost no damage against armor even with AP ammunition. Additionally, it cannot fire 9x18mm PMM increased-power rounds, and is restricted to using the older 9x18mm PBM as its AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with barrel-mounted accessory rails for sights and weaponlights, and utilizes 20-round or 30-round stick magazines, of which the latter can only be purchased with bartering items.&lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|400px|Kedr PP-91 - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Kedr lobby1.jpg|600px|thumb|none|Left side of the PP-91 Kedr in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr lobby2.jpg|600px|thumb|none|Right side of the PP-91 Kedr in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PP-91 (1).jpg|thumb|none|600px|Reloading a well-equipped PP-91. Note how the bolt locks back on empty.]]&lt;br /&gt;
[[File:EFT PP-91 (2).jpg|thumb|none|600px|Releasing the bolt by tugging the charging handle.]]&lt;br /&gt;
[[File:EFT PP-91 (3).jpg|thumb|none|600px|About to unfold the stock on a Kedr-B.]]&lt;br /&gt;
&lt;br /&gt;
===PP-91-01 &amp;quot;Kedr-B&amp;quot;===&lt;br /&gt;
[[file:Kedr-B.jpg|thumb|none|400px|PP-91-01 Kedr-B - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Kedr-B lobby1.jpg|600px|thumb|none|Left side of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr-B lobby2.jpg|600px|thumb|none|Right side of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr-B dis.jpg|600px|thumb|none|Disassembled model of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu. '''Note: the barrel is very different from the standard version.''']]&lt;br /&gt;
&lt;br /&gt;
==PP-9 Klin==&lt;br /&gt;
The [[Kedr PP-91#Klin PP-9|PP-9 Klin]] is another special variant of the Kedr that is available for purchase from Prapor via barter. It does not spawn on AI Scavengers, as of the current patch. It has slightly different recoil patterns from the Kedr and has a slightly higher 1000 RPM fire rate. It can utilize the same attachments and magazines as the Kedr, but can also use high-pressure PMM ammunition in addition to the PBM, unlike the Kedr.&lt;br /&gt;
[[file:Klin1.jpg|thumb|none|400px|Klin PP-9 - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Klin lobby1.jpg|600px|thumb|none|Left side of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Klin lobby2.jpg|600px|thumb|none|Right side of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Klin dis.jpg|600px|thumb|none|Disassembled model of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] is available for use by PMCs and Scav raiders, and can bought from trader Peacekeeper. While it is the Gen 1 version, it is equipped with the collapsible stock of an earlier MPX prototype by default, and can equip a stock adaptor for other stock options.&lt;br /&gt;
&lt;br /&gt;
It is the most versatile of the SMGs and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second-fastest-firing SMG at 850 RPM, and can equip more attachments than the MP5, some of which are interchangeable with the AR-15 rifles. 0.11.5 patch introduced more unique weapon parts, including new barrels, hanguards, magazines and stocks. &lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX, Gen 1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MPX SS2013.jpg|thumb|none|450px|SIG-Sauer MPX, prototype model - 9x19mm Parabellum. Image used to show the stock.]]&lt;br /&gt;
[[File:EFT MPX lobby1.jpg|600px|thumb|none|Left side of the SIG-Sauer MPX in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT MPX dis.jpg|600px|thumb|none|Disassembled model of the SIG-Sauer MPX in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX (1).jpg|thumb|none|600px|Taking an empty mag out of the SIG MPX. Although hard to see, the transparent magazine is empty.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX-SD===&lt;br /&gt;
[[File:MPX-SD Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX-SD, Gen 1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MPX-SD lobby1.jpg|600px|thumb|none|Left side of the SIG-Sauer MPX-SD in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX (2).jpg|thumb|none|600px|Inserting a fresh one into an MPX-SD.]]&lt;br /&gt;
[[File:EFT MPX (3).jpg|thumb|none|600px|Thumbing in the bolt release paddle.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] was added in patch 0.12.0.4785. 3 versions are available in-game - the original variant with its integrated reflex sight, the rail-equipped P90TR, and a variant fitted with an aftermarket EFFEN 90 flat top upper receiver. It can also accept a unique proprietary suppressor. The P90 can also be fitted with the 16&amp;quot; extended barrel of the [[FN PS90]] civilian carbine variant, as well as its green body.&lt;br /&gt;
&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|450px|FN P90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:P90 tact d 500px.jpg|thumb|none|450px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[File:Effen90.jpg|thumb|none|450px|FN PS90 customized with a short SBR barrel and an aftermarket EFFEN 90 flat-top upper receiver - 5.7x28mm]]&lt;br /&gt;
[[File:Eft p90 idle.jpg|thumb|none|600px|Holding the former of these 3 variants in the Hideout's indoor range.]]&lt;br /&gt;
[[File:Eft p90 reloading.jpg|thumb|none|600px|Swapping out the magazine; these are correctly depicted as transparent in-game, though the lighting makes this rather hard to see.]]&lt;br /&gt;
[[File:Eft p90 aiming.jpg|thumb|none|600px|Looking through the integrated reflex sight.]]&lt;br /&gt;
[[File:Eft p90tr modded idle.jpg|thumb|none|600px|A customized P90TR. With the exception of the sight (a PK-06, that was replaced later with the EOTech sight of the original version), this version is identical to infamous &amp;quot;P90 DEVGRU&amp;quot; variant from ''[[Contract Wars]]'' (which is set in the same universe as ''EFT''). This is likely an in-community joke, because this build currently can be bartered from the Mechanic for five ''GP coins'' (a barter item identical in appearance to ''Contract Wars''' microtransaction-based currency).]]&lt;br /&gt;
[[File:Eft p90tr modded reloading.jpg|thumb|none|600px|Reloading the modified P90TR.]]&lt;br /&gt;
[[File:Eft p90tr modded chambercheck.jpg|thumb|none|600px|Chamber-checking the P90 is a rather unusual process, involving a quick partial ejection of a magazine, followed by a short pull of the charging handle to get a look into the chamber. A nice detail, though it isn't fully visible here.]]&lt;br /&gt;
[[File:Fnps90 1.jpg|thumb|none|450px|FN PS90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:Eft p90 16inch menu.jpg|thumb|none|600px|Mil-spec FN P90, customized with the PS90's 16&amp;quot; barrel and a green body in the customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP9]]  was added in  v0.12.2.5479 patch.Two versions are available in the game: MP9 and MP9N. The MP9 is tan-colored and an underbarrel rail for tactical grips, and the MP9N is black-color and features the regular foregrip.&lt;br /&gt;
[[File:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Tarkov MP9 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
[[File:Tarkov MP9 menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Tarkov MP9 ADS.jpg|600px|thumb|none|Aiming down the sights.]]&lt;br /&gt;
[[File:Tarkov MP9 reload.jpg|600px|thumb|none|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger &amp;amp; Thomet MP9-N===&lt;br /&gt;
[[Image:BuT MP9N.jpeg|thumb|none|350px|Brügger &amp;amp; Thomet MP9-N with Aimpoint Micro TL sight - 9x19mm]]&lt;br /&gt;
[[File:Tarkov MP9-N menu left.jpg|600px|thumb|none|MP9-N in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov MP9-N menu folded stock.jpg|600px|thumb|none|MP9-N with its stock folded in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov MP9-N dh.jpg|600px|thumb|none|Racking the charging handle of MP9-N.]]&lt;br /&gt;
[[File:Tarkov MP9-N idle.jpg|600px|thumb|none|Holding the MP9-N with its proprietary suppressor attached.]]&lt;br /&gt;
[[File:Tarkov MP9-N folding.jpg|600px|thumb|none|Folding the stock.]]&lt;br /&gt;
[[File:Tarkov MP9-N unfolding.jpg|600px|thumb|none|And unfolding it.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] was added in patch 0.12.5.7184, dedicated to the 75th anniversary of the victory in World War II. In addition to the 35-round  magazine, 71-round drum magazine  are available in the game. PPSh-41 can be bought at the second level of loyalty from Prapor or found at some Scavs. This is the fastest firing SMG at the moment.&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|350px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby.jpg|600px|thumb|none|Left side of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby2.jpg|600px|thumb|none|Right side of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PPSh-41 dis.jpg|600px|thumb|none|Disassembled model of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev.]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby3.jpg|600px|thumb|none|The PPSh-41 with drum mag in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] was added in 0.12.9 patch.&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 with RIS rail - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] was added in 0.12.9 patch in two calibers: 9x19mm and .45 ACP.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|400px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Carbines=&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is a late-game weapon available for barter from trader Prapor. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest DPS in the game with its very high armor penetration. In addition, it has the fastest assault rifle rate of fire at 900 RPM, something only shared by the Kedr and Klin SMGs.&lt;br /&gt;
[[file:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 1.jpg|thumb|none|600px|Left side of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 2.jpg|thumb|none|600px|Right side of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AS VAL dis.jpg|600px|thumb|none|Disassembled model of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val holding.jpg|thumb|none|600px|The AS Val in first-person.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 1.jpg|thumb|none|600px|The Val with its magazine removed.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 2.jpg|thumb|none|600px|Placing in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 3.jpg|thumb|none|600px|Rechambering the AS Val.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 2.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 1.jpg|thumb|none|600px|And the left.]]&lt;br /&gt;
[[File:EFT AS VAL (1).jpg|thumb|none|600px|An AS Val without its dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is a ubiquitous weapon in EFT. It is the most customizable weapon in the game, with a multitude of options for rails, grips, stocks, magazines, real handguards from companies such as Knight's Armament Company, Daniel Defense, and War Sport, and even charging handle options, including the Badger Ordnance Tactical Latch or the Raptor charging handle. At one point in development, the M4A1 was the only 5.56mm weapon available; this is no longer the case as more 5.56mm weapons are added.&lt;br /&gt;
&lt;br /&gt;
Originally, the M4A1's default configuration included several aftermarket parts (namely a KAC railed handguard, a Windham Weaponry railed low-profile gas block, and a set of Colt A2 iron sights); patch 0.8.3 added the &amp;quot;classic&amp;quot; M4A1 parts - the standard round M4 handguard, a detachable carrying handle, and a standard gas block/front sight. From then on the &amp;quot;standard&amp;quot; M4A1 became the rifle's default configuration, with the previous build being renamed the &amp;quot;M4A1 SOPMOD I&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Other customization options include the [[Mk 18 Mod 0]] 10.5-inch barrel. The Mk 18 is often used by Scav Raiders, equipped with 60-round Surefire quad-stack magazines, a Magpul CTR stock, a KAC railed handguard, a Tango stubby grip, a flashlight, and a Walther MRS reflex sight, installed on quick-detachable Picatinny raiser.&lt;br /&gt;
&lt;br /&gt;
The M4A1 is also seen on the official art of the Mechanic and Peacekeeper traders, and is also used by a USEC operator in a piece of key art.&lt;br /&gt;
&lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 default menu.jpg|thumb|none|600px|The &amp;quot;Standard&amp;quot; M4A1 introduced in patch 0.8.3 in the customization menu. Player now must install a railed handguard in order to fit their M4A1 with foregrips, LAMs, and/or flashlights.]]&lt;br /&gt;
[[file:EFT M4A1 lobby(2).jpg|thumb|none|600px|Left side.]]&lt;br /&gt;
[[file:EFT M4A1 dis.jpg|thumb|none|600px|Disassembled model of the M4A1 in the weapon customization menu..]]&lt;br /&gt;
[[file:EfT- Colt m4a1 1.jpg|thumb|none|600px|A customized M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 2.jpg|thumb|none|600px|Loading a Surefire quad-stack 60-round magazine into the rifle.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 3.jpg|thumb|none|600px|An M4A1 in the customization menu. Note the gas tube protruding from the front of the handguard, as the gas block has been removed by the player. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action; this is accurately reflected in-game, with the customization menu prohibiting the player from equipping a &amp;quot;non-ready to fire&amp;quot; weapon. Low-profile gasblocks became a &amp;quot;must-have&amp;quot; modification for a many players.]]&lt;br /&gt;
[[file:Eft m4a1 cursed menu.jpg|thumb|none|600px|An example of a (rather tastelessly) customized M4A1. The top of the AR-15 carry handle is able to accept some sights, such as Trijicon ACOGs (both 3.5x35 TA11D and 4x32 TA01NSN) and the Primary Arms Compact Prism 2.5x. Otherwise, those scopes require their specific mounts in order to be mounted on a accessory rail.]]&lt;br /&gt;
[[file:Eft m4a1 lvoa menu.jpg|thumb|none|600px|The &amp;quot;LVOA&amp;quot; variant, sold by dealer Mechanic. Aside from the War Sport LVOA-S handguard, this build also includes the Vltor MUR-1S upper receiver and the Vltor EMOD stock.]] &lt;br /&gt;
[[File:Mk18.jpg|thumb|none|500px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 raider nenu.jpg|thumb|none|600px|A custom Mk 18 Mod 0, formerly owned by a Scav Raider. Unfortunately for players, the recoil on this build is rather high, so captured rifles are often either heavily rebuilt or simply disassembled and sold for parts.]]&lt;br /&gt;
[[File:Eft m4a1 short inspect.jpg|thumb|600px|none|Inspecting a Mk 18 Mod 0, this one is built by a player to closely resemble the reference image]]&lt;br /&gt;
[[File:Eft m4a1 short reloading.jpg|thumb|600px|none|Swapping a STANAG for a fresh Magpul PMAG. The KAC QD Compensator is allowing to attach a proprietary NT-4 Quick Detachable Sound Suppressor right on it]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|600px|none|The USEC operator is armed with an M4A1.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]], specifically the AK-74N variant with an attached night scope rail is available from Prapor at level 2, and can be purchased with or without ammunition via various trade options usually with black polymer furniture. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO. A few [[AK-74]] with plum furniture are also seen on the official art of the Prapor trader. &lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] (AKS-74N variant) and a proper [[AK-74M]] were added in the 0.8 patch. The v0.11.0.2448 patch added an original AK-74 and AKS-74 variant without the &amp;quot;N&amp;quot; prefix as a cheaper alternative. &lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:AK-74(plum).jpg|thumb|none|450px|AK-74 with plum furniture - 5.45x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 1.jpg|thumb|none|600px|The AK-74 in customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:EFT AK-74.jpg|thumb|none|600px|Disassembled model of the AK-74 in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N holding.jpg|thumb|none|600px|The AK-74 in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 1.jpg|thumb|none|600px|Pulling an empty 30-round magazine out.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 2.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 1.jpg|thumb|none|600px|Looking at one side of the rifle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 2.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:EFT AK-74N lobby.jpg|thumb|none|600px|AK-74N in the weapon customization menu..]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
Both AKS-74 and AKS-74N are presented alongside with other AK family. The former variant is sometimes carried by regular Scavs, while modified AKS-74Ns are often wielded by AI-controlled elite Reshala's bodyguards, fitted with railed TRAX 1 handguards, PK-06 sights and PWS 5.45 muzzle brakes.&lt;br /&gt;
[[file:Aks-74.jpg|thumb|none|450px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AKS-74 lobby.jpg|600px|thumb|none|Left side of the AKS-74 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74 lobby2.jpg|600px|thumb|none|Right side of the AKS-74 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74folded lobby .jpg|thumb|none|600px|AKS-74 with folded stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74N lobby.jpg|thumb|none|600px|Left side of the AKS-74N in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
The AK-74M is the most popular AK-74 variant among both Scavs and players, making it the most popular weapon in the game period. While popular, it cannot mount some of the aftermarket stocks designed specifically for fixed stock AKs, such as the Magpul Zhukov.&lt;br /&gt;
[[file:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AK-74M lobby.jpg|600px|thumb|none|Left side of the AK-74M in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-74M lobby2.jpg|600px|thumb|none|Right side of the AK-74M in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==AK-100 Series==&lt;br /&gt;
With exception to the counter-balanced [[AK-107]]/108 rifles, the AK-100 family of rifles was brought into ''Escape From Tarkov'' with the 0.8 patch. The [[AK-101]] and its shorter [[AK-102]] variant are the first, and so far only 5.56mm AK variants on offer. The [[AK-103]] and [[AK-104]] are more advanced alternatives to their older, classic AKM brothers. They offer side-folding stocks and the side-rail for attaching Russian non-railed optics and scope mounts. The [[AK-105]] is an intermediary between the [[AKS-74U]] and [[AK-74]], offering reduced barrel length without having the increased recoil of the AKS-74U.&lt;br /&gt;
&lt;br /&gt;
===AK-101===&lt;br /&gt;
The [[AK-101]] along with other AK-100 series were added in patch v0.8.0.1208. The rifle can be bought from trader Mechanic. Unlike the AK-74M, the AK-101 has a caliber of 5.56x45 NATO, which means that mags and muzzle devices from the AK-74M are incompatible with the AK-101, while the rest of their weapon mods are interchangeable.&lt;br /&gt;
&lt;br /&gt;
In addition to the standard magazine, the AK-101 can use the Arsenal CWP magazine. Muzzle devices available to the AK-101 include the SRVV 5.45 muzzle brake (as on the AK-74), Rotor 43 5.56 muzzle brake, PWS CQB 5.56 muzzle brake (like other 5.56mm weapons), Silencerco Hybrid 46 silencer (through its multi-caliber adapter which is available for almost all weapons), AR-15 type muzzle devices through the CNC Warrior 5.56mm AK muzzle adapter (added in patch 0.12.4.6254), and standard muzzle brakes from [[AK-101]] and [[AK-102]].&lt;br /&gt;
&lt;br /&gt;
The [[AK-101]] with Magpul MOE handguard and M-LOK AFG Tactical grip, Zenit PT-3 &amp;quot;Klassika&amp;quot; stock, and Belomo PK-06 reflex sight is the main weapon of the Dealmaker (Reshala) boss. Along with this it uses M856A1 rounds.&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT AK-101 lobby(1).jpg|600px|thumb|none|Left side of the AK-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-101 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-101 dis.jpg|600px|thumb|none|Disassembled model of the AK-101 in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT AK-101 boss (1).jpg|thumb|none|600px|Dealmaker's AK-101 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-102===&lt;br /&gt;
[[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT AK-102 lobby(1).jpg|600px|thumb|none|Left side of the AK-102 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-102 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-102 dis.jpg|600px|thumb|none|Disassembled model of the AK-102 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-103===&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AK-103 lobby(1).jpg|600px|thumb|none|Left side of the AK-103 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-103 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-103 dis.jpg|600px|thumb|none|Disassembled model of the AK-103 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
[[File:Ak104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AK-104 lobby(1).jpg|600px|thumb|none|Left side of the AK-104 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-104 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-104 dis.jpg|600px|thumb|none|Disassembled model of the AK-104 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-105===&lt;br /&gt;
An [[AK-105]] equipped with an Eotech XPS3-2 holographic sight and a 2P Klesch flashlight/laser combo is Shturman's backup weapon, a sniper Scav boss located on map Woods.&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AK-105 lobby(1).jpg|600px|thumb|none|Left side of the AK-105 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-105 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-105 dis.jpg|600px|thumb|none|Disassembled model of the AK-105 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Shturman.jpg|thumb|none|600px|Shturman's official art.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Several flavors of the [[AKM]] are available in the game, the first and foremost being the original [[AKM]] with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an &amp;quot;AKMN&amp;quot; variant with the scope mount bracket on the left side of the receiver.  It is also seen on the official art of the Prapor and Therapist traders, and a BEAR operator is armed with a suppressed AKM in a key art.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKM lobby.jpg|600px|thumb|none|Left side of the AKM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKM lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKM dis.jpg|600px|thumb|none|Disassembled model of the AKM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKM (1).jpg|thumb|none|600px|A tacticool AKM in game.]]&lt;br /&gt;
[[File:EFT AKM (2).jpg|thumb|none|600px|Setting the fire selector to full-auto, confirming it isn't one of the civilian models.]]&lt;br /&gt;
[[File:EFT AKM (3).jpg|thumb|none|600px|Charging the AKM.]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|600px|none|The BEAR operator is armed with an AKM.]]&lt;br /&gt;
[[File:AKMN.jpg|thumb|none|450px|AKMN - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMN lobby.jpg|thumb|none|600px|Left side of the AKMN in the weapon customization menu. Note bakelite 6L10 magazine.]]&lt;br /&gt;
[[File:AKM Synthetic Furniture.jpg|thumb|none|450px|AKM with synthetic furniture - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKM black(1).jpg|thumb|none|600px|AKM with black plastic furniture in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
The [[AKMS]] with the underfolding stock, which can be folded to take up less inventory space, is also available in EFT. As with the regular AKM, there is a &amp;quot;AKMSN&amp;quot; variant with the side rail for mounting optics or a sight rail.  It is also seen on the official art of the Prapor trader.&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMS lobby.jpg|600px|thumb|none|Left side of the AKMS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKMS lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKMS folded lobby.jpg|thumb|none|600px|AKMS with folded stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKMS (1).jpg|thumb|none|600px|Rocking a magazine into an AKMS, note the sling mount on the folding stock.]]&lt;br /&gt;
[[File:EFT AKMSN lobby.jpg|600px|thumb|none|Left side of the AKMSN in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the earliest and cheaper weapons that can purchased from the trader &amp;quot;Prapor&amp;quot; at the lowest level of reputation. They are somewhat uncommonly used by both AI and player Scavs. Those that are carried by Scavs tend to lack an array of even standard factory parts. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco.&lt;br /&gt;
&lt;br /&gt;
An in-game banner shows a Scav raider equipped with an AKS-74U customized with a 45-round 6L26 magazine, a Hexagon 5.45x39 sound suppressor, and an Armytek Predator Pro v3 XHP35 HI Flashlight on a B-11 handguard.&lt;br /&gt;
&lt;br /&gt;
There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the [[AKS-74UB]], which features a PBS-4 suppressor and an RPK-style rear sight without the leaf sight itself (as well as a side rail for optics, making it technically an AKS-74UBN).&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AKS-74U lobby.jpg|600px|thumb|none|Left side of the AKS-74U in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74U lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKS-74U dis.jpg|600px|thumb|none|Disassembled model of the AKS-74U in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS74U (1).jpg|thumb|none|600px|Actuating the AKS-74U's fire selector.]]&lt;br /&gt;
[[File:EFT AKS74U (2).jpg|thumb|none|600px|Reloading a quad-stack 60 rounder magazine.]]&lt;br /&gt;
[[File:EFT AKS74U (3).jpg|thumb|none|600px|Charging the carbine.]]&lt;br /&gt;
[[File:EFT Scav raider.jpg|thumb|none|600px|The Scav raider shown on an in-game loading screen carries a customized AKS-74U.]]&lt;br /&gt;
[[File:EFT AKS-74UN lobby.jpg|600px|thumb|none|Left side of the AKS-74UN in the weapon customization menu.]]&lt;br /&gt;
===AKS-74UB===&lt;br /&gt;
[[Image:Bs-1 1.jpg|thumb|none|400px|AKS-74UB - 5.45x39mm with GSN-19 30mm grenade launcher.]]&lt;br /&gt;
[[File:EFT AKS-74UB lobby.jpg|600px|thumb|none|Left side of the AKS-74UB in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416F==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416F]] was added in patch v0.11.0.2448 as the &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;. In terms of performance, it behaves as superior version of M4A1, with decreased base recoil and increased rate of fire up to 850 RPM. Its default 14.5 inch barrel can be replaced with a short 11 inch barrel and the HK Quad Rail handguard. Currently, the HK416 is one of the most expensive weapons to buy from a trader, being sold by the Peacekeeper at high level of reputation. The weapon is also sometimes is used by NPC Scav Raiders in short barrel configuration. &lt;br /&gt;
[[File:HK416F Standard.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416F standard model with 14.5&amp;quot; barrel - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:HK416A5 14.5 black.jpg|thumb|none|450px|An actual Heckler &amp;amp; Koch HK416 A5 with 14.5 inch barrel and black finish, for comparison - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT HK416 lobby.jpg|600px|thumb|none|The HK416F in its default configuration in modification menu.]]&lt;br /&gt;
[[File:EFT HK416 lobby2.jpg|600px|thumb|none|Right side of the HK416 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT HK416 dis.jpg|600px|thumb|none|Disassembled model of the HK416 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft 416a5 idle.jpg|thumb|none|600px|Default HK416F in the hands of a player character.]]&lt;br /&gt;
[[File:HK416F Short.jpg|thumb|none|450px|HK416F &amp;quot;short&amp;quot; model with 11.5&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail menu.jpg|thumb|none|600px|The HK416F fitted with an 11 inch barrel and Quad Rail handguard in the modification menu. This hanguard can be fitted on a 14.5 inch barrel as well; both the Quad Rail handguard and the 14.5 inch barrel feature integrated flip-up front sights, and due a bug, both front sights would be flipped up if no optic is used.]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail idle.jpg|thumb|none|600px|Short barreled HK416F in the field.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The 5.56 version of [[Desert Tech Micro Dynamic Rifle]] is added in patch 0.11.7. This is the first bullpup weapon featured in the game.&lt;br /&gt;
[[File:MDR-556-TAN.jpg|thumb|400px|none|Desert Tech Micro Dynamic Rifle, final production version - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 lobby.jpg|600px|thumb|none|The DT MDR in the customization menu. It comes without any sights by default, so it might be a good idea to buy one.]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 lobby2.jpg|600px|thumb|none|Right side of the DT MDR in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 dis.jpg|600px|thumb|none|Disassembled model of the DT MDR in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft mdr556 default idle.jpg|thumb|600px|none|DT MDR in hands of a player's character]]&lt;br /&gt;
[[File:Eft mdr556 default inspection.jpg|thumb|600px|none|Inspecting the rifle. The fire selector is correctly set on full-auto, ideal for Factory's close quarters combat]]&lt;br /&gt;
[[File:Eft mdr556 default chambercheck.jpg|thumb|600px|none|Checking MDR's chamber. The rifle is fully ambidextrous and can be easily converted for left-handed shooters. But, unsurprisingly, this feature isn't depicted in the game ]]&lt;br /&gt;
[[File:Eft mdr556 default magcheck.jpg|thumb|600px|none|Checking the magazine. DT MDR is correctly depicted to be compatible with any AR-15 type .223 magazine]]&lt;br /&gt;
&lt;br /&gt;
===Desert Tech Micro Dynamic Rifle .308===&lt;br /&gt;
The 7.62x51mm version of the [[Desert Tech Micro Dynamic Rifle|Desert Tech Micro Dynamic Rifle .308]] was added in  v0.12.2.5479 patch, and can be differentiated from the 5.56 variant by its black color.&lt;br /&gt;
[[File:MDR-BIG.jpg|thumb|none|350px|Desert Tech Micro Dynamic Rifle, black - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT MDR 308 promo.jpg|thumb|none|600px|Promo photo of DT MDR 7.62.]]&lt;br /&gt;
&lt;br /&gt;
==ShAK-12==&lt;br /&gt;
The [[ShAK-12]]  was added in patch 0.12.0.4785 patch. It's a relatively niche firearm in-game, sporting massive firepower with its 12.7x55mm Sts-130 rounds but only sub-par penetration, the PS12B Armor Peircng rounds having difficulty penetrating Class 6 body armor but dealing over 100 points of damage per shot able to down any target in a single hit to the chest. The weapon unfortunately has extremely high recoil without sufficent skill to manage it and a slow rate of fire of 650 RPM. While it's rounds aren't great at penetration, the sheer damage the rounds inflict often result in many targets dying from blunt force trauma or having their armor entirely destroyed after a few shots. &lt;br /&gt;
&lt;br /&gt;
At the moment, there are two avaliable mags, 10 and 20 rounds, as well as its own unique silencer and muzzle brake. The weapon sports a removeable pictanny carry handle ontop of a flat top rail and one rail on the handguard for mounting grips and two side rails for tactical combo devices. This is the Reserve boss &amp;quot;Glukhar's&amp;quot; signature weapon show in key art, although he doesn't always use it in-game, sometimes using a heavily modified Springfield Armory M1A with an EBR stock and various sights and tactical devices. He typically uses it with 20-round mags with a PP-19 Vityaz as a backup. &lt;br /&gt;
&lt;br /&gt;
Notably, the weapon is referred to in-game as the &amp;quot;ASh-12&amp;quot;, the earlier designation more commonly applied to the pre-production variant; in its finalized form, the rifle is most commonly referred to as the &amp;quot;ShAK-12&amp;quot;.&lt;br /&gt;
[[File:ShAK-12.jpg|thumb|none|450px|ShAK-12 - 12.7x55mm]]&lt;br /&gt;
[[File:EFT ShAK-12.jpg|thumb|none|600px|ShAK-12 in game.]]&lt;br /&gt;
[[File:EFT Glukhar.jpg|thumb|none|600px|Glukhar art.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] chambered in 7.62x51mm is added in Patch 0.9.0.1580. It features an extensive amount of customization options, including some original FAL parts.&lt;br /&gt;
&lt;br /&gt;
What appears to be an SA58 with wooden grip and stock is seen on the official art of the Mechanic trader.&lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|450px|none|DSA SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:StG 58.jpg|thumb|none|450px|StG 58, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FN FAL 50 00.jpg|thumb|none|450px|FN FAL 50.00, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT DSA-58 lobby.jpg|600px|thumb|none|Left side of the DSA-58 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT DSA-58 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT DSA-58 dis.jpg|600px|thumb|none|Disassembled model of the DSA-58 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft sa58 classic menu.jpg|thumb|600px|none|The SA-58 AUS variant in the customization menu. This variant is configured like an Austrian StG 58.]]&lt;br /&gt;
[[File:EFT DSA-58 BEL lobby.jpg|thumb|600px|none|The SA-58 BEL variant in the customization menu. This variant is configured like an original Belgian FN FAL Para.]]&lt;br /&gt;
[[File:Eft dsa58 modded menu.jpg|thumb|600px|none|The SA-58 PBR variant, sold by the Mechanic at loyalty level 4.]]&lt;br /&gt;
[[File:Eft sa58 para inspect.jpg|thumb|600px|none|Inspecting the SA-58 BEL variant.]]&lt;br /&gt;
[[File:Eft dsa58 osw scoped reloading.jpg|thumb|600px|none|Reloading a custom SA58 OSW.]]&lt;br /&gt;
[[File:Eft dsa58 chambercheck.jpg|thumb|600px|none|Checking the SA58's chamber.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
Introduced in the 0.8 patch, the [[Springfield Armory M1A SOCOM 16]] is a middle-of-the-road alternative to the SKS and RSASS, offering proper 7.62x51mm battle rifle characteristics in a handy package. It is appropriately semi-automatic only. Available stock/chassis options include Archangel, Sage EBR, and Troy S.A.S.S.&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT M1A lobby.jpg|thumb|none|600px|The M1A in the customization menu.]]&lt;br /&gt;
[[File:EFT M1A lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT M1A dis.jpg|600px|thumb|none|Disassembled model of the M1A in the weapon customization menu.]]&lt;br /&gt;
[[File:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px|Short-barreled M1A in an EBR Chassis System - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a ebr menu.jpg|thumb|none|600px|M1A in an EBR Chassis System, fitted with Trijicon ACOG sight in the customization menu]]&lt;br /&gt;
[[File:M14MCS.jpg|thumb|none|450px|M1A in a Troy MCS (Modular Chassis System) with EOTech red dot sight and Vltor Modstock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a sass menu.jpg|thumb|none|600px|Long barreled M1A in a Troy MCS (dubbed in game as &amp;quot;SASS&amp;quot;) with an EOTech holographic sight and Magpul CTR stock in the customization menu. This chassis system allows the installation of AR-15 type collapsible stocks and pistol grips, as well as any rail mounted iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle|SKS]] is available in ''Escape from Tarkov'' in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scavs and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 scope fitted.&lt;br /&gt;
&lt;br /&gt;
Prior to patch 0.11.7 all SKS types in the game sported Promag/Tapco 20 round detachable magazines - the 10 round internal magazine and 35 round Promag options were introduced later, as well as ability to reload a SKS with any magazine by individual rounds. However, stripper clips are still not present. &lt;br /&gt;
&lt;br /&gt;
Like the Mosin, opening the action while starting a reload will eject the chambered round from the SKS. When reloading the SKS with an aftermarket detachable magazine, the operator will open the action before removing and replacing the magazine; this is accurate to real life, as aftermarket magazines cannot be attached to or removed from an SKS with an unmodified bolt when its action is closed, as the bolt's lips would either block or lock the magazine's feed lips.&lt;br /&gt;
[[File:SKS with no bayonet.jpg|thumb|none|450px|SKS without bayonet - 7.62x39mm]]&lt;br /&gt;
[[File:EFT SKS lobby.jpg|600px|thumb|none|The SKS in the customization menu.]]&lt;br /&gt;
[[File:EFT SKS lobby2.jpg|600px|thumb|none|Right side of the SKS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT SKS dis.jpg|600px|thumb|none|Disassembled model of the SKS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT SKS (2).jpg|thumb|none|600px|Iron sights of a kitted-out SKS, the rear half of the dust cover blocks most of the picture out though.]]&lt;br /&gt;
[[File:EFT SKS (3).jpg|thumb|none|600px|Removing a used magazine. The character grabs it first with his left, then actuates the release with his right hand, taking it off the grip.]]&lt;br /&gt;
[[File:EFT SKS (5).jpg|thumb|none|600px|Sending the bolt home.]]&lt;br /&gt;
[[File:OP-SKS.jpg|thumb|none|450px|OP-SKS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT OP-SKS lobby.jpg|600px|thumb|none|The OP-SKS in the customization menu.]]&lt;br /&gt;
[[File:EFT SKS (1).jpg|thumb|none|600px|The OP-SKS without a scope, in idle. Note the black bolt on this version.]]&lt;br /&gt;
[[File:EFT SKS (4).jpg|thumb|none|600px|Inserting a new one, which appears to be empty.]]&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|450px|SKS with  Tapco Intrafuse Stock System furniture - 7.62x39mm]]&lt;br /&gt;
[[File:Eft sks tapco menu.jpg|thumb|none|600px|Modified SKS in a Tapco furniture fitted with Walther MRS sight, Zenith RK-1 vertical grip and Promag 20 round detachable magazine in the customization menu. This chassis allows the installation of any AR-15 type collapsible stock.]]&lt;br /&gt;
[[File:SKS Fab Defence UAS Stock.jpg|thumb|none|450px|SKS with FAB Defence UAS Stock - 7.62x39mm]]&lt;br /&gt;
[[File:EFT SKS FD-UAS view.jpg|thumb|none|600px|A Scav inspects his SKS with the FAB Defence UAS Stock.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-101 &amp;quot;Vepr Hunter&amp;quot;==&lt;br /&gt;
The [[Molot Vepr|VPO-101 &amp;quot;Vepr Hunter&amp;quot;]], a Russian [[AK]]-based semi-automatic hunting rifle chambered in .308 Winchester, was introduced in 0.11.7 patch. A powerful yet cheap weapon, the VPO-101 can be purchased early on in the game, and is often used by Scavs. It comes by default with 5-round box magazine, though 10-round magazines become available later. Its side-mounted dovetail rail allows the rifle to be fitted with Eastern optics, or Western ones with a Weaver mount adaptor.&lt;br /&gt;
[[File:VPO101M.jpg|thumb|none|450px|VPO-101 Vepr HUNTER - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT VeprHunter menu.jpg|thumb|none|600px|The VPO-101 Vepr Hunter in the customization menu.]]&lt;br /&gt;
[[File:EFT VPO-101 lobby2.jpg|600px|thumb|none|Right side of the VPO-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-101 dis.jpg|600px|thumb|none|Disassembled model of the VPO-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VeprHunter magcheck.jpg|thumb|none|600px|Taking out a 5-round magazine for an ammo check.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-136 &amp;quot;Vepr-KM&amp;quot;==&lt;br /&gt;
A civilian variant of the AKM, the [[Talk:AK-47#Genuine AK-47 Variants|VEPR-KM / VPO-136]] semi-automatic only carbine also appears in EFT. It lacks the slanted AKM muzzle brake and is semi-automatic only, and is a bit cheaper in-game. It is used by Scavs, and fires the same 7.62x39mm ammunition as its select fire counterparts. &lt;br /&gt;
[[File:Vepr-KM.jpg|thumb|450px|none|Vepr-KM (VPO-136) - Civilian version of AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT VPO-136 lobby.jpg|600px|thumb|none|Left side of the Vepr-KM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-136 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-209==&lt;br /&gt;
The final variant of the AKM in ''Escape from Tarkov'' is the [[Talk:AK-47#Genuine AK-47 Variants|VPO-209]] semi-automatic rifle. Another civilian variant of the AKM, the VPO-209 has a smoothbore barrel (with &amp;quot;paradox rifling&amp;quot; on the last 120mm), letting it be categorized under the less-restricted firearm category of shotguns rather than semi-automatic rifles, making it easier to acquire for Russian civilians. Firing the .366 TKM cartridge, the VPO-209 in-game boasts incredible power, atrocious recoil, and notoriously low armor penetration, as its .366 TKM rounds cannot even penetrate class 2 armor reliably. &lt;br /&gt;
[[File:Vpo-209.jpg|thumb|450px|none|VPO-209 - .366 TKM. This is a smoothbore semi-automatic civilian version of the AKM (with &amp;quot;paradox rifling&amp;quot; on the last 120mm of the barrel) sold in Russia under the shotgun license.]]&lt;br /&gt;
[[File:EFT VPO-209 lobby.jpg|600px|thumb|none|Left side of the VPO-209 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-209 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Eft vpo209 poor menu.jpg|600px|thumb|none|Variant of the VPO-209 in the customization menu. Such stripped down &amp;quot;two-o'-nines&amp;quot; are noticeably common amongst Scavs. Unfortunately for players, while the AI's accuracy is barely impacted by the lack of a stock, the lack of a stock makes the weapon near-unusable for human players.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-215 &amp;quot;Gornostay&amp;quot; ==&lt;br /&gt;
The [[VPO-215 &amp;quot;Gornostay&amp;quot;]] was added in  v0.12.2.5479 patch. As with the VPO-209, it is chambered in .366 TKM (considered a shotgun under Russian firearms laws and more suited for civilian purchase).&lt;br /&gt;
[[File:VPO-215.jpg|thumb|none|450px|VPO-215 &amp;quot;Gornostay&amp;quot; with 23&amp;quot; barrel - .366 TKM]]&lt;br /&gt;
[[File:Eft vpo215 menu.jpg|thumb|600px|none|VPO-215 in customization menu. It comes with proprietary detachable scope rail by default. Scavs' VPO-215s are always fitted with a cheap Pilad 4x24 scope.]]&lt;br /&gt;
&lt;br /&gt;
==ADAR 2-15==&lt;br /&gt;
The [[ADAR 2-15]], a Russian [[AR-15]] with [[SVD]]-patterned wood furniture, is added in patch v0.11.0.2448. As an AR family weapon, it has a large amount of available modifications, allowing for all sorts of AR-15 configurations to be made. Its semi-auto lower receiver can be swapped with the full-auto lower of a mil-spec M4A1. &lt;br /&gt;
[[File:ADAR 2-15.jpg|thumb|450px|none|ADAR 2-15 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT ADAR lobby1.jpg|600px|thumb|none|Left side of the ADAR 2-15 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft ADAR menu.jpg|600px|thumb|none|Right side of the ADAR 2-15 with Magpul MBUS rear sight in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT ADAR dis.jpg|600px|thumb|none|Disassembled model of the ADAR 2-15 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft ADAR mag check.jpg|thumb|600px|none|Checking magazine, loaded with armor piercing M995. Good view of the 2-position lower receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Carbine==&lt;br /&gt;
The [[Kel-Tec RFB Carbine]] was added in 0.12.8.9457 patch.&lt;br /&gt;
[[File:RFB-18.jpg|thumb|none|350px|Kel-Tec RFB Carbine - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Tarkov RFB menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
[[File:Tarkov RFB menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX==&lt;br /&gt;
The [[SIG-Sauer MCX]] in .300 Blackout was added in 0.12.9 patch.&lt;br /&gt;
[[File:Sig sauer mcx.jpg|thumb|none|350px|SIG-Sauer MCX SBR with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Remington R11 RSASS==&lt;br /&gt;
The [[Remington RSASS]] is also available in-game as an expensive but highly capable and modular 7.62x51mm rifle. Some players have come up with an ultra-compact configuration of the weapon known as the &amp;quot;Mini-SASS&amp;quot; by fitting telescoping stocks and short barrels to the RSASS, which makes its inventory size identical to some of the larger SMGs. &lt;br /&gt;
[[File:RSASS alt.jpg|thumb|none|450px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT RSASS (1).jpg|thumb|none|600px|A suppressed Remington RSASS in idle.]]&lt;br /&gt;
[[File:EFT RSASS (2).jpg|thumb|none|600px|Inserting a new 7.62 NATO PMag.]]&lt;br /&gt;
[[File:EFT RSASS (3).jpg|thumb|none|600px|Clacking the bolt release. When firing, the folding charging handle notably pops out a bit.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] can be bartered from Prapor at loyalty level 2, but becomes more accessible at loyalty level 3. It comes pre-fitted with 10 round VSS magazines and is compatible with AS Val and SR3M magazines. Currently it uses a regular PSO-1 optic. It is an extremely rare weapon to find, even inside weapon crates. &lt;br /&gt;
[[file:Vss1.jpg|thumb|none|450px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[File:EFT VSS (1).jpg|thumb|none|600px|The VSS in-game.]]&lt;br /&gt;
&lt;br /&gt;
==SVDS==&lt;br /&gt;
The [[SVDS]], a modern version of Dragunov SVD with side-folding stock and shortened barrel, was added in patch 11.7. This is the first automatic weapon, chambered with 7.62x54 R, featured in the game. Customization options includes 20 round magazines from SVU-A, pistol grips and rear sights compatible with AK series, as well as any optic or mount that can be attached on Warsaw Pact dovetail mount.&lt;br /&gt;
&lt;br /&gt;
Sniper scav boss Shturman, found on the map Woods, uses an SVDS customized with a 20-round mag and Zenit-Belomo PSO 1M2-1 4x24 scope as his primary weapon.&lt;br /&gt;
[[File:SVD-S-Rifle.jpg|thumb|none|450px|SVDS - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft svds menu.jpg|thumb|600px|none|SVDS loaded with 20 round magazine (developed for SVU-A) in customization menu. ]]&lt;br /&gt;
[[File:EFT Shturman.jpg|thumb|none|600px|Shturman's official art, with an SVDS on his back.]]&lt;br /&gt;
&lt;br /&gt;
==SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25]] was added in the v0.12.2.5479 patch.&lt;br /&gt;
[[File:Knights Armament SR25 ECC.jpg|thumb|450px|none|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Tarkov SR25 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] becomes available from Prapor at level 2 reputation where it be purchased with a number of bartering items. It doesn't officially become purchasable until level 3 reputation, where it costs nearly 100,000 roubles. By default, it comes with a 10 round magazine and a bipod, and without any optics. Most of maps in the current game build are not large enough to make the high magnification scopes useful, and most players use lower powered 3x and 4x scopes instead. It can only utilize three types of rounds, these being the 7N1 sniper cartridge, SNB Armor Piercing, and LPS GzH, a lightened match round with heightened velocity.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|450px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:EfT - SV-98 1.jpg|thumb|none|600px|Image of the rifle from a gameplay trailer.]]&lt;br /&gt;
[[file:EfT - SV-98 2.jpg|thumb|none|600px|Aiming and cycling the action.]]&lt;br /&gt;
[[File:EFT SV-98 (1).jpg|thumb|none|600px|Ejecting a spent round out of the SV-98.]]&lt;br /&gt;
[[File:EFT SV-98 (2).jpg|thumb|none|600px|Reloading the sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Lobaev DVL-10 M1==&lt;br /&gt;
The [[Lobaev DVL-10]] comes in two variants in the game, the standard version, and an integrally suppressed version known as the &amp;quot;SABOTEUR&amp;quot;. It is an exceedingly rare sniper rifle, and becomes available from Skier at late reputation levels. It uses 7.62x51mm ammunition. Like the SV-98, most players use 3-4x magnification scopes instead of high-power scopes.&lt;br /&gt;
[[file:DVL-10 Saboteur.jpg|thumb|none|450px|DVL-10 M1 &amp;quot;SABOTEUR&amp;quot; - 7.62×51mm NATO.]]&lt;br /&gt;
[[File:EFT DVL-10 (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT DVL-10 (3).jpg|thumb|none|600px|Opening the bolt, note the ejected case.]]&lt;br /&gt;
===Lobaev DVL-10 M2===&lt;br /&gt;
[[file:DVL-10 M2 Urbana.jpg|thumb|none|450px|DVL-10 M2 &amp;quot;URBANA&amp;quot; - 7.62×51mm NATO.]]&lt;br /&gt;
[[File:EFT DVL-10 (1).jpg|thumb|none|600px|The DVL-10 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin-Nagant M91/30]] sniper rifle is added to the game in patch 0.10. Reloading the weapon is done with individual rounds. When the weapon is reloaded with a chambered round, said round will be ejected and can be recovered by picking it up. While the rifle has a maximum capacity of 5+1 rounds, it can only be reloaded up to 4+1 in the field.&lt;br /&gt;
&lt;br /&gt;
It is can be equipped with the Kochetov mount for the PU 3.5x sniper scope (or Picatinny rails for more modern attachments), and the barrel can accept the Bramit suppressor (which is more commonly associated with suppressed [[Nagant M1895]] revolvers). Alternate stocks for the Mosin include the ATI Monte Carlo stock and the Archangel stock. The rifle can also be fitted with a Tacfire pistol grip.&lt;br /&gt;
&lt;br /&gt;
The standard 91/30 infantry variant with straight bolt was added in the 0.11 update alongside a M38 Carbine variant and an Obrez variant. The Trader &amp;quot;Mechanic&amp;quot; will trade a modified Obrez rifle that has a pictanny rail attached to the rear sight with a threaded 220mm barrel to accept suppressors. &lt;br /&gt;
[[File:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R]]&lt;br /&gt;
[[File:M38Carbine.jpg|thumb|none|450px|Mosin Nagant M38 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagant M38 Carbine Sniper.jpg|thumb|none|450px|Mosin Nagant M38 Carbine with PU 3.5x sniper scope - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagan-obrez.jpg|thumb|none|450px|Mosin Nagant M91/30 &amp;quot;Obrez&amp;quot;  - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin Nagant Archangel.jpg||thumb|none|450px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft mosin infantry reloading.jpg|thumb|none|600px|Reloading a M38 carbine. This variant offers a higher ergonomics and maneuverability in close quarters]] &lt;br /&gt;
[[File:Eft mosin sniper supressed idle.jpg|thumb|none|600px|Sniper version of the Mosin Nagant equipped with PU 3.5x scope and Bramit suppressor. Only the M91/30 sniper version can be fitted with a Kotchetov PU mount; for other Mosin variants, the player must replace the rear sight with a Picatinny rail interface to use an optic.]]&lt;br /&gt;
[[File:Eft mosin obrez custom inspect.jpg|thumb|none|600px|Mechanic's custom Obrez. Judging by the barter items required for the trade (two default Mosin barrels and a receiver of a sniper one), this Obrez was crafted two different Mosin rifles. As it has the sniper variant's receiver, this Obrez can use the original PU scope, though it requires the rail interface to be detached. The front sight likely comes from the Gletcher M1891 Obrez pneumatic air gun.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
The [[Remington Model 700]] was added in Update v0.11.0.2448. It is chambered in .308 Winchester/7.62x51mm NATO, and features a Hogue stock and detachable Wyatt magazines (in both 5- and 10-round varieties); the rifle also can be reloaded with individual rounds, if needed. &lt;br /&gt;
[[File:Hogue Overmold.jpg|thumb|none|450px|Remington Model 700 with Hogue &amp;quot;Overmolded ghillie&amp;quot; stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m700 menu.jpg|thumb|none|600px|A default Model 700 in the customization menu. Note the shorter, 20-inch threaded barrel, compatible with most .308-specific muzzle devices. The railed mount on top is an optional, player-installable accessory.]] &lt;br /&gt;
[[File:Eft m700 nightforce menu.jpg|thumb|none|600px|A decked-out Model 700, equipped with a longer 26-inch barrel and a powerful optic with a back-up Trijicon RMR sight on top.]]&lt;br /&gt;
&lt;br /&gt;
==ORSIS T-5000==&lt;br /&gt;
The [[ORSIS T-5000]]  was added in  v0.12.2.5479 patch and appears in 7.62x51mm NATO caliber.&lt;br /&gt;
[[File:ORSIS T-5000 Handguard.jpg|thumb|none|450px|ORSIS T-5000 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Tarkov T5000 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
&lt;br /&gt;
==Lone Star Armory TX-15 DML==&lt;br /&gt;
The [[TX-15 DML]], a semi-automatic [[AR-15]] variant manufactured by Lone Star Armory, was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:TX-15 DML.jpg|thumb|none|450px|Lone Star Armory TX-15 DML with Ultra 5 Suppressor - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Tarkov TX-15 menu left.jpg|600px|thumb|none|Left side of the TT in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SWORD International Mk 18 Mod 1 Mjolnir==&lt;br /&gt;
The [[SWORD International Mk 18 Mod 1 Mjolnir]] was added in 0.12.9 patch.&lt;br /&gt;
[[File:SWORD International Mk 18 Mod 1 Mjolnir.jpg|thumb|none|350px|SWORD International Mk 18 Mod 1 Mjolnir- .338 Lapua Magnum]]&lt;br /&gt;
[[file:EFT Mjolnir dev.jpg|thumb|none|350px|Model of Mk 18 Mod 1 Mjolnir in dev's video.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[RPK-16]] was added in patch v0.11.0.2448. It was the first light machine gun added to the game, and is considered a higher-tier weapon. Most of its parts (including the new 95-round drum magazine) are compatible with other 5.45x39mm AK variants, and its only unique modification is a 580mm long barrel, which greatly boosts its accuracy and decreases its already-manageable recoil. &lt;br /&gt;
&lt;br /&gt;
An RPK-16 equipped with a 94-round drum mag and a Valday 1P87 holographic sight is one of weapons used by Killa, a dangerous Scav boss located on map Interchange.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|450px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
[[File:Eft RPK16 unmoded menu .jpg|thumb|none|600px|A relatively bog-standard RPK-16 with 95-round drum magazine in weapon customization menu.]]&lt;br /&gt;
[[File:EFT RPK-16 lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Eft RPK16 moded menu.jpg|thumb|none|600px|A more customized setup, featuring a long barrel, a quad stack magazine, a 1P87 sight, and a Zenith RK-1 grip on an angled mount.]]&lt;br /&gt;
[[File:Eft rpk16 default reloading.jpg|thumb|600px|none|Loading an AK-12 30 round magazine. As every other 5.45 AK, currently featured in the game, RPK-16 is fully compatible with any 5.45 magazine ]]&lt;br /&gt;
[[File:Eft rpk16 modded idle.jpg|thumb|600px|none|Customized RPK-16, ready to pack some heat. It's drum magazine is loaded with recently introduced 7N39 ''Igolnik'' (&amp;quot;Needler&amp;quot;) rounds, featuring the best armor penetration amongst 5.45x39 rounds at the cost of its stopping power]]&lt;br /&gt;
[[File:EFT Killa.jpg|thumb|none|600px|Killa art.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] is a pump-action shotgun commonly used by Scavengers as a primary weapon, and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. Different barrel lengths and magazine tubes can be purchased from trader Skier at various reputation levels, and many attachments are interchangeable between the MP-133 and the MP-153 below. A somewhat infamous weapon attachment setup allows the shotgun to mount up to 5 weaponlights at once, and is dubbed the &amp;quot;Pentalight&amp;quot; by players.&lt;br /&gt;
&lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|450px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp133 1.jpg|thumb|none|600px|Early footage of the Baikal.]]&lt;br /&gt;
[[file:EfT - mp133 2.jpg|thumb|none|600px|Acquiring a basic pattern MP-133 in early footage.]]&lt;br /&gt;
[[File:EFT MP-133 (1).jpg|thumb|none|600px|The Baikal MP-133 with a PK-06 reflex sight, in-game.]]&lt;br /&gt;
[[File:EFT MP-133 (2).jpg|thumb|none|600px|Chamberloading the shotgun.]]&lt;br /&gt;
[[File:EFT MP-133 (3).jpg|thumb|none|600px|The character holds the receiver with his right hand while returning the pump forward.]]&lt;br /&gt;
[[File:EFT MP-133 (4).jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]] is a semi-automatic 12 gauge shotgun and is very common amongst AI Scavs. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments, such as magazine tubes, pistol grips, and stocks, are interchangeable between the MP-133 and MP-153. &lt;br /&gt;
[[file:Baikal MP-153-SYNTHETIC11.jpg|thumb|none|450px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[File:Baikal MP-153Practical.jpg|thumb|none|450px|MP-153 for practical shooting - 12 gauge]]&lt;br /&gt;
[[File:EFT MP-153 (1).jpg|thumb|none|600px|The semi-automatic Baikal in-game.]]&lt;br /&gt;
[[File:EFT MP-153 (2).jpg|thumb|none|600px|Dropping a 12-gauge shell into the chamber in an overhand manner.]]&lt;br /&gt;
[[File:EFT MP-153 (3).jpg|thumb|none|600px|Reloading the rest of the shells into the tube mag.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] is a semi-automatic, magazine-fed, 12 gauge shotgun. It is occasionally carried by Scavengers as a primary weapon, often with the dust cover missing. Unlike most shotguns, it features a folding stock, allowing its carry size to be reduced. It is the most effective shotgun when utilizing slugs, having the best accuracy and recoil control among the shotguns, and it also has many customization options. Both five and ten round magazines are available in game.&lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[File:EFT Saiga-12 (1).jpg|thumb|none|600px|Reloading a dust-coverless Saiga.]]&lt;br /&gt;
[[File:EFT Saiga-12 (2).jpg|thumb|none|600px|Rechambering the shotgun with an underhanded technique.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Another addition of the 0.8 update, the [[Remington 870]] is a Western-supplied equivalent to the MP-133 shotgun. Its main difference over the latter shotgun is the ability to equip a short barrel, which makes it handy as a backup weapon, that can be stored in a chest rig's pouch. &lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[File:Shorty870.jpg|thumb|none|400px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
[[File:Aow9723.jpg|thumb|none|500px|Remington 870 with a sawed-off barrel and stock - 12 gauge]]&lt;br /&gt;
[[File:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Eft m870 policemagnum idle.jpg|thumb|none|600px|Default Remington 870, identical to its Police Magnum version]] &lt;br /&gt;
[[File:Eft m870 expresstactical inspect.jpg|thumb|none|600px|Inspecting a modified M870, fitted with a 7 round tube magazine, Remington Tactical Choke, compact flashlight and Picatinny rail with  a Ghost Ring rear sight. This build is similar to the Express Tactical version]] &lt;br /&gt;
[[File:Eft m870 sawnoff reloading.jpg|thumb|none|600px|Reloading the sawed-off Remington 870]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
A fairly atypical shotgun design, the [[TOZ-106]] is a bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use.&lt;br /&gt;
&lt;br /&gt;
It is another common Scav weapon, with players often nicknaming it the &amp;quot;Blunderbuss&amp;quot; for its loud signature report when fired at range. It feeds from a detachable 2 or 4 round magazine. Players can also replace the metal folding stock and pistol grip with that of a TOZ MTs 20-01 fixed wooden stock which improves recoil control and ergonomics at the cost of a larger inventory size. &lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|400px|TOZ-106 - 20 gauge]]&lt;br /&gt;
[[File:MTs 20-01.jpg|thumb|none|400px|MTs 20-01, for comparison  - 20 gauge]]&lt;br /&gt;
[[File:EFT TOZ-106 (1).jpg|thumb|none|600px|The handy TOZ-106 inside the Factory]]&lt;br /&gt;
[[File:EFT TOZ-106 (2).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT TOZ-106 (3).jpg|thumb|none|600px|Working the action.]]&lt;br /&gt;
[[File:EFT TOZ-106 (4).jpg|thumb|none|600px|Taking out a spent mag.]]&lt;br /&gt;
[[File:EFT TOZ-106 (5).jpg|thumb|none|600px|And in with a loaded one.]]&lt;br /&gt;
[[File:EFT TOZ-106 (6).jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590A1==&lt;br /&gt;
The [[Mossberg 590]] was was added in  v0.12.7 patch. Available attachments include a Magpul furniture, telescoping stock adapter and Black Aces Tactical RB7M rail. Weapon can be purchased at Jaeger LL1. Also Scavs are rarely armed with a Mossberg. Compared to other pump-action shotguns (MP-133, Remington 870), Mossberg has a higher cost, but a more convenient sight and a bigger magazine. The shotgun has a little bug: currently, the Mossberg 590A1 12ga shotgun does not work for &amp;quot;The Punisher - Part 4&amp;quot; quest, the main objective of which is to kill the Scavs with 12 gauge shotguns. &lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|400px|Mossberg 590 with ghost ring sights, bayonet lug, and speedfeed stock - 12 gauge]]&lt;br /&gt;
[[File:EFT M590 (1).jpg|thumb|none|600px|Left side of the Mossberg 590A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT M590 (2).jpg|thumb|none|600px|Disassembled model.]]&lt;br /&gt;
[[File:EFT M590 (3).jpg|thumb|none|600px|The Mossberg in-game.]]&lt;br /&gt;
[[File:EFT M590 (4).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT M590 (5).jpg|thumb|none|600px|Inspecting the Mossberg...]]&lt;br /&gt;
[[File:EFT M590 (6).jpg|thumb|none|600px|...and the right side]]&lt;br /&gt;
&lt;br /&gt;
==KS-23==&lt;br /&gt;
The [[KS-23]] was added in 0.12.8.9457 patch. as in the game, it has an incorrect name: as standard, it already has the prefix 'M'. The shotgun uses special 23x75mm R cartridges. At the moment there are 4 types of cartridges available in the game: Shrapnel 10 (for distances up to 10 meters), Shrapnel 25 (for distances up to 25 meters), &amp;quot;Barricade&amp;quot; (powerful armor-piercing cartridge) and &amp;quot;Star&amp;quot; (Flash-bang round). Also you can mount a shorter barrel, pistol grip and wire stock, giving it the look of actual &amp;quot;KS-23M&amp;quot;.&lt;br /&gt;
[[File:Ks23-1.jpg|thumb|none|350px|KS-23 with a fixed wooden stock - 23x75mm R.]]&lt;br /&gt;
[[File:EFT KS-23 (1).jpg|600px|thumb|none|Left side of the KS-23 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (2).jpg|600px|thumb|none|Right side of the KS-23 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (3).jpg|600px|thumb|none|Disassembled model of the KS-23 in the weapon customization menu.]] &lt;br /&gt;
[[File:KS23.JPG|thumb|none|350px|KS-23M - 23x75mm R.]]&lt;br /&gt;
[[File:EFT KS-23 (4).jpg|600px|thumb|none|Left side of the KS-23M with wire stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (5).jpg|600px|thumb|none|Right side of the KS-23M with wire stock in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
==FN MK 13==&lt;br /&gt;
The [[FN EGLM]] was was added in  v0.12.7 patch.&lt;br /&gt;
[[File:FN40.jpg|thumb|none|400px|FN MK 13 (EGLM) in Standalone configuration - 40mm.]]&lt;br /&gt;
[[File:FN40GL Mk2.jpg|thumb|none|400px|An actual FN40GL Mk 2 for comparison - 40mm.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==F-1 Hand Grenade==&lt;br /&gt;
The [[F-1 hand grenade]] is one the hand grenades found in Tarkov. It is the most lethal of the three grenades with the largest splash radius of almost 30 meters and the most damage. This makes it useful for enemies hiding behind cover, as the damage can hurt or kill those hiding behind light and medium grade materials. The F-1 grenade is sometimes used by Scavengers; however as of the latest patch they have grenade throwing disabled to work out flaws of Scav's killing themselves within the grenade large blast radius. It can be bartered at Level 3 Prapor reputation for two energy saving light bulbs or purchased with roubles at Level 4 Prapor reputation.&lt;br /&gt;
&lt;br /&gt;
The Spiritus Systems Bank Robber Chest Rig also contains an unusable F-1 Hand Grenade.&lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RDG-2 Smoke Grenade==&lt;br /&gt;
The [[RDG-2 smoke grenade]] is added to the game in Patch 0.9.0.1580, specifically the RDG-2B fuse-match white smoke variant.&lt;br /&gt;
[[File:RDG-2.jpg|thumb|none|300px|RDG-2 smoke grenade]]&lt;br /&gt;
[[file:EFT RDG-2 (1).jpg|thumb|none|600px|Inspecting a RDG-2 smoke grenade in-game.]]&lt;br /&gt;
[[file:EFT RDG-2 (2).jpg|thumb|none|600px|Holding the RDG-2 grenade.]]&lt;br /&gt;
[[file:EFT RDG-2 (3).jpg|thumb|none|600px|The RDG-2 releases its smoke cloud.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 Hand Grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is the least damaging of the three explosive grenades, and is also the heaviest, having the shortest throwing distance and smallest blast radius. This however also makes it ideal for use inside enclosed spaces. To compensate for its lack of damage, it is also the cheapest and easiest to find, available to be bartered from Prapor for one Energy Saving Lightbulb at level 2 reputation, or purchased with roubles at level 3 reputation. It is also the most common grenade found inside Grenade Boxes and is also sometimes found in the pockets or vests of AI Scavs. &lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|200px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 1.jpg|thumb|none|600px|Holding the RGD-5 hand grenade.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 2.jpg|thumb|none|600px|Inspecting the grenade.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 3.jpg|thumb|none|600px|Pulling the pin on the grenade.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 Hand Grenade|M67]] is available from trader Peacekeeper. It can be bartered from Peacekeeper for two &amp;quot;Zibbo Lighters&amp;quot;, or it can be directly purchased from him after completing one of his quests. It is not used by AI Scavs and is very rare to find in a raid, only being found inside black weapon crates. It costs between $49-51 in-game and still retains its &amp;quot;middle of the road&amp;quot; status, bridging the power and throw gap between the RGD-5 and F-1. &lt;br /&gt;
[[file:Baseball.jpg|thumb|none|200px|M67 Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Zarya-2 Stun Grenade==&lt;br /&gt;
The Russian [[Zarya-2 stun grenade]] is added to the game in Patch 0.9.0.1580.&lt;br /&gt;
[[File:Zarya-2.jpg|thumb|none|300px|Zarya-2 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==VOG-17 Khattabka grenade==&lt;br /&gt;
The [[Khattabka grenade|VOG-17 Khattabka grenade]] is a makeshift grenade made from [[AGS-17]] grenades and UZRG fuze. It was added in 0.12.4 patch.&lt;br /&gt;
[[File:VOG-17M Grenade .jpg|thumb|none|350px|VOG-17  Khattabka.]]&lt;br /&gt;
&lt;br /&gt;
==VOG-25 Khattabka grenade==&lt;br /&gt;
The [[Khattabka grenade|VOG-25 Khattabka grenade]] is a makeshift grenade made from [[GP-series grenade launcher]] grenades and UZRG fuze. It was added in 0.12.4 patch. The in-game model does not have a warhead.&lt;br /&gt;
[[File:VOG-25 khattabka.jpg|thumb|none|150px|VOG-25 Khattabka.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted weapons=&lt;br /&gt;
&lt;br /&gt;
==AGS-30==&lt;br /&gt;
The [[AGS-17 Plamya#AGS-30|AGS-30]] was included in patch 0.12 on the Reserve level, where two can be found inside the military base.&lt;br /&gt;
[[File:AGS-30-2.jpg|thumb|none|450px|AGS-30 on tripod - 30x29mm]]&lt;br /&gt;
[[File:EFT AGS-30 (1).jpg|thumb|none|600px|AGS-30 with PAG-17 scope on the Reserve map.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun|Kord]]  was added in patch 0.12 and is also found on the Reserve level. Glukhar's followers often use the Kord to protect their leader. Then they occupy one point and hold it fiercely.&lt;br /&gt;
[[File:Kord 02.jpg|thumb|none|450px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[File:EFT Kord (1).jpg|thumb|none|600px|A Kord heavy machine gun on the Reserve map.]]&lt;br /&gt;
[[File:EFT Glukhar.jpg|thumb|none|600px|Glukhar's follower is seen with Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
&lt;br /&gt;
==Korovin TK==&lt;br /&gt;
A [[Korovin TK]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Korovin TK.jpg|thumb|none|350px|Korovin TK - .25 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy==&lt;br /&gt;
A [[Colt 1851 Navy]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:1851Navy.jpg|thumb|none|350px|Colt 1851 Navy - .36 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Howdah pistol==&lt;br /&gt;
A Howdah pistol is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
&lt;br /&gt;
==Flintlock Pistol==&lt;br /&gt;
A [[Flintlock Pistol]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:LightdragoonPistol.jpg|thumb|none|350px|British 1756 Light Dragoon Pistol - .68 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
A [[Walther P38]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Mauser-P38.jpg|thumb|none|350px|Walther P38 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
A [[M1A1 Thompson]] is seen on &amp;quot;Military History Beyond Fear&amp;quot; book in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Tommy m1.jpg|thumb|none|350px|M1A1 Thompson with 20-round stick magazine - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
Official art with the Prapor trader contains an [[AK-47]]. &lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The AK-47 with original bayonet is seen on the training poster.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-47==&lt;br /&gt;
Official art with the Prapor trader contains an [[AKS-47]].&lt;br /&gt;
[[File:DeactivatedAKS(1954-59).jpg|thumb|none|400px|Type III AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The AKS-47 is seen on the training poster.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK433==&lt;br /&gt;
The Hideout contains a poster of the [[Heckler &amp;amp; Koch HK433]]. The rifle isn't usable in-game.&lt;br /&gt;
[[File:HK433 2017.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK433, second prototype - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT HK433 ho.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK433 on poster in Hideout.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul Masada==&lt;br /&gt;
The Hideout added in patch 0.12 features a poster of a [[Magpul Masada]]; the rifle isn't usable in-game.&lt;br /&gt;
[[File:Magpul masada.jpg|thumb|none|450px|Magpul Masada (1st gen) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT ACR ho.jpg|thumb|none|600px|Magpul Masada on poster in Hideout.]]&lt;br /&gt;
&lt;br /&gt;
==DRD Tactical Paratus==&lt;br /&gt;
A [[DRD Tactical Paratus]] is seen on &amp;quot;Special Weapons for Military &amp;amp; Police&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:DRD Paratus-16-LR-B.jpg|thumb|none|400px|DRD Tactical Paratus-16-LR-B - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
Official art with the Mechanic trader contains an [[Ruger Mini-14]] on the weapon stand. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Ruger Mini-14 GB.jpg|thumb|none|400px|Ruger Mini-14 GB  - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|Mechanic trader art. The Ruger Mini-14 is seen on the weapon stand.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
A classic variant of [[SVD]] rifle is seen on official art with the Prapor, Mechanic and Skier traders. It will be added to the game in the future.&lt;br /&gt;
&amp;lt;!--Until it actually gets added, the SVD Dragunov section stays here--&amp;gt;&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|The SVD rifle is lying next to the ammunition crates.]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|The SVD rifle lying on a workbench under a cloth and on weapon stand.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
Official art with the Prapor trader contains an [[RPG-7]] with PGO-7 scope. The [[RPG-7]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The RPG-7 with PGO-7 scope is seen on the ammo boxes.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-26 &amp;quot;Aglen&amp;quot;==&lt;br /&gt;
Main art with USEC and BEAR operators contains an [[RPG-26]] anti-tank rocket launcher. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Rpg26-1.jpg|thumb|none|400px|RPG-26 - 72.5mm]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|none|600px|The RPG-7 is seen in the BEAR operator's backpack.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
Official art with the Mechanic trader contains an [[PKP Pecheneg]] LMG. The [[PKP Pecheneg]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg with ammo box - 7.62x54mmR]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|Mechanic trader art. The PKP is seen right.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Tx4 Storm==&lt;br /&gt;
What appears to be a [[Beretta Tx4 Storm]] is seen on the official art of the Ragman trader. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Tx4 Storm.jpg|thumb|none|400px|Beretta Tx4 Storm - 12 gauge]]&lt;br /&gt;
[[File:EFT Ragman.jpg|thumb|none|600px|Ragman trader art. The Beretta Tx4 Storm is seen left.]]&lt;br /&gt;
&lt;br /&gt;
==MTs-255==&lt;br /&gt;
Official art with the Jaeger trader contains an [[MTs255]] shotgun. The [[MTs255]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:MTs255.jpg|thumb|none|400px|MTs255 - 12 gauge]]&lt;br /&gt;
[[File:EFT Jaeger.jpg|thumb|none|600px|Jaeger trader art.]]&lt;br /&gt;
&lt;br /&gt;
==2B14 Podnos Mortar==&lt;br /&gt;
Several [[2B14 Podnos Mortar]] are located in the repair station at the Reserve map.&lt;br /&gt;
[[File:2B14 Podnos 82mm Mortar.jpg|thumb|none|300px|2B14 Podnos mortar - 82 mm]]&lt;br /&gt;
[[File:EFT 2B14 prop.jpg|thumb|none|600px|Two unusable 2B14 Podnos in repair station.]]&lt;br /&gt;
&lt;br /&gt;
==AN/M14 incendiary grenade==&lt;br /&gt;
The Spiritus Systems Bank Robber Chest Rig that was added in patch 0.12.4 contains an unusuable [[AN/M14 incendiary grenade]].&lt;br /&gt;
[[File:Gh-ANM14-TH3.jpg|thumb|none|150px|AN/M14 incendiary grenade.]]&lt;br /&gt;
[[file:EFT ANM14 BR.jpg|thumb|none|600px|AN/M14 grenade in Bank Robber Chest Rig.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster==&lt;br /&gt;
A unusable [[M242 Bushmaster]] chaingun is present on a LAV III in the Reserve map.&lt;br /&gt;
[[File:M242 Cannon.jpg|thumb|none|450px|M242 Bushmaster Chain Gun (Current Model) - 25x137mm]]&lt;br /&gt;
[[File:EFT M242 (1).jpg|thumb|none|600px|The M242 on LAV III on the Reserve map.]]&lt;br /&gt;
[[File:EFT M242 (2).jpg|thumb|none|600px|Another view.]]&lt;br /&gt;
&lt;br /&gt;
==2A38M==&lt;br /&gt;
The Reserve map includes an unusable 2K22 Tunguska self-propelled AA platform, equipped with two [[2A38M autocannon]]s and eight 9M311 guided missiles.&lt;br /&gt;
[[File:2a38m.jpg|thumb|none|450px|2A38M - 30x165mm]]&lt;br /&gt;
[[File:EFT 2K22 (1).jpg|thumb|none|600px|A 2K22 Tunguska anti-aircraft weapon on the Reserve map.]]&lt;br /&gt;
[[File:EFT 2K22 (2).jpg|thumb|none|600px|Close-up of weapons.]]&lt;br /&gt;
&lt;br /&gt;
==NSV==&lt;br /&gt;
The [[NSV heavy machine gun]] is mounted on each T-90 tank, which you can see at the Customs and Woods locations. The machine gun is not available for use and serves only as a decoration.&lt;br /&gt;
[[File:NSV HMG.jpg|thumb|none|450px|NSV HMG - 12.7x108mm]]&lt;br /&gt;
[[File:EFT T-90 (1).jpg|thumb|none|600px|NSV machine gun is seen on T-90 tank near the RUAF Roadblock  at the Woods location..]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==T-90==&lt;br /&gt;
Several T-90 are located at Customs and Woods maps.&lt;br /&gt;
[[File:EFT T-90 (1).jpg|thumb|none|600px|T-90 near the RUAF Roadblock  at the Woods location.]]&lt;br /&gt;
[[File:EFT T-90 (2).jpg|thumb|none|600px|T-90 near the RUAF Roadblock  at the Customs location.]]&lt;br /&gt;
&lt;br /&gt;
==BMP-2==&lt;br /&gt;
Several BMP-2 are located at Reserve map.&lt;br /&gt;
[[File:EFT BMP-2 (1).jpg|thumb|none|600px|T-90 near the CP fence at the Reserve location.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Contract Wars]]''&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Draco122</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1396864</id>
		<title>Escape from Tarkov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1396864"/>
		<updated>2021-02-05T19:24:15Z</updated>

		<summary type="html">&lt;p&gt;Draco122: /* ShAK-12 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Escape from Tarkov&lt;br /&gt;
|picture = Escape from Tarkov logo 1.jpg&lt;br /&gt;
|caption =  Logo&lt;br /&gt;
|series= Russia 2028&lt;br /&gt;
|date= First alpha test - 1Q 2016 &lt;br /&gt;
|developer= BattleState Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= BattleState Games&lt;br /&gt;
|genre=Online first-person shooter / MMOFPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Escape from Tarkov''''' is a first-person shooter video game by BattleState Games. The game is currently in Closed Beta testing (since 2016).&lt;br /&gt;
&lt;br /&gt;
The game is set in the fictional city of Tarkov of the Norvinsk region in Russia in the ''Russia 2028'' universe (same as ''[[Contract Wars]]''). Set in 2016, ''Escape from Tarkov'' follows two rival private military companies - the western-aligned United Security (USEC) and Russian-backed Battle Encounter Assault Regiment (BEAR) in their battle for control over the city of Tarkov following a major destabilizing event that had the entire region placed under military lockdown by both UN and Russian military, with the ultimate goal for each player being to successfully escape the city, following the eponymous title.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Escape from Tarkov'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
In ''Escape from Tarkov'', players take control of operators from one of the two aforementioned PMC factions, choosing one to join when first starting the game - the faction joined influences initial skills and equipment. The primary FPS elements occur in the game's matches, where are a large number of players descend upon any of the game's maps of their choosing to loot weapons, gear, and goods from the map spawns as well as other players they kill - in order to leave the map, one must reach a designated &amp;quot;extract point&amp;quot; in order to keep what they have acquired. If the player dies during the match, anything they have picked up as well as all gear they bring into the match is automatically lost, with some little exceptions. &lt;br /&gt;
&lt;br /&gt;
A third non-aligned faction of desperate survivors called &amp;quot;Scavs&amp;quot; (short for &amp;quot;Scavengers&amp;quot;) also appear as hostile AI that roam around the game's maps. Players also have the ability to join the match as a Scav, chosen before it begins, though it is only temporary. Player-controlled Scavs have randomized (generally low-end) weapons, gear, and stats on spawning in, and start out automatically friendly with AI Scavs (though the AI will turn hostile to any player Scav if they are witnessed attacking or killing other Scavs.) Upon a successful extract, player Scavs have any earned loot automatically transferred to their player character's inventory, making Scavs a relatively risk-free means of acquiring new gear. &lt;br /&gt;
&lt;br /&gt;
Gunplay in EFT is very realistic, with simulation for bullet ballistics and weapon degrading and realistic body part-based damage model. There are also a host of fully animated actions the player can perform with their weapons, many of which are uncommonly found in video games, such as chamberloading and unloading, ejecting individual rounds, performing speed/tactical reloads, and inspecting the chamber. Stocks can be folded to preserve space in the player's inventory or reduce the weapon's size for better close quarter maneurability, and ammo needs to be loaded individually to magazines, which then needs to be placed into the player's rig inventory spots to be used in reloading, which are tracked individually. The attachment system is similarly expansive, encompassing many real world accessories and allowing modification of every major part of the gun, including essential parts such as the receiver.&lt;br /&gt;
&lt;br /&gt;
One consistent goof in the game is that AK-type weapons with side scope mounts can still fold their stocks when they have scope mounts equipped, even though the scope mounts would block the left-folding stocks in reality (and vice versa; a folded stock would realistically block the left sided scope mount but the scope mount remains usable in-game).&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Introduced in February 2018, the [[Glock 17]] can be purchased from trader Sergey &amp;quot;Mechanic&amp;quot; Samoylov, who was added alongside the Glock. A variety of aftermarket slides and barrels are also available for the pistol, ranging from Salient Arms International barrels to compensated Zev Technologies slides. Regular 17-round, 21-round Magpul GL9 magazines, extended 33-rounds stick magazines, and a 50-rounds drum magazine can be used with the Glock 17.&lt;br /&gt;
[[File:Glock173rdGen.jpg|350px|thumb|none|Glock 17 Gen 3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT G17 lobby.jpg|600px|thumb|none|Left side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17 lobby2.jpg|600px|thumb|none|Right side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17dis.jpg|600px|thumb|none|Disassembled model of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] is added in Patch 0.9.0.1580. It does not share with barrels and slides with the Glock 17, but can accept its magazines and iron sights. &lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT G18 lobby.jpg|600px|thumb|none|Left side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby2.jpg|600px|thumb|none|Right side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby3.jpg|600px|thumb|none|Another view of the Glock 18. Note the holes in the barrel and slide.]]&lt;br /&gt;
[[File:Eft g18 magcheck.jpg|thumb|none|600px|Checking the 33 round magazine. Good view on fire selector and the compensator cut in the slide]]&lt;br /&gt;
[[File:Eft g18 modded reloading.jpg|thumb|none|600px|Loading the 50 round drum in the modified Glock 18C, fitted with a scope mount, a reflex sight, and a Dead Ringer rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PB==&lt;br /&gt;
The suppressed [[Makarov PB]] is available in the game. It spawns rarely on Scavs and can be bought by trader Prapor. Unlike the Makarov PM, you can detach the pistol grip, but it doesn't make any sense. An 80-round drum magazine can also be attached to the weapon, however it's exceedingly rare. &lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|400px|Makarov PB - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT PB lobby.jpg|600px|thumb|none|Left side of the PB in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PB lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT PB lobby3.jpg|600px|thumb|none|PB without silencer.]]&lt;br /&gt;
[[File:EFT PB (1).jpg|thumb|none|600px|The Makarov PB in-game.]]&lt;br /&gt;
[[File:EFT PB (4).jpg|thumb|none|600px|Aiming the PB.]]&lt;br /&gt;
[[File:EFT PB (5).jpg|thumb|none|600px|Inspection of the Makarov PB...]]&lt;br /&gt;
[[File:EFT PB (6).jpg|thumb|none|600px|...and the other side]]&lt;br /&gt;
[[File:EFT PB (2).jpg|thumb|none|600px|Releasing  the drum magazine.]]&lt;br /&gt;
[[File:EFT PB (3).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] is a cheapest and weakest pistol in game. PMCs will have a few available in their stash and the weapon is a fairly common loot in Military Cargo crates. Scavengers, both Player and AI, may occasionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently, only the grip and magazine can be removed from the weapon, and an 80 round drum magazine is also available, albeit at an extreme rarity. It is also seen on the official art of the Prapor trader.&lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 1.jpg|thumb|none|600px|Left side of the Makarov in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM holding.jpg|thumb|none|600px|The PM in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM aim.jpg|thumb|none|600px|Aiming at the sky.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 1.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 3.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 1.jpg|thumb|none|600px|Inspecting the pistol.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 2.jpg|thumb|none|600px|Ditto; other side.]]&lt;br /&gt;
[[file:EFT PM(t) lobby.jpg|thumb|none|600px|The special version of PM - PM(t).]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] fills the role of a less common mid-tier pistol in the game. PMCs in the Russian BEAR faction will receive the pistol in their stash in the latest patch. Scavs can also spawn with the pistol alongside a few spare magazines, and on occasion a Scav may spawn with a customized Grach equipped with an under-barrel weaponlight. Currently, the weapon cannot be suppressed, but it can accept attachments via its underbarrel rail. &lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[file:EFT PYa lobby.jpg|thumb|none|600px|Left side of the MP-443 in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT PYa lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT MP443(1).jpg|thumb|none|600px|The MP-443 Grach with a torch.]]&lt;br /&gt;
[[File:EFT MP443 (2).jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:EFT MP443 (3).jpg|thumb|none|600px|Removing an empty mag.]]&lt;br /&gt;
[[File:EFT MP443 (4).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:EFT MP443 (5).jpg|thumb|none|600px|The slide, a few frames away from returning to battery.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is primarily issued to the USEC faction, whose PMCs will get some in their stash. The weapon is also a possible spawn weapon for Scavengers, sometimes with its iron sights missing, and rarely with an underbarrel weaponlight equipped. Unlike the MP-443, it can be suppressed, and also use compact reflex sights via either aftermarket slide rails or scope mounts. &lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:P226 with wood grips.jpg|thumb|none|350px|SIG-Sauer P226 with wood grips - 9x19mm Parabellum]]&lt;br /&gt;
[[file:EFT P226 lobby.jpg|thumb|none|600px|Left side of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT P226 lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT P226 lobby3.jpg|600px|thumb|none|Disassembled model of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[File:TarkovgrachMRE.jpg|thumb|none|600px|The P226 with a torch and a (nice) MRE Meal 18.]]&lt;br /&gt;
[[File:EFT P226 (1).jpg|thumb|none|600px|Reloading a tricked-out P226.]]&lt;br /&gt;
[[File:Eft p229 modded menu.jpg|thumb|none|600px|Custom P226R in customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is a dated, but viable pistol available in the game. It is infrequently carried by AI Scavs in-game and is a rare spawn for Player Scavs. Currently the TT-33 is the only weapon to utilise the 7.62x25mm round, of which 7 types are available. Additionally, the TT-33 can be outfitted with a &amp;quot;home-spun&amp;quot; threaded barrel and a home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. Various aftermarket modifications such as muzzle brakes and LAMs were added later.&lt;br /&gt;
&lt;br /&gt;
A gold-plated TT-33 with custom wooden grips is the backup weapon of Scav Boss &amp;quot;''Dealmaker''&amp;quot; (&amp;quot;''Reshala''&amp;quot;, which in Russian slang also means &amp;quot;executor&amp;quot;). Aside from its appearance, it's identical to a regular TT and is considered more like a trophy than a weapon, and even then it's still valued less than Reshala's primary weapon, a modified AK-102.&lt;br /&gt;
&lt;br /&gt;
What appears to be a TT-33 is seen in the Wartech MK3 chest rig (TV-104), and a TT-33 with wooden grips is seen in the Wartech gear rig (TV-109, TV-106).&lt;br /&gt;
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:EFT TT lobby.jpg|600px|thumb|none|Left side of the TT in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT TT lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Tarkov Golden TT menu left.jpg|600px|thumb|none|Left side of Reshala's TT in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov Golden TT menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==Stetchkin APS==&lt;br /&gt;
The [[Stechkin APS]] and its silenced variant [[Stechkin APB]] were introduced in patch 0.8. While the base APS is an unpopular sidearm due of its high recoil and the poor ballistics of the 9x18 round, the silenced APB equipped with wire stock and loaded with special hollow-point SP7 ammunition is often used by experienced players as a budget primary weapon, which is surprisingly effective against unarmored targets. It is also seen on the official art of the Skier trader and Glukhar boss. &lt;br /&gt;
&lt;br /&gt;
The standard APS is also a common sidearm amongst the Scav Raiders, strong AI-only Scavs with better tactics and equipment that patrol some of the maps.&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|350px|Stechkin APS - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT APS lobby.jpg|600px|thumb|none|Left side of the APS in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft aps menu.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT APS lobby3.jpg|thumb|none|600px|Disassembled model of the APS in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft aps magcheck.jpg|thumb|none|600px|Performing a magazine check]]&lt;br /&gt;
&lt;br /&gt;
===Stechkin APB===&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|none|450px|Stetchkin APB - 9x18mm Makarov]]&lt;br /&gt;
[[File:Eft apb menu.jpg|thumb|none|600px|APB fitted with wire stock in customization menu.]]&lt;br /&gt;
[[File:EFT APB lobby2.jpg|thumb|none|600px|APB without silencer in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SR-1MP==&lt;br /&gt;
The [[Serdyukov SPS|SR-1MP]] is Russian special forces pistol &amp;quot;kit&amp;quot; that includes the SR-1 pistol, a sound suppressor, and quad-rail accessory mount. All three components of the SR-1MP are available in the game, and can be combined together to form the whole set. It is currently the only 9x21mm weapon in the game.&lt;br /&gt;
[[File:SR-1M.jpg|thumb|none|350px|SR-1M - 9x21mm Gyurza]]&lt;br /&gt;
[[File:SR1MP.jpg|thumb|none|450px|SR-1MP - 9x21mm Gyurza]]&lt;br /&gt;
[[file:EFT SR1MP lobby1.jpg|thumb|none|600px|Left side of the SR1MP in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT SR1MP lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT SR1MP (1).jpg|thumb|none|600px|An SR-1M with some smoke trailing out of the pipe.]]&lt;br /&gt;
[[File:EFT SR1MP (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT SR1MP (3).jpg|thumb|none|600px|The fully kitted out SR-1MP, or &amp;quot;Shrimp&amp;quot; as it is nicknamed among English-speaking players.]]&lt;br /&gt;
[[File:EFT SR1MP (4).jpg|thumb|none|600px|Inserting a fresh mag, which automatically causes the slide to drop on empty reloads (note the lack of an external slide stop/release).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A3==&lt;br /&gt;
The [[Beretta M9A3]] was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:BerettaM9A3.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT M9A3 promo.jpg|thumb|none|600px|The Beretta M9A3 in-game.]]&lt;br /&gt;
[[File:Eft m9a3 default idle.jpg|thumb|600px|none|M9A3 in hands of a player's character]]&lt;br /&gt;
[[File:Eft m9a3 default reload.jpg|thumb|600px|none|Loading a fresh magazine]] &lt;br /&gt;
[[File:Eft m9a3 default ispect left.jpg|thumb|600px|none|Taking a good look on the left side...]]&lt;br /&gt;
[[File:Eft m9a3 ispect right.jpg|thumb|600px|none|...and the right side of the handgun]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN|FN Five-seveN MK2]] was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:FN Five-seveN Mark 2.jpg|thumb|none|350px|FN Five-seveN Mark 2 - FN 5.7x28mm]]&lt;br /&gt;
[[File:FN Five-seveN Mark 2 FDE.jpg|thumb|none|350px|FN Five-seveN Mark 2 FDE - FN 5.7x28mm]]&lt;br /&gt;
[[File:Eft fiveseven idle.jpg|thumb|none|600px|Holding a default Five-seveN in the hideout.]]&lt;br /&gt;
[[File:Eft fiveseven reloading.jpg|thumb|none|600px|Loading new magazine, full of SS190 rounds.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The original [[Colt M1911A1]] was added in patch 0.12.5.7184, dedicated to the 75th anniversary of the victory in World War II. This is the first weapon using .45 ACP. The 1911 is sold at the 2nd level of loyalty at the Peacemaker. Pistol has a little bug: the rear sight is too high, due to which the bullets fly lower. Currently in the game there are two types of cartridges available: FMJ and RIP. The first is designed for armored targets, the second - better penetrates targets without armor. This is the only pistol on which you can change the trigger, hammer and catch lever. The Colt is also seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[File:EFT Colt M1911 lobby.jpg|600px|thumb|none|Left side of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Colt M1911 lobby2.jpg|600px|thumb|none|Right side of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Colt M1911 dis.jpg|600px|thumb|none|Disassembled model of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1 ==&lt;br /&gt;
The [[Colt XSE|Colt M45A1 ]] was added in 0.12.8.9457 patch. Being a M1911 variant, M45A1 is also compatible with all of the attachments that are compatible with M1911A1, sharing its more advanced customization as the result.&lt;br /&gt;
[[File:M45A1.jpg|thumb|none|300px|Colt M45A1 Close Quarter Battle Pistol (CQBP) - .45 ACP]]&lt;br /&gt;
[[File:Tarkov M45A1 menu left.jpg|600px|thumb|none|Left side of the Colt M45A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov M45A1 menu right.jpg|600px|thumb|none|Right side of the Colt M45A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov M45A1 idle.jpg|600px|thumb|none|M45A1 in player character's hands.]]&lt;br /&gt;
[[File:Tarkov M45A1 ADS.jpg|600px|thumb|none|Aiming down the sights. While it is not noticeable in this particular screenshot, iron sights have fully functional tritium inserts.]]&lt;br /&gt;
[[File:Tarkov M45A1 reload.jpg|600px|thumb|none|Reloading. While it is compatible with M1911A1 magazines, M45A1 comes equipped with its Wilson Combat magazines by default instead.]]&lt;br /&gt;
[[File:Tarkov M45A1 inspection left.jpg|600px|thumb|none|Inspecting the pistol.]]&lt;br /&gt;
[[File:Tarkov M45A1 inspection right.jpg|600px|thumb|none|Ditto; the other side.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5]] is available in the game. The MP5 is not used by normal Scavs, but is often wielded by Raiders, and can acquired by PMCs via the trader &amp;quot;Peacekeeper&amp;quot;. The version featured in-game appears to be either an A4 or an A5 model due to the four position fire selector but is described in-game as being a Navy Model.&lt;br /&gt;
&lt;br /&gt;
Peacekeeper sells two fixed stock variants, the unsuppressed MP5A4 (at loyalty level 1) and the suppressed MP5SD5 (at loyalty level 2, and after the player completes a quest for Peacekeeper). Players can customize the MP5 extensively, such as replacing the fixed stock for a collapsible one, or replace its foreend with a railed one to mount under-barrel attachments. A 50 round drum magazine and 20 round magazine are also available.&lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MP5 lobby.jpg|600px|thumb|none|Left side of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5 lobby2.jpg|600px|thumb|none|Right side of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5dis.jpg|600px|thumb|none|Disassembled model of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5 (1).jpg|thumb|none|600px|The MP5A4 inside of the Factory.]]&lt;br /&gt;
[[File:EFT MP5 (2).jpg|thumb|none|600px|Pinky-promising the charging handle that it'll be locked back.]]&lt;br /&gt;
[[File:EFT MP5 (3).jpg|thumb|none|600px|Inserting a fresh 9mm stick magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD5===&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MP5SD (2).jpg|thumb|none|600px|Loading an X-Products drum magazine into a MP5SD5.]]&lt;br /&gt;
[[File:EFT MP5SD (3).jpg|thumb|none|600px|HK-slapping the MP5SD.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] was added in patch 0.12.0.4785. It is sold by Peacekeeper at loyalty level 1.&lt;br /&gt;
[[File:MP5KA4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KA4 (3 round burst added) with 15-round magazine - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Eft mp5k default idle.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Eft mp5k default inspect.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Eft mp5k default reload.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is added in the v0.10.5.2124 patch. Two variants are available: MP7A1 and MP7A2. Both variants have an array of magazines to choose from, with 20, 30 and 40 round magazines. Only the MP7A2 can mount foregrips, and the MP7A1 cannot. The weapon has a telescoping stock, as in real life.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a1 menu.jpg|thumb|none|600px|The MP7A1 in the customization menu. Its stock is currently collapsed. With a collapsed stock and no suppressor equipped the gun is taking just two slots in inventory, allowing to fit it in a magazine pouch on player's chest rig. This move is also allowing player to quickly draw the SMG and use it, making it a very effective sidearm]]&lt;br /&gt;
[[File:Eft mp7a1 left menu.jpg|thumb|600px|none|The left side. Stock is retracted now. Although losing some mobility and utility, now the recoil is way lower ]]&lt;br /&gt;
[[File:EFT MP7A1 dis.jpg|600px|thumb|none|Disassembled model of the MP7A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft mp7a1 firing.jpg|thumb|600px|none|Unleashing the swarm of 4.6x30 armor piercing bullets]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP7A2===&lt;br /&gt;
[[File:MP7A2.jpg |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 with RAL8000 finish - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a2 magcheck.jpg|thumb|600px|none|Checking the 40 round magazine, loaded in a customized MP7A2]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] is a 9x19mm submachine gun available in the game. PMCs can purchase it from trader Prapor at loyalty level 1, and BEAR PMCs receive the weapon with the &amp;quot;Prepare to Escape&amp;quot; and &amp;quot;Escape from Darkness&amp;quot; editions. The weapon is currently the cheapest of the SMGs, and one of the first that the player can modify extensively. The SMG initially had a vicious recoil; this has been reduced in subsequent patches.&lt;br /&gt;
&lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT Vityaz lobby1.jpg|600px|thumb|none|Left side of the PP-19-01 Vityaz in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Vityaz lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT Vityaz dis.jpg|600px|thumb|none|Disassembled model of the PP-19-01 Vityaz in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Vityaz (2).jpg|thumb|none|600px|Reloading a suppressed PP-19.]]&lt;br /&gt;
[[File:EFT Vityaz (3).jpg|thumb|none|600px|Strong-arming the bolt to rechamber the SMG.]]&lt;br /&gt;
[[file:VityazsnOSN.jpg|thumb|none|400px|PP-19-01 Vityaz-SN with Zenit accessories - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT PP19-01 Zenith.jpg|thumb|none|600px|PP-19-01 Vityaz-SN with Zenit accessories in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 9===&lt;br /&gt;
The [[Saiga 9]], a semi-automatic carbine variant with a 16 inch barrel, was added to the game. It is used by Scavs, equipped with 10 round magazines that are interchangeable with regular 30 round Vityaz magazines. It can still utilize many of the attachments that can be mounted onto the Vityaz. &lt;br /&gt;
[[file:Izhmash Saiga-9.jpg|thumb|none|400px|Saiga 9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT Saiga9 lobby1.jpg|600px|thumb|none|Left side of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Saiga9 lobby2.jpg|600px|thumb|none|Right side of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Saiga9 dis.jpg|600px|thumb|none|Disassembled model of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==PP-91 Kedr==&lt;br /&gt;
There are two variants of the [[PP-91 Kedr]] in-game, the standard &amp;quot;Kedr&amp;quot; and the &amp;quot;Kedr-B&amp;quot;. The &amp;quot;B&amp;quot; variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the &amp;quot;Kedr&amp;quot; is infrequently used by AI Scavs, and can be bought from the trader Prapor. The &amp;quot;Kedr-B&amp;quot; can be bartered from Prapor with various items.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Kedr&amp;quot; as of the current patch has been nerfed considerably from previous patches, dealing almost no damage against armor even with AP ammunition. Additionally, it cannot fire 9x18mm PMM increased-power rounds, and is restricted to using the older 9x18mm PBM as its AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with barrel-mounted accessory rails for sights and weaponlights, and utilizes 20-round or 30-round stick magazines, of which the latter can only be purchased with bartering items.&lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|400px|Kedr PP-91 - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Kedr lobby1.jpg|600px|thumb|none|Left side of the PP-91 Kedr in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr lobby2.jpg|600px|thumb|none|Right side of the PP-91 Kedr in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PP-91 (1).jpg|thumb|none|600px|Reloading a well-equipped PP-91. Note how the bolt locks back on empty.]]&lt;br /&gt;
[[File:EFT PP-91 (2).jpg|thumb|none|600px|Releasing the bolt by tugging the charging handle.]]&lt;br /&gt;
[[File:EFT PP-91 (3).jpg|thumb|none|600px|About to unfold the stock on a Kedr-B.]]&lt;br /&gt;
&lt;br /&gt;
===PP-91-01 &amp;quot;Kedr-B&amp;quot;===&lt;br /&gt;
[[file:Kedr-B.jpg|thumb|none|400px|PP-91-01 Kedr-B - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Kedr-B lobby1.jpg|600px|thumb|none|Left side of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr-B lobby2.jpg|600px|thumb|none|Right side of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr-B dis.jpg|600px|thumb|none|Disassembled model of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu. '''Note: the barrel is very different from the standard version.''']]&lt;br /&gt;
&lt;br /&gt;
==PP-9 Klin==&lt;br /&gt;
The [[Kedr PP-91#Klin PP-9|PP-9 Klin]] is another special variant of the Kedr that is available for purchase from Prapor via barter. It does not spawn on AI Scavengers, as of the current patch. It has slightly different recoil patterns from the Kedr and has a slightly higher 1000 RPM fire rate. It can utilize the same attachments and magazines as the Kedr, but can also use high-pressure PMM ammunition in addition to the PBM, unlike the Kedr.&lt;br /&gt;
[[file:Klin1.jpg|thumb|none|400px|Klin PP-9 - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Klin lobby1.jpg|600px|thumb|none|Left side of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Klin lobby2.jpg|600px|thumb|none|Right side of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Klin dis.jpg|600px|thumb|none|Disassembled model of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] is available for use by PMCs and Scav raiders, and can bought from trader Peacekeeper. While it is the Gen 1 version, it is equipped with the collapsible stock of an earlier MPX prototype by default, and can equip a stock adaptor for other stock options.&lt;br /&gt;
&lt;br /&gt;
It is the most versatile of the SMGs and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second-fastest-firing SMG at 850 RPM, and can equip more attachments than the MP5, some of which are interchangeable with the AR-15 rifles. 0.11.5 patch introduced more unique weapon parts, including new barrels, hanguards, magazines and stocks. &lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX, Gen 1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MPX SS2013.jpg|thumb|none|450px|SIG-Sauer MPX, prototype model - 9x19mm Parabellum. Image used to show the stock.]]&lt;br /&gt;
[[File:EFT MPX lobby1.jpg|600px|thumb|none|Left side of the SIG-Sauer MPX in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT MPX dis.jpg|600px|thumb|none|Disassembled model of the SIG-Sauer MPX in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX (1).jpg|thumb|none|600px|Taking an empty mag out of the SIG MPX. Although hard to see, the transparent magazine is empty.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX-SD===&lt;br /&gt;
[[File:MPX-SD Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX-SD, Gen 1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MPX-SD lobby1.jpg|600px|thumb|none|Left side of the SIG-Sauer MPX-SD in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX (2).jpg|thumb|none|600px|Inserting a fresh one into an MPX-SD.]]&lt;br /&gt;
[[File:EFT MPX (3).jpg|thumb|none|600px|Thumbing in the bolt release paddle.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] was added in patch 0.12.0.4785. 3 versions are available in-game - the original variant with its integrated reflex sight, the rail-equipped P90TR, and a variant fitted with an aftermarket EFFEN 90 flat top upper receiver. It can also accept a unique proprietary suppressor. The P90 can also be fitted with the 16&amp;quot; extended barrel of the [[FN PS90]] civilian carbine variant, as well as its green body.&lt;br /&gt;
&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|450px|FN P90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:P90 tact d 500px.jpg|thumb|none|450px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[File:Effen90.jpg|thumb|none|450px|FN PS90 customized with a short SBR barrel and an aftermarket EFFEN 90 flat-top upper receiver - 5.7x28mm]]&lt;br /&gt;
[[File:Eft p90 idle.jpg|thumb|none|600px|Holding the former of these 3 variants in the Hideout's indoor range.]]&lt;br /&gt;
[[File:Eft p90 reloading.jpg|thumb|none|600px|Swapping out the magazine; these are correctly depicted as transparent in-game, though the lighting makes this rather hard to see.]]&lt;br /&gt;
[[File:Eft p90 aiming.jpg|thumb|none|600px|Looking through the integrated reflex sight.]]&lt;br /&gt;
[[File:Eft p90tr modded idle.jpg|thumb|none|600px|A customized P90TR. With the exception of the sight (a PK-06, that was replaced later with the EOTech sight of the original version), this version is identical to infamous &amp;quot;P90 DEVGRU&amp;quot; variant from ''[[Contract Wars]]'' (which is set in the same universe as ''EFT''). This is likely an in-community joke, because this build currently can be bartered from the Mechanic for five ''GP coins'' (a barter item identical in appearance to ''Contract Wars''' microtransaction-based currency).]]&lt;br /&gt;
[[File:Eft p90tr modded reloading.jpg|thumb|none|600px|Reloading the modified P90TR.]]&lt;br /&gt;
[[File:Eft p90tr modded chambercheck.jpg|thumb|none|600px|Chamber-checking the P90 is a rather unusual process, involving a quick partial ejection of a magazine, followed by a short pull of the charging handle to get a look into the chamber. A nice detail, though it isn't fully visible here.]]&lt;br /&gt;
[[File:Fnps90 1.jpg|thumb|none|450px|FN PS90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:Eft p90 16inch menu.jpg|thumb|none|600px|Mil-spec FN P90, customized with the PS90's 16&amp;quot; barrel and a green body in the customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP9]]  was added in  v0.12.2.5479 patch.Two versions are available in the game: MP9 and MP9N. The MP9 is tan-colored and an underbarrel rail for tactical grips, and the MP9N is black-color and features the regular foregrip.&lt;br /&gt;
[[File:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Tarkov MP9 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
[[File:Tarkov MP9 menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Tarkov MP9 ADS.jpg|600px|thumb|none|Aiming down the sights.]]&lt;br /&gt;
[[File:Tarkov MP9 reload.jpg|600px|thumb|none|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger &amp;amp; Thomet MP9-N===&lt;br /&gt;
[[Image:BuT MP9N.jpeg|thumb|none|350px|Brügger &amp;amp; Thomet MP9-N with Aimpoint Micro TL sight - 9x19mm]]&lt;br /&gt;
[[File:Tarkov MP9-N menu left.jpg|600px|thumb|none|MP9-N in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov MP9-N menu folded stock.jpg|600px|thumb|none|MP9-N with its stock folded in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov MP9-N dh.jpg|600px|thumb|none|Racking the charging handle of MP9-N.]]&lt;br /&gt;
[[File:Tarkov MP9-N idle.jpg|600px|thumb|none|Holding the MP9-N with its proprietary suppressor attached.]]&lt;br /&gt;
[[File:Tarkov MP9-N folding.jpg|600px|thumb|none|Folding the stock.]]&lt;br /&gt;
[[File:Tarkov MP9-N unfolding.jpg|600px|thumb|none|And unfolding it.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] was added in patch 0.12.5.7184, dedicated to the 75th anniversary of the victory in World War II. In addition to the 35-round  magazine, 71-round drum magazine  are available in the game. PPSh-41 can be bought at the second level of loyalty from Prapor or found at some Scavs. This is the fastest firing SMG at the moment.&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|350px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby.jpg|600px|thumb|none|Left side of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby2.jpg|600px|thumb|none|Right side of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PPSh-41 dis.jpg|600px|thumb|none|Disassembled model of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev.]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby3.jpg|600px|thumb|none|The PPSh-41 with drum mag in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] was added in 0.12.9 patch.&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 with RIS rail - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] was added in 0.12.9 patch in two calibers: 9x19mm and .45 ACP.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|400px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Carbines=&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is a late-game weapon available for barter from trader Prapor. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest DPS in the game with its very high armor penetration. In addition, it has the fastest assault rifle rate of fire at 900 RPM, something only shared by the Kedr and Klin SMGs.&lt;br /&gt;
[[file:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 1.jpg|thumb|none|600px|Left side of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 2.jpg|thumb|none|600px|Right side of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AS VAL dis.jpg|600px|thumb|none|Disassembled model of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val holding.jpg|thumb|none|600px|The AS Val in first-person.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 1.jpg|thumb|none|600px|The Val with its magazine removed.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 2.jpg|thumb|none|600px|Placing in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 3.jpg|thumb|none|600px|Rechambering the AS Val.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 2.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 1.jpg|thumb|none|600px|And the left.]]&lt;br /&gt;
[[File:EFT AS VAL (1).jpg|thumb|none|600px|An AS Val without its dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is a ubiquitous weapon in EFT. It is the most customizable weapon in the game, with a multitude of options for rails, grips, stocks, magazines, real handguards from companies such as Knight's Armament Company, Daniel Defense, and War Sport, and even charging handle options, including the Badger Ordnance Tactical Latch or the Raptor charging handle. At one point in development, the M4A1 was the only 5.56mm weapon available; this is no longer the case as more 5.56mm weapons are added.&lt;br /&gt;
&lt;br /&gt;
Originally, the M4A1's default configuration included several aftermarket parts (namely a KAC railed handguard, a Windham Weaponry railed low-profile gas block, and a set of Colt A2 iron sights); patch 0.8.3 added the &amp;quot;classic&amp;quot; M4A1 parts - the standard round M4 handguard, a detachable carrying handle, and a standard gas block/front sight. From then on the &amp;quot;standard&amp;quot; M4A1 became the rifle's default configuration, with the previous build being renamed the &amp;quot;M4A1 SOPMOD I&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Other customization options include the [[Mk 18 Mod 0]] 10.5-inch barrel. The Mk 18 is often used by Scav Raiders, equipped with 60-round Surefire quad-stack magazines, a Magpul CTR stock, a KAC railed handguard, a Tango stubby grip, a flashlight, and a Walther MRS reflex sight, installed on quick-detachable Picatinny raiser.&lt;br /&gt;
&lt;br /&gt;
The M4A1 is also seen on the official art of the Mechanic and Peacekeeper traders, and is also used by a USEC operator in a piece of key art.&lt;br /&gt;
&lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 default menu.jpg|thumb|none|600px|The &amp;quot;Standard&amp;quot; M4A1 introduced in patch 0.8.3 in the customization menu. Player now must install a railed handguard in order to fit their M4A1 with foregrips, LAMs, and/or flashlights.]]&lt;br /&gt;
[[file:EFT M4A1 lobby(2).jpg|thumb|none|600px|Left side.]]&lt;br /&gt;
[[file:EFT M4A1 dis.jpg|thumb|none|600px|Disassembled model of the M4A1 in the weapon customization menu..]]&lt;br /&gt;
[[file:EfT- Colt m4a1 1.jpg|thumb|none|600px|A customized M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 2.jpg|thumb|none|600px|Loading a Surefire quad-stack 60-round magazine into the rifle.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 3.jpg|thumb|none|600px|An M4A1 in the customization menu. Note the gas tube protruding from the front of the handguard, as the gas block has been removed by the player. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action; this is accurately reflected in-game, with the customization menu prohibiting the player from equipping a &amp;quot;non-ready to fire&amp;quot; weapon. Low-profile gasblocks became a &amp;quot;must-have&amp;quot; modification for a many players.]]&lt;br /&gt;
[[file:Eft m4a1 cursed menu.jpg|thumb|none|600px|An example of a (rather tastelessly) customized M4A1. The top of the AR-15 carry handle is able to accept some sights, such as Trijicon ACOGs (both 3.5x35 TA11D and 4x32 TA01NSN) and the Primary Arms Compact Prism 2.5x. Otherwise, those scopes require their specific mounts in order to be mounted on a accessory rail.]]&lt;br /&gt;
[[file:Eft m4a1 lvoa menu.jpg|thumb|none|600px|The &amp;quot;LVOA&amp;quot; variant, sold by dealer Mechanic. Aside from the War Sport LVOA-S handguard, this build also includes the Vltor MUR-1S upper receiver and the Vltor EMOD stock.]] &lt;br /&gt;
[[File:Mk18.jpg|thumb|none|500px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 raider nenu.jpg|thumb|none|600px|A custom Mk 18 Mod 0, formerly owned by a Scav Raider. Unfortunately for players, the recoil on this build is rather high, so captured rifles are often either heavily rebuilt or simply disassembled and sold for parts.]]&lt;br /&gt;
[[File:Eft m4a1 short inspect.jpg|thumb|600px|none|Inspecting a Mk 18 Mod 0, this one is built by a player to closely resemble the reference image]]&lt;br /&gt;
[[File:Eft m4a1 short reloading.jpg|thumb|600px|none|Swapping a STANAG for a fresh Magpul PMAG. The KAC QD Compensator is allowing to attach a proprietary NT-4 Quick Detachable Sound Suppressor right on it]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|600px|none|The USEC operator is armed with an M4A1.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]], specifically the AK-74N variant with an attached night scope rail is available from Prapor at level 2, and can be purchased with or without ammunition via various trade options usually with black polymer furniture. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO. A few [[AK-74]] with plum furniture are also seen on the official art of the Prapor trader. &lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] (AKS-74N variant) and a proper [[AK-74M]] were added in the 0.8 patch. The v0.11.0.2448 patch added an original AK-74 and AKS-74 variant without the &amp;quot;N&amp;quot; prefix as a cheaper alternative. &lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:AK-74(plum).jpg|thumb|none|450px|AK-74 with plum furniture - 5.45x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 1.jpg|thumb|none|600px|The AK-74 in customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:EFT AK-74.jpg|thumb|none|600px|Disassembled model of the AK-74 in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N holding.jpg|thumb|none|600px|The AK-74 in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 1.jpg|thumb|none|600px|Pulling an empty 30-round magazine out.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 2.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 1.jpg|thumb|none|600px|Looking at one side of the rifle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 2.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:EFT AK-74N lobby.jpg|thumb|none|600px|AK-74N in the weapon customization menu..]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
Both AKS-74 and AKS-74N are presented alongside with other AK family. The former variant is sometimes carried by regular Scavs, while modified AKS-74Ns are often wielded by AI-controlled elite Reshala's bodyguards, fitted with railed TRAX 1 handguards, PK-06 sights and PWS 5.45 muzzle brakes.&lt;br /&gt;
[[file:Aks-74.jpg|thumb|none|450px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AKS-74 lobby.jpg|600px|thumb|none|Left side of the AKS-74 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74 lobby2.jpg|600px|thumb|none|Right side of the AKS-74 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74folded lobby .jpg|thumb|none|600px|AKS-74 with folded stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74N lobby.jpg|thumb|none|600px|Left side of the AKS-74N in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
The AK-74M is the most popular AK-74 variant among both Scavs and players, making it the most popular weapon in the game period. While popular, it cannot mount some of the aftermarket stocks designed specifically for fixed stock AKs, such as the Magpul Zhukov.&lt;br /&gt;
[[file:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AK-74M lobby.jpg|600px|thumb|none|Left side of the AK-74M in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-74M lobby2.jpg|600px|thumb|none|Right side of the AK-74M in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==AK-100 Series==&lt;br /&gt;
With exception to the counter-balanced [[AK-107]]/108 rifles, the AK-100 family of rifles was brought into ''Escape From Tarkov'' with the 0.8 patch. The [[AK-101]] and its shorter [[AK-102]] variant are the first, and so far only 5.56mm AK variants on offer. The [[AK-103]] and [[AK-104]] are more advanced alternatives to their older, classic AKM brothers. They offer side-folding stocks and the side-rail for attaching Russian non-railed optics and scope mounts. The [[AK-105]] is an intermediary between the [[AKS-74U]] and [[AK-74]], offering reduced barrel length without having the increased recoil of the AKS-74U.&lt;br /&gt;
&lt;br /&gt;
===AK-101===&lt;br /&gt;
The [[AK-101]] along with other AK-100 series were added in patch v0.8.0.1208. The rifle can be bought from trader Mechanic. Unlike the AK-74M, the AK-101 has a caliber of 5.56x45 NATO, which means that mags and muzzle devices from the AK-74M are incompatible with the AK-101, while the rest of their weapon mods are interchangeable.&lt;br /&gt;
&lt;br /&gt;
In addition to the standard magazine, the AK-101 can use the Arsenal CWP magazine. Muzzle devices available to the AK-101 include the SRVV 5.45 muzzle brake (as on the AK-74), Rotor 43 5.56 muzzle brake, PWS CQB 5.56 muzzle brake (like other 5.56mm weapons), Silencerco Hybrid 46 silencer (through its multi-caliber adapter which is available for almost all weapons), AR-15 type muzzle devices through the CNC Warrior 5.56mm AK muzzle adapter (added in patch 0.12.4.6254), and standard muzzle brakes from [[AK-101]] and [[AK-102]].&lt;br /&gt;
&lt;br /&gt;
The [[AK-101]] with Magpul MOE handguard and M-LOK AFG Tactical grip, Zenit PT-3 &amp;quot;Klassika&amp;quot; stock, and Belomo PK-06 reflex sight is the main weapon of the Dealmaker (Reshala) boss. Along with this it uses M856A1 rounds.&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT AK-101 lobby(1).jpg|600px|thumb|none|Left side of the AK-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-101 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-101 dis.jpg|600px|thumb|none|Disassembled model of the AK-101 in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT AK-101 boss (1).jpg|thumb|none|600px|Dealmaker's AK-101 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-102===&lt;br /&gt;
[[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT AK-102 lobby(1).jpg|600px|thumb|none|Left side of the AK-102 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-102 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-102 dis.jpg|600px|thumb|none|Disassembled model of the AK-102 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-103===&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AK-103 lobby(1).jpg|600px|thumb|none|Left side of the AK-103 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-103 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-103 dis.jpg|600px|thumb|none|Disassembled model of the AK-103 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
[[File:Ak104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AK-104 lobby(1).jpg|600px|thumb|none|Left side of the AK-104 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-104 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-104 dis.jpg|600px|thumb|none|Disassembled model of the AK-104 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-105===&lt;br /&gt;
An [[AK-105]] equipped with an Eotech XPS3-2 holographic sight and a 2P Klesch flashlight/laser combo is Shturman's backup weapon, a sniper Scav boss located on map Woods.&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AK-105 lobby(1).jpg|600px|thumb|none|Left side of the AK-105 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-105 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-105 dis.jpg|600px|thumb|none|Disassembled model of the AK-105 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Shturman.jpg|thumb|none|600px|Shturman's official art.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Several flavors of the [[AKM]] are available in the game, the first and foremost being the original [[AKM]] with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an &amp;quot;AKMN&amp;quot; variant with the scope mount bracket on the left side of the receiver.  It is also seen on the official art of the Prapor and Therapist traders, and a BEAR operator is armed with a suppressed AKM in a key art.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKM lobby.jpg|600px|thumb|none|Left side of the AKM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKM lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKM dis.jpg|600px|thumb|none|Disassembled model of the AKM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKM (1).jpg|thumb|none|600px|A tacticool AKM in game.]]&lt;br /&gt;
[[File:EFT AKM (2).jpg|thumb|none|600px|Setting the fire selector to full-auto, confirming it isn't one of the civilian models.]]&lt;br /&gt;
[[File:EFT AKM (3).jpg|thumb|none|600px|Charging the AKM.]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|600px|none|The BEAR operator is armed with an AKM.]]&lt;br /&gt;
[[File:AKMN.jpg|thumb|none|450px|AKMN - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMN lobby.jpg|thumb|none|600px|Left side of the AKMN in the weapon customization menu. Note bakelite 6L10 magazine.]]&lt;br /&gt;
[[File:AKM Synthetic Furniture.jpg|thumb|none|450px|AKM with synthetic furniture - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKM black(1).jpg|thumb|none|600px|AKM with black plastic furniture in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
The [[AKMS]] with the underfolding stock, which can be folded to take up less inventory space, is also available in EFT. As with the regular AKM, there is a &amp;quot;AKMSN&amp;quot; variant with the side rail for mounting optics or a sight rail.  It is also seen on the official art of the Prapor trader.&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMS lobby.jpg|600px|thumb|none|Left side of the AKMS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKMS lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKMS folded lobby.jpg|thumb|none|600px|AKMS with folded stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKMS (1).jpg|thumb|none|600px|Rocking a magazine into an AKMS, note the sling mount on the folding stock.]]&lt;br /&gt;
[[File:EFT AKMSN lobby.jpg|600px|thumb|none|Left side of the AKMSN in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the earliest and cheaper weapons that can purchased from the trader &amp;quot;Prapor&amp;quot; at the lowest level of reputation. They are somewhat uncommonly used by both AI and player Scavs. Those that are carried by Scavs tend to lack an array of even standard factory parts. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco.&lt;br /&gt;
&lt;br /&gt;
An in-game banner shows a Scav raider equipped with an AKS-74U customized with a 45-round 6L26 magazine, a Hexagon 5.45x39 sound suppressor, and an Armytek Predator Pro v3 XHP35 HI Flashlight on a B-11 handguard.&lt;br /&gt;
&lt;br /&gt;
There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the [[AKS-74UB]], which features a PBS-4 suppressor and an RPK-style rear sight without the leaf sight itself (as well as a side rail for optics, making it technically an AKS-74UBN).&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AKS-74U lobby.jpg|600px|thumb|none|Left side of the AKS-74U in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74U lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKS-74U dis.jpg|600px|thumb|none|Disassembled model of the AKS-74U in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS74U (1).jpg|thumb|none|600px|Actuating the AKS-74U's fire selector.]]&lt;br /&gt;
[[File:EFT AKS74U (2).jpg|thumb|none|600px|Reloading a quad-stack 60 rounder magazine.]]&lt;br /&gt;
[[File:EFT AKS74U (3).jpg|thumb|none|600px|Charging the carbine.]]&lt;br /&gt;
[[File:EFT Scav raider.jpg|thumb|none|600px|The Scav raider shown on an in-game loading screen carries a customized AKS-74U.]]&lt;br /&gt;
[[File:EFT AKS-74UN lobby.jpg|600px|thumb|none|Left side of the AKS-74UN in the weapon customization menu.]]&lt;br /&gt;
===AKS-74UB===&lt;br /&gt;
[[Image:Bs-1 1.jpg|thumb|none|400px|AKS-74UB - 5.45x39mm with GSN-19 30mm grenade launcher.]]&lt;br /&gt;
[[File:EFT AKS-74UB lobby.jpg|600px|thumb|none|Left side of the AKS-74UB in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416F==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416F]] was added in patch v0.11.0.2448 as the &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;. In terms of performance, it behaves as superior version of M4A1, with decreased base recoil and increased rate of fire up to 850 RPM. Its default 14.5 inch barrel can be replaced with a short 11 inch barrel and the HK Quad Rail handguard. Currently, the HK416 is one of the most expensive weapons to buy from a trader, being sold by the Peacekeeper at high level of reputation. The weapon is also sometimes is used by NPC Scav Raiders in short barrel configuration. &lt;br /&gt;
[[File:HK416F Standard.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416F standard model with 14.5&amp;quot; barrel - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:HK416A5 14.5 black.jpg|thumb|none|450px|An actual Heckler &amp;amp; Koch HK416 A5 with 14.5 inch barrel and black finish, for comparison - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT HK416 lobby.jpg|600px|thumb|none|The HK416F in its default configuration in modification menu.]]&lt;br /&gt;
[[File:EFT HK416 lobby2.jpg|600px|thumb|none|Right side of the HK416 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT HK416 dis.jpg|600px|thumb|none|Disassembled model of the HK416 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft 416a5 idle.jpg|thumb|none|600px|Default HK416F in the hands of a player character.]]&lt;br /&gt;
[[File:HK416F Short.jpg|thumb|none|450px|HK416F &amp;quot;short&amp;quot; model with 11.5&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail menu.jpg|thumb|none|600px|The HK416F fitted with an 11 inch barrel and Quad Rail handguard in the modification menu. This hanguard can be fitted on a 14.5 inch barrel as well; both the Quad Rail handguard and the 14.5 inch barrel feature integrated flip-up front sights, and due a bug, both front sights would be flipped up if no optic is used.]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail idle.jpg|thumb|none|600px|Short barreled HK416F in the field.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The 5.56 version of [[Desert Tech Micro Dynamic Rifle]] is added in patch 0.11.7. This is the first bullpup weapon featured in the game.&lt;br /&gt;
[[File:MDR-556-TAN.jpg|thumb|400px|none|Desert Tech Micro Dynamic Rifle, final production version - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 lobby.jpg|600px|thumb|none|The DT MDR in the customization menu. It comes without any sights by default, so it might be a good idea to buy one.]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 lobby2.jpg|600px|thumb|none|Right side of the DT MDR in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 dis.jpg|600px|thumb|none|Disassembled model of the DT MDR in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft mdr556 default idle.jpg|thumb|600px|none|DT MDR in hands of a player's character]]&lt;br /&gt;
[[File:Eft mdr556 default inspection.jpg|thumb|600px|none|Inspecting the rifle. The fire selector is correctly set on full-auto, ideal for Factory's close quarters combat]]&lt;br /&gt;
[[File:Eft mdr556 default chambercheck.jpg|thumb|600px|none|Checking MDR's chamber. The rifle is fully ambidextrous and can be easily converted for left-handed shooters. But, unsurprisingly, this feature isn't depicted in the game ]]&lt;br /&gt;
[[File:Eft mdr556 default magcheck.jpg|thumb|600px|none|Checking the magazine. DT MDR is correctly depicted to be compatible with any AR-15 type .223 magazine]]&lt;br /&gt;
&lt;br /&gt;
===Desert Tech Micro Dynamic Rifle .308===&lt;br /&gt;
The 7.62x51mm version of the [[Desert Tech Micro Dynamic Rifle|Desert Tech Micro Dynamic Rifle .308]] was added in  v0.12.2.5479 patch, and can be differentiated from the 5.56 variant by its black color.&lt;br /&gt;
[[File:MDR-BIG.jpg|thumb|none|350px|Desert Tech Micro Dynamic Rifle, black - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT MDR 308 promo.jpg|thumb|none|600px|Promo photo of DT MDR 7.62.]]&lt;br /&gt;
&lt;br /&gt;
==ShAK-12==&lt;br /&gt;
The [[ShAK-12]]  was added in patch 0.12.0.4785 patch. It's a relatively niche firearm in-game, sporting massive firepower with its 12.7x55mm Sts-130 rounds but only sub-par penetration, the PS12B Armor Peircng rounds having difficulty penetrating Class 6 body armor but dealing over 100 points of damage per shot, extremely high recoil and a very slow rate of fire. While it's rounds aren't great at penetration, the sheer damage the rounds inflict often result in many targets dying from blunt force trauma or having their armor entirely destroyed after a few shots. &lt;br /&gt;
&lt;br /&gt;
At the moment, there are two avaliable mags, 10 and 20 rounds, as well as its own unique silencer and muzzle brake. The weapon sports a removeable pictanny carry handle ontop of a flat top rail and one rail on the handguard for mounting grips and two side rails for tactical combo devices. This is the Reserve boss &amp;quot;Glukhar's&amp;quot; signature weapon show in key art, although he doesn't always use it in-game, sometimes using a heavily modified Springfield Armory M1A with an EBR stock and various sights and tactical devices. He typically uses it with 20-round mags with a PP-19 Vityaz as a backup. &lt;br /&gt;
&lt;br /&gt;
Notably, the weapon is referred to in-game as the &amp;quot;ASh-12&amp;quot;, the earlier designation more commonly applied to the pre-production variant; in its finalized form, the rifle is most commonly referred to as the &amp;quot;ShAK-12&amp;quot;.&lt;br /&gt;
[[File:ShAK-12.jpg|thumb|none|450px|ShAK-12 - 12.7x55mm]]&lt;br /&gt;
[[File:EFT ShAK-12.jpg|thumb|none|600px|ShAK-12 in game.]]&lt;br /&gt;
[[File:EFT Glukhar.jpg|thumb|none|600px|Glukhar art.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] chambered in 7.62x51mm is added in Patch 0.9.0.1580. It features an extensive amount of customization options, including some original FAL parts.&lt;br /&gt;
&lt;br /&gt;
What appears to be an SA58 with wooden grip and stock is seen on the official art of the Mechanic trader.&lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|450px|none|DSA SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:StG 58.jpg|thumb|none|450px|StG 58, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FN FAL 50 00.jpg|thumb|none|450px|FN FAL 50.00, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT DSA-58 lobby.jpg|600px|thumb|none|Left side of the DSA-58 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT DSA-58 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT DSA-58 dis.jpg|600px|thumb|none|Disassembled model of the DSA-58 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft sa58 classic menu.jpg|thumb|600px|none|The SA-58 AUS variant in the customization menu. This variant is configured like an Austrian StG 58.]]&lt;br /&gt;
[[File:EFT DSA-58 BEL lobby.jpg|thumb|600px|none|The SA-58 BEL variant in the customization menu. This variant is configured like an original Belgian FN FAL Para.]]&lt;br /&gt;
[[File:Eft dsa58 modded menu.jpg|thumb|600px|none|The SA-58 PBR variant, sold by the Mechanic at loyalty level 4.]]&lt;br /&gt;
[[File:Eft sa58 para inspect.jpg|thumb|600px|none|Inspecting the SA-58 BEL variant.]]&lt;br /&gt;
[[File:Eft dsa58 osw scoped reloading.jpg|thumb|600px|none|Reloading a custom SA58 OSW.]]&lt;br /&gt;
[[File:Eft dsa58 chambercheck.jpg|thumb|600px|none|Checking the SA58's chamber.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
Introduced in the 0.8 patch, the [[Springfield Armory M1A SOCOM 16]] is a middle-of-the-road alternative to the SKS and RSASS, offering proper 7.62x51mm battle rifle characteristics in a handy package. It is appropriately semi-automatic only. Available stock/chassis options include Archangel, Sage EBR, and Troy S.A.S.S.&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT M1A lobby.jpg|thumb|none|600px|The M1A in the customization menu.]]&lt;br /&gt;
[[File:EFT M1A lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT M1A dis.jpg|600px|thumb|none|Disassembled model of the M1A in the weapon customization menu.]]&lt;br /&gt;
[[File:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px|Short-barreled M1A in an EBR Chassis System - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a ebr menu.jpg|thumb|none|600px|M1A in an EBR Chassis System, fitted with Trijicon ACOG sight in the customization menu]]&lt;br /&gt;
[[File:M14MCS.jpg|thumb|none|450px|M1A in a Troy MCS (Modular Chassis System) with EOTech red dot sight and Vltor Modstock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a sass menu.jpg|thumb|none|600px|Long barreled M1A in a Troy MCS (dubbed in game as &amp;quot;SASS&amp;quot;) with an EOTech holographic sight and Magpul CTR stock in the customization menu. This chassis system allows the installation of AR-15 type collapsible stocks and pistol grips, as well as any rail mounted iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle|SKS]] is available in ''Escape from Tarkov'' in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scavs and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 scope fitted.&lt;br /&gt;
&lt;br /&gt;
Prior to patch 0.11.7 all SKS types in the game sported Promag/Tapco 20 round detachable magazines - the 10 round internal magazine and 35 round Promag options were introduced later, as well as ability to reload a SKS with any magazine by individual rounds. However, stripper clips are still not present. &lt;br /&gt;
&lt;br /&gt;
Like the Mosin, opening the action while starting a reload will eject the chambered round from the SKS. When reloading the SKS with an aftermarket detachable magazine, the operator will open the action before removing and replacing the magazine; this is accurate to real life, as aftermarket magazines cannot be attached to or removed from an SKS with an unmodified bolt when its action is closed, as the bolt's lips would either block or lock the magazine's feed lips.&lt;br /&gt;
[[File:SKS with no bayonet.jpg|thumb|none|450px|SKS without bayonet - 7.62x39mm]]&lt;br /&gt;
[[File:EFT SKS lobby.jpg|600px|thumb|none|The SKS in the customization menu.]]&lt;br /&gt;
[[File:EFT SKS lobby2.jpg|600px|thumb|none|Right side of the SKS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT SKS dis.jpg|600px|thumb|none|Disassembled model of the SKS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT SKS (2).jpg|thumb|none|600px|Iron sights of a kitted-out SKS, the rear half of the dust cover blocks most of the picture out though.]]&lt;br /&gt;
[[File:EFT SKS (3).jpg|thumb|none|600px|Removing a used magazine. The character grabs it first with his left, then actuates the release with his right hand, taking it off the grip.]]&lt;br /&gt;
[[File:EFT SKS (5).jpg|thumb|none|600px|Sending the bolt home.]]&lt;br /&gt;
[[File:OP-SKS.jpg|thumb|none|450px|OP-SKS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT OP-SKS lobby.jpg|600px|thumb|none|The OP-SKS in the customization menu.]]&lt;br /&gt;
[[File:EFT SKS (1).jpg|thumb|none|600px|The OP-SKS without a scope, in idle. Note the black bolt on this version.]]&lt;br /&gt;
[[File:EFT SKS (4).jpg|thumb|none|600px|Inserting a new one, which appears to be empty.]]&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|450px|SKS with  Tapco Intrafuse Stock System furniture - 7.62x39mm]]&lt;br /&gt;
[[File:Eft sks tapco menu.jpg|thumb|none|600px|Modified SKS in a Tapco furniture fitted with Walther MRS sight, Zenith RK-1 vertical grip and Promag 20 round detachable magazine in the customization menu. This chassis allows the installation of any AR-15 type collapsible stock.]]&lt;br /&gt;
[[File:SKS Fab Defence UAS Stock.jpg|thumb|none|450px|SKS with FAB Defence UAS Stock - 7.62x39mm]]&lt;br /&gt;
[[File:EFT SKS FD-UAS view.jpg|thumb|none|600px|A Scav inspects his SKS with the FAB Defence UAS Stock.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-101 &amp;quot;Vepr Hunter&amp;quot;==&lt;br /&gt;
The [[Molot Vepr|VPO-101 &amp;quot;Vepr Hunter&amp;quot;]], a Russian [[AK]]-based semi-automatic hunting rifle chambered in .308 Winchester, was introduced in 0.11.7 patch. A powerful yet cheap weapon, the VPO-101 can be purchased early on in the game, and is often used by Scavs. It comes by default with 5-round box magazine, though 10-round magazines become available later. Its side-mounted dovetail rail allows the rifle to be fitted with Eastern optics, or Western ones with a Weaver mount adaptor.&lt;br /&gt;
[[File:VPO101M.jpg|thumb|none|450px|VPO-101 Vepr HUNTER - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT VeprHunter menu.jpg|thumb|none|600px|The VPO-101 Vepr Hunter in the customization menu.]]&lt;br /&gt;
[[File:EFT VPO-101 lobby2.jpg|600px|thumb|none|Right side of the VPO-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-101 dis.jpg|600px|thumb|none|Disassembled model of the VPO-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VeprHunter magcheck.jpg|thumb|none|600px|Taking out a 5-round magazine for an ammo check.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-136 &amp;quot;Vepr-KM&amp;quot;==&lt;br /&gt;
A civilian variant of the AKM, the [[Talk:AK-47#Genuine AK-47 Variants|VEPR-KM / VPO-136]] semi-automatic only carbine also appears in EFT. It lacks the slanted AKM muzzle brake and is semi-automatic only, and is a bit cheaper in-game. It is used by Scavs, and fires the same 7.62x39mm ammunition as its select fire counterparts. &lt;br /&gt;
[[File:Vepr-KM.jpg|thumb|450px|none|Vepr-KM (VPO-136) - Civilian version of AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT VPO-136 lobby.jpg|600px|thumb|none|Left side of the Vepr-KM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-136 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-209==&lt;br /&gt;
The final variant of the AKM in ''Escape from Tarkov'' is the [[Talk:AK-47#Genuine AK-47 Variants|VPO-209]] semi-automatic rifle. Another civilian variant of the AKM, the VPO-209 has a smoothbore barrel (with &amp;quot;paradox rifling&amp;quot; on the last 120mm), letting it be categorized under the less-restricted firearm category of shotguns rather than semi-automatic rifles, making it easier to acquire for Russian civilians. Firing the .366 TKM cartridge, the VPO-209 in-game boasts incredible power, atrocious recoil, and notoriously low armor penetration, as its .366 TKM rounds cannot even penetrate class 2 armor reliably. &lt;br /&gt;
[[File:Vpo-209.jpg|thumb|450px|none|VPO-209 - .366 TKM. This is a smoothbore semi-automatic civilian version of the AKM (with &amp;quot;paradox rifling&amp;quot; on the last 120mm of the barrel) sold in Russia under the shotgun license.]]&lt;br /&gt;
[[File:EFT VPO-209 lobby.jpg|600px|thumb|none|Left side of the VPO-209 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-209 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Eft vpo209 poor menu.jpg|600px|thumb|none|Variant of the VPO-209 in the customization menu. Such stripped down &amp;quot;two-o'-nines&amp;quot; are noticeably common amongst Scavs. Unfortunately for players, while the AI's accuracy is barely impacted by the lack of a stock, the lack of a stock makes the weapon near-unusable for human players.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-215 &amp;quot;Gornostay&amp;quot; ==&lt;br /&gt;
The [[VPO-215 &amp;quot;Gornostay&amp;quot;]] was added in  v0.12.2.5479 patch. As with the VPO-209, it is chambered in .366 TKM (considered a shotgun under Russian firearms laws and more suited for civilian purchase).&lt;br /&gt;
[[File:VPO-215.jpg|thumb|none|450px|VPO-215 &amp;quot;Gornostay&amp;quot; with 23&amp;quot; barrel - .366 TKM]]&lt;br /&gt;
[[File:Eft vpo215 menu.jpg|thumb|600px|none|VPO-215 in customization menu. It comes with proprietary detachable scope rail by default. Scavs' VPO-215s are always fitted with a cheap Pilad 4x24 scope.]]&lt;br /&gt;
&lt;br /&gt;
==ADAR 2-15==&lt;br /&gt;
The [[ADAR 2-15]], a Russian [[AR-15]] with [[SVD]]-patterned wood furniture, is added in patch v0.11.0.2448. As an AR family weapon, it has a large amount of available modifications, allowing for all sorts of AR-15 configurations to be made. Its semi-auto lower receiver can be swapped with the full-auto lower of a mil-spec M4A1. &lt;br /&gt;
[[File:ADAR 2-15.jpg|thumb|450px|none|ADAR 2-15 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT ADAR lobby1.jpg|600px|thumb|none|Left side of the ADAR 2-15 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft ADAR menu.jpg|600px|thumb|none|Right side of the ADAR 2-15 with Magpul MBUS rear sight in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT ADAR dis.jpg|600px|thumb|none|Disassembled model of the ADAR 2-15 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft ADAR mag check.jpg|thumb|600px|none|Checking magazine, loaded with armor piercing M995. Good view of the 2-position lower receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Carbine==&lt;br /&gt;
The [[Kel-Tec RFB Carbine]] was added in 0.12.8.9457 patch.&lt;br /&gt;
[[File:RFB-18.jpg|thumb|none|350px|Kel-Tec RFB Carbine - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Tarkov RFB menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
[[File:Tarkov RFB menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX==&lt;br /&gt;
The [[SIG-Sauer MCX]] in .300 Blackout was added in 0.12.9 patch.&lt;br /&gt;
[[File:Sig sauer mcx.jpg|thumb|none|350px|SIG-Sauer MCX SBR with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Remington R11 RSASS==&lt;br /&gt;
The [[Remington RSASS]] is also available in-game as an expensive but highly capable and modular 7.62x51mm rifle. Some players have come up with an ultra-compact configuration of the weapon known as the &amp;quot;Mini-SASS&amp;quot; by fitting telescoping stocks and short barrels to the RSASS, which makes its inventory size identical to some of the larger SMGs. &lt;br /&gt;
[[File:RSASS alt.jpg|thumb|none|450px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT RSASS (1).jpg|thumb|none|600px|A suppressed Remington RSASS in idle.]]&lt;br /&gt;
[[File:EFT RSASS (2).jpg|thumb|none|600px|Inserting a new 7.62 NATO PMag.]]&lt;br /&gt;
[[File:EFT RSASS (3).jpg|thumb|none|600px|Clacking the bolt release. When firing, the folding charging handle notably pops out a bit.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] can be bartered from Prapor at loyalty level 2, but becomes more accessible at loyalty level 3. It comes pre-fitted with 10 round VSS magazines and is compatible with AS Val and SR3M magazines. Currently it uses a regular PSO-1 optic. It is an extremely rare weapon to find, even inside weapon crates. &lt;br /&gt;
[[file:Vss1.jpg|thumb|none|450px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[File:EFT VSS (1).jpg|thumb|none|600px|The VSS in-game.]]&lt;br /&gt;
&lt;br /&gt;
==SVDS==&lt;br /&gt;
The [[SVDS]], a modern version of Dragunov SVD with side-folding stock and shortened barrel, was added in patch 11.7. This is the first automatic weapon, chambered with 7.62x54 R, featured in the game. Customization options includes 20 round magazines from SVU-A, pistol grips and rear sights compatible with AK series, as well as any optic or mount that can be attached on Warsaw Pact dovetail mount.&lt;br /&gt;
&lt;br /&gt;
Sniper scav boss Shturman, found on the map Woods, uses an SVDS customized with a 20-round mag and Zenit-Belomo PSO 1M2-1 4x24 scope as his primary weapon.&lt;br /&gt;
[[File:SVD-S-Rifle.jpg|thumb|none|450px|SVDS - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft svds menu.jpg|thumb|600px|none|SVDS loaded with 20 round magazine (developed for SVU-A) in customization menu. ]]&lt;br /&gt;
[[File:EFT Shturman.jpg|thumb|none|600px|Shturman's official art, with an SVDS on his back.]]&lt;br /&gt;
&lt;br /&gt;
==SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25]] was added in the v0.12.2.5479 patch.&lt;br /&gt;
[[File:Knights Armament SR25 ECC.jpg|thumb|450px|none|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Tarkov SR25 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] becomes available from Prapor at level 2 reputation where it be purchased with a number of bartering items. It doesn't officially become purchasable until level 3 reputation, where it costs nearly 100,000 roubles. By default, it comes with a 10 round magazine and a bipod, and without any optics. Most of maps in the current game build are not large enough to make the high magnification scopes useful, and most players use lower powered 3x and 4x scopes instead. It can only utilize three types of rounds, these being the 7N1 sniper cartridge, SNB Armor Piercing, and LPS GzH, a lightened match round with heightened velocity.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|450px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:EfT - SV-98 1.jpg|thumb|none|600px|Image of the rifle from a gameplay trailer.]]&lt;br /&gt;
[[file:EfT - SV-98 2.jpg|thumb|none|600px|Aiming and cycling the action.]]&lt;br /&gt;
[[File:EFT SV-98 (1).jpg|thumb|none|600px|Ejecting a spent round out of the SV-98.]]&lt;br /&gt;
[[File:EFT SV-98 (2).jpg|thumb|none|600px|Reloading the sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Lobaev DVL-10 M1==&lt;br /&gt;
The [[Lobaev DVL-10]] comes in two variants in the game, the standard version, and an integrally suppressed version known as the &amp;quot;SABOTEUR&amp;quot;. It is an exceedingly rare sniper rifle, and becomes available from Skier at late reputation levels. It uses 7.62x51mm ammunition. Like the SV-98, most players use 3-4x magnification scopes instead of high-power scopes.&lt;br /&gt;
[[file:DVL-10 Saboteur.jpg|thumb|none|450px|DVL-10 M1 &amp;quot;SABOTEUR&amp;quot; - 7.62×51mm NATO.]]&lt;br /&gt;
[[File:EFT DVL-10 (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT DVL-10 (3).jpg|thumb|none|600px|Opening the bolt, note the ejected case.]]&lt;br /&gt;
===Lobaev DVL-10 M2===&lt;br /&gt;
[[file:DVL-10 M2 Urbana.jpg|thumb|none|450px|DVL-10 M2 &amp;quot;URBANA&amp;quot; - 7.62×51mm NATO.]]&lt;br /&gt;
[[File:EFT DVL-10 (1).jpg|thumb|none|600px|The DVL-10 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin-Nagant M91/30]] sniper rifle is added to the game in patch 0.10. Reloading the weapon is done with individual rounds. When the weapon is reloaded with a chambered round, said round will be ejected and can be recovered by picking it up. While the rifle has a maximum capacity of 5+1 rounds, it can only be reloaded up to 4+1 in the field.&lt;br /&gt;
&lt;br /&gt;
It is can be equipped with the Kochetov mount for the PU 3.5x sniper scope (or Picatinny rails for more modern attachments), and the barrel can accept the Bramit suppressor (which is more commonly associated with suppressed [[Nagant M1895]] revolvers). Alternate stocks for the Mosin include the ATI Monte Carlo stock and the Archangel stock. The rifle can also be fitted with a Tacfire pistol grip.&lt;br /&gt;
&lt;br /&gt;
The standard 91/30 infantry variant with straight bolt was added in the 0.11 update alongside a M38 Carbine variant and an Obrez variant. The Trader &amp;quot;Mechanic&amp;quot; will trade a modified Obrez rifle that has a pictanny rail attached to the rear sight with a threaded 220mm barrel to accept suppressors. &lt;br /&gt;
[[File:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R]]&lt;br /&gt;
[[File:M38Carbine.jpg|thumb|none|450px|Mosin Nagant M38 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagant M38 Carbine Sniper.jpg|thumb|none|450px|Mosin Nagant M38 Carbine with PU 3.5x sniper scope - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagan-obrez.jpg|thumb|none|450px|Mosin Nagant M91/30 &amp;quot;Obrez&amp;quot;  - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin Nagant Archangel.jpg||thumb|none|450px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft mosin infantry reloading.jpg|thumb|none|600px|Reloading a M38 carbine. This variant offers a higher ergonomics and maneuverability in close quarters]] &lt;br /&gt;
[[File:Eft mosin sniper supressed idle.jpg|thumb|none|600px|Sniper version of the Mosin Nagant equipped with PU 3.5x scope and Bramit suppressor. Only the M91/30 sniper version can be fitted with a Kotchetov PU mount; for other Mosin variants, the player must replace the rear sight with a Picatinny rail interface to use an optic.]]&lt;br /&gt;
[[File:Eft mosin obrez custom inspect.jpg|thumb|none|600px|Mechanic's custom Obrez. Judging by the barter items required for the trade (two default Mosin barrels and a receiver of a sniper one), this Obrez was crafted two different Mosin rifles. As it has the sniper variant's receiver, this Obrez can use the original PU scope, though it requires the rail interface to be detached. The front sight likely comes from the Gletcher M1891 Obrez pneumatic air gun.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
The [[Remington Model 700]] was added in Update v0.11.0.2448. It is chambered in .308 Winchester/7.62x51mm NATO, and features a Hogue stock and detachable Wyatt magazines (in both 5- and 10-round varieties); the rifle also can be reloaded with individual rounds, if needed. &lt;br /&gt;
[[File:Hogue Overmold.jpg|thumb|none|450px|Remington Model 700 with Hogue &amp;quot;Overmolded ghillie&amp;quot; stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m700 menu.jpg|thumb|none|600px|A default Model 700 in the customization menu. Note the shorter, 20-inch threaded barrel, compatible with most .308-specific muzzle devices. The railed mount on top is an optional, player-installable accessory.]] &lt;br /&gt;
[[File:Eft m700 nightforce menu.jpg|thumb|none|600px|A decked-out Model 700, equipped with a longer 26-inch barrel and a powerful optic with a back-up Trijicon RMR sight on top.]]&lt;br /&gt;
&lt;br /&gt;
==ORSIS T-5000==&lt;br /&gt;
The [[ORSIS T-5000]]  was added in  v0.12.2.5479 patch and appears in 7.62x51mm NATO caliber.&lt;br /&gt;
[[File:ORSIS T-5000 Handguard.jpg|thumb|none|450px|ORSIS T-5000 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Tarkov T5000 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
&lt;br /&gt;
==Lone Star Armory TX-15 DML==&lt;br /&gt;
The [[TX-15 DML]], a semi-automatic [[AR-15]] variant manufactured by Lone Star Armory, was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:TX-15 DML.jpg|thumb|none|450px|Lone Star Armory TX-15 DML with Ultra 5 Suppressor - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Tarkov TX-15 menu left.jpg|600px|thumb|none|Left side of the TT in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SWORD International Mk 18 Mod 1 Mjolnir==&lt;br /&gt;
The [[SWORD International Mk 18 Mod 1 Mjolnir]] was added in 0.12.9 patch.&lt;br /&gt;
[[File:SWORD International Mk 18 Mod 1 Mjolnir.jpg|thumb|none|350px|SWORD International Mk 18 Mod 1 Mjolnir- .338 Lapua Magnum]]&lt;br /&gt;
[[file:EFT Mjolnir dev.jpg|thumb|none|350px|Model of Mk 18 Mod 1 Mjolnir in dev's video.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[RPK-16]] was added in patch v0.11.0.2448. It was the first light machine gun added to the game, and is considered a higher-tier weapon. Most of its parts (including the new 95-round drum magazine) are compatible with other 5.45x39mm AK variants, and its only unique modification is a 580mm long barrel, which greatly boosts its accuracy and decreases its already-manageable recoil. &lt;br /&gt;
&lt;br /&gt;
An RPK-16 equipped with a 94-round drum mag and a Valday 1P87 holographic sight is one of weapons used by Killa, a dangerous Scav boss located on map Interchange.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|450px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
[[File:Eft RPK16 unmoded menu .jpg|thumb|none|600px|A relatively bog-standard RPK-16 with 95-round drum magazine in weapon customization menu.]]&lt;br /&gt;
[[File:EFT RPK-16 lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Eft RPK16 moded menu.jpg|thumb|none|600px|A more customized setup, featuring a long barrel, a quad stack magazine, a 1P87 sight, and a Zenith RK-1 grip on an angled mount.]]&lt;br /&gt;
[[File:Eft rpk16 default reloading.jpg|thumb|600px|none|Loading an AK-12 30 round magazine. As every other 5.45 AK, currently featured in the game, RPK-16 is fully compatible with any 5.45 magazine ]]&lt;br /&gt;
[[File:Eft rpk16 modded idle.jpg|thumb|600px|none|Customized RPK-16, ready to pack some heat. It's drum magazine is loaded with recently introduced 7N39 ''Igolnik'' (&amp;quot;Needler&amp;quot;) rounds, featuring the best armor penetration amongst 5.45x39 rounds at the cost of its stopping power]]&lt;br /&gt;
[[File:EFT Killa.jpg|thumb|none|600px|Killa art.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] is a pump-action shotgun commonly used by Scavengers as a primary weapon, and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. Different barrel lengths and magazine tubes can be purchased from trader Skier at various reputation levels, and many attachments are interchangeable between the MP-133 and the MP-153 below. A somewhat infamous weapon attachment setup allows the shotgun to mount up to 5 weaponlights at once, and is dubbed the &amp;quot;Pentalight&amp;quot; by players.&lt;br /&gt;
&lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|450px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp133 1.jpg|thumb|none|600px|Early footage of the Baikal.]]&lt;br /&gt;
[[file:EfT - mp133 2.jpg|thumb|none|600px|Acquiring a basic pattern MP-133 in early footage.]]&lt;br /&gt;
[[File:EFT MP-133 (1).jpg|thumb|none|600px|The Baikal MP-133 with a PK-06 reflex sight, in-game.]]&lt;br /&gt;
[[File:EFT MP-133 (2).jpg|thumb|none|600px|Chamberloading the shotgun.]]&lt;br /&gt;
[[File:EFT MP-133 (3).jpg|thumb|none|600px|The character holds the receiver with his right hand while returning the pump forward.]]&lt;br /&gt;
[[File:EFT MP-133 (4).jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]] is a semi-automatic 12 gauge shotgun and is very common amongst AI Scavs. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments, such as magazine tubes, pistol grips, and stocks, are interchangeable between the MP-133 and MP-153. &lt;br /&gt;
[[file:Baikal MP-153-SYNTHETIC11.jpg|thumb|none|450px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[File:Baikal MP-153Practical.jpg|thumb|none|450px|MP-153 for practical shooting - 12 gauge]]&lt;br /&gt;
[[File:EFT MP-153 (1).jpg|thumb|none|600px|The semi-automatic Baikal in-game.]]&lt;br /&gt;
[[File:EFT MP-153 (2).jpg|thumb|none|600px|Dropping a 12-gauge shell into the chamber in an overhand manner.]]&lt;br /&gt;
[[File:EFT MP-153 (3).jpg|thumb|none|600px|Reloading the rest of the shells into the tube mag.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] is a semi-automatic, magazine-fed, 12 gauge shotgun. It is occasionally carried by Scavengers as a primary weapon, often with the dust cover missing. Unlike most shotguns, it features a folding stock, allowing its carry size to be reduced. It is the most effective shotgun when utilizing slugs, having the best accuracy and recoil control among the shotguns, and it also has many customization options. Both five and ten round magazines are available in game.&lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[File:EFT Saiga-12 (1).jpg|thumb|none|600px|Reloading a dust-coverless Saiga.]]&lt;br /&gt;
[[File:EFT Saiga-12 (2).jpg|thumb|none|600px|Rechambering the shotgun with an underhanded technique.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Another addition of the 0.8 update, the [[Remington 870]] is a Western-supplied equivalent to the MP-133 shotgun. Its main difference over the latter shotgun is the ability to equip a short barrel, which makes it handy as a backup weapon, that can be stored in a chest rig's pouch. &lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[File:Shorty870.jpg|thumb|none|400px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
[[File:Aow9723.jpg|thumb|none|500px|Remington 870 with a sawed-off barrel and stock - 12 gauge]]&lt;br /&gt;
[[File:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Eft m870 policemagnum idle.jpg|thumb|none|600px|Default Remington 870, identical to its Police Magnum version]] &lt;br /&gt;
[[File:Eft m870 expresstactical inspect.jpg|thumb|none|600px|Inspecting a modified M870, fitted with a 7 round tube magazine, Remington Tactical Choke, compact flashlight and Picatinny rail with  a Ghost Ring rear sight. This build is similar to the Express Tactical version]] &lt;br /&gt;
[[File:Eft m870 sawnoff reloading.jpg|thumb|none|600px|Reloading the sawed-off Remington 870]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
A fairly atypical shotgun design, the [[TOZ-106]] is a bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use.&lt;br /&gt;
&lt;br /&gt;
It is another common Scav weapon, with players often nicknaming it the &amp;quot;Blunderbuss&amp;quot; for its loud signature report when fired at range. It feeds from a detachable 2 or 4 round magazine. Players can also replace the metal folding stock and pistol grip with that of a TOZ MTs 20-01 fixed wooden stock which improves recoil control and ergonomics at the cost of a larger inventory size. &lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|400px|TOZ-106 - 20 gauge]]&lt;br /&gt;
[[File:MTs 20-01.jpg|thumb|none|400px|MTs 20-01, for comparison  - 20 gauge]]&lt;br /&gt;
[[File:EFT TOZ-106 (1).jpg|thumb|none|600px|The handy TOZ-106 inside the Factory]]&lt;br /&gt;
[[File:EFT TOZ-106 (2).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT TOZ-106 (3).jpg|thumb|none|600px|Working the action.]]&lt;br /&gt;
[[File:EFT TOZ-106 (4).jpg|thumb|none|600px|Taking out a spent mag.]]&lt;br /&gt;
[[File:EFT TOZ-106 (5).jpg|thumb|none|600px|And in with a loaded one.]]&lt;br /&gt;
[[File:EFT TOZ-106 (6).jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590A1==&lt;br /&gt;
The [[Mossberg 590]] was was added in  v0.12.7 patch. Available attachments include a Magpul furniture, telescoping stock adapter and Black Aces Tactical RB7M rail. Weapon can be purchased at Jaeger LL1. Also Scavs are rarely armed with a Mossberg. Compared to other pump-action shotguns (MP-133, Remington 870), Mossberg has a higher cost, but a more convenient sight and a bigger magazine. The shotgun has a little bug: currently, the Mossberg 590A1 12ga shotgun does not work for &amp;quot;The Punisher - Part 4&amp;quot; quest, the main objective of which is to kill the Scavs with 12 gauge shotguns. &lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|400px|Mossberg 590 with ghost ring sights, bayonet lug, and speedfeed stock - 12 gauge]]&lt;br /&gt;
[[File:EFT M590 (1).jpg|thumb|none|600px|Left side of the Mossberg 590A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT M590 (2).jpg|thumb|none|600px|Disassembled model.]]&lt;br /&gt;
[[File:EFT M590 (3).jpg|thumb|none|600px|The Mossberg in-game.]]&lt;br /&gt;
[[File:EFT M590 (4).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT M590 (5).jpg|thumb|none|600px|Inspecting the Mossberg...]]&lt;br /&gt;
[[File:EFT M590 (6).jpg|thumb|none|600px|...and the right side]]&lt;br /&gt;
&lt;br /&gt;
==KS-23==&lt;br /&gt;
The [[KS-23]] was added in 0.12.8.9457 patch. as in the game, it has an incorrect name: as standard, it already has the prefix 'M'. The shotgun uses special 23x75mm R cartridges. At the moment there are 4 types of cartridges available in the game: Shrapnel 10 (for distances up to 10 meters), Shrapnel 25 (for distances up to 25 meters), &amp;quot;Barricade&amp;quot; (powerful armor-piercing cartridge) and &amp;quot;Star&amp;quot; (Flash-bang round). Also you can mount a shorter barrel, pistol grip and wire stock, giving it the look of actual &amp;quot;KS-23M&amp;quot;.&lt;br /&gt;
[[File:Ks23-1.jpg|thumb|none|350px|KS-23 with a fixed wooden stock - 23x75mm R.]]&lt;br /&gt;
[[File:EFT KS-23 (1).jpg|600px|thumb|none|Left side of the KS-23 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (2).jpg|600px|thumb|none|Right side of the KS-23 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (3).jpg|600px|thumb|none|Disassembled model of the KS-23 in the weapon customization menu.]] &lt;br /&gt;
[[File:KS23.JPG|thumb|none|350px|KS-23M - 23x75mm R.]]&lt;br /&gt;
[[File:EFT KS-23 (4).jpg|600px|thumb|none|Left side of the KS-23M with wire stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (5).jpg|600px|thumb|none|Right side of the KS-23M with wire stock in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
==FN MK 13==&lt;br /&gt;
The [[FN EGLM]] was was added in  v0.12.7 patch.&lt;br /&gt;
[[File:FN40.jpg|thumb|none|400px|FN MK 13 (EGLM) in Standalone configuration - 40mm.]]&lt;br /&gt;
[[File:FN40GL Mk2.jpg|thumb|none|400px|An actual FN40GL Mk 2 for comparison - 40mm.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==F-1 Hand Grenade==&lt;br /&gt;
The [[F-1 hand grenade]] is one the hand grenades found in Tarkov. It is the most lethal of the three grenades with the largest splash radius of almost 30 meters and the most damage. This makes it useful for enemies hiding behind cover, as the damage can hurt or kill those hiding behind light and medium grade materials. The F-1 grenade is sometimes used by Scavengers; however as of the latest patch they have grenade throwing disabled to work out flaws of Scav's killing themselves within the grenade large blast radius. It can be bartered at Level 3 Prapor reputation for two energy saving light bulbs or purchased with roubles at Level 4 Prapor reputation.&lt;br /&gt;
&lt;br /&gt;
The Spiritus Systems Bank Robber Chest Rig also contains an unusable F-1 Hand Grenade.&lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RDG-2 Smoke Grenade==&lt;br /&gt;
The [[RDG-2 smoke grenade]] is added to the game in Patch 0.9.0.1580, specifically the RDG-2B fuse-match white smoke variant.&lt;br /&gt;
[[File:RDG-2.jpg|thumb|none|300px|RDG-2 smoke grenade]]&lt;br /&gt;
[[file:EFT RDG-2 (1).jpg|thumb|none|600px|Inspecting a RDG-2 smoke grenade in-game.]]&lt;br /&gt;
[[file:EFT RDG-2 (2).jpg|thumb|none|600px|Holding the RDG-2 grenade.]]&lt;br /&gt;
[[file:EFT RDG-2 (3).jpg|thumb|none|600px|The RDG-2 releases its smoke cloud.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 Hand Grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is the least damaging of the three explosive grenades, and is also the heaviest, having the shortest throwing distance and smallest blast radius. This however also makes it ideal for use inside enclosed spaces. To compensate for its lack of damage, it is also the cheapest and easiest to find, available to be bartered from Prapor for one Energy Saving Lightbulb at level 2 reputation, or purchased with roubles at level 3 reputation. It is also the most common grenade found inside Grenade Boxes and is also sometimes found in the pockets or vests of AI Scavs. &lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|200px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 1.jpg|thumb|none|600px|Holding the RGD-5 hand grenade.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 2.jpg|thumb|none|600px|Inspecting the grenade.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 3.jpg|thumb|none|600px|Pulling the pin on the grenade.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 Hand Grenade|M67]] is available from trader Peacekeeper. It can be bartered from Peacekeeper for two &amp;quot;Zibbo Lighters&amp;quot;, or it can be directly purchased from him after completing one of his quests. It is not used by AI Scavs and is very rare to find in a raid, only being found inside black weapon crates. It costs between $49-51 in-game and still retains its &amp;quot;middle of the road&amp;quot; status, bridging the power and throw gap between the RGD-5 and F-1. &lt;br /&gt;
[[file:Baseball.jpg|thumb|none|200px|M67 Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Zarya-2 Stun Grenade==&lt;br /&gt;
The Russian [[Zarya-2 stun grenade]] is added to the game in Patch 0.9.0.1580.&lt;br /&gt;
[[File:Zarya-2.jpg|thumb|none|300px|Zarya-2 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==VOG-17 Khattabka grenade==&lt;br /&gt;
The [[Khattabka grenade|VOG-17 Khattabka grenade]] is a makeshift grenade made from [[AGS-17]] grenades and UZRG fuze. It was added in 0.12.4 patch.&lt;br /&gt;
[[File:VOG-17M Grenade .jpg|thumb|none|350px|VOG-17  Khattabka.]]&lt;br /&gt;
&lt;br /&gt;
==VOG-25 Khattabka grenade==&lt;br /&gt;
The [[Khattabka grenade|VOG-25 Khattabka grenade]] is a makeshift grenade made from [[GP-series grenade launcher]] grenades and UZRG fuze. It was added in 0.12.4 patch. The in-game model does not have a warhead.&lt;br /&gt;
[[File:VOG-25 khattabka.jpg|thumb|none|150px|VOG-25 Khattabka.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted weapons=&lt;br /&gt;
&lt;br /&gt;
==AGS-30==&lt;br /&gt;
The [[AGS-17 Plamya#AGS-30|AGS-30]] was included in patch 0.12 on the Reserve level, where two can be found inside the military base.&lt;br /&gt;
[[File:AGS-30-2.jpg|thumb|none|450px|AGS-30 on tripod - 30x29mm]]&lt;br /&gt;
[[File:EFT AGS-30 (1).jpg|thumb|none|600px|AGS-30 with PAG-17 scope on the Reserve map.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun|Kord]]  was added in patch 0.12 and is also found on the Reserve level. Glukhar's followers often use the Kord to protect their leader. Then they occupy one point and hold it fiercely.&lt;br /&gt;
[[File:Kord 02.jpg|thumb|none|450px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[File:EFT Kord (1).jpg|thumb|none|600px|A Kord heavy machine gun on the Reserve map.]]&lt;br /&gt;
[[File:EFT Glukhar.jpg|thumb|none|600px|Glukhar's follower is seen with Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
&lt;br /&gt;
==Korovin TK==&lt;br /&gt;
A [[Korovin TK]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Korovin TK.jpg|thumb|none|350px|Korovin TK - .25 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy==&lt;br /&gt;
A [[Colt 1851 Navy]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:1851Navy.jpg|thumb|none|350px|Colt 1851 Navy - .36 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Howdah pistol==&lt;br /&gt;
A Howdah pistol is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
&lt;br /&gt;
==Flintlock Pistol==&lt;br /&gt;
A [[Flintlock Pistol]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:LightdragoonPistol.jpg|thumb|none|350px|British 1756 Light Dragoon Pistol - .68 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
A [[Walther P38]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Mauser-P38.jpg|thumb|none|350px|Walther P38 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
A [[M1A1 Thompson]] is seen on &amp;quot;Military History Beyond Fear&amp;quot; book in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Tommy m1.jpg|thumb|none|350px|M1A1 Thompson with 20-round stick magazine - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
Official art with the Prapor trader contains an [[AK-47]]. &lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The AK-47 with original bayonet is seen on the training poster.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-47==&lt;br /&gt;
Official art with the Prapor trader contains an [[AKS-47]].&lt;br /&gt;
[[File:DeactivatedAKS(1954-59).jpg|thumb|none|400px|Type III AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The AKS-47 is seen on the training poster.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK433==&lt;br /&gt;
The Hideout contains a poster of the [[Heckler &amp;amp; Koch HK433]]. The rifle isn't usable in-game.&lt;br /&gt;
[[File:HK433 2017.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK433, second prototype - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT HK433 ho.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK433 on poster in Hideout.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul Masada==&lt;br /&gt;
The Hideout added in patch 0.12 features a poster of a [[Magpul Masada]]; the rifle isn't usable in-game.&lt;br /&gt;
[[File:Magpul masada.jpg|thumb|none|450px|Magpul Masada (1st gen) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT ACR ho.jpg|thumb|none|600px|Magpul Masada on poster in Hideout.]]&lt;br /&gt;
&lt;br /&gt;
==DRD Tactical Paratus==&lt;br /&gt;
A [[DRD Tactical Paratus]] is seen on &amp;quot;Special Weapons for Military &amp;amp; Police&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:DRD Paratus-16-LR-B.jpg|thumb|none|400px|DRD Tactical Paratus-16-LR-B - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
Official art with the Mechanic trader contains an [[Ruger Mini-14]] on the weapon stand. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Ruger Mini-14 GB.jpg|thumb|none|400px|Ruger Mini-14 GB  - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|Mechanic trader art. The Ruger Mini-14 is seen on the weapon stand.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
A classic variant of [[SVD]] rifle is seen on official art with the Prapor, Mechanic and Skier traders. It will be added to the game in the future.&lt;br /&gt;
&amp;lt;!--Until it actually gets added, the SVD Dragunov section stays here--&amp;gt;&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|The SVD rifle is lying next to the ammunition crates.]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|The SVD rifle lying on a workbench under a cloth and on weapon stand.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
Official art with the Prapor trader contains an [[RPG-7]] with PGO-7 scope. The [[RPG-7]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The RPG-7 with PGO-7 scope is seen on the ammo boxes.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-26 &amp;quot;Aglen&amp;quot;==&lt;br /&gt;
Main art with USEC and BEAR operators contains an [[RPG-26]] anti-tank rocket launcher. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Rpg26-1.jpg|thumb|none|400px|RPG-26 - 72.5mm]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|none|600px|The RPG-7 is seen in the BEAR operator's backpack.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
Official art with the Mechanic trader contains an [[PKP Pecheneg]] LMG. The [[PKP Pecheneg]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg with ammo box - 7.62x54mmR]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|Mechanic trader art. The PKP is seen right.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Tx4 Storm==&lt;br /&gt;
What appears to be a [[Beretta Tx4 Storm]] is seen on the official art of the Ragman trader. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Tx4 Storm.jpg|thumb|none|400px|Beretta Tx4 Storm - 12 gauge]]&lt;br /&gt;
[[File:EFT Ragman.jpg|thumb|none|600px|Ragman trader art. The Beretta Tx4 Storm is seen left.]]&lt;br /&gt;
&lt;br /&gt;
==MTs-255==&lt;br /&gt;
Official art with the Jaeger trader contains an [[MTs255]] shotgun. The [[MTs255]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:MTs255.jpg|thumb|none|400px|MTs255 - 12 gauge]]&lt;br /&gt;
[[File:EFT Jaeger.jpg|thumb|none|600px|Jaeger trader art.]]&lt;br /&gt;
&lt;br /&gt;
==2B14 Podnos Mortar==&lt;br /&gt;
Several [[2B14 Podnos Mortar]] are located in the repair station at the Reserve map.&lt;br /&gt;
[[File:2B14 Podnos 82mm Mortar.jpg|thumb|none|300px|2B14 Podnos mortar - 82 mm]]&lt;br /&gt;
[[File:EFT 2B14 prop.jpg|thumb|none|600px|Two unusable 2B14 Podnos in repair station.]]&lt;br /&gt;
&lt;br /&gt;
==AN/M14 incendiary grenade==&lt;br /&gt;
The Spiritus Systems Bank Robber Chest Rig that was added in patch 0.12.4 contains an unusuable [[AN/M14 incendiary grenade]].&lt;br /&gt;
[[File:Gh-ANM14-TH3.jpg|thumb|none|150px|AN/M14 incendiary grenade.]]&lt;br /&gt;
[[file:EFT ANM14 BR.jpg|thumb|none|600px|AN/M14 grenade in Bank Robber Chest Rig.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster==&lt;br /&gt;
A unusable [[M242 Bushmaster]] chaingun is present on a LAV III in the Reserve map.&lt;br /&gt;
[[File:M242 Cannon.jpg|thumb|none|450px|M242 Bushmaster Chain Gun (Current Model) - 25x137mm]]&lt;br /&gt;
[[File:EFT M242 (1).jpg|thumb|none|600px|The M242 on LAV III on the Reserve map.]]&lt;br /&gt;
[[File:EFT M242 (2).jpg|thumb|none|600px|Another view.]]&lt;br /&gt;
&lt;br /&gt;
==2A38M==&lt;br /&gt;
The Reserve map includes an unusable 2K22 Tunguska self-propelled AA platform, equipped with two [[2A38M autocannon]]s and eight 9M311 guided missiles.&lt;br /&gt;
[[File:2a38m.jpg|thumb|none|450px|2A38M - 30x165mm]]&lt;br /&gt;
[[File:EFT 2K22 (1).jpg|thumb|none|600px|A 2K22 Tunguska anti-aircraft weapon on the Reserve map.]]&lt;br /&gt;
[[File:EFT 2K22 (2).jpg|thumb|none|600px|Close-up of weapons.]]&lt;br /&gt;
&lt;br /&gt;
==NSV==&lt;br /&gt;
The [[NSV heavy machine gun]] is mounted on each T-90 tank, which you can see at the Customs and Woods locations. The machine gun is not available for use and serves only as a decoration.&lt;br /&gt;
[[File:NSV HMG.jpg|thumb|none|450px|NSV HMG - 12.7x108mm]]&lt;br /&gt;
[[File:EFT T-90 (1).jpg|thumb|none|600px|NSV machine gun is seen on T-90 tank near the RUAF Roadblock  at the Woods location..]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==T-90==&lt;br /&gt;
Several T-90 are located at Customs and Woods maps.&lt;br /&gt;
[[File:EFT T-90 (1).jpg|thumb|none|600px|T-90 near the RUAF Roadblock  at the Woods location.]]&lt;br /&gt;
[[File:EFT T-90 (2).jpg|thumb|none|600px|T-90 near the RUAF Roadblock  at the Customs location.]]&lt;br /&gt;
&lt;br /&gt;
==BMP-2==&lt;br /&gt;
Several BMP-2 are located at Reserve map.&lt;br /&gt;
[[File:EFT BMP-2 (1).jpg|thumb|none|600px|T-90 near the CP fence at the Reserve location.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Contract Wars]]''&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Draco122</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1396863</id>
		<title>Escape from Tarkov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1396863"/>
		<updated>2021-02-05T19:16:36Z</updated>

		<summary type="html">&lt;p&gt;Draco122: /* ShAK-12 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Escape from Tarkov&lt;br /&gt;
|picture = Escape from Tarkov logo 1.jpg&lt;br /&gt;
|caption =  Logo&lt;br /&gt;
|series= Russia 2028&lt;br /&gt;
|date= First alpha test - 1Q 2016 &lt;br /&gt;
|developer= BattleState Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= BattleState Games&lt;br /&gt;
|genre=Online first-person shooter / MMOFPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Escape from Tarkov''''' is a first-person shooter video game by BattleState Games. The game is currently in Closed Beta testing (since 2016).&lt;br /&gt;
&lt;br /&gt;
The game is set in the fictional city of Tarkov of the Norvinsk region in Russia in the ''Russia 2028'' universe (same as ''[[Contract Wars]]''). Set in 2016, ''Escape from Tarkov'' follows two rival private military companies - the western-aligned United Security (USEC) and Russian-backed Battle Encounter Assault Regiment (BEAR) in their battle for control over the city of Tarkov following a major destabilizing event that had the entire region placed under military lockdown by both UN and Russian military, with the ultimate goal for each player being to successfully escape the city, following the eponymous title.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Escape from Tarkov'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
In ''Escape from Tarkov'', players take control of operators from one of the two aforementioned PMC factions, choosing one to join when first starting the game - the faction joined influences initial skills and equipment. The primary FPS elements occur in the game's matches, where are a large number of players descend upon any of the game's maps of their choosing to loot weapons, gear, and goods from the map spawns as well as other players they kill - in order to leave the map, one must reach a designated &amp;quot;extract point&amp;quot; in order to keep what they have acquired. If the player dies during the match, anything they have picked up as well as all gear they bring into the match is automatically lost, with some little exceptions. &lt;br /&gt;
&lt;br /&gt;
A third non-aligned faction of desperate survivors called &amp;quot;Scavs&amp;quot; (short for &amp;quot;Scavengers&amp;quot;) also appear as hostile AI that roam around the game's maps. Players also have the ability to join the match as a Scav, chosen before it begins, though it is only temporary. Player-controlled Scavs have randomized (generally low-end) weapons, gear, and stats on spawning in, and start out automatically friendly with AI Scavs (though the AI will turn hostile to any player Scav if they are witnessed attacking or killing other Scavs.) Upon a successful extract, player Scavs have any earned loot automatically transferred to their player character's inventory, making Scavs a relatively risk-free means of acquiring new gear. &lt;br /&gt;
&lt;br /&gt;
Gunplay in EFT is very realistic, with simulation for bullet ballistics and weapon degrading and realistic body part-based damage model. There are also a host of fully animated actions the player can perform with their weapons, many of which are uncommonly found in video games, such as chamberloading and unloading, ejecting individual rounds, performing speed/tactical reloads, and inspecting the chamber. Stocks can be folded to preserve space in the player's inventory or reduce the weapon's size for better close quarter maneurability, and ammo needs to be loaded individually to magazines, which then needs to be placed into the player's rig inventory spots to be used in reloading, which are tracked individually. The attachment system is similarly expansive, encompassing many real world accessories and allowing modification of every major part of the gun, including essential parts such as the receiver.&lt;br /&gt;
&lt;br /&gt;
One consistent goof in the game is that AK-type weapons with side scope mounts can still fold their stocks when they have scope mounts equipped, even though the scope mounts would block the left-folding stocks in reality (and vice versa; a folded stock would realistically block the left sided scope mount but the scope mount remains usable in-game).&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Introduced in February 2018, the [[Glock 17]] can be purchased from trader Sergey &amp;quot;Mechanic&amp;quot; Samoylov, who was added alongside the Glock. A variety of aftermarket slides and barrels are also available for the pistol, ranging from Salient Arms International barrels to compensated Zev Technologies slides. Regular 17-round, 21-round Magpul GL9 magazines, extended 33-rounds stick magazines, and a 50-rounds drum magazine can be used with the Glock 17.&lt;br /&gt;
[[File:Glock173rdGen.jpg|350px|thumb|none|Glock 17 Gen 3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT G17 lobby.jpg|600px|thumb|none|Left side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17 lobby2.jpg|600px|thumb|none|Right side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17dis.jpg|600px|thumb|none|Disassembled model of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] is added in Patch 0.9.0.1580. It does not share with barrels and slides with the Glock 17, but can accept its magazines and iron sights. &lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT G18 lobby.jpg|600px|thumb|none|Left side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby2.jpg|600px|thumb|none|Right side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby3.jpg|600px|thumb|none|Another view of the Glock 18. Note the holes in the barrel and slide.]]&lt;br /&gt;
[[File:Eft g18 magcheck.jpg|thumb|none|600px|Checking the 33 round magazine. Good view on fire selector and the compensator cut in the slide]]&lt;br /&gt;
[[File:Eft g18 modded reloading.jpg|thumb|none|600px|Loading the 50 round drum in the modified Glock 18C, fitted with a scope mount, a reflex sight, and a Dead Ringer rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PB==&lt;br /&gt;
The suppressed [[Makarov PB]] is available in the game. It spawns rarely on Scavs and can be bought by trader Prapor. Unlike the Makarov PM, you can detach the pistol grip, but it doesn't make any sense. An 80-round drum magazine can also be attached to the weapon, however it's exceedingly rare. &lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|400px|Makarov PB - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT PB lobby.jpg|600px|thumb|none|Left side of the PB in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PB lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT PB lobby3.jpg|600px|thumb|none|PB without silencer.]]&lt;br /&gt;
[[File:EFT PB (1).jpg|thumb|none|600px|The Makarov PB in-game.]]&lt;br /&gt;
[[File:EFT PB (4).jpg|thumb|none|600px|Aiming the PB.]]&lt;br /&gt;
[[File:EFT PB (5).jpg|thumb|none|600px|Inspection of the Makarov PB...]]&lt;br /&gt;
[[File:EFT PB (6).jpg|thumb|none|600px|...and the other side]]&lt;br /&gt;
[[File:EFT PB (2).jpg|thumb|none|600px|Releasing  the drum magazine.]]&lt;br /&gt;
[[File:EFT PB (3).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] is a cheapest and weakest pistol in game. PMCs will have a few available in their stash and the weapon is a fairly common loot in Military Cargo crates. Scavengers, both Player and AI, may occasionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently, only the grip and magazine can be removed from the weapon, and an 80 round drum magazine is also available, albeit at an extreme rarity. It is also seen on the official art of the Prapor trader.&lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 1.jpg|thumb|none|600px|Left side of the Makarov in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM holding.jpg|thumb|none|600px|The PM in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM aim.jpg|thumb|none|600px|Aiming at the sky.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 1.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 3.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 1.jpg|thumb|none|600px|Inspecting the pistol.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 2.jpg|thumb|none|600px|Ditto; other side.]]&lt;br /&gt;
[[file:EFT PM(t) lobby.jpg|thumb|none|600px|The special version of PM - PM(t).]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] fills the role of a less common mid-tier pistol in the game. PMCs in the Russian BEAR faction will receive the pistol in their stash in the latest patch. Scavs can also spawn with the pistol alongside a few spare magazines, and on occasion a Scav may spawn with a customized Grach equipped with an under-barrel weaponlight. Currently, the weapon cannot be suppressed, but it can accept attachments via its underbarrel rail. &lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[file:EFT PYa lobby.jpg|thumb|none|600px|Left side of the MP-443 in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT PYa lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT MP443(1).jpg|thumb|none|600px|The MP-443 Grach with a torch.]]&lt;br /&gt;
[[File:EFT MP443 (2).jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:EFT MP443 (3).jpg|thumb|none|600px|Removing an empty mag.]]&lt;br /&gt;
[[File:EFT MP443 (4).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:EFT MP443 (5).jpg|thumb|none|600px|The slide, a few frames away from returning to battery.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is primarily issued to the USEC faction, whose PMCs will get some in their stash. The weapon is also a possible spawn weapon for Scavengers, sometimes with its iron sights missing, and rarely with an underbarrel weaponlight equipped. Unlike the MP-443, it can be suppressed, and also use compact reflex sights via either aftermarket slide rails or scope mounts. &lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:P226 with wood grips.jpg|thumb|none|350px|SIG-Sauer P226 with wood grips - 9x19mm Parabellum]]&lt;br /&gt;
[[file:EFT P226 lobby.jpg|thumb|none|600px|Left side of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT P226 lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT P226 lobby3.jpg|600px|thumb|none|Disassembled model of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[File:TarkovgrachMRE.jpg|thumb|none|600px|The P226 with a torch and a (nice) MRE Meal 18.]]&lt;br /&gt;
[[File:EFT P226 (1).jpg|thumb|none|600px|Reloading a tricked-out P226.]]&lt;br /&gt;
[[File:Eft p229 modded menu.jpg|thumb|none|600px|Custom P226R in customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is a dated, but viable pistol available in the game. It is infrequently carried by AI Scavs in-game and is a rare spawn for Player Scavs. Currently the TT-33 is the only weapon to utilise the 7.62x25mm round, of which 7 types are available. Additionally, the TT-33 can be outfitted with a &amp;quot;home-spun&amp;quot; threaded barrel and a home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. Various aftermarket modifications such as muzzle brakes and LAMs were added later.&lt;br /&gt;
&lt;br /&gt;
A gold-plated TT-33 with custom wooden grips is the backup weapon of Scav Boss &amp;quot;''Dealmaker''&amp;quot; (&amp;quot;''Reshala''&amp;quot;, which in Russian slang also means &amp;quot;executor&amp;quot;). Aside from its appearance, it's identical to a regular TT and is considered more like a trophy than a weapon, and even then it's still valued less than Reshala's primary weapon, a modified AK-102.&lt;br /&gt;
&lt;br /&gt;
What appears to be a TT-33 is seen in the Wartech MK3 chest rig (TV-104), and a TT-33 with wooden grips is seen in the Wartech gear rig (TV-109, TV-106).&lt;br /&gt;
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:EFT TT lobby.jpg|600px|thumb|none|Left side of the TT in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT TT lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Tarkov Golden TT menu left.jpg|600px|thumb|none|Left side of Reshala's TT in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov Golden TT menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==Stetchkin APS==&lt;br /&gt;
The [[Stechkin APS]] and its silenced variant [[Stechkin APB]] were introduced in patch 0.8. While the base APS is an unpopular sidearm due of its high recoil and the poor ballistics of the 9x18 round, the silenced APB equipped with wire stock and loaded with special hollow-point SP7 ammunition is often used by experienced players as a budget primary weapon, which is surprisingly effective against unarmored targets. It is also seen on the official art of the Skier trader and Glukhar boss. &lt;br /&gt;
&lt;br /&gt;
The standard APS is also a common sidearm amongst the Scav Raiders, strong AI-only Scavs with better tactics and equipment that patrol some of the maps.&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|350px|Stechkin APS - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT APS lobby.jpg|600px|thumb|none|Left side of the APS in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft aps menu.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT APS lobby3.jpg|thumb|none|600px|Disassembled model of the APS in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft aps magcheck.jpg|thumb|none|600px|Performing a magazine check]]&lt;br /&gt;
&lt;br /&gt;
===Stechkin APB===&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|none|450px|Stetchkin APB - 9x18mm Makarov]]&lt;br /&gt;
[[File:Eft apb menu.jpg|thumb|none|600px|APB fitted with wire stock in customization menu.]]&lt;br /&gt;
[[File:EFT APB lobby2.jpg|thumb|none|600px|APB without silencer in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SR-1MP==&lt;br /&gt;
The [[Serdyukov SPS|SR-1MP]] is Russian special forces pistol &amp;quot;kit&amp;quot; that includes the SR-1 pistol, a sound suppressor, and quad-rail accessory mount. All three components of the SR-1MP are available in the game, and can be combined together to form the whole set. It is currently the only 9x21mm weapon in the game.&lt;br /&gt;
[[File:SR-1M.jpg|thumb|none|350px|SR-1M - 9x21mm Gyurza]]&lt;br /&gt;
[[File:SR1MP.jpg|thumb|none|450px|SR-1MP - 9x21mm Gyurza]]&lt;br /&gt;
[[file:EFT SR1MP lobby1.jpg|thumb|none|600px|Left side of the SR1MP in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT SR1MP lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT SR1MP (1).jpg|thumb|none|600px|An SR-1M with some smoke trailing out of the pipe.]]&lt;br /&gt;
[[File:EFT SR1MP (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT SR1MP (3).jpg|thumb|none|600px|The fully kitted out SR-1MP, or &amp;quot;Shrimp&amp;quot; as it is nicknamed among English-speaking players.]]&lt;br /&gt;
[[File:EFT SR1MP (4).jpg|thumb|none|600px|Inserting a fresh mag, which automatically causes the slide to drop on empty reloads (note the lack of an external slide stop/release).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A3==&lt;br /&gt;
The [[Beretta M9A3]] was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:BerettaM9A3.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT M9A3 promo.jpg|thumb|none|600px|The Beretta M9A3 in-game.]]&lt;br /&gt;
[[File:Eft m9a3 default idle.jpg|thumb|600px|none|M9A3 in hands of a player's character]]&lt;br /&gt;
[[File:Eft m9a3 default reload.jpg|thumb|600px|none|Loading a fresh magazine]] &lt;br /&gt;
[[File:Eft m9a3 default ispect left.jpg|thumb|600px|none|Taking a good look on the left side...]]&lt;br /&gt;
[[File:Eft m9a3 ispect right.jpg|thumb|600px|none|...and the right side of the handgun]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN|FN Five-seveN MK2]] was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:FN Five-seveN Mark 2.jpg|thumb|none|350px|FN Five-seveN Mark 2 - FN 5.7x28mm]]&lt;br /&gt;
[[File:FN Five-seveN Mark 2 FDE.jpg|thumb|none|350px|FN Five-seveN Mark 2 FDE - FN 5.7x28mm]]&lt;br /&gt;
[[File:Eft fiveseven idle.jpg|thumb|none|600px|Holding a default Five-seveN in the hideout.]]&lt;br /&gt;
[[File:Eft fiveseven reloading.jpg|thumb|none|600px|Loading new magazine, full of SS190 rounds.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The original [[Colt M1911A1]] was added in patch 0.12.5.7184, dedicated to the 75th anniversary of the victory in World War II. This is the first weapon using .45 ACP. The 1911 is sold at the 2nd level of loyalty at the Peacemaker. Pistol has a little bug: the rear sight is too high, due to which the bullets fly lower. Currently in the game there are two types of cartridges available: FMJ and RIP. The first is designed for armored targets, the second - better penetrates targets without armor. This is the only pistol on which you can change the trigger, hammer and catch lever. The Colt is also seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[File:EFT Colt M1911 lobby.jpg|600px|thumb|none|Left side of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Colt M1911 lobby2.jpg|600px|thumb|none|Right side of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Colt M1911 dis.jpg|600px|thumb|none|Disassembled model of the Colt M1911A1 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1 ==&lt;br /&gt;
The [[Colt XSE|Colt M45A1 ]] was added in 0.12.8.9457 patch. Being a M1911 variant, M45A1 is also compatible with all of the attachments that are compatible with M1911A1, sharing its more advanced customization as the result.&lt;br /&gt;
[[File:M45A1.jpg|thumb|none|300px|Colt M45A1 Close Quarter Battle Pistol (CQBP) - .45 ACP]]&lt;br /&gt;
[[File:Tarkov M45A1 menu left.jpg|600px|thumb|none|Left side of the Colt M45A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov M45A1 menu right.jpg|600px|thumb|none|Right side of the Colt M45A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov M45A1 idle.jpg|600px|thumb|none|M45A1 in player character's hands.]]&lt;br /&gt;
[[File:Tarkov M45A1 ADS.jpg|600px|thumb|none|Aiming down the sights. While it is not noticeable in this particular screenshot, iron sights have fully functional tritium inserts.]]&lt;br /&gt;
[[File:Tarkov M45A1 reload.jpg|600px|thumb|none|Reloading. While it is compatible with M1911A1 magazines, M45A1 comes equipped with its Wilson Combat magazines by default instead.]]&lt;br /&gt;
[[File:Tarkov M45A1 inspection left.jpg|600px|thumb|none|Inspecting the pistol.]]&lt;br /&gt;
[[File:Tarkov M45A1 inspection right.jpg|600px|thumb|none|Ditto; the other side.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5]] is available in the game. The MP5 is not used by normal Scavs, but is often wielded by Raiders, and can acquired by PMCs via the trader &amp;quot;Peacekeeper&amp;quot;. The version featured in-game appears to be either an A4 or an A5 model due to the four position fire selector but is described in-game as being a Navy Model.&lt;br /&gt;
&lt;br /&gt;
Peacekeeper sells two fixed stock variants, the unsuppressed MP5A4 (at loyalty level 1) and the suppressed MP5SD5 (at loyalty level 2, and after the player completes a quest for Peacekeeper). Players can customize the MP5 extensively, such as replacing the fixed stock for a collapsible one, or replace its foreend with a railed one to mount under-barrel attachments. A 50 round drum magazine and 20 round magazine are also available.&lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MP5 lobby.jpg|600px|thumb|none|Left side of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5 lobby2.jpg|600px|thumb|none|Right side of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5dis.jpg|600px|thumb|none|Disassembled model of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5 (1).jpg|thumb|none|600px|The MP5A4 inside of the Factory.]]&lt;br /&gt;
[[File:EFT MP5 (2).jpg|thumb|none|600px|Pinky-promising the charging handle that it'll be locked back.]]&lt;br /&gt;
[[File:EFT MP5 (3).jpg|thumb|none|600px|Inserting a fresh 9mm stick magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD5===&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MP5SD (2).jpg|thumb|none|600px|Loading an X-Products drum magazine into a MP5SD5.]]&lt;br /&gt;
[[File:EFT MP5SD (3).jpg|thumb|none|600px|HK-slapping the MP5SD.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] was added in patch 0.12.0.4785. It is sold by Peacekeeper at loyalty level 1.&lt;br /&gt;
[[File:MP5KA4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KA4 (3 round burst added) with 15-round magazine - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Eft mp5k default idle.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Eft mp5k default inspect.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Eft mp5k default reload.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is added in the v0.10.5.2124 patch. Two variants are available: MP7A1 and MP7A2. Both variants have an array of magazines to choose from, with 20, 30 and 40 round magazines. Only the MP7A2 can mount foregrips, and the MP7A1 cannot. The weapon has a telescoping stock, as in real life.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a1 menu.jpg|thumb|none|600px|The MP7A1 in the customization menu. Its stock is currently collapsed. With a collapsed stock and no suppressor equipped the gun is taking just two slots in inventory, allowing to fit it in a magazine pouch on player's chest rig. This move is also allowing player to quickly draw the SMG and use it, making it a very effective sidearm]]&lt;br /&gt;
[[File:Eft mp7a1 left menu.jpg|thumb|600px|none|The left side. Stock is retracted now. Although losing some mobility and utility, now the recoil is way lower ]]&lt;br /&gt;
[[File:EFT MP7A1 dis.jpg|600px|thumb|none|Disassembled model of the MP7A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft mp7a1 firing.jpg|thumb|600px|none|Unleashing the swarm of 4.6x30 armor piercing bullets]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP7A2===&lt;br /&gt;
[[File:MP7A2.jpg |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 with RAL8000 finish - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a2 magcheck.jpg|thumb|600px|none|Checking the 40 round magazine, loaded in a customized MP7A2]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] is a 9x19mm submachine gun available in the game. PMCs can purchase it from trader Prapor at loyalty level 1, and BEAR PMCs receive the weapon with the &amp;quot;Prepare to Escape&amp;quot; and &amp;quot;Escape from Darkness&amp;quot; editions. The weapon is currently the cheapest of the SMGs, and one of the first that the player can modify extensively. The SMG initially had a vicious recoil; this has been reduced in subsequent patches.&lt;br /&gt;
&lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT Vityaz lobby1.jpg|600px|thumb|none|Left side of the PP-19-01 Vityaz in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Vityaz lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT Vityaz dis.jpg|600px|thumb|none|Disassembled model of the PP-19-01 Vityaz in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Vityaz (2).jpg|thumb|none|600px|Reloading a suppressed PP-19.]]&lt;br /&gt;
[[File:EFT Vityaz (3).jpg|thumb|none|600px|Strong-arming the bolt to rechamber the SMG.]]&lt;br /&gt;
[[file:VityazsnOSN.jpg|thumb|none|400px|PP-19-01 Vityaz-SN with Zenit accessories - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT PP19-01 Zenith.jpg|thumb|none|600px|PP-19-01 Vityaz-SN with Zenit accessories in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 9===&lt;br /&gt;
The [[Saiga 9]], a semi-automatic carbine variant with a 16 inch barrel, was added to the game. It is used by Scavs, equipped with 10 round magazines that are interchangeable with regular 30 round Vityaz magazines. It can still utilize many of the attachments that can be mounted onto the Vityaz. &lt;br /&gt;
[[file:Izhmash Saiga-9.jpg|thumb|none|400px|Saiga 9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT Saiga9 lobby1.jpg|600px|thumb|none|Left side of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Saiga9 lobby2.jpg|600px|thumb|none|Right side of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Saiga9 dis.jpg|600px|thumb|none|Disassembled model of the Saiga 9 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==PP-91 Kedr==&lt;br /&gt;
There are two variants of the [[PP-91 Kedr]] in-game, the standard &amp;quot;Kedr&amp;quot; and the &amp;quot;Kedr-B&amp;quot;. The &amp;quot;B&amp;quot; variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the &amp;quot;Kedr&amp;quot; is infrequently used by AI Scavs, and can be bought from the trader Prapor. The &amp;quot;Kedr-B&amp;quot; can be bartered from Prapor with various items.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Kedr&amp;quot; as of the current patch has been nerfed considerably from previous patches, dealing almost no damage against armor even with AP ammunition. Additionally, it cannot fire 9x18mm PMM increased-power rounds, and is restricted to using the older 9x18mm PBM as its AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with barrel-mounted accessory rails for sights and weaponlights, and utilizes 20-round or 30-round stick magazines, of which the latter can only be purchased with bartering items.&lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|400px|Kedr PP-91 - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Kedr lobby1.jpg|600px|thumb|none|Left side of the PP-91 Kedr in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr lobby2.jpg|600px|thumb|none|Right side of the PP-91 Kedr in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PP-91 (1).jpg|thumb|none|600px|Reloading a well-equipped PP-91. Note how the bolt locks back on empty.]]&lt;br /&gt;
[[File:EFT PP-91 (2).jpg|thumb|none|600px|Releasing the bolt by tugging the charging handle.]]&lt;br /&gt;
[[File:EFT PP-91 (3).jpg|thumb|none|600px|About to unfold the stock on a Kedr-B.]]&lt;br /&gt;
&lt;br /&gt;
===PP-91-01 &amp;quot;Kedr-B&amp;quot;===&lt;br /&gt;
[[file:Kedr-B.jpg|thumb|none|400px|PP-91-01 Kedr-B - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Kedr-B lobby1.jpg|600px|thumb|none|Left side of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr-B lobby2.jpg|600px|thumb|none|Right side of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Kedr-B dis.jpg|600px|thumb|none|Disassembled model of the PP-91-01 &amp;quot;Kedr-B&amp;quot; in the weapon customization menu. '''Note: the barrel is very different from the standard version.''']]&lt;br /&gt;
&lt;br /&gt;
==PP-9 Klin==&lt;br /&gt;
The [[Kedr PP-91#Klin PP-9|PP-9 Klin]] is another special variant of the Kedr that is available for purchase from Prapor via barter. It does not spawn on AI Scavengers, as of the current patch. It has slightly different recoil patterns from the Kedr and has a slightly higher 1000 RPM fire rate. It can utilize the same attachments and magazines as the Kedr, but can also use high-pressure PMM ammunition in addition to the PBM, unlike the Kedr.&lt;br /&gt;
[[file:Klin1.jpg|thumb|none|400px|Klin PP-9 - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT Klin lobby1.jpg|600px|thumb|none|Left side of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Klin lobby2.jpg|600px|thumb|none|Right side of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Klin dis.jpg|600px|thumb|none|Disassembled model of the PP-9 Klin in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] is available for use by PMCs and Scav raiders, and can bought from trader Peacekeeper. While it is the Gen 1 version, it is equipped with the collapsible stock of an earlier MPX prototype by default, and can equip a stock adaptor for other stock options.&lt;br /&gt;
&lt;br /&gt;
It is the most versatile of the SMGs and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second-fastest-firing SMG at 850 RPM, and can equip more attachments than the MP5, some of which are interchangeable with the AR-15 rifles. 0.11.5 patch introduced more unique weapon parts, including new barrels, hanguards, magazines and stocks. &lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX, Gen 1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MPX SS2013.jpg|thumb|none|450px|SIG-Sauer MPX, prototype model - 9x19mm Parabellum. Image used to show the stock.]]&lt;br /&gt;
[[File:EFT MPX lobby1.jpg|600px|thumb|none|Left side of the SIG-Sauer MPX in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT MPX dis.jpg|600px|thumb|none|Disassembled model of the SIG-Sauer MPX in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX (1).jpg|thumb|none|600px|Taking an empty mag out of the SIG MPX. Although hard to see, the transparent magazine is empty.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX-SD===&lt;br /&gt;
[[File:MPX-SD Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX-SD, Gen 1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT MPX-SD lobby1.jpg|600px|thumb|none|Left side of the SIG-Sauer MPX-SD in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MPX (2).jpg|thumb|none|600px|Inserting a fresh one into an MPX-SD.]]&lt;br /&gt;
[[File:EFT MPX (3).jpg|thumb|none|600px|Thumbing in the bolt release paddle.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] was added in patch 0.12.0.4785. 3 versions are available in-game - the original variant with its integrated reflex sight, the rail-equipped P90TR, and a variant fitted with an aftermarket EFFEN 90 flat top upper receiver. It can also accept a unique proprietary suppressor. The P90 can also be fitted with the 16&amp;quot; extended barrel of the [[FN PS90]] civilian carbine variant, as well as its green body.&lt;br /&gt;
&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|450px|FN P90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:P90 tact d 500px.jpg|thumb|none|450px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[File:Effen90.jpg|thumb|none|450px|FN PS90 customized with a short SBR barrel and an aftermarket EFFEN 90 flat-top upper receiver - 5.7x28mm]]&lt;br /&gt;
[[File:Eft p90 idle.jpg|thumb|none|600px|Holding the former of these 3 variants in the Hideout's indoor range.]]&lt;br /&gt;
[[File:Eft p90 reloading.jpg|thumb|none|600px|Swapping out the magazine; these are correctly depicted as transparent in-game, though the lighting makes this rather hard to see.]]&lt;br /&gt;
[[File:Eft p90 aiming.jpg|thumb|none|600px|Looking through the integrated reflex sight.]]&lt;br /&gt;
[[File:Eft p90tr modded idle.jpg|thumb|none|600px|A customized P90TR. With the exception of the sight (a PK-06, that was replaced later with the EOTech sight of the original version), this version is identical to infamous &amp;quot;P90 DEVGRU&amp;quot; variant from ''[[Contract Wars]]'' (which is set in the same universe as ''EFT''). This is likely an in-community joke, because this build currently can be bartered from the Mechanic for five ''GP coins'' (a barter item identical in appearance to ''Contract Wars''' microtransaction-based currency).]]&lt;br /&gt;
[[File:Eft p90tr modded reloading.jpg|thumb|none|600px|Reloading the modified P90TR.]]&lt;br /&gt;
[[File:Eft p90tr modded chambercheck.jpg|thumb|none|600px|Chamber-checking the P90 is a rather unusual process, involving a quick partial ejection of a magazine, followed by a short pull of the charging handle to get a look into the chamber. A nice detail, though it isn't fully visible here.]]&lt;br /&gt;
[[File:Fnps90 1.jpg|thumb|none|450px|FN PS90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:Eft p90 16inch menu.jpg|thumb|none|600px|Mil-spec FN P90, customized with the PS90's 16&amp;quot; barrel and a green body in the customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP9]]  was added in  v0.12.2.5479 patch.Two versions are available in the game: MP9 and MP9N. The MP9 is tan-colored and an underbarrel rail for tactical grips, and the MP9N is black-color and features the regular foregrip.&lt;br /&gt;
[[File:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Tarkov MP9 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
[[File:Tarkov MP9 menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Tarkov MP9 ADS.jpg|600px|thumb|none|Aiming down the sights.]]&lt;br /&gt;
[[File:Tarkov MP9 reload.jpg|600px|thumb|none|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger &amp;amp; Thomet MP9-N===&lt;br /&gt;
[[Image:BuT MP9N.jpeg|thumb|none|350px|Brügger &amp;amp; Thomet MP9-N with Aimpoint Micro TL sight - 9x19mm]]&lt;br /&gt;
[[File:Tarkov MP9-N menu left.jpg|600px|thumb|none|MP9-N in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov MP9-N menu folded stock.jpg|600px|thumb|none|MP9-N with its stock folded in the weapon customization menu.]]&lt;br /&gt;
[[File:Tarkov MP9-N dh.jpg|600px|thumb|none|Racking the charging handle of MP9-N.]]&lt;br /&gt;
[[File:Tarkov MP9-N idle.jpg|600px|thumb|none|Holding the MP9-N with its proprietary suppressor attached.]]&lt;br /&gt;
[[File:Tarkov MP9-N folding.jpg|600px|thumb|none|Folding the stock.]]&lt;br /&gt;
[[File:Tarkov MP9-N unfolding.jpg|600px|thumb|none|And unfolding it.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] was added in patch 0.12.5.7184, dedicated to the 75th anniversary of the victory in World War II. In addition to the 35-round  magazine, 71-round drum magazine  are available in the game. PPSh-41 can be bought at the second level of loyalty from Prapor or found at some Scavs. This is the fastest firing SMG at the moment.&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|350px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby.jpg|600px|thumb|none|Left side of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby2.jpg|600px|thumb|none|Right side of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PPSh-41 dis.jpg|600px|thumb|none|Disassembled model of the PPSh-41 in the weapon customization menu.]]&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev.]]&lt;br /&gt;
[[File:EFT PPSh-41 lobby3.jpg|600px|thumb|none|The PPSh-41 with drum mag in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] was added in 0.12.9 patch.&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 with RIS rail - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] was added in 0.12.9 patch in two calibers: 9x19mm and .45 ACP.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|400px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Carbines=&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is a late-game weapon available for barter from trader Prapor. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest DPS in the game with its very high armor penetration. In addition, it has the fastest assault rifle rate of fire at 900 RPM, something only shared by the Kedr and Klin SMGs.&lt;br /&gt;
[[file:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 1.jpg|thumb|none|600px|Left side of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 2.jpg|thumb|none|600px|Right side of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AS VAL dis.jpg|600px|thumb|none|Disassembled model of the AS Val in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val holding.jpg|thumb|none|600px|The AS Val in first-person.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 1.jpg|thumb|none|600px|The Val with its magazine removed.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 2.jpg|thumb|none|600px|Placing in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 3.jpg|thumb|none|600px|Rechambering the AS Val.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 2.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 1.jpg|thumb|none|600px|And the left.]]&lt;br /&gt;
[[File:EFT AS VAL (1).jpg|thumb|none|600px|An AS Val without its dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is a ubiquitous weapon in EFT. It is the most customizable weapon in the game, with a multitude of options for rails, grips, stocks, magazines, real handguards from companies such as Knight's Armament Company, Daniel Defense, and War Sport, and even charging handle options, including the Badger Ordnance Tactical Latch or the Raptor charging handle. At one point in development, the M4A1 was the only 5.56mm weapon available; this is no longer the case as more 5.56mm weapons are added.&lt;br /&gt;
&lt;br /&gt;
Originally, the M4A1's default configuration included several aftermarket parts (namely a KAC railed handguard, a Windham Weaponry railed low-profile gas block, and a set of Colt A2 iron sights); patch 0.8.3 added the &amp;quot;classic&amp;quot; M4A1 parts - the standard round M4 handguard, a detachable carrying handle, and a standard gas block/front sight. From then on the &amp;quot;standard&amp;quot; M4A1 became the rifle's default configuration, with the previous build being renamed the &amp;quot;M4A1 SOPMOD I&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Other customization options include the [[Mk 18 Mod 0]] 10.5-inch barrel. The Mk 18 is often used by Scav Raiders, equipped with 60-round Surefire quad-stack magazines, a Magpul CTR stock, a KAC railed handguard, a Tango stubby grip, a flashlight, and a Walther MRS reflex sight, installed on quick-detachable Picatinny raiser.&lt;br /&gt;
&lt;br /&gt;
The M4A1 is also seen on the official art of the Mechanic and Peacekeeper traders, and is also used by a USEC operator in a piece of key art.&lt;br /&gt;
&lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 default menu.jpg|thumb|none|600px|The &amp;quot;Standard&amp;quot; M4A1 introduced in patch 0.8.3 in the customization menu. Player now must install a railed handguard in order to fit their M4A1 with foregrips, LAMs, and/or flashlights.]]&lt;br /&gt;
[[file:EFT M4A1 lobby(2).jpg|thumb|none|600px|Left side.]]&lt;br /&gt;
[[file:EFT M4A1 dis.jpg|thumb|none|600px|Disassembled model of the M4A1 in the weapon customization menu..]]&lt;br /&gt;
[[file:EfT- Colt m4a1 1.jpg|thumb|none|600px|A customized M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 2.jpg|thumb|none|600px|Loading a Surefire quad-stack 60-round magazine into the rifle.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 3.jpg|thumb|none|600px|An M4A1 in the customization menu. Note the gas tube protruding from the front of the handguard, as the gas block has been removed by the player. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action; this is accurately reflected in-game, with the customization menu prohibiting the player from equipping a &amp;quot;non-ready to fire&amp;quot; weapon. Low-profile gasblocks became a &amp;quot;must-have&amp;quot; modification for a many players.]]&lt;br /&gt;
[[file:Eft m4a1 cursed menu.jpg|thumb|none|600px|An example of a (rather tastelessly) customized M4A1. The top of the AR-15 carry handle is able to accept some sights, such as Trijicon ACOGs (both 3.5x35 TA11D and 4x32 TA01NSN) and the Primary Arms Compact Prism 2.5x. Otherwise, those scopes require their specific mounts in order to be mounted on a accessory rail.]]&lt;br /&gt;
[[file:Eft m4a1 lvoa menu.jpg|thumb|none|600px|The &amp;quot;LVOA&amp;quot; variant, sold by dealer Mechanic. Aside from the War Sport LVOA-S handguard, this build also includes the Vltor MUR-1S upper receiver and the Vltor EMOD stock.]] &lt;br /&gt;
[[File:Mk18.jpg|thumb|none|500px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 raider nenu.jpg|thumb|none|600px|A custom Mk 18 Mod 0, formerly owned by a Scav Raider. Unfortunately for players, the recoil on this build is rather high, so captured rifles are often either heavily rebuilt or simply disassembled and sold for parts.]]&lt;br /&gt;
[[File:Eft m4a1 short inspect.jpg|thumb|600px|none|Inspecting a Mk 18 Mod 0, this one is built by a player to closely resemble the reference image]]&lt;br /&gt;
[[File:Eft m4a1 short reloading.jpg|thumb|600px|none|Swapping a STANAG for a fresh Magpul PMAG. The KAC QD Compensator is allowing to attach a proprietary NT-4 Quick Detachable Sound Suppressor right on it]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|600px|none|The USEC operator is armed with an M4A1.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]], specifically the AK-74N variant with an attached night scope rail is available from Prapor at level 2, and can be purchased with or without ammunition via various trade options usually with black polymer furniture. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO. A few [[AK-74]] with plum furniture are also seen on the official art of the Prapor trader. &lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] (AKS-74N variant) and a proper [[AK-74M]] were added in the 0.8 patch. The v0.11.0.2448 patch added an original AK-74 and AKS-74 variant without the &amp;quot;N&amp;quot; prefix as a cheaper alternative. &lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:AK-74(plum).jpg|thumb|none|450px|AK-74 with plum furniture - 5.45x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 1.jpg|thumb|none|600px|The AK-74 in customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:EFT AK-74.jpg|thumb|none|600px|Disassembled model of the AK-74 in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N holding.jpg|thumb|none|600px|The AK-74 in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 1.jpg|thumb|none|600px|Pulling an empty 30-round magazine out.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 2.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 1.jpg|thumb|none|600px|Looking at one side of the rifle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 2.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:EFT AK-74N lobby.jpg|thumb|none|600px|AK-74N in the weapon customization menu..]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
Both AKS-74 and AKS-74N are presented alongside with other AK family. The former variant is sometimes carried by regular Scavs, while modified AKS-74Ns are often wielded by AI-controlled elite Reshala's bodyguards, fitted with railed TRAX 1 handguards, PK-06 sights and PWS 5.45 muzzle brakes.&lt;br /&gt;
[[file:Aks-74.jpg|thumb|none|450px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AKS-74 lobby.jpg|600px|thumb|none|Left side of the AKS-74 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74 lobby2.jpg|600px|thumb|none|Right side of the AKS-74 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74folded lobby .jpg|thumb|none|600px|AKS-74 with folded stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74N lobby.jpg|thumb|none|600px|Left side of the AKS-74N in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
The AK-74M is the most popular AK-74 variant among both Scavs and players, making it the most popular weapon in the game period. While popular, it cannot mount some of the aftermarket stocks designed specifically for fixed stock AKs, such as the Magpul Zhukov.&lt;br /&gt;
[[file:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AK-74M lobby.jpg|600px|thumb|none|Left side of the AK-74M in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-74M lobby2.jpg|600px|thumb|none|Right side of the AK-74M in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==AK-100 Series==&lt;br /&gt;
With exception to the counter-balanced [[AK-107]]/108 rifles, the AK-100 family of rifles was brought into ''Escape From Tarkov'' with the 0.8 patch. The [[AK-101]] and its shorter [[AK-102]] variant are the first, and so far only 5.56mm AK variants on offer. The [[AK-103]] and [[AK-104]] are more advanced alternatives to their older, classic AKM brothers. They offer side-folding stocks and the side-rail for attaching Russian non-railed optics and scope mounts. The [[AK-105]] is an intermediary between the [[AKS-74U]] and [[AK-74]], offering reduced barrel length without having the increased recoil of the AKS-74U.&lt;br /&gt;
&lt;br /&gt;
===AK-101===&lt;br /&gt;
The [[AK-101]] along with other AK-100 series were added in patch v0.8.0.1208. The rifle can be bought from trader Mechanic. Unlike the AK-74M, the AK-101 has a caliber of 5.56x45 NATO, which means that mags and muzzle devices from the AK-74M are incompatible with the AK-101, while the rest of their weapon mods are interchangeable.&lt;br /&gt;
&lt;br /&gt;
In addition to the standard magazine, the AK-101 can use the Arsenal CWP magazine. Muzzle devices available to the AK-101 include the SRVV 5.45 muzzle brake (as on the AK-74), Rotor 43 5.56 muzzle brake, PWS CQB 5.56 muzzle brake (like other 5.56mm weapons), Silencerco Hybrid 46 silencer (through its multi-caliber adapter which is available for almost all weapons), AR-15 type muzzle devices through the CNC Warrior 5.56mm AK muzzle adapter (added in patch 0.12.4.6254), and standard muzzle brakes from [[AK-101]] and [[AK-102]].&lt;br /&gt;
&lt;br /&gt;
The [[AK-101]] with Magpul MOE handguard and M-LOK AFG Tactical grip, Zenit PT-3 &amp;quot;Klassika&amp;quot; stock, and Belomo PK-06 reflex sight is the main weapon of the Dealmaker (Reshala) boss. Along with this it uses M856A1 rounds.&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT AK-101 lobby(1).jpg|600px|thumb|none|Left side of the AK-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-101 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-101 dis.jpg|600px|thumb|none|Disassembled model of the AK-101 in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT AK-101 boss (1).jpg|thumb|none|600px|Dealmaker's AK-101 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-102===&lt;br /&gt;
[[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT AK-102 lobby(1).jpg|600px|thumb|none|Left side of the AK-102 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-102 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-102 dis.jpg|600px|thumb|none|Disassembled model of the AK-102 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-103===&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AK-103 lobby(1).jpg|600px|thumb|none|Left side of the AK-103 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-103 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-103 dis.jpg|600px|thumb|none|Disassembled model of the AK-103 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
[[File:Ak104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AK-104 lobby(1).jpg|600px|thumb|none|Left side of the AK-104 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-104 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-104 dis.jpg|600px|thumb|none|Disassembled model of the AK-104 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AK-105===&lt;br /&gt;
An [[AK-105]] equipped with an Eotech XPS3-2 holographic sight and a 2P Klesch flashlight/laser combo is Shturman's backup weapon, a sniper Scav boss located on map Woods.&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AK-105 lobby(1).jpg|600px|thumb|none|Left side of the AK-105 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AK-105 lobby(2).jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AK-105 dis.jpg|600px|thumb|none|Disassembled model of the AK-105 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT Shturman.jpg|thumb|none|600px|Shturman's official art.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Several flavors of the [[AKM]] are available in the game, the first and foremost being the original [[AKM]] with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an &amp;quot;AKMN&amp;quot; variant with the scope mount bracket on the left side of the receiver.  It is also seen on the official art of the Prapor and Therapist traders, and a BEAR operator is armed with a suppressed AKM in a key art.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKM lobby.jpg|600px|thumb|none|Left side of the AKM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKM lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKM dis.jpg|600px|thumb|none|Disassembled model of the AKM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKM (1).jpg|thumb|none|600px|A tacticool AKM in game.]]&lt;br /&gt;
[[File:EFT AKM (2).jpg|thumb|none|600px|Setting the fire selector to full-auto, confirming it isn't one of the civilian models.]]&lt;br /&gt;
[[File:EFT AKM (3).jpg|thumb|none|600px|Charging the AKM.]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|600px|none|The BEAR operator is armed with an AKM.]]&lt;br /&gt;
[[File:AKMN.jpg|thumb|none|450px|AKMN - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMN lobby.jpg|thumb|none|600px|Left side of the AKMN in the weapon customization menu. Note bakelite 6L10 magazine.]]&lt;br /&gt;
[[File:AKM Synthetic Furniture.jpg|thumb|none|450px|AKM with synthetic furniture - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKM black(1).jpg|thumb|none|600px|AKM with black plastic furniture in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
The [[AKMS]] with the underfolding stock, which can be folded to take up less inventory space, is also available in EFT. As with the regular AKM, there is a &amp;quot;AKMSN&amp;quot; variant with the side rail for mounting optics or a sight rail.  It is also seen on the official art of the Prapor trader.&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMS lobby.jpg|600px|thumb|none|Left side of the AKMS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKMS lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKMS folded lobby.jpg|thumb|none|600px|AKMS with folded stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKMS (1).jpg|thumb|none|600px|Rocking a magazine into an AKMS, note the sling mount on the folding stock.]]&lt;br /&gt;
[[File:EFT AKMSN lobby.jpg|600px|thumb|none|Left side of the AKMSN in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the earliest and cheaper weapons that can purchased from the trader &amp;quot;Prapor&amp;quot; at the lowest level of reputation. They are somewhat uncommonly used by both AI and player Scavs. Those that are carried by Scavs tend to lack an array of even standard factory parts. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco.&lt;br /&gt;
&lt;br /&gt;
An in-game banner shows a Scav raider equipped with an AKS-74U customized with a 45-round 6L26 magazine, a Hexagon 5.45x39 sound suppressor, and an Armytek Predator Pro v3 XHP35 HI Flashlight on a B-11 handguard.&lt;br /&gt;
&lt;br /&gt;
There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the [[AKS-74UB]], which features a PBS-4 suppressor and an RPK-style rear sight without the leaf sight itself (as well as a side rail for optics, making it technically an AKS-74UBN).&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AKS-74U lobby.jpg|600px|thumb|none|Left side of the AKS-74U in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS-74U lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT AKS-74U dis.jpg|600px|thumb|none|Disassembled model of the AKS-74U in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT AKS74U (1).jpg|thumb|none|600px|Actuating the AKS-74U's fire selector.]]&lt;br /&gt;
[[File:EFT AKS74U (2).jpg|thumb|none|600px|Reloading a quad-stack 60 rounder magazine.]]&lt;br /&gt;
[[File:EFT AKS74U (3).jpg|thumb|none|600px|Charging the carbine.]]&lt;br /&gt;
[[File:EFT Scav raider.jpg|thumb|none|600px|The Scav raider shown on an in-game loading screen carries a customized AKS-74U.]]&lt;br /&gt;
[[File:EFT AKS-74UN lobby.jpg|600px|thumb|none|Left side of the AKS-74UN in the weapon customization menu.]]&lt;br /&gt;
===AKS-74UB===&lt;br /&gt;
[[Image:Bs-1 1.jpg|thumb|none|400px|AKS-74UB - 5.45x39mm with GSN-19 30mm grenade launcher.]]&lt;br /&gt;
[[File:EFT AKS-74UB lobby.jpg|600px|thumb|none|Left side of the AKS-74UB in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416F==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416F]] was added in patch v0.11.0.2448 as the &amp;quot;Heckler &amp;amp; Koch HK416 A5&amp;quot;. In terms of performance, it behaves as superior version of M4A1, with decreased base recoil and increased rate of fire up to 850 RPM. Its default 14.5 inch barrel can be replaced with a short 11 inch barrel and the HK Quad Rail handguard. Currently, the HK416 is one of the most expensive weapons to buy from a trader, being sold by the Peacekeeper at high level of reputation. The weapon is also sometimes is used by NPC Scav Raiders in short barrel configuration. &lt;br /&gt;
[[File:HK416F Standard.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416F standard model with 14.5&amp;quot; barrel - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:HK416A5 14.5 black.jpg|thumb|none|450px|An actual Heckler &amp;amp; Koch HK416 A5 with 14.5 inch barrel and black finish, for comparison - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT HK416 lobby.jpg|600px|thumb|none|The HK416F in its default configuration in modification menu.]]&lt;br /&gt;
[[File:EFT HK416 lobby2.jpg|600px|thumb|none|Right side of the HK416 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT HK416 dis.jpg|600px|thumb|none|Disassembled model of the HK416 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft 416a5 idle.jpg|thumb|none|600px|Default HK416F in the hands of a player character.]]&lt;br /&gt;
[[File:HK416F Short.jpg|thumb|none|450px|HK416F &amp;quot;short&amp;quot; model with 11.5&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail menu.jpg|thumb|none|600px|The HK416F fitted with an 11 inch barrel and Quad Rail handguard in the modification menu. This hanguard can be fitted on a 14.5 inch barrel as well; both the Quad Rail handguard and the 14.5 inch barrel feature integrated flip-up front sights, and due a bug, both front sights would be flipped up if no optic is used.]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail idle.jpg|thumb|none|600px|Short barreled HK416F in the field.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The 5.56 version of [[Desert Tech Micro Dynamic Rifle]] is added in patch 0.11.7. This is the first bullpup weapon featured in the game.&lt;br /&gt;
[[File:MDR-556-TAN.jpg|thumb|400px|none|Desert Tech Micro Dynamic Rifle, final production version - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 lobby.jpg|600px|thumb|none|The DT MDR in the customization menu. It comes without any sights by default, so it might be a good idea to buy one.]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 lobby2.jpg|600px|thumb|none|Right side of the DT MDR in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT DT MDR 5,56 dis.jpg|600px|thumb|none|Disassembled model of the DT MDR in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft mdr556 default idle.jpg|thumb|600px|none|DT MDR in hands of a player's character]]&lt;br /&gt;
[[File:Eft mdr556 default inspection.jpg|thumb|600px|none|Inspecting the rifle. The fire selector is correctly set on full-auto, ideal for Factory's close quarters combat]]&lt;br /&gt;
[[File:Eft mdr556 default chambercheck.jpg|thumb|600px|none|Checking MDR's chamber. The rifle is fully ambidextrous and can be easily converted for left-handed shooters. But, unsurprisingly, this feature isn't depicted in the game ]]&lt;br /&gt;
[[File:Eft mdr556 default magcheck.jpg|thumb|600px|none|Checking the magazine. DT MDR is correctly depicted to be compatible with any AR-15 type .223 magazine]]&lt;br /&gt;
&lt;br /&gt;
===Desert Tech Micro Dynamic Rifle .308===&lt;br /&gt;
The 7.62x51mm version of the [[Desert Tech Micro Dynamic Rifle|Desert Tech Micro Dynamic Rifle .308]] was added in  v0.12.2.5479 patch, and can be differentiated from the 5.56 variant by its black color.&lt;br /&gt;
[[File:MDR-BIG.jpg|thumb|none|350px|Desert Tech Micro Dynamic Rifle, black - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT MDR 308 promo.jpg|thumb|none|600px|Promo photo of DT MDR 7.62.]]&lt;br /&gt;
&lt;br /&gt;
==ShAK-12==&lt;br /&gt;
The [[ShAK-12]]  was added in patch 0.12.0.4785 patch. At the moment, there are two avaliable mags, 10 and 20 rounds, as well as its own unique silencer. The weapon sports a removeable pictanny handguard with a flot top rail and rails for mounting grips and tactical combo devices. This is the reserve boss &amp;quot;Glukhar's&amp;quot; signature weapon show in key art, although he doesn't always use it, sometimes using a heavily modified Springfield Armory M1A with an EBR stock and various sights and tactical devices. He typically uses it with 20-round mags with a PP-19 Vityaz as a backup. Notably, the weapon is referred to in-game as the &amp;quot;ASh-12&amp;quot;, the earlier designation more commonly applied to the pre-production variant; in its finalized form, the rifle is most commonly referred to as the &amp;quot;ShAK-12&amp;quot;.&lt;br /&gt;
[[File:ShAK-12.jpg|thumb|none|450px|ShAK-12 - 12.7x55mm]]&lt;br /&gt;
[[File:EFT ShAK-12.jpg|thumb|none|600px|ShAK-12 in game.]]&lt;br /&gt;
[[File:EFT Glukhar.jpg|thumb|none|600px|Glukhar art.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] chambered in 7.62x51mm is added in Patch 0.9.0.1580. It features an extensive amount of customization options, including some original FAL parts.&lt;br /&gt;
&lt;br /&gt;
What appears to be an SA58 with wooden grip and stock is seen on the official art of the Mechanic trader.&lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|450px|none|DSA SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:StG 58.jpg|thumb|none|450px|StG 58, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FN FAL 50 00.jpg|thumb|none|450px|FN FAL 50.00, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT DSA-58 lobby.jpg|600px|thumb|none|Left side of the DSA-58 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT DSA-58 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT DSA-58 dis.jpg|600px|thumb|none|Disassembled model of the DSA-58 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft sa58 classic menu.jpg|thumb|600px|none|The SA-58 AUS variant in the customization menu. This variant is configured like an Austrian StG 58.]]&lt;br /&gt;
[[File:EFT DSA-58 BEL lobby.jpg|thumb|600px|none|The SA-58 BEL variant in the customization menu. This variant is configured like an original Belgian FN FAL Para.]]&lt;br /&gt;
[[File:Eft dsa58 modded menu.jpg|thumb|600px|none|The SA-58 PBR variant, sold by the Mechanic at loyalty level 4.]]&lt;br /&gt;
[[File:Eft sa58 para inspect.jpg|thumb|600px|none|Inspecting the SA-58 BEL variant.]]&lt;br /&gt;
[[File:Eft dsa58 osw scoped reloading.jpg|thumb|600px|none|Reloading a custom SA58 OSW.]]&lt;br /&gt;
[[File:Eft dsa58 chambercheck.jpg|thumb|600px|none|Checking the SA58's chamber.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
Introduced in the 0.8 patch, the [[Springfield Armory M1A SOCOM 16]] is a middle-of-the-road alternative to the SKS and RSASS, offering proper 7.62x51mm battle rifle characteristics in a handy package. It is appropriately semi-automatic only. Available stock/chassis options include Archangel, Sage EBR, and Troy S.A.S.S.&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT M1A lobby.jpg|thumb|none|600px|The M1A in the customization menu.]]&lt;br /&gt;
[[File:EFT M1A lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT M1A dis.jpg|600px|thumb|none|Disassembled model of the M1A in the weapon customization menu.]]&lt;br /&gt;
[[File:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px|Short-barreled M1A in an EBR Chassis System - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a ebr menu.jpg|thumb|none|600px|M1A in an EBR Chassis System, fitted with Trijicon ACOG sight in the customization menu]]&lt;br /&gt;
[[File:M14MCS.jpg|thumb|none|450px|M1A in a Troy MCS (Modular Chassis System) with EOTech red dot sight and Vltor Modstock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a sass menu.jpg|thumb|none|600px|Long barreled M1A in a Troy MCS (dubbed in game as &amp;quot;SASS&amp;quot;) with an EOTech holographic sight and Magpul CTR stock in the customization menu. This chassis system allows the installation of AR-15 type collapsible stocks and pistol grips, as well as any rail mounted iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle|SKS]] is available in ''Escape from Tarkov'' in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scavs and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 scope fitted.&lt;br /&gt;
&lt;br /&gt;
Prior to patch 0.11.7 all SKS types in the game sported Promag/Tapco 20 round detachable magazines - the 10 round internal magazine and 35 round Promag options were introduced later, as well as ability to reload a SKS with any magazine by individual rounds. However, stripper clips are still not present. &lt;br /&gt;
&lt;br /&gt;
Like the Mosin, opening the action while starting a reload will eject the chambered round from the SKS. When reloading the SKS with an aftermarket detachable magazine, the operator will open the action before removing and replacing the magazine; this is accurate to real life, as aftermarket magazines cannot be attached to or removed from an SKS with an unmodified bolt when its action is closed, as the bolt's lips would either block or lock the magazine's feed lips.&lt;br /&gt;
[[File:SKS with no bayonet.jpg|thumb|none|450px|SKS without bayonet - 7.62x39mm]]&lt;br /&gt;
[[File:EFT SKS lobby.jpg|600px|thumb|none|The SKS in the customization menu.]]&lt;br /&gt;
[[File:EFT SKS lobby2.jpg|600px|thumb|none|Right side of the SKS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT SKS dis.jpg|600px|thumb|none|Disassembled model of the SKS in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT SKS (2).jpg|thumb|none|600px|Iron sights of a kitted-out SKS, the rear half of the dust cover blocks most of the picture out though.]]&lt;br /&gt;
[[File:EFT SKS (3).jpg|thumb|none|600px|Removing a used magazine. The character grabs it first with his left, then actuates the release with his right hand, taking it off the grip.]]&lt;br /&gt;
[[File:EFT SKS (5).jpg|thumb|none|600px|Sending the bolt home.]]&lt;br /&gt;
[[File:OP-SKS.jpg|thumb|none|450px|OP-SKS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT OP-SKS lobby.jpg|600px|thumb|none|The OP-SKS in the customization menu.]]&lt;br /&gt;
[[File:EFT SKS (1).jpg|thumb|none|600px|The OP-SKS without a scope, in idle. Note the black bolt on this version.]]&lt;br /&gt;
[[File:EFT SKS (4).jpg|thumb|none|600px|Inserting a new one, which appears to be empty.]]&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|450px|SKS with  Tapco Intrafuse Stock System furniture - 7.62x39mm]]&lt;br /&gt;
[[File:Eft sks tapco menu.jpg|thumb|none|600px|Modified SKS in a Tapco furniture fitted with Walther MRS sight, Zenith RK-1 vertical grip and Promag 20 round detachable magazine in the customization menu. This chassis allows the installation of any AR-15 type collapsible stock.]]&lt;br /&gt;
[[File:SKS Fab Defence UAS Stock.jpg|thumb|none|450px|SKS with FAB Defence UAS Stock - 7.62x39mm]]&lt;br /&gt;
[[File:EFT SKS FD-UAS view.jpg|thumb|none|600px|A Scav inspects his SKS with the FAB Defence UAS Stock.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-101 &amp;quot;Vepr Hunter&amp;quot;==&lt;br /&gt;
The [[Molot Vepr|VPO-101 &amp;quot;Vepr Hunter&amp;quot;]], a Russian [[AK]]-based semi-automatic hunting rifle chambered in .308 Winchester, was introduced in 0.11.7 patch. A powerful yet cheap weapon, the VPO-101 can be purchased early on in the game, and is often used by Scavs. It comes by default with 5-round box magazine, though 10-round magazines become available later. Its side-mounted dovetail rail allows the rifle to be fitted with Eastern optics, or Western ones with a Weaver mount adaptor.&lt;br /&gt;
[[File:VPO101M.jpg|thumb|none|450px|VPO-101 Vepr HUNTER - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT VeprHunter menu.jpg|thumb|none|600px|The VPO-101 Vepr Hunter in the customization menu.]]&lt;br /&gt;
[[File:EFT VPO-101 lobby2.jpg|600px|thumb|none|Right side of the VPO-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-101 dis.jpg|600px|thumb|none|Disassembled model of the VPO-101 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VeprHunter magcheck.jpg|thumb|none|600px|Taking out a 5-round magazine for an ammo check.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-136 &amp;quot;Vepr-KM&amp;quot;==&lt;br /&gt;
A civilian variant of the AKM, the [[Talk:AK-47#Genuine AK-47 Variants|VEPR-KM / VPO-136]] semi-automatic only carbine also appears in EFT. It lacks the slanted AKM muzzle brake and is semi-automatic only, and is a bit cheaper in-game. It is used by Scavs, and fires the same 7.62x39mm ammunition as its select fire counterparts. &lt;br /&gt;
[[File:Vepr-KM.jpg|thumb|450px|none|Vepr-KM (VPO-136) - Civilian version of AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT VPO-136 lobby.jpg|600px|thumb|none|Left side of the Vepr-KM in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-136 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-209==&lt;br /&gt;
The final variant of the AKM in ''Escape from Tarkov'' is the [[Talk:AK-47#Genuine AK-47 Variants|VPO-209]] semi-automatic rifle. Another civilian variant of the AKM, the VPO-209 has a smoothbore barrel (with &amp;quot;paradox rifling&amp;quot; on the last 120mm), letting it be categorized under the less-restricted firearm category of shotguns rather than semi-automatic rifles, making it easier to acquire for Russian civilians. Firing the .366 TKM cartridge, the VPO-209 in-game boasts incredible power, atrocious recoil, and notoriously low armor penetration, as its .366 TKM rounds cannot even penetrate class 2 armor reliably. &lt;br /&gt;
[[File:Vpo-209.jpg|thumb|450px|none|VPO-209 - .366 TKM. This is a smoothbore semi-automatic civilian version of the AKM (with &amp;quot;paradox rifling&amp;quot; on the last 120mm of the barrel) sold in Russia under the shotgun license.]]&lt;br /&gt;
[[File:EFT VPO-209 lobby.jpg|600px|thumb|none|Left side of the VPO-209 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT VPO-209 lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:Eft vpo209 poor menu.jpg|600px|thumb|none|Variant of the VPO-209 in the customization menu. Such stripped down &amp;quot;two-o'-nines&amp;quot; are noticeably common amongst Scavs. Unfortunately for players, while the AI's accuracy is barely impacted by the lack of a stock, the lack of a stock makes the weapon near-unusable for human players.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-215 &amp;quot;Gornostay&amp;quot; ==&lt;br /&gt;
The [[VPO-215 &amp;quot;Gornostay&amp;quot;]] was added in  v0.12.2.5479 patch. As with the VPO-209, it is chambered in .366 TKM (considered a shotgun under Russian firearms laws and more suited for civilian purchase).&lt;br /&gt;
[[File:VPO-215.jpg|thumb|none|450px|VPO-215 &amp;quot;Gornostay&amp;quot; with 23&amp;quot; barrel - .366 TKM]]&lt;br /&gt;
[[File:Eft vpo215 menu.jpg|thumb|600px|none|VPO-215 in customization menu. It comes with proprietary detachable scope rail by default. Scavs' VPO-215s are always fitted with a cheap Pilad 4x24 scope.]]&lt;br /&gt;
&lt;br /&gt;
==ADAR 2-15==&lt;br /&gt;
The [[ADAR 2-15]], a Russian [[AR-15]] with [[SVD]]-patterned wood furniture, is added in patch v0.11.0.2448. As an AR family weapon, it has a large amount of available modifications, allowing for all sorts of AR-15 configurations to be made. Its semi-auto lower receiver can be swapped with the full-auto lower of a mil-spec M4A1. &lt;br /&gt;
[[File:ADAR 2-15.jpg|thumb|450px|none|ADAR 2-15 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT ADAR lobby1.jpg|600px|thumb|none|Left side of the ADAR 2-15 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft ADAR menu.jpg|600px|thumb|none|Right side of the ADAR 2-15 with Magpul MBUS rear sight in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT ADAR dis.jpg|600px|thumb|none|Disassembled model of the ADAR 2-15 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft ADAR mag check.jpg|thumb|600px|none|Checking magazine, loaded with armor piercing M995. Good view of the 2-position lower receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Carbine==&lt;br /&gt;
The [[Kel-Tec RFB Carbine]] was added in 0.12.8.9457 patch.&lt;br /&gt;
[[File:RFB-18.jpg|thumb|none|350px|Kel-Tec RFB Carbine - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Tarkov RFB menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
[[File:Tarkov RFB menu right.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX==&lt;br /&gt;
The [[SIG-Sauer MCX]] in .300 Blackout was added in 0.12.9 patch.&lt;br /&gt;
[[File:Sig sauer mcx.jpg|thumb|none|350px|SIG-Sauer MCX SBR with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Remington R11 RSASS==&lt;br /&gt;
The [[Remington RSASS]] is also available in-game as an expensive but highly capable and modular 7.62x51mm rifle. Some players have come up with an ultra-compact configuration of the weapon known as the &amp;quot;Mini-SASS&amp;quot; by fitting telescoping stocks and short barrels to the RSASS, which makes its inventory size identical to some of the larger SMGs. &lt;br /&gt;
[[File:RSASS alt.jpg|thumb|none|450px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT RSASS (1).jpg|thumb|none|600px|A suppressed Remington RSASS in idle.]]&lt;br /&gt;
[[File:EFT RSASS (2).jpg|thumb|none|600px|Inserting a new 7.62 NATO PMag.]]&lt;br /&gt;
[[File:EFT RSASS (3).jpg|thumb|none|600px|Clacking the bolt release. When firing, the folding charging handle notably pops out a bit.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] can be bartered from Prapor at loyalty level 2, but becomes more accessible at loyalty level 3. It comes pre-fitted with 10 round VSS magazines and is compatible with AS Val and SR3M magazines. Currently it uses a regular PSO-1 optic. It is an extremely rare weapon to find, even inside weapon crates. &lt;br /&gt;
[[file:Vss1.jpg|thumb|none|450px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[File:EFT VSS (1).jpg|thumb|none|600px|The VSS in-game.]]&lt;br /&gt;
&lt;br /&gt;
==SVDS==&lt;br /&gt;
The [[SVDS]], a modern version of Dragunov SVD with side-folding stock and shortened barrel, was added in patch 11.7. This is the first automatic weapon, chambered with 7.62x54 R, featured in the game. Customization options includes 20 round magazines from SVU-A, pistol grips and rear sights compatible with AK series, as well as any optic or mount that can be attached on Warsaw Pact dovetail mount.&lt;br /&gt;
&lt;br /&gt;
Sniper scav boss Shturman, found on the map Woods, uses an SVDS customized with a 20-round mag and Zenit-Belomo PSO 1M2-1 4x24 scope as his primary weapon.&lt;br /&gt;
[[File:SVD-S-Rifle.jpg|thumb|none|450px|SVDS - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft svds menu.jpg|thumb|600px|none|SVDS loaded with 20 round magazine (developed for SVU-A) in customization menu. ]]&lt;br /&gt;
[[File:EFT Shturman.jpg|thumb|none|600px|Shturman's official art, with an SVDS on his back.]]&lt;br /&gt;
&lt;br /&gt;
==SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25]] was added in the v0.12.2.5479 patch.&lt;br /&gt;
[[File:Knights Armament SR25 ECC.jpg|thumb|450px|none|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Tarkov SR25 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] becomes available from Prapor at level 2 reputation where it be purchased with a number of bartering items. It doesn't officially become purchasable until level 3 reputation, where it costs nearly 100,000 roubles. By default, it comes with a 10 round magazine and a bipod, and without any optics. Most of maps in the current game build are not large enough to make the high magnification scopes useful, and most players use lower powered 3x and 4x scopes instead. It can only utilize three types of rounds, these being the 7N1 sniper cartridge, SNB Armor Piercing, and LPS GzH, a lightened match round with heightened velocity.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|450px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:EfT - SV-98 1.jpg|thumb|none|600px|Image of the rifle from a gameplay trailer.]]&lt;br /&gt;
[[file:EfT - SV-98 2.jpg|thumb|none|600px|Aiming and cycling the action.]]&lt;br /&gt;
[[File:EFT SV-98 (1).jpg|thumb|none|600px|Ejecting a spent round out of the SV-98.]]&lt;br /&gt;
[[File:EFT SV-98 (2).jpg|thumb|none|600px|Reloading the sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Lobaev DVL-10 M1==&lt;br /&gt;
The [[Lobaev DVL-10]] comes in two variants in the game, the standard version, and an integrally suppressed version known as the &amp;quot;SABOTEUR&amp;quot;. It is an exceedingly rare sniper rifle, and becomes available from Skier at late reputation levels. It uses 7.62x51mm ammunition. Like the SV-98, most players use 3-4x magnification scopes instead of high-power scopes.&lt;br /&gt;
[[file:DVL-10 Saboteur.jpg|thumb|none|450px|DVL-10 M1 &amp;quot;SABOTEUR&amp;quot; - 7.62×51mm NATO.]]&lt;br /&gt;
[[File:EFT DVL-10 (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT DVL-10 (3).jpg|thumb|none|600px|Opening the bolt, note the ejected case.]]&lt;br /&gt;
===Lobaev DVL-10 M2===&lt;br /&gt;
[[file:DVL-10 M2 Urbana.jpg|thumb|none|450px|DVL-10 M2 &amp;quot;URBANA&amp;quot; - 7.62×51mm NATO.]]&lt;br /&gt;
[[File:EFT DVL-10 (1).jpg|thumb|none|600px|The DVL-10 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin-Nagant M91/30]] sniper rifle is added to the game in patch 0.10. Reloading the weapon is done with individual rounds. When the weapon is reloaded with a chambered round, said round will be ejected and can be recovered by picking it up. While the rifle has a maximum capacity of 5+1 rounds, it can only be reloaded up to 4+1 in the field.&lt;br /&gt;
&lt;br /&gt;
It is can be equipped with the Kochetov mount for the PU 3.5x sniper scope (or Picatinny rails for more modern attachments), and the barrel can accept the Bramit suppressor (which is more commonly associated with suppressed [[Nagant M1895]] revolvers). Alternate stocks for the Mosin include the ATI Monte Carlo stock and the Archangel stock. The rifle can also be fitted with a Tacfire pistol grip.&lt;br /&gt;
&lt;br /&gt;
The standard 91/30 infantry variant with straight bolt was added in the 0.11 update alongside a M38 Carbine variant and an Obrez variant. The Trader &amp;quot;Mechanic&amp;quot; will trade a modified Obrez rifle that has a pictanny rail attached to the rear sight with a threaded 220mm barrel to accept suppressors. &lt;br /&gt;
[[File:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R]]&lt;br /&gt;
[[File:M38Carbine.jpg|thumb|none|450px|Mosin Nagant M38 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagant M38 Carbine Sniper.jpg|thumb|none|450px|Mosin Nagant M38 Carbine with PU 3.5x sniper scope - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagan-obrez.jpg|thumb|none|450px|Mosin Nagant M91/30 &amp;quot;Obrez&amp;quot;  - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin Nagant Archangel.jpg||thumb|none|450px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft mosin infantry reloading.jpg|thumb|none|600px|Reloading a M38 carbine. This variant offers a higher ergonomics and maneuverability in close quarters]] &lt;br /&gt;
[[File:Eft mosin sniper supressed idle.jpg|thumb|none|600px|Sniper version of the Mosin Nagant equipped with PU 3.5x scope and Bramit suppressor. Only the M91/30 sniper version can be fitted with a Kotchetov PU mount; for other Mosin variants, the player must replace the rear sight with a Picatinny rail interface to use an optic.]]&lt;br /&gt;
[[File:Eft mosin obrez custom inspect.jpg|thumb|none|600px|Mechanic's custom Obrez. Judging by the barter items required for the trade (two default Mosin barrels and a receiver of a sniper one), this Obrez was crafted two different Mosin rifles. As it has the sniper variant's receiver, this Obrez can use the original PU scope, though it requires the rail interface to be detached. The front sight likely comes from the Gletcher M1891 Obrez pneumatic air gun.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
The [[Remington Model 700]] was added in Update v0.11.0.2448. It is chambered in .308 Winchester/7.62x51mm NATO, and features a Hogue stock and detachable Wyatt magazines (in both 5- and 10-round varieties); the rifle also can be reloaded with individual rounds, if needed. &lt;br /&gt;
[[File:Hogue Overmold.jpg|thumb|none|450px|Remington Model 700 with Hogue &amp;quot;Overmolded ghillie&amp;quot; stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m700 menu.jpg|thumb|none|600px|A default Model 700 in the customization menu. Note the shorter, 20-inch threaded barrel, compatible with most .308-specific muzzle devices. The railed mount on top is an optional, player-installable accessory.]] &lt;br /&gt;
[[File:Eft m700 nightforce menu.jpg|thumb|none|600px|A decked-out Model 700, equipped with a longer 26-inch barrel and a powerful optic with a back-up Trijicon RMR sight on top.]]&lt;br /&gt;
&lt;br /&gt;
==ORSIS T-5000==&lt;br /&gt;
The [[ORSIS T-5000]]  was added in  v0.12.2.5479 patch and appears in 7.62x51mm NATO caliber.&lt;br /&gt;
[[File:ORSIS T-5000 Handguard.jpg|thumb|none|450px|ORSIS T-5000 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Tarkov T5000 menu left.jpg|600px|thumb|none|Left side.]]&lt;br /&gt;
&lt;br /&gt;
==Lone Star Armory TX-15 DML==&lt;br /&gt;
The [[TX-15 DML]], a semi-automatic [[AR-15]] variant manufactured by Lone Star Armory, was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:TX-15 DML.jpg|thumb|none|450px|Lone Star Armory TX-15 DML with Ultra 5 Suppressor - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Tarkov TX-15 menu left.jpg|600px|thumb|none|Left side of the TT in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SWORD International Mk 18 Mod 1 Mjolnir==&lt;br /&gt;
The [[SWORD International Mk 18 Mod 1 Mjolnir]] was added in 0.12.9 patch.&lt;br /&gt;
[[File:SWORD International Mk 18 Mod 1 Mjolnir.jpg|thumb|none|350px|SWORD International Mk 18 Mod 1 Mjolnir- .338 Lapua Magnum]]&lt;br /&gt;
[[file:EFT Mjolnir dev.jpg|thumb|none|350px|Model of Mk 18 Mod 1 Mjolnir in dev's video.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[RPK-16]] was added in patch v0.11.0.2448. It was the first light machine gun added to the game, and is considered a higher-tier weapon. Most of its parts (including the new 95-round drum magazine) are compatible with other 5.45x39mm AK variants, and its only unique modification is a 580mm long barrel, which greatly boosts its accuracy and decreases its already-manageable recoil. &lt;br /&gt;
&lt;br /&gt;
An RPK-16 equipped with a 94-round drum mag and a Valday 1P87 holographic sight is one of weapons used by Killa, a dangerous Scav boss located on map Interchange.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|450px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
[[File:Eft RPK16 unmoded menu .jpg|thumb|none|600px|A relatively bog-standard RPK-16 with 95-round drum magazine in weapon customization menu.]]&lt;br /&gt;
[[File:EFT RPK-16 lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Eft RPK16 moded menu.jpg|thumb|none|600px|A more customized setup, featuring a long barrel, a quad stack magazine, a 1P87 sight, and a Zenith RK-1 grip on an angled mount.]]&lt;br /&gt;
[[File:Eft rpk16 default reloading.jpg|thumb|600px|none|Loading an AK-12 30 round magazine. As every other 5.45 AK, currently featured in the game, RPK-16 is fully compatible with any 5.45 magazine ]]&lt;br /&gt;
[[File:Eft rpk16 modded idle.jpg|thumb|600px|none|Customized RPK-16, ready to pack some heat. It's drum magazine is loaded with recently introduced 7N39 ''Igolnik'' (&amp;quot;Needler&amp;quot;) rounds, featuring the best armor penetration amongst 5.45x39 rounds at the cost of its stopping power]]&lt;br /&gt;
[[File:EFT Killa.jpg|thumb|none|600px|Killa art.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] is a pump-action shotgun commonly used by Scavengers as a primary weapon, and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. Different barrel lengths and magazine tubes can be purchased from trader Skier at various reputation levels, and many attachments are interchangeable between the MP-133 and the MP-153 below. A somewhat infamous weapon attachment setup allows the shotgun to mount up to 5 weaponlights at once, and is dubbed the &amp;quot;Pentalight&amp;quot; by players.&lt;br /&gt;
&lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|450px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp133 1.jpg|thumb|none|600px|Early footage of the Baikal.]]&lt;br /&gt;
[[file:EfT - mp133 2.jpg|thumb|none|600px|Acquiring a basic pattern MP-133 in early footage.]]&lt;br /&gt;
[[File:EFT MP-133 (1).jpg|thumb|none|600px|The Baikal MP-133 with a PK-06 reflex sight, in-game.]]&lt;br /&gt;
[[File:EFT MP-133 (2).jpg|thumb|none|600px|Chamberloading the shotgun.]]&lt;br /&gt;
[[File:EFT MP-133 (3).jpg|thumb|none|600px|The character holds the receiver with his right hand while returning the pump forward.]]&lt;br /&gt;
[[File:EFT MP-133 (4).jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]] is a semi-automatic 12 gauge shotgun and is very common amongst AI Scavs. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments, such as magazine tubes, pistol grips, and stocks, are interchangeable between the MP-133 and MP-153. &lt;br /&gt;
[[file:Baikal MP-153-SYNTHETIC11.jpg|thumb|none|450px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[File:Baikal MP-153Practical.jpg|thumb|none|450px|MP-153 for practical shooting - 12 gauge]]&lt;br /&gt;
[[File:EFT MP-153 (1).jpg|thumb|none|600px|The semi-automatic Baikal in-game.]]&lt;br /&gt;
[[File:EFT MP-153 (2).jpg|thumb|none|600px|Dropping a 12-gauge shell into the chamber in an overhand manner.]]&lt;br /&gt;
[[File:EFT MP-153 (3).jpg|thumb|none|600px|Reloading the rest of the shells into the tube mag.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] is a semi-automatic, magazine-fed, 12 gauge shotgun. It is occasionally carried by Scavengers as a primary weapon, often with the dust cover missing. Unlike most shotguns, it features a folding stock, allowing its carry size to be reduced. It is the most effective shotgun when utilizing slugs, having the best accuracy and recoil control among the shotguns, and it also has many customization options. Both five and ten round magazines are available in game.&lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[File:EFT Saiga-12 (1).jpg|thumb|none|600px|Reloading a dust-coverless Saiga.]]&lt;br /&gt;
[[File:EFT Saiga-12 (2).jpg|thumb|none|600px|Rechambering the shotgun with an underhanded technique.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Another addition of the 0.8 update, the [[Remington 870]] is a Western-supplied equivalent to the MP-133 shotgun. Its main difference over the latter shotgun is the ability to equip a short barrel, which makes it handy as a backup weapon, that can be stored in a chest rig's pouch. &lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[File:Shorty870.jpg|thumb|none|400px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
[[File:Aow9723.jpg|thumb|none|500px|Remington 870 with a sawed-off barrel and stock - 12 gauge]]&lt;br /&gt;
[[File:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Eft m870 policemagnum idle.jpg|thumb|none|600px|Default Remington 870, identical to its Police Magnum version]] &lt;br /&gt;
[[File:Eft m870 expresstactical inspect.jpg|thumb|none|600px|Inspecting a modified M870, fitted with a 7 round tube magazine, Remington Tactical Choke, compact flashlight and Picatinny rail with  a Ghost Ring rear sight. This build is similar to the Express Tactical version]] &lt;br /&gt;
[[File:Eft m870 sawnoff reloading.jpg|thumb|none|600px|Reloading the sawed-off Remington 870]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
A fairly atypical shotgun design, the [[TOZ-106]] is a bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use.&lt;br /&gt;
&lt;br /&gt;
It is another common Scav weapon, with players often nicknaming it the &amp;quot;Blunderbuss&amp;quot; for its loud signature report when fired at range. It feeds from a detachable 2 or 4 round magazine. Players can also replace the metal folding stock and pistol grip with that of a TOZ MTs 20-01 fixed wooden stock which improves recoil control and ergonomics at the cost of a larger inventory size. &lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|400px|TOZ-106 - 20 gauge]]&lt;br /&gt;
[[File:MTs 20-01.jpg|thumb|none|400px|MTs 20-01, for comparison  - 20 gauge]]&lt;br /&gt;
[[File:EFT TOZ-106 (1).jpg|thumb|none|600px|The handy TOZ-106 inside the Factory]]&lt;br /&gt;
[[File:EFT TOZ-106 (2).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT TOZ-106 (3).jpg|thumb|none|600px|Working the action.]]&lt;br /&gt;
[[File:EFT TOZ-106 (4).jpg|thumb|none|600px|Taking out a spent mag.]]&lt;br /&gt;
[[File:EFT TOZ-106 (5).jpg|thumb|none|600px|And in with a loaded one.]]&lt;br /&gt;
[[File:EFT TOZ-106 (6).jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590A1==&lt;br /&gt;
The [[Mossberg 590]] was was added in  v0.12.7 patch. Available attachments include a Magpul furniture, telescoping stock adapter and Black Aces Tactical RB7M rail. Weapon can be purchased at Jaeger LL1. Also Scavs are rarely armed with a Mossberg. Compared to other pump-action shotguns (MP-133, Remington 870), Mossberg has a higher cost, but a more convenient sight and a bigger magazine. The shotgun has a little bug: currently, the Mossberg 590A1 12ga shotgun does not work for &amp;quot;The Punisher - Part 4&amp;quot; quest, the main objective of which is to kill the Scavs with 12 gauge shotguns. &lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|400px|Mossberg 590 with ghost ring sights, bayonet lug, and speedfeed stock - 12 gauge]]&lt;br /&gt;
[[File:EFT M590 (1).jpg|thumb|none|600px|Left side of the Mossberg 590A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT M590 (2).jpg|thumb|none|600px|Disassembled model.]]&lt;br /&gt;
[[File:EFT M590 (3).jpg|thumb|none|600px|The Mossberg in-game.]]&lt;br /&gt;
[[File:EFT M590 (4).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT M590 (5).jpg|thumb|none|600px|Inspecting the Mossberg...]]&lt;br /&gt;
[[File:EFT M590 (6).jpg|thumb|none|600px|...and the right side]]&lt;br /&gt;
&lt;br /&gt;
==KS-23==&lt;br /&gt;
The [[KS-23]] was added in 0.12.8.9457 patch. as in the game, it has an incorrect name: as standard, it already has the prefix 'M'. The shotgun uses special 23x75mm R cartridges. At the moment there are 4 types of cartridges available in the game: Shrapnel 10 (for distances up to 10 meters), Shrapnel 25 (for distances up to 25 meters), &amp;quot;Barricade&amp;quot; (powerful armor-piercing cartridge) and &amp;quot;Star&amp;quot; (Flash-bang round). Also you can mount a shorter barrel, pistol grip and wire stock, giving it the look of actual &amp;quot;KS-23M&amp;quot;.&lt;br /&gt;
[[File:Ks23-1.jpg|thumb|none|350px|KS-23 with a fixed wooden stock - 23x75mm R.]]&lt;br /&gt;
[[File:EFT KS-23 (1).jpg|600px|thumb|none|Left side of the KS-23 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (2).jpg|600px|thumb|none|Right side of the KS-23 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (3).jpg|600px|thumb|none|Disassembled model of the KS-23 in the weapon customization menu.]] &lt;br /&gt;
[[File:KS23.JPG|thumb|none|350px|KS-23M - 23x75mm R.]]&lt;br /&gt;
[[File:EFT KS-23 (4).jpg|600px|thumb|none|Left side of the KS-23M with wire stock in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT KS-23 (5).jpg|600px|thumb|none|Right side of the KS-23M with wire stock in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
==FN MK 13==&lt;br /&gt;
The [[FN EGLM]] was was added in  v0.12.7 patch.&lt;br /&gt;
[[File:FN40.jpg|thumb|none|400px|FN MK 13 (EGLM) in Standalone configuration - 40mm.]]&lt;br /&gt;
[[File:FN40GL Mk2.jpg|thumb|none|400px|An actual FN40GL Mk 2 for comparison - 40mm.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==F-1 Hand Grenade==&lt;br /&gt;
The [[F-1 hand grenade]] is one the hand grenades found in Tarkov. It is the most lethal of the three grenades with the largest splash radius of almost 30 meters and the most damage. This makes it useful for enemies hiding behind cover, as the damage can hurt or kill those hiding behind light and medium grade materials. The F-1 grenade is sometimes used by Scavengers; however as of the latest patch they have grenade throwing disabled to work out flaws of Scav's killing themselves within the grenade large blast radius. It can be bartered at Level 3 Prapor reputation for two energy saving light bulbs or purchased with roubles at Level 4 Prapor reputation.&lt;br /&gt;
&lt;br /&gt;
The Spiritus Systems Bank Robber Chest Rig also contains an unusable F-1 Hand Grenade.&lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RDG-2 Smoke Grenade==&lt;br /&gt;
The [[RDG-2 smoke grenade]] is added to the game in Patch 0.9.0.1580, specifically the RDG-2B fuse-match white smoke variant.&lt;br /&gt;
[[File:RDG-2.jpg|thumb|none|300px|RDG-2 smoke grenade]]&lt;br /&gt;
[[file:EFT RDG-2 (1).jpg|thumb|none|600px|Inspecting a RDG-2 smoke grenade in-game.]]&lt;br /&gt;
[[file:EFT RDG-2 (2).jpg|thumb|none|600px|Holding the RDG-2 grenade.]]&lt;br /&gt;
[[file:EFT RDG-2 (3).jpg|thumb|none|600px|The RDG-2 releases its smoke cloud.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 Hand Grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is the least damaging of the three explosive grenades, and is also the heaviest, having the shortest throwing distance and smallest blast radius. This however also makes it ideal for use inside enclosed spaces. To compensate for its lack of damage, it is also the cheapest and easiest to find, available to be bartered from Prapor for one Energy Saving Lightbulb at level 2 reputation, or purchased with roubles at level 3 reputation. It is also the most common grenade found inside Grenade Boxes and is also sometimes found in the pockets or vests of AI Scavs. &lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|200px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 1.jpg|thumb|none|600px|Holding the RGD-5 hand grenade.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 2.jpg|thumb|none|600px|Inspecting the grenade.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 3.jpg|thumb|none|600px|Pulling the pin on the grenade.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 Hand Grenade|M67]] is available from trader Peacekeeper. It can be bartered from Peacekeeper for two &amp;quot;Zibbo Lighters&amp;quot;, or it can be directly purchased from him after completing one of his quests. It is not used by AI Scavs and is very rare to find in a raid, only being found inside black weapon crates. It costs between $49-51 in-game and still retains its &amp;quot;middle of the road&amp;quot; status, bridging the power and throw gap between the RGD-5 and F-1. &lt;br /&gt;
[[file:Baseball.jpg|thumb|none|200px|M67 Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Zarya-2 Stun Grenade==&lt;br /&gt;
The Russian [[Zarya-2 stun grenade]] is added to the game in Patch 0.9.0.1580.&lt;br /&gt;
[[File:Zarya-2.jpg|thumb|none|300px|Zarya-2 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==VOG-17 Khattabka grenade==&lt;br /&gt;
The [[Khattabka grenade|VOG-17 Khattabka grenade]] is a makeshift grenade made from [[AGS-17]] grenades and UZRG fuze. It was added in 0.12.4 patch.&lt;br /&gt;
[[File:VOG-17M Grenade .jpg|thumb|none|350px|VOG-17  Khattabka.]]&lt;br /&gt;
&lt;br /&gt;
==VOG-25 Khattabka grenade==&lt;br /&gt;
The [[Khattabka grenade|VOG-25 Khattabka grenade]] is a makeshift grenade made from [[GP-series grenade launcher]] grenades and UZRG fuze. It was added in 0.12.4 patch. The in-game model does not have a warhead.&lt;br /&gt;
[[File:VOG-25 khattabka.jpg|thumb|none|150px|VOG-25 Khattabka.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted weapons=&lt;br /&gt;
&lt;br /&gt;
==AGS-30==&lt;br /&gt;
The [[AGS-17 Plamya#AGS-30|AGS-30]] was included in patch 0.12 on the Reserve level, where two can be found inside the military base.&lt;br /&gt;
[[File:AGS-30-2.jpg|thumb|none|450px|AGS-30 on tripod - 30x29mm]]&lt;br /&gt;
[[File:EFT AGS-30 (1).jpg|thumb|none|600px|AGS-30 with PAG-17 scope on the Reserve map.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun|Kord]]  was added in patch 0.12 and is also found on the Reserve level. Glukhar's followers often use the Kord to protect their leader. Then they occupy one point and hold it fiercely.&lt;br /&gt;
[[File:Kord 02.jpg|thumb|none|450px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[File:EFT Kord (1).jpg|thumb|none|600px|A Kord heavy machine gun on the Reserve map.]]&lt;br /&gt;
[[File:EFT Glukhar.jpg|thumb|none|600px|Glukhar's follower is seen with Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
&lt;br /&gt;
==Korovin TK==&lt;br /&gt;
A [[Korovin TK]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Korovin TK.jpg|thumb|none|350px|Korovin TK - .25 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy==&lt;br /&gt;
A [[Colt 1851 Navy]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:1851Navy.jpg|thumb|none|350px|Colt 1851 Navy - .36 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Howdah pistol==&lt;br /&gt;
A Howdah pistol is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
&lt;br /&gt;
==Flintlock Pistol==&lt;br /&gt;
A [[Flintlock Pistol]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:LightdragoonPistol.jpg|thumb|none|350px|British 1756 Light Dragoon Pistol - .68 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
A [[Walther P38]] is seen on &amp;quot;Pistolety i Revolvery&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Mauser-P38.jpg|thumb|none|350px|Walther P38 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
A [[M1A1 Thompson]] is seen on &amp;quot;Military History Beyond Fear&amp;quot; book in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:Tommy m1.jpg|thumb|none|350px|M1A1 Thompson with 20-round stick magazine - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
Official art with the Prapor trader contains an [[AK-47]]. &lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The AK-47 with original bayonet is seen on the training poster.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-47==&lt;br /&gt;
Official art with the Prapor trader contains an [[AKS-47]].&lt;br /&gt;
[[File:DeactivatedAKS(1954-59).jpg|thumb|none|400px|Type III AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The AKS-47 is seen on the training poster.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK433==&lt;br /&gt;
The Hideout contains a poster of the [[Heckler &amp;amp; Koch HK433]]. The rifle isn't usable in-game.&lt;br /&gt;
[[File:HK433 2017.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK433, second prototype - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT HK433 ho.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK433 on poster in Hideout.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul Masada==&lt;br /&gt;
The Hideout added in patch 0.12 features a poster of a [[Magpul Masada]]; the rifle isn't usable in-game.&lt;br /&gt;
[[File:Magpul masada.jpg|thumb|none|450px|Magpul Masada (1st gen) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT ACR ho.jpg|thumb|none|600px|Magpul Masada on poster in Hideout.]]&lt;br /&gt;
&lt;br /&gt;
==DRD Tactical Paratus==&lt;br /&gt;
A [[DRD Tactical Paratus]] is seen on &amp;quot;Special Weapons for Military &amp;amp; Police&amp;quot; magazine in KIBA firearms store on Interchange map. &lt;br /&gt;
[[File:DRD Paratus-16-LR-B.jpg|thumb|none|400px|DRD Tactical Paratus-16-LR-B - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
Official art with the Mechanic trader contains an [[Ruger Mini-14]] on the weapon stand. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Ruger Mini-14 GB.jpg|thumb|none|400px|Ruger Mini-14 GB  - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|Mechanic trader art. The Ruger Mini-14 is seen on the weapon stand.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
A classic variant of [[SVD]] rifle is seen on official art with the Prapor, Mechanic and Skier traders. It will be added to the game in the future.&lt;br /&gt;
&amp;lt;!--Until it actually gets added, the SVD Dragunov section stays here--&amp;gt;&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|The SVD rifle is lying next to the ammunition crates.]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|The SVD rifle lying on a workbench under a cloth and on weapon stand.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
Official art with the Prapor trader contains an [[RPG-7]] with PGO-7 scope. The [[RPG-7]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:EFT Prapor.jpg|thumb|none|600px|Prapor trader art. The RPG-7 with PGO-7 scope is seen on the ammo boxes.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-26 &amp;quot;Aglen&amp;quot;==&lt;br /&gt;
Main art with USEC and BEAR operators contains an [[RPG-26]] anti-tank rocket launcher. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Rpg26-1.jpg|thumb|none|400px|RPG-26 - 72.5mm]]&lt;br /&gt;
[[File:EFT Usec Bear.jpg|thumb|none|600px|The RPG-7 is seen in the BEAR operator's backpack.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
Official art with the Mechanic trader contains an [[PKP Pecheneg]] LMG. The [[PKP Pecheneg]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg with ammo box - 7.62x54mmR]]&lt;br /&gt;
[[File:EFT Mechanic.jpg|thumb|none|600px|Mechanic trader art. The PKP is seen right.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Tx4 Storm==&lt;br /&gt;
What appears to be a [[Beretta Tx4 Storm]] is seen on the official art of the Ragman trader. At the moment it is unknown whether this will appear in the game.&lt;br /&gt;
[[File:Tx4 Storm.jpg|thumb|none|400px|Beretta Tx4 Storm - 12 gauge]]&lt;br /&gt;
[[File:EFT Ragman.jpg|thumb|none|600px|Ragman trader art. The Beretta Tx4 Storm is seen left.]]&lt;br /&gt;
&lt;br /&gt;
==MTs-255==&lt;br /&gt;
Official art with the Jaeger trader contains an [[MTs255]] shotgun. The [[MTs255]] is also officially confirmed by the developers and will be added in the future.&lt;br /&gt;
[[File:MTs255.jpg|thumb|none|400px|MTs255 - 12 gauge]]&lt;br /&gt;
[[File:EFT Jaeger.jpg|thumb|none|600px|Jaeger trader art.]]&lt;br /&gt;
&lt;br /&gt;
==2B14 Podnos Mortar==&lt;br /&gt;
Several [[2B14 Podnos Mortar]] are located in the repair station at the Reserve map.&lt;br /&gt;
[[File:2B14 Podnos 82mm Mortar.jpg|thumb|none|300px|2B14 Podnos mortar - 82 mm]]&lt;br /&gt;
[[File:EFT 2B14 prop.jpg|thumb|none|600px|Two unusable 2B14 Podnos in repair station.]]&lt;br /&gt;
&lt;br /&gt;
==AN/M14 incendiary grenade==&lt;br /&gt;
The Spiritus Systems Bank Robber Chest Rig that was added in patch 0.12.4 contains an unusuable [[AN/M14 incendiary grenade]].&lt;br /&gt;
[[File:Gh-ANM14-TH3.jpg|thumb|none|150px|AN/M14 incendiary grenade.]]&lt;br /&gt;
[[file:EFT ANM14 BR.jpg|thumb|none|600px|AN/M14 grenade in Bank Robber Chest Rig.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster==&lt;br /&gt;
A unusable [[M242 Bushmaster]] chaingun is present on a LAV III in the Reserve map.&lt;br /&gt;
[[File:M242 Cannon.jpg|thumb|none|450px|M242 Bushmaster Chain Gun (Current Model) - 25x137mm]]&lt;br /&gt;
[[File:EFT M242 (1).jpg|thumb|none|600px|The M242 on LAV III on the Reserve map.]]&lt;br /&gt;
[[File:EFT M242 (2).jpg|thumb|none|600px|Another view.]]&lt;br /&gt;
&lt;br /&gt;
==2A38M==&lt;br /&gt;
The Reserve map includes an unusable 2K22 Tunguska self-propelled AA platform, equipped with two [[2A38M autocannon]]s and eight 9M311 guided missiles.&lt;br /&gt;
[[File:2a38m.jpg|thumb|none|450px|2A38M - 30x165mm]]&lt;br /&gt;
[[File:EFT 2K22 (1).jpg|thumb|none|600px|A 2K22 Tunguska anti-aircraft weapon on the Reserve map.]]&lt;br /&gt;
[[File:EFT 2K22 (2).jpg|thumb|none|600px|Close-up of weapons.]]&lt;br /&gt;
&lt;br /&gt;
==NSV==&lt;br /&gt;
The [[NSV heavy machine gun]] is mounted on each T-90 tank, which you can see at the Customs and Woods locations. The machine gun is not available for use and serves only as a decoration.&lt;br /&gt;
[[File:NSV HMG.jpg|thumb|none|450px|NSV HMG - 12.7x108mm]]&lt;br /&gt;
[[File:EFT T-90 (1).jpg|thumb|none|600px|NSV machine gun is seen on T-90 tank near the RUAF Roadblock  at the Woods location..]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==T-90==&lt;br /&gt;
Several T-90 are located at Customs and Woods maps.&lt;br /&gt;
[[File:EFT T-90 (1).jpg|thumb|none|600px|T-90 near the RUAF Roadblock  at the Woods location.]]&lt;br /&gt;
[[File:EFT T-90 (2).jpg|thumb|none|600px|T-90 near the RUAF Roadblock  at the Customs location.]]&lt;br /&gt;
&lt;br /&gt;
==BMP-2==&lt;br /&gt;
Several BMP-2 are located at Reserve map.&lt;br /&gt;
[[File:EFT BMP-2 (1).jpg|thumb|none|600px|T-90 near the CP fence at the Reserve location.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Contract Wars]]''&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Draco122</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_2_(2019)&amp;diff=1249391</id>
		<title>Resident Evil 2 (2019)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_2_(2019)&amp;diff=1249391"/>
		<updated>2019-01-27T11:58:24Z</updated>

		<summary type="html">&lt;p&gt;Draco122: /* M79 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Unidentified}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Resident Evil 2&lt;br /&gt;
|picture=Re2remaketitle.jpg&lt;br /&gt;
|caption=''Title Image''&lt;br /&gt;
|series=[[Resident Evil]]&lt;br /&gt;
|date= January 25, 2018&lt;br /&gt;
|developer=Capcom&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=Capcom&lt;br /&gt;
|genre=Survival Horror&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Resident Evil 2''''' (2019) is a PC, PS4 and Xbox One remake of the original 1998 ''[[Resident Evil 2]]'', in the same vein as the 2002 ''[[Resident Evil (2002)|Resident Evil]]'' remake. The remake features significantly updated graphics, new third-person gameplay, and a retold storyline. Players are able to play as Leon Scott Kennedy, Claire Redfield, and can also play as Ada Wong and Sherry Birkin during certain sections of the two player characters' campaigns. Additional modes featuring HUNK and Tofu are also included.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
=Overview=&lt;br /&gt;
The 2019 remake uses the same grid-based inventory system of ''[[Resident Evil 7: Biohazard]]'', and various weapons have different sizes instead of the generic inventory slots of the original. This forces the player to manage their loadouts carefully while also allowing space for ammo and various other items. &lt;br /&gt;
&lt;br /&gt;
By default, most firearms take up one block of space, though large weapons take up two. Certain mods exist for some firearms, and fitting certain item onto them will confer some gameplay changes, as well as increasing their footprint in Leon or Claire's inventory, though these can be removed to reduce the weapon's profiles back to the standard 1x1 at the cost of their bonuses. &lt;br /&gt;
&lt;br /&gt;
Like the previous entries, weapons in the same class share the same type of generic ammunition, while ones of different categories do not, regardless of their actual caliber in reality.&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Heckler &amp;amp; Koch VP70M==&lt;br /&gt;
Like the original game, Leon starts the game with the [[Heckler &amp;amp; Koch VP70]] pistol. It is called by the series' staple name for the gun, &amp;quot;Matilda&amp;quot;. It uses Handgun Ammunition (9x19mm Parabellum rounds), and is underloaded to 12 rounds. The VP70 can be upgraded with an unrealistic 24 round extended magazine, the burst fire stock and a compensator to reduce recoil. The in-game weapon description states that the Matilda is a &amp;quot;Non-standard issue gun with problems that make it impractical for the general public&amp;quot;, implying that it is Leon's personal carry gun rather than his RPD service weapon.&lt;br /&gt;
&lt;br /&gt;
The VP70M acts as Leon's &amp;quot;canon&amp;quot; sidearm, therefore he will always have it equipped during cutscenes regardless of loadout, or if it even being in his inventory, and will not have any modifications fitted. &lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|500px|Heckler &amp;amp; Koch VP70M with attached stock - 9x19mm]]&lt;br /&gt;
[[File:RE2RemasterMatilda.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RE2RemasterVP70_01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RE2RemasterVP70_02.jpg|thumb|none|600px|The &amp;quot;Matilda&amp;quot; in recoil.]]&lt;br /&gt;
[[File:RE2RemasterVP70_03.jpg|thumb|none|600px|]]&lt;br /&gt;
==Mauser HSc==&lt;br /&gt;
Ada Wong carries a black [[Mauser HSc]] as her weapon of choice. In-game it is known as the &amp;quot;Broom Hc&amp;quot;. The player can use it in Ada's playable section, though its power is rather anemic and it has no upgrades. It holds 9 rounds of 9mm Handgun Ammo.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mauser HSc Plastic Grip.jpg|thumb|none|350px|none|Mauser HSc with plastic grips - .32 ACP]]&lt;br /&gt;
==Browning Hi-Power Mark III==&lt;br /&gt;
The [[Browning Hi-Power Mark III]] appears in the game as the &amp;quot;JMB Hp3&amp;quot;, with &amp;quot;Hp3&amp;quot; obviously being a reference to the actual name of the gun, Hi-Power Mark III, while &amp;quot;JMB&amp;quot; likely stands for John Moses Browning. It is the standard-issue sidearm of all non-S.T.A.R.S. RPD personnel, though Leon himself does not have access to it. It is available only during Claire's playthrough in the boot of a police car at the Parking Garage, where the stock of the Matilda is found during Leon's story, which requires a Car Key found near the Firing Range of the police station to unlock. &lt;br /&gt;
&lt;br /&gt;
The JMB Hp3 has a 13-shot magazine in 9mm that can be upgraded with a 26-round extended magazine and a laser sight, which removes the need for focused aiming.&lt;br /&gt;
&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|350px|Browning Hi-Power Mark III - 9x19mm]]&lt;br /&gt;
[[File:RE2ReHP.jpg|thumb|none|600px|Note the missing external extractor on the weapon model.]]&lt;br /&gt;
[[File:RE2RemasterLeonHiPower.jpg|thumb|none|600px|Leon holds the Hi-Power in the trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
A black [[Desert Eagle Mark XIX]] with custom wood grips and a modified safety appears as the &amp;quot;Lightning Hawk&amp;quot;. While very similar to the original Desert Eagle from ''Resident Evil 2'', its model is not based on the item sprite of the original. It is available exclusively to Leon, and can be obtained in the S.T.A.R.S. office after a somewhat lengthy treasure hunt. It can be upgraded with a long barrel and a red dot sight that, oddly, behaves like a laser sight. The long barrel also increases its size from 1 slot to 2. &lt;br /&gt;
&lt;br /&gt;
True to the other magnum pistols of the series, it is incredibly powerful but is hampered by its rare MAG Ammo, which are .50 AE rounds. &lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|none|350px|IMI Desert Eagle Mark XIX - .50 AE.]]&lt;br /&gt;
[[File:RE2RemasterDesertEagle.jpg|thumb|none|600px|Inventory preview of the &amp;quot;Lightning Hawk&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
The [[M1911A1]] from ''[[Resident Evil 7]]'' reappears as a new game plus weapon for Leon, under the same name, &amp;quot;M19&amp;quot;. Like the SAA, the M1911 uses &amp;quot;Large-caliber Handgun Ammo&amp;quot;, or .45 ACP rounds. Unlike the Matilda, the M1911A1 cannot be upgraded. &lt;br /&gt;
&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|350px|none|Pre-War Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:ParaOrdnanceLDA745.jpg|thumb|350px|none|Para-Ordnance LDA with exposed hammer (single stack 7.45) - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS &amp;quot;Samurai Edge&amp;quot;==&lt;br /&gt;
The S.T.A.R.S (Special Tactics And Rescue Service) standard-issue &amp;quot;Samurai Edge&amp;quot; custom [[Beretta 92FS Brigadier]] makes a comeback as both preorder DLC and game clear reward: the original basic model is unlocked by getting an S-rank clear of either campaign on either difficulty, Jill's and Chris' are given for free with pre-ordered editions of the game, and Wesker's model is exclusive to pre-orders of the Deluxe edition. &lt;br /&gt;
&lt;br /&gt;
All four are superior to the standard unmodified VP70M in every way, the pre-order threes in the form of enhanced damage and greater basic magazine size, while the original model has infinite ammo.&lt;br /&gt;
[[File:STARGun.jpg|thumb|none|350px|Official Tokyo Marui airsoft replica of the Beretta 92FS &amp;quot;Samurai Edge&amp;quot; from the ''Resident Evil'' video game series.]]&lt;br /&gt;
[[File:Samurai Edge A.Wesker model.jpg|thumb|none|350px|Official Tokyo Marui airsoft replica of Albert Wesker's Beretta 92FS &amp;quot;Samurai Edge&amp;quot; from the ''Resident Evil'' video game series.]]&lt;br /&gt;
[[File:Samurai Edge Chris.jpg|thumb|none|350px|&amp;quot;Samurai Edge ''Kai'' M92F Kendo S.T.A.R.S. Custom Chris Redfield Model&amp;quot; airsoft pistol.]]&lt;br /&gt;
[[File:Samurai Edge Jill.jpg|thumb|none|350px|&amp;quot;Samurai Edge A1 Jill Valentine Model&amp;quot; airsoft pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
HUNK uses a two tone [[Heckler &amp;amp; Koch USP]] pistol in The 4th Survivor, named &amp;quot;MUP&amp;quot; in-game. It has a 16-round capacity, and uses 9mm rounds.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K USP 9MM 5.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP with two-tone finish - 9x19mm]]&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Single Action Army==&lt;br /&gt;
The [[Single Action Army|Colt Single Action Army]] returns from the original ''Resident Evil 2'' and appears as a new game plus weapon for Claire, under the name &amp;quot;Quickdraw Army&amp;quot;. The SAA uses &amp;quot;Large-caliber Handgun Ammo&amp;quot; in-game, which are .45 ACP rounds. Claire fans the weapon when firing, giving it a rapid firing speed, though the reload has to be done round-by-round.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|350px|Colt Single Action Army - .45 Long Colt]]&lt;br /&gt;
==Smith &amp;amp; Wesson Bodyguard==&lt;br /&gt;
Claire starts her campaign with the [[Smith &amp;amp; Wesson Bodyguard]] revolver, known under the name &amp;quot;SLS 60&amp;quot;. It is a 5-shot 9mm handgun in-game. It can be upgraded with a Reinforced Frame that allows the revolver to fire High-Powered Rounds; said rounds are .357 rounds, and the Reinforced Frame parts consist of a new barrel, a new cylinder, and a new synthetic grip, meaning that the upgrade effectively changes the gun's caliber. It can also be upgraded with a Speed Loader, which greatly reduces reload speed.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WBody3.jpg|thumb|none|350px|Smith &amp;amp; Wesson Bodyguard - .38 Special]]&lt;br /&gt;
[[File:Claire_RE2R_SnW3849.jpg|thumb|none|600px|Claire quickly reloads her Bodyguard, facing down mutant G-Birkin.]]&lt;br /&gt;
==Unidentified Revolver==&lt;br /&gt;
RPD Chief Brian Irons is seen using a revolver to threaten Claire in the Gamescom 2018 trailer.&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Ingram MAC-11==&lt;br /&gt;
The [[MAC-11]] can be found in Claire Redfield's campaign, under the name &amp;quot;MQ 11&amp;quot;. It uses &amp;quot;Submachine Gun Ammo&amp;quot;, or .380 ACP rounds, and has a 24-round capacity that can be upgraded to 50 rounds. It can be equipped with a suppressor that also unfolds the weapons stock, which reduces the time it takes for the crosshair to settle and is less effected when moving, the suppressor also nullifies most gunshot noise to a minimum, meaning most enemies are not alerted to your presence, it does however increase the size to 2 slots, instead of 1. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|300px|RPB Industries M11A1 - .380 ACP]]&lt;br /&gt;
[[Image:MAC11_RE2REMAKE.jpg|thumb|none|600px| Claire shooting with MAC 11 against William Birkin in Gamescom 2018 Demo]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
An [[MP5A3]] with its iron sights replaced by an optic appears in-game as the &amp;quot;LE 5&amp;quot; submachine gun. It is the default weapon of HUNK in the &amp;quot;The Fourth Survivor&amp;quot; mode, and is unlockable in the main campaigns by getting an S-rank clear on Hardcore difficulty. Like the MAC-11, it uses .380 ACP &amp;quot;Submachine Gun Ammo&amp;quot;, and holds 32 rounds, though the unlockable version exclusively has infinite ammunition.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with SEF trigger group - 9x19mm]]&lt;br /&gt;
[[Image:Re2mp5.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Leon can acquire a [[Remington 870]] in a pistol grip configuration early on in the game.  It is known as the W-870 in-game and is initially found with a 4-round tube magazine which can later be upgraded to 8 rounds along with an extended barrel for a tighter spread, as well as a full stock for reduced recoil.  Interestingly, it starts with black polymer furniture, but this is switched out for wood as the gun is upgraded.&lt;br /&gt;
&lt;br /&gt;
[[Image:REMINGTON 870 EXPRESS TACTICAL PISTOL GRIP.jpg|thumb|none|500px|Remington 870 Express with TacStar pistol grip - 12 gauge]]&lt;br /&gt;
[[File:RE2Remaster870.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M79==&lt;br /&gt;
Claire can find an [[M79_Grenade_Launcher|M79]] in her campaign. Named &amp;quot;GM 79&amp;quot;, the grenade launcher starts with a pistol grip and fixed iron sights, which can be upgraded with a full length stock that reduces recoil and allows shots to travel in a more stable trajectory. The fixed stock upgrade also adds a leaf sight to the weapon. It should be noted that when the launcher has a pistol grip, it only takes up one slot in the inventory, while when it is full length, it takes up 2 slots. Unlike the original game which had explosive rounds as a third option, this new rendition only allows Flame and Acid Rounds to be used. &lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|500px|M79 Grenade Launcher]]&lt;br /&gt;
[[File:Claire_RE2Re_M79.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Claire_RE2R_M79.jpg|thumb|none|600px| Claire, with the M79. It might be a bad idea to carry it with the leaf sight flipped up.]]&lt;br /&gt;
&lt;br /&gt;
==M202 FLASH==&lt;br /&gt;
The [[M202 FLASH]] is obtainable near the endgame as the &amp;quot;Anti-tank Rocket&amp;quot; launcher, during the boss fight against Mr. X. Visually, it is roughly identical to the real steel, though it lacks the front and rear tube covers. There is no extra ammunition for this weapon.&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|400px|none|M202A1 FLASH - 66mm]]&lt;br /&gt;
[[File:RE3RemasteredM202.jpg|thumb|none|600px|Inventory preview of the &amp;quot;Anti-tank Rocket&amp;quot; launcher.]]&lt;br /&gt;
=Explosives=&lt;br /&gt;
{{Resident Evil Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>Draco122</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_2_(2019)&amp;diff=1249390</id>
		<title>Resident Evil 2 (2019)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_2_(2019)&amp;diff=1249390"/>
		<updated>2019-01-27T11:56:18Z</updated>

		<summary type="html">&lt;p&gt;Draco122: /* Ingram MAC-11 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Unidentified}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Resident Evil 2&lt;br /&gt;
|picture=Re2remaketitle.jpg&lt;br /&gt;
|caption=''Title Image''&lt;br /&gt;
|series=[[Resident Evil]]&lt;br /&gt;
|date= January 25, 2018&lt;br /&gt;
|developer=Capcom&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=Capcom&lt;br /&gt;
|genre=Survival Horror&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Resident Evil 2''''' (2019) is a PC, PS4 and Xbox One remake of the original 1998 ''[[Resident Evil 2]]'', in the same vein as the 2002 ''[[Resident Evil (2002)|Resident Evil]]'' remake. The remake features significantly updated graphics, new third-person gameplay, and a retold storyline. Players are able to play as Leon Scott Kennedy, Claire Redfield, and can also play as Ada Wong and Sherry Birkin during certain sections of the two player characters' campaigns. Additional modes featuring HUNK and Tofu are also included.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
=Overview=&lt;br /&gt;
The 2019 remake uses the same grid-based inventory system of ''[[Resident Evil 7: Biohazard]]'', and various weapons have different sizes instead of the generic inventory slots of the original. This forces the player to manage their loadouts carefully while also allowing space for ammo and various other items. &lt;br /&gt;
&lt;br /&gt;
By default, most firearms take up one block of space, though large weapons take up two. Certain mods exist for some firearms, and fitting certain item onto them will confer some gameplay changes, as well as increasing their footprint in Leon or Claire's inventory, though these can be removed to reduce the weapon's profiles back to the standard 1x1 at the cost of their bonuses. &lt;br /&gt;
&lt;br /&gt;
Like the previous entries, weapons in the same class share the same type of generic ammunition, while ones of different categories do not, regardless of their actual caliber in reality.&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Heckler &amp;amp; Koch VP70M==&lt;br /&gt;
Like the original game, Leon starts the game with the [[Heckler &amp;amp; Koch VP70]] pistol. It is called by the series' staple name for the gun, &amp;quot;Matilda&amp;quot;. It uses Handgun Ammunition (9x19mm Parabellum rounds), and is underloaded to 12 rounds. The VP70 can be upgraded with an unrealistic 24 round extended magazine, the burst fire stock and a compensator to reduce recoil. The in-game weapon description states that the Matilda is a &amp;quot;Non-standard issue gun with problems that make it impractical for the general public&amp;quot;, implying that it is Leon's personal carry gun rather than his RPD service weapon.&lt;br /&gt;
&lt;br /&gt;
The VP70M acts as Leon's &amp;quot;canon&amp;quot; sidearm, therefore he will always have it equipped during cutscenes regardless of loadout, or if it even being in his inventory, and will not have any modifications fitted. &lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|500px|Heckler &amp;amp; Koch VP70M with attached stock - 9x19mm]]&lt;br /&gt;
[[File:RE2RemasterMatilda.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RE2RemasterVP70_01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RE2RemasterVP70_02.jpg|thumb|none|600px|The &amp;quot;Matilda&amp;quot; in recoil.]]&lt;br /&gt;
[[File:RE2RemasterVP70_03.jpg|thumb|none|600px|]]&lt;br /&gt;
==Mauser HSc==&lt;br /&gt;
Ada Wong carries a black [[Mauser HSc]] as her weapon of choice. In-game it is known as the &amp;quot;Broom Hc&amp;quot;. The player can use it in Ada's playable section, though its power is rather anemic and it has no upgrades. It holds 9 rounds of 9mm Handgun Ammo.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mauser HSc Plastic Grip.jpg|thumb|none|350px|none|Mauser HSc with plastic grips - .32 ACP]]&lt;br /&gt;
==Browning Hi-Power Mark III==&lt;br /&gt;
The [[Browning Hi-Power Mark III]] appears in the game as the &amp;quot;JMB Hp3&amp;quot;, with &amp;quot;Hp3&amp;quot; obviously being a reference to the actual name of the gun, Hi-Power Mark III, while &amp;quot;JMB&amp;quot; likely stands for John Moses Browning. It is the standard-issue sidearm of all non-S.T.A.R.S. RPD personnel, though Leon himself does not have access to it. It is available only during Claire's playthrough in the boot of a police car at the Parking Garage, where the stock of the Matilda is found during Leon's story, which requires a Car Key found near the Firing Range of the police station to unlock. &lt;br /&gt;
&lt;br /&gt;
The JMB Hp3 has a 13-shot magazine in 9mm that can be upgraded with a 26-round extended magazine and a laser sight, which removes the need for focused aiming.&lt;br /&gt;
&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|350px|Browning Hi-Power Mark III - 9x19mm]]&lt;br /&gt;
[[File:RE2ReHP.jpg|thumb|none|600px|Note the missing external extractor on the weapon model.]]&lt;br /&gt;
[[File:RE2RemasterLeonHiPower.jpg|thumb|none|600px|Leon holds the Hi-Power in the trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
A black [[Desert Eagle Mark XIX]] with custom wood grips and a modified safety appears as the &amp;quot;Lightning Hawk&amp;quot;. While very similar to the original Desert Eagle from ''Resident Evil 2'', its model is not based on the item sprite of the original. It is available exclusively to Leon, and can be obtained in the S.T.A.R.S. office after a somewhat lengthy treasure hunt. It can be upgraded with a long barrel and a red dot sight that, oddly, behaves like a laser sight. The long barrel also increases its size from 1 slot to 2. &lt;br /&gt;
&lt;br /&gt;
True to the other magnum pistols of the series, it is incredibly powerful but is hampered by its rare MAG Ammo, which are .50 AE rounds. &lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|none|350px|IMI Desert Eagle Mark XIX - .50 AE.]]&lt;br /&gt;
[[File:RE2RemasterDesertEagle.jpg|thumb|none|600px|Inventory preview of the &amp;quot;Lightning Hawk&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
The [[M1911A1]] from ''[[Resident Evil 7]]'' reappears as a new game plus weapon for Leon, under the same name, &amp;quot;M19&amp;quot;. Like the SAA, the M1911 uses &amp;quot;Large-caliber Handgun Ammo&amp;quot;, or .45 ACP rounds. Unlike the Matilda, the M1911A1 cannot be upgraded. &lt;br /&gt;
&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|350px|none|Pre-War Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:ParaOrdnanceLDA745.jpg|thumb|350px|none|Para-Ordnance LDA with exposed hammer (single stack 7.45) - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS &amp;quot;Samurai Edge&amp;quot;==&lt;br /&gt;
The S.T.A.R.S (Special Tactics And Rescue Service) standard-issue &amp;quot;Samurai Edge&amp;quot; custom [[Beretta 92FS Brigadier]] makes a comeback as both preorder DLC and game clear reward: the original basic model is unlocked by getting an S-rank clear of either campaign on either difficulty, Jill's and Chris' are given for free with pre-ordered editions of the game, and Wesker's model is exclusive to pre-orders of the Deluxe edition. &lt;br /&gt;
&lt;br /&gt;
All four are superior to the standard unmodified VP70M in every way, the pre-order threes in the form of enhanced damage and greater basic magazine size, while the original model has infinite ammo.&lt;br /&gt;
[[File:STARGun.jpg|thumb|none|350px|Official Tokyo Marui airsoft replica of the Beretta 92FS &amp;quot;Samurai Edge&amp;quot; from the ''Resident Evil'' video game series.]]&lt;br /&gt;
[[File:Samurai Edge A.Wesker model.jpg|thumb|none|350px|Official Tokyo Marui airsoft replica of Albert Wesker's Beretta 92FS &amp;quot;Samurai Edge&amp;quot; from the ''Resident Evil'' video game series.]]&lt;br /&gt;
[[File:Samurai Edge Chris.jpg|thumb|none|350px|&amp;quot;Samurai Edge ''Kai'' M92F Kendo S.T.A.R.S. Custom Chris Redfield Model&amp;quot; airsoft pistol.]]&lt;br /&gt;
[[File:Samurai Edge Jill.jpg|thumb|none|350px|&amp;quot;Samurai Edge A1 Jill Valentine Model&amp;quot; airsoft pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
HUNK uses a two tone [[Heckler &amp;amp; Koch USP]] pistol in The 4th Survivor, named &amp;quot;MUP&amp;quot; in-game. It has a 16-round capacity, and uses 9mm rounds.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K USP 9MM 5.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP with two-tone finish - 9x19mm]]&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Single Action Army==&lt;br /&gt;
The [[Single Action Army|Colt Single Action Army]] returns from the original ''Resident Evil 2'' and appears as a new game plus weapon for Claire, under the name &amp;quot;Quickdraw Army&amp;quot;. The SAA uses &amp;quot;Large-caliber Handgun Ammo&amp;quot; in-game, which are .45 ACP rounds. Claire fans the weapon when firing, giving it a rapid firing speed, though the reload has to be done round-by-round.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|350px|Colt Single Action Army - .45 Long Colt]]&lt;br /&gt;
==Smith &amp;amp; Wesson Bodyguard==&lt;br /&gt;
Claire starts her campaign with the [[Smith &amp;amp; Wesson Bodyguard]] revolver, known under the name &amp;quot;SLS 60&amp;quot;. It is a 5-shot 9mm handgun in-game. It can be upgraded with a Reinforced Frame that allows the revolver to fire High-Powered Rounds; said rounds are .357 rounds, and the Reinforced Frame parts consist of a new barrel, a new cylinder, and a new synthetic grip, meaning that the upgrade effectively changes the gun's caliber. It can also be upgraded with a Speed Loader, which greatly reduces reload speed.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WBody3.jpg|thumb|none|350px|Smith &amp;amp; Wesson Bodyguard - .38 Special]]&lt;br /&gt;
[[File:Claire_RE2R_SnW3849.jpg|thumb|none|600px|Claire quickly reloads her Bodyguard, facing down mutant G-Birkin.]]&lt;br /&gt;
==Unidentified Revolver==&lt;br /&gt;
RPD Chief Brian Irons is seen using a revolver to threaten Claire in the Gamescom 2018 trailer.&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Ingram MAC-11==&lt;br /&gt;
The [[MAC-11]] can be found in Claire Redfield's campaign, under the name &amp;quot;MQ 11&amp;quot;. It uses &amp;quot;Submachine Gun Ammo&amp;quot;, or .380 ACP rounds, and has a 24-round capacity that can be upgraded to 50 rounds. It can be equipped with a suppressor that also unfolds the weapons stock, which reduces the time it takes for the crosshair to settle and is less effected when moving, the suppressor also nullifies most gunshot noise to a minimum, meaning most enemies are not alerted to your presence, it does however increase the size to 2 slots, instead of 1. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|300px|RPB Industries M11A1 - .380 ACP]]&lt;br /&gt;
[[Image:MAC11_RE2REMAKE.jpg|thumb|none|600px| Claire shooting with MAC 11 against William Birkin in Gamescom 2018 Demo]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
An [[MP5A3]] with its iron sights replaced by an optic appears in-game as the &amp;quot;LE 5&amp;quot; submachine gun. It is the default weapon of HUNK in the &amp;quot;The Fourth Survivor&amp;quot; mode, and is unlockable in the main campaigns by getting an S-rank clear on Hardcore difficulty. Like the MAC-11, it uses .380 ACP &amp;quot;Submachine Gun Ammo&amp;quot;, and holds 32 rounds, though the unlockable version exclusively has infinite ammunition.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with SEF trigger group - 9x19mm]]&lt;br /&gt;
[[Image:Re2mp5.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Leon can acquire a [[Remington 870]] in a pistol grip configuration early on in the game.  It is known as the W-870 in-game and is initially found with a 4-round tube magazine which can later be upgraded to 8 rounds along with an extended barrel for a tighter spread, as well as a full stock for reduced recoil.  Interestingly, it starts with black polymer furniture, but this is switched out for wood as the gun is upgraded.&lt;br /&gt;
&lt;br /&gt;
[[Image:REMINGTON 870 EXPRESS TACTICAL PISTOL GRIP.jpg|thumb|none|500px|Remington 870 Express with TacStar pistol grip - 12 gauge]]&lt;br /&gt;
[[File:RE2Remaster870.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M79==&lt;br /&gt;
Claire can find an [[M79_Grenade_Launcher|M79]] in her campaign. Named &amp;quot;GM 79&amp;quot;, the grenade launcher starts with a pistol grip and fixed iron sights, which can be upgraded with a full length stock that reduces recoil and allows shots to travel in a more stable trajectory. The fixed stock upgrade also adds a leaf sight to the weapon. It should be noted that when the launcher has a pistol grip, it only takes up one slot in the inventory, while when it is full length, it takes up 2 slots.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|500px|M79 Grenade Launcher]]&lt;br /&gt;
[[File:Claire_RE2Re_M79.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Claire_RE2R_M79.jpg|thumb|none|600px| Claire, with the M79. It might be a bad idea to carry it with the leaf sight flipped up.]]&lt;br /&gt;
==M202 FLASH==&lt;br /&gt;
The [[M202 FLASH]] is obtainable near the endgame as the &amp;quot;Anti-tank Rocket&amp;quot; launcher, during the boss fight against Mr. X. Visually, it is roughly identical to the real steel, though it lacks the front and rear tube covers. There is no extra ammunition for this weapon.&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|400px|none|M202A1 FLASH - 66mm]]&lt;br /&gt;
[[File:RE3RemasteredM202.jpg|thumb|none|600px|Inventory preview of the &amp;quot;Anti-tank Rocket&amp;quot; launcher.]]&lt;br /&gt;
=Explosives=&lt;br /&gt;
{{Resident Evil Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>Draco122</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_2_(2019)&amp;diff=1249389</id>
		<title>Resident Evil 2 (2019)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_2_(2019)&amp;diff=1249389"/>
		<updated>2019-01-27T11:53:20Z</updated>

		<summary type="html">&lt;p&gt;Draco122: /* M1911A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Unidentified}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Resident Evil 2&lt;br /&gt;
|picture=Re2remaketitle.jpg&lt;br /&gt;
|caption=''Title Image''&lt;br /&gt;
|series=[[Resident Evil]]&lt;br /&gt;
|date= January 25, 2018&lt;br /&gt;
|developer=Capcom&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=Capcom&lt;br /&gt;
|genre=Survival Horror&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Resident Evil 2''''' (2019) is a PC, PS4 and Xbox One remake of the original 1998 ''[[Resident Evil 2]]'', in the same vein as the 2002 ''[[Resident Evil (2002)|Resident Evil]]'' remake. The remake features significantly updated graphics, new third-person gameplay, and a retold storyline. Players are able to play as Leon Scott Kennedy, Claire Redfield, and can also play as Ada Wong and Sherry Birkin during certain sections of the two player characters' campaigns. Additional modes featuring HUNK and Tofu are also included.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
=Overview=&lt;br /&gt;
The 2019 remake uses the same grid-based inventory system of ''[[Resident Evil 7: Biohazard]]'', and various weapons have different sizes instead of the generic inventory slots of the original. This forces the player to manage their loadouts carefully while also allowing space for ammo and various other items. &lt;br /&gt;
&lt;br /&gt;
By default, most firearms take up one block of space, though large weapons take up two. Certain mods exist for some firearms, and fitting certain item onto them will confer some gameplay changes, as well as increasing their footprint in Leon or Claire's inventory, though these can be removed to reduce the weapon's profiles back to the standard 1x1 at the cost of their bonuses. &lt;br /&gt;
&lt;br /&gt;
Like the previous entries, weapons in the same class share the same type of generic ammunition, while ones of different categories do not, regardless of their actual caliber in reality.&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Heckler &amp;amp; Koch VP70M==&lt;br /&gt;
Like the original game, Leon starts the game with the [[Heckler &amp;amp; Koch VP70]] pistol. It is called by the series' staple name for the gun, &amp;quot;Matilda&amp;quot;. It uses Handgun Ammunition (9x19mm Parabellum rounds), and is underloaded to 12 rounds. The VP70 can be upgraded with an unrealistic 24 round extended magazine, the burst fire stock and a compensator to reduce recoil. The in-game weapon description states that the Matilda is a &amp;quot;Non-standard issue gun with problems that make it impractical for the general public&amp;quot;, implying that it is Leon's personal carry gun rather than his RPD service weapon.&lt;br /&gt;
&lt;br /&gt;
The VP70M acts as Leon's &amp;quot;canon&amp;quot; sidearm, therefore he will always have it equipped during cutscenes regardless of loadout, or if it even being in his inventory, and will not have any modifications fitted. &lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|500px|Heckler &amp;amp; Koch VP70M with attached stock - 9x19mm]]&lt;br /&gt;
[[File:RE2RemasterMatilda.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RE2RemasterVP70_01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RE2RemasterVP70_02.jpg|thumb|none|600px|The &amp;quot;Matilda&amp;quot; in recoil.]]&lt;br /&gt;
[[File:RE2RemasterVP70_03.jpg|thumb|none|600px|]]&lt;br /&gt;
==Mauser HSc==&lt;br /&gt;
Ada Wong carries a black [[Mauser HSc]] as her weapon of choice. In-game it is known as the &amp;quot;Broom Hc&amp;quot;. The player can use it in Ada's playable section, though its power is rather anemic and it has no upgrades. It holds 9 rounds of 9mm Handgun Ammo.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mauser HSc Plastic Grip.jpg|thumb|none|350px|none|Mauser HSc with plastic grips - .32 ACP]]&lt;br /&gt;
==Browning Hi-Power Mark III==&lt;br /&gt;
The [[Browning Hi-Power Mark III]] appears in the game as the &amp;quot;JMB Hp3&amp;quot;, with &amp;quot;Hp3&amp;quot; obviously being a reference to the actual name of the gun, Hi-Power Mark III, while &amp;quot;JMB&amp;quot; likely stands for John Moses Browning. It is the standard-issue sidearm of all non-S.T.A.R.S. RPD personnel, though Leon himself does not have access to it. It is available only during Claire's playthrough in the boot of a police car at the Parking Garage, where the stock of the Matilda is found during Leon's story, which requires a Car Key found near the Firing Range of the police station to unlock. &lt;br /&gt;
&lt;br /&gt;
The JMB Hp3 has a 13-shot magazine in 9mm that can be upgraded with a 26-round extended magazine and a laser sight, which removes the need for focused aiming.&lt;br /&gt;
&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|350px|Browning Hi-Power Mark III - 9x19mm]]&lt;br /&gt;
[[File:RE2ReHP.jpg|thumb|none|600px|Note the missing external extractor on the weapon model.]]&lt;br /&gt;
[[File:RE2RemasterLeonHiPower.jpg|thumb|none|600px|Leon holds the Hi-Power in the trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
A black [[Desert Eagle Mark XIX]] with custom wood grips and a modified safety appears as the &amp;quot;Lightning Hawk&amp;quot;. While very similar to the original Desert Eagle from ''Resident Evil 2'', its model is not based on the item sprite of the original. It is available exclusively to Leon, and can be obtained in the S.T.A.R.S. office after a somewhat lengthy treasure hunt. It can be upgraded with a long barrel and a red dot sight that, oddly, behaves like a laser sight. The long barrel also increases its size from 1 slot to 2. &lt;br /&gt;
&lt;br /&gt;
True to the other magnum pistols of the series, it is incredibly powerful but is hampered by its rare MAG Ammo, which are .50 AE rounds. &lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|none|350px|IMI Desert Eagle Mark XIX - .50 AE.]]&lt;br /&gt;
[[File:RE2RemasterDesertEagle.jpg|thumb|none|600px|Inventory preview of the &amp;quot;Lightning Hawk&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
The [[M1911A1]] from ''[[Resident Evil 7]]'' reappears as a new game plus weapon for Leon, under the same name, &amp;quot;M19&amp;quot;. Like the SAA, the M1911 uses &amp;quot;Large-caliber Handgun Ammo&amp;quot;, or .45 ACP rounds. Unlike the Matilda, the M1911A1 cannot be upgraded. &lt;br /&gt;
&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|350px|none|Pre-War Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:ParaOrdnanceLDA745.jpg|thumb|350px|none|Para-Ordnance LDA with exposed hammer (single stack 7.45) - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS &amp;quot;Samurai Edge&amp;quot;==&lt;br /&gt;
The S.T.A.R.S (Special Tactics And Rescue Service) standard-issue &amp;quot;Samurai Edge&amp;quot; custom [[Beretta 92FS Brigadier]] makes a comeback as both preorder DLC and game clear reward: the original basic model is unlocked by getting an S-rank clear of either campaign on either difficulty, Jill's and Chris' are given for free with pre-ordered editions of the game, and Wesker's model is exclusive to pre-orders of the Deluxe edition. &lt;br /&gt;
&lt;br /&gt;
All four are superior to the standard unmodified VP70M in every way, the pre-order threes in the form of enhanced damage and greater basic magazine size, while the original model has infinite ammo.&lt;br /&gt;
[[File:STARGun.jpg|thumb|none|350px|Official Tokyo Marui airsoft replica of the Beretta 92FS &amp;quot;Samurai Edge&amp;quot; from the ''Resident Evil'' video game series.]]&lt;br /&gt;
[[File:Samurai Edge A.Wesker model.jpg|thumb|none|350px|Official Tokyo Marui airsoft replica of Albert Wesker's Beretta 92FS &amp;quot;Samurai Edge&amp;quot; from the ''Resident Evil'' video game series.]]&lt;br /&gt;
[[File:Samurai Edge Chris.jpg|thumb|none|350px|&amp;quot;Samurai Edge ''Kai'' M92F Kendo S.T.A.R.S. Custom Chris Redfield Model&amp;quot; airsoft pistol.]]&lt;br /&gt;
[[File:Samurai Edge Jill.jpg|thumb|none|350px|&amp;quot;Samurai Edge A1 Jill Valentine Model&amp;quot; airsoft pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
HUNK uses a two tone [[Heckler &amp;amp; Koch USP]] pistol in The 4th Survivor, named &amp;quot;MUP&amp;quot; in-game. It has a 16-round capacity, and uses 9mm rounds.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K USP 9MM 5.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP with two-tone finish - 9x19mm]]&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Single Action Army==&lt;br /&gt;
The [[Single Action Army|Colt Single Action Army]] returns from the original ''Resident Evil 2'' and appears as a new game plus weapon for Claire, under the name &amp;quot;Quickdraw Army&amp;quot;. The SAA uses &amp;quot;Large-caliber Handgun Ammo&amp;quot; in-game, which are .45 ACP rounds. Claire fans the weapon when firing, giving it a rapid firing speed, though the reload has to be done round-by-round.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|350px|Colt Single Action Army - .45 Long Colt]]&lt;br /&gt;
==Smith &amp;amp; Wesson Bodyguard==&lt;br /&gt;
Claire starts her campaign with the [[Smith &amp;amp; Wesson Bodyguard]] revolver, known under the name &amp;quot;SLS 60&amp;quot;. It is a 5-shot 9mm handgun in-game. It can be upgraded with a Reinforced Frame that allows the revolver to fire High-Powered Rounds; said rounds are .357 rounds, and the Reinforced Frame parts consist of a new barrel, a new cylinder, and a new synthetic grip, meaning that the upgrade effectively changes the gun's caliber. It can also be upgraded with a Speed Loader, which greatly reduces reload speed.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WBody3.jpg|thumb|none|350px|Smith &amp;amp; Wesson Bodyguard - .38 Special]]&lt;br /&gt;
[[File:Claire_RE2R_SnW3849.jpg|thumb|none|600px|Claire quickly reloads her Bodyguard, facing down mutant G-Birkin.]]&lt;br /&gt;
==Unidentified Revolver==&lt;br /&gt;
RPD Chief Brian Irons is seen using a revolver to threaten Claire in the Gamescom 2018 trailer.&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Ingram MAC-11==&lt;br /&gt;
The [[MAC-11]] can be found in Claire Redfield's campaign, under the name &amp;quot;MQ 11&amp;quot;. It uses &amp;quot;Submachine Gun Ammo&amp;quot;, or .380 ACP rounds, and has a 24-round capacity that can be upgraded to 50 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|300px|RPB Industries M11A1 - .380 ACP]]&lt;br /&gt;
[[Image:MAC11_RE2REMAKE.jpg|thumb|none|600px| Claire shooting with MAC 11 against William Birkin in Gamescom 2018 Demo]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
An [[MP5A3]] with its iron sights replaced by an optic appears in-game as the &amp;quot;LE 5&amp;quot; submachine gun. It is the default weapon of HUNK in the &amp;quot;The Fourth Survivor&amp;quot; mode, and is unlockable in the main campaigns by getting an S-rank clear on Hardcore difficulty. Like the MAC-11, it uses .380 ACP &amp;quot;Submachine Gun Ammo&amp;quot;, and holds 32 rounds, though the unlockable version exclusively has infinite ammunition.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with SEF trigger group - 9x19mm]]&lt;br /&gt;
[[Image:Re2mp5.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Leon can acquire a [[Remington 870]] in a pistol grip configuration early on in the game.  It is known as the W-870 in-game and is initially found with a 4-round tube magazine which can later be upgraded to 8 rounds along with an extended barrel for a tighter spread, as well as a full stock for reduced recoil.  Interestingly, it starts with black polymer furniture, but this is switched out for wood as the gun is upgraded.&lt;br /&gt;
&lt;br /&gt;
[[Image:REMINGTON 870 EXPRESS TACTICAL PISTOL GRIP.jpg|thumb|none|500px|Remington 870 Express with TacStar pistol grip - 12 gauge]]&lt;br /&gt;
[[File:RE2Remaster870.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M79==&lt;br /&gt;
Claire can find an [[M79_Grenade_Launcher|M79]] in her campaign. Named &amp;quot;GM 79&amp;quot;, the grenade launcher starts with a pistol grip and fixed iron sights, which can be upgraded with a full length stock that reduces recoil and allows shots to travel in a more stable trajectory. The fixed stock upgrade also adds a leaf sight to the weapon. It should be noted that when the launcher has a pistol grip, it only takes up one slot in the inventory, while when it is full length, it takes up 2 slots.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|500px|M79 Grenade Launcher]]&lt;br /&gt;
[[File:Claire_RE2Re_M79.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Claire_RE2R_M79.jpg|thumb|none|600px| Claire, with the M79. It might be a bad idea to carry it with the leaf sight flipped up.]]&lt;br /&gt;
==M202 FLASH==&lt;br /&gt;
The [[M202 FLASH]] is obtainable near the endgame as the &amp;quot;Anti-tank Rocket&amp;quot; launcher, during the boss fight against Mr. X. Visually, it is roughly identical to the real steel, though it lacks the front and rear tube covers. There is no extra ammunition for this weapon.&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|400px|none|M202A1 FLASH - 66mm]]&lt;br /&gt;
[[File:RE3RemasteredM202.jpg|thumb|none|600px|Inventory preview of the &amp;quot;Anti-tank Rocket&amp;quot; launcher.]]&lt;br /&gt;
=Explosives=&lt;br /&gt;
{{Resident Evil Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>Draco122</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_2_(2019)&amp;diff=1249388</id>
		<title>Resident Evil 2 (2019)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_2_(2019)&amp;diff=1249388"/>
		<updated>2019-01-27T11:52:43Z</updated>

		<summary type="html">&lt;p&gt;Draco122: /* Desert Eagle Mark XIX */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Unidentified}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Resident Evil 2&lt;br /&gt;
|picture=Re2remaketitle.jpg&lt;br /&gt;
|caption=''Title Image''&lt;br /&gt;
|series=[[Resident Evil]]&lt;br /&gt;
|date= January 25, 2018&lt;br /&gt;
|developer=Capcom&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=Capcom&lt;br /&gt;
|genre=Survival Horror&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Resident Evil 2''''' (2019) is a PC, PS4 and Xbox One remake of the original 1998 ''[[Resident Evil 2]]'', in the same vein as the 2002 ''[[Resident Evil (2002)|Resident Evil]]'' remake. The remake features significantly updated graphics, new third-person gameplay, and a retold storyline. Players are able to play as Leon Scott Kennedy, Claire Redfield, and can also play as Ada Wong and Sherry Birkin during certain sections of the two player characters' campaigns. Additional modes featuring HUNK and Tofu are also included.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
=Overview=&lt;br /&gt;
The 2019 remake uses the same grid-based inventory system of ''[[Resident Evil 7: Biohazard]]'', and various weapons have different sizes instead of the generic inventory slots of the original. This forces the player to manage their loadouts carefully while also allowing space for ammo and various other items. &lt;br /&gt;
&lt;br /&gt;
By default, most firearms take up one block of space, though large weapons take up two. Certain mods exist for some firearms, and fitting certain item onto them will confer some gameplay changes, as well as increasing their footprint in Leon or Claire's inventory, though these can be removed to reduce the weapon's profiles back to the standard 1x1 at the cost of their bonuses. &lt;br /&gt;
&lt;br /&gt;
Like the previous entries, weapons in the same class share the same type of generic ammunition, while ones of different categories do not, regardless of their actual caliber in reality.&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Heckler &amp;amp; Koch VP70M==&lt;br /&gt;
Like the original game, Leon starts the game with the [[Heckler &amp;amp; Koch VP70]] pistol. It is called by the series' staple name for the gun, &amp;quot;Matilda&amp;quot;. It uses Handgun Ammunition (9x19mm Parabellum rounds), and is underloaded to 12 rounds. The VP70 can be upgraded with an unrealistic 24 round extended magazine, the burst fire stock and a compensator to reduce recoil. The in-game weapon description states that the Matilda is a &amp;quot;Non-standard issue gun with problems that make it impractical for the general public&amp;quot;, implying that it is Leon's personal carry gun rather than his RPD service weapon.&lt;br /&gt;
&lt;br /&gt;
The VP70M acts as Leon's &amp;quot;canon&amp;quot; sidearm, therefore he will always have it equipped during cutscenes regardless of loadout, or if it even being in his inventory, and will not have any modifications fitted. &lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|500px|Heckler &amp;amp; Koch VP70M with attached stock - 9x19mm]]&lt;br /&gt;
[[File:RE2RemasterMatilda.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RE2RemasterVP70_01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RE2RemasterVP70_02.jpg|thumb|none|600px|The &amp;quot;Matilda&amp;quot; in recoil.]]&lt;br /&gt;
[[File:RE2RemasterVP70_03.jpg|thumb|none|600px|]]&lt;br /&gt;
==Mauser HSc==&lt;br /&gt;
Ada Wong carries a black [[Mauser HSc]] as her weapon of choice. In-game it is known as the &amp;quot;Broom Hc&amp;quot;. The player can use it in Ada's playable section, though its power is rather anemic and it has no upgrades. It holds 9 rounds of 9mm Handgun Ammo.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mauser HSc Plastic Grip.jpg|thumb|none|350px|none|Mauser HSc with plastic grips - .32 ACP]]&lt;br /&gt;
==Browning Hi-Power Mark III==&lt;br /&gt;
The [[Browning Hi-Power Mark III]] appears in the game as the &amp;quot;JMB Hp3&amp;quot;, with &amp;quot;Hp3&amp;quot; obviously being a reference to the actual name of the gun, Hi-Power Mark III, while &amp;quot;JMB&amp;quot; likely stands for John Moses Browning. It is the standard-issue sidearm of all non-S.T.A.R.S. RPD personnel, though Leon himself does not have access to it. It is available only during Claire's playthrough in the boot of a police car at the Parking Garage, where the stock of the Matilda is found during Leon's story, which requires a Car Key found near the Firing Range of the police station to unlock. &lt;br /&gt;
&lt;br /&gt;
The JMB Hp3 has a 13-shot magazine in 9mm that can be upgraded with a 26-round extended magazine and a laser sight, which removes the need for focused aiming.&lt;br /&gt;
&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|350px|Browning Hi-Power Mark III - 9x19mm]]&lt;br /&gt;
[[File:RE2ReHP.jpg|thumb|none|600px|Note the missing external extractor on the weapon model.]]&lt;br /&gt;
[[File:RE2RemasterLeonHiPower.jpg|thumb|none|600px|Leon holds the Hi-Power in the trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
A black [[Desert Eagle Mark XIX]] with custom wood grips and a modified safety appears as the &amp;quot;Lightning Hawk&amp;quot;. While very similar to the original Desert Eagle from ''Resident Evil 2'', its model is not based on the item sprite of the original. It is available exclusively to Leon, and can be obtained in the S.T.A.R.S. office after a somewhat lengthy treasure hunt. It can be upgraded with a long barrel and a red dot sight that, oddly, behaves like a laser sight. The long barrel also increases its size from 1 slot to 2. &lt;br /&gt;
&lt;br /&gt;
True to the other magnum pistols of the series, it is incredibly powerful but is hampered by its rare MAG Ammo, which are .50 AE rounds. &lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|none|350px|IMI Desert Eagle Mark XIX - .50 AE.]]&lt;br /&gt;
[[File:RE2RemasterDesertEagle.jpg|thumb|none|600px|Inventory preview of the &amp;quot;Lightning Hawk&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
The [[M1911A1]] from ''[[Resident Evil 7]]'' reappears as a new game plus weapon for Leon, under the same name, &amp;quot;M19&amp;quot;. Like the SAA, the M1911 uses &amp;quot;Large-caliber Handgun Ammo&amp;quot;, or .45 ACP rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|350px|none|Pre-War Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:ParaOrdnanceLDA745.jpg|thumb|350px|none|Para-Ordnance LDA with exposed hammer (single stack 7.45) - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS &amp;quot;Samurai Edge&amp;quot;==&lt;br /&gt;
The S.T.A.R.S (Special Tactics And Rescue Service) standard-issue &amp;quot;Samurai Edge&amp;quot; custom [[Beretta 92FS Brigadier]] makes a comeback as both preorder DLC and game clear reward: the original basic model is unlocked by getting an S-rank clear of either campaign on either difficulty, Jill's and Chris' are given for free with pre-ordered editions of the game, and Wesker's model is exclusive to pre-orders of the Deluxe edition. &lt;br /&gt;
&lt;br /&gt;
All four are superior to the standard unmodified VP70M in every way, the pre-order threes in the form of enhanced damage and greater basic magazine size, while the original model has infinite ammo.&lt;br /&gt;
[[File:STARGun.jpg|thumb|none|350px|Official Tokyo Marui airsoft replica of the Beretta 92FS &amp;quot;Samurai Edge&amp;quot; from the ''Resident Evil'' video game series.]]&lt;br /&gt;
[[File:Samurai Edge A.Wesker model.jpg|thumb|none|350px|Official Tokyo Marui airsoft replica of Albert Wesker's Beretta 92FS &amp;quot;Samurai Edge&amp;quot; from the ''Resident Evil'' video game series.]]&lt;br /&gt;
[[File:Samurai Edge Chris.jpg|thumb|none|350px|&amp;quot;Samurai Edge ''Kai'' M92F Kendo S.T.A.R.S. Custom Chris Redfield Model&amp;quot; airsoft pistol.]]&lt;br /&gt;
[[File:Samurai Edge Jill.jpg|thumb|none|350px|&amp;quot;Samurai Edge A1 Jill Valentine Model&amp;quot; airsoft pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
HUNK uses a two tone [[Heckler &amp;amp; Koch USP]] pistol in The 4th Survivor, named &amp;quot;MUP&amp;quot; in-game. It has a 16-round capacity, and uses 9mm rounds.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K USP 9MM 5.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP with two-tone finish - 9x19mm]]&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Single Action Army==&lt;br /&gt;
The [[Single Action Army|Colt Single Action Army]] returns from the original ''Resident Evil 2'' and appears as a new game plus weapon for Claire, under the name &amp;quot;Quickdraw Army&amp;quot;. The SAA uses &amp;quot;Large-caliber Handgun Ammo&amp;quot; in-game, which are .45 ACP rounds. Claire fans the weapon when firing, giving it a rapid firing speed, though the reload has to be done round-by-round.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|350px|Colt Single Action Army - .45 Long Colt]]&lt;br /&gt;
==Smith &amp;amp; Wesson Bodyguard==&lt;br /&gt;
Claire starts her campaign with the [[Smith &amp;amp; Wesson Bodyguard]] revolver, known under the name &amp;quot;SLS 60&amp;quot;. It is a 5-shot 9mm handgun in-game. It can be upgraded with a Reinforced Frame that allows the revolver to fire High-Powered Rounds; said rounds are .357 rounds, and the Reinforced Frame parts consist of a new barrel, a new cylinder, and a new synthetic grip, meaning that the upgrade effectively changes the gun's caliber. It can also be upgraded with a Speed Loader, which greatly reduces reload speed.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WBody3.jpg|thumb|none|350px|Smith &amp;amp; Wesson Bodyguard - .38 Special]]&lt;br /&gt;
[[File:Claire_RE2R_SnW3849.jpg|thumb|none|600px|Claire quickly reloads her Bodyguard, facing down mutant G-Birkin.]]&lt;br /&gt;
==Unidentified Revolver==&lt;br /&gt;
RPD Chief Brian Irons is seen using a revolver to threaten Claire in the Gamescom 2018 trailer.&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Ingram MAC-11==&lt;br /&gt;
The [[MAC-11]] can be found in Claire Redfield's campaign, under the name &amp;quot;MQ 11&amp;quot;. It uses &amp;quot;Submachine Gun Ammo&amp;quot;, or .380 ACP rounds, and has a 24-round capacity that can be upgraded to 50 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|300px|RPB Industries M11A1 - .380 ACP]]&lt;br /&gt;
[[Image:MAC11_RE2REMAKE.jpg|thumb|none|600px| Claire shooting with MAC 11 against William Birkin in Gamescom 2018 Demo]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
An [[MP5A3]] with its iron sights replaced by an optic appears in-game as the &amp;quot;LE 5&amp;quot; submachine gun. It is the default weapon of HUNK in the &amp;quot;The Fourth Survivor&amp;quot; mode, and is unlockable in the main campaigns by getting an S-rank clear on Hardcore difficulty. Like the MAC-11, it uses .380 ACP &amp;quot;Submachine Gun Ammo&amp;quot;, and holds 32 rounds, though the unlockable version exclusively has infinite ammunition.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with SEF trigger group - 9x19mm]]&lt;br /&gt;
[[Image:Re2mp5.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Leon can acquire a [[Remington 870]] in a pistol grip configuration early on in the game.  It is known as the W-870 in-game and is initially found with a 4-round tube magazine which can later be upgraded to 8 rounds along with an extended barrel for a tighter spread, as well as a full stock for reduced recoil.  Interestingly, it starts with black polymer furniture, but this is switched out for wood as the gun is upgraded.&lt;br /&gt;
&lt;br /&gt;
[[Image:REMINGTON 870 EXPRESS TACTICAL PISTOL GRIP.jpg|thumb|none|500px|Remington 870 Express with TacStar pistol grip - 12 gauge]]&lt;br /&gt;
[[File:RE2Remaster870.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M79==&lt;br /&gt;
Claire can find an [[M79_Grenade_Launcher|M79]] in her campaign. Named &amp;quot;GM 79&amp;quot;, the grenade launcher starts with a pistol grip and fixed iron sights, which can be upgraded with a full length stock that reduces recoil and allows shots to travel in a more stable trajectory. The fixed stock upgrade also adds a leaf sight to the weapon. It should be noted that when the launcher has a pistol grip, it only takes up one slot in the inventory, while when it is full length, it takes up 2 slots.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|500px|M79 Grenade Launcher]]&lt;br /&gt;
[[File:Claire_RE2Re_M79.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Claire_RE2R_M79.jpg|thumb|none|600px| Claire, with the M79. It might be a bad idea to carry it with the leaf sight flipped up.]]&lt;br /&gt;
==M202 FLASH==&lt;br /&gt;
The [[M202 FLASH]] is obtainable near the endgame as the &amp;quot;Anti-tank Rocket&amp;quot; launcher, during the boss fight against Mr. X. Visually, it is roughly identical to the real steel, though it lacks the front and rear tube covers. There is no extra ammunition for this weapon.&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|400px|none|M202A1 FLASH - 66mm]]&lt;br /&gt;
[[File:RE3RemasteredM202.jpg|thumb|none|600px|Inventory preview of the &amp;quot;Anti-tank Rocket&amp;quot; launcher.]]&lt;br /&gt;
=Explosives=&lt;br /&gt;
{{Resident Evil Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>Draco122</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1243422</id>
		<title>Escape from Tarkov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1243422"/>
		<updated>2019-01-05T11:40:47Z</updated>

		<summary type="html">&lt;p&gt;Draco122: /* M67 Hand Grenade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Escape from Tarkov&lt;br /&gt;
|picture = Escape from Tarkov logo 1.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= Russia 2028&lt;br /&gt;
|date= First alpha test - 1Q 2016 &lt;br /&gt;
|developer= BattleState Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= BattleState Games&lt;br /&gt;
|genre=Online first-person shooter / MMOFPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Escape from Tarkov''''' is a first-person shooter video game by BattleState Games. The game is currently in Closed Beta testing (since 2016), and is scheduled for a 2018 full game release.&lt;br /&gt;
&lt;br /&gt;
The game is set in the fictional city of Tarkov of the Norvinsk region in Russia in the same universe as ''[[Contract Wars]]''. Set in 2028, ''Escape from Tarkov'' follows two rival private military companies - the western-aligned United Security (USEC) and Russian-backed Battle Encounter Assault Regiment (BEAR) in their battle for control over the city of Tarkov following a major destabilizing event that had the entire region placed under military lockdown by both UN and Russian military, with the ultimate goal for each player being to successfully escape the city, following the eponymous title.&lt;br /&gt;
&lt;br /&gt;
Players take control of operators from one of the two aforementioned PMC factions, choosing one to join when first starting the game - the faction joined influences initial skills and equipment. Up to three character profiles can be made, each of them having a separate and non-transferable inventory, skills, and statistics. The primary FPS elements occur in the game's matches, where are a large number of players descend upon any of the game's maps of their choosing to loot weapons, gear, and goods from the map spawns as well as other players they kill - in order to leave the map, one must reach a designated &amp;quot;extract point&amp;quot; in order to keep what they have acquired. If the player dies during the match, anything they have picked up as well as all gear they bring into the match is automatically lost. &lt;br /&gt;
&lt;br /&gt;
A third non-aligned faction of desperate survivors called &amp;quot;Scavs&amp;quot; (short for &amp;quot;Scavengers&amp;quot;) also appear as hostile AI that roam around the game's maps. Players also have the ability to join the match as a Scav, chosen before it begins, though it is only temporary. Player-controlled Scavs have randomized (generally low-end) weapons, gear, and stats on spawning in, and start out automatically friendly with AI Scavs (though the AI will turn hostile to any player Scav if they are witnessed attacking or killing other Scavs.) Upon a successful extract, player Scavs have any earned loot automatically transferred to their player character's inventory, making Scavs a relatively risk-free means of acquiring new gear. &lt;br /&gt;
&lt;br /&gt;
Gunplay is very realistic, with simulation for bullet ballistics and weapon degrading and realistic body part-based damage model. There are also a host of unusual actions the player can perform with their weapons, such as chamberloading, ejecting individual rounds, and speed reloading that discards the original magazine. Ammo in particular needs to be loaded individually to magazines, which then needs to be placed into the player's rig inventory spots to be used in reloading, which are tracked individually. The attachment system is similarly expansive, encompassing many real world accessories and allowing modification of every major part of the gun, including essential parts such as the receiver.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Escape from Tarkov'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Introduced in February 2018, the [[Glock 17]] can be purchased from the new &amp;quot;Mechanic&amp;quot; trader who was added in addition to the G17. The base Glock can be purchased from him for 500 Euros. A variety of aftermarket slides and barrels are also available for the pistol, ranging from Salient Arms International barrels to compensated Zev Technologies slides. Regular 17-round, extended stick magazines, and a drum magazine can be used with the Glock 17.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|350px|thumb|none|Glock 17 Gen 3 - 9x19mm]]&lt;br /&gt;
[[File:EFT G17render (1).jpg|600px|thumb|none|3D render of the vanilla Glock 17.]]&lt;br /&gt;
[[File:EFT G17render (2).jpg|600px|thumb|none|Left side and dissasembly renders of the G17.]]&lt;br /&gt;
[[File:EFT G17render (3).jpg|600px|thumb|none|A plethora of aftermarket Glock parts available from the Mechanic.]]&lt;br /&gt;
[[File:EFT G17render (4).jpg|600px|thumb|none|Two Glocks fitted with scope mounts. According to the developer's Facebook page, the one on the left is supposed to resemble the Lawgiver from [[Dredd]].]]&lt;br /&gt;
[[File:EFT G17render (5).jpg|600px|thumb|none|Some custom G17s loaded with the different magazines.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] is added in Patch 0.9.0.1580.&lt;br /&gt;
[[Image:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PB==&lt;br /&gt;
The suppressed [[Makarov PB]] is available in the game. It spawns rarely on Scavengers and can be traded for bartering items by the Trader Prapor. Like the Makarov PM, only its grip and magazines can be removed. An 80 round drum magazine can also be attached to the weapon, however it's exceedingly rare. &lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|400px|Makarov PB - 9x18mm Makarov]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 1.jpg|thumb|none|600px|A preview of the Makarov PB.]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 2.jpg|thumb|none|600px|The disassembled PB.]]&lt;br /&gt;
[[File:EFT PB (1).jpg|thumb|none|600px|The Makarov PB in-game, warm from a few shots.]]&lt;br /&gt;
[[File:EFT PB (2).jpg|thumb|none|600px|Releasing  the drum magazine.]]&lt;br /&gt;
[[File:EFT PB (3).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM#Makarov PM|Makarov PM]] is a fairly common pistol in EFT. PMCs will have a few available in their stash and the weapon is fairly common loot in Military Cargo crates, Scavengers both Player and AI NPCs may occasionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently only the grip and magazine can be removed from the weapon and an 80 round drum magazine is also available, albeit extremely rare. &lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 1.jpg|thumb|none|600px|Left side of the Makarov in the weapon configuration menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM holding.jpg|thumb|none|600px|The PM in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM aim.jpg|thumb|none|600px|Aiming at the sky.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 1.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 3.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 1.jpg|thumb|none|600px|Inspecting the pistol.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 2.jpg|thumb|none|600px|Ditto; other side.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] fills the role of a higher-end pistol found uncommonly in the game. The Russian BEAR faction will give PMCs the pistol in their stash in the latest patch when chosen. Scavs can also spawn with the pistol as well with a few magazines on hand, on occassion a Scav may have their Grach equipped with an under-barrel weaponlight. Currently the weapon cannot be suppressed but it can accept attachments via its underbarrel rail and can be outfitted with a slide rail for attaching reflex optics. &lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 2.jpg|thumb|none|600px|Pre-release stills of the MP-443 Grach.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 3.jpg|thumb|none|600px|The MP-443 Grach in the Unity engine.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 4.jpg|thumb|none|600px|Renders of the MP-443's details.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 1.jpg|thumb|none|600px|An early render of the handgun.]]&lt;br /&gt;
[[File:EFT MP443(1).jpg|thumb|none|600px|The MP-443 Grach with a torch.]]&lt;br /&gt;
[[File:EFT MP443 (2).jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:EFT MP443 (3).jpg|thumb|none|600px|Removing an empty mag.]]&lt;br /&gt;
[[File:EFT MP443 (4).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:EFT MP443 (5).jpg|thumb|none|600px|The slide, a few frames away from returning to battery.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is primarily issued to the USEC Faction of which PMCs will get some in their stash when the faction is chosen. The weapon also is available for Scavengers albeit sometimes missing its front and rear sight and rarely equipped with an underbarrel weaponlight. &lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[file:EFT-SIG-1.jpg|thumb|none|600px|3D render of the SIG-Sauer P226R.]]&lt;br /&gt;
[[file:EfT- P226R 1.jpg|thumb|none|600px|The pistol, disassembled .]]&lt;br /&gt;
[[File:EFT P226 (1).jpg|thumb|none|600px|Reloading a tricked-out P226.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is a dated, but viable pistol available in the game. It is infrequently carried by AI Scavs in-game and is a rare spawn for Player Scavs. Currently the TT-33 is the only weapon to utilise the 7.62x25mm round of which 7 types are available. Currently it is the most powerful pistol, dropping a PMC or Scav in about two or three shots without armor depending on the round type. Additionally the TT-33 can be outfitted with a &amp;quot;home-spun&amp;quot; threaded barrel and an home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. &lt;br /&gt;
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 1.jpg|thumb|none|600px|A preview of the Tokarev.]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 2.jpg|thumb|none|600px|Details of the TT.]]&lt;br /&gt;
&lt;br /&gt;
==Stetchkin APS==&lt;br /&gt;
The [[Stechkin APS]] along with the specially silenced variant [[Stechkin APB]] were introduced in the 0.8 patch.&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol.jpg|thumb|none|450px|Stetchkin APS - 9x18mm]]&lt;br /&gt;
&lt;br /&gt;
===Stechkin APB===&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|none|450px|Stetchkin APB - 9x18mm]]&lt;br /&gt;
&lt;br /&gt;
==SR-1MP==&lt;br /&gt;
The [[Serdyukov SPS|SR-1MP]] is Russian special forces pistol &amp;quot;kit&amp;quot; that includes the SR-1 pistol, a sound suppressor, and quad-rail accessory mount. It is the only 9x21mm weapon in the game so far.&lt;br /&gt;
[[File:SR-1M.jpg|thumb|none|350px|SR-1M - 9×21mm Gyurza]]&lt;br /&gt;
[[File:SR1MP.jpg|thumb|none|450px|SR-1MP - 9×21mm Gyurza]]&lt;br /&gt;
[[File:EFT SR1MPrender.jpg|600px|thumb|none|3D render of the SR-1MP pistol with and without the full rail kit and suppressor.]]&lt;br /&gt;
[[File:EFT SR1MP (1).jpg|thumb|none|600px|An SPS/SR-1 Vektor with some smoke trailing out of the pipe.]]&lt;br /&gt;
[[File:EFT SR1MP (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT SR1MP (3).jpg|thumb|none|600px|The fully kitted out SR-1MP, or &amp;quot;Shrimp&amp;quot; as it is nicknamed among English-speaking players.]]&lt;br /&gt;
[[File:EFT SR1MP (4).jpg|thumb|none|600px|Inserting a fresh mag, which automatically causes the slide to drop on empty reloads (note the lack of an external slide stop/release).]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5]] is available in the game. Currently it is not used by any Scavengers and only acquired by PMCs via the trader &amp;quot;Peacekeeper&amp;quot; once sufficient reputation has been gained. The version featured in-game appears to be either an A4 or an A5 model due to the four position fire selector but is described in-game as being a Navy Model. It comes available in two variants initially, a MP5A4 and a MP5SD5 both of which are fitted with fixed stocks and only differing slightly in price value. Players can customize the MP5 extensively by removing the Fixed Stock for a collapsible Stock however it cannot mount under-barrel attachments such as flashlights or grips without removing and installing a rail. A 50 round drum magazine is also available. &lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm]]&lt;br /&gt;
[[File:EFT MP5render.jpg|600px|thumb|none|Official rendering of the MP5A4.]]&lt;br /&gt;
[[File:EFT MP5SDrender.jpg|600px|thumb|none|Renders of the MP5SD5 and MP5SD6.]]&lt;br /&gt;
[[File:EFT MP5SDrender (1).jpg|600px|thumb|none|Disassembly of the MP5SD6.]]&lt;br /&gt;
[[File:EFT MP5 (1).jpg|thumb|none|600px|The MP5A4 inside of the Factory.]]&lt;br /&gt;
[[File:EFT MP5 (2).jpg|thumb|none|600px|Pinky-promising the charging handle that it'll be locked back.]]&lt;br /&gt;
[[File:EFT MP5 (3).jpg|thumb|none|600px|Inserting a fresh 9mm stick magazine.]]&lt;br /&gt;
[[File:EFT MP5SD (2).jpg|thumb|none|600px|Loading an X-Products drum magazine into a MP5SD5.]]&lt;br /&gt;
[[File:EFT MP5SD (3).jpg|thumb|none|600px|HK-slapping the MP5SD.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is added in the 0.10.5 update. Two variants are available: MP7A1 and MP7A2. Both variants have an array of magazines to choose from with 20, 30 and 40 round magazines. Only MP7A2 can mount foregrips of which the A1 variant cannot. &lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[File:MP7A2.jpg‎‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 with RAL8000 finish - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] is a 9x19mm sub-machine gun and currently is not used by Scavengers. It can be acquired by PMCs from purchasing it from the Trader Prapor at level 1 reputation and the BEARS Faction receives the weapon with the &amp;quot;Prepare to Escape&amp;quot; and &amp;quot;Escape from Darkness&amp;quot; editions. Currently the weapon is the cheapest of the SMGs and the earliest the player can modify extensively. The SMG initially had vicious recoil; this has been rectified in subsequent patches.&lt;br /&gt;
&lt;br /&gt;
The Saiga 9, a semi-automatic carbine variant, was added which is now used by Scavs with 10 round magazines that are interchangeable with regular 30 round magazines. It can be identified as a civilian weapon by its 16 inch barrel and semi-automatic only fire mode, but can still utilize many of the attachments that can be mounted onto the PP-19-01. &lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 1.jpg|thumb|none|600px|3D render of the Vityaz-SN.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 2.jpg|thumb|none|600px|The weapon with the stock folded.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 3.jpg|thumb|none|600px|The disassembled Vityaz.]]&lt;br /&gt;
[[File:EFT Vityaz (2).jpg|thumb|none|600px|Reloading a suppressed PP-19.]]&lt;br /&gt;
[[File:EFT Vityaz (3).jpg|thumb|none|600px|Strong-arming the bolt to rechamber the SMG.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 9===&lt;br /&gt;
[[file:Izhmash Saiga-9.jpg|thumb|none|400px|Saiga 9 - 9x19mm]]&lt;br /&gt;
[[File:EFT Saiga-9render (1).jpg|600px|thumb|none|Right side render of the Saiga 9.]]&lt;br /&gt;
[[File:EFT Saiga-9render (2).jpg|600px|thumb|none|Left side of a Saiga 9 with a railed dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==Kedr PP-91==&lt;br /&gt;
There are two variants of the [[Kedr PP-91]] in-game, the standard &amp;quot;Kedr&amp;quot; and the &amp;quot;Kedr-B&amp;quot;. The &amp;quot;B&amp;quot; variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the &amp;quot;Kedr&amp;quot; is infrequently used by AI Scavs in world and can be bought from the trader Prapor, the &amp;quot;Kedr-B&amp;quot; can be bartered from Prapor with various items. Currently the &amp;quot;Kedr&amp;quot; as of the current patch has been nerfed considerably from previous patches, with its damage against armor almost nil even with AP ammunition, additionally it cannot use PMM ammunition and is restricted to the older PBM ammunition type as far AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with barrel-mounted accessory rails for sights and weaponlights and utilizes 20-round or 30-round stick magazines, of which the latter can only be purchased with bartering items. &lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|400px|Kedr PP-91 - 9x18mm Makarov]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|FPS view of the PP-91.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|Left side views of the SMG.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|Views of the right.]]&lt;br /&gt;
[[File:EFT PP-91 (1).jpg|thumb|none|600px|Reloading a well-equipped PP-91. Note how the bolt locks back on empty.]]&lt;br /&gt;
[[File:EFT PP-91 (2).jpg|thumb|none|600px|Releasing the bolt by tugging the charging handle.]]&lt;br /&gt;
[[File:EFT PP-91 (3).jpg|thumb|none|600px|About to unfold the stock on a Kedr-B.]]&lt;br /&gt;
&lt;br /&gt;
==Klin PP-9==&lt;br /&gt;
The [[Kedr PP-91#Klin PP-9|Klin PP-9]] is another special variant of the Kedr that is available from Prapor for purchase via bartering items and as of the current patch does not spawn on AI Scavengers. It has slightly different recoil patterns than the &amp;quot;Kedr&amp;quot; and has a 900 RPM fire rate but can utilize the same attachments and magazines and use PBM and PMM AP ammunition. &lt;br /&gt;
[[file:Klin1.jpg|thumb|none|400px|Klin PP-9 - 9x18mm PMM]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] is only available for use by PMCs and can bought by the trader Peacekeeper. It is the most versatile of the SMGs and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second fast firing SMG at 850 RPM and can attach the most attachments compared to the MP5. &lt;br /&gt;
[[file:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
[[Image:SIG MPX-SD.jpg|thumb|none|350px|SIG-Sauer MPX-SD (Suppressed variant), prototype model - 9x19mm]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 1.jpg|thumb|none|600px|3D render of the SIG-Sauer MPX.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 2.jpg|thumb|none|600px|Right side of an integrally suppressed MPX.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 3.jpg|thumb|none|600px|The MPX, disassembled.]]&lt;br /&gt;
[[File:EFT MPX (1).jpg|thumb|none|600px|Taking an empty mag out of the SIG MPX. Although hard to see, the transparent magazine is empty.]]&lt;br /&gt;
[[File:EFT MPX (2).jpg|thumb|none|600px|Inserting a fresh one into a MPXSD.]]&lt;br /&gt;
[[File:EFT MPX (3).jpg|thumb|none|600px|Thumbing in the bolt release paddle.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is a late-game weapon available from the trader Prapor of which it can only be bought with bartering items. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest DPS in the game with very high armor penetration. In addition it has the fastest rate of fire at 900 RPM of which only the Kedr and Klin SMG variants have. &lt;br /&gt;
[[file:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 1.jpg|thumb|none|600px|AS Val in configuration menu. Left side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 2.jpg|thumb|none|600px|AS Val in configuration menu. Right side]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val holding.jpg|thumb|none|600px|The AS Val in first-person.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 1.jpg|thumb|none|600px|The Val with its magazine removed.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 2.jpg|thumb|none|600px|Placing in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 3.jpg|thumb|none|600px|Rechambering the AS Val.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 2.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 1.jpg|thumb|none|600px|And the left.]]&lt;br /&gt;
[[File:EFT AS VAL (1).jpg|thumb|none|600px|An AS Val without its dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==ADAR 2-15==&lt;br /&gt;
The ADAR-2-15, a Russian [[AR-15]] with wood furniture, is added in patch 0.11.&lt;br /&gt;
&lt;br /&gt;
[[File:ADAR 2-15.jpg|thumb|400px|none|ADAR 2-15 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is currently available at the trader &amp;quot;Peacekeeper&amp;quot; at level 3 reputation and sells for anywhere between $900-1100 per unit. It is the most customizable weapon in the game with a multitude of options for rails, grips, stocks, magazines, real handguards from companies such as Knight's Armament Company, Daniel Defense, and War Sport, and even charging handle options, including the Badger Ordnance Tactical Latch or the Raptor charging handle. A one point in development, the M4A1 was the first 5,56mm weapon however as of recent patches it now has competition in the form of the AK-101 and AK-102, ADAR-2-15 and H&amp;amp;K HK416.&lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:EfT- Colt m4a1 4.jpg|thumb|none|600px|3D render of the M4A1.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 1.jpg|thumb|none|600px|M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 2.jpg|thumb|none|600px|M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 3.jpg|thumb|none|600px|M4A1 in the customization menu. Note the gas tube protruding from the front of the handguard, as the gas block has been removed by the player. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]], specifically the AK-74N variant with an attached night scope rail is available from Prapor at level 2, and can be purchased with or without ammunition via various trade options usually with black polymer furniture. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO.&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] (AKS-74N variant) and a proper [[AK-74M]] were added in the 0.8 patch. The 0.11 patch added an original AK-74 and AKS-74 variant without the &amp;quot;N&amp;quot; prefix as a cheaper alternative. &lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 1.jpg|thumb|none|600px|The AK-74 in configuration menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N holding.jpg|thumb|none|600px|The AK-74 in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 1.jpg|thumb|none|600px|Pulling an empty 30-round magazine out.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 2.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 1.jpg|thumb|none|600px|Looking at one side of the rifle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 2.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:EfT - AK-74M 1.jpg|thumb|none|600px|3D render of the AK-74 with polymer furniture and a GP-34.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
[[file:Aks-74.jpg|thumb|none|450px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
[[file:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-100 Series==&lt;br /&gt;
With exception to the counter-balanced [[AK-107]]/108 rifles, the AK-100 family of rifles was brought into ''Escape From Tarkov'' with the 0.8 patch. The [[AK-101]] and its shorter [[AK-102]] variant are the first, and so far only 5.56mm AK variants on offer. The [[AK-103]] and [[AK-104]] are more advanced alternatives to their older, classic AKM brothers. They offer side-folding stocks and the side-rail for attaching Russian non-railed optics and scope mounts. The [[AK-105]] is an intermediary between the [[AKS-74U]] and [[AK-74]], offering reduced barrel length without having the increased RoF and recoil of the Krinkov.&lt;br /&gt;
&lt;br /&gt;
===AK-101===&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-102===&lt;br /&gt;
[[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-103===&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
[[File:AK104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-105===&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Several flavors of the [[AKM]] are available in the game, the first and foremost being the original [[AKM]] with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an &amp;quot;AKMN&amp;quot; variant with the scope mount bracket on the left side of the receiver. &lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMrender.jpg|600px|thumb|none|3D renders of the AKM.]]&lt;br /&gt;
[[File:EFT AKMNrender.jpg|600px|thumb|none|Render of the AKMN, equipped with the rear sight leaf and PBS-1 suppressor of the AKMB.]]&lt;br /&gt;
[[File:EFT AKM (1).jpg|thumb|none|600px|A tacticool AKM in game.]]&lt;br /&gt;
[[File:EFT AKM (2).jpg|thumb|none|600px|Setting the fire selector to full-auto, confirming it isn't one of the civilian models.]]&lt;br /&gt;
[[File:EFT AKM (3).jpg|thumb|none|600px|Charging the AKM.]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
The [[AKMS]] with the underfolding stock, which can be folded to take up less inventory space, is also available. As with the regular AKM, there is a &amp;quot;AKMSN&amp;quot; variant with the side rail for mounting optics or a sight rail.&lt;br /&gt;
&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMSrender.jpg|600px|thumb|none|3D render of the AKMS with its stock folded.]]&lt;br /&gt;
[[File:EFT AKMS (1).jpg|thumb|none|600px|Rocking a magazine into an AKMS, note the sling mount on the folding stock.]]&lt;br /&gt;
&lt;br /&gt;
===Molot Vepr-KM===&lt;br /&gt;
The VEPR-KM / VPO-136 semi-automatic only carbine, a civilian variant of the AKM appears as well. It lacks the slant muzzle brake and is semi-automatic only, and is a bit cheaper in-game and is used by Scavs. Fires the same 7.62x39mm ammunition as its select fire counterparts. &lt;br /&gt;
[[File:Vepr-KM.jpg|thumb|450px|none|Vepr-KM (VPO-136) - Civilian version of AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT VEPR-KMrender.jpg|600px|thumb|none|Unity render of the VEPR-KM.]]&lt;br /&gt;
&lt;br /&gt;
===Molot VPO-209===&lt;br /&gt;
Finally, the Molot VPO-209 semi-automatic shotgun appears. The VPO-209 is another civilian variant of the AKM that is meant to be easy to acquire for civilian ownership in Russia, as it legally falls under the less-restricted category of shotguns rather than semi-automatic rifles, which are far more restricted. It has a smoothbore barrel (with &amp;quot;paradox rifling&amp;quot; on the last 120mm) and fires the .366 TKM cartridge. While it boasts incredible power it has atricious recoil and the .366 TKM rounds have notoriously bad penetration that cannot even penetrate class 2 armor reliably. &lt;br /&gt;
[[File:Vpo-209.jpg|thumb|450px|none|Molot VPO-209 shotgun - .366 TKM. This is a smoothbore semi-automatic civilian version of the AKM (with &amp;quot;paradox rifling&amp;quot; on the last 120mm of the barrel) sold in Russia under the shotgun license.]]&lt;br /&gt;
[[File:EFT VPO-209render.jpg|600px|thumb|none|Close up of the VOP-209's receiver, with a 10-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the earliest and cheaper weapons that can purchased from the trader &amp;quot;Prapor&amp;quot; at the earliest level of reputation. They are somewhat uncommonly used by Scavs both AI and Player, who prefer Grach pistols, MP-133s, and 153s. Those that are carried by Scavs tend to lack an array of even standard factory parts. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco. There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the AKS-74UB. The modeled UB is technically a UBN as it features a side rail for optics. In addition, the only muzzle device compatible with the UB is the PBS-4, and the weapon retains the RPK-style rear sight, but has the leaf sight itself removed.&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[file:EfT - AKS-74U 1.jpg|thumb|none|600px|3D render of the AKS-74U.]]&lt;br /&gt;
[[file:EfT - AKS-74U 2.jpg|thumb|none|600px|AKS-74U in-game.]]&lt;br /&gt;
[[file:EfT - AKS-74U 3.jpg|thumb|none|600px|AKS-74U parts rendering.]]&lt;br /&gt;
[[File:EFT AKS74U (1).jpg|thumb|none|600px|Actuating the AKS-74U's fire selector.]]&lt;br /&gt;
[[File:EFT AKS74U (2).jpg|thumb|none|600px|Reloading a quad-stack 60 rounder magazine.]]&lt;br /&gt;
[[File:EFT AKS74U (3).jpg|thumb|none|600px|Charging the carbine.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] chambered in 7.62x51mm is added in Patch 0.9.0.1580.&lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg‎|thumb|500px|none|DSA SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416 A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416 A5]] is added in patch 0.11.&lt;br /&gt;
[[Image:HK416 A5.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK416 A5  with 14.5 inch barrel - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle|SKS]] is available in Escape from Tarkov and is available in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scavs and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 scope fitted. All SKS types currently in the game sport Promag/Tapco 20 round detachable magazines - the 10 round internal magazine options and 10 round detachable magazines are not featured in the current iteration of the game. &lt;br /&gt;
[[file:Simonov-Russian-SKS45.jpg|thumb|none|450px|SKS - 7.62x39mm]]&lt;br /&gt;
[[Image:OP-SKS.jpg|thumb|none|450px|Russian hunting carbine OP-SKS, civilian version of SKS - 7.62x39mm]]&lt;br /&gt;
[[file:EfT - sks 1.jpg|thumb|none|600px|3D render of a disassembled SKS.]]&lt;br /&gt;
[[file:EfT - sks 2.jpg|thumb|none|600px|Note that the stripper clip and internal magazine are not currently in the game.]]&lt;br /&gt;
[[file:EfT - sks 3.jpg|thumb|none|600px|Renders of both flavors of the Simonov.]]&lt;br /&gt;
[[File:EFT SKS (1).jpg|thumb|none|600px|The OP-SKS without a scope, in idle. Note the black bolt on this version.]]&lt;br /&gt;
[[File:EFT SKS (2).jpg|thumb|none|600px|Iron sights of a kitted-out SKS, the rear half of the dust cover blocks most of the picture out though.]]&lt;br /&gt;
[[File:EFT SKS (3).jpg|thumb|none|600px|Removing a used magazine. The character grabs it first with his left, then actuates the release with his right hand, taking it off the grip.]]&lt;br /&gt;
[[File:EFT SKS (4).jpg|thumb|none|600px|Inserting a new one, which appears to be empty.]]&lt;br /&gt;
[[File:EFT SKS (5).jpg|thumb|none|600px|Sending the bolt home.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
Introduced in the 0.8 patch, the [[M1A SOCOM 16]] is a middle-of-the-road alternative to the SKS and RSASS, offering proper 7.62x51mm battle rifle characteristics in a handy package. It is appropriately semi-automatic only. Available stock/chassis options include Archangel, Sage EBR, and Troy S.A.S.S.&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO (.308 Winchester)]]&lt;br /&gt;
[[Image:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px|Short-barreled M1A in an EBR Chassis System - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M14MCS.jpg|thumb|none|450px|M1A in a Troy MCS (Modular Chassis System) with EOTech red dot sight and Vltor Modstock - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[RPK-16]] was added in patch 0.11.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|450px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] is a pump-action shotgun which is commonly used by Scavengers as a primary weapon and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. A set of barrel lengths and magazine tubes can be purchased from Skier at various reputation levels and many of the attachments that can be fitted with both the MP-133 and the MP-153 are interchangeable in the current patch. Currently a somewhat infamous weapon modification of the weapon, dubbed the &amp;quot;Pentalight&amp;quot; allows the weapon to mount up to 5 weaponlights onto the weapon at one time with the correct attachments. &lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|450px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp133 render.jpg|thumb|none|600px|Renders of various MP-133 setups.]]&lt;br /&gt;
[[file:EfT - mp133 1.jpg|thumb|none|600px|Early footage of the Baikal.]]&lt;br /&gt;
[[file:EfT - mp133 2.jpg|thumb|none|600px|Acquiring a basic pattern MP-133 in early footage.]]&lt;br /&gt;
[[File:EFT MP-133 (1).jpg|thumb|none|600px|The Baikal MP-133 with a PK-06 reflex sight, in-game.]]&lt;br /&gt;
[[File:EFT MP-133 (2).jpg|thumb|none|600px|Chamberloading the shotgun.]]&lt;br /&gt;
[[File:EFT MP-133 (3).jpg|thumb|none|600px|The character holds the receiver with his right hand while returning the pump forward.]]&lt;br /&gt;
[[File:EFT MP-133 (4).jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]] is a semi-automatic 12 gauge shotgun and is very popular amongst AI Scavs. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments such as magazine tubes, pistol grips and stocks are interchangeable with the MP-133 and MP-153. &lt;br /&gt;
[[file:Baikal MP-153-SYNTHETIC11.jpg|thumb|none|450px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[Image:Baikal MP-153Practical.jpg|thumb|none|450px|MP-153 for practical shooting - 12 Gauge]]&lt;br /&gt;
[[file:EfT - mp153 1.jpg|thumb|none|600px|3D renders of the Baikal MP-153.]]&lt;br /&gt;
[[file:EfT - mp153 2.jpg|thumb|none|600px|The MP-153, disassembled.]]&lt;br /&gt;
[[File:EFT MP-153 (1).jpg|thumb|none|600px|The semi-automatic Baikal in-game.]]&lt;br /&gt;
[[File:EFT MP-153 (2).jpg|thumb|none|600px|Dropping a 12-gauge shell into the chamber in an overhand manner.]]&lt;br /&gt;
[[File:EFT MP-153 (3).jpg|thumb|none|600px|Reloading the rest of the shells into the tube mag.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] is a semi-automatic, magazine-fed, 12 gauge shotgun. It is occasionally carried by Scavengers as a primary weapon often times missing the dust cover. Unlike most shotguns it features a folding stock allowing its carry size to be reduced. It is the most effective shotgun when utilizing slugs, having the best accuracy and recoil control as a number of grips can be attached with the appropriate weapon mounts. Both five and ten round magazines are available as of the latest patch. &lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[file:EfT - saiga 1.jpg|thumb|none|600px|Early render of the Saiga-12.]]&lt;br /&gt;
[[file:EfTsaiga 2.jpg|thumb|none|600px|The final model.]]&lt;br /&gt;
[[file:EfT - saiga 3.jpg|thumb|none|600px|Rendering with some parts removed...]]&lt;br /&gt;
[[file:EfT - saiga 4.jpg|thumb|none|600px|...some other parts taken off...]]&lt;br /&gt;
[[file:EfT - saiga 5.jpg|thumb|none|600px|The shotgun with most parts stripped off.]]&lt;br /&gt;
[[file:EfT - saiga 6.jpg|thumb|none|600px|Note the Baikal-manufactured shells.]]&lt;br /&gt;
[[file:EfT - saiga 7.jpg|thumb|none|600px|Almost-first person view of the Saiga-12.]]&lt;br /&gt;
[[File:EFT Saiga-12 (1).jpg|thumb|none|600px|Reloading a dust-coverless Saiga.]]&lt;br /&gt;
[[File:EFT Saiga-12 (2).jpg|thumb|none|600px|Rechambering the shotgun with an underhanded technique.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Another addition of the 0.8 update, the [[Remington 870]] is a Western-supplied equivalent to the MP-133 shotgun. Its main difference and advantage over the latter shotgun is the ability to equip a short barrel, which makes it handy as a backup weapon.&lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[File:Shorty870.jpg|thumb|none|400px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
A fairly atypical shotgun design, the [[TOZ-106]] is a bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use. When the stock is folded it is the smallest shotgun that can fit inside the Secure Container Gamma. It is another popular Scav weapon with players often nicknaming it the &amp;quot;Blunderbuss&amp;quot; for its loud signature report when fired at range, and feeds from a detachable 2 or 4 round magazine. Players can also replace the metal folding stock and pistol grip with that of a TOZ MTs 20-01 fixed wooden stock which improves recoil control and ergonomics at the cost of a larger inventory size. &lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|400px|TOZ-106 - 20 gauge]]&lt;br /&gt;
[[File:MTs 20-01.jpg|thumb|none|400px|MTs 20-01 - 20 gauge]]&lt;br /&gt;
[[File:EFT TOZ-106 (1).jpg|thumb|none|600px|The handy TOZ-106 inside the Factory]]&lt;br /&gt;
[[File:EFT TOZ-106 (2).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT TOZ-106 (3).jpg|thumb|none|600px|Working the action.]]&lt;br /&gt;
[[File:EFT TOZ-106 (4).jpg|thumb|none|600px|Taking out a spent mag.]]&lt;br /&gt;
[[File:EFT TOZ-106 (5).jpg|thumb|none|600px|And in with a loaded one.]]&lt;br /&gt;
[[File:EFT TOZ-106 (6).jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] becomes available from Prapor at level 2 reputation where it be purchased with a number of bartering items, it doesn't officially become purchasable until level 3 reputation where it costs nearly 100,000 roubles. It comes standard without optics, a 10 round magazine and a bipod fitted by default. Most of maps in the current game are not made for the large magnification scopes and most players fit smaller 3x and 4x magnification scopes to the weapon. It can utilize only three types of rounds, these being the 7N1 sniper cartridge, SNB Armor Piercing and LPS GzH which is a lightened match round with heightened velocity. &lt;br /&gt;
[[file:SV98.jpg|thumb|none|450px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:EfT - SV-98 4.jpg|thumb|none|600px|Early Unity renders of the SV-98.]]&lt;br /&gt;
[[file:EfT - SV-98 3.jpg|thumb|none|600px|Pre-release image of the SV-98 equipped with a Leupold HAMR sight.]]&lt;br /&gt;
[[file:EfT - SV-98 1.jpg|thumb|none|600px|Image of the rifle from a gameplay trailer.]]&lt;br /&gt;
[[file:EfT - SV-98 2.jpg|thumb|none|600px|Aiming and cycling the action.]]&lt;br /&gt;
[[File:EFT SV-98 (1).jpg|thumb|none|600px|Ejecting a spent round out of the SV-98.]]&lt;br /&gt;
[[File:EFT SV-98 (2).jpg|thumb|none|600px|Reloading the sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Lobaev DVL-10==&lt;br /&gt;
The [[Lobaev DVL-10]] comes in two variants in the game, the standard version and a integrally suppressed version known as the &amp;quot;SABOTEUR&amp;quot;. It is an exceedingly rare sniper rifle that uses 7.62x51mm ammunition and becomes available from Skier at late reputation levels. Like the SV-98 most maps are not compatible with the larger magnification and so players fit smaller 3-4x magnification scopes to compensate. &lt;br /&gt;
[[file:DVL-10M2.jpg|thumb|none|450px|Lobaev DVL-10 - 7.62×51mm NATO]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 1.jpg|thumb|none|600px|Various renderings of the Lobaev DVL-10.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 2.jpg|thumb|none|600px|The sniper rifle, taken apart.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 3.jpg|thumb|none|600px|Right side view of the DVL-10.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 4.jpg|thumb|none|600px|Unity render of the suppressed version with the stock folded.]]&lt;br /&gt;
[[File:EFT DVL-10 (1).jpg|thumb|none|600px|The DVL-10 in-game.]]&lt;br /&gt;
[[File:EFT DVL-10 (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT DVL-10 (3).jpg|thumb|none|600px|Opening the bolt, note the ejected case.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin-Nagant M91/30]] sniper rifle is added to the game in the 0.10 update. It is can be equipped with the Kochetov mount for the PU 3.5x sniper scope (or Picatinny rails for more modern attachments), and the barrel can accept the Bramit suppressor (which is more commonly associated with suppressed [[Nagant M1895]] revolvers). Reloading the weapon is done with individual rounds. When the weapon is reloaded with a chambered round, said round will be ejected and can be recovered by picking it up. While the rifle has a maximum capacity of 5+1 rounds, it can only be reloaded up to 4+1 in the field.&lt;br /&gt;
&lt;br /&gt;
Alternate stocks for the Mosin include the ATI Monte Carlo stock and the Archangel stock. The rifle can also be fitted with a Tacfire pistol grip.&lt;br /&gt;
&lt;br /&gt;
The standard 91/30 infantry variant with straight bolt was added in the 0.11 update alongside a Carbine variant and an Obrez variant. The Trader &amp;quot;Mechanic&amp;quot; will trade a modified Obrez rifle that has a pictanny rail attached to the rearsight with a threaded 220mm barrel to accept suppressors. &lt;br /&gt;
&lt;br /&gt;
[[File:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R]]&lt;br /&gt;
[[Image:Mosin Nagant Archangel.jpg||thumb|none|450px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Remington R11 RSASS==&lt;br /&gt;
The [[Remington RSASS]] is also available in-game as an expensive but highly capable and modular 7.62x51mm rifle. Some players have designed a modification of the weapon known as the &amp;quot;Mini-SASS&amp;quot;, an ultra-compact battle rifle variant which is identical in size to some of the larger SMGs. &lt;br /&gt;
[[File:RSASS alt.jpg|thumb|none|450px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT RSASS (1).jpg|thumb|none|600px|A suppressed Remington RSASS in idle.]]&lt;br /&gt;
[[File:EFT RSASS (2).jpg|thumb|none|600px|Inserting a new 7.62 NATO PMag.]]&lt;br /&gt;
[[File:EFT RSASS (3).jpg|thumb|none|600px|Clacking the bolt release. When firing, the folding charging handle notably pops out a bit.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] is a special sniper rifle available as early Prapor Level 2 for trade items but becoming more accesible at level 3. It comes pre-fitted with 10 round VSS magazines and is compatible with AS VAL and SR3M magazines. Currently it uses a regular PSO-1 optic. It is an extremely rare weapon to find, even inside weapon crates. &lt;br /&gt;
[[file:Vss1.jpg|thumb|none|450px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 1.jpg|thumb|none|600px|3D render of the VSS being charged.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 2.jpg|thumb|none|600px|Ditto, but this time with the dust cover and scope off.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 3.jpg|thumb|none|600px|Full profile views of the Vintorez.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 4.jpg|thumb|none|600px|The disassembled VSS, note the two types of ammunition.]]&lt;br /&gt;
[[File:EFT VSS (1).jpg|thumb|none|600px|The VSS in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==F-1 hand grenade==&lt;br /&gt;
The [[F-1 hand grenade]] is one the hand grenades found in Tarkov. It is the most lethal of the three grenades with the largest splash radius of almost 30 meters and the most damage. This makes it useful for enemies hiding behind cover, as the damage can hurt or kill those hiding behind light and medium grade materials. The F-1 grenade is sometimes used by Scavengers; however as of the latest patch they have grenade throwing disabled to work out flaws of Scav's killing themselves within the grenade large blast radius. It can be bartered at Level 3 Prapor reputation for two energy saving light bulbs or purchased at Level 4 prapor reputation for roubles. &lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|400px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RDG-2 smoke grenade==&lt;br /&gt;
The [[RDG-2 smoke grenade]] is added to the game in Patch 0.9.0.1580, specifically the RDG-2B fuse-match white smoke variant.&lt;br /&gt;
[[File:RDG-2.jpg|thumb|none|400px|RDG-2 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 hand grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is the least damaging of the three explosive grenades and is also the heaviest, having the shortest throwing distance and smallest blast radius, this makes it ideal for use inside enclosed spaces. However to compensate for its lack of damage, it is also the cheapest and easiest to find with Prapor trading RGD-5s for one Energy Saving Lightbulb at level 2 reputation and can be purchased for roubles at level reputation. It is also the most common grenade found inside Grenade Box's and sometimes found in the pockets or vests of AI Scavs. &lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|400px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 1.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 2.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 3.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 Hand Grenade|M67]] is available from the trader Peacekeeper, where it can be barted from him for two &amp;quot;Zibbo Lighters&amp;quot;, only later being available from him upon completion of a quest. It is not used by AI Scavs and is very rare to find in a raid, only being found inside black weapon crates. It costs between $49-51 in-game and still retains it's &amp;quot;middle of the road&amp;quot; status, bridging the power and throw gap between the RGD-5 and F-1. &lt;br /&gt;
[[file:Baseball.jpg|thumb|none|400px|M67 Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Zarya-2 stun grenade==&lt;br /&gt;
The Russian [[Zarya-2 stun grenade]] is added to the game in Patch 0.9.0.1580.&lt;br /&gt;
&lt;br /&gt;
[[File:Zarya-2.jpg|thumb|none|400px|Zarya-2 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Contract Wars]]''&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Draco122</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1243421</id>
		<title>Escape from Tarkov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1243421"/>
		<updated>2019-01-05T11:37:34Z</updated>

		<summary type="html">&lt;p&gt;Draco122: /* VSS Vintorez */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Escape from Tarkov&lt;br /&gt;
|picture = Escape from Tarkov logo 1.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= Russia 2028&lt;br /&gt;
|date= First alpha test - 1Q 2016 &lt;br /&gt;
|developer= BattleState Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= BattleState Games&lt;br /&gt;
|genre=Online first-person shooter / MMOFPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Escape from Tarkov''''' is a first-person shooter video game by BattleState Games. The game is currently in Closed Beta testing (since 2016), and is scheduled for a 2018 full game release.&lt;br /&gt;
&lt;br /&gt;
The game is set in the fictional city of Tarkov of the Norvinsk region in Russia in the same universe as ''[[Contract Wars]]''. Set in 2028, ''Escape from Tarkov'' follows two rival private military companies - the western-aligned United Security (USEC) and Russian-backed Battle Encounter Assault Regiment (BEAR) in their battle for control over the city of Tarkov following a major destabilizing event that had the entire region placed under military lockdown by both UN and Russian military, with the ultimate goal for each player being to successfully escape the city, following the eponymous title.&lt;br /&gt;
&lt;br /&gt;
Players take control of operators from one of the two aforementioned PMC factions, choosing one to join when first starting the game - the faction joined influences initial skills and equipment. Up to three character profiles can be made, each of them having a separate and non-transferable inventory, skills, and statistics. The primary FPS elements occur in the game's matches, where are a large number of players descend upon any of the game's maps of their choosing to loot weapons, gear, and goods from the map spawns as well as other players they kill - in order to leave the map, one must reach a designated &amp;quot;extract point&amp;quot; in order to keep what they have acquired. If the player dies during the match, anything they have picked up as well as all gear they bring into the match is automatically lost. &lt;br /&gt;
&lt;br /&gt;
A third non-aligned faction of desperate survivors called &amp;quot;Scavs&amp;quot; (short for &amp;quot;Scavengers&amp;quot;) also appear as hostile AI that roam around the game's maps. Players also have the ability to join the match as a Scav, chosen before it begins, though it is only temporary. Player-controlled Scavs have randomized (generally low-end) weapons, gear, and stats on spawning in, and start out automatically friendly with AI Scavs (though the AI will turn hostile to any player Scav if they are witnessed attacking or killing other Scavs.) Upon a successful extract, player Scavs have any earned loot automatically transferred to their player character's inventory, making Scavs a relatively risk-free means of acquiring new gear. &lt;br /&gt;
&lt;br /&gt;
Gunplay is very realistic, with simulation for bullet ballistics and weapon degrading and realistic body part-based damage model. There are also a host of unusual actions the player can perform with their weapons, such as chamberloading, ejecting individual rounds, and speed reloading that discards the original magazine. Ammo in particular needs to be loaded individually to magazines, which then needs to be placed into the player's rig inventory spots to be used in reloading, which are tracked individually. The attachment system is similarly expansive, encompassing many real world accessories and allowing modification of every major part of the gun, including essential parts such as the receiver.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Escape from Tarkov'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Introduced in February 2018, the [[Glock 17]] can be purchased from the new &amp;quot;Mechanic&amp;quot; trader who was added in addition to the G17. The base Glock can be purchased from him for 500 Euros. A variety of aftermarket slides and barrels are also available for the pistol, ranging from Salient Arms International barrels to compensated Zev Technologies slides. Regular 17-round, extended stick magazines, and a drum magazine can be used with the Glock 17.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|350px|thumb|none|Glock 17 Gen 3 - 9x19mm]]&lt;br /&gt;
[[File:EFT G17render (1).jpg|600px|thumb|none|3D render of the vanilla Glock 17.]]&lt;br /&gt;
[[File:EFT G17render (2).jpg|600px|thumb|none|Left side and dissasembly renders of the G17.]]&lt;br /&gt;
[[File:EFT G17render (3).jpg|600px|thumb|none|A plethora of aftermarket Glock parts available from the Mechanic.]]&lt;br /&gt;
[[File:EFT G17render (4).jpg|600px|thumb|none|Two Glocks fitted with scope mounts. According to the developer's Facebook page, the one on the left is supposed to resemble the Lawgiver from [[Dredd]].]]&lt;br /&gt;
[[File:EFT G17render (5).jpg|600px|thumb|none|Some custom G17s loaded with the different magazines.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] is added in Patch 0.9.0.1580.&lt;br /&gt;
[[Image:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PB==&lt;br /&gt;
The suppressed [[Makarov PB]] is available in the game. It spawns rarely on Scavengers and can be traded for bartering items by the Trader Prapor. Like the Makarov PM, only its grip and magazines can be removed. An 80 round drum magazine can also be attached to the weapon, however it's exceedingly rare. &lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|400px|Makarov PB - 9x18mm Makarov]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 1.jpg|thumb|none|600px|A preview of the Makarov PB.]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 2.jpg|thumb|none|600px|The disassembled PB.]]&lt;br /&gt;
[[File:EFT PB (1).jpg|thumb|none|600px|The Makarov PB in-game, warm from a few shots.]]&lt;br /&gt;
[[File:EFT PB (2).jpg|thumb|none|600px|Releasing  the drum magazine.]]&lt;br /&gt;
[[File:EFT PB (3).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM#Makarov PM|Makarov PM]] is a fairly common pistol in EFT. PMCs will have a few available in their stash and the weapon is fairly common loot in Military Cargo crates, Scavengers both Player and AI NPCs may occasionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently only the grip and magazine can be removed from the weapon and an 80 round drum magazine is also available, albeit extremely rare. &lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 1.jpg|thumb|none|600px|Left side of the Makarov in the weapon configuration menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM holding.jpg|thumb|none|600px|The PM in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM aim.jpg|thumb|none|600px|Aiming at the sky.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 1.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 3.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 1.jpg|thumb|none|600px|Inspecting the pistol.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 2.jpg|thumb|none|600px|Ditto; other side.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] fills the role of a higher-end pistol found uncommonly in the game. The Russian BEAR faction will give PMCs the pistol in their stash in the latest patch when chosen. Scavs can also spawn with the pistol as well with a few magazines on hand, on occassion a Scav may have their Grach equipped with an under-barrel weaponlight. Currently the weapon cannot be suppressed but it can accept attachments via its underbarrel rail and can be outfitted with a slide rail for attaching reflex optics. &lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 2.jpg|thumb|none|600px|Pre-release stills of the MP-443 Grach.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 3.jpg|thumb|none|600px|The MP-443 Grach in the Unity engine.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 4.jpg|thumb|none|600px|Renders of the MP-443's details.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 1.jpg|thumb|none|600px|An early render of the handgun.]]&lt;br /&gt;
[[File:EFT MP443(1).jpg|thumb|none|600px|The MP-443 Grach with a torch.]]&lt;br /&gt;
[[File:EFT MP443 (2).jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:EFT MP443 (3).jpg|thumb|none|600px|Removing an empty mag.]]&lt;br /&gt;
[[File:EFT MP443 (4).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:EFT MP443 (5).jpg|thumb|none|600px|The slide, a few frames away from returning to battery.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is primarily issued to the USEC Faction of which PMCs will get some in their stash when the faction is chosen. The weapon also is available for Scavengers albeit sometimes missing its front and rear sight and rarely equipped with an underbarrel weaponlight. &lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[file:EFT-SIG-1.jpg|thumb|none|600px|3D render of the SIG-Sauer P226R.]]&lt;br /&gt;
[[file:EfT- P226R 1.jpg|thumb|none|600px|The pistol, disassembled .]]&lt;br /&gt;
[[File:EFT P226 (1).jpg|thumb|none|600px|Reloading a tricked-out P226.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is a dated, but viable pistol available in the game. It is infrequently carried by AI Scavs in-game and is a rare spawn for Player Scavs. Currently the TT-33 is the only weapon to utilise the 7.62x25mm round of which 7 types are available. Currently it is the most powerful pistol, dropping a PMC or Scav in about two or three shots without armor depending on the round type. Additionally the TT-33 can be outfitted with a &amp;quot;home-spun&amp;quot; threaded barrel and an home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. &lt;br /&gt;
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 1.jpg|thumb|none|600px|A preview of the Tokarev.]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 2.jpg|thumb|none|600px|Details of the TT.]]&lt;br /&gt;
&lt;br /&gt;
==Stetchkin APS==&lt;br /&gt;
The [[Stechkin APS]] along with the specially silenced variant [[Stechkin APB]] were introduced in the 0.8 patch.&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol.jpg|thumb|none|450px|Stetchkin APS - 9x18mm]]&lt;br /&gt;
&lt;br /&gt;
===Stechkin APB===&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|none|450px|Stetchkin APB - 9x18mm]]&lt;br /&gt;
&lt;br /&gt;
==SR-1MP==&lt;br /&gt;
The [[Serdyukov SPS|SR-1MP]] is Russian special forces pistol &amp;quot;kit&amp;quot; that includes the SR-1 pistol, a sound suppressor, and quad-rail accessory mount. It is the only 9x21mm weapon in the game so far.&lt;br /&gt;
[[File:SR-1M.jpg|thumb|none|350px|SR-1M - 9×21mm Gyurza]]&lt;br /&gt;
[[File:SR1MP.jpg|thumb|none|450px|SR-1MP - 9×21mm Gyurza]]&lt;br /&gt;
[[File:EFT SR1MPrender.jpg|600px|thumb|none|3D render of the SR-1MP pistol with and without the full rail kit and suppressor.]]&lt;br /&gt;
[[File:EFT SR1MP (1).jpg|thumb|none|600px|An SPS/SR-1 Vektor with some smoke trailing out of the pipe.]]&lt;br /&gt;
[[File:EFT SR1MP (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT SR1MP (3).jpg|thumb|none|600px|The fully kitted out SR-1MP, or &amp;quot;Shrimp&amp;quot; as it is nicknamed among English-speaking players.]]&lt;br /&gt;
[[File:EFT SR1MP (4).jpg|thumb|none|600px|Inserting a fresh mag, which automatically causes the slide to drop on empty reloads (note the lack of an external slide stop/release).]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5]] is available in the game. Currently it is not used by any Scavengers and only acquired by PMCs via the trader &amp;quot;Peacekeeper&amp;quot; once sufficient reputation has been gained. The version featured in-game appears to be either an A4 or an A5 model due to the four position fire selector but is described in-game as being a Navy Model. It comes available in two variants initially, a MP5A4 and a MP5SD5 both of which are fitted with fixed stocks and only differing slightly in price value. Players can customize the MP5 extensively by removing the Fixed Stock for a collapsible Stock however it cannot mount under-barrel attachments such as flashlights or grips without removing and installing a rail. A 50 round drum magazine is also available. &lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm]]&lt;br /&gt;
[[File:EFT MP5render.jpg|600px|thumb|none|Official rendering of the MP5A4.]]&lt;br /&gt;
[[File:EFT MP5SDrender.jpg|600px|thumb|none|Renders of the MP5SD5 and MP5SD6.]]&lt;br /&gt;
[[File:EFT MP5SDrender (1).jpg|600px|thumb|none|Disassembly of the MP5SD6.]]&lt;br /&gt;
[[File:EFT MP5 (1).jpg|thumb|none|600px|The MP5A4 inside of the Factory.]]&lt;br /&gt;
[[File:EFT MP5 (2).jpg|thumb|none|600px|Pinky-promising the charging handle that it'll be locked back.]]&lt;br /&gt;
[[File:EFT MP5 (3).jpg|thumb|none|600px|Inserting a fresh 9mm stick magazine.]]&lt;br /&gt;
[[File:EFT MP5SD (2).jpg|thumb|none|600px|Loading an X-Products drum magazine into a MP5SD5.]]&lt;br /&gt;
[[File:EFT MP5SD (3).jpg|thumb|none|600px|HK-slapping the MP5SD.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is added in the 0.10.5 update. Two variants are available: MP7A1 and MP7A2. Both variants have an array of magazines to choose from with 20, 30 and 40 round magazines. Only MP7A2 can mount foregrips of which the A1 variant cannot. &lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[File:MP7A2.jpg‎‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 with RAL8000 finish - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] is a 9x19mm sub-machine gun and currently is not used by Scavengers. It can be acquired by PMCs from purchasing it from the Trader Prapor at level 1 reputation and the BEARS Faction receives the weapon with the &amp;quot;Prepare to Escape&amp;quot; and &amp;quot;Escape from Darkness&amp;quot; editions. Currently the weapon is the cheapest of the SMGs and the earliest the player can modify extensively. The SMG initially had vicious recoil; this has been rectified in subsequent patches.&lt;br /&gt;
&lt;br /&gt;
The Saiga 9, a semi-automatic carbine variant, was added which is now used by Scavs with 10 round magazines that are interchangeable with regular 30 round magazines. It can be identified as a civilian weapon by its 16 inch barrel and semi-automatic only fire mode, but can still utilize many of the attachments that can be mounted onto the PP-19-01. &lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 1.jpg|thumb|none|600px|3D render of the Vityaz-SN.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 2.jpg|thumb|none|600px|The weapon with the stock folded.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 3.jpg|thumb|none|600px|The disassembled Vityaz.]]&lt;br /&gt;
[[File:EFT Vityaz (2).jpg|thumb|none|600px|Reloading a suppressed PP-19.]]&lt;br /&gt;
[[File:EFT Vityaz (3).jpg|thumb|none|600px|Strong-arming the bolt to rechamber the SMG.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 9===&lt;br /&gt;
[[file:Izhmash Saiga-9.jpg|thumb|none|400px|Saiga 9 - 9x19mm]]&lt;br /&gt;
[[File:EFT Saiga-9render (1).jpg|600px|thumb|none|Right side render of the Saiga 9.]]&lt;br /&gt;
[[File:EFT Saiga-9render (2).jpg|600px|thumb|none|Left side of a Saiga 9 with a railed dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==Kedr PP-91==&lt;br /&gt;
There are two variants of the [[Kedr PP-91]] in-game, the standard &amp;quot;Kedr&amp;quot; and the &amp;quot;Kedr-B&amp;quot;. The &amp;quot;B&amp;quot; variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the &amp;quot;Kedr&amp;quot; is infrequently used by AI Scavs in world and can be bought from the trader Prapor, the &amp;quot;Kedr-B&amp;quot; can be bartered from Prapor with various items. Currently the &amp;quot;Kedr&amp;quot; as of the current patch has been nerfed considerably from previous patches, with its damage against armor almost nil even with AP ammunition, additionally it cannot use PMM ammunition and is restricted to the older PBM ammunition type as far AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with barrel-mounted accessory rails for sights and weaponlights and utilizes 20-round or 30-round stick magazines, of which the latter can only be purchased with bartering items. &lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|400px|Kedr PP-91 - 9x18mm Makarov]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|FPS view of the PP-91.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|Left side views of the SMG.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|Views of the right.]]&lt;br /&gt;
[[File:EFT PP-91 (1).jpg|thumb|none|600px|Reloading a well-equipped PP-91. Note how the bolt locks back on empty.]]&lt;br /&gt;
[[File:EFT PP-91 (2).jpg|thumb|none|600px|Releasing the bolt by tugging the charging handle.]]&lt;br /&gt;
[[File:EFT PP-91 (3).jpg|thumb|none|600px|About to unfold the stock on a Kedr-B.]]&lt;br /&gt;
&lt;br /&gt;
==Klin PP-9==&lt;br /&gt;
The [[Kedr PP-91#Klin PP-9|Klin PP-9]] is another special variant of the Kedr that is available from Prapor for purchase via bartering items and as of the current patch does not spawn on AI Scavengers. It has slightly different recoil patterns than the &amp;quot;Kedr&amp;quot; and has a 900 RPM fire rate but can utilize the same attachments and magazines and use PBM and PMM AP ammunition. &lt;br /&gt;
[[file:Klin1.jpg|thumb|none|400px|Klin PP-9 - 9x18mm PMM]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] is only available for use by PMCs and can bought by the trader Peacekeeper. It is the most versatile of the SMGs and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second fast firing SMG at 850 RPM and can attach the most attachments compared to the MP5. &lt;br /&gt;
[[file:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
[[Image:SIG MPX-SD.jpg|thumb|none|350px|SIG-Sauer MPX-SD (Suppressed variant), prototype model - 9x19mm]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 1.jpg|thumb|none|600px|3D render of the SIG-Sauer MPX.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 2.jpg|thumb|none|600px|Right side of an integrally suppressed MPX.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 3.jpg|thumb|none|600px|The MPX, disassembled.]]&lt;br /&gt;
[[File:EFT MPX (1).jpg|thumb|none|600px|Taking an empty mag out of the SIG MPX. Although hard to see, the transparent magazine is empty.]]&lt;br /&gt;
[[File:EFT MPX (2).jpg|thumb|none|600px|Inserting a fresh one into a MPXSD.]]&lt;br /&gt;
[[File:EFT MPX (3).jpg|thumb|none|600px|Thumbing in the bolt release paddle.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is a late-game weapon available from the trader Prapor of which it can only be bought with bartering items. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest DPS in the game with very high armor penetration. In addition it has the fastest rate of fire at 900 RPM of which only the Kedr and Klin SMG variants have. &lt;br /&gt;
[[file:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 1.jpg|thumb|none|600px|AS Val in configuration menu. Left side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 2.jpg|thumb|none|600px|AS Val in configuration menu. Right side]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val holding.jpg|thumb|none|600px|The AS Val in first-person.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 1.jpg|thumb|none|600px|The Val with its magazine removed.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 2.jpg|thumb|none|600px|Placing in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 3.jpg|thumb|none|600px|Rechambering the AS Val.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 2.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 1.jpg|thumb|none|600px|And the left.]]&lt;br /&gt;
[[File:EFT AS VAL (1).jpg|thumb|none|600px|An AS Val without its dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==ADAR 2-15==&lt;br /&gt;
The ADAR-2-15, a Russian [[AR-15]] with wood furniture, is added in patch 0.11.&lt;br /&gt;
&lt;br /&gt;
[[File:ADAR 2-15.jpg|thumb|400px|none|ADAR 2-15 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is currently available at the trader &amp;quot;Peacekeeper&amp;quot; at level 3 reputation and sells for anywhere between $900-1100 per unit. It is the most customizable weapon in the game with a multitude of options for rails, grips, stocks, magazines, real handguards from companies such as Knight's Armament Company, Daniel Defense, and War Sport, and even charging handle options, including the Badger Ordnance Tactical Latch or the Raptor charging handle. A one point in development, the M4A1 was the first 5,56mm weapon however as of recent patches it now has competition in the form of the AK-101 and AK-102, ADAR-2-15 and H&amp;amp;K HK416.&lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:EfT- Colt m4a1 4.jpg|thumb|none|600px|3D render of the M4A1.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 1.jpg|thumb|none|600px|M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 2.jpg|thumb|none|600px|M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 3.jpg|thumb|none|600px|M4A1 in the customization menu. Note the gas tube protruding from the front of the handguard, as the gas block has been removed by the player. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]], specifically the AK-74N variant with an attached night scope rail is available from Prapor at level 2, and can be purchased with or without ammunition via various trade options usually with black polymer furniture. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO.&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] (AKS-74N variant) and a proper [[AK-74M]] were added in the 0.8 patch. The 0.11 patch added an original AK-74 and AKS-74 variant without the &amp;quot;N&amp;quot; prefix as a cheaper alternative. &lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 1.jpg|thumb|none|600px|The AK-74 in configuration menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N holding.jpg|thumb|none|600px|The AK-74 in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 1.jpg|thumb|none|600px|Pulling an empty 30-round magazine out.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 2.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 1.jpg|thumb|none|600px|Looking at one side of the rifle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 2.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:EfT - AK-74M 1.jpg|thumb|none|600px|3D render of the AK-74 with polymer furniture and a GP-34.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
[[file:Aks-74.jpg|thumb|none|450px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
[[file:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-100 Series==&lt;br /&gt;
With exception to the counter-balanced [[AK-107]]/108 rifles, the AK-100 family of rifles was brought into ''Escape From Tarkov'' with the 0.8 patch. The [[AK-101]] and its shorter [[AK-102]] variant are the first, and so far only 5.56mm AK variants on offer. The [[AK-103]] and [[AK-104]] are more advanced alternatives to their older, classic AKM brothers. They offer side-folding stocks and the side-rail for attaching Russian non-railed optics and scope mounts. The [[AK-105]] is an intermediary between the [[AKS-74U]] and [[AK-74]], offering reduced barrel length without having the increased RoF and recoil of the Krinkov.&lt;br /&gt;
&lt;br /&gt;
===AK-101===&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-102===&lt;br /&gt;
[[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-103===&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
[[File:AK104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-105===&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Several flavors of the [[AKM]] are available in the game, the first and foremost being the original [[AKM]] with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an &amp;quot;AKMN&amp;quot; variant with the scope mount bracket on the left side of the receiver. &lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMrender.jpg|600px|thumb|none|3D renders of the AKM.]]&lt;br /&gt;
[[File:EFT AKMNrender.jpg|600px|thumb|none|Render of the AKMN, equipped with the rear sight leaf and PBS-1 suppressor of the AKMB.]]&lt;br /&gt;
[[File:EFT AKM (1).jpg|thumb|none|600px|A tacticool AKM in game.]]&lt;br /&gt;
[[File:EFT AKM (2).jpg|thumb|none|600px|Setting the fire selector to full-auto, confirming it isn't one of the civilian models.]]&lt;br /&gt;
[[File:EFT AKM (3).jpg|thumb|none|600px|Charging the AKM.]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
The [[AKMS]] with the underfolding stock, which can be folded to take up less inventory space, is also available. As with the regular AKM, there is a &amp;quot;AKMSN&amp;quot; variant with the side rail for mounting optics or a sight rail.&lt;br /&gt;
&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMSrender.jpg|600px|thumb|none|3D render of the AKMS with its stock folded.]]&lt;br /&gt;
[[File:EFT AKMS (1).jpg|thumb|none|600px|Rocking a magazine into an AKMS, note the sling mount on the folding stock.]]&lt;br /&gt;
&lt;br /&gt;
===Molot Vepr-KM===&lt;br /&gt;
The VEPR-KM / VPO-136 semi-automatic only carbine, a civilian variant of the AKM appears as well. It lacks the slant muzzle brake and is semi-automatic only, and is a bit cheaper in-game and is used by Scavs. Fires the same 7.62x39mm ammunition as its select fire counterparts. &lt;br /&gt;
[[File:Vepr-KM.jpg|thumb|450px|none|Vepr-KM (VPO-136) - Civilian version of AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT VEPR-KMrender.jpg|600px|thumb|none|Unity render of the VEPR-KM.]]&lt;br /&gt;
&lt;br /&gt;
===Molot VPO-209===&lt;br /&gt;
Finally, the Molot VPO-209 semi-automatic shotgun appears. The VPO-209 is another civilian variant of the AKM that is meant to be easy to acquire for civilian ownership in Russia, as it legally falls under the less-restricted category of shotguns rather than semi-automatic rifles, which are far more restricted. It has a smoothbore barrel (with &amp;quot;paradox rifling&amp;quot; on the last 120mm) and fires the .366 TKM cartridge. While it boasts incredible power it has atricious recoil and the .366 TKM rounds have notoriously bad penetration that cannot even penetrate class 2 armor reliably. &lt;br /&gt;
[[File:Vpo-209.jpg|thumb|450px|none|Molot VPO-209 shotgun - .366 TKM. This is a smoothbore semi-automatic civilian version of the AKM (with &amp;quot;paradox rifling&amp;quot; on the last 120mm of the barrel) sold in Russia under the shotgun license.]]&lt;br /&gt;
[[File:EFT VPO-209render.jpg|600px|thumb|none|Close up of the VOP-209's receiver, with a 10-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the earliest and cheaper weapons that can purchased from the trader &amp;quot;Prapor&amp;quot; at the earliest level of reputation. They are somewhat uncommonly used by Scavs both AI and Player, who prefer Grach pistols, MP-133s, and 153s. Those that are carried by Scavs tend to lack an array of even standard factory parts. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco. There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the AKS-74UB. The modeled UB is technically a UBN as it features a side rail for optics. In addition, the only muzzle device compatible with the UB is the PBS-4, and the weapon retains the RPK-style rear sight, but has the leaf sight itself removed.&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[file:EfT - AKS-74U 1.jpg|thumb|none|600px|3D render of the AKS-74U.]]&lt;br /&gt;
[[file:EfT - AKS-74U 2.jpg|thumb|none|600px|AKS-74U in-game.]]&lt;br /&gt;
[[file:EfT - AKS-74U 3.jpg|thumb|none|600px|AKS-74U parts rendering.]]&lt;br /&gt;
[[File:EFT AKS74U (1).jpg|thumb|none|600px|Actuating the AKS-74U's fire selector.]]&lt;br /&gt;
[[File:EFT AKS74U (2).jpg|thumb|none|600px|Reloading a quad-stack 60 rounder magazine.]]&lt;br /&gt;
[[File:EFT AKS74U (3).jpg|thumb|none|600px|Charging the carbine.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] chambered in 7.62x51mm is added in Patch 0.9.0.1580.&lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg‎|thumb|500px|none|DSA SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416 A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416 A5]] is added in patch 0.11.&lt;br /&gt;
[[Image:HK416 A5.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK416 A5  with 14.5 inch barrel - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle|SKS]] is available in Escape from Tarkov and is available in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scavs and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 scope fitted. All SKS types currently in the game sport Promag/Tapco 20 round detachable magazines - the 10 round internal magazine options and 10 round detachable magazines are not featured in the current iteration of the game. &lt;br /&gt;
[[file:Simonov-Russian-SKS45.jpg|thumb|none|450px|SKS - 7.62x39mm]]&lt;br /&gt;
[[Image:OP-SKS.jpg|thumb|none|450px|Russian hunting carbine OP-SKS, civilian version of SKS - 7.62x39mm]]&lt;br /&gt;
[[file:EfT - sks 1.jpg|thumb|none|600px|3D render of a disassembled SKS.]]&lt;br /&gt;
[[file:EfT - sks 2.jpg|thumb|none|600px|Note that the stripper clip and internal magazine are not currently in the game.]]&lt;br /&gt;
[[file:EfT - sks 3.jpg|thumb|none|600px|Renders of both flavors of the Simonov.]]&lt;br /&gt;
[[File:EFT SKS (1).jpg|thumb|none|600px|The OP-SKS without a scope, in idle. Note the black bolt on this version.]]&lt;br /&gt;
[[File:EFT SKS (2).jpg|thumb|none|600px|Iron sights of a kitted-out SKS, the rear half of the dust cover blocks most of the picture out though.]]&lt;br /&gt;
[[File:EFT SKS (3).jpg|thumb|none|600px|Removing a used magazine. The character grabs it first with his left, then actuates the release with his right hand, taking it off the grip.]]&lt;br /&gt;
[[File:EFT SKS (4).jpg|thumb|none|600px|Inserting a new one, which appears to be empty.]]&lt;br /&gt;
[[File:EFT SKS (5).jpg|thumb|none|600px|Sending the bolt home.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
Introduced in the 0.8 patch, the [[M1A SOCOM 16]] is a middle-of-the-road alternative to the SKS and RSASS, offering proper 7.62x51mm battle rifle characteristics in a handy package. It is appropriately semi-automatic only. Available stock/chassis options include Archangel, Sage EBR, and Troy S.A.S.S.&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO (.308 Winchester)]]&lt;br /&gt;
[[Image:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px|Short-barreled M1A in an EBR Chassis System - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M14MCS.jpg|thumb|none|450px|M1A in a Troy MCS (Modular Chassis System) with EOTech red dot sight and Vltor Modstock - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[RPK-16]] was added in patch 0.11.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|450px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] is a pump-action shotgun which is commonly used by Scavengers as a primary weapon and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. A set of barrel lengths and magazine tubes can be purchased from Skier at various reputation levels and many of the attachments that can be fitted with both the MP-133 and the MP-153 are interchangeable in the current patch. Currently a somewhat infamous weapon modification of the weapon, dubbed the &amp;quot;Pentalight&amp;quot; allows the weapon to mount up to 5 weaponlights onto the weapon at one time with the correct attachments. &lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|450px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp133 render.jpg|thumb|none|600px|Renders of various MP-133 setups.]]&lt;br /&gt;
[[file:EfT - mp133 1.jpg|thumb|none|600px|Early footage of the Baikal.]]&lt;br /&gt;
[[file:EfT - mp133 2.jpg|thumb|none|600px|Acquiring a basic pattern MP-133 in early footage.]]&lt;br /&gt;
[[File:EFT MP-133 (1).jpg|thumb|none|600px|The Baikal MP-133 with a PK-06 reflex sight, in-game.]]&lt;br /&gt;
[[File:EFT MP-133 (2).jpg|thumb|none|600px|Chamberloading the shotgun.]]&lt;br /&gt;
[[File:EFT MP-133 (3).jpg|thumb|none|600px|The character holds the receiver with his right hand while returning the pump forward.]]&lt;br /&gt;
[[File:EFT MP-133 (4).jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]] is a semi-automatic 12 gauge shotgun and is very popular amongst AI Scavs. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments such as magazine tubes, pistol grips and stocks are interchangeable with the MP-133 and MP-153. &lt;br /&gt;
[[file:Baikal MP-153-SYNTHETIC11.jpg|thumb|none|450px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[Image:Baikal MP-153Practical.jpg|thumb|none|450px|MP-153 for practical shooting - 12 Gauge]]&lt;br /&gt;
[[file:EfT - mp153 1.jpg|thumb|none|600px|3D renders of the Baikal MP-153.]]&lt;br /&gt;
[[file:EfT - mp153 2.jpg|thumb|none|600px|The MP-153, disassembled.]]&lt;br /&gt;
[[File:EFT MP-153 (1).jpg|thumb|none|600px|The semi-automatic Baikal in-game.]]&lt;br /&gt;
[[File:EFT MP-153 (2).jpg|thumb|none|600px|Dropping a 12-gauge shell into the chamber in an overhand manner.]]&lt;br /&gt;
[[File:EFT MP-153 (3).jpg|thumb|none|600px|Reloading the rest of the shells into the tube mag.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] is a semi-automatic, magazine-fed, 12 gauge shotgun. It is occasionally carried by Scavengers as a primary weapon often times missing the dust cover. Unlike most shotguns it features a folding stock allowing its carry size to be reduced. It is the most effective shotgun when utilizing slugs, having the best accuracy and recoil control as a number of grips can be attached with the appropriate weapon mounts. Both five and ten round magazines are available as of the latest patch. &lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[file:EfT - saiga 1.jpg|thumb|none|600px|Early render of the Saiga-12.]]&lt;br /&gt;
[[file:EfTsaiga 2.jpg|thumb|none|600px|The final model.]]&lt;br /&gt;
[[file:EfT - saiga 3.jpg|thumb|none|600px|Rendering with some parts removed...]]&lt;br /&gt;
[[file:EfT - saiga 4.jpg|thumb|none|600px|...some other parts taken off...]]&lt;br /&gt;
[[file:EfT - saiga 5.jpg|thumb|none|600px|The shotgun with most parts stripped off.]]&lt;br /&gt;
[[file:EfT - saiga 6.jpg|thumb|none|600px|Note the Baikal-manufactured shells.]]&lt;br /&gt;
[[file:EfT - saiga 7.jpg|thumb|none|600px|Almost-first person view of the Saiga-12.]]&lt;br /&gt;
[[File:EFT Saiga-12 (1).jpg|thumb|none|600px|Reloading a dust-coverless Saiga.]]&lt;br /&gt;
[[File:EFT Saiga-12 (2).jpg|thumb|none|600px|Rechambering the shotgun with an underhanded technique.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Another addition of the 0.8 update, the [[Remington 870]] is a Western-supplied equivalent to the MP-133 shotgun. Its main difference and advantage over the latter shotgun is the ability to equip a short barrel, which makes it handy as a backup weapon.&lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[File:Shorty870.jpg|thumb|none|400px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
A fairly atypical shotgun design, the [[TOZ-106]] is a bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use. When the stock is folded it is the smallest shotgun that can fit inside the Secure Container Gamma. It is another popular Scav weapon with players often nicknaming it the &amp;quot;Blunderbuss&amp;quot; for its loud signature report when fired at range, and feeds from a detachable 2 or 4 round magazine. Players can also replace the metal folding stock and pistol grip with that of a TOZ MTs 20-01 fixed wooden stock which improves recoil control and ergonomics at the cost of a larger inventory size. &lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|400px|TOZ-106 - 20 gauge]]&lt;br /&gt;
[[File:MTs 20-01.jpg|thumb|none|400px|MTs 20-01 - 20 gauge]]&lt;br /&gt;
[[File:EFT TOZ-106 (1).jpg|thumb|none|600px|The handy TOZ-106 inside the Factory]]&lt;br /&gt;
[[File:EFT TOZ-106 (2).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT TOZ-106 (3).jpg|thumb|none|600px|Working the action.]]&lt;br /&gt;
[[File:EFT TOZ-106 (4).jpg|thumb|none|600px|Taking out a spent mag.]]&lt;br /&gt;
[[File:EFT TOZ-106 (5).jpg|thumb|none|600px|And in with a loaded one.]]&lt;br /&gt;
[[File:EFT TOZ-106 (6).jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] becomes available from Prapor at level 2 reputation where it be purchased with a number of bartering items, it doesn't officially become purchasable until level 3 reputation where it costs nearly 100,000 roubles. It comes standard without optics, a 10 round magazine and a bipod fitted by default. Most of maps in the current game are not made for the large magnification scopes and most players fit smaller 3x and 4x magnification scopes to the weapon. It can utilize only three types of rounds, these being the 7N1 sniper cartridge, SNB Armor Piercing and LPS GzH which is a lightened match round with heightened velocity. &lt;br /&gt;
[[file:SV98.jpg|thumb|none|450px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:EfT - SV-98 4.jpg|thumb|none|600px|Early Unity renders of the SV-98.]]&lt;br /&gt;
[[file:EfT - SV-98 3.jpg|thumb|none|600px|Pre-release image of the SV-98 equipped with a Leupold HAMR sight.]]&lt;br /&gt;
[[file:EfT - SV-98 1.jpg|thumb|none|600px|Image of the rifle from a gameplay trailer.]]&lt;br /&gt;
[[file:EfT - SV-98 2.jpg|thumb|none|600px|Aiming and cycling the action.]]&lt;br /&gt;
[[File:EFT SV-98 (1).jpg|thumb|none|600px|Ejecting a spent round out of the SV-98.]]&lt;br /&gt;
[[File:EFT SV-98 (2).jpg|thumb|none|600px|Reloading the sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Lobaev DVL-10==&lt;br /&gt;
The [[Lobaev DVL-10]] comes in two variants in the game, the standard version and a integrally suppressed version known as the &amp;quot;SABOTEUR&amp;quot;. It is an exceedingly rare sniper rifle that uses 7.62x51mm ammunition and becomes available from Skier at late reputation levels. Like the SV-98 most maps are not compatible with the larger magnification and so players fit smaller 3-4x magnification scopes to compensate. &lt;br /&gt;
[[file:DVL-10M2.jpg|thumb|none|450px|Lobaev DVL-10 - 7.62×51mm NATO]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 1.jpg|thumb|none|600px|Various renderings of the Lobaev DVL-10.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 2.jpg|thumb|none|600px|The sniper rifle, taken apart.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 3.jpg|thumb|none|600px|Right side view of the DVL-10.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 4.jpg|thumb|none|600px|Unity render of the suppressed version with the stock folded.]]&lt;br /&gt;
[[File:EFT DVL-10 (1).jpg|thumb|none|600px|The DVL-10 in-game.]]&lt;br /&gt;
[[File:EFT DVL-10 (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT DVL-10 (3).jpg|thumb|none|600px|Opening the bolt, note the ejected case.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin-Nagant M91/30]] sniper rifle is added to the game in the 0.10 update. It is can be equipped with the Kochetov mount for the PU 3.5x sniper scope (or Picatinny rails for more modern attachments), and the barrel can accept the Bramit suppressor (which is more commonly associated with suppressed [[Nagant M1895]] revolvers). Reloading the weapon is done with individual rounds. When the weapon is reloaded with a chambered round, said round will be ejected and can be recovered by picking it up. While the rifle has a maximum capacity of 5+1 rounds, it can only be reloaded up to 4+1 in the field.&lt;br /&gt;
&lt;br /&gt;
Alternate stocks for the Mosin include the ATI Monte Carlo stock and the Archangel stock. The rifle can also be fitted with a Tacfire pistol grip.&lt;br /&gt;
&lt;br /&gt;
The standard 91/30 infantry variant with straight bolt was added in the 0.11 update alongside a Carbine variant and an Obrez variant. The Trader &amp;quot;Mechanic&amp;quot; will trade a modified Obrez rifle that has a pictanny rail attached to the rearsight with a threaded 220mm barrel to accept suppressors. &lt;br /&gt;
&lt;br /&gt;
[[File:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R]]&lt;br /&gt;
[[Image:Mosin Nagant Archangel.jpg||thumb|none|450px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Remington R11 RSASS==&lt;br /&gt;
The [[Remington RSASS]] is also available in-game as an expensive but highly capable and modular 7.62x51mm rifle. Some players have designed a modification of the weapon known as the &amp;quot;Mini-SASS&amp;quot;, an ultra-compact battle rifle variant which is identical in size to some of the larger SMGs. &lt;br /&gt;
[[File:RSASS alt.jpg|thumb|none|450px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT RSASS (1).jpg|thumb|none|600px|A suppressed Remington RSASS in idle.]]&lt;br /&gt;
[[File:EFT RSASS (2).jpg|thumb|none|600px|Inserting a new 7.62 NATO PMag.]]&lt;br /&gt;
[[File:EFT RSASS (3).jpg|thumb|none|600px|Clacking the bolt release. When firing, the folding charging handle notably pops out a bit.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] is a special sniper rifle available as early Prapor Level 2 for trade items but becoming more accesible at level 3. It comes pre-fitted with 10 round VSS magazines and is compatible with AS VAL and SR3M magazines. Currently it uses a regular PSO-1 optic. It is an extremely rare weapon to find, even inside weapon crates. &lt;br /&gt;
[[file:Vss1.jpg|thumb|none|450px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 1.jpg|thumb|none|600px|3D render of the VSS being charged.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 2.jpg|thumb|none|600px|Ditto, but this time with the dust cover and scope off.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 3.jpg|thumb|none|600px|Full profile views of the Vintorez.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 4.jpg|thumb|none|600px|The disassembled VSS, note the two types of ammunition.]]&lt;br /&gt;
[[File:EFT VSS (1).jpg|thumb|none|600px|The VSS in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==F-1 hand grenade==&lt;br /&gt;
The [[F-1 hand grenade]] is one the hand grenades found in Tarkov. It is the most lethal of the three grenades with the largest splash radius of almost 30 meters and the most damage. This makes it useful for enemies hiding behind cover, as the damage can hurt or kill those hiding behind light and medium grade materials. The F-1 grenade is sometimes used by Scavengers; however as of the latest patch they have grenade throwing disabled to work out flaws of Scav's killing themselves within the grenade large blast radius. It can be bartered at Level 3 Prapor reputation for two energy saving light bulbs or purchased at Level 4 prapor reputation for roubles. &lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|400px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RDG-2 smoke grenade==&lt;br /&gt;
The [[RDG-2 smoke grenade]] is added to the game in Patch 0.9.0.1580, specifically the RDG-2B fuse-match white smoke variant.&lt;br /&gt;
[[File:RDG-2.jpg|thumb|none|400px|RDG-2 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 hand grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is the least damaging of the three explosive grenades and is also the heaviest, having the shortest throwing distance and smallest blast radius, this makes it ideal for use inside enclosed spaces. However to compensate for its lack of damage, it is also the cheapest and easiest to find with Prapor trading RGD-5s for one Energy Saving Lightbulb at level 2 reputation and can be purchased for roubles at level reputation. It is also the most common grenade found inside Grenade Box's and sometimes found in the pockets or vests of AI Scavs. &lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|400px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 1.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 2.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 3.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 Hand Grenade|M67]] is available from the trader Peacekeeper however as of 0.8, it is locked behind a peacekeper task whereby it becomes available at Level 2 once unlocked. It is not used by AI Scavs and is very rare to find in a raid. It costs between $49-51 in-game and still retains it's &amp;quot;middle of the road&amp;quot; status, bridging the power and throw gap between the RGD-5 and F-1. &lt;br /&gt;
[[file:Baseball.jpg|thumb|none|400px|M67 Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Zarya-2 stun grenade==&lt;br /&gt;
The Russian [[Zarya-2 stun grenade]] is added to the game in Patch 0.9.0.1580.&lt;br /&gt;
&lt;br /&gt;
[[File:Zarya-2.jpg|thumb|none|400px|Zarya-2 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Contract Wars]]''&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Draco122</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1243420</id>
		<title>Escape from Tarkov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1243420"/>
		<updated>2019-01-05T11:35:56Z</updated>

		<summary type="html">&lt;p&gt;Draco122: /* Mosin-Nagant M91/30 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Escape from Tarkov&lt;br /&gt;
|picture = Escape from Tarkov logo 1.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= Russia 2028&lt;br /&gt;
|date= First alpha test - 1Q 2016 &lt;br /&gt;
|developer= BattleState Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= BattleState Games&lt;br /&gt;
|genre=Online first-person shooter / MMOFPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Escape from Tarkov''''' is a first-person shooter video game by BattleState Games. The game is currently in Closed Beta testing (since 2016), and is scheduled for a 2018 full game release.&lt;br /&gt;
&lt;br /&gt;
The game is set in the fictional city of Tarkov of the Norvinsk region in Russia in the same universe as ''[[Contract Wars]]''. Set in 2028, ''Escape from Tarkov'' follows two rival private military companies - the western-aligned United Security (USEC) and Russian-backed Battle Encounter Assault Regiment (BEAR) in their battle for control over the city of Tarkov following a major destabilizing event that had the entire region placed under military lockdown by both UN and Russian military, with the ultimate goal for each player being to successfully escape the city, following the eponymous title.&lt;br /&gt;
&lt;br /&gt;
Players take control of operators from one of the two aforementioned PMC factions, choosing one to join when first starting the game - the faction joined influences initial skills and equipment. Up to three character profiles can be made, each of them having a separate and non-transferable inventory, skills, and statistics. The primary FPS elements occur in the game's matches, where are a large number of players descend upon any of the game's maps of their choosing to loot weapons, gear, and goods from the map spawns as well as other players they kill - in order to leave the map, one must reach a designated &amp;quot;extract point&amp;quot; in order to keep what they have acquired. If the player dies during the match, anything they have picked up as well as all gear they bring into the match is automatically lost. &lt;br /&gt;
&lt;br /&gt;
A third non-aligned faction of desperate survivors called &amp;quot;Scavs&amp;quot; (short for &amp;quot;Scavengers&amp;quot;) also appear as hostile AI that roam around the game's maps. Players also have the ability to join the match as a Scav, chosen before it begins, though it is only temporary. Player-controlled Scavs have randomized (generally low-end) weapons, gear, and stats on spawning in, and start out automatically friendly with AI Scavs (though the AI will turn hostile to any player Scav if they are witnessed attacking or killing other Scavs.) Upon a successful extract, player Scavs have any earned loot automatically transferred to their player character's inventory, making Scavs a relatively risk-free means of acquiring new gear. &lt;br /&gt;
&lt;br /&gt;
Gunplay is very realistic, with simulation for bullet ballistics and weapon degrading and realistic body part-based damage model. There are also a host of unusual actions the player can perform with their weapons, such as chamberloading, ejecting individual rounds, and speed reloading that discards the original magazine. Ammo in particular needs to be loaded individually to magazines, which then needs to be placed into the player's rig inventory spots to be used in reloading, which are tracked individually. The attachment system is similarly expansive, encompassing many real world accessories and allowing modification of every major part of the gun, including essential parts such as the receiver.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Escape from Tarkov'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Introduced in February 2018, the [[Glock 17]] can be purchased from the new &amp;quot;Mechanic&amp;quot; trader who was added in addition to the G17. The base Glock can be purchased from him for 500 Euros. A variety of aftermarket slides and barrels are also available for the pistol, ranging from Salient Arms International barrels to compensated Zev Technologies slides. Regular 17-round, extended stick magazines, and a drum magazine can be used with the Glock 17.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|350px|thumb|none|Glock 17 Gen 3 - 9x19mm]]&lt;br /&gt;
[[File:EFT G17render (1).jpg|600px|thumb|none|3D render of the vanilla Glock 17.]]&lt;br /&gt;
[[File:EFT G17render (2).jpg|600px|thumb|none|Left side and dissasembly renders of the G17.]]&lt;br /&gt;
[[File:EFT G17render (3).jpg|600px|thumb|none|A plethora of aftermarket Glock parts available from the Mechanic.]]&lt;br /&gt;
[[File:EFT G17render (4).jpg|600px|thumb|none|Two Glocks fitted with scope mounts. According to the developer's Facebook page, the one on the left is supposed to resemble the Lawgiver from [[Dredd]].]]&lt;br /&gt;
[[File:EFT G17render (5).jpg|600px|thumb|none|Some custom G17s loaded with the different magazines.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] is added in Patch 0.9.0.1580.&lt;br /&gt;
[[Image:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PB==&lt;br /&gt;
The suppressed [[Makarov PB]] is available in the game. It spawns rarely on Scavengers and can be traded for bartering items by the Trader Prapor. Like the Makarov PM, only its grip and magazines can be removed. An 80 round drum magazine can also be attached to the weapon, however it's exceedingly rare. &lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|400px|Makarov PB - 9x18mm Makarov]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 1.jpg|thumb|none|600px|A preview of the Makarov PB.]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 2.jpg|thumb|none|600px|The disassembled PB.]]&lt;br /&gt;
[[File:EFT PB (1).jpg|thumb|none|600px|The Makarov PB in-game, warm from a few shots.]]&lt;br /&gt;
[[File:EFT PB (2).jpg|thumb|none|600px|Releasing  the drum magazine.]]&lt;br /&gt;
[[File:EFT PB (3).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM#Makarov PM|Makarov PM]] is a fairly common pistol in EFT. PMCs will have a few available in their stash and the weapon is fairly common loot in Military Cargo crates, Scavengers both Player and AI NPCs may occasionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently only the grip and magazine can be removed from the weapon and an 80 round drum magazine is also available, albeit extremely rare. &lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 1.jpg|thumb|none|600px|Left side of the Makarov in the weapon configuration menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM holding.jpg|thumb|none|600px|The PM in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM aim.jpg|thumb|none|600px|Aiming at the sky.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 1.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 3.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 1.jpg|thumb|none|600px|Inspecting the pistol.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 2.jpg|thumb|none|600px|Ditto; other side.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] fills the role of a higher-end pistol found uncommonly in the game. The Russian BEAR faction will give PMCs the pistol in their stash in the latest patch when chosen. Scavs can also spawn with the pistol as well with a few magazines on hand, on occassion a Scav may have their Grach equipped with an under-barrel weaponlight. Currently the weapon cannot be suppressed but it can accept attachments via its underbarrel rail and can be outfitted with a slide rail for attaching reflex optics. &lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 2.jpg|thumb|none|600px|Pre-release stills of the MP-443 Grach.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 3.jpg|thumb|none|600px|The MP-443 Grach in the Unity engine.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 4.jpg|thumb|none|600px|Renders of the MP-443's details.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 1.jpg|thumb|none|600px|An early render of the handgun.]]&lt;br /&gt;
[[File:EFT MP443(1).jpg|thumb|none|600px|The MP-443 Grach with a torch.]]&lt;br /&gt;
[[File:EFT MP443 (2).jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:EFT MP443 (3).jpg|thumb|none|600px|Removing an empty mag.]]&lt;br /&gt;
[[File:EFT MP443 (4).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:EFT MP443 (5).jpg|thumb|none|600px|The slide, a few frames away from returning to battery.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is primarily issued to the USEC Faction of which PMCs will get some in their stash when the faction is chosen. The weapon also is available for Scavengers albeit sometimes missing its front and rear sight and rarely equipped with an underbarrel weaponlight. &lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[file:EFT-SIG-1.jpg|thumb|none|600px|3D render of the SIG-Sauer P226R.]]&lt;br /&gt;
[[file:EfT- P226R 1.jpg|thumb|none|600px|The pistol, disassembled .]]&lt;br /&gt;
[[File:EFT P226 (1).jpg|thumb|none|600px|Reloading a tricked-out P226.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is a dated, but viable pistol available in the game. It is infrequently carried by AI Scavs in-game and is a rare spawn for Player Scavs. Currently the TT-33 is the only weapon to utilise the 7.62x25mm round of which 7 types are available. Currently it is the most powerful pistol, dropping a PMC or Scav in about two or three shots without armor depending on the round type. Additionally the TT-33 can be outfitted with a &amp;quot;home-spun&amp;quot; threaded barrel and an home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. &lt;br /&gt;
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 1.jpg|thumb|none|600px|A preview of the Tokarev.]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 2.jpg|thumb|none|600px|Details of the TT.]]&lt;br /&gt;
&lt;br /&gt;
==Stetchkin APS==&lt;br /&gt;
The [[Stechkin APS]] along with the specially silenced variant [[Stechkin APB]] were introduced in the 0.8 patch.&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol.jpg|thumb|none|450px|Stetchkin APS - 9x18mm]]&lt;br /&gt;
&lt;br /&gt;
===Stechkin APB===&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|none|450px|Stetchkin APB - 9x18mm]]&lt;br /&gt;
&lt;br /&gt;
==SR-1MP==&lt;br /&gt;
The [[Serdyukov SPS|SR-1MP]] is Russian special forces pistol &amp;quot;kit&amp;quot; that includes the SR-1 pistol, a sound suppressor, and quad-rail accessory mount. It is the only 9x21mm weapon in the game so far.&lt;br /&gt;
[[File:SR-1M.jpg|thumb|none|350px|SR-1M - 9×21mm Gyurza]]&lt;br /&gt;
[[File:SR1MP.jpg|thumb|none|450px|SR-1MP - 9×21mm Gyurza]]&lt;br /&gt;
[[File:EFT SR1MPrender.jpg|600px|thumb|none|3D render of the SR-1MP pistol with and without the full rail kit and suppressor.]]&lt;br /&gt;
[[File:EFT SR1MP (1).jpg|thumb|none|600px|An SPS/SR-1 Vektor with some smoke trailing out of the pipe.]]&lt;br /&gt;
[[File:EFT SR1MP (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT SR1MP (3).jpg|thumb|none|600px|The fully kitted out SR-1MP, or &amp;quot;Shrimp&amp;quot; as it is nicknamed among English-speaking players.]]&lt;br /&gt;
[[File:EFT SR1MP (4).jpg|thumb|none|600px|Inserting a fresh mag, which automatically causes the slide to drop on empty reloads (note the lack of an external slide stop/release).]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5]] is available in the game. Currently it is not used by any Scavengers and only acquired by PMCs via the trader &amp;quot;Peacekeeper&amp;quot; once sufficient reputation has been gained. The version featured in-game appears to be either an A4 or an A5 model due to the four position fire selector but is described in-game as being a Navy Model. It comes available in two variants initially, a MP5A4 and a MP5SD5 both of which are fitted with fixed stocks and only differing slightly in price value. Players can customize the MP5 extensively by removing the Fixed Stock for a collapsible Stock however it cannot mount under-barrel attachments such as flashlights or grips without removing and installing a rail. A 50 round drum magazine is also available. &lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm]]&lt;br /&gt;
[[File:EFT MP5render.jpg|600px|thumb|none|Official rendering of the MP5A4.]]&lt;br /&gt;
[[File:EFT MP5SDrender.jpg|600px|thumb|none|Renders of the MP5SD5 and MP5SD6.]]&lt;br /&gt;
[[File:EFT MP5SDrender (1).jpg|600px|thumb|none|Disassembly of the MP5SD6.]]&lt;br /&gt;
[[File:EFT MP5 (1).jpg|thumb|none|600px|The MP5A4 inside of the Factory.]]&lt;br /&gt;
[[File:EFT MP5 (2).jpg|thumb|none|600px|Pinky-promising the charging handle that it'll be locked back.]]&lt;br /&gt;
[[File:EFT MP5 (3).jpg|thumb|none|600px|Inserting a fresh 9mm stick magazine.]]&lt;br /&gt;
[[File:EFT MP5SD (2).jpg|thumb|none|600px|Loading an X-Products drum magazine into a MP5SD5.]]&lt;br /&gt;
[[File:EFT MP5SD (3).jpg|thumb|none|600px|HK-slapping the MP5SD.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is added in the 0.10.5 update. Two variants are available: MP7A1 and MP7A2. Both variants have an array of magazines to choose from with 20, 30 and 40 round magazines. Only MP7A2 can mount foregrips of which the A1 variant cannot. &lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[File:MP7A2.jpg‎‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 with RAL8000 finish - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] is a 9x19mm sub-machine gun and currently is not used by Scavengers. It can be acquired by PMCs from purchasing it from the Trader Prapor at level 1 reputation and the BEARS Faction receives the weapon with the &amp;quot;Prepare to Escape&amp;quot; and &amp;quot;Escape from Darkness&amp;quot; editions. Currently the weapon is the cheapest of the SMGs and the earliest the player can modify extensively. The SMG initially had vicious recoil; this has been rectified in subsequent patches.&lt;br /&gt;
&lt;br /&gt;
The Saiga 9, a semi-automatic carbine variant, was added which is now used by Scavs with 10 round magazines that are interchangeable with regular 30 round magazines. It can be identified as a civilian weapon by its 16 inch barrel and semi-automatic only fire mode, but can still utilize many of the attachments that can be mounted onto the PP-19-01. &lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 1.jpg|thumb|none|600px|3D render of the Vityaz-SN.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 2.jpg|thumb|none|600px|The weapon with the stock folded.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 3.jpg|thumb|none|600px|The disassembled Vityaz.]]&lt;br /&gt;
[[File:EFT Vityaz (2).jpg|thumb|none|600px|Reloading a suppressed PP-19.]]&lt;br /&gt;
[[File:EFT Vityaz (3).jpg|thumb|none|600px|Strong-arming the bolt to rechamber the SMG.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 9===&lt;br /&gt;
[[file:Izhmash Saiga-9.jpg|thumb|none|400px|Saiga 9 - 9x19mm]]&lt;br /&gt;
[[File:EFT Saiga-9render (1).jpg|600px|thumb|none|Right side render of the Saiga 9.]]&lt;br /&gt;
[[File:EFT Saiga-9render (2).jpg|600px|thumb|none|Left side of a Saiga 9 with a railed dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==Kedr PP-91==&lt;br /&gt;
There are two variants of the [[Kedr PP-91]] in-game, the standard &amp;quot;Kedr&amp;quot; and the &amp;quot;Kedr-B&amp;quot;. The &amp;quot;B&amp;quot; variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the &amp;quot;Kedr&amp;quot; is infrequently used by AI Scavs in world and can be bought from the trader Prapor, the &amp;quot;Kedr-B&amp;quot; can be bartered from Prapor with various items. Currently the &amp;quot;Kedr&amp;quot; as of the current patch has been nerfed considerably from previous patches, with its damage against armor almost nil even with AP ammunition, additionally it cannot use PMM ammunition and is restricted to the older PBM ammunition type as far AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with barrel-mounted accessory rails for sights and weaponlights and utilizes 20-round or 30-round stick magazines, of which the latter can only be purchased with bartering items. &lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|400px|Kedr PP-91 - 9x18mm Makarov]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|FPS view of the PP-91.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|Left side views of the SMG.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|Views of the right.]]&lt;br /&gt;
[[File:EFT PP-91 (1).jpg|thumb|none|600px|Reloading a well-equipped PP-91. Note how the bolt locks back on empty.]]&lt;br /&gt;
[[File:EFT PP-91 (2).jpg|thumb|none|600px|Releasing the bolt by tugging the charging handle.]]&lt;br /&gt;
[[File:EFT PP-91 (3).jpg|thumb|none|600px|About to unfold the stock on a Kedr-B.]]&lt;br /&gt;
&lt;br /&gt;
==Klin PP-9==&lt;br /&gt;
The [[Kedr PP-91#Klin PP-9|Klin PP-9]] is another special variant of the Kedr that is available from Prapor for purchase via bartering items and as of the current patch does not spawn on AI Scavengers. It has slightly different recoil patterns than the &amp;quot;Kedr&amp;quot; and has a 900 RPM fire rate but can utilize the same attachments and magazines and use PBM and PMM AP ammunition. &lt;br /&gt;
[[file:Klin1.jpg|thumb|none|400px|Klin PP-9 - 9x18mm PMM]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] is only available for use by PMCs and can bought by the trader Peacekeeper. It is the most versatile of the SMGs and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second fast firing SMG at 850 RPM and can attach the most attachments compared to the MP5. &lt;br /&gt;
[[file:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
[[Image:SIG MPX-SD.jpg|thumb|none|350px|SIG-Sauer MPX-SD (Suppressed variant), prototype model - 9x19mm]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 1.jpg|thumb|none|600px|3D render of the SIG-Sauer MPX.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 2.jpg|thumb|none|600px|Right side of an integrally suppressed MPX.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 3.jpg|thumb|none|600px|The MPX, disassembled.]]&lt;br /&gt;
[[File:EFT MPX (1).jpg|thumb|none|600px|Taking an empty mag out of the SIG MPX. Although hard to see, the transparent magazine is empty.]]&lt;br /&gt;
[[File:EFT MPX (2).jpg|thumb|none|600px|Inserting a fresh one into a MPXSD.]]&lt;br /&gt;
[[File:EFT MPX (3).jpg|thumb|none|600px|Thumbing in the bolt release paddle.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is a late-game weapon available from the trader Prapor of which it can only be bought with bartering items. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest DPS in the game with very high armor penetration. In addition it has the fastest rate of fire at 900 RPM of which only the Kedr and Klin SMG variants have. &lt;br /&gt;
[[file:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 1.jpg|thumb|none|600px|AS Val in configuration menu. Left side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 2.jpg|thumb|none|600px|AS Val in configuration menu. Right side]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val holding.jpg|thumb|none|600px|The AS Val in first-person.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 1.jpg|thumb|none|600px|The Val with its magazine removed.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 2.jpg|thumb|none|600px|Placing in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 3.jpg|thumb|none|600px|Rechambering the AS Val.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 2.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 1.jpg|thumb|none|600px|And the left.]]&lt;br /&gt;
[[File:EFT AS VAL (1).jpg|thumb|none|600px|An AS Val without its dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==ADAR 2-15==&lt;br /&gt;
The ADAR-2-15, a Russian [[AR-15]] with wood furniture, is added in patch 0.11.&lt;br /&gt;
&lt;br /&gt;
[[File:ADAR 2-15.jpg|thumb|400px|none|ADAR 2-15 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is currently available at the trader &amp;quot;Peacekeeper&amp;quot; at level 3 reputation and sells for anywhere between $900-1100 per unit. It is the most customizable weapon in the game with a multitude of options for rails, grips, stocks, magazines, real handguards from companies such as Knight's Armament Company, Daniel Defense, and War Sport, and even charging handle options, including the Badger Ordnance Tactical Latch or the Raptor charging handle. A one point in development, the M4A1 was the first 5,56mm weapon however as of recent patches it now has competition in the form of the AK-101 and AK-102, ADAR-2-15 and H&amp;amp;K HK416.&lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:EfT- Colt m4a1 4.jpg|thumb|none|600px|3D render of the M4A1.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 1.jpg|thumb|none|600px|M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 2.jpg|thumb|none|600px|M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 3.jpg|thumb|none|600px|M4A1 in the customization menu. Note the gas tube protruding from the front of the handguard, as the gas block has been removed by the player. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]], specifically the AK-74N variant with an attached night scope rail is available from Prapor at level 2, and can be purchased with or without ammunition via various trade options usually with black polymer furniture. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO.&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] (AKS-74N variant) and a proper [[AK-74M]] were added in the 0.8 patch. The 0.11 patch added an original AK-74 and AKS-74 variant without the &amp;quot;N&amp;quot; prefix as a cheaper alternative. &lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 1.jpg|thumb|none|600px|The AK-74 in configuration menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N holding.jpg|thumb|none|600px|The AK-74 in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 1.jpg|thumb|none|600px|Pulling an empty 30-round magazine out.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 2.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 1.jpg|thumb|none|600px|Looking at one side of the rifle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 2.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:EfT - AK-74M 1.jpg|thumb|none|600px|3D render of the AK-74 with polymer furniture and a GP-34.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
[[file:Aks-74.jpg|thumb|none|450px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
[[file:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-100 Series==&lt;br /&gt;
With exception to the counter-balanced [[AK-107]]/108 rifles, the AK-100 family of rifles was brought into ''Escape From Tarkov'' with the 0.8 patch. The [[AK-101]] and its shorter [[AK-102]] variant are the first, and so far only 5.56mm AK variants on offer. The [[AK-103]] and [[AK-104]] are more advanced alternatives to their older, classic AKM brothers. They offer side-folding stocks and the side-rail for attaching Russian non-railed optics and scope mounts. The [[AK-105]] is an intermediary between the [[AKS-74U]] and [[AK-74]], offering reduced barrel length without having the increased RoF and recoil of the Krinkov.&lt;br /&gt;
&lt;br /&gt;
===AK-101===&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-102===&lt;br /&gt;
[[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-103===&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
[[File:AK104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-105===&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Several flavors of the [[AKM]] are available in the game, the first and foremost being the original [[AKM]] with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an &amp;quot;AKMN&amp;quot; variant with the scope mount bracket on the left side of the receiver. &lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMrender.jpg|600px|thumb|none|3D renders of the AKM.]]&lt;br /&gt;
[[File:EFT AKMNrender.jpg|600px|thumb|none|Render of the AKMN, equipped with the rear sight leaf and PBS-1 suppressor of the AKMB.]]&lt;br /&gt;
[[File:EFT AKM (1).jpg|thumb|none|600px|A tacticool AKM in game.]]&lt;br /&gt;
[[File:EFT AKM (2).jpg|thumb|none|600px|Setting the fire selector to full-auto, confirming it isn't one of the civilian models.]]&lt;br /&gt;
[[File:EFT AKM (3).jpg|thumb|none|600px|Charging the AKM.]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
The [[AKMS]] with the underfolding stock, which can be folded to take up less inventory space, is also available. As with the regular AKM, there is a &amp;quot;AKMSN&amp;quot; variant with the side rail for mounting optics or a sight rail.&lt;br /&gt;
&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMSrender.jpg|600px|thumb|none|3D render of the AKMS with its stock folded.]]&lt;br /&gt;
[[File:EFT AKMS (1).jpg|thumb|none|600px|Rocking a magazine into an AKMS, note the sling mount on the folding stock.]]&lt;br /&gt;
&lt;br /&gt;
===Molot Vepr-KM===&lt;br /&gt;
The VEPR-KM / VPO-136 semi-automatic only carbine, a civilian variant of the AKM appears as well. It lacks the slant muzzle brake and is semi-automatic only, and is a bit cheaper in-game and is used by Scavs. Fires the same 7.62x39mm ammunition as its select fire counterparts. &lt;br /&gt;
[[File:Vepr-KM.jpg|thumb|450px|none|Vepr-KM (VPO-136) - Civilian version of AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT VEPR-KMrender.jpg|600px|thumb|none|Unity render of the VEPR-KM.]]&lt;br /&gt;
&lt;br /&gt;
===Molot VPO-209===&lt;br /&gt;
Finally, the Molot VPO-209 semi-automatic shotgun appears. The VPO-209 is another civilian variant of the AKM that is meant to be easy to acquire for civilian ownership in Russia, as it legally falls under the less-restricted category of shotguns rather than semi-automatic rifles, which are far more restricted. It has a smoothbore barrel (with &amp;quot;paradox rifling&amp;quot; on the last 120mm) and fires the .366 TKM cartridge. While it boasts incredible power it has atricious recoil and the .366 TKM rounds have notoriously bad penetration that cannot even penetrate class 2 armor reliably. &lt;br /&gt;
[[File:Vpo-209.jpg|thumb|450px|none|Molot VPO-209 shotgun - .366 TKM. This is a smoothbore semi-automatic civilian version of the AKM (with &amp;quot;paradox rifling&amp;quot; on the last 120mm of the barrel) sold in Russia under the shotgun license.]]&lt;br /&gt;
[[File:EFT VPO-209render.jpg|600px|thumb|none|Close up of the VOP-209's receiver, with a 10-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the earliest and cheaper weapons that can purchased from the trader &amp;quot;Prapor&amp;quot; at the earliest level of reputation. They are somewhat uncommonly used by Scavs both AI and Player, who prefer Grach pistols, MP-133s, and 153s. Those that are carried by Scavs tend to lack an array of even standard factory parts. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco. There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the AKS-74UB. The modeled UB is technically a UBN as it features a side rail for optics. In addition, the only muzzle device compatible with the UB is the PBS-4, and the weapon retains the RPK-style rear sight, but has the leaf sight itself removed.&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[file:EfT - AKS-74U 1.jpg|thumb|none|600px|3D render of the AKS-74U.]]&lt;br /&gt;
[[file:EfT - AKS-74U 2.jpg|thumb|none|600px|AKS-74U in-game.]]&lt;br /&gt;
[[file:EfT - AKS-74U 3.jpg|thumb|none|600px|AKS-74U parts rendering.]]&lt;br /&gt;
[[File:EFT AKS74U (1).jpg|thumb|none|600px|Actuating the AKS-74U's fire selector.]]&lt;br /&gt;
[[File:EFT AKS74U (2).jpg|thumb|none|600px|Reloading a quad-stack 60 rounder magazine.]]&lt;br /&gt;
[[File:EFT AKS74U (3).jpg|thumb|none|600px|Charging the carbine.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] chambered in 7.62x51mm is added in Patch 0.9.0.1580.&lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg‎|thumb|500px|none|DSA SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416 A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416 A5]] is added in patch 0.11.&lt;br /&gt;
[[Image:HK416 A5.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK416 A5  with 14.5 inch barrel - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle|SKS]] is available in Escape from Tarkov and is available in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scavs and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 scope fitted. All SKS types currently in the game sport Promag/Tapco 20 round detachable magazines - the 10 round internal magazine options and 10 round detachable magazines are not featured in the current iteration of the game. &lt;br /&gt;
[[file:Simonov-Russian-SKS45.jpg|thumb|none|450px|SKS - 7.62x39mm]]&lt;br /&gt;
[[Image:OP-SKS.jpg|thumb|none|450px|Russian hunting carbine OP-SKS, civilian version of SKS - 7.62x39mm]]&lt;br /&gt;
[[file:EfT - sks 1.jpg|thumb|none|600px|3D render of a disassembled SKS.]]&lt;br /&gt;
[[file:EfT - sks 2.jpg|thumb|none|600px|Note that the stripper clip and internal magazine are not currently in the game.]]&lt;br /&gt;
[[file:EfT - sks 3.jpg|thumb|none|600px|Renders of both flavors of the Simonov.]]&lt;br /&gt;
[[File:EFT SKS (1).jpg|thumb|none|600px|The OP-SKS without a scope, in idle. Note the black bolt on this version.]]&lt;br /&gt;
[[File:EFT SKS (2).jpg|thumb|none|600px|Iron sights of a kitted-out SKS, the rear half of the dust cover blocks most of the picture out though.]]&lt;br /&gt;
[[File:EFT SKS (3).jpg|thumb|none|600px|Removing a used magazine. The character grabs it first with his left, then actuates the release with his right hand, taking it off the grip.]]&lt;br /&gt;
[[File:EFT SKS (4).jpg|thumb|none|600px|Inserting a new one, which appears to be empty.]]&lt;br /&gt;
[[File:EFT SKS (5).jpg|thumb|none|600px|Sending the bolt home.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
Introduced in the 0.8 patch, the [[M1A SOCOM 16]] is a middle-of-the-road alternative to the SKS and RSASS, offering proper 7.62x51mm battle rifle characteristics in a handy package. It is appropriately semi-automatic only. Available stock/chassis options include Archangel, Sage EBR, and Troy S.A.S.S.&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO (.308 Winchester)]]&lt;br /&gt;
[[Image:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px|Short-barreled M1A in an EBR Chassis System - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M14MCS.jpg|thumb|none|450px|M1A in a Troy MCS (Modular Chassis System) with EOTech red dot sight and Vltor Modstock - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[RPK-16]] was added in patch 0.11.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|450px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] is a pump-action shotgun which is commonly used by Scavengers as a primary weapon and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. A set of barrel lengths and magazine tubes can be purchased from Skier at various reputation levels and many of the attachments that can be fitted with both the MP-133 and the MP-153 are interchangeable in the current patch. Currently a somewhat infamous weapon modification of the weapon, dubbed the &amp;quot;Pentalight&amp;quot; allows the weapon to mount up to 5 weaponlights onto the weapon at one time with the correct attachments. &lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|450px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp133 render.jpg|thumb|none|600px|Renders of various MP-133 setups.]]&lt;br /&gt;
[[file:EfT - mp133 1.jpg|thumb|none|600px|Early footage of the Baikal.]]&lt;br /&gt;
[[file:EfT - mp133 2.jpg|thumb|none|600px|Acquiring a basic pattern MP-133 in early footage.]]&lt;br /&gt;
[[File:EFT MP-133 (1).jpg|thumb|none|600px|The Baikal MP-133 with a PK-06 reflex sight, in-game.]]&lt;br /&gt;
[[File:EFT MP-133 (2).jpg|thumb|none|600px|Chamberloading the shotgun.]]&lt;br /&gt;
[[File:EFT MP-133 (3).jpg|thumb|none|600px|The character holds the receiver with his right hand while returning the pump forward.]]&lt;br /&gt;
[[File:EFT MP-133 (4).jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]] is a semi-automatic 12 gauge shotgun and is very popular amongst AI Scavs. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments such as magazine tubes, pistol grips and stocks are interchangeable with the MP-133 and MP-153. &lt;br /&gt;
[[file:Baikal MP-153-SYNTHETIC11.jpg|thumb|none|450px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[Image:Baikal MP-153Practical.jpg|thumb|none|450px|MP-153 for practical shooting - 12 Gauge]]&lt;br /&gt;
[[file:EfT - mp153 1.jpg|thumb|none|600px|3D renders of the Baikal MP-153.]]&lt;br /&gt;
[[file:EfT - mp153 2.jpg|thumb|none|600px|The MP-153, disassembled.]]&lt;br /&gt;
[[File:EFT MP-153 (1).jpg|thumb|none|600px|The semi-automatic Baikal in-game.]]&lt;br /&gt;
[[File:EFT MP-153 (2).jpg|thumb|none|600px|Dropping a 12-gauge shell into the chamber in an overhand manner.]]&lt;br /&gt;
[[File:EFT MP-153 (3).jpg|thumb|none|600px|Reloading the rest of the shells into the tube mag.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] is a semi-automatic, magazine-fed, 12 gauge shotgun. It is occasionally carried by Scavengers as a primary weapon often times missing the dust cover. Unlike most shotguns it features a folding stock allowing its carry size to be reduced. It is the most effective shotgun when utilizing slugs, having the best accuracy and recoil control as a number of grips can be attached with the appropriate weapon mounts. Both five and ten round magazines are available as of the latest patch. &lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[file:EfT - saiga 1.jpg|thumb|none|600px|Early render of the Saiga-12.]]&lt;br /&gt;
[[file:EfTsaiga 2.jpg|thumb|none|600px|The final model.]]&lt;br /&gt;
[[file:EfT - saiga 3.jpg|thumb|none|600px|Rendering with some parts removed...]]&lt;br /&gt;
[[file:EfT - saiga 4.jpg|thumb|none|600px|...some other parts taken off...]]&lt;br /&gt;
[[file:EfT - saiga 5.jpg|thumb|none|600px|The shotgun with most parts stripped off.]]&lt;br /&gt;
[[file:EfT - saiga 6.jpg|thumb|none|600px|Note the Baikal-manufactured shells.]]&lt;br /&gt;
[[file:EfT - saiga 7.jpg|thumb|none|600px|Almost-first person view of the Saiga-12.]]&lt;br /&gt;
[[File:EFT Saiga-12 (1).jpg|thumb|none|600px|Reloading a dust-coverless Saiga.]]&lt;br /&gt;
[[File:EFT Saiga-12 (2).jpg|thumb|none|600px|Rechambering the shotgun with an underhanded technique.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Another addition of the 0.8 update, the [[Remington 870]] is a Western-supplied equivalent to the MP-133 shotgun. Its main difference and advantage over the latter shotgun is the ability to equip a short barrel, which makes it handy as a backup weapon.&lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[File:Shorty870.jpg|thumb|none|400px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
A fairly atypical shotgun design, the [[TOZ-106]] is a bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use. When the stock is folded it is the smallest shotgun that can fit inside the Secure Container Gamma. It is another popular Scav weapon with players often nicknaming it the &amp;quot;Blunderbuss&amp;quot; for its loud signature report when fired at range, and feeds from a detachable 2 or 4 round magazine. Players can also replace the metal folding stock and pistol grip with that of a TOZ MTs 20-01 fixed wooden stock which improves recoil control and ergonomics at the cost of a larger inventory size. &lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|400px|TOZ-106 - 20 gauge]]&lt;br /&gt;
[[File:MTs 20-01.jpg|thumb|none|400px|MTs 20-01 - 20 gauge]]&lt;br /&gt;
[[File:EFT TOZ-106 (1).jpg|thumb|none|600px|The handy TOZ-106 inside the Factory]]&lt;br /&gt;
[[File:EFT TOZ-106 (2).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT TOZ-106 (3).jpg|thumb|none|600px|Working the action.]]&lt;br /&gt;
[[File:EFT TOZ-106 (4).jpg|thumb|none|600px|Taking out a spent mag.]]&lt;br /&gt;
[[File:EFT TOZ-106 (5).jpg|thumb|none|600px|And in with a loaded one.]]&lt;br /&gt;
[[File:EFT TOZ-106 (6).jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] becomes available from Prapor at level 2 reputation where it be purchased with a number of bartering items, it doesn't officially become purchasable until level 3 reputation where it costs nearly 100,000 roubles. It comes standard without optics, a 10 round magazine and a bipod fitted by default. Most of maps in the current game are not made for the large magnification scopes and most players fit smaller 3x and 4x magnification scopes to the weapon. It can utilize only three types of rounds, these being the 7N1 sniper cartridge, SNB Armor Piercing and LPS GzH which is a lightened match round with heightened velocity. &lt;br /&gt;
[[file:SV98.jpg|thumb|none|450px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:EfT - SV-98 4.jpg|thumb|none|600px|Early Unity renders of the SV-98.]]&lt;br /&gt;
[[file:EfT - SV-98 3.jpg|thumb|none|600px|Pre-release image of the SV-98 equipped with a Leupold HAMR sight.]]&lt;br /&gt;
[[file:EfT - SV-98 1.jpg|thumb|none|600px|Image of the rifle from a gameplay trailer.]]&lt;br /&gt;
[[file:EfT - SV-98 2.jpg|thumb|none|600px|Aiming and cycling the action.]]&lt;br /&gt;
[[File:EFT SV-98 (1).jpg|thumb|none|600px|Ejecting a spent round out of the SV-98.]]&lt;br /&gt;
[[File:EFT SV-98 (2).jpg|thumb|none|600px|Reloading the sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Lobaev DVL-10==&lt;br /&gt;
The [[Lobaev DVL-10]] comes in two variants in the game, the standard version and a integrally suppressed version known as the &amp;quot;SABOTEUR&amp;quot;. It is an exceedingly rare sniper rifle that uses 7.62x51mm ammunition and becomes available from Skier at late reputation levels. Like the SV-98 most maps are not compatible with the larger magnification and so players fit smaller 3-4x magnification scopes to compensate. &lt;br /&gt;
[[file:DVL-10M2.jpg|thumb|none|450px|Lobaev DVL-10 - 7.62×51mm NATO]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 1.jpg|thumb|none|600px|Various renderings of the Lobaev DVL-10.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 2.jpg|thumb|none|600px|The sniper rifle, taken apart.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 3.jpg|thumb|none|600px|Right side view of the DVL-10.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 4.jpg|thumb|none|600px|Unity render of the suppressed version with the stock folded.]]&lt;br /&gt;
[[File:EFT DVL-10 (1).jpg|thumb|none|600px|The DVL-10 in-game.]]&lt;br /&gt;
[[File:EFT DVL-10 (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT DVL-10 (3).jpg|thumb|none|600px|Opening the bolt, note the ejected case.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin-Nagant M91/30]] sniper rifle is added to the game in the 0.10 update. It is can be equipped with the Kochetov mount for the PU 3.5x sniper scope (or Picatinny rails for more modern attachments), and the barrel can accept the Bramit suppressor (which is more commonly associated with suppressed [[Nagant M1895]] revolvers). Reloading the weapon is done with individual rounds. When the weapon is reloaded with a chambered round, said round will be ejected and can be recovered by picking it up. While the rifle has a maximum capacity of 5+1 rounds, it can only be reloaded up to 4+1 in the field.&lt;br /&gt;
&lt;br /&gt;
Alternate stocks for the Mosin include the ATI Monte Carlo stock and the Archangel stock. The rifle can also be fitted with a Tacfire pistol grip.&lt;br /&gt;
&lt;br /&gt;
The standard 91/30 infantry variant with straight bolt was added in the 0.11 update alongside a Carbine variant and an Obrez variant. The Trader &amp;quot;Mechanic&amp;quot; will trade a modified Obrez rifle that has a pictanny rail attached to the rearsight with a threaded 220mm barrel to accept suppressors. &lt;br /&gt;
&lt;br /&gt;
[[File:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R]]&lt;br /&gt;
[[Image:Mosin Nagant Archangel.jpg||thumb|none|450px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Remington R11 RSASS==&lt;br /&gt;
The [[Remington RSASS]] is also available in-game as an expensive but highly capable and modular 7.62x51mm rifle. Some players have designed a modification of the weapon known as the &amp;quot;Mini-SASS&amp;quot;, an ultra-compact battle rifle variant which is identical in size to some of the larger SMGs. &lt;br /&gt;
[[File:RSASS alt.jpg|thumb|none|450px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT RSASS (1).jpg|thumb|none|600px|A suppressed Remington RSASS in idle.]]&lt;br /&gt;
[[File:EFT RSASS (2).jpg|thumb|none|600px|Inserting a new 7.62 NATO PMag.]]&lt;br /&gt;
[[File:EFT RSASS (3).jpg|thumb|none|600px|Clacking the bolt release. When firing, the folding charging handle notably pops out a bit.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] is a late-game sniper rifle available at Prapor Level 4. It can only be traded for items like the AS VAL and comes pre-fitted with 10 round VSS magazines. Currently it uses a regular PSO-1 optic. It is an extremely rare weapon to find, even inside weapon crates. &lt;br /&gt;
[[file:Vss1.jpg|thumb|none|450px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 1.jpg|thumb|none|600px|3D render of the VSS being charged.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 2.jpg|thumb|none|600px|Ditto, but this time with the dust cover and scope off.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 3.jpg|thumb|none|600px|Full profile views of the Vintorez.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 4.jpg|thumb|none|600px|The disassembled VSS, note the two types of ammunition.]]&lt;br /&gt;
[[File:EFT VSS (1).jpg|thumb|none|600px|The VSS in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==F-1 hand grenade==&lt;br /&gt;
The [[F-1 hand grenade]] is one the hand grenades found in Tarkov. It is the most lethal of the three grenades with the largest splash radius of almost 30 meters and the most damage. This makes it useful for enemies hiding behind cover, as the damage can hurt or kill those hiding behind light and medium grade materials. The F-1 grenade is sometimes used by Scavengers; however as of the latest patch they have grenade throwing disabled to work out flaws of Scav's killing themselves within the grenade large blast radius. It can be bartered at Level 3 Prapor reputation for two energy saving light bulbs or purchased at Level 4 prapor reputation for roubles. &lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|400px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RDG-2 smoke grenade==&lt;br /&gt;
The [[RDG-2 smoke grenade]] is added to the game in Patch 0.9.0.1580, specifically the RDG-2B fuse-match white smoke variant.&lt;br /&gt;
[[File:RDG-2.jpg|thumb|none|400px|RDG-2 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 hand grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is the least damaging of the three explosive grenades and is also the heaviest, having the shortest throwing distance and smallest blast radius, this makes it ideal for use inside enclosed spaces. However to compensate for its lack of damage, it is also the cheapest and easiest to find with Prapor trading RGD-5s for one Energy Saving Lightbulb at level 2 reputation and can be purchased for roubles at level reputation. It is also the most common grenade found inside Grenade Box's and sometimes found in the pockets or vests of AI Scavs. &lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|400px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 1.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 2.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 3.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 Hand Grenade|M67]] is available from the trader Peacekeeper however as of 0.8, it is locked behind a peacekeper task whereby it becomes available at Level 2 once unlocked. It is not used by AI Scavs and is very rare to find in a raid. It costs between $49-51 in-game and still retains it's &amp;quot;middle of the road&amp;quot; status, bridging the power and throw gap between the RGD-5 and F-1. &lt;br /&gt;
[[file:Baseball.jpg|thumb|none|400px|M67 Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Zarya-2 stun grenade==&lt;br /&gt;
The Russian [[Zarya-2 stun grenade]] is added to the game in Patch 0.9.0.1580.&lt;br /&gt;
&lt;br /&gt;
[[File:Zarya-2.jpg|thumb|none|400px|Zarya-2 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Contract Wars]]''&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Draco122</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1243419</id>
		<title>Escape from Tarkov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1243419"/>
		<updated>2019-01-05T11:30:42Z</updated>

		<summary type="html">&lt;p&gt;Draco122: /* Saiga 12K */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Escape from Tarkov&lt;br /&gt;
|picture = Escape from Tarkov logo 1.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= Russia 2028&lt;br /&gt;
|date= First alpha test - 1Q 2016 &lt;br /&gt;
|developer= BattleState Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= BattleState Games&lt;br /&gt;
|genre=Online first-person shooter / MMOFPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Escape from Tarkov''''' is a first-person shooter video game by BattleState Games. The game is currently in Closed Beta testing (since 2016), and is scheduled for a 2018 full game release.&lt;br /&gt;
&lt;br /&gt;
The game is set in the fictional city of Tarkov of the Norvinsk region in Russia in the same universe as ''[[Contract Wars]]''. Set in 2028, ''Escape from Tarkov'' follows two rival private military companies - the western-aligned United Security (USEC) and Russian-backed Battle Encounter Assault Regiment (BEAR) in their battle for control over the city of Tarkov following a major destabilizing event that had the entire region placed under military lockdown by both UN and Russian military, with the ultimate goal for each player being to successfully escape the city, following the eponymous title.&lt;br /&gt;
&lt;br /&gt;
Players take control of operators from one of the two aforementioned PMC factions, choosing one to join when first starting the game - the faction joined influences initial skills and equipment. Up to three character profiles can be made, each of them having a separate and non-transferable inventory, skills, and statistics. The primary FPS elements occur in the game's matches, where are a large number of players descend upon any of the game's maps of their choosing to loot weapons, gear, and goods from the map spawns as well as other players they kill - in order to leave the map, one must reach a designated &amp;quot;extract point&amp;quot; in order to keep what they have acquired. If the player dies during the match, anything they have picked up as well as all gear they bring into the match is automatically lost. &lt;br /&gt;
&lt;br /&gt;
A third non-aligned faction of desperate survivors called &amp;quot;Scavs&amp;quot; (short for &amp;quot;Scavengers&amp;quot;) also appear as hostile AI that roam around the game's maps. Players also have the ability to join the match as a Scav, chosen before it begins, though it is only temporary. Player-controlled Scavs have randomized (generally low-end) weapons, gear, and stats on spawning in, and start out automatically friendly with AI Scavs (though the AI will turn hostile to any player Scav if they are witnessed attacking or killing other Scavs.) Upon a successful extract, player Scavs have any earned loot automatically transferred to their player character's inventory, making Scavs a relatively risk-free means of acquiring new gear. &lt;br /&gt;
&lt;br /&gt;
Gunplay is very realistic, with simulation for bullet ballistics and weapon degrading and realistic body part-based damage model. There are also a host of unusual actions the player can perform with their weapons, such as chamberloading, ejecting individual rounds, and speed reloading that discards the original magazine. Ammo in particular needs to be loaded individually to magazines, which then needs to be placed into the player's rig inventory spots to be used in reloading, which are tracked individually. The attachment system is similarly expansive, encompassing many real world accessories and allowing modification of every major part of the gun, including essential parts such as the receiver.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Escape from Tarkov'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Introduced in February 2018, the [[Glock 17]] can be purchased from the new &amp;quot;Mechanic&amp;quot; trader who was added in addition to the G17. The base Glock can be purchased from him for 500 Euros. A variety of aftermarket slides and barrels are also available for the pistol, ranging from Salient Arms International barrels to compensated Zev Technologies slides. Regular 17-round, extended stick magazines, and a drum magazine can be used with the Glock 17.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|350px|thumb|none|Glock 17 Gen 3 - 9x19mm]]&lt;br /&gt;
[[File:EFT G17render (1).jpg|600px|thumb|none|3D render of the vanilla Glock 17.]]&lt;br /&gt;
[[File:EFT G17render (2).jpg|600px|thumb|none|Left side and dissasembly renders of the G17.]]&lt;br /&gt;
[[File:EFT G17render (3).jpg|600px|thumb|none|A plethora of aftermarket Glock parts available from the Mechanic.]]&lt;br /&gt;
[[File:EFT G17render (4).jpg|600px|thumb|none|Two Glocks fitted with scope mounts. According to the developer's Facebook page, the one on the left is supposed to resemble the Lawgiver from [[Dredd]].]]&lt;br /&gt;
[[File:EFT G17render (5).jpg|600px|thumb|none|Some custom G17s loaded with the different magazines.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] is added in Patch 0.9.0.1580.&lt;br /&gt;
[[Image:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PB==&lt;br /&gt;
The suppressed [[Makarov PB]] is available in the game. It spawns rarely on Scavengers and can be traded for bartering items by the Trader Prapor. Like the Makarov PM, only its grip and magazines can be removed. An 80 round drum magazine can also be attached to the weapon, however it's exceedingly rare. &lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|400px|Makarov PB - 9x18mm Makarov]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 1.jpg|thumb|none|600px|A preview of the Makarov PB.]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 2.jpg|thumb|none|600px|The disassembled PB.]]&lt;br /&gt;
[[File:EFT PB (1).jpg|thumb|none|600px|The Makarov PB in-game, warm from a few shots.]]&lt;br /&gt;
[[File:EFT PB (2).jpg|thumb|none|600px|Releasing  the drum magazine.]]&lt;br /&gt;
[[File:EFT PB (3).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM#Makarov PM|Makarov PM]] is a fairly common pistol in EFT. PMCs will have a few available in their stash and the weapon is fairly common loot in Military Cargo crates, Scavengers both Player and AI NPCs may occasionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently only the grip and magazine can be removed from the weapon and an 80 round drum magazine is also available, albeit extremely rare. &lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 1.jpg|thumb|none|600px|Left side of the Makarov in the weapon configuration menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM holding.jpg|thumb|none|600px|The PM in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM aim.jpg|thumb|none|600px|Aiming at the sky.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 1.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 3.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 1.jpg|thumb|none|600px|Inspecting the pistol.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 2.jpg|thumb|none|600px|Ditto; other side.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] fills the role of a higher-end pistol found uncommonly in the game. The Russian BEAR faction will give PMCs the pistol in their stash in the latest patch when chosen. Scavs can also spawn with the pistol as well with a few magazines on hand, on occassion a Scav may have their Grach equipped with an under-barrel weaponlight. Currently the weapon cannot be suppressed but it can accept attachments via its underbarrel rail and can be outfitted with a slide rail for attaching reflex optics. &lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 2.jpg|thumb|none|600px|Pre-release stills of the MP-443 Grach.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 3.jpg|thumb|none|600px|The MP-443 Grach in the Unity engine.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 4.jpg|thumb|none|600px|Renders of the MP-443's details.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 1.jpg|thumb|none|600px|An early render of the handgun.]]&lt;br /&gt;
[[File:EFT MP443(1).jpg|thumb|none|600px|The MP-443 Grach with a torch.]]&lt;br /&gt;
[[File:EFT MP443 (2).jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:EFT MP443 (3).jpg|thumb|none|600px|Removing an empty mag.]]&lt;br /&gt;
[[File:EFT MP443 (4).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:EFT MP443 (5).jpg|thumb|none|600px|The slide, a few frames away from returning to battery.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is primarily issued to the USEC Faction of which PMCs will get some in their stash when the faction is chosen. The weapon also is available for Scavengers albeit sometimes missing its front and rear sight and rarely equipped with an underbarrel weaponlight. &lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[file:EFT-SIG-1.jpg|thumb|none|600px|3D render of the SIG-Sauer P226R.]]&lt;br /&gt;
[[file:EfT- P226R 1.jpg|thumb|none|600px|The pistol, disassembled .]]&lt;br /&gt;
[[File:EFT P226 (1).jpg|thumb|none|600px|Reloading a tricked-out P226.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is a dated, but viable pistol available in the game. It is infrequently carried by AI Scavs in-game and is a rare spawn for Player Scavs. Currently the TT-33 is the only weapon to utilise the 7.62x25mm round of which 7 types are available. Currently it is the most powerful pistol, dropping a PMC or Scav in about two or three shots without armor depending on the round type. Additionally the TT-33 can be outfitted with a &amp;quot;home-spun&amp;quot; threaded barrel and an home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. &lt;br /&gt;
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 1.jpg|thumb|none|600px|A preview of the Tokarev.]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 2.jpg|thumb|none|600px|Details of the TT.]]&lt;br /&gt;
&lt;br /&gt;
==Stetchkin APS==&lt;br /&gt;
The [[Stechkin APS]] along with the specially silenced variant [[Stechkin APB]] were introduced in the 0.8 patch.&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol.jpg|thumb|none|450px|Stetchkin APS - 9x18mm]]&lt;br /&gt;
&lt;br /&gt;
===Stechkin APB===&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|none|450px|Stetchkin APB - 9x18mm]]&lt;br /&gt;
&lt;br /&gt;
==SR-1MP==&lt;br /&gt;
The [[Serdyukov SPS|SR-1MP]] is Russian special forces pistol &amp;quot;kit&amp;quot; that includes the SR-1 pistol, a sound suppressor, and quad-rail accessory mount. It is the only 9x21mm weapon in the game so far.&lt;br /&gt;
[[File:SR-1M.jpg|thumb|none|350px|SR-1M - 9×21mm Gyurza]]&lt;br /&gt;
[[File:SR1MP.jpg|thumb|none|450px|SR-1MP - 9×21mm Gyurza]]&lt;br /&gt;
[[File:EFT SR1MPrender.jpg|600px|thumb|none|3D render of the SR-1MP pistol with and without the full rail kit and suppressor.]]&lt;br /&gt;
[[File:EFT SR1MP (1).jpg|thumb|none|600px|An SPS/SR-1 Vektor with some smoke trailing out of the pipe.]]&lt;br /&gt;
[[File:EFT SR1MP (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT SR1MP (3).jpg|thumb|none|600px|The fully kitted out SR-1MP, or &amp;quot;Shrimp&amp;quot; as it is nicknamed among English-speaking players.]]&lt;br /&gt;
[[File:EFT SR1MP (4).jpg|thumb|none|600px|Inserting a fresh mag, which automatically causes the slide to drop on empty reloads (note the lack of an external slide stop/release).]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5]] is available in the game. Currently it is not used by any Scavengers and only acquired by PMCs via the trader &amp;quot;Peacekeeper&amp;quot; once sufficient reputation has been gained. The version featured in-game appears to be either an A4 or an A5 model due to the four position fire selector but is described in-game as being a Navy Model. It comes available in two variants initially, a MP5A4 and a MP5SD5 both of which are fitted with fixed stocks and only differing slightly in price value. Players can customize the MP5 extensively by removing the Fixed Stock for a collapsible Stock however it cannot mount under-barrel attachments such as flashlights or grips without removing and installing a rail. A 50 round drum magazine is also available. &lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm]]&lt;br /&gt;
[[File:EFT MP5render.jpg|600px|thumb|none|Official rendering of the MP5A4.]]&lt;br /&gt;
[[File:EFT MP5SDrender.jpg|600px|thumb|none|Renders of the MP5SD5 and MP5SD6.]]&lt;br /&gt;
[[File:EFT MP5SDrender (1).jpg|600px|thumb|none|Disassembly of the MP5SD6.]]&lt;br /&gt;
[[File:EFT MP5 (1).jpg|thumb|none|600px|The MP5A4 inside of the Factory.]]&lt;br /&gt;
[[File:EFT MP5 (2).jpg|thumb|none|600px|Pinky-promising the charging handle that it'll be locked back.]]&lt;br /&gt;
[[File:EFT MP5 (3).jpg|thumb|none|600px|Inserting a fresh 9mm stick magazine.]]&lt;br /&gt;
[[File:EFT MP5SD (2).jpg|thumb|none|600px|Loading an X-Products drum magazine into a MP5SD5.]]&lt;br /&gt;
[[File:EFT MP5SD (3).jpg|thumb|none|600px|HK-slapping the MP5SD.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is added in the 0.10.5 update. Two variants are available: MP7A1 and MP7A2. Both variants have an array of magazines to choose from with 20, 30 and 40 round magazines. Only MP7A2 can mount foregrips of which the A1 variant cannot. &lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[File:MP7A2.jpg‎‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 with RAL8000 finish - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] is a 9x19mm sub-machine gun and currently is not used by Scavengers. It can be acquired by PMCs from purchasing it from the Trader Prapor at level 1 reputation and the BEARS Faction receives the weapon with the &amp;quot;Prepare to Escape&amp;quot; and &amp;quot;Escape from Darkness&amp;quot; editions. Currently the weapon is the cheapest of the SMGs and the earliest the player can modify extensively. The SMG initially had vicious recoil; this has been rectified in subsequent patches.&lt;br /&gt;
&lt;br /&gt;
The Saiga 9, a semi-automatic carbine variant, was added which is now used by Scavs with 10 round magazines that are interchangeable with regular 30 round magazines. It can be identified as a civilian weapon by its 16 inch barrel and semi-automatic only fire mode, but can still utilize many of the attachments that can be mounted onto the PP-19-01. &lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 1.jpg|thumb|none|600px|3D render of the Vityaz-SN.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 2.jpg|thumb|none|600px|The weapon with the stock folded.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 3.jpg|thumb|none|600px|The disassembled Vityaz.]]&lt;br /&gt;
[[File:EFT Vityaz (2).jpg|thumb|none|600px|Reloading a suppressed PP-19.]]&lt;br /&gt;
[[File:EFT Vityaz (3).jpg|thumb|none|600px|Strong-arming the bolt to rechamber the SMG.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 9===&lt;br /&gt;
[[file:Izhmash Saiga-9.jpg|thumb|none|400px|Saiga 9 - 9x19mm]]&lt;br /&gt;
[[File:EFT Saiga-9render (1).jpg|600px|thumb|none|Right side render of the Saiga 9.]]&lt;br /&gt;
[[File:EFT Saiga-9render (2).jpg|600px|thumb|none|Left side of a Saiga 9 with a railed dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==Kedr PP-91==&lt;br /&gt;
There are two variants of the [[Kedr PP-91]] in-game, the standard &amp;quot;Kedr&amp;quot; and the &amp;quot;Kedr-B&amp;quot;. The &amp;quot;B&amp;quot; variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the &amp;quot;Kedr&amp;quot; is infrequently used by AI Scavs in world and can be bought from the trader Prapor, the &amp;quot;Kedr-B&amp;quot; can be bartered from Prapor with various items. Currently the &amp;quot;Kedr&amp;quot; as of the current patch has been nerfed considerably from previous patches, with its damage against armor almost nil even with AP ammunition, additionally it cannot use PMM ammunition and is restricted to the older PBM ammunition type as far AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with barrel-mounted accessory rails for sights and weaponlights and utilizes 20-round or 30-round stick magazines, of which the latter can only be purchased with bartering items. &lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|400px|Kedr PP-91 - 9x18mm Makarov]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|FPS view of the PP-91.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|Left side views of the SMG.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|Views of the right.]]&lt;br /&gt;
[[File:EFT PP-91 (1).jpg|thumb|none|600px|Reloading a well-equipped PP-91. Note how the bolt locks back on empty.]]&lt;br /&gt;
[[File:EFT PP-91 (2).jpg|thumb|none|600px|Releasing the bolt by tugging the charging handle.]]&lt;br /&gt;
[[File:EFT PP-91 (3).jpg|thumb|none|600px|About to unfold the stock on a Kedr-B.]]&lt;br /&gt;
&lt;br /&gt;
==Klin PP-9==&lt;br /&gt;
The [[Kedr PP-91#Klin PP-9|Klin PP-9]] is another special variant of the Kedr that is available from Prapor for purchase via bartering items and as of the current patch does not spawn on AI Scavengers. It has slightly different recoil patterns than the &amp;quot;Kedr&amp;quot; and has a 900 RPM fire rate but can utilize the same attachments and magazines and use PBM and PMM AP ammunition. &lt;br /&gt;
[[file:Klin1.jpg|thumb|none|400px|Klin PP-9 - 9x18mm PMM]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] is only available for use by PMCs and can bought by the trader Peacekeeper. It is the most versatile of the SMGs and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second fast firing SMG at 850 RPM and can attach the most attachments compared to the MP5. &lt;br /&gt;
[[file:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
[[Image:SIG MPX-SD.jpg|thumb|none|350px|SIG-Sauer MPX-SD (Suppressed variant), prototype model - 9x19mm]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 1.jpg|thumb|none|600px|3D render of the SIG-Sauer MPX.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 2.jpg|thumb|none|600px|Right side of an integrally suppressed MPX.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 3.jpg|thumb|none|600px|The MPX, disassembled.]]&lt;br /&gt;
[[File:EFT MPX (1).jpg|thumb|none|600px|Taking an empty mag out of the SIG MPX. Although hard to see, the transparent magazine is empty.]]&lt;br /&gt;
[[File:EFT MPX (2).jpg|thumb|none|600px|Inserting a fresh one into a MPXSD.]]&lt;br /&gt;
[[File:EFT MPX (3).jpg|thumb|none|600px|Thumbing in the bolt release paddle.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is a late-game weapon available from the trader Prapor of which it can only be bought with bartering items. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest DPS in the game with very high armor penetration. In addition it has the fastest rate of fire at 900 RPM of which only the Kedr and Klin SMG variants have. &lt;br /&gt;
[[file:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 1.jpg|thumb|none|600px|AS Val in configuration menu. Left side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 2.jpg|thumb|none|600px|AS Val in configuration menu. Right side]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val holding.jpg|thumb|none|600px|The AS Val in first-person.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 1.jpg|thumb|none|600px|The Val with its magazine removed.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 2.jpg|thumb|none|600px|Placing in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 3.jpg|thumb|none|600px|Rechambering the AS Val.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 2.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 1.jpg|thumb|none|600px|And the left.]]&lt;br /&gt;
[[File:EFT AS VAL (1).jpg|thumb|none|600px|An AS Val without its dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==ADAR 2-15==&lt;br /&gt;
The ADAR-2-15, a Russian [[AR-15]] with wood furniture, is added in patch 0.11.&lt;br /&gt;
&lt;br /&gt;
[[File:ADAR 2-15.jpg|thumb|400px|none|ADAR 2-15 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is currently available at the trader &amp;quot;Peacekeeper&amp;quot; at level 3 reputation and sells for anywhere between $900-1100 per unit. It is the most customizable weapon in the game with a multitude of options for rails, grips, stocks, magazines, real handguards from companies such as Knight's Armament Company, Daniel Defense, and War Sport, and even charging handle options, including the Badger Ordnance Tactical Latch or the Raptor charging handle. A one point in development, the M4A1 was the first 5,56mm weapon however as of recent patches it now has competition in the form of the AK-101 and AK-102, ADAR-2-15 and H&amp;amp;K HK416.&lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:EfT- Colt m4a1 4.jpg|thumb|none|600px|3D render of the M4A1.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 1.jpg|thumb|none|600px|M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 2.jpg|thumb|none|600px|M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 3.jpg|thumb|none|600px|M4A1 in the customization menu. Note the gas tube protruding from the front of the handguard, as the gas block has been removed by the player. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]], specifically the AK-74N variant with an attached night scope rail is available from Prapor at level 2, and can be purchased with or without ammunition via various trade options usually with black polymer furniture. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO.&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] (AKS-74N variant) and a proper [[AK-74M]] were added in the 0.8 patch. The 0.11 patch added an original AK-74 and AKS-74 variant without the &amp;quot;N&amp;quot; prefix as a cheaper alternative. &lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 1.jpg|thumb|none|600px|The AK-74 in configuration menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N holding.jpg|thumb|none|600px|The AK-74 in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 1.jpg|thumb|none|600px|Pulling an empty 30-round magazine out.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 2.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 1.jpg|thumb|none|600px|Looking at one side of the rifle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 2.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:EfT - AK-74M 1.jpg|thumb|none|600px|3D render of the AK-74 with polymer furniture and a GP-34.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
[[file:Aks-74.jpg|thumb|none|450px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
[[file:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-100 Series==&lt;br /&gt;
With exception to the counter-balanced [[AK-107]]/108 rifles, the AK-100 family of rifles was brought into ''Escape From Tarkov'' with the 0.8 patch. The [[AK-101]] and its shorter [[AK-102]] variant are the first, and so far only 5.56mm AK variants on offer. The [[AK-103]] and [[AK-104]] are more advanced alternatives to their older, classic AKM brothers. They offer side-folding stocks and the side-rail for attaching Russian non-railed optics and scope mounts. The [[AK-105]] is an intermediary between the [[AKS-74U]] and [[AK-74]], offering reduced barrel length without having the increased RoF and recoil of the Krinkov.&lt;br /&gt;
&lt;br /&gt;
===AK-101===&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-102===&lt;br /&gt;
[[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-103===&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
[[File:AK104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-105===&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Several flavors of the [[AKM]] are available in the game, the first and foremost being the original [[AKM]] with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an &amp;quot;AKMN&amp;quot; variant with the scope mount bracket on the left side of the receiver. &lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMrender.jpg|600px|thumb|none|3D renders of the AKM.]]&lt;br /&gt;
[[File:EFT AKMNrender.jpg|600px|thumb|none|Render of the AKMN, equipped with the rear sight leaf and PBS-1 suppressor of the AKMB.]]&lt;br /&gt;
[[File:EFT AKM (1).jpg|thumb|none|600px|A tacticool AKM in game.]]&lt;br /&gt;
[[File:EFT AKM (2).jpg|thumb|none|600px|Setting the fire selector to full-auto, confirming it isn't one of the civilian models.]]&lt;br /&gt;
[[File:EFT AKM (3).jpg|thumb|none|600px|Charging the AKM.]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
The [[AKMS]] with the underfolding stock, which can be folded to take up less inventory space, is also available. As with the regular AKM, there is a &amp;quot;AKMSN&amp;quot; variant with the side rail for mounting optics or a sight rail.&lt;br /&gt;
&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMSrender.jpg|600px|thumb|none|3D render of the AKMS with its stock folded.]]&lt;br /&gt;
[[File:EFT AKMS (1).jpg|thumb|none|600px|Rocking a magazine into an AKMS, note the sling mount on the folding stock.]]&lt;br /&gt;
&lt;br /&gt;
===Molot Vepr-KM===&lt;br /&gt;
The VEPR-KM / VPO-136 semi-automatic only carbine, a civilian variant of the AKM appears as well. It lacks the slant muzzle brake and is semi-automatic only, and is a bit cheaper in-game and is used by Scavs. Fires the same 7.62x39mm ammunition as its select fire counterparts. &lt;br /&gt;
[[File:Vepr-KM.jpg|thumb|450px|none|Vepr-KM (VPO-136) - Civilian version of AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT VEPR-KMrender.jpg|600px|thumb|none|Unity render of the VEPR-KM.]]&lt;br /&gt;
&lt;br /&gt;
===Molot VPO-209===&lt;br /&gt;
Finally, the Molot VPO-209 semi-automatic shotgun appears. The VPO-209 is another civilian variant of the AKM that is meant to be easy to acquire for civilian ownership in Russia, as it legally falls under the less-restricted category of shotguns rather than semi-automatic rifles, which are far more restricted. It has a smoothbore barrel (with &amp;quot;paradox rifling&amp;quot; on the last 120mm) and fires the .366 TKM cartridge. While it boasts incredible power it has atricious recoil and the .366 TKM rounds have notoriously bad penetration that cannot even penetrate class 2 armor reliably. &lt;br /&gt;
[[File:Vpo-209.jpg|thumb|450px|none|Molot VPO-209 shotgun - .366 TKM. This is a smoothbore semi-automatic civilian version of the AKM (with &amp;quot;paradox rifling&amp;quot; on the last 120mm of the barrel) sold in Russia under the shotgun license.]]&lt;br /&gt;
[[File:EFT VPO-209render.jpg|600px|thumb|none|Close up of the VOP-209's receiver, with a 10-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the earliest and cheaper weapons that can purchased from the trader &amp;quot;Prapor&amp;quot; at the earliest level of reputation. They are somewhat uncommonly used by Scavs both AI and Player, who prefer Grach pistols, MP-133s, and 153s. Those that are carried by Scavs tend to lack an array of even standard factory parts. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco. There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the AKS-74UB. The modeled UB is technically a UBN as it features a side rail for optics. In addition, the only muzzle device compatible with the UB is the PBS-4, and the weapon retains the RPK-style rear sight, but has the leaf sight itself removed.&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[file:EfT - AKS-74U 1.jpg|thumb|none|600px|3D render of the AKS-74U.]]&lt;br /&gt;
[[file:EfT - AKS-74U 2.jpg|thumb|none|600px|AKS-74U in-game.]]&lt;br /&gt;
[[file:EfT - AKS-74U 3.jpg|thumb|none|600px|AKS-74U parts rendering.]]&lt;br /&gt;
[[File:EFT AKS74U (1).jpg|thumb|none|600px|Actuating the AKS-74U's fire selector.]]&lt;br /&gt;
[[File:EFT AKS74U (2).jpg|thumb|none|600px|Reloading a quad-stack 60 rounder magazine.]]&lt;br /&gt;
[[File:EFT AKS74U (3).jpg|thumb|none|600px|Charging the carbine.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] chambered in 7.62x51mm is added in Patch 0.9.0.1580.&lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg‎|thumb|500px|none|DSA SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416 A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416 A5]] is added in patch 0.11.&lt;br /&gt;
[[Image:HK416 A5.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK416 A5  with 14.5 inch barrel - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle|SKS]] is available in Escape from Tarkov and is available in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scavs and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 scope fitted. All SKS types currently in the game sport Promag/Tapco 20 round detachable magazines - the 10 round internal magazine options and 10 round detachable magazines are not featured in the current iteration of the game. &lt;br /&gt;
[[file:Simonov-Russian-SKS45.jpg|thumb|none|450px|SKS - 7.62x39mm]]&lt;br /&gt;
[[Image:OP-SKS.jpg|thumb|none|450px|Russian hunting carbine OP-SKS, civilian version of SKS - 7.62x39mm]]&lt;br /&gt;
[[file:EfT - sks 1.jpg|thumb|none|600px|3D render of a disassembled SKS.]]&lt;br /&gt;
[[file:EfT - sks 2.jpg|thumb|none|600px|Note that the stripper clip and internal magazine are not currently in the game.]]&lt;br /&gt;
[[file:EfT - sks 3.jpg|thumb|none|600px|Renders of both flavors of the Simonov.]]&lt;br /&gt;
[[File:EFT SKS (1).jpg|thumb|none|600px|The OP-SKS without a scope, in idle. Note the black bolt on this version.]]&lt;br /&gt;
[[File:EFT SKS (2).jpg|thumb|none|600px|Iron sights of a kitted-out SKS, the rear half of the dust cover blocks most of the picture out though.]]&lt;br /&gt;
[[File:EFT SKS (3).jpg|thumb|none|600px|Removing a used magazine. The character grabs it first with his left, then actuates the release with his right hand, taking it off the grip.]]&lt;br /&gt;
[[File:EFT SKS (4).jpg|thumb|none|600px|Inserting a new one, which appears to be empty.]]&lt;br /&gt;
[[File:EFT SKS (5).jpg|thumb|none|600px|Sending the bolt home.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
Introduced in the 0.8 patch, the [[M1A SOCOM 16]] is a middle-of-the-road alternative to the SKS and RSASS, offering proper 7.62x51mm battle rifle characteristics in a handy package. It is appropriately semi-automatic only. Available stock/chassis options include Archangel, Sage EBR, and Troy S.A.S.S.&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO (.308 Winchester)]]&lt;br /&gt;
[[Image:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px|Short-barreled M1A in an EBR Chassis System - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M14MCS.jpg|thumb|none|450px|M1A in a Troy MCS (Modular Chassis System) with EOTech red dot sight and Vltor Modstock - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[RPK-16]] was added in patch 0.11.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|450px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] is a pump-action shotgun which is commonly used by Scavengers as a primary weapon and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. A set of barrel lengths and magazine tubes can be purchased from Skier at various reputation levels and many of the attachments that can be fitted with both the MP-133 and the MP-153 are interchangeable in the current patch. Currently a somewhat infamous weapon modification of the weapon, dubbed the &amp;quot;Pentalight&amp;quot; allows the weapon to mount up to 5 weaponlights onto the weapon at one time with the correct attachments. &lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|450px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp133 render.jpg|thumb|none|600px|Renders of various MP-133 setups.]]&lt;br /&gt;
[[file:EfT - mp133 1.jpg|thumb|none|600px|Early footage of the Baikal.]]&lt;br /&gt;
[[file:EfT - mp133 2.jpg|thumb|none|600px|Acquiring a basic pattern MP-133 in early footage.]]&lt;br /&gt;
[[File:EFT MP-133 (1).jpg|thumb|none|600px|The Baikal MP-133 with a PK-06 reflex sight, in-game.]]&lt;br /&gt;
[[File:EFT MP-133 (2).jpg|thumb|none|600px|Chamberloading the shotgun.]]&lt;br /&gt;
[[File:EFT MP-133 (3).jpg|thumb|none|600px|The character holds the receiver with his right hand while returning the pump forward.]]&lt;br /&gt;
[[File:EFT MP-133 (4).jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]] is a semi-automatic 12 gauge shotgun and is very popular amongst AI Scavs. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments such as magazine tubes, pistol grips and stocks are interchangeable with the MP-133 and MP-153. &lt;br /&gt;
[[file:Baikal MP-153-SYNTHETIC11.jpg|thumb|none|450px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[Image:Baikal MP-153Practical.jpg|thumb|none|450px|MP-153 for practical shooting - 12 Gauge]]&lt;br /&gt;
[[file:EfT - mp153 1.jpg|thumb|none|600px|3D renders of the Baikal MP-153.]]&lt;br /&gt;
[[file:EfT - mp153 2.jpg|thumb|none|600px|The MP-153, disassembled.]]&lt;br /&gt;
[[File:EFT MP-153 (1).jpg|thumb|none|600px|The semi-automatic Baikal in-game.]]&lt;br /&gt;
[[File:EFT MP-153 (2).jpg|thumb|none|600px|Dropping a 12-gauge shell into the chamber in an overhand manner.]]&lt;br /&gt;
[[File:EFT MP-153 (3).jpg|thumb|none|600px|Reloading the rest of the shells into the tube mag.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] is a semi-automatic, magazine-fed, 12 gauge shotgun. It is occasionally carried by Scavengers as a primary weapon often times missing the dust cover. Unlike most shotguns it features a folding stock allowing its carry size to be reduced. It is the most effective shotgun when utilizing slugs, having the best accuracy and recoil control as a number of grips can be attached with the appropriate weapon mounts. Both five and ten round magazines are available as of the latest patch. &lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[file:EfT - saiga 1.jpg|thumb|none|600px|Early render of the Saiga-12.]]&lt;br /&gt;
[[file:EfTsaiga 2.jpg|thumb|none|600px|The final model.]]&lt;br /&gt;
[[file:EfT - saiga 3.jpg|thumb|none|600px|Rendering with some parts removed...]]&lt;br /&gt;
[[file:EfT - saiga 4.jpg|thumb|none|600px|...some other parts taken off...]]&lt;br /&gt;
[[file:EfT - saiga 5.jpg|thumb|none|600px|The shotgun with most parts stripped off.]]&lt;br /&gt;
[[file:EfT - saiga 6.jpg|thumb|none|600px|Note the Baikal-manufactured shells.]]&lt;br /&gt;
[[file:EfT - saiga 7.jpg|thumb|none|600px|Almost-first person view of the Saiga-12.]]&lt;br /&gt;
[[File:EFT Saiga-12 (1).jpg|thumb|none|600px|Reloading a dust-coverless Saiga.]]&lt;br /&gt;
[[File:EFT Saiga-12 (2).jpg|thumb|none|600px|Rechambering the shotgun with an underhanded technique.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Another addition of the 0.8 update, the [[Remington 870]] is a Western-supplied equivalent to the MP-133 shotgun. Its main difference and advantage over the latter shotgun is the ability to equip a short barrel, which makes it handy as a backup weapon.&lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[File:Shorty870.jpg|thumb|none|400px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
A fairly atypical shotgun design, the [[TOZ-106]] is a bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use. When the stock is folded it is the smallest shotgun that can fit inside the Secure Container Gamma. It is another popular Scav weapon with players often nicknaming it the &amp;quot;Blunderbuss&amp;quot; for its loud signature report when fired at range, and feeds from a detachable 2 or 4 round magazine. Players can also replace the metal folding stock and pistol grip with that of a TOZ MTs 20-01 fixed wooden stock which improves recoil control and ergonomics at the cost of a larger inventory size. &lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|400px|TOZ-106 - 20 gauge]]&lt;br /&gt;
[[File:MTs 20-01.jpg|thumb|none|400px|MTs 20-01 - 20 gauge]]&lt;br /&gt;
[[File:EFT TOZ-106 (1).jpg|thumb|none|600px|The handy TOZ-106 inside the Factory]]&lt;br /&gt;
[[File:EFT TOZ-106 (2).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT TOZ-106 (3).jpg|thumb|none|600px|Working the action.]]&lt;br /&gt;
[[File:EFT TOZ-106 (4).jpg|thumb|none|600px|Taking out a spent mag.]]&lt;br /&gt;
[[File:EFT TOZ-106 (5).jpg|thumb|none|600px|And in with a loaded one.]]&lt;br /&gt;
[[File:EFT TOZ-106 (6).jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] becomes available from Prapor at level 2 reputation where it be purchased with a number of bartering items, it doesn't officially become purchasable until level 3 reputation where it costs nearly 100,000 roubles. It comes standard without optics, a 10 round magazine and a bipod fitted by default. Most of maps in the current game are not made for the large magnification scopes and most players fit smaller 3x and 4x magnification scopes to the weapon. It can utilize only three types of rounds, these being the 7N1 sniper cartridge, SNB Armor Piercing and LPS GzH which is a lightened match round with heightened velocity. &lt;br /&gt;
[[file:SV98.jpg|thumb|none|450px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:EfT - SV-98 4.jpg|thumb|none|600px|Early Unity renders of the SV-98.]]&lt;br /&gt;
[[file:EfT - SV-98 3.jpg|thumb|none|600px|Pre-release image of the SV-98 equipped with a Leupold HAMR sight.]]&lt;br /&gt;
[[file:EfT - SV-98 1.jpg|thumb|none|600px|Image of the rifle from a gameplay trailer.]]&lt;br /&gt;
[[file:EfT - SV-98 2.jpg|thumb|none|600px|Aiming and cycling the action.]]&lt;br /&gt;
[[File:EFT SV-98 (1).jpg|thumb|none|600px|Ejecting a spent round out of the SV-98.]]&lt;br /&gt;
[[File:EFT SV-98 (2).jpg|thumb|none|600px|Reloading the sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Lobaev DVL-10==&lt;br /&gt;
The [[Lobaev DVL-10]] comes in two variants in the game, the standard version and a integrally suppressed version known as the &amp;quot;SABOTEUR&amp;quot;. It is an exceedingly rare sniper rifle that uses 7.62x51mm ammunition and becomes available from Skier at late reputation levels. Like the SV-98 most maps are not compatible with the larger magnification and so players fit smaller 3-4x magnification scopes to compensate. &lt;br /&gt;
[[file:DVL-10M2.jpg|thumb|none|450px|Lobaev DVL-10 - 7.62×51mm NATO]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 1.jpg|thumb|none|600px|Various renderings of the Lobaev DVL-10.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 2.jpg|thumb|none|600px|The sniper rifle, taken apart.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 3.jpg|thumb|none|600px|Right side view of the DVL-10.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 4.jpg|thumb|none|600px|Unity render of the suppressed version with the stock folded.]]&lt;br /&gt;
[[File:EFT DVL-10 (1).jpg|thumb|none|600px|The DVL-10 in-game.]]&lt;br /&gt;
[[File:EFT DVL-10 (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT DVL-10 (3).jpg|thumb|none|600px|Opening the bolt, note the ejected case.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin-Nagant M91/30]] sniper rifle is added to the game in the 0.10 update. It is can be equipped with the Kochetov mount for the PU 3.5x sniper scope (or Picatinny rails for more modern attachments), and the barrel can accept the Bramit suppressor (which is more commonly associated with suppressed [[Nagant M1895]] revolvers). Reloading the weapon is done with individual rounds. When the weapon is reloaded with a chambered round, said round will be ejected and can be recovered by picking it up. While the rifle has a maximum capacity of 5+1 rounds, it can only be reloaded up to 4+1 in the field.&lt;br /&gt;
&lt;br /&gt;
Alternate stocks for the Mosin include the ATI Monte Carlo stock and the Archangel stock. The rifle can also be fitted with a Tacfire pistol grip.&lt;br /&gt;
&lt;br /&gt;
The standard 91/30 infantry variant with straight bolt was added in the 0.11 update. &lt;br /&gt;
&lt;br /&gt;
[[File:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R]]&lt;br /&gt;
[[Image:Mosin Nagant Archangel.jpg||thumb|none|450px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Remington R11 RSASS==&lt;br /&gt;
The [[Remington RSASS]] is also available in-game as an expensive but highly capable and modular 7.62x51mm rifle. Some players have designed a modification of the weapon known as the &amp;quot;Mini-SASS&amp;quot;, an ultra-compact battle rifle variant which is identical in size to some of the larger SMGs. &lt;br /&gt;
[[File:RSASS alt.jpg|thumb|none|450px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT RSASS (1).jpg|thumb|none|600px|A suppressed Remington RSASS in idle.]]&lt;br /&gt;
[[File:EFT RSASS (2).jpg|thumb|none|600px|Inserting a new 7.62 NATO PMag.]]&lt;br /&gt;
[[File:EFT RSASS (3).jpg|thumb|none|600px|Clacking the bolt release. When firing, the folding charging handle notably pops out a bit.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] is a late-game sniper rifle available at Prapor Level 4. It can only be traded for items like the AS VAL and comes pre-fitted with 10 round VSS magazines. Currently it uses a regular PSO-1 optic. It is an extremely rare weapon to find, even inside weapon crates. &lt;br /&gt;
[[file:Vss1.jpg|thumb|none|450px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 1.jpg|thumb|none|600px|3D render of the VSS being charged.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 2.jpg|thumb|none|600px|Ditto, but this time with the dust cover and scope off.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 3.jpg|thumb|none|600px|Full profile views of the Vintorez.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 4.jpg|thumb|none|600px|The disassembled VSS, note the two types of ammunition.]]&lt;br /&gt;
[[File:EFT VSS (1).jpg|thumb|none|600px|The VSS in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==F-1 hand grenade==&lt;br /&gt;
The [[F-1 hand grenade]] is one the hand grenades found in Tarkov. It is the most lethal of the three grenades with the largest splash radius of almost 30 meters and the most damage. This makes it useful for enemies hiding behind cover, as the damage can hurt or kill those hiding behind light and medium grade materials. The F-1 grenade is sometimes used by Scavengers; however as of the latest patch they have grenade throwing disabled to work out flaws of Scav's killing themselves within the grenade large blast radius. It can be bartered at Level 3 Prapor reputation for two energy saving light bulbs or purchased at Level 4 prapor reputation for roubles. &lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|400px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RDG-2 smoke grenade==&lt;br /&gt;
The [[RDG-2 smoke grenade]] is added to the game in Patch 0.9.0.1580, specifically the RDG-2B fuse-match white smoke variant.&lt;br /&gt;
[[File:RDG-2.jpg|thumb|none|400px|RDG-2 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 hand grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is the least damaging of the three explosive grenades and is also the heaviest, having the shortest throwing distance and smallest blast radius, this makes it ideal for use inside enclosed spaces. However to compensate for its lack of damage, it is also the cheapest and easiest to find with Prapor trading RGD-5s for one Energy Saving Lightbulb at level 2 reputation and can be purchased for roubles at level reputation. It is also the most common grenade found inside Grenade Box's and sometimes found in the pockets or vests of AI Scavs. &lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|400px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 1.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 2.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 3.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 Hand Grenade|M67]] is available from the trader Peacekeeper however as of 0.8, it is locked behind a peacekeper task whereby it becomes available at Level 2 once unlocked. It is not used by AI Scavs and is very rare to find in a raid. It costs between $49-51 in-game and still retains it's &amp;quot;middle of the road&amp;quot; status, bridging the power and throw gap between the RGD-5 and F-1. &lt;br /&gt;
[[file:Baseball.jpg|thumb|none|400px|M67 Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Zarya-2 stun grenade==&lt;br /&gt;
The Russian [[Zarya-2 stun grenade]] is added to the game in Patch 0.9.0.1580.&lt;br /&gt;
&lt;br /&gt;
[[File:Zarya-2.jpg|thumb|none|400px|Zarya-2 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Contract Wars]]''&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Draco122</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1243418</id>
		<title>Escape from Tarkov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1243418"/>
		<updated>2019-01-05T11:27:22Z</updated>

		<summary type="html">&lt;p&gt;Draco122: /* AKS-74U */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Escape from Tarkov&lt;br /&gt;
|picture = Escape from Tarkov logo 1.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= Russia 2028&lt;br /&gt;
|date= First alpha test - 1Q 2016 &lt;br /&gt;
|developer= BattleState Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= BattleState Games&lt;br /&gt;
|genre=Online first-person shooter / MMOFPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Escape from Tarkov''''' is a first-person shooter video game by BattleState Games. The game is currently in Closed Beta testing (since 2016), and is scheduled for a 2018 full game release.&lt;br /&gt;
&lt;br /&gt;
The game is set in the fictional city of Tarkov of the Norvinsk region in Russia in the same universe as ''[[Contract Wars]]''. Set in 2028, ''Escape from Tarkov'' follows two rival private military companies - the western-aligned United Security (USEC) and Russian-backed Battle Encounter Assault Regiment (BEAR) in their battle for control over the city of Tarkov following a major destabilizing event that had the entire region placed under military lockdown by both UN and Russian military, with the ultimate goal for each player being to successfully escape the city, following the eponymous title.&lt;br /&gt;
&lt;br /&gt;
Players take control of operators from one of the two aforementioned PMC factions, choosing one to join when first starting the game - the faction joined influences initial skills and equipment. Up to three character profiles can be made, each of them having a separate and non-transferable inventory, skills, and statistics. The primary FPS elements occur in the game's matches, where are a large number of players descend upon any of the game's maps of their choosing to loot weapons, gear, and goods from the map spawns as well as other players they kill - in order to leave the map, one must reach a designated &amp;quot;extract point&amp;quot; in order to keep what they have acquired. If the player dies during the match, anything they have picked up as well as all gear they bring into the match is automatically lost. &lt;br /&gt;
&lt;br /&gt;
A third non-aligned faction of desperate survivors called &amp;quot;Scavs&amp;quot; (short for &amp;quot;Scavengers&amp;quot;) also appear as hostile AI that roam around the game's maps. Players also have the ability to join the match as a Scav, chosen before it begins, though it is only temporary. Player-controlled Scavs have randomized (generally low-end) weapons, gear, and stats on spawning in, and start out automatically friendly with AI Scavs (though the AI will turn hostile to any player Scav if they are witnessed attacking or killing other Scavs.) Upon a successful extract, player Scavs have any earned loot automatically transferred to their player character's inventory, making Scavs a relatively risk-free means of acquiring new gear. &lt;br /&gt;
&lt;br /&gt;
Gunplay is very realistic, with simulation for bullet ballistics and weapon degrading and realistic body part-based damage model. There are also a host of unusual actions the player can perform with their weapons, such as chamberloading, ejecting individual rounds, and speed reloading that discards the original magazine. Ammo in particular needs to be loaded individually to magazines, which then needs to be placed into the player's rig inventory spots to be used in reloading, which are tracked individually. The attachment system is similarly expansive, encompassing many real world accessories and allowing modification of every major part of the gun, including essential parts such as the receiver.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Escape from Tarkov'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Introduced in February 2018, the [[Glock 17]] can be purchased from the new &amp;quot;Mechanic&amp;quot; trader who was added in addition to the G17. The base Glock can be purchased from him for 500 Euros. A variety of aftermarket slides and barrels are also available for the pistol, ranging from Salient Arms International barrels to compensated Zev Technologies slides. Regular 17-round, extended stick magazines, and a drum magazine can be used with the Glock 17.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|350px|thumb|none|Glock 17 Gen 3 - 9x19mm]]&lt;br /&gt;
[[File:EFT G17render (1).jpg|600px|thumb|none|3D render of the vanilla Glock 17.]]&lt;br /&gt;
[[File:EFT G17render (2).jpg|600px|thumb|none|Left side and dissasembly renders of the G17.]]&lt;br /&gt;
[[File:EFT G17render (3).jpg|600px|thumb|none|A plethora of aftermarket Glock parts available from the Mechanic.]]&lt;br /&gt;
[[File:EFT G17render (4).jpg|600px|thumb|none|Two Glocks fitted with scope mounts. According to the developer's Facebook page, the one on the left is supposed to resemble the Lawgiver from [[Dredd]].]]&lt;br /&gt;
[[File:EFT G17render (5).jpg|600px|thumb|none|Some custom G17s loaded with the different magazines.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] is added in Patch 0.9.0.1580.&lt;br /&gt;
[[Image:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PB==&lt;br /&gt;
The suppressed [[Makarov PB]] is available in the game. It spawns rarely on Scavengers and can be traded for bartering items by the Trader Prapor. Like the Makarov PM, only its grip and magazines can be removed. An 80 round drum magazine can also be attached to the weapon, however it's exceedingly rare. &lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|400px|Makarov PB - 9x18mm Makarov]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 1.jpg|thumb|none|600px|A preview of the Makarov PB.]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 2.jpg|thumb|none|600px|The disassembled PB.]]&lt;br /&gt;
[[File:EFT PB (1).jpg|thumb|none|600px|The Makarov PB in-game, warm from a few shots.]]&lt;br /&gt;
[[File:EFT PB (2).jpg|thumb|none|600px|Releasing  the drum magazine.]]&lt;br /&gt;
[[File:EFT PB (3).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM#Makarov PM|Makarov PM]] is a fairly common pistol in EFT. PMCs will have a few available in their stash and the weapon is fairly common loot in Military Cargo crates, Scavengers both Player and AI NPCs may occasionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently only the grip and magazine can be removed from the weapon and an 80 round drum magazine is also available, albeit extremely rare. &lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 1.jpg|thumb|none|600px|Left side of the Makarov in the weapon configuration menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM holding.jpg|thumb|none|600px|The PM in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM aim.jpg|thumb|none|600px|Aiming at the sky.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 1.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 3.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 1.jpg|thumb|none|600px|Inspecting the pistol.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 2.jpg|thumb|none|600px|Ditto; other side.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] fills the role of a higher-end pistol found uncommonly in the game. The Russian BEAR faction will give PMCs the pistol in their stash in the latest patch when chosen. Scavs can also spawn with the pistol as well with a few magazines on hand, on occassion a Scav may have their Grach equipped with an under-barrel weaponlight. Currently the weapon cannot be suppressed but it can accept attachments via its underbarrel rail and can be outfitted with a slide rail for attaching reflex optics. &lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 2.jpg|thumb|none|600px|Pre-release stills of the MP-443 Grach.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 3.jpg|thumb|none|600px|The MP-443 Grach in the Unity engine.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 4.jpg|thumb|none|600px|Renders of the MP-443's details.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 1.jpg|thumb|none|600px|An early render of the handgun.]]&lt;br /&gt;
[[File:EFT MP443(1).jpg|thumb|none|600px|The MP-443 Grach with a torch.]]&lt;br /&gt;
[[File:EFT MP443 (2).jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:EFT MP443 (3).jpg|thumb|none|600px|Removing an empty mag.]]&lt;br /&gt;
[[File:EFT MP443 (4).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:EFT MP443 (5).jpg|thumb|none|600px|The slide, a few frames away from returning to battery.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is primarily issued to the USEC Faction of which PMCs will get some in their stash when the faction is chosen. The weapon also is available for Scavengers albeit sometimes missing its front and rear sight and rarely equipped with an underbarrel weaponlight. &lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[file:EFT-SIG-1.jpg|thumb|none|600px|3D render of the SIG-Sauer P226R.]]&lt;br /&gt;
[[file:EfT- P226R 1.jpg|thumb|none|600px|The pistol, disassembled .]]&lt;br /&gt;
[[File:EFT P226 (1).jpg|thumb|none|600px|Reloading a tricked-out P226.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is a dated, but viable pistol available in the game. It is infrequently carried by AI Scavs in-game and is a rare spawn for Player Scavs. Currently the TT-33 is the only weapon to utilise the 7.62x25mm round of which 7 types are available. Currently it is the most powerful pistol, dropping a PMC or Scav in about two or three shots without armor depending on the round type. Additionally the TT-33 can be outfitted with a &amp;quot;home-spun&amp;quot; threaded barrel and an home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. &lt;br /&gt;
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 1.jpg|thumb|none|600px|A preview of the Tokarev.]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 2.jpg|thumb|none|600px|Details of the TT.]]&lt;br /&gt;
&lt;br /&gt;
==Stetchkin APS==&lt;br /&gt;
The [[Stechkin APS]] along with the specially silenced variant [[Stechkin APB]] were introduced in the 0.8 patch.&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol.jpg|thumb|none|450px|Stetchkin APS - 9x18mm]]&lt;br /&gt;
&lt;br /&gt;
===Stechkin APB===&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|none|450px|Stetchkin APB - 9x18mm]]&lt;br /&gt;
&lt;br /&gt;
==SR-1MP==&lt;br /&gt;
The [[Serdyukov SPS|SR-1MP]] is Russian special forces pistol &amp;quot;kit&amp;quot; that includes the SR-1 pistol, a sound suppressor, and quad-rail accessory mount. It is the only 9x21mm weapon in the game so far.&lt;br /&gt;
[[File:SR-1M.jpg|thumb|none|350px|SR-1M - 9×21mm Gyurza]]&lt;br /&gt;
[[File:SR1MP.jpg|thumb|none|450px|SR-1MP - 9×21mm Gyurza]]&lt;br /&gt;
[[File:EFT SR1MPrender.jpg|600px|thumb|none|3D render of the SR-1MP pistol with and without the full rail kit and suppressor.]]&lt;br /&gt;
[[File:EFT SR1MP (1).jpg|thumb|none|600px|An SPS/SR-1 Vektor with some smoke trailing out of the pipe.]]&lt;br /&gt;
[[File:EFT SR1MP (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT SR1MP (3).jpg|thumb|none|600px|The fully kitted out SR-1MP, or &amp;quot;Shrimp&amp;quot; as it is nicknamed among English-speaking players.]]&lt;br /&gt;
[[File:EFT SR1MP (4).jpg|thumb|none|600px|Inserting a fresh mag, which automatically causes the slide to drop on empty reloads (note the lack of an external slide stop/release).]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5]] is available in the game. Currently it is not used by any Scavengers and only acquired by PMCs via the trader &amp;quot;Peacekeeper&amp;quot; once sufficient reputation has been gained. The version featured in-game appears to be either an A4 or an A5 model due to the four position fire selector but is described in-game as being a Navy Model. It comes available in two variants initially, a MP5A4 and a MP5SD5 both of which are fitted with fixed stocks and only differing slightly in price value. Players can customize the MP5 extensively by removing the Fixed Stock for a collapsible Stock however it cannot mount under-barrel attachments such as flashlights or grips without removing and installing a rail. A 50 round drum magazine is also available. &lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm]]&lt;br /&gt;
[[File:EFT MP5render.jpg|600px|thumb|none|Official rendering of the MP5A4.]]&lt;br /&gt;
[[File:EFT MP5SDrender.jpg|600px|thumb|none|Renders of the MP5SD5 and MP5SD6.]]&lt;br /&gt;
[[File:EFT MP5SDrender (1).jpg|600px|thumb|none|Disassembly of the MP5SD6.]]&lt;br /&gt;
[[File:EFT MP5 (1).jpg|thumb|none|600px|The MP5A4 inside of the Factory.]]&lt;br /&gt;
[[File:EFT MP5 (2).jpg|thumb|none|600px|Pinky-promising the charging handle that it'll be locked back.]]&lt;br /&gt;
[[File:EFT MP5 (3).jpg|thumb|none|600px|Inserting a fresh 9mm stick magazine.]]&lt;br /&gt;
[[File:EFT MP5SD (2).jpg|thumb|none|600px|Loading an X-Products drum magazine into a MP5SD5.]]&lt;br /&gt;
[[File:EFT MP5SD (3).jpg|thumb|none|600px|HK-slapping the MP5SD.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is added in the 0.10.5 update. Two variants are available: MP7A1 and MP7A2. Both variants have an array of magazines to choose from with 20, 30 and 40 round magazines. Only MP7A2 can mount foregrips of which the A1 variant cannot. &lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[File:MP7A2.jpg‎‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 with RAL8000 finish - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] is a 9x19mm sub-machine gun and currently is not used by Scavengers. It can be acquired by PMCs from purchasing it from the Trader Prapor at level 1 reputation and the BEARS Faction receives the weapon with the &amp;quot;Prepare to Escape&amp;quot; and &amp;quot;Escape from Darkness&amp;quot; editions. Currently the weapon is the cheapest of the SMGs and the earliest the player can modify extensively. The SMG initially had vicious recoil; this has been rectified in subsequent patches.&lt;br /&gt;
&lt;br /&gt;
The Saiga 9, a semi-automatic carbine variant, was added which is now used by Scavs with 10 round magazines that are interchangeable with regular 30 round magazines. It can be identified as a civilian weapon by its 16 inch barrel and semi-automatic only fire mode, but can still utilize many of the attachments that can be mounted onto the PP-19-01. &lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 1.jpg|thumb|none|600px|3D render of the Vityaz-SN.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 2.jpg|thumb|none|600px|The weapon with the stock folded.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 3.jpg|thumb|none|600px|The disassembled Vityaz.]]&lt;br /&gt;
[[File:EFT Vityaz (2).jpg|thumb|none|600px|Reloading a suppressed PP-19.]]&lt;br /&gt;
[[File:EFT Vityaz (3).jpg|thumb|none|600px|Strong-arming the bolt to rechamber the SMG.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 9===&lt;br /&gt;
[[file:Izhmash Saiga-9.jpg|thumb|none|400px|Saiga 9 - 9x19mm]]&lt;br /&gt;
[[File:EFT Saiga-9render (1).jpg|600px|thumb|none|Right side render of the Saiga 9.]]&lt;br /&gt;
[[File:EFT Saiga-9render (2).jpg|600px|thumb|none|Left side of a Saiga 9 with a railed dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==Kedr PP-91==&lt;br /&gt;
There are two variants of the [[Kedr PP-91]] in-game, the standard &amp;quot;Kedr&amp;quot; and the &amp;quot;Kedr-B&amp;quot;. The &amp;quot;B&amp;quot; variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the &amp;quot;Kedr&amp;quot; is infrequently used by AI Scavs in world and can be bought from the trader Prapor, the &amp;quot;Kedr-B&amp;quot; can be bartered from Prapor with various items. Currently the &amp;quot;Kedr&amp;quot; as of the current patch has been nerfed considerably from previous patches, with its damage against armor almost nil even with AP ammunition, additionally it cannot use PMM ammunition and is restricted to the older PBM ammunition type as far AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with barrel-mounted accessory rails for sights and weaponlights and utilizes 20-round or 30-round stick magazines, of which the latter can only be purchased with bartering items. &lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|400px|Kedr PP-91 - 9x18mm Makarov]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|FPS view of the PP-91.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|Left side views of the SMG.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|Views of the right.]]&lt;br /&gt;
[[File:EFT PP-91 (1).jpg|thumb|none|600px|Reloading a well-equipped PP-91. Note how the bolt locks back on empty.]]&lt;br /&gt;
[[File:EFT PP-91 (2).jpg|thumb|none|600px|Releasing the bolt by tugging the charging handle.]]&lt;br /&gt;
[[File:EFT PP-91 (3).jpg|thumb|none|600px|About to unfold the stock on a Kedr-B.]]&lt;br /&gt;
&lt;br /&gt;
==Klin PP-9==&lt;br /&gt;
The [[Kedr PP-91#Klin PP-9|Klin PP-9]] is another special variant of the Kedr that is available from Prapor for purchase via bartering items and as of the current patch does not spawn on AI Scavengers. It has slightly different recoil patterns than the &amp;quot;Kedr&amp;quot; and has a 900 RPM fire rate but can utilize the same attachments and magazines and use PBM and PMM AP ammunition. &lt;br /&gt;
[[file:Klin1.jpg|thumb|none|400px|Klin PP-9 - 9x18mm PMM]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] is only available for use by PMCs and can bought by the trader Peacekeeper. It is the most versatile of the SMGs and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second fast firing SMG at 850 RPM and can attach the most attachments compared to the MP5. &lt;br /&gt;
[[file:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
[[Image:SIG MPX-SD.jpg|thumb|none|350px|SIG-Sauer MPX-SD (Suppressed variant), prototype model - 9x19mm]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 1.jpg|thumb|none|600px|3D render of the SIG-Sauer MPX.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 2.jpg|thumb|none|600px|Right side of an integrally suppressed MPX.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 3.jpg|thumb|none|600px|The MPX, disassembled.]]&lt;br /&gt;
[[File:EFT MPX (1).jpg|thumb|none|600px|Taking an empty mag out of the SIG MPX. Although hard to see, the transparent magazine is empty.]]&lt;br /&gt;
[[File:EFT MPX (2).jpg|thumb|none|600px|Inserting a fresh one into a MPXSD.]]&lt;br /&gt;
[[File:EFT MPX (3).jpg|thumb|none|600px|Thumbing in the bolt release paddle.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is a late-game weapon available from the trader Prapor of which it can only be bought with bartering items. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest DPS in the game with very high armor penetration. In addition it has the fastest rate of fire at 900 RPM of which only the Kedr and Klin SMG variants have. &lt;br /&gt;
[[file:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 1.jpg|thumb|none|600px|AS Val in configuration menu. Left side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 2.jpg|thumb|none|600px|AS Val in configuration menu. Right side]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val holding.jpg|thumb|none|600px|The AS Val in first-person.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 1.jpg|thumb|none|600px|The Val with its magazine removed.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 2.jpg|thumb|none|600px|Placing in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 3.jpg|thumb|none|600px|Rechambering the AS Val.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 2.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 1.jpg|thumb|none|600px|And the left.]]&lt;br /&gt;
[[File:EFT AS VAL (1).jpg|thumb|none|600px|An AS Val without its dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==ADAR 2-15==&lt;br /&gt;
The ADAR-2-15, a Russian [[AR-15]] with wood furniture, is added in patch 0.11.&lt;br /&gt;
&lt;br /&gt;
[[File:ADAR 2-15.jpg|thumb|400px|none|ADAR 2-15 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is currently available at the trader &amp;quot;Peacekeeper&amp;quot; at level 3 reputation and sells for anywhere between $900-1100 per unit. It is the most customizable weapon in the game with a multitude of options for rails, grips, stocks, magazines, real handguards from companies such as Knight's Armament Company, Daniel Defense, and War Sport, and even charging handle options, including the Badger Ordnance Tactical Latch or the Raptor charging handle. A one point in development, the M4A1 was the first 5,56mm weapon however as of recent patches it now has competition in the form of the AK-101 and AK-102, ADAR-2-15 and H&amp;amp;K HK416.&lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:EfT- Colt m4a1 4.jpg|thumb|none|600px|3D render of the M4A1.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 1.jpg|thumb|none|600px|M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 2.jpg|thumb|none|600px|M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 3.jpg|thumb|none|600px|M4A1 in the customization menu. Note the gas tube protruding from the front of the handguard, as the gas block has been removed by the player. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]], specifically the AK-74N variant with an attached night scope rail is available from Prapor at level 2, and can be purchased with or without ammunition via various trade options usually with black polymer furniture. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO.&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] (AKS-74N variant) and a proper [[AK-74M]] were added in the 0.8 patch. The 0.11 patch added an original AK-74 and AKS-74 variant without the &amp;quot;N&amp;quot; prefix as a cheaper alternative. &lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 1.jpg|thumb|none|600px|The AK-74 in configuration menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N holding.jpg|thumb|none|600px|The AK-74 in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 1.jpg|thumb|none|600px|Pulling an empty 30-round magazine out.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 2.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 1.jpg|thumb|none|600px|Looking at one side of the rifle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 2.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:EfT - AK-74M 1.jpg|thumb|none|600px|3D render of the AK-74 with polymer furniture and a GP-34.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
[[file:Aks-74.jpg|thumb|none|450px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
[[file:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-100 Series==&lt;br /&gt;
With exception to the counter-balanced [[AK-107]]/108 rifles, the AK-100 family of rifles was brought into ''Escape From Tarkov'' with the 0.8 patch. The [[AK-101]] and its shorter [[AK-102]] variant are the first, and so far only 5.56mm AK variants on offer. The [[AK-103]] and [[AK-104]] are more advanced alternatives to their older, classic AKM brothers. They offer side-folding stocks and the side-rail for attaching Russian non-railed optics and scope mounts. The [[AK-105]] is an intermediary between the [[AKS-74U]] and [[AK-74]], offering reduced barrel length without having the increased RoF and recoil of the Krinkov.&lt;br /&gt;
&lt;br /&gt;
===AK-101===&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-102===&lt;br /&gt;
[[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-103===&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
[[File:AK104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-105===&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Several flavors of the [[AKM]] are available in the game, the first and foremost being the original [[AKM]] with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an &amp;quot;AKMN&amp;quot; variant with the scope mount bracket on the left side of the receiver. &lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMrender.jpg|600px|thumb|none|3D renders of the AKM.]]&lt;br /&gt;
[[File:EFT AKMNrender.jpg|600px|thumb|none|Render of the AKMN, equipped with the rear sight leaf and PBS-1 suppressor of the AKMB.]]&lt;br /&gt;
[[File:EFT AKM (1).jpg|thumb|none|600px|A tacticool AKM in game.]]&lt;br /&gt;
[[File:EFT AKM (2).jpg|thumb|none|600px|Setting the fire selector to full-auto, confirming it isn't one of the civilian models.]]&lt;br /&gt;
[[File:EFT AKM (3).jpg|thumb|none|600px|Charging the AKM.]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
The [[AKMS]] with the underfolding stock, which can be folded to take up less inventory space, is also available. As with the regular AKM, there is a &amp;quot;AKMSN&amp;quot; variant with the side rail for mounting optics or a sight rail.&lt;br /&gt;
&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMSrender.jpg|600px|thumb|none|3D render of the AKMS with its stock folded.]]&lt;br /&gt;
[[File:EFT AKMS (1).jpg|thumb|none|600px|Rocking a magazine into an AKMS, note the sling mount on the folding stock.]]&lt;br /&gt;
&lt;br /&gt;
===Molot Vepr-KM===&lt;br /&gt;
The VEPR-KM / VPO-136 semi-automatic only carbine, a civilian variant of the AKM appears as well. It lacks the slant muzzle brake and is semi-automatic only, and is a bit cheaper in-game and is used by Scavs. Fires the same 7.62x39mm ammunition as its select fire counterparts. &lt;br /&gt;
[[File:Vepr-KM.jpg|thumb|450px|none|Vepr-KM (VPO-136) - Civilian version of AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT VEPR-KMrender.jpg|600px|thumb|none|Unity render of the VEPR-KM.]]&lt;br /&gt;
&lt;br /&gt;
===Molot VPO-209===&lt;br /&gt;
Finally, the Molot VPO-209 semi-automatic shotgun appears. The VPO-209 is another civilian variant of the AKM that is meant to be easy to acquire for civilian ownership in Russia, as it legally falls under the less-restricted category of shotguns rather than semi-automatic rifles, which are far more restricted. It has a smoothbore barrel (with &amp;quot;paradox rifling&amp;quot; on the last 120mm) and fires the .366 TKM cartridge. While it boasts incredible power it has atricious recoil and the .366 TKM rounds have notoriously bad penetration that cannot even penetrate class 2 armor reliably. &lt;br /&gt;
[[File:Vpo-209.jpg|thumb|450px|none|Molot VPO-209 shotgun - .366 TKM. This is a smoothbore semi-automatic civilian version of the AKM (with &amp;quot;paradox rifling&amp;quot; on the last 120mm of the barrel) sold in Russia under the shotgun license.]]&lt;br /&gt;
[[File:EFT VPO-209render.jpg|600px|thumb|none|Close up of the VOP-209's receiver, with a 10-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the earliest and cheaper weapons that can purchased from the trader &amp;quot;Prapor&amp;quot; at the earliest level of reputation. They are somewhat uncommonly used by Scavs both AI and Player, who prefer Grach pistols, MP-133s, and 153s. Those that are carried by Scavs tend to lack an array of even standard factory parts. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco. There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the AKS-74UB. The modeled UB is technically a UBN as it features a side rail for optics. In addition, the only muzzle device compatible with the UB is the PBS-4, and the weapon retains the RPK-style rear sight, but has the leaf sight itself removed.&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[file:EfT - AKS-74U 1.jpg|thumb|none|600px|3D render of the AKS-74U.]]&lt;br /&gt;
[[file:EfT - AKS-74U 2.jpg|thumb|none|600px|AKS-74U in-game.]]&lt;br /&gt;
[[file:EfT - AKS-74U 3.jpg|thumb|none|600px|AKS-74U parts rendering.]]&lt;br /&gt;
[[File:EFT AKS74U (1).jpg|thumb|none|600px|Actuating the AKS-74U's fire selector.]]&lt;br /&gt;
[[File:EFT AKS74U (2).jpg|thumb|none|600px|Reloading a quad-stack 60 rounder magazine.]]&lt;br /&gt;
[[File:EFT AKS74U (3).jpg|thumb|none|600px|Charging the carbine.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] chambered in 7.62x51mm is added in Patch 0.9.0.1580.&lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg‎|thumb|500px|none|DSA SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416 A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416 A5]] is added in patch 0.11.&lt;br /&gt;
[[Image:HK416 A5.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK416 A5  with 14.5 inch barrel - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle|SKS]] is available in Escape from Tarkov and is available in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scavs and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 scope fitted. All SKS types currently in the game sport Promag/Tapco 20 round detachable magazines - the 10 round internal magazine options and 10 round detachable magazines are not featured in the current iteration of the game. &lt;br /&gt;
[[file:Simonov-Russian-SKS45.jpg|thumb|none|450px|SKS - 7.62x39mm]]&lt;br /&gt;
[[Image:OP-SKS.jpg|thumb|none|450px|Russian hunting carbine OP-SKS, civilian version of SKS - 7.62x39mm]]&lt;br /&gt;
[[file:EfT - sks 1.jpg|thumb|none|600px|3D render of a disassembled SKS.]]&lt;br /&gt;
[[file:EfT - sks 2.jpg|thumb|none|600px|Note that the stripper clip and internal magazine are not currently in the game.]]&lt;br /&gt;
[[file:EfT - sks 3.jpg|thumb|none|600px|Renders of both flavors of the Simonov.]]&lt;br /&gt;
[[File:EFT SKS (1).jpg|thumb|none|600px|The OP-SKS without a scope, in idle. Note the black bolt on this version.]]&lt;br /&gt;
[[File:EFT SKS (2).jpg|thumb|none|600px|Iron sights of a kitted-out SKS, the rear half of the dust cover blocks most of the picture out though.]]&lt;br /&gt;
[[File:EFT SKS (3).jpg|thumb|none|600px|Removing a used magazine. The character grabs it first with his left, then actuates the release with his right hand, taking it off the grip.]]&lt;br /&gt;
[[File:EFT SKS (4).jpg|thumb|none|600px|Inserting a new one, which appears to be empty.]]&lt;br /&gt;
[[File:EFT SKS (5).jpg|thumb|none|600px|Sending the bolt home.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
Introduced in the 0.8 patch, the [[M1A SOCOM 16]] is a middle-of-the-road alternative to the SKS and RSASS, offering proper 7.62x51mm battle rifle characteristics in a handy package. It is appropriately semi-automatic only. Available stock/chassis options include Archangel, Sage EBR, and Troy S.A.S.S.&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO (.308 Winchester)]]&lt;br /&gt;
[[Image:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px|Short-barreled M1A in an EBR Chassis System - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M14MCS.jpg|thumb|none|450px|M1A in a Troy MCS (Modular Chassis System) with EOTech red dot sight and Vltor Modstock - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[RPK-16]] was added in patch 0.11.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|450px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] is a pump-action shotgun which is commonly used by Scavengers as a primary weapon and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. A set of barrel lengths and magazine tubes can be purchased from Skier at various reputation levels and many of the attachments that can be fitted with both the MP-133 and the MP-153 are interchangeable in the current patch. Currently a somewhat infamous weapon modification of the weapon, dubbed the &amp;quot;Pentalight&amp;quot; allows the weapon to mount up to 5 weaponlights onto the weapon at one time with the correct attachments. &lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|450px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp133 render.jpg|thumb|none|600px|Renders of various MP-133 setups.]]&lt;br /&gt;
[[file:EfT - mp133 1.jpg|thumb|none|600px|Early footage of the Baikal.]]&lt;br /&gt;
[[file:EfT - mp133 2.jpg|thumb|none|600px|Acquiring a basic pattern MP-133 in early footage.]]&lt;br /&gt;
[[File:EFT MP-133 (1).jpg|thumb|none|600px|The Baikal MP-133 with a PK-06 reflex sight, in-game.]]&lt;br /&gt;
[[File:EFT MP-133 (2).jpg|thumb|none|600px|Chamberloading the shotgun.]]&lt;br /&gt;
[[File:EFT MP-133 (3).jpg|thumb|none|600px|The character holds the receiver with his right hand while returning the pump forward.]]&lt;br /&gt;
[[File:EFT MP-133 (4).jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]] is a semi-automatic 12 gauge shotgun and is very popular amongst AI Scavs. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments such as magazine tubes, pistol grips and stocks are interchangeable with the MP-133 and MP-153. &lt;br /&gt;
[[file:Baikal MP-153-SYNTHETIC11.jpg|thumb|none|450px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[Image:Baikal MP-153Practical.jpg|thumb|none|450px|MP-153 for practical shooting - 12 Gauge]]&lt;br /&gt;
[[file:EfT - mp153 1.jpg|thumb|none|600px|3D renders of the Baikal MP-153.]]&lt;br /&gt;
[[file:EfT - mp153 2.jpg|thumb|none|600px|The MP-153, disassembled.]]&lt;br /&gt;
[[File:EFT MP-153 (1).jpg|thumb|none|600px|The semi-automatic Baikal in-game.]]&lt;br /&gt;
[[File:EFT MP-153 (2).jpg|thumb|none|600px|Dropping a 12-gauge shell into the chamber in an overhand manner.]]&lt;br /&gt;
[[File:EFT MP-153 (3).jpg|thumb|none|600px|Reloading the rest of the shells into the tube mag.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] is a semi-automatic, magazine-fed, 12 gauge shotgun. It is occasionally carried by Scavengers as a primary weapon often times missing the dust cover. Unlike most shotguns it features a folding stock allowing its carry size to be reduced. It is also the only shotgun which can be suppressed; the suppressor can be purchased from Prapor at level 3 but is rather costly. It is the most effective shotgun when utilizing slugs, having the best accuracy and recoil control as a number of grips can be attached with the appropriate weapon mounts. Both five and ten round magazines are available as of the latest patch. &lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[file:EfT - saiga 1.jpg|thumb|none|600px|Early render of the Saiga-12.]]&lt;br /&gt;
[[file:EfTsaiga 2.jpg|thumb|none|600px|The final model.]]&lt;br /&gt;
[[file:EfT - saiga 3.jpg|thumb|none|600px|Rendering with some parts removed...]]&lt;br /&gt;
[[file:EfT - saiga 4.jpg|thumb|none|600px|...some other parts taken off...]]&lt;br /&gt;
[[file:EfT - saiga 5.jpg|thumb|none|600px|The shotgun with most parts stripped off.]]&lt;br /&gt;
[[file:EfT - saiga 6.jpg|thumb|none|600px|Note the Baikal-manufactured shells.]]&lt;br /&gt;
[[file:EfT - saiga 7.jpg|thumb|none|600px|Almost-first person view of the Saiga-12.]]&lt;br /&gt;
[[File:EFT Saiga-12 (1).jpg|thumb|none|600px|Reloading a dust-coverless Saiga.]]&lt;br /&gt;
[[File:EFT Saiga-12 (2).jpg|thumb|none|600px|Rechambering the shotgun with an underhanded technique.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Another addition of the 0.8 update, the [[Remington 870]] is a Western-supplied equivalent to the MP-133 shotgun. Its main difference and advantage over the latter shotgun is the ability to equip a short barrel, which makes it handy as a backup weapon.&lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[File:Shorty870.jpg|thumb|none|400px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
A fairly atypical shotgun design, the [[TOZ-106]] is a bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use. When the stock is folded it is the smallest shotgun that can fit inside the Secure Container Gamma. It is another popular Scav weapon with players often nicknaming it the &amp;quot;Blunderbuss&amp;quot; for its loud signature report when fired at range, and feeds from a detachable 2 or 4 round magazine. Players can also replace the metal folding stock and pistol grip with that of a TOZ MTs 20-01 fixed wooden stock which improves recoil control and ergonomics at the cost of a larger inventory size. &lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|400px|TOZ-106 - 20 gauge]]&lt;br /&gt;
[[File:MTs 20-01.jpg|thumb|none|400px|MTs 20-01 - 20 gauge]]&lt;br /&gt;
[[File:EFT TOZ-106 (1).jpg|thumb|none|600px|The handy TOZ-106 inside the Factory]]&lt;br /&gt;
[[File:EFT TOZ-106 (2).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT TOZ-106 (3).jpg|thumb|none|600px|Working the action.]]&lt;br /&gt;
[[File:EFT TOZ-106 (4).jpg|thumb|none|600px|Taking out a spent mag.]]&lt;br /&gt;
[[File:EFT TOZ-106 (5).jpg|thumb|none|600px|And in with a loaded one.]]&lt;br /&gt;
[[File:EFT TOZ-106 (6).jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] becomes available from Prapor at level 2 reputation where it be purchased with a number of bartering items, it doesn't officially become purchasable until level 3 reputation where it costs nearly 100,000 roubles. It comes standard without optics, a 10 round magazine and a bipod fitted by default. Most of maps in the current game are not made for the large magnification scopes and most players fit smaller 3x and 4x magnification scopes to the weapon. It can utilize only three types of rounds, these being the 7N1 sniper cartridge, SNB Armor Piercing and LPS GzH which is a lightened match round with heightened velocity. &lt;br /&gt;
[[file:SV98.jpg|thumb|none|450px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:EfT - SV-98 4.jpg|thumb|none|600px|Early Unity renders of the SV-98.]]&lt;br /&gt;
[[file:EfT - SV-98 3.jpg|thumb|none|600px|Pre-release image of the SV-98 equipped with a Leupold HAMR sight.]]&lt;br /&gt;
[[file:EfT - SV-98 1.jpg|thumb|none|600px|Image of the rifle from a gameplay trailer.]]&lt;br /&gt;
[[file:EfT - SV-98 2.jpg|thumb|none|600px|Aiming and cycling the action.]]&lt;br /&gt;
[[File:EFT SV-98 (1).jpg|thumb|none|600px|Ejecting a spent round out of the SV-98.]]&lt;br /&gt;
[[File:EFT SV-98 (2).jpg|thumb|none|600px|Reloading the sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Lobaev DVL-10==&lt;br /&gt;
The [[Lobaev DVL-10]] comes in two variants in the game, the standard version and a integrally suppressed version known as the &amp;quot;SABOTEUR&amp;quot;. It is an exceedingly rare sniper rifle that uses 7.62x51mm ammunition and becomes available from Skier at late reputation levels. Like the SV-98 most maps are not compatible with the larger magnification and so players fit smaller 3-4x magnification scopes to compensate. &lt;br /&gt;
[[file:DVL-10M2.jpg|thumb|none|450px|Lobaev DVL-10 - 7.62×51mm NATO]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 1.jpg|thumb|none|600px|Various renderings of the Lobaev DVL-10.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 2.jpg|thumb|none|600px|The sniper rifle, taken apart.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 3.jpg|thumb|none|600px|Right side view of the DVL-10.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 4.jpg|thumb|none|600px|Unity render of the suppressed version with the stock folded.]]&lt;br /&gt;
[[File:EFT DVL-10 (1).jpg|thumb|none|600px|The DVL-10 in-game.]]&lt;br /&gt;
[[File:EFT DVL-10 (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT DVL-10 (3).jpg|thumb|none|600px|Opening the bolt, note the ejected case.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin-Nagant M91/30]] sniper rifle is added to the game in the 0.10 update. It is can be equipped with the Kochetov mount for the PU 3.5x sniper scope (or Picatinny rails for more modern attachments), and the barrel can accept the Bramit suppressor (which is more commonly associated with suppressed [[Nagant M1895]] revolvers). Reloading the weapon is done with individual rounds. When the weapon is reloaded with a chambered round, said round will be ejected and can be recovered by picking it up. While the rifle has a maximum capacity of 5+1 rounds, it can only be reloaded up to 4+1 in the field.&lt;br /&gt;
&lt;br /&gt;
Alternate stocks for the Mosin include the ATI Monte Carlo stock and the Archangel stock. The rifle can also be fitted with a Tacfire pistol grip.&lt;br /&gt;
&lt;br /&gt;
The standard 91/30 infantry variant with straight bolt was added in the 0.11 update. &lt;br /&gt;
&lt;br /&gt;
[[File:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R]]&lt;br /&gt;
[[Image:Mosin Nagant Archangel.jpg||thumb|none|450px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Remington R11 RSASS==&lt;br /&gt;
The [[Remington RSASS]] is also available in-game as an expensive but highly capable and modular 7.62x51mm rifle. Some players have designed a modification of the weapon known as the &amp;quot;Mini-SASS&amp;quot;, an ultra-compact battle rifle variant which is identical in size to some of the larger SMGs. &lt;br /&gt;
[[File:RSASS alt.jpg|thumb|none|450px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT RSASS (1).jpg|thumb|none|600px|A suppressed Remington RSASS in idle.]]&lt;br /&gt;
[[File:EFT RSASS (2).jpg|thumb|none|600px|Inserting a new 7.62 NATO PMag.]]&lt;br /&gt;
[[File:EFT RSASS (3).jpg|thumb|none|600px|Clacking the bolt release. When firing, the folding charging handle notably pops out a bit.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] is a late-game sniper rifle available at Prapor Level 4. It can only be traded for items like the AS VAL and comes pre-fitted with 10 round VSS magazines. Currently it uses a regular PSO-1 optic. It is an extremely rare weapon to find, even inside weapon crates. &lt;br /&gt;
[[file:Vss1.jpg|thumb|none|450px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 1.jpg|thumb|none|600px|3D render of the VSS being charged.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 2.jpg|thumb|none|600px|Ditto, but this time with the dust cover and scope off.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 3.jpg|thumb|none|600px|Full profile views of the Vintorez.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 4.jpg|thumb|none|600px|The disassembled VSS, note the two types of ammunition.]]&lt;br /&gt;
[[File:EFT VSS (1).jpg|thumb|none|600px|The VSS in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==F-1 hand grenade==&lt;br /&gt;
The [[F-1 hand grenade]] is one the hand grenades found in Tarkov. It is the most lethal of the three grenades with the largest splash radius of almost 30 meters and the most damage. This makes it useful for enemies hiding behind cover, as the damage can hurt or kill those hiding behind light and medium grade materials. The F-1 grenade is sometimes used by Scavengers; however as of the latest patch they have grenade throwing disabled to work out flaws of Scav's killing themselves within the grenade large blast radius. It can be bartered at Level 3 Prapor reputation for two energy saving light bulbs or purchased at Level 4 prapor reputation for roubles. &lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|400px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RDG-2 smoke grenade==&lt;br /&gt;
The [[RDG-2 smoke grenade]] is added to the game in Patch 0.9.0.1580, specifically the RDG-2B fuse-match white smoke variant.&lt;br /&gt;
[[File:RDG-2.jpg|thumb|none|400px|RDG-2 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 hand grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is the least damaging of the three explosive grenades and is also the heaviest, having the shortest throwing distance and smallest blast radius, this makes it ideal for use inside enclosed spaces. However to compensate for its lack of damage, it is also the cheapest and easiest to find with Prapor trading RGD-5s for one Energy Saving Lightbulb at level 2 reputation and can be purchased for roubles at level reputation. It is also the most common grenade found inside Grenade Box's and sometimes found in the pockets or vests of AI Scavs. &lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|400px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 1.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 2.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 3.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 Hand Grenade|M67]] is available from the trader Peacekeeper however as of 0.8, it is locked behind a peacekeper task whereby it becomes available at Level 2 once unlocked. It is not used by AI Scavs and is very rare to find in a raid. It costs between $49-51 in-game and still retains it's &amp;quot;middle of the road&amp;quot; status, bridging the power and throw gap between the RGD-5 and F-1. &lt;br /&gt;
[[file:Baseball.jpg|thumb|none|400px|M67 Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Zarya-2 stun grenade==&lt;br /&gt;
The Russian [[Zarya-2 stun grenade]] is added to the game in Patch 0.9.0.1580.&lt;br /&gt;
&lt;br /&gt;
[[File:Zarya-2.jpg|thumb|none|400px|Zarya-2 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Contract Wars]]''&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Draco122</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1243417</id>
		<title>Escape from Tarkov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1243417"/>
		<updated>2019-01-05T11:21:43Z</updated>

		<summary type="html">&lt;p&gt;Draco122: /* Molot VPO-209 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Escape from Tarkov&lt;br /&gt;
|picture = Escape from Tarkov logo 1.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= Russia 2028&lt;br /&gt;
|date= First alpha test - 1Q 2016 &lt;br /&gt;
|developer= BattleState Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= BattleState Games&lt;br /&gt;
|genre=Online first-person shooter / MMOFPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Escape from Tarkov''''' is a first-person shooter video game by BattleState Games. The game is currently in Closed Beta testing (since 2016), and is scheduled for a 2018 full game release.&lt;br /&gt;
&lt;br /&gt;
The game is set in the fictional city of Tarkov of the Norvinsk region in Russia in the same universe as ''[[Contract Wars]]''. Set in 2028, ''Escape from Tarkov'' follows two rival private military companies - the western-aligned United Security (USEC) and Russian-backed Battle Encounter Assault Regiment (BEAR) in their battle for control over the city of Tarkov following a major destabilizing event that had the entire region placed under military lockdown by both UN and Russian military, with the ultimate goal for each player being to successfully escape the city, following the eponymous title.&lt;br /&gt;
&lt;br /&gt;
Players take control of operators from one of the two aforementioned PMC factions, choosing one to join when first starting the game - the faction joined influences initial skills and equipment. Up to three character profiles can be made, each of them having a separate and non-transferable inventory, skills, and statistics. The primary FPS elements occur in the game's matches, where are a large number of players descend upon any of the game's maps of their choosing to loot weapons, gear, and goods from the map spawns as well as other players they kill - in order to leave the map, one must reach a designated &amp;quot;extract point&amp;quot; in order to keep what they have acquired. If the player dies during the match, anything they have picked up as well as all gear they bring into the match is automatically lost. &lt;br /&gt;
&lt;br /&gt;
A third non-aligned faction of desperate survivors called &amp;quot;Scavs&amp;quot; (short for &amp;quot;Scavengers&amp;quot;) also appear as hostile AI that roam around the game's maps. Players also have the ability to join the match as a Scav, chosen before it begins, though it is only temporary. Player-controlled Scavs have randomized (generally low-end) weapons, gear, and stats on spawning in, and start out automatically friendly with AI Scavs (though the AI will turn hostile to any player Scav if they are witnessed attacking or killing other Scavs.) Upon a successful extract, player Scavs have any earned loot automatically transferred to their player character's inventory, making Scavs a relatively risk-free means of acquiring new gear. &lt;br /&gt;
&lt;br /&gt;
Gunplay is very realistic, with simulation for bullet ballistics and weapon degrading and realistic body part-based damage model. There are also a host of unusual actions the player can perform with their weapons, such as chamberloading, ejecting individual rounds, and speed reloading that discards the original magazine. Ammo in particular needs to be loaded individually to magazines, which then needs to be placed into the player's rig inventory spots to be used in reloading, which are tracked individually. The attachment system is similarly expansive, encompassing many real world accessories and allowing modification of every major part of the gun, including essential parts such as the receiver.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Escape from Tarkov'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Introduced in February 2018, the [[Glock 17]] can be purchased from the new &amp;quot;Mechanic&amp;quot; trader who was added in addition to the G17. The base Glock can be purchased from him for 500 Euros. A variety of aftermarket slides and barrels are also available for the pistol, ranging from Salient Arms International barrels to compensated Zev Technologies slides. Regular 17-round, extended stick magazines, and a drum magazine can be used with the Glock 17.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|350px|thumb|none|Glock 17 Gen 3 - 9x19mm]]&lt;br /&gt;
[[File:EFT G17render (1).jpg|600px|thumb|none|3D render of the vanilla Glock 17.]]&lt;br /&gt;
[[File:EFT G17render (2).jpg|600px|thumb|none|Left side and dissasembly renders of the G17.]]&lt;br /&gt;
[[File:EFT G17render (3).jpg|600px|thumb|none|A plethora of aftermarket Glock parts available from the Mechanic.]]&lt;br /&gt;
[[File:EFT G17render (4).jpg|600px|thumb|none|Two Glocks fitted with scope mounts. According to the developer's Facebook page, the one on the left is supposed to resemble the Lawgiver from [[Dredd]].]]&lt;br /&gt;
[[File:EFT G17render (5).jpg|600px|thumb|none|Some custom G17s loaded with the different magazines.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] is added in Patch 0.9.0.1580.&lt;br /&gt;
[[Image:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PB==&lt;br /&gt;
The suppressed [[Makarov PB]] is available in the game. It spawns rarely on Scavengers and can be traded for bartering items by the Trader Prapor. Like the Makarov PM, only its grip and magazines can be removed. An 80 round drum magazine can also be attached to the weapon, however it's exceedingly rare. &lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|400px|Makarov PB - 9x18mm Makarov]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 1.jpg|thumb|none|600px|A preview of the Makarov PB.]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 2.jpg|thumb|none|600px|The disassembled PB.]]&lt;br /&gt;
[[File:EFT PB (1).jpg|thumb|none|600px|The Makarov PB in-game, warm from a few shots.]]&lt;br /&gt;
[[File:EFT PB (2).jpg|thumb|none|600px|Releasing  the drum magazine.]]&lt;br /&gt;
[[File:EFT PB (3).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM#Makarov PM|Makarov PM]] is a fairly common pistol in EFT. PMCs will have a few available in their stash and the weapon is fairly common loot in Military Cargo crates, Scavengers both Player and AI NPCs may occasionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently only the grip and magazine can be removed from the weapon and an 80 round drum magazine is also available, albeit extremely rare. &lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 1.jpg|thumb|none|600px|Left side of the Makarov in the weapon configuration menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM holding.jpg|thumb|none|600px|The PM in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM aim.jpg|thumb|none|600px|Aiming at the sky.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 1.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 3.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 1.jpg|thumb|none|600px|Inspecting the pistol.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 2.jpg|thumb|none|600px|Ditto; other side.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] fills the role of a higher-end pistol found uncommonly in the game. The Russian BEAR faction will give PMCs the pistol in their stash in the latest patch when chosen. Scavs can also spawn with the pistol as well with a few magazines on hand, on occassion a Scav may have their Grach equipped with an under-barrel weaponlight. Currently the weapon cannot be suppressed but it can accept attachments via its underbarrel rail and can be outfitted with a slide rail for attaching reflex optics. &lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 2.jpg|thumb|none|600px|Pre-release stills of the MP-443 Grach.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 3.jpg|thumb|none|600px|The MP-443 Grach in the Unity engine.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 4.jpg|thumb|none|600px|Renders of the MP-443's details.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 1.jpg|thumb|none|600px|An early render of the handgun.]]&lt;br /&gt;
[[File:EFT MP443(1).jpg|thumb|none|600px|The MP-443 Grach with a torch.]]&lt;br /&gt;
[[File:EFT MP443 (2).jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:EFT MP443 (3).jpg|thumb|none|600px|Removing an empty mag.]]&lt;br /&gt;
[[File:EFT MP443 (4).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:EFT MP443 (5).jpg|thumb|none|600px|The slide, a few frames away from returning to battery.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is primarily issued to the USEC Faction of which PMCs will get some in their stash when the faction is chosen. The weapon also is available for Scavengers albeit sometimes missing its front and rear sight and rarely equipped with an underbarrel weaponlight. &lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[file:EFT-SIG-1.jpg|thumb|none|600px|3D render of the SIG-Sauer P226R.]]&lt;br /&gt;
[[file:EfT- P226R 1.jpg|thumb|none|600px|The pistol, disassembled .]]&lt;br /&gt;
[[File:EFT P226 (1).jpg|thumb|none|600px|Reloading a tricked-out P226.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is a dated, but viable pistol available in the game. It is infrequently carried by AI Scavs in-game and is a rare spawn for Player Scavs. Currently the TT-33 is the only weapon to utilise the 7.62x25mm round of which 7 types are available. Currently it is the most powerful pistol, dropping a PMC or Scav in about two or three shots without armor depending on the round type. Additionally the TT-33 can be outfitted with a &amp;quot;home-spun&amp;quot; threaded barrel and an home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. &lt;br /&gt;
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 1.jpg|thumb|none|600px|A preview of the Tokarev.]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 2.jpg|thumb|none|600px|Details of the TT.]]&lt;br /&gt;
&lt;br /&gt;
==Stetchkin APS==&lt;br /&gt;
The [[Stechkin APS]] along with the specially silenced variant [[Stechkin APB]] were introduced in the 0.8 patch.&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol.jpg|thumb|none|450px|Stetchkin APS - 9x18mm]]&lt;br /&gt;
&lt;br /&gt;
===Stechkin APB===&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|none|450px|Stetchkin APB - 9x18mm]]&lt;br /&gt;
&lt;br /&gt;
==SR-1MP==&lt;br /&gt;
The [[Serdyukov SPS|SR-1MP]] is Russian special forces pistol &amp;quot;kit&amp;quot; that includes the SR-1 pistol, a sound suppressor, and quad-rail accessory mount. It is the only 9x21mm weapon in the game so far.&lt;br /&gt;
[[File:SR-1M.jpg|thumb|none|350px|SR-1M - 9×21mm Gyurza]]&lt;br /&gt;
[[File:SR1MP.jpg|thumb|none|450px|SR-1MP - 9×21mm Gyurza]]&lt;br /&gt;
[[File:EFT SR1MPrender.jpg|600px|thumb|none|3D render of the SR-1MP pistol with and without the full rail kit and suppressor.]]&lt;br /&gt;
[[File:EFT SR1MP (1).jpg|thumb|none|600px|An SPS/SR-1 Vektor with some smoke trailing out of the pipe.]]&lt;br /&gt;
[[File:EFT SR1MP (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT SR1MP (3).jpg|thumb|none|600px|The fully kitted out SR-1MP, or &amp;quot;Shrimp&amp;quot; as it is nicknamed among English-speaking players.]]&lt;br /&gt;
[[File:EFT SR1MP (4).jpg|thumb|none|600px|Inserting a fresh mag, which automatically causes the slide to drop on empty reloads (note the lack of an external slide stop/release).]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5]] is available in the game. Currently it is not used by any Scavengers and only acquired by PMCs via the trader &amp;quot;Peacekeeper&amp;quot; once sufficient reputation has been gained. The version featured in-game appears to be either an A4 or an A5 model due to the four position fire selector but is described in-game as being a Navy Model. It comes available in two variants initially, a MP5A4 and a MP5SD5 both of which are fitted with fixed stocks and only differing slightly in price value. Players can customize the MP5 extensively by removing the Fixed Stock for a collapsible Stock however it cannot mount under-barrel attachments such as flashlights or grips without removing and installing a rail. A 50 round drum magazine is also available. &lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm]]&lt;br /&gt;
[[File:EFT MP5render.jpg|600px|thumb|none|Official rendering of the MP5A4.]]&lt;br /&gt;
[[File:EFT MP5SDrender.jpg|600px|thumb|none|Renders of the MP5SD5 and MP5SD6.]]&lt;br /&gt;
[[File:EFT MP5SDrender (1).jpg|600px|thumb|none|Disassembly of the MP5SD6.]]&lt;br /&gt;
[[File:EFT MP5 (1).jpg|thumb|none|600px|The MP5A4 inside of the Factory.]]&lt;br /&gt;
[[File:EFT MP5 (2).jpg|thumb|none|600px|Pinky-promising the charging handle that it'll be locked back.]]&lt;br /&gt;
[[File:EFT MP5 (3).jpg|thumb|none|600px|Inserting a fresh 9mm stick magazine.]]&lt;br /&gt;
[[File:EFT MP5SD (2).jpg|thumb|none|600px|Loading an X-Products drum magazine into a MP5SD5.]]&lt;br /&gt;
[[File:EFT MP5SD (3).jpg|thumb|none|600px|HK-slapping the MP5SD.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is added in the 0.10.5 update. Two variants are available: MP7A1 and MP7A2. Both variants have an array of magazines to choose from with 20, 30 and 40 round magazines. Only MP7A2 can mount foregrips of which the A1 variant cannot. &lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[File:MP7A2.jpg‎‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 with RAL8000 finish - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] is a 9x19mm sub-machine gun and currently is not used by Scavengers. It can be acquired by PMCs from purchasing it from the Trader Prapor at level 1 reputation and the BEARS Faction receives the weapon with the &amp;quot;Prepare to Escape&amp;quot; and &amp;quot;Escape from Darkness&amp;quot; editions. Currently the weapon is the cheapest of the SMGs and the earliest the player can modify extensively. The SMG initially had vicious recoil; this has been rectified in subsequent patches.&lt;br /&gt;
&lt;br /&gt;
The Saiga 9, a semi-automatic carbine variant, was added which is now used by Scavs with 10 round magazines that are interchangeable with regular 30 round magazines. It can be identified as a civilian weapon by its 16 inch barrel and semi-automatic only fire mode, but can still utilize many of the attachments that can be mounted onto the PP-19-01. &lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 1.jpg|thumb|none|600px|3D render of the Vityaz-SN.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 2.jpg|thumb|none|600px|The weapon with the stock folded.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 3.jpg|thumb|none|600px|The disassembled Vityaz.]]&lt;br /&gt;
[[File:EFT Vityaz (2).jpg|thumb|none|600px|Reloading a suppressed PP-19.]]&lt;br /&gt;
[[File:EFT Vityaz (3).jpg|thumb|none|600px|Strong-arming the bolt to rechamber the SMG.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 9===&lt;br /&gt;
[[file:Izhmash Saiga-9.jpg|thumb|none|400px|Saiga 9 - 9x19mm]]&lt;br /&gt;
[[File:EFT Saiga-9render (1).jpg|600px|thumb|none|Right side render of the Saiga 9.]]&lt;br /&gt;
[[File:EFT Saiga-9render (2).jpg|600px|thumb|none|Left side of a Saiga 9 with a railed dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==Kedr PP-91==&lt;br /&gt;
There are two variants of the [[Kedr PP-91]] in-game, the standard &amp;quot;Kedr&amp;quot; and the &amp;quot;Kedr-B&amp;quot;. The &amp;quot;B&amp;quot; variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the &amp;quot;Kedr&amp;quot; is infrequently used by AI Scavs in world and can be bought from the trader Prapor, the &amp;quot;Kedr-B&amp;quot; can be bartered from Prapor with various items. Currently the &amp;quot;Kedr&amp;quot; as of the current patch has been nerfed considerably from previous patches, with its damage against armor almost nil even with AP ammunition, additionally it cannot use PMM ammunition and is restricted to the older PBM ammunition type as far AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with barrel-mounted accessory rails for sights and weaponlights and utilizes 20-round or 30-round stick magazines, of which the latter can only be purchased with bartering items. &lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|400px|Kedr PP-91 - 9x18mm Makarov]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|FPS view of the PP-91.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|Left side views of the SMG.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|Views of the right.]]&lt;br /&gt;
[[File:EFT PP-91 (1).jpg|thumb|none|600px|Reloading a well-equipped PP-91. Note how the bolt locks back on empty.]]&lt;br /&gt;
[[File:EFT PP-91 (2).jpg|thumb|none|600px|Releasing the bolt by tugging the charging handle.]]&lt;br /&gt;
[[File:EFT PP-91 (3).jpg|thumb|none|600px|About to unfold the stock on a Kedr-B.]]&lt;br /&gt;
&lt;br /&gt;
==Klin PP-9==&lt;br /&gt;
The [[Kedr PP-91#Klin PP-9|Klin PP-9]] is another special variant of the Kedr that is available from Prapor for purchase via bartering items and as of the current patch does not spawn on AI Scavengers. It has slightly different recoil patterns than the &amp;quot;Kedr&amp;quot; and has a 900 RPM fire rate but can utilize the same attachments and magazines and use PBM and PMM AP ammunition. &lt;br /&gt;
[[file:Klin1.jpg|thumb|none|400px|Klin PP-9 - 9x18mm PMM]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] is only available for use by PMCs and can bought by the trader Peacekeeper. It is the most versatile of the SMGs and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second fast firing SMG at 850 RPM and can attach the most attachments compared to the MP5. &lt;br /&gt;
[[file:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
[[Image:SIG MPX-SD.jpg|thumb|none|350px|SIG-Sauer MPX-SD (Suppressed variant), prototype model - 9x19mm]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 1.jpg|thumb|none|600px|3D render of the SIG-Sauer MPX.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 2.jpg|thumb|none|600px|Right side of an integrally suppressed MPX.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 3.jpg|thumb|none|600px|The MPX, disassembled.]]&lt;br /&gt;
[[File:EFT MPX (1).jpg|thumb|none|600px|Taking an empty mag out of the SIG MPX. Although hard to see, the transparent magazine is empty.]]&lt;br /&gt;
[[File:EFT MPX (2).jpg|thumb|none|600px|Inserting a fresh one into a MPXSD.]]&lt;br /&gt;
[[File:EFT MPX (3).jpg|thumb|none|600px|Thumbing in the bolt release paddle.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is a late-game weapon available from the trader Prapor of which it can only be bought with bartering items. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest DPS in the game with very high armor penetration. In addition it has the fastest rate of fire at 900 RPM of which only the Kedr and Klin SMG variants have. &lt;br /&gt;
[[file:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 1.jpg|thumb|none|600px|AS Val in configuration menu. Left side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 2.jpg|thumb|none|600px|AS Val in configuration menu. Right side]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val holding.jpg|thumb|none|600px|The AS Val in first-person.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 1.jpg|thumb|none|600px|The Val with its magazine removed.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 2.jpg|thumb|none|600px|Placing in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 3.jpg|thumb|none|600px|Rechambering the AS Val.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 2.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 1.jpg|thumb|none|600px|And the left.]]&lt;br /&gt;
[[File:EFT AS VAL (1).jpg|thumb|none|600px|An AS Val without its dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==ADAR 2-15==&lt;br /&gt;
The ADAR-2-15, a Russian [[AR-15]] with wood furniture, is added in patch 0.11.&lt;br /&gt;
&lt;br /&gt;
[[File:ADAR 2-15.jpg|thumb|400px|none|ADAR 2-15 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is currently available at the trader &amp;quot;Peacekeeper&amp;quot; at level 3 reputation and sells for anywhere between $900-1100 per unit. It is the most customizable weapon in the game with a multitude of options for rails, grips, stocks, magazines, real handguards from companies such as Knight's Armament Company, Daniel Defense, and War Sport, and even charging handle options, including the Badger Ordnance Tactical Latch or the Raptor charging handle. A one point in development, the M4A1 was the first 5,56mm weapon however as of recent patches it now has competition in the form of the AK-101 and AK-102, ADAR-2-15 and H&amp;amp;K HK416.&lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:EfT- Colt m4a1 4.jpg|thumb|none|600px|3D render of the M4A1.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 1.jpg|thumb|none|600px|M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 2.jpg|thumb|none|600px|M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 3.jpg|thumb|none|600px|M4A1 in the customization menu. Note the gas tube protruding from the front of the handguard, as the gas block has been removed by the player. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]], specifically the AK-74N variant with an attached night scope rail is available from Prapor at level 2, and can be purchased with or without ammunition via various trade options usually with black polymer furniture. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO.&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] (AKS-74N variant) and a proper [[AK-74M]] were added in the 0.8 patch. The 0.11 patch added an original AK-74 and AKS-74 variant without the &amp;quot;N&amp;quot; prefix as a cheaper alternative. &lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 1.jpg|thumb|none|600px|The AK-74 in configuration menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N holding.jpg|thumb|none|600px|The AK-74 in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 1.jpg|thumb|none|600px|Pulling an empty 30-round magazine out.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 2.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 1.jpg|thumb|none|600px|Looking at one side of the rifle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 2.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:EfT - AK-74M 1.jpg|thumb|none|600px|3D render of the AK-74 with polymer furniture and a GP-34.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
[[file:Aks-74.jpg|thumb|none|450px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
[[file:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-100 Series==&lt;br /&gt;
With exception to the counter-balanced [[AK-107]]/108 rifles, the AK-100 family of rifles was brought into ''Escape From Tarkov'' with the 0.8 patch. The [[AK-101]] and its shorter [[AK-102]] variant are the first, and so far only 5.56mm AK variants on offer. The [[AK-103]] and [[AK-104]] are more advanced alternatives to their older, classic AKM brothers. They offer side-folding stocks and the side-rail for attaching Russian non-railed optics and scope mounts. The [[AK-105]] is an intermediary between the [[AKS-74U]] and [[AK-74]], offering reduced barrel length without having the increased RoF and recoil of the Krinkov.&lt;br /&gt;
&lt;br /&gt;
===AK-101===&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-102===&lt;br /&gt;
[[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-103===&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
[[File:AK104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-105===&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Several flavors of the [[AKM]] are available in the game, the first and foremost being the original [[AKM]] with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an &amp;quot;AKMN&amp;quot; variant with the scope mount bracket on the left side of the receiver. &lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMrender.jpg|600px|thumb|none|3D renders of the AKM.]]&lt;br /&gt;
[[File:EFT AKMNrender.jpg|600px|thumb|none|Render of the AKMN, equipped with the rear sight leaf and PBS-1 suppressor of the AKMB.]]&lt;br /&gt;
[[File:EFT AKM (1).jpg|thumb|none|600px|A tacticool AKM in game.]]&lt;br /&gt;
[[File:EFT AKM (2).jpg|thumb|none|600px|Setting the fire selector to full-auto, confirming it isn't one of the civilian models.]]&lt;br /&gt;
[[File:EFT AKM (3).jpg|thumb|none|600px|Charging the AKM.]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
The [[AKMS]] with the underfolding stock, which can be folded to take up less inventory space, is also available. As with the regular AKM, there is a &amp;quot;AKMSN&amp;quot; variant with the side rail for mounting optics or a sight rail.&lt;br /&gt;
&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMSrender.jpg|600px|thumb|none|3D render of the AKMS with its stock folded.]]&lt;br /&gt;
[[File:EFT AKMS (1).jpg|thumb|none|600px|Rocking a magazine into an AKMS, note the sling mount on the folding stock.]]&lt;br /&gt;
&lt;br /&gt;
===Molot Vepr-KM===&lt;br /&gt;
The VEPR-KM / VPO-136 semi-automatic only carbine, a civilian variant of the AKM appears as well. It lacks the slant muzzle brake and is semi-automatic only, and is a bit cheaper in-game and is used by Scavs. Fires the same 7.62x39mm ammunition as its select fire counterparts. &lt;br /&gt;
[[File:Vepr-KM.jpg|thumb|450px|none|Vepr-KM (VPO-136) - Civilian version of AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT VEPR-KMrender.jpg|600px|thumb|none|Unity render of the VEPR-KM.]]&lt;br /&gt;
&lt;br /&gt;
===Molot VPO-209===&lt;br /&gt;
Finally, the Molot VPO-209 semi-automatic shotgun appears. The VPO-209 is another civilian variant of the AKM that is meant to be easy to acquire for civilian ownership in Russia, as it legally falls under the less-restricted category of shotguns rather than semi-automatic rifles, which are far more restricted. It has a smoothbore barrel (with &amp;quot;paradox rifling&amp;quot; on the last 120mm) and fires the .366 TKM cartridge. While it boasts incredible power it has atricious recoil and the .366 TKM rounds have notoriously bad penetration that cannot even penetrate class 2 armor reliably. &lt;br /&gt;
[[File:Vpo-209.jpg|thumb|450px|none|Molot VPO-209 shotgun - .366 TKM. This is a smoothbore semi-automatic civilian version of the AKM (with &amp;quot;paradox rifling&amp;quot; on the last 120mm of the barrel) sold in Russia under the shotgun license.]]&lt;br /&gt;
[[File:EFT VPO-209render.jpg|600px|thumb|none|Close up of the VOP-209's receiver, with a 10-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the earlier and cheaper weapons that can purchased from the trader &amp;quot;Prapor&amp;quot;. They are somewhat uncommonly used by Scavs, who prefer Grach pistols, MP-133s, and 153s. Those that are carried by Scavs tend to lack top covers, stocks, and muzzle devices. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco. There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the AKS-74UB. The modeled UB is technically a UBN as it features a side rail for optics. In addition, the only muzzle device compatible with the UB is the PBS-4, and the weapon retains the RPK-style rear sight, but has the leaf sight itself removed.&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[file:EfT - AKS-74U 1.jpg|thumb|none|600px|3D render of the AKS-74U.]]&lt;br /&gt;
[[file:EfT - AKS-74U 2.jpg|thumb|none|600px|AKS-74U in-game.]]&lt;br /&gt;
[[file:EfT - AKS-74U 3.jpg|thumb|none|600px|AKS-74U parts rendering.]]&lt;br /&gt;
[[File:EFT AKS74U (1).jpg|thumb|none|600px|Actuating the AKS-74U's fire selector.]]&lt;br /&gt;
[[File:EFT AKS74U (2).jpg|thumb|none|600px|Reloading a quad-stack 60 rounder magazine.]]&lt;br /&gt;
[[File:EFT AKS74U (3).jpg|thumb|none|600px|Charging the carbine.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] chambered in 7.62x51mm is added in Patch 0.9.0.1580.&lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg‎|thumb|500px|none|DSA SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416 A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416 A5]] is added in patch 0.11.&lt;br /&gt;
[[Image:HK416 A5.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK416 A5  with 14.5 inch barrel - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle|SKS]] is available in Escape from Tarkov and is available in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scavs and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 scope fitted. All SKS types currently in the game sport Promag/Tapco 20 round detachable magazines - the 10 round internal magazine options and 10 round detachable magazines are not featured in the current iteration of the game. &lt;br /&gt;
[[file:Simonov-Russian-SKS45.jpg|thumb|none|450px|SKS - 7.62x39mm]]&lt;br /&gt;
[[Image:OP-SKS.jpg|thumb|none|450px|Russian hunting carbine OP-SKS, civilian version of SKS - 7.62x39mm]]&lt;br /&gt;
[[file:EfT - sks 1.jpg|thumb|none|600px|3D render of a disassembled SKS.]]&lt;br /&gt;
[[file:EfT - sks 2.jpg|thumb|none|600px|Note that the stripper clip and internal magazine are not currently in the game.]]&lt;br /&gt;
[[file:EfT - sks 3.jpg|thumb|none|600px|Renders of both flavors of the Simonov.]]&lt;br /&gt;
[[File:EFT SKS (1).jpg|thumb|none|600px|The OP-SKS without a scope, in idle. Note the black bolt on this version.]]&lt;br /&gt;
[[File:EFT SKS (2).jpg|thumb|none|600px|Iron sights of a kitted-out SKS, the rear half of the dust cover blocks most of the picture out though.]]&lt;br /&gt;
[[File:EFT SKS (3).jpg|thumb|none|600px|Removing a used magazine. The character grabs it first with his left, then actuates the release with his right hand, taking it off the grip.]]&lt;br /&gt;
[[File:EFT SKS (4).jpg|thumb|none|600px|Inserting a new one, which appears to be empty.]]&lt;br /&gt;
[[File:EFT SKS (5).jpg|thumb|none|600px|Sending the bolt home.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
Introduced in the 0.8 patch, the [[M1A SOCOM 16]] is a middle-of-the-road alternative to the SKS and RSASS, offering proper 7.62x51mm battle rifle characteristics in a handy package. It is appropriately semi-automatic only. Available stock/chassis options include Archangel, Sage EBR, and Troy S.A.S.S.&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO (.308 Winchester)]]&lt;br /&gt;
[[Image:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px|Short-barreled M1A in an EBR Chassis System - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M14MCS.jpg|thumb|none|450px|M1A in a Troy MCS (Modular Chassis System) with EOTech red dot sight and Vltor Modstock - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[RPK-16]] was added in patch 0.11.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|450px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] is a pump-action shotgun which is commonly used by Scavengers as a primary weapon and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. A set of barrel lengths and magazine tubes can be purchased from Skier at various reputation levels and many of the attachments that can be fitted with both the MP-133 and the MP-153 are interchangeable in the current patch. Currently a somewhat infamous weapon modification of the weapon, dubbed the &amp;quot;Pentalight&amp;quot; allows the weapon to mount up to 5 weaponlights onto the weapon at one time with the correct attachments. &lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|450px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp133 render.jpg|thumb|none|600px|Renders of various MP-133 setups.]]&lt;br /&gt;
[[file:EfT - mp133 1.jpg|thumb|none|600px|Early footage of the Baikal.]]&lt;br /&gt;
[[file:EfT - mp133 2.jpg|thumb|none|600px|Acquiring a basic pattern MP-133 in early footage.]]&lt;br /&gt;
[[File:EFT MP-133 (1).jpg|thumb|none|600px|The Baikal MP-133 with a PK-06 reflex sight, in-game.]]&lt;br /&gt;
[[File:EFT MP-133 (2).jpg|thumb|none|600px|Chamberloading the shotgun.]]&lt;br /&gt;
[[File:EFT MP-133 (3).jpg|thumb|none|600px|The character holds the receiver with his right hand while returning the pump forward.]]&lt;br /&gt;
[[File:EFT MP-133 (4).jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]] is a semi-automatic 12 gauge shotgun and is very popular amongst AI Scavs. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments such as magazine tubes, pistol grips and stocks are interchangeable with the MP-133 and MP-153. &lt;br /&gt;
[[file:Baikal MP-153-SYNTHETIC11.jpg|thumb|none|450px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[Image:Baikal MP-153Practical.jpg|thumb|none|450px|MP-153 for practical shooting - 12 Gauge]]&lt;br /&gt;
[[file:EfT - mp153 1.jpg|thumb|none|600px|3D renders of the Baikal MP-153.]]&lt;br /&gt;
[[file:EfT - mp153 2.jpg|thumb|none|600px|The MP-153, disassembled.]]&lt;br /&gt;
[[File:EFT MP-153 (1).jpg|thumb|none|600px|The semi-automatic Baikal in-game.]]&lt;br /&gt;
[[File:EFT MP-153 (2).jpg|thumb|none|600px|Dropping a 12-gauge shell into the chamber in an overhand manner.]]&lt;br /&gt;
[[File:EFT MP-153 (3).jpg|thumb|none|600px|Reloading the rest of the shells into the tube mag.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] is a semi-automatic, magazine-fed, 12 gauge shotgun. It is occasionally carried by Scavengers as a primary weapon often times missing the dust cover. Unlike most shotguns it features a folding stock allowing its carry size to be reduced. It is also the only shotgun which can be suppressed; the suppressor can be purchased from Prapor at level 3 but is rather costly. It is the most effective shotgun when utilizing slugs, having the best accuracy and recoil control as a number of grips can be attached with the appropriate weapon mounts. Both five and ten round magazines are available as of the latest patch. &lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[file:EfT - saiga 1.jpg|thumb|none|600px|Early render of the Saiga-12.]]&lt;br /&gt;
[[file:EfTsaiga 2.jpg|thumb|none|600px|The final model.]]&lt;br /&gt;
[[file:EfT - saiga 3.jpg|thumb|none|600px|Rendering with some parts removed...]]&lt;br /&gt;
[[file:EfT - saiga 4.jpg|thumb|none|600px|...some other parts taken off...]]&lt;br /&gt;
[[file:EfT - saiga 5.jpg|thumb|none|600px|The shotgun with most parts stripped off.]]&lt;br /&gt;
[[file:EfT - saiga 6.jpg|thumb|none|600px|Note the Baikal-manufactured shells.]]&lt;br /&gt;
[[file:EfT - saiga 7.jpg|thumb|none|600px|Almost-first person view of the Saiga-12.]]&lt;br /&gt;
[[File:EFT Saiga-12 (1).jpg|thumb|none|600px|Reloading a dust-coverless Saiga.]]&lt;br /&gt;
[[File:EFT Saiga-12 (2).jpg|thumb|none|600px|Rechambering the shotgun with an underhanded technique.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Another addition of the 0.8 update, the [[Remington 870]] is a Western-supplied equivalent to the MP-133 shotgun. Its main difference and advantage over the latter shotgun is the ability to equip a short barrel, which makes it handy as a backup weapon.&lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[File:Shorty870.jpg|thumb|none|400px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
A fairly atypical shotgun design, the [[TOZ-106]] is a bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use. When the stock is folded it is the smallest shotgun that can fit inside the Secure Container Gamma. It is another popular Scav weapon with players often nicknaming it the &amp;quot;Blunderbuss&amp;quot; for its loud signature report when fired at range, and feeds from a detachable 2 or 4 round magazine. Players can also replace the metal folding stock and pistol grip with that of a TOZ MTs 20-01 fixed wooden stock which improves recoil control and ergonomics at the cost of a larger inventory size. &lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|400px|TOZ-106 - 20 gauge]]&lt;br /&gt;
[[File:MTs 20-01.jpg|thumb|none|400px|MTs 20-01 - 20 gauge]]&lt;br /&gt;
[[File:EFT TOZ-106 (1).jpg|thumb|none|600px|The handy TOZ-106 inside the Factory]]&lt;br /&gt;
[[File:EFT TOZ-106 (2).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT TOZ-106 (3).jpg|thumb|none|600px|Working the action.]]&lt;br /&gt;
[[File:EFT TOZ-106 (4).jpg|thumb|none|600px|Taking out a spent mag.]]&lt;br /&gt;
[[File:EFT TOZ-106 (5).jpg|thumb|none|600px|And in with a loaded one.]]&lt;br /&gt;
[[File:EFT TOZ-106 (6).jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] becomes available from Prapor at level 2 reputation where it be purchased with a number of bartering items, it doesn't officially become purchasable until level 3 reputation where it costs nearly 100,000 roubles. It comes standard without optics, a 10 round magazine and a bipod fitted by default. Most of maps in the current game are not made for the large magnification scopes and most players fit smaller 3x and 4x magnification scopes to the weapon. It can utilize only three types of rounds, these being the 7N1 sniper cartridge, SNB Armor Piercing and LPS GzH which is a lightened match round with heightened velocity. &lt;br /&gt;
[[file:SV98.jpg|thumb|none|450px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:EfT - SV-98 4.jpg|thumb|none|600px|Early Unity renders of the SV-98.]]&lt;br /&gt;
[[file:EfT - SV-98 3.jpg|thumb|none|600px|Pre-release image of the SV-98 equipped with a Leupold HAMR sight.]]&lt;br /&gt;
[[file:EfT - SV-98 1.jpg|thumb|none|600px|Image of the rifle from a gameplay trailer.]]&lt;br /&gt;
[[file:EfT - SV-98 2.jpg|thumb|none|600px|Aiming and cycling the action.]]&lt;br /&gt;
[[File:EFT SV-98 (1).jpg|thumb|none|600px|Ejecting a spent round out of the SV-98.]]&lt;br /&gt;
[[File:EFT SV-98 (2).jpg|thumb|none|600px|Reloading the sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Lobaev DVL-10==&lt;br /&gt;
The [[Lobaev DVL-10]] comes in two variants in the game, the standard version and a integrally suppressed version known as the &amp;quot;SABOTEUR&amp;quot;. It is an exceedingly rare sniper rifle that uses 7.62x51mm ammunition and becomes available from Skier at late reputation levels. Like the SV-98 most maps are not compatible with the larger magnification and so players fit smaller 3-4x magnification scopes to compensate. &lt;br /&gt;
[[file:DVL-10M2.jpg|thumb|none|450px|Lobaev DVL-10 - 7.62×51mm NATO]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 1.jpg|thumb|none|600px|Various renderings of the Lobaev DVL-10.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 2.jpg|thumb|none|600px|The sniper rifle, taken apart.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 3.jpg|thumb|none|600px|Right side view of the DVL-10.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 4.jpg|thumb|none|600px|Unity render of the suppressed version with the stock folded.]]&lt;br /&gt;
[[File:EFT DVL-10 (1).jpg|thumb|none|600px|The DVL-10 in-game.]]&lt;br /&gt;
[[File:EFT DVL-10 (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT DVL-10 (3).jpg|thumb|none|600px|Opening the bolt, note the ejected case.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin-Nagant M91/30]] sniper rifle is added to the game in the 0.10 update. It is can be equipped with the Kochetov mount for the PU 3.5x sniper scope (or Picatinny rails for more modern attachments), and the barrel can accept the Bramit suppressor (which is more commonly associated with suppressed [[Nagant M1895]] revolvers). Reloading the weapon is done with individual rounds. When the weapon is reloaded with a chambered round, said round will be ejected and can be recovered by picking it up. While the rifle has a maximum capacity of 5+1 rounds, it can only be reloaded up to 4+1 in the field.&lt;br /&gt;
&lt;br /&gt;
Alternate stocks for the Mosin include the ATI Monte Carlo stock and the Archangel stock. The rifle can also be fitted with a Tacfire pistol grip.&lt;br /&gt;
&lt;br /&gt;
The standard 91/30 infantry variant with straight bolt was added in the 0.11 update. &lt;br /&gt;
&lt;br /&gt;
[[File:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R]]&lt;br /&gt;
[[Image:Mosin Nagant Archangel.jpg||thumb|none|450px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Remington R11 RSASS==&lt;br /&gt;
The [[Remington RSASS]] is also available in-game as an expensive but highly capable and modular 7.62x51mm rifle. Some players have designed a modification of the weapon known as the &amp;quot;Mini-SASS&amp;quot;, an ultra-compact battle rifle variant which is identical in size to some of the larger SMGs. &lt;br /&gt;
[[File:RSASS alt.jpg|thumb|none|450px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT RSASS (1).jpg|thumb|none|600px|A suppressed Remington RSASS in idle.]]&lt;br /&gt;
[[File:EFT RSASS (2).jpg|thumb|none|600px|Inserting a new 7.62 NATO PMag.]]&lt;br /&gt;
[[File:EFT RSASS (3).jpg|thumb|none|600px|Clacking the bolt release. When firing, the folding charging handle notably pops out a bit.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] is a late-game sniper rifle available at Prapor Level 4. It can only be traded for items like the AS VAL and comes pre-fitted with 10 round VSS magazines. Currently it uses a regular PSO-1 optic. It is an extremely rare weapon to find, even inside weapon crates. &lt;br /&gt;
[[file:Vss1.jpg|thumb|none|450px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 1.jpg|thumb|none|600px|3D render of the VSS being charged.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 2.jpg|thumb|none|600px|Ditto, but this time with the dust cover and scope off.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 3.jpg|thumb|none|600px|Full profile views of the Vintorez.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 4.jpg|thumb|none|600px|The disassembled VSS, note the two types of ammunition.]]&lt;br /&gt;
[[File:EFT VSS (1).jpg|thumb|none|600px|The VSS in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==F-1 hand grenade==&lt;br /&gt;
The [[F-1 hand grenade]] is one the hand grenades found in Tarkov. It is the most lethal of the three grenades with the largest splash radius of almost 30 meters and the most damage. This makes it useful for enemies hiding behind cover, as the damage can hurt or kill those hiding behind light and medium grade materials. The F-1 grenade is sometimes used by Scavengers; however as of the latest patch they have grenade throwing disabled to work out flaws of Scav's killing themselves within the grenade large blast radius. It can be bartered at Level 3 Prapor reputation for two energy saving light bulbs or purchased at Level 4 prapor reputation for roubles. &lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|400px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RDG-2 smoke grenade==&lt;br /&gt;
The [[RDG-2 smoke grenade]] is added to the game in Patch 0.9.0.1580, specifically the RDG-2B fuse-match white smoke variant.&lt;br /&gt;
[[File:RDG-2.jpg|thumb|none|400px|RDG-2 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 hand grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is the least damaging of the three explosive grenades and is also the heaviest, having the shortest throwing distance and smallest blast radius, this makes it ideal for use inside enclosed spaces. However to compensate for its lack of damage, it is also the cheapest and easiest to find with Prapor trading RGD-5s for one Energy Saving Lightbulb at level 2 reputation and can be purchased for roubles at level reputation. It is also the most common grenade found inside Grenade Box's and sometimes found in the pockets or vests of AI Scavs. &lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|400px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 1.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 2.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 3.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 Hand Grenade|M67]] is available from the trader Peacekeeper however as of 0.8, it is locked behind a peacekeper task whereby it becomes available at Level 2 once unlocked. It is not used by AI Scavs and is very rare to find in a raid. It costs between $49-51 in-game and still retains it's &amp;quot;middle of the road&amp;quot; status, bridging the power and throw gap between the RGD-5 and F-1. &lt;br /&gt;
[[file:Baseball.jpg|thumb|none|400px|M67 Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Zarya-2 stun grenade==&lt;br /&gt;
The Russian [[Zarya-2 stun grenade]] is added to the game in Patch 0.9.0.1580.&lt;br /&gt;
&lt;br /&gt;
[[File:Zarya-2.jpg|thumb|none|400px|Zarya-2 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Contract Wars]]''&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Draco122</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1243415</id>
		<title>Escape from Tarkov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1243415"/>
		<updated>2019-01-05T11:18:26Z</updated>

		<summary type="html">&lt;p&gt;Draco122: /* AK-74 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Escape from Tarkov&lt;br /&gt;
|picture = Escape from Tarkov logo 1.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= Russia 2028&lt;br /&gt;
|date= First alpha test - 1Q 2016 &lt;br /&gt;
|developer= BattleState Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= BattleState Games&lt;br /&gt;
|genre=Online first-person shooter / MMOFPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Escape from Tarkov''''' is a first-person shooter video game by BattleState Games. The game is currently in Closed Beta testing (since 2016), and is scheduled for a 2018 full game release.&lt;br /&gt;
&lt;br /&gt;
The game is set in the fictional city of Tarkov of the Norvinsk region in Russia in the same universe as ''[[Contract Wars]]''. Set in 2028, ''Escape from Tarkov'' follows two rival private military companies - the western-aligned United Security (USEC) and Russian-backed Battle Encounter Assault Regiment (BEAR) in their battle for control over the city of Tarkov following a major destabilizing event that had the entire region placed under military lockdown by both UN and Russian military, with the ultimate goal for each player being to successfully escape the city, following the eponymous title.&lt;br /&gt;
&lt;br /&gt;
Players take control of operators from one of the two aforementioned PMC factions, choosing one to join when first starting the game - the faction joined influences initial skills and equipment. Up to three character profiles can be made, each of them having a separate and non-transferable inventory, skills, and statistics. The primary FPS elements occur in the game's matches, where are a large number of players descend upon any of the game's maps of their choosing to loot weapons, gear, and goods from the map spawns as well as other players they kill - in order to leave the map, one must reach a designated &amp;quot;extract point&amp;quot; in order to keep what they have acquired. If the player dies during the match, anything they have picked up as well as all gear they bring into the match is automatically lost. &lt;br /&gt;
&lt;br /&gt;
A third non-aligned faction of desperate survivors called &amp;quot;Scavs&amp;quot; (short for &amp;quot;Scavengers&amp;quot;) also appear as hostile AI that roam around the game's maps. Players also have the ability to join the match as a Scav, chosen before it begins, though it is only temporary. Player-controlled Scavs have randomized (generally low-end) weapons, gear, and stats on spawning in, and start out automatically friendly with AI Scavs (though the AI will turn hostile to any player Scav if they are witnessed attacking or killing other Scavs.) Upon a successful extract, player Scavs have any earned loot automatically transferred to their player character's inventory, making Scavs a relatively risk-free means of acquiring new gear. &lt;br /&gt;
&lt;br /&gt;
Gunplay is very realistic, with simulation for bullet ballistics and weapon degrading and realistic body part-based damage model. There are also a host of unusual actions the player can perform with their weapons, such as chamberloading, ejecting individual rounds, and speed reloading that discards the original magazine. Ammo in particular needs to be loaded individually to magazines, which then needs to be placed into the player's rig inventory spots to be used in reloading, which are tracked individually. The attachment system is similarly expansive, encompassing many real world accessories and allowing modification of every major part of the gun, including essential parts such as the receiver.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Escape from Tarkov'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Introduced in February 2018, the [[Glock 17]] can be purchased from the new &amp;quot;Mechanic&amp;quot; trader who was added in addition to the G17. The base Glock can be purchased from him for 500 Euros. A variety of aftermarket slides and barrels are also available for the pistol, ranging from Salient Arms International barrels to compensated Zev Technologies slides. Regular 17-round, extended stick magazines, and a drum magazine can be used with the Glock 17.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|350px|thumb|none|Glock 17 Gen 3 - 9x19mm]]&lt;br /&gt;
[[File:EFT G17render (1).jpg|600px|thumb|none|3D render of the vanilla Glock 17.]]&lt;br /&gt;
[[File:EFT G17render (2).jpg|600px|thumb|none|Left side and dissasembly renders of the G17.]]&lt;br /&gt;
[[File:EFT G17render (3).jpg|600px|thumb|none|A plethora of aftermarket Glock parts available from the Mechanic.]]&lt;br /&gt;
[[File:EFT G17render (4).jpg|600px|thumb|none|Two Glocks fitted with scope mounts. According to the developer's Facebook page, the one on the left is supposed to resemble the Lawgiver from [[Dredd]].]]&lt;br /&gt;
[[File:EFT G17render (5).jpg|600px|thumb|none|Some custom G17s loaded with the different magazines.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] is added in Patch 0.9.0.1580.&lt;br /&gt;
[[Image:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PB==&lt;br /&gt;
The suppressed [[Makarov PB]] is available in the game. It spawns rarely on Scavengers and can be traded for bartering items by the Trader Prapor. Like the Makarov PM, only its grip and magazines can be removed. An 80 round drum magazine can also be attached to the weapon, however it's exceedingly rare. &lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|400px|Makarov PB - 9x18mm Makarov]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 1.jpg|thumb|none|600px|A preview of the Makarov PB.]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 2.jpg|thumb|none|600px|The disassembled PB.]]&lt;br /&gt;
[[File:EFT PB (1).jpg|thumb|none|600px|The Makarov PB in-game, warm from a few shots.]]&lt;br /&gt;
[[File:EFT PB (2).jpg|thumb|none|600px|Releasing  the drum magazine.]]&lt;br /&gt;
[[File:EFT PB (3).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM#Makarov PM|Makarov PM]] is a fairly common pistol in EFT. PMCs will have a few available in their stash and the weapon is fairly common loot in Military Cargo crates, Scavengers both Player and AI NPCs may occasionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently only the grip and magazine can be removed from the weapon and an 80 round drum magazine is also available, albeit extremely rare. &lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 1.jpg|thumb|none|600px|Left side of the Makarov in the weapon configuration menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM holding.jpg|thumb|none|600px|The PM in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM aim.jpg|thumb|none|600px|Aiming at the sky.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 1.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 3.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 1.jpg|thumb|none|600px|Inspecting the pistol.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 2.jpg|thumb|none|600px|Ditto; other side.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] fills the role of a higher-end pistol found uncommonly in the game. The Russian BEAR faction will give PMCs the pistol in their stash in the latest patch when chosen. Scavs can also spawn with the pistol as well with a few magazines on hand, on occassion a Scav may have their Grach equipped with an under-barrel weaponlight. Currently the weapon cannot be suppressed but it can accept attachments via its underbarrel rail and can be outfitted with a slide rail for attaching reflex optics. &lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 2.jpg|thumb|none|600px|Pre-release stills of the MP-443 Grach.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 3.jpg|thumb|none|600px|The MP-443 Grach in the Unity engine.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 4.jpg|thumb|none|600px|Renders of the MP-443's details.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 1.jpg|thumb|none|600px|An early render of the handgun.]]&lt;br /&gt;
[[File:EFT MP443(1).jpg|thumb|none|600px|The MP-443 Grach with a torch.]]&lt;br /&gt;
[[File:EFT MP443 (2).jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:EFT MP443 (3).jpg|thumb|none|600px|Removing an empty mag.]]&lt;br /&gt;
[[File:EFT MP443 (4).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:EFT MP443 (5).jpg|thumb|none|600px|The slide, a few frames away from returning to battery.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is primarily issued to the USEC Faction of which PMCs will get some in their stash when the faction is chosen. The weapon also is available for Scavengers albeit sometimes missing its front and rear sight and rarely equipped with an underbarrel weaponlight. &lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[file:EFT-SIG-1.jpg|thumb|none|600px|3D render of the SIG-Sauer P226R.]]&lt;br /&gt;
[[file:EfT- P226R 1.jpg|thumb|none|600px|The pistol, disassembled .]]&lt;br /&gt;
[[File:EFT P226 (1).jpg|thumb|none|600px|Reloading a tricked-out P226.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is a dated, but viable pistol available in the game. It is infrequently carried by AI Scavs in-game and is a rare spawn for Player Scavs. Currently the TT-33 is the only weapon to utilise the 7.62x25mm round of which 7 types are available. Currently it is the most powerful pistol, dropping a PMC or Scav in about two or three shots without armor depending on the round type. Additionally the TT-33 can be outfitted with a &amp;quot;home-spun&amp;quot; threaded barrel and an home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. &lt;br /&gt;
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 1.jpg|thumb|none|600px|A preview of the Tokarev.]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 2.jpg|thumb|none|600px|Details of the TT.]]&lt;br /&gt;
&lt;br /&gt;
==Stetchkin APS==&lt;br /&gt;
The [[Stechkin APS]] along with the specially silenced variant [[Stechkin APB]] were introduced in the 0.8 patch.&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol.jpg|thumb|none|450px|Stetchkin APS - 9x18mm]]&lt;br /&gt;
&lt;br /&gt;
===Stechkin APB===&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|none|450px|Stetchkin APB - 9x18mm]]&lt;br /&gt;
&lt;br /&gt;
==SR-1MP==&lt;br /&gt;
The [[Serdyukov SPS|SR-1MP]] is Russian special forces pistol &amp;quot;kit&amp;quot; that includes the SR-1 pistol, a sound suppressor, and quad-rail accessory mount. It is the only 9x21mm weapon in the game so far.&lt;br /&gt;
[[File:SR-1M.jpg|thumb|none|350px|SR-1M - 9×21mm Gyurza]]&lt;br /&gt;
[[File:SR1MP.jpg|thumb|none|450px|SR-1MP - 9×21mm Gyurza]]&lt;br /&gt;
[[File:EFT SR1MPrender.jpg|600px|thumb|none|3D render of the SR-1MP pistol with and without the full rail kit and suppressor.]]&lt;br /&gt;
[[File:EFT SR1MP (1).jpg|thumb|none|600px|An SPS/SR-1 Vektor with some smoke trailing out of the pipe.]]&lt;br /&gt;
[[File:EFT SR1MP (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT SR1MP (3).jpg|thumb|none|600px|The fully kitted out SR-1MP, or &amp;quot;Shrimp&amp;quot; as it is nicknamed among English-speaking players.]]&lt;br /&gt;
[[File:EFT SR1MP (4).jpg|thumb|none|600px|Inserting a fresh mag, which automatically causes the slide to drop on empty reloads (note the lack of an external slide stop/release).]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5]] is available in the game. Currently it is not used by any Scavengers and only acquired by PMCs via the trader &amp;quot;Peacekeeper&amp;quot; once sufficient reputation has been gained. The version featured in-game appears to be either an A4 or an A5 model due to the four position fire selector but is described in-game as being a Navy Model. It comes available in two variants initially, a MP5A4 and a MP5SD5 both of which are fitted with fixed stocks and only differing slightly in price value. Players can customize the MP5 extensively by removing the Fixed Stock for a collapsible Stock however it cannot mount under-barrel attachments such as flashlights or grips without removing and installing a rail. A 50 round drum magazine is also available. &lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm]]&lt;br /&gt;
[[File:EFT MP5render.jpg|600px|thumb|none|Official rendering of the MP5A4.]]&lt;br /&gt;
[[File:EFT MP5SDrender.jpg|600px|thumb|none|Renders of the MP5SD5 and MP5SD6.]]&lt;br /&gt;
[[File:EFT MP5SDrender (1).jpg|600px|thumb|none|Disassembly of the MP5SD6.]]&lt;br /&gt;
[[File:EFT MP5 (1).jpg|thumb|none|600px|The MP5A4 inside of the Factory.]]&lt;br /&gt;
[[File:EFT MP5 (2).jpg|thumb|none|600px|Pinky-promising the charging handle that it'll be locked back.]]&lt;br /&gt;
[[File:EFT MP5 (3).jpg|thumb|none|600px|Inserting a fresh 9mm stick magazine.]]&lt;br /&gt;
[[File:EFT MP5SD (2).jpg|thumb|none|600px|Loading an X-Products drum magazine into a MP5SD5.]]&lt;br /&gt;
[[File:EFT MP5SD (3).jpg|thumb|none|600px|HK-slapping the MP5SD.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is added in the 0.10.5 update. Two variants are available: MP7A1 and MP7A2. Both variants have an array of magazines to choose from with 20, 30 and 40 round magazines. Only MP7A2 can mount foregrips of which the A1 variant cannot. &lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[File:MP7A2.jpg‎‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 with RAL8000 finish - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] is a 9x19mm sub-machine gun and currently is not used by Scavengers. It can be acquired by PMCs from purchasing it from the Trader Prapor at level 1 reputation and the BEARS Faction receives the weapon with the &amp;quot;Prepare to Escape&amp;quot; and &amp;quot;Escape from Darkness&amp;quot; editions. Currently the weapon is the cheapest of the SMGs and the earliest the player can modify extensively. The SMG initially had vicious recoil; this has been rectified in subsequent patches.&lt;br /&gt;
&lt;br /&gt;
The Saiga 9, a semi-automatic carbine variant, was added which is now used by Scavs with 10 round magazines that are interchangeable with regular 30 round magazines. It can be identified as a civilian weapon by its 16 inch barrel and semi-automatic only fire mode, but can still utilize many of the attachments that can be mounted onto the PP-19-01. &lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 1.jpg|thumb|none|600px|3D render of the Vityaz-SN.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 2.jpg|thumb|none|600px|The weapon with the stock folded.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 3.jpg|thumb|none|600px|The disassembled Vityaz.]]&lt;br /&gt;
[[File:EFT Vityaz (2).jpg|thumb|none|600px|Reloading a suppressed PP-19.]]&lt;br /&gt;
[[File:EFT Vityaz (3).jpg|thumb|none|600px|Strong-arming the bolt to rechamber the SMG.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 9===&lt;br /&gt;
[[file:Izhmash Saiga-9.jpg|thumb|none|400px|Saiga 9 - 9x19mm]]&lt;br /&gt;
[[File:EFT Saiga-9render (1).jpg|600px|thumb|none|Right side render of the Saiga 9.]]&lt;br /&gt;
[[File:EFT Saiga-9render (2).jpg|600px|thumb|none|Left side of a Saiga 9 with a railed dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==Kedr PP-91==&lt;br /&gt;
There are two variants of the [[Kedr PP-91]] in-game, the standard &amp;quot;Kedr&amp;quot; and the &amp;quot;Kedr-B&amp;quot;. The &amp;quot;B&amp;quot; variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the &amp;quot;Kedr&amp;quot; is infrequently used by AI Scavs in world and can be bought from the trader Prapor, the &amp;quot;Kedr-B&amp;quot; can be bartered from Prapor with various items. Currently the &amp;quot;Kedr&amp;quot; as of the current patch has been nerfed considerably from previous patches, with its damage against armor almost nil even with AP ammunition, additionally it cannot use PMM ammunition and is restricted to the older PBM ammunition type as far AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with barrel-mounted accessory rails for sights and weaponlights and utilizes 20-round or 30-round stick magazines, of which the latter can only be purchased with bartering items. &lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|400px|Kedr PP-91 - 9x18mm Makarov]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|FPS view of the PP-91.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|Left side views of the SMG.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|Views of the right.]]&lt;br /&gt;
[[File:EFT PP-91 (1).jpg|thumb|none|600px|Reloading a well-equipped PP-91. Note how the bolt locks back on empty.]]&lt;br /&gt;
[[File:EFT PP-91 (2).jpg|thumb|none|600px|Releasing the bolt by tugging the charging handle.]]&lt;br /&gt;
[[File:EFT PP-91 (3).jpg|thumb|none|600px|About to unfold the stock on a Kedr-B.]]&lt;br /&gt;
&lt;br /&gt;
==Klin PP-9==&lt;br /&gt;
The [[Kedr PP-91#Klin PP-9|Klin PP-9]] is another special variant of the Kedr that is available from Prapor for purchase via bartering items and as of the current patch does not spawn on AI Scavengers. It has slightly different recoil patterns than the &amp;quot;Kedr&amp;quot; and has a 900 RPM fire rate but can utilize the same attachments and magazines and use PBM and PMM AP ammunition. &lt;br /&gt;
[[file:Klin1.jpg|thumb|none|400px|Klin PP-9 - 9x18mm PMM]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] is only available for use by PMCs and can bought by the trader Peacekeeper. It is the most versatile of the SMGs and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second fast firing SMG at 850 RPM and can attach the most attachments compared to the MP5. &lt;br /&gt;
[[file:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
[[Image:SIG MPX-SD.jpg|thumb|none|350px|SIG-Sauer MPX-SD (Suppressed variant), prototype model - 9x19mm]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 1.jpg|thumb|none|600px|3D render of the SIG-Sauer MPX.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 2.jpg|thumb|none|600px|Right side of an integrally suppressed MPX.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 3.jpg|thumb|none|600px|The MPX, disassembled.]]&lt;br /&gt;
[[File:EFT MPX (1).jpg|thumb|none|600px|Taking an empty mag out of the SIG MPX. Although hard to see, the transparent magazine is empty.]]&lt;br /&gt;
[[File:EFT MPX (2).jpg|thumb|none|600px|Inserting a fresh one into a MPXSD.]]&lt;br /&gt;
[[File:EFT MPX (3).jpg|thumb|none|600px|Thumbing in the bolt release paddle.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is a late-game weapon available from the trader Prapor of which it can only be bought with bartering items. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest DPS in the game with very high armor penetration. In addition it has the fastest rate of fire at 900 RPM of which only the Kedr and Klin SMG variants have. &lt;br /&gt;
[[file:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 1.jpg|thumb|none|600px|AS Val in configuration menu. Left side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 2.jpg|thumb|none|600px|AS Val in configuration menu. Right side]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val holding.jpg|thumb|none|600px|The AS Val in first-person.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 1.jpg|thumb|none|600px|The Val with its magazine removed.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 2.jpg|thumb|none|600px|Placing in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 3.jpg|thumb|none|600px|Rechambering the AS Val.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 2.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 1.jpg|thumb|none|600px|And the left.]]&lt;br /&gt;
[[File:EFT AS VAL (1).jpg|thumb|none|600px|An AS Val without its dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==ADAR 2-15==&lt;br /&gt;
The ADAR-2-15, a Russian [[AR-15]] with wood furniture, is added in patch 0.11.&lt;br /&gt;
&lt;br /&gt;
[[File:ADAR 2-15.jpg|thumb|400px|none|ADAR 2-15 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is currently available at the trader &amp;quot;Peacekeeper&amp;quot; at level 3 reputation and sells for anywhere between $900-1100 per unit. It is the most customizable weapon in the game with a multitude of options for rails, grips, stocks, magazines, real handguards from companies such as Knight's Armament Company, Daniel Defense, and War Sport, and even charging handle options, including the Badger Ordnance Tactical Latch or the Raptor charging handle. A one point in development, the M4A1 was the first 5,56mm weapon however as of recent patches it now has competition in the form of the AK-101 and AK-102, ADAR-2-15 and H&amp;amp;K HK416.&lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:EfT- Colt m4a1 4.jpg|thumb|none|600px|3D render of the M4A1.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 1.jpg|thumb|none|600px|M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 2.jpg|thumb|none|600px|M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 3.jpg|thumb|none|600px|M4A1 in the customization menu. Note the gas tube protruding from the front of the handguard, as the gas block has been removed by the player. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]], specifically the AK-74N variant with an attached night scope rail is available from Prapor at level 2, and can be purchased with or without ammunition via various trade options usually with black polymer furniture. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO.&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] (AKS-74N variant) and a proper [[AK-74M]] were added in the 0.8 patch. The 0.11 patch added an original AK-74 and AKS-74 variant without the &amp;quot;N&amp;quot; prefix as a cheaper alternative. &lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 1.jpg|thumb|none|600px|The AK-74 in configuration menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N holding.jpg|thumb|none|600px|The AK-74 in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 1.jpg|thumb|none|600px|Pulling an empty 30-round magazine out.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 2.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 1.jpg|thumb|none|600px|Looking at one side of the rifle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 2.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:EfT - AK-74M 1.jpg|thumb|none|600px|3D render of the AK-74 with polymer furniture and a GP-34.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
[[file:Aks-74.jpg|thumb|none|450px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
[[file:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-100 Series==&lt;br /&gt;
With exception to the counter-balanced [[AK-107]]/108 rifles, the AK-100 family of rifles was brought into ''Escape From Tarkov'' with the 0.8 patch. The [[AK-101]] and its shorter [[AK-102]] variant are the first, and so far only 5.56mm AK variants on offer. The [[AK-103]] and [[AK-104]] are more advanced alternatives to their older, classic AKM brothers. They offer side-folding stocks and the side-rail for attaching Russian non-railed optics and scope mounts. The [[AK-105]] is an intermediary between the [[AKS-74U]] and [[AK-74]], offering reduced barrel length without having the increased RoF and recoil of the Krinkov.&lt;br /&gt;
&lt;br /&gt;
===AK-101===&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-102===&lt;br /&gt;
[[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-103===&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
[[File:AK104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-105===&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Several flavors of the [[AKM]] are available in the game, the first and foremost being the original [[AKM]] with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an &amp;quot;AKMN&amp;quot; variant with the scope mount bracket on the left side of the receiver. &lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMrender.jpg|600px|thumb|none|3D renders of the AKM.]]&lt;br /&gt;
[[File:EFT AKMNrender.jpg|600px|thumb|none|Render of the AKMN, equipped with the rear sight leaf and PBS-1 suppressor of the AKMB.]]&lt;br /&gt;
[[File:EFT AKM (1).jpg|thumb|none|600px|A tacticool AKM in game.]]&lt;br /&gt;
[[File:EFT AKM (2).jpg|thumb|none|600px|Setting the fire selector to full-auto, confirming it isn't one of the civilian models.]]&lt;br /&gt;
[[File:EFT AKM (3).jpg|thumb|none|600px|Charging the AKM.]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
The [[AKMS]] with the underfolding stock, which can be folded to take up less inventory space, is also available. As with the regular AKM, there is a &amp;quot;AKMSN&amp;quot; variant with the side rail for mounting optics or a sight rail.&lt;br /&gt;
&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMSrender.jpg|600px|thumb|none|3D render of the AKMS with its stock folded.]]&lt;br /&gt;
[[File:EFT AKMS (1).jpg|thumb|none|600px|Rocking a magazine into an AKMS, note the sling mount on the folding stock.]]&lt;br /&gt;
&lt;br /&gt;
===Molot Vepr-KM===&lt;br /&gt;
The VEPR-KM / VPO-136 semi-automatic only carbine, a civilian variant of the AKM appears as well. It lacks the slant muzzle brake and is semi-automatic only, and is a bit cheaper in-game and is used by Scavs. Fires the same 7.62x39mm ammunition as its select fire counterparts. &lt;br /&gt;
[[File:Vepr-KM.jpg|thumb|450px|none|Vepr-KM (VPO-136) - Civilian version of AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT VEPR-KMrender.jpg|600px|thumb|none|Unity render of the VEPR-KM.]]&lt;br /&gt;
&lt;br /&gt;
===Molot VPO-209===&lt;br /&gt;
Finally, the Molot VPO-209 semi-automatic shotgun appears. The VPO-209 is another civilian variant of the AKM that is meant to be easy to acquire for civilian ownership in Russia, as it legally falls under the less-restricted category of shotguns rather than semi-automatic rifles, which are far more restricted. It has a smoothbore barrel (with &amp;quot;paradox rifling&amp;quot; on the last 120mm) and fires the .366 TKM cartridge.&lt;br /&gt;
[[File:Vpo-209.jpg|thumb|450px|none|Molot VPO-209 shotgun - .366 TKM. This is a smoothbore semi-automatic civilian version of the AKM (with &amp;quot;paradox rifling&amp;quot; on the last 120mm of the barrel) sold in Russia under the shotgun license.]]&lt;br /&gt;
[[File:EFT VPO-209render.jpg|600px|thumb|none|Close up of the VOP-209's receiver, with a 10-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the earlier and cheaper weapons that can purchased from the trader &amp;quot;Prapor&amp;quot;. They are somewhat uncommonly used by Scavs, who prefer Grach pistols, MP-133s, and 153s. Those that are carried by Scavs tend to lack top covers, stocks, and muzzle devices. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco. There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the AKS-74UB. The modeled UB is technically a UBN as it features a side rail for optics. In addition, the only muzzle device compatible with the UB is the PBS-4, and the weapon retains the RPK-style rear sight, but has the leaf sight itself removed.&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[file:EfT - AKS-74U 1.jpg|thumb|none|600px|3D render of the AKS-74U.]]&lt;br /&gt;
[[file:EfT - AKS-74U 2.jpg|thumb|none|600px|AKS-74U in-game.]]&lt;br /&gt;
[[file:EfT - AKS-74U 3.jpg|thumb|none|600px|AKS-74U parts rendering.]]&lt;br /&gt;
[[File:EFT AKS74U (1).jpg|thumb|none|600px|Actuating the AKS-74U's fire selector.]]&lt;br /&gt;
[[File:EFT AKS74U (2).jpg|thumb|none|600px|Reloading a quad-stack 60 rounder magazine.]]&lt;br /&gt;
[[File:EFT AKS74U (3).jpg|thumb|none|600px|Charging the carbine.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] chambered in 7.62x51mm is added in Patch 0.9.0.1580.&lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg‎|thumb|500px|none|DSA SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416 A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416 A5]] is added in patch 0.11.&lt;br /&gt;
[[Image:HK416 A5.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK416 A5  with 14.5 inch barrel - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle|SKS]] is available in Escape from Tarkov and is available in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scavs and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 scope fitted. All SKS types currently in the game sport Promag/Tapco 20 round detachable magazines - the 10 round internal magazine options and 10 round detachable magazines are not featured in the current iteration of the game. &lt;br /&gt;
[[file:Simonov-Russian-SKS45.jpg|thumb|none|450px|SKS - 7.62x39mm]]&lt;br /&gt;
[[Image:OP-SKS.jpg|thumb|none|450px|Russian hunting carbine OP-SKS, civilian version of SKS - 7.62x39mm]]&lt;br /&gt;
[[file:EfT - sks 1.jpg|thumb|none|600px|3D render of a disassembled SKS.]]&lt;br /&gt;
[[file:EfT - sks 2.jpg|thumb|none|600px|Note that the stripper clip and internal magazine are not currently in the game.]]&lt;br /&gt;
[[file:EfT - sks 3.jpg|thumb|none|600px|Renders of both flavors of the Simonov.]]&lt;br /&gt;
[[File:EFT SKS (1).jpg|thumb|none|600px|The OP-SKS without a scope, in idle. Note the black bolt on this version.]]&lt;br /&gt;
[[File:EFT SKS (2).jpg|thumb|none|600px|Iron sights of a kitted-out SKS, the rear half of the dust cover blocks most of the picture out though.]]&lt;br /&gt;
[[File:EFT SKS (3).jpg|thumb|none|600px|Removing a used magazine. The character grabs it first with his left, then actuates the release with his right hand, taking it off the grip.]]&lt;br /&gt;
[[File:EFT SKS (4).jpg|thumb|none|600px|Inserting a new one, which appears to be empty.]]&lt;br /&gt;
[[File:EFT SKS (5).jpg|thumb|none|600px|Sending the bolt home.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
Introduced in the 0.8 patch, the [[M1A SOCOM 16]] is a middle-of-the-road alternative to the SKS and RSASS, offering proper 7.62x51mm battle rifle characteristics in a handy package. It is appropriately semi-automatic only. Available stock/chassis options include Archangel, Sage EBR, and Troy S.A.S.S.&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO (.308 Winchester)]]&lt;br /&gt;
[[Image:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px|Short-barreled M1A in an EBR Chassis System - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M14MCS.jpg|thumb|none|450px|M1A in a Troy MCS (Modular Chassis System) with EOTech red dot sight and Vltor Modstock - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[RPK-16]] was added in patch 0.11.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|450px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] is a pump-action shotgun which is commonly used by Scavengers as a primary weapon and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. A set of barrel lengths and magazine tubes can be purchased from Skier at various reputation levels and many of the attachments that can be fitted with both the MP-133 and the MP-153 are interchangeable in the current patch. Currently a somewhat infamous weapon modification of the weapon, dubbed the &amp;quot;Pentalight&amp;quot; allows the weapon to mount up to 5 weaponlights onto the weapon at one time with the correct attachments. &lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|450px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp133 render.jpg|thumb|none|600px|Renders of various MP-133 setups.]]&lt;br /&gt;
[[file:EfT - mp133 1.jpg|thumb|none|600px|Early footage of the Baikal.]]&lt;br /&gt;
[[file:EfT - mp133 2.jpg|thumb|none|600px|Acquiring a basic pattern MP-133 in early footage.]]&lt;br /&gt;
[[File:EFT MP-133 (1).jpg|thumb|none|600px|The Baikal MP-133 with a PK-06 reflex sight, in-game.]]&lt;br /&gt;
[[File:EFT MP-133 (2).jpg|thumb|none|600px|Chamberloading the shotgun.]]&lt;br /&gt;
[[File:EFT MP-133 (3).jpg|thumb|none|600px|The character holds the receiver with his right hand while returning the pump forward.]]&lt;br /&gt;
[[File:EFT MP-133 (4).jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]] is a semi-automatic 12 gauge shotgun and is very popular amongst AI Scavs. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments such as magazine tubes, pistol grips and stocks are interchangeable with the MP-133 and MP-153. &lt;br /&gt;
[[file:Baikal MP-153-SYNTHETIC11.jpg|thumb|none|450px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[Image:Baikal MP-153Practical.jpg|thumb|none|450px|MP-153 for practical shooting - 12 Gauge]]&lt;br /&gt;
[[file:EfT - mp153 1.jpg|thumb|none|600px|3D renders of the Baikal MP-153.]]&lt;br /&gt;
[[file:EfT - mp153 2.jpg|thumb|none|600px|The MP-153, disassembled.]]&lt;br /&gt;
[[File:EFT MP-153 (1).jpg|thumb|none|600px|The semi-automatic Baikal in-game.]]&lt;br /&gt;
[[File:EFT MP-153 (2).jpg|thumb|none|600px|Dropping a 12-gauge shell into the chamber in an overhand manner.]]&lt;br /&gt;
[[File:EFT MP-153 (3).jpg|thumb|none|600px|Reloading the rest of the shells into the tube mag.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] is a semi-automatic, magazine-fed, 12 gauge shotgun. It is occasionally carried by Scavengers as a primary weapon often times missing the dust cover. Unlike most shotguns it features a folding stock allowing its carry size to be reduced. It is also the only shotgun which can be suppressed; the suppressor can be purchased from Prapor at level 3 but is rather costly. It is the most effective shotgun when utilizing slugs, having the best accuracy and recoil control as a number of grips can be attached with the appropriate weapon mounts. Both five and ten round magazines are available as of the latest patch. &lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[file:EfT - saiga 1.jpg|thumb|none|600px|Early render of the Saiga-12.]]&lt;br /&gt;
[[file:EfTsaiga 2.jpg|thumb|none|600px|The final model.]]&lt;br /&gt;
[[file:EfT - saiga 3.jpg|thumb|none|600px|Rendering with some parts removed...]]&lt;br /&gt;
[[file:EfT - saiga 4.jpg|thumb|none|600px|...some other parts taken off...]]&lt;br /&gt;
[[file:EfT - saiga 5.jpg|thumb|none|600px|The shotgun with most parts stripped off.]]&lt;br /&gt;
[[file:EfT - saiga 6.jpg|thumb|none|600px|Note the Baikal-manufactured shells.]]&lt;br /&gt;
[[file:EfT - saiga 7.jpg|thumb|none|600px|Almost-first person view of the Saiga-12.]]&lt;br /&gt;
[[File:EFT Saiga-12 (1).jpg|thumb|none|600px|Reloading a dust-coverless Saiga.]]&lt;br /&gt;
[[File:EFT Saiga-12 (2).jpg|thumb|none|600px|Rechambering the shotgun with an underhanded technique.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Another addition of the 0.8 update, the [[Remington 870]] is a Western-supplied equivalent to the MP-133 shotgun. Its main difference and advantage over the latter shotgun is the ability to equip a short barrel, which makes it handy as a backup weapon.&lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[File:Shorty870.jpg|thumb|none|400px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
A fairly atypical shotgun design, the [[TOZ-106]] is a bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use. When the stock is folded it is the smallest shotgun that can fit inside the Secure Container Gamma. It is another popular Scav weapon with players often nicknaming it the &amp;quot;Blunderbuss&amp;quot; for its loud signature report when fired at range, and feeds from a detachable 2 or 4 round magazine. Players can also replace the metal folding stock and pistol grip with that of a TOZ MTs 20-01 fixed wooden stock which improves recoil control and ergonomics at the cost of a larger inventory size. &lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|400px|TOZ-106 - 20 gauge]]&lt;br /&gt;
[[File:MTs 20-01.jpg|thumb|none|400px|MTs 20-01 - 20 gauge]]&lt;br /&gt;
[[File:EFT TOZ-106 (1).jpg|thumb|none|600px|The handy TOZ-106 inside the Factory]]&lt;br /&gt;
[[File:EFT TOZ-106 (2).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT TOZ-106 (3).jpg|thumb|none|600px|Working the action.]]&lt;br /&gt;
[[File:EFT TOZ-106 (4).jpg|thumb|none|600px|Taking out a spent mag.]]&lt;br /&gt;
[[File:EFT TOZ-106 (5).jpg|thumb|none|600px|And in with a loaded one.]]&lt;br /&gt;
[[File:EFT TOZ-106 (6).jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] becomes available from Prapor at level 2 reputation where it be purchased with a number of bartering items, it doesn't officially become purchasable until level 3 reputation where it costs nearly 100,000 roubles. It comes standard without optics, a 10 round magazine and a bipod fitted by default. Most of maps in the current game are not made for the large magnification scopes and most players fit smaller 3x and 4x magnification scopes to the weapon. It can utilize only three types of rounds, these being the 7N1 sniper cartridge, SNB Armor Piercing and LPS GzH which is a lightened match round with heightened velocity. &lt;br /&gt;
[[file:SV98.jpg|thumb|none|450px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:EfT - SV-98 4.jpg|thumb|none|600px|Early Unity renders of the SV-98.]]&lt;br /&gt;
[[file:EfT - SV-98 3.jpg|thumb|none|600px|Pre-release image of the SV-98 equipped with a Leupold HAMR sight.]]&lt;br /&gt;
[[file:EfT - SV-98 1.jpg|thumb|none|600px|Image of the rifle from a gameplay trailer.]]&lt;br /&gt;
[[file:EfT - SV-98 2.jpg|thumb|none|600px|Aiming and cycling the action.]]&lt;br /&gt;
[[File:EFT SV-98 (1).jpg|thumb|none|600px|Ejecting a spent round out of the SV-98.]]&lt;br /&gt;
[[File:EFT SV-98 (2).jpg|thumb|none|600px|Reloading the sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Lobaev DVL-10==&lt;br /&gt;
The [[Lobaev DVL-10]] comes in two variants in the game, the standard version and a integrally suppressed version known as the &amp;quot;SABOTEUR&amp;quot;. It is an exceedingly rare sniper rifle that uses 7.62x51mm ammunition and becomes available from Skier at late reputation levels. Like the SV-98 most maps are not compatible with the larger magnification and so players fit smaller 3-4x magnification scopes to compensate. &lt;br /&gt;
[[file:DVL-10M2.jpg|thumb|none|450px|Lobaev DVL-10 - 7.62×51mm NATO]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 1.jpg|thumb|none|600px|Various renderings of the Lobaev DVL-10.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 2.jpg|thumb|none|600px|The sniper rifle, taken apart.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 3.jpg|thumb|none|600px|Right side view of the DVL-10.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 4.jpg|thumb|none|600px|Unity render of the suppressed version with the stock folded.]]&lt;br /&gt;
[[File:EFT DVL-10 (1).jpg|thumb|none|600px|The DVL-10 in-game.]]&lt;br /&gt;
[[File:EFT DVL-10 (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT DVL-10 (3).jpg|thumb|none|600px|Opening the bolt, note the ejected case.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin-Nagant M91/30]] sniper rifle is added to the game in the 0.10 update. It is can be equipped with the Kochetov mount for the PU 3.5x sniper scope (or Picatinny rails for more modern attachments), and the barrel can accept the Bramit suppressor (which is more commonly associated with suppressed [[Nagant M1895]] revolvers). Reloading the weapon is done with individual rounds. When the weapon is reloaded with a chambered round, said round will be ejected and can be recovered by picking it up. While the rifle has a maximum capacity of 5+1 rounds, it can only be reloaded up to 4+1 in the field.&lt;br /&gt;
&lt;br /&gt;
Alternate stocks for the Mosin include the ATI Monte Carlo stock and the Archangel stock. The rifle can also be fitted with a Tacfire pistol grip.&lt;br /&gt;
&lt;br /&gt;
The standard 91/30 infantry variant with straight bolt was added in the 0.11 update. &lt;br /&gt;
&lt;br /&gt;
[[File:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R]]&lt;br /&gt;
[[Image:Mosin Nagant Archangel.jpg||thumb|none|450px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Remington R11 RSASS==&lt;br /&gt;
The [[Remington RSASS]] is also available in-game as an expensive but highly capable and modular 7.62x51mm rifle. Some players have designed a modification of the weapon known as the &amp;quot;Mini-SASS&amp;quot;, an ultra-compact battle rifle variant which is identical in size to some of the larger SMGs. &lt;br /&gt;
[[File:RSASS alt.jpg|thumb|none|450px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT RSASS (1).jpg|thumb|none|600px|A suppressed Remington RSASS in idle.]]&lt;br /&gt;
[[File:EFT RSASS (2).jpg|thumb|none|600px|Inserting a new 7.62 NATO PMag.]]&lt;br /&gt;
[[File:EFT RSASS (3).jpg|thumb|none|600px|Clacking the bolt release. When firing, the folding charging handle notably pops out a bit.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] is a late-game sniper rifle available at Prapor Level 4. It can only be traded for items like the AS VAL and comes pre-fitted with 10 round VSS magazines. Currently it uses a regular PSO-1 optic. It is an extremely rare weapon to find, even inside weapon crates. &lt;br /&gt;
[[file:Vss1.jpg|thumb|none|450px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 1.jpg|thumb|none|600px|3D render of the VSS being charged.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 2.jpg|thumb|none|600px|Ditto, but this time with the dust cover and scope off.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 3.jpg|thumb|none|600px|Full profile views of the Vintorez.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 4.jpg|thumb|none|600px|The disassembled VSS, note the two types of ammunition.]]&lt;br /&gt;
[[File:EFT VSS (1).jpg|thumb|none|600px|The VSS in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==F-1 hand grenade==&lt;br /&gt;
The [[F-1 hand grenade]] is one the hand grenades found in Tarkov. It is the most lethal of the three grenades with the largest splash radius of almost 30 meters and the most damage. This makes it useful for enemies hiding behind cover, as the damage can hurt or kill those hiding behind light and medium grade materials. The F-1 grenade is sometimes used by Scavengers; however as of the latest patch they have grenade throwing disabled to work out flaws of Scav's killing themselves within the grenade large blast radius. It can be bartered at Level 3 Prapor reputation for two energy saving light bulbs or purchased at Level 4 prapor reputation for roubles. &lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|400px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RDG-2 smoke grenade==&lt;br /&gt;
The [[RDG-2 smoke grenade]] is added to the game in Patch 0.9.0.1580, specifically the RDG-2B fuse-match white smoke variant.&lt;br /&gt;
[[File:RDG-2.jpg|thumb|none|400px|RDG-2 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 hand grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is the least damaging of the three explosive grenades and is also the heaviest, having the shortest throwing distance and smallest blast radius, this makes it ideal for use inside enclosed spaces. However to compensate for its lack of damage, it is also the cheapest and easiest to find with Prapor trading RGD-5s for one Energy Saving Lightbulb at level 2 reputation and can be purchased for roubles at level reputation. It is also the most common grenade found inside Grenade Box's and sometimes found in the pockets or vests of AI Scavs. &lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|400px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 1.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 2.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 3.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 Hand Grenade|M67]] is available from the trader Peacekeeper however as of 0.8, it is locked behind a peacekeper task whereby it becomes available at Level 2 once unlocked. It is not used by AI Scavs and is very rare to find in a raid. It costs between $49-51 in-game and still retains it's &amp;quot;middle of the road&amp;quot; status, bridging the power and throw gap between the RGD-5 and F-1. &lt;br /&gt;
[[file:Baseball.jpg|thumb|none|400px|M67 Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Zarya-2 stun grenade==&lt;br /&gt;
The Russian [[Zarya-2 stun grenade]] is added to the game in Patch 0.9.0.1580.&lt;br /&gt;
&lt;br /&gt;
[[File:Zarya-2.jpg|thumb|none|400px|Zarya-2 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Contract Wars]]''&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Draco122</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1243411</id>
		<title>Escape from Tarkov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1243411"/>
		<updated>2019-01-05T11:15:17Z</updated>

		<summary type="html">&lt;p&gt;Draco122: /* M4A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Escape from Tarkov&lt;br /&gt;
|picture = Escape from Tarkov logo 1.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= Russia 2028&lt;br /&gt;
|date= First alpha test - 1Q 2016 &lt;br /&gt;
|developer= BattleState Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= BattleState Games&lt;br /&gt;
|genre=Online first-person shooter / MMOFPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Escape from Tarkov''''' is a first-person shooter video game by BattleState Games. The game is currently in Closed Beta testing (since 2016), and is scheduled for a 2018 full game release.&lt;br /&gt;
&lt;br /&gt;
The game is set in the fictional city of Tarkov of the Norvinsk region in Russia in the same universe as ''[[Contract Wars]]''. Set in 2028, ''Escape from Tarkov'' follows two rival private military companies - the western-aligned United Security (USEC) and Russian-backed Battle Encounter Assault Regiment (BEAR) in their battle for control over the city of Tarkov following a major destabilizing event that had the entire region placed under military lockdown by both UN and Russian military, with the ultimate goal for each player being to successfully escape the city, following the eponymous title.&lt;br /&gt;
&lt;br /&gt;
Players take control of operators from one of the two aforementioned PMC factions, choosing one to join when first starting the game - the faction joined influences initial skills and equipment. Up to three character profiles can be made, each of them having a separate and non-transferable inventory, skills, and statistics. The primary FPS elements occur in the game's matches, where are a large number of players descend upon any of the game's maps of their choosing to loot weapons, gear, and goods from the map spawns as well as other players they kill - in order to leave the map, one must reach a designated &amp;quot;extract point&amp;quot; in order to keep what they have acquired. If the player dies during the match, anything they have picked up as well as all gear they bring into the match is automatically lost. &lt;br /&gt;
&lt;br /&gt;
A third non-aligned faction of desperate survivors called &amp;quot;Scavs&amp;quot; (short for &amp;quot;Scavengers&amp;quot;) also appear as hostile AI that roam around the game's maps. Players also have the ability to join the match as a Scav, chosen before it begins, though it is only temporary. Player-controlled Scavs have randomized (generally low-end) weapons, gear, and stats on spawning in, and start out automatically friendly with AI Scavs (though the AI will turn hostile to any player Scav if they are witnessed attacking or killing other Scavs.) Upon a successful extract, player Scavs have any earned loot automatically transferred to their player character's inventory, making Scavs a relatively risk-free means of acquiring new gear. &lt;br /&gt;
&lt;br /&gt;
Gunplay is very realistic, with simulation for bullet ballistics and weapon degrading and realistic body part-based damage model. There are also a host of unusual actions the player can perform with their weapons, such as chamberloading, ejecting individual rounds, and speed reloading that discards the original magazine. Ammo in particular needs to be loaded individually to magazines, which then needs to be placed into the player's rig inventory spots to be used in reloading, which are tracked individually. The attachment system is similarly expansive, encompassing many real world accessories and allowing modification of every major part of the gun, including essential parts such as the receiver.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Escape from Tarkov'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Introduced in February 2018, the [[Glock 17]] can be purchased from the new &amp;quot;Mechanic&amp;quot; trader who was added in addition to the G17. The base Glock can be purchased from him for 500 Euros. A variety of aftermarket slides and barrels are also available for the pistol, ranging from Salient Arms International barrels to compensated Zev Technologies slides. Regular 17-round, extended stick magazines, and a drum magazine can be used with the Glock 17.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|350px|thumb|none|Glock 17 Gen 3 - 9x19mm]]&lt;br /&gt;
[[File:EFT G17render (1).jpg|600px|thumb|none|3D render of the vanilla Glock 17.]]&lt;br /&gt;
[[File:EFT G17render (2).jpg|600px|thumb|none|Left side and dissasembly renders of the G17.]]&lt;br /&gt;
[[File:EFT G17render (3).jpg|600px|thumb|none|A plethora of aftermarket Glock parts available from the Mechanic.]]&lt;br /&gt;
[[File:EFT G17render (4).jpg|600px|thumb|none|Two Glocks fitted with scope mounts. According to the developer's Facebook page, the one on the left is supposed to resemble the Lawgiver from [[Dredd]].]]&lt;br /&gt;
[[File:EFT G17render (5).jpg|600px|thumb|none|Some custom G17s loaded with the different magazines.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] is added in Patch 0.9.0.1580.&lt;br /&gt;
[[Image:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PB==&lt;br /&gt;
The suppressed [[Makarov PB]] is available in the game. It spawns rarely on Scavengers and can be traded for bartering items by the Trader Prapor. Like the Makarov PM, only its grip and magazines can be removed. An 80 round drum magazine can also be attached to the weapon, however it's exceedingly rare. &lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|400px|Makarov PB - 9x18mm Makarov]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 1.jpg|thumb|none|600px|A preview of the Makarov PB.]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 2.jpg|thumb|none|600px|The disassembled PB.]]&lt;br /&gt;
[[File:EFT PB (1).jpg|thumb|none|600px|The Makarov PB in-game, warm from a few shots.]]&lt;br /&gt;
[[File:EFT PB (2).jpg|thumb|none|600px|Releasing  the drum magazine.]]&lt;br /&gt;
[[File:EFT PB (3).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM#Makarov PM|Makarov PM]] is a fairly common pistol in EFT. PMCs will have a few available in their stash and the weapon is fairly common loot in Military Cargo crates, Scavengers both Player and AI NPCs may occasionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently only the grip and magazine can be removed from the weapon and an 80 round drum magazine is also available, albeit extremely rare. &lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 1.jpg|thumb|none|600px|Left side of the Makarov in the weapon configuration menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM holding.jpg|thumb|none|600px|The PM in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM aim.jpg|thumb|none|600px|Aiming at the sky.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 1.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 3.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 1.jpg|thumb|none|600px|Inspecting the pistol.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 2.jpg|thumb|none|600px|Ditto; other side.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] fills the role of a higher-end pistol found uncommonly in the game. The Russian BEAR faction will give PMCs the pistol in their stash in the latest patch when chosen. Scavs can also spawn with the pistol as well with a few magazines on hand, on occassion a Scav may have their Grach equipped with an under-barrel weaponlight. Currently the weapon cannot be suppressed but it can accept attachments via its underbarrel rail and can be outfitted with a slide rail for attaching reflex optics. &lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 2.jpg|thumb|none|600px|Pre-release stills of the MP-443 Grach.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 3.jpg|thumb|none|600px|The MP-443 Grach in the Unity engine.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 4.jpg|thumb|none|600px|Renders of the MP-443's details.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 1.jpg|thumb|none|600px|An early render of the handgun.]]&lt;br /&gt;
[[File:EFT MP443(1).jpg|thumb|none|600px|The MP-443 Grach with a torch.]]&lt;br /&gt;
[[File:EFT MP443 (2).jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:EFT MP443 (3).jpg|thumb|none|600px|Removing an empty mag.]]&lt;br /&gt;
[[File:EFT MP443 (4).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:EFT MP443 (5).jpg|thumb|none|600px|The slide, a few frames away from returning to battery.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is primarily issued to the USEC Faction of which PMCs will get some in their stash when the faction is chosen. The weapon also is available for Scavengers albeit sometimes missing its front and rear sight and rarely equipped with an underbarrel weaponlight. &lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[file:EFT-SIG-1.jpg|thumb|none|600px|3D render of the SIG-Sauer P226R.]]&lt;br /&gt;
[[file:EfT- P226R 1.jpg|thumb|none|600px|The pistol, disassembled .]]&lt;br /&gt;
[[File:EFT P226 (1).jpg|thumb|none|600px|Reloading a tricked-out P226.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is a dated, but viable pistol available in the game. It is infrequently carried by AI Scavs in-game and is a rare spawn for Player Scavs. Currently the TT-33 is the only weapon to utilise the 7.62x25mm round of which 7 types are available. Currently it is the most powerful pistol, dropping a PMC or Scav in about two or three shots without armor depending on the round type. Additionally the TT-33 can be outfitted with a &amp;quot;home-spun&amp;quot; threaded barrel and an home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. &lt;br /&gt;
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 1.jpg|thumb|none|600px|A preview of the Tokarev.]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 2.jpg|thumb|none|600px|Details of the TT.]]&lt;br /&gt;
&lt;br /&gt;
==Stetchkin APS==&lt;br /&gt;
The [[Stechkin APS]] along with the specially silenced variant [[Stechkin APB]] were introduced in the 0.8 patch.&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol.jpg|thumb|none|450px|Stetchkin APS - 9x18mm]]&lt;br /&gt;
&lt;br /&gt;
===Stechkin APB===&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|none|450px|Stetchkin APB - 9x18mm]]&lt;br /&gt;
&lt;br /&gt;
==SR-1MP==&lt;br /&gt;
The [[Serdyukov SPS|SR-1MP]] is Russian special forces pistol &amp;quot;kit&amp;quot; that includes the SR-1 pistol, a sound suppressor, and quad-rail accessory mount. It is the only 9x21mm weapon in the game so far.&lt;br /&gt;
[[File:SR-1M.jpg|thumb|none|350px|SR-1M - 9×21mm Gyurza]]&lt;br /&gt;
[[File:SR1MP.jpg|thumb|none|450px|SR-1MP - 9×21mm Gyurza]]&lt;br /&gt;
[[File:EFT SR1MPrender.jpg|600px|thumb|none|3D render of the SR-1MP pistol with and without the full rail kit and suppressor.]]&lt;br /&gt;
[[File:EFT SR1MP (1).jpg|thumb|none|600px|An SPS/SR-1 Vektor with some smoke trailing out of the pipe.]]&lt;br /&gt;
[[File:EFT SR1MP (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT SR1MP (3).jpg|thumb|none|600px|The fully kitted out SR-1MP, or &amp;quot;Shrimp&amp;quot; as it is nicknamed among English-speaking players.]]&lt;br /&gt;
[[File:EFT SR1MP (4).jpg|thumb|none|600px|Inserting a fresh mag, which automatically causes the slide to drop on empty reloads (note the lack of an external slide stop/release).]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5]] is available in the game. Currently it is not used by any Scavengers and only acquired by PMCs via the trader &amp;quot;Peacekeeper&amp;quot; once sufficient reputation has been gained. The version featured in-game appears to be either an A4 or an A5 model due to the four position fire selector but is described in-game as being a Navy Model. It comes available in two variants initially, a MP5A4 and a MP5SD5 both of which are fitted with fixed stocks and only differing slightly in price value. Players can customize the MP5 extensively by removing the Fixed Stock for a collapsible Stock however it cannot mount under-barrel attachments such as flashlights or grips without removing and installing a rail. A 50 round drum magazine is also available. &lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm]]&lt;br /&gt;
[[File:EFT MP5render.jpg|600px|thumb|none|Official rendering of the MP5A4.]]&lt;br /&gt;
[[File:EFT MP5SDrender.jpg|600px|thumb|none|Renders of the MP5SD5 and MP5SD6.]]&lt;br /&gt;
[[File:EFT MP5SDrender (1).jpg|600px|thumb|none|Disassembly of the MP5SD6.]]&lt;br /&gt;
[[File:EFT MP5 (1).jpg|thumb|none|600px|The MP5A4 inside of the Factory.]]&lt;br /&gt;
[[File:EFT MP5 (2).jpg|thumb|none|600px|Pinky-promising the charging handle that it'll be locked back.]]&lt;br /&gt;
[[File:EFT MP5 (3).jpg|thumb|none|600px|Inserting a fresh 9mm stick magazine.]]&lt;br /&gt;
[[File:EFT MP5SD (2).jpg|thumb|none|600px|Loading an X-Products drum magazine into a MP5SD5.]]&lt;br /&gt;
[[File:EFT MP5SD (3).jpg|thumb|none|600px|HK-slapping the MP5SD.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is added in the 0.10.5 update. Two variants are available: MP7A1 and MP7A2. Both variants have an array of magazines to choose from with 20, 30 and 40 round magazines. Only MP7A2 can mount foregrips of which the A1 variant cannot. &lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[File:MP7A2.jpg‎‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 with RAL8000 finish - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] is a 9x19mm sub-machine gun and currently is not used by Scavengers. It can be acquired by PMCs from purchasing it from the Trader Prapor at level 1 reputation and the BEARS Faction receives the weapon with the &amp;quot;Prepare to Escape&amp;quot; and &amp;quot;Escape from Darkness&amp;quot; editions. Currently the weapon is the cheapest of the SMGs and the earliest the player can modify extensively. The SMG initially had vicious recoil; this has been rectified in subsequent patches.&lt;br /&gt;
&lt;br /&gt;
The Saiga 9, a semi-automatic carbine variant, was added which is now used by Scavs with 10 round magazines that are interchangeable with regular 30 round magazines. It can be identified as a civilian weapon by its 16 inch barrel and semi-automatic only fire mode, but can still utilize many of the attachments that can be mounted onto the PP-19-01. &lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 1.jpg|thumb|none|600px|3D render of the Vityaz-SN.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 2.jpg|thumb|none|600px|The weapon with the stock folded.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 3.jpg|thumb|none|600px|The disassembled Vityaz.]]&lt;br /&gt;
[[File:EFT Vityaz (2).jpg|thumb|none|600px|Reloading a suppressed PP-19.]]&lt;br /&gt;
[[File:EFT Vityaz (3).jpg|thumb|none|600px|Strong-arming the bolt to rechamber the SMG.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 9===&lt;br /&gt;
[[file:Izhmash Saiga-9.jpg|thumb|none|400px|Saiga 9 - 9x19mm]]&lt;br /&gt;
[[File:EFT Saiga-9render (1).jpg|600px|thumb|none|Right side render of the Saiga 9.]]&lt;br /&gt;
[[File:EFT Saiga-9render (2).jpg|600px|thumb|none|Left side of a Saiga 9 with a railed dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==Kedr PP-91==&lt;br /&gt;
There are two variants of the [[Kedr PP-91]] in-game, the standard &amp;quot;Kedr&amp;quot; and the &amp;quot;Kedr-B&amp;quot;. The &amp;quot;B&amp;quot; variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the &amp;quot;Kedr&amp;quot; is infrequently used by AI Scavs in world and can be bought from the trader Prapor, the &amp;quot;Kedr-B&amp;quot; can be bartered from Prapor with various items. Currently the &amp;quot;Kedr&amp;quot; as of the current patch has been nerfed considerably from previous patches, with its damage against armor almost nil even with AP ammunition, additionally it cannot use PMM ammunition and is restricted to the older PBM ammunition type as far AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with barrel-mounted accessory rails for sights and weaponlights and utilizes 20-round or 30-round stick magazines, of which the latter can only be purchased with bartering items. &lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|400px|Kedr PP-91 - 9x18mm Makarov]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|FPS view of the PP-91.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|Left side views of the SMG.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|Views of the right.]]&lt;br /&gt;
[[File:EFT PP-91 (1).jpg|thumb|none|600px|Reloading a well-equipped PP-91. Note how the bolt locks back on empty.]]&lt;br /&gt;
[[File:EFT PP-91 (2).jpg|thumb|none|600px|Releasing the bolt by tugging the charging handle.]]&lt;br /&gt;
[[File:EFT PP-91 (3).jpg|thumb|none|600px|About to unfold the stock on a Kedr-B.]]&lt;br /&gt;
&lt;br /&gt;
==Klin PP-9==&lt;br /&gt;
The [[Kedr PP-91#Klin PP-9|Klin PP-9]] is another special variant of the Kedr that is available from Prapor for purchase via bartering items and as of the current patch does not spawn on AI Scavengers. It has slightly different recoil patterns than the &amp;quot;Kedr&amp;quot; and has a 900 RPM fire rate but can utilize the same attachments and magazines and use PBM and PMM AP ammunition. &lt;br /&gt;
[[file:Klin1.jpg|thumb|none|400px|Klin PP-9 - 9x18mm PMM]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] is only available for use by PMCs and can bought by the trader Peacekeeper. It is the most versatile of the SMGs and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second fast firing SMG at 850 RPM and can attach the most attachments compared to the MP5. &lt;br /&gt;
[[file:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
[[Image:SIG MPX-SD.jpg|thumb|none|350px|SIG-Sauer MPX-SD (Suppressed variant), prototype model - 9x19mm]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 1.jpg|thumb|none|600px|3D render of the SIG-Sauer MPX.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 2.jpg|thumb|none|600px|Right side of an integrally suppressed MPX.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 3.jpg|thumb|none|600px|The MPX, disassembled.]]&lt;br /&gt;
[[File:EFT MPX (1).jpg|thumb|none|600px|Taking an empty mag out of the SIG MPX. Although hard to see, the transparent magazine is empty.]]&lt;br /&gt;
[[File:EFT MPX (2).jpg|thumb|none|600px|Inserting a fresh one into a MPXSD.]]&lt;br /&gt;
[[File:EFT MPX (3).jpg|thumb|none|600px|Thumbing in the bolt release paddle.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is a late-game weapon available from the trader Prapor of which it can only be bought with bartering items. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest DPS in the game with very high armor penetration. In addition it has the fastest rate of fire at 900 RPM of which only the Kedr and Klin SMG variants have. &lt;br /&gt;
[[file:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 1.jpg|thumb|none|600px|AS Val in configuration menu. Left side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 2.jpg|thumb|none|600px|AS Val in configuration menu. Right side]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val holding.jpg|thumb|none|600px|The AS Val in first-person.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 1.jpg|thumb|none|600px|The Val with its magazine removed.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 2.jpg|thumb|none|600px|Placing in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 3.jpg|thumb|none|600px|Rechambering the AS Val.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 2.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 1.jpg|thumb|none|600px|And the left.]]&lt;br /&gt;
[[File:EFT AS VAL (1).jpg|thumb|none|600px|An AS Val without its dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==ADAR 2-15==&lt;br /&gt;
The ADAR-2-15, a Russian [[AR-15]] with wood furniture, is added in patch 0.11.&lt;br /&gt;
&lt;br /&gt;
[[File:ADAR 2-15.jpg|thumb|400px|none|ADAR 2-15 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is currently available at the trader &amp;quot;Peacekeeper&amp;quot; at level 3 reputation and sells for anywhere between $900-1100 per unit. It is the most customizable weapon in the game with a multitude of options for rails, grips, stocks, magazines, real handguards from companies such as Knight's Armament Company, Daniel Defense, and War Sport, and even charging handle options, including the Badger Ordnance Tactical Latch or the Raptor charging handle. A one point in development, the M4A1 was the first 5,56mm weapon however as of recent patches it now has competition in the form of the AK-101 and AK-102, ADAR-2-15 and H&amp;amp;K HK416.&lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:EfT- Colt m4a1 4.jpg|thumb|none|600px|3D render of the M4A1.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 1.jpg|thumb|none|600px|M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 2.jpg|thumb|none|600px|M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 3.jpg|thumb|none|600px|M4A1 in the customization menu. Note the gas tube protruding from the front of the handguard, as the gas block has been removed by the player. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]], specifically the AK-74N variant with an attached night scope rail is available from Prapor at level 2, and can be purchased with or without ammunition. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO. The rifle can also be traded for, and that one features a black polymer stock and black polymer handguards.&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] (AKS-74N variant) and a proper [[AK-74M]] were added in the 0.8 patch, though polymer parts used on the AK-74M were available as attachments for the AK-74 prior to this patch.&lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 1.jpg|thumb|none|600px|The AK-74 in configuration menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N holding.jpg|thumb|none|600px|The AK-74 in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 1.jpg|thumb|none|600px|Pulling an empty 30-round magazine out.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 2.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 1.jpg|thumb|none|600px|Looking at one side of the rifle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 2.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:EfT - AK-74M 1.jpg|thumb|none|600px|3D render of the AK-74 with polymer furniture and a GP-34.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
[[file:Aks-74.jpg|thumb|none|450px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
[[file:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-100 Series==&lt;br /&gt;
With exception to the counter-balanced [[AK-107]]/108 rifles, the AK-100 family of rifles was brought into ''Escape From Tarkov'' with the 0.8 patch. The [[AK-101]] and its shorter [[AK-102]] variant are the first, and so far only 5.56mm AK variants on offer. The [[AK-103]] and [[AK-104]] are more advanced alternatives to their older, classic AKM brothers. They offer side-folding stocks and the side-rail for attaching Russian non-railed optics and scope mounts. The [[AK-105]] is an intermediary between the [[AKS-74U]] and [[AK-74]], offering reduced barrel length without having the increased RoF and recoil of the Krinkov.&lt;br /&gt;
&lt;br /&gt;
===AK-101===&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-102===&lt;br /&gt;
[[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-103===&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
[[File:AK104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-105===&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Several flavors of the [[AKM]] are available in the game, the first and foremost being the original [[AKM]] with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an &amp;quot;AKMN&amp;quot; variant with the scope mount bracket on the left side of the receiver. &lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMrender.jpg|600px|thumb|none|3D renders of the AKM.]]&lt;br /&gt;
[[File:EFT AKMNrender.jpg|600px|thumb|none|Render of the AKMN, equipped with the rear sight leaf and PBS-1 suppressor of the AKMB.]]&lt;br /&gt;
[[File:EFT AKM (1).jpg|thumb|none|600px|A tacticool AKM in game.]]&lt;br /&gt;
[[File:EFT AKM (2).jpg|thumb|none|600px|Setting the fire selector to full-auto, confirming it isn't one of the civilian models.]]&lt;br /&gt;
[[File:EFT AKM (3).jpg|thumb|none|600px|Charging the AKM.]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
The [[AKMS]] with the underfolding stock, which can be folded to take up less inventory space, is also available. As with the regular AKM, there is a &amp;quot;AKMSN&amp;quot; variant with the side rail for mounting optics or a sight rail.&lt;br /&gt;
&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMSrender.jpg|600px|thumb|none|3D render of the AKMS with its stock folded.]]&lt;br /&gt;
[[File:EFT AKMS (1).jpg|thumb|none|600px|Rocking a magazine into an AKMS, note the sling mount on the folding stock.]]&lt;br /&gt;
&lt;br /&gt;
===Molot Vepr-KM===&lt;br /&gt;
The VEPR-KM / VPO-136 semi-automatic only carbine, a civilian variant of the AKM appears as well. It lacks the slant muzzle brake and is semi-automatic only, and is a bit cheaper in-game and is used by Scavs. Fires the same 7.62x39mm ammunition as its select fire counterparts. &lt;br /&gt;
[[File:Vepr-KM.jpg|thumb|450px|none|Vepr-KM (VPO-136) - Civilian version of AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT VEPR-KMrender.jpg|600px|thumb|none|Unity render of the VEPR-KM.]]&lt;br /&gt;
&lt;br /&gt;
===Molot VPO-209===&lt;br /&gt;
Finally, the Molot VPO-209 semi-automatic shotgun appears. The VPO-209 is another civilian variant of the AKM that is meant to be easy to acquire for civilian ownership in Russia, as it legally falls under the less-restricted category of shotguns rather than semi-automatic rifles, which are far more restricted. It has a smoothbore barrel (with &amp;quot;paradox rifling&amp;quot; on the last 120mm) and fires the .366 TKM cartridge.&lt;br /&gt;
[[File:Vpo-209.jpg|thumb|450px|none|Molot VPO-209 shotgun - .366 TKM. This is a smoothbore semi-automatic civilian version of the AKM (with &amp;quot;paradox rifling&amp;quot; on the last 120mm of the barrel) sold in Russia under the shotgun license.]]&lt;br /&gt;
[[File:EFT VPO-209render.jpg|600px|thumb|none|Close up of the VOP-209's receiver, with a 10-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the earlier and cheaper weapons that can purchased from the trader &amp;quot;Prapor&amp;quot;. They are somewhat uncommonly used by Scavs, who prefer Grach pistols, MP-133s, and 153s. Those that are carried by Scavs tend to lack top covers, stocks, and muzzle devices. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco. There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the AKS-74UB. The modeled UB is technically a UBN as it features a side rail for optics. In addition, the only muzzle device compatible with the UB is the PBS-4, and the weapon retains the RPK-style rear sight, but has the leaf sight itself removed.&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[file:EfT - AKS-74U 1.jpg|thumb|none|600px|3D render of the AKS-74U.]]&lt;br /&gt;
[[file:EfT - AKS-74U 2.jpg|thumb|none|600px|AKS-74U in-game.]]&lt;br /&gt;
[[file:EfT - AKS-74U 3.jpg|thumb|none|600px|AKS-74U parts rendering.]]&lt;br /&gt;
[[File:EFT AKS74U (1).jpg|thumb|none|600px|Actuating the AKS-74U's fire selector.]]&lt;br /&gt;
[[File:EFT AKS74U (2).jpg|thumb|none|600px|Reloading a quad-stack 60 rounder magazine.]]&lt;br /&gt;
[[File:EFT AKS74U (3).jpg|thumb|none|600px|Charging the carbine.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] chambered in 7.62x51mm is added in Patch 0.9.0.1580.&lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg‎|thumb|500px|none|DSA SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416 A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416 A5]] is added in patch 0.11.&lt;br /&gt;
[[Image:HK416 A5.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK416 A5  with 14.5 inch barrel - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle|SKS]] is available in Escape from Tarkov and is available in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scavs and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 scope fitted. All SKS types currently in the game sport Promag/Tapco 20 round detachable magazines - the 10 round internal magazine options and 10 round detachable magazines are not featured in the current iteration of the game. &lt;br /&gt;
[[file:Simonov-Russian-SKS45.jpg|thumb|none|450px|SKS - 7.62x39mm]]&lt;br /&gt;
[[Image:OP-SKS.jpg|thumb|none|450px|Russian hunting carbine OP-SKS, civilian version of SKS - 7.62x39mm]]&lt;br /&gt;
[[file:EfT - sks 1.jpg|thumb|none|600px|3D render of a disassembled SKS.]]&lt;br /&gt;
[[file:EfT - sks 2.jpg|thumb|none|600px|Note that the stripper clip and internal magazine are not currently in the game.]]&lt;br /&gt;
[[file:EfT - sks 3.jpg|thumb|none|600px|Renders of both flavors of the Simonov.]]&lt;br /&gt;
[[File:EFT SKS (1).jpg|thumb|none|600px|The OP-SKS without a scope, in idle. Note the black bolt on this version.]]&lt;br /&gt;
[[File:EFT SKS (2).jpg|thumb|none|600px|Iron sights of a kitted-out SKS, the rear half of the dust cover blocks most of the picture out though.]]&lt;br /&gt;
[[File:EFT SKS (3).jpg|thumb|none|600px|Removing a used magazine. The character grabs it first with his left, then actuates the release with his right hand, taking it off the grip.]]&lt;br /&gt;
[[File:EFT SKS (4).jpg|thumb|none|600px|Inserting a new one, which appears to be empty.]]&lt;br /&gt;
[[File:EFT SKS (5).jpg|thumb|none|600px|Sending the bolt home.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
Introduced in the 0.8 patch, the [[M1A SOCOM 16]] is a middle-of-the-road alternative to the SKS and RSASS, offering proper 7.62x51mm battle rifle characteristics in a handy package. It is appropriately semi-automatic only. Available stock/chassis options include Archangel, Sage EBR, and Troy S.A.S.S.&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO (.308 Winchester)]]&lt;br /&gt;
[[Image:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px|Short-barreled M1A in an EBR Chassis System - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M14MCS.jpg|thumb|none|450px|M1A in a Troy MCS (Modular Chassis System) with EOTech red dot sight and Vltor Modstock - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[RPK-16]] was added in patch 0.11.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|450px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] is a pump-action shotgun which is commonly used by Scavengers as a primary weapon and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. A set of barrel lengths and magazine tubes can be purchased from Skier at various reputation levels and many of the attachments that can be fitted with both the MP-133 and the MP-153 are interchangeable in the current patch. Currently a somewhat infamous weapon modification of the weapon, dubbed the &amp;quot;Pentalight&amp;quot; allows the weapon to mount up to 5 weaponlights onto the weapon at one time with the correct attachments. &lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|450px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp133 render.jpg|thumb|none|600px|Renders of various MP-133 setups.]]&lt;br /&gt;
[[file:EfT - mp133 1.jpg|thumb|none|600px|Early footage of the Baikal.]]&lt;br /&gt;
[[file:EfT - mp133 2.jpg|thumb|none|600px|Acquiring a basic pattern MP-133 in early footage.]]&lt;br /&gt;
[[File:EFT MP-133 (1).jpg|thumb|none|600px|The Baikal MP-133 with a PK-06 reflex sight, in-game.]]&lt;br /&gt;
[[File:EFT MP-133 (2).jpg|thumb|none|600px|Chamberloading the shotgun.]]&lt;br /&gt;
[[File:EFT MP-133 (3).jpg|thumb|none|600px|The character holds the receiver with his right hand while returning the pump forward.]]&lt;br /&gt;
[[File:EFT MP-133 (4).jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]] is a semi-automatic 12 gauge shotgun and is very popular amongst AI Scavs. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments such as magazine tubes, pistol grips and stocks are interchangeable with the MP-133 and MP-153. &lt;br /&gt;
[[file:Baikal MP-153-SYNTHETIC11.jpg|thumb|none|450px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[Image:Baikal MP-153Practical.jpg|thumb|none|450px|MP-153 for practical shooting - 12 Gauge]]&lt;br /&gt;
[[file:EfT - mp153 1.jpg|thumb|none|600px|3D renders of the Baikal MP-153.]]&lt;br /&gt;
[[file:EfT - mp153 2.jpg|thumb|none|600px|The MP-153, disassembled.]]&lt;br /&gt;
[[File:EFT MP-153 (1).jpg|thumb|none|600px|The semi-automatic Baikal in-game.]]&lt;br /&gt;
[[File:EFT MP-153 (2).jpg|thumb|none|600px|Dropping a 12-gauge shell into the chamber in an overhand manner.]]&lt;br /&gt;
[[File:EFT MP-153 (3).jpg|thumb|none|600px|Reloading the rest of the shells into the tube mag.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] is a semi-automatic, magazine-fed, 12 gauge shotgun. It is occasionally carried by Scavengers as a primary weapon often times missing the dust cover. Unlike most shotguns it features a folding stock allowing its carry size to be reduced. It is also the only shotgun which can be suppressed; the suppressor can be purchased from Prapor at level 3 but is rather costly. It is the most effective shotgun when utilizing slugs, having the best accuracy and recoil control as a number of grips can be attached with the appropriate weapon mounts. Both five and ten round magazines are available as of the latest patch. &lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[file:EfT - saiga 1.jpg|thumb|none|600px|Early render of the Saiga-12.]]&lt;br /&gt;
[[file:EfTsaiga 2.jpg|thumb|none|600px|The final model.]]&lt;br /&gt;
[[file:EfT - saiga 3.jpg|thumb|none|600px|Rendering with some parts removed...]]&lt;br /&gt;
[[file:EfT - saiga 4.jpg|thumb|none|600px|...some other parts taken off...]]&lt;br /&gt;
[[file:EfT - saiga 5.jpg|thumb|none|600px|The shotgun with most parts stripped off.]]&lt;br /&gt;
[[file:EfT - saiga 6.jpg|thumb|none|600px|Note the Baikal-manufactured shells.]]&lt;br /&gt;
[[file:EfT - saiga 7.jpg|thumb|none|600px|Almost-first person view of the Saiga-12.]]&lt;br /&gt;
[[File:EFT Saiga-12 (1).jpg|thumb|none|600px|Reloading a dust-coverless Saiga.]]&lt;br /&gt;
[[File:EFT Saiga-12 (2).jpg|thumb|none|600px|Rechambering the shotgun with an underhanded technique.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Another addition of the 0.8 update, the [[Remington 870]] is a Western-supplied equivalent to the MP-133 shotgun. Its main difference and advantage over the latter shotgun is the ability to equip a short barrel, which makes it handy as a backup weapon.&lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[File:Shorty870.jpg|thumb|none|400px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
A fairly atypical shotgun design, the [[TOZ-106]] is a bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use. When the stock is folded it is the smallest shotgun that can fit inside the Secure Container Gamma. It is another popular Scav weapon with players often nicknaming it the &amp;quot;Blunderbuss&amp;quot; for its loud signature report when fired at range, and feeds from a detachable 2 or 4 round magazine. Players can also replace the metal folding stock and pistol grip with that of a TOZ MTs 20-01 fixed wooden stock which improves recoil control and ergonomics at the cost of a larger inventory size. &lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|400px|TOZ-106 - 20 gauge]]&lt;br /&gt;
[[File:MTs 20-01.jpg|thumb|none|400px|MTs 20-01 - 20 gauge]]&lt;br /&gt;
[[File:EFT TOZ-106 (1).jpg|thumb|none|600px|The handy TOZ-106 inside the Factory]]&lt;br /&gt;
[[File:EFT TOZ-106 (2).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT TOZ-106 (3).jpg|thumb|none|600px|Working the action.]]&lt;br /&gt;
[[File:EFT TOZ-106 (4).jpg|thumb|none|600px|Taking out a spent mag.]]&lt;br /&gt;
[[File:EFT TOZ-106 (5).jpg|thumb|none|600px|And in with a loaded one.]]&lt;br /&gt;
[[File:EFT TOZ-106 (6).jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] becomes available from Prapor at level 2 reputation where it be purchased with a number of bartering items, it doesn't officially become purchasable until level 3 reputation where it costs nearly 100,000 roubles. It comes standard without optics, a 10 round magazine and a bipod fitted by default. Most of maps in the current game are not made for the large magnification scopes and most players fit smaller 3x and 4x magnification scopes to the weapon. It can utilize only three types of rounds, these being the 7N1 sniper cartridge, SNB Armor Piercing and LPS GzH which is a lightened match round with heightened velocity. &lt;br /&gt;
[[file:SV98.jpg|thumb|none|450px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:EfT - SV-98 4.jpg|thumb|none|600px|Early Unity renders of the SV-98.]]&lt;br /&gt;
[[file:EfT - SV-98 3.jpg|thumb|none|600px|Pre-release image of the SV-98 equipped with a Leupold HAMR sight.]]&lt;br /&gt;
[[file:EfT - SV-98 1.jpg|thumb|none|600px|Image of the rifle from a gameplay trailer.]]&lt;br /&gt;
[[file:EfT - SV-98 2.jpg|thumb|none|600px|Aiming and cycling the action.]]&lt;br /&gt;
[[File:EFT SV-98 (1).jpg|thumb|none|600px|Ejecting a spent round out of the SV-98.]]&lt;br /&gt;
[[File:EFT SV-98 (2).jpg|thumb|none|600px|Reloading the sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Lobaev DVL-10==&lt;br /&gt;
The [[Lobaev DVL-10]] comes in two variants in the game, the standard version and a integrally suppressed version known as the &amp;quot;SABOTEUR&amp;quot;. It is an exceedingly rare sniper rifle that uses 7.62x51mm ammunition and becomes available from Skier at late reputation levels. Like the SV-98 most maps are not compatible with the larger magnification and so players fit smaller 3-4x magnification scopes to compensate. &lt;br /&gt;
[[file:DVL-10M2.jpg|thumb|none|450px|Lobaev DVL-10 - 7.62×51mm NATO]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 1.jpg|thumb|none|600px|Various renderings of the Lobaev DVL-10.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 2.jpg|thumb|none|600px|The sniper rifle, taken apart.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 3.jpg|thumb|none|600px|Right side view of the DVL-10.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 4.jpg|thumb|none|600px|Unity render of the suppressed version with the stock folded.]]&lt;br /&gt;
[[File:EFT DVL-10 (1).jpg|thumb|none|600px|The DVL-10 in-game.]]&lt;br /&gt;
[[File:EFT DVL-10 (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT DVL-10 (3).jpg|thumb|none|600px|Opening the bolt, note the ejected case.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin-Nagant M91/30]] sniper rifle is added to the game in the 0.10 update. It is can be equipped with the Kochetov mount for the PU 3.5x sniper scope (or Picatinny rails for more modern attachments), and the barrel can accept the Bramit suppressor (which is more commonly associated with suppressed [[Nagant M1895]] revolvers). Reloading the weapon is done with individual rounds. When the weapon is reloaded with a chambered round, said round will be ejected and can be recovered by picking it up. While the rifle has a maximum capacity of 5+1 rounds, it can only be reloaded up to 4+1 in the field.&lt;br /&gt;
&lt;br /&gt;
Alternate stocks for the Mosin include the ATI Monte Carlo stock and the Archangel stock. The rifle can also be fitted with a Tacfire pistol grip.&lt;br /&gt;
&lt;br /&gt;
The standard 91/30 infantry variant with straight bolt was added in the 0.11 update. &lt;br /&gt;
&lt;br /&gt;
[[File:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R]]&lt;br /&gt;
[[Image:Mosin Nagant Archangel.jpg||thumb|none|450px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Remington R11 RSASS==&lt;br /&gt;
The [[Remington RSASS]] is also available in-game as an expensive but highly capable and modular 7.62x51mm rifle. Some players have designed a modification of the weapon known as the &amp;quot;Mini-SASS&amp;quot;, an ultra-compact battle rifle variant which is identical in size to some of the larger SMGs. &lt;br /&gt;
[[File:RSASS alt.jpg|thumb|none|450px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT RSASS (1).jpg|thumb|none|600px|A suppressed Remington RSASS in idle.]]&lt;br /&gt;
[[File:EFT RSASS (2).jpg|thumb|none|600px|Inserting a new 7.62 NATO PMag.]]&lt;br /&gt;
[[File:EFT RSASS (3).jpg|thumb|none|600px|Clacking the bolt release. When firing, the folding charging handle notably pops out a bit.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] is a late-game sniper rifle available at Prapor Level 4. It can only be traded for items like the AS VAL and comes pre-fitted with 10 round VSS magazines. Currently it uses a regular PSO-1 optic. It is an extremely rare weapon to find, even inside weapon crates. &lt;br /&gt;
[[file:Vss1.jpg|thumb|none|450px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 1.jpg|thumb|none|600px|3D render of the VSS being charged.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 2.jpg|thumb|none|600px|Ditto, but this time with the dust cover and scope off.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 3.jpg|thumb|none|600px|Full profile views of the Vintorez.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 4.jpg|thumb|none|600px|The disassembled VSS, note the two types of ammunition.]]&lt;br /&gt;
[[File:EFT VSS (1).jpg|thumb|none|600px|The VSS in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==F-1 hand grenade==&lt;br /&gt;
The [[F-1 hand grenade]] is one the hand grenades found in Tarkov. It is the most lethal of the three grenades with the largest splash radius of almost 30 meters and the most damage. This makes it useful for enemies hiding behind cover, as the damage can hurt or kill those hiding behind light and medium grade materials. The F-1 grenade is sometimes used by Scavengers; however as of the latest patch they have grenade throwing disabled to work out flaws of Scav's killing themselves within the grenade large blast radius. It can be bartered at Level 3 Prapor reputation for two energy saving light bulbs or purchased at Level 4 prapor reputation for roubles. &lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|400px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RDG-2 smoke grenade==&lt;br /&gt;
The [[RDG-2 smoke grenade]] is added to the game in Patch 0.9.0.1580, specifically the RDG-2B fuse-match white smoke variant.&lt;br /&gt;
[[File:RDG-2.jpg|thumb|none|400px|RDG-2 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 hand grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is the least damaging of the three explosive grenades and is also the heaviest, having the shortest throwing distance and smallest blast radius, this makes it ideal for use inside enclosed spaces. However to compensate for its lack of damage, it is also the cheapest and easiest to find with Prapor trading RGD-5s for one Energy Saving Lightbulb at level 2 reputation and can be purchased for roubles at level reputation. It is also the most common grenade found inside Grenade Box's and sometimes found in the pockets or vests of AI Scavs. &lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|400px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 1.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 2.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 3.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 Hand Grenade|M67]] is available from the trader Peacekeeper however as of 0.8, it is locked behind a peacekeper task whereby it becomes available at Level 2 once unlocked. It is not used by AI Scavs and is very rare to find in a raid. It costs between $49-51 in-game and still retains it's &amp;quot;middle of the road&amp;quot; status, bridging the power and throw gap between the RGD-5 and F-1. &lt;br /&gt;
[[file:Baseball.jpg|thumb|none|400px|M67 Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Zarya-2 stun grenade==&lt;br /&gt;
The Russian [[Zarya-2 stun grenade]] is added to the game in Patch 0.9.0.1580.&lt;br /&gt;
&lt;br /&gt;
[[File:Zarya-2.jpg|thumb|none|400px|Zarya-2 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Contract Wars]]''&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Draco122</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1243410</id>
		<title>Escape from Tarkov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1243410"/>
		<updated>2019-01-05T11:09:45Z</updated>

		<summary type="html">&lt;p&gt;Draco122: /* Heckler &amp;amp; Koch MP7 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Escape from Tarkov&lt;br /&gt;
|picture = Escape from Tarkov logo 1.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= Russia 2028&lt;br /&gt;
|date= First alpha test - 1Q 2016 &lt;br /&gt;
|developer= BattleState Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= BattleState Games&lt;br /&gt;
|genre=Online first-person shooter / MMOFPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Escape from Tarkov''''' is a first-person shooter video game by BattleState Games. The game is currently in Closed Beta testing (since 2016), and is scheduled for a 2018 full game release.&lt;br /&gt;
&lt;br /&gt;
The game is set in the fictional city of Tarkov of the Norvinsk region in Russia in the same universe as ''[[Contract Wars]]''. Set in 2028, ''Escape from Tarkov'' follows two rival private military companies - the western-aligned United Security (USEC) and Russian-backed Battle Encounter Assault Regiment (BEAR) in their battle for control over the city of Tarkov following a major destabilizing event that had the entire region placed under military lockdown by both UN and Russian military, with the ultimate goal for each player being to successfully escape the city, following the eponymous title.&lt;br /&gt;
&lt;br /&gt;
Players take control of operators from one of the two aforementioned PMC factions, choosing one to join when first starting the game - the faction joined influences initial skills and equipment. Up to three character profiles can be made, each of them having a separate and non-transferable inventory, skills, and statistics. The primary FPS elements occur in the game's matches, where are a large number of players descend upon any of the game's maps of their choosing to loot weapons, gear, and goods from the map spawns as well as other players they kill - in order to leave the map, one must reach a designated &amp;quot;extract point&amp;quot; in order to keep what they have acquired. If the player dies during the match, anything they have picked up as well as all gear they bring into the match is automatically lost. &lt;br /&gt;
&lt;br /&gt;
A third non-aligned faction of desperate survivors called &amp;quot;Scavs&amp;quot; (short for &amp;quot;Scavengers&amp;quot;) also appear as hostile AI that roam around the game's maps. Players also have the ability to join the match as a Scav, chosen before it begins, though it is only temporary. Player-controlled Scavs have randomized (generally low-end) weapons, gear, and stats on spawning in, and start out automatically friendly with AI Scavs (though the AI will turn hostile to any player Scav if they are witnessed attacking or killing other Scavs.) Upon a successful extract, player Scavs have any earned loot automatically transferred to their player character's inventory, making Scavs a relatively risk-free means of acquiring new gear. &lt;br /&gt;
&lt;br /&gt;
Gunplay is very realistic, with simulation for bullet ballistics and weapon degrading and realistic body part-based damage model. There are also a host of unusual actions the player can perform with their weapons, such as chamberloading, ejecting individual rounds, and speed reloading that discards the original magazine. Ammo in particular needs to be loaded individually to magazines, which then needs to be placed into the player's rig inventory spots to be used in reloading, which are tracked individually. The attachment system is similarly expansive, encompassing many real world accessories and allowing modification of every major part of the gun, including essential parts such as the receiver.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Escape from Tarkov'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Introduced in February 2018, the [[Glock 17]] can be purchased from the new &amp;quot;Mechanic&amp;quot; trader who was added in addition to the G17. The base Glock can be purchased from him for 500 Euros. A variety of aftermarket slides and barrels are also available for the pistol, ranging from Salient Arms International barrels to compensated Zev Technologies slides. Regular 17-round, extended stick magazines, and a drum magazine can be used with the Glock 17.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|350px|thumb|none|Glock 17 Gen 3 - 9x19mm]]&lt;br /&gt;
[[File:EFT G17render (1).jpg|600px|thumb|none|3D render of the vanilla Glock 17.]]&lt;br /&gt;
[[File:EFT G17render (2).jpg|600px|thumb|none|Left side and dissasembly renders of the G17.]]&lt;br /&gt;
[[File:EFT G17render (3).jpg|600px|thumb|none|A plethora of aftermarket Glock parts available from the Mechanic.]]&lt;br /&gt;
[[File:EFT G17render (4).jpg|600px|thumb|none|Two Glocks fitted with scope mounts. According to the developer's Facebook page, the one on the left is supposed to resemble the Lawgiver from [[Dredd]].]]&lt;br /&gt;
[[File:EFT G17render (5).jpg|600px|thumb|none|Some custom G17s loaded with the different magazines.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] is added in Patch 0.9.0.1580.&lt;br /&gt;
[[Image:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PB==&lt;br /&gt;
The suppressed [[Makarov PB]] is available in the game. It spawns rarely on Scavengers and can be traded for bartering items by the Trader Prapor. Like the Makarov PM, only its grip and magazines can be removed. An 80 round drum magazine can also be attached to the weapon, however it's exceedingly rare. &lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|400px|Makarov PB - 9x18mm Makarov]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 1.jpg|thumb|none|600px|A preview of the Makarov PB.]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 2.jpg|thumb|none|600px|The disassembled PB.]]&lt;br /&gt;
[[File:EFT PB (1).jpg|thumb|none|600px|The Makarov PB in-game, warm from a few shots.]]&lt;br /&gt;
[[File:EFT PB (2).jpg|thumb|none|600px|Releasing  the drum magazine.]]&lt;br /&gt;
[[File:EFT PB (3).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM#Makarov PM|Makarov PM]] is a fairly common pistol in EFT. PMCs will have a few available in their stash and the weapon is fairly common loot in Military Cargo crates, Scavengers both Player and AI NPCs may occasionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently only the grip and magazine can be removed from the weapon and an 80 round drum magazine is also available, albeit extremely rare. &lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 1.jpg|thumb|none|600px|Left side of the Makarov in the weapon configuration menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM holding.jpg|thumb|none|600px|The PM in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM aim.jpg|thumb|none|600px|Aiming at the sky.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 1.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 3.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 1.jpg|thumb|none|600px|Inspecting the pistol.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 2.jpg|thumb|none|600px|Ditto; other side.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] fills the role of a higher-end pistol found uncommonly in the game. The Russian BEAR faction will give PMCs the pistol in their stash in the latest patch when chosen. Scavs can also spawn with the pistol as well with a few magazines on hand, on occassion a Scav may have their Grach equipped with an under-barrel weaponlight. Currently the weapon cannot be suppressed but it can accept attachments via its underbarrel rail and can be outfitted with a slide rail for attaching reflex optics. &lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 2.jpg|thumb|none|600px|Pre-release stills of the MP-443 Grach.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 3.jpg|thumb|none|600px|The MP-443 Grach in the Unity engine.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 4.jpg|thumb|none|600px|Renders of the MP-443's details.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 1.jpg|thumb|none|600px|An early render of the handgun.]]&lt;br /&gt;
[[File:EFT MP443(1).jpg|thumb|none|600px|The MP-443 Grach with a torch.]]&lt;br /&gt;
[[File:EFT MP443 (2).jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:EFT MP443 (3).jpg|thumb|none|600px|Removing an empty mag.]]&lt;br /&gt;
[[File:EFT MP443 (4).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:EFT MP443 (5).jpg|thumb|none|600px|The slide, a few frames away from returning to battery.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is primarily issued to the USEC Faction of which PMCs will get some in their stash when the faction is chosen. The weapon also is available for Scavengers albeit sometimes missing its front and rear sight and rarely equipped with an underbarrel weaponlight. &lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[file:EFT-SIG-1.jpg|thumb|none|600px|3D render of the SIG-Sauer P226R.]]&lt;br /&gt;
[[file:EfT- P226R 1.jpg|thumb|none|600px|The pistol, disassembled .]]&lt;br /&gt;
[[File:EFT P226 (1).jpg|thumb|none|600px|Reloading a tricked-out P226.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is a dated, but viable pistol available in the game. It is infrequently carried by AI Scavs in-game and is a rare spawn for Player Scavs. Currently the TT-33 is the only weapon to utilise the 7.62x25mm round of which 7 types are available. Currently it is the most powerful pistol, dropping a PMC or Scav in about two or three shots without armor depending on the round type. Additionally the TT-33 can be outfitted with a &amp;quot;home-spun&amp;quot; threaded barrel and an home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. &lt;br /&gt;
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 1.jpg|thumb|none|600px|A preview of the Tokarev.]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 2.jpg|thumb|none|600px|Details of the TT.]]&lt;br /&gt;
&lt;br /&gt;
==Stetchkin APS==&lt;br /&gt;
The [[Stechkin APS]] along with the specially silenced variant [[Stechkin APB]] were introduced in the 0.8 patch.&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol.jpg|thumb|none|450px|Stetchkin APS - 9x18mm]]&lt;br /&gt;
&lt;br /&gt;
===Stechkin APB===&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|none|450px|Stetchkin APB - 9x18mm]]&lt;br /&gt;
&lt;br /&gt;
==SR-1MP==&lt;br /&gt;
The [[Serdyukov SPS|SR-1MP]] is Russian special forces pistol &amp;quot;kit&amp;quot; that includes the SR-1 pistol, a sound suppressor, and quad-rail accessory mount. It is the only 9x21mm weapon in the game so far.&lt;br /&gt;
[[File:SR-1M.jpg|thumb|none|350px|SR-1M - 9×21mm Gyurza]]&lt;br /&gt;
[[File:SR1MP.jpg|thumb|none|450px|SR-1MP - 9×21mm Gyurza]]&lt;br /&gt;
[[File:EFT SR1MPrender.jpg|600px|thumb|none|3D render of the SR-1MP pistol with and without the full rail kit and suppressor.]]&lt;br /&gt;
[[File:EFT SR1MP (1).jpg|thumb|none|600px|An SPS/SR-1 Vektor with some smoke trailing out of the pipe.]]&lt;br /&gt;
[[File:EFT SR1MP (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT SR1MP (3).jpg|thumb|none|600px|The fully kitted out SR-1MP, or &amp;quot;Shrimp&amp;quot; as it is nicknamed among English-speaking players.]]&lt;br /&gt;
[[File:EFT SR1MP (4).jpg|thumb|none|600px|Inserting a fresh mag, which automatically causes the slide to drop on empty reloads (note the lack of an external slide stop/release).]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5]] is available in the game. Currently it is not used by any Scavengers and only acquired by PMCs via the trader &amp;quot;Peacekeeper&amp;quot; once sufficient reputation has been gained. The version featured in-game appears to be either an A4 or an A5 model due to the four position fire selector but is described in-game as being a Navy Model. It comes available in two variants initially, a MP5A4 and a MP5SD5 both of which are fitted with fixed stocks and only differing slightly in price value. Players can customize the MP5 extensively by removing the Fixed Stock for a collapsible Stock however it cannot mount under-barrel attachments such as flashlights or grips without removing and installing a rail. A 50 round drum magazine is also available. &lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm]]&lt;br /&gt;
[[File:EFT MP5render.jpg|600px|thumb|none|Official rendering of the MP5A4.]]&lt;br /&gt;
[[File:EFT MP5SDrender.jpg|600px|thumb|none|Renders of the MP5SD5 and MP5SD6.]]&lt;br /&gt;
[[File:EFT MP5SDrender (1).jpg|600px|thumb|none|Disassembly of the MP5SD6.]]&lt;br /&gt;
[[File:EFT MP5 (1).jpg|thumb|none|600px|The MP5A4 inside of the Factory.]]&lt;br /&gt;
[[File:EFT MP5 (2).jpg|thumb|none|600px|Pinky-promising the charging handle that it'll be locked back.]]&lt;br /&gt;
[[File:EFT MP5 (3).jpg|thumb|none|600px|Inserting a fresh 9mm stick magazine.]]&lt;br /&gt;
[[File:EFT MP5SD (2).jpg|thumb|none|600px|Loading an X-Products drum magazine into a MP5SD5.]]&lt;br /&gt;
[[File:EFT MP5SD (3).jpg|thumb|none|600px|HK-slapping the MP5SD.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is added in the 0.10.5 update. Two variants are available: MP7A1 and MP7A2. Both variants have an array of magazines to choose from with 20, 30 and 40 round magazines. Only MP7A2 can mount foregrips of which the A1 variant cannot. &lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[File:MP7A2.jpg‎‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 with RAL8000 finish - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] is a 9x19mm sub-machine gun and currently is not used by Scavengers. It can be acquired by PMCs from purchasing it from the Trader Prapor at level 1 reputation and the BEARS Faction receives the weapon with the &amp;quot;Prepare to Escape&amp;quot; and &amp;quot;Escape from Darkness&amp;quot; editions. Currently the weapon is the cheapest of the SMGs and the earliest the player can modify extensively. The SMG initially had vicious recoil; this has been rectified in subsequent patches.&lt;br /&gt;
&lt;br /&gt;
The Saiga 9, a semi-automatic carbine variant, was added which is now used by Scavs with 10 round magazines that are interchangeable with regular 30 round magazines. It can be identified as a civilian weapon by its 16 inch barrel and semi-automatic only fire mode, but can still utilize many of the attachments that can be mounted onto the PP-19-01. &lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 1.jpg|thumb|none|600px|3D render of the Vityaz-SN.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 2.jpg|thumb|none|600px|The weapon with the stock folded.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 3.jpg|thumb|none|600px|The disassembled Vityaz.]]&lt;br /&gt;
[[File:EFT Vityaz (2).jpg|thumb|none|600px|Reloading a suppressed PP-19.]]&lt;br /&gt;
[[File:EFT Vityaz (3).jpg|thumb|none|600px|Strong-arming the bolt to rechamber the SMG.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 9===&lt;br /&gt;
[[file:Izhmash Saiga-9.jpg|thumb|none|400px|Saiga 9 - 9x19mm]]&lt;br /&gt;
[[File:EFT Saiga-9render (1).jpg|600px|thumb|none|Right side render of the Saiga 9.]]&lt;br /&gt;
[[File:EFT Saiga-9render (2).jpg|600px|thumb|none|Left side of a Saiga 9 with a railed dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==Kedr PP-91==&lt;br /&gt;
There are two variants of the [[Kedr PP-91]] in-game, the standard &amp;quot;Kedr&amp;quot; and the &amp;quot;Kedr-B&amp;quot;. The &amp;quot;B&amp;quot; variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the &amp;quot;Kedr&amp;quot; is infrequently used by AI Scavs in world and can be bought from the trader Prapor, the &amp;quot;Kedr-B&amp;quot; can be bartered from Prapor with various items. Currently the &amp;quot;Kedr&amp;quot; as of the current patch has been nerfed considerably from previous patches, with its damage against armor almost nil even with AP ammunition, additionally it cannot use PMM ammunition and is restricted to the older PBM ammunition type as far AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with barrel-mounted accessory rails for sights and weaponlights and utilizes 20-round or 30-round stick magazines, of which the latter can only be purchased with bartering items. &lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|400px|Kedr PP-91 - 9x18mm Makarov]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|FPS view of the PP-91.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|Left side views of the SMG.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|Views of the right.]]&lt;br /&gt;
[[File:EFT PP-91 (1).jpg|thumb|none|600px|Reloading a well-equipped PP-91. Note how the bolt locks back on empty.]]&lt;br /&gt;
[[File:EFT PP-91 (2).jpg|thumb|none|600px|Releasing the bolt by tugging the charging handle.]]&lt;br /&gt;
[[File:EFT PP-91 (3).jpg|thumb|none|600px|About to unfold the stock on a Kedr-B.]]&lt;br /&gt;
&lt;br /&gt;
==Klin PP-9==&lt;br /&gt;
The [[Kedr PP-91#Klin PP-9|Klin PP-9]] is another special variant of the Kedr that is available from Prapor for purchase via bartering items and as of the current patch does not spawn on AI Scavengers. It has slightly different recoil patterns than the &amp;quot;Kedr&amp;quot; and has a 900 RPM fire rate but can utilize the same attachments and magazines and use PBM and PMM AP ammunition. &lt;br /&gt;
[[file:Klin1.jpg|thumb|none|400px|Klin PP-9 - 9x18mm PMM]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] is only available for use by PMCs and can bought by the trader Peacekeeper. It is the most versatile of the SMGs and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second fast firing SMG at 850 RPM and can attach the most attachments compared to the MP5. &lt;br /&gt;
[[file:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
[[Image:SIG MPX-SD.jpg|thumb|none|350px|SIG-Sauer MPX-SD (Suppressed variant), prototype model - 9x19mm]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 1.jpg|thumb|none|600px|3D render of the SIG-Sauer MPX.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 2.jpg|thumb|none|600px|Right side of an integrally suppressed MPX.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 3.jpg|thumb|none|600px|The MPX, disassembled.]]&lt;br /&gt;
[[File:EFT MPX (1).jpg|thumb|none|600px|Taking an empty mag out of the SIG MPX. Although hard to see, the transparent magazine is empty.]]&lt;br /&gt;
[[File:EFT MPX (2).jpg|thumb|none|600px|Inserting a fresh one into a MPXSD.]]&lt;br /&gt;
[[File:EFT MPX (3).jpg|thumb|none|600px|Thumbing in the bolt release paddle.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is a late-game weapon available from the trader Prapor of which it can only be bought with bartering items. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest DPS in the game with very high armor penetration. In addition it has the fastest rate of fire at 900 RPM of which only the Kedr and Klin SMG variants have. &lt;br /&gt;
[[file:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 1.jpg|thumb|none|600px|AS Val in configuration menu. Left side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 2.jpg|thumb|none|600px|AS Val in configuration menu. Right side]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val holding.jpg|thumb|none|600px|The AS Val in first-person.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 1.jpg|thumb|none|600px|The Val with its magazine removed.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 2.jpg|thumb|none|600px|Placing in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 3.jpg|thumb|none|600px|Rechambering the AS Val.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 2.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 1.jpg|thumb|none|600px|And the left.]]&lt;br /&gt;
[[File:EFT AS VAL (1).jpg|thumb|none|600px|An AS Val without its dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==ADAR 2-15==&lt;br /&gt;
The ADAR-2-15, a Russian [[AR-15]] with wood furniture, is added in patch 0.11.&lt;br /&gt;
&lt;br /&gt;
[[File:ADAR 2-15.jpg|thumb|400px|none|ADAR 2-15 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is currently available at the trader &amp;quot;Peacekeeper&amp;quot; at level 3 reputation and sells for anywhere between $900-1100 per unit. It is the most customizable weapon in the game with a multitude of options for rails, grips, stocks, magazines, real handguards from companies such as Knight's Armament Company, Daniel Defense, and War Sport, and even charging handle options, including the Badger Ordnance Tactical Latch or the Raptor charging handle. It is also currently the only weapon in the game that uses the 5.56x45mm round of which is a great general purpose round as it has high velocity, damage and penetration with its only downside being cost of ammo and magazines. &lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:EfT- Colt m4a1 4.jpg|thumb|none|600px|3D render of the M4A1.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 1.jpg|thumb|none|600px|M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 2.jpg|thumb|none|600px|M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 3.jpg|thumb|none|600px|M4A1 in the customization menu. Note the gas tube protruding from the front of the handguard, as the gas block has been removed by the player. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]], specifically the AK-74N variant with an attached night scope rail is available from Prapor at level 2, and can be purchased with or without ammunition. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO. The rifle can also be traded for, and that one features a black polymer stock and black polymer handguards.&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] (AKS-74N variant) and a proper [[AK-74M]] were added in the 0.8 patch, though polymer parts used on the AK-74M were available as attachments for the AK-74 prior to this patch.&lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 1.jpg|thumb|none|600px|The AK-74 in configuration menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N holding.jpg|thumb|none|600px|The AK-74 in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 1.jpg|thumb|none|600px|Pulling an empty 30-round magazine out.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 2.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 1.jpg|thumb|none|600px|Looking at one side of the rifle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 2.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:EfT - AK-74M 1.jpg|thumb|none|600px|3D render of the AK-74 with polymer furniture and a GP-34.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
[[file:Aks-74.jpg|thumb|none|450px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
[[file:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-100 Series==&lt;br /&gt;
With exception to the counter-balanced [[AK-107]]/108 rifles, the AK-100 family of rifles was brought into ''Escape From Tarkov'' with the 0.8 patch. The [[AK-101]] and its shorter [[AK-102]] variant are the first, and so far only 5.56mm AK variants on offer. The [[AK-103]] and [[AK-104]] are more advanced alternatives to their older, classic AKM brothers. They offer side-folding stocks and the side-rail for attaching Russian non-railed optics and scope mounts. The [[AK-105]] is an intermediary between the [[AKS-74U]] and [[AK-74]], offering reduced barrel length without having the increased RoF and recoil of the Krinkov.&lt;br /&gt;
&lt;br /&gt;
===AK-101===&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-102===&lt;br /&gt;
[[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-103===&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
[[File:AK104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-105===&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Several flavors of the [[AKM]] are available in the game, the first and foremost being the original [[AKM]] with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an &amp;quot;AKMN&amp;quot; variant with the scope mount bracket on the left side of the receiver. &lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMrender.jpg|600px|thumb|none|3D renders of the AKM.]]&lt;br /&gt;
[[File:EFT AKMNrender.jpg|600px|thumb|none|Render of the AKMN, equipped with the rear sight leaf and PBS-1 suppressor of the AKMB.]]&lt;br /&gt;
[[File:EFT AKM (1).jpg|thumb|none|600px|A tacticool AKM in game.]]&lt;br /&gt;
[[File:EFT AKM (2).jpg|thumb|none|600px|Setting the fire selector to full-auto, confirming it isn't one of the civilian models.]]&lt;br /&gt;
[[File:EFT AKM (3).jpg|thumb|none|600px|Charging the AKM.]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
The [[AKMS]] with the underfolding stock, which can be folded to take up less inventory space, is also available. As with the regular AKM, there is a &amp;quot;AKMSN&amp;quot; variant with the side rail for mounting optics or a sight rail.&lt;br /&gt;
&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMSrender.jpg|600px|thumb|none|3D render of the AKMS with its stock folded.]]&lt;br /&gt;
[[File:EFT AKMS (1).jpg|thumb|none|600px|Rocking a magazine into an AKMS, note the sling mount on the folding stock.]]&lt;br /&gt;
&lt;br /&gt;
===Molot Vepr-KM===&lt;br /&gt;
The VEPR-KM / VPO-136 semi-automatic only carbine, a civilian variant of the AKM appears as well. It lacks the slant muzzle brake and is semi-automatic only, and is a bit cheaper in-game and is used by Scavs. Fires the same 7.62x39mm ammunition as its select fire counterparts. &lt;br /&gt;
[[File:Vepr-KM.jpg|thumb|450px|none|Vepr-KM (VPO-136) - Civilian version of AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT VEPR-KMrender.jpg|600px|thumb|none|Unity render of the VEPR-KM.]]&lt;br /&gt;
&lt;br /&gt;
===Molot VPO-209===&lt;br /&gt;
Finally, the Molot VPO-209 semi-automatic shotgun appears. The VPO-209 is another civilian variant of the AKM that is meant to be easy to acquire for civilian ownership in Russia, as it legally falls under the less-restricted category of shotguns rather than semi-automatic rifles, which are far more restricted. It has a smoothbore barrel (with &amp;quot;paradox rifling&amp;quot; on the last 120mm) and fires the .366 TKM cartridge.&lt;br /&gt;
[[File:Vpo-209.jpg|thumb|450px|none|Molot VPO-209 shotgun - .366 TKM. This is a smoothbore semi-automatic civilian version of the AKM (with &amp;quot;paradox rifling&amp;quot; on the last 120mm of the barrel) sold in Russia under the shotgun license.]]&lt;br /&gt;
[[File:EFT VPO-209render.jpg|600px|thumb|none|Close up of the VOP-209's receiver, with a 10-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the earlier and cheaper weapons that can purchased from the trader &amp;quot;Prapor&amp;quot;. They are somewhat uncommonly used by Scavs, who prefer Grach pistols, MP-133s, and 153s. Those that are carried by Scavs tend to lack top covers, stocks, and muzzle devices. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco. There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the AKS-74UB. The modeled UB is technically a UBN as it features a side rail for optics. In addition, the only muzzle device compatible with the UB is the PBS-4, and the weapon retains the RPK-style rear sight, but has the leaf sight itself removed.&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[file:EfT - AKS-74U 1.jpg|thumb|none|600px|3D render of the AKS-74U.]]&lt;br /&gt;
[[file:EfT - AKS-74U 2.jpg|thumb|none|600px|AKS-74U in-game.]]&lt;br /&gt;
[[file:EfT - AKS-74U 3.jpg|thumb|none|600px|AKS-74U parts rendering.]]&lt;br /&gt;
[[File:EFT AKS74U (1).jpg|thumb|none|600px|Actuating the AKS-74U's fire selector.]]&lt;br /&gt;
[[File:EFT AKS74U (2).jpg|thumb|none|600px|Reloading a quad-stack 60 rounder magazine.]]&lt;br /&gt;
[[File:EFT AKS74U (3).jpg|thumb|none|600px|Charging the carbine.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] chambered in 7.62x51mm is added in Patch 0.9.0.1580.&lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg‎|thumb|500px|none|DSA SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416 A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416 A5]] is added in patch 0.11.&lt;br /&gt;
[[Image:HK416 A5.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK416 A5  with 14.5 inch barrel - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle|SKS]] is available in Escape from Tarkov and is available in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scavs and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 scope fitted. All SKS types currently in the game sport Promag/Tapco 20 round detachable magazines - the 10 round internal magazine options and 10 round detachable magazines are not featured in the current iteration of the game. &lt;br /&gt;
[[file:Simonov-Russian-SKS45.jpg|thumb|none|450px|SKS - 7.62x39mm]]&lt;br /&gt;
[[Image:OP-SKS.jpg|thumb|none|450px|Russian hunting carbine OP-SKS, civilian version of SKS - 7.62x39mm]]&lt;br /&gt;
[[file:EfT - sks 1.jpg|thumb|none|600px|3D render of a disassembled SKS.]]&lt;br /&gt;
[[file:EfT - sks 2.jpg|thumb|none|600px|Note that the stripper clip and internal magazine are not currently in the game.]]&lt;br /&gt;
[[file:EfT - sks 3.jpg|thumb|none|600px|Renders of both flavors of the Simonov.]]&lt;br /&gt;
[[File:EFT SKS (1).jpg|thumb|none|600px|The OP-SKS without a scope, in idle. Note the black bolt on this version.]]&lt;br /&gt;
[[File:EFT SKS (2).jpg|thumb|none|600px|Iron sights of a kitted-out SKS, the rear half of the dust cover blocks most of the picture out though.]]&lt;br /&gt;
[[File:EFT SKS (3).jpg|thumb|none|600px|Removing a used magazine. The character grabs it first with his left, then actuates the release with his right hand, taking it off the grip.]]&lt;br /&gt;
[[File:EFT SKS (4).jpg|thumb|none|600px|Inserting a new one, which appears to be empty.]]&lt;br /&gt;
[[File:EFT SKS (5).jpg|thumb|none|600px|Sending the bolt home.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
Introduced in the 0.8 patch, the [[M1A SOCOM 16]] is a middle-of-the-road alternative to the SKS and RSASS, offering proper 7.62x51mm battle rifle characteristics in a handy package. It is appropriately semi-automatic only. Available stock/chassis options include Archangel, Sage EBR, and Troy S.A.S.S.&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO (.308 Winchester)]]&lt;br /&gt;
[[Image:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px|Short-barreled M1A in an EBR Chassis System - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M14MCS.jpg|thumb|none|450px|M1A in a Troy MCS (Modular Chassis System) with EOTech red dot sight and Vltor Modstock - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[RPK-16]] was added in patch 0.11.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|450px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] is a pump-action shotgun which is commonly used by Scavengers as a primary weapon and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. A set of barrel lengths and magazine tubes can be purchased from Skier at various reputation levels and many of the attachments that can be fitted with both the MP-133 and the MP-153 are interchangeable in the current patch. Currently a somewhat infamous weapon modification of the weapon, dubbed the &amp;quot;Pentalight&amp;quot; allows the weapon to mount up to 5 weaponlights onto the weapon at one time with the correct attachments. &lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|450px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp133 render.jpg|thumb|none|600px|Renders of various MP-133 setups.]]&lt;br /&gt;
[[file:EfT - mp133 1.jpg|thumb|none|600px|Early footage of the Baikal.]]&lt;br /&gt;
[[file:EfT - mp133 2.jpg|thumb|none|600px|Acquiring a basic pattern MP-133 in early footage.]]&lt;br /&gt;
[[File:EFT MP-133 (1).jpg|thumb|none|600px|The Baikal MP-133 with a PK-06 reflex sight, in-game.]]&lt;br /&gt;
[[File:EFT MP-133 (2).jpg|thumb|none|600px|Chamberloading the shotgun.]]&lt;br /&gt;
[[File:EFT MP-133 (3).jpg|thumb|none|600px|The character holds the receiver with his right hand while returning the pump forward.]]&lt;br /&gt;
[[File:EFT MP-133 (4).jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]] is a semi-automatic 12 gauge shotgun and is very popular amongst AI Scavs. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments such as magazine tubes, pistol grips and stocks are interchangeable with the MP-133 and MP-153. &lt;br /&gt;
[[file:Baikal MP-153-SYNTHETIC11.jpg|thumb|none|450px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[Image:Baikal MP-153Practical.jpg|thumb|none|450px|MP-153 for practical shooting - 12 Gauge]]&lt;br /&gt;
[[file:EfT - mp153 1.jpg|thumb|none|600px|3D renders of the Baikal MP-153.]]&lt;br /&gt;
[[file:EfT - mp153 2.jpg|thumb|none|600px|The MP-153, disassembled.]]&lt;br /&gt;
[[File:EFT MP-153 (1).jpg|thumb|none|600px|The semi-automatic Baikal in-game.]]&lt;br /&gt;
[[File:EFT MP-153 (2).jpg|thumb|none|600px|Dropping a 12-gauge shell into the chamber in an overhand manner.]]&lt;br /&gt;
[[File:EFT MP-153 (3).jpg|thumb|none|600px|Reloading the rest of the shells into the tube mag.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] is a semi-automatic, magazine-fed, 12 gauge shotgun. It is occasionally carried by Scavengers as a primary weapon often times missing the dust cover. Unlike most shotguns it features a folding stock allowing its carry size to be reduced. It is also the only shotgun which can be suppressed; the suppressor can be purchased from Prapor at level 3 but is rather costly. It is the most effective shotgun when utilizing slugs, having the best accuracy and recoil control as a number of grips can be attached with the appropriate weapon mounts. Both five and ten round magazines are available as of the latest patch. &lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[file:EfT - saiga 1.jpg|thumb|none|600px|Early render of the Saiga-12.]]&lt;br /&gt;
[[file:EfTsaiga 2.jpg|thumb|none|600px|The final model.]]&lt;br /&gt;
[[file:EfT - saiga 3.jpg|thumb|none|600px|Rendering with some parts removed...]]&lt;br /&gt;
[[file:EfT - saiga 4.jpg|thumb|none|600px|...some other parts taken off...]]&lt;br /&gt;
[[file:EfT - saiga 5.jpg|thumb|none|600px|The shotgun with most parts stripped off.]]&lt;br /&gt;
[[file:EfT - saiga 6.jpg|thumb|none|600px|Note the Baikal-manufactured shells.]]&lt;br /&gt;
[[file:EfT - saiga 7.jpg|thumb|none|600px|Almost-first person view of the Saiga-12.]]&lt;br /&gt;
[[File:EFT Saiga-12 (1).jpg|thumb|none|600px|Reloading a dust-coverless Saiga.]]&lt;br /&gt;
[[File:EFT Saiga-12 (2).jpg|thumb|none|600px|Rechambering the shotgun with an underhanded technique.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Another addition of the 0.8 update, the [[Remington 870]] is a Western-supplied equivalent to the MP-133 shotgun. Its main difference and advantage over the latter shotgun is the ability to equip a short barrel, which makes it handy as a backup weapon.&lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[File:Shorty870.jpg|thumb|none|400px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
A fairly atypical shotgun design, the [[TOZ-106]] is a bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use. When the stock is folded it is the smallest shotgun that can fit inside the Secure Container Gamma. It is another popular Scav weapon with players often nicknaming it the &amp;quot;Blunderbuss&amp;quot; for its loud signature report when fired at range, and feeds from a detachable 2 or 4 round magazine. Players can also replace the metal folding stock and pistol grip with that of a TOZ MTs 20-01 fixed wooden stock which improves recoil control and ergonomics at the cost of a larger inventory size. &lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|400px|TOZ-106 - 20 gauge]]&lt;br /&gt;
[[File:MTs 20-01.jpg|thumb|none|400px|MTs 20-01 - 20 gauge]]&lt;br /&gt;
[[File:EFT TOZ-106 (1).jpg|thumb|none|600px|The handy TOZ-106 inside the Factory]]&lt;br /&gt;
[[File:EFT TOZ-106 (2).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT TOZ-106 (3).jpg|thumb|none|600px|Working the action.]]&lt;br /&gt;
[[File:EFT TOZ-106 (4).jpg|thumb|none|600px|Taking out a spent mag.]]&lt;br /&gt;
[[File:EFT TOZ-106 (5).jpg|thumb|none|600px|And in with a loaded one.]]&lt;br /&gt;
[[File:EFT TOZ-106 (6).jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] becomes available from Prapor at level 2 reputation where it be purchased with a number of bartering items, it doesn't officially become purchasable until level 3 reputation where it costs nearly 100,000 roubles. It comes standard without optics, a 10 round magazine and a bipod fitted by default. Most of maps in the current game are not made for the large magnification scopes and most players fit smaller 3x and 4x magnification scopes to the weapon. It can utilize only three types of rounds, these being the 7N1 sniper cartridge, SNB Armor Piercing and LPS GzH which is a lightened match round with heightened velocity. &lt;br /&gt;
[[file:SV98.jpg|thumb|none|450px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:EfT - SV-98 4.jpg|thumb|none|600px|Early Unity renders of the SV-98.]]&lt;br /&gt;
[[file:EfT - SV-98 3.jpg|thumb|none|600px|Pre-release image of the SV-98 equipped with a Leupold HAMR sight.]]&lt;br /&gt;
[[file:EfT - SV-98 1.jpg|thumb|none|600px|Image of the rifle from a gameplay trailer.]]&lt;br /&gt;
[[file:EfT - SV-98 2.jpg|thumb|none|600px|Aiming and cycling the action.]]&lt;br /&gt;
[[File:EFT SV-98 (1).jpg|thumb|none|600px|Ejecting a spent round out of the SV-98.]]&lt;br /&gt;
[[File:EFT SV-98 (2).jpg|thumb|none|600px|Reloading the sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Lobaev DVL-10==&lt;br /&gt;
The [[Lobaev DVL-10]] comes in two variants in the game, the standard version and a integrally suppressed version known as the &amp;quot;SABOTEUR&amp;quot;. It is an exceedingly rare sniper rifle that uses 7.62x51mm ammunition and becomes available from Skier at late reputation levels. Like the SV-98 most maps are not compatible with the larger magnification and so players fit smaller 3-4x magnification scopes to compensate. &lt;br /&gt;
[[file:DVL-10M2.jpg|thumb|none|450px|Lobaev DVL-10 - 7.62×51mm NATO]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 1.jpg|thumb|none|600px|Various renderings of the Lobaev DVL-10.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 2.jpg|thumb|none|600px|The sniper rifle, taken apart.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 3.jpg|thumb|none|600px|Right side view of the DVL-10.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 4.jpg|thumb|none|600px|Unity render of the suppressed version with the stock folded.]]&lt;br /&gt;
[[File:EFT DVL-10 (1).jpg|thumb|none|600px|The DVL-10 in-game.]]&lt;br /&gt;
[[File:EFT DVL-10 (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT DVL-10 (3).jpg|thumb|none|600px|Opening the bolt, note the ejected case.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin-Nagant M91/30]] sniper rifle is added to the game in the 0.10 update. It is can be equipped with the Kochetov mount for the PU 3.5x sniper scope (or Picatinny rails for more modern attachments), and the barrel can accept the Bramit suppressor (which is more commonly associated with suppressed [[Nagant M1895]] revolvers). Reloading the weapon is done with individual rounds. When the weapon is reloaded with a chambered round, said round will be ejected and can be recovered by picking it up. While the rifle has a maximum capacity of 5+1 rounds, it can only be reloaded up to 4+1 in the field.&lt;br /&gt;
&lt;br /&gt;
Alternate stocks for the Mosin include the ATI Monte Carlo stock and the Archangel stock. The rifle can also be fitted with a Tacfire pistol grip.&lt;br /&gt;
&lt;br /&gt;
The standard 91/30 infantry variant with straight bolt was added in the 0.11 update. &lt;br /&gt;
&lt;br /&gt;
[[File:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R]]&lt;br /&gt;
[[Image:Mosin Nagant Archangel.jpg||thumb|none|450px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Remington R11 RSASS==&lt;br /&gt;
The [[Remington RSASS]] is also available in-game as an expensive but highly capable and modular 7.62x51mm rifle. Some players have designed a modification of the weapon known as the &amp;quot;Mini-SASS&amp;quot;, an ultra-compact battle rifle variant which is identical in size to some of the larger SMGs. &lt;br /&gt;
[[File:RSASS alt.jpg|thumb|none|450px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT RSASS (1).jpg|thumb|none|600px|A suppressed Remington RSASS in idle.]]&lt;br /&gt;
[[File:EFT RSASS (2).jpg|thumb|none|600px|Inserting a new 7.62 NATO PMag.]]&lt;br /&gt;
[[File:EFT RSASS (3).jpg|thumb|none|600px|Clacking the bolt release. When firing, the folding charging handle notably pops out a bit.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] is a late-game sniper rifle available at Prapor Level 4. It can only be traded for items like the AS VAL and comes pre-fitted with 10 round VSS magazines. Currently it uses a regular PSO-1 optic. It is an extremely rare weapon to find, even inside weapon crates. &lt;br /&gt;
[[file:Vss1.jpg|thumb|none|450px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 1.jpg|thumb|none|600px|3D render of the VSS being charged.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 2.jpg|thumb|none|600px|Ditto, but this time with the dust cover and scope off.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 3.jpg|thumb|none|600px|Full profile views of the Vintorez.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 4.jpg|thumb|none|600px|The disassembled VSS, note the two types of ammunition.]]&lt;br /&gt;
[[File:EFT VSS (1).jpg|thumb|none|600px|The VSS in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==F-1 hand grenade==&lt;br /&gt;
The [[F-1 hand grenade]] is one the hand grenades found in Tarkov. It is the most lethal of the three grenades with the largest splash radius of almost 30 meters and the most damage. This makes it useful for enemies hiding behind cover, as the damage can hurt or kill those hiding behind light and medium grade materials. The F-1 grenade is sometimes used by Scavengers; however as of the latest patch they have grenade throwing disabled to work out flaws of Scav's killing themselves within the grenade large blast radius. It can be bartered at Level 3 Prapor reputation for two energy saving light bulbs or purchased at Level 4 prapor reputation for roubles. &lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|400px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RDG-2 smoke grenade==&lt;br /&gt;
The [[RDG-2 smoke grenade]] is added to the game in Patch 0.9.0.1580, specifically the RDG-2B fuse-match white smoke variant.&lt;br /&gt;
[[File:RDG-2.jpg|thumb|none|400px|RDG-2 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 hand grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is the least damaging of the three explosive grenades and is also the heaviest, having the shortest throwing distance and smallest blast radius, this makes it ideal for use inside enclosed spaces. However to compensate for its lack of damage, it is also the cheapest and easiest to find with Prapor trading RGD-5s for one Energy Saving Lightbulb at level 2 reputation and can be purchased for roubles at level reputation. It is also the most common grenade found inside Grenade Box's and sometimes found in the pockets or vests of AI Scavs. &lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|400px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 1.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 2.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 3.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 Hand Grenade|M67]] is available from the trader Peacekeeper however as of 0.8, it is locked behind a peacekeper task whereby it becomes available at Level 2 once unlocked. It is not used by AI Scavs and is very rare to find in a raid. It costs between $49-51 in-game and still retains it's &amp;quot;middle of the road&amp;quot; status, bridging the power and throw gap between the RGD-5 and F-1. &lt;br /&gt;
[[file:Baseball.jpg|thumb|none|400px|M67 Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Zarya-2 stun grenade==&lt;br /&gt;
The Russian [[Zarya-2 stun grenade]] is added to the game in Patch 0.9.0.1580.&lt;br /&gt;
&lt;br /&gt;
[[File:Zarya-2.jpg|thumb|none|400px|Zarya-2 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Contract Wars]]''&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Draco122</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1243409</id>
		<title>Escape from Tarkov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1243409"/>
		<updated>2019-01-05T11:07:35Z</updated>

		<summary type="html">&lt;p&gt;Draco122: /* Heckler &amp;amp; Koch MP5 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Escape from Tarkov&lt;br /&gt;
|picture = Escape from Tarkov logo 1.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= Russia 2028&lt;br /&gt;
|date= First alpha test - 1Q 2016 &lt;br /&gt;
|developer= BattleState Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= BattleState Games&lt;br /&gt;
|genre=Online first-person shooter / MMOFPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Escape from Tarkov''''' is a first-person shooter video game by BattleState Games. The game is currently in Closed Beta testing (since 2016), and is scheduled for a 2018 full game release.&lt;br /&gt;
&lt;br /&gt;
The game is set in the fictional city of Tarkov of the Norvinsk region in Russia in the same universe as ''[[Contract Wars]]''. Set in 2028, ''Escape from Tarkov'' follows two rival private military companies - the western-aligned United Security (USEC) and Russian-backed Battle Encounter Assault Regiment (BEAR) in their battle for control over the city of Tarkov following a major destabilizing event that had the entire region placed under military lockdown by both UN and Russian military, with the ultimate goal for each player being to successfully escape the city, following the eponymous title.&lt;br /&gt;
&lt;br /&gt;
Players take control of operators from one of the two aforementioned PMC factions, choosing one to join when first starting the game - the faction joined influences initial skills and equipment. Up to three character profiles can be made, each of them having a separate and non-transferable inventory, skills, and statistics. The primary FPS elements occur in the game's matches, where are a large number of players descend upon any of the game's maps of their choosing to loot weapons, gear, and goods from the map spawns as well as other players they kill - in order to leave the map, one must reach a designated &amp;quot;extract point&amp;quot; in order to keep what they have acquired. If the player dies during the match, anything they have picked up as well as all gear they bring into the match is automatically lost. &lt;br /&gt;
&lt;br /&gt;
A third non-aligned faction of desperate survivors called &amp;quot;Scavs&amp;quot; (short for &amp;quot;Scavengers&amp;quot;) also appear as hostile AI that roam around the game's maps. Players also have the ability to join the match as a Scav, chosen before it begins, though it is only temporary. Player-controlled Scavs have randomized (generally low-end) weapons, gear, and stats on spawning in, and start out automatically friendly with AI Scavs (though the AI will turn hostile to any player Scav if they are witnessed attacking or killing other Scavs.) Upon a successful extract, player Scavs have any earned loot automatically transferred to their player character's inventory, making Scavs a relatively risk-free means of acquiring new gear. &lt;br /&gt;
&lt;br /&gt;
Gunplay is very realistic, with simulation for bullet ballistics and weapon degrading and realistic body part-based damage model. There are also a host of unusual actions the player can perform with their weapons, such as chamberloading, ejecting individual rounds, and speed reloading that discards the original magazine. Ammo in particular needs to be loaded individually to magazines, which then needs to be placed into the player's rig inventory spots to be used in reloading, which are tracked individually. The attachment system is similarly expansive, encompassing many real world accessories and allowing modification of every major part of the gun, including essential parts such as the receiver.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Escape from Tarkov'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Introduced in February 2018, the [[Glock 17]] can be purchased from the new &amp;quot;Mechanic&amp;quot; trader who was added in addition to the G17. The base Glock can be purchased from him for 500 Euros. A variety of aftermarket slides and barrels are also available for the pistol, ranging from Salient Arms International barrels to compensated Zev Technologies slides. Regular 17-round, extended stick magazines, and a drum magazine can be used with the Glock 17.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|350px|thumb|none|Glock 17 Gen 3 - 9x19mm]]&lt;br /&gt;
[[File:EFT G17render (1).jpg|600px|thumb|none|3D render of the vanilla Glock 17.]]&lt;br /&gt;
[[File:EFT G17render (2).jpg|600px|thumb|none|Left side and dissasembly renders of the G17.]]&lt;br /&gt;
[[File:EFT G17render (3).jpg|600px|thumb|none|A plethora of aftermarket Glock parts available from the Mechanic.]]&lt;br /&gt;
[[File:EFT G17render (4).jpg|600px|thumb|none|Two Glocks fitted with scope mounts. According to the developer's Facebook page, the one on the left is supposed to resemble the Lawgiver from [[Dredd]].]]&lt;br /&gt;
[[File:EFT G17render (5).jpg|600px|thumb|none|Some custom G17s loaded with the different magazines.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] is added in Patch 0.9.0.1580.&lt;br /&gt;
[[Image:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PB==&lt;br /&gt;
The suppressed [[Makarov PB]] is available in the game. It spawns rarely on Scavengers and can be traded for bartering items by the Trader Prapor. Like the Makarov PM, only its grip and magazines can be removed. An 80 round drum magazine can also be attached to the weapon, however it's exceedingly rare. &lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|400px|Makarov PB - 9x18mm Makarov]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 1.jpg|thumb|none|600px|A preview of the Makarov PB.]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 2.jpg|thumb|none|600px|The disassembled PB.]]&lt;br /&gt;
[[File:EFT PB (1).jpg|thumb|none|600px|The Makarov PB in-game, warm from a few shots.]]&lt;br /&gt;
[[File:EFT PB (2).jpg|thumb|none|600px|Releasing  the drum magazine.]]&lt;br /&gt;
[[File:EFT PB (3).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM#Makarov PM|Makarov PM]] is a fairly common pistol in EFT. PMCs will have a few available in their stash and the weapon is fairly common loot in Military Cargo crates, Scavengers both Player and AI NPCs may occasionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently only the grip and magazine can be removed from the weapon and an 80 round drum magazine is also available, albeit extremely rare. &lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 1.jpg|thumb|none|600px|Left side of the Makarov in the weapon configuration menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM holding.jpg|thumb|none|600px|The PM in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM aim.jpg|thumb|none|600px|Aiming at the sky.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 1.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 3.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 1.jpg|thumb|none|600px|Inspecting the pistol.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 2.jpg|thumb|none|600px|Ditto; other side.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] fills the role of a higher-end pistol found uncommonly in the game. The Russian BEAR faction will give PMCs the pistol in their stash in the latest patch when chosen. Scavs can also spawn with the pistol as well with a few magazines on hand, on occassion a Scav may have their Grach equipped with an under-barrel weaponlight. Currently the weapon cannot be suppressed but it can accept attachments via its underbarrel rail and can be outfitted with a slide rail for attaching reflex optics. &lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 2.jpg|thumb|none|600px|Pre-release stills of the MP-443 Grach.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 3.jpg|thumb|none|600px|The MP-443 Grach in the Unity engine.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 4.jpg|thumb|none|600px|Renders of the MP-443's details.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 1.jpg|thumb|none|600px|An early render of the handgun.]]&lt;br /&gt;
[[File:EFT MP443(1).jpg|thumb|none|600px|The MP-443 Grach with a torch.]]&lt;br /&gt;
[[File:EFT MP443 (2).jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:EFT MP443 (3).jpg|thumb|none|600px|Removing an empty mag.]]&lt;br /&gt;
[[File:EFT MP443 (4).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:EFT MP443 (5).jpg|thumb|none|600px|The slide, a few frames away from returning to battery.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is primarily issued to the USEC Faction of which PMCs will get some in their stash when the faction is chosen. The weapon also is available for Scavengers albeit sometimes missing its front and rear sight and rarely equipped with an underbarrel weaponlight. &lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[file:EFT-SIG-1.jpg|thumb|none|600px|3D render of the SIG-Sauer P226R.]]&lt;br /&gt;
[[file:EfT- P226R 1.jpg|thumb|none|600px|The pistol, disassembled .]]&lt;br /&gt;
[[File:EFT P226 (1).jpg|thumb|none|600px|Reloading a tricked-out P226.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is a dated, but viable pistol available in the game. It is infrequently carried by AI Scavs in-game and is a rare spawn for Player Scavs. Currently the TT-33 is the only weapon to utilise the 7.62x25mm round of which 7 types are available. Currently it is the most powerful pistol, dropping a PMC or Scav in about two or three shots without armor depending on the round type. Additionally the TT-33 can be outfitted with a &amp;quot;home-spun&amp;quot; threaded barrel and an home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. &lt;br /&gt;
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 1.jpg|thumb|none|600px|A preview of the Tokarev.]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 2.jpg|thumb|none|600px|Details of the TT.]]&lt;br /&gt;
&lt;br /&gt;
==Stetchkin APS==&lt;br /&gt;
The [[Stechkin APS]] along with the specially silenced variant [[Stechkin APB]] were introduced in the 0.8 patch.&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol.jpg|thumb|none|450px|Stetchkin APS - 9x18mm]]&lt;br /&gt;
&lt;br /&gt;
===Stechkin APB===&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|none|450px|Stetchkin APB - 9x18mm]]&lt;br /&gt;
&lt;br /&gt;
==SR-1MP==&lt;br /&gt;
The [[Serdyukov SPS|SR-1MP]] is Russian special forces pistol &amp;quot;kit&amp;quot; that includes the SR-1 pistol, a sound suppressor, and quad-rail accessory mount. It is the only 9x21mm weapon in the game so far.&lt;br /&gt;
[[File:SR-1M.jpg|thumb|none|350px|SR-1M - 9×21mm Gyurza]]&lt;br /&gt;
[[File:SR1MP.jpg|thumb|none|450px|SR-1MP - 9×21mm Gyurza]]&lt;br /&gt;
[[File:EFT SR1MPrender.jpg|600px|thumb|none|3D render of the SR-1MP pistol with and without the full rail kit and suppressor.]]&lt;br /&gt;
[[File:EFT SR1MP (1).jpg|thumb|none|600px|An SPS/SR-1 Vektor with some smoke trailing out of the pipe.]]&lt;br /&gt;
[[File:EFT SR1MP (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT SR1MP (3).jpg|thumb|none|600px|The fully kitted out SR-1MP, or &amp;quot;Shrimp&amp;quot; as it is nicknamed among English-speaking players.]]&lt;br /&gt;
[[File:EFT SR1MP (4).jpg|thumb|none|600px|Inserting a fresh mag, which automatically causes the slide to drop on empty reloads (note the lack of an external slide stop/release).]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5]] is available in the game. Currently it is not used by any Scavengers and only acquired by PMCs via the trader &amp;quot;Peacekeeper&amp;quot; once sufficient reputation has been gained. The version featured in-game appears to be either an A4 or an A5 model due to the four position fire selector but is described in-game as being a Navy Model. It comes available in two variants initially, a MP5A4 and a MP5SD5 both of which are fitted with fixed stocks and only differing slightly in price value. Players can customize the MP5 extensively by removing the Fixed Stock for a collapsible Stock however it cannot mount under-barrel attachments such as flashlights or grips without removing and installing a rail. A 50 round drum magazine is also available. &lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm]]&lt;br /&gt;
[[File:EFT MP5render.jpg|600px|thumb|none|Official rendering of the MP5A4.]]&lt;br /&gt;
[[File:EFT MP5SDrender.jpg|600px|thumb|none|Renders of the MP5SD5 and MP5SD6.]]&lt;br /&gt;
[[File:EFT MP5SDrender (1).jpg|600px|thumb|none|Disassembly of the MP5SD6.]]&lt;br /&gt;
[[File:EFT MP5 (1).jpg|thumb|none|600px|The MP5A4 inside of the Factory.]]&lt;br /&gt;
[[File:EFT MP5 (2).jpg|thumb|none|600px|Pinky-promising the charging handle that it'll be locked back.]]&lt;br /&gt;
[[File:EFT MP5 (3).jpg|thumb|none|600px|Inserting a fresh 9mm stick magazine.]]&lt;br /&gt;
[[File:EFT MP5SD (2).jpg|thumb|none|600px|Loading an X-Products drum magazine into a MP5SD5.]]&lt;br /&gt;
[[File:EFT MP5SD (3).jpg|thumb|none|600px|HK-slapping the MP5SD.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is added in the 0.10.5 update. Two variants are available: MP7A1 and MP7A2.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[File:MP7A2.jpg‎‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 with RAL8000 finish - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] is a 9x19mm sub-machine gun and currently is not used by Scavengers. It can be acquired by PMCs from purchasing it from the Trader Prapor at level 1 reputation and the BEARS Faction receives the weapon with the &amp;quot;Prepare to Escape&amp;quot; and &amp;quot;Escape from Darkness&amp;quot; editions. Currently the weapon is the cheapest of the SMGs and the earliest the player can modify extensively. The SMG initially had vicious recoil; this has been rectified in subsequent patches.&lt;br /&gt;
&lt;br /&gt;
The Saiga 9, a semi-automatic carbine variant, was added which is now used by Scavs with 10 round magazines that are interchangeable with regular 30 round magazines. It can be identified as a civilian weapon by its 16 inch barrel and semi-automatic only fire mode, but can still utilize many of the attachments that can be mounted onto the PP-19-01. &lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 1.jpg|thumb|none|600px|3D render of the Vityaz-SN.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 2.jpg|thumb|none|600px|The weapon with the stock folded.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 3.jpg|thumb|none|600px|The disassembled Vityaz.]]&lt;br /&gt;
[[File:EFT Vityaz (2).jpg|thumb|none|600px|Reloading a suppressed PP-19.]]&lt;br /&gt;
[[File:EFT Vityaz (3).jpg|thumb|none|600px|Strong-arming the bolt to rechamber the SMG.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 9===&lt;br /&gt;
[[file:Izhmash Saiga-9.jpg|thumb|none|400px|Saiga 9 - 9x19mm]]&lt;br /&gt;
[[File:EFT Saiga-9render (1).jpg|600px|thumb|none|Right side render of the Saiga 9.]]&lt;br /&gt;
[[File:EFT Saiga-9render (2).jpg|600px|thumb|none|Left side of a Saiga 9 with a railed dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==Kedr PP-91==&lt;br /&gt;
There are two variants of the [[Kedr PP-91]] in-game, the standard &amp;quot;Kedr&amp;quot; and the &amp;quot;Kedr-B&amp;quot;. The &amp;quot;B&amp;quot; variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the &amp;quot;Kedr&amp;quot; is infrequently used by AI Scavs in world and can be bought from the trader Prapor, the &amp;quot;Kedr-B&amp;quot; can be bartered from Prapor with various items. Currently the &amp;quot;Kedr&amp;quot; as of the current patch has been nerfed considerably from previous patches, with its damage against armor almost nil even with AP ammunition, additionally it cannot use PMM ammunition and is restricted to the older PBM ammunition type as far AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with barrel-mounted accessory rails for sights and weaponlights and utilizes 20-round or 30-round stick magazines, of which the latter can only be purchased with bartering items. &lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|400px|Kedr PP-91 - 9x18mm Makarov]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|FPS view of the PP-91.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|Left side views of the SMG.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|Views of the right.]]&lt;br /&gt;
[[File:EFT PP-91 (1).jpg|thumb|none|600px|Reloading a well-equipped PP-91. Note how the bolt locks back on empty.]]&lt;br /&gt;
[[File:EFT PP-91 (2).jpg|thumb|none|600px|Releasing the bolt by tugging the charging handle.]]&lt;br /&gt;
[[File:EFT PP-91 (3).jpg|thumb|none|600px|About to unfold the stock on a Kedr-B.]]&lt;br /&gt;
&lt;br /&gt;
==Klin PP-9==&lt;br /&gt;
The [[Kedr PP-91#Klin PP-9|Klin PP-9]] is another special variant of the Kedr that is available from Prapor for purchase via bartering items and as of the current patch does not spawn on AI Scavengers. It has slightly different recoil patterns than the &amp;quot;Kedr&amp;quot; and has a 900 RPM fire rate but can utilize the same attachments and magazines and use PBM and PMM AP ammunition. &lt;br /&gt;
[[file:Klin1.jpg|thumb|none|400px|Klin PP-9 - 9x18mm PMM]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] is only available for use by PMCs and can bought by the trader Peacekeeper. It is the most versatile of the SMGs and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second fast firing SMG at 850 RPM and can attach the most attachments compared to the MP5. &lt;br /&gt;
[[file:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
[[Image:SIG MPX-SD.jpg|thumb|none|350px|SIG-Sauer MPX-SD (Suppressed variant), prototype model - 9x19mm]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 1.jpg|thumb|none|600px|3D render of the SIG-Sauer MPX.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 2.jpg|thumb|none|600px|Right side of an integrally suppressed MPX.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 3.jpg|thumb|none|600px|The MPX, disassembled.]]&lt;br /&gt;
[[File:EFT MPX (1).jpg|thumb|none|600px|Taking an empty mag out of the SIG MPX. Although hard to see, the transparent magazine is empty.]]&lt;br /&gt;
[[File:EFT MPX (2).jpg|thumb|none|600px|Inserting a fresh one into a MPXSD.]]&lt;br /&gt;
[[File:EFT MPX (3).jpg|thumb|none|600px|Thumbing in the bolt release paddle.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is a late-game weapon available from the trader Prapor of which it can only be bought with bartering items. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest DPS in the game with very high armor penetration. In addition it has the fastest rate of fire at 900 RPM of which only the Kedr and Klin SMG variants have. &lt;br /&gt;
[[file:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 1.jpg|thumb|none|600px|AS Val in configuration menu. Left side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 2.jpg|thumb|none|600px|AS Val in configuration menu. Right side]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val holding.jpg|thumb|none|600px|The AS Val in first-person.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 1.jpg|thumb|none|600px|The Val with its magazine removed.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 2.jpg|thumb|none|600px|Placing in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 3.jpg|thumb|none|600px|Rechambering the AS Val.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 2.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 1.jpg|thumb|none|600px|And the left.]]&lt;br /&gt;
[[File:EFT AS VAL (1).jpg|thumb|none|600px|An AS Val without its dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==ADAR 2-15==&lt;br /&gt;
The ADAR-2-15, a Russian [[AR-15]] with wood furniture, is added in patch 0.11.&lt;br /&gt;
&lt;br /&gt;
[[File:ADAR 2-15.jpg|thumb|400px|none|ADAR 2-15 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is currently available at the trader &amp;quot;Peacekeeper&amp;quot; at level 3 reputation and sells for anywhere between $900-1100 per unit. It is the most customizable weapon in the game with a multitude of options for rails, grips, stocks, magazines, real handguards from companies such as Knight's Armament Company, Daniel Defense, and War Sport, and even charging handle options, including the Badger Ordnance Tactical Latch or the Raptor charging handle. It is also currently the only weapon in the game that uses the 5.56x45mm round of which is a great general purpose round as it has high velocity, damage and penetration with its only downside being cost of ammo and magazines. &lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:EfT- Colt m4a1 4.jpg|thumb|none|600px|3D render of the M4A1.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 1.jpg|thumb|none|600px|M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 2.jpg|thumb|none|600px|M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 3.jpg|thumb|none|600px|M4A1 in the customization menu. Note the gas tube protruding from the front of the handguard, as the gas block has been removed by the player. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]], specifically the AK-74N variant with an attached night scope rail is available from Prapor at level 2, and can be purchased with or without ammunition. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO. The rifle can also be traded for, and that one features a black polymer stock and black polymer handguards.&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] (AKS-74N variant) and a proper [[AK-74M]] were added in the 0.8 patch, though polymer parts used on the AK-74M were available as attachments for the AK-74 prior to this patch.&lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 1.jpg|thumb|none|600px|The AK-74 in configuration menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N holding.jpg|thumb|none|600px|The AK-74 in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 1.jpg|thumb|none|600px|Pulling an empty 30-round magazine out.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 2.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 1.jpg|thumb|none|600px|Looking at one side of the rifle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 2.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:EfT - AK-74M 1.jpg|thumb|none|600px|3D render of the AK-74 with polymer furniture and a GP-34.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
[[file:Aks-74.jpg|thumb|none|450px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
[[file:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-100 Series==&lt;br /&gt;
With exception to the counter-balanced [[AK-107]]/108 rifles, the AK-100 family of rifles was brought into ''Escape From Tarkov'' with the 0.8 patch. The [[AK-101]] and its shorter [[AK-102]] variant are the first, and so far only 5.56mm AK variants on offer. The [[AK-103]] and [[AK-104]] are more advanced alternatives to their older, classic AKM brothers. They offer side-folding stocks and the side-rail for attaching Russian non-railed optics and scope mounts. The [[AK-105]] is an intermediary between the [[AKS-74U]] and [[AK-74]], offering reduced barrel length without having the increased RoF and recoil of the Krinkov.&lt;br /&gt;
&lt;br /&gt;
===AK-101===&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-102===&lt;br /&gt;
[[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-103===&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
[[File:AK104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-105===&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Several flavors of the [[AKM]] are available in the game, the first and foremost being the original [[AKM]] with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an &amp;quot;AKMN&amp;quot; variant with the scope mount bracket on the left side of the receiver. &lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMrender.jpg|600px|thumb|none|3D renders of the AKM.]]&lt;br /&gt;
[[File:EFT AKMNrender.jpg|600px|thumb|none|Render of the AKMN, equipped with the rear sight leaf and PBS-1 suppressor of the AKMB.]]&lt;br /&gt;
[[File:EFT AKM (1).jpg|thumb|none|600px|A tacticool AKM in game.]]&lt;br /&gt;
[[File:EFT AKM (2).jpg|thumb|none|600px|Setting the fire selector to full-auto, confirming it isn't one of the civilian models.]]&lt;br /&gt;
[[File:EFT AKM (3).jpg|thumb|none|600px|Charging the AKM.]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
The [[AKMS]] with the underfolding stock, which can be folded to take up less inventory space, is also available. As with the regular AKM, there is a &amp;quot;AKMSN&amp;quot; variant with the side rail for mounting optics or a sight rail.&lt;br /&gt;
&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMSrender.jpg|600px|thumb|none|3D render of the AKMS with its stock folded.]]&lt;br /&gt;
[[File:EFT AKMS (1).jpg|thumb|none|600px|Rocking a magazine into an AKMS, note the sling mount on the folding stock.]]&lt;br /&gt;
&lt;br /&gt;
===Molot Vepr-KM===&lt;br /&gt;
The VEPR-KM / VPO-136 semi-automatic only carbine, a civilian variant of the AKM appears as well. It lacks the slant muzzle brake and is semi-automatic only, and is a bit cheaper in-game and is used by Scavs. Fires the same 7.62x39mm ammunition as its select fire counterparts. &lt;br /&gt;
[[File:Vepr-KM.jpg|thumb|450px|none|Vepr-KM (VPO-136) - Civilian version of AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT VEPR-KMrender.jpg|600px|thumb|none|Unity render of the VEPR-KM.]]&lt;br /&gt;
&lt;br /&gt;
===Molot VPO-209===&lt;br /&gt;
Finally, the Molot VPO-209 semi-automatic shotgun appears. The VPO-209 is another civilian variant of the AKM that is meant to be easy to acquire for civilian ownership in Russia, as it legally falls under the less-restricted category of shotguns rather than semi-automatic rifles, which are far more restricted. It has a smoothbore barrel (with &amp;quot;paradox rifling&amp;quot; on the last 120mm) and fires the .366 TKM cartridge.&lt;br /&gt;
[[File:Vpo-209.jpg|thumb|450px|none|Molot VPO-209 shotgun - .366 TKM. This is a smoothbore semi-automatic civilian version of the AKM (with &amp;quot;paradox rifling&amp;quot; on the last 120mm of the barrel) sold in Russia under the shotgun license.]]&lt;br /&gt;
[[File:EFT VPO-209render.jpg|600px|thumb|none|Close up of the VOP-209's receiver, with a 10-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the earlier and cheaper weapons that can purchased from the trader &amp;quot;Prapor&amp;quot;. They are somewhat uncommonly used by Scavs, who prefer Grach pistols, MP-133s, and 153s. Those that are carried by Scavs tend to lack top covers, stocks, and muzzle devices. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco. There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the AKS-74UB. The modeled UB is technically a UBN as it features a side rail for optics. In addition, the only muzzle device compatible with the UB is the PBS-4, and the weapon retains the RPK-style rear sight, but has the leaf sight itself removed.&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[file:EfT - AKS-74U 1.jpg|thumb|none|600px|3D render of the AKS-74U.]]&lt;br /&gt;
[[file:EfT - AKS-74U 2.jpg|thumb|none|600px|AKS-74U in-game.]]&lt;br /&gt;
[[file:EfT - AKS-74U 3.jpg|thumb|none|600px|AKS-74U parts rendering.]]&lt;br /&gt;
[[File:EFT AKS74U (1).jpg|thumb|none|600px|Actuating the AKS-74U's fire selector.]]&lt;br /&gt;
[[File:EFT AKS74U (2).jpg|thumb|none|600px|Reloading a quad-stack 60 rounder magazine.]]&lt;br /&gt;
[[File:EFT AKS74U (3).jpg|thumb|none|600px|Charging the carbine.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] chambered in 7.62x51mm is added in Patch 0.9.0.1580.&lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg‎|thumb|500px|none|DSA SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416 A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416 A5]] is added in patch 0.11.&lt;br /&gt;
[[Image:HK416 A5.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK416 A5  with 14.5 inch barrel - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle|SKS]] is available in Escape from Tarkov and is available in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scavs and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 scope fitted. All SKS types currently in the game sport Promag/Tapco 20 round detachable magazines - the 10 round internal magazine options and 10 round detachable magazines are not featured in the current iteration of the game. &lt;br /&gt;
[[file:Simonov-Russian-SKS45.jpg|thumb|none|450px|SKS - 7.62x39mm]]&lt;br /&gt;
[[Image:OP-SKS.jpg|thumb|none|450px|Russian hunting carbine OP-SKS, civilian version of SKS - 7.62x39mm]]&lt;br /&gt;
[[file:EfT - sks 1.jpg|thumb|none|600px|3D render of a disassembled SKS.]]&lt;br /&gt;
[[file:EfT - sks 2.jpg|thumb|none|600px|Note that the stripper clip and internal magazine are not currently in the game.]]&lt;br /&gt;
[[file:EfT - sks 3.jpg|thumb|none|600px|Renders of both flavors of the Simonov.]]&lt;br /&gt;
[[File:EFT SKS (1).jpg|thumb|none|600px|The OP-SKS without a scope, in idle. Note the black bolt on this version.]]&lt;br /&gt;
[[File:EFT SKS (2).jpg|thumb|none|600px|Iron sights of a kitted-out SKS, the rear half of the dust cover blocks most of the picture out though.]]&lt;br /&gt;
[[File:EFT SKS (3).jpg|thumb|none|600px|Removing a used magazine. The character grabs it first with his left, then actuates the release with his right hand, taking it off the grip.]]&lt;br /&gt;
[[File:EFT SKS (4).jpg|thumb|none|600px|Inserting a new one, which appears to be empty.]]&lt;br /&gt;
[[File:EFT SKS (5).jpg|thumb|none|600px|Sending the bolt home.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
Introduced in the 0.8 patch, the [[M1A SOCOM 16]] is a middle-of-the-road alternative to the SKS and RSASS, offering proper 7.62x51mm battle rifle characteristics in a handy package. It is appropriately semi-automatic only. Available stock/chassis options include Archangel, Sage EBR, and Troy S.A.S.S.&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO (.308 Winchester)]]&lt;br /&gt;
[[Image:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px|Short-barreled M1A in an EBR Chassis System - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M14MCS.jpg|thumb|none|450px|M1A in a Troy MCS (Modular Chassis System) with EOTech red dot sight and Vltor Modstock - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[RPK-16]] was added in patch 0.11.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|450px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] is a pump-action shotgun which is commonly used by Scavengers as a primary weapon and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. A set of barrel lengths and magazine tubes can be purchased from Skier at various reputation levels and many of the attachments that can be fitted with both the MP-133 and the MP-153 are interchangeable in the current patch. Currently a somewhat infamous weapon modification of the weapon, dubbed the &amp;quot;Pentalight&amp;quot; allows the weapon to mount up to 5 weaponlights onto the weapon at one time with the correct attachments. &lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|450px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp133 render.jpg|thumb|none|600px|Renders of various MP-133 setups.]]&lt;br /&gt;
[[file:EfT - mp133 1.jpg|thumb|none|600px|Early footage of the Baikal.]]&lt;br /&gt;
[[file:EfT - mp133 2.jpg|thumb|none|600px|Acquiring a basic pattern MP-133 in early footage.]]&lt;br /&gt;
[[File:EFT MP-133 (1).jpg|thumb|none|600px|The Baikal MP-133 with a PK-06 reflex sight, in-game.]]&lt;br /&gt;
[[File:EFT MP-133 (2).jpg|thumb|none|600px|Chamberloading the shotgun.]]&lt;br /&gt;
[[File:EFT MP-133 (3).jpg|thumb|none|600px|The character holds the receiver with his right hand while returning the pump forward.]]&lt;br /&gt;
[[File:EFT MP-133 (4).jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]] is a semi-automatic 12 gauge shotgun and is very popular amongst AI Scavs. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments such as magazine tubes, pistol grips and stocks are interchangeable with the MP-133 and MP-153. &lt;br /&gt;
[[file:Baikal MP-153-SYNTHETIC11.jpg|thumb|none|450px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[Image:Baikal MP-153Practical.jpg|thumb|none|450px|MP-153 for practical shooting - 12 Gauge]]&lt;br /&gt;
[[file:EfT - mp153 1.jpg|thumb|none|600px|3D renders of the Baikal MP-153.]]&lt;br /&gt;
[[file:EfT - mp153 2.jpg|thumb|none|600px|The MP-153, disassembled.]]&lt;br /&gt;
[[File:EFT MP-153 (1).jpg|thumb|none|600px|The semi-automatic Baikal in-game.]]&lt;br /&gt;
[[File:EFT MP-153 (2).jpg|thumb|none|600px|Dropping a 12-gauge shell into the chamber in an overhand manner.]]&lt;br /&gt;
[[File:EFT MP-153 (3).jpg|thumb|none|600px|Reloading the rest of the shells into the tube mag.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] is a semi-automatic, magazine-fed, 12 gauge shotgun. It is occasionally carried by Scavengers as a primary weapon often times missing the dust cover. Unlike most shotguns it features a folding stock allowing its carry size to be reduced. It is also the only shotgun which can be suppressed; the suppressor can be purchased from Prapor at level 3 but is rather costly. It is the most effective shotgun when utilizing slugs, having the best accuracy and recoil control as a number of grips can be attached with the appropriate weapon mounts. Both five and ten round magazines are available as of the latest patch. &lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[file:EfT - saiga 1.jpg|thumb|none|600px|Early render of the Saiga-12.]]&lt;br /&gt;
[[file:EfTsaiga 2.jpg|thumb|none|600px|The final model.]]&lt;br /&gt;
[[file:EfT - saiga 3.jpg|thumb|none|600px|Rendering with some parts removed...]]&lt;br /&gt;
[[file:EfT - saiga 4.jpg|thumb|none|600px|...some other parts taken off...]]&lt;br /&gt;
[[file:EfT - saiga 5.jpg|thumb|none|600px|The shotgun with most parts stripped off.]]&lt;br /&gt;
[[file:EfT - saiga 6.jpg|thumb|none|600px|Note the Baikal-manufactured shells.]]&lt;br /&gt;
[[file:EfT - saiga 7.jpg|thumb|none|600px|Almost-first person view of the Saiga-12.]]&lt;br /&gt;
[[File:EFT Saiga-12 (1).jpg|thumb|none|600px|Reloading a dust-coverless Saiga.]]&lt;br /&gt;
[[File:EFT Saiga-12 (2).jpg|thumb|none|600px|Rechambering the shotgun with an underhanded technique.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Another addition of the 0.8 update, the [[Remington 870]] is a Western-supplied equivalent to the MP-133 shotgun. Its main difference and advantage over the latter shotgun is the ability to equip a short barrel, which makes it handy as a backup weapon.&lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[File:Shorty870.jpg|thumb|none|400px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
A fairly atypical shotgun design, the [[TOZ-106]] is a bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use. When the stock is folded it is the smallest shotgun that can fit inside the Secure Container Gamma. It is another popular Scav weapon with players often nicknaming it the &amp;quot;Blunderbuss&amp;quot; for its loud signature report when fired at range, and feeds from a detachable 2 or 4 round magazine. Players can also replace the metal folding stock and pistol grip with that of a TOZ MTs 20-01 fixed wooden stock which improves recoil control and ergonomics at the cost of a larger inventory size. &lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|400px|TOZ-106 - 20 gauge]]&lt;br /&gt;
[[File:MTs 20-01.jpg|thumb|none|400px|MTs 20-01 - 20 gauge]]&lt;br /&gt;
[[File:EFT TOZ-106 (1).jpg|thumb|none|600px|The handy TOZ-106 inside the Factory]]&lt;br /&gt;
[[File:EFT TOZ-106 (2).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT TOZ-106 (3).jpg|thumb|none|600px|Working the action.]]&lt;br /&gt;
[[File:EFT TOZ-106 (4).jpg|thumb|none|600px|Taking out a spent mag.]]&lt;br /&gt;
[[File:EFT TOZ-106 (5).jpg|thumb|none|600px|And in with a loaded one.]]&lt;br /&gt;
[[File:EFT TOZ-106 (6).jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] becomes available from Prapor at level 2 reputation where it be purchased with a number of bartering items, it doesn't officially become purchasable until level 3 reputation where it costs nearly 100,000 roubles. It comes standard without optics, a 10 round magazine and a bipod fitted by default. Most of maps in the current game are not made for the large magnification scopes and most players fit smaller 3x and 4x magnification scopes to the weapon. It can utilize only three types of rounds, these being the 7N1 sniper cartridge, SNB Armor Piercing and LPS GzH which is a lightened match round with heightened velocity. &lt;br /&gt;
[[file:SV98.jpg|thumb|none|450px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:EfT - SV-98 4.jpg|thumb|none|600px|Early Unity renders of the SV-98.]]&lt;br /&gt;
[[file:EfT - SV-98 3.jpg|thumb|none|600px|Pre-release image of the SV-98 equipped with a Leupold HAMR sight.]]&lt;br /&gt;
[[file:EfT - SV-98 1.jpg|thumb|none|600px|Image of the rifle from a gameplay trailer.]]&lt;br /&gt;
[[file:EfT - SV-98 2.jpg|thumb|none|600px|Aiming and cycling the action.]]&lt;br /&gt;
[[File:EFT SV-98 (1).jpg|thumb|none|600px|Ejecting a spent round out of the SV-98.]]&lt;br /&gt;
[[File:EFT SV-98 (2).jpg|thumb|none|600px|Reloading the sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Lobaev DVL-10==&lt;br /&gt;
The [[Lobaev DVL-10]] comes in two variants in the game, the standard version and a integrally suppressed version known as the &amp;quot;SABOTEUR&amp;quot;. It is an exceedingly rare sniper rifle that uses 7.62x51mm ammunition and becomes available from Skier at late reputation levels. Like the SV-98 most maps are not compatible with the larger magnification and so players fit smaller 3-4x magnification scopes to compensate. &lt;br /&gt;
[[file:DVL-10M2.jpg|thumb|none|450px|Lobaev DVL-10 - 7.62×51mm NATO]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 1.jpg|thumb|none|600px|Various renderings of the Lobaev DVL-10.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 2.jpg|thumb|none|600px|The sniper rifle, taken apart.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 3.jpg|thumb|none|600px|Right side view of the DVL-10.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 4.jpg|thumb|none|600px|Unity render of the suppressed version with the stock folded.]]&lt;br /&gt;
[[File:EFT DVL-10 (1).jpg|thumb|none|600px|The DVL-10 in-game.]]&lt;br /&gt;
[[File:EFT DVL-10 (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT DVL-10 (3).jpg|thumb|none|600px|Opening the bolt, note the ejected case.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin-Nagant M91/30]] sniper rifle is added to the game in the 0.10 update. It is can be equipped with the Kochetov mount for the PU 3.5x sniper scope (or Picatinny rails for more modern attachments), and the barrel can accept the Bramit suppressor (which is more commonly associated with suppressed [[Nagant M1895]] revolvers). Reloading the weapon is done with individual rounds. When the weapon is reloaded with a chambered round, said round will be ejected and can be recovered by picking it up. While the rifle has a maximum capacity of 5+1 rounds, it can only be reloaded up to 4+1 in the field.&lt;br /&gt;
&lt;br /&gt;
Alternate stocks for the Mosin include the ATI Monte Carlo stock and the Archangel stock. The rifle can also be fitted with a Tacfire pistol grip.&lt;br /&gt;
&lt;br /&gt;
The standard 91/30 infantry variant with straight bolt was added in the 0.11 update. &lt;br /&gt;
&lt;br /&gt;
[[File:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R]]&lt;br /&gt;
[[Image:Mosin Nagant Archangel.jpg||thumb|none|450px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Remington R11 RSASS==&lt;br /&gt;
The [[Remington RSASS]] is also available in-game as an expensive but highly capable and modular 7.62x51mm rifle. Some players have designed a modification of the weapon known as the &amp;quot;Mini-SASS&amp;quot;, an ultra-compact battle rifle variant which is identical in size to some of the larger SMGs. &lt;br /&gt;
[[File:RSASS alt.jpg|thumb|none|450px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT RSASS (1).jpg|thumb|none|600px|A suppressed Remington RSASS in idle.]]&lt;br /&gt;
[[File:EFT RSASS (2).jpg|thumb|none|600px|Inserting a new 7.62 NATO PMag.]]&lt;br /&gt;
[[File:EFT RSASS (3).jpg|thumb|none|600px|Clacking the bolt release. When firing, the folding charging handle notably pops out a bit.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] is a late-game sniper rifle available at Prapor Level 4. It can only be traded for items like the AS VAL and comes pre-fitted with 10 round VSS magazines. Currently it uses a regular PSO-1 optic. It is an extremely rare weapon to find, even inside weapon crates. &lt;br /&gt;
[[file:Vss1.jpg|thumb|none|450px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 1.jpg|thumb|none|600px|3D render of the VSS being charged.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 2.jpg|thumb|none|600px|Ditto, but this time with the dust cover and scope off.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 3.jpg|thumb|none|600px|Full profile views of the Vintorez.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 4.jpg|thumb|none|600px|The disassembled VSS, note the two types of ammunition.]]&lt;br /&gt;
[[File:EFT VSS (1).jpg|thumb|none|600px|The VSS in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==F-1 hand grenade==&lt;br /&gt;
The [[F-1 hand grenade]] is one the hand grenades found in Tarkov. It is the most lethal of the three grenades with the largest splash radius of almost 30 meters and the most damage. This makes it useful for enemies hiding behind cover, as the damage can hurt or kill those hiding behind light and medium grade materials. The F-1 grenade is sometimes used by Scavengers; however as of the latest patch they have grenade throwing disabled to work out flaws of Scav's killing themselves within the grenade large blast radius. It can be bartered at Level 3 Prapor reputation for two energy saving light bulbs or purchased at Level 4 prapor reputation for roubles. &lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|400px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RDG-2 smoke grenade==&lt;br /&gt;
The [[RDG-2 smoke grenade]] is added to the game in Patch 0.9.0.1580, specifically the RDG-2B fuse-match white smoke variant.&lt;br /&gt;
[[File:RDG-2.jpg|thumb|none|400px|RDG-2 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 hand grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is the least damaging of the three explosive grenades and is also the heaviest, having the shortest throwing distance and smallest blast radius, this makes it ideal for use inside enclosed spaces. However to compensate for its lack of damage, it is also the cheapest and easiest to find with Prapor trading RGD-5s for one Energy Saving Lightbulb at level 2 reputation and can be purchased for roubles at level reputation. It is also the most common grenade found inside Grenade Box's and sometimes found in the pockets or vests of AI Scavs. &lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|400px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 1.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 2.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 3.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 Hand Grenade|M67]] is available from the trader Peacekeeper however as of 0.8, it is locked behind a peacekeper task whereby it becomes available at Level 2 once unlocked. It is not used by AI Scavs and is very rare to find in a raid. It costs between $49-51 in-game and still retains it's &amp;quot;middle of the road&amp;quot; status, bridging the power and throw gap between the RGD-5 and F-1. &lt;br /&gt;
[[file:Baseball.jpg|thumb|none|400px|M67 Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Zarya-2 stun grenade==&lt;br /&gt;
The Russian [[Zarya-2 stun grenade]] is added to the game in Patch 0.9.0.1580.&lt;br /&gt;
&lt;br /&gt;
[[File:Zarya-2.jpg|thumb|none|400px|Zarya-2 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Contract Wars]]''&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Draco122</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_2_(2019)&amp;diff=1238482</id>
		<title>Talk:Resident Evil 2 (2019)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_2_(2019)&amp;diff=1238482"/>
		<updated>2018-12-16T14:52:26Z</updated>

		<summary type="html">&lt;p&gt;Draco122: /* Unidentified Pistol */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ingram ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I believe that the Ingram used by Claire in the GamesCom 2018 Demo is a Model 10, not an 11. I have here two screen shots as evidence.&lt;br /&gt;
&lt;br /&gt;
[[File:Claire_RE2R_Ingram2.jpg|thumb|none|600px| Ejection Port]]&lt;br /&gt;
First, as can be seen here, the ejection port seems to be both rather large, and with a very narrow distance to the back of the receiver. I believe this to be a good indication as to the model.&lt;br /&gt;
&lt;br /&gt;
[[File:Claire_RE2R_Ingram.jpg|thumb|none|600px| Left side]]&lt;br /&gt;
Second - and, to me, most important - is the lack of the twin indented rails of a Model 11 on the left side of the receiver, seen here on this screen shot. &lt;br /&gt;
&lt;br /&gt;
Combined with the size of the weapon, and the sound effect used being &amp;quot;beefier&amp;quot; than that of Claire's .38 caliber Bodyguard, I have good confidence that the Ingram is, indeed, a Model 10 - and in .45ACP, not 9x19mm.&lt;br /&gt;
&lt;br /&gt;
== Hi Power Mk. III ==&lt;br /&gt;
JMB means John Moses Browning, how do you not know this? [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 06:51, 9 October 2018 (EDT)&lt;br /&gt;
: Looks like you weren't the only one left scratching their head at this oversight. I actually had to squint and ask myself &amp;quot;are they serious?&amp;quot; --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 02:35, 16 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unidentified Pistol ==&lt;br /&gt;
&lt;br /&gt;
Ada Wong is seen with an unidentified pistol, pointing it at Leon. I believe it is a Mauser HSc. Can someone confirm? (I apologize about the link, it's not letting me post the picture directly.) --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 10:49, 12 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
https://vignette.wikia.nocookie.net/residentevil/images/0/04/Resident-Evil-2_2018_09-20-18_020.jpg/revision/latest?cb=20180920135416&lt;br /&gt;
&lt;br /&gt;
[http://www.imfdb.org/images/4/4e/Mauser_HSC.jpg www.imfdb.org/images/4/4e/Mauser_HSC.jpg]&lt;br /&gt;
&lt;br /&gt;
: You can see it more clearly in this cutscene.&lt;br /&gt;
&lt;br /&gt;
: https://youtu.be/wQAH4ey3YQE?t=185&lt;br /&gt;
&lt;br /&gt;
: I think it's just a standard Makarov.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
:: I think the OP is right in saying its a Mauser HSc, this image pretty much gives a much better look, gameplay of it so far seems to show it hold 9 rounds which to me, makes me think its the .32 ACP version with 8+1. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 09:52, 16 December 2018 (EST)&lt;br /&gt;
[[File:Resident-evil-2-remake-ada-wong-1135332.jpeg‎|300px|thumb|none|alt text]]&lt;br /&gt;
&lt;br /&gt;
== Clear inventory shots ==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=o4mivEgXFbI&lt;br /&gt;
&lt;br /&gt;
This video has clear inventory shots of many of the weapons and their modified status.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;/div&gt;</summary>
		<author><name>Draco122</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_2_(2019)&amp;diff=1238479</id>
		<title>Talk:Resident Evil 2 (2019)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_2_(2019)&amp;diff=1238479"/>
		<updated>2018-12-16T14:52:00Z</updated>

		<summary type="html">&lt;p&gt;Draco122: /* Unidentified Pistol */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ingram ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I believe that the Ingram used by Claire in the GamesCom 2018 Demo is a Model 10, not an 11. I have here two screen shots as evidence.&lt;br /&gt;
&lt;br /&gt;
[[File:Claire_RE2R_Ingram2.jpg|thumb|none|600px| Ejection Port]]&lt;br /&gt;
First, as can be seen here, the ejection port seems to be both rather large, and with a very narrow distance to the back of the receiver. I believe this to be a good indication as to the model.&lt;br /&gt;
&lt;br /&gt;
[[File:Claire_RE2R_Ingram.jpg|thumb|none|600px| Left side]]&lt;br /&gt;
Second - and, to me, most important - is the lack of the twin indented rails of a Model 11 on the left side of the receiver, seen here on this screen shot. &lt;br /&gt;
&lt;br /&gt;
Combined with the size of the weapon, and the sound effect used being &amp;quot;beefier&amp;quot; than that of Claire's .38 caliber Bodyguard, I have good confidence that the Ingram is, indeed, a Model 10 - and in .45ACP, not 9x19mm.&lt;br /&gt;
&lt;br /&gt;
== Hi Power Mk. III ==&lt;br /&gt;
JMB means John Moses Browning, how do you not know this? [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 06:51, 9 October 2018 (EDT)&lt;br /&gt;
: Looks like you weren't the only one left scratching their head at this oversight. I actually had to squint and ask myself &amp;quot;are they serious?&amp;quot; --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 02:35, 16 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unidentified Pistol ==&lt;br /&gt;
&lt;br /&gt;
Ada Wong is seen with an unidentified pistol, pointing it at Leon. I believe it is a Mauser HSc. Can someone confirm? (I apologize about the link, it's not letting me post the picture directly.) --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 10:49, 12 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
https://vignette.wikia.nocookie.net/residentevil/images/0/04/Resident-Evil-2_2018_09-20-18_020.jpg/revision/latest?cb=20180920135416&lt;br /&gt;
&lt;br /&gt;
[http://www.imfdb.org/images/4/4e/Mauser_HSC.jpg www.imfdb.org/images/4/4e/Mauser_HSC.jpg]&lt;br /&gt;
&lt;br /&gt;
: You can see it more clearly in this cutscene.&lt;br /&gt;
&lt;br /&gt;
: https://youtu.be/wQAH4ey3YQE?t=185&lt;br /&gt;
&lt;br /&gt;
: I think it's just a standard Makarov.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
:: I think the OP is right in saying its a Mauser HSc, this image pretty much gives a much better look, gameplay of it so far seems to show it hold 9 rounds which to me, makes me think its the .32 ACP version with 8+1.&lt;br /&gt;
[[File:Resident-evil-2-remake-ada-wong-1135332.jpeg‎|300px|thumb|none|alt text]]&lt;br /&gt;
&lt;br /&gt;
== Clear inventory shots ==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=o4mivEgXFbI&lt;br /&gt;
&lt;br /&gt;
This video has clear inventory shots of many of the weapons and their modified status.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;/div&gt;</summary>
		<author><name>Draco122</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_2_(2019)&amp;diff=1238478</id>
		<title>Talk:Resident Evil 2 (2019)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_2_(2019)&amp;diff=1238478"/>
		<updated>2018-12-16T14:51:51Z</updated>

		<summary type="html">&lt;p&gt;Draco122: /* Unidentified Pistol */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ingram ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I believe that the Ingram used by Claire in the GamesCom 2018 Demo is a Model 10, not an 11. I have here two screen shots as evidence.&lt;br /&gt;
&lt;br /&gt;
[[File:Claire_RE2R_Ingram2.jpg|thumb|none|600px| Ejection Port]]&lt;br /&gt;
First, as can be seen here, the ejection port seems to be both rather large, and with a very narrow distance to the back of the receiver. I believe this to be a good indication as to the model.&lt;br /&gt;
&lt;br /&gt;
[[File:Claire_RE2R_Ingram.jpg|thumb|none|600px| Left side]]&lt;br /&gt;
Second - and, to me, most important - is the lack of the twin indented rails of a Model 11 on the left side of the receiver, seen here on this screen shot. &lt;br /&gt;
&lt;br /&gt;
Combined with the size of the weapon, and the sound effect used being &amp;quot;beefier&amp;quot; than that of Claire's .38 caliber Bodyguard, I have good confidence that the Ingram is, indeed, a Model 10 - and in .45ACP, not 9x19mm.&lt;br /&gt;
&lt;br /&gt;
== Hi Power Mk. III ==&lt;br /&gt;
JMB means John Moses Browning, how do you not know this? [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 06:51, 9 October 2018 (EDT)&lt;br /&gt;
: Looks like you weren't the only one left scratching their head at this oversight. I actually had to squint and ask myself &amp;quot;are they serious?&amp;quot; --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 02:35, 16 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unidentified Pistol ==&lt;br /&gt;
&lt;br /&gt;
Ada Wong is seen with an unidentified pistol, pointing it at Leon. I believe it is a Mauser HSc. Can someone confirm? (I apologize about the link, it's not letting me post the picture directly.) --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 10:49, 12 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
https://vignette.wikia.nocookie.net/residentevil/images/0/04/Resident-Evil-2_2018_09-20-18_020.jpg/revision/latest?cb=20180920135416&lt;br /&gt;
&lt;br /&gt;
[http://www.imfdb.org/images/4/4e/Mauser_HSC.jpg www.imfdb.org/images/4/4e/Mauser_HSC.jpg]&lt;br /&gt;
&lt;br /&gt;
: You can see it more clearly in this cutscene.&lt;br /&gt;
&lt;br /&gt;
: https://youtu.be/wQAH4ey3YQE?t=185&lt;br /&gt;
&lt;br /&gt;
: I think it's just a standard Makarov.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
:: I think the OP is right in saying its a Mauser HSc, this image pretty much gives a much better look, gameplay of it so far seems to show it hold 9 rounds which to me, makes me think its the .32 ACP version with 8+1.&lt;br /&gt;
[[File:Resident-evil-2-remake-ada-wong-1135332.jpeg‎|300px|thumb|left|alt text]]&lt;br /&gt;
&lt;br /&gt;
== Clear inventory shots ==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=o4mivEgXFbI&lt;br /&gt;
&lt;br /&gt;
This video has clear inventory shots of many of the weapons and their modified status.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;/div&gt;</summary>
		<author><name>Draco122</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Resident-evil-2-remake-ada-wong-1135332.jpeg&amp;diff=1238467</id>
		<title>File:Resident-evil-2-remake-ada-wong-1135332.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Resident-evil-2-remake-ada-wong-1135332.jpeg&amp;diff=1238467"/>
		<updated>2018-12-16T14:50:09Z</updated>

		<summary type="html">&lt;p&gt;Draco122: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Draco122</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_2_(2019)&amp;diff=1235529</id>
		<title>Resident Evil 2 (2019)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_2_(2019)&amp;diff=1235529"/>
		<updated>2018-12-05T18:00:01Z</updated>

		<summary type="html">&lt;p&gt;Draco122: /* M79 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
&lt;br /&gt;
'''''Resident Evil 2''''' (2019) is a PC, PS4 and XBOX ONE remake of the original 1998 ''[[Resident Evil 2]]'', in the same vein as the 2002 ''[[Resident Evil (2002)|Resident Evil]]'' remake. The remake features significantly updated graphics, new third-person gameplay, and a retold storyline (which was retold once before in ''[[Resident Evil: The Darkside Chronicles]]'').&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch VP70M ==&lt;br /&gt;
As of the E3 2018 Demo of the remake, the [[Heckler &amp;amp; Koch VP70]] is called by the series' staple name for the gun, &amp;quot;Matilda&amp;quot;, and is underloaded to 12 rounds, possibly to match the [[Browning Hi-Power]]. In a recent demo, the VP70 is shown with an unrealistic 24 round extended magazine, the burst fire stock and what appears to be a compensator. The weapon description in the in-game menu says Non standard issue gun with problems that make it impractical for the general public.&lt;br /&gt;
&lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|500px|Heckler &amp;amp; Koch VP70M with attached stock - 9x19mm]]&lt;br /&gt;
[[File:RE2RemasterMatilda.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RE2RemasterVP70_01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RE2RemasterVP70_02.jpg|thumb|none|600px|The &amp;quot;Matilda&amp;quot; in recoil.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power Mark III ==&lt;br /&gt;
Leon is seen using a [[Browning Hi-Power Mark III]] in the reveal trailer for the remake, which makes sense, as the Hi-Power is one of the stated official duty pistols of the RPD, though it is unsure whether Leon will be able to use one in the final game. In a recent video with Claire, she is seen using the Browning with a laser sight. it is called &amp;quot;JMB Hp3&amp;quot;. The &amp;quot;Hp3&amp;quot; is obviously a reference to the actual name of the gun, Hi-Power Mark III, while &amp;quot;JMB&amp;quot; likely stands for John Moses Browning.  &lt;br /&gt;
&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|300px|Browning Hi-Power Mark III - 9x19mm]]&lt;br /&gt;
[[File:RE2RemasterLeonHiPower.jpg|thumb|none|600px|Leon holds the Hi-Power]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Bodyguard ==&lt;br /&gt;
Claire is seen using the [[Smith &amp;amp; Wesson Bodyguard]] revolver in the new Gamescom 2018 trailer, fighting a new William Birkin. In a new video featuring Claire, the name of her revolver is revealed. It is called &amp;quot;SLS 60&amp;quot; and it states that it is a 5-shot 9mm handgun. &lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WBody3.jpg|thumb|none|300px|Smith &amp;amp; Wesson Bodyguard - .38 Special]]&lt;br /&gt;
[[File:Claire_RE2R_SnW3849.jpg|thumb|none|600px|Claire quickly reloads her Bodyguard, facing down mutant G-Birkin.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
== Ingram MAC-11 ==&lt;br /&gt;
&lt;br /&gt;
The [[MAC-10#Mac-11|MAC-11]] is possible to see in the Claire Redfield's Demo used against Willian Birkin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|300px|RPB Industries M11A1 - .380 ACP]]&lt;br /&gt;
[[Image:MAC11_RE2REMAKE.jpg|thumb|none|600px| Claire shooting with MAC 11 against William Birkin in Gamerscom 2018 Demo]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
&lt;br /&gt;
== M79 ==&lt;br /&gt;
&lt;br /&gt;
Claire is seen with an [[M79_Grenade_Launcher|M79]] on her back, and in action, in the GamesCom 2018 Demo, used against William Birkin. In a recent video with Claire, her grenade launcher can be upgraded from pistol grip to full length which reduces recoil and allows shots to travel in a more stable trajectory. It should be noted that when the launcher has a pistol grip, it only takes up one slot in the inventory while when it is full length, it takes up 2 slots.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|600px| M79 Grenade Launcher]]&lt;br /&gt;
[[File:Claire_RE2R_M79.jpg|thumb|none|600px| Claire, with the M79. It might be a bad idea to carry it with the leaf sight flipped up.]]&lt;br /&gt;
&lt;br /&gt;
{{Resident Evil Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Shinji Mikami]]&lt;/div&gt;</summary>
		<author><name>Draco122</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1192286</id>
		<title>Escape from Tarkov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1192286"/>
		<updated>2018-06-24T18:53:51Z</updated>

		<summary type="html">&lt;p&gt;Draco122: /* Grenades &amp;amp; Explosives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Escape from Tarkov&lt;br /&gt;
|picture = Escape from Tarkov logo 1.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= Russia 2028&lt;br /&gt;
|date= First alpha test - 1Q 2016 &lt;br /&gt;
|developer= BattleState Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= BattleState Games&lt;br /&gt;
|genre=Online first-person shooter / MMOFPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Escape from Tarkov''''' is a first-person shooter video game by BattleState Games. The game is currently in Closed Beta testing (since 2016), and is scheduled for a 2018 full game release.&lt;br /&gt;
&lt;br /&gt;
The game is set in the fictional city of Tarkov of the Norvinsk region in Russia in the same universe as ''[[Contract Wars]]''. Set in 2028, ''Escape from Tarkov'' follows two rival private military companies - the western-aligned United Security (USEC) and Russian-backed Battle Encounter Assault Regiment (BEAR) in their battle for control over the city of Tarkov following a major destabilizing event that had the entire region placed under military lockdown by both UN and Russian military, with the ultimate goal for each player being to successfully escape the city, following the eponymous title.&lt;br /&gt;
&lt;br /&gt;
Players take control of operators from one of the two aforementioned PMC factions, choosing one to join when first starting the game - the faction joined influences initial skills and equipment. Up to three character profiles can be made, each of them having a separate and non-transferable inventory, skills, and statistics. The primary FPS elements occur in the game's matches, where are a large number of players descend upon any of the game's maps of their choosing to loot weapons, gear, and goods from the map spawns as well as other players they kill - in order to leave the map, one must reach a designated &amp;quot;extract point&amp;quot; in order to keep what they have acquired. If the player dies during the match, anything they have picked up as well as all gear they bring into the match is automatically lost. &lt;br /&gt;
&lt;br /&gt;
A third non-aligned faction of desperate survivors called &amp;quot;Scavs&amp;quot; (short for &amp;quot;Scavengers&amp;quot;) also appear as hostile AI that roam around the game's maps. Players also have the ability to join the match as a Scav, chosen before it begins, though it is only temporary. Player-controlled Scavs have randomized (generally low-end) weapons, gear, and stats on spawning in, and start out automatically friendly with AI Scavs (though the AI will turn hostile to any player Scav if they are witnessed attacking or killing other Scavs.) Upon a successful extract, player Scavs have any earned loot automatically transferred to their player character's inventory, making Scavs a relatively risk-free means of acquiring new gear. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Escape from Tarkov'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Chiappa Rhino (20DS, 40DS, 50DS, 60DS)==&lt;br /&gt;
Every variant of the [[Chiappa Rhino]] has been shown in pre-release renders, but has not yet been added in any of the released versions of the game.&lt;br /&gt;
[[file:Chiappa Rhino 2&amp;quot;.jpg|thumb|none|250px|Chiappa Rhino 20DS - .357 Magnum]]&lt;br /&gt;
[[file:Chiappa Rhino 6&amp;quot;.jpg|thumb|none|350px|Chiappa Rhino 60DS - .357 Magnum]]&lt;br /&gt;
[[file:Eft - Chiappa Rhino 1.jpg|thumb|none|600px|3D render of the Rhino family.]]&lt;br /&gt;
[[file:Eft - Chiappa Rhino 2.jpg|thumb|none|600px|A Rhino 60DS, showing off the removable sights.]]&lt;br /&gt;
[[file:Eft - Chiappa Rhino 3.jpg|thumb|none|600px|The Rhino 20DS...]]&lt;br /&gt;
[[file:Eft - Chiappa Rhino 4.jpg|thumb|none|600px|...and the 40DS.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Introduced in February 2018, the [[Glock 17]] can be purchased from the new &amp;quot;Mechanic&amp;quot; trader who was added in addition to the G17. The base Glock can be purchased from him for 500 Euros. A variety of aftermarket slides and barrels are also available for the pistol, ranging from Salient Arms International barrels to compensated Zev Technologies slides. Regular 17-round, extended stick magazines, and a drum magazine can be used with the Glock 17.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|350px|thumb|none|Glock 17 Gen 3 - 9x19mm]]&lt;br /&gt;
[[File:EFT G17render (1).jpg|600px|thumb|none|3D render of the vanilla Glock 17.]]&lt;br /&gt;
[[File:EFT G17render (2).jpg|600px|thumb|none|Left side and dissasembly renders of the G17.]]&lt;br /&gt;
[[File:EFT G17render (3).jpg|600px|thumb|none|A plethora of aftermarket Glock parts available from the Mechanic.]]&lt;br /&gt;
[[File:EFT G17render (4).jpg|600px|thumb|none|Two Glocks fitted with scope mounts. According to the developer's Facebook page, the one on the left is supposed to resemble the Lawgiver from [[Dredd]].]]&lt;br /&gt;
[[File:EFT G17render (5).jpg|600px|thumb|none|Some custom G17s loaded with the different magazines.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PB==&lt;br /&gt;
The suppressed [[Makarov PB]] is available in the game. It spawns rarely on Scavengers and can be traded for bartering items by the Trader Prapor. Like the Makarov PM, only its grip and magazines can be removed. An 80 round drum magazine can also be attached to the weapon, however it's exceedingly rare. &lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|400px|Makarov PB - 9x18mm Makarov]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 1.jpg|thumb|none|600px|A preview of the Makarov PB.]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 2.jpg|thumb|none|600px|The disassembled PB.]]&lt;br /&gt;
[[File:EFT PB (1).jpg|thumb|none|600px|The Makarov PB in-game, warm from a few shots.]]&lt;br /&gt;
[[File:EFT PB (2).jpg|thumb|none|600px|Releasing  the drum magazine.]]&lt;br /&gt;
[[File:EFT PB (3).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM#Makarov PM|Makarov PM]] is a fairly common pistol in EFT. PMCs will have a few available in their stash and the weapon is fairly common loot in Military Cargo crates, Scavengers both Player and AI NPCs may occasionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently only the grip and magazine can be removed from the weapon and an 80 round drum magazine is also available, albeit extremely rare. &lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 1.jpg|thumb|none|600px|Left side of the Makarov in the weapon configuration menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM holding.jpg|thumb|none|600px|The PM in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM aim.jpg|thumb|none|600px|Aiming at the sky.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 1.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 3.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 1.jpg|thumb|none|600px|Inspecting the pistol.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 2.jpg|thumb|none|600px|Ditto; other side.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] fills the role of a higher-end pistol found uncommonly in the game. The Russian BEAR faction will give PMCs the pistol in their stash in the latest patch when chosen. Scavs can also spawn with the pistol as well with a few magazines on hand, on occassion a Scav may have their Grach equipped with an under-barrel weaponlight. Currently the weapon cannot be suppressed but it can accept attachments via its underbarrel rail and can be outfitted with a slide rail for attaching reflex optics. &lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 2.jpg|thumb|none|600px|Pre-release stills of the MP-443 Grach.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 3.jpg|thumb|none|600px|The MP-443 Grach in the Unity engine.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 4.jpg|thumb|none|600px|Renders of the MP-443's details.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 1.jpg|thumb|none|600px|An early render of the handgun.]]&lt;br /&gt;
[[File:EFT MP443(1).jpg|thumb|none|600px|The MP-443 Grach with a torch.]]&lt;br /&gt;
[[File:EFT MP443 (2).jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:EFT MP443 (3).jpg|thumb|none|600px|Removing an empty mag.]]&lt;br /&gt;
[[File:EFT MP443 (4).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:EFT MP443 (5).jpg|thumb|none|600px|The slide, a few frames away from returning to battery.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is primarily issued to the USEC Faction of which PMCs will get some in their stash when the faction is chosen. The weapon also is available for Scavengers albeit sometimes missing its front and rear sight and rarely equipped with an underbarrel weaponlight. &lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[file:EFT-SIG-1.jpg|thumb|none|600px|3D render of the SIG-Sauer P226R.]]&lt;br /&gt;
[[file:EfT- P226R 1.jpg|thumb|none|600px|The pistol, disassembled .]]&lt;br /&gt;
[[File:EFT P226 (1).jpg|thumb|none|600px|Reloading a tricked-out P226.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is a dated, but viable pistol available in the game. It is infrequently carried by AI Scavs in-game and is a rare spawn for Player Scavs. Currently the TT-33 is the only weapon to utilise the 7.62x25mm round of which 7 types are available. Currently it is the most powerful pistol, dropping a PMC or Scav in about two or three shots without armor depending on the round type. Additionally the TT-33 can be outfitted with a &amp;quot;home-spun&amp;quot; threaded barrel and an home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. &lt;br /&gt;
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 1.jpg|thumb|none|600px|A preview of the Tokarev.]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 2.jpg|thumb|none|600px|Details of the TT.]]&lt;br /&gt;
&lt;br /&gt;
==Stetchkin APS==&lt;br /&gt;
The [[Stechkin APS]] along with the specially silenced variant [[Stechkin APB]] were introduced in the 0.8 patch.&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol.jpg|thumb|none|450px|Stetchkin APS - 9x18mm]]&lt;br /&gt;
&lt;br /&gt;
===Stechkin APB===&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|none|450px|Stetchkin APB - 9x18mm]]&lt;br /&gt;
&lt;br /&gt;
==SR-1MP==&lt;br /&gt;
The [[Serdyukov SPS|SR-1MP]] is Russian special forces pistol &amp;quot;kit&amp;quot; that includes the SR-1 pistol, a sound suppressor, and quad-rail accessory mount. It is the only 9x21mm weapon in the game so far.&lt;br /&gt;
[[File:SR1MP.jpg|thumb|none|450px|SR-1MP - 9×21mm Gyurza]]&lt;br /&gt;
[[File:EFT SR1MPrender.jpg|600px|thumb|none|3D render of the SR-1MP pistol with and without the full rail kit and suppressor.]]&lt;br /&gt;
[[File:EFT SR1MP (1).jpg|thumb|none|600px|An SPS/SR-1 Vektor with some smoke trailing out of the pipe.]]&lt;br /&gt;
[[File:EFT SR1MP (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT SR1MP (3).jpg|thumb|none|600px|The fully kitted out SR-1MP, or &amp;quot;Shrimp&amp;quot; as it is nicknamed among English-speaking players.]]&lt;br /&gt;
[[File:EFT SR1MP (4).jpg|thumb|none|600px|Inserting a fresh mag, which automatically causes the slide to drop on empty reloads (note the lack of an external slide stop/release).]]&lt;br /&gt;
&lt;br /&gt;
==PSS Silent Pistol==&lt;br /&gt;
The [[PSS Silent Pistol]] was confirmed in the devblog on June 7th, 2018. It fires a special 7.62x42mm SP4 round.&lt;br /&gt;
[[File:Pistol Russian PSS in 7.62x41mm SP-4 special purpose noiseless cartridge.jpg|thumb|none|300px|PSS - 7.62x41mm]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5]] is available in the game. Currently it is not used by any Scavengers and only acquired by PMCs via the trader &amp;quot;Peacekeeper&amp;quot; once sufficient reputation has been gained. The version featured in-game appears to be either an A4 or an A5 model due to the four position fire selector but is described in-game as being a Navy Model. It comes available in two variants initially, a MP5A4 and a MP5SD5 both of which are fitted with fixed stocks and only differing slightly in price value. Players can customize the MP5 extensively by removing the Fixed Stock for a collapsible Stock however it cannot currently mount under-barrel attachments such as flashlights or grips. A drum magazine was announced on December 9th, 2017.&lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm]]&lt;br /&gt;
[[File:EFT MP5render.jpg|600px|thumb|none|Official rendering of the MP5A4.]]&lt;br /&gt;
[[File:EFT MP5SDrender.jpg|600px|thumb|none|Renders of the MP5SD5 and MP5SD6.]]&lt;br /&gt;
[[File:EFT MP5SDrender (1).jpg|600px|thumb|none|Disassembly of the MP5SD6.]]&lt;br /&gt;
[[File:EFT MP5 (1).jpg|thumb|none|600px|The MP5A4 inside of the Factory.]]&lt;br /&gt;
[[File:EFT MP5 (2).jpg|thumb|none|600px|Pinky-promising the charging handle that it'll be locked back.]]&lt;br /&gt;
[[File:EFT MP5 (3).jpg|thumb|none|600px|Inserting a fresh 9mm stick magazine.]]&lt;br /&gt;
[[File:EFT MP5SD (2).jpg|thumb|none|600px|Loading an X-Products drum magazine into a MP5SD5.]]&lt;br /&gt;
[[File:EFT MP5SD (3).jpg|thumb|none|600px|HK-slapping the MP5SD.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] is a 9x19mm sub-machine gun and currently is not used by Scavengers. It can be acquired by PMCs from purchasing it from the Trader Prapor at level 1 reputation and the BEARS Faction receives the weapon with the &amp;quot;Prepare to Escape&amp;quot; and &amp;quot;Escape from Darkness&amp;quot; editions. Currently the weapon is the cheapest of the SMGs and the earliest the player can modify extensively. The SMG initially had vicious recoil; this has been rectified in subsequent patches.&lt;br /&gt;
&lt;br /&gt;
A semi-automatic pistol carbine variant known as the &amp;quot;Saiga-9&amp;quot; was added which is now used by Scavs with 10 round magazines that are interchangeable with regular 30 round magazines. It can be identified as a civilian weapon by its 16 inch barrel and semi-automatic only fire mode, but can still utilize many of the attachments that can be mounted onto the PP-19-01. &lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 1.jpg|thumb|none|600px|3D render of the Vityaz-SN.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 2.jpg|thumb|none|600px|The weapon with the stock folded.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 3.jpg|thumb|none|600px|The disassembled Vityaz.]]&lt;br /&gt;
[[File:EFT Vityaz (2).jpg|thumb|none|600px|Reloading a suppressed PP-19.]]&lt;br /&gt;
[[File:EFT Vityaz (3).jpg|thumb|none|600px|Strong-arming the bolt to rechamber the SMG.]]&lt;br /&gt;
===Izhmash Saiga-9===&lt;br /&gt;
[[file:Izhmash Saiga-9.jpg|thumb|none|450px|Saiga-9 - 9x19mm]]&lt;br /&gt;
[[File:EFT Saiga-9render (1).jpg|600px|thumb|none|Right side render of the Saiga-9.]]&lt;br /&gt;
[[File:EFT Saiga-9render (2).jpg|600px|thumb|none|Left side of a Saiga-9 with a railed dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==Kedr PP-91==&lt;br /&gt;
There are two variants of the [[Kedr PP-91]] in-game, the standard &amp;quot;Kedr&amp;quot; and the &amp;quot;Kedr-B&amp;quot;. The &amp;quot;B&amp;quot; variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the &amp;quot;Kedr&amp;quot; is infrequently used by AI Scavs in world and can be bought from the trader Prapor, the &amp;quot;Kedr-B&amp;quot; can be bartered from Prapor with various items. Currently the &amp;quot;Kedr&amp;quot; as of the current patch has been nerfed considerably from previous patches, with its damage against armor almost nil even with AP ammunition, additionally it cannot use PMM ammunition and is restricted to the older PBM ammunition type as far AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with barrel-mounted accessory rails for sights and weaponlights and utilizes 20-round or 30-round stick magazines, of which the latter can only be purchased with bartering items. &lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|400px|Kedr PP-91 - 9x18mm Makarov]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|FPS view of the PP-91.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|Left side views of the SMG.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|Views of the right.]]&lt;br /&gt;
[[File:EFT PP-91 (1).jpg|thumb|none|600px|Reloading a well-equipped PP-91. Note how the bolt locks back on empty.]]&lt;br /&gt;
[[File:EFT PP-91 (2).jpg|thumb|none|600px|Releasing the bolt by tugging the charging handle.]]&lt;br /&gt;
[[File:EFT PP-91 (3).jpg|thumb|none|600px|About to unfold the stock on a Kedr-B.]]&lt;br /&gt;
&lt;br /&gt;
==Klin PP-9==&lt;br /&gt;
The [[Kedr PP-91#Klin PP-9|Klin PP-9]] is another special variant of the Kedr that is available from Prapor for purchase via bartering items and as of the current patch does not spawn on AI Scavengers. It has slightly different recoil patterns than the &amp;quot;Kedr&amp;quot; and has a 900 RPM fire rate but can utilize the same attachments and magazines and use PBM and PMM AP ammunition. &lt;br /&gt;
[[file:Klin1.jpg|thumb|none|400px|Klin PP-9 - 9x18mm PMM]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] is only available for use by PMCs and can bought by the trader Peacekeeper. It is the most versatile of the SMGs and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second fast firing SMG at 850 RPM and can attach the most attachments compared to the MP5. &lt;br /&gt;
[[file:SIG MPX.jpg|thumb|none|350px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
[[Image:SIG MPX-SD.jpg|thumb|none|350px|SIG-Sauer MPX-SD (Suppressed variant), prototype model - 9x19mm]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 1.jpg|thumb|none|600px|3D render of the SIG-Sauer MPX.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 2.jpg|thumb|none|600px|Right side of an integrally suppressed MPX.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 3.jpg|thumb|none|600px|The MPX, disassembled.]]&lt;br /&gt;
[[File:EFT MPX (1).jpg|thumb|none|600px|Taking an empty mag out of the SIG MPX. Although hard to see, the transparent magazine is empty.]]&lt;br /&gt;
[[File:EFT MPX (2).jpg|thumb|none|600px|Inserting a fresh one into a MPXSD.]]&lt;br /&gt;
[[File:EFT MPX (3).jpg|thumb|none|600px|Thumbing in the bolt release paddle.]]&lt;br /&gt;
&lt;br /&gt;
==SR-2M==&lt;br /&gt;
The [[SR-2M]] was confirmed June 7th in the devblog. It fires the 9x21mm Gyurza ammunition.&lt;br /&gt;
[[File:SR-2Veresk.jpg|thumb|none|350px|SR-2M - 9x21mm]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is a late-game weapon available from the trader Prapor of which it can only be bought with bartering items. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest DPS in the game with very high armor penetration. In addition it has the fastest rate of fire at 900 RPM of which only the Kedr and Klin SMG variants have. &lt;br /&gt;
[[file:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 1.jpg|thumb|none|600px|AS Val in configuration menu. Left side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 2.jpg|thumb|none|600px|AS Val in configuration menu. Right side]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val holding.jpg|thumb|none|600px|The AS Val in first-person.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 1.jpg|thumb|none|600px|The Val with its magazine removed.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 2.jpg|thumb|none|600px|Placing in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 3.jpg|thumb|none|600px|Rechambering the AS Val.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 2.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 1.jpg|thumb|none|600px|And the left.]]&lt;br /&gt;
[[File:EFT AS VAL (1).jpg|thumb|none|600px|An AS Val without its dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is currently available at the trader &amp;quot;Peacekeeper&amp;quot; at level 3 reputation and sells for anywhere between $900-1100 per unit. It is the most customizable weapon in the game with a multitude of options for rails, grips, stocks, magazines, real handguards from companies such as Knight's Armament Company, Daniel Defense, War Sport, etc. It is also currently the only weapon in the game that uses the 5.56x45mm round of which is a great general purpose round as it has high velocity, damage and penetration with its only downside being cost of ammo and magazines. &lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:EfT- Colt m4a1 4.jpg|thumb|none|600px|3D render of the M4A1.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 1.jpg|thumb|none|600px|M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 2.jpg|thumb|none|600px|M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 3.jpg|thumb|none|600px|M4A1 in the customization menu. Note the gas tube protruding from the front of the handguard, as the gas block has been removed by the player. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]], specifically the AK-74N variant with an attached night scope rail is available from Prapor at level 2, and can be purchased with or without ammunition. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO. The rifle can also be traded for, and that one features a black polymer stock and black polymer handguards.&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] (AKS-74N variant) and a proper [[AK-74M]] were added in the 0.8 patch, though polymer parts used on the AK-74M were available as attachments for the AK-74 prior to this patch.&lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 1.jpg|thumb|none|600px|The AK-74 in configuration menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N holding.jpg|thumb|none|600px|The AK-74 in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 1.jpg|thumb|none|600px|Pulling an empty 30-round magazine out.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 2.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 1.jpg|thumb|none|600px|Looking at one side of the rifle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 2.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:EfT - AK-74M 1.jpg|thumb|none|600px|3D render of the AK-74 with polymer furniture and a GP-34.]]&lt;br /&gt;
===AKS-74===&lt;br /&gt;
[[file:Aks-74.jpg|thumb|none|450px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
===AK-74M===&lt;br /&gt;
[[file:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-100 Series==&lt;br /&gt;
With exception to the counter-balanced [[AK-107]]/108 rifles, the AK-100 family of rifles was brought into ''Escape From Tarkov'' with the 0.8 patch. The [[AK-101]] and its shorter [[AK-102]] variant are the first, and so far only 5.56mm AK variants on offer. The [[AK-103]] and [[AK-104]] are more advanced alternatives to their older, classic AKM brothers. They offer side-folding stocks and the side-rail for attaching Russian non-railed optics and scope mounts. The [[AK-105]] is an intermediary between the [[AKS-74U]] and [[AK-74]], offering reduced barrel length without having the increased RoF and recoil of the Krinkov.&lt;br /&gt;
===AK-101===&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm]]&lt;br /&gt;
===AK-102===&lt;br /&gt;
[[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm]]&lt;br /&gt;
===AK-103===&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
===AK-104===&lt;br /&gt;
[[File:AK104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
===AK-105===&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Several flavors of the [[AKM]] are available in the game, the first and foremost being the original [[AKM]] with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an &amp;quot;AKMN&amp;quot; variant with the scope mount bracket on the left side of the receiver. &lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMrender.jpg|600px|thumb|none|3D renders of the AKM.]]&lt;br /&gt;
[[File:EFT AKMNrender.jpg|600px|thumb|none|Render of the AKMN, equipped with a windage-adjustable RPK rear sight and sound suppressor.]]&lt;br /&gt;
[[File:EFT AKM (1).jpg|thumb|none|600px|A tacticool AKM in game.]]&lt;br /&gt;
[[File:EFT AKM (2).jpg|thumb|none|600px|Setting the fire selector to full-auto, confirming it isn't one of the civilian models.]]&lt;br /&gt;
[[File:EFT AKM (3).jpg|thumb|none|600px|Charging the AKM.]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
The [[AKMS]] with the underfolding stock, which can be folded to take up less inventory space, is also available. As with the regular AKM, there is a &amp;quot;AKMSN&amp;quot; variant with the side rail for mounting optics or a sight rail.&lt;br /&gt;
&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMSrender.jpg|600px|thumb|none|3D render of the AKMS with its stock folded.]]&lt;br /&gt;
[[File:EFT AKMS (1).jpg|thumb|none|600px|Rocking a magazine into an AKMS, note the sling mount on the folding stock.]]&lt;br /&gt;
&lt;br /&gt;
===Molot Vepr-KM===&lt;br /&gt;
The VEPR-KM / VPO-136 semi-automatic only carbine, a civilian variant of the AKM appears as well. It lacks the slant muzzle brake and is semi-automatic only, and is a bit cheaper in-game and is used by Scavs. Fires the same 7.62x39mm ammunition as its select fire counterparts. &lt;br /&gt;
[[File:Vepr-KM.jpg|thumb|450px|none|Vepr-KM (VPO-136) - Civilian version of AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT VEPR-KMrender.jpg|600px|thumb|none|Unity render of the VEPR-KM.]]&lt;br /&gt;
&lt;br /&gt;
===Molot VPO-209===&lt;br /&gt;
Finally, the Molot VPO-209 semi-automatic shotgun appears. The VPO-209 is another civilian variant of the AKM that is meant to be easy to acquire for civilian ownership in Russia, as it legally falls under the less-restricted category of shotguns rather than semi-automatic rifles, which are far more restricted. It has a smoothbore barrel (with &amp;quot;paradox rifling&amp;quot; on the last 120mm) and fires the .366 TKM cartridge.&lt;br /&gt;
[[File:Vpo-209.jpg|thumb|450px|none|Molot VPO-209 shotgun - .366 TKM. This is a smoothbore semi-automatic civilian version of the AKM (with &amp;quot;paradox rifling&amp;quot; on the last 120mm of the barrel) sold in Russia under the shotgun license.]]&lt;br /&gt;
[[File:EFT VPO-209render.jpg|600px|thumb|none|Close up of the VOP-209's receiver, with a 10-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the earlier and cheaper weapons that can purchased from the trader &amp;quot;Prapor&amp;quot;. They are somewhat uncommonly used by Scavs, who prefer Grach pistols, MP-133s, and 153s. Those that are carried by Scavs tend to lack top covers, stocks, and muzzle devices. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco. There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the AKS-74UB. The modeled UB is technically a UBN as it features a side rail for optics. In addition, the only muzzle device compatible with the UB is the PBS-4, and the weapon retains the RPK-style rear sight, but has the leaf sight itself removed.&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[file:EfT - AKS-74U 1.jpg|thumb|none|600px|3D render of the AKS-74U.]]&lt;br /&gt;
[[file:EfT - AKS-74U 2.jpg|thumb|none|600px|AKS-74U in-game.]]&lt;br /&gt;
[[file:EfT - AKS-74U 3.jpg|thumb|none|600px|AKS-74U parts rendering.]]&lt;br /&gt;
[[File:EFT AKS74U (1).jpg|thumb|none|600px|Actuating the AKS-74U's fire selector.]]&lt;br /&gt;
[[File:EFT AKS74U (2).jpg|thumb|none|600px|Reloading a quad-stack 60 rounder magazine.]]&lt;br /&gt;
[[File:EFT AKS74U (3).jpg|thumb|none|600px|Charging the carbine.]]&lt;br /&gt;
&lt;br /&gt;
==SR-3M==&lt;br /&gt;
The [[SR-3M]] is a shorter, non suppressed variant of the [[AS Val]]. It was confirmed in the June 7th DevBlog, 2018. It would be chambered in 9x39mm.&lt;br /&gt;
[[File:SR-3M-vichr-30-mag.jpg|thumb|none|400px|SR-3M with 30 round magazine - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==9A-91==&lt;br /&gt;
The [[9A-91]] was previously confirmed with screenshots &amp;amp; in DevBlogs. It is chambered in 9x39mm.&lt;br /&gt;
[[File:9A-91silenced.jpg|thumb|none|400px|9A-91 with attached silencer and Kobra red-dot sight - 9x39mm. Current production model.]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle|SKS]] is available in Escape from Tarkov and is available in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scavs and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 scope fitted. All SKS types currently in the game sport Tapco 20 round detachable magazines - the 10 round internal magazine options and 10 round detachable magazines are not featured in the current iteration of the game. &lt;br /&gt;
[[file:Simonov-Russian-SKS45.jpg|thumb|none|450px|SKS - 7.62x39mm]]&lt;br /&gt;
[[Image:OP-SKS.jpg|thumb|none|450px|Russian hunting carbine OP-SKS, civilian version of SKS - 7.62x39mm]]&lt;br /&gt;
[[file:EfT - sks 1.jpg|thumb|none|600px|3D render of a disassembled SKS.]]&lt;br /&gt;
[[file:EfT - sks 2.jpg|thumb|none|600px|Note that the stripper clip and internal magazine are not currently in the game.]]&lt;br /&gt;
[[file:EfT - sks 3.jpg|thumb|none|600px|Renders of both flavors of the Simonov.]]&lt;br /&gt;
[[File:EFT SKS (1).jpg|thumb|none|600px|The OP-SKS without a scope, in idle. Note the black bolt on this version.]]&lt;br /&gt;
[[File:EFT SKS (2).jpg|thumb|none|600px|Iron sights of a kitted-out SKS, the rear half of the dust cover blocks most of the picture out though.]]&lt;br /&gt;
[[File:EFT SKS (3).jpg|thumb|none|600px|Removing a used magazine. The character grabs it first with his left, then actuates the release with his right hand, taking it off the grip.]]&lt;br /&gt;
[[File:EFT SKS (4).jpg|thumb|none|600px|Inserting a new one, which appears to be empty.]]&lt;br /&gt;
[[File:EFT SKS (5).jpg|thumb|none|600px|Sending the bolt home.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
Introduced in the 0.8 patch, the [[M1A SOCOM 16]] is a middle-of-the-road alternative to the SKS and RSASS, offering proper 7.62x51mm battle rifle characteristics in a handy package. It is appropriately semi-automatic only, and can only mount optics on the upper handguard's rail section. Available stock/chassis options include Archangel, Sage EBR, and Troy S.A.S.S.&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO (.308 Winchester)]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Baikal MP-43==&lt;br /&gt;
The [[Baikal IZH-43|Baikal MP-43]] was shown in early trailers, but is not actually featured in the current game. &lt;br /&gt;
[[file:RemingtonSPR210.jpg|thumb|none|450px|Remington SPR 210/Baikal MP-43-1C - 12 gauge]]&lt;br /&gt;
[[file:EfT - IZH-43 1.jpg|thumb|none|600px|Baikal MP-43 in pre-release footage.]]&lt;br /&gt;
[[file:EfT - IZH-43 2.jpg|thumb|none|600px|3D render of the Baikal MP-43.]]&lt;br /&gt;
[[file:EfT - IZH-43 3.jpg|thumb|none|600px|3D render of the Baikal MP-43.]]&lt;br /&gt;
[[file:EfT - IZH-43 4.jpg|thumb|none|600px|3D render of the Baikal MP-43.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] is a pump-action shotgun which is commonly used by Scavengers as a primary weapon and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. A set of barrel lengths and magazine tubes can be purchased from Skier at various reputation levels and many of the attachments that can be fitted with both the MP-133 and the MP-153 are interchangeable in the current patch. Currently a somewhat infamous weapon modification of the weapon, dubbed the &amp;quot;Pentalight&amp;quot; allows the weapon to mount up to 5 weaponlights onto the weapon at one time with the correct attachments. &lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|450px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp133 render.jpg|thumb|none|600px|Renders of various MP-133 setups.]]&lt;br /&gt;
[[file:EfT - mp133 1.jpg|thumb|none|600px|Early footage of the Baikal.]]&lt;br /&gt;
[[file:EfT - mp133 2.jpg|thumb|none|600px|Acquiring a basic pattern MP-133 in early footage.]]&lt;br /&gt;
[[File:EFT MP-133 (1).jpg|thumb|none|600px|The Baikal MP-133 with a PK-06 reflex sight, in-game.]]&lt;br /&gt;
[[File:EFT MP-133 (2).jpg|thumb|none|600px|Chamberloading the shotgun.]]&lt;br /&gt;
[[File:EFT MP-133 (3).jpg|thumb|none|600px|The character holds the receiver with his right hand while returning the pump forward.]]&lt;br /&gt;
[[File:EFT MP-133 (4).jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]] is a semi-automatic 12 gauge shotgun and is very popular amongst AI Scavs. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments such as magazine tubes, pistol grips and stocks are interchangeable with the MP-133 and MP-153. &lt;br /&gt;
[[file:Baikal MP-153-SYNTHETIC11.jpg|thumb|none|450px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp153 1.jpg|thumb|none|600px|3D renders of the Baikal MP-153.]]&lt;br /&gt;
[[file:EfT - mp153 2.jpg|thumb|none|600px|The MP-153, disassembled.]]&lt;br /&gt;
[[File:EFT MP-153 (1).jpg|thumb|none|600px|The semi-automatic Baikal in-game.]]&lt;br /&gt;
[[File:EFT MP-153 (2).jpg|thumb|none|600px|Dropping a 12-gauge shell into the chamber in an overhand manner.]]&lt;br /&gt;
[[File:EFT MP-153 (3).jpg|thumb|none|600px|Reloading the rest of the shells into the tube mag.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] is a semi-automatic, magazine-fed, 12 gauge shotgun. It is occasionally carried by Scavengers as a primary weapon often times missing the dust cover. Unlike most shotguns it features a folding stock allowing its carry size to be reduced. It is also the only shotgun which can be suppressed; the suppressor can be purchased from Prapor at level 3 but is rather costly. It is the most effective shotgun when utilizing slugs, having the best accuracy and recoil control as a number of grips can be attached with the appropriate weapon mounts. Both five and ten round magazines are available as of the latest patch. &lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[file:EfT - saiga 1.jpg|thumb|none|600px|Early render of the Saiga-12.]]&lt;br /&gt;
[[file:EfTsaiga 2.jpg|thumb|none|600px|The final model.]]&lt;br /&gt;
[[file:EfT - saiga 3.jpg|thumb|none|600px|Rendering with some parts removed...]]&lt;br /&gt;
[[file:EfT - saiga 4.jpg|thumb|none|600px|...some other parts taken off...]]&lt;br /&gt;
[[file:EfT - saiga 5.jpg|thumb|none|600px|The shotgun with most parts stripped off.]]&lt;br /&gt;
[[file:EfT - saiga 6.jpg|thumb|none|600px|Note the Baikal-manufactured shells.]]&lt;br /&gt;
[[file:EfT - saiga 7.jpg|thumb|none|600px|Almost-first person view of the Saiga-12.]]&lt;br /&gt;
[[File:EFT Saiga-12 (1).jpg|thumb|none|600px|Reloading a dust-coverless Saiga.]]&lt;br /&gt;
[[File:EFT Saiga-12 (2).jpg|thumb|none|600px|Rechambering the shotgun with an underhanded technique.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Another addition of the 0.8 update, the [[Remington 870]] is a Western-supplied equivalent to the MP-133 shotgun. Its main difference and advantage over the latter shotgun is the ability to equip a short barrel, which makes it handy as a backup weapon.&lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[File:Shorty870.jpg|thumb|none|400px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
A fairly atypical shotgun design, the [[TOZ-106]] is a bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use. When the stock is folded it is the smallest shotgun that can fit inside the Secure Container Gamma. It is another popular Scav weapon with players often nicknaming it the &amp;quot;Blunderbuss&amp;quot; for its loud signature report when fired at range, and feeds from a detachable 2 or 4 round magazine. Players can also replace the metal folding stock and pistol grip with that of a TOZ MC-20-01 fixed wooden stock which improves recoil control and ergonomics at the cost of a larger inventory size. &lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|400px|TOZ-106 - 20 gauge]]&lt;br /&gt;
[[File:EFT TOZ-106 (1).jpg|thumb|none|600px|The handy TOZ-106 inside the Factory]]&lt;br /&gt;
[[File:EFT TOZ-106 (2).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT TOZ-106 (3).jpg|thumb|none|600px|Working the action.]]&lt;br /&gt;
[[File:EFT TOZ-106 (4).jpg|thumb|none|600px|Taking out a spent mag.]]&lt;br /&gt;
[[File:EFT TOZ-106 (5).jpg|thumb|none|600px|And in with a loaded one.]]&lt;br /&gt;
[[File:EFT TOZ-106 (6).jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] becomes available from Prapor at level 2 reputation where it be purchased with a number of bartering items, it doesn't officially become purchasable until level 3 reputation where it costs nearly 100,000 roubles. It comes standard without optics, a 10 round magazine and a bipod fitted by default. Most of maps in the current game are not made for the large magnification scopes and most players fit smaller 3x and 4x magnification scopes to the weapon. It can utilize only three types of rounds, these being the 7N1 sniper cartridge, SNB Armor Piercing and LPS GzH which is a lightened match round with heightened velocity. &lt;br /&gt;
[[file:SV98.jpg|thumb|none|450px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:EfT - SV-98 4.jpg|thumb|none|600px|Early Unity renders of the SV-98.]]&lt;br /&gt;
[[file:EfT - SV-98 3.jpg|thumb|none|600px|Pre-release image of the SV-98 equipped with a Leupold HAMR sight.]]&lt;br /&gt;
[[file:EfT - SV-98 1.jpg|thumb|none|600px|Image of the rifle from a gameplay trailer.]]&lt;br /&gt;
[[file:EfT - SV-98 2.jpg|thumb|none|600px|Aiming and cycling the action.]]&lt;br /&gt;
[[File:EFT SV-98 (1).jpg|thumb|none|600px|Ejecting a spent round out of the SV-98.]]&lt;br /&gt;
[[File:EFT SV-98 (2).jpg|thumb|none|600px|Reloading the sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Lobaev DVL-10==&lt;br /&gt;
The [[Lobaev DVL-10]] comes in two variants in the game, the standard version and a integrally suppressed version known as the &amp;quot;SABOTEUR&amp;quot;. It is an exceedingly rare sniper rifle that uses 7.62x51mm ammunition and becomes available from Skier at late reputation levels. Like the SV-98 most maps are not compatible with the larger magnification and so players fit smaller 3-4x magnification scopes to compensate. &lt;br /&gt;
[[file:DVL-10M2.jpg|thumb|none|450px|Lobaev DVL-10 - 7.62×51mm NATO]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 1.jpg|thumb|none|600px|Various renderings of the Lobaev DVL-10.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 2.jpg|thumb|none|600px|The sniper rifle, taken apart.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 3.jpg|thumb|none|600px|Right side view of the DVL-10.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 4.jpg|thumb|none|600px|Unity render of the suppressed version with the stock folded.]]&lt;br /&gt;
[[File:EFT DVL-10 (1).jpg|thumb|none|600px|The DVL-10 in-game.]]&lt;br /&gt;
[[File:EFT DVL-10 (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT DVL-10 (3).jpg|thumb|none|600px|Opening the bolt, note the ejected case.]]&lt;br /&gt;
&lt;br /&gt;
==Remington R11 RSASS==&lt;br /&gt;
The [[Remington RSASS]] is also available in-game as an expensive but highly capable and modular 7.62x51mm rifle. Some players have designed a modification of the weapon known as the &amp;quot;Mini-SASS&amp;quot;, an ultra-compact battle rifle variant which is identical in size to some of the larger SMGs. &lt;br /&gt;
[[File:RSASS alt.jpg|thumb|none|450px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT RSASS (1).jpg|thumb|none|600px|A suppressed Remington RSASS in idle.]]&lt;br /&gt;
[[File:EFT RSASS (2).jpg|thumb|none|600px|Inserting a new 7.62 NATO PMag.]]&lt;br /&gt;
[[File:EFT RSASS (3).jpg|thumb|none|600px|Clacking the bolt release. When firing, the folding charging handle notably pops out a bit.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] is a late-game sniper rifle available at Prapor Level 4. It can only be traded for items like the AS VAL and comes pre-fitted with 10 round VSS magazines. Currently it uses a regular PSO-1 optic. It is an extremely rare weapon to find, even inside weapon crates. &lt;br /&gt;
[[file:Vss1.jpg|thumb|none|450px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 1.jpg|thumb|none|600px|3D render of the VSS being charged.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 2.jpg|thumb|none|600px|Ditto, but this time with the dust cover and scope off.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 3.jpg|thumb|none|600px|Full profile views of the Vintorez.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 4.jpg|thumb|none|600px|The disassembled VSS, note the two types of ammunition.]]&lt;br /&gt;
[[File:EFT VSS (1).jpg|thumb|none|600px|The VSS in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==GP-34==&lt;br /&gt;
The [[GP-series grenade launcher|GP-34]] was previously featured in the early Alpha stages of the game, the GP-34 was removed shortly within a few early game patches due to problems with damage issues (the weapon didn't do any damage when equipped). Despite this the 40mm VOG grenades can be found in-game, albeit rarely and serve the player mostly as a collectible. &lt;br /&gt;
[[file:Izhmash GP-34.jpg|thumb|none|350px|GP-34 - 40mm Caseless]]&lt;br /&gt;
[[file:EfT - gp-34.jpg|thumb|none|600px|GP-34 in-game.]]&lt;br /&gt;
[[file:EfT - gp-34 ammo.jpg|thumb|none|600px|VOG-25 shells in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==F-1 hand grenade==&lt;br /&gt;
The [[F-1 hand grenade]] is one the hand grenades found in Tarkov. It is the most lethal of the three grenades with the largest splash radius of almost 30 meters and the most damage. This makes it useful for enemies hiding behind cover, as the damage can hurt or kill those hiding behind light and medium grade materials. The F-1 grenade is sometimes used by Scavengers; however as of the latest patch they have grenade throwing disabled to work out flaws of Scav's killing themselves within the grenade large blast radius. It can be bartered at Level 3 Prapor reputation for two energy saving light bulbs or purchased at Level 4 prapor reputation for roubles. &lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|150px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 hand grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is the least damaging of the three explosive grenades and is also the heaviest, having the shortest throwing distance and smallest blast radius, this makes it ideal for use inside enclosed spaces. However to compensate for its lack of damage, it is also the cheapest and easiest to find with Prapor trading RGD-5s for one Energy Saving Lightbulb at level 2 reputation and can be purchased for roubles at level reputation. It is also the most common grenade found inside Grenade Box's and sometimes found in the pockets or vests of AI Scavs. &lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|150px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 1.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 2.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 3.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 Hand Grenade|M67]] is available from the trader Peacekeeper however as of 0.8, it is locked behind a peacekeper task whereby it becomes available at Level 2 once unlocked. It is not used by AI Scavs and is very rare to find in a raid. It costs between $49-51 in-game and still retains it's &amp;quot;middle of the road&amp;quot; status, bridging the power and throw gap between the RGD-5 and F-1. &lt;br /&gt;
[[file:Baseball.jpg|thumb|none|150px|M67 Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Contract Wars]]''&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Draco122</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1192284</id>
		<title>Escape from Tarkov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1192284"/>
		<updated>2018-06-24T18:50:12Z</updated>

		<summary type="html">&lt;p&gt;Draco122: /* M67 Hand Grenade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Escape from Tarkov&lt;br /&gt;
|picture = Escape from Tarkov logo 1.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= Russia 2028&lt;br /&gt;
|date= First alpha test - 1Q 2016 &lt;br /&gt;
|developer= BattleState Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= BattleState Games&lt;br /&gt;
|genre=Online first-person shooter / MMOFPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Escape from Tarkov''''' is a first-person shooter video game by BattleState Games. The game is currently in Closed Beta testing (since 2016), and is scheduled for a 2018 full game release.&lt;br /&gt;
&lt;br /&gt;
The game is set in the fictional city of Tarkov of the Norvinsk region in Russia in the same universe as ''[[Contract Wars]]''. Set in 2028, ''Escape from Tarkov'' follows two rival private military companies - the western-aligned United Security (USEC) and Russian-backed Battle Encounter Assault Regiment (BEAR) in their battle for control over the city of Tarkov following a major destabilizing event that had the entire region placed under military lockdown by both UN and Russian military, with the ultimate goal for each player being to successfully escape the city, following the eponymous title.&lt;br /&gt;
&lt;br /&gt;
Players take control of operators from one of the two aforementioned PMC factions, choosing one to join when first starting the game - the faction joined influences initial skills and equipment. Up to three character profiles can be made, each of them having a separate and non-transferable inventory, skills, and statistics. The primary FPS elements occur in the game's matches, where are a large number of players descend upon any of the game's maps of their choosing to loot weapons, gear, and goods from the map spawns as well as other players they kill - in order to leave the map, one must reach a designated &amp;quot;extract point&amp;quot; in order to keep what they have acquired. If the player dies during the match, anything they have picked up as well as all gear they bring into the match is automatically lost. &lt;br /&gt;
&lt;br /&gt;
A third non-aligned faction of desperate survivors called &amp;quot;Scavs&amp;quot; (short for &amp;quot;Scavengers&amp;quot;) also appear as hostile AI that roam around the game's maps. Players also have the ability to join the match as a Scav, chosen before it begins, though it is only temporary. Player-controlled Scavs have randomized (generally low-end) weapons, gear, and stats on spawning in, and start out automatically friendly with AI Scavs (though the AI will turn hostile to any player Scav if they are witnessed attacking or killing other Scavs.) Upon a successful extract, player Scavs have any earned loot automatically transferred to their player character's inventory, making Scavs a relatively risk-free means of acquiring new gear. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Escape from Tarkov'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Chiappa Rhino (20DS, 40DS, 50DS, 60DS)==&lt;br /&gt;
Every variant of the [[Chiappa Rhino]] has been shown in pre-release renders, but has not yet been added in any of the released versions of the game.&lt;br /&gt;
[[file:Chiappa Rhino 2&amp;quot;.jpg|thumb|none|250px|Chiappa Rhino 20DS - .357 Magnum]]&lt;br /&gt;
[[file:Chiappa Rhino 6&amp;quot;.jpg|thumb|none|350px|Chiappa Rhino 60DS - .357 Magnum]]&lt;br /&gt;
[[file:Eft - Chiappa Rhino 1.jpg|thumb|none|600px|3D render of the Rhino family.]]&lt;br /&gt;
[[file:Eft - Chiappa Rhino 2.jpg|thumb|none|600px|A Rhino 60DS, showing off the removable sights.]]&lt;br /&gt;
[[file:Eft - Chiappa Rhino 3.jpg|thumb|none|600px|The Rhino 20DS...]]&lt;br /&gt;
[[file:Eft - Chiappa Rhino 4.jpg|thumb|none|600px|...and the 40DS.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Introduced in February 2018, the [[Glock 17]] can be purchased from the new &amp;quot;Mechanic&amp;quot; trader who was added in addition to the G17. The base Glock can be purchased from him for 500 Euros. A variety of aftermarket slides and barrels are also available for the pistol, ranging from Salient Arms International barrels to compensated Zev Technologies slides. Regular 17-round, extended stick magazines, and a drum magazine can be used with the Glock 17.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|350px|thumb|none|Glock 17 Gen 3 - 9x19mm]]&lt;br /&gt;
[[File:EFT G17render (1).jpg|600px|thumb|none|3D render of the vanilla Glock 17.]]&lt;br /&gt;
[[File:EFT G17render (2).jpg|600px|thumb|none|Left side and dissasembly renders of the G17.]]&lt;br /&gt;
[[File:EFT G17render (3).jpg|600px|thumb|none|A plethora of aftermarket Glock parts available from the Mechanic.]]&lt;br /&gt;
[[File:EFT G17render (4).jpg|600px|thumb|none|Two Glocks fitted with scope mounts. According to the developer's Facebook page, the one on the left is supposed to resemble the Lawgiver from [[Dredd]].]]&lt;br /&gt;
[[File:EFT G17render (5).jpg|600px|thumb|none|Some custom G17s loaded with the different magazines.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PB==&lt;br /&gt;
The suppressed [[Makarov PB]] is available in the game. It spawns rarely on Scavengers and can be traded for bartering items by the Trader Prapor. Like the Makarov PM, only its grip and magazines can be removed. An 80 round drum magazine can also be attached to the weapon, however it's exceedingly rare. &lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|400px|Makarov PB - 9x18mm Makarov]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 1.jpg|thumb|none|600px|A preview of the Makarov PB.]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 2.jpg|thumb|none|600px|The disassembled PB.]]&lt;br /&gt;
[[File:EFT PB (1).jpg|thumb|none|600px|The Makarov PB in-game, warm from a few shots.]]&lt;br /&gt;
[[File:EFT PB (2).jpg|thumb|none|600px|Releasing  the drum magazine.]]&lt;br /&gt;
[[File:EFT PB (3).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM#Makarov PM|Makarov PM]] is a fairly common pistol in EFT. PMCs will have a few available in their stash and the weapon is fairly common loot in Military Cargo crates, Scavengers both Player and AI NPCs may occasionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently only the grip and magazine can be removed from the weapon and an 80 round drum magazine is also available, albeit extremely rare. &lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 1.jpg|thumb|none|600px|Left side of the Makarov in the weapon configuration menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM holding.jpg|thumb|none|600px|The PM in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM aim.jpg|thumb|none|600px|Aiming at the sky.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 1.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 3.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 1.jpg|thumb|none|600px|Inspecting the pistol.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 2.jpg|thumb|none|600px|Ditto; other side.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] fills the role of a higher-end pistol found uncommonly in the game. The Russian BEAR faction will give PMCs the pistol in their stash in the latest patch when chosen. Scavs can also spawn with the pistol as well with a few magazines on hand, on occassion a Scav may have their Grach equipped with an under-barrel weaponlight. Currently the weapon cannot be suppressed but it can accept attachments via its underbarrel rail and can be outfitted with a slide rail for attaching reflex optics. &lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 2.jpg|thumb|none|600px|Pre-release stills of the MP-443 Grach.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 3.jpg|thumb|none|600px|The MP-443 Grach in the Unity engine.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 4.jpg|thumb|none|600px|Renders of the MP-443's details.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 1.jpg|thumb|none|600px|An early render of the handgun.]]&lt;br /&gt;
[[File:EFT MP443(1).jpg|thumb|none|600px|The MP-443 Grach with a torch.]]&lt;br /&gt;
[[File:EFT MP443 (2).jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:EFT MP443 (3).jpg|thumb|none|600px|Removing an empty mag.]]&lt;br /&gt;
[[File:EFT MP443 (4).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:EFT MP443 (5).jpg|thumb|none|600px|The slide, a few frames away from returning to battery.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is primarily issued to the USEC Faction of which PMCs will get some in their stash when the faction is chosen. The weapon also is available for Scavengers albeit sometimes missing its front and rear sight and rarely equipped with an underbarrel weaponlight. &lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[file:EFT-SIG-1.jpg|thumb|none|600px|3D render of the SIG-Sauer P226R.]]&lt;br /&gt;
[[file:EfT- P226R 1.jpg|thumb|none|600px|The pistol, disassembled .]]&lt;br /&gt;
[[File:EFT P226 (1).jpg|thumb|none|600px|Reloading a tricked-out P226.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is a dated, but viable pistol available in the game. It is infrequently carried by AI Scavs in-game and is a rare spawn for Player Scavs. Currently the TT-33 is the only weapon to utilise the 7.62x25mm round of which 7 types are available. Currently it is the most powerful pistol, dropping a PMC or Scav in about two or three shots without armor depending on the round type. Additionally the TT-33 can be outfitted with a &amp;quot;home-spun&amp;quot; threaded barrel and an home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. &lt;br /&gt;
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 1.jpg|thumb|none|600px|A preview of the Tokarev.]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 2.jpg|thumb|none|600px|Details of the TT.]]&lt;br /&gt;
&lt;br /&gt;
==Stetchkin APS==&lt;br /&gt;
The [[Stechkin APS]] along with the specially silenced variant [[Stechkin APB]] were introduced in the 0.8 patch.&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol.jpg|thumb|none|450px|Stetchkin APS - 9x18mm]]&lt;br /&gt;
&lt;br /&gt;
===Stechkin APB===&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|none|450px|Stetchkin APB - 9x18mm]]&lt;br /&gt;
&lt;br /&gt;
==SR-1MP==&lt;br /&gt;
The [[Serdyukov SPS|SR-1MP]] is Russian special forces pistol &amp;quot;kit&amp;quot; that includes the SR-1 pistol, a sound suppressor, and quad-rail accessory mount. It is the only 9x21mm weapon in the game so far.&lt;br /&gt;
[[File:SR1MP.jpg|thumb|none|450px|SR-1MP - 9×21mm Gyurza]]&lt;br /&gt;
[[File:EFT SR1MPrender.jpg|600px|thumb|none|3D render of the SR-1MP pistol with and without the full rail kit and suppressor.]]&lt;br /&gt;
[[File:EFT SR1MP (1).jpg|thumb|none|600px|An SPS/SR-1 Vektor with some smoke trailing out of the pipe.]]&lt;br /&gt;
[[File:EFT SR1MP (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT SR1MP (3).jpg|thumb|none|600px|The fully kitted out SR-1MP, or &amp;quot;Shrimp&amp;quot; as it is nicknamed among English-speaking players.]]&lt;br /&gt;
[[File:EFT SR1MP (4).jpg|thumb|none|600px|Inserting a fresh mag, which automatically causes the slide to drop on empty reloads (note the lack of an external slide stop/release).]]&lt;br /&gt;
&lt;br /&gt;
==PSS Silent Pistol==&lt;br /&gt;
The [[PSS Silent Pistol]] was confirmed in the devblog on June 7th, 2018. It fires a special 7.62x42mm SP4 round.&lt;br /&gt;
[[File:Pistol Russian PSS in 7.62x41mm SP-4 special purpose noiseless cartridge.jpg|thumb|none|300px|PSS - 7.62x41mm]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5]] is available in the game. Currently it is not used by any Scavengers and only acquired by PMCs via the trader &amp;quot;Peacekeeper&amp;quot; once sufficient reputation has been gained. The version featured in-game appears to be either an A4 or an A5 model due to the four position fire selector but is described in-game as being a Navy Model. It comes available in two variants initially, a MP5A4 and a MP5SD5 both of which are fitted with fixed stocks and only differing slightly in price value. Players can customize the MP5 extensively by removing the Fixed Stock for a collapsible Stock however it cannot currently mount under-barrel attachments such as flashlights or grips. A drum magazine was announced on December 9th, 2017.&lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm]]&lt;br /&gt;
[[File:EFT MP5render.jpg|600px|thumb|none|Official rendering of the MP5A4.]]&lt;br /&gt;
[[File:EFT MP5SDrender.jpg|600px|thumb|none|Renders of the MP5SD5 and MP5SD6.]]&lt;br /&gt;
[[File:EFT MP5SDrender (1).jpg|600px|thumb|none|Disassembly of the MP5SD6.]]&lt;br /&gt;
[[File:EFT MP5 (1).jpg|thumb|none|600px|The MP5A4 inside of the Factory.]]&lt;br /&gt;
[[File:EFT MP5 (2).jpg|thumb|none|600px|Pinky-promising the charging handle that it'll be locked back.]]&lt;br /&gt;
[[File:EFT MP5 (3).jpg|thumb|none|600px|Inserting a fresh 9mm stick magazine.]]&lt;br /&gt;
[[File:EFT MP5SD (2).jpg|thumb|none|600px|Loading an X-Products drum magazine into a MP5SD5.]]&lt;br /&gt;
[[File:EFT MP5SD (3).jpg|thumb|none|600px|HK-slapping the MP5SD.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] is a 9x19mm sub-machine gun and currently is not used by Scavengers. It can be acquired by PMCs from purchasing it from the Trader Prapor at level 1 reputation and the BEARS Faction receives the weapon with the &amp;quot;Prepare to Escape&amp;quot; and &amp;quot;Escape from Darkness&amp;quot; editions. Currently the weapon is the cheapest of the SMGs and the earliest the player can modify extensively. The SMG initially had vicious recoil; this has been rectified in subsequent patches.&lt;br /&gt;
&lt;br /&gt;
A semi-automatic pistol carbine variant known as the &amp;quot;Saiga-9&amp;quot; was added which is now used by Scavs with 10 round magazines that are interchangeable with regular 30 round magazines. It can be identified as a civilian weapon by its 16 inch barrel and semi-automatic only fire mode, but can still utilize many of the attachments that can be mounted onto the PP-19-01. &lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 1.jpg|thumb|none|600px|3D render of the Vityaz-SN.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 2.jpg|thumb|none|600px|The weapon with the stock folded.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 3.jpg|thumb|none|600px|The disassembled Vityaz.]]&lt;br /&gt;
[[File:EFT Vityaz (2).jpg|thumb|none|600px|Reloading a suppressed PP-19.]]&lt;br /&gt;
[[File:EFT Vityaz (3).jpg|thumb|none|600px|Strong-arming the bolt to rechamber the SMG.]]&lt;br /&gt;
===Izhmash Saiga-9===&lt;br /&gt;
[[file:Izhmash Saiga-9.jpg|thumb|none|450px|Saiga-9 - 9x19mm]]&lt;br /&gt;
[[File:EFT Saiga-9render (1).jpg|600px|thumb|none|Right side render of the Saiga-9.]]&lt;br /&gt;
[[File:EFT Saiga-9render (2).jpg|600px|thumb|none|Left side of a Saiga-9 with a railed dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==Kedr PP-91==&lt;br /&gt;
There are two variants of the [[Kedr PP-91]] in-game, the standard &amp;quot;Kedr&amp;quot; and the &amp;quot;Kedr-B&amp;quot;. The &amp;quot;B&amp;quot; variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the &amp;quot;Kedr&amp;quot; is infrequently used by AI Scavs in world and can be bought from the trader Prapor, the &amp;quot;Kedr-B&amp;quot; can be bartered from Prapor with various items. Currently the &amp;quot;Kedr&amp;quot; as of the current patch has been nerfed considerably from previous patches, with its damage against armor almost nil even with AP ammunition, additionally it cannot use PMM ammunition and is restricted to the older PBM ammunition type as far AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with barrel-mounted accessory rails for sights and weaponlights and utilizes 20-round or 30-round stick magazines, of which the latter can only be purchased with bartering items. &lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|400px|Kedr PP-91 - 9x18mm Makarov]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|FPS view of the PP-91.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|Left side views of the SMG.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|Views of the right.]]&lt;br /&gt;
[[File:EFT PP-91 (1).jpg|thumb|none|600px|Reloading a well-equipped PP-91. Note how the bolt locks back on empty.]]&lt;br /&gt;
[[File:EFT PP-91 (2).jpg|thumb|none|600px|Releasing the bolt by tugging the charging handle.]]&lt;br /&gt;
[[File:EFT PP-91 (3).jpg|thumb|none|600px|About to unfold the stock on a Kedr-B.]]&lt;br /&gt;
&lt;br /&gt;
==Klin PP-9==&lt;br /&gt;
The [[Kedr PP-91#Klin PP-9|Klin PP-9]] is another special variant of the Kedr that is available from Prapor for purchase via bartering items and as of the current patch does not spawn on AI Scavengers. It has slightly different recoil patterns than the &amp;quot;Kedr&amp;quot; and has a 900 RPM fire rate but can utilize the same attachments and magazines and use PBM and PMM AP ammunition. &lt;br /&gt;
[[file:Klin1.jpg|thumb|none|400px|Klin PP-9 - 9x18mm PMM]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] is only available for use by PMCs and can bought by the trader Peacekeeper. It is the most versatile of the SMGs and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second fast firing SMG at 850 RPM and can attach the most attachments compared to the MP5. &lt;br /&gt;
[[file:SIG MPX.jpg|thumb|none|350px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
[[Image:SIG MPX-SD.jpg|thumb|none|350px|SIG-Sauer MPX-SD (Suppressed variant), prototype model - 9x19mm]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 1.jpg|thumb|none|600px|3D render of the SIG-Sauer MPX.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 2.jpg|thumb|none|600px|Right side of an integrally suppressed MPX.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 3.jpg|thumb|none|600px|The MPX, disassembled.]]&lt;br /&gt;
[[File:EFT MPX (1).jpg|thumb|none|600px|Taking an empty mag out of the SIG MPX. Although hard to see, the transparent magazine is empty.]]&lt;br /&gt;
[[File:EFT MPX (2).jpg|thumb|none|600px|Inserting a fresh one into a MPXSD.]]&lt;br /&gt;
[[File:EFT MPX (3).jpg|thumb|none|600px|Thumbing in the bolt release paddle.]]&lt;br /&gt;
&lt;br /&gt;
==SR-2M==&lt;br /&gt;
The [[SR-2M]] was confirmed June 7th in the devblog. It fires the 9x21mm Gyurza ammunition.&lt;br /&gt;
[[File:SR-2Veresk.jpg|thumb|none|350px|SR-2M - 9x21mm]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is a late-game weapon available from the trader Prapor of which it can only be bought with bartering items. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest DPS in the game with very high armor penetration. In addition it has the fastest rate of fire at 900 RPM of which only the Kedr and Klin SMG variants have. &lt;br /&gt;
[[file:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 1.jpg|thumb|none|600px|AS Val in configuration menu. Left side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 2.jpg|thumb|none|600px|AS Val in configuration menu. Right side]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val holding.jpg|thumb|none|600px|The AS Val in first-person.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 1.jpg|thumb|none|600px|The Val with its magazine removed.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 2.jpg|thumb|none|600px|Placing in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 3.jpg|thumb|none|600px|Rechambering the AS Val.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 2.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 1.jpg|thumb|none|600px|And the left.]]&lt;br /&gt;
[[File:EFT AS VAL (1).jpg|thumb|none|600px|An AS Val without its dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is currently available at the trader &amp;quot;Peacekeeper&amp;quot; at level 3 reputation and sells for anywhere between $900-1100 per unit. It is the most customizable weapon in the game with a multitude of options for rails, grips, stocks, magazines, real handguards from companies such as Knight's Armament Company, Daniel Defense, War Sport, etc. It is also currently the only weapon in the game that uses the 5.56x45mm round of which is a great general purpose round as it has high velocity, damage and penetration with its only downside being cost of ammo and magazines. &lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:EfT- Colt m4a1 4.jpg|thumb|none|600px|3D render of the M4A1.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 1.jpg|thumb|none|600px|M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 2.jpg|thumb|none|600px|M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 3.jpg|thumb|none|600px|M4A1 in the customization menu. Note the gas tube protruding from the front of the handguard, as the gas block has been removed by the player. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]], specifically the AK-74N variant with an attached night scope rail is available from Prapor at level 2, and can be purchased with or without ammunition. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO. The rifle can also be traded for, and that one features a black polymer stock and black polymer handguards.&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] (AKS-74N variant) and a proper [[AK-74M]] were added in the 0.8 patch, though polymer parts used on the AK-74M were available as attachments for the AK-74 prior to this patch.&lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 1.jpg|thumb|none|600px|The AK-74 in configuration menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N holding.jpg|thumb|none|600px|The AK-74 in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 1.jpg|thumb|none|600px|Pulling an empty 30-round magazine out.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 2.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 1.jpg|thumb|none|600px|Looking at one side of the rifle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 2.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:EfT - AK-74M 1.jpg|thumb|none|600px|3D render of the AK-74 with polymer furniture and a GP-34.]]&lt;br /&gt;
===AKS-74===&lt;br /&gt;
[[file:Aks-74.jpg|thumb|none|450px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
===AK-74M===&lt;br /&gt;
[[file:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-100 Series==&lt;br /&gt;
With exception to the counter-balanced [[AK-107]]/108 rifles, the AK-100 family of rifles was brought into ''Escape From Tarkov'' with the 0.8 patch. The [[AK-101]] and its shorter [[AK-102]] variant are the first, and so far only 5.56mm AK variants on offer. The [[AK-103]] and [[AK-104]] are more advanced alternatives to their older, classic AKM brothers. They offer side-folding stocks and the side-rail for attaching Russian non-railed optics and scope mounts. The [[AK-105]] is an intermediary between the [[AKS-74U]] and [[AK-74]], offering reduced barrel length without having the increased RoF and recoil of the Krinkov.&lt;br /&gt;
===AK-101===&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm]]&lt;br /&gt;
===AK-102===&lt;br /&gt;
[[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm]]&lt;br /&gt;
===AK-103===&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
===AK-104===&lt;br /&gt;
[[File:AK104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
===AK-105===&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Several flavors of the [[AKM]] are available in the game, the first and foremost being the original [[AKM]] with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an &amp;quot;AKMN&amp;quot; variant with the scope mount bracket on the left side of the receiver. &lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMrender.jpg|600px|thumb|none|3D renders of the AKM.]]&lt;br /&gt;
[[File:EFT AKMNrender.jpg|600px|thumb|none|Render of the AKMN, equipped with a windage-adjustable RPK rear sight and sound suppressor.]]&lt;br /&gt;
[[File:EFT AKM (1).jpg|thumb|none|600px|A tacticool AKM in game.]]&lt;br /&gt;
[[File:EFT AKM (2).jpg|thumb|none|600px|Setting the fire selector to full-auto, confirming it isn't one of the civilian models.]]&lt;br /&gt;
[[File:EFT AKM (3).jpg|thumb|none|600px|Charging the AKM.]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
The [[AKMS]] with the underfolding stock, which can be folded to take up less inventory space, is also available. As with the regular AKM, there is a &amp;quot;AKMSN&amp;quot; variant with the side rail for mounting optics or a sight rail.&lt;br /&gt;
&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMSrender.jpg|600px|thumb|none|3D render of the AKMS with its stock folded.]]&lt;br /&gt;
[[File:EFT AKMS (1).jpg|thumb|none|600px|Rocking a magazine into an AKMS, note the sling mount on the folding stock.]]&lt;br /&gt;
&lt;br /&gt;
===Molot Vepr-KM===&lt;br /&gt;
The VEPR-KM / VPO-136 semi-automatic only carbine, a civilian variant of the AKM appears as well. It lacks the slant muzzle brake and is semi-automatic only, and is a bit cheaper in-game and is used by Scavs. Fires the same 7.62x39mm ammunition as its select fire counterparts. &lt;br /&gt;
[[File:Vepr-KM.jpg|thumb|450px|none|Vepr-KM (VPO-136) - Civilian version of AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT VEPR-KMrender.jpg|600px|thumb|none|Unity render of the VEPR-KM.]]&lt;br /&gt;
&lt;br /&gt;
===Molot VPO-209===&lt;br /&gt;
Finally, the Molot VPO-209 semi-automatic shotgun appears. The VPO-209 is another civilian variant of the AKM that is meant to be easy to acquire for civilian ownership in Russia, as it legally falls under the less-restricted category of shotguns rather than semi-automatic rifles, which are far more restricted. It has a smoothbore barrel (with &amp;quot;paradox rifling&amp;quot; on the last 120mm) and fires the .366 TKM cartridge.&lt;br /&gt;
[[File:Vpo-209.jpg|thumb|450px|none|Molot VPO-209 shotgun - .366 TKM. This is a smoothbore semi-automatic civilian version of the AKM (with &amp;quot;paradox rifling&amp;quot; on the last 120mm of the barrel) sold in Russia under the shotgun license.]]&lt;br /&gt;
[[File:EFT VPO-209render.jpg|600px|thumb|none|Close up of the VOP-209's receiver, with a 10-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the earlier and cheaper weapons that can purchased from the trader &amp;quot;Prapor&amp;quot;. They are somewhat uncommonly used by Scavs, who prefer Grach pistols, MP-133s, and 153s. Those that are carried by Scavs tend to lack top covers, stocks, and muzzle devices. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco. There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the AKS-74UB. The modeled UB is technically a UBN as it features a side rail for optics. In addition, the only muzzle device compatible with the UB is the PBS-4, and the weapon retains the RPK-style rear sight, but has the leaf sight itself removed.&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[file:EfT - AKS-74U 1.jpg|thumb|none|600px|3D render of the AKS-74U.]]&lt;br /&gt;
[[file:EfT - AKS-74U 2.jpg|thumb|none|600px|AKS-74U in-game.]]&lt;br /&gt;
[[file:EfT - AKS-74U 3.jpg|thumb|none|600px|AKS-74U parts rendering.]]&lt;br /&gt;
[[File:EFT AKS74U (1).jpg|thumb|none|600px|Actuating the AKS-74U's fire selector.]]&lt;br /&gt;
[[File:EFT AKS74U (2).jpg|thumb|none|600px|Reloading a quad-stack 60 rounder magazine.]]&lt;br /&gt;
[[File:EFT AKS74U (3).jpg|thumb|none|600px|Charging the carbine.]]&lt;br /&gt;
&lt;br /&gt;
==SR-3M==&lt;br /&gt;
The [[SR-3M]] is a shorter, non suppressed variant of the [[AS Val]]. It was confirmed in the June 7th DevBlog, 2018. It would be chambered in 9x39mm.&lt;br /&gt;
[[File:SR-3M-vichr-30-mag.jpg|thumb|none|400px|SR-3M with 30 round magazine - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==9A-91==&lt;br /&gt;
The [[9A-91]] was previously confirmed with screenshots &amp;amp; in DevBlogs. It is chambered in 9x39mm.&lt;br /&gt;
[[File:9A-91silenced.jpg|thumb|none|400px|9A-91 with attached silencer and Kobra red-dot sight - 9x39mm. Current production model.]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle|SKS]] is available in Escape from Tarkov and is available in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scavs and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 scope fitted. All SKS types currently in the game sport Tapco 20 round detachable magazines - the 10 round internal magazine options and 10 round detachable magazines are not featured in the current iteration of the game. &lt;br /&gt;
[[file:Simonov-Russian-SKS45.jpg|thumb|none|450px|SKS - 7.62x39mm]]&lt;br /&gt;
[[Image:OP-SKS.jpg|thumb|none|450px|Russian hunting carbine OP-SKS, civilian version of SKS - 7.62x39mm]]&lt;br /&gt;
[[file:EfT - sks 1.jpg|thumb|none|600px|3D render of a disassembled SKS.]]&lt;br /&gt;
[[file:EfT - sks 2.jpg|thumb|none|600px|Note that the stripper clip and internal magazine are not currently in the game.]]&lt;br /&gt;
[[file:EfT - sks 3.jpg|thumb|none|600px|Renders of both flavors of the Simonov.]]&lt;br /&gt;
[[File:EFT SKS (1).jpg|thumb|none|600px|The OP-SKS without a scope, in idle. Note the black bolt on this version.]]&lt;br /&gt;
[[File:EFT SKS (2).jpg|thumb|none|600px|Iron sights of a kitted-out SKS, the rear half of the dust cover blocks most of the picture out though.]]&lt;br /&gt;
[[File:EFT SKS (3).jpg|thumb|none|600px|Removing a used magazine. The character grabs it first with his left, then actuates the release with his right hand, taking it off the grip.]]&lt;br /&gt;
[[File:EFT SKS (4).jpg|thumb|none|600px|Inserting a new one, which appears to be empty.]]&lt;br /&gt;
[[File:EFT SKS (5).jpg|thumb|none|600px|Sending the bolt home.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
Introduced in the 0.8 patch, the [[M1A SOCOM 16]] is a middle-of-the-road alternative to the SKS and RSASS, offering proper 7.62x51mm battle rifle characteristics in a handy package. It is appropriately semi-automatic only, and can only mount optics on the upper handguard's rail section. Available stock/chassis options include Archangel, Sage EBR, and Troy S.A.S.S.&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO (.308 Winchester)]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Baikal MP-43==&lt;br /&gt;
The [[Baikal IZH-43|Baikal MP-43]] was shown in early trailers, but is not actually featured in the current game. &lt;br /&gt;
[[file:RemingtonSPR210.jpg|thumb|none|450px|Remington SPR 210/Baikal MP-43-1C - 12 gauge]]&lt;br /&gt;
[[file:EfT - IZH-43 1.jpg|thumb|none|600px|Baikal MP-43 in pre-release footage.]]&lt;br /&gt;
[[file:EfT - IZH-43 2.jpg|thumb|none|600px|3D render of the Baikal MP-43.]]&lt;br /&gt;
[[file:EfT - IZH-43 3.jpg|thumb|none|600px|3D render of the Baikal MP-43.]]&lt;br /&gt;
[[file:EfT - IZH-43 4.jpg|thumb|none|600px|3D render of the Baikal MP-43.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] is a pump-action shotgun which is commonly used by Scavengers as a primary weapon and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. A set of barrel lengths and magazine tubes can be purchased from Skier at various reputation levels and many of the attachments that can be fitted with both the MP-133 and the MP-153 are interchangeable in the current patch. Currently a somewhat infamous weapon modification of the weapon, dubbed the &amp;quot;Pentalight&amp;quot; allows the weapon to mount up to 5 weaponlights onto the weapon at one time with the correct attachments. &lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|450px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp133 render.jpg|thumb|none|600px|Renders of various MP-133 setups.]]&lt;br /&gt;
[[file:EfT - mp133 1.jpg|thumb|none|600px|Early footage of the Baikal.]]&lt;br /&gt;
[[file:EfT - mp133 2.jpg|thumb|none|600px|Acquiring a basic pattern MP-133 in early footage.]]&lt;br /&gt;
[[File:EFT MP-133 (1).jpg|thumb|none|600px|The Baikal MP-133 with a PK-06 reflex sight, in-game.]]&lt;br /&gt;
[[File:EFT MP-133 (2).jpg|thumb|none|600px|Chamberloading the shotgun.]]&lt;br /&gt;
[[File:EFT MP-133 (3).jpg|thumb|none|600px|The character holds the receiver with his right hand while returning the pump forward.]]&lt;br /&gt;
[[File:EFT MP-133 (4).jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]] is a semi-automatic 12 gauge shotgun and is very popular amongst AI Scavs. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments such as magazine tubes, pistol grips and stocks are interchangeable with the MP-133 and MP-153. &lt;br /&gt;
[[file:Baikal MP-153-SYNTHETIC11.jpg|thumb|none|450px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp153 1.jpg|thumb|none|600px|3D renders of the Baikal MP-153.]]&lt;br /&gt;
[[file:EfT - mp153 2.jpg|thumb|none|600px|The MP-153, disassembled.]]&lt;br /&gt;
[[File:EFT MP-153 (1).jpg|thumb|none|600px|The semi-automatic Baikal in-game.]]&lt;br /&gt;
[[File:EFT MP-153 (2).jpg|thumb|none|600px|Dropping a 12-gauge shell into the chamber in an overhand manner.]]&lt;br /&gt;
[[File:EFT MP-153 (3).jpg|thumb|none|600px|Reloading the rest of the shells into the tube mag.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] is a semi-automatic, magazine-fed, 12 gauge shotgun. It is occasionally carried by Scavengers as a primary weapon often times missing the dust cover. Unlike most shotguns it features a folding stock allowing its carry size to be reduced. It is also the only shotgun which can be suppressed; the suppressor can be purchased from Prapor at level 3 but is rather costly. It is the most effective shotgun when utilizing slugs, having the best accuracy and recoil control as a number of grips can be attached with the appropriate weapon mounts. Both five and ten round magazines are available as of the latest patch. &lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[file:EfT - saiga 1.jpg|thumb|none|600px|Early render of the Saiga-12.]]&lt;br /&gt;
[[file:EfTsaiga 2.jpg|thumb|none|600px|The final model.]]&lt;br /&gt;
[[file:EfT - saiga 3.jpg|thumb|none|600px|Rendering with some parts removed...]]&lt;br /&gt;
[[file:EfT - saiga 4.jpg|thumb|none|600px|...some other parts taken off...]]&lt;br /&gt;
[[file:EfT - saiga 5.jpg|thumb|none|600px|The shotgun with most parts stripped off.]]&lt;br /&gt;
[[file:EfT - saiga 6.jpg|thumb|none|600px|Note the Baikal-manufactured shells.]]&lt;br /&gt;
[[file:EfT - saiga 7.jpg|thumb|none|600px|Almost-first person view of the Saiga-12.]]&lt;br /&gt;
[[File:EFT Saiga-12 (1).jpg|thumb|none|600px|Reloading a dust-coverless Saiga.]]&lt;br /&gt;
[[File:EFT Saiga-12 (2).jpg|thumb|none|600px|Rechambering the shotgun with an underhanded technique.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Another addition of the 0.8 update, the [[Remington 870]] is a Western-supplied equivalent to the MP-133 shotgun. Its main difference and advantage over the latter shotgun is the ability to equip a short barrel, which makes it handy as a backup weapon.&lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[File:Shorty870.jpg|thumb|none|400px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
A fairly atypical shotgun design, the [[TOZ-106]] is a bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use. When the stock is folded it is the smallest shotgun that can fit inside the Secure Container Gamma. It is another popular Scav weapon with players often nicknaming it the &amp;quot;Blunderbuss&amp;quot; for its loud signature report when fired at range, and feeds from a detachable 2 or 4 round magazine. Players can also replace the metal folding stock and pistol grip with that of a TOZ MC-20-01 fixed wooden stock which improves recoil control and ergonomics at the cost of a larger inventory size. &lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|400px|TOZ-106 - 20 gauge]]&lt;br /&gt;
[[File:EFT TOZ-106 (1).jpg|thumb|none|600px|The handy TOZ-106 inside the Factory]]&lt;br /&gt;
[[File:EFT TOZ-106 (2).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT TOZ-106 (3).jpg|thumb|none|600px|Working the action.]]&lt;br /&gt;
[[File:EFT TOZ-106 (4).jpg|thumb|none|600px|Taking out a spent mag.]]&lt;br /&gt;
[[File:EFT TOZ-106 (5).jpg|thumb|none|600px|And in with a loaded one.]]&lt;br /&gt;
[[File:EFT TOZ-106 (6).jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] becomes available from Prapor at level 2 reputation where it be purchased with a number of bartering items, it doesn't officially become purchasable until level 3 reputation where it costs nearly 100,000 roubles. It comes standard without optics, a 10 round magazine and a bipod fitted by default. Most of maps in the current game are not made for the large magnification scopes and most players fit smaller 3x and 4x magnification scopes to the weapon. It can utilize only three types of rounds, these being the 7N1 sniper cartridge, SNB Armor Piercing and LPS GzH which is a lightened match round with heightened velocity. &lt;br /&gt;
[[file:SV98.jpg|thumb|none|450px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:EfT - SV-98 4.jpg|thumb|none|600px|Early Unity renders of the SV-98.]]&lt;br /&gt;
[[file:EfT - SV-98 3.jpg|thumb|none|600px|Pre-release image of the SV-98 equipped with a Leupold HAMR sight.]]&lt;br /&gt;
[[file:EfT - SV-98 1.jpg|thumb|none|600px|Image of the rifle from a gameplay trailer.]]&lt;br /&gt;
[[file:EfT - SV-98 2.jpg|thumb|none|600px|Aiming and cycling the action.]]&lt;br /&gt;
[[File:EFT SV-98 (1).jpg|thumb|none|600px|Ejecting a spent round out of the SV-98.]]&lt;br /&gt;
[[File:EFT SV-98 (2).jpg|thumb|none|600px|Reloading the sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Lobaev DVL-10==&lt;br /&gt;
The [[Lobaev DVL-10]] comes in two variants in the game, the standard version and a integrally suppressed version known as the &amp;quot;SABOTEUR&amp;quot;. It is an exceedingly rare sniper rifle that uses 7.62x51mm ammunition and becomes available from Skier at late reputation levels. Like the SV-98 most maps are not compatible with the larger magnification and so players fit smaller 3-4x magnification scopes to compensate. &lt;br /&gt;
[[file:DVL-10M2.jpg|thumb|none|450px|Lobaev DVL-10 - 7.62×51mm NATO]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 1.jpg|thumb|none|600px|Various renderings of the Lobaev DVL-10.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 2.jpg|thumb|none|600px|The sniper rifle, taken apart.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 3.jpg|thumb|none|600px|Right side view of the DVL-10.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 4.jpg|thumb|none|600px|Unity render of the suppressed version with the stock folded.]]&lt;br /&gt;
[[File:EFT DVL-10 (1).jpg|thumb|none|600px|The DVL-10 in-game.]]&lt;br /&gt;
[[File:EFT DVL-10 (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT DVL-10 (3).jpg|thumb|none|600px|Opening the bolt, note the ejected case.]]&lt;br /&gt;
&lt;br /&gt;
==Remington R11 RSASS==&lt;br /&gt;
The [[Remington RSASS]] is also available in-game as an expensive but highly capable and modular 7.62x51mm rifle. Some players have designed a modification of the weapon known as the &amp;quot;Mini-SASS&amp;quot;, an ultra-compact battle rifle variant which is identical in size to some of the larger SMGs. &lt;br /&gt;
[[File:RSASS alt.jpg|thumb|none|450px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT RSASS (1).jpg|thumb|none|600px|A suppressed Remington RSASS in idle.]]&lt;br /&gt;
[[File:EFT RSASS (2).jpg|thumb|none|600px|Inserting a new 7.62 NATO PMag.]]&lt;br /&gt;
[[File:EFT RSASS (3).jpg|thumb|none|600px|Clacking the bolt release. When firing, the folding charging handle notably pops out a bit.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] is a late-game sniper rifle available at Prapor Level 4. It can only be traded for items like the AS VAL and comes pre-fitted with 10 round VSS magazines. Currently it uses a regular PSO-1 optic. It is an extremely rare weapon to find, even inside weapon crates. &lt;br /&gt;
[[file:Vss1.jpg|thumb|none|450px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 1.jpg|thumb|none|600px|3D render of the VSS being charged.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 2.jpg|thumb|none|600px|Ditto, but this time with the dust cover and scope off.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 3.jpg|thumb|none|600px|Full profile views of the Vintorez.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 4.jpg|thumb|none|600px|The disassembled VSS, note the two types of ammunition.]]&lt;br /&gt;
[[File:EFT VSS (1).jpg|thumb|none|600px|The VSS in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==GP-34==&lt;br /&gt;
The [[GP-series grenade launcher|GP-34]] was previously featured in the early Alpha stages of the game, the GP-34 was removed shortly within a few early game patches due to problems with damage issues (the weapon didn't do any damage when equipped). Despite this the 40mm VOG grenades can be found in-game, albeit rarely and serve the player mostly as a collectible. &lt;br /&gt;
[[file:Izhmash GP-34.jpg|thumb|none|350px|GP-34 - 40mm Caseless]]&lt;br /&gt;
[[file:EfT - gp-34.jpg|thumb|none|600px|GP-34 in-game.]]&lt;br /&gt;
[[file:EfT - gp-34 ammo.jpg|thumb|none|600px|VOG-25 shells in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==F-1 hand grenade==&lt;br /&gt;
The [[F-1 hand grenade]] is one the hand grenades found in Tarkov. It is the most lethal of the three grenades with the largest splash radius of almost 30 meters and the most damage. This makes it useful for enemies hiding behind cover, as the damage can hurt or kill those hiding behind light and medium grade materials. The F-1 grenade is sometimes used by Scavengers; often times they will kill themselves in the process due to the blast radius. &lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|150px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 hand grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is the least damaging of the three explosive grenades and is also the heaviest, having the shortest throwing distance and smallest blast radius, this makes it ideal for use inside enclosed spaces. However to compensate for its lack of damage, it is also the cheapest and easiest to find with Prapor trading RGD-5s for one Energy Saving Lightbulb and being commonly found inside grenade crate and used by AI Scavengers. &lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|150px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 1.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 2.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 3.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 Hand Grenade|M67]] is available from the trader Peacekeeper however as of 0.8, it is locked behind a peacekeper task whereby it becomes available at Level 2 once unlocked. It costs between $49-51 in-game and still retains it's &amp;quot;middle of the road&amp;quot; status, bridging the power and throw gap between the RGD-5 and F-1. &lt;br /&gt;
[[file:Baseball.jpg|thumb|none|150px|M67 Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Contract Wars]]''&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Draco122</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1192281</id>
		<title>Escape from Tarkov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1192281"/>
		<updated>2018-06-24T18:40:52Z</updated>

		<summary type="html">&lt;p&gt;Draco122: /* TOZ-106 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Escape from Tarkov&lt;br /&gt;
|picture = Escape from Tarkov logo 1.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= Russia 2028&lt;br /&gt;
|date= First alpha test - 1Q 2016 &lt;br /&gt;
|developer= BattleState Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= BattleState Games&lt;br /&gt;
|genre=Online first-person shooter / MMOFPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Escape from Tarkov''''' is a first-person shooter video game by BattleState Games. The game is currently in Closed Beta testing (since 2016), and is scheduled for a 2018 full game release.&lt;br /&gt;
&lt;br /&gt;
The game is set in the fictional city of Tarkov of the Norvinsk region in Russia in the same universe as ''[[Contract Wars]]''. Set in 2028, ''Escape from Tarkov'' follows two rival private military companies - the western-aligned United Security (USEC) and Russian-backed Battle Encounter Assault Regiment (BEAR) in their battle for control over the city of Tarkov following a major destabilizing event that had the entire region placed under military lockdown by both UN and Russian military, with the ultimate goal for each player being to successfully escape the city, following the eponymous title.&lt;br /&gt;
&lt;br /&gt;
Players take control of operators from one of the two aforementioned PMC factions, choosing one to join when first starting the game - the faction joined influences initial skills and equipment. Up to three character profiles can be made, each of them having a separate and non-transferable inventory, skills, and statistics. The primary FPS elements occur in the game's matches, where are a large number of players descend upon any of the game's maps of their choosing to loot weapons, gear, and goods from the map spawns as well as other players they kill - in order to leave the map, one must reach a designated &amp;quot;extract point&amp;quot; in order to keep what they have acquired. If the player dies during the match, anything they have picked up as well as all gear they bring into the match is automatically lost. &lt;br /&gt;
&lt;br /&gt;
A third non-aligned faction of desperate survivors called &amp;quot;Scavs&amp;quot; (short for &amp;quot;Scavengers&amp;quot;) also appear as hostile AI that roam around the game's maps. Players also have the ability to join the match as a Scav, chosen before it begins, though it is only temporary. Player-controlled Scavs have randomized (generally low-end) weapons, gear, and stats on spawning in, and start out automatically friendly with AI Scavs (though the AI will turn hostile to any player Scav if they are witnessed attacking or killing other Scavs.) Upon a successful extract, player Scavs have any earned loot automatically transferred to their player character's inventory, making Scavs a relatively risk-free means of acquiring new gear. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Escape from Tarkov'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Chiappa Rhino (20DS, 40DS, 50DS, 60DS)==&lt;br /&gt;
Every variant of the [[Chiappa Rhino]] has been shown in pre-release renders, but has not yet been added in any of the released versions of the game.&lt;br /&gt;
[[file:Chiappa Rhino 2&amp;quot;.jpg|thumb|none|250px|Chiappa Rhino 20DS - .357 Magnum]]&lt;br /&gt;
[[file:Chiappa Rhino 6&amp;quot;.jpg|thumb|none|350px|Chiappa Rhino 60DS - .357 Magnum]]&lt;br /&gt;
[[file:Eft - Chiappa Rhino 1.jpg|thumb|none|600px|3D render of the Rhino family.]]&lt;br /&gt;
[[file:Eft - Chiappa Rhino 2.jpg|thumb|none|600px|A Rhino 60DS, showing off the removable sights.]]&lt;br /&gt;
[[file:Eft - Chiappa Rhino 3.jpg|thumb|none|600px|The Rhino 20DS...]]&lt;br /&gt;
[[file:Eft - Chiappa Rhino 4.jpg|thumb|none|600px|...and the 40DS.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Introduced in February 2018, the [[Glock 17]] can be purchased from the new &amp;quot;Mechanic&amp;quot; trader who was added in addition to the G17. The base Glock can be purchased from him for 500 Euros. A variety of aftermarket slides and barrels are also available for the pistol, ranging from Salient Arms International barrels to compensated Zev Technologies slides. Regular 17-round, extended stick magazines, and a drum magazine can be used with the Glock 17.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|350px|thumb|none|Glock 17 Gen 3 - 9x19mm]]&lt;br /&gt;
[[File:EFT G17render (1).jpg|600px|thumb|none|3D render of the vanilla Glock 17.]]&lt;br /&gt;
[[File:EFT G17render (2).jpg|600px|thumb|none|Left side and dissasembly renders of the G17.]]&lt;br /&gt;
[[File:EFT G17render (3).jpg|600px|thumb|none|A plethora of aftermarket Glock parts available from the Mechanic.]]&lt;br /&gt;
[[File:EFT G17render (4).jpg|600px|thumb|none|Two Glocks fitted with scope mounts. According to the developer's Facebook page, the one on the left is supposed to resemble the Lawgiver from [[Dredd]].]]&lt;br /&gt;
[[File:EFT G17render (5).jpg|600px|thumb|none|Some custom G17s loaded with the different magazines.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PB==&lt;br /&gt;
The suppressed [[Makarov PB]] is available in the game. It spawns rarely on Scavengers and can be traded for bartering items by the Trader Prapor. Like the Makarov PM, only its grip and magazines can be removed. An 80 round drum magazine can also be attached to the weapon, however it's exceedingly rare. &lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|400px|Makarov PB - 9x18mm Makarov]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 1.jpg|thumb|none|600px|A preview of the Makarov PB.]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 2.jpg|thumb|none|600px|The disassembled PB.]]&lt;br /&gt;
[[File:EFT PB (1).jpg|thumb|none|600px|The Makarov PB in-game, warm from a few shots.]]&lt;br /&gt;
[[File:EFT PB (2).jpg|thumb|none|600px|Releasing  the drum magazine.]]&lt;br /&gt;
[[File:EFT PB (3).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM#Makarov PM|Makarov PM]] is a fairly common pistol in EFT. PMCs will have a few available in their stash and the weapon is fairly common loot in Military Cargo crates, Scavengers both Player and AI NPCs may occasionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently only the grip and magazine can be removed from the weapon and an 80 round drum magazine is also available, albeit extremely rare. &lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 1.jpg|thumb|none|600px|Left side of the Makarov in the weapon configuration menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM holding.jpg|thumb|none|600px|The PM in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM aim.jpg|thumb|none|600px|Aiming at the sky.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 1.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 3.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 1.jpg|thumb|none|600px|Inspecting the pistol.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 2.jpg|thumb|none|600px|Ditto; other side.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] fills the role of a higher-end pistol found uncommonly in the game. The Russian BEAR faction will give PMCs the pistol in their stash in the latest patch when chosen. Scavs can also spawn with the pistol as well with a few magazines on hand, on occassion a Scav may have their Grach equipped with an under-barrel weaponlight. Currently the weapon cannot be suppressed but it can accept attachments via its underbarrel rail and can be outfitted with a slide rail for attaching reflex optics. &lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 2.jpg|thumb|none|600px|Pre-release stills of the MP-443 Grach.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 3.jpg|thumb|none|600px|The MP-443 Grach in the Unity engine.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 4.jpg|thumb|none|600px|Renders of the MP-443's details.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 1.jpg|thumb|none|600px|An early render of the handgun.]]&lt;br /&gt;
[[File:EFT MP443(1).jpg|thumb|none|600px|The MP-443 Grach with a torch.]]&lt;br /&gt;
[[File:EFT MP443 (2).jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:EFT MP443 (3).jpg|thumb|none|600px|Removing an empty mag.]]&lt;br /&gt;
[[File:EFT MP443 (4).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:EFT MP443 (5).jpg|thumb|none|600px|The slide, a few frames away from returning to battery.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is primarily issued to the USEC Faction of which PMCs will get some in their stash when the faction is chosen. The weapon also is available for Scavengers albeit sometimes missing its front and rear sight and rarely equipped with an underbarrel weaponlight. &lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[file:EFT-SIG-1.jpg|thumb|none|600px|3D render of the SIG-Sauer P226R.]]&lt;br /&gt;
[[file:EfT- P226R 1.jpg|thumb|none|600px|The pistol, disassembled .]]&lt;br /&gt;
[[File:EFT P226 (1).jpg|thumb|none|600px|Reloading a tricked-out P226.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is a dated, but viable pistol available in the game. It is infrequently carried by AI Scavs in-game and is a rare spawn for Player Scavs. Currently the TT-33 is the only weapon to utilise the 7.62x25mm round of which 7 types are available. Currently it is the most powerful pistol, dropping a PMC or Scav in about two or three shots without armor depending on the round type. Additionally the TT-33 can be outfitted with a &amp;quot;home-spun&amp;quot; threaded barrel and an home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. &lt;br /&gt;
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 1.jpg|thumb|none|600px|A preview of the Tokarev.]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 2.jpg|thumb|none|600px|Details of the TT.]]&lt;br /&gt;
&lt;br /&gt;
==Stetchkin APS==&lt;br /&gt;
The [[Stechkin APS]] along with the specially silenced variant [[Stechkin APB]] were introduced in the 0.8 patch.&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol.jpg|thumb|none|450px|Stetchkin APS - 9x18mm]]&lt;br /&gt;
&lt;br /&gt;
===Stechkin APB===&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|none|450px|Stetchkin APB - 9x18mm]]&lt;br /&gt;
&lt;br /&gt;
==SR-1MP==&lt;br /&gt;
The [[Serdyukov SPS|SR-1MP]] is Russian special forces pistol &amp;quot;kit&amp;quot; that includes the SR-1 pistol, a sound suppressor, and quad-rail accessory mount. It is the only 9x21mm weapon in the game so far.&lt;br /&gt;
[[File:SR1MP.jpg|thumb|none|450px|SR-1MP - 9×21mm Gyurza]]&lt;br /&gt;
[[File:EFT SR1MPrender.jpg|600px|thumb|none|3D render of the SR-1MP pistol with and without the full rail kit and suppressor.]]&lt;br /&gt;
[[File:EFT SR1MP (1).jpg|thumb|none|600px|An SPS/SR-1 Vektor with some smoke trailing out of the pipe.]]&lt;br /&gt;
[[File:EFT SR1MP (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT SR1MP (3).jpg|thumb|none|600px|The fully kitted out SR-1MP, or &amp;quot;Shrimp&amp;quot; as it is nicknamed among English-speaking players.]]&lt;br /&gt;
[[File:EFT SR1MP (4).jpg|thumb|none|600px|Inserting a fresh mag, which automatically causes the slide to drop on empty reloads (note the lack of an external slide stop/release).]]&lt;br /&gt;
&lt;br /&gt;
==PSS Silent Pistol==&lt;br /&gt;
The [[PSS Silent Pistol]] was confirmed in the devblog on June 7th, 2018. It fires a special 7.62x42mm SP4 round.&lt;br /&gt;
[[File:Pistol Russian PSS in 7.62x41mm SP-4 special purpose noiseless cartridge.jpg|thumb|none|300px|PSS - 7.62x41mm]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5]] is available in the game. Currently it is not used by any Scavengers and only acquired by PMCs via the trader &amp;quot;Peacekeeper&amp;quot; once sufficient reputation has been gained. The version featured in-game appears to be either an A4 or an A5 model due to the four position fire selector but is described in-game as being a Navy Model. It comes available in two variants initially, a MP5A4 and a MP5SD5 both of which are fitted with fixed stocks and only differing slightly in price value. Players can customize the MP5 extensively by removing the Fixed Stock for a collapsible Stock however it cannot currently mount under-barrel attachments such as flashlights or grips. A drum magazine was announced on December 9th, 2017.&lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm]]&lt;br /&gt;
[[File:EFT MP5render.jpg|600px|thumb|none|Official rendering of the MP5A4.]]&lt;br /&gt;
[[File:EFT MP5SDrender.jpg|600px|thumb|none|Renders of the MP5SD5 and MP5SD6.]]&lt;br /&gt;
[[File:EFT MP5SDrender (1).jpg|600px|thumb|none|Disassembly of the MP5SD6.]]&lt;br /&gt;
[[File:EFT MP5 (1).jpg|thumb|none|600px|The MP5A4 inside of the Factory.]]&lt;br /&gt;
[[File:EFT MP5 (2).jpg|thumb|none|600px|Pinky-promising the charging handle that it'll be locked back.]]&lt;br /&gt;
[[File:EFT MP5 (3).jpg|thumb|none|600px|Inserting a fresh 9mm stick magazine.]]&lt;br /&gt;
[[File:EFT MP5SD (2).jpg|thumb|none|600px|Loading an X-Products drum magazine into a MP5SD5.]]&lt;br /&gt;
[[File:EFT MP5SD (3).jpg|thumb|none|600px|HK-slapping the MP5SD.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] is a 9x19mm sub-machine gun and currently is not used by Scavengers. It can be acquired by PMCs from purchasing it from the Trader Prapor at level 1 reputation and the BEARS Faction receives the weapon with the &amp;quot;Prepare to Escape&amp;quot; and &amp;quot;Escape from Darkness&amp;quot; editions. Currently the weapon is the cheapest of the SMGs and the earliest the player can modify extensively. The SMG initially had vicious recoil; this has been rectified in subsequent patches.&lt;br /&gt;
&lt;br /&gt;
A semi-automatic pistol carbine variant known as the &amp;quot;Saiga-9&amp;quot; was added which is now used by Scavs with 10 round magazines that are interchangeable with regular 30 round magazines. It can be identified as a civilian weapon by its 16 inch barrel and semi-automatic only fire mode, but can still utilize many of the attachments that can be mounted onto the PP-19-01. &lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 1.jpg|thumb|none|600px|3D render of the Vityaz-SN.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 2.jpg|thumb|none|600px|The weapon with the stock folded.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 3.jpg|thumb|none|600px|The disassembled Vityaz.]]&lt;br /&gt;
[[File:EFT Vityaz (2).jpg|thumb|none|600px|Reloading a suppressed PP-19.]]&lt;br /&gt;
[[File:EFT Vityaz (3).jpg|thumb|none|600px|Strong-arming the bolt to rechamber the SMG.]]&lt;br /&gt;
===Izhmash Saiga-9===&lt;br /&gt;
[[file:Izhmash Saiga-9.jpg|thumb|none|450px|Saiga-9 - 9x19mm]]&lt;br /&gt;
[[File:EFT Saiga-9render (1).jpg|600px|thumb|none|Right side render of the Saiga-9.]]&lt;br /&gt;
[[File:EFT Saiga-9render (2).jpg|600px|thumb|none|Left side of a Saiga-9 with a railed dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==Kedr PP-91==&lt;br /&gt;
There are two variants of the [[Kedr PP-91]] in-game, the standard &amp;quot;Kedr&amp;quot; and the &amp;quot;Kedr-B&amp;quot;. The &amp;quot;B&amp;quot; variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the &amp;quot;Kedr&amp;quot; is infrequently used by AI Scavs in world and can be bought from the trader Prapor, the &amp;quot;Kedr-B&amp;quot; can be bartered from Prapor with various items. Currently the &amp;quot;Kedr&amp;quot; as of the current patch has been nerfed considerably from previous patches, with its damage against armor almost nil even with AP ammunition, additionally it cannot use PMM ammunition and is restricted to the older PBM ammunition type as far AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with barrel-mounted accessory rails for sights and weaponlights and utilizes 20-round or 30-round stick magazines, of which the latter can only be purchased with bartering items. &lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|400px|Kedr PP-91 - 9x18mm Makarov]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|FPS view of the PP-91.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|Left side views of the SMG.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|Views of the right.]]&lt;br /&gt;
[[File:EFT PP-91 (1).jpg|thumb|none|600px|Reloading a well-equipped PP-91. Note how the bolt locks back on empty.]]&lt;br /&gt;
[[File:EFT PP-91 (2).jpg|thumb|none|600px|Releasing the bolt by tugging the charging handle.]]&lt;br /&gt;
[[File:EFT PP-91 (3).jpg|thumb|none|600px|About to unfold the stock on a Kedr-B.]]&lt;br /&gt;
&lt;br /&gt;
==Klin PP-9==&lt;br /&gt;
The [[Kedr PP-91#Klin PP-9|Klin PP-9]] is another special variant of the Kedr that is available from Prapor for purchase via bartering items and as of the current patch does not spawn on AI Scavengers. It has slightly different recoil patterns than the &amp;quot;Kedr&amp;quot; and has a 900 RPM fire rate but can utilize the same attachments and magazines and use PBM and PMM AP ammunition. &lt;br /&gt;
[[file:Klin1.jpg|thumb|none|400px|Klin PP-9 - 9x18mm PMM]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] is only available for use by PMCs and can bought by the trader Peacekeeper. It is the most versatile of the SMGs and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second fast firing SMG at 850 RPM and can attach the most attachments compared to the MP5. &lt;br /&gt;
[[file:SIG MPX.jpg|thumb|none|350px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
[[Image:SIG MPX-SD.jpg|thumb|none|350px|SIG-Sauer MPX-SD (Suppressed variant), prototype model - 9x19mm]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 1.jpg|thumb|none|600px|3D render of the SIG-Sauer MPX.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 2.jpg|thumb|none|600px|Right side of an integrally suppressed MPX.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 3.jpg|thumb|none|600px|The MPX, disassembled.]]&lt;br /&gt;
[[File:EFT MPX (1).jpg|thumb|none|600px|Taking an empty mag out of the SIG MPX. Although hard to see, the transparent magazine is empty.]]&lt;br /&gt;
[[File:EFT MPX (2).jpg|thumb|none|600px|Inserting a fresh one into a MPXSD.]]&lt;br /&gt;
[[File:EFT MPX (3).jpg|thumb|none|600px|Thumbing in the bolt release paddle.]]&lt;br /&gt;
&lt;br /&gt;
==SR-2M==&lt;br /&gt;
The [[SR-2M]] was confirmed June 7th in the devblog. It fires the 9x21mm Gyurza ammunition.&lt;br /&gt;
[[File:SR-2Veresk.jpg|thumb|none|350px|SR-2M - 9x21mm]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is a late-game weapon available from the trader Prapor of which it can only be bought with bartering items. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest DPS in the game with very high armor penetration. In addition it has the fastest rate of fire at 900 RPM of which only the Kedr and Klin SMG variants have. &lt;br /&gt;
[[file:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 1.jpg|thumb|none|600px|AS Val in configuration menu. Left side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 2.jpg|thumb|none|600px|AS Val in configuration menu. Right side]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val holding.jpg|thumb|none|600px|The AS Val in first-person.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 1.jpg|thumb|none|600px|The Val with its magazine removed.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 2.jpg|thumb|none|600px|Placing in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 3.jpg|thumb|none|600px|Rechambering the AS Val.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 2.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 1.jpg|thumb|none|600px|And the left.]]&lt;br /&gt;
[[File:EFT AS VAL (1).jpg|thumb|none|600px|An AS Val without its dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is currently available at the trader &amp;quot;Peacekeeper&amp;quot; at level 3 reputation and sells for anywhere between $900-1100 per unit. It is the most customizable weapon in the game with a multitude of options for rails, grips, stocks, magazines, real handguards from companies such as Knight's Armament Company, Daniel Defense, War Sport, etc. It is also currently the only weapon in the game that uses the 5.56x45mm round of which is a great general purpose round as it has high velocity, damage and penetration with its only downside being cost of ammo and magazines. &lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:EfT- Colt m4a1 4.jpg|thumb|none|600px|3D render of the M4A1.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 1.jpg|thumb|none|600px|M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 2.jpg|thumb|none|600px|M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 3.jpg|thumb|none|600px|M4A1 in the customization menu. Note the gas tube protruding from the front of the handguard, as the gas block has been removed by the player. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]], specifically the AK-74N variant with an attached night scope rail is available from Prapor at level 2, and can be purchased with or without ammunition. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO. The rifle can also be traded for, and that one features a black polymer stock and black polymer handguards.&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] (AKS-74N variant) and a proper [[AK-74M]] were added in the 0.8 patch, though polymer parts used on the AK-74M were available as attachments for the AK-74 prior to this patch.&lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 1.jpg|thumb|none|600px|The AK-74 in configuration menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N holding.jpg|thumb|none|600px|The AK-74 in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 1.jpg|thumb|none|600px|Pulling an empty 30-round magazine out.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 2.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 1.jpg|thumb|none|600px|Looking at one side of the rifle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 2.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:EfT - AK-74M 1.jpg|thumb|none|600px|3D render of the AK-74 with polymer furniture and a GP-34.]]&lt;br /&gt;
===AKS-74===&lt;br /&gt;
[[file:Aks-74.jpg|thumb|none|450px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
===AK-74M===&lt;br /&gt;
[[file:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-100 Series==&lt;br /&gt;
With exception to the counter-balanced [[AK-107]]/108 rifles, the AK-100 family of rifles was brought into ''Escape From Tarkov'' with the 0.8 patch. The [[AK-101]] and its shorter [[AK-102]] variant are the first, and so far only 5.56mm AK variants on offer. The [[AK-103]] and [[AK-104]] are more advanced alternatives to their older, classic AKM brothers. They offer side-folding stocks and the side-rail for attaching Russian non-railed optics and scope mounts. The [[AK-105]] is an intermediary between the [[AKS-74U]] and [[AK-74]], offering reduced barrel length without having the increased RoF and recoil of the Krinkov.&lt;br /&gt;
===AK-101===&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm]]&lt;br /&gt;
===AK-102===&lt;br /&gt;
[[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm]]&lt;br /&gt;
===AK-103===&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
===AK-104===&lt;br /&gt;
[[File:AK104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
===AK-105===&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Several flavors of the [[AKM]] are available in the game, the first and foremost being the original [[AKM]] with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an &amp;quot;AKMN&amp;quot; variant with the scope mount bracket on the left side of the receiver. &lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMrender.jpg|600px|thumb|none|3D renders of the AKM.]]&lt;br /&gt;
[[File:EFT AKMNrender.jpg|600px|thumb|none|Render of the AKMN, equipped with a windage-adjustable RPK rear sight and sound suppressor.]]&lt;br /&gt;
[[File:EFT AKM (1).jpg|thumb|none|600px|A tacticool AKM in game.]]&lt;br /&gt;
[[File:EFT AKM (2).jpg|thumb|none|600px|Setting the fire selector to full-auto, confirming it isn't one of the civilian models.]]&lt;br /&gt;
[[File:EFT AKM (3).jpg|thumb|none|600px|Charging the AKM.]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
The [[AKMS]] with the underfolding stock, which can be folded to take up less inventory space, is also available. As with the regular AKM, there is a &amp;quot;AKMSN&amp;quot; variant with the side rail for mounting optics or a sight rail.&lt;br /&gt;
&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMSrender.jpg|600px|thumb|none|3D render of the AKMS with its stock folded.]]&lt;br /&gt;
[[File:EFT AKMS (1).jpg|thumb|none|600px|Rocking a magazine into an AKMS, note the sling mount on the folding stock.]]&lt;br /&gt;
&lt;br /&gt;
===Molot Vepr-KM===&lt;br /&gt;
The VEPR-KM / VPO-136 semi-automatic only carbine, a civilian variant of the AKM appears as well. It lacks the slant muzzle brake and is semi-automatic only, and is a bit cheaper in-game and is used by Scavs. Fires the same 7.62x39mm ammunition as its select fire counterparts. &lt;br /&gt;
[[File:Vepr-KM.jpg|thumb|450px|none|Vepr-KM (VPO-136) - Civilian version of AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT VEPR-KMrender.jpg|600px|thumb|none|Unity render of the VEPR-KM.]]&lt;br /&gt;
&lt;br /&gt;
===Molot VPO-209===&lt;br /&gt;
Finally, the Molot VPO-209 semi-automatic shotgun appears. The VPO-209 is another civilian variant of the AKM that is meant to be easy to acquire for civilian ownership in Russia, as it legally falls under the less-restricted category of shotguns rather than semi-automatic rifles, which are far more restricted. It has a smoothbore barrel (with &amp;quot;paradox rifling&amp;quot; on the last 120mm) and fires the .366 TKM cartridge.&lt;br /&gt;
[[File:Vpo-209.jpg|thumb|450px|none|Molot VPO-209 shotgun - .366 TKM. This is a smoothbore semi-automatic civilian version of the AKM (with &amp;quot;paradox rifling&amp;quot; on the last 120mm of the barrel) sold in Russia under the shotgun license.]]&lt;br /&gt;
[[File:EFT VPO-209render.jpg|600px|thumb|none|Close up of the VOP-209's receiver, with a 10-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the earlier and cheaper weapons that can purchased from the trader &amp;quot;Prapor&amp;quot;. They are somewhat uncommonly used by Scavs, who prefer Grach pistols, MP-133s, and 153s. Those that are carried by Scavs tend to lack top covers, stocks, and muzzle devices. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco. There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the AKS-74UB. The modeled UB is technically a UBN as it features a side rail for optics. In addition, the only muzzle device compatible with the UB is the PBS-4, and the weapon retains the RPK-style rear sight, but has the leaf sight itself removed.&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[file:EfT - AKS-74U 1.jpg|thumb|none|600px|3D render of the AKS-74U.]]&lt;br /&gt;
[[file:EfT - AKS-74U 2.jpg|thumb|none|600px|AKS-74U in-game.]]&lt;br /&gt;
[[file:EfT - AKS-74U 3.jpg|thumb|none|600px|AKS-74U parts rendering.]]&lt;br /&gt;
[[File:EFT AKS74U (1).jpg|thumb|none|600px|Actuating the AKS-74U's fire selector.]]&lt;br /&gt;
[[File:EFT AKS74U (2).jpg|thumb|none|600px|Reloading a quad-stack 60 rounder magazine.]]&lt;br /&gt;
[[File:EFT AKS74U (3).jpg|thumb|none|600px|Charging the carbine.]]&lt;br /&gt;
&lt;br /&gt;
==SR-3M==&lt;br /&gt;
The [[SR-3M]] is a shorter, non suppressed variant of the [[AS Val]]. It was confirmed in the June 7th DevBlog, 2018. It would be chambered in 9x39mm.&lt;br /&gt;
[[File:SR-3M-vichr-30-mag.jpg|thumb|none|400px|SR-3M with 30 round magazine - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==9A-91==&lt;br /&gt;
The [[9A-91]] was previously confirmed with screenshots &amp;amp; in DevBlogs. It is chambered in 9x39mm.&lt;br /&gt;
[[File:9A-91silenced.jpg|thumb|none|400px|9A-91 with attached silencer and Kobra red-dot sight - 9x39mm. Current production model.]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle|SKS]] is available in Escape from Tarkov and is available in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scavs and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 scope fitted. All SKS types currently in the game sport Tapco 20 round detachable magazines - the 10 round internal magazine options and 10 round detachable magazines are not featured in the current iteration of the game. &lt;br /&gt;
[[file:Simonov-Russian-SKS45.jpg|thumb|none|450px|SKS - 7.62x39mm]]&lt;br /&gt;
[[Image:OP-SKS.jpg|thumb|none|450px|Russian hunting carbine OP-SKS, civilian version of SKS - 7.62x39mm]]&lt;br /&gt;
[[file:EfT - sks 1.jpg|thumb|none|600px|3D render of a disassembled SKS.]]&lt;br /&gt;
[[file:EfT - sks 2.jpg|thumb|none|600px|Note that the stripper clip and internal magazine are not currently in the game.]]&lt;br /&gt;
[[file:EfT - sks 3.jpg|thumb|none|600px|Renders of both flavors of the Simonov.]]&lt;br /&gt;
[[File:EFT SKS (1).jpg|thumb|none|600px|The OP-SKS without a scope, in idle. Note the black bolt on this version.]]&lt;br /&gt;
[[File:EFT SKS (2).jpg|thumb|none|600px|Iron sights of a kitted-out SKS, the rear half of the dust cover blocks most of the picture out though.]]&lt;br /&gt;
[[File:EFT SKS (3).jpg|thumb|none|600px|Removing a used magazine. The character grabs it first with his left, then actuates the release with his right hand, taking it off the grip.]]&lt;br /&gt;
[[File:EFT SKS (4).jpg|thumb|none|600px|Inserting a new one, which appears to be empty.]]&lt;br /&gt;
[[File:EFT SKS (5).jpg|thumb|none|600px|Sending the bolt home.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
Introduced in the 0.8 patch, the [[M1A SOCOM 16]] is a middle-of-the-road alternative to the SKS and RSASS, offering proper 7.62x51mm battle rifle characteristics in a handy package. It is appropriately semi-automatic only, and can only mount optics on the upper handguard's rail section. Available stock/chassis options include Archangel, Sage EBR, and Troy S.A.S.S.&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO (.308 Winchester)]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Baikal MP-43==&lt;br /&gt;
The [[Baikal IZH-43|Baikal MP-43]] was shown in early trailers, but is not actually featured in the current game. &lt;br /&gt;
[[file:RemingtonSPR210.jpg|thumb|none|450px|Remington SPR 210/Baikal MP-43-1C - 12 gauge]]&lt;br /&gt;
[[file:EfT - IZH-43 1.jpg|thumb|none|600px|Baikal MP-43 in pre-release footage.]]&lt;br /&gt;
[[file:EfT - IZH-43 2.jpg|thumb|none|600px|3D render of the Baikal MP-43.]]&lt;br /&gt;
[[file:EfT - IZH-43 3.jpg|thumb|none|600px|3D render of the Baikal MP-43.]]&lt;br /&gt;
[[file:EfT - IZH-43 4.jpg|thumb|none|600px|3D render of the Baikal MP-43.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] is a pump-action shotgun which is commonly used by Scavengers as a primary weapon and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. A set of barrel lengths and magazine tubes can be purchased from Skier at various reputation levels and many of the attachments that can be fitted with both the MP-133 and the MP-153 are interchangeable in the current patch. Currently a somewhat infamous weapon modification of the weapon, dubbed the &amp;quot;Pentalight&amp;quot; allows the weapon to mount up to 5 weaponlights onto the weapon at one time with the correct attachments. &lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|450px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp133 render.jpg|thumb|none|600px|Renders of various MP-133 setups.]]&lt;br /&gt;
[[file:EfT - mp133 1.jpg|thumb|none|600px|Early footage of the Baikal.]]&lt;br /&gt;
[[file:EfT - mp133 2.jpg|thumb|none|600px|Acquiring a basic pattern MP-133 in early footage.]]&lt;br /&gt;
[[File:EFT MP-133 (1).jpg|thumb|none|600px|The Baikal MP-133 with a PK-06 reflex sight, in-game.]]&lt;br /&gt;
[[File:EFT MP-133 (2).jpg|thumb|none|600px|Chamberloading the shotgun.]]&lt;br /&gt;
[[File:EFT MP-133 (3).jpg|thumb|none|600px|The character holds the receiver with his right hand while returning the pump forward.]]&lt;br /&gt;
[[File:EFT MP-133 (4).jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]] is a semi-automatic 12 gauge shotgun and is very popular amongst AI Scavs. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments such as magazine tubes, pistol grips and stocks are interchangeable with the MP-133 and MP-153. &lt;br /&gt;
[[file:Baikal MP-153-SYNTHETIC11.jpg|thumb|none|450px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp153 1.jpg|thumb|none|600px|3D renders of the Baikal MP-153.]]&lt;br /&gt;
[[file:EfT - mp153 2.jpg|thumb|none|600px|The MP-153, disassembled.]]&lt;br /&gt;
[[File:EFT MP-153 (1).jpg|thumb|none|600px|The semi-automatic Baikal in-game.]]&lt;br /&gt;
[[File:EFT MP-153 (2).jpg|thumb|none|600px|Dropping a 12-gauge shell into the chamber in an overhand manner.]]&lt;br /&gt;
[[File:EFT MP-153 (3).jpg|thumb|none|600px|Reloading the rest of the shells into the tube mag.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] is a semi-automatic, magazine-fed, 12 gauge shotgun. It is occasionally carried by Scavengers as a primary weapon often times missing the dust cover. Unlike most shotguns it features a folding stock allowing its carry size to be reduced. It is also the only shotgun which can be suppressed; the suppressor can be purchased from Prapor at level 3 but is rather costly. It is the most effective shotgun when utilizing slugs, having the best accuracy and recoil control as a number of grips can be attached with the appropriate weapon mounts. Both five and ten round magazines are available as of the latest patch. &lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[file:EfT - saiga 1.jpg|thumb|none|600px|Early render of the Saiga-12.]]&lt;br /&gt;
[[file:EfTsaiga 2.jpg|thumb|none|600px|The final model.]]&lt;br /&gt;
[[file:EfT - saiga 3.jpg|thumb|none|600px|Rendering with some parts removed...]]&lt;br /&gt;
[[file:EfT - saiga 4.jpg|thumb|none|600px|...some other parts taken off...]]&lt;br /&gt;
[[file:EfT - saiga 5.jpg|thumb|none|600px|The shotgun with most parts stripped off.]]&lt;br /&gt;
[[file:EfT - saiga 6.jpg|thumb|none|600px|Note the Baikal-manufactured shells.]]&lt;br /&gt;
[[file:EfT - saiga 7.jpg|thumb|none|600px|Almost-first person view of the Saiga-12.]]&lt;br /&gt;
[[File:EFT Saiga-12 (1).jpg|thumb|none|600px|Reloading a dust-coverless Saiga.]]&lt;br /&gt;
[[File:EFT Saiga-12 (2).jpg|thumb|none|600px|Rechambering the shotgun with an underhanded technique.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Another addition of the 0.8 update, the [[Remington 870]] is a Western-supplied equivalent to the MP-133 shotgun. Its main difference and advantage over the latter shotgun is the ability to equip a short barrel, which makes it handy as a backup weapon.&lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[File:Shorty870.jpg|thumb|none|400px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
A fairly atypical shotgun design, the [[TOZ-106]] is a bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use. When the stock is folded it is the smallest shotgun that can fit inside the Secure Container Gamma. It is another popular Scav weapon with players often nicknaming it the &amp;quot;Blunderbuss&amp;quot; for its loud signature report when fired at range, and feeds from a detachable 2 or 4 round magazine. Players can also replace the metal folding stock and pistol grip with that of a TOZ MC-20-01 fixed wooden stock which improves recoil control and ergonomics at the cost of a larger inventory size. &lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|400px|TOZ-106 - 20 gauge]]&lt;br /&gt;
[[File:EFT TOZ-106 (1).jpg|thumb|none|600px|The handy TOZ-106 inside the Factory]]&lt;br /&gt;
[[File:EFT TOZ-106 (2).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT TOZ-106 (3).jpg|thumb|none|600px|Working the action.]]&lt;br /&gt;
[[File:EFT TOZ-106 (4).jpg|thumb|none|600px|Taking out a spent mag.]]&lt;br /&gt;
[[File:EFT TOZ-106 (5).jpg|thumb|none|600px|And in with a loaded one.]]&lt;br /&gt;
[[File:EFT TOZ-106 (6).jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] becomes available from Prapor at level 2 reputation where it be purchased with a number of bartering items, it doesn't officially become purchasable until level 3 reputation where it costs nearly 100,000 roubles. It comes standard without optics, a 10 round magazine and a bipod fitted by default. Most of maps in the current game are not made for the large magnification scopes and most players fit smaller 3x and 4x magnification scopes to the weapon. It can utilize only three types of rounds, these being the 7N1 sniper cartridge, SNB Armor Piercing and LPS GzH which is a lightened match round with heightened velocity. &lt;br /&gt;
[[file:SV98.jpg|thumb|none|450px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:EfT - SV-98 4.jpg|thumb|none|600px|Early Unity renders of the SV-98.]]&lt;br /&gt;
[[file:EfT - SV-98 3.jpg|thumb|none|600px|Pre-release image of the SV-98 equipped with a Leupold HAMR sight.]]&lt;br /&gt;
[[file:EfT - SV-98 1.jpg|thumb|none|600px|Image of the rifle from a gameplay trailer.]]&lt;br /&gt;
[[file:EfT - SV-98 2.jpg|thumb|none|600px|Aiming and cycling the action.]]&lt;br /&gt;
[[File:EFT SV-98 (1).jpg|thumb|none|600px|Ejecting a spent round out of the SV-98.]]&lt;br /&gt;
[[File:EFT SV-98 (2).jpg|thumb|none|600px|Reloading the sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Lobaev DVL-10==&lt;br /&gt;
The [[Lobaev DVL-10]] comes in two variants in the game, the standard version and a integrally suppressed version known as the &amp;quot;SABOTEUR&amp;quot;. It is an exceedingly rare sniper rifle that uses 7.62x51mm ammunition and becomes available from Skier at late reputation levels. Like the SV-98 most maps are not compatible with the larger magnification and so players fit smaller 3-4x magnification scopes to compensate. &lt;br /&gt;
[[file:DVL-10M2.jpg|thumb|none|450px|Lobaev DVL-10 - 7.62×51mm NATO]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 1.jpg|thumb|none|600px|Various renderings of the Lobaev DVL-10.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 2.jpg|thumb|none|600px|The sniper rifle, taken apart.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 3.jpg|thumb|none|600px|Right side view of the DVL-10.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 4.jpg|thumb|none|600px|Unity render of the suppressed version with the stock folded.]]&lt;br /&gt;
[[File:EFT DVL-10 (1).jpg|thumb|none|600px|The DVL-10 in-game.]]&lt;br /&gt;
[[File:EFT DVL-10 (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT DVL-10 (3).jpg|thumb|none|600px|Opening the bolt, note the ejected case.]]&lt;br /&gt;
&lt;br /&gt;
==Remington R11 RSASS==&lt;br /&gt;
The [[Remington RSASS]] is also available in-game as an expensive but highly capable and modular 7.62x51mm rifle. Some players have designed a modification of the weapon known as the &amp;quot;Mini-SASS&amp;quot;, an ultra-compact battle rifle variant which is identical in size to some of the larger SMGs. &lt;br /&gt;
[[File:RSASS alt.jpg|thumb|none|450px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT RSASS (1).jpg|thumb|none|600px|A suppressed Remington RSASS in idle.]]&lt;br /&gt;
[[File:EFT RSASS (2).jpg|thumb|none|600px|Inserting a new 7.62 NATO PMag.]]&lt;br /&gt;
[[File:EFT RSASS (3).jpg|thumb|none|600px|Clacking the bolt release. When firing, the folding charging handle notably pops out a bit.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] is a late-game sniper rifle available at Prapor Level 4. It can only be traded for items like the AS VAL and comes pre-fitted with 10 round VSS magazines. Currently it uses a regular PSO-1 optic. It is an extremely rare weapon to find, even inside weapon crates. &lt;br /&gt;
[[file:Vss1.jpg|thumb|none|450px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 1.jpg|thumb|none|600px|3D render of the VSS being charged.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 2.jpg|thumb|none|600px|Ditto, but this time with the dust cover and scope off.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 3.jpg|thumb|none|600px|Full profile views of the Vintorez.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 4.jpg|thumb|none|600px|The disassembled VSS, note the two types of ammunition.]]&lt;br /&gt;
[[File:EFT VSS (1).jpg|thumb|none|600px|The VSS in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==GP-34==&lt;br /&gt;
The [[GP-series grenade launcher|GP-34]] was previously featured in the early Alpha stages of the game, the GP-34 was removed shortly within a few early game patches due to problems with damage issues (the weapon didn't do any damage when equipped). Despite this the 40mm VOG grenades can be found in-game, albeit rarely and serve the player mostly as a collectible. &lt;br /&gt;
[[file:Izhmash GP-34.jpg|thumb|none|350px|GP-34 - 40mm Caseless]]&lt;br /&gt;
[[file:EfT - gp-34.jpg|thumb|none|600px|GP-34 in-game.]]&lt;br /&gt;
[[file:EfT - gp-34 ammo.jpg|thumb|none|600px|VOG-25 shells in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==F-1 hand grenade==&lt;br /&gt;
The [[F-1 hand grenade]] is one the hand grenades found in Tarkov. It is the most lethal of the three grenades with the largest splash radius of almost 30 meters and the most damage. This makes it useful for enemies hiding behind cover, as the damage can hurt or kill those hiding behind light and medium grade materials. The F-1 grenade is sometimes used by Scavengers; often times they will kill themselves in the process due to the blast radius. &lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|150px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 hand grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is the least damaging of the three explosive grenades and is also the heaviest, having the shortest throwing distance and smallest blast radius, this makes it ideal for use inside enclosed spaces. However to compensate for its lack of damage, it is also the cheapest and easiest to find with Prapor trading RGD-5s for one Energy Saving Lightbulb and being commonly found inside grenade crate and used by AI Scavengers. &lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|150px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 1.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 2.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 3.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 Hand Grenade|M67]] is available from the trader Peacekeeper at level 2 reputation whereby it costs roughly between $49-51 a grenade. It is the middle road of the three explosive grenades having damage and blast radius greater than the RGD-5 but less than the F-1 but having one of the furthest throwing distances, making it more useful for open areas. It is also one of the earliest grenades PMCs can buy with currency. Currently AI do not use the grenade and it cannot be found inside any weapon crates.&lt;br /&gt;
[[file:Baseball.jpg|thumb|none|150px|M67 Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Contract Wars]]''&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Draco122</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1192280</id>
		<title>Escape from Tarkov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1192280"/>
		<updated>2018-06-24T18:39:17Z</updated>

		<summary type="html">&lt;p&gt;Draco122: /* TOZ-106 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Escape from Tarkov&lt;br /&gt;
|picture = Escape from Tarkov logo 1.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= Russia 2028&lt;br /&gt;
|date= First alpha test - 1Q 2016 &lt;br /&gt;
|developer= BattleState Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= BattleState Games&lt;br /&gt;
|genre=Online first-person shooter / MMOFPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Escape from Tarkov''''' is a first-person shooter video game by BattleState Games. The game is currently in Closed Beta testing (since 2016), and is scheduled for a 2018 full game release.&lt;br /&gt;
&lt;br /&gt;
The game is set in the fictional city of Tarkov of the Norvinsk region in Russia in the same universe as ''[[Contract Wars]]''. Set in 2028, ''Escape from Tarkov'' follows two rival private military companies - the western-aligned United Security (USEC) and Russian-backed Battle Encounter Assault Regiment (BEAR) in their battle for control over the city of Tarkov following a major destabilizing event that had the entire region placed under military lockdown by both UN and Russian military, with the ultimate goal for each player being to successfully escape the city, following the eponymous title.&lt;br /&gt;
&lt;br /&gt;
Players take control of operators from one of the two aforementioned PMC factions, choosing one to join when first starting the game - the faction joined influences initial skills and equipment. Up to three character profiles can be made, each of them having a separate and non-transferable inventory, skills, and statistics. The primary FPS elements occur in the game's matches, where are a large number of players descend upon any of the game's maps of their choosing to loot weapons, gear, and goods from the map spawns as well as other players they kill - in order to leave the map, one must reach a designated &amp;quot;extract point&amp;quot; in order to keep what they have acquired. If the player dies during the match, anything they have picked up as well as all gear they bring into the match is automatically lost. &lt;br /&gt;
&lt;br /&gt;
A third non-aligned faction of desperate survivors called &amp;quot;Scavs&amp;quot; (short for &amp;quot;Scavengers&amp;quot;) also appear as hostile AI that roam around the game's maps. Players also have the ability to join the match as a Scav, chosen before it begins, though it is only temporary. Player-controlled Scavs have randomized (generally low-end) weapons, gear, and stats on spawning in, and start out automatically friendly with AI Scavs (though the AI will turn hostile to any player Scav if they are witnessed attacking or killing other Scavs.) Upon a successful extract, player Scavs have any earned loot automatically transferred to their player character's inventory, making Scavs a relatively risk-free means of acquiring new gear. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Escape from Tarkov'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Chiappa Rhino (20DS, 40DS, 50DS, 60DS)==&lt;br /&gt;
Every variant of the [[Chiappa Rhino]] has been shown in pre-release renders, but has not yet been added in any of the released versions of the game.&lt;br /&gt;
[[file:Chiappa Rhino 2&amp;quot;.jpg|thumb|none|250px|Chiappa Rhino 20DS - .357 Magnum]]&lt;br /&gt;
[[file:Chiappa Rhino 6&amp;quot;.jpg|thumb|none|350px|Chiappa Rhino 60DS - .357 Magnum]]&lt;br /&gt;
[[file:Eft - Chiappa Rhino 1.jpg|thumb|none|600px|3D render of the Rhino family.]]&lt;br /&gt;
[[file:Eft - Chiappa Rhino 2.jpg|thumb|none|600px|A Rhino 60DS, showing off the removable sights.]]&lt;br /&gt;
[[file:Eft - Chiappa Rhino 3.jpg|thumb|none|600px|The Rhino 20DS...]]&lt;br /&gt;
[[file:Eft - Chiappa Rhino 4.jpg|thumb|none|600px|...and the 40DS.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Introduced in February 2018, the [[Glock 17]] can be purchased from the new &amp;quot;Mechanic&amp;quot; trader who was added in addition to the G17. The base Glock can be purchased from him for 500 Euros. A variety of aftermarket slides and barrels are also available for the pistol, ranging from Salient Arms International barrels to compensated Zev Technologies slides. Regular 17-round, extended stick magazines, and a drum magazine can be used with the Glock 17.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|350px|thumb|none|Glock 17 Gen 3 - 9x19mm]]&lt;br /&gt;
[[File:EFT G17render (1).jpg|600px|thumb|none|3D render of the vanilla Glock 17.]]&lt;br /&gt;
[[File:EFT G17render (2).jpg|600px|thumb|none|Left side and dissasembly renders of the G17.]]&lt;br /&gt;
[[File:EFT G17render (3).jpg|600px|thumb|none|A plethora of aftermarket Glock parts available from the Mechanic.]]&lt;br /&gt;
[[File:EFT G17render (4).jpg|600px|thumb|none|Two Glocks fitted with scope mounts. According to the developer's Facebook page, the one on the left is supposed to resemble the Lawgiver from [[Dredd]].]]&lt;br /&gt;
[[File:EFT G17render (5).jpg|600px|thumb|none|Some custom G17s loaded with the different magazines.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PB==&lt;br /&gt;
The suppressed [[Makarov PB]] is available in the game. It spawns rarely on Scavengers and can be traded for bartering items by the Trader Prapor. Like the Makarov PM, only its grip and magazines can be removed. An 80 round drum magazine can also be attached to the weapon, however it's exceedingly rare. &lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|400px|Makarov PB - 9x18mm Makarov]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 1.jpg|thumb|none|600px|A preview of the Makarov PB.]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 2.jpg|thumb|none|600px|The disassembled PB.]]&lt;br /&gt;
[[File:EFT PB (1).jpg|thumb|none|600px|The Makarov PB in-game, warm from a few shots.]]&lt;br /&gt;
[[File:EFT PB (2).jpg|thumb|none|600px|Releasing  the drum magazine.]]&lt;br /&gt;
[[File:EFT PB (3).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM#Makarov PM|Makarov PM]] is a fairly common pistol in EFT. PMCs will have a few available in their stash and the weapon is fairly common loot in Military Cargo crates, Scavengers both Player and AI NPCs may occasionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently only the grip and magazine can be removed from the weapon and an 80 round drum magazine is also available, albeit extremely rare. &lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 1.jpg|thumb|none|600px|Left side of the Makarov in the weapon configuration menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM holding.jpg|thumb|none|600px|The PM in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM aim.jpg|thumb|none|600px|Aiming at the sky.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 1.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 3.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 1.jpg|thumb|none|600px|Inspecting the pistol.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 2.jpg|thumb|none|600px|Ditto; other side.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] fills the role of a higher-end pistol found uncommonly in the game. The Russian BEAR faction will give PMCs the pistol in their stash in the latest patch when chosen. Scavs can also spawn with the pistol as well with a few magazines on hand, on occassion a Scav may have their Grach equipped with an under-barrel weaponlight. Currently the weapon cannot be suppressed but it can accept attachments via its underbarrel rail and can be outfitted with a slide rail for attaching reflex optics. &lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 2.jpg|thumb|none|600px|Pre-release stills of the MP-443 Grach.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 3.jpg|thumb|none|600px|The MP-443 Grach in the Unity engine.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 4.jpg|thumb|none|600px|Renders of the MP-443's details.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 1.jpg|thumb|none|600px|An early render of the handgun.]]&lt;br /&gt;
[[File:EFT MP443(1).jpg|thumb|none|600px|The MP-443 Grach with a torch.]]&lt;br /&gt;
[[File:EFT MP443 (2).jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:EFT MP443 (3).jpg|thumb|none|600px|Removing an empty mag.]]&lt;br /&gt;
[[File:EFT MP443 (4).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:EFT MP443 (5).jpg|thumb|none|600px|The slide, a few frames away from returning to battery.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is primarily issued to the USEC Faction of which PMCs will get some in their stash when the faction is chosen. The weapon also is available for Scavengers albeit sometimes missing its front and rear sight and rarely equipped with an underbarrel weaponlight. &lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[file:EFT-SIG-1.jpg|thumb|none|600px|3D render of the SIG-Sauer P226R.]]&lt;br /&gt;
[[file:EfT- P226R 1.jpg|thumb|none|600px|The pistol, disassembled .]]&lt;br /&gt;
[[File:EFT P226 (1).jpg|thumb|none|600px|Reloading a tricked-out P226.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is a dated, but viable pistol available in the game. It is infrequently carried by AI Scavs in-game and is a rare spawn for Player Scavs. Currently the TT-33 is the only weapon to utilise the 7.62x25mm round of which 7 types are available. Currently it is the most powerful pistol, dropping a PMC or Scav in about two or three shots without armor depending on the round type. Additionally the TT-33 can be outfitted with a &amp;quot;home-spun&amp;quot; threaded barrel and an home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. &lt;br /&gt;
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 1.jpg|thumb|none|600px|A preview of the Tokarev.]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 2.jpg|thumb|none|600px|Details of the TT.]]&lt;br /&gt;
&lt;br /&gt;
==Stetchkin APS==&lt;br /&gt;
The [[Stechkin APS]] along with the specially silenced variant [[Stechkin APB]] were introduced in the 0.8 patch.&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol.jpg|thumb|none|450px|Stetchkin APS - 9x18mm]]&lt;br /&gt;
&lt;br /&gt;
===Stechkin APB===&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|none|450px|Stetchkin APB - 9x18mm]]&lt;br /&gt;
&lt;br /&gt;
==SR-1MP==&lt;br /&gt;
The [[Serdyukov SPS|SR-1MP]] is Russian special forces pistol &amp;quot;kit&amp;quot; that includes the SR-1 pistol, a sound suppressor, and quad-rail accessory mount. It is the only 9x21mm weapon in the game so far.&lt;br /&gt;
[[File:SR1MP.jpg|thumb|none|450px|SR-1MP - 9×21mm Gyurza]]&lt;br /&gt;
[[File:EFT SR1MPrender.jpg|600px|thumb|none|3D render of the SR-1MP pistol with and without the full rail kit and suppressor.]]&lt;br /&gt;
[[File:EFT SR1MP (1).jpg|thumb|none|600px|An SPS/SR-1 Vektor with some smoke trailing out of the pipe.]]&lt;br /&gt;
[[File:EFT SR1MP (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT SR1MP (3).jpg|thumb|none|600px|The fully kitted out SR-1MP, or &amp;quot;Shrimp&amp;quot; as it is nicknamed among English-speaking players.]]&lt;br /&gt;
[[File:EFT SR1MP (4).jpg|thumb|none|600px|Inserting a fresh mag, which automatically causes the slide to drop on empty reloads (note the lack of an external slide stop/release).]]&lt;br /&gt;
&lt;br /&gt;
==PSS Silent Pistol==&lt;br /&gt;
The [[PSS Silent Pistol]] was confirmed in the devblog on June 7th, 2018. It fires a special 7.62x42mm SP4 round.&lt;br /&gt;
[[File:Pistol Russian PSS in 7.62x41mm SP-4 special purpose noiseless cartridge.jpg|thumb|none|300px|PSS - 7.62x41mm]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5]] is available in the game. Currently it is not used by any Scavengers and only acquired by PMCs via the trader &amp;quot;Peacekeeper&amp;quot; once sufficient reputation has been gained. The version featured in-game appears to be either an A4 or an A5 model due to the four position fire selector but is described in-game as being a Navy Model. It comes available in two variants initially, a MP5A4 and a MP5SD5 both of which are fitted with fixed stocks and only differing slightly in price value. Players can customize the MP5 extensively by removing the Fixed Stock for a collapsible Stock however it cannot currently mount under-barrel attachments such as flashlights or grips. A drum magazine was announced on December 9th, 2017.&lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm]]&lt;br /&gt;
[[File:EFT MP5render.jpg|600px|thumb|none|Official rendering of the MP5A4.]]&lt;br /&gt;
[[File:EFT MP5SDrender.jpg|600px|thumb|none|Renders of the MP5SD5 and MP5SD6.]]&lt;br /&gt;
[[File:EFT MP5SDrender (1).jpg|600px|thumb|none|Disassembly of the MP5SD6.]]&lt;br /&gt;
[[File:EFT MP5 (1).jpg|thumb|none|600px|The MP5A4 inside of the Factory.]]&lt;br /&gt;
[[File:EFT MP5 (2).jpg|thumb|none|600px|Pinky-promising the charging handle that it'll be locked back.]]&lt;br /&gt;
[[File:EFT MP5 (3).jpg|thumb|none|600px|Inserting a fresh 9mm stick magazine.]]&lt;br /&gt;
[[File:EFT MP5SD (2).jpg|thumb|none|600px|Loading an X-Products drum magazine into a MP5SD5.]]&lt;br /&gt;
[[File:EFT MP5SD (3).jpg|thumb|none|600px|HK-slapping the MP5SD.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] is a 9x19mm sub-machine gun and currently is not used by Scavengers. It can be acquired by PMCs from purchasing it from the Trader Prapor at level 1 reputation and the BEARS Faction receives the weapon with the &amp;quot;Prepare to Escape&amp;quot; and &amp;quot;Escape from Darkness&amp;quot; editions. Currently the weapon is the cheapest of the SMGs and the earliest the player can modify extensively. The SMG initially had vicious recoil; this has been rectified in subsequent patches.&lt;br /&gt;
&lt;br /&gt;
A semi-automatic pistol carbine variant known as the &amp;quot;Saiga-9&amp;quot; was added which is now used by Scavs with 10 round magazines that are interchangeable with regular 30 round magazines. It can be identified as a civilian weapon by its 16 inch barrel and semi-automatic only fire mode, but can still utilize many of the attachments that can be mounted onto the PP-19-01. &lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 1.jpg|thumb|none|600px|3D render of the Vityaz-SN.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 2.jpg|thumb|none|600px|The weapon with the stock folded.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 3.jpg|thumb|none|600px|The disassembled Vityaz.]]&lt;br /&gt;
[[File:EFT Vityaz (2).jpg|thumb|none|600px|Reloading a suppressed PP-19.]]&lt;br /&gt;
[[File:EFT Vityaz (3).jpg|thumb|none|600px|Strong-arming the bolt to rechamber the SMG.]]&lt;br /&gt;
===Izhmash Saiga-9===&lt;br /&gt;
[[file:Izhmash Saiga-9.jpg|thumb|none|450px|Saiga-9 - 9x19mm]]&lt;br /&gt;
[[File:EFT Saiga-9render (1).jpg|600px|thumb|none|Right side render of the Saiga-9.]]&lt;br /&gt;
[[File:EFT Saiga-9render (2).jpg|600px|thumb|none|Left side of a Saiga-9 with a railed dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==Kedr PP-91==&lt;br /&gt;
There are two variants of the [[Kedr PP-91]] in-game, the standard &amp;quot;Kedr&amp;quot; and the &amp;quot;Kedr-B&amp;quot;. The &amp;quot;B&amp;quot; variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the &amp;quot;Kedr&amp;quot; is infrequently used by AI Scavs in world and can be bought from the trader Prapor, the &amp;quot;Kedr-B&amp;quot; can be bartered from Prapor with various items. Currently the &amp;quot;Kedr&amp;quot; as of the current patch has been nerfed considerably from previous patches, with its damage against armor almost nil even with AP ammunition, additionally it cannot use PMM ammunition and is restricted to the older PBM ammunition type as far AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with barrel-mounted accessory rails for sights and weaponlights and utilizes 20-round or 30-round stick magazines, of which the latter can only be purchased with bartering items. &lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|400px|Kedr PP-91 - 9x18mm Makarov]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|FPS view of the PP-91.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|Left side views of the SMG.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|Views of the right.]]&lt;br /&gt;
[[File:EFT PP-91 (1).jpg|thumb|none|600px|Reloading a well-equipped PP-91. Note how the bolt locks back on empty.]]&lt;br /&gt;
[[File:EFT PP-91 (2).jpg|thumb|none|600px|Releasing the bolt by tugging the charging handle.]]&lt;br /&gt;
[[File:EFT PP-91 (3).jpg|thumb|none|600px|About to unfold the stock on a Kedr-B.]]&lt;br /&gt;
&lt;br /&gt;
==Klin PP-9==&lt;br /&gt;
The [[Kedr PP-91#Klin PP-9|Klin PP-9]] is another special variant of the Kedr that is available from Prapor for purchase via bartering items and as of the current patch does not spawn on AI Scavengers. It has slightly different recoil patterns than the &amp;quot;Kedr&amp;quot; and has a 900 RPM fire rate but can utilize the same attachments and magazines and use PBM and PMM AP ammunition. &lt;br /&gt;
[[file:Klin1.jpg|thumb|none|400px|Klin PP-9 - 9x18mm PMM]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] is only available for use by PMCs and can bought by the trader Peacekeeper. It is the most versatile of the SMGs and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second fast firing SMG at 850 RPM and can attach the most attachments compared to the MP5. &lt;br /&gt;
[[file:SIG MPX.jpg|thumb|none|350px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
[[Image:SIG MPX-SD.jpg|thumb|none|350px|SIG-Sauer MPX-SD (Suppressed variant), prototype model - 9x19mm]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 1.jpg|thumb|none|600px|3D render of the SIG-Sauer MPX.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 2.jpg|thumb|none|600px|Right side of an integrally suppressed MPX.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 3.jpg|thumb|none|600px|The MPX, disassembled.]]&lt;br /&gt;
[[File:EFT MPX (1).jpg|thumb|none|600px|Taking an empty mag out of the SIG MPX. Although hard to see, the transparent magazine is empty.]]&lt;br /&gt;
[[File:EFT MPX (2).jpg|thumb|none|600px|Inserting a fresh one into a MPXSD.]]&lt;br /&gt;
[[File:EFT MPX (3).jpg|thumb|none|600px|Thumbing in the bolt release paddle.]]&lt;br /&gt;
&lt;br /&gt;
==SR-2M==&lt;br /&gt;
The [[SR-2M]] was confirmed June 7th in the devblog. It fires the 9x21mm Gyurza ammunition.&lt;br /&gt;
[[File:SR-2Veresk.jpg|thumb|none|350px|SR-2M - 9x21mm]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is a late-game weapon available from the trader Prapor of which it can only be bought with bartering items. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest DPS in the game with very high armor penetration. In addition it has the fastest rate of fire at 900 RPM of which only the Kedr and Klin SMG variants have. &lt;br /&gt;
[[file:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 1.jpg|thumb|none|600px|AS Val in configuration menu. Left side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 2.jpg|thumb|none|600px|AS Val in configuration menu. Right side]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val holding.jpg|thumb|none|600px|The AS Val in first-person.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 1.jpg|thumb|none|600px|The Val with its magazine removed.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 2.jpg|thumb|none|600px|Placing in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 3.jpg|thumb|none|600px|Rechambering the AS Val.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 2.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 1.jpg|thumb|none|600px|And the left.]]&lt;br /&gt;
[[File:EFT AS VAL (1).jpg|thumb|none|600px|An AS Val without its dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is currently available at the trader &amp;quot;Peacekeeper&amp;quot; at level 3 reputation and sells for anywhere between $900-1100 per unit. It is the most customizable weapon in the game with a multitude of options for rails, grips, stocks, magazines, real handguards from companies such as Knight's Armament Company, Daniel Defense, War Sport, etc. It is also currently the only weapon in the game that uses the 5.56x45mm round of which is a great general purpose round as it has high velocity, damage and penetration with its only downside being cost of ammo and magazines. &lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:EfT- Colt m4a1 4.jpg|thumb|none|600px|3D render of the M4A1.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 1.jpg|thumb|none|600px|M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 2.jpg|thumb|none|600px|M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 3.jpg|thumb|none|600px|M4A1 in the customization menu. Note the gas tube protruding from the front of the handguard, as the gas block has been removed by the player. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]], specifically the AK-74N variant with an attached night scope rail is available from Prapor at level 2, and can be purchased with or without ammunition. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO. The rifle can also be traded for, and that one features a black polymer stock and black polymer handguards.&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] (AKS-74N variant) and a proper [[AK-74M]] were added in the 0.8 patch, though polymer parts used on the AK-74M were available as attachments for the AK-74 prior to this patch.&lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 1.jpg|thumb|none|600px|The AK-74 in configuration menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N holding.jpg|thumb|none|600px|The AK-74 in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 1.jpg|thumb|none|600px|Pulling an empty 30-round magazine out.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 2.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 1.jpg|thumb|none|600px|Looking at one side of the rifle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 2.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:EfT - AK-74M 1.jpg|thumb|none|600px|3D render of the AK-74 with polymer furniture and a GP-34.]]&lt;br /&gt;
===AKS-74===&lt;br /&gt;
[[file:Aks-74.jpg|thumb|none|450px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
===AK-74M===&lt;br /&gt;
[[file:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-100 Series==&lt;br /&gt;
With exception to the counter-balanced [[AK-107]]/108 rifles, the AK-100 family of rifles was brought into ''Escape From Tarkov'' with the 0.8 patch. The [[AK-101]] and its shorter [[AK-102]] variant are the first, and so far only 5.56mm AK variants on offer. The [[AK-103]] and [[AK-104]] are more advanced alternatives to their older, classic AKM brothers. They offer side-folding stocks and the side-rail for attaching Russian non-railed optics and scope mounts. The [[AK-105]] is an intermediary between the [[AKS-74U]] and [[AK-74]], offering reduced barrel length without having the increased RoF and recoil of the Krinkov.&lt;br /&gt;
===AK-101===&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm]]&lt;br /&gt;
===AK-102===&lt;br /&gt;
[[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm]]&lt;br /&gt;
===AK-103===&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
===AK-104===&lt;br /&gt;
[[File:AK104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
===AK-105===&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Several flavors of the [[AKM]] are available in the game, the first and foremost being the original [[AKM]] with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an &amp;quot;AKMN&amp;quot; variant with the scope mount bracket on the left side of the receiver. &lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMrender.jpg|600px|thumb|none|3D renders of the AKM.]]&lt;br /&gt;
[[File:EFT AKMNrender.jpg|600px|thumb|none|Render of the AKMN, equipped with a windage-adjustable RPK rear sight and sound suppressor.]]&lt;br /&gt;
[[File:EFT AKM (1).jpg|thumb|none|600px|A tacticool AKM in game.]]&lt;br /&gt;
[[File:EFT AKM (2).jpg|thumb|none|600px|Setting the fire selector to full-auto, confirming it isn't one of the civilian models.]]&lt;br /&gt;
[[File:EFT AKM (3).jpg|thumb|none|600px|Charging the AKM.]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
The [[AKMS]] with the underfolding stock, which can be folded to take up less inventory space, is also available. As with the regular AKM, there is a &amp;quot;AKMSN&amp;quot; variant with the side rail for mounting optics or a sight rail.&lt;br /&gt;
&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMSrender.jpg|600px|thumb|none|3D render of the AKMS with its stock folded.]]&lt;br /&gt;
[[File:EFT AKMS (1).jpg|thumb|none|600px|Rocking a magazine into an AKMS, note the sling mount on the folding stock.]]&lt;br /&gt;
&lt;br /&gt;
===Molot Vepr-KM===&lt;br /&gt;
The VEPR-KM / VPO-136 semi-automatic only carbine, a civilian variant of the AKM appears as well. It lacks the slant muzzle brake and is semi-automatic only, and is a bit cheaper in-game and is used by Scavs. Fires the same 7.62x39mm ammunition as its select fire counterparts. &lt;br /&gt;
[[File:Vepr-KM.jpg|thumb|450px|none|Vepr-KM (VPO-136) - Civilian version of AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT VEPR-KMrender.jpg|600px|thumb|none|Unity render of the VEPR-KM.]]&lt;br /&gt;
&lt;br /&gt;
===Molot VPO-209===&lt;br /&gt;
Finally, the Molot VPO-209 semi-automatic shotgun appears. The VPO-209 is another civilian variant of the AKM that is meant to be easy to acquire for civilian ownership in Russia, as it legally falls under the less-restricted category of shotguns rather than semi-automatic rifles, which are far more restricted. It has a smoothbore barrel (with &amp;quot;paradox rifling&amp;quot; on the last 120mm) and fires the .366 TKM cartridge.&lt;br /&gt;
[[File:Vpo-209.jpg|thumb|450px|none|Molot VPO-209 shotgun - .366 TKM. This is a smoothbore semi-automatic civilian version of the AKM (with &amp;quot;paradox rifling&amp;quot; on the last 120mm of the barrel) sold in Russia under the shotgun license.]]&lt;br /&gt;
[[File:EFT VPO-209render.jpg|600px|thumb|none|Close up of the VOP-209's receiver, with a 10-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the earlier and cheaper weapons that can purchased from the trader &amp;quot;Prapor&amp;quot;. They are somewhat uncommonly used by Scavs, who prefer Grach pistols, MP-133s, and 153s. Those that are carried by Scavs tend to lack top covers, stocks, and muzzle devices. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco. There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the AKS-74UB. The modeled UB is technically a UBN as it features a side rail for optics. In addition, the only muzzle device compatible with the UB is the PBS-4, and the weapon retains the RPK-style rear sight, but has the leaf sight itself removed.&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[file:EfT - AKS-74U 1.jpg|thumb|none|600px|3D render of the AKS-74U.]]&lt;br /&gt;
[[file:EfT - AKS-74U 2.jpg|thumb|none|600px|AKS-74U in-game.]]&lt;br /&gt;
[[file:EfT - AKS-74U 3.jpg|thumb|none|600px|AKS-74U parts rendering.]]&lt;br /&gt;
[[File:EFT AKS74U (1).jpg|thumb|none|600px|Actuating the AKS-74U's fire selector.]]&lt;br /&gt;
[[File:EFT AKS74U (2).jpg|thumb|none|600px|Reloading a quad-stack 60 rounder magazine.]]&lt;br /&gt;
[[File:EFT AKS74U (3).jpg|thumb|none|600px|Charging the carbine.]]&lt;br /&gt;
&lt;br /&gt;
==SR-3M==&lt;br /&gt;
The [[SR-3M]] is a shorter, non suppressed variant of the [[AS Val]]. It was confirmed in the June 7th DevBlog, 2018. It would be chambered in 9x39mm.&lt;br /&gt;
[[File:SR-3M-vichr-30-mag.jpg|thumb|none|400px|SR-3M with 30 round magazine - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==9A-91==&lt;br /&gt;
The [[9A-91]] was previously confirmed with screenshots &amp;amp; in DevBlogs. It is chambered in 9x39mm.&lt;br /&gt;
[[File:9A-91silenced.jpg|thumb|none|400px|9A-91 with attached silencer and Kobra red-dot sight - 9x39mm. Current production model.]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle|SKS]] is available in Escape from Tarkov and is available in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scavs and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 scope fitted. All SKS types currently in the game sport Tapco 20 round detachable magazines - the 10 round internal magazine options and 10 round detachable magazines are not featured in the current iteration of the game. &lt;br /&gt;
[[file:Simonov-Russian-SKS45.jpg|thumb|none|450px|SKS - 7.62x39mm]]&lt;br /&gt;
[[Image:OP-SKS.jpg|thumb|none|450px|Russian hunting carbine OP-SKS, civilian version of SKS - 7.62x39mm]]&lt;br /&gt;
[[file:EfT - sks 1.jpg|thumb|none|600px|3D render of a disassembled SKS.]]&lt;br /&gt;
[[file:EfT - sks 2.jpg|thumb|none|600px|Note that the stripper clip and internal magazine are not currently in the game.]]&lt;br /&gt;
[[file:EfT - sks 3.jpg|thumb|none|600px|Renders of both flavors of the Simonov.]]&lt;br /&gt;
[[File:EFT SKS (1).jpg|thumb|none|600px|The OP-SKS without a scope, in idle. Note the black bolt on this version.]]&lt;br /&gt;
[[File:EFT SKS (2).jpg|thumb|none|600px|Iron sights of a kitted-out SKS, the rear half of the dust cover blocks most of the picture out though.]]&lt;br /&gt;
[[File:EFT SKS (3).jpg|thumb|none|600px|Removing a used magazine. The character grabs it first with his left, then actuates the release with his right hand, taking it off the grip.]]&lt;br /&gt;
[[File:EFT SKS (4).jpg|thumb|none|600px|Inserting a new one, which appears to be empty.]]&lt;br /&gt;
[[File:EFT SKS (5).jpg|thumb|none|600px|Sending the bolt home.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
Introduced in the 0.8 patch, the [[M1A SOCOM 16]] is a middle-of-the-road alternative to the SKS and RSASS, offering proper 7.62x51mm battle rifle characteristics in a handy package. It is appropriately semi-automatic only, and can only mount optics on the upper handguard's rail section. Available stock/chassis options include Archangel, Sage EBR, and Troy S.A.S.S.&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO (.308 Winchester)]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Baikal MP-43==&lt;br /&gt;
The [[Baikal IZH-43|Baikal MP-43]] was shown in early trailers, but is not actually featured in the current game. &lt;br /&gt;
[[file:RemingtonSPR210.jpg|thumb|none|450px|Remington SPR 210/Baikal MP-43-1C - 12 gauge]]&lt;br /&gt;
[[file:EfT - IZH-43 1.jpg|thumb|none|600px|Baikal MP-43 in pre-release footage.]]&lt;br /&gt;
[[file:EfT - IZH-43 2.jpg|thumb|none|600px|3D render of the Baikal MP-43.]]&lt;br /&gt;
[[file:EfT - IZH-43 3.jpg|thumb|none|600px|3D render of the Baikal MP-43.]]&lt;br /&gt;
[[file:EfT - IZH-43 4.jpg|thumb|none|600px|3D render of the Baikal MP-43.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] is a pump-action shotgun which is commonly used by Scavengers as a primary weapon and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. A set of barrel lengths and magazine tubes can be purchased from Skier at various reputation levels and many of the attachments that can be fitted with both the MP-133 and the MP-153 are interchangeable in the current patch. Currently a somewhat infamous weapon modification of the weapon, dubbed the &amp;quot;Pentalight&amp;quot; allows the weapon to mount up to 5 weaponlights onto the weapon at one time with the correct attachments. &lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|450px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp133 render.jpg|thumb|none|600px|Renders of various MP-133 setups.]]&lt;br /&gt;
[[file:EfT - mp133 1.jpg|thumb|none|600px|Early footage of the Baikal.]]&lt;br /&gt;
[[file:EfT - mp133 2.jpg|thumb|none|600px|Acquiring a basic pattern MP-133 in early footage.]]&lt;br /&gt;
[[File:EFT MP-133 (1).jpg|thumb|none|600px|The Baikal MP-133 with a PK-06 reflex sight, in-game.]]&lt;br /&gt;
[[File:EFT MP-133 (2).jpg|thumb|none|600px|Chamberloading the shotgun.]]&lt;br /&gt;
[[File:EFT MP-133 (3).jpg|thumb|none|600px|The character holds the receiver with his right hand while returning the pump forward.]]&lt;br /&gt;
[[File:EFT MP-133 (4).jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]] is a semi-automatic 12 gauge shotgun and is very popular amongst AI Scavs. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments such as magazine tubes, pistol grips and stocks are interchangeable with the MP-133 and MP-153. &lt;br /&gt;
[[file:Baikal MP-153-SYNTHETIC11.jpg|thumb|none|450px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp153 1.jpg|thumb|none|600px|3D renders of the Baikal MP-153.]]&lt;br /&gt;
[[file:EfT - mp153 2.jpg|thumb|none|600px|The MP-153, disassembled.]]&lt;br /&gt;
[[File:EFT MP-153 (1).jpg|thumb|none|600px|The semi-automatic Baikal in-game.]]&lt;br /&gt;
[[File:EFT MP-153 (2).jpg|thumb|none|600px|Dropping a 12-gauge shell into the chamber in an overhand manner.]]&lt;br /&gt;
[[File:EFT MP-153 (3).jpg|thumb|none|600px|Reloading the rest of the shells into the tube mag.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] is a semi-automatic, magazine-fed, 12 gauge shotgun. It is occasionally carried by Scavengers as a primary weapon often times missing the dust cover. Unlike most shotguns it features a folding stock allowing its carry size to be reduced. It is also the only shotgun which can be suppressed; the suppressor can be purchased from Prapor at level 3 but is rather costly. It is the most effective shotgun when utilizing slugs, having the best accuracy and recoil control as a number of grips can be attached with the appropriate weapon mounts. Both five and ten round magazines are available as of the latest patch. &lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[file:EfT - saiga 1.jpg|thumb|none|600px|Early render of the Saiga-12.]]&lt;br /&gt;
[[file:EfTsaiga 2.jpg|thumb|none|600px|The final model.]]&lt;br /&gt;
[[file:EfT - saiga 3.jpg|thumb|none|600px|Rendering with some parts removed...]]&lt;br /&gt;
[[file:EfT - saiga 4.jpg|thumb|none|600px|...some other parts taken off...]]&lt;br /&gt;
[[file:EfT - saiga 5.jpg|thumb|none|600px|The shotgun with most parts stripped off.]]&lt;br /&gt;
[[file:EfT - saiga 6.jpg|thumb|none|600px|Note the Baikal-manufactured shells.]]&lt;br /&gt;
[[file:EfT - saiga 7.jpg|thumb|none|600px|Almost-first person view of the Saiga-12.]]&lt;br /&gt;
[[File:EFT Saiga-12 (1).jpg|thumb|none|600px|Reloading a dust-coverless Saiga.]]&lt;br /&gt;
[[File:EFT Saiga-12 (2).jpg|thumb|none|600px|Rechambering the shotgun with an underhanded technique.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Another addition of the 0.8 update, the [[Remington 870]] is a Western-supplied equivalent to the MP-133 shotgun. Its main difference and advantage over the latter shotgun is the ability to equip a short barrel, which makes it handy as a backup weapon.&lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[File:Shorty870.jpg|thumb|none|400px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
A fairly atypical shotgun design, the [[TOZ-106]] is a bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use. It is another popular Scav weapon, and feeds from detachable 2 or 4 round magazines. Players can also replace the metal folding stock and pistol grip with that of a TOZ MC-20-01 fixed wooden stock which improves recoil control and ergonomics at the cost of a larger inventory size. &lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|400px|TOZ-106 - 20 gauge]]&lt;br /&gt;
[[File:EFT TOZ-106 (1).jpg|thumb|none|600px|The handy TOZ-106 inside the Factory]]&lt;br /&gt;
[[File:EFT TOZ-106 (2).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT TOZ-106 (3).jpg|thumb|none|600px|Working the action.]]&lt;br /&gt;
[[File:EFT TOZ-106 (4).jpg|thumb|none|600px|Taking out a spent mag.]]&lt;br /&gt;
[[File:EFT TOZ-106 (5).jpg|thumb|none|600px|And in with a loaded one.]]&lt;br /&gt;
[[File:EFT TOZ-106 (6).jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] becomes available from Prapor at level 2 reputation where it be purchased with a number of bartering items, it doesn't officially become purchasable until level 3 reputation where it costs nearly 100,000 roubles. It comes standard without optics, a 10 round magazine and a bipod fitted by default. Most of maps in the current game are not made for the large magnification scopes and most players fit smaller 3x and 4x magnification scopes to the weapon. It can utilize only three types of rounds, these being the 7N1 sniper cartridge, SNB Armor Piercing and LPS GzH which is a lightened match round with heightened velocity. &lt;br /&gt;
[[file:SV98.jpg|thumb|none|450px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:EfT - SV-98 4.jpg|thumb|none|600px|Early Unity renders of the SV-98.]]&lt;br /&gt;
[[file:EfT - SV-98 3.jpg|thumb|none|600px|Pre-release image of the SV-98 equipped with a Leupold HAMR sight.]]&lt;br /&gt;
[[file:EfT - SV-98 1.jpg|thumb|none|600px|Image of the rifle from a gameplay trailer.]]&lt;br /&gt;
[[file:EfT - SV-98 2.jpg|thumb|none|600px|Aiming and cycling the action.]]&lt;br /&gt;
[[File:EFT SV-98 (1).jpg|thumb|none|600px|Ejecting a spent round out of the SV-98.]]&lt;br /&gt;
[[File:EFT SV-98 (2).jpg|thumb|none|600px|Reloading the sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Lobaev DVL-10==&lt;br /&gt;
The [[Lobaev DVL-10]] comes in two variants in the game, the standard version and a integrally suppressed version known as the &amp;quot;SABOTEUR&amp;quot;. It is an exceedingly rare sniper rifle that uses 7.62x51mm ammunition and becomes available from Skier at late reputation levels. Like the SV-98 most maps are not compatible with the larger magnification and so players fit smaller 3-4x magnification scopes to compensate. &lt;br /&gt;
[[file:DVL-10M2.jpg|thumb|none|450px|Lobaev DVL-10 - 7.62×51mm NATO]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 1.jpg|thumb|none|600px|Various renderings of the Lobaev DVL-10.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 2.jpg|thumb|none|600px|The sniper rifle, taken apart.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 3.jpg|thumb|none|600px|Right side view of the DVL-10.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 4.jpg|thumb|none|600px|Unity render of the suppressed version with the stock folded.]]&lt;br /&gt;
[[File:EFT DVL-10 (1).jpg|thumb|none|600px|The DVL-10 in-game.]]&lt;br /&gt;
[[File:EFT DVL-10 (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT DVL-10 (3).jpg|thumb|none|600px|Opening the bolt, note the ejected case.]]&lt;br /&gt;
&lt;br /&gt;
==Remington R11 RSASS==&lt;br /&gt;
The [[Remington RSASS]] is also available in-game as an expensive but highly capable and modular 7.62x51mm rifle. Some players have designed a modification of the weapon known as the &amp;quot;Mini-SASS&amp;quot;, an ultra-compact battle rifle variant which is identical in size to some of the larger SMGs. &lt;br /&gt;
[[File:RSASS alt.jpg|thumb|none|450px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT RSASS (1).jpg|thumb|none|600px|A suppressed Remington RSASS in idle.]]&lt;br /&gt;
[[File:EFT RSASS (2).jpg|thumb|none|600px|Inserting a new 7.62 NATO PMag.]]&lt;br /&gt;
[[File:EFT RSASS (3).jpg|thumb|none|600px|Clacking the bolt release. When firing, the folding charging handle notably pops out a bit.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] is a late-game sniper rifle available at Prapor Level 4. It can only be traded for items like the AS VAL and comes pre-fitted with 10 round VSS magazines. Currently it uses a regular PSO-1 optic. It is an extremely rare weapon to find, even inside weapon crates. &lt;br /&gt;
[[file:Vss1.jpg|thumb|none|450px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 1.jpg|thumb|none|600px|3D render of the VSS being charged.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 2.jpg|thumb|none|600px|Ditto, but this time with the dust cover and scope off.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 3.jpg|thumb|none|600px|Full profile views of the Vintorez.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 4.jpg|thumb|none|600px|The disassembled VSS, note the two types of ammunition.]]&lt;br /&gt;
[[File:EFT VSS (1).jpg|thumb|none|600px|The VSS in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==GP-34==&lt;br /&gt;
The [[GP-series grenade launcher|GP-34]] was previously featured in the early Alpha stages of the game, the GP-34 was removed shortly within a few early game patches due to problems with damage issues (the weapon didn't do any damage when equipped). Despite this the 40mm VOG grenades can be found in-game, albeit rarely and serve the player mostly as a collectible. &lt;br /&gt;
[[file:Izhmash GP-34.jpg|thumb|none|350px|GP-34 - 40mm Caseless]]&lt;br /&gt;
[[file:EfT - gp-34.jpg|thumb|none|600px|GP-34 in-game.]]&lt;br /&gt;
[[file:EfT - gp-34 ammo.jpg|thumb|none|600px|VOG-25 shells in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==F-1 hand grenade==&lt;br /&gt;
The [[F-1 hand grenade]] is one the hand grenades found in Tarkov. It is the most lethal of the three grenades with the largest splash radius of almost 30 meters and the most damage. This makes it useful for enemies hiding behind cover, as the damage can hurt or kill those hiding behind light and medium grade materials. The F-1 grenade is sometimes used by Scavengers; often times they will kill themselves in the process due to the blast radius. &lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|150px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 hand grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is the least damaging of the three explosive grenades and is also the heaviest, having the shortest throwing distance and smallest blast radius, this makes it ideal for use inside enclosed spaces. However to compensate for its lack of damage, it is also the cheapest and easiest to find with Prapor trading RGD-5s for one Energy Saving Lightbulb and being commonly found inside grenade crate and used by AI Scavengers. &lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|150px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 1.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 2.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 3.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 Hand Grenade|M67]] is available from the trader Peacekeeper at level 2 reputation whereby it costs roughly between $49-51 a grenade. It is the middle road of the three explosive grenades having damage and blast radius greater than the RGD-5 but less than the F-1 but having one of the furthest throwing distances, making it more useful for open areas. It is also one of the earliest grenades PMCs can buy with currency. Currently AI do not use the grenade and it cannot be found inside any weapon crates.&lt;br /&gt;
[[file:Baseball.jpg|thumb|none|150px|M67 Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Contract Wars]]''&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Draco122</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1192279</id>
		<title>Escape from Tarkov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1192279"/>
		<updated>2018-06-24T18:38:46Z</updated>

		<summary type="html">&lt;p&gt;Draco122: /* TOZ-106 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Escape from Tarkov&lt;br /&gt;
|picture = Escape from Tarkov logo 1.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= Russia 2028&lt;br /&gt;
|date= First alpha test - 1Q 2016 &lt;br /&gt;
|developer= BattleState Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= BattleState Games&lt;br /&gt;
|genre=Online first-person shooter / MMOFPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Escape from Tarkov''''' is a first-person shooter video game by BattleState Games. The game is currently in Closed Beta testing (since 2016), and is scheduled for a 2018 full game release.&lt;br /&gt;
&lt;br /&gt;
The game is set in the fictional city of Tarkov of the Norvinsk region in Russia in the same universe as ''[[Contract Wars]]''. Set in 2028, ''Escape from Tarkov'' follows two rival private military companies - the western-aligned United Security (USEC) and Russian-backed Battle Encounter Assault Regiment (BEAR) in their battle for control over the city of Tarkov following a major destabilizing event that had the entire region placed under military lockdown by both UN and Russian military, with the ultimate goal for each player being to successfully escape the city, following the eponymous title.&lt;br /&gt;
&lt;br /&gt;
Players take control of operators from one of the two aforementioned PMC factions, choosing one to join when first starting the game - the faction joined influences initial skills and equipment. Up to three character profiles can be made, each of them having a separate and non-transferable inventory, skills, and statistics. The primary FPS elements occur in the game's matches, where are a large number of players descend upon any of the game's maps of their choosing to loot weapons, gear, and goods from the map spawns as well as other players they kill - in order to leave the map, one must reach a designated &amp;quot;extract point&amp;quot; in order to keep what they have acquired. If the player dies during the match, anything they have picked up as well as all gear they bring into the match is automatically lost. &lt;br /&gt;
&lt;br /&gt;
A third non-aligned faction of desperate survivors called &amp;quot;Scavs&amp;quot; (short for &amp;quot;Scavengers&amp;quot;) also appear as hostile AI that roam around the game's maps. Players also have the ability to join the match as a Scav, chosen before it begins, though it is only temporary. Player-controlled Scavs have randomized (generally low-end) weapons, gear, and stats on spawning in, and start out automatically friendly with AI Scavs (though the AI will turn hostile to any player Scav if they are witnessed attacking or killing other Scavs.) Upon a successful extract, player Scavs have any earned loot automatically transferred to their player character's inventory, making Scavs a relatively risk-free means of acquiring new gear. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Escape from Tarkov'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Chiappa Rhino (20DS, 40DS, 50DS, 60DS)==&lt;br /&gt;
Every variant of the [[Chiappa Rhino]] has been shown in pre-release renders, but has not yet been added in any of the released versions of the game.&lt;br /&gt;
[[file:Chiappa Rhino 2&amp;quot;.jpg|thumb|none|250px|Chiappa Rhino 20DS - .357 Magnum]]&lt;br /&gt;
[[file:Chiappa Rhino 6&amp;quot;.jpg|thumb|none|350px|Chiappa Rhino 60DS - .357 Magnum]]&lt;br /&gt;
[[file:Eft - Chiappa Rhino 1.jpg|thumb|none|600px|3D render of the Rhino family.]]&lt;br /&gt;
[[file:Eft - Chiappa Rhino 2.jpg|thumb|none|600px|A Rhino 60DS, showing off the removable sights.]]&lt;br /&gt;
[[file:Eft - Chiappa Rhino 3.jpg|thumb|none|600px|The Rhino 20DS...]]&lt;br /&gt;
[[file:Eft - Chiappa Rhino 4.jpg|thumb|none|600px|...and the 40DS.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Introduced in February 2018, the [[Glock 17]] can be purchased from the new &amp;quot;Mechanic&amp;quot; trader who was added in addition to the G17. The base Glock can be purchased from him for 500 Euros. A variety of aftermarket slides and barrels are also available for the pistol, ranging from Salient Arms International barrels to compensated Zev Technologies slides. Regular 17-round, extended stick magazines, and a drum magazine can be used with the Glock 17.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|350px|thumb|none|Glock 17 Gen 3 - 9x19mm]]&lt;br /&gt;
[[File:EFT G17render (1).jpg|600px|thumb|none|3D render of the vanilla Glock 17.]]&lt;br /&gt;
[[File:EFT G17render (2).jpg|600px|thumb|none|Left side and dissasembly renders of the G17.]]&lt;br /&gt;
[[File:EFT G17render (3).jpg|600px|thumb|none|A plethora of aftermarket Glock parts available from the Mechanic.]]&lt;br /&gt;
[[File:EFT G17render (4).jpg|600px|thumb|none|Two Glocks fitted with scope mounts. According to the developer's Facebook page, the one on the left is supposed to resemble the Lawgiver from [[Dredd]].]]&lt;br /&gt;
[[File:EFT G17render (5).jpg|600px|thumb|none|Some custom G17s loaded with the different magazines.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PB==&lt;br /&gt;
The suppressed [[Makarov PB]] is available in the game. It spawns rarely on Scavengers and can be traded for bartering items by the Trader Prapor. Like the Makarov PM, only its grip and magazines can be removed. An 80 round drum magazine can also be attached to the weapon, however it's exceedingly rare. &lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|400px|Makarov PB - 9x18mm Makarov]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 1.jpg|thumb|none|600px|A preview of the Makarov PB.]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 2.jpg|thumb|none|600px|The disassembled PB.]]&lt;br /&gt;
[[File:EFT PB (1).jpg|thumb|none|600px|The Makarov PB in-game, warm from a few shots.]]&lt;br /&gt;
[[File:EFT PB (2).jpg|thumb|none|600px|Releasing  the drum magazine.]]&lt;br /&gt;
[[File:EFT PB (3).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM#Makarov PM|Makarov PM]] is a fairly common pistol in EFT. PMCs will have a few available in their stash and the weapon is fairly common loot in Military Cargo crates, Scavengers both Player and AI NPCs may occasionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently only the grip and magazine can be removed from the weapon and an 80 round drum magazine is also available, albeit extremely rare. &lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 1.jpg|thumb|none|600px|Left side of the Makarov in the weapon configuration menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM holding.jpg|thumb|none|600px|The PM in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM aim.jpg|thumb|none|600px|Aiming at the sky.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 1.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 3.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 1.jpg|thumb|none|600px|Inspecting the pistol.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 2.jpg|thumb|none|600px|Ditto; other side.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] fills the role of a higher-end pistol found uncommonly in the game. The Russian BEAR faction will give PMCs the pistol in their stash in the latest patch when chosen. Scavs can also spawn with the pistol as well with a few magazines on hand, on occassion a Scav may have their Grach equipped with an under-barrel weaponlight. Currently the weapon cannot be suppressed but it can accept attachments via its underbarrel rail and can be outfitted with a slide rail for attaching reflex optics. &lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 2.jpg|thumb|none|600px|Pre-release stills of the MP-443 Grach.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 3.jpg|thumb|none|600px|The MP-443 Grach in the Unity engine.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 4.jpg|thumb|none|600px|Renders of the MP-443's details.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 1.jpg|thumb|none|600px|An early render of the handgun.]]&lt;br /&gt;
[[File:EFT MP443(1).jpg|thumb|none|600px|The MP-443 Grach with a torch.]]&lt;br /&gt;
[[File:EFT MP443 (2).jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:EFT MP443 (3).jpg|thumb|none|600px|Removing an empty mag.]]&lt;br /&gt;
[[File:EFT MP443 (4).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:EFT MP443 (5).jpg|thumb|none|600px|The slide, a few frames away from returning to battery.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is primarily issued to the USEC Faction of which PMCs will get some in their stash when the faction is chosen. The weapon also is available for Scavengers albeit sometimes missing its front and rear sight and rarely equipped with an underbarrel weaponlight. &lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[file:EFT-SIG-1.jpg|thumb|none|600px|3D render of the SIG-Sauer P226R.]]&lt;br /&gt;
[[file:EfT- P226R 1.jpg|thumb|none|600px|The pistol, disassembled .]]&lt;br /&gt;
[[File:EFT P226 (1).jpg|thumb|none|600px|Reloading a tricked-out P226.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is a dated, but viable pistol available in the game. It is infrequently carried by AI Scavs in-game and is a rare spawn for Player Scavs. Currently the TT-33 is the only weapon to utilise the 7.62x25mm round of which 7 types are available. Currently it is the most powerful pistol, dropping a PMC or Scav in about two or three shots without armor depending on the round type. Additionally the TT-33 can be outfitted with a &amp;quot;home-spun&amp;quot; threaded barrel and an home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. &lt;br /&gt;
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 1.jpg|thumb|none|600px|A preview of the Tokarev.]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 2.jpg|thumb|none|600px|Details of the TT.]]&lt;br /&gt;
&lt;br /&gt;
==Stetchkin APS==&lt;br /&gt;
The [[Stechkin APS]] along with the specially silenced variant [[Stechkin APB]] were introduced in the 0.8 patch.&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol.jpg|thumb|none|450px|Stetchkin APS - 9x18mm]]&lt;br /&gt;
&lt;br /&gt;
===Stechkin APB===&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|none|450px|Stetchkin APB - 9x18mm]]&lt;br /&gt;
&lt;br /&gt;
==SR-1MP==&lt;br /&gt;
The [[Serdyukov SPS|SR-1MP]] is Russian special forces pistol &amp;quot;kit&amp;quot; that includes the SR-1 pistol, a sound suppressor, and quad-rail accessory mount. It is the only 9x21mm weapon in the game so far.&lt;br /&gt;
[[File:SR1MP.jpg|thumb|none|450px|SR-1MP - 9×21mm Gyurza]]&lt;br /&gt;
[[File:EFT SR1MPrender.jpg|600px|thumb|none|3D render of the SR-1MP pistol with and without the full rail kit and suppressor.]]&lt;br /&gt;
[[File:EFT SR1MP (1).jpg|thumb|none|600px|An SPS/SR-1 Vektor with some smoke trailing out of the pipe.]]&lt;br /&gt;
[[File:EFT SR1MP (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT SR1MP (3).jpg|thumb|none|600px|The fully kitted out SR-1MP, or &amp;quot;Shrimp&amp;quot; as it is nicknamed among English-speaking players.]]&lt;br /&gt;
[[File:EFT SR1MP (4).jpg|thumb|none|600px|Inserting a fresh mag, which automatically causes the slide to drop on empty reloads (note the lack of an external slide stop/release).]]&lt;br /&gt;
&lt;br /&gt;
==PSS Silent Pistol==&lt;br /&gt;
The [[PSS Silent Pistol]] was confirmed in the devblog on June 7th, 2018. It fires a special 7.62x42mm SP4 round.&lt;br /&gt;
[[File:Pistol Russian PSS in 7.62x41mm SP-4 special purpose noiseless cartridge.jpg|thumb|none|300px|PSS - 7.62x41mm]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5]] is available in the game. Currently it is not used by any Scavengers and only acquired by PMCs via the trader &amp;quot;Peacekeeper&amp;quot; once sufficient reputation has been gained. The version featured in-game appears to be either an A4 or an A5 model due to the four position fire selector but is described in-game as being a Navy Model. It comes available in two variants initially, a MP5A4 and a MP5SD5 both of which are fitted with fixed stocks and only differing slightly in price value. Players can customize the MP5 extensively by removing the Fixed Stock for a collapsible Stock however it cannot currently mount under-barrel attachments such as flashlights or grips. A drum magazine was announced on December 9th, 2017.&lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm]]&lt;br /&gt;
[[File:EFT MP5render.jpg|600px|thumb|none|Official rendering of the MP5A4.]]&lt;br /&gt;
[[File:EFT MP5SDrender.jpg|600px|thumb|none|Renders of the MP5SD5 and MP5SD6.]]&lt;br /&gt;
[[File:EFT MP5SDrender (1).jpg|600px|thumb|none|Disassembly of the MP5SD6.]]&lt;br /&gt;
[[File:EFT MP5 (1).jpg|thumb|none|600px|The MP5A4 inside of the Factory.]]&lt;br /&gt;
[[File:EFT MP5 (2).jpg|thumb|none|600px|Pinky-promising the charging handle that it'll be locked back.]]&lt;br /&gt;
[[File:EFT MP5 (3).jpg|thumb|none|600px|Inserting a fresh 9mm stick magazine.]]&lt;br /&gt;
[[File:EFT MP5SD (2).jpg|thumb|none|600px|Loading an X-Products drum magazine into a MP5SD5.]]&lt;br /&gt;
[[File:EFT MP5SD (3).jpg|thumb|none|600px|HK-slapping the MP5SD.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] is a 9x19mm sub-machine gun and currently is not used by Scavengers. It can be acquired by PMCs from purchasing it from the Trader Prapor at level 1 reputation and the BEARS Faction receives the weapon with the &amp;quot;Prepare to Escape&amp;quot; and &amp;quot;Escape from Darkness&amp;quot; editions. Currently the weapon is the cheapest of the SMGs and the earliest the player can modify extensively. The SMG initially had vicious recoil; this has been rectified in subsequent patches.&lt;br /&gt;
&lt;br /&gt;
A semi-automatic pistol carbine variant known as the &amp;quot;Saiga-9&amp;quot; was added which is now used by Scavs with 10 round magazines that are interchangeable with regular 30 round magazines. It can be identified as a civilian weapon by its 16 inch barrel and semi-automatic only fire mode, but can still utilize many of the attachments that can be mounted onto the PP-19-01. &lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 1.jpg|thumb|none|600px|3D render of the Vityaz-SN.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 2.jpg|thumb|none|600px|The weapon with the stock folded.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 3.jpg|thumb|none|600px|The disassembled Vityaz.]]&lt;br /&gt;
[[File:EFT Vityaz (2).jpg|thumb|none|600px|Reloading a suppressed PP-19.]]&lt;br /&gt;
[[File:EFT Vityaz (3).jpg|thumb|none|600px|Strong-arming the bolt to rechamber the SMG.]]&lt;br /&gt;
===Izhmash Saiga-9===&lt;br /&gt;
[[file:Izhmash Saiga-9.jpg|thumb|none|450px|Saiga-9 - 9x19mm]]&lt;br /&gt;
[[File:EFT Saiga-9render (1).jpg|600px|thumb|none|Right side render of the Saiga-9.]]&lt;br /&gt;
[[File:EFT Saiga-9render (2).jpg|600px|thumb|none|Left side of a Saiga-9 with a railed dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==Kedr PP-91==&lt;br /&gt;
There are two variants of the [[Kedr PP-91]] in-game, the standard &amp;quot;Kedr&amp;quot; and the &amp;quot;Kedr-B&amp;quot;. The &amp;quot;B&amp;quot; variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the &amp;quot;Kedr&amp;quot; is infrequently used by AI Scavs in world and can be bought from the trader Prapor, the &amp;quot;Kedr-B&amp;quot; can be bartered from Prapor with various items. Currently the &amp;quot;Kedr&amp;quot; as of the current patch has been nerfed considerably from previous patches, with its damage against armor almost nil even with AP ammunition, additionally it cannot use PMM ammunition and is restricted to the older PBM ammunition type as far AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with barrel-mounted accessory rails for sights and weaponlights and utilizes 20-round or 30-round stick magazines, of which the latter can only be purchased with bartering items. &lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|400px|Kedr PP-91 - 9x18mm Makarov]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|FPS view of the PP-91.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|Left side views of the SMG.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|Views of the right.]]&lt;br /&gt;
[[File:EFT PP-91 (1).jpg|thumb|none|600px|Reloading a well-equipped PP-91. Note how the bolt locks back on empty.]]&lt;br /&gt;
[[File:EFT PP-91 (2).jpg|thumb|none|600px|Releasing the bolt by tugging the charging handle.]]&lt;br /&gt;
[[File:EFT PP-91 (3).jpg|thumb|none|600px|About to unfold the stock on a Kedr-B.]]&lt;br /&gt;
&lt;br /&gt;
==Klin PP-9==&lt;br /&gt;
The [[Kedr PP-91#Klin PP-9|Klin PP-9]] is another special variant of the Kedr that is available from Prapor for purchase via bartering items and as of the current patch does not spawn on AI Scavengers. It has slightly different recoil patterns than the &amp;quot;Kedr&amp;quot; and has a 900 RPM fire rate but can utilize the same attachments and magazines and use PBM and PMM AP ammunition. &lt;br /&gt;
[[file:Klin1.jpg|thumb|none|400px|Klin PP-9 - 9x18mm PMM]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] is only available for use by PMCs and can bought by the trader Peacekeeper. It is the most versatile of the SMGs and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second fast firing SMG at 850 RPM and can attach the most attachments compared to the MP5. &lt;br /&gt;
[[file:SIG MPX.jpg|thumb|none|350px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
[[Image:SIG MPX-SD.jpg|thumb|none|350px|SIG-Sauer MPX-SD (Suppressed variant), prototype model - 9x19mm]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 1.jpg|thumb|none|600px|3D render of the SIG-Sauer MPX.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 2.jpg|thumb|none|600px|Right side of an integrally suppressed MPX.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 3.jpg|thumb|none|600px|The MPX, disassembled.]]&lt;br /&gt;
[[File:EFT MPX (1).jpg|thumb|none|600px|Taking an empty mag out of the SIG MPX. Although hard to see, the transparent magazine is empty.]]&lt;br /&gt;
[[File:EFT MPX (2).jpg|thumb|none|600px|Inserting a fresh one into a MPXSD.]]&lt;br /&gt;
[[File:EFT MPX (3).jpg|thumb|none|600px|Thumbing in the bolt release paddle.]]&lt;br /&gt;
&lt;br /&gt;
==SR-2M==&lt;br /&gt;
The [[SR-2M]] was confirmed June 7th in the devblog. It fires the 9x21mm Gyurza ammunition.&lt;br /&gt;
[[File:SR-2Veresk.jpg|thumb|none|350px|SR-2M - 9x21mm]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is a late-game weapon available from the trader Prapor of which it can only be bought with bartering items. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest DPS in the game with very high armor penetration. In addition it has the fastest rate of fire at 900 RPM of which only the Kedr and Klin SMG variants have. &lt;br /&gt;
[[file:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 1.jpg|thumb|none|600px|AS Val in configuration menu. Left side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 2.jpg|thumb|none|600px|AS Val in configuration menu. Right side]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val holding.jpg|thumb|none|600px|The AS Val in first-person.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 1.jpg|thumb|none|600px|The Val with its magazine removed.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 2.jpg|thumb|none|600px|Placing in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 3.jpg|thumb|none|600px|Rechambering the AS Val.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 2.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 1.jpg|thumb|none|600px|And the left.]]&lt;br /&gt;
[[File:EFT AS VAL (1).jpg|thumb|none|600px|An AS Val without its dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is currently available at the trader &amp;quot;Peacekeeper&amp;quot; at level 3 reputation and sells for anywhere between $900-1100 per unit. It is the most customizable weapon in the game with a multitude of options for rails, grips, stocks, magazines, real handguards from companies such as Knight's Armament Company, Daniel Defense, War Sport, etc. It is also currently the only weapon in the game that uses the 5.56x45mm round of which is a great general purpose round as it has high velocity, damage and penetration with its only downside being cost of ammo and magazines. &lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:EfT- Colt m4a1 4.jpg|thumb|none|600px|3D render of the M4A1.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 1.jpg|thumb|none|600px|M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 2.jpg|thumb|none|600px|M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 3.jpg|thumb|none|600px|M4A1 in the customization menu. Note the gas tube protruding from the front of the handguard, as the gas block has been removed by the player. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]], specifically the AK-74N variant with an attached night scope rail is available from Prapor at level 2, and can be purchased with or without ammunition. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO. The rifle can also be traded for, and that one features a black polymer stock and black polymer handguards.&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] (AKS-74N variant) and a proper [[AK-74M]] were added in the 0.8 patch, though polymer parts used on the AK-74M were available as attachments for the AK-74 prior to this patch.&lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 1.jpg|thumb|none|600px|The AK-74 in configuration menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N holding.jpg|thumb|none|600px|The AK-74 in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 1.jpg|thumb|none|600px|Pulling an empty 30-round magazine out.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 2.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 1.jpg|thumb|none|600px|Looking at one side of the rifle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 2.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:EfT - AK-74M 1.jpg|thumb|none|600px|3D render of the AK-74 with polymer furniture and a GP-34.]]&lt;br /&gt;
===AKS-74===&lt;br /&gt;
[[file:Aks-74.jpg|thumb|none|450px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
===AK-74M===&lt;br /&gt;
[[file:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-100 Series==&lt;br /&gt;
With exception to the counter-balanced [[AK-107]]/108 rifles, the AK-100 family of rifles was brought into ''Escape From Tarkov'' with the 0.8 patch. The [[AK-101]] and its shorter [[AK-102]] variant are the first, and so far only 5.56mm AK variants on offer. The [[AK-103]] and [[AK-104]] are more advanced alternatives to their older, classic AKM brothers. They offer side-folding stocks and the side-rail for attaching Russian non-railed optics and scope mounts. The [[AK-105]] is an intermediary between the [[AKS-74U]] and [[AK-74]], offering reduced barrel length without having the increased RoF and recoil of the Krinkov.&lt;br /&gt;
===AK-101===&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm]]&lt;br /&gt;
===AK-102===&lt;br /&gt;
[[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm]]&lt;br /&gt;
===AK-103===&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
===AK-104===&lt;br /&gt;
[[File:AK104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
===AK-105===&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Several flavors of the [[AKM]] are available in the game, the first and foremost being the original [[AKM]] with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an &amp;quot;AKMN&amp;quot; variant with the scope mount bracket on the left side of the receiver. &lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMrender.jpg|600px|thumb|none|3D renders of the AKM.]]&lt;br /&gt;
[[File:EFT AKMNrender.jpg|600px|thumb|none|Render of the AKMN, equipped with a windage-adjustable RPK rear sight and sound suppressor.]]&lt;br /&gt;
[[File:EFT AKM (1).jpg|thumb|none|600px|A tacticool AKM in game.]]&lt;br /&gt;
[[File:EFT AKM (2).jpg|thumb|none|600px|Setting the fire selector to full-auto, confirming it isn't one of the civilian models.]]&lt;br /&gt;
[[File:EFT AKM (3).jpg|thumb|none|600px|Charging the AKM.]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
The [[AKMS]] with the underfolding stock, which can be folded to take up less inventory space, is also available. As with the regular AKM, there is a &amp;quot;AKMSN&amp;quot; variant with the side rail for mounting optics or a sight rail.&lt;br /&gt;
&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMSrender.jpg|600px|thumb|none|3D render of the AKMS with its stock folded.]]&lt;br /&gt;
[[File:EFT AKMS (1).jpg|thumb|none|600px|Rocking a magazine into an AKMS, note the sling mount on the folding stock.]]&lt;br /&gt;
&lt;br /&gt;
===Molot Vepr-KM===&lt;br /&gt;
The VEPR-KM / VPO-136 semi-automatic only carbine, a civilian variant of the AKM appears as well. It lacks the slant muzzle brake and is semi-automatic only, and is a bit cheaper in-game and is used by Scavs. Fires the same 7.62x39mm ammunition as its select fire counterparts. &lt;br /&gt;
[[File:Vepr-KM.jpg|thumb|450px|none|Vepr-KM (VPO-136) - Civilian version of AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT VEPR-KMrender.jpg|600px|thumb|none|Unity render of the VEPR-KM.]]&lt;br /&gt;
&lt;br /&gt;
===Molot VPO-209===&lt;br /&gt;
Finally, the Molot VPO-209 semi-automatic shotgun appears. The VPO-209 is another civilian variant of the AKM that is meant to be easy to acquire for civilian ownership in Russia, as it legally falls under the less-restricted category of shotguns rather than semi-automatic rifles, which are far more restricted. It has a smoothbore barrel (with &amp;quot;paradox rifling&amp;quot; on the last 120mm) and fires the .366 TKM cartridge.&lt;br /&gt;
[[File:Vpo-209.jpg|thumb|450px|none|Molot VPO-209 shotgun - .366 TKM. This is a smoothbore semi-automatic civilian version of the AKM (with &amp;quot;paradox rifling&amp;quot; on the last 120mm of the barrel) sold in Russia under the shotgun license.]]&lt;br /&gt;
[[File:EFT VPO-209render.jpg|600px|thumb|none|Close up of the VOP-209's receiver, with a 10-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the earlier and cheaper weapons that can purchased from the trader &amp;quot;Prapor&amp;quot;. They are somewhat uncommonly used by Scavs, who prefer Grach pistols, MP-133s, and 153s. Those that are carried by Scavs tend to lack top covers, stocks, and muzzle devices. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco. There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the AKS-74UB. The modeled UB is technically a UBN as it features a side rail for optics. In addition, the only muzzle device compatible with the UB is the PBS-4, and the weapon retains the RPK-style rear sight, but has the leaf sight itself removed.&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[file:EfT - AKS-74U 1.jpg|thumb|none|600px|3D render of the AKS-74U.]]&lt;br /&gt;
[[file:EfT - AKS-74U 2.jpg|thumb|none|600px|AKS-74U in-game.]]&lt;br /&gt;
[[file:EfT - AKS-74U 3.jpg|thumb|none|600px|AKS-74U parts rendering.]]&lt;br /&gt;
[[File:EFT AKS74U (1).jpg|thumb|none|600px|Actuating the AKS-74U's fire selector.]]&lt;br /&gt;
[[File:EFT AKS74U (2).jpg|thumb|none|600px|Reloading a quad-stack 60 rounder magazine.]]&lt;br /&gt;
[[File:EFT AKS74U (3).jpg|thumb|none|600px|Charging the carbine.]]&lt;br /&gt;
&lt;br /&gt;
==SR-3M==&lt;br /&gt;
The [[SR-3M]] is a shorter, non suppressed variant of the [[AS Val]]. It was confirmed in the June 7th DevBlog, 2018. It would be chambered in 9x39mm.&lt;br /&gt;
[[File:SR-3M-vichr-30-mag.jpg|thumb|none|400px|SR-3M with 30 round magazine - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==9A-91==&lt;br /&gt;
The [[9A-91]] was previously confirmed with screenshots &amp;amp; in DevBlogs. It is chambered in 9x39mm.&lt;br /&gt;
[[File:9A-91silenced.jpg|thumb|none|400px|9A-91 with attached silencer and Kobra red-dot sight - 9x39mm. Current production model.]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle|SKS]] is available in Escape from Tarkov and is available in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scavs and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 scope fitted. All SKS types currently in the game sport Tapco 20 round detachable magazines - the 10 round internal magazine options and 10 round detachable magazines are not featured in the current iteration of the game. &lt;br /&gt;
[[file:Simonov-Russian-SKS45.jpg|thumb|none|450px|SKS - 7.62x39mm]]&lt;br /&gt;
[[Image:OP-SKS.jpg|thumb|none|450px|Russian hunting carbine OP-SKS, civilian version of SKS - 7.62x39mm]]&lt;br /&gt;
[[file:EfT - sks 1.jpg|thumb|none|600px|3D render of a disassembled SKS.]]&lt;br /&gt;
[[file:EfT - sks 2.jpg|thumb|none|600px|Note that the stripper clip and internal magazine are not currently in the game.]]&lt;br /&gt;
[[file:EfT - sks 3.jpg|thumb|none|600px|Renders of both flavors of the Simonov.]]&lt;br /&gt;
[[File:EFT SKS (1).jpg|thumb|none|600px|The OP-SKS without a scope, in idle. Note the black bolt on this version.]]&lt;br /&gt;
[[File:EFT SKS (2).jpg|thumb|none|600px|Iron sights of a kitted-out SKS, the rear half of the dust cover blocks most of the picture out though.]]&lt;br /&gt;
[[File:EFT SKS (3).jpg|thumb|none|600px|Removing a used magazine. The character grabs it first with his left, then actuates the release with his right hand, taking it off the grip.]]&lt;br /&gt;
[[File:EFT SKS (4).jpg|thumb|none|600px|Inserting a new one, which appears to be empty.]]&lt;br /&gt;
[[File:EFT SKS (5).jpg|thumb|none|600px|Sending the bolt home.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
Introduced in the 0.8 patch, the [[M1A SOCOM 16]] is a middle-of-the-road alternative to the SKS and RSASS, offering proper 7.62x51mm battle rifle characteristics in a handy package. It is appropriately semi-automatic only, and can only mount optics on the upper handguard's rail section. Available stock/chassis options include Archangel, Sage EBR, and Troy S.A.S.S.&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO (.308 Winchester)]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Baikal MP-43==&lt;br /&gt;
The [[Baikal IZH-43|Baikal MP-43]] was shown in early trailers, but is not actually featured in the current game. &lt;br /&gt;
[[file:RemingtonSPR210.jpg|thumb|none|450px|Remington SPR 210/Baikal MP-43-1C - 12 gauge]]&lt;br /&gt;
[[file:EfT - IZH-43 1.jpg|thumb|none|600px|Baikal MP-43 in pre-release footage.]]&lt;br /&gt;
[[file:EfT - IZH-43 2.jpg|thumb|none|600px|3D render of the Baikal MP-43.]]&lt;br /&gt;
[[file:EfT - IZH-43 3.jpg|thumb|none|600px|3D render of the Baikal MP-43.]]&lt;br /&gt;
[[file:EfT - IZH-43 4.jpg|thumb|none|600px|3D render of the Baikal MP-43.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] is a pump-action shotgun which is commonly used by Scavengers as a primary weapon and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. A set of barrel lengths and magazine tubes can be purchased from Skier at various reputation levels and many of the attachments that can be fitted with both the MP-133 and the MP-153 are interchangeable in the current patch. Currently a somewhat infamous weapon modification of the weapon, dubbed the &amp;quot;Pentalight&amp;quot; allows the weapon to mount up to 5 weaponlights onto the weapon at one time with the correct attachments. &lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|450px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp133 render.jpg|thumb|none|600px|Renders of various MP-133 setups.]]&lt;br /&gt;
[[file:EfT - mp133 1.jpg|thumb|none|600px|Early footage of the Baikal.]]&lt;br /&gt;
[[file:EfT - mp133 2.jpg|thumb|none|600px|Acquiring a basic pattern MP-133 in early footage.]]&lt;br /&gt;
[[File:EFT MP-133 (1).jpg|thumb|none|600px|The Baikal MP-133 with a PK-06 reflex sight, in-game.]]&lt;br /&gt;
[[File:EFT MP-133 (2).jpg|thumb|none|600px|Chamberloading the shotgun.]]&lt;br /&gt;
[[File:EFT MP-133 (3).jpg|thumb|none|600px|The character holds the receiver with his right hand while returning the pump forward.]]&lt;br /&gt;
[[File:EFT MP-133 (4).jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]] is a semi-automatic 12 gauge shotgun and is very popular amongst AI Scavs. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments such as magazine tubes, pistol grips and stocks are interchangeable with the MP-133 and MP-153. &lt;br /&gt;
[[file:Baikal MP-153-SYNTHETIC11.jpg|thumb|none|450px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp153 1.jpg|thumb|none|600px|3D renders of the Baikal MP-153.]]&lt;br /&gt;
[[file:EfT - mp153 2.jpg|thumb|none|600px|The MP-153, disassembled.]]&lt;br /&gt;
[[File:EFT MP-153 (1).jpg|thumb|none|600px|The semi-automatic Baikal in-game.]]&lt;br /&gt;
[[File:EFT MP-153 (2).jpg|thumb|none|600px|Dropping a 12-gauge shell into the chamber in an overhand manner.]]&lt;br /&gt;
[[File:EFT MP-153 (3).jpg|thumb|none|600px|Reloading the rest of the shells into the tube mag.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] is a semi-automatic, magazine-fed, 12 gauge shotgun. It is occasionally carried by Scavengers as a primary weapon often times missing the dust cover. Unlike most shotguns it features a folding stock allowing its carry size to be reduced. It is also the only shotgun which can be suppressed; the suppressor can be purchased from Prapor at level 3 but is rather costly. It is the most effective shotgun when utilizing slugs, having the best accuracy and recoil control as a number of grips can be attached with the appropriate weapon mounts. Both five and ten round magazines are available as of the latest patch. &lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[file:EfT - saiga 1.jpg|thumb|none|600px|Early render of the Saiga-12.]]&lt;br /&gt;
[[file:EfTsaiga 2.jpg|thumb|none|600px|The final model.]]&lt;br /&gt;
[[file:EfT - saiga 3.jpg|thumb|none|600px|Rendering with some parts removed...]]&lt;br /&gt;
[[file:EfT - saiga 4.jpg|thumb|none|600px|...some other parts taken off...]]&lt;br /&gt;
[[file:EfT - saiga 5.jpg|thumb|none|600px|The shotgun with most parts stripped off.]]&lt;br /&gt;
[[file:EfT - saiga 6.jpg|thumb|none|600px|Note the Baikal-manufactured shells.]]&lt;br /&gt;
[[file:EfT - saiga 7.jpg|thumb|none|600px|Almost-first person view of the Saiga-12.]]&lt;br /&gt;
[[File:EFT Saiga-12 (1).jpg|thumb|none|600px|Reloading a dust-coverless Saiga.]]&lt;br /&gt;
[[File:EFT Saiga-12 (2).jpg|thumb|none|600px|Rechambering the shotgun with an underhanded technique.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Another addition of the 0.8 update, the [[Remington 870]] is a Western-supplied equivalent to the MP-133 shotgun. Its main difference and advantage over the latter shotgun is the ability to equip a short barrel, which makes it handy as a backup weapon.&lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[File:Shorty870.jpg|thumb|none|400px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
A fairly atypical shotgun design, the [[TOZ-106]] is a bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use. It is another popular Scav weapon, and feeds from detachable 2 or 4 round magazines. It can also replace the metal folding stock and pistol grip with that of a TOZ MC-20-01 fixed wooden stock which improves recoil control and ergonomics at the cost of a larger inventory size. &lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|400px|TOZ-106 - 20 gauge]]&lt;br /&gt;
[[File:EFT TOZ-106 (1).jpg|thumb|none|600px|The handy TOZ-106 inside the Factory]]&lt;br /&gt;
[[File:EFT TOZ-106 (2).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT TOZ-106 (3).jpg|thumb|none|600px|Working the action.]]&lt;br /&gt;
[[File:EFT TOZ-106 (4).jpg|thumb|none|600px|Taking out a spent mag.]]&lt;br /&gt;
[[File:EFT TOZ-106 (5).jpg|thumb|none|600px|And in with a loaded one.]]&lt;br /&gt;
[[File:EFT TOZ-106 (6).jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] becomes available from Prapor at level 2 reputation where it be purchased with a number of bartering items, it doesn't officially become purchasable until level 3 reputation where it costs nearly 100,000 roubles. It comes standard without optics, a 10 round magazine and a bipod fitted by default. Most of maps in the current game are not made for the large magnification scopes and most players fit smaller 3x and 4x magnification scopes to the weapon. It can utilize only three types of rounds, these being the 7N1 sniper cartridge, SNB Armor Piercing and LPS GzH which is a lightened match round with heightened velocity. &lt;br /&gt;
[[file:SV98.jpg|thumb|none|450px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:EfT - SV-98 4.jpg|thumb|none|600px|Early Unity renders of the SV-98.]]&lt;br /&gt;
[[file:EfT - SV-98 3.jpg|thumb|none|600px|Pre-release image of the SV-98 equipped with a Leupold HAMR sight.]]&lt;br /&gt;
[[file:EfT - SV-98 1.jpg|thumb|none|600px|Image of the rifle from a gameplay trailer.]]&lt;br /&gt;
[[file:EfT - SV-98 2.jpg|thumb|none|600px|Aiming and cycling the action.]]&lt;br /&gt;
[[File:EFT SV-98 (1).jpg|thumb|none|600px|Ejecting a spent round out of the SV-98.]]&lt;br /&gt;
[[File:EFT SV-98 (2).jpg|thumb|none|600px|Reloading the sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Lobaev DVL-10==&lt;br /&gt;
The [[Lobaev DVL-10]] comes in two variants in the game, the standard version and a integrally suppressed version known as the &amp;quot;SABOTEUR&amp;quot;. It is an exceedingly rare sniper rifle that uses 7.62x51mm ammunition and becomes available from Skier at late reputation levels. Like the SV-98 most maps are not compatible with the larger magnification and so players fit smaller 3-4x magnification scopes to compensate. &lt;br /&gt;
[[file:DVL-10M2.jpg|thumb|none|450px|Lobaev DVL-10 - 7.62×51mm NATO]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 1.jpg|thumb|none|600px|Various renderings of the Lobaev DVL-10.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 2.jpg|thumb|none|600px|The sniper rifle, taken apart.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 3.jpg|thumb|none|600px|Right side view of the DVL-10.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 4.jpg|thumb|none|600px|Unity render of the suppressed version with the stock folded.]]&lt;br /&gt;
[[File:EFT DVL-10 (1).jpg|thumb|none|600px|The DVL-10 in-game.]]&lt;br /&gt;
[[File:EFT DVL-10 (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT DVL-10 (3).jpg|thumb|none|600px|Opening the bolt, note the ejected case.]]&lt;br /&gt;
&lt;br /&gt;
==Remington R11 RSASS==&lt;br /&gt;
The [[Remington RSASS]] is also available in-game as an expensive but highly capable and modular 7.62x51mm rifle. Some players have designed a modification of the weapon known as the &amp;quot;Mini-SASS&amp;quot;, an ultra-compact battle rifle variant which is identical in size to some of the larger SMGs. &lt;br /&gt;
[[File:RSASS alt.jpg|thumb|none|450px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT RSASS (1).jpg|thumb|none|600px|A suppressed Remington RSASS in idle.]]&lt;br /&gt;
[[File:EFT RSASS (2).jpg|thumb|none|600px|Inserting a new 7.62 NATO PMag.]]&lt;br /&gt;
[[File:EFT RSASS (3).jpg|thumb|none|600px|Clacking the bolt release. When firing, the folding charging handle notably pops out a bit.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] is a late-game sniper rifle available at Prapor Level 4. It can only be traded for items like the AS VAL and comes pre-fitted with 10 round VSS magazines. Currently it uses a regular PSO-1 optic. It is an extremely rare weapon to find, even inside weapon crates. &lt;br /&gt;
[[file:Vss1.jpg|thumb|none|450px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 1.jpg|thumb|none|600px|3D render of the VSS being charged.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 2.jpg|thumb|none|600px|Ditto, but this time with the dust cover and scope off.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 3.jpg|thumb|none|600px|Full profile views of the Vintorez.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 4.jpg|thumb|none|600px|The disassembled VSS, note the two types of ammunition.]]&lt;br /&gt;
[[File:EFT VSS (1).jpg|thumb|none|600px|The VSS in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==GP-34==&lt;br /&gt;
The [[GP-series grenade launcher|GP-34]] was previously featured in the early Alpha stages of the game, the GP-34 was removed shortly within a few early game patches due to problems with damage issues (the weapon didn't do any damage when equipped). Despite this the 40mm VOG grenades can be found in-game, albeit rarely and serve the player mostly as a collectible. &lt;br /&gt;
[[file:Izhmash GP-34.jpg|thumb|none|350px|GP-34 - 40mm Caseless]]&lt;br /&gt;
[[file:EfT - gp-34.jpg|thumb|none|600px|GP-34 in-game.]]&lt;br /&gt;
[[file:EfT - gp-34 ammo.jpg|thumb|none|600px|VOG-25 shells in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==F-1 hand grenade==&lt;br /&gt;
The [[F-1 hand grenade]] is one the hand grenades found in Tarkov. It is the most lethal of the three grenades with the largest splash radius of almost 30 meters and the most damage. This makes it useful for enemies hiding behind cover, as the damage can hurt or kill those hiding behind light and medium grade materials. The F-1 grenade is sometimes used by Scavengers; often times they will kill themselves in the process due to the blast radius. &lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|150px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 hand grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is the least damaging of the three explosive grenades and is also the heaviest, having the shortest throwing distance and smallest blast radius, this makes it ideal for use inside enclosed spaces. However to compensate for its lack of damage, it is also the cheapest and easiest to find with Prapor trading RGD-5s for one Energy Saving Lightbulb and being commonly found inside grenade crate and used by AI Scavengers. &lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|150px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 1.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 2.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 3.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 Hand Grenade|M67]] is available from the trader Peacekeeper at level 2 reputation whereby it costs roughly between $49-51 a grenade. It is the middle road of the three explosive grenades having damage and blast radius greater than the RGD-5 but less than the F-1 but having one of the furthest throwing distances, making it more useful for open areas. It is also one of the earliest grenades PMCs can buy with currency. Currently AI do not use the grenade and it cannot be found inside any weapon crates.&lt;br /&gt;
[[file:Baseball.jpg|thumb|none|150px|M67 Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Contract Wars]]''&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Draco122</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1161482</id>
		<title>Escape from Tarkov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1161482"/>
		<updated>2018-02-17T10:24:29Z</updated>

		<summary type="html">&lt;p&gt;Draco122: /* F-1 hand grenade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Escape from Tarkov&lt;br /&gt;
|picture = Escape from Tarkov logo 1.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= Russia 2028&lt;br /&gt;
|date= First alpha test - 1Q 2016 &lt;br /&gt;
|developer= BattleState Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= BattleState Games&lt;br /&gt;
|genre=Online first-person shooter / MMOFPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Escape from Tarkov''''' is a first-person shooter video game by BattleState Games. The game is set in Russia in 2028, in the same universe as ''[[Contract Wars]]''. The game features a highly detailed and realistic combat system, with subsystem damage, realistic weapon handling, a complex array of tactical maneuvers like leaning, and an equally detailed weapon modification system.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Escape from Tarkov'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Chiappa Rhino (20DS, 40DS, 50DS, 60DS)==&lt;br /&gt;
Every variant of the [[Chiappa Rhino]] has been shown in pre-release renders, but has not yet been added in any of the released versions of the game.&lt;br /&gt;
[[file:Chiappa Rhino 2&amp;quot;.jpg|thumb|none|250px|Chiappa Rhino 20DS - .357 Magnum.]]&lt;br /&gt;
[[file:Chiappa Rhino 6&amp;quot;.jpg|thumb|none|350px|Chiappa Rhino 60DS - .357 Magnum.]]&lt;br /&gt;
[[file:Eft - Chiappa Rhino 1.jpg|thumb|none|600px|The Rhino family, rendered in the Unity engine.]]&lt;br /&gt;
[[file:Eft - Chiappa Rhino 2.jpg|thumb|none|600px|A Rhino 60DS, showing off the removable sights.]]&lt;br /&gt;
[[file:Eft - Chiappa Rhino 3.jpg|thumb|none|600px|The Rhino 20DS...]]&lt;br /&gt;
[[file:Eft - Chiappa Rhino 4.jpg|thumb|none|600px|...and the 40DS.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov 6P9 PB==&lt;br /&gt;
The [[6P9 PB|Makarov 6P9 PB]] variant of the Makarov is available in the game. It spawns rarely on Scavengers and can be traded for bartering items by the Trader Prapor. Like the Makarov PM, only its grip and magazines can be removed. An 80 round drum magazine can also be attached to the weapon, however its exceedingly rare. &lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|350px|6P9 PB - 9x18mm Makarov.]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 1.jpg|thumb|none|600px|A preview of the Makarov 6P9 PB.]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 2.jpg|thumb|none|600px|The disassembled PB.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov_PM#Makarov_PM|Makarov PM]] is a fairly common pistol in EFT. PMC's will have a few available in their stash and the weapon is fairly common loot in Military Cargo crates, Scavengers both Player and AI NPC's may occassionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently only the grip and magazine can be removed from the weapon and an 80 round drum magazine is also available, albiet extremely rare. &lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|250px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 1.jpg|thumb|none|600px|Left side of the Makarov in the weapon configuration menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM holding.jpg|thumb|none|600px|The PM in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM aim.jpg|thumb|none|600px|Aiming at the sky.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 1.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 3.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 1.jpg|thumb|none|600px|Inspecting the pistol.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 2.jpg|thumb|none|600px|Ditto; other side.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[Yarygin_PYa#MP-443_Grach|MP-443 Grach]] fills the role of a higher-end pistol found uncommonly in the game. The Russian BEAR's faction will give PMC's the pistol in their stash in the latest patch when chosen. Scav's can also spawn with the pistol as well with a few magazines on hand, on occassion a Scav may have their Grach equipped with an under-barrel weaponlight. Currently the weapon cannot be suppressed but it can accept attachments via its underbarrel rail and can be outfitted with a slide rail for attaching reflex optics. &lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 2.jpg|thumb|none|600px|Pre-release stills of the MP-443 Grach.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 3.jpg|thumb|none|600px|The MP-443 Grach in the Unity engine.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 4.jpg|thumb|none|600px|Renders of the MP-443's details.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 1.jpg|thumb|none|600px|An early render of the handgun.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[P226#SIG-Sauer_P226|SIG-Sauer P226R]] is the only non-Russian pistol available in the game so far primarily issued to the USEC Faction of which PMC's will get some in their stash when the faction is chosen. The weapon also is available for Scavengers albiet sometimes missing its front and rear sight and rarely equipped with an underbarrel weaponlight. &lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[file:EFT-SIG-1.jpg|thumb|none|600px|The SIG-Sauer P226 in Unity engine.]]&lt;br /&gt;
[[file:EfT- P226R 1.jpg|thumb|none|600px|The pistol, disassembled .]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev_TT-33_Pistol#Tokarev_TT-33|Tokarev TT-33]] is a dated, but viable pistol available in the game. It is infrequently carried by AI Scav's in-game and is a rare spawn for Player Scav's. Currently the TT-33 is the only weapon to utilise the 7,62x25mm round of which 7 types are available. Currently it is the most powerful pistol, dropping a PMC or Scav in about two or three shots without armor depending on the round type. Additionally the TT-33 can be outfitted with a &amp;quot;home-spun&amp;quot; threaded barrel and an home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. &lt;br /&gt;
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 1.jpg|thumb|none|600px|A preview of the Tokarev.]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 2.jpg|thumb|none|600px|Details of the TT.]]&lt;br /&gt;
&lt;br /&gt;
==Stetchkin APS==&lt;br /&gt;
The [[Stechkin APS]] has been confirmed by developers and officially announced, but not yet added. &lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol.jpg|thumb|none|400px|Stetchkin APS - 9x18mm]]&lt;br /&gt;
&lt;br /&gt;
==SR1MP==&lt;br /&gt;
The [[Serdyukov SPS|SR1MP]] is Russian special forces pistol &amp;quot;kit&amp;quot; that includes the SR1 pistol, a sound suppressor, and quad-rail accessory mount. It is the only 9x21mm weapon in the game so far.&lt;br /&gt;
[[File:Serdyukov SPS.jpg|thumb|none|350px|Serdyukov SPS/SR1 pistol - 9x21mm Gyurza]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5]] is available in the game. Currently it is not used by any Scavengers and only acquired by PMC's via the trader &amp;quot;Peacekeeper&amp;quot; once sufficent reputation has been gained. The version featured in-game appears to be either an A4 or an A5 model due to the four position fire selector but is described in-game as being a Navy Model. It comes available in two variants initially, an MP5A4 and an MP5SD5 both of which are fitted with fixed stocks and only differing slightly in price value. Players can customize the MP5 extensively by removing the Fixed Stock for a collapsible Stock however it cannot currently mount under-barrel attachments such as flashlights or grips. A drum magazine was announced on December 9th, 2017.&lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|350px|MP5A4 - 9x19mm]]&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|350px|MP5SD5 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz|Izhmash PP-19-01 Vityaz]]. The PP-19-01 &amp;quot;Vityaz&amp;quot; is a 9x19mm sub-machine gun and currently is not used by Scavengers. It can be acquired by PMC's from purchasing it from the Trader Prapor at level 1 reputation and the BEARS Faction recieves the weapon with the &amp;quot;Prepare to Escape&amp;quot; and &amp;quot;Escape from Darkness&amp;quot; editions. Currently the weapon is the cheapest of the SMG's and the earliest the player can modify extensively. In the current patch, changes were made to address the weapons viscious recoil whch has been rectified. &lt;br /&gt;
&lt;br /&gt;
A semi-automatic pistol carbine variant known as the &amp;quot;Saiga-9&amp;quot; was added which is now used by Scav's with 10 round magazines but is interchangeable with regular 30 round magazines. It can deonated as a civilian weapon by it's 16 Inch long barrel and is semi-automatic only but can still utlise many attachments which can be mounted onto the PP-19-01. &lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|350px|Izhmash PP-19-01 Vityaz - 9x19mm]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 1.jpg|thumb|none|600px|Izhmash PP-19-01 Vityaz in Unity engine.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 2.jpg|thumb|none|600px|Izhmash PP-19-01 Vityaz in Unity engine.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 3.jpg|thumb|none|600px|Izhmash PP-19-01 Vityaz in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-91 &amp;quot;Kedr&amp;quot;==&lt;br /&gt;
The [[Kedr_PP-91#Kedr_PP-91|Izhmash PP-91 &amp;quot;Kedr&amp;quot;]]. There are two variants in-game, the standard &amp;quot;Kedr&amp;quot; and the &amp;quot;Kedr-B&amp;quot;. The &amp;quot;B&amp;quot; variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the &amp;quot;Kedr&amp;quot; is infrequently used by AI Scav's in world and can be bought by the Trader Prapor, the &amp;quot;Kedr-B&amp;quot; can be traded with Prapor for various barting items. Currently the &amp;quot;Kedr&amp;quot; as of the current patch has been nerfed considerably from previous patches, with it's damage against armor almost nill even with AP ammunition, additionally it cannot use PMM ammunition and is restricted to the older PBM ammunition type as far AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with a barrel mounted rails for sights and weaponlights and can utilise 20 round or 30 round stick magaiznes of which the latter can only be purchased with bartering items. &lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|350px|Izhmash PP-91 &amp;quot;Kedr&amp;quot; - 9x18mm]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|Izhmash PP-91 &amp;quot;Kedr&amp;quot; in Unity engine.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|Izhmash PP-91 &amp;quot;Kedr&amp;quot; in Unity engine.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|Izhmash PP-91 &amp;quot;Kedr&amp;quot; in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-9 &amp;quot;Klin&amp;quot;==&lt;br /&gt;
The [[Kedr_PP-91#Klin_PP-9|Izhmash PP-9 &amp;quot;Klin&amp;quot;]]. It is a special variant of the Kedr that is available from Prapor for purchase via bartering items and as of the current patch does not spawn on AI Scavengers. It has slightly different recoil patterns than the &amp;quot;Kedr&amp;quot; and has a 900 RPM fire rate but can utilise the same attachments and magazines and use PBM and PMM AP ammunition. &lt;br /&gt;
[[file:Klin1.jpg|thumb|none|350px|Izhmash PP-9 &amp;quot;Klin&amp;quot; - 9x18mm PMM]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|Izhmash PP-9 &amp;quot;Klin&amp;quot; in Unity engine.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|Izhmash PP-9 &amp;quot;Klin&amp;quot; in Unity engine.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|Izhmash PP-9 &amp;quot;Klin&amp;quot; in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]]. It is only available for use by PMC's and can bought by the trader Peacekeeper. It is the most versatile of the SMG's and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second fast firing SMG at 850 RPM and can attach the most attachments compared to the MP5. &lt;br /&gt;
[[file:SIG MPX.jpg|thumb|none|350px|SIG-Sauer MPX&amp;quot; - 9x19mm]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 1.jpg|thumb|none|600px|SIG-Sauer MPX in Unity engine.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 2.jpg|thumb|none|600px|SIG-Sauer MPX in Unity engine.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 3.jpg|thumb|none|600px|SIG-Sauer MPX in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS_Val#AS_Val|AS Val]]. The AS Val is a late-game weapon available from the trader Prapor of which it can only be bought with barting items. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest damage per bullet in the game with very high armor penetration. In addition it has the fastest rate of fire at 900 RPM of which only the Kedr and Klin SMG variants have. &lt;br /&gt;
[[file:AS Val.jpg|thumb|none|350px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 1.jpg|thumb|none|600px|AS Val in configuration menu. Left side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 2.jpg|thumb|none|600px|AS Val in configuration menu. Right side]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val holding.jpg|thumb|none|600px|The AS Val in first-person.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 1.jpg|thumb|none|600px|The Val with its magazine removed.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 2.jpg|thumb|none|600px|Placing in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 3.jpg|thumb|none|600px|Rechambering the AS Val.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 2.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 1.jpg|thumb|none|600px|And the left.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M16_rifle_series#M4.2FM4A1_Carbine|Colt M4A1]]. The M4A1 is currently available at the trader &amp;quot;Peacekeeper&amp;quot; at level 3 reputation and sells for anywhere between $900-1100 per unit. It is the MOST customizable weapon in the game with a multitude of options for rails, grips, stocks, magazines and many others. It is also currently the only weapon in the game that uses the 5,56x45mm round of which is a great general purpose round as it has high velocity, damage and penetration with its only downside being cost of ammo and magazines. &lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|350px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:EfT- Colt m4a1 4.jpg|thumb|none|600px|Colt M4A1 in Unity engine.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 1.jpg|thumb|none|600px|Colt M4A1 in game.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 2.jpg|thumb|none|600px|Colt M4A1 in game.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 3.jpg|thumb|none|600px|Colt M4A1 in game. Note the gas tube protruding from the front of the handguard. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AK-74N==&lt;br /&gt;
The [[AK-74#AK-74|Izhmash AK-74N]] is available from Prapor at level 2, and can be purchased with or without ammunition. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO. The rifle can also be traded for, and that one features a black polymer stock and black polymer handguards. An all black variant which resembles the AK-74M is available from Prapor to trade however a player can easily convert a 74N into the 74M with the correct attachments. &lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|350px|Izhmash AK-74N - 5.45x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 1.jpg|thumb|none|600px|The AK-74N in configuration menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N holding.jpg|thumb|none|600px|The AK-74 in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 1.jpg|thumb|none|600px|Pulling an empty 30-round magazine out.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 2.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 1.jpg|thumb|none|600px|Looking at one side of the rifle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 2.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:EfT - AK-74M 1.jpg|thumb|none|600px|The AK-74 with polymer furniture and a GP-30 in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Several flavors of the [[AKM]] are available in game:&lt;br /&gt;
&lt;br /&gt;
- The original [[AKM]] with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an &amp;quot;AKMN&amp;quot; variant with the scope mount bracket on the left side of the receiver.&lt;br /&gt;
&lt;br /&gt;
- The [[AKMS]] with the underfolding stock, which can be folded to take up less inventory space. As with the regular AKM, there is a &amp;quot;AKMSN&amp;quot; variant with the side rail for mounting optics or a sight rail.&lt;br /&gt;
&lt;br /&gt;
- The VEPR KM / VPO-136 semi-automatic only carbine, a civilian variant of the AKM. It lacks the slant muzzle brake and is semi-automatic only, and is a bit cheaper in game and is used by Scavs. Fires the same 7.62x39mm ammunition as its select fire counterparts.&lt;br /&gt;
&lt;br /&gt;
- The Molot VPO-209 semi-automatic &amp;quot;shotgun,&amp;quot; another civilian variant of the AKM that is meant to be easy to acquire in real life as it falls under the classification of a shotgun by Russian government standards. It has a smoothbore barrel (with &amp;quot;paradox rifling&amp;quot; on the last 120mm) and fires the .366 TKM cartridge.&lt;br /&gt;
&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|350px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|350px|AKMS - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKS-74U==&lt;br /&gt;
The [[AK-74#AKS-74U|Izhmash AKS-74U]] is one of the earlier and cheaper weapons that can purchased from the trader &amp;quot;Prapor&amp;quot;. They are somewhat uncommonly used by Scavs, who prefer Grach pistols, MP-133's, and 153's. Those that are carried by Scavs tend to lack top covers, stocks, and muzzle devices. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco. There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the AKS-74UB. The modeled UB is technically a UBN as it features a side rail for optics. In addition, the only muzzle device compatible with the UB is the PBS-4, and the weapon retains the RPK-style rear sight, but has the leaf sight itself removed.&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|350px|Izhmash AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[file:EfT - AKS-74U 1.jpg|thumb|none|600px|Izhmash AKS-74U in Unity engine.]]&lt;br /&gt;
[[file:EfT - AKS-74U 2.jpg|thumb|none|600px|Izhmash AKS-74U in game.]]&lt;br /&gt;
[[file:EfT - AKS-74U 3.jpg|thumb|none|600px|Izhmash AKS-74U in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==Izhmash SKS==&lt;br /&gt;
The [[SKS rifle|Izhmash SKS]]. The SKS is available in Escape from Tarkov and is available in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scav's and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 Scope fitted. All SKS types currently in the game sport Tapco 20 round detachable magazines, the 10 round internal magazine options and 10 round detachable magazines are currently not featured in the current iteration of the game. &lt;br /&gt;
[[file:Simonov-Russian-SKS45.jpg|thumb|none|350px|Izhmash SKS - 7.62x39mm]]&lt;br /&gt;
[[file:EfT - sks 1.jpg|thumb|none|600px|Izhmash SKS in Unity engine.]]&lt;br /&gt;
[[file:EfT - sks 2.jpg|thumb|none|600px|Izhmash SKS in Unity engine.]]&lt;br /&gt;
[[file:EfT - sks 3.jpg|thumb|none|600px|Izhmash SKS in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Baikal MP-43==&lt;br /&gt;
The [[Baikal IZH-43|Baikal MP-43]]. The MP-43 despite being shown in early trailers is not actually featured in the current game. &lt;br /&gt;
[[file:Baikal MP-43.jpg|thumb|none|350px|Baikal MP-43 - 12 Gauge]]&lt;br /&gt;
[[file:EfT - IZH-43 1.jpg|thumb|none|600px|Baikal MP-43 in game.]]&lt;br /&gt;
[[file:EfT - IZH-43 2.jpg|thumb|none|600px|Baikal MP-43 in Unity engine.]]&lt;br /&gt;
[[file:EfT - IZH-43 3.jpg|thumb|none|600px|Baikal MP-43 in Unity engine.]]&lt;br /&gt;
[[file:EfT - IZH-43 4.jpg|thumb|none|600px|Baikal MP-43 in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MR-133==&lt;br /&gt;
The [[Baikal MP-133]]. The MR-133 is a pump-action shotgun which is commonly used by Scavengers as a primary weapon and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. A set of barrel lengths and magazine tubes can be purchased from Skier at various reputation levels and many of the attachments that can be fitted with both the MR-133 and the MP-153 are interchangeable in the current patch. Currently a somewhat infamous weapon modification of the weapon, dubbed the &amp;quot;Pentalight&amp;quot; allows the weapon to mount upto 5 weaponlights onto the weapon at one time with the correct attachments. &lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|350px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp133 render.jpg|thumb|none|600px|Baikal MP-133 render.]]&lt;br /&gt;
[[file:EfT - mp133 1.jpg|thumb|none|600px|Baikal MP-133 in game.]]&lt;br /&gt;
[[file:EfT - mp133 2.jpg|thumb|none|600px|Baikal MP-133 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]]. The MP-153 is a semi-automatic 12 gauge shotgun and is very popular amongst AI Scav's. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments such as magazine tubes, pistol grips and stocks are interchangeable with the MR-133 and MP-153. &lt;br /&gt;
[[file:Baikal MP-153-SYNTHETIC11.jpg|thumb|none|350px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp153 1.jpg|thumb|none|600px|Baikal MP-153 in Unity engine.]]&lt;br /&gt;
[[file:EfT - mp153 2.jpg|thumb|none|600px|Baikal MP-153 in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga-12K==&lt;br /&gt;
The [[Izhmash_Saiga_series_shotgun#Saiga_12|Izhmash Saiga-12K]]. The Saiga-12K is a semi-automatic, magazine-fed, 12 Gauge shotgun. It is occasionally carried by Scavengers as a primary weapon often times missing the dust cover. Unlike most shotguns it features a folding stock reducing its size but its limited to 5 round magazines. It is also the only shotgun which can be suppressed, the suppressor can be purchased from prapor level 3 but is rather costly. It is the most effective shotgun when utilising slugs having the best accuracy and recoil control as a number of grips can be attached with the appriopriate weapon mounts. &lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|350px|Izhmash Saiga-12K - 12 gauge]]&lt;br /&gt;
[[file:EfT - saiga 1.jpg|thumb|none|600px|Izhmash Saiga-12K in Unity engine.]]&lt;br /&gt;
[[file:EfTsaiga 2.jpg|thumb|none|600px|Izhmash Saiga-12K in Unity engine.]]&lt;br /&gt;
[[file:EfT - saiga 3.jpg|thumb|none|600px|Izhmash Saiga-12K in Unity engine.]]&lt;br /&gt;
[[file:EfT - saiga 4.jpg|thumb|none|600px|Izhmash Saiga-12K in Unity engine.]]&lt;br /&gt;
[[file:EfT - saiga 5.jpg|thumb|none|600px|Izhmash Saiga-12K in Unity engine.]]&lt;br /&gt;
[[file:EfT - saiga 6.jpg|thumb|none|600px|Izhmash Saiga-12K in Unity engine.]]&lt;br /&gt;
[[file:EfT - saiga 7.jpg|thumb|none|600px|Izhmash Saiga-12K in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
A fairly atypical shotgun design, the '''TOZ-106''' is bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use. It is another popular Scav weapon, and feeds from detachable 2 or 4 round magazines.&lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|350px|TOZ-106 - 20 guage]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]]. The SV-98 becomes available from prapor at level 2 reputation where it be purchased with a number of bartering items, it doesn't officially become purchaseable until level 3 reputation where it costs nearly 100,000 roubles. It comes standard without optics, a 10 round magazine and a bipod fitted by default. Most of maps in the current game are not made for the large magnification scopes and most players fit smaller 3x and 4x magnification scopes to the weapon. It can utilise only three types of rounds, these being the 7N1 sniper cartridge, SNB Armor Peircing and LPS GzH which is a lightened match round with hightened velocity. &lt;br /&gt;
[[file:SV98.jpg|thumb|none|350px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:EfT - SV-98 4.jpg|thumb|none|600px|Izhmash SV-98 in Unity engine.]]&lt;br /&gt;
[[file:EfT - SV-98 3.jpg|thumb|none|600px|Izhmash SV-98 in game.]]&lt;br /&gt;
[[file:EfT - SV-98 1.jpg|thumb|none|600px|Izhmash SV-98 in game.]]&lt;br /&gt;
[[file:EfT - SV-98 2.jpg|thumb|none|600px|Izhmash SV-98 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Lobaev DVL-10==&lt;br /&gt;
The [[Lobaev DVL-10]]. The DVL-10 comes in two variants in the game, the standard version and a integrelly suppressed version known as the &amp;quot;SABOTEUR&amp;quot;. It is an exceedly rare sniper rifle that uses 7,62x51mm ammunition and becomes available from Skier at late reputation levels. Like the SV-98 most maps are not compatible with the larger magnification and so players fit smaller 3-4x magnification scopes to compensate. &lt;br /&gt;
[[file:DVL-10M2.jpg|thumb|none|350px|Lobaev DVL-10 - 7.62×51mm NATO]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 1.jpg|thumb|none|600px|Lobaev DVL-10 in Unity engine.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 2.jpg|thumb|none|600px|Lobaev DVL-10 in Unity engine.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 3.jpg|thumb|none|600px|Lobaev DVL-10 in Unity engine.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 4.jpg|thumb|none|600px|Lobaev DVL-10 in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
==Remington R11 RSASS==&lt;br /&gt;
The [[Remington RSASS]] is also available in game, as an expensive but highly capable and modular 7.62x51mm rifle. Some players have designed a modification of the weapon known as the &amp;quot;Mini-SASS&amp;quot;, an ultra-compact battle rifle variant which is identical in size to some of the larger SMG's. &lt;br /&gt;
[[File:RSASS alt.jpg|thumb|none|350px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[AS_Val#VSS_Vintorez|VSS Vintorez]]. The VSS is a late-game sniper rifle available at Prapor Level 4. It can only be traded for items like the AS VAL and comes pre-fitted with 10 round VSS magazines. Currently it does not use it's own unique VSS Scope instead opted for a regular PSO-1 Optic. It is an extremely rare weapon to find, even inside weapon crates. &lt;br /&gt;
[[file:Vss1.jpg|thumb|none|350px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 1.jpg|thumb|none|600px|VSS Vintorez in Unity engine.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 2.jpg|thumb|none|600px|VSS Vintorez in Unity engine.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 3.jpg|thumb|none|600px|VSS Vintorez in Unity engine.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 4.jpg|thumb|none|600px|VSS Vintorez in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
=Launchers=&lt;br /&gt;
==GP-34==&lt;br /&gt;
The [[GP-series grenade launcher|GP-34]]. Previously featured in the early Alpha stages of the game, the GP-34 was removed shortly a few early game patches due to problems with damage issues (the weapon didn't do any damage when fitted). Despite this the 40mm VOG grenades can be found in-game, albiet rarely and serve the player mostly as a collectible. &lt;br /&gt;
[[file:Izhmash GP-34.jpg|thumb|none|350px|GP-34 - 40mm Caseless]]&lt;br /&gt;
[[file:EfT - gp-34.jpg|thumb|none|600px|GP-34 in game.]]&lt;br /&gt;
[[file:EfT - gp-34 ammo.jpg|thumb|none|600px|VOG-25 shells in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==F-1 hand grenade==&lt;br /&gt;
The [[F-1 hand grenade]]. It is the most lethal of the three grenades with the largest splash radius of almost 30m and the most damage. This makes it useful for enemies hiding behind cover, as the damage can hurt or kill those hiding behind light and medium grade materials. The F-1 grenade is sometimes used by Scavengers often times killing themselves in the process due to the blast radius. &lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|150px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 hand grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]]. The RGD-5 is the least damaging of the three explosive grenades and is also the heaviest, having the shortest throwing distance and smallest blast radius, this makes it ideal for use inside enclosed spaces. However to compensate for its lack of damage, it is also the cheapest and easiest to find with prapor trading RGD-5's for one Energy Saving Lightbulb and being commonly found inside grenade crate and used by AI Scavengers. &lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|150px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 1.jpg|thumb|none|600px|RGD-5 hand grenade in game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 2.jpg|thumb|none|600px|RGD-5 hand grenade in game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 3.jpg|thumb|none|600px|RGD-5 hand grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 Hand Grenade|M67]] is available from the trader Peacekeeper at level 2 reputation whereby it costs roughly between $49-51 a grenade. It is the middle road of the three explosive grenades having damage and blast radius greater than the RGD-5 but less than the F-1 but having one of the furthest throwing distances, making it more useful for open areas. It is also one of the earliest grenades PMC's can buy with currency. Currently AI do not use the grenade and it cannot be found inside any weapon crates.&lt;br /&gt;
[[file:Baseball.jpg|thumb|none|150px|M67 Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Contract Wars]]''&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Draco122</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1161481</id>
		<title>Escape from Tarkov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1161481"/>
		<updated>2018-02-17T10:21:47Z</updated>

		<summary type="html">&lt;p&gt;Draco122: /* Grenades &amp;amp; Explosives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Escape from Tarkov&lt;br /&gt;
|picture = Escape from Tarkov logo 1.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= Russia 2028&lt;br /&gt;
|date= First alpha test - 1Q 2016 &lt;br /&gt;
|developer= BattleState Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= BattleState Games&lt;br /&gt;
|genre=Online first-person shooter / MMOFPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Escape from Tarkov''''' is a first-person shooter video game by BattleState Games. The game is set in Russia in 2028, in the same universe as ''[[Contract Wars]]''. The game features a highly detailed and realistic combat system, with subsystem damage, realistic weapon handling, a complex array of tactical maneuvers like leaning, and an equally detailed weapon modification system.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Escape from Tarkov'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Chiappa Rhino (20DS, 40DS, 50DS, 60DS)==&lt;br /&gt;
Every variant of the [[Chiappa Rhino]] has been shown in pre-release renders, but has not yet been added in any of the released versions of the game.&lt;br /&gt;
[[file:Chiappa Rhino 2&amp;quot;.jpg|thumb|none|250px|Chiappa Rhino 20DS - .357 Magnum.]]&lt;br /&gt;
[[file:Chiappa Rhino 6&amp;quot;.jpg|thumb|none|350px|Chiappa Rhino 60DS - .357 Magnum.]]&lt;br /&gt;
[[file:Eft - Chiappa Rhino 1.jpg|thumb|none|600px|The Rhino family, rendered in the Unity engine.]]&lt;br /&gt;
[[file:Eft - Chiappa Rhino 2.jpg|thumb|none|600px|A Rhino 60DS, showing off the removable sights.]]&lt;br /&gt;
[[file:Eft - Chiappa Rhino 3.jpg|thumb|none|600px|The Rhino 20DS...]]&lt;br /&gt;
[[file:Eft - Chiappa Rhino 4.jpg|thumb|none|600px|...and the 40DS.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov 6P9 PB==&lt;br /&gt;
The [[6P9 PB|Makarov 6P9 PB]] variant of the Makarov is available in the game. It spawns rarely on Scavengers and can be traded for bartering items by the Trader Prapor. Like the Makarov PM, only its grip and magazines can be removed. An 80 round drum magazine can also be attached to the weapon, however its exceedingly rare. &lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|350px|6P9 PB - 9x18mm Makarov.]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 1.jpg|thumb|none|600px|A preview of the Makarov 6P9 PB.]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 2.jpg|thumb|none|600px|The disassembled PB.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov_PM#Makarov_PM|Makarov PM]] is a fairly common pistol in EFT. PMC's will have a few available in their stash and the weapon is fairly common loot in Military Cargo crates, Scavengers both Player and AI NPC's may occassionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently only the grip and magazine can be removed from the weapon and an 80 round drum magazine is also available, albiet extremely rare. &lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|250px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 1.jpg|thumb|none|600px|Left side of the Makarov in the weapon configuration menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM holding.jpg|thumb|none|600px|The PM in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM aim.jpg|thumb|none|600px|Aiming at the sky.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 1.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 3.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 1.jpg|thumb|none|600px|Inspecting the pistol.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 2.jpg|thumb|none|600px|Ditto; other side.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[Yarygin_PYa#MP-443_Grach|MP-443 Grach]] fills the role of a higher-end pistol found uncommonly in the game. The Russian BEAR's faction will give PMC's the pistol in their stash in the latest patch when chosen. Scav's can also spawn with the pistol as well with a few magazines on hand, on occassion a Scav may have their Grach equipped with an under-barrel weaponlight. Currently the weapon cannot be suppressed but it can accept attachments via its underbarrel rail and can be outfitted with a slide rail for attaching reflex optics. &lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 2.jpg|thumb|none|600px|Pre-release stills of the MP-443 Grach.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 3.jpg|thumb|none|600px|The MP-443 Grach in the Unity engine.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 4.jpg|thumb|none|600px|Renders of the MP-443's details.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 1.jpg|thumb|none|600px|An early render of the handgun.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[P226#SIG-Sauer_P226|SIG-Sauer P226R]] is the only non-Russian pistol available in the game so far primarily issued to the USEC Faction of which PMC's will get some in their stash when the faction is chosen. The weapon also is available for Scavengers albiet sometimes missing its front and rear sight and rarely equipped with an underbarrel weaponlight. &lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[file:EFT-SIG-1.jpg|thumb|none|600px|The SIG-Sauer P226 in Unity engine.]]&lt;br /&gt;
[[file:EfT- P226R 1.jpg|thumb|none|600px|The pistol, disassembled .]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev_TT-33_Pistol#Tokarev_TT-33|Tokarev TT-33]] is a dated, but viable pistol available in the game. It is infrequently carried by AI Scav's in-game and is a rare spawn for Player Scav's. Currently the TT-33 is the only weapon to utilise the 7,62x25mm round of which 7 types are available. Currently it is the most powerful pistol, dropping a PMC or Scav in about two or three shots without armor depending on the round type. Additionally the TT-33 can be outfitted with a &amp;quot;home-spun&amp;quot; threaded barrel and an home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. &lt;br /&gt;
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 1.jpg|thumb|none|600px|A preview of the Tokarev.]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 2.jpg|thumb|none|600px|Details of the TT.]]&lt;br /&gt;
&lt;br /&gt;
==Stetchkin APS==&lt;br /&gt;
The [[Stechkin APS]] has been confirmed by developers and officially announced, but not yet added. &lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol.jpg|thumb|none|400px|Stetchkin APS - 9x18mm]]&lt;br /&gt;
&lt;br /&gt;
==SR1MP==&lt;br /&gt;
The [[Serdyukov SPS|SR1MP]] is Russian special forces pistol &amp;quot;kit&amp;quot; that includes the SR1 pistol, a sound suppressor, and quad-rail accessory mount. It is the only 9x21mm weapon in the game so far.&lt;br /&gt;
[[File:Serdyukov SPS.jpg|thumb|none|350px|Serdyukov SPS/SR1 pistol - 9x21mm Gyurza]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5]] is available in the game. Currently it is not used by any Scavengers and only acquired by PMC's via the trader &amp;quot;Peacekeeper&amp;quot; once sufficent reputation has been gained. The version featured in-game appears to be either an A4 or an A5 model due to the four position fire selector but is described in-game as being a Navy Model. It comes available in two variants initially, an MP5A4 and an MP5SD5 both of which are fitted with fixed stocks and only differing slightly in price value. Players can customize the MP5 extensively by removing the Fixed Stock for a collapsible Stock however it cannot currently mount under-barrel attachments such as flashlights or grips. A drum magazine was announced on December 9th, 2017.&lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|350px|MP5A4 - 9x19mm]]&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|350px|MP5SD5 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz|Izhmash PP-19-01 Vityaz]]. The PP-19-01 &amp;quot;Vityaz&amp;quot; is a 9x19mm sub-machine gun and currently is not used by Scavengers. It can be acquired by PMC's from purchasing it from the Trader Prapor at level 1 reputation and the BEARS Faction recieves the weapon with the &amp;quot;Prepare to Escape&amp;quot; and &amp;quot;Escape from Darkness&amp;quot; editions. Currently the weapon is the cheapest of the SMG's and the earliest the player can modify extensively. In the current patch, changes were made to address the weapons viscious recoil whch has been rectified. &lt;br /&gt;
&lt;br /&gt;
A semi-automatic pistol carbine variant known as the &amp;quot;Saiga-9&amp;quot; was added which is now used by Scav's with 10 round magazines but is interchangeable with regular 30 round magazines. It can deonated as a civilian weapon by it's 16 Inch long barrel and is semi-automatic only but can still utlise many attachments which can be mounted onto the PP-19-01. &lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|350px|Izhmash PP-19-01 Vityaz - 9x19mm]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 1.jpg|thumb|none|600px|Izhmash PP-19-01 Vityaz in Unity engine.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 2.jpg|thumb|none|600px|Izhmash PP-19-01 Vityaz in Unity engine.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 3.jpg|thumb|none|600px|Izhmash PP-19-01 Vityaz in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-91 &amp;quot;Kedr&amp;quot;==&lt;br /&gt;
The [[Kedr_PP-91#Kedr_PP-91|Izhmash PP-91 &amp;quot;Kedr&amp;quot;]]. There are two variants in-game, the standard &amp;quot;Kedr&amp;quot; and the &amp;quot;Kedr-B&amp;quot;. The &amp;quot;B&amp;quot; variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the &amp;quot;Kedr&amp;quot; is infrequently used by AI Scav's in world and can be bought by the Trader Prapor, the &amp;quot;Kedr-B&amp;quot; can be traded with Prapor for various barting items. Currently the &amp;quot;Kedr&amp;quot; as of the current patch has been nerfed considerably from previous patches, with it's damage against armor almost nill even with AP ammunition, additionally it cannot use PMM ammunition and is restricted to the older PBM ammunition type as far AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with a barrel mounted rails for sights and weaponlights and can utilise 20 round or 30 round stick magaiznes of which the latter can only be purchased with bartering items. &lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|350px|Izhmash PP-91 &amp;quot;Kedr&amp;quot; - 9x18mm]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|Izhmash PP-91 &amp;quot;Kedr&amp;quot; in Unity engine.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|Izhmash PP-91 &amp;quot;Kedr&amp;quot; in Unity engine.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|Izhmash PP-91 &amp;quot;Kedr&amp;quot; in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-9 &amp;quot;Klin&amp;quot;==&lt;br /&gt;
The [[Kedr_PP-91#Klin_PP-9|Izhmash PP-9 &amp;quot;Klin&amp;quot;]]. It is a special variant of the Kedr that is available from Prapor for purchase via bartering items and as of the current patch does not spawn on AI Scavengers. It has slightly different recoil patterns than the &amp;quot;Kedr&amp;quot; and has a 900 RPM fire rate but can utilise the same attachments and magazines and use PBM and PMM AP ammunition. &lt;br /&gt;
[[file:Klin1.jpg|thumb|none|350px|Izhmash PP-9 &amp;quot;Klin&amp;quot; - 9x18mm PMM]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|Izhmash PP-9 &amp;quot;Klin&amp;quot; in Unity engine.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|Izhmash PP-9 &amp;quot;Klin&amp;quot; in Unity engine.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|Izhmash PP-9 &amp;quot;Klin&amp;quot; in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]]. It is only available for use by PMC's and can bought by the trader Peacekeeper. It is the most versatile of the SMG's and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second fast firing SMG at 850 RPM and can attach the most attachments compared to the MP5. &lt;br /&gt;
[[file:SIG MPX.jpg|thumb|none|350px|SIG-Sauer MPX&amp;quot; - 9x19mm]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 1.jpg|thumb|none|600px|SIG-Sauer MPX in Unity engine.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 2.jpg|thumb|none|600px|SIG-Sauer MPX in Unity engine.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 3.jpg|thumb|none|600px|SIG-Sauer MPX in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS_Val#AS_Val|AS Val]]. The AS Val is a late-game weapon available from the trader Prapor of which it can only be bought with barting items. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest damage per bullet in the game with very high armor penetration. In addition it has the fastest rate of fire at 900 RPM of which only the Kedr and Klin SMG variants have. &lt;br /&gt;
[[file:AS Val.jpg|thumb|none|350px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 1.jpg|thumb|none|600px|AS Val in configuration menu. Left side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 2.jpg|thumb|none|600px|AS Val in configuration menu. Right side]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val holding.jpg|thumb|none|600px|The AS Val in first-person.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 1.jpg|thumb|none|600px|The Val with its magazine removed.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 2.jpg|thumb|none|600px|Placing in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 3.jpg|thumb|none|600px|Rechambering the AS Val.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 2.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 1.jpg|thumb|none|600px|And the left.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M16_rifle_series#M4.2FM4A1_Carbine|Colt M4A1]]. The M4A1 is currently available at the trader &amp;quot;Peacekeeper&amp;quot; at level 3 reputation and sells for anywhere between $900-1100 per unit. It is the MOST customizable weapon in the game with a multitude of options for rails, grips, stocks, magazines and many others. It is also currently the only weapon in the game that uses the 5,56x45mm round of which is a great general purpose round as it has high velocity, damage and penetration with its only downside being cost of ammo and magazines. &lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|350px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:EfT- Colt m4a1 4.jpg|thumb|none|600px|Colt M4A1 in Unity engine.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 1.jpg|thumb|none|600px|Colt M4A1 in game.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 2.jpg|thumb|none|600px|Colt M4A1 in game.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 3.jpg|thumb|none|600px|Colt M4A1 in game. Note the gas tube protruding from the front of the handguard. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AK-74N==&lt;br /&gt;
The [[AK-74#AK-74|Izhmash AK-74N]] is available from Prapor at level 2, and can be purchased with or without ammunition. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO. The rifle can also be traded for, and that one features a black polymer stock and black polymer handguards. An all black variant which resembles the AK-74M is available from Prapor to trade however a player can easily convert a 74N into the 74M with the correct attachments. &lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|350px|Izhmash AK-74N - 5.45x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 1.jpg|thumb|none|600px|The AK-74N in configuration menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N holding.jpg|thumb|none|600px|The AK-74 in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 1.jpg|thumb|none|600px|Pulling an empty 30-round magazine out.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 2.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 1.jpg|thumb|none|600px|Looking at one side of the rifle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 2.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:EfT - AK-74M 1.jpg|thumb|none|600px|The AK-74 with polymer furniture and a GP-30 in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Several flavors of the [[AKM]] are available in game:&lt;br /&gt;
&lt;br /&gt;
- The original [[AKM]] with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an &amp;quot;AKMN&amp;quot; variant with the scope mount bracket on the left side of the receiver.&lt;br /&gt;
&lt;br /&gt;
- The [[AKMS]] with the underfolding stock, which can be folded to take up less inventory space. As with the regular AKM, there is a &amp;quot;AKMSN&amp;quot; variant with the side rail for mounting optics or a sight rail.&lt;br /&gt;
&lt;br /&gt;
- The VEPR KM / VPO-136 semi-automatic only carbine, a civilian variant of the AKM. It lacks the slant muzzle brake and is semi-automatic only, and is a bit cheaper in game and is used by Scavs. Fires the same 7.62x39mm ammunition as its select fire counterparts.&lt;br /&gt;
&lt;br /&gt;
- The Molot VPO-209 semi-automatic &amp;quot;shotgun,&amp;quot; another civilian variant of the AKM that is meant to be easy to acquire in real life as it falls under the classification of a shotgun by Russian government standards. It has a smoothbore barrel (with &amp;quot;paradox rifling&amp;quot; on the last 120mm) and fires the .366 TKM cartridge.&lt;br /&gt;
&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|350px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|350px|AKMS - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKS-74U==&lt;br /&gt;
The [[AK-74#AKS-74U|Izhmash AKS-74U]] is one of the earlier and cheaper weapons that can purchased from the trader &amp;quot;Prapor&amp;quot;. They are somewhat uncommonly used by Scavs, who prefer Grach pistols, MP-133's, and 153's. Those that are carried by Scavs tend to lack top covers, stocks, and muzzle devices. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco. There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the AKS-74UB. The modeled UB is technically a UBN as it features a side rail for optics. In addition, the only muzzle device compatible with the UB is the PBS-4, and the weapon retains the RPK-style rear sight, but has the leaf sight itself removed.&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|350px|Izhmash AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[file:EfT - AKS-74U 1.jpg|thumb|none|600px|Izhmash AKS-74U in Unity engine.]]&lt;br /&gt;
[[file:EfT - AKS-74U 2.jpg|thumb|none|600px|Izhmash AKS-74U in game.]]&lt;br /&gt;
[[file:EfT - AKS-74U 3.jpg|thumb|none|600px|Izhmash AKS-74U in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==Izhmash SKS==&lt;br /&gt;
The [[SKS rifle|Izhmash SKS]]. The SKS is available in Escape from Tarkov and is available in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scav's and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 Scope fitted. All SKS types currently in the game sport Tapco 20 round detachable magazines, the 10 round internal magazine options and 10 round detachable magazines are currently not featured in the current iteration of the game. &lt;br /&gt;
[[file:Simonov-Russian-SKS45.jpg|thumb|none|350px|Izhmash SKS - 7.62x39mm]]&lt;br /&gt;
[[file:EfT - sks 1.jpg|thumb|none|600px|Izhmash SKS in Unity engine.]]&lt;br /&gt;
[[file:EfT - sks 2.jpg|thumb|none|600px|Izhmash SKS in Unity engine.]]&lt;br /&gt;
[[file:EfT - sks 3.jpg|thumb|none|600px|Izhmash SKS in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Baikal MP-43==&lt;br /&gt;
The [[Baikal IZH-43|Baikal MP-43]]. The MP-43 despite being shown in early trailers is not actually featured in the current game. &lt;br /&gt;
[[file:Baikal MP-43.jpg|thumb|none|350px|Baikal MP-43 - 12 Gauge]]&lt;br /&gt;
[[file:EfT - IZH-43 1.jpg|thumb|none|600px|Baikal MP-43 in game.]]&lt;br /&gt;
[[file:EfT - IZH-43 2.jpg|thumb|none|600px|Baikal MP-43 in Unity engine.]]&lt;br /&gt;
[[file:EfT - IZH-43 3.jpg|thumb|none|600px|Baikal MP-43 in Unity engine.]]&lt;br /&gt;
[[file:EfT - IZH-43 4.jpg|thumb|none|600px|Baikal MP-43 in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MR-133==&lt;br /&gt;
The [[Baikal MP-133]]. The MR-133 is a pump-action shotgun which is commonly used by Scavengers as a primary weapon and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. A set of barrel lengths and magazine tubes can be purchased from Skier at various reputation levels and many of the attachments that can be fitted with both the MR-133 and the MP-153 are interchangeable in the current patch. Currently a somewhat infamous weapon modification of the weapon, dubbed the &amp;quot;Pentalight&amp;quot; allows the weapon to mount upto 5 weaponlights onto the weapon at one time with the correct attachments. &lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|350px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp133 render.jpg|thumb|none|600px|Baikal MP-133 render.]]&lt;br /&gt;
[[file:EfT - mp133 1.jpg|thumb|none|600px|Baikal MP-133 in game.]]&lt;br /&gt;
[[file:EfT - mp133 2.jpg|thumb|none|600px|Baikal MP-133 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]]. The MP-153 is a semi-automatic 12 gauge shotgun and is very popular amongst AI Scav's. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments such as magazine tubes, pistol grips and stocks are interchangeable with the MR-133 and MP-153. &lt;br /&gt;
[[file:Baikal MP-153-SYNTHETIC11.jpg|thumb|none|350px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp153 1.jpg|thumb|none|600px|Baikal MP-153 in Unity engine.]]&lt;br /&gt;
[[file:EfT - mp153 2.jpg|thumb|none|600px|Baikal MP-153 in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga-12K==&lt;br /&gt;
The [[Izhmash_Saiga_series_shotgun#Saiga_12|Izhmash Saiga-12K]]. The Saiga-12K is a semi-automatic, magazine-fed, 12 Gauge shotgun. It is occasionally carried by Scavengers as a primary weapon often times missing the dust cover. Unlike most shotguns it features a folding stock reducing its size but its limited to 5 round magazines. It is also the only shotgun which can be suppressed, the suppressor can be purchased from prapor level 3 but is rather costly. It is the most effective shotgun when utilising slugs having the best accuracy and recoil control as a number of grips can be attached with the appriopriate weapon mounts. &lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|350px|Izhmash Saiga-12K - 12 gauge]]&lt;br /&gt;
[[file:EfT - saiga 1.jpg|thumb|none|600px|Izhmash Saiga-12K in Unity engine.]]&lt;br /&gt;
[[file:EfTsaiga 2.jpg|thumb|none|600px|Izhmash Saiga-12K in Unity engine.]]&lt;br /&gt;
[[file:EfT - saiga 3.jpg|thumb|none|600px|Izhmash Saiga-12K in Unity engine.]]&lt;br /&gt;
[[file:EfT - saiga 4.jpg|thumb|none|600px|Izhmash Saiga-12K in Unity engine.]]&lt;br /&gt;
[[file:EfT - saiga 5.jpg|thumb|none|600px|Izhmash Saiga-12K in Unity engine.]]&lt;br /&gt;
[[file:EfT - saiga 6.jpg|thumb|none|600px|Izhmash Saiga-12K in Unity engine.]]&lt;br /&gt;
[[file:EfT - saiga 7.jpg|thumb|none|600px|Izhmash Saiga-12K in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
A fairly atypical shotgun design, the '''TOZ-106''' is bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use. It is another popular Scav weapon, and feeds from detachable 2 or 4 round magazines.&lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|350px|TOZ-106 - 20 guage]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]]. The SV-98 becomes available from prapor at level 2 reputation where it be purchased with a number of bartering items, it doesn't officially become purchaseable until level 3 reputation where it costs nearly 100,000 roubles. It comes standard without optics, a 10 round magazine and a bipod fitted by default. Most of maps in the current game are not made for the large magnification scopes and most players fit smaller 3x and 4x magnification scopes to the weapon. It can utilise only three types of rounds, these being the 7N1 sniper cartridge, SNB Armor Peircing and LPS GzH which is a lightened match round with hightened velocity. &lt;br /&gt;
[[file:SV98.jpg|thumb|none|350px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:EfT - SV-98 4.jpg|thumb|none|600px|Izhmash SV-98 in Unity engine.]]&lt;br /&gt;
[[file:EfT - SV-98 3.jpg|thumb|none|600px|Izhmash SV-98 in game.]]&lt;br /&gt;
[[file:EfT - SV-98 1.jpg|thumb|none|600px|Izhmash SV-98 in game.]]&lt;br /&gt;
[[file:EfT - SV-98 2.jpg|thumb|none|600px|Izhmash SV-98 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Lobaev DVL-10==&lt;br /&gt;
The [[Lobaev DVL-10]]. The DVL-10 comes in two variants in the game, the standard version and a integrelly suppressed version known as the &amp;quot;SABOTEUR&amp;quot;. It is an exceedly rare sniper rifle that uses 7,62x51mm ammunition and becomes available from Skier at late reputation levels. Like the SV-98 most maps are not compatible with the larger magnification and so players fit smaller 3-4x magnification scopes to compensate. &lt;br /&gt;
[[file:DVL-10M2.jpg|thumb|none|350px|Lobaev DVL-10 - 7.62×51mm NATO]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 1.jpg|thumb|none|600px|Lobaev DVL-10 in Unity engine.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 2.jpg|thumb|none|600px|Lobaev DVL-10 in Unity engine.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 3.jpg|thumb|none|600px|Lobaev DVL-10 in Unity engine.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 4.jpg|thumb|none|600px|Lobaev DVL-10 in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
==Remington R11 RSASS==&lt;br /&gt;
The [[Remington RSASS]] is also available in game, as an expensive but highly capable and modular 7.62x51mm rifle. Some players have designed a modification of the weapon known as the &amp;quot;Mini-SASS&amp;quot;, an ultra-compact battle rifle variant which is identical in size to some of the larger SMG's. &lt;br /&gt;
[[File:RSASS alt.jpg|thumb|none|350px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[AS_Val#VSS_Vintorez|VSS Vintorez]]. The VSS is a late-game sniper rifle available at Prapor Level 4. It can only be traded for items like the AS VAL and comes pre-fitted with 10 round VSS magazines. Currently it does not use it's own unique VSS Scope instead opted for a regular PSO-1 Optic. It is an extremely rare weapon to find, even inside weapon crates. &lt;br /&gt;
[[file:Vss1.jpg|thumb|none|350px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 1.jpg|thumb|none|600px|VSS Vintorez in Unity engine.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 2.jpg|thumb|none|600px|VSS Vintorez in Unity engine.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 3.jpg|thumb|none|600px|VSS Vintorez in Unity engine.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 4.jpg|thumb|none|600px|VSS Vintorez in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
=Launchers=&lt;br /&gt;
==GP-34==&lt;br /&gt;
The [[GP-series grenade launcher|GP-34]]. Previously featured in the early Alpha stages of the game, the GP-34 was removed shortly a few early game patches due to problems with damage issues (the weapon didn't do any damage when fitted). Despite this the 40mm VOG grenades can be found in-game, albiet rarely and serve the player mostly as a collectible. &lt;br /&gt;
[[file:Izhmash GP-34.jpg|thumb|none|350px|GP-34 - 40mm Caseless]]&lt;br /&gt;
[[file:EfT - gp-34.jpg|thumb|none|600px|GP-34 in game.]]&lt;br /&gt;
[[file:EfT - gp-34 ammo.jpg|thumb|none|600px|VOG-25 shells in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==F-1 hand grenade==&lt;br /&gt;
The [[F-1 hand grenade]]. The F-1 grenade is sometimes used by Scavengers. It is the most lethal of the three grenades with the largest splash radius of almost 30m. &lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|150px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 hand grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]]. The RGD-5 is the least damaging of the three explosive grenades and is also the heaviest, having the shortest throwing distance and smallest blast radius, this makes it ideal for use inside enclosed spaces. However to compensate for its lack of damage, it is also the cheapest and easiest to find with prapor trading RGD-5's for one Energy Saving Lightbulb and being commonly found inside grenade crate and used by AI Scavengers. &lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|150px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 1.jpg|thumb|none|600px|RGD-5 hand grenade in game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 2.jpg|thumb|none|600px|RGD-5 hand grenade in game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 3.jpg|thumb|none|600px|RGD-5 hand grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 Hand Grenade|M67]] is available from the trader Peacekeeper at level 2 reputation whereby it costs roughly between $49-51 a grenade. It is the middle road of the three explosive grenades having damage and blast radius greater than the RGD-5 but less than the F-1 but having one of the furthest throwing distances, making it more useful for open areas. It is also one of the earliest grenades PMC's can buy with currency. Currently AI do not use the grenade and it cannot be found inside any weapon crates.&lt;br /&gt;
[[file:Baseball.jpg|thumb|none|150px|M67 Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Contract Wars]]''&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Draco122</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1161480</id>
		<title>Escape from Tarkov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1161480"/>
		<updated>2018-02-17T10:20:49Z</updated>

		<summary type="html">&lt;p&gt;Draco122: /* Grenades &amp;amp; Explosives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Escape from Tarkov&lt;br /&gt;
|picture = Escape from Tarkov logo 1.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= Russia 2028&lt;br /&gt;
|date= First alpha test - 1Q 2016 &lt;br /&gt;
|developer= BattleState Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= BattleState Games&lt;br /&gt;
|genre=Online first-person shooter / MMOFPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Escape from Tarkov''''' is a first-person shooter video game by BattleState Games. The game is set in Russia in 2028, in the same universe as ''[[Contract Wars]]''. The game features a highly detailed and realistic combat system, with subsystem damage, realistic weapon handling, a complex array of tactical maneuvers like leaning, and an equally detailed weapon modification system.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Escape from Tarkov'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Chiappa Rhino (20DS, 40DS, 50DS, 60DS)==&lt;br /&gt;
Every variant of the [[Chiappa Rhino]] has been shown in pre-release renders, but has not yet been added in any of the released versions of the game.&lt;br /&gt;
[[file:Chiappa Rhino 2&amp;quot;.jpg|thumb|none|250px|Chiappa Rhino 20DS - .357 Magnum.]]&lt;br /&gt;
[[file:Chiappa Rhino 6&amp;quot;.jpg|thumb|none|350px|Chiappa Rhino 60DS - .357 Magnum.]]&lt;br /&gt;
[[file:Eft - Chiappa Rhino 1.jpg|thumb|none|600px|The Rhino family, rendered in the Unity engine.]]&lt;br /&gt;
[[file:Eft - Chiappa Rhino 2.jpg|thumb|none|600px|A Rhino 60DS, showing off the removable sights.]]&lt;br /&gt;
[[file:Eft - Chiappa Rhino 3.jpg|thumb|none|600px|The Rhino 20DS...]]&lt;br /&gt;
[[file:Eft - Chiappa Rhino 4.jpg|thumb|none|600px|...and the 40DS.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov 6P9 PB==&lt;br /&gt;
The [[6P9 PB|Makarov 6P9 PB]] variant of the Makarov is available in the game. It spawns rarely on Scavengers and can be traded for bartering items by the Trader Prapor. Like the Makarov PM, only its grip and magazines can be removed. An 80 round drum magazine can also be attached to the weapon, however its exceedingly rare. &lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|350px|6P9 PB - 9x18mm Makarov.]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 1.jpg|thumb|none|600px|A preview of the Makarov 6P9 PB.]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 2.jpg|thumb|none|600px|The disassembled PB.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov_PM#Makarov_PM|Makarov PM]] is a fairly common pistol in EFT. PMC's will have a few available in their stash and the weapon is fairly common loot in Military Cargo crates, Scavengers both Player and AI NPC's may occassionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently only the grip and magazine can be removed from the weapon and an 80 round drum magazine is also available, albiet extremely rare. &lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|250px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 1.jpg|thumb|none|600px|Left side of the Makarov in the weapon configuration menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM holding.jpg|thumb|none|600px|The PM in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM aim.jpg|thumb|none|600px|Aiming at the sky.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 1.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 3.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 1.jpg|thumb|none|600px|Inspecting the pistol.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 2.jpg|thumb|none|600px|Ditto; other side.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[Yarygin_PYa#MP-443_Grach|MP-443 Grach]] fills the role of a higher-end pistol found uncommonly in the game. The Russian BEAR's faction will give PMC's the pistol in their stash in the latest patch when chosen. Scav's can also spawn with the pistol as well with a few magazines on hand, on occassion a Scav may have their Grach equipped with an under-barrel weaponlight. Currently the weapon cannot be suppressed but it can accept attachments via its underbarrel rail and can be outfitted with a slide rail for attaching reflex optics. &lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 2.jpg|thumb|none|600px|Pre-release stills of the MP-443 Grach.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 3.jpg|thumb|none|600px|The MP-443 Grach in the Unity engine.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 4.jpg|thumb|none|600px|Renders of the MP-443's details.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 1.jpg|thumb|none|600px|An early render of the handgun.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[P226#SIG-Sauer_P226|SIG-Sauer P226R]] is the only non-Russian pistol available in the game so far primarily issued to the USEC Faction of which PMC's will get some in their stash when the faction is chosen. The weapon also is available for Scavengers albiet sometimes missing its front and rear sight and rarely equipped with an underbarrel weaponlight. &lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[file:EFT-SIG-1.jpg|thumb|none|600px|The SIG-Sauer P226 in Unity engine.]]&lt;br /&gt;
[[file:EfT- P226R 1.jpg|thumb|none|600px|The pistol, disassembled .]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev_TT-33_Pistol#Tokarev_TT-33|Tokarev TT-33]] is a dated, but viable pistol available in the game. It is infrequently carried by AI Scav's in-game and is a rare spawn for Player Scav's. Currently the TT-33 is the only weapon to utilise the 7,62x25mm round of which 7 types are available. Currently it is the most powerful pistol, dropping a PMC or Scav in about two or three shots without armor depending on the round type. Additionally the TT-33 can be outfitted with a &amp;quot;home-spun&amp;quot; threaded barrel and an home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. &lt;br /&gt;
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 1.jpg|thumb|none|600px|A preview of the Tokarev.]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 2.jpg|thumb|none|600px|Details of the TT.]]&lt;br /&gt;
&lt;br /&gt;
==Stetchkin APS==&lt;br /&gt;
The [[Stechkin APS]] has been confirmed by developers and officially announced, but not yet added. &lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol.jpg|thumb|none|400px|Stetchkin APS - 9x18mm]]&lt;br /&gt;
&lt;br /&gt;
==SR1MP==&lt;br /&gt;
The [[Serdyukov SPS|SR1MP]] is Russian special forces pistol &amp;quot;kit&amp;quot; that includes the SR1 pistol, a sound suppressor, and quad-rail accessory mount. It is the only 9x21mm weapon in the game so far.&lt;br /&gt;
[[File:Serdyukov SPS.jpg|thumb|none|350px|Serdyukov SPS/SR1 pistol - 9x21mm Gyurza]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5]] is available in the game. Currently it is not used by any Scavengers and only acquired by PMC's via the trader &amp;quot;Peacekeeper&amp;quot; once sufficent reputation has been gained. The version featured in-game appears to be either an A4 or an A5 model due to the four position fire selector but is described in-game as being a Navy Model. It comes available in two variants initially, an MP5A4 and an MP5SD5 both of which are fitted with fixed stocks and only differing slightly in price value. Players can customize the MP5 extensively by removing the Fixed Stock for a collapsible Stock however it cannot currently mount under-barrel attachments such as flashlights or grips. A drum magazine was announced on December 9th, 2017.&lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|350px|MP5A4 - 9x19mm]]&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|350px|MP5SD5 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz|Izhmash PP-19-01 Vityaz]]. The PP-19-01 &amp;quot;Vityaz&amp;quot; is a 9x19mm sub-machine gun and currently is not used by Scavengers. It can be acquired by PMC's from purchasing it from the Trader Prapor at level 1 reputation and the BEARS Faction recieves the weapon with the &amp;quot;Prepare to Escape&amp;quot; and &amp;quot;Escape from Darkness&amp;quot; editions. Currently the weapon is the cheapest of the SMG's and the earliest the player can modify extensively. In the current patch, changes were made to address the weapons viscious recoil whch has been rectified. &lt;br /&gt;
&lt;br /&gt;
A semi-automatic pistol carbine variant known as the &amp;quot;Saiga-9&amp;quot; was added which is now used by Scav's with 10 round magazines but is interchangeable with regular 30 round magazines. It can deonated as a civilian weapon by it's 16 Inch long barrel and is semi-automatic only but can still utlise many attachments which can be mounted onto the PP-19-01. &lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|350px|Izhmash PP-19-01 Vityaz - 9x19mm]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 1.jpg|thumb|none|600px|Izhmash PP-19-01 Vityaz in Unity engine.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 2.jpg|thumb|none|600px|Izhmash PP-19-01 Vityaz in Unity engine.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 3.jpg|thumb|none|600px|Izhmash PP-19-01 Vityaz in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-91 &amp;quot;Kedr&amp;quot;==&lt;br /&gt;
The [[Kedr_PP-91#Kedr_PP-91|Izhmash PP-91 &amp;quot;Kedr&amp;quot;]]. There are two variants in-game, the standard &amp;quot;Kedr&amp;quot; and the &amp;quot;Kedr-B&amp;quot;. The &amp;quot;B&amp;quot; variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the &amp;quot;Kedr&amp;quot; is infrequently used by AI Scav's in world and can be bought by the Trader Prapor, the &amp;quot;Kedr-B&amp;quot; can be traded with Prapor for various barting items. Currently the &amp;quot;Kedr&amp;quot; as of the current patch has been nerfed considerably from previous patches, with it's damage against armor almost nill even with AP ammunition, additionally it cannot use PMM ammunition and is restricted to the older PBM ammunition type as far AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with a barrel mounted rails for sights and weaponlights and can utilise 20 round or 30 round stick magaiznes of which the latter can only be purchased with bartering items. &lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|350px|Izhmash PP-91 &amp;quot;Kedr&amp;quot; - 9x18mm]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|Izhmash PP-91 &amp;quot;Kedr&amp;quot; in Unity engine.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|Izhmash PP-91 &amp;quot;Kedr&amp;quot; in Unity engine.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|Izhmash PP-91 &amp;quot;Kedr&amp;quot; in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-9 &amp;quot;Klin&amp;quot;==&lt;br /&gt;
The [[Kedr_PP-91#Klin_PP-9|Izhmash PP-9 &amp;quot;Klin&amp;quot;]]. It is a special variant of the Kedr that is available from Prapor for purchase via bartering items and as of the current patch does not spawn on AI Scavengers. It has slightly different recoil patterns than the &amp;quot;Kedr&amp;quot; and has a 900 RPM fire rate but can utilise the same attachments and magazines and use PBM and PMM AP ammunition. &lt;br /&gt;
[[file:Klin1.jpg|thumb|none|350px|Izhmash PP-9 &amp;quot;Klin&amp;quot; - 9x18mm PMM]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|Izhmash PP-9 &amp;quot;Klin&amp;quot; in Unity engine.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|Izhmash PP-9 &amp;quot;Klin&amp;quot; in Unity engine.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|Izhmash PP-9 &amp;quot;Klin&amp;quot; in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]]. It is only available for use by PMC's and can bought by the trader Peacekeeper. It is the most versatile of the SMG's and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second fast firing SMG at 850 RPM and can attach the most attachments compared to the MP5. &lt;br /&gt;
[[file:SIG MPX.jpg|thumb|none|350px|SIG-Sauer MPX&amp;quot; - 9x19mm]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 1.jpg|thumb|none|600px|SIG-Sauer MPX in Unity engine.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 2.jpg|thumb|none|600px|SIG-Sauer MPX in Unity engine.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 3.jpg|thumb|none|600px|SIG-Sauer MPX in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS_Val#AS_Val|AS Val]]. The AS Val is a late-game weapon available from the trader Prapor of which it can only be bought with barting items. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest damage per bullet in the game with very high armor penetration. In addition it has the fastest rate of fire at 900 RPM of which only the Kedr and Klin SMG variants have. &lt;br /&gt;
[[file:AS Val.jpg|thumb|none|350px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 1.jpg|thumb|none|600px|AS Val in configuration menu. Left side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 2.jpg|thumb|none|600px|AS Val in configuration menu. Right side]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val holding.jpg|thumb|none|600px|The AS Val in first-person.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 1.jpg|thumb|none|600px|The Val with its magazine removed.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 2.jpg|thumb|none|600px|Placing in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 3.jpg|thumb|none|600px|Rechambering the AS Val.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 2.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 1.jpg|thumb|none|600px|And the left.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M16_rifle_series#M4.2FM4A1_Carbine|Colt M4A1]]. The M4A1 is currently available at the trader &amp;quot;Peacekeeper&amp;quot; at level 3 reputation and sells for anywhere between $900-1100 per unit. It is the MOST customizable weapon in the game with a multitude of options for rails, grips, stocks, magazines and many others. It is also currently the only weapon in the game that uses the 5,56x45mm round of which is a great general purpose round as it has high velocity, damage and penetration with its only downside being cost of ammo and magazines. &lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|350px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:EfT- Colt m4a1 4.jpg|thumb|none|600px|Colt M4A1 in Unity engine.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 1.jpg|thumb|none|600px|Colt M4A1 in game.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 2.jpg|thumb|none|600px|Colt M4A1 in game.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 3.jpg|thumb|none|600px|Colt M4A1 in game. Note the gas tube protruding from the front of the handguard. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AK-74N==&lt;br /&gt;
The [[AK-74#AK-74|Izhmash AK-74N]] is available from Prapor at level 2, and can be purchased with or without ammunition. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO. The rifle can also be traded for, and that one features a black polymer stock and black polymer handguards. An all black variant which resembles the AK-74M is available from Prapor to trade however a player can easily convert a 74N into the 74M with the correct attachments. &lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|350px|Izhmash AK-74N - 5.45x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 1.jpg|thumb|none|600px|The AK-74N in configuration menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N holding.jpg|thumb|none|600px|The AK-74 in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 1.jpg|thumb|none|600px|Pulling an empty 30-round magazine out.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 2.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 1.jpg|thumb|none|600px|Looking at one side of the rifle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 2.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:EfT - AK-74M 1.jpg|thumb|none|600px|The AK-74 with polymer furniture and a GP-30 in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Several flavors of the [[AKM]] are available in game:&lt;br /&gt;
&lt;br /&gt;
- The original [[AKM]] with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an &amp;quot;AKMN&amp;quot; variant with the scope mount bracket on the left side of the receiver.&lt;br /&gt;
&lt;br /&gt;
- The [[AKMS]] with the underfolding stock, which can be folded to take up less inventory space. As with the regular AKM, there is a &amp;quot;AKMSN&amp;quot; variant with the side rail for mounting optics or a sight rail.&lt;br /&gt;
&lt;br /&gt;
- The VEPR KM / VPO-136 semi-automatic only carbine, a civilian variant of the AKM. It lacks the slant muzzle brake and is semi-automatic only, and is a bit cheaper in game and is used by Scavs. Fires the same 7.62x39mm ammunition as its select fire counterparts.&lt;br /&gt;
&lt;br /&gt;
- The Molot VPO-209 semi-automatic &amp;quot;shotgun,&amp;quot; another civilian variant of the AKM that is meant to be easy to acquire in real life as it falls under the classification of a shotgun by Russian government standards. It has a smoothbore barrel (with &amp;quot;paradox rifling&amp;quot; on the last 120mm) and fires the .366 TKM cartridge.&lt;br /&gt;
&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|350px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|350px|AKMS - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKS-74U==&lt;br /&gt;
The [[AK-74#AKS-74U|Izhmash AKS-74U]] is one of the earlier and cheaper weapons that can purchased from the trader &amp;quot;Prapor&amp;quot;. They are somewhat uncommonly used by Scavs, who prefer Grach pistols, MP-133's, and 153's. Those that are carried by Scavs tend to lack top covers, stocks, and muzzle devices. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco. There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the AKS-74UB. The modeled UB is technically a UBN as it features a side rail for optics. In addition, the only muzzle device compatible with the UB is the PBS-4, and the weapon retains the RPK-style rear sight, but has the leaf sight itself removed.&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|350px|Izhmash AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[file:EfT - AKS-74U 1.jpg|thumb|none|600px|Izhmash AKS-74U in Unity engine.]]&lt;br /&gt;
[[file:EfT - AKS-74U 2.jpg|thumb|none|600px|Izhmash AKS-74U in game.]]&lt;br /&gt;
[[file:EfT - AKS-74U 3.jpg|thumb|none|600px|Izhmash AKS-74U in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==Izhmash SKS==&lt;br /&gt;
The [[SKS rifle|Izhmash SKS]]. The SKS is available in Escape from Tarkov and is available in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scav's and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 Scope fitted. All SKS types currently in the game sport Tapco 20 round detachable magazines, the 10 round internal magazine options and 10 round detachable magazines are currently not featured in the current iteration of the game. &lt;br /&gt;
[[file:Simonov-Russian-SKS45.jpg|thumb|none|350px|Izhmash SKS - 7.62x39mm]]&lt;br /&gt;
[[file:EfT - sks 1.jpg|thumb|none|600px|Izhmash SKS in Unity engine.]]&lt;br /&gt;
[[file:EfT - sks 2.jpg|thumb|none|600px|Izhmash SKS in Unity engine.]]&lt;br /&gt;
[[file:EfT - sks 3.jpg|thumb|none|600px|Izhmash SKS in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Baikal MP-43==&lt;br /&gt;
The [[Baikal IZH-43|Baikal MP-43]]. The MP-43 despite being shown in early trailers is not actually featured in the current game. &lt;br /&gt;
[[file:Baikal MP-43.jpg|thumb|none|350px|Baikal MP-43 - 12 Gauge]]&lt;br /&gt;
[[file:EfT - IZH-43 1.jpg|thumb|none|600px|Baikal MP-43 in game.]]&lt;br /&gt;
[[file:EfT - IZH-43 2.jpg|thumb|none|600px|Baikal MP-43 in Unity engine.]]&lt;br /&gt;
[[file:EfT - IZH-43 3.jpg|thumb|none|600px|Baikal MP-43 in Unity engine.]]&lt;br /&gt;
[[file:EfT - IZH-43 4.jpg|thumb|none|600px|Baikal MP-43 in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MR-133==&lt;br /&gt;
The [[Baikal MP-133]]. The MR-133 is a pump-action shotgun which is commonly used by Scavengers as a primary weapon and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. A set of barrel lengths and magazine tubes can be purchased from Skier at various reputation levels and many of the attachments that can be fitted with both the MR-133 and the MP-153 are interchangeable in the current patch. Currently a somewhat infamous weapon modification of the weapon, dubbed the &amp;quot;Pentalight&amp;quot; allows the weapon to mount upto 5 weaponlights onto the weapon at one time with the correct attachments. &lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|350px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp133 render.jpg|thumb|none|600px|Baikal MP-133 render.]]&lt;br /&gt;
[[file:EfT - mp133 1.jpg|thumb|none|600px|Baikal MP-133 in game.]]&lt;br /&gt;
[[file:EfT - mp133 2.jpg|thumb|none|600px|Baikal MP-133 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]]. The MP-153 is a semi-automatic 12 gauge shotgun and is very popular amongst AI Scav's. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments such as magazine tubes, pistol grips and stocks are interchangeable with the MR-133 and MP-153. &lt;br /&gt;
[[file:Baikal MP-153-SYNTHETIC11.jpg|thumb|none|350px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp153 1.jpg|thumb|none|600px|Baikal MP-153 in Unity engine.]]&lt;br /&gt;
[[file:EfT - mp153 2.jpg|thumb|none|600px|Baikal MP-153 in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga-12K==&lt;br /&gt;
The [[Izhmash_Saiga_series_shotgun#Saiga_12|Izhmash Saiga-12K]]. The Saiga-12K is a semi-automatic, magazine-fed, 12 Gauge shotgun. It is occasionally carried by Scavengers as a primary weapon often times missing the dust cover. Unlike most shotguns it features a folding stock reducing its size but its limited to 5 round magazines. It is also the only shotgun which can be suppressed, the suppressor can be purchased from prapor level 3 but is rather costly. It is the most effective shotgun when utilising slugs having the best accuracy and recoil control as a number of grips can be attached with the appriopriate weapon mounts. &lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|350px|Izhmash Saiga-12K - 12 gauge]]&lt;br /&gt;
[[file:EfT - saiga 1.jpg|thumb|none|600px|Izhmash Saiga-12K in Unity engine.]]&lt;br /&gt;
[[file:EfTsaiga 2.jpg|thumb|none|600px|Izhmash Saiga-12K in Unity engine.]]&lt;br /&gt;
[[file:EfT - saiga 3.jpg|thumb|none|600px|Izhmash Saiga-12K in Unity engine.]]&lt;br /&gt;
[[file:EfT - saiga 4.jpg|thumb|none|600px|Izhmash Saiga-12K in Unity engine.]]&lt;br /&gt;
[[file:EfT - saiga 5.jpg|thumb|none|600px|Izhmash Saiga-12K in Unity engine.]]&lt;br /&gt;
[[file:EfT - saiga 6.jpg|thumb|none|600px|Izhmash Saiga-12K in Unity engine.]]&lt;br /&gt;
[[file:EfT - saiga 7.jpg|thumb|none|600px|Izhmash Saiga-12K in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
A fairly atypical shotgun design, the '''TOZ-106''' is bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use. It is another popular Scav weapon, and feeds from detachable 2 or 4 round magazines.&lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|350px|TOZ-106 - 20 guage]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]]. The SV-98 becomes available from prapor at level 2 reputation where it be purchased with a number of bartering items, it doesn't officially become purchaseable until level 3 reputation where it costs nearly 100,000 roubles. It comes standard without optics, a 10 round magazine and a bipod fitted by default. Most of maps in the current game are not made for the large magnification scopes and most players fit smaller 3x and 4x magnification scopes to the weapon. It can utilise only three types of rounds, these being the 7N1 sniper cartridge, SNB Armor Peircing and LPS GzH which is a lightened match round with hightened velocity. &lt;br /&gt;
[[file:SV98.jpg|thumb|none|350px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:EfT - SV-98 4.jpg|thumb|none|600px|Izhmash SV-98 in Unity engine.]]&lt;br /&gt;
[[file:EfT - SV-98 3.jpg|thumb|none|600px|Izhmash SV-98 in game.]]&lt;br /&gt;
[[file:EfT - SV-98 1.jpg|thumb|none|600px|Izhmash SV-98 in game.]]&lt;br /&gt;
[[file:EfT - SV-98 2.jpg|thumb|none|600px|Izhmash SV-98 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Lobaev DVL-10==&lt;br /&gt;
The [[Lobaev DVL-10]]. The DVL-10 comes in two variants in the game, the standard version and a integrelly suppressed version known as the &amp;quot;SABOTEUR&amp;quot;. It is an exceedly rare sniper rifle that uses 7,62x51mm ammunition and becomes available from Skier at late reputation levels. Like the SV-98 most maps are not compatible with the larger magnification and so players fit smaller 3-4x magnification scopes to compensate. &lt;br /&gt;
[[file:DVL-10M2.jpg|thumb|none|350px|Lobaev DVL-10 - 7.62×51mm NATO]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 1.jpg|thumb|none|600px|Lobaev DVL-10 in Unity engine.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 2.jpg|thumb|none|600px|Lobaev DVL-10 in Unity engine.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 3.jpg|thumb|none|600px|Lobaev DVL-10 in Unity engine.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 4.jpg|thumb|none|600px|Lobaev DVL-10 in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
==Remington R11 RSASS==&lt;br /&gt;
The [[Remington RSASS]] is also available in game, as an expensive but highly capable and modular 7.62x51mm rifle. Some players have designed a modification of the weapon known as the &amp;quot;Mini-SASS&amp;quot;, an ultra-compact battle rifle variant which is identical in size to some of the larger SMG's. &lt;br /&gt;
[[File:RSASS alt.jpg|thumb|none|350px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[AS_Val#VSS_Vintorez|VSS Vintorez]]. The VSS is a late-game sniper rifle available at Prapor Level 4. It can only be traded for items like the AS VAL and comes pre-fitted with 10 round VSS magazines. Currently it does not use it's own unique VSS Scope instead opted for a regular PSO-1 Optic. It is an extremely rare weapon to find, even inside weapon crates. &lt;br /&gt;
[[file:Vss1.jpg|thumb|none|350px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 1.jpg|thumb|none|600px|VSS Vintorez in Unity engine.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 2.jpg|thumb|none|600px|VSS Vintorez in Unity engine.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 3.jpg|thumb|none|600px|VSS Vintorez in Unity engine.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 4.jpg|thumb|none|600px|VSS Vintorez in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
=Launchers=&lt;br /&gt;
==GP-34==&lt;br /&gt;
The [[GP-series grenade launcher|GP-34]]. Previously featured in the early Alpha stages of the game, the GP-34 was removed shortly a few early game patches due to problems with damage issues (the weapon didn't do any damage when fitted). Despite this the 40mm VOG grenades can be found in-game, albiet rarely and serve the player mostly as a collectible. &lt;br /&gt;
[[file:Izhmash GP-34.jpg|thumb|none|350px|GP-34 - 40mm Caseless]]&lt;br /&gt;
[[file:EfT - gp-34.jpg|thumb|none|600px|GP-34 in game.]]&lt;br /&gt;
[[file:EfT - gp-34 ammo.jpg|thumb|none|600px|VOG-25 shells in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==F-1 hand grenade==&lt;br /&gt;
The [[F-1 hand grenade]]. The F-1 grenade is sometimes used by Scavengers. It is the most lethal of the three grenades with the largest splash radius of almost 30m. &lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|150px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 hand grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]]. The RGD-5 is the least damaging of the three explosive grenades and is also the heaviest, having the shortest throwing distance and smallest blast radius, this makes it ideal for use inside enclosed spaces. However to compensate for its lack of damage, it is also the cheapest and easiest to find with prapor trading RGD-5's for one Energy Saving Lightbulb and being commonly found inside grenade crate and used by AI Scavengers. &lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|150px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 1.jpg|thumb|none|600px|RGD-5 hand grenade in game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 2.jpg|thumb|none|600px|RGD-5 hand grenade in game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 3.jpg|thumb|none|600px|RGD-5 hand grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 Hand Grenade|M67]] is available from the trader Peacekeeper at level 2 reputation whereby it costs roughly between $49-51 a grenade. It is the middle road of the three explosive grenades having damage and blast radius greater than the RGD-5 but less than the F-1 but having one of the furthest throwing distances, making it more useful for open areas. It is also one of the earliest grenades PMC's can buy with currency. Currently AI do not use the grenade and it cannot be found inside any weapon crates.&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Contract Wars]]''&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Draco122</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1161479</id>
		<title>Escape from Tarkov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1161479"/>
		<updated>2018-02-17T10:14:59Z</updated>

		<summary type="html">&lt;p&gt;Draco122: /* RGD-5 hand grenade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Escape from Tarkov&lt;br /&gt;
|picture = Escape from Tarkov logo 1.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= Russia 2028&lt;br /&gt;
|date= First alpha test - 1Q 2016 &lt;br /&gt;
|developer= BattleState Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= BattleState Games&lt;br /&gt;
|genre=Online first-person shooter / MMOFPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Escape from Tarkov''''' is a first-person shooter video game by BattleState Games. The game is set in Russia in 2028, in the same universe as ''[[Contract Wars]]''. The game features a highly detailed and realistic combat system, with subsystem damage, realistic weapon handling, a complex array of tactical maneuvers like leaning, and an equally detailed weapon modification system.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Escape from Tarkov'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Chiappa Rhino (20DS, 40DS, 50DS, 60DS)==&lt;br /&gt;
Every variant of the [[Chiappa Rhino]] has been shown in pre-release renders, but has not yet been added in any of the released versions of the game.&lt;br /&gt;
[[file:Chiappa Rhino 2&amp;quot;.jpg|thumb|none|250px|Chiappa Rhino 20DS - .357 Magnum.]]&lt;br /&gt;
[[file:Chiappa Rhino 6&amp;quot;.jpg|thumb|none|350px|Chiappa Rhino 60DS - .357 Magnum.]]&lt;br /&gt;
[[file:Eft - Chiappa Rhino 1.jpg|thumb|none|600px|The Rhino family, rendered in the Unity engine.]]&lt;br /&gt;
[[file:Eft - Chiappa Rhino 2.jpg|thumb|none|600px|A Rhino 60DS, showing off the removable sights.]]&lt;br /&gt;
[[file:Eft - Chiappa Rhino 3.jpg|thumb|none|600px|The Rhino 20DS...]]&lt;br /&gt;
[[file:Eft - Chiappa Rhino 4.jpg|thumb|none|600px|...and the 40DS.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov 6P9 PB==&lt;br /&gt;
The [[6P9 PB|Makarov 6P9 PB]] variant of the Makarov is available in the game. It spawns rarely on Scavengers and can be traded for bartering items by the Trader Prapor. Like the Makarov PM, only its grip and magazines can be removed. An 80 round drum magazine can also be attached to the weapon, however its exceedingly rare. &lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|350px|6P9 PB - 9x18mm Makarov.]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 1.jpg|thumb|none|600px|A preview of the Makarov 6P9 PB.]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 2.jpg|thumb|none|600px|The disassembled PB.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov_PM#Makarov_PM|Makarov PM]] is a fairly common pistol in EFT. PMC's will have a few available in their stash and the weapon is fairly common loot in Military Cargo crates, Scavengers both Player and AI NPC's may occassionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently only the grip and magazine can be removed from the weapon and an 80 round drum magazine is also available, albiet extremely rare. &lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|250px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 1.jpg|thumb|none|600px|Left side of the Makarov in the weapon configuration menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM holding.jpg|thumb|none|600px|The PM in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM aim.jpg|thumb|none|600px|Aiming at the sky.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 1.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 3.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 1.jpg|thumb|none|600px|Inspecting the pistol.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 2.jpg|thumb|none|600px|Ditto; other side.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[Yarygin_PYa#MP-443_Grach|MP-443 Grach]] fills the role of a higher-end pistol found uncommonly in the game. The Russian BEAR's faction will give PMC's the pistol in their stash in the latest patch when chosen. Scav's can also spawn with the pistol as well with a few magazines on hand, on occassion a Scav may have their Grach equipped with an under-barrel weaponlight. Currently the weapon cannot be suppressed but it can accept attachments via its underbarrel rail and can be outfitted with a slide rail for attaching reflex optics. &lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 2.jpg|thumb|none|600px|Pre-release stills of the MP-443 Grach.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 3.jpg|thumb|none|600px|The MP-443 Grach in the Unity engine.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 4.jpg|thumb|none|600px|Renders of the MP-443's details.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 1.jpg|thumb|none|600px|An early render of the handgun.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[P226#SIG-Sauer_P226|SIG-Sauer P226R]] is the only non-Russian pistol available in the game so far primarily issued to the USEC Faction of which PMC's will get some in their stash when the faction is chosen. The weapon also is available for Scavengers albiet sometimes missing its front and rear sight and rarely equipped with an underbarrel weaponlight. &lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[file:EFT-SIG-1.jpg|thumb|none|600px|The SIG-Sauer P226 in Unity engine.]]&lt;br /&gt;
[[file:EfT- P226R 1.jpg|thumb|none|600px|The pistol, disassembled .]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev_TT-33_Pistol#Tokarev_TT-33|Tokarev TT-33]] is a dated, but viable pistol available in the game. It is infrequently carried by AI Scav's in-game and is a rare spawn for Player Scav's. Currently the TT-33 is the only weapon to utilise the 7,62x25mm round of which 7 types are available. Currently it is the most powerful pistol, dropping a PMC or Scav in about two or three shots without armor depending on the round type. Additionally the TT-33 can be outfitted with a &amp;quot;home-spun&amp;quot; threaded barrel and an home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. &lt;br /&gt;
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 1.jpg|thumb|none|600px|A preview of the Tokarev.]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 2.jpg|thumb|none|600px|Details of the TT.]]&lt;br /&gt;
&lt;br /&gt;
==Stetchkin APS==&lt;br /&gt;
The [[Stechkin APS]] has been confirmed by developers and officially announced, but not yet added. &lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol.jpg|thumb|none|400px|Stetchkin APS - 9x18mm]]&lt;br /&gt;
&lt;br /&gt;
==SR1MP==&lt;br /&gt;
The [[Serdyukov SPS|SR1MP]] is Russian special forces pistol &amp;quot;kit&amp;quot; that includes the SR1 pistol, a sound suppressor, and quad-rail accessory mount. It is the only 9x21mm weapon in the game so far.&lt;br /&gt;
[[File:Serdyukov SPS.jpg|thumb|none|350px|Serdyukov SPS/SR1 pistol - 9x21mm Gyurza]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5]] is available in the game. Currently it is not used by any Scavengers and only acquired by PMC's via the trader &amp;quot;Peacekeeper&amp;quot; once sufficent reputation has been gained. The version featured in-game appears to be either an A4 or an A5 model due to the four position fire selector but is described in-game as being a Navy Model. It comes available in two variants initially, an MP5A4 and an MP5SD5 both of which are fitted with fixed stocks and only differing slightly in price value. Players can customize the MP5 extensively by removing the Fixed Stock for a collapsible Stock however it cannot currently mount under-barrel attachments such as flashlights or grips. A drum magazine was announced on December 9th, 2017.&lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|350px|MP5A4 - 9x19mm]]&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|350px|MP5SD5 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz|Izhmash PP-19-01 Vityaz]]. The PP-19-01 &amp;quot;Vityaz&amp;quot; is a 9x19mm sub-machine gun and currently is not used by Scavengers. It can be acquired by PMC's from purchasing it from the Trader Prapor at level 1 reputation and the BEARS Faction recieves the weapon with the &amp;quot;Prepare to Escape&amp;quot; and &amp;quot;Escape from Darkness&amp;quot; editions. Currently the weapon is the cheapest of the SMG's and the earliest the player can modify extensively. In the current patch, changes were made to address the weapons viscious recoil whch has been rectified. &lt;br /&gt;
&lt;br /&gt;
A semi-automatic pistol carbine variant known as the &amp;quot;Saiga-9&amp;quot; was added which is now used by Scav's with 10 round magazines but is interchangeable with regular 30 round magazines. It can deonated as a civilian weapon by it's 16 Inch long barrel and is semi-automatic only but can still utlise many attachments which can be mounted onto the PP-19-01. &lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|350px|Izhmash PP-19-01 Vityaz - 9x19mm]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 1.jpg|thumb|none|600px|Izhmash PP-19-01 Vityaz in Unity engine.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 2.jpg|thumb|none|600px|Izhmash PP-19-01 Vityaz in Unity engine.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 3.jpg|thumb|none|600px|Izhmash PP-19-01 Vityaz in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-91 &amp;quot;Kedr&amp;quot;==&lt;br /&gt;
The [[Kedr_PP-91#Kedr_PP-91|Izhmash PP-91 &amp;quot;Kedr&amp;quot;]]. There are two variants in-game, the standard &amp;quot;Kedr&amp;quot; and the &amp;quot;Kedr-B&amp;quot;. The &amp;quot;B&amp;quot; variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the &amp;quot;Kedr&amp;quot; is infrequently used by AI Scav's in world and can be bought by the Trader Prapor, the &amp;quot;Kedr-B&amp;quot; can be traded with Prapor for various barting items. Currently the &amp;quot;Kedr&amp;quot; as of the current patch has been nerfed considerably from previous patches, with it's damage against armor almost nill even with AP ammunition, additionally it cannot use PMM ammunition and is restricted to the older PBM ammunition type as far AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with a barrel mounted rails for sights and weaponlights and can utilise 20 round or 30 round stick magaiznes of which the latter can only be purchased with bartering items. &lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|350px|Izhmash PP-91 &amp;quot;Kedr&amp;quot; - 9x18mm]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|Izhmash PP-91 &amp;quot;Kedr&amp;quot; in Unity engine.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|Izhmash PP-91 &amp;quot;Kedr&amp;quot; in Unity engine.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|Izhmash PP-91 &amp;quot;Kedr&amp;quot; in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-9 &amp;quot;Klin&amp;quot;==&lt;br /&gt;
The [[Kedr_PP-91#Klin_PP-9|Izhmash PP-9 &amp;quot;Klin&amp;quot;]]. It is a special variant of the Kedr that is available from Prapor for purchase via bartering items and as of the current patch does not spawn on AI Scavengers. It has slightly different recoil patterns than the &amp;quot;Kedr&amp;quot; and has a 900 RPM fire rate but can utilise the same attachments and magazines and use PBM and PMM AP ammunition. &lt;br /&gt;
[[file:Klin1.jpg|thumb|none|350px|Izhmash PP-9 &amp;quot;Klin&amp;quot; - 9x18mm PMM]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|Izhmash PP-9 &amp;quot;Klin&amp;quot; in Unity engine.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|Izhmash PP-9 &amp;quot;Klin&amp;quot; in Unity engine.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|Izhmash PP-9 &amp;quot;Klin&amp;quot; in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]]. It is only available for use by PMC's and can bought by the trader Peacekeeper. It is the most versatile of the SMG's and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second fast firing SMG at 850 RPM and can attach the most attachments compared to the MP5. &lt;br /&gt;
[[file:SIG MPX.jpg|thumb|none|350px|SIG-Sauer MPX&amp;quot; - 9x19mm]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 1.jpg|thumb|none|600px|SIG-Sauer MPX in Unity engine.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 2.jpg|thumb|none|600px|SIG-Sauer MPX in Unity engine.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 3.jpg|thumb|none|600px|SIG-Sauer MPX in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS_Val#AS_Val|AS Val]]. The AS Val is a late-game weapon available from the trader Prapor of which it can only be bought with barting items. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest damage per bullet in the game with very high armor penetration. In addition it has the fastest rate of fire at 900 RPM of which only the Kedr and Klin SMG variants have. &lt;br /&gt;
[[file:AS Val.jpg|thumb|none|350px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 1.jpg|thumb|none|600px|AS Val in configuration menu. Left side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 2.jpg|thumb|none|600px|AS Val in configuration menu. Right side]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val holding.jpg|thumb|none|600px|The AS Val in first-person.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 1.jpg|thumb|none|600px|The Val with its magazine removed.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 2.jpg|thumb|none|600px|Placing in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 3.jpg|thumb|none|600px|Rechambering the AS Val.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 2.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 1.jpg|thumb|none|600px|And the left.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M16_rifle_series#M4.2FM4A1_Carbine|Colt M4A1]]. The M4A1 is currently available at the trader &amp;quot;Peacekeeper&amp;quot; at level 3 reputation and sells for anywhere between $900-1100 per unit. It is the MOST customizable weapon in the game with a multitude of options for rails, grips, stocks, magazines and many others. It is also currently the only weapon in the game that uses the 5,56x45mm round of which is a great general purpose round as it has high velocity, damage and penetration with its only downside being cost of ammo and magazines. &lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|350px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:EfT- Colt m4a1 4.jpg|thumb|none|600px|Colt M4A1 in Unity engine.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 1.jpg|thumb|none|600px|Colt M4A1 in game.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 2.jpg|thumb|none|600px|Colt M4A1 in game.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 3.jpg|thumb|none|600px|Colt M4A1 in game. Note the gas tube protruding from the front of the handguard. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AK-74N==&lt;br /&gt;
The [[AK-74#AK-74|Izhmash AK-74N]] is available from Prapor at level 2, and can be purchased with or without ammunition. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO. The rifle can also be traded for, and that one features a black polymer stock and black polymer handguards. An all black variant which resembles the AK-74M is available from Prapor to trade however a player can easily convert a 74N into the 74M with the correct attachments. &lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|350px|Izhmash AK-74N - 5.45x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 1.jpg|thumb|none|600px|The AK-74N in configuration menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N holding.jpg|thumb|none|600px|The AK-74 in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 1.jpg|thumb|none|600px|Pulling an empty 30-round magazine out.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 2.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 1.jpg|thumb|none|600px|Looking at one side of the rifle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 2.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:EfT - AK-74M 1.jpg|thumb|none|600px|The AK-74 with polymer furniture and a GP-30 in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Several flavors of the [[AKM]] are available in game:&lt;br /&gt;
&lt;br /&gt;
- The original [[AKM]] with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an &amp;quot;AKMN&amp;quot; variant with the scope mount bracket on the left side of the receiver.&lt;br /&gt;
&lt;br /&gt;
- The [[AKMS]] with the underfolding stock, which can be folded to take up less inventory space. As with the regular AKM, there is a &amp;quot;AKMSN&amp;quot; variant with the side rail for mounting optics or a sight rail.&lt;br /&gt;
&lt;br /&gt;
- The VEPR KM / VPO-136 semi-automatic only carbine, a civilian variant of the AKM. It lacks the slant muzzle brake and is semi-automatic only, and is a bit cheaper in game and is used by Scavs. Fires the same 7.62x39mm ammunition as its select fire counterparts.&lt;br /&gt;
&lt;br /&gt;
- The Molot VPO-209 semi-automatic &amp;quot;shotgun,&amp;quot; another civilian variant of the AKM that is meant to be easy to acquire in real life as it falls under the classification of a shotgun by Russian government standards. It has a smoothbore barrel (with &amp;quot;paradox rifling&amp;quot; on the last 120mm) and fires the .366 TKM cartridge.&lt;br /&gt;
&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|350px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|350px|AKMS - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKS-74U==&lt;br /&gt;
The [[AK-74#AKS-74U|Izhmash AKS-74U]] is one of the earlier and cheaper weapons that can purchased from the trader &amp;quot;Prapor&amp;quot;. They are somewhat uncommonly used by Scavs, who prefer Grach pistols, MP-133's, and 153's. Those that are carried by Scavs tend to lack top covers, stocks, and muzzle devices. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco. There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the AKS-74UB. The modeled UB is technically a UBN as it features a side rail for optics. In addition, the only muzzle device compatible with the UB is the PBS-4, and the weapon retains the RPK-style rear sight, but has the leaf sight itself removed.&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|350px|Izhmash AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[file:EfT - AKS-74U 1.jpg|thumb|none|600px|Izhmash AKS-74U in Unity engine.]]&lt;br /&gt;
[[file:EfT - AKS-74U 2.jpg|thumb|none|600px|Izhmash AKS-74U in game.]]&lt;br /&gt;
[[file:EfT - AKS-74U 3.jpg|thumb|none|600px|Izhmash AKS-74U in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==Izhmash SKS==&lt;br /&gt;
The [[SKS rifle|Izhmash SKS]]. The SKS is available in Escape from Tarkov and is available in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scav's and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 Scope fitted. All SKS types currently in the game sport Tapco 20 round detachable magazines, the 10 round internal magazine options and 10 round detachable magazines are currently not featured in the current iteration of the game. &lt;br /&gt;
[[file:Simonov-Russian-SKS45.jpg|thumb|none|350px|Izhmash SKS - 7.62x39mm]]&lt;br /&gt;
[[file:EfT - sks 1.jpg|thumb|none|600px|Izhmash SKS in Unity engine.]]&lt;br /&gt;
[[file:EfT - sks 2.jpg|thumb|none|600px|Izhmash SKS in Unity engine.]]&lt;br /&gt;
[[file:EfT - sks 3.jpg|thumb|none|600px|Izhmash SKS in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Baikal MP-43==&lt;br /&gt;
The [[Baikal IZH-43|Baikal MP-43]]. The MP-43 despite being shown in early trailers is not actually featured in the current game. &lt;br /&gt;
[[file:Baikal MP-43.jpg|thumb|none|350px|Baikal MP-43 - 12 Gauge]]&lt;br /&gt;
[[file:EfT - IZH-43 1.jpg|thumb|none|600px|Baikal MP-43 in game.]]&lt;br /&gt;
[[file:EfT - IZH-43 2.jpg|thumb|none|600px|Baikal MP-43 in Unity engine.]]&lt;br /&gt;
[[file:EfT - IZH-43 3.jpg|thumb|none|600px|Baikal MP-43 in Unity engine.]]&lt;br /&gt;
[[file:EfT - IZH-43 4.jpg|thumb|none|600px|Baikal MP-43 in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MR-133==&lt;br /&gt;
The [[Baikal MP-133]]. The MR-133 is a pump-action shotgun which is commonly used by Scavengers as a primary weapon and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. A set of barrel lengths and magazine tubes can be purchased from Skier at various reputation levels and many of the attachments that can be fitted with both the MR-133 and the MP-153 are interchangeable in the current patch. Currently a somewhat infamous weapon modification of the weapon, dubbed the &amp;quot;Pentalight&amp;quot; allows the weapon to mount upto 5 weaponlights onto the weapon at one time with the correct attachments. &lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|350px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp133 render.jpg|thumb|none|600px|Baikal MP-133 render.]]&lt;br /&gt;
[[file:EfT - mp133 1.jpg|thumb|none|600px|Baikal MP-133 in game.]]&lt;br /&gt;
[[file:EfT - mp133 2.jpg|thumb|none|600px|Baikal MP-133 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]]. The MP-153 is a semi-automatic 12 gauge shotgun and is very popular amongst AI Scav's. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments such as magazine tubes, pistol grips and stocks are interchangeable with the MR-133 and MP-153. &lt;br /&gt;
[[file:Baikal MP-153-SYNTHETIC11.jpg|thumb|none|350px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp153 1.jpg|thumb|none|600px|Baikal MP-153 in Unity engine.]]&lt;br /&gt;
[[file:EfT - mp153 2.jpg|thumb|none|600px|Baikal MP-153 in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga-12K==&lt;br /&gt;
The [[Izhmash_Saiga_series_shotgun#Saiga_12|Izhmash Saiga-12K]]. The Saiga-12K is a semi-automatic, magazine-fed, 12 Gauge shotgun. It is occasionally carried by Scavengers as a primary weapon often times missing the dust cover. Unlike most shotguns it features a folding stock reducing its size but its limited to 5 round magazines. It is also the only shotgun which can be suppressed, the suppressor can be purchased from prapor level 3 but is rather costly. It is the most effective shotgun when utilising slugs having the best accuracy and recoil control as a number of grips can be attached with the appriopriate weapon mounts. &lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|350px|Izhmash Saiga-12K - 12 gauge]]&lt;br /&gt;
[[file:EfT - saiga 1.jpg|thumb|none|600px|Izhmash Saiga-12K in Unity engine.]]&lt;br /&gt;
[[file:EfTsaiga 2.jpg|thumb|none|600px|Izhmash Saiga-12K in Unity engine.]]&lt;br /&gt;
[[file:EfT - saiga 3.jpg|thumb|none|600px|Izhmash Saiga-12K in Unity engine.]]&lt;br /&gt;
[[file:EfT - saiga 4.jpg|thumb|none|600px|Izhmash Saiga-12K in Unity engine.]]&lt;br /&gt;
[[file:EfT - saiga 5.jpg|thumb|none|600px|Izhmash Saiga-12K in Unity engine.]]&lt;br /&gt;
[[file:EfT - saiga 6.jpg|thumb|none|600px|Izhmash Saiga-12K in Unity engine.]]&lt;br /&gt;
[[file:EfT - saiga 7.jpg|thumb|none|600px|Izhmash Saiga-12K in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
A fairly atypical shotgun design, the '''TOZ-106''' is bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use. It is another popular Scav weapon, and feeds from detachable 2 or 4 round magazines.&lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|350px|TOZ-106 - 20 guage]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]]. The SV-98 becomes available from prapor at level 2 reputation where it be purchased with a number of bartering items, it doesn't officially become purchaseable until level 3 reputation where it costs nearly 100,000 roubles. It comes standard without optics, a 10 round magazine and a bipod fitted by default. Most of maps in the current game are not made for the large magnification scopes and most players fit smaller 3x and 4x magnification scopes to the weapon. It can utilise only three types of rounds, these being the 7N1 sniper cartridge, SNB Armor Peircing and LPS GzH which is a lightened match round with hightened velocity. &lt;br /&gt;
[[file:SV98.jpg|thumb|none|350px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:EfT - SV-98 4.jpg|thumb|none|600px|Izhmash SV-98 in Unity engine.]]&lt;br /&gt;
[[file:EfT - SV-98 3.jpg|thumb|none|600px|Izhmash SV-98 in game.]]&lt;br /&gt;
[[file:EfT - SV-98 1.jpg|thumb|none|600px|Izhmash SV-98 in game.]]&lt;br /&gt;
[[file:EfT - SV-98 2.jpg|thumb|none|600px|Izhmash SV-98 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Lobaev DVL-10==&lt;br /&gt;
The [[Lobaev DVL-10]]. The DVL-10 comes in two variants in the game, the standard version and a integrelly suppressed version known as the &amp;quot;SABOTEUR&amp;quot;. It is an exceedly rare sniper rifle that uses 7,62x51mm ammunition and becomes available from Skier at late reputation levels. Like the SV-98 most maps are not compatible with the larger magnification and so players fit smaller 3-4x magnification scopes to compensate. &lt;br /&gt;
[[file:DVL-10M2.jpg|thumb|none|350px|Lobaev DVL-10 - 7.62×51mm NATO]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 1.jpg|thumb|none|600px|Lobaev DVL-10 in Unity engine.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 2.jpg|thumb|none|600px|Lobaev DVL-10 in Unity engine.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 3.jpg|thumb|none|600px|Lobaev DVL-10 in Unity engine.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 4.jpg|thumb|none|600px|Lobaev DVL-10 in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
==Remington R11 RSASS==&lt;br /&gt;
The [[Remington RSASS]] is also available in game, as an expensive but highly capable and modular 7.62x51mm rifle. Some players have designed a modification of the weapon known as the &amp;quot;Mini-SASS&amp;quot;, an ultra-compact battle rifle variant which is identical in size to some of the larger SMG's. &lt;br /&gt;
[[File:RSASS alt.jpg|thumb|none|350px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[AS_Val#VSS_Vintorez|VSS Vintorez]]. The VSS is a late-game sniper rifle available at Prapor Level 4. It can only be traded for items like the AS VAL and comes pre-fitted with 10 round VSS magazines. Currently it does not use it's own unique VSS Scope instead opted for a regular PSO-1 Optic. It is an extremely rare weapon to find, even inside weapon crates. &lt;br /&gt;
[[file:Vss1.jpg|thumb|none|350px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 1.jpg|thumb|none|600px|VSS Vintorez in Unity engine.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 2.jpg|thumb|none|600px|VSS Vintorez in Unity engine.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 3.jpg|thumb|none|600px|VSS Vintorez in Unity engine.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 4.jpg|thumb|none|600px|VSS Vintorez in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
=Launchers=&lt;br /&gt;
==GP-34==&lt;br /&gt;
The [[GP-series grenade launcher|GP-34]]. Previously featured in the early Alpha stages of the game, the GP-34 was removed shortly a few early game patches due to problems with damage issues (the weapon didn't do any damage when fitted). Despite this the 40mm VOG grenades can be found in-game, albiet rarely and serve the player mostly as a collectible. &lt;br /&gt;
[[file:Izhmash GP-34.jpg|thumb|none|350px|GP-34 - 40mm Caseless]]&lt;br /&gt;
[[file:EfT - gp-34.jpg|thumb|none|600px|GP-34 in game.]]&lt;br /&gt;
[[file:EfT - gp-34 ammo.jpg|thumb|none|600px|VOG-25 shells in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==F-1 hand grenade==&lt;br /&gt;
The [[F-1 hand grenade]]. The F-1 grenade is sometimes used by Scavengers. It is the most lethal of the three grenades with the largest splash radius of almost 30m. &lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|150px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 hand grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]]. The RGD-5 is the least damaging of the three explosive grenades and is also the heaviest, having the shortest throwing distance and smallest blast radius, this makes it ideal for use inside enclosed spaces. However to compensate for its lack of damage, it is also the cheapest and easiest to find with prapor trading RGD-5's for one Energy Saving Lightbulb and being commonly found inside grenade crate and used by AI Scavengers. &lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|150px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 1.jpg|thumb|none|600px|RGD-5 hand grenade in game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 2.jpg|thumb|none|600px|RGD-5 hand grenade in game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 3.jpg|thumb|none|600px|RGD-5 hand grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Contract Wars]]''&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Draco122</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1161478</id>
		<title>Escape from Tarkov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1161478"/>
		<updated>2018-02-17T10:14:41Z</updated>

		<summary type="html">&lt;p&gt;Draco122: /* RGD-5 hand grenade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Escape from Tarkov&lt;br /&gt;
|picture = Escape from Tarkov logo 1.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= Russia 2028&lt;br /&gt;
|date= First alpha test - 1Q 2016 &lt;br /&gt;
|developer= BattleState Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= BattleState Games&lt;br /&gt;
|genre=Online first-person shooter / MMOFPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Escape from Tarkov''''' is a first-person shooter video game by BattleState Games. The game is set in Russia in 2028, in the same universe as ''[[Contract Wars]]''. The game features a highly detailed and realistic combat system, with subsystem damage, realistic weapon handling, a complex array of tactical maneuvers like leaning, and an equally detailed weapon modification system.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Escape from Tarkov'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Chiappa Rhino (20DS, 40DS, 50DS, 60DS)==&lt;br /&gt;
Every variant of the [[Chiappa Rhino]] has been shown in pre-release renders, but has not yet been added in any of the released versions of the game.&lt;br /&gt;
[[file:Chiappa Rhino 2&amp;quot;.jpg|thumb|none|250px|Chiappa Rhino 20DS - .357 Magnum.]]&lt;br /&gt;
[[file:Chiappa Rhino 6&amp;quot;.jpg|thumb|none|350px|Chiappa Rhino 60DS - .357 Magnum.]]&lt;br /&gt;
[[file:Eft - Chiappa Rhino 1.jpg|thumb|none|600px|The Rhino family, rendered in the Unity engine.]]&lt;br /&gt;
[[file:Eft - Chiappa Rhino 2.jpg|thumb|none|600px|A Rhino 60DS, showing off the removable sights.]]&lt;br /&gt;
[[file:Eft - Chiappa Rhino 3.jpg|thumb|none|600px|The Rhino 20DS...]]&lt;br /&gt;
[[file:Eft - Chiappa Rhino 4.jpg|thumb|none|600px|...and the 40DS.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov 6P9 PB==&lt;br /&gt;
The [[6P9 PB|Makarov 6P9 PB]] variant of the Makarov is available in the game. It spawns rarely on Scavengers and can be traded for bartering items by the Trader Prapor. Like the Makarov PM, only its grip and magazines can be removed. An 80 round drum magazine can also be attached to the weapon, however its exceedingly rare. &lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|350px|6P9 PB - 9x18mm Makarov.]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 1.jpg|thumb|none|600px|A preview of the Makarov 6P9 PB.]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 2.jpg|thumb|none|600px|The disassembled PB.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov_PM#Makarov_PM|Makarov PM]] is a fairly common pistol in EFT. PMC's will have a few available in their stash and the weapon is fairly common loot in Military Cargo crates, Scavengers both Player and AI NPC's may occassionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently only the grip and magazine can be removed from the weapon and an 80 round drum magazine is also available, albiet extremely rare. &lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|250px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 1.jpg|thumb|none|600px|Left side of the Makarov in the weapon configuration menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM holding.jpg|thumb|none|600px|The PM in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM aim.jpg|thumb|none|600px|Aiming at the sky.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 1.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 3.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 1.jpg|thumb|none|600px|Inspecting the pistol.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 2.jpg|thumb|none|600px|Ditto; other side.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[Yarygin_PYa#MP-443_Grach|MP-443 Grach]] fills the role of a higher-end pistol found uncommonly in the game. The Russian BEAR's faction will give PMC's the pistol in their stash in the latest patch when chosen. Scav's can also spawn with the pistol as well with a few magazines on hand, on occassion a Scav may have their Grach equipped with an under-barrel weaponlight. Currently the weapon cannot be suppressed but it can accept attachments via its underbarrel rail and can be outfitted with a slide rail for attaching reflex optics. &lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 2.jpg|thumb|none|600px|Pre-release stills of the MP-443 Grach.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 3.jpg|thumb|none|600px|The MP-443 Grach in the Unity engine.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 4.jpg|thumb|none|600px|Renders of the MP-443's details.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 1.jpg|thumb|none|600px|An early render of the handgun.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[P226#SIG-Sauer_P226|SIG-Sauer P226R]] is the only non-Russian pistol available in the game so far primarily issued to the USEC Faction of which PMC's will get some in their stash when the faction is chosen. The weapon also is available for Scavengers albiet sometimes missing its front and rear sight and rarely equipped with an underbarrel weaponlight. &lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[file:EFT-SIG-1.jpg|thumb|none|600px|The SIG-Sauer P226 in Unity engine.]]&lt;br /&gt;
[[file:EfT- P226R 1.jpg|thumb|none|600px|The pistol, disassembled .]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev_TT-33_Pistol#Tokarev_TT-33|Tokarev TT-33]] is a dated, but viable pistol available in the game. It is infrequently carried by AI Scav's in-game and is a rare spawn for Player Scav's. Currently the TT-33 is the only weapon to utilise the 7,62x25mm round of which 7 types are available. Currently it is the most powerful pistol, dropping a PMC or Scav in about two or three shots without armor depending on the round type. Additionally the TT-33 can be outfitted with a &amp;quot;home-spun&amp;quot; threaded barrel and an home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. &lt;br /&gt;
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 1.jpg|thumb|none|600px|A preview of the Tokarev.]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 2.jpg|thumb|none|600px|Details of the TT.]]&lt;br /&gt;
&lt;br /&gt;
==Stetchkin APS==&lt;br /&gt;
The [[Stechkin APS]] has been confirmed by developers and officially announced, but not yet added. &lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol.jpg|thumb|none|400px|Stetchkin APS - 9x18mm]]&lt;br /&gt;
&lt;br /&gt;
==SR1MP==&lt;br /&gt;
The [[Serdyukov SPS|SR1MP]] is Russian special forces pistol &amp;quot;kit&amp;quot; that includes the SR1 pistol, a sound suppressor, and quad-rail accessory mount. It is the only 9x21mm weapon in the game so far.&lt;br /&gt;
[[File:Serdyukov SPS.jpg|thumb|none|350px|Serdyukov SPS/SR1 pistol - 9x21mm Gyurza]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5]] is available in the game. Currently it is not used by any Scavengers and only acquired by PMC's via the trader &amp;quot;Peacekeeper&amp;quot; once sufficent reputation has been gained. The version featured in-game appears to be either an A4 or an A5 model due to the four position fire selector but is described in-game as being a Navy Model. It comes available in two variants initially, an MP5A4 and an MP5SD5 both of which are fitted with fixed stocks and only differing slightly in price value. Players can customize the MP5 extensively by removing the Fixed Stock for a collapsible Stock however it cannot currently mount under-barrel attachments such as flashlights or grips. A drum magazine was announced on December 9th, 2017.&lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|350px|MP5A4 - 9x19mm]]&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|350px|MP5SD5 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz|Izhmash PP-19-01 Vityaz]]. The PP-19-01 &amp;quot;Vityaz&amp;quot; is a 9x19mm sub-machine gun and currently is not used by Scavengers. It can be acquired by PMC's from purchasing it from the Trader Prapor at level 1 reputation and the BEARS Faction recieves the weapon with the &amp;quot;Prepare to Escape&amp;quot; and &amp;quot;Escape from Darkness&amp;quot; editions. Currently the weapon is the cheapest of the SMG's and the earliest the player can modify extensively. In the current patch, changes were made to address the weapons viscious recoil whch has been rectified. &lt;br /&gt;
&lt;br /&gt;
A semi-automatic pistol carbine variant known as the &amp;quot;Saiga-9&amp;quot; was added which is now used by Scav's with 10 round magazines but is interchangeable with regular 30 round magazines. It can deonated as a civilian weapon by it's 16 Inch long barrel and is semi-automatic only but can still utlise many attachments which can be mounted onto the PP-19-01. &lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|350px|Izhmash PP-19-01 Vityaz - 9x19mm]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 1.jpg|thumb|none|600px|Izhmash PP-19-01 Vityaz in Unity engine.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 2.jpg|thumb|none|600px|Izhmash PP-19-01 Vityaz in Unity engine.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 3.jpg|thumb|none|600px|Izhmash PP-19-01 Vityaz in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-91 &amp;quot;Kedr&amp;quot;==&lt;br /&gt;
The [[Kedr_PP-91#Kedr_PP-91|Izhmash PP-91 &amp;quot;Kedr&amp;quot;]]. There are two variants in-game, the standard &amp;quot;Kedr&amp;quot; and the &amp;quot;Kedr-B&amp;quot;. The &amp;quot;B&amp;quot; variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the &amp;quot;Kedr&amp;quot; is infrequently used by AI Scav's in world and can be bought by the Trader Prapor, the &amp;quot;Kedr-B&amp;quot; can be traded with Prapor for various barting items. Currently the &amp;quot;Kedr&amp;quot; as of the current patch has been nerfed considerably from previous patches, with it's damage against armor almost nill even with AP ammunition, additionally it cannot use PMM ammunition and is restricted to the older PBM ammunition type as far AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with a barrel mounted rails for sights and weaponlights and can utilise 20 round or 30 round stick magaiznes of which the latter can only be purchased with bartering items. &lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|350px|Izhmash PP-91 &amp;quot;Kedr&amp;quot; - 9x18mm]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|Izhmash PP-91 &amp;quot;Kedr&amp;quot; in Unity engine.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|Izhmash PP-91 &amp;quot;Kedr&amp;quot; in Unity engine.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|Izhmash PP-91 &amp;quot;Kedr&amp;quot; in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-9 &amp;quot;Klin&amp;quot;==&lt;br /&gt;
The [[Kedr_PP-91#Klin_PP-9|Izhmash PP-9 &amp;quot;Klin&amp;quot;]]. It is a special variant of the Kedr that is available from Prapor for purchase via bartering items and as of the current patch does not spawn on AI Scavengers. It has slightly different recoil patterns than the &amp;quot;Kedr&amp;quot; and has a 900 RPM fire rate but can utilise the same attachments and magazines and use PBM and PMM AP ammunition. &lt;br /&gt;
[[file:Klin1.jpg|thumb|none|350px|Izhmash PP-9 &amp;quot;Klin&amp;quot; - 9x18mm PMM]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|Izhmash PP-9 &amp;quot;Klin&amp;quot; in Unity engine.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|Izhmash PP-9 &amp;quot;Klin&amp;quot; in Unity engine.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|Izhmash PP-9 &amp;quot;Klin&amp;quot; in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]]. It is only available for use by PMC's and can bought by the trader Peacekeeper. It is the most versatile of the SMG's and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second fast firing SMG at 850 RPM and can attach the most attachments compared to the MP5. &lt;br /&gt;
[[file:SIG MPX.jpg|thumb|none|350px|SIG-Sauer MPX&amp;quot; - 9x19mm]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 1.jpg|thumb|none|600px|SIG-Sauer MPX in Unity engine.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 2.jpg|thumb|none|600px|SIG-Sauer MPX in Unity engine.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 3.jpg|thumb|none|600px|SIG-Sauer MPX in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS_Val#AS_Val|AS Val]]. The AS Val is a late-game weapon available from the trader Prapor of which it can only be bought with barting items. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest damage per bullet in the game with very high armor penetration. In addition it has the fastest rate of fire at 900 RPM of which only the Kedr and Klin SMG variants have. &lt;br /&gt;
[[file:AS Val.jpg|thumb|none|350px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 1.jpg|thumb|none|600px|AS Val in configuration menu. Left side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 2.jpg|thumb|none|600px|AS Val in configuration menu. Right side]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val holding.jpg|thumb|none|600px|The AS Val in first-person.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 1.jpg|thumb|none|600px|The Val with its magazine removed.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 2.jpg|thumb|none|600px|Placing in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 3.jpg|thumb|none|600px|Rechambering the AS Val.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 2.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 1.jpg|thumb|none|600px|And the left.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M16_rifle_series#M4.2FM4A1_Carbine|Colt M4A1]]. The M4A1 is currently available at the trader &amp;quot;Peacekeeper&amp;quot; at level 3 reputation and sells for anywhere between $900-1100 per unit. It is the MOST customizable weapon in the game with a multitude of options for rails, grips, stocks, magazines and many others. It is also currently the only weapon in the game that uses the 5,56x45mm round of which is a great general purpose round as it has high velocity, damage and penetration with its only downside being cost of ammo and magazines. &lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|350px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:EfT- Colt m4a1 4.jpg|thumb|none|600px|Colt M4A1 in Unity engine.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 1.jpg|thumb|none|600px|Colt M4A1 in game.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 2.jpg|thumb|none|600px|Colt M4A1 in game.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 3.jpg|thumb|none|600px|Colt M4A1 in game. Note the gas tube protruding from the front of the handguard. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AK-74N==&lt;br /&gt;
The [[AK-74#AK-74|Izhmash AK-74N]] is available from Prapor at level 2, and can be purchased with or without ammunition. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO. The rifle can also be traded for, and that one features a black polymer stock and black polymer handguards. An all black variant which resembles the AK-74M is available from Prapor to trade however a player can easily convert a 74N into the 74M with the correct attachments. &lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|350px|Izhmash AK-74N - 5.45x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 1.jpg|thumb|none|600px|The AK-74N in configuration menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N holding.jpg|thumb|none|600px|The AK-74 in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 1.jpg|thumb|none|600px|Pulling an empty 30-round magazine out.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 2.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 1.jpg|thumb|none|600px|Looking at one side of the rifle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 2.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:EfT - AK-74M 1.jpg|thumb|none|600px|The AK-74 with polymer furniture and a GP-30 in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Several flavors of the [[AKM]] are available in game:&lt;br /&gt;
&lt;br /&gt;
- The original [[AKM]] with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an &amp;quot;AKMN&amp;quot; variant with the scope mount bracket on the left side of the receiver.&lt;br /&gt;
&lt;br /&gt;
- The [[AKMS]] with the underfolding stock, which can be folded to take up less inventory space. As with the regular AKM, there is a &amp;quot;AKMSN&amp;quot; variant with the side rail for mounting optics or a sight rail.&lt;br /&gt;
&lt;br /&gt;
- The VEPR KM / VPO-136 semi-automatic only carbine, a civilian variant of the AKM. It lacks the slant muzzle brake and is semi-automatic only, and is a bit cheaper in game and is used by Scavs. Fires the same 7.62x39mm ammunition as its select fire counterparts.&lt;br /&gt;
&lt;br /&gt;
- The Molot VPO-209 semi-automatic &amp;quot;shotgun,&amp;quot; another civilian variant of the AKM that is meant to be easy to acquire in real life as it falls under the classification of a shotgun by Russian government standards. It has a smoothbore barrel (with &amp;quot;paradox rifling&amp;quot; on the last 120mm) and fires the .366 TKM cartridge.&lt;br /&gt;
&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|350px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|350px|AKMS - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKS-74U==&lt;br /&gt;
The [[AK-74#AKS-74U|Izhmash AKS-74U]] is one of the earlier and cheaper weapons that can purchased from the trader &amp;quot;Prapor&amp;quot;. They are somewhat uncommonly used by Scavs, who prefer Grach pistols, MP-133's, and 153's. Those that are carried by Scavs tend to lack top covers, stocks, and muzzle devices. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco. There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the AKS-74UB. The modeled UB is technically a UBN as it features a side rail for optics. In addition, the only muzzle device compatible with the UB is the PBS-4, and the weapon retains the RPK-style rear sight, but has the leaf sight itself removed.&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|350px|Izhmash AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[file:EfT - AKS-74U 1.jpg|thumb|none|600px|Izhmash AKS-74U in Unity engine.]]&lt;br /&gt;
[[file:EfT - AKS-74U 2.jpg|thumb|none|600px|Izhmash AKS-74U in game.]]&lt;br /&gt;
[[file:EfT - AKS-74U 3.jpg|thumb|none|600px|Izhmash AKS-74U in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==Izhmash SKS==&lt;br /&gt;
The [[SKS rifle|Izhmash SKS]]. The SKS is available in Escape from Tarkov and is available in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scav's and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 Scope fitted. All SKS types currently in the game sport Tapco 20 round detachable magazines, the 10 round internal magazine options and 10 round detachable magazines are currently not featured in the current iteration of the game. &lt;br /&gt;
[[file:Simonov-Russian-SKS45.jpg|thumb|none|350px|Izhmash SKS - 7.62x39mm]]&lt;br /&gt;
[[file:EfT - sks 1.jpg|thumb|none|600px|Izhmash SKS in Unity engine.]]&lt;br /&gt;
[[file:EfT - sks 2.jpg|thumb|none|600px|Izhmash SKS in Unity engine.]]&lt;br /&gt;
[[file:EfT - sks 3.jpg|thumb|none|600px|Izhmash SKS in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Baikal MP-43==&lt;br /&gt;
The [[Baikal IZH-43|Baikal MP-43]]. The MP-43 despite being shown in early trailers is not actually featured in the current game. &lt;br /&gt;
[[file:Baikal MP-43.jpg|thumb|none|350px|Baikal MP-43 - 12 Gauge]]&lt;br /&gt;
[[file:EfT - IZH-43 1.jpg|thumb|none|600px|Baikal MP-43 in game.]]&lt;br /&gt;
[[file:EfT - IZH-43 2.jpg|thumb|none|600px|Baikal MP-43 in Unity engine.]]&lt;br /&gt;
[[file:EfT - IZH-43 3.jpg|thumb|none|600px|Baikal MP-43 in Unity engine.]]&lt;br /&gt;
[[file:EfT - IZH-43 4.jpg|thumb|none|600px|Baikal MP-43 in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MR-133==&lt;br /&gt;
The [[Baikal MP-133]]. The MR-133 is a pump-action shotgun which is commonly used by Scavengers as a primary weapon and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. A set of barrel lengths and magazine tubes can be purchased from Skier at various reputation levels and many of the attachments that can be fitted with both the MR-133 and the MP-153 are interchangeable in the current patch. Currently a somewhat infamous weapon modification of the weapon, dubbed the &amp;quot;Pentalight&amp;quot; allows the weapon to mount upto 5 weaponlights onto the weapon at one time with the correct attachments. &lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|350px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp133 render.jpg|thumb|none|600px|Baikal MP-133 render.]]&lt;br /&gt;
[[file:EfT - mp133 1.jpg|thumb|none|600px|Baikal MP-133 in game.]]&lt;br /&gt;
[[file:EfT - mp133 2.jpg|thumb|none|600px|Baikal MP-133 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]]. The MP-153 is a semi-automatic 12 gauge shotgun and is very popular amongst AI Scav's. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments such as magazine tubes, pistol grips and stocks are interchangeable with the MR-133 and MP-153. &lt;br /&gt;
[[file:Baikal MP-153-SYNTHETIC11.jpg|thumb|none|350px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp153 1.jpg|thumb|none|600px|Baikal MP-153 in Unity engine.]]&lt;br /&gt;
[[file:EfT - mp153 2.jpg|thumb|none|600px|Baikal MP-153 in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga-12K==&lt;br /&gt;
The [[Izhmash_Saiga_series_shotgun#Saiga_12|Izhmash Saiga-12K]]. The Saiga-12K is a semi-automatic, magazine-fed, 12 Gauge shotgun. It is occasionally carried by Scavengers as a primary weapon often times missing the dust cover. Unlike most shotguns it features a folding stock reducing its size but its limited to 5 round magazines. It is also the only shotgun which can be suppressed, the suppressor can be purchased from prapor level 3 but is rather costly. It is the most effective shotgun when utilising slugs having the best accuracy and recoil control as a number of grips can be attached with the appriopriate weapon mounts. &lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|350px|Izhmash Saiga-12K - 12 gauge]]&lt;br /&gt;
[[file:EfT - saiga 1.jpg|thumb|none|600px|Izhmash Saiga-12K in Unity engine.]]&lt;br /&gt;
[[file:EfTsaiga 2.jpg|thumb|none|600px|Izhmash Saiga-12K in Unity engine.]]&lt;br /&gt;
[[file:EfT - saiga 3.jpg|thumb|none|600px|Izhmash Saiga-12K in Unity engine.]]&lt;br /&gt;
[[file:EfT - saiga 4.jpg|thumb|none|600px|Izhmash Saiga-12K in Unity engine.]]&lt;br /&gt;
[[file:EfT - saiga 5.jpg|thumb|none|600px|Izhmash Saiga-12K in Unity engine.]]&lt;br /&gt;
[[file:EfT - saiga 6.jpg|thumb|none|600px|Izhmash Saiga-12K in Unity engine.]]&lt;br /&gt;
[[file:EfT - saiga 7.jpg|thumb|none|600px|Izhmash Saiga-12K in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
A fairly atypical shotgun design, the '''TOZ-106''' is bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use. It is another popular Scav weapon, and feeds from detachable 2 or 4 round magazines.&lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|350px|TOZ-106 - 20 guage]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]]. The SV-98 becomes available from prapor at level 2 reputation where it be purchased with a number of bartering items, it doesn't officially become purchaseable until level 3 reputation where it costs nearly 100,000 roubles. It comes standard without optics, a 10 round magazine and a bipod fitted by default. Most of maps in the current game are not made for the large magnification scopes and most players fit smaller 3x and 4x magnification scopes to the weapon. It can utilise only three types of rounds, these being the 7N1 sniper cartridge, SNB Armor Peircing and LPS GzH which is a lightened match round with hightened velocity. &lt;br /&gt;
[[file:SV98.jpg|thumb|none|350px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:EfT - SV-98 4.jpg|thumb|none|600px|Izhmash SV-98 in Unity engine.]]&lt;br /&gt;
[[file:EfT - SV-98 3.jpg|thumb|none|600px|Izhmash SV-98 in game.]]&lt;br /&gt;
[[file:EfT - SV-98 1.jpg|thumb|none|600px|Izhmash SV-98 in game.]]&lt;br /&gt;
[[file:EfT - SV-98 2.jpg|thumb|none|600px|Izhmash SV-98 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Lobaev DVL-10==&lt;br /&gt;
The [[Lobaev DVL-10]]. The DVL-10 comes in two variants in the game, the standard version and a integrelly suppressed version known as the &amp;quot;SABOTEUR&amp;quot;. It is an exceedly rare sniper rifle that uses 7,62x51mm ammunition and becomes available from Skier at late reputation levels. Like the SV-98 most maps are not compatible with the larger magnification and so players fit smaller 3-4x magnification scopes to compensate. &lt;br /&gt;
[[file:DVL-10M2.jpg|thumb|none|350px|Lobaev DVL-10 - 7.62×51mm NATO]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 1.jpg|thumb|none|600px|Lobaev DVL-10 in Unity engine.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 2.jpg|thumb|none|600px|Lobaev DVL-10 in Unity engine.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 3.jpg|thumb|none|600px|Lobaev DVL-10 in Unity engine.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 4.jpg|thumb|none|600px|Lobaev DVL-10 in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
==Remington R11 RSASS==&lt;br /&gt;
The [[Remington RSASS]] is also available in game, as an expensive but highly capable and modular 7.62x51mm rifle. Some players have designed a modification of the weapon known as the &amp;quot;Mini-SASS&amp;quot;, an ultra-compact battle rifle variant which is identical in size to some of the larger SMG's. &lt;br /&gt;
[[File:RSASS alt.jpg|thumb|none|350px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[AS_Val#VSS_Vintorez|VSS Vintorez]]. The VSS is a late-game sniper rifle available at Prapor Level 4. It can only be traded for items like the AS VAL and comes pre-fitted with 10 round VSS magazines. Currently it does not use it's own unique VSS Scope instead opted for a regular PSO-1 Optic. It is an extremely rare weapon to find, even inside weapon crates. &lt;br /&gt;
[[file:Vss1.jpg|thumb|none|350px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 1.jpg|thumb|none|600px|VSS Vintorez in Unity engine.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 2.jpg|thumb|none|600px|VSS Vintorez in Unity engine.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 3.jpg|thumb|none|600px|VSS Vintorez in Unity engine.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 4.jpg|thumb|none|600px|VSS Vintorez in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
=Launchers=&lt;br /&gt;
==GP-34==&lt;br /&gt;
The [[GP-series grenade launcher|GP-34]]. Previously featured in the early Alpha stages of the game, the GP-34 was removed shortly a few early game patches due to problems with damage issues (the weapon didn't do any damage when fitted). Despite this the 40mm VOG grenades can be found in-game, albiet rarely and serve the player mostly as a collectible. &lt;br /&gt;
[[file:Izhmash GP-34.jpg|thumb|none|350px|GP-34 - 40mm Caseless]]&lt;br /&gt;
[[file:EfT - gp-34.jpg|thumb|none|600px|GP-34 in game.]]&lt;br /&gt;
[[file:EfT - gp-34 ammo.jpg|thumb|none|600px|VOG-25 shells in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==F-1 hand grenade==&lt;br /&gt;
The [[F-1 hand grenade]]. The F-1 grenade is sometimes used by Scavengers. It is the most lethal of the three grenades with the largest splash radius of almost 30m. &lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|150px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 hand grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]]. The RGD-5 is the least damaging of the three explosive grenades and is also the heaviest, having the shortest throwing distance and smallest blast radius, this makes it ideal for use inside enclosed spaces. However to compensate for its lack of damage, it is also the cheapest and easiest to find with prapor trading RGD-5's for one Energy Saving Lightbulb and being commonly found inside grenade crates. &lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|150px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 1.jpg|thumb|none|600px|RGD-5 hand grenade in game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 2.jpg|thumb|none|600px|RGD-5 hand grenade in game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 3.jpg|thumb|none|600px|RGD-5 hand grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Contract Wars]]''&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Draco122</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1161477</id>
		<title>Escape from Tarkov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1161477"/>
		<updated>2018-02-17T10:12:22Z</updated>

		<summary type="html">&lt;p&gt;Draco122: /* F-1 hand grenade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Escape from Tarkov&lt;br /&gt;
|picture = Escape from Tarkov logo 1.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= Russia 2028&lt;br /&gt;
|date= First alpha test - 1Q 2016 &lt;br /&gt;
|developer= BattleState Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= BattleState Games&lt;br /&gt;
|genre=Online first-person shooter / MMOFPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Escape from Tarkov''''' is a first-person shooter video game by BattleState Games. The game is set in Russia in 2028, in the same universe as ''[[Contract Wars]]''. The game features a highly detailed and realistic combat system, with subsystem damage, realistic weapon handling, a complex array of tactical maneuvers like leaning, and an equally detailed weapon modification system.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Escape from Tarkov'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Chiappa Rhino (20DS, 40DS, 50DS, 60DS)==&lt;br /&gt;
Every variant of the [[Chiappa Rhino]] has been shown in pre-release renders, but has not yet been added in any of the released versions of the game.&lt;br /&gt;
[[file:Chiappa Rhino 2&amp;quot;.jpg|thumb|none|250px|Chiappa Rhino 20DS - .357 Magnum.]]&lt;br /&gt;
[[file:Chiappa Rhino 6&amp;quot;.jpg|thumb|none|350px|Chiappa Rhino 60DS - .357 Magnum.]]&lt;br /&gt;
[[file:Eft - Chiappa Rhino 1.jpg|thumb|none|600px|The Rhino family, rendered in the Unity engine.]]&lt;br /&gt;
[[file:Eft - Chiappa Rhino 2.jpg|thumb|none|600px|A Rhino 60DS, showing off the removable sights.]]&lt;br /&gt;
[[file:Eft - Chiappa Rhino 3.jpg|thumb|none|600px|The Rhino 20DS...]]&lt;br /&gt;
[[file:Eft - Chiappa Rhino 4.jpg|thumb|none|600px|...and the 40DS.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov 6P9 PB==&lt;br /&gt;
The [[6P9 PB|Makarov 6P9 PB]] variant of the Makarov is available in the game. It spawns rarely on Scavengers and can be traded for bartering items by the Trader Prapor. Like the Makarov PM, only its grip and magazines can be removed. An 80 round drum magazine can also be attached to the weapon, however its exceedingly rare. &lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|350px|6P9 PB - 9x18mm Makarov.]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 1.jpg|thumb|none|600px|A preview of the Makarov 6P9 PB.]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 2.jpg|thumb|none|600px|The disassembled PB.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov_PM#Makarov_PM|Makarov PM]] is a fairly common pistol in EFT. PMC's will have a few available in their stash and the weapon is fairly common loot in Military Cargo crates, Scavengers both Player and AI NPC's may occassionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently only the grip and magazine can be removed from the weapon and an 80 round drum magazine is also available, albiet extremely rare. &lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|250px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 1.jpg|thumb|none|600px|Left side of the Makarov in the weapon configuration menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM holding.jpg|thumb|none|600px|The PM in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM aim.jpg|thumb|none|600px|Aiming at the sky.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 1.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 3.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 1.jpg|thumb|none|600px|Inspecting the pistol.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 2.jpg|thumb|none|600px|Ditto; other side.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[Yarygin_PYa#MP-443_Grach|MP-443 Grach]] fills the role of a higher-end pistol found uncommonly in the game. The Russian BEAR's faction will give PMC's the pistol in their stash in the latest patch when chosen. Scav's can also spawn with the pistol as well with a few magazines on hand, on occassion a Scav may have their Grach equipped with an under-barrel weaponlight. Currently the weapon cannot be suppressed but it can accept attachments via its underbarrel rail and can be outfitted with a slide rail for attaching reflex optics. &lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 2.jpg|thumb|none|600px|Pre-release stills of the MP-443 Grach.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 3.jpg|thumb|none|600px|The MP-443 Grach in the Unity engine.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 4.jpg|thumb|none|600px|Renders of the MP-443's details.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 1.jpg|thumb|none|600px|An early render of the handgun.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[P226#SIG-Sauer_P226|SIG-Sauer P226R]] is the only non-Russian pistol available in the game so far primarily issued to the USEC Faction of which PMC's will get some in their stash when the faction is chosen. The weapon also is available for Scavengers albiet sometimes missing its front and rear sight and rarely equipped with an underbarrel weaponlight. &lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[file:EFT-SIG-1.jpg|thumb|none|600px|The SIG-Sauer P226 in Unity engine.]]&lt;br /&gt;
[[file:EfT- P226R 1.jpg|thumb|none|600px|The pistol, disassembled .]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev_TT-33_Pistol#Tokarev_TT-33|Tokarev TT-33]] is a dated, but viable pistol available in the game. It is infrequently carried by AI Scav's in-game and is a rare spawn for Player Scav's. Currently the TT-33 is the only weapon to utilise the 7,62x25mm round of which 7 types are available. Currently it is the most powerful pistol, dropping a PMC or Scav in about two or three shots without armor depending on the round type. Additionally the TT-33 can be outfitted with a &amp;quot;home-spun&amp;quot; threaded barrel and an home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. &lt;br /&gt;
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 1.jpg|thumb|none|600px|A preview of the Tokarev.]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 2.jpg|thumb|none|600px|Details of the TT.]]&lt;br /&gt;
&lt;br /&gt;
==Stetchkin APS==&lt;br /&gt;
The [[Stechkin APS]] has been confirmed by developers and officially announced, but not yet added. &lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol.jpg|thumb|none|400px|Stetchkin APS - 9x18mm]]&lt;br /&gt;
&lt;br /&gt;
==SR1MP==&lt;br /&gt;
The [[Serdyukov SPS|SR1MP]] is Russian special forces pistol &amp;quot;kit&amp;quot; that includes the SR1 pistol, a sound suppressor, and quad-rail accessory mount. It is the only 9x21mm weapon in the game so far.&lt;br /&gt;
[[File:Serdyukov SPS.jpg|thumb|none|350px|Serdyukov SPS/SR1 pistol - 9x21mm Gyurza]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5]] is available in the game. Currently it is not used by any Scavengers and only acquired by PMC's via the trader &amp;quot;Peacekeeper&amp;quot; once sufficent reputation has been gained. The version featured in-game appears to be either an A4 or an A5 model due to the four position fire selector but is described in-game as being a Navy Model. It comes available in two variants initially, an MP5A4 and an MP5SD5 both of which are fitted with fixed stocks and only differing slightly in price value. Players can customize the MP5 extensively by removing the Fixed Stock for a collapsible Stock however it cannot currently mount under-barrel attachments such as flashlights or grips. A drum magazine was announced on December 9th, 2017.&lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|350px|MP5A4 - 9x19mm]]&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|350px|MP5SD5 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz|Izhmash PP-19-01 Vityaz]]. The PP-19-01 &amp;quot;Vityaz&amp;quot; is a 9x19mm sub-machine gun and currently is not used by Scavengers. It can be acquired by PMC's from purchasing it from the Trader Prapor at level 1 reputation and the BEARS Faction recieves the weapon with the &amp;quot;Prepare to Escape&amp;quot; and &amp;quot;Escape from Darkness&amp;quot; editions. Currently the weapon is the cheapest of the SMG's and the earliest the player can modify extensively. In the current patch, changes were made to address the weapons viscious recoil whch has been rectified. &lt;br /&gt;
&lt;br /&gt;
A semi-automatic pistol carbine variant known as the &amp;quot;Saiga-9&amp;quot; was added which is now used by Scav's with 10 round magazines but is interchangeable with regular 30 round magazines. It can deonated as a civilian weapon by it's 16 Inch long barrel and is semi-automatic only but can still utlise many attachments which can be mounted onto the PP-19-01. &lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|350px|Izhmash PP-19-01 Vityaz - 9x19mm]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 1.jpg|thumb|none|600px|Izhmash PP-19-01 Vityaz in Unity engine.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 2.jpg|thumb|none|600px|Izhmash PP-19-01 Vityaz in Unity engine.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 3.jpg|thumb|none|600px|Izhmash PP-19-01 Vityaz in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-91 &amp;quot;Kedr&amp;quot;==&lt;br /&gt;
The [[Kedr_PP-91#Kedr_PP-91|Izhmash PP-91 &amp;quot;Kedr&amp;quot;]]. There are two variants in-game, the standard &amp;quot;Kedr&amp;quot; and the &amp;quot;Kedr-B&amp;quot;. The &amp;quot;B&amp;quot; variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the &amp;quot;Kedr&amp;quot; is infrequently used by AI Scav's in world and can be bought by the Trader Prapor, the &amp;quot;Kedr-B&amp;quot; can be traded with Prapor for various barting items. Currently the &amp;quot;Kedr&amp;quot; as of the current patch has been nerfed considerably from previous patches, with it's damage against armor almost nill even with AP ammunition, additionally it cannot use PMM ammunition and is restricted to the older PBM ammunition type as far AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with a barrel mounted rails for sights and weaponlights and can utilise 20 round or 30 round stick magaiznes of which the latter can only be purchased with bartering items. &lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|350px|Izhmash PP-91 &amp;quot;Kedr&amp;quot; - 9x18mm]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|Izhmash PP-91 &amp;quot;Kedr&amp;quot; in Unity engine.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|Izhmash PP-91 &amp;quot;Kedr&amp;quot; in Unity engine.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|Izhmash PP-91 &amp;quot;Kedr&amp;quot; in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-9 &amp;quot;Klin&amp;quot;==&lt;br /&gt;
The [[Kedr_PP-91#Klin_PP-9|Izhmash PP-9 &amp;quot;Klin&amp;quot;]]. It is a special variant of the Kedr that is available from Prapor for purchase via bartering items and as of the current patch does not spawn on AI Scavengers. It has slightly different recoil patterns than the &amp;quot;Kedr&amp;quot; and has a 900 RPM fire rate but can utilise the same attachments and magazines and use PBM and PMM AP ammunition. &lt;br /&gt;
[[file:Klin1.jpg|thumb|none|350px|Izhmash PP-9 &amp;quot;Klin&amp;quot; - 9x18mm PMM]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|Izhmash PP-9 &amp;quot;Klin&amp;quot; in Unity engine.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|Izhmash PP-9 &amp;quot;Klin&amp;quot; in Unity engine.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|Izhmash PP-9 &amp;quot;Klin&amp;quot; in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]]. It is only available for use by PMC's and can bought by the trader Peacekeeper. It is the most versatile of the SMG's and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second fast firing SMG at 850 RPM and can attach the most attachments compared to the MP5. &lt;br /&gt;
[[file:SIG MPX.jpg|thumb|none|350px|SIG-Sauer MPX&amp;quot; - 9x19mm]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 1.jpg|thumb|none|600px|SIG-Sauer MPX in Unity engine.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 2.jpg|thumb|none|600px|SIG-Sauer MPX in Unity engine.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 3.jpg|thumb|none|600px|SIG-Sauer MPX in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS_Val#AS_Val|AS Val]]. The AS Val is a late-game weapon available from the trader Prapor of which it can only be bought with barting items. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest damage per bullet in the game with very high armor penetration. In addition it has the fastest rate of fire at 900 RPM of which only the Kedr and Klin SMG variants have. &lt;br /&gt;
[[file:AS Val.jpg|thumb|none|350px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 1.jpg|thumb|none|600px|AS Val in configuration menu. Left side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 2.jpg|thumb|none|600px|AS Val in configuration menu. Right side]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val holding.jpg|thumb|none|600px|The AS Val in first-person.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 1.jpg|thumb|none|600px|The Val with its magazine removed.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 2.jpg|thumb|none|600px|Placing in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 3.jpg|thumb|none|600px|Rechambering the AS Val.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 2.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 1.jpg|thumb|none|600px|And the left.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M16_rifle_series#M4.2FM4A1_Carbine|Colt M4A1]]. The M4A1 is currently available at the trader &amp;quot;Peacekeeper&amp;quot; at level 3 reputation and sells for anywhere between $900-1100 per unit. It is the MOST customizable weapon in the game with a multitude of options for rails, grips, stocks, magazines and many others. It is also currently the only weapon in the game that uses the 5,56x45mm round of which is a great general purpose round as it has high velocity, damage and penetration with its only downside being cost of ammo and magazines. &lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|350px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:EfT- Colt m4a1 4.jpg|thumb|none|600px|Colt M4A1 in Unity engine.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 1.jpg|thumb|none|600px|Colt M4A1 in game.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 2.jpg|thumb|none|600px|Colt M4A1 in game.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 3.jpg|thumb|none|600px|Colt M4A1 in game. Note the gas tube protruding from the front of the handguard. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AK-74N==&lt;br /&gt;
The [[AK-74#AK-74|Izhmash AK-74N]] is available from Prapor at level 2, and can be purchased with or without ammunition. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO. The rifle can also be traded for, and that one features a black polymer stock and black polymer handguards. An all black variant which resembles the AK-74M is available from Prapor to trade however a player can easily convert a 74N into the 74M with the correct attachments. &lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|350px|Izhmash AK-74N - 5.45x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 1.jpg|thumb|none|600px|The AK-74N in configuration menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N holding.jpg|thumb|none|600px|The AK-74 in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 1.jpg|thumb|none|600px|Pulling an empty 30-round magazine out.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 2.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 1.jpg|thumb|none|600px|Looking at one side of the rifle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 2.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:EfT - AK-74M 1.jpg|thumb|none|600px|The AK-74 with polymer furniture and a GP-30 in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Several flavors of the [[AKM]] are available in game:&lt;br /&gt;
&lt;br /&gt;
- The original [[AKM]] with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an &amp;quot;AKMN&amp;quot; variant with the scope mount bracket on the left side of the receiver.&lt;br /&gt;
&lt;br /&gt;
- The [[AKMS]] with the underfolding stock, which can be folded to take up less inventory space. As with the regular AKM, there is a &amp;quot;AKMSN&amp;quot; variant with the side rail for mounting optics or a sight rail.&lt;br /&gt;
&lt;br /&gt;
- The VEPR KM / VPO-136 semi-automatic only carbine, a civilian variant of the AKM. It lacks the slant muzzle brake and is semi-automatic only, and is a bit cheaper in game and is used by Scavs. Fires the same 7.62x39mm ammunition as its select fire counterparts.&lt;br /&gt;
&lt;br /&gt;
- The Molot VPO-209 semi-automatic &amp;quot;shotgun,&amp;quot; another civilian variant of the AKM that is meant to be easy to acquire in real life as it falls under the classification of a shotgun by Russian government standards. It has a smoothbore barrel (with &amp;quot;paradox rifling&amp;quot; on the last 120mm) and fires the .366 TKM cartridge.&lt;br /&gt;
&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|350px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|350px|AKMS - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKS-74U==&lt;br /&gt;
The [[AK-74#AKS-74U|Izhmash AKS-74U]] is one of the earlier and cheaper weapons that can purchased from the trader &amp;quot;Prapor&amp;quot;. They are somewhat uncommonly used by Scavs, who prefer Grach pistols, MP-133's, and 153's. Those that are carried by Scavs tend to lack top covers, stocks, and muzzle devices. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco. There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the AKS-74UB. The modeled UB is technically a UBN as it features a side rail for optics. In addition, the only muzzle device compatible with the UB is the PBS-4, and the weapon retains the RPK-style rear sight, but has the leaf sight itself removed.&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|350px|Izhmash AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[file:EfT - AKS-74U 1.jpg|thumb|none|600px|Izhmash AKS-74U in Unity engine.]]&lt;br /&gt;
[[file:EfT - AKS-74U 2.jpg|thumb|none|600px|Izhmash AKS-74U in game.]]&lt;br /&gt;
[[file:EfT - AKS-74U 3.jpg|thumb|none|600px|Izhmash AKS-74U in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==Izhmash SKS==&lt;br /&gt;
The [[SKS rifle|Izhmash SKS]]. The SKS is available in Escape from Tarkov and is available in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scav's and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 Scope fitted. All SKS types currently in the game sport Tapco 20 round detachable magazines, the 10 round internal magazine options and 10 round detachable magazines are currently not featured in the current iteration of the game. &lt;br /&gt;
[[file:Simonov-Russian-SKS45.jpg|thumb|none|350px|Izhmash SKS - 7.62x39mm]]&lt;br /&gt;
[[file:EfT - sks 1.jpg|thumb|none|600px|Izhmash SKS in Unity engine.]]&lt;br /&gt;
[[file:EfT - sks 2.jpg|thumb|none|600px|Izhmash SKS in Unity engine.]]&lt;br /&gt;
[[file:EfT - sks 3.jpg|thumb|none|600px|Izhmash SKS in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Baikal MP-43==&lt;br /&gt;
The [[Baikal IZH-43|Baikal MP-43]]. The MP-43 despite being shown in early trailers is not actually featured in the current game. &lt;br /&gt;
[[file:Baikal MP-43.jpg|thumb|none|350px|Baikal MP-43 - 12 Gauge]]&lt;br /&gt;
[[file:EfT - IZH-43 1.jpg|thumb|none|600px|Baikal MP-43 in game.]]&lt;br /&gt;
[[file:EfT - IZH-43 2.jpg|thumb|none|600px|Baikal MP-43 in Unity engine.]]&lt;br /&gt;
[[file:EfT - IZH-43 3.jpg|thumb|none|600px|Baikal MP-43 in Unity engine.]]&lt;br /&gt;
[[file:EfT - IZH-43 4.jpg|thumb|none|600px|Baikal MP-43 in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MR-133==&lt;br /&gt;
The [[Baikal MP-133]]. The MR-133 is a pump-action shotgun which is commonly used by Scavengers as a primary weapon and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. A set of barrel lengths and magazine tubes can be purchased from Skier at various reputation levels and many of the attachments that can be fitted with both the MR-133 and the MP-153 are interchangeable in the current patch. Currently a somewhat infamous weapon modification of the weapon, dubbed the &amp;quot;Pentalight&amp;quot; allows the weapon to mount upto 5 weaponlights onto the weapon at one time with the correct attachments. &lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|350px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp133 render.jpg|thumb|none|600px|Baikal MP-133 render.]]&lt;br /&gt;
[[file:EfT - mp133 1.jpg|thumb|none|600px|Baikal MP-133 in game.]]&lt;br /&gt;
[[file:EfT - mp133 2.jpg|thumb|none|600px|Baikal MP-133 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]]. The MP-153 is a semi-automatic 12 gauge shotgun and is very popular amongst AI Scav's. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments such as magazine tubes, pistol grips and stocks are interchangeable with the MR-133 and MP-153. &lt;br /&gt;
[[file:Baikal MP-153-SYNTHETIC11.jpg|thumb|none|350px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp153 1.jpg|thumb|none|600px|Baikal MP-153 in Unity engine.]]&lt;br /&gt;
[[file:EfT - mp153 2.jpg|thumb|none|600px|Baikal MP-153 in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga-12K==&lt;br /&gt;
The [[Izhmash_Saiga_series_shotgun#Saiga_12|Izhmash Saiga-12K]]. The Saiga-12K is a semi-automatic, magazine-fed, 12 Gauge shotgun. It is occasionally carried by Scavengers as a primary weapon often times missing the dust cover. Unlike most shotguns it features a folding stock reducing its size but its limited to 5 round magazines. It is also the only shotgun which can be suppressed, the suppressor can be purchased from prapor level 3 but is rather costly. It is the most effective shotgun when utilising slugs having the best accuracy and recoil control as a number of grips can be attached with the appriopriate weapon mounts. &lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|350px|Izhmash Saiga-12K - 12 gauge]]&lt;br /&gt;
[[file:EfT - saiga 1.jpg|thumb|none|600px|Izhmash Saiga-12K in Unity engine.]]&lt;br /&gt;
[[file:EfTsaiga 2.jpg|thumb|none|600px|Izhmash Saiga-12K in Unity engine.]]&lt;br /&gt;
[[file:EfT - saiga 3.jpg|thumb|none|600px|Izhmash Saiga-12K in Unity engine.]]&lt;br /&gt;
[[file:EfT - saiga 4.jpg|thumb|none|600px|Izhmash Saiga-12K in Unity engine.]]&lt;br /&gt;
[[file:EfT - saiga 5.jpg|thumb|none|600px|Izhmash Saiga-12K in Unity engine.]]&lt;br /&gt;
[[file:EfT - saiga 6.jpg|thumb|none|600px|Izhmash Saiga-12K in Unity engine.]]&lt;br /&gt;
[[file:EfT - saiga 7.jpg|thumb|none|600px|Izhmash Saiga-12K in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
A fairly atypical shotgun design, the '''TOZ-106''' is bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use. It is another popular Scav weapon, and feeds from detachable 2 or 4 round magazines.&lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|350px|TOZ-106 - 20 guage]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]]. The SV-98 becomes available from prapor at level 2 reputation where it be purchased with a number of bartering items, it doesn't officially become purchaseable until level 3 reputation where it costs nearly 100,000 roubles. It comes standard without optics, a 10 round magazine and a bipod fitted by default. Most of maps in the current game are not made for the large magnification scopes and most players fit smaller 3x and 4x magnification scopes to the weapon. It can utilise only three types of rounds, these being the 7N1 sniper cartridge, SNB Armor Peircing and LPS GzH which is a lightened match round with hightened velocity. &lt;br /&gt;
[[file:SV98.jpg|thumb|none|350px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:EfT - SV-98 4.jpg|thumb|none|600px|Izhmash SV-98 in Unity engine.]]&lt;br /&gt;
[[file:EfT - SV-98 3.jpg|thumb|none|600px|Izhmash SV-98 in game.]]&lt;br /&gt;
[[file:EfT - SV-98 1.jpg|thumb|none|600px|Izhmash SV-98 in game.]]&lt;br /&gt;
[[file:EfT - SV-98 2.jpg|thumb|none|600px|Izhmash SV-98 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Lobaev DVL-10==&lt;br /&gt;
The [[Lobaev DVL-10]]. The DVL-10 comes in two variants in the game, the standard version and a integrelly suppressed version known as the &amp;quot;SABOTEUR&amp;quot;. It is an exceedly rare sniper rifle that uses 7,62x51mm ammunition and becomes available from Skier at late reputation levels. Like the SV-98 most maps are not compatible with the larger magnification and so players fit smaller 3-4x magnification scopes to compensate. &lt;br /&gt;
[[file:DVL-10M2.jpg|thumb|none|350px|Lobaev DVL-10 - 7.62×51mm NATO]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 1.jpg|thumb|none|600px|Lobaev DVL-10 in Unity engine.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 2.jpg|thumb|none|600px|Lobaev DVL-10 in Unity engine.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 3.jpg|thumb|none|600px|Lobaev DVL-10 in Unity engine.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 4.jpg|thumb|none|600px|Lobaev DVL-10 in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
==Remington R11 RSASS==&lt;br /&gt;
The [[Remington RSASS]] is also available in game, as an expensive but highly capable and modular 7.62x51mm rifle. Some players have designed a modification of the weapon known as the &amp;quot;Mini-SASS&amp;quot;, an ultra-compact battle rifle variant which is identical in size to some of the larger SMG's. &lt;br /&gt;
[[File:RSASS alt.jpg|thumb|none|350px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[AS_Val#VSS_Vintorez|VSS Vintorez]]. The VSS is a late-game sniper rifle available at Prapor Level 4. It can only be traded for items like the AS VAL and comes pre-fitted with 10 round VSS magazines. Currently it does not use it's own unique VSS Scope instead opted for a regular PSO-1 Optic. It is an extremely rare weapon to find, even inside weapon crates. &lt;br /&gt;
[[file:Vss1.jpg|thumb|none|350px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 1.jpg|thumb|none|600px|VSS Vintorez in Unity engine.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 2.jpg|thumb|none|600px|VSS Vintorez in Unity engine.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 3.jpg|thumb|none|600px|VSS Vintorez in Unity engine.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 4.jpg|thumb|none|600px|VSS Vintorez in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
=Launchers=&lt;br /&gt;
==GP-34==&lt;br /&gt;
The [[GP-series grenade launcher|GP-34]]. Previously featured in the early Alpha stages of the game, the GP-34 was removed shortly a few early game patches due to problems with damage issues (the weapon didn't do any damage when fitted). Despite this the 40mm VOG grenades can be found in-game, albiet rarely and serve the player mostly as a collectible. &lt;br /&gt;
[[file:Izhmash GP-34.jpg|thumb|none|350px|GP-34 - 40mm Caseless]]&lt;br /&gt;
[[file:EfT - gp-34.jpg|thumb|none|600px|GP-34 in game.]]&lt;br /&gt;
[[file:EfT - gp-34 ammo.jpg|thumb|none|600px|VOG-25 shells in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==F-1 hand grenade==&lt;br /&gt;
The [[F-1 hand grenade]]. The F-1 grenade is sometimes used by Scavengers. It is the most lethal of the three grenades with the largest splash radius of almost 30m. &lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|150px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 hand grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]].&lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|150px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 1.jpg|thumb|none|600px|RGD-5 hand grenade in game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 2.jpg|thumb|none|600px|RGD-5 hand grenade in game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 3.jpg|thumb|none|600px|RGD-5 hand grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Contract Wars]]''&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Draco122</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1161476</id>
		<title>Escape from Tarkov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1161476"/>
		<updated>2018-02-17T10:08:52Z</updated>

		<summary type="html">&lt;p&gt;Draco122: /* GP-34 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Escape from Tarkov&lt;br /&gt;
|picture = Escape from Tarkov logo 1.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= Russia 2028&lt;br /&gt;
|date= First alpha test - 1Q 2016 &lt;br /&gt;
|developer= BattleState Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= BattleState Games&lt;br /&gt;
|genre=Online first-person shooter / MMOFPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Escape from Tarkov''''' is a first-person shooter video game by BattleState Games. The game is set in Russia in 2028, in the same universe as ''[[Contract Wars]]''. The game features a highly detailed and realistic combat system, with subsystem damage, realistic weapon handling, a complex array of tactical maneuvers like leaning, and an equally detailed weapon modification system.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Escape from Tarkov'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Chiappa Rhino (20DS, 40DS, 50DS, 60DS)==&lt;br /&gt;
Every variant of the [[Chiappa Rhino]] has been shown in pre-release renders, but has not yet been added in any of the released versions of the game.&lt;br /&gt;
[[file:Chiappa Rhino 2&amp;quot;.jpg|thumb|none|250px|Chiappa Rhino 20DS - .357 Magnum.]]&lt;br /&gt;
[[file:Chiappa Rhino 6&amp;quot;.jpg|thumb|none|350px|Chiappa Rhino 60DS - .357 Magnum.]]&lt;br /&gt;
[[file:Eft - Chiappa Rhino 1.jpg|thumb|none|600px|The Rhino family, rendered in the Unity engine.]]&lt;br /&gt;
[[file:Eft - Chiappa Rhino 2.jpg|thumb|none|600px|A Rhino 60DS, showing off the removable sights.]]&lt;br /&gt;
[[file:Eft - Chiappa Rhino 3.jpg|thumb|none|600px|The Rhino 20DS...]]&lt;br /&gt;
[[file:Eft - Chiappa Rhino 4.jpg|thumb|none|600px|...and the 40DS.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov 6P9 PB==&lt;br /&gt;
The [[6P9 PB|Makarov 6P9 PB]] variant of the Makarov is available in the game. It spawns rarely on Scavengers and can be traded for bartering items by the Trader Prapor. Like the Makarov PM, only its grip and magazines can be removed. An 80 round drum magazine can also be attached to the weapon, however its exceedingly rare. &lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|350px|6P9 PB - 9x18mm Makarov.]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 1.jpg|thumb|none|600px|A preview of the Makarov 6P9 PB.]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 2.jpg|thumb|none|600px|The disassembled PB.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov_PM#Makarov_PM|Makarov PM]] is a fairly common pistol in EFT. PMC's will have a few available in their stash and the weapon is fairly common loot in Military Cargo crates, Scavengers both Player and AI NPC's may occassionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently only the grip and magazine can be removed from the weapon and an 80 round drum magazine is also available, albiet extremely rare. &lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|250px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 1.jpg|thumb|none|600px|Left side of the Makarov in the weapon configuration menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM holding.jpg|thumb|none|600px|The PM in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM aim.jpg|thumb|none|600px|Aiming at the sky.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 1.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 3.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 1.jpg|thumb|none|600px|Inspecting the pistol.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 2.jpg|thumb|none|600px|Ditto; other side.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[Yarygin_PYa#MP-443_Grach|MP-443 Grach]] fills the role of a higher-end pistol found uncommonly in the game. The Russian BEAR's faction will give PMC's the pistol in their stash in the latest patch when chosen. Scav's can also spawn with the pistol as well with a few magazines on hand, on occassion a Scav may have their Grach equipped with an under-barrel weaponlight. Currently the weapon cannot be suppressed but it can accept attachments via its underbarrel rail and can be outfitted with a slide rail for attaching reflex optics. &lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 2.jpg|thumb|none|600px|Pre-release stills of the MP-443 Grach.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 3.jpg|thumb|none|600px|The MP-443 Grach in the Unity engine.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 4.jpg|thumb|none|600px|Renders of the MP-443's details.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 1.jpg|thumb|none|600px|An early render of the handgun.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[P226#SIG-Sauer_P226|SIG-Sauer P226R]] is the only non-Russian pistol available in the game so far primarily issued to the USEC Faction of which PMC's will get some in their stash when the faction is chosen. The weapon also is available for Scavengers albiet sometimes missing its front and rear sight and rarely equipped with an underbarrel weaponlight. &lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[file:EFT-SIG-1.jpg|thumb|none|600px|The SIG-Sauer P226 in Unity engine.]]&lt;br /&gt;
[[file:EfT- P226R 1.jpg|thumb|none|600px|The pistol, disassembled .]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev_TT-33_Pistol#Tokarev_TT-33|Tokarev TT-33]] is a dated, but viable pistol available in the game. It is infrequently carried by AI Scav's in-game and is a rare spawn for Player Scav's. Currently the TT-33 is the only weapon to utilise the 7,62x25mm round of which 7 types are available. Currently it is the most powerful pistol, dropping a PMC or Scav in about two or three shots without armor depending on the round type. Additionally the TT-33 can be outfitted with a &amp;quot;home-spun&amp;quot; threaded barrel and an home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. &lt;br /&gt;
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 1.jpg|thumb|none|600px|A preview of the Tokarev.]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 2.jpg|thumb|none|600px|Details of the TT.]]&lt;br /&gt;
&lt;br /&gt;
==Stetchkin APS==&lt;br /&gt;
The [[Stechkin APS]] has been confirmed by developers and officially announced, but not yet added. &lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol.jpg|thumb|none|400px|Stetchkin APS - 9x18mm]]&lt;br /&gt;
&lt;br /&gt;
==SR1MP==&lt;br /&gt;
The [[Serdyukov SPS|SR1MP]] is Russian special forces pistol &amp;quot;kit&amp;quot; that includes the SR1 pistol, a sound suppressor, and quad-rail accessory mount. It is the only 9x21mm weapon in the game so far.&lt;br /&gt;
[[File:Serdyukov SPS.jpg|thumb|none|350px|Serdyukov SPS/SR1 pistol - 9x21mm Gyurza]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5]] is available in the game. Currently it is not used by any Scavengers and only acquired by PMC's via the trader &amp;quot;Peacekeeper&amp;quot; once sufficent reputation has been gained. The version featured in-game appears to be either an A4 or an A5 model due to the four position fire selector but is described in-game as being a Navy Model. It comes available in two variants initially, an MP5A4 and an MP5SD5 both of which are fitted with fixed stocks and only differing slightly in price value. Players can customize the MP5 extensively by removing the Fixed Stock for a collapsible Stock however it cannot currently mount under-barrel attachments such as flashlights or grips. A drum magazine was announced on December 9th, 2017.&lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|350px|MP5A4 - 9x19mm]]&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|350px|MP5SD5 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz|Izhmash PP-19-01 Vityaz]]. The PP-19-01 &amp;quot;Vityaz&amp;quot; is a 9x19mm sub-machine gun and currently is not used by Scavengers. It can be acquired by PMC's from purchasing it from the Trader Prapor at level 1 reputation and the BEARS Faction recieves the weapon with the &amp;quot;Prepare to Escape&amp;quot; and &amp;quot;Escape from Darkness&amp;quot; editions. Currently the weapon is the cheapest of the SMG's and the earliest the player can modify extensively. In the current patch, changes were made to address the weapons viscious recoil whch has been rectified. &lt;br /&gt;
&lt;br /&gt;
A semi-automatic pistol carbine variant known as the &amp;quot;Saiga-9&amp;quot; was added which is now used by Scav's with 10 round magazines but is interchangeable with regular 30 round magazines. It can deonated as a civilian weapon by it's 16 Inch long barrel and is semi-automatic only but can still utlise many attachments which can be mounted onto the PP-19-01. &lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|350px|Izhmash PP-19-01 Vityaz - 9x19mm]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 1.jpg|thumb|none|600px|Izhmash PP-19-01 Vityaz in Unity engine.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 2.jpg|thumb|none|600px|Izhmash PP-19-01 Vityaz in Unity engine.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 3.jpg|thumb|none|600px|Izhmash PP-19-01 Vityaz in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-91 &amp;quot;Kedr&amp;quot;==&lt;br /&gt;
The [[Kedr_PP-91#Kedr_PP-91|Izhmash PP-91 &amp;quot;Kedr&amp;quot;]]. There are two variants in-game, the standard &amp;quot;Kedr&amp;quot; and the &amp;quot;Kedr-B&amp;quot;. The &amp;quot;B&amp;quot; variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the &amp;quot;Kedr&amp;quot; is infrequently used by AI Scav's in world and can be bought by the Trader Prapor, the &amp;quot;Kedr-B&amp;quot; can be traded with Prapor for various barting items. Currently the &amp;quot;Kedr&amp;quot; as of the current patch has been nerfed considerably from previous patches, with it's damage against armor almost nill even with AP ammunition, additionally it cannot use PMM ammunition and is restricted to the older PBM ammunition type as far AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with a barrel mounted rails for sights and weaponlights and can utilise 20 round or 30 round stick magaiznes of which the latter can only be purchased with bartering items. &lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|350px|Izhmash PP-91 &amp;quot;Kedr&amp;quot; - 9x18mm]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|Izhmash PP-91 &amp;quot;Kedr&amp;quot; in Unity engine.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|Izhmash PP-91 &amp;quot;Kedr&amp;quot; in Unity engine.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|Izhmash PP-91 &amp;quot;Kedr&amp;quot; in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-9 &amp;quot;Klin&amp;quot;==&lt;br /&gt;
The [[Kedr_PP-91#Klin_PP-9|Izhmash PP-9 &amp;quot;Klin&amp;quot;]]. It is a special variant of the Kedr that is available from Prapor for purchase via bartering items and as of the current patch does not spawn on AI Scavengers. It has slightly different recoil patterns than the &amp;quot;Kedr&amp;quot; and has a 900 RPM fire rate but can utilise the same attachments and magazines and use PBM and PMM AP ammunition. &lt;br /&gt;
[[file:Klin1.jpg|thumb|none|350px|Izhmash PP-9 &amp;quot;Klin&amp;quot; - 9x18mm PMM]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|Izhmash PP-9 &amp;quot;Klin&amp;quot; in Unity engine.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|Izhmash PP-9 &amp;quot;Klin&amp;quot; in Unity engine.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|Izhmash PP-9 &amp;quot;Klin&amp;quot; in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]]. It is only available for use by PMC's and can bought by the trader Peacekeeper. It is the most versatile of the SMG's and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second fast firing SMG at 850 RPM and can attach the most attachments compared to the MP5. &lt;br /&gt;
[[file:SIG MPX.jpg|thumb|none|350px|SIG-Sauer MPX&amp;quot; - 9x19mm]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 1.jpg|thumb|none|600px|SIG-Sauer MPX in Unity engine.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 2.jpg|thumb|none|600px|SIG-Sauer MPX in Unity engine.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 3.jpg|thumb|none|600px|SIG-Sauer MPX in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS_Val#AS_Val|AS Val]]. The AS Val is a late-game weapon available from the trader Prapor of which it can only be bought with barting items. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest damage per bullet in the game with very high armor penetration. In addition it has the fastest rate of fire at 900 RPM of which only the Kedr and Klin SMG variants have. &lt;br /&gt;
[[file:AS Val.jpg|thumb|none|350px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 1.jpg|thumb|none|600px|AS Val in configuration menu. Left side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 2.jpg|thumb|none|600px|AS Val in configuration menu. Right side]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val holding.jpg|thumb|none|600px|The AS Val in first-person.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 1.jpg|thumb|none|600px|The Val with its magazine removed.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 2.jpg|thumb|none|600px|Placing in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 3.jpg|thumb|none|600px|Rechambering the AS Val.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 2.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 1.jpg|thumb|none|600px|And the left.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M16_rifle_series#M4.2FM4A1_Carbine|Colt M4A1]]. The M4A1 is currently available at the trader &amp;quot;Peacekeeper&amp;quot; at level 3 reputation and sells for anywhere between $900-1100 per unit. It is the MOST customizable weapon in the game with a multitude of options for rails, grips, stocks, magazines and many others. It is also currently the only weapon in the game that uses the 5,56x45mm round of which is a great general purpose round as it has high velocity, damage and penetration with its only downside being cost of ammo and magazines. &lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|350px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:EfT- Colt m4a1 4.jpg|thumb|none|600px|Colt M4A1 in Unity engine.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 1.jpg|thumb|none|600px|Colt M4A1 in game.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 2.jpg|thumb|none|600px|Colt M4A1 in game.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 3.jpg|thumb|none|600px|Colt M4A1 in game. Note the gas tube protruding from the front of the handguard. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AK-74N==&lt;br /&gt;
The [[AK-74#AK-74|Izhmash AK-74N]] is available from Prapor at level 2, and can be purchased with or without ammunition. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO. The rifle can also be traded for, and that one features a black polymer stock and black polymer handguards. An all black variant which resembles the AK-74M is available from Prapor to trade however a player can easily convert a 74N into the 74M with the correct attachments. &lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|350px|Izhmash AK-74N - 5.45x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 1.jpg|thumb|none|600px|The AK-74N in configuration menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N holding.jpg|thumb|none|600px|The AK-74 in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 1.jpg|thumb|none|600px|Pulling an empty 30-round magazine out.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 2.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 1.jpg|thumb|none|600px|Looking at one side of the rifle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 2.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:EfT - AK-74M 1.jpg|thumb|none|600px|The AK-74 with polymer furniture and a GP-30 in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Several flavors of the [[AKM]] are available in game:&lt;br /&gt;
&lt;br /&gt;
- The original [[AKM]] with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an &amp;quot;AKMN&amp;quot; variant with the scope mount bracket on the left side of the receiver.&lt;br /&gt;
&lt;br /&gt;
- The [[AKMS]] with the underfolding stock, which can be folded to take up less inventory space. As with the regular AKM, there is a &amp;quot;AKMSN&amp;quot; variant with the side rail for mounting optics or a sight rail.&lt;br /&gt;
&lt;br /&gt;
- The VEPR KM / VPO-136 semi-automatic only carbine, a civilian variant of the AKM. It lacks the slant muzzle brake and is semi-automatic only, and is a bit cheaper in game and is used by Scavs. Fires the same 7.62x39mm ammunition as its select fire counterparts.&lt;br /&gt;
&lt;br /&gt;
- The Molot VPO-209 semi-automatic &amp;quot;shotgun,&amp;quot; another civilian variant of the AKM that is meant to be easy to acquire in real life as it falls under the classification of a shotgun by Russian government standards. It has a smoothbore barrel (with &amp;quot;paradox rifling&amp;quot; on the last 120mm) and fires the .366 TKM cartridge.&lt;br /&gt;
&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|350px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|350px|AKMS - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKS-74U==&lt;br /&gt;
The [[AK-74#AKS-74U|Izhmash AKS-74U]] is one of the earlier and cheaper weapons that can purchased from the trader &amp;quot;Prapor&amp;quot;. They are somewhat uncommonly used by Scavs, who prefer Grach pistols, MP-133's, and 153's. Those that are carried by Scavs tend to lack top covers, stocks, and muzzle devices. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco. There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the AKS-74UB. The modeled UB is technically a UBN as it features a side rail for optics. In addition, the only muzzle device compatible with the UB is the PBS-4, and the weapon retains the RPK-style rear sight, but has the leaf sight itself removed.&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|350px|Izhmash AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[file:EfT - AKS-74U 1.jpg|thumb|none|600px|Izhmash AKS-74U in Unity engine.]]&lt;br /&gt;
[[file:EfT - AKS-74U 2.jpg|thumb|none|600px|Izhmash AKS-74U in game.]]&lt;br /&gt;
[[file:EfT - AKS-74U 3.jpg|thumb|none|600px|Izhmash AKS-74U in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==Izhmash SKS==&lt;br /&gt;
The [[SKS rifle|Izhmash SKS]]. The SKS is available in Escape from Tarkov and is available in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scav's and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 Scope fitted. All SKS types currently in the game sport Tapco 20 round detachable magazines, the 10 round internal magazine options and 10 round detachable magazines are currently not featured in the current iteration of the game. &lt;br /&gt;
[[file:Simonov-Russian-SKS45.jpg|thumb|none|350px|Izhmash SKS - 7.62x39mm]]&lt;br /&gt;
[[file:EfT - sks 1.jpg|thumb|none|600px|Izhmash SKS in Unity engine.]]&lt;br /&gt;
[[file:EfT - sks 2.jpg|thumb|none|600px|Izhmash SKS in Unity engine.]]&lt;br /&gt;
[[file:EfT - sks 3.jpg|thumb|none|600px|Izhmash SKS in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Baikal MP-43==&lt;br /&gt;
The [[Baikal IZH-43|Baikal MP-43]]. The MP-43 despite being shown in early trailers is not actually featured in the current game. &lt;br /&gt;
[[file:Baikal MP-43.jpg|thumb|none|350px|Baikal MP-43 - 12 Gauge]]&lt;br /&gt;
[[file:EfT - IZH-43 1.jpg|thumb|none|600px|Baikal MP-43 in game.]]&lt;br /&gt;
[[file:EfT - IZH-43 2.jpg|thumb|none|600px|Baikal MP-43 in Unity engine.]]&lt;br /&gt;
[[file:EfT - IZH-43 3.jpg|thumb|none|600px|Baikal MP-43 in Unity engine.]]&lt;br /&gt;
[[file:EfT - IZH-43 4.jpg|thumb|none|600px|Baikal MP-43 in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MR-133==&lt;br /&gt;
The [[Baikal MP-133]]. The MR-133 is a pump-action shotgun which is commonly used by Scavengers as a primary weapon and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. A set of barrel lengths and magazine tubes can be purchased from Skier at various reputation levels and many of the attachments that can be fitted with both the MR-133 and the MP-153 are interchangeable in the current patch. Currently a somewhat infamous weapon modification of the weapon, dubbed the &amp;quot;Pentalight&amp;quot; allows the weapon to mount upto 5 weaponlights onto the weapon at one time with the correct attachments. &lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|350px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp133 render.jpg|thumb|none|600px|Baikal MP-133 render.]]&lt;br /&gt;
[[file:EfT - mp133 1.jpg|thumb|none|600px|Baikal MP-133 in game.]]&lt;br /&gt;
[[file:EfT - mp133 2.jpg|thumb|none|600px|Baikal MP-133 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]]. The MP-153 is a semi-automatic 12 gauge shotgun and is very popular amongst AI Scav's. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments such as magazine tubes, pistol grips and stocks are interchangeable with the MR-133 and MP-153. &lt;br /&gt;
[[file:Baikal MP-153-SYNTHETIC11.jpg|thumb|none|350px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp153 1.jpg|thumb|none|600px|Baikal MP-153 in Unity engine.]]&lt;br /&gt;
[[file:EfT - mp153 2.jpg|thumb|none|600px|Baikal MP-153 in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga-12K==&lt;br /&gt;
The [[Izhmash_Saiga_series_shotgun#Saiga_12|Izhmash Saiga-12K]]. The Saiga-12K is a semi-automatic, magazine-fed, 12 Gauge shotgun. It is occasionally carried by Scavengers as a primary weapon often times missing the dust cover. Unlike most shotguns it features a folding stock reducing its size but its limited to 5 round magazines. It is also the only shotgun which can be suppressed, the suppressor can be purchased from prapor level 3 but is rather costly. It is the most effective shotgun when utilising slugs having the best accuracy and recoil control as a number of grips can be attached with the appriopriate weapon mounts. &lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|350px|Izhmash Saiga-12K - 12 gauge]]&lt;br /&gt;
[[file:EfT - saiga 1.jpg|thumb|none|600px|Izhmash Saiga-12K in Unity engine.]]&lt;br /&gt;
[[file:EfTsaiga 2.jpg|thumb|none|600px|Izhmash Saiga-12K in Unity engine.]]&lt;br /&gt;
[[file:EfT - saiga 3.jpg|thumb|none|600px|Izhmash Saiga-12K in Unity engine.]]&lt;br /&gt;
[[file:EfT - saiga 4.jpg|thumb|none|600px|Izhmash Saiga-12K in Unity engine.]]&lt;br /&gt;
[[file:EfT - saiga 5.jpg|thumb|none|600px|Izhmash Saiga-12K in Unity engine.]]&lt;br /&gt;
[[file:EfT - saiga 6.jpg|thumb|none|600px|Izhmash Saiga-12K in Unity engine.]]&lt;br /&gt;
[[file:EfT - saiga 7.jpg|thumb|none|600px|Izhmash Saiga-12K in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
A fairly atypical shotgun design, the '''TOZ-106''' is bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use. It is another popular Scav weapon, and feeds from detachable 2 or 4 round magazines.&lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|350px|TOZ-106 - 20 guage]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]]. The SV-98 becomes available from prapor at level 2 reputation where it be purchased with a number of bartering items, it doesn't officially become purchaseable until level 3 reputation where it costs nearly 100,000 roubles. It comes standard without optics, a 10 round magazine and a bipod fitted by default. Most of maps in the current game are not made for the large magnification scopes and most players fit smaller 3x and 4x magnification scopes to the weapon. It can utilise only three types of rounds, these being the 7N1 sniper cartridge, SNB Armor Peircing and LPS GzH which is a lightened match round with hightened velocity. &lt;br /&gt;
[[file:SV98.jpg|thumb|none|350px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:EfT - SV-98 4.jpg|thumb|none|600px|Izhmash SV-98 in Unity engine.]]&lt;br /&gt;
[[file:EfT - SV-98 3.jpg|thumb|none|600px|Izhmash SV-98 in game.]]&lt;br /&gt;
[[file:EfT - SV-98 1.jpg|thumb|none|600px|Izhmash SV-98 in game.]]&lt;br /&gt;
[[file:EfT - SV-98 2.jpg|thumb|none|600px|Izhmash SV-98 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Lobaev DVL-10==&lt;br /&gt;
The [[Lobaev DVL-10]]. The DVL-10 comes in two variants in the game, the standard version and a integrelly suppressed version known as the &amp;quot;SABOTEUR&amp;quot;. It is an exceedly rare sniper rifle that uses 7,62x51mm ammunition and becomes available from Skier at late reputation levels. Like the SV-98 most maps are not compatible with the larger magnification and so players fit smaller 3-4x magnification scopes to compensate. &lt;br /&gt;
[[file:DVL-10M2.jpg|thumb|none|350px|Lobaev DVL-10 - 7.62×51mm NATO]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 1.jpg|thumb|none|600px|Lobaev DVL-10 in Unity engine.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 2.jpg|thumb|none|600px|Lobaev DVL-10 in Unity engine.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 3.jpg|thumb|none|600px|Lobaev DVL-10 in Unity engine.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 4.jpg|thumb|none|600px|Lobaev DVL-10 in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
==Remington R11 RSASS==&lt;br /&gt;
The [[Remington RSASS]] is also available in game, as an expensive but highly capable and modular 7.62x51mm rifle. Some players have designed a modification of the weapon known as the &amp;quot;Mini-SASS&amp;quot;, an ultra-compact battle rifle variant which is identical in size to some of the larger SMG's. &lt;br /&gt;
[[File:RSASS alt.jpg|thumb|none|350px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[AS_Val#VSS_Vintorez|VSS Vintorez]]. The VSS is a late-game sniper rifle available at Prapor Level 4. It can only be traded for items like the AS VAL and comes pre-fitted with 10 round VSS magazines. Currently it does not use it's own unique VSS Scope instead opted for a regular PSO-1 Optic. It is an extremely rare weapon to find, even inside weapon crates. &lt;br /&gt;
[[file:Vss1.jpg|thumb|none|350px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 1.jpg|thumb|none|600px|VSS Vintorez in Unity engine.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 2.jpg|thumb|none|600px|VSS Vintorez in Unity engine.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 3.jpg|thumb|none|600px|VSS Vintorez in Unity engine.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 4.jpg|thumb|none|600px|VSS Vintorez in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
=Launchers=&lt;br /&gt;
==GP-34==&lt;br /&gt;
The [[GP-series grenade launcher|GP-34]]. Previously featured in the early Alpha stages of the game, the GP-34 was removed shortly a few early game patches due to problems with damage issues (the weapon didn't do any damage when fitted). Despite this the 40mm VOG grenades can be found in-game, albiet rarely and serve the player mostly as a collectible. &lt;br /&gt;
[[file:Izhmash GP-34.jpg|thumb|none|350px|GP-34 - 40mm Caseless]]&lt;br /&gt;
[[file:EfT - gp-34.jpg|thumb|none|600px|GP-34 in game.]]&lt;br /&gt;
[[file:EfT - gp-34 ammo.jpg|thumb|none|600px|VOG-25 shells in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==F-1 hand grenade==&lt;br /&gt;
The [[F-1 hand grenade]].&lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|150px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 hand grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]].&lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|150px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 1.jpg|thumb|none|600px|RGD-5 hand grenade in game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 2.jpg|thumb|none|600px|RGD-5 hand grenade in game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 3.jpg|thumb|none|600px|RGD-5 hand grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Contract Wars]]''&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Draco122</name></author>
	</entry>
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